Transcripts
1. Film & Video Editing with Adobe Premiere Pro The Art of Film Editing: Hello, my name is Badillo Perez. I am a film director,
actor and screenwriter. I have been writing, shooting, and editing my stories
for over ten years, working for film
and advertisement. During that time, I
have used everything I learned from the best
film school in Spain, working in front of
and behind the camera. But above all, spending
thousands of hours in front of my computer trying to craft each of my works in many
editing software, film and video editing
has allowed me to fulfill all my dreams so far from
editing my own music videos, to editing each of my
stories a step by step, I have created this
course to share everything I know about
video and film editing. This course is not just about learning to use Adolph
Premiere Software, but to learn essential
fundamentals of editing that you are
going to use from now on, regardless of the software
you have in front of you. So by the end of this course, you will have a comprehensive understanding of how to edit video and audio using ado premiere to work
on any film project. Let's see the contents of the
Atelier and Film Editing. This course is
designed for you to learn theoretical and
practical knowledge. In the first module,
you will learn the fundamental tools
of a V Premier, which will allow you to
master the software so that you can start editing
as soon as possible. All those tools to make
automations at text, change the size of the video, stabilize shots, everything you need to master
premiere at its best. But in this same module, you're going to learn the
fundamentals of editing, so you can learn how to sample shots professionally
in a fiction project. You need to know the
figure ground concept. You need to know
what ellipsis is, the importance of timing a shot, the importance of color in sin. You need to know
how the rhythm of the cut in a music
video is determined. And you are going to learn
all these topics step by step from the stage
of understanding a film script during the
editing process until the moment you will improve the visual quality
of the images. In the second model, we're going to address the color correction and color grading. Dynamic range is a concept that goes beyond the technical
aspects of a format. It's actually an optical
illusion that can be achieved beyond the
resolution of an image. And I will show you this step by step from the point
of view of a painter, since I've spent my whole life developing sensitivity to
colors through painting. Additionally, you
will learn to add visual effects a step by step. And I will leave you
downloadable material so that you can add these visual
effects to your videos. In the third module, we will work on the
sound design in depth. Step by step, we will build the sound design of
sin from scratch. In this way, you
will have knowledge that most editors
are unaware of. This knowledge will give you
an advantage over the rest. All this is much more in
this cinematic experience. You must remember that as
a project for this course, you must create advantage of a very simple scene where you wake up and get
ready in your room. All you need is to record
yourself with a smartphone and then edit on your computer using all the knowledge
of this course. My name is Valles and this is
my Atelier in Fom editing.
2. Introduction Main Concetps Ellipsis, Time & Color in Editing First Approach: Hello everyone. Welcome to this great chance to
learn about film editing. We are going to start
with this first model in which we are going
to see in detail the fundamental narrative tools that you must know
to start editing. Additionally, this is of
course in which we are going to learn how to
use Adobe Premier. It's necessary to address those main tools that,
from my point of view, are the ones necessary to tackle any editing
project, any film project. Film editing and video editing is not a mere technical issue. So as we learn to use
Adobe Premiere software, we will learn important things related to editing
and filmmaking. In this same model,
we're going to learn about the process
of assembling shots. I think that for
fiction is fundamental. During this first model, we're going to see several
lessons related to this. Where we will review
the same concept but in different examples. I mean professional examples
that we will be editing in the premiere software and other professional
examples on the screen. All this knowledge is part of
what I learned in my script writing Masters degree as the
best film school in Spain. Scag, don't miss the
chance to learn this. Let's start once and for all with this theoretical lesson. The first thing you should know is that in editing process, there are three
fundamental concepts or narrative tools that you
should use when editing. When dealing with
a film project. With a fiction
project, basically, film editing is
one more stage of screenwriting because it
happens that a script is written to be able to
record all the shots that represent that script or at least come close
to that script. But in the editing process, we are going to join the shots to tell what is in the script. In that process, problems
and chal***ges will arise that were not possible
to see during filming. During writing additionally, is the last stage of writing, because the script
is not the movie, but the editing is the movie. So pay attention to
how important it is. So these three
concepts are ellipses, time and color.
Let's start then. The ellipsis is a
narrative tool that allows you to summarize
information in a story. I mean omitted moments in a chain of events to shorten
the duration of the film. It allows you to skip
certain moments that do not interfere with the
understanding of the story. This is going to happen
for a very simple reason. The audience sees a
scene and already understands what could have happened between the time jumps. I mean, what could have
happened in that information that I'm not showing you
because it's understood. So let's see this
example that is a very good one in the movie
12 Years Slave. There is a moment
where Solomon asks for help from a man who is
working as a carpenter. The actors? Brad Bet. Indeed, let's watch the scene
and then I will tell you, I originate from Canada. I guess where that is,
I know where Canada is. I've been there myself, Montreal, and Kingston,
and Queenston, a great many places well
traveled for a slave. How came you here, Master Bash? If justice had been done, I never would have been here. How's this tell me all
I'm afraid to tell you. Every word you
speak is profound. Secret your story. It is amazing and in no
good way Do you believe, sir, in justice as
you've said, I do. Slavery is an evil, it should befall none. As you could see, by that time
the movie is almost over, I think there are
minutes left to finish. I mean, there is no case in telling the Solomon's
story again. So Solomon is supposed to
tell his story to that man. That story that we already knew. That is everything that we saw in the movie
until that moment. And that is why there is a direct narrative
jump from the moment Solomon asks for
help to the moment where Brad Pitt's
character tells him. That is an amazing story, not in a good way that
jump is ellipses. We don't need to show Solomon telling the other
character the story. But since we as audience
know the story, we can imagine what he
told the other character. So this narrative
strategy allows you to reduce the
***gth of the montage. In any case, we will see another practical
example later on. The other important
element is time. The ***gth of a shot changes the meaning
of a shot in itself. This is a very important, we're going to see a very quick, small example in one of my works, 2012. In this scene, which is
actually a flashback, I mean a memory, we notice that the character is
staring at the family, the indigenous family, but especially the
character stares at the family's in the scene
lasts a long time. The change of glances
lasts a long time. But it happens that this
process of looking for seconds generates
expectations in the audience. Because the character
is not simply looking at something
to recognize it, but rather that he is looking at the child for a long time
for maybe two reasons. The first is that maybe the character is moved by
what he is looking at. I mean, the family
with his daughter seems really tender to him. But on the other hand,
maybe he wants to have a family or maybe it's his
daughter. I don't know. So many things you
can imagine just from the fact that he is looking
at something for a long time. Because the more time
the audience passes, the more questions
will be asked. The other element is the color. The color result is
important in the same scene. You can notice that since
they are flashbacks, in order that those scenes
were taken as a flashback, it's necessary to use a
different color correction in those moments to give more
information to the audience. I mean, they must be aware of
the fact that those scenes are a different moment from the ones they were
watching before. Here, there is another
example of a flashback. It's supposed that the
character is remembering a past moment with that native with whom
he has come across. As you can see, the memory has another color correction,
another color grading. Additionally, the color
is also related to the motions and lighting
in the color correction. You are not supposed
to select a color for scene that could be detrimental to the
motion of the scene. As you could see, these are
very important elements when it comes to telling
stories by editing. It doesn't matter if it's
a movie or a commercial. It doesn't matter if
it's a Youtube video. All these tools are used
to tell a story properly. Later on, we will see
another important element related to the
assembly of the shots, which is the ordering
of the shots. But we will see that in another lesson until
the next time.
3. Recommended Equipment: The purpose of this
lesson is to give you my recommendations
regarding the equipment. You should have to professionally
edit video from home. First of all, you
need a good computer. This computer should stand out in three main
characteristics. Firstly, a good graphic
processing unit, which allows you to
have a good workflow when working with
current formats. Additionally, you must have a solid high speed hard drive. This kind of hard drive will allow the computer to transmit information between
the hard drive and the software
quickly, instantly. And that is something
that's really going to speed up your workflow. And finally, a good CPU that
is essential in editing too, that would be the
most important thing in terms of computer
performance. So let's go to the
color correction part. I know that most of
you have laptops. There is a problem when it comes to editing colors on a laptop. Laptop screens are adapted
to work even outdoors. I mean, the screen can be seen even in the presence
of sun light. Therefore, almost
all screens have more light than any
monitor usually has. So when it comes to
doing color correction, I highly recommend having an extra monitor that you
can connect to your laptop. It doesn't matter if it's
not a high end monitor. It will simply be
your reference for editing colors and
lighting properly. After all, you only need
to compare the colors of those works that you will use as a reference with the
colors of your work. The laptop screen will give
you trouble when it comes to adding the appropriate amount
of light to your videos. For the audio editing part, you will need three
fundamental things, Mainly headphones
that allow you to work the audio
correctly properly, for example, The same is 280 are very good to be
successful editing audio. However, you should
know that headphones do not reproduce the
lowest frequencies. If you want to make
a sound design that sounds completely
professional, I highly recommend
you having a pair of monitors like the ones
you're looking at right now. These are prosonous monitors. They are not that expensive. But it happens that in order
to work with audio monitors, you need an audio interface, which is a device that allows
you to process the audio or not using too many
computer resources. Additionally, it allows you to connect microphones to record, and obviously that
is where you should connect the monitors
that I mentioned before. This would be all my
recommendations regarding the equipment you
should have when it comes to video and film editing. Now we are ready to start
learning about Adobe Premier.
4. The Beginning Setting up a project in Adobe Premiere: Perfect, we are,
here. We are going to open our editing software, which is in this case, premiere. So I'm going to go
to my folder to click on the icon
on the shortcut. I remind you that regardless
of the software you use, once you master one, it will be much easier to master the rest of the video
editing softwares. This welcome window
will open in which we will find the recent
projects we had work done, but also the possibility
of creating a new project. We click on New Project and immediately this new
window will be displayed. What is this about? In this window, you will find the general
settings of the project. Mainly the name of the project, especially the folder in
which the software will save all the temporary
files that will create so that the
workflow is better for us. We can click on Browse
and choose the folder where you want all the
information to be saved. Which is going to
be very important because eventually
we are going to have to delete files
or also recover files. By default, the
software saves all these in the Windows or
Mac Documents folder. First of all, we're going to
name our project over here. We're going to write down
video editing for example. You can see that here below, there are three taps. The most important is
this first general. The first thing we're
going to find is this box related to video
rendering and playback. Where we can change
the video hardware that the computer will use
to work on the project, either in the general
monitor of the software as well as when creating
the final files. Remember that the software
is constantly creating files so that we can see a review
of what we are editing here. In this little tab, we will be able to choose
either the computer's GPU card, especially for video, or the computer's
integrated video card. This is very important because obviously when using the GPU, everything is faster
but also less stable. For example, this
error could appear while you are exporting
the final file, which means that the GPU card
failed because it got too hot or because it doesn't have enough power to
create that file. That is depending on the type
of project you're editing. When you support the final file or make the renders files, you will be able to
use one or the other. However, if you have the
latest generation computer, I don't think you
have a minor problem. So in that case,
you should always have the computers DPU selected. In this next box, you're
going to set how you want the time to be measured
by frames or by time. At this moment, you
won't understand this. I'm going to explain
it to you when we are learning about the
time line because it's easier to see it and we explain how to prepare
a project first. It's worth mentioning that
you will be able to change this anytime in this
audio parameter. We will be able to
choose how we want the time line to measure
the time for the audio. To do this, we must understand
what the sample rate is. The sample rate is the
resolution of the audio, that is the number of record samples that
an audio file has. The timeline can measure the time for each of
those recordings, as well as for milliseconds, which would be the
continuous time. The following box works to set the type of video
capture format. There are still some
cameras on the market that work with tape and
also with film roles. This capture box allows us to
set what resolution we want the capture to be in order to connect the software
to the hardware TR, which is the device
that is used for that, but in reality that is something that is
really no longer used. This last box is related
to a possibility that has been given to users
to improve color editing, especially when we
use film cameras which have a high
dynamic range of colors. So this allows us to have
a better configuration between the software and
our physical monitor. But in reality, personally since I dedicate myself
to making fiction, I think that the image quality is not only related
to the dynamic range, but rather to the photographic
quality in lighting. But however, if it's the case of animation works, for example, where you have to really
respect the color of the landscapes or characters
to get the best out of them. We can change the setting to the highest values to
have a better reference. Let's move on to the second tap. This second tap
that we see here, scratch this. It's
very important. In this tab, we're going to
indicate to the software where it's going to save the temporary files
of the project. These temporary files that
the software is going to create to improve the
workflow in these folders, not only the temporary
files will be saved, but also the capture files. Additionally, the
audio recording files will also be saved
there in these folders. In the case that we do
a Davin for example, we must pay close
attention to this folder. Obviously, we choose
the main folder where the project will be saved. But in this case, in
that same folder, sub folders will be
created that will contain all these
temporary files and non temporary files. I highly recommend you not to change the location
of these folders because all the files of the same project are supposed
to be in the same place. Not only to maintain order and prevent errors from
happening on the computer, but also because
it's possible that our computer crashes
unexpectedly. Then we will have to move the entire project
to another computer, so we must know where all the files related
to one project are. On the other hand, also in
many occasions we are going to need to delete temporary
files related to the renders. I mean, to free up
space on the hard disk. This third tab we have here is the ingest settings.
What is this for? It turns out that at some
point we are going to work on projects where they are
going to use film cameras. Those files generated in the
film camera are going to have a high resolution and
are going to be quite heavy. Therefore, we are going to
have to transfer them to a external hard drive before
they reach our computer. This Ingest tool allows me to move those
files that are on the external hard drive to the internal hard drive of
the computer more easily. How are we going to do this? We must select this
small box that we see here and the
adopt premiere will automatically connect
with another software from the same adopt suite
called Medi Encoder. That software will
do the transfer while we continue
to work on Premier. It's a very useful
tool, but in reality, it requires that we have
a computer powerful enough to do both processes
at the same time. Additionally, we can
select a place where we want the hard drive
files to be copied. It's interesting because
we can even save in the audio Creative Cloud or in the folder that we
want on the computer, we have the option to
copy the files with verification or
without verification. What is this for?
Because sometimes the files that come
from the camera, some of them have errors. So that the software
allows us to verify which of
them have errors, either to correct them or to skip the transfer
of those files. But we also have the option
to copy without verification, but on the other hand, we can switch to the transcode option. This allows me to
copy the files, but converting them to a high resolution
compressed format, which allows me to edit almost as if it were
the original files. However, we have the
option at the end of the editing to export both using those files and using the original files in
maximum resolution. In the same way, the
medi encoder will copy the files in the background while we work on the premiere. Here there are several formats, some heavier than others, but in general they all
have good resolution. They are compressed files, but they have great
resolution and information so that
we can edit with them and even export using them without losing
so much information. The next option is to create
proxies and what is a proxy? The same way as we can create the previous compressed files, we can create the
proxies that are even more compressed
files that allow me to work with files without
compression in high resolution. It happens that
sometimes we work with film cameras which generate four key or six key
or eight key files which are very large. The proxies are a low
resolution twin files that Premier uses to do this greatly improve the workflow as if we were editing with a super
powerful computer. We will be able to do as we were working with
the original files, but when exporting the software will connect with
the original files. Proxies are going to
be your best friends. From now on, we are actually going to use them
in examples later on. It's important to pay
attention to the lessons where I talk about this
topic of proxy files. In the same way we can
choose in which folder we want the software
to save the file, the proxy files, there
are the same options. Save the files in the
same project folder in the Creative Cloud, and also the option
to choose the folder. We can change the
proxy parameters, that is from very low resolution to once with more resolution. It's very similar to the case of transcoding
compressed files. With the difference that in
the case of transcoded files, almost all the options
have high quality. It's important to
understand that in both proxy and transcode cases, these parameters are used
to improve the workflow. That is their main objective. It's just that sometimes we have a movie
camera and we want to jobs quickly that don't
require super resolution. Transcoded files are perfect. The last option is to
copy and create proxies. This function allows me to
create two separate folders. On the one hand
the original files that are on the
external hard drive. On the other hand, in
another folder, the proxies. Remember that the met coder will transfer all those files
in the background, but in reality, as I told you, it also consumes
computers run memory. Anyway, we are going
to continue talking about the proxy
files later on as I will show you how to
connect the proxies to the editing in
the program monitor. But it's important to know
about this subject of proxies because most of you
don't have a supercomputer. Even those computers that we
think are super powerful, last generation Mac for example, even those need to use proxies. Once we have finished the general configuration
of the project, we simply have to click Okay, and our project will
open immediately. Since I already have
a project created precisely to teach you
how to use the software, I will simply click on Cancel, and I will select one of the last recent projects
where we are going to work. So this would be the
most important when it comes to creating
a new project. So this first lesson
is up to here, and we will continue
learning about this adult premier software
in the next lesson.
5. Creating a sequence Knowing the video formats and aspect ratio : Perfect. We are here
again in Adobe Premiere. In this lesson,
you're going to see how to create a sequence, which I think is the
most important thing to start working
in Adobe Premiere. Before we begin, I
wanted to mention something related to the
distribution of the folders. When we are in a project, we must know what
the general folder is in order to identify it. We simply observe
that the name of the project appears underlined, as you can see here, while
we are in that folder. Additionally, the return
button is not enabled. This button here is not enabled. If I click on this
folder automatically, the return button is enabled. And of course, in this case, this folder is identified with
another name which is in. But remember that you can identify the folders
as you want, that is, put the name you want. I will write folder one. Knowing this, we can now move
on to what is important, how to create a sequence. First of all, by clicking
the right mouse button, either inside the folder
or in this space up here, the option to create a new
element will be enabled. It can be a new folder
and new folder search, which is in the case that
we have many folders, or it can also be a new item. In this last option, a long set of items will appear. But for now, we're
going to focus mainly on the first
one in the sequence. Immediately, when
creating the sequence, this window opens where these folders with different
presets will appear. Each of these presets are related to the configurations of the different types of cameras with which we could
have shot the scenes. I don't recommend using any of these presets because we
are supposed to learn to configure our sequence
by understanding each of the parameters that
this sequence will have. In the end, we
have to be able to configure the sequence
as we really want. Not to mention that many of these presets are
related to formats for wave television broadcast that almost no longer exist. We must go directly to
settings right here. We're going to be able to choose the specific parameters
for the sequence. The first is the editing mode. Here we are going to find
all the presets that we saw previously but all
displayed on a list. But as I told you, it will always be better to
do it ourselves, to choose the specific
parameters for our sequence. I recommend you select custom. Selecting custom enables
the configuration of all the parameters, so pay attention
to the difference. If I select any of
the other presets, notice how I cannot
modify the frame size, nor the visualization field, nor the video reviews. As I told you, when
you select custom, all the parameters you
can modify as you want. So make sure then that the
sequence is in custom. The first parameter is
the frames per second. Remember that moving images are made up of frames that are photos that when
passing quickly one after another generate
defect of motion. In the case of cinema, it's 24 frames per second. 23 comma 976 is
exactly the same. There are other configurations, such as those of
television that have 30 frames or 60
frames per second, but we must always set it
to 24 frames per second. After this, we must
go to the video box. In this box, we
are going to find five important parameters we're going to pay attention
to the first two, the frame size and the
pixel aspect ratio. Let's start with the frame size. This parameter will allow us to set the resolution
of the frame. That is, the number of pixels
that each frame will have. Remember that each format, HD two K, et cetera, has a specific number of pixels. The next parameter,
pixel aspect ratio, is related to the type of
deformation that each of these pixels will have to adapt to a specific
type of screen. Remember that there are
different types of screens, those elongated movie screens. Also the screens of the
digital televisions and even the television screens of the last century that
are more square, the pixel aspect ratio distorts the pixels to
achieve this adaptation. And I will give you an example. Here it reads 14, 40 by 1080, but here on one
side it also reads 169. And that means that with
the distortion that the pixel aspect ratio of 1.3 is generating the screen would look 169 because the pixels are stretched to the
size to achieve it. But this is not the
correct way to do it in a video editing
of this time. 2023. Because today almost
all devices everywhere have a high resolution
and many screens that adapt to the original
size of the video. Knowing this, we must go back to the settings and select
the square pixels. Pay attention that
in the tab there are several deformation options, but I highly
recommend you always use square pixels
so that the shape of the image is really
related to the number of pixels that we have
set in the frame size. Pay attention now to the
actual size related to this resolution and a
square pixel aspect ratio. The image now looks square, like an old television
because it's respecting the square
aspect of the pixels. So if I want to change the size of the image so
that it looks like a digital television screen
in any home that is 169, then I will have to take
it to 1920 by 1080. In that way, the image would be 199 with the square pixels
like a digital television, and we would be doing
it the right way. That means that if
I wanted to create a much more stretched look to the sites as in the
case of movie screens, I would have to add
many more pixels to the horizontal line
to get to that size. On the other hand, it's
important to know this. If it's the case of a video
for Instagram or Tiktok, I mean with a
vertical appearance, you must invert the proportion
of the size of the image. We must reside first, 1080, then 1920, for example. In this way, our
program monitor will have the appearance
of a video for reals. But doing this, you must pay close attention to
something it happens that when you're
editing later on you're going to have to adapt
the videos to this aspect. You're going to have to sum in, in the image enough in order
to adapt to the aspect, but we are going to
lose resolution. I have two reminders. First of all is that you record with a camera with
enough resolution so that even by summing in that way you don't
lose much resolution. The other solution is
to turn the camera vertically so that it
records vertically. The problem is that you're
going to be able to do this only with a DSLR camera. With a film camera
is not that easy. But let's continue with another important thing about
the pixel aspect, radio. Because there are still cameras on the
market that record, for example, in 1920 by 1080. But they gave us the
possibility of having a cinematic look that is
elongated to the site. The file generated by the camera would come with distorted
pixels by default. In those cases, the Pixel
Aspect radio tool is useful so that the image
is not distorted if it's the case that we're working with the camera whose files are HD but distorted to 1.3
to have a cinematic look. Our sequence cannot be set in square pixels because the
image will look squeeze. In the example you
are looking at, you can see how an image
originally recorded with a pixel aspect ratio of 1.3 would look like in a
sequence with a square pixels. Now, particularly in
the opposite case, it works differently. I mean, if the video
file I am using originally has a pixel
aspect ratio of one, that is its square. If I changed the configuration
of the sequence to 1.3 the video image would not be distorted simply that when
the file is supported, the file will have the pixels
stretched to the site. It's important to note that almost all movie cameras today do not distort the
pixel aspect ratio. They simply bring configurations
with more pixels, of fewer pixels to adapt
the number of pixels to the wide aspect of
the movie screen or the aspect squared
of old televisions. In any case, you can play
with this parameter. I will always recommend
using the square pixels. If it's the case that you
need the image to look wider, simply modify the number of pixels to the necessary point. In fact, you don't even have to respect traditional
aspect of Ratius. You can make the image as wide or square as you want this. Here is the traditional look
of digital screens 169. It's important to mention that even after creating
the sequence, you can continue
modifying the parameters of the sequence by
simply clicking on the sequence with the
right mouse button and then going to the
sequence settings. The next parameter
is the fields. What does this consist of? Long ago when there were only analog televisions and
analog television broadcast. One thing was to play a movie in a movie theater
in quite another. To broadcast it by open signal transmitting frames
per second to an open signal was
very difficult. They had to resort to
another technology so that the human eye could perceive
the frames per second, as in a movie theater. Then a technology was invented that allowed
the frames to be duplicated by using
horizontal bars that displayed the
image fast enough. So that the human, I would not detect the frames passing
one after another. One of those technologies is NTSC that is used throughout
the American continent. In the other is Pol Technology
that is used in Europe. We have these two options
to choose from here, upper and lower field. First, that belong to
those two technologies. But this exists in Nado Premier, because even today there is
an open signal television. It's necessary that we
have the possibility of setting up our project
under that configuration. But the truth is
that you must always set the sequence in
progressive scan. That is, those
bars don't appear, the frame flow is continuous
as in a digital television. That way you can have the best video quality
in your sequence. Then later in the export, if you want or it's
necessary for you, you can adapt the final file to NTSC or pile format
when necessary. But always remember to
set the sequence in progressive so that the image
is as clean as possible. Actually, if you forget to
set this to progressive, you will notice some
horizontal bars on the image. The next parameter
that we have here is the time measurement mode in
the timeline display format. I already told you about it when we were creating
the project. There are several options. The first is to tell the
software to follow the frames per second while viewing
continuous time. This second option, non
drop frame time code, is a mode that allows
us to adapt to the errors that the
capture may have as a result of the data
transmission process from the tape to the computer. This option allows me to skip those errors and follow
continuous time. We are not going to use this. We should always
use the time code, which is the way adapted to
real time in the editing. And you, yourself will
realize this when you are measuring the duration of
sine over and over again. There is also the
feed plus frames, 16 millimeters and
35 millimeters mode. This is for film role cameras
with this analog format. Then the software measures
the amount of film Led in its relation to
the frames per second. And finally, there
is the frames mode, in which only the frames will be displayed and not the time. What is the difference
visually on the time line we're
going to use, for example, the
continuous time code. Now look at the time line
where you can see the time directly and have
the general time. Or not only on the timeline, but also on the program monitor. But you can change
these in the settings, for example, to frames. Now pay attention to the
time codes shift to frames. Now it shows each of the frames. Here on the monitor, it reads zero because there's not any video selected
in the timeline. But also in the same
time line work space, we can change the time
display as we want. I mean, it's a feature that is not exclusive to the
sequence settings. In the same way, you can also change it in the
program Monitor. The next parameter is the working color space that I had mentioned when we were
creating the project. We have several options to work with high dynamic
range of colors, but as I told you, I
will explain them later. The important thing
is that we can change all these
settings when we want. The next parameter is
the audio parameter, where we are going to
find the sample rate. That is the resolution that I had mentioned in
the previous lessons. We will be able to choose
several resolutions and this will depend on the
audio interface you have. I mean, if you have
one or also on the computer's
resources, of course, the higher resolution, the
better the audio will be, but it also consumes
many more resources. We can not only modify
the sample rate, but also how the audio time will be measured
in the time line. But don't get too
hung up on this. This doesn't really change
anything important, it's just a visual feature on the timeline that we
will see later on. This last box we have here
below is the video previewed. The first parameter of this box has to do with
the program monitor. That is what type of format the sequence will be
displayed on the monitor. I highly recommend you
choosing quick time. They are simply
pre view formats. In fact, they are
all compressed. To have a better workflow, I always leave it in
the animation codec. But there are also other pro
rest compressed formats. There are many different ones. There are some with more
quality than others, and in fact it's
something that you can also change at any time. This has nothing
to do with export, it's simply the parameters that the program monitor will
have while we are editing. Let me mention that not
only quick time is useful, also frame only and
P is very good. In fact, the difference
in performance between one and the
other is not much. On the other hand, it's
important to mention that the more information
the video files have, those files that you
use in the sequence. The computer will also
use more resources. On the other hand,
these boxes that are here below have to do
with the video preview. Pay attention that is
very well specified. They are right inside
the video preview box. The linear color composite help us to have a video
color in the preview, but consumes more
computer resources. There are also the
other options of maximum bit depth and
maximum render quality. The important thing
to know is that all these details are
for the video preview, for the sequence itself, or the file to be exported. Something that I
usually do while I'm editing is turn
these parameters on to see an approximation of the final quality
of the work, then I turn them off. On the other hand, when
creating the sequence, we also have the
possibility of creating as many ad tracks we want
in the format we want. It can be a stereo Surround 5.1 it can be multichannel and also in
module as I told you, you can add as many
tracks as you want. Adding a new track will
automatically open the same number of tracks to the mixer in the audio preset. For example, here I
had added six tracks. If I click okay, six tracks will automatically be added
to the sequence. But if we wanted to add even more audio
tracks, for example, in this other sequence I created when it was
explaining to you, we simply had to go to the sequence tab up here
and click on a track. This way I can add more audio or video tracks
to the sequence, and I can even indicate
where I wanted to appear in relation
to the other tracks. In fact, I can modify all those same
parameters related to the audio tracks that we could select when we were
creating the sequence. In fact, as you can see, you can also select the format, whether it's a stereo
or mono, or surround. For example, The mono
tracks are very important because they are the tracks where we are going
to do the Bing. When we add a mono track, a small symbol will automatically be added
to identify that track. It's a small speaker. It's necessary that the track where we do the diving is mono because it's a single microphone which will capture the voice. We will also see this later
because it's something that we will surely
have to do as editors. Finally, after the
audio tracks tab, we have the virtual reality tab. Obviously, in this course
we are not going to touch on this topic because neither you nor I have the appropriate hardware at this time to explain
this to you, but I'm very motivated to do it. It's something that I plan
to add to this course once I have all the devices
related to this technology. But it's important to
know that Adobe Premier allows us to work
with virtual reality, and this is the
parameter that allows me to work with those devices. This comes with the latest
editions of Ado Premier. Then we press okay, and our sequence is created. I know I hit cancel, because during the
explanation process, the sequence was
created automatically. Remember that by
right clicking on the sequence and then going
to the sequence settings, you can still modify the sequence settings as
many times as you want. That would be everything with respect to creating a sequence. As I told you, the
sequence will be connected to the
program monitor. Once we have our
sequence created, we can start adding
videos to the time line. That is the fragment
of the video we want. When we do it, the
software will ask us if we want to keep the
existing settings in the sequence or if we want to change the
settings to those of the video file and we must click on Keep Existing Settings. That would be all important when it comes to creating a sequence. From now on, we are
going to start to dive deeper into editing and understand what are those
fundamental tools that will allow you to truly become
an editor for film. I see you in the next lesson.
