Head Structure and Portrait Illustration (Digital Art) | Lara Militaru | Skillshare

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Head Structure and Portrait Illustration (Digital Art)

teacher avatar Lara Militaru, Digital Illustrator & Coach

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      3:01

    • 2.

      Loomis Method

      9:12

    • 3.

      Asaro Head

      2:34

    • 4.

      Head Positions (updated)

      13:09

    • 5.

      References and Mood Board

      2:42

    • 6.

      Setting Up the Canvas

      3:03

    • 7.

      Sketch Process

      14:06

    • 8.

      Base Colors

      5:38

    • 9.

      Day Light Scenario

      33:12

    • 10.

      Night Scenario

      23:09

    • 11.

      Project

      2:00

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About This Class

Have you ever tried to draw portraits but felt like you couldn't get the eyes in the right position? Or felt like the head didn't really look right? Or maybe couldn't find the right colors for it?

Stop worrying and start watching this class, because I am going to help you go through the fundamentals of drawing heads, we will create a matrix of different head positions that you could use later in your artworks, you will learn how to use a 3D tool*, how to choose and study references, ho to set up your canvas correctly in Procreate and we will draw together a portrait in two different lighting scenarios!

This class is the SECOND PART of the Character Design Crash Course, my first character design series on Skillshare! Check out the Intro video to see all the upcoming classes! I will post a new class every month, so make sure you follow me to receive updates!

*ArtStation Tool link: https://www.artstation.com/artwork/GX3Ax1 

Meet Your Teacher

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Lara Militaru

Digital Illustrator & Coach

Teacher

Hey! I'm Lara, an illustrator and anime-inspired artist who teaches drawing in a way that actually makes sense.
Whether you struggle with anatomy, poses, or making your characters feel alive -- I'm here to break it down step by step.

My classes are beginner-friendly, reference-packed, and designed to help you draw with confidence and flow.

Let's make your sketchbook your favorite place to be. ?

Quick bits:

5800+ students have taken my courses on Skillshare.

When I'm not teaching, I'm sketching characters, watching anime, creating merch for Artist Alleys and drinking coffee.

Start with the Character Design Crash Course for fast growth!

Let's connect:

