Fundamentals of Animal Character Design | Amelie Braun | Skillshare

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Fundamentals of Animal Character Design

teacher avatar Amelie Braun, Artist & Cartoonist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:14

    • 2.

      Mouse Character Initial Design

      9:04

    • 3.

      Mouse Face Parts Design

      13:37

    • 4.

      Mouse Character Body Design

      9:47

    • 5.

      Bat Character Initial Design

      10:36

    • 6.

      Bat Character Head Design

      9:59

    • 7.

      Bat Character Body and Wings

      7:38

    • 8.

      Flamingo Character Initial Design

      8:06

    • 9.

      Flamingo Body and Head Design

      10:36

    • 10.

      Flamingo Character Final Design

      9:15

    • 11.

      Sheep Character Initial Design

      8:40

    • 12.

      Sheep Body and Head Design

      9:20

    • 13.

      Sheep Character Final Design

      11:24

    • 14.

      Deer Character Initial Design

      9:33

    • 15.

      Deer Character Head Design

      12:27

    • 16.

      Deer Character Body Design

      8:43

    • 17.

      Turtle Character Initial Design

      6:20

    • 18.

      Turtle Body and Head Design

      9:16

    • 19.

      Turtle Character Final Design

      11:26

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About This Class

In this class, you will explore how to design animal characters with human traits using a simple, clear, and principle-based approach.

Rather than relying on complex tools or digital techniques, the focus is placed on strong design fundamentals such as shape, proportion, posture, and expression. The entire process is taught using traditional drawing methods, helping you understand character design at its core.

You will learn to look at animals not just as real-world creatures, but as expressive characters. By simplifying anatomy and adjusting proportions, you’ll discover how to give animals personality, emotion, and human-like behavior while keeping the designs readable and believable.

Throughout the class, several animal characters are designed and explained step by step, including a mouse, deer, sheep, bat, flamingo, and turtle. Each character serves as a practical example, showing how the same core principles can be applied to different species and forms.

All lessons are taught using only a mechanical pencil, a kneaded eraser, and paper. This minimal setup keeps the focus on observation, decision-making, and clarity, rather than on software or tools.

This class is not about copying finished artwork.
It is about understanding the logic behind character design and building a repeatable process you can use again and again.

By the end of the class, you will be able to confidently create your own animal characters with personality and emotion, using simple lines and strong design principles—no matter which animal you choose.

If you want to strengthen your character design fundamentals and develop expressive animal characters using traditional tools, this class provides a solid and practical foundation.

What will students learn in your class?

  • Designing Animal Characters with Personality
  • Simplifying Animal Forms Using Basic Shapes
  • Creating Human-Like Poses and Gestures
  • Designing Expressive Animal Faces

What are the requirements or prerequisites for taking your class?

  • Basic drawing skills are helpful but not necessary
  • mechanical pencil, kneaded eraser, and paper

Who is this class for?

  • Beginner Artists Learning Character Design
  • Illustrators Interested in Animal Characters
  • Artists Who Want to Improve Design Fundamentals
  • Students Who Prefer Traditional Drawing Tools
  • Creatives Who Want to Design Original Characters

Meet Your Teacher

Teacher Profile Image

Amelie Braun

Artist & Cartoonist

Teacher

Hello, I'm Amelie.

I started drawing with a pencil when I was sixteen, initially focusing on pencil drawing classes. During these early years, I developed a strong foundation in portrait drawing, figure drawing, and facial features design. I also honed my skills in working with colored pencils, ink pens, and watercolors. These diverse experiences have given me a comprehensive understanding of various techniques and styles.

As my interest grew, I discovered a passion for character design and animation, which led me to pursue professional character design classes. My university education in the field of animation further deepened my expertise. At the age of twenty-four, I began teaching character drawing with a pencil, combining my knowledge of traditional drawing techniques... See full profile