6. Sensitivity to images, balance and lighting: Hello people. I
really want to give you some important
piece of advice, not only as a video
editor or film director, but as an artist himself. I know that many of
you also shoot videos, or at least a large part
of you are interested in one way or another in
shooting stories or whatever. Obviously, editing is
part of that process. But the truth is that
the tools that you need to know to edit
professionally or well enough to carry out an audio visual project
are not too many. The rest of the knowledge
doesn't come from itself. From learning all the buttons, shortcuts, or functions
of a software. It doesn't matter
which one it is. Premier, Sony Vegas or Da Vinci. I mean, the rest of
the knowledge comes from how used you
are to consuming quality art in terms of
image audio and his stories. If there are not quality
references in your mind, it's impossible for you to have a quality result editing
as simple as that. For example, you
cannot expect to be a great heir cinematographer if you only consume
Marvel movies. I'm not trying to say
that you cannot learn technical things from
a superhero movie. But you have to
learn, first of all, to be fully aware of
what you are watching on the screen in order to have
a good visual culture. I always talk about this
with my colleagues and I use as an example the movie
Spider Man and Forest Camp. I mean the way they
shoot at the scene, on the boss in the
movie Spider Man. And I compare it
with the want in the movie Forest
Camp, for example. Pay attention to this
first shot of the sine. Are you aware, for example, that the colors of
the customs were specifically chosen to match the range of colors
of the grass? That is very important
because video editors can change or modify the colors
of any element in a sine. For example, look at
this Manet's painting. It's the same selection of
colors in the composition. The blue of the shirts is representing that blue
color of the sky. This other painting by Monet is the same blue and
shades of green are colors that match
that green of the grass. So what I'm trying to say is
that this scene is not like that because a color palette downloaded from the Internet. I mean, it's the byproduct of having a great
visual culture. On the other hand,
pay attention to the duration of this first shot. That shot lasts long enough
on the screen to detail that there is a dirt road and they live far from
the city or town. Now pay attention to the green color of the
ceiling inside the Os. That was also deliberately done to match the whole country vibe because that is the
road the 0 is traveling on. I'm Forrest Forrest. Got I'm Dorothy Harry. Well now we ain't
strangers anymore. Now pay attention
to the close shots are only reserved for
the main character and that no one else
has the same color in their clothes that
Forrest has in the shirt. And I would say that
even the color of the children's clothing is selected so that
no one stands out. And also b***ds with
the color of the seats. I can't sit here. You know, it's funny
what a young man recollects because
I don't remember. Pay attention also that
even the shirt that Forrest has as an
adult is blue also. Not only so we connect
it with the child directly but also matches
the trees around. On the other hand, just at
the moment that the girls appears on the screen for
the first time in the film, the most powerful lamotif
of the soundtrack plays. I had never seen anything
so beautiful in my life. She was like an angel. Have you noticed that exactly
the same thing has been repeated as when Forrest
was with his mother. The girl has a
light green dress. All this that I'm
telling you is to try to awaken the
artistic flame in you. Artistic sensibility is what will lead you to make
better decisions. As editors pay attention to the lighting of the scene to
create depth in the faces, one half of the girl's face is shaded and the
other is illuminated. And there is even a small tray of light hitting
the window frame. May be as a stupid Dos
Jane, I'm forest forest. From that day on, we
was always together. Judy. Now let's move on
to the Spider Man scene, which also happens
on a school bus where the love of the main
character is introduced. But let me assure you this, like any story worth telling
is all about a girl. That girl, the girl next door, Mary Jane Watson, the woman I've loved since
before I even liked girls. Pay attention that
in the editing that is closely
related to the script, they introduced you to
the girl at the beginning without any surprises
in the forest scene. You're surprised that he finds the love of
his life on the bus. And here, there is no surprise, neither by editing
nor by script son, the woman I've loved since
before I even liked girls. I'd like to tell you
that's me next to her. I had told you that
the closed shots are used for the
main characters. I don't know why there is a
closed shot for this guy. He has no importance
in the story. I tell you this because
in film editing, we can craft a shot to
create a more closed one. A close up for example. Here they do it again
and they do it randomly. And that cannot
be done that way. It has an importance and the importance is called the cinematographic point of view. In the case of the
girl, it's important because we are talking
about the lot of his life. But the rest of the
characters on boss, they are not that
important for the story. Pay attention that the customs
here have no importance in the statics of the scene nor
the colors in the space. So knowing exactly why things
are done in a movie or scene is extremely
important to be able to make correct
decisions as editors. Additionally, the editing stage is the last writing
stage of a film. It's the last chance that the film project has to
repair the weaknesses. This is a perfect
example about it. Imagine that you only see
movies of that kind of quality. I don't really hate
that Spider Man movie, In fact, I find it
quite entertaining. But if you only see
movies of that nature, and one day you want to shoot one story in which there
is a scene, a bus. What do you think
will be your point of reference to create a scene? That will be your reference, it will not be another. The same happens if you
are a musician or if you are a painter or a
photographer. It's the same. When you see the quality
of someone's work, I immediately ask what
their customs are. What do they usually
do in free time? What kind of things
do they enjoy? I mean, everything we do in free time will feed
our creativity. I mean, editing is part
of the filmmaking, and filmmaking is like
speaking a language. You cannot fully learn
a language overnight. And it's full of so many things. Music, theater,
painting, sound art, sound escapes, et cetera. So over the years
working in editing, I have come across
many editors and videographers who
approach Audi list of work in a very
superficial way. Because many of them focus
all their knowledge on knowing which are
the best plug ins to improve the
quality of the image. What is the best camera with
the best dynamic range? Which camera has the
highest resolution? Which is the most advanced
software, for example, in the years go by and their work continues
with the same quality, the same commonplaces, the
same lack of visual culture. All of this is something
that no teacher is going to teach you in
one single lesson. It's something that takes
years to cultivate for you. It should become a habit
that you go to a museum, to an exhibition that you
contemplate quality art. I'm not trying to say that
the technical elements are not important,
but in reality, if there is something
I don't want for you, it's for you to
become that kind of videographers or editors who only cares about
technical things. I wish you could really
be the best you can be. So what many people
call ta***t is actually the right
product of a lifestyle. All these are very important
for the video editor, because when you are giving
the data of a project, I mean the film
footage of a project, you are supposed
to learn to choose which are the best
shots of the scene. So for example, what is
the criteria you're going to use to choose the best
take or to correct a shot? Sometimes you have to
crap shots, for example, or reframe the image to create a new shot and you must have good visual
reference to do that. Determining the balance of
an image is essential for the editor because you will be cropping images all the time. The valance comes from the vernacular sight
of human beings. And this vernacular
sight doesn't focus attention on both
eyes at the same time. But one is always the one that concentrates the most and
the other complements. And that is the
reason why the law of theirs in an image must
be respected to center the main elements
of a composition in any of those four
points you see there. In this case, it's
the girl's face that is close to the
upper right point. This was used for the balance
of rock paintings and drawings and it's a fundamental use today
for cinematography. Being aware of this knowledge is part of what makes
us better editors. There are lots of ideas
that will come to your mind when you have a
great audio visual culture. Those ideas are the ones that will help you to create
a better advantage, a better editing, a better job. Take all of this
into account and let's continue learning in
this film editing course.
7. Effects Control Panel Learn about Keyframes and automations: Perfect. We are here
again in the premiere, and it's time to
learn how to use the Fx control panel and why? Because every time we add a
video clip to the timeline, that in fact can also be a photo or an
animation, et cetera, We're going to be able to edit certain parameters in
that clip and above all, give instructions
to the software to automate changes in those clips. The purpose of this
lesson is to be able to teach you how to use
defect control panel, which in fact is the same place
where you will be able to add different effects that
the software has to use. This time we're going to
work with this photo, so I'm going to add
to the timeline. This photo that I have here
is a photo of the space. You know that once we add
an element to the timeline, and this line is
over that element, we're going to see
that video clip on the program's monitor. But it happens that
usually the clips don't share the same
size as the sequence. I mean, most of the time
the video or photo has a different resolution and
appearance than the sequence. For example, this photo is bigger than the size
of the sequence. How do we check it? Simply by double clicking on the monitor, a frame will be activated that indicates the actual size
of the image we are using. This frame is a tool
that allows us to modify the size of the image on
the monitor, for example. In this case, we could make the space image match as much as possible
with the sequence. But it could be the
case that we want a certain parts of the image
to be seen in the sequence. This frame allows me
to play with that, because by moving
these different points that we see in the
lines of the frame, we can change the position
and the size of the image. But we can also modify
the image rotation. But when we are modifying
the position and size that this clip will have with
respect to the sequence, we are modifying the parameters that are in the
fax control panel. One of the most
important places in the premiere when it comes
to editing anything. For example, while we are moving the frame a
few moments ago, the position and scale parameter was changing
in the motion section. In this effect control
panel. Pay attention. I'm going to move the
image again so you can see how the numbers move in
the position parameter. In the same way if I
assume in or assume out the image changes
the scale parameter. In fact, we can go
even deeper because these parameters allow
me to change if I want, for example, the scale
to be uniform or not. If I disable the
uniform scale option, I can modify how wide or long
I want the image to look. Of course, we are distorting the original nature
of the image. Basically, you can
modify the size of the image either
by using the frame in the program's monitor or by changing the values in
the Fx control panel. Of course, you will always
have the option to, under any of the changes, pay attention that also
with the issue of rotation, the values change in the panel. And additionally, remember
that whenever you want to modify the rotation using
the program's monitor, you must position the cursor in the corners of the
frame until you see that small curved
arrow indicating that we are unable to
change the rotation. But the next tool after the rotation one is
the anchor point, which is very important. The anchor point allows me to tell the software
the reference point it will have as we scale
and rotate the image. For example, you can notice
that when I sum in and out, that is when I change the scale. This happens towards the center
of the program's monitor. In the same way when I
change the image rotation, the image rotates using the
center of the image as axis. But it happens that if I change the anchor point to the lower
left corner, for example, when I modify the
scale of the image, this image will not assume in or sum out towards the center, but to that point
below and to the left. The same will happen for
the rotation parameter. But why I am explaining
all this to you, because from now on
you're going to know something very important that we are going to use all
the time when it comes to editing the key frame. What is the key frame used for? The key frame allows us to give an instruction to
the software to make a change any of the parameters that we find
in effect control panel, not only in the parameters that are already
come by the fold, but also the parameters of the different effects
that we can add to the eclipse and which will also appear in this
effect control panel. We're going to use the
scale as an example. You know that when you
click on any video clip, the corresponding effect
control is immediately enabled. Where we can modify many things. I mean, all that we
had just seen and many other things that we will continue to see and learn
throughout the course. The idea is to go
a step by step, but you may also notice that next to the
defect control panel, it's displayed on the right. A sort of time line. But this small time line
corresponds to the space of time occupied by that small video
clip that we have selected. Obviously, we can
modify that duration simply by stretching
or squeezing the clip. So it's important to know this, because this space is where we are going to place
the key frames. We must be aware that this small time line corresponds to the
duration of the clip. It's important to know this
because sometimes we are going to place key frames
in the Fx control timeline. And then we're going to change the duration of the clip
in the main timeline. And then when we return to
defect control timeline, we will not see the
key frames anymore because they were
hidden head or back. But we're going to see all these using one of the parameters. For example, the scale
here in the motion panel. The first thing we must do is activate this little
clock that we have here. Notice that all parameters
have their respective clock. It's simply what allows us
to activate the key frames. Once we activated
the first key frame appears in the timeline of
this effect control panel, which is indicating
to the software that right at that
point the images are going to have that specific
scale, that specific size. We are going to
automate this image about the universe from scratch. We're going to make it
move its size in time. By automating these parameters
using the key frames, I mean that the values change
as the montage progresses. We simply position the courser at the beginning of the clip, then activate the clock
corresponding to the scale, and the first key frame
will automatically appear and the automation
will be activated. Also, a few seconds later, we make a change in size. We can do it directly in the scale parameter in
the fax control panel. Or we can do it by
moving the size of the image with the frame,
the program monitor. In other words,
changing the parameters in any of the ways
is exactly the same. The important thing
is to be aware that the key frames are in
the place that we want. Notice now that when
I play the montage, the image changes size. Obviously, all this procedure works for any of the parameters and even for many other effects
that the premier brings. For example, we could do this automation to change the
effect of the anchor point, I simply activate the clock in the anchor point
parameter and move the anchor point to
this lower left corner, for example, since we
also automate the scale. Now when the image scales, instead of going to the center, it will now go to that
lower left corner. But you must be careful
with the key frames. Notice that I'm going to
add another one here, but this time without
changing the parameters. And pay attention that
it will not change at all because I didn't
change the parameter. Let's move on to
another parameter, for example, the image position. Then we simply have to look
for the position parameter and click on the clock to
activate the automation. And the first key
frame will be created. From there, we must advance a few seconds the ones we want, of course, and change
the image position. We can do it using the frame
on the program's monitor. Pay attention that even
the software will create a guide for the root that the image will have
up to that position. We can check all the changes by simply going back
to the beginning of the clip and playing the montage to see how the
automation behaves. It's something quite simple. Once we understand
that we are ready to use all the premier
effects because Deal will allow us to automate any of the effects
that the premier has. I'm telling you
all these because a large part of
you want to learn how to dig videos
for Youtube or for your Instagram or
Tik Talk channels, whatever, I mean create content. It's necessary to know
these in order to add elements that
enrich the videos, turning them into
a dynamic and fun. We can use another example. For instance, using this
logo that I have here below, we can add it on the top of
the picture of the universe. Let me mention that in
this case it's a PNG that is one that contains
only the part of the logo, letting everything that
is below pass through. So I'm going to delete
all the key frames and the automations that we made in the photo
of the universe. We just have to click on
these curved arrows that are to the right to return
to the initial state. What I'm going to do for you is something typical of the videos. I'm going to make this
logo appear suddenly, that is, say it
enters the image. In order to do this, we must automate the logo position
because it's what will allow me to
remove the logo from the frame in the image
whenever I want. Then we simply have to click
on the logo clip and we have to activate the automation of the position in
the Vex control. Clicking on the
clock, of course. So we need to set how long I want the logo to take to appear, and then we need to create another key frame
at that position. In this case, we
need two positions to tell the software where the logo should be at the beginning and
where it should go. You should always pay
attention to being right over the key frames to make sure you are on the key frame, you should make sure the
little blue dot blacks up. Let me mention that you
can add other key frames using that little button to win. On the first key frame, we change the
horizontal position of the logo to a point where it's
not visible on the screen. Remember that you can
do it by changing these numbers here directly
in the horizontal parameter, which would be the
one on the left. The vertical one is
the one on the right. But you can also change it using the frame in the
program's monitor. But in this case, I highly recommend changing
it directly to the horizontal value so that the logo moves
only horizontally. As you can see,
it's quite simple. If you want, for example, the
logo to appear much faster, you simply have to decrease the distance between
the first and the second key frames that
the change is faster. Then we could even change another parameter
like the scale. For example, if we
wanted the logo to sum in slowly after
appearing on the screen, we make a first keyframe just
when it finishes appearing, and then later we make another key frame where the logo is supposed
to be closer. In this case, for example, we can use the frame
on the screen to put the logo just the size
we want at the end, remember that once the
automation is activated, any change we make to
the parameters will automatically generate
a new key frame. Obviously, throughout
the course, we are going to use
many key frames. But I wanted you to know
the fax control panel, at least this first
part of motion. In this lesson, other lessons, we will see the other parts. But it's a good start to know
the key frames perfectly. Try to practice with photos, with videos, with anything, while we continue
advancing and deepening in the content of the course
until the next lesson.
8. Effects Control Panel Learn how to use opacity and blend modes: Perfect. We're going to continue learning to use the
fax control panel. In this time you're going to review the opacity parameter, which is not as
simple as it seems. However, it's one of the
most useful because from here we're going to learn
to create transitions. We're going to start with one of the most important things
to highlight about opacity. This is the first of
the general parameters that allows us to make mask. This is one of the
features we're going to find in the rest
of the premiere. A mask is nothing more than
a tool that allows me to create a specific selection
within the image, which effect will be
applied in any case. We are going to see this
throughout the course, but basically these
three buttons allow me to create
three types of mask. A circular one, a square one, and a customizable one, in which I can create
the shape I want. For example, if I choose
the first option, the circle, the mask
will be a circle. Since I am in the capacity, which is the parameter that controls the transparency
of the image, it automatically
creates this effect. Obviously, I can modify
the type of circle, but I also have the second
option, the square shape. Here, I can also modify the
structure of the square, turning it into a
different polygon. Well, the third option would be the one that
allows us to make the shape by joining points as if it were
a constellation. And that is the one I
use the most because the masks almost always
have irregular shapes. And there are other features
that we can modify such that the edges are softened
and no so sharp. For example, if I
move the feather, we can blur the edges actually. We can also modify
the mask opacity. I mean the mask itself
can have transparency. And we can also expand mask
ages to enlarge the size. But anyway, we will understand all these features better as we progress throughout
the course. And although we are not
going to talk mainly about the masks on
this specific lesson, it's important that
you already know them. Because I believe that
knowledge is like. That you have to see
different points of view of the same
tool and above all, lose the fear of using
the over premier tools. Let's talk about opacity
then. What is opacity? Opacity is that feature that allows us to make an
image transparent, to make visible any
image below it. The top premiere
time line works in layers in the same way
as the photo shop. That is, the video
clips that are on top will be the ones that
will be seen on the monitor. Here you can see an example. I have put another photo of the universe on top of the
one that I already had. I mean, I overlapped the clip and notice how this
one looks first. It has priority. But notice that if modify the opacity percentage in
that clip that I just added, the image below immediately
begins to be seen. The less percentage it has, the more visible the
image below will be. But what I really want to show you is that a
double premiere, like Photoshop allows me to modify the nature
of that opacity. I mean that the way in which
that transparency mixes with the image below has special
and unique characteristics. This b***d mode allows me not only to use a normal opacity, but all these options that
you can see here and try. But the interesting
thing is that when using any of
the b***d modes, even having the opacity value at 100% a type of transparency will be generated
with the image below it. Actually, it's a tool that
allows us to experiment with the video layers because
that effect that we are going to see on
the program's monitor is the byproduct of that b***d mode in the specific characteristics of the images in terms
of light and colors. For example, here
we can see that when we isolate the clip, I mean that the clip doesn't have any
other clip below it. The b***d mode doesn't work. It will only work when the
images are overlapped, when there is one below. As I told you, opacity
is important because it will allow us to make creative and professional
transitions. This b***d mode exists to improve the transitions
between one clip and another. One of the most common
transitions are dissolves when one image dissolves
so that the other appears there by
mixing the two images. In a previous lesson,
I was talking about the pen tool in
opacity automation. So if we automate a kind of fade in in the opacity line at
the beginning of a clip, that in turn is
overlapping another one, we will do a cross dissolve. If in addition to this we
use different b***d modes. We make that transition more special because the
images will have visual characteristics that will adapt aesthetically to
each of those modes. If you use Photoshop, this will be very
familiar to you because These b***d modes also exist on image
layers in Photoshop. On the other hand, there is an important
element to take into account when we make this
type of transitions. That is that since the
b***d modes mix the images, even when the asit
value is at 100% it's necessary that
there is not only fade in in the clip
that is above, but also in the
clip that is below. There is a fade out
because otherwise, you will notice an abrupt change when you reach the end of
the clip that is below. For instance, you can
notice it here when I hover the timeline
cursor over, right at the end
of the clip below, right there at the end, you will notice a change in transparency that will not
be soft, but like a cut, we must automate a fade out in the opacity line of the clip below so that this
is not noticeable. Pay attention now how the transition is
completely smooth. Another important thing
is that we can make that transition as
long as we want. We're going to do another
example of using video. We're going to use
the same short film that we were working with and I'm going to select a part of scene to make a transition
with another scene. Here we have this image
of the girl looking back. And I'm going to mix it with the scene of the
character on the raft. If we want to make a
special transition between these two scenes, we simply click
on the video clip above and choose the
b***d mode we want. Remember that to
check the b***d mode, you must be right
at the point where the two clips video
are overlapping. Then you can try any of
the modes using video. Images is much more
interesting because in fact, it's the most cinematic
way of doing the solves. For example, look how good
this mode looks. Soft light. The first thing is to automate with pen tool the fade in in the clip above that clip of
the character on the raft. But I also have to
do the fade out in the clip below
where the girl is. Remember that if you don't
fade out the clip below, you will notice an abrupt
change in the b***d mode. The reason why it's more
professional this way is because the original
way of doing fades when cinema was analog was
adding filters directly to film reels in the analog editor use the b***d mode in normal. Always is not that professional. Pay attention how interesting the colors are
mixed in this mode, it looks very professional. Check out this other mode called darken that only
affects the plate. This is another cold light
burn that is interesting to. This is another called
light color, for example. This other is called hard light. This other one is
called vivid light. It's very nice pay attention
to this with dark mode, for example, With this mode, you could play with
a mask so that the transparency only
affects the plate. We could use a circular mask
that only selects the plate. For example, we try to make
the circle match the plate, but it doesn't have to be
perfect, just an approximation. And then we modify the edges
with the father parameter, softening the edges of the mask. Notice how the opacity now
only affects the plate. It's a very creative
resource, you know, because it really
allows you to create effects and enrich
your videos a lot. The important thing is that you experiment so that you
can discover things. Remember that each video has a specific color
features that will result in a specific
and unique b***ding with the other clips. Put all these into practice
until the next lesson.
9. Effects control panel Time remapping: Perfect. Now we are
going to address the last parameter of
the Ax control panel, which is the time bram mapping and we're going to use this
example to explain it. I'm going to select a part of this video where there
is a slow motion shot. Actually, it's one
of my music videos. And well, in this case, this shot was recorded
at 60 frames per second, which means we can
slow it down without losing any fluency in the video. I have added this
part of the video to the timeline and we can check
it in the program monitor. Slow motion shots
are very attractive. Remember that the slower
you wanted to look, the VD should have many
more frames per second. But anyway, what I
want to do right now is to teach you
the time remapping. If we click on the video clip and go to the fix control panel, we're going to find this
parameter at the end. It's the last of the parameters of the ones that
come by default. If you remember, I had told you that the line
that you see by default in the video clips belongs to the
opacity parameter. That using the pen tool, we can precisely automate
the opacity in the clip. But the truth is that this
is not the only parameter that we can automate
directly on the clip. If we wanted to change that parameter,
there are two ways. The first is to click on
the right mouse button and we go to show clip key frames. We can change it, for example, to time remapping, and
we click on speed. The other way is by clicking on this small box where
it reads Effects, We can change the parameters
of this automation line. But what is time remapping
for this parameter allows me to modify the speed of the video clip automatically. What does that mean? Just as you see the image
in slow motion right now, you could make the
image speed up at a specific time or slow it down. Of course, everything
will also appear automated in the
Fx control panel. What we must do is select
the pen tool and draw on the line the points
where we want a speed change to start. In end, I mean we will be able
to change like time gaps. I'm going to draw
the first point and the second point over here. And I'm going to draw
also a third point. These three points have
generated four different gaps in which I will be able to speed up and slow down the
speed of the clip. We must select the
arrow tool again. The first one. Now
we're going to raise or lower the line we
want of the automation. For example, if I move
up this specific line, I'm going to speed
up at that moment. But pay close attention to
how the clip is quizzed. Because by doing this, I am accelerating the
passage of the frames. Now look at the image as just at that moment the video
increases the speed. I'm going to increase
the speed even more. So you can notice it also in the same way you
can move the other gaps, the other lines
between the points. You can do it also in
the opposite direction. I'm going to slow down the video so you can see how
it looks like. Obviously, when you slow it down and the video clip expands. Obviously when we
slow down the image, the frames per second
begin to be noticed, obviously, when they
are not enough. On the other hand,
pay attention that these same points that I made in the automation line were also created automatically in
the timeline of defects. Control panel above, you can speed up or down like
this as long as you take into account
that the midpoint of the line is the actual speed of the clip app is faster
and down is slower. If you want to clear
all the automation, just go to the time mapping in the defect control panel and turn it off on the blue clock. But pay close attention to this. When you do that, the clip is going to get
completely squeezed. You have stretched it
again to make it normal. Try to remember it
because you might even think that
the clip was lit. But there is another way to
modify the speed of the clip. We simply press the
right mouse button and go to the speed
duration parameter. For example, in this
first feature percentage, if I set it to 200% the speed of the clip will
be multiplied by two. I mean, in the
case of this clip, it will run at the real speed because the look
of this video is the byproduct of
setting the video recorded at 60
frames to 24 frames. On the other hand,
in this same tool, you can reverse the
speed of the clip. I mean, make it go backwards. This is very useful as well. You only have to select the reverse speed box and
the clip will go backwards. On the other hand,
what you should pay close attention to in this tool is the last
parameter, time interpolation. This parameter allows
me to modify the way in which the frames will appear while the video is displayed. I'm going to deactivate the
reverse to explain it to you. You can see that this
video is in slow motion, but maybe we want the
video to go slower. We go to the speed tool
and select, for example, 60% But when you do this, the video will stretch and therefore the frames
will start to show, I mean, as if the image
had some small jumps. Because in fact, it's jumping
from one frame to another. Because there are
not enough frames to make the movement
look smooth, you will have three options. The first frame sampling
that is selected by default, allows you to show the
frames that the video has, no matter if the video
is slow or fast. The second option,
frame b***ding, allows you to mix
the frames a bit. I mean, when you
slow down the image, the movement is smoother. But the last option,
optical flow, will create more
frames per second to compensate for
that lack of frames. But the truth is
that it will never look like you have the
video with more frames. I highly recommend
you not to make an excessive use of this
tool. Do not force it. This would be the most
important characteristics of this speed parameter
of this speed tool. This rippled feature is very
simple simply that sometimes the clip to which
we are modifying the speed is next
to another clip. Obviously, sometimes when
we modify the speed, the video is squeezed. That tool allows me to make the next clip
attached to the clip. We are changing the speed of simple as that It doesn't
have match complication. But the most important features are the ones I mentioned before. Let's recap. So
you don't forget, we go to the speed tool
and the first thing we will find is the percentage of speed we want
the clip to have. The second option
is the reverse, so that the video
goes backwards. The ripple so that
the clips stay attached to each other even
when we change their speed. I don't think you guys
use this too much. And the one you're
going to use the most is the time interpolation. It's a way in which
the frames will appear to make the video
smoother and more fluid. Remember that there
are three options. The first one that shows exactly the frames
the video has. The second one that mixes the frames to make the video
more fluid and smoother. And the other one, the last one, to create the necessary frames to make it look more fluid. But let's talk about this
option that is deactivated. It's important to
mention that when the video has audio and
you modify the speed, the speed of the audio
will also be modified. Therefore, it will be heard lower when the audio
is slower and faster, like a squirrel voice
when it's faster. But this option called
Maintain Audio Pitch here, it's disabled because the
video doesn't have audio. But it allows me that even though the speed of
the audio changes, the tone of the audio
doesn't change. I mean, the voices do not sound like squirrel
or very slow. But well, you
already know how to modify the speed of any clip. And this is the most
important thing related to this lesson
until the next time.
