Pencil Drawing Vehicles with Perspective | Amelie Braun | Skillshare

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Pencil Drawing Vehicles with Perspective

teacher avatar Amelie Braun, Artist & Cartoonist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:05

    • 2.

      Introduction to One-Point Perspective

      5:32

    • 3.

      Understanding Two-Point Perspective

      7:47

    • 4.

      Airplane Basic Sketch

      5:57

    • 5.

      Complete Airplane Drawing

      9:37

    • 6.

      Car Basic Sketch

      13:01

    • 7.

      Complete Car Drawing

      10:10

    • 8.

      Motorcycle Basic Sketch

      12:46

    • 9.

      Complete Motorcycle Drawing

      11:24

    • 10.

      Ship Basic Sketch

      15:56

    • 11.

      Adding Details to Ship

      13:20

    • 12.

      Complete Ship Drawing

      13:25

    • 13.

      Bus Basic Sketch

      9:33

    • 14.

      Complete Bus Drawing

      6:46

    • 15.

      Camper Basic Sketch

      8:39

    • 16.

      Complete Camper Drawing

      9:29

    • 17.

      Bulldozer Basic Sketch

      10:48

    • 18.

      Adding Details to Bulldozer

      11:04

    • 19.

      Complete Bulldozer Drawing

      7:09

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About This Class

Learning perspective is one of the most essential skills for every artist, no matter what style or subject you choose to draw. Without perspective, drawings often look flat and lifeless. With perspective, however, your sketches gain depth, dimension, and a realistic sense of space. In this class, we’ll focus on using perspective to bring vehicles to life — all with the simplicity of a pencil, eraser, and brush.

We’ll begin with the basics, starting with one-point perspective. I’ll explain the principles in a clear and easy-to-understand way, then guide you through drawing an airplane. This first project will show you how powerful perspective can be: just a few guiding lines can turn a flat shape into a dynamic and believable drawing.

Next, we’ll dive into two-point perspective, which is essential for drawing more complex and realistic vehicles. Step by step, you’ll learn how to apply this technique by sketching a wide range of vehicles:

  • A car

  • A motorcycle

  • A ship

  • A bus

  • A camper

  • A bulldozer

Each lesson is designed so you can easily follow along and practice with me. You won’t just memorize rules — you’ll actually see how perspective works in real situations and how it can make your vehicle drawings look accurate and exciting.

Throughout the class, I’ll also share tips and tricks to help you avoid common mistakes beginners make with perspective. You’ll learn how to keep proportions correct, how to control angles, and how to make your sketches look solid and consistent.

This class is perfect for beginners who want to build strong drawing foundations, but it’s also helpful for intermediate artists looking to sharpen their skills and apply perspective more effectively. If you love vehicles, illustration, or concept art, these lessons will give you the tools to take your work to the next level.

Join me in this class and discover how perspective can transform your vehicle drawings. With practice, you’ll gain not only technical skills but also the confidence to approach any subject with perspective in mind.

What will students learn in this class?

  • How to use one-point perspective

  • How to use two-point perspective

  • How to draw different vehicles step by step

  • How to make pencil sketches look realistic

Requirements / Materials:
Mechanical pencil, mechanical eraser, brush, paper

Who is this class for?

  • Beginners who want to learn vehicle drawing with perspective

  • Artists looking to improve one-point and two-point perspective

  • Hobbyists and illustrators who want to create more realistic sketches

Meet Your Teacher

Teacher Profile Image

Amelie Braun

Artist & Cartoonist

Teacher

Hello, I'm Amelie.

I started drawing with a pencil when I was sixteen, initially focusing on pencil drawing classes. During these early years, I developed a strong foundation in portrait drawing, figure drawing, and facial features design. I also honed my skills in working with colored pencils, ink pens, and watercolors. These diverse experiences have given me a comprehensive understanding of various techniques and styles.

As my interest grew, I discovered a passion for character design and animation, which led me to pursue professional character design classes. My university education in the field of animation further deepened my expertise. At the age of twenty-four, I began teaching character drawing with a pencil, combining my knowledge of traditional drawing techniques... See full profile

