Transcripts
1. Filmmaking and Video Production Deluxe Editon FILM EDITING II: Have you ever dreamed
about editing videos or movies that are
truly professional. Do you want to learn
the secrets behind creating a xful Audio
Visual project. Then this course is for you. Welcome to this second volume of the new filmmaking
and video production the Looks edition course. Focus on professional
film and video editing. My name is avila Perez, and for over 15 years, I've been a film director,
actor, and singer. I graduated from the
Spain's top film school, and I'm here to share all
my knowledge with you. I have crafted
this course around two cinematic music videos
created specifically for this platform through which
you will learn a step by step how to turn your ideas into
real audio visual privacy. In this course,
you will learn how to sample and edit from scratch. Mastering techniques
that go beyond software use and enable you to make right editing decisions. Editing for
professional cinema or video isn't just about
learning to use software. It's about making the
right editing decisions based on sytics
cinematic criteria in the language of
ellipsis insensitivity to create new things from
previously planned shoot. This course is aimed at anyone
who wants to learn step by step how to construct an edit within a
professional project. If you have already taken the first volume where you saw how to these works were filmed, this second volume
is perfect for you. You can see on the
screen the quality of the productions
we'll be working with. Now, let's delve into the contents of this
second volume of this deluxe edition dedicated
to film and video editing. Volume two is entirely dedicated to Audio
Vsel as production. The software you use
is the last important. Nowadays, you don't
need to be an expert in visual effects to create
visual compositions, and that is one of the
most important tools you will learn in this volume. You will learn to create a
complete edit alongside me, and it will provide you with all the materials to
make it from scratch. You will learn how to
do color correction, restore under exposed images, and add a completely
cinematic look to your video. Using as an example, one of
the best suits at the moment, bore effect suite
in Adobe Premier. You will learn how to
create sound sign in editing in a simple
and vast way. And finally, you will
learn about the process of creating these fantastic
visual effects, solely using the visual
composition and editing. As a course project, you will create your own
version of the edit. I will do step by step, and I will provide you with the material to do it yourself. So don't miss a chance to gain a knowledge that isn't
available to everyone. I have created this
course so that you can have a
chance to learn with a real project using tools that someone like you would
have at their disposal. If you have always
trained about making movies or want to become
a true film director, this is the course for you. My name is avio perez, and this is my Atelier in filmmaking and film editing that looks edition volume two. I see you in the first lesson.
2. Ordering and Selecting Footage Lecture: Hello, people. Welcome to
this new film editing course. As you know, this
is a volume two of the filmmaking
Dukes edition course. So we're going to begin the
first lesson by directly addressing one of the
most important topics when it comes to video editing, organizing and arranging
the Video futge. So remember that to understand
this content properly, we are going to do a
step by step assembly. And part of this course
is for you to be able to make your round version
of what I'm doing. So that is the reason
why I had left all the material to achieve
it as a course project. But first, we have to
see the fundamentals to make an artistic and professional
feudage arrangement. Okay. So imagine you're facing
a table full of bussiness. Each video clip is a
unique piece that we must strategically place to reveal the complete picture
of our narrative. But how do we choose
the right pieces? This is where our judgment
as editors comes into play. It's not just about selecting the most beautiful
shots but about identifying those that
convey the motion and the message we want to
communicate to the audience. So what is the process for selecting and
organizing these shots? First, we need to
develop a critical to recognize the most impactful
moments in each clip. And this involves analyzing aspects such as image clarity, relevance to the story
we are telling and the ability to evoke
emotions in the viewer. So I'm going to give you a
perfect example about it. The challenge of a
good photographer is not only to
take a good photo. It's much more
complex than that. In a two hour photo session, a photographer can
easily take 500 photos, and one of the most
difficult task of a photographer is to select which car the best photos that came out of
that photo session. You cannot imagine
how difficult it is to know which
ones are the best. And not only that,
but to what extent a poor selection of the final photos can
damage a photo session. I have worked with people who really take
very good photos, and then the selection
is a complete disaster. So for those people who think that video is quite
different from photography, I remind you that a second
film has 24 frames or photos. I mean, when you are choosing the exact second in which
you are going to make a cut, it's as if you were choosing a specific photograph
from a photo section. So if for example, the clip you are reviewing
is 10 seconds long. This clip contains
approximately 240 photographs from which you are supposed
to select the best ones. I tend to insist a lot of
this because this issue has nothing to do with the quality of the
software you're using. For more than 100 years, there had been movies
with excellent rhythm. Just 30 years ago, many music videos
and movies were still edited in analog systems, and yet they had
excellent editing. So the problem is that this is not as simple as
black and white. But rather like a
photographer must choose between 500 photographs. You also have quite a
few video clips from which you must choose the
best moments taken into account precisely
that gray scale that ranges from prioritizing
the actors performance, for example, for the
beauty of the shot. I tend to insist a lot on
this because this issue has nothing to do with the quality of the
software you are using. On the other hand,
you will always have shots that at first glance, they are very similar, but in reality,
differ quite a bit. So it's important that
you take all this into account when doing the
course project in a, pay attention to the
work that I'm going to do that I'm going to
develop during the course, not only in the
assembly lessons, but in the rest as well. Once we have identified
our stand out shots, it's time to organize
them effectively. This involves creating a current structure
for our project, dividing it into sequences
and subsequences, that helps us maintain the narrative flow
and visual equation. But visual storytelling is
also important in filmmaking each shot has a purpose and contributes to the
development of the story. This is why it's so important
to know how to create tension and rhythm to
the image arrangement, using transitions and effects to keep the viewer engaged
from the start to finish. An excellent example
of Asne with masterful shot arrangement is the chase scene in the
movie the dog night, directed by Christopher Nan. In this scene, we see the
joker escaping from the pole through the streets of Godm
City in a Salen fire truck. The editing of this sequence is empresed for several reasons. First of all, the
rhythm intention, the editing maintains
a frenetic pace that matches the
intensity of the chase. Shots follows one
and another rapidly. Creating a sense of urgency and tension that keeps the audience on the edge of their seats. On the other hand,
the director uses a wide variety of angles
and shots to capture the action from
different respects from wide shots that show the magnitude of
the chase to close ups that highlight the
motions of the characters. Each shot is carefully selected to maximize
visual impact. Despite that fast
pace of editing, the sequence maintains
impeccable nerative corns. Each shot is smoothly
connected to the next, allowing the audience to
easily follow the development of the action without
getting lost in confusion. I think that is one of the most important
things in editing. On the other hand,
the editing includes a creative use of
special effects that add spectacle to the scene
without sacrificing credibility from explosions
to impressive sounds, each special effect is seamlessly integrated
into the editing, contributing to the audience
immersion in the action. I think the chase scene
in the dark night is a brilliant example of effective shot
arrangement in editing. Throughout its phentic
rhythm, variety of angles, narrative currents, and creative
use of special effects. This sequence demonstrates how masterful editing
can elevate and action scene to new
cinematic heights. Another important detail
take into account when editing is the
concept of ellipses. Ellipsis in film editing is a powerful tool
that allows us for the condensing of time and the advancement on the
narrative efficiently. I mean by omitting segments of time between the scenes
and within the same scene, the most relevant moments of the story can be highlighted, keeping the viewers attention
and avoiding redundancy, eliminating superfluous elements and focusing on essentials, thereby contributing to a more dynamic and impressive
cinematic experience. Furthermore, ellipsis
enables viewers to fill innarrative gaps with the
wrong interpretation, fostering active engagement,
and reflection on the story. I mean, by suggesting events that of course
off the screen, the audience imagination
is a simulated, inviting them to connect
to the dots and generating deeper emotional engagement with the characters and sequences
and their sac stance. Thus, Ellipsis not
only drives tip flow, but also enriches the
cinematic experience by involving the viewer more
profoundly in the plot. Actually, in my previous
film editing course, we delve into this, I showed you an example of ellipses in the movie
12 years of slave, but now I will present
two much better examples. A notable example of
creative ellipses in cinema is the film
2001 space dys. In an iconic sequence ellipsis is used to showcase evolution of humanity from prehistory to the distant future in
just a few minutes. The film skillfully cuts from the moment and ape and
discovers the use of a bone as a tool to the launch of a spaceship
towards Jupiter, spanning millions of years
in a cinematic instance. This ellipsis not only condenses
a vast amount of time, but also suggests the
progress and evolution of humanity in an striking
and evocative manner. On the other hand, the
film lost in translation, directed by Saphia Coppola, features several of the
scenes where ellipsis is used to represent
the passage of time and the development of the relationship between the main characters
to Bob and Charli. A notable scene is when Bob and Charlotte meet at a
karaoke bar in Tokyo. Through a series of quick
and suggestive cuts, the film shows a
significant moments of their interaction at the bar from sharing love and intimate conversations
to dancing together. So the ellipsis
allows the viewer to infer the evolution of
their relationship. During that time, they spend
together in the setting, creating a sense of connection
and complicity between the characters without
the need to show every single moment
of their interaction. Okay. So this technique
contributes to the emotional and evocative
atmosphere of the film. So in summary image
arrangement is a fundamental process
of video editing, allowing us to build visual impactful and
exciting narratives. I hope you are ready to embark on this exciting and
learning journey. I'm here to guide you
every step of the way. I see you in the next lesson.
3. Soldier Landing: Perfect, we are here ready
into the Ado premiere. We're going to start creating the sequence straightforward. We're going to click
here and go to new item, and we're going to
create the sequence. We type here in the
name of the sequence, solve your sequence or
whatever you want to type. And here in editing mode, we're going to select custom. Here, we're going to
select the frame size, and the horizontal is 1920, and the vertical size is 900. Here in the pixel aspect ratio, we're going to select
square pixels. And right here below,
we're going to select quick time in the
video previous. So we already have a frame
with Anmorphic aspect. It's a kind of cinematic aspect. So now we're going
to move on to the been with the Futage for
selecting the futage we need. Remember that we are
going to focus this time in this lesson in the
soldiers landing. And not only that, but
also that this scene is supposed to be different from
that of the music video. So we're going to
start reviewing the futge every single clip. So we're going to
start with this clip, is a kind of wide open shot. And what I'm going to try is to extract some cross
section of this clip, a useful cross section because you can notice
that in the frame, I'm trying to lift
the parachute, and I'm failing to do that. So so we're going to move
up to the point where I managed to lift the parachute. I think it's right
at this point, no. So I'm taking the
parachute off the ground and quickly the parachute folds
down to the ground again. That is the reason why I
insist that the editor must have a lot of patients
to seek for those moments. You can notice that here, there is other moments
that can be useful. At this point, the
pilot is trying to fold and pick up the
parachute off the ground. So maybe if that is not indiscreet from the
very beginning, you can add it there by
reaching the final sequence. So we're going to select from the moment where I'm lifting the parachute to
that moment when the parachute is
falling to the ground. So we're going to click
here, we're going to type, and then we're going to select the output that is here with, and I'm going to drag the
putage to the timeline. We click and keep
existing settings. Remember that the
clip in the timeline oversizes the frame we
selected at the beginning. So we must make it
match with the frame. So we're going to move
on to the next clip. We're going to look
for other moments when I'm lifting the parachute. Fortunately, not
in many occasions, I managed to take the
parachute off the ground. So we didn't have 20 clips where I'm lifting the parachute. So in this case, this is
exactly a worthwhile moment. A useful moment because
this action is firm enough to portray the pilot
landing on the desert. So I'm going to select
this cross section, and I'm going to drag
it to the timeline. But the take is longer. So I'm going to look for other moments when I'm
lifting the parachute. But I think that that moment we selected before is the
best from this take. Because actually you can
notice on the screen that I'm striving to handle
the parachute, and that doesn't look
good for the story. I mean, that pilot is supposed to be an expert
doing what he does. So the actor's action cannot contradict the character's core. Additionally, only the pilot
is visible on the screen. The parachute is
partially visible. And you can notice that
I'm striving a lot here. So the prior attempt
is far more better. So we're going to move
on to the next clip. This one is a really
beautiful take. I used this in the music video that
moment when I'm fighting the wind to fold the parachute because the
wind was very strong. At that moment.
Actually, I mentioned in the filmmaking course
that this was unexpected, an unexpected weather conditions that we faced in the shoot day. So you can notice that
the paragt looks in a kind of slow motion
due to the paragt size. But as I mentioned, I used
this for the music video. So I'm not that interested
in using that moment of the take because I want to create another another story
from the same footage. But despite that, we can graph a cross section
from this moment, another section or another
moment, a special moment. For example, here, I
think this moment is special when I'm walking around the parachute trying to fold it. So I'm going to select it only to drag it into the timeline. But I'm going to move on to look for other moments
from this clip. We already have moments when I'm landing with the
parachute, two moments. I'm going to look
for a moment when the parachute is
already on the ground. For example, here, it's
interesting because the pilot is checking if
there is no danger around, becoming aware that he
is alone in the place. But you have to pay
attention to this. You have to know exactly to what point you are going
to cut from the shot, and this is where the
details become valuable. If you notice the action of
looking around was good. But there comes a moment
where I lower my shoulders. And that in the performance is detrimental to the character. I mean that action of lowering the shoulders Dotate fatigue. A fatigue that the character should not have at that moment. So that is a strong signal
to cut it before then. So what I'm trying
to tell you is that it is not something
completely visible. You have to develop
sensitivity to notice those details and know
where to cut the shot. So I find this part
voluable from this tech, and I'm going to
select only that part to drag it into the timeline. So we're going to move
on to the next clip. Remember that when it comes
to reviewing many clips, you should try to remember
which moments you already have to build the
montage in your mind. So this is the next one. So I'm going to check this from
the very beginning. So I'm here moving around the parachute,
moving that core. I don't know why is, I think I find it
kind of senseless. So I'm not interested on that. And despite the fact that
the shot is balanced. I mean, the take is good, but the performance
is not that good. But we can continue
looking for moments. It's not a problem.
And you can notice that later the focus polar
missed the focus completely. That was a mistake, kind of random things that happened in a shot
day, you know, Okay. But actually, when he
gets some focus again, the take becomes more
beautiful because right at that moment when the take
gets into focus again, the pilot is checking
around the place. And that was the
prior action that we selected in the prior
shot in the prior take. So I'm going to select
that moment and I'm going to drag it
into the timeline. Okay. But the take continues, so we can select other moments. For example, these moments where the pilot is contemplating
the horizon, is checking around also, but from a closer point of view. It's important to mention
that those moments when a character is
looking at some place. Fixedlythose moments
are valuable for cuts. I mean, you can move
from one take to another due to those moments
and create ellipses. Ellipses, as I mentioned in
my art of filmmaking course, are those time jumps, useful to tell the stories. I'm not taking into
account the gun detail because because I'm not
following that random situation. Simply the gun drop off my suit, and then I turn to
the camera operator. So I'm going to select only
that moment where I'm looking at the horizon up to here, and I'm going to drag
it into the timeline. So we're going to move
on to the next clip, and this time is this one where the soldier is doing a few steps
into the desert. Maybe he's taking a breath after landing with
the parachute. So let's check this take. Actually, there are two
takes from the same action. This is the second take. M. But we are going to cut this take
right here because from that moment on the soldier
is staring at the planes. The fighter jets approaching. So that is the scene
of the music video. But this time I'm
focused only on the soldier one
they're in the desert. So we are going to check
the other take from this same action is this clip. So you can notice in this
clip that is a closer one. So it's the same action from a closer point of view in
terms of scene a patography. Okay Actually, there are
some details you can notice, for example, the reflection in the mirror that were
the two operators. That is an important
detail because you are supposed to fix that
in the editing. But on the other hand, I think the performance is
almost the same. The same quality, and the same soldier is
almost the same action. But I would dare to say that the cinematography is better in the prior take because the
prior take is a wider shot. So that detail makes the take more beautiful from
my point of view. Let's check the prior
take again. Mm. Definitely, actually,
the camera operator surrounds the pilot
while walking, and that detail makes it
a shot more interesting. So once we finish selecting the footage for a
specific scene, we can reframe all
the selected footage, the selected clip to make them match with the frame
size of the sequence. I mean, that frame size we selected when creating
the sequence. So from this moment on, all do we need is to get
all the clips together. Here, I have a sequence
example where I finished all the mendage but we are going to review and
clip by clip, you know. This is the first
one where the pilot is landing and you know that this action
comes from this clip. So we only choose
the cross section we need is the
beginning of the clip. And then I mix this
with the next one. That is just that part when he is touching the ground,
touching the sand. So you had to be
very patient to cut the exact moment that produces a fluent action
between the two takes. Perfect. I think that like this looks very nice
and it's fluent. The most interesting thing
is that as long as you maintain currents between the two takes to that
point of union, the audience are not going
to notice that it's not exactly the same place where
the action is taking place. Actually, in the sequence I already have, I already created. The second clip was reframed to maintain
only the pilot on frame. So I think it's not necessary. I think when the parachute
is visible looks quite good. It's not necessary
to reframe that. So we continue
with the sequence. You can notice that
the third clip, it's the same first
take when I'm checking around for
tener, et cetera. So we simply look for another cross section
out of the first take. I think it's in the final
seconds of the first take. Okay. So the exact
moment we need is when the pilot is facing the
parachute, not with his fa, because it's necessary to have that moment to make it
match with the other clip, that clip where the pilot is
checking around, you know. Here you can see it up close, that the pilot is is
with his fa, you know? So this moment, he turned
around and he is facing the parachute in the same
way as in the other clip. This kind of detail
seems very basic, but they are not at
all basic details. They are quite difficult details to bring out of the editing. So by practicing a lot, you
are going to master this. You are going to hack the secret of taking details
out of a footage. Now you can notice that the
next clip is the same action, but when he is back, he's turning around and he is
facing again to the barget. So I'm creating an action
as if it were a kind of choreography
previously prepared to this shoot and not at all, is created out of the
futage out of the editing. And from this moment on, we
are going to let this clip continue until the moment when he stares at
the horizon here. And this moment is useful to create the cut to
create a ellipses, that moment when the
soldier is taking a breath, that moment when the soldier is doing a few steps
into the desert. So remember that those moments when a character is staring at some place are useful to create cuts and to
create ellipses. Obviously, when there is a
sequence shot like this one, it's not necessary
to create cuts and necessary cuts that spoil the cinematic appearance
of the scene. So this first part ends here. So we can take again a part of the sequence we created
from this moment. Pay attention how it looks. It seems very nice to me. I find it very nice
this time jump, the psis, and our final shot. That is the soldier walking into the desert
to take a breath. So so far so good, we are going to
continue creating this editing this montage
in the next lesson.
