Transcripts
1. Hello and Welcome to Class!: [MUSIC] Working in
a vector hub has advantages when it comes
to creating illustrations. You can quickly create
and adjust shapes. The majority of your work is non-destructive and
you can easily change colors and tweak
individual aspects of your design without
impacting others. More importantly, if you
need to be able to scale something infinitely
for large projects, flat vectors are your go-to. The problem with flat vectors is that when you don't
need infinite scaling, sometimes they can
feel a little flat, and there's a common
misconception that it's impossible to create realistic textural
illustrations using vectors, but in this class I'm going
to show you otherwise. Hi there, I'm artist and teacher Tracey Capone and welcome
to class where I'm going to show you four
effective approaches that I take adding texture
and effects to my own flat illustrations
so that you can easily create realism
in your own designs. I've been a full-time working
artist for over a decade, but a creative my entire life. My work has been featured in popular publications
and TV shows, and I've had the privilege
of having select work at home decor stores like
Ikea and Pottery Barn. I bring a wealth of
experience and knowledge on creating textural illustrations
in the digital arena, especially in Affinity
Designer and I can't wait to share
that knowledge with you here in class, where we're going to create Scandi-inspired felt
ornament illustrations. We're going to begin class by talking about five
key tips that you should always consider before using texture in your designs. Not just in Designer, but any illustration app. I'm also going to
give you a bonus tip about working with
neutral textures, which allow you to add
texture to your work without shifting the color
of the objects they are being added to. Next, I'll walk you
step-by-step through four methods for adding
texture to your flat vectors. I'll explain the advantages and disadvantages of each approach and when you should use them. I'll also show you
how to combine methods to make the process
even more efficient. Next, we'll add final
touches of realism to our illustrations using a combination of
non-destructive effects, edits, and fun tools that I
created just for the class. When you've completed the class, not only will you have a set of five fun Scandi-inspired
felt ornaments, you'll have four approaches that alone or in combination
with one another, can be used in future textural illustration and best of all, everything that I show you in class can easily be adapted for use in all illustration
apps, not just Designer. Now, while this class is designed with beginners in mind, it does assume some level of familiarity with
Affinity Designer. If you're brand new to the app, I recommend beginning
with my class, Textured Florals in
Affinity Designer, where I take you
through the entire app, show you all the tools
and how to use them. I'll be using the
iPad version of the app along with
an Apple pencil, but if you're using the
desktop version of Designer, you can easily follow along if you know where the
tools are located. As a student in the class, you're going to receive
everything that you need to jump right in and start
creating your project. My Scandi ornament assets pack, a set of vector embroidery
brushes that I've created from real embroidery stitches and
a seamless felt pixel brush. I'm also including a set of over 30 high
resolution, colorful, seamless felt textures
that are going to take our Scandi ornaments
from flat to fabulous. If you love working
with vectors, but you have been
struggling with adding texture and realism to make
them feel less vectory, then this is the class for you. Grab your Apple pencil and iPad, and let's get started.
2. Downloads & Resources: The link to the downloads for
the class can be located at the top of the projects and resources section of
the class itself. You're going to need to access
this through a browser, whether on your iPad
or on a computer, not through the Skillshare app. You're going to need a password
to access the downloads, which I'll put up on
the screen right now. Once you're inside
the downloads page, you can either scroll down or simply tap jump to downloads, and it'll take you directly
to the four download links. There are two links for the brushes I created
for the class. One for the assets pack, and then finally, one for the felt texture pack
that I provided. These are all
automatic downloads, which means if you have
Dropbox on your system, they'll automatically go there. If not, they'll go to
the downloads folder on either your iPad
or your computer. The brush and assets
pack need to be imported from inside designer, and we're going to go
through that in a moment. Just be sure that if
you move the file, you put it in a spot that
you're going to be able to access from designer, whether it's Dropbox
on other Cloud file, or directly on your system. Then finally, I want to mention that the felt texture pack includes a ton of high
resolution felt images, which makes it rather large. I recommend keeping
it either in Dropbox, or in a Cloud file, and only pulling in the felt textures that you
need for your illustration, unless you know that
your system can handle a relatively large file. Let's go ahead into
designer and we're going to import the two brush packs
and the assets pack. I'm here in designer, and we're going to
start by importing the assets pack first. Now, I do want to mention
before we get started that my screen is flipped for
a left-handed person. The tools work exactly the same. They're just flipped
opposite of one another. Go ahead and locate
the asset studio. If you ever have a hard
time finding an icon, just tap and hold
the question mark here at the bottom and
these labels will pop up. The asset studio looks like
nine little squares here, and I'll go ahead and open that. Now, I already have the assets pack imported
into my system, so I'm not going to
pull it in again, but you'll go up to
the burger menu at the top of the asset studio. Choose import category. Locate the file. Remember save it
somewhere where you can access it from
within designer. Click the file and it will
automatically import. Now, it may take
a second or two, but once it does,
you should see it pop up here on the screen. You can use the "Back"
and "Forward" arrow buttons to get between
your assets pack, or tap on the middle
here for the flywheel. Let's go ahead and while
we're in the designer side, will import the
vector brush set. I'm still on the designer
persona because we're going to import the vector embroidery brushes that I provided
with the class. Again, I already have
them in my system. But you'll go up to the
burger menu at the top, select import brushes, locate the file, and it will
automatically import. Just like with the asset studio, you should see it pop up here. You can use the arrows to get back and forth
between your brush sets, as well as tap the middle to
get the flywheel selector. Let's head on over to
the pixel side and finally import the felt brush. I'm over here in
the pixel persona and it's important to note that the full felt brush is strictly a pixel-based brush,
it's not vector. You need to make
sure that you're in the pixel persona to import it. It works exactly like
the other brushes. Go to the brush studio, tap on the burger
menu at the top, choose import brushes
and find the file. Once you tap it, it should
automatically import it. At this point, you should have the assets pack as well
as both brush sets, the vector, and pixel brush set imported into your system. If you run into any questions, please feel free to reach out to me in the discussion below. Next up, let's talk
about the class project.
3. The Class Project: The project for this
class will be to create your own scandy-inspired
felt illustrations using the texture and
effect techniques that you're going to
learn in the class. You're going to
start by creating a group of flat objects, and then taking a look at your final flat illustration
and determining which method or methods to add texture and effects will work
best for your illustration. Just a hint, you're going to
learn you can potentially approach and illustration
with more than one method. In the assets pack that I
provided with the class, under Buttons and Things, you're going to see a number of complete flat illustrations that you're welcome to
use for practice. I just ask that if you
do use them and share them to social media that
you provide credit to me, and please do not use them
in any commercial projects. It's always helpful for perspective students to see what they're going to learn
when they take the class. I would love it if you
consider sharing your project, the Projects and Resources
section of the class itself. The easiest way do that is
to take a screenshot of your work and upload it using the Create Project button here. Now, once you've
created a project, you can continuously
add projects to it. If you haven't completed
all of your illustrations, share what you've
completed and you can always upload more
along the way. If you run into any issues
creating your project, please feel free to
ask me any questions in the Discussion
section of the class, or at the email that I
provide in the About section. Next up, we're going to talk
about five tips for using texture effectively
in affinity designer. I'll see you there.
