Transcripts
1. Introduction: You've ever wanted to bring your drawings to life
with depth and realism, mastering perspective
is the key. Perspective allows you to transform flat
sketches into dynamic, three dimensional artworks
that feel real and engaging. And in this course, I'll guide you step
by step on how to use perspective to draw
a wide variety of vehicles with confidence. We'll begin with the essentials, one point and two
point perspective. First, I'll show you how one point perspective works by drawing an airplane
from scratch. You'll see how simple
guidelines can suddenly give your artwork dimensions
and a true sense of space. From there, we'll move into two point perspective and dive deeper into
vehicle drawing. Together, we'll draw cars,
motorcycles, ships, buses, campers, and even a bulldozer, all using clear and practical
perspective techniques. Each example is designed to help you not only
understand the theory, but also apply it directly
to your sketches. By the end of this course, you'll be able to
sketch vehicles that look dynamic, proportional, and full of life skills you
can use for illustration, concept art or just take your drawing hobby
to the next level. For the tools will keep
it simple and accessible. All you need is a
mechanical pencil, a mechanical eraser,
and a brush. I hope this course will
be useful for you.
2. Introduction to One-Point Perspective: Hello to all of my dear friends, and welcome to another
of our tutorial courses. Now, in this course, we are going to use some
things like vehicles, motorcycles, helicopters, ships, and we're going
to create all of these. But before that, you
should know two things, one point perspective and
two point perspectives. Okay? For creating each
one of these things, we need to know that we are either going to create these
things from the front view. It means we are only going to
see one dimension of them, or we are going to put them in a three phases view and
we see two sides of them. If you're going to create
them in the front view, it's better to use one
point perspective. And let's see how we can use
our one point perspective. First, we've got to create a horizontal line as
our horizon line. And then we determine a point right in the middle
of this line. Then after that, we create
some lines coming out of this point in order for us to
create our actually think. Okay. It also depends where we want to
create these things, and that's how we use
these points and lines. So I'm just going to create several lines in
different directions. And then, for example, if I want to create
my shape over here, I started over here. It's easier this way. Because I want it to be very simple and it's the
beginning of our work. I'm always just going
to create a cube here. Now, in order to create
this cube, first, I start with my primary lines. I want my cube to be in this
position right over here. So I'll create it like this. And then in order to
get the rest of it, I'm going to bring
some lines out of the main point toward my cube. And then depending
on how much of cube I want to see and how
much volume I want to give it, I create a line like this. If I want, I can reduce
or increase this line. I mean, making my cube bigger or smaller with more
width or with less. Okay, now I want to
create another cube in this position this
time. Just like that. And then in order to get my cube in the
right shape, again, I bring some lines out
from my main point, my perspective point
toward the corners of my square in order
to shape the cube. As you can see, I continue
these lines until the part that I want them to be until the size that I
want for my cube. And then I connect
them together, and I'll have my cube. Okay, as you can see, in one point perspective, we have one side completely, and then we give
it a little bit of dimension and we drag it
toward the perspective. You can create these shapes
in any part that you like. For example, I'm going to make another one
over here as well. I'm just going to create
one more for you. So you know where
you can have it. And as I said before, you can even have any size
that you want for your cube, smaller, bigger, longer,
shorter, and so on. I continue these lines
toward my perspective point, and then I determine
the size of my cube, and I'll complete it with connecting these
lines together. Just like that. Here we go. As you can see, the dimension
of my work is now showing, and the volume of it
would be completed. So this is the one
point perspective that you had to learn. Now we are going to move on
to a two point perspective.
3. Understanding Two-Point Perspective: All right. Hello again, and welcome to our next episode. Now I want to work on the
two point perspective. Now, in order to create
two point perspective, again, we need a horizon line. Like this. And then this time, we need two perspective points because
in two point perspective, we are actually going to see
our work in two dimensions. It means that we
are going to have our shape in a
three phases view, and it doesn't matter
what shape it is. So I'm just going to
drag some lines out of this perspective
point on the left. And then I drag some lines out from this
right point as well. And then based on what place
I want my shape to be, I can start my work. So now I'm deciding where
I want my shape to be. For example, I want to
create one over here. As I said before, we are going to have our work in a three phases
view this time. First of all, I'm going to
create a line like this. Then according to our lines, we are going to attach these lines to our
perspective points. I'll do the same thing from
the bottom of this line as well toward one of my
perspective points. As you can see, just
as easy as that, one side of our work is
now showing and completed. Again, depending on the size
and the volume of our shape, we can change it. Then we are going to
do the same thing toward the other perspective
point just like that. Then again, according to
the size that you like, you should determine
this side as well. Then again, from this line, we go toward our
perspective point on the other side like this. And then from the right side, I'm going to drag a line and draw a line
toward my left point. See? This way my lines go
in opposite direction, and they cut each
other in the middle. And this way I can have
a complete volume. Okay. Now, for example, I want to
have another shape over here. Let's see how we can do that. Again, it's basically the same. First, I create a vertical line, which would be my
main line here. Then from the top and
the bottom of the line, we draw lines toward
our perspective points. We'll do this for both sides. First, I'll determine this side. And also, depending on the fact that our shape is
below our horizon line, on the horizon line or above it, we can actually have
one of the dimensions, one of the extra sides. For example, here we can see
the top side of our work because we've actually drew
it below our horizontal line. If we want to
create our shape on the horizon line or
very close to it, we would only see two
sides of our work. If we create our cube here
above the horizon line, we can see the bottom
surface of it. Don't worry, I'm
going to create it later too, and you'll see it. Now again, from the top
and the bottom of my work, I should drag lines toward
the other perspective point. And I can complete my work
whenever and wherever I want. Now it's time for the
one which is above this. For example, I consider it here. Then again, from the top and
the bottom of this line, I drag lines and I draw lines toward my perspective
points on both sides. Don't forget that. I'll just do it for both sides. Then I'm going to determine the size of my cube as much
as I want, just like that. I'll do the same thing
on this side as well. And now for the bottom surface, again, I have to create
the cross lines. It means from the right line, I'm going toward the
left perspective and from the left side, I'm going to the right
perspective point. And here, this square over here is the bottom
surface of our cube. You see? I'm just shading
it so you'd see better. Okay. So Okay. If it's above it like this, if it's on it like this and if it's below it, it
would look like this. This is two points perspective, and it's for when we want our shape to be
in a three pass view, and we can definitely see two sides and maybe one
extra side as well. Now, in the continuous
of the course, I'm going to work with
different things. So you'd see them in the
perspective as well, and then you learn
how you can use the basic things in order
to create those shapes.
4. Airplane Basic Sketch: Hello, Toa, my dear friends, and welcome to another
session of my tutorials. Okay, in this session, we are going to
use perspective in order to create a helicopter. And we want to see how we
can do this. All right. First, we'll determine the part where we want to
draw our helicopter, and then based on our
perspective and our placement, we are going to create some lines and drag
some lines in order to get our shape correctly in the right place
and in the right direction. Okay, now, based on the
direction of our lines, we are going to determine the main parts of our
object of our helicopter. So first of all, we're going to create a very
general shape for our work. Again, I say, according to the sizes that we want to use and according to
our perspective. See? I'm using my lines
to make this shape. If you want, you can have
your work smaller or bigger, so it totally depends on you
and how you want it to be. Okay. So basically,
in this step, we're just considering
general shapes for our work. Okay. We also consider a Kevin for it. And it's not much
of a helicopter. It's more, you know, like a plane, private plane. So as you can see, as we move toward our
perspective point, my work would, you know, get just narrower and
it would be smaller. And as we move further
from the point, it would get bigger and
thicker because as I said, we're putting it
in a perspective. So we would just consider the ending parts
with general shapes as well. And we need some blights
for the front part as well. So we can have a private plane. So these would be the blades which would be spinning and
letting us move forward. So we shouldn't
forget about them, obviously. Here we go. All right. Now I want
to work on the wheels as well and determine the
placement of the wheels. Maybe it's landing or something. I just want to give
you the whole shape. So if you want to create
it in any position, you would be able to do that. As I told you, in this step, we're just creating general
shapes for each part. And then in the next step, we would be adding a
little bit more details. Okay. Now, as you can see, we've created all the general shapes, and now we can easily erase our guidelines and
our extra lines, so we can move on with
the rest of our work. So all I'm doing right now is erasing these
extra guidelines. You don't want your
work to be messy. The neater it would be, the better the outcome will be. Okay. So step by step, we create some lines and
we erase some extra lines. If you do it like this, you would not get
confused and your work would actually show
itself much more better. All right. Brush it off. Okay.