4. Running Away from fighter jets: Perfect, in the last lesson, we stayed in this part, where the soldier is taking a breath and looking at the sky. But what we are supposed to
create from this moment on because this soldier
is supposed to continue wandering
in the desert. But you know that
this stake portrays the moment where the soldier is staring at the sky and he realizes that the fighter
jets are approaching to him. So the soldier stands up again. So he draws his gun and he is making ready
to shut the planes, actually the thing that
doesn't make any sense at all. But he's doing that
because of his anger, you know, But in the moments, we are not particularly focus on that moment
because that moment implies that we must add the fighter jets and visual effects related
to the fire gun, and I just want to
focus at this moment on portraying the soldier
wandering the desert. So here we have two options. The soldier staring at the ground and the soldier
staring at the sky. There are two options available to create the rest
of the sequence. So I'm going to look
for other clips to look for other moments
to complement this. Basically, we need the soldier walking through the desert. So we're going to look
for those moments. Here I'm trotin but I don't like at all the way
I'm trot in here. I'm going to look
for other moment. Maybe it is at the beginning. Here, when he is
claiming the tune, seems really interesting to me. So I'm going to
select this one with the and then the final, the output, with the, and I'm going to drag it into the timeline to have
it in the sequence. But I think we can select other cross section
of this same take. For example, here, when he
is down this dune hill, I find it really interesting. But I know maybe
you are thinking you already have an image, a take from that point of view. Well, there is a solution. We can transform this fue
this image in another take. We can add and effect a
plug in that can flip the image in a horizontal
way to create another take. And that is a very
important strategy to take your advantage
to the next level. I mean, you have the same take. But in that take, there are two moments
you want to use, but you need to make a
difference in one attempt to make the viewer understand that there are two
different moments. So we go to the video
x beam and we look for transform beam and we
select horizontal flip. Okay. And there you go, a completely new take. Because from that point of
view, at that distance, the viewer is not going to notice that he is the same take. I mean, the distance between the character and
the camera is long enough to prevent the viewer
notice that the images flip. You have no idea how
many times I used this strategy to create other takes out for
the initial take. And people don't
notice that at all. And you can notice actually that even the light
direction is the same. Pay attention to the character
shadow on the ground. I mean, even though they are in opposite directions is
another point of view. So it doesn't matter
that in this way, the shadow is towards
the left side, and in the other clip
is to the right side. Because it's another
point of view, as if the camera were
in different positions. So we were in this part of the sequence where the soldier is crouched down and
staring at the ground. And if it is the final position, the following clips
would be ones where the soldier is walking through the desert or maybe toting, like the last one we created, like this one, for example. But I already told you that
there were two options. For example, if
this take would end here where the soldier
is staring at the sky, staring at the fighter gets, we could create
another turning point. I mean, you know that in
the original sequence, the soldier is realizing that the fighter gets
are approaching. So he gets upset. He stands up, and he challenges the
airplanes with his gun. But another action could be just to run away
from that place, you know, for survival. And since we have
another clips where the character is running
through the desert, we can use those clips to create that sequence
in the story. For example, this is
another take where the character is
wandering the desert. But he's walking actually. He's not running, but he is
a really interesting shot. It's a really interesting take because there are
different moments on it, different actions, and
they are all very useful. Actually, we are going
to use that later on, I'm going to let you
contemplate this shot. So I'm going to drag it into the sequence at
once to save time. But actually, in
the same sequence, there are different actions. For example, this is
another action, a moment, and this is the reason why
I don't I'm not adding the whole sequence at once because there are
different moments, so I'm going to cut
another cross section from the same take to
create another moment, a different moment in the
sequence in the story. Additionally, you
can notice that in this part ends here
when I'm staring at some place as if the pilot were contemplating
all the way left to go. So I'm going to reframe the
clips at once to save time. So we are back here again. The soldier is crouched down, and I'm going to put the
other clip after it. So it looks great, beautiful, is actually an option to create the story about the soldier wandering
in the desert. But there is another
option, as I told you, the soldier realizing that the fighter jets
are approaching. So I'm going to go back to the first clip where the
soldier is crouched down, and I'm going to cut just at the moment when he
raises his head. So, just at that moment, we can create another
turning point. So I'm going to look
for another take where the soldier is running
through the desert. For example, this one here
seems very useful for me. We can add it to the timeline. But there is an
important detail to take into account
regarding this clip. If you notice he's running in a desperate way as if the
threat were chasing him, and the planes are not
chasing him directly. In the case of the music video, the fighter jets were
fighting him directly. But this is not that case. This time, he saw the fighter
jets from the distance. So he had a kind of time
to run away, you know? So the cross section
I'm supposed to select is the final
section of the running. So when he is not running
in a desperate way, but arriving that heel that
you see on the screen. So I'm going to add just that
moment that cross section, and I'm going to
make it match with the prior clip the clip that the soldier
is crouched down. So you can notice that
it looks very nice. Looks fluent in coherent. And the most interesting
thing is that we can combine that clip
with this other one. Here, where the
soldier is checking the sky to make sure there
are not fighter jets around. Remember that this
one, the final seconds from other clip we used before, As it was a sequence
shot, we can let it flow. So let's continue
with the action. Actually, the pilot
is going to clean a little bit this heal. He take out his gun and take
a breath again on that heal. So here, the camera
operator loses control. That is the reason why I'm
going to cut just right here. I'm going to drag into the
cross section to the timeline. So I'm going to reframe the clip to match it
with the sequence. And here we can
watch the two clips together with the whole action. I think this is a
secret of montage. You are creating a series of
actions out of the clips. Of course, there is a good
direction behind this project. I mean, the actions performed by the character make sense. And that is very important
when it comes to creating new sequences
from the original futage. So I'm going to continue
reviewing this stake. There is another
part where the pilot is aiming with the gun, checking around the place, and I think that is very
useful to, you know. So I'm going to
select this moment. Actually, it is the moment I
selected in the music video. I'm going to drag it
into the time also. And as I told you before, there is another
moment here when he remains staring at
the horizon again. And we can use that
action to create another time jump
another ellipses. So I'm going to drag
it into the timeline in order to use it later on. But this same take continues. So I'm going to look for
other useful moments. I know that there are
other moments there. For example, here in
the same shot later, the soldier is coming back
because that take is where the soldier is running away from the micels in the music video. So when I was turning back, I was turning back
walking by walking. So that is very useful too, and I'm going to create
another frame as if it were another shot with other frame
with other cinematography. And that allows me
to differentiate this take from the other
where I'm running away. So I'm going to combine this
one with the other one. The other part of
the sequence shot, that one where the soldier is
walking through the desert. Perfect. So we are
going to check what we have created so far from
the very beginning. So here you are.
There is a soldier arriving in his parachute. He tries to fold the parachute. He check around the
place. He is tired. And we created the
ellipses, the time down. Now, the soldier is walking
through the desert, trying to take a breath. He crouches down. Then
he removes his helmet. He's listening to
those fighter jets that are approaching the place. So he runs away from that place. He is checking again the sky. I mean, the difference
with the story in the music video is
that in this story, the fighter jets are not
that close, you know. He is taking he's gone out. He's checking again the place. Look at this detail.
The sn spreads out in front of the
camera. It looks great. And here we have created
another time jump. The psis and we continue
with the other scene. The sequence shot this one, that is really beautiful. And we are the other take
walking into the desert. And we continue when he
is crossing the dunes, but we are going to continue with that in the next lessons.
5. Among the dunes: So we are here again
in the Adobe Premiere. Let's continue
creating this sequence of the soldier
crossing the desert. As I told you, this
time we're going to focus on the soldier
crossing the dunes. So in the last lesson, we reached this point where the soldier the pilot is staring at the horizon in
that sequence shot. So I think that these
clips we have selected. I think you remember we flip one of them to
create another take. I mean, those clips
could be useful to make a transition
between the place. He's running away
from the planes from the fighter
jets to the dunes. So you can notice that there are some little trees over
there in the background, branches, and that
could be a signal, a sign that you are weighing out from that part of the
desert, you know? So you can notice that
he started toting. So let's continue reviewing the footage over here in the B. Actually, in your own projects, you can play with the clips, make a kind of experimentation
to create another moment. So for example, let's
review this another clip. It's a really
interesting take since the cinematographer
created two takes and one single take. For example, in the first
seconds of this take, the pilot is walking
towards the background, and you are not able
to watch the son. So this is one take. I'm going to drag it into
the timeline at once. But later on, you can notice this other frame composition. Once he reaches the background
and he starts coming back, it's as if it were another take, another composition, another moment in
place in the desert. So we can select this part also. Type in for the in and for the output and drag it
into the timeline also. So we can move on
to another clip. Let's see, for example,
this over here. This is quite interesting
because it's a wide open shot. Is the soldier crossing hill. Remember that the most
interesting thing in terms of screen writing is that every single cut you
make is a time jump. So when it comes to
creating a story like this, when you are crossing a
large space like a desert. It's very important to
portray the passage of time. And I tell you this
because we had used sequence shots in
this composition. But also we are
creating time jumps with these cuts
that are ellipses. I mean to represent
that the soldier is spending a lot of time
crossing the desert. So I'm finishing adjusting
the frame, the final frame. Make it match with the
frame of the sequence. Because now, I'm going
to explain to you something important
regarding the point of view. The point of view is one of the most common mistakes made
in audio visual language. So by showing you this example, I'm going to make you
prevent making this mistake. So you can see on
the screen that the soldier is
walking or toting. But visually he's toting or walking towards a
specific direction. But it happens that there
are another clips where the soldier is walking
towards another direction. For example, this one. Here the solar is
walking towards the left side at least visually. If we mix that clip, that take wrongly
with the others. That is going to
create confusion in the sequence of events. Because the clips
are displaying the sold walking towards
the right side. Let me drag another clip
of the same action. I think they are quite similar, but I think one of
them is the best. I think it's one,
this one is the best. I'm going to drag it into the
timeline to have it ready. Perfect. So we're here again in this part
of the composition. You can notice that the
soldier is staring at the son fixedly and the son is
located on the right side, you know, is towards
the right side. And here, you can notice also that the soldier is walking
towards the right side. In this shot. And the
following shots are also displaying the soldier walking towards the right side, I correctly, it makes sense. So in order to
continue telling about that action of the soldier
crossing the desert, you are supposed to follow that direction logically
because visually, it makes sense for the audience. But it happens that we
have another text where the soldier is walking
towards the left side. So what we are supposed
to do to make the match. So we have to create a kind of transition to make the match
to combine them correctly. So first, I'm going to show you where you are
not supposed to do. I'm going to locate
this clip right after the last shot in the desert
and see what happens. You see, you can notice
Isai were coming back, and it doesn't make
any sense at all. So we need a shot
that represents a transition in terms
of point of view. These kind of
problems are called axis problem in terms
of cinematography. And they are all
amateur problems that reveals that you
are not a professional, at least in terms of editing. So as I told you, we need
the shot transition, and that shot could be
this one over here. You can notice
that in this shot, the soldier is walking towards the background and
slightly to the left side. But since he's walking
towards the background, when I mix that shot with
the last one in the desert, it doesn't create
a problem at all, because the soldier is walking towards the background mainly. But since the pilot is walking towards the left side slightly, we can add the other take where the soldier is walking
towards the left side. So I'm going to move the clip, so you see what it looks like. Pay attention.
Okay. And it looks perfect because
it's understandable that is another point of view, completely another
point of view. I have seen this mistake made in so many movies and so
many social media videos. And what I want
is that you don't make this mistake from now on. Sometimes the
cinematography is good, the direction is good, but the editor is
not aware about it. So it's something very
important regarding the axis. So let's review the
sequence again. The soldier is walking through that part of
the desert and he finishes staring at the horizon that is towards the right side, you know, is right
after this point. This point. This is a time jump. The other take. He continues up in that hell way out of
that part of the desert. He continues towards
the right side, And he continues
up to this point where there is the
transition shot that allows us to change
the point of view to this take that is
toward the left side. You know. So there is another
take where the soldier is stirring at the horizon through
his vino cos. Actually, there are two shots
related to that action. Let's review these two shots to explain to you why I
selected this one. So this is the other shot, and you can notice
that the frame is not completely balanced. Actually, we missed part of
the back side of the soldier. You can notice that the
composition is better here. It's almost the same frame, but it's not exactly the same. I think the other one is better. When we are able to watch
the body completely. Additionally, when he stands up, he starts troting in this shot. The other one,
he's just walking. So it's more useful to
watch him throating. I turn that part of the shot
in another take basically. Okay. Finally, I finished this part of the montage with this part that I was not performing at
all at that moment. I was just going down that hill, and the cinematographer
continues recording. So he captured that moment when I was going down that hell. So I included that
moment in the montage. So so far so good, we are going to continue
with the last part of this montage in
the next lesson.
6. Reaching the sea: Perfect. We are here again in
the premiere to create the final stage of this
scene of this montage. So in this part,
the soldier reaches the shore to activate
the nuclear bomb. Remember that the
soldier is exhausted, and that is what we are going
to try to portray also. But what is so
special in this part. Conversely to the
prior's eclipse, in this part is more important to portray the
actor's performance. Why? Because, for example, in
the priors actions where the pilot is trying
to go through the desert among the tunes. The most important
thing is to portray the passage of time and also to portray that he is crossing a huge amount of
distance on that desert. So that is the
reason why it's so important to create
those cuts to create ellipses to create
different moments while he is crossing
that desert. But conversely, when the
pilot reaches the shore, the conditions are
different because the performance is
in one single place. I mean that part of the shot. So from a cinematic
point of view, it's not important to create
cuts in that moment because you want to portray the actor's performance
to perfection. So this clip you are
watching on the screen at this moment would be the final stage of
crossing that desert. The soldier is panting and
staggering to reach the scene. So, from this moment on, you're going to watch
more longer sequences, more longer shots and takes, because the most
important thing is to portray that tired soldier. So in order to let the audience contemplate the
actor's performance, it's very important to
select longer takes. And that is the first one when he is weighing out of the tunes. On the other hand, I think
it's pretty important too to talk about style because
style changes over the years. So in this stage
in this age, 2024, I think that sequence
shots are more important and while and
cinematic language. Personally, I think
this is a kind of art to quarans legacy. This is a kind of style
they are installed in aspiring
filmmakers, you know? I mean, they play a lot
with sequence shots. So after this shot, only three takes are coming up. The first one is this one
that portrays the action that happens in the soldier's face
when he reaches the shore, pay attention to the bin. There are only four
clips left to review. For example, this one is
wide open point of view. There are two takes from this. I think this is the first one. Actually think there I was practicing the performance
I'm supposed to do. So the soldier had to
take off his gun holster, then drink last drops of
water from the canteen. But that take, I'm not
taking off the shirt at all. So so I was rehearsing the action for the
cinematographer at that moment. But sometimes those rehearsals
of the performance are important because you can bring out important actions
from those kind of takes. So I cut the action here, I think, to create another take. So we're going to
review the other clip. This other one is a good one, is the same point
of view from a far, but this time the
action is complete. The soldier reaches the shore. He is exhausted. He takes
off his sun holster. He drinks the last
drops of water. He takes off his shirt, as I told you, and he
falls on the shore. So the soldier is
going deep into his thoughts,
feeling the moment. And he goes for his detonator that he is stored in his pocket. So this is also a
sequence shot even though the camera is
not traveling at all, but the action is long enough
to be a sequence shot. So he finishes activating
the detonator. He walks into the as again
to contemplate explosion. In fact, I used some of
these moments to create this posi moment in the music video because
it's a very good shot. But I think the
most important shot of this part is this one. I mean, the closer
point of view. I think in terms of actors
performance is better, and the cinematography
is also very good. So I'm going to let
you contemplate the whole take from the
beginning to the end. I think that take was amazing. The cinematographer
is contemplating the whole moment
in a profound way. And since the camera is
closer to the actors, the camera is capable to
capture the gestures in detail, and the performance
is better, actually. It's more real, is
stronger and firm. The way the si is taking
out the detonator, he is doing in a desperate way. And this moment when the
soldier stands up again, the camera follows
the actor quite good. It's a really great
cinematographer. I find really beautiful
those moments where the cinematographer commits with the performance in a truly way. And that is the reason
why creating cuts this time is detrimental to
the cinematic language. I mean, the camera
is supposed to be submitted to the
actor's performance. So I only take out
the part where the soldier is taking
off his gun holster. And I did that
because I wanted to add the general point
of view of the action. So I added the
soldier's reaction when he reaches the shore. And then I added this shot to create the
general point of view, because because we must portray that that desert
ends in that beach. So here, there is
a mini ellipsis because we don't see the
moment when he crouched down. So it's a kind of
mini time jump. And I selected this
moment exactly because the action of taking off the shirt is better
in the closer shot. We can check again the
wide open shot to see the moment when the soldier
takes off the shirt. Just right here at this moment. So he takes off his shirt, but the performance is not portraying an exhausting state. I think I had mini
disconnection at that moment. And that is the reason where
I prefer the other action, the other take because
in the other take, it was completely connected
to the character. So from the moment of taking
off the shirt and on, I think it's more than enough to let the second shot flow. Of course, in the music
video I did create cuts in this part because it's another kind of
audiovisual product. So in the music video, I'm supposed to add the
parts when I'm singing. So I must create cuts. On the other hand, I
added the part where the missile is soar in the
sky and also the draw shot. But what I'm trying to
explain to you is when it comes to creating a short
film or a feature film, it's more important to select
a sequence shot that is capable to portray the
actor's performance, the character's performance. It's important to pay close
attention to this because there could be another texts that are as beautiful
as this one. But perhaps they
are not portraying the actor's performance
as good as this one. For example, this one, there are moments so
beautiful moments in terms of cinematography, for example, this moment, when you can notice the
infinite sea in the horizon. And the characters reflection on the wet sand, for example, those are beautiful
details in the frame, but they are not more important than the actor's performance
in the other take. Actually, this moment is
good when I crouch down, But the entire sequence is
not as good as the other one. So there is no case
to create cuts here. It's detrimental to the
cinematic language. As I told you, when it comes to creating films or short films, is more important,
the sequence shot. There's another important
detail at the end of this sequence that
is the detonator. Actually, the
detonator is a kind of clock which has
a chronometer. We activated the chronometer, and then we put the
take backwards. Now the second are
counting backwards. Okay. So I'm going to let
you contemplate the whole sequence from the very beginning to
this moment of the clock. So try to pay attention
to all visible details. And if you need to go back to the prior lessons to
check again the process, you can do it as well. So let's check the scene
from the beginning.
7. Creating the passage of time in Editing: Hello, people in this lesson, we're going to analyze how to represent the passage
of time in Mantag. For example, in
this music video, it was necessary to represent
the down at the beginning. So in order to create that
illusion of passage of time, it's not only important the color correction
of color gradient, but also incorporate
some signs in terms of screen writing
that help the audience understand that the
entire scene is representing the entire song
rise in just a few seconds. So you can realize
that in this shot, there is a specific
color correction. I would say that is
towards blue colors. So even though we are not watching the song rise directly, color correction is representing
exactly that moment. So the key element in this
part is the color of the sky. You can see on the screen
that the color of the sky and this shot is almost the same
in the following shots. For example, this one.
