Fire & Smoke Liquid Nitrogen Simulation on Hand VFX using Adobe After Effects | M Jake | Skillshare

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Fire & Smoke Liquid Nitrogen Simulation on Hand VFX using Adobe After Effects

teacher avatar M Jake, Lets Create VFX & Cool Stuff Together

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:11

    • 2.

      Hand Rotoscoping

      16:12

    • 3.

      Smoke Simulation

      10:50

    • 4.

      Smoke Texture

      4:21

    • 5.

      Logo Text Animation

      6:13

    • 6.

      Wind Animation

      5:03

    • 7.

      Ice Cold Hand

      3:21

    • 8.

      Fire Hand

      10:38

    • 9.

      Fire Body

      10:33

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About This Class

In this Adobe After Effects class we are going to learn visual effects by creating Fire & Smoke Liquid Nitrogen Simulation VFX. This class is great for Beginner level as well as expirienced VFX artists. This is a great way to introduce yourself to Adobe After Effects, and also learn few skills if you already familiar with this software.

What we are going to learn:

  • Basics of animation
  • Rotoscoping
  • Tracking
  • Timing and transforming
  • Advenced Smoke Simulations
  • Text Logo Animation

Meet Your Teacher

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M Jake

Lets Create VFX & Cool Stuff Together

Teacher

Hi, I'm Jake! I like to recreate popular VFX and create professional animation in Adobe After Effects. It's the best way to learn this software while creating something for fun!