5. Complete Airplane Drawing: Okay. Now I'm going
to start from the ending part of the plane in order to add
some more details. And then later, obviously, we can make them more complete. So I'm starting right here
from the back of our plane, the very ending part of it. As you can see, because we want our work
to have dimension. We are creating
maybe two layers for our volumes in order to show that it has a thickness
and it has a dimension. And then if the lions would need any fixing,
we would fix them. Okay. Here we get to the cabin pilot cabin. And again, because we want
to determine these parts, obviously, we need a
door for the cabin. Put a little window
on it as well. So there goes the cabins door. They also determine
a handle for it. And obviously, the next thing
to do is to create a seat. And a windshield
for the airplane. So we can, you know, in order to instead of
actually creating the seat, we can create some lines
like this in order to show the reflection of the
windshield of our plane. Now, here we want to show
that our blades are moving. Therefore, we create a circle right all around
our blades because we want to show that
these blades are moving very fast that you may look you may see
that they are still. They're not. They're
moving too fast. Okay, I'm going to make these blades a little
bit more complicated. I give them the
details they need. We can use some lines for the top part of the
blades, and then I'll work on the other ones, making them more
complete just like that. As we get to the central circle, we would be making the
blades thinner and as we come out of the central area, the blades would be thicker
and wider as you can see. We create the same lines
for the blades as well. Now we can use several
lines in this circle again for emphasizing
the fact that these blades are
spinning so fast. So they are just leaving
traces in the air. You can even create several
lines next to the blades. And then we can move on and work on the
rest of our planes. Okay. I'm going to work on the wings. Now, in these parts, the lines would be thinner and we can add any detail, any design that we
like into our work. Now I'm going to do this other
wing exactly the same way. As it passes through here, the angle would be sharper. Here we go. And here it is. Some designs, and the
wing is almost complete. All right. Now, we can even add
some more details, maybe final details to our work, maybe even some
shadings in some areas. Then after that, we would erase the extra lines for the very last time and
our work would be ready. Do not forget about the wheels. We have to complete
them as well. They are necessary for
landing, you know. So we should be completing them. Also, the other wheel
on the other side, we do not see this
wheel completely, but we can complete
it as much as we can. Alright. Working on the
circle just a bit more. And As I told you, you can show the
spinning just like that and you can even make
some parts of it darker. You would emphasize on
this fact even more. Then I'll take my edited eraser and I erase all the extra
lines I've still got. They're not too much, but you can easily erase them. And wherever you see lines
that they shouldn't be there, use your eraser and
eliminate them very easily. So this would almost be
the end of our work. You just have to do
this, brush it away, and your work would
be ready. Sure. Okay. Rushing in a boy. And just a tad of
design here and there. But the basis of our
work is complete. This is a very cute and
interesting private plane that we've created over here and good luck
creating it yourself.
6. Car Basic Sketch: Hello to all of my dear friends. Welcome to another one
of my tutorial sessions. Now, in the sessions, we are going to create
a car together, and we want to see how
we can actually use perspective in order to
create our car with volume. Okay. So we want to create our
car in a three phases view. Therefore, we should have to
use two point perspective. Two points on one line. Then I'm just going to create several lines
and drag several lines, dragging them out of
my perspective points. Then I'll do the exact same
thing from this other line. Now, based on the fact
that where we want to have our car and in
what position exactly, we're going to use these lines. I want to see the
side of the car less and the front
side of the car more. Let's start. I'm just going to start from a part that I want to create. There is no necessity
to start from here, but I'm just going to
start it from here. You can change the position
of your car as well. So be careful. And it depends on you totally that on which
side you want to have it, on which position you want
to have it and so on. All right. First of all, I'm
just going to create a very primary shape for my car. Very simple and primary
shape for the car. With the angles that we have, we're going to create a
general shape for it. Yeah. This would be the
top part of our car. I've just created a shape
for the top part of our car, and now for the
bottom part, again, according to these lines, we are going to create shapes, again, according to our lines
and the sizes that we want. For the front, it's going
to be a rectangle and here, it's just the shape. We should create these lines in the same direction of the lines that are coming out
of our perspective points. Pay attention to that as well. We're actually getting help from the lines that
we've already created. Now, as you can see, we've created a
very general shape with the help of our
perspective lines. Now, because I don't
want my work to be too obscure and it
would not get puzzling, I'm just going to erase all these extra lines so I
can work on its details more. Ereka, I'm just using my to
eraser in order to erase. All these lines which were
related to our perspective. Because as I said, if
you don't do that, your work might just get
a little bit puzzling. You might be confused with the main lines
and extra lines. Those lines were only
for you in order to help you and guide
you through it. But now that we've got
the general shape, we can easily erase
these extra lines here. I brush it away and
let's see what we got. You might lose some parts of your main lines as well.
You can redo them. Don't worry. Now we want
to complete our shape. I'm just going to over
these parts again. I'm just going to go
over these parts again. This is actually the
glass part of my car, the windshield and
the side windows. I've just completed the
inner part as well. Now, of course, a
car needs wheels, I'm going to create
wheels for you here. In here, we need two wheels, one in front, and
obviously one in the back. So I create one circle and another smaller circle
inside of it in order to add some volume
to it, just like. Now, because we want to create a second wheel and it's actually smaller
than our first one, we've got to create some
lines to again, help us. Based on these guidelines
and helpful lines, we're going to create
our second wheel, which is obviously
smaller and then we complete the volume of
the wheel like this. Again, as I said, we are
going to create more of general shapes and
simpler shapes right now and then in next steps, we can add details to our car. And we can actually transform them from simpler shapes
to more complex ones. This is the bumper for my car, and then the side mirrors. Again, I'm just generally
considering them, the placement of them,
the shape of them. This would be the
steering wheel. Which I create like this. Now I want to determine
even more parts. For example, this would be
the license of the car. Then I would have
the front lights. Another front line on this side. As you can see, we are just moving step by
step, don't worry. Obviously, our car needs seats. I'm just going to
create some seats here. A generally, just consider a general shape for the placement of the seats
in front and in the back. And Then I'm actually going to work on different details and
more details for it. As you can see, I'm
working on some shapes, making them softer,
smoother and better. All right. Don't forget about
the back of your car. You also need some
details as well, like the back bumper, and the lights in
the back as well. And then I even complete
the wheels area a bit more dragging this out and all
the way to the front wheel. And at the same time, I also determine the
shape of the car's door. It also depends on the shape on the model of the car
that you want to create. Obviously, this is no Ferrari. So it also depends on what model and what kind
of car you want to create. And based on that, you're
going to complete your model. I also work on the side
window for the back. This would be the door's
handle for the front seat. Then I also complete this side mirror more details. Then I work on the
hood of the car. Just like that. I
determine these lines for the hood on the
sides and on top. And as you can see, it
kind of looks more and more like a real
car a good volume. And then I also have to complete the seats
a little bit more Obviously. Just like that.
7. Complete Car Drawing: All right. Now, I want to work on the wheels
and tires a bit more. As you know, you can
clearly separate the tires, other parts of the wheel, and you can show
it in your work. This would be the part
attached to the bumper. And here it is.
