HDR Video: A Crash Course in Dolby Vision, HDR10 and More | Fred Trevino | Skillshare

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HDR Video: A Crash Course in Dolby Vision, HDR10 and More

teacher avatar Fred Trevino, DP/Colorist & Top Teacher

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:32

    • 2.

      What Exactly is HDR?

      1:22

    • 3.

      Know Your HDR Terminology

      5:03

    • 4.

      The Different Types of HDR Formats

      3:28

    • 5.

      What Makes Footage HDR?

      1:04

    • 6.

      What Makes a True HDR Monitor?

      3:02

    • 7.

      Bonus: Setting-Up a Project for HDR Grading

      16:49

    • 8.

      What's Next?

      0:43

    • 9.

      Check Out the Project!

      0:44

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About This Class

Have you ever wondered what exactly HDR is? Dolby Vision? HDR10? 

In this class you'll learn what HDR is and what all the different types of HDR formats are. This is a beginner class on an advanced topic and is for anyone wanting to be on the cutting edge of video technology.

After this class you will feel comfortable and confident knowing what HDR is, how it works and what it takes to color grade for HDR delivery. 

Prerequisite knowledge is required for this class and you are expected to have a basic understanding of cinematography, post production, and monitor technology.

This class will be intermediate to advanced depending on your skillset but even a beginner can get an understanding of HDR technology. In this class we'll cover:

  • What HDR is and isn't.
  • The different types of HDR formats.
  • What makes a monitor a True HDR monitor.
  • HDR Terminology.
  • How to set-up a project in Da Vinci Resolve for HDR grading.
  • And more!

About Your Teacher

Fred Trevino is a colorist with over 10 years experience.  He's graded over 50 feature films and hundreds of projects for high end clients such as HBO, Versace, ESPN, Under Armour and more. His narrative color work has screened at well known film festivals like Sundance, Cannes, and Slamdance. His goal is to use the experience and skills he's developed over his career to accelerate your learning in the field of color.

Meet Your Teacher

Teacher Profile Image

Fred Trevino

DP/Colorist & Top Teacher

Top Teacher

Fred Trevino is a cinematographer & colorist at Beambox Studio and Top Teacher at Skillshare who has been grading projects for small, medium and large corporate clients, as well as filmmakers from all over the globe. He's graded over 60 feature films along with hundreds of music videos, short films, documentaries, commercials, web spots and more.

Some past corporate clients include HBO, ESPN, Shiseido, Under Armour, Sundance Channel, Tru TV, and Pepsi.

He's worked with countless talented DPs and directors and his color work has screened at several highly esteemed festivals such as Sundance, Cannes, and Slamdance. Along with grading he enjoys doing street photography in New York City where he lives.

As a first class he recommends Introduction with a Pro Colorist and ... See full profile

