Element 3D Plugin Complete Course | Khalil Sediqi | Skillshare

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Element 3D Plugin Complete Course

teacher avatar Khalil Sediqi, Yes I'm a Digital Arts Instructor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Introduction

      2:16

    • 2.

      Element 3D Introduction

      10:16

    • 3.

      Create 3D Logo in Element 3D

      7:58

    • 4.

      Animate and Control Multi Object

      5:58

    • 5.

      Create Juice Liquid With Cam Animation

      5:06

    • 6.

      Create Shadow and Reflection

      4:57

    • 7.

      Create 3D City in Element 3D

      4:20

    • 8.

      Create 3D Forest in Element 3D

      7:14

    • 9.

      Connect 3Ds max With Element 3D

      13:49

    • 10.

      Export your Animation from 3Ds max to Element 3D

      9:22

    • 11.

      Element 3D With Camera Tracking

      5:59

    • 12.

      Create and add Texture on 3D Model

      7:05

    • 13.

      Create Universal Logo Intro

      7:21

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About This Class

If you want to be professional Motion Design in After Effects You learn Element 3D Plugin Too. Then look no further! Sometimes you need Animate or create 3D logo, 3D Title, 3D Model, or 3D City, So it is possible in Element 3D Plugin of After effects.

In This Course You Learn All Important Keys from Zero about Element 3D 2024 Plugin of Ae.

  1. Zero introduction about element 3D 

  2. How to create 3D Logo by element 3D and link Adobe Illustrator with element 3D 

  3. How control or Animate Multi objects between element 3D Groups   

  4. Create juice Liquid Ads with Camera Animation in elmenet 3D

  5. How to create 3D city scene in element 3D

  6. How to create 3D forest scene in element 3D

  7. How to create shadow and reflection for your 3D model 

  8. How to connects element 3D with 3Ds max 

  9. How to import animated model form 3ds max to element 3D

  10. Create Texture for 3D model in element 3D

  11. Track camera for element 3D to create VFX Scene

  12. Control Materials, Assets, and environment of element 3D

  13. Control lighting, motion blur, glow fx .... of element 3D 

    Good Luck and Thanks Before

Meet Your Teacher

Teacher Profile Image

Khalil Sediqi

Yes I'm a Digital Arts Instructor

Teacher

Khalil is a graphic designer and an Adobe certified instructor. He is the founder of a media production company. He has more than 13 years of experience in teaching graphics and working in productions and television channels. And has taught as a lecturer through Google Zoom Life. More than 10,000 students from more than 100 countries are studying in his various courses.

He has worked as a Graphics designer, 3D Animator, Av. Editor, for companies such as Tolo Tv, BBC Farsi, Pixel Production, Dreamworld Media Group, and Teaching in Kabul University Fine Arts etc.

Thanks before:

See full profile

Level: Beginner

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Transcripts

1. Course Introduction: Hey, what's up? This is salici, professional graphic designer. More than ten years experience some ties. You need treaty model, treaty animation in your life action to take. It belongs to a after effect, maybe belongs to Almon. Treat Elm threat is clean. Treaty plugging. It's very important to know element treaty plugging, perfect about animation genes, about working with groups. How to import your treaty model from treaty applications. My treats match how to track our live action footage. How to create materials in element treaty set up. Then using on your video, on your motion graphics video. Don't forget, it's easy to use if you follow this course. I know you follow this course, it will be very easy you become professional creative in C Nuin graphic. I will be happy to have you in this course. Thank you for joining us. 2. Element 3D Introduction: Hey, what's up? This is helicity. And welcome to element three. Plugging of Adobe after effect 2024. Let's start first. Create a new project. Create a new composition. Right here, element three D. Set the press H D 29, frame per second and set the duration, 5 seconds. Click okay. And create a new solid. Right here, element three. No matter which color you want to select, Click Okay. And now go to Effects. We go to Video Copilot. Select Element and wait. Okay guys, here we have element treaty into effect control. First, let's start from the scene set up. Click here. There we have another window, the most important viewport. But Viewport is divided in mult. Tabs control the lighting control, move, rotate, scale models. Next, the most important window model browser. Here I have a lot of models. You must install the elements, then you have here and other models like how there is example, close after effects, Open install, next, next finish. Like a fresh food installer here is we have fresh food. Select one of them and go to light, change to 360. Don't worry about elements. I uploaded the link, then you can download. I need three type of fresh, so first, second, let's move a little bit up and control by rotation like this. And scale down. Select the strawberry, scale down. Let's select the third one. I select V ten slice. Scale down the size and move it up. Okay guys, now I want to control individual into after effects for creating motion animation. Don't add these three types of models in one group, select the strawberry, move down, change to group two, select orange. Change to group three, because you can control individuals very easy. Click Okay. Then right click here to create a new camera. For control new camera, select the normal lens, 24 millimeter click. Okay. Select element three. D go to Render. Setting, Lighting Change 360. You can control the camera here. Select camera control orbit, you move and zoom out. Okay guys, close render setting. We have three type of foot there, five group, but I need three group to control the elements. First one expand, go to particle replicator and change to a sphere. Then make particle count 23 and go to particle Look scale down the size. And some of them random move the camera up. Let's rotate here is okay, close group one. Let's go to group two. Particle replicator select sphere and make count 25. Go to particle scale down and change random A hundreds. Group two, let's go to group three. Particle change sphere, make count 22, particle scale down the size and make random. Let's move up. Well you guys there is how to control the groups, how to add three type of element. Now let's reset. Let's go to part two. How to create a title text, how to create a logo into after effects, maybe three logo. Okay, and close from here, select the title. Click here. Let's write here element treat. Move to move to center and center. Select element treat. Go to custom layers. Here I have text and mask. Expand. Select the path layer one, Select element treat. Now go back to set up. Then click on there, we have element treat. Let's go to press Bevels Physical. There is a lot of type of beveled model. There is a little bit problem how to solve it. There is a problem with the font style. Okay? Elementary. Select the camera, rotate the camera and select the text, Change to different font. Let's select this, no problem. Turn off the two D and select again. Elementary. Go to Set up. Then here solve you guys, the most important is how to control the reflection. Here we have environment. Click here and click here. You can change environment. Double click here, you change the reflection. Double click, you can change the Bbl press. Don't forget, Expand Extrusion model here, layer of model, Selbelble three and Bevel one. If we want to change, select the bevel two there. I have another press of the MarialsreI. Have a lot of materials. Bonus material. Select. Let's select another materials in design Materials. Let's go to metals, Marials. Okay, let's select this one. Move, drag and drop here. Looking good, not bad. Let's apply this one. Wow, let's change. Select this metal to here. Let's select the material. Let's check apply again, the simple. Go to environment. There we have forky backlights. Select this one and control click, Okay. And we