Looking this way. And then I want to work on this inner part of the wheel a little
bit more in the front. I did it on the
back. I should do it in the front as well. Here we go. Then in the last part, we are going to actually add
every detail that we can. But before that, I have
to use my the eraser again in order to erase
all these extra lines. Again, as you can see, it still have some
guidelines like the guidelines I
created for the wheels, and I also have some extra lines which were for my
general shapes, and now they need to go. This way, my work would be
cleaner and better, of course. All right. Let's
see how it goes. Again, I say, even if during this step just mistakenly you've erased some of your
main lines, don't worry. You can always redo
them and go over them to make them pop more. All right. Now, in the last step, we're going to complete every detail that we
can add to our car. Like going over this frame of the windshield needs to be
separated, as you can see. I would go like this. And then after that with
creating some lines over here, I'm kind of showing
the reflection of the light on the windshield. And that's why I'm going
to create the inside of the car very lightly
because again, as I said, we want to show
that the windshield is having light reflection, so we cannot see the
insides too much. We just want to show that there
is an inside to this car, but we don't want
to emphasize on it. I would also want to work on the side mirror on
that side as well. Just like that. Here we go. A little bit more on
the steering wheel. Some details may be for it. Then I come back to
the hood sides of it. The lines for the
front part of our car. Then I also want to add some more details to the front lines and make
them more complete. I also create several
lines over here again to show the
light reflection. I show there are some
lights coming out of them. Then I'll do the same thing for the next slide
on the other side. Completing the bumper a little, going over some lines, making sure everything
is in place, maybe even adding several lines. Of course, the license plate. And we can even add any
detail that we want. We can actually
personalize this car, it would be only ours with the details
that we add to them. We're also going to create several lines like
this like hatches. We can show that this
is the outer part of our tire and our wheel and it would show
itself even more. Okay. Then we ch the inner part of this car above
the wheels as well. Again, in order to show that
there is a difference here, there's a depth above the wheel. Just like that,
then I'll continue and I'll do the same thing
for the rear wheels as well. The process is the same. I work on the outer
part of the wheel. Hatchet and also this area above the wheel to show that
there is a depth here. In this way, you can show the volume of your car
and your wheels even better. Working on the door, going up all the way, determining the side
window a little bit more. And just like that, we'd
be completing the door. All right. Here we go. Let me just again, eras any extra lines
I've got in my work. So it would show itself
much more better. So the final details are done. Now, we can even show
where our car is. And in order to
show that better, we can even add something
underneath our car. You can just determine a volume, a shape like it's in a
parking lot, it's on a road. So you can actually
show where your car is. Also adding some shades
right here on this surface. So we can say the
car is on top of it. This part is optional.
You can do it or not. You just have to show that
our car is on a surface. The road, as I said, or a parking lot or anything. Form.
8. Motorcycle Basic Sketch: Hello, ola, my dear friends. Welcome to another of
our tutorial classes. And in this session, we are going to create a motorcycle together
based on perspective. Alright. Now, because we are going
to have a shape over here, and I'm almost going to
create a big, relatively big. We're going to consider an
angle from a perspective. And then because we want to have the lines in
a correct position, we'll continue the lines. So first of all, I'm going to have my horizon
line and two points, one at each end, two
perspective points. And then based on the fact that where the position
of our shape is, we're going to
continue these lines. See? I'm just adding
several lines for now, and then I can add more
to them, so don't worry. Just creating different lines in different directions,
just like that. Now. Because we're going to create
a motorcycle and this side is smaller and the other side is bigger and should be seen more. Now, based on our angle, we start choosing our
lines and applying them. As I said, the left side
would be seen less. All right. I also
continue this line. That would be the front
of the motorcycle. This would be the side of it. I'll continue it up to here, making this one a
little bit longer. Now, see, based on these lines, you just create the
general shape at first and wherever we need, we add some lines. Because as I said, we just want to get
the general direction, general shape, and
angle for our work. Inside of this big shape, we're going to consider
our motorcycle. Therefore, we do not need
all these extra lines. We just wanted to get a
general view on the size of our work and our visual mistake, visual error would be
reduced to minimum. Now I'm going to create
my actual shape inside of this bigger shape
we've got here. So I'll start from this
top part of the work. And then I start working on the shape of my motorcycle Okay. It's going to be a good one. As you can clearly see, we are using very, very simple shapes,
simple forms, lines just in order to
complete our work for now. All right. Now I'm just going to
determine the parts where my work is
getting interrupted and crossed over because I
don't want the work to be too busy and I don't want your eyes to get confused
between all these lines. After we've completed
the simple shapes of the motorcycle
up to some level, you can actually start
erasing the beginning lines, the primary lines
and the guidelines, your eyes would
not get mistaken. So one wheel here and
another one in the back. I'm just creating this circle a little bit further
because the back wheel, the rear wheel is
mostly inside of the motorcycle and we can only see a little part of
it on the bottom. I've just created a
complete circle so I would not create a deformed shape. But this is the only part
we need on the bottom. And now I've created enough lines and shapes for
the beginning of my work. Therefore, I'm going to
use my eraser to create to erase all these extra lines and guidelines I've
already had here. All the guidelines
are going to go. Okay. Obviously, in
continuous of our work, we are going to erase
more of the lines. But for now, the primary and the guidelines
would just do fine. Here we go. After we've
added more details, we can also erase
some more lines. Okay. Just remember to create your primary lines very
faded and lightly. When you erase them, they
won't leave a trace. Okay. I brushed them away, and now I'm going to use mated. And now that my
work is, you know, more showing and
meter, less busy. I'm just going to
add some details, determining more angles and completing my shapes
a little bit more. I'll complete the
wheel area. Yeah. Because we're looking at
the wheel at an angle. I'm going to actually
create this part, which separates the tire
from the rest of the wheel. So I'm going to
create that as well. Now that our main
shape is determined, now we are going to step into
the details a little bit. But still, step by
step, not all at once. Let's consider several details. First, for the handles of the motorcycle and it's mirrors. First, I'm just going to determine and
separate this area, giving them the
angles that I want. So I'm going to make the angles a little
bit more sharper. Then I'll separate
this area from my whole shape like this. We are separated the upper
shape from the lower one. Then on this upper shape, I create the main handles
for my motorcycles. And then I would also get to consider the
side mirror for this side. And we cannot see the side
mirror on the other side too much because based on the angle that we are
looking at the motorcycle, we cannot see the other
mirror that much. And the same thing for this other handle
of the bike because they are further from us
and we cannot see them too much because they're also behind some parts
of the motorcycle. Okay. I also consider a shape like this for the
backup my motorcycle. Then again, I say, it depends on the motorcycle
that you want to create. Depends on the
model. For example, maybe it's even scooter
or a motorcycle or any different kind of
motorcycle that you like. So based on that, you
should add your details. I work on this inner
part, completing it. Then I also create a shape, a curve over here
in order to show that my wheel has actually gone into this part and it's now
operating below this place. Now. According to the shape
of our motorcycle, we are completing these parts. Again, I say maybe it would be different from your motorcycle. That depends on you. We also create this part coming
over at the front wheel. Again, I can get more complete. Just a very simple
cute motorcycle. Now, again, let me revise. First of all, it just
came and created a very general simple shape and then later based on the model
that we are working on, we've changed it and we
worked on its details a bit. Just like that, step by step, we're going to add
details to our work.