Level: Intermediate

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Transcripts

1. Intro: HDR is a mystery to a lot of people, but it's already in a lot of the shows we watch and movies we see. HDR allows us to take full advantage of the cameras we use and see every bit of information we capture. If you ever wanted to get a clear understanding of what HDR is, then this class is for you. I totally understand new technology coming out and seeming overwhelming and confusing, especially when you hear so many tidbits from all over the place. In this class, you're going to learn not only what HDR is and isn't, but the different types of HDR, what makes a monitor a true HDR monitor, and a little on grading HDR footage. It's for anyone wanting to be on the cutting edge of video technology and wants to learn a new skill to bring to their projects. I'm Fred Trevino and I've been a professional colorist for over 10 years for bean Studio in New York. I've graded hundreds of projects for clients from HBO to Versace, to ESPN, and more. I've also worked with tons of filmmakers from all over the globe and have graded over 50 feature-length films. I know what you'll learn in this class will put you ahead on so many levels and afterwards, you'll understand more clearly what HDR is all about. I even have a project for you where you'll grade a single clip and HDR just to get that experience. So if you're ready to make your footage go from this to this, let's get started. 2. What Exactly is HDR?: First things first. Before we get started, let's go over what HDR is exactly. HDR stands for high dynamic range. A high dynamic range image is when a high level of detail is captured and shown on a HDR monitor. This is especially the case in the highlights or brightest parts of the image and shadows or darkest parts of the image. Usually, NSDR or normal standard dynamic range images, you basically have to choose one over the other or in other words, do you want to capture detailed highlights but underexposed shadows, leaving no details or capture details shadows but overexposing highlights and blowing out the details? HDR gives you the benefits of both capturing nice detailed highlights, mid-tones, and shadows. Then with the HDR monitor, you can see all the information you captured. On a normal SDR monitor, you wouldn't be able to do this. That's basically it. Dynamic range is the range of information a camera can capture and for a monitor, it's the range of information that monitor can show. This also gives you the ability in post-production to do more in the color grade and really get the most out of your HDR footage. In the next lesson, we're going to cover some terminology so that we can make sure we're all on the same page. See you there. 3. Know Your HDR Terminology: For you to really understand HDR, I think it's important to understand the specs of SDR or normal standard dynamic range images. These specs are really based on old technology like tube TVs which is why HDR is an important update. Here is a chart of those specs and then I'll explain what they all mean. Let's start with the specs and how they compare to the most common HDR format, which is HDR10. First, let's talk about nits, which is a measurement of how bright a display can get. For SDR, video footage is graded and mastered for a display which can have a brightness of 100 nits. For HDR10, that range is much larger and can be up to 10,000 nits, but the most common peak brightness for HDR10 is 1,000 nits or to a lesser ex10t, 4,000 nits. With this, you can see how much more luminance values you can see an HDR versus SDR. Now let's talk about color space. SDR is typically graded and mastered for a Rec. 709 color space. Color space is basically how many colors that video footage can contain. What you see here is the range of colors the SDR footage can show you and now this is the range of colors that HDR10 can show you, which is known as Rec.2,100. However, the most common color space that HDR10 is graded in mastered in is this color space, which is called P3-D65. Now why is this? Well, the most common reason is that there's very, very few affordable monitors that display Rec.2,100 but there's a lot like Apple displays that do P3. The same goes for the nits by the way. This is another area where consumer technology hasn't really caught up yet. Even though most HDR10 con10t is mastered for 1,000 nits, your average monitor can do 350-500 nits at best, which means that most monitors can't display all HDR information, but we'll get to that later. SDR is Rec.709 and HDR10 is up to 2,100, but the most common mastering color space is P3-D65. Next, let's talk Gamma curve. Without getting too technical, a Gamma curve is basically how blacks, whites and midtones are displayed on screen to show you how the image is supposed to look. This isn't anything like color space or nits where there's a number value and more is better, it's basically the math to apply the correct Gamma curve to show you what the image looks like. Now these Gamma curves have names and for SDR they are Gamma 2.2 or 2.4 and for HDR10, they are PQ or HLG. I know that's a lot of information. There's not much more to say about these, but their names are important to know for when you're setting up your timeline in DaVinci Resolve. If you're grading for HDR10, you'll want a PQ or HLG Gamma, and if you're working in SDR, you'll want to 2.2 or 2.4. Now on to bit depth. HDR10 is called HDR10 because it's 10 bits. HDR can be 10 bits or 12 bits, but SDR is usually eight bits or 10 bits. Among other things, this