Character Drawing Essentials From Beginner to Intermediate | Amelie Braun | Skillshare

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Character Drawing Essentials From Beginner to Intermediate

teacher avatar Amelie Braun, Artist & Cartoonist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:26

    • 2.

      Equipment

      3:03

    • 3.

      Drawing Head and Hair

      9:16

    • 4.

      Drawing Head and Hair Part2

      7:57

    • 5.

      Drawing Head and Hair Part3

      12:34

    • 6.

      Braided Woman's Hair

      8:19

    • 7.

      Tied-Up Men's Hair

      7:53

    • 8.

      Drawing Hat Part1

      6:09

    • 9.

      Drawing Hat Part2

      4:59

    • 10.

      Front View Helmet Drawing

      5:52

    • 11.

      Side View Helmet Drawing

      6:07

    • 12.

      Drawing Glasses

      13:28

    • 13.

      Lip & Nose Piercings

      5:30

    • 14.

      Drawing Earrings

      7:21

    • 15.

      Hand and Ring Drawing

      7:29

    • 16.

      Drawing Hand with Glove

      10:25

    • 17.

      Drawing Foot

      12:08

    • 18.

      Drawing Foot and Shoe

      15:33

    • 19.

      Shading

      21:03

    • 20.

      Drawing a Simple Character Frontview

      8:34

    • 21.

      Drawing a Simple Character 3 Facesview

      7:17

    • 22.

      Drawing a Simple Character Sideview

      5:30

    • 23.

      Drawing a Simple Character Backview

      7:24

    • 24.

      Drawing a Pregnant Woman

      11:36

    • 25.

      Pregnant Belly vs. Fat Belly

      5:49

    • 26.

      Drawing Woman Holding a Glass

      16:33

    • 27.

      Drawing a Girl Lying Down

      16:34

    • 28.

      Drawing Boy Pushing an Object

      16:53

    • 29.

      Drawing a Girl Jumping

      14:42

    • 30.

      Basic Sketch of Mother and Children

      8:34

    • 31.

      Completing Mother and Children Drawing

      22:06

    • 32.

      Initial Sketch of a Family

      10:03

    • 33.

      Completing the Mother’s Drawing

      10:48

    • 34.

      Completing the Father’s Drawing

      9:18

    • 35.

      Completing the Children’s Drawing

      11:10

    • 36.

      Initial Sketch of Friend Characters

      7:22

    • 37.

      Completing the First Character Design

      8:35

    • 38.

      Completing the Second Character Design

      8:41

    • 39.

      Completing the Third Character Design

      6:58

    • 40.

      Initial Sketch of Second Family

      15:00

    • 41.

      Completing Father and Son Drawing

      15:32

    • 42.

      Completing Mother and Kids Drawing

      18:07

    • 43.

      Initial Sketch of Final Character

      10:18

    • 44.

      Completing the Final Character

      12:41

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About This Class

In the world of art, character design is one of the most exciting and rewarding skills to master. Whether you’re an artist, illustrator, animator, game designer, or simply someone who loves to draw, character drawing allows you to tell stories, convey emotions, and create entire worlds from your imagination.

This course, Character Drawing Essentials: From Beginner to Intermediate, is your complete guide to learning and improving your character design skills with simple, professional pencil techniques.

We’ll start with the basics: learning how to draw the head structure using simple shapes and lines, then moving on to detailed facial features, hairstyles, and expressive emotions that give your characters life. You’ll explore how to add accessories like hats, glasses, earrings, and piercings, learning to draw them from multiple angles for maximum realism.

You’ll also develop skills in drawing hands, feet, shoes, gloves, and other body parts — all essential for creating dynamic and believable character drawings. In the advanced lessons, we’ll explore a variety of poses such as walking, sitting, jumping, and holding objects, as well as scenes with multiple characters interacting naturally.

Along the way, you’ll learn about anatomy, proportions, clothing, and finishing touches so your pencil-drawn characters look polished and professional. By the end of this course, you’ll have the skills to design complete characters with personality, depth, and style.

What You’ll Learn

  • Master character design fundamentals with professional pencil drawing techniques.

  • Learn step-by-step how to draw realistic heads, hairstyles, accessories, and full-body poses.

  • Create expressive characters by mastering anatomy, proportions, clothing, and dynamic poses in character drawing.

  • Apply finishing touches that make your characters look professional and full of life.

Who This Class is For

  • Beginners who want to learn character design from scratch.

  • Artists who want to improve their character drawing skills and create more dynamic, expressive characters.

  • Hobbyists, students, and aspiring illustrators who love working with pencil.

  • Anyone passionate about drawing and eager to bring their characters to life.

Materials Needed
B, B2, B4, B5, B6 Pencils – Etude Pencil – Sharpener – Etude Eraser – Brush – Paper.

Meet Your Teacher

Teacher Profile Image

Amelie Braun

Artist & Cartoonist

Teacher

Hello, I'm Amelie.

I started drawing with a pencil when I was sixteen, initially focusing on pencil drawing classes. During these early years, I developed a strong foundation in portrait drawing, figure drawing, and facial features design. I also honed my skills in working with colored pencils, ink pens, and watercolors. These diverse experiences have given me a comprehensive understanding of various techniques and styles.

As my interest grew, I discovered a passion for character design and animation, which led me to pursue professional character design classes. My university education in the field of animation further deepened my expertise. At the age of twenty-four, I began teaching character drawing with a pencil, combining my knowledge of traditional drawing techniques... See full profile

