Transcripts
1. Introduction: Hello, and welcome
to this course. I'm truly happy
to have you here. In this class, we
will focus on one of the most rewarding subjects
to draw, the human body. You will learn how to simplify the figure into basic shapes, understand the
proportions of the body, and build a solid
foundation that will make drawing people much easier. We will also study individual body parts,
including the hand, back, chest, and more, learning how to approach
each one step by step. Finally, we will put everything into practice with
two complete projects a drawing of Michelanglo David and a female figure
viewed from behind. Whether you are new to field drawing or looking to
improve your skills, this class will give you practical techniques
that you can apply to any future drawing. Let's get started right now.
2. Analysis of the human body: Before drawing the human body, it is essential to know how to simplify it
with basic shapes, just like we could do
with every elements like objects,
animals, landscapes. Every human body can be divided into simple forms
like rectangle, squares, trapezoid,
circles, et cetera. So the first thing that
we are going to do together before
actually drawing is analyzing several
human bodies and try to identify how
we could simplify it, divide it into basic forms. So that's the first
thing that we will do with several photos. And then we will be drawing together some human bodies
with simple shapes. Before focusing on the
contours and the details, it is important to learn
how to simplify it. And once we are finished with this figure drawing
with simple shapes, don't throw away your drawings because we will use them again to progress and work on the more precise and
more refined contours. So grab your pencils and
let's get started together. Drawing a person, it's
usually best to start with a simplified
representation before refining the contours in detail. So let's see how we can
proceed with this woman. First, the head can
be enclosed within a more or less oval
shaped circle. Then for the neck, of course, this depends on the person. A trapezoid could work well. For the arms, I can use
simple rectangles like this. To connect the neck to the shoulder and the
elbow to the forearm, I like to use circles
for the joints. Then for the forearms, I continue again
with rectangles. The hand can now be represented with
simple shapes as well. Before drawing them
more precisely. The torso can be divided
into two polygonal shapes. The upper part is not
exactly a trapezoid, but we do find one for
the lower section. Next, for the legs, they can also be broken
down into simple shapes. I use rectangles
down to the knees, marking the knee joints
again with circles before continuing with
rectangles for the lower legs. And at the ankles, as it is a joint, again, I also place a circle. So we now have a
fairly basic figure, and we can see how easily it can be broken down into
simple shapes. Now, this is our next model. What I would like you
to do next is to take your sheets preferably
printed and first, take some time to imagine how this person could be broken
down into simple shapes. And once you have done
that, we'll do it together brown person to break down this person
into simple shapes. And this approach will help with better understanding
and training. So let's get started. Okay, so we'll meet again in 30 seconds. You have the timer
displayed at the top. If you're ready earlier, feel free to skip ahead in the video to start
breaking down this model. Quite simply, I can start by drawing a circle
for the head, followed by a small
trapezoid for the neck. For the torso, I can use
a trapezoid as well. You don't necessarily have
to start from top to bottom. If there's an element
that seems easier, you can absolutely begin
with that instead. For the upper part, I can group it into a rectangular shape. And within this rectangle, I can add a few small
polygonal shapes to divide it. That's also a perfectly
valid approach. The key is to keep it
as simple as possible. For the legs, I
will do the same as with the woman we
broke down earlier. So this is an approach I
suggested for this man, but if you did it differently, that can work just as well. So now let's move on
to the next model. But this is our next model with this woman
looking on the side. So just like before
with the man, I'll let you 30
seconds before we start breaking down
into simple shapes. I'll start with a novel. It's the work we'll
do on the head later that will make it appear tilted
and looking on the side. So for the torso, there's clearly a rectangle
that stands out, and for the visible
part of the arm, I can draw a small triangle. On the other side,
I can represent the shoulder with
a sort of circle followed by rectangles for the arm and the forearm as well. For the lower part of the body, there are a few visible
elements due to the skirt. I can start with a
simple trapezoid before continuing with
a long rectangle. Also, keep in mind that
there's not necessarily a single assign shaped
for each body part. Often, the same
shapes will be used, but we adapt based
on what we see. So here is our new
model, and once again, take 30 meseconds to
think before we begin. And This time, the shape is a bit less obvious, so we can start with the
head using novel as usual. One thing I often say is to begin with the most
evident elements. And once those are in place, the rest falls into
place more naturally. One of the more obvious elements here is the lay,
which, like before, can be broken down
into simple shapes, though it is positioned
in a rather unusual way. Another clear element
is the shoulder joint, which can be represented with a circle like we did before, and we can do the same
on the overside for the over arm using
rectangles for the arm. Next, we have the neck area, which can be represented
with a small trapezoid. As for the torso, I can group it into a sort of broad rectangle. As you will see, this rectangle
shapes the upper part and then a small triangle fits
in for the lower section. So this is one way
to break it down. Now let's move on to
this new seated model. Let's move on to
this man and start by representing his head
with an ovel shape. Then I will group the torso into a large shape which resemble
a rectangular trapezoid. Inside, I can draw
the arms using simple shapes just as we
have been doing so far. Next, I can have this small
triangle next to the i thigh. For the phi itself, I can divide it into a slightly rounded rectangle for the crad receps while the chin, the sin can be represented
with a rectangular cylinder. The Oleks comes together
more naturally. Now let's move on to our
second to last model, once again, a seated man. Moving on to the head, so I can use an oval
again for the head for the torso I can group
everything into a slightly rectangular
shape while inside, I will represent the arm once
again using simple shapes. On the side, the left
arm can almost entirely fit within this triangle shape with a circle again
for the elbow. The thigh is slightly shortened due to the perspective,
but that's okay. I can still mark it like this. For the right leg, I initially grouped everything together, but inside, it might have been better to clearly
separate the knee. Now let's move on
to our final model. For this final pose, I will once again start with
the head using an ovel. Then I think the entire
torso can be represented with this rectangle before
moving on to the arms. I mark the shoulder joints
with circles and once again, use the small rectangles
for the rest of the arms. Even though this pose might have initially seemed complex, we can see that
it's actually quite simple to construct using basic shapes like circles and rectangles for the entire body. Now that it's finished, it is time for practice.
3. Drawing the human body with simple shapes: Now that we have finished analyzing these
different models, I have an exercise for you
to put this into practice. For a limited time, 2 minutes with a timer displayed
on the screen, you will need to try drawing the person that will appear
using only simple shapes. New models will also appear, so feel free to pause the video to analyze them before starting. Then in exactly 2 minutes, try to break down and sketch the figure using simple forms. This exercise is designed
to help you work quickly. By doing it rapidly, you won't have time
to overthink or worry about making your
outlines perfectly precise. The goal here is simply to construct the figure
using basic shapes. It is an excellent way to train and to get better at this. So let's get started with this
woman as our first model, and we analyze it
before this one. So let's get started. Well, let's get started. Personally, I decided to begin with the head
area using an oval, followed by a trapezoid
for the neck. Then I moved on to the arms. I decided to start with
these elements because progressing from top to bottom
felt more natural to me. However, if for any reason
you prefer to start somewhere else rather than the head, that's
completely fine. Choose the approach that
works best for you. Important thing
with this exercise is that it doesn't matter if your result isn't perfect or if you feel
like you might struggle, what matters is practicing? You have to start and try. Your shapes may not be
perfect on the first attempt, but we repetition and after working through a
few more models, you'll likely improve
significantly. The key here is to focus
only on the basic shapes, keeping it as
simple as possible. We avoid worrying about
details like clothing folds, hair texture or precise contour. The goal is to capture
the essential structure, especially with
this model who has a fairly neutral pos now
I am almost finished, and the timer is also
about to run out. Looking at my drawing, what I noticed is that I might have made the pelvis
a bit too wide. So if I have the time, that's something I will
adjust on my drawing. Okay, so we are reaching
the end of the exercise. I'll just erase the
adjusted contours and then we'll move on
to the next model. So here we go now
with this new model, I'm going to use the
shape breakdown we did earlier and starting with the head and then with
the chest section. So we saw that the
chest could be breakdown into two kind of
trapezoids or rectangle, and that's exactly what
I am beginning to do. You will notice that at times when drawing my shapes,
especially circles, to make sure they
are well rounded, I tend to mimic the motion
before actually drawing. This helps me ensure
a better stroke, and I also apply this
technique to other lines, as you can see in some places. So here we go now with
the second drawing. For joints like the
knees and elbows, I tend to draw them
using a circle, even if they aren't
necessarily visible. It's somewhat reassuring and
I like doing it because it helps me clearly distinguish them from the other
parts of the leg. It's just a habit
I have developed. If you find it useful, feel
free to use it as well. But if you don't feel the
need, don't force it. It's entirely up to you and
how you prefer to work. So I have finished
drawing this man, but the timer hasn't
quite run out yet. If you haven't finished,
take your time to complete your drawing and we'll
continue once you are done. Now, let's move on to the
portrait of this woman. Her head is slightly
tilted to the side, so I can also tilt a
little bit my circle, slightly to the right to indicate the direction
of her gaze. However, it will mainly be the facial features that define
the rightward direction. For the torso, we previously so that it consists
of a large rectangle. Now I place the shoulder
and elbow joints, which is helpful because
it allows me to position the different elements of the drawing in relation
to each other. That's also one of the reasons I like to mark these joints. Next, we have this large
trapezoid for pelvis, which is slightly accentuated
by the flow of a dress. From there, I can
work on the forearm, which aligns with the trapezoid. And for the left side, where we can only see a
small portion of the arm, I can complete it
with a triangle. Finally, I finish with address. Once again, the timer
hasn't completely run out, but that's not a problem. Take your time to
complete your drawing. If you haven't
finished yet, no rush, there's still more
than 40 seconds. And otherwise, you
can skip forward 40 seconds in the video to
move on to the next model. Let's move on to this new model featuring a man in a
somewhat unusual position. This is great because
it has variety and slightly increases
the difficulty level. For his neck, due
to his posture, we need to create a
relatively white shape, a large trapezoid extending to the shoulders before
continuing with the torso, which takes on a more
rectangular form. As I progress, stopping
at the arm here becomes a useful reference
point since I know that the leg will need
to pass through both the torso and
the arm at this spot. Using other elements
as guide can be really helpful in entering
proper placement. So when working on
the man's right leg, I know it must pass through the specific area near the arm, and I can always
adjust it later. For the proportions
of your drawing, while drawing with
shapes right now, don't overthink it for now. We are just getting started
with drawing the human body. So at this stage, focus on doing your best with
these simple shapes. Later, I will share
tools that will help you ensure
proper proportions, but we'll get to
that a bit later. Now I finish my drawing
with this last leg. The timer won't run
out completely, but if you haven't finished yet, don't worry, take your time. And also, if you go beyond the two minute mark,
it's not a big deal. The key is to develop
a certain speed when working with
these basic shapes. But if you do a little bit more than 2
minutes, well, that's okay. You will get better with time. Let's move on to this new
drawing of a seated man, a position that can
be a bit tricky. However, by breaking it
down into simple shapes, it suddenly becomes
much easier to tackle. So for his neck and torso, I connected both elements, resulting in a somewhat
unusual polygonal shape. From there, I continue working on the different
parts of the figure. As I mentioned earlier, starting with
simple shapes using a marker made the process
much more manageable. But with practice, you will see that you won't
always need to sketch these basic shapes with
marker on your reference. Instead, your brain
will naturally break them down before
you even start drawing. This will make the
process feel much more intuitive and much quicker. This approach is especially useful for pauses like this one, which are slightly unusual. In such cases, body parts
unusual or you may feel a bit more uncomfortable that when a person is standing
in front of you. In such cases, body parts
may appear foreshortened or positioned in ways that differ from what we
are used to drawing. Using simple shapes as a
foundation as we are doing here, make the whole process much more approachable and
much more easier. And here, even though we are
only using simple shapes, we can already
recognize the person we see that matches this
reference photo. The position looks correct and the proportions seem
fairly accurate, even though I
haven't specifically measured or checked them. This shows that by
using simple shapes, we can establish a solid
foundation for the figure, ensuring that everything
falls into place naturally. So let's get started with this new model,
ano seated pause. As usual, I begin with the
head and work my way down. This has become a habit for me, and over time, you'll develop your own preferred
methods as well. You'll likely find
yourself approaching each drawing in a similar way. For me, working
from top to bottom helps maintain good proportions
throughout the drawing. In this case, using reference
points by comparing elements to one another
makes things much easier. For example, I know
that this hand resting on his seat aligns with
the crease of his elbow. Well, this hand
resting on his shirts, I mean, yes, it aligns
with his elbow. So I place it accordingly. Similarly, his overhand, which hangs down along
the side of the chair, reaches about the same
level as his leg. So by constantly comparing different parts of the
body to each other, placing them correctly
becomes much simpler. I also notice that his knee
isn't very far from his hand, so I can position the
joint accordingly. I'll be sharing various
proportion techniques related to the human body, but one that I always
rely on and that is universally useful is comparing elements relative
to one another. That's something I do a
lot in these drawings. When sketching with
simple shapes like this, it's almost like putting your brain on autopilot
for a few moments. You shouldn't overthink. Just draw instinctively
without hesitating too much. This stage should be quick and almost feel like a rough draft. Once it's done, you can move on to refining and
making adjustments. The key is to move forward
without second guessing. And of course, with
a graphite pencil, you can always go back
and modify things later. That's the big advantage. Now, let's draw the
sketch and simple shapes for this man who is jumping. We previously saw
that despite being an unusual and potentially
intimidating pause, it's not necessarily difficult to break down into basic forms. So I start with the large
rectangle that forms the torso. Then for the shoulder,
I use a circle. In this case,
marking the shoulder with a circle isn't
just a habit. It's actually useful because
in this particular position, the shoulder is very visible
and has a distinct shape. So emphasizing it helps
maintain accuracy. A good reference
point for this arm, this one I am drawing right now, is that the sleeve of his suit aligns roughly with
the level of his hair. So when drawing
the final outline, I need to ensure these
elements match up. Similarly, for this
leg, I am drawing. Connecting the calf and
the thigh becomes easier when I first mark the joints with simple shapes and
with this one as well. So that's important, I think, to mark the knee, the shoulder, the
elbow, these joints. They really help to draw the simple shapes with
accuracy, I think. One important tip I
haven't mentioned earlier is to keep
your lines light. Even though we are
just working on rough sketches and
not a final piece, it's crucial to draw
with a light touch because later when
we create artwork, these construction lines
are meant to be erased. So keeping them
faint ensures they won't interfere with
the final outline. So now just more 10 seconds, and we'll move on
to the next model. Next model, we haven't broken it down into simple
shapes beforehand, so take your time to
analyze it carefully. And if needed,
feel free to pause the video to study
before starting drawing. Let's move on to a new model, one we haven't seen yet
before with the analysis, analysis, sorry, not sure
of how you spell it. This pause allows us to work with shapes from
different angles. And since it is a bit unusual, it adds some extra challenge, which makes it all the more
beneficial to practice. So I start with a large
circle to represent the head. His shoulders are very close
to the head and to his body, and due to his muscular build, they are well defined,
his shoulders. So I can emphasize
them with circle. For his back, it forms a slightly rounded
trapezoidal shape, which I try to capture. However, I noticed that my initial placement
isn't quite right, so I need to make some
adjustment right here. In this case, with a
subject like this, these simple shapes
alone might not immediately make the
pause recognizable. That's because the shading
will play a crucial role in defining the figure and making the position clear.
But that's okay. Sometimes, when
starting a drawing, you might feel like it doesn't
look quite right at first. However, unless you
notice a major mistake, trust yourself and keep going. It's only once all
the elements are in place that the final
contour is drawn, the shading is
added that you will truly see if the drawing works. So for now, give yourself
time to trust the process. Unless you clearly see an
issue that needs fixing, keep moving forward
with confidence. Now 25 seconds to
go for this model, and we'll move on to a new one. So here's another new model. Once again, take your time to analyze it carefully
and don't hesitate to pause if you need to before
starting your sketch. So as usual, I begin
with the head. This is a particularly
unusual pause, and without breaking it
down into simple shapes, it will be very
difficult to draw. Even with years of experience and hundreds of model drawn, there are always
certain pauses like this one where
overlapping elements, unusual curves, and
complex positioning make it quite challenging. That's why relying on
shapes basic shapes, sorry, is so helpful. Even though the arms are
in a unique position, we still use the same
approach circles for the joints for the elbow, and rectangles for the
biceps and forearms. For the torso, I
represent it with a trapezoid and another differently shaped
trapezoid for the pelvis. And step by step, we can see
the drawing taking shape. For the hip, I'm going to use a slightly rounded triangle
before moving on to the leg. And gradually the
portrait comes together, and we almost finished
with this woman's figure. For our leg right here, knowing that her leg stops at the knee
helps with placement, making the whole
process much easier, for instance, with
this leg right here. I know that her knee
stops at the leg, so that was easier. And that's about it. I've reached the
end of this drawing about 20 more seconds, and then we'll move on
to our final model. And we finish with a
slightly complex pose featuring this man
holding his knee. So once again, take the
time to carefully observe the model before
starting your sketch. So I begin by
drawing the head and a very small triangle
to represent the neck, which is quite hidden. Since this is a somewhat
complex position, several limbs will be
either obscured or take on unusual shape
unusual, sorry, shape. To help with the sketch,
it's very useful to compare the elements to
one another once again. For example, I noticed that the small visible part of the knee here aligns
with the bicep. Then is bent right leg, which is the overside
of the arm at about the same height as
the knee near the triceps. The right foot,
which is in the air, also seems to align roughly
with the left knee. And by using these
visual references, the sketch becomes much
easier to execute. So I'm making progress, and we are almost at the
end of this drawing. So I've provided several models
for you to practice with, but practice is never too much. So if you want, feel
free to look for other images and models like this one and practice
recreating them, working on these simple forms. If you don't feel
completely comfortable yet, this exercise can
be very helpful. So keep practicing over
and over if needed. Right here, I think I have a little bit misjudged
my paper space. And unfortunately,
the foot will end up slightly short at the
bottom, but that happens. Redoing it will make it perfect. So we have just worked with
about ten reference models, which is pretty
good to get really familiar with the simplification
into basic shapes. Now, what I recommend you is to work again with some
different models. Like 50 would be super great. I'm going to add
some pictures to the course so you can
practice and train with that. But you can also do it while
drawing from life like your brother or sister in the house or your
parents on the couch, or, for instance,
this person that you saw in the public
transportation, you can draw it. You don't have to be very
accurate or very realistic. Just trying to draw
these persons with simplification into basic shapes is all that I ask you to do. And the more you practice, the more it will feel
natural for you to do this process and to
draw these basic shapes. What you can also do is when you don't have a paper or a pencil, just try to imagine
and to think about how you would simplify this
person into basic shapes. What shapes would you see
when this person is sitting like this or when she's
standing like that? So doing this will
really help you to get better at this because when you will
be facing your paper, it will go it will be even quicker for you to
do this process. So all you have to do just like with every
element of drawing is, practice, practice, and practice again to get better at it. So thank you for
watching this video. The next video will
be about how to get a better contour when
drawing the human body. But first, you have to
practice and do your homework. So see you next time.