10. Timeline Toolbars Vertical Bar: Perfect. We are here again
in the adopted premiere. In this lesson, we're
going to learn to use this toolbar over here. This bar next to the
time line contains the main tools that we
will use when editing. I would say that
the main purpose of this lesson, the
main objective, is to give you a
powerful insight on these buttons over here, the buttons in the tool bar. We are going to look for
the sequence we have already created in
the previous lessons. And we are going to add a video fragment to the time line, that is to say to this sequence. Here I have selected
a piece of video. Remember that you
must use the I and to set the beginning and the
end of that piece of video. For example, the video
fragment could be app to. Here we press to select the end, we are going to drag the
video to the timeline. Holding down the
right mouse button, we pull the video to
the timeline and we're going to click on Keep
Existing Settings. Remember that it's to maintain the sequence
configuration. We already have our piece
of video on the timeline. But before digging to
the timeline toolbar, I want to address
this yellow line over here that appears
here on the timeline. This yellow line indicates that the computer's
dedicated video card, that is the GPU, is generating
temporary previews. So we can see what we are
editing on the program monitor. That yellow line represents
a partial render. If you have a powerful computer, the preview will look good enough on the programs monitor. However, depending on the
complexity of what we are editing or how heavy the files
we are working with are, we will have to advance
in the render, that is, convert that yellow
line into a green line. I mean that the computer makes
a complete render so that what we see on the
program's monitor looks completely continuous, without interruptions,
without delays. You will need this,
especially if you don't have a sufficiently
powerful computer. What you have to do is select the input and output
of the section you want to render by pressing
And 0 on the keyboard. Once you have the
section selected, you are going to go
to the Sequence tab, and then you are going to
click on Render In to Out. And then immediately, a final render of
the entire montage of what is between the in and the out
will begin to be made. Of course, you will
have to wait a bit, especially depending
on how many effects each of those video clips have. Additionally, that render will also have a higher quality, regardless of whether our
computer is powerful or not. If we want to see what we have edited with
a higher quality, we must do that render. Now look at the line, It's now green indicating
that the render is finished. A, that guy, this is very important when it comes to editing music videos because we are supposed to match the video with the
music to perfection. So let's start then with the first button
on the tool bar, this arrow over here. This arrow is like the most general tool that allows me to select
anything in the, especially in the
timeline of what I want. As in any software, it's the default selection
tool of the software. There's no mayor thing
to be confused with. This is simply the program's
default settings to move the mouse in the software
and use all the functions. Right below the arrow tool, we will find the Track
Select Forward tool. This tool allows me to select
all video clips that are in front or behind the position where I
am with the mouse. Basically, it
allows me to select several clips at the same
time when necessary, thereby making it
easier for us to work. If we press the old
key on the keyboard, we can change the direction
of the selection. That is, if we want it
to be forward backward. I'm going to give
you an example. I'm going to add a
portion of video from the short film in order
to overlap the clips. I'm going to drag the video along and I'm going to drop
the video just over here. I'm going to press the Track
select forward button, making sure it's in
the right direction, which would be forward. When I have this tool activated and click
on the timeline, it will select all the clips
that are to the right, that is those that are forward. It doesn't matter
how many they are, they will all be selected. I'm going to do it again and notice that it's
even going to select the respective audio
clips that are connected to those video clips. Now I'm going to
press the old key on the keyword to flip the
direction of the tool. I mean, select everything that is behind the
mouse courser. Try to notice the difference. Pay attention that
when it's activated, select backwards and I click
on the time line over here. As there is not click
behind the mouse courser, it will not select anything because there is nothing to
the left that is backwards. But conversely, if I click
to the right of the clips, the clips will be on the left. The tool will select them
because they are in the back. The tool is very simple, simply with the old
key on the keyboard. We change the direction
of the selection when it comes to selecting many
clips at the same time. Let's go now with
the third button of the time line tool bar, which is a bit more complicated, but there is an
important detail to highlight before moving
onto the third tool, which is that while the
arrow tool is selected, we can stretch and
squeeze the clips. I mean to travel in old extension of the
original video file. For instance, although we add this portion
of the short film, if we stretch the
video clip backwards, we will travel backwards in the short film adding more of
the short film, obviously. Let me explain this, because the third button has
to do with this. The third button is
the Ripple Edit tool, but actually pressing
Alt on the keyboard, we have Rolling Edit Tool
and red stretch tool. So what is the first one
for the ripple edit tool? This function allows me
to move the transition between two clips that
are next to each other. For example, here we have
two video clips that are together and I have this
function activated. This allows me that when I
stretch the video clip or exquisite the next video
clip will not change. Its beginning or its exit is like pushing or
pulling the next clip. Pay attention to the clip. I'm stretching ends right on the character's face
and immediately the next clip starts
when the character is on the raft with
his back visible. The ripple edit tool allows
me to stretch this clip by pushing the next one without changing the
beginning of the next one. It's a very useful tool for not changing the beginning
of the next clip. The next function in this same third button is
the rolling edited tool, which we can switch
to by pressing out the rolling edited tool function allows me to stretch
the clip as well, but this time it will
not push the next one, it will advance its extension. It's as if it were
biting the next clip. Pay attention to the fact that the part where the
character's back is seen no longer appears but rather the clip advanced
farther forward. It's as if I had moved
the transition forward as if I had made a cut
in the clips it forward. You already know the
difference between the first and the
second function. The first one, the
rippled edit tool, allows me to stretch a clip
by pushing the next one, I mean without changing its beginning in the second
option to which we change, pressing Alt on the keyboard
allows me to stretch a clip, but this time I do
bite the next clip. I mean, the beginning of the
next clip is not preserved. The third option of this third button is
the red stretch tool. This option is related to the speed the video
clip will have, which is something that we
are going to see later on. But basically this tool
allows me to stretch, squeeze the video clip
altering its speed. In other words,
when I stretch it, I make it slower. And when I squeeze it, I make it faster. Look how I stretch the clip, and now the video looks slower. When I stretch the video, obviously the frames separate
and run at a slower speed, thereby slowing down the
movement of the video. That is the function of
that rate stretch tool. I'm going to press Contrast, which is under to
put the clip back like before and keep moving
forward in the tools. The next tool is the Rasor tool. The razor tool is the tool that we are
going to use the most. It allows me to cut the clips
as I want and where I want. Using this tool, I will be able to cut a portion of the video from any clip on
the time line to be able to move it
to where I want. Remember that you must cut the beginning and the end to be able to separate it from the
clip as if it were a cake. I mean, to cut a piece of cake, you must make to cut. So as I told you, it's the tool that we're
going to use the most in the editing and
it's not too complicated. We simply select it
and cut where I want. Of course, once we cut to
move that piece that we cut, we must be in the arrow tool. Obviously, you can also use the razor tool in
the audio clips. Now we go to the fourth
button, the fourth tool. This tool is very useful. In fact, it has two
options that we can change with the old
key on the keyboard, slip tool and slide tool. Let's review the first option. This tool allows me to
modify the input and output of one video clip that
is between two other clips. For example, when clicking on this small portion of video, these four screens will appear
on the program's monitor. The image above and to the left belongs to the end of the
clip that is before it. And the image to
the right and above belongs to the beginning of
the clip that is after it. The two images below belong to the beginning and the end of the clip that we have selected. This slip tool
allows me to change the entrance and exit
of the clip that I have selected without altering the position of the clip with respect to the other two clips that are before and after respectively holding down
the left mouse button, and at the same time moving
to the right or left. I change the start and
the end of that clip. Moving in the short film, it allows me to
move where I want that little clip to start
and the end without having to go to the
reference monitor and separately edit the clip and
then put it right there. It's useful because sometimes we want to change little things, but it's tricky to get
the clip out where it is and put it
back in its place. The truth is that I
don't use that too much. But it's important to know
that this tool exists so that the workflow is
as pleasant as possible. The second option,
which would be slight tool, works differently. This tool allows me to
move the position that the clip will have with respect
to the other two clips. I mean the one that is after
and the one that is before. But without altering
the beginning and the end of that clip
that I have selected, pay attention to the time line. Notice that I am moving
the clip and now its position is moved with respect to the other two clips. Look how I am moving the clip
to the place where I want. Now in the program monitor, the small images
above now belong to the beginning and the end of the clip that I have selected. Both images below
belong to the clips that are before and
after respectively. So it's a very useful tool
because it allows me to edit clips without having to separate them in another part
of the time line, which would be more work for us. So let's move on to the
next button on the tool, which would be the Pen. The Pen tool allows me to
modify the automation line on the clips that by default are volume for audio and
capacity for video. By making these points
called key frames, we can instruct the software
to change both volume and opacity automatically as
the time line progresses. But I don't want to go into this right now because
there's going to be a separate lesson regarding editing audio and
also editing opacity, as well as a lesson
where we are going to explain what a key frame is. The important thing
for now is that you know that the Pen tool
allows me to alter these automations simply
by making points on those horizontal lines that have both the audio
and video clips. The last button on
the timeline tool bar is the text tool, which of course we
will also see in detail in a specific
lesson for that. Because obviously
I have to explain the parameters in
detail and how you're going to be able
to use the letters and place and move
them on the video. For now, the important
thing to know is that when this
option is selected, we simply click anywhere
on the program monitor. And immediately the
option to write opens. And at the same
time a graphic clip is created on the time line. And I will be able to
modify that clip as I want as if it were
one more video clip. I mean, I can change how
long it will last and move it exactly the same as
if it were a video clip. In fact, I can show you
a little bit at once simply when I have selected
that graphic clip, the Fx control will open all the parameters
to move that clip. As I told you, if it were
one more video clip here, we are going to be
able to obviously move the characteristics of
the typography as well. There are quite a few features, but since I want to
go step by step, I need to first explain
what the fat control is like before tackling how to edit the text
in the premiere. This would be all about the
time line toolbar buttons. You already have a general
notion of those buttons that are going to be very useful
for you from now on. Try to review all
the content again, and I see you in
the next lesson.
11. Timeline Toolbars Horizontal Bar: Perfect. We are here again. Another important
elements related to this tool bar are those
buttons that are over here. I take these buttons as an extension of this
tool bar and we are going to start by
this magnet symbol snapped to timeline. What is this used for? This magnet is
directly connected to the razor tool because it's very difficult to be
precise in the cuts. Sometimes we need the cut matches the blue guide
line When activated, the magnet help us that
the cut sticks the line. But the magnet not only sticks the guide line but also
the borders of the clips. For example, for example, when we need a clip to
get closer to other clip, for example, I'm going to add a cross section of this
short film to the time line. And I'm going to
get it closer to the other clip that
is in the timeline. It happens that since
we usually sum in and sum out the timeline in
order to work comfortably, and sometimes we need to join two clips not biting any clip. In those cases, the magnet help us that the clip
sticks the border. If this wasn't enabled, we might be biting off a
bit of the other clip. On the other hand,
when we need to move the clip to the
precise place we want, for example, when we really
sum in the timeline, it's better for us
that is not activated. You already know how it works. It's not that complicated and is one of the most
useful tools for us. You know that when activated, the magnet helps us to
stick the guideline, to stick the orders to be more precise and have
a better work flow. On the other hand, there is
an important detail regarding the cuts and it's related to the cuts
in the audio section. I have already told you about the time code
in the time line, and I was talking
about that when I was creating the sequence. And it was related to how the time will be displayed
in the time line. And you can follow the time code or follow the frames per second. But it happens that
when you sum in the time line completely and you move the
blue line guide, that line is moving from
one frame to another. And that's a problem when it comes to editing audio because the audio itself is more continuous than
that frame rhythm. I mean, you can notice
the audio jumps and this is very tricky when it
comes to cutting Odeo clips. In order to solve this, you must click on the ruler of the timeline with the
right mouse button, and select Show
Audio Time Units. By doing this, you can
move the blue guide line, not jumping from one
frame to another, but following the
continuous audio time. Therefore, you're
going to be more precise when cutting ado clips, you must remember that the
audio is more accurate. I mean, when you are
using a 48 K resolution, that means that there will be a 48,000 recordings per second. You can notice this in
the time matter that at this moment is displaying
the audio samples. I mean, every single second
is counting 88,000 hers. But as you know, you can also change these to milliseconds, but this is a good reminder for you when it comes to
cutting audio clips. The following button, is this
the link selection button? It happens that sometimes when
we drag a cross section of a video from the reference
monitor to the timeline, we rack that section with its respective audio,
as in this case. For example, this portion
of this short film. When we activate
the link section, when we click on the video clip, we're going to select
the audio clip as well. I mean, it's important
when it comes to being TD, we editing when we
deactivate that tool. If I click on the clip, I'm going to select
only the video clip. As simple as that, I'm
going to do it again. I'm going to
activate the button. I'm going to select
the video clip. And I select both the video
and audio at the same time. The following button is the
tool for inserting sequences. This tool allows me to
do that in two ways. I'm going to use as an example, this another sequence
that I have here. You can notice that
inside that sequence, I have selected this clip, but putting in and out, we go back to the sequence
we are working with. And I'm going to drag that
sequence into this one. When this button is deactivated and we are going to drag
a sequence into this one, it will happen that
all the files inside that sequence will
appear in the time line. I mean, as if it we're
moving all the clips inside that sequence into the sequence we
are working with. Of course, we are moving
also the editing, but with the clips separately. But on the other hand, if
I activated this button, it will work differently. So I'm going to
drag the sequence again into this sequence
we are working with. And you can notice that I'm
moving a kind of nested clip. And this nested clip contains everything
inside that sequence, regardless if you have
marked an in or an out. The entire sequence
will be moved. So it's a very
useful tool when it comes to creating
a huge project. For example, you
are able to insert as many sequences as you
want into a sequence. So I'm going to open
this sequence again. You can notice that there
is an out a selection. So I'm going to go back to the sequence we
are working with. And I'm going to drag the
other sequence into this one. Since the button is activated, the entire sequence is inserted. And you are able to select
the portion you want of that sequence as if
it were another clip. And actually if you
click on that clip, you're going to return
to the other sequence. So I'm going to deactivate
the button again and I'm going to drag the
sequence into this one. And you can notice that only the selection was
taken into account. I mean, everything that was
between the in and out in. Additionally, I'm moving the
clips inside the sequence. So the following button
is the marker tool. Basically, they are reminders
that you are able to add to the editing to remind
you something important. I mean, when you are editing a huge project or a
sequence that is too long, you are likely to miss
things in the editing. Most of all, when you are
working day after day, back to back, you are doing many changes in the
editing, in the sequences. These reminders are very useful, so you can add reminders, you click on them, and you
can put a name if you want. And actually you have a common
section below when you are able to type comments related
to the sequence or changes. And also you are able to change
the color of the marker. I use this a lot because huge projects involves
many hours of work. The next tool is
the spanner here. And this tool allows
you to select what do you want to be
displayed in the timeline. I mean, the time line
has several features and you are able to select which one you want
to be displayed. As simple as that, you can
deactivate, for example, to show audio waves or
the audio key frames, for example, whatever you
want in the timeline. I would like to stress something important related
to the shortcuts, because I have never been
keen on using shortcuts. Because most of the
editors that I know that use shortcuts
are not that good. But if you want to know
the premier shortcuts, go to the edit tab and then keyboard shortcuts.
Just right here. The software provides you all information
about the shortcuts. I don't like shortcuts at all because the brain
has limitations, the brain has boundaries, and I'm not keen on spending my memory in that
kind of information. I mean, when you are a
professional editor, when you are a
professional filmmaker, a professional artist, you're going to have to remind a lot of things related
to general culture, to art, to philosophy, et cetera, et cetera. And you're supposed
to do that in order to bring out the best of, the best of your
artistic references. And that is a
complicated process in your mind, in your brain. So I'm not spending my time
on reminding that you can activate this razor tool by pressing C on the
keyboard, for example. I mean, I simply click on the razor and I'm going
to use the razor. But anyway, try to remember what is this magnet
tool used for. And also this linked tool
that allows you to select either the video clip or the
video ad eclipsing together. Remember this tool for
inserting sequences that allows you to insert an aesthetic
clip or the clips separately. Remember also the
markers and this last on the spanner that allows you to display the
timeline features. This lesson is up to here
and until the next one.
12. Video projecto para skillshare: We are going to talk about
a project of the course. As a final project,
you must create a montage following the
example of the lessons, screenplay, and ellipses,
and time and contemplation. Just using a smartphone
or a simple camera. You should record yourself in your room getting ready
to leave your house, or simply getting up from your bed and getting
ready to go out. The lessons that I mentioned, I explained how to order the images to create different
audio visual messages. I mean to transmit different
information to the audience. This is one of the most valuable
knowledge in discourse. And I want you to really
learn it so that you can edit stories in any
video editing software. It's important to mention that
you can add your voice to this small montage to further change the message behind
your montage itself. Of course, you will learn in this program all the technical
knowledge to make sound. I see you in the first lesson.
13. Time and the contemplation of a cinematic shot: Hello, people. One of the most important chal***ges when it comes to editing movies, or editing any
other visual work, is to understand the true
meaning of the images. In my Filmmaking course, I talked about this in
that semiotic lessons, where I explain how
important it is. The figure ground
concept, I mean, that concept that
tells us that not only the characters tell
us about the story, but also everything
that surrounds them. But there is a crucial element when it comes to
understanding this. This element is time, time and image time
and contemplation. The problem today is out
of the visual world, is that everything is too fast. We want to communicate
as fast as possible. And perhaps on some platforms, this works very well. By the very nature
of these platforms, I mean Instagram,
Youtube, Tiktok. The problem is that
cinema works differently, especially when it comes
to making quality cinema. That kind of movies in which
we want to tell deep things. And to be able to
tell deep things, it's necessary that the
communication process between the author and the audience
is accurate and correct. We must always ask the following
question to ourselves. The audience is really understanding what
the script means. In this sense, the
process of editing is fundamental because
in that process, we are going to determine
not only the order, but also the duration that
every single shot will have. In the story, I always use as an example the action of
checking the time on any clock. How long it takes you to
check the time on any clock? I mean, when you see
the time in your clock, I would say that no
more than 3 seconds are taken to see the time. But if we see the same clock, the same shot of the
clock for a longer time, it starts something
else in our mind, we begin to question what
we see on the screen to ask ourselves questions about the meaning of what we are
watching on the screen. That is where things begin
to happen in our minds. That is where we start using the image for another
type of reading. I mean, the amount of
time that an image is on the screen changes the meaning
of the image in itself. Since determining
the duration of an image on the screen
will be our job, we must be prepared to understand
when necessary or not, when it's convenient or not, stretch or squeeze a shot. I will show you a short film in which I work at my film school. I worked specifically
doing the music, But the thing is
that this work has problems related to the
duration of the shots. But at the same time, there are valuable shots, precisely due to its duration. So let me give you
a little context of the story in this short film. This story is about a
girl who is an actress and who was sexually
abused by someone, but she doesn't want to say
anything to her mother. The girl behaves strangely. She's always in a bad mood. But at some point in the story, the girl's mother
finds a sweater of her data with a blood stain. And finally, the mother understands that the
girl suffered some kind of abuse and manages to understand her door. At
the end of the story. This short film has evident
screenwriting problems, including that, for example, the girl is an actress
and the spectator, the audience fails to know that she is an
actress actually, because the director and screenwriter of this
work simply uses a shot, where there is a
ca***dar as a mechanism to inform the audience
that the girl has a shooting on a specific date. That is not enough information to understand that
she is an actress. But pay attention to the
shot in the first place. The shot doesn't last enough
time to see it in detail. Secondly, the word shooting, which in the ca***dar
says the rode in Spanish is not close
enough to be properly read. An editor could have
perfectly solved this. For example, if
the shot had been recorded with enough resolution, simply by zooming in
on the shot would have been enough to
read the word shooting, the word rode in. Additionally, if the shot
doesn't last long enough, simply by taking a screenshot of the last frame of the shot, we could ***gthen
that shot using that photo as if it
were part of the video. On the other hand,
at the beginning of the shot film a shot where we see some flowers
with cars on a table. It's the first shot after seeing the girl in
the bath at the top. I must confess that the
first time I saw that shot, I thought it was a coffin
with some flowers above. I mean, that memorial
flowers arrangement, it turns out that they are congratulation gift for the girl for having acted in a play. But actually even the traveling
of the shot to the left, plus the fact that we don't see the table in itself before. The first things that comes to your mind is that it's a coffin. In addition, the order of the
shot in the assembly fails. I mean, the short films begins
with the worried girl at the beginning as if she were thinking about
something deeply. When you see the image of an elongated wood object with flowers above,
what do you think? What can you think you as editor had to realize
that kind of things? Because if in the data
there is another shot of the same table from a
more distant point of view, for example, where it's clear that it's a table
to the naked eye, you are supposed to
choose that take. Mm hmm. But not everything is
failing in this short film. For example, the last great
shot of the last scene where the mother enters the
room and lies in front of her data and observes
her for a long time, both the director and the editor were able to
take another decision, such as use another shot or make cuts to summarize
the scene, for example. But they didn't do that. Simply, the scene is long
enough to allow us to contemplate the two
characters for a long time. To immerse ourselves
in the emotions, in their emotions
in a deeper way. Try to see all this as
an example because it's like the fact of
contemplating a painting. Let's use as an example. This is Manet's painting. Let's suppose this is a shot. If the duration of this
take were 4 seconds, for example, would that time be enough to contemplate
the background? For example, to notice
that in the background there is another woman who
obviously is with them. It's enough time, 4 seconds
to detail that there is even a small wooden
boat in the background. That is surely the means of transport by which they
arrived at that place. Surely a magical place where they wanted to
escape, to be alone. Those to friends
with their lovers. Do you realize that that is the only way to deepen the
audio visual language, try to contemplate art, to become a real gifted
artist, until the next lesson.