Level: All Levels

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Transcripts

1. Introduction: If animals could think, feel, and express themselves like humans. In this course, you learn how to design animal characters with human personality, emotion, and attitude in clear, simple, and professional way. This is not about complicated tools or digital shortcuts. Everything in this course is built on strong fundamentals and one powerful idea. Great character design starts with simple lines. Using only a mechanical pencil, an tied eraser and paper, you'll learn how to turn basic shapes into expressive animal characters that feel alive. Step by step, you'll understand how to give animals human like posture and body language, how to design faces that show emotion and personality, how to keep your designs simple, clean, and repeatable. And how to build characters correctly, not randomly. Throughout the course, we fully design and study characters such as a mouse, a deer, a sheep, a bat, a flamingo, and a turtle. Each with a unique personality and visual identity. But more importantly, this course teaches you the principles, not just the examples. By the end, you won't just copy characters. You'll be able to create your own animal characters from scratch with confidence and creativity. If you want to master animal character design in a simple, logical and professional way, this course is your starting point. 2. Mouse Character Initial Design: Hello to all of my dear friends, and welcome to another one of our tutorial courses. Well, in this course, we are going to learn how we can create characters of humanistic characters of animals, and we want to see how we can do this. So we have already told you how we can create animals on their own shape, their specific and natural shape, but you can acquire that course and learn it if you haven't already. But we want to see what should we do if we want to do it in a human way and we want to just mix the shape up a little. Obviously, first of all, I should determine a direction line, a general direction line for my mouse character. These are animals with human features. You can say that or vice versa. And now I'll start my work with creating the head of my character. Now, because our character is kind of a human and it has a human form. We would start from the head of our character. This is the general shape for our character's head, and this would be the placement of our head. Then we will determine the placement of our character's body. Here, I would want to have the body. I would come down a little further from the head, and then I'll start the body. As I said before, we are just starting with general shapes now and then later step by step, we will add the details to each part of it. All right. Now, I also create the pelvis part for my character. It's almost a circle, just like that. And then as you can see, so generally, I'm getting the volume and the shape of the body. If I attach these two parts together, it kind of looks like a pair. Okay. Now, I also want to work on the placement of the legs. I can just continue down these lines that have connected the two body parts for me. And we can create the legs of our character as long as we want. Because our character is an animal, we can actually change the measurements of the body parts as long as we wanted to as much as we want. So we would have more comic character, and it would be fun, maybe sometimes goofy or something. That depends on us. Okay. I'd also determine the placement of the feet. Again, just a general shape now and later, we would add the details. Okay. Now it's time for the arms. Obviously, the arms would come out of this upper part of the body. And then if we want our character's arm to be downward or upward, we would go up or down. So from the elbow, it's our choice. I want the hand and the arm to go upward from the elbow. Maybe it's waving or something. I think just it's a little bit cooler. Okay. Then I complete my mouse's hand. Now, the shapes are really general, and then later, we'll add the details. Don't forget about that. It would be hard if you want to create these shapes and the details at the same time in the same step. You might even get confused and it would be ruined. Now for this arm, I want to come down, and I want to actually place the hand on my character's pelvis right here. We determine the specific placement of it and then we'll create general shape of the hand here. Now that the body parts are created and specified. We want to work on our character's tail. The tail would be starting from here, but since it's behind the body, we cannot see that part. We're almost having our character in a three faces view. So we should assert the tail from a lower area, bringing it out, and then we can just have it curved and twisted and shaped as we are satisfied with it. We just create two lines next to each other to create our mouse's tail as long as we want, as well. One of the big features of the mouse or all mice are the ears. So I'm going to place the ears on the top of the head of my mouse. We also want to show that our ear has an inner part inner area, so I'll create the second line in order to show the thickness of the ear and the volume. So I would say it has a depth inside of it. So I'll do the same thing for this other ear. And first, I'll start with one line going up and then return, and we come back down again. It's a very cute mouse. Okay. Now, we also show the inner part of the ear on this side as well. Okay. Now, this is the general shape of our character's ear. 3. Mouse Face Parts Design: You know, we will start working on creating our faces, features and compartments. And then after that, we can move on to the details little by little, step by step. So first, if you want to determine the direction of our face, we can put the eyes toward the right or left or down. It's like it's looking in any direction that you want. I want my character to look at its right, our left. So here we go. Based on that direction, I start working on my mouse's eye and obviously the second eye. Now, because our face is turned a little, we see one eye bigger than the other. This one would be a little smaller since it's gone into perspective. I would also determine the inner part of the eye. We can create the eyes as the shape of a circle or an oval that depends on you and your own specific character that you like. Okay. So it depends on your own. I also determine the placement of the eyebrows above the eyes. And still, I'm not working too much on the details that should be done in the next steps. This is just a primary step to have the primary sketch. Okay. Because we are creating our mouse a little bit humanoid or humanized, we try to keep the general shape of the mouse's face, but we would add some humanistic features to it. So this would be the nose of the mouse and also the placement of the nose and mouth with the teeth here. So again, it's the general shape. So now that we're done with it, we've got our primary sketch. First, we've got to erase all the extra lines and all these guidelines that we've created earlier. Then after that, you can add the details. You see, this way, you won't be confused. So make sure in this step after finishing the primary sketch, you erase all these extra lines and guidelines with your eraser. Make sure to go through all of them. I also erase these parts. All of these guidelines should be removed before we work on the details of our males. This way you have full control. No. Because we also want to create some clothes for our character, we would definitely raise the lines which attach the arms to the body. So make sure you get all of them. Okay. Now it be starting from the top. It means from the ears. These are the top things on our mouth. Okay. We're not keeping the ears as simple as they were in the beginning. We're adding some curves and prominent parts to them, some ups and downs in order to add more volume as well. There we go. Now, for the inner part of our ear, we can have a much thinner line toward the inside of the ear that shows the depth. Okay. Then I would also get the shape of the face out of its very simple shape that we had in the beginning, like bringing the cheeks out a little like a mouse. And then I attach the chin all the way down to the neck. I'll do the same thing on this side as well, which is closer to us as well. So I just consider a shape for it like that and I move it all the way up. Okay. No, I would do the same thing for this other ear giving it some dimensions with some shapes that I've got here, it wouldn't be so simple anymore. I'll do the same thing for this inner part. And then with kind of a thinner line, I would create the inner volume of the ear, bringing this line toward inside of the ear. Okay. This is the volume and the shape of a mouse's head. All right. Now I want to work on the details of the face. And then I'd be starting with the eyes. So basically, I'm just adding some more details to my mouse's eyes. If you like, you can even add some, you know, sparkle or reflection in our mouse's eyes if you like. And then even if I want more, I can create eyeliners for my mouse. At the same time, I'm actually hyping up a little and I'm creating a female mouse at the same time. So I'm completing the whole design and giving it more characteristic and maybe even the gender. Okay. I'm going to do the same thing for this other eye. See, she needs to have eyeline nerve on both eyes. Make sure that whatever you do, especially in the detailing phase would be symmetrical for both sides unless you want to keep it asymmetrical on purpose and for specific reasons. Okay. Still keep the light inside of the eye as well. And then we can also work on the eyebrows, maybe even we can add to the details a bit. And because our face has turned, we can also consider a shade like this for the nose area. Okay. I kind of want to work a little bit on the nose, a little bit more on the nose, better say, because I kind of want to emphasize on the mouse feature of my character. So I'll just drag the nose out a little. I stretch it a little. And then from behind the nose, I'll continue my line like this. And then I would complete my mouse's mouth with cute teeth. Okay. Now, in this part, after completing the teeth of my mouse, I can create several lines as my mouse's whiskers. So again, I would have some emphasize on the mouse features of the character. Here we go. Okay. Now that we have added some details in our face, we would basically erase all the rest of extra lines in the face area just like that. So after adding the last touch of the details in the face, you can again go back and see if you've got any extra lines and erase them. You can do this in each step of your work that in each step, if you feel that your details are done, you can go back and see if you've got any extra lines to erase. So this is just normal and even it's good if you try to do it for each step. All right. 