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Transcripts

1. Introduction: Hi, I'm Jake. And in this class I'll show you how to create this cool smoke and fire Simulation using all the built-in tools of Adobe After Effects. You don't need to have any paid plug-ins to create this template. All you need to have is any version of Adobe After Effects free trial version works to this class is great for beginners because I take my time to explain each and every step which I make. I'm going to show you how you can create texts and Logo reveals using this effect. And also, I'll explain the ways to get ice Cold Liquid Nitrogen look as a bonus. This class is great for experienced Adobe After Effects users to, because I'll teach you if you cool techniques which are not that common ingredient Motion Design, you can just download a free trial version of Adobe After Effects if you don't have the software yet. And we will start from the Basics and gradually we'll get to more complex stuff. I think it's the best way to learn this operator. Well, gradient interests in Effects or PFK-1. And to complete this class, our goal is to create this cool smoke and fire effect. I'll be happy to see it in my class as also your result after following all the steps. So let's get started. 2. Hand Rotoscoping: So I'm using Adobe After Effects 2021, but you can use pretty much any version of Adobe After Effects. It will work fine. First of all, let's set to standard layout. So your panels should be similar to mine. In case if you cannot see some of the panels which you can see on my screen, you can enable it from here, from window, for example, character, character. First of all, we need to create new composition. We can just click here or on this little icon here. So let's click on it and type it smoke. Because in this composition we will create power Simulation of the Smoke, which pretty much will generate smoke from any kind of footage which you will draw em. So basically from Text, Logo, or even a video. So let's duration to maybe a 10 s. But you can set to an iteration which you want 30 frames per second, because I've shut my video in 1920 by ten at which is published it in 30 frames per second. And click Okay. Also we can import our video, which you can download from Resource tab to this class. So to import video, you can go to File, Import File or just leftmost double-click here in project panel. These videos will be available to download in Resource tab to this class. You can just select them and import them. In our case, we want to use this VG Video and left mouse click and drop it into this small composition. Okay, So let's see what I've shot for this class. Basically, you can repeat this kind of performance. If you can call that performance. Basically I just pulled my hand and pretending that it's covered some kind of small. Then I blow on it and it's Charles to the fire. So I react and run the same kind of Video we can shut. For this effect. It would be better to shut on green screen or on blue-sky, because it will be a lot easier to get out your hand before creating actual Smoke. We want to show to the software from which part of the image we want to generate Smoke is you can solve from previous to this class, I have generated smoke from my hand and basically it's pretty easy to do is just simple Rotoscoping of the hand. So if you already know how to run scalp anything in Adobe After Effects, you can skip to next video. And now let's Rotoscoping our hand. So we would have something to generate smoke from. So first of all, we need to select this footage and left mouse double-click on it. And here we can select this roller brush tool. So let most ligand it using scroll on the mouse. You can zoom in and zoom out into your picture. Just make sure that you end layer mode. Get to the layer mode. You need to select your video and left mouse double-click on it. It will open a layer mode. Also below Escape button, you can press the button, which kinda looks like this. It allows us to open full screen any window on which we have our cursor on. So basically let's open this in full screen. And I'm gonna pick some frame where I can clearly see my hand. That leftmost click and hold to select the area which you want to use. So let's john tab of our hands. You can be a not super precise because we can adjust this selection later. You can much even take some of the parts of your hand. Also. You can see from this banner here, you need to go out from full-screen mode and make sure that in composition, you'd will set your resolution to full. Here in composition, set it to fall, and go back to layer Vg. And also, Let's open this and pull stream. So till the key to open a full three. And we can continue with our Tracking. By the way, it's not that important to open a full-screen. Just make sure to see what you want to Rotoscoping. If you need to make your size smaller or bigger, you can hold Control. Key on keyword is you can see I'm holding Control. And leftmost click and drag to the right or to the left to make it bigger or smaller. Also, you can hold Alt key on keyboard. You can see I'm holding Alt. While holding Alt, you need to let more slick and hold and draw the areas which you don't want to write a scalp. My keys. I just want to have this part of the hand. So basically we had just want to stop our Hand where we are pretending like our hand is catching on fire. Ancillary these areas which we don't like, basically by left mouse click and holding Alt, our brush chance to read and we can just deselect these parts. We can also zoom in and remove unwanted parts. So in my case, I don't want to be super precise because I have a green background and basically I can even key out a bit with key light effect. But this is part where you want to spend more time if you have your own footage. But we don't want to waste too much time of this class. So let's here in panel. Jump to next screen by clicking on this next frame button. And make sure that it stays on your pant entire time. So basically you can just jump, jump like this and make sure that it stays as it goes up. So we need to apply more Of all Rotoscoping like this, just like most league. And make sure this your cursor is green. Which means that we add in some areas. And let's make sure that all of our fingers are selected. And just simply click on this next frame to see next frame. Also, you can use this shortcut, which is Control and right arrow. It also will jump to next frame is in C, Control, right arrow here. So this is how you can basically jump faster to the next frames and just make sure that you still have everything in your shot. I'm going to speed up this process. So you will see final result. Just make sure to take this part of the image, but also because this will be important in the next videos. So make sure to take a bit of lower part of your hand. As you can see in these parts, where my hand is moving too fast, you'll need to be extra careful to make sure to add all of the parts of your hands. And the more precise, you'll get this Rotoscoping, the cleaner Effects you'll get as a result. We got this Rotoscoping to this part where it's left's our screen. And now let's go back to this point where we started and also control let arrow. So we will get back to previous frame and also make sure that it stays on your pant. In this part, I know that I don't want to generate in smoke. So basically we can just cut this work area to this moment and to this moment where it left the brain. Okay, so now we have this pretty much good Tracking and we can save it. So basically at this point, if you will save your project, you're still will lose all the Rotoscoping. This is why it's important to click this freeze button when you get all of your Tracking. So let's click on this plus button. And now as you can see, it goes through the process of raising all of your Tracking. So are freezing process is complete, as