Level: All Levels

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Transcripts

1. Introduction: You've ever wanted to bring your drawings to life with depth and realism, mastering perspective is the key. Perspective allows you to transform flat sketches into dynamic, three dimensional artworks that feel real and engaging. And in this course, I'll guide you step by step on how to use perspective to draw a wide variety of vehicles with confidence. We'll begin with the essentials, one point and two point perspective. First, I'll show you how one point perspective works by drawing an airplane from scratch. You'll see how simple guidelines can suddenly give your artwork dimensions and a true sense of space. From there, we'll move into two point perspective and dive deeper into vehicle drawing. Together, we'll draw cars, motorcycles, ships, buses, campers, and even a bulldozer, all using clear and practical perspective techniques. Each example is designed to help you not only understand the theory, but also apply it directly to your sketches. By the end of this course, you'll be able to sketch vehicles that look dynamic, proportional, and full of life skills you can use for illustration, concept art or just take your drawing hobby to the next level. For the tools will keep it simple and accessible. All you need is a mechanical pencil, a mechanical eraser, and a brush. I hope this course will be useful for you. 2. Introduction to One-Point Perspective: Hello to all of my dear friends, and welcome to another of our tutorial courses. Now, in this course, we are going to use some things like vehicles, motorcycles, helicopters, ships, and we're going to create all of these. But before that, you should know two things, one point perspective and two point perspectives. Okay? For creating each one of these things, we need to know that we are either going to create these things from the front view. It means we are only going to see one dimension of them, or we are going to put them in a three phases view and we see two sides of them. If you're going to create them in the front view, it's better to use one point perspective. And let's see how we can use our one point perspective. First, we've got to create a horizontal line as our horizon line. And then we determine a point right in the middle of this line. Then after that, we create some lines coming out of this point in order for us to create our actually think. Okay. It also depends where we want to create these things, and that's how we use these points and lines. So I'm just going to create several lines in different directions. And then, for example, if I want to create my shape over here, I started over here. It's easier this way. Because I want it to be very simple and it's the beginning of our work. I'm always just going to create a cube here. Now, in order to create this cube, first, I start with my primary lines. I want my cube to be in this position right over here. So I'll create it like this. And then in order to get the rest of it, I'm going to bring some lines out of the main point toward my cube. And then depending on how much of cube I want to see and how much volume I want to give it, I create a line like this. If I want, I can reduce or increase this line. I mean, making my cube bigger or smaller with more width or with less. Okay, now I want to create another cube in this position this time. Just like that. And then in order to get my cube in the right shape, again, I bring some lines out from my main point, my perspective point toward the corners of my square in order to shape the cube. As you can see, I continue these lines until the part that I want them to be until the size that I want for my cube. And then I connect them together, and I'll have my cube. Okay, as you can see, in one point perspective, we have one side completely, and then we give it a little bit of dimension and we drag it toward the perspective. You can create these shapes in any part that you like. For example, I'm going to make another one over here as well. I'm just going to create one more for you. So you know where you can have it. And as I said before, you can even have any size that you want for your cube, smaller, bigger, longer, shorter, and so on. I continue these lines toward my perspective point, and then I determine the size of my cube, and I'll complete it with connecting these lines together. Just like that. Here we go. As you can see, the dimension of my work is now showing, and the volume of it would be completed. So this is the one point perspective that you had to learn. Now we are going to move on to a two point perspective. 3. Understanding Two-Point Perspective: All right. Hello again, and welcome to our next episode. Now I want to work on the two point perspective. Now, in order to create two point perspective, again, we need a horizon line. Like this. And then this time, we need two perspective points because in two point perspective, we are actually going to see our work in two dimensions. It means that we are going to have our shape in a three phases view, and it doesn't matter what shape it is. So I'm just going to drag some lines out of this perspective point on the left. And then I drag some lines out from this right point as well. And then based on what place I want my shape to be, I can start my work. So now I'm deciding where I want my shape to be. For example, I want to create one over here. As I said before, we are going to have our work in a three phases view this time. First of all, I'm going to create a line like this. Then according to our lines, we are going to attach these lines to our perspective points. I'll do the same thing from the bottom of this line as well toward one of my perspective points. As you can see, just as easy as that, one side of our work is now showing and completed. Again, depending on the size and the volume of our shape, we can change it. Then we are going to do the same thing toward the other perspective point just like that. Then again, according to the size that you like, you should determine this side as well. Then again, from this line, we go toward our perspective point on the other side like this. And then from the right side, I'm going to drag a line and draw a line toward my left point. See? This way my lines go in opposite direction, and they cut each other in the middle. And this way I can have a complete volume. Okay. Now, for example, I want to have another shape over here. Let's see how we can do that. Again, it's basically the same. First, I create a vertical line, which would be my main line here. Then from the top and the bottom of the line, we draw lines toward our perspective points. We'll do this for both sides. First, I'll determine this side. And also, depending on the fact that our shape is below our horizon line, on the horizon line or above it, we can actually have one of the dimensions, one of the extra sides. For example, here we can see the top side of our work because we've actually drew it below our horizontal line. If we want to create our shape on the horizon line or very close to it, we would only see two sides of our work. If we create our cube here above the horizon line, we can see the bottom surface of it. Don't worry, I'm going to create it later too, and you'll see it. Now again, from the top and the bottom of my work, I should drag lines toward the other perspective point. And I can complete my work whenever and wherever I want. Now it's time for the one which is above this. For example, I consider it here. Then again, from the top and the bottom of this line, I drag lines and I draw lines toward my perspective points on both sides. Don't forget that. I'll just do it for both sides. Then I'm going to determine the size of my cube as much as I want, just like that. I'll do the same thing on this side as well. And now for the bottom surface, again, I have to create the cross lines. It means from the right line, I'm going toward the left perspective and from the left side, I'm going to the right perspective point. And here, this square over here is the bottom surface of our cube. You see? I'm just shading it so you'd see better. Okay. So Okay. If it's above it like this, if it's on it like this and if it's below it, it would look like this. This is two points perspective, and it's for when we want our shape to be in a three pass view, and we can definitely see two sides and maybe one extra side as well. Now, in the continuous of the course, I'm going to work with different things. So you'd see them in the perspective as well, and then you learn how you can use the basic things in order to create those shapes. 4. Airplane Basic Sketch: Hello, Toa, my dear friends, and welcome to another session of my tutorials. Okay, in this session, we are going to use perspective in order to create a helicopter. And we want to see how we can do this. All right. First, we'll determine the part where we want to draw our helicopter, and then based on our perspective and our placement, we are going to create some lines and drag some lines in order to get our shape correctly in the right place and in the right direction. Okay, now, based on the direction of our lines, we are going to determine the main parts of our object of our helicopter. So first of all, we're going to create a very general shape for our work. Again, I say, according to the sizes that we want to use and according to our perspective. See? I'm using my lines to make this shape. If you want, you can have your work smaller or bigger, so it totally depends on you and how you want it to be. Okay. So basically, in this step, we're just considering general shapes for our work. Okay. We also consider a Kevin for it. And it's not much of a helicopter. It's more, you know, like a plane, private plane. So as you can see, as we move toward our perspective point, my work would, you know, get just narrower and it would be smaller. And as we move further from the point, it would get bigger and thicker because as I said, we're putting it in a perspective. So we would just consider the ending parts with general shapes as well. And we need some blights for the front part as well. So we can have a private plane. So these would be the blades which would be spinning and letting us move forward. So we shouldn't forget about them, obviously. Here we go. All right. Now I want to work on the wheels as well and determine the placement of the wheels. Maybe it's landing or something. I just want to give you the whole shape. So if you want to create it in any position, you would be able to do that. As I told you, in this step, we're just creating general shapes for each part. And then in the next step, we would be adding a little bit more details. Okay. Now, as you can see, we've created all the general shapes, and now we can easily erase our guidelines and our extra lines, so we can move on with the rest of our work. So all I'm doing right now is erasing these extra guidelines. You don't want your work to be messy. The neater it would be, the better the outcome will be. Okay. So step by step, we create some lines and we erase some extra lines. If you do it like this, you would not get confused and your work would actually show itself much more better. All right. Brush it off. Okay. 5. Complete Airplane Drawing: Okay. Now I'm going to start from the ending part of the plane in order to add some more details. And then later, obviously, we can make them more complete. So I'm starting right here from the back of our plane, the very ending part of it. As you can see, because we want our work to have dimension. We are creating