9. Complete Motorcycle Drawing: Now I'm going to step
into the final section, the final phase, and finalizing my shapes and
the details that I want. Obviously, as I told
you before, first, I've got to erase all these
extra lines on my motorcycle, and then I can step
into the final phase, which is finalizing the details, even adding more,
shaping the ones that we have better and more. So before we do all that, we need an erasing phase erasing all these extra
lines we've got here. All the ones that we don't need. Now I'm going to start
from the top of my mirror, which would be the toughest
part of mor cycle. I start from the top
part in order to add even more volume to our work and add more details
to our work as well. So adding a thickness for
the mirrors a nice touch. Then I'll continue complating, detailing the side mirror. Then some more shapes here. And in this phase, we are actually going to make the shapes and forms
much more smoother and we only use angular shapes in the parts
that we have to have them. But we try to create and
transform the rest of our shapes into
very smoother ones. Just like that. This is also the front light
of my motorcycle, which I've determined
now in the final phase. These two, by the way, below the handles are the
brakes for the motorcycle. Don't forget about the
other side as well. You see them a little, but I still see them, so don't forget about them. Okay. Then in here, we completed
this shape as well. Again, I say, try to turn it
more like a smooth shape. Try to eliminate
the sharp angles or we used to have them. We would try to create
a smoother lines. This way, it would look
much more natural. Because if it has too
many sharp angles, it looks kind of cartoony or, you know, not really good. And again, don't worry. We've got some extra
lines here as well, but we're going to erase them at the end after we've added all
the details that we wanted. Okay. Now, the ring tire
and the whole wheel. This is basically the
mechanism for the wheel. So I'll add it, and then I'll separate the inner part of the
wheel from the outer part. We can even add way more details to our wheels like this one. Or we can just leave it be. Basically, again, your choice. Then we'll create some
soft lines over here. Now I move on to the middle part and a
little toward the back. This is the place for your feet. Then I use again smooth lines
for these parts as well. In this part, I'll do the same. I consider the rear wheel
like this rear tire. Es. Here we go. I can add
some more details like this and don't forget
about the rear light. Then I'll continue
this all the way up to create the seat
for our motorcycle. Here goes the seat. And here we have it. Of course, the back of
the seat is also needed. I'll just complete it. All right. Now it's time for me to erase all these guidelines and extra lines I've
got in each part. So you could clearly see the final work and
the final outcome. Should do the same
thing as well, so don't forget that
after you're done with the last phase of
detailing, again, you should pick up
your Eta eraser and erase all these extra lines
wherever you've got them. Even in here, pay attention
to the smaller parts as well. Because sometimes even
the smallest details can ruin your work
or make them better. Okay. And even as I said, if during your work, some of your main lines were also
erased, don't worry. You can always go over them
and complete your lines. That might happen. Okay, here we go. And more over here. All right. I'll brush them off. Now, in this part, I'm just adding some
finishing up touches like creating several lines in here in order to
show it's a light, as a reflection, and so on. Maybe some designs
on the handles. And said to some touch ups that you can do or you
can just leave them be, again, that depends on you and depends on the model that
you're creating as well. As you can see these lines
that I'm adding right now, they are kind of shades in order to focus on the volume
of the work even better, where it's prominent,
where it's deeper. These shadings can
totally show you that. Okay. Here we go. We're almost done. As you can see, we've created a beautiful motor
cycle with the help of two point perspective with perfect dimensions
and perfect volume. Here it is and good
luck, my friends.
10. Ship Basic Sketch: Hello, my dear friends. And I'm here for you with
another tutorial session. In this session, we are going to create a pirateship together. Yep. I've heard
right, pirateship. And we want to see how we can
actually have this shape. Alright. So as usual, I'd be starting with creating a very general and basic shape of Our shape doesn't
have a specific shape, like it's not a cube, a square, a rectangle. It's, you know, a
mix of all of them. So first of all, we're going to create
the general shape, and then whenever we've got a shape like square
rectangle or a cube, we can get help from
our perspective lines. So we would make
our shape better. Obviously on the
top, we have sails. So first, we have to create the general
shape of the sail. You should start your main
work mostly on the bottom because if you create your whole ship on the
middle or on the top, there would be no room
left for your sails. So just like that, I'll start working on my shape. The bottom shape for, you know, ship has
a little bit of a curve because it's
going to be in the water. So it would be a
shape like this. Now, based on the volume and the shape that
we've created here, we're going to consider some more shapes for the
inner part of our ship. Just like that. You can have any other
design that you like, you know, in this step. I'm just creating some shapes
and designs that I like. But if you like, you can even change
them a little bit with some different designs,
different angles. So these are the things that are based on
your own creativity, and it totally depends on you. So based on the fact that our ship also has a volume. I also consider a part for
the other side of the ship. I can show that it has a
thickness and it has a volume. It's not just the surface. This part is a part for the mainsail And this
side is behind it, is in the back, and
we cannot see it. Okay. Over here, I want to consider a cube here for the
back of my ship, and for here, I'm going
to use perspective. Now, how can we use
perspective for only one part of a whole
shape that we are creating? So actually, with the
shape that we are working, because we want the top
of our work to be seen, we should consider our
horizon line above our shape because we want
to top surface to be seen. It means here. Then I determine two
perspective points. And after that, based on the
volume and the size I want, I create my shape. So if the question is, can we use the perspective only for one part of our whole shape? The answer is yes, we can, specifically when the
rest of your shape is in a shape that you cannot easily put
in the perspective, like the curved shape we
had for the shape now. But this part, we can
use the perspective, so why not let's just use it? So I start dragging lines from the two
points toward my cube. You know, we can
just skip the part where we consider too many lines because we don't need them. We can just determine our main lines and
then use darker lines in order to create
our whole shape. Okay, for example, over here, I want to have another line. Therefore, from here,
when I come down. So this way, I can get
my shape or completely. And then I connect these
two parts together. And then I cross these lines to get the
top surface as well. Okay. Now our volume is done. Our shape has been completed based on the
perspective that we've got here. Now I'm going to continue
my ship even more. Now I want to create the sails, the main sail and
the side sails. And then I can make my
ship even more complete. So in order to create our sales, I start right here in
the middle of my ship. I start coming up. I create these two
lines coming up. And I'm going to create
the bigger shape here, the bigger volume here. This would be the main sale. And then I can add the
rest of the volumes and shaves in each
part that I like. This sail is getting
some wind in it, you, you know, it's just
more interesting. I want to have another
sail over here as well. Like this. I want to have a very
small one in here. And as I said before, we are just having general
shapes for volumes. Right now, we do not
add any details now. We're just considering general
shapes and general sizes. Now, if I want, I also can consider
a flag on top of my ship so that we can actually show our ship
as a pirate ship. The flag is very
necessary for that. This is a part where they can stand at the top of
the ship, you know. So if anyone wants, they can go here and stand. And then I would
attach my flag here. Right on the top part of the
ship, highest part of it. Okay. Now I want to continue my
work and move it further. Now that I've got the
general shape for my sail, I'm going to add some more shapes on
the body of the ship, maybe adding even
some more designs. For example, adding kind
of a horn or spike in the front and this is the time where I can add a little
bit more details to our ship because the next step would be erasing
the extra lines. So now it's a good time
to add any design, primary designs that I want, so I won't lose them. As you can see, first, I've created some very simple
shapes in the beginning of our work and also in
the front of my work. But now that I'm in
the detailing phase, I'm making my lines smoother
and with more design. Okay. Now, for here, which I've got a rectangle cube, I'm going to create
the shape that I want from inside of this cube. This is a very general shape. You know, we do not want a
cube on top of our ship. We're not going to keep it. As I said, inside of this cube, we're going to take
out the design that we want like this. So I come up and I consider
the shape that I want, and I'm dragging it out
of the cube, you see. And then because I
don't want my lines to be on the very same track, I come out from a little bit more toward the
inside of this area, and then I complete the
rest of the ship's body. Or the ship's figure. Yeah. For the back of my ship, again, I want to add some thickness
and another volume. So over here, I create
a shape like this. You can add any other detail
that you want to your ship, but you should pay
attention that your forms and your shows would
actually go together, and they would not look, too separated and not
related at all. Now that our details
are, you know, determined up to some levels, I'm going to erase
my extra guidelines. So after that, I can
even detail my work, add more designs to it
and make it more pretty. Now, according to the fact that our cells are not next to each other and they
are behind each other. While you're erasing
the extra lines, you should keep that in mind. T cell is the most in
front, it's in the lead. This one is behind it, so we cannot see parts of it. So as you're erasing your lines, you should be careful that some parts are actually
behind some others. Wherever you see that, you should erase it. Please, please, please
keep that in mind. This one is also
behind the other one. I erase these extra lines here and this one is
in front of that one. But still a part of it
is behind the lead sail. Okay. Obviously, I would have to erase these perspective
lines as well. I'm also going to erase these extra lines
for the cube I wanted here because now it's just part of the ship,
specific design. All right. Here we go. I'm erasing and making my
work show better and more. Okay. Here we go. So this is the general
shape of our ship.