you can see, this banner, which means that it's frozen. And now we can just simply go to this condition. Smoke and C are kept at. And basically we just want to close this toggle. And also let's make sure to be on the first frame where it will generate Smoke. And then let's cut to this moment. So basically, from this point in time, we want to generate smoke and it will disappear from the screen about here. Let's also cut here by clicking on the edge of the layer, leftmost click and hold and drag it to the left. Then we can just make sure that it will start from the beginning. And we will have this kind of Hand. Also, what we want to do is to tweak a bit our Rotoscoping. From my experience, it worked better with the small if we will have big feathering, something like this, so the edges will be not that sharp. So make sure that your pants, which you rather start, will have nuts too sharp edges. So something like this should work fine. Also, we can decrease the contrast like to 62 to even more feather the edge and shifting the edge, we can just increase it. But in case if you have green background, because in this case, or blue background, Liquid Sky. Because in this case you can just type in Effects and Presets, panel key light preset. We can just use this key light effect. So let's click on it and drag and drop on our video. And it's only work if you will have this kind of greenish background, blue sky will work fine. Also, you can see you with this key light effect. We can just Rotoscoping ourselves out. And it's a good idea for this effect to save your project because this effect, we will have a lot of complicated calculations and it may crash your Adobe After Effects software. From time-to-time. If you will save your project, you will not lose any progress. So let's save it. You can pretty much save it wherever you want. And here and screen gang, I just want to increase it to 200 on the screen, the mat. We can just tweak the settings. My case, I just need to lower this clip white value to threonine to get more of my hand. This I want to, is totally super into to get out more of unwanted parts and screen softness, I can increase to 8.4. So I will still have this kind of feathering of the edge. But in case if you didn't shut your Video on Green Bay round or style, Let's just select this key light effect. It's just in that case, you just want to ship your edge. And other directionally this and it makes sure that you'll get less of your background. So something like this would work fine. Once again, if you want to get a perfect effect, you just want to make sure that you don't get any of your background. So maybe play around with this shift edge value to get as much of your pants and as little of your background. So something like this should work fine. Also, we want to have this fading here So basically we just want to select this ellipse tool. And to select it, you just want to let mostly and hold and select this ellipse tool. It will get this drop-down menu, like mouse-click on Ellipse tool. And basically you just want to make sure that you didn't select any of layers which you have here. So people like here to deselect it and then let most leak in the center of your palm. Hold control to create a circle from the center and hold Shift. It will create this purple circle, which we can use. The color doesn't matter because we can just simply close it and select it and press Enter on keyboard to call it met, because we will use this as a mask for our Hand. Basically, you can just simply click on this eyeball to make it invisible. And here we can just set to alpha matte. If we will slay the selection tool and move this circle, we are cutting out the part of different which we want. Let's set it about here. And let's add Gaussian Blur. And by the way, if you cannot see this Effects and Presets panel, you can just go to Window and enable it from here, Effects and Presets. Here, Effects and Presets, we can type Gaussian blur. Pretty much any blur will do this effect. So let's set to Matt and increase it to like 115. So we will have this kind of fading of our hand. And now we will do the basic Tracking with this circle. Because as you remember, our hand is moving, but our circle don't. So at this point we can just select our mat, press P on keyboard and create a keyframe. What is key-frame? Key-frame is basically the point in time which remembers the value of solid property. In our case, this keyframe. Remember, the point in time wishes for a second. Basically it's for a second. It's been seen. If you will set our time parser to this EEPROM and it remembers these values of the property position. So basically these values means the X dimension and y-dimension. So if I'm going to move in this dimension, you can see that by moving in X and I'm changing this first value. And this is why they mentioned. This is important because we can just skip your frames here and move it like this. Basically, as you can see, it's changes these values. And also it creates this new keyframe. So basically in this moment in time it remember this position. In this moment in time, it remembered that position. And basically this upper is trying to connect these points. And basically it's been seeing this how animation works inside of Adobe After Effects. So let's make sure that it's still Tracking are Hand. Just keep your frames to the beginning and simply move your circle like this. As you can see, I'm also using this Hand tool to move around our image and not move the circle. So this Hand tool, you can just move around to your image. With, we'll on the mouse you can zoom-in, zoom-out. And we selection tool. You can select circle enemies, sure that it tracks are fans. Here, our head is pretty much stays in the place. And a bit later, we want to move it here. And it makes sure that its tracks are fans. You can always go back on top of some of the keyframes. Like this one is you can see it lights up blue one you on top of each keyframe. And if you are not on top of the keyframe, and if you change this position, it will create another one. So make sure to not read too much keyframes. And just place your cursor on one of the keyframes and adjust the position to get the nice Tracking like this. So basically we just want to cut this lower part. It will be important later for this effect to make sure that we will still have this Tracking as much as we have this layer of our Video and perfect this form. And we can just cut this matte layer. So our layer, you can hold Shift and it will snap to our time cursor. Okay, so now as you can see, we've got out our hand. And also we've added this circle, which will cut out even more here below. We will get this fading below our Hand. And later it will make our Effects look even better. Next video, we will generate some small from our hand. So let's say these both layers go to layer pre-compose by clicking Control Shift C. Let's call it tab and click again. See you in the next video. 