4. Mouse Character Body Design: It now we want to work on our character's chin line. And obviously, after that, we would work on our character's color. And after that, we can consider any shape that we like for its clothes. I just want her to wear a t shirt. So just like that, I determine the volume of her kluts. You know, obviously, I should work on the hand which is further from us, making it even a little smaller on the arm part, sorry. And then we work on the rest of the clubs. So If we want, we can even have a pattern for our clothes here, and if not, we can have a shirt or any other clothes plain and simple. So if you want that, this is the time to do it. Okay. Then I also just complete the arms of my mouse. And then I work on the hands specifically, like even determining the shape of the fingers. See. After being done with the arms, it's time for the hands and, of course, the details of the hand. Okay. Then I'll do the same thing. For the other hand, I determine the shape of the fingers and working on them. Then after that, I also create a line inside of the palm, so I would emphasize on the volume of the hand, which is facing upwards. Now, I attach a hand to the arm just like that very easy. And I'll complete the form and the shape. Okay. Now it's time to work on the lower body parts. So basically the pelvis and the pants. Let's get to them and complete them. Here we go. I just create a pants very easy, very easy. You just have to go with it and take it easy but with cautious. Again, I say, because our character is in a three faces view, I'm creating that very short line in between the legs. So I would show that our character is turned to that side a little bit more. I mean, here to the right side of our hand. Okay. I also complete the tail, and then after that, I can work on my mouse's legs. And basically, it's foot. So because the volume and the shape of our character's feet is so obvious and it's actually screaming that it's a mouse. We can use its own feet and creating several lines to show the fingers and just skip creating shoes for it, or you can create shoes, no limits here, no prohibitions, better say. Just do as you like. But as I said, there's no necessity to create shoes. Well, I work on the other leg as well and on the other foot as well, doing the same thing, separating the fingers, a little And then I complete the feet with the volume of the fingers. Then after that, with this last line, I just divide the foot into two parts, fingers and above them. Well, I can do the same thing for the hands. I mean, separating the finger parts from the rest of the hand with one simple line. Okay. Now I'm just going to erase all the extra lines here wherever I've got them. These are the last touches. So the volume of our work would be shown better this way as well. Afterwards, you can even color them in any color that you like. But basically, you've got to get the general shapes correctly, adding some future sorry, adding some human features and some mouse features. Then add the details step by step and erasing extra parts step by step at the same time. So this is our mouse character that we can have it with this much of details or we can even increase the amount of details in our character. So that totally and totally depends on your own personal taste. Here we go. Just adding some touch ups here. The main framework of our character is done. We can just even add a bit of shades, for example, below the nose right over here to show an emphasise on the volumes, just a bit more. Okay. Here we go. Y 5. Bat Character Initial Design: Hello to all of my dearest friends, and welcome to another one of our tutorial sessions. And in this session, again, we are going to create an animal with human features, but this time, we're going to turn a bat to a human. That would be our fision this time. So let's see how we can actually work on it. Alright, so simply, we'll be starting with our direction line. And then, not so long after that we'll determine the placement of the head. We'd be creating the volumes very generally and simply so that later on, we can add the main and final shape to them and details to them. So as I said, I'm just considering a very general shape for my character's body now. It's a bit, so probably doesn't have a big or long body. Now I can move on and add some other features to it. For example, the ears, one of the most prominent features of bats. I have these pointy ears. I'm just trying to get the shape right for now. Later when we add the details, it would just all come together. I would also need another ear for this side. Here we go. Okay. Now, these are the general shape of my ears, and now I'll complete the placement of the head. And then after that, as a sequence, I'd be completing the ears more. So don't worry about them now. Okay. I use the shape that I like for my face, but you can change it. You can use different shapes, and you can even try them. Try so many different shapes for their furs until you get the one that you like. Because, you know, generally here we are basically transforming an animal into a human character. So there are no boundaries or limits anymore. You can choose whatever you like for your character, test them and see if it works. All right. Now, I'd also like to determine the placement of the face part, so I'd know where the eyes would go, where the mouth would be placed, and so on. But before I add any of the face components, I would complete the ears, working on them. All right. Here we go. I've got it. Just think that. And then I also create another line so I can show that my ear has a depth and it has an inside part. Then I'll get on with this other ear. And I'll complete it the same way. Here we go. And then I would have another line for the inner part of this ear. Just like that. Okay. I would definitely erase all the extra lines later, so don't worry about them, and we would have details added to our character. So even right now, I'm just going to erase some of the extra lines specifically near the head. Therefore, my work can show itself a bit more. I'd also be erasing my primary direction line. This way, as I said, the work would be showing itself better. Well, basically, the first and primary direction line and action line is for getting the proportions of the body and the head correctly. That's mostly the basis and main use of that line. But for adding the body parts, we've got the rest of the guidelines to help us. Okay. Now I can continue and complete my body. All right. Obviously, we need two wings for our bet. And because our character has human features, we can actually place these wings instead of the arms and the hands just like that. We will determine the volume of the wings Then for the slower shape, we would create some curved lines, some arc lines. And for this upper part, we can create a very thin line, and there would be two lines in order to show a part of its very tiny and thin bone. We're also considering that our character is in a three phases view. Therefore, we'll be creating everything based on that fact. There you go. Then for the bottom part, I add the curved lines just like that. Then for the upper part, again, I'm going to use two lines. Here we are. Now, for completing our character's body, we just have to determine the placement of the legs like this. And again, we do them with general shapes. It's very easy. You just have to get it right. Okay. Now I'm going to dive into the next step. 6. Bat Character Head Design: So basically, I'd be placing the face parts in the head. As usual, I would start with the eyes or better say the placement of the eyes. We just create general shapes for our eye, and then we will later add more details to them. I would also work on the eyebrows based on the placement of our eye. Just with two lines, I bring them down to below the eyes. I'll do the same exact thing for the next eye. But because this eye is in perspective, we should notice that it would be seen less and it would be in a specific angle. And then I would complete the eye even further. I'm just going to do the same thing for my first eye, darkening the upper eyelid and also give darkness of the pupils inside of the eye. After that, I can darken the lower eyelid a little bit too. Then we want to work on the nose, and we want to see how we can get that right. This would be the shape of the nose. Then after that, I'll determine the placement of the mouth. You can use any other shape that you like as long as it represents bats. So there are no limits unless that you're considering the creature that you're mixing it with human features and also the gender of your character, either you want it to be a boy or a girl. Now. This time, because I want my character to be even cuter and fun and more fun, I'll consider a hairstyle for it. That's why I'm creating this shape over here in order to create the hairstyle. Cause the character that I've considered here is a boy. Alright. Now it's time to erase all the guidelines and all the extra lines specifically on the face. Therefore, we can add the details and the last touch ups to our face. We're better and actually to our cute bad face. As you can see, I'm even erasing the lines for the ears that has passed through this hairstyle because obviously the hair is more in front of the ear, so the ear is behind the hair, and that part of it just can't be seen. So definitely it should be erased. Oh, just look how cute I got. And now I can start adding the details to the face. I'd be completing the eyebrows. And then after that, I would shade inside of them and feel inside of them totally dark. As I said, I wanted to be a boy, probably with thicker eyebrows. And then I would work on this volume around the eyes a bit more. Then again, I would darken the upper line above the eye, then I would darken inside of the pupil. For the other eye, again, as I said, we should repeat the exact same steps with one difference that we would consider the eye is in perspective. The volumes right here should be shown. With all these very small lines we add might seem small, but they make big differences. Also, I would complete the volume around the second die. Now I want to work on the details on the nose a bit like placing the nostrils. I'd be determining the placement of the nostrils. Okay. And then after that, I move on to the mouth and I even create a very cute fink for it. Just a fan coming out of it smells. He's got a fang reaching out of the mouth, just to show that our character is a bat. This is the shape of our face. Now, I said because our character would be even more cute and more fun. We can add these shapes over here so we can make the volume of our character's face a little bit chubbier and made out of feathers, probably, I guess. So then I want to work on the hair, and I would also work on the texture of the hair just like that very easily. And then we can move on to the ear. Adding more details to the ear, making it more complete. I would