Transcripts
1. The Art of Filmmaking: Hi, my name is Wabillo Babe. I am a film director, actor and film score composer. But I think I'm just a curator, an artistic soul from
a very young age. My passion has always
been telling stories. In the beginning, I
did it using my toys. I was seeing and feeling every single detail of the world I was
creating with them. But one day, that
was not enough. It just was not enough. That dream really
inspired me to use these tools to bring all
my humination to life. Just as I tell stories
with my drawings, now I tell them by
drawing with light. I love working in
front of and behind the camera, Designing
every detail, the light, the
scenes, the sound, and even creating characters to live several lives in one. I have created this
course to share with you everything I
know about filmmaking. I had learned in my experience
filming my stories, and the knowledge I
was able to learn at the best film
school in Spain. I just want you to be able
to fulfill your dreams, like you can see that
I did on the screen. Making movies is a way of life. You just have to inspire some brave friends
and artists like you and lead them to dream until they see the
dream come true. In this course, you will learn step by step
how to develop an idea in order to properly
turn it into a story. You will learn about semiotics about the different
types of scenes. You will learn to manage a production team from
the cinematographer, editors, composers
to technicians. You will learn to correctly select the actors
who will represent your all these so that you can create movies even with
a limited bubject. As a final project, you will have the task
of writing a synopsis on one single page accompanied by its respective tack
line and high concept. You must also select
an image that semiotically identifies
that project. I wish you good luck. My name is Valdilio Penis and this is my adhere
in full making.
2. Camera & Lenses: Hello people. I want to
start this course by showing you directly what you are
surely most anxious to know. The movie camera, this
extraordinary instrument, this tool that we
had used for so long to tell stories,
simply recording, moving images,
allowing us to tell that story that we
want to tell so much. However, let me
mention that the truth is that the most important
knowledge you need to know to become
a film director has nothing to do with
actually using the camera. And that is what
you're going to learn throughout this course,
later on of course. But obviously, we need
to know the camera too. I mean that you know the
most important aspects to take into account
of a film camera so that you can use it or even give precise instructions to the cinematrographer
or camera operators. Let's start then.
The movie camera is an instrument that
allows us to capture impressions of light
through a ****. This **** interprets the
lights in a certain way, letting it pass to the
camera sensor inside, which will take several
pictures every second, usually 24 frames per second, to create that sensation
of the moving image. In the past, these photos were recorded on a film
role, but today, all this process
that was previously analog was transformed
into a digital work. I mean, everything evolved until a digital movie camera arrived like this one
that I have here, that instead of simply recording everything
on a film role, they record all the
information on a memory card. You can imagine all the work
that a digital camera saves, just the camera system itself, creating a single
video file that contains all those photos
or frames per second. However, there are
digital cameras, which combine the technology
of the film role with the memory card to have
both types of recordings. There are directors who
are really interested in this analog process
and the type of texture that this process
generates in the image. Of course, these cameras
are very expensive, but as far as we are concerned at this moment of this course, since we are generally
independent filmmakers, or maybe we want to store a small production
company for example. It's important that you learn to differentiate two very
important things, the digital cinema camera
and the DSLR camera. The main difference between
the film camera and the DSLR camera is the recording format and
the quality of the sensor. I think the size of the
camera speaks for itself. Generally, the DSLRs
are cameras to take photos that also
allows us to record video, and whose features allows us
to record video quite well, even at a professional level. However, due to the size of the cameras and their
characteristics themselves, the sensor generally doesn't
have that sensitivity to light that a professional
cinema camera can has. I mean, the system
compresses the video in a reduced format that is
simpler and easier to it, but at the same time, they lack a quality that allows an editor to deeply correct
the color of the video. Which means this.
I told you that the cameras take 24 photos
per second or more. Each of these photos
has a resolution, The resolution that
any photo camera has. But the resolution has
to do not only with the number of pixels
that the image has, but also with the amount
of information that each of those pixels is
going to have inside. When it tell you that
the DSLR camera records in a compressed format, it means that each pixel of each video frames has
less information. Here you can see an
example of a DSLR footage. Although it looks very good, the information that
each pixel has is much less than that of
an uncompressed format. Despite that, there
are very good DSLRs that will allow you to
record a high quality, compressed format,
such as Bress format, for example, which
is designed to do everything possible to
preserve image quality. This is important to
know because many of you are going to buy a DSL camera, and this is what you should
consider when buying when. So just make sure the camera has the best possible
sensor even though it records the video in
a compressed format. I'm going to leave you in the
description of the lesson, the best options for me. On the other hand, there are professional cinema cameras like the one you see on the screen. The most important
difference as I mentioned, is that professional
movie cameras record in an uncompressed format so that the system can record all the possible information
from the light sensors. Which are very sensitive. Professional cinema cameras have a great sensitivity to light. In addition, the sensor allows capturing a greater
dynamic range of colors. This is really useful for video editors because
it allows them to modify the color of the images even if the
lighting is not perfect. That is the reason
why the system is recording in files without compression to record
as much information as possible to have
a better result. On the other hand, professional
cameras do not get hot. They are made to work
for many hours in a row. In addition, they have
many more audio inputs to record professional audio. And on the other hand,
today most of them allowed you to record at more
frames per second in match, more resolution of
what a DSLR can do. On the screen, you can see various images recorded with
professional film cameras. We are going to address now the most important
parts of the camera, a film camera like this one. Those details that you
must know to be able to direct a film production
and advertisement, or a short film for example. There aren't really many, but since you want
to be a director, you must know them in
order to communicate your ideas properly
to a production team. The first thing you
should know is what makes the image have quality.
Is it the ****? Is it the camera?
Is it the light? Let's say that.
It's a sum of all. Let's start with the first. Mainly what most influences the quality of the image is
the quality of the ****. It's necessary that
the **** be really professional and
sophisticated there. Photography lenses
in cinema lenses, the main difference is that filmed lenses are more
sophisticated and uncomfortable since
they are specialized in bringing out the best
of what we are recording. In the case of
photography lenses, they are adapted
to the needs and practicality that a photographer requires when it comes
to taking photos, for example, the
difference in weight between one and the other
is an important factor. And this is due to the
nature of the **** itself. Both photography and cinema
lenses show something. They have a first
ring to control aperture and a second
ring to control focus. The aperture diaphragm ring allows us to control
the amount of light that will enter the camera sensor
and the focus ring, the sharpness of the image. Of course, since cinema
lenses are of better quality, they have larger aperture, that is, they have a better
capacity to let the light in. There on the screen, you can see an example of a diaphragm. The more the diaphragm opens, the number is smarter. Those numbers are
the universal way to identify the aperture
of the diaphragm. Just remember that the
smaller the number, the greater the aperture. Don't get confused with that. However, in the case
of photography lenses, many of them have
a third ring that allows us to change
the Zum of the ****. That is, since they are
more practical lenses, they allow the photographer
to change from 24 millimeters to
105 millimeters by simply moving that ring. This is something important, because when it comes
to cinema lenses, we need a **** case that contains each of the lenses
that we want to use. That is 120, 4 millimeters,
another 36 millimeters, another 50 millimeters, so
105 millimeters, et cetera. I'm going to explain something important to you
regarding the lenses, the focal length,
but I will also mention this later on in the course that you
remember it well. The focal length
is the ability of the **** to get closer
to an object in detail. The greater the focal
length of the **** is, the greater the
millimeters will be. Therefore, we are going to
see objects very close. We are even going to be able to get very close to objects to see their details and
even get closer to objects or places
in the distance. On the other hand, a ****
with a short focal length, a loss to capture
a greater amount of space within the image. I mean, the angle
of view is wider. I don't mean to say
that you cannot capture a large space with a ****
of more millimeters. What I'm trying to say is that the smaller the
millimeters of the lenses, the more space you will
be able to capture, even though that spot is very close to you using
the other ****. With a higher millimeters, you would have to move
much farther out of the space to capture the
same amount of space. Of course, all this means that the lenses distort the image, and you are supposed to
remember this by heart. All lenses will
distort the image. That distortion has
a cinematic meaning. We will see that later
on in the course. Pay attention to this example. On the screen you can see
the difference in the way each **** distort the
shape of the bust. Using the **** of
more millimeters, the image seems to widen
more towards the sides, and the perspective in
the image is felt less. Now I'm going to switch
to 24 millimeters. With this photography ****, you may notice that the bust
looks much farther away, despite the fact
that the camera is at the same distance
from the object as when using the previous **** in order to make the
same previous shot. Now I have to get
closer to the bost. Now you can notice how the
strong perspective distorts the image due to the nature of the **** and its
wider viewing angle. Look at the two images
at the same time so that you notice the difference in
the distortion of the image. Photography lenses are
similar to film lenses. Only lighter and more practical adapted to the circumstances that if you are a photographer, you are on the move moving
from one side to another. Therefore, photography lenses
have a stabilizers image, many of them have auto
focuses connected to the camera body
in our Er tubes. Additionally, you should know
that each of the cameras, both film and photography, have a specific adapters rink that allows them to connect
the **** to the camera. You should take
that into account when it comes to
buy on the lenses. Regarding the camera, I
mean the camera body. The most important
characteristics that USI directors should
know are the following. The first thing is that you
are going to be able to control the ISO and the
temperature in the camera setup. The ISO is the sensitivity that the sensor will have
to capture the light. As simple as, the higher it is, the greater capacity of the
camera to capture light. For example, in the case of
night shoot, for example, if you increase the ISO, the camera could capture much
more details of the night. Of course, the more ISO the camera has and
the better sensor, the more expensive
the camera is. On the other hand, in
the case of temperature, it's a color present that the camera will have when
capturing the image. There are warm temperature
with colors more towards red, and the cold temperatures with
colors more towards blue. Another one of the main
characteristics of the camera is the
resolution and format. As for the resolution, there are several formats, HD two K, which is larger, and six key, or
eight key as well. They are the number of pixels for each frame in the video. In film cameras,
you will also be able to change the aspect radio. This allows us to change
the shape of the image captured radius so that it's wider towards the
sites or more squared. This is used to adapt the
image to the possible screens. Here you can see three examples. The four thirds aspect of radio, which was that of the old
televisions, also the 169, which is the most common today in all digital
televisions, and the 23091, which looks like the screen
of the movie theater. This has nothing to do with
the resolution itself, but with the appearance
of the video. The other parameter that you are going to be able to
control in the camera, it's the frame rate. I mean, the frames per second. The cinema generally has
24 frames per second. But if you want to record
something and then put it in a slow motion
later on in the edition, remember that there must
be more frames per second. Because if it isn't
a slow motion, we have to keep
seeing 24 frames per second even when the
image moves very slowly. So we need more
frames per second. For example, 60
frames per second, or 120, or even more. And finally, is the
recording format. Movie cameras record in
an compressed format. One of the most common
formats is the M X, but generally they also give the possibility to
record a high quality, compressed format
called Progress. All I have just shown you is everything
you need to know as a film director about the technical elements
of the camera. Everything else is irrelevant. What is going to
make you a good film director has nothing to do
with knowing the camera. Fortunately, we are
going to see all that on this course and I mean
this very seriously, don't get hung up on
technical aspects. Because even if you want to be a cinematographer, for example, what you really need
as an artist is to have the ability to
develop good images, good stories, and a good cinematic product
until the next lesson.
3. Lighting: Hello people. This
lesson is very important because everything comes down to telling stories with light. My purpose with this course
is to give you the tools so that you can tell
stories by making movies. In order to achieve
this, we must be aware of what light
means in sine. One of the best sources of inspiration that
we can have to understand the use of light is the painting of
the Baroque era. Many people think that
what made the paintings of those great masters attractive was the realism of the dramas, and this is not the case. In fact, there are painters,
today, draughtmen, who can make realistic
drawings that are much more real in detail than those
of the any Baroque masters. The first thing to
understand is that there is not only one
way to light the scenes. It would be like saying that there is only one way to paint. In this sense, you
must take into account that what I'm
going to teach you at this moment is my point of view about my experience,
lighting scenes. I am a painter and
a draughtsman. I studied at the most prestigious art
school in my country. I was able to learn what
those elements were that made great painters
an artistic reference. If there is a moment
in the history of art where light became
an artistic signifier, it was in the Baroque era. One of the greatest
exponents was Carvallo, who truly dedicated his life to transmitting
emotions with light. But there were many others
who were inspired by Carvallo to transmit emotions
as well while painting. One of the main objectives of lighting in the Baroque
era was to preserve the three dimensionality
of the faces and the figure ground
concept in the compositions. The painters found that
the best way to achieve this was to use a main light
source coming from one side. So that the contrast
generated on the face would aesthetically show the depth of the face and its place in space. This is one of the reasons
why, even outdoors, the best hours of the day to illuminate are at
dusk and at down. Because the light
comes from the side, generating that three
dimensionality that was used in the vogue in this
sense as a directors. When lighting an interior in, you can use a main light
source from one side, which can be
artificial or natural. In the example that you
are seeing, it's natural, that is, the natural light that filters through the window. But pay attention to this Baroque painter
named Johannes Beer Meer, who did exactly the same
as what I'm doing here. His workshop had large windows through which the light
filtered from one side. And he created scenes with people in the same
way as in a movie. In fact, there is a movie
about this painter where Scarlet Johansen is
the main actress ger, with a pearl urine. This is the principle I used to create lighting in my sines. However, the main light source was not always the only one. Sometimes it was necessary to preserve the figure
ground concept. In paintings, this
concept means two things. On one hand that the main character in
one way or another, detached from the background, even if the background
had no meaning. And on the other
hand, that there was a connection between the
environment and the character. To achieve this,
the painters added a second back light source that outlined the main character so that she stood out
from the background. This light could be of any
nature, It could be natural. I mean, the reflection
generated by mirrors or some white clothes that was
commonly used at that time. Today, there are more
sophisticated tools such as rebounders that are
much more efficient. But on the other hand, the light could also be artificial. At that time, candles were used. Obviously, nowadays
lamps are used, but if it is necessary
for the scene, you could also use candles. Additionally, this second light could be in different positions. First, as I mentioned,
from behind, to detach the character
from the background. But it was also used to change the color of the shadowed
part of the face. I mean that the part of the
pace that is shaded has a soft light that makes
its texture interesting. On the other hand,
this soft light tells us about the place, about the illuminated things
that are in the place, and that is telling
things with light. Let's see now a couple of
examples on the screen. In this odor scene, I use this principle. The morning light illuminates
one part of the face, but the cave darkens
the other part. Generating that natural vocolic and pictorial sensation
in the image. Now look at this other example, which is inside a house. The main light enters
through the windows, illuminating one of the sights, but there is an extra light
produced by the candles. These two examples are scenes
in different environments, but they both share
the same principle. Of course, there are other types of more commercial lighting, but my purpose is
to teach you to tell stories with light so that your movies look compelling, artistic,
and interesting. There is an important
detail to take into account regarding the
camera and the lenses. It's that the aperture of
the lenses should never distort the natural light
of the place and objects, because it changes the nature
of the shape of things. Plus, it just looks terrible. Additionally, we must try to set the ISO as low as possible, so that the camera sensor doesn't make any effort
to capture the light. And you are supposed to set the **** aperture
to a point that the image really
resembles what we are seeing directly
with our eyes. When it comes to
lighting for film, cinematographers
generally try to blurre the backgrounds to pull the main character out of the background
when necessary. To achieve the ND
filters are used. They could be internal, meaning they come with
the camera by default, or external, which are
added with accessories. The filters are then used to lower the intensity
of the light, thereby allowing you to open
the aperture of the ****, so more details enter the sensor without
burning the image. As a consequence, we
managed to further improve the cinematic
quality of the image, because we can further
blurre the backgrounds and make everything look
softer and more cinematic. Fortunately, this is not the only lesson in which
we will talk about light. Since it's an intrinsic subject to all cinematic language. I highly recommend you immerse yourself in the world
of art, of painting, so that a true
sensitivity to emotion through light emerges
in you go to museums, go to photographic
exhibitions, for example. Something very important.
Instead of paying for Netflix, pay for filming or be platform there you will find better number of
movies from all over, around the world, Very well qualified in which light
is used with true talent. It doesn't matter if your
purpose in life is to make commercial films
or advertisement. It doesn't matter because if you manage to have better
artistic references, if you managed to have a greater
sensitivity to lighting, everything you do would be the byproduct of all
those references. And therefore, you will reach a higher artistic level
until the next lesson.