It's quite similar. But as long as the
dog fight begins, the sun rise appears
on the screen. So we must pay close attention
to the color correction just before that take because
just after that shot, the color correction is changing towards
screen and yellows, because the sun is
now more visible. So this time lapse speeds up time in terms
of screen writing. So that is a fantastic
stock video. So it's important
to take this into account when it comes
to creating a montage like this because the
cuts in this montage give me the chance to add all
those images of the sun. And create an
extended time passage in just a few seconds because, in fact, that
wholesome rest process could take perfectly 1 hour. I mean in real life. No. Additionally, it's
important to take into account the selection of stock videos because not only time
but space is important. So if you notice
at the beginning, the fighter jets came from
partially mountainous area. And in the following shots, we see some fighter jets
flying away from A motin. But going back to the lighting, you can notice that
by the time in which the character's plane is
going to be shut down, the color of the sky is
completely different. I mean, the entire sequence
is more illuminated. I mean, we were trying to
represent that moment when the sun is just rising and then everything is illuminated. I think that just right here, the difference is
more noticeable. Let's go back again to the
beginning of the video. You can notice the
blue temperature. And just right here, the sun has already risen.
It's fully morning. So in summary, when it comes to creating these kind of scenes, you must car these two factors, both color correction
and the selection of corran and
appropriate videos. On the other hand, you
can notice the nature of the surface where these
people is living. It's a rocky area, similar to that area where we see
fighter jets passing by. But I would say that the most important thing is portraying the passage of time in
this short period of time. I mean, it's a quite
short sequence. But as I told you,
due to its nature, due to its cut, those cuts allow me to create this effect. This time transition
in every single shot. So I've shown you this
example because this part of the music video is mainly
created with the stock videos. So when it comes to creating
this type of montage, it's very important
to learn how to order the clips properly,
the footage properly. On the other hand,
I had not only used this strategy at the
beginning of the video, but throughout the
whole music video from the beginning to the end. You can notice here
that the music video begins in a kind of
cold temperature, then the video goes
to warmer colors. For example, here,
is fully afternoon. But the video is
not only portraying the passage of time
by color correction, but also using
stock videos again. Because, for example, there is another shot over
here where you can see the sunlight representing
that is already day. Additionally, at this
moment of the video, it was very important
also to portray that the soldier was in the
desert near the tunes. I mean, it couldn't
be any sunrise video. It had to be specifically
in the desert. So that perception you
have in your mind while watching the video is the sum
of those factors together. And in the same way as the sun rises at the beginning
of the video. As the music video advances, the sun is supposed to go down. But from this moment on, it was not difficult
to portray that because we were
shooting at sunset. So the natural
representation of light throughout the takes was perfectly connected
to the story. I mean, at least at
this part of the video. For example, here, the
sun is almost hidden behind the clouds and
almost in the sunset. So since at this moment, the light is
obviously different. I don't need to put the
sun on the screen again. Plus the sun is evidently
hidden behind the clouds. I mean the sun is not
hating the image directly. The light is filtered
by the clouds. It's important to mention
that there are other factors, other signs you can use to
portray the passage of time. It could be maybe a tree throughout every
season, for example. It's a kind of glitch
that, but it's useful. There are many movies,
many great movies that portray the passage of time by representing a natural
element in every season. It could be also an
important event in a specific year or something as simple as
a clock, for example. So you were able to select, choose as many signs as possible to represent
the passage of time. So I wanted to finish
this lesson by reminding you two
important things. The difference between dietic
time and narrative time. I talked about this in my
art of filmmaking course, but I'm going to remind
you this in this lesson. So the dietic time is the time that the
story takes place. It can be hours, can be days, yes, for example, a lifetime. But on the other hand,
the narrative time is the duration of the
audio visual product. It can be 4 minutes
as a music video, 50 minutes as a short film or two or 3 hours like a movie. That is the narrative time. So try to remember
everything and put it into practice until
the next lesson.
8. Ordering Footage Point of view and progression in the explosion: Perfect here again in
the Adobe Premiere. The idea is to
analyze this scene in depth because
it's not that easy. It's not that simple to
create this kind of scenes. The first detail to take into account is the attentional
processing human being. I mean, when you are
reading Adviso product. There is a progression
in that reading. And what I mean by
this, I have used several images to represent
the nuke explosion. So the first video
is a real explosion. In white, this is the first one because once you see
it on the screen, the idea of the nuclear bomb
get installed in your mind. Completely serious way. I mean, in microseconds, that idea gets
installed in your mind. So from that moment on, the rest of the
atomic bomb videos have to make less effort than the first video did to convince you that it's
a real explosion. This is a hading progression that happens in all
audio visual works. So this strategy of using the best videos of
the explosion is very important to generate
the effect of a real explosion in
the audience mind. Of course, this must also be
accompanied by a progression of correct actions using the cuts at the
appropriate times. So what I mean is that the second image we
see on the screen, I mean the second image of the bomb must coincide with the progression
of the explosion. It seems obvious when
reality is not that obvious. I mean, if the first image represents the first
stage of explosion, the second must show a more
advanced stage of explosion. Not the beginning, and this
progression must have coords. So you can see on the screen
that there is a coordins. Pay attention to the size of the explosion mushroom
in the first images, and then the mushroom
is figure later. So I would say that those two points are
very important selecting the best images at
the beginning and the correct progression of
action on the screen. On the other hand, there
is another factor, which is the point of view. When you are watching
this part of the video, I mean the nuke explosion. The blast wave is supposed to
go to a specific direction. I mean, in this case,
which is a music video, there is a short period of time to show the nuke explosion. So in the same way, as I showed you in that part, of the soldier scene. I mean, the scene
where the soldier is walking through the desert. In some parts of the montage, we had to select to which side the soldier
is supposed to walk. In some parts, the soldier was walking towards
the right side. In the other ones, he was
walking towards the left side, regardless of the fact that he was just crossing the desert. So the same thing happens here. So we are supposed to select to which side the blast
wave is headed. So what I mean is that
it could be a river, for example, that on the screen is flowing
towards a specific side. So on the montage,
you are supposed to follow that side to
make it courent. I mean, you cannot show on the screen a river flowing
to the right side, and then the following shot is flowing to the left
side, for example. It doesn't make sense. So in this case, where
the new explosion is supposed to spread it out, you must choose to which side that explosion is supposed
to expand on the screen. But not also the direction
but also on the position the explosion has with respect to the
character, you know? In this shot, you can notice that explosion is on the left side with
respect to the character. So these details make a understandable reading
for the audience. Additionally, if you want to change the point of
view of the soldier, as it is in this shot, there must be visible
reference points to know where the soldier is with
respect to the explosion. For example, you can
notice that the C is behind the soldier
in that shot. So you know that in
that specific shot, the explosion is
on the right side. So going back to the
explosion issue, you can notice that all the
images that are representing the blast wave are representing a wave that is moving
towards the right side. So in order to make it, some of the clips
are supposed to be flipped with a
corresponding effect. In the same way as we did in the scene of the soldier
crossing the tunes. And you must pay close attention to this because these are those kind of things that are unconsciously perceived
by the audience. And remember that if you don't
want to flip the images, Inside the frame,
there must be signs. There must be
reference points that indicates where the
character is positionated. Notice that even the child
is staring at the left side. Another reason why in this case, I can put this clip right here. I mean, the clip
where the soldier is contemplating the explosion, this one is that
previously there are an entire scene
where the soldier is contemplating the
desert from aft. Just a few seconds after
the bomb goes off. I mean, if we go back to
the scene here previously, you can notice that the soldier is staring at the desert
from that point of view, and you can notice that
the s is behind them. So even though the blast wave is moving towards
the right side, we have that point of view
that make us understand that the soldier is over there contemplating the explosion
from that point of view. So in conclusion, I think this example is perfect
to explain to you this, and I think this is valuable
for you to create maybe a car race scene or a chase
in a scene and on A Street, you must always follow
the same direction in the progression of
actions in a scene. So if you want to
change that direction, you are supposed
to justify that. And the means you
are supposed to use to make it is to justify the change in direction or simply as adding reference
point into the frame. As in this example,
where the soldier is staring at the desert
with the sea behind them. I mean, you may create a scene where a car is
tasting another car, and you can play with
different point of view in terms of cinematography. But if the viewer is able
to understand which is the direction the car are headed in the scene,
there won't be a problem. That means that there are
enough reference points. So try to remember this, try to put all these
into practice, and I see you in
the next lesson.
9. Enhancing Sky Lumetri Scopes & HSL secondary: Hello, everyone. In this lesson, we're going to dive into
a powerful tool for editing sunset and enhancing the look of the
skies in our tage. The HSL Cutter correcture in
Adobe Premier metric cutter. But also bid in a
dive into how to use properly the lumetri scopes. The HSL color corrector
is a tool that allows us to selectively
adjust the color of vitage. It gives us precise
control over the hue, saturation and
luminance of each color in C. When it comes
to filmmaking, sunsets are magical moments filled with favoring and
changing colors in the sky. However, sometimes
our cameras done accurately capture the
beauty of those toes. This is where the HSL
color corrector comes in. It allows us to enhance
the color of the sunset, but adjusting the hue
to make the tones warmer or cooler according
to our preference. Additionally, we can increase the saturation to
make the colors more vivant and appealing without losing natural field of the sea. Lastly, we can adjust the
luminance to highlight areas illuminated by the sun and add more depth to the sky. But let's go to the adoble
premiere to understand the lumroscope tool
and the HSL secondary. Hello again. I think
that the main subject, the main topic to tackle when it comes to creating to doing color correction is to learn how to use the Lumetri Scopes. So the lumetri scopes is
a tool that allows me to analyze the light
spectrum in its nature. I explained this in my
other film editing course, but I find very nice to see it again with another example. So here we are going
to address this again in order to
understand it very well. So here we have the footage, the raw futage of this
part of the music video. I'll take where I'm singing. So this first clip is the
image with no filters added. I mean, the raw image. And this is another one is the same clip with
the color correction. So what I want to do is to show you how is the reaction of the lumetri scopes as the color correction
improves by editing. So it's a quite
interesting lesson. So let's go for the
lumetri scopes over here. You can find it easily, close to the effect
control panel. So the limeroscope is a kind
of sound frequency analyzer, but in terms of light in color. So I'm going to
move the courser on the first the raw clip. So since the image doesn't
have color correction, I mean, is desaturated. The colors are not
too bright, anything. You can notice that in the
spectrum in the lime scopes, there is a kind
of a skinny cloud that is spreaded
out to the sites. But it's not feeling at all
the whole spectrum of light. So this image is only touching
some light frequencies. Those colors and frequencies related to what you are watching on the
monitor, you know? But you can notice all
the space left here. Spectrum. But pay
attention to what happens when you move the
cursor to the other clip. Pay attention to the difference. You can notice that
the stripe is feeling the entire spectrum because
throughout the whole frame, the color is saturated is bright enough to feel
the whole spectrum. That distortion that is in
the middle of the spectrum is the representation
in that language of the character in the
middle of the image. I mean, the character
has a black shirt, and the suit is green, but it is a dark and
green, you know? So the stripe in
the spectrum folds towards the black tous. But the most important
thing is that actually the color correction of the
image is towards warm colors, but it has a proper
color correction, and that is the reason why it is feeling the entire spectrum. Let's review again
the raw image. You can notice that is too pale, and that is the reason why
that stripe is too skinny. So now we're going to create
a kind of color correction. To this frame to this shot to teach you how to use
the color correction properly in an easy way and using as a guideline,
the lumetroscopes. So let's start by
adding levels plug in, and I'm going to move
the input black a little bit and the white input also. I mean, I'm going to
increase the amount of light and the amount of
contrast to the image. Now pay attention how the lumetrocope changes by
moving these parameters. Notice how the stripe
widened quite a bit, because by adding
contrast and light, the colors
automatically improved. I mean they became brighter. So by setting
properly the amount of light or contrast
that the image may has, we are improving the
dynamic range of the image. So, for example, if you
cannot afford a good monitor, I highly recommend you to follow the leo metroscopes to carry out a proper
color correction. So I'm going to add the rest of the plug ins that
this image had. For example, this sunset. I used this to improve
the appearance of that sky. On the background. So to the extent
that I add effects, the li metro scopes
is going to change. So I'm going to look for the sunset here in the being effect. Over here, Perfect. And I'm going to change
the default configuration. Let me mention that
you're going to see in detail displgin sunset
in another lesson. But what I want to show
you is the reaction of the leu metroscopes by
adding this effect. Basically, displgin helps to improve the general
appearance of the shot. It's as if it were
a kind of filter, I'm improving the
color of the sky, adding a kind of blue
bale over there. And I can also add other colors to the
bottom of the image. And the most
interesting thing is, even if you don't
have a blue sky, you can create a kind of blue
sky by adding this effect. So it's one of the
most useful tools from this bars suite. So for now, just pay
attention to the changes in the image to understand the comparison between the
two images, the two shots. This one you are improving and another one that is
already corrected. So let's go to the lumetroscopes,
and there you are. Look at that stripe.
So different. So that plug in really improved the dynamic
range of the image. But try to pay attention to what the monitor and the program
monitor is displaying. We are getting
closer and closer. The upper section of the spectrum corresponds
to the lights. So I'm going to
increase the amount of light of the entire image, and you're going to
notice the difference on the liu metroscopes.
And there you are. The stripe is getting closer to the upper section
of the spectrum. That is very important
because if you don't have a good
quality monitor, I mean, an external physical monitor, the leu metroscope
is going to help you to reach the proper
amount of light. But pay attention to this. This doesn't mean that
you are supposed to fill the entire spectrum always. This is a kind of subjective. The color correction
is always subjective. The color correction
is a personal touch. But I think that in terms
of dynamic range and light, You're supposed to have
a general configuration that can adapt to all devices. So let's continue carrying
out this color correction. Now we're going to prove a
small section of the sky, that section in the background where the light picks
among the clouds. And actually, just by adding that detail to the image
to the color correction, the meter scopes, is going
to change dramatically. So we're going to add the
color corrector HLS over here. We're going to add
the lumetri color. As you know it is
an original plug in from Adobe Premiere, a very useful tool, actually. So I'm going to drag
the fact over here. Perfect. So we go to the
top here, HSL secondary. And now we're going to select the S specific color on the sky that we're
going to change. I mean, this part of the
sky close to the mountains, where the sunlight
peaks, you know? What I want to do is a
kind of effect as if the sunlight was
directly over there. I mean, as if the sun itself was hidden behind the mountains. Actually, in this
other clip looks like that. Notice the difference. So as I told you, we go
to the HSL secondary. Then we're going to go to
this dropper over here. And then we're going to click on the S specific color
we want to change. So this plugin automatically
is going to create a mask. And actually, we can choose how this mask is going to be
displayed on the monitor. So the white section
in the monitor are those specific tones
that are going to be affected by this
color correction. You can see on the blue in
that there are three lines. The first one, g corresponds
to the gamma tones, the second one to
the saturation, and the third one to the light. But pay attention because I'm not moving the
color correction. I'm setting the mask with more precision by
moving the favors. So by moving this, you
can change the amount of light that the mask is going
to select in the image. So in a certain way,
is a kind of mask, not having to create
a polygon at all. So once we finish
creating this selection, we can move on to
this other section that are the color
correction tools. And for example, we can
move the temperature. Notice the difference
on the monitor. We can improve the
color by moving also this wheel over here. You can touch any color
you want, actually. You can move to wear reds, to wear yellows and blues. But obviously, you must have certain clans by moving
this wheel, these colors. Actually, you can
experiment by moving this. There's nothing
established when it comes to creating
color correction. In another piece of
advice is straight to move little by little,
every single parameter. Let's have a look
to the other clip. Obviously, the other
color correction is more bright, more illuminated. But the color
correction I'm doing at this moment is quite
interesting too. You can notice that the color of the sky in that
part where the sun picks among the clouds
really looks as if the sun were hidden behind
that mountain, you know. Now I'm going to deactivate
this last effect. So you can notice the
difference, you know. In fact, it's very interesting
in this because this image really looks like it has more dynamic range
than the other one. I mean, from my point of view, it has more colors
than the other one. But the leu metroscope indicates that the other one has
more dynamic range. And that is due to the fact that the other one has a better
lighting configuration. So it's too important
to take into account those parameters in order to have a proper
color correction. But don't be too strict
with this because the color correction
is quite subjective. So what I'm trying
to say is that even though the limeroscope is indicating that the image is not feeling the
entire spectrum, perhaps your image looks quite good in terms of storytelling. So all these color correction
tools are actually filmmaking creative devices that are going to help
you to tell stories. So let's have a look
again to the raw image. Now, we're going to activate again all the blue
gins we added before. I think it is a
dramatic difference in terms of color correction. On the other hand, I
highly recommend you to use as a source of
inspiration paintings, baroque paintings, Renaissance
paintings, et cetera. I think there are no
better references than those to create extraordinary
color corrections. Watching grade movies is
a good strategy also. In summary, the HSL color
corrector and lumetric color is an invaluable tool for
enhancing the appearance of sunsets and its
guises in cutage. It allows us to enhance the color in grease
saturation and adjaz aluminous to create a stunning and memorable images. So the next time you find
yourself editing a sunset, don't forget to make the
most of this powerful tool. But I'm going to show you
an example of the use of this technique in this scene from the movie Benjamin Button. In this scene, the song was
not actually that color. I mean, certain parts of the sunset were
modified by changing their color so that it seems that Songlight was
exactly there. Proof of this is that Songlight doesn't reflect on the
scene or on the objects. However, it looks great. Since the entire
scene is beautiful. Plus the audience is not
aware about those details, you know, especially
when the movie is great, the story is also great. So I hope you found this lesson helpful and
that you are ready to apply this knowledge to your round video editing
project until the next time.