show the inner part with two lines just like that. Okay. Okay. 7. Bat Character Body and Wings: Now I would want to work on his clothes and the wings because our character has a human form or better say human aspects. We can actually add some sleeves to our character, so we want to show that our character is wearing something, and even in this part would be considered my characters arms just to make it cuter than it already is. Okay, then we separate the t shirt part. Just like that. Then I'll do the same thing for this arm going all the way up. Okay. Now for this part below our character's head, we can actually use a shape like this in order to get the volume of our first and also maybe add a beard to it. That would be the rest of the feather coming out from underneath the chin, and it would make a good beard. Let's move on to creating the pants which should be done. And just like that, we would complete our work. Okay. Now I want to work. On the foot of my character. And can I say because I want my character's gender to be more specific, I'm going to use the feet themselves, and I'm not going to create any shoes for him. But if you like that, you can use it. But because I want to emphasize on his masculinity a bit and showing his gender more, I wouldn't do that. Just no shoes. Okay. Then I'd be working on the wings, making them also complete. From here, I just separate a shape like this, which can actually show that this is our character's hand, as I said, it already makes your work cuter. Just like that. Then after that for the thin line, I will also show the inner part. We can even shade this area in order to show that. It has a depth and it has gone inside. Again, for this other wing, I'll do the same thing. I separate a very small part from it as a representative of fingers but on the wing. Then we'd be completing the volume of our ring, just like that. And then we work the inner part just like the previous one. Okay. This is the beautiful bat with interesting clothes. I've got to use my eraser in order to erase all the extra lines and the guidelines obviously. Just don't need them anymore. Make sure you erase all the parts which go behind another one, and another part would be come in front of them. And then we would also erase all the lines in this t shirt part as well. We should erase, for example, the arms inside of the t shirt because as I said, they are inside of it and it shouldn't be seen. Then I would work on the pants. And also erasing the extra lines for the feet, just like that. Here we go. Okay. We can even erase this line as well, and we can even show that this ear is in a position that we can only see the back of the ear. So it would be totally on that other side. And, you know, what we're seeing right now is behind the ear or the back of the ear. Here we go. This is our beautiful cute little bat. I hope you've enjoyed it. 8. Flamingo Character Initial Design: Hello to all of my dearest friends. I'm here with another tutorial session for you. All right. In this session, we are going to create a beautiful flamingo together, and we want to see how we can get the anatomy of this character correctly. Okay, I'm going to use my direction line, and with that, I can get the shape of the body and its proportions correctly. Now, because flamingo has very long legs. That's why I'm actually considering my direction line or action line very long as well. Then I'm going to move on to create different parts of its body. Obviously, I'd be starting with the character's head. So in this part, we're going to create our character's head right over here. And since it's a bird, and we want to transform it into a kind of human, We just create the volume of its head like this. Also we would be working on its beak as our character's mouth. It's got a big and long beak. Okay. Pay attention to the fact that we are transforming it into a mix of human and animal, and we are bringing some aspects of human into it, but it should have the basis of an animal, and more of it should should represent the animal. And then later, we can add some human features into the animal as well. Okay. You should also consider some here for our character's head, and I'm going to use feathers for that. But right now I'm just having it in a very simple general shape, and later, we would add the details. Now, we move on to our character's neck. If you paid attention, flamingos also have very long necks. That's what I'm doing here. I'm considering a very long and a bit curvy neck. Now, over here, I want to create my character's body and I'm going to use an oval to create the general shape and physique for my bird here. Then a little small circle for the pelvis. Then after that, I'm going to work on the legs. As I said, very long legs. Just as I said before, because it's got long legs, we should also pay attention to that. All right. Since our character is in a three faces view, one of the legs would obviously be bigger than the other. And Because our character's legs should overall be thin, we should consider that as well. It's got thin legs. All right. Then we move on to the volume of the feet, and we create that also based on the characteristics and the physique of our bird. Okay. Now I'm also done with the general silhouette, but I still need wings, which I'm also going to use as my character's hands. But, you know, I'm going to create the shape of the wings based on my animal, and at the same time, including the hands. I want to transform the wings a little bit toward hands. You know, the posture should look like this. I'm even considering the feathers as the shape of fingers. I do not create them exactly like fingers. I'm just considering the whole shape to be in a finger shape and finger like shape. Just creating these tip of the feathers a little bit separated from each other. I would actually remind you as fingers or still feathers though. Now, on the other side, we cannot see the wings completely, so I'm just getting the shapes based on what I can see from this side. Again, I'm just considering the shapes very generally, and then I would obviously add more details to it. All right. Now that I've got the placement of my body parts correctly and determined, it's time for me to use my eraser and get all of these guidelines and extra lines erased. So I can move on to the next part, which is placing the face features, the facial features. And also maybe the details of the rest of the body We should also consider that which parts are behind the other parts. So they would be erased as well. Some parts are covering some others. That's why we need to just erase some lines as well in addition to the guidelines and the extra lines. Okay. 9. Flamingo Body and Head Design: As always, I'm going to start with my character's head, applying the facial features and more details. I start with my character's eyes one right over here. I'm getting the general shape of the eye as a circle. I'll do the same thing for the other eye, but I just take it into perspective. It would be smaller. Okay. Now, I'm going to use the upper part of my eye as the eyelid. And just like that, I'd be creating my character's I, making it more complete with the pupil, the eyelid, and everything in it. And then after that, in here, I'm going to create my character's eyebrow. So I will darken this area, which is inside of the pupil, just like that. Then I can move forward to the next eye. Again, I'm going to do the same exact thing. And I can play it exactly the same way. I darken the inner part of the pupil and working on the eyelids a bit more. And then after that, I can complete the shape of the face even more Okay. Now, over here, I want to create a headband for my character. So from this part above the eyebrows, I will turn over my work and come toward this part. Then from here again, I consider volume for it and I get back to my beginning side. This would be the headband. Do not forget about the other eyebrow as I did. And then with a line like this, I take it toward the beak. Okay. This would be the attached part to the beak. And then after that, I'll complete the beak as well. This would be the mouth involving and including both upper and lower beaks. So I would have to complete the lower beak a bit more longer as well. Here we go. As you paid attention in flamingos, we also have a curve line here at the tip of the beak, and we would actually show the two colors on the beak with this line over here. From below the eye, it's the same. We would complete the beak just like that. Here we go. All right. Now, here we go into this. Now I'm going to work on my character's hairstyle with feathers, obviously. As you can see, I'm creating the feathers, not very organized, a bit more random and disorganized it would look more natural and better. I'm actually considering this character as an athlete, specifically because it's also a very slim and maybe even fit character. These characteristics would actually fit it so well and it would make our character much more fun as well. Okay. I'm done with the head. Now I have to follow the lines on the neck. And then we add it to the body. Up to here, I'm going to erase all the extra lines in the head, so I'd be done with the head, and I can get the final shape of the head, and it would show itself much more better. I can see it much more better. And then obviously I can continue with the rest of the body. So I'm done with the head and I'm erasing all these extra lines here. Make sure you get them all, don't forget any parts. This would be our final lines. H that? No, it's time that we move forward with the body. You know, I'm just going to work onto my character's shoulders, dragging it all the way toward the rest of the arm and the feathers leading up to the feather the finger like feathers. We also consider these parts as this feathery shape, as we want to emphasize on the texture, and we'll complete the finger like feathers so we'll be done with the hand and with the arm. Okay. I would also create these small lines in order to show more of a humanistic feature of the arm muscles and stuff. Okay, I want my character to wear sports clothes. So I'm going to use them for this character. Creating a little sleeve here getting this round neckline as the color. And then from this side, I work on the other shoulder and completing the volume of the whole body. And then this would be my further neckline. I'm using several shapes in order to show sports clothes. In the same step, I'm going to complete this other arm and this other hand. First of all, I create one feather, which looks very much like a thumb, and that was my intention. And then I can create the rest of the feathers as a representative of the rest of the fingers. Just like that. The easy. There are feathers in the shape of the fingers. Then I would also use this line in order to show that this hand and this arm has went toward the back of the body to the other side of the body that we cannot see. Then we continue the body line toward our pants or maybe shorts even Yep. I've decided I want to go it short, so I continue this until the knee area. Again, continuing upwards. And then in this part, right on the tip of the finger like feathers, I will divide the top from the shorts. 