Transcripts
1. Introduction: Hi, everyone. Have you
ever wanted to create an awesome character but
didn't know where to start? This character design course is exactly what you've
been looking for. We begin with a quick
and practical overview of how to draw the basic
structure of the head. You'll learn how to
shape the head as a strong foundation
for your characters. Then we dive into
accessories, hats, glasses, earrings, and everything that makes a character truly unforgettable. In the final chapter, we step into the real
world of character design. This is where you bring all
your skills together and start creating
different characters in a variety of poses, emotions, and situations, whether you're a
complete beginner or have some experience. This course is designed to
guide you step by step. So you can create original, expressive and professional
looking characters. Now it's your turn to build
your own world of characters. Join now and start your
journey into character design.
2. Equipment: Hello, everyone, and welcome to another of our great
painting courses. And again, in this
first episode, we are going to
see what equipment we need for this course. So first of all, obviously, we need paper, and it
should be drawing paper. So you can easily
acquire it anywhere. And then we obviously
need pencils. So in B series of the pencils, you can have B or B two. For lighter lines like
primary sketches, and then you can have a B four, and for even darker lines, you need a B six. Now, after the pencils, some of you might just be more
comfortable with an edit, and if you are more comfortable with that,
you can have it as well. But for that, you
also need this. And if you're using
the tip of your Ed, it would be B two and 0.5
based on the model of my ED. So just pay attention that it would match
the model of your ED. Now, after the pencils, we want to talk
about the erasers. So obviously, you need an
etted eraser therefore, you can erase wherever
it's a smaller space, or you can use it in
other parts, too. Or you can use a pencil eraser. These ted erasers, you can actually change the
tip of them as well, so you can change the
tip of your eraser. And after all of these, you would also need sharpeners obviously for your pencils. If you want to use pencils, not an ted, obviously, you need a sharpener here. Now, and for just
clearing off my sketch, clearing the residues and the traces of eraser on my work. I also need a brush. So you can also
acquire a brush so you can clean your paper easier, and you would not
drag your hand on it, and you would not make your
sketch, dirty or messy. So use this brush to move
the traces of your erasers. So these are all the equipment we need for this great course. So let's begin.
3. Drawing Head and Hair: Hello, again, to all
of my dear friends, again, welcome to our new
beautiful and great course. So I'd be starting my
work with a B pencil. I'm just going to
start my work with it with obviously creating
the head of my character. And then I would
also tell you how to create a hair which
is a style. Okay. So first, I begin with creating
a skull for my character. In order to do that, first, I'm just going to create
a skull circle. Sorry. I'm just going to draw
a circle for our skull. And then we're going to add
a jaw to our character. You can add the job in
any shape that you want. I'm just using a very normal
and simple shape here. But you can change the shape. Then I'd place my character's
ears on this side. Now, my character is placed
in a three faces view. That's why I'm going to create this line in order to show the
direction of my head. The head of my character is turned into a three
phases degree. So we determine it by this line. After that, I also determine the placement
of my character's eyes. This would be the placement
of the other eye. And then I would determine the placement of
the nose here just like that. And obviously, he needs a mouth. I'm just going to place the
mouth over here as well. It can be he or she. Now also the lower lip
should be created as well. Here we go. And then I'm just going to
make the ice more complete. This eye has gone into
perspective obviously a little. That's why I'm
going to create it a little smaller comparing
to the other one. This would be inside
of the eye, the pupil. And if you want, you can even create
eyelashes for them. Then I move on to the other eye, which is closer to me as well, and it would be seen
more completely. After creating the upper eyelid, I create the lower one
and then obviously, I'm going to work on the
pupil inside of the eye. And we're going to
complete that as well. We also create eyelashes
for the second eye, and then obviously, we
would need eyebrows. Now, on this upper
line of our circle, we create the eyebrow
of our character, the circle that we initially placed for determining
the placement of the eye. And obviously, you
have to, you know, pass the beginner and intermediate level of
our character design. And after that, it's
better for you to, you know, get
through this course. You have to know the basics. Then I create my
character's neck. I continue it a little in order to get the
shoulders as well. Alright. Now. Actually, our tutorial here
is mainly on the hair. So based on the
volume of my head, I'm going to create a curve
line here right over here. So it would be the
inner part of the hair, the part on the forehead. Then after the
line of our skull, I consider a more amount of hair here because we
don't want to lose the head. I'm just going to add
more volume to the hair. Again, this part, because
it goes into perspective, the volume that we
create should be less. Because our head is turned, and we cannot see this part or we can see less
of it, actually. Okay, for this part, I want to create a ponytail and I want
the hair to be, style. I want to start my
ponytail from here, so I create a curve
line downward. It would come all the way
down from behind her head. And then in this area, I just give it a twist, and then I bring the
rest of it back up. Now, for this part that
it has been tied up, we can add a hair clip
or anything you want. And after that, you would also add a part
of this side of the hair, so our work would look more attractive and not
two dimensional. Now, for the front part
of our character's hair, we can create so many
different shapes and styles. For example, I can just follow this direction line of my head, and then I can use, you know, small banks for her. I can just bring
this part straight down and give a shape
to it right here. Just like that. Or I can create this
part like this, you know, showing the
inner volume of the hair. I just create both
shapes for you so you'd see and you choose
any of them that you like. And for here, again, I say, because it's in the perspective
and we cannot see it, we do not create it too much. And we just close the volume of our hair like
that just with some lines. And then I create the rest of it in any
shape that I like. And also a bit of this wart can be created
easily like this. All right. And you can create this hair, any other style that you like. So this is, you know,
a ponytail style. You can have any other
different styles later. And even if you like, you can just create the
rest of the ponytail. Some other way, you can
create curls over here, or it can be straight
depends on what you like. I'm going to create some
other shapes for you as well.
4. Drawing Head and Hair Part2: Now, the continuous of our work, I'm just going to work
on another hairstyle, which is also tied up, but it's going to
be a bit different. Again, I'd be
starting with my work with creating the skull
and the head after that. I'm just going to draw a
skull with first, a circle. And then after that, I'd be adding the
jaw to my character. Here we go. And then we place the ear
here on the side of the face. Then after that, it's time to
create this direction line. It's just a line that can show the direction
of your head, which is in a three
faces view again. Then after that, I add my character's neck and
a bit of the shoulders. You don't have to
continue too much. Then after that, it's
time to determine the placement of every
face compartment. First, there would be
the eyes and eyebrows. Then after that would come
the nose. Just like that. And after that, it
would be our lips. We create the upper
lip and the lower lip. Doesn't matter which
order you go into first. Then I'm just going
to complete the Is. As I told you before, this I would be
more complete and bigger because it's closer
to us in this direction, and the other eye which would be further from us
would be smaller. So the eyelids are shown, the pupil, and adding some eyelashes would
be a nice touch. Then we move on to
create the other eye. It would be a smaller
because it's in the perspective and it's
in a three facs view. So let's complete this one too. And don't forget
about the eyelashes. The only thing left
here is the eyebrows, which I create in this shape. Also another one on the
other side of the face, so I complete both of them. Alright. Now I want to create another hairstyle
for my character. First of all, as I
told you before, you should determine the
inner part of the hair, the part of the hair which
comes onto the forehead. After determining that, I would go a little
bit further from my skull and create another line to show the volume
of the hair and the head. Again, I say, because
our head is turned, we see this part less because
it's in a perspective, and we cannot see it
completely. All right. Now, based on the hairstyle that I want to
like, I can start. I want my, you know, parting to start on one side. And I would create a curve line toward
the end of the head. And then I bring some of the hair toward our face and
then toward behind the ear. And for this other part, I'm going to create
a shape like this. So one part would be come into the face and go to the back of the ear and the other part of the parting would be like bands
coming into the forehead. And then this would be
the rest of my hair. I also turn it here. Just be careful that this
part would be, you know, hatched because it's
actually showing the inner part of the hair and the inner
volume of the hair. And also from here, I go back up and I
take the hair up. And then just like that, I'm going to create
the rest of the hair, and it's kind of,
like, you know, tied up on the top of the head, and we actually bring it to the side that we
can see it more. Now I'm going to create the
tight part of the hair, which is our main part here. So I kind of using
an oval shape. That, you know, totally
depends on your taste. You can make it
more like an oval, more like a circle. So that totally depends on you. We're just creating a bun at the back of her head and
on the top of the head. You can even add a clips
here, a hair clip, or you can even create some
lines over here to show that the hair is actually
being preschered and pushed into this
shape into this bun. And you can even create some
here coming out of the bun, so it wouldn't be too clean, you know, and we want to show that there
is a volume here. So she's having a bun, and we're just
detailing it right now. Again, you can just create
some lines in order to show the direction and the volume of the hair at the same time. So this is another style that you can tie up
your character's hair. You can even create some
lines in this direction. So you can say that
the hair was actually, you know, dragged back and
they were tied up into a bun. So this is another ted hairstyle
5. Drawing Head and Hair Part3: Alright. Now, if we want to even change our tied up hair
style a little bit more, and it would have more details and it wouldn't be too simple. So again, we need
another character. Therefore, for our
new character, we create a skull first, obviously, as the rest of them. So there goes a
circle as the skull. And then after that, I'd be adding the jaw to it. Again, I'd say your jaw can be in any shape
that you like. I prefer a normal structure. Then I'd be placed the ear. I cannot see the other one, obviously because it's
in a three phases view. And the placement of the
neck and after that, we need a direction line for our face to show that it's
going in a three pass view. Now, I'd be placing the face
compartments in my face, the placement of my two eyes. After that, I'd be
placing the nose. Then after that, I'll do
the same for the mouth, which also contains the
upper lip and the lower lip. Don't forget to do both. Okay. Now I'm just going to complete
the eyes for my character. I add the upper eyed, the lower eyed, and then we
go inside and create a pupil. We just do the same things for this other eye and do
not miss any step. We need the whole lye. And again, I say, be
careful because this eye is in a perspective would
be smaller a little bit. Here we go. The only thing
left is the eyebrows. And, you know, because
I'm just mostly trying to teach you about the
hairstyles and their details, I'm not going to work too much
on the face compartments, and I don't go into
their details too much, just as much as I get
a face as a character. Now, I'm going to have another
hairstyle with tight hair. So the first step is creating this curve line
for inside of the hairline. And then the ending of the hair would be further
away from my skull, so I can have a volume for the hair and I can
show where it would end. And I bring it toward the
inside toward the head. Okay. Now, for the
front part of the hair, we can have any
style that we like. For example, this time, I want to have a
more detail style. So I would have my
parting of hair here. And then from there, I come down toward my eye
and my cheeks, and I give it a twist here. Now, F this ending part
that is near to our ear, I create the rest of
this twist In this part, we actually close the hair part, and from behind, again, we add another part and
bring it down from here, from the inner side. Again, I add a bit of my hair. In this case, we can
show that the hair of our character is
twisted and turned. One part is on the top, one part is underneath, and the other part,
again, is on the top. So you can say it's more
than two dimensional. I want to create
some hair over here because I want more details
on my hair this time. We can even have another
one on this part, getting it out, bringing
it into the hair again. So this way your hair
would have more details. We go to the other
side of the head. And we do the same thing. We just take it out
and bring it in. And because it's in
the perspective, I cannot see it anymore. But from here, I create the
inner part of the hair, and I come up, and
right from here, again, I turn the
hair, I twist it. I give it a shape, and I come to the part that is more visible
for my character, and it's been tied up there. I just hatch inside of this area so I can show its
inner part of my hair, and there is a volume. I and then I would work on this tight
part of my character's hair. Now, here, I can go
really creative. I can have any
shape that I like. It's the same thing for you. You just create a
line over here, a little circle, a line, and I bring it down and I
take it to the ear, you know. For the end of the hair
that has been tied, I'm going to create the hair with a little bit more details. So because I want to create a curve line because I don't
want to get the whole work, you know, get out of hand, and then I add the details. So I create a general shape. And then with some
dividing lines, I'm going to make the
volume of the hair. So basically, I want to show
that my hair has a shape, has a style, and it hasn't
been just tied up simply. Just like that, as you can
see with dividing lines, I'm dividing the hair parts. And as it gets to the part
that we can see more, as you can see, the divided
parts have more volumes. See, this part is smaller
because it's at the end of our sight and it's
in perspective. But as we move on to
the front to our side, the divisions of
the hair would be bigger and also more open. So the shape of our hair, the style of our hair, would be more visible. I can continue this as long
and as much as I want. So I say it totally depends
on your personal taste, what style you want
for your hair, and how much and how
long you want it to be. Just I'm going to create
the volume for it. I want to divide this
part into two parts. So from here, I am going to continue here and
close this area. Again, from here, I
open another shape. And I want my hair to
be closed on this part. Therefore, I bring this part toward inside of the hair again, and I bring this side
to the inside as well. So I take both lines toward
the inside of the circle, and this would be
the end of my hair. If you liked it,
you can actually continue that more. Okay. I hatch these parts to show that these are the inner
parts of my hair, and it's been
turned and twisted. And now I want to continue
this part that I wanted to do. So from here, from the
ending part of my hair, I'll just continue that and I'll also add it below
the ear a little. I'm just going to create a
shape like this for here, and I can even
continue it the same way with the same shape
which we had on this side. So just like that, again, I create some kind of a similar shape for
the end up my hair. So I can show that it's
been tied up in that area. For this side of the hair, I can also bring it
down a little bit, too. Another shape of the twist that I've got on the first
side of my face, as you can see, I'm
playing with some lines, curving them, bringing them out, and bring them in again. You can do it in any part
of the hair that you like, and in any style
that you prefer. So I close the hair here. I can actually hatch it a bit to show that it's
inside of the hair. And from here, again,
I can turn it out and bring it out to
have another turn. And then I can even a
little tiny bit at the end. Just like that. This
was another hairstyle. So we can have another
beautiful hairstyle, and we can actually
shape it this way. You can even continue these
lines down to the head, or you can just leave them be like I did in the beginning. So again, it depends
on your own taste. And whenever you like, you can continue this part
or just leave it. You can even show that they've
been separated from here. Okay. You can actually
go really creative here and create any
style that you like. You can even create
that in these parts. We have curls, and some
parts would be heads. So we can also see in this part, our curls are, you know, tangled with each other, and they have been
turned and twisted. Another shape of our
beautiful hairstyles.
6. Braided Woman's Hair: Hello to Allah, my dear friends. We are here again with another session of
our drying course. And in this session, we are going to
create braided hair. So first of all, of course, we have to start with the basic anatomy of
our face and head. So we'll be starting
with creating the Suls, which is created from
a circle and a drum. There would be a circle first for our skull and
the base part of the head. And then after that, we would be adding
the draw to our head. All right. And then we
would place the ear on it. Now we add the direction line
of our face just like that. And then we create our neck. We can actually continue the
neck a little bit extended to get the shoulders of
our character. Okay. Now we have to determine
the face parts. There goes the I the other
eye on the other side, which would go into perspective. After that comes the turn
for the nose at last, we can have the mouth later. I'm just going to
complete my eyes here before I go any further. My eyes need pupils. Therefore, I'm creating them
here and blacking them, so making my eye complete. I'll do the same thing for
this other eye, as well. And the pupil at last. Now, we also create our
eyebrows above our eyes. They can be thick or thin. It doesn't really matter. We're not working
on that right now. You're mostly working
on the hairstyle. I also darken inside of
the eyebrows as well. Okay. As I told you before, at last, it comes to the mouth. That would be the lower
lip and the upper lip. Okay, I forgot to
play some eyelashes. You can just leave them be or you can add some
eyelashes like this, which I'm doing right now. Now we get to the most
important part, the hair. As I told you before, and as you know, first, I create a curve line in
the inner part of the head, which would be the forehead, that would be the
inner hair line. And then a bit further
over the top of our skull, we create another curve line for showing the end of the hair. Again, because it's in
the three pass view we see more of this side
which is closer to us, and because this side
is further from us and turn obviously is less visible. Now, I also want to determine the direction
of my characters here. So I can get some direction
to my character's hair, the direction that
I wanted to have. So she could have some
bangs in front of her head. And then I also create the
outer volume of the hair. All right. Now, this
was my parting hair, and I'm going to create
this side as well. So I should go in the opposite direction
and opposite side. And then I'll continue on the upper side to complete
the back of the hair. Again, I say, you can
choose any direction and any shape or your character's
hair that you want. Now I want to start
the braided area. We could have started from here, but I just want to
start from this part. That totally depends on you. First, I'm just going to create a general shape for my braided
hair, very, very simple. Just create two
lines going down, and this would be a general
shape of the braids. Then I can go step by step. So over here, I start creating the shape and the
direction of our braids. From my face, I bring down
a line in this direction, and then you can
create your braids in a very neat way or you can just make
it a little bit messy, you know, some lines
going into each other. I'm going for the neat way, so I'm going to use this shape, and I'm creating these lines exactly as I did
in the beginning, and I'm continuing my work. And I also add some more lines from the opposite direction. And also for the side, I create a bit more curve. So I can show that they've been, you know, tangled into each other and
they've been braided. So we can just continue these lines that we've
created over here. And just like that, our
braid is coming down. Now, when we get to the
ending part of our braid, we actually create
a hair rubber, a hair band shape here, and then we create
the ending part of our hair and our braid with
any shape that we want. I chose a simple way. So this was a braided
hair for our character.
7. Tied-Up Men's Hair: Hello to all of my dear
friends and students. I'm here again, back again. And in this session, we are going to show you how you can create tight hair for men. So yeah, they can
tie their hair, too. Alright, let's start with
creating our characters skull. I'd be starting with a circle
as the base of the head, then I move on to
create the jaw, and obviously, at last, it would be the hair
which would be applied. So now it's time for the
jaw after the circle. It would be added at the
bottom of the circle. Again, you can have any kind of jaw in any shape
for your character. But because we are focusing on, you know, the hair, I'm going to choose
a standard form, which is a more, you know, a longer jaw with
more angular shapes. Again, I also create the
direction line of my face. And then I'd be placing the ear. Again, as I did for the jaw, I did it longer
and more angular. I do the same for the ear, a bit longer and a
bit more angular. Then I start the neck. And as you know, for
the main characters, we consider, you know, a thicker neck, considering
to a female character. It would be starting just
a little on the ear. Then I would go for the face
compartments like the eyes. Then I shape my
character's nose, and also for the nose, we can have it a
little bit bigger. And, you know, it would be not so much in shape
going up or something. We make it a little bit more
angular, simpler and bigger. To expresse this in character. Then I can add the eyes. Again, for the eyes, we would not shape
them too much. We would make them simpler. So just as simple as that, we would be creating the eyes. We'll do the same thing for
this other eye. All right. Then we can darken
the pupils, as well. Then I want to create the
eyebrows of my character. For men's eyebrows, we create them thicker and
more simple in general. I don't shape it or
curve it too much. So it would be a
thick, simple eyebrow. I'll do the same
for the other one. And as you know, this eyebrow goes a little bit
into perspective, so it cannot be seen as complete as much
as this other one. Now, for my character's
mouth, again, I consider that he's a man, so I create a more
general shape. Here we go. And now it's
time to create the hair. Yeah. For the male
character's hair, we should go through and
consider some angles. On the side of my
character's head, I start. I create just a curve
like this and then I bring it out a little
for our character's hair. Again, because we want to
emphasize on the male factor, so he can even have
a receding hairline. Then we also add some
beer to him or not. Okay. Now, I want my character's hair to be braided toward
the top of his head. So first, I'm going to shape this frontal area like this because I want to show
that the hair is braided. And then with this shape, I show the end of the braids, and I'm actually dragging
this volume upwards. Then with some lines like this, I even make my work more
visible and better. Now that we got to here, we are going to create
the volume and the shape, which shows our tied brains. Because our hair is a man. We do not focus on
the details too much, so we are just creating
our work more generally. I'm going to create that for
you so you see how it works. So first of all, I create a very general shape
for this area, the place where I want
my braids to be tied up. And now I also create the
ending part of the hair, so I can get the general
shape of the head. I don't want to
lose that. And now I want to create the braids in this little button
above his head. For the braids, I'm going
to create them part by part and then drag them toward
inside, just like that. Now, why am I doing that? Because I want to show that
my character is a male, so I would not use a female
style braid for my character. I want my character
to be, you know, more man like, a
little bit even macho. So if you are considering
braids for a male character, you should consider
these things too. You can have any
shape that you like, but it's better that you create these rigid bigger shapes in order to show
it's a man braid. And that would be
the ending part. So I've considered this kind of braid for my male character. You can have any
other style that you like and try it on
your own character. There are so many
different models. So you can choose
one and use it. This is our male braid.
8. Drawing Hat Part1: Hello to all of my dear friends. I'm here again with another
tutorial session for you. And in this session, I'm going to teach you
how to create hat. It's kind of an accessory you can create for
your character. But first of all, we need a character, so we can add an
accessory for him or her. So first of all, I'm going to create my character's skull. Obviously, we need
a circle for that. For her skull. And I'm just creing
very simple heads because I don't want to, you know, focus on the details of the head of the character. I want to work more
on the details of my hat and accessory tutorial. So you can create any
character that you like later. The principles are the same. I create a line for the
direction of the head and then my character's
neck would be added. Right now, you should
know that it's a girl. Then I'd be placing the eyes. We basically just determining
their placement first with circles and then creating
the actual eyes. It would go both sides. Uh, then after that, I'd be adding the nose. Small nice nose. Then I want to
complete my eyes a bit more further before I
move on to the mouth. So I create the pupils for her, and I add the eyebrows as well, which would be again on the
top of the circle here. And at last I move
on to the mouth. And the lower and upper
lip would be placed. Oh, look, I forgot
to darken the pupil. We don't want to do
that. Alright, now I want to create the hat. I want to create a hat based
on the volume of my head. So first, I just got to get
a general shape for the hat. Now, we just want to place a very simple hat above
our character's head. Just a very normal hat, which you might actually
wear to a beach. First of all, I'm just going to determine the placement
of the hat on my character's head
with an oval shape. Just want to get
the general shape. And also, it depends that your head is turned
into which direction. Your heat should be turned into the same direction as well. This fight would be, you know, because it went into
perspective would be look less. So after I've created general
shape for the hat, again, considering the
direction of the head, I would also create
the front of the hat. So based on my heads volume, I'm going to create
some curve lines to create the front
part of the cap. So I want to show that
I've got a volume here. It's got a shadow and
it's inside of my cap. Then I would be finishing
the front part of my cap. Then after that, I'd be adding some details into my
accessory and my hat. For example, I separate
this frontal part of the cap with two lines so it
would have some more volume, and then I would also show the shape of my head with several
lines like this. You know, with these lines
going shaped like this, I want to show you that
we've got a volume, and we have a head underneath
this cap, you know. So I can come in front
a little bit, as well, going it back, giving
it a bit more steep. I can even create some design
on the top of the cap, just to make it look
more interesting. Now, from here on it's so
dependent on yourself. You can actually create
some hair coming out of the head or cap or like
the cap I've created here. No hair is showing anymore. So also the details of the
cap or heat depends on you. You can add any design, any details into your head
that you like, and you prefer. This was just a general shape that we can create
for this head. So this is one type of hands.