14. The screenplay and film editing How a screenplay looks on the screen: Perfect, we are here
in the Dove premiere. In this lesson, we're going
to store learning how to interpret a movie script when
it comes to film editing. I mean how a screenplay
looks on the screen in turn. How a script page that represents 60 seconds in
a movie also looks like. The optive is that we learn to interpret a film script
when it comes to editing, or at least have an idea of what a script
wants to convey. I'm going to divide
a screen and I'm going to show you this scene in this wide shot where everything is going to happen
in one single shot. And at the same time, I'm going to read
the script page corresponding to this scene. You must also know that screenplay page represents
60 seconds on a screen. But pay close attention
to this lesson, because in fact, it will
not always be like that. And we must be aware, even when a script
is badly written, as filmmakers or editors, we are supposed to know how long the actions in a film
script really last. Let's start then in
caving ship day, novecento arm hangs over
the edge of the bed. As he sleeps, an open
suitcase lies on the floor. A music book is in the suitcase. A soft light illuminates the
young skin of Navicent arm. Navicent sleeps soundly
on the bottom of a bank. He wears a green shirt and pants that are not
comfortable for sleeping. The sheets and pillow
are very wide. Sound of some eagles is
heard in the distance. They seem to get closer, but novecento sleep seems
not to be disturbed. The noise of the eagles
increases and wakes up. Novecento. Novecento wipes
his eyes to try to wake up. He seems to want to
go back to sleep, but he makes the effort
to take his eyes off. The morning light indicates
that he must get up. Navicent sits on the
edge of the bed. He still feels tired. Novecento wipes his eyes. He seems to be somewhat worried, but he makes the
effort to master the strength to
finish standing up. The morning light enters
through the small round window, typical of a ship from
the early 20th century. Novecento finishes
closing his suitcase, has already put on his shoes, and then walks slowly
towards the cabin windows. Novecento approaches
the cabin windows while he fixes his braces. Novecento watches through
one of the cabin windows. He seems very thoughtful. There are cut outs of
the walls of the cabin like someone who has been
there for quite some time. The cabin lights turn on, indicating that the ship is
about to dock at the dock, Novecento realizes that
it's time to leave. He begins to look around to see if he has nothing
left in the cabin. Novecento sees every
detail and turns to a bench where there
are some loose sheets. Navicent observes the
sheets and reflects deeply. Navicent approaches the
bench and sits down. He then takes the sheets and goes through them
one after another. The sheets seems to
remind him of something. Novecento is nostalgic, he turns into infinity,
very thoughtful. Obviously what we
see on the screen is always an interpretation
of a movie script. An interpretation
that can come from a script writer or can come from the film
director himself. In this context, a
question arises. Does this script page really
belong to this scene? The truth is that in
general terms, that is, reading the units of actions, it seems to be the script that
corresponds to this shot. However, the first thing we should take into
account is that this is in the take lasts
almost 2.5 minutes. We have just read a script page which only represents
60 seconds. So pay attention to
the importance of this knowledge because we can already see deficiencies
in the writing. This knowledge allows us to
know the real duration of the actions that are
happening in the script page. It allows us to know how long the actions of a
character in Cene last. This knowledge is priceless and it's only possible
to understand it through practice because
in fact we read the scene. And reading it took me more
or less the lapse time, that is 2.5 minutes. But try to imagine
that we were editing a 90 page script that
has this problem, then the movie would not
last an hour and a half, but 3 hours, in that it really is a problem in
terms of production. On the other hand, there is
an element that stands out above of all in terms of this written version
of the script. And that is that a large
number of details are described that it's not
possible to portray them, or at least it's difficult to represent them from the
point of view of this take, the shot is a shot, a kind of open shot. And what does this mean? It means that in reality. The shot that we must use to tell what is happening
in the cave, in our odors, for example. Pay attention to this
line from the script. A soft light illuminates the
young skin of Novecento arm. It's not possible to
see this detail in the distance as well as the detail of the
book on the suitcase, the line where it's read, that novecento is worried about something in the distance. It's also difficult to see the details of the
Novecento phase. What I'm trying to say is that all these details are
essential to be able to determine which are the
shots that we're going to use from the data that the
production team gave us. Unless there are
specific instructions for choosing which takes to use, we should be able to use the script as a guide
and the scripts suggests in its writing which are the most
appropriate takes. For example, the detail of
novecento arm and the book on the suitcase that could
be in a single closed shot, if in the data that
we have that there is a shot that portrays those
lines in the best way, For example, this closed shot, we are supposed to
choose that shot. What we have to do is select
the part of the video clip. Remember that I told you
how to do it earlier using the I and the
entrance and the exit, and drag the video
fragment to the time line. It's important to
note that we are always building our point
of view of the script, but we are supposed to
professionally read the script in order
to best represent it. Let's pay attention to
how this shot is read. Although here, it's not exactly noticeable that the book
is in fact a music book. The book looks much closer, in the same way the skin
on the arm of Novecento. Additionally, we can see in this shot what Novecento
clothes are like, as well as how
soundly asleep he is. We can even better notice the specific white
color of the pillow. In fact, by combining this close shot with a meeting shot of
novecento on the bed, for example, on this
shot we can see in more detail how
Novecento is dressed. Remember, the descript
tells that Novecento wears clothes that are not that comfortable at all for sleeping. Additionally, we can
see in more detail the paper cuts that
are stuck on the wall. So this shot is quite useful. So we can then select
the video fragment that we want using the I and 0, and add it to the time line. There is something very
important to take into account when it comes to
mixing different shots, different takes of
the same action. We must pay close attention
to the cutting actions. Cutting actions
are those where we are going to go from
one take to another so that it feels
like you're having multiple cameras set
at the same time. For example, here the character
turns towards the light. In fact, it's the
light in the sound of the vehicles that
wakes up novecento. So this action is repeated
in different shots and it's perfect to generate that
sensation in the montage. If we don't respect these consecutive
elements when it comes to moving from
one take to another, we will generate another
narrative meaning. In video editing, we are
going to create an ellipsis. The ellipsis is a narrative
leap of time in the editing. Those time jams can be
short time or long time. In any case, we will see that specific element
later in another lesson. But since this is not the case, we must find those
cutting actions that allow me to properly join
one shot with another. Now I'm going to
look for another take to continue
building the scene. In this case, I'm going to
use the action of putting on the boots as I cut action to be able to properly
combine the two takes. As I told you, we're going to select the video
fragment that we want with the I and and then drag
that video to the time line. Look at how the
cutting action looks, creating the sensation
that there are several cameras in the
scene. It's very important. That is, to the extent that we advance in the editing
of a specific script, we're going to discover
things from the data. Things that in the end, will allow us to
reach the editing. For example, in the script there is an important
description. The morning light enters
through small round windows, typical of a ship from
the early 20th century. Despite the fact that this detail can be seen
in the general shot in the script that is written separately in a small paragraph, which suggests that this
shot is a specific shot for that or that some details of
that element must be seen. I'm going to create a space here between the
shots that we have added to the timeline to try to add a shot
of the windows. Pay attention now to this. In one of the shots
that was recorded, Novecento is sitting,
reflecting on the music sheets that
he is reviewing. But if we realize at
the end of the shot, Novecento stands up
and practically leaves the windows exposed as if it
were a shot of the windows. So we can use those
seconds where navigant does not seen
as if it were a take. I call this taking shots
of the shots themselves. The interesting thing
about this is that it forces us to also create a connection
with the other shots. That we must also
find a cut in action that helps us to combine
the shot with the others. For example, there
is a moment where navigant turns
towards the windows. That could be the cut action. Perfectly. Remember that in natural action of the character, he turns towards the light because the light
is what walking up. Besides that, it's
the connection of the character
with the outside. This detail window
shot is crucial. It allows me to describe
the space in more detail. It's necessary that we compare all the information
that we perceive in a closed shot with respect to that first general shot that
we saw at the beginning. The reading of the shot
is very important, and only by comparing
them can we feel how the information reaches
us in a better way. Pay attention that even
though it's the same action, that is the action
units are contained both in the closed shot
and in this general shot, the reading is different. This is very important
to take into account when it comes to editing because there are details that cannot be shown in an open shot. But the most important
thing is that there's not one
single way to do it, simply that we must
be open to finding created possibilities
within the data that the production
team gives us. Especially since many of you come from my
screenwriting course, and this is another
great example to see what screenplay really
looks like on a screen. I would say that it's one of the most difficult
chal***ges for screenwriter. The most valuable thing about this knowledge is that
many times they will give us projects that don't even have a
formally written script. But instead they recorded a
story with some bag, a guide. And we must build the
story in the editing. So we would practically be
writing the story ourselves. Well, let's continue
with this example. Let's pay attention to
the last paragraph, where the following is read. Novecento approaches the
bench and sits down. He then takes the sheets and goes through them
one after another. The music sheet seems to
remind him of something. Novecento is nostalgic, he turns into infinity,
very thoughtful. So, in this wide shot, Novecento is seen looking
at the music sheets. But can we really
see that Novecento is thinking deeply about
what he is seeing? The truth is that
in the open shot we only see the character
reading the pages, but we don't see
his face in detail. But look now at this shot. Here we can see the
face close enough to represent what is
written in the script. Here we are seeing
the face up close, and there is no doubt
that Novecento is thoughtful and affected by
what he sees on the pages. We can do exactly the same. We are going to select
the cross section video that we want to add it to the timeline and
be able to better describe that emotion that
is read in the script. In the same way we must
find the cut actions that it looks very well
mixed with the other shot. Pay attention to each
of the movements in the performance that ellipsis doesn't occur in the editing. Remember that the ellipsis is something that we
will see later on. For example, we can use
any of the moments where navigant or relaxes
is head back. As you edit works of this
nature over and over again, you will develop a sensitivity
to editing because your brain will automatically
read the shots in this way. Now we can notice that the character is thinking
about something. He is leaving something because we are seeing him on the screen. What is not seen on the
screen doesn't exist. This is a basic principle
of film writing. If you are not seeing or hearing
something doesn't exist. But let's suppose that
we wanted to represent this script with a
single sequence shot. The camera would have
to travel through each of the details in a
kind of traveling with a steady cam that
would allow us to see the details that are
written in the script. That would be something very different from the
general shot that I showed you at the
beginning where we cannot see closed details. Let's see it one more
time to analyze it. You already realized that, first of all, the small
details are not visible. Secondly, it's important
that we know what a script belonging to
this shot would be like. I mean, in order to have
chosen this shot instead of the composition with
different shots that describe the details, et cetera, the script had
to have another nature. First of all, the first thing is that the paragraphs
would be much longer. When the paragraphs are long, the writer is suggesting us to make a few cuts as possible. On the other hand,
obviously there would be no detailed descriptions
of the objects, but a general description
of the actions in time. On the other hand, scripts
are written in actions unit. Each period in continued is a different action or a
different element to describe. Additionally, although the
lips is almost always occurs in that jump from one paragraph to another with a full stop, there are not always time
jumps in full stops. Sometimes these poses are
simply made to consume pages in the script and indicate
to the production team that the scene lasts
for a specific time. Especially when they
are expert writers who really know how long
human actions last. Take this into account
so that you know how to interpret the scripts that
are presented to you. Unless the director himself
has other instructions, we must follow what the
script is suggesting to us. On the other hand,
film directors generally make a new
version of the script, especially when the film
director is not the writer. But even if the same
director is the writer, there are always modifications because the scripts
are always in a constant process of
improvement until the end, until the last editing stage. It's important to be
prepared so that there is an effective communication
process between the film director and the editor of the film
or the short film. I'm going to leave
you the two versions of these scenes in two PDF files so that
you can review them and get to know what a movie script page really looks like. That is for this lesson
and until the next one.
15. How to edit Texts: Perfect what we are going
to do in this lesson. We're going to learn to use the text tool from the
time line tool bar. But additionally, we're
going to learn to make underlines over the text, which is something
very useful for Youtube verse and for
videos for social networks, and even titles for
movies and short films. On the other hand,
you're going to embellish those underlines with an action essential that I know is something that
you're going to love, a. It should be noted
that although we're going to use action
essentials in this lesson, we are going to use
action essentials in much more detail later on. Let's start with the text tool. We simply have to
select the text tool, the in the time line tool bar, and then go to the
program monitor and click where we
want the text to be. I'm going to type all immediately after we
finish writing the text we want a graphic clip is
created on the timeline. We can stretch or squeeze
this clip as we want. It's exactly the same as
if it were a video clip. Obviously, the only thing visible in this
clip is the text. And the text will be
seen on the screen. As long as it is on
top of any other clip, we can click on this and
it will automatically open the general parameters in the Ax control panel if it
were any other video clip. And obviously, we can add the facts we want
and they will only affect the texts that we have
here, but pay attention. In reality, the text
that we had written is not the only one that
can be in this clip. I mean, we could add other
texts that are inside this graphic clip and the individual parameters of each text will appear in
the fax control panel. The graphic clip would be a general clip that can contain all the
texts that we want. This is very important
because we can add effects to the text and
the clip separately. For example, if I
keep the graphic clip selected and also the timeline guide is on
the graphic clip. If I select the text tool
again and I write anything, a new text will be created
within the same clip. Pay attention that I have typed my name and no new clip was
created in the timeline. But if we review
the graphic clip that we have already created, we will find the individual
configuration tab of that new text. But you have to pay
close attention to a detail that has
to do with this. You have to be careful because
you can't get confused. It happened to me
at the beginning. If you change the position
parameters of the clip, it will affect the position of all the texts
that are inside. It may seem logical, but if you add a text first
and you give movement to the clip in the parameters of the clip and not of the text, then when you add another text, you will be quite confused. Look how these parameters affect the two texts that
I have in the clip. I'm going to delete
this automation that I just did on the clip. If I wanted to give movement to one of the specific texts, I would have to go
to the individual parameters of the text that I want so that it
only moves that one. We can check the parameters
so you can notice it and realize that they
are exactly the same. Obviously, this
also allows us to a defects that only
affect a specific text. For example, we are
going to move this text. All I'm going to do exactly
the same one key frame at the beginning and another
little later with two different positions
respectively. Now you can see
how only the text where it reads, Ali, moves. Additionally, as
you can see here, you can change the
font parameters. You will find all
those parameters that you usually changing. Word office here, the separation between the letters
if it's old or not, et cetera, et cetera. Obviously, all the criteria of the letters already has
to do with your style, with the project that
you're want to do. And on the other hand,
you can activate or deactivate the text that you
have in the graphic clip. But pay attention to this,
it's very important. It's not the same that I scale the text using the
clip parameter. I mean, if I want to sum
in on a specific letter, for example, to make
it look bigger. If I do it with the
parameters of a clip, I will expose the pixels of the text and you won't notice
it in the program monitor. You will notice it
when you export the sequence at the
end of the editing. The correct way to make
the letter big without pixelating it's to increase the font size in the
text parameters. I mean, make them
big enough that even approaching it
with the parameter of the clip or the text itself, it doesn't get pixilated. I always recommend
putting the font as weak as we can and
summing in or out using the scale so
that it always has enough resolution and doesn't get pixilated when
you export it. On the other hand, there is
a very interesting effect that I wanted to show
you for the letters. Text. We must go to the V
defect folder and then to generate and then choose four color gradient
with rag defect. And place it before the
text we want it to affect. Pay attention that if I
put it below the text, it doesn't affect it, it must be above the text. This effect allows
me to modify each of those mixed colors that
are appearing in the text. There are four different ones, and the software will generate a whole range
between the colors. I find this effect very nice because you can
actually automate all that change and
it gives our text a modern look match
with backgrounds. Now we're going to move on to the underline and the action essential to underline the
text in an animated way, which is how I usually do it. We must create a
solid background. Later we must go to
the general being, We click on the
right mouse button, we go to New Item and
then to Color Matt, this small window opens
that tells us the size of the clip that will be
created by default. It always adapts to the size of the sequence in
which we are working. So we click on Okay, and then we must choose the color that the
matt color will have. We click on Okay again, and we put a name if we want. Actually, I have already
created a color Matt, but I just wanted to
teach you how to do it. We must drag that
clip to the timeline. That color Matt clip will be
like any other video clip. It's like a photo with the
difference that we can change the color of that
photo whenever we want. The next thing to do is to add a crop effect to
that color mat clip. We go to Transform folder, and we select crop, and we
drag that effect to the clip. Once we add effect, we must try to create a lined by using these
parameters over here. Since we want to do
a horizontal line, we can modify the top
and bottom parameters, I mean until the line
is as thick as we want. But we must also
modify the left and right parameters to adapt
to the ***gth of the text. What I want to do is
not a simple line. What I want to do is make a
line appears as if it were being drawn on the screen
as if it were animated. We move the right parameter
until the line disappears, And then we add the
first key frame. Now we must choose
the moment or point where we want the line
to end up appearing. Now the line appears by
itself, fully animated. And now we can change if we
want it to appear faster. For example, we simply have to bring the second key frame
closer to the first. I mean that the space
between them is shorter. In fact, you could
play with this, the line could be another way, or you could make
elements appear or disappear in the
composition in this way. But what I really wanted
to teach you guys was to combine an action essential
with this underline. But what is an action essential? Is a video recorded
with a green screen, but with that green background already removed from the video. I mean, what remains
in the video is only the element
that we want to use. There are action
essentials of all kinds. Fire, sparks, shoots, blood. In fact, action
essentials is the brand. Actually, they are
perforated videos. So I'm going to
add, in this case, this spark that you
are seeing right now. So look at how the sparks
look on the video. Just the sparks as if
it were a PNG file. So imagine everything you
can do by using this. In fact, later on
I'm going to teach you how to use it, a video, as a visual effect in a lesson dedicated
exclusively to this. In this example, what
we want to do is make the spark appear at
the tip of the line. As the line appears, the first thing we must
do is adapt the ***gth of the spark clip to the moment where the
line begins and ends. Now what we have to do is change the size of the spark and then automate its movement so that it follows the tip of
the line to the end. We go to the beginning of
the clip and we modify the scale parameter and the position parameter to chip
what I already mentioned. Then the spark matches the line. I mean, the most
important thing is to have the initial position. Once we have the
initial position, what we had to do is automate the horizontal movement of the spark until the
end of the line. There's something
very important to know regarding key frames. Sometimes we place key frames and then we modify the
duration of the clip. I mean we exquisite. And then the key
frame is hidden from the time line of
defect control panel. And then we don't know
where it is and we have to delete all automation
to start from scratch. What we need to do
is stretch the clip again until the key
frame appears again. Perfect. We already have our
spark adapted to the line, but we could also add a
background image to test how everything would look with a background that wasn't black. We can select, for example, the picture of the universe. We can darken the
universe of it. We can do it by modifying
the opacity parameter. For example, I'm going to
do a little preview render. Well you know how to make animated underlines and
add an effect to this. You can use all these
in your videos, for presentations, for movies, for videos on Youtube, for whatever you want, and it will look very professional. Always remember to adapt degrading colors of the letters
to the background colors. In this case, they combined
the colors of the letters are within the range of the background and
it looks very good. But in any case, later on, we will go in greater depth
with the action essentials. And I will leave you
some perforated videos to use in your videos. I mean, sparks, fire, et cetera. So this lesson is up to here
and until the next one.
16. The Export: Perfect. We are here again, almost finishing the module. In this lesson,
we're going to talk about the exportation process. This stage is quite
simple, I would say. It is the most simple of all. Obviously, since you
have come this far, you have already
seen that there are much more complicated things
when it comes to editing. So the first thing
we must do is to mark the in and out
in our sequence. You already know how to do it, but trying to make sure that
you are doing this properly. The following step is
to go to the File Tab, and then you go to Export. And then you click on Media. And this window will be
displayed in this window. You can modify the
export settings. Mainly, you have two
ways to export files. I mean two profiles. A compressed profile and
uncompressed profile. Let's start with this H 264. This is the most famous, well known and used format. It's a compressed format and you will have two main
profiles to choose, the high bit rate profile and the medium bit rate profile. The bit rate is the amount of information per second
that the video will have. Even though there are
these two mainly options, you will have all these
options over here. This list which
are other profiles completely adapted to
different platforms. There are profiles
adapted to smartphones, to Youtube, even Vimeo profiles. And basically those
profiles help the video to have a better
performance in the players. And the most interesting
thing is that, for example, in this mobile profile, the system adapts your
sequence to this format. Not spoiling the
nature of your video in terms of aspect to
radio, for example. But basically, these
two main options are the most important of all. But there is an important
factor when it comes to sport, which is the file size. You are able to check an
estimated file size over here with this profile
is 365 megabytes, and with this other
profile is a gigabyte. But actually, if we check
the profile settings, we can modify the bit rate. That is the most
important of all. We will have these two faders
here, horizontal faders. By moving the faders, we can choose how
much information per second the video will have. When we are talking about
compressed formats, I highly recommend you
to keep these numbers, this bit rate, under ten because you are creating
a compressed format. In that format, it's supposed
to have a great quality. But also you want it to be light also and light
for the players. This is the reason why
I highly recommend you to keep the bit rate under ten. You can play with that, but
you must know also that the compression will be noticed in the dark
areas of the image. Additionally, by checking
these boxes over here, you can modify any of the
rest of the parameters. But I know that you
will not modify this because you have created a sequence with a
specific settings. And those settings are not supposed to be modified
in the export, but you can modify the
ad quality, for example. That is very important because there is also a bit rate
related to the audio. And then once you finish
selecting the settings, you must click on a Sport, and an MP four file
will be created. As simple as that is
not that complicated, but let's move on to the
uncompressed format. I'm going to choose the
quick time, for example. And in this case, it's one of the best known formats for
exporting in high resolution. So in this format, you will
have all these presets. Actually, they are not
completely uncompressed because the very process of creating the final file involves
a kind of compression. To some extent, I'm
going to choose this Apple Progress 44, 44. It's one of the
most used presets. In the export settings, you will have almost
the same features you find in the
compressed format, but you will be able to
choose features like these render at maximum depth. And you can also change the
depth in terms of color. You can choose eight or
16 that has more quality. But let's talk about
this export color space. This option is related
to the ability to transmit information related
to color in the format. It happens that nowadays
people are likely to work with formats
like K or Six K, and the video players
on platforms that works with those formats work
with another technology, a specific technology
adapted to that resolution. Uhd formats, for example, not only work with
more resolution, with more pixels, but
also with another kind of technology related
to the distribution of colors in the image. Over here, you will have
three options related to the transmission of
information in terms of color. The first one, the 79, is the most used
profile for HD videos, like the sequences we were
working with on this course. But the other two options
is for working in projects. In set key eight key resolution. Additionally, these
two other options allows you to reach a
higher dynamic range. But don't get confused with
this a higher dynamic range. When you are using
a high end camera, you are not able to
bring out more colors of what the format of a
DSLR can generate. It's very important to
take this into account because people think
that these options are like a magic wand. I highly recommend you if
you have a DSLR camera, and I know that most
of you are more likely to afford a DSLR camera. I highly recommend
you pay attention, close attention to
the color grading and color correction
lessons of this course. Because if you want to make
your video look like it was recorded with
a high end camera, you must start by modifying
the colors of the image, and you are supposed to
modify them creatively. I mean, the high
dynamic range effect is an optical illusion,
not a statement. Try to make sure you have
a good cinematography, a good lighting to try to bring out the best of the
best from your videos. Additionally, I recommend
you to check this sumption, Use maximum render quality. Actually, this option
can be used for both the M before and
the quick time format. This is another option
over here where it reads, Use Preview. It's very useful
when it comes to creating the file as
quick as possible because the system will use all the render
files that you have created throughout the editing
to create that final file, thereby reducing dramatically
the export time. There's a friendly
reminder I can give you when it comes to
exporting the file, and it's related to
the compressed format, the H 264, in the hardware
of your computer. Over here, you are
able to choose what do you want to use
to create that file, if you want to use the
integrated Card of your computer or if you
want to use the GPU. And this is very
important because crashes are likely to
happen while exporting. If you find many
problems exporting, I highly recommend you to
choose software encoding, but if you don't, you can
choose hardware encoding. It will depend on your
computer performance. Another important
reminder related to this compressed format
is the bitrate encoding. These options over
here are to verify the codification of the
file where it reads to pass means that the
software will carry out two verifications in order to ensure that the file
is properly created. Obviously, it will take
more time, but it's safer. Also, coding errors are not very common,
but they do happen. When you reach this stage, you will be ready to create your file by clicking on Expert. This would be the
most important format and the ones that you should use when trying to make an expert
until the next lesson.
17. Rhythm and cuts in a Music Video: Hello, people. One of the
biggest chal***ges when it comes to video editing is
space in your footage, especially when it
comes to music videos. One of the elements most related to rhythm in editing
are the cuts. I mean, determining at what moment we go from
one take to another, Depending on the
rhythm of the music, these cuts will be more
frequent or less frequent. But this is not the only
important factor to take into account when it comes to knowing where to
position the cuts. It turns out that we must have certain musical notions of time to be able to
do it correctly, and that is what we are going to see in this lesson. Chilly. Perfect. I'm here in
a software called As. This doesn't mean that
you're going to need it, but I am in Ka because this
software has a tool that will work for me to explain what I want to explain to you. First of all, you have to understand that in music videos, the cuts are going to
come for two reasons. By time or by action. Let's start with time. What does it mean for
a cut to be of time? So it means that we
must make the cuts in different subdivisions
of time that the rhythm of the song
we are working with has. I know that this may sound like you need to
know music to do this, but it really isn't because
anyone who goes to a concert, that person can keep up
with the song they like. I mean, people can dance. People do many things that
involve following a rhythm. Following a rhythm is not a task that only a
musician can do. So I'm going to use
this music video of mine as an example
and I'm going to follow the rhythm
with my voice marking 1.2 So for example, in this case would
be 121-212-1212 and this is the rhythm that even the timer of this
software follows up here. The numbers that look bigger
would be when I say one, and the number that is between the small numbers would
be when I say two. I'm going to activate
the metronom of the software so that
it follows the rhythm. Pay attention that
it's the same. 121212. So we must know how to recognize the time and
rhythm of the song to be able to position the cats
both in mark one or mark two, or in any musical time mark that can contain the
rhythm of the song. But however, it doesn't have to be exact, but an approximation. In other words, you
are supposed to do everything possible
to make it match. But not necessarily 100%
of the shots must match. So pay attention to,
for example, this part. See how it changes from one shot to another
almost perfectly. Did you notice that
is almost perfect? One, et cetera, et cetera. The cuts are
following the rhythm. Pay attention to the
numbers that I mentioned in the small line that belongs
to the number and field. The cuts of the assembly pay attention that
is not perfect. It's always an approximation, especially in the
important parts of the song in terms of rhythm. But also the cuts are irregular, but always following the rhythm. For example, here is a cut, but then the next
stake continues, for example, here, 12. On the other hand, something
interesting happens here, because despite the fact that the chorus is the
most important thing, and you could say that the cut must match exactly with the bar, it doesn't happen here. I mean, the first stake of the chorus doesn't start on one, but on two before that one. And that happens because the
action that I'm doing there, it's necessary to see it complete and that would be a cut by action. But let's move on
to another example, another music video. I'm going to count
and follow the music, and you're going to pay
attention to the cuts. 12121222. Most of the cuts can
sit with that mark, but there may even be moments
where the music is louder and you can make mini cuts with the rhythm,
like this example. So those three cuts completely followed the rhythmic
arrangement of the music, which is something
also very useful. And pay attention
to the fact that the girl's hug matches the beat of the snare drum because it's an important
gesture visually. But the cuts in movies or
short films work differently. They are not determined by
the rhythm of the music, but by the time a shot
needs to be read properly, it's the music that
adapts to the editing. Only in some sections, when it's a very
musical sequence, we could try to adapt the shots to the
rhythm of the music. But let's pay
attention to this is, this is a proof that
communication is the most important factor when it comes to cuts and pasting. In this is scene,
the cuts are very fast and the reason
why this is so is because Benjamin's
voice is exactly explaining everything that
is happening on the screen. So the information
communication is double visual and through
the voice of the character. Now a taxi driver
had dropped off a fair earlier and it stopped
to get a cup of coffee. And all the wild days he was rehearsals cab driver who dropped off the
earlier affair and had stopped to get
a cup of coffee. It picked up the lady was going shopping and missed
getting the earlier cab. The taxi had to stop for a man crossing the street
who had left for work 5 minutes later than he normally
did because he forgot to long while that man late for work was
crossing the street, Daisy had finished rehearse
and was taking a shower. And while Daisy was showering, the taxi was waiting outside
of boutique for the woman to pick up a package which
hadn't been wrapped yet. Because the girl
who was supposed to wrap it had broken up with her boyfriend the night
before and forgot. When the package was wrapped, the woman who was
back in the cabin was blocked by a delivery truck. All the while Daisy
was getting dressed, the delivery truck pulled away and the taxi
was able to move. While Daisy, the
last to be dressed, waited for want of friends
who had broken the shoe lace. While the taxi was stopped, waiting for a traffic light, Daisy and her friend came
out the back of the theater. And if only one thing had
happened differently, if that shoe lace hadn't broken or that delivery truck had
moved moments earlier, or that package had
been wrapped in ready because the girl
hadn't broken up with a boyfriend or that man had set his alarm and got
up 5 minutes earlier. That taxi driver, I hadn't
stopped for a cup of coffee or that woman had
remembered her coat. He got into an earlier cab. Daisy and her friend would
have crossed the street and the taxi would
have driven by 11. So we but life being what it is a series of intersecting lives and incidents
out of anyone's control. That taxi did not go by and
that driver was momentarily distracted and that taxi hit daisy and her leg was crushed. It's important to note
that sometimes when the composers
acquire the editing adapts to the music because there is a musical arrangement that is impossible to modify
to adapt it to the editing. So in those cases, it's the editor who
is supposed to adapt to the music at those
precise moments. But in general rules, it's the communication process and the evolution of emotions in the film that determines the rhythm of the editing
that you are going to do. Well, this lesson is up to here, and I wait for you to
continue on the next one.
18. Introduction Color correction in a scene : Hello people. In this model, we are going to work
on color correction. First, we're going
to learn how to make masks because in fact, masks are the tool that will allow us not only to
do color correction, but also to apply an
effect to an image. Try to be patient. I mean, there are several
lessons and I explain everything step by step so
that you can do it yourself. There is something
important to take into account in terms
of dynamic range. The dynamic range of colors
in an image is the number of color tones and gradients in an image mentioned in
a previous lesson. An image with a
higher resolution will have greater amounts
of dynamic range. But remember that
resolution doesn't necessarily mean a
larger image size, but a greater amount of
information for each pixel. There are now strategies to
make the viewer feel that an image they are watching on the screen has more
dynamic range. For example, if in
an image we change the color of certain
objects within the frame, we're going to create
a look or a sensation that the camera was able
to detect those colors. Those color variations, thereby improving the
appearance of our video substantially will not only make the image look better
in terms of dynamic range, but also in terms
of cinematography. I mean the aesthetic
quality of an image itself. Take a look at this example, which in my opinion
is excel***t. In fact, I highly
recommend this film is this kind of films
whose cinematography seems magnificent to me. As you can see, this scene
was shot in a beach, which is one of the main factors that makes the image look good, because the scene was
shot at best time of day. But it happens that even
in perfect conditions, the gap to record
is never too long. Therefore, the production
team will prioritize the scenes that
need the presence of the direct sunset light. But what about the other shots? Those that are necessary
for the scene, but in which the sky is
not directly visible? Look at this example. This shot, the Ur is climbing a
hill near the beach, but even when the
sky is not there, we must give information in the shot that the
place is close to that beach and
that the action is taking place at the very
moment of the sunset. How we can do it? Pay
attention to the bottom rocks. You can see the bottom rocks are pink as if the evening
light is projected on them. But the truth is that
in the original shot, surely the pink
color was not there. Okay, You may think, well, maybe it's a big red lamp that
is illuminating the rocks, but it would be much more
expensive to do that today. In this age that is
no longer necessary. That red color on the rocks can perfectly be done in
color correction. In reality, it's
much easier than you think if the movie was
recorded in high resolution. Much easier still. Obviously, in the case
of a film like this, it's evident that everything was recorded in a
maximum resolution. The most difficult thing is not to change the
color of the rocks. The most difficult thing is
to know when it's necessary to change the color of the
rocks to match the sunset. Now to be able to know this, you must have a great
visual culture. You must feel the visual need to add something to an image
to make it complete. I tell you, I tell
you all of this because today's editor
has multiple jobs. Many of you take
many courses because you want to learn how to
do everything yourself. But where do I want
to go with this? For example, if you
are giving a data, I mean the video files of ASM recorded a beach like these. In the data, there
are, for example, ten shots, but only three of them show the
afternoon light. You should be capable of
modifying elements in the image to suggest that all the shots was recorded at the same time. That is your job. Even if you are just someone
who does color correction, you should be prepared not only to get the image corrected, but to know when the image
needs to be corrected. I always insist on this, try to watch good movies
so that you can have good references when it comes to doing color correction.
Let's start then.