10. Flamingo Character Final Design: Then I would move on to very thin and slim legs of our bird. And in here, we can actually work on this joint part. We can actually make it a little bit thicker, you know, the joint of the knee would be a little bit thicker and wider. So we can have a better view for the leg and a better emphasise on both human and the bird's anatomy. I'll do the same thing for this other leg. We can work it like this. Alright. For these parts, also, again, because I want my character to be, you know, cuter and more fun. I can use a shape like this. Here we go. These are just several shapes surrounding the ankle of the character. And then after that, we add more volumes on the foot. And with these lines, I'm also considering several shapes as the toes, you know, creating it like this. Okay. I would come down a little bit from this side, and then I would turn the foot a little bit toward myself, and you'll have it this way. This is our bird done. And this would be my character's legs and feet. You know, we can consider our shorts even shorter or longer than we did here. And, you know, all of these are dependent on our own personal taste on the character we want to create. So these are the, you know, features that we can vary and we can choose them based on what we have in mind. There are no limits or no you know, strong shapes to say, we've got to do this right now like this on the clothes. As long as you get the basis of the anatomy of the flamingo and the human correctly, you can change all the other things you want about your character. And I'm just creating this here for you as a model. So you'd see how you can move forward, but all the parts can be done in a various way with your own personal specific details. All right. Now that I've erased the extra lines, I'm going to finalize some of my and primary lines because they might have even got erased during the work. Okay. Moving on. I'll consider these parts of the leg that we've attached to each other. Just like that, we show them. And in this way, our legs would even look taller if I shorten the shorts a bit more. Here we go. Now, I think it looks much better. I also work on the clothes a little bit more just to add some more final touch ups and final details. That would be enough. I will darken this area. So I would show that around, you know, the sleeve has turned around the whole arm and the feathers. And we're almost done with it. Maybe even going over some of the lines on the headband and on the head generally. To make them more complete. And also on the tip of our finger like feathers, we can add some curved lines or two curved lines specifically to separate the tip of the fingers. And we are showing the texture of feathers much more better. And also, as I said, we're emphasizing on the fact that these parts should kind of work instead of fingers. And you've seen filamingos. They've got different colors, blank and pink on different party parts. So if you want to color it later, that would come in handy as well. Okay, remember to complete your body's volume even from the back. And we're done. We can even shade this area a little so that we can show this arm has been bent, and it's, you know, the inside of our hand and our arm. Our hand is covering our arm in a way. In here, also, I'm using two lines to emphasize on the chin and separating the face from the neck. See how easy you can just do these details and separations with several small lines. That's it. Here we go. Just like that. Okay. I can determine these places like this, and then later, I would erase in between them. So I would have a more clear view from the eyes, and the eyes would pop out more in the face. Okay. I think we're done here. Maybe even some more touch ups on the feathers as the hair. We've got it correctly, and we're almost done with it. This is our beautiful flamingo character. I hope you've enjoyed it and you can use it to benefit and create your own specific flamingo character. 11. Sheep Character Initial Design: Hello to all of my dearest friends. Welcome to another one of our tutorial sessions. Well, in this session, we are going to create a humanistic sheep character today, and we want to see how it's gonna work out. Alright. So I'll start with creating my direction line just like that. And then after that, obviously, I'd be starting with determining the placement of my character's head, which would be exactly right here. But as you know from before, it would be just general shapes. Nothing more for now. Then after that, I can get the general shape for its body. All right? Here we go. It's going to be a cute little character. So now, I'm just going to determine the placement of each parts of the body and maybe even the face. So first thing I've got to do is to complete the shape of the head, and then later, I can move to other parts. Now, the shape of our head because our character is a sheep and sheeps have volumes of wool on their faces, on their head, and on their body, we should determine this volume of wool as well. So from one part, I start showing this volume of the wool. Then after that because the gender I've chosen for my character is a female. She's going to be a girl. Based on that, I work on the style of the hair or style of the wool as the hair. Now, in creating animal characters, you should definitely pay attention to the gender of your character that it's going to be a female or male. And then based on that, you can add some features which would actually show more. Okay. I'm also going to determine the placement of my characters ears right now, general shape of it. And now I'm going to erase all these extra guidelines from here, so I can complete my work even more because in this step, we're not going to need them anymore. All right. Now, my character is going to be in the three faces view. So based on that, I'm going to complete the line for her face. All right. Now it's time for me to determine the placement of the eyes very generally. And I'll do it based on the volume of her face. Just with a general shape looking like blinders, I just determine the placement of her eyes in this part, very generally. And the other eye would go in perspective. I wouldn't want to work on it too much. I just work on it as much as it can be seen. Then for the mouth, I'm going to determine the general shape just like that. And then I can move on to work on the body. Just be careful that I would not consider the woolen area right now. Right now, I'm just focusing on the skeleton and the basic physiology of the body. So first, I'm going to determine the neck, and then I move on to create the volume of the hands. I want to have the hands next to my body. And just very generally determine that just like that. Then again, I would work on the legs. I would work on the skeleton of the legs. I will determine them. And I would also create the sheep without any shoes, and we would be using the volume of the feet themselves. Okay. This was the foot which was closer to us and now we want to work on the foot which is further from us and we would create that based on the foot that we've already created. It would be further from the previous one from us and smaller a bit, not too much. I've already explained these parts in human characters much more completely, and I'm just giving you some hints about this since if it's your first course with me, how we are actually getting these volumes based on what lines. Okay. Now, based on the other hand that we've already created, we determine the volume of this arm as well, and then later we can add several details to it. 12. Sheep Body and Head Design: Okay. Now, based on the fact that the general volume of our body has been determined, we can move on to the next step and actually having more details or place the parts in better position. All right. I start from the head, adding more details, I start with the ear obviously because our ear has one top area and one bottom area. I'm going to use a line like this so I can separate the inner apart from the outer part and then based on the volume of our sheep, we create a beautiful shape right here next to it. All right. So right next to our ear, we would come down toward underneath the mouth. This would be a good line going on here. Then after that, more completely, I would work on the eyebrows and then later after that, completing the eyes. Okay. We'll create the eyebrows above that part that we've already created previously. And then we can move on to work on the eyes. For the eyes, we darken the upper eyelid like this, then we move on to the pupil, the inner part of the eye, just like that. Adding the iris, the pupil itself, so we'd be determining the dark parts of the eye. Then we move on to the lower eyelid and we dark in it as well. So it would be determined too. Okay. Now, in this step, we would just determine the main placement of our eye, and then in the last phase, we would complete our details. All right, then I would be determining the inner part of this eye as well. There we go, like that. And then I'd also complete the shape of the eyebrow. Now I move on to my character's nose. Based on this line that I've got here, I come towards the eye, and then after that, I will determine the shape of the nose. Then I move toward the other side, the opposite side, creating another nostril for her on that side. And I do it based on my character's mouth shape, and mouth volume. And that would help me in order to create my character's lips and mouth completely. Just like that. And then I would also determine some line below the lips. Even now, the shapes and forms are still general and they don't have any specific details, even up to now. So just like that, I determine the volume of my face. We have already created the wool area, and we've separated it. And from this woolen part to this side, we create a line, so the whole volume would be specified by now. Okay. Now I'm going to work on her neckline and the neckline of her clothes. So just like that, I consider a woolen neckline for her clothes. Then I move on to the sleeves, and I create the sleeves based on the volume of my arm, just like that. And then I'd move on to the hands themselves, and I try to work on the hands up to here. Okay, I'm going to continue a bit more on her clothes. For this lower part, I'm just going to consider a puff because I want to show that she's wearing a woolen dress, and if you've paid attention in woolen clothes, there are some puffs. So because we want to show the texture here, we create the puff. Even it comes out of back of the arm a little bit. Then I work on the other arm the same way. And then I create the hand as much as it's visible. Now I want to create a skirt for my character. And I'm actually going to create a very curved line toward her back to get the volume and the shape of the skirt correctly. And then in this step, I'm going to add the last and final details to my character. But obviously, before that, I should erase all the extra lines completely. So I've just got to erase all my extra lines and guidelines so I can take my final step and finish my character with all its beautiful details. Okay. We would erase the inner lines of our face the same way because we are in the last step here, right before the last step actually. All right. Here we are. There we go. That's all we've got. Now we erase all the extra lines all over her. I would also erase the extra lines for the legs for the part of the legs which are actually underneath the skirt. They can't be seen, so there is no reason for them to have lines anymore. 