9. Drawing Hat Part2: Now I'm going to
create another shape. But again, I need another
character, of course, in order to create
the other shape. So I start with
creating a circle, having the skull of the head, and then I'd be adding
the jaw of my character. Just like that. And also, after that, I create a
direction line for the head. Then I add the neck and the ear. It can be a three pass
view, but toward this side, it doesn't have to be
always on the other side, or it can be in any other
direction that you like. I'm just creating
in this direction, so the details would be
more visible for you. Then after determining the
placement of the eyes, I create the nose. Okay. Now I also work on
my character's eyes. I complete it like this. I'll do the same thing for this other eye and make
it complete as well. All right. I do not forget about the eyebrows
before I move on to the mouth. Here we go. There
goes the eyebrows. And then after that, I determine the placement
of my character's mouth, lower lip and upper one. Okay, getting to the main point, in order to create my
head, as I said before, I should first determine the general shape and the
general volume for my hat. Now, I want to
create another hat, and based on the volume
of my character's head, I create a very general
shape for the hat like this. Again, I say, you should pay attention to the volume
of your head as well. You should consider the
general shape of your hat. So if you know, for example, if this is the head, you would know the hat would
actually go there. Okay. So if you first create the
heat and then the head, obviously, it wouldn't be
fit on the same place. So first, I've created a
general shape for my hat, and then I create the shape that it can
actually sit on my head. Now, I can also create some of my character's hair coming out of the hat, you know? Just having some
bangs coming out of, you know, coming from underneath
the hat on the forehead. And again, I say, all of these depend on how you want to consider it, how you
want to play it. Now, we can add some more details to
other parts of our head. I've created the head upwards. You can do it downwards. I mean, you can have the edge of the hat covering the forehead
or covering the eyes, or you can even create this shape at the
top of your head. So, you know, it would be
like those old 20s, 90s hats. Or the farmer's one. Okay. Even for the
edge of the head, you can create another line. It would be two lines in front. So we can show even the edge
has a volume for itself. Okay. Here we go. This was another shape
for another head.
10. Front View Helmet Drawing: Now, what if we want to create a helmet for our,
you know, character? Like a helmet when you wear
when you want to ride a bike. So again, we need another scope. And because we want
to show it better, we can actually create the helmet in a side view
or in a three faces view. First, I'm going to create
it in a three phases view, and then later, I'll also show it to you on the side view. So you could see
the helmet better. So again, I create a volume
a circle for my skull, or the basis of my skull, and then I add the jaw to it. So first of all, obviously, we need a head to put a hat on, even if it's a helmet
because we want a proper balance and we want to keep the volume of our head because if you
have the heat first, it will like yeah, come on, something just hit my character in the head and it
would be flattened out. So first, you definitely
need the head first. Now, because our head
here is in a helmet, so many of our face
parts would not show. So basically, I'm just
creating eyes and nose, which we can see from
underneath the helmet. So the eyebrows are not
also seen too much, but we consider a general
shape for them as well. All right. Now I want to create the general shape of my helmet. So again, I'm
considering, you know, some volume above and
further of my skull. We shouldn't, you lose our skulls volume to
create our helmet, so it should go further and a little bit more
above the skull. And from lit a little
bit outside of the face, we shape our helmet. You see, and as we get
to the down part of it, we just turn a
little toward here. And from here, again, I turn it and I bring it up. Again, as you can see,
it's a bit further from the lines of my
face and even my ear. I turn on the ear side, and I go up and I attach
it to my beginning point. Alright. Now, we should obviously make it
a bit more neat. Some of our original shape
would come out of this. We need it neater. Okay. Now, in order to create the
inner part of our helmet, we are going to create
another curve line here, as you can see, it's above
the eyes and above the ear. And then I bring down
from here on the side, and then I come down and I go toward the other side in order to create kind of a
box for the eyes. And just like that, we
can complete our helmet. You can actually
add this line so we can show it's a volume. It's been in. It has an inside part
and an outside part. It has more volume. And our face has not just popped out of the
helmet, all of a sudden. And then we can also add
a nose until where we can see it. As a firm here. Okay. So this is a
shape of a helmet, a general shape of a helmet based on the volume of our head. And then obviously we will
erase the extra lines, so our helmet would
actually shown clearly. See, for example, we
cannot see the ear, we cannot see any of the face lines so we
are left with a neck and the shape of
the helmet and also the eyes and the nose which are visible through the glass
part of our helmet. Even the eyebrows
should be erased out. You see, now, it's
a total helmet. Okay. You just
complete the helmet with erasing the extra
lines. Here we go.
11. Side View Helmet Drawing: Alright. Now, if we want to create our helmet
in the side view, first, again, I need a skull, as I told you so
many times before. Don't forget that ever. Don't start with the head. So we're just going to create a general
shape of this skull. Again, very general
because we should erase the parts that we cannot
see underneath the helmet. Now, after the circle, we add the jaw for our head, but we're considering it in
the side view this time. We can have any shape that
we want for the character. This is my character's neck here and that will be the draw. This would be the
placement of the nose. We need the placement so we
would know where to start. The lips are not showing. We would also determine
the placement of our eye, only one because only one can be seen on this view
on the side view, and they can also be seen through the glass
part of the helmet. So I apply the eye as well. You know, we create the eyebrow
for now and if it went, you know, underneath the helmet, we'll erase it later. This is the general shape of
our head because we wanted to have the skull and
the volume of the head. Now I want to create
the volume and the shape of the
helmet over the head. So based on the
volume of my head, I create my helmet. You see, again, it's going a little bit in
front of the nose. Further from it, we can see the clear distance and space between the helmet and
the lines for the head. I go to the back, I go up, I turn and I come back to make my lines even more
neat and cleaner. Here we go. All right. Now I also want to create
the inner side of my hand. Now, this side, on this part, I want to create the
glass box of my helmet. I want to have this shape
coming toward inside. And in this area, I go up, I turn up, and then again, in
a straight line, not such a straight line, a bit curved line, I go toward the front. And then again, I can add
some more details to it. For example, I can even add
some design to my helmet. And from this inner part, I can even add
some more details, so I can say, even this box, this glass box is
not just some lines. It has depth into
it. It has volume. I don't want my design to
be too simple, you know. You can even turn this
part a bit more out and create a small circle. So we can show that
this glass part and this glass compartment can go up and down. It can move. Also from here, I add a bit
more volume for the glass. I can show it's more prominent
and it has more volume. Also for this upper part, we can have some more designs, just to design our
accessory, our helmet. Even for the lower part, you can have some shaves, you can just throw them to add more volume and more design. Now it's time to
erase the head area, so my helmet would actually show itself
and it would pop out. Seeing now it's
becoming a helmet. See, I'm using my eto eraser
for this because it's more suitable for parts
which are smaller to erase. So I erase all of these lines, these extra lines
and these parts of the head which are
underneath the helmet. Alright. When you just
erase the inner parts, our helmet would
actually show more. So this is our view of a
helmet on the side view, that it would have, you know, more detail onto it. And if you want to create
it in a side view, you would know which parts you
should have more focus on, which things you should consider and which things are
not that important. We can even add more
designs onto our helmet, another a screw hole maybe here. These details are totally
dependable on your own taste.
12. Drawing Glasses: Hello to all of my dear friends. We are here again with
another tutorial session. In this session, we are going to work on
glasses together. Another accessory. And we want to see
how we can actually place glasses on our
characters' faces. Okay. So I'm going to start with creating a character
face, obviously, because, again, you know, glasses are kind of an accessory which are placed on the face. So we obviously need the volume and the
shape of the face. So we can add it on. If you start with creating
the glasses first, it wouldn't go well, trust me. So after creating the volume
and the shape of the skull, I would obviously need to
add the jaw to the face. And then I would add my character's Nick
just to give you a bit more detail on my
character's direction. You can even extend it a
bit to give her shoulders. All right. Now I need a
direction line for the face. And again, as you can see, our face is in a
three faces view. So I consider this direction
line for the face, and then I'm going to place
the eyes on the face. One on each side. Okay. Now I also determine
the placement of the ear because obviously, if you want to create glasses, the handles of the glasses
would go behind the ears. So that's a necessity. After determining the
placement of the eyes, I'm going to create
them more completely, shaping them a bit, even creating the pupil and
darkening inside of it. And then I create my
character's eyebrow. Here we go. I'm going to do the same thing
for this other eye here. Again, another pupil. And do not forget
about the eyebrow. This side is kind of
into perspective. Okay. Getting the other eyebrow, above the other eye. Now I want to start
working on the glasses. Now, for creating
the glasses first, I should talk to you about a
hint and then I can start. Because the glasses are on
a three pass view ahead, we cannot create a shape
like this for our glass. It's a circle, but this
is a shape which is, you know, from the front face. So we can consider this shape for a face which
is in the front view. But when we are creating
glasses in a face, which is in the
three faces view, first of all, we should
create an oval shape. You know, it was a circle
before now it becomes an oval. Why? Because we are
looking at it from an angle and it would
be, in perspective. We're not looking at
it from the front. It wouldn't be a circle. No. After that, we've
created this o. We should add another layer
on one side of our glasses. So basically, it means two ovals into each other or two kind
of circles into each other. So we can actually
show the volume. We can show that a
glass has a thickness, and we can also show the
direction of our face, which is in the
three faces view. And then on this part,
we can add the handle. We have this thickness
of the glass. This is really needed. We should not just
cross this and omit this volume if you are working in a
three phases view. Now, this would be the bridge
between the two glasses, between the two parts
of our glasses, and this bridge should
also have a volume. And here goes our nose
and the rest is done. So this is based on
a three pass view. Now, we should actually do the same thing for this
character right over here. Now, you can create your
glasses a little bit further and more in front of the eyes or just put it right over the eyes. I want it to be a little bit
more further from the eyes, like she has it on
the tip of her nose. So because our head is turned, I consider a sideways line, a steep line, and then I come down a little bit and I
create the same line again. Now in this part, I'm going to create my glasses. Now, you should consider that when we are
working on glasses, this part would actually
be in front of our eyes, but it should be
considered with a steep. So because our eye
would be here, the glasses would
come a little bit further and a little
bit toward the side. You can even come a
little bit higher and you can even include a bit of the I inside of the glasses
or we can have more distance and create
your glasses further. That's your choice totally. I also create this
thickness of the glass, and then right from here, I create the handle
of the glasses. And then I attach it to
the ear, just like that. You can also have any shape that you like for the
handle of the glasses. Now, I also determine the placement of the nose
because the braid of the glasses would be going over the nose and it would be placed on top of the
nose, basically. And then I create this
bridge for my glasses. I'll be adding
this, and then I'm going to create the other
side of my glasses, and I'd be complating
that as well. So if you pay attention
because our head is turned, this glass comparing
to this one, you see, it would go a little
bit higher and it would take more of
our eye inside of it. We can even add lines. We can even add some
lines over here to show the reflection in the
glasses to, you know, if you want to express the
fact that these are glasses, and we can have some
reflections here. We can even have a strap
band for our glasses. We can bring the bands,
the straps down, and then based on the
shape of our body, we can just take the straps and drag them toward the
back of the body. You can even do the same
thing on the other side. The straps are on the handle
which are behind our face, we come down here from the
side of our face because we cannot see them totally,
on the other side. They're not visible. Then we can take them
toward the neck and we can show that this side has also gone through
the back of the head. This is our glasses. We can now complete the
rest of our character, the mouth, the lips. So our character
would be seen better. So this is a general rule
for creating glasses. We can have so many different
shapes for glasses. I just created the
most simple, you know, the simplest glasses,
just circles and ovals. But I'm going to create you
a different shape as well, so you see how you can do it. First, you would have
a general shave, you'll consider a
general shape to see, where my glasses
would be standing. To circle shaves,
the nose bridge or the glasses
bridge on the nose, and then you can create the
other side of the glasses. And now we can actually
alter the shape of our glass as designed based
on your own personal taste. For example, we can make
it more angular like this. Okay, there we go. We need you can have it, you know, just as a circle. You can have it more angular, like a square or you can have a sharper
shape, a sharper edge. You know, I'm even
creating this side of the glasses different
from the other side, just to show you
that you can choose any different shape that
you like for your glasses. You can be inspired by what
you see or what you have. You can actually create so many different
kind of glasses. There are so many
different ways. So just get creative on that. You can even start
angular coming through inside and you can
create so many different, you know, geometrical shapes
or even natural shapes. It depends to you. Or you can even use glasses
which are totally oval. Both sides are oval shapes. And you can even add different
frames to your glasses. You can have so many
different frames, so many different shapes
for your glasses, the inner part, and also the outer part would be
shaped just like that. It would be easy. You just
have to use your creativity and complete your glasses. But obviously, creating glasses like these would not
do you any good. You should actually put them on the face of your character, so you would know how
it would fit your face, how it would fit the eyes. I'm just creating
them right here. It cannot get a
really good form, a good shape, and it would
not be really useful. So first, you've
got to have a face, and then you can apply
the glasses onto them. I just created some
samples here for you. So this was all I could
say about glances. Take care and have fun.
13. Lip & Nose Piercings: Hello to my dear friends, and we are here with another
tutorial session for you. Now, in this session, we are going to work on piercings for lips
and on the nose. Okay, now we want
to start our work, and for doing that. Obviously we need a character. So as usual, as always, we create a circle to create
our characters skull. And then, obviously, after that, we're going to add the
jaw of our character. I'd add it right here and then
I add my character's neck. Then I determine
the placement of the ear and obviously the
direction line of the face. Then after that, I place
my face compartments. Now, because we want to have the piercings for
our lips and nose, I would create the nose
a bit more bigger so you can actually see it and it would be more detailed
and you can see it better. I'll do the same
thing for the mouth. I create a bigger mouth
with bigger lips, so I can actually emphasize
on the piercing part. Okay. Now, I need to determine
the placement of the eyes before moving
to the piercing part. We don't have to do
much work with them. Now, for the piercing of
nose for one nose piercing, we start on the nostril and we create the
shape that we like. For example, we
can just do a dot like just a jewel in it, or we can bring it right toward inside of
the nose like this. Or we can even shape it. See, I'm just going
to create a nose right here to show you better. For example, we can give an unusual shape to our
piercing like this. Just we should be careful about the volume and the
direction of our nose, so our piercing would actually turn toward
that direction as well. And another tip
is also that when you're creating that part
is that, for example, when you're starting
the shape of your piercing from upside toward
inside of the nostril, in here, it's got
to turn and twist. So this area should be darker. So you can show that it
has an inner volume. It has an inner part. Now, for the lips, it's again the same. So again, according to
the volume of your lip, you create this depth
and this shape. You can just do the same thing
as you did for the nose. These are piercing,
and these are easy. So you see, you have
the shape of your lip, and based on your lips volume and its direction and shape, you create a piercing
on top of it. And at the end of your work, just remember that
you should erase the part on your
nose or on your lip, which is inside the piercing, I mean, underneath
it, basically. So, you see, you
should show that it has a volume over our
nose or over our lip. There is a volume over them. So you should just
erase the extra lines which shows the
line of the lip or nose underneath the piercing. So these are the hints that you need for creating a piercing. And if you want to give
it a specific design, you can have a lot of variety. You can have a heart
shaped piercing, a crown shaped star, a ring, and anything
that you like. So just use your creativity. You can create just a dot. You can create a circle and
even inside of the circle, you can create any
design that you like. It has so many varieties, so that's your choice
actually to make.
14. Drawing Earrings: Hello to all of my dear friends. Welcome to another
tutorial session. Now, in this session, we are going to work on different shapes of
earrings, another accessory. And we want to see how we
can move forward with it. Alright. So this time, I'm just going to
create the ear of my character because we want to focus on the
details of the earring, and I want to show you better. So I just create a very big
general shape of my ear. You know, it's like I'm
zooming on the earring part. So I just create a general
shape for the ear, and then I'm going to place
the earring on my ear. First, I'm going to create the inner part of the ear,
any shape that I want. Or you want. So if you pay attention, we can have earrings on
three parts of the ear. So I'd be starting
from the bottom part, the usual part, which most of the people
have earrings here. I'm going to create all
three kinds for you here, but I'm starting on the bottom. So you can create the primary shape of
your earring like this. You can create the
inner volume of your earring like this and
hatching this area as well, so you can show that
it's for the inside. Okay. You can even create
some designs on your earring. Again, that depends on
you, my dear friends. It can be so many
different shapes. I'm just going to
create several models and shapes for you here, but you can use any other than this and
anything you like. Now, for the middle part
for inner part of it, I create a shape like this. And if you like, you can even apply the earring a little
bit out of your ear. Just be careful that after
you're done with your earring, you should erase
these inner parts of the ear which go
underneath the earring. So you can show that the earring is actually placed on the ear, and you cannot see that part
of the ear anymore. Okay. You can also add some more designs on
your earring like this. If you want to create
it very simple, you can do that, as well. But you can actually add some more designs to it to show that it has a volume
and it's not flat. Now, for the last earring, I want to create a heart shaped tiny one
right on the top. Or if you have kind of a circular shape
for your ear like this, you see, even the inner parts of the ear is a bit circulary. And now for this, you can create earrings
which are long or, you know, in several parts. For example, I start
from the middle of my ear and I create
a shape like this. I bring it toward inside
of the ear like this. And then right from here, you can create the
rest of your earring. You can make it a long earring and it's been attached
to the bottom of your ear. See another circle here. This is a two part earring which goes in two
holes actually, or even some designs in the middle on the
chain, basically. And again, I insist, don't forget to erase these
inner lines of the ear, so you can show that
these earrings are on your ears. See? Just hatch the inner
part so you can show it has a depth
and another dimension. You can even have more fantasy
ears for your characters like Elven ears,
pointy ones. See? Just imagine you're
creating an f, so pointy ears are done. But they need earrings as well. You can start your
earring shape from here. Just like that, a ring on
this part, hatching it. And then again, there goes a chain and attach it to
the bottom of the ear. Or even you can have a
bigger earring at the end of your Elvin creature's ear. And then you create a
ring over here as well. Just remember to hatch it so you can show it's inside
of the earring, and your earring would
actually look better. You can just go up or you can driple the chain a bit more, dragging it more down. You can have different kinds of earrings dripping
down with a chain, longer, shorter, a ring. A pit or anything that you like. You can attach it
to your earring. The second part like this. You can even have
designs on your chains. Or for these parts, you can have jewelries or
three D shapes like this. It's actually very open. It's really dependent
on your creativity. So go wild. These
are different shapes of earrings that you can have
on different kinds of ears.
15. Hand and Ring Drawing: Hello to all of my dear friends, and I'm here again with another
tutorial session for you. Now, in this session, we are going to create hands and also the accessories
related to the hands. All right. Now, let's start with creating a general
shape for my hand. And in order to do that, first, I consider a cube. You know, since our hand
is not a flat surface, we should actually
create its volume. That's why I'm
actually getting help from a cube to create
the volume of my hand. And then I attach this
part to the wrist. I want my hand to be in
this angle in this part. And I'm actually looking at the hand from the side,
almost from the side. So if I want to, you know, create even rings
for my fingers, this is the best angle for it. So I'd be adding the wrist to this ending part of the hand. And after that, we've
created our shapes, and we're done with the
general ones and the basics. We can add the
details to it later. Right now, I'm just
creating the basics. Now, with some primary lines, I'm determining the
placement of my fingers. So where my fingers would be. Also, considering the size of the fingers are not the same. We should also consider that in our work that the third
finger is the tallest, and our little finger is, as we call it, the smallest. It's the little finger. Now, after that,
after I've determined the shape of the bones and
the structure of the hand, I want to add the thumb. This is my thumb, and I can shape it
as easily as this. Okay. Now I want to
work on each fingertip. I am shaping my fingers. Again, as I said, fingers have three parts that
are attached to each other. And they would also have a shape when they
get attached to the hand. That's why I'm just
curving the line at the end and creating the next
finger because the fingers, are attached to each other. So that's how we're
going to do this. Alright. Now that we've got the general
shape of the hand, I can actually come over here
and work on my hands nails. Because also our fingers have a volume and
they are not flat, we should also
consider this shape. We have the side of the hand, and this would be
actually turned, and it can be the
rest of our hand. So if you want to create
nails on our finger, we should consider
that we should do it in this part
because it has a side. It has an edge. So we would not just
eliminate the side of our fingers and we can show
the dimension of the fingers. I'll do the same thing
for the next finger. I'll consider a part for the side and the
edge of the finger, and then I can actually
add the fingernail. And if you like, you can
even extend your nail. And so she would
have longer nails. That depends on, you know, the whole personality
of your character. Then I'm going to
do it for my thumb. And for thumb, it's
on the opposite side. Just make sure that you would not destroy the
volume of your hand. Okay, now I want to create
some rings for my character. If you like, you can actually create any model that you want. So. First, I'm going to consider a very simple shape
for the ring. Just be careful because the ring is actually going
around the finger. We should consider
a shape like this, so our work would actually work, you know, it would be correct. So I'm just going to create
a ring here separately. That's the ring which is wrapped around and going
around our finger. This is the volume that
we should show here. Now, in this ending
part of my finger, I will determine the
placement of the ring. This ring has actually been
around all the finger, but we can only see
the top part of it. So just be careful
about this thing. We can even have one
of these little rings, and we can have any kind
of rings that we want. Over here. Just you should pay attention to the point that I've
already mentioned. If it's hard for you, well, you can actually create all
the oval around your finger, and then you can actually
go over the lines which are on top and
make those lines darker. So, you know, you get it. If it's hard for you and it's
the beginning of your work, remember to create the back part lighter and you can
erase it later. You don't want to leave it
there. So, this is a shape, and this is a model that we can create rings on our fingers.
16. Drawing Hand with Glove: Now I want to have a glove on
my hand. What should I do? So again, I'd be
starting from my wrist. This is a wrist.