have the camera and we can control the view of treaty model. Can zoom in here. Move and set. Okay guys, this was about the part one, how to control groups, how to create treaty title, how to apply, how to control the group of elements. Don't forget, let's go to second part. In second part, I show you how to create a treaty logo. 3. Create 3D Logo in Element 3D: Okay guys, welcome to second part. Helming, Treat plugging and after effect. In this part, I'll show you how to create a treaty logo in after effects and with Adobe Illustrator. Let's start there. I have a logo drop to composition. The logo is black. Let's change composition color. Go to composition setting. Let's change the color, gray scale. Okay, Don't use image or raster format far, custom text and mask to create treaty. But you must create first mask or vector design. Then you can add here how to do this the first way. Create a new solid control plus Y. Okay, Turn off, create a mask like this. But don't do this because this tracing or creating vector or masking is old. The easy way. Delete this. Select the logo image. Go to layer. I need autotrace. I need channel alpha. I need to apply to new layer. Okay, finish. Delete image. Now I have Victor of this logo. Select the elementary D to custom layers. Got some text and mask. Select a trace, then go to say set up. Now Treat extrude. Now I have treaty model of Mac. Let's go to Bevel Physical. There is a lot of prestes of treaty here. Okay, Change Environment. Click here. Let's select a different environment. Okay. You can change to golden color from here. Physical expand extrusion, model there, three layer of model. Select the shining first one, change the golden. Apply and then click Okay. Turn off the two, the auto trace and control the logo like this. Okay guys, let's go to second part of three D logo model. Here I have Illustrator select the logo and go to Image Trace. Click direct. Okay, let's go to option select the three color trace. After trace expand to change the vector. And right click on Group. Select the background delay, the first and the second. Now select the first one, select the circle control plus to copy and go to after effects delay the autotrace. Create a new solid. Right here, logo. Okay. Control plus V, paste. Okay. Next, create another new solid. Right click, right here, logo two. No matter which color you want to select. Okay, and okay, go to Illustrator. Second design control plus, take a copy. Contro plus V to paste. Set to center. Next, select Element Treaty. Go to here, logo one, logo two, T. Let's go to S Setup. I want to add the second treaty model. Select extrusion model Duplicate. Go to Custom part two. Now go to Be double click, Change. Okay. Move it down. Change to group two. And click okay. Select Elementary. Go to group two and go to rotation. Now you can rotate like this. Here is okay guys. Let's go to third part, how to link Treaty Model by Illustrator and after effects. Select the title. Click here, right here. Element three, D, select all, change the size, press shift up, Arch, change the phone to aerial, change to black. Let's change the color. Let's go to effect, treat, select in flat. So after in turn in flat, both side. Let's go to Export Tree, the object. Export to OBJ and export to desktop. Select the folder and minimize. Let's go to say, Set up. Then let's go to Import Desktop, Select OBJ Open. Okay, here is element treaty and flat design. Now you can apply a lot of materials, like a motion design materials, how it look. Wow. Looking good. Let's change reflection environment. Double click, backlights, four K, selected different. Let's apply another other. Wow. Okay guys, hope you like and hope you learn a lot of thanks in these two videos. Let's go to third video, the most important in elementary, how to control animation in elementary and camera movement. Thank you for watching. Have a good time. 4. Animate and Control Multi Object: Hello guys, Welcome to part three Helming Thread. In this part, I show you how to control multi object and how to animate between helming thread models. Let's start, go to scene set up, then let's select a watch model from shutter pack. There is a watch model. Okay, let's zoom in and control. There is three part or three body of the watch. Click, Okay. Now let's create a new camera. Select the camera, 24 millimeter click, okay. Then let's select the orbit camera, Move down. Now I want to animate the watch. Select solid and go to group one. Because the watch was in group one, go to particular, go to multi object, then enable multi object. Now you can control the piece of the treaty models like this hold shift on keyboard to move faster. If you want to animate like this, hold shift, scutter. Let's animate this, Stop, stop, watch, scutter and y. This place go to second three and change to 0.0 Now press on keyboard to show key frames. Select and right click, easy to smooth motion. Let's play. There is animation about watch details. Let's go to second type of animation in element tread. Click on Reset to reset element tread. Okay, let's go to S Set up. Let's create two type of model in two group. The first one, go to Fresh Food. Let's select Strawberry. Zoom out. Let's change the lighting 360. Let's select the second orange half. Let's