4. From simple shapes to a precise contour: So previously, we
worked on how to draw the human body with
some simple shapes, which is very important to
build a strong foundation. Now we are going to see how to create a more precise and
more accurate contour. To do this, we'll be using the models that we drew earlier, and we'll be using two
of them for the videos. I didn't record for the ten
different models because the process is
basically the same for the eight other ones, and it wouldn't make
much more sense to draw the eight on camera and do the same
thing again and again. But I strongly
encourage you to do it once the video is finished, work on the other models, and to the over 50 I
recommended you to draw before. Remember? So this step is
very essential to progress and to help us to build with precision the final
outline of the person. So let's do it right now. Now, let's take a
closer look at how to achieve a slightly
more precise outline. So far, our drawing has
been in simple form. I have slightly softened it with the needed eraser to make it
lighter and less visible. Now we are going to use the technique called
the blocking technique. This won't be our final
outline right away. We are simply going to
refine it a little. To do this, I will focus
on marking all the angles. For example, from the neck
down to the shoulder area, I noticed that I
can break it down into four lines with
different angles. At this stage, I am not aiming
for short or curved line. As I mentioned, I
will be working with angles using
rabo straight lines. With this approach,
we are already getting much closer
to our final outline. Then I can do the same on the
other side with the head. Even though the head is
originally more spherical shape, we can still break it
down using simple angles, especially around the
skull and the hair. For example, I can also use an imaginary straight
line in this area. From there, I can compare the
spacing up to the forehead, since the lower part will have
roughly the same distance. This method helps me when
sketching your head quickly. I always try to look
for reference points. Next, I can break
down the side of the head into two angles, one leading up to the nose and another from the
nose to the forehead. And then I can continue
from here with the arm. Keep in mind that you
don't necessarily have to follow the order in
which the elements appear. If I find that a certain
angle is easier to draw, I can skip apart and
come back to it later. As I often say, it's usually simpler to start with an
element that feels easy. Once that is done, you already have an extra reference point, making it easier
to draw the parts that initially
seemed more complex. And it's really only at
the very end once I have completed all the
blocking technique that I will refine my outline. Even then, my final outline, we closely resemble
what I had created with this blocking step
because at this stage, my lines are already in
place and almost finished. The only thing left
to do will be to soften the lines and shift
towards more curved line, which are more common
in most areas. If we take a closer look, whether it's the jeans, the sweater or the men's
you can see certain angles, but they won't be as sharp
as what we have now. We won't have these
very pointed angles. Instead, all the
elements will be much smoother and more rounded. Now we can start working
on our final outline. As you have seen, I have
slightly lightened my lines with the kneaded eraser
so that they are barely visible and only my
final outlines remains. Now I am using a dark pencil to emphasize
all the small details, whether it's the fingers of the hand or later on
the folds in the pens. The goal is to have
an outline that is as precise as possible and as close to reality
as we can get so my character looks
truly realistic. So I will be paying
close attention to that. In theory, I should be much
lighter with my lines, but to make sure they are
clearly visible on camera, I've chosen a
fairly dark pencil. However, we still
need to maintain a certain lightness in a
certain lightness or in everything we draw because sometimes depending on the
elements you are drawing, you don't want to
see the contour or the outline of the person. So when working on the
small folds in the jeans, I carefully observe the
shape they take but I don't necessarily have to to trace every single fold
down to the millimeter. I try to get as close as
possible to the final shape, but if there's a slight
discrepancy, it's not a big deal. My drawing will still
look realistic. So I will keep going with this. We'll finish this character, and then we'll move
on to refining the contour of another model. And after that, I
encourage you to redo everything we
have worked on so far with the work on the
shapes to improve your skills and make all of
this second nature, making the process
much easier for you. With this paper, we won't draw the contour of
the other characters, but if you want, it would
be something very great to work on the final outline of
these other human beings. Et's move on to the
outline of this woman. I chose this pose because
it's a bit more complex, and unlike the men we had in who had a more
standout position. I found it interesting
to work on this one and see
how to approach it. So once again, I'm going to
use the blocking technique, and I'm really focused on marking all the possible angles, variations and inclination
that stand out. I'll make sure to add them. For example, if we
look at her forearm, we can see that it's not
completely straight. There's a slight curvature near the area close to the end, and if there's a small curve, it means that it forms an angle. So I'll do my best to mark
this angle to ensure that my drawing stays as faithful
as possible to what I see. Now, it's true that with
the blocking technique, one might think that it's a
bit tedious that it takes time to create the outline and trace all the
different elements, and that we could go faster
by directly working on the final consour even without
breaking it down in shape. With time and experience, it's possible to do that. However, I still think
blocking the angles, blocking the angles
is really useful because it allows us to create
a more accurate outline. And the same goes
with the work with the different simple shapes. In both figure drawing
and drawing in general, the outline is the very
first fundamental element that helps us achieve
something realistic. In most cases, if we
get the outline right, we can already recognize the person even before
adding shading. That's why I believe
it's worth taking those extra minutes to ensure
solid control rather than skipping this step and taking the risk to have an outline that is not faithful to what
we see in reality. I just realized that the buttock is not positioned correctly. Well, the buttock of this
woman to be precise. And how did I notice that? I noticed because if I draw an imaginary line from the
head down to the buttock, I can see that these elements
should normally be aligned. However, in my drawing, I can see that it's
not really the case, so I'll need to
adjust my drawing slightly to ensure
proper alignment. Something you might not see
in the video because well, because of the editing and occasional cuts is
that I actually take a lot of time to think and analyze where
each angle should go. Sometimes I spend several
seconds just asking myself whether I am about to draw a line in the
right direction or not. I don't include those pauses in the video because it
will make it too long, but taking that
moment to reflect, asking yourself where
the next line should go, how you should
execute your stroke, and what the correct
angle should be is something I do constantly, and it really helps me achieve
a more realistic drawing. For instance, when I noticed that the
buttock wasn't align, I started comparing it
with other elements. Does this part match
with that one? Is that element well positioned? Is the spacing
between these parts accurate and continuously asking these kind of questions
to allow me to maintain proper
proportions in my drawing. Of course, we'll explore other techniques for
proportions later on, but this habit of
checking and comparing constantly is a great
way to improve accuracy. Now we are reaching
the final stage of this blocking technique, and I can start erasing some of the control lines that
I no longer need. Now let's move on to the
final contour for this woman. Before drawing this final
contour, as you can see, I have largely erased my construction lines
because I want them to be less visible in order to focus on
the final contour. At this stage, I am relying on the blocking
technique which allowed me to structure the body with well
defined angles. Now we are going to
refine these shapes to give them a more
natural and fluid look. This is a gradual transition. We don't erase the
bulking abruptly, but instead, we use
it as a foundation. Now all the lines we are going to emphasize
should be curved because the human body does not have rigid or angular contours. I usually try to keep a
light touch with my pencil. Here, my lines are more pronounced so that you
can see them clearly. But the goal when working on the final contour is to keep
some light and subw lines. One of the most common
mistake I see is having the contours is having
contours that are too strong, which makes a drawing look
pretty much unnatural. And this is a frequent issue, not just in figure drawing, but also in portraits
where people tend to draw overly defined lines for the mouth or the
nose, for instance. In reality, these
lines are not visible. They should only serve as
a guide for shading and should not be apparent
in the final result. That's why even
though I am pressing harder here for
demonstration purposes, in real light drawing, I will apply much less pressure. Additionally, I will later soften my lines using
a kneaded eraser. In many cases, once I have
completed the shading, I will even completely erase the contour with a
precision eraser. Once we have completed
the blocking stage, as you can see, the process
is not very complicated. It's just a matter of following the guidelines we
initially traced. Now I will finish
this female figure. The video will be
slightly sped up for the rest of the steps since there isn't much
left to explain. I will simply refine
the curve lines. At this stage, you
might also make minor adjustments if you notice anything that
needs to be changed. In this case, there shouldn't be many corrections to make. The control looks quite accurate and realistic,
which is great. And finally, I encourage you
to practice consistently. Work on refining contours, using all the basic
shapes we have studied, all these different
models we did. Try applying this method to all the other models
we worked on. Once you have done
these two models, the process is very
similar for the next one. That's why I didn't film them. But the key is practice, practice, and more practice. The more you draw,
the better you'll become at mastering
body contours, and it will feel much
more famius for you. So now I will finish up
this contour and we'll meet again in the next video for the continuation of
these tutorials. The
5. Draw all the positions : This video, we are going
to see how to draw the human body in any
kind of positions. So before that, we
have worked on how to construct the human body
with the simple shapes. And so we will continue
working on that. But this time with
more dynamic pauses, and we will see
how to imagine how to invent some positions
from our head. And so that's what we are
going to do right now. Let's get started. So
when we want to create invent a pose to design
a body from imagination, what will greatly help us is something called
the line of action. So we are going to take a look
at what the line of action is and practice with several photos to
try to identify it. Before we analyze
several photos, let's start with the basic. What is the line of action? The line of action is simply
a fluid and dynamic guide that defines the
main direction and overall movement of
a character's body. It helps us organize
the pause and avoid overly rigid
or static position. When working from
a reference model, we could technically
do without it. As we've seen that using simple shapes alone
works just fine. However, when creating a
character from scratch, things get a little
bit more complex. In this case, using the line of action becomes more essential, an essential reference
to properly construct all the forms and ensure they
flow together naturally. It acts as a guide and around which all the
shapes will be placed. We'll explore this fervor and start designing based
on the line of action. For now, if we look
at this woman, where is a line of action, and that's what we
are about to analyze. Here, we have a line of action that is truly dynamic and fluid. It follows a graceful curve that runs through
the entire body, from legs to the torso
and up to the head. This really enhances
the sense of dynamism and
reinforces the feeling of movement in the pause. We can see that the movement is created through the full
stretch of the body, from the head to the torso
and down to its leg. Meanwhile, the over legs more serves more as
a supporting leg. So the movement doesn't
really come from that leg, which is why the line of action follows this
particular curve. The line of action plays
a key role in unifying all the body's
movement and providing a coherent structure
to the whole pose. If we wanted to draw this pose, the line of action would
really help us avoid a character that looks
too stiff or unbalanced. It is a great example of how to exaggerate the
body's curve while maintaining believability without falling into
unrealistic distortion. Okay, now here is a new model, and then I invite you to
take a few seconds to try and identify where the
line of action is. Good. So here we have a line of action that forms a very
pronounced heart. This helps express
an extreme tension and a full body openness. It really gives the
impression that the body is suspended with the movement extending throughout
the entire figure. If we look at the photo, we can see that the arms
further exaggerate the dynamic. They don't follow the
line of action exactly, but they enhance it by
extending the curve, creating a sense of continuity. Once again, this pose is a fantastic example for learning how to draw
a body in extension. You could apply the same
method we've used so far, working on a different
shapes first, then refining the contour
with this type of model before eventually inventing
similar poses yourself. Now, let's look at another
example and once again, try to identify where
the line of action is. So here is the new model. Take a moment to think about
where the line of action is. So here we finally have a
line of action that forms a sort of C shape which is
both fluid and well balanced. We can see that the
movement is primarily created by the back
leg and the arch back while all the
weight is supported by the over leg on the
ground, providing stability. Once again, this would be a great exercise if
you want to work on outlining this pose before moving on to creating
your own poses, models, and eventually
working from imagination. Now that we have gone
through a free example, I think that's a
solid foundation for understanding the principle
of the line of action. So now let's try inventing our own poses
based on the line of action. So let's get started and see
how to do that right now. Now let's see how to draw
our own character starting just from a simple line of action and inventing
a pose from it. For example, let's say I want to create a
character who is dancing with their body in a
strong off balance position, following this kind
of line of action. So at the end of my line, I could place the
neck and the head, tilting the head slightly
since the entire body would be leaning if we
imagine someone dancing. From there, I can also imagine
a guideline for the arms. With the arms extending
in different directions. Since the character is dancing, the arms wouldn't be static. They would naturally follow
the movement of the body. With this base, I can start
placing the other elements. Along the lines, I
sketch for the arms. I can build the
actual arms using simple shapes and then do
the same on the other side. This process assumes a good familiarity
with proportion and the ability to compare the relative size of
body parts accurately. This means that before
reaching a level where we can confidently draw
characters from imagination, we need to have observed
and practice a lot using photo references and other tools to study figures in
multiple positions. At first, inventing poses can be quite challenging
without end of practice. Now for the torso, I can also tilt it to
match the movement. Since the character
is off balance, I know I won't be
using a straight line. Instead, the torso will
also be slightly inclined. For the legs, I have
this line of action that serves as a guide
for the first leg since it's part of the movement. Then I can draw a
second guideline to position the over leg as both legs can be can't be placed on the same
single line of action. Next, I can start finalizing my character using simple
shapes to structure the body. And once that's done, we would apply techniques like
blocking and contouring, as we've seen before, to refine the outline and make it
as realistic as possible. Okay, let's do a second example. This time we have a
character standing upright and delivering
a knee strike. We can imagine that
the entire body is engaged in the motion of the knee strike with
the torso following the line of action and
leaning slightly backwards. So we use a line of action as a central guide to
structure the pose. One leg will act as
the supporting lead, providing balance and
stability for the movement while the other initiates
the strike and say, Yes, I have to
admit I really like combat sports and have
practiced them quite a bit. So coming up with
a pose like this felt natural and I wanted to
draw something like this. So to enhance the movement, what we can do also is sketch
an O guideline to define the motion of the
second leg and use it as a reference for
positioning the striking knee. Then we can build the rest
of the leg from here. Then we can place the arms with one arm moving
backward and, in fact, both arm
going toward the back. We can imagine that
these arms help generate momentum and maintain balance for the person delivering
the knee strike. As for the other arm, its shoulder might
not be visible, but we can imagine that
the arm extends behind the back with only a
small portion visible. To position it correctly, we can first catch it as if it were passing
through the body, then extend it to
the proper length. And finally, I can refine the contours using the
blocking techniques, for instance, just like we practiced earlier in the course. At first, drawing from imagination can seem
a bit challenging. That's why I strongly
recommend practicing a lot and training consistently
before anything else. To do this, there are
several tools available. Of course, there's the
classic wooden mannequin, which helps in studying the
body in different positions. But thanks to the
power of the Internet, there are even more incredible
incredible resources. Are various websites
where you can configure characters and pose them in countless position
from the front, the back, standing, from a higher or lower
angle, and much more. This gives you endless
possibilities to practice. I've included a list of links in the attached
files so you can train by drawing a wide
variety of pauses. I truly believe
this will help you reach the next
level and gradually develop the ability to draw from your own imagination
because the truth is, it doesn't come naturally. There's no magic trick. You just have to
practice and train.
6. The proportions of the human body made easy: We are now going to explore
method that will help us to get the right proportions
while drawing a human body. The system that we are about to discover is called the
eight heads system. It's like if you
divided the body of someone into
eight equal parts, or if you stacked up eight
heads of this person, you will get the total
height of this person. Some artists prefers
variations like the seven head system or
7.5 system but personally, I think that the A head system is very useful
because it helped to divide the body into evenly
distributed sections. But it is important to
understand that this system is a very useful reference,
not something perfect. Every individual has
unique proportions. But this system will
help you to get some solid framework to work on the proportion
of the body. Every individual has
some unique proportions, but this system provides
you a helpful framework that then you can adjust to the person that you are drawing. For instance, if you drew
somebody that has um, five heads that were
five heads tall, you would know that
something is incorrect, that these proportions
are not right. And thanks to this
system, this method, it will be helpful
and very useful to know what is wrong with
your drawing, for example. This system helped us to compare the length of the
different parts of the body to create
some accurate ratios between the different
elements of the body, and to know what are the common imbalances
in figure drawing. It's also worth noting the width of the body
is generally equal to three or two heads depending on the person
from shoulder to shoulder. So now let's dive in more deeply into the system to
understand exactly how it works and to
create some kind of ratios between the different
elements of the body. Here is my grid divided into eight squares in
height and three in width to represent mannequin following the eight
heads systems, as I just described
in the introduction. Now, let's see how to draw a character while respecting
this system so we can examine the proportions
of each body part in detail. So let's begin.
First, I can draw the head with a well rounded
shape within this square. Additionally, what
we can do is draw a vertical candline to divide
the body into two halves. Since in general, the
human body is symmetrical. Except in cases of
certain deformities, everything on the left side
will be myward on the right. And so as we discussed earlier, the head represents one eighth
of the total body height. Starting from the head, the neck will be positioned
within the second square. From there, I can also
draw the shoulder line, which helps define
the upper body. One key observation
is that in general, the width of the torso
for an average male is approximately equivalent
to two head width width. And this is because there is
about one head's width in the center plus roughly
half a head on each side. At this point, we have the
torso fully represented. If we consider both the
torso and neck together, they occupy two out of the eight total squares or two
eighth of the body height. This can also be expressed as one quarter of the total
height of the person. So the neck and torso combined make up roughly one
quarter of the body. Next, I can place the
shoulder, and as usual, I represent it with a circle
to indicate the joint. From the shoulder, I can start
working on the upper arm. Generally, the elbow aligns roughly with the
bottom of the torso. In other words, when
drawing the arm, the elbow joint will
be positioned at about the same height as
the top of the pelvis. This makes for a useful
reference point. When sketching the elbow, it should be placed around the
level of the upper pelvis. Speaking of the pelvis, I can now outline it and it will fit entirely
within the next square. So we can say that the pelvis occupies one eighth
of the total body eyes. You can see that on the paper, I mistakenly wrote one quarter, but the correct
proportion is indeed one eighth of the body
dedicated to the pelvis. The legs are divided into
two almost equal parts. In the next two squares, the phi area extends down
to approximately the knee. We can see that the
phi is significantly wider than the lower
leg, the calf area. And to represent this, I can
use a rectangle for the pi. Then as I move down
to the calf area, I will use another
narrower rectangle to illustrate the shape. And as before, I mark the
joints with small circles, one for the knee joint, another one for the ankle joint. And so we can say
that the pi area represents one quarter of
the total body height, and the lower leg, the alfa area also represents one quarter. I had forgotten to
draw the fore arm, so I will had them now. Another useful
reference point is that the wrist joints aligns approximately with the
level of the pelvis. This is why when
standing naturally, a person's hand naturally
reach their pockets. This placement isn't random, but rather follow the
body's proportions. So in the end, another
useful guideline is to remember that
the elbow joint aligns roughly with the top
of the pelvis while the ends reach about
where the legs begin. This can serve as another
helpful reference. And finally, if there's one key takeaway from
this entire diagram, it's that the lower limbs
make up about half of the total body height and not just a quarter I
mistakenly wrote earlier. Likewise, the upper body also accounts for half
of the total height, and this is an essential
proportion to keep in mind. So now let's see how this
applies to real people. What I find interesting about this proportional system is how these theoretical
elements can be observed and apply to
actual individuals. So let's examine
these two models, one male, one female, to see how these proportions
work in practice. So here are two completely
ordinary people that I found on the Internet. I didn't go out of my
way to select them. I simply went to a
website called Free Peek which offers free and
royalty free images. I searched for Standing
Man and Standing Women, and these were among the
first results that came up. Both individuals are standing
upright, and in reality, we don't know their
actual height or wherever they
are particularly tall because we don't have any reference point to
establish a precise scale. However, for the sake
of this demonstration, we'll assume they represent
average proportions. So now let's see how the
proportional system we just explore apply to these real
people, to these two persons. So this is a female model divided according to
the eight head system. This might look a bit
strange at first, but it's important to visually
ignore the stacking of the eight heads and focus solely on the
proportions of this woman. We can see that the system
fits our body perfectly. I made sure not to
take the thickness of a hair too much into account, as hair can distort the
perception of head size. When we talk about the
head in this system, we are mainly referring
to the skull, and as a result, the
hair may slightly extend over the chin
area in the diagram. But if we set this
minor detail aside, we can see that this system
is accurately followed. Now, if we observe the different proportions
discussed earlier, we can see that the body is well divided into two
parts, the upper part, which includes the torso and
head and the lower part, which consists of the legs. Additionally, we can note
that the neck and torso together make up one quarter
of the total body height, just like the thighs and the lower legs,
including the feet. And finally, the
pelvis area accounts for one eighth of
the total body. And finally, let's talk
about the width of the body. So I cut the face without taking the thickness of the hair into account too much for that. And we noticed that the width
from shoulder to shoulder, which roughly corresponds
to the width of the hips is about 2.5 heads, just like we saw during our analysis with
the simple shapes. And that concludes our
analysis of the female model. So now let's see how this system applies to the male
model for this man, we can notice that his
width is approximately 2.5 heads or even three heads in reality when we
have a closer look. And even though he
isn't very strong, he has a pretty much
balanced and normal body, we can see that free heads seems like the right
choice for his width. And just like the women, we can see that the width of his shoulders almost matches
the width of his pelvis. If we examine his body, we can see that it is almost perfectly divisible
into eight equal heads. However, his legs appear slightly shorter than those
of the previous model, bringing its total height to approximately seven and
three quarters head. Despite this small difference, it remains very close to
the eight heads system. We also notice that his torso as expected represents about one quarter of
his total height. His thighs maintain proportions similar to those of
the previous model, but the main variation
is in his legs, the entirety of his legs, all the legs, which are
slightly shorter overall. Even so, his legs could
almost be divided into two equal parts
with the thighs and calves being of comparable size. So the figs and calves each represent nearly one quarter
of the total body height. It's not exactly a perfect
quarter since as we observed, its height is closer to seven and three quarters heads
rather than a full height. In the end, we carefully examine the proportions when we
carefully examine them. We can see that the height of
the upper body is generally equivalent to that of the lower
body, slightly different. So we could apply the eight
heads system to this figure, but we have a slight adaptation, and this is exactly what
should be done every time, just the system to fit the
specific person being drawn. In conclusion, even if
the eight head system isn't perfect and doesn't adapt to every
single human being, it is still a solid landmark, solid reference that you can use to know whether your
drawing is right or not. Like for instance,
if you realize that your chest is twice
longer than the length, you will than the
legs, I'm sorry, you will realize that something is wrong with your drawing, and that thanks to the
eight head system and the different ratios that you know now between
the different elements. The goal with this
method isn't to draw eight heads every time that
you draw a human body, even if it can be very useful at first when you're beginning. But what is very important
is to remember the ratios and the balance between the different elements that
we saw during this video. And to do that, comparing
the elements between them is very important and very helpful to get
the right proportion. Comparing the length of
the torso with the legs, the position of the elbows in comparison with the waist
that can be very helpful. Comparing the elements
between them will really help you to get the
right proportions. And, of course, you can also
use the elements that we mentioned during the
fundamental course of the basics of drawing, like the grid
technique, sighting, and using all these
elements together can really help you to get the right proportions
with the human body. The most important thing is to get this structured approach
to use all these tools that I have shared
with you and to develop your ability
to observe things, to compare elements
between together, and finally, to adjust to make sure that you have
the right proportion.