Now, in this part, you should again, pay attention to the
volume of the hand. It has obviously a volume. It's not a flat surface. I'm so emphasizing on that because it's
very important for you to take it as
a note as well. Now, I determine the placement of the thumb with
a direction line, and then I'll do the same thing for the rest of the fingers. Just be careful. We also have the
knuckles over here, and it has also another
volume on the side, so keep that in mind and then move on to
create your fingers. If you want your fingers
to go higher and lower from each other or in
different directions, you can do it in this step. Just be careful. If you have a finger
which is bended, you should consider the length
of your fingers as well. For example, if our third finger or middle finger is being
bend, it shouldn't be, you know, drawn
longer and taller, should be the same
size as other fingers. We can use a curve
line and arc so we can see our fingers are in
the correct proportions. Alright, here we go. These are, you know, some
tricks that you can use in your work to make sure you're
going to the right path. I'm adding the
flesh on my thumb. And then I'm moving on to
the rest of the fingers. Now, just be careful that
your finger has two parts. And if you like, you
can even show it. If not, you can just get it
all together all at once. Again, that totally
depends on you. You can do whatever you
like with your fingers. Okay, now in this part, our hand will be turned, and when we bend our
finger like this, you can actually see
the finger parts. Okay. Here we go. You can create your
hands in this shape. Now, we have a twist or turn in a thumb like
this. We always do that. But if you like,
you can also create your thumb just so straight, align with the other fingers and stuck to the hand itself. Because I've created the
rest of my fingers a bit crooked and turned and bend. I've created my
thumb the same way, but you can just skip it and create your thumb
the normal way, sticking to the hand straight. Okay. Now, I also create
the little finger. Okay. Now I want to create
gloves for my character. I want this character
to wear a glove, which, you know, doesn't
have any fingers. So I can just consider them
very simple like this. I can have the finger
nails or I can leave the fingers just as they are. But if you want to
create the fingernails, just remember about the volume and the side of each finger. Because as I said, this
is a glove which is fingerless like the
ones that bikers wear. In this part, because
we have actually bended our finger in this
part of the nail, we should create it in
the opposite direction. So if you can see the
tip of your finger, you create your fingernail
in this direction. But if not, you should create it in the
opposite direction, just as a second finger. Sorry, it's the middle finger. If you do this,
your work would be much more natural
and much better. Now that we're done here and we've completed the
fingers as well, I'm going to create the
gloves on the hand. It's better if first I erase these extra lines and then we can actually place the
glove on the hand. Erase these extra lines. And then I apply the
glove on the hand. So you can actually see it. I also erase the
lines for the wrist. Okay. Now, this is our hand. Now I want to apply
the glove on it. You can actually create your gloves in any
way that you like. I'm going to do it fingerless. You can do it in any design
and any shape that you like, and in any type that suits
your character, obviously. Okay. As you can see, we should come a little bit outer
from our hand and then place the
glove on our hands so we can show it
has an extra volume, and it's adding some extra
volume to the hands. If you don't do that, it doesn't show that our
character is wearing gloves. It's just like fingers
with some lines on them. We should also have these
curve lines on our fingers. In this way, it would
be more visible that our character is
wearing something as gloves and it's been
put on his or her hand. Now, for our gloves, we can have any
designs that we like, and we can add it
wherever we like. Because I don't want my
gloves to be too simple. I'm actually adding, you know, some straps on my
gloves or some designs. You can do it in any
way that you like. Now I'm going to add the
next accessory on my hand. This time, I want to
consider a watch on my hand. I can do it on the same
hand or create a new one. So I'm going to do
it on the same hand. I'm going to use the same
hand for the watch as well. So if you want to do that, it's better to start with a
general shape of the watch. You can add your watch in
any part that you like. You can have it on this
side, on this side, or even turn your
hand completely over and have it on the
inside of the wrist. Just remember that again, our hand has a volume. You should pay attention to this detail and you
should show it. Okay. Our watch also has a volume. Don't forget about that, too. And if we want to show that, we can actually use
oval volumes like this. For example, even right here, we can create some buttons or
some straps for our watch. And if you want, you can even create some
part of the watch, which is actually getting
outside of the wrist and it has a volume toward the
other side of our hand. And if you create even a
bigger watch, you know, you don't need to express on that side because it
cannot be seen anymore. You can just leave it
as simple as this, or you can add again more
details to your watch.
17. Drawing Foot: Hello to all of my dearest friends and welcome to another
tutorial episode. In this episode, we
are actually going to work on the volume
of the leg foot, and we want to see how we can actually design
shoes for the feet. But first of all, I'm
going to show you how you can create a normal
and standard foot. And then later, I will create an overweight or bigger
foot next to it. So you would know if you want to create your character a
little bit overweight. What can you do to keep
a cohesive character. Alright, now, first of all, based on the fact that I'm
going to create a foot, I consider the volume of the ankle with the
use of a circle. So this circle would be
the ankle of the foot. And then based on the shape
that I want my foot to have, I determine a direction
line for the foot. Okay. I want the foot to
be on the toes and basically it's raising
the calves and tiptoeing. So based on this, I'm actually determining a
general direction for it. Okay. Now I want
to work the heel. And we should also pay attention to the
volume of the foot. The volume of the foot should
have a curve like this because the foot is not
flat and it's curved, so we should definitely
consider this and keep it while we are creating it
in any different position. So over here, our
fingers or better say, our toes have came down and they'd be
placed on the ground. Okay. Now I create another
curve blind here, an arc. So I would determine the
placement of the toes beginning. So considering the fact that
our toe is the biggest here, our biggest toe is here and
it would take more place. First, I'll create that
and then next to that, I create the other little
toes until the smallest one. And you should also
consider that as well, because the smallest toe would be seen less because we are looking at your
foot from this angle, and the toe is seen more, and the rest of
them are seen less. Okay. Now, if you also want to
work on the toenails, well, considering the volume on
the surface of the foot, we can actually do
it because we should consider that there is still a volume in
front of the nail. We should keep it
and not destroy it. So be careful in creating
the toes this way. You should pay a
lot of attention to these volumes,
not to lose them. Okay. So this volume
is for a normal foot. Also determine the ankle hair. Now, if you want to create this a bit more chubby or a
bit more overweight, let's see what we can do. The skeleton is
actually the same, and the amount of fat is
actually showing itself, you know, more
overweight or fattier. So first of all,
we actually create a general shape for our
foot based on a skeleton. Shape of it or the bonus
structure of the foot. If I want to create
this, this would be my bonus structure of the foot exactly as I did for my previous leg
or previous foot. But if I want to make it
a bit more overweight, I should add more
volume to its sides. And then I bring this added volume and put it on top of
the bone structure. So if we want to show that this foot is more
overweight and fatty, based on the shape of the foot, we should actually add some more shapes into
our foot like this. So we're adding fat on
top of the structure. We can even create the
toes bigger and chobber. So we can actually show that your foot is
definitely bigger here. And we can even
not show the toes, which are in perspective because our foot is bigger and chubbier, so we can see less and
less of the further toes. You can also
consider nails form, as you can see the nails
are bigger as well. This way, you can show
that your feet are bigger. So in order to show the bonus structure
on the foot as well, based on the fact that
your foot is big, you should actually show less of the bonus structure so you can show your foot is chubbier. Okay. Then we can actually erase these bonus structures of the
foot after you've done it. Therefore, your foot, your choppy foot would
actually show itself better. And as you can see, based on the fact that we
wanted to have a fatter foot, you can clearly see
the difference in between them right
next to each other. See? This is a bigger foot. Now if we want to create some accessories for
food, what can we do? For the foot, we cannot have
more than two accessories. I mean, except from different
kinds of socks and shoes, we can have two accessories. So first, I want to create rings and
shackles for the foot. So you can actually see how you can have them on the foot. Alright, I'm going to
create it on this one, which I've already
erased the extra lines. You can create it on the
standard model as well. Okay, now, if they want to
create shackles for a foot, you should create it
on the ankle, right? So, based on the volume of
the foot that you have, you can actually
consider an oval a little bit bigger than the
volume of our ankle and foot. Obviously, you should consider
that our oval would go all around this ankle area. But we can only see this part of it because
it's facing us, and the rest of it
would actually go behind the ankle and
we cannot see it. You can even consider it bigger or smaller than this.
That depends on you. Okay. So I'll consider
a shape for this, and then I will shade inside it, so I can emphasize that. That area would actually
is inside of the shackle. You can actually create a
chain shackles. You see? These are decorative
shackles, actually. I'm just creating the
chains for you as well. So you see how you
can create it. So that would be the chain with adding these sideways
lines through them. I started. And then if I want, I can actually even connect these edges
together like this. And then on the lower part, I'll be doing the same and
I'll continue the same thing. This is the simplest way that you can consider
for shackles. There are also more complex
designs and shapes, but I've created the
simplest shape for you, so you can see how you can actually get them on your work. So if we want to create
a ring for our foot, it's possible, as well. You should just consider the fact that you
have a volume here. As I told you, again, you should use an
oval shape around the fingers because obviously the ring goes around the toe. Therefore, we need a volume
for our ring as well, but we can only see
this side of the ring, so that's the only
part that we create. So you can actually add these
accessories to your foot, and you can also create
socks if you want. For example, you can
consider this part above the ankle and you can actually create the shape of your
socks if you want to have a strap or a bend or anything that you
like or any design. You can actually add it here. So this would be a placement for any
design that you like. And if you want to have a
rubber band or anything, should just consider the volume of your leg and your foot. Do not use the straight
lines for creating volumes. Never do that because your
work would be totally ruined. So make sure that you're
actually creating a volume for your leg based on the volume of your whole
body. Don't forget that.
18. Drawing Foot and Shoe: Now we want to consider
shoes for our feet. So I want to create
a shoe for this, so let me just create another foot in another
angle in the side view. And then I create a
shoe for it. All right. If my foot is going to be
placed in the side view, let me show you how
it's done in this part. So first, again, I
consider the ankle. This would be the ankle. Then with my direction line, I create the shape of my foot. Because I want to have
high heels, again, I should have a curved shape for the foot because this would be the toes and they'd
be placed on the ground. And in this part, which
we have the heel, because it's wearing high heels, well, it would be higher up. So first, I should create the
shape of the foot itself, and then I should add the shoe. Okay, so based on
the fact that we are looking at the
foot on a side view, we cannot have the fingers, and we can only see
the biggest toe. And then this would be the volume for the
surface of my foot. Okay. Now, if you pay attention, this volume already
is showing to us that our foot has a
volume and it's curved. Now, if we want to create high hils for this
foot, how we can do it. So first, we get a little bit of distance from the original
volume of the foot. Then we go to the hill and
then we create the high hels. So you can even design
it a little bit more. You can have the
front of it be open, so you can show
one toe, as well. Considering this
line on the foot, you can even make it a sandal. So just be careful because
this volume is turning, we should use them. We should actually show
them with our curved lines, and we should show that it
also has another side to it. So we should be really
careful about showing the volumes in each
part of the foot, so it wouldn't just get
fall apart, you know. Okay. Based on the volume of our heel, we should come up a
little and then again, curve it a bit until
we get to the ankle. There over here again, we use another oval. Tails maybe straps for our sandal or our
high heels like this. If you like, you can even add another part for this
upper part of the foot. So all of these just
are dependent on your own personal taste and how you want to actually
design your shoe. But just remember
if you want to, you know, add more
parts to your shoe, based on the volume
of your foot, you should create all
these curve lines and do not destroy your foot
volume and make it flat. So be careful about it. These are the parts that
you can have, actually. If you want to see better, you can even erase all
these extra lines. So your shoe would see would
be seen more just like that. I do not to erase the inner line so you could actually see that we have considered
this top of the foot. Okay. As I told you, you can
create a shape like this for your high heels with
foot being in this position. Now, if you want to create
your foot from the back, it means that if you want your foot to be
twisted a little, and you want to create
it from the bank, again, first thing you should create is the ankle like this. And then again, based on the direction that your
foot has been turned into, you can create a direction line. And then based on the volume that your
foot is going to have, you can actually create
your foot like this. If you want to
create this angle, because we can actually see
the bottom of the shoe, we should be careful about
this part and have a turn and a curve over here
on the bottom of the foot or bottom of the shoe. So, if you want to use different kinds of hills, you can do that, as well. You can design any kind of
shoe that you like like this. Now I'm just showing the bottom
of the foot in this part. You see, I'm shading this area so you'd
see better as well. This part is the surface of the foot and this part that I shaded a little is
the bottom of the foot. Now, based on our side, we create this part a little. The toes would be
placed like this, so they cannot be seen too much. You can even create
just some of them, the ones that can be
seen from this angle. Now, if you want to create a
heel for this kind of shoe, based on the fact that the shape of our shoe
would be in what shape. You can actually add your
shoes hill in this part. It should be placed underneath the hill as it's
obvious the name. So, we create the hill. The length of it
should be matching. The ground level and the
surface of the ground. You can have a sharp hill, a white hill, or anything
else that you like. Okay. You can also consider the
front of the shoe like this and then making
it more complete, turning it to the back. And now you can see the
bottom of the shoe. And if you want to just
create some back to the hill, you should use a
shape like this. All right. And over here, we can actually
create this area. Alright, as I told you before, the design of the shoe
totally depends on you and your own creativity or what you want to have
for your character. So basically what I
said was, first of all, you should create
your bonus structure and the general
shape of your foot, and then you should
add your shoes to it or any kind of accessory
that you like to add. Okay, another shape
of the shoes, another high heel in
another direction. All right. You can even extend the front part of your shoe
as well, you know, again, giving it a different design because it goes
into perspective. You can actually show a sharper front for
your high heels. Again, it depends
on the fact that which kind of shoes you
want to have Alright. This was another
angle for the shoe. So I think I've
covered everything about the heels and
the accessories, the fat or standard feet. So there is nothing
more left here to say. I just also want to create one more model for
you in the front view so you can have any kind of foot and any kind of shore
accessory that you like. Now, this time, this model
is in the front view. I want you to have a full
collection of them. Okay. I also want to show
several kinds of socks so you can actually use them
as accessories as well. Just like that, this would be
the angle the ankle, sorry. This is a volume
of your whole leg, which continues upward. We don't want to
work with that now. And then here below the ankle, I want to create a volume of
the foot from a front view. Now, based on the fact that
our toes have a volume, again, we use curved lines
in order to create them. Don't forget that
anywhere near work, do not use flat lines anywhere. Trust me, you don't want them. So the little toe is
done as well. No. Based on the volume of the foot that we are
seeing right now, we also have a volume on
the surface of the foot, and we should not destroy that. So when we want to create a
shoe or a sock or anything, we should consider that
and we should not make a flat surface for our foot. So with a bit of distance with a space in front
of our fingers, I start by shoe. This is the beginning of the
shoe that we are creating. And we can actually have any design that we want for
our shoe in this phase. Again, I say, according to the volume of our
foot and the ankle, we come up and over here, we can even choose either
we want to have shoes, sneakers, or even boots. So that depends on you. For example, I want to
have sneakers here, so I'm designing based on that. Based on the volume of the foot, we come forward, and we can even consider
shoe laces for it. As you can see,
I'm even creating the shoelaces with curved lines. To show that, it has a bump. You know, it's not a
flat surface. Okay. So all of these
designs are on you. You can do whatever you want. You can go wild and crazy
about your designs. So these are our sneakers, and now if we want to have some details for the socks
as well, we can do that. For example, first, we should determine the
edge of our sock. We can create some
designs for the socks here on the edge. If you like, you can even
create a loose sock. It wouldn't be so
tight and firm. And if you want to do that,
you can actually show some kind of dripping on
the edge of your sock. You see, like this. If you want to show that, it's a loose sock and it's
not really stretchy. We should even
create them not in an organized way to show
that it's dripping down. And again, if you want to
have any design on your sock, you should consider that
this leg has a volume, and this sock is
placed on that volume. So again, no flat shapes. And if you want
to have a design, you should create it like this. Pay attention to that.
It's a cylinder shape, it's a round shape. So that's what you should
base your designs on. Just pay a lot of
attention to that. All right. You can go in any direction that
you like. Here we go. So these are all beautiful
feet with accessories, different weights,
and different styles of socks and shoes. Also, raise the chos so you can actually
see how beautiful we can express the shoes and
any other kind of accessory. Just be careful. First,
you should create the foot and then the
rest of the things. I.
19. Shading: Hello to all of my
dear friends and welcome to another of
our tutorial episodes. In this part and
in this episode, we are going to work
on shading from different angles and in different
directions on our face, and we want to see how
each of them can work. All right. Now I start
creating my face first because I want to show the shades on the face and I want to show how
we can apply that. Therefore, I first should
create a character's face. And as you know, in order
to do that, I need a skull, a circle at the base of
my skull, and the jaw. Now, because I want to show the lighting and the shadings
in different angles, this time, I want to create
a face in a front view. And so my direction line would be created right here in
the middle of my skull, coming from up and going down. And of course, after
that, I add the nick. All right. Now, something that I do
here is that first of all, I should create my light source. For this phase, I want my
light source to be right here. So I create my light
source in this shape, and then I'll have a
direction for my light. Okay. Now the thing that I do is that I will create my face. I determine the placement of my face compartments or
face parts, like eyes. Here would be the ears. And obviously, the nose. This would be the nose. And I do not forget about
my character's eyebrows. I can complete my
character's eyes a little. And again, as you can see, I'm just creating
the face parts very generally because we do
not want to focus on them. We want to focus on the
shading on the face. So that's the basis of our
episode and our tutorial. All right. So we want to show where
our light is gonna shine on the face and what happens after it
shines on the face. Okay. I also create a general shape for
my characters here. I get all the parts. I do not focus on their details. Okay. Now, because the
light is shining on our face from this
angle and this direction, these parts which are closer to our light would be lighter, and the parts which
are further away from our light source would
be darker and shaded. The main shading and the main
shadow would be underneath our neck because
the light source would be coming from here. The shadow, the more volume of the shadow would be on the
other side of the face. Now, if it's opposite of that, the opposite would happen. If the light would
coming from here, the shading would be
only on this side, because the light source is here and this side of the neck
would be totally light. So the whole shadow and the shading would go to the
corner of the right side. But because now it's higher
I'm just going it sideways. I'll create more
directions later. So again, because
my light source is on the left upper corner, this part of my work
would be shaded. A part of my lower
lip would be shaded. Even below the lip has a
bit of a shade and shadow. And of course, this ear, because it has some depth in it, it would be shaded. And the shadings of
the ear and here below the neck are the most
shadings in the face, and they are the darkest. We can even create some shades
for the hair in this part, which is getting further
away from the light source. But this area should be
our lightest colors and our lightest shades because they are so close to
the light source. And as you move on from that and going further
from the light source, obviously, you would have
more and darker shades. Underneath the nose,
we also have a shade. Even on this eye, we can have some shadings next to the eye and next
to the nose bridge. And again I say, you
should do all of that based on the direction
of your light source. Okay. In this area, we should also add some more shadings on
the side of the face. And as I told you before, as we move further away
from the light source, the shadings would be more. It's like they would
add up together because they get less light to them. Now, let's just change the direction of
light a little bit. So first, I'm just going
to create another face. That was my direction
line because I told you I want to create this
in the front view. So first, I create my skull with a circle and adding
a jaw onto it. It would be my character's head. Placement of the ears should
be determined, obviously. And then the placement
of the eyes, the nose and the mouth. Again, I say, we should just create everything
very simply and very generally because
we just want to work on the shadings
and lights here. You would need more of
our time in order to fork on that aspect
of our character. So there goes the
eyes, the eyebrows. And here we go. At last, I'll just create a very general
shape for the hair. Just give it a volume,
and that's it. But this time, I want to place my light source on the
opposite side of my face. So I'll be placing my light source on the
right upper corner. So now, again, I start with this shading underneath
the chin and on the neck. It goes sideways from right
to left, it gets more. So basically, our
light source is determining the shadings and
the shadows on the face, you know, their placement
and also their intensity. So wherever our light source is, our shading and shadows would be on the opposite
side of our face. So this time my left side
of the face is having these shadings because the
light source is on the right. Now, this part of our
eye can also have some more shadings these
parts beneath the hair, they can also have shadings. Even if you want to show
the shadings on the hair, you can actually hatch
these parts a bit. And because they are further
from our light source, we can add more
shadings to them. Just like this,
you see very easy. So our light source is actually determining
the shadings and shadows for us based on where and on what side
our light source is, we can work on our shadings, the amount of them, the placement
of them, and intensity. Now I want to change
my light source. I I'd be placing it
here based on this, I'm going to create
my shadings and determining the direction of my light shining on the face. For example, if
it would be here, there would be no shading
on this side of the neck, and all of the
shading would be on the left corner and on the
left side of the neck. So pay attention to this. So because the light source
would be here on the bottom, we would not have any
shading underneath the nose. They would go onto the side of the nose on the
opposite side. So again, I emphasize on the fact that where
our light source is, it also, you know, different of how further your light source
is from your face. If it's closer to the face, the intensity of the
shadows would be more on one side and one side
would be much lighter. But if it goes further
from the face, shades would be lighter, and, you know, then intensity
would be lower. So on the part that we
have no light shining, it would be lighter,
and on the other side, obviously, we would
have more darkness. So now I want to place this light source
right above our head. Now let's see what happens if the light source just goes
right on top of the head. You want to see how our shading
is going to be this time. Again, I say, also the distance of the light
source to your face is, you know, effective
on your shades. So I should have a skull
with a circle and jaw, then the neck and then the direction line should
also be added to the face. Then the determining
placement of the ears, eyes, nose, and the
mouth, all after another. I just complete the eyes here. I also work on this other eye. I create the eyebrows
on top of them. And of course, I determine the placement
of the mouth at last. And the last part would
be creating the hair. Very simple, in a very simple
shape without any details. Again, this is not where
our focus should be. All right. Now, based on my light source, which is on top of my
head, I start shading. So the inner part of my
ears on both sides would be dark and shaded totally if my light source is
on top of my head. Now, also some parts of our eyes like this part between the eyebrows
and the eyes, and also beneath our eyes, we would have some
more shadings, you know, just like this. And also on the neck, we would have a toto
shading right on the neck and underneath
the head and the chin. And also these parts
right beneath the hair, we would also have very
dark shadings and shadows. Here we go. Now, again, I say this is when our light source is right
on top of our head. Also, this part below the face, which would be actually
the edge of the jaw, it would be shaded. So I'll be adding some shades onto it like this.