move up, let's move it down. Select the second group and click Okay. Now select your solid and go to Render. Setting change to 360. Group one, go to Particle, Look, make a small, and go to group two. Particle, small size particle replicator rotate. Let's rotate the orange. Let's move little weight up. Let's change particle replicator shape to sphere and make count 20. Let's go to particle change particle random size. Let's go to group one replicator, change to sphere and make 200 right here, 20. Let's change the random size like this. Now I want to make animation between these two groups, but how to do this first? Close group one and close group two and setting. Let's go to animation in gene turn on enable between group one and group two. Now I want to animate from second one star watch to 15 frames change to 100. And now let's play. Here is animate between these two groups. Don't forget, go to render setting and turn on the motion blur. To take effect like this, you can change animion engine type animation type change to radio. Here is the radial animation. Let's change to make random animation. Let's change to shape order animation like this. Okay guys, this was about the basic animation between models in element treat. Don't forget. Let's go to next part, the most important part, how to control camera with element. 5. Create Juice Liquid With Cam Animation: Hello, Ga is welcome to part four Element Treaty. In this part, I show you how to create juiced liquids with camera animation. Let's start, select your empty solid and go to Effects. Then go to Vidicopilotel elements. Now let's go to scene set up. After going to scene set up, you must have Pro packs of the fresh food GT strikes. There's a lot of packs, but I need motion design liquids. Let's select one of them. I want to select this one. Let's select the soda can. Let's select liquid model. Move up and sit here to top. It means the liquid is burst. And let's zoom in and go to press its to control the marial of the liquid. Let's go to Prosa. Let's go to 20 group and let's apply orange soda on the liquid. Okay, let's add fresh food. Let's select orange thin slice and move up Scale Control. To scale down, let's little bit rotate then change orange ten slice Model group two, click okay. Now select again and go to Render. Setting lighting change to 360. And let's go to group two. Replicator change to sphere and make the count 15, 25 and go back to particle look random size 200% Let's move up here, let's change to 35. A zoom by camera and move it down. Let's control now I want to make rotate around the liquids. But how to do this? Create a new no object, not a solid. Select the camera parent, right click columns, turn on the parent and link parent. Link to null object, select null object, then turn on the switch because I need to make three D layer for the null object. Now press for the rotations and now you can make rotate. Stop. Watch Y rotation. Go to second three. Make 1360 degree like this. Don't forget to effect control. Select the juice layer and go to Render Setting. Go to Mution Blur, turn on the Utionblurer and trim your come to 3 seconds. Then Render. Let's check system requirements. No problem looking good. Little weight, Need more zoom and change and little weight. Zoom out. Play again. Harris. Okay guys, thank you for watching. This was about how to control element treaty and can animation for. 6. Create Shadow and Reflection: Hello guys, welcome to part five. In this part, I show you how to create shadow and reflection for your treaty model. Let's start. First, select the solid, go to effect, and go to select Element. Then let's create the model. Now let's select one of the model I want to create. What? Let's select Fresh Food. Let's select Apple. Select the red Apple. And move up, change lighting to 360. Now I want to add shadow for the Apple. Create a new plan, Scale up the size and move it down to change group two. And click okay. Now move out the camera and set the camera position like this, Like this. Let's create a new solid. Create a new solid. Maybe white solid, okay. Okay, move it down because this solid is background. And select now we have two group, you can control the little up here. And don't forget, go back to scenes, Set up, change the material of the plan, Create a shadow. Go to Precets Physical, move it down. There is a material match Shadow, Dragon drop to Plan model and Calico K. Go back to Render setting. Go to ambient occlusion. Turn on. When you turn on the ambient occlusion, there is the shadow of Apple change intensity. Change the quality more. Let's change the lighting. Go to head lighting 360. Let's take a look. There's a realistic treaty shadow for the apple. Okay, let's create reflection for the apple. Go to same set up now let's delete the plan from here. Let's create another plan and make back size. And right click there. We have reflect mode changed to mirror surface. There you have a black glass Apply. There is a mirror surface. Click. Okay. Turn off the Bagonallid. There is the reflection. You can change the material of the plan. Let's go to scene Set up. Let's go to press Metal. Let's select, there's a lot of materials. I want to apply Metal 007, there is reflection. Let's apply another one because the reflection