maybe two layers for our volumes in order to show that it has a thickness and it has a dimension. And then if the lions would need any fixing, we would fix them. Okay. Here we get to the cabin pilot cabin. And again, because we want to determine these parts, obviously, we need a door for the cabin. Put a little window on it as well. So there goes the cabins door. They also determine a handle for it. And obviously, the next thing to do is to create a seat. And a windshield for the airplane. So we can, you know, in order to instead of actually creating the seat, we can create some lines like this in order to show the reflection of the windshield of our plane. Now, here we want to show that our blades are moving. Therefore, we create a circle right all around our blades because we want to show that these blades are moving very fast that you may look you may see that they are still. They're not. They're moving too fast. Okay, I'm going to make these blades a little bit more complicated. I give them the details they need. We can use some lines for the top part of the blades, and then I'll work on the other ones, making them more complete just like that. As we get to the central circle, we would be making the blades thinner and as we come out of the central area, the blades would be thicker and wider as you can see. We create the same lines for the blades as well. Now we can use several lines in this circle again for emphasizing the fact that these blades are spinning so fast. So they are just leaving traces in the air. You can even create several lines next to the blades. And then we can move on and work on the rest of our planes. Okay. I'm going to work on the wings. Now, in these parts, the lines would be thinner and we can add any detail, any design that we like into our work. Now I'm going to do this other wing exactly the same way. As it passes through here, the angle would be sharper. Here we go. And here it is. Some designs, and the wing is almost complete. All right. Now, we can even add some more details, maybe final details to our work, maybe even some shadings in some areas. Then after that, we would erase the extra lines for the very last time and our work would be ready. Do not forget about the wheels. We have to complete them as well. They are necessary for landing, you know. So we should be completing them. Also, the other wheel on the other side, we do not see this wheel completely, but we can complete it as much as we can. Alright. Working on the circle just a bit more. And As I told you, you can show the spinning just like that and you can even make some parts of it darker. You would emphasize on this fact even more. Then I'll take my edited eraser and I erase all the extra lines I've still got. They're not too much, but you can easily erase them. And wherever you see lines that they shouldn't be there, use your eraser and eliminate them very easily. So this would almost be the end of our work. You just have to do this, brush it away, and your work would be ready. Sure. Okay. Rushing in a boy. And just a tad of design here and there. But the basis of our work is complete. This is a very cute and interesting private plane that we've created over here and good luck creating it yourself. 6. Car Basic Sketch: Hello to all of my dear friends. Welcome to another one of my tutorial sessions. Now, in the sessions, we are going to create a car together, and we want to see how we can actually use perspective in order to create our car with volume. Okay. So we want to create our car in a three phases view. Therefore, we should have to use two point perspective. Two points on one line. Then I'm just going to create several lines and drag several lines, dragging them out of my perspective points. Then I'll do the exact same thing from this other line. Now, based on the fact that where we want to have our car and in what position exactly, we're going to use these lines. I want to see the side of the car less and the front side of the car more. Let's start. I'm just going to start from a part that I want to create. There is no necessity to start from here, but I'm just going to start it from here. You can change the position of your car as well. So be careful. And it depends on you totally that on which side you want to have it, on which position you want to have it and so on. All right. First of all, I'm just going to create a very primary shape for my car. Very simple and primary shape for the car. With the angles that we have, we're going to create a general shape for it. Yeah. This would be the top part of our car. I've just created a shape for the top part of our car, and now for the bottom part, again, according to these lines, we are going to create shapes, again, according to our lines and the sizes that we want. For the front, it's going to be a rectangle and here, it's just the shape. We should create these lines in the same direction of the lines that are coming out of our perspective points. Pay attention to that as well. We're actually getting help from the lines that we've already created. Now, as you can see, we've created a very general shape with the help of our perspective lines. Now, because I don't want my work to be too obscure and it would not get puzzling, I'm just going to erase all these extra lines so I can work on its details more. Ereka, I'm just using my to eraser in order to erase. All these lines which were related to our perspective. Because as I said, if you don't do that, your work might just get a little bit puzzling. You might be confused with the main lines and extra lines. Those lines were only for you in order to help you and guide you through it. But now that we've got the general shape, we can easily erase these extra lines here. I brush it away and let's see what we got. You might lose some parts of your main lines as well. You can redo them. Don't worry. Now we want to complete our shape. I'm just going to over these parts again. I'm just going to go over these parts again. This is actually the glass part of my car, the windshield and the side windows. I've just completed the inner part as well. Now, of course, a car needs wheels, I'm going to create wheels for you here. In here, we need two wheels, one in front, and obviously one in the back. So I create one circle and another smaller circle inside of it in order to add some volume to it, just like. Now, because we want to create a second wheel and it's actually smaller than our first one, we've got to create some lines to again, help us. Based on these guidelines and helpful lines, we're going to create our second wheel, which is obviously smaller and then we complete the volume of the wheel like this. Again, as I said, we are going to create more of general shapes and simpler shapes right now and then in next steps, we can add details to our car. And we can actually transform them from simpler shapes to more complex ones. This is the bumper for my car, and then the side mirrors. Again, I'm just generally considering them, the placement of them, the shape of them. This would be the steering wheel. Which I create like this. Now I want to determine even more parts. For example, this would be the license of the car. Then I would have the front lights. Another front line on this side. As you can see, we are just moving step by step, don't worry. Obviously, our car needs seats. I'm just going to create some seats here. A generally, just consider a general shape for the placement of the seats in front and in the back. And Then I'm actually going to work on different details and more details for it. As you can see, I'm working on some shapes, making them softer, smoother and better. All right. Don't forget about the back of your car. You also need some details as well, like the back bumper, and the lights in the back as well. And then I even complete the wheels area a bit more dragging this out and all the way to the front wheel. And at the same time, I also determine the shape of the car's door. It also depends on the shape on the model of the car that you want to create. Obviously, this is no Ferrari. So it also depends on what model and what kind of car you want to create. And based on that, you're going to complete your model. I also work on the side window for the back. This would be the door's handle for the front seat. Then I also complete this side mirror more details. Then I work on the hood of the car. Just like that. I determine these lines for the hood on the sides and on top. And as you can see, it kind of looks more and more like a real car a good volume. And then I also have to complete the seats a little bit more Obviously. Just like that. 7. Complete Car Drawing: All right. Now, I want to work on the wheels and tires a bit more. As you know, you can clearly separate the tires, other parts of the wheel, and you can show it in your work. This would be the part attached to the bumper. And here it is. Looking this way. And then I want to work on this inner part of the wheel a little bit more in the front. I did it on the back. I should do it in the front as well. Here we go. Then in the last part, we are going to actually add every detail that we can. But before that, I have to use my the eraser again in order to erase all these extra lines. Again, as you can see, it still have some guidelines like the guidelines I created for the wheels, and I also have some extra lines which were for my general shapes, and now they need to go. This way, my work would be cleaner and better, of course. All right. Let's see how it goes. Again, I say, even if during this step just mistakenly you've erased some of your main lines, don't worry. You can always redo them and go over them to make them pop more. All right. Now, in the last step, we're going to complete every detail that we can add to our car. Like going over this frame of the windshield needs to be separated, as you can see. I would go like this. And then after that with creating some lines over here, I'm kind of showing the reflection of the light on the windshield. And that's why I'm going to create the inside of the car very lightly because again, as I said, we want to show that the windshield is having light reflection, so we cannot see the insides too much. We just want to show that there is an inside to this car, but we don't want to emphasize on it. I would also want to work on the side mirror on that side as well. Just like that. Here we go. A little bit more on the steering wheel. Some details may be for it. Then I come back to the hood sides of it. The lines for the front part of our car. Then I also want to add some more details to the front lines and make them more complete. I also create several lines over here again to show the light reflection. I show there are some lights coming out of them. Then I'll do the same thing for the next slide on the other side. Completing the bumper a little, going over some lines, making sure everything is in place, maybe even adding several lines. Of course, the license plate. And we can even add any detail that we want. We can actually personalize this car, it would be only ours with the details that we add to them. We're also going to create several lines like this like hatches. We can show that this is the outer part of our tire and our wheel and it would show itself even more. Okay. Then we ch the inner part of this car above the wheels as well. Again, in order to show that there is a difference here, there's a depth above the wheel. Just like that, then I'll continue and I'll do the same thing for the rear wheels as well. The process is the same. I work on the outer part of the