3. Smoke Simulation: So we have our cutout Hand and now let's create the Smoke generation itself. So let's save our project. And it's a good idea to save it from times, time like you to create actual Smoke. We just want to hide our Hand. And let's create it from simple text. So let's type. Basically you can just like this Type Tool and create a box, type Text, select, and change whatever font you want. In my case, I'm going to use Montserrat, but we will use this text. Just for example. We will basically will generate our Smoke bomb hand anyways, so great. And it Text to have as a reference. So in Resource status class I've included basically this is a preset to create this Smoke generation. So basically, once you've downloaded this cc time blend plugin, you just want to open it. And basically you just need to select these files and copied to your Adobe software so you can locate it on your local disk. Program Files, Adobe, Adobe After Effects, whichever version you use, support files and Presets. This is the route where you want to install this preset for After Effects, which will help us to be smoke. So basically just drag and drop into this preset folder. Just like this. You can see I already habits and just simply copied into this folder. So when you just upload these presets to your software, you can just simply go to Effects and Presets. Right mouse click on this Effects and Presets panel, and click on Refresh list. So basically now we can just type C, C times blend Effects. And if you cannot see this preset which we just uploaded into our folder, you just need to save your project, close it and open it again. And here on Effects and Presets, you'll see these Animation Presets. By the way, if you will have any questions on any of my classes, you can just leave them in comments section to this class or any of my classes. And I'll try to help with any issues if you will have it. Okay, so now we have this effect. Now we need to go to Layer and create a new adjustment layer. So select our Smoke preposition, go to Layer, New Adjustment Layer. This layer, I just want to call it copy because this preset we will use. So select your adjustment layer and press Enter to call it copy. And just left mouse click and drag and drop on this adjustment layer. Here is going to see we have instance and we need to select the copy is the name of our layer. Next thing we want to do is to duplicate this layer selected and press Control D to duplicate it. And let's press Enter and keyboard and call it this layer based. Here in this brief set, we just want to change it to paste it below, just like this. With this effect on this paste layer, we need to make sure that we will use this current frame option accumulation. We can set it to 100 per cent because this exactly what we want. And let's set the blend to composite over. Later. I'm going to show you what is the difference between these modes. Basically, they are all the same, the most Cold Effects you'll get only from these three options. For our effects, we want to use this composite over because we will see our hand and also the Smoke on top of it. So this is why we want to use composite over. Later. I'm gonna show it which other options we have. So next step we will create another adjustment layer. And this one, I want to call it VFX. So press Enter on keyboard and type it VFX. Here at VFX layer, we actually want to apply some effects. So basically let's type turbulence, displace this Effects and drop it on this VFX layer. And let's change it to twist amount. We will set to three. And we want to create some animation to our evolution, integrate some animation. We want to hold Alt key on keyboard. So you can see I'm holding Alt leftmost click on this evolution. And let's dive here and this expression menu just time multiply 250. So basically we will get this kind of animation. You can see at this point, we will already can see that with this base layer, we are seeing the original text and something which has been created on top of it. And it's can see we have some kind of malicious here. You don't need to worry about this. You can just simply change your resolution to R0. Sorry, your computer will handle this effect easier. And if you'll press zero numpad, you can preview the effect itself. And as you can see, we already have some kind of effects going on. Basically, it multiplies some parts of our Text and creates this kind of wiggle Animation, which we will with this turbulence displays. But we can add more cool stuff to it. Basically, we can just set this complexity to turn. Can see we already have even more interesting Effects As you can see, we have some weird glitches here. And to not have any malicious while you preview your Effects, you just need to set your time course of to the beginning and go to Edit, purge, and click on all memory and disk cache. It will clear all of our memory. And then if you will press zero numpad, you can see that we don't have any malicious. Every time when you see some delicious and you made some changes, you'll need to set your time closer to the beginning. Go to Edit, urge all memory in this cache. Basically it will every time simulate our Effects. And don't worry, After the rendering, it will not have any glitches. Just make sure to set this to the beginning. Edit, purge or memory and this gash, in this case, you'll get the cleanest result possible. Okay, So we have pretty much cool effect, but we need to make more changes. So this will look a lot more like smoke. So basically we want to animate this offset turbulence here at the beginning. Let's create a keyframe. We can also press U on keyboard to see this keyframe right here. And let's jump to Lake second and change this first value to 2,400. We can also set our temperature to the beginning, Edit, purge all memory in this cash, and then press zero. Now, as you can see now, it creates this kind of waviness, which will help us to move our smoke to the right or to the left or to any other places. So now we are creating some kind of animation, but we want to create a lot more smoke which will generate from texts we can create with the Effects which called minimax. So let's select this minimax Effects and drop it on VFX layer. Here we want to set to maximum. Let's set it to two. It should be enough to just make sure that you are changing to alpha and color. Because in this way, it will generate a lot more instances of our Smoke, not only from color, but from alpha channel as well. It will work with any kind of footage which you will drop into this composition. So basically, we are reading a template in which we can drop anything below these presets, and it will read a small promise. Next thing we should want to add is transformed Effects. So let's type here on the face braces, transform and under distort transform and drop it here as well. And with this effect, we will Show that the software where we want to this Smoke to go. So for example, if I'm going to change this position value, first one from 960, 965, it will push our smoke to the right. If I'm going to set here time parser, go to Edit, purge all memory, and this cache of K emperor is zero. You can see that we are pushing our smoke to write this transform effect, we can just control the wind in our Simulation. So if I'm going to set from 960 as it was to 955, basically to value which is below. It will move the small to the left. So let's set it to this value and also praise zero numpad. You can see we are generating our smoke to the left. And the higher value get, the higher wind you'll gonna get in your simulation. But don't go overboard more than enough to use something more like 1-10. So basically, if it was my hand is 60, don't go like 990 because it will be too much. So let's press zero numpad is, you can see it's a bit too much. Same thing you can do with this second value. So basically if you will set this value to by how it 30, it will push our smoke up. So let's change this time parser to the beginning. Go to Edit, purge memory, this cash to create new Simulation and press zero is can see we're pushing our smoke up. And also if we will set more than 540 as it was 550, it will push the small down. So this is basically how you can control the direction of the smoke. In our case, we don't want to push smoke anywhere. And only when I'll blow on my hand, we want to push it to the left and we will animate this position property. But at this point, we don't want to change it anything. Just remember that here at VFX layer, here at transform, you'll be able change the direction of your smoke. So let's set our time processor beginning or to edit porch or Marriott, this cash and click, Okay, and also save your project. So in case it will Gretsch, you will not use any progress. Finally, it looks pretty cool, but we don't have any texture on our Smoke. Next video, I'll show you how you can texturize