4. From an idea to filmmaking: Hello people. Where we start when it comes
to writing script, every movie, every film project. Starts from an idea. An idea that we want
to tell and break down into the
cinematic language. But before starting
typing the first word, we must be fully aware that
this idea must contain in itself the audiovisual created concept of the film project. We want to make, the short
film we want to make, or even the advertising
we want to create. You must remember
that advertising also contains that white
cinematic language. Like many other types of
audio visual projects today, this main idea has to be
written and crafted in some way that any
production team can properly understand
and develop. In this context, there
is a work tool that allows us to capture an idea
on a page, the film script, or a screenplay, which is
nothing more than a tool that allows us to communicate with each person on a
production team. In other words, different
production teams should be able to
capture the main idea of the same film project in their respective
shootings without distorting a script
too much or modify it. But the ideas are supposed
to start from a foundation. I mean, before creating
an entire screenplay, you must have a glimpse
of your project, a glimpse of your story. So there are writing
devices that allow us so arise in ideas before
engaging in the film project. In depth, there
are two pieces of conceptual information
about our story or the film project itself. We can present this in two ways. On one hand there is
the high concept. On the other hand
there is the Tac line. But what is the difference
between these two? The Tach line is a
tool that allows us to summarize the
content of the story of a movie in order to generate an understanding in the
audience, in the viewers. This is the main goal
of the Tac line. In addition, the Tac line
is not going to allow us to give production team ideas to create the film
project itself. The tack line is generally
a phrase, statement, a sentence that
contains the concept, what the bureau is going to
see in the movie theater. Taking this into account, we can not only
use the tag line, but also the log line, the store line, and
finally the synopsis. This last one would
be the last step. Recapitulating the tag
line is a sentence. The log line would be
a kind of paragraph, for example, that
contains the whole story. And finally, the story line, which would be almost the
same as the synopsis. Usually the synopsis takes up a whole page and the
story line, half a page. I'm going to use
as an example of the movie Alien in the space. No one can hear you scream. This phrase could perfectly
be on the movie poster or the landing page
of a platform to invite you to watch the
movie, for example. This is a perfect example of a tack line because as
soon as you see it, you start wonder why
am I going to scream? Will I feel like I want to scream in the movie theater,
watching the movie? That is the question. What is so terrifying that I'm going to
scream in the movie theater? So it's a phrase that invites us to see the film directly. Straightforward, but on the other hand, the high concept
works differently. The high concept is not
made for the audience. It's made to give a
main conceptual idea so that the creatives
set designers, custom designers, et cetera, screen writers, and the
whole production team have a concept in their minds about the type of product they
are going to create. Let's use the movie
Titanic as an example. What is the high concept of this movie remain on
Juliet on a ship? You cannot stick that
phrase on the movie poster, first of all because
it's almost the spoiler. And additionally, it lacks
emotion and storytelling. This is the high
concept of the movie. I mean, James Cameron went to the production company
to present this project. He broke into their office with a painting of
the sinking ship, the Titanic, and told them, Romeo and Juliet on this ship, obviously a ship that
is going to sink, which is perfectly dramatic. The viewer knows what
the end is about, but the main characters don't. That is the irony. Obviously, we can use either the tack line and High Glen concept
to conceptualize our work in order to delve into each stage of development
of a film project. But let's suppose
that what we want to do is a film project. A project that we want
to see in the cinema. In order to establish the first ideas of
the film project, we must know what the objective
of our project is about. Will our film be a
project whose goal is to bring people to the
theaters, for example? Or do we want our film to enter the official selection of some European festival,
for instance? There are two different goals. Do we want to completely capture the viewer's attention or do we want to transgress the
traditional cinematic language? These are the questions you
are supposed to create. Those are two available options that we had to set from
the very beginning. We must know that to
determine the type of language we're going
to use in writing, for example, the United States. They are specialized in the globalized
commercial language. I mean, because they control a large part
of the industry, that is an option. But on the other hand, there
is the European market and even the Stern market whose target audience
is quite different. It is a kind of experimental
cinema and it's aimed for about all
intellectual elites, who are the ones who supports film criticisms in the
most important festivals in Europe, for example. But regarding this, there is something very important
to take into account. You must leave the
prejudice away from you before tackling
any film project. We must understand that there is no more artistic
language than others. Because either superheroes and social movies both have chances to fall
into commonplaces. Despite the fact that a film project is an
artistic creation, its development have
practically the process of an academic investigation. Because we must be clear
about the objectives and the tools we're going to use
to meet that objectives. The screenplay was developed at the beginning of
the 20th century by a group of anthropologists,
psychologist, businessmen, et cetera, also producers
that they wanted to find an industrialized
way to make money by bringing as many people as
possible into a movie theater. As a consequence,
they managed to craft nerted tool structure based on the process of
attention in human beings. A process of attention previously studied
by psychologists. In that result in
the construction of a structure with different
point of attention to keep the audience
connected to the screen for a
specific period of time. But additionally,
this structure is sustained by a type of
attention in human beings, involuntary attention, a kind attention that
humans cannot control. This is the kind of
attention that the story is used to engage the
audience, to engage people. For instance, the attention
that we have when we see a sudden traffic accident in the middle of the street. No matter how busy you are, you can't help but turn to the accident to
see what happens. So starting out from
this principle, they build a three act structure which was divided by plot points that capture the
audience attention throughout the whole
story all the way. Additionally, this
structure starts with the first act and ends
at the first plot point. I mean, the first act, then a second act, then there is a midpoint right in the middle
of the story. And finally, a second plot point that leads
to the third act. This entire three acts
journey had to be experienced by the character who is the
protagonist of the story. This journey should contain the dramatic arc of our story. This dramatic R is
going to allow us to be connected with the character
throughout the whole story. Throughout the movie,
our main character starts this journey
with a kind of thoughts or ideas
and then learns a lesson by experiencing
this journey, this story. And finally, at the
end of the movie, he is another person
inside or out. Almost all successful movies
throughout the history of the cinema have this
particular characteristic. Additionally, it's
important to know that since commercial cinema must ensure the connection with the audience to
ensure a box office, they tend to use this structure
much more because it's necessary for businessmen
to have a guarantees. In this sense, we have
a lot to learn from commercial movies, for
commercial cinema, although we must also take into account that
we're going to find more similar stories in commercial movies for
this very reason. In a certain way, these
characteristics should be present in both in the
cinema and commercial films. But at the same time, we
must try to be original. This is the reason why in the cinema try
to break the rules. But breaking the
structures in itself doesn't mean that you
are going to be good. We need to do it creatively. In order to be successful. But this is not the only
important characteristic of indi, experimental cinema. In fact, this kind of cinema
can be found everywhere. Not only in Europe, we
can find it in Asia, Latin America, and the
United States in itself. In this sense, many
times this kind of cinema tries to
portray a moment, a content, a time, an age historical event that is more important
than the story in itself. In fact, there is
a growing wave in recent years of releases
of these kind of films. A perfect example of what I'm talking about is
the movie of Rome. In this film, the protagonist, the main character,
the housekeeping girl, doesn't have an important
goal even though she got pregnant without
planning in the story. You know, she's trying
to solve that problem, but her goal is not
that important because the important thing
is to portray the context where she is living. The context where the
story takes place in that context is
the famous tragedy that happened in
the '70s in Mexico, the Corpus Christie Massacre. For the director,
it was necessary to portray Mexico in the '70s to make the viewer
feel like they are witnessing what happened
in Mexico at that time. The story itself, the character, is the pretext to craft that kind of stories,
that kind of movies. We could compare them with the
Baroque paintings of clue, or where there were
some small characters, but there were simply a pretext to portray a
beautiful landscape. On the other hand, in
commercial cinema, this doesn't usually work
because going back to the case from how
many people could be generally tercet in
the mass crime Mexico. There are generally
intellectual people, people who come from a different
background and who are interset more than a classical
structure of a movie. But let's review this structure because it's not as
simple as it seems. Does a structure represent
in the character's journey? Our character begins a story in a world where there
is a relative peace. This world is presented
in the first act, but immediately at the
beginning of the first act, something happens in
the character's world which shakes the life
of the character. This character has to
face this situation to finally make a decision that
will drive him forward. This decision will always be
to overcome that situation, that conflict that was presented to him at the
beginning of the story. Once he makes this decision, the character enters
the second act, where it seems that he
really is going to make it. This is the first part of the second act is
called final games, but this second act has a
middle point where there is a major and unexpected
obstacle at that moment. The antagonist
force of our story, which can be presented and represented by
another character. For example, maybe a
group of characters, or a climatic event. Whatever it is, that force seems that it will manage to
defeat our main character. But at the end of
this second act, our character
thinks deeply again and he gathers the strengths
to make another decision. The most important
decision in the story that leads him to the second plot
point of the structure, he makes that decision. We are in the third act, which is that resolution
of the story. I highly recommend you to
watch Alfonso Quaran movies because he manages to create both commercial
and indie movies. He manages both languages. I had already commented
on run before, but he also directed Gravity. These two films had completely
different languages, but they represent exactly what I'm trying to explain to you. Additionally, it's a faithful
proof that you can make extraordinary movies using
either these two languages. The example of gravity is
classic Hollywood cinema. Perfect because the
main character is an inexperienced
astronaut girl who was hired for his ability
to repair satellites. When the movie stars,
everything seems normal. It seems that nothing can distort that tranquility
of the mission. The kind of sensation
of a good first act, because you should be very surprised by anything
that happens later on. But suddenly, an
avalanche of debris of a Russian satellite is
headed towards her mission. This shakes completely the
peaceful world where she was. She fights to survive
with the captain, but the first plot
point arrives. She has to make the
decision to go alone. From there on, she can go back. She cannot go back. Only she can go
forward overcoming all her fears for being an
inexperienced astronaut. At the midpoint, she encounters
all kind of difficulties. It's something more
difficult, of course, until a moment where
she loses hope at the end of the second act and she turns out
the space module, this is just before
the second plot point, where everything
seems to be lost, but suddenly the cap
time appears again, which is only her
imagination, of course. I think you can watch the
movie too, to check this out. But this dream prompts her
to make another decision, to turn off the space model. Again, the space shadow. This decision is the
second blood point of the story that leads us to
the resolution of the film. The way I'm telling you,
it seems very easy. But what is really difficult
is adapting any story to the structure so that it surprises us every
time we see the movie. You could also combine these two languages in order to move and surprise
the audience. You know, it's a
very creative way. From my point of view,
these two languages are both commercial. Because once you make the social contract of asking people for
money for a ticket, I mean to sell the ticket, watching your
movie, the audience is expecting to see
something in return. They want to feel something in return for that amount of money. In the case of more independent
and experimental films, is a kind of industry
supported by the middle and
upper social class that usually consume
these kind of films. Of course, traditional and
classic cinema will have much more public audience because it's seen by
all kinds of people. It's important to be aware
about these two worlds, especially when we
are starting to make movies so as not to
waste time and money. This ability of
adaptation is what will make us much
more successful, any aspect of the life itself. As I told you before, it's
necessary to get rid of prejudice in order
to be more creative, and above all, to
become producers from the very moment that
we are creating an idea. These are very common film
school dissertations. If you're planning
to get into one, you need to know all of these before you tackle your
first film project. On the other hand, one of the
challenges that we usually take when we are starting to make movies is
the short film. Everything that I
had explained to you previously is based on being able to approach the short
film in the right way. In the proper way. The short film has several
functions, several objectives. For example, something
very important. It's impossible to squeeze the future film story into 15 minutes short film.
It's impossible. Human beings need more time to understand complex stories. However, you can
use a short film to rehearse with your
production team. For example, your
production cue. I mean, everything
you need to carry out a professional shooting
with lies and costumes, and professional actors and
the entire technical team. There's another very
important thing that you can try with the short films. One that will help you to really boast your future film projects. And that is the construction
of a character. Because the character
is going to be the reflection of the
audience during the story. In order to develop
this character and prepare it for the writing, we must build a
character worksheet where we are going to
write all the beliefs, characteristics,
features, customs, fears, and secrets of the character. On the other hand, there is
also a difference that will depend on the project
we are going to do. For example, if our project is a classic and
traditional story, each of the characters features must have a purpose
in the story. In other words, the possible
skills and even defects that our character has must allow him to achieve
the goals of the story. But on the other hand, in a more experimental in India story, the characters features are
not necessarily connected to the goals of the
story because they are part of the
background of the story. For instance, in Roman Rome, the characteristics,
the beliefs, ethnicity of the
girl are selected to represent her social
class, her social context. And they are not connected at all with her goal and the story. I mean, the character is part of the objective of portraying
the environment. Writing is a very long
process of patience. A film director doesn't necessarily have to
be a screenwriter, but he must know the
language to be able to properly portray what the
screenwriter wants to tell. This is the end of this lesson, but I will wait for you in the next one, until
the next lesson.
5. Screenplay Page: In this lesson,
you're going to see how the screenplay
page looks like. It's important to
take into account that any page of any screenplay, of any audiovisual
production will also look like this.
Where should we start? We must start by
understanding that a page of any screenplay always
represents 1 minute of a film. This format originally
comes from the time it usually takes to read a
page of any screenplay. But it's not a constant because
it could take more time. The first thing to learn about
it is the scene headings. Headings allows us to describe the journal in specific place
where Acene takes place. But not only that, but also the time when the
scene is happening. The time of a day's
important because the production team knows what lighting will
be in that scene. The first detail we find in ASN heading starting
from left to right, will be the information about the nature
of the place where the scene will be filmed,
indoors or outdoors. With the aggreviation NT for interior and
EXT for exterior. Next would be a period
right after that period. You must type the
specific location where the scene takes place. Then another period
right after that period, you must type the general place. Then another period
right after that, you must type the
moment of the day. You can write day or night, or sunrise or
sunset as you wish. They are just lighting details. On the other hand, when it
comes to type headings, if the character moves from
interior space, exterior one, we must write the
abbreviation INTS, ET, to indicate that our
character moves in that way, because the scene will have both illuminations
indoors and others. I tell you this
because there are locations that have
both illuminations. Like the inner quadrangle
of a castle, for example. On the other hand, you
must remember that a screenplay is always
written in units of action. Each sentence represents
a unit of action. For instance, Odio
enters the room, Odilia sits in the chair period. Vodlio eats an apple
slowly, full stop. Each paragraph
represents a set of actions that happen
at a certain time. It's important to learn to
play with those actions, and more importantly,
is learned to play with those time jumps
between the actions. Because it allows us to
summarize a long period of time, you are supposed
to highlight and select the most important
actions of the story. This technique is
called ellipses. By using this
technique properly, you will be able to
summarize and filter a large amount of information so that the audience can
better understand the story. An important foundation
for knowing how ellipses works is to understand the difference between
dietic time and non dietic time disis a
narratives time space continuing. For instance, if the story is
about a person's biography, a biopic for example, where the character lives
50 years of lifetime. The dietic time is 50 years. But non dietic time is
the narrative time. For example, the 2 hours
that the movie lasts. This is the reason why using ellipses to perfection
is going to allow us to tell great stories
in a short period of time. Examples of an excellent use of this technique are
the movies for scan, for example, Benjamin Button, written by Eric Growth. In both films, a large
amount of lifetime is summed up during the two or
3 hours that the films last. On the other hand, the character's
name is too important. Try not to change the name of the
character while writing. Sometimes we change wrongly the name of a
specific character, which must always be
the same throughout the story from the
beginning to the end. When it comes to
create the dialogues, every single dialogue has a heading which is the name of the character
who is talking. The names are always
capitalized and centered. Additionally, just under the character's name
in parenthesis, we must write the
motion in which the character is
saying that dialogue. It's very important that,
but pay attention to this. Sometimes the voice of
our character is present. But we are not
seeing a character. I mean, we are
hearing his voice. But we see another
character at that moment, or the cameras focus on an object or some view,
or some landscape. When this happens, you
must write next to the character the
abbreviation period, which means of screen, to indicate that
the voice is there, but the character is not visible on the screen at that
specific moment. On the other hand, if we
are hearing a voice over, that is to say the voice that doesn't come from a character
himself in the scene. I mean it's a narrator, for example, or a character
narrating something. We must type next to
the character heading the abbreviation between
parentheses V period, which means voice over. Mindmap, I not ego. When we pro yo. On the flip side, it's
important to note that also transitions between
the scenes are represented in the screenplay. It's not a very
significant detail because during editing, editors and directors
often play better with the transitions to improve
the rhythm of the story. However, there should
be a guide so that the most important transitions are present in the screenplay. First of all, when we
go from ACN to another, it's understood that there is
a transition between them. But sometimes we need to indicate that there
is a cut to black. For example, in those cases should be written at the end of the scene in a
line to the right. We could also
write, for example, fade out or dissolve to result match the
solve two, et cetera. Additionally and not less
important, of course, if the transitions are at
the beginning of the scene, for instance, a fade in, et cetera, they should
be written on the left. In general terms, this would be the most important elements that any screenplay should have so
that it's properly written. But I must confess that each
writer has their own style. For example, sometimes
writers add more details, like camera movements
for example. But this is only allowed if you are the director of
your own screenplay. What you must always
remember is that your screenplay must
be written in images. You must describe the images
and avoid poetic sentences. The screenplay is a work tool to a production team
to have a guide for develop the story just
using cinematic language. I see you in the next lesson.