wheel. Hatchet and also this area above the wheel to show that there is a depth here. In this way, you can show the volume of your car and your wheels even better. Working on the door, going up all the way, determining the side window a little bit more. And just like that, we'd be completing the door. All right. Here we go. Let me just again, eras any extra lines I've got in my work. So it would show itself much more better. So the final details are done. Now, we can even show where our car is. And in order to show that better, we can even add something underneath our car. You can just determine a volume, a shape like it's in a parking lot, it's on a road. So you can actually show where your car is. Also adding some shades right here on this surface. So we can say the car is on top of it. This part is optional. You can do it or not. You just have to show that our car is on a surface. The road, as I said, or a parking lot or anything. Form. 8. Motorcycle Basic Sketch: Hello, ola, my dear friends. Welcome to another of our tutorial classes. And in this session, we are going to create a motorcycle together based on perspective. Alright. Now, because we are going to have a shape over here, and I'm almost going to create a big, relatively big. We're going to consider an angle from a perspective. And then because we want to have the lines in a correct position, we'll continue the lines. So first of all, I'm going to have my horizon line and two points, one at each end, two perspective points. And then based on the fact that where the position of our shape is, we're going to continue these lines. See? I'm just adding several lines for now, and then I can add more to them, so don't worry. Just creating different lines in different directions, just like that. Now. Because we're going to create a motorcycle and this side is smaller and the other side is bigger and should be seen more. Now, based on our angle, we start choosing our lines and applying them. As I said, the left side would be seen less. All right. I also continue this line. That would be the front of the motorcycle. This would be the side of it. I'll continue it up to here, making this one a little bit longer. Now, see, based on these lines, you just create the general shape at first and wherever we need, we add some lines. Because as I said, we just want to get the general direction, general shape, and angle for our work. Inside of this big shape, we're going to consider our motorcycle. Therefore, we do not need all these extra lines. We just wanted to get a general view on the size of our work and our visual mistake, visual error would be reduced to minimum. Now I'm going to create my actual shape inside of this bigger shape we've got here. So I'll start from this top part of the work. And then I start working on the shape of my motorcycle Okay. It's going to be a good one. As you can clearly see, we are using very, very simple shapes, simple forms, lines just in order to complete our work for now. All right. Now I'm just going to determine the parts where my work is getting interrupted and crossed over because I don't want the work to be too busy and I don't want your eyes to get confused between all these lines. After we've completed the simple shapes of the motorcycle up to some level, you can actually start erasing the beginning lines, the primary lines and the guidelines, your eyes would not get mistaken. So one wheel here and another one in the back. I'm just creating this circle a little bit further because the back wheel, the rear wheel is mostly inside of the motorcycle and we can only see a little part of it on the bottom. I've just created a complete circle so I would not create a deformed shape. But this is the only part we need on the bottom. And now I've created enough lines and shapes for the beginning of my work. Therefore, I'm going to use my eraser to create to erase all these extra lines and guidelines I've already had here. All the guidelines are going to go. Okay. Obviously, in continuous of our work, we are going to erase more of the lines. But for now, the primary and the guidelines would just do fine. Here we go. After we've added more details, we can also erase some more lines. Okay. Just remember to create your primary lines very faded and lightly. When you erase them, they won't leave a trace. Okay. I brushed them away, and now I'm going to use mated. And now that my work is, you know, more showing and meter, less busy. I'm just going to add some details, determining more angles and completing my shapes a little bit more. I'll complete the wheel area. Yeah. Because we're looking at the wheel at an angle. I'm going to actually create this part, which separates the tire from the rest of the wheel. So I'm going to create that as well. Now that our main shape is determined, now we are going to step into the details a little bit. But still, step by step, not all at once. Let's consider several details. First, for the handles of the motorcycle and it's mirrors. First, I'm just going to determine and separate this area, giving them the angles that I want. So I'm going to make the angles a little bit more sharper. Then I'll separate this area from my whole shape like this. We are separated the upper shape from the lower one. Then on this upper shape, I create the main handles for my motorcycles. And then I would also get to consider the side mirror for this side. And we cannot see the side mirror on the other side too much because based on the angle that we are looking at the motorcycle, we cannot see the other mirror that much. And the same thing for this other handle of the bike because they are further from us and we cannot see them too much because they're also behind some parts of the motorcycle. Okay. I also consider a shape like this for the backup my motorcycle. Then again, I say, it depends on the motorcycle that you want to create. Depends on the model. For example, maybe it's even scooter or a motorcycle or any different kind of motorcycle that you like. So based on that, you should add your details. I work on this inner part, completing it. Then I also create a shape, a curve over here in order to show that my wheel has actually gone into this part and it's now operating below this place. Now. According to the shape of our motorcycle, we are completing these parts. Again, I say maybe it would be different from your motorcycle. That depends on you. We also create this part coming over at the front wheel. Again, I can get more complete. Just a very simple cute motorcycle. Now, again, let me revise. First of all, it just came and created a very general simple shape and then later based on the model that we are working on, we've changed it and we worked on its details a bit. Just like that, step by step, we're going to add details to our work. 9. Complete Motorcycle Drawing: Now I'm going to step into the final section, the final phase, and finalizing my shapes and the details that I want. Obviously, as I told you before, first, I've got to erase all these extra lines on my motorcycle, and then I can step into the final phase, which is finalizing the details, even adding more, shaping the ones that we have better and more. So before we do all that, we need an erasing phase erasing all these extra lines we've got here. All the ones that we don't need. Now I'm going to start from the top of my mirror, which would be the toughest part of mor cycle. I start from the top part in order to add even more volume to our work and add more details to our work as well. So adding a thickness for the mirrors a nice touch. Then I'll continue complating, detailing the side mirror. Then some more shapes here. And in this phase, we are actually going to make the shapes and forms much more smoother and we only use angular shapes in the parts that we have to have them. But we try to create and transform the rest of our shapes into very smoother ones. Just like that. This is also the front light of my motorcycle, which I've determined now in the final phase. These two, by the way, below the handles are the brakes for the motorcycle. Don't forget about the other side as well. You see them a little, but I still see them, so don't forget about them. Okay. Then in here, we completed this shape as well. Again, I say, try to turn it more like a smooth shape. Try to eliminate the sharp angles or we used to have them. We would try to create a smoother lines. This way, it would look much more natural. Because if it has too many sharp angles, it looks kind of cartoony or, you know, not really good. And again, don't worry. We've got some extra lines here as well, but we're going to erase them at the end after we've added all the details that we wanted. Okay. Now, the ring tire and the whole wheel. This is basically the mechanism for the wheel. So I'll add it, and then I'll separate the inner part of the wheel from the outer part. We can even add way more details to our wheels like this one. Or we can just leave it be. Basically, again, your choice. Then we'll create some soft lines over here. Now I move on to the middle part and a little toward the back. This is the place for your feet. Then I use again smooth lines for these parts as well. In this part, I'll do the same. I consider the rear wheel like this rear tire. Es. Here we go. I can add some more details like this and don't forget about the rear light. Then I'll continue this all the way up to create the seat for our motorcycle. Here goes the seat. And here we have it. Of course, the back of the seat is also needed. I'll just complete it. All right. Now it's time for me to erase all these guidelines and extra lines I've got in each part. So you could clearly see the final work and the final outcome. Should do the same thing as well, so don't forget that after you're done with the last phase of detailing, again, you should pick up your Eta eraser and erase all these extra lines wherever you've got them. Even in here, pay attention to the smaller parts as well. Because sometimes even the smallest details can ruin your work or make them better. Okay. And even as I said, if during your work, some of your main lines were also erased, don't worry. You can always go over them and complete your lines. That might happen. Okay, here we go. And more over here. All right. I'll brush them off. Now, in this part, I'm just adding some finishing up touches like creating several lines in here in order to show it's a light, as a reflection, and so on. Maybe some designs on the handles. And said to some touch ups that you can do or you can just leave them be, again, that depends on you and depends on the model that you're creating as well. As you can see these lines that I'm adding right now, they are kind of shades in order to focus on the volume of the work even better, where it's prominent, where it's deeper. These shadings can totally show you that. Okay. Here we go. We're almost done. As you can see, we've created a beautiful motor cycle with the help of two point perspective with perfect dimensions and perfect volume. Here it is and good luck, my friends. 