our smoke sooner. Next video 4. Smoke Texture: So to add some texture to our smoke, we want to create a new layer, go to Layer, New Solid. Let's call it noise because we will use fractal noise here and Effects and Presets type here fractal noise and drop it on this nice layer. Here we need to change some properties like transform to get the best results. You need to change the scale property to like 50. Because as dancer Smoke parents, you'll have here, the more believable look you'll gonna get. And also we want to create some evolution Animation. Once again, you need to hold Alt key on keyword and leftmost click on this stopwatch on evolution. And also let's type this expression, Time, multiply 250. And at this point, we can just simply hide this layer because we don't actually need to see it. We just need to go to VFX layer and apply this effect which Paltz calculations, and drop it on our VFX layer. And here we just need to change the second layer to noise layer. And we need to set this property to Effects and masks, which basically means that it should watch at this noise layer and take from this noise layer Effects which we've applied, which basically are fractal noise. So make sure here under calculations to change to Effects and masks. So it will see our Effects which we've applied on noise layer. And let's press zero numpad to see what we got. We don't have any smoke, but it will change this opacity to 20%. You'll see that we already have this nice texture on top of our small. So once again, let's go to Edit, purge, memory and disk cache. And let's generate some small. You can see already, we will have this really nice Animation. And to make it even better, we need to uncheck this, Preserve Transparency and blending mode, set silhouette luma. Discrimination of these blending mode and disabling the Preserve Transparency will get this really nice result with the fading of our Smoke. Just don't be afraid to change any values. You can always press Control Z to undo any steps and clear the cache and see what kind of results you'll get. For example, you can always go to a with the 50 per cent to see more of your Texture. As also you can experiment with this fractal noise. And for example, let's try to set it to 15 to get even more kind of nice texture and press zero numpad. So once again, if you don't like any results we should get, you can just simply press Control Z to get our 50 per cent of scale and see if you liked this result more. And as you can guess with this calculations, the literal value will set here the more of the small you'll see. And it will not fade too fast. Just make sure to play around with these kind of values and see what you like best. My Effects, I've used scale of 50 and here at VFX calculations, I said to 20 per cent. If you want to get this exact same result, which you can see on my screen. Now, we have created our preset of the smoke. So at this point you can just save this project and you'll have your Smoke generation templates at anytime. You can drop any kind of logo or texts or even Video. And it will generate some small. So basically, you can watch this. We can just disable this text layer, enable our Hand. And now if I'm going to set my parser to the beginning, go to Edit, purge or memory, this cash leave, okay, and then breathe zero unemployed. You can see that now we are building this cool smoke from our hand. On the next video, I'm going to show you wish kind of moles. We have this kind of setup and what we can do more with this kind of Opex. Cnn next video 5. Logo Text Animation: So now we have this really cool effect, which already worse. And now I want to show you what we can do with this base layer. So basically we can change this composite over to blend. So what blend means? The Blend option is basically allows us to create a Smoke only from first frame. So basically if I'm going to hide my hand layer and press zero numbered, that it generates smoke from horse spring and then disappears, which is pretty handy because you can create a mask on this base layer. So let's here at the beginning, read a mask like this. Then select the selection tool and see what we can do with this kind of effect by creating this mask. It will not start generate any smoke. But if we will create a keyframe for mask path and just select our mass and move it lower. Just like this. You can see that we can start generating smoke from top to bottom, which is really cool. Or you can just set your time course of two beginning on this first keyframe and move it your mask to the bottom like this. And it will create this kind of smoke from the bottom. Also from the right. If you want. From left, as you can guess, Let's set it's above. If you pay attention, you can see that it wiggles here at the beginning and it's not exactly what we want. And to fix this issue, you can just basically copy this mask selected and press control C to copy and go to this VFX layer and press Control V to paste, press M on keyboard to see this mask. Let's delete this keyframe. And what we can do is to select this big web and connect to this mask path. Basically, it will be the Smiths path, which we are gradient on this mask. Also, we can open this mask and connect this mask feather to this mask feather. Here at this mass better, we want to select this pick whip and drag it to this mask out of here. You can see that we don't have any jiggle of our texts, which looks exactly as we want. In this way, we can just read any animation of our Text disappearing. Or you can drop any logo inside here and create your smoke Simulation on top of any of your images. What you can also do is to change this mask feather and set it to like 50. And it's been seen, you'll get this a lot more cleaner transition. So let's set it to zero. You can see these rough edges and if you're going to set to 50, you'll get this really nice transition. Once again, if you'll see these dishes, you just need to set your time closer to the beginning. Go to Edit, porch or memory and disk cache. Enterprise zero numbered to see the result. This is how easy you can create any parent of Smoke animations. And the best part you can just left most double-click here and Project panel and drop any kind of Logo which you have here. And this composition, this text layer, set this time closer to the beginning. Go to Edit, purge all memory this cash and click Okay, and then just press zero numbered and you didn't see that you have this kind of animation of your Logo distributing. This is really nice effect which you can create with this template which we just made. But in our case, we don't want to use this mask trick. So in my case, I just want to delete this mask or we can just set it to none, which basically will not use it at all. And also this mask, we can also set it to none. So in this case, you'll have this kind of preset, but it will not work until you will not set it to add. In our case for our effect, which we are going to breed in this class, we don't need this mask effect. So you can just or deleted or just set it to now if you will want to use it in the future. Okay, So I'm going to delete this logo. And also let's delete this text because we already want to create our effect of this class. So I'm going to enable this pan, set it this time course of two beginning, go to edit all memory and disk cache. And remember to generate constant Smoke, we need to go to this base layer and go here and change this transfer from blend to composite over or composite other. Because if we will not change it, you can press zero or NOPAT and see that we just read it, this kind of animation from first brain. And if I'm going to change it to the composite over, you're going to see that it creates smoke from our video, which is exactly what we want for this class. And also, as you can guess, if I'm going to change it to composite under, it will create our Smoke on top of our hands. But in our case, I