Instagram (30k) https://www.instagram.com/lara_artescape/

TikTok... See full profile

Level: All Levels

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Transcripts

1. Introduction: Hey guys and welcome to the Character Design Crash Course. This is the second class of the series where we will talk about head structure and drawing portraits. I'm so excited to be continuing the series. I hope I will be able to share with you some information, some insight, and some inspiration. If you wonder who I am and why I'm teaching you this series. Hi, I'm Laura. I'm a freelance character designer in the children's book illustrator. I have been doing digital art professionally for the last four years and there are many more ears of traditional drawing and painting that came before depth. Enough about me to let me tell you what this class will be about. This class will cover two different methods of drawing the head because I know that some of you need some reminder on foundations and it's always great to return to the essentials. Afterwards, I will tell you about the free tool that you can use at any given time. I will show you how to draw on references. We will draw together heads in multiple positions, and we will get the references for the actual illustration. Finally, I will show you how to draw a portrait into lighting scenarios and health work smart, not hard. And of course you will have a project to work on. This time I'm giving you a beginner level project and the challenging project. So depending on where you are on your artistic journey, how much time you have on your hands. You can choose your preferred project. This class is a part of a series that will revolve around character design. So if you want to create meaningful characters that will speak to your viewers, that will be different, special, and that will have a story. You should definitely follow the whole series. This is what the series will look like each month we will cover all sorts of things such as character portrait expressions, full body poses, costumes, illustration, cinematic posters, even props. And finally, I will show you how to create your very first art portfolio. I know that a lot of you publish your artwork on social media. So don't be a stranger. Let's connect them, keeping inspiring each other. Find me on Instagram as am Laura underlined Arc escape and send me a direct message with a simple height. I would love to chat about our answer any art related questions and become artsy friends. Common joined my, the art community because I know it's really difficult to grow on Instagram. I wanted to help you grow faster than I did if my class has helped you even one bit. Tag me on your posts and I will share your art on my stories. Not only that, but if you submit your projects in the Skillshare classes from this series, I will feature your work on the next class. No one will do the work for you. So I wanted to compensate you for your work with a little bit of extra exposure. You will also create your portfolio bit by bit this way without any further ado. Let's get started with the first lesson. 2. Loomis Method: All right guys, so in this glass I will tell you about the two most common methods for drawing the head. But before I dive into the first one, I want to mention something. I know, I know it might be tempting to skip over these two methods and jump straight into drawing. But trust me, I've been there, I've done that and they simply plots that the drawing after an animal reference will help me understand what they need to draw. Well, let me tell you that it took awhile, but in the end, I finally realized that I wasted a lot of time not knowing what I was doing. So eventually I started thinking that maybe all those artists who insist and having strong foundations might know what they are talking about. Maybe it was worth spending some time doing some ugly sketches that I didn't show to anyone. That being said, let's start with the really easy and fast method that can help you understand proportions bit there. This technique is called the Loomis method, named after Andrew Loomis. This guy even wrote a book called drawing the head and hands in 1956. And believe it or not, it's a great book up until this day. I have a PDF of this book which I am going to attach in the resources section of this class. I highly recommended list skimming through and maybe practicing some of the switches inside. So let's get started with an extremely short version of this method and how I use it for quick outlines and proportions that I need to consider when drawing. Usually for practicing heads, I recommend looking for male portrait pictures because they have more obvious lines that will help you practice. While female portraits are difficult to exercise after because they have faces that are soft and the shadows hardly indicate the planes of the face. I have here three different portraits in different angles. I pick them up from Pinterest in about five minutes of scrolling. So it shouldn't take you too long either. But let's reduce the opacity of these pictures and drawn on a separate layer, what we should be looking after Bluemix head starts from a sphere or a circle, in this case, which will have its extremities cut off. This is where the ears will be pleased. Now you caught the circle in the middle with an horizontal line. That's where the eyes will be placed. From this line upwards at the half of the distance, use another horizontal line. This will be the hairline similar towards the bottom is where the tip of the nose will be. The upper part of the circle marks the top of the head, and above it will be the hair. Remember that hair won't stick to the headline. It has volume. So it will be above this circle as it is in