11. Adding Details to Ship: Now, from the top step by step, I start completing the shapes, adding details and
designs and we move downward to the
bottom of the ship. I'd be starting with the flag and I would be completing
my work even more. Over here, I'm going to
show this stick where the flag has been attached to this is the platform that I said they would just go and stand up there and
they would rise the flag. I'd be adding more
details to this part. You can even add some
lines for these parts. And now I will attach
the flag to this stick, which I've created here. Here we go. Now, I can use some kind of ribbed and shredded fabric for the edge of the flag
because it's a pirate ship. So it looks more like a rag. It's been torn
apart on the edge. And then I will have
a skeleton here, again, in order to show
that this is a pirate ship. As you can see, I'm
completing my Q skeleton. All right. Now I'm going to complete the rest of the
work working with the sales. So as I said, if you want to add more
details to your work, your work should be bigger. So as much bigger
as your work is, you can add more
details and designs to it because our work
is not so big, we're basically considering
simpler shapes. And I said more basic designs and not too much of details, just the necessary ones. I'm going to create
another stack over here so that my sale would
also be attached to it. Then I'm also going to create several lines
over here because I want to show that there
is wind blowing behind it, and we want to show there are more prominent parts
and curve parts here. So if I want, I can do the same
thing on the sail, which is more in front, the lead sail maybe. So after putting it on a stick, I'll create my sail
on it like this. And again, I say, as more
as you consider details, your work would be better, and the outcome would
be more prettier. Even if I can create a tear or kind of a damaged
part in the sail that would be cooler gives you
authenticity, you know. I would also create a
more visible skeleton on this lead sail so that everyone would know a
pirate ship is coming. See, when I create it over here, it looks much more visible. And this way, we are actually giving our
work some kind of personality or existence or
maybe even a back story. In very little details, you can create a story
behind your work. I could also come
up a little and add another flag above
this sale as well. As I said, these are
the details that are totally dependent on yourself and on your own personal taste. You can eliminate any of these details or
even add more to them. Just remember not to do
it in your primary step. In the primary step, you should just have a
general primary shape. And then later, you can
actually complete your shapes. A so this upper part continues, but it should go on
the same way here. We cannot see the part which is behind the sail,
so it's obvious. Okay. Yeah, for this bottom cell, I'll do the exact same thing. This is probably the main sail because it's bigger, you know. And then I add some rope
to it and the sail. You can even reduce the
size of your sail here, making it longer, shorter. Doesn't matter. That's
your own personal taste. Okay. So again, I'm going to create several lines here to show that there's wind
blowing behind it, and I'm doing it
based on my volume. And then I would want to work
on the body of the ship. So when we got to here,
I would complete it. Now, in this area, I'm going to create
the lines which are attaching this part to
the body of the ship. We should actually continue
this stick all the way down so it would be
attached to the ship. It cannot stand in the air. But because most of it is behind our sail, we cannot see it. This sail is also
finished in here. Okay, now the front of the ship Now, we're completing the
figure of the ship. We're adding the details
that we want to it. Okay, now. Our ship's figure
is made of wood. So I'm creating these
lines in order to emphasize on the fact
that it is made of wood, and we can emphasize on
the texture a bit more. And then from a little
bit toward inside, I come down, I
complete this curve, and I'll continue that. Okay? And also in this part
or the front of my ship I'll consider a design and a volume W another shape has been added to
this part of the ship. Okay. And that part obviously
went down in the safe. Okay. Now, this is also a stick coming out of
the front of the ship. As I said, we can design it. So, for example, I would create some
bends and some shapes around this stick so
that it would have, you know, more details. All right. Now. You should consider
the fact that even if you're creating a rope, you would not do it
with only one line. You'll create several lines on top of each
other to show that your rope has volume as well. You don't
want to lose that. Okay. Now, the rope has also gone toward the other
side of the ship. Now I want to work
a little bit for the inner part of the ship. First of all, I'm going to
complete this column here. From the top, it should
come all the way down to the bottom of our ship. So we should follow it
and put it right here. And then for this
sail in the back, again, we can use a
small flag as well. Here we've got a small sail. Again, I have a stick, and then I'll draw the sail. As I told you, we'll create
these lines curved lines because we want to show that there is some wind
blowing behind them. And also because we want to
show that it's a volume. It's not a surface because if you just create
a straight lines, it doesn't show any volume, it doesn't show any
dimensions on it. And that's the whole
point of our work here, so be careful about that. Just like that. I
also add these lines, the curved lines so we can
show the wind is blowing.
12. Complete Ship Drawing: Okay. Now I would also have to create and consider a stick for this sail as well. So I'd be attaching
this sail to our ship. And as I told you before, I also want to consider a small flag on top
of this sail as well. Or I can actually
eliminate this part. So again, I emphasize on the fact that
these are all optional, and they all depend on
your own personal taste, personal design, and so on. Now, this part is the
inner part of our ship. So we would be erasing
these parts so we can actually show the inner
volume of the ship, and we don't want to lose that. With two lines, we are
actually creating this volume. And then we'll continue
this one right up to here. And then for this inner part, we make two lines here. You know, when you
create two lines next to each other like this, you're basically
creating a layer, and it would show the volume
even better and more. Now, in these parts, I can even come and add several more details like
maybe torches or lights. There wouldn't be any
lights back there, so maybe torches
would be attached to this part in order to add more details
to my ship, you know? No other reason.