7. Drawing the hand part I: In this video, we are going to work on the hand, and for that, we'll be working on
an A four paper, that is to say, 21 centimeters
by 30 centimeters. Hand is one of the most
complex elements to draw, and it feels sometimes
quite intimidating for people to draw it and
for some good reasons. It has many folds joints. It requires some volume. Position can be different
depending on the angle. And so it requires quite a lot of observation to
draw it properly. But as always, we will take a step by step approach
and we will try to simplify it into simple shapes before trying to create
something very realistic. The goal here, like
always isn't to create something perfect at
the first attempt. It is to try to understand
how we can construct it and how to create some volume so that it gets realistic. So we are going to
take our time and try to do it in a simple way. So grab your pencil and let's
try to draw it together. Let's get started with
this new project. And now let's see how
to draw this hand, a clearly visible and open hand. What I'm going to do as usual, is start working on the
hand with a simple shape. For that, I will draw
a polygonal shape that looks like a mix between
rectangle and trapezoid. That will represent the
entire palm of the end. Next, I can draw small circles
to mark the finger joints. These little circles on where
each finger will begin, and from there, I can
draw the fingers. The problem with fingers is that a lot of people struggle
to make them look natural because they go
about it the wrong way and draw the whole finger as
a single solid piece. But if we look at our fingers, we can see that
they are actually divided into three parts, each except for the thumb. That's what I'm going to
do in my drawing as well. If I start with the pinky, I can draw it with
three small lines. I observe the direction
of those lines. I observe the direction
each of those lines take, and then I draw them. And then I estimate the spacing between
the finger and place myself accordingly to draw the three small lines
again for that finger. This way, I think I will
get better result than if I try to draw the finger all in
one go because in the end, the finger has
slight curves that shift its trajectory
along the way. Right now, I'm not
fully satisfied, so I'm redoing it a bit because I thought it looked a
little bit too long. To make sure my finger
was the right length, I simply compare the length of the pinky with the
length of the end, and by comparing
those two elements, I felt that my
pinky was too long. Then for the other fingers, I will do the same drawing
them in multiple strokes. And that way, I will get fingers with the right
curves and natural movement. Even though I'm only working on the initial outline for
now, not the final one, I will go back and refine
it later with smooth lines, nice curves, and rounded edges. At this stage, I'm focusing
more on straight line. Next, I can draw
the middle finger. And as we all know,
the middle finger is longer than the other. So that gives me another reference point to make sure I'm placing it correctly. Then I can draw
the index finger. And I also notice that the spacing between
all the fingers is pretty similar at
the joint. I mean. And so for this one, I do the same and draw
it in free strokes. After that, starting
from the index, I can start refining the right contour of
the end a bit more. I had previously built
it with a simple shape, so now using the
block in approach, I observe the angles and adjust the outline slightly to make sure it flows in the
right direction. For the foam, I
will do the same, draw it in multiple strokes, but this time only in two, knowing that I will start
from this point right here. The right here for this
area, for the over side, I start right here because the lower area is still
part of the palm. Here I do the same
thing on this side, two strokes, starting from
a slightly higher point. Then I can work on the
left side of the end, slightly adjusting the angles using the blocking
technique once again. So I refine my initial shape before getting to
the final outline. One more reference that
will help me position the slope we see right
here on the right, is that it aligns with this
point here on the left. And by comparing elements
to one another as always, it becomes easier to place the different parts of the hand. Now that I have my outline, which is already well done
with the right angles, I'm going to refine
it even further and draw a much more
precise contour, trying to capture all the
little irregularities you can see around the end. There are slight curves
visible here and there, so I'm going to
highlight those as well. And for the fingers, I will try to carefully work
on their curves, too, even though I would say they already look
pretty good overall. Next, I can draw the small folds we see
inside the fingers. These folds often
follow a curve line, like if small circles were
placed at each joint. Just like we did earlier for the lower part
of the fingers, we can imagine little circles at the joints and draw a line
that goes through them. Now, I'm going to focus on
the inside of the hand and the inside of the fingers with all the small lines we
can see here and there. These lines help to make
the hand look more detail. So I will start with the ones on the fingers,
like I said before. They will follow more
or less the same curve, but each fold is placed a bit differently and can
curve in its own way. So you can see that
they don't have exactly the same trajectory, even though they
would be placed on the same curve passing
through these little circles. Now I'm going to draw the main lines of
the palm of the end. I won't draw every small line, the visible the
most visible ones. Most of them are
in the center of the end and some are a
little bit on the side. The less visible lines, I will have them later
when I will start shading and we'll be
working on the details. To place the lines, I use
some points of reference. For example, I can
see that one line starts where two
fingers are separated. You're going to see
it with the next one. Yes, right here,
you can see that it starts in the middle
of these two fingers. I can draw these imaginary
lines and draw it. The same thing
goes for this one. It can start right here between these two fingers,
so I can draw it. And this will help me place
the lines more easily using these reference points and comparing elements
between each other. Alright, now let's move
on to the shading. We will start with the finger on the right, the index finger. What we are going
to do here can be done the same way on
all the other fingers. So we'll begin with this
one to see how it works. You might have noticed
that I slightly changed the shape of the finger because I realized it could be improved. So I am starting with a very light shading
using an HB pencil, since there are a lot
of light areas here, HB is a good choice
to begin with. This will be my lightest value, and I will have
Darkatons on top later. You will also see that I kept
the outlines quite dark, and I didn't didn't erase
them with my needed eraser. And the reason for that is because the edges of this
finger are a bit dark, which helps it stand out
from the background. Normally, I go for
softer outlines, but this time, I left them
darker for good reason. Of course, I might need to lighten them a bit
in some spots later. Once I finish the first
layer with the HB pencil, I blend it to get a
smooth base to work on. Now, I am going to use a two B pencil to had
slightly darker areas. On the first part of the
finger, the lower phalanx. I'm sorry about the
spelling. I'm not sure. The right side is a bit darker. Well, the left side,
sorry, is a bit darker. On the second one,
the entire area is a little darker overall. So I will go shading it
with the two B pencil. After using the two B, I switch to a six B pencil for the darker parts because this area is generally
much darker. So I apply the
shading with that, and then I will blend
everything again. At this point, we're still working on the overall shading, not the details or
the texture yet, so I don't want the pencil
marks to be too visible. That's why I use
the blending tool to smooth everything out. I am now going to work on the finger with a
bit more precision. The base is already quite good, but I want to see
things more clearly. So I can start by drawing the small lines that separate
different challenges. I observe their
curves carefully. I look at them. I look
at how dark they are, and then I draw them. You can notice that
along this line, the darkness isn't
always the same. For example, as you
move to the right, the line may get a bit lighter. Paying attention to that
is both interesting and important because it helps make the finger look more realistic. So I'm going to be
careful with that. Now I'm going back to
work on the shading. I noticed that the edge of
the finger should be darker. Right now, it doesn't
stand out enough, and even the whole
finger overall, isn't dark enough to pop, so I'm going to work on that. At this stage, I am still
improving the shading, and that's really important
because it is what will give the finger more volume
and look more realistic. In the upper area of the finger, there are parts that
still need to be darker, so I make sure to
mark them clearly. I'm not afraid to do that. Don't worry too much about
making things too dark. If needed, you can always lighten them a bit
with the ed eraser. So I have blended those areas, and now I'm going to keep
working on the texture. In the lighter areas, you can notice small and
slightly darker touches. These sort of
variations in tone help give the finger
realistic skin texture. So I also make sure to add them along the edge
of the finger. All these little details
I am adding help improve the skin texture and make
it look more lifelike. I will also add small details between the lines
I drew earlier. You can see that between these
main folds of the finger, there are tiny and dark lines and elements here and there. So I will add a few of them to enhance the realism
of the drawing. But I don't need to draw every tiny line with
perfect precision. Just a few carefully
placed details are enough to make the
drawing feel realistic. In the end, it's up to you to decide how realistic you
want your drawing to be. You can choose how far
you want to go to make your work look as true
to life as possible. So it's really up to you to add the amount of detail you
want for your drawing. The index finger is done. So now let's move on to
the rest of the end. For the other fingers, we'll use the same method, so there's no need to repeat it. Since the end is large and
slightly complex area, I'm going to work on
it section by section. I will start with the top part, then move to the
middle and finally to the lower part on the right. So I begin by shading
the top part of the end, where there are
several light areas. I use an HB pencil to
mark those bright parts. Then I switch to a darker pencil because not the whole
area is equally light. With a two B, I darken the areas that need
a bit more depth. After that, I will move on to an even darker pencil since the left side of the
end is more shadow. So I really try to adjust my pencil to
get the right level of gray for the different areas of this top part of the end. Once all these tones
will be in place, I will blend everything
with my blending tool. I will skip showing
that step in detail since you have already
seen me do it many times. So you will see that the
area will be blended. So feel free to pause at this moment and do it
on your side if needed, if you want to blend it as well, to get the same result than me. Next, I refine the shading by adding more precise shadows. We already created
a general shading, but now we want to
spot the smaller, more specific shadow areas
and darken them carefully. So I observe my hand to find those slightly darker spots and shade them using the
side of the pencil tip. Shading the pencil
with the side of the pencil tip helps me keep the shading light and
easy to blend afterward. While doing this, I am working the skin texture since all
these small changes in value, the light and dark patches
help improve the realism. Every little adjustment adds to the overall look of the hand. Now, I am going to work on the palm of the end
with more detail. At this stage, we are getting into the final touches
for this area. So I will start by drawing the small folds that we
can see here and there. These lines help me help make the area look
much more realistic. So I observe the folds
carefully and draw them. I am using the tip of my pencil, but I still try to
keep a light touch because I don't want the
lines to be too strong. We can see these lines slightly, but they are not extremely dark. So it's important to stay live. Plus, if I ever need
to erase them later, it will be easier since
I didn't press too hard. Next, there's a large cries
that stand out, this one. For that, I press a bit
more with my pencil, and you can also notice that this main line
changes thickness. So parts are thicker
than others. So I have made sure
to show that in the drawing to make it look more natural and more realistic. Now, I'm going to use my eraser pen for this final step of
this part of the hand. I am adding the lighter details, the bright areas you can
see next to the folds. This is really important because those light spots give depth
and volume to the lines. I have added them
using my eraser pen. And finally, I'm going to use my needed eraser to improve
the texture even more. So I gently tap on
the area to bring out slightly lighter spots and add more softness and
realism to this section. Now this section is done and we can move on to the
lower part of the end. We'll start by creating a basic shading just like
we did for the upper area. Since it's more or
less the same process, I will skip over the
shading part a bit. Feel free to pause here
and work at your own pace, and we'll meet up
again to work on the detail section of this next area of
the hand together. Now I am going to work on
the lower part of the end, but before that, I want to go back and refine the
central line a bit. As I mentioned earlier, it's slightly thicker
and that thickness come from many lines
that cross each other. So I'm going to add those and refine the area
to make it look even more realistic and closer to what we see in the reference. As we move toward the
upper part of the end, that central line fades slightly with some lighter
elements around it, so I try to show that as well. Now I am adding all
the little lines we can see in the lower
area of the hand. This will help add more detail. There's nothing
too complex here. The area is already
well defined. So for the texture,
I'm doing pretty much the same thing as I did
earlier with the upper part. I had small lines
here and there. I look at what I see on
my reference and at them. I'm also going to use the
eraser pen to erase just next to these lines
and bring out the lighter areas which will help the lines
stand out more.
8. Drawing the hand part II: And you can see that this use of the erasopen really
makes a difference. It makes the details pop, and that's really satisfying. Now I am also going back over the large prese we
worked on earlier. I am using the erasopen
again to bring it out, but I don't want it to
be too bright either. So I take my blending
tool and go over it again to soften it a bit
and spread the graphite. That way, the area will look less bright
and more natural. Now let's move on to
the section below, which is a bit more complex. Let's move on to the
lower part of the now. This area is a bit more complex, just like I did for the
upper parts of the, I'm going to start
with a light shading. I begin with an HB pencil since the upper part of this
area is fairly light. Then for the lower part, we have some darker elements. So using a six B
pencil works well. That's what I'm starting
with for the shading. When the zone seems complicated, like this one, I usually begin with the
most obvious part. In this case, I notice
that the area is quite light over so I apply
the soft layer of shading. It gives me a clear
starting point. From there, I keep going. So now I'm going to use the six B pencil again to
darken this lower part. I want it to stand out more. It's darker, but not too dark, just enough to make a
noticeable contrast with what we did earlier. Then I lend I blend it all tog a smooth
base I can build on. And next, I start drawing the
different lines found in this part of the end. There are quite a few, and
adding them helps bring more clarity to the area and
make it stand out better. So I carefully observe
where each line is, compare their placement,
and that makes it easier to position
them correctly. As I draw this line, just like the ones
we added earlier, I make sure they
are not too dark. Most of them should
be drawn lightly. I also look closely to check if the same gray tone applies to the entire line of if it
varies along the way. This helps make the drawing more realistic and true to life. In the end, you can
see that this part of the end is starting
to take shape. I'm still adding a few darker
touches here and there, and that's enough to build
a realistic texture. What we can see overall
is that drawing a realistic end doesn't require a huge amount of work,
just the right approach. If you start with
good proportion, stay consistent with
the gray values across the drawing and had a few details
carefully placed like the folds of the end or
some fine lines of texture. You can achieve a very
realistic result very easily. On the left side,
you can see that the lines are a bit
thicker and darker, so I'm going over them again. But once more, even if
they are quite dark, I make sure not to press
too hard with my pencil. I apply just enough pressure
to get the right darkness, but I don't want
the lines to be too heavy or dug into the paper, even with the right value
that usually doesn't look very good if I press
too hard on my paper. So I keep my touch
like I like to draw with the tip of the pencil
slightly tilted to the side. Even the central lines, I find they need to
be a bit darker, so I go over them
again, as well. In this area, like
I did earlier, I will use my
eraser pen to erase next to some of the lines
and create small highlights. That way, the lines will
stand out even more. In the end, the process
for the drawing of this hand is more or less
the same for the whole hand. First, we start with a
light based shading, then a more precise one. We work on the texture
by refining the shading. Then we had detail with
the folds and lines. And after that, we leave some graphite using the eraser
pen to bring out light. And we can see that
by taking your time, we see that the result all
comes together very naturally. Now, in this area between all the thick and dark
lines I have already draw, I'm going to add some finer
and subtle little lines. All these small
additions help make the drawing look
even more realistic. So I'm doing a few last
touch ups here and there. But overall, I would say
this part is finished. So now I can move on
to the next section. For this new area, I'm going to try a slightly
different approach. So far, we have been working
on each section as a whole, blending the entire surface, then adding shading, then
adding small details. And yes, but you can
also do it differently. For example, you
can start by adding the main detail line first and then shade around
then afterwards. And it's another way of working. That's what I'm doing here,
and it's really up to you to choose what
works best for you. Another option
would be to work on the entire area all at once. For example, you would shade the entire area first with something very
light with the HB, then you will gradually build up the darker values across
the whole surface, then add all the small
details in the entire area. But this method I think requires more experience and
confidence in your drawing. And if you're a beginner, I wouldn't really recommend
doing it that way. Personally, I really like working section by section
just like we have done so far because it lets me see each part of the drawing
take shape right away, and the hand slowly comes
to life before my eyes. When you try to do
everything at once, it takes more time before
you can really see the full result of your artwork. I'm continuing with my drawing. There's a darker area on the lower part of the end
that really stands out. So I'm using my six
B pencil and go over it again to make sure
I have the right value. So I keep adding these
dark elements in that section and I'm shading
it carefully with my pencil. So yes, I keep my shading and we'll had
the details later on. You For the details we see
on this part of the end, we can notice that the lines tend to follow a certain curve. They are curved line
close to each other. You could almost say
that they are parallel, so I go ahead and add them in. I pay close attention
to the shading and the value of these lines to make sure they are not too dark. But overall, this part isn't really more
difficult than the rest. I'm using the same method I've
been following up to now. So I don't have much more advice to give here except
to keep practicing the same way we have done
so far for this section of the and at this point, we are almost done. Just keep the same level
of focus and patience to maintain consistent
quality from start to finish. And if you think you need to take a break, then take a break. It's always best to stop when you think you need
to stop instead of keeping going and having a result that is a little
bit disappointing. Since the work in this area is quite similar to what
we have done so far, I'm going to speed
up the video a bit and we'll meet again for
the work on the foam. Mm Et's move on to the foam. The foam is quite similar to the first finger we
worked on earlier. The main difference is that
it's generally darker, so we need to pay close
attention to the values. I start by marking some lighter
areas with an HB pencil, and we can see that there
are a few light parts. But now I'm going to
switch switch I'm switching to a darker pencil to shade the rest of the area. Once that is done, I will blend everything to get a smooth surface to work on. Now I can start working on the darker areas we
see on the foam. You will notice that
the entire right side along the edge,
has darker tones. So it's important to mark those. I also work on the
left side of the foam, where we can see some
darker elements as well. And I'm still in the
shading stage here. So all these areas
will be blended afterward to create
a smoother surface. And this is how we give the foam a three
dimensional look by building up the shading just like we have done with
the rest of the end. Also, just a reminder we
covered in the basic course. When I blend, I always
use circular motions. This gives a cleaner
result and helps fully soften the lines so
they are no longer visible. Now let's work on the line that separates the two
phalanges of the foam. You can see that
this crease is a bit thicker at the beginning
and to the left of it, there are some darker areas, so I will make sure
to define those well so the shape
stands out clearly. Over time, you will notice
your eye will become really good at spotting value
changes, and that's key. If you want your drawing to look realistic and
three dimensional, you have to be able to see
all these subtle shifts in tone throughout the image and throughout the model
you are drawing. Now that the main elements
of the film are in place, I'm going to add a few darker
touches here and there. There are small dark spots that I can draw in
with the pencil. I will blend some of them, but not all leaving a few unblended will help
create a bit of texture. These skin textures also comes through with tiny lines that
you can add here and there, almost some kind of scribbles. Then as with the other areas, we notice a few lighter spots on the fumbs and that appear
in the skin texture. So just like before, I will use my kneaded eraser
to lighten some areas. But overall, I would say the thumb is
about to be finished. There are still a
few small details. I can had to get a
realistic result, but that should be
enough very soon. Let's move on to the wrist area. The end is almost finished, but we shouldn't
overlook the wrist, as it is essential for a
polished and complete result. I'm starting with the shading
using a six B pencil to mark the darker areas we see
on both sides of the wrist. Both sides are fairly dark, so I try to be precise
with my shading to make sure the values
are placed correctly. Between those darker areas, I will shade more lightly, and then I will blend
the whole section. While blending, I focus on keeping everything
in its place, a ltozone in the center and
the darker areas on the side. Never, never,
never, never, never Now, I will start working on the shading lines
found on the wrist. There's a dark area
top dark line, yes, a pretty curve line. On the left side, we can see that this line is
especially dark. So I will go over it
with an eight B pencil. And as the lines move
towards the right, it gets slightly
lighter and thinner. So it is important to pay attention to those
subtle changes in order to reproduce this line
as accurately as possible. I'm going to keep
working on the wrist. As you can see,
there are lots of small lines of varying
thickness to add. And next to this line, you will also notice
lighter areas. As I did before, I will
use my eraser pen to gently erase just below the lines to make them
stand out better. We can also see that on the
left side of the wrist, there are many small
details and fine lines. All these lines should
be drawn with care. So are thicker, other thinner, so paying close
attention to that to get the best result possible. With patients, you can
add all these details, and bit by bit, the wrist will take shape and reach
its final look. Next, we also need to add the small hairs that appear
around the wrist area. What we can observe
with these hairs is that they don't have
all the same value. Some are a little bit
lighter and some are darker, so we need to pay
attention to that. When drawing this air, we will also have to observe
the direction they're going in before drawing them to
make them look natural. And so I will check
the direction. You will also need to
check the tone and the thickness of the hairs
before drawing them. Of course, it's not
necessary to draw every single hair perfectly.