the reference. On the lower side of the circle is where the mouth will be using the same distance that you have between the nose and the mouth. Going lower, you will have the chin. The top of the ears will be on the line of the eyes, and the lower part of the ears will match the line of the nose. The face is supposed to be symmetric and this theory, however, it won't always be the case. Methyl faces fit this model, of course, but for illustrations, It's a good practice for you to get used to where features of the face should be placed. Let's move on to the next preference. For the profile. Those we will also start with a circle. It's extremities should match the forehead and the back of the head. Draw another circle inside. This is where the sphere would be sectioned if you saw it in 3D. Keeping in mind that the line of the eyes need to touch the top of the ear. And the line of the nodes must touch the lower part of the ear. Let's go ahead and trace this lines. Now let's sketch the line of the face going straight down from the eyes. Another straight line for the jaw, now going up towards the ear from this intersection point. Simple triangle for the nose. And don't forget that the loops will come outwards a bit. The upper lip will be more prominent than the lower one. Again, the hairline comes over here, same as in the first reference. That's pretty much it with the profile, one broken down like this. I think a lot easier to understand. Now for the one looking upwards, I'm starting again with a circle and the middle line that defines the placement of the eyes. Make sure that you respect the 3D shapes and you use curved lines here in order to show that the perspective is different from the other two. In essence, the proportions are the same. So after you exercise it for awhile, you will understand and gain an intuition about where everything is placed. Now let's move on to actually practicing the Loomis head. As usual, we will start the circle for the head and another one for this section. Then continue with the eyes line, the hairline, and the nose line. Then we will create the frame of the face and the jaw line. Then if we trace this line like this, it will be more obvious whatever planes are. This is a simple example of how it can exercise without spending time on the face, it is just as important to understand the structure of the head. Let's move on to the second one. A portrait in profile. Steps are, as I've shown you before. So I will let you watch this part and then we can move on to the second method. 3. Asaro Head: Welcome back guys. In this lesson we will talk about the second method of drawing heads, and that is the Asara method you might have heard of the SRO had before, but if you didn't, No worries. That is what we're here for. The US. Arrowhead is in essence a free D, simplified model of the human hand. And I'm saying simplified because it's meant to show only flat shapes or if lanes and basically no curved lines. You can see on the screen two shots of freedom models of the arrowhead. One of the male and the other one for female. This shots are taken from a free tool on art station, which we will talk about in a minute. If you can use the lumen method to understand how to construct the head, the Asara method allows you to better understand the planes of the head and how the position of your light sources creates shadows on these planes. Therefore, it is not a matter of preferring one method over the other. You need a little bit of both whenever you are drawing. Now let me show you the tool I was talking about. As I mentioned before, it's a free tool which you can find on art station. I will attach the link in the description of the class. From my experience, it's easier to use this tool on a computer rather than a tablet. And simply take screenshots of the posts you need to use as a reference. The tool allows you to move back and forth, to rotate the angle of the head, to choose your favorite lighting direction, and to choose between female and male models. I recommend trying to draw the SRO head and explains a few times and simply create a rough version of the plains and shadows in order to get the hang of it, you don't need to share these sketches on social media. So feel free to make them look ugly with time. You will definitely learn to do it better. In the next lesson, we will warm up a bit and draw the head in different directions. We don't need to make them look beautiful just to get the technical idea of how to draw nine different poses. Afterwards I will take two screenshots of the SRO head in different poses and lighting scenarios and use them for two portraits. I will show you how to choose your references and create a mood board. And then hot correctly set up your canvas depending on what your goal is. I will see you guys with this preparation phase soon. 4. Head Positions (updated): All right guys, Welcome back. In this lesson, we will warm up before drawing our portraits by creating nine different head positions. We will only sketch over here so we won't have to go into too many details. The objective being to get used to drawing different poses rather than making it look beautiful. This is our grid and we will draw a simple front view. We will draw a head looking upwards and then looking. Then we will make the head shift to the left for all of these three positions and then shift to the right. Let's get started with the front view. We will be mostly using the loomis method here. So we will start by drawing a circle, then a vertical line in order to establish that our head is looking forward. Horizontal line to establish the position of the eyes, then the jaw line that goes below the circle. Let me just erase the circle a bit to make the sketch look