6. Semiotics: Hello people. In this lesson, we're going to talk
about semiotics. If there is something
that has to do with film directing, it's semiotics. Semiotics is the science that studies the meaning of images. The ideas inside an image. Filmmakers have to
interpret screenplay. In order to do that, the film director is
supposed to gather as many concepts as possible related to the
story, style, and theme. The most important
conceptual elements of the story must be
included in the images. Every scene, every image, every sequence must contain the concept of the
film in our story. But where should we
start to be able to meet that in the
audiovisual language? We must start with
the concept that comes from the painting
in the Renaissance. During the Renaissance,
when all those great painters that we know
today began to emerge, they thought about two
fundamental elements, character and background. The figure ground concept. You could summarize that the
character and the background at that time were related to the character
and the context. A character in scene
is exactly the same. There is a character
in a specific place or moment where this
character is doing actions. In the Baroque paintings
and Renaissance paintings, there was always one or several characters that
stood out from other things. This characteristic was
trying to tell us a story. But not only the character
is telling about the story, but everything that
surrounds him, those stories told
through paintings, were understood by the
viewer due to the amount of time the viewer was spending
contemplating the painting. When we invest enough time
to contemplate an image, we can discover things. Find out what the author
is trying to tell us in cinema is
exactly the same. If we give a frame enough
time in the final cut, we can allow the viewer
to perceive things that perhaps cannot be
seen with a naked eye. As a film directors, as long as you have the ability to convey the greatest amount of information and the best quality of information to
the viewer's mind, the quality of your audiovisual
language will be better. I'm not saying that you should flow the viewer
with information, but you must try to creatively and artistically and craftily to give the viewer
enough information to understand and feel
your story deeply. The image itself has the ability to touch
our minds directly. Because in fact, human
beings think in images, We must take this into
account because depending on the context in
which the events or actions of our story happen, the scene could have
completely different meaning. This is fundamental
to be able to tell the stories and
transmit emotions. But what would be the most important element to understand smotics of the image with
respect to the screenplay? The dramatic irony. This is a smutic tool. This is a tool that
author uses while writing to make the
viewers feel that they have more information
about what is happening in the scene than the very characters
of the scene. That process generates
emotions in the viewer, because as a spectators, we want to know what the
character's reaction will be when he finds out what is
really happening in that scene. For example, in horror movies where we see that
the protagonist is approaching the
place that we know it will be a great
danger for him or her. Another example would be when the protagonist
approaches a room where some ghost is waiting for him or a murderer
is waiting for her. What does this have
to do with semiotics? It works quite similar because
we must make a question, how much does the
viewer know about the subject that is entering
to our sign anymatic frame? In other words, due to
the general knowledge that the audience may has, our frame may include in
its symbols and signs information that this audience
already has in its mind. This communication process is fundamental because
as a filmmaker, we must know how to interpret what are the signifiers
encodes that our society or our
possible audience has in order to communicate effectively and powerfully with them. In these terms, even
the distribution of color of our shot give great impact to the meaning of our
scene and sequences. So I would dare to say that most of the problems related to screenwriting have nothing
to do with artistic skills, but with the ability to communicate properly
with the audience. We must always ask
ourselves a question. Is the communication
process between the author and the
viewer working well? Short films are very
useful in this term, because when we are
advice directors, especially in film schools, we tend to blame
the audience for not being able to
understand our films, when in reality we are not being able to convey the
information we want. Because we are not adding enough information to the
shots, to the background, to the sound dimension, and above all, we are not giving enough time
to each frame. In the final cut, all
this understanding should be a priority for us. Let's take, for example,
the movie platform. The story of this movie is
not the most important thing. In fact, I would
dare to say that even its ending is excessively
conceptual and vague. But the most important attractive
thing about this movie, the metaphor, it represents the platform in relation
to the class struggle. This class struggle is
present in the Western world. We all know this
struggle, and all of us, in one way or another, are affected by this
class struggle. It's impossible not to feel identified when we see
a platform that is a elevator whose letters represent each of
the social classes. Additionally, also in the movies world, I
mean the platform, we can wake up at
any of the levels, leaving the reality of the
different social classes. Another perfect example would
be the movie Rom drama. Everyone who went to see it, at least in Mexico, knew of the existence of
the massacre in the '70s. A massacre when more
than 100 students were killed in a square by
forces connected to the state. This is a background
of the film. As I told you in a
previous lesson, the story of the girl
is not that important. It's the most important thing. It's the content in the historical moment
where she was living. One of the things
that stands out in this film is that
these tragic events that we are aware
of in the film. The protagonist herself is not aware of the magnitude
of what is happening. And it's something that
describes the character as well. It's her mindset and
education level that makes her aware of the social
prominence around her. This is a dramatic irony which makes the film
artistically attractive. All this is part of the power
of the semiotics in a film, and we must learn to use it
to acquire that sensitivity. On the other hand,
you also have to know and remember a quote from a great communication
philosopher, Marshall Mclichhan. The medium is the message. This means that the way in
which we communicate content, the way in which this content
reaches the audience, outsizes the message itself. The cinema is full of this. Sometimes it doesn't matter
how deep our message is, but the way we transmit
that message can generate a deeper
understanding in the viewer. For example, how many movies today talk about the same topic? How many movies nowadays
talk about love or bravery, or hate, or passion, or revenge? Is the narrative, poetic and
semetic resources that will allow the viewer to feel more deeply connected
with the message. Many film teachers
from my college said, all the stories had already been told and there was nothing new. It's completely true. The only thing that will change is the way we
tell those stories, that point of view
and how we use those audiovisual resources
to tell the story. On the other hand, do not under
rate any feature of film. Most John directors
underestimate the sound and musical
resources in film. And that would say that they are an essential and
fundamental part of the content of the
film semetic system. Meaning of all the
elements in a movie. And everything in a movie
is telling something from the customs to the
last frame of the mandage. The Revenant is a
perfect example of what I'm telling you. This movie is a
simple revenge story. The classic story of a
character who wants to revenge on someone who killed
one of his relatives. How many movies have you seen
that tell us that story. There is a whole
long list quote from Gladiator to the most
commercial and simple movies. But the truth is that
in the Revenant, its frame is crafted as
a connection between human beings and
the natural world, the human environment. And despite everything the
character is passing through, the character stops for a moment to contemplate what
surrounds him, because the nature always
has a chance to surprise us. This is deeply ecological. You know, it tells us about the exploitation and abuse of the American
indigenous people. This is much more
significant and important than the act
of revenge itself. In fact, at the end of the movie, the
antagonist character. Tells to the main character. Have you come all this long
way here just for revenge? That phrase give meaning
to the whole film? It gives value to the
film because we say whoa. It was worth it because
we were able to deeply contemplate so many things on this long journey,
all the way. That is the reason why Alejander Gonzalez was awarded the Oscar for Best Director, because in fact, his
story is extremely basic. I would say from a point of view that it's even a
weakness of the movie. But despite all
that the director managed to prove with
his film that he has the ability to turn that basic story to
something extraordinary. I would say that the key, the secret is to be aware
of how people think today. I mean, what do people
talk about today? What do people suffer today? I mean, the way we could vary the point of view of
any story we have, but we will have to find a better way to communicate
with the audience. Another perfect example of this process is the
movie Maria's story. This movie gives us a different point of
view about the marriage. I mean, so many baker is talking about
impossible marriages. Impossible loves with tragic
and romantic endings. But this movie simplifies
everything to a context as common as a divorce
process, a common couple. It's not only the
divorce process, but the emotional process that the couple go through
during the divorce. And even the end of
the movie surprises, because even though we want
everything to be resolved, the divorce is
finally consummated. That was a very
successful movie. All people who had gone through a divorce felt
completely identified. Anyone could say
that it was done intentionally deliberated
for commercial purposes. But the difference is that the Director wanted
people to relate to it. And that resulted in a
great commercial benefit. He made something
profound that is good, and since it's good,
it's commercial. On the other hand, we
could do something simple, ephemeral and flashing
that could also be commercial that may not
remain in people's hearts. It's the ability to remain
in the history of art, in the history of cinema, and in our memories as well. That gives great value to films. I mean, there are even award winning films that
don't remain in the people's hearts
because they were awarded due to the
circumstances of the moment. I mean, because there
was no better movie, but sometimes there are fantastic movies are
not awarded at all, but had great artistic content and remain in people's
hearts forever. As Andy, he spent that break, hundred in the shade, sprains
little smile on his face. It's also important
to remember that one of the main
characteristics of independent and
experimental cinema is that its directors give much
more time to the shots. That is, for the
viewer to contemplate every detail of the shots
as if they were paintings. So that they try to give it a deeper reading on the
content of the shots. But however, try
to be aware that sometimes the shots
don't mean anything. Directors are only trying to show off being
intelligent, for example. But sometimes the shots do
have deep semiotic elements that must be read carefully to perceive deeper sensations. On the other hand,
commercials also play with semiotics because they aim to make the viewer fall
in love as quickly as possible to sell a
product or an idea. The best commercial
producers are experts in storytelling
in semiotics because the success of the audio visual business translates directly
into incoming earnings. I think that today,
commercials try to make us fall in love
faster and faster. Because of today in social networks you
have to be very fast. Because the race to control minds is massive and continuous. On the other hand, we
must understand that when we are
contemplating an image, a shot, there is an unconscious
part of our observation. That is receiving information
when we are perhaps concentrating on
the main character that is part of the
go grand concept. And it's necessary
to be aware of this constantly if you are
going to be filmmakers. There are good examples
of this in the cinema. The movie Parasites is
an incredible example because there are
several elements in the background of the film. I mean, for example,
in the locations, in the characteristics of
where the families live. Those details are telling us about the social
classes in the story. For instance, the poor
family lives below the ground level while the rich family
lives on the hills. Additionally, at the
end of the story, the father of the poor family is trapped in the house
basements, for example. These things are
telling us about the concept of the story as well as even the rainy weather in the most tragic
stages of the story. All this is about semiotics. And it's a slow learning
process that requires making mistakes and asking ourselves about the content of our movies, our short films, and each
one of the audivisal pieces, no matter what genre they have. My biggest piece of advice
is that you should fill your mind with different
artistic languages. Painting, theater,
music, poetry, literature, because in fact, the cinema and the movies
include all these resources. The seventh art is basically
the Aesthetic Union, almost all known art forms prior cinema H Cinema is
not just moving images, it's much more than that. It's full of very deep concepts
that go beyond knowing how to operate a camera or any technical
elements of production. Try to put all this
into practice. Try to fill your life with art. This way you wouldn't have
to make an effort when creating a shot with deep
meaning for your story. I see you in the next lesson.
7. The Scene: Hello people. In this lesson, we're going to talk
about the scene. What is a scene? A scene is a set of aesthetically
ordered actions that aim to narrate a specific
part of the story. Therefore, from a
production point of view and directing point of view is the central
production event on which the screenplay
is a structure. But when it comes
to screenwriting, this is quite different. What are the types of scenes when it comes to screenwriting? There are three types of scenes, mainly which can be
midst with each other. The action scenes,
the reaction scenes, and the descriptive essenes. Let's start with
the action scenes. This has nothing to do with special effects or complicated
fight choreography. For example, we are talking
about the screenwriting. The action scenes
are those scenes where the character
arrives at a place, for example, with
a goal in mind. This character manages
to complete our goal. Or not as simple as that. Obviously, this is going
to generate a consequence, a sequel in the story. On the other hand,
the descriptive scenes quite different. The only goal that
this scene has is to depict the context in which
our character is living. Or the environment
where he is living, in which the events of
the story are happening. But there is always a direct
or indirect objective, ignorant to our sense. For example, sometimes
our character is contemplating an event or a fact that action
usually changes the character's mind to keep
moving forward in the story. That is, that it's
always generating a sequel that helps the
story moves forward. The other hand,
reaction scenes are quite similar to action scenes. The only difference is that our character
is going to arrive at a place and something
happens to him or her, which is going to produce a
reaction in this character. This will obviously
generate a sequel and it will change the story or
move it forward as well. I basically the difference
between the action scenes and the reaction sense is that in
the case of reaction sins, the events of the scenes will be generated by an external
element to the character. However, all this
has a thin border in which the two types of scenes
are separated or mixed. For example, a character might approach a place
with a goal in mind, but something totally
unexpected happens to him that obviously
changes the goal of the, the goal of the scene. Try to use this creatively
to reveal the story, events. Let's see another example. Imagine this situation. You are coming back
to your home to fit your back, for example. And you managed to get it and
you continue with your day. That would be an action scene. But the reaction, a sine with this action
scenes would be that, for example, you
are coming back to your home to fetch your bag. But it happens that in
front of your house, two robbers assault you and you fight them and they
give you a beating. Your actions will arise from the action generated
by another person. Taking this into account
everything I mentioned before, it's important to
know that we can mix the types of sense because the descriptive
elements could be also mixed with a
different kind of sense. I mean, the reaction of sins
and the action of sins, thereby improving
the semiotic quality of our cinematic language. For example, by adding something descriptive at the
beginning any scene, we can summarize
information that maybe it would need for an extra
scene in the shooting. Additionally, if there
is something that will make us great
filmmakers and writers, it's having the ability to describe really deep
things in the frame. It's not enough to show a
character doing an action. There are so many details
that can be scene. That is why there
are scenes that are so descriptive and so attractive that we completely forget what the character
could be doing at that place. What is happening is that the place and what
we are seeing is so powerful that we feel
completely overwhelmed. Sometimes there are isolated
moments in the story, in the scenes, even
in one single shot, but they take our story
to the next level. On the other hand, there is another very
important element in the construction of
scenes, the movement. The movement is a principle
that Kurosawa discovered. It's closely related to
the fugal ground concept. Due to the psychological
phenomenon of human beings
previously studied. Throughout the
history of cinema, it was demonstrated that when people are
watching a movie, cannot stand to see on a screen for a long
period of time. Characters who are
in the same state of rest in which people
are watching a movie, I mean the process of
contemplation needs to rest. Tranquility. But we need that there is always
movement in the images. This is the reason why. Always in good movies, even if two characters
are just talking, there is always a choreography of movements where
the actors are, for example, getting up, Maybe they are just walking down the street smoking a
cigarette or having lunch. Characters are doing anything
to make the audience feel comfortable as they were watching a real
scene, a real moment. In fact, a character
smoking is so common that it's almost a commonplace
in the case of Ursa, he created the sensation through the background
in the scenes. For instance, he would create a conversation where there was rain in the background or maybe a river flowing
in the background. Actors didn't have to do any choreography to add
movement to the scenes. So it's a very basic principle. This is the reason
why large audiences love action movies
and special effects. The movement is very attractive in the
eyes of the viewer. This doesn't mean that
we must deliberate, lead to unnecessary actions
to respect that rule. It's our task that these
actions are completely justified and natural to make the viewer feel
comfortable with. On the other hand,
in general rules, ASN usually has a classic in
structure similar to that of a complete story since many
of them had clear objectives. Therefore, they had a beginning, a confrontation, and
end a resolution. You must remember that
in the screenplay. The scenes are told with energies that narrate action
is always in the present. It's important to pay attention to the point of
view of the scene. I mean to make the viewer
feel that they are seeing the point of view
of the character who is leading the story. I mean, it's a common
mistake because sometimes a bad point of view leads
to a misunderstanding. Because we don't
give enough time to the shots of the
character's face in especially when
this character is contemplating the
events of the scene. This must be detailed in
the screenplay so that it doesn't cause confusion or
dispersion in the viewer. Recapitulating the screenplay
is a chain of events that are from the point of view of someone important to the story. On the other hand, when you
are shooting the scenes, don't forget the importance of lighting in the visual aspect. The visual details, we
must ask ourselves, what are the colors
that evoke our sense? Is our scene happy?
Is it tragic? Is it informative? What is the feeling you want
to generate in the viewer? We must pay close attention
to this because we can contradict the objective of the scene with
inappropriate lighting. Lighting has the ability to spoil all extraordinary
acting work. The lighting will
generate an atmosphere that will even improve
the actor's performance. I mean, acting is a
very difficult job. It requires a lot
of concentration, and during a shooting, there are too many
distracting elements. We have to do everything to
improve that concentration. But not only that, but while you practice and write
the scenes and you layer, shoot them and make
the final cut, you will realize that many times the scenes were not
bad but the lighting, because from my point of view, lighting is a tool
that should be considered very moment
that we write a story. However, remember that
as a film directors, we can vary the lighting of Sen in order to improve
the narrative power. In the same way as lighting, colors are important and are closely connected
to lighting. Therefore, to the
global audiences, there is a global interpretation about the meaning of colors. For example, traffic lights are the same all over
around the world. The effects of
these three colors has been scientifically
analyzed. What I mean is that we
should try to use color as a universal language
that help us communicate emotionally
with the audience. On the other hand, there
is also the sound language which works as a fourth
dimension for the viewer. Remember that audiences are
perceiving everything through their senses and everything is being processed
through their minds. The sound design is one
more layer of information. We must try to master it
to involve the viewer in the film atmosphere and the sensations that are going to be experienced during the movie. This is not only as
a film directors, but also as a film writers. We must add the sound element as a cinematic medium
to tell the stories. I'm going to give
you an example. Let's suppose that our
screenplay is telling us this. A very tired soldier is walking in the
middle of the body. The soldier comes across dead bodies of the
other soldiers. As he walks, the soldier sees the corpse of
an indigenous woman and then turns around and sees another indigenous woman
crying in the distance. Okay, this could be our scene, but we have the option to
replace images with sounds, images like the crying
woman in the distance, for example. Let's check it out. Did you notice you realize
how you can ignore a visual image in the screenplay and replace
it with a sound image? This is the art of filmmaking. The screenplay said that there was a crying
woman in the distance. In fact, the crying
woman is there. But we don't see
her on the screen, but we are listening to
her in the distance, giving even more mystery and depth to the
story, to the scene. This is your job as
a film director. As a filmmaker, I highly
recommend you not waiting for a shooting to come
up with the kind of ideas. Obviously, these
ideas could come up in the days leading
up to the shooting, But I really suggest that
we start imagining then, by the time of writing
the screenplay, or by the time of the general reading of the screenplay
before the shooting, we are going to
watch another scene with the same character, a whole sequence in
which this character has the objective of revealing to his father the reason
why he left the house. It's a quite a long scene.
Let's check it out. Poco look Dios los Los Paocai. A stores vitamin. Yes'm pres win. You can Tao land to me Papa Matt Yeboa. When swear E. Pedro Yo notice the different
sensations in the scene. Most of the things that I
mentioned so far that should be in scene are displayed.
In that example. The characters are moving
while they're talking table. One of them gets up from
the chair, for example, and then there is a
voice that seems to be telling something
directly to us. But it's actually
telling this to his father during
the whole scene. The sound is very
important in that example, but we will see that later on in another lesson
concerning soundtracks. Try to remember the
color, the movement, the characters
objectives, the very few good ground concept
that you saw previously. For example, there
are movies that even had confusing stories, that there is not completely
a clear objective, a clear goal, but there are scenes that are
consistent enough to give the viewers attention and leave us thinking
about deep things. Scenes that invite us to ask ourselves questions
about our lives, about our everyday situations, those kind of scenes, even from the point of view
of another time. Scenes that connect deep things through the semiotic elements. In writing, try to ask
your own questions. Is mycin an action scene? Is my sine a reaction? A scene is a descriptive one? You will need these questions. When it comes to writing. Put all these into practice, and I see you in
the next lesson.
8. The Production Team: The production team.
The production team is the army that we are going to command to carry out
our film project. To carry out every single
stage of a film project. But what is the
foundation of this team? What is the axis? The
central column of this team? It all starts with the producer. The producer is the manager
of our film project. A project itself should not be different of
building a house, running a business, starting
a company, et cetera. In fact, most of the problems concerning production
happen because we are not aware that
production is quite similar to those examples
I mentioned before. But who is the producer? The producer is a
administrator manager, who supervises all the stages of a film project with the goal of turning the initial
idea into the film. That means that depending on
the needs of our project, the producer has to
be involved even in the initial stages of the research on the subject
that our movie will have. Also the castings, the locations that
the screenplay needs, all the logistics
of the shootings. I mean, everything you need for the shooting to be carried out successfully must be
managed by the producer. And above all, the
proper administration of the film budget so that all
the stages are fulfilled. All the stages should
be complete from the initial idea to the moment
of the film distribution. The success of a producer
is to finish the film with the objectives that were
set at the very beginning. Therefore, from
my point of view, the producer is not
the most important, it's at least one of the most important managers
in the film project. Many times the directors
are their own producers. It's important to take on this responsibility
from the beginning, especially since the producer is also involved in how to sell the story of the project
to a film company example. On the other hand,
the richest people in the film industry
are the producers. Because they are
the ones who have the foresight to
analyze what movie the audience might be requesting and then develop film
projects based on that. It's important to know
that as a John directors, John filmmakers who are
beginning their film career. We must learn to take each
of the different roles that make up the construction
of a film above Ble. Because in the case of
independent cinema, it's generally financed
by two main sources. First, self funding. You will raise the money for your first short film and
therefore you will have to manage your Bud Jets so that the money may cover all
the goals of the project. Second, financing program.