That's not a big deal. As long as the overall
impression is there, your drawing will still look
faithful and realistic. Once those few remaining
elements are added, I move on to drawing
the other fingers. I didn't film that
part because it's exactly the same process
as with the first finger. So there's nothing new, and I'm sure it won't
be a problem for you. If you've made it this far, there's no doubt you will
handle this perfectly. So just a few more
things to add, and the drawing
will be complete. Then we'll take a look
at the final result. Thank you very much for following this tutorial
all the way through. I hope you enjoy it, and most importantly, found it helpful. So see you very soon for another tutorial where we will draw other parts of the body.
9. Drawing the breast: This section, we will be
working on the breast. We'll be doing that
on a small paper, ten by 15 centimeters. This subject is particularly interesting because
it requires a lot of control on the work on the shadow because this is
what will create volume, and you have to be precise enough so that you
don't create too much or you if you don't
create enough volume, it will look too flat. So it's really the right
adjustment on the work on the shadow and light
that will help to create some volume
with the breast. The nipple is also very interesting to
work on because it has a very specific texture with some very subtle
details to work on. And you also have to create
some volume with the nipple. And to create this volume, it is the work on some
very subtle details, just a few well placed here and there that will
help you to create some volume such a small
surface like the nipple is. So this exercise is really
great to refine your work on the shadow and light and to be able to create
some volume facully. So let's work on that right now. Let's get started
with this new lesson, a new exercise where
we are going to draw this woman's breast. And to begin, I would draw
it using simple shapes. If we had to identify a
basic shape for the breast, the first thing that will
come to mind is a circle. So I'm going to draw
a large circle, and below that circle, a straight line mark the
lower part of the chest area. Then I will also draw the
outline of the other breast, which is half hidden on the left to had a
bit of a context, and so it doesn't
look odd to have just one isolated breast
with nothing around it. Now that it's done,
now that this is done, I will try to draw
the different angles that we can see on the breast. Since it's not a perfect circle, there are so clearly
defined angles, and so we are working on this blocking
technique once again. And we can see that,
especially in the upper part, you can see that once you get
to the level of the nipple, the breast becomes
more straight again. So that's what I
did in this area. And on the other side as well, I can work on the shape using the blocking technique really focusing on emphasizing
the angles. And once again, you can see
that due to the angles, we are no longer dealing with
a true circle in this area. It deviates from that
shape in this area. So that's it for shaping
this particular breast. Of course, whenever we are working with a
different model, we would adapt according to what we see and
the shape it takes, since this can vary depending on the woman we are drawing. Now I am going to place the nipple area and to
place it correctly, I can use that straight line I mentioned earlier as a guide. You can see that it roughly
reaches this height, and on the right side, it is more or less aligned with the straight line we
drew under the breast. So these can serve as
reference points to help trace and position the
shape from the start. Okay. Now still using
this blocking technique, I refine the shape more
precisely because as we can see, it's not going to
be a perfect oval. There will be some
angles to emphasize. So basically, my shape is
really just the starting base, but there's a whole process with the blocking technique
that helps us get closer to the final result. And for the nipple itself, I can also represent it with
a small circle like this. So that's the outline for now. At this stage, it
clearly has no volume. It appears flat. And it's
really the shading work that we'll be doing next that will
give volume to our drawing. O. Now that I am done with
the blocking technique, I'm going to try to improve
my outline and make it a bit more rounded now that
we have the final shape. So I'll go over it
with my pencil, but I soften the line so that it's barely visible before
starting the shading work. And I will do the same
with the nipple area, and we'll be able to
begin the shading now. So I start the
shading by working on the lightest areas which are in the center
around the nipple, and I'll do that by using an HB pencil while applying
very light pressure, since this area is
extremely light. I want it to be barely visible. But as we move away
from the central area, we can see that from the nipple, it gets a bit darker. So I'm still using the HB now, and I'll press a little
more in those areas, so they stand out
slightly more like this. And that's the same on the side. We can see that as we move
away from the nipple, it gets a little bit darker. However, for the rest, as we move further Ray, the areas become even darker. So I think the HB
won't be enough, and we need a darker and
more intense pencil. And this is a fairly large
area that we are shading, and we'll be blending
it afterward. Since I don't want my lines to remain visible when blending, I'm still going
pretty lightly with my stroke so they can
blend smoothly later. So really, working with
the side of the pencil and keeping a soft touch is
important when doing this. So for this area, this one, we can see that
it's much darker. And as I said, the HB
is no longer enough. That's why I switched to a four B pencil to
work in this area. So I will shade the entire
area with the four B and then we'll blend everything
to get a smooth surface, which we'll use as a base to
work on more texture later. So I am going to blend
the entire area, and since it's quite large, I'm afraid the result
won't be good enough if I do it using
a blending stump. That's why this time, I am using a brush sweeping
across the whole area. It's going to take
a little while, so I suggest you post
the video before continuing now with the more detailed
work on the texture. I've cut part of the
blending process since I was doing exactly
the same thing throughout, and now we are back to
working on the breast, and I will refine it a bit more. For example, with the pencil, I would had some
texture elements pressing a bit harder in areas where I want them
to stand out more. That's what I am doing now. I can see that the entire
edge of the breast is darker, so I'm going over it
again with my pencil, making sure the marks
are more visible. I'm still using a four B, but applying a bit more pressure so that it stands out more. The key when working
on breast is really to manage to give them volume
so they look realistic. Giving volume simply
means identifying the shadow areas and
working on them properly. That's what I'm doing
now by going over all the shadow area
again because I feel they don't
stand out enough. And once they are applied, I will blend everything
again because I don't want the pencil marks to be visible. I think the result would be better without those
visible marks, and so I'm blending
everything once again with my brush because this area
still is pretty large. What I am going to do now and it's really going to help me determine whether
there's volume in the skin tone I've worked on and whether my
shading is effective, is simply work on
the area underneath, since it also contributes to
creating the sense of depth. We can see that along
the entire edge, there is a very dark line. Then as we move away
from that line, it becomes slightly lighter, especially as we
move to the right, that shadow eventually
fades away. Even though the edge
is still a bit darker, the shadow is clearly
no longer visible and no longer as defined
as it is on the left side. And clearly, what
I have just added here really helps to give
volume in this area. I can also go back and refine the upper area a bit
using my 12 B pencil. I'm thinking that
adding a few details here and there could
work well in that spot. And finally, this area here also needs a bit more
work lower down, and we can see that once again, as we move even lower,
it gets lighter. So I have set the
12 B pencil aside, and I'm working again
with the four B to define these features
in that area. These marks will
also be blended, but since this area
is smaller this time, I will do it with the
blending stump rather than the brush. You Now, I am going to work
on the nipple area, and we can clearly see that
all around the nipple, there's a slightly darker,
somewhat brownish area. That's why I'm going
over like this. But be careful. The shading around the nipple isn't uniform. Some parts are
darker than ulvar so you need to make sure
the intensity varies. It's important to adjust
and ensure that um, that the values are
accurate in those areas. Next, I would work
on the inside of the nipple itself of this area, and I am applying
a very light base. I'm still using
the four B pencil, but I'm keeping my strokes very, like, very minimal pressure. Then I would blend all these
to get a smooth surface we can build on and adding a bit
of texture here and there. Now that it is done,
we can also try to blend the skin
area and the nipple together because we have to
keep in mind that there's no sharp edge between the nipple and the
surrounding skin. That's why I didn't hesitate to lend to use my blending stone to softly merge the two blending the skin and
the nipple together. Then I will refine it
a bit more precisely. I can see that on the left side, there are some
slightly darker areas and similarly on the
right a little bit. So I'm working on those two. And again, I will
blend everything to ensure a smooth transition
between the two areas, creating a natural flow. Now, under the nipple, you can see a few shadow areas, some small darker spots
that help add volume. So I will work on those as well. And inside the nipple, I can also add a bit
of texture by lightly scribbling a few marks like we see in the
reference photo. That way, it gives us a realistic texture and a result that is very
close to real life. And it allows us also to add a few slightly darker
marks in a certain place because we can see some
just dark elements here and there that help
to create some texture. Now I can start working on the nipple and on
the central part. You can see that the edges of the nipple are a bit darker, and so that's why I
aim to emphasize. Now we are going to work
on the shading inside. We can see that
the entire contour on the left side is quite dark, as well as the upper part. And it's really the work on these different values that's going to create volume
in such a small area. So I'm carefully
working on that. Even within the darker area, the values aren't
completely uniform. So I'm being mindful
of where to place the darker tones and where to leave the lighter
ones as well. Then I'm going to use my eraser to bring out those lighter
details in the center, those highlights,
which will help add even more volume.
And that's about it. There's no real need to
add much more to create a good sense of depth
and volume in this area. Now that this is
done, I will finalize my work by refining the
shading here and there, because you can see
that in some spots, it's not quite dark enough. The shaded areas aren't
standing out enough, so I'm going to enhance them
by adding darker elements. First, I am adding some
shadow under the breast, but I will also need
to add quite a bit more on the breast itself
because from a distance, now that we have nearly
all the main elements, I find the shading
isn't prominent enough. So to make it stand out more, I'm going back over
all these dark areas. And, of course, I will
blend them out so that my pencil strokes
are less visible. Since we are working
on a small area here, I can use the blending
stump instead of the brush. To clearly make my
work stand out, I also need to work on the
surrounding area, the arm. Along the entire
side of the breast, there is a very dark shadow. So I emphasize that clearly with my pencil and begin working
on the shading in there. You can see that it's very
dark on the left side, and as we move to the right,
getting closer to the arm, the shadow becomes
slightly lighter. So I apply less pressure
with my pencil in that area. As for the arm and
the overbeast, I didn't record that part, first because the arm isn't particularly difficult
to draw and second, because we only see
a small portion of the overbeast and the approach
is pretty much the same. So here we are with
the final result. There are just a few
small details I'm not completely satisfied
with in the outline, and I'm going to
refine that a little because I think it needs
a bit of improvement, and then we'll be
done with this piece, and we'll be ready to move on to creating another
artwork together. So, yes, these
final adjustments, that will conclude
this tutorial. Thank you very
much for watching. I hope it was helpful. And so see you next
time with another one.