You can even have another one over here right
next to the side of our ship. It's attached to the
side of our ship. You know, I would have
had some kind of light, and torches would
be fine for here. Or they could be
lights like this. Again, go with your
imagination and creativity. Now I'm just creating these
two lines for more design, adding more details, that's it. We can even use several
lines like this. Horizontal, vertical, and every other line,
just like that. And as I said, you can even
add more designs here. I'm also going to
create a shape here. And with some lines, we can actually show that this is an inner
part of our ship, and then I'd be moving on
to the body of the ship, the figure of the ship, and I'll complete it the
way I want it to be. I can even create
an anchor for it, and because it's a pirate ship, I can even create some parts here in order to
put some cannons in there, 'cause it's a pirate ship. Yeah, they need some
places for cannons shooting at other ships. It's kind of a small window, and a cannon head is
coming out of it. Okay. And just like that, I'd be determining a volume
here as well. We can do so many
things, and as I said, as much as you want, you can add details to these
kind of shapes, you know. So these windows might
even have a lid or door. That whenever they
don't want to use them, they can just close them. Just like that, you
can think about all different
details about ships, and you can plan for
it, design them. That's your own taste. Like maybe even a
circle over here, and then inside of it, I consider shape like this. In order to create an anchor, a ring is necessary, obviously, because this ring would be
attaching the anchor to the chain and also the
chain to the ship. And over here, I'd be
creating an anchor. Creating an anchor is very easy. You have to know
what the shape is. I create the basic, the most basic shape
for an anchor. So here we go. Doe it the
simplest way possible. I'll consider a shape like this. Okay. And see, you can even create some
designs in the front parts. You can even create
some cannon parts here in the front or not, or we can even create some
lines randomly like this, again, in order to show that the texture of
the ship is wet. In this part, we can also show several wood
textures like these. Also in here, And again
and again, I say, these are all details that
you can add to your work, and they're optional depend
on your own personal taste. Okay. And for this part, we can also show that there
is a vent here maybe. That you can even see there is another cannon behind our ship. It's ready to shoot. Again, some more lines to emphasize the texture
of wood in our ship. Here we go. And we
can easily do it. Hariness. Okay. I'm also creating
several lines here, not in all places, but in some places. You can even have one of them
over here. Just like that. Very easy, very simple. You just have to use
your own creativity and your own imagination to acquire beautiful designs
and beautiful shapes. Yeah, I'm just
adding some designs. Nothing really special. You can definitely
alter them yourself. Just be careful,
my dear friends, that you would not create
all these lines in, you know, one track. They would not be in the
continuous of each other. You should create one
of them on the right, one on the left, so it would
look more natural, you know. They would not go right
after each other. This is also the inner part
of our ship, and here we go. Now, as the last
part of our work, it's time for me to erase all the extra lines of
my work and finish it. In some parts, we have
too many extra lines, so be careful because you've also added so
many random lines for the texture and stuff. Make sure you don't get
confused between them. And our part of the ship
would also be erased, so we can show there
is a volume inside. I would also shade
this area in order to show that there is an insight
to this ship, you know. But later first, I've got to erase all these extra
lines here and there, wherever I can see them. Okay, brush it away. And these were my extra lines. I should have finished by now, but as I said, first, I want to shade inside
of this area so I can show that this is
the inside of my ship. Because it's an inner part, I prefer to shade it to
separate it actually. And that's how we separate it
from the rest of the ship, the outer part of it. Just like that. And as I said my friends, wherever you see you need
some shades like here, because it's on the bottom,
you should shade it. And wherever you see that, some of your males got raised, you can always go over them. And I should also show this sail in the bag because it got interrupted
by the one in front, but I can still see parts of it, so don't forget
about it as well. Check your work at
the end to make sure you've got
everything in place. So this is our interesting
and beautiful pirate ship, and I wish you good luck
for creating it yourselves. A
13. Bus Basic Sketch: Hello to all of my
dearest friends and welcome here with
another tutorial session. So in this session, we are going to create
a bus together, and we want to see
how we can put it in a perspective and
how we can have it. All right. So first of all, I'm just going to
create my Horizon line. And then based on that, I'm going to determine
my perspective points. As you can see, I'm going
to put two of them, one on each side. Okay. And based on the fact that the bus is a shape
which is actually long, we will consider that
in our drawing as well. So first, I'm just going to draw a vertical
line over here. This would be the corner of
the bus, and based on this, I would actually follow my
perspective points like this, trying to attach them
to the corner of this line to the bottom
and top part of the line. Here, this would be
the front of my bus. And as I said, I'm going to
do it according to my lines. Okay. Now, I'll draw
the other line as well. And Tika. And then I'm going to use this other perspective
point to create the rest of the volume and
this other side of the bus. So I'd be connecting
lines to the bottom and top part of my vertical
line from this point. And now, I'm going to get
the volume that I want. I can make it longer or shorter, that really depends on me
and the size of my boss. All right. Now I would also determine the placement of the
wheels in this part. And also, according to
perspective, the wheel, which is closer to us is bigger, and the one which is
further from us is smaller. That's how we work
with perspective. Now, again, based on this, we can actually reduce or
increase the size of our bus. For example, here, I've decided to reduce
this side a little. So the whole shape of my
work would be better and, you know, the two sides would be more compatible
to each other. I'm also determining the
placement of the windshield. For the windshield, I can also
use my perspective points. So you can use it
if your hand is not that comfortable
with drawing it yet. But if you're comfortable, you can just do it
with your eyes. This would be the
bumper of my bus. And here we go. And, of course, it
needs a license plate. And then I would also determine the placement
for my buses front lights. Again, based on the fact that this light is actually
in a perspective, this one which is closer to
us would be bigger and the other which is further would
be considered smaller. So you should take
everything into perspective, not just the general shape. Okay. So before adding any details, I'm going to work on this
side a little bit as well, based on the fact that our boss should have
a door, obviously. I consider a door like
this for the boss. Okay. Now, I also want to create
a window for this door. And then for the door, I also consider handle. All of these shapes, all of these designs are
based on your own tastes. You can change any of
them that you like. Maybe for you, the door is on the other side and you
can't even see it. So I've considered some
more windows there, and then I go over
these parts to make the wheel parts even more visible and I want
to show them more. I'd be completing the
wheels at the same time. Now, because our wheel
has a volume as well, we should consider
it just like this. And then I consider a shape
for inside of the wheel. Then I'll do the same
thing for the rear wheel, considering a shape for it, getting it some volume, thickness, and so on. Then we'll complete the
inner part of our wheel. Okay. Now, for this upper part
of my bus for its roof, I would also consider
some shapes like this, which can be the
place for putting the suitcases and so on, or not. I just want to add
some more details and characteristics
to those bus. You can eliminate
it if you want. No, I also want to create an antenna on
the top of my bus, then we can also Create several smaller lights above
our main front lights. Okay. Now, based on these volumes and shapes
that I've created here, I'm just going to erase the extra lines and all
the guidelines I've had, and then I can move on to create some details into my work and making my main
lines even smoother. So there we go. I erase all these
extra lines like this. And here we go. And we're racing all
the extra lines. And if you get more
advanced into your work, you can even create
these kind of shapes without
perspective lines. But when you're
practicing and it's your first time or it's the
beginning of your work, you should definitely create
these perspective lines, so your work would be accurate. But as you more advanced, you can skip that part
if you want. Okay.
14. Complete Bus Drawing: Now let's start adding some more details to our work and making
it more complete. Now, first, I'm going
to make these lines and these corners smoother because we want our shape to be better and prettier
and more natural. You cannot see these sharp
corners in real life. I'm just going to
make these corners a little bit smoother
and more round. So it would look better. I also do the same
thing for the bumper. I'm using smoother
lines like this, working on the license plate. And then I want to
work on the lights. Well, the lights can
be in two layers. So we would actually
show our work better. And, you know, bus lights, as you know, are much bigger
comparing to car lights. Therefore, you have
to make them bigger. Even creating these
smaller lights as well, and I'm going to work on this other light on
the other side too. Again, I say, I'm using two lines because I want to
show that it has a thickness. It's coming out of
the bus, actually. And now it's time
for the windshield. Which I'm also going
to complete more. I can create the windshield in two parts like
what I'm doing here, or you can do it in one piece. So as I said, these are the details that you
can actually change and do it based on
your own designs. Also creating several lines in order to show that
this part is made of glass and it has a
reflection, just like that. I also work on this upper
part a little on the roof. Now it's time to work on the door and making this
more complete as well. Okay. You can actually, as I said, make these lines smoother. Here I've got a glass
window for the door. I add several lines to show that it has a reflection
and it's made of glass. I would do the same thing on
this set of windows here. In this part, I can add
several more details. Just some designs on our bus. You can add any kind of
design that you like. For example, you can even
have an advertisement, have an ad on the
side of your bus. I work on this handle
over here as well. Then I move on to
work on the wheels. Just like that. Going all around the wheels. I can even add several
details for my tire. And I'll do the same thing
for this other wheel, which is in the
back, a rear one. Now, I also shade the
inner part a little bit more because I want to show
that there is a depth here, and the wheels are actually
inside of the bus. And when I shade
this inner part, it would show this concept more. And then we can even
create two lines over here that we would show
our boss is on a surface, like on the ground
or road or anything. I can also consider some designs
for the front of my bus. So this would be a design for
the front part of the bus. And then I would erase all
these extra lines in the back. You can actually make this line lighter because it wouldn't
hurt for it to be there. It actually shows a corner
and the edge of your bus. But it would look
like a reflection if you just make it lighter. Okay. And I brush away, and our bus is complete. Good luck creating it.