Funding programs, which are a type of private or state
institutions that grant funds to finance
noncommercial film products. On the other hand,
producers don't work alone. They have production
assistants who are in charge of doing the
different tasks that the producer may has. Taking into account all of this, the producer has many
responsibilities. Therefore, she or he
will need to complete many tasks that will be
delegated to those producers. It means that we can have as
many assistants as we want. It all depends on the
budget of our film project. Next on the list is the
assistant director. The assistant director is the right hand of
the film director, but not in the creative sense. I think almost everyone, when we start hearing
about assistant directors, we think that this must be quite similar to the
director's work. But in fact it's not. That is why we ended up
somewhat frustrated. Assistant director basically
perform facilitate tasks, the film director
should not do that. The director has his mind focused only on
artistic creation. But I would say that
the main task of the assistant director is to manage the time
during the shooting. The AD must have a list of all the scenes that
have to be shoot. For instance, in a day
that only has 4 hours. The AD must guarantee that all those scenes are
filmed in that time. In order to chip that,
he must manage timing, including the time
that the crew will spend eating or having a snack. Another aspect that
is in the hands of the assistant director is the discipline of the film crew. You cannot imagine
how important it is because production teams are made up of people who
have personal needs problems, people who are
sharing with others, and who may also get distracted. I don't mean to say that the
AD should be a kind of cop, but she or he must try to
ensure that the entire teams focus on the scene and supervise that they are
carrying out their task. In fact, who says action
in shooting is the AD. The rest of the
assistant directors, which may be one or two more, are doing all the
logistical tasks that facilitate the
director's work. Next in the list is the script. This is the one that has the responsibility
of making a list. And keeping an order
of all the scenes that has been recorded
during the shooting, highlighting any
eventuality that has happened during the
shooting of the scene. For example, if the scene was really good script should write it down If there was
something wrong in the scene, the script should
also write it down. In general, rules maintain the order of each scene so
that during the editing, that is the montage of the film. The editor can identify each of the files that are
on the memory disk, knowing each one of them
to use them or not, which were the most important
takes of the shooting? Basically, the script is closely
connected to the work of the AD because it has to do with the
control of the shooting. It's very important for the
script to take order of all the contingencies that
may appear in the shooting. That is, for example, if
the director happens to change something in the
screenplay at the last minute, for example, the script
should write it down. Because possibly that change will generate changes
in the future. Since, I mean a detail that has been changed in the story
or a screenplay should, could affect the
future of the story. The clapper loader is the one who carries
the clapper board. The clapper board is a tool
that allows us to identify the scene inside the frame
at the beginning of the hot. In general, the
clapper board demands include the following
information. The name of the memory disk, the number or name of the
scene, and the take number. Because you must
know that the scene can be repeated several times. For many reasons, the
editor must visually recognize the shot information
in the editing software. Obviously, one of
the main reasons why the clapper board is useful is due to the fact that you have to synchronize sound
with the image in the friction projects that heat generated by the top stick on the clapboard allows
us to know at what point synchronize the audio and the video in the
editing software. I mean, since the
audio and video, it's often recorded
on different devices. In each department, there are
other roles whose function is facilitate the work
of the main operator. In the case of lighting, there
are some specialized ones, such as Gaffer and chief
lighting technician, who, for example, is in
charge of measuring exactly the light that should
be applied in the scene. He knows exactly the power of each lamp to generate
certain lighting by basically their assistant of the director of
photography, for example. In general rules, the difference
between a low cost and high cost production is precisely that number of
assistants in the team. Because the truth is, while the director of
each department is more focused on
the creative part than the solving
operational problems, the result in quality
will be better. There are cases like
the Mexican Director of Photography Emmanuel Luveski, who is used to operate in the camera because
this is proof that he comes from a training where he learns every
part of the process. So don't be afraid to take multiple roles in a
low budget project. On the other hand, art direction
is that department that ensures that all the elements
that are within the scene, for instance, the stage
design, the costumes, the props, all these elements must be connected to the story. All those elements should tell us as much as
the screenplay. Those elements that are
in set design must have qualities in terms
of a structure of color, semiotics as well. So that those desperate
V scenes that I mentioned before
fulfill their objectives. Obviously, it's a
joint effort between the director of the film
and the art director, and they must travel
the same path that leads to tell the
stories through images. The art department is closely connected and the
sign department, because what the semiotic
elements that we add to the scenes are more expensive,
especially and complex. This will imply a higher cost for the film, higher buckshed. On the other hand,
the sound technicians are also important, which should not be forgotten because the sound must
be recorded properly in the shooting following the lest the catering team is the one in charge of
the foot details. And most importantly,
try not to think that producers are the ones in charge of solving
the foot problems. It's an amateur mistake. Another important department
that is connected to the production team is the costume design, the
costume department. This department is also quite connected
with the art team, since it's the art department
and the director and visual creatives who choose the colors that the
costumes may have, but the costume designer
is the one who makes them. There's also a war
drop supervisor who is in charge of taking care of the costumes during
the shooting. But in most of shootings, this ward drop supervisor is among the make
up team assistants. It's important
that enough people are always delegated
for this type of work. Sometimes they are
very simple tasks, but they are delegated. People who are carrying out creative work on the shooting
and that is a problem. This is detrimental to
the production quality. When it comes to manage
a production team, it's necessary to
referentiate the people who will do creative work and those who will do
technical work. The first one are
the most important. The technical staff
must ensure that this creative work is
as good as possible. Although a single
person can be in charge of several tasks
during the production stages, you must combine this task well, For example, you know that the production process
has different stages. For example, the
art director may be working with the art
department prior to shooting. The film director must be working with all
departments of the film, et cetera, But on set
it works differently. For instance, I can direct and being an actor at the
same time on set. I don't find any
problem with that, because those tasks are
either artistic and creative, but they are connected. But actually, I'm not able to be a director and a production
manager at the same time. Because the ladder
is going to have to solve a lot of problems on set. You must have a great
producer at the beginning. This same producer can be
the head of a production and also this person must
love being and manager. I mean, a producer must know about Excel Software
Administration, and this producer must have networking skills to interact with people who can carry
out our film project. I would say that the
artistic part of the production is
having the ability to visualize an idea and knowing if this
idea is worthwhile. Finally, the film director. The film director is the
creative manager who is going to carry
out the creative part of making a movie. Directors must know very well every department of
the production team. A good film director
must know everything. Music Cinematography,
history, news writing. The more knowledge you have, the more ability
you will have to communicate with the other creative managers
of your project. Also, you will be able
to convey anything to the audience through
the cinematic language. Directors must also get
the ability to have a great creative overview of the film is not only
the visual part. I remark the song
is very important, is 50% of the
cinematic language. On the other hand, one of my
best pieces of advice is for directors to be mostly involved
in the writing process. Screenplay, in the
construction of the story. It's important to have
something to say as a director, to generate on voice on style. It's really worth directing stories that are
involved with our lives, because only that
way you will have the ability to better
imagine a movie. Even though directing
someone else's screenplay can be extraordinary too. We must have our own voice when generating
our point of view. I mean, the greatest directors in the history of cinema have the ability to write the stories because they know the
language very well. That is the difference between author cinema and
traditional cinema, but regardless of whether it's
made or Hollywood or not. Regardless of whether it is a special effects movie or not, or a superhero story or not. The director is involved
with the writing process and add a unique vision
of his storytelling. On the other hand,
knowledge should not be limitation for filmmakers. They must always be willing
to learn day after day. Try to watch all kind of movies, you can learn from all of them. In all of them, you can find valuable tools that help you
to build your own language. Additionally,
having knowledge of different departments will allow you to protect the film project. Because you will be
able to know if what the art director or sound designer is telling
you is true or not. I'm going to give
you an example. Some time ago was working in a shooting as a
sound assistant, but it was not that
professional shooting. You know, I was
doing a favor for a friend who was
studying director, She didn't know or underestimate the knowledge that I had
about sounding shootings. I don't blame her at all because that is part of
the learning process. But this may happen to you
is likely to happen to you. What happened was that
inserting a scene, we had to record the
sound of a conversation. I was holding the microphone with its respective
extension stick, like this in this way, but she had never seen that. The thing is that I was
doing it in that way because we were using a
unidirectional micro. Therefore, I was holding the
micro from the bottom to the top in this way to pointing out at the
character's mouth. The voice was being
recorded properly. At that moment, I knew that because I had
experience with microphones, because I had worked
with them all my life, not only in filming but also
music recording studios, where I saw how
the sound engineer used them to record
the sound of the drum. For example, when
you were going to record a drum set there, you should place microphones in different positions to capture the sound of each
part of the drums. In the case of the drum symbols, you must position them at the top because they
are at the top. But anyway, in the shooting, I was positioning this
unidirectional microphone towards the character's mouth, in this position
from bottom to top. But the director felt completely confused because she
had only seen in the photos of the shootings that the sound assistant put
the microphone from a bot. This was a big problem for her because she forced me to change my position just to make her feel safe in that photo
that you are seeing. At this moment, the
sound assistant is using an omnidirectional
microphone. Meaning that this microphone
has the ability to generally capture the sound of the three dimensional
space in front of you. That is the only way
to place that kind of microphones as close to the faces and not
appearing in the frame. But that director didn't notice. She made the mistake of giving
me the wrong instructions. The sound was, or
it was recorded inappropriately
because of the lack of knowledge on this subject. This is why I emphasize
it's better to investigate, to be curious about
each department in order to make the right
decisions during filming, during all the stages
of the film project. But we are going to see all
of this so that you can have a map out path to follow in this beautiful
career of becoming film directors and being able to carry out any kind
of film project. I see you in the next lesson.
9. Shots & Lenses : The types of camera shots
and the use of lenses. This topic is really interesting because it begins with
a great question. A question that I
always ask myself because it's a permanent doubt
when it comes to shooting. It's the film
director the one who chooses the types
of lenses and set, or the director of photography
or cinematographer, if it's the film director
in charge of framing, especially the framing that will result in the
balance of the image. Why is the cinematographer given full credit for the
directing photography? Obviously, the
cinematographer or director of photography has the responsibility of ensuring the final framing of a shot, but the ideas for those shots come from the director
of the movie. The main task of
the cinematographer is the lighting of the film. But in any case, what concerns us to this lesson
is to know what are the formal aspects that
the shots must have in order to be well created
and professionally directed. It's important to know
that this lesson is not going to be the only
lesson that is going to talk about the elements of
the shots in the lessons of camera movements and
movements within the shots. We're also going to
talk about things concerning the balance and the elements of the composition, as well as semiotic elements
that help tell the stories. I invite you to always try to feel free and open
to experimentation, to break the rules and try to develop your wrong
way of doing things. Let's start with a long shot. The goal of this shot is to present the
character in a context. In order to identify
this character in a specific geographical space. Remember that this space
can tell us things. In this kind of shots, it's crucial that we use the figure ground concept
because there will be sterile layers that will
give us information about the story and
that kind of shots. There's also the
extremely white shot which is a more distant version. In general, rules,
these kind of shots are given enough
time in the editing, in the final cut
so that they can be read properly in detail on the screen because the details will be seen in a smaller size. Additionally, we could have
two or three sentences in our screenplay that are represented in a
single white shot. Therefore, the viewer must have enough time to make the
correct reading of the image. Another important shot
is the full shot. Its goal is to focus more
on the character doing some activity that involves
the movement of the body, whether it is fighting
or packing a suitcase, or walking down a street. The background is
also important in these shots to know where
this action is happening. This character can be an animal, can be a car, a
person, whatever. Doing an action in sing, that is the full shot. Unlike the previous shots, our character occupies a
lot of space in the frame. This shot is also
important for portraying the encounters between
people in conversation. For example, conversation
from a general point of view. Generally in editing after
a great general shot, we usually move on
to the kind shots. However, it's not a rule at all, but it's a good way
for the viewer to make a fresh and
comfortable reading of the sequences and images that are representing
our screenplay. These shots are
usually very striking, especially when we play with perspective elements
that allow us to feel the depth of a large space with different elements
in the distance. The next one is The Cowboy Shot, which was made for
cowboy movies, the westerns, to show
the characters guns. This is where the shot is apt
to little above the knees. It's a medium way
shot, but more close. Here we can see an example. Our character is quite
close and we can see the expression through
his face and body. It's obviously not something
exclusive to cowboy movies. The funny thing about this shot is that despite the fact that it was invented for cowboys
standing still, waiting to fire. Nowadays, this shots is
almost always combined with movement where the man approaches or moves away
from the character. The next one is the medium shot. In this shot, we are going
to see the character much closer to the
head of the hips. It's very similar
to the cowboy shot. In fact, there are directors who use it for the same
types of scenes. Conversations for example. But it's much more common
to see the median shot in conversations
than cowboy shots. It's an expressive shot. Its goal is to see the
character's expression, although it is not
focused on the face following the list,
there is also the medium close up shot
which is a bit closer. The choice of these shots on the scene will
depend on, overall, on the importance of
the attention given to something by a
character in scene. For example, when a character is listening carefully
to someone's speech. This sense, there
is a close up also, which is the maximum point
of attention of a character. The background loses
total importance. It's usually out of focus
because we are focused only on the phase that is
attending to something. That phase can be contemplating
an object in detail, of course, an
important conversation or some exchange of glances. These shots must have very careful lighting
because we are working on the most valuable
instruments for the act. The pace that lighting can be detrimental to
the actor's expression for to take great care and
the lighting is suitable for the actor's
features, for example. On the other hand, there is
also the extreme close up, which is focused only on the eyes to show
even more attention. This shot can also
be used for objects, for example, or things contemplated by someone
in close detail. Those important elements within the story which
must be detailed. Because of their importance, it's important to take into account that
when, for example, we must read something written
to understand the story, a shot must be close enough
and it must be also long enough to read the information properly, without any doubt. I mean, in order not to
reach a point in the story where we need to have known that reading that information, previous information was surely essential to understand
the blood of the story. All these shots are
chosen for the director. In fact, many of the directors
make a story work that are referential drawings of the type of shot that will be filmed. Another important aspect is at what angle and at what
location the camera will be. That is the point of
view of the shot. The first type of
shot with respect to angle is the very view shot. An overhead shot is
from way up high, looking down on the
character and a good amount of essenery surround
him or surround here. You can also combine this
angle with the previous shots. I mean they can be near or far. Remember that the whole
set of previous shots had to do with the balance
and the shape of the frame. But these are with
respect to the angle. The creativity that you may have will help you to
have better results. These two characteristics will always be present in
all of our shots, and they will practically
the visual calligraphy that you will use to represent the story
of the screenplay. Next one is the high angle shot. The camera points down
at your character. It usually creates a feeling of inferiority or looking
down on your subject. Here is an example
of a high angle shot from one of my short films. You must take into
account that you can also use different
types of framing. That is, the shot
may be closer or farther away even having
this type of angle. This angle is very
common when we want to portray your character
in his dear ability. You can also use it to portray
intimate moments where the character is
isolated without caring about anything
around him or around here. The following is the low
angle shot in cinematography. A low angle shot is a shot positionated anywhere below
the eye line pointing upward. It can even be below
the character's feet, Which is called the
extreme low angle shot, in the same way you have
seen with the prior angles. It can be a close low angle shot and can also a distant
low angle shot. It will always depend on what you want to portray
within the frame. I think that a basic
reference to perform both high and low angle shot is to take into account
the level of your yes, your horizon, if your eyes are above is the
high angle shot. If they are below,
it's a low angle shot. From that point of
view is quite simple. There's no specific degree
of angle that you must have. Feel free to apply
your creativity. But in general rules, it's usually an
angle of 45 degrees, perhaps a little more
or a little less, no matter what angle it is, so long as the viewer doesn't feel uncomfortable
looking at the image. The next one in the list is
the over the shoulder shot, a popular shot where
a character is captured behind the shoulder
of another character. You can capture the
characters anywhere for a medium close
up, for example, where you are able to
see the shoulder, neck, or back of the head of
the other character. You know the kind of
shots are useful for showing the face reaction
during conversations. It tends to place more and an emphasis on a connection
between two speakers. These shots are the
classic of conversation, especially when we want to
make the viewer feel as if we were the person listening to the other character
in the scene. But the most interesting
thing about this kind shot is that it could also be combined
with an entire shot. For example, when we see the other character
in the distance, a character in the distance. But we see the contour of the
back of another character who is contemplating that
character in the distance. You can play with all
the possible frames, both near and far. As soon as you represent the interaction between
two characters. There is also the back shot, it's simply the
camera reposition, add just behind our character. It's usually used to see the point of view that
the character has, but including the character
within the frame. As you can see in
examples on the screen, I have used it several
times in my cinematography, allowing me to show the entire and Ari in front
of the character. These shots are made
to be witnesses and protagonist together
with the character who is contemplating a place. But it could also be
a character facing something that is much bigger
than him. A challenge. For example, the
profile framing shot. This allows us to see the
character from only one side. It's generally used to see the character during a
moment of contemplation. For example, in this shot, the character is looking at
the dead girl on the rock. But with a lot of
attention, the Dutch shot, the Dutch shot is simply an
inclined shot that in general has the purpose of
generating imbalance in portraying action scenes. But the truth is that it
is not always the case. Sometimes directors use this
only for aesthetic purposes. That is, to give
a different touch to the cinematography
of the film. It was very common in
'80s and '90s to use this shot to improve the aesthetics of the
scenes and sequences, to give a sophisticated
touch to the cinematography. Remember that among
film scholars, speculations sometimes arise about the
cinematography language. In fact, this is one of the main defects of
independent cinema. I mean, sometimes they try
to vollish the scenes and shot with artistic concepts that are not real in the movie. They tend to speculate
with that shot. That happens a lot, therefore we must be
very careful while using it and not try to deceive
ourselves and others with this. However, I invite you
to use it freely, but not least the frontal shot, which would be the
way you see me at this moment, totally frontal. I'm going to show you
a few examples of all these shots to check
them out for a few seconds. But how important
are cinema lenses in the construction
of a cinematic image? What are they so important? Most of you who are watching this course are people
who want to learn what is starting out in audio visual world
from my point of view. One of the most important things you can learn in this course, in that even it will serve as
a tool in your film career, is to know that all cinema
lenses distort the image. All of them, 90% will transform the image that we are trying to capture
with the camera. The lens is a device. It's a glass that will interpret the light that is
passing through it to project an image on a
digital sensor of the camera. But why are the lenses so important for
the film director? Because the type of lenses will be chosen by the director. The cinematographer
can also suggest pumps and even make a decision. But it's the director
must have the last word. Another important detail
is that I had come across many video creators
who don't really know what really makes an
image look great. I tell you this because I can't imagine that many
of you are thinking about perhaps making
some investment in audio diesel
equipment, for example. Therefore, you are
going to try to choose which equipment to buy to achieve the best quality at
the lowest possible cost. I can tell you with
confidence that what makes the image look
great is the lens. Actually, you can use a
camera from ten years ago, but if that camera has a
completely professional lens, and when I say professional, I mean maybe
$100,000 get lenses. I assure you that the image
you should will look perfect. Can I tell you this?