10. Drawing the back: In this video, we are going to work on the back
of the human body, working on an A four paper that is to say 21
centimeters by 29, and I will probably
be only using half of it in height in total. This area, the back
is particularly interesting to work
on because it is full of volume due to the muscle that are
big in this area. So even if it isn't
full of detail, it is an area that
is essential to work on precisely and to
work on the shadow properly to create some
volume bring realism to the overall piece
of the drawing. The shoulder area
will also be very interesting to work on
because it connects the body, the back to the arm, and there are a lot
of subtle transition, a lot of subtle elements
that are a little darker, so that will be
interesting to work on. And finally, what
will also be very interesting to work on with this drawing is that this back, the person that will be
drawing has a very dark skin. And so it will be
a great exercise to improve our shading and the value scale that
we have been created for for the drawing
course, the basic course. So a lot of interesting
elements to work on. So grab your pencils and let's
draw this person together. So let's start drawing this man. And to begin with, what
I'm going to do is sketch some simple shape
to represent his body. When what we can
notice is that he's back can simply be represented
by a large trapezoid. We can see that this man
has quite a strong back. So the trapezoid seems like
a good fit to represent it. Next, I can move on to
the rest of the shape. So here, with this bend arm, we can see that a large
triangle works well. And then for the overall arm, since his muscles are
really well developed, I would say that we can start
with a small trapezoid for the shoulder then a rectangle for the upper arm
and bicep area, and then another
long rectangle for the forearm area before finishing with a simple
shape for the end. And now our drawing is built using simple
shape. That's great. And we'll move on
to representing it more accurately using
the blocking technique, which allows us to mark the various angles
we can observe. Before using the block in, what I do is erase my lines. They won't really show
on camera anymore, but I will still be able
to see them very faintly, just enough to work on
my angles and make sure the initial
construction lines made with simple shapes
don't show anymore. Now that I have erased my line, I'm going to really
start working on the angles we can notice
in the back area. And since the back is muscular, the muscles are
very pronounced and really create distinct
and sharp angles. That's why starting with
the blocking technique seems even more relevant when dealing with
a back like this. So I'm going to apply it
across the entire back, and then I will erase
all of those lines again to really focus
on the final outline, making sure we no longer have
sharp and angular muscles, but instead soft
and curved lines that closely match what
we see in reality. Now I'm moving on
to this area to this other arm to the
tricep and bicep. And we can see that it is a bit less pronounced than it
was in the back area, but still somewhat marked,
so I will keep going. For the end, I'm not going
to draw it completely. I will just catch a simple
shape with straight lines. Then later, when I work
on my final outline, I will draw the end
more precisely. I'm continuing with the
blocking technique, and we can see that
on the forearm, the shape narrows a bit as we get closer to the
end. That's normal. The wrist is like
that for everyone. Then I can mark the bicep and the shoulder on
this side as well, which are really well developed. I mark them in, and overall, that will do it for the blocking
technique for this part. So now what I am going to do
is erase my lines again and start carefully
refining the outline with well defined curves. I no longer want to
have straight line like we do at this stage. That's what I'm going to do now. I keep the lines very fluid, I am not trying to make
the outline too visible, even though in this case, in this man has a dark skin, it wouldn't be
really a problem if the outline were a bit
stronger, but out of habit, I will make sure the outline
there is fairly light, and in any case, it's
better for it to be light. That way, if we
need to adjust it, it will be easier to
erase the outline. Now I can start working
precisely on my outline. You can see that the
fingers are close together. So I'm going to
group them as one. It's basically like a rectangle
with a few lines inside. So that's what I'm drawing. Then there's the thumb, which has quite a long
shape that I can sketch. Actually, it looks
like there are only three fingers visible. The fourth one
seems to be hidden, so for now, I'm just
working on that. Now I'm going to draw
the inner lines. I will outline the shadow areas. This way, it would be much
easier for me to shade later. I'm trying to identify
the main ones. I'm not going to mark all
of them, but, for example, you can clearly see your crease at the lower back
that stands out. Also on the lower left
side of the back, there are several areas
of shadow and light. And by doing this, my
shading work will be easier. So I am adding the main ones. If you want, you can go into more details and
add all of them. It's really up to you It's really up to you how much
you want to include. So I'm just adding
the key ones to have a few guides before
starting the shading. Let's now move on to
shading or drawing. We'll start with
the shoulder area. It's a really
interesting area to work on because there's a lot
of variation in shading. It's also a small section, so it's a good place
to start the shading. Since this man has
a very dark skin, will need to use
very soft pencil. So I'm starting to shade
using this area with eight B pencil because I figure everything will be at least
that dark if not darker. So it seems like a good
base to begin with. Then, as usual, I
blend everything before working more precisely
and in more detail. I could have started by
applying eight B over the entire back and as I said, everything will be at
least as dark as eight B, but if I had done that, it wouldn't have made sense
to outline the shadow areas earlier inside because my lines will no longer be visible. So now I'm going to shade
this area with darker tones. What we see is that
right next to the end, it gets very dark because
of the end shadow. So I go in with something much
darker like a 14 B pencil. And as we move away from the
hand, going to the left, it becomes a bit lighter, so I am lightening my pressure with the
pencil accordingly. On the lower part
of the shoulder, there's a sort of a
bang or fig dark line. So I added that too, and I will keep
going in this way. I'm trying to add all
the darker elements I can see in this area. For instance, on the left side, there's also a dark area, and in the center, we have
two fig slightly dark lines. So I'm trying to apply my
shading precisely in this area, placing the right values
in the right spots. Now that all my
elements are shaded, I'm going to blend
everything because I don't really want the
pencil marks to be visible. I want a softer look. So that's what I'm doing, blending it all. Then what we can see on this
part of the shoulder is a small lighter area on
the lower left side. I'd like to bring that out, too. And to do that, I'm going to use my mit eraser and
gently tap that area. Now I'm going to move on to the next Erica area because I would say that the
shoulder part is done. We are going to work on
the left side of the back. It's a relatively large area, so I will start shading with my eight B pencil again to
mark the lighter elements. But this time, since
the area is large and the darker sections
are also quite broad, I'm going to try to be
precise for the start. I will mark the ito zone
with eight B and then also define the darker areas that are spread
across the region. Once those darker
areas are marked, I will blend everything to mix the different shades
of gray and dark gray. That will help create a smooth transition
between the tones, letting the grays
blend naturally. Blending really helps with that. As for the darker elements, we can see that the lower area has a fold in the lumbar region. Then just under the hand, there is a really dark section. And I'm going to
shade it as well. We also notice that the entire contour of the
back is slightly darker, too, so I will make sure to
emphasize that as well, so it stand out nicely. So I'm blending
everything in this area, and with me again for the
rest of this drawing, once that's done, feel
free to pause to do it slowly and making sure you
blend everything smoothly. Now that everything is blended, I realize the area
is a bit too light. So I'm going back over the whole area with a ten B pencil to get
a much darker tone. I will blend all of that again, but that also means
that the darker areas I had previously marked are
no longer visible enough. So I will need to go back
over them and rework them. That's also the case for
some parts of the shoulder. So I will reblend everything
again once I will have added these darker
elements on top of it. Honestly, it's pretty rare
to get the It's pretty rare. Sorry, I'm not sure
of the spelling, to get the exact value
on the first try. For me, I often have
to adjust once, twice or even three times until the gray value
is just right. That's part of the process. It's better to take your time and make sure you have
the correct value in the right place than to rush and settle for something
that's not quite right, quite right, because if the
values aren't accurate, your drawing will lack
depth and volume. So it's really important to pay close attention to that and take the time to get it right. Just a quick reminder, whenever I blend, I use
circle and motions. This gives a better results and helps make sure
the blending marks don't show on the drawing. Now that I have marked
all the darker elements, I'm going to add
the lighter ones that appear in the area. This is one of the key
principles of light and shadow. If you want the dark areas to stand out and create volume, you need to have lighter
areas next to them. So that's what I'm doing. I'm lightly tapping with my kitty eraser to bring out some of the
lighter elements. Now you might said, but that's
going to be too bright. The areas will stand out
too much, and that's true. The elements will appear too light at first, but that's okay. What we'll do next is take
a blending tool and go back over those areas to
redistribute the graphite. That way, the zone won't
look too light and will get the right value
we are aiming for. So that's what I'm doing. I'm tapping all over the
with the needed eraser, and whenever I see an area where some lighter texture should
come out, I tap there. I don't use a precision
eraser for this, my eraser pen because that would make the
areas way too bright. It will remove too much graphite instead of just softening it. More importantly,
the precision eraser will create sharp details, and that's not what I want here. I want a loser softer
feel to suggest subtle skin texture that's lighter but not sharply defined. Now with the pencil,
I can go back in and redefine some
areas a bit more adding a little details here
and there that will make the area look more
textured and realistic. Then we'll be able to move on to the next section,
the one on the right. This next area is very similar to what we just did on this side and the other part of the back. So I'll start by shading it with my ten B
pencil this time to get those really dark elements in right from the beginning. So I have covered this whole
area with the ten B pencil, and now I'm going to
work on the inside part where there is that
fold in the middle. You can see that it's
much darker there. So I am using a 14 B pencil to really define it
and make it stand out. Then I will blend everything and start working on the
details more precisely. In this case, the areas are quite narrow and
need more precision. So I will focus on them after the initial
blending is done. So now the blending is done. Take a moment to pause and do
that part yourself as well. Then I can move on
to the finer details and the finer shadows. What I notice right away is that the central fold has a line in the middle
that's much darker. So I go over it again, pressing harder with the pencil, and I can start marking the overdog areas
within the zone now. We can see that along
the side of the back, there are some darker elements. There are also some
slightly curved lines like right here. That are a bit darker
and these lines will help us define the volume
created by the muscle. So I am adding those two. Then I observe the
different areas and mark all the
shading elements. Now I am continuing and adding
all these darker elements. At this stage, it's
really about observation. I am trying to identify all the slightly darker areas that stand out within the zone. And as soon as I spot
one, I mark it like this. So I pay close attention to their thickness,
their direction, and also their value because even though
they are darker areas, not all of them have
exactly the same value. So that's something to
watch out for as well. And by doing this, I gradually work my way across
this entire area. Now, I would say
this area is fairly well worth with all those
dark elements in place. And just like I did earlier, I am now going to
bring out some of the slightly lighter
areas here and there, again, by tapping gently
with the needed eraser. As you can probably guess, this area will end up a bit too light after tapping
with the eraser, so I will redistribute the graphite across the area
using the blending tool. Finally, I will
also do a sort of overall check on the entire
big area I have worked on. I ask myself, are there any
darker elements I could add? Could the area be
improved by enhancing certain shadows or highlighting a few more lighter details? And that's what I
do. But overall, I would say this part of the big is well done and nearly finished because we have
managed to define most of the elements
and give them volume. So now we really
get a sense of a strong and muscular
big, which is great. And once that's done, we'll be ready to move on
to the next area. H. Now let's take a look at
how to work on the area around the head and then on the shoulder and
bicep of this man. I always skip the part
about the forearm and hand since there's an entire section of the course dedicated to that. So I'm started by marking the very dark areas
in this region. You can see that along the
entire edge of the arm, there are very dark
elements that help define the muscles around
the shoulder and bicep. So I am marking them
clearly with a 14 B pencil. And I start with this because I generally like to begin
with the darkest areas. They are easy to identify and give me solid reference
points within the zone. Because you can
compare the value of lighter elements against
these darker ones. And since we know they are
going to be very dark, almost black, I am confident
about the value here. So I can judge the other grays
accordingly with this one. Next, I move on to the area
at the back of the head. We can see that there
are some dark elements that are not as dark
but still a bit shaded. So I make sure to
define those as well. And I try to work with
precision in that area. Now that I have
blended the area, I'm going to work on
the small details that are just slightly
darker in some spot. You can notice that in
the crease of the arm, there are some areas
that are a bit darker. Also here, which helps define
the contour of the head. So I'm going to mark those. Along the side of the thumb, as well, there are
some dark elements, and between the fingers, we also have some
strong dark areas, so I make sure to
emphasize those too. Overall, this area has
really taken shape, and that's very satisfying. There are still a
few details to had, but I would say the back
is just about done. At these points, the
little details I am adding are really small ones. So it's important to
observe carefully all those subtle value
changes we see in the area. In this area of the head, I am adding the final
little highlights using my kneaded erasor. I am tapping very gently. I apologize if this
wasn't very visible. It to be tricky to be precise with the needed eraser and also make sure you can
clearly see where I am tapping. But you
can see the result. I have added a few lighter
touches here and there. Let's move on to
this area of the arm now and this is the last
part we work on together. After that, I will show
you the final result. Here, you can see that
the arm is very dark right next to the black
line we previously drew. Then it gradually lightens a bit with a few subtle
shifts in value. So I go in gradually
using lighter pressure. Now, I realize that
it gets lighter, so I have light in it,
and I also realize that the control of my arm
isn't the best one. It's not quite right,
so I am adjusting it to make sure it matches
the shape of the man's arm more accurately. So we have this edge
of the arm that's a bit dark and here as well, in the shoulder area, there's a part that's
really quite dark. So I am marking that. Then you can see that in the
central part of the arm, there's a highlight
that stands out to bit, so I will add that
as well after. Between the bicep
and the shoulder, there's a small dark area. You can see that I have added a little curve line there
that's slightly darker. And so I go back in this area with my ten B
pencil applying lightly, and then we blend
everything before finalizing the details
in this section. Overall, I would say
that after blending, the result is
looking pretty good, but it can still be
improved because the dark areas aren't
quite dark enough. I need to make them
stand out a bit more. So I'm going back over
certain spots with my pencil. There's also the highlight in the shoulder area
that's way too bright. It stands out too much, so
I'll go over it again with my ten B pencil pressing a bit harder to make sure I
get the right value there. But overall, I would
say it's almost done. I might also touch up
the head area a little. There are some parts
that I feel aren't dark enough and need to
be brought out more. So So we are reaching the end of this area, and for the rest, I didn't shade the arm and hand in
this final part of the tutorial simply
because the goal of this section was to
focus on the back. But if you like to
go further and draw the full figure with the arms and hand, feel free to do so. I really hope you enjoyed
this tutorial and that it was helpful and
help you make progress. So don't hesitate to share
your finished drawing. I always love seeing
your results. So see you very soon for another tutorial,
and thank you for watching. Oh
11. What is foreshortening ?: In this video, we
are going to explore a new thing that some
people are a bit afraid of, but that is very important key, that is called foreshortening. It might sound hard at first, but depending on
your point of view, parts of the body can seem unusually short or
kind of compressed. And this isn't a
drawing mistake. It is something natural
due to perspective. When the part of the body is pointing toward or away from us, it's apparent
proportions change. And so we need to adapt
our drawing to make accurate with the
right new proportions. So we'll look at several
real life examples of foreshortening to try
to understand how we can adapt this to
our drawing and make sure that we apply for shortening correctly
to our drawing. And so I'll show you a
few methods to learn how to create proper foreshortening
with your drawing. So let's see how to deal with.
12. Foreshortening, how it works: To begin this work on
foreshortening of the body, here is a short video
where I put myself in the frame and show how far
my arm can go backwards, so I can bring it
about to about here. Then here is my arm
stretched to its maximum. Then moving forward, and then I can bring it back to
this position on the side, just like any human
being can do, basically. Let's take a look and focus on the length of my arm in
these different positions. When my arm is stretched like this to the
side at its maximum, here is the length that
appears along my arm, and you can see it
represented by this red line. This time, my arm is
positioned backwards, and you can see that
it's still the same arm. I haven't shortened my arm. I haven't cut off a part of it. But because of this
foreshortening effect caused by perspective, my arm appears smaller. If we compare the red line representing my arm
when it's fully extended to the side with how it appears here
going backwards, we can notice that the
red lines look shorter. That's what I observed. When
my army stretch forward, well, we observe the same
effect. It's even shorter. And yet each time the red line starts from the same point, I make it go from the
shoulder to the end, but this foreshortening
effect still appears. And finally, when I move
my arm to the other side, it is fully stretched again, and we can once again
see it in its entirety. And the red line is probably the same length as
in the first case. Here, I made an edit with the different
positions of my arm, so you will notice that I am not the best
artist in Photoshop, but it should be enough to illustrate what I
want to highlight. So here we see my arm in all four positions and also the one where the
arm goes toward the back. You can just about
make out the end. It is slightly visible. So if we take a close look at these different
positions of my arm, which covers all the
possible placement, we can see that they could be organized around an ellipse. This ellipse would go
from the arm position behind my back to the one
stretch out to the side, passing through
the position where my arm crosses in
front of my torso. And thanks to these
ellips I will be able to place and draw
my arm correctly in a way that looks
accurate in perspective and properly conveys the
foreshortening effect. Now, let's see an
example and draw one. Here, I have drawn
a wooden mannequin with the arm stretch out, and now I'm going to draw the same ellipse we saw
in the photo before. So it goes roughly from
this point just after the shoulder to the end
with about this width. And this is going to
help me properly draw the arm and get the correct
foreshortening effect. So for example, here, we will imagine our
character is making the stop gesture with
the arm extended. So starting from the shoulder, I know the end
will be positioned along the ellipse to
make the stop gesture, and so the arm will be
significantly shortened. We can imagine this would be my right and raised right
here to make the stop sign. And here I get the
foreshortening effect that looks totally believable and
realistic for my character. So now let's see how
we can also apply this method to the
drawing of the legs, for instance, and apply this foreshortening
effect as well. For the leg, I'm
going to imagine that my character is
sitting on the ground, and I will start by
drawing the ground because at first it looked like
the character was jumping. Now my character is clearly
sitting on the floor, and to draw the leg
with foreshortening, I'm also going to
use an ellipse. I know that if the leg were stretched out as if
doing the splits, it would go roughly this far. And on the other side, I could extend my leg about the height of the
knee of the oral leg. So that's for the stretch lady. Now, let's suppose I want the leg to be
placed in front of me. So I can imagine
the foot that would be raised about here. Just right here, my foot raised right here with the
leg in front of me. Then I can draw the
file quickly with a small cylinder and the
front part of the leg, the calf and chin
placed just right here. And to know where to
position the knee properly, I can also imagine an ellipse that would encompass
up to the knee joint. So this is the foreshortening technique which can be really useful when you are inventing characters and don't have
a model in front of you. And the character end up
with limbs like this that are shortened because
of the perspective. Sometimes we might also find ourselves wanting to
draw character seen from more extreme perspective like here with a view from
below or on the contrary, with a view from above, which also involves dealing
with foreshortening. However, in this
case, we won't be able to use the
Ellipse technique, and we will need to
rely on other methods. But before we see
how to do that, let's first briefly analyze the proportion and spacing
of the different limbs of a person using my mankin in a normal standing
position as an example. So here is my wooden
mannequin with red lines that separate the
different areas of its body. This is supposed to represent
a completely standard, perfectly normal
person seen from a front view with a photo
taken at eye level. Now, let's look at
these different lines positioned on our
two previous models. So for the one on the left, the mannequin
photograph from below, what we can notice
is that the lines separating the torso
are clearly shortened, just like the line of the head. In the end, the spacing between these parts looks much smaller, whereas the spacing at the level at the level of the legs appears
a little longer. For the mannequin next to it, the one on the right
where the photo was taken from the bow, it is the opposite. Here, the legs are
clearly shortened. We only see a very
small part of them. Which gives the impression that the legs are about
the size of the head, even though in reality, the legs are much longer, but because of this distortion
caused by perspective, we are only going to draw a little part of it, a
little part like that. And these red lines
you see here will really help us later
on when we want to draw characters placed in slightly more
extreme perspective like this one that we
are seeing currently. So let's see how to do that. So now these two models that we saw with the
extreme perspective, we are going to try
drawing them as well. And to draw them correctly, what I'm doing first is to draw those lines
we saw earlier that separate the
different parts of the body and help us define
the fore shortening. We saw that at the
level of the head, it was slightly shortened. Then the neck and
torso area were very compressed while the legs
appeared much longer. So that is exactly what
I'm going to try to reproduce as I draw the
shape of my mannequin, recreating the
arms as they were, and then the torso as
well and the legs. For the other mannequin,
it's the opposite. Seen from above, on the lower limbs were
extremely shortened. So I'm going to have the spacing between these parts
be quite reduced. One thing I wasn't
able to implement on the photos because
I have to admit I am not an expert in Photoshop and I struggle a bit
to create curve lines. But what we could notice
was that the lines separating the different
areas of the body with this extreme perspective
and the distortion it creates had a
slightly curved shape. So that's also something
we can do when drawing these mannequins with this
perspective. So there we go. Just a few more pencil strokes, and my mannequin
will take shape, and we will have managed
to represent it fairly well in a rather quick drawing with this
extreme perspective. And this will conclude this
section on foreshortening, an effect that can be quite
tricky to achieve in drawing. So don't hesitate
to practice with a mannequin like the
one I used here. Draw it dozens and dozens of times in slightly extreme
position like this. And with time, if you ever want to invent
your own characters, it will feel much easier and
much more natural to give them realistic pose as these
ones that we have created.