10. Ship Basic Sketch: Hello, my dear friends. And I'm here for you with another tutorial session. In this session, we are going to create a pirateship together. Yep. I've heard right, pirateship. And we want to see how we can actually have this shape. Alright. So as usual, I'd be starting with creating a very general and basic shape of Our shape doesn't have a specific shape, like it's not a cube, a square, a rectangle. It's, you know, a mix of all of them. So first of all, we're going to create the general shape, and then whenever we've got a shape like square rectangle or a cube, we can get help from our perspective lines. So we would make our shape better. Obviously on the top, we have sails. So first, we have to create the general shape of the sail. You should start your main work mostly on the bottom because if you create your whole ship on the middle or on the top, there would be no room left for your sails. So just like that, I'll start working on my shape. The bottom shape for, you know, ship has a little bit of a curve because it's going to be in the water. So it would be a shape like this. Now, based on the volume and the shape that we've created here, we're going to consider some more shapes for the inner part of our ship. Just like that. You can have any other design that you like, you know, in this step. I'm just creating some shapes and designs that I like. But if you like, you can even change them a little bit with some different designs, different angles. So these are the things that are based on your own creativity, and it totally depends on you. So based on the fact that our ship also has a volume. I also consider a part for the other side of the ship. I can show that it has a thickness and it has a volume. It's not just the surface. This part is a part for the mainsail And this side is behind it, is in the back, and we cannot see it. Okay. Over here, I want to consider a cube here for the back of my ship, and for here, I'm going to use perspective. Now, how can we use perspective for only one part of a whole shape that we are creating? So actually, with the shape that we are working, because we want the top of our work to be seen, we should consider our horizon line above our shape because we want to top surface to be seen. It means here. Then I determine two perspective points. And after that, based on the volume and the size I want, I create my shape. So if the question is, can we use the perspective only for one part of our whole shape? The answer is yes, we can, specifically when the rest of your shape is in a shape that you cannot easily put in the perspective, like the curved shape we had for the shape now. But this part, we can use the perspective, so why not let's just use it? So I start dragging lines from the two points toward my cube. You know, we can just skip the part where we consider too many lines because we don't need them. We can just determine our main lines and then use darker lines in order to create our whole shape. Okay, for example, over here, I want to have another line. Therefore, from here, when I come down. So this way, I can get my shape or completely. And then I connect these two parts together. And then I cross these lines to get the top surface as well. Okay. Now our volume is done. Our shape has been completed based on the perspective that we've got here. Now I'm going to continue my ship even more. Now I want to create the sails, the main sail and the side sails. And then I can make my ship even more complete. So in order to create our sales, I start right here in the middle of my ship. I start coming up. I create these two lines coming up. And I'm going to create the bigger shape here, the bigger volume here. This would be the main sale. And then I can add the rest of the volumes and shaves in each part that I like. This sail is getting some wind in it, you, you know, it's just more interesting. I want to have another sail over here as well. Like this. I want to have a very small one in here. And as I said before, we are just having general shapes for volumes. Right now, we do not add any details now. We're just considering general shapes and general sizes. Now, if I want, I also can consider a flag on top of my ship so that we can actually show our ship as a pirate ship. The flag is very necessary for that. This is a part where they can stand at the top of the ship, you know. So if anyone wants, they can go here and stand. And then I would attach my flag here. Right on the top part of the ship, highest part of it. Okay. Now I want to continue my work and move it further. Now that I've got the general shape for my sail, I'm going to add some more shapes on the body of the ship, maybe adding even some more designs. For example, adding kind of a horn or spike in the front and this is the time where I can add a little bit more details to our ship because the next step would be erasing the extra lines. So now it's a good time to add any design, primary designs that I want, so I won't lose them. As you can see, first, I've created some very simple shapes in the beginning of our work and also in the front of my work. But now that I'm in the detailing phase, I'm making my lines smoother and with more design. Okay. Now, for here, which I've got a rectangle cube, I'm going to create the shape that I want from inside of this cube. This is a very general shape. You know, we do not want a cube on top of our ship. We're not going to keep it. As I said, inside of this cube, we're going to take out the design that we want like this. So I come up and I consider the shape that I want, and I'm dragging it out of the cube, you see. And then because I don't want my lines to be on the very same track, I come out from a little bit more toward the inside of this area, and then I complete the rest of the ship's body. Or the ship's figure. Yeah. For the back of my ship, again, I want to add some thickness and another volume. So over here, I create a shape like this. You can add any other detail that you want to your ship, but you should pay attention that your forms and your shows would actually go together, and they would not look, too separated and not related at all. Now that our details are, you know, determined up to some levels, I'm going to erase my extra guidelines. So after that, I can even detail my work, add more designs to it and make it more pretty. Now, according to the fact that our cells are not next to each other and they are behind each other. While you're erasing the extra lines, you should keep that in mind. T cell is the most in front, it's in the lead. This one is behind it, so we cannot see parts of it. So as you're erasing your lines, you should be careful that some parts are actually behind some others. Wherever you see that, you should erase it. Please, please, please keep that in mind. This one is also behind the other one. I erase these extra lines here and this one is in front of that one. But still a part of it is behind the lead sail. Okay. Obviously, I would have to erase these perspective lines as well. I'm also going to erase these extra lines for the cube I wanted here because now it's just part of the ship, specific design. All right. Here we go. I'm erasing and making my work show better and more. Okay. Here we go. So this is the general shape of our ship. 11. Adding Details to Ship: Now, from the top step by step, I start completing the shapes, adding details and designs and we move downward to the bottom of the ship. I'd be starting with the flag and I would be completing my work even more. Over here, I'm going to show this stick where the flag has been attached to this is the platform that I said they would just go and stand up there and they would rise the flag. I'd be adding more details to this part. You can even add some lines for these parts. And now I will attach the flag to this stick, which I've created here. Here we go. Now, I can use some kind of ribbed and shredded fabric for the edge of the flag because it's a pirate ship. So it looks more like a rag. It's been torn apart on the edge. And then I will have a skeleton here, again, in order to show that this is a pirate ship. As you can see, I'm completing my Q skeleton. All right. Now I'm going to complete the rest of the work working with the sales. So as I said, if you want to add more details to your work, your work should be bigger. So as much bigger as your work is, you can add more details and designs to it because our work is not so big, we're basically considering simpler shapes. And I said more basic designs and not too much of details, just the necessary ones. I'm going to create another stack over here so that my sale would also be attached to it. Then I'm also going to create several lines over here because I want to show that there is wind blowing behind it, and we want to show there are more prominent parts and curve parts here. So if I want, I can do the same thing on the sail, which is more in front, the lead sail maybe. So after putting it on a stick, I'll create my sail on it like this. And again, I say, as more as you consider details, your work would be better, and the outcome would be more prettier. Even if I can create a tear or kind of a damaged part in the sail that would be cooler gives you authenticity, you know. I would also create a more visible skeleton on this lead sail so that everyone would know a pirate ship is coming. See, when I create it over here, it looks much more visible. And this way, we are actually giving our work some kind of personality or existence or maybe even a back story. In very little details, you can create a story behind your work. I could also come up a little and add another flag above this sale as well. As I said, these are the details that are totally dependent on yourself and on your own personal taste. You can eliminate any of these details or even add more to them. Just remember not to do it in your primary step. In the primary step, you should just have a general primary shape. And then later, you can actually complete your shapes. A so this upper part continues, but it should go on the same way here. We cannot see the part which is behind the sail, so it's obvious. Okay. Yeah, for this bottom cell, I'll do the exact same thing. This is probably the main sail because it's bigger, you know. And then I add some rope to it and the sail. You can even reduce the size of your sail here, making it longer, shorter. Doesn't matter. That's your own personal taste. Okay. So again, I'm going to create several lines here to show that there's wind blowing behind it, and I'm doing it based on my volume. And then I would want to work on the body of the ship. So when we got to here, I would complete it. Now, in this area, I'm going to create the lines which are attaching this part to the body of the ship. We should actually continue this stick all the way down so it would be attached to the ship. It cannot stand in the air. But because most of it is behind our sail, we cannot see it. This sail is also finished in here. Okay, now the front of the ship Now, we're completing the figure of the ship. We're adding the details that we want to it. Okay, now. Our ship's figure is made of wood. So I'm creating these lines in order to emphasize on the fact that it is made of wood, and we can emphasize on the texture a bit more. And then from a little bit toward inside, I come down, I complete this curve, and I'll continue that. Okay? And also in this part or the front of my ship I'll consider a design and a volume W another shape has been added to this part of the ship. Okay. And that part obviously went down in the safe. Okay. Now, this is also a stick coming out of the front of the ship. As I said, we can design it. So, for example, I would create some bends and some shapes around this stick so that it would have, you know, more details. All right. Now. You should consider the fact that even if you're creating a rope, you would not do it with only one line. You'll create several lines on top of each other to show that your rope has volume as well. You don't want to lose that. Okay. Now, the rope has also gone toward the other side of the ship. Now I want to work a little bit for the inner part of the ship. First of all, I'm going to complete this column here. From the top, it should come all the way down to the bottom of our ship. So we should follow it and put it right here. And then for this sail in the back, again, we can use a small flag as well. Here we've got a small sail. Again, I have a stick, and then I'll draw the sail. As I told you, we'll create these lines curved lines because we want to show that there is some wind blowing behind them. And also because we want to show that it's a volume. It's not a surface because if you just create a straight lines, it doesn't show any volume, it doesn't show any dimensions on it. And that's the whole point of our work here, so be careful about that. Just like that. I also add these lines, the curved lines so we can show the wind is blowing. 