4. Tracey's Top Five Texture Tips: In this lesson,
we're going to talk about five tips that you should always consider whenever you're going to use texture
in your designs. Not just in designer, but any illustration app. Let's get started. Tip number 1. If you've taken any of my classes you've
heard this one before. Whenever you're going to
add texture to your work, make sure that you think
ahead to the final output so that you can size your
original document accordingly. If you plan to print
your illustration, you want to set your dpi to at least 300 and make sure that the actual size of
the document is the largest size that
you plan to print. This is going to help you avoid any pixelation and
moneyness of textures. Tip number 2, just
because it's a vector, doesn't mean it's
infinitely scalable. A vector is a shape that's created from
mathematical equations and commands that
tell designer or whatever vector app
that you're working in, what you want your
shape to look like. That shape is made
up of a series of lines and curves between nodes. While most of the time you're
starting out with a flat, infinitely scalable object, that's not always the case. When you're working in
designer on the vector side, you need to be careful
because not every tool is going to give you a flat
vector right out of the gate. Let's go into designer
and take a closer look. I'm here on the vector side of designer, the designer persona. I wanted to touch on a
few of the tools that you would use to create
shapes to talk about, which you're going
to give you a flat, infinitely scalable
object right out of the gate versus those
that you have to wary of because you may or may not get an infinitely
scalable object. If you use the pen or pencil
tools to create your shapes, you're immediately
going to have a flat, infinitely scalable object. I can zoom in to something like 40,000 percent over the
original size of my document, and you're not going to
see any pixelation because there's no pixel information
attached to them. The same goes for the shapes
within the rectangle tool. I can drag out a shape, and while this isn't
immediately a curve, it's actually a shape layer until I convert it to a curve. It's still a flat,
infinitely scalable object. I can zoom in just like I did with the one that I created
with the pencil tool, and I'm not going to run into any pixelation because there's
no pixels attached to it. Now it's important to
note that once you decide to add pixel
information to it, either in the form of
a texture image file or with your pixel brushes, you lose that
infinite scalability and that's where
you need to think ahead to how you plan to use your document and if whether you're going
to print it or not. What about the
vector brush tool? It has vector built
right into the name. Logically speaking, you would think that you would get a flat, infinitely scalable object
right out of the gate. Well, it's not always the case. But the majority of
the time it's not. Let's take a closer look
at the Brush Studio, and I'll show you what I mean. I'm here in the Brush Studio, and I'm going to go up to the
hamburger menu at the top. At the bottom of the list here
you'll see three types of brushes that you can create in the vector persona and designer; New Solid Brush, Textured Intensity Brush, and Textured Image Brush. Textured intensity and
textured image brushes have texture right in the name, and that texture comes from
what's called a nozzle. Those nozzles are pixel-based. They're typically scans
of brushstrokes or other objects that are
used to create the brush. In the case, for example, of the ornament brush
pack that I provided. This is a textured image brush. If I tap and hit edit
on one of the brushes, you can see at the bottom
that there's a nozzle. This is an image of an embroidery
stitches that I created, and then I use that
to create the brush. If I grab my vector brush tool, and I drag out shape here, you can see the image of
that embroidery stitch. But if I start to zoom in, it pixelates really
quickly because I've blown this up well over the
original size of my document. I've moved over to the
acrylics category, and this is one of the
built-in brushes in designer. One of my favorite brushes to use to add texture to shapes that I create is this textured
acrylic to glazing brush. I'm going to go ahead
and drag out a shape. Let's actually
make that a little bit bigger so you can see it. I have the ability to use
nodes with this because ultimately it is a vector brush. But you can see that
there's a lot of texture. If I tap and hold on the
brush and hit "Edit", at the bottom, you're
going to see that nozzle. Again, this is a scanned image of the brushstroke that's
used to create the brush, which means pixels are attached. Even though I have
the flexibility of using my node tools, if I zoom in, it
pixelates really quickly. The majority of the
brushes that are built into designer are pixel based. There's one category that's not, and that is the basic brush set. Let me go ahead and
delete this guy here, and select one of these brushes. If I draw out a shape with
my vector brush tool, just like the shapes that I created with a pen
or pencil tool, as well as the shape tool, I can zoom in to this infinitely because there's no pixel information
attached to it. I know that because if I tap
and hold and hit "Edit", there's no nozzle at the bottom and you can see
that it says solid brush. This is create with this
solid flat vector shape. Therefore, it's
independently scalable until I decide to
add something to it. To wrap this tip up, it is important to keep in
mind which tool you're using, because some tools
are going to give you infinitely scalable
objects until you make them otherwise,
but others won't. When you're using
any vector brush, be aware of what you're using. If you see texture, there's going to be a
nozzle attached to it. If it looks like a solid
brush, it probably is. Again, you can just
go into the brush itself and see if there's
a nozzle at the bottom. Tip number 3. The more raster elements that
you add, in other words, the more pixels, the larger
your final document. If size is an issue, you want to take
steps to consolidate the textures that you add
to your illustration. In this class, I'm going to show you ways that
you can use texture more efficiently without
losing its effectiveness. Tip number 4, always
use high-quality, high-resolution textures, whether it's a texture image
file or in brush form. No matter how well you plan ahead when
sizing your document, if the textures that you're
using are low resolution, you're going to run into issues with your final illustration. Whether you purchase them, create your own, or
get them from a class, make sure that the tools
that you're using are made with high-resolution
source files. Finally, tip number 5. There are tons of places that
you can purchase textures, but don't forget free
texture is everywhere. Consider making your own. You can create amazing textures simply by taking a photograph
while you're out on a walk, or by using paint, ink, and a scanner. There are also
numerous sources for free use images on the web and places like
Pixabay and Pexels. When it comes to designer, there's a treasure trove of free textures built
right into the app, whether it's built-in brushes or the stock studio
where you can pull free use images from
Pexels and Pixabay directly without ever
having to leave the app. Next up, I'm going to give
you a bonus tip all about the benefits of working with neutral textures.
I'll see you there.
5. Bonus Tip: Using Neutral Textures: In this last thing, I'm going
to give you a bonus tip in addition to their previous
five that we talked about. I'm bringing this one out
separately for a few reasons. One, it's a little bit more
involved than the other tips, but more importantly,
it's something that I use all the time. Not just here in Designer but in other digital
illustration apps as well, because the process that
I'm going to show you here is easily adaptable
to those other apps. Then finally, we're
going to be using the concepts from
this tip in one of the upcoming lessons
as a way of adding texture efficiently.
Let's get started. I have two identical boxes here. There are the exact
same color and have the exact same texture image
file attached to them. I pulled this from the Stock
studio here in Designer. Now, what I want
to talk about are those occasions when you
want the texture from an image file without impacting the color of the object that
you're adding it to. In other words, you don't
want any color shift. Keep in mind that when
you use blend modes to combine a texture
into an object, which is typically how you
approach adding texture, the blend modes that you choose are going to force the color from the texture
you're adding to interact with the
color beneath it. Sometimes it's not
very significant, but other times
you're going to see a significant color shift to the object that you're
adding the texture to. Well, what about those occasions you don't want that to happen? The easiest way to
avoid that is to use a desaturated texture, whether you pull it
in that way or you desaturate it within the app
before you shift your color. Let's take a look at how you can do that here in Designer. With this second square, I'm going to go to
my layer studio, and I'm going to add a black and white adjustment
from the adjustments studio. Let's tap, and I'll
change some of my values here just to get
some of that contrast back. I've removed all color. I no longer have those
oranges and gold tones. It's completely black and white. If I go up to that layer and I change my blend
mode to soft light, which is a typical
blend mode for texture, if I zoom in, what
you'll see is while I'm getting various shades of blue, I haven't actually shifted away from the original
color of the object. The various shades
are to be expected because the highlights
and the texture, that's how you
provide the texture. What you're not seeing, though, are some of these orange tones. To further understand that, let's go ahead and try to do the same thing with that texture without changing the
saturation value. I'll go back to this texture, and I'm going to again
change it to soft light with the exact same blend mode. What you can see is I'm getting some blue shades in there, but I'm also getting some
of those warm tones. Now, if this is what you're
aiming for, that's fine. But again, if there's an
occasion where you just want the texture and non
of the color shift, then consider using a
desaturated texture, again, whether you pull it in that
way or you adjust it using some sort layer in whatever
digital app you're using. In the next video, we're going to begin creating
our scandi inspired felt ornaments so that
we can start taking some flat objects from
flat to fabulous, adding texture.
I'll see you there.
6. Texture WIth Clipping Masks Part 1: In this first lesson, we're going to approach adding texture in a rather
standard way. We're going to add different
texture to every layer, and then rely on
clipping masks so that whatever texture we add to one layer doesn't
impact the others. I'm also going to show you a really easy way to add
additional effects and embellishments like the
stitches and shadowing using copies of your
original shapes. Let's get started.
I have a 10 by 10, a 300 dpi document set up here. Go ahead and set yours up to whatever size you would like. I've also pulled in this wood
texture for the background, and I've brought that in
from the Stock Studio and I locked it into place, so I don't accidentally
move it around. It's entirely an aesthetic
choice on my part. Go ahead and do that, or you can work on the
simple plain background. It's totally up to you. Now, since the class itself isn't about creating the shapes, but rather adding texture
and effects to those shapes, I'm going to use the
full flat illustrations that you can find in the
Assets Pack I provided. You can certainly follow along
using those same shapes, or you can create your own. There are advantages and disadvantages to adding
texture to every layer. The advantage is that because you're working
with clipping masks, you can use a different
texture for every layer. One texture that you add
to one layer isn't going to impact the others because
of those clipping masks. The disadvantage is if
you're already working with a rather complex
flat illustration that has a lot of layers, when you add texture
to every single layer, you're effectively
doubling the number of layers that you
need to manage. You're also increasing
your file size. What you're going to find
over the next four lessons is that there's multiple ways
to approach adding texture, and it's always a good
idea to think ahead to how you want your
final output to look. In other words, what do you want your illustration to look like? Because you may find
that one approach is more efficient than another, and it's always a good idea
to keep efficiency in mind, not just so that you
don't end up with an unruly number of layers
or a large file size, but also to save yourself
time in the long run. Let's take a look at the illustration we're
going to create here. I've pulled in the pair, and I pulled in one that I've already completed