13. Drawing the woman: In this video, we are
going to see how to draw a standing woman
seen from the back. It is an excellent
subject, I think, to conclude, of course, on the human body. And what is great
with this subject is that we'll be able to draw the entire body from top to bottom and work on
all the elements, the back, the legs. We can work on every element of the human body and try
to create the right volume. So I think that's a great
subject to conclude this. And for this drawing, we'll be working on an
A free piece of paper. That is to say 42
centimeters by 30. Now, let's get started. Let's move on to
the final drawing, which features this woman
seen from the back. To start my drawing, I will construct it using simple shape just as
we have done so far. I use an oval to
define the head, even though it's
seen from behind. The oval fits well
for this part. The neck is quite long, and we can see that the head is well stretched due
to our posture. So a small rectangle like
this works well for that. Next, I use a polygon that somewhat resembles a rectangle, but with a slanted side. The right side of our body will not necessarily
be straight. I can outline this entire area which will represent the back. One thing I notice
is that I can place the woman forearm at the
height of the pelvis. I use this as a reference
point and draw it accordingly. Then I see that her elbow aligns roughly with the height of the ribs slightly
above the pelvis, so I have positioned
it accordingly. For the pelvis, I can
represent it with some kind of trapezd
as is often the case. Due to her postures, she has a pronounced
curved on the side, which makes the right side more diagonal in
my simple shape. The buttocks can be
represented using this long rectangle,
as you can see here. For the legs, I use a long
rectangle for the left leg, long rectangles, plural, sorry, while the right leg will be
slightly more concealed. What I can do here is
slightly adjust the side because I initially made the pelvis and
buttocks too wide, so I am correcting that. The next step will be to define a more realistic
outline of this woman. But before that, I will need to erase some of my lines to
make them less visible. Regarding the large rectangle
I had drawn for the back, I can also include the arm which fields wells
in this position. Oh Now we can start refining our outline
in more detail and begin by marking the different angles using the blocking technique. For the head, we can observe that when seen from the back, the top of the skull
appears more rounded while the sides look
straighter in this position. I can also mark the
ear on the right side. It is visible while on the left, it blends more into the outline. I can now define the airline and to
position it correctly. I observed its alignment
relative to the ear, and I noticed that it is roughly at the same height
as the right ear, which helps me
place it correctly. For the shoulder, since this
woman is quite slender, we can see that our muscles and bones are very pronounced. And this is
especially visible at the shoulder where a distinct
small angle is formed. Moving to the inner
part of the body, I can refine the arms. On both side, there are
subtle angular changes. The arm is not
perfectly straight, and it is even more
noticeable on the right one. These slide angles help define the different
muscles in the arm, whether it is the
deltoid area around the shoulder or the slight
curve created by the triceps. Then moving to the lower part, it is important to
carefully define the angles that creates
the curve of the pelvis. This is crucial for
giving her figure a graceful curvature
later on when we will refine the outline. Another key observation
is at the knee, where a small indentation forms, changing the angle, and
it is essential to pay close attention to these
details and mark it properly. We can see that right here, we'll be creating a nice curve around the knee of this
woman on the right leg. Next, I can continue
with the overlay. On this leg as well, we can see a pronounced
indentation at the knee highlighting the
difference in volume between the thigh and
the knee at this point. I then proceed with the ankle and will work also
with the foot area. With the foot, we'll need
to be careful because the foot is foreshortened
due to perspective, so I'll have to pay
close attention to it when drawing it. Then I can define
the calves from the inside and work my way up
to the line of the buttock. Once again, in this area, it's crucial to be
mindful of the width of the different
elements as there are small curves that help create
the volume of the thigh. For the buttock, I can mark distinct lines to clearly
separate the different forms. Now just a few more
details need to be added, particularly the foot
which I mentioned earlier, will be slightly
shortened, foreshortened. And after that, I will
refine my contours. So far, I have outlined them in a fairly structured
way, mostly straight, though I've already added
some curves in certain areas, making it a mix of the blocking technique
and final contour. So I will go over these lines again to achieve
my final contour. Next, I will also define the interior lines that
will help establish the shadow areas for
precise shading later. To do this, I will likely
arraise my initial lines. I want them to be barely
visible, if at all, so I can emphasize the final contour while
maintaining a light touch. This will help recreate the graceful curves found in
different parts of the body. Ultimately, the goal is to have a delicate final contour that blends seamlessly
with the shading. I don't aim for a
strongly outlined figure as often reduces the
realism of the drawing. A heavy contour can make the
artwork feel less natural. That's why I refine it
with a very light touch, ensuring that the final contour solely subtly integrates
with the shadow. I I took a step back to assess my drawing, and with this fresh perspective, I noticed that the right
buttock was slightly too white. So I made a slight adjustment
to refine it a bit. Taking a step back
is always useful. It helps identify small
elements that can be improved. Next, I'm going to mark all the interior
lines that will guide my shading to achieve
a realistic effect. To position them correctly, I will use the
different elements in relation to one another. On the left side, there will
be a larger shadowed area, and within this shadow, the values won't be uniform. We'll have different
shades of gray, which will be essential for creating the proper
volume in this region. We can also see
some shadow areas around the ribs on the right, which help define the
natural curvature in that part of the body. For the neck, which
contains many muscles, shadow will play a key
role in creating depth. When it comes to the buttock, shading will be crucial
to enhancing its volume. Similarly, for the pis, these shadow areas are
important in transforming a simple oval outline into a realistically
cylindrical shape. There will be significant
shadow areas in this region. So I mark them carefully, ensuring that I highlight
the most important ones, those that will truly help
me bring my drawing to life. I am only adding the ones that feel will be
helpful for me. But if you think that outlining some other shadowed
areas will help you, then feel free to do it. Now, let's start shading. I will begin with
the upper area. For now, I am not
focusing on the air. I will handle that later. The neck area is
relatively light, so starting with HB
shading seems like a good choice to outline the lighter parts
of this section. Next, I will blend these lighter areas
using my blending stump, which I have cleaned and
refreshed with sandpaper. I will use circular motions
to create a smooth surface, making it easier to a darker shading and
finer details later. After applying the HB layer, I can see that
there are slightly darker elements in some area. To enhance those, I will use the two B pencil to a
subtle and darker touches, making certain areas stand
out just a little more. I am going to take the kneaded
eraser and lightly tap on the left side because this area needs to be extremely light. The HB pencil I used was
already fairly light, but not quite enough. The kneaded eraser
allows me to create a slightly grayish effect while still being
lighter than HB, which is a great advantage. That's why I really
like using it. Now we are going to
work on the back. This is probably the most
complex part of the drawing, since it has a lot
of relief and folds, making it a bit
tricky to render. When I face an area
like this one, I like to start by shading the darkest parts and laying down the base for
these elements. Once these key areas are marked, it becomes much easier to work on the rest
of the drawing. Here, the dark areas
stand out well. So I'm going to carefully
mark them with the side of my needed with the
side of my pencil. Then I want to apply
shading across the entire area
using an HB pencil. But for now, I am focusing
on the darker sections, and it's only afterward with my lighter HB pencil
that I will spread the shading evenly across
the whole surface. Then I will blend it
with a blending stump to achieve a smooth texture
similar to the human skin. Of course, everyone
has their own method. So prefer to work with
different texture and avoid blending altogether. And for example, some
people prefer hatching, for instance, with the drawing. Personally, I like to
lay down graphic base, blended, and then add finer texture details that
I want to blend afterward. You can choose the
approach that suits best your desired, final result. Because in the end, it's
really up to you to choose the style that you want
for your final artwork. Personally, I really want
to have something very realistic and close to reality. So I am blending everything, and once that my base
will be blended, I will refine the details, and I will focus on the
central fold of the back. You can see that this
fold is quite dark at the top and gradually lightens
as it extends downward. So I will make sure to soften this transition accordingly. Similarly, you can see that as you progress on the
left of this fold, it gets a little bit
lighter as well. So I will create
that effect as well, applying less pressure on my pencil as I will
move on the left. Now I'm going to go back and refine all the shadow
areas in my drawing. I had already marked and
established a basic structure, but I can see that
my darker elements aren't standing out at all. I need to emphasize
them a bit more. Initially, I set a
few reference points, but clearly, they
are not enough. Looking at the lower part of
the shadow area right here, we can see that it is
quite dark where it meets the arm and
also a bit dark along the small strip that defines the end of the shadow near
the center of the back. This line, this strip that I have just made a
few seconds ago. And however, between these two areas between the strip and the dark
area near the arm, you can see that the shading
is slightly lighter, so it's important to
pay attention to that. There are many subtle variations in gray values
throughout this area. These small shifts
are crucial because they are what make the
rendering truly realistic. Carefully observing all these
subtle changes in value is what really set you drawing
apart in terms of realism. Some elements here
are very dark, so I make sure to
mark them clearly. And as we move away
from these dark areas, the shading becomes lighter, so we either need to switch to a lighter pencil or simply apply less
pressure when drawing. And that's what I'm
doing right here. These shifts in Greton that you observe throughout different
areas are what will allow you to take your
drawing from being just decent or somewhat realistic
to truly realistic. In fact, when you fully
immerse yourself in drawing, one of the biggest
breakthrough comes when you start noticing these
subtle value variations. That's really what makes
a difference in my mind, because it's what's give
your drawing volume. And if your drawing gains
volume, it gains realism, and you move from
something flat on the page to something that creates a
sense of free dimensionality. And in the end, that's really the goal to bring
life to your paper. So the key is to
train your eye to recognize all these
small nuances in shading as they are what truly make the difference
with your drawing. From my drawing, I realized that this area appears quite smooth. There won't be a lot of
visible skin texture. It's going to be fairly even. That's why I'm going over these elements
I have just added with my blending stem just slightly to enhance
that smooth effect. Now, I am going to use my
secret weapon, my eraser pen. This tool will help me refine the texture because while the
skin area is quite smooth, there are still some
subtle textural details that need to be added. With the eraser pen,
I can achieve that. First, it allows me to highlight certain lighter areas that
naturally appear on the skin. Additionally, it
helps accentuate the darker elements
by creating contrast, giving them more
depth and volume. Since the darker areas stand out more next to lighter ones, this technique enhances the overall realism
of the drawing, and it also helps
create texture. By tapping lightly here and there with the tip
of the eraser pen, I introduce small
irregularities that mimic the natural variations
found in the skin. I also complement this by sketching a few extra
marks with my pencil, adding small scribbles and details that I won't blend
in the final rendering. This approach
reinforces the idea that skin is not
perfectly uniform. There are always subtle darker areas
scattered throughout. These small
variations are really enough to make the
skin look realistic. Next, I will work on the side area where
the ribs are visible. To create a rounded effect, I will a subtle shading
along the side, helping enhance the three
dimensional look of the form. Next, I'm going to work
on this part of the back. We can see that in
the central area, we initially applied
shading with an HB pencil, but that alone isn't enough. I also need to add some slightly darker
elements because there are a few visible bands of darker
skin in these sections. Once these elements
are in place, I will blend them to
create a smoother finish. Then I will gradually add more detail without
necessarily blending them. So I will, some I won. Between these details, I will add small scribbles
here and there, refining the drawing as I go. When drawing, I constantly refer to my model reference photo, asking myself, have I included all the necessary details in this area or is
something missing? And I keep adding
elements until I am completely satisfied
with the result. For instance, in the
shadowed area on the side, I can see that I need to darken certain parts
slightly to enhance the contrast and make the
shadow stand out more. So that's what I am
doing right here. This variety in shading is what gives the drawing its
realistic appearance. If we were to closely
examine the human skin, we would notice a mix of beige and brown tones that
created its natural texture. Similarly, as I did earlier
with the eraser pen, I will refine the texture with small strokes
here and there, making sure the details feel
as lifelike as possible. And at this point, the
back is nearly finished, and by taking it
one step at a time, the process naturally comes together without
feeling overwhelming. Starting with the most
obvious elements, making adjustments based on the reference and
refining as needed, all lead to a complete
and realistic drawing. Now moving on to the right arm, I begin by applying a very light and subtle shading on the left side of the arm. This is where the
eyelight is marking the area that's
fully illuminated.
14. Drawing the woman part II: On the right side of the arm, we can see that the
shading is much darker. So I switch to a six B pencil, which allows me to achieve
the necessary depth. Once I have blended all
the shading in this area, I can begin refining
the details. Looking at the section I
shaded with the six B, I noticed that some areas
need to be even darker. To enhance these parts, I press a bit harder
on my pencil. One key spot is the crease of the elbow where there is
a distinct dark mark. Additionally, the contour of
the arms stands out more, especially in areas
exposed to strong light. So I will carefully go over these edges to make
sure they are well defined, but I don't want them
to be too dark either. I then gently blend
these elements, which help smooth
out the transition between different values. Blending also ensures that the shading connects seamlessly, creating a natural
and fluid texture. In the center of the arm, I notice a particularly
bright bend. To make it stand out, I lightly tap with
my kneaded eraser. Then I will go
over the area with the blending stump again to avoid any harsh straight lines. In the human body,
highlights and shadows don't form rigid
geometric shapes. They blend into each
other gradually, and my blending stem helps me create these
soft transitions, making the shading
appear more natural. And finally, I refine
the texture entering that the shading and highlights
interact harmoniously. With that, the arm is complete. Now I will move on to the
overarm and after that, we'll continue with
the next part of the drawing with the buttock. For the buttocks area, I start with a light shading. I use an HB pencil for the brightest areas where
strong eyelights are present, especially on the left side and also a little bit on
the right buttock, but on the left side
of the right buttock. For the upper part, I think a two B pencil will
be more suitable. There is a noticeable
difference in value here, so a slightly darter tone
helps define the form better. On the right side, the shading deepens even more,
even more slightly ev. Since this area is darker but not as intense as
some parts of the back, I would use a four B pencil
as a balanced choice. Since I use the six B
pencil for the back, I think the four B for
this area will be right. To make sure I use
the right value, what I could use would
be the value scale as I showed it in the basic
course, remember? And once all these
values are established, I will blend
everything to create smooth transitions between
the different element. And after blending, I will
refine the details as this is a key area where achieving volume is essential for
a realistic effect. Now that my shading
has been blended, I can refine it with slightly darker touches
here and there. One thing to notice is that just above the buttocks,
there are small, slightly darker marks that resemble the natural
creases of the lower back. And I emphasize these areas with my pencil to create
a bit more contrast. On the right side, on
the right buttock, the shading appears darker, and this is what helps give the buttock its volume
and rounded shape. This deeper shading is
especially noticeable in the center of the right
buttock and also um, along the right side
of the left buttock. So that's what I am
shading right now. And with these darker
elements in place, I now have a solid
base to work from. Next, I will blend
these areas and further refine the details to enhance
the realism of the form. With my slightly darker pencil, I'm going to refine
the central fold of the buttock to make it stand out more and ensure I don't lose clarity
in my drawing, allowing for a clear distinction
between these two areas. And as I work on
this, I notice that the shading along the
entire line isn't uniform, so I need to be careful with
how I handle this fold. Next, there will be a
pronounced shadow in this area, which I'll be able to
refine further later on. For now, my goal is
going to emphasize the darker elements within
this section of the buttock. And as you can see,
I've worked on the central fold of the
buttocks right now. And I will work also on the right side because there are multiple small shadow areas. However, I don't
want the lines of the shadows to be too
visible within the shadows. So I will make sure to
blend them smoothly with delicate strokes
with my blending stump, making circular
movements to have something to make the lines
of my shading disappear. Now, using my eraso pen, I'm going to lightly
tap here and there with irregular strokes to bring out the highlights in this area and also create
some texture in the skin. I first observe
the specific areas where this technique is needed, then apply random
and even strokes. This irregularity
is key to achieving a realistic skin texture because real skin has natural
imperfections and variation, and that's what I am
trying to capture. Next, I will set aside
the erasopen and switch to the needed eraser
to soften certain areas. Now, you may wonder, why
did I use the erasopen first and then the needed
eraser? Reason is simple. The erasupen allows
for more precision, helping me create the
fine irregularities in the skin texture while also making certain
highlights stand out more. On the other hand, the kneaded
eraser is used to subtly tone down some areas without making them as bright
as with the razor pen. And with that, once I
have finished that, the section will be complete and we'll move on
to the next one. Now we can move on to
working on the right leg. I will start by continuing
the shading from the area I had already
worked on near the buttock. We can see that there was a very dark shadow
in this section, and as we move downward,
it gradually fades. I will keep using the same
pencil, though, a six B, but I will apply much
lighter pressure when shading the softer and
lighter areas of the leg. However, on the entire
left side of the leg, there are slightly dark tones. So to maintain consistency, I will try to keep the same
pressure on my pencil in that area to ensure it
stands out properly. So I begin by strongly defining the darker
elements in this section, and then I will
continue refining the shading while
still using the six B. The key difference will be
that I will lighten my touch, applying less pressure to create a softer and more gradual
transition in the shading. As you can see, when we
progress on the right side, the woman leg the woman's leg becomes a little bit lighter, so I lighten as well the pressure that I
put on my pencil. Now I am going to refine the shading on the
buttock a bit more. We can see that
this very dark area gradually fades as we
move away from it, but there is still some shadow
present in a lighter tone. My goal here is
to carefully mark this transition to ensure a smooth and realistic gradient. In the lower shadow area, we can also notice that the outer edge of this
shadow is slightly darker. So to enhance this effect, I will accentuate it, making sure that the
transition between tones remain natural
and well balanced. Now I am refining
the area fervor. I notice some additional
slightly darker elements, so I go ahead and
emphasize them. In this section, along
the edge of the leg, there are also a
few darker areas just like in the crease of the knee as you
may have noticed. I don't want my shadow areas to have harch and defined edge, so I go over them again and blend everything smoothly
using my blending stump. To further refine
the transition, I can also go back in with
a pencil as I am doing now and had small scribbles here and there within
the shaded area. This technique helps create a more seamless and natural
transition between tones. Now, I am going to highlight the lighter areas of this
section using the azo pen. Sometimes when
using the azo pen, it can make certain
areas too bright. This has happened to
me several times, but it's not a problem at all. A simple technique to
fix this is to take a blending stump and
lightly go over the area. This just redistribute,
sorry, the graphite, making the section
slightly darker, but not as dark
as it was before. And this way, I
can still achieve the desired effect while maintaining a
natural transition. At this point, the shading on the leg is essentially complete. The last step is making a
few final adjustments with the needed eraser to enhance some darker elements
here and there. That's what I will do next, followed by a few
small corrections with both my pencil and
eraser where needed. And overall, this
leg is finished. We've successfully given
it depth and volume, making it look
three dimensional, and that's a satisfying result. And now we can move
on to the second leg. So now let's move on to the
overleg and to begin with, I'm going to do a very light and quick shading with an HB pencil. This gives me a clear base
across the whole area and will represent the lightest
gray we will have here, knowing that all the
elements on top will be at least as dark or darker. Now I have laid
down my elements, and I can really
start the shading. What we can notice is
that there will be a more defined shadow in this
area around the buttock. We will have darker elements because those are the
ones that will help give volume to the buttock and also give it that slightly
rounded appearance. So I go back over that area with my pencil to really
emphasize those parts. Next, what I notice is
that all along the leg, there's going to be a fairly
dark band in the center, so that will need to be added. But before that, I also work on the contour of the leg
because as we can see, to make it stand
out nicely and have a good contrast against
the white background, we have this entire
edge on the side that will now be a bit darker. Now I go back to my
central element, as I mentioned a bit earlier. We can see that this whole area here will be slightly darker. So I really emphasize that, and I make sure to leave a slightly lighter area in the center to act
as my highlight. And worst case scenario, if I go over it, that's fine. I can always erase it
afterwards using my eraser pen. At the level of
the hill as well, we can see there's a small, slightly darker band
that thickens as we go up the lay,
so I mark that. Then I will blend
all these elements together so that we really
have a smooth transition, connection between all of these darker elements
and lighter one. So it looks as
natural as possible. I don't want any areas
with harsh lines, so by doing this, it softens them a bit. With my eraser pen, I gently erase along
the side of the leg. You can see this
little highlight taking shape as a
fairly light line, so I go ahead and
define it like this. I am now moving on
to shading the foot. So this is going
to be this is not going to be a very
complicated area to draw. We can see that there is
an edge that's quite dark, so it stands out a
little bit more. So I will draw that. Then I will add a few small shading elements
here and there. But overall, it's not going to be complicated
because on one hand, on one hand, we can't
really see much of it. So it's just a few
small details to add. And there's not going
to be much to do. And secondly, it's clearly
not the focus of this model. In fact, we don't see
much of this foot at all. It's located at the
bottom of the page, and so when the viewer
looks at our drawing, their attention won't
be drawn to it at all. So we don't really need
to linger on it too much. The eye will really be drawn
to the rest of the body, to the curves of the lady, her beautiful silhouette,
but in the end, the foot, not so much. So unless we make a horrible
scribble in that area, the eye has no reason
to be drawn to it, and that's why it can
be done fairly quickly. Next, I move on to the face. And for the face, we're
going to work on the ear. So here, the ears are
seen from the back. We don't see much
of them either. What we can notice is
that there will be clearly defined shadows
along the edges of the ear. So I had those in before
working on the ear. The air isn't going to
be the simplest thing. So what I'm going to do
for the air is start by shading the entire
area around the bun, and I will apply a
fairly dark base using the ten B before I can really start working on all
the hair in more details. Now I am going to work a bit more on the
details of the air. What we can notice
is that there are some really dark areas
in certain spots. So here, I'm simply going
to take my 14 B pencil, the darkest of my pencil, and I'm going to emphasize
all these dark areas. We mainly find dark
elements in the lower part, also a little on the left side, and we also have
the entire outline of the bun on the upper part, which will be very dark. So with the tip of my pencil, to be very precise and to
get really deep darkness, I'm adding all these
elements before moving on to marker to marking lighter
ones in the area. So now I can go ahead and had some lighter elements
in the area. And for that, I am
using my eraso pen to really mark those highlights that we can see here and there. But overall, for this
area around the bun, I would say that we are good. There's no need to
add a lot more. Now I will move on
to the bun itself. And in the end, the bun
isn't that complicated. We'll notice that there are
some lighter line which acts a bit like highlights
and stand out nicely. So I can start by marking them. Well, they're not
exactly highlight, but let's say they
stand out a little bit. I will mark them in, and then I will work
all around them. What I will also do
afterwards is add a few stray hairs
here and there that stick out and cross
over the neck. But overall, that's going
to be it for this drawing. I apologize, but for that part, it was a bit difficult
to make sure you could see every
single pencil stroke. That area required
a lot of precision, so I had to hold my pencil
very precisely at the tip. So yeah, it's not super visible, but I'm sure that you
will manage it just fine. And that's it. This marks
the end of this tutorial. I hope it was helpful to
you and that you enjoy it. And don't hesitate to
share what you have drawn. It always makes me happy to get your feedback and see
what you're working on. So again, thank you
for watching and see you very soon
for new Tutorial.