just want to use this composite over. In this way we can see our Hand entire time, but it's up to you which kind of mode you want to use. So if you want to have your Smoke on top of your hand, just choose this composite other. Embrace your numpad and as we see, we have or Smoke on top. For my case, I'm going to choose composite over because I like this version more. And the next video, I'm going to show you how to composite this hand on top of actual video. And also how you can change the colors of your smoke. So it would look more like a Liquid Nitrogen or dark smoke or even fire. Cnn S Video 6. Wind Animation: So now we've created this kind of effect. We can create new composition. Let's call it final effect or final VFX shot. And clicking key. In this composition, I just want to drop my video, which is this one. This is original video which I've shot. And now we can just simply drop in this Smoke and position. We just need to time it well, because our Smoke is generate some like this part of the video. So basically you just need to make sure that it's stays exactly on top of our hand. And also let's set it to health. Our computer will handle it much faster. Or you can set to any kind of resolution which will be easier on your computer. And don't forget to set to Edit, purge memory in this cash at the first frame of your video, you will not get any religious. Let's press zero number to see it is, can see. We've pretty much matched our movement perfectly. So if you see that your hand is not mentioned perfectly, just move your layer to the left or right to see how it blends nicely, just like this. So the next part will be to create this kind of animation where I blow on my hand and this smoke will interact with it. So it will look even more realistic. So here we can see that I'm just started to make this action. So let's open at this exact moment, the Smoke composition, just like most, double-click on it and go to VFX layer and select this VFX layer and go to effects and controls. So zero. Remember from this transform effect, we can animate this position property, which basically is the wind of our small. You can even press Enter and call it wind. Now let's create a keyframe for position. And here, few frames later, we can set this 955, which basically will make this wind go to the left. And few frames later, we can set to original value like that, hundred 60. Let's also go to Edit purge memory in this cache cookie. Now let's see how it looks. It's better to look here in the final composition. So once again, porch all memory and click, Okay, and press zero lampshades to see the preview. So now we need to make sure that our wind will affect our smoke as I am blowing on my hand. So as you can see, it's not enough. Let's go to Smoke composition. Here. We need to change this value of the position of the wind to much higher value. So I'm going to set to 945. We can even move it a bit to the left and select, although these keyframes press F9, which will make this animation go slower at the start. Then here we will have aggressive wind to the left, and here it will get back to normal. Maybe even later. In my case, I just want to set here about 4 s. This violent wind. I'm gonna set at 3 s, as you can see here. This keyframe, I'm going to leave here. Okay, so let's go to final VFX composition. Set our type or subsidy beginning, go to Edit, verge or memory this cash, Liquid K and press zero number to see how it looks sake, as you can see now, it looks a lot better because we can see how our wind affects our smoke. It looks a lot better. Just make sure that when you set your time cursor to the beginning and go into perch or memory like this. Don't just click here. You see the animation from this moment because if you will not calculate from the beginning, it will not work properly. As you can see. You need to have a bit of patience to let this software calculate the Simulation of the Smoke. Let's once again porch all of the memory and press zero. So it will calculate this smoke Simulation. What is cool about this? That when you'll get to this Simulation, you can apply any kind of Effects like coloring of the Smoke. And you'll nuts have to assimilate over and over. So basically, now when we are happy with our Simulation and behaving or the smoke was just like here. Now we can just throw, throw it and it works perfectly. And the next video, I'm going to show you how to make this visibility of the Smoke live better and how we can change the colors of the smoke as well. See you next video. 7. Ice Cold Hand: So now we have this kind of really cool smoke Simulation. But what if we want to see this smoke even better? For this, it will help us to add this girl's effect. So here in Effects and Presets, type curves and drop it on this Smoke Layer. Here we can change to alpha channel and make it a bit brighter like this. Just like most live on this curve and drag it up. You can adjust even these kind of parts of our Smoke is you can see as a change in here. You can see a large clearly, this small. If you can see outline, you can just drop this part of the curve if you want to blend better with your footage. But I my case, I like to see a bit of this outline, so I'm going to leave it. But if you didn't like it, just drag it down like this. So I'm going to leave it as this, drag it up to see more of the small here before and after. So basically with this alpha curve, you can get any kind of look of the smoke is you want. And also in RGB curve, you can add a bit of brightness. So it will blend with our Hand better. If you're software is, we'll start work really slow. It means that you need to set your cursor to the beginning. Once again, Edit, purge all the memory and cache and click okay, save your project. Go to File Save. Ampere is zero numbered. So it will calculate. Once again. As you can see, we have this smoke a lot wider than we had before, which looks a lot more interesting that it was. Now it's a good idea to track our Smoke on our hand. Because as you can see, when I blow on my pants, are Smoke is kind of leaving our fingers. So here we need to do a little Tracking. So select your smoke layer, press P to see the position. Just like this. Create a keyframe where it's still on our fingers. More of your frames like this. And move it to the right, so it will still be on top of our fingers. Just move it a bit if you need, by changing these values and make sure that it still stays on top of our fat. Let's set it here to original value, which is 960. Okay, so now when it's stays perfectly on our pants, we can continue with the coloring of our smoke. It's really easy to create. The smoke is like our hand is covered Liquid Nitrogen. Basically we just need to apply Effects called plato. Drop it on the small and change this midtone to something like bluish like this. This is basically now it looks like it's really ice Cold. So we can just disable this kind of coloring. Because if I'm going to set here to Fire kind of loop, it still doesn't look like if fire. The next video, I'm going to show you how you can create the fire from this Simulation, which we already have seen an SVR 8. Fire Hand: So we already have this kind of Liquid Nitrogen Effects. But let's read the Fire kind of look, which looks even more interesting. For this. We just want to disable this Tritone effect and just simply duplicate this Smoke Animation just selected and press Control D. So I want to see some Fire about here where I blow on it. So maybe at 3 s and 20th brain, I just want to cut this layer to this moment and press T and click on this opacity. Let's move this keyframe further. And here we will disable this layer and set it to zero. So basically it will appear on our screen a bit later, maybe at 4 s. And frames here, sorry, these two keyframes press F9. So it will gradually appear on our screen here to change the color of our Smoke is to use curves. So let's dive