because I want you to see what the final output
is going to look like, so we can talk about our
approach to creating it. Of course, we are going to be adding texture, and
as I mentioned, I want the color of my textures to create the color for
my final illustration. So I've pulled in
different color, felt textures for
each layer here. We're also going to be
using a combination of duplicates of our
existing shapes, as well as the
Effects Studio to add our shading and our
embroidery stitches. Now let's take a
closer look at some of the effects because
it's going to go a long way in helping
you understand why I'm approaching something
the way that I'm. If I were actually creating a real felt ornament
in real life, it would be stitched around the edge but it
would be stuffed, so it would curve up. Where it is stitched it
would be slightly flat. You'd get a slight
shadow around the edge. Then as it goes up, it would be highlighted
in the middle, and that's what's
going to help drive home the idea that this is a stuffed object that is sitting up from the
table, it's not flat. We're going to create
the shadows using copies of the existing fills that we have here,
these two shapes. I'll show you what
I mean in a moment. Once we've done that, we're going to use
the duplicates not only to create
those shadows, but we're also going to use an additional
duplicate to create our embroidery stitches along with the vector brushes
that I provided. Then finally, we use a combination
of the pencil tool and the vector brushes to create the additional elements here. I've turned off
the completed one, and I have my flat one here
from the Asset Studio. Now, if you recall, I mentioned that we're going to be using duplicates of our shapes to create some of our
effects down the road. Now, even though
we're not going to be doing that right at this moment, I want you to create my
duplicates now because if I add my texture first and
then create my duplicates, I'm just going to have to go
back and delete the texture, which adds time on
to how I'm creating. Again, it's always about
approaching it efficiently. I know that I want both shadows and embroidery stitches
on my two shapes here. I'll go into my layers studio and I'm going to duplicate
the teal shape twice, once for the shadow, once for the embroidery stitch. I'm going to do the same
thing with the orange, one it's for the
embroidery stitch, one it's for the shadow. I don't need any duplicates
of my stem or my leaf, but I do need a duplicate of this center off-white piece because I want a stitch
around the edge of it. I'll go ahead and
duplicate that. Now, one thing I want to do, I have my little seed shapes here broken out in
individual layers, and I actually don't need
that in this particular case. I'm going to go ahead
and ungroup these. It's going to automatically
select all of them. I'll go up to Edit, and I'm going to create
one large curve. They're all going to
get the same texture, a black felt texture, so I don't need them
broken out separately, and I'm fine with
their placements, so I don't need to manipulate
them individually. It makes it a lot easier to convert them into
one large curve rather than working
with a group. I have all the duplicates
that I need in place. I'm actually going to turn
them off for right now, and I'll turn them
on as I need them. At this point, I'm going
to add my texture. You can add it now or later,
it's totally up to you. In this particular case, I'm going to go ahead and
pull in my felt textures, and then will add the effects. The first thing I want to do is select my teal shape here. I'll go to my Documents
menu, Place Image, and I want to locate
my teal felt texture. I keep mine in a Cloud file again because they
are relatively large. I'll do teal here. I'm going to tap to place it. When you tap like that, it places it in the exact
size it was created in. I'll release it just so that
it completely places it, and it doesn't reduce its size. I want to select it again, and I'm just going to hold
my three fingers down, so it reduces from the center. I just want it to be
just large enough to cover the teal shape itself. That's going to help reduce the size of the
file a little bit. I'll go ahead and
clip it into place, I'm staying to the right on
the layer and clipping it. I'm not making it a vector
mask. I'll release. Now I have both the teal
color and the felt texture, it is pulled into place. I'm going to do that
again with the orange, Documents menu, Place Image. I'll use this golden rod. Again, I'll tap to place it. I'll release it, so I don't
reduce it by accident. Then I'll just size it down, clip it into place. I'm going to do that
with the rest of the shapes and I'm
going to speed it up, so I'll see you on
the other side. [MUSIC] I have all of my felt
textures in place. I have the duplicates
I made previously. At this point, I'm
ready to start using those duplicates to create some of my effects and my shadowing and embroidery stitches so let's do that next. One of the beautiful
things about working with vectors is that you
can use the shapes that you create to easily
create effects that are just the right size for the shapes you're
trying to add them to. I'm going to start with the edge shading that
I showed you earlier. I'm going to turn on one
of my teal shapes here. Now, the reason that I'm using a duplicate of my shape
is because I want the shading to follow the exact edge of the original
shape that was in place. By using a duplicate, I can easily accomplish that. I don't have to draw it out. It's in place for me already. But I want this fill
to be a stroke. With it selected I'll
go up to the top here, the color studio, and I'm just
going to switch this over. Now, I know that's really big. Let's just go ahead and drop the size of that a little bit. Now, one additional thing is, it's not dark enough
to be a shadow. I want to darken that
up a little bit so it's a little darker
than this teal. I'll go back to that stroke and I'm going to drag down with my pencil just to
darken it up a touch. One final step is I want this stroke to be
aligned inside my shape. I want to inside that blue line. I'll go to my stroke studio. I'll go to a line and I'm
going to tap the second one, and you can see that it
moved inside the blue line. Now, that made the stroke
a little bit too big, so I'm going to back
that up a little bit. This doesn't quite
look like a shadow. It looks like a stroke
sitting on top of a shape. What I want to do is
with that selected, go to my FX Studio and
I'm going to blur it. I'm going to use
a Gaussian blur. I'll tap to turn it on, tap the name to get the
contextual menu at the bottom, and I'm just going
to start dragging up until it's blurred
to where I want it. I don't want it so
blurred you can't see it. But I also don't want
it to be too solid. I'm going to tap this
and I'm going to put in, let's try 15 and see
what it looks like. I'll just keep moving up. There we go. I
think 25 will work. Now, when I blurred
it it took some of that shadow and moved it outside of my shape
and I don't want that. I want it to be clipped inside that teal blue, pear shape. I'm going to take this layer, I'm going to drag it down
and I'm going to clip it inside that teal blue shape. I also want to change
my blend mode to something more suitable for
a shadow which is multiply. Again, I'll select that layer, go up to my Layers option, change this to multiply. You can see it darkens
it significantly, but I'm going to
drop the opacity. I want to do the
same exact thing for the orange layer now. Let's follow those same steps. I'm going to take the duplicate
of that orange shape, I want to flip it to a stroke. I'll make it a
little bit smaller. I'm going to drag
down so it's darker, then I want to make sure
it's aligned inside. Go to my FX Studio, add a Gaussian blur. Again, I'll just type in 25. I think I'm going
to make it a little bit larger for this one. Let's try 30. I want a little less of
a shadow for this one, than I do the other. I want to play around with
the alignment just to see. I think I'm going to keep
the alignment to the outside because I was getting
a little bit of a line there and I'm just going
to clip this in place. If you ever feel like it doesn't look exactly
the way you want, just play around with the
alignment of your stroke because you're going to see a big difference between them. I have my two edge shadows in place and those are
the only two shapes I'm going to add that to. The reason I'm adding
that as again, they're going to have
stitches around them. If you are working on
a real felt ornament, wherever it stitch it would
be slightly flat because your too felt pieces are being pushed together
and then stitched. It's going to have
a touch of shadow around the edge if you're
looking at it straight down. The center, we're
eventually going to add a highlight
too just again to drive home that curved
stuffed impression. I have my edge
shadowing in place. I use my first two duplicates. Now I want to use the rest of my duplicates to add the
embroidery stitching. Let's do that next. I'm in my Layer studio
and I'm going to turn on that second duplicate shape. Now I want my stitch to
be off white and again, I need this to be a stroke, so I've got it selected. I'll go up to my Color Studio. I'm going to flip this over. I'll change that to off white. Make sure you're
changing the stroke. Select the stroke, change
the stroke, not the fill. Now I want to go to
my Vector Brushes, the embroidery pack I provided. I'll go ahead and open my brush
studio, locate that pack. In the case of a pear, I want to use a straight stitch. Now when you open this pack, what you're going to
notice is that there's a light and a dark
version of every brush. This brush is a
texture image brush. When it comes to
using the colors the easiest approach is to create two versions
of the brush. Whenever you use
the light colors like off white or light yellow, use the light version
of the brush. If you're using dark ones, dark teal, dark red, whatever it is, use the
darker version of the brush. I know I want the 2 Hole
straight stitch here, so I'll go ahead
and select that. Now it's sitting
outside of the shape. I actually want it to be
sitting on top of the teal. Again, the reason I
used a duplicate is so I get the exact
shape that I want. I don't have to draw that out, it creates it
automatically for me. I'm going to go ahead
and use my move tool. I'm going to hold three
fingers down so it sizes in from the
center and I'll just size down a little bit
so that it moves it just inside my shape there. I'm also going to
bring the width up to 25 just because I know that's going to look
exactly the way I want it. If I zoom in here
you can see I have my nice embroidery stitch
sitting inside the teal piece. It's the exact proportions, exact shape I want
because I used a duplicate of my
original shape. Let's do the same
thing with the orange. I'll turn on my shape, change it to a stroke, I'm going to use
off white again, change my stitch and I'm
just going to bring this in. I'll change this to 25. You can change yours to
whatever you'd like. I just know that I
like how 25 looks. The reason that I can do that is because
these are strokes. You can change any
stroke in designer to any brush in
your brush studio. If it's still a stroke, if you don't change
it to a fill, you have the ability to change the width of the stroke
and things like that. That's why I'm keeping
it the way that I am because I have
that flexibility. Additionally, I can also go in and use my node
tool if I wanted. But I like where
these are placed, so I'm going to leave
these exactly as is. When we get into some of
the other illustrations, you're going to see
where the node tool is going to come in handy. I have one final shape
that I need to add my stitches to and that's
this awful white one here. I'm going to change
it to a stroke. Now in this case, I actually
want to use a bit of a darker color so that
you see the stitch. I'm going to choose, I
think this rusty brown here and I'll go to
my Vector Brush. I'm going to use a
different brush as well. Let me zoom in here. I'm
going to use this X stitch. I'm choosing the X stitch dark color and I'm using the 4 hole one because
it's on the inside. The ones that you
see here that I created they are
a 1 Hole stitch. It's supposed to
give the impression that it's wrapping around the edge so you really
only see one hole. I'm going to use
multiple holes because it's on top of something. I'll go ahead and just
choose this 4 hole stitch. Now the alignment of
the stroke is inside. I actually need to change that. With it selected, I'll go to my Stroke Studio and I'm
just going to change my alignment and now
everything is sitting outside and I actually
like the size of that. I'm not going to change it. Let's just back up a moment. I have my edge shadows in place. I have my embroidery stitches, but this isn't quite
what I wanted. I want to add some
additional drop shadows as well as some additional
embroidery stitches, just to really give it
that sense of realism. We'll do that next. Coming
up in the next video, we're going to complete
our pear illustration, adding our final effects and textures. I'll see you there.