determines the range of colors that can be reproduced from 16.8 million, which is eight bit to 1.07 billion, which is for 10 bits. All HDR is a minimum of 10 bits. The next important term to know is static metadata and dynamic metadata. SDR is static but HDR formats can be static or dynamic. What this means is that the brightness range can change in a HDR master project on a scene by scene basis and even on a frame by frame basis. So what does this mean in regular terms? This means that if you're grading a film and have a bright sunny day scene followed by dark nighttime scene, each of those scenes can have their own nit range to make them seem more realistic. The beach scene might have a peak brightness of 1,000 nits and the nighttime scene may have a peak brightness of 500 nits. In static metadata, one fixed Gamma curve is applied based on the brightest scene in a film and then that's applied across the entire project. In HDR formats with dynamic metadata, each scene has its own tone mapping to make each scene look as intended. In HDR10, which is the most common form of HDR, the metadata is static and for SDR, metadata is also static or non-existent. Which versions of a HDR have dynamic metadata? In the next lesson, we'll find out when I go over the other types of HDR formats. See you there. 4. The Different Types of HDR Formats: In the previous lesson, I went over the most common HDR format, which is HDR10. In this lesson, I'll go over the rest. But just for a quick refresher, here's those HDR10 specs again. Most of the specs are same, but their differences are really important. Now onto the next one, which is HDR10 plus. HDR10 plus has the exact same specs as HDR10 but this format has dynamic metadata, so it's the same max peak nits of 10,000, but more common nits of 1,000 or 4,000. A PQ or HLG Gamma curve, but PQ is most common. Max color space of Rec 2,100, but common color space of P3-D65, and it's also 10 bits. Now the next one is an HDR format with an asterisk. HLG is considered an HDR format but what separates it from the rest is that it's backwards compatible with SDR, hence the name HLG, which stands for a hybrid log Gamma. Some would call this extended dynamic range and not high dynamic range because it's very similar to SDR and simply extends the upper range of an image. This basically means it's an SDR image, but with added nit values on top of those, in that peak is only 1,000 nits. One thousand nits is great but it's not 10,000 like HDR10 and HDR10 plus. Here are the specs. It has no metadata, a peak nit range of 1,000 nits, only uses the HLG Gamma curve, has a max color space of Rec 2,100, but the more common color space is P3-D65, and it's 10 bit. Now the last one and probably one of the most well-known HDR formats is Dolby Vision. The main difference for Dolby Vision is that a $2,500 a year license fee is required to master in Dolby Vision and that the bit depth is 10 or 12 bits. Here are those specs. It has dynamic metadata, a max range of 10,000 but more commonly mastered nits of 4,000 can use the PQ or HLG Gamma curve, but PQ is the more common one. Color space is up to Rec 2,100, but commonly uses P3-D65 like the others, and as mentioned before, a licensing fee is required to use this. Another very cool feature of Dolby Vision is that it can use metadata to optimize the viewing experience based on what specific TV or projector you're viewing on. It knows if you're viewing on, say a specific Sony TV, knows that TV's capabilities and uses the dynamic metadata function to tweak the image based on that TV's abilities. Hopefully, this helped demystify the different HDR formats. In the next lesson, I'll briefly go over what makes footage you shoot on your camera HDR. You can't just grade and make HDR footage out of any footage you shoot. In the next lesson, I'll go into more detail. 5. What Makes Footage HDR?: Now onto what makes footage you shoot HDR. If you want to shoot grade and deliver an HDR, you can't do it on just any camera. Luckily though, you can do it on a lot of cameras. As long as your camera shoots in 10-bit, you should be good. Common video formats that are capable of HDR are RAW, ProRes and h.265. If your camera only shoots eight h.264, then unfortunately, your camera won't be capable of working in HDR. Also technically, color space is not part of what legally make something HDR, but a wide color gamut like P3 and above are always used with HDR footage. Even though technically 10-bit Rec 709 footage can be HDR, it would be considered fake HDR to a lot of people. Also, if your camera shoots in log, that will be a big added to and shooting something for a HDR workflow. This lesson was short and sweet, now onto what makes a monitor a true HDR monitor. 