10. Enhancing Sky Boris Sunset Filter: Hello, people. How
it's going on? In this lesson, we're
going to dive into sky color correction
using Boris effect, an incredibly useful
tool in video editing. The idea is to give our scenes a more polished and
realistic look by adjusting the color sky to better fit the mood we
want to convey in story. But why is this so important? Well, the sky can have a big influence on the
atmosphere of Aosine. It can make Aosine feel
whiter and happier with a clear blue sky or darker and a more tense with a
clothing dark sky. So mastering a sky
color correction gives us an extra level of control over the
feelings we want to convey in the story in
the general project. Boris effect offers us some
amazing tools to do this. With things like sunset
grading and filters, we can adjust the color and tone of the skies
very precisely, giving us a tremendous
flexibility in terms of
creativity and style. But how does this look in
real life in practice? Well, if we take a look at
movies like Mad Max Fury Road, we can see how sky
color correction can really transform a scene. In that movie, the red dusty
sky contributes greatly to the post apocalyptic atmosphere and the feeling of
desperation and chaos. So in this lesson,
we're going to dive into how to do this ourselves. I'm going to show
you a step, step, how you can use bore effect
tools to adjust the color of the sky in acne and give it the exact look
you're looking for. But let's go to the Adobe
Premiere to see this in detail. So we are here again
in the Adobe premiere. What we are going to
see in this lesson. We are going to learn to
use what I call digital and filters by using a specific
plugin from Boris suite. So what is the most
important thing when it comes to creating a color correction
and when it comes to improving the sky's
appearance of any shot. First of all, we must learn
what is A and filter. And filters were created in the past century when digital
devices didn't exist. I mean, digital tools like computers to create
digital color correction. So since the montage at that time was
completely analogic, in order to create that
appearance of the skies that you're watching on the screen that you are watching
on these shots. It was necessary
to add filters to the camera to create that look that you are
watching on the screen. So the filters are like gels that are on top of
the lens that distort the color of the image to meet a real appearance directly on the camera on the recording. So you can notice in
the diskis for example, that there is a kind of gradient that moves from
blues to yellows, And if you had pay attention to the sky in your daily life, you notice that the
sky looks like this. I mean, it's completely
normal that you can notice all that grading
of colors on the sky. For example, you can notice even more this shot where the misses fall
down to the ground. Here it is noticeable that
there is a blue in the top, and there is another
pale tone in the bottom. But as you know, when
you are in shooting, not always the sky
looks like this. I mean, not always there are conditions that make the
sky looks like this. So try to imagine that H eight years ago when there were not all the devices
that exist today. So D filters at that time were a strategic tool to achieve an image with high
dynamic range of color. So even here in this shot
that seems deaturated, there is also this effect to improve the color of the sky. I know it's a subtle
effect, but it's there. It's helping to make the
image look professional. So nowadays there
are tools to achieve this not using
physical D filters. On the other hand,
it's important to remember a important thing. Filmmaking is an art
of storytelling. The most important thing
is to tell a story. And it doesn't matter if it's a short story or a big story. So color correction is
a narrative tool also. So if you need to enhance
the sky to tell a story, a specific part of the story, try to feel free
to use this tool. But if you don't find necessary to change the color of the sky, to tell your story,
you don't have to. So let's start with this
shot. Look at this shot. This is the raw
appearance of this shot. You can notice that it has
a kind of pale appearance, and you can notice
also that there is not a high dynamic range
of color on the sky. So this appearance lacks depth in terms of
cinematography. So we are supposed
to fix that to make this image
look professional. So I'm going to show you
an example that I had created is not the same
as the music video, but it's very good also. So, pay attention how
dramatic the difference is. So you can even feel
the distance between the last cloud on the
horizon and the character. I have not added this type
of color correction to the music video because I had to add an special
effect over there. I mean the nuke explosion. So the explosion conditions are different in
terms of lighting. The entire scene is
supposed to be completely enuminated Eentirely
burned by light. But if we check the last shot
before explosion over here, this one, for example, this one, you can notice that the sky has this color correction
in a subtle way. In fact, we can go to the
effect control panel. And check that it has
the sunset effect. But as I told you, in
terms of the storytelling, this music video was different. I wanted to create a
second World War effect. So the music video had to be exaggerated in terms of color. So that is the reason why
I'm using another example, another color correction to
show you how to use this and the filter effect that is actually called sunset filter. But there is a noticeable
difference between the image of the music video and the
raw footage over here. So the example I'm using here, I have exaggerated
the color effect to show you how to use it. On the other hand,
try to remember that a good cinematography
depends on several factors. And one of those factors
are the color correction. So you are supposed to take care about balance and lighting also. So let's start then, what
I'm going to do first, we're going to adjust the
levels in terms of lighting. So I'm going to
use the same clip. I'm going to clear
the sunset effect over here in the
control panel effect, and I'm going to work
on the level effect. So here we have the
level from Boris suite, but there is also
another level effect from the DoV premiere, so you can use
whatever you want. By the way, I'm not moving
many details from levels. I'm just adjusting
the dark levels from the black input line. I'm just moving this
failure to the right where you can notice
that there is a proper contrast in the image. I think that like
this is quite good. Remember what we have seen in the last lesson with
the leu metro scopes, we have to test the levels to improve the dynamic
range of colors. So the following thing is to add the sunset effect over here. So you can realize that the fold configuration
is like mars. We don't need that at
all, so we must modify the settings in order to create the appearance
we want to. I think that this plugin is not that difficult
to use, you know, criteria is the most
important thing when it comes to modifying
these parameters. So what this plugin
actually do is to add a kind of triple
stripe filter. The plugin divides the image
in three horizontal stripes. So this frame you see here is the area affected
by the blue gin. So this is the upper
stripe over here that is kind of red that
you can see here. In the middle is
an orange stripe, and in the bottom, there
is a yellow stripe. So, for every single stripe, you can change both
color and intensity. So let's start with intensity. You can notice the difference, you know, and the intensity
of yellow and orange. We can change the color
also to this blue. Notice the difference.
This is yellow. And we can change the
upper stripe to blue. However you want, you can experiment actually by moving
these parameters, you know. That is what I told you
that if you've seen paintings like by rock paintings and
renaissance paintings, realistic paintings, you
can gather enough sources of inspiration to modify
these parameters better. For example, I'm going
to move the sky to light blue colors and notice that
it seems quite interesting. I'm going to load intensity. And notice the difference.
It looks quite good. But since the sun is
in darker colors, we can move that
stripe to red colors. And you can notice how fantastic this sign looks
like because actually, when the sun is wet, it looks like this, a kind of
brown, darker brown colors. I think that in terms
of high dynamic range, it's a huge difference between the raw image and the
image with this filter. It's just an amazing plugin. You don't need a two
k dollars monitor to create a great
color correction. But using properly this plugins, you can meet a
professional result. Additionally, you must remember that even in the same work, not always the
lighting is the same. I mean, there are several
stages in the daylight. The afternoon, for example, has a specific amount of light, a specific amount of colors, and also the sunset
is different, the down is different. You must take into account all these factors when
it comes to adding. This filter, this sunset filter. For example, here,
in the music video, there are different
tones in the skies. In this stage of the video, the story takes place in
the afternoon, for example. So the color of the sky is saturated to represent
that amount of light. I mean, in this part of the
story is fully afternan. So you can notice the sky, and the blue sky is over there. In the upper sons, that first stripe is blue. But when we are reaching
the morning is different, is more desaturated, and that gradient is less
stressed. It's more subtle. You can notice that over
here is towards green, but a subtle green. There is another important
detail about this technique and is that you can mix
this blue in with masks. I mean, you are able
to create a mask in a specific zone
inside the frame, thereby affecting only
that part of the shot. So let's see an example with
the image we're working on. If we want to change only
the color of the sky, we can create a mask over here. So we go to the blue, which is this, this one. You click on the pen and we create the mask over
the place we want. So point by point, you are going to
create the mask. But the problem with this
process is that when you want to change the color
of the sky dramatically. The difference between
the color of the sky and the rest of the image is going
to look somewhat strange. So that color correction you are doing in the sky is supposed to be subtle enough to prevent the viewer notice that
color correction. So try to move all these
parameters, feather, the expansion in
the mask to make it real to make it look natural. The sky is supposed to blend
with the rest of the image. For example, here,
the sunset effect is affecting only the sky, but the border
below is not dile. So we must try to
diffuse that border. Sometimes it seems very easy, but sometimes it's not
because all depends on the type of color correction you're going to put on the s, that entire area down below. I always tell you color
correction is experimentation. Sometimes it may look better doing a mask that
affects on the sky. I think this is one of the
most important blue gins from this Boris suite. But all relies on the decisions
behind using this plugin. I mean, the problem is not how complicated it is
to use this plugin. The trick lies on selecting
the best tone for the sky. I mean, there are movies
from 70s and 80s that have better cinematography
and color correction than some movies today. Because maybe in
that movie from 80s, they are using the most
appropriate filter, thereby enhancing better
the color of the sky. Of course, not applying
anything digital. How many movies have
you watched Netflix or any platforms that have
horrible color correction. And they have all the
plugins and more, but they are not
making the right decisions behind
the use of this. Whether it's enhancing
the natural beauty of the landscape or adding a
dramatic touch to eosin. This tool enables us to express our vision in a striking
and effective manner. Another example of how
sky color correction can enhance eosin is found in the movie jangle directed by Quentin Taranina. Specifically in
these scenes where the characters are
traveling horseback, a color correction is used
as if it were the filters, exactly the same as effect generated by the sunset b
lougin from Bors suite. You can see that
it looks very good and is quite similar
to what we were doing. So by mastering the sky color correction
techniques with Boris fx, we expand or created arson as field makers
and storytellers, allowing us to take
our productions to new level of
visual excellence. I hope you found this lesson
informative and inspiring, and I encourage you to
continue exploring and experimenting with OSs
color correction tools to discover new ways to bring your cinematic projects to
life until the next lesson. A
11. Restoring underexposed footage: Hello, everyone. In this lesson, we're going to explore effective
strategies for recovery and dark footage during
the editing process. Often, wind contra situations where footage lacks
proper exposure, either due to poor
lighting conditions or inappropriate
camera settings. But don't worry.
With the right tools and good editing technique, we can still achieve
impressive results. In cinema, the technique of reducing contrast in dark sins is commonly used to ensure the actions are clearly
visible to the audience. When a scene is set in
low light conditions, such a dsk or dimly
lit interiors, it's crucial to
maintain visual clarity so that the audience can follow the narrative
effortlessly. So by softening the contrast
and lifting the shadows, a more uniform image
is achieved in which important details are
not lost in darkness. This is especially important in action and suspense scenes where every movement and
gesture of characters can have a significant
impact on the plot. But I'm going to show
you a example about it. In the movie terminator two, specifically in that scene where Sarah Connors driving towards
Miles Dyson house at dusk. The filmmakers choose to
use contrast reduction to ensure visual clarity
at midst the twilight. This decision was
crucial to keep the Aliens extension and ensure that Sarah Connor's actions were easily visible in
darkness of dusk. By softening the contrast, Sarah's movement and
gestures were highlighted, thereby intensifying
the sense of danger and urgency
in that scene. This is a strategic application
of contrast reduction, demonstrates how filmmakers can use visual techniques to enhance the narrative and create a more immersive and
exciting experience. Today, we will focus on using the various noise
reduction plug in, proper color correction, and smart editing to salvage
those dark images. But let's see how to do
this in the adobe premiere. Perfect. We are here
again in the B premiere. Remember, that is more importantly to prevent these
kind of problems, you know. We are supposed to take care
of those lighting details of the camera settings also avoiding these
kind of problems. I mean, this issue
about force the image, force a shot to reach a exposure that the shot
doesn't really have, will always be a kind
of problem, you know. But let's suppose
that you were taking great care to those details. But despite that, this
problem comes in. So the first step is
to be aware about the nature of an
under exposed shot. So let's use this
shot as an example. Even though this shot
really looks great, at least in terms of lighting
in terms of balance, color. Actually, I would
say that it was created at the
exact down moment. I mean, the light is
perfect. It looks great. Despite that, the camera
was not set properly. So as a consequence, noise is created in
those dark areas, as you can notice on the screen. And this is due to the fact that the camera is striving
to capture light. So those phase details
are lost in the dark. So under these conditions, we won't be able to set this shot with the lighting
that this other shot has. This other shot was
created properly. And the most interesting
thing is that we can make this shot looks like
the under exposed one. For example, I'm going to move the levels in the
shot to match the other one in terms of
lighting over here. I'm going to take out the
light right in this track. Exactly. Actually, I can
make it even darker. And even though it was created
in brighter conditions, we can meet that appearance
by moving the levels. I'm going to ascentrate
the blacks on this shot to match
the other one. I'm going to go to
this track over here. I'm exaggerating a little bit. We need a little less over here. In this way. Perfect. Now you can notice that these both images share the same appearance
in terms of lighting. But with the difference, that this shot has more dynamic range in
terms of lighting, due to the fact that it was created with the right
settings on the camera. But the problem is
that in this shot, I'm not able to do
the opposite process. I mean, I'm going to try to
raise the light in this shot. I go to the control
panel effect, and I'm going to add a
lumetri color to raise, for example, the
exposure over here. Perf. Right here. Like this, for example. Once you raise the light
in this kind of shots, you're going to notice a lot
of grain in the dark areas. Let me get the monitor closer. I think you can notice
the grain easily. And I'm not setting the shot like the other one, you know. Actually, if you pay attention this zone close to the shoulder, you can notice the compression
process in the dark areas. So let's do the
comparison again. Look at this shot. And
look at this another one. It's not the same, isn't it? So if you want to somewhat
fix that grain problem, you are able to use a
noise reduction plug in. So I go to the
respective bin here and image restoration
from the boys suite, and I'm going to select this
noise reduction plugin. So this noise reduction plugin
is going to have kind of default setting that is going to reduce significantly
the noise on the image. You can notice, for example, on the cheeks, those
little details. I'm going to deactivate
this plug in, so you can notice a difference. That is a good example, that's shown on the cheeks. On the other hand on the plugin, you're going to find
several parameters. But the one I highly
recommend you to use is this one, spatial smoothing. So as long as you increase the amount of spatial smoothing, the plugin is going
to remove the noise. But once you reach
the upper levels, you're going to start
noticing something else. And that is that the
plugin is going to start synthesizing the image. I mean, as I increase
this parameter, you're going to
notice less details in the face, for example. Like the more I
reduce the grain, the less details will
be seen in the image. So it actually seems like
the image lost resolution, like when you set the Tu
player to low resolution. So basically, in every
single noise reducer, you are going to
lose resolution. No matter which brand it is, all of them work under
the same principle. But on the other hand, you have other possibilities to prevent
the audience notice this. One of those strategies is to shorten the duration
of those clips. I mean, if you mix this
shot with other ones, with better recording
conditions, audience is not likely to
notice these kind of problems. For example, hearing
the music video, the image goes by quite quickly. So you are not able to
notice details, you know. So I find this
strategy really great, but you must take into
account that you need other well recorded shots to complement the
editing, you know. But there is another
strategy that is try to justify the use of
this type of lighting. So I'm going to turn off all
these plugins over here. So you are going to try to justify in the editing
in the montage, the use of this dark image. So you can see here in the intra in the intra
of the music video. I put all these under
exposed images. Trying not to forest
them too much. And since I couldn't raise
the lighting in those clips, so I decided to use them
almost in the raw nature. So I was trying to create
a kind of down, you know, joining these shots and adding that sun image racing
in the horizon. So as a consequence, when people come
across this sequence, they are not going to
ask themselves why those images look so dark because it's
completely justified. Actually, if those shots
had been recorded properly, I still would have had to make them dark to build the sun rise. And lastly, when it comes to
using these kind of images, you are supposed to raise a little bit the dark
point on the fetage. I mean, you can notice
here, for example, in the vest that I have
raised the black tones, a little bit to make
them noticeable. I mean in the same way as they did in that scene
of terminator to, you know, with side a corner headed towards Mel Dysons house. So you are going to increase in levels the output
black parameter. So in summary, recovering dark Futage and editing
may seem like a child. But with the right strategies, we can achieve
impressive results. Use tools like bars
noise reduction plug in proper color correction and smart editing to rescue those exposed images and bring them to life
in your project. With practice and patients, you will be on your
way to creating visual stoning videos regardless of the initial
lighting conditions. I hope this lesson has been helpful and that you
feel inspired to apply these strategies in your own video editing
project until the next time. A
12. Enhancing Drone Footage Cinematic Look: Okay. Perfect. We are here
again in the Dobby premiere. This time, you're
going to address the drone footage issue. As you can see, is a drawn image that is moving among
the buildings. And I would dare to say that the image just like
this looks powerful, because it's just the
fact that the drone is traveling amongst the
New York buildings, what makes the image
go to the next level. I mean, it would be
recorded with a smartphone, and it would look great also. And that is the reason why I emphasize that what
you are shooting, what you're capturing
with your camera, it's too important when
it comes to filmmaking. Additionally, is the
sum of several factors, what makes your video
go to the next level. I mean, as long as you are
improving little details, those details are going to drive your video
to the next level. So we're going to start then. So the first thing
to address from this video is being aware about the quality
of this footage. So this take, this
clip is a stock video. And one of the main
characteristics of stock videos is that most of them are not filmed
with high quality devices. And that is also the reason
why you can't afford them. I mean, if it were a dro footage from a high quality drone, Maybe one single
video of that drum is likely to cast one
k or two k donors. And that wouldn't be a low
budget project at all. I mean, one of the
main features of high quality drums
is that you can install high quality
cameras on them. I mean, the red dragon, for example, or the
Sonny FX three. They are actually cameras
specialized to work in drums. I mean, the camera
rests in a kind of pad or base that is
connected to the aircraft. And that allows you to
install a high quality lens, for example, thereby capturing
a high quality landscape. And the reason what they cost a lot is because not everyone is able to handle those devices to pilot those kind of aircraft. I mean, you need a training, qualifications, official
certifications, et cetera. Not to mention
that you also need a permit and
authorization, et cetera. And that has a significant
impact on your budget. Actually, in the other
video of the soldier story, I wanted to rent a
high quality drone, but that was out of my reach. So we're going to
start by making a comparison between
the quality of this drone image and the quality of the camera we used
to shoot the video. So if you had taken
the other course, you know that we used
a photography lens, assume lens that ranges from 35 millimeters to
17 millimeters. So here we have two
clips, two samples. I would say that the first
example is 50 millimeters, and this other one is
obviously 17 millimeters. So try to imagine that you can install this camera in a drone, and your drone futage is
going to look like this. It would be amazing, actually. Because due to the focal length, all these effects
appear on the screen. I mean, the window is blue, but you can change
the bluer and make the building on the
background blurred also. So this characteristic of
a professional camera, this feature is not available
in mid range drones, because all of them has an incorporated camera that facilitates record
video while flying. And also, the drone size is
important in these terms. Mid range drones are
smaller, obviously. So we can do the comparison. Let's see the other image. This one, you can
notice a difference. The amount of details
on the background on the buildings is not the
same as in the FX tree. I know that a common user and the common audience is not
likely to notice this. But I think that the
focal length, the focus, and blurt are significant
in this comparison. For example, in this clip
of the FX tree camera, you can notice that
the background, you can notice a
part of the city. But that part of the city, is a little bit out of focus. It's a subtle effect,
but is there, and it's the byproduct of
using a professional lens. You can notice that
the window is focused, but the background is not, at least less focused
than the window. And that creates a cinematic
effect to the footage. Actually, to the extent that the buildings are farther away, they are more out of focus. But here in the drawn image, the conditions are different. The camera simply focus
everything inside the frame This particular
feature is always present in non
professional videos. It actually is a huge difference because there is a
significant distance between the buildings close to the drone and those
buildings on the background. So what I'm trying
to teach you in this lesson is how to
hide that feature. The strategy to create that
effect is not that difficult. But it's an important
strategy that you must know to take your video
to the next level. The result we want
to meet is this. Here in this example, the background is out of focus. It's a focus applied in a subtle way to create that effect of the
professional lens. For example, pay attention to that skyscraper on the
background, the Crisle building, pay attention to how out of
focus it is and try to make the comparison
with the buildings close to the camera,
close to the rome. So what we have to do is to keep those buildings on the sides
focused completely focused, and those of the background, Focus. I know you can notice that there is a
kind of color correction, but the most important
thing this time per this image is
the focus issue. So how we can solve this? How can we fix this by
adding a simply blue mask. So I'm going to click here in the corresponding effect
in the fed control panel, and there you are.