Just be careful. The neck should be darker than all other parts when the light source
is on top of the head, the shading on the neck should
be definitely the darkest. Also the parts
inside of the ears. So this is the
shading on the face where our light source would
be on the top of the head. Now, what happens if the light
is coming from the bottom? The bottom of the face. Now, we need another pace
for that, obviously. So I'm starting with creating
another skull again. Just by now, you should know
how it's gonna work, right? So having a circle, adding the jaw to it,
creating the neck, then the direction line
right in the middle of the skulls in the front face and determining the
placement of the ears, the eyes, the nose, obviously. And before we move
on to the mouth, I complete the eyes here. I don't want to
forget about them. Even as a general shape, I'm going to give
it a complete look. But I just skip the details. So there goes the eyebrows. And obviously, the last part would be
the mouth and the lips. And our character needs some curly hair and a
very general shape, just like the previous ones. And here we go. Now, this time, I want to
place my light source on the bottom of my
character's head right over here. You see? From here, it's actually
shining upon our face. Now, in this part, mostly because we want
to show that, you know, frightening or scared feeling, we actually apply
the light source on the bottom of the face. I mean, this is
what we do when we want to show a scary scene. Now, in this part,
the upper part of our work should
have shadings. Because the light source is
on the bottom of the face, we would have no shadings for the neck or the bottom
part of the face. So Pay attention that this part, like here, we have
light like a circle, and we shouldn't shape them. We shouldn't apply any
shade to these parts. Only the part on the nose
and also on the cheek bones. See, I have so much shading
on the cheek bones. And also, as we move up, we would have more shading on the forehead and
underneath the hair. I continue that to the nose bridge a bit
between the eyes, between the two eyes. That would be my nose bridge
getting up to the forehead. This would be all shaded. And also inside of the
ears should be shaded as well because we want to show that it has some
depth inside of the ears. So even if the
light is, you know, coming from below the face, inside of the ears
would be shaded. So when our light source is
on the bottom of the head, just like that, we can apply
the shadings on our face. Again, I say, it's for
scary scene mostly. And these parts could be shaded. Now, we've explained
all kinds of different angles
of light source. But if our face is in a
place like in a jungle, that the light source
is coming from the trees or
something like that, there would be some sunshines or sun rays on the face only, and we can just create some
shapes of maybe leaves on our faces and the rest of the face would be shaded
because it's in a shade. If you want to create your
character amongst the trees and light would come to the face in parts,
how you should do it. You can actually create
some spots as the shape of leaves on your face and actually
create that light areas, and you can shade the
rest of the areas. So, that's it. I hope you've enjoyed it, and you've learned about
the shading on the faces.
20. Drawing a Simple Character Frontview: Yeah, hello to all of my dearest friends and welcome to another of our
tutorial sessions. In this session, actually, I'm going to work on
another character, and we want to actually turn the character on its own ***. So first of all, I'm going to create several
horizontal lines on my paper. So, you know, the measurements of my character
would be the same. And then, first of all, I create my character
in a front view. So first, I'm going to create a direction line and consider a direction
line for my character. I just continue it
downward like this. And then I'm going to start
creating my character itself. I start with my
character's skull. And then I obviously add
the jaw to the skull. Here we go. Now, after that, I
determine the placement of my character's ears,
one on each side. And then again, I create another horizontal line
from underneath the ears, and I'll continue it. Again, as I said, these
lines would actually help us that if we want to turn our character
on the side view, on the three faces view, we would actually know where our character's
placement should be, and the measurements
would be the same, so it would be the
same character. And I also create
another horizontal line from beneath the jaw. Okay. Now, when we got the shape and the
size of our head, we can continue to
the rest of the body. First, I'll create the neck. And again, after
ending the neck, I create another line. So basically on each part in
the beginning of the part, and at the end of the part, we will create this
horizontal line. I want to keep the parts
of the body very simple. I don't want to do too many
details because, again, the focus is the turning and
the twisting of the body. So I do not want to work
on the details that much. I keep the body parts simple
and I move on with my work. So that will be the chest. This would be the pelvis,
stomach and pelvis. And right here, right
above the pelvis, I create my other
horizontal line. See, these are actually creating the
proportions of my body. They are going to
keep it that way. I also continue another line
from beneath the pelvis. Try to create a straight
horizontal lines that later when you want to
create the next character, you won't face so
many challenges. Try. Then I would also
create the arms like this. And then again, another
horizontal line, obviously. Okay. Now, I also want to create the legs,
determine their placement. Now, from the middle
of this area that I've considered for the
arms and on the shoulders, I bring two lines down,
one on each side. If you want to turn
your hand to bring it up or it would have
in any other direction, you can do it in this phase. But right now, I'm just creating the arms simply going down. If you have anything
else in your mind, you want to bring it up, bring it to the sides or
anything, that's on you. If you have passed
the basic course, our basic course and
intermediate course, you would know about
these principles and how you can move the hand. So again, I create another horizontal
line there, as I said, at the beginning and at the
end of each part of my work. And just like that, I
complete the hands. You see? The hands from
wrist to the tip of the fingers would be actually fit in this part between the beginning of the leg parts
and the end of the pelvis. So just do everything very simply so you can actually
continue it later. Now it's time for the
legs to come down. Again, as I did for
the arms, first, I create one line in the
middle of the circles, bringing them down, and then
I complete my legs more. And then I get to the knee part. See? This would be the knee. I just cut it here,
and then again, another horizontal line would be placed here right on the knees. And then I can
continue the rest of my leg going all the
way down to the ankles. Very, very simple. You should just create
general shapes. No details for now. And wherever I want my leg
to hit the ankle area, I just finish it, and again, I create another
horizontal line. Then I would work
on the ankle and, of course, at last, with the feet, my work is done. You can create your
feet or your legs in any other shape and any
other way that you can. You can create them
straight like I did, or you can bend one, keep one up or so
many other things. Now I can add some more details
to my character's face. Again, if I'm saying
details, I mean, just the basis of
the face like eyes and nose and maybe even a mouth. So we can just continue with our character and we can create it in different directions
and in different angles. Very, very simple haircut
for this character. Again, no details. Very very simple. Here we go.
21. Drawing a Simple Character 3 Facesview: Okay. Now we want to create our character next to this
in a three phases view. All right. Now that we have
all these lines, working with these lines, creating our skull
and our character in a three phases view
is much more easier because we already have
our guidelines here. So first of all, I start
with my characters skull, the circle as a
space of the skull. Then I add my
character's jaw to it. And then I would also create this direction line for my character to show it's in a three phases
view this time. And then I determine the
placement of the ear, you see, because we have continued all of the lines and we created so many
guidelines for ourselves, our work would be much more
easier for us, you know, I just keep my ear above
this line, and that's it. I can even determine the placement of the
eyes in this area. You know, your main source
would be that character, which is in the front view, and based on that, you can create your other characters
turned in different angles. Again, I say, it would
be much more easier and faster because you already
know where to put which part. I also create her
hair in this shape. Be careful. When your character is turned and it's in
a three phases view, we see this part of
our character more, and this part would
come more to the front, and that part would actually
turn and went to the back. So consider the perspective while you're creating
your character. So this part of the hair would
go into the perspective, and this part of the
hair would be seen more. That's why I kept my
character very simple, so you would actually create these parts
much more easier. Okay, I also create the neck. You see even the neck
is in the perspective, so keep that in mind in
a three phases view. Also create this
part of the here and I'm done with the face. Now I want to create
the rest of the body, as you see, because our character is in
a three faces view. We should create
more of this side of our character's body
because we see this side more. But on this other side, we see less volume of the body. And as you can see, this would be the direction line of our body which is
turned like the face. We see more of this
arm and this shoulder. That's why it looks
a bit bigger here. And then I continue the arm. Again, I'm also doing this
according to my guidelines. So I go down, and then I add the hand
part after the wrist. You can even show the fingers
from this side or you can turn your palm out and
show it from the inside. Again, it's your hand that depends on you and your choices. Now I want to work on
the rest of my body. So I'm just going to complete the upper body part
as I can see it here. And then I move on
to create my pelvis. This would be the pelvis. And then again, the
leg which is closer to us and we can see it more
would be completely done. And then the next leg
would go into perspective. This is the leg which
is closer to us, and I can continue
it all the way down. First, I create up to the
knee and then I create the rest of the leg until
I get to the ankle. And of course, Here would be the ankle and the foot. Even the foot should be
in a three faces view. But you can have it in
a different movement. Keep that in mind. You
know how to do it already. All right. Let's move
on with my work. Now, actually, this leg should be smaller compared
to our main leg, the one which is closer to us because this leg
is in perspective. See, it's smaller, I bring it
all the way down like this. And then I put the ankle and the foot in the
direction that I wanted. But you see that it's smaller. Now, if we want, we can actually see a bit of
our other character's arm. And if we don't want,
we can actually keep the hand and the other arm, you know, behind our body. I'm just going to
create a bit of it for you that you would see how it can be done if we won't have this other
arm and other hand as well. As you can see, we
can see less of it. And that's why it's smaller, and we have Drew less of it. All right. Now that our three
faces view is complete, we're going to create our
character in the side view.
22. Drawing a Simple Character Sideview: So even for this
side view, again, we are using the
same guidelines, and we're continuing
with our work. So, I start with my character
as a skull, obviously. I create a circle as
the basis of the skull, and then I add the jaw. This time, it's on the
side view, again, I say. Now we are going to create one vertical line from the top
to the bottom of the face. But I do not continue this line for the body
because, you know, our body is on the side view, and we only see one side of
our character, only one side. We do not see the other
side of the body. Now, this would be
the placement of the ear of my character. It's actually in the
middle of the head but a little toward
the back of the head. And then the neck would start
in the back in the middle. So you just follow the
guidelines and you can create all the character parts. Now, this is the placement
of my character's nose, and then I'll continue
with the skull. This would be my character's
mouth and lips. Here we go. And then I want to work on my character's eye because
we can only see one of them. Alright. Here we go. After that, I want to work on my character's
hairstyle, you see? Our character has turned
to this side completely. So when we want to create
our character's hair, we can only see this
part of the hair. We cannot see this
little bank in the front because it's in the front of
the face. We cannot see it. Just be careful about your character's hairstyle
and how you should, you know, show it
in a side view. Bring it a little
bit to the front, and then I take it all
the way to the back, and I also create this
ending part of the hair. Here we go. We got her hair. Then I will create the rest of my character's body.
I'm going to complete it. Now I want to work,
sorry, on the shoulders. It depends on whether our character is turned
into the right or left, but it's on the side view. Mine is turned to the left side, so we can only see the
right side of the body. This would be the shoulder, this would be the
upper body part. The rest of the anatomy just
going to stay in place. I bring it down. Then I
want to have the pelvis. Just be careful. When your
character is on the side view, we should create our
body thinner because we can also we are only seeing
one side of our character. So the body should be thinner. Then I add my
character's arm, again, because we only see one of them, and then I move on to create the hands or sorry, the hand. Okay. So we can see the
hand completely this way. And also, we can see
only one of the legs. So on this part of our pelvis, we only determine one of our legs and bring
it all the way down. Just pay attention to these very little details if you're turning
your character, so it would be placed
in the right position. And as you can see, I'm completing the leg. As this I get to the ankle, and obviously the last
part would be the foot. I'll have the foot
on the side view. So this is my character in
the side view this time.
23. Drawing a Simple Character Backview: Alright. I also want to create a character for you
from the back view. I mean, you're just looking at its back, and then we're done. Now, when we want to create
our character from behind is actually the opposite shape of what we have in
the front view. But the measurements
are exactly the same. So just as we had a direction line in our
front view character, we bring down this vertical line all the way from the
top to the bottom because we want to create our
body totally from behind. So on the head, we can only see our
character's hair. So we create the skull, and we add the jaw. But we do not have
any face parts here. Instead of that, we can
see the back of our hair. If we want to create the ear, we should create them
from this back angle. So we complete our
ear like this. And then we start the hair
from outside of our skull. We bring it down,
and then we keep the hairy style that we've
got from the beginning. Now, if you're working on the anatomy of our
character from behind, you can only see the
hair, so no face. Then I add the neck, and then I will start creating the body
from the shoulders. I bring it down
right to this area. And then I can start drawing the pelvis and I can
plate it like this. So as you can see, again, I'm creating everything
simply so you would get the main idea
of the sutorial, the directions and the angles. I also continue the hands, of course, first, the
arms and then the hands. Just be careful
that this part of our body is seen totally. I just created the
placement of the arms, and we are only watching the arms from the back so we do not create
the rest of the arm. We create the arm
from the part that it actually extends from the body. We bring it all the way down. Be careful about
creating the wrist and the hands because we should create our hands in an opposite position because
we're looking from the back. So the thumb of our right
hand would be here like this. Because we are showing
the palm of our hand. That's why I've created
like that, too. I'll continue the
other arm as well, again, based on what I told you, attention to the direction
of the thumb because you're looking at your
hand from behind. And then the palm of the hand, the inner side of the hand. All right. Now it's
time for the legs. On the pelvis, we would have to determine
the placement of the legs. And then, again, I start
the legs from here. But just attention, we're
looking at them I'm behind. I just get the main lines and then I will complete the legs. So we're looking
at it from behind, and this part of our pelvis is actually the part which
has came out, buttock. But because it's in a back view, you cannot see it too much. But when we are creating the legs, we should
consider that. We shouldn't just get
it all the way up. We create them as a part where they are
coming out of the pelvis. Then from the knee, comes a little bit
toward inside, and then I bring it down
all the way to the ankle. We place the parts because we want to show that
our legs would be actually bend on this
part and that would be behind the knee that
we can see right now. And now for the foot, also, you should consider this. So this would be the ankle, the ending of our leg. And then we should extend
the foot forward, you see, because our body
has turned and we should pay attention that our
foots cannot come this way. They should be in the
front of our body. And, you know, there are
some parts that can show us this hint very easily. This would be the back of
my character, as well. This was a character in
all different angles, and it's been turned in
all different views. The four main angles, the front, the three faces, the side, and the back view. The front view,
three faces view, side view, and the back view. So as you can see,
we have all these, and I hope you've enjoyed it. And I also talked about
the details and the hint, so pay attention to them. And do not forget to continue your horizontal line all the way to the end
of your paper, so it would be easier
for you to turn your character and pay attention to your
direction line as well.
24. Drawing a Pregnant Woman: Hello to all of my dear friends, and welcome to another
tutorial session with me. Alright. In this session, we
are going to see how we can create a pregnant
female character, and we want to see how it's done and how we can
actually create it. All right. So first, I'll start with creating the
anatomy of the body. And then later, I'll tell
you about the changes that we should have in
our body's anatomy. Alright, so first, I start
with creating the skull. We create the skull, and then I will add to jaw. Here we go. Then I can easily
place the ear as well. As you can see, I want
my character to be in the three faces view
because in this view, we can actually show her
pregnancy more and better. I've chosen this
three faces view. But you can also create her from the side view
or the front view, that depends on you. While you've learned how
to change the anatomy, you can apply it in any
kind of view that you like. Okay. Now I have to
complete my character. I place my character's
eyes over here. Then I add the eyebrows. And then I move on to work
on my character's nose. I create the shape for
her nose, which I want. Then I also determine the
placement of her lips. And now I can actually work
on my characters here. Again, you can create any
kind of style that you like. I'm not trying to make it
really complicated here because our focus is on other
parts of the anatomy. So I'm just trying to create
a simple hairstyle here. Okay. I'm just going to
continue the hair a little bit. And you can actually
extend the hair as much as you want from the skull toward the
upside or further. So I have to create my anatomy first before I complete the hair because I want the hair to come onto the body. So be careful because our character is in a three
faces view and it turned. This part in this part, in this side, we can see
less volume of the hair. Okay? Now, I would also add
my character's neck and then I'll start creating the upper body part
for my character. We should just pay
attention to the fact that when we are creating
a pregnant character, the focus of our character is obviously on
the stomach area, and we should show the stomach, and we should emphasize on that. So she should just
pay attention over here that right below the chest area that we're creating right now
with the breasts, we start creating the
volume for the stomach. So you should not
just drag this part down and sketch it
downward, so normally. Right from here, you
should start with creating the volume of
stomach being prominent. Now, it also depends on which trimester
your character is in. So you can actually reduce
or increase the volume of her stomach and belly based on the
length of her pregnancy. All right. You should also use some
wrinkles in order to show that her dress or her clothes would actually be wrinkled
because of the stomach, and that can also add more to the volume and the three d dimension
of your character. Okay. I want her to
have a neck line. Now, in this area, in this part, I would have to create some wrinkles because we've got a
big volume over here. We've got a prominent area. So I'm just gonna create some folds and wrinkles
on her clothes, which I'm going to show
them with these lines. Okay. Now I want to work on my character's
arm right over here. Just be careful that
your character's arm, if you want it to be placed on the belly
or underneath it, first, you should complete
the volume of the stomach, and then you can
complete the arm area. Okay. Just be careful that when you're
creating the clothes, you should not
lose your anatomy. So it's better for you to consider the volume of the anatomy in
the body first, and then we can
create the clothes. Okay. We've created the
belly on this area, so the pelvis area should be placed here because
of the changes in the body. It would be more in
the back and more behind because of
the prominent shape we have in the stomach. And then we'll determine
the placement of the legs. Okay. Just make sure that you have
each part done correctly, and then you can create
your character's clothes. For example, you
can bend both knees forward a little
because in this way, you can also show
that this volume is putting some pressure on your anatomy and
on your character, or if not, you can
just create them straight so that depends
on your character, on the position she's in, and on her posture. Okay. I'm just going to create
these parts right now because I don't want
to lose my body's volume. While we're creating
the clothes, we are going to have the
volume for our clothes, not the body, actually. But because I want you
to understand better, and if you're a beginner, you should do this, definitely. First, you'd have to create
the anatomy and the body, and then you can
complete the clothes. I want my character to be
wearing a dress, a long dress. So I will consider
a shape like this. It's like she's wearing
some modernity cloth. So based on the volume
of your clothes, you can also continue these
lines a little bit in order to show that it has some
folds and wrinkles in them. Okay. I'm actually
shading these areas, so you can see them
better as well. Okay. Now I want to continue
with my character's arm. I want her arm to be
extended toward here. I want her hand to be
underneath her belly. So I'd be placing
the arm this way. I'll extend it, and
when I got to here, I place the fingers
and the hand on the stomach almost
underneath it. Or you can create your hand in any other position
that you like. So I've just created
it very simply, so you'd know what we are
going to do right here. So just like that,
you've created a pregnant belly for
a pregnant character. Again, I say you can even create some wrinkles for her
clothes in these parts, so we can show that
our maternity dress is being folded because of
the volume of the stomach, obviously, and volume is added
to our standard anatomy. The rest of the parts are just created like normal characters and specific changes
would be applied here. I would also create some hairs for the hair
completing the hair. If I want to show this arm, I can only show it until
the part that I can see because this
arm is in the back, so we just shaded that
area in order to say, Okay, there is
something behind it. But we do not continue
it because we cannot see it because of the
belly, it's blocking it. Okay, so this is our
pregnant character. So I hope you've enjoyed this tutorial as well,
and you can use it.
25. Pregnant Belly vs. Fat Belly: Hello to all of my
dear friends and welcome to another of our
tutorial classes and sessions. So in this session, I'm going to teach you
about the differences between a pregnant character
or an overweight character. So you know how to do
each one of them and how to differ them
from one another. And you can easily create each one of
these that you want. So if I want to start
creating a pregnant lady, a pregnant character, first, we should consider the anatomy
of her upper body part. So I start this with
creating a direction line. In this area, we are going to
have our character's belly. So I create this
belly in a shape of some kind of circle oval, something between
circle and an oval. And then after that, I would
bring the back all the way up and I'll do the same
thing for the front. All right. Now I get to the chest and there would be the
placement of the breasts. I just create both
of the breasts. Now, because we want to show that our
character is pregnant, we should also have another
direction line horizontally. And because we want to have the belly button
in a correct place. In our belly, we should
have a curve like this. And this part where
our two lines meet, we can have our belly button. The point that is important in our work here
is that for a pregnant lady, we create the belly
button like this. But if you want to have
an overweight person, I will later create it for you and you can see
the difference in. Now, I will complete the
belly area just like that. And then I also consider a shape like this
for the side of the body. Okay. Now I want to create an overweight person right
next to my pregnant character. In order to do that, for our overweight person, we should create some
fat for the belly. This time, I'm considering
an oval for the belly. This is the first
difference. You see? When we are creating an
overweight character, we consider an oval
shape for the belly. But for a pregnant lady, we create the oval a little
bit more toward a circle. Okay. And when we want to show
our character's body, we should use more oval shapes inside of this oval that
we've already created. Alright. Now, based on how much our
character is overweighted, we can actually add to this fat and to the volume of the
belly or it can reduce it. So we can have it more or less depends on our
character, basically. So I come from these sides and I create
even some love handles, and I show some fat
inside of the body. Just pay attention
that in this case, the belly has actually
been dropped towards down. With these shapes,
we are showing that the belly has been
dragged toward down. Now, for the belly button, I create a shape like
this in this area. You see the difference
between the belly button of a pregnant lady and
an overrated person. Because the belly has
actually gone down, we create the belly
button like this, but the pregnant lady would have a belly
button coming right out. And these parts again
are because we want to show that these are layers
of fat on top of each other. So just like that, we
complete our anatomy. Then we can also
create the chest area and the breasts like this. So you can easily
see the difference between a pregnant lady
and an overweight one.