Level: Beginner

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Transcripts

1. Introduction: Hi, everyone. Have you ever wanted to create an awesome character but didn't know where to start? This character design course is exactly what you've been looking for. We begin with a quick and practical overview of how to draw the basic structure of the head. You'll learn how to shape the head as a strong foundation for your characters. Then we dive into accessories, hats, glasses, earrings, and everything that makes a character truly unforgettable. In the final chapter, we step into the real world of character design. This is where you bring all your skills together and start creating different characters in a variety of poses, emotions, and situations, whether you're a complete beginner or have some experience. This course is designed to guide you step by step. So you can create original, expressive and professional looking characters. Now it's your turn to build your own world of characters. Join now and start your journey into character design. 2. Equipment: Hello, everyone, and welcome to another of our great painting courses. And again, in this first episode, we are going to see what equipment we need for this course. So first of all, obviously, we need paper, and it should be drawing paper. So you can easily acquire it anywhere. And then we obviously need pencils. So in B series of the pencils, you can have B or B two. For lighter lines like primary sketches, and then you can have a B four, and for even darker lines, you need a B six. Now, after the pencils, some of you might just be more comfortable with an edit, and if you are more comfortable with that, you can have it as well. But for that, you also need this. And if you're using the tip of your Ed, it would be B two and 0.5 based on the model of my ED. So just pay attention that it would match the model of your ED. Now, after the pencils, we want to talk about the erasers. So obviously, you need an etted eraser therefore, you can erase wherever it's a smaller space, or you can use it in other parts, too. Or you can use a pencil eraser. These ted erasers, you can actually change the tip of them as well, so you can change the tip of your eraser. And after all of these, you would also need sharpeners obviously for your pencils. If you want to use pencils, not an ted, obviously, you need a sharpener here. Now, and for just clearing off my sketch, clearing the residues and the traces of eraser on my work. I also need a brush. So you can also acquire a brush so you can clean your paper easier, and you would not drag your hand on it, and you would not make your sketch, dirty or messy. So use this brush to move the traces of your erasers. So these are all the equipment we need for this great course. So let's begin. 3. Drawing Head and Hair: Hello, again, to all of my dear friends, again, welcome to our new beautiful and great course. So I'd be starting my work with a B pencil. I'm just going to start my work with it with obviously creating the head of my character. And then I would also tell you how to create a hair which is a style. Okay. So first, I begin with creating a skull for my character. In order to do that, first, I'm just going to create a skull circle. Sorry. I'm just going to draw a circle for our skull. And then we're going to add a jaw to our character. You can add the job in any shape that you want. I'm just using a very normal and simple shape here. But you can change the shape. Then I'd place my character's ears on this side. Now, my character is placed in a three faces view. That's why I'm going to create this line in order to show the direction of my head. The head of my character is turned into a three phases degree. So we determine it by this line. After that, I also determine the placement of my character's eyes. This would be the placement of the other eye. And then I would determine the placement of the nose here just like that. And obviously, he needs a mouth. I'm just going to place the mouth over here as well. It can be he or she. Now also the lower lip should be created as well. Here we go. And then I'm just going to make the ice more complete. This eye has gone into perspective obviously a little. That's why I'm going to create it a little smaller comparing to the other one. This would be inside of the eye, the pupil. And if you want, you can even create eyelashes for them. Then I move on to the other eye, which is closer to me as well, and it would be seen more completely. After creating the upper eyelid, I create the lower one and then obviously, I'm going to work on the pupil inside of the eye. And we're going to complete that as well. We also create eyelashes for the second eye, and then obviously, we would need eyebrows. Now, on this upper line of our circle, we create the eyebrow of our character, the circle that we initially placed for determining the placement of the eye. And obviously, you have to, you know, pass the beginner and intermediate level of our character design. And after that, it's better for you to, you know, get through this course. You have to know the basics. Then I create my character's neck. I continue it a little in order to get the shoulders as well. Alright. Now. Actually, our tutorial here is mainly on the hair. So based on the volume of my head, I'm going to create a curve line here right over here. So it would be the inner part of the hair, the part on the forehead. Then after the line of our skull, I consider a more amount of hair here because we don't want to lose the head. I'm just going to add more volume to the hair. Again, this part, because it goes into perspective, the volume that we create should be less. Because our head is turned, and we cannot see this part or we can see less of it, actually. Okay, for this part, I want to create a ponytail and I want the hair to be, style. I want to start my ponytail from here, so I create a curve line downward. It would come all the way down from behind her head. And then in this area, I just give it a twist, and then I bring the rest of it back up. Now, for this part that it has been tied up, we can add a hair clip or anything you want. And after that, you would also add a part of this side of the hair, so our work would look more attractive and not two dimensional. Now, for the front part of our character's hair, we can create so many different shapes and styles. For example, I can just follow this direction line of my head, and then I can use, you know, small banks for her. I can just bring this part straight down and give a shape to it right here. Just like that. Or I can create this part like this, you know, showing the inner volume of the hair. I just create both shapes for you so you'd see and you choose any of them that you like. And for here, again, I say, because it's in the perspective and we cannot see it, we do not create it too much. And we just close the volume of our hair like that just with some lines. And then I create the rest of it in any shape that I like. And also a bit of this wart can be created easily like this. All right. And you can create this hair, any other style that you like. So this is, you know, a ponytail style. You can have any other different styles later. And even if you like, you can just create the rest of the ponytail. Some other way, you can create curls over here, or it can be straight depends on what you like. I'm going to create some other shapes for you as well. 4. Drawing Head and Hair Part2: Now, the continuous of our work, I'm just going to work on another hairstyle, which is also tied up, but it's going to be a bit different. Again, I'd be starting with my work with creating the skull and the head after that. I'm just going to draw a skull with first, a circle. And then after that, I'd be adding the jaw to my character. Here we go. And then we place the ear here on the side of the face. Then after that, it's time to create this direction line. It's just a line that can show the direction of your head, which is in a three faces view again. Then after that, I add my character's neck and a bit of the shoulders. You don't have to continue too much. Then after that, it's time to determine the placement of every face compartment. First, there would be the eyes and eyebrows. Then after that would come the nose. Just like that. And after that, it would be our lips. We create the upper lip and the lower lip. Doesn't matter which order you go into first. Then I'm just going to complete the Is. As I told you before, this I would be more complete and bigger because it's closer to us in this direction, and the other eye which would be further from us would be smaller. So the eyelids are shown, the pupil, and adding some eyelashes would be a nice touch. Then we move on to create the other eye. It would be a smaller because it's in the perspective and it's in a three facs view. So let's complete this one too. And don't forget about the eyelashes. The only thing left here is the eyebrows, which I create in this shape. Also another one on the other side of the face, so I complete both of them. Alright. Now I want to create another hairstyle for my character. First of all, as I told you before, you should determine the inner part of the hair, the part of the hair which comes onto the forehead. After determining that, I would go a little bit further from my skull and create another line to show the volume of the hair and the head. Again, I say, because our head is turned, we see this part less because it's in a perspective, and we cannot see it completely. All right. Now, based on the hairstyle that I want to like, I can start. I want my, you know, parting to start on one side. And I would create a curve line toward the end of the head. And then I bring some of the hair toward our face and then toward behind the ear. And for this other part, I'm going to create a shape like this. So one part would be come into the face and go to the back of the ear and the other part of the parting would be like bands coming into the forehead. And then this would be the rest of my hair. I also turn it here. Just be careful that this part would be, you know, hatched because it's actually showing the inner part of the hair and the inner volume of the hair. And also from here, I go back up and I take the hair up. And then just like that, I'm going to create the rest of the hair, and it's kind of, like, you know, tied up on the top of the head, and we actually bring it to the side that we can see it more. Now I'm going to create the tight part of the hair, which is our main part here. So I kind of using an oval shape. That, you know, totally depends on your taste. You can make it more like an oval, more like a circle. So that totally depends on you. We're just creating a bun at the back of her head and on the top of the head. You can even add a clips here, a hair clip, or you can even create some lines over here to show that the hair is actually being preschered and pushed into this shape into this bun. And you can even create some here coming out of the bun, so it wouldn't be too clean, you know, and we want to show that there is a volume here. So she's having a bun, and we're just detailing it right now. Again, you can just create some lines in order to show the direction and the volume of the hair at the same time. So this is another style that you can tie up your character's hair. You can even create some lines in this direction. So you can say that the hair was actually, you know, dragged back and they were tied up into a bun. So this is another ted hairstyle 5. Drawing Head and Hair Part3: Alright. Now, if we want to even change our tied up hair style a little bit more, and it would have more details and it wouldn't be too simple. So again, we need another character. Therefore, for our new character, we create a skull first, obviously, as the rest of them. So there goes a circle as the skull. And then after that, I'd be adding the jaw to it. Again, I'd say your jaw can be in any shape that you like. I prefer a normal structure. Then I'd be placed the ear. I cannot see the other one, obviously because it's in a three phases view. And the placement of the neck and after that, we need a direction line for our face to show that it's going in a three pass view. Now, I'd be placing the face compartments in my face, the placement of my two eyes. After that, I'd be placing the nose. Then after that, I'll do the same for the mouth, which also contains the upper lip and the lower lip. Don't forget to do both. Okay. Now I'm just going to complete the eyes for my character. I add the upper eyed, the lower eyed, and then we go inside and create a pupil. We just do the same things for this other eye and do not miss any step. We need the whole lye. And again, I say, be careful because this eye is in a perspective would be smaller a little bit. Here we go. The only thing left is the eyebrows. And, you know, because I'm just mostly trying to teach you about the hairstyles and their details, I'm not going to work too much on the face compartments, and I don't go into their details too much, just as much as I get a face as a character. Now, I'm going to have another hairstyle with tight hair. So the first step is creating this curve line for inside of the hairline. And then the ending of the hair would be further away from my skull, so I can have a volume for the hair and I can show where it would end. And I bring it toward the inside toward the head. Okay. Now, for the front part of the hair, we can have any style that we like. For example, this time, I want to have a more detail style. So I would have my parting of hair here. And then from there, I come down toward my eye and my cheeks, and I give it a twist here. Now, F this ending part that is near to our ear, I create the rest of this twist In this part, we actually close the hair part, and from behind, again, we add another part and bring it down from here, from the inner side. Again, I add a bit of my hair. In this case, we can show that the hair of our character is twisted and turned. One part is on the top, one part is underneath, and the other part, again, is on the top. So you can say it's more than two dimensional. I want to create some hair over here because I want more details on my hair this time. We can even have another one on this part, getting it out, bringing it into the hair again. So this way your hair would have more details. We go to the other side of the head. And we do the same thing. We just take it out and bring it in. And because it's in the perspective, I cannot see it anymore. But from here, I create the inner part of the hair, and I come up, and right from here, again, I turn the hair, I twist it. I give it a shape, and I come to the part that is more visible for my character, and it's been tied up there. I just hatch inside of this area so I can show its inner part of my hair, and there is a volume. I and then I would work on this tight part of my character's hair. Now, here, I can go really creative. I can have any shape that I like. It's the same thing for you. You just create a line over here, a little circle, a line, and I bring it down and I take it to the ear, you know. For the end of the hair that has been tied, I'm going to create the hair with a little bit more details. So because I want to create a curve line because I don't want to get the whole work, you know, get out of hand, and then I add the details. So I create a general shape. And then with some dividing lines, I'm going to make the volume of the hair. So basically, I want to show that my hair has a shape, has a style, and it hasn't been just tied up simply. Just like that, as you can see with dividing lines, I'm dividing the hair parts. And as it gets to the part that we can see more, as you can see, the divided parts have more volumes. See, this part is smaller because it's at the end of our sight and it's in perspective. But as we move on to the front to our side, the divisions of the hair would be bigger and also more open. So the shape of our hair, the style of our hair, would be more visible. I can continue this as long and as much as I want. So I say it totally depends on your personal taste, what style you want for your hair, and how much and how long you want it to be. Just I'm going to create the volume for it. I want to divide this part into two parts. So from here, I am going to continue here and close this area. Again, from here, I open another shape. And I want my hair to be closed on this part. Therefore, I bring this part toward inside of the hair again, and I bring this side to the inside as well. So I take both lines toward the inside of the circle, and this would be the end of my hair. If you liked it, you can actually continue that more. Okay. I hatch these parts to show that these are the inner parts of my hair, and it's been turned and twisted. And now I want to continue this part that I wanted to do. So from here, from the ending part of my hair, I'll just continue that and I'll also add it below the ear a little. I'm just going to create a shape like this for here, and I can even continue it the same way with the same shape which we had on this side. So just like that, again, I create some kind of a similar shape for the end up my hair. So I can show that it's been tied up in that area. For this side of the hair, I can also bring it down a little bit, too. Another shape of the twist that I've got on the first side of my face, as you can see, I'm playing with some lines, curving them, bringing them out, and bring them in again. You can do it in any part of the hair that you like, and in any style that you prefer. So I close the hair here. I can actually hatch it a bit to show that it's inside of the hair. And from here, again, I can turn it out and bring it out to have another turn. And then I can even a little tiny bit at the end. Just like that. This was another hairstyle. So we can have another beautiful hairstyle, and we can actually shape it this way. You can even continue these lines down to the head, or you can just leave them be like I did in the beginning. So again, it depends on your own taste. And whenever you like, you can continue this part or just leave it. You can even show that they've been separated from here. Okay. You can actually go really creative here and create any style that you like. You can even create that in these parts. We have curls, and some parts would be heads. So we can also see in this part, our curls are, you know, tangled with each other, and they have been turned and twisted. Another shape of our beautiful hairstyles. 6. Braided Woman's Hair: Hello to Allah, my dear friends. We are here again with another session of our drying course. And in this session, we are going to create braided hair. So first of all, of course, we have to start with the basic anatomy of our face and head. So we'll be starting with creating the Suls, which is created from a circle and a drum. There would be a circle first for our skull and the base part of the head. And then after that, we would be adding the draw to our head. All right. And then we would place the ear on it. Now we add the direction line of our face just like that. And then we create our neck. We can actually continue the neck a little bit extended to get the shoulders of our character. Okay. Now we have to determine the face parts. There goes the I the other eye on the other side, which would go into perspective. After that comes the turn for the nose at last, we can have the mouth later. I'm just going to complete my eyes here before I go any further. My eyes need pupils. Therefore, I'm creating them here and blacking them, so making my eye complete. I'll do the same thing for this other eye, as well. And the pupil at last. Now, we also create our eyebrows above our eyes. They can be thick or thin. It doesn't really matter. We're not working on that right now. You're mostly working on the hairstyle. I also darken inside of the eyebrows as well. Okay. As I told you before, at last, it comes to the mouth. That would be the lower lip and the upper lip. Okay, I forgot to play some eyelashes. You can just leave them be or you can add some eyelashes like this, which I'm doing right now. Now we get to the most important part, the hair. As I told you before, and as you know, first, I create a curve line in the inner part of the head, which would be the forehead, that would be the inner hair line. And then a bit further over the top of our skull, we create another curve line for showing the end of the hair. Again, because it's in the three pass view we see more of this side which is closer to us, and because this side is further from us and turn obviously is less visible. Now, I also want to determine the direction of my characters here. So I can get some direction to my character's hair, the direction that I wanted to have. So she could have some bangs in front of her head. And then I also create the outer volume of the hair. All right. Now, this was my parting hair, and I'm going to create this side as well. So I should go in the opposite direction and opposite side. And then I'll continue on the upper side to complete the back of the hair. Again, I say, you can choose any direction and any shape or your character's hair that you want. Now I want to start the braided area. We could have started from here, but I just want to start from this part. That totally depends on you. First, I'm just going to create a general shape for my braided hair, very, very simple. Just create two lines going down, and this would be a general shape of the braids. Then I can go step by step. So over here, I start creating the shape and the direction of our braids. From my face, I bring down a line in this direction, and then you can create your braids in a very neat way or you can just make it a little bit messy, you know, some lines going into each other. I'm going for the neat way, so I'm going to use this shape, and I'm creating these lines exactly as I did in the beginning, and I'm continuing my work. And I also add some more lines from the opposite direction. And also for the side, I create a bit more curve. So I can show that they've been, you know, tangled into each other and they've been braided. So we can just continue these lines that we've created over here. And just like that, our braid is coming down. Now, when we get to the ending part of our braid, we actually create a hair rubber, a hair band shape here, and then we create the ending part of our hair and our braid with any shape that we want. I chose a simple way. So this was a braided hair for our character. 7. Tied-Up Men's Hair: Hello to all of my dear friends and students. I'm here again, back again. And in this session, we are going to show you how you can create tight hair for men. So yeah, they can tie their hair, too. Alright, let's start with creating our characters skull. I'd be starting with a circle as the base of the head, then I move on to create the jaw, and obviously, at last, it would be the hair which would be applied. So now it's time for the jaw after the circle. It would be added at the bottom of the circle. Again, you can have any kind of jaw in any shape for your character. But because we are focusing on, you know, the hair, I'm going to choose a standard form, which is a more, you know, a longer jaw with more angular shapes. Again, I also create the direction line of my face. And then I'd be placing the ear. Again, as I did for the jaw, I did it longer and more angular. I do the same for the ear, a bit longer and a bit more angular. Then I start the neck. And as you know, for the main characters, we consider, you know, a thicker neck, considering to a female character. It would be starting just a little on the ear. Then I would go for the face compartments like the eyes. Then I shape my character's nose, and also for the nose, we can have it a little bit bigger. And, you know, it would be not so much in shape going up or something. We make it a little bit more angular, simpler and bigger. To expresse this in character. Then I can add the eyes. Again, for the eyes, we would not shape them too much. We would make them simpler. So just as simple as that, we would be creating the eyes. We'll do the same thing for this other eye. All right. Then we can darken the pupils, as well. Then I want to create the eyebrows of my character. For men's eyebrows, we create them thicker and more simple in general. I don't shape it or curve it too much. So it would be a thick, simple eyebrow. I'll do the same for the other one. And as you know, this eyebrow goes a little bit into perspective, so it cannot be seen as complete as much as this other one. Now, for my character's mouth, again, I consider that he's a man, so I create a more general shape. Here we go. And now it's time to create the hair. Yeah. For the male character's hair, we should go through and consider some angles. On the side of my character's head, I start. I create just a curve like this and then I bring it out a little for our character's hair. Again, because we want to emphasize on the male factor, so he can even have a receding hairline. Then we also add some beer to him or not. Okay. Now, I want my character's hair to be braided toward the top of his head. So first, I'm going to shape this frontal area like this because I want to show that the hair is braided. And then with this shape, I show the end of the braids, and I'm actually dragging this volume upwards. Then with some lines like this, I even make my work more visible and better. Now that we got to here, we are going to create the volume and the shape, which shows our tied brains. Because our hair is a man. We do not focus on the details too much, so we are just creating our work more generally. I'm going to create that for you so you see how it works. So first of all, I create a very general shape for this area, the place where I want my braids to be tied up. And now I also create the ending part of the hair, so I can get the general shape of the head. I don't want to lose that. And now I want to create the braids in this little button above his head. For the braids, I'm going to create them part by part and then drag them toward inside, just like that. Now, why am I doing that? Because I want to show that my character is a male, so I would not use a female style braid for my character. I want my character to be, you know, more man like, a little bit even macho. So if you are considering braids for a male character, you should consider these things too. You can have any shape that you like, but it's better that you create these rigid bigger shapes in order to show it's a man braid. And that would be the ending part. So I've considered this kind of braid for my male character. You can have any other style that you like and try it on your own character. There are so many different models. So you can choose one and use it. This is our male braid. 8. Drawing Hat Part1: Hello to all of my dear friends. I'm here again with another tutorial session for you. And in this session, I'm going to teach you how to create hat. It's kind of an accessory you can create for your character. But first of all, we need a character, so we can add an accessory for him or her. So first of all, I'm going to create my character's skull. Obviously, we need a circle for that. For her skull. And I'm just creing very simple heads because I don't want to, you know, focus on the details of the head of the character. I want to work more on the details of my hat and accessory tutorial. So you can create any character that you like later. The principles are the same. I create a line for the direction of the head and then my character's neck would be added. Right now, you should know that it's a girl. Then I'd be placing the eyes. We basically just determining their placement first with circles and then creating the actual eyes. It would go both sides. Uh, then after that, I'd be adding the nose. Small nice nose. Then I want to complete my eyes a bit more further before I move on to the mouth. So I create the pupils for her, and I add the eyebrows as well, which would be again on the top of the circle here. And at last I move on to the mouth. And the lower and upper lip would be placed. Oh, look, I forgot to darken the pupil. We don't want to do that. Alright, now I want to create the hat. I want to create a hat based on the volume of my head. So first, I just got to get a general shape for the hat. Now, we just want to place a very simple hat above our character's head. Just a very normal hat, which you might actually wear to a beach. First of all, I'm just going to determine the placement of the hat on my character's head with an oval shape. Just want to get the general shape. And also, it depends that your head is turned into which direction. Your heat should be turned into the same direction as well. This fight would be, you know, because it went into perspective would be look less. So after I've created general shape for the hat, again, considering the direction of the head, I would also create the front of the hat. So based on my heads volume, I'm going to create some curve lines to create the front part of the cap. So I want to show that I've got a volume here. It's got a shadow and it's inside of my cap. Then I would be finishing the front part of my cap. Then after that, I'd be adding some details into my accessory and my hat. For example, I separate this frontal part of the cap with two lines so it would have some more volume, and then I would also show the shape of my head with several lines like this. You know, with these lines going shaped like this, I want to show you that we've got a volume, and we have a head underneath this cap, you know. So I can come in front a little bit, as well, going it back, giving it a bit more steep. I can even create some design on the top of the cap, just to make it look more interesting. Now, from here on it's so dependent on yourself. You can actually create some hair coming out of the head or cap or like the cap I've created here. No hair is showing anymore. So also the details of the cap or heat depends on you. You can add any design, any details into your head that you like, and you prefer. This was just a general shape that we can create for this head. So this is one type of hands. 