15. Camper Basic Sketch: Hello, to No, my dear friends, and welcome to another of
our tutorial sessions. Now, in this session, we are going to create
a camper together, and we want to see
how we can have a camper in this perspective. Okay, so the first
thing that we need is a horizon line like this. And then we would determine our two
perspective points here. And now, based on the
volume that we want, we would actually
determine our lines. So I want my work to
start right over here. And then based on the volume
that I want to create, I'm going to draw
some lines out of the perspective lines
toward my line. Okay, now, based
on the fact that this would be the
side of my camper, I would consider a
shape like this for it. Okay. Now, for the front
part of the camper, I would also need to drag some lines from the perspective
point to this place. I'll continue this part a
little bit more because if I consider this part
the door of my camper, I should continue this
a little bit further. The car should be drag further. And then over here, I
would have my campers hood and then based on
the things that I want, I should consider this shape. I mean, it depends on the model and the design I want to use. Okay. And then I'll continue toward my perspective
point. Okay. No. According to the size of
the front of the vehicle, I can continue this line. So it depends on how much you want the front of
your vehicle to be seen, how big you want it
to be, and so on. And I would just
follow this line. Okay. Now, I would drag
this line upwards. This would be the
windshield of my camper. Or the windows. And I can do it as
much as I like. I can do it less or more. I can increase my sizes
or decrease them. Okay, now. There should be a volume going up above the camper,
the vehicle. So I just determine the
general shape for it, and then I'll follow its
dimensions like this. Okay. We would also separate the roof from
the rest of the vehicle. And then with a shape like this, we can totally separate this area and create the
door at the same time. Okay. This part is our windshield
window of our vehicle. This is the front wheel and
this would be the back wheel. I make sure that they
are on the same level. According to the front
wheel, I'll do that. Then after that, I'm going to determine some more
placements like the bumper of the camper, like this. Here we go. The placement of the lights. And then I would also determine the placement
of the vehicle's hood. Okay. I would also create the
rear mirror here almost in the middle of my windshield
looking like this. And, of course, we
need a steering wheel. So that's what we
should do next. And if I want, I can even have the
dashboard here. The design is up to you, so I'm just creating
it very simple. Maybe even bringing
the steering wheel a little bit more above, a little bit higher, so
we can see more of it. Then I would also determine
the placement of the seats. And then later, I want to
create the side mirror. And then maybe adding
some details to the door. Not too many details, just, you know, the basics. The detailing part
is left later. So this would be the door, the window of the door, and the lower part
with the handle. Okay. Now, let me just go over the
wheel parts one more time, making them a little bit
more complete before I start erasing the extra lines. Because as I said so
many times before, we need a volume for our
wheels, a thickness. So that's what we
should show here. Just like that, the
inner part going up again and moving
toward the back wheel. And I'll follow this
line toward the end. But we do not forget about
our rear wheel as well. We need to complete it as well. Here we go. H.
16. Complete Camper Drawing: And now I can also
create the rear bumper. And even in here, I can create another window for the back part of my
camper like this, I can even add some
curtains for it. So adding two curtains
or drops here. And then I would give some dimension
to my window as well. Okay, now it would be more obvious and it's showing better. Okay. Now, I can actually add some details to my
car, to my vehicle. For example, I can
add some lights or some glass parts
like this one. I'm adding these lines
in order to show that this part is made of glass
and it has a reflection. I can add several lines over
here too on the window. I can even have another window, smaller window here in
the front of my vehicle. Again, showing the texture, which is glass with
several lines. But as I told you, the
details are totally optional. You can do it in any
way that you want. Okay. Here we go. And because this
is an inner part, I'm just going to shade
it a little so you would know there
is a depth here. I'll do the same
thing for this side. And then in this part, I would add the license plate. Okay. Now it's time for me to erase all these extra
lines and guidelines. So in our previous works, we used to do just a
very general shaping, then erasing the extra lines and then adding too
many details to it. But in this work,
as you've seen, I've just developed my work and even detailed it
up to some levels. And then I used my
eraser on it to erase all the extra lines and
all the guidelines. So it depends on you, actually, which one to do. Choose the way which you
are more comfortable with. If you're not comfortable with doing what I did this time, you can erase step by step. Draw, erase, draw, erase, and get to the end. But if you're more comfortable, you can do what I did here, developing your work,
adding details. And then erase your extra lines. It also a little dependent on the shape that
you're creating. If it's a very complex shape, I advise you to do the
erasing step by step. What if it's a simple shape, you can just go ahead and develop it and
later use your eraser. Again, as I always said, if any of your main
lines got erased accidentally, don't
worry about it. You can always go back
and go over them again. Or almost done here. I'm just making sure
that in each part, I've got my extra lines erased. Here we go. Okay. Now that when you erase
all these extra lines, your work would actually
come to life, you know? It would show itself
much more better, and you can see
what you've done. Okay. Then brush it
off. Brush it off. Sorry for that. And then again, I'm going over the parts which
got erased or which need, you know, a little
bit more smoothing. And going round and round over the parts which
I want more details. You can create a round
back for your camper, or no, you can do it
like the back of a bus. That depends on
you, your design, your vehicle to do
it as you like. We would also work on the door. And we would separate
it from the part which actually gets
attached to the roof. Because this area is
made of glass, again, I can add some lines to
show the reflection. Sorry about that. And this
would be my side mirror. I'm going to consider a
shape for it like this. And I'm just shading
it to show that it's the back of the mirror,
not the front of it. And it's also another volume
separated from the door. They're not the same thing. So these are our lengths. We can give them some
dimensions, too, and we can use shapes
like this for the hood. Going up and bringing them down, making them softer,
smoother and rounder. Okay. So don't forget
about your seat. We can do it very lightly, especially the part which
is behind the door glass, and then even adding some light. So we can show there
is a seat there. Working on the rear mirror. Okay. You can also shade
the dashboard area. So you would actually
separate it from the steering wheel and the
other parts in the front. Don't forget about this slide. We shouldn't do that. And based on our
general principles and our general basics, you can create
whatever you like. The basics are the same. Just the details are different. So don't be afraid and
try your imagination, try to make it work. So this is our beautiful camper. I hope you've enjoyed
watching this video, and you have a good
luck creating it.