In case you have a object to carry out
your film project? You have a buc jet paying more attention to the
lens than to the camera. Of course, it's not enough
to have incredible lenses. You must know how to use them and how to use them properly. In order to achieve
that, we must learn the language of perception
in space and painting. Realistic painting
is a great source of inspiration and learning
because these people had no other tools but
to sit down and carefully observe
how the image is distorted in human vision as we approach and move
away from objects. For instance, if
you're going to make a great general shot of a
line scape, for example. You could do it with any lens, but you must be aware of
what you will be able to capture from that line scape
with each of those lenses. For example, you could
use a 16 millimeter lens. What the lens is going to do is squeeze the image
so that even though the distance between the
camera and the space you want to portray
is not that long, the camera will have the ability to capture a very wide space. But this 16 millimeter lens must distort the image
to achieve that. Therefore, it would
look different. But on the other hand, if we
use a 120 millimeter lens, if we want to capture
the same landscape, we must move away enough to fit all the landscape
into the frame. Because the lens is not going to distort the landscape to
fit it into the frame. In conclusion, we would
have two landscapes with the same details
inside the frame but with completely
different look. All those details are
supposed to be taken into account when it comes
to using lenses, because to the extent that
we distort the image for aesthetic purposes to generate a beautiful sensation of
perspective in the shots, we will have a more
visually beautiful film. And even change the
meaning of the images, the meaning of the sense. On the other hand, the Lensens
will also have to do with our casting because depending on the face features
of an actor, a lens will be more appropriate
or not for that person. And we must respect
a certain distance between the camera and
the actor so as not to detrimentally distort the
actor's appearance in terms of actors bodybuild or an
actress facial feature. For instance, sometimes
some directors try to find leading actors with
some similar trace for the same movie
to achieve this, Which is not a route at
all because you could work the shots of the
main actors differently. And it usually happens high
quality professionals. Cinematographers are those who respite, distorting the image. They don't damage the beauty
of the model of the actor. Also, they focus on playing with all the elements
of the composition. But they don't limits themselves
of bringing the camera closer to the actor's phase
to generate the sensation. Most of the problem is that distorting an actor's phase is a visual signifier and we
cannot do it that randomly. For example, in every two
in the remnant distorts the Capris phase to delve into the psychological dimension
of the character. It is a perfect example
of what I'm telling you. I mean stone in a deliberate
and thoughtful way. That is a character
who is contemplating all the things around
him from his madness. It's a film whose
tone itself is about the connection between
the human being and his environment. Sometimes snovid
directors use lenses to randomly and unthinkingly
distort the image, to brag that they are
capable to do it. But there is not
cinematical meaning behind the lens selection. That is terrible, because a
random selection of lenses, just for experimentation,
for example, can contradict the message
behind the screenplay. Film directing is based on the screenplay
and the use of the. It is one more tool to
get the best out of the story and fill the viewer with emotions
and sensations. Remember that one of the
most frequent problems in filmmaking is the
communication process between the author
and the audience. It must be our priority that each communication
process is clear enough or at least to be clear, allowing us to capture the smaller details in
either objects and pass. On the other hand, additionally, high millimeter lenses are
the most similar lenses to human vision because they don't distort the
image too much. We can play with
the full range of lenses to capture
more or less details. On the other hand, the
lower millimeter lenses focus on capturing more space, Despite the distance the
camera has to that space, you can have these two
options to capture more space or capture details. Feel free to play with this. I showed you an example
with the human face. The image of a man portrayed
with different lenses, playing from the range of 60 millimeters to
135 millimeters. Stop the lesson if you want and watch every
single change, because it really changes
the look of that guy. There is another important
thing must tell you, particularly the lower
millimeter lenses are much more expensive
than the higher ones. I don't know exactly why. But I suppose that
this ability to capture a large amount of space, even though the camera
is close to a space, implies that the lens has a class with a more
complicated design. I highly recommend you
that at the beginning, when you cannot afford a
good low millimeter lens. Try to direct your movies, or short films, or whatever, with the higher millimeter ones. Because for example, using a low quality 24
millimeter lens, we can reveal the low
budget of our film project. Another important detail
is that lenses with a larger aperture allow more
light enter to the sensor. Therefore, the image
will look much better. In fact, the problem with low
millimeter lenses is that it's more expensive for them
to have a larger aperture. And I think that
is the reason why the lower millimeter lenses are more expensive
than the others. The problem is always
that as creators, we are motivated always to
distort the image because evidently the best
cinematographers do it aesthetically
and beautifully. But we cannot forget that the cinema is very
expensive and that even in many movies that seems to be independent in a Lob object, they are using very
expensive lenses to do even handheld shots, you had to be very
careful with that. Another important factor
that has to do with lenses is the time it takes
to change the lenses. When it comes to
shootings, I mean, the amount of time
the camera assistants will take to change from
one lens to another, it's a valuable time
during the shooting, so you should try it as far as possible to organize your
shootings based on this. I mean, sometimes it's easier to change the camera
from one place to another than to
change the lenses because the lenses are
extremely delicate, they must be treated with care. And also each lenses requires different
camera shatter settings. It's important to know
that nowadays there is a great advantage with the
resolution of the cameras, and I will give you an example. Let's suppose that you have
to shoot sin at sunset. Only last 30 minutes to finish. Also in this scene will be a conversation, a
king conversation. You didn't have time to change the lenses in order to record
all the shots you need. For example, you need to create two long
shots that include the two characters and several close ups of
the character's face. Speaking, if your camera
records in four key, there is a way to shoot
everything, not wasting time. If you use, for example, a 50 millimeter lens
and you position the camera far enough away to capture the two characters
in the distance, you already have the white shot, but since you have
recorded in four key, you could crop the
frame later in the editing process to take only the face
of the character. And trust me, you will have
the result quite similar to that of the 80
millimeal lens or more. But even though listened carefully is not
exactly the same, it's important to emphasize something regarding the use of a steadicam or lies
and lens in traveling. When it comes to using
a high millimeal lens, the forward and
backward movement of the shot is more difficult to notice due to the fact that the lens is zuming
in, in the image. However, the lateral
movement will be more evident
in not only that, but the shake of the camera due to the friction on the rail, for example, due to the
movement of the camera system. All of that will be much more noticeable with a
higher millimeter lens. Try to see good cinema to have good reference to
follow when it comes to using cinema lenses
in Quentin Tarantino, James Cameron, or
Good Enough in that. But also Tarkowski,
the Russian filmmaker, was incredibly good
in this regard. He made his films a legacy of visual learning for future
generations of filmmakers. Take all this into account, put all this into practice, and I see you in
the next lesson.
10. Camera Movements: The camera movement. What is the most important
thing in this lesson? It would make no sense to waste this lesson teaching you
what a doll in or all out, or a traveling, or a
travel out is about. I think that is something
that you can find on you too, from any tutorial. Any tutorial will explain
them to you easily. It's not worth wasting this
lesson on that, basically, because all these
movements names explain the direction in
which the camera will move, either on the static
or the rail or a. Even if this movement is performed by a drone,
it works the same. On the other hand, there are some old fashioned
film scholars who are stuck in false theories
about the camera movements, quite similar to
what I explained to you about the Dutch shot. And they relate the
camera movements and traveling to certain
emotions in the scenes. This makes no sense
at all because the cinema has been
evolving shots. I mean, there are shots that
were initially used for order movies that nowadays
are used for comedy. Because the language is
changing, the language evolves. So it's as if I told you
that paintings about love should always be read or
in a specific format. It doesn't work like that. Cinema is evolution. Arquaron are proof of that. The only movement
that from my take on is still used in the same way and it can be useful
for you is to doll in to represent
interest and thought. When a character is looking at an object or to someone
else in a thoughtful way, the camera will usually
doll in towards the character face slowly or
towards the object slowly. On the screen you can see several examples quits the Tic. Tell me when, when did it goes? It go no way. The V, the only way to see how to use the rest of the traveling movements
is to watch many movies. So that you can see how
the camera moves today, how the language is today. But above all, you don't lose
the desire to experiment. In fact, the shoot lesson is much more valuable
in this sense. Taking all of these
into account, the most important
thing in terms of camera traveling movement, regardless of the
kind of device you're using with it's the
cinematic anchor, because it's the most common mistake made during shootings. Many camera operators and
cinematographers forget the quality of the shots and composition during
the camera traveling. The main characteristic of a good traveling
is that it allows the moving sequence to stay aesthetically balanced as
possible during traveling. In order to achieve that, we
need the cinematic anchor. Basically, this consists of establishing some guide
points during the traveling, during the path that our
camera will have to preserve the balance of the image and the quality of the
image during the traveling. The framing created by the camera operator must
rest on these guide points to propel the movement towards the next
point of traveling. These anchor points allow
us to have a map of the root of our traveling
in continuous shots. This is a must because
in production terms, using a steady cam
requires various operators and assistants to ensure the
scenes are shot properly. On the other hand, we must study the nature of the surface where we are going to walk and we are going to
trace that route. I mean, the traveling
has two main goals. First of all, to give the
viewer the feeling that he is present in the place
of the scene is happening. And also, in many cases, to represent the
character's point of view as if we were the
character himself. No matter what the
semiotic goal is, we must understand that the most important thing
is that we must do it technically so that
you can use it in any time. The anchor point is a
kind of constellation, a constellation
that is made up of a set of stars that
form a larger shape. For instance, the
Orient constellation is made up of points that
forms the entire shape. But this constellation
may have any shape. Horse, a bear, for
example, anything. Let's try to imagine a path of the camera as the lines
of the constellation. The traveling works the same. What do we need is to
locate the points in the path that the
camera is going to take so that these points, the framing is perfect in terms of balance,
shape, and depth. I mean that the image
quality and aesthetics terms must be perfect as well. Obviously, the main idea is that the camera may be balanced
throughout the whole, the way all the traveling. But depending on the traveling, this will not
always be possible. Because in the case of a
kind of traveling that is forward and backward
movement is easier. But in the case of
irregular traveling, when the steady cam means traveling irregularly
throughout a place, is much more difficult. In this sense, we must always remember the rule of Earths. This rule proposes that
an image should have a balance based on the binocular
vision of human beings. Means is a scientifically
analyzed theory that has proved how
human sight focuses its interest in perception
on the four meeting points that divide the image you are watching at this moment. This happens because
the brain focuses on one eye while the other
complements the vision. This technique claims
that aligning a subject with these points creates
more tension, energy, and interest the
composition then simply centering the subject
in the middle of the image. This rule of theories should be used not only on
camera traveling, but also in steel shots as well. It's part of the composition. It's something
important to take into account for directors
and cinematographers. I'm going to leave you an
example of a cinematic anchor and a continuous shot that
we did in one of my works. The character stars
behind a stone and then continues walking until
he finds his father dead. I want to know what that does see. Did you notice, did you
notice that at the moment the character is behind
the stone about to get up? There is a cinematic
anchor perfectly created. The character gets up
and starts walking, and immediately the
camera gets up with him. The shot continues
in an American shot, the cowboy shot framing
the cinematic anchor is also present during the walk and he is
seeing his father. Obviously the camera
is moving backwards, but there is also
updown movement that adapts to the
character's position. But you can notice that
during the traveling, that essential rule of the
third is always respected so that the viewer feels pleasure when watching
the entire sequence. We must also play
with the elements that are going to
move in the sequence. That they adapt in one way or another to the
aesthetics of the image. That is to say that despite the freedom that the actor
may have on the scenes, there must be a kind
of choreography that allows us to respect
the frame balance. This is another example where the soldier is walking in
the middle of the body. The sequence is also balanced
throughout the traveling. At the moment the corpses
are seen on the ground, the cinematography
quality is preserved. It's important to remember
that the cinematic anchor must also be used with drones
in many occasions. It's important to note that depending on the
head of the flight, it will be easier to
maintain the quality, but other times it will be more difficult due to the nature
of the flight and the wind. In this sequence shot with the steady can you are
watching on this moment, the camera is traveling
to the sights, but there are moments where
the camera rests fixedly. In those moments, we must try to respect the frame balance. This, another example is a perfect balance
drawn shot followed by another aesthetic sine
traveling through all the trees to the naked eye. The entire movement seems very soft and delicate,
but in reality, there is a great difficulty due to the nature of the ground on which the camera
operators and directors of photography
are working. The truth is that even
with perfect conditions, the camera operators and
the director of photography don't always have the ability to respect the aesthetics
of the traveling. This is crucial to add a great cinematic quality to the film or any Audi
visual project. Today, there are automated
tools to perform this. Traveling production
companies spend lots of money to get their sequences
filmed to perfection, since this perfection causes greater visual pleasure
for the viewer. On the other hand, you
must remember that imperfection is also a language. Sometimes steady
and continuous shot can be shaking a bit, but that makes us feel next to the character who is experiencing
something stressful, as in the case of a battle
or a chase, for example. This imperfect movement of the camera has some
meaning for the viewer. We must learn to use it as well. In general rules, the camera is the viewer's point of view. If you had seen the revenant, where there are
practically no cuts. All these continuous shots are made to make us feel
witnesses of the story. That is the cinematic power of long takes and
continuous sequences. Try to rehearse and
practice a lot so that you develop a ability to move the camera throughout any space. As I told you before,
the movements are as many as you want in the
direction you want. The most important thing is
the quality, the violence, the visual aesthetics in that emotion that
your shots may have. I see you in the next lesson.
11. Movement within the Shot: Hello people. In a
previous lesson, I mentioned to you about the movement that
should be in the shots, even though the
actions that happened between the characters
are not in motion. Obviously, this is
subjective also because sometimes non motion inside
a frame is justified. But in any case, I previously
mentioned to you about the approach where the image had to have a certain movement to capture the
viewer's attention. I'm going to show
you an example of a scene of a short film
that I made before, although this short film was
in fact my first short film, obviously full of imperfections
due to my inexperience. But there were
good things in it. And one of those things
was ASN in particular, where the main character, who is a soldier runs into his lover who
is dying by a river. And this river is still
moving in the background. Sometimes these kind
of things will happen, not planning at all and
during the shootings. And I must confess that it's something that came
up at the moment for the simple reason
that we thought that the frame seems better
having that river behind. But what we were not aware
of at that time is that unconsciously our mind found that picture with the
river flowing behind. As more attracted to
the Kurosawa principle. Let's watch the scene then. Masa Masada realized what I was
trying to explain to you. Although there is
some movement in the characters because, well, because the soldier
moves tightly. Despite that there are not on movement in the frame
but in the background, the water is still flowing. Kurosawa did this a lot, especially in the
movie set and sunray, take this into account
when developing urosines. Try to do it from
the very screenplay. From the screenplay, there is a cinematic sense that can be better represented
by the director. And it could be some things
moving in the background, some cars, or the sea
waves, for example. But try to experiment with that, with the image of your own work. No matter what type
of project it is. It could also be an advertising. But this cinematic tool has been a great value in the history
of cinema until today. These decisions are also
obviously related to the composition of
the Shot Us age. When there were not such
sophisticated tools for cinema traveling,
it was useful. Camera traveling also helps to generate this sensation
in the viewer. But since we will not always
have these kind of tools, we must learn to work
without them in order to be more creative and artistic
without a big object. I will see you in
the next lesson.
12. Creative Vision: Film direction and
creative vision. This is one of the most important
lessons of this course. There was a great piece of advice that they
used to tell us at my film school that was that a great film director is not only one who makes
a great movie, but one who manages to make a great movie with
a limited budget. If you are a film producer
or a film director, to the extent that you
get to administrate those little means or reduced budget in a
very creative way. I mean that you have made your audiovisual project seems more expensive of
what really was. In one way or another, your film project
will be successful, so you will stand out
as a good filmmaker. The creative vision not
only has to do with budget, but also with the
human efforts that the film project displays
by the work team. I'm going to give
you an example. Let's suppose that
our movie will have one scene of the
party in a flat, but that scene is going to be represented with a sequence
shot of 20 seconds. I don't necessarily
have to produce an incredible party
with all its details, thereby increasing the
budget of my film project. You could perfectly do a small
section of that party and capture certain details of the party are really
representing the screenplay. And take up that precise time adding cinematic sound
elements powerful enough to represent that party without explicitly building the
whole mess in an apartment. Unless it was really
necessary for the story, you don't have to
create the whole party. Everything we add to the
screenplay has to be related to be able to go through all
the stages of the project. That is from the initial idea
to the release of the film. In that historical work, that historical short film that I have been showing
you in the lessons, there are several scenes that
work under this principle. All the scenes inside the
house are an example of this. Because the house doesn't
look completely like that. The composition and
shot layout were set in a way that make you
think that it's an old house from
the 17th century. I didn't need to recreate
all the house details to perfection because I was not going to use
all those details. This factor is
crucial to be able to better administrate
the film project. On the other hand,
we cannot take the big Hollywood productions as an example to make an
independent project. It makes no sense. The conditions are not the same. Maybe in Hollywood, they
could afford to create an entire village next to the house because maybe
it would be needed, as in the case of
Titanic, for example. I mean, there were
many places built on the ship that
were never used, but that is because they
can't afford to do so. But most of the locations and
places appear in the film. I highly recommend you always try to save efforts
in this regard. On the other hand, there is
another important factor called the minimalism
in the same work. In many scenes we see the same character walking
through beautiful landscapes. For example, those scenes where the character is moving
through the Valid, I didn't need to build a
castle to make the viewer feel that they are
in the 17th century. Simply by making an
excellent costume design, you can provide
the audience with enough information about
the time of the story. What I'm trying to say is
less is sometimes more. Because if we only see
two characters wearing incredible costumes in an
incredible art direction, using few elements around, we don't need to
embellish anything else. All these elements combined with some beautiful landscapes that are thousands of years old, there to the rest completely, we can use this principle with all the elements
of the film. With all the signifiers
learning to choose the settings where the scenes will be filmed, for example. Additionally, it's
important to become a kind of a stage explorer. Scouting is the process in
which we are going to look for those places where we are
going to shoot our movie. At that precise moment the
future of your project is set, we should not
underestimate this task. Another great example of
this is Terminator movie. The first one, the
first one, Terminator, the movie cost around $1,000,000 We can assume
that for that time, the '80s, $1 million
were more money. But in the context
of Hollywood in LA, where action movies cost between maybe 50 or $100 million, what James Cameron
did was a real fit, First of all, it's a great story with an extraordinary
storytelling. And secondly, the minimalism. Last but not least, this film is largely told
through three characters. The casting is magnificent. Arnold Schwarzenegger
really looks like a cyber, but not only that, but the inner skeleton of the cyber is only
seen in a few scenes, and the metal skeleton
is incredible too. James Cameron made
the cyber design by drawings a lot of artwork and sketches so that the art creative team could build it in the best
way as possible. The rest of the movie is
a street chase movie. Like another movie in that time where someone is running
away from the murderer. But I think that
Terminator is incredible. The story behind
it is that boast all the elements in the story using only three characters, only three people sharing one single story,
one single night. And it's an extraordinary
commercial film, as deep as psychological
as the impact of the technology on the
destiny of humankind. James Cameron is an
extraordinary example because he writes his screenplay
himself in Terminator One. He did it in such a
way that he didn't have to add too many
scenes from the future. What it would mean to increase
that 1 million buck jets. A great strategy to do is to be aware of what are those
elements in our surroundings. I mean, let's suppose
that we live near a beach where there are the
remains of a shipwreck. We must ask ourselves, I could write a story from
that landscape that I can use it in a, in a story. We must take advantage
of those things. Maybe we will go on a trip to an interesting place where
we can easily get to. Maybe we managed to know
interesting places that can work for our story as
independent directors. So you're not supposed to start writing ideas before
thinking how to shoot them. It's going to be much more difficult because you
are going to need a whole production team
that can carry out that. So in the end, when you are an independent
director or producer, you are the one who has
to do the first steps of the production team of
the production project. That is why creative
vision is so important, because it allows us
to design projects and stories with real
odds of developing. On the other hand, a director's
creative vision allows us to use metaphor to add meaning to the
elements within the story, enhancing the poetic
language of the film. Poetry in films is
very important. Don't think that poetry is only for artists
and deep people. All human beings like poetry. Filmmakers are deep people. The reason why you might
not see as much poetry in commercial television or
in commercial movies, it's not because shallow
creators don't like poetry, but because it takes a lot of effort of time to create poetry. So you had to fill
yourself with art. You had to sit on
a chair and think a lot in order to
create poetic ideas. On the other hand, most business people,
business producers, want quick answers, even though those quick answers
cost a lot of money. Quick answers are easier than sitting down and
writing down poetry. They are very poetic ideas that can represent very
expensive assets. Sometimes the problem in movies is that they
are very explicit, they leave nothing
to the imagination. Storytelling has
to do with this. The art of storytelling
is precisely making people imagine things from what you are telling about. Always remember this
for your film projects. I see you in the next lesson.