This is the mask. Everything inside that
mask is out of focus. So the blur is affecting a specific zone
inside the frame. And what is that one? Everything that is
after that buildings, and you can notice that the mask adapts to the drone traveling. That is very
important because to the extent that the drone
gets closer to the buildings, buildings change
in terms of size. But pay attention, I'm not
trying to say that this is the exact appearance of a professional camera of
the FX tree, for example. Because with a
professional lens, for example, the building in the background, the Chrysler, would be more out of focus
than those buildings close to these two big
buildings close to the camera. I mean, that would be
the focus progression of a professional lens. But by adding this effect, we can try to reach that level, you know, at least in a
general point of view. So let's start then,
we're going to look for the gaussianm blur. We're going to look for the
gaussianm being Actually, the bean is called
blur and sharpen is an effect that belongs to
the Adobe Premiere setup. The or suite also
has its own blur. But we're going to
use this because it's easier to use and
more practical. So we have added this
effect to the clip, and we're going to move
this parameter over here to increase the amount
of flu in the image. So you can notice
the difference. I'm going to assume
in the image, so you can notice
better the difference. It's very important to
remember that you must have good references
because you must try to figure out what
is exactly the amount of flu necessary to
improve this image. I'm playing with this fa so
you can notice a difference, but you are going to face this on your own
works, you know, so to the extent that you watch many movies with landscapes, with high quality lenses, who are going to figure
out and discover and recognize how it's supposed to look the bluer in the
background, for example. But let's concentrate
and what we want to do is try to bluer the background. After those two buildings. I think that just right here, the bluer is perfect. You could say that you may add some more, but you may not. Because actually the
two buildings on the sides are focused
completely focused. So there on the
background is not supposed to be a
dramatic out of focus, at least in those
little buildings after these two buildings,
including the street. But if it were another
case where, for example, here, this window appears
close to the camera. The conditions are
different because the distance between the window and the background is larger. So if it were in that case, the amount of floor is
supposed to be greater. But since this is not that case, the amount of fluor
we are supposed to add is not that drastic. So once we have selected
the proper amount of fluor, we must create the mask. So we click on this pan
over here and we are going to create the
mask step by step. So we must try to
follow the building H the border to follow the line
over here from this point. Then we follow to
this next point. And there you are
the entire mask. We have selected
in the background. Next, we must activate the path of the mask,
here the automation. Over here, and we already have the key frame on
the automation line. So we already have an approximation
of how it looks like. I'm going to activate the mask. I mean the polygon, and I'm going to increase
the amount of fluor, so you can notice
more the difference. Obviously, I'm exaggerating
the amount of fluor, but what I want you to notice is that there
is a difference between the buildings on the sites and the
background, you know. So another important element
is to set the amount of feather to make the mask
blends with the image. Over here. But obviously, we must decrease the amount
of lure in the background. It's not that natural. I think that the exact
point is not that much. It's not 17, definitely. I think it is a kind of 12. Over here. But I insist
it's a kind of subjective. If you think it looks
better with more bluer, feel free to make
your own decisions. They are all creative
decisions, you know. Now we're going to click
on the mask again, and we must try to create
the automation line because the building is changing in size while the drone is
traveling in, you know. So we move to a
further point and modify the mask following
the edge of the buildings. So the edge of the buildings is the guide to do it
correctly at each point. Pay attention to what we are doing here because we are making decisions that are not related to how sophisticated
the software is. I mean, there are many software that has this kind of effect, a bluer, after x, diving, cheese, sonny Vegas. So the trick is
to select what is the most appropriate effect
for your footage and even the most
appropriate strategy to improve the colors and
appearance of your footage. So we're following
creating the mask. We must have patience,
following the lines, following the building's age, trying not to get over
the buildings too much. You have the feather
parameter, by the way, to make the mask
blends with the image. So don't worry too
much to be precise. You didn't have to
be exact with this. Perfect. Let's see what the movement of the
mask looks like. I find it very nice. But I think we need
one more key frame at the beginning over here. So let's see what the movement
of the mask looks like. It looks very nice. And also, the amount of
lure looks very nice. It's important to remember that when people are
watching the video, most of them are going to think that is the same
camera all the time. So if you add elements to your futage to your
editing that make people believe that they are contemplating the same
images in terms of quality. The experience of
watching the video will be more recording and enriching. So going back to this image, you can modify this parameter,
the amount of fluor. You can choose the
amount of uri one. It all depends on your style, your perception, your
sources of inspiration also. For me, yours right here
in 15 is more than enough. Remember that only the fact that that background is out of
focus is going to take your footage to the next
level because you're adding a significant
cinematic look to your shot. Feel free to experiment. Actually, you can add this
strategy to other shot, not necessarily drone shots. If you make a shot, for
example, of a landscape, you can improve
the appearance of that shot by using
this strategy. So I see you in the next lesson.
13. Removing Flicker: Hello, people. We are here
again in the AB premiere. What we are going to do
in this lesson is to learn how to remove the flicker. And what is the flicker? So pay attention. Sometimes when we are creating
scenes like this one, when we are in presence of artificial lights like those
lights on the buildings, especially at night and
in the end of the day, we must be aware of the
light and nature itself. So it happens that sometimes the film camera, for example, or the one you're using, can detect the city lights.
It's not continuous. And what does it mean?
Usually, the street lights, the light bulbs in houses,
buildings, et cetera, work on the pulses of light, which the human eye can detect. But the camera does. So if the camera shutter is not
configured appropriately, the camera will detect act and make it visible
in the recording. So here in the shot, you can notice the flickering in lights. I mean, in that
background, you know? So, ideally, this
shouldn't happen. But when you work in
low bet conditions, sometimes you simply
forget to set the camera in a certain way. A, in fact, I happened
to record this scene. So these things happen, and we must fix them. On the other hand, try not
to be too much stress about this because sometimes people don't pay attention to
that flickering, you know. Sometimes they
think it's part of the environment of the
light nature, et cetera. But I insist, try
to pay attention to the camera settings because sometimes that flickering
is very hard to remove. So what you're supposed to do, you're going to duplicate
this clip twice. And then you are going to
overlap the first clip with these two new clips as if they were the same
clip three times, like a sandwich, you know. So you're going to get closer in the timeline until
you reach the frames. You're going to get
as close as you can. So you're going to notice
that when you reach the top, you will be able to move
from one frame to another. So what you're
going to do then is move this clip that is above the first one one frame forward
in this way right here. And you're going to
place the other clip also one frame forward. I'm going to duplicate
again this second clip, and you're going to
place this other clip, one frame forward from
this second clip. So here you can notice that this little clip ladder
only lasts two frames. The following step is
that in this second clip, you're going to open the
control panel effect, and you're going to move the opacity parameter
over here to 50%. Approximately, you
don't have to be exact. And with the third clip, you're going to do
exactly the same. Let's now see the result. But let's check again, what was the amount of
liquor at the beginning. I'm going to deactivate these two clips over
here, and that's it. This is how flickering
is without anything. Pay attention to all the
details on the buildings, on the dogs over here, in all these windows
over here and also in the bridge
slide in the bridge. I mean, try to pay close attention to the
notice the difference. Now I'm going to activate
these two clips, I'm going to check the result. And you can notice
that even though it's not completely removed, it looks like so much
better, you know. At least in the buildings, it's almost completely
removed, you know? So I would say that
this technique softens the flickering but doesn't
eliminate completely. I'm going to deactivate
these two clips again, so you can notice the
difference again. I'm going to
activate them again. And this is the result. I think in terms of removing that flickering, it looks great. I mean, it looks
good enough for me, and I think that the shot comes as perfect as
normal, you know? The unique problem you
may encounter by doing this is that if you notice
when the actors are in motion, there is a sort of trail
that surroms them. And obviously, this
is due to the fact that there are several
overlapped layers. But once they get that railing over there and they are static, that sort of trail is no
longer visible, you know? And I showed you this because
there will be occasions where this technique is
more suitable than others. But I would say that there is a steel flickering in the shot. And if you really want
to remove it completely, you must follow the
following step. So let's say that what we
want from this scene from this sequence is that moment when the actors are
leaning on the railing. So in this case, you
must do the following. You must click on
this button over here to support a frame
from this exact moment. And once you click
on that button, automatically a sort of photo or a steel will be
stored on the project, you will be able to find it in the main being
of the project. So I'm going to look for this frame over here and I'm going to drag
it into the timeline. Perfect. The idea
is that you put this photo on top of
the rest of the clips, and you're going to
expand the photo across the entire
sequence like this. As if it were one
more clip, you know, we must make sure ourselves that we are in the exact
point we want to. I'm going to deactivate this, and I'm going to
advance up to here. So if you pay attention
carefully to the shot, you can notice that there is a huge part of the frame
that is steel actually. I mean that part of the city. And the sections would be
the water that is in motion. And also the actors performing who are in motion also slightly, but they are doing actions. So what we are going to do is to activate again that frame, and we are going to take away all those sections in the
frame that are in motion. So we need to create an
opacity mask to nail that. So I'm going to click
here and I'm going to start creating this mask. It doesn't have to
be perfect at all. We just want to
create a selection of the space we want to. And that space is the city
on the background, you know. If you think that the mask is getting into the
water, for example, we can move the expand parameter to get the mask smaller a bit. Like this. You can also move
the feather as you want. Remember that it is an
important mask feature. Now we're going to
see the result. I'm going to expand the program
monitor right here again. Now you can notice that there is no fleuring in the
background at all. So you can notice that the
image is visually perfect, at least in terms of flickering. You can notice the
cars over there. And I would say that there is only one single detail over here in this part of the docs. So we can move the mask
to cover that space. I think we need to
expand a little bit more that part of the mask. Yes, I'm going to expand a
little bit more in the mask. Here again. And we
can move this point. A little bit down like this. Perfect. And there you are. You have a completely fit
shot from that flickering. I think this is a
great way to fix it. I think it really looks great. At least great enough for me. But I highly recommend
you try to prevent these problems from
the very beginning, you know, from the shooting. On the other hand, you must
take into account that in order to fix these
kind of shots, the shots must have
certain conditions. In one of those
conditions is that the background or the space
that is flickering is still. So I'm going to show you
the results step by step. This is how it looks like
with the two layers. I'm going to deactivate
these two layers. This is without removing
the flickering. You can notice all the
flickering over there, and I'm going to activate
these layers again. So it's in your
hand, that decision. If you want to use the layers, if you want to use steel frame, but you must pay
close attention to those details that
are in motion. I mean, try not to touch
those parts of the frame. Additionally, you
can also eliminate these two clips and use
only the top frame. And I would say this
is exactly the same. It all depends on the shot
nature, you know, I mean, since the part we
want is this one, where the actors are in the
same place, almost steel. So in those occasions, you will be able to
fix the background, creating a steel frame. Well, so far so good. Put all this into practice and I see you in the next lesson.
14. Boris Beauty Plugin: Perfect. We are here again
in the Adobe Premiere. We are here to learn how
to use the Beauty studio, a Boris effect tool to smoothen the skin appearance to improve the faces
appearance on the screen. I mean, this tool is
useful for those occasions where the makeup is
not properly applied. Additionally, this plugin is useful also to
reduce the actors. Actually, I've seen over
the years that these kind of plugins are used in
advertising, you know. So I'm going to use this
time, these two clips, these two images, videos with
two different lightings. And this example is excellent because the date
of the shooting, she has some acne that day. Her face was a little breakout. I mean, that was not a
critical breakout, you know? So I'm going to use
these two examples, as I told you with
different lightings, because the Boris beauty
is going to react different under these two
different circumstances. And I think that is very important because you
are going to be aware about how important it is
to care about the lighting. And basically, because
the better the lighting, the more details the
camera will capture. So I'm going to
start by this image. This is a slow motion footage. It was created with
60 frames per second, and it set a 50% speed. So overall, she looks great. She doesn't have anything
wrong in interface. But you can notice
that in her face, there are some
spots, some details, little shadows that are the
byproduct of the interaction between the lighting and the irregular nature
of the scheme. And it happens also that
usually in shootings, to the extent that the
shooting advances, makeup is going to diffuse, is going to disappear over
the hours during the day. So at least you have a
makeup artist paying attention to those details every single second
of the shooting. You won't be able to
have a perfect result related to these kind of things. So what we had to do is to go to the video fix folder
and then to this one, image restoration and select
Beauty studio plug in. I'm going to drag it into the timeline over here
and there you are. So I'm going to
activate the plug in over here because
the Beauty studio has a kind of default
configuration that fix the image
automatically. So I'm going to assuming in
the monitor a little bit. But pay attention,
don't get me wrong. This is not a plastic
surgery at all. This plug in just improve
the skin appearance. So I'm going to activate it. Pay attention to
the upper side of the face around the eyes, the forehead, the upper
part of the cheeks. All this section over
here is softened. But this is a subtle difference, and that is the reason why it is very important this begin because it's subtle So I'm going to close the
monitor over here, and I'm going to
increase several parameters of the plug in. Over here, the master amount up to this point,
the smallest details. Also, all these parameters are detecting
details on the face. Actually, we can activate
this parameter over here, the quality to precise and set the details
levels to five. So I'm going to deactivate this plug in again
before opening the program monitor.
There you are. This is the raw appearance of the footage and pay
attention to the difference. With this configuration is
more stressed than before. And the reason why is
softening that upper area of the face is because that area is more illuminated
than the others. You can see that
in the raw state, there are imperfections
over here, and when you activate this, those imperfections
just disappear. But even though we are improving and the skin
appearance over here. I think it's not that noticeable because
in this occasion, that video has a kind
of sunset lighting, it's not that illuminated. So I'm going to move on
to the other example, this one over here, which is
basically recorded at noon. I think it was in the
morning actually. But in this another shot, you can notice more the little
breakout on the cheeks. So I'm going to apply the
same plug in over here. I'm going to drag
it into the clip, and you are going to notice the default configuration
on the screen. You can notice a difference. I think it's more noticeable
with this example. But I'm going to increase
the parameters over here. I mean, everything I did
in the previous example, the master amount to here, the small details up to
here, the small details. Here in this section below, the quality to precise and
details levels to five. In here, you're really going to notice this terrific difference. Her skin looks just perfect. And I'm going to deactivate
this bluin over here so you can notice a difference.'s
dramatic difference. And that difference is
due to two main reasons. First of all, the
lighting, the lighting allows the image
get more details. So the beauty studio has more
information to work with. And the second reason is
the image resolution. On the other hand, you must pay attention to the other detail. You can notice that
this Boris plugin is affecting the entire frame. So the color of that building in the background is affected
by the Boris plugin. I mean, the plugin is not recognizing faces by
the entire frame. So maybe if you have several
faces on the screen, I think the best
option is to leave the bars plug in affect
the entire frame. But in this case, we are losing details on
the background. So if you don't want to lose details and other
sections of the frame, you are supposed to create
a mask over the section, you want to fix, and this
section obviously is the face. So I'm going to create a
mask around the girl's face. And the mask doesn't have
to be perfect at all. I mean, you only need
to surround the face, the head with the mask. In fact, if you have several
phases on the screen, you can create several mask also to improve them separately. So now the body's effect is
affecting only that phase. The most important thing is that since the mask hasn't
to be perfect, you can create the
automation track, and that task is not that
difficult, you know, because you didn't
have to follow a perfect shape on the screen. So you can notice here that the body's effect is not longer
affecting the background, only the girl's phase. I think she looks
really great with this bluegins really
professional. Another important thing about this result is that
it looks real. I think it's senseless
when you are trying to fix those kind of
things on faces. And the result is kind of
exaggerated, you know? I mean, with the dent
of social media, people around the world is able to notice those kind
of filters, you know. So being saddle is one of
the most important things when it comes to improving
the faces appearance. So take all of this into account and until
the next lesson.