26. Drawing Woman Holding a Glass: Hello to all of my dear friends and welcome to another of
our tutorial sessions. Now, in this session, we're going to work on more
complex anatomies together. And we want to see how we can actually make it go forward. The character that
I want to create is going to have a
glass in the hand, and the body is turned, and we can create our
character in perspective. So first, I start with the direction line of
my body's anatomy. Just like that, I want
the body to be turned. Now, in this part, I create the pelvis and then I would
work on this leg, and this leg would be further. This leg is closer to
us and more in front. This is the leg which
is more in the front, I create it this way
and the leg which is in the back would be
created like this, I take it to the
perspective like this. Okay, now, for the upper
body part of my character, because the upper
body part is turned, I create the upper
body part with this line, and then after that, because we see this part
so little like this, and this part is
visible for us totally. I attach it to the
pelvis completely. Yeah. Our hand is supposed
to be more in front. So in this part, we're going to create our arm and our hand with
general shape first. Because our hand
is more in front, the arm would actually look bigger comparing to
the rest of the body. And then I create the shoulders, and I complete the twist
and turn of the body. Now I want to create the head in a shape like
this in this position. I create my character's skull. And then I add my
character's jaw like this. And then I created
the direction line, an action line for
my character's face. I want it to be this way, so I want the face
to be turned toward this side in a free faces view. And then I have to create the
other arm behind the body. So I cannot see much of it. Just a shoulder is enough. Okay, now that we've
determined our anatomy and created it with general
lines and basic lines, we are going to create main
lines of the leg like this. And then I will work more
on the details of the body. Now our leg has gone
into perspective. That's why we create
the other leg, much more smaller, comparing to the one
which is closer to us. Now, I'm actually starting with my character's arm to
start creating it. So first of all, I want to place the glass in
my character's hand. I want to create a wine
glass in his hand. You can have any kind of glass
that you want in his hand. All right. Now, I create the general shape
of the wine glass, and I bring it down. I'll continue this
all the way down. I also create this
bottom part of a wine glass which is flat
and stays on the surface. Alright. Now, I want to complete
my character's hand more. The fingers of my character has been actually gripping
to the wine glass, so they would be turned
around the glass. So I have to show
them one by one. We can also add our
character's thumb over the index
finger right here, so it can show the grip. And then we work on the rest
of the fingers one by one, wrapping around the wine glass. The character is trying
to say cheers, you know. And because we made a fist, you can see all the fingers all wrapping around
the wine glass. Now, if you want, you can add so many
details to your fingers, like creating rings on them
or making them to simple. So that's on you. You can decide what
to do with it. I'm also going to create some drink inside of the
wineglass, of course. Probably some wine. So I just add it
to the wineglass. And then I move on to work
on my character's face. Oh, I can do the rest
of my work with Etude, or if you like, you can do it with
the same pencil. You can continue
with the pencil. But for now, I'm also
switching to etude, so you know how to work with it. And I also want to use
the etode for the details because the tip of it it's thinner and I can show
details better with it. And it actually is easier. So I start with my
character's hair as well. I give it a style if you like, you can also consider your
character as a male character. You can, you know, apply everything I said
onto a male character. It's just the same. Just you should pay
attention to the anatomy of a male character which
has more angles to it. It's more rigid and
it's not that soft. Alright. So I'll create it. And then I move on to
create my characters I. Okay. So I create my character's
eye like this, working on it. And then after that, I take it toward inside, and the other eyebrow
is also made. The other eye may not be visible totally depends on where you put your glass
in your character's hand. Mine is visible just a little. Alright. So, our face is a
little bit turned, and in the three faces view, we see the other eye
a little smaller. Then I work on the nose and then I work on my
characters lips and mouth. Okay. Then I would have to work on the hair which comes to the
forehead of my character. Just some bangs on her forehead. I brought a hair into the
face actually just like that, I'm completing the face. I move on the faceline
all the way around. And then I can even add some
details to my wine glass. I'm basically moving on my
main lines to make them more prominent and invite them
from the extra guidelines. Now, I should also work on my body's anatomy
and complete it. I just want to show a
little bit of the neck, and then I add the
shoulder details to it, and then I can
move to this part, characters chest and breast. And the other breast
is also mate. All right. Then I continue
down to the waist. The upper body part
of my character. Maybe working on a
finger is a bit too. Now, in this part, because our hand and our body has turned
toward this side, you can actually see the
sleeve with this direction, with this curved line here. We can also have any kind of fashion style
for our character. I just created a cocktail
dress for her, you see. This a normal dress. But you can have any
other design for her fashion style and
for clothes style. And with any designs
on it, of course. I just chose a simple one. Alright. Now, I also want to
create several lines over here to show that the top has actually been
tucked into the pants. And then I can move on
to create the pants. See, I've just
changed my opinion, turning it from a dress
to a top and pants. You can also do
that in your work. This would be the
beginning of my leg, and that would be a
direction line for me, and it goes here like
this from the other side. Actually, we have made
our character inside of a V shape that the upper body part is
seen more because it's in the upper part of the
B and the legs would actually be really
close to each other and getting less visible because they're going to the
bottom of the B. Now, I wanted us to create our character
in a different view, in a different angle that we can actually show the turns
and twists in the body. And you would also see what can you do if
you want to create a more complex anatomy for your character
and what factors you should consider and what little details
you should add to it? So if you just go over these guidelines that I've
told you and stay on track, you'd have a great character, even in a complex position. You can even add some details to the pans of our character, giving it some more lines. This line shows that this
leg is more in front. The left leg is more in front. Of course, maybe a zipper
and just like that, my work would be completed. Now, for completing
my work whole, it's time to use the erasers. I'm going to use
my Eto eraser to erase all these guidelines
and extra lines of my work, so the character would actually pop out and
show itself whole. And you can then see how
beautiful this character k. So I erase all these
extra lines in the face, even the lines of the wine glass underneath the fingers
and between them, lines for the legs, the anatomy. All the guidelines would be
erased, especially this line. All right. Breast, sleeve. Do not forget about any parts. So in this way, you can see our anatomy
is just popping up. It's actually showing
itself much more better. So here we go. Really easy. Just a piece of cake if you practice
hard enough. Then I brush all the residue
and extra eraser parts, and here we go. This is our beautiful
character holding a wineglass and turning
her face to you. Okay, we're done here. I hope you have
enjoyed our tutorial.
27. Drawing a Girl Lying Down: Hello to all of my dear friends. I'm here again with another
tutorial session for you. And in this session, again, we are going to create
another character with a bit more complex anatomy, and we want to see how
we can make it work. Alright. So first of all, I should tell you
that our character will go into perspective. So I'm going to create my
character in a lying position, and I want to then take
it into perspective. So First of all, I'm going to create the
main lines of my work. So this would be the line determining the direction
of my character, the angle of my character. It's in align position. So I just consider a
sideways line like this, and I want my character's
head to be closer to me. So this would be my
character's head, which obviously should
be bigger because it's the closest thing to
us and to our sight. So I create a skull
base like this and then with two lines, two lines going down, I bring these parts to the
point of our perspective. You see? Just like
that. Alright. Now that we've got
our direction lines, we can start our work. First of all, we should create our character's hair or if we wanted to have a head at
that or anything else. So first, we should determine the hair of our
character in this part. I want to have a head
for my character. So first of all, I consider a very general
shape for the head. Like this. And I want my head to
have, you know, an edge. So it would be a cap, maybe. And now I want to work on the
rest of my heads anatomy, and I created in the
direction that I'm seeing. As you can see, the jaw is very, you know, wide and thin. We are looking at the volume
of the hair from the top, so pay attention to that point if you
want to create hair. And then I create the neck, again, from the angle
that I'm watching it. And then I move on to create
the shoulder as you can see, we are actually creating
all of our lines and our directions based on our perspective and
based on what we see. And now I'm just creating the general shapes
of the body part, and we are moving
down toward the legs. Now, I also want to determine the placement of my
character's arm going down. If you like, you can even create the arm in
other directions, in other angles or positions. So just as a cylinder, as I go forward, I make my arm thinner. But in the shoulder area, the arm would be bigger and thicker because
it's closest to us. As I move on, more
like a pyramid, I try to get it to be, you know, more sharp on the other end and
thinner, of course. I'll do the same thing
for below the elbow to the wrist and
then also the hand. We are watching the
back of the hand, so you should also pay
attention to this point. As I'm continuing
with my anatomy, I get to the stomach area
and after that would come the pelvis from this angle, we see the pelvis
as an oval shape. So I create it as an oval. We see the legs the same way, exactly, because we are looking at these volumes
and shapes from above. And because our character
is in a three phases view, and we see the other side less, we see this side,
obviously more. And we should actually
create this side of the body with more details and with more volume
because we see them more. Alright. Okay then I bring the legs
into the perspective as well. And as I move down
toward the foot, it goes more into perspective. It looks like it looks
more like a pyramid, and it would get thinner. So we can actually have our character in the correct shape
in the perspective. Even this leg, because it's
even further from this leg, it would be smaller and thinner. Just like that. Okay. Now that our anatomy
is almost done, we want to add some more details to our character to
make it a character. So I'm going to start
from the top to adding the details and
working my way down. First of all, I'm
going to work on my character's cap because
it's the first thing that you see is the
closest thing to our side. As you can see, I'm
having a reverse cap. I put it toward the
opposite direction. So I should also consider the thickness of the edge of the cap, and it's in the back. So I'm just creating two lines to show its
thickness and volume. And then I create the rest of
the cap onto the forehead. You should consider that
your cap has a volume. You shouldn't just eliminate that volume with
creating one line only because
underneath this cap, you should show that
there is a skull. I can even have the edge
of the cap like this. As I said, it's been
in a reverse position. And now I can even create hair because I'm watching
it from the top, I pay attention to this, and I create the volume of
the hair from this angle, from a top angle look. So, again I say, we are working our way
down from the part, which we can see the most of it because we are in a different
and specific angle. Okay, we cannot see
much of the face here. So I'm only just creating the
general shape of the face. Like this. And I just continue
my work like that. This is a general
shape for the face. And now with a direction
line for the face, I determine the placement of the nose where I can see
the nose right here. And then after that would
come the mouth and the lips. As you can see, eyes
aren't visible. Okay, so as I did, you can actually cover
the eyes with the hair, or you can actually make a different hairstyle to let
your eyes, you know, show. If you want to create the
eyes in this situation, pay attention that you are
watching the eyes from above. You see the eyes like a line. I'm going to create it for here. I'm going to create
it here for you, although I have covered
it by the hair, but I'm just creating it so you can see the
angle of the eyes. We are seeing the eyes in this angle because we're
watching from the top. We cannot see
inside of the eyes. We only see the upper eyelid. That's it. Okay. Now I want
to work on the shoulder. If I want to have longer hair
for my character, again, I should consider that the hair should
come on the ground, and then it would be spread on the ground,
maybe even a bit. Okay. Now, I also want to consider some clothes for my
character, again, in any shape that I like, and a neck line would be here would be
turned on the body. Then I move on to
create the breast, which has seen a
little bit less, and I attach it to
the chest area. Then we will complete the arm to the elbows
and to the wrists. And with several lines, we can actually show that our clothes has been a little bit folded underneath the arm. And then I can work on the
rest of the upper body part, creating the clothes, going down to the
waist and stomach. Because I'm watching my
character from above. Then I want to work on my character's wrist
and then the hand. Again, I say, this is
the back of the hand. And I create it
just very simply. But if you like, you can add
some more details to it, even tattoos, rings,
bracelets, anything you like. In this area, I add
some more darkness, so I can show that this part would actually have gone inside. It has a depth. And if you want to show
the stomach volume, this is the place for it. But I don't want to create
an overweight character. So I just take it down to
the pelvis and the legs. And I can even have, you know, a belt
area for my pants, and then I bring it down,
creating the lines, dividing the legs and completing
them at the same time. And again, just be careful because we are watching
this from the top, the direction lines for our pants would be
for this direction. If you're watching
this from the bottom, the lines would exactly go
in the opposite direction. So consider that as well. Because we want to show
that this area is further, we can even shade them
a little or hatch them. And this part would be
a little bit darker, so we can show that it's
further away from us, although it's pretty
much obvious, but we can emphasize on it. So this is our character
in this type of anatomy and in this position that we are looking on it from the top. And as we move downwards, it went more into a perspective. And we can even add some more details into the cap because it's
the closest to us. And if you add details here, they would be obviously
more visible. Even two lines here. So whatever we want, we can do to our character
to show more details. I even can shape this area, which I want to show
it's inside of the cap, and it has a volume underneath, you know, this cap. There are the hairs. Now it's time to use
the eted eraser to erase all of these extra
lines and these guidelines. So our anatomy will actually show itself much more
better and you can see the correct and complete
look of our character. Considering our character
is in a perspective. So now that it's complete, we can easily erase
the guidelines and any other extra lines
that you've created during the work. See? When they're all gone,
it would be beautiful. Can I say, in this angle, you can have so many
different positions. You should just consider the
basics and the perspective. So basically go over all the hints that
I already gave you. So you can get your
character in a right shape. Just like that, we're erasing all the guidelines,
all the extra lines. Don't forget about the ones
you've created in the face. So so our character would
show itself really well. That's it. Hope you enjoyed it.
28. Drawing Boy Pushing an Object: Hello to all of my dearest
friends and students. I'm here again with another
tutorial session for you. Now, in this session, together, we are going to create
another complex anatomy, and we want to see how
we can actually do it. So first of all, I'm going to create the general
shape of my character and also the direction
lines of my work. So first, I start with my action line or the direction line
of my character. The character I want
to create is that we are looking at it
from a behind view, a back view, and it's
in a shape that it's like he is pushing
something forward. So in order to create something
like that, first of all, we should get a curve and a
step to the upper body part. And the main sis of
our body should be our pelvis that with that, we can actually
place the legs with a good direction, the
correct direction. After creating the primary
shape of our pelvis, I want to create the legs. One of the legs would
actually be bended forward, and the other one would be stretched and
extended backwards. So because we want to
get the direction of the legs and the size of them
correctly, first of all, we should pay attention to
the fact that the lines, the main guidelines would
actually should help us to get the proportions of
the legs correctly. So first, I'm just going to consider the general
shape of my legs. And then based on the
angle I want my legs to have I will create
the rest of it. Because I want them to
be totally correctly, I create a very curved
line right over here. So this leg and the leg in the back would be on
the same position, or say on the same angle. I'll do the same thing for the kales and I'll do the same thing for
this leg in the back. And then again, I create another curve line to make
sure my legs are lining up. See? This is the second
curved line, second arc. Because I want to get the ankle correctly on the same line. We use a curve line like this, and then I create the feet
in a very general shape. And then later on when
I'm completing the legs, I will add more details to
the feet as well. All right. Now I want to create
the general shape of my legs after I've determined the direction line
or action line of the legs. And this one, as I told you, would be bended forward. That was a thigh. And then I move on
to work on the calf. Again, as you can see, I'm just determining
them in a general shape. Okay, so here it is, here, the ankle and the foot. Okay. Now I want to work on the upper body
part a little as well. The upper body part is
actually bending forward. Therefore, I'm actually
using the correct angle, the correct direction to
move on with my work. That would be the
curve on the back. And then I would create the chest all the way
up to the shoulders. Okay, now I want to determine the placement
of my character's head. Just like that. Here we go. And then I can move on
and create the arms. As I told you before, the arms are extending forward. It's like our character
is pushing something. So therefore, I'm using my
direction lines like this. For our arm, and then with
another direction line, I'll determine the
placement of the hands. Okay. Now, we also create the arm which is behind the body
as much as we see them. I mean, the first guideline and the direction line should
be created completely. But when we want to
complete the arm, we only create a part that
we can see from this angle. I get it from this shape. You can also do this
and create the hands. Here we go. Now, we can also create some general
shapes for the fingers. Obviously, as I told you later, we can work on the details. We cannot see the thumb very much because we are
looking at a hand in this specific angle and we cannot see the other
arm actually very well, but we see the hand and we
see the thumb on this side. Because it's in the opposite
angle of our first hand. So we can see the
thumb completely. But a part of the arm is
not visible, actually. And we can see the rest of
the fingers in the back. So these are actually those
little points that if you pay enough attention to them while you're
drawing something, your work would be exquisite. Alright. This arm is more in front of our head and our face, and we're actually
looking at the head from behind and back view. Therefore, the most of
the volume that we can see from this angle is
our character's hair, and its face is not
visible that much. So you should pay
attention to that, too. Now, I'm just going to create the hairstyle that I
want for my character. And we should also pay attention to the fact that we are looking at our
character from behind. It's in the back view. Okay. You can create any
other hairstyle that you like for
your character. And with several lines, you can actually show the general volume of
your hair as well. And in this part, you can actually complete
your hair even further. And if you want to create
longer hair or different style, you can do it now in
any way that you like. Now we move on to the anatomy, and we want to
complete it as well. Now, based on what we
see from the back, you can actually consider any kind of neckline
for your clothes. And then the sleeves, if it has any or if it's
a top depends on you, then I'll continue down with the top and in this
area, if you want, you can add some more lines to show the direction
of the pressure, and we can show the volume
of the body and anatomy better with these lines that are showing the folded
clouds and the pressure. So again, I use these lines to show the anatomy
of my character better. Now, because we are looking at this character from
behind because we want to emphasize on the fact that
we can actually create some back pockets on
my character's pants, so I can emphasize on this fact. Just be careful that because
our body is turned a bit, you should create these back
pockets in a perspective. See? If I create two lines, they would align Now, let's start with this
part of the pants, completing this buttocks
area and coming down. And I just want to consider
shorts for my character. If you like, you can
consider the pets. But I'm just altering it a bit so you can see different
types and different shapes. And now for the legs, I also show more of this
pressure on the knee behind the knee that we can show there is a
pressure on the body, specifically on the legs and body is actually
pushing something forward. So that's why I added some
lines to behind the knee. And m and I'll do the same
thing for this other side. I can play the shorts. Just be careful that the
lines that you're creating are actually showing
the direction of the clothes and the
direction of your body. So they should match each other. So the whole anatomy would look correctly
in the right angle. And this would be the
outer look of our angle. Okay. Now I move on
to create the feet. Again, we try to show
the pressure on the body this time it's more on the ankle on this leg because
it's stretched, you know. All right. Now that I've got the general
shape of the anatomy, actually, we are going to erase all these extra
and guidelines. So the basic shape of our
anatomy would be seen. Okay. I start from the lines inside
of the hands and arms. All these extra lines
should go away, see? I just keep volume a line over here to show the volume
of the shoulders because, again, I want to emphasize on the fact that our anatomy
is under pressure. So the shoulders would be
a little bit prominent. Here we go. That's about it. And just like that,
our character would be more completed. Now, the lines, all these
extra lines should be erased. And when you are
erasing these lines, you're actually shaping
your whole anatomy because now the main
lines are popping out. They are going to
be more visible, and our work would
actually show itself. So what we've done. This is the outcome of our work without
these extra lines. You should definitely use arcs and curved lines
during your drawing, so your work would be definitely much more precise
and better looking. And here we go. I use my brush to clean it off. And now you can clearly
see our character going. It's a complete character. I'm just emphasizing on the shoulder a bit,
as I told you. Okay. And if you like, you can add any detail
to your character. So it all falls on you. You can choose which details to add and which ones not to. I also created a small thumb for the right arm and for
the right hand as well, but I didn't emphasize
on it too much because we want to show
the angle is precise. So just to see a light shade
maybe is visible for that. I'm also going over the
lines which are going to show the pressure and the detail of my
character's angle. Now, if you like, you can even add
some more shadings in these parts so you can show these are depth
and prominent parts. For example, in here, we can use some hatches to create some
shadings over there. Or over here, we can
create some depth into it. Okay. Again, I say, all of these depend on you and how much detail you want
to add to your work. Your work would be more
complete or you can just omit it and try
practicing simple ways. Even in this step, our work is complete. So I wish you've enjoyed
it and learned enough.
29. Drawing a Girl Jumping: Hello, everyone, and welcome to another episode of our
character Tutorial. In this episode, again, we want to create a character in another complex anatomy
and in a different angle. We want to create
a character which is jumping and is
still in the air. So first, I'd be starting with creating the direction
line for my character. That would be the action line of my character as well. Sorry. I want to start from the head. The body would be, tightened, it would be squeezed. And then I also create the
leg which is facing downward. Alright, pay attention
that when you're creating your primary line or your direction line or your action line,
they're all the same. You should create the part of the body which is more
prominent and visible. You should show that
with your line. I would not consider my
direction line for the leg, which would be squeezed inside of the body and
it cannot be seen more. I've created my direction
line for this leg, which is a bit more
extended and going down because this actually determines the general shape of our body. All right. Now we are
going to continue. First, we determine
the placement of our head, which would be here. And then after that, we should determine the upper
body part like this. This would be the
placement of the arm. It's going up in the
air a little as well. We do the same thing
for the other arm, but we drag it a
little bit lower and moving toward outside,
extending outside. And then we determine
the pelvis. This would be the pelvis area. This is the leg, which has been squeezed upward. That would be the knee. And the rest of the
leg would come down. You know, it's been tugged or tighten up into the
stomach, you can say. In this part, we can
see actually the bottom of the foot and the top of
the foot is seen barely. Then I want to create this
other foot and this other leg. So I create the leg first for the leg
which is closer to us. And then I create the knee, I bring it down to the ankle
and obviously the foot. H. All right. Now that the general direction of our character is determined, we are going to work on
the arms and the hands. Going to complete it
up to some level. This is a general
shape of the hand, so I'm just going to complete
this other arm as well. Again, generally. Later we'll add the details.
Don't worry about it. So I'm just going to complete
it up to the wrist and then create the hand. Okay, now I want to start with my character's head and
complete my character. So first, I will determine
the direction of my face, which is in a three faces view, I place the ear right over here. Then I extend this p to get the general shape of the face with the jaw with
the top of the head. And then I determine the
placement of the eyes. I want my face to be turned
a bit more even than this, so we can actually alter
this direction line here. I place my character's
eyes in here. So you can create your eyes, your details in any way
that you think it's more fit and it's more suitable
for your own character. There is no, you know, have to and there
is no necessity. Everything can be altered
in creating a character. The only thing that should be stable is the directions
and the proportions. You should get them right. And when you finalize
your character, you cannot alter it anymore. Other than that, in the primary
steps in the basic steps, you can just do as much change as you want to your character. Okay. Now I also
determine the placement of the mouth and
the lips with it, and now I want to work on
my character's hairstyle. I want to let's see, have a normal
hairstyle here mostly. But I want my character to have a tied up hair on the top. But because the face is turned, we see that part less, you know. We can consider the hair tied up like a bun or a
ponytail or anything, or you can consider it, you know, not tied and open. But if you want to do that, because our character
is jumping, the hair should also
go in a direction that shows they are going up
because of the jump. Now I'm going to
complete the anatomy. Now, based on the clothes that I want to consider
for my character, I'm going to continue
my work and follow it. Just be careful because our
character is jumping again. If you want to create a jacket or a coat or
something like that, it should just go
toward the back of the body a little because
when it's jumping, the clothes also move. You know, they don't
stick to your character. I also work on this
side of the jacket. Before I move further, I want to complete this
arm for my character. As you can see, I am creating
my main lines a bit darker. So later when I want to
erase the extra lines, I know which ones to do. This would be the
end of my sleeve. So I just show it like this. And then I bring it down. And again, I create some wrinkles inside of
this part of the sleeve. So to show that our arm is
actually bended from elbow. Then I can play the hand itself with thumb
and the fingers. She is just jumping up. And just like that, I am showing the palm of
my hand to the front. I added those little curve in order to show
that it's the palm. Now, because here the arm
and the leg are kind of colliding and the leg would actually come in front
of the arm a little. First, I'm going to
complete the leg. In order to do that, first, I should complete
the pelvis area. So the leg has been turned, and it came all the
way up in front of the arm or basically
in front of the elbow. And in this part, I will
complete the foot as well. Okay. We can see the
bottom of our foot. I'll show it with creating
a bump on the top, a prominent partner, and
creating maybe some sneakers. But because we are looking
at it from the bottom, this part of the sneaker should come out a
little should bent out because we're watching this foot from
underneath mostly. These are some
little details that if you want to create a
character for yourself, you should pay
attention to them, and these are the things
that make the difference, you know, these little lines in order to show the
lines coming down. Okay. Now I'm going to complete
the rest of my outfit, her jacket, and now I can
create the other arm. Now we can complete this
other sleeve as well. And just like that, we can move on to create the rest of the hand
with the thumb. I create the rest of
the fingers as well. And we just shade it a little bit too so we can
show that there in the back. Now for the remaining leg, I'm just going to complete it. The leg which has gone and
bend it downward like this. So I'll just complete it
up until the foot and it's the snickers So if I also want to add some more
details to the sneakers, I can do it this way, making it more complete. Okay. You can even create some
shoe laces on your sneakers. Again, I say, these are all the details that you
can add to your work, and then I'll complete the work. And this is the part where the leg will be attached to the pelvis until the
part that we can see. We also shade this area, so we can show that it's
a part in the back. It's behind this
front leg, actually. Okay, so this is our character's
anatomy while jumping. You can even
consider an edge for our jacket on this other side as well and shade inside of it so that we can show this is
inside of our jacket. Now it's time for erasing all my guidelines
and extra lines, primary lines, and also
the parts which are, you know, overlapping
the parts behind them, the parts which are
behind should be erased. Like the elbow of
my left arm. Okay. I will erraase all
the direction lines and all the guidelines. This way, my character would show itself much more better. If you like, you can actually
add much more details to your character like
designs on the clothes, on the hair, even accessories. These things totally depend
on your own personal taste. Okay, so here's all the
guidelines there, too. And here we go. Then I clean my paper
with the brush, and this is the
outcome of our work, a beautiful character jumping in the air with hands and
feet still up in there. I wish you enjoyed it, and you had fun learning
this beautiful character.