13. Sheep Character Final Design: Okay. Now in this step, we would actually add more details to our work. And as usual, we start from the top, from the head to add the details. Now, because we want to show the volume of our characters here to be made out of a wool, we would be using shapes like this. It just gives you the feeling of wall texture. We just determine these volumes here. As you can see, it shouldn't have any specific order, so it would look more natural and it wouldn't be just artificial or too fake. Plus, this way, it would even look cuter. From this side, we try to create the same shape. Even we continue this shape underneath our face all the way to the other side of the face, just like that. Then we can move on to the ears and maybe then we can complete our form and finish and finalize our shape. Okay. Now, we move on to work on the inner part of our face. I'd be starting from the side of the face. We come down to the cheeks, giving it a very beautiful round shape here. It's got round cheeks. So cute. I come all the way down surrounding the chin and going up again on this opposite side of the face. Okay. Now we can move on to our character's eyes. We would complete this inner part totally. And we just keep a light in the eye. We just create the other eye the same way, and we keep the shine in the eye. Now we want to move on to our upper eyelid. And we consider another line for our eyed, just above it. And I'll do the same thing for both eyes, whatever I do. Then I work on the eyebrows a bit more, maybe darkening them a little. And for the other eyebrow, again, I'll do the same thing. And then I complete the shape of the eye and I also consider a very little line just below the eyes. It makes it more cute and gives it more of characteristics. I would definitely have to darken the inner part a bit more. It should be more visible. Then I work on the nose on the nostrils specifically first. So I work on the nose like that. Then we move on to the lips and we complete the lips. We also create line, one vertical line just to show that the both sides are in different perspectives. I would also show this line below the lips as well, just to give her a little chin. And then we can move on to the neck line or the collar of our Shape. I just follow up on my primary lines and get the shape just as my primary sketch. I'm just adding some vertical lines over here in order to emphasize on the texture wool and the clothes. You can even create some patterns on it as well just to have more details on your clothes and on your character. Okay. Now I would continue the same lines on the rest of the clothes. For the arm which is further from us, only one line would be complete and would be enough. But for the body, because we want to show that this part has parts which are curved in and prominent, it has ups and downs. We should create the thin line the same way with the same ups and downs to show the shape of the body. Okay. Now maybe I want to have a design and some patterns on her clothes to make it, you know, more fun and cuter. I want to have a bell, a bell shape as a pattern of her clothes. That would be the top of the bell, and this would be the bottom of the bell, which actually rings. As I said, these are just details that are optional. If you like it, you can add it. If not, you can just leave them out and just never look at it again. I do it because I don't want to leave it too simple and I want it to be more interesting. So I'd be continuing the rest of my lines based on the volume of the clothes. I'll consider these lines up and down. Also for this R, which is closer to us, I can consider more than one line and create them just like that. As you've paid attention, I'm creating these lines very thin because I just want to show that these are some patterns on our clothes. The main lines of the clothes should be darker and obviously more prominent. So they would be different from the inner lines that are just there for patterns and textures. Okay. Working on the hands as well. Just with several lines, I separate the thumb and also create a very small line to determine the fingers from the rest of the hand. Now with one line, I also show the shape of the skirt, the volume of the skirt, so it wouldn't just feel flat. Then I should work on the feet and for the feet, I just use one line to determine her feet. And then with a line, I would separate this part of the front part of the hooves from the back parts, just like that. And after that, the last thing I would do is to erase all the extra lines, whatever that's left. And then I'm golden, and my sheep would be totally ready. H. Let's see how it pans out after we've erased all these extra lines on her. And here we are. She just looks so cute, isn't she? So this is our very cute little sheep. You can even add a bit more details, as I said, to her clothes, to her face to add more characteristics to her. But that's all optional to you and your own personal character. All right. So just work on him and add the details that we want to it. 14. Deer Character Initial Design: Hello to all of my dearest friends. Welcome to another one of our tutorial sessions. In this session, we are going to create a deer together and we want to see how we can do it, be useful and without any errors. Basically, I start with a direction line. And this would be the general direction line for my deer. Now I would determine the placement of its head with a simple circle and I place it right over here. As I said, very simple. And then I determine the placement for its neck. And then I create something between an oval and a circle for its body part, the upper body and me. Then I'll just continue this downward in order to get to the placement of the pelvis. Then based on the volume of my pelvis, I continue the placement of the legs. Based on the fact that my character has turned on this side, the leg should be created thinner and then based on our deers leg shape, we would add details to it. Now it's just having a lot of general shapes. And in the next set, we would add the details, so don't worry right now. Obviously, our deer should have horns. Now, we should determine the placement of the horns. We want to see where we're going to put them. And where would they be? We do this with two lines. And again, I say, we create a general shape for the horns. Now, based on the fact that our deer is in a three faces view and its head is also turned, the other horn should go into perspective and it should be turned. So we should pay attention to this fact as well and then create the second horn. It should be smaller. It would go into perspective, and it would change its shape a little. Then based on our two lines, we would continue our work. So this is the general volume of our horns, and then we would have the shape of our ears next to the horns that we have created. Again, I say, based on the fact that our face and our deer has turned, we create the other ear further from us. Now that we've got the general shape of the horns and the ears, we are going to attach several smaller horns to our big ones. And again, I say, based on the fact that our horns are in a specific angle, we should also get the smaller horns in the wrong place. So first, I'll consider this. Then after that, we create this one, this is a smaller one, bringing it out a little bit. And then later we would work on these shapes more specifically and with more determination. Okay, now we should work on the same shape of the horns on the other side. Again, they should be almost identical. And again, I emphasize on the fact that this horn generally and this side generally is in perspective and it's been turned. So everything we create on this side is turned, and everything would be smaller. And we create these other little horns. Again, I say, based on the directions and the degrees we have for our turns. So these are the general shapes of our horns, and because of the fact that we are completing our body's anatomy, we should also determine the placement of the hands and arms. Again, this arm is going to be turned out and it would be attached to our character's waist. We would create the arm in this direction and in this angle. And then after that, we are actually considering the shape of the arm and the head, just like that. We want the rest of our arm to be seen from behind the body on the left side, which is, as I said in perspective, as you can see, the beginning of the arm is behind the body, so we can't see it, but the rest of the arm would just come out and would be set here. The shapes are very primal right now, and then we want to work on the nose and the volume it should have on the face. Again, we work on it very generally right now. I'm just creating some silhouette. And then after that after adding creating a good silhouette, I'm going to erase all these extra lines, so I can actually get my work very well, and I can actually we start working on the details. And at the same time, you should pay attention to the fact that the gender of our deer is male and why we are adding the details, we should consider that. All right. Now, I'm just erasing all these extra lines wherever they are before I start the detailing and editing phase. Now, after I've erased all my primary guidelines, we're going to work on different parts and complete them more. 15. Deer Character Head Design: So first of all, we would work on our face parts. And again, obviously, since our deer's body has turned, we would actually start from the outer part of the face because this is where our deer has turned, and then we can work on the eye which has gone into perspective. Okay. Now we should add more volume in order to create the nose. With two lines from next to our eyes, we would go down. And then right over here in this part, we would create the nose based on the fact that it has dimensions. And then we would complete the nasal area. Then after that, we would attach this part to the lower part. We don't want the angles to be too sharp, so we just try to go a little bit more round in here and make it, you