13. Best Actors: How to choose the best actors. I think this is one of the most abstract and
profound topics above of all because it will be
related not only to the sensitivity that
all you may have, but also to the perception
that you may have of movies in how you perceive the behavior
of people around you. Actors are those faces that are going to identify our movie. The actor is going to take the path of the screenplay
character also, this actor, in a certain way, is going to the events
that we are going to build by writing a story using
cinematic language. However, there is something
that we must know. The phase that we are going
to choose will not be disconnected from the perception that human beings in the
global village have. I mean, humans have a
established idea of what can be expected from a person with particular characteristics
and behaviors. I tell you all of
this because one of the initial stages of a film
project is the casting. In the casting, we
have the challenge of choosing the actor who has the greatest number of
characteristics and qualities that fit the
character of the story. The selection making
process behind castings begins by understanding what
we are seeing on the screen. What we are watching
on the screen, are we seeing the character, are we seeing the actor? Are we seeing the person
who came to the audition? Basically, what we
watch on the screen in a very simple way is the mixture of three
fundamental things. In the first one
is the character, what is written in
the screenplay, in the story, I mean, all the characteristics that
our character has, I mean, how developed the
character is and how true his characteristics are to convince the audience
throughout the story. The second thing that we see on the screen is the actors skill. The ability that he has or she has to do a convincing
performance. But don't be confused by this. I'm not talking about
playing the character, I'm just talking about
the ability the actor or actress has to act
in a convincing way. Naturally recapitulating,
we have the first which is what is
written on the story, and the second the
actress skill. But there is a third which
is very important and the most people forget who is the person who
is the individual, who is that person behind
the actor or actress? I mean, have you
ever wondered who is that actor when he or
she is not performing? That person who came
to the audition. That individual will
also be on the screen. What you watch on the
screen is the unit made up of three elements as if
it were the Holy Spirit. This unit obviously
has a common goal, which is to represent the
character and generate empathy. On the other hand, there
is a commercial idea that the faces that appear on the screen and that should appear on the screen
must be beautiful faces. In most cases, this is
far from reality because everything will depend on the audiovisual production
that we are going to make. In fact, this mistake
is one of the most common in the
world of cinema. In fact, the problem
lies that we have the perception that the cinema works as a quick advertisement. Fast advertising has another
rules, because in fact, the common audience
doesn't even have time to see the
advertisement to the end. Even though when it
only lasts 20 seconds, the viewer will accompany
the character by his physical appearance
for a very short time. I think it's something
very basic and simple. Advertising needs you to stay looking at the
screen about 15 or 20 seconds by watching how
attractive the person looks. Additionally, if I am selling
you a product or a service, you are possibly watching the advertising and you will
see the product or service. Or even in a simpler case, if I want to buy a shampoo, I'm supposed to see a very
nice hair on the screen. If it's a tooth paste, I must see beautiful teeth. All the faces displayed in advertising are
also based on that, a quick impact on the audience. The problem arises when advertising begins to
build the stories. When they try, when they
need to keep the audience connected with the stories
that resemble reality, the rules change automatically. These rules change because the viewer begins
to think much more. And as a consequence, one need arises in
this viewer empathy, one of the most difficult
qualities to find, since the viewer has to feel identified with the
character in the story. This is one of the most
important details and we must get right in the
construction of the film, because no matter what
kind of project it is if we had to tell the
story with a character. We must analyze the
characteristics of that character in depth. I mean, you are supposed
to ask yourself honestly how that character really looks like in real life. I will give you an example. Let's imagine that our
character is a scientist, a scientist who could be mature, maybe 40 years old or maybe he is a 30
year old scientist. The, he doesn't matter too much, but he is a scientist. From there, we have to ask
ourselves the right questions. What is the kind of
movie we want to make? Is it a movie like
Avengers, for instance? From that, you can
ask yourself if a scientist in Avengers really looks like a
real scientist or not. What does a scientist
look like in real life? That is the first question
we must ask ourself. Have we ever talked
to a scientist? Have we ever talk
to an investigator? How does a math
teacher looks like? This is what the character
really looks like. Or is it that we are deliberately trying to
make the face that seems beautiful to us fit
into our character just because we think it's
a beautiful face that should be in
front of the camera. Those are the questions. That is why we have
to be honest with ourselves and most of
all with our characters. On the other hand,
intelligence and sexuality are two very
complex dimensions, and both are shown in
our body expressions. For example, it's almost
impossible for an actor who is not a very intelligent
person in real life. It's impossible
for him or her to represent an intelligent
character properly, because intelligence
is that dimension that is shown in our body, in our voice, in the
rhythm of our voice, in our gaze, and even how the
muscles of the face move. A very handsome person physically doesn't behave
like an average person. And one of the reasons
is that in many cases, but it's not a rule at
all, don't judge me, but in many cases, the
world is easier for them because everyone is
willing to smile at them. I know that it's not
something easy to understand. But I'm not talking
about acting actually, but how an intelligent
person behaves and what makes a person intelligent
is a great question. For example, why is Merrill Strip a better
actress than Megan Fox? Because she has said by
herself, in interviews, in many interviews, that she was not the most
beautiful actress. Therefore, she knew that
she should try harder. As a result, she is
the best actress. On the other hand, Megan Fox, who was so beautiful
at the beginning. I assure you that she
was selected from all the advertising
spot castings until the time when she was in a movie without having
make an effort. The effort that Mel Strip did, Megan Fox didn't have to. It's normal. The world works
like that unconsciously. We all know that it
works like that. We can see an example when
we talk about Avengers, because it's interesting how is the selection making
process behind casting. Let's make a comparison
between the actor who represents Thor and the older
who represents Ironman. Why the director of the film, together with the casting team, selected Cream Ham Worth for Thor and Robert Downing
Junior for Irman. At first glance, it seems that it's only because
Robert is older, but it's not entirely so because the first Ironman
movie in which he was the protagonist was in
2008 and he still look on, the truth is that
Robert Downey Junior, at least in physical terms, external terms, is not as
handsome as ref Hemworth. Robert doesn't look
like a heartbreaker. In fact, the older he gets, the more he looks like
a, someone intelligent. And a proof of that is some of the movies
in which he plays, always plays someone
intelligent, like the case of
Sharlock Holmes. But let's see another example, the extraordinary movie,
Shawshank Redemption. One of the things
that makes this movie fantastic is the
outstanding casting. But if you didn't know, one of the options to start this
movie was Brad Pitt. But Tim Robbins represent
a much cleverer person. Not only that, but you
could also say that Tim Robbins is an average
person in terms of beauty. Therefore, when we
see the character, we are not admiring his
physical appearance, his physical characteristics as Perhad we would do if
he were Brad Pitt. Conversely, we only see
his inner world and his inner qualities
which make us perceive and feel a completely
serious tone of the story. I don't mean to
say that Brad Pitt is a bad actor, Not at all. In fact, he's an
excellent actor, but most of his
characters are not usually very intelligent people. They are angry, passionate, brave heartbreakers,
and great soldiers. Let's look another example, the case of Anthony Hopkins. He's another person who looks
like someone intelligent. But the truth is
that he is actually a highly educated and
intelligent person in real life. And all that intelligence
is displayed in his corporal expression to
his physical expression. We're going to notice
that intelligence is in his voice and in the way
he pronounces each word. In real life, Anthony Hopkins is a very intelligent
person. He is a musician. He is an artist, so he doesn't have to make any
effort to speak well. And the reason is that he
was not that handsome, So he took a lot more effort to get cast in movies
than Brad Pitt. So we all know
that Brad Pitt has been on the screen since
he was a teenager. And even though he is
an excellent actor, he had to fight against this sometimes unfair
but universal prejudice. So that is why we had to be clear about the
characters features. Remember that regardless
of the actors skills, there is an individual
person behind the actor. This individual person is part of what we are watching
on the screen, what we are going to
see in our character. Of course, if you want
to play with this deliberately to
mislead the viewer, Perfect is justified
that you can play with what the viewer respect from a beautiful person or not. An example of this is the
movie American Beauty. At the end of the
movie, we realized that the typical pretty
blonde girl in the '90s style was actually
as a stamp as you expected. First of all, she really loved her friend and she was a
urgent, deceiving everyone, both her friends
and the spectators, making believe the contrary
throughout the story, through her speeches and through
her physical appearance. On the other hand,
another important aspect in casting is that you should try to get rid of
the point of view that you have of the
person behind the actor. Sometimes the selection
we make has nothing to do with whether the actor looks like the character or not, but rather the fact that the real person behind the
actor really likes us. It's typical, it's a
very common mistake. There are very bad actors
who are very nice people who tend to seem very authentic
in casting, in auditions. Another important theme is the sexual dimension
of the character. This topic is delicate because sometimes people
feed alluded too. But the truth is that
sexual dimension in our mind is shown in our corporal and
physical expressions. Sometimes there are
heterosexual people who try to represent homosexual
people and vice versa. They have not understood
the corporal dimension of sexuality because we can notice the sexual orientation
in their body. Many people have
complained about this because many directors put straight people to represent gay people.
But it's not a rule. But the truth is that there
are gifted actors who have an extraordinary ability
to represent any gender, regardless of their sexual
orientation in real life. Because they're really aware about how the
characters move and speak so as not to make the viewer feel substracted
from the story. I'm going to recap
this topic of casting, because I want you to keep
in mind that casting can be both a great opportunity or a direct path to failure in
the selection of actors. And tell you this, because we are humans who make mistakes, we are not exempt
from making mistakes. The first thing is to understand that the casting is
a job interview. Therefore, all the variables of the job interview
will be there. Above all things, the charm of a person
can played against. I highly recommend you that
the selection process can be at least 70% linked
to the actor's video, real or video book. This is the fairest way
to make it in the end, it's the true curriculum
of the actor. In the custom,
we're going to meet the person and perhaps verify in one way or another certain
abilities of the actor. Cassin is also to know
the actor's background, where he is learning, comes from, et cetera. But surely you will have
the actors say some lines. But the truth is that many times the casting itself doesn't provide us with
enough information about the actors will
look on the screen. Only the video
book can do it for sure because in the casting, there are two fundamental
factors that can be detrimental to
the final choice. One of them is the
charm of the person. And I'm going to tell you a story that has
to do with this. Once I was looking for an actor, for a character to play an old and experienced infantry
captain for a short film, I had two options. One option was a very good, but not well known
theater actor. And I had another
option that was a well known television
actor in my home country. The problem was
that the person who did theater didn't
have a video book. And since he hadn't played
in many other visual things, he didn't have a way to show me how he looked on the screen. In fact, he knew this when
he went to the audition. So he went with a shyer and more careful attitude
that I misunderstood. Because in fact, the person was secretarily preparing
for the role, improving their
horse riding skills. For example, rehearsing the
possible challenges that even learning to master ancient
weapons to suit the character, he was doing whatever he
took to get the role. But he didn't find a way to prove that he was
qualified for the role. And this was a
shame because there was a great chance
hidden behind them. In reality, every
casting making process behind a film has to
anticipate this happening. On the other hand,
the second actor, when he arrived to the casting, to the audition, he came with the most reliable
attitude in the world. I mean, when I was
listening to his voice, I found him so sure
about himself. At the same time,
we could more or less have any idea of what he would look like on
the screen because we had already seen
him on television. Therefore, the most logical
thing was to choose him. And so it happened, and we chose him because we thought he
was the most appropriate. In fact, we never had
any doubt about it. But then after the shooting, I realized that the person
was not ready for the role, and the answer was always there and we didn't
know how to see it. The truth was that all the television references we had were from comedy films. Not of an actor who could do a drama in a serious
and powerful way. Not only that, but even the ego, the confidence of the person was detrimental to his performance. Because since he
was well known and our production was
not that fancy, he thought that he would be
prepared for any challenge. The result was that we had
to rewrite the story of the short film to try to get rid of all the lines
of that character. That is what I tell you. That certainly the most important thing is
the video book. In fact, I believe that the great Hollywood productions
are made like this, because even though they
do a kind of casting, a kind of addition, the video books
of the actors are previously analyzed in detail. Therefore, directors already
has a previous selection. Only the video book can
provide us that information. But not only that, but there is an actor's energy that you are not able to see until the
final cut of the film. That is not possible to
see in the audition. Therefore, the video book of the actor the better guarantees you will
have of his success. But it may happen that you are starting in the film world and several actors who go to your audition then
have a videobook. You as directors should
prepare the casting, the audition well enough with
good cameras and recreate a certain type of
setting as best as possible to stimulate
performance. And you as directors will have a better reference of what the actor will look
like on the screen. But my point of view is that if you want to have a
reliable result, you should mix everything, the videobook with the audition. The last thing I tell
you is when it comes to starting and
making short films, an actor who really
wants to play the role is much
more reliable and worthwhile than a very good one who is not worrying too much
about your film project. Really wanting to
play the character is something that will
always be worth it. I see you in the next lesson.
14. Directing Actors: Directing actors.
This part is very important because
it will allow us to address how the relationship
we must have with the actor should be not only from the point of
view of the director, but from the point of view of
the entire production team. That relationship begins from the very moment we
choose the actors, from the audit,
from the casting. At that moment begins
a journey that we will take with the actor throughout the
entire film project. Our work with the
actor has two stages. One in the reproduction stage and the other one in shooting. In filming, the reproduction
part consists of all the preparation
and construction our actor will need
to play a character. This also divides in two things, the physical aspects and the
dramaturgical qualities. The physical preparation
concerns that sometimes our actor or actress
matches the character, but he or she lacks certain physical conditions that make the characters
features plausible. This must be taken seriously. We must talk with the actors and actresses and we must
reach agreements. But not only that, but the
preparation of the character, the physical preparation has to be included in the budget. I mean, sometimes it's not
a limitation of an actor, but it's not within
his possibilities to pay for that preparation. Sometimes we think it's only the actors task to
prepare for the character. And if he is a patient actor and with certain economic means, perhaps the same actor or actress invest in
his preparation. But we cannot add this as
a variable to the project. In most of cases, the actor or actress doesn't have to
invest her money on that. Of course, I'm speaking
to you in the context where you are starting
to do film projects. But what I'm trying
to say is that if we set aside money
of the budget, that preparation of the actor, we are going to see the
character's preparation displayed on camera. The actor must be the character. Remember that this is basically the difference
between cinema and theater. Theater is a
representation, that is, all the elements that
are on the stage and even the costumes and the appearance of the
actors are allegories. They are metaphorical elements
which work very well in theater because we are aware
that we are watching a play. But in cinema it's different. Cinema is as if you
were seeing reality. It won't work the same. The camera is like a
getaway to reality. So if the character requires a skill like jumping, running, and even convincing the
audience that they are able physically prepared
to do activity. All those skills or physical qualities must
be visible on the screen. Sometimes it takes a lot of preparation to achieve
it, to make it. This preparation is not going to be related only to
the physical aspect, but to the effective
relationships that, that there will be between
the characters in the film. The truth is that this
is a challenge that many directors don't
approach in that way. There are directors who
are more conservative. But I think that if you're going to do a story, for example, where there is a couple who
are going to be lovers, or become lovers during a story, there must be chemistry
between the actors. A spark, a chemistry that, although it may not
exist at first, it must be developed. This kind of chemistry
must appear, because otherwise the discomfort will be seen on the camera, which will be detrimental
to the film, of course. But pay attention when I say that there
should be chemistry. I don't mean that the actor
should have an affair during filming or become
lovers in real life. But that kind of
chemistry that prevents not to be ashamed for
touching each other. Therefore, there must be
some basic principles in the casting and in the cold which are to
let the actor know. Which are in general
terms and general rules, the most challenging actions that he is going to do
in the film project. For example, there are
people who don't feel comfortable doing romantic
scenes in another one. Who are not feeling
comfortable doing erotic scenes with
the specific actor, actresses who they
had to act with. All of these are detrimental
factors for the project. Therefore, in a certain
way you had to let the actor actress know in
the casting that he or she must do all these things and challenges because these kind of emotions are
not easy to play. Believe me, the performing Mets really want to do it.