7. Texture With Clipping Masks Part 2: We're in the final
stretch on this one. We just want to add some
additional shading as well as some more embroidery
stitches just to the face of the pair just to give it a
little bit more realism. I'm going to start
with the shadows. There's two ways we're
going to approach this. The first is going
to use the FX Studio and some drop shadows
and then we're going to do some spot shading using the felt brush
that I provided. Let's start with a drop shadows. Before you do anything, what you want to
think about is where you want the majority
of your shadow to sit. Now on these two, I'm not worried about this because this shadow is in place, so that is if you're
looking down, you can see those shadows. For the rest of my
drop shadow though, I want to determine where I want my light source
to come from. I want my light source
to be as if it's coming from the left at the top, which means the majority of my shadows would be
down to the right. You're going to see
shadowing around all edges. But you always want to
make sure that one side, the side that's opposite of your light source has
a heavier shadow. Let's start with our leaf shape. I'll go ahead and select the
curve that makes my leaf. I'm going to tap the FX Studio. Turn on outer shadow, which is the drop shadow. I'll tap to get the
contextual menu. Again, ultimately I do want shading around
the entire thing, but I want it to be slightly
more to the bottom right. I'm just going to bring the
radius up a little bit. If I zoom in here,
you can see there is in fact shading around
the whole thing, but there's a concentration of it down here
and to the right. I think I'm going to bring the intensity up a
little bit to you. Now, I could select each layer, go into my FX Studio and
start a fresh with each one. But I can actually
just use a copy of this to do anything else. I'm not going to add a shadow to my little seeds here because they're black and
you're not going to see them. But I do want to add
one to this shape here. Now, even though it's
sitting on the top of the pear and there's nothing hanging off like you have here, I'm still going to add
a shadow to it because if you were actually
creating a felt ornament, you're talking about felt
sitting on top of felt, which means there is
going to be a shadow because felt is at least
two millimeters thick. I want at least a
little bit of a shadow here just to give
the impression of taking a white piece of felt sitting on top of the orange
and stitching it in place. I go back to my layers studio. I am going to select
that ellipse. Actually, I'm going to start
by copying my green layer. Selecting my "Ellipse", I'll go to Edit and Paste FX. That's going to paste the effect I put here
into place here. Now it's a bit too much, so I want to back it
off a little bit. The beautiful thing
about everything in the FX Studio is that
they're non-destructive, which means I can go back in and make adjustments
whenever I like. I'm going to tap the
effects on this layer. I'm going to tap to make sure
the contextual menu is up. I'm just going to drag up a little bit and I'm going
to bring the radius down. I don't want it to
be as graduated, I don't want so much of a blur. I want it to be a little bit
more sharp because again, I'm just trying to
give the impression of a piece of felt sitting
on top of another one. I think I'm going to drop
the opacity just a bit. I like how that's looking. Again, I'm not going
to add anything under these seeds because you're not going to see it because
of color of them. However, one final drop shadow that I wanted to
add using FX Studio is under the entire pear. Now this one is actually going to be much more
intense and deeper than the rest because I want to give the
impression this is a raised object
that's curved both underneath and on top
because it's tough. I'll go up and select
my overall "Group", go to my FX tap, "Outer Shadow", tap to
get the contextual menu. Again, I'm going to bring
this down into the right. I'm not going to worry so much about seeing it around the edge, but I'll bring their radius up. You can see a little bit there, but the concentration
of my shadow is down into the right
here, both on the leaf. It's adding a little
more to the leaf where it hangs over, as well as the bottom
here and my stem. I'm going to bring the
intensity up a little bit. Just play around with your
settings until you like it. Again, these are
non-destructive, you can always go back in and adjust it if
you don't like it. I want to add a
little bit of spot shadowing to the teal and
the orange shape here. Let's go through those
sections shapes here. I'll start with the teal. I'm going to add a pixel layer within this shape because I
don't want it to be outside. I just want it to be
clipped into this shape. I'll select one of the layers in here and just tap "Pixel Layer". I'll make sure my brush is selected and I want
to make sure that I'm working with a version of the teal color I have
here because again, I want it to be
realistic looking. I'll go up to my
colors studio and I want to sample this color specifically the darker
part where the shadow is. You can see it changed that dot. I'll tap so that it
changes it there. Make sure my brush
is relatively large. You want to bring the flow
down just a little bit. I'm just going to start adding some additional shadowing
on this bottom right curve. Let's do the same
thing with the orange. Again, I'll tap, I'll
add a pixel layer. I'm going to sample the dark rust color I
used for the shadowing. Tap to change it and I'm going
to go a little bit darker. Make sure my brush is
selected and I'll just add a bit of shading here
to the bottom edge. I don't want a lot.
Just a little bit. I know this looks a little bit. It'll go a little bit too much, but we're about to
change the opacity too. I want to change
both blend modes of those pixel layers to multiply
again there are shadows. Now change them significantly
to darken them up a lot. I'm going to drop my opacity. If you find that it's not quite looking
the way you want, you can also go into your FX Studio and add a bit of a blur to it and I think
I'm going to do that. That's the only area I'm
going to do that to. The next step I want to take
though is I want to add a highlight down the middle
here, because again, I want to give the
impression that this is stuffed and curved upwards and you would have the highest point
with a highlight. I want to add that to my
orange layer specifically. You're not really going
to see it on the white. I'm going to add
another pixel layer to my orange layer
here and I'm adding a separate one because
we're going to use a different blend mode. I'll just grab this
off-white color here, make sure I have my felt brush selected and I'm just going
to draw down the middle here. I know this looks rather silly, but we're going to change the
blend mode and the opacity. I'm going to change
this to screen. You can try screen or add. What this allows to happen is
the texture comes through, but you still get
that nice lightness. I'll just drop the opacity here. I just want a hint of a
highlighted the very top middle. One final thing I'm going
to do is go back to my designers studio or designer persona and I'm
going to grab my pencil tool. I want to add some embroidery
stitches here to the leaf, as well as here along
the top of my orange. Let's go to the leaf shape here. I'm going to go
ahead and get myself a vector layer to work in. Now, I'm going to start by using the pencil
tool because that's going to allow me to control a drawing as if I'm
working with a pencil. Then I'm going to convert
the stroke that I create to an embroidery stitch, just like we did here. I know that I want
my stitches to be, I think I'm going to
use the off-white. Let's start with that. I'll
go up to my leaf shape. Make sure my pencil
tool is selected. I'll just bring the
width up just slightly. I'm just going to start
drawing my veins. This is going to give me a
separate curve for each one. I can go in and use my
node tool to adjust them. I just want this sitting
over the top of this one, pull that one in and I can
just use for the one side, change them to
embroidery stitches. Let's go to our layers studio. I'm going to select
all of these layers. Go to my vector brushes again, I want my embroidery stitches. I'm going to use a light
straight stitch again. So I'll just tap and it's going to change those to stitches. I'm just going to
bring those up to 25, just like the others. Let me go ahead and remove that. Again, I just want
this to be subtle. I don't want it to be too dark. I am going to then use my node tool and where
I feel like I need to, I'm going to just
move it around. I'm just going to drag my nodes. Let me pull this down. I can pull this one in, and what I want to
do is I want to pull the dark part of this one over the dark
part of another one, so that it looks
like I'm coming up through an existing
hole hole in a stitch. Again, I'll just pull
this one down here. This is the fun thing about
working with vectors, is that you can use your
nodes and your handles to manipulate things that they don't look exactly the
way you want them. Let's just step back. I like how that one's looking. Now, I want to go
ahead and draw out some basic leaf shapes that I'm going to
turn into a stitch. Now, one thing I am finding, I feel like this
embroidery stitch is in the way a
little bit too much. I'm going to go ahead
and locate that. It would be on my orange
layer right here. I'm just going to drag
it out a little bit. I'm going to drag it down
and maybe out that way. I might do the same
with this one. I'm going to drag it down
and maybe a touch out. It's given me a
little bit more room to work with here as well. Again, I'll go ahead
and give myself a vector layer and
I'm going to bring it into the orange layer here, because it's going to be
sitting on top of that. I'll grab my pencil
tool and I'm going to do the same thing I did here. I'll just make sure I have
the color that I want, and I want it to be a little smaller when
I'm using it as a pencil. We draw out a shape. I'm going to make that
a little more narrow. If you have a hard
time getting a curve, you can always turn
on your stabilizer here just by tapping
this right arrow. I'll just go ahead and
draw my leaf shapes. Whenever you use
the pencil tool, you're not getting
a closed object, so you need to
close it yourself. It's going to make it
easier to work with. Let's go ahead and
put this in place. I'm just going to two-finger
tap and drag to duplicate this around the
rest of my shape. I'll just two-finger
tap and drag. That way I don't have to
start fresh each time. Going to a select
all of those layers. I'll tap on the first layer, two-finger tap on the last. I'm going to make this slightly smaller so it fits into
place a little bit better. I'll move it right about there
and now I want to convert it to a stitch. Again, I'm using
the light color, two hole stitch here. Now, instead of starting
all over again, I know that I want
the same shape. I'm just going to
grab this layer, two-finger tap and drag and
just move it where I want it. I'm just duplicating
it that way. Now, you can adjust
the colors of these. I'm wondering if I should use a darker color there
since I have a highlight, I actually like it because I think if I made
this in real life, I wouldn't want
something too dark on the face of the pear, so I'm going to leave it as is. But again, because all of
these are still vectors, you can adjust their color and their size and
things like that. I'm going to call this done. I like how this is looking. Let's take a quick look back
on how we approached this. I knew that I wanted
my texture to inform the final color
of my illustration, not the shapes themselves. I knew that I would
need to approach it by adding texture on every level and using clipping masks so that one layer doesn't
impact the others. I also knew that
I was going to be creating some effects and embellishments using duplicates
of my existing shapes. Before I started anything else, I went ahead and made
the duplicates so that I didn't have to
go back and remove textures or other
effects which would just add time onto creating
my illustration. Next, I added my textures. I pulled in a felt texture
for every layer and clipped it into place again so that one layer didn't
impact others. Then I went ahead and
created my edge shadow by using one of the duplicates of the teal and the
orange shapes here, converting them to strokes, making them a touch darker and then adding
a blur to them. I went ahead and created
the embroidery stitches in a similar manner. I turned on the
other duplicates for the teal orange and
the white shapes. I changed them to strokes, changed them to the color that
I wanted my stitch to be, and then chose whichever stitch I wanted in the
vector brush pack. Again, you can adjust those
shapes using the node tools. In this case, because
it was pretty simple, I could simply use my
move tool and drag in. Finally, I went ahead and added some additional shadowing using a combination of the effect studio
with drop-shadow, as well as some spot shadowing
using the felt brush. I also added a highlight
down the middle, again, just to drive home that
feeling that it was curved and it was sitting
up from the table. Finally, we added
our final stitches here using a combination of the pencil tool as well
as the vector brush pack. In the next lesson, we're going to cover using a texture overlay with a vector
mask. I'll see you there.