6. What Makes a True HDR Monitor?: In this lesson, I want to go over HDR monitors and what makes a monitor a true HDR monitor. To get the full benefits of seeing HDR footage, you need monitor with the right specs. A lot of monitors get close to being HDR and have some of the specs needed, but very few have all of the specs needed. The most common of these is nits. Like I mentioned before, the average monitor is only 350- 500 nits and HDR requires a minimum of 1,000 nits. If you're wanting to see Dolby Vision, you'll most likely need a 4,000 nits monitor, which is very rare and very expensive. What makes a monitor an HDR monitor? Well, simply put, it just needs to match the format you're watching and also state in the monitor specs that it supports that format. If your media is HDR 10, your monitor has to say it's support HDR 10 media and have all of the minimum specs for HDR 10, which are all of these. If your media has Dolby Vision then your monitor has to state it's capable of Dolby Vision and have the following minimum specs. Here are the minimum specs required to call a monitor a true HDR monitor. As you can see, it's basically HDR 10 specs. Let me use a few common monitors as an example and we'll find out if they are HDR monitors. First, let's start out with a very common monitor, which is the MacBook screen. This display specs are 500 nits, P_3 color space, has a contrast ratio of 1,500:1, and support for millions of colors, which means it's an eight bit display. Ten bit displays should say support for billions of colors. There higher-end 16 inch MacBook Pro, on the other hand, has a 1,000 nit sustained brightness, 1,600 peak brightness, P_3 color space, a contrast ratio of 1 million to one, and support for billions of colors, which means it's a 10-bit display. This monitor would be able to show you HDR content. Now here's just a random monitor I found online. It's specs are 300 nits only claims a sRGB color space, has a 2,500-1 contrast ratio and is a 10-bit monitor. This monitor is not close to being a true HDR monitor yet claims to support HDR 10, so what does this mean exactly? Well, in most cases, it means that the monitor can process HDR 10 content and detect it, but just can't show it. This is one of the things to watch out for. Companies can say monitor is HDR capable just because their monitor can detect HDR footage even though it doesn't have the hardware to show it. Hopefully this helps clear a few things up. In the next lesson, I'll show you the steps to set up a project and resolve for HDR grading. 7. Bonus: Setting-Up a Project for HDR Grading: Now, in this quick bonus lesson, I really just want to go over a very broad, very general overview of grading something in DaVinci Resolve that's HDR footage. This class was really just more of a, I guess, you could say an intro to a more advanced topic and it's really just about going over what HDR is. Now, that you know what HDR is and the different types of HDR, I just wanted to do a very quick overview of settings in DaVinci Resolve and the workflow for grading. First things first, I really just have a single clip that I've brought in here into Resolve. The reason I selected this clip, honestly, is because it's a good candidate to see HDR and what it does and it's mainly because of these bright lights here. There's a lot of highlights and brighter areas and clips where you can really see what HDR is capable of. Clips like this that have a very broad dynamic range in terms of very bright highlights and then very dark shadows. Because something you'll probably see once you actually put this through an HDR workflow is how bright these lights can get compared to an SDR image and just how much more range you can really pull out of the image. The first thing we want to do is we want to go into the little gear here in the bottom right and we want to make sure that we're under color management; that's going to be the most important thing right now. You can see that the default settings are selected, which is for a Rec 709, Gamma 2.4 SDR working space. But what we want to do is actually switch this over to DaVinci YRGB Color Managed. Again, it's still on the default SDR workflow and this says this is for SDR grading environment best used when the majority of source material is SDR and it's suitable for SDR and HDR deliverables. But we're working in HDR, so we want to switch this over, turn that off, and just uncheck this little automatic color management box, and then we want to switch this over to HDR DaVinci Wide Gamut Intermediate. This is something we haven't talked about before. Basically, the reason you want to select this is because this is a wider color space in color gamut than any of the color gamuts that we've talked about. So far the largest one is Rec 2020 but this is actually much larger than that. What you want to do is if you're working in a larger color space, when you're done with the grade, it's easier to then output to a smaller color space and one way to think about that is think about resolution. If you shoot something in 4K, then it's okay after you've finished your edit is to export and say HD or a lower resolution. But you don't really want to shoot something in HD and then try to export in 4K because even though a program might let you do that, you're not really getting any more quality out of it. You're actually reducing the quality, and that's just the thinking and the concept behind choosing this HDR DaVinci Wide Gamut over anything that says Rec 2020 or P3 or anything like that. Because we want to be able to have a very, very large color gamut so that we can then afterwards output to anything we want. I'm going to select this, and you can see what this says is it's for extra wide gamut log grading environment suitable for SDR and HDR deliverables. Preserves maximum image fidelity and highlight detail. Then from here, the next thing is output color space. Again, it's selected by default to Rec 709 2.4 but we now have all these different settings which by now should look familiar for example, P3-D65 HLG, P3-D65 2084, which is again the other name for PQ and then 1,000 nits. Basically, what we want to select here, it should match your monitor, and with that being said, your monitor should match what the final deliverables will be. In this situation, I'm going to pick the most common one, which again is P3-D65 2084 1,000 nits and again, that's