30. Basic Sketch of Mother and Children: Hello to all of my dear friends, and welcome to another
tutorial episode here. And in this episode, we are going to work on several characters
next to each other, and we'll see how we
can actually do it. All right. So first of all, we create the direction
line for our characters. I want one of my
characters to be seated and two other characters
standing next to it. Alright. So first, I'll start with creating my character's direction
line or action line. Here we go. And then I would be determining the placement
of my character's head. Here goes its head. Okay. And then I actually add the
draw to my character's head. And now over here, I can also determine the action line or direction line for
my character's face. I want it to be turned a little. After that, it's time for me to consider a general
anatomy shape for it, and then I can move on to work
on some other characters. No. I want my character's arm to
go behind this character, which is going to
be standing here. So just create my character's
arm approximately, and then later on when I've actually placed my
second character, I can complete my arm. It's the same for
this arm as well. It would be placed behind
the third character. So I will complete them later after I place my
other characters too. Now I'll determine my
character's pelvis. And then I would work
on my character's legs. Just a general shape
being determined here. This would be the
approximate place for my character's leg. Then the other leg would be placed here as well. All right. As I told you before, we just consider the
shape of the legs and their placement generally
and then later in our work, we will complete them, so don't worry about them. Now I want to determine the placement for
other characters. My second character,
which is standing on the right side of our main character would
be placed here. This is the head for
my second character. As you're guessing
right now, it's a kid. I add the drag to my
character's skull, and then I can also determine a direction line for
my character's face. And then I can work on
my characters anatomy. I am completing its anatomy now. As you can see, I am
placing its arm and hand, holding the first character
like this, again, approximately totally It's not the total and final
draft you know. Now this is my main
characters arm in hand. It's been wrapped around my
second character's waist. That's how I'm doing it. Determine the placement of
the hand approximately, and then the rest of my
second characters anatomy. As I told you and
as you can see, it's a kit, so it
should be smaller. This would be the
pelvis and obviously, there goes the legs
of my character. You know, I can even create my character's legs
like this over here. I mean, my second character can also be seated
on the ground, but in a different
position on the knees. So I bend the legs
that way and I'll also bend the foot and the foot, the one that we see here
on the ground as well. So you know, we can be really free with sketching and drawing
in our primary sketches. I can consider one
leg behind the other or total behind the
first character. There are no must and have to. You can change anything
you like in your designs. Now I can work on my
third character, again, starting with the head
placing the head over here. So it looks like it's actually standing behind
my main character. This would be the direction
line for its face. And then I would also work
on its anatomy. All right. Then I can place one of its arms and hands on
my main character's chest. In this way, I'm also attaching
the characters together. Okay. Now it's time to complete this upper body
part for this character, as much as I can
see it, obviously. And then I would want to work on the pelvis and the
legs of my character. And again, I'll create the legs until the part
that I can see them. Alright. Now it's time for me to create the second arm for
my main character. Holding this kid, as well. And now, little by little, I can actually work
on the details of my characters
and complete them.
31. Completing Mother and Children Drawing: So I'll start with
this character which is on this edge
on the left side. And if you want to
do any changes, if you want to apply any
changes in your characters, you can do it in this phase. And if not, just go on with completing and adding
some details to it. Okay. So I was started with my
character's hairstyle. Maybe it's the daughter and I can create any kind
of hairstyle that I like. It depends on me and how
I want it to be set. Okay, now I can bring some of my character's
hair into her face. And I can do the same
thing on this other side. Or you can even create
your character's ears or actually hide them underneath
your character's hair. Yeah, because my
character is a kid, as I told you before, obviously, it's going
to have bigger eyes. And then I will complete
the eyes with more details. My character is looking at
the main character here. Therefore, I place the pupils on the sides toward
my main character. So the girl is looking this way. And obviously, I'll do the
same thing for the other eye. And then I actually create the eyebrows
for my character. Now I would also determine the placement of my
character's nose. It should be a very
simple and small nose because as I said
before, it's a kit. All right. Now I want to make my character's
face more completely. And then working on the
mouth and the lips. Very small but cute. We can actually create
the upper lip or omit it. So again, it depends on you and what style you want
your character to be. Okay. Now, I'll continue
with my character's anatomy. Now, if you want to place your main character's hand
underneath your girl's arm, it would not be visible. But if our main
character's hand would be placed over the arm,
it's going to be seen. So this time I want my main character's hand to
be underneath the girl's arm. So this way, I can actually complete my characters
or my girls arm very easily without considering the main
character's hands. You can create shorter sleeves
for her or longer ones. Just any design that you feel like it goes with your
own personal character. So I want my character
to be wearing pants and I've already created
the shirt, the sleeve. And that will be the
complement of the. Okay. Now in this
phase in this step, we should actually complete our main character as
well up to some parts, and then we see which part of our character can
be seen as well. Okay. Then I'd be completing
my main character's face. I'll determine the
placement of its ears. And then I also create my
character's hairstyle. Okay. Now, if you want your characters that you're creating to
be part of a family, you can actually match factyle or their hairstyle
similar to each other. But if you want to show that your characters are not related, you can create their faces and their hairstyles in
their own unique shapes. So this is again, totally dependent on
your own personal taste, and you can do whatever you
want to your characters, making them related
to each other or not. I want my main character to be looking to the
second character, the boy, probably, that
he stuck his head to. Therefore, because
he's looking this way, I'm just going to create
the eyes toward this side. I'll do the same thing
for the second eye. Now I also determine the
placement of the eyebrows. I'll create the
eyebrows this way. And now it's time
to get the nose. Okay. Now, I'll determine the
placement of the mouth and lips. Now it's time to complete my character's phase with
going over this line. Okay. Now over here, we can actually complete our third character's
phase as well, or the second one
doesn't matter. The kid on this side should
be completed now as well. And then we can continue with
our main character again because they're next
to each other and even stuck to each other in some parts or they've
been integrated. We have to move on part by part. So this kid is also looking
at our main character. Therefore, I create the
eyes in the same direction. I'll do the same thing
for the second eye. Okay. Then I also work
on my character's nose. And then I would work on my
character's mouth and lip. The third character is a boy, as I told you before. So I'm just going to create very simple
shapes for the eyebrows, and it's both because it's
a kid and it's a boy. So the eyebrows should not have too many shapes or textures. Then I also complete my
character's face like this. I can also determine my
character's ear and obviously, I want to work on his hairstyle. Now, I can have a parting in his hair and then bringing
them down to the sides. And I also create
the hair on top of his head as much
as it can be seen. Okay. Now I want to complete my main
character's anatomy even more. I can even determine a part
of her hair from here. Then I can work on my character's clothes and shirt. Okay. I can have a neckline, a circle or neckline like this. And I can even consider
buttons. Okay. Now I'm just going to complete the placement of my
character's arms and hands. This is a kid's hand. So while you want to work on it, you should be really careful for the size of the hand and
obviously size of the fingers. It's very crucial. You should create the hand
very small and compatible to your kids size and age. And this would be my main
character's arm and hand, which has actually been
wrapped around the kid. And we can create the rest
of it on her own body. Right over here. With two fingers, we can easily show that. No, I don't want it to look like her hand was
caught, you know. After that, so the hand actually
came out from this side. Because my main character
is seated in this position, we should bring down the
clothes up to this part, and the pelvis would be showing
like this a curved lines. Now, on this side, again, I also want to
complete my character. And then I am completing
her chest and breasts. It also depends on what kind of clothes you're considering
for your main character. Then I would have to
work on her legs. Okay. First, I'm going to
work on the leg which is on top and above the other. And then I can move on
to work on the leg in the back or underneath this one. Over here, I can also create a shoe for my character in any kind of
design that I like. I also determine a part
of the shoe on top of it just to emphasize on the fact that it's a
volume, not a surface. Then I can work on this
leg underneath it, and I'm going to complete it. Because this leg is more lower and it's also a little bit behind and
blocked by the front leg. We can only determine
some parts of it and finish our foot in this area. Again, to emphasize
the fact that this is actually under our other leg. Also creating a
shoe for her here. And then I can also determine the edge of
the pants or shorts or skirts or whatever else that
you like her to be wearing. For me, wear pants. So in this area, you can also add belts or any
other thing that you like. Any other accessories,
any details you'd like. I'm just creating it almost simply so that you
can focus on the main work. Can even create a packet for
her or line on the side. I don't want to get too much
into the details, as I said. Okay. Now, for my third character, I'm also going to
create a T shirt. Our third character
has also been turned, so we should consider
that as well while we're working on its body. This is our main characters
arm and hand wrapped around our boy. We have to create it. It came on top and
in front, first, I should create my
main characters hand. Okay. Now I can work on my
character's body. My character's other arm can actually go behind our
main character, as well. It's like they're
hugging each other. Now I want to complete
the boys An Adam Moore. It has another arm, obviously. He has another arm. If you want it, I can actually bend it like my primary sketch and take his hand to be on my
main character's shoulder. Or if you don't
like this position, you can put it in any other
position that you like. Again it up, down, open, or in any situation and position
and angle that you like. Okay. Now I actually work on my character's
shirt, finishing it. It's a t shirt, obviously. And then I would complete
my character's pants. Don't forget about his leg being bent on the knee and
sitting on the knee. And then I can create the
shoes as well for the foot. Then I bend the shoe and determining the
edge of the shoe. I would also create this leg in the back as
much as it's visible. Okay, now I'm done
with my main work, so I can actually erase all the extra lines
and complete my work. So we'd be erasing
all these guidelines and extra lines
here, the pelvis, the arms, the face, wherever you see them, specifically the lines
which are supposed to be disappeared by other objects or other parts blocking them. So make sure you
erase them properly. Okay. Don't forget about the
faces or even the head. Parts which went
into the hair. Okay. As you know, my dear friends, our guidelines and
our primary lines should definitely be created because if you don't have them, your work might actually
come out crooked or not pretty or weird, even. So you should always start with guidelines and
primary sketches. And then after your work is
done and it came out great, you can use your inter eraser to erase them and
have a neater work. Say that. Okay. W raising the extra lines, we're also showing our
main lines and saying, Okay, this is where we go. Okay. Now, I brushed all of these
off my work and a point over here is that we haven't completed our
character's body here. Oh my God, just a spot at that. So don't worry. All the way through your work, if you forget something, it's time to fix it. There is time to fix it,
don't worry about it. This character's body
should also be showing. Okay. Now this is my last character. I hope you've enjoyed
this tutorial as well and can use it
to your own benefit.
32. Initial Sketch of a Family: Hello to all of my dear friends, and welcome to another
tutorial class for you. Now, in this part, we are going to create
a family together, and we want to see how we can actually place different
characters next to each other. And as I said,
obviously, as a family. So first of all, we should start and determine the placement of each character
that we want to create. And we would also have to create the figure of our characters with
a line action, so we would know
which character would be placed where and
also in which position. Okay. So I'll start with
the mother character because we want to have
a family together. Okay. So I'll be starting with the placement of
the mom, as I said. Okay, if this is my
female character, we should come and create the primary shape
of this character. Why should we do that? Well, because in this way, we can actually place the
other characters next to this one in their
correct position. Okay. Now, I want to work on different parts
of my character's body, and right now I'm only
creating general shapes. For example, if the leg one
leg is coming more forward, one leg is more in the back or the hands are going
up, they are down. So everything that
needs to be determined, I'm going to determine right
now with very simple lines. So if my character
is placed here, we should actually
determine the direction of our character's arm because there is another character
that would be placed here, and we want our
characters to hold hands. So I just determine the direction of the
hand and we would also consider the distance that we want to have between
the arms and the body. I want the husband to be placed on the right side and
a kid to be on the left. Therefore, we should be very careful about the arms
and their direction. So next to it, on
the right side, I'm going to create the line action for
my male character. As I said, based on the space
that we want to have here, considering that
they're holding hands. And should also consider the height distance between them or the height difference. We want our male character to be taller than our
female, therefore, we will create the anatomy of the male character this way, taller and higher than
our female character. Again, I'm just creating some
simple general shapes right now only in order to determine the placement
of my character. And nothing further.
And then later on, I would come over each character and
complete them one by one. So don't worry. Okay, then I determine the placement
of my character's arm, and I stretch it toward
my other character's arm. The purpose is for
them to hold hands. If this side of my
character was empty, so there wouldn't
be any difference. But if I want to have even another character
on this side as well, I will have to create the arm in a shape
that I like to be. I also want to create another
kid on this side, as well. So these four people are a family and they're
holding each other's hands. Okay. Now, based on the anatomy volume that I've considered
for the male character, I want to create
the kid character. Also, it depends on
the age of your kid. It can be a teenager, a kid, a baby, or
even an infant. I want to create a girl, the daughter of the family, and I want to have the boy or the son on
the mother's side. I want the girl to be
even cuter and smaller, so I get help from
my male character, and I use his pelvis
line to determine the placement of my kid's head. So based on the fact that
our character is a kid, the jaw of our character would be smaller
and based on that, I create my kids head. Then again, as I told you, I create the character
in very primary way, just some shapes with lines
with the upper body part and the pelvis and obviously,
it needs legs. Okay. So I'd be creating her. Now, I also want to have my character's hand
holding her father's hand. And because on this side, there are no more characters, I just drop her hand
simply bringing it down. Okay. Now, for the other
character, fourth one, based on or according to the volume of my
mother's character, and we want to see how tall
we want the kid to be, we'll create our
second character or second kid, basically. You should also consider
where the hand is going to be placed and how it's going to be attached to the
mother's hand. Again, the jaw would be
smaller. It's a kid. And so simply I create
the upper body part. And then, obviously,
we'll have the pelvis. And then also, I'd be bringing
the legs all the way down. Okay. Now, based on the fact that she's going
to hold his sorry, he's going to hold
his mother hand, I'll take these hands and
attach them together. We can even create
your characters a bit more toward this side. We can actually make
it closer to the mom, or we can make him be placed
further from the mom. And that actually affects a the position of
the hand as well. I want to create the
other arm in his pocket. Now, based on the fact that the position of the characters
are now determined. If we want, we can take our characters closer together or further from each other. And if you don't want to
add any more changes here, if you don't want to
edit their placement, so it's going to be time
for working on the details. You should also consider whether your character
is on the side view, three faces view, or
even a front view. I want my female character
to be in the front view, also the same for
the male character. So based on this fact, I'm actually going
to create the volume for my parents'
character's head. Just be careful because the
male character is taller. The volume of his head would actually be placed
higher as well. After that, I'd have the neck and I'll
attach it to the body.
33. Completing the Mother’s Drawing: I want to start with my
female character at first. So first, I'll just have a
line action for her face. Obviously determining the
placement of the ears. If you like, you can make
your character's ear show, or if you don't, you can actually place them
underneath the hair. You can create your character
however you want it. These details are totally optional and depend
on your own taste. You can change them
as much as you want. There would be the placement of my character's eyes like that. And of course, we'll need the eyebrows for
our character as well. And I'll do the same thing
for this other eye and the other eyebrow. Be careful. This character is
in the front view, and you're looking at
it from a front view. Therefore, you should
pay attention to the distances and spaces
you place in her face, for example, between
her eyes and stuff. Then I'll create my
character's nose. I also create her
mouth and her lips. H. Okay. Now, because we are
creating a family, it's better if you pay attention and see when, for example, when you're working on the kids, it's better that
you'll do it based on the volumes that you've created for the
male or female character. For example, the
shape of the eyes, the shape of the faces, the shape of the hair. I mean, even the hairstyle, it's better if you consider the same shapes and styles
for the kids as well. Therefore, you can
actually emphasize on the fact that
they are a family. This is the best way that you can have and sketch of family. Now I'll create my female hairstyle and now, because I'm creating the kids, one of each gender, I'll try to consider
the girl looking like the mother and the boy
looking like the father. Now, I can also determine
inside of the ears like this, then I've actually shaded
inside of the hair, so I can show it's
inside of the hair. Now I want to work on
my characters anatomy, and I should complete
that as well. So you can actually make your character slimmer or
a bit more overweight. That totally depends on you. So you can apply any kinds of changes in your
anatomy that you like. Because your character
is in the front view. You can actually
show the volumes, the ups and downs, the prominent
parts, much more easier. According to your character and the volume you want to have
in her or his anatomy. Just go over this
middle line once more, so we can actually get both sides symmetrical,
almost symmetrical. Unless you want to twist or turn the body a little
toward a direction. In which case, you can actually apply the changes
that you like. Okay. Based on the fact that
the volume of your body is almost done,
and as determined, you can also add clothes
to your anatomy, and you would not work
on the bonus structure and the bear anatomy first. So based on the
volume of your body, it's better to add clothes
while you're going down. But if it was still hard
for you, obviously, first, you should create
your anatomy and then put your clothes
on top of it. But because I've already
created my primary sketch, I know where her anatomy
starts and where it ends. So I'm just doing
two steps at once. I'm creating the rest
of the body and I'm adding Her clothes as well. If I want her to have pants, skirts, shorts or anything else, we can determine it,
and this is a step. So I wanted her to
have long shorts. But if you change differently, like, for example, you
want her to have a skirt. Well, that depends on you, too. Based on the changes
that you like, you can actually
create your character. Okay. Just be careful, create the legs and the feet specifically in the
direction that you want. First, you should
create a line action, and then you should create
the shoes or the feet. Just like that. I create the next shoe and
the next foot as well. Again, based on the volume
that my line action goes. Okay. Now I have to create my character's arm on both
directions and on both sides. And I'm also considering
the fact that my character is holding hands
with two other characters. So I create my character's arm
and hand up to some point, and then I should also
complete the next character. And then at last, we can join their hands
and create the hands. But right now, I
can also complete the next character's hand
over here at the same time. So she is holding his hand, and this is a joining
point for their hands. Therefore, the mom's
hand would be on top, and then the kid's hand
would be inside of it. And we just create it from
a general point of view. Okay, the fingers
have gone into each other, just like that. These are the
fingers of our kid, which are placed in
our mother's hand. And then we can also create the mother's fingers until
the point that we see them. So we have our first
joining hands. And now I want to work
on this other hand, the hand which is holding
the husband's hand. So first, I start
from the shoulder, and then I go into the arms, making the arm more complete. And now, again, according
to the volume of her hand, going into my male's hand, I would be completing this part. I want my male's hand, the father's hand to
go underneath and the woman's hand
to come in front. Therefore, I consider her hand with a general shape like this, and then the man's hand would be placed here inside
of her hand in this position. And then also, I'll
turn the hand a little so I can actually continue
it to the man's arm. Okay. Then later on we can complete this part with more
details as well. Now, this is our female
character that we've created in a general view and we didn't get into the details of the clothes too much or
accessories and stuff. Again, as I said, right here, I don't want to delve
too much into details. I don't want to add
too many details to characters in this episode. I'm just going to tell
you about the basics, and I'm walking you through it that how can you actually place characters next to each other as a family or anything
that you like?
34. Completing the Father’s Drawing: Okay. I'm starting with
my male's character now. So for the man, I start
with the hairstyle. I can have his hairstyle
in any way that I want. But you should also
consider the fact that it's man's character, and you should create the
hairstyle based on that. You can change it, but I'm just showing you basic
and simple shapes. Then I'll determine the
placement of the ears like this. And then I also determine
the placement of the eyes. And then after that, I'll create this inner part of his hair coming
onto his forehead. So I can actually do it
in any way that I like. Again, I say, the
character is a man, so you should also
consider the hair cell, the receding male pattern. H. And based on the
fact that he is a man, we do not want to work on
his ice details as well. We don't want to shape them
too little or curve them. They would be much more simpler, and we don't show
eyelashes as well. As you can see, it's much more simpler comparing to our female, and we also consider
thick eyebrows for him, just like that. And then I would be working
on the character's nos. I'll consider it a
little bit again, thicker and wider
comparing to the female. And if I want, I can
even add facial hair for him like mustache or beard or stubbles or anything that
you like. You can add that. I don't want it right now. I want my character to
be totally simple here, but if you want, you
can add it to yours. So, here he goes, smiling. And as I said, I'm not going to work too
much on the details. Now I want to work on my
character's anatomy with clips. Be careful about
the differences in the anatomies and the
character that you're creating should actually show the anatomy and the gender. As you can see, I've created brother more broad shoulders, and he's got bigger arms comparing to our
female character. As you can see, I'm considering all of these
while I'm creating it. If you also want to
create clothes for him, you can have his sleeves here. So you can also
have the shape of his clothes right here
like he's wearing a shirt. Okay. So let's complete
his clothes right now. Now, I'm going to finish the upper body
part and complete it. Here we go. Now, I also want
to create this outer arm, which is going to
hold the kid's hand. And then Again, I should consider the
position of this arm. The action, the direction
are very important. As I told you, you can make your character's hold hand
in any way that you like. But I'm just giving
you an example here. I want to have the man's hand being seen
more and on the top, and the kid is holding his hand. And then I can
create the rest of the kid's hand because it's turned and it went
toward the kid, I can continue its arm a little. This arm would go into perspective and it cannot
be seen more than this. So consider it a
perspective as well. Okay. Now I want to work on his pelvis and
the lower body part. Okay. So I bring the legs down, and based on my
character's volume, I can plate the legs. We should also consider
that in our characters, they should be on
the same ground. So if I have a line
here for the ground, all of their legs should
be on the same ground. Therefore, I'm creating
this general line, and I'll actually show that how much the
legs should extend. Okay. Now, according to that, I'll continue with
my males legs. You can also see that
his legs are wider and they have less curves
in them because as I said, the male characters are
just simpler. Okay. I also complete his foot. The feet should also
be bigger compared to our female character. Okay. This is just
normal anatomy. Now, if you want
your pants to be in a specific design or shape, you can show that as well. But I'm just passing the details here and doing and focusing
on the basics more. If you like, please do add more details
into your characters. Okay. I'm just giving
you some hints as well, and how much you'd be successful is also dependent on how much you'd be practicing. Okay. Now I can also consider general clothes
for my character. I mean, I don't want to get
too wind up with the details. And at the same time,
I don't want to just leave it too
plain, you know? I should give him some clothes, but try to keep it simple. Someone who's just
wearing a shirt and maybe even a belt here, separating the pants
from the shirt. Now I want to work on
the next character. First, I'm going to work on the daughter and the
girl in the family.