9. Drawing Hat Part2: Now I'm going to create another shape. But again, I need another character, of course, in order to create the other shape. So I start with creating a circle, having the skull of the head, and then I'd be adding the jaw of my character. Just like that. And also, after that, I create a direction line for the head. Then I add the neck and the ear. It can be a three pass view, but toward this side, it doesn't have to be always on the other side, or it can be in any other direction that you like. I'm just creating in this direction, so the details would be more visible for you. Then after determining the placement of the eyes, I create the nose. Okay. Now I also work on my character's eyes. I complete it like this. I'll do the same thing for this other eye and make it complete as well. All right. I do not forget about the eyebrows before I move on to the mouth. Here we go. There goes the eyebrows. And then after that, I determine the placement of my character's mouth, lower lip and upper one. Okay, getting to the main point, in order to create my head, as I said before, I should first determine the general shape and the general volume for my hat. Now, I want to create another hat, and based on the volume of my character's head, I create a very general shape for the hat like this. Again, I say, you should pay attention to the volume of your head as well. You should consider the general shape of your hat. So if you know, for example, if this is the head, you would know the hat would actually go there. Okay. So if you first create the heat and then the head, obviously, it wouldn't be fit on the same place. So first, I've created a general shape for my hat, and then I create the shape that it can actually sit on my head. Now, I can also create some of my character's hair coming out of the hat, you know? Just having some bangs coming out of, you know, coming from underneath the hat on the forehead. And again, I say, all of these depend on how you want to consider it, how you want to play it. Now, we can add some more details to other parts of our head. I've created the head upwards. You can do it downwards. I mean, you can have the edge of the hat covering the forehead or covering the eyes, or you can even create this shape at the top of your head. So, you know, it would be like those old 20s, 90s hats. Or the farmer's one. Okay. Even for the edge of the head, you can create another line. It would be two lines in front. So we can show even the edge has a volume for itself. Okay. Here we go. This was another shape for another head. 10. Front View Helmet Drawing: Now, what if we want to create a helmet for our, you know, character? Like a helmet when you wear when you want to ride a bike. So again, we need another scope. And because we want to show it better, we can actually create the helmet in a side view or in a three faces view. First, I'm going to create it in a three phases view, and then later, I'll also show it to you on the side view. So you could see the helmet better. So again, I create a volume a circle for my skull, or the basis of my skull, and then I add the jaw to it. So first of all, obviously, we need a head to put a hat on, even if it's a helmet because we want a proper balance and we want to keep the volume of our head because if you have the heat first, it will like yeah, come on, something just hit my character in the head and it would be flattened out. So first, you definitely need the head first. Now, because our head here is in a helmet, so many of our face parts would not show. So basically, I'm just creating eyes and nose, which we can see from underneath the helmet. So the eyebrows are not also seen too much, but we consider a general shape for them as well. All right. Now I want to create the general shape of my helmet. So again, I'm considering, you know, some volume above and further of my skull. We shouldn't, you lose our skulls volume to create our helmet, so it should go further and a little bit more above the skull. And from lit a little bit outside of the face, we shape our helmet. You see, and as we get to the down part of it, we just turn a little toward here. And from here, again, I turn it and I bring it up. Again, as you can see, it's a bit further from the lines of my face and even my ear. I turn on the ear side, and I go up and I attach it to my beginning point. Alright. Now, we should obviously make it a bit more neat. Some of our original shape would come out of this. We need it neater. Okay. Now, in order to create the inner part of our helmet, we are going to create another curve line here, as you can see, it's above the eyes and above the ear. And then I bring down from here on the side, and then I come down and I go toward the other side in order to create kind of a box for the eyes. And just like that, we can complete our helmet. You can actually add this line so we can show it's a volume. It's been in. It has an inside part and an outside part. It has more volume. And our face has not just popped out of the helmet, all of a sudden. And then we can also add a nose until where we can see it. As a firm here. Okay. So this is a shape of a helmet, a general shape of a helmet based on the volume of our head. And then obviously we will erase the extra lines, so our helmet would actually shown clearly. See, for example, we cannot see the ear, we cannot see any of the face lines so we are left with a neck and the shape of the helmet and also the eyes and the nose which are visible through the glass part of our helmet. Even the eyebrows should be erased out. You see, now, it's a total helmet. Okay. You just complete the helmet with erasing the extra lines. Here we go. 11. Side View Helmet Drawing: Alright. Now, if we want to create our helmet in the side view, first, again, I need a skull, as I told you so many times before. Don't forget that ever. Don't start with the head. So we're just going to create a general shape of this skull. Again, very general because we should erase the parts that we cannot see underneath the helmet. Now, after the circle, we add the jaw for our head, but we're considering it in the side view this time. We can have any shape that we want for the character. This is my character's neck here and that will be the draw. This would be the placement of the nose. We need the placement so we would know where to start. The lips are not showing. We would also determine the placement of our eye, only one because only one can be seen on this view on the side view, and they can also be seen through the glass part of the helmet. So I apply the eye as well. You know, we create the eyebrow for now and if it went, you know, underneath the helmet, we'll erase it later. This is the general shape of our head because we wanted to have the skull and the volume of the head. Now I want to create the volume and the shape of the helmet over the head. So based on the volume of my head, I create my helmet. You see, again, it's going a little bit in front of the nose. Further from it, we can see the clear distance and space between the helmet and the lines for the head. I go to the back, I go up, I turn and I come back to make my lines even more neat and cleaner. Here we go. All right. Now I also want to create the inner side of my hand. Now, this side, on this part, I want to create the glass box of my helmet. I want to have this shape coming toward inside. And in this area, I go up, I turn up, and then again, in a straight line, not such a straight line, a bit curved line, I go toward the front. And then again, I can add some more details to it. For example, I can even add some design to my helmet. And from this inner part, I can even add some more details, so I can say, even this box, this glass box is not just some lines. It has depth into it. It has volume. I don't want my design to be too simple, you know. You can even turn this part a bit more out and create a small circle. So we can show that this glass part and this glass compartment can go up and down. It can move. Also from here, I add a bit more volume for the glass. I can show it's more prominent and it has more volume. Also for this upper part, we can have some more designs, just to design our accessory, our helmet. Even for the lower part, you can have some shaves, you can just throw them to add more volume and more design. Now it's time to erase the head area, so my helmet would actually show itself and it would pop out. Seeing now it's becoming a helmet. See, I'm using my eto eraser for this because it's more suitable for parts which are smaller to erase. So I erase all of these lines, these extra lines and these parts of the head which are underneath the helmet. Alright. When you just erase the inner parts, our helmet would actually show more. So this is our view of a helmet on the side view, that it would have, you know, more detail onto it. And if you want to create it in a side view, you would know which parts you should have more focus on, which things you should consider and which things are not that important. We can even add more designs onto our helmet, another a screw hole maybe here. These details are totally dependable on your own taste. 12. Drawing Glasses: Hello to all of my dear friends. We are here again with another tutorial session. In this session, we are going to work on glasses together. Another accessory. And we want to see how we can actually place glasses on our characters' faces. Okay. So I'm going to start with creating a character face, obviously, because, again, you know, glasses are kind of an accessory which are placed on the face. So we obviously need the volume and the shape of the face. So we can add it on. If you start with creating the glasses first, it wouldn't go well, trust me. So after creating the volume and the shape of the skull, I would obviously need to add the jaw to the face. And then I would add my character's Nick just to give you a bit more detail on my character's direction. You can even extend it a bit to give her shoulders. All right. Now I need a direction line for the face. And again, as you can see, our face is in a three faces view. So I consider this direction line for the face, and then I'm going to place the eyes on the face. One on each side. Okay. Now I also determine the placement of the ear because obviously, if you want to create glasses, the handles of the glasses would go behind the ears. So that's a necessity. After determining the placement of the eyes, I'm going to create them more completely, shaping them a bit, even creating the pupil and darkening inside of it. And then I create my character's eyebrow. Here we go. I'm going to do the same thing for this other eye here. Again, another pupil. And do not forget about the eyebrow. This side is kind of into perspective. Okay. Getting the other eyebrow, above the other eye. Now I want to start working on the glasses. Now, for creating the glasses first, I should talk to you about a hint and then I can start. Because the glasses are on a three pass view ahead, we cannot create a shape like this for our glass. It's a circle, but this is a shape which is, you know, from the front face. So we can consider this shape for a face which is in the front view. But when we are creating glasses in a face, which is in the three faces view, first of all, we should create an oval shape. You know, it was a circle before now it becomes an oval. Why? Because we are looking at it from an angle and it would be, in perspective. We're not looking at it from the front. It wouldn't be a circle. No. After that, we've created this o. We should add another layer on one side of our glasses. So basically, it means two ovals into each other or two kind of circles into each other. So we can actually show the volume. We can show that a glass has a thickness, and we can also show the direction of our face, which is in the three faces view. And then on this part, we can add the handle. We have this thickness of the glass. This is really needed. We should not just cross this and omit this volume if you are working in a three phases view. Now, this would be the bridge between the two glasses, between the two parts of our glasses, and this bridge should also have a volume. And here goes our nose and the rest is done. So this is based on a three pass view. Now, we should actually do the same thing for this character right over here. Now, you can create your glasses a little bit further and more in front of the eyes or just put it right over the eyes. I want it to be a little bit more further from the eyes, like she has it on the tip of her nose. So because our head is turned, I consider a sideways line, a steep line, and then I come down a little bit and I create the same line again. Now in this part, I'm going to create my glasses. Now, you should consider that when we are working on glasses, this part would actually be in front of our eyes, but it should be considered with a steep. So because our eye would be here, the glasses would come a little bit further and a little bit toward the side. You can even come a little bit higher and you can even include a bit of the I inside of the glasses or we can have more distance and create your glasses further. That's your choice totally. I also create this thickness of the glass, and then right from here, I create the handle of the glasses. And then I attach it to the ear, just like that. You can also have any shape that you like for the handle of the glasses. Now, I also determine the placement of the nose because the braid of the glasses would be going over the nose and it would be placed on top of the nose, basically. And then I create this bridge for my glasses. I'll be adding this, and then I'm going to create the other side of my glasses, and I'd be complating that as well. So if you pay attention because our head is turned, this glass comparing to this one, you see, it would go a little bit higher and it would take more of our eye inside of it. We can even add lines. We can even add some lines over here to show the reflection in the glasses to, you know, if you want to express the fact that these are glasses, and we can have some reflections here. We can even have a strap band for our glasses. We can bring the bands, the straps down, and then based on the shape of our body, we can just take the straps and drag them toward the back of the body. You can even do the same thing on the other side. The straps are on the handle which are behind our face, we come down here from the side of our face because we cannot see them totally, on the other side. They're not visible. Then we can take them toward the neck and we can show that this side has also gone through the back of the head. This is our glasses. We can now complete the rest of our character, the mouth, the lips. So our character would be seen better. So this is a general rule for creating glasses. We can have so many different shapes for glasses. I just created the most simple, you know, the simplest glasses, just circles and ovals. But I'm going to create you a different shape as well, so you see how you can do it. First, you would have a general shave, you'll consider a general shape to see, where my glasses would be standing. To circle shaves, the nose bridge or the glasses bridge on the nose, and then you can create the other side of the glasses. And now we can actually alter the shape of our glass as designed based on your own personal taste. For example, we can make it more angular like this. Okay, there we go. We need you can have it, you know, just as a circle. You can have it more angular, like a square or you can have a sharper shape, a sharper edge. You know, I'm even creating this side of the glasses different from the other side, just to show you that you can choose any different shape that you like for your glasses. You can be inspired by what you see or what you have. You can actually create so many different kind of glasses. There are so many different ways. So just get creative on that. You can even start angular coming through inside and you can create so many different, you know, geometrical shapes or even natural shapes. It depends to you. Or you can even use glasses which are totally oval. Both sides are oval shapes. And you can even add different frames to your glasses. You can have so many different frames, so many different shapes for your glasses, the inner part, and also the outer part would be shaped just like that. It would be easy. You just have to use your creativity and complete your glasses. But obviously, creating glasses like these would not do you any good. You should actually put them on the face of your character, so you would know how it would fit your face, how it would fit the eyes. I'm just creating them right here. It cannot get a really good form, a good shape, and it would not be really useful. So first, you've got to have a face, and then you can apply the glasses onto them. I just created some samples here for you. So this was all I could say about glances. Take care and have fun. 13. Lip & Nose Piercings: Hello to my dear friends, and we are here with another tutorial session for you. Now, in this session, we are going to work on piercings for lips and on the nose. Okay, now we want to start our work, and for doing that. Obviously we need a character. So as usual, as always, we create a circle to create our characters skull. And then, obviously, after that, we're going to add the jaw of our character. I'd add it right here and then I add my character's neck. Then I determine the placement of the ear and obviously the direction line of the face. Then after that, I place my face compartments. Now, because we want to have the piercings for our lips and nose, I would create the nose a bit more bigger so you can actually see it and it would be more detailed and you can see it better. I'll do the same thing for the mouth. I create a bigger mouth with bigger lips, so I can actually emphasize on the piercing part. Okay. Now, I need to determine the placement of the eyes before moving to the piercing part. We don't have to do much work with them. Now, for the piercing of nose for one nose piercing, we start on the nostril and we create the shape that we like. For example, we can just do a dot like just a jewel in it, or we can bring it right toward inside of the nose like this. Or we can even shape it. See, I'm just going to create a nose right here to show you better. For example, we can give an unusual shape to our piercing like this. Just we should be careful about the volume and the direction of our nose, so our piercing would actually turn toward that direction as well. And another tip is also that when you're creating that part is that, for example, when you're starting the shape of your piercing from upside toward inside of the nostril, in here, it's got to turn and twist. So this area should be darker. So you can show that it has an inner volume. It has an inner part. Now, for the lips, it's again the same. So again, according to the volume of your lip, you create this depth and this shape. You can just do the same thing as you did for the nose. These are piercing, and these are easy. So you see, you have the shape of your lip, and based on your lips volume and its direction and shape, you create a piercing on top of it. And at the end of your work, just remember that you should erase the part on your nose or on your lip, which is inside the piercing, I mean, underneath it, basically. So, you see, you should show that it has a volume over our nose or over our lip. There is a volume over them. So you should just erase the extra lines which shows the line of the lip or nose underneath the piercing. So these are the hints that you need for creating a piercing. And if you want to give it a specific design, you can have a lot of variety. You can have a heart shaped piercing, a crown shaped star, a ring, and anything that you like. So just use your creativity. You can create just a dot. You can create a circle and even inside of the circle, you can create any design that you like. It has so many varieties, so that's your choice actually to make. 14. Drawing Earrings: Hello to all of my dear friends. Welcome to another tutorial session. Now, in this session, we are going to work on different shapes of earrings, another accessory. And we want to see how we can move forward with it. Alright. So this time, I'm just going to create the ear of my character because we want to focus on the details of the earring, and I want to show you better. So I just create a very big general shape of my ear. You know, it's like I'm zooming on the earring part. So I just create a general shape for the ear, and then I'm going to place the earring on my ear. First, I'm going to create the inner part of the ear, any shape that I want. Or you want. So if you pay attention, we can have earrings on three parts of the ear. So I'd be starting from the bottom part, the usual part, which most of the people have earrings here. I'm going to create all three kinds for you here, but I'm starting on the bottom. So you can create the primary shape of your earring like this. You can create the inner volume of your earring like this and hatching this area as well, so you can show that it's for the inside. Okay. You can even create some designs on your earring. Again, that depends on you, my dear friends. It can be so many different shapes. I'm just going to create several models and shapes for you here, but you can use any other than this and anything you like. Now, for the middle part for inner part of it, I create a shape like this. And if you like, you can even apply the earring a little bit out of your ear. Just be careful that after you're done with your earring, you should erase these inner parts of the ear which go underneath the earring. So you can show that the earring is actually placed on the ear, and you cannot see that part of the ear anymore. Okay. You can also add some more designs on your earring like this. If you want to create it very simple, you can do that, as well. But you can actually add some more designs to it to show that it has a volume and it's not flat. Now, for the last earring, I want to create a heart shaped tiny one right on the top. Or if you have kind of a circular shape for your ear like this, you see, even the inner parts of the ear is a bit circulary. And now for this, you can create earrings which are long or, you know, in several parts. For example, I start from the middle of my ear and I create a shape like this. I bring it toward inside of the ear like this. And then right from here, you can create the rest of your earring. You can make it a long earring and it's been attached to the bottom of your ear. See another circle here. This is a two part earring which goes in two holes actually, or even some designs in the middle on the chain, basically. And again, I insist, don't forget to erase these inner lines of the ear, so you can show that these earrings are on your ears. See? Just hatch the inner part so you can show it has a depth and another dimension. You can even have more fantasy ears for your characters like Elven ears, pointy ones. See? Just imagine you're creating an f, so pointy ears are done. But they need earrings as well. You can start your earring shape from here. Just like that, a ring on this part, hatching it. And then again, there goes a chain and attach it to the bottom of the ear. Or even you can have a bigger earring at the end of your Elvin creature's ear. And then you create a ring over here as well. Just remember to hatch it so you can show it's inside of the earring, and your earring would actually look better. You can just go up or you can driple the chain a bit more, dragging it more down. You can have different kinds of earrings dripping down with a chain, longer, shorter, a ring. A pit or anything that you like. You can attach it to your earring. The second part like this. You can even have designs on your chains. Or for these parts, you can have jewelries or three D shapes like this. It's actually very open. It's really dependent on your creativity. So go wild. These are different shapes of earrings that you can have on different kinds of ears. 15. Hand and Ring Drawing: Hello to all of my dear friends, and I'm here again with another tutorial session for you. Now, in this session, we are going to create hands and also the accessories related to the hands. All right. Now, let's start with creating a general shape for my hand. And in order to do that, first, I consider a cube. You know, since our hand is not a flat surface, we should actually create its volume. That's why I'm actually getting help from a cube to create the volume of my hand. And then I attach this part to the wrist. I want my hand to be in this angle in this part. And I'm actually looking at the hand from the side, almost from the side. So if I want to, you know, create even rings for my fingers, this is the best angle for it. So I'd be adding the wrist to this ending part of the hand. And after that, we've created our shapes, and we're done with the general ones and the basics. We can add the details to it later. Right now, I'm just creating the basics. Now, with some primary lines, I'm determining the placement of my fingers. So where my fingers would be. Also, considering the size of the fingers are not the same. We should also consider that in our work that the third finger is the tallest, and our little finger is, as we call it, the smallest. It's the little finger. Now, after that, after I've determined the shape of the bones and the structure of the hand, I want to add the thumb. This is my thumb, and I can shape it as easily as this. Okay. Now I want to work on each fingertip. I am shaping my fingers. Again, as I said, fingers have three parts that are attached to each other. And they would also have a shape when they get attached to the hand. That's why I'm just curving the line at the end and creating the next finger because the fingers, are attached to each other. So that's how we're going to do this. Alright. Now that we've got the general shape of the hand, I can actually come over here and work on my hands nails. Because also our fingers have a volume and they are not flat, we should also consider this shape. We have the side of the hand, and this would be actually turned, and it can be the rest of our hand. So if you want to create nails on our finger, we should consider that we should do it in this part because it has a side. It has an edge. So we would not just eliminate the side of our fingers and we can show the dimension of the fingers. I'll do the same thing for the next finger. I'll consider a part for the side and the edge of the finger, and then I can actually add the fingernail. And if you like, you can even extend your nail. And so she would have longer nails. That depends on, you know, the whole personality of your character. Then I'm going to do it for my thumb. And for thumb, it's on the opposite side. Just make sure that you would not destroy the volume of your hand. Okay, now I want to create some rings for my character. If you like, you can actually create any model that you want. So. First, I'm going to consider a very simple shape for the ring. Just be careful because the ring is actually going around the finger. We should consider a shape like this, so our work would actually work, you know, it would be correct. So I'm just going to create a ring here separately. That's the ring which is wrapped around and going around our finger. This is the volume that we should show here. Now, in this ending part of my finger, I will determine the placement of the ring. This ring has actually been around all the finger, but we can only see the top part of it. So just be careful about this thing. We can even have one of these little rings, and we can have any kind of rings that we want. Over here. Just you should pay attention to the point that I've already mentioned. If it's hard for you, well, you can actually create all the oval around your finger, and then you can actually go over the lines which are on top and make those lines darker. So, you know, you get it. If it's hard for you and it's the beginning of your work, remember to create the back part lighter and you can erase it later. You don't want to leave it there. So, this is a shape, and this is a model that we can create rings on our fingers. 16. Drawing Hand with Glove: Now I want to have a glove on my hand. What should I do? So again, I'd be starting from my wrist. This is a wrist. Now, in this part, you should again, pay attention to the volume of the hand. It has obviously a volume. It's not a flat surface. I'm so emphasizing on that because it's very important for you to take it as a note as well. Now, I determine the placement of the thumb with a direction line, and then I'll do the same thing for the rest of the fingers. Just be careful. We also have the knuckles over here, and it has also another volume on the side, so keep that in mind and then move on to create your fingers. If you want your fingers to go higher and lower from each other or in different directions, you can do it in this step. Just be careful. If you have a finger which is bended, you should consider the length of your fingers as well. For example, if our third finger or middle finger is being bend, it shouldn't be, you know, drawn longer and taller, should be the same size as other fingers. We can use a curve line and arc so we can see our fingers are in the correct proportions. Alright, here we go. These are, you know, some tricks that you can use in your work to make sure you're going to the right path. I'm adding the flesh on my thumb. And then I'm moving on to the rest of the fingers. Now, just be careful that your finger has two parts. And if you like, you can even show it. If not, you can just get it all together all at once. Again, that totally depends on you. You can do whatever you like with your fingers. Okay, now in this part, our hand will be turned, and when we bend our finger like this, you can actually see the finger parts. Okay. Here we go. You can create your hands in this shape. Now, we have a twist or turn in a thumb like this. We always do that. But if you like, you can also create your thumb just so straight, align with the other fingers and stuck to the hand itself. Because I've created the rest of my fingers a bit crooked and turned and bend. I've created my thumb the same way, but you can just skip it and create your thumb the normal way, sticking to the hand straight. Okay. Now, I also create the little finger. Okay. Now I want to create gloves for my character. I want this character to wear a glove, which, you know, doesn't have any fingers. So I can just consider them very simple like this. I can have the finger nails or I can leave the fingers just as they are. But if you want to create the fingernails, just remember about the volume and the side of each finger. Because as I said, this is a glove which is fingerless like the ones that bikers wear. In this part, because we have actually bended our finger in this part of the nail, we should create it in the opposite direction. So if you can see the tip of your finger, you create your fingernail in this direction. But if not, you should create it in the opposite direction, just as a second finger. Sorry, it's the middle finger. If you do this, your work would be much more natural and much better. Now that we're done here and we've completed the fingers as well, I'm going to create the gloves on the hand. It's better if first I erase these extra lines and then we can actually place the glove on the hand. Erase these extra lines. And then I apply the glove on the hand. So you can actually see it. I also erase the lines for the wrist. Okay. Now, this is our hand. Now I want to apply the glove on it. You can actually create your gloves in any way that you like. I'm going to do it fingerless. You can do it in any design and any shape that you like, and in any type that suits your character, obviously. Okay. As you can see, we should come a little bit outer from our hand and then place the glove on our hands so we can show it has an extra volume, and it's adding some extra volume to the hands. If you don't do that, it doesn't show that our character is wearing gloves. It's just like fingers with some lines on them. We should also have these curve lines on our fingers. In this way, it would be more visible that our character is wearing something as gloves and it's been put on his or her hand. Now, for our gloves, we can have any designs that we like, and we can add it wherever we like. Because I don't want my gloves to be too simple. I'm actually adding, you know, some straps on my gloves or some designs. You can do it in any way that you like. Now I'm going to add the next accessory on my hand. This time, I want to consider a watch on my hand. I can do it on the same hand or create a new one. So I'm going to do it on the same hand. I'm going to use the same hand for the watch as well. So if you want to do that, it's better to start with a general shape of the watch. You can add your watch in any part that you like. You can have it on this side, on this side, or even turn your hand completely over and have it on the inside of the wrist. Just remember that again, our hand has a volume. You should pay attention to this detail and you should show it. Okay. Our watch also has a volume. Don't forget about that, too. And if we want to show that, we can actually use oval volumes like this. For example, even right here, we can create some buttons or some straps for our watch. And if you want, you can even create some part of the watch, which is actually getting outside of the wrist and it has a volume toward the other side of our hand. And if you create even a bigger watch, you know, you don't need to express on that side because it cannot be seen anymore. You can just leave it as simple as this, or you can add again more details to your watch. 