12. Complete Ship Drawing: Okay. Now I would also have to create and consider a stick for this sail as well. So I'd be attaching this sail to our ship. And as I told you before, I also want to consider a small flag on top of this sail as well. Or I can actually eliminate this part. So again, I emphasize on the fact that these are all optional, and they all depend on your own personal taste, personal design, and so on. Now, this part is the inner part of our ship. So we would be erasing these parts so we can actually show the inner volume of the ship, and we don't want to lose that. With two lines, we are actually creating this volume. And then we'll continue this one right up to here. And then for this inner part, we make two lines here. You know, when you create two lines next to each other like this, you're basically creating a layer, and it would show the volume even better and more. Now, in these parts, I can even come and add several more details like maybe torches or lights. There wouldn't be any lights back there, so maybe torches would be attached to this part in order to add more details to my ship, you know? No other reason. You can even have another one over here right next to the side of our ship. It's attached to the side of our ship. You know, I would have had some kind of light, and torches would be fine for here. Or they could be lights like this. Again, go with your imagination and creativity. Now I'm just creating these two lines for more design, adding more details, that's it. We can even use several lines like this. Horizontal, vertical, and every other line, just like that. And as I said, you can even add more designs here. I'm also going to create a shape here. And with some lines, we can actually show that this is an inner part of our ship, and then I'd be moving on to the body of the ship, the figure of the ship, and I'll complete it the way I want it to be. I can even create an anchor for it, and because it's a pirate ship, I can even create some parts here in order to put some cannons in there, 'cause it's a pirate ship. Yeah, they need some places for cannons shooting at other ships. It's kind of a small window, and a cannon head is coming out of it. Okay. And just like that, I'd be determining a volume here as well. We can do so many things, and as I said, as much as you want, you can add details to these kind of shapes, you know. So these windows might even have a lid or door. That whenever they don't want to use them, they can just close them. Just like that, you can think about all different details about ships, and you can plan for it, design them. That's your own taste. Like maybe even a circle over here, and then inside of it, I consider shape like this. In order to create an anchor, a ring is necessary, obviously, because this ring would be attaching the anchor to the chain and also the chain to the ship. And over here, I'd be creating an anchor. Creating an anchor is very easy. You have to know what the shape is. I create the basic, the most basic shape for an anchor. So here we go. Doe it the simplest way possible. I'll consider a shape like this. Okay. And see, you can even create some designs in the front parts. You can even create some cannon parts here in the front or not, or we can even create some lines randomly like this, again, in order to show that the texture of the ship is wet. In this part, we can also show several wood textures like these. Also in here, And again and again, I say, these are all details that you can add to your work, and they're optional depend on your own personal taste. Okay. And for this part, we can also show that there is a vent here maybe. That you can even see there is another cannon behind our ship. It's ready to shoot. Again, some more lines to emphasize the texture of wood in our ship. Here we go. And we can easily do it. Hariness. Okay. I'm also creating several lines here, not in all places, but in some places. You can even have one of them over here. Just like that. Very easy, very simple. You just have to use your own creativity and your own imagination to acquire beautiful designs and beautiful shapes. Yeah, I'm just adding some designs. Nothing really special. You can definitely alter them yourself. Just be careful, my dear friends, that you would not create all these lines in, you know, one track. They would not be in the continuous of each other. You should create one of them on the right, one on the left, so it would look more natural, you know. They would not go right after each other. This is also the inner part of our ship, and here we go. Now, as the last part of our work, it's time for me to erase all the extra lines of my work and finish it. In some parts, we have too many extra lines, so be careful because you've also added so many random lines for the texture and stuff. Make sure you don't get confused between them. And our part of the ship would also be erased, so we can show there is a volume inside. I would also shade this area in order to show that there is an insight to this ship, you know. But later first, I've got to erase all these extra lines here and there, wherever I can see them. Okay, brush it away. And these were my extra lines. I should have finished by now, but as I said, first, I want to shade inside of this area so I can show that this is the inside of my ship. Because it's an inner part, I prefer to shade it to separate it actually. And that's how we separate it from the rest of the ship, the outer part of it. Just like that. And as I said my friends, wherever you see you need some shades like here, because it's on the bottom, you should shade it. And wherever you see that, some of your males got raised, you can always go over them. And I should also show this sail in the bag because it got interrupted by the one in front, but I can still see parts of it, so don't forget about it as well. Check your work at the end to make sure you've got everything in place. So this is our interesting and beautiful pirate ship, and I wish you good luck for creating it yourselves. A 13. Bus Basic Sketch: Hello to all of my dearest friends and welcome here with another tutorial session. So in this session, we are going to create a bus together, and we want to see how we can put it in a perspective and how we can have it. All right. So first of all, I'm just going to create my Horizon line. And then based on that, I'm going to determine my perspective points. As you can see, I'm going to put two of them, one on each side. Okay. And based on the fact that the bus is a shape which is actually long, we will consider that in our drawing as well. So first, I'm just going to draw a vertical line over here. This would be the corner of the bus, and based on this, I would actually follow my perspective points like this, trying to attach them to the corner of this line to the bottom and top part of the line. Here, this would be the front of my bus. And as I said, I'm going to do it according to my lines. Okay. Now, I'll draw the other line as well. And Tika. And then I'm going to use this other perspective point to create the rest of the volume and this other side of the bus. So I'd be connecting lines to the bottom and top part of my vertical line from this point. And now, I'm going to get the volume that I want. I can make it longer or shorter, that really depends on me and the size of my boss. All right. Now I would also determine the placement of the wheels in this part. And also, according to perspective, the wheel, which is closer to us is bigger, and the one which is further from us is smaller. That's how we work with perspective. Now, again, based on this, we can actually reduce or increase the size of our bus. For example, here, I've decided to reduce this side a little. So the whole shape of my work would be better and, you know, the two sides would be more compatible to each other. I'm also determining the placement of the windshield. For the windshield, I can also use my perspective points. So you can use it if your hand is not that comfortable with drawing it yet. But if you're comfortable, you can just do it with your eyes. This would be the bumper of my bus. And here we go. And, of course, it needs a license plate. And then I would also determine the placement for my buses front lights. Again, based on the fact that this light is actually in a perspective, this one which is closer to us would be bigger and the other which is further would be considered smaller. So you should take everything into perspective, not just the general shape. Okay. So before adding any details, I'm going to work on this side a little bit as well, based on the fact that our boss should have a door, obviously. I consider a door like this for the boss. Okay. Now, I also want to create a window for this door. And then for the door, I also consider handle. All of these shapes, all of these designs are based on your own tastes. You can change any of them that you like. Maybe for you, the door is on the other side and you can't even see it. So I've considered some more windows there, and then I go over these parts to make the wheel parts even more visible and I want to show them more. I'd be completing the wheels at the same time. Now, because our wheel has a volume as well, we should consider it just like this. And then I consider a shape for inside of the wheel. Then I'll do the same thing for the rear wheel, considering a shape for it, getting it some volume, thickness, and so on. Then we'll complete the inner part of our wheel. Okay. Now, for this upper part of my bus for its roof, I would also consider some shapes like this, which can be the place for putting the suitcases and so on, or not. I just want to add some more details and characteristics to those bus. You can eliminate it if you want. No, I also want to create an antenna on the top of my bus, then we can also Create several smaller lights above our main front lights. Okay. Now, based on these volumes and shapes that I've created here, I'm just going to erase the extra lines and all the guidelines I've had, and then I can move on to create some details into my work and making my main lines even smoother. So there we go. I erase all these extra lines like this. And here we go. And we're racing all the extra lines. And if you get more advanced into your work, you can even create these kind of shapes without perspective lines. But when you're practicing and it's your first time or it's the beginning of your work, you should definitely create these perspective lines, so your work would be accurate. But as you more advanced, you can skip that part if you want. Okay. 14. Complete Bus Drawing: Now let's start adding some more details to our work and making it more complete. Now, first, I'm going