cleaner. Although I'm only doing this because I'm filming, usually I work faster. And mesier, don't let the cleaning phase bother you when you are doing this exercise. Drawing the neck to add a bit of stability to the sketch, I prefer it like this rather than having only a floating head. Now, refining the side lines a bit and adding the ears, the eye sockets, the nose and the mouth line. They are all simplified and stylized because this is after all an illustration class and not a figure drawing one basically. In this exercise, you will see me jumping into the stylization after establishing the heads and the features positions. You can do that as well if you want, or you can stick close to your chosen reference and more realistic sketches. In my opinion, the front facing P is the most difficult one, as it makes you create a somewhat symmetrical face. Any imperfection will be immediately noticed. Not to mention that in illustration, it's the pose that is the most boring and lifeless you would normally want to give your subject some life, some dynamism. And it's rather difficult to do that with a perfectly front facing pose. It's better if you give it even a bit of a tilt or rotation. So this is our sketch. Let's jump to the upward facing post. I will just copy paste the previous sketch to maintain the overall proportions. Now I will erase the face and line and recreate the circle and the vertical line. The vertical line remains in the same position as we are not yet rotating the head to the left or to the right. It will only be looking upwards. And we will sketch that through the horizontal line, which will now be curved with the highest point intersecting the vertical line. Remember, this will be our eyes line. Also, the vertical line needs to stop where the chin will be. Since our head will be looking upwards, there will be a foreshortening effect, which means that our face will seem shorter. Let's draw the jaw line to better understand how it will look. We will also see the part of the neck that is usually hidden by the chin. Let's make this shadow like this. Although the head is looking upwards, if the light source is above our head, there will be a shadow formed here. Now, due to the position, the nose will appear to be higher. Same for the mouth and the ears. However, you need to remember to also create shorter distances between the eyes, the nose, and the mouth in order to correctly represent the foreshortening. The hair line will also be towards the top of the head nail. So drawing hair might help you add to the pose. I will sketch some generic hair shape to better emphasize what I mean. Now let's see how it will look like while facing downwards. Still grabbing the original pose in order to maintain the proportions. Erasing the face and redrawing the circle. Since it's looking downwards, we will also move the circle a little lower. Now we will have the same vertical line, but the horizontal line will be curved in the opposite direction from earlier. Now we will have a larger forehead, since it's closer to the viewer. And shorter distances between the nose and the mouth. Since it looks slightly odd, let's add some generic hair. The point over here marks the center of the hair. Imagine that all the hair will basically go from this point to the tips of the hair in the other two poses. This center point will be different due to the different angles. All right, let's move to the left side of the canvas where our character will be looking to his right. Let's copy paste the original proportions. Erase the face and jaw and adapt to the neck and the shoulders. Now what will happen is that our vertical line will not be in the center anymore. It will move towards our left, but the horizontal line will be still centered. See how much this cross helps you to determine the position of the head you are drawing. Since we can now better see the ear, let's also draw the oval over here. Imagine this is where your sphere would be sectioned in three D. Now let's add the nose somewhere around the intersection of the vertical line with the circle at the mouth, below the circle, The eyes and the eyebrows clean it up. And that's it for the upper and lower angles. We will have the vertical line in the same position as before. And we will only change the horizontal line. The essence is the same. So I will let you watch the rest of the sketches. I highly suggest you also draw along to get a feeling of the different poses. I will see you guys in the next lesson, where we will choose our references and create our mood board. 5. References and Mood Board: Welcome back guys. This lesson will be a short one, mostly twenties bar. You have to use Pinterest to the best of your ability. I usually create boards for all sorts of things. From portraits to lighting scenarios that inspire me, or to specific animate that had an awesome art. Let me show you my board. So portraits and the one that inspired me for my next illustration. I want to use disposed because it looks sort of dreamy and lips a lot of space for adding dynamism fluid. Still looking around to see if I find something that suits what I wanted to draw. But they might stick to the first one that I found. When I'm done, I save the image on my gallery so I can then add it into my mood board. After scrolling for awhile, I found my reference. So let me show you my mood board. I create a moodboard is appropriate by adding all the elements that I need in one image. I will lay their bring this up as the reference on my canvas and I will simply zoom in on the specific reference that I will need. At every point of the drawing. Over here, I have the portrait that I found on Pinterest into lighting scenarios from the arrowheads tool that I showed you before and the sketch from a few years ago of this character of mine. I think this is the first post I made on Instagram. So it's quite an old one. In my previous class, I mentioned that Victoria, my original character over here, will be the one that I will be drawing the most during this series. So I hope you guys liked her design. Alright, let's save them on board and I will see you on the next lesson where I will explain quickly how to create your canvas and what settings choose. 