15. Cinematic Look Lumetri Tint: Hello, people. How
are you doing? I hope this lesson
finds you well. In this lesson, we will
explore how green color can be used to achieve a more
cinematic look in our work. Often, film cameras have a natural tendency to capture
green tones in images. This is due to the
spectral sensitivity of the camera and other
technical factors. But how can we leverage
this to our advantage? When it comes to filmmaking, film cameras are designed with different spectral
sensitivity characteristics. Some cameras capture
more light in the part of spectrum corresponding
to the green color. As a result, images may have
a dominance of green tones. Additionally, filters
and lenses used in cinematography can ainate
green tones in images. This can be intentional to achieve specific
aesthetic effects or may be an inherent feature of certain optical equipment. Another important topic is that natural and
artificial lighting in the film and environment can also influence the
tone in images. In many occasions, natural
outdoor environments have an abundance
of green tones, which can further contribute to the presence of the
color in images. On the other hand, during film processing and
subsequent digitization, certain changes in color may accord to the technical factors. These processes can influence the final color
resection of the image, accentuating or attenuating certain tones, including greens. In summary, the dominance of green color in
cinematographic images can be leveraged as a creative
tool to achieve a more distinctive and
cinematic look in our work. By understanding these factors contributing to this
characteristic, we can effectively
use green color to enhance the visual aesthetics
to our productions. This effect can be further accentuated during color
correction in post production, giving us the
opportunity to create a unique and memorial
visual style in our films. So certainly here are two examples of films
whose color appearance tends towards screen due to those characteristics I
hadn't mentioned before. First of all, the matrix. This film is renowned for its
distinctive visual style, featuring a color palette
dominated by green tones. This effect was achieved through the use of green
color filters during filming in careful color
manipulation in post production. So the green aesthetic of
the matrix contributes to its dystopian
futuristic atmosphere helping to establish the
film's unique visual tone. Another example of this is the movie seven seven
is another film that effectively uses green color to create a dark and
oppressive atmosphere. The cinematography of the film exhibits a tendency
towards green tones, achieved through lighting
filters and film processing. This use of green color
contributes to the sense of tension in the
permeate entire movie, perfectly complementing its
dark and sinister theme. These two examples highlight
how green colors can be creatively used to influence the atmosphere and
visual to of the film. Let's now go to the
double premiere to see how to do this properly
in boss production. Hello, people. What we are
going to do in this lesson? We are going to learn how to use the tint parameter in
the limeric color. Generally, tint
parameter is used for adding a cinematic touch
to the color correction. For example, here
in the music video, you may notice that
there is a kind of green veil that covers
every single shot. In the first volume, I did mention that the source
of inspiration to create this cinematography in
this color correction was that movie Dunkirk. So you may notice
all those stones on the sky that are towards green. And here in this example, you may notice that the
sky also looks like that. But that green
atmosphere is not only affecting the sky but the
rest of the frame also. So what I want to show you is
how to nail this properly. So you can see here that
it has the cinematic look, towards green colors,
but I'm going to add this effect again to
show you how to make it. So on this metric color, you're going to go to
the tint parameter. You're going to start moving this parameter toward
those tones you want to. And what is the reason why
I'm recommending you to use this parameter is that to the extent that you only
move the tint parameter, you are not going to spoil all the color correction
you have created so far. And also that dynamic range
you have reached so far. So pay attention to this shot. I'm going to delete
the tint here. In this lumetri color. So you may notice
the difference. I'm going to clear this effect, and I'm going to add it again. Now, I go to the tint parameter over here and I'm going to down this favor a little bit over
here, and there you are. You have a green veil over
the frame over the shot, not distorting the
color correction, not spoiling the dynamic range. Of course, that veil can
look exaggerated like this. Let's review the difference
again. It's quite different. But over here, there
is another option, a more subtle configuration. So the problem is that when
you start editing your start exploring all the plug ins in
the color correction tools. So if you don't know how to add a color atmosphere properly, you're going to end up adding
blue in after plug in, not being aware about anything. So one of the mistakes you're going to make at the
beginning is this one. I'm going to
deactivate all these to show you this example. Here you can see the raw image. And in this call image control, you can find this effect
called color balance. And perhaps you are
using this because the blue gin names is
related to color correction. And so you move the
green track like this. So you're going to come
across this amor result. So at least you want to create a effect as if
there is a kind of green fog or you want
to create effect that the air is polluted
with some green substance, for example, you
are not going to nail the dunker
color correction. And even if you are changing
the level parameters, the shot is going
to look the same. So I highly recommend
you to see this as an example to prevent doing a not proper
color correction. I'm not telling you
that you are not supposed to use the color
balance in this way. But that you have to be aware about the dynamic range about the color correction
before adding a general atmosphere that
affects the entire image. So the right way to nail this color correction is
what we have created so far. So I'm going to activate all
the proper color correction. And you can notice
here in the Lumetri scopes that the dynamic range is feeling the entire
color spectrum. So try to use all these tools, try to put all this into practice and ICU in
the next lesson.
16. Nuclear Bomb Nuke Footage: Perfect. We are here
again in the Premier, what we are going
to do this time. We are going to create
a new visual effect. So you know that part of
the strategy that I used to create this music
video was the montage. So what we are going
to do is a mix of editing with color
correction and mat painting. We are going to
focus on this one, where the soldier is
contemplating the explosion, and he wanted to
focus on this one this time because
once you master this, you will be able to
master the rest. So I think one of the most important
thing is the Montage. I mean, I was telling you in another lesson that in order to create these
kind of effects, it was necessary to join
short duration shots. Thereby preventing
the viewer notice too much the visual effects
quality, you know? So, I wanted to use this
one also because we have worked on this
in a previous lesson. So I'm going to start by remembering you that
what we are going to use to create this effect in
this shot is a stock video. So selecting the
right one is one of the most important
things when it comes to creating effects
with this strategy. So we are supposed
to study in detail the nature of the
shot in which we are going to apply in
the visual effect. So I'm going to show
you the stock video. You can notice that there
is the stock watermark. So you are supposed
to find the most appropriate on your
stock video provider. And it's very nice because they are going to
let you try it, test it in low resolution, of course, before paying for it. So I'm going to show you how to mix this stock video where your footage in order to create these visual effects of the
nuclear bomb explosion. So I'm going to work with this stock preview because
it's a kind of proxy. It has low resolution, you know? So the first subject
to tackle is what was the criteria to select this one to select
this stock video. And the first
criteria was that it was an explosion on a desert. So since our story takes
place in a desert, this video is suitable. On the other hand,
another important thing is those mountains
on the background. I mean, if we go to the
shot we have created, you can notice that there are mountains on the background
also close to the horizon. So when we were looking
for that stock video, that detail was very
important for us. And you can notice also that
that is not any desert. I mean, it's a plain desert. So once you find the most
suitable stock video, you have to try it
with the bland modes. Bland modes are
actually opacity modes. You're going to find all
of them over here in the control panel effect in intpacity section. I'm
going to click here. And I'm going to look for
it over here, right here. It works quite similar to the
blend modes in photoshop. And basically, they're going to help you to mix the layers, the layer colors
in a special way. And I teaching you this
strategy because it's not always necessary to create entire visual effects
from scratch. Actually, today, there are
AI tools, AI services, AI providers that create stock videos for you with the elements you need
for your project. So you can see here that I'm changing the options
in the blend modes. So the goal is to find the
most suitable for this case. And we must try to find a specific mode that
clears the background. I'm going to try
them one by one. I think that this one
is so interesting. So once you find a
mode approximation, we're supposed to
change the image size. I mean to confirm that your mode is suitable
to what you're need. So I'm going to move all these parameters little by little. To make it match
with the background. We have several reference
points as the horizon, also the surface in which
the explosion is happening. They are all reference points. Also, we must take
into account the size. What is the precise size
that this explosion must have in order
to be placeable. So the last steps when
trying to positionate the nuclear bomb are the most important because
they are very subtle. For example, when I approach the nuclear bomb to the horizon, I think it looks better
from my point of view. Because it seems that explosion is happening farther away. And that is the
reason why you must resort by rock paintings,
Renaissance paintings. As you can see in
this cloud painting, those elements that
are farther away are the elements that are
closer to the horizon. So it's exactly the same
principle over here. So we can try other modes
like this one, for example. Actually, this one is
far more suitable, but we can try the rest of
the modes because you must take into account that
explosion implies a process, a process in which explosion is going to look more
brighter, for example. It also depends on the nature of the color correction
you're going to use. This example doesn't have the same color correction
of the music video. So there are important
considerations when selecting the
most suitable mode. So you can see here the
example of the music video is more brighter and a
little bit more saturated. But don't get
confused yourself at this moment because there are
still several steps left. I mean, throughout
the whole process, you can change the mode
whenever you want. Additionally, you must
remember that you are supposed to add effect to
the background futage. I mean, the image with the
soldier and the desert. And once you add effect every single mode, it's
going to change. But let's say that this
option is the best one, the most suitable for
us at this moment. So we must try to make
the background image. I mean, the solar image
with the desert matches with that of the nuclear bomb at least in terms of lighting. So I go to the B effect be And I'm looking for the
color correction bin, and I'm going to select
the liumetric color. Okay. We are going to move
the exposure parameter. Step by step little by little, to make it match
with a nuclear bomb. But pay attention
to this because once you move this parameter, the mode is going to change. I mean, even though
the mode selected affected was suitable
at the beginning. Maybe as tifect to
the background video, we will realize that that was not the most appropriate mode. But you must pay
attention that maybe the mode is suitable for a
specific part of the frame. For example, this mode makes
the explosion looks great. But perhaps the problem are those borders around
the explosion. So we must try to fix that. We can do it by creating a mask, for example, that crops
only the explosion. So I'm going to go to
the opacity parameter, and I'm going to create a mask. I'm going to isolate
the explosion. It doesn't have to
be perfect because we're going to use the
rest of the parameters. I mean, the feather,
expansion, et cetera. So you can notice here, it looks much better because explosion light blends
with the background. Now, the following
step is to make the background video look even more similar
to the nuke video. And in order to make it, we are going to
create another mask around the explosion but
in the background video, and we must try to get closer
to the explosion edges. As closer you can. We must try to patients with this stage. You are supposed to create
as many points as you need. Also, you must click the
box invert in the mask. Now you can notice
that they both have almost the same
amount of light. But let's continue
creating the mask. We must try to follow the
explosion ages as we can. As I told you, try
to be patient, step by step, enjoy any points. Now we're going to increase
the temperature parameter in the background image in the
background video over here. Once we have created
those masks, it's time to play one
more time with the modes. So we are going to
change the bland mode one more time to find the most suitable for
our composition. So I'm going to change
to this one screen. I find this one quite good. It looks amazing. I think the light looks much
more incandescent. But we can try another
one to test other mode. For example, this one. This one has nothing to do
with what we are doing. This another one is
not good either. Let's see this overlay. This one is really great because you can even
notice that the color of the mountains behind
the explosion matches those mountains
on the background image. So finally, we must
add a last element. And this element is a kind of g, a general glow that is
supposed to be on the sky, and we are going to create
this on the background video. So in order to add this globe, we are going to
create another mask. We are going to add a Lumetric color to the
background video. We press the pen, and
we create this mask. Let me mention that this mask
doesn't have to be perfect. Actually, it can be a kind of irregular mask. Perfect. And the reason why
this has not to be perfect is to the sky's nature. I mean, there are
clouds over there. And those clouds are completely irregular in terms of shape. So this glow is supposed
to follow that feature. So what we are going to do
now is to determine what is the exact moment in which this glow is going
to start and end. So we can review
the music video. In the music video,
you can notice that explosion follows
several stages. The first stage is this kind of shining this explosion of light. I mean, you can notice here
in this first stock video, that explosion starts
with this light burst. So we're supposed to follow
that process, you know? So in the shot, we're
working with this, it happens the same. So we had to create a
kind of automation line to create this light burst
and then turn it down. So we go to the mask
we had created, and we go to the
lumentary color, And we're going to move
the exposure parameter. You must pay attention to this because as you
move the exposure, you are supposed to move
also the feather in the borders to blend it
with the background. But you must take into
account that we haven't created the tracking for
that nuke explosion. I mean, the explosion moves
on the background video. It's not supposed to move. It's supposed to be stick to the background
video, you know. But I'm not going to
diffuse all the edges yet. I mean, I want you to notice
the presence of that mask. So you can notice
the difference. If I move the cursor
that layer that mask this appears blends with the background
slowly and smoothly. But so far so good. Don't worry for now, we're going to leave
this lesson up to here, and we're going to
continue in the next one with tracking the
movement of the bump.
17. Nuclear Bomb Tracking: Hello, again. We are
here again to continue editing this visual effect. So the following step is to stabilize the background image. I mean, the shot we created in the shooting where the soldier is standing
contemplating explosion. So before adding
the rap stabilizer, we need to nest this clip. So we click on the
right mouse button. And we click a nest to
create this subsequence. So the reason why we need to
nest this clip is because the wrap stabilizer
requires that the clip matches the
sequence frame size. So once you nest the clip, the subsequence
is going to match the frame size of the sequence
you are working with. So the following
step is to select the exact snippet from
this nested sequence. Remember that we only need
a small part of this clip. Remember that that was part of the strategy to create these
kind of visual effects. So I'm going to squeeze
this subsequence, To select this small part, I think that this part
is exactly what we need. Additionally, if you choose only a small portion
of the clip, the software will take less
time to stabilize the shot. So I'm going to go
to the defect folder and I'm going to go to the distort M and I'm going to drag this rapid
stabilizer into the clip. Over here. V is
already stabilized. So from this moment on
it's easier to create the tracking for
that bomb explosion. I mean now there is only
an up and down movement, but the vibration disappeared. And that is crucial because the less movement the
shot below has, the easier it will be to adapt
the explosion video to it. So you can use the auto
tracking tool to fix this. Both after effects and Adobe
Premier have this tool. But this doesn't always
have the best result. So in order to have the
exact result you want, I highly recommend
you to think about visual effects from the very
beginning of the project. I mean, from the
shooting itself. You may notice that the video
where the soldier is is almost static to facilitate incorporating that
visual effect. But by the way, to understand how automatic tracking works, we can use as an example
and effects over here. So I'm going to disable
the bump layer. And I'm going to
create a kind of mask in the soldiers video. So on this cliff,
I'm going to go to this lumetric color effect, and I'm going to create a mask. This is only an example. So I'm going to create
an irregular mask here. So for example, you can
notice that this mask moves irregularly
around the soldier. I mean, it's not
perfect. It moves because the shot moves too. So in this case, tracking
would be used to keep the mask in the exact position we want for the duration
of the clip. So if we place the cursor, for example, specifically
at this point, and then we click
over here on play, so the software will create an automatic path
that the mask will follow throughout
the clip to try to keep the mask in
that exact position. The problem with this is that the result is not always exact, and sometimes it does, it makes everything
more complicated. So you can see the
automation here. You can notice that it has
imperfections that are difficult to repair
because there are too many key frames to fix. And sometimes even when
the image is stabilized, tracking errors
will be generated, complicating the final result. So that is the reason why even
though from the beginning, we thought about visual
effects, I mean, from the direction, we are going to do the tracking manually. So we go to this
contraband effects. We're going to deactivate
this automation path, and this effect also. I'm going to get enable again, this nuclear bomb layer, and I'm going to try to find
a specific moment where the Nuk seems in the exact position in
the perfect position. Remember what I told you that
the Nuk is supposed to be close to the son to make
it look farther away. I think this exact
moment is perfect. So I'm going to click here on the position to
create the key frame, and I'm going to study
in detail the image. We are going to look for
those little details on the background image that we can use as a reference point to keep the Nuk video in
the same position. So you can notice that
as the clip advances, the Nuk goes down. So we must try to get it
back to the same position. So this second key frame
is to achieve that. So then we must continue analyzing the movement
of the image. For example, you can notice that only by making two key frames, the bump movement completely follows the background video. Something that
wasn't going to look completely right by tracking. So using this method
requires a lot of patience, but the result is much better. So let's continue
figuring out what is the exact position of
this third key frame. I think I should move
it up a little more. Up to here. Remember that the gap between one key
framing and another, it's almost as if it
were an automation. And as I told you, that
is not going to be that difficult because
the background video is not that shaken, you know? Perfect. It looks great. Now, I'm going to create
the other key frames. I mean, those ones that are supposed to be before
the first one. Right in this part.
Pay attention to those details on
the desert surface. I'm following them always to take the nuke to
the right place. Pay attention to
this part because the background image is moving
a little bit to the left. So we must follow
that movement also. So always you're going to spend a lot of time doing
this kind of path. And that is the reason why visual effects take a lot
of time to make them. So don't rush yourself if
you put a wrong key frame, what you have to do
is to take it out, and then you go back to the
point you are trying to fix. Actually, I find
this like drawing. When you are drawing,
you make some lines, and then you rat them. And then you go back
to that part you are trying to portray
on your canvas. You can see on the screen
that we are approaching to the result we want step by step, little by little, with
a lot of patients. I think I'm going to lead
some key frames over here. I'm going to fix
this one over here. And I think just like
it is, it looks great. You can feel the
explosion development. It's almost perfect. I'm going
to keep going fixing it. There is another
detail that we must fix in this visual effect, and that is that
lighting mask we have created over here in
the background video. We have created a kind of mask that produces
light, this one. The problem is that this mask
is supposed to be as steel as as as the u we must try to fix that
on the automation path. Pay attention that I'm
using as a reference point the soldier's head to keep the
mask in the same position. So we have fixed that light now. The following step is to select the exact portion we
want from these clips. I mean the snippet from
this visual effect. Remember that the strategy
is to join several portions of video to create the entire
nuclear bomb sequence. But before cutting this clip, you must take into account
that this clip is stabilized. So you have to nest the clip
again before cutting it. If you don't, you're going to be destroying all the
stabilization process. Thereby spoiling
also all the work we did on the nuclear
bomb automation. So we nest the clip again, we rename it, and then we are ready to
cut again this clip. So this nuke visual effect
is already created. Actually, we can add
an extra feature to this visual effect. And that is that due to the distance between the
soldier and the nuke, the nuke is supposed
to look more blurred. I mean a little bit
more out of focus. For example, let's see
the raw image in detail. I mean the nuclear
bomb image over here. You can notice that the
image has actually blur. But in this video, the explosion
is closer to the camera. So it's not supposed to be
that out of focus, you know. But here, the explosion
is farther away. So in order to
enhance that effect, we can add this extra
blurre over here. We go to the Calcium blur and we drag it to the
nuclear bomb layer. So we can play with
the amount of lure. You can see over here the result by moving
this parameter. I think that just right here
looks great. There you are. The nuclear bomb
effect actually looks better than that one that
I used in the music video. I think it's due to the
color correction, actually. This color correction is better. Also remember that
since I'm using this low resolution stock video, when I export a file, the system is going to
use the original video, the four K video. Thank you very much
and I see you in the next lessons. Okay.