19. Color Correction Part 1 Lumetri Scopes The Pool's Example Cool Colors: Perfect. We are here in the first lesson about color grading and
color correction. But is the first thing
you must know to have a powerful insight on color
correction and color grading. The first thing is that what I'm going to teach
you on this lesson, in this module, in the
following lessons, it's my point of view of
this past production stage. I mean, every single teacher
you're going to find around, they will have
their own point of view about color grading,
color correction, because actually
that point of view is the byproduct of
their experiences. So I would say that is
like painting or drawing, everyone is able to
develop his own style. And why I am telling you this, because I'm focused on creating
art, creating stories. I am an artist, It's
what I love to do, it's what I dedicate myself to. And so from my point of view, there are certain technical
elements that we should not follow completely or we
cannot respect for complete. In other words, we must be
able to break the rules a little or bend the arm
of the rules a little. And I'm going to start this by differentiating between color correction
and color grading. What is the difference From
a technical point of view, color correction is to fix the video colors or the
image colors to make the image match
the original idea that the cinematographer
had in the shooting. I mean, the director of
photography or cinematographer was carrying out that job in the shooting and
he had a purpose. I mean, he had an
objective objective in terms of color and
illumination, and lighting. When you are shooting,
you are supposed to look over the images in the monitor. That monitor
provides information about what is passing
through the camera sensor. It's possible that in
the day of the shooting, you as a cinematographer, or film director,
or videographer, you are pretty confident about, you are watching on
the camera monitor. But it happens that
by the time you will be reviewing the futage, you realize that the futage doesn't match what you were
watching on the monitor. And so for example, in this image about this
girl on the pool, you can notice that
there is a kind of veil, a white veil upon the image. But it happens that that veil that you can notice is a kind of configuration that
the file has in order to be modified
in terms of color. So it's a kind of
default configuration. So going back to knowing what
is the color correction. Color correction would be to return that image to that look, to that appearance that
the cinematographer was watching on the
camera monitor or the external monitor in
the date of the shooting. But just at this point, confusions come out because
maybe the initial idea of the original idea that
the cinematographer had was to modify the
color of the image, the color of the video in
the past production stage. So in this sense, when you
are talking about distorting the original colors of the image in order to enhance
its appearance, you are talking
about color grading. So sometimes these borders between color correction and color grading are very closed, are crossed, and mixed. For me, everything
all the time is a color grading
because your purpose, your objective, is to enhance the image as
well as possible. So let's start then. The first thing we must do is
to change to color preset. I personally always use the editing preset not only because it's
the more efficient, but also because it's
the better in terms of performance and
computer resources. But this time you're
going to need to resort the Lumetri scopes in
this color preset. And what is the Lumetri
scopes to the naked eye? It seems very complicated
because you are watching a kind of
strange color waves. But I really tell you that it's not that complicated at all. The lumetri scopes is
a tool to ensure that your image is filling the entire spectrum
of color gamuts. You can notice that
in this panel, in the left side of this
panel, there is a ruler, or a kind of a matter that goes 0-100 And you can notice also this wave of three
colors that is located in a specific
section of this panel. For example, pay attention
to this blue stripe. Why this blue stripe is above. It happens that the 100 value represents the maximum amount
of light in the image. And on the other hand, the zero represents the minimum
amount of light. So pay attention to
the program's monitor. You can notice that the blue
color stands out because the pool is blue and the water has the
maximum amount of light. And on the other hand, the skin has less amounts of light. And you can notice in the center of the panel that there is a kind of fold in terms of light in the center
of the image. In that fold is
representing the hair, for example, in the
girl's swimsuit that is black actually. But the problem is
that at this moment, this wave that you're
watching on the panel is just feeling a small
section of the spectrum. A section closer to the
light than to the shadow. So we are supposed to expand
and stretch that color range of the image to feel as much as possible this
spectrum of colors. But pay attention to this, because I don't mean
to say that it's imperative to feel the
entire spectrum of colors. Because maybe your artistic
purpose is not to do that. And let me tell you this,
because maybe your objective is to reach a enough
vintage look in the video. And that look is inspired
by a time where there were not that sophisticated
TVs or cameras. I mean, there were cameras
that were not able to portray a great deal
of colors and gamuts. If it's the case that you
want to match that look, maybe that appearance
that you're watching at this moment is the
most suitable for you. But let's suppose that
this is not the case. Let's suppose that you want
to kind of equalize in the colors of this video to come out this video
as quick as possible. So we're going to need to add some video effects
in terms of color. So we need to go to
the effect folder. It's important to
stress that there are a great deal of
tools in terms of color, but I'm going to show you
those that I used the most. We go to the effects folder, we go to video effects. This time we're going to add levels as we are going
to add a lumetri color, also a color balance, RGB. I've already added
these effects, but they are all deactivated. I'm going to do it from scratch. The levels effect is located
in the adjusted folder. We direct effect to the
effect control panel, then we go to the color
correction folder and we pick the
Lumetri color effect. Lastly, the color balance. We are going to find it in the image control
folder over here. What is the level
effects used for? I usually use this
effect to stress the black tones in the image for me is the first step in order to banish that default
veil in the footage. In the levels parameters, you're going to find in several
color correctors that are focused on adding more light or remove lights from the image. Either modifying
the whole range of colors or a specific range
of color in the image. That is the reason why you can see different tracks
in terms of range, black input or white input, not only in terms of RGB, but also for the red, or green or blue separately, I told you I use
this level effect to enhance and strengthen the
black tones in the image. By moving this first track, you can enhance the black tones. I'm going to move
this parameter to the right and you're going
to notice the difference. In the program monitor, you can notice the difference
and you can notice how the image is going back
to the original state. Now we're going to go back to the Lumetri scopes to
review the spectrum. You can notice how
the color wave is expanding to the downside
of the spectrum. I'm going to deactivate effect so you can
notice the difference. Pay attention where are
located, the red tones. I'm going to activate
it again and pay attention to
the lumetri scopes. So by moving this first
parameter, this first track, I'm adding almost 20 points in terms of black tones
to the entire image, thereby increasing dramatically
its range of colors. And pay attention that since the gears swimsuit is reaching the black tones
completely in the heir. Also you can notice in
the center of the panel that the color wave is
reaching zero in the spectrum. And you know that zero represents the minimum
amounts of light. But you can also modify
another tracks of the levels. I mean, in order
to fix the tones and return the appearance
to the original state. I mean, you can
add, for example, light to the whites
that sometimes are necessary because maybe
the video lacks of light. And you can fix that problem by moving that parameter
that track. But pay attention to the
lumetri scopes in this time. Since I moved the white input, the color wave reaches the
maximum amount of light. But summarizing, I
use this effect, this level effect, to
equalize the tones. It's the first step in terms of color correction
and color grading. But let's move on to
the following effect. That is the lumitry color here. I'm going to add some
contrast the entire image. And another very important
thing, saturation. The first reason I'm adding saturation is because
the image is cold. Even though you can notice the sun light
reflected on the pool. I mean, it's an
outdoor shooting. There were a of clouds in
the sky and the clouds were preventing the light
reaches the objects directly. I mean, light is
filtered by clouds. When it happens, everything around loses color immediately. But I'm going to modify a
little bit the highlights in order to decrease the
amount of highlight a bit. And I'm going to level
the highlights with the whites to this
point, just right here. Now you're going to go back to the lumetri scopes to
review the spectrum. Now you can notice
how the red stripe in the color wave is reaching
almost 30 in the spectrum. But pay close attention to this. You don't need that
the color wave reaches the zero
or the 100 level, actually, that is not good. Just like it's well enough
to come out a video, but it also depends on what
you want or your style. But additionally, we
can add another effect, this color balance effect. Color balance, RGV. This effect allows you to add a extra veil of color that
covers the entire image, not altering its own nature. I mean its nature in
terms of light and tones. So you can notice
that I'm enhancing the blue tones and removing also the red tones in the image. Actually, it looks very nice. It looks like the
shooting was in an indoor pool that had some windows where the
light is coming through. And pay attention to
this, I'm turning the image blue and you can
notice that blue veil. But let's go back to
the lumetri scopes now you can notice how powerful
was this color correction? I mean, the color wave is filling almost the
entire spectrum. But in this case, we
shouldn't allow the blue reach the 100 level. We must try to level the
red tones and blue tones, nor reaching the limits. Reaching the limits
means that you are saturating the image
in terms of color. I'm going to move
the blue track a little bit and the
red track also. Now pay attention to how
the lumetri scopes behaves. You can notice now how the
blue stripe is next to 100, but it's not reaching
100 and that means that it's not
saturating well, that would be what I
usually do in terms of color correction,
the first steps. But pay attention.
Reaching the limit doesn't mean that
the image is run. Maybe your creative
purpose is to do that, your
aesthetic purposes. So feel free to
experiment and to play with these
parameters and tools. So I'm going to leave you
the shot on full screen, and I see you in
the next lesson.
20. Color Correction Part 2 Pool's Example Warm Colors: Perfect. We are here again. This time you're going to
use this another example. It's the same film setting
with the same actress, but this time you
can notice that the sunlight is not filtered. This is a perfect example to make you understand
that even under the same conditions in terms of production and film setting, just the fact that the
sun light is filtered by clouds brings about
another different look. And that feature is
noticeable in the hair. For example, you can notice that the highlights reveals the
brown tones in the hair. For example, this time
I'm not using the levels. I'm using only the lumetri color and the color balance, RGB. But additionally, I'm
using another effect called sharpen to add
definition to the image. We are going to
go to the folders to look for those effects. To do this from
scratch, of course, we are going to
continue analyzing the lumetri scopes while
doing this color correction. Let's go to the lumetri scopes
to analyze the spectrum. Here you can notice that the color wave
looks differently. I mean, differently than
the previous lesson. The first you can notice in the Lumetri scopes
is that there is a white color covering the
color wave. What does it mean? That means that the
image is burned. I mean, the footage is burned. I mean that the camera
settings were not the more suitable for those
light conditions. And the reason why that did happen was due to the
weather conditions. I mean, clouds were
moving quickly. I mean, the camera
was set to work with the light filtered
by the clouds, But that weather conditions
were not stable. But even though the video
is a little bit burned, is not spoiled at all. But we must try to adapt the color correction
to these conditions. Since the sunlight is reaching
the objects directly, we must try to create that
effect of the afternoon light. I'm moving the temperature
to the warm tones, and at the same time, I'm adding some
contrast to the video. In this case, we must try to
focus on the black tones and shadows to compensate that
overexposure of light. Pay attention that
you can notice that this black track is almost exactly the same as the first track in
the levels effect. I mean, remember that
the first track in the levels effect was the black input you
are supposed to make, the black tones of the image to reach
completely the black level. Most of all in the tones
of the girls swimsuit. On the other hand, you must differentiate between
high light and white, or between shadows and black. When you are
modifying highlights, you are modifying the highest
levels in terms of light, but not touching the whites
in the lowest level of light. I mean, you can modify
some objects that are illuminated but
are not white at all. But when you are
modifying the white, you are going to modify the white whole range of
stones in terms of light, for shadows and black. It works the same. Pay attention that since
I'm moving the black track, only the black
swimsuit is changing. But if you modify the shadows, you are going to modify the whole range of
shades in the image. Once you make this first step, you are ready to move on
to the color balance. What we are going to
do, it's supposed that the sun light is reaching
the objects directly. I mean, like the
afternoon light, I'm going to decrease
the blue tones. But additionally, you must know that the sun light produces more saturation in the image and enhancing the
color of the objects. We are supposed to increase the color saturation
in the lumetri effect. We go back to the
lumetri color and we look for the
last parameter in. The basic correction
is the saturation. And we increase the values, attention to the lips color
and also to the hair color. We can go back to the
color balance and try to level the amount of
blue and removing blue, actually thereby
increasing the red tones. You can add more or
less as you want. Remember that it depends
on your creativity Also, now we are going to go back to the lumtroscopes to
review the image. First of all, pay attention to the color wave is filling
the entire spectrum. But additionally,
you can notice that every single color strap is located in a specific
section of the spectrum. But you can continue modifying
the color parameters, I mean, in order not
to reach the limits, but even though you are
reaching the limits but you like what you are watching
on the program monitoring, try to be confident with that. Additionally, in
this specific case, I already told you that
the video was burned. I mean, in terms of lighting. Anyway, even though you can notice that the image
look very well, the color look very well. You can increase the reds. For example, I'm increasing
the reds by removing blue. For me, the video looks better. And you can notice
also that even adding more red to the image, the color wave is feeling
more of that spectrum. Now we're going to move on to the next effect of this
lesson that is sharpen. The sharpen is used for adding more
definition to the image. You can add as much
sharpen as you want. The reason why I use this is because in most
of the platforms, the users are going
to watch your video. The common user is going to use the less amount of
resolution in the player. By adding this sharpen effect, we can create that effect of
more resolution even though the video is displayed in a player with a low
resolution setting. So it's a trick very useful for Youtube and those
kind of platforms. But you must pay close
attention that when you're working with
high end cameras, you will be able to add a greater amount of
sharpen to the image. I mean, the video is going
to reach more image quality. It's exponentially
actually, And it's related also to the amount
of information per pixel. But on the other hand, if it's
the case of DS LR camera, you cannot play with this in
that way because it will be noticeable that you are forcing
and the sharpen perfect. This lesson is up to here. Remember to review
all the contents to digest all the
information better. I see you in the next lesson.
21. Color Correction Part 3 Changing the color of elements in a shot: Perfect. We're here again. We're going to work with
these two last takes. On the one hand we
are going to work on this take that is
this horse galloping. Let me stress that this footage belong to one of
my music videos. On the other hand,
we're going to work on this other take which is the same actress getting out of the car. What are
we going to do? We're going to start
with this horse. In this case, we're going to change the color of the horse. We are able to change the
color of some objects, not using Azure Effect or
Da Vinci, for example. I mean, it's not
necessary always to use those software to change
the color of objects. But additionally, we are
going to use other effects. Also, we go to the video fx folder to look
for those effects we need change the color
effect is located in the color correction folder and also brightness
and contrast. But we are going to use
also the lumetri color. We can check the lumetri
scopes to review the image. To review the color wave, you can notice
that in this case, the wave is located in the middle section
of the spectrum, but the color width
is still too small. I mean, we still need to stretch the color wave to
the whole spectrum. But we're going to address first the change to color effect. We open effect and we must
go where it reads from. We must click on the dropper, And we're going to select on the screen the exact
color we want to change. And we are going to select a
color that is noticeable in a greater amount of
sections in the horsehair. Then over here in two, we're going to click
on the dropper and we are going to select
the color we want. You can notice
that automatically the color has
changed immediately. But we must try to level that by modifying
this parameter. I mean, to the right
is a more deal of color and to the left is
to decrease the level. I'm going to change
the specific tone in the front parameter. I mean, we are
supposed to select the specific tone
with precision. Additionally, I'm going to
set the other color more red so that the
change is noticeable. We can increase the
hue as we want, but I'm going to increase it a little more, just right here. Then we move on to the
brightness and contrast. Here we are going to allow
the brightness a little bit. The following effect
is the lumetri color. And we must go to the
basic color correction. Then we go to the
saturation parameter. We are going to
increase the amount of color dramatically. We can move the
temperature parameter to the warmer color, but also you can move the contrast to level the amount of black
tones in the image. We can modify also
the black track a little bit to bring out
all those black tones. And now you can notice how the horse hair color
looks like this. It's completely red. And you can notice
the difference by deactivating those effects. That is the original,
take the original look. We can go back to
the lumetri scopes to review the spectrum. You can notice that
the color wave is stretched to the spectrum. But in the case of this
video of this take, we cannot reach
the highest amount of light because this
take is also burned. I mean, a little bit burned. And that is the reason why. The better the direction
of photography, the better the
quality of the image. Because if the image is burned, it doesn't matter how much
resolution the camera has. The sensor is not detecting all the fold colors
of the spectrum. You won't be able to expand the color wave
throughout the spectrum. In this case, I'm going to
try to find the specific setting to try to fill the
spectrum as much as possible. I'm going to add a
color balance effect. I'm going to decrease
the blue range, thereby increasing
the other two ranges. You can notice now that the
color wave is more expanded, but that would be to
change the color. Some objects in the image, you can notice the
difference and deactivating the change,
the color effect. You can notice the change. I think it's very nice. But let's move on
to another example, the girl in the car, which is a very
interesting shot because the image of the girl is
filtered by the window. There is not only a veil, which is the byproduct of the file settings of the camera, but a veil upon the object. In terms of production, you can notice that veil
in the lumetri scopes. You can notice that even in the darker tones
of the spectrum, there is a wide stripe
crossing the panel. But that doesn't mean that the cinematography is run
actually is quite well. I mean that is the
look of a window under those conditions of that nature. Because those
stains that you can notice on the window would be the byproduct of the time and
actually it could be dust, for example, or maybe that the window is not clean at all. I'm telling you this in order
not to force the camera to detect something that is not noticeable to the naked eye. Motile to the naked eye
for the human site. So for the moment,
I'm going to use a lumetri color to
correct this video. We go to the video
effect folder and we go to Color Correction And
select Lumetri Color. We go to Basic Correction, and we are going to modify
only the black tones, the shadow tones, and the contrast to bring
out the girl's face. We must try not to
exaggerate the black tones. We can have as a reference point the black frame on the window. I mean the black
zones on the car. We can play with
these parameters until we reach look we like. But I highly recommend
you to experiment, to move all the parameters
with a lot of patience. Additionally, you can
notice also that I modified the temperature
to the cold tones and also the saturation. Now we can check the
lumetri scopes and you can notice how the color
wave is more expanded. Obviously the image is not
reaching the brighter tones because it's cold and it
also has a dark vibe. I mean, it's not
necessary to reach the most illuminated sections of the spectrum and we can
notice the difference. I'm going to deactivate effects, it's completely different,
it looks more professional. For me, this is color
grading because even though I'm not adding an
extra color to the image, I'm modifying the
lumetri color parameters to reach another look. But I highly recommend you to experiment with
your futae and with your recordings in order to have more chances to
modify the colors. I mean, if you have a
better cinematography, you will have more
chances to reach a more professional
color grading. This lesson is up to here
and until the next one.
22. Color Grading Creating a mask : Perfect. We are here again
at the Adobe premiere. But we are going to
address, in this lesson, we're going to learn how
to create a mask for a color correction of
colorbating of a moving object. A mask with motion tracking
and what is this word? This allows me to correct the
color of an object that is moving or that space that
is around that object. I mean, I am able to correct
the color of both elements. So we're going to
use an example. This is in where
this character is moving in this room,
the ship cabin. What I want is to be able to correct the color
of the character without altering the color
of the room, or vice versa. To be able to
correct the color of the room without
altering the character. And why do I teach you
with a moving object? Because once you learn
to do it this way, it will be easier
to master a mask of an element that is
static without moving, which is much easier. Obviously, I find it much more useful to teach you
guys the hard way at once. Pay attention, because at first
it may seem a bit tricky, but in reality it's
not. So let's start. We already know that this is our scene and we must
make a mask to isolate the character from the
point where he is walking until the moment he opens the
court chain on the window. So the first thing
we are supposed to do is that we need to add a color correction effect from the premier ex bank to
defect control panel. Corresponding to this clip, we click on this small tab
and then we click on Effects. And then we must look for the video Fx folder and then
the color correction folder. Once there, we must click on
the color lumetri effect and pull it to the fax control panel of the clip in which
we are working. Once you add that effect, it will be as if it were
one more effect than those that come in the fax
control panel by default. Once we add that effect, we must pay attention to the mask buttons that we saw
in one of the past lessons. If you don't remember it, I'm going to remind you again. Remember that there is a circle, a square, and there
is also a feather. And this later is used to
create customizable masks. Let's check the first
one, the circle. Remember that you can
modify the nature of that circle to make
it more or less oval. All the changes you make in that effect will
affect everything that is inside that circle or
what is outside that circle. We will be able to choose that. On the other hand, once we click on the circle,
for example, it automatically
creates a first mask that we are going to see right here in the fax control panel. Notice that if I now
click on the square, a second mask is created. This time, we can modify the nature of that
square however we want. Finally, we have the third
option that is customizable. Here we will be able to
create the shape we want by joining these points as
if it were a constellation. And this is a method we
have to use to create masks for irregularly
shaped objects. We simply have to make as
many points as we think are necessary to match the shape of the object we
want to isolate. Not only you will be able
to make the shape you want, but even rotate the mask
and change its position. I'm going to delete
the three masks I have created so far to make the
one we need from scratch. I'm going to try
to better define the video fragment
that I want to edit. I'm not going to
use the whole clip. I'm going to use from
this point until the moment the character
reaches the window. I'm going to cut
a bit of video at the beginning to work
more comfortably. Once we have defined the exact clip in which
we are going to work, we go back to the
fax control panel and position the courser. At the beginning of the clip, we're going to select the
customizable mask called free draw baser automatically. When I click on that
little feather, the mask is created
as we already saw. And there's something very
important to take into account before starting
to create a mask. And that is that we must zoom out a bit in the
program's monitor. Two allows us to make
the points freely. I mean that it's far
enough away so that we can even make points outside
the monitor's frame. So I'm using the monitor at 25% and I'm going to
start making points. Don't worry that it's perfect, it's just an approximation. And remember that you can get out of the frame of the monitor. I mean, the mask can be
outside the screen as well. Obviously, when you have to
draw points in smaller areas, you can zoom in to try
to be more precise. But remember that no matter
how precise you are, an approximation is more than enough for
the mask to work. We are supposed to create the necessary points to create a mask that must be closed. I mean, the shape that we
create, mass enclosed space. It doesn't matter if
it's regular or not, we must close the shape. After finishing closing
the mask shape, we must go to this
parameter that is here, which is the mask path here. We're going to activate
the mask automation. When I click on
this little clock, it automatically creates a frame corresponding to the mask
in that specific frame. From now on, what
we have to do is to move the mask as the
shot progresses. Obviously, the mask belongs
to the character shape, but the character is going
to get out of the mask. As the shot progresses, we are supposed to change the shape and
position of the mask every few seconds so that it matches the character
as the shot progresses. But let me mention that this
process, for many people, causes anxiety, fear, they
think it's very complicated. But the truth is that it's not. The only thing I can tell you is that depending
on the shot, it may take more or less time. But actually try to
think how long it take can be for this to
be really impossible. Shots always last seconds. So approximately every 2 seconds you're going to change the
mask to match the character. You must do point by point, but do not get stuck
in too many details. Remember that the mask is
always an approximation. So the mask will follow
a path of changes, a type of traveling where it will adapt from one
key frame to another. But if in that gap between
one key frame and another, there is a moment where the mask loses too much of the
character's shape. We must add an intermediate
key frame so that we make the mask continue
to match the character. For example, here due to
the movement of the arm, there are some frames where the mask loses the
shape of the character, leaving that extra space. Those moments must be corrected because they will
be very noticeable. When we do the color correction, we position the line between the two key frames
and correct the mask. And automatically another
key frame will be created. We should continue like this. I would say adding a change
every half a second. Actually I think it's less
than a half a second. But creating the necessary
key frames so that the mask follows the character
as well as possible. You should take into account that you have the possibility of creating more points
as many as you want. Especially for those
parts where there are curves and very
irregular shapes. On the other hand, remember
that it doesn't matter if the mask goes out
of the screen frame, that will not affect the image. But additionally, this
mask path parameter gives us the possibility
of tracking movement. I mean by using
artificial intelligence, the software will create
a mask approximately adapted to the shape we
create in each of the frames. But the problem is that
this is never exact, so sometimes it causes problems. So what I recommend is to
use this tool partially. In other words, we press play in the tracking tool and immediately that matter of the creation process
will appear. So we shouldn't let
the process finish. But as soon as we see the blue
stripe starts to advance, we stop it because the whole process belongs
to the whole clip. But what we need is that in some moments it
does the tracking, but not in the whole clip. As you can see, the software created a key frame
for each frame. But as you can see, the
mask is not perfect, so we have to correct it anyway. I recommend using it, but deleting all
those key frames where the mask doesn't match. This is the reason
why I don't use it too much because
it's a lot of work. I mean, I had to delete the key frames that
are not correct. I would say that
this tool is useful when the shape of
the mask is regular. I mean, when throughout
the whole clip, the shape of the mask is
not going to change much. But anyway, I think that
combining the two tools, I mean tracking and doing it manually would
be a good option. I'm going to leave
this lesson here. I'm going to finish
the mask until the character
reaches the window. We continue in the next lesson to start with the
color correction.
23. Color Grading Changing the background color: We are going to continue
knowing the mask parameters. One of the most important
parameters is the button that allows us to invert the
selection made by the mask. I mean, if we want
the fact to change what is inside the mask
or what is outside, by default, the mask will
affect what is inside. But if you check this box where it's inverted, you
can change that. And now the mask will affect everything that
is not inside a mask. Before we continue, let
me remind you again that you can create a mask
for any premier effect. I mean, in any of the effects that are down here
in the folders, you can add masks. For example, if I choose the
brightness and contrast, notice how I can also create
a mask for that effect. It's important to
know this because obviously there are
hundreds of effects. Knowing that you
can create a mask on any of them is
very important. Let's continue with the
lumetri color effect. We had activated the
selection inversion when we do this and change, for example, the
exposure of the image. Pay attention to what happens. I'm going to hide the mask so that the blue guide
is not noticeable. And we can see the change
in lighting more clearly. Now you realize how
important the mask is. Look how the light in the room changed without
affecting the character. Then you can imagine
everything you could do and change with
this procedure. In this case, I'm
modifying the exposure, which allows me to
change the range of the light in a more general way. The exposure is a
parameter that mixes the brightness and
contrast at the same time. Pay attention to the fact
that the mask is not perfect. And errors are noticeable and we must correct
them, of course. But in general, what we
should do after creating the mask is to try to blur
the edges of the mask. The facts look convincing. That is crucial when it
comes to creating masks. So once we create the mask, we must modify that important parameter,
that is the feather. That parameter allows you to
soften the edges of the mask so that the mask is not noticeable and b***ds
more with the background. Pay attention, I'm going
to hide the blue guide of the mask so you can
see better how it works. Pay attention that at
the edges it expands an extra guide that widens
the edges of the mask. That is the bluer area. So we are kind of the
sharpening the edges. And that is the reason why we don't need the mask
to be perfect. Because when we bluer the edges, it softens the whole
shape of the mask, thereby b***ding better
with the background. Now the edges are going to
be a lot less noticeable. I'm going to hide the
blue guide again and I'm going to modify
the exposure. Look how much better it looks. It's also important
not to exaggerate. I mean, we must develop a
sensitivity to lighting. We cannot modify the
background lighting in a way that is not convincing. We must be subtle and aesthetic. We must rate above all that the modifications
in the lighting are convincing during the whole shot from the beginning to the end. The next parameter we can modify in the mask is the opacity. I mean, it's as if we were activating the mask
or deactivating it, but with transparency actually, there is nothing complicated
about that parameter. The next parameter
is the expansion, which is similar to the feather. This parameter
allows us to enlarge the mask and also
make it smaller. It's not very
complicated either. It simply helps us to better b***d the mask
with the background. Now you can see more
of the difference in terms of lighting in
the room using the mask. This tool is really useful
for refining the image. Another very important
feature when it comes to creating
masks is that we can copy and baste the same mask and use
it in other effects. For example, I can add another lumetri color
effect to the clip. Then I select a mask of
the first lumetri color, and then we press on
the keyboard control C, or common C. Then we go to the other lumetri color
and press control Z. Then we will have,
in this new effect, the same mask as above. But for example, in
this case we could disselect the box for
inverting the selection. By doing this, we
can now correct only the color in light
of the character. We can modify, for
example, the saturation. So you can see more or less how the colors change
in the character. The saturation is to
strengthen colors in an image. Pay attention to how the
color of the skin changes. For example, it looks
more ten with more color. Whenever you make a change, you can check how it looks with respect to the
original video. By turning the effect of, or you only had to click
on that effect symbol, I'm going to modify the
color temperature of the character to notice
the difference much more. In the same way that we are
able to change the color of the character
and the background, we could also modify the color of that window. That is there. All we have to do is add another lumetri
color to the clip. This time, since the window
is at the end of the clip, we go to the last
frame of the clip and we are going to create
a mask for the window, but whose automation is
going to be created in the opposite direction
we draw the mask. This time it's easier
because the window is a much more regular
object than others. It's static, it doesn't move. Once created, we activate the automation in
the path parameter. Then we go to the time line of defect control panel and we are going to create
the automation. But this time backwards, I'm going to hide in the
blue guide so it can be seen. Pay attention. That is much easier. Simply as we go backwards, we must make the mask
always stay in the window. Remember that it
doesn't matter if the mask leaves
the screen frame, because the window
also leaves the frame, then the mask must also do it. We are ready to modify the color of the
window as we want. Then we return to the parameters
of the lumetri color. It's important to highlight
that we don't need to invert the selection because we want
to modify the window alone. We go to the basic correction, then we go, for example,
to temperature. For example, we can make the
light cooler, for example, if we want the light
outside the ship to be morning or to have
a cold environment. Here we already have the
window with cold lighting, we can compare it with the
original color of the image. It's important to always make that comparison,
to see the difference. But to the extent
that we are modifying colors such as that
of the window, we must be aware that light with that temperature should affect the objects that are
inside the room. In this case, the character
we are supposed to go to the character's
mask and modify its color and even the contrast so that it would also be
embellished with cold colors And
also with a type of contrast that matches all the lighting that
is in the place. Pay attention that
since the colors are colder and we have
darkened the entire room, the contrast suits the
character very well. We can make the
comparison once again. We deactivate all
the lumitry effects and we activate them one by one, so you can see the difference. Look at the first lumetri for the background,
look at the difference. The whole room is darkened. The can now look at the second lumitry,
that of the character. It's very good. It makes it b***d very well with
the cabin lighting. And finally, that
lumetri of the window. We can even exaggerate
the cold light from the window so that
it's much more noticeable. It's very important to see
good movies and paintings with good lighting to inspire us and try to do this work
in more detail. Notice that, in fact, it
seems that inside the cabin, there is some
artificial warm light. And the cold light of the morning enters
through the window, try to practice creative masks. And we will continue
to delve into color correction in
the next lesson.