8. Texture Overlay with a Vector Mask Part 1: In this lesson,
we're going to take a more simplistic approach to adding texture to
our illustration. We're going to use
a combination of a neutral texture overlay like we discussed in
a previous lesson, combined with a vector mask
to add a single layer of texture to our entire
illustration all at once. Let's get started. Once again, I have a 10 by 10 at 300
DPI document set up, and I've placed a wood
texture in the background. Go ahead and set your
document to whatever size you'd like and use whatever
background you'd like. Now, again, since
the class isn't focused on creating
the shapes themselves, but rather adding the
texture and effects, I'm going to use one of the complete flat illustrations
from the assets pack. I've pulled in a
completed illustration of the bird that I'm going
to create in this lesson, so that you can have a
look at what I want it to look like when I'm done. Since we're going to be
using a texture overlay, the color for my final
illustration is going to come from the colors in
the original shapes. The texture's going
to come from the neutral gray felt texture
that I'm going to pull in. We're going to create
a vector mask, just to clip away any
texture outside the bird. Just like with the pair,
we're going to add some additional
embellishments and effects in the form of stitching
as well as edge shading. I'm also going to use
the pixel felt brush to add a little bit of spot
shadowing here and there. Then we'll add some
additional elements from the assets pack. I have my flat
bird illustration, again, I pulled in from
the Assets Studio, and the color for my final
illustration, as I mentioned, is going to come from the
shapes that I created. The texture is
going to come from the neutral texture
overlay that we're going to put in place
a little bit later. Before we do that though, we want to take a look at our shapes and determine
what we need to duplicate. Whether it's for the
embroidery stitches, the edge shadow or in the case of this lesson, the vector mask. Let's do that next. I'm here in the layers studio, I'm going to create
the vector mask first. The mask is going to clip away any texture outside
of the bird shape, which means that I need to
make the mask using any of the shapes in this layer stack that are part of the
outer edge of the bird. In this case the wing, the body, and the beak. I've selected all three, I'll go to Edit and Duplicate. I want to move this up and out of the group because
it's going to be its own separate element. While they're still selected, I'll go back up to Edit and
do an add under Geometry. I changed it to yellow
because of where the beak was in the layer stack,
don't worry about that. The color of the vector
mass doesn't matter at all. I'm going to go ahead
and change the name of this just so I can keep track. I don't need this right now, so I'm just going
to turn it off. Again, I'm just creating this now so that I don't have to go back and remove any texture or effects that we
add to it later. The next thing I want
to do is to create my duplicates for my edge shadow and my embroidery stitches. I know I'm going to do
embroidery stitches around the body of my bird
as well as the wing. I'll go ahead and
duplicate the wing, and I'm going to
duplicate the body. I don't need this
extra curve here because the stitch is going to be the same
color all the way around, so I'm just going to
remove that curve. All I need is the overall
shape of the body. That's for the stitches. I need another duplicate of that same shape for
the edge shadow. Then with the wing, I'm actually not going to add an edge shadow, I might add a little bit of
shading with the pixel brush. But I actually want this
to look more like it's a flat piece that's glued on top that has some
stitching in it. I'm going to turn those
shapes off for right now. I'm going to step back
and just see if there's any other duplicates
I need to create, and I think I'm good to go. At this point we can begin
using those duplicates to add our stitching as well
as our edge shadows. Let's start with the
embroidery stitches. I'm going to turn on one of
my duplicates for my bird, and just like with the pair, I'll go in to the
color studio and flip this over to a stroke. I want to make sure that stroke isn't set to brush because I had just previously used this with the vector brush
because it's set there. I want this to be
a regular stroke, so I'm going to go
ahead and tap that. I'm going to bring the
width up a little bit. Right now it's gray,
I actually want that to be off white. I'm fine with the
alignment of the stitch. Right now it's aligned here, so part of it is
outside the blue line, part of is within,
and that's perfect. I'll go back to my
vector pack here. In this case, I
don't want to use the sideway stitch like
I did with the pair, I actually want to use one
of my upright stitches here. I want it to have
the impression of it being stitched and
wrap around the edge, like a blanket stitch
in embroidery. I'm going to choose my upright
one whole light color. That's a bit small, I'm going to bring
that up a little bit. I'm just going to step
back for a second. Now, it's a little bit messy here and I'm going to show you how to correct that in a moment. But first I want to move my embroidery stitches into
place a little better. I'm going to start out
by using the Move tool. All three fingers down, and just drag in so it maintains its proportions and
sizes from the center. What I'm aiming for, is to have just the very edge of the stage hanging over
the edge of the bird. I want it to have the
impression that it's wrapped around the bird. I can get that there, but the Move tool is not
going to get me all the way. I actually need to
use my Node tool. Since this is a stroke, I can easily do that, I can just switch to
the Node tool and start manipulating
individual nodes. I'm going to pull this
down to pull this up here. I can also use
individual handles. If I hold one finger down
while I use the handle, I can adjust one
handle at a time. The side looks fine. I'm going to bring
this node in here. Now it's giving me a
little trouble there, but that's okay, I'm
going to show you how to fix that in a moment. I'm going to grab this handle
and just drag that in. We're about as far as we
can go without fixing that. Let me zoom in here. Vector brushes are
notorious for creating little shapes like this
and either that or gaps, and one of the ways around those gaps or these
little funny spots, is to break the node and give yourself two nodes to
work with instead of one. I'm going to make sure
that node is selected, and with my node tool selected, I'm going to hit "Break". What that's going
to do is give me two separate nodes to work with. That way I can manipulate
it a little bit better. Now because this
tail is so pointed, I'm actually just going to
stop with my stitches here. If you really wanted to, you could manipulate the nodes on the bird's tail
itself and make it more square and just
bring the whole thing out but I'm going to go ahead
and leave it like this. The reason it's now
together is if I move one node closer
to the other, it's going to snap
back into place. I temporarily broke it just so that I could
get it where it was, where I needed it and then I
can snap the two together. So I like how that's looking. I just want to go back
now and make sure that nothing else got
bumped out of place. I'm just going to use this
node here and this handle. Maybe bring this
up a little bit. I like how that's looking. Now I want to go ahead and
add my stitching to my wings. I'm going to follow
the same steps. I'll go into my layers, turn that on, switch
it to a stroke, change it off white. This time I'm actually going
to use the sideways stitch. I'm going to do it a little bit differently than the
edge of the bird. I want to make it a little bit bigger and right now it's
sitting at the very edge. Just like with the pair, I'm
going to use my move tool, three fingers down to get
it to size from the center, and I'm just going
to pull it in. Let's just step back and
take a look at that. This is just an aesthetic
choice on my part where I did one stitch that's
different than the other. You could certainly
do the same stitch. You would end up following
the same process here with the edge of the wing as you did here where you
need to break the node. So whenever you're dealing with something pointy like that, sometimes breaking
the node helps to move the stroke to
where you need it. My stitching is done. At this point, I'm
ready to begin adding my edge shading with the other duplicate
of the body shape. I want to turn on the
duplicate body shape. I'll flip this over to stroke. Again, I want to make sure
that my stroke is set to an actual stroke
and not the brush because I just use
that vector pack. I'm going to drop the color or the light value by using the Apple pencil to
draw down from the dot, and I'll just make this thicker. Now, unlike the embroidery
stitch in this case, I actually want the
alignment inside. I'll go ahead and change that. I want to make the stroke width just inside the edge of the
stroke because again, this is supposed to
be a shadow that's created by the stitches, so I don't want it to go too far outside of the
edge of this edge. I'm just keeping it
right about there. Now of course we need to
add our blur to that. I'll go up to the FX Studio, turn on Gaussian Blur, and I'm going to bring
this to about 30. Now, the one thing
you'll see is one, I made that way too dark. I'm going to make
sure it's selected. I'm just going to bring
it up a little bit. I don't want it to
be overwhelming. The other thing is, this color doesn't
work with the orange. I'm going to take this
and I'm going to clip it inside the body,
underneath that curve. I'll take that edge
shadow, bring it down, and I'm going to drag it beneath the curve that's in place
for the orange breast. Now it's just on the
outside of the gray areas. But now that leaves me
without an edge stitch here. Instead of creating
with a duplicate, I'm going to create an orange
line using the pen tool, so let's do that next. I know that a lot of people, when they hear the pen tool, it sends shivers down their
spine because it can be such a indoor width and you're
right, that's every app, not just designer, but once
you understand how it works, it's actually a
lot easier to use. Now, I'm not going to go
into great detail here, but I do have other classes
out there where I go into much finer detail
on the pen tool. This one's actually
relatively simple. We just need a few points. I'm going to grab my pen tool and I'll adjust the
color once I'm done, but I'm going to pick this
rust color for right now, and I just happened
to have that there. I will go to my breast here, and tap and drag. I'm dragging in the
direction that I want to go. I know I want to go this way, so I'm dragging my way and
it doesn't look perfect, and I'm actually okay with that, because the beautiful
thing about working with nodes is that you can
always fix these. I'm done with the pen
tool. I'm going to go into my node tool and I'm just going to adjust these and use my handles to
smooth them out. Drag them where I need it, and select the one, just drag it out and
bring my handle here, and that's smooth out the curve. Now, this needs to actually be inside of the curve shape here. I'm going to drag
that down and clip it to the breast shape. Now, obviously, that
cut away a lot of it. Let's just go ahead and
manipulate the nodes again and drag that in. Again, use my handy
handles there. It doesn't have to be perfect because we're going
to be blurring this. I just wanted to be at
the edge and that's fine. Now I'm going to go
ahead and add my effect. I'm just going to
use the same effect as I used for the body. Go up to Edit, Copy, tap to select this orange curve, Edit and Paste FX. Now that's a little bit
too much for the orange. Let's go ahead and tap
into that Gaussian Blur again and bring
that to about 45, maybe a little bit lower. I also don't like the color. It's not quite working
the way I want it to. I'm going to go a
little bit lighter. Again, I'm not looking
for anything harsh. I just wanted to be a subtle
shadow around the edge. I'm going to change
the blend mode on both of these to multiply, which is going to play with
the colors underneath, and I like how that's looking
and I'm just going to drop the opacity or touch. In the next video, let's
go ahead and complete our bird ornaments by adding our final texture and
effects. I'll see you there.