17. Drawing Foot: Hello to all of my dearest friends and welcome to another tutorial episode. In this episode, we are actually going to work on the volume of the leg foot, and we want to see how we can actually design shoes for the feet. But first of all, I'm going to show you how you can create a normal and standard foot. And then later, I will create an overweight or bigger foot next to it. So you would know if you want to create your character a little bit overweight. What can you do to keep a cohesive character. Alright, now, first of all, based on the fact that I'm going to create a foot, I consider the volume of the ankle with the use of a circle. So this circle would be the ankle of the foot. And then based on the shape that I want my foot to have, I determine a direction line for the foot. Okay. I want the foot to be on the toes and basically it's raising the calves and tiptoeing. So based on this, I'm actually determining a general direction for it. Okay. Now I want to work the heel. And we should also pay attention to the volume of the foot. The volume of the foot should have a curve like this because the foot is not flat and it's curved, so we should definitely consider this and keep it while we are creating it in any different position. So over here, our fingers or better say, our toes have came down and they'd be placed on the ground. Okay. Now I create another curve blind here, an arc. So I would determine the placement of the toes beginning. So considering the fact that our toe is the biggest here, our biggest toe is here and it would take more place. First, I'll create that and then next to that, I create the other little toes until the smallest one. And you should also consider that as well, because the smallest toe would be seen less because we are looking at your foot from this angle, and the toe is seen more, and the rest of them are seen less. Okay. Now, if you also want to work on the toenails, well, considering the volume on the surface of the foot, we can actually do it because we should consider that there is still a volume in front of the nail. We should keep it and not destroy it. So be careful in creating the toes this way. You should pay a lot of attention to these volumes, not to lose them. Okay. So this volume is for a normal foot. Also determine the ankle hair. Now, if you want to create this a bit more chubby or a bit more overweight, let's see what we can do. The skeleton is actually the same, and the amount of fat is actually showing itself, you know, more overweight or fattier. So first of all, we actually create a general shape for our foot based on a skeleton. Shape of it or the bonus structure of the foot. If I want to create this, this would be my bonus structure of the foot exactly as I did for my previous leg or previous foot. But if I want to make it a bit more overweight, I should add more volume to its sides. And then I bring this added volume and put it on top of the bone structure. So if we want to show that this foot is more overweight and fatty, based on the shape of the foot, we should actually add some more shapes into our foot like this. So we're adding fat on top of the structure. We can even create the toes bigger and chobber. So we can actually show that your foot is definitely bigger here. And we can even not show the toes, which are in perspective because our foot is bigger and chubbier, so we can see less and less of the further toes. You can also consider nails form, as you can see the nails are bigger as well. This way, you can show that your feet are bigger. So in order to show the bonus structure on the foot as well, based on the fact that your foot is big, you should actually show less of the bonus structure so you can show your foot is chubbier. Okay. Then we can actually erase these bonus structures of the foot after you've done it. Therefore, your foot, your choppy foot would actually show itself better. And as you can see, based on the fact that we wanted to have a fatter foot, you can clearly see the difference in between them right next to each other. See? This is a bigger foot. Now if we want to create some accessories for food, what can we do? For the foot, we cannot have more than two accessories. I mean, except from different kinds of socks and shoes, we can have two accessories. So first, I want to create rings and shackles for the foot. So you can actually see how you can have them on the foot. Alright, I'm going to create it on this one, which I've already erased the extra lines. You can create it on the standard model as well. Okay, now, if they want to create shackles for a foot, you should create it on the ankle, right? So, based on the volume of the foot that you have, you can actually consider an oval a little bit bigger than the volume of our ankle and foot. Obviously, you should consider that our oval would go all around this ankle area. But we can only see this part of it because it's facing us, and the rest of it would actually go behind the ankle and we cannot see it. You can even consider it bigger or smaller than this. That depends on you. Okay. So I'll consider a shape for this, and then I will shade inside it, so I can emphasize that. That area would actually is inside of the shackle. You can actually create a chain shackles. You see? These are decorative shackles, actually. I'm just creating the chains for you as well. So you see how you can create it. So that would be the chain with adding these sideways lines through them. I started. And then if I want, I can actually even connect these edges together like this. And then on the lower part, I'll be doing the same and I'll continue the same thing. This is the simplest way that you can consider for shackles. There are also more complex designs and shapes, but I've created the simplest shape for you, so you can see how you can actually get them on your work. So if we want to create a ring for our foot, it's possible, as well. You should just consider the fact that you have a volume here. As I told you, again, you should use an oval shape around the fingers because obviously the ring goes around the toe. Therefore, we need a volume for our ring as well, but we can only see this side of the ring, so that's the only part that we create. So you can actually add these accessories to your foot, and you can also create socks if you want. For example, you can consider this part above the ankle and you can actually create the shape of your socks if you want to have a strap or a bend or anything that you like or any design. You can actually add it here. So this would be a placement for any design that you like. And if you want to have a rubber band or anything, should just consider the volume of your leg and your foot. Do not use the straight lines for creating volumes. Never do that because your work would be totally ruined. So make sure that you're actually creating a volume for your leg based on the volume of your whole body. Don't forget that. 18. Drawing Foot and Shoe: Now we want to consider shoes for our feet. So I want to create a shoe for this, so let me just create another foot in another angle in the side view. And then I create a shoe for it. All right. If my foot is going to be placed in the side view, let me show you how it's done in this part. So first, again, I consider the ankle. This would be the ankle. Then with my direction line, I create the shape of my foot. Because I want to have high heels, again, I should have a curved shape for the foot because this would be the toes and they'd be placed on the ground. And in this part, which we have the heel, because it's wearing high heels, well, it would be higher up. So first, I should create the shape of the foot itself, and then I should add the shoe. Okay, so based on the fact that we are looking at the foot on a side view, we cannot have the fingers, and we can only see the biggest toe. And then this would be the volume for the surface of my foot. Okay. Now, if you pay attention, this volume already is showing to us that our foot has a volume and it's curved. Now, if we want to create high hils for this foot, how we can do it. So first, we get a little bit of distance from the original volume of the foot. Then we go to the hill and then we create the high hels. So you can even design it a little bit more. You can have the front of it be open, so you can show one toe, as well. Considering this line on the foot, you can even make it a sandal. So just be careful because this volume is turning, we should use them. We should actually show them with our curved lines, and we should show that it also has another side to it. So we should be really careful about showing the volumes in each part of the foot, so it wouldn't just get fall apart, you know. Okay. Based on the volume of our heel, we should come up a little and then again, curve it a bit until we get to the ankle. There over here again, we use another oval. Tails maybe straps for our sandal or our high heels like this. If you like, you can even add another part for this upper part of the foot. So all of these just are dependent on your own personal taste and how you want to actually design your shoe. But just remember if you want to, you know, add more parts to your shoe, based on the volume of your foot, you should create all these curve lines and do not destroy your foot volume and make it flat. So be careful about it. These are the parts that you can have, actually. If you want to see better, you can even erase all these extra lines. So your shoe would see would be seen more just like that. I do not to erase the inner line so you could actually see that we have considered this top of the foot. Okay. As I told you, you can create a shape like this for your high heels with foot being in this position. Now, if you want to create your foot from the back, it means that if you want your foot to be twisted a little, and you want to create it from the bank, again, first thing you should create is the ankle like this. And then again, based on the direction that your foot has been turned into, you can create a direction line. And then based on the volume that your foot is going to have, you can actually create your foot like this. If you want to create this angle, because we can actually see the bottom of the shoe, we should be careful about this part and have a turn and a curve over here on the bottom of the foot or bottom of the shoe. So, if you want to use different kinds of hills, you can do that, as well. You can design any kind of shoe that you like like this. Now I'm just showing the bottom of the foot in this part. You see, I'm shading this area so you'd see better as well. This part is the surface of the foot and this part that I shaded a little is the bottom of the foot. Now, based on our side, we create this part a little. The toes would be placed like this, so they cannot be seen too much. You can even create just some of them, the ones that can be seen from this angle. Now, if you want to create a heel for this kind of shoe, based on the fact that the shape of our shoe would be in what shape. You can actually add your shoes hill in this part. It should be placed underneath the hill as it's obvious the name. So, we create the hill. The length of it should be matching. The ground level and the surface of the ground. You can have a sharp hill, a white hill, or anything else that you like. Okay. You can also consider the front of the shoe like this and then making it more complete, turning it to the back. And now you can see the bottom of the shoe. And if you want to just create some back to the hill, you should use a shape like this. All right. And over here, we can actually create this area. Alright, as I told you before, the design of the shoe totally depends on you and your own creativity or what you want to have for your character. So basically what I said was, first of all, you should create your bonus structure and the general shape of your foot, and then you should add your shoes to it or any kind of accessory that you like to add. Okay, another shape of the shoes, another high heel in another direction. All right. You can even extend the front part of your shoe as well, you know, again, giving it a different design because it goes into perspective. You can actually show a sharper front for your high heels. Again, it depends on the fact that which kind of shoes you want to have Alright. This was another angle for the shoe. So I think I've covered everything about the heels and the accessories, the fat or standard feet. So there is nothing more left here to say. I just also want to create one more model for you in the front view so you can have any kind of foot and any kind of shore accessory that you like. Now, this time, this model is in the front view. I want you to have a full collection of them. Okay. I also want to show several kinds of socks so you can actually use them as accessories as well. Just like that, this would be the angle the ankle, sorry. This is a volume of your whole leg, which continues upward. We don't want to work with that now. And then here below the ankle, I want to create a volume of the foot from a front view. Now, based on the fact that our toes have a volume, again, we use curved lines in order to create them. Don't forget that anywhere near work, do not use flat lines anywhere. Trust me, you don't want them. So the little toe is done as well. No. Based on the volume of the foot that we are seeing right now, we also have a volume on the surface of the foot, and we should not destroy that. So when we want to create a shoe or a sock or anything, we should consider that and we should not make a flat surface for our foot. So with a bit of distance with a space in front of our fingers, I start by shoe. This is the beginning of the shoe that we are creating. And we can actually have any design that we want for our shoe in this phase. Again, I say, according to the volume of our foot and the ankle, we come up and over here, we can even choose either we want to have shoes, sneakers, or even boots. So that depends on you. For example, I want to have sneakers here, so I'm designing based on that. Based on the volume of the foot, we come forward, and we can even consider shoe laces for it. As you can see, I'm even creating the shoelaces with curved lines. To show that, it has a bump. You know, it's not a flat surface. Okay. So all of these designs are on you. You can do whatever you want. You can go wild and crazy about your designs. So these are our sneakers, and now if we want to have some details for the socks as well, we can do that. For example, first, we should determine the edge of our sock. We can create some designs for the socks here on the edge. If you like, you can even create a loose sock. It wouldn't be so tight and firm. And if you want to do that, you can actually show some kind of dripping on the edge of your sock. You see, like this. If you want to show that, it's a loose sock and it's not really stretchy. We should even create them not in an organized way to show that it's dripping down. And again, if you want to have any design on your sock, you should consider that this leg has a volume, and this sock is placed on that volume. So again, no flat shapes. And if you want to have a design, you should create it like this. Pay attention to that. It's a cylinder shape, it's a round shape. So that's what you should base your designs on. Just pay a lot of attention to that. All right. You can go in any direction that you like. Here we go. So these are all beautiful feet with accessories, different weights, and different styles of socks and shoes. Also, raise the chos so you can actually see how beautiful we can express the shoes and any other kind of accessory. Just be careful. First, you should create the foot and then the rest of the things. I. 19. Shading: Hello to all of my dear friends and welcome to another of our tutorial episodes. In this part and in this episode, we are going to work on shading from different angles and in different directions on our face, and we want to see how each of them can work. All right. Now I start creating my face first because I want to show the shades on the face and I want to show how we can apply that. Therefore, I first should create a character's face. And as you know, in order to do that, I need a skull, a circle at the base of my skull, and the jaw. Now, because I want to show the lighting and the shadings in different angles, this time, I want to create a face in a front view. And so my direction line would be created right here in the middle of my skull, coming from up and going down. And of course, after that, I add the nick. All right. Now, something that I do here is that first of all, I should create my light source. For this phase, I want my light source to be right here. So I create my light source in this shape, and then I'll have a direction for my light. Okay. Now the thing that I do is that I will create my face. I determine the placement of my face compartments or face parts, like eyes. Here would be the ears. And obviously, the nose. This would be the nose. And I do not forget about my character's eyebrows. I can complete my character's eyes a little. And again, as you can see, I'm just creating the face parts very generally because we do not want to focus on them. We want to focus on the shading on the face. So that's the basis of our episode and our tutorial. All right. So we want to show where our light is gonna shine on the face and what happens after it shines on the face. Okay. I also create a general shape for my characters here. I get all the parts. I do not focus on their details. Okay. Now, because the light is shining on our face from this angle and this direction, these parts which are closer to our light would be lighter, and the parts which are further away from our light source would be darker and shaded. The main shading and the main shadow would be underneath our neck because the light source would be coming from here. The shadow, the more volume of the shadow would be on the other side of the face. Now, if it's opposite of that, the opposite would happen. If the light would coming from here, the shading would be only on this side, because the light source is here and this side of the neck would be totally light. So the whole shadow and the shading would go to the corner of the right side. But because now it's higher I'm just going it sideways. I'll create more directions later. So again, because my light source is on the left upper corner, this part of my work would be shaded. A part of my lower lip would be shaded. Even below the lip has a bit of a shade and shadow. And of course, this ear, because it has some depth in it, it would be shaded. And the shadings of the ear and here below the neck are the most shadings in the face, and they are the darkest. We can even create some shades for the hair in this part, which is getting further away from the light source. But this area should be our lightest colors and our lightest shades because they are so close to the light source. And as you move on from that and going further from the light source, obviously, you would have more and darker shades. Underneath the nose, we also have a shade. Even on this eye, we can have some shadings next to the eye and next to the nose bridge. And again I say, you should do all of that based on the direction of your light source. Okay. In this area, we should also add some more shadings on the side of the face. And as I told you before, as we move further away from the light source, the shadings would be more. It's like they would add up together because they get less light to them. Now, let's just change the direction of light a little bit. So first, I'm just going to create another face. That was my direction line because I told you I want to create this in the front view. So first, I create my skull with a circle and adding a jaw onto it. It would be my character's head. Placement of the ears should be determined, obviously. And then the placement of the eyes, the nose and the mouth. Again, I say, we should just create everything very simply and very generally because we just want to work on the shadings and lights here. You would need more of our time in order to fork on that aspect of our character. So there goes the eyes, the eyebrows. And here we go. At last, I'll just create a very general shape for the hair. Just give it a volume, and that's it. But this time, I want to place my light source on the opposite side of my face. So I'll be placing my light source on the right upper corner. So now, again, I start with this shading underneath the chin and on the neck. It goes sideways from right to left, it gets more. So basically, our light source is determining the shadings and the shadows on the face, you know, their placement and also their intensity. So wherever our light source is, our shading and shadows would be on the opposite side of our face. So this time my left side of the face is having these shadings because the light source is on the right. Now, this part of our eye can also have some more shadings these parts beneath the hair, they can also have shadings. Even if you want to show the shadings on the hair, you can actually hatch these parts a bit. And because they are further from our light source, we can add more shadings to them. Just like this, you see very easy. So our light source is actually determining the shadings and shadows for us based on where and on what side our light source is, we can work on our shadings, the amount of them, the placement of them, and intensity. Now I want to change my light source. I I'd be placing it here based on this, I'm going to create my shadings and determining the direction of my light shining on the face. For example, if it would be here, there would be no shading on this side of the neck, and all of the shading would be on the left corner and on the left side of the neck. So pay attention to this. So because the light source would be here on the bottom, we would not have any shading underneath the nose. They would go onto the side of the nose on the opposite side. So again, I emphasize on the fact that where our light source is, it also, you know, different of how further your light source is from your face. If it's closer to the face, the intensity of the shadows would be more on one side and one side would be much lighter. But if it goes further from the face, shades would be lighter, and, you know, then intensity would be lower. So on the part that we have no light shining, it would be lighter, and on the other side, obviously, we would have more darkness. So now I want to place this light source right above our head. Now let's see what happens if the light source just goes right on top of the head. You want to see how our shading is going to be this time. Again, I say, also the distance of the light source to your face is, you know, effective on your shades. So I should have a skull with a circle and jaw, then the neck and then the direction line should also be added to the face. Then the determining placement of the ears, eyes, nose, and the mouth, all after another. I just complete the eyes here. I also work on this other eye. I create the eyebrows on top of them. And of course, I determine the placement of the mouth at last. And the last part would be creating the hair. Very simple, in a very simple shape without any details. Again, this is not where our focus should be. All right. Now, based on my light source, which is on top of my head, I start shading. So the inner part of my ears on both sides would be dark and shaded totally if my light source is on top of my head. Now, also some parts of our eyes like this part between the eyebrows and the eyes, and also beneath our eyes, we would have some more shadings, you know, just like this. And also on the neck, we would have a toto shading right on the neck and underneath the head and the chin. And also these parts right beneath the hair, we would also have very dark shadings and shadows. Here we go. Now, again, I say this is when our light source is right on top of our head. Also, this part below the face, which would be actually the edge of the jaw, it would be shaded. So I'll be adding some shades onto it like this. Just be careful. The neck should be darker than all other parts when the light source is on top of the head, the shading on the neck should be definitely the darkest. Also the parts inside of the ears. So this is the shading on the face where our light source would be on the top of the head. Now, what happens if the light is coming from the bottom? The bottom of the face. Now, we need another pace for that, obviously. So I'm starting with creating another skull again. Just by now, you should know how it's gonna work, right? So having a circle, adding the jaw to it, creating the neck, then the direction line right in the middle of the skulls in the front face and determining the placement of the ears, the eyes, the nose, obviously. And before we move on to the mouth, I complete the eyes here. I don't want to forget about them. Even as a general shape, I'm going to give it a complete look. But I just skip the details. So there goes the eyebrows. And obviously, the last part would be the mouth and the lips. And our character needs some curly hair and a very general shape, just like the previous ones. And here we go. Now, this time, I want to place my light source on the bottom of my character's head right over here. You see? From here, it's actually shining upon our face. Now, in this part, mostly because we want to show that, you know, frightening or scared feeling, we actually apply the light source on the bottom of the face. I mean, this is what we do when we want to show a scary scene. Now, in this part, the upper part of our work should have shadings. Because the light source is on the bottom of the face, we would have no shadings for the neck or the bottom part of the face. So Pay attention that this part, like here, we have light like a circle, and we shouldn't shape them. We shouldn't apply any shade to these parts. Only the part on the nose and also on the cheek bones. See, I have so much shading on the cheek bones. And also, as we move up, we would have more shading on the forehead and underneath the hair. I continue that to the nose bridge a bit between the eyes, between the two eyes. That would be my nose bridge getting up to the forehead. This would be all shaded. And also inside of the ears should be shaded as well because we want to show that it has some depth inside of the ears. So even if the light is, you know, coming from below the face, inside of the ears would be shaded. So when our light source is on the bottom of the head, just like that, we can apply the shadings on our face. Again, I say, it's for scary scene mostly. And these parts could be shaded. Now, we've explained all kinds of different angles of light source. But if our face is in a place like in a jungle, that the light source is coming from the trees or something like that, there would be some sunshines or sun rays on the face only, and we can just create some shapes of maybe leaves on our faces and the rest of the face would be shaded because it's in a shade. If you want to create your character amongst the trees and light would come to the face in parts, how you should do it. You can actually create some spots as the shape of leaves on your face and actually create that light areas, and you can shade the rest of the areas. So, that's it. I hope you've enjoyed it, and you've learned about the shading on the faces. 20. Drawing a Simple Character Frontview: Yeah, hello to all of my dearest friends and welcome to another of our tutorial sessions. In this session, actually, I'm going to work on another character, and we want to actually turn the character on its own ***. So first of all, I'm going to create several horizontal lines on my paper. So, you know, the measurements of my character would be the same. And then, first of all, I create my character in a front view. So first, I'm going to create a direction line and consider a direction line for my character. I just continue it downward like this. And then I'm going to start creating my character itself. I start with my character's skull. And then I obviously add the jaw to the skull. Here we go. Now, after that, I determine the placement of my character's ears, one on each side. And then again, I create another horizontal line from underneath the ears, and I'll continue it. Again, as I said, these lines would actually help us that if we want to turn our character on the side view, on the three faces view, we would actually know where our character's placement should be, and the measurements would be the same, so it would be the same character. And I also create another horizontal line from beneath the jaw. Okay. Now, when we got the shape and the size of our head, we can continue to the rest of the body. First, I'll create the neck. And again, after ending the neck, I create another line. So basically on each part in the beginning of the part, and at the end of the part, we will create this horizontal line. I want to keep the parts of the body very simple. I don't want to do too many details because, again, the focus is the turning and the twisting of the body. So I do not want to work on the details that much. I keep the body parts simple and I move on with my work. So that will be the chest. This would be the pelvis, stomach and pelvis. And right here, right above the pelvis, I create my other horizontal line. See, these are actually creating the proportions of my body. They are going to keep it that way. I also continue another line from beneath the pelvis. Try to create a straight horizontal lines that later when you want to create the next character, you won't face so many challenges. Try. Then I would also create the arms like this. And then again, another horizontal line, obviously. Okay. Now, I also want to create the legs, determine their placement. Now, from the middle of this area that I've considered for the arms and on the shoulders, I bring two lines down, one on each side. If you want to turn your hand to bring it up or it would have in any other direction, you can do it in this phase. But right now, I'm just creating the arms simply going down. If you have anything else in your mind, you want to bring it up, bring it to the sides or anything, that's on you. If you have passed the basic course, our basic course and intermediate course, you would know about these principles and how you can move the hand. So again, I create another horizontal line there, as I said, at the beginning and at the end of each part of my work. And just like that, I complete the hands. You see? The hands from wrist to the tip of the fingers would be actually fit in this part between the beginning of the leg parts and the end of the pelvis. So just do everything very simply so you can actually continue it later. Now it's time for the legs to come down. Again, as I did for the arms, first, I create one line in the middle of the circles, bringing them down, and then I complete my legs more. And then I get to the knee part. See? This would be the knee. I just cut it here, and then again, another horizontal line would be placed here right on the knees. And then I can continue the rest of my leg going all the way down to the ankles. Very, very simple. You should just create general shapes. No details for now. And wherever I want my leg to hit the ankle area, I just finish it, and again, I create another horizontal line. Then I would work on the ankle and, of course, at last, with the feet, my work is done. You can create your feet or your legs in any other shape and any other way that you can. You can create them straight like I did, or you can bend one, keep one up or so many other things. Now I can add some more details to my character's face. Again, if I'm saying details, I mean, just the basis of the face like eyes and nose and maybe even a mouth. So we can just continue with our character and we can create it in different directions and in different angles. Very, very simple haircut for this character. Again, no details. Very very simple. Here we go. 21. Drawing a Simple Character 3 Facesview: Okay. Now we want to create our character next to this in a three phases view. All right. Now that we have all these lines, working with these lines, creating our skull and our character in a three phases view is much more easier because we already have our guidelines here. So first of all, I start with my characters skull, the circle as a space of the skull. Then I add my character's jaw to it. And then I would also create this direction line for my character to show it's in a three phases view this time. And then I determine the placement of the ear, you see, because we have continued all of the lines and we created so many guidelines for ourselves, our work would be much more easier for us, you know, I just keep my ear above this line, and that's it. I can even determine the placement of the eyes in this area. You know, your main source would be that character, which is in the front view, and based on that, you can create your other characters turned in different angles. Again, I say, it would be much more easier and faster because you already know where to put which part. I also create her hair in this shape. Be careful. When your character is turned and it's in a three phases view, we see this part of our character more, and this part would come more to the front, and that part would actually turn and went to the back. So consider the perspective while you're creating your character. So this part of the hair would go into the perspective, and this part of the hair would be seen more. That's why I kept my character very simple, so you would actually create these parts much more easier. Okay, I also create the neck. You see even the neck is in the perspective, so keep that in mind in a three phases view. Also create this part of the here and I'm done with the face. Now I want to create the rest of the body, as you see, because our character is in a three faces view. We should create more of this side of our character's body because we see this side more. But on this other side, we see less volume of the body. And as you can see, this would be the direction line of our body which is turned like the face. We see more of this arm and this shoulder. That's why it looks a bit bigger here. And then I continue the arm. Again, I'm also doing this according to my guidelines. So I go down, and then I add the hand part after the wrist. You can even show the fingers from this side or you can turn your palm out and show it from the inside. Again, it's your hand that depends on you and your choices. Now I want to work on the rest of my body. So I'm just going to complete the upper body part as I can see it here. And then I move on to create my pelvis. This would be the pelvis. And then again, the leg which is closer to us and we can see it more would be completely done. And then the next leg would go into perspective. This is the leg which is closer to us, and I can continue it all the way down. First, I create up to the knee and then I create the rest of the leg until I get to the ankle. And of course, Here would be the ankle and the foot. Even the foot should be in a three faces view. But you can have it in a different movement. Keep that in mind. You know how to do it already. All right. Let's move on with my work. Now, actually, this leg should be smaller compared to our main leg, the one which is closer to us because this leg is in perspective. See, it's smaller, I bring it all the way down like this. And then I put the ankle and the foot in the direction that I wanted. But you see that it's smaller. Now, if we want, we can actually see a bit of our other character's arm. And if we don't want, we can actually keep the hand and the other arm, you know, behind our body. I'm just going to create a bit of it for you that you would see how it can be done if we won't have this other arm and other hand as well. As you can see, we can see less of it. And that's why it's smaller, and we have Drew less of it. All right. Now that our three faces view is complete, we're going to create our character in the side view. 22. Drawing a Simple Character Sideview: So even for this side view, again, we are using the same guidelines, and we're continuing with our work. So, I start with my character as a skull, obviously. I create a circle as the basis of the skull, and then I add the jaw. This time, it's on the side view, again, I say. Now we are going to create one vertical line from the top to the bottom of the face. But I do not continue this line for the body because, you know, our body is on the side view, and we only see one side of our character, only one side. We do not see the other side of the body. Now, this would be the placement of the ear of my character. It's actually in the middle of the head but a little toward the back of the head. And then the neck would start in the back in the middle. So you just follow the guidelines and you can create all the character parts. Now, this is the placement of my character's nose, and then I'll continue with the skull. This would be my character's mouth and lips. Here we go. And then I want to work on my character's eye because we can only see one of them. Alright. Here we go. After that, I want to work on my character's hairstyle, you see? Our character has turned to this side completely. So when we want to create our character's hair, we can only see this part of the hair. We cannot see this little bank in the front because it's in the front of the face. We cannot see it. Just be careful about your character's hairstyle and how you should, you know, show it in a side view. Bring it a little bit to the front, and then I take it all the way to the back, and I also create this ending part of the hair. Here we go. We got her hair. Then I will create the rest of my character's body. I'm going to complete it. Now I want to work, sorry, on the shoulders. It depends on whether our character is turned into the right or left, but it's on the side view. Mine is turned to the left side, so we can only see the right side of the body. This would be the shoulder, this would be the upper body part. The rest of the anatomy just going to stay in place. I bring it down. Then I want to have the pelvis. Just be careful. When your character is on the side view, we should create our body thinner because we can also we are only seeing one side of our character. So the body should be thinner. Then