mode is on with mirror surface. Let's change to metal zero for sale. Click Okay. Wow. Looking good. Okay guys, thank you for watching. This was about how to create treaty shadow and reflection for your model. Thank you for watching. Let's go to the next part. 7. Create 3D City in Element 3D: Hello guys. Welcome to part six, Element Threat Inter Sport. I show you how to create treaty CT model in after effects. But wait element treaty. Select CTN. Go to Effects copilot and go to scene set up to create it. Don't forget for creating C buildings. You must have Metropolitan Pack in Elementard, you must install this Pac Expand. There's a lot of models. Let's select one of them. Let's select from here. One of them. Select this one. Okay, let's change reflection. Let's select reflection. Which one is looking good and better? Go to flight kit, Maps to K. Let's select this one. Okay, Let's change the lighting. 36, not bad. Click Okay. Okay. Guys, delete the camera to create another camera with 15 millimeter click. Okay. And move it down. Sellighting. Go to group one particle replicator. If you want to create a B, first change replicator, shape two, plan, then shape a Skill shape skill, take a look. Delete the space between streets. Good and move it down, there is the city, it move it down again. Let's select the camera, Change the lens rate to 1010 and select the background. Let's apply ramp, double click, grading, ramp. Let's change a blue Clare sky. Okay, let's select again, let's go to inder setting. Let's go to lighting, change to tree 60. Let's move the camera, not bad. Let's turn the camera to left's move it up here. Let's create, right click, Create solid. Right here, Sun, okay, and go to effect with the copilot optical flares. Let's change the mode. Right click, turn on the mode and change mode to At, move it up and go to Options. Let's select a shining Sky. Let's select this one. Okay, let's change source type to three D. Take a look over there is the sky over there is the sun control. Here is the city, the camera position. Okay guys, thank you for watching. This was about how to create, treat city in element treaty. Have a good time. Good luck all of you. 8. Create 3D Forest in Element 3D: Hello guys, welcome to part seven, element three D. Plugging into Part, I show you how to create three D. Jungle or garden. Let's start select your solid and go to effect apply element plugging. Then click on Scene Set up to open element three D set up. Now have a starter pack. Select Grass, the first model, I want to add some big rocks. Let's add some stones. But you must change the group of rock to group two. Click Okay. Now select Jungle Solid. Go to Group Two, Particle, Make a small size. Then go to Particle Replicator to move up and create a new camera. Go to layer new camera Sl 15 millimeter click okay and move it down. Then select Jungle. Go to group one. Go to particle replicator, Select the plan, now set to count and change scale up. Take a look, don't make space between grasses and move up here. Now, time to make count about rocks. Select group two, point, make count 12. Let's change to plan and expand, then move it down and go to particle look. Make more bag size. Make random size like this, looking good. Move it down. Now, time to make camera movement an emission. How to do this? First, create null object, parent length camera to null object. Then press P for the position from start the stopwatch. Go to second three. Move the camera. Let's turn on the treat. Move forward like this. Let's play. I think there is little way, the space between grasses. Select the jingle. Solid, make contract like this. Then play again. Looking good. Let's create more grass, make a 50 and make expand. Let's create fog. Right click, Create new solid. Right here. Fog, sorry. Right? Fog. Okay, go to effect to Inter Niblositylet's change base for height. Need more height, weight and depth. Let's go to transform position. Let's make little bit up here and make more depth. Make more weight change high rate and go to rendering lighting scattering, Change the colors white, o, k, and make intensity control change lets change a skill. Let's change create in one lie second lies change depth. Let's make more height here, and density. Let's move it up. Noise Let's move it here. Let's play. Now here is the fog. If you need the density F, let's change the quality of the fog. Let's change the sky color background to make more darker and change. Okay. And select again the fog And go to rendering. Let's check the quality. Quality. Must 128 need more quality. Let's go to Z depth. Let's check post effects density distortion, Mosaic distortion. Spiral. Looking good. And let's play again. Key guys, here is the treaty. Foggy jungle, or garden created in after effects by Alemi treaty and Nibola. Pg. Thank you for watching. Have a good time. 9. Connect 3Ds max With Element 3D: Hello guys, welcome to part eight element tread Pugin. In this part I show you how to export from tre dis max to element treat. Let's start first, go to tre ds max. Here is tree ds max 2024. Let's create some model. Let's modify control segments for the best quality. And let's go to File Export, selected, select Desktop, select OBJ, right here, model a, Save. Select quotes Export, and