to make these lines and these corners smoother because we want our shape to be better and prettier and more natural. You cannot see these sharp corners in real life. I'm just going to make these corners a little bit smoother and more round. So it would look better. I also do the same thing for the bumper. I'm using smoother lines like this, working on the license plate. And then I want to work on the lights. Well, the lights can be in two layers. So we would actually show our work better. And, you know, bus lights, as you know, are much bigger comparing to car lights. Therefore, you have to make them bigger. Even creating these smaller lights as well, and I'm going to work on this other light on the other side too. Again, I say, I'm using two lines because I want to show that it has a thickness. It's coming out of the bus, actually. And now it's time for the windshield. Which I'm also going to complete more. I can create the windshield in two parts like what I'm doing here, or you can do it in one piece. So as I said, these are the details that you can actually change and do it based on your own designs. Also creating several lines in order to show that this part is made of glass and it has a reflection, just like that. I also work on this upper part a little on the roof. Now it's time to work on the door and making this more complete as well. Okay. You can actually, as I said, make these lines smoother. Here I've got a glass window for the door. I add several lines to show that it has a reflection and it's made of glass. I would do the same thing on this set of windows here. In this part, I can add several more details. Just some designs on our bus. You can add any kind of design that you like. For example, you can even have an advertisement, have an ad on the side of your bus. I work on this handle over here as well. Then I move on to work on the wheels. Just like that. Going all around the wheels. I can even add several details for my tire. And I'll do the same thing for this other wheel, which is in the back, a rear one. Now, I also shade the inner part a little bit more because I want to show that there is a depth here, and the wheels are actually inside of the bus. And when I shade this inner part, it would show this concept more. And then we can even create two lines over here that we would show our boss is on a surface, like on the ground or road or anything. I can also consider some designs for the front of my bus. So this would be a design for the front part of the bus. And then I would erase all these extra lines in the back. You can actually make this line lighter because it wouldn't hurt for it to be there. It actually shows a corner and the edge of your bus. But it would look like a reflection if you just make it lighter. Okay. And I brush away, and our bus is complete. Good luck creating it. 15. Camper Basic Sketch: Hello, to No, my dear friends, and welcome to another of our tutorial sessions. Now, in this session, we are going to create a camper together, and we want to see how we can have a camper in this perspective. Okay, so the first thing that we need is a horizon line like this. And then we would determine our two perspective points here. And now, based on the volume that we want, we would actually determine our lines. So I want my work to start right over here. And then based on the volume that I want to create, I'm going to draw some lines out of the perspective lines toward my line. Okay, now, based on the fact that this would be the side of my camper, I would consider a shape like this for it. Okay. Now, for the front part of the camper, I would also need to drag some lines from the perspective point to this place. I'll continue this part a little bit more because if I consider this part the door of my camper, I should continue this a little bit further. The car should be drag further. And then over here, I would have my campers hood and then based on the things that I want, I should consider this shape. I mean, it depends on the model and the design I want to use. Okay. And then I'll continue toward my perspective point. Okay. No. According to the size of the front of the vehicle, I can continue this line. So it depends on how much you want the front of your vehicle to be seen, how big you want it to be, and so on. And I would just follow this line. Okay. Now, I would drag this line upwards. This would be the windshield of my camper. Or the windows. And I can do it as much as I like. I can do it less or more. I can increase my sizes or decrease them. Okay, now. There should be a volume going up above the camper, the vehicle. So I just determine the general shape for it, and then I'll follow its dimensions like this. Okay. We would also separate the roof from the rest of the vehicle. And then with a shape like this, we can totally separate this area and create the door at the same time. Okay. This part is our windshield window of our vehicle. This is the front wheel and this would be the back wheel. I make sure that they are on the same level. According to the front wheel, I'll do that. Then after that, I'm going to determine some more placements like the bumper of the camper, like this. Here we go. The placement of the lights. And then I would also determine the placement of the vehicle's hood. Okay. I would also create the rear mirror here almost in the middle of my windshield looking like this. And, of course, we need a steering wheel. So that's what we should do next. And if I want, I can even have the dashboard here. The design is up to you, so I'm just creating it very simple. Maybe even bringing the steering wheel a little bit more above, a little bit higher, so we can see more of it. Then I would also determine the placement of the seats. And then later, I want to create the side mirror. And then maybe adding some details to the door. Not too many details, just, you know, the basics. The detailing part is left later. So this would be the door, the window of the door, and the lower part with the handle. Okay. Now, let me just go over the wheel parts one more time, making them a little bit more complete before I start erasing the extra lines. Because as I said so many times before, we need a volume for our wheels, a thickness. So that's what we should show here. Just like that, the inner part going up again and moving toward the back wheel. And I'll follow this line toward the end. But we do not forget about our rear wheel as well. We need to complete it as well. Here we go. H. 16. Complete Camper Drawing: And now I can also create the rear bumper. And even in here, I can create another window for the back part of my camper like this, I can even add some curtains for it. So adding two curtains or drops here. And then I would give some dimension to my window as well. Okay, now it would be more obvious and it's showing better. Okay. Now, I can actually add some details to my car, to my vehicle. For example, I can add some lights or some glass parts like this one. I'm adding these lines in order to show that this part is made of glass and it has a reflection. I can add several lines over here too on the window. I can even have another window, smaller window here in the front of my vehicle. Again, showing the texture, which is glass with several lines. But as I told you, the details are totally optional. You can do it in any way that you want. Okay. Here we go. And because this is an inner part, I'm just going to shade it a little so you would know there is a depth here. I'll do the same thing for this side. And then in this part, I would add the license plate. Okay. Now it's time for me to erase all these extra lines and guidelines. So in our previous works, we used to do just a very general shaping, then erasing the extra lines and then adding too many details to it. But in this work, as you've seen, I've just developed my work and even detailed it up to some levels. And then I used my eraser on it to erase all the extra lines and all the guidelines. So it depends on you, actually, which one to do. Choose the way which you are more comfortable with. If you're not comfortable with doing what I did this time, you can erase step by step. Draw, erase, draw, erase, and get to the end. But if you're more comfortable, you can do what I did here, developing your work, adding details. And then erase your extra lines. It also a little dependent on the shape that you're creating. If it's a very complex shape, I advise you to do the erasing step by step. What if it's a simple shape, you can just go ahead and develop it and later use your eraser. Again, as I always said, if any of your main lines got erased accidentally, don't worry about it. You can always go back and go over them again. Or almost done here. I'm just making sure that in each part, I've got my extra lines erased. Here we go. Okay. Now that when you erase all these extra lines, your work would actually come to life, you know? It would show itself much more better, and you can see what you've done. Okay. Then brush it off. Brush it off. Sorry for that. And then again, I'm going over the parts which got erased or which need, you know, a little bit more smoothing. And going round and round over the parts which I want more details. You can create a round back for your camper, or no, you can do it like the back of a bus. That depends on you, your design, your vehicle to do it as you like. We would also work on the door. And we would separate it from the part which actually gets attached to the roof. Because this area is made of glass, again, I can add some lines to show the reflection. Sorry about that. And this would be my side mirror. I'm going to consider a shape for it like this. And I'm just shading it to show that it's the back of the mirror, not the front of it. And it's also another volume separated from the door. They're not the same thing. So these are our lengths. We can give them some dimensions, too, and we can use shapes like this for the hood. Going up and bringing them down, making them softer, smoother and rounder. Okay. So don't forget about your seat. We can do it very lightly, especially the part which is behind the door glass, and then even adding some light. So we can show there is a seat there. Working on the rear mirror. Okay. You can also shade the dashboard area. So you would actually separate it from the steering wheel and the other parts in the front. Don't forget about this slide. We shouldn't do that. And based on our general principles and our general basics, you can create whatever you like. The basics are the same. Just the details are different. So don't be afraid and try your imagination, try to make it work. So this is our beautiful camper. I hope you've enjoyed watching this video, and you have a good luck creating it. 17. Bulldozer Basic Sketch: Hello to all of my dear friends, and welcome to another one of our tutorial sessions. Now, in this session, we are going to create a bulldozer together, and we want to see how it's done. Okay, bulldozer is a different one. But the basics are the same. So first of all, I'm going to create the horizon line. And then I would consider two points one at each end in order to have my perspective points. Then I'd be starting with very simple shapes in order to create my bulldozer. First of all, I'd be determining a vertical line and then I would drag some lines through the top and the bottom of it. Then I would do this from this other side as well from the beginning to the end. If you want, you can even bring it higher or lower. I decided to be here. I wanted to be in this size and this height, and I want to have it this