9. Texture Overlay with a Vector Mask Part 2: All right, I'm
going to start with my smaller shapes here
and this red cut out. Again, I want to give the
impression that these are cut outs of felt which have depth to them and therefore create shadows on top of
whatever they're glued to. So, I'm going to select
these top four layers here. I'll go to my FX Studio and I'm going to
choose outer shadow. I want it to be subtle. I don't want it to be too much. Just going to bring that
down slightly and I'll bring the radius up a bit.
Play around with it. You can play around with them individually if
you'd like as well. For example, I
don't exactly like how those flowers are looking, so I'm going to select
both of those and adjust the radius
separately for those. Again, I'm following
the same direction with my offset so that the majority of the shadow
is all one direction. I need something under
my wing as well. I'll go to the main wing layer, effects studio, outer shadow. You bring that down into the right and just
change my radius. I also want something
under the orange. Now on a real bird, obviously it just moves from
one color into the other, which is one set of
feathers moving into the other but since this
is a felt ornament, this is actually
technically supposed to be a felt piece sitting
on top of felt piece. I want to take that curve, go to my FX Studio, again, outer shadow. Now in this case, I want my shadow to go up and
it's not going to be a lot, It's not going to
be as much as here. I just want it to be
a subtle so that it looks like if I were
looking at it straight on, you would still see the shadow. I've moved it up slightly
and I'm just going to drag my radius up a touch just to
break it up a little bit. I think I'll bring the
opacity down slightly. Now, I'm not getting
any shadow over here because this shape
is clipped inside of the bird and that's exactly what I want because
I'm going to be adding a separate shadow under the entire bird that's also
going to include the beak. Let's go ahead and select the body and the beak and
we'll add the same shadow. Again, add our shadow down into the right and the shadow
underneath the bird is going to be a lot deeper than the shadow on
top of the bird because we want it to
look like it's raised up from the table and curved. I'll go ahead and
change the radius just to feather that
out a little bit. Now I'm not going
to put a shadow under the black of the eye but I am going to put one
under the white of the eye. I'm just going to select one of the shadows from my
flowers and hit Copy. I'll go to that bottom Ellipse, Edit and Paste effect
so that it gives a little bit of a
shadow under the eye. I'm not doing an under the black for the same reason
I didn't do it under the seas of the pair because you're not
really going to see it. At this point, I want to
add my texture because I want to add a little bit
more spot shading somewhere, but I want the texture
in place first. To that I have an idea of
where you need to add it. Next up we're going
to go ahead and turn our vector mass back on and
pull our texture overlay in. If you recall from one
of the previous lessons, we talked about pulling in a neutral or
desaturated texture. Now, there's only one
in the felt pack. There's a heather gray that's a very neutral gray texture. I'm going to go to the top
of the layer stack here, go to My Documents menu, place image, and find that
heather gray seamless felt. I'll tap to place it and I'm
just going to leave it the size it is just so that I have the ability to move
it around if I want. Now, I want to turn my
vector mask back on. This vector mask is going to be clicked
into place so that it knocks out all of the texture outside of
the shape of the bird. Now this is not a clipping mask, the vector mask is different. What you want to do in this case is select the Vector Mask, drag it up and over the
icon for the texture layer. You'll see the icon light
up in blue and release and it's going to
clip away everything outside of that bird shape. At this point, I can select
this entire layer and change the blend mode so that my colors of my
shapes come through, but the texture remains. With it selected, I'll go into
my layer option and a tab, and I'm going to use overlay. Now, that's way too harsh, it's way too felty
if that's a word. I'm going to drop the opacity. When it comes to texture, most of the time subtlety works best so play around with your
opacity and blend modes. I like the light values
that overlay gives, but it can be really
harsh in the beginning. I'm just going to
drop that down. Now you can see that we very
easily added texture to our entire illustration using one texture layer
and a vector mask. The reason that this worked
is because we were adding the same texture to every layer. It also means that we have a
lot less texture layers in our layer stack that
we have to manage and it's not going to
increase our file size a lot. Let's go ahead and
round this out and put some of our final touches on it. I mentioned I wanted to add
some additional shading and I specifically want
to focus down here under the wing and maybe
over here by the tail. Again, I want my
strongest shadows to be down into the right. I am going to go into
my pixel persona. I'll select the faux felt brush. Let's start with the orange. I already have the orange I used here and I'm going to go ahead and stick
with that because I like how that looks. I want to go to that
curve and with it open, I'm going to add a
pixel layer here. I'll use my brush and just
start adding some shading. We'll make this a
little bit darker right here underneath the bird. It's sort of on his
belly at the bottom. Let's change the blend mode of that to multiply and it's
going to change it to red. Now that's really harsh, but don't worry, we're
going to drop the opacity. We want to do the same thing, but this time with
the gray color. I'll backup. I'm going to go to my body shape and
I'll go ahead and add a pixel layer above the other shape here,
the edge shading. I want it beneath
the curve because I don't want the gray
to show up on here. Let's go into our color studio. I'm going to pick that
same brownish gray that I used for
the edge shading. Again, grab my brush and
I'm just going to start adding a little bit of
additional shading here. Again, I'll change
my blend mode. Sometimes it helps to change
your blend mode before you start adding it so that you can really see how it's showing up. I think I might want to
do a little bit more. I might add a little
bit to the wing here. Let's go back to the wing, I'll add a pixel layer that
I'm going to clip into place. I want it to be clipped
only to that wing shape. I'm going to use the
same color to hit this with a little bit of color. I want to make sure that both of these layers are
set to multiply. The one already is but we just
need to change the other. Change to multiply and
just drop the opacity. Now if you felt
like you needed to, you could take those
brushes and go around the edges to add a little bit more, it's totally up to you. I actually like how this looks, I'm going to leave it as is. I like my shadowing
at this point, I'm ready to add my final touches of my
embroidery stitches to my wing and I'm going to
add something to the chest using the pencil tool
and the vector brushes. I'm adding a vector layer just above this red cut out here. I'll go back to my designer
persona and choose my pencil tool and I'm going
to do these in off-white. I'll go ahead and
select the off-white. Again, I want to
make sure I have a regular stitch and I'm just going to bring the width
up to about two or so. I'll just draw out
my lines that I want and I know I want
one coming from here, I want one twirling here. This is why I like
doing this with the pencil tool
because it gives me a little bit more control than the pen tool to make the
little swirls here and there. Now these are nodes, so if I need to, I
can manipulate them. I'll just go in and I'm going
to make an adjustment to this just so that it's a little bit more
rounded that way. I'll fix these once I get everything in place
with the stitches, I'm going to select all
four of these layers, go to my vector brushes, find my ornaments pack, and I'm going to use
that straight stitch. I just want to bring
it up to again about 20 or 25 and de-select,
see how I like it. I just need to move
this layer down. Even though I added one up here, it actually moved it up. I'm going to bring it down
so that it's just above the red wing but that's
below these elements. I just want to go in and make some adjustments to
the bottom here. I want to pull all
of these together. I'm going to use my node tool
and I'm just going to bring this down and maybe
straighten that out of it. I'll select this one
and I'm going to match up all of the dark holes there, so it looks like
all of the stitches you're going into
the same place. I think I'll bring
this one out to touch and then finally adjust this one as well. Let's back up. I like how that's looking. I'll be adding a little bit more to this in a moment but first, I want to add some leaf
shapes to this one here. Again, it's going to end up
above my curve shape here, just going to use my pencil
tool to draw a leaf. Now it's a lot bigger
than I want it to be, so with it selected, I'm
going to bring it down. Just like I did with the pair, I'm going to create a leaf
shape that I'll go ahead and connect to make the leaf and then I'm just going
to bring this down. I'm going to turn my snapping
off, sometimes that helps. I might make it a
little bit bigger. I'm going to two-finger tap
and drag to duplicate it. I want to select all of these so I tapped on the first one, two-finger tap on the last. Again, I'm going
to change this to a sideways stitch there, just bring up the size to about 20 and I'm going to group those together and
make it a touch smaller. I like how my stitches look. What I want to do is add a few final elements here
using some of the assets. I'm going to pull in
one of my sequence here and make it a lot smaller. I also want to
change the shadowing because when I made it smaller, the shadow didn't scale with it, so I'll just go into the shadow. I'm going to change my
radius and then change the offset just to make it look a little bit better there. I'm going to bring this into my heart shape and just make
a few duplicates of it. I just want it to be a
little cluster of sequence. Then I'll grab one of the buttons and I'm going to
bring those to the flowers. I'm two-finger
tapping and dragging and then sizing down
for this flower. I'll take one last look. Now one final touch I could do is get him a little mouth on his beak so he can
do some chirping. Let's go ahead and
find his beak layer. I'm going to use my pen tool this time because I want
a nice straight line. I'll tap and then
tap again to get a straight line and I'm going to change that to
a straight stitch, make it a little bit bigger, you get little smaller actually. I think I'm going to use
a darker color there. Let's use this orange, so I want to change my stitch to the dark version and I'll
just move this into place. Again because you're working
with vectors and you're working with strokes,
everything is adjustable. That's one of the
beautiful things about working with vectors, is that you can go back
in and change things. Just to recap, instead of
adding texture to all layers, we went ahead and used a single texture overlay and clicked away
anything outside of the bird shape using
a vector mask that we created using some of the
shapes we already had in place. The colorfully illustrations
coming from the color of the original objects and the textures coming from
the texture overlay. Then we went ahead and approached the same
way that we did with the pair to add our
shading and our stitches, as well as our other
embellishments. In the next lesson we're
going to talk about consolidating like shapes so that we can add a
single layer of texture to one large curve versus multiple like textures to multiple like layers.
I'll see you there.