18. Missile Impact: Perfect. This time,
you're going to analyze this scene where these
missiles crash down here. So it's basically
the same process. With the difference that
this one is even easier. I mean, those explosions
you see on the screen are perforated and
prepared videos to be incorporated into a
visual composition. I mean, you don't need to do an extra effort to make those videos match
with the background. And all you have
to do related to those explosions is color
correction, basically. By following those
steps we learned in the previous lessons
with a nuclear bomb, you will be able to nail
these smaller explosions. And that is the reason
why I have approached these visual effects by editing the nuclear
bomb, basically. For example, let's review the control panel
effect over here, and you can notice
that I'm not using the blend modes to make these smaller explosions
match with the background. So by using a proper
color correction, you can nail the visual effects. So I think that the key lies
on the background image. I mean, that desert video. As long as that video keeps
steel on the background, you will succeed creating
these kind of visual effects. But don't get me wrong. I'm not telling you that
the background video is supposed to be
completely steel. But rather it's movement, it's supposed to be
smooth enough to make this visual composition
easier, you know? So I have stabilized
this background video. Where the soldier
is running through the desert to eliminate those little vibrations
that are completely detrimental to create
properly decomposition. Another important detail to nail decomposition is pay attention to the character and
the visual effects. I mean, you must try not to overlap the character
with the visual effect. I mean, the character is
running through the bottom and explosions are located
in the upper size. But I would say that the
most important thing in this lesson is the missile. Those missiles that crash down and produce those
little explosions. So I'm going to look for
my image is a PND file. Of a missile. I think you can find this kind of picture
surfing Internet. What you need is a P&D file
like this one over here. You can notice that the
background is empty, so you can drag
these pictures into this software in
anything you want. And I'm going to
use as an example, the sequence we have created
with the nuclear vamp. So I'm going to add this
missile here randomly. I don't mean to create
effects of the missile producing that nuclear
explosion. Not at all. What I want to show you is how to create this
kind of effects. So you can see the missile
picture that is perforated. You can see the missile and you can see the background also. So the first thing I'm
supposed to do is to shift the horizontal direction
in the picture because I want that missile
heads towards the explosion. So I'm going to look for
the respecting Over here, horizontal flip, and then go
at racket into this clip. Perfect. You can see
that the missile tip is aiming towards explosion. The following step is to analyze what is the
exact size that the messile is
supposed to have to represent that is falling
down into the desert. But you can notice
that even though I'm moving and distorting
the missile size. It's perspective nature doesn't match with the traveling
we want to create. So we are supposed to distort the missile appearance to create another point of
view in the missile. So we go to this folder
over here perspective, and I'm going to select
this basic three over here, and I'm going to drag
it into this missile. So in the contra panel effect, we are going to move the
Swivel parameter over here. With this wheel. And you can notice that I'm changing the object perspective. And that is very
important when it comes to creating these kind of effects because this messyle is supposed to have a traveling
through this desert. So to the extent that it
moves towards the horizon, the messyle is supposed to
change in terms of shape. So what the blue gin
does is to change the missile shape to make it match with the
perspective we want. So I'm going to set the two
points of the traveling. I mean, the exact
point on the desert where the messle is
going to crash down. So let's suppose that the
messyle starts over here, out of the frame, and then
he gets into the frame, and then he crushes
down just right here. For example, over here. So you can notice I had changed the position in
the missile size. And now you can see how
the missile flies into the frame as if it were
engaging in the frame. And you are able to increase the missile size at the beginning to make
it more dramatic. Now you can notice that is as if the missile was
passing by next to us. The following thing I would add is to change the missile color. I mean, from this point of view, we are against the light. So the missile is
supposed to be darker. Additionally, turn
this missile into helps the visual effects
seems convincingly. So we can simply low exposure
parameter over here. And this object is
going to turn black. But it all depends on
the color correction of the general frame
of the uneral shot. I'm not using the
nuke explosion as an example because
it's very far. I mean, you're not
supposed to see a misle at that distance. It's not plausible. The missile is supposed to have a proportional size
to that explosion. I mean, if it were
that case, you know. So I used exactly this
technique over here. We incorporated this
missiles over here. They are almost unperceptile,
but they are there. And actually, those
little details are those one that take your
projects to the next level. So we must try not to underestimate those
kind of details. So I highly recommend
you focus on composition visual
compositions rather than visual effects
because actually, you can find any visual
effects serving Internet. So the challenge
is going to be to incorporate those visual
effects into your projects. So I see you in the next lesson.
19. Gunshot reviiew: Perfect. In this lesson, we're going to address
the gunshot issue that is even easier than everything
that we have created so far. So basically, these gunshots
are action essentials. Visual effects upon an
empty background that we can use to create this
kind of scenes, you know? So what I did is to place this
gunshot in the gun barrel, you know, over here. There are four shots, and I have incorporated
this gunshot four times. So the gunshot is so fast that you don't need
to create a track in, neither manual nor automatic. I think one of the most
important things to create this effect is the
actor's performance. When you are firing a gun, the gunshot is supposed to
push you back a little bit. It's supposed to cast some
pressure on your hands. So the actor's performance
is supposed to create that effect to
portray that effect. But going back to these
visual effects, in this case, I use a little bit of the basic three D since the gun is aiming
towards the sky. So I distort the perspective in the gunshot and the
rotation as well. You can see that
the original shot is aiming towards
the right side. You can see these right here. So I had to change the
rotation towards the sky. A second is aiming
towards the sky. So I think it's not
that complicated, you know, it's very simple. It is one of the most simple
effects to add to a project. But actually, I
think that this very recent that is simple makes most filmmakers fail
to nail the kind of effects because to the
extent they think it's easy, they underestimate
some details that are important to make this
gun shot look real. And those details are the perspective and the
size of the gun shot, the scene itself is supposed
to be realistic, authentic. And even though it's
a nonsense firing to fighter jet from the ground, the action itself is
supposed to be clear enough and real enough
to engage the audience. So create this
composition is not as difficult as we did in
the nuclear bomb example. I would say that the
most important thing related to this is
the color correction. If we go back to the
control panel effect, you may notice that it had added some limtry color to distort the saturation
on the gun shot. So let's review the saturation
parameter is in 48th, and the default value is 100. So since the entire shot, the entire composition
is desaturated, the gunshot is supposed
to be like that. On the other hand, there are
some things that happens randomly in the shootings that can make your visual
effects look better. For example, you
may notice here in the watch that is
a kind of shining, a glow, that is a sunlight
reflection on the watch. You can perfectly take advantage
of these kind of things because it's as if it were a
kind of gun fire reflection. So try to be aware about
the frame nature itself. So as you noticed so far, all the visual composition over here is a byproduct of
all these strategies. But I would say that the most important strategy is to make the viewer believe that your visual effects are real things happening
on the screen. In order to achieve
that order in the futage is the
most important thing. I insist several times
on this example, once you watch that real shot of the Nuga the rest of the
shots will come as real also. So by following and respecting the attentional
process on the audience, you will have more odds to nail these kind
of visit effects. So try to put all
this into practice, pay attention to
every single detail, and I'm completely sure that
you're going to make it. So I see you in the next lesson.
20. Understanding the Frame: Perfect. We are here
in the Adobe Premiere. What we are going to do this
time is to create a kind of sound design very quick and
very easy to understand. So we're going to
use as an example, this scene from the music
video, much Tiempo, where the pilot is about
to activate the detonator to the rocket that rocket you
are watching on the screen. And then the rocket explodes
with the nuclear warhead. So in order to have a comprehensive
understanding of this, it's necessary to
understand the layer topic. And what is the layer topic? When I say layers, I'm referring to the fact that every single element
on the frame inside the frame is
producing sound. And the most interesting thing about the
following lessons, we are going to create
those sound layers with all the files found
on Internet sound effect. And a great place to
find sound is YouTube. To create your own sound design,
completely professional. But there is one exception that is the recording of the
actor's performance, you know, but we are going
to create the rest of the elements inside the frame with sounds found on Internet. Another important
thing related to the following lessons is that by the end
of these lessons, we are going to review
the same sound design, but created on QVse. I'm not going to create
a sound design on Qvase. I'm going to create it
here in Adobe Premiere. But it's for you to
have an understanding about this. So let's start then. So the first thing you must understand is the
timeline nature. You know that the upper
side is the video section, and the other side below
belongs to the sound mixing. But this very audio
section below is divided into tracks in the
same way as the video section. But there is one notable
difference is that when you are creating an editing in the upper side in
the video section, That layer you are
supposed to put above is the layer that is
going to be visible in the monitor in the
program monitor in this way. I know that you have
very clear this. But with the sound design
with the sound section, the audio mix section is quite different because every
single audio track is going to play
at the same time. I mean, that is very important
because you are supposed to overlap audio
clips while editing. So when you are overlapping audioclips it's as
if you were mixing video clips whose opacity
is set in 50%, for example. I already have another
sound design course focused only on sound
design on this platform. You can resort to that if you're interested on getting deep
in this topic, you know. But what I really want at this time is to teach
you how to do it easily and professionally at the same time, using AB premier. So let's start by analyzing
this image of this frame. You can notice that
there is a character, the pilot interacting
with this environment. With a beach also with the sand. He's kind of activating
this device, the detonator, and he's also
panting at this moment. Additionally, there
is this rocket that is coming out from
the ocean, from the sea, and then the rocket is soaring
the sky from the distance, a distant point of view that is very important to take into
account those details. And then the pilot walks
slowly towards the desert, to contemplate the
explosion, you know? So the pilot continues
breathing and panting until the end of
this scene, you know. And also, you must remember that that detonator is counting down, and then the nuke
explodes, you know? I'm trying to list
these details because I wanted to make you understand what is the
nature of the frame. In terms of sound design because you must remember
that sound design is a narrative device in terms of storytelling in
terms of filmmaking. One of the main purposes
of these lessons, especially this lesson is
to make you understand one of the most common mistakes when it comes to sound design. Even in the professional level, I came across this
problem many times in my film school and even amongst
professional filmmakers. So when it comes to
creating sound design, you must be aware about
that distance between the camera and the object
that is producing the sound. The nature of that sound is supposed to relate
that distance. And what I mean by this, when you watch this frame, this shot that is a
kind of medium shot. And you are going to use these two shots in
the same scene. You are supposed to use a different point of view
in terms of sound design. I mean, on this frame, the
character is farther away, and another one is closer. So all those sounds produced by that character are supposed to be related to the frame nature. I mean, you can
see the character is manipulating the detonator. But in some shots, you can see the detonator farther away, and this is another shot, the detonator is closer. So the sound nature is supposed to follow that
pattern, you know? You have no idea how many times this mistake
is made in f making. Even in a professional level. On the other hand, you
must be aware about what is really happening
inside the frame. If you notice on the screen. At this specific moment
of this action unit, the C, the waves are not touching the
character completely. I mean, there is distance between the character
and the waves. So you're supposed to
represent all those details in the sound design to be able to do it
properly, you know? For example, in
this another shot, you can see the
waves approaching. So you are supposed to represent that also at that
specific moment. So if you're not able to detect those nuances when it comes
to creating sound design, you won't be able to create
a sound design properly. I'm using this specific part of the music video because I didn't want to go on
too long with this. I mean, this part
begins right here. Yet. But there is an
earlier part where the character is crouching
almost crawling on the beach. And you can see on the
screen that the waves are engaging in his arms, his hands. So what I mean is that the sound effects of these
little waves are not supposed to be the same as the previous shots from a distant point of
view, the white shot. So the audience is supposed to feel the water closer here. I mean, the main goal
is to create a kind of immersive experience by
listening to the sound design. So when it comes to
creating sound design, there are only three ways
to achieve that distance. I mean, that distance or
a mix that represents the distance between
the camera and the object that is
producing the sound. So the first way would
be paying attention to that moment when you
are recording the und. I mean, if you are recording
the sound of the beach. You're going to position a
the portable recording device to a specific distance
to that beach. So the byproduct of
that recording would be a specific point of view of the beach
in terms of sound. The second way would be try to recreate that distance
with reverberation. You are able to play with
the amount of volume also. And the third way would be to find the exact
sound on Internet. So I'm going to give
you an example. I'm going to open the browser. I'm going to look for
a sound on YouTube. I'm going to type right
here, Oshan sound effect. And the browser is going to display all these sound effects. You can try anything you want. We can try, for example, this one, right here. It's a quite interesting
sound effect. You can notice the distance
between the camera, that would be the
recording device and the beach, you know? So you must try to be
creative with this. Try to understand
your wrong scene, your own frame, your own shots, the very nature of your shots. And you must try to look
for those elements, those sound elements that match with the image you are
displaying in your montage. There is another aspect very
important when it comes to analyzing the
proper sound effect. And it happens
that, for example, when you are recording
the beach sound, you are capturing
the air sound also. I mean, the sound beach is
the sound of the environment. And that environment
includes the air. When you say, I'm referring
to the wind, you know? So let's try another
kind of sound. So I'm typing here fighter sound effect and the browser is going to display all these
options over here. For example, this one.
It's quite interesting. So this is a path when it
comes to finding the exact and the proper sound effects for your montage for
your sound design. So make ready for
the following lesson when you are going to start
creating the sound design.
21. Adding Ocean Sound effect: Perfect. What we
are going to do in this lesson is to create
the background sound. I mean, the ocean sound, the sound of that beach. I have my own audio bank and I already have
this sound effect. I think it matches to
what we need, you know. So when it comes to selecting
the proper sound effect, you must contemplate your shot while listening to
the sound effect. I find this perfect. But I also have another one. Let's try it. This one. But I think this sea is
more turbulent, more moved. You can not just easily the
wave size, for example. So the other one
is more suitable for this sound design
for this case, you know. So I'm going to drag the file
to the timeline over here. And what we are
going to do next is to cut a kind of snippet of that of the file and positioning in the
exact moments we need. I mean, those moments
where the soldier is on the beach when he's doing
actions, basically. We don't need the ocean at the beginning because
there is the t. But next, the soldier appears. So here we need the ocean. So we're going to cut here. Up to here up to here. We can do the next
cut over here, and then over here, right here, for example, we are going to delete this
part and this part also. We're going to create the
other cut up to here. Perfect. So you have selected this
scene up to that second before detonating the bomb because what we are doing is
more complex, you know? So the next step is to divide those sections
we have selected. For example, over here, you can notice that there is different point of view
of the same action. I mean, the soldier
is closer here, and then it's farther away here. So since we have to make the sound design match
with that feature, we must create
different point of view by changing the
amount of volume. So I'm creating these
cuts over here. And I'm going to change
the automation line on the clips by modifying
this line over here, I'm modifying the amount of
gain in this specific clip. So to complement this, I'm going to add the
other sound effect where the waves are
more noticeable, and I'm going to mix
this with the other one. So what we are going to do
is position a the wave sound in the specific shot where the waves appear on the screen. You must always try
to pay attention to the nuances, the
subtle differences. I mean, those
differences are going to take your work to the
next level, you know? So I'm looking for the
specific snippet of this audio that matches with
that wave on the screen. That way behind the
character, you know? For example, here, it
sounds really interesting. I think it's suitable this part. Let's check it out. Perfect. You can
notice the difference. It's perfect. And I
think by doing this, I'm really enhancing
this scene because every single cut that you are watching on the screen
is a kind of ellipsis. I mean, this montage is
portraying that moment where the character is activating that device in a desperate way. And also the cuts are
representing that he's spending much more time
activating that device, that the time you
see on the screen. I explained a lot of this in my other film editing course, especially the topic and
the issue of ellipsis. So so far so good. I think it sounds great. So let's check this
out one more time. Okay. So as for
the missile part, I'm going to leave
this background, the same background of the s, but I'm going to decrease
the amount of gain, the amount of volume
in this specific clip. I'm creating this cut over here to change the
amount of volume, the amount of gain over here, you can notice a difference. So it's the same ocean, but from a distant
point of view. Here we can increase
again the amount of volume they gain to make
it match with the scene. And across this action unit, we can leave this
clip all the time. What I'm going to do in this
part at the beginning of this action unit is to
add an extra C layer. Because when the
soldier is down, we see the waves a little. So I want to add that sound
effect at the beginning, and then it fades out. So I have created a kind of automation line on the
clip directly on the clip, and now the wave sound
effect is fading out. So we already have
our background, our sound effect
on the background, and we are going to continue
in the following lesson with the clothing sound effect
and the characters sounds. So until the next lesson.
22. Adding Character Sound effect Adobe Mixer: Perfect. We are here
again in the AP premiere. What we are going to
do is, first of all, try to understand that all these tracks over here
in this section below, I mean the sound section. Every single track has a kind of representation in a mixer in a general mixure
in the Dp premier. You can find this mixer
on the audio preset, or you can find
this one over here, accessing to the window stop
and finding audio mixer. So as I mentioned, every single track
of that section in the timeline has a specific
representation in that mixer. You can find A one, A two, three, and you can find also on the mixer
the same tracks. And I'm mentioning
this because we are supposed to handle
two types of tracks, mainly stereo tracks
and also mono tracks. Generally, when you are
recording in a portable device, you are using a microphone, one single microphone that is capturing a specific
sound of the environment. So when you are using one single microphone
connected to one track, a mono file is created that
corresponds to one track. You can notice a
difference here. Over here, there is
a mono track and those other ones above
are stteriotracks. They have two tracks, two
sound waves, you know? I mean, the ocean
sound effect is supposed to have
anterior recording. I mean, it's necessary to
create a surround effect. So in those cases, that kind of environments are recorded with two microphones. But it's important to remember that that has nothing
to do with quality. I mean, you are able to
use one single microphone. And if you are using a
good quality microphone, you are going to capture a
high quality sound effect. As in the case of
this recording, here we have a monopile that belongs to the
actor's performance, and it's going to work
perfect to what we need. It's a kind of painting,
you know? Yeah. So that is what we are going
to add to this montage. So I almost forget if you
want to add a mono track, you must go to the
sequence stop, and then you are going
to put zero over here, we're going to type
zero because you don't need video tracks. You are going to put right here a number of
tracks you want. And over here, you're going
to select the position the track is going to
be on the timeline. You can select here the
nature of the track. If it's standard, standard is stereo and
the other one mono. You can select other options
like 5.1 that is surround. I mean for those kind
of mixs, you know. So I'm going to move this
clip close to this montage. We already have the
characters panting. Another important thing is that when you are
using a mono track, you are able to create
more efficient panting. I mean, the panting
is more noticeable in a mono track than
a stereo track. But pay attention, I'm not
telling you that you are not able to create panning
in a stereo track. But in the mootrat is more
noticeable, more efficient. So I'm going to try to make the panting match
with the performance. We can play with the
volume with the game. Okay. In the same way as the previous example
with the waves, if the character is closer, we are supposed to increase
the volume of the panting. I mean, for example, in this other shot where the
character appears farther away, we are supposed to decrease
the panting volume. You can actually take it out, but I prefer to
decrease the volume. So in this other shot, we can increase
again the volume, and we can create
a cut right here. Here we can take it out. Let's check it out again
from the beginning. Here with the right
mouse button, I'm going to increase
the volume of this clip over here two points. Sometimes you are going to
need to do that because the sound wave is
not big enough. It's important to remember that when creating the sound design, it's important to
modify the amount of volume of each clip
on the time line. I mean by modifying the ad or by modifying
the automation line, noting the mixer, because
the mixer is going to modify the amount of volume of all those clips
inside that track. For example, if I move that
failure that belongs to the track where we created
the ocean sound effect, we are going to
destroy everything. I mean, every single
track has several clips that has a specific
configuration, you know? A specific amount
of volume of gain, So let's continue with
the following part. This one, where the
character is standing up. I try to make it match
with the movement. I'm increasing the gain. Yeah. We can leave the panting
also right here, even when the character
is on his back, you know? So let's check it out
from the beginning. So let's check this out from the very beginning right here. Perfect right here. I must try to diffuse the cuts, creating a kind of fade in over here to clean the
beginning of the clips. Perfect. So far so good. We're going to continue in
the following lessons with the clothing sound effect and the steps until the next lesson. Okay.