I add my character's arm, again, because we only see one of them, and then I move on to create the hands or sorry, the hand. Okay. So we can see the hand completely this way. And also, we can see only one of the legs. So on this part of our pelvis, we only determine one of our legs and bring it all the way down. Just pay attention to these very little details if you're turning your character, so it would be placed in the right position. And as you can see, I'm completing the leg. As this I get to the ankle, and obviously the last part would be the foot. I'll have the foot on the side view. So this is my character in the side view this time. 23. Drawing a Simple Character Backview: Alright. I also want to create a character for you from the back view. I mean, you're just looking at its back, and then we're done. Now, when we want to create our character from behind is actually the opposite shape of what we have in the front view. But the measurements are exactly the same. So just as we had a direction line in our front view character, we bring down this vertical line all the way from the top to the bottom because we want to create our body totally from behind. So on the head, we can only see our character's hair. So we create the skull, and we add the jaw. But we do not have any face parts here. Instead of that, we can see the back of our hair. If we want to create the ear, we should create them from this back angle. So we complete our ear like this. And then we start the hair from outside of our skull. We bring it down, and then we keep the hairy style that we've got from the beginning. Now, if you're working on the anatomy of our character from behind, you can only see the hair, so no face. Then I add the neck, and then I will start creating the body from the shoulders. I bring it down right to this area. And then I can start drawing the pelvis and I can plate it like this. So as you can see, again, I'm creating everything simply so you would get the main idea of the sutorial, the directions and the angles. I also continue the hands, of course, first, the arms and then the hands. Just be careful that this part of our body is seen totally. I just created the placement of the arms, and we are only watching the arms from the back so we do not create the rest of the arm. We create the arm from the part that it actually extends from the body. We bring it all the way down. Be careful about creating the wrist and the hands because we should create our hands in an opposite position because we're looking from the back. So the thumb of our right hand would be here like this. Because we are showing the palm of our hand. That's why I've created like that, too. I'll continue the other arm as well, again, based on what I told you, attention to the direction of the thumb because you're looking at your hand from behind. And then the palm of the hand, the inner side of the hand. All right. Now it's time for the legs. On the pelvis, we would have to determine the placement of the legs. And then, again, I start the legs from here. But just attention, we're looking at them I'm behind. I just get the main lines and then I will complete the legs. So we're looking at it from behind, and this part of our pelvis is actually the part which has came out, buttock. But because it's in a back view, you cannot see it too much. But when we are creating the legs, we should consider that. We shouldn't just get it all the way up. We create them as a part where they are coming out of the pelvis. Then from the knee, comes a little bit toward inside, and then I bring it down all the way to the ankle. We place the parts because we want to show that our legs would be actually bend on this part and that would be behind the knee that we can see right now. And now for the foot, also, you should consider this. So this would be the ankle, the ending of our leg. And then we should extend the foot forward, you see, because our body has turned and we should pay attention that our foots cannot come this way. They should be in the front of our body. And, you know, there are some parts that can show us this hint very easily. This would be the back of my character, as well. This was a character in all different angles, and it's been turned in all different views. The four main angles, the front, the three faces, the side, and the back view. The front view, three faces view, side view, and the back view. So as you can see, we have all these, and I hope you've enjoyed it. And I also talked about the details and the hint, so pay attention to them. And do not forget to continue your horizontal line all the way to the end of your paper, so it would be easier for you to turn your character and pay attention to your direction line as well. 24. Drawing a Pregnant Woman: Hello to all of my dear friends, and welcome to another tutorial session with me. Alright. In this session, we are going to see how we can create a pregnant female character, and we want to see how it's done and how we can actually create it. All right. So first, I'll start with creating the anatomy of the body. And then later, I'll tell you about the changes that we should have in our body's anatomy. Alright, so first, I start with creating the skull. We create the skull, and then I will add to jaw. Here we go. Then I can easily place the ear as well. As you can see, I want my character to be in the three faces view because in this view, we can actually show her pregnancy more and better. I've chosen this three faces view. But you can also create her from the side view or the front view, that depends on you. While you've learned how to change the anatomy, you can apply it in any kind of view that you like. Okay. Now I have to complete my character. I place my character's eyes over here. Then I add the eyebrows. And then I move on to work on my character's nose. I create the shape for her nose, which I want. Then I also determine the placement of her lips. And now I can actually work on my characters here. Again, you can create any kind of style that you like. I'm not trying to make it really complicated here because our focus is on other parts of the anatomy. So I'm just trying to create a simple hairstyle here. Okay. I'm just going to continue the hair a little bit. And you can actually extend the hair as much as you want from the skull toward the upside or further. So I have to create my anatomy first before I complete the hair because I want the hair to come onto the body. So be careful because our character is in a three faces view and it turned. This part in this part, in this side, we can see less volume of the hair. Okay? Now, I would also add my character's neck and then I'll start creating the upper body part for my character. We should just pay attention to the fact that when we are creating a pregnant character, the focus of our character is obviously on the stomach area, and we should show the stomach, and we should emphasize on that. So she should just pay attention over here that right below the chest area that we're creating right now with the breasts, we start creating the volume for the stomach. So you should not just drag this part down and sketch it downward, so normally. Right from here, you should start with creating the volume of stomach being prominent. Now, it also depends on which trimester your character is in. So you can actually reduce or increase the volume of her stomach and belly based on the length of her pregnancy. All right. You should also use some wrinkles in order to show that her dress or her clothes would actually be wrinkled because of the stomach, and that can also add more to the volume and the three d dimension of your character. Okay. I want her to have a neck line. Now, in this area, in this part, I would have to create some wrinkles because we've got a big volume over here. We've got a prominent area. So I'm just gonna create some folds and wrinkles on her clothes, which I'm going to show them with these lines. Okay. Now I want to work on my character's arm right over here. Just be careful that your character's arm, if you want it to be placed on the belly or underneath it, first, you should complete the volume of the stomach, and then you can complete the arm area. Okay. Just be careful that when you're creating the clothes, you should not lose your anatomy. So it's better for you to consider the volume of the anatomy in the body first, and then we can create the clothes. Okay. We've created the belly on this area, so the pelvis area should be placed here because of the changes in the body. It would be more in the back and more behind because of the prominent shape we have in the stomach. And then we'll determine the placement of the legs. Okay. Just make sure that you have each part done correctly, and then you can create your character's clothes. For example, you can bend both knees forward a little because in this way, you can also show that this volume is putting some pressure on your anatomy and on your character, or if not, you can just create them straight so that depends on your character, on the position she's in, and on her posture. Okay. I'm just going to create these parts right now because I don't want to lose my body's volume. While we're creating the clothes, we are going to have the volume for our clothes, not the body, actually. But because I want you to understand better, and if you're a beginner, you should do this, definitely. First, you'd have to create the anatomy and the body, and then you can complete the clothes. I want my character to be wearing a dress, a long dress. So I will consider a shape like this. It's like she's wearing some modernity cloth. So based on the volume of your clothes, you can also continue these lines a little bit in order to show that it has some folds and wrinkles in them. Okay. I'm actually shading these areas, so you can see them better as well. Okay. Now I want to continue with my character's arm. I want her arm to be extended toward here. I want her hand to be underneath her belly. So I'd be placing the arm this way. I'll extend it, and when I got to here, I place the fingers and the hand on the stomach almost underneath it. Or you can create your hand in any other position that you like. So I've just created it very simply, so you'd know what we are going to do right here. So just like that, you've created a pregnant belly for a pregnant character. Again, I say you can even create some wrinkles for her clothes in these parts, so we can show that our maternity dress is being folded because of the volume of the stomach, obviously, and volume is added to our standard anatomy. The rest of the parts are just created like normal characters and specific changes would be applied here. I would also create some hairs for the hair completing the hair. If I want to show this arm, I can only show it until the part that I can see because this arm is in the back, so we just shaded that area in order to say, Okay, there is something behind it. But we do not continue it because we cannot see it because of the belly, it's blocking it. Okay, so this is our pregnant character. So I hope you've enjoyed this tutorial as well, and you can use it. 25. Pregnant Belly vs. Fat Belly: Hello to all of my dear friends and welcome to another of our tutorial classes and sessions. So in this session, I'm going to teach you about the differences between a pregnant character or an overweight character. So you know how to do each one of them and how to differ them from one another. And you can easily create each one of these that you want. So if I want to start creating a pregnant lady, a pregnant character, first, we should consider the anatomy of her upper body part. So I start this with creating a direction line. In this area, we are going to have our character's belly. So I create this belly in a shape of some kind of circle oval, something between circle and an oval. And then after that, I would bring the back all the way up and I'll do the same thing for the front. All right. Now I get to the chest and there would be the placement of the breasts. I just create both of the breasts. Now, because we want to show that our character is pregnant, we should also have another direction line horizontally. And because we want to have the belly button in a correct place. In our belly, we should have a curve like this. And this part where our two lines meet, we can have our belly button. The point that is important in our work here is that for a pregnant lady, we create the belly button like this. But if you want to have an overweight person, I will later create it for you and you can see the difference in. Now, I will complete the belly area just like that. And then I also consider a shape like this for the side of the body. Okay. Now I want to create an overweight person right next to my pregnant character. In order to do that, for our overweight person, we should create some fat for the belly. This time, I'm considering an oval for the belly. This is the first difference. You see? When we are creating an overweight character, we consider an oval shape for the belly. But for a pregnant lady, we create the oval a little bit more toward a circle. Okay. And when we want to show our character's body, we should use more oval shapes inside of this oval that we've already created. Alright. Now, based on how much our character is overweighted, we can actually add to this fat and to the volume of the belly or it can reduce it. So we can have it more or less depends on our character, basically. So I come from these sides and I create even some love handles, and I show some fat inside of the body. Just pay attention that in this case, the belly has actually been dropped towards down. With these shapes, we are showing that the belly has been dragged toward down. Now, for the belly button, I create a shape like this in this area. You see the difference between the belly button of a pregnant lady and an overrated person. Because the belly has actually gone down, we create the belly button like this, but the pregnant lady would have a belly button coming right out. And these parts again are because we want to show that these are layers of fat on top of each other. So just like that, we complete our anatomy. Then we can also create the chest area and the breasts like this. So you can easily see the difference between a pregnant lady and an overweight one. 26. Drawing Woman Holding a Glass: Hello to all of my dear friends and welcome to another of our tutorial sessions. Now, in this session, we're going to work on more complex anatomies together. And we want to see how we can actually make it go forward. The character that I want to create is going to have a glass in the hand, and the body is turned, and we can create our character in perspective. So first, I start with the direction line of my body's anatomy. Just like that, I want the body to be turned. Now, in this part, I create the pelvis and then I would work on this leg, and this leg would be further. This leg is closer to us and more in front. This is the leg which is more in the front, I create it this way and the leg which is in the back would be created like this, I take it to the perspective like this. Okay, now, for the upper body part of my character, because the upper body part is turned, I create the upper body part with this line, and then after that, because we see this part so little like this, and this part is visible for us totally. I attach it to the pelvis completely. Yeah. Our hand is supposed to be more in front. So in this part, we're going to create our arm and our hand with general shape first. Because our hand is more in front, the arm would actually look bigger comparing to the rest of the body. And then I create the shoulders, and I complete the twist and turn of the body. Now I want to create the head in a shape like this in this position. I create my character's skull. And then I add my character's jaw like this. And then I created the direction line, an action line for my character's face. I want it to be this way, so I want the face to be turned toward this side in a free faces view. And then I have to create the other arm behind the body. So I cannot see much of it. Just a shoulder is enough. Okay, now that we've determined our anatomy and created it with general lines and basic lines, we are going to create main lines of the leg like this. And then I will work more on the details of the body. Now our leg has gone into perspective. That's why we create the other leg, much more smaller, comparing to the one which is closer to us. Now, I'm actually starting with my character's arm to start creating it. So first of all, I want to place the glass in my character's hand. I want to create a wine glass in his hand. You can have any kind of glass that you want in his hand. All right. Now, I create the general shape of the wine glass, and I bring it down. I'll continue this all the way down. I also create this bottom part of a wine glass which is flat and stays on the surface. Alright. Now, I want to complete my character's hand more. The fingers of my character has been actually gripping to the wine glass, so they would be turned around the glass. So I have to show them one by one. We can also add our character's thumb over the index finger right here, so it can show the grip. And then we work on the rest of the fingers one by one, wrapping around the wine glass. The character is trying to say cheers, you know. And because we made a fist, you can see all the fingers all wrapping around the wine glass. Now, if you want, you can add so many details to your fingers, like creating rings on them or making them to simple. So that's on you. You can decide what to do with it. I'm also going to create some drink inside of the wineglass, of course. Probably some wine. So I just add it to the wineglass. And then I move on to work on my character's face. Oh, I can do the rest of my work with Etude, or if you like, you can do it with the same pencil. You can continue with the pencil. But for now, I'm also switching to etude, so you know how to work with it. And I also want to use the etode for the details because the tip of it it's thinner and I can show details better with it. And it actually is easier. So I start with my character's hair as well. I give it a style if you like, you can also consider your character as a male character. You can, you know, apply everything I said onto a male character. It's just the same. Just you should pay attention to the anatomy of a male character which has more angles to it. It's more rigid and it's not that soft. Alright. So I'll create it. And then I move on to create my characters I. Okay. So I create my character's eye like this, working on it. And then after that, I take it toward inside, and the other eyebrow is also made. The other eye may not be visible totally depends on where you put your glass in your character's hand. Mine is visible just a little. Alright. So, our face is a little bit turned, and in the three faces view, we see the other eye a little smaller. Then I work on the nose and then I work on my characters lips and mouth. Okay. Then I would have to work on the hair which comes to the forehead of my character. Just some bangs on her forehead. I brought a hair into the face actually just like that, I'm completing the face. I move on the faceline all the way around. And then I can even add some details to my wine glass. I'm basically moving on my main lines to make them more prominent and invite them from the extra guidelines. Now, I should also work on my body's anatomy and complete it. I just want to show a little bit of the neck, and then I add the shoulder details to it, and then I can move to this part, characters chest and breast. And the other breast is also mate. All right. Then I continue down to the waist. The upper body part of my character. Maybe working on a finger is a bit too. Now, in this part, because our hand and our body has turned toward this side, you can actually see the sleeve with this direction, with this curved line here. We can also have any kind of fashion style for our character. I just created a cocktail dress for her, you see. This a normal dress. But you can have any other design for her fashion style and for clothes style. And with any designs on it, of course. I just chose a simple one. Alright. Now, I also want to create several lines over here to show that the top has actually been tucked into the pants. And then I can move on to create the pants. See, I've just changed my opinion, turning it from a dress to a top and pants. You can also do that in your work. This would be the beginning of my leg, and that would be a direction line for me, and it goes here like this from the other side. Actually, we have made our character inside of a V shape that the upper body part is seen more because it's in the upper part of the B and the legs would actually be really close to each other and getting less visible because they're going to the bottom of the B. Now, I wanted us to create our character in a different view, in a different angle that we can actually show the turns and twists in the body. And you would also see what can you do if you want to create a more complex anatomy for your character and what factors you should consider and what little details you should add to it? So if you just go over these guidelines that I've told you and stay on track, you'd have a great character, even in a complex position. You can even add some details to the pans of our character, giving it some more lines. This line shows that this leg is more in front. The left leg is more in front. Of course, maybe a zipper and just like that, my work would be completed. Now, for completing my work whole, it's time to use the erasers. I'm going to use my Eto eraser to erase all these guidelines and extra lines of my work, so the character would actually pop out and show itself whole. And you can then see how beautiful this character k. So I erase all these extra lines in the face, even the lines of the wine glass underneath the fingers and between them, lines for the legs, the anatomy. All the guidelines would be erased, especially this line. All right. Breast, sleeve. Do not forget about any parts. So in this way, you can see our anatomy is just popping up. It's actually showing itself much more better. So here we go. Really easy. Just a piece of cake if you practice hard enough. Then I brush all the residue and extra eraser parts, and here we go. This is our beautiful character holding a wineglass and turning her face to you. Okay, we're done here. I hope you have enjoyed our tutorial. 27. Drawing a Girl Lying Down: Hello to all of my dear friends. I'm here again with another tutorial session for you. And in this session, again, we are going to create another character with a bit more complex anatomy, and we want to see how we can make it work. Alright. So first of all, I should tell you that our character will go into perspective. So I'm going to create my character in a lying position, and I want to then take it into perspective. So First of all, I'm going to create the main lines of my work. So this would be the line determining the direction of my character, the angle of my character. It's in align position. So I just consider a sideways line like this, and I want my character's head to be closer to me. So this would be my character's head, which obviously should be bigger because it's the closest thing to us and to our sight. So I create a skull base like this and then with two lines, two lines going down, I bring these parts to the point of our perspective. You see? Just like that. Alright. Now that we've got our direction lines, we can start our work. First of all, we should create our character's hair or if we wanted to have a head at that or anything else. So first, we should determine the hair of our character in this part. I want to have a head for my character. So first of all, I consider a very general shape for the head. Like this. And I want my head to have, you know, an edge. So it would be a cap, maybe. And now I want to work on the rest of my heads anatomy, and I created in the direction that I'm seeing. As you can see, the jaw is very, you know, wide and thin. We are looking at the volume of the hair from the top, so pay attention to that point if you want to create hair. And then I create the neck, again, from the angle that I'm watching it. And then I move on to create the shoulder as you can see, we are actually creating all of our lines and our directions based on our perspective and based on what we see. And now I'm just creating the general shapes of the body part, and we are moving down toward the legs. Now, I also want to determine the placement of my character's arm going down. If you like, you can even create the arm in other directions, in other angles or positions. So just as a cylinder, as I go forward, I make my arm thinner. But in the shoulder area, the arm would be bigger and thicker because it's closest to us. As I move on, more like a pyramid, I try to get it to be, you know, more sharp on the other end and thinner, of course. I'll do the same thing for below the elbow to the wrist and then also the hand. We are watching the back of the hand, so you should also pay attention to this point. As I'm continuing with my anatomy, I get to the stomach area and after that would come the pelvis from this angle, we see the pelvis as an oval shape. So I create it as an oval. We see the legs the same way, exactly, because we are looking at these volumes and shapes from above. And because our character is in a three phases view, and we see the other side less, we see this side, obviously more. And we should actually create this side of the body with more details and with more volume because we see them more. Alright. Okay then I bring the legs into the perspective as well. And as I move down toward the foot, it goes more into perspective. It looks like it looks more like a pyramid, and it would get thinner. So we can actually have our character in the correct shape in the perspective. Even this leg, because it's even further from this leg, it would be smaller and thinner. Just like that. Okay. Now that our anatomy is almost done, we want to add some more details to our character to make it a character. So I'm going to start from the top to adding the details and working my way down. First of all, I'm going to work on my character's cap because it's the first thing that you see is the closest thing to our side. As you can see, I'm having a reverse cap. I put it toward the opposite direction. So I should also consider the thickness of the edge of the cap, and it's in the back. So I'm just creating two lines to show its thickness and volume. And then I create the rest of the cap onto the forehead. You should consider that your cap has a volume. You shouldn't just eliminate that volume with creating one line only because underneath this cap, you should show that there is a skull. I can even have the edge of the cap like this. As I said, it's been in a reverse position. And now I can even create hair because I'm watching it from the top, I pay attention to this, and I create the volume of the hair from this angle, from a top angle look. So, again I say, we are working our way down from the part, which we can see the most of it because we are in a different and specific angle. Okay, we cannot see much of the face here. So I'm only just creating the general shape of the face. Like this. And I just continue my work like that. This is a general shape for the face. And now with a direction line for the face, I determine the placement of the nose where I can see the nose right here. And then after that would come the mouth and the lips. As you can see, eyes aren't visible. Okay, so as I did, you can actually cover the eyes with the hair, or you can actually make a different hairstyle to let your eyes, you know, show. If you want to create the eyes in this situation, pay attention that you are watching the eyes from above. You see the eyes like a line. I'm going to create it for here. I'm going to create it here for you, although I have covered it by the hair, but I'm just creating it so you can see the angle of the eyes. We are seeing the eyes in this angle because we're watching from the top. We cannot see inside of the eyes. We only see the upper eyelid. That's it. Okay. Now I want to work on the shoulder. If I want to have longer hair for my character, again, I should consider that the hair should come on the ground, and then it would be spread on the ground, maybe even a bit. Okay. Now, I also want to consider some clothes for my character, again, in any shape that I like, and a neck line would be here would be turned on the body. Then I move on to create the breast, which has seen a little bit less, and I attach it to the chest area. Then we will complete the arm to the elbows and to the wrists. And with several lines, we can actually show that our clothes has been a little bit folded underneath the arm. And then I can work on the rest of the upper body part, creating the clothes, going down to the waist and stomach. Because I'm watching my character from above. Then I want to work on my character's wrist and then the hand. Again, I say, this is the back of the hand. And I create it just very simply. But if you like, you can add some more details to it, even tattoos, rings, bracelets, anything you like. In this area, I add some more darkness, so I can show that this part would actually have gone inside. It has a depth. And if you want to show the stomach volume, this is the place for it. But I don't want to create an overweight character. So I just take it down to the pelvis and the legs. And I can even have, you know, a belt area for my pants, and then I bring it down, creating the lines, dividing the legs and completing them at the same time. And again, just be careful because we are watching this from the top, the direction lines for our pants would be for this direction. If you're watching this from the bottom, the lines would exactly go in the opposite direction. So consider that as well. Because we want to show that this area is further, we can even shade them a little or hatch them. And this part would be a little bit darker, so we can show that it's further away from us, although it's pretty much obvious, but we can emphasize on it. So this is our character in this type of anatomy and in this position that we are looking on it from the top. And as we move downwards, it went more into a perspective. And we can even add some more details into the cap because it's the closest to us. And if you add details here, they would be obviously more visible. Even two lines here. So whatever we want, we can do to our character to show more details. I even can shape this area, which I want to show it's inside of the cap, and it has a volume underneath, you know, this cap. There are the hairs. Now it's time to use the eted eraser to erase all of these extra lines and these guidelines. So our anatomy will actually show itself much more better and you can see the correct and complete look of our character. Considering our character is in a perspective. So now that it's complete, we can easily erase the guidelines and any other extra lines that you've created during the work. See? When they're all gone, it would be beautiful. Can I say, in this angle, you can have so many different positions. You should just consider the basics and the perspective. So basically go over all the hints that I already gave you. So you can get your character in a right shape. Just like that, we're erasing all the guidelines, all the extra lines. Don't forget about the ones you've created in the face. So so our character would show itself really well. That's it. Hope you enjoyed it. 28. Drawing Boy Pushing an Object: Hello to all of my dearest friends and students. I'm here again with another tutorial session for you. Now, in this session, together, we are going to create another complex anatomy, and we want to see how we can actually do it. So first of all, I'm going to create the general shape of my character and also the direction lines of my work. So first, I start with my action line or the direction line of my character. The character I want to create is that we are looking at it from a behind view, a back view, and it's in a shape that it's like he is pushing something forward. So in order to create something like that, first of all, we should get a curve and a step to the upper body part. And the main sis of our body should be our pelvis that with that, we can actually place the legs with a good direction, the correct direction. After creating the primary shape of our pelvis, I want to create the legs. One of the legs would actually be bended forward, and the other one would be stretched and extended backwards. So because we want to get the direction of the legs and the size of them correctly, first of all, we should pay attention to the fact that the lines, the main guidelines would actually should help us to get the proportions of the legs correctly. So first, I'm just going to consider the general shape of my legs. And then based on the angle I want my legs to have I will create the rest of it. Because I want them to be totally correctly, I create a very curved line right over here. So this leg and the leg in the back would be on the same position, or say on the same angle. I'll do the same thing for the kales and I'll do the same thing for this leg in the back. And then again, I create another curve line to make sure my legs are lining up. See? This is the second curved line, second arc. Because I want to get the ankle correctly on the same line. We use a curve line like this, and then I create the feet in a very general shape. And then later on when I'm completing the legs, I will add more details to the feet as well. All right. Now I want to create the general shape of my legs after I've determined the direction line or action line of the legs. And this one, as I told you, would be bended forward. That was a thigh. And then I move on to work on the calf. Again, as you can see, I'm just determining them in a general shape. Okay, so here it is, here, the ankle and the foot. Okay. Now I want to work on the upper body part a little as well. The