10. Texture with Consolidated Curves: In this lesson, we're going
to talk about consolidating contiguous like shapes
into single curves so that we can add one
layer of texture to one curve versus multiple layers of light texture to
multiple curves, so let's get started. This approach can
potentially work on its own if the illustration
allows for it, but more likely than not, you're going to find that
you'll use it in conjunction with the first method of
adding texture to every layer. If you think back
to that lesson, one of the disadvantages of adding texture to every layer is that you effectively
doubled the number of layers that you're going
to need to manage, and also potentially
increase your file size. By consolidating your contiguous like objects
wherever you can, you're potentially reducing the number of layers
that you need to manage and also reducing
your file size. Now, while file size and layer management are an
advantage of this approach, the disadvantage of this
approach is that by combining your like objects
into a single curve, you're losing the
flexibility of being able to manipulate
smaller objects. Now of course,
these are vectors. You'll always have the ability to make changes to the nodes. But sometimes it's
easier to work on a smaller object
versus a larger one. I've pulled in a flat
heart illustration from the assets pack, and a once walk
through what I mean by contiguous like objects. Let me go into the
layer stack here. My leaf shapes here and
my flower shapes are contiguous like objects because my two leaves are exactly the same shape that are going to get the same texture. They're contiguous in the
layer stack because they're back-to-back with no
layers in between them. The same thing goes
for my flowers. Where I have seven total layers that I could potentially
add texture to, by combining the two leaves and combining the three flowers, I can reduce my file size
from seven layers to four. Now I've adjusted the flat
illustration a little bit and you don't need to
do this, just follow along. I wanted to do this so
that you can see where this method wouldn't necessarily work or you need to adjust it. While I have seven total
flowers here that are technically like objects and can receive the same texture. If I were to combine these four flowers here
with these three up here, they would cause an issue for the red layer
here that's going to need shadowing as well as pull them out of
my clipping mask, which means they're going to
be hanging over the edge. Let me show you what I
mean. I'll select these four and these three, go to Edit and Add to
create one large curve. Now I could go ahead
and add texture to this layer and I would be done. The problem with that is, this is no longer
sitting on top. Even if I pull this one down, then I lose those flowers. I can't add my shadowing here where it should
normally sit on this flower. Additionally, those original four are unclipped from my blue, so now they're hanging over the heart and that's
not what I want. Now I could adjust my
approach and simply add these four together and
add these three together, and then I add yellow
felt texture to this one and yellow felt
texture to this one, and that would be fine. Just keep in mind that whenever you're trying
to consolidate, you need to look ahead to whether that
consolidation is going to impact any of the other shapes and your ability to
add effects to it. I'm back to the
original illustration, and I want to go
ahead and consolidate my contiguous like shapes. We'll start to add
our texture and other effects to
complete the ornament. I'll go into my layer stack
and I'm going to select my two green leaves
here, do an add. Now there are one large curve versus two separate layers, and I'll select my three
flowers and do the same thing. Now again, as I
mentioned earlier, the disadvantage
of this approach is that now I have to work with nodes on one large
curve versus nodes on an individual layer. If I had wanted to move an
individual flower around, I could do that while
they're separate. But as one large curve, I need to adjust my
approach to doing that. Now that we have our like
objects consolidated, we only have four layers to add texture to as opposed to seven. Now, in this case, that doesn't seem like a
lot and it's not, because really three
additional layers of texture are going to add
that much to your file size. But again, if you're using this approach in
conjunction with option number 1 and
you're consolidating any like contiguous
shapes where you can, you're potentially
reducing your file size and the number of layers
you manage by a lot. Now that we have our
like contiguous shapes combined wherever we can, let's go ahead and
finish our ornaments. As we did with the
previous two lessons, I'm going to duplicate
the shapes where I need you before I
get started again, so I don't have to
backtrack and remove any texture or other elements. I'm going to duplicate
my blue heart twice, once for the stitches
and once for my shadows. Now, since there's
such a wide gap here between the very edge of
my heart and this red one, I'm only going to add
stitches to this one. I'm not going to add the edge shadow because it
wouldn't really make sense. I'll go up to my Edit
menu and hit Duplicate. I don't need to duplicate
these two objects, but I will be adding dropped
shadowing to them later. Let's go ahead and start adding
our embroidery stitches. I'll select my first
duplicate here. Now one thing I want to note is, this is a shape layer. It's not a curve, which means I can't
use any nodes. Knowing that I'm probably going to have to make some
adjustments to this, I'm going to go ahead and while it's selected,
tap to curves. What that's going to do is give me the nodes that I'm going to need to adjust the
embroidery stitches. I left it the way that I did because I want you to
see that if you ever use the shape tool to
create any tournament, you need to make sure
that you convert it to a curve so that you can use the nodes
wherever you need to. Now that that's done, I'm going to flip this
over to a stroke, and again, I'm going to turn
this into an off white. Actually, I think I might
go darker this time. Let's go with this dark blue. I'll go into my vector pack here and I'm going to choose
the one whole stitch dark. I want to make my such
a little bit bigger. That's so big
though. Here we go. I want to take a look
at my stroke studio, right now it's aligned inside and I want to make
sure it's aligned outside. Again, I want it to hang over
the edge of it slightly. With my move tool, and three fingers down, I'm going to drag
this in slightly. Again. I just want
the very edge of my stitch to be over
the edge of the heart, so that it looks like
it's wrapping around. How much you do that
is totally up to you. Now I'm running into two
issues. Here, it's giving me a wonky stitch
because of the point, it's also giving me
a crossover here. I'm going to go to my Node
tool and I'm going to break both of these
nodes so that I'm working now with two separate nodes
rather than multiple. I'm going to go ahead
and break and break, and you can see in
the layer now I have two curves versus one. Let's drag this one up
here and this one here, and then go up to the top, drag this one up
and this one up. Then I just want to take a look at the rest to make sure I didn't accidentally
move any of those, so I'll just use my
handle is just to adjust the rest and get them
back into place. Let's go ahead and do
the same thing with the duplicate red heart. Now again, I want
to convert this to occur because I know
I'm going to need to use my nodes to move my
embroidery stitches around. I've converted it. Now I'm going to flip
this over to his stroke, and I'll choose that same blue. This time, I'm going to use
the two-hole stitch dark, and the reason I'm
doing that is because this is actually sitting on top, so if this were a real ornament, it wouldn't be wrapped
around the edge, you would see one stitch coming up through and one going down. I'll show you a little
closer view here. I want to make sure my
alignment is correct, so I'm moving it so that it's sitting both inside and outside. If you take a look, you can
see there's two dark spots. There's a hole on this side
and a hole on that side. I want to use my Move tool and Node tool just to move
this in a little bit. I can already see I'm
going to need to use the Node tool and
break some nodes. They pull this in and I
think that one's okay, but I'm going to break
this one here so that I can move this
up and this up, and I'm trying not to
impact those as well. Let's use our handle to move
these down a little bit. Same here. Just again, take a look and make sure that they're where you want them to be and you can use your handles or paths to adjust. Now that I have my
stitching in place, I'm going to take care of the edge shadow on
the blue heart. I've got my layer
stack, and again, I want to convert this to a curve so that I can
use nodes if I need to. I'll go up to my Color studio, flip this over, and
I'm just going to bring the light value down. Again, by dragging my pencil
down from the color dot, I want to make sure I have
a regular stroke selected, and I'm just going
to bring this in. I'm stopping at the
edge of my stitch, and now I just want to
add the Gaussian blur. My alignment is already fine, it's within, so I'll go
to my Effects Studio, turn on the Gaussian blur, and I just want
to clip this into my heart so that
none of the shadow is going outside of
the heart shape. My red one doesn't
need an edge shadow, but now I can add my drop
shadow to these four shapes. I'll start with my leaves, I'll go ahead and
turn on outer shadow, and I'm just going
to bring these down. Now even though these
are supposed to be glued on top of the heart, they're still going to
have a shadow again because there is a
thickness to it felt, so I felt was sitting
on top of felt, you'd get a slight shadow. Let's change the
radius slightly, and I like how that's looking. I'm going to copy that layer and then
select my other two, the red heart and the flowers, and do paste FX. Now I have shadowing
under the red heart, I have it under my flowers
and under my leaf shape. At this point, I can go
ahead and add my texture. Again, I'm going to add
it to the four layers, and I'm going to
use the color from the felt texture to provide the color for my
final illustration. I'll select my blue heart, go to my documents menu, and place image, and I think I'll use this
light teal blue. I'll tap to place
it, release it, and it's going to move
it where I want it, drag it down, and
clip it in place. Now I want to pull it
beneath the edge shadow, just so that that shadow
is sitting on top. Now, one thing I failed to do, so let's go ahead
and do that now, is I need to change this
particular shadow to multiply. Right now it's just on normal, so I'm going to go
ahead and change the blend mode and
drop my opacity. Again, putting it on
multiply rather than normal allows the
texture to come through, but still provides you
with that nice shadow. Let's go ahead and
select the red heart, go to my document's
menu, place image, and I think I'm going to use this salmon color
instead of orange. Then I'll just complete it by adding the yellow and the green. I have all of my
textures in place, we have our stitching in place and our drop shadows
where we need them. At this point, I'm
just going to add those final
embellishments by using my pencil tool to create some additional stitches and then pull some things in
from the asset studio. I'm going to go ahead
and speed up the rest of this video since
you've seen me do this a couple of times before, and I'll see you
on the other side. [MUSIC] One final thing I
wanted to add is the drop shadow underneath
the entire heart. I'm up at the group level here, I'll go ahead and turn
on my Effects studio, turn on outer shadow, tap to get the contextual menu, and I'm going to
bring this down into the right so you can see that it's bringing
the leaf shape out as well as the heart shape, which is exactly what I want. I'll bring the radius up. Now, in this particular case, I'm not going to add a
highlight in the middle because this heart shape would
actually be very flat. It wouldn't be so
much of a curve as it would curve on the very
edges and then flatten out, and I'd have these
shapes sitting on top. Again, here's the
completed illustration. We consolidated
contiguous-like shapes wherever we could so that we were working with
one single curve versus multiple like curves, and therefore we only had add texture to that single curve. Again, this particular
approach doesn't necessarily need to
be done on its own, but it can work in
conjunction with Option 1, so it can help you really
reduce the number of layers that you're
going to have to manage as well as
your file size. But again, the disadvantage of this particular approach is that when you're combining
those like shapes, you're losing the
flexibility of being able to manipulate the
smaller shapes. In the next lesson, we're
going to talk about adding texture using empty mask layers. It's going to be a
way of consolidating our like shapes but doing
it in such a way where we don't lose the flexibility
of working with our individual's smaller
shapes. I'll see you there.