done. Let's go to After Effects. Let's create a new solid. Right here, element three. Okay, let's go to Effect Videocopilt Element. Now you must click on Scene Set Up to import your exported Trey model. Okay, here is the set up. Click on Import. Go to Desktop, select a Object, open. Okay, here is the trading model. Now you can apply materials on this model. Double click, double click, and double click Ok. Guys, let's import some another model like a car and how to create material for that car. Let's go to Back Trex. Go to file, reset your project. Okay, let's go to file. Let's go to open Rest. Select the car treaty file. Okay, close here is the treaty model created in three Ds max. Now change the standard view to performance and select, press Z on keyboard and out. Now time to make changes. Delete the plan. Select the top control, select all the body parts. Hold control on keyboard. Here let's go to Marial. Let's render. Set up, change to scan line, render. Let's apply different Marial color. Apply. Let's see, standard. Okay, select the glass part. Hold control on keyboard and let's go to second material, slat and apply. Let's select the tires. Let's go to modify. Okay, now I want to change the tire in two parts, The wheel, cup and the tire. Okay, select both. Right click, close and close. Right click. Let's go to modify. Apply added poly. Okay? And now let's delete this song and this song. Let's delete and delete. Let's slick the elements. Hold control on keyboard because I want detach the tire from the wheel cup poly. Detach right here. Wheel 11, tire one. Okay, zoom out and select the late turbo and select element. Then go to detach tire two, okay? Okay, and select behind element, select. And touch tire three. Let's go to deselect the element tire four. Okay, Okay, let's touch other wheel cups here at Dewell Cup and Dewell Cup. Okay, let's select the wheel cup parts. Let's move first there's another part, Select a touch, right click. Change to edit poly. Let's go to a touch the other wheel parts, now let's apply black material on the wheel. Let's we cut details. Let's apply a different color on the wheel cups. Okay, let's select these parts. Hold control on keyboard, select. Let's change or select different color and apply. Let's select the lights. Let's change different color for the lights. Let's select the logo. And right click, let's convert to it that poly. And let's select different color. Okay? And Apply. Change the name. Okay, enough. Now select all parts and go to File Export. Selected to Desktop Car One, C, one, Save and Export. Wait for the export all car parts. Let's go to after effects. Let's del, let's go to import slice one. Obj Open. Okay, let's zoom out. Let's see, wait for the finish. Let's go to after effects and wait for the update. Here is the car is updated. And let's scale up. Let's move up now let's go to surface option, change to Autonomals, okay? Wait for the update autonomal. Now let's apply matrials. Okay? I want to apply metals material for the car body. There is a lot of materials. Okay, let's find a different dark material for the car parts. Looking good. Okay, let's apply this material for the car. Let's apply another different select, let's change the color to red. Looking good. Let's apply metal material. Let's find dark metal marial. Let's find chrome marial. For the wheel cups, here is the welles apply glass marial. Okay, for the glass, go to Pro. Okay, change to physical. Let's go to physical group. And here is the glass marial. Apply on the glass. Change from here. Add or you can add dark glass material like this. Let's apply a crew shine material. Let's apply a light material for the car. For the light. Let's apply plastic met for the tire. Now let's change reflection. Double click. Looking good. Let's change another different reflection. Select Decon. Let's click okay. Okay, Let's create a camera after car. Let's create a camera select 24 millimeter. Okay. Let's turn on the car lights orbit the camera. Select element solid. Go to render setting. Let's go to Lighting Change to Cinema. Let's go to glue. Turn on glue effect and make intensity spec ratio like this. Let's orbit here is the color imported from Tres Max to Elm treaty after fate. I think the one tire is, is from treaties guys. Thank you for watching. This was about how to export from treaty applications to Elm treaty. And how to control, how to apply materials. Thank you for watching. Good luck all of you. 10. Export your Animation from 3Ds max to Element 3D: Hello guys, welcome to part nine. In this part, I show you how to export your animated treaty from treaties, Max, to element treaty. Let's start. Okay, let's go to Shape, slight text. Click here. Let's right here. Element element three D. Let's change to aerial bolt. Let's go to Modify, and let's go to extrude. Click Rotate, turn on angle 90 degrees and scale down the size. Little need more extra. Right click up move. Let's go to Create Geometry. Let's create a plan. Create a plan. And right click a scale up the size here. Now time to broke the title. Let's go to parameter list and select Fire Plug in. Select on Fire Open. Okay, let's add to dynamic your tree title. Let's select the floor, Add to Kinematic. Let's go to fragments. Change attritions to 50 fragment. Let's