upper body part is actually bending forward. Therefore, I'm actually using the correct angle, the correct direction to move on with my work. That would be the curve on the back. And then I would create the chest all the way up to the shoulders. Okay, now I want to determine the placement of my character's head. Just like that. Here we go. And then I can move on and create the arms. As I told you before, the arms are extending forward. It's like our character is pushing something. So therefore, I'm using my direction lines like this. For our arm, and then with another direction line, I'll determine the placement of the hands. Okay. Now, we also create the arm which is behind the body as much as we see them. I mean, the first guideline and the direction line should be created completely. But when we want to complete the arm, we only create a part that we can see from this angle. I get it from this shape. You can also do this and create the hands. Here we go. Now, we can also create some general shapes for the fingers. Obviously, as I told you later, we can work on the details. We cannot see the thumb very much because we are looking at a hand in this specific angle and we cannot see the other arm actually very well, but we see the hand and we see the thumb on this side. Because it's in the opposite angle of our first hand. So we can see the thumb completely. But a part of the arm is not visible, actually. And we can see the rest of the fingers in the back. So these are actually those little points that if you pay enough attention to them while you're drawing something, your work would be exquisite. Alright. This arm is more in front of our head and our face, and we're actually looking at the head from behind and back view. Therefore, the most of the volume that we can see from this angle is our character's hair, and its face is not visible that much. So you should pay attention to that, too. Now, I'm just going to create the hairstyle that I want for my character. And we should also pay attention to the fact that we are looking at our character from behind. It's in the back view. Okay. You can create any other hairstyle that you like for your character. And with several lines, you can actually show the general volume of your hair as well. And in this part, you can actually complete your hair even further. And if you want to create longer hair or different style, you can do it now in any way that you like. Now we move on to the anatomy, and we want to complete it as well. Now, based on what we see from the back, you can actually consider any kind of neckline for your clothes. And then the sleeves, if it has any or if it's a top depends on you, then I'll continue down with the top and in this area, if you want, you can add some more lines to show the direction of the pressure, and we can show the volume of the body and anatomy better with these lines that are showing the folded clouds and the pressure. So again, I use these lines to show the anatomy of my character better. Now, because we are looking at this character from behind because we want to emphasize on the fact that we can actually create some back pockets on my character's pants, so I can emphasize on this fact. Just be careful that because our body is turned a bit, you should create these back pockets in a perspective. See? If I create two lines, they would align Now, let's start with this part of the pants, completing this buttocks area and coming down. And I just want to consider shorts for my character. If you like, you can consider the pets. But I'm just altering it a bit so you can see different types and different shapes. And now for the legs, I also show more of this pressure on the knee behind the knee that we can show there is a pressure on the body, specifically on the legs and body is actually pushing something forward. So that's why I added some lines to behind the knee. And m and I'll do the same thing for this other side. I can play the shorts. Just be careful that the lines that you're creating are actually showing the direction of the clothes and the direction of your body. So they should match each other. So the whole anatomy would look correctly in the right angle. And this would be the outer look of our angle. Okay. Now I move on to create the feet. Again, we try to show the pressure on the body this time it's more on the ankle on this leg because it's stretched, you know. All right. Now that I've got the general shape of the anatomy, actually, we are going to erase all these extra and guidelines. So the basic shape of our anatomy would be seen. Okay. I start from the lines inside of the hands and arms. All these extra lines should go away, see? I just keep volume a line over here to show the volume of the shoulders because, again, I want to emphasize on the fact that our anatomy is under pressure. So the shoulders would be a little bit prominent. Here we go. That's about it. And just like that, our character would be more completed. Now, the lines, all these extra lines should be erased. And when you are erasing these lines, you're actually shaping your whole anatomy because now the main lines are popping out. They are going to be more visible, and our work would actually show itself. So what we've done. This is the outcome of our work without these extra lines. You should definitely use arcs and curved lines during your drawing, so your work would be definitely much more precise and better looking. And here we go. I use my brush to clean it off. And now you can clearly see our character going. It's a complete character. I'm just emphasizing on the shoulder a bit, as I told you. Okay. And if you like, you can add any detail to your character. So it all falls on you. You can choose which details to add and which ones not to. I also created a small thumb for the right arm and for the right hand as well, but I didn't emphasize on it too much because we want to show the angle is precise. So just to see a light shade maybe is visible for that. I'm also going over the lines which are going to show the pressure and the detail of my character's angle. Now, if you like, you can even add some more shadings in these parts so you can show these are depth and prominent parts. For example, in here, we can use some hatches to create some shadings over there. Or over here, we can create some depth into it. Okay. Again, I say, all of these depend on you and how much detail you want to add to your work. Your work would be more complete or you can just omit it and try practicing simple ways. Even in this step, our work is complete. So I wish you've enjoyed it and learned enough. 29. Drawing a Girl Jumping: Hello, everyone, and welcome to another episode of our character Tutorial. In this episode, again, we want to create a character in another complex anatomy and in a different angle. We want to create a character which is jumping and is still in the air. So first, I'd be starting with creating the direction line for my character. That would be the action line of my character as well. Sorry. I want to start from the head. The body would be, tightened, it would be squeezed. And then I also create the leg which is facing downward. Alright, pay attention that when you're creating your primary line or your direction line or your action line, they're all the same. You should create the part of the body which is more prominent and visible. You should show that with your line. I would not consider my direction line for the leg, which would be squeezed inside of the body and it cannot be seen more. I've created my direction line for this leg, which is a bit more extended and going down because this actually determines the general shape of our body. All right. Now we are going to continue. First, we determine the placement of our head, which would be here. And then after that, we should determine the upper body part like this. This would be the placement of the arm. It's going up in the air a little as well. We do the same thing for the other arm, but we drag it a little bit lower and moving toward outside, extending outside. And then we determine the pelvis. This would be the pelvis area. This is the leg, which has been squeezed upward. That would be the knee. And the rest of the leg would come down. You know, it's been tugged or tighten up into the stomach, you can say. In this part, we can see actually the bottom of the foot and the top of the foot is seen barely. Then I want to create this other foot and this other leg. So I create the leg first for the leg which is closer to us. And then I create the knee, I bring it down to the ankle and obviously the foot. H. All right. Now that the general direction of our character is determined, we are going to work on the arms and the hands. Going to complete it up to some level. This is a general shape of the hand, so I'm just going to complete this other arm as well. Again, generally. Later we'll add the details. Don't worry about it. So I'm just going to complete it up to the wrist and then create the hand. Okay, now I want to start with my character's head and complete my character. So first, I will determine the direction of my face, which is in a three faces view, I place the ear right over here. Then I extend this p to get the general shape of the face with the jaw with the top of the head. And then I determine the placement of the eyes. I want my face to be turned a bit more even than this, so we can actually alter this direction line here. I place my character's eyes in here. So you can create your eyes, your details in any way that you think it's more fit and it's more suitable for your own character. There is no, you know, have to and there is no necessity. Everything can be altered in creating a character. The only thing that should be stable is the directions and the proportions. You should get them right. And when you finalize your character, you cannot alter it anymore. Other than that, in the primary steps in the basic steps, you can just do as much change as you want to your character. Okay. Now I also determine the placement of the mouth and the lips with it, and now I want to work on my character's hairstyle. I want to let's see, have a normal hairstyle here mostly. But I want my character to have a tied up hair on the top. But because the face is turned, we see that part less, you know. We can consider the hair tied up like a bun or a ponytail or anything, or you can consider it, you know, not tied and open. But if you want to do that, because our character is jumping, the hair should also go in a direction that shows they are going up because of the jump. Now I'm going to complete the anatomy. Now, based on the clothes that I want to consider for my character, I'm going to continue my work and follow it. Just be careful because our character is jumping again. If you want to create a jacket or a coat or something like that, it should just go toward the back of the body a little because when it's jumping, the clothes also move. You know, they don't stick to your character. I also work on this side of the jacket. Before I move further, I want to complete this arm for my character. As you can see, I am creating my main lines a bit darker. So later when I want to erase the extra lines, I know which ones to do. This would be the end of my sleeve. So I just show it like this. And then I bring it down. And again, I create some wrinkles inside of this part of the sleeve. So to show that our arm is actually bended from elbow. Then I can play the hand itself with thumb and the fingers. She is just jumping up. And just like that, I am showing the palm of my hand to the front. I added those little curve in order to show that it's the palm. Now, because here the arm and the leg are kind of colliding and the leg would actually come in front of the arm a little. First, I'm going to complete the leg. In order to do that, first, I should complete the pelvis area. So the leg has been turned, and it came all the way up in front of the arm or basically in front of the elbow. And in this part, I will complete the foot as well. Okay. We can see the bottom of our foot. I'll show it with creating a bump on the top, a prominent partner, and creating maybe some sneakers. But because we are looking at it from the bottom, this part of the sneaker should come out a little should bent out because we're watching this foot from underneath mostly. These are some little details that if you want to create a character for yourself, you should pay attention to them, and these are the things that make the difference, you know, these little lines in order to show the lines coming down. Okay. Now I'm going to complete the rest of my outfit, her jacket, and now I can create the other arm. Now we can complete this other sleeve as well. And just like that, we can move on to create the rest of the hand with the thumb. I create the rest of the fingers as well. And we just shade it a little bit too so we can show that there in the back. Now for the remaining leg, I'm just going to complete it. The leg which has gone and bend it downward like this. So I'll just complete it up until the foot and it's the snickers So if I also want to add some more details to the sneakers, I can do it this way, making it more complete. Okay. You can even create some shoe laces on your sneakers. Again, I say, these are all the details that you can add to your work, and then I'll complete the work. And this is the part where the leg will be attached to the pelvis until the part that we can see. We also shade this area, so we can show that it's a part in the back. It's behind this front leg, actually. Okay, so this is our character's anatomy while jumping. You can even consider an edge for our jacket on this other side as well and shade inside of it so that we can show this is inside of our jacket. Now it's time for erasing all my guidelines and extra lines, primary lines, and also the parts which are, you know, overlapping the parts behind them, the parts which are behind should be erased. Like the elbow of my left arm. Okay. I will erraase all the direction lines and all the guidelines. This way, my character would show itself much more better. If you like, you can actually add much more details to your character like designs on the clothes, on the hair, even accessories. These things totally depend on your own personal taste. Okay, so here's all the guidelines there, too. And here we go. Then I clean my paper with the brush, and this is the outcome of our work, a beautiful character jumping in the air with hands and feet still up in there. I wish you enjoyed it, and you had fun learning this beautiful character. 30. Basic Sketch of Mother and Children: Hello to all of my dear friends, and welcome to another tutorial episode here. And in this episode, we are going to work on several characters next to each other, and we'll see how we can actually do it. All right. So first of all, we create the direction line for our characters. I want one of my characters to be seated and two other characters standing next to it. Alright. So first, I'll start with creating my character's direction line or action line. Here we go. And then I would be determining the placement of my character's head. Here goes its head. Okay. And then I actually add the draw to my character's head. And now over here, I can also determine the action line or direction line for my character's face. I want it to be turned a little. After that, it's time for me to consider a general anatomy shape for it, and then I can move on to work on some other characters. No. I want my character's arm to go behind this character, which is going to be standing here. So just create my character's arm approximately, and then later on when I've actually placed my second character, I can complete my arm. It's the same for this arm as well. It would be placed behind the third character. So I will complete them later after I place my other characters too. Now I'll determine my character's pelvis. And then I would work on my character's legs. Just a general shape being determined here. This would be the approximate place for my character's leg. Then the other leg would be placed here as well. All right. As I told you before, we just consider the shape of the legs and their placement generally and then later in our work, we will complete them, so don't worry about them. Now I want to determine the placement for other characters. My second character, which is standing on the right side of our main character would be placed here. This is the head for my second character. As you're guessing right now, it's a kid. I add the drag to my character's skull, and then I can also determine a direction line for my character's face. And then I can work on my characters anatomy. I am completing its anatomy now. As you can see, I am placing its arm and hand, holding the first character like this, again, approximately totally It's not the total and final draft you know. Now this is my main characters arm in hand. It's been wrapped around my second character's waist. That's how I'm doing it. Determine the placement of the hand approximately, and then the rest of my second characters anatomy. As I told you and as you can see, it's a kit, so it should be smaller. This would be the pelvis and obviously, there goes the legs of my character. You know, I can even create my character's legs like this over here. I mean, my second character can also be seated on the ground, but in a different position on the knees. So I bend the legs that way and I'll also bend the foot and the foot, the one that we see here on the ground as well. So you know, we can be really free with sketching and drawing in our primary sketches. I can consider one leg behind the other or total behind the first character. There are no must and have to. You can change anything you like in your designs. Now I can work on my third character, again, starting with the head placing the head over here. So it looks like it's actually standing behind my main character. This would be the direction line for its face. And then I would also work on its anatomy. All right. Then I can place one of its arms and hands on my main character's chest. In this way, I'm also attaching the characters together. Okay. Now it's time to complete this upper body part for this character, as much as I can see it, obviously. And then I would want to work on the pelvis and the legs of my character. And again, I'll create the legs until the part that I can see them. Alright. Now it's time for me to create the second arm for my main character. Holding this kid, as well. And now, little by little, I can actually work on the details of my characters and complete them. 31. Completing Mother and Children Drawing: So I'll start with this character which is on this edge on the left side. And if you want to do any changes, if you want to apply any changes in your characters, you can do it in this phase. And if not, just go on with completing and adding some details to it. Okay. So I was started with my character's hairstyle. Maybe it's the daughter and I can create any kind of hairstyle that I like. It depends on me and how I want it to be set. Okay, now I can bring some of my character's hair into her face. And I can do the same thing on this other side. Or you can even create your character's ears or actually hide them underneath your character's hair. Yeah, because my character is a kid, as I told you before, obviously, it's going to have bigger eyes. And then I will complete the eyes with more details. My character is looking at the main character here. Therefore, I place the pupils on the sides toward my main character. So the girl is looking this way. And obviously, I'll do the same thing for the other eye. And then I actually create the eyebrows for my character. Now I would also determine the placement of my character's nose. It should be a very simple and small nose because as I said before, it's a kit. All right. Now I want to make my character's face more completely. And then working on the mouth and the lips. Very small but cute. We can actually create the upper lip or omit it. So again, it depends on you and what style you want your character to be. Okay. Now, I'll continue with my character's anatomy. Now, if you want to place your main character's hand underneath your girl's arm, it would not be visible. But if our main character's hand would be placed over the arm, it's going to be seen. So this time I want my main character's hand to be underneath the girl's arm. So this way, I can actually complete my characters or my girls arm very easily without considering the main character's hands. You can create shorter sleeves for her or longer ones. Just any design that you feel like it goes with your own personal character. So I want my character to be wearing pants and I've already created the shirt, the sleeve. And that will be the complement of the. Okay. Now in this phase in this step, we should actually complete our main character as well up to some parts, and then we see which part of our character can be seen as well. Okay. Then I'd be completing my main character's face. I'll determine the placement of its ears. And then I also create my character's hairstyle. Okay. Now, if you want your characters that you're creating to be part of a family, you can actually match factyle or their hairstyle similar to each other. But if you want to show that your characters are not related, you can create their faces and their hairstyles in their own unique shapes. So this is again, totally dependent on your own personal taste, and you can do whatever you want to your characters, making them related to each other or not. I want my main character to be looking to the second character, the boy, probably, that he stuck his head to. Therefore, because he's looking this way, I'm just going to create the eyes toward this side. I'll do the same thing for the second eye. Now I also determine the placement of the eyebrows. I'll create the eyebrows this way. And now it's time to get the nose. Okay. Now, I'll determine the placement of the mouth and lips. Now it's time to complete my character's phase with going over this line. Okay. Now over here, we can actually complete our third character's phase as well, or the second one doesn't matter. The kid on this side should be completed now as well. And then we can continue with our main character again because they're next to each other and even stuck to each other in some parts or they've been integrated. We have to move on part by part. So this kid is also looking at our main character. Therefore, I create the eyes in the same direction. I'll do the same thing for the second eye. Okay. Then I also work on my character's nose. And then I would work on my character's mouth and lip. The third character is a boy, as I told you before. So I'm just going to create very simple shapes for the eyebrows, and it's both because it's a kid and it's a boy. So the eyebrows should not have too many shapes or textures. Then I also complete my character's face like this. I can also determine my character's ear and obviously, I want to work on his hairstyle. Now, I can have a parting in his hair and then bringing them down to the sides. And I also create the hair on top of his head as much as it can be seen. Okay. Now I want to complete my main character's anatomy even more. I can even determine a part of her hair from here. Then I can work on my character's clothes and shirt. Okay. I can have a neckline, a circle or neckline like this. And I can even consider buttons. Okay. Now I'm just going to complete the placement of my character's arms and hands. This is a kid's hand. So while you want to work on it, you should be really careful for the size of the hand and obviously size of the fingers. It's very crucial. You should create the hand very small and compatible to your kids size and age. And this would be my main character's arm and hand, which has actually been wrapped around the kid. And we can create the rest of it on her own body. Right over here. With two fingers, we can easily show that. No, I don't want it to look like her hand was caught, you know. After that, so the hand actually came out from this side. Because my main character is seated in this position, we should bring down the clothes up to this part, and the pelvis would be showing like this a curved lines. Now, on this side, again, I also want to complete my character. And then I am completing her chest and breasts. It also depends on what kind of clothes you're considering for your main character. Then I would have to work on her legs. Okay. First, I'm going to work on the leg which is on top and above the other. And then I can move on to work on the leg in the back or underneath this one. Over here, I can also create a shoe for my character in any kind of design that I like. I also determine a part of the shoe on top of it just to emphasize on the fact that it's a volume, not a surface. Then I can work on this leg underneath it, and I'm going to complete it. Because this leg is more lower and it's also a little bit behind and blocked by the front leg. We can only determine some parts of it and finish our foot in this area. Again, to emphasize the fact that this is actually under our other leg. Also creating a shoe for her here. And then I can also determine the edge of the pants or shorts or skirts or whatever else that you like her to be wearing. For me, wear pants. So in this area, you can also add belts or any other thing that you like. Any other accessories, any details you'd like. I'm just creating it almost simply so that you can focus on the main work. Can even create a packet for her or line on the side. I don't want to get too much into the details, as I said. Okay. Now, for my third character, I'm also going to create a T shirt. Our third character has also been turned, so we should consider that as well while we're working on its body. This is our main characters arm and hand wrapped around our boy. We have to create it. It came on top and in front, first, I should create my main characters hand. Okay. Now I can work on my character's body. My character's other arm can actually go behind our main character, as well. It's like they're hugging each other. Now I want to complete the boys An Adam Moore. It has another arm, obviously. He has another arm. If you want it, I can actually bend it like my primary sketch and take his hand to be on my main character's shoulder. Or if you don't like this position, you can put it in any other position that you like. Again it up, down, open, or in any situation and position and angle that you like. Okay. Now I actually work on my character's shirt, finishing it. It's a t shirt, obviously. And then I would complete my character's pants. Don't forget about his leg being bent on the knee and sitting on the knee. And then I can create the shoes as well for the foot. Then I bend the shoe and determining the edge of the shoe. I would also create this leg in the back as much as it's visible. Okay, now I'm done with my main work, so I can actually erase all the extra lines and complete my work. So we'd be erasing all these guidelines and extra lines here, the pelvis, the arms, the face, wherever you see them, specifically the lines which are supposed to be disappeared by other objects or other parts blocking them. So make sure you erase them properly. Okay. Don't forget about the faces or even the head. Parts which went into the hair. Okay. As you know, my dear friends, our guidelines and our primary lines should definitely be created because if you don't have them, your work might actually come out crooked or not pretty or weird, even. So you should always start with guidelines and primary sketches. And then after your work is done and it came out great, you can use your inter eraser to erase them and have a neater work. Say that. Okay. W raising the extra lines, we're also showing our main lines and saying, Okay, this is where we go. Okay. Now, I brushed all of these off my work and a point over here is that we haven't completed our character's body here. Oh my God, just a spot at that. So don't worry. All the way through your work, if you forget something, it's time to fix it. There is time to fix it, don't worry about it. This character's body should also be showing. Okay. Now this is my last character. I hope you've enjoyed this tutorial as well and can use it to your own benefit. 32. Initial Sketch of a Family: Hello to all of my dear friends, and welcome to another tutorial class for you. Now, in this part, we are going to create a family together, and we want to see how we can actually place different characters next to each other. And as I said, obviously, as a family. So first of all, we should start and determine the placement of each character that we want to create. And we would also have to create the figure of our characters with a line action, so we would know which character would be placed where and also in which position. Okay. So I'll start with the mother character because we want to have a family together. Okay. So I'll be starting with the placement of the mom, as I said. Okay, if this is my female character, we should come and create the primary shape of this character. Why should we do that? Well, because in this way, we can actually place the other characters next to this one in their correct position. Okay. Now, I want to work on different parts of my character's body, and right now I'm only creating general shapes. For example, if the leg one leg is coming more forward, one leg is more in the back or the hands are going up, they are down. So everything that needs to be determined, I'm going to determine right now with very simple lines. So if my character is placed here, we should actually determine the direction of our character's arm because there is another character that would be placed here, and we want our characters to hold hands. So I just determine the direction of the hand and we would also consider the distance that we want to have between the arms and the body. I want the husband to be placed on the right side and a kid to be on the left. Therefore, we should be very careful about the arms and their direction. So next to it, on the right side, I'm going to create the line action for my male character. As I said, based on the space that we want to have here, considering that they're holding hands. And should also consider the height distance between them or the height difference. We want our male character to be taller than our female, therefore, we will create the anatomy of the male character this way, taller and higher than our female character. Again, I'm just creating some simple general shapes right now only in order to determine the placement of my character. And nothing further. And then later on, I would come over each character and complete them one by one. So don't worry. Okay, then I determine the placement of my character's arm, and I stretch it toward my other character's arm. The purpose is for them to hold hands. If this side of my character was empty, so there wouldn't be any difference. But if I want to have even another character on this side as well, I will have to create the arm in a shape that I like to be. I also want to create another kid on this side, as well. So these four people are a family and they're holding each other's hands. Okay. Now, based on the anatomy volume that I've considered for the male character, I want to create the kid character. Also, it depends on the age of your kid. It can be a teenager, a kid, a baby, or even an infant. I want to create a girl, the daughter of the family, and I want to have the boy or the son on the mother's side. I want the girl to be even cuter and smaller, so I get help from my male character, and I use his pelvis line to determine the placement of my kid's head. So based on the fact that our character is a kid, the jaw of our character would be smaller and based on that, I create my kids head. Then again, as I told you, I create the character in very primary way, just some shapes with lines with the upper body part and the pelvis and obviously, it needs legs. Okay. So I'd be creating her. Now, I also want to have my character's hand holding her father's hand. And because on this side, there are no more characters, I just drop her hand simply bringing it down. Okay. Now, for the other character, fourth one, based on or according to the volume of my mother's character, and we want to see how tall we want the kid to be, we'll create our second character or second kid, basically. You should also consider where the hand is going to be placed and how it's going to be attached to the mother's hand. Again, the jaw would be smaller. It's a kid. And so simply I create the upper body part. And then, obviously, we'll have the pelvis. And then also, I'd be bringing the legs all the way down. Okay. Now, based on the fact that she's going to hold his sorry, he's going to hold his mother hand, I'll take these hands and attach them together. We can even create your characters a bit more toward this side. We can actually make it closer to the mom, or we can make him be placed further from the mom. And that actually affects a the position of the hand as well. I want to create the other arm in his pocket. Now, based on the fact that the position of the characters are now determined. If we want, we can take our characters closer together or further from each other. And if you don't want to add any more changes here, if you don't want to edit their placement, so it's going to be time for working on the details. You should also consider whether your character is on the side view, three faces view, or even a front view. I want my female character to be in the front view, also the same for the male character. So based on this fact, I'm actually going to create the volume for my parents' character's head. Just be careful because the male character is taller. The volume of his head would actually be placed higher as well. After that, I'd have the neck and I'll attach it to the body. 33. Completing the Mother’s Drawing: I want to start with my female character at first. So first, I'll just have a line action for her face. Obviously determining the placement of the ears. If you like, you can make your character's