11. Texture With Empty Mask Layers: In this lesson, we're
going to create this Dala horse illustration by adding texture using
empty mask layers. This is going to allow
us to consolidate our contiguous like shapes. But the advantage this has over the previous lesson is that you maintain the flexibility of working with your
smaller shapes, because we don't have to create one large curve out of them. Let's get started. Just like with the
previous exercise, you may find that you
can use this on its own if the illustration
allows for it. But more often than not, you're going to find
yourself using it in conjunction with
option number 1 as a way of reducing the number of texture files that
you need to pull in. Now the advantage of that again is that you'll have less
files to work with, less layers and therefore
the file size is lower. This particular approach has an additional benefit
that you do not have to combine your like contiguous
shapes into one large curve, which means you
maintain flexibility and the ability to work
with your smaller objects. The disadvantage of
this approach is similar to the
previous exercise. Your layers have
to be contiguous. If by consolidating your layers, you're going to
impact the ability to add any effects like shading and other things to objects that are still
stuck in between them, that approach isn't
going to work. But again, if you're using it in conjunction with
option number 1, it can potentially reduce the number of layers
you work with by a lot. I've gone ahead and pulled in the flat illustration of the Dala horse from
the assets pack. Now just like with the pair as well as the heart
from the last lesson, I want the color for my
final illustration to come from the felt textures
that I'm pulling in, not from the shapes that
I've already created. Now, if I were to
approach it just with option number 1 and add
texture to every single layer. I'm going to go ahead and
open up my layer stack, you can see I have a lot
of like contiguous layers, which means I would be adding a lot of extraneous texture and therefore a lot of
extra pixel information that I don't need to add. I could also use the approach from the
last lesson, but again, that's a more destructive way to approach it
because I'm creating one large curve rather than maintaining the
individual single layers. What I want to do
instead is approach this using empty mask layers. I'm going to start with my
flower and leaf shapes here. I'll go up to my documents
menu and I want to place the texture
that I want to use. I'm going to use the
cream seamless fault, so I'll tap to place it. I want to make sure that it's
covering the entire horse, because my shapes here
are all over the place. If I make the
texture too small to begin with it's harder
to correct that later. Just make sure that the texture covers all of your shapes. I'm going to select
that layer and I want to add an empty
mask layer to it. I'll go up to the plus
sign, Empty Mask Layer. Now, one thing to
remember when it comes to masks is that white reveals
and black conceals. If I open up this layer here, you can see that it's added a black mask to
that texture layer, which made it disappear. But I want to pull that texture back wherever I
have these shapes. I'm going to use these shapes as a clipping mask for that mask. I'll select the
three shapes and I'm going to drag them up
and over the mask layer, I make sure it's the mask layer and not the texture layer. I'm going to stay to the
right because I'm creating a clipping mask not a
vector mask. I'll release. You can see that
the texture came back wherever I
have those shapes, because it's effectively clipped away the mask wherever
I don't need it. Let's do that with
the teardrops here. I'll go back to My Documents
menu, Place Image. I'm going to use the golden
yellow on top to place it. I want to make sure it's
covering the entire horse. With it selected, I'll add my empty mask
layer, so there it is. Again, I'm going to select
these shapes, drag it up, create the clipping
mask and it's pulled the felt shaping in all
of those teardrops. Let's go ahead and
do the rest of them. I've added an empty mask
layer wherever I can. There's one final
texture layer that I want to add and I want to
add it to the horse's body. But before I do that, I want to make duplicates of
that shape because I need a duplicate for the
embroidery stitches as well as my edge shading. I'm going to go up here to my curve and I'm going
to duplicate it once. I'm going to select
everything beneath the curve layer and delete it, because I don't need it I
just need the curve itself. I'm going to duplicate
it one more time. Again, I need one for the stitches and
one for the shadow. I'm just going to turn
that off temporarily. Now that I have the
duplicates in place, I can go ahead and
add that and not have to worry about
backtracking. Go to My Documents
menu, Place Image. I'm going to grab this
red orange color, so I'll tap to place it. Again, I'm covering
the entire horse and I'm just going to
clip it into the horse. Now, it's sitting on
top of everything else. I'm going to close
these groups first it makes it easier to
drag things down. I want to drag this down beneath all of my
empty mask layers. Perfect. My texture is
clipped inside the horse, but everything else is
sitting on top of it. At this point I have all of
my textures in place and I'm ready to begin adding all of my other effects like
the embroidery stitches, edge shadowing, the
drop shadowing, and then finally my additional
embroidery stitches. Let's do that next. I have my Faux Felt
Brush selected. I'm going to go into the
layer studio and I'm going to start with
the green shapes here. What I want to do is add a pixel layer to that
texture image file, so that texture layer. With it selected,
I'm going to go up to the plus sign,
hit "Pixel Layer." I just want to drag it down
and clip it into place. Now it's automatically
going to put it beneath the mask
layer which is fine. Because remember that these
layers here are acting as a clipping mask for
that empty mask layer, which means that
anything I add to that pixel layer is
going to show up here. I have my brush selected, I'm going to sample
that green color again with my eyedropper. I'll tap to change the swatch and I'm going to drag it down
to make it a little darker. With the brush selected, I want to make sure the
size is where I want it. I'm just going to start
drawing in to that shape. It's only staying within
the green because again, I'm working with
a clipping mask. I don't need anything
under this one just here. I actually like the
amount of blur. I'm not going to
add any Gaussian blur to it but I'm going to change the blend
mode to multiply. Let's do the same thing for the yellow and the
teal shapes up here. Again, I'm going to
find that shape, I'll add a pixel layer. I'm going to clip the pixel
layer into that teal shape. I'll sample the color, tap to change it, make it a little
bit darker, and I'm just going to run my brush
along the edge here. I might go ahead with a little bit darker
though. Let's see. I'm going to change
my blend mode to multiply and drop the opacity. This one I might add
a bit of a blur too, but let me just add
a little more here. I'll go up to the Gaussian Blur and just blur it out a little. Then finally I'm going
to do the same thing to my teardrop layer here. Again, I want to clip it
to the texture layer. I want to sample my color, make it a little darker. Make sure I have my pencil
selected and then just run along the top of those shapes. I'll change my blend mode to
multiply and there I'm done. I have my edge shading in
place on both the horse as well as where all of
my empty mask layers. The next thing I'm going
to do is go ahead and add my embroidery stitch. I'll go back up to
my layers studio, I'm going to turn on
that other duplicate. I want to make sure
it's selected. Turn off the fill and change the stroke to an
off-white color. I'll check my alignment, it's inside so I actually
want it outside. I want to go back to my designer persona
because I want to use my vector brushes. I'm going to use the one whole
stitch for light colors. Now I just need to make my
adjustments where I need them. I'll start with my move tool. I'll use my node tool
where I need it. Now, if you ever run into a spot where you
have two nodes sitting on top of one another
or really close to one another and you want to
move them simultaneously, with your node tool selected, just drag across all of those nodes and then you can
pull everything up together. [MUSIC] I like how it looks. I can always go back in and
adjust it if I need to. But at this point I have all of my shading done
that I want to do. I have the stitching
done as well as the drop shadows under
my smaller elements. At this point, all
that's left to do is add those final stitch
embellishments. I'm going to do that using
a combination of the pen, pencil, as well as the shape tool and
my vector brush set. [MUSIC] We're almost done. One final thing that I want
to with my horse after I group these sequence
and move them under here, is that I want to select
the entire group shape, go to my FX Studio
and I'm going to add my outer shadow here. Again, I want this to be a
lot deeper than the others, because again, I want
this to look rounded. I'll bring the radius up then
play with the intensity. I'll step back and take a look. I like how this is looking, so I'm going to call my Dala
illustration here done. Now that we've covered
four ways to add texture, we're going to put
it to the test. In the next lesson, we're going to have
a pop quiz where I'm going to have you pull
in a flat illustration, take a look at how I've set it up and decide for yourself which way or ways you would add texture to it.
I'll see you there.
12. Wrapping Things Up: [MUSIC] We're at
the end of class, and I thank you for trusting me with your time and creativity. I hope that you've
enjoyed learning a few of the approaches
that I take, adding texture to my work
and that you'll have fun using them when you're creating your own textural illustration. Again, I'd love to
see what you create. Remember, when you complete
a project for the class, share to the class
projects section. Sharing your project
and leaving a review, not only helps
prospective students decide if they want
to take the class, but it helps other students
discover the class. If you're on Instagram,
let's connect. If you share an illustration
that you created here in class or use some of the
tools that I provided, tag me at the handle on
the screen because I'd love to share your
work with my own feed. I have tons of other classes on my Skillshare channel with
lots more in the works. If you aren't already, hit ''Follow" on my
profile so you'll always know when a
new class is added. Finally, if you love
digital texture and illustration or photography
as much as I do, come join my Facebook
group which is dedicated to all things digital texture. It's a friendly group where
you can share your work, ask a question, or share
your own tips and tricks. You'll find a link
in my profile. Again, thank you for
joining me here in class. I look forward to seeing
you in the next one, but for now, happy creating. [MUSIC]