material. Let's apply simple Marial on all model. Okay, let's preview play. Here is the result. Looking good. Cancel. Let's back it. Wait. Okay guys, now time to export from frame ten to frame eight. But you must have this script go to script and go to script. Let's go to download sport to OBJ sequence. Let's find this script from this website, Scrap spot.com Trex script and click here to download. It's free. You can use now set the start from frame ten to frame 70. Let's open, go to Desktop, Create a new folder right here, element three D, double click, hand safe, click Export, and wait for end. Okay guys, let's go to After Effects. Let's go to Facts, Apply Element Treaty. Then click on Scene Set Up. After going to Scene set up, let's go to File and Pour Treaty sequence. Go to Desktop, double click Element Treaty. Ten, open. Okay. Don't forget to surface option Autoormal, You can turn on auto normal from model. Let's zoom in, apply material here. The most important thing if you want to control the landscape. If you want to control the title. If you want to export the title, not like this to trades, Max, go to Marial. Apply a different material here. Okay? So now apply on the landscape, change material for this, select all of them. Select all control plus a go to scripting. Run script slick, script slick from ten to Let's play 50 franks, 50 frames. Let's create another folder. Double click right here, one just write, just click export and wait. Let's go after effects, close this one. Let's go to File and Treat Sequence. Double click, select Ten, open, and now select Physical Standards and use Autnormals. Click Okay, how to solve this problem. Let's select from Model Automals. You must fix it from trades max, because there is no way to fix this problem. Let's, let's go to trades max 39. Let's go back to after effects expand. Apply the golden material on title. Apply the white marial on the land skate. Let's change in frame to 40. Okay, let's go to group one, Particle Expand. Let's, let's go back to scene set up. Let's this model and let's import another new model. Go to file, Import Tresquins, select ten, open Tender shader, and use Autonomal. Click Okay. Expand again. Apply golden material here. And apply simple white material here. Click Okay. Let's here is the result. Please train the com and let's play all ranger. Okay, thank you for watching. This was about how to export your treaty animated model from treats Max to helming treaty and how to use it. Thanks for watching. Have a good time. Good luck. 11. Element 3D With Camera Tracking: Hello guys, Welcome to part ten Element Treaty. In this part, I'll show you how to track your video and how to add treaty model. Let's start. This is a sample video and how to track the camera movement. First, go to window, turn on tracker, then select track camera. Select your video and track camera, wait for okay. Analyzing tracking is finish. Now select that point tracking, which is there from start to end of video. I think this point is good, right? Create null and camera. Now let's create another new salt. Okay, go to effect video, compile it, select Element, and go to scene. Set up and wait. Let's select your favorite model. I want to select from J, Strike or let's select the big building. Let's this on Okingodt' Change Environment. Let's select this one. And let's change lighting to 360. Looking good. And click Okay. Now time to add the element treaty building to the null object point. Select Track No one, press select your Element Treaty solid. Go to group one. Expand, slit the first position. Copy, paste to position x first. Okay, copy the second and paste here. Third, copy and paste here. Now go to particle scale down the size. Let's move a little bit down here. And let's go to rotation. Rotate, set to this direction. Let's create a shadow down of the building. Create a shadow. Okay, let's go to Set Up and go to Create a new plan. Scale up the size and move it down. Select second group. Let's go to press Physical. Let's apply match shadow here. Click Okay, and go to group two, particular replicator. First, copy paste here, second copy paste here. And third copy paste here. Okay, let's move a little bit down here. Let's go to Render Setting. Let's go to Ambient. Turn on here is the shell change intensity and change the quality to 32 and radius. Let's go to lighting Change, building lighting 2360. Or you can control, go to additional lighting rotation. Change the direction from here. Let's play. Looking good. Okay guys, thank you for watching. This was about how to track your video, for adding elementary Ty model on live action footage. Have a good time. Good luck all of you. 12. Create and add Texture on 3D Model: Hello guys, welcome to part 11, element three D Plugin. In this part, I show you how to create texture for elementary D model. Let's start first, select elementary de solid. And go to effect with you Compile it Element. Now select Title. Click here, turn on the cap slot, element three D. Okay, close and select the title. Turn off the cap slot key. Turn off and make a little bit expand and select Element treat. Go to custom layers, custom text and mask. Select element treat layer. Okay, Now time to create new composition into 600 pixel, 600 pixel. Take a