15. The drawing of David I: Wrap up this course
on the human body, we'll be working on
the final subject, which is fascinating the statue of David created
by Michelangelo. And for that, we'll be
working on an A free paper, that is to say 30
centimeters by 42, because this bigger format will help us to work
with more comfort and to be more precise
and to work with more precision on all the
different elements of the body. This is an excellent
subject because it brings together everything that we've been working on so far. Uh, proportions, shading, postures,
structure, and volume. So everything that
we've seen so far is gathered into this
fascinating subject. And the statue of
David is often seen as a benchmark for its
ideal proportion, making it a perfect reference
for this final exercise. So it is a great
opportunity to put into practice everything
you've learned so far, so grab your pencil and
let's do it together. Let's get started
with the drawing and begin by sketching the
outline of this David. First step, we are
going to draw him using simple shapes just
like we have done so far. It's a great chance to apply everything we have learned
about drawing the human body, using this model, one of the most famous
bodies in the world, thanks to this beautiful statue. So I start by breaking it
down into simple forms. And what we can see, we can see that one leg is
resting on the platform. The calf can be drawn using a
straight rectangular shave, and the thigh branches out from the groin area with
something like a trapezoid. That felt like a good approach. For the knee, as
usual with joints, I marked it with
circles like this. As for the other leg, I noticed the knees are aligned. That's a good
reference point before drawing them, and
that's what I use. The same thing goes
for the ankle. There's a nice alignment there, too, and I used that as
a guide to place it. What you can also notice
is that the second foot, this one is right at the
edge of the platform, which is also a good
reference point to making sure that we
position it correctly. From here, I can close off the groin
area with a small triangle, then move on to the pelvis with another small
shape trapezoid. For the tosaur area, we'll use whiter trapezoid as we can already see the
body widening a bit at the top because David has well developed labs,
well developed back. And this is even more
noticeable around the pectoral area where we also see the shoulder on
adding to that width. Next to place the bicep, I will use other elements
as reference points. I noticed that the elbow joint, the end of the bicep area is roughly at the same
level as the pelvis, so I use that to
position it more easily. And there we go. Since the
army is almost fully extended, the reaches down to
around the fi area, which is similar to what we saw earlier in the course in
the part of the course of the proportions with the
mannequin model that helped us understand
average human proportions. Next, once this is done, I can move on to the head. For now, I'm keeping
it very simple, just a circle, and we'll develop
it in more detail later. Then I can continue with the
other arm once this is done. Since this arm is bend, the perspective makes the
bicep appear shorter, so it is important to draw it
with the right proportion. And that will be it. We are pretty much done. And even if we are just
using simple shapes, when we know this is the
model we are trying to draw, we can already start to
recognize them a little. Now that I have a fairly precise outline
using simple shapes, we are going to try to refine it even further and get
even more accurate. If you have been following
the course so far, you know we are now going to work with the blocking
technique and try to clearly define
the different angles we can observe in the body. I start with the elf
area where you can see the muscle really widens
as you move upward. So I try to capture that myself. Likewise, in the thi area, there are some strong
angles that stand out, and there's also the
line of the groin that I can define more clearly
and make more visible. On the overside of the thi
around the quadriceps area, I am also going to work
that part and start shaping quads that get bulkier as we
move further to the left. The position of the hand might
not be entirely correct, so I will need to come
back to that and refine it more precisely later
on. Next I move on. I move to the overside of the body and continue
with the overleg again, working on the thigh
and then on the calf. You can see how sculted and
muscular the calves are here. And that's why I'm
going to try to express as well by using sharp
angles so that we can already start to feel
the muscle structure just from this control made
entirely of straight lines. Next, I can move to the overside and connect with
the rest of the pi. You can see there that the
muscle is a bit developed, so I made sure to
emphasize that. Around the pelvis area here, there's not much happening, a small angle at the top, over rises the straight line
that I was able to draw. Then we have the rib cage
and the pectoral area. Here we can notice
the shadowed zone, but it's actually the shadow
cast by the pectoral muscle, so I simply outlined
it like that. I likely mark the
shape of the pectoral, while on the side, we have the shaded area that
stands out more clearly. Around the elbow, we also get quite a few angular shape since the muscles are well developed
and clearly defined, which creates these small
and noticeable angles. Then I can get to the end and I can sketch out a few
fingers that are visible. Two of them stand out clearly while the other two
form more of a mass. I also quickly drew the object
he's holding in his hand, and now we can move on to
the blocking of the face. From the chin up to the nose, we have a fairly straight line, and the nose breaks
that line slightly, and then the cheek bone
connects up to the forehead. That's the approach
I went with here. Of course, we could have used the ums method at this point. It would have worked
just as well, but since the goal
of this part of the course is really
to focus on the body, I didn't want to spend too
much time on the face. So I kept the
things simple using the blocking technique
just to place the volume, and at the end of this tutorial, we'll shade quickly and draw a little bit of
detail for the head. I can also work on the
outline of the air. As for the face, I won't spend too much time on the
blocking taking here either. We'll just mark
the main feature, so the airline, the eyebrow. Then for the eye, I'd like to work on it in more detail later. It is a bit tricky, especially since the
eye is coated in stone. It's not like a regular eye, which makes the facial work in this portrait a
bit more delicate. Next, I can continue blocking in the overside of the body. Here, we can see that the
shoulders are very muscular. You can notice that both
at the top and along the side around
the deltoid area, it has some muscles that
are very well developed. Even though it's not as
defined in the outline, the shading work will
really help to bring out the muscularity of the
arm and the triceps. Because for the triceps, the contour alone doesn't
show them as clearly, so I will need to
rely on shading to convey the strength
in these arms. As for the end, it
is quite large. It takes up a lot of space, so I will try to
draw it accurately. And one thing I noticed is that the fingertips reach about
where the two this separate, maybe just slightly below that. And that gives me a
solid reference point for placing the end correctly. Then I can finish
up the blocking in the blocking by working
on the fore arm, which is very strong and bulky. And I can define it with
an over sharp angle, just like I did with the bicep, like I'm doing right
now with the bicep. Now, once all these lines are in place and the blocking
is truly finished, I will soften them and
move on to creating the final clean
outline of the body, just like we have done in
all the previous lessons. So I've erased everything, and I'm going to draw the
clean outline quickly, and we'll meet back
right after that to start giving our David some
volume through shading. Now that the outline
is well defined, we are going to start
adding the inner lines that will help us later when
building up the volume. I begin by sketching
the area of the pins, and you can see that it
forms kind of a hard shape. That's the shape I try to give. From there, I can start
defining the various lines that will guide me in constructing
the abdominal muscles. So that's what I will draw next. On these lines, I am
adding now all the ones that will later
define the shadow areas, and they help me create
depth and volume. These lines are really important
because they will act as key reference points
before we start shading. So that's really what
I'm trying to do here. Set down as many useful
guides as possible before moving forward with
the rest of the drawing. Next, I can draw all
the abdominal lines in the stomach area. We can clearly see
that they are well defined on the state. So we'll aim to define
them clearly as well and work carefully
on our shadow areas. So I start outlining them. Now keep in mind
these lines I am drawing here are just there
to help with the shading, but later on, I absolutely don't want these
lines to remain visible. They might get erased or simply disappear
once the shading is in place because if you look closely at the
abdominal area, there aren't really any lights
that define those forms. What defines them is actually the shading
done in that area. That shading doesn't take the form of a pure
and clean line. It's made up of
subtle dark grays and lighter grays that we
need to try to create. But there shouldn't be any kind of clearly visible geometric
line or hard edge. And that will apply to most
areas we will be working on. So we need to be very careful about that when we
get to shading. Here, I can also define the pectorals with
some lines for now, but again, those lines shouldn't remain visible in
the final version. At this stage, I'm trying
to draw quite a few lines. I try to define each element
in every area of the body. But I might not mark 100% of the details of
all the shadow areas. For example, on the hand or
around the genital area, I won't sketch every
single little vein or hair we can see there, and it's the same for the air. I block in most of it, but if I want to I
can choose to at some parts directly while
working on the final shading. So really, it's up to you
to find the right balance, choose the details you want to include early on and decide which ones you prefer to you might prefer to
add gradually as you go. It depends on what makes you feel more confident
and comfortable. And as for the face, I can mark the
main shadow lines. There's a line that
runs from the chin to the ear that helps define
the volume of that area, so I will go ahead
and draw that in. I can also sketch the eye
in free quarter view, the bridge of the
nose and the mouth, also in free quarter view. So there you go. I'm adding in the main
elements that we will see across the different areas of
his body and also his face. I can now position
David Snipples. You will notice they are
not actually centered. This is a common mistake
to watch out for. They are placed more toward the outer sides
of the pectorals, and they follow more
or less the same horizontal line in
terms of alignment. Next, I can also
draw the outline of the of the inner
contour of the knee, which is clearly visible. It's a bit of a
tricky area to shade, so I try to give myself a
few reference points by working on its inside
outline a little bit. I can also move on to the feet carefully
sketching the toes. The big toe is the
most visible one, so it's the one that we need to focus on and work with
the most precision. The other toes are less detailed with much
sort of shading, and it's the same
for the other foot. The feet aren't the focal
points of the drawing. So while we do need to shade them properly
and do the work, we won't need to spend too much time on them
during the drawing process. The end, on the other hand, is very detailed and sits roughly at mid height
of the drawing. And because of that,
the viewer's eye will naturally be
more drawn to it, so we really need to spend
time getting it right. And you will also notice
that the shading of the end is very well defined, and it plays a key role in
giving the hand volume. Et's start the shading work now. I'm going to begin
with the chest area. Why start with this area? Well, it's quite
simply because I don't think it's necessarily
the most complex one. And starting a drawing with
something relatively simple, I would say is the best way to build confidence when
beginning your drawing, starting with an area
that will quickly take shape and start to look
like the reference. That's the reason why
I'm starting here. So I did a very quick shading
of the whole area using my HB pencil because
we can see that some parts are going to
be very, very light. And with the HB, I know
everything will be at least as dark as
the HB or even darker. So I can apply this base, knowing that
everywhere else will have either this
value or darker ones. As you saw, I
blended everything, and now I'm working on the
shading more precisely, starting to add darker
elements that will stand out more and help
define the area better. Already, we can see that on the entire left side and the
lower part of the pectoral, there are these darker spots
that help create volume. Similarly, on this
left pectoral, you can see that it's right edge as a
slightly darker part, which again, helps give a sense of volume.
So I shaded that. Then I continued with the
left side of the pectoral, where there are quite
a few dark elements that once again help define
the volume of the area. The corner on the left, where the arm separates
from the pectoral, which was very dark
is really helping to express the division
between those two elements, the arm and the pectoral. And here under the pectoral
in the left corner, there are some very
dark area because the, the lats that are in the back, they are a bit bulky and
they shift so to speak, they help create volume
behind the pectoral. So we can see them
a bit as well. And all these elements
that I added, I blend them so that
the pencil marks aren't visible in the area. And you can see that I use the two sides of
my blending stem, the sides for the darker areas, and the other side for
the lighter elements. Switching signs for the
blending stumps allow me not to spread too
much dark pigments over the light areas. Now, let's start working
on David's nipple. You can see that all
around the contour, there are slightly darker areas. The contour is a
little bit darker, so I start by marking those, which makes it stand
out a little more from the general shading
across the pectoral area. Then what we notice is that most of the shadow is on
the lower and left part, so we need to
emphasize those spots. And since we are working
in such a small area, it's really important to have a well sharpened pencil because it requires
a lot of precision. So now I'm shading the lower
part with darker tones, and I'm using multiple
values here because it's not the same level of
darkness everywhere. And right around
the nipple itself, there's a very small, very dark circle you
can clearly make out. Like, right now, you can see it. It's a little bit darker. And as for the
ylights in this area, I'm being very careful not to go over them with my pencil. I leave those parts white. My precision eraser wouldn't be enough here
because the area is just too small and I wouldn't be able to erase with
enough accuracy. So there's no need to add a ton of details to
render the nipple. It is very small, and just
those few little elements I added are more than enough to give a
realistic impression. Next, let's move on to
the other pectoral. Again, I'm going to start
by shading the area, and I'll mark the darker
parts on the lower section, which help define the
pectoral more clearly. Be careful, though,
because once again, the values won't be the
same across the whole area. So pay close attention to those small shifts in value that are crucial for creating
depth and form in the area. And so to make sure I
have different value, I apply more or less pressure on my pencil to have more
or less darker gray. Also, between the two pectorals, there are a few dark marks
that are important too. They help clearly separate
the two pectorals. So I will add those
in and almost like I will add those in almost like little scribbles because I don't want obvious lines there. I want it to feel like texture, and this texture is creating by adding little patches
of gray here and there, and that's more than enough to create a realistic surface. At this point, I have pretty much finished with
the pectoral area. What I can do now
is start working on the shadow that appears
underneath the end, and right after I will also work on the
nipple in that area, which will be done
in the same way as the one on the other side.
16. The drawing of David II: In this area, I can add also I can also add a few small
shadows here and there. For example, there's
one we can notice near the collar bone just
above the two pectorals. But overall, I'm not going to focus too much on
that area right now. We'll work on it in more detail later when we get
to the neck area. Now let's move on to
the rest of the torso. So we continue working downward. There's a shadow that starts just below the pectoral that we did earlier and continues
down into the abdominal area. Here we are dealing with some really dark and
well defined shadows. So I think the eight B pencil is a good choice for
working in this area. So I'm starting
with the eight B, and you will see it extends
down the lower part of the torso roughly down to
the upper pelvic region. So I'm marking in these shadows. They represent the
shadows cast by the ribs and the
abdominal muscles. I started with the eight beat, but as we get closer
to the central area, we can see it gets
a little lighter. So I thought the
fourth bead would be a better fit to continue
with that part. I am adding shadows
here and there, working with the side
of the pencil tip since I will be blending
these lines afterward. I don't want them
to be too visible. So make sure to apply
the pencil very gently and lightly so that everything
blends nicely later on. I also darkened the area around
the pectoral quite a bit. You can see that it is a very
pronounced shadow there. So I worked carefully
on that part. Now for the section
of the abdominals, I actually chose a slightly different
approach than I did for the pectoral area where I had started with the
lighter elements. Here, I felt that the
abdominal zone was a bit more complex with lots
of shadows and reliefs, and the darker elements
really stand out. They are clearly visible and easy to identify in this area. Within this area. So as usual, I like to begin
with the elements that seem most obvious to me. And in this case, I
find the darker areas. I find that the darker
areas are the ones that stand out most clearly
and are easiest to place. So placing them first, give me a few reference
points to work from. At this stage, it's
true that we have added some elements and the area
might not look like much yet. But you have to trust
the process and remember that once everything
starts to come together, we'll end up with a result
that really looks like David. For now, it's important not
to be too hard on yourself. Trust yourself and wait until all the elements
are in place, and the entire area is
completed before saying, This doesn't look right,
I need to redo it. Unless there's
something that seems completely out of proportion or clearly in the wrong place, I would say it's best
to have confidence in yourself and wait for
everything to be in place. So I am blending all
those initial marks that I had in this area. This gives us a basic shading that's already a little detail. Then we will start working over the entire set of
small shadow areas, all the little slightly darker
elements here and there, which will help us
define the area well and really create
a sense of depth. Now, I am going to work on the shading in a much
more precise way, aiming to establish
the final value and the final shape of
all these small elements that help create
depth in the area and give it to very muscular
abdominal belt. So I am starting by adding the really dark
elements found in the zone. And for that, I have chosen
to use the ten B pencil. It seems like the
right choice for adding very dark
details like this, which will make the shadow area stand out well and
create strong volume. You will find them
on the side under the left pectoral and also around the ribs
on the lower part, both on the left and right side. I am marking all
of these elements, and I am working with my
pencil slightly tilted so I can use both a part of the
tip and one side of the lid, which allows me to
be precise while also creating strokes that
can be blended easily. And with the ten B, I
would say that's about it for the darkest elements
that we needed to be marked. I have placed all the
darkest values in the area, and I am going to work on the lighter ones that
can be found elsewhere. But you can see that I am using a kind of scribbling
motion for this area so that the shapes aren't too defined because skin texture and the shading you get on skin doesn't really
have a clear shape. It's made up of lots of little marks here
and there that gives the impression that the skin has uneven pigmentation
in different areas. I can also work a
little bit on this on the upper area near
the pectoral since the shading there isn't standing out enough because it's
not marked enough, the volume in that
area is a bit weak and the pectorals don't seem
to be too much muscular. So that's why I need to shade
a little bit more in here. And we are getting close to
the end of this part now. Just a few more small
details to add, and then I will blend everything
with my blending stem to soften the pencil strokes and make the results
look smoother. And finally, I will also
add a few highlights in my brighter spots by tapping
with my kneaded eraser. Um now let's move forward and work on the
entire abdominal area all the way down
to the pubic area. I'm going to start by
marking the shadows. In the lower part, we can see
some fairly dark elements, and I'm using a ten B pencil
at first to lay those down. Then I will apply a
lighter shading over the rest of the area and blend everything
once that is done. That will be my base. For the blending
part, I will skip ahead once it is completed. It won't take too long, so feel free to pause here and we'll meet again afterward to work on the abdominal
area in more detail. So this is it. My
area is blended, and we can start
refining the abdomen. It's not one of the
most complex area, but there are a few shifts
in value that we need to take into account
and define properly. Specifically in
the central area, there is a slightly
darker line that I am marking using the
side of my pencil. Again, I use the word line, but it's not meant to be
a clearly defined one. It should be very soft shading, almost like a bit of scribbling. That's what I always do when I work with the side
of my pencil tip. Anyway, all these elements
will be blended later. And I look at the area when
I work here and ask myself, where do I see
little dark elements I could have that will
help create volume? And that's exactly
what I'm doing here. For example, just
below the navel, on both the left
and right sides, there's a slightly darker
band that stands out a bit, so I had that in, and that's the same for
the elements of the side. These are fairly light shadings. The differences in value
in this area aren't huge, but they are important for creating a true
sense of volume and showing that the body is well skted with a slightly
rounded belly. So I add all these elements, and as usual, I don't want
them to be too visible. So I'm going to go over them with the blending tool
and the blending stump. Remember, when working
with the blending stump, we always use circular
motions to get the best possible results
in the blending process. Now that it's done, we can
now move on to the navel. It's not a complex
feature to draw, but it really adds to the overall look of the area and makes it feel
more realistic. Looking at the navel, we can see it has a small oval shape, which we can recreate with
two slightly curved lines, one at the top and
one at the bottom. The lower one appears darker, and that's pretty much it. What really matters here on the small shading
details around it, in this case, there are
actually very light areas. So I use my eraser pen to
lighten them and then use my kneaded eraser to erase a few more subtle
highlights in the region. Now I'm going to work
on the genital area. What we notice is that
around the pubic hair, especially in the lower parts
surrounding the genitals, the area is much darker. It's a bit of a confusing zone, the air zone with lots of elements going in
different directions. So what I do is try to identify the different
dark lines in the area, and then I try to add them in. I work around those line I will work around those
lines afterward. I start by marking a few of
those lines quite darkly, using the tip of my pencil
carefully so they stand out enough and so and
so I am accurate. Then I apply shading between
those lines, a bit lighter, slightly lighter
in the lower parts than those lines I added. And as I move upward, it becomes even lighter. So I'm being very gentle with the pencil in that upper area. Next, I can move on
to working on pins. And what we can notice
here is that there is a fairly pronounced shadow underneath and also
along the side. So that's what I am adding now. On this testicle,
I'm starting with a fairly light shading,