curves, effect and drop it here. We can deselect this tritone and delete it. And just simply go to Rachel, apply more red green channel. Let's edit a bit more to get this kind of orangeish look. And blue channel, set it lower. And if we will solo this layer, we can even work on this. Look more. We need to change this alpha curve to something like this. So we will isolate only this part which we want to make in colors of the pyre. We can click on Reset and basically go to Alpha anime sure to isolate only this part. And once again, here we can tweak these colors to get the fire any kind of loop. And also to be this feeling of the fire, we want to add some glow. So let's go here and type low. And under Stylize, apply this stylized low. With this instance of the globe, I want to set our threshold higher, something like 80 to get this kind of finally kind of colors, we want to expand the radius to maybe something like 660. So we will get overall glow and maybe increase the intensity to see it better. And it's good idea to go to price your panel and make sure that you are in 32 bits per channel. Because in this way you'll get the maximum of the low quality. So if you'll set to eight, you'll add going to see this kind of a glow. So hold Alt key on keyboards and leftmost look here in project panel and go to 32 bits per channel. As you can see, you'll get much racial glow. So let's go back to effects and controls. And let's duplicate this low one more time. As you can see, now we have really violent glow, which looks pretty interesting, but we want to tweak a bit, so it would look much more presentable. About here. I want to set this second lobe, so maybe like zero and in density to zero as well, maybe 0.1. We have this kind of violent low at this moment and create a keyframe for threshold and intensity. Few frames later, like here, where it gets too bright. I want to set this low-intensity to zero. So it will be not so bright in our shot. And low threshold. Let's set it to 100 me. Let's move this keyframe further. And here let's say low threshold to 100. So we will get more colors from our videos. So as you can see, now, it looks a lot more like a buyer. Let's un-solo this layer and see how it looks here. Okay, It looks pretty well, but we can also change this Smoke to add or to screen if ADH is too much. And basically it to convey this kind of finally kind of look, it's a really good idea to change overall color in your scene. So it's a great idea to go to Layer, New Adjustment Layer. And Edgars Effects set discourse Effects to adjustment layer. And with this girl's Effects, we want to change the overall feel of this scene because when we have something really hot in here, it's really good idea to have all seen warmer as well. So here in channels, Let's go to the red channel and increase it a bit. Then let's go to the blue channel and degrees that a bit. And also let's go to the BG video itself. And also let's apply some perverse effect and make sure that it gets a bit improper tones and monkeys, I just want to add a bit more contrast with this curve like this, and make it a bit darker. So our fire will stand out. So let's press zero on up at to see how it looks at this moment. Soon as you can see, we have a really nice fire up, kind of look this layer and call it Fire. And make some changes here. If you want to get more reddish colors, or maybe make your hand a bit more visible? You can always tweak these parts. So it would look even better. But final thing which really helps to sell this Fire is to add a really dark Smoke, is going to see you already have really nice colors here. I really like these colors. So we've created a really nice effect. And let's add some smoke and degrees smoke. We can also select this Fire and press Control D to duplicate this. Let's call it dark smoke, to rename it, just selected and press Enter a keyboard and call it dark Smoke. Let's move it below. And we want to set this to multiply because it will be a lot darker. So if I've got a disabled this Fire and disabled Smoke, we will see the dark smoke which we are going to breed. To see this dark Smoke. First of all, we want to delete all of these Effects, select them and delete them. And let's add new one. So we want to have decorous as well. But an Alpha channel, we want to make it a lot darker. Also want to tweak just like this. We want to apply a tint effect because it will help us to see itself a lot better. And this second one, color, we want to select something, Our seem like darkest green color in our scene like this. So this is basically how we can already see our smoke. It's a really good idea to pick the color from our scene. Because if we will set to black, it will send out with the greenish color. It will blend with our footage better. So once again, with this alpha curve, we can control how much of this tale of the black smoke you can see any of your screen. So tweak this color to your liking to give the results for sure thing Is works best on your footage. Once again, we can apply minimax effect, which will help us a lot because it, we will enable this fire effect. You can see that we have this kind of outline. And if we will set this to minimum, set it to two, and change this alpha and color. You can see that we can cut out a bit of small. We will not have this kind of outline here. So let's set it to two. Now it's easy with a really nice smoke and fire. And also we can add another curves effect and drop it here on dark Smoke. Alpha channel. We can boost it as much as we want. We can boost it really big, just like this. Press T on keyboard. And with this opacity, we can control how much of the Smoke we actually want to see. So let's disable this Animation of opacity and set it to maybe like 75. So it will blend with our footage even by. And now we just need to have this kind of animation where it's appearing because this is not our Smoke works. And if we will animate just like with the opacity, it still doesn't look real. So let's disable this opacity Animation. Let's set it to about 75. And let's create this animation using curves. So now let's set, so maybe this moment in the video where it should be bright, create a keyframe for the girls. And about here at the beginning, we can drag this curve to really low value like this. So basically we can just read this operation of the small. Let's press U on keyboard to see this girl's keyframe. And about here at the beginning, make sure that you don't see any Smoke on your pad. We are getting this kind of animation which phase in a lot better. You can also make sure that your small generates properly, just simply by clicking on this icon. Simply remove some of the points if you don't want to see them. So as you can see with these points of curves, we can add this kind of operation of dark smoke. Finally, let's enable also this Smoke below and see how it looks. You can see it looks pretty well, but we can also press T on keyboard and animate with the opacity as well. So it will get a much cleaner loop. And now let's press zero or not, but DC, this final result. Finally, we can just tweak some brightness here if you want to see a bit less of dark smoke. So let's set it to a bit lesser value. So this is basically how you can get this kind of result. And the next video, I'm going to show you how to make this second part of this effect. See you next video. 