35. Completing the Children’s Drawing: As I told you before, I want the kid to be turned
in a three faces view. Therefore, this would be the line action for
my girl's face. So we've already done that. And right now, we
should just pay attention that her face and her hairstyle would be
similar to her mother's. As I said, because we want
to emphasize on the fact that these four characters
are part of the same family. So it's a kid. So we consider the face parts
very simple and very cute. Bigger eyes, smaller
eyebrows and nose. And the mouth here. As I said, our focus
on here should be on her hairstyle and the way
she looks like her mother. Also, the shape of the face should be similar
to the mother's. Okay. Now, I try to create
the same hairstyle, but this time
created on the kid. Let's see, even the style and the texture of the hair could be a key element in making
your characters look alike. For example, if your mother
has curly hair or wavy hair, you should apply the
same hair to the kid. For example, here, my
mother has straight hair, therefore the kid is going to
have straight hair as well. Okay. Okay. Now here hand is already
in the father's hand. So we can bring the
arm up to this part, and then we can continue
with the rest of the body. Because our character
has been turned, we put this arm behind the body, and then we can complete
our anatomy even more. Okay. Obviously, she
needs another arm. A second one. I could actually bring the arm and the head to the
side of the body, loose on the side and simple. Then I'll complete her clothes. She's wearing a T shirt. Don't forget the neckline
for the clothes. As I told you, I want to have a T shirt so short the sleeves. And then I'd be moving to the pelvis and
the lower body part. Then after that, I
can actually create the legs all at one piece or no. I can create them in two pieces. I create them in two pieces, but still very simply. Then I move on to the ankles
and obviously the feet. Just be careful
about the fact that the kid's leg should
be smaller, obviously. And based on our kids age, we determine how big or how small is the body and the legs. This leg would be seen less our character is in
a three faces view. But I can complete it, as well. And try to get the shapes of both legs
similar to each other. So your work would
be symmetrical. Alright. Now I want to work on
my boys character, and I want to complete
that, as well. Now, I want my boys character
to be looking forward, and it would be a front view. So I consider my direction
line for the front view, then I determine the
placement of the ears. And again, considering the
hairstyle for the father, I create a hairstyle
for the son. I try to make them
as similar as I can. Okay. Here we go. Hairstyle similarity
is good enough to show that they are
from the same family. Okay. Now, based on the fact that this character has a
similar age to our girl, we create them
almost the same way. It's just that
because it's a boy. We consider the eyes simpler. And then we'll create
the eyebrows as well. Again, I emphasize that. I didn't get into
the details too much because it's heavy enough for you to get
the basics right. So that would be the focus
of this episode for us. We'll be creating our
boy's face simpler. If we want our characters to be more similar to each other, and they'd be showing
that your families are from the same origins
and they are a family. You can even add some molds or beauty marks on
your characters. For example, if you place a mold or beauty mark
on your father's face, you can do the exact same
point on the son's face. Again, these things
are optional, and they're just
there for you to make them more similar and more
look like each other. Okay. Now, because I want his
hand to go into his pocket, first, I'd be completing
his clothes a bit more. And I would also
create some wrinkles and ups and downs in
his shirt or T shirt. And then I'll consider his hand going into
his pocket like this. Then after that, I'd
complete the legs. As you can see,
because I've created the pelvis from before, my work is preceding easier, and I already know the
placement of the anatomy. Therefore, I can
create my work easier. So if you create these
primary schedules, these guidelines for the
beginning of your work, it would be much easier
for you as well. And you'll make sure that your work is not crooked
or looking weird. So completing the
boys legs as well. And also create his
feet and the shoes. I want to bring 1
ft toward this side and the other toward
the opposite side. You can play them in any
direction that you like. Now, based on the fact
that this is a boy, we create the feed a little bit bigger comparing
to a girl's character. Just a bit, not too much
because it's a kid. I can also consider shorts
for the sun and here it goes. Again, just be
careful and consider the volume of your anatomy while you want to
create the clothes. This is our beautiful family, which I kept very
simple and basic, so you would know
every hint of it. And I hope you've enjoyed this tutorial and you
can make it on your own. And the details are optional. So use your creativity to create your own unique
family together.
36. Initial Sketch of Friend Characters: Hello to all my dear friends and welcome to another
tutorial session. And I am here for you. In this session, we
are actually going to create several
characters in one space, and we want to see that how would they like
if they're more in front or more in
the back and how we can actually create
them next to each other. So First of all, I'm going to determine the placement of each
one of my characters. So we'll be starting with
the character which would be more in the front than
any other characters. I want this character
to be sitting on the floor or on the ground. And I want the two other
characters to be sitting on a surface a little bit higher
behind our first character, and they would be
putting their hands on the shoulders of our
first character. So First of all, I'd be starting with determining the placement
of my main character, which is in front and
would be in the lead. So first of all, I just create a direction line or an action
line for my main character. This would be my pelvis. And then I also
consider the shape of the legs just like that. Now, my character is
sitting on the floor. Therefore, the shape
of the legs would look like this. Okay. Now that the shape of the legs are determined by general lines, I want to work on this
upper body part as well, and I just determine
its general shape. I want my character's hand
to be placed on its leg, and it would also be
supporting the head. And the next arm would be placed over here
on this other leg. All right. Now, I would determine the placement
of my character's head. Now, we should be really
careful that when our character wants to support its head and
its face with the hand, we should actually
create the face in a position that we also
would consider our hand, you know, pressuring against it. So I'll determine the
general placement of the head like this. And then we would make our
character more complete later. Now it's time to create the characters which
are behind this one. So as I told you, the behind characters
would be placed a little bit higher comparing to
our front character. Therefore, we go a little bit higher than our
character's pelvis, and then we can consider
next characters. So we should also
decide that how much of our characters would go behind our
first character. So this is the pelvis
of my second character. So, first, you can just
create these lines by, you know, comparison shapes. And then later after you've
completed your work, you would definitely come
and erase these extra lines. In this way, you can actually complete your work
much more easier. Alright. Now, I put one of my character's legs underneath and the other one on top of it. Now I want to work on my second character's
upper body part. Yeah, this arm is behind
my first character, and I want it to be placed on my first character's
shoulder here. All right. Therefore, I also consider a direction
like this for it, and the other arm would
coming into its own leg. Okay. I also determine the
placement of the head. Obviously, the sizes would be changeable because my
character is seated. I bring it a little
bit more down, so it would actually be more compatible to my
first character. Now I want my second
character's head to be close to my first
character's head. Therefore, I'd be placing it
over here in this position. All right. Now I move on to
create my third character. For the third character, I want it to be seated on
this other side of the bench. And we can only see its head
and only a part of its body. So first, I determine the placement of
my third character's head. I want its head to
be turned a little, so I also determine the
direction line for its face. Now, the anatomy of
my third character is actually behind my first character
which is more in front. So we're actually not going to create and draw our
third character completely, but we're considering it, so we know that it has a body, but it's just behind
our first character. And over here, the leg has turned out and
it's behind the bench. But we see this part
of the leg only. Okay. I also need this other
arm for my character. And also the arm, which is closer to us, I want it to be placed this way. Now that I've determined
the main lines for my work, we actually would be
working on the anatomies, and we want to make
them more complete.
37. Completing the First Character Design: So I'm going to start again with my front character because
it's the most complete one. So first of all, I determine this direction
line for its face. It's a front view, obviously. Now I'm going to create
its face components. I want to determine the
placement of the eyes here. And then after placing the ears, I would want to complete
the face a bit more. As I told you, I wanted my character's hand to be supporting the
face and the head. So while I want to work on the face and
making it more complete, I should also create the hand. So I would not create extra
lines for the face. Okay. Now I can move on with the
rest of the face, ears. Now I determine the
placement of the eyes, one on this side and
another over here. And after that, the
placement of the eyebrows. Our front character
is a male character. And I want to consider
the two characters which are in the back females. Because you should also consider the gender of your
character before you want to complete your face or your body because their
anatomies are different, both on the face
and on the body. Now I would also can play
this outer eye on this side. Then I consider my
character's nose. Here we go. Just like that. And then I'll determine the placement for my
character's mouth and lips. Okay, now that I'm down with the face parts and
face components, I want to complete
my character's hair. So I want to have this style of hair
for my boy character. I've actually considered
almost a very simple shape for my character here. Because our character is more in front comparing to the
characters in the back, we should actually
consider the fact that this character,
the first character, should be bigger comparing to
the characters in the back because it's more in front
of us and it's closer to us. Okay. Now I'm going to complete the anatomy
for my boy's body. I also create some lines inside
of the ears just to show that it has an inner
part, and that's all. Then I'll work on the neck and then I work on my character's shoulders
first on this side. And now I'm working in the direction that I've already considered for my character's R. I wanted one of the arms
to be placed like this, supporting the head, and the other one would
be placed on the leg. So that's the shape and the
position I'm going for. First, I'd be placing
this arm on the leg, supporting the head as well. And then I move on to this other side and
working on this other arm, completing this but also
placing it on this outer leg. All right. Here we go. This is the inner
part of the arm and also the back of the
hand and the fingers. So they'd be complete as well. Okay. Now it's time to work
on our characters legs. Our character's leg
would actually be coming down from this place
where our hand is placed, our arm is placed because our
arm is placed on the leg, so it's covering a
part of it as well, covering a part of the knee. So I would also complete my character's pants
a little pocket here. And then I create my
character's shoe in this part. This would be the edge and
the front of the shoe, and I'm considering
wider a little. And then I can also create these shaves and
complete them on the shoe. Okay, now I want to
work on my other leg. And as I told you, my character is
seated on the ground. So first, I'd be completing
the pelvis area. And because this leg
has turned out a little we can also see the
thigh and we can complt it. And then we want to work on
the front part of the leg. Be careful my dear, that you should proceed
with your work, you should progress
your work based on the direction and the position
of your legs and arms, how they're placed, and which direction
are they going to. In this step, you can actually easily change the
placement of things, but not after this. I would also complete
this other shoe on the other leg and then I create this
front part of the shoe. I also consider some shoe
laces for it and finishing it. It's got a pair of
sneakers almost. Now that our main character
is almost complete, let me just finish working
on its clothes as well. Just creating some simple
shapes as his clothes. Like a shirt or a t shirt. You can choose any kind of dress or clothes for your
characters that you like. Even, for example, let him
wear a hoodie. All right.
38. Completing the Second Character Design: Now I want to work on
my second character. So we'll start with our
character's face because this character is behind
my first character's face, we do not have some
parts of the face. We cannot see it because the first character is
blocking our sight. So we should actually proceed our work considering this fact. Okay. So first, I determine the placement for
my girls eyes here, and then I'll complete them. Then I create her eyebrow. Okay. And then after that, I create her beautiful
nose, and I do it. Now, for this other eye, as I told you, you cannot
see the whole eye, so I'm just going to complete these things
on the left side of the face as much as it's visible for me and as
much as I can see them, creating the eyebrow
and the eye. It's also the same for my
character's mouth and lips. Okay. Now I finished
my character. Now I want to work on my character's hair
and before that, determining one ear,
the one that we see. We also complete the
general shape for the face, and now it's time for the hair. All right. Again, I just want to consider a very simple
hair for this character. The rest of the hair actually
is behind my boys head. But on this side, there's nothing in front of it. We can actually
create it completely and in the style that
we want to be seen. Also, the front part of the hair will be
created like this. Two lines in the ear to
make it more complete, and now it's time for
the neck and the body. Okay. As I told you, my second character's
hand is supposed to be on my boy's shoulder. So I place her hand over here on my boy's
shoulder, creating her finger. And then I create my
character's arm like this because our character's arm has actually came down
and turned upwards. So we cannot see
the arm completely. We can only see the fingers and the rest of the
arm is in perspective. And a big part of it
is blocked by our boy. But the other arm, we
can clearly see it, so we will complete it totally. And we also want to
be placed on the leg. Okay. So first, we should complete
the lower body part as well, and then we can complete
the arm more than this. Again, you can also
choose any kind of dress or clothes for your
girl character as well. It totally depends on you, which model, which fashion
style you want to create. So now I should complete
the pelvis and the leg. I want one leg to be
on top of the other. But because a part of the leg would actually go
behind our boys character, we would only create our work until the part
that we can see them. This other leg has came
out from this part. Based on our primary lines, we are going to follow
this direction and create the second leg
that we can actually see. Then this would be the
rest of our upper leg. All right. Yeah, this character is more in front and this female
character is more in the back. Obviously, there is a distance between these two characters, but because we are looking
at them from the front view, we cannot have that
distance in our work. We only create the parts of our second character that we can see and are
visible to us. Again, no distance because we are looking at them
from a front view. Let me complete this leg
as well. Here we go. I can actually turn
the foot a little bit because the other foot and the other leg has actually been crossed over it on top of it. I just turn this foot out a bit and there goes
my character's shoe. Now, what I'm going to do, I can keep this leg as much
as I've already created, and if not, I can actually
place it in more of an angle and bring
it down like this. So you can actually see
this upper leg as well. So if I change its angle and its direction a little,
you can do this. I'm actually showing
you it's possible to change if you want
to change something. If you want to change
it and replace it, you can actually change the
direction and angle of it. Or else you could just
keep it the way it was, or you can change it to
this angle and you can actually see this upper leg
and upper foot as well. This would be your leg if you want it to be placed
in a different angle. Also hair shoes. Okay. Okay. Now it's time for me to
complete my character's arm. If I want it, I can actually
change the direction of the arm as well because we change the
direction of the leg, we check it higher and
more to the right side. We can actually change the direction and the
angle of the arm as well, putting it like this. And then later we will erase
the extra lines or the lines that were related to
our previous position. So before the last
step of your work, you can change your work
as much as you want. This would be her other hand. This is my second character.
39. Completing the Third Character Design: Now I want to work on
my third character. As I told you, my third
character's face has turned out. So first, I'll be
starting with it here. And then I would consider
the front part of the hair and completing
this side as much as we can see because the rest of
it has actually been placed behind my boy's head. Then I determine the
placement for her eye. We can see this eye completely, so we create it completely. And then I'd work on
her eyebrow. Okay. For this other eye, we cannot see it completely. So obviously, we just created
as much as we can see. Also the same for the eyebrow. I'll just complete
my character's nose. Yeah. If you want, you can also
change the placement of your character's head so you can see more of your
character's head. But I wanted to
actually show you how you can place your
characters next to each other or in what
positions you can actually put them and which parts you can see and which
parts you can't. Also shade it a little bit in her hair to show it's
the inner part of the hair. Okay, now. This is the arm that can
be seen from my character. So first, I'll be completing
this arm up to here. And this is supposed to be my second arm which is
placed over the first arm. And here goes its hand. Just like that. Okay. Now I can place the other hand in this position like this. Then I would also create a leg as much as
it's visible for us. As I said, because
these two characters in the back are
sitting on a bench, we can actually show
that as well, see? It's a bench or step. So basically, they are
sitting on a higher ground. So Alec has actually went behind this bench
or whatever this is, and then I would create my
character's shoe in this area. Here we go. It's going
to be completed. So this is my third
character's leg. All right. No, I should also complete this part of my
third character's body, the part that is
visible from that area. You can also consider
a neckline for her. Her breasts and moving on. You can also shade this area, so you would emphasize
on the fact that our character is
more in the back. So these are three
beautiful characters next to each other in
different positions and different angles. We can actually use
any other direction that we want for our characters. That depends on your
own creativity. So don't worry too don't worry and don't be stressed to try new things for yourself. Now it's time for me to erase all these extra
line on the work, so my main characters
would be seen much more better and cooler and cleaner. Because we also had a change
in our legs position. Make sure that you are erasing those extra lines
from its previous position. So I'm just erasing all these extra lines here
all over my characters, especially in their body. Here we go on this one, as well. I should also erase all the
guidelines I've had there. Especially in the face now. When you're done
with the bodies, do not forget about the lines and the
faces and the heads. Okay, so up to
here, it's enough. I just don't want to
waste your time with all your racing because
our characters are clear. Just I should work
on this a bit more, making it more complete,
got bit erased. So here we are creating three characters
in different positions. And that's it. Si go, turn of the
hand, and it's done. So I hope you really
enjoyed this tutorial, and you can use it
to your benefit.
40. Initial Sketch of Second Family: Hello, everyone, and
welcome to another one of our character tutorial
sessions, my dear friends. In this session, we
want to see how we can actually create several
characters next to each other, and we want to see what would happen if our whole image
is a bit more busier. It several characters in it. I want to create a female
and a male character, which are holding hands and even maybe a baby in the female's arms and two
little kids next to them, who are walking by their side. So creating a whole
family there. Okay, first, I start with the anatomy of
my main character, which is the man.
Why am I doing it? Because if even I want to
consider from, you know, the height of our characters, our male character is
taller than the others. So our male character is
the tallest character here. And I consider his height
for the main part of my image so that I can create the rest of the
characters based on his height, and we can have the
correct proportions and the correct placement for
the rest of the characters. Okay. Now, first, I'm just going to determine everything in a general shape. I'm considering
everything so generally, like the skull with
the head and jaw, and then I create the
rest of the body. I'm having the upper body
part considering this shape. And then I also determine
the placement of the legs. I want this leg to go
backwards a little. And then the next leg would actually be
hitting the ground, so the balance of my character
would not be disturbed. So you should pay attention to the balance of your characters. They should keep it. It's very, very important. We should keep the balance. So our characters would
not fall off or they would seem logical based on how
we are putting them here. Now, consider that because
that leg is a bit more bend. This straight leg would show
a little bit more longer. And we determine the placement
of our main leg first, and then we can complete the
other leg which is bent. As you can see, because this part has gone
into perspective, we can see less of it. Okay. Now I'm just creating the
shapes very generally. And then later, I will
add the details to them. So don't worry about
them right now. Okay. Now I'm going to work
on my character's arms. This is one of my
characters arms, which is holding the hand
of my other character. So I'm just creating this arm in a little
bit curved shape, bend a little bit. And this arm is actually
holding the kid's arm. So I bring it all the way down in a general shape
and then later that I've determined the
placement of the kid. I can make them hold hands. Also the same thing
for this other hand. So for now, I'm just
determining primary lines. Now I want to create
the anatomy of my female character according
to my male character. So female characters are usually a little bit shorter comparing to
the male characters. I want it to be shorter. So I can place my female
character's head right there. And we should
actually be careful because our two characters
are holding hands, we should not create our second anatomy much further from our first
and male character. So just right now, I just create a very
hypothetical line for my character's arm, so I would know where it would be on the side of
my male character. You know, I want to determine the distance between them
while they're holding hands. Now, based on my male
character's head, I create my female's head. The placement of it
would be visible here. And then I add the
rest of the anatomy. Then I determine the neck, I'm moving on to the shoulders. And as I do that, you see, I kind of hit this line. But now, I'm going to align this line with
my female's arm. Basically, that first line
that we've created just made, you know, the placement for us. But this would be the
main line for the arm, and we attach your
hands together. Now, because we want to
create a baby in her arms, first, we should create the baby and determine
its placement. Then after that, we can create this other arm for our woman. So first, I'm just going to create this baby that would be the head of the baby because it's going to be in
the mother's arms. Then a little anatomy
for our little baby. This would be the
upper body part. Here we've got its pelvis. And of course, it needs legs. In any kind that I like, I can create its legs. I want the legs to be, you know, dragged inside a bit. And then this would
be the placement of our mother's other arm and hand so it can keep the
baby in this position. Then I determine the placement
of this other leg as well. And I also create this
other arm for the baby. The baby needs arms, too. They are little, but, you know, they are visible. So I want the arm, the baby's arm to be, you know, just
loose on one side, and the other arm would be in a perspective angle
and placing like this. Again, I say, I'm just considering a general
shape right now, the placement of things
and general shapes. I also determine this direction
line for the baby's face. Now I can actually continue the work with
the mother's arm, and it comes from here from
underneath the baby's arm. It moves toward the part
that is holding the baby. So basically, the baby's arm
is above the mother's arm. So I created in this way that the mother is
holding the baby. All right. Now I'm
going to create the rest of the
mother's anatomy. Now, if you want, you can actually create
any other situation that you like with the
family or even friends. Just creating several characters together is a very
good practice for you. I determine the placement of the pelvis and the legs as well. Sometimes it might get, just a little bit messier
than you want. These guidelines colliding
with each other. Try to make them light and try to focus on each
one so you do not, you know, confuse them together. I'm going to create
the mother's legs. I want to create one of the
legs in the perspective, so it would be created
shorter, just a little. This leg would be on the ground. The balance of my
character would not be disturbed as I
told you before. Just be careful. The feet and the legs should
be on the same ground as we are paying attention
that our heads would not go too far up one another. The legs should also be on the same ground
on the same line. Now we want to create this kid who is holding
the father's hand. So we're going to add
its anatomy, as well. And according to my child's age, I can consider its anatomy, according to the
father's anatomy. I mean, how tall it would be
based on the age of the kid. And I want it to be almost
a four or 5-year-old kid. So based on the age, I determine the height and then I'll apply the height according
to the father's height. Okay. Also for this little
guy for our kid, we consider another
general shape. We determine the
placement of its arm. Then the pelvis, obviously, because it's a kit, you can see the
pelvis is smaller. And then I also
determine baby's legs. I want one of the legs
to be like this and the other one extending
out more in front. The other one would
be in the back. One would be in the back,
one would be in front. I bring this one forward so the whole family would move together and at the same time, the balance of the work
would not be disturbed. This is our kid character. Now, I also want them
to have a daughter, so I want to create a general anatomy for
the daughter as well. Now, I start a horizontal
guideline from the top of my boys
character's head, and I move it toward
this other side so I can determine the placement
of my daughter's anatomy. This would be its head
and then after that, according to the anatomy
I wanted to have, I consider a very general
shape for its body. That would be the
pelvis and of course, the legs after that would come. All right. Let's see. These would be the
legs of standing. Our characters are walking, obviously, as you can see. So this situation would actually help us that
we create the legs in specific positions and specific, you know, proportions.