23. Addiing clothing & Steps: Perfect. We are here again. What we are going
to do. Now, I'm adding the clothing
sound effect. But I'm going to add also
the characters steps. But for now, I'm starting
with the clothing. So I have found this
sound effect on Internet is a very
interesting sound. I mean, once I found
the sound effect, I immediately machine the
pilots suit. I don't know why. I think it's the fabric
nature. What do you think? So I'm going to extract a
snippet of this sound effect, and I'm going to drag
it into the timeline. Let me check other parts. This one also is interesting. I mean, in order to play
with these two sections. And I'm going to try to
match those sound effects, those snippets, with the characters movements,
with the gestures. So the character is looking for the detonator in his pocket. And we must try to
portray that interaction between the hands and the suit, you know, that pocket. But pay attention to
what I'm doing here. This sound effect, this
audiophile is stereo, but I'm working on
it in a mono track. So it's going to
sound as if it were a monopile it's
quite interesting because we already have
that background of the sea of the ocean
that is quite immersive. But we need to focus
that sound produced by the suit in a
very focused way. On the other hand,
in the same way as we did with the CA sound effect. We must try to make those
clothing sound effects match with each shot. I mean, we must be aware
that in this shot, the clothing is supposed
to be heard from a distant point of
view and the other shot from a closer
point of view. So I'm creating the
respective cuts and modifying the
volume in this case, is the gain, you know. So I'm finishing this. I'm going to add clothing
sound effect in this part, this close up shot. Okay. Over here. I think sound design
is not that difficult, but you have to be
very patient by paying attention to the
sound layers, you know. Additionally, you
must remember that the most important thing is the storytelling,
the screenwriting. For example, in
one of the shots. Even though it is a more
distant point of view. We need to portray that
moment using sound design. So if you think
it's necessary to increase the volume
of this part, I mean, the volume of the
clothing sound effect. You can do it perfectly because you are enhancing
the screenwriting. You're enhancing the
action unit, you know? I think here, we can take out the clothing sound because he's only moving the
hands, you know? So we're going to move
on to the next part. That is when he's standing up, And I'm going to make
the clothing sound match with the performance, you know. It's important to be
saddle way doing this. Try not to stress that
kind of sound effects. The most important thing
is the actors performance. I mean, the painting
in this case, is the most important thing. We must pay attention
to the critical moments where he's standing up, I think is a hint in
terms of sound design. So you must enhance
that moment using the sound effect,
the fabric sound. So I think it's up to here. So I'm going to clean
the ending of this click here since the character
is no longer in motion, we don't need to add an
extra clothing sound effect. So we can review this again. So let's check the whole thing
from the very beginning. Okay. Perfect. It's done. So let's move on to
the step sound effect. So I'm going to look for
the file in my backcaps a quite interesting sound effect because he's walking
on the sand. I have found all these
files on YouTube, you know. But there are a
lot of pages that provide this kind of
sound effects, you know. But anyway, pay attention
to the sound effect. It's just perfect. So what do we need is to extract
some steps from here. We only need a few steps. You can easily notice that are quicker steps than what
we are doing here. But we can easily fix that. I mean, in this sound effect, the steps are quicker. You can notice you can count the steps on
the performance, for example, over here. One, two, one, two,
one, two, one. And the performance is slower. So what we're going
to do is to strike every single step
of this snip bed, you know, creating cuts. And you can notice the steps, those little heels
in the sound wave. So I'm going to create
a cut over here, just right here and
the other one here, and dividing the
steps by doing this. I think that is enough. So I'm going to order in all these steps to make them match with the
performance, you know? So from the very beginning, I'm going to add
this step right here at the moment when the
pilot is standing up. Then the next one. Here, It's not that difficult. We just try to follow the
actor's performance, you know? Try to feel the moments where
he is stepping on the sand. And you must pay close
attention also to the amounts of strength delivered
in every single step. I'm referring to the
sound, you know, because at the end
of this walking, he is stepping
strongly, you know. So the sound effect
must match with that. So I'm looking for
one more step. I just need one more step that
matches that exact moment. So let's check it out the
whole thing again. Okay. I think I need to be
more accurate with this. So I'm trying to fix these
little problems over here. I think the steps the
sound effects are quicker the movements. So
I'm going to fix this. I'm going to move this
over here and this other one over here. Perfect. But there is an extra
problem right here. I would add an extra
feature to those steps. And that is that in
terms of frequencies, those steps are sounding
in high frequencies. So we need to enhance
the low frequencies also because those steps are too
important at that moment. I mean, they are the final
seconds of his life. So we need to stress
every single step in terms of storytelling
in terms of screenwriting. So I'm going to go to
the exact track in the mixer that correspond
with this one right here. I'm going to make sure that
this is the right Okay. So I go to this panel over here, and here above, where
I'm able to add effects. So on this panel over here, you're going to click
on this little arrow. I'm going to add this equalizer
is a 20 band equalizer. And on this equalizer, you're going to find
the whole spectrum, the sound spectrum over here. So the left side corresponds to the low frequencies and the right side to the
higher frequencies. So in a subtle way, we are supposed to modify
those faders over there, and little by little. One by one, you're going to increase the amount of flow frequencies in those steps. I think like this
sounds very good. Okay. I think you can notice the cuts, you know, the cuts between
every single step. But it doesn't matter
because those steps are sounding above the background
above the C a sound effect. I mean, you are not able
to notice those cuts. And that's it. That would be the clothing sound effect
and the steps sound effect. Let's check this out from
the very beginning again. So, so far so, let's
continue in the next lesson.
24. Rocket & Jet: Perfect. You're here again.
What we're going to do this time is to add the jet sound effect and also
the missile sound effect. So we're going to start by creating a missile sound effect. So the first step is to
analyze the frame nature, what is happening on the screen. You can notice that the missile is coming out of the water. Then there is a
kind of explosion, and then the missile
starts flying up. But there is an extra detail when the missile is
coming out of the water. That action is
producing a sound. But let's start with the missile that is actually a rocket, no, a kind of rocket. I don't know exactly
what is the difference, you know, I'm not
an expert at all. But let's check this out. I think this is
quite interesting. At least, when the
missile is flying, the sound effect is quite good. Let's check this other part. It seems that it's
flying away, you know? This other one is a
rocket sound effect. I really find this fantastic. Let's check this out again. Additionally, in terms of quality is a high
end sound effect. It has more resolution
than the other one. So I go to the sequence step. I'm going to add other tracks. But this time is going
to be anterior track. It doesn't matter, you know, because that sound effect that I found is interior, you know. So I'm going to
press right here. Perfectly. You can
notice that there is not this sign that
identifies mono tracks. So I'm going to drag
the rocket sound effect into the timeline over here. So the following thing is to make this rocket sound effect, make it match with the missile. We can use as a hint the moment with the
explosion happens, you know, this explosion. Perfect. It looks perfect. Now I'm going to add another
audio track. Another track over here. Perfect. We press. And I'm going to drag the
missile sound effect into the timeline also to create the sound trail
of that missile. So what I'm going to do is to complement this part
of the sound design. I think at this part it's necessary for the missile
flight, you know? So I'm going to drag
this over here. I think it looks really great from this
distant point of view. So here we have to create
a kind of transition. We have to blend these endings
with a fade out over here. And if we need to create a
fade in in the other clip, we can create that fade in. I think it's not necessary. We just have to
cut at the exact. So I'm going to take
out this part of the missile sound effect in order to no
overcharge this part. Perfect. I almost finish. But there is one element left
and is that we must create the sound effect of
that moment when the misled is coming
out from the water. So what we need is
a kind of splash sound effect that matches with that action
with that moment. So we must select
snippet from this. A very simple splash
sound, you know. I think this one is perfect. This part. Perfect. I'm
going to drag this part into the timeline right here and I'm going to
make it match with that moment. Just right here. So, so far so good, I found this missile
sound effect. Perfect. Let's continue
with the jet sound effect. I've got several jet
sound effects over here. We're going to review
each one of them. I think those ones are not
that suitable, you know. Let's try another
one right here. For example, this one over here. This one. I think this is
more suitable than the other. Because it's only
a simple flight, you know, I mean, the other sound effect looks like a supersonic fighter yet, you know, and that is not
what we are looking for. I mean, actually, it's a
kind of dro, you know, a military drone, but
it's not a fighter yet. At least not a
tripulated fighter yet. So what I'm doing is that
since this sound effect is longer than the shot itself,
I'm shortening this. I have created a cut in order to squeeze this sound effect. So let's check it out. We have to add a kind of transition over here to blend the two cuts. So we go to the effect folder over here and all the
transitions folder. And I'm going to
select constant power, and I'm going to drag
this plu over here, this transition.
And there you are. Perfect. The presence of
that fighter jet is created. We could add an
extra atmosphere and mean a wind atmosphere
to that moment. I think it's not necessary
at all, but we can try it. So, so far so good, we are going to
continue creating the detonator sound effect
in the following lesson.
25. Detonator Sound Effect: Perfect. Let's continue then
creating the sound design. I'm going to add an
extra atmosphere to that moment where the
jet appears on the screen. I'm going to create
another track over here. This time is going to
be in a stereo track. So I'm going to select a
standard here and clicking. So I'm going to look
for that atmosphere on my bank over here. This is a desert sound effect. So it is an ambiance. I'm going to drag it over here. Is quite simple, but I think it's going
to work quite well. So I already mentioned in the previous lesson
that it was not necessary to add an extra
atmosphere to this moment, but we are going to try
this to let you know how it sounds with this
desert sound effect. I'm going to make it
sound in isolation. It sounds interesting,
doesn't it? And then cutting this
atmosphere right here because the a sound effect already
has that wind layer, the air. And I think in the missilesin is also necessary this wind. So I'm going to put this
ambience right here also. So when doing this, you must pay attention to the
transitions, you know? You must pay close attention
to those moments where the atmosphere begins
and the atmosphere ends. So for example, right
here, this cut. We are supposed to be precise
with this transition. For example, we must set that C atmosphere to the beginning of the shot
to make it plowable, to make it sound real. And also to blend that
transition, you know. Perfect. Let's now move on
to the device sound effect. I mean, the device
is the detonator. You know, it's a
kind of detonator. And I'm going to look
for those sound effects, the digital sound
effects on my back. I found this one is a
kind of electronic sound. Let's review it.
Supernatic sounds. A kind of activation
sound, you know. They are really useful. I'm going to drag this
over here because we need different moments because once a soldier takes that
detonator out of his pocket, he start activating it. And then he enters
a kind of goth on the device in order to activate
the missile, you know? So I'm going to
drag this one here. It is a kind of cache
machine sound effect. We must try also to experiment
by doing this, you know? There is not any recipe to
create this from scratch. You must try to experiment with the sound design with the
sound effects and be creative. I'm going to test another part of the sound effects because
we need the device reaction, you know, once we
enters the code. I think this part is good. I'm going to drag it
into the timeline. We go in to this
scene where the solar is taking the device
out of his pocket. I'm going to create
the first moment. Once he takes out the device, he's kind of activating
it, you know? You can notice this
moment right here. So I'm going to move
that cybernetic sound to this moment, the first snippet. Exactly. And then we're going to add the
cash machine sound. The pin. Perfect. I'm decreasing a little bit the volume of this
part of the pin. I think it's a little
loud and I'm going to put the other spherntic
sound. And there you are. I'm going to move this
first sound effect more accurately, right here. Perfect. Let's
check it out again. Now, let's move on to
the C down because the bump the detonator is supposed to have a
kind of clock, you know. So I'm going to
add another track, a mono track this time. I'm going to select right here, mono and press k
and I'm going to look for that sound effect
over here in my bank. And pay attention to
this because in order to be precise by setting this part, it has nothing to do
with the sound design, but with the montage, because we are supposed to make the down match with
that image, you know. We must strate to be
very patient with this. I'm moving little by little design effect to make
it match with the numbers. So, the can down is not
necessary in the first part. Just in this part
where the soldier is standing up and doing a few steps into the
desert, you know. So since I have set the detonator properly
on the montage. I don't find any
problems setting the sound effect
to that detonator. I mean, the second slides
always the same, you know. Another important detail is that in terms of screenwriting, that can down is supposed
to be heard louder. Even though that
detonator is away from the soldier because he left that detonator close
to that beach, you know, to the shore. He moves into the
into the desert. But we need the
presence of that c down all the weight in
terms of screen writing. I mean, it's much more
dramatic like this. And of course, you
can also add a kind of music if you want to this, an atmosphere, musical
atmosphere that matches with the mood of the scene with the
tone of the scene. I'm going to show
you the original sound design with the music. John, I'm gonna see. It's important to let you
know that in this part, there is also the
nuclear bomb sound. Actually, I'm going to show you that one in the next lesson, but it's quite interesting
to see how this evolves, how this sound design grows
from the very beginning. And the reason why I'm not
adding the nuclear bomb here is because that sound effect is mixed with the
music, actually. But I think that the
most important thing is everything we
have created so far. Yes. And I know you can say that you are not adding equalizers. You are not adding
any compressors to the mix to the tracks. And the reason is that when it comes to creating sound design, the mix is quite different from that mix of a sound track
of a song or music. First of all, we
can use equalizers. We have used equalizers to enhance the steps, for example, if you notice that in
your sound design, there are that are colliding
in terms of sound design. You can use equalizers to move the frequencies to different
areas of the sound spectrum. I mean, in this sound design, we didn't find any critical
problem, you know. But if for example, that
svernetic sound effect, we're colliding
with other sound. We can increase the
high frequencies to take that sound away
from the other one. I mean, that is what we
have applied on the steps. I mean, the C environment
was covering the steps. So we enhanced the
low frequencies of those steps in order to be noticeable to make them noticeable
in the sound design. But that is not the
only way to make a sound noticeable in the mix. I mean, you can use
compressors, for example. But to pay close
attention to this. I think This is one of the most important things when it comes to
creating sound design. When you are using compressors, you are destroying
the natural in the real nature of the sound because in our surroundings
in the real life, the sounds are not
compressed at all. That is a feature of the music, that is a music feature, a soundtrack feature,
for example. I mean, when you are doing
an action, for example, that action of taking the
device out of the pocket. That action has a
specific nature, a irregular nature, and the sound is supposed
to match that nature. I mean, the very nature of an actor's performance
is irregular. You cannot compare an
actor's performance with a guitar or a drum set. I mean, when you are creating
music mets, for example, in a drum set, when
you are mixing a drum set, Every single beat, every single heat on the snare, it's supposed to sound
at the same volume because that is a
professional feature of professional music. But pay attention
to these steps, they are completely irregular, and that is the byproduct
of the performance. So if you add a compressor
to those steps, you are spoiling the
real danger of a work. So at least you are talking
about the general mix, you can add a compressor to the general mix, a
multiband compressor. We are talking about that in the sound design course
available on this platform also. But in terms of the creation
of the sound design, what we were doing so far is not necessary at all to adapt
to the editing process. And finally, the unique
element you are going to need to add a compressor
is the actor's voice. So if you have a voice, you can add a
compressor right here, this kind of compressor, this single band compressor, and you can choose
this voice leer. It's a subtle compressor. Because the actor's voice is a very important
narrative device. But when it comes
to sound design, those compressors apply to
the actor's voice are not the same as the compressors applied to a singer, you know? They are quite different because the actor's voice needs dynamic. I mean, the actor's
voice needs to convey that real impression, and we need to portray the
motion nuances, you know. So I remind you if you're
interested on sound design in a more professional level because what we have created
is professional also. But you can resort to my other sound design course
available on this platform. We're going to continue
reviewing the Q based session in the next lesson where
you are going to see the voices compressed
on the tracks. So I see you in the next lesson.
26. Cubase Review Compresors: Perfect. We are here again
but this time on vase. I'm not teaching you how
to use Q vase at all because there is another
course focus on that, the sound design course
available on this platform. I'm just showing you
the regional session on Q vase of this sound design. Because I wanted to make you
understand the nature of this style that is not that different and then
the Adobe Premiere, that session, and those
tools we were working with. So you can notice here that
there is a video track that helps you to create
the sound design. This is the reference monitor in the same way as
the Adobe Premiere. And what you are watching on the background is the
dashboard, the time line. I would say that is
almost exactly the same as the time line
in Adobe Premiere. But only focus on sounds, you know, all the tracks. And of course, you
are able here to use more useful tools
when it comes to creating sound design
to editing sound, you can add over here the
tracks you want of any nature. And I really wanted to
show you the beginning of the video because in the
beginning of the video, there is a voice over. Via For come back
so you at nouns. You don't and to the. You don't red five should down by an s. So I wanted to show you those tracks where
there is a voice over. If we open the track settings, we can see that there
is an equalizer, is a more professional
equalizer, more sophisticated. This is a par metric equalizer. Those equalizers we used in the previous lesson where graphic equalizers
are different. Graphic equalizers
have favors related to a specific range
of the frequency. But the parmetric equalizer
works with these lines. On the other hand, we
have the compressor. This is a professional
compressor set especially for vocals, you know, and you can add also reverberation,
professional reverberation. So you can see the sound wave
in more detail over here. You can notice that this
voice has irregular nuances. So the compressor is
supposed to level those little differences
that you are noticing in this sound
wave on the screen. But you are able to
use the compressor in a way that enhances the
actor's performance, not destroying the dynamic
of the actor's performance. So it must be a
saddle compressor. Come back now. Nuts sight you got to the N s hundred five
shut down by or. And you must know also
that in the same dough, in the same Q vase, you can create sound tracks. I mean, digital soundtracks,
dital orchestration. I'm going to show
you a little bit. This is a kind of
atmosphere sustained. I am a film score composer also. I'm creating always the
sound track of my works. In the same way as the Db
premiere has its sound mixer. There is a mixer over here. This is a professional mixture. As I mentioned in
the Adobe Premiere, all those favors are the representation of those
tracks on the timeline. Obviously, this though is designed to create sound
design professionally. It has more useful tools. It has blue hills, especially created
for sound mixing. That is a very important
deal, you know. Two. In the song I really wanted to show you the nuclear bomb sound effect. It's this one. But you can
notice that I took out all those low
frequencies related to that explosion because it was colliding with the
song mastering. I mean, the low frequencies
in the nuclear bomb are not supposed to be more powerful
than those ones on the song, you know, and that is the
reason why I have decreased the low frequencies in that
range of the spectrum. And gentlemen street So, so far so good. I hope you enjoyed
all this sound design and learned a lot. I remind you that
if you want to know more about this
sound design issue, you can resort my other
sound design course available on this
platform. See you later.
27. Filmmaking and Video Production VOLUME II Ending: Hello, everyone. We had reached
the end of this course. I hope you have enjoyed
it a lot, very much. Remember that if you want
to delve deeper into film editing and learn
how to use AV premiere, you can also go to
my film editing course available
in this platform. On another note, I assume that you had
come from Volume one, where we saw how all
these materials was shot. If you haven't
taken that course, you can go directly
there as well. I wanted to ask you
something important. If you had made it to the end of this course and
you had liked it, you should know that it
was made with a lot of efforts for you to try to
share the best with you. I would love to continue making a course for each
of my productions. I really love that,
but it depends on you. There are another courses
on this platform, and for me to
continue doing this, my course must be highly valued. If you think my course is
good, and as I mentioned, you would like to see other
courses on other productions, for example, one in
an indoor space, et cetera, I need a
very good review. But it all depends on you. You are the ones who
must rate my course. Thank you very much for getting this far and I love you a lot until the next time. Okay.