Let's see an example. For instance, on the
screen you can see an advertising spot
where I played. And there is a girl
who has a challenge of representing my Gul friend in the story. Everything
looks great. But that feeling is because
he has been my friend for years and we have known
each other for years. We are not lovers at all, but since we have known
each other for years. We had the confidence
to do that performance. In other words, there
was an advanced path, which was an advantage
to represent the lovers. But if that road is not done, we must create coexistence
between the actors so that the actors feel comfortable talking to each other,
touching each other. That there is no
difficulty in filming. That there is not
discomfort on said, it could also be the
case that they don't know each other and
they do it perfectly. But generally they are rehearsal of the complicated scenes to be able to solve those
problems before the shooting, during filming. These problems cannot
be solved on sad because every second
costs a lot of money. This is not only for
emotions between lovers, but the relationships
between a father and son, A mother and a
daughter grandparent, and any kind of relatives
that imply great affection. In my experience, friendship between actors is
something powerful, even more than Romans. It's far more that kind of trust that you can
feel with your friends. As directors, you
have to try to create the environment that allows the actors to build
this friendship. There are some examples
in the history of cinema, great movies where the actor seems to have a
great connection, That chemistry that is so good that you must
take advantage of it. The second stage of the
actor direction has to do with the challenges
on set discipline. This has to do with the
conditions that must exist on set so that the actors
can play in the best way. I mean, the most important
thing for actors while playing is concentration
and relaxation. In order to ensure this, it's necessary that the
production manager has the ability to
generate that on set, to generate discipline
among the crew members. That is not that easy job. There are many times
where the actors must resort to the emotional
memory technique, which consists of a connecting
with a personal memory of any nature to evoke the
motion that the scene needs. This process is very complex and requires absolute
silence on set. This silence is sometimes difficult to chip on
set because there are 20 or 30 people working in a specific task and it's
a common situation, people talking about production
problems, et cetera. But despite that, the actors
are trying to focus on emotion and recreate a
reality in their minds, and that process
is very difficult. At the same time, not to
mention that the actor or actress has to play in front of an entire
production team. There are a whole
series of distracting, intimidating factors that
must be taken into account. On the other hand, directors, when dealing with actors, must take into
account breathing. This process is important
to stimulate emotions. The normal breathing process
is essential for the actors. You must pay attention
that the nerves are not preventing the
actors from breathing. Sometimes the actors stop breathing due to the
tension generated, but the noise is on set. That is why I mentioned
to you about discipline. Discipline is the
only thing that will guarantee this onset. Obviously, the created team
cannot take care of this. There must be a production
manager who does it. On the other hand,
there are other aspects that are important
during filming. When we are shooting a
scene where an actress is looking at some point in
the direction of her gaze. Can be no crew member crossed
because the actor must concentrate on her mind and what she's seeing
can distract her. I mean, we cannot wait
for the actor to tell us, hey, sorry, could you
move to another place? Because she is losing
concentration. This cannot happen. And said, we must know that from the very beginning because there are moments
in the performance that are unrepetable. In the case of conversation, since this is easier, because only the main actor
of the scene is in our frame, but the other actor
can be in front of the main actor vision to make
field in the conversation. But when we are in a
contemplative scene, when our character or
actress is looking somewhere or something
in depth and thought, there can be no
distracting elements in front of her vision. Not even the director should
be in front of the actor. Sometimes you have to limit
the number of people in set so that the
concentration is not lost. On the other hand, the same is going to happen with
the camera traveling. No camera movement should
limit the actor's performance, neither the camera movement, not the direction
of photography. For example, sometimes
the director or cinematographer is so
focused on the aesthetics of the shot that they
force the actor to make a natural movement
in order to be perfect balance to the
frame composition. This doesn't make any
sense when this happens. This is an underlying
problem in the shooting. But there is another
important aspect when directing actors, and that is understand
the difference between theatrical and cinematic
acting language. In most cases, the
artists world tends to think that theater actors
are better than film actors. This is a big mistake because the two languages are
completely different. We cannot approach
film actors from the point of view of
a theater director. The main problem is
that plays are made in production terms
for an audience located a much greater distance than the distance we are going
to have with the screen. Therefore, the actors have
to gesticulate, I mean, move their faces and bodies
in a way with a language that last person in the
theater can fully see here, understand and fill the story. In cinema, this doesn't happen, the distance between the actors and the camera is very shorte. The performance must
be completely natural. It's a completely
different challenges. In many cases, there are
theater directors in the castings who are not able to understand
this difference. On the other hand,
in terms of acting, theater is representation
and cinema is reality. For example, it's
possible that you are a great theater actor because
of your astronic abilities, adapt to that language, but you cannot adapt that
to the cinema language. I mean, this is
completely normal in that astronic language can perfectly represent
any motion in theater. And that is the reason
why many times there are directors who choose
actors from everyday life. I mean, they choose
a person who seems interesting to them
and then audition them to see if they
are capable of behaving in the same way
in front of the camera. Acting in movies is very
complex, cruel, and sincere. Because in movies it's very difficult to lie.
Very difficult. Perhaps in theater,
you could be deceiving the audience by
exaggerating your crime. For example, exaggerating
your anger in a play. It could work because everyone
is aware, that is a play. But when you are
acting real emotions, acting completely naturally
in a movie scene, keeping your focus, not
thinking you are acting, is a very difficult task. I mean, you had to be
aware of how the voice of a human being changes in
a natural conversation. The different tones of voice, how we move, how we look. Finally, I highly
recommend you as directors to observe people around
you in the everyday life. Learn from gravity, from
your own relatives, when they are crying, when they are angry, when they are happy. I see you in the next lesson.
15. Sound design: The sound design. This lesson is strategic because the
idea is that you have the ability to manage
the sound department and above of all things that you lose fear to deal
with sound design, there is sound editing
and sound recording. Let's start with the
sound recording. The fundamental
principle is to record the actor's performance
in acoustic terms. It's the most important thing
when it comes to shooting, because the actors actions
are often unrepeatable. It's the actor's talent
in the purest nature. The sound should be faithful to the performance displayed
in the shooting. For this to be possible, it's necessary to use
professional microphones. With condensers, there are unidirectional microphones
and omnidirectional, We are supposed to
learn them to use them all depending on what we
are going to do on set. That will depend also on what the sound designer is going
to do next in the editing. In general rules, when it comes to recording the sound of sin, there will be two main
acoustic sources. Those sources recorded by Bomb, which is that stick that holds the microphone above the boom, can actually hold either unidirectional or
omnidirectional microphones. That is very simple. The omnidirectional
microphone allows us to capture the general sound of the place in a
relatively open area nearby the microphone. On the other hand, we use unidirectional to capture
a specific sound source. I mean, we take the same
boom stick by pointing out the microphone towards the
person's mouth, for example. But this unidirectional
microphone can also be used to capture the sound
of an actor's action. For instance, the actor's
footsteps, clothes, anything. The microphone will
isolate the sound of the environment in
a large percentage, leaving only the one we want. All these audios
that we capture will be used by the sound
editor later on. But on the other
hand, we can use this boom to complement
another kind of microphones. For instance, we can
use a tie microphone, like the one I'm
using right now, to capture as
closely as possible the actor's voice
breathing or panting. The problem with this
microphones is that since they are hidden
inside the clothing, the richness of the higher
frequencies are lost. Of course, the size
of the microphone also limits the sound
quality somewhat. But we can mix perfectly
with this boom using either the two types
of microphones, omnidirectional or
unidirectional. But on the other
hand, we have to be aware of the film directing principle when it comes to using each of
these combinations. When we are shooting
sin, for example, we choose how or how far the
camera is from the actors. Let's suppose that we
choose a meeting shot, or an American shot cowboy
shot that reaches the knees. And there are two characters
having a conversation. The sound captured by the time microphone is not the most appropriate
because there is a distance between
the camera and the actor's face that doesn't match with
the distance between the time microphone and the actor's mouth open. In that case, the most
appropriate thing would be to hide the boom with the directional microphone in such a way that it's not
seen within the frame. Point towards the actor's mouth, capturing a good
sound voice with enough distance that
matches the middle shot. Or that American shot. I have seen this mistake made even in a
professional level. But pay attention. This
doesn't mean that the, thy microphone cannot work
for this kind of shot. But if we used them in
the edition later on, we would have to add Revert
to the sound so that it represents that distance between the camera and the
actor's mouth. If we find a way to
use the boom, well, the sound quality will
be much better and real. However, the time microphone can be very useful and aesthetic. In the following case, let's imagine that we
have to do an open shot. This wide open shot with these two same characters having a conversation
in the background. The sound of the time microphone recreates the intimacy
that they are having, as if we were witnesses
of that conversation. But seeing them
from the distance, seeing them from outside, it's cinematic, it's artistic, and this is a special case. But in general rules, we must respect the distance. Obviously. The closer
the shot is to the face, the closer the voice
is hard to be heard. Even if you need to capture
the whisper in the, Thy microphone seems to
be suitable for that. The unidirectional microphone
would be much more useful and beautiful due to
the proximity of the shot. The sound technician will have the possibility of moving
around and getting closer during the recording so that the microphone
points towards the mouth. And we will have a high
quality recording. Of course, they are very
expensive level ear or thy microphones are just as good as the average uni
directional microphone. But I'm talking about a
context where you want to shoot a short film or
a low back jet movie. It's important to know that the sound technician is
coordinated with the script. That person who takes the
order of the shot so that the editor can identify the data on the recording
device later on. Remember what I told you
about the clapper board. The clapper board, top stick is recorded by the device and the scene identification that the clapper loader says
will be recorded also. On the other hand, when
we had already shot sin and we have recorded
actors performance, it's necessary to
make a wild track. A wild track is
nothing more than the recording of
all those sounds that the actors
make in the scenes, the cloth, the steps
of the environment. These sounds will be
used by the sound later on to do the sound
editing in layers, which will allow to create a more immersive
acoustic experience. To recap, remember
that there are unidirectional microphones
and omnidirectional. Unidirectional will allow you
to record what we have in front of us in the target we
are aiming at with the boom. On the other hand, the
omnidirectional will allow you to record everything
is around the microphone. In the nearby space
on the screen, you can see a graph where is depicted how the
microphone behaves. The bubble is the space from
which it's capturing sound. Each microphone has
these graphics in its instructions to know
exactly how it works. Remember also the distance
between the actor's mouth and the microphone must be
coincide with the shot. That is critical,
because it will provide a very professional
touch to your work. An example of this could be a scene where the
actors is screaming. For example, the microphone cannot be in the actor's mouth. It cannot be a ti, microphone. Because to make the
scream sound real, the sound of that scream
must bounce around the entire space where
the actor is always. Remember that sounds
travel through air. All of that is part of the sound design
for sound editing. From my point of view, the
most important thing as director is to have
pants in the mix. As a narrative element, sound design is made in layers. We can play with every element sounding in the
scene and also with the proportions in terms of how far and how nearby there are. Therefore, we had the
possibility of playing with this as a tool to
build point of view, to build environments, and
to add distant elements in sin that are part of the narrative richness
of the film script. We can create very
complex environments by adding sound elements
in the distance. Well equalized, as directors
we have to be able to give these instructions to the sound so that he uses
it as a language. I'm going to show you
an example of this. It's the same scene
that I showed you in the past lessons where the woman was crying
in the distance. But this time
you're going to pay attention to something else. Try to find some good headphones
and pay attention to how the characters footsteps
moved from right to left. You know just how
interesting this is. I mean, we expanding to make
you feel the presence of the character in the space
is a great narrative device. In the same way as the woman
crying in the distance. It's also important that you develop sensitivity
to reverberation. Reverberation is
that effect that allows to enlarge the space
where an element is sounded. For example, it's possible
that in your shot, the only acoustic
source that you have is the sound from
the Time microphone. But Racine is in a charge
hole in the sound edition. You should be able to provide
the precise instructions to the sound editor to
add these effects to the voices and have
a general notion how much rever should be
applied to those voices. This is not exclusive
to the sound editor. You must also provide
your point of view and precise instructions. But not least is
that we must take into account the wind
and the environment. I mean, the atmospheric details. They must be added in layers
to the sound editing. All of these are part of the
sound design and works as a narrative device
that generates an immersive experience
for the audience. Put all this into practice and remember to never be
afraid to make mistakes. I see you in the next lesson.
16. Director's Strength: The director's strength. This quality is the central
axis of the film project. Is what defines the
director's attitude and the connection that
he may has with his army. That little army, that is
the production team or the production crew is not that different from an
orchestral director. The film director is
that person to be trusted creatively
and artistically, is that person who must
convey calm and confidence to the work team to
delegate actions based on the general vision
he has of the project. A film director cannot be a
person who only knows how to operate the camera or
how to write a script. A film director has to know everything he or she has
to know a lot of things, a lot of everyday things, general knowledge, art history. The film director is supposed to know many
things in order to have tools that allow him or allow her to communicate with the
creative production team. And of course, to craft
his own language. In order to create trust
in different departments, it's necessary to speak
with a clear point of view. We must have the ability
to speak in the language that the sound designer,
sound engineer speaks. The language of the
cinematographer, speaks the language
of the screenwriter. That is the reason why directors need to know
what a script is like, what the writing devices are, and also the blood points
how to build a Aracure. We can have a great
general idea, but if we don't
know how to explain it in the appropriate
technical language, the communication process
with the created team becomes useless in the
sense it's important. A inner humility is that kind of humility
that nobody observes, that nobody realizes
that you have it or not. But that inner humility is what allows you to always
continue learning. That is, never
feel that you know too much about
something in your mind. Another important
aspect, especially when it comes to star leading
and a small film crew, is that you must be an example
of effort for your team. If there is something common
that happens in some film, in shootings, it's
ego struggles. Sometimes it seems that one person works
more than another. And I believe that
the director in this matter should be an example of
discipline and effort. Although the film director is involved in the
creative part, you must make the
team feel that you are working as hard as everyone. Make them feel that you
are as busy as everyone. I have seen many times
during all these years, especially in
advertising projects, in advertising contexts where the director is just
sitting in a chair, just looking at the monitor, talking from
confortable position in the end that will be
seen in the final finish. Because the director
is not aware of those little details
that are what take your movie or film
project to the next level. I mean, to achieve that, it's always necessary to have a general artistic vision
that in one way or another, the director is constantly
taking care of. It doesn't matter if
it's an advertising, There is always this
general artistic vision that must be taken
care of in detail. The most important thing about
this vision is knowledge. Knowledge is the only thing that allows the director
to note or find out the ideas of the different created teams are possible or not are
plausible or not, if they are worth for
the film project or not. On the other hand, it's
important to talk about respect. It's so important to talk
about this at this time. Because many of you
are going to start working as assistants
of any nature in film and you are
going to move on to higher positions as you
progress in your career. It's important to
respect the director, the decisions, leadership
role at the time of shooting. Sometimes it's common
for experienced actors, those who have already been
filming for many years, they pretend to give
guidelines to John Directors, I'm not saying that they
cannot make suggestions, but they must respect
director's leadership because the team is supposed to have put their trust on him or her. And that attitude can be
detrimental to that trust, thereby spoiling the
workflow on set. The work team needs to feel confident in what the
director is doing, if you actor or actress, or an assistant, or technician, and start arguing
with the director. At the time of shooting
about his ideas. It's a total disrespect because regardless of whether
you are right or not, because maybe you are right, but it's not your
responsibility. It's not your job
and you will damage the director's image
of confidence and set, and most importantly, they are going to hate
you for doing that. In addition, always remember that sometimes the director has an idea in his mind and we are not capable
of seeing that. So we must follow the
directors quietly and respectfully to learn
always and be open to help. I really invite you to become a kind of sponge of knowledge, learn about science,
about politics, or anything that can
fit your creativity. On the other hand, you
must get involved with the new audio visual
technologies that have to do with the new forms of
communication and storytelling. Nowadays, it's increasingly
difficult to surprise the audience because the ways of narrating are repeated
over and over again. It's necessary to know
about new narratives and storytelling to improve
our audio visual language. But in any case, an
example of this is art. In his latest films, what he has done is transferred the new language of
video games to cinema. I mean there are in video
games called Open World, where the character we
control represents a avatar. This character is interaction. And living in a world as if
we were ourselves in art to want to transfer those sensations and
experiences to the cinema. Especially in the
Revenant and Bertman, those films make us
feel like a video game. Generally, these in
movies are full of continuous sequences that
allow us to fill in the place. The absence of cut allow us to have an
immersive experience. And this kind of experience are the subject of the
new technologies. But not only Nartu
has worked with this, even in another movie
called 1917 by Sean Mendez, he also plays with this. It's important to take into account that that was
not in the script. It was the director's
mind because they had been in the context with the new ways of
the story telling. We must ask ourselves
if we are in enough contact with the new
languages and technologies. That is why I tell you that a director must
creative capacity to creatively and artistically solve all the challenges
of the film script. Remember that the
film direction is always interpreting
a film script. The more tools you
have to do it, the better it will be. That is the reason
why I believe that the contemporary era requires that we know a little
about everything. Because nowadays, there is more and more access to the
information everywhere. I mean, the access to knowledge is not as limited as before. On the other hand, the film
director also has to have a network of responsibility
with his environment. Not only the environment, but also the society
to which he belongs. Almost all of us have
a message to give. Sometimes we are not
aware of our own message. But that message has to do with what we live
as human beings, what we saw around
us during our lives, and also with our shortcomings. That is the true fuel
of the film director, no matter what anyone else says. What really takes your story to the next level is the
motivation you have about it. How much desire you have
to tell that story. Because only when we
love a story too much, we managed to make the
necessary effort and see the minimal details that would lead your
project to success. Only when we give a
lot of dedication to a project can we
inspire other people. At the beginning,
we are going to have to get together
a work team. And that work team
must trust your idea. Even trust you when you
are making mistakes. And to be able to do that, you must make
others fall in love with your project,
with your motivation, have a vision that
your project will be successful in
order to convince that word team that
you are going to reach the goals that they are setting for themselves
at the beginning. I must also confess
that you cannot wait for all the answers to be
resolved from the beginning. There is a percentage
that is always at risk. So risking is always good. If you don't risk,
you don't win. So at first, don't be afraid to do risker things because from there you will realize that sometimes are possible
to do a plausible, even though you have
a small budget. I also invite you to do a scientific process
called focus group. Once you make your film or
commercials do a focus group, it's much more reliable than asking your film teachers
about your film. What you are going
to do is gather enough people that you
think may be clear. Obviously people who like cinema and ask them
about your film. Get a space for
discussion to find out what is their
opinion about your work. Always take them into account. And I see you in
the next lesson.