41. Completing Father and Son Drawing: Now I want to complete
the anatomy of each one of them one by
one with the details. Again, I start with the
father of the family, and I start it's anatomy
getting completed. I determine the placement of
the eyes right over here, one on each side. Then I would do the nails and also the mouth
with the lips included. I also add my
character's ears Okay. Then the head would actually be complete
with these lines. And now we can create
the hair for our father. Again, a little bit
general at first, and then later I can add more details to the hair or
to the parts of the face. Alright. You can have any kind
of hairstyle that you like for your
father's character. So that totally depends on
your own personal taste. Now, I'm going to use my
etet here in order to add the details to my characters because
as I told you before, the tip is very thin. And in a small places like this, it can work better, and it would also get darker. And when I want to
erase the extra lines, I would not mix them up. Okay. I start with my character's
eye on the right side. And as my character
is a male one, I consider thicker
eyebrows for him. Okay. I'll do the
exact same thing for the other eye. Just like that. So I darken inside of the eye in order to
get the pupil right. And then I determine the
placement of the eyebam. I also determine the
shape of the nose, see. And you can also have any kind of different nose that
you like in any style. And then we would be
completing the father's face with his mouth. Okay. I'm going over the
ears once more, and I'm adding
several lines inside to show they have an
inner part, a depth. Then I move on to the neck. Okay. Yeah. Don't worry about
these extra lines. I will erase them at
the end of my work. Don't be doubtful about it. You can actually not do this, but it would be a very messy, sketchy primary shape
of your character. But for finalizing it and making it look better
and show itself better, it's better to erase
the extra lines. Yeah, I'm completing
my arm based on the direction light
that I've already created for this arm. I'll complete it. I get
to this matching point. And my male
character's hand would be on top of the female's hand. So I create it, and then later I create the woman's hand
inside of his hand. You see, I'm creating the
female's fingers like this. They are holding hands, and then I create the back of the hand like this
very generally, and then I'll continue
the rest of the arm. Okay. And later when we are working on the
female character, we complete the rest of the arm. Coming back to the
male character, I want to consider a shirt
for him, some clothes. He should have some clothes. Now I want my character to be a little bit
more complicated. I wouldn't want it to be
too simple, you know. I'll do the same thing
for this other side. Maybe I'm creating a jacket over his shirt or see what
we can have here. I bring the clothes down, and from the side from
the edge, I go up. Okay. Now, the placement of this other arm should
be determined as well. Just like that, goes down
to here to the elbow. Just be careful, my dear friends that elbows and arms should
be almost on the same line. Unless your arm is following a specific
or strange position. But since they are
both coming down, they should be almost
in the same line. You can change it. If you do that, no problem. But if you're just going to
create as simple as I did, they should be on
the same direction and on the same line, almost. This time, the kid's hand is
inside of the father's hand, so I create the
fingers and I create the shape of the hand taking it a little bit more
further toward the kid, but I'm going to complete it later when I'm
working on the kid. Okay. I'm going to complete
his clothes a bit more. I get to the legs and
pants, obviously. Now, we are actually going to create the legs exactly in the shape that we
want them to be. Maybe not a straight
all the way. In this part, I will also add some more lines to show that this part of the
pants are wrinkled. And we can actually shot
a pants a little bit. And as you can see, male character doesn't
have so many ups and down in the leg area or
the lower body part. There are no too
much ups and downs, not a lot of prominent parts. So you can get the male
anatomy better and you can actually see the difference between him and your
female character. So I complete the
legs like this. Then I also create this part
at the end of the pants, creating the ankle
and after that, obviously comes the foot. Complete the foot
with shoes, as well. The front part of the
leg would be more and as we move toward inside, it can be seen less. The other leg, which
is going to go into perspective would be
placed like this. So we would be
completing our foot. All right. This is
our second leg. Now we can create our son first and then move on
to our female character. It's better this way because
we would be complete on one side and then we
can move on and work on the other side. I'm
starting with the sun. First of all, I should determine the direction of my son's face. I want him to look this
way toward his dad. So it would be toward
left and a little bit up. I'm creating these
direction lines which are totally
helpful for me. Then I can decide about the placement of the face
parts like the eyes. That would be a starter. So just like that, I create a beautiful
smile for our son. Now, I'm going to
complete the eyes. And because my
character is a kid, obviously, the eyes
would be bigger. They should be
considered bigger. And because our
character is a boy, is a son, everything should do, you know, more simple. I shouldn't have too many
details because it's a sun. It would go easier and simpler. But the eyes should be big. I create this other eye as well, and I also determine the
direction of the pupils, looking at the now, I also work on the general
shape of the face. In this way, I also
determine the placement of the ear and then I can move on to create
my character's hair. So I'm adding hair
to my character. I bring up this side of the hair just like
dad's hair, you know. If it would be similar, it would be even more fun. We can actually show
that they're in the same family like
father like sn. They have similar
hairstyles. Okay. This is our son's anatomy. And now we would be
working on his clothes. And based on his body's
shape and his posture, we can determine its arm. I'm also completing
this other arm, which is holding the dad's hand. And then I'll continue down his T shirt
that he's wearing, and I'll complete it. I want this leg to
come more forward. And based on that, I also create a curve inside of the T shirt and making it
more wrinkly in some parts. Now, I also create this
other arm like this. And then I move on to create his little fingers
and be careful about the hand that when you're
creating a hand for a kid, it's definitely, you
know, should be smaller. The size of the hand should be proportionate comparing
to the rest of the body. And then I create the leg
which is more in the back, and then I complete the one
which is more in front. So here we go. Just be careful. Because the leg has came up we are creating the
bottom of the shoe here, and then we continue with the rest of the leg
and attach it to the shoe. Because I want the
leg to come up. This way, we can show that the leg is coming up because we can see the
bottom of the shoe here. You can also align with
this part of the pants. And we also determine
the shape of the pant. And this curve line would be opposite of
the father's line, so we can show, you
know, it's coming up. The dad's foot is going down, but the kids foot is coming up. That's why the curve lines
are opposite from each other. I create this other
one as well. Okay.
42. Completing Mother and Kids Drawing: Now I want to start working
on the female's anatomy. So I'm going to complete it. Now, based on my female
characters direction first, I should determine
the direction line for it. Just be careful that. Uh, if your hand just gets
dragged on other characters, you would mess your work up. So you can actually place another paper
underneath your hand. So when you move your
hand on your work, you wouldn't get dragged
on your other characters, and it won't get messy, or you place your hand in
a place that there is no, you know, pencil work there. Or you can start from one side and move
to the other side. And I already did this here so I can explain it easier to you. So you should consider
these points as well. Okay. Now I'm creating a
hairstyle for the mother, for the mom and I create it in any way that
I like it to be. So this would be the front part of the
hair, I'm completing it. And then from this side, I would also come down. I can actually extend my hair a little bit more toward back because our characters
are walking. So it's kind of like
I want to show that my character is walking and the wind is just blowing
through her hair. And also then with some lines, I would add some
details to the hair. I can have the ears or I can
cover them with the hair. So that depends on you. You want to add
earrings, have the ears. If you don't, it's, you know, more easier to
cover them with hair. And I determine the placement of the eyes and I create them. Here goes one of them. In general, I didn't give too many details to our characters because I don't want it to be too long for you. And we are just working on the basics of how we can put them next
to each other mostly. I also determine the
placement of this other eye, creating it with its eyebrow. And if I want, even, I can bring some of the hair toward the face so I
can show that my hair, my character's hair
has a good volume. All of this can be altered, can be changed depending on your own personal
taste, you know. It's your choice, totally. Okay, after adding the mouth and the lips and finishing
with the face, I want to work on my
character's clips. And then I should work
on my baby's face. Just like that. I consider very simple
hair for the baby. And I create its ear, a very round cute face. Now, very, very big eyes for the baby character because we want to
show that it's a baby. In baby characters, we
have extra big eyes. And I also darkened the
upper eyelid a little bit, and then very simple eyebrows
would be added to the baby. I just showed the
nose with a line, and then the mouth and
the lips of the baby. So cute. Again, with lines. Alright. Now I'm going to
complete the anatomy of the baby first before I
continue with the mother. We can actually create very
chubby arms and hands. Again, we can emphasize on
the fact that this is a baby. It's got chubby arms and
very, very tiny fingers. Then we pass the mother's
hand through here underneath the baby's arm and we bring it all the way to
here to grab the baby. Okay. Now I can create the
other arm of our baby. I'm completing the
anatomy of the baby, and then we can move
on to the rest of our mother's body
because our baby is actually covering some
part of the mother's anatomy. And because it's a baby, we do not consider too
many details for it. Just a very cute little shape
and chubby one, of course. Very simple feet and legs. And now I'm going to complete
Mother's Anatomy Me. This would be her hip area, and I'll complete the
parts which I can see. Now, we are going
to create the legs based on a female shape. The leg should actually emphasize the fact
that she's a female. And because the legs have
gone into perspective, this leg would be shorter. So we should keep that in mind that they have been
into perspective. This leg would come
more forward in front because she's
walking with this. First, we create this part for the leg which
is more in front, and then we create the calve,
the ankles completely. This would be the
bottom of the pants. And there goes the foot. As you can see, because
we have already created our primary lines, we can just complete the
clothes area much more easier. So I create a shoe for
her like this and we want to show that the edge of the foot is coming up
a little actually. Now that I'm done
with the front leg, I can go and work
on the back leg, which is also in perspective. So it would be shorter, and I try to complete as
much of it as I can see. And then we bring it down here. Okay, so it would be behind this outer foot behind
this outer leg going to, you know, just come
up. In another shoe. So this is our female anatomy. And now we want to
work on our daughter. So first of all, I determine this direction
line for my daughter, and then I create hair hairstyle according to the hairstyle I've considered
for my female character, for the mom character, again, like mother
like daughter. So I want to show
that they're related. Even the front of the hair
can be shaped like this. My character's face has
turned toward the mother, so I'm going to
show it right here. Okay. They're looking up to
their parents literally. And then I determine the
placement of the eyes. According to the turn of
our face to this angle, I keep the eyes a little
simple, you know, I can show that cute, innocent face of a kid. And as I said, they need bigger eyes comparing
to the adults, smaller comparing to the baby. So I create the
eyebrows as much as I can see them and they're
not covered by the hair. And then I consider a very
simple nose and mouth. So simply. Okay, now we've created everything smaller
than it should be because I wanted to
be fit all in one image. But if you want to add more
details to your character, you should definitely create all of them in bigger scales. But just because
I wanted to show you the whole picture
here just very quickly, the general shapes and stuff, I had to create them
in a smaller scale. You can do differently. Okay. Now I'm going to
complete the clips. Now, if you learn the
principles right now, you can do anything that you
like with your characters. You can turn them in
any shape you like, in any angle that you like. So if you know the basics, if you've practiced on them, you can differ it yourself. You can alter it yourself
later, however you want it. For my girl character,
for the daughter, I want to create a skirt, and because they're moving, I can create these curved
lines to show the, you know, direction
of the skirt moving, which is moving
upward and downward. All right. Now, I also complete
the character's legs. This leg has been turned
out a little bit, and it has also gone
into perspective. So it'll be a little bit
smaller and shorter, and it's coming up. I has this area so
that I can show you this leg is coming up
and ready to go down. And the next leg would be
placed a bit more in the back. And here, it would be
placed on the ground. So here we go with it. I will actually complete
the legs this way. We can even add some
more designs to our girl character
to her clothes, I mean, maybe even make it
a little bit more girly, a little bit cuter and make
the details more visible. Okay. Here we go. And then, obviously, we can come and erase all the extra
lines from our work, or you can just
leave it like this. So it depends on you. Oh, let's see, I forgot. This arm here. One of my mother's
arm was forgotten, so I'll complete it. And I hardly recommend
you to erase the extra lines from your work and just
leave the main lines. So our characters would actually show how they
really look like. I also has this part
of the mother's hand, so it would be behind the baby, that would be obvious. Now it's time to
use my do eraser, and I erase all of
these extra lines. So our characters would
actually pop up and would be seen much more better in the way that they
intended to be seen. Okay. Go all over them. And as much you put details
in your primary lines, your work, you know,
would be better, neater and with more principles
and easier, of course. So don't think that if your primary lines would
be less, it would be better. No, it's actually the
opposite of that. On the contrary, as many primary lines as you have
in your primary sketch, you have more power in creating your parts where
they are intended to be. Your drawing would
be even more stable. So pay a lot of
attention in creating the guidelines in your
primary sketches, and don't worry about them because obviously, at
the end of your work, you can just come and erase these lines and your work
would be shaped as whole. So much more bitter, right? These lines are actually
determining how much you could have worked on your
sketches and characters. If you don't have
these guidelines, your work might be crooked
or twisted or turned. I would not look the same, and it would not look proper
or neat or even make sense. So I erased these lines
as far as I could, and I can show you right now. You can always go
to more details, be neater with it, but that's enough up to here. So this is a very cute family of characters that
we created together. I hope you've enjoyed
the tutorial, and it was useful for you with the hints and the principles that I've just taught you here. So, take care and
have fun with it.
43. Initial Sketch of Final Character: Hello to all of my dear friends and welcome to another
tutorial episode. Okay, with me. Now, generally, I want to create a final character for you with all the things
that you've learned in the lessons in this course. So first of all, I start with creating a figure for my
character, obviously. So I determine the
placement of my characters headf and I'll create my skull with a circle here. Then obviously, I add my
character's jaw into the skull. Here we go. The character that
I'm creating here, I want it to be more like a fantasy character
in a fantasy genre. So as you can see, I'm considering a big head but kind of a small
jaw, big ears as well. Now it's time for me to determine the
direction of my head. I want him, or I want
it to look this way. Then I also need
a horizontal line in order to determine the
placement of the eyes. The placement of the
nose and the mouth. All right. Then I create the
general shape for the eyes. Then I'll do the same
thing for this eye, which goes into perspective, and it's in a different angle. Then I complete my
character's eye. All right. So Okay. I should create the
upper eyelid, darker. This is the final character. I'm also going to explain the details for you once
more so that you can review that and you'll see
how we can actually apply all the hints and details
that we've learned through this course in one
final character. Okay. I compute this other eye as well with darkening
the upper eyelid. Adding the pupils,
and after that, it's time for the eyebrows. Now, if you like, you can even have a
shape for the eyebrows. You can even add piercings
for them as well. So it depends on your own taste, but I'm going to create
one here for you, so you would know if you want to create it,
how you can do this. So I create a shape like this so that I can show
there is a piercing here. Alright. I also need
eyelashes for my character. She's kind of a cool girl. And now it's time
for me to place my character's nose,
which would be here. And then I'll complete the nose. All right. Now I also place the mouth
and the lips with it. She looks pretty. Okay. Now, if I want, I can even add a nose
piercing for my character. You can use it either on one of the nose drills
or on both of them. Or you can even do it in
the middle of the nose. On the bottom of the nose or basically beneath
the nose tip. Again, it depends
on you. All right. Then I go over the line for the face making it
more complete and darker, and now it's time
for the hairstyle. For this character, I want
to create a hat or a cap. First of all, based on
the volume of the head, I create a shape like
this and on this area, I want my character's hair
to come out of the hat. So I will complete
the hat in this way, making it more complete, taking it all the way back. Again, I say, you can have any kind of heat that you
like for your character, a cap, a top hat, Fedora or just a normal head. I've considered this shape. Now, right on the sides, I actually want to bring some of my character's hair
into her face. Again, I say, all of these depend on your own
personal style. Alright. Now, I want to work on this front part
of my character's hair, making it even more complete. And then I bring a bit
of it into the forehead. We can also shade
this area making some hatches so that we can
show our hair has volume, and this is actually
inside of the hair, or better say the inner
part of the hair, and then I'll complete my eyebrow as well
because I wanted to first have a
complete shape of the hairstyle and then
I'll complete the eyebrow. Now that the head of my
character is shaped totally, I can also add
earrings for my ear. As I told you before, we're going to work
with the things that we've already learned
throughout this course, and we're going to use them in our own advantage and
complete our character. So I'll be creating two
earrings for my character. I can even extend one of them and attach the two earrings
together with a chain. All right. Now I want to work on
my body's anatomy. As you can see, I'm determining the
placement of the neck. I create a general
shape for the anatomy, and then I can delve
into the details. All right. I want my character to be in a position that
she's playing a guitar. So she's in action. Therefore, I also determine
the placement of the guitar so I can find my hands placement because the hands should
be on the guitar. So I didn't want my
character to be too simple. Therefore, I've considered
a guitar for her. You can choose any other
musical instruments or put your character in any other different
positions that you like. So because I want to show that the guitar
also has a volume, I've created this bottom
line with two lines. So I can show that
there is a volume here. Alright. Now, this is the
ending part of my guitar. And this is the
upper part of it. Okay. As you can see, I'm creating
a very simple shape and now I want to create the placement of
the hands on the guitar. I can use a direction
line like this and have the placement of my hand in completing
my arm as well. I'll consider a
shape like this over here for my hand
and then I'll bring this arm all the way down and then I bring it to
my guitars chords. So I just have a
general shape like this so that I would have
a placement for my hands, and they would be
determined here.
44. Completing the Final Character: All right. Now I want
to work on the legs. I want one of the legs to be
coming sideways and toward here and creating the other one completely straight
on this part. So it's kind of like position that would actually match with our character
playing the guitar. So here we go. Now I want to make my
anatomy more complete. I'd be starting with the legs, making them more complete. Also, I'll do the same for this other leg Now I move on to the ankle. And also, I'll create
a general shape for the foot and the shoe
first on this side. And it's really simple. Actually, I've considered
it really simple. You can design any
kind of shoes that you want and then apply
it onto your work. You know, give your character
more of characteristics, shoes with her clothes, with her hairstyle,
anything else. It all depends on how you want your character to come out. I also create several shoelaces, and then I move on
to the other foot. And again, I'll complete the
other foot and it's shoe. As you can see, I'm
completing the shoe here. And I also consider
some shoe lacers for this foot as well this
part of the shoe. Okay. And I work on the
sottom part of the shoe. It can be seen as well. And now, in this
step of your work, you can actually create
these kind of lines so you can show that the
feet are on the ground. At the same time, you're having a shadow of your
character almost a bit. And you can also show
that your character is standing on the ground or
whatever surface that you like. Now, I'm completing my character's pants,
and as you can see, because this leg is almost
in a straight position, we create the edge of
our pants like this. Now I can even create some
cuts in my character's pants. Again, in order to add some more characteristics
to the whole character, the style of the clothes. Looks a bit gothic, you know, So zaps on the jeans or pants. So it depends on you. You can either do it or just
leave it alone. Now, after finishing this leg, I can also, you know, add a t shirt wrapped around
my character's waist, which actually, I think it is gonna look cool and
this character's style. She's kind of an artistic
gothic character. So we can add so much details into it to make it more
of a unique character. If I want to do this, first, I should consider an oval shape
for my character's waist, and then I can add some knots
like these on this part. And then I can also create
some sleeves for the shirt, which has been wrapped
around her waist. M in a way that actually she tied the knot with the shirts or
sleeves around her waist. I can even show the rest of the shirt right here on
the side of the leg. I can even shade it a little, so we show it's been
wrapped around the body. I can also continue
a shape like this, which looks like the rest of our shirt coming out of this. All right. Now I want to work more
on my character's guitar. I want to make it more complete. Now, for our characters hands, we can actually create
gloves because as I said, we want to review on the things that we've learned together
throughout this course. So Be careful because
our hand has been turned and we cannot
see the tip of the fingers so much and clearly, we should use an
angle like this for our fingers because our fingers and our hand has been turned, and it's playing with the cords. So for the edges of the fingers, I've created my
gloves like this. On the knuckles. And then I also
determine the edge of the glove like
this on the wrist. I can even shade the glove or even if you
want to color your work, you can show the glove
with your color. Okay. Now I should also turn the
arm a little bit as well because it goes from underneath the guitar
and the instrument. Then again, we can
see the shoulder I'll attach it from the
shoulder to the neck. Alright. I should also work on this part of
the guitar, top of it. Giving it a bit of dimension, adding the lines beneath it. You can create any kind of
instrument that you like or any other props in
her or his hand. Okay, I'm completing
this shoulder, as well. Now, this arm has actually
came over the guitar. I also create another
glove for her other hand. Be careful that the
direction of the lines are dependent on the
direction of our body, and they would be turned
if the body has turned. So for the second hand, I've used another kind of curved line suitable
for its direction. So I create the thumb, and then I create the fingers but because we
are playing an instrument, we can change the shape of
the fingers a little bit. Again, because we want to
show the glove on our hand, we determine the edge of our glove on the knuckles
with these lines, and then obviously with shading, we can separate the glove
from the actual hand. Okay. Now, this would
be the instrument. And our guitar
would be completed. Alright. Now it's time to complete my character's
clothes as well. If I like, I can even create a necklace or a choker
for my character's neck. So for this one, I'm choosing a choker
because I want to, you know, create a necklace
that would match my character's personality and behavior and style, of course. Hey, I even shaded
a little bit on the neck to show the
dimensions again. Then I also create some
clothes for my character. I want her neck line
to be like this, bringing this line
down just like that. Our clothes cannot
be seen too much because there's an instrument in her hands and it's actually
blocking a part of the body. So I just decided to create a very simple clothes
for my character. Now, I'm almost done. The only thing left is to erase all these extra lines and guidelines with my
edge to the eraser, and then my character
would be seen much more beautifully in the way it was actually
meant to be seen. So here is our ultimate
final character with all the things that we've learned
throughout this course, maybe even some
things added to it. So that we can have a
more beautiful character. As you can see,
she looks pretty. She has her own personality
and characteristics, and this is what we are going to achieve
at last, you know. This is our ultimate goal, creating a whole
character together. So we've applied hats,
earrings, piercings, shoes, and anything we've
learned throughout the course. Alright, I just brush
these off my work. And as you can see,
my character looks much more pretty
with more details. I should just work on this part. If any parts of your
character got, you know, accidentally erased while you were erasing the extra lines, you can always go over them
again with your pencil, making them darker and
adding even more details. I can even emphasize
on these apps or shade them a little so it can show they are showing a skin. Or you can either shade
your pants or jeans. Okay, this is our
ultimate final character.