6. Setting Up the Canvas: Hey guys and welcome back. Before jumping into the sketch and everything else, I wanted to show you guys how to choose your canvas depending on what you want to deal with your artwork. I'm in my procreate gallery now and you can see the size that I tend to use for my artworks. If we go up here on the plus icon, we will also see that I have saved a few templates that I repeatedly used. You can see for each template that it has a name or code, like the F3 for instance, and the size either in pixels or inches or centimeters. The template the most is this one for Instagram portraits. I actually found that this is an ideal size if you don't want to get your artwork cropped by the app. But let's see what it's like. If we want to make a new custom Canvas. First, we will need the dimensions. Anything around three to 4 thousand pixels should be quite decent. However, if you are working on a specific project or banner or a book cover, you will be given specific instructions from your client or your job. But what you need to know as an artist is that dpi is what saves the quality of your illustration. My suggestion is to have around 300 DPI at any given time. Going bigger than that is unnecessarily consuming from the layers you can use, but going lower than that can damage the quality of your final image. Now let's move to color profiles. In essence, there are two big categories that you need to know about no matter what software you will be using. Rgb is the color profile that you will want to choose if you want your art to remain on a screen. It because greens are made to read colors in one sense of red, green, and blue. Therefore, this color profile will make your artwork more saturated, more vibrant on screens. And it's perfectly adapted for this medium. If you only want to publish your work on social media, this is the way to go. And I usually just choose the first option from the RGB when I need it. Now on the other side, if you want to print your art and you want the colors to be vibrant, RGB is not cut out for that, your colors will look at DOL lifeless, totally different from what you see on your screen. If you want to see your art print, or download, julio need to go with the second profile, CMYK, which stands for cyan magenta, yellow, and black, which is adapted for most of the commercial printers out there. Again, if you want to print your art, I will choose the first option from this color profile. Now that you know how to choose your color profile, let's get started with our canvas. I will post this portrait on social media, so I'll be going with the Instagram template. Feel free to copy the settings and use them for yourself if you want to. Now I have my canvas where the sewing. The next lesson we will start sketching. 7. Sketch Process: Hey guys and welcome to the sketching part of this class. I think this is my favorite part when ideas are getting out of my head and onto the canvas. First in a rough shape and then into a polished one. I'm actually working on making my sketching process more clean for you to see. I want it to be more presentable and I'm hoping that it shows. Anyway, let's get started with the actual thing. I pulled out my reference from the Actions menu and then from the Canvas subsection, just choose the reference and grab yours from your own gallery and then resize it however big you want to zoom in or out of it as you see fit and place it wherever you want on your screen. That's why I put all my references on one image so that I don't have to keep changing the image or splitting this screen between gallery and Procreate. Although I do that sometimes as well. But this method takes a lot less space of your screen and beliefs, a lot of room to actually drop. Let's apply what we've learned so far in this class. In order to create the general shape of the head, I will start with the circle. Create the vertical line on the lift and the horizontal line for the eyes line. The vertical line is a little too transparent to see on the video. And unfortunately I'm only seeing this while editing, but trust me, it's there. If you don't know what I'm talking about, you probably skipped listen for this class where I show you how to draw hits in different positions. So stop watching this lesson and go back to say it and those who practice, okay, So following the vertical and horizontal line, I will create the jaw line that's going towards the year. Before drawing the year, I want to go ahead and draw the neck. And the name is, it's quite important for the post I chose to draw. One minute later, we already have our base sketch down and now we have to add the features. I start either with the eyes or the nose when sketching the features. In this case, since it's a quark, their pupils, the characters, right? I depends a lot on the nodes position. So I start by drawing the nose and then the loops. This is going to be a stylized portrait. So I'm using simple shapes to create the features. And this can depend on each artist's style. If you haven't found your art file yet, no worries. The more you draw and the more you study different art styles, the sooner your style will form on its own. We added the eye as well and they mutually going for a big guys with few but fig eyelashes. It has been