ear show, or if you don't, you can actually place them underneath the hair. You can create your character however you want it. These details are totally optional and depend on your own taste. You can change them as much as you want. There would be the placement of my character's eyes like that. And of course, we'll need the eyebrows for our character as well. And I'll do the same thing for this other eye and the other eyebrow. Be careful. This character is in the front view, and you're looking at it from a front view. Therefore, you should pay attention to the distances and spaces you place in her face, for example, between her eyes and stuff. Then I'll create my character's nose. I also create her mouth and her lips. H. Okay. Now, because we are creating a family, it's better if you pay attention and see when, for example, when you're working on the kids, it's better that you'll do it based on the volumes that you've created for the male or female character. For example, the shape of the eyes, the shape of the faces, the shape of the hair. I mean, even the hairstyle, it's better if you consider the same shapes and styles for the kids as well. Therefore, you can actually emphasize on the fact that they are a family. This is the best way that you can have and sketch of family. Now I'll create my female hairstyle and now, because I'm creating the kids, one of each gender, I'll try to consider the girl looking like the mother and the boy looking like the father. Now, I can also determine inside of the ears like this, then I've actually shaded inside of the hair, so I can show it's inside of the hair. Now I want to work on my characters anatomy, and I should complete that as well. So you can actually make your character slimmer or a bit more overweight. That totally depends on you. So you can apply any kinds of changes in your anatomy that you like. Because your character is in the front view. You can actually show the volumes, the ups and downs, the prominent parts, much more easier. According to your character and the volume you want to have in her or his anatomy. Just go over this middle line once more, so we can actually get both sides symmetrical, almost symmetrical. Unless you want to twist or turn the body a little toward a direction. In which case, you can actually apply the changes that you like. Okay. Based on the fact that the volume of your body is almost done, and as determined, you can also add clothes to your anatomy, and you would not work on the bonus structure and the bear anatomy first. So based on the volume of your body, it's better to add clothes while you're going down. But if it was still hard for you, obviously, first, you should create your anatomy and then put your clothes on top of it. But because I've already created my primary sketch, I know where her anatomy starts and where it ends. So I'm just doing two steps at once. I'm creating the rest of the body and I'm adding Her clothes as well. If I want her to have pants, skirts, shorts or anything else, we can determine it, and this is a step. So I wanted her to have long shorts. But if you change differently, like, for example, you want her to have a skirt. Well, that depends on you, too. Based on the changes that you like, you can actually create your character. Okay. Just be careful, create the legs and the feet specifically in the direction that you want. First, you should create a line action, and then you should create the shoes or the feet. Just like that. I create the next shoe and the next foot as well. Again, based on the volume that my line action goes. Okay. Now I have to create my character's arm on both directions and on both sides. And I'm also considering the fact that my character is holding hands with two other characters. So I create my character's arm and hand up to some point, and then I should also complete the next character. And then at last, we can join their hands and create the hands. But right now, I can also complete the next character's hand over here at the same time. So she is holding his hand, and this is a joining point for their hands. Therefore, the mom's hand would be on top, and then the kid's hand would be inside of it. And we just create it from a general point of view. Okay, the fingers have gone into each other, just like that. These are the fingers of our kid, which are placed in our mother's hand. And then we can also create the mother's fingers until the point that we see them. So we have our first joining hands. And now I want to work on this other hand, the hand which is holding the husband's hand. So first, I start from the shoulder, and then I go into the arms, making the arm more complete. And now, again, according to the volume of her hand, going into my male's hand, I would be completing this part. I want my male's hand, the father's hand to go underneath and the woman's hand to come in front. Therefore, I consider her hand with a general shape like this, and then the man's hand would be placed here inside of her hand in this position. And then also, I'll turn the hand a little so I can actually continue it to the man's arm. Okay. Then later on we can complete this part with more details as well. Now, this is our female character that we've created in a general view and we didn't get into the details of the clothes too much or accessories and stuff. Again, as I said, right here, I don't want to delve too much into details. I don't want to add too many details to characters in this episode. I'm just going to tell you about the basics, and I'm walking you through it that how can you actually place characters next to each other as a family or anything that you like? 34. Completing the Father’s Drawing: Okay. I'm starting with my male's character now. So for the man, I start with the hairstyle. I can have his hairstyle in any way that I want. But you should also consider the fact that it's man's character, and you should create the hairstyle based on that. You can change it, but I'm just showing you basic and simple shapes. Then I'll determine the placement of the ears like this. And then I also determine the placement of the eyes. And then after that, I'll create this inner part of his hair coming onto his forehead. So I can actually do it in any way that I like. Again, I say, the character is a man, so you should also consider the hair cell, the receding male pattern. H. And based on the fact that he is a man, we do not want to work on his ice details as well. We don't want to shape them too little or curve them. They would be much more simpler, and we don't show eyelashes as well. As you can see, it's much more simpler comparing to our female, and we also consider thick eyebrows for him, just like that. And then I would be working on the character's nos. I'll consider it a little bit again, thicker and wider comparing to the female. And if I want, I can even add facial hair for him like mustache or beard or stubbles or anything that you like. You can add that. I don't want it right now. I want my character to be totally simple here, but if you want, you can add it to yours. So, here he goes, smiling. And as I said, I'm not going to work too much on the details. Now I want to work on my character's anatomy with clips. Be careful about the differences in the anatomies and the character that you're creating should actually show the anatomy and the gender. As you can see, I've created brother more broad shoulders, and he's got bigger arms comparing to our female character. As you can see, I'm considering all of these while I'm creating it. If you also want to create clothes for him, you can have his sleeves here. So you can also have the shape of his clothes right here like he's wearing a shirt. Okay. So let's complete his clothes right now. Now, I'm going to finish the upper body part and complete it. Here we go. Now, I also want to create this outer arm, which is going to hold the kid's hand. And then Again, I should consider the position of this arm. The action, the direction are very important. As I told you, you can make your character's hold hand in any way that you like. But I'm just giving you an example here. I want to have the man's hand being seen more and on the top, and the kid is holding his hand. And then I can create the rest of the kid's hand because it's turned and it went toward the kid, I can continue its arm a little. This arm would go into perspective and it cannot be seen more than this. So consider it a perspective as well. Okay. Now I want to work on his pelvis and the lower body part. Okay. So I bring the legs down, and based on my character's volume, I can plate the legs. We should also consider that in our characters, they should be on the same ground. So if I have a line here for the ground, all of their legs should be on the same ground. Therefore, I'm creating this general line, and I'll actually show that how much the legs should extend. Okay. Now, according to that, I'll continue with my males legs. You can also see that his legs are wider and they have less curves in them because as I said, the male characters are just simpler. Okay. I also complete his foot. The feet should also be bigger compared to our female character. Okay. This is just normal anatomy. Now, if you want your pants to be in a specific design or shape, you can show that as well. But I'm just passing the details here and doing and focusing on the basics more. If you like, please do add more details into your characters. Okay. I'm just giving you some hints as well, and how much you'd be successful is also dependent on how much you'd be practicing. Okay. Now I can also consider general clothes for my character. I mean, I don't want to get too wind up with the details. And at the same time, I don't want to just leave it too plain, you know? I should give him some clothes, but try to keep it simple. Someone who's just wearing a shirt and maybe even a belt here, separating the pants from the shirt. Now I want to work on the next character. First, I'm going to work on the daughter and the girl in the family. 35. Completing the Children’s Drawing: As I told you before, I want the kid to be turned in a three faces view. Therefore, this would be the line action for my girl's face. So we've already done that. And right now, we should just pay attention that her face and her hairstyle would be similar to her mother's. As I said, because we want to emphasize on the fact that these four characters are part of the same family. So it's a kid. So we consider the face parts very simple and very cute. Bigger eyes, smaller eyebrows and nose. And the mouth here. As I said, our focus on here should be on her hairstyle and the way she looks like her mother. Also, the shape of the face should be similar to the mother's. Okay. Now, I try to create the same hairstyle, but this time created on the kid. Let's see, even the style and the texture of the hair could be a key element in making your characters look alike. For example, if your mother has curly hair or wavy hair, you should apply the same hair to the kid. For example, here, my mother has straight hair, therefore the kid is going to have straight hair as well. Okay. Okay. Now here hand is already in the father's hand. So we can bring the arm up to this part, and then we can continue with the rest of the body. Because our character has been turned, we put this arm behind the body, and then we can complete our anatomy even more. Okay. Obviously, she needs another arm. A second one. I could actually bring the arm and the head to the side of the body, loose on the side and simple. Then I'll complete her clothes. She's wearing a T shirt. Don't forget the neckline for the clothes. As I told you, I want to have a T shirt so short the sleeves. And then I'd be moving to the pelvis and the lower body part. Then after that, I can actually create the legs all at one piece or no. I can create them in two pieces. I create them in two pieces, but still very simply. Then I move on to the ankles and obviously the feet. Just be careful about the fact that the kid's leg should be smaller, obviously. And based on our kids age, we determine how big or how small is the body and the legs. This leg would be seen less our character is in a three faces view. But I can complete it, as well. And try to get the shapes of both legs similar to each other. So your work would be symmetrical. Alright. Now I want to work on my boys character, and I want to complete that, as well. Now, I want my boys character to be looking forward, and it would be a front view. So I consider my direction line for the front view, then I determine the placement of the ears. And again, considering the hairstyle for the father, I create a hairstyle for the son. I try to make them as similar as I can. Okay. Here we go. Hairstyle similarity is good enough to show that they are from the same family. Okay. Now, based on the fact that this character has a similar age to our girl, we create them almost the same way. It's just that because it's a boy. We consider the eyes simpler. And then we'll create the eyebrows as well. Again, I emphasize that. I didn't get into the details too much because it's heavy enough for you to get the basics right. So that would be the focus of this episode for us. We'll be creating our boy's face simpler. If we want our characters to be more similar to each other, and they'd be showing that your families are from the same origins and they are a family. You can even add some molds or beauty marks on your characters. For example, if you place a mold or beauty mark on your father's face, you can do the exact same point on the son's face. Again, these things are optional, and they're just there for you to make them more similar and more look like each other. Okay. Now, because I want his hand to go into his pocket, first, I'd be completing his clothes a bit more. And I would also create some wrinkles and ups and downs in his shirt or T shirt. And then I'll consider his hand going into his pocket like this. Then after that, I'd complete the legs. As you can see, because I've created the pelvis from before, my work is preceding easier, and I already know the placement of the anatomy. Therefore, I can create my work easier. So if you create these primary schedules, these guidelines for the beginning of your work, it would be much easier for you as well. And you'll make sure that your work is not crooked or looking weird. So completing the boys legs as well. And also create his feet and the shoes. I want to bring 1 ft toward this side and the other toward the opposite side. You can play them in any direction that you like. Now, based on the fact that this is a boy, we create the feed a little bit bigger comparing to a girl's character. Just a bit, not too much because it's a kid. I can also consider shorts for the sun and here it goes. Again, just be careful and consider the volume of your anatomy while you want to create the clothes. This is our beautiful family, which I kept very simple and basic, so you would know every hint of it. And I hope you've enjoyed this tutorial and you can make it on your own. And the details are optional. So use your creativity to create your own unique family together. 36. Initial Sketch of Friend Characters: Hello to all my dear friends and welcome to another tutorial session. And I am here for you. In this session, we are actually going to create several characters in one space, and we want to see that how would they like if they're more in front or more in the back and how we can actually create them next to each other. So First of all, I'm going to determine the placement of each one of my characters. So we'll be starting with the character which would be more in the front than any other characters. I want this character to be sitting on the floor or on the ground. And I want the two other characters to be sitting on a surface a little bit higher behind our first character, and they would be putting their hands on the shoulders of our first character. So First of all, I'd be starting with determining the placement of my main character, which is in front and would be in the lead. So first of all, I just create a direction line or an action line for my main character. This would be my pelvis. And then I also consider the shape of the legs just like that. Now, my character is sitting on the floor. Therefore, the shape of the legs would look like this. Okay. Now that the shape of the legs are determined by general lines, I want to work on this upper body part as well, and I just determine its general shape. I want my character's hand to be placed on its leg, and it would also be supporting the head. And the next arm would be placed over here on this other leg. All right. Now, I would determine the placement of my character's head. Now, we should be really careful that when our character wants to support its head and its face with the hand, we should actually create the face in a position that we also would consider our hand, you know, pressuring against it. So I'll determine the general placement of the head like this. And then we would make our character more complete later. Now it's time to create the characters which are behind this one. So as I told you, the behind characters would be placed a little bit higher comparing to our front character. Therefore, we go a little bit higher than our character's pelvis, and then we can consider next characters. So we should also decide that how much of our characters would go behind our first character. So this is the pelvis of my second character. So, first, you can just create these lines by, you know, comparison shapes. And then later after you've completed your work, you would definitely come and erase these extra lines. In this way, you can actually complete your work much more easier. Alright. Now, I put one of my character's legs underneath and the other one on top of it. Now I want to work on my second character's upper body part. Yeah, this arm is behind my first character, and I want it to be placed on my first character's shoulder here. All right. Therefore, I also consider a direction like this for it, and the other arm would coming into its own leg. Okay. I also determine the placement of the head. Obviously, the sizes would be changeable because my character is seated. I bring it a little bit more down, so it would actually be more compatible to my first character. Now I want my second character's head to be close to my first character's head. Therefore, I'd be placing it over here in this position. All right. Now I move on to create my third character. For the third character, I want it to be seated on this other side of the bench. And we can only see its head and only a part of its body. So first, I determine the placement of my third character's head. I want its head to be turned a little, so I also determine the direction line for its face. Now, the anatomy of my third character is actually behind my first character which is more in front. So we're actually not going to create and draw our third character completely, but we're considering it, so we know that it has a body, but it's just behind our first character. And over here, the leg has turned out and it's behind the bench. But we see this part of the leg only. Okay. I also need this other arm for my character. And also the arm, which is closer to us, I want it to be placed this way. Now that I've determined the main lines for my work, we actually would be working on the anatomies, and we want to make them more complete. 37. Completing the First Character Design: So I'm going to start again with my front character because it's the most complete one. So first of all, I determine this direction line for its face. It's a front view, obviously. Now I'm going to create its face components. I want to determine the placement of the eyes here. And then after placing the ears, I would want to complete the face a bit more. As I told you, I wanted my character's hand to be supporting the face and the head. So while I want to work on the face and making it more complete, I should also create the hand. So I would not create extra lines for the face. Okay. Now I can move on with the rest of the face, ears. Now I determine the placement of the eyes, one on this side and another over here. And after that, the placement of the eyebrows. Our front character is a male character. And I want to consider the two characters which are in the back females. Because you should also consider the gender of your character before you want to complete your face or your body because their anatomies are different, both on the face and on the body. Now I would also can play this outer eye on this side. Then I consider my character's nose. Here we go. Just like that. And then I'll determine the placement for my character's mouth and lips. Okay, now that I'm down with the face parts and face components, I want to complete my character's hair. So I want to have this style of hair for my boy character. I've actually considered almost a very simple shape for my character here. Because our character is more in front comparing to the characters in the back, we should actually consider the fact that this character, the first character, should be bigger comparing to the characters in the back because it's more in front of us and it's closer to us. Okay. Now I'm going to complete the anatomy for my boy's body. I also create some lines inside of the ears just to show that it has an inner part, and that's all. Then I'll work on the neck and then I work on my character's shoulders first on this side. And now I'm working in the direction that I've already considered for my character's R. I wanted one of the arms to be placed like this, supporting the head, and the other one would be placed on the leg. So that's the shape and the position I'm going for. First, I'd be placing this arm on the leg, supporting the head as well. And then I move on to this other side and working on this other arm, completing this but also placing it on this outer leg. All right. Here we go. This is the inner part of the arm and also the back of the hand and the fingers. So they'd be complete as well. Okay. Now it's time to work on our characters legs. Our character's leg would actually be coming down from this place where our hand is placed, our arm is placed because our arm is placed on the leg, so it's covering a part of it as well, covering a part of the knee. So I would also complete my character's pants a little pocket here. And then I create my character's shoe in this part. This would be the edge and the front of the shoe, and I'm considering wider a little. And then I can also create these shaves and complete them on the shoe. Okay, now I want to work on my other leg. And as I told you, my character is seated on the ground. So first, I'd be completing the pelvis area. And because this leg has turned out a little we can also see the thigh and we can complt it. And then we want to work on the front part of the leg. Be careful my dear, that you should proceed with your work, you should progress your work based on the direction and the position of your legs and arms, how they're placed, and which direction are they going to. In this step, you can actually easily change the placement of things, but not after this. I would also complete this other shoe on the other leg and then I create this front part of the shoe. I also consider some shoe laces for it and finishing it. It's got a pair of sneakers almost. Now that our main character is almost complete, let me just finish working on its clothes as well. Just creating some simple shapes as his clothes. Like a shirt or a t shirt. You can choose any kind of dress or clothes for your characters that you like. Even, for example, let him wear a hoodie. All right. 38. Completing the Second Character Design: Now I want to work on my second character. So we'll start with our character's face because this character is behind my first character's face, we do not have some parts of the face. We cannot see it because the first character is blocking our sight. So we should actually proceed our work considering this fact. Okay. So first, I determine the placement for my girls eyes here, and then I'll complete them. Then I create her eyebrow. Okay. And then after that, I create her beautiful nose, and I do it. Now, for this other eye, as I told you, you cannot see the whole eye, so I'm just going to complete these things on the left side of the face as much as it's visible for me and as much as I can see them, creating the eyebrow and the eye. It's also the same for my character's mouth and lips. Okay. Now I finished my character. Now I want to work on my character's hair and before that, determining one ear, the one that we see. We also complete the general shape for the face, and now it's time for the hair. All right. Again, I just want to consider a very simple hair for this character. The rest of the hair actually is behind my boys head. But on this side, there's nothing in front of it. We can actually create it completely and in the style that we want to be seen. Also, the front part of the hair will be created like this. Two lines in the ear to make it more complete, and now it's time for the neck and the body. Okay. As I told you, my second character's hand is supposed to be on my boy's shoulder. So I place her hand over here on my boy's shoulder, creating her finger. And then I create my character's arm like this because our character's arm has actually came down and turned upwards. So we cannot see the arm completely. We can only see the fingers and the rest of the arm is in perspective. And a big part of it is blocked by our boy. But the other arm, we can clearly see it, so we will complete it totally. And we also want to be placed on the leg. Okay. So first, we should complete the lower body part as well, and then we can complete the arm more than this. Again, you can also choose any kind of dress or clothes for your girl character as well. It totally depends on you, which model, which fashion style you want to create. So now I should complete the pelvis and the leg. I want one leg to be on top of the other. But because a part of the leg would actually go behind our boys character, we would only create our work until the part that we can see them. This other leg has came out from this part. Based on our primary lines, we are going to follow this direction and create the second leg that we can actually see. Then this would be the rest of our upper leg. All right. Yeah, this character is more in front and this female character is more in the back. Obviously, there is a distance between these two characters, but because we are looking at them from the front view, we cannot have that distance in our work. We only create the parts of our second character that we can see and are visible to us. Again, no distance because we are looking at them from a front view. Let me complete this leg as well. Here we go. I can actually turn the foot a little bit because the other foot and the other leg has actually been crossed over it on top of it. I just turn this foot out a bit and there goes my character's shoe. Now, what I'm going to do, I can keep this leg as much as I've already created, and if not, I can actually place it in more of an angle and bring it down like this. So you can actually see this upper leg as well. So if I change its angle and its direction a little, you can do this. I'm actually showing you it's possible to change if you want to change something. If you want to change it and replace it, you can actually change the direction and angle of it. Or else you could just keep it the way it was, or you can change it to this angle and you can actually see this upper leg and upper foot as well. This would be your leg if you want it to be placed in a different angle. Also hair shoes. Okay. Okay. Now it's time for me to complete my character's arm. If I want it, I can actually change the direction of the arm as well because we change the direction of the leg, we check it higher and more to the right side. We can actually change the direction and the angle of the arm as well, putting it like this. And then later we will erase the extra lines or the lines that were related to our previous position. So before the last step of your work, you can change your work as much as you want. This would be her other hand. This is my second character. 39. Completing the Third Character Design: Now I want to work on my third character. As I told you, my third character's face has turned out. So first, I'll be starting with it here. And then I would consider the front part of the hair and completing this side as much as we can see because the rest of it has actually been placed behind my boy's head. Then I determine the placement for her eye. We can see this eye completely, so we create it completely. And then I'd work on her eyebrow. Okay. For this other eye, we cannot see it completely. So obviously, we just created as much as we can see. Also the same for the eyebrow. I'll just complete my character's nose. Yeah. If you want, you can also change the placement of your character's head so you can see more of your character's head. But I wanted to actually show you how you can place your characters next to each other or in what positions you can actually put them and which parts you can see and which parts you can't. Also shade it a little bit in her hair to show it's the inner part of the hair. Okay, now. This is the arm that can be seen from my character. So first, I'll be completing this arm up to here. And this is supposed to be my second arm which is placed over the first arm. And here goes its hand. Just like that. Okay. Now I can place the other hand in this position like this. Then I would also create a leg as much as it's visible for us. As I said, because these two characters in the back are sitting on a bench, we can actually show that as well, see? It's a bench or step. So basically, they are sitting on a higher ground. So Alec has actually went behind this bench or whatever this is, and then I would create my character's shoe in this area. Here we go. It's going to be completed. So this is my third character's leg. All right. No, I should also complete this part of my third character's body, the part that is visible from that area. You can also consider a neckline for her. Her breasts and moving on. You can also shade this area, so you would emphasize on the fact that our character is more in the back. So these are three beautiful characters next to each other in different positions and different angles. We can actually use any other direction that we want for our characters. That depends on your own creativity. So don't worry too don't worry and don't be stressed to try new things for yourself. Now it's time for me to erase all these extra line on the work, so my main characters would be seen much more better and cooler and cleaner. Because we also had a change in our legs position. Make sure that you are erasing those extra lines from its previous position. So I'm just erasing all these extra lines here all over my characters, especially in their body. Here we go on this one, as well. I should also erase all the guidelines I've had there. Especially in the face now. When you're done with the bodies, do not forget about the lines and the faces and the heads. Okay, so up to here, it's enough. I just don't want to waste your time with all your racing because our characters are clear. Just I should work on this a bit more, making it more complete, got bit erased. So here we are creating three characters in different positions. And that's it. Si go, turn of the hand, and it's done. So I hope you really enjoyed this tutorial, and you can use it to your benefit. 