24. Color Grading final step Secondary HSL Precision masks : Perfect. Now we go with a
more detailed process of color grading, HL
color correction. This tool allows you
to modify the color in a much more precise way
within the same mask. I mean that the
changes we make to the colors will not only
happen in the mask, but within a specific range
of colors within the mask. That would be a more
professional step of this same process. For example, here
you see the mask selects the character
and what we're going to do now is correct the
colors or light of specific areas within the mask. The result is much
more professional. It's one more step in
everything we had been doing up to now in
terms of color grading. In the previous lessons, we had created some mask to correct different
parts of the image. But this time we're going to focus on the mask that
selects the character. Because what we are going
to correct is the skin and the illuminated areas
of the character only. So I have received
everything we changed in terms of color and
light to use this method. So let's start then. Once we have created our mask in the
lumetri color effect, we must go to the following
parameter, HSL secondary. So this parameter is located a little below the basic
correction parameter. So at first sight
it looks complex, but in reality it's
not because in fact we don't have to
use all the buttons. So I'm going to hide the blue
guide before continuing. So once we are at
that parameter, we're going to try to find a neutral point in the video
clip to correct the skin. I mean, you're supposed to find the moment in the clipped where the character's skin is noticed well enough
to correct it. Once this is done, we
go to where it reads, Set Color and we click on that little
dropper that is there. In this case, I'm going
to click on the cheek, which is the area
I want to correct. Then automatically,
the defect will select the color
ranges of the cheek. In order to check it,
we go down here in the small tab and we must
select white, black. And then we're going to check the little box that
reads Show Mask. As you can see,
the softwares only selecting the area
that looks white. But in turn, the
selection parameter is only take into account everything that is inside
that mask we did previously. So since we can automate all the parameters
in the premiere, we could also automate the
selection ranges using these three selection lines that belong to the light
saturation and color range. For example, remember that the light changes as
the character walks. So the selection could also
change if we automate it. For example, pay attention to the third line,
The lighting line. Look at how the selection
changes in the character selecting the illuminated areas of the face and the shirt. So this is interesting
for two reasons. On the one hand, we realize that both the shirt and the
face have similar colors, even though it doesn't seem
that way to the naked eye. And on the other hand, it's interesting because in the end, it's that same light
that enters through the window that is illuminating
the entire character. And these are the
kind of things you should learn in
terms of lighting, beyond knowing how to
use the software or not. So once we have
made the selection, I mean that we are sure that the selection we had
made is correct. We uncheck the show mask
box and we go a little further down where
we are going to find the tools to make
the color grading. We're going to
find, for example, the same parameters of the
basic color correction, such as temperature, contrast,
saturation, et cetera. But there's also this
wheel here which is very useful because by moving the
center point to either side, the software will
change the color of those selected areas towards those colors that
are on the wheel. And of course, we can combine the parameters to
achieve a better result. For example, I'm going
to move the temperature. I'm going to increase it enough for you to notice
the difference. Look at how the light that illuminates the character
has a warm color. In fact, if we go
back in the clip, we realize that as the
character advances, the light becomes warmer. If, for example we combined this technique with what we
saw in the previous lessons, the result is much better. For example, we could
change the temperature of that light in the
window to match what we just did in the character by doing the color correction. In this way, it
looks much better because notice that
it really seems that the light
from the window is illuminating the character
because we are doing grading. Color grading, but
as I told you, is not enough to learn
to use the software. We had to be aware of
the behavior of light. We will only achieve that
by consuming quality art. I mean, you are
supposed to go to galleries to see good paintings, good photographs,
qualified exhibitions, and of course, good movies. So I'm going to deactivate the effects so that we
can make the comparison. And we can see the difference from what we have done so far. So this is what the
original image looks like. Then we, dark in the background, then the characters color layer, and then the window layer. So from here we can add
one more effect layer. I mean another lumetri color. And in this last effect, we can add a contrast
that affects the entire combination of layers to combine them much more and make them look
better integrated. This contrast is
perfect because it even reinforces the shadows that
are projected on the wall. And it really seems
that the light that is coming through the
window is real. We can do one last comparison
to see the difference. I'm going to turn off
all defect layers again. So pay attention to the
nature of the original image. I would say that there is a much more constant
range of colors. Now I'm going to activate all the layers
again, one by one. I think the difference is amazing since the video
is of high quality. Because it's a good camera. Actually, we have
the chance that this will turn out very well. On the other hand, we must
pay attention to correct those small frames where the general mask doesn't
match the character. Because remember
that the HSL mask works inside that blue mask. This is a possible
color grading, but this could be
totally different as it was in the original color
grading of the project. But you should always take into account that the better the
resolution of the camera, the more possibilities
there are to correct the lighting and
the colors of the image. Let's move on to this
another example of how the color grading was done in the following scene
of this short film. Pay attention that mainly
a mask was used to illuminate the character in the same way as we did in
the previous exercises. If the camera has a good
resolution and dynamic range, this will be possible to
do without Mayor problem. But pay attention
to this other layer that is almost imperceptible. This mask is adding a warm
morning color to the shield. Remember that the quality of the color grading
is the byproduct of a set of small details that in turn make the
image look better. In this case, the
morning light is warm, the shield should adapt as
much as possible to that. Here we can see the
difference of how it looks with the mask
and without the masks. Another important detail of this shot was the
lighting in the place. This detail is quite
similar to that of the movie Portrait
of a Lady on Fire. I mean, the color of AS specific parts of
the image had to be modified so the whole image would match with a
previously seen shot. In this case, they are those parts that
you are looking at where you can see the valley in the background peeking
through the trees. And those parts were led
to match a previous shot. And that previous take was this, this open shot that tells us that the actions are
happening in the morning. Here you can see how I
deactivate and activate the mask so you can see how it looked before and how it
looks with defect. This was all using the exact same
color grading that we saw with the
catacre in the cabin. Take a look at this
other shot here. We had to do more or
less the same thing that selected part of the sky, that part that picks
out from the trees. We had to change the
color so that somehow it seems that the sun
was peaking out there. So we made a mask
and then we selected just illuminated area
with the secondary HSL. Then we added the red color so that the color
would look warmer, not cold Here you can see the difference
between the original shot and with the mask. But pay attention to the other, more advanced example here. As you can see in the
different shots of the forest, the sun light manages
to pass through the trees and reach the ground. Like in this shot for example. The problem was that since the sky conditions are
never perfect and stable, that lasts for a
very short time. So in one take, it was necessary to directly create the
light on the ground. Because at that precise
moment of the shooting, the light on the ground
had almost disappeared. So we created a mask
on the little trail of light that was barely
visible in the shot, and we increased the
light from that part. This example is excel***t because precisely
in cases like this, visual culture is necessary. I mean that you know
about painting, for example, pay attention
to this important detail. The mask doesn't change place, even the camera moves forward. Because the camera traveling has nothing to do
with the sunlight. The light is supposed to
be in the same place. So we automated the mask to stay in the same
place on the ground. Taking any part of the
ground as a reference point. Here you can see what
the image looked like before the original image. Without the light on the ground. I think the difference
is fantastic. It's a proof of how far you
can go using this technique. In this other example, you can see how we can use exactly the same technique to enhance the color of
something in the image. The blood that the
character has on his arm. During shooting, the blood on the arm was not
completely perfect. I mean, it was not red enough. This had to be corrected
with color grading. We created a mask that selects just the red color that was
barely visible on the shirt. And then we enhanced
that red color. Here you can see what
it looked like before. Here you can see
it in more detail. Look at how the color changes as I move the color
on the gamut. Well, but you must pay close
attention to the changes. Must be saddle, all these are examples of
everything you can do using the color grading technique that I teach you
in these lessons. But as I told you, you
must practice and have good references to achieve
it until the next lesson.
25. Recognizing Formats: Hello people. In this
lesson we're going to talk about formats and cameras. But above all, I'm going to
show you on the screen videos recorded with different
cameras and different ***ses. You can learn to recognize
the difference when it comes to seeing the
quality of an image. On the other hand, although in this lesson I'm going to talk
about technical aspects, I highly recommend you to consume movies with a
good cinematography. You can recognize when
one image is better than another in terms of
lighting or cinematography. And I tell you this because it's our task to improve
the image quality. And we must know what are
the weaknesses of an image in order to correct them and to improve the
appearance of a video. Let's start then. This
is the Sun in X five. This is a medium, low quality DSLR with also medium
quality ***ses. The image looks good because
the cinematography was good. I mean, it was recorded
at the best time of day. However, if we freeze the image, we can realize the
weaknesses of this format. First of all, everything is synthesized in general
shapes and colors. Maybe you don't realize
it with the naked eye, but when you see a
high quality image, later on, you will
see the difference. This synthesis has to do with both the dynamic range of the sensor and the
resolution of the camera. And in addition to the
fact that the ***s doesn't allow a large number of light
points to reach the sensor. We can notice this in the small
details and especially in the dark areas that
lack information because they are completely
compressed by the fold. This is the typical image in which the technique of modifying the colors of some objects
or elements like the sky, for example, is one of the best ways to improve
experienced and quality. This next example
is a little better. Here a Canon five camera with
L series ***ses was used. Additionally, the aerial footage belong to a phantom for drone. However, from my point of view, although it looks better
than the previous video, we can still notice signs of
compression in the image. Like the compression, we can
notice in the hair details. In the case of the drone images, there is flickering in the water areas that have
complex reflections. This flickering can
often be cleaned up using this tool in
the fax control panel. But the problem is
that it doesn't usually remove the
flicker completely. In the case of the Canon five D, it does exactly the same
as the previous camera. I mean, it compresses the colors that are
apparently flat. Additionally, you can notice on the edge of the mountains, the lack of detail captured by both the camera and the ***s. My take on is for a video to look really good with
a five D camera, it's necessary to use very high end ***ses to compensate for the lack of
dynamics in the sensor. And finally, in the same way, changing the color of some
elements in the image or improving them will help improve the quality
of the image. Now we are going to move on
to the following example, a black magic four key with
Canon L series ***ses. Here the appearance begins
to look more professional. I don't mean to say that the previous works do
not look professional, I mean that the raw image
looks more professional. Pay attention to
the girl's hair, looks, how each strand of hair is noticeable
on the screen. However, even under
these conditions, I mean that the black
magic sensor is better. The kind of ***s blur in
the background is not the best of all because it
synthesizes too much. In the following example, which is in fact the same work, we used a red scarlet with
a cannon L series ***ses. The most noticeable difference
is the dynamic range. It's better than
the black magic. Pay attention to the rough
color, the neck arrangement. It's a kind of pearly
white that you can only notice with a
good sensor like that. Obviously, there is a great lighting in the place as well. But even under these conditions, the red helps to improve the blurred background to
look really professional. This is another example
with the black magic, but with other ***ses
rocking and ***ses that I personally don't like so much because they
are not very bright. But even though it
looks professional because of the lighting
and the color correction. For example, that green color you see in the grass
in the branches below was modified in the color correction to make
it look greener than normal. In this way, it appears that the image has a
higher dynamic range. The same with those faint blue
lights in the background. They weren't original like that, but were turned blue in
the color correction. Not to mention that the
color of the skies was also modified to make
them look like this. Look at this other example. Here, the quality of the image becomes completely professional. But this is not because of the
quality of the camera that because the ***ses that were used were completely
professional. Carl's sized ***ses. Look at the way the
background is out of focus. Look at the distance in which those horses are
even out of focus. At that distance you can
see that they are horses. And not only that, but you can notice the strengths
of the horse's hair. Additionally, pay attention to the outlines of all the shapes. They don't look like that
outline of the mountains. In the first example
with the Canon five D, pay attention to this frame. Look at the drops of water on the gear's arm and look how good the blurred
background looks. In this last example
is the work we are going to use in the
color correction lessons. Another camera was
used here which has the best dynamic range of all the ones I have
shown you so far. But nevertheless, the
***ses used here are not half as good as the ones
in the previous music video. However, we will use
this video because it's the camera with the
best dynamic range. There's something
important to take into account when trying
to discover how anything was shot or
what was the format used in a short film or a
movie or a music video. Take a look at the next example, this du alias music video. If you pay attention, you
can notice that since the video is shot in
France. In Paris. In France, there
is an obsession, a kind of obsession with
the independent look. I mean that independent
movie type look, the video of Dulipa
is inspired by that. Those images of Dualipa sharing a night
with another girl, another singer, as if
she were her friend. It seems that they are
totally spontaneous. Random as if it were
a simple camera and they are recording random
moments on one single night. But it turns out that despite the fact that the music video is representing almost a kind of documentary product
of that night, the camera they are using is not as cheap as most
of you believe. In fact, suffice it to say that they are
shooting at night and the ***ses are so good that they capture details of the
blurred background. And I tell you this
because there are naive filmmakers and naive
videographers who think they can take any
camera and record the same video and
it will look the same and it doesn't
work like that. And in the same way, there are also video editors
who think there is a plug in filter that can replace a car sized
***s, for example. And I tell you this,
not to discourage you, but because one of the most
important things in terms of film production is to note and recognize the nature
of a film production. This is necessary to be sure of how far the color
correction can go to have a quality result that a client requires in an
advertisement, for example. So, independent films in
Europe are very expensive. Not as expensive as Hollywood
ones, but obviously not. But they are more expensive
than most believe. Believe me what I tell you. I studied cinema here and I tell you with certain neutered. The same thing happens when in a production we use
a cheap camera, but with a super expensive, very high and ***ses. For example, this
video of 30 seconds desperate broken
the sound of five. Many people will be shocked
to realize that many of the shots were recorded with
a Canon five DLR camera. But what is the reason why
the image looks so good? Because it's evident
that they used a high end ***s which cost thousands and
thousands of dollars. No matter how old
the cannery is, the image coming
through the ***s, sensors will be beautiful. Try to be aware of all of this. And above all, don't get fooled
by supposed plugins that are supposed to give your videos a completely
cinematic look. That is it possible? Well, thank you very much
and until the next lesson.
26. Cinematic Blurs: Hello people. In a
previous lesson, I was talking about the
blurred black grounds. Since that feature is related to the quality
of the ***ses, obviously the ideal scenario would be to work with
the best ***ses. But if this is not the case, we must be able to
improve this feature on the videos when it comes to improving the visual
quality of the project. Let's start then.
Perfect. We're here again in the premier. What are we going
to do this time? First of all, I want you to see a comparison between a shot recorded with an iphone and
one with a cinema camera. Obviously they are shots of the same object under the same conditions.
It's an exercise. So the objective of
showing you this and the goal of this lesson is that by using the premiere
camera blue effect, we can try to approximate the cinematic look
of a movie camera. So I'm going to
start by showing you the shot recorded
with the iphone. Here we have the shot of this bust recorded
with an iphone 14. That I would say that using a DSLR camera with
average ***ses, I mean, normal ***ses would
look more or less the same. Of course, the deception
will be that we were using scene ***ses with a DSLR camera, but
this is not the case. An average DSLR looks more or less like a last
generation iphone. But anyway, in this shot, you can notice relevant details, like for example, that there is a slight blurring
of the background. But pay attention now to
an image recorded with a movie camera of the same object with more or
less the same conditions. Okay? Obviously it
looks much better, especially for the
dynamic range. I mean, the amount of tones
in the white and grays. But look at the nature of
the blur in the background. As I get closer to the
background changes in a more cinematic way. Obviously it's more out of focus than in the previous image because the ***ses
allow more light to enter the camera sensor. And this is one of
the reasons why I have always said that
it's very difficult to try to imitate
this quality with a plug in effect because it
will never look the same. But nevertheless,
we can get closer, we can get closer to that look. We are going to do it using the blur, because
that parameter, that characteristic tells us
about the depth of field in the ***ses as well as the
sensitivity they have to light. We're going to click on our clip and we are going to
look for the defect folder. In that folder, we
are going to look for the blur and sharpen. Here we are going to
choose the camera blur. This effect allows me to imitate that look
of a cinema ***s. Pay attention that it not
only blurs the image, but also stretches the image
slightly to the sites. We must go to the
defect parameters and we are going to
decrease the zero, the blur percentage in the
percent blur parameter. Now we're going to look for
a midpoint of the clip. I mean, not at the
beginning or at the end, more or less in the middle. Now we must create
a mask to select the region that should
be more out focused. And what would the region be? Well, the entire area
of the canvas in the background and everything
that is at that distance. We choose the option to
create customizable mask. And we create a
mask that selects all of that with great
care and patience. As always, point by
point, we create it. Remember that the
mask can get out of the frame and
nothing happens. You can sum in or out the
program monitor as you want. Perfect. We already
have our mask ready. Now we have to do is
activate the automation of the mask so that the first
key frame is created, then we complete the mask. In the other parts of the clip, it's not necessary to
make many key frames. As the forward movement of
the shot is not very strong, the mask will not get too out
of the shape of the bust. Therefore, we just have to
adapt what has changed, especially in the bust, in the candle on the right. So we're going to try to
make some more key frames, but it's not necessary
to make too many, as I told you, just do a few
throughout the entire clip. Paying attention, above all, to the main objects. Perfect, we already have our mask made throughout
the entire clip. Now we simply have to
go to the blur effect. We must determine which is the appropriate touch for
each part of the clip, because at the
beginning of the clip, the background should
be less blurred. So pay attention that only
raising three points in the blur parameter is
more than enough to improve the blur and
make it more cinematic, right at this point at
this moment in the clip, we can see how it looks with
effect and without effect. Here at the end, you can
notice the difference. Now it's not activated. I'm going to activate it again and look at
the difference. Since the clip continues
a little further forward, we must be aware that at the end it must be
more out of focus. I think that raising three more blur
points would be good. Reaching six, it's important to note that when it comes
to improving the blowers, we must be very
delicate and precise. I mean, not exaggerate with the blur because
it looks unreal. I mean, slight
changes are perfect. You should also remember
to bring the feather up a bit to soften the
edges of the mask. We can automate the
blur percentage. Now if we already know what the final point of
maximum blur is, which is at the first one, at the beginning, we should be less blurred. And that's it. We decrease the blur a
bit, just right here. And that is enough. Now we render the clip
to see it more fluently. Here we have our shot with
a blurred background. It looks more cinematic
because as the shot advances, the background
becomes more blurred. You can notice it in the ages of that canvas, that in canvas. Obviously this shot
is just an example. If you were working
on a similar one with a person in the middle. The closer you get
to the person, the more blurred the
background will be. Obviously, we cannot blur it like in the example
with a movie camera. Because although
there are different ***ses in terms of quality, they are also
different in terms of millimeters, depth of field. So you have to take
that into account. Now pay attention
this blur background, we can combine it with a slide, blow in the front
part of the chair, making that slide
blower noticeable. When the camera
approaches a chair, we simply have to add another camera blur
effect to that clip. Obviously at the beginning, you must decrease the
percent blur to zero. You are supposed to
create a mask that only occupies the front
area of the chair, but we must find the
maximum approach point of the camera towards the chair. We must create the mask
right at that point. Now the mask is supposed to
only affect the front part of the chair because that part is the one closest
to the camera. We can make a polygon that only focuses on that
part of the chair. So we must raise the feather
to soften the edges. And then we add the Lar. We can use the expansion
if we want it, always trying to not
over use defect, try to make it real. From now on we can
create the key frame. I mean to activate the
automation line in the blo, we already have the key frame. We only have to create
the first key frame. You must know that at the beginning the Bl
shouldn't be noticeable. I would say that
before the beginning, simply when the chair moves
away from the camera, you should no longer
be out of focus. So I'm going to render it again. You already have the image with more blur both in the background and in the
front part of the chair. Although it doesn't
look like a film ***s, it looks more professional in. Additionally, if we were working with two
cameras, for example, a film camera in a DSLR or
a film camera in an iphone, We could combine
the two formats in the same work and it
would look pretty good. But obviously, the idea is to also be aware of the
differences between the formats to understand why one format looks
better than the other. Especially when it
comes to working with ***ses that are slightly
better than others. And I think that this is the most difficult
thing to be aware of. That of course, in this example, I don't think the difference is difficult to note, is evident. Well, you know how to blur the backgrounds and let's
move on to the next lesson.
27. Creating a take from another take: Hello everyone, and what are we going to do
in this lesson? In this lesson, we're
going to learn how to create a shot out
of another shot. Because eventually
you're going to have to reframe a shot in
order to fix it. I mean, in terms of
cinematography and the byproduct of that process brings about the creation
of another shot. This is going to happen
to you when you don't have enough footage
for your editing. For me, it's a very common
thing in terms of editing. We're going to use the
stake of the Camaro. You can notice that it
has a color correction. A color correction. Let's make a quick review. There is a level of effect, limiter, color,
and also sharpen. But before addressing the
creation of another shot, we are going to talk
about something first. When you are an editor, you are supposed to become
sensitive with the changes. And those changes could be
in terms of color balance, et cetera, for example. In this shot, there is a kind of weakness in terms of balance. I mean, you can notice that when the car approaches the camera, there is more space in that gap between the car and the
frame in the right side. And we must try to fix that to level that we consume
in the image, modifying the scale, and then move the take
slightly to the right. When I was talking
about being sensitive, I mean to be aware that the
take needs to be fixed, in other words, you are supposed to detect that imbalance. You must also be aware that
that imbalance could be related to a specific
point of the take. Maybe there is a
traveling movement. For example here
there is a tilt up. But once the shot
reveals the windshield, the take seems to be moving
too much to the left. In order to solve that, we can create a K automation
in the position to fix that. Movement in the take in this
example seems to be not that complicated because
the camera is on a tripod. Just by automating
the movement in the position parameter is
enough to fix that problem. But anyway, as I told you, you must have a great deal of references in order to know
if a shot is balanced or not. But let's move on into the
decoration of the other shot. First of all, we must select a photographic
moment in the take. For example, that moment
could be when the car stops. Once we have selected
that moment, we are ready to focus on one single object
in the picture. I'm going to clear these
changes here in the automation, for example, this head
light on the right, we are able to sum
in the image moving the scale in order to
find that balance, taking into account that
head light, for example. Because actually the traveling
are a constellations. But even though this is
not a traveling itself, there is a movement throughout
the passage of time. And that movement has
moments where the picture, the image, is balanced. I talk about this in a lesson
of my filmmaking course. It's called the Anchor Point. You can notice that from
the moment the car stops, I'm moving the take to the left, right to the left head light to create a artificial
movement in the take. I haven't automated
the movement yet. I'm trying to discover
those moments, those anchor points that I can use to create
entire movement. Let's go back again to
the first anchor point. I mean, at the
beginning of the shot. Once we find that moment, we can create a key frame
in the position parameter. We must create a key
frame for the scale to. But just right here
comes a problem. And it happens that when the car stops and
the camera stops, also that movement created by editing will be
more noticeable. We are supposed to
place the key frame, that key frame related to the position just before
the camera stops. I mean, in this way you will be creating an effect
that the camera has a longer movement
because the take will be in motion just before
the camera stops, thereby deceiving the
viewer a little bit. There you are, you have another take out of
the original take. It looks great because it
seems that that movement to the left is part of
the entire take movement. Now I'm going to show you how you are not
supposed to do it. Pay attention to this.
The take movement begins. And just right
here, the movement created in the software begins. The audience will notice that
the movement is strange. You can notice just right here, the artificial movement begins. You already know what
is the difference. I'm going to show you
again the right wave. You can notice that
just at this moment, that movement to
the left is softer. And you are supposed to
place that key frame related to the position just
before the camera stops. On the other hand,
I wanted to mention something important
related to the scale. And that is that
when you want to create that sensation of
interest in the audience. But the shot you are
working with is static. You can add a slight summing or sum out to
create that effect. But in cinematic terms, the summing or sum out
has two functions. First of all, when you
have a sequence which has several shots and most of
the shots have traveling in. Additionally, the shots are passing one after
another very quickly. In those cases, they
recommend you to add a little summing to the shots to match with the
rest of the shots. I mean, it's a visual feature, the audience feel comfort
while watching the sequence. On the screen, you
can see an example. The general shot has
a slight zoom in. And the other function
is when you want to represent the interest
that the character is experiencing about an object or something that he is
looking at carefully. In general terms, that interest
is represented by zooming in on the character's face
to represent deep thought. Generally, this is one set, I mean with a doll
in for example. But additionally, you also have to add a slight zoom in to the object or thin landscape that the character
is looking at. Here on the screen, you
can watch an example. The character is looking at
that arrow stick on the tree, but there is a zooming
into the arrow, but is an artificial sum
in created in editing. That zooming is representing
that the character is thinking deeply about that
arrow that he is looking at. This is another example. There is a slight zooming
into the landscape because this scene is a flashback
out of the previous scene, and he was remembering when he saw that family on
the farm that day. But this also works
for dialogue scenes. To finish the lesson,
I'm going to leave you a complete scene where two characters are
interacting in dialogue. And the sum in works to
get into the thoughts, all the subtle sum ends of this scene were
created in editing. So I'm going to leave
you this scene and until the next lesson when not tell me when, when it goes. It, it my look.