my style since my high school days from the bleed chart style influenced mine a lot. If you don't know the bleach anime, you are probably way too young and I'm probably way too old. But the animates coming back this year for the final season. So you might hear about it soon. Anyway, back to our sketch. The beauty of digital art is that you can get to have a freedom and adjusting some things and moving them around the canvas without having to draw them again. It's way more economic in terms of time and materials and traditional art. It's time to add the hair. And I admit that I have to look for a few references for the kind of hair that I chose for Victoria back when I first created hurt. She doesn't exactly have pigtails. More like all of her hair is short, excepting for too long and thick hair streaks that frame her face. In portraits, you can use the hairstyle to your advantage and add the dynamism to another wise, static posts create some streets of hair that seem to have life of their own, or use the hair to favor your composition. It really all depends on your imagination or your references. In your hair. I have two separate classes on different hairstyles and how to render them. So if you need help on that, go check out those two classes of mine after you finish watching this one. Okay, so now we have our sketch ready. What we need to do now is clinic. I worked rather clean on this layer, what they want. So I usually want a cleaner line art. Before I jump into coloring, we will lower the opacity of the sketch, a new layer above it. And using the line art brush from my brush set, I will start going over the sketch. You can find this brush set in the resources section of this class. Feel free to download it and use it for your own line art. When it comes to line art, it's important to vary the weight of your lines, make them thicker towards intersections and where shadows should be intense and thinner, where light would hit the area. Make sure your tablet and your stylus have pressure sensitivity so you can play around with this. It will take time to master, but once you do, it will be so fun and easy to create your lines. I will let you watch the rest of the sketch face and I will see you in the next lesson where we will start putting down our base colors. See you guys. 8. Base Colors: Welcome back to the class. In this lesson, we will throw in the basic colors of our portrait and adjust the minority, make them work together. If you have seen my previous classes, you know that I usually go for a grayscale color method because it saves a lot of time in my view. But for this class I'm trying to change the approach and see how it goes. Victoria has a pretty earthy color palette. She has a slightly darker skin, warm brown hair, and the golden eyes. I will use the Lasso tool with a fill color option activated and create a selection to fill in the skin first, I will keep the layers for each parks that breath at first in case I want to come back at any part and adjust the color. It also helps to put the color on the background so we will not get distracted by the white. Having all white on the background can make any color look darker than it actually is. Try to put down the color of your background or if you don't know what you will do with the background yet, fill it with a light gray and change it later. Now we will do our first color adjustments. For this, you will choose the adjustments menu and go to any of the options that procreate gives you. From Hue, Saturation, Brightness, two curves. Gradient that digital tools to your advantage and play around with colors until you feel like they go well together. I want to change the color of the lines really fast, the white bull to the layer on Alpha Lock. And this allows me to color only take distinct pixels of the layer. For the eyes. I'm going for almost the black eyelashes, and for the rest, I will choose a slightly darker color. I will choose a slightly darker color than the base. In the end we will add the little blush on the cheeks, nose, and shoulders, which we will smudge using the damp brush from the Procreate resets. Now let's clean up and we have our base colors. This is where you take your time to check out the colors and adjust anything that needs adjusting, make those. Afterwards we will march oldest layers after fading copies, of course. We will start rendering or two different lights scenarios. I will see you on the next lesson, which will be the daylight scenario. Bye guys. 9. Day Light Scenario: Welcome back guys. This is probably the longest part of the class so far because this is where we will do most of the work on our portrait. We will add shadows and light at the bounce light, create the background, and make it so that the character blends in the background instead of looking like it was copy-pasted from a different place. If you've ever had issues within the grading your character in your background, and then keep watching and they take notes. Okay, So starting from our base colors, the first thing we want to do is establish the direction of the light. On my reference sheet, you can see the arrowhead. The right side of the character's face is in shadows. Let me show you where the light source would be coming from and show you where the shadows would be on my character. Since the shadow is in the lower right side of the canvas, shadows will be on the opposite part of the face. Things like the hair, the notes and the planes of the face will create shadows accordingly. I will mark them out with portfolio on the canvas so you can have a general idea before we start adding more shading. Now there are multiple ways of adding shadows on your portrait. You can either faked by hand darker colors or create the multiply