way. Your sizes could be different from mine. Now, I would also determine whatever volume I want from the other side as well. I attach my lines together, and connect them, and then I would have a bigger shape behind my smaller one. You need to have a bigger shape behind it. I would drag these lines back to the perspective point. And then I would determine this shape as well. The upper part should be dealt with as well. So I'd be dragging this line out from this side of my perspective. So I would know where my line should end right here. Continue the line. Then from the other side, I'll do the same thing. Okay. Here we go. I would be separating this shape here. And as you can see, I'm just getting the general shapes right now, nothing too detailed. If you like, you can actually increase the height of your work or decrease it before you enter the detailing phase. For example, here, I've increased the height a little bit more. So you can change it right before you want to finish your simple shapes. Okay. Okay. So until your shape is not complete yet, you can do these kind of changes. So that would be the part where our guy would be seated, and this would be the front part of our bulldozer, which we can actually use to move stuff like dirt or even destroy something. So whatever a bulldozer can do. Okay. I'd be determining this shape over here based on the volume we've already have. Don't forget to take these into perspective as well. And because we want to show that this part also has a volume and a thickness, I add a semicircle over here so I can show. It has a depth. It has some volume, and it's not just the surface. So we should consider a shape like this inside of our work, which can actually move the dirt. Okay. Now I want to work on the wheels. Just like that, I'd be drawing these lines and then according to my shapes, I would continue these lines. Here we go. In this part, I can actually consider these lines according to this perspective point or in order to not deform this shape because it's just a cube like volume. I can consider my main lines according to that and then add other lines by myself. For now, I'm considering the lines straight, but it should have a little bit more sideways. I mean, my lines should have a little bit more steep and they should come sideways down. So I would change the shape of my lines like this. This would be the place of the wheels. Okay. I would also want to apply the lights in the front very generally. Don't forget to put them in perspective, so I'm doing good with a line. Obviously the light which is closer to us is bigger and the other one which is further from us is smaller. Okay, now that I'm done with the basic shapes, I'm going to erase all these extra lines and guidelines, and then I can complete my work better and more and add some details. You see, as I said, for example, this shape is a little bit more complex than our camper, so I prefer to erase these extra lines first before I get to the detailing. And we should also consider the fact that which of your objects and shapes are more in front when you want to erase these lines. For example, this is more in front, so the lines of the shapes behind it should definitely be erased. This is, for example, more in the back compared to all other parts, this extra lines should get eliminated as well. This part is also more in front comparing to the rest of the vehicle. So we cannot see the parts which are behind each other. Keep that in mind while you are going to erase these extra lines. Okay. And then for making your work even better and prettier, you can even move your lines a little. So it means that if I've created a line over here, it's not necessary that I would definitely only follow that. We can change it. We can change our designs. We can shape them in another way. So if I say, you should create this line exactly over here, now, that depends on you, your own design, and what you want to create. Just giving you the basic structures here. That's it. Okay. 18. Adding Details to Bulldozer: Now I'm just going to work on each part, making them more visible and prominent. And then I would add the details. I'd be starting from the top in order to add the details there. Over here, we obviously need a window, a glass, a windshield, maybe. As you can see, I'm just actually replacing the lines a little as well. I'm also making my edges and corners more round, and I would have a smoother shape in a better position. So I need to have this inner lines for the class like this. And then I can consider another shape like this for my windshield and for this glass. Several lines in order to show the reflection that you would know this part is made of glass. Then I'd be considering a door for the side of our vehicle. Should have an entrance. Again, the top part of it is made of glass, which we can show with several lines on it. We can actually separate and divide this area into two parts and even creating a smaller glass in this area. See, I'm just dividing this area into two parts. You can add any other detail that you like into your work. So I'm doing my version. You should do yours. I would also consider this area above the wheels for the back of my bulldozer. Then I attach it to the door side. Like this very easily. Then I would also complete the lower part of the door. I would consider a handle for the door, obviously, and creating the lines on the windows to show that they are made out of glass. Okay. And now it's time to work on this upper part above the wheels. Now, the wheels on a bulldozer have some kind of railing. They're in a different shape, you can say. This is the upper part for it, which I'm creating right now. This is the front of our bulldozer. And I would also create this shape here. This is kind of like an exhaust, which comes out of the hood and some smoke would be coming out of it. So basically, we can say the exhaust is in the front. Now I would like to complete the lights. I want the lights to also have a volume, a light maybe above them, and I'll do the same thing for this other light Okay. As you can see, our lights are inside of a shell. And now I can even add some more details to its hood. Right over here. Here we go. I'm just considering a compartment here. Looks like a vent or even a radiator. You can do anything that you like. And then this moving part should be attached to the main part of the vehicle. So I'm using a shape like this in order to show that the moving part of the bulldozer is attached to its body into its cabin. I also add a little bit of details to it. I don't like to leave it too raw. Then I create a curve here. Going up, got my semicircle, I go all the way toward the other side. Then I would consider several sharp parts here because bulldozers actually have these some sharp metal parts right at the bottom. And I would also have to apply a little bit of space between each one of these sharp objects. And there you go. Our bulldozer is getting completed. Just remember, as we move toward the other side, our objects should become smaller and shorter because they're going into perspective. But we consider their volume and dimension in each one of them, so that cannot be forgotten. Be careful. Here we go. We're done with the moving part of our bulldozer almost. Now, in this area, again, because we want to show that we have a depth here and it's not a flat surface. From the other side, we can also create a similar shape, something like a semicircle, we can show there is an inside to it. Then we can even add some dirt inside of this part of the bulldozer, so we can show that it's moving something and as I said, it has a depth. So you would know that. It's not a flat surface. Okay. Now, this is the part, which is actually moving the bulldozer itself, the wheels area. So we should work on this as well. In these parts, first, I'm going to create several lines like this so that we can show this part is spinning and moving like a treadmill. It exactly looks Anca. Treadmill. Moving on rails. We create parallel lines in groups of two next to each other with a specific space between them. And then over here, we would be completing the wheels area. I'm going to use several circles and different sizes. They're not the same and I'm just applying them in order to show there would be more wheels here completing the wheels. These are the wheels for our bulldozer. You can use the same principles, the same basics in order to create any other vehicle that you like. As I said, the basics are the same. The only thing different is your imagination, your design, and your details. That's about it. Here we go. 19. Complete Bulldozer Drawing: Now I would like to finalize my details and adding everything that's needed for the final outcome. And obviously, I would erase the extra lines at end again, so don't worry about them right now. Just think about your vision, how you want to bring it to life in your paintings or drawings. Okay. I would also create a shape for here as well for the back and the side. This is basically the engine of our bulldozer, I think, that would be the place of the engine. And here it goes. Again, with lines around corner. I don't want too many sharp corners here. Because that would just make it look not good. Trust me. Okay. Here goes our little dozer. All right. Something that you shouldn't forget is that our moving part should be attached to the body of the vehicle with two handles and two sticks. I would have to create it on the other side, but it should be just thinner because it's on the other side and it's been on perspective. I can also create a part of the wheels on the other side because as we have it on this side, we have it on the other side. So I'm just going to create a very small part of it. We can see it completely because it's behind it. I'm just shading it, so I can emphasize on the fact that it's on the other side. Now it's time for me to erase all these extra lines. I would also erase these parts, which would get behind the objects I've created now. Any other extra lines here? They should be erased. Now, we've got empty spaces between these lines, so make sure you'd create them. Okay, brush it off. Brush it all off. And at this part remained. Again, I brush it off. And now maybe I can go over some lines one more time in order to make sure that they're not erased and in order to, you know, make them even show more. We just want to, you know, emphasize on them a bit, especially on the parts, which you have two lines very close to each other. You see in these parts, we have a window inside of a part or another square rectangle inside of another one. So I'm just bolding these lines so they would show better. Here we go. That's almost about it. This is the inner part of our moving part of the bulldozer. Even in this bottom part, I can create a shape like this so that these dirt is maybe soil or anything would be shown better and we would actually show that. Again, it's a volume. But again, I say, all of these are optional. They all depend on your own personal choices, your own personal design and creativity. You don't have to do it exactly as I did, but the basics are pretty much the same. Here we go. Okay. In order to make it even a bit more prettier, I create two lines for that part and making this more complete as well. You can even go over these lines. The part which I said looks like a treadmill. You can go over them making them a bit more noticeable and bolder. Here we go. And we're almost done with it. This was a tutorial of a bulldozer. I hope you've enjoyed it and you can create it with your own specific design. Good luck, my friends.