28. Stabilizing a shot: Perfect. We are here
again at the premiere. What we are going to do now, we are going to stabilize an image. A shot take in this case
is a sequence shot, but I'm going to tell you this from scratch, from
the beginning. A stabilization is not
that magic at all. Stabilization can help us a
lot to fix a shaky image. But if the sequence
is really shaky, we are not going to
be able to fix that. If that were possible,
steady camps would not continue to be used
today. As simple as that. I think that with this example, you're going to learn
how to do it and get to understand the
stabilization tool. This is the take we are going to fix It was shot
with a steady cam, but due to the nature of the ground where
the systems were, it was impossible for the
shot to be completely stable. Just at that moment where the camera slowly
approaches the character, the camera shakes,
spoiling the sequence. The destabilization
could be even higher, but this example is quite good. In fact, the image shakes
during the whole sequence shot. We're going to repair all these with the tool that
the premier gives us. I'm going to select a portion of the sequence shot to fix it. I would say that this part, where the camera gets closer to the character is the best. And I'm going to tell you why. I'm going to drag
the video portion to the timeline as always. And I'm going to open the
programs monitor here. We already have the take
on the timeline, the shot. The problem is that sometimes
we as editors are going to have to crop the frame to
get closer to the character. We are going to have
to do this either by the decision of the
director or by ourselves, because we think that the cinematography
looks better like this. But pay attention now how the destabilization
in the sequence is much more noticeable. Since many of you are
videographers or filmmakers, I will tell you something. This is the reason why it's
not recommended to use a ***s larger than 50 million
meters on aesthetic cam. Because this kind of
***ses so on the image and the camera still remains a long away from what
we are capturing, then each millimeters of movement will be much
more noticeable. But anyway, we must go
to the video Fx folder, and then we open
the stored folder. So here we are going to
find the rap stabilizer, so we're going to drag this effect to our
clip, and that's it. So now the software will
automatically begin to analyze the shot frame by
frame to try to fix it. Here we can see in
defect control panel how the analysis process is displayed depending on
the ***gth of the shot. This analysis will take
more or less time, but the software will do it automatically in the background. Once this is done, defect will automatically
stabilize the shot. But now we must pay
close attention to some fundamental
parameters so as not to fail
stabilizing the shots. First of all, it's the
smoothness of the stabilization. We will be able to modify
it with this percentage. It can be higher or lower. It's important to mention that defect will not
analyze the image again unless we stretch or squeeze the clip
we are working with. But the right below,
we are going to have the method parameter which is by far the most important
of all in this effect. Here we are going to find
four methods, Position, position, scale, and rotation, perspective and deformation. There is something you have
to know from the beginning. I don't know why
these last to exist. Perspective and
deformation. In my opinion, they should not exist. They are completely
useless when it comes to stabilizing a professional shot for a movie, or commercial, or short film, because
no one would like to see a shot work like a jelly as an option to
stabilize that shot. So if it's an Instagram or
Tiktok real, it's fine. You could use it, but I
wouldn't use it anyway. Even smart phones
nowadays stabilize the image enough so you didn't have to use
these two options. Obviously, these
last two options are often used when the
image is too shaken. But if this were the case, then the software would leave
the character stabilized, but the entire background
that we see of that forest would be
deformed like a jelly, which is actually terrible. Position scale and rotation
is the best option to stabilize this option instead
of distorting the image, this will change the rotation. It will um, in and out, it will change the position, all this automatically until the shot is stabilized
as well as possible. For me, it's the best option to stabilize without altering
the nature of the shot. Pay attention to
how it looks like. The most interesting thing is that I can even sum
in on the image much more as if it were a median shot and it
will look perfect. Let's do a comparison. I'm going to deactivate in effect to see the
original shot again. We can notice that it was enough vibration to
spoil the scene. I'm going to activate
defect again and we are going to
check the take again. Pay attention below In
the parameters of defect, we will have the possibility
to make a detailed analysis. In other words, instruct
the program to do everything possible to
stabilize the shot, spoiling the image as
little as possible. In this case, it's not necessary to do it,
but we can do it. The only thing that
will happen is that it will consume more
computer resources. Also, in turn, it will most
likely crop the image more. If we check that little box, it will start the
analysis again, which will take a little longer. Just below, you will
find this parameter that allows stitches
between two options. To the right the
image will be more stabilized and to the
left less stabilized, but will crop the frame less. We can play with that
parameter however we want. On the other hand, I think that this issue of stabilization, using premiere is a last resort. To solve this, I mean as
videographers or filmmakers, we should do
everything possible so as not to need to
stabilize the image. And those begins by choosing the most appropriate
***s to record. With the camera in hand and
with a steadicam, generally, that ***s cannot be more than 35 millimeters if we are shooting
camera in hand, even less, because in fact, even under perfect conditions, we are going to need to
stabilize the image. I mean, sometimes we are
using a doll, for example. For some reason, at
some point the image shakes due to some small
operator error, et cetera. For those cases, this
stabilizer is used. Pay attention how
long it took to do the detailed
analysis much more. But the result will be the
same because in reality, the first analysis was more than enough to
repair the image. I'm going to get the
monitor rigor to see the shot better and
I'm going to increase the resolution of the
monitor To in summary, you can use the stabilizer, but remember that if
the image cannot be fixed with the parameters
position, scale, and rotation, the image doesn't qualify to be stabilized
professionally. Take all these into account
and until the next lesson.
29. Presentation VIsual Effects: Hello, people. In this model, I'm going to show you the
technique that I used to add visual effects to my latest
works, to my stories. Effects like sparks,
fire, et cetera. I basically made it by using videos recorded
on green screen. These consists of
recording videos in a studio or outdoors of
any elements such as fire, sparks and fake
blood, et cetera, but using green
background that is later removed with the
Ado Fema key tool. In this context, there are packs that are sold on Internet. Already recorded videos that
include these elements. The Action Essential
pack is a good example. What is the advantage
of these packs? That they make our work
easier when it comes to creating a short film
or a video for you. To the downside is
that when it comes to producing a movie whose goal
is to be the best movie, these packs aren't going
to be good enough to win you an award for special
effects, for example. Not because they don't
look good enough, but because they are going to recognize that you are
using those effects. I'm going to use two
very simple videos to explain how the action
essentials work. You can use them in the future in whatever videos you want. An example of this
was the sparks which we used in the lesson
about how to add letters. The other more professional
example would be how I use it in my last short
film, Pay attention. It's not very complex, but you need to pay
close attention. On the other hand,
I'm going to leave you some videos of sparks and fire previously
recorded with green screen. So that you can do
load them and use them as you wish.
Let's start then.
30. Adding fire to a shot Automation : Perfect. What we are going to do now in the Adobe Premiere, we're going to learn to use the fire element by
using action essentials. This is a very useful tool to make really entertaining videos. But actually, it is the
same technique I used to create visual effects
for my short films. In order to teach you how to use the fire action essential. We're going to start
with this video. In this video, I'm supposed
to set my hand on fire. So what we're going to do is
add the action essential to make it look like I actually
set fire to the hand. So the first thing we're
going to do is look for the most appropriate fire
action. Essential video. I mean, for this hand, obviously one of the factors
that affect the result is that the size of the fire
resembles that of the hand. Here you can see that
there are many types of fire and you
will be able to use whatever you want
editing them under the same principle that I'm going to teach you
at this moment. So pay attention that
there are fires of different sizes and even
with different winds, these fires were
recorded in a type of studio with a green
screen in the background. I'm going to choose this
one that is like a torch, and I would say that is a size similar to that of the hand, but there aren't many
types of fires anyway. It also depends on
your own creativity to choose the most appropriate. I mean, it doesn't have to
be exactly the one I choose, the one that will look better. However, I'm going to choose this specific one
and I'm going to add this video above the
video clip we're working on. Pay attention, that is
a perforated video. It's as if it were a PNG file. Only the fire is seen because the process of removing the
background was already done. I mean, this was recorded on a green screen and the
background was removed. So the first thing we are
supposed to do is to place the fire video just when the candle makes
contact with the hand. And that would be the first step here. It seems to
me that it's fine. So once we have done this, we must proceed to move the fire to the exact point
where the hand is. For that, we must click on
the fire clip and go to the fact control panel and use the position parameter
to move it to the hand. We simply try to put the fire on the hand
at the beginning, but obviously, once we
find the right place, we must adjust the size of the fire to really make a match with the
size of the hand. Then we must use the
scale to adjust the size. And here we can
continue adjusting the exact moment in which the candle makes
contact with the hand, so that it looks
more convincing. But obviously, this
is not enough because the hand will have a
movement, a kind of movement. So what we should do is automate
the movement of the fire to make match with
the movement of the hand throughout
the video clip. This is interesting
because it's much easier to put a fire in
a house or anywhere. It's more complicated
to place it in a place that moves
or a moving object. And that is why I
showed you this way. We are supposed to go back
to the defect control panel. We go to the position parameter, then we go to the
beginning of the clip, and we activate the automation by clicking on the little clock. As you know, the first
key frame will appear. That key frame belongs
to the first position. But as you may notice, there is a moment where
the hand begins to move. I'm going to sum in the
program's monitor a bit. Perfect. Now we are
going to look for the exact moment before
the hand begins to move. I would say that is right here. I create a new key frame. As the hand moves to the right, I will move the
horizontal value of the position parameter
to follow the hand. Obviously, I'm doing this a little later to create
a new key frame. Of course, pay attention that I also moved the
vertical position. Pay attention to the fact that in the gap between
the two key frames, there is a point where
the fire doesn't match. Then we must adjust
that moment too. In another key frame will be created with a lot of patience. We are going to
continue creating key frames throughout
the entire clip. The fire mats follow all
the movements of the hand, and all these must be automated. So at this point we realize that the clip is longer
than the fire is. We must duplicate
the fire clip so that the fire follows
the hand all the way. We select the clip and we
press on our keyboard, common C or control C. Here
we have the fire clip again, but we must delete all the
automation of the new one, because we must create
a new automation. But we are supposed to leave
only the last keyframe that belongs to the
last position that the fire had in
the previous clip. We're going to move
that key frame to the beginning of this new clip. From here, we're going
to continue making the fire match the movement of the hand from key frame to
key frame, little by little, perfect. Despite the fact that the fire follows the
movements of the hand, there are still things to fix. We must fix the
perspective of the fire, because when I bring the
hand closer to my body, the fire must move
away a little. There are several moments where the fire approaches the body. Its size must change
at those moments. Because even though if the fire gets just a little bit
closer to my body, those small details of
perspective that change in perspective are what make the visual
effect convincing, or at least look good. Therefore, we are supposed to go to the effect
control panel again, and we go to the
scale parameter. In that parameter,
we are supposed to activate the automation line. But we must pay close
attention that in those moments where
we change the scale, the position will
also move a little. We must continue correcting all those details a
little by little. For example, here
we can activate the automation line by
adding a key frame, and we can add another
key frame just before the hand starts to
approach my body. We can create another
key frame when the hand is done
approaching the body. And then we can move the
scale in the values of the scale parameter or directly
in the program's monitor. As we have already learned, I'm going to hide
the blue guides simply when we dislect
the parameter, the guide lines disappear. Look at how good
the fire looks like now in terms of
perspective and movement. But since I have moved
the sides of the fire, the position is always a
bit out of adjustment. So we must correct
those moments. Pay attention that here, the fire moves away
from my body again. Therefore, it's necessary
to increase its size again a little because
it's closer to the camera. Once we have adjusted the
scale and the position, we can then see what
we have so far. The process of
making it look real is about going
forward and forward. Correcting those small details
with a lot of patience. This requires seeing
it several times, many times, until we realize that the
movement looks real. I mean, if you pay attention, there are still
details that need to be corrected to
make it look perfect. For example, when
the hand goes up, there are some moments where the fire gets out of the hand. But I think the biggest problem
is the transition between the two fire clips That
shouldn't be noticeable, or at least we should try to
hide as much as possible. We can fix that
transition by making an automated transition
between the two clips. By using the opacity parameter, we overlap the
fire clips to make that transition as we learned
in a previous lesson. Then we must adjust
the movement of the fire in the rest of
the clip that we moved, so we can delete
all the automation that we have in the
clip that we moved, and do it again after
overlapping the eclipse. Perfect. Now we do
have all our fire configured in terms of
position and scale. We're going to move on
to the next lesson, where we are going to make
the color of the fire look like a real fire
in the next lesson.
31. Adding fire to a shot Final Steps & Professional Examples: Perfect. We are here again. Now the chal***ge
is to make the fire in my hand look like
the candle fire. This has to do with
the color correction. I mean, using the candle
fire as a reference, it's clearly the best. So the first thing
we're going to do is nest the fire clips. To join them into one
single clip type, we must select all of them. We click on the
right mouse button, and then we click on Nest. We had to type a name
over here. We press okay. And this kind of clip will
automatically be created, which will contain the
two fire clips inside. Now this new nested clip will be clickable and we can add effects just like any
other video clip. But you have to be
careful because if you guys will click
on the nested clip, it's going to take
you inside where the two clips that we
previously nested will be. Here we can check them, They are isolated, but we are going to work
on the nested clip. We do a single click
on this clip and we're going to add a
lumetri color to that clip. This is going to be very easy. We're simply going to
the basic correction. If you can notice
the candle fire, you can realize that the
color is more saturated. I mean, it has less color. Then we must modify the
saturation of the fire that is in the hand so that it matches
the fire of the candle. We can also move the other
parameters related to light and the amount of
white to get much closer. There is no criteria to move
each of these parameters. I mean, what works for one image may not
work for another. If someone tells you that the white parameter must
always be in only one way, they are wrong, that
is not possible. We must develop sensitivity to notice what is necessary or not. You can already see how the
fire color looks much better. It resembles that of the candle. I'm going to add a
little more saturation. I think it's better that way. Always try to take the time
to get the right color. But on the other hand,
there is another element that is crucial to make
this fire look real. And that is that we must make this fire interact in some
way with the environment. For example, when I bring
the fire close to my face, the fire is supposed
to light up my face. Somehow this type of detail takes effect
to the next level. I mean, it's the sum
of visual factors that gives rise to a
good visual effect. The light of the fire has
to interact with the face. We must go to the video
clip below and we must create a mask that
illuminates the face. At the specific moment the
fire approaches my body, we must add a lumetri color and create a customizable mask. The mask is supposed to illuminate a part of
the pace and torso. In this case, it wouldn't be very difficult to automate it because the face practically
doesn't move or hardly move. We simply have to check
if the face moves while the fire is close and
adjust the mask position. Here you can see the mask and you can notice
that at this moment, at this point, the face
moves away from the mask. In the previous frames, we also have to check that the mask is in the
right position. Additionally, we must create
the fact that the mask is only noticeable when the
fire approaches the face. What we must do is use
the capacity parameter. To achieve this,
we must automate the capacity so
that when the fire approaches the faces at 100% just when the
fire is moving away, it's at 0% At this point we have the capacity at 100% But
just at this moment before, we're going to set
the capacity at 0% But it's necessary to do it, not only in the moment
before, but also after. I'm going to set again
the opacity parameter to the minimum level. But obviously, since what
we are doing is a light, we must modify the
father parameter a bit to soften the
edges of the mask. From here, we can modify
the color temperature. We could start with
another parameter, but we are going to
start with this one, so that you can notice
the difference. Now the face color looks warmer. We can check the full video, and you can see when the fire
gets closer to the face, the color of the face changes. I have increased
exposure a bit too. Here the light is
much more noticeable, right? It looks good. I'm going to exaggerate all
the parameters a little more, in case you don't notice it. Well, I'm going to raise the temperature and
also the exposure. And let's check it out again, I think it's a bit exaggerated. But I do it like this, you can notice the difference. This is a principle that
you should use when creating visual effects
with action essentials. The first factor
is that the action essential follows the
movement we want. Secondly, that it has
the correct color. And thirdly, the defect that
in this case it's the fire, interacts in some way
with environment. Just like we did here. That the fire lights my
face when it approaches. But as I always tell you, try to experiment because
in this experimentation, we can improve all
these visual effects. In fact, you can combine
different types of fire to have more random reactions
of the same effect. Well, since you know how to add the fire by using
the action essential, we can move on to
this other example, more professional example. And we are going to do a
dissection of what we did here. First of all, you may
notice that the shot in itself has a blurred background due to the nature of the ***s. So we were supposed
to match that look that experienced by adding
a blur to the fires. The Sobre is in Spanish because that is the
original project. But anyway, that is the blur. And you can notice that I
am deactivating the blur. And you can notice how
different it looks. But that blur is
interesting because since the blur is
diffusing the image, that blur make us take
the fire for real, because we are not able to
look at the fire in detail. So that strategy really pays
off in terms of filmmaking. If you're supposed to add some visual effects
to your shots, anything that prevents
the audience to detect that those
effects are artificial, are not real will
be your best ally. We also modify the
saturation parameter and the lumetri color to make the fire match with
the lighting of the scene. Because you can notice that
the scene is almost in the night and the colors are
supposed to be saturated. It's also the nature of
the short film look, but you can also take
into account that to make an effect pass for real, you're supposed to add
masks to the nearby zones. I mean that ground, that grass is supposed to be
illuminated by the fire. This mask works for that. You can notice I'm turning off the effect and you can
notice the difference. It's an essential feature
in terms of lighting. Remember that we did it in the example of the
hand with the fire. We illuminated the face when
the fire was approaching it. Obviously, this
effect, this mask, is on the clip of the shot. These are the depths of
color grading and they are not related to how powerful
it is your computer, but rather that to
be sensitive to these changes to the
nature of the lighting, to the nature of the picture, et cetera, et cetera. On the other hand, you
must also take into account that when it comes
to creating visual effects, it's crucial that stage
of color grading, I'm going to deactivate the fire to check
the color grading. I'm going to deactivate
the lumetri color. There are several layers. They are in Spanish color. The lumetri, that is
the lumetri color. In this shot, we did applied everything I have taught you so far in every single layer
is a very subtle detail. I'm looking for The
most important layer I think is that is the following. Pay attention how
different it looks. This is the raw
look of the image, the original lighting
of the shot. But due to the high dynamic
range of the camera, we were able to modify
the colors in this way. So we did modified exposure, we did read exposicion, it's exposure in Spanish. And just by moving
that parameter, the image looks so interesting. But obviously the illumination, the lighting upon the
character is decreasing to. In this another layer, we added another mask that was compensating that
absence of light. I mean, we did just
the same process we did in that previous
lesson in the ship cabin. And you must pay close
attention that we not only modified the lighting
of the character, but also the temperature. Because since the light was different and it
was representing a, a cold night, the temperature
was supposed to match that. We did move the temperature to the cold tones a little bit. You can notice here that I'm exaggerating
the temperature, but it's for you to
notice the difference. That was all for the character. Additionally, we did also
modify the grass color. I mean, in order to bring
out more colors of the shot, thereby increasing
its dynamic range. You can notice the
difference when I deactivate the lumetri color. I think it's not that subtle, but it increases the color
of the entire picture. I think that detail makes
the image looks beautiful. That was created by using
the HSL secondary effect. You can notice the selection
when I check the box, only the grass is selected. And since the grass
is only selected, we were able to modify the
color of the grass in detail. We did raise the temperature. Actually here I'm moving the temperature to
the cold tones. You can notice that set of details that makes the shot be prepared for the
visual effects. The last lumetri color layer was to decrease the
light dramatically. You can notice that
it looks amazing. With it modified all
these parameters that you already know to reach
that kind of lighting. I'm going to activate again, the light produced by the fire. You can notice them over
there on the background. I'm going to activate
again the fires. I would say that the most
important thing when it comes to creating visual
effects is the lighting. Because lighting
will help you to deceive the audience
all the time, even though you don't have
the vast visual effects, Even in the cases
that you are using animations and treaty
objects, for example, the lighting is fundamental because you are supposed to make those elements b***d with the background or b***d
with the shot in. The audience is supposed
to take those elements as one more part of the
environment and the scene. This lesson is up to here. I hope you enjoy it and
until the next lesson.
32. Adding sparkles to a take: Perfect. We are here again. This time we are going to use a spark action essential
in this object, that is actually a sword. What I want to do is to create that effect
of a spark along the ***gth of the sword while sharpening the
sword with the object. We are going to use
the sparks again. Last time we used it
with the letters, but this time we will
do it with the sword. I'm going to look
for the spark video. I'm not going to focus
too much on that. I will just choose one that
I already had in mind, and I'm going to add
it to the timeline. It's basically the same
spark we used the last time. But this time we must take a good look at the
nature of the spark. But above all, we must see in the video the place where
the sparks come from, in the direction in
which they come out. Because we had to make the
spark come from the contact, and also the sparks go
downwards or forwards. But I insist you can experiment. It doesn't have to be
exactly as I told you. Maybe it doesn't make sense that the sparks
come out like this, but I think in that way, they could look good for
the exercise we are doing. The first thing to do is place the spark in the right
place on the time line. In this case, the spark
should start just when I start to rub the
object against the sword. Then in the effect
control panel, we must change the scale
of the spark and also the position so that it's
right in the contact one. But additionally, we must change the rotation because as we know, the spark originally
goes to the right. We must change that. But we have two ways to do that. We have the option to
change the rotation in the effect control panel or also add a horizontal
flip effect. This time I'm going
to use the effect. We go to the Videox folder and then to the
transform folder, and then we choose
flip Horizontal. We add that effect
to the spark clip. Now the spark will come
out to the left side, but since the direction is
not completely perfect, we are going to
modify the rotation a bit that the spark goes
exactly where we want it. The idea is that you
can use the two tools, the horizontal flip
and the rotation, To achieve it, we just go to the defect control panel and
change the rotation a bit. That the spark is not
completely horizontal to the left but slightly
tilted downwards. We can correct again the
position of the starting point. The next thing is
to determine how far the spark will
be seen in the clip. I mean to cut the spark clip when the object finishes
touching the sword. I think it's right
at this moment. Then right after
here, it disappears. But you know that the
spark must move towards the tip of the sword.
Little by little. We're going to look for a
point in the path where we can make another key
frame of this automation. We go on and on and on. And I think that over
here, it's okay. We move the mask
towards the tip, placing it just right
here at the beginning. It will not be perfect. We must go on correcting it. Here you can already
see the spark moving, but it's moving
faster than the hand. We must adjust that by creating other key
frames in between. Remember that you can create as many key frames as necessary. So I think it's ready. Let's remove the blue guides. It happens that also because of the
position of the sword, the spark must also be
affected by the perspective. We must correct that too. When the spark starts
near the hilt, it should look slightly
smaller in this case, In order not to exaggerate
with the size of the spark, the best option is to keep
the size of the spark. At the end of the clip, we simply reduce the size of the spark at the
beginning of the clip. Near the grip, I'm going to
reduce the size of the spark at the beginning by
at least three points or whatever it's necessary As we modify the scale. I think the position
of the spark was misaligned a bit
during the traveling, so we must correct it. So you had to be
very patient and correct everything
until it looks perfect, but there is still
something else missing. And that would be the
color correction. So we must add the lumetri
color to the clip. And here we changed the color saturation to make
it a spark look more real. So you could perfectly combine
this effect with a source sound effect that is
part of this process. The sound also makes the
picture look more real. Now you know how to add the
spark effect to a sword, and now you can try
it in other contexts. Guns or the letters we did
in the previous lessons. Thank you very much,
and until next lesson.
33. Bonus Lesson Cursive Letters in Motion: For this lesson, I used a
digital drawing tablet. You could get one if you want to achieve what I did
in this lesson. Digital drawing tablets
are not that expensive. But the result of what
I'm going to teach you in this lesson
is really worth it. Once you already
have your drawing tablet connected
to the computer, you simply have to record the computer screen while
you're writing what you want. I mean, specifically
that phrase, signature, or title that you would like to appear
in your video. Here at the premiere,
I the video where I recorded the screen
while writing on the tablet, the only thing that
can be a little difficult is the calligraphy,
the handwriting. But in fact, you don't have
to be the one to write. You could ask someone who has a good handwriting to help you write for
you what you want, what you need, or simply
you make your signature. For example, all
these drawing tablets come with a default
software that you can use. But there are graphic
designers who use drawing tablets directly
in the photo shop. I mean, that's not
a problem because these tablets are
all blue and play. So I recorded the screen and
I spent some time writing. I confess that it cost me a bit because every
time I was run. But since the screen
was being recorded, I recorded all the attempts. But among all these attempts, evidently some of them
stand out and work. I was writing atelier. Something very important to remember is that in
writing software, you must choose dark colors
for the background and white for the letters or whatever you are
writing or drawing. Try to make the background
always black, blue, or green. But just being black
or dark is enough. We already have our video
portion on the time line. The part where we write
our best on the time line. What we have to
start doing is that the video clip only
shows what we wrote. We must start by cropping
the '80s of all that, part of the upper section of the software types and also
below where the tool bar is, there are two ways to do it. The first is
incapacity parameter, we simply make a
mask and that it, we have cropped the whole
section above and below. I think this is the
most suitable way because you can crop
just the way you want. It's simpler and easier. It all depends also on what you have written or if
it's a drawing or a relatively irregular
shape in which you need to isolate
that irregular shape. But there's also
another way to do it. You had to go to
the defect folder and then to video effect, and then to transform. And there you will select crop. You must add defect to the clip. I'm going to deactivate
what we did in the opacity in the crop effect. We are going to modify, in this case, the top
and bottom parameters. I mean to be able to cut all those sections that I
don't need in the image. As I told you, you can cut
the image however you want. It all depends on what you need. But well, the opacity tool
is more free, more useful. I think once the edges of
the video has been cropped, the next step is to delete
the background color, in this case, that gray color. To be able to do it, we must
go to the chroma key effect. We go to the video folder, then we click on Key folder, and then we choose
the color key effect. We add defect to
the video clip and the first parameter you're going to find is the key color. Here you will find this
small dropper where you're going to select the color that we want to eliminate. In this case, we are going to
select the gray background. Basically, this is
the same way we do a chroma key in which we
remove the green backgrounds or someone dressed in green to pierce the video and show
what is under that video. Here we already have
the perforated video. I mean the by Atia signature is the only thing
visible in the video. Now I can add that
signature above any other video or image
and put it wherever I want. This is very useful if you want to make a Youtube channel, or you are editors for
a tuber or any brand. You can embellish the videos
a lot using this technique. Now I'm going to add a
background image so that you can see what the signature
looks like on that background. Obviously, at first it will
not always look perfect, so we must modify these parameters over
here and play with them and especially
thing edge feather. Both parameters
allow me to soften the G in the case
of the feather is directly to soften the theme is to increase or reduce
the size of the Ge. Pay attention to
how well I move it. The edges are seen more, I mean they are more
noticeable obviously. The objective is that
these edges disappear. I'm going to render the now pay attention
to how the letters appear as if they
were an animation. Animation. Actually
making an animation of letters like this
is complicated. Not to mention that if
you get a software that makes animated
letters of this type, they are not going to be unique. And if there is
something unique in social network or to identify a personal brand or whatever you want is that this
element is unique. The only way you
can do something unique is to do it yourself. I mean, drawing it or writing it yourself is the best way. Additionally, since these
letters are also one more clip, we can move it as we want and increases movement and
improve its animation. Also, I'm going to do
an example of what it would look like if we added
movement to those letters. For example, we can
make the letters leave the screen once they
finish appearing. In the position parameter, we put a key frame when the
letters finish appearing. And maybe half a second later, we put another key frame in
which we change the position. Now look how interesting
it looks like. I mean, as if it were all an animation made
in a special software. For this, it really is quite useful because it's
cheap In the end, there are very cheap
drawing tablets out there. Additionally, you don't
need a advanced software or a very powerful computer
to make animations. I think the only difficult thing is having the
ability to draw or. Right, well, but in fact, I think that the letters don't need to be beautiful,
to be unique. Everything will depend
on the style you have. Take all these into account, and until the next lesson.