know, softer. Now, we would also determine the general placement of our eyes because we want our deer's eyes to be in the right place and the correct shape. We just create another general shape like this. Again, in the last phase, we add most of the details to it. Again, I say, we're just creating the general forms and shapes here. We are creating the general shape of the face, but not too much details. Okay. We try to turn the lines around a little bit more so we can get the correct placement for our eye. Okay. Now, based on the rotation that it has, we would want to know the placement of the upper eyelid and the lower eyelid. Then we would determine the placement of the eyebrow in the upper part. Just like that, and we would complete it. Now that the placement of the eye has been determined clearly and created up to some point, I want to move on to the mouth, and based on the volume of our face, I would just put the mouth here with a shape like this. A shape like that, we would determine its placement. All right. Now, we would also add the inner line of our ear. And that's the shape of our ear. Then we're going to work on this other ear as well and completing it too. Okay. Now we move on to the horns and we want to complete the horns a little bit too. This would be our main horn and it's in the side which is not in perspective, we make it the biggest one. We come down. We complete this area, which would attach the horn to the head and then we'll complete the rest of the shapes just like that very easily. Now, in the parts that has a horn has some kind of branches and have created these smaller horns, we make sure that our lines should be cut, and wherever they were attached again, they should be attached, too. Okay. Let me just erase this area for you so you'd know better I would also erase all these extra lines and guidelines. So you'd know better. I will erase this part below the nose, just like that. Now, I would like to move on toward the next horn and complete it, as well. But again, as I said, based on the fact that our head is turned, this horn would be smaller, and we might just consider it in this shape that we've got. Because this horn is more in behind, we cannot have the circular shape at the end of the horn which was attached to the head. We cannot see that part of the horn on this side. So be careful about these little details because these little details are the things that can turn your work into a masterpiece or a disaster, your choice. Turn over here a bit. We try to complete the horn, which is more in front. And then just like that, we create the general shape of our horn and we follow it one more time. After that, again, I should erase all the extra lines. So even if I want to add more details, they wouldn't get me confused, you know. Here we are Now we can add more details to our face and complete the phase and then move on to the body. Because we want to add the details into our face. We create some kind of additional lines inside of our ear in order to create good volumes. And then we would move on to work on the eyebrows. Since I said earlier that our character is male, we would actually create thicker eyebrows and make it more macho and masculine. Then we can also work on the upper eyelet making get darker and thicker. I would darker the inner part of the eye as well and we still keep that shine and reflection in the eye. Then after that, we work around the eye and making it more visible. We should also go over the lower eyeld a little bit more, making it show more. And then with thinner lines, we attach these edges together. So the eye would be whole and connected, obviously. Okay, just make sure to create all round lines inside and outside of the eye. I'll do the same thing on the other side, based on the same hints, but also based on the perspective as well. So I just start with the eyebrows, the turn and twist of it, the thickness of it. Then I move on to work on the upper eyelid, separating it a little bit by making it darker. After that, I work on the inner part of the eye, the pupil, I keep the shine in it. I add the darkness inside of it, and then we move around making round lines, and we complete the eye area. Also should be working on the lower eyelid. And based on its volume and the fact that it's been turned, we completed it. So we should consider that at all times. Again, connect the address going around everywhere around the eye. Okay. Now for the outer part of the eye, we also complete this framework making it more complete, kind of separating the eye area from the rest of the face. Now we would work on the noes. We're going to work like this. I'm going to keep this volume, so we would show that it's actually coming out of the face, and it has kind of a dimension. And then we would complete the mouth area as well. 16. Deer Character Body Design: Then we can move on a little bit lower on the neck, completing the neck like this. And after that, we can move on. To the shoulders and arms, the chest as well. Because I want to show that my deer has muscles and he's really masculine and maybe fit, I'm using these crooked lines. As you can see, my lines are not soft or smooth or round around his body because I want to show muscles and I want to show that it's very tough. That's why I'm creating these crooked lines. We create a short sleeve on the T shirt. We even added a little bit of darkness on the sleeve so we could show that it has an inside. Our arm has been bent from the elbow. That's why I've created that line over there. So I can show the direction of it, as well. So they would be more obvious. Okay. Now, we move on to the waist. We continue our clothes. We complete the T shirt area. That would be the neckline being completed. And then after that, with two lines, we would complete the details of our T shirt. Again, because our body has turned, we cannot see the other arm completely. So we just work on the parts that we see. We can see a little bit of our sleep there. That's why I've made this. And then we move on to the fingers. And we create the fingers the way as we did before. And we try to create that deer shape fingers to the fingers, actually. And we also create these darker areas, so it would be feeling more natural. Now I can move on to this lower part of my t shirt, determining the line of my waist. And before I move on toward the pants, I can work on my deer's tail as much as it can be seen. Again, because we have created our character in a three faces view, we do not have the tail completely. But if we had created this in a side view, we could easily see the tail and add it up. Okay. So after creating the tail, I can add the pants to my character. And I would also continue all the way down until the ankle. Then again, I turn, and I come up towards the pelvis. Then we would create the direction line that we have for these three phases views between the legs. Then I move on to work on this other leg, doing all the same things, creating all the same shapes, bringing them up. And from the pelvis, I go back up again. And even over here, I can have some details and maybe even patterns for the pants. I can even determine the texture of the pants here. Dad, for example, is it jeans? It's fabric or anything. For example, I want to have jeans for him here based on the details that I've added here. The jeans. Now I want to move forward to the feet. Again, because we want our deer to be male and we want the gender to be very clear. I'm going to create the toes in the same shape that we have created the fingers on the hands. So they would be like hoofs. And then it would complete the feet area. Then I would move on to the other one and making it more complete, it's on the same thing. I just make sure that because my foot has turned, I would get these fingers correctly. Okay. Then we attach the feet to the pants. We can also create some packets or some shapes for the ending part of the pants. So we can emphasize on the gene aspect of our jeans. Okay. Now that all the details has been added, we can clearly erase all the extra lines and finalize our work. That's what we're going to do. We're erasing all these extra lines here and our work is done, it's completed. Here we go. Now that our work has been completed, because in here, we want to show that it is his skin, we can continue this line and show it even better. And if you like, you can add so many more details to your T shirt or any part of your deer or its clothes. But even right now, our deer is complete. So you can stop here or you can move on further for further details. And that other ear because it's more in the back, we do not consider too many details for it, and that's the extent of our work on the other ear. 17. Turtle Character Initial Design: Hello to all of my dearest friends and welcome to another one of our tutorial sessions. Well, in this session, we are going to create a turtle together, and we want to see how we can manage that. Okay. Now, first of all, I'll be using a direction line for my character as always, because I've got to know the direction, the size, and the proportions of the body. Now, based on the fact that our character has his house on the back and it has a shell on its back, we can create this very good curve in our action line. Then after that, I'd be determining the placement of my character's head. Just like that, only with a circle. And then I would consider a jaw for my character as well, the cheeks and the chin area, adding it to the skull. Okay, my character is going to be in a three faces view, and we actually consider that in our anatomy. And we create the body in a shape that it's actually suitable for us. We want our character to lean a little bit forward. Then like that, I'm going to create the upper body part and also I'll add the legs. I'm also going to create the legs a little bit bent. No straight legs here. So I created with a general shape like this. I'll do the same thing for this other leg as well and consider it bend. And then I would also create the fingers very generally, the finger area, I better say. One of the arms is going to be next to our body just like that. And also determine the placement of the fingers. And I want to raise one of my arms and bring one of my hands up in the air. So they would look like this. Now, based on the fact that our turtle's body is really flexible, we can have more curves and ups and downs in the body. I'd also consider the shell in this area, that would be the shell of my turtle, my flexible turtle. Okay. Now I'm going to erase the direction and action line and several more of my extra lines, and then I can move on to create the parts of the face and the rest of the details. Also, for its gender, I'm considering a male turtle. So based on the gender as well, I would be completing my character. All right. And now, I'd be starting working on different parts of my turtle. Now, for my turtle, I'm going to create also a hat or a cap. And in this part, I'm just going