PQ where it says ST2O84. Again, this is just going to be a quick overview so I'm not really going to go over the Dolby Vision tab because again, you do require a license to even use that or the HDR 10 plus tab because this is going to be a quick overview for just basic HDR grading, which I guess you could say in this situation would be HDR 10. Now that we have all of this stuff here selected then we can hit "Save" Now I want to take this opportunity to talk about, as you all know that to do HDR grading, we do need very specific hardware for example an HDR monitor. Again, that is also another reason why I just want to make this a quick general overview and that's because these HDR monitors are so expensive. I'm going to presume that a lot of people may not have them to do the grading but you can play with it, experiment with it, even if you have your own monitor just to get things started. But let's say even if you do have an external monitor plugged in and you happen to have a playback card or output device, which is another piece of hardware that's required to do not just HDR grading, but any color grading. For those of you that aren't familiar with those, I do have this lesson here that you can look over from another class that goes over the type of monitor required for grading and what setup you need to do that. That'll still give you a overview of what is needed. In the case of a playback or output card, I'm talking about something like this that is required to plug-in in HDR monitor or even a grading monitor to your DaVinci Resolve system. For HDR grading, you would need something like the UltraStudio 4K Mini or possibly, depending on your situation an UltraStudio 4K Extreme 3. Then for grading as a whole, you would need a minimum of the UltraStudio Monitor 3G. With this device plugged in between your DaVinci Resolve system and your computer via the thunderbolt port, this is what plugs into your grading monitor. Once you have that set up and you have your HDR monitor setup, you are ready to start grading. But as I was saying, if you simply have just, you can say an SDR monitor plugged into an output card, what you might see is that your image, as soon as we were here and select our different color management settings and hit "Save" When you see this change on an external device or an external monitor, you might see the image all of a sudden look flat, desaturated, very log like, and the reason for that, it's normal because that means that honestly your settings are correct and the settings are going out correctly to a monitor. However, the HDR settings do go out in a very log like fashion to an HDR monitor and that's because it is then the responsibility of the monitor to translate that information, read the metadata, and make it look correct. The only reason this here and your viewer looks this way and it will look different than it looks on an external monitor if you have an external monitor, and that's because one way to get a general preview of what the image might look like, because in your settings, this may or may not be turned on, but if I go onto my preferences, and then under system in general, if you have this option here, use Mac display color profile for viewers. If you have that checked on, which if you check it on, by the way, it's going to require you to restart the Vinci Resolve. I believe this by default is off, but in this situation, I'm leaving it on so that you can actually see something here that's a, I guess you could say a rough estimation based on your monitor and whether your monitor is a HDR monitor or whether it's not, whether it's a newer monitor, whether it's a MacBook Pro. A lot of variables involved in how this is going to look as I call preview of the HDR image in the Vinci Resolve. I have this on, so we can see something here. Now we are ready to grade. I pop this clip here. Now I will go into the color window. Another thing you want to change is in the scopes, you want to click on the three little dots here, and then under waveform, you would want to switch over to HDR. I'll just switch over to the waveform. Now you can see that you have the scopes in the waveform for HDR grading versus standard definition grading. Then from here, I'm not going to do anything fancy. I'm just going to honestly just a very slight adjustment or something like that. The workflow will be, is that you then just create the image and then you go into the deliver window, and then you basically select your output settings for whoever you're delivering to. One of the important things to keep in mind here, for example in this situation, if I'm exporting H.265, one of the things that you want to make sure that you have selected is under encoding profile, that it's set to 10 bit, which is what main10 is. It might by default be set to just main, but you may want to make sure that because HDR is a 10-bit format, for example HDR 10, then you have that selected, and then of course, this is just based on your video footage, whether it's 4 k ultra HD or whatever the frame rate might be. You set your format, your Codec, your resolution, makes sure it's set to 10 bit, and then from here I'll just say I'll call this HDR, clip at it, render this really quickly just to show you what we will get. Once it's done, you can open it up here and here's the shot. The important thing to look at here is, I'm just going to hit Command I and then look at the video details, and you will be able to see that the spec say 10 bit, HDR type, HDR 10, color primaries, P3-D65, transfer function, you can see that the ST 