9. Fire Body: And now I'm going to show you how you can create this last shot here. In Project panel. You can leftmost double-click here to import this footage with the body and vec2, which is also available in Resource tab to this class, is also original video. So basically we have this video where I'm running. You can record video of yourself running the grass. And as you can guess, I'd use Rotoscoping to cut out myself from the background. So that repeat this step in this class. You can just watch first video of this class. If you need a reminder, how to write a scalp yourself out of the brain, then we can just simply duplicate this final VFX shut. So let's press Control D here in project panel. And we will read a second shot composition. Let's rename it an open-end. So here we can just simply delete this background and just drag and drop our new background, which I provided. So here let's find the moment where I shot like light is running across. I'm going to solo this layer. And as you can see, we have this slide running across, like Fire is traveling through the space. We can also apply some curves effect and drop it on this background. And maybe let's make more contrasty or footage. So we would see this light even better. Then we can use this small composition as our template. And this time we can just drop our body. And disabled are Hand. And once again, let's say it's time porosity beginning. Go to Edit, purge of memory in this cache key. Let's also select this work area. So it would render on the this part and press zero numpad does. You can see we already have this kind of animation. And we want to have some transition where I'm starting to disappear from the bottom of the screen. So basically we can just solo this layer and go to Effects and Presets. And you can just type linear wipe that here under transition linear wipe and apply it onto our body. So transition completion, we can set to any value to see it. And then let's just rotate to zero degrees. So in this way, with this transition completion, we can create this kind of animation of fading out. As you can guess, we can just rotate it to one at if you want to have this transition go from top to bottom. And my case, I've set it to zero. And here at the start, we can see ourselves fully. So I'm going to set here to zero. And later about here. Can you just complete this transition? If you're going to press U on keyboard, you can see that we created our keyframes by clicking on this stopwatch ingredient, a keyframe here at 0.100 here. So now we can just feather. We would have smoother edge. I'm going to set mine to 150. Let's see how it looks. It looks pretty good. We can also select this keyframe and press F9. This transition will start a bit later. So something like this should work fine. Now, if we un-solo this layer and close it here, once again sets timecourse of the beginning, urge all memory, Empress, zero numpad to see the preview. You can see that we already have this transition of disappearing, which is exactly what we want. Now we can go to final VFX, second shot. Let's un-solo these both layers. So we would see all the layers. This time we don't need this simple uncolored version. We just need this Fire and dark smoke. So let's delete this Smoke. Let's also select these two layers. Expanded. Empress young keyboard. Let's remove the animation for opacity. I'm going to set here to 100% and here also. So we would see it from the beginning. And as you can see, we need to apply some changes because now it's too bright. So now we can just select our Fire and disable one effect at a time. So we could control how much of the fire we want to get. Let's lower this Alpha. Because we just want to have only fire here at our Body. Rest of it will be smoke. So now we can just apply discourse effect, which is coloring our footage. Then at some low and another glow. And let's tweak these values. So at this point, we can just select all of these keyframes. To see these keyframes, you can just select these both layers. Whereas young keyboard select them and move it over here. First of all, we just want to delete this position and disposition and set the original values, which is 962 by 40. Your also, because we don't need any Animation. And this girl's effect, we also want to change. So let's remove this animation by clicking on this stopwatch. So we'd see this dark smoke all the time. We can also tweak this fire to have a cleaner transition here And we can just simply select these key-frames. Right mouse click on one of them and go to keyframe assistant and applied Time Reverse Keyframes, which basically will mean that it will start not so bright, then brighter until the end. We can spread these keyframes a bit. Here. We can just be these values as also here in first low. You can just play around with these values to get the brightness which you want. So basically, by playing with these two Effects, you can manipulate the fire loop. In here, Video. Here, I just want to add a bit of colors. So let's open. This girl's Effects will show, let's lower it down. So it would be a lot warmer and maybe add a bit of green. Here at the edge. You can see that we have a little issue. And to fix this, we can just drop our body and Video under the fire here. And then select these layers by choosing this Fire than holding control and keyboard and selecting this dark smoke and it using this pick whip, let's connect to this body Video. And basically now we can just select this it and press S, make it a bit bigger, like 105 per cent. And we can just move around if you want just to cut off this little part. Well, maybe let's set to 100 to present. You can see what this Body video, we applied a bit more of highlight, but we need to also Cartier the transition. Let's go to this Smoke composition and here and Effects and Presets. Select this linear wipe effect, press control C to packing. And let's also press U to see where we need to base it. We need to base it on pips brain. So let's go back to vinyl. Second shot. Make sure this you on a fifth frame and press Control V, embrace you to see it. So basically if you're going to press here control V, It will paste from this time coarser. So make sure the same as here in Smoke. Some are going to press Control V, and now it will disappear exactly the same. And as you can see what this video, we are adding some pilots and a bit of visibility of ourselves. If you want to have some definition in the smoke, we can just duplicate this dark smoke. And we can set just to normal blending mode. If you cannot see these moles, you just click here on toggle switches and modes to be able to see them and set it this dark smoke to normal. We can even call it just Smoke. This smoke. We can just change it to more like a brownish color. And click Okay, now let's reset this up top. Let's change the alpha channel and maybe lower it down. So as you can see, with this layer, we're adding this extra details in our smoke. We can also disable this Animation or minimax, and I'm going to set to ten. So we will cut off a bit of our smoke and have this better transition. So you can just play around with this value if you'll need to get out a bit more. And finally, we can just also go to our BG layer and animate this part. We can just click here on stopwatch, on curves. Once we are inside of the screen, we just want to lower down our background. So this fire will look a lot brighter. And then later here, we can just press U on keyboards and partly this first keyframe, paste it here. Finally, let's press zero unhampered to preview it. Once we've created our Smoke template, it's much easier to apply to any other footage and get any results which you want and apply on your video. Feel free to follow me here on Skillshare. I have a lot of classes on VFX. It's been seen also have Logo Animation, Text Animation, animation fundamentals, more complex stuff. As also DaVinci Resolve classes. I recommend you to watch this really short one, which is only 12 min and you'll get really cool video as a result, also, don't hesitate to leave a review to my glasses are comment and leave your suggestions which kind of Effects or animation you want to learn in After Effects. Also, you can create a project and it's been See, I review all of them and give feedback. You can always leave some questions in discussions here. I always trying to answer all of them. Feel free to follow me here on Skillshare. I post classes every week. Thank you for watching