to create a very general shape for it in order to show that there's something on his head. And as I said before, you can create different kinds of head or not create it at all. So that depends on your own specific character. I want to create a cap for him. This is a general shape of our cap. Then I'll be continuing to the character's head, and I'll be determining the placement of the eyes. Obviously, I consider the turn of our face because it's in a three faces view, and based on that, I'd be creating the eyes. So one of them that is further from us would be smaller and in perspective. Then I'd be considering the eyebrows and creating them as well, one on the right and one on the left. And as you can see, I'm creating thicker eyebrows, based on our character, which is a male, and that's probably a boy. 18. Turtle Body and Head Design: And now I also complete the inner part of the eye. I will darken this area, and I would also keep this shine inside of the eye. So we keep the shine and we darken the rest of the pupil. Based on the angle of this eye, I'm going to create the same thing inside of it, the inner part of the eye, the pupil, keeping the shine while darkening the rest of it. And there we go. This way, we can have our turtles eyes. You know, I would also like to darken the upper eyelid a little bit more, just like always. And then I would attach it to the lower eyelid. I'll do the same thing for the other eye. Obviously, the upper eyelid would be darker. Then from here, I'm going to work on my character's nose shape with several lines. I am determining the shape over here and the volume of the nose, and there goes the nostrils. And then after that, I would be moving on to create his mouth, which is also smiling. We have a very happy turtle boy here. I would also have to create the lower lip to complete the mouth. And in here, we want to see inside of our turtle's mouth. So we would also have to create teeth for him. He is smiling with his teeth showing. And then this would be my character's tongue. And now he's laughing out loud. And then I will darken this inner area so I could show that this is inside of the mouth, which has a depth, and it's separated from the teeth and the tongue, specifically showing the teeth more. Okay. I would also like to create several details underneath my eyes or I say below the eyes, just emphasizing on the lower eyelids a bit more too, or this ring inside of the eye, making it just a bit more complete. Like that. And then I would move on to work on the clothes and the collar. Now, because I want to create some cloths for my turtle, well, what clothes to be better for a turtle than a turtleneck. Okay. I know this is kind of obvious, but I want to have a turtleneck for my turtle. In order to create the turtleneck, first, we're going to create the shape of the turtleneck collar, and then we try to bring it down toward the body. I create a very light line here just to show that. We have a volume here coming out. And then with the rest of our shapes and patterns for our clothes in the last phase, it would even show better. So don't worry about it. Even up to now, it's showing it's a turtleneck. Then for the sleeves, I'm going to emphasize on the loose sleeves. So I can show that it's a turtle eck sweater, maybe. Then I turn it around the hand. Again, I say, loose sleeves. And then I can work on creating the fingers of the turtle and the shape of its hand. For his hand. I want to bend one of the fingers down. This is one of the fingernails. It's like he has closed his thumb into the palm of his hand, and then he is keeping all the other fingers upwards and he's saying hi or waving. As I said before, you can do any other shape, any other design or anything you want with your animalistic characters. Okay. Now I'm working on the rest of the sleeve, bringing it down, exaggerating the size a little. It's kind of an oversize, maybe. And then I get to the stomach and the belly area. Now, because I want it to look cuter, I consider a belly or better say a big belly for our turtle. Okay. Before I move on to the pants and the lower body, I want to complete this other sleeve as well. In order to show that, again, I'm going to make it a little bit more oversize in order to show that it's loose. It's a loose sleeve. A good match for the turtle leg. And then we go up. Over here, I'm using two lines to show that it kind of has an armpit and it has a volume there. It's not just flat. Okay. Now I work on the tip of the sleeve, making all the edges and corners round and smooth. So we want to show that puffy, maybe even a little bit of wool texture in our clothes. That's a turtle n sweater. So for this other hand, I would also be adding the fingers like this, only three. Now, before I move down to the lower body part, I'm going to erase all the extra lines over here in our upper body part and then even add some patterns and maybe even designs on the sweater. Iconic a cute turtle leg dressed on a turtle. 19. Turtle Character Final Design: Now, in order to create some patterns on it, I'm using several curved lines over here and then bringing them toward inside and out again so that we can actually emphasize on the angle and some ups and downs directions on this area. On the central part, we twist and curve these lines a little less so we can show actually the turn and the neck and the three D shape of our character. And on this side, the curve is in the opposite direction. If you pay attention to that, you can see. You only see this part of it on the last line because it's turned, we cannot see the rest of it. That's obviously on the back of our clothes, we will work on the neck a little bit more and we'll bring this line out of behind our head or the back of our head, and we would not continue that straight down in order to show the turtle neck better. We would use the same lines on the tip of our sleeves. But as I said, I'm using curved lines. But as they came toward our side more, they would be more straight, and as they move further from our side, they would be more curved again. So that we can actually show that twist and turn in our hand and we would show that, okay, it has a dimension. It's not flat. We also create several more patterns on the sleeve itself. And again, I'd say, based on the direction and our perspective, we should curve these lines. Sometimes they would be less curved and sometimes more based on the fact that they're further from us or closer to us. Obviously, we would work with lighter lines in the pattern, and we would actually make the main lines and outer lines of the clothes darker, so they would be totally separated from these pattern shapes. We don't want a messy work with too many lines, you know, or better say too many dark lines. Okay. This arm has also been turned, so I create the curve in the right direction. Okay. As I said, make sure that you'll darken the outer lines or the main lines of your clothes so you could see the difference between them and the patterns. Don't forget about the tip of your sleeve. And as I said, as they come more toward our side and they would be closer to us, the lines would be more straight, and as they move further, the lines would be more curved. Now I would also do the same thing the main patterns, or say, the rest of the patterns in the main parts of our clothes. As we get to the big belly, we give a very good and a big curve. So we can show that he's a little chubby. I bring the next line down. It would have less curve here because it's turning more toward us. And this line would go with less curve and also in the opposite direction from the previous ones because we want to show that. Our clothes and our sweater has been turned toward us. Now. This would be the bottom of our clothes that can also have the same patterns. This is the bottom of the sweater. It has a separated part, you know. So I'm erasing the lines inside of it so we can actually get these patterns correctly. Again, you should create these lines and their curves based on the direction of your turn, your perspective, and the way that they're getting closer to you and then again, move further from you. That's the whole basis of this kind of clothes creating. Okay. Do not forget about our turtle's shell. That's one of the best and one of the most iconic features of it. I bring the shell from here upward so it would be separated from the neck. I want to show that it's not attached to the head or neck. And then we go down and attach it to the back of our hand. Now, this is the inner part of our turtle's shell. So we can separate it with a line and darken it with shading. So it would be separated from the outer part of the shell. I'm just shading this part show this is the inner part of the shell, and the other part, which I've separated it with a line is the outer part of it. The part which has the patterns and you see it is the outer part. Okay, I want to move on my turtles legs because we have considered our legs to be also flexible and even a little bit bent. We create the pants the same way, loose pants. So we want to show that it's bent. We also consider several lines in order to show that it's been wrinkled and maybe even folded a bit on some parts, specifically on the knee area, which is bent. Then we create the fingers or say, our toes on the foot, based on what you can see on an actual turtle. Then we move on to the other leg. Again, we will still have this line and consider it. Based on what we've got here. And then with a shape like this, I will complete the shape of the leg. From here, very lightly we go up. And then we attach it to the waist area. And also, again, we are going to complete this foot as well. Based on our turtles toes. Obviously, this toe that is closer to us is the biggest. And two smaller ones on the sides, you know, one on each side. For this part, also, I want to create a curve line to show that this part has also been wrinkled and folded just a bit. So this is our beautiful and very cute turtle boy. Then we've completed it this way, I also erase this outer part of the shell and all the extra lines which are left in my work wherever they are, I just go over them once more, check if everything is totally cleared. Now, last but not least, I'm just going to follow over the cap one more time and maybe even add a little design on the front part of the cap. Just to show that it has a design, that's it. And this part is actually behind the ledge of the cap. Okay. Here we go. I've completed the cap, as well. As I said before, you can change any detail that you like. You can even shade this area or not. Just to show that this part is closer to the head and it's inside of the cap. So I'm just shading it a little in order to show this is the inner side of the cap and it's closer to the head. Alright, here we done. This is our beautiful and cute turtle boy. And I hope you've enjoyed, and you could actually use all of my hands to your own benefit for your turtle character.