17. Bulldozer Basic Sketch: Hello to all of my dear friends, and welcome to another one
of our tutorial sessions. Now, in this session, we are going to create
a bulldozer together, and we want to see
how it's done. Okay, bulldozer is
a different one. But the basics are the same. So first of all, I'm going
to create the horizon line. And then I would
consider two points one at each end in order to
have my perspective points. Then I'd be starting with very simple shapes in order
to create my bulldozer. First of all, I'd be
determining a vertical line and then I would drag some lines through the
top and the bottom of it. Then I would do this
from this other side as well from the
beginning to the end. If you want, you can even
bring it higher or lower. I decided to be here. I wanted to be in this
size and this height, and I want to have it this way. Your sizes could be
different from mine. Now, I would also determine whatever volume I want from
the other side as well. I attach my lines together, and connect them, and then I would have a bigger
shape behind my smaller one. You need to have a
bigger shape behind it. I would drag these lines back
to the perspective point. And then I would determine
this shape as well. The upper part should
be dealt with as well. So I'd be dragging this line out from this
side of my perspective. So I would know where my
line should end right here. Continue the line. Then from the other side, I'll do the same thing. Okay. Here we go. I would be separating
this shape here. And as you can see, I'm just getting
the general shapes right now, nothing too detailed. If you like, you can actually increase the height of
your work or decrease it before you enter
the detailing phase. For example, here, I've increased the height
a little bit more. So you can change it right before you want to finish
your simple shapes. Okay. Okay. So until your shape
is not complete yet, you can do these
kind of changes. So that would be the part
where our guy would be seated, and this would be the front
part of our bulldozer, which we can actually
use to move stuff like dirt or even
destroy something. So whatever a bulldozer
can do. Okay. I'd be determining
this shape over here based on the volume
we've already have. Don't forget to take these
into perspective as well. And because we want to show that this part also has
a volume and a thickness, I add a semicircle over
here so I can show. It has a depth. It has some volume, and it's not just the surface. So we should consider a shape like this
inside of our work, which can actually
move the dirt. Okay. Now I want to work
on the wheels. Just like that, I'd be drawing these lines and then
according to my shapes, I would continue these lines. Here we go. In this part, I can actually
consider these lines according to this
perspective point or in order to not deform this shape because it's
just a cube like volume. I can consider my main
lines according to that and then add
other lines by myself. For now, I'm considering
the lines straight, but it should have a
little bit more sideways. I mean, my lines should
have a little bit more steep and they should
come sideways down. So I would change the shape
of my lines like this. This would be the
place of the wheels. Okay. I would also want to apply the lights in
the front very generally. Don't forget to put
them in perspective, so I'm doing good with a line. Obviously the light
which is closer to us is bigger and the other one which is further from us is smaller. Okay, now that I'm done
with the basic shapes, I'm going to erase all these
extra lines and guidelines, and then I can complete my work better and more
and add some details. You see, as I said, for example, this shape is a little bit
more complex than our camper, so I prefer to erase these extra lines first before
I get to the detailing. And we should also consider
the fact that which of your objects and
shapes are more in front when you want
to erase these lines. For example, this
is more in front, so the lines of the shapes behind it should
definitely be erased. This is, for example, more in the back compared
to all other parts, this extra lines should
get eliminated as well. This part is also more in front comparing to the
rest of the vehicle. So we cannot see the parts
which are behind each other. Keep that in mind while you are going to erase
these extra lines. Okay. And then for making your work
even better and prettier, you can even move
your lines a little. So it means that if I've
created a line over here, it's not necessary that I would definitely
only follow that. We can change it. We
can change our designs. We can shape them
in another way. So if I say, you should create this line
exactly over here, now, that depends on you, your own design, and
what you want to create. Just giving you the
basic structures here. That's it. Okay.
18. Adding Details to Bulldozer: Now I'm just going to
work on each part, making them more
visible and prominent. And then I would
add the details. I'd be starting from the top in order to
add the details there. Over here, we obviously
need a window, a glass, a windshield, maybe. As you can see,
I'm just actually replacing the lines
a little as well. I'm also making my edges
and corners more round, and I would have a smoother
shape in a better position. So I need to have this inner lines for
the class like this. And then I can consider
another shape like this for my windshield
and for this glass. Several lines in order
to show the reflection that you would know this
part is made of glass. Then I'd be considering a door for the side
of our vehicle. Should have an entrance. Again, the top part of
it is made of glass, which we can show with
several lines on it. We can actually separate
and divide this area into two parts and even creating a
smaller glass in this area. See, I'm just dividing
this area into two parts. You can add any other detail that you like into your work. So I'm doing my version. You should do yours. I would also consider this area above the wheels for the
back of my bulldozer. Then I attach it
to the door side. Like this very easily. Then I would also complete
the lower part of the door. I would consider a handle
for the door, obviously, and creating the lines on the windows to show that
they are made out of glass. Okay. And now it's time to work on this upper
part above the wheels. Now, the wheels on a bulldozer
have some kind of railing. They're in a different
shape, you can say. This is the upper part for it, which I'm creating right now. This is the front
of our bulldozer. And I would also create
this shape here. This is kind of like an exhaust, which comes out of the hood and some smoke
would be coming out of it. So basically, we can say the
exhaust is in the front. Now I would like to
complete the lights. I want the lights to
also have a volume, a light maybe above them, and I'll do the same thing for this other light Okay. As you can see, our lights
are inside of a shell. And now I can even add some
more details to its hood. Right over here. Here we go. I'm just considering
a compartment here. Looks like a vent
or even a radiator. You can do anything
that you like. And then this moving
part should be attached to the main
part of the vehicle. So I'm using a shape like this in order to show
that the moving part of the bulldozer is attached
to its body into its cabin. I also add a little
bit of details to it. I don't like to
leave it too raw. Then I create a curve here. Going up, got my semicircle, I go all the way
toward the other side. Then I would consider several sharp parts here because bulldozers actually have
these some sharp metal parts right at the bottom. And I would also have to
apply a little bit of space between each one
of these sharp objects. And there you go. Our bulldozer is
getting completed. Just remember, as we move
toward the other side, our objects should
become smaller and shorter because they're
going into perspective. But we consider their volume and dimension in
each one of them, so that cannot be forgotten. Be careful. Here we go. We're done with the moving
part of our bulldozer almost. Now, in this area, again, because we want to
show that we have a depth here and it's
not a flat surface. From the other side, we can
also create a similar shape, something like a semicircle, we can show there
is an inside to it. Then we can even add some dirt inside of this
part of the bulldozer, so we can show that it's moving something and as I
said, it has a depth. So you would know that. It's not a flat surface. Okay. Now, this is the part, which is actually moving the bulldozer itself,
the wheels area. So we should work
on this as well. In these parts, first, I'm going to create
several lines like this so that we can show this part is spinning and
moving like a treadmill. It exactly looks Anca. Treadmill. Moving on rails. We create parallel lines
in groups of two next to each other with a
specific space between them. And then over here, we would be completing
the wheels area. I'm going to use several circles and different sizes. They're not the same and I'm just applying
them in order to show there would be more wheels here
completing the wheels. These are the wheels
for our bulldozer. You can use the same principles, the same basics in order to create any other
vehicle that you like. As I said, the
basics are the same. The only thing different
is your imagination, your design, and your details. That's about it. Here we go.
19. Complete Bulldozer Drawing: Now I would like to finalize my details and adding everything that's needed
for the final outcome. And obviously, I would erase the extra lines at end again, so don't worry about
them right now. Just think about your vision, how you want to bring it to life in your paintings
or drawings. Okay. I would also create a shape for here as well for the
back and the side. This is basically the
engine of our bulldozer, I think, that would be
the place of the engine. And here it goes. Again, with lines around corner. I don't want too many
sharp corners here. Because that would just
make it look not good. Trust me. Okay. Here
goes our little dozer. All right. Something that
you shouldn't forget is that our moving part
should be attached to the body of the vehicle with
two handles and two sticks. I would have to create
it on the other side, but it should be just thinner because it's on the other side and it's been on perspective. I can also create a
part of the wheels on the other side because as
we have it on this side, we have it on the other side. So I'm just going to create
a very small part of it. We can see it completely
because it's behind it. I'm just shading it, so I can emphasize on the fact that
it's on the other side. Now it's time for me to
erase all these extra lines. I would also erase these parts, which would get behind the
objects I've created now. Any other extra lines here? They should be erased. Now, we've got empty spaces
between these lines, so make sure you'd create them. Okay, brush it off. Brush it all off. And at this part remained. Again, I brush it off. And now maybe I can go
over some lines one more time in order to make sure that they're not
erased and in order to, you know, make them
even show more. We just want to, you know, emphasize on them a bit, especially on the parts, which you have two lines
very close to each other. You see in these parts, we have a window inside of a part or another square rectangle
inside of another one. So I'm just bolding these lines so they
would show better. Here we go. That's
almost about it. This is the inner part of our moving part
of the bulldozer. Even in this bottom part, I can create a shape like
this so that these dirt is maybe soil or anything would be shown better and we would
actually show that. Again, it's a volume. But again, I say, all
of these are optional. They all depend on your
own personal choices, your own personal
design and creativity. You don't have to do
it exactly as I did, but the basics are
pretty much the same. Here we go. Okay. In order to make it even
a bit more prettier, I create two lines for that part and making this
more complete as well. You can even go
over these lines. The part which I said
looks like a treadmill. You can go over them
making them a bit more noticeable and
bolder. Here we go. And we're almost done with it. This was a tutorial
of a bulldozer. I hope you've enjoyed
it and you can create it with your
own specific design. Good luck, my friends.