2084(PQ). That is an important thing to know that you export things correctly, besides of course just being able to see, which you should be able to very clearly see if you have a monitor that can understand the metadata in an HDR clip and play it back. If you have a MacBook or anything like that, it should be able to do that. Then you shouldn't be able to see this as a much more vibrant, brighter, more saturated clip that just like pops out a little bit has more information. These neon lights here should pop off the screen. If your monitor is translating that information in the metadata and showing you what the HDR image should look like. If it doesn't do that, you may export this and it looks exactly the same, or it'll just be a very subtle difference. Again, the settings for this are for a 1000 monitor. What you see will be based off of what your monitor can reproduce. If your monitor only goes up to 250 nits, then that as bright as these tubes, you'll get some of the highlights on the face, some of this stuff down here. The differences may be subtle if your monitor can't reproduce that, but if you have a monitor that's on the higher end, that can even do 500 or 800 or 700 nits or something like an iPad, then it shouldn't be a very big difference, if you were to export this in SDR versus HDR. Again, that was a very general fast overview of what the workflow is. Again, you set up your color management, you set up your output with your color processing mode, your output color space. If you have the correct hardware, the monitor or the output playback device, and then you do your grading with that and then output it correctly, then you have your HDR files. The only differences from here would be, is if you have Dolby Vision, you have different output settings, which again is for a totally different class. In HDR 10, there's a few more steps involved because again, with that dynamic metadata, one of the benefits is that you could, in this situation for example, you exported this is HDR 10, and because it's static metadata, you export that one file. That's all you get. One set of values for that clip. If this were Dolby Vision, you would have the ability to not only export your Dolby Vision HDR file, but then do a color space transform to SDR so that you would then have that metadata, so that if this file is playing on whichever monitor, a HDR monitor, it would look correct and if this file is playing on something that maybe doesn't have 1,000 nits, has a different nit value, maybe 500 or 600, or an SDR monitor, then that metadata would be read by the monitor and play back the file correctly, which if you're watching, for example a show on Netflix or anything like that that says Dolby Vision, what's happening is that when you hit play that Dolby Vision movie or show is then being read by your television or your computer, and it's reading that metadata and it's playing back the correct information based on your monitor. For this, is just one set of values. If you play this back on a monitor, they cannot produce these values, it won't look correct. Maybe the highlights will be clipped like in this situation, but anyway, that's an entirely different class when we start going into Dolby Vision and the different output settings and how you grade the different versions, whether it's SDR or 1,000 nits or 4,000 nits. I hope this bonus class was helpful to help you get started with that. Definitely download the clips in the project page and do the project and experiment with it because as I've mentioned before, this is a great valuable skill to have especially as it's still, even though it's been around for a little bit of time, it is still relatively new and it's not, I guess you could say mainstream. It's still something that only big high-end studios have. If you can get an early, jump on something like this, I think you'll be in a very great spot because if you have this initial knowledge, even this initial knowledge that I gave you in this class really will be on the cutting edge of video technology, which is a great skill to have for your career or anything you wanna do in the film industry. Here we are. In the next lesson, I just have some final thoughts for you and I will see you there. 8. What's Next?: You did it, you finished the class, congrats. Thank you so much for taking it. If you can, please leave a review. I always love knowing what you all think. Also, if you haven't taken the time to do the project, download the clip, grade it in HDR, export it in HDR, and share it to the Projects page. Also, I'm fully aware that I covered very dense topic, a lot of technical information there, so you may have to go back, re-watch a few things to really absorb it. But if you have questions, that's what the Discussions page is below. Write your questions. I'm always more than happy to clear things up. Again, thank you so much and I will see you all next time. 9. Check Out the Project!: Now I want to go over the project. This one is really simple and I hope you try it out. The project is this, simply download a single clip of your choosing and grade it in HDR. Next, upload it to YouTube, which has HDR support, and post a link on the projects page. In the projects page, I add the link to the YouTube specs for uploading HDR footage, and give it a read and let me know if you have any questions. Just a word of advice though, even though P3-D65 is the most common color space, YouTube does ask for a Rec. 2020. Again, the link to the YouTube specs are in the projects page. I'm looking forward to seeing all of your projects.