40. Initial Sketch of Second Family: Hello, everyone, and welcome to another one of our character tutorial sessions, my dear friends. In this session, we want to see how we can actually create several characters next to each other, and we want to see what would happen if our whole image is a bit more busier. It several characters in it. I want to create a female and a male character, which are holding hands and even maybe a baby in the female's arms and two little kids next to them, who are walking by their side. So creating a whole family there. Okay, first, I start with the anatomy of my main character, which is the man. Why am I doing it? Because if even I want to consider from, you know, the height of our characters, our male character is taller than the others. So our male character is the tallest character here. And I consider his height for the main part of my image so that I can create the rest of the characters based on his height, and we can have the correct proportions and the correct placement for the rest of the characters. Okay. Now, first, I'm just going to determine everything in a general shape. I'm considering everything so generally, like the skull with the head and jaw, and then I create the rest of the body. I'm having the upper body part considering this shape. And then I also determine the placement of the legs. I want this leg to go backwards a little. And then the next leg would actually be hitting the ground, so the balance of my character would not be disturbed. So you should pay attention to the balance of your characters. They should keep it. It's very, very important. We should keep the balance. So our characters would not fall off or they would seem logical based on how we are putting them here. Now, consider that because that leg is a bit more bend. This straight leg would show a little bit more longer. And we determine the placement of our main leg first, and then we can complete the other leg which is bent. As you can see, because this part has gone into perspective, we can see less of it. Okay. Now I'm just creating the shapes very generally. And then later, I will add the details to them. So don't worry about them right now. Okay. Now I'm going to work on my character's arms. This is one of my characters arms, which is holding the hand of my other character. So I'm just creating this arm in a little bit curved shape, bend a little bit. And this arm is actually holding the kid's arm. So I bring it all the way down in a general shape and then later that I've determined the placement of the kid. I can make them hold hands. Also the same thing for this other hand. So for now, I'm just determining primary lines. Now I want to create the anatomy of my female character according to my male character. So female characters are usually a little bit shorter comparing to the male characters. I want it to be shorter. So I can place my female character's head right there. And we should actually be careful because our two characters are holding hands, we should not create our second anatomy much further from our first and male character. So just right now, I just create a very hypothetical line for my character's arm, so I would know where it would be on the side of my male character. You know, I want to determine the distance between them while they're holding hands. Now, based on my male character's head, I create my female's head. The placement of it would be visible here. And then I add the rest of the anatomy. Then I determine the neck, I'm moving on to the shoulders. And as I do that, you see, I kind of hit this line. But now, I'm going to align this line with my female's arm. Basically, that first line that we've created just made, you know, the placement for us. But this would be the main line for the arm, and we attach your hands together. Now, because we want to create a baby in her arms, first, we should create the baby and determine its placement. Then after that, we can create this other arm for our woman. So first, I'm just going to create this baby that would be the head of the baby because it's going to be in the mother's arms. Then a little anatomy for our little baby. This would be the upper body part. Here we've got its pelvis. And of course, it needs legs. In any kind that I like, I can create its legs. I want the legs to be, you know, dragged inside a bit. And then this would be the placement of our mother's other arm and hand so it can keep the baby in this position. Then I determine the placement of this other leg as well. And I also create this other arm for the baby. The baby needs arms, too. They are little, but, you know, they are visible. So I want the arm, the baby's arm to be, you know, just loose on one side, and the other arm would be in a perspective angle and placing like this. Again, I say, I'm just considering a general shape right now, the placement of things and general shapes. I also determine this direction line for the baby's face. Now I can actually continue the work with the mother's arm, and it comes from here from underneath the baby's arm. It moves toward the part that is holding the baby. So basically, the baby's arm is above the mother's arm. So I created in this way that the mother is holding the baby. All right. Now I'm going to create the rest of the mother's anatomy. Now, if you want, you can actually create any other situation that you like with the family or even friends. Just creating several characters together is a very good practice for you. I determine the placement of the pelvis and the legs as well. Sometimes it might get, just a little bit messier than you want. These guidelines colliding with each other. Try to make them light and try to focus on each one so you do not, you know, confuse them together. I'm going to create the mother's legs. I want to create one of the legs in the perspective, so it would be created shorter, just a little. This leg would be on the ground. The balance of my character would not be disturbed as I told you before. Just be careful. The feet and the legs should be on the same ground as we are paying attention that our heads would not go too far up one another. The legs should also be on the same ground on the same line. Now we want to create this kid who is holding the father's hand. So we're going to add its anatomy, as well. And according to my child's age, I can consider its anatomy, according to the father's anatomy. I mean, how tall it would be based on the age of the kid. And I want it to be almost a four or 5-year-old kid. So based on the age, I determine the height and then I'll apply the height according to the father's height. Okay. Also for this little guy for our kid, we consider another general shape. We determine the placement of its arm. Then the pelvis, obviously, because it's a kit, you can see the pelvis is smaller. And then I also determine baby's legs. I want one of the legs to be like this and the other one extending out more in front. The other one would be in the back. One would be in the back, one would be in front. I bring this one forward so the whole family would move together and at the same time, the balance of the work would not be disturbed. This is our kid character. Now, I also want them to have a daughter, so I want to create a general anatomy for the daughter as well. Now, I start a horizontal guideline from the top of my boys character's head, and I move it toward this other side so I can determine the placement of my daughter's anatomy. This would be its head and then after that, according to the anatomy I wanted to have, I consider a very general shape for its body. That would be the pelvis and of course, the legs after that would come. All right. Let's see. These would be the legs of standing. Our characters are walking, obviously, as you can see. So this situation would actually help us that we create the legs in specific positions and specific, you know, proportions. 41. Completing Father and Son Drawing: Now I want to complete the anatomy of each one of them one by one with the details. Again, I start with the father of the family, and I start it's anatomy getting completed. I determine the placement of the eyes right over here, one on each side. Then I would do the nails and also the mouth with the lips included. I also add my character's ears Okay. Then the head would actually be complete with these lines. And now we can create the hair for our father. Again, a little bit general at first, and then later I can add more details to the hair or to the parts of the face. Alright. You can have any kind of hairstyle that you like for your father's character. So that totally depends on your own personal taste. Now, I'm going to use my etet here in order to add the details to my characters because as I told you before, the tip is very thin. And in a small places like this, it can work better, and it would also get darker. And when I want to erase the extra lines, I would not mix them up. Okay. I start with my character's eye on the right side. And as my character is a male one, I consider thicker eyebrows for him. Okay. I'll do the exact same thing for the other eye. Just like that. So I darken inside of the eye in order to get the pupil right. And then I determine the placement of the eyebam. I also determine the shape of the nose, see. And you can also have any kind of different nose that you like in any style. And then we would be completing the father's face with his mouth. Okay. I'm going over the ears once more, and I'm adding several lines inside to show they have an inner part, a depth. Then I move on to the neck. Okay. Yeah. Don't worry about these extra lines. I will erase them at the end of my work. Don't be doubtful about it. You can actually not do this, but it would be a very messy, sketchy primary shape of your character. But for finalizing it and making it look better and show itself better, it's better to erase the extra lines. Yeah, I'm completing my arm based on the direction light that I've already created for this arm. I'll complete it. I get to this matching point. And my male character's hand would be on top of the female's hand. So I create it, and then later I create the woman's hand inside of his hand. You see, I'm creating the female's fingers like this. They are holding hands, and then I create the back of the hand like this very generally, and then I'll continue the rest of the arm. Okay. And later when we are working on the female character, we complete the rest of the arm. Coming back to the male character, I want to consider a shirt for him, some clothes. He should have some clothes. Now I want my character to be a little bit more complicated. I wouldn't want it to be too simple, you know. I'll do the same thing for this other side. Maybe I'm creating a jacket over his shirt or see what we can have here. I bring the clothes down, and from the side from the edge, I go up. Okay. Now, the placement of this other arm should be determined as well. Just like that, goes down to here to the elbow. Just be careful, my dear friends that elbows and arms should be almost on the same line. Unless your arm is following a specific or strange position. But since they are both coming down, they should be almost in the same line. You can change it. If you do that, no problem. But if you're just going to create as simple as I did, they should be on the same direction and on the same line, almost. This time, the kid's hand is inside of the father's hand, so I create the fingers and I create the shape of the hand taking it a little bit more further toward the kid, but I'm going to complete it later when I'm working on the kid. Okay. I'm going to complete his clothes a bit more. I get to the legs and pants, obviously. Now, we are actually going to create the legs exactly in the shape that we want them to be. Maybe not a straight all the way. In this part, I will also add some more lines to show that this part of the pants are wrinkled. And we can actually shot a pants a little bit. And as you can see, male character doesn't have so many ups and down in the leg area or the lower body part. There are no too much ups and downs, not a lot of prominent parts. So you can get the male anatomy better and you can actually see the difference between him and your female character. So I complete the legs like this. Then I also create this part at the end of the pants, creating the ankle and after that, obviously comes the foot. Complete the foot with shoes, as well. The front part of the leg would be more and as we move toward inside, it can be seen less. The other leg, which is going to go into perspective would be placed like this. So we would be completing our foot. All right. This is our second leg. Now we can create our son first and then move on to our female character. It's better this way because we would be complete on one side and then we can move on and work on the other side. I'm starting with the sun. First of all, I should determine the direction of my son's face. I want him to look this way toward his dad. So it would be toward left and a little bit up. I'm creating these direction lines which are totally helpful for me. Then I can decide about the placement of the face parts like the eyes. That would be a starter. So just like that, I create a beautiful smile for our son. Now, I'm going to complete the eyes. And because my character is a kid, obviously, the eyes would be bigger. They should be considered bigger. And because our character is a boy, is a son, everything should do, you know, more simple. I shouldn't have too many details because it's a sun. It would go easier and simpler. But the eyes should be big. I create this other eye as well, and I also determine the direction of the pupils, looking at the now, I also work on the general shape of the face. In this way, I also determine the placement of the ear and then I can move on to create my character's hair. So I'm adding hair to my character. I bring up this side of the hair just like dad's hair, you know. If it would be similar, it would be even more fun. We can actually show that they're in the same family like father like sn. They have similar hairstyles. Okay. This is our son's anatomy. And now we would be working on his clothes. And based on his body's shape and his posture, we can determine its arm. I'm also completing this other arm, which is holding the dad's hand. And then I'll continue down his T shirt that he's wearing, and I'll complete it. I want this leg to come more forward. And based on that, I also create a curve inside of the T shirt and making it more wrinkly in some parts. Now, I also create this other arm like this. And then I move on to create his little fingers and be careful about the hand that when you're creating a hand for a kid, it's definitely, you know, should be smaller. The size of the hand should be proportionate comparing to the rest of the body. And then I create the leg which is more in the back, and then I complete the one which is more in front. So here we go. Just be careful. Because the leg has came up we are creating the bottom of the shoe here, and then we continue with the rest of the leg and attach it to the shoe. Because I want the leg to come up. This way, we can show that the leg is coming up because we can see the bottom of the shoe here. You can also align with this part of the pants. And we also determine the shape of the pant. And this curve line would be opposite of the father's line, so we can show, you know, it's coming up. The dad's foot is going down, but the kids foot is coming up. That's why the curve lines are opposite from each other. I create this other one as well. Okay. 42. Completing Mother and Kids Drawing: Now I want to start working on the female's anatomy. So I'm going to complete it. Now, based on my female characters direction first, I should determine the direction line for it. Just be careful that. Uh, if your hand just gets dragged on other characters, you would mess your work up. So you can actually place another paper underneath your hand. So when you move your hand on your work, you wouldn't get dragged on your other characters, and it won't get messy, or you place your hand in a place that there is no, you know, pencil work there. Or you can start from one side and move to the other side. And I already did this here so I can explain it easier to you. So you should consider these points as well. Okay. Now I'm creating a hairstyle for the mother, for the mom and I create it in any way that I like it to be. So this would be the front part of the hair, I'm completing it. And then from this side, I would also come down. I can actually extend my hair a little bit more toward back because our characters are walking. So it's kind of like I want to show that my character is walking and the wind is just blowing through her hair. And also then with some lines, I would add some details to the hair. I can have the ears or I can cover them with the hair. So that depends on you. You want to add earrings, have the ears. If you don't, it's, you know, more easier to cover them with hair. And I determine the placement of the eyes and I create them. Here goes one of them. In general, I didn't give too many details to our characters because I don't want it to be too long for you. And we are just working on the basics of how we can put them next to each other mostly. I also determine the placement of this other eye, creating it with its eyebrow. And if I want, even, I can bring some of the hair toward the face so I can show that my hair, my character's hair has a good volume. All of this can be altered, can be changed depending on your own personal taste, you know. It's your choice, totally. Okay, after adding the mouth and the lips and finishing with the face, I want to work on my character's clips. And then I should work on my baby's face. Just like that. I consider very simple hair for the baby. And I create its ear, a very round cute face. Now, very, very big eyes for the baby character because we want to show that it's a baby. In baby characters, we have extra big eyes. And I also darkened the upper eyelid a little bit, and then very simple eyebrows would be added to the baby. I just showed the nose with a line, and then the mouth and the lips of the baby. So cute. Again, with lines. Alright. Now I'm going to complete the anatomy of the baby first before I continue with the mother. We can actually create very chubby arms and hands. Again, we can emphasize on the fact that this is a baby. It's got chubby arms and very, very tiny fingers. Then we pass the mother's hand through here underneath the baby's arm and we bring it all the way to here to grab the baby. Okay. Now I can create the other arm of our baby. I'm completing the anatomy of the baby, and then we can move on to the rest of our mother's body because our baby is actually covering some part of the mother's anatomy. And because it's a baby, we do not consider too many details for it. Just a very cute little shape and chubby one, of course. Very simple feet and legs. And now I'm going to complete Mother's Anatomy Me. This would be her hip area, and I'll complete the parts which I can see. Now, we are going to create the legs based on a female shape. The leg should actually emphasize the fact that she's a female. And because the legs have gone into perspective, this leg would be shorter. So we should keep that in mind that they have been into perspective. This leg would come more forward in front because she's walking with this. First, we create this part for the leg which is more in front, and then we create the calve, the ankles completely. This would be the bottom of the pants. And there goes the foot. As you can see, because we have already created our primary lines, we can just complete the clothes area much more easier. So I create a shoe for her like this and we want to show that the edge of the foot is coming up a little actually. Now that I'm done with the front leg, I can go and work on the back leg, which is also in perspective. So it would be shorter, and I try to complete as much of it as I can see. And then we bring it down here. Okay, so it would be behind this outer foot behind this outer leg going to, you know, just come up. In another shoe. So this is our female anatomy. And now we want to work on our daughter. So first of all, I determine this direction line for my daughter, and then I create hair hairstyle according to the hairstyle I've considered for my female character, for the mom character, again, like mother like daughter. So I want to show that they're related. Even the front of the hair can be shaped like this. My character's face has turned toward the mother, so I'm going to show it right here. Okay. They're looking up to their parents literally. And then I determine the placement of the eyes. According to the turn of our face to this angle, I keep the eyes a little simple, you know, I can show that cute, innocent face of a kid. And as I said, they need bigger eyes comparing to the adults, smaller comparing to the baby. So I create the eyebrows as much as I can see them and they're not covered by the hair. And then I consider a very simple nose and mouth. So simply. Okay, now we've created everything smaller than it should be because I wanted to be fit all in one image. But if you want to add more details to your character, you should definitely create all of them in bigger scales. But just because I wanted to show you the whole picture here just very quickly, the general shapes and stuff, I had to create them in a smaller scale. You can do differently. Okay. Now I'm going to complete the clips. Now, if you learn the principles right now, you can do anything that you like with your characters. You can turn them in any shape you like, in any angle that you like. So if you know the basics, if you've practiced on them, you can differ it yourself. You can alter it yourself later, however you want it. For my girl character, for the daughter, I want to create a skirt, and because they're moving, I can create these curved lines to show the, you know, direction of the skirt moving, which is moving upward and downward. All right. Now, I also complete the character's legs. This leg has been turned out a little bit, and it has also gone into perspective. So it'll be a little bit smaller and shorter, and it's coming up. I has this area so that I can show you this leg is coming up and ready to go down. And the next leg would be placed a bit more in the back. And here, it would be placed on the ground. So here we go with it. I will actually complete the legs this way. We can even add some more designs to our girl character to her clothes, I mean, maybe even make it a little bit more girly, a little bit cuter and make the details more visible. Okay. Here we go. And then, obviously, we can come and erase all the extra lines from our work, or you can just leave it like this. So it depends on you. Oh, let's see, I forgot. This arm here. One of my mother's arm was forgotten, so I'll complete it. And I hardly recommend you to erase the extra lines from your work and just leave the main lines. So our characters would actually show how they really look like. I also has this part of the mother's hand, so it would be behind the baby, that would be obvious. Now it's time to use my do eraser, and I erase all of these extra lines. So our characters would actually pop up and would be seen much more better in the way that they intended to be seen. Okay. Go all over them. And as much you put details in your primary lines, your work, you know, would be better, neater and with more principles and easier, of course. So don't think that if your primary lines would be less, it would be better. No, it's actually the opposite of that. On the contrary, as many primary lines as you have in your primary sketch, you have more power in creating your parts where they are intended to be. Your drawing would be even more stable. So pay a lot of attention in creating the guidelines in your primary sketches, and don't worry about them because obviously, at the end of your work, you can just come and erase these lines and your work would be shaped as whole. So much more bitter, right? These lines are actually determining how much you could have worked on your sketches and characters. If you don't have these guidelines, your work might be crooked or twisted or turned. I would not look the same, and it would not look proper or neat or even make sense. So I erased these lines as far as I could, and I can show you right now. You can always go to more details, be neater with it, but that's enough up to here. So this is a very cute family of characters that we created together. I hope you've enjoyed the tutorial, and it was useful for you with the hints and the principles that I've just taught you here. So, take care and have fun with it. 43. Initial Sketch of Final Character: Hello to all of my dear friends and welcome to another tutorial episode. Okay, with me. Now, generally, I want to create a final character for you with all the things that you've learned in the lessons in this course. So first of all, I start with creating a figure for my character, obviously. So I determine the placement of my characters headf and I'll create my skull with a circle here. Then obviously, I add my character's jaw into the skull. Here we go. The character that I'm creating here, I want it to be more like a fantasy character in a fantasy genre. So as you can see, I'm considering a big head but kind of a small jaw, big ears as well. Now it's time for me to determine the direction of my head. I want him, or I want it to look this way. Then I also need a horizontal line in order to determine the placement of the eyes. The placement of the nose and the mouth. All right. Then I create the general shape for the eyes. Then I'll do the same thing for this eye, which goes into perspective, and it's in a different angle. Then I complete my character's eye. All right. So Okay. I should create the upper eyelid, darker. This is the final character. I'm also going to explain the details for you once more so that you can review that and you'll see how we can actually apply all the hints and details that we've learned through this course in one final character. Okay. I compute this other eye as well with darkening the upper eyelid. Adding the pupils, and after that, it's time for the eyebrows. Now, if you like, you can even have a shape for the eyebrows. You can even add piercings for them as well. So it depends on your own taste, but I'm going to create one here for you, so you would know if you want to create it, how you can do this. So I create a shape like this so that I can show there is a piercing here. Alright. I also need eyelashes for my character. She's kind of a cool girl. And now it's time for me to place my character's nose, which would be here. And then I'll complete the nose. All right. Now I also place the mouth and the lips with it. She looks pretty. Okay. Now, if I want, I can even add a nose piercing for my character. You can use it either on one of the nose drills or on both of them. Or you can even do it in the middle of the nose. On the bottom of the nose or basically beneath the nose tip. Again, it depends on you. All right. Then I go over the line for the face making it more complete and darker, and now it's time for the hairstyle. For this character, I want to create a hat or a cap. First of all, based on the volume of the head, I create a shape like this and on this area, I want my character's hair to come out of the hat. So I will complete the hat in this way, making it more complete, taking it all the way back. Again, I say, you can have any kind of heat that you like for your character, a cap, a top hat, Fedora or just a normal head. I've considered this shape. Now, right on the sides, I actually want to bring some of my character's hair into her face. Again, I say, all of these depend on your own personal style. Alright. Now, I want to work on this front part of my character's hair, making it even more complete. And then I bring a bit of it into the forehead. We can also shade this area making some hatches so that we can show our hair has volume, and this is actually inside of the hair, or better say the inner part of the hair, and then I'll complete my eyebrow as well because I wanted to first have a complete shape of the hairstyle and then I'll complete the eyebrow. Now that the head of my character is shaped totally, I can also add earrings for my ear. As I told you before, we're going to work with the things that we've already learned throughout this course, and we're going to use them in our own advantage and complete our character. So I'll be creating two earrings for my character. I can even extend one of them and attach the two earrings together with a chain. All right. Now I want to work on my body's anatomy. As you can see, I'm determining the placement of the neck. I create a general shape for the anatomy, and then I can delve into the details. All right. I want my character to be in a position that she's playing a guitar. So she's in action. Therefore, I also determine the placement of the guitar so I can find my hands placement because the hands should be on the guitar. So I didn't want my character to be too simple. Therefore, I've considered a guitar for her. You can choose any other musical instruments or put your character in any other different positions that you like. So because I want to show that the guitar also has a volume, I've created this bottom line with two lines. So I can show that there is a volume here. Alright. Now, this is the ending part of my guitar. And this is the upper part of it. Okay. As you can see, I'm creating a very simple shape and now I want to create the placement of the hands on the guitar. I can use a direction line like this and have the placement of my hand in completing my arm as well. I'll consider a shape like this over here for my hand and then I'll bring this arm all the way down and then I bring it to my guitars chords. So I just have a general shape like this so that I would have a placement for my hands, and they would be determined here. 44. Completing the Final Character: All right. Now I want to work on the legs. I want one of the legs to be coming sideways and toward here and creating the other one completely straight on this part. So it's kind of like position that would actually match with our character playing the guitar. So here we go. Now I want to make my anatomy more complete. I'd be starting with the legs, making them more complete. Also, I'll do the same for this other leg Now I move on to the ankle. And also, I'll create a general shape for the foot and the shoe first on this side. And it's really simple. Actually, I've considered it really simple. You can design any kind of shoes that you want and then apply it onto your work. You know, give your character more of characteristics, shoes with her clothes, with her hairstyle, anything else. It all depends on how you want your character to come out. I also create several shoelaces, and then I move on to the other foot. And again, I'll complete the other foot and it's shoe. As you can see, I'm completing the shoe here. And I also consider some shoe lacers for this foot as well this part of the shoe. Okay. And I work on the sottom part of the shoe. It can be seen as well. And now, in this step of your work, you can actually create these kind of lines so you can show that the feet are on the ground. At the same time, you're having a shadow of your character almost a bit. And you can also show that your character is standing on the ground or whatever surface that you like. Now, I'm completing my character's pants, and as you can see, because this leg is almost in a straight position, we create the edge of our pants like this. Now I can even create some cuts in my character's pants. Again, in order to add some more characteristics to the whole character, the style of the clothes. Looks a bit gothic, you know, So zaps on the jeans or pants. So it depends on you. You can either do it or just leave it alone. Now, after finishing this leg, I can also, you know, add a t shirt wrapped around my character's waist, which actually, I think it is gonna look cool and this character's style. She's kind of an artistic gothic character. So we can add so much details into it to make it more of a unique character. If I want to do this, first, I should consider an oval shape for my character's waist, and then I can add some knots like these on this part. And then I can also create some sleeves for the shirt, which has been wrapped around her waist. M in a way that actually she tied the knot with the shirts or sleeves around her waist. I can even show the rest of the shirt right here on the side of the leg. I can even shade it a little, so we show it's been wrapped around the body. I can also continue a shape like this, which looks like the rest of our shirt coming out of this. All right. Now I want to work more on my character's guitar. I want to make it more complete. Now, for our characters hands, we can actually create gloves because as I said, we want to review on the things that we've learned together throughout this course. So Be careful because our hand has been turned and we cannot see the tip of the fingers so much and clearly, we should use an angle like this for our fingers because our fingers and our hand has been turned, and it's playing with the cords. So for the edges of the fingers, I've created my gloves like this. On the knuckles. And then I also determine the edge of the glove like this on the wrist. I can even shade the glove or even if you want to color your work, you can show the glove with your color. Okay. Now I should also turn the arm a little bit as well because it goes from underneath the guitar and the instrument. Then again, we can see the shoulder I'll attach it from the shoulder to the neck. Alright. I should also work on this part of the guitar, top of it. Giving it a bit of dimension, adding the lines beneath it. You can create any kind of instrument that you like or any other props in her or his hand. Okay, I'm completing this shoulder, as well. Now, this arm has actually came over the guitar. I also create another glove for her other hand. Be careful that the direction of the lines are dependent on the direction of our body, and they would be turned if the body has turned. So for the second hand, I've used another kind of curved line suitable for its direction. So I create the thumb, and then I create the fingers but because we are playing an instrument, we can change the shape of the fingers a little bit. Again, because we want to show the glove on our hand, we determine the edge of our glove on the knuckles with these lines, and then obviously with shading, we can separate the glove from the actual hand. Okay. Now, this would be the instrument. And our guitar would be completed. Alright. Now it's time to complete my character's clothes as well. If I like, I can even create a necklace or a choker for my character's neck. So for this one, I'm choosing a choker because I want to, you know, create a necklace that would match my character's personality and behavior and style, of course. Hey, I even shaded a little bit on the neck to show the dimensions again. Then I also create some clothes for my character. I want her neck line to be like this, bringing this line down just like that. Our clothes cannot be seen too much because there's an instrument in her hands and it's actually blocking a part of the body. So I just decided to create a very simple clothes for my character. Now, I'm almost done. The only thing left is to erase all these extra lines and guidelines with my edge to the eraser, and then my character would be seen much more beautifully in the way it was actually meant to be seen. So here is our ultimate final character with all the things that we've learned throughout this course, maybe even some things added to it. So that we can have a more beautiful character. As you can see, she looks pretty. She has her own personality and characteristics, and this is what we are going to achieve at last, you know. This is our ultimate goal, creating a whole character together. So we've applied hats, earrings, piercings, shoes, and anything we've learned throughout the course. Alright, I just brush these off my work. And as you can see, my character looks much more pretty with more details. I should just work on this part. If any parts of your character got, you know, accidentally erased while you were erasing the extra lines, you can always go over them again with your pencil, making them darker and adding even more details. I can even emphasize on these apps or shade them a little so it can show they are showing a skin. Or you can either shade your pants or jeans. Okay, this is our ultimate final character.