which I blend, and then I had a few slightly
darker touches over it to build up the shading and
give the area some volume. You can notice that the
lowest part is the darkest, and that's what helps create a slightly spherical appearance. So here I am adding some darker elements in that
area, and on the upper part, I lightly brighten
it with my erasupen so we can see that it
is generally lighter. As for the pens itself, we can see that there is a
small dark spot at the tip, which helps give it some volume. There and there
are a few slightly darker areas along the sides which also help to suggest
the form and give volume. And overall, I would say
that's pretty much about it. In the growing area, we can also see some folds that are quite
pronounced and dark. So I am adding them
using my AB pencil. You can notice
that the left side is a bit darker than
the right side. Using the same pencil, I'm simply applying a
bit less pressure on the right area to create a slight difference in value
between the two sides, though it remains quite subtle. Then between these two leg, we can see that it
is really dark. So I start by adding
that black line, and from there, we can begin working on the first
five, the right one. And with this five, what we can see is that
along the entire left edge, we can see some
fairly dark areas, though not as dark
as the growing zone. So I apply less pressure here so that we get
a visible gradient. And as we get
closer to the knee, again, we can see some
slightly darker parts. For me, the goal when
working on this Pi is to try and
define the areas of varying darkness to
determine the right values because those alone will
already give volume to the Phi. We can also notice
that around the knee, there are very dark shadows. So I try to define them
accurately to get the most precise shading possible
even after blending. Then as we move
more to the right, the shading becomes
much lighter. So here, I put aside the darker pencil and
switch to a to be, and it's that difference in
value between the areas that create volume and gives the phi its seal a cylindrical
appearance. That's thanks to how the shading and darker
zones are distributed. For example, that
slightly darker shadow in the center also helps make the
thigh look round and full. Around the knee, even though the entire area is quite dark, it's not uniformly dark. On the left side and elsewhere of this area of the knee
that we haven't shaded yet, I'm going to use something like the four B pencil next to
those deep shadow because, yes, this knee is dark, but it's not the same darkness throughout the entire knee. Now that all the
areas are marked, I'm going to blend them using circular motion so that all the grays I have
added here and there, blend smoothly
together, giving us a soft surface we can later
use to add some texture. Now that everything has
been blended in this area, I'm going to work a
bit more precisely. Even though we had already
done quite a detailed job, I'll go back in with the pencil to refine the zones and look for places where we have slightly darker or slightly lighter elements that stand out. You can see that there were a few on the left side of the leg, but there are quite a few
as well in the knee area. It's a small area, but it's actually very detailed. So it requires a fairly
high level of precision. So take the time to
carefully observe all the elements in order to render them as
accurately as possible. And that's what I am doing
here with the knee area. Then we'll move on to the calf. But before that, what I am also going to do in this area is use my eraser pen to hide a few slightly lighter
touches here and there. That also helps improve the skin texture because as
we have seen the skin has irregularities and these
slightly lighter areas that I'm going to will
contribute to that effect. For the calf area, I had a small recording issue, so I wasn't able to
film what I had done. Fortunately, it happened on a part that isn't the
most complex to draw, as you will see,
but take your time with it and make sure to
get the shading right. You can see that in
the central part, there are a few
slightly darker areas. As you can see, I have already marked while
on the right side, there are some lighter elements. So take your time,
and then we'll move on to drawing
the food together, which is also going to be
quite simple, you will see. For the foot, I can mark this slightly darker band that helps define the ankle joint. You can see it continues
slightly on the right side. Then in the central
part of the foot, there are some darker elements that I'm going to add here, which will help get the food a sense of free dimensionality. There are also dark lines
that separate the toes. In fact, it's mainly the one between the big toe and the
others that's quite dark. The rest are fairly subtle. To give the foot volume, I also had the shadow
underneath it, which makes the foot appear
lifted and free dimensional. Then I can sketch in the
overtes quite simply, and without overthinking it. You can see that there are a
few light and subtle lights between each toe that I will add along with some
occasional shadow areas that help give each toe
a bit of dimension. As I mentioned, the
food is fairly simple. There aren't that
many details to add. And since it's placed at
the bottom of the artwork, it's not really where
the viewers attention is going to be focused. So it's okay to spend a
little less time on it, and in any case, there just aren't that
many elements to include. So I am just adding a few
small touches here and there, and that should do
it for this food. As for the other leg, I didn't record the
process on purpose, since it's exactly the same as what we did
on the first one. So we meet again for
the work on the arms. So take your time and proceed
the same way as before. It won't be difficult,
you will see. And finally, for this foot, I'm adding a few
lighter touches with my eraser pan to enhance the free dimensionality
effect even more. So let's work on the arm now. What I start with is marking the slightly darker
areas on the arm. They are quite
visible and really important for giving the
muscles a sense of volume. You will notice there's a
fairly pronounced shadow in the shoulder area with the deltoid muscle
standing out clearly. The elbow joint is
also well defined, which suggests a raised bicep
and on the muscular bicep. And on the side, we can see some darker areas that I
am now adding in as well. Between all these
elements I have added, I'm going to shade
with something like the HB pencil to have something pretty light because this area overall is pretty much lighter. So the HB seems like a right
choice for these elements. And I'm going to do the
same for this lower zone, and I will add some
darker elements. On the sides as well. Then I will blend everything and we'll start working
on the texture. But you may wonder
why would you work on the texture since
it's made out of stone? And that's true, but this
totone used for the creation of this culture is
really close to the skin texture and has
some little elements, little bit, lighter and
darker that make it look very closely to what the human texture skin
actually looks like. So that's why I try to work it out in the same
manner that what we did earlier in the course with the work on the hand,
the back, et cetera. So I work the texture
on the same manner. Now I have blended everything, and you might think
that this bicep is darker than what I had earlier. And actually, it is. But we will see in
the end how it looks. Like I said before, with this tutorial and within
the entire course, it's only at the end of
your drawing that you can really tell if
something is wrong or not. So for now, it may
seem a bit too dark, but we will see
later on when I had some highlight with my
erasure pen, how it looks. And I'm going to add the small veins that we
can see here and there. And by the way, it's pretty
much incredible to see some veins silted like
this in the stone. So, wow, congratulations
to Michel Angelo. And yes, so I'm going to try to draw them in
the best way possible, these veins, and we can
see that how it's created. There is some dark lines
on both sides of the vein, and in the middle, we will have a highlight
that I will be adding later with my eraso pen. But before doing that, I'm going to blend
everything because I want a pretty smooth
surface in the area. So with my blending stump, still using some
circular motions. I know I repeat that a lot, but that's really important
because you really get better results with circular
motions. I blend everything. And now I can have
these highlights next to the veins that will
help to make them free dimensional and I
can add a little bit of I can erase here and there a little
bit of my graphite. This will help to create
a better texture. And I think that my bicep with these small
highlights I have added, will look pretty right. There won't be no, there will be no need
to erase much more.
17. The drawing of David III: Now let's move on to
working on the hand. It's true that drawing hands
can feel a bit intimidating since they are among
the most complex parts of the body to draw. And in this case, it's even trickier because the
hand is quite small, so there's not a lot of space to include other little details. But you will see it's not
going to be too difficult. Taking it one element at a time, we manage to create something
nice and convincing. So toward this end,
what I started with was adding the
shadow around the foam, which helps gives a sense
of three dimensionality. Then I can move on
to the foam itself and mark the outline
of the nail like this. On the whole left
side of the thumb, there's also a fairly
strong shadow, so I can add that in as well. Then there is a darker shadow along the entire left
side of the hand, which is very clearly defined. I begin by marking that
one, but be careful. The value isn't
uniform throughout, which is why I didn't extend
the shadow fully along the finger or only slightly
with this one only. So here, I can work on this line which has
the same value. But between these
two darker areas, the shading is a bit lighter, so that's what I try to do, avoiding something
too dark in between. Then I can shade the rest of the hand with a
fairly light base, which seems appropriate
for the whole area. I blend it all, and then
it will be easier to come back and have the small
details found in the hand. Now that I have
blended everything, we can start working on
the details of the hand. What's important
here is to carefully observe all the lines we
can find here and there. They help give
volume to the end. I try to notice on my
reference the different lines. Some of them are related to veins or bones that are visible on the
surface of the end, and I do my best to
place them accurately. That said, if they're
not positioned with malemetric precision,
it's not a big deal. Your drawing won't be
ruined. Don't worry. So I try to place them
as best as I can. But what really matters
is to emphasize those slightly darker elements and especially
once that is done, to come in with the eraser
next to them in order to create volume as we always do when working with
light and shadow. I felt that some of the
shadow areas we worked on earlier weren't dark enough and that the finger didn't
stand out properly, so I went back in
and adjusted that. And as I mentioned earlier, it's now important to highlight
the lighter areas with the eraser pen in order to enhance the
volume on the hand. So that's pretty it and
just a few final details, some small lines here and there, and then we'll be done with this hand and can move
on to the second arm. Let's move on to working
on the over arm. I will start by applying my
overall shading to the area. What we can notice is
that there will be a very dark section on the
left edge of the biceps. While the higher we go, the more we get into
a very light area. And that's what I'm
trying to achieve. On the forearm area, there will be a lot
of dark elements. The light element will
be quite minimal. I will aim to apply a
base shading across all areas before refining
the other elements. This area, as with the rest, we always proceed
in the same way. We apply our first
layer of shading to establish a base
before working a bit more precisely and in
more detail to work more on the shading in the details
and refine everything. Next, I'm going to
start working on this area of the arm in
a much more precise way. I will define the different
dark lines that we can see. For example, here we can notice that along the
entire right side, there's a fairly dark strip. There's also one at the top that slightly separates the
forearm from the end. Then around the elbow, there's a small darker
element as well as a separation between the
forearm and the biceps. And all these small
elements will help make the arm
look more realistic. So it's really important
to keep a sharp eye, so to speak and try to observe all these small changes in value that lead to an ideal result. And overall, for this arm, I won't have too
much more to add. I will try to bring out a few strong highlights,
for example, on the right side of the
foreharm and also on the left side on the left side, where there is a small
line that helps clearly distinguish between the
full harm and the biceps. This one I am adding. Then I'm going to dab
here and there to remove some graphite and
improve the texture of the arm. And once this is done, we can move on to the end area. And to begin this end, I will apply a fairly light shading using an
HB pencil across the whole area before
working it in more detail. B. Now that I have applied my base
shading with an HB pencil, I've blended everything,
and we can now start working on
it in more detail. To begin refining it, what I will start
with is marking the very dark shadow areas, those that really stand out. So I can use them as reference point to
place other elements. So here we have the shadow areas around the fingers that
are extremely dark. Then we will see a whole series of lines here and there on the end that mark the finger joints
and the connection between the fingers and the end. There are also some
small shaded areas like the one I just
added around the finger. So it's important to pay close
attention to all of that, especially around those lines, you will notice that
sometimes we have a clearly defined dark
line and right next to it, a small gap followed by
a slightly lighter line. All of these plays a key role in making the elements
stand out properly. So I'm going to try and add those ditta lines
here and there. On the side of the end, I also have some shading, but overall, it's not going to
take too much time to achieve a fairly
realistic result. That's also one of the benefits of working on the entire body. The individual
elements are smaller, so you can get a pretty
good and realistic outcome fairly quickly just by adding a few details here and there. Now that the body is finished, we are going to start
working on the head. This is what will
really allow us to finalize our work and
clearly define David. So what I am starting
with is his hair. And why am I starting
with the hair? Well, because David's
hair is very distinctive, very distinctive feature
of the character. It's one of the things that
is most recognized by. And so I feel it's a good
idea to begin with that, since it's such an
important part of his face and therefore
the overall portrait. And I'm also afraid that if I were to complete the portrait
without the error at first, seeing the result might
make me doubt it a bit, and I'd rather avoid that. So I figured that
starting with the air, which isn't necessarily
the most complex part to draw can help build confidence
with this portrait and already provide a
recognizable figure. And as you may have seen,
I started by adding the more strongly defined
elements of the hair. Then I began working on the different areas where they are more intermediate tone, which I can define using, for example, a four B pencil. For the air, now
that I have placed quite a few lighter elements
using the four B pencil, I'm going to work
over it and had some small lines in
the lighter area. These lines will be dark but not as dark
as we previously did. So I am using the pencil
with a lighter touch, and I'm observing
my reference to see where those lines are
located, how dark they are. And then I place
them accordingly. That said, you don't
need to stress too much about the exact placement
of every single line. Just do your best. And
even if they are not placed perfectly to the
millimeter, it's okay. You should still
get a good result. So try your best, but
don't overthink it. I'm convinced that I'm convinced that with a few
lines placed here and there, it will work out and you
will get a solid outcome. Then what we observe is that the upper part of the air
is really very light. It's completely baffed in light. So here, my strategy
is to leave a lot of light areas and just mark a few slightly darker
elements to give it volume. As you saw, as you
are going to see, I will use my erasure pen here. Since in those darker zones
we previously worked on, there are some
visible highlights, so I add them. And as I mentioned, in this upper part in
these specific areas, I'm adding a few slightly darker elements to
create a sense of three dimensionality while still keeping the overall
tone fairly light. Now that the air is done, we can move on to the
rest of the phase. I will start with the neck
area to connect the head properly with the body and everything we
previously worked on. In the neck area, what we can notice is that since this
head is turned this way, it causes many
folds and a lot of muscles to be under
tension in the neck. So for us, in order
to capture that, it means there will be quite
a few small shadow areas and lines to work on. It's a slightly complex area. So what I choose to
do first is mark all the darker elements that
we can see in this area. That way, it gives
us reference points, and I would say it becomes much easier to work around those elements once
they are in place. Then I will apply a fairly light shading
in the area to creating a base on which we can continue working and had more
detailed elements. Now that the area
has been blended, I can work on it
with more precision. What we can observe
is that the folds in the neck are going to be
darker and more defined. So I'm going to go
back overdose area. Having multiple values, the initial graton I
laid down in the area, and now this darker
value helps create more volume and makes the
neck look more realistic. Then throughout the neck area, there are small
shadow zones that I hadn't added until now, and they will help all these
elements stand out better. And overall, with just
a few pencil strokes, I would say we now have a realistic neck to
support the head. I'm going to add a few
highlights using my eraser pen, and that will do the job. Now we can move on
to another area, and why not work on the ear just next to everything
we have done so far? In the ear area, what
we can notice is that there is an extremely dark
element shaped like a curve. And starting from that curve, I can add an overline which is also quite
dark within the ear. And after that, there won't
be a lot more detail. The main thing is to pay close attention to the
different shadow areas. Here, we can see that the
upper part of the ear is rather dark while the lower
part is lighter elements, so be mindful of that. And this part should
be fairly quick to complete since it's just a
small section of the face. And yes, well, so
now the ear is done, and we can move on with
the rest of the face. Now that the ear is done, we can move on to
shading the face. I'm going to try
to give volume to the entire face by marking
the main shadow areas, and we can start with the jaw. We can see that there is
a fairly dark shadow area around the jaw and the chin. And in this zone, there's also a
slightly darker line, a darker shading
in the upper part, which I'm going to try
to accentuate as well. And within the shaded
area around the jaw, I'm adding a few
slightly darker elements that just like right now, and these elements, I'm
going to blend them. Then we move on to we can move
on and shade other areas. We can notice that the cheek also has a fairly
pronounced shadow, so I'm adding some small
touches in that area, too. Next to the ear, as well, the shading is rab dark, and I'm trying to emphasize
those areas, too. Around that zone, the shading
is a little bit lighter, so it's important
to make sure that the value is a little less dark, and I can continue by going back toward the
chin area as I did. And also, I'm going toward the nose where the
shading becomes lighter. So I think that the HB pencil works quite well for that zone. Next, I am going to work near the air and on the
forehead area. We can see that there
is a very dark shadow wherever it meets the air, so I will make sure to
emphasize that properly. At this point, with just the
shading of the skin area, it's still hard to
tell whether it really looks like David or not, we really need to add the nose, the eye, and the mouth to see whether the final
result really works or not. And that's what we'll be
working on in just a moment. M So now the tricky part begins with the
work on this eye. I say tricky because the
eye won't be easy to draw, given that it's very small in size and also
because it's an eye carved in stone which
makes it a bit different. So it's not going to be
the easiest part to do, but we'll give it a try
and see how it turns out. To begin, I can draw this
line just above the eye. It's very dark, so I can
emphasize it like this. One important note,
your pencils need to be extremely well sharpened
to draw it precisely. Overas it will be much more
difficult. Almost impossible. Then I continue and mark the corner of the eye,
which is quite dark. And I also work around it. We can see that the contour
of David's eye is a bit dark, so that's what I
try to bring out. Next to the iris, the white of the eye
is slightly grayish, so I did that as well. I then go back over the
upper part of the eye again to make it stand out
more and appear darker. In the center of the iris, we can barely make
out the pupil. It stands out just a little, so I try to mark it, and now I am gently blending
the area all around it, adding a little bit of shading
all around this pupil. Oh. Finally, I can add the lower
eyelid and also the eyebrow, which is bit dark and
located in the upper part. And overall, I would say
the result is pretty good. We can start to
recognize our character a little, which is great. Now the other elements will also need to be defined
in order to put everything into perspective and determine whether the result is good or if a few adjustments
are needed for this eye. Now I am going to
work on the nose, starting by marking the nostril, which is really quite dark. So I'm doing that with my
pencil and we can see that the value inside the nostril
is fairly even overall. The outside of the nostril
is also a bit dark, which helps create
a sense of volume. So I'm adding that as well. Along the bridge of the nose, we can see the slightly
darker element that helps separate
it from the rest. What I can do here,
since the area is a bit light is use the graphite from the
element I just added, along with the graphite already
on the blending stem to lightly shade the area and
get a relatively soft result. Then we can see that on the
lower part of the nose, there are some
fairly dark areas. So I will go ahead
and mark those. And we can see that
these dark elements extend down toward
the mouth area. So I'm working on that
shading and little by little, the elements start
to come to life. Finally, I am going to work on the upper
part of the nose and the forehead area because I feel that part of the forehead
doesn't stand out enough. It needs to be darker,
and by making it darker, it will help give
him that slightly more intense or
stern look just like the folds I am adding
because the truth is David doesn't exactly have
a very friendly expression, and it's by adding all
these shading elements that we'll be able to
capture that in our drawing. Next, I can also work
on the other eye, even though we see very
little of it in the end. There are still a few
visible elements, so it is important
to add them in order to reflect the
slight free quarter view. What I am also going to do is reinforce the shading
in the area of the first eye I worked on because those elements
aren't dark enough yet, and adding them will
help create more volume, more depth in this area. And finally, I
worked on the lab, starting by marking the small central
line that is visible. Then what we can observe is that the upper part is darker
than the lower part. And with that, the
drawing is done. However, this one be my
final result because after a few days and
even a few weeks, actually, I realized there were some elements that
didn't look right, so I went back and
made some changes. You'll be able to see
those in the final result. It's always a good idea
to take a step back from your drawing to identify
what needs to be corrected. And in about 10 minutes, I was able to fix quite a few things that I
had noticed weren't working. So I corrected the nose, which was a little too long. Also adjusted the eye. The gaze needed to be more
intense and darker and made changes to the shading on the head around
the draw as well, since the shape of
the draw wasn't quite right and needed to
be slightly altered. So you can see the
final result right now, and that brings us to the
end of this tutorial. I truly hope it was
helpful to you and that you made it all the way through that you drew your own David, and feel free to
share it with me. I always enjoy seeing
your final results, and I'll see you again very
soon for new Tutorial, and thank you very much
for watching. Bye bye.