layer and select the Base Color. Or even use a combination of the two. I'm using a multiply layer and that they're picking up the base color I adjusted to be more on the red spectrum. I will only lightly touch the areas that I showed you before, and they will then smudge it with the damp brush from the Procreate presets. The objective here is to get a tint of shadows and to have a soft base. So we could later come with some more chunky shadows. The combination of soft and hard shadows will give volume to your illustration. And also it will create visual interest. Now I'm grabbing a brush with hard edges and you can use any brush like this that you have. There are two like that with low opacity in my brush that as well. Or you can use the Procreate basic hard brush with a lower opacity. On a separate multiply layer, I will strengthen some of the existing shadows with this hard brush. You can use the lower opacity to create multiple layers and add extra depth. If you don't like how the layers of different opacity combine, just match those intersections with the hard brush, but try not to touch the edges using the same brush but in a smaller size, I will try to add more volume to the hair. Now that we have enough shadows to begin with, let's add our first layer of light. On a separate layer. We set it to color dodge and using a bright red with the same hard brushes before, we will start adding light in some key points. I usually add them in the eyes, nose, flips on the cheek, debt is facing the light on the hair and in this case on the shoulders, inches. Just like before we want the combination of soft and hard edges. We will smudge some of the edges while some other we will leave them chunky. We will leave unused the lasso tool, but this time without the color fill activated and create a really hard edge of light. Right now we are going to clean up our layers a bit. Let's group these layers and create a copy, then March the copied layers together. It's time to play around with the color adjustments before we jump into adding more details. Afterwards, I make two duplicates of this layer and make each one of them in a different gradient from the gradient menu and then adjust its opacity. I'm going with a layer of portfolios and the layer of yellows. And my goal is to use only a part of which one to pay extra shadows in the case of purple and extra light in the case of yellow. So I will erase a part of each of the layer and then merge them all together. This is what we have so far and some might even stop here because the illustration has quite a finished look. But we will push a little further. In order to obtain chunkier shadows. I like to create a separate layer on multiply mode. And with the Lasso tool and the color fill active, I create portions of really dark shadows. After I finish this part, I will show you how to add light in a similar way. Okay. Now that I have deepened my shadows, it's time to add some chunky lights. On a color dodge layer using the hard brush, I create some large areas of a very saturated light like this. The color will depend on your illustration, but I will come with a pinkish light later. That's why I'm using red for this lights. After I finish adding the slides to the hair, I take the eraser with the hard round brush and erase parts of it like this. Then reduce the opacity to create some sort of glowing green or light. Now I will take the lasso tool and add the light on different parts of the character and keep one hard edge and the other I will slightly erase. Also using the liner brush from my brush set. I add some details on the lips and the later on the hair. I will also use this brush to add some extra strands of hair. This is your reminder to download the free brush sets end-use, it is used to fit in your personal work. However, I would ask you not to distribute it any further. Using the liner brush on Add layer, I create some rim light on the face and dies on the shoulders and on the hair. This is not always 100% accurate from a lighting perspective, but it does look nice. I tend to blend in some of the streaks of light in the hair. Now let me show you something nice. Due to the fact that this illustration is in a daylight setting, we want to create soft blue bounce light on our character. The blue comes from the sky because the surrounding of your character will impact the colors on the character. Essentially, since we only have a blue sky around our character, the blue will be reflected in a subtle manner on parts of the character. If the character we're close to a plant, let's say we would use some green because of the light that would bounce off of the plant if it's in an interior than the color of the walls would also create an impact and so on. Okay, so now it's finally time to work on the background some more. I have some new brushes from RAAS drugs which I want to use. This lesson is not exactly about backgrounds. So this left three minutes of the class will be kind of a bonus for you to see how I create a simple background. I will let you watch this part and I will see you on the next lighting scenario. 