look, turn lock P ratio, right here, texture click. Okay. Now right click, Create another new solid, right here texture and go to Effects. And press its fractal noise select and apply. Okay, now I want to create blocks texture, go to fractal type change to max, go to noise type change to block. Let's control the contrast and brightness like this. Time to add H, E, double click. Let's turn on the colorized saturation. Change to 100, and let's change to golden color. Looking good. Now let's go to Element Treaty and go to Project Drop Texture Composition to your main comp. Turn select your solid and go to Effect Control. Okay, custom text, expand custom texture maps, select and add texture. Okay, let's go to Sin set up, click here and click on Extrude. Extrude, there is your title now I need three Able copies slick your model There is able copies change to three. Okay, let's slick the first one. Let's little bit need expand he. Let's control the size from. Okay, let's control from here. Let's control from extrude. Let's add a need more expand. Good, Let's let the third and let's expand. Let here and need extrude. Okay. Attach or press again to your metal title. Need a little bit more expand. Okay, Now let's go, let's go to physical. Let's apply the golden color on Bbl one and Bbl three. Let's selectable two. Let's apply golding on Bbl two and select Texture. And select from here, custom layer one, texture. Click Okay. Before clicking. Okay, let's make little wit, okay, let's go to basic sitting, change to white. Let's change this color to black hair. I need more expand. Let's go to Texture And click here. Need more expand? Need more expand. Like this. Click, okay, now I need shiny Texture. Let's go to Setting here, click on Advance, and go to Blend. More change to add looking glass. Let's change Environment Reflection. From here, link this one, or let's change another one. Which one is looking good? This one is looking good. Let's change the lighting 360 and click Okay. Turn off your title and right click. Create a new camera, 24. Okay, let's animate your texture. Go to Texture Stop. Watch. Go to 5 seconds, make one complete degree. Let's select element three. Close custom layers. Go to Inder setting. Go to lighting, change the 36. Go to group one, particle lo, make more big model. Let's set this point of view and let's play. Okay guys, this part was about how to create animated texture for your treaty model and how to use and apply on model. Thank you for watching. Have a good time. Good luck all of you. 13. Create Universal Logo Intro: Hello guys, welcome to part 12 of element three D, Plugging. Let's start how to create universal state and true. First, select solid. Go to effect copilot element, then go to Sin set up. After this, go to Create Sphere, because I want to create Earth. Go to Segment to create more quality. And after this Expanse default, go to Texture. Then click here. We go to Desktop and select two K Earth Open. Don't worry, I put the Earth Solar System texture link description. Now let's go to setting. Turn off the Reflection. Reflection, there is reflection. Let's go to glass is change and apply in blue color. Go to illumination at more blue color. To looking a little bit more realistic. Here is like this. Okay, let's go to basic setting, Change to White Now click okay and click on Title right here. Turn on the Caps Log Universal. Turn off the Caps Log Key and select Title. Pot hair. Press on keyboard control. Plus Old plus home to move Anchor Point to center of title. Then select Universal Treaty, solely to go to custom layers, custom text and mask. Add layer one, Select Universal. Go to scene set up, then click on Extrude. Here is the title, Universal. Okay, Slick skill control. We go to press there. You have a lot of free. Universal Bevel. Now put the extrusion model title to down and change to group. To click on Okay, Turn off to the title and right click, Create a new camera, 24 millimeter lens. Click Okay. Now select camera dolly and little zooming. Go to group two and particulate de far bend and turn center. Let's enable, let's bend first. Turn of the center. Tech right here. 90, 90. So let me check looking, not bad. Turn on the center and let's zoom out and select group one, Expand Particle Change Earth Size. Let's sit the camera center. Okay, now you can move or rotate. Title. Go to group two, Particle Replicator Rotation, Rotate, Universal. From here, let's let zoom, let's create new solid right here, lens. And go to Effects. Select Optical flares. Let's go to option. Let's select the lens flare. This one, click. Okay. Let's change mode to add. Let's move here and let's change scale. Let's go back and let's select different one. Let's change the color, The looking cool. Now let's animate the title. Let's go to rotation, stop. Watch. Go to in 3 seconds, Universal coming. Let's go to group one, Replicator, Stop, watch Y, rotation of Earth. Let's move 180 degree. Let's play 101010 Universal Guys, you can animate the camera position. You can add milky way high quality stars background. Animate the lanes. But the most important, how to combine two different model, two groups and make animation between the farm, how to ban and how to animate. But thanks for watching. Have a good time, good luck.