34. Audio Editing: Hello people. In this model, we are going to work
on sound design. Sound design is one of
the most important stages of the editing process,
but at the same time, it's also one of the most
underrated stages for a large part of the filmmakers I have met during my career. It seems that it's not important to create with detail and creativity the
sound dimension of a story of any
audio visual work. But the truth is that
the half of what we are feeling and information we are receiving from any movie or any short film enters
through our ears. Additionally, in
many current films, the immersed capacity is
related to sound design. On the other hand, in the
same way that there are video editors who only
focus on technical aspects, there are also sound
engineers and sound designers who only focus on technical
aspects related to mixing, for example, which we are going to see
also in this model. But the truth is that
nowadays tools give us many possibilities when it comes to solving technical problems. But it's precisely
the creative part that we had to address, especially generally in the
projects you're working on. At the beginning, there will
not be good sound designers. You had to be able to
do that job yourself. But above of all, show the producer or the director
of the project that you are really capable of doing that job saving
production costs. Of course, all of this
would mean that you are worthwhile professional
for the production team. I'm going to show you an
example of how important it is to use sound design
creatively in ASN. I'm going to show you ASM from the movie Here in this scene, the main character is finishing
up divorcing his wife. But the truth is that deep down, he didn't want to get divorced. So they are sharing
one last cafe where she's finishing signing
her divorce papers. But pay attention to the
sound design of the story, to the sound design
of the scene. Hi, how are you? Can't have. Wow, here we are. I'm glad we could
do this in person. I know you've been
traveling a lot. No, I'm I'm really
glad you suggested it. I signed all the papers
for them for you to sign. What's the rush? Yeah, I know. I'm I'm a really slow signer. I realize it took me
three months just to write the letter anyways. It's um, marked here in the
red where you need to sign. You know, you don't, you
don't have to it right now. I can just, I can just get it out of the
way. It'll be easier. Did you realize how important the sound design was in the emotional
structure of the scene? Basically in the scene, they show us the memories
of the protagonist. Those memories about when he
was happy with his ex wife. But actually the scene shows us those memories without
sound in si***ce, only leaving the sound of the restaurant,
of the cafeteria. Just like memories
are in real life, we usually see the
images in our minds. But we continue to hear what we are hearing wherever we are. Even if we did
remember the sound, the sound that we remember
in our mind is not louder than the sound that we
are hearing at the moment. This decision is not something that has to do with
technical aspects. It's something completely
creative that goes by knowing how to equalize the ad mix or adding
sound effects to the mix. It's something that
serves as a storytelling, it's a sound narrative element. Another important element
is the music selection. In filmmaking, this stage is
done by the music editor, but the music editor
is that person who works with the composer and
the director of the film to select those musical
pieces that best represent the idea the
film director has in mind. To be able to know what is the most appropriate
music for our work, we must ask ourselves
the right questions. First of all, what is
the target audience of our project if it is a commercial film or is
it an independent film, for example, if it's the case of an independent short film
or an independent film, you have to be aware
that you should use as little music as possible. Because the target audience
is not common people. It's a group of critics
who need to see the cinematographic language in its purest level without anything that can
deceive our emotions. I mean that according to them, Music often does that job
that the story cannot do, which I don't always
agree with that. But well, that is the vision of critics specializing
in independent cinema. On the other hand, if it is
an advertising or commercial, or the target audience
is also important. I mean, how old is
the target audience? That is important to know. If it's a video for Instagram, you could ask ourselves
the question of whether or not the music you are listening to is trending. Try to take all
this into account, and let's move on to working on the sound design
at the premiere.
35. Sound design of a scene Adding the sounds of a scenes: Perfect. We are here again
at the Adobe Premiere. The purpose of this
lesson is to be able to do professional
audio editing, regardless of whether
we are in a do or not. I mean a professional
digital audio work station in the Adobe premiere, we can do it because in
terms of audio editing, we have all the
tools to make it. This time I'm going to use from one of my best short films, so the idea is to all
the sound of Zen. I mean, to create
the sound design, I'm going to start
choosing only the video of Zine to add it
to the time line. Let's check the scene on
the program's monitor. The scene starts right here. The character is running
for a very long way. And in fact, in
that part there is no sound but a soundtrack. But where we are going to create the sound design is right from the moment the character
crosses the river. And then he crawls and
crawls until he comes across the corpse of another
character in the story. So we are supposed to add every single sound effect
of that environment. Obviously, most people are very afraid of this because
generally we are filmmakers who know how to use the camera and we are
interested in video editing. But when it comes to sound, it seems that it's a
completely different world. But the truth is that this
knowledge is very important. And since the tools to sound are available at the premiere, we must know how to do it. The following thing
we must know is that we need some sound sources. I mean, we must find each of
the sounds that should be playing in the scene and we
must find them separately. There are two ways to get them. The first and the
most difficult way is recording them directly, either on set using a portable recording device like the one you
see on the screen, and the other way is looking for the sounds on the Internet. So this later process
would be the cheapest. But that doesn't mean
that it's the worst, it's simply the cheapest. I mean, it turns
out that there are many sound effects of
anything on the Internet. We can find them on sound
pages or on Youtube itself. So we simply put the name of
the sound we are looking for in the Youtube search engine and many of them will appear. Then we simply have to down load them and use them
in the editing. Another important thing to know is that we
are going to have to change the premier
layout several times. I mean that preset
layout for audio because we are going to have to add effects to the
tracks and mix them. Remember that the mixer will
appear in the audio preset, the mixer console,
which corresponds to each of the audio tracks that
we have on the timeline. Remember that the timeline
is divided into sections, one section for video tracks above and the section
for audio tracks below. So pay attention to the
fact that each one of the failures of the mixing
console are identified, the 123 and below. In the Audi tracks we see 1283. Of course, there is also a master track where the
general mix comes out. The most interesting
thing is that we are going to need to
change from one percet to another because actually
the editing percet is much more suitable to
create the sound composition. And we are going to
use the audio Pset only when we go through
the mixing stage. Everything will also depend on how comfortable you
feel with each percet. But personally,
from my experience, the audio percet consumes more computer resources
than the editing percet. I think that this is
an important variable when it comes to
choosing one or another. On the other hand, returning to the issue of sounds,
sound sources, it's important to
create a sound bank, a sound back cap
that we can resort to when it comes to
doing sound design. For example, here I have all these folders organized for different types of sounds. There are environments,
footsteps, sounds of water, fire, sounds, shots, et cetera,
et cetera, et cetera. And the most important
thing is that some of the sounds were recorded by me or by my production team with a
portable recording device. And others were downloaded
from the Internet. As I told you from
Youtube or other pages. Knowing all this, what do
we need for this scene? Obviously, the scene
takes place near a stream of a small river. We need to add that background sound to the whole sequence. Anyway, it's important
to know when it comes to recording a river. The sound of that
river, for example, what we record doesn't have
to be exactly that river. It could be a little
louder, for example. That doesn't matter
because we can correct that imperfection
in the sound design. But in any case, this
time I'm going to use a river sound that I
downloaded from the Internet. You can convince
yourself that it can be done with
sounds from Internet. On this folder I'm
going to pick. Sound that I have here called
Distant River Ambience. I'm going to drag the
file to the premiere. Additionally, since it was a short film
produced by my team, I have the sound of the actor
who was myself actually, but that sound was
recorded later. A dubbing was done to have
the acting of the scene, because during the
shooting of the scene, it was impossible to
record the sound because the steady cam was generating noise and it came
through the microphone. So we had to double
the performance later. But what else do we
need in terms of sound? We need the sound of the contact of the hands with the
grass, for example. The sound of crawling on the
ground is also important, but we also need the
sound of contact with the water splash sounds. That sound is important
for the scene, just when the character
crosses the river. I already have that sound
in my sound backup, so I'm going to use it. I'm going to drag that
sound all at once into the project When it comes to selecting
the sounds to make it the sound design
of the character crawling through the grass. We don't necessarily need the sound of some
hands in the grass. We could use other sounds
that could represent that. For example, I'm going
to use some sounds of footsteps on wet Earth
and also steps on sand. Create the sound of
hands on the grass. And I tell you this to
motivate you to unleash your creativity when it comes to creating sound environments. In other words, don't
let limitations prevent you from developing
a project of this nature. I have always come across this. I have come across good
filmmakers who are afraid to get involved with sound design just because they don't know
what it's really about. I'm going to add the
sounds that I told you I have done in their
respective folders. The first thing I'm
going to do is add the sound of the distant
river to the time line, which would be like
the sound background. I'm going to select a
piece of audio from the river and drag it
onto the time line. You can modify the volume of
the clip on this line here. You can also
automate that volume on that line using the
pen tool on the tool bar. I mean, you can automate the
volume in the same way as we did the opacity in
those previous lessons. We already have
that distant river Sound next to the image. We can start
contemplating the image next to the sound to see
if it starts too much. Pay attention that with
that ambient sound, the scene begins
to come to life. Obviously, the rest of
the sounds are missing. But that ambient sound helps me to have a
point of reference regarding the volumes that each of the sounds in
the scene should have. Because it's not just about
choosing the sounds well, but about knowing the
exact volume they should have the exact reverberation
and the exact panning. So I'm going to start by
adding the splash sound to create the moment when the character comes
out of the water. So I'm going to search
for the sound and I'm going to select
a splash of water, good enough for that moment. We have to take into account that the character
comes running. I think this part
sounds interesting. Remember that not
only the splash sound is necessary but also
what comes after. I mean a bit of
the water movement so that the sound we choose
must have all of that. I'm going to drag it to
the track under the river. Now we have to
position it right at the moment where the character
comes out of the water. Note that here I have automated the beginning of
the sound with the pen. I have created a fade in
because the character crosses the river and then
steps into the deeper water. Another important element of this scene is that if
you look at the scene, the scene starts with an
overhead shot from above, where the character
looks very small. And then we see a closer shot of the character
crossing the river. That visual difference
should also be noticeable in terms of sound. In fact, this shouldn't only be noted in terms of
the splash sound, but we should also turn up the volume of
the distant river. That difference is felt. Also, you can turn up the
amount of volume you want. Try to fill the scene
until you feel it matches. These elements are
too important. At first glance,
it seems that it's something that the audience
is not going to notice. But believe me, that
they will notice it. They will have the
feeling that the scene is more real then
the scene is better. But pay close attention to this. If you look at here in the splash sound
here in the corner, there is an effect, a symbol. If you click here,
you will be able to change the automation line
to another parameter. Like for example, panting. In this saying the character moves from the
left to the right. He comes from the left and that sensation must be created
in the sound dimension. Even though we are watching
the character from the front on the
screen, in our mind, his movement, his
traveling is being understood in 360 degrees. We need to represent that the splash sound should
also play from the left. Pay attention that afterwards the camera follows
the movement of the character and turns to the right precisely to
create that sensation. I highly recommend never
panting completely to one side. This is a recommendation
from my experience recording with my
band in studio. I mean, if we pant
completely to one side, the stir sensation of
the sound is lost. Because every single Audioclip must always sound on both sides. Simply that when we pan
it to the place we want, the Audioclip will sound on that side to a
greater extent. Perfect. This lesson
is up to here. We're going to move
on to the next one, where we are going to it. The sound produced
by the contact of the hands and the
body with the grass.
36. Sound design of a scene Another sound of a scene & Actor performance: Perfect. We are here again.
We are going to diet. The sound of the contact of the character with the
ground, with the grass. We are going to use the
sound running on the sand. Let's check it out. But we're also going to use this other
one, walking on the sand. The sound is very
interesting because you can feel the water a little,
every single step. Perfect. We are
going to start with the sound about
walking on the sand. We're going to cut a
portion of the sound and we are going to drag it to
the time line down here. First of all, we must
level the volume. We're going to
increase the volume. Then we're going to zoom
in on the timeline until we see in detail that sound.
You're going to do it. Pay attention what
I'm going to do, I'm going to separate each of
the steps with the Sor tool 1234 to have each
step separately. In this way, we will be able
to place each of these cuts where we want to create that effect of
contact on the grass. This is very
important, trust me. I know a lot of good film
directors who don't know this. And it's really
useful and it's not as complicated as it seems. We need to make each cut match the movement of the
character on the screen. If while we're editing we feel that those sounds
need more volume, for example, we simply
have to select them all and then click
with the right button. And then click all again and
raise the gain of the clips. Here we can raise the
amount of decibels we want with a lot of patients. Little by little, we are going
to place each of the cuts. Take into account that if
at some times we see that some of the characters movements are stronger than others, we can increase the volume of the clips in that
specific moment. Pay attention here to
how I am increasing the volume little by little
until it matches the image. I personally love it when the
scene starts to come alive, this really takes the
scene to the next level. Additionally, remember
that we can also pan every single cut
that we are adding here. I mean in the same
way as the river, also the sounds of the
character come from the left. The most interesting
thing about this is that in vase or Pro
tools for example, which are professional
sound editing software, this is done exactly
the same way, but pay attention to this. When the camera
turns to the right, the characters leaps the frame, but his foot steps
have to continue to be heard somehow because we are still close
to the character. I'm going to advance
this work a bit. I'm going to add the
rest of the sound cats, so the lesson is know so long. And we continue
in the process of creating the sound design
in this same lesson. Perfect. I have
already made each of the sound cats match each of
the characters movements. And this is the result. We can add more volume
to these last steps of the character even more because we are seeing the
character from much closer. What we're going to do is mix the sounds of the
footsteps that we have already added with the other sound
effect that we had, the one of running on the sand, because that sound is slower, the byproduct of the union of the two sound effects will
be of better quality. We select a portion of this audio and then we
drag it to the timeline. But pay attention
that I have run out of audio tracks
in the timeline. I can add another
track in two ways. The first is that we can add
a track by simply going to the sequence tab
and then add track. But there is another easier way. We can simply drag the audio portion to the space
below the last sequence. Automatically, the software
will create a new sequence. I'm going to put the audio clip here on this track
that we already have. Pay attention that if I
drag it to the space below, look how the new
sequence is created. What we are going to
do is separate each of the sound heats to have the cut separated as
with the other sound. And then we put them right
where the ones we added previously are, they are mixed. It's important that while you're doing this whole process, you can experiment
with the sounds. I mean, try them. I mean change their place to
see how they sound because sometimes we discover
random things that we never imagined
would sound good. You can now hear how
each contact with the grass has body
in terms of sound. Now we're finally going to add the sound of the
actors suppressions, which were recorded separately. So we search for it in the folder and drag
it to the timeline. The same way as with
the other sounds. Obviously, the sounds of
the actor's expressions belongs to the part where we
already see him up close. We must make it match the
image of the character. If it's necessary to
increase the old gain, we simply do it. Ideally, each panting should match each movement of the arms. We can even add panting as well to the character's panting. We can make a curve. I mean, at the beginning
it starts from the left, and at a certain moments we automate the change
towards the center. So it's heard that the sound
moves with the character. For example, here the
character enters the frame. Again, we can move the
pan to the center. You realize how good
everything sounds, right? So we're going to
lead this lesson here and we're going to move
on to the next one.
37. Scene Sound Design Adding Reverb and Spatiality to Tracks: The first thing we're
supposed to do is to check the reverberation
of each track. Because we must make
all the sounds, seems as if they were
in the same place. Sometimes this is something
almost imperceptible, but those small details
make the difference. For example, we could start by recognizing that the base
sound here is the river. I mean, the rest of
the sounds should be congruent with the
reverberation of that river. For example, let's start
with the splash sound. Not only does it have to match the reverberation
of the river, the action of colliding
with the water is happening a certain
distance from the camera. The reverb can generate
that distance for us. We're supposed to go to the mixing console at
the top of the tracks. We're going to find
this panel right here. We are going to be able to add defects to each of the tracks. In this case, the splash
sound is on the second track. Pay attention that there
is a very thin gray line that divides the
panel above the line. We will be able to add
defects below the line. We can root the tracks
to play on group tracks. But I would say the
most important thing is above where you can add
defects to the tracks. We must click on
these small taps and there we will look
for the reverb effect. You can notice that there are three types of reverberation. I'm going to select the
surround reverb here. You're going to find
several parameters. I know it seems complicated, but it's much easier
than you think. In this tap, you're going
to find several presets. It's like the reverb style
that we are going to use, but we will also
be able to change all the parameters to
customize those presets. For example, I'm going to use this cathedral presets of all the parameters we
are going to find here. The most important is this
one where it reads Mix. This literal failure
indicates that it's at 100% The sound will be completely
affected by the reverb, but as we lower the percentage, it will sound like
the original audio without reverberation. This is the main tool
where you're going to add more or less
reverb to the track. Keep in mind that this
reverberation on the track will affect all the audio clips
that are on that track. But there is something important regarding reverb and that is that as we add defect to
any audio gain is lost. That is the reason why this other failure is next
to it where it reads Gain. That is very important
to take into account. We also have another
failure that belongs to the feedback and another one
that belongs to the balance. We can make the reverse sound more to the right
or to the left. There is also the first failure that is to increase the
wetness of the effect, which is like the intensity. Basically, these are the
most important feature of this output panel. But pay attention
that over here, there are other parameters
that you can change. You can modify, for
example, the room size. You can modify the
reverberation bounces over here in pre delay and also the width of
the reverberation. In fact, these last two
parameters are to control that, how the reverberation
expands to the sites. But I highly recommend you try the effects, try to experiment. I'm just giving
you an overview of the main parameters
of the reverberation. The splash starts
to sound better. I'm going to isolate the track to test the
reverberation better. I'm going to add
even more reverse but also increasing the gain. Remember how to do it by raising the percentage and also
raising the gain father. Now it sounds much
better because now the splash can be
heard at the distance that the scene suggests because obviously nothing is
happening next to the camera. I mean, there are meters away. Let's listen to how it sounds together with
the rest of the sounds. Once we had added the
reverberation to the tracks, mostly we are ready to
move on to the music. Because this scene
goes with music, I mean at least one
part of the scene. Additionally, adding music
will allow me to explain to you something important
related to audio editing. In order to do this, I'm
going to use two files. On one hand, there is
an audio that contains the music with the sound
design at the same time, but you know that we are
doing the sound design. Therefore, there
is another audio that only contains the music. First of all, what
I'm going to do is to extract a cross section in the file that contains both the sound design
and the music. A cross section where
only plays the music. And I'm going to try
to mix this portion of audio with the other audio
that contains only the music. Obviously it's the same music. This part of the scene where
there is a overhead shot, only the music plays originally. I mean, that was
the original idea, but once we get closer
to the character, the sound design starts to play. What I'm doing here is trying to cut that part where the
sound design starts to play. Obviously in that
part I'm going to add the other file that
only contains the music. I'm doing this because I'm using the original audio mix
of the short film. This audio clip that I'm
moving at this moment trying to get it closer to the Oder only
contains the music. Of course, since
it's the same music, I'm trying to match the
correct points of union. The purpose of teaching you this is for you to learn
that you can add all defects to the clips and also audio transitions
to the clips. They are all exactly
the same effects that we can add to the tracks. I mean those that we are
able to add to the tracks, we just go to the effects
folder and we look for the ads. This folder contains all
defects you can try. For example, there is
amplitude and compression. There is also the
delay modulation, Noise, et cetera, et cetera. For example, Compression
is very useful for voices. For example, those acting
expressions that we added to the sound design are likely to sound better
with compression. My purpose is also
encourage you to lose the fear of using
these old effects. For example, you must know
that for voices and also voice over the single band compressor is the most suitable compressor. When we are talking
about a voice that is playing in a
monotric, for example. We can also add
equalizers to stress the most suitable frequencies for a specific type of voice. But this time for the music, we are going to use audio
transitions in the premiere. There are three kind
of transitions. Constant gain, constant
power, and exponential fate. They're all almost the same. I would say that
the only difference is the b***ding mode, but it will depend
on the nature of the audio with the nature of that specific part of the audio clip that you want
to mix with another clip, I'm going to use
the constant gain that is the most neutral of all. You have noticed
that they have added this transition just
right in the union. For me it sounds perfect. That transition, I have to match this heat
that sounds here. With that action of
raising the face. Of course, that heat
was representing that impact of coming
across a D, D girl. So I'm going to mute
the track where the sound design is playing the rest of the
sound of the scene. I'm going to fix a little
bit the volume of the music, and I'm going to try it again. I'm going to raise the
volume a little more. Now I'm going to add
that compressor that I have mentioned before to
the actors performance. We just go to the of
folder and we look for that and we look for the
single band compressor. I have already mentioned that it was the most suitable when the voice is playing in
a T. It's over here. Once we have added that effect, we can go to defect control panel and we are going to find that
effect over there. We must click on
custom set up and then edit the parameters
window opens. You can notice that
defect control panel works the same for audio. Under the same principle, you can automate any
feature in the audio clips. Actually you can notice that since I have
automated the volume, the automation line in
the volume is activated. But let's continue
with the compressor. In the preset tab, we
must select the voice over over here, and
let's check it out. And you can notice that it has more presence and more
definition in general. But actually we can improve that sound quality by
using an equalizer. So we go to the old
defect folder and we pick a graphic echos of 20 bands. You must remember that ecozers go always on top of
the compressors. We open the custom setup and since it's a
voice panting mozo, we are supposed to raise the mid high zones
on the ecolizer. This is very important
not only for this case, but also in dialogues
for example. But do not exaggerate
with these changes. You are supposed to be subtle
modifying the frequencies. It sounds so much
better actually, and it was not necessary
to raise the volume of the clip or the
track, for example. You can notice how
far you can go by doing sound design
in the Adobe Premier, because actually Adobe
Premier provides all the tools to
create a sound design, to create a professional mix, not using Pro Tools or was even though I
have another course related to sound design in a focus on how to
use professionally. But I could say that it's
almost the same process. Try to remember everything, the transitions, the equalizers,
the compress source. You must also take into
account that when it comes to audio mixing
in the final track, in the general track, you
can also add effects. I mean, you can add
multiband compressors and equalizers to create that
effect of mastering. As a friendly reminder, you must also take into account
that when adding tracks, you are able to add as many video tracks you want
and audio tracks you want. You can select the
placement where you want, the track is located, and also the track
configuration. If it's mono, for example, this little symbol will
appear on the mono track. It's a very small speaker that
you can notice over here. If you are using an
interface audio interface, the microphone will be
connected to one single line, one single input line. The track where you
are supposed to record that voice or
wherever you want, must have also one track. Just by clicking on
that microphone symbol, you can start recording.
As simple as that. I'm not able to record anything
at this moment because the software is connected to another software in order
to record the lesson. My interface is connected
to that, another software. So it doesn't work
at this moment. But since you aren't going
to be recording a lesson, you will be able to record
the voice as you want so far. The good, I highly recommend you to take that
another course of sound design because
I really teach you there about how to
master an audio mix. I'm talking about round mixing many subjects
related to sound design. Most of all, always from the point of
view of a filmmaker, that is the most
important of all because most of the
courses related to sound design are
related to sound mixing rather than the creative process behind crafting a sound design. This lesson is up to here, and until the next lesson.
38. Sound design of a scene Adding effects to audio clips Compressors & equalizersSound design of a sc: Perfect. After having learned on the subject of reverberation, I want to teach you how to add effects and transitions
to the audio eclipse. Because not only we are
going to be able to add effects to the tracks
as in the last lesson, but we're also going
to be able to add them to each one of the
clips we are using. After all, they work like video clips in which
we can add effects. I'm going to start explaining
this by adding music to this and the peculiarity of this Ode file that
I'm going to use, which is in fact the music
that the scene originally has, is that this audio contains
not only the music, but also the original sound
design of the short film. So I need to extract
from this audio only the part where the
music sounds alone, which is the part where we see the character running
from the shot overhead. But since I also have another
file with the music alone, I'm going to mix it with that audio so that only the
music sounds all the way. Because we have already made
the sound of the scene here. I'm trying to join
the two ado clips just at the moment where the sounds of the
scene start to play. And obviously I have to match the same part of the
music in both Audioclip. Here we are pretty close almost matching the
two audio clips. But obviously it's not perfect. I mean, it's noticeable
that there is a cut and we must
delete that cut. We must smooth the
transition between one clip and the
other by using this. At that we already know, we go to the Premier
Effects folder. Here we will be able to add to the Audioclip those same effects that we can add to the tracks. It will be exactly
the same as when we add an effect
to a video clip. For example, here there are noise reducers that are very useful for cleaning
up the voices. You can also add a
compressor to the voices. They sound more clearly
on the rest of the mix. In fact, there is a very
useful one in this folder, which is the single
band compressor, which works just for that. There are also equalizers
which are very useful too, but what we need right now
are audio transitions. In this folder, we will find
three types of transitions, game power and
exponential in reality, more than a technical issue. To choose the right one, you simply have to listen at it. And listen to which one sounds more similar
to what you need. I'm going to choose
the game transition. I use selected and drag it to the junction
of the two clips. This allows me to smooth out
that change from one clip to another so that you don't
notice that cut that we did. Now it sounds like
the original music complete without the
sounds of the scene. I'm going to move
the music a bit because when this low
bit plays in the music, the character is supposed
to be facing forward. Now pay attention how
it all sounds together. I'm going to unmute the rest of the sound of the
scene to listen to it. Together with the music
and feel the magic, we can turn up the gain
of the music in general. I think I exaggerate it a bit. I'm going to lower it a bit. Perfect. Now we can add a compressor and an
equalizer to the voice. I mean to the performance
to improve its sound. Actually, we could add this directly to the track where
the voice is playing. But I want to show you
directly in the clip. We go to the audio
effects folder and look for the single
band compressor. We select it and drag it
to the voice audio clip. Now when you click
on the audio clip, it will appear in the
effect control here. We will be able to
modify its parameters. Then we click on Edit, and the compressor
parameters panel opens. Pay attention to this
important detail. I almost forget this. Notice that up here, the volume and
panning parameters have the automation
clock activated, precisely because we had modified the automation
line in the clips. I mean, I tell you this, that you can see that it works the same as
with video clips. So going back to the compressor
here in this small tab. We must select the preset that
the compressor will have. In this case, we are going
to select the voice over. Listen to how the
character's voice sounds now with more presence. But we can even improve the
voice with an equalizer. We can add a 20 band equalizer. You should always
pay attention to the equalizer always goes
before the compressor. This must be so because the
compressor must work on the frequencies that
we are going to reinforce with the equalizer. We add it and we click and edit. And we must raise
the frequencies of it where the
voice is playing. For example, this gap,
1000-5 thousand hers. It's generally where
these voices sound. You listen to how
the voice sounds. Now, with more
clarity and presence, I'm not increasing
the voice volume, only improving its equalization. Basically, this is what making
a sound design is about. The same thing I have done
in the voice, for example, you could do it in the
general output track in the mixing console. I mean, you can add an
equalizer and then for example, a multiband compressor to give more volume to the
whole sound design. On the other hand,
remember, well, that you can download a
sound from the Internet and make a completely
professional sound design without
any problem. Also, remember the
issue of transitions that in fact you are
going to have to use it a lot, especially
with voices. On the other hand, there is another very
useful and important tool when it comes to sound design, and that is that you can record
directly on the timeline, record audio if you go
to the sequence stuff. And then add track. And then you add a mono
track, for example, actually here in this panel, you can also add a video track or an audio track of any nature. I mean, if you want it
to be stereo or mono, if we add a mono track, we will be able to
record what comes in through the input line
where the microphone is connected to your
interface in the case that you are using an audio
interface, of course. So this little white
dot you see here is what identifies the mono
tracks on the timeline. And those mono tracks are
where you should record when you are using a
microphone with the interface. This is great because
we don't need any audio editing software
to record anything. But anyway, you must record on the mono tracks because the
audio input is mono as well. If you did it on
the stereo track, it would be recorded
badly on one side. I mean, it wouldn't make sense. You simply had to press this
little microphone that is here and the software will
start recording immediately. At this moment, I can record anything because everything is connected to the software that allows me to record the lesson. But this is not too complicated. Just press there
and it will record. Well, I think the most
important thing is that you lose your
fear of editing audio. Don't limit yourself. It's not as complicated
as it seems. Just try it. This is very
useful for videos on Youtube and obviously to
create fiction projects, short films, movies, et cetera. But I think that today is
useful for everything, including some
documentary video. You could improve the audio
using this entire procedure. Do not forget that
important detail of the reverbs that work very
well to create soundscapes. Well, this lesson is up to
here and until the next one.
39. ENDING: Well, this video editing
course comes to this hand. The most important thing is
that I'm going to update it eventually with
moral lessons, especially concerning the understanding of
cinematographic language. I believe that this is essential to become better editors, better filmmakers, better
videographers also. So put everything into practice. As I told you,
consume quality art, develop your own sensitivity
to moving images, and also the sound dimension. Well, if you like this course, you can leave me a review, because it will help
me a lot to create even better courses than this
one, until the next time.