10. Night Scenario: Welcome back guys. I hope you took a break before this lesson because the previous one was quite intense. In this lesson, we will take a good part of what we did in the previous one. So a good part of the initial shading and lighting. And then we will start adding the different background, dark blue tint, but different lighting. And we will create night scene. First, we will take the background layer and the adjusted didn't curves until we obtain a nice dark blue or dark purple background. In illustration, while night scenarios might sound like it needs to use blacks. In fact, you've simply needs to use a dark blue or dark purple. Even if it's a night scene, your viewer needs to be able to tell what's in your illustration. After I find a nice purple for the background, I duplicate the layer, move it above the character and pick up the darkest purple from it and change the color of the holy or to it. Then I put this layer on multiply and reduce the opacity. This will already give a darker biped to our whole illustration. Even if we don't have any details yet. I will be using the details from the previous illustration, but will change the red lighting. It more orange one, because my goal here is to create a magical orange light, maybe from some fireflies or something like that. I think each layer of light from the previous lesson and adjust this color to an orange spectrum. I also adjust some of the shading and create the purple tint since it's nighttime and the shadows should have a cool tone instead of a warm one. Now I marched the layers and create the gradient. I will go for a purple gradient telling densify the dark filling of the illustration. I adjust the opacity of the gradient layer and merge it with the base. Now because I still want the purple multiply effect on my character. And I need to have a layer for my character only. I will need to adjust it a bit. I duplicate the layer of my characters civics to Alpha Lock. And I will fill it with the purple of the multiply layer that I made earlier. I will. Remember the opacity percentage so I can reproduce it on this new layer. The point of what I'm doing right now is that I need a layer of my character only and they need this multiplier effect on it. But I will start adding details to the character, like purple shadows and orange lights. And I will need to do that using clipping masks. I wouldn't be able to use clipping masks above the original multiply layer because the new layers wouldn't be restricted to the characters, pixels, books to the multiply layers, fixed cells. So it wouldn't help. Alternatively, if I made the details below the multiply layer, all the colors I would add would be influenced by the multiply layer. The easiest solution is to create the multiplier layers effect, but only for the character's silhouette. I think my explanation was long and maybe twisted, but I hope you understand what they mean. Okay, So now that I have my character on one layer, I will start adding purple shadows on a clipping layer set to multiply. This will be the soft shadows that I will blend in and the chunky shadows will come later. Now I want to create a complimentary layer of light. I will create an overlay layer, and I will use an airbrush to add an orange. Then I play around with what I want it to look like on the background. Because I want the effort in this type of stuff Gulp, I will later use the same cloud in the light scenario but make them darker. Now I want to add some orange spark on the iPhone as well. I added the bounce light of the dark purple sky on the hair. In order to separate the character from the background, I will add to the bounce light on other areas of the character, such as the skin and eyes. I do the same thing on the lighter side using the orange that I already have on the canvas. This is where I'm adding some of the particles of light that I mentioned before. I create some random dots of orange. Then I duplicate the layer and put it on that mode and use Gaussian blur to give it the lighting effect. We will now monitor all the layers together, including the background, and see what color adjustments we can still make. Like adding another gradient layer or intensifying the light and some areas like the eyes. This is pretty much how you create a nighttime illustration. If you work smarter and save your layers, you can put it in other different scenarios as well. I will let you finish watching and see you on the final lesson where I will give you your project. 11. Project: Welcome to the final part of this class and congratulations for reaching this point. I'm sure that many of you were able to get so far. So let me know in the reviews if you enjoyed this class so that I know you are one of the students really interested in growing your skills. Of course, any feedback would be appreciated because I want to help you grow as an artist with every class that I publish. That being said, you cannot become a better artist without exercising. I'm here to give you two levels of assignments. If you are a beginner, creating a full illustration can be intimidating. So I would watch rather have you work on the drawing side. Therefore, your project is to create a matrix of head positions, so you could use it as a reference for future drawings of yours. Don't forget to also publish your project in the project section. So I could give you advice in case you need it. If you are further on your artistic journey. And you want that color more challenging project, create a portrait illustration with two different lighting scenarios. It doesn't have to be there at night. You can simply change the light source and half to datetime illustrations. You can have an indoor lighting scenario and an outdoor one. The possibilities are really endless. Again, don't forget to also public or illustrations in the project section so I could give you feedback. I will be back with the practice section later this month. It will be the first practice class that I will be publishing on Skillshare. And the goal is to motivate you to work on your free time, on your skills. If you want to be updated with everything that I do, follow me on Instagram and Skillshare, I would love to form a community of artists eager to grow. So don't hesitate to also message me whenever you want or need some motivation, some inspiration, or some help until next time, stay safe guys.