17. The Editing: The montage, the editing. The most exciting moment once we had finished
our shooting. Once we had recorded
the sound, well, once we had all the elements with which we will
assemble the film, it's time to edit. But there is a capacity that the film director has to develop when it
comes to editing, whose fundamentals come from
the screen writing stage? Obviously, in this
matter, the script. It's also important, I
mean, the crew member, he or she has the
guidelines to keep the order of the scenes and also which are the best shots, the best sequences and
sounds that were recorded. To have a reliable idea of what the editor is going
to use in the montage. But the truth is that when
it comes to filmmaking, not everything is
completely set. That means unexpected
things happen. I mean, unforeseen events
that are often good and sometimes we don't realize these details at the
time of the shooting. Sometimes we are not aware of some details that the camera
managed to capture during shootings because we are distracted by so many
things that it's possible that some
very good elements or details escape our sight. However, when we do
the first viewing of the footage, I mean the data, we had to have the ability to
extract new things from it, things that fit the film, that nurture the story,
that make it grow. Because we must have signifiers
that help us accompany all those ideas that were
shot based on the screenplay. Once we visualize the data, the second task is to find out what the best moments
of each scenes are. As directors, maybe
during the shootings, we told the script
to take note of a specific scene that we
thought was good, for example. But maybe later on when we
visualize the raw material, we realized that another sine is fatter and we had to
be able to detect. Good editors usually do it, but we cannot leave all that
responsibility to them. As directors, we must make the selection of the best
moments of the shots. Remember that usually
set several shots of the same performance are
recorded on several takes. We must have the
sensitivity to use the best of the best in
terms of cinematography, color, camera, and
actors performance. I know that maybe you
are thinking right now, what does the editor do? So, editors are supposed
to do this by themselves. The problem is that the one who has the vision
of the movie is you. If the editor is really good, he will do the work
better than you. But I insist that we
start making movies. That is not going to happen in low object projects,
for example. There are always
limitations of all nature. Sometimes the opportunity
to do a great job is lost by editors who are not
capable to do that job. Good, who don't know how to choose the best of the
shots and sequences. It's a shame that your project in which you have worked so hard to make it possible
is waste because of it. But what is essential
in editing? What is the most
basic principle? Editing has to start
from the screenplay. Since we know that
the screenplay page is 60 seconds long, we should be able to
edit that page to make the 60 seconds
together in editing. In other words, in the
data we are likely to have a lot footage related to
one page of the screenplay, but the editor must
organize that footage in such a way that it doesn't
exceed those 60 seconds. The problem is that if
you exceed that time in a specific moment
of screenplay, you can destroy the pace
and narrative of the movie. I mean, the non dietic time. The most interesting thing
about this process is that it allows us to discover how long the actions in a
story really last. By editing, we will become better writers because
sometimes we try to squeeze a sine to squeeze a quite long action into
one single paragraph, that action actually
lasts more than 1 minute. The problem is that if we write that action in a narrative
part of the script, that altogether should
last 35 minutes, we are adding extra
minutes and minutes to that part of the screenplay, and as a consequence, destroying the rhythm and the location of the plot points in the story. All of this is related
to the structure that we already saw in
the previous lessons. Maybe if we do it in one or two sequences of a feature film is
not that problem. I mean, we exceed 1 minute or even two in some specific sense. But when it comes to making
a short film differently, this that's affected
because most of short films are supposed to
last 15 minutes or less. This exponential equation
of adding minutes to the sequences is really going to create a
problem for you. This whole process
is going to change your mind as a film director
because you're going to have to develop
narrative skills that allow you to summarize
part of the screenplay. I mean, knowing what is really important or not
for the screenplay, the truth is that as
a film directors, when we are shooting
a series of scenes, we have to do a
editing in our mind. In fact, I think this should start from the very
writing process, but the only way to become a better writer is to know how
long a scene really lasts, or any unit, a faction of it. One piece of advice that I give you is that while writing, try to use musical pieces to
control the time of actions. In this way, you could
rehearse with the actors with the rhythm and time of
those musical pieces. You will know exactly how long the actions are and
the screenplay last. On the other hand,
it's necessary to pay close attention
to the musicality and the rhythm of the scene. Emotion must be controlled in the progress of the
scenes because sometimes we must exchange them so as not to cause discomfort
in the viewer. It's possible that a part
of the screenplay has a very strong emotional
charge between consecutive emotional
scenes in the montage, but we are able to solve that. I mean, in the same way as a
son has several parts that the audience relaxes and get
excited at certain moments. Our movies will also
have that feature. Summing up, I would say that the most important
elements are these, the selection and filtering the best moments of
the shots and scenes. Remember that the rhythm and
the motions in the scenes are supposed to be aesthetic
and pleasant for the viewer. In addition, the most
important thing is that if we are working
with a screenwriter, as long as we have
more editing skills, we will be able to communicate better with that
screenwriter as well. Because we will know if what they are writing
makes sense or not. Perhaps the
screenwriter comes from the literature and we should take them to the
field of cinema. All these details are
important to making. Understand how long the
actions really last on paper. On the other hand, there are many software when it
comes to editing Premiere, Abbott, Da Vinci, all
of them are perfect. On the other hand, generally editors also do image
color correction. But a really professional level, there are two completely
different jobs. Color correction really requires a technique of another nature, also a specific device, and specialized screens to correct the color of
the images properly. The most important thing
in editing is knowing that the film is not ready until the editing making
process is finished. Besides if there is someone who can become a
great movie writer, it's an editor because
almost always they have to repair those mistakes that are previously made
in the screenplay. Professional editors have seen so many sequences and scenes, thereby having
enough ideas about the rhythm and emotional
structure of a mondage. On the other hand, in editing, you can sometimes repair
direction mistakes or to correct the cinematography in terms of amount of light
that AC should has. For example, nowadays
it's customary to record with much higher resolution than
the final product. We can reframe the shots and create a new shot
with better balance. For example, it's a second
chance in visual terms. Actually, it's something
very simple that can be done in any
editing software that allows you to practically make a new direction of
photography from any shot. On the other hand, a question
that I always get asked, should the editor be able to edit the sound?
Yes, he can do it. But a non professional
level, I mean, if you want a completely
professional result, it should be done by a professional sound designer in a software solely
dedicated to that. Video editing is
something that is becoming more
accessible to everyone. I mean, there is many
accessible software to it professionally. In fact, Youtubers or most of them are very good
at editing video, but one thing is to edit a video for Youtube
or Instagram, and another completely
different is to edit a movie or an
advertising spot. The skills are not the same. The specialization
in software is not the same actually,
and above all, the knowledge about
cinema is not provided by any
editing software. To be able to edit cinema well, it's necessary to know
everything we have been talking about so far in order to have the precise tools to handle any software very well
for any film project. I see you in the next lesson.
18. Soundtracks: Film scoring and soundtracks. Maybe this is one of
the topics that I must connect with in terms
of sound and music. Because the soundtrack
is the music that will be in the background
of our scenes. Selecting where the
music goes into the montage where it
should start playing. And stop is a task that
requires a lot of practice. It requires watching many
movies and developing as much sensitivity
to find out which is the most appropriate music
that our story needs. Basically, this knowledge begins by understanding the scoring. On the other hand,
the dietic music. Dietic music is all
those songs or music produced by elements in
the story, in the scenes. For instance, in Titanic, the small orchestra that play at the party and even while
the ship is sinking, it is a very creative
way of using music that belongs to the
soundtrack, of course. In fact, in the case of Titanic, it was the composer himself, James Horner, who composed
the music of the orchestra. But Quentin Tarantino also
uses this for things like music devices in rooms
like stereos, et cetera. Another example is
the movie Braveheart. In that movie, in the scene
where we see the Scottish at the funeral of Wallace's
father playing the bagpipes, that is an extraordinary
dietic music because it allows to connect a music that
the composer has created, especially for the film, to the reality of the story. That gives added
value to the film because not only the audience
is hearing the melodies, but the characters
are also hearing it. Another challenge
when trying to mind in what the
soundtrack will be is knowing how to choose the exact emotional touch
the music may have. This emotional tone
has to do with the time in which we are
making the film project. When I say time,
I mean the year. What I'm telling you this, because no matter how
much in love we are with those soundtracks from
'90s or even older, the music in movies has
changed and keep changing. As a film director,
we must understand that technology has
changed music and we have to know those changes
in terms of sound and how traditional
orchestration has gone to digital orchestration. Of course, all the
sensations generated by the music depends
on the film gebre. But with respect to
what I mentioned to you about the mixture of
music with technology, an example of this is hands. There is a scene from
the Moving Interestler, where hand simmers unleashes all his compositional power through digitally
synthetized instruments in order to build a music
that represents the size of that great sea wave of
that planet full of water. He managed to use
the low frequencies of digital instruments to build an immersive experience into this giant sea
wave crossing the sky. Obviously, that was the wish of the director, Christopher Nolan, who told Han, I
need the music that represents all the power
of that Unknown ocean. On the other hand,
as film directors, we must be aware of the
use of low frequencies. For instance, that music sounds
a low enough frequency so that it doesn't collide with the sound of a sine with
the dialogs, for example. That was not possible 20 years ago because
technology did not allow it, because traditional
orchestras cannot reach such low frequency. But nowadays you are able
to do it because today digital instruments can
reach almost any frequency. Even to trigger sometimes
as low as the soup buffer. That means that composers are using these
elements to create things that the composer of
'90s were not able to create. Check out this example of a soundtrack I
composed for one of myosins using low
frequencies. Yes too. See I'm pres wine
you Catalano to me, Papa Mata. Yago Pepa, When I swear P. Pedro go, oh I. How do you notice how
interesting this is? It's a soundtrack made entirely
with digital instruments. It also has traditional
orchestration arrangements using media technology, but it has a contemporary sound. It's necessary to
understand this language, to also be able to communicate with the composers properly. To foster this
commmunication process, it's necessary to understand
the noting Noting is the process in which we add musical pieces of any
sources to the montage, to the editing in
order to assemble the scenes with the possible rhythm and music they may have. That is extremely important
because there is no way to describing words exactly what kind of music you
want for your movie. The composer needs to have clear references in
terms of instruments, tone, melodies, and rhythm. It's very common, even
at a professional level. You can imagine how
common it is to make this mistake simple because you didn't have this knowledge, thereby making a
composer to make music without giving
him any reference. I mean, just talking
him and trying to describe in words
the music you want. That will make the
composer waste a lot of time and effort. As a film director, you
have to be able to give the composer enough
references by using noting. The composer tells
you honestly if he's capable or not
to make that music. These pictures that
you are watching at this moment are from
the movie cast away, which has an
extraordinary noting, of course, a great soundtrack
by Alan Silvestre. You know that the
character leaves a large part of the
film on the island. We don't hear any music. Only the sound of the
sea in the silence that tells us about the loneliness that
the character has. But it's not until he leaves the island on the
raft and crosses that big wave to escape that moment where he continues
rolling towards the ocean. And then he turns around and sees the island from
the far right there. The music at that
moment begins to play. That music composed
by Alan Silverstreet. Why does it play right there? Because now we are beholding
the island from memory. So the music is representing everything that the
character is feeling inside. Once he leaves and says goodbye to the island
with his eyes, we don't need to see
memories of what he did on the island.
We already saw that. And we have it in our memory. In the same way as the
character has it now. We are just feeling the
same as the character. I mean, we remember
the love, the cry, the effort, and the time
he lives on the island. Those are the moments that make us fall in love
with the cinema. It's an extraordinary
way to make a noting. A very good noting
that the composer didn't need to create
too much music for the movie because
only the right amount was needed for a specific scene. There are movies
that have a lot of music and they are
also extraordinary. But even though try
to in the music well, so in order not to do what
bad movies usually do, I mean write 2 hours
of music and then lower and raise the volm of the music
throughout the film. Finally, I highly recommend you listening to a lot of music. We all like music. The more music we listen to, the more tools we will have to communicate with the composer
and with the editors. Thank you very much and I
see you in the next lesson.
19. Special Effects And Visual Effects: The special effects
and visual effects. If there is something
that is going to have a direct impact on the film object is the amount of special and visual effects
that our film may has. However, we must try not to
see a special effects or visual effects as
something that will give a wet bite on
your film object, thereby limiting the
possibilities of making it. We must try not to
see this as something that is impossible to
do with limited means. On the contrary, we had to
see it as a possibility to do incredible things
as independent directors. I mean, by using special and
visual effects properly, we had the chance to do
things that perhaps, would be impossible to do
it in the traditional way. First of all, we had
to differentiate the special and visual effects. It's something very simple. Special effects are effects
made physically set, like wounds, real
explosions, blood fire. But on the other hand,
the visual effects can be exactly the same by
using a computer device, using digital
technology addition. When it comes to
creating effects, it's always best to
start by understanding a basic foundation about cinematic effects,
observation layers. When I started working
on historical films, I understood the topic about
observation layers coming across providers which offers customized services for
any kind of film project. I understood that
depending on the kind of shot and also the characteristics
of the film project, all the details that appear on the screen in terms
of costumes props, will be crafted with
more or less details. I was asking about a quotation for some prop rifles
at that time, for a large number of soldiers. And the first thing
they asked me was, how far is that
army in the scene? Do they look far? Do
they look nearby? Because depending on
how many rifles details were seen in the camera, it was going to be
necessary to put more or less details
on the rifles, thereby increasing the back jet that is fundamental when
making a movie back jet. Imagine taking this exponentially
to a large production. We could spend a lot of
money doing useless things, thereby squandering
the back jet. This topic is not only
for film directors, but also for good
film producers. I'm going to give
you an example. Let's suppose that
this is the shot. Look at how far away these
audios are at that distance. It's not possible to
see the small details, data had to be completely real. I mean, it's not necessary for all those customs to be real. Therefore, it's also
not necessary that all effects at that distance
be a special effect. Because if we mix that
general shot with a closer shot where maybe
six or ten soldiers appear, I mean few soldiers who have completely real
rifles and clothing. The viewer would not
doubt the rifles and clothing of that distance
shot are exactly the same. The same visual illusion
happens with visual effects. So when we use visual effects to replace things that are not
in our possibilities to do, we will be able to play with this same principle to make it. Of course, we will be using special effects up close
and on the other hand, visual effects from far away, thereby saving a lot of money. Regarding human
attention process, it's important to know how visual effects and also
special effects work. When a person is
watching a movie, his psych increases by 20
points due to motivation. In other words, the
viewer can really tell when a visual effect
is convincing or not. This cannot be underestimated. Therefore, to convince the
viewer with our effects, it's necessary to play with
the duration of the shots, especially when
the visual effects are not of the highest quality. So what I'm trying to teach you is that from
the very beginning, you had to know what are
the shots of your shooting, where the visual effects are
going to be in those shots, and what is the duration
of these visual effects. All of these, so that
defects designers had real odds of
doing those effects. This could be fire horses, explosions, weather,
digital army is anything. I'm going to give
you an example if you want to make a horse army. I mean, you want to have a
horse army on your sine, but what you have are
five horses on set. You could perfectly
combine close shots of those five horses
with a large shot, with an entire horse army
created with three them. Modeling. Because in the
context of an indie movie, it's easier to get a few
good horses and then hire a three D animator to
may design the rest of the horses well
enough in a clever shot, not showing too much details, thereby getting a completely
professional look. You cannot imagine
how many movies you have seen in which this
strategy was used. And you haven't noticed it. Remember again that
the special effects are those that are made physically on set and the visual effects are
those made digitally. On the other hand, despite
technological advances, there are directors
who prefer to use real effects than
the digital ones. You had to learn to
mix them as well as possible to cause the
visual sensation. Both kind of effects
require resources, require Bok Jet because special
effects demand objects, substances stunts liquid
fuels and specialized stuff. On the other hand,
the visual effects require specialized team that has to spend
hours and hours in front of a computer
working on it. So you are supposed to
start planning this from the very beginning,
from the screenplay. The screenwriter, from
my point of view, has to learn to
write a screenplay based on a specific
kind of project. I mean, if I'm going to
write a independent moving, at least in terms of visual
and special effects, the scenes must be written in the context of an
independent movie. We cannot write
impossible things to do. Let's take a look at this. On the screen, you can see an example of what I'm telling you. We're going to see
horses in the scene, and the first horses we
see are obviously real. But then in the shot where
the house is burning, burning in the
background, the horses are designed with
visual effects. When you see this scene for the first time, you
don't doubt it. Because if you are
focused on the story and previously you
see the real horses, you wouldn't doubt
that those horses you will see later are fake. Later on, there is even
another scene where an army approaches a mountain at
that point of the story. If you were concentrating
on the story, you are not going to wonder if the soldiers are real or not. And that is due to the
human attention process. I'm going to leave
you the Holy scene, so that you can see
everything in better detail. He did you notice maybe seeing it at this
moment in isolation, you are able to notice it. But the truth is that at
this point in the story, you have already seen several real scenes with
real horses and soldiers. So doubting if they
are real or not in one single shot is
not likely to happen. The shot is not that long. Maybe as I already told you that they were made digitally, you are ready predisposed
to see them in that way. But if you were experiencing watching the movie
for the first time, it's very difficult
to notice it. For example, look at this
battle at the beginning. In fact, even in
terms of production, you can tell if they
were able to do this battle with horses
and props, et cetera. You won't be wondering why that little group of soldiers at the end
would not be real. Notice that there are soldiers
wearing blue uniforms. The soldiers that
we saw at the end approaching the mountain
were also blue. You can add as many referential
factors that help to make the precise reading if you want the precise reading you
want regarding this scene. Of course, James Cameron is an expert at doing this
because he managed to do it in such a way
in Terminator and Titanic that even if you
were a professional, and you notice that there are digital elements mixed
with real shots, you are not going to complain about it because
everything is so powerful that you
are not going to focus too much on
visual effects. I mean, what I'm trying to say is that the best
strategy to hide a special and visual
effect is to have a good story when the viewer is connected throughout
the whole movie. So they're not supposed
to pay attention to those details unless they're
really bad, of course. But in general terms, as
you have seen so far, it's a mixture of various distracting factors
and elements. What make the special and
visual effects look real. But you may wonder what
you can do to access digital technology to
make the visual effects. Of course, the truth
is that there are certain kind of visual
effects in which you don't need a great
professional expert to make them look real and to look
good enough for your story. The gunshot and blood effects
that you saw were made with a library that has
been around for a few years called
Action Essentials. These libraries are nothing but previously short videos with all those elements like sparks, explosions, blood,
dust, et cetera. And these little
videos are recorded with a green screen or
a green background. Then with the chromakey process, they remove the background. They then pack a ap, these little videos as a product called
Action Essentials. Ideally, you should do
these videos yourself, but this requires money. Of course, if you don't
have enough money to afford creating those visual
effects from scratch, I highly recommend
you to purchase Action Essentials or any similar video you
can find in line. Because the wrong way
would be to try to do what the company that designed
the action essentials did, but not having enough
money to make it. So you're moving is going
to look like you are somehow trying to look
professional and failing. The most important thing about this knowledge is
being successful, because even having all
the money on the world. Remember that if you
don't have a good story, a good project
audience is likely to become more connected to the special effects
than the characters, and that is absolutely
detrimental to the film project. I see you in the next lesson.
20. Ending The Art of Filmmaking: Well, this filmmaking
course comes to this end. The most important thing is
that I'm going to update it eventually with more lessons, especially concerning the understanding of
cinematographic language. I believe that this is
essential to become better, better filmmakers, better videographers also put
everything into practice. As I told you,
consume quality art, develop your own sensitivity
to moving images, and also the sound dimension. Well, if you like this course, you can leave me a review because it will help me a lot to create even better courses than this one. Until
the next time.