Transcripts
1. Course Introduction: Hey, what's up? This is salici, professional
graphic designer. More than ten years
experience some ties. You need treaty model, treaty animation in your
life action to take. It belongs to a after effect, maybe belongs to Almon. Treat Elm threat is clean. Treaty plugging. It's very important to know
element treaty plugging, perfect about animation genes, about working with groups. How to import your treaty model
from treaty applications. My treats match how to track
our live action footage. How to create materials
in element treaty set up. Then using on your video, on your motion graphics video. Don't forget, it's easy to use
if you follow this course. I know you follow this course, it will be very easy you become professional creative
in C Nuin graphic. I will be happy to have
you in this course. Thank you for joining us.
2. Element 3D Introduction: Hey, what's up?
This is helicity. And welcome to element three. Plugging of Adobe
after effect 2024. Let's start first. Create a new project.
Create a new composition. Right here, element three
D. Set the press H D 29, frame per second and set
the duration, 5 seconds. Click okay. And
create a new solid. Right here, element three. No matter which color you
want to select, Click Okay. And now go to Effects. We go to Video Copilot. Select Element and wait. Okay guys, here we have element treaty into
effect control. First, let's start
from the scene set up. Click here. There we
have another window, the most important viewport. But Viewport is divided in mult. Tabs control the
lighting control, move, rotate, scale models. Next, the most important
window model browser. Here I have a lot of models. You must install the elements, then you have here
and other models like how there is example, close after effects, Open
install, next, next finish. Like a fresh food installer
here is we have fresh food. Select one of them and go
to light, change to 360. Don't worry about elements. I uploaded the link, then you can download. I need three type
of fresh, so first, second, let's move a little bit up and control by
rotation like this. And scale down. Select the strawberry,
scale down. Let's select the third one. I select V ten slice. Scale down the size
and move it up. Okay guys, now I want to control individual into after effects for creating motion animation. Don't add these three types
of models in one group, select the strawberry,
move down, change to group
two, select orange. Change to group
three, because you can control individuals
very easy. Click Okay. Then right click here
to create a new camera. For control new camera, select the normal lens,
24 millimeter click. Okay. Select element three. D go to Render. Setting, Lighting Change 360. You can control the camera here. Select camera control orbit, you move and zoom out. Okay guys, close render setting. We have three type
of foot there, five group, but I need three group to
control the elements. First one expand, go to particle replicator and
change to a sphere. Then make particle count 23 and go to particle
Look scale down the size. And some of them random
move the camera up. Let's rotate here is
okay, close group one. Let's go to group two. Particle replicator select
sphere and make count 25. Go to particle scale down and
change random A hundreds. Group two, let's
go to group three. Particle change
sphere, make count 22, particle scale down the
size and make random. Let's move up. Well you guys there is how
to control the groups, how to add three
type of element. Now let's reset. Let's go to part two. How to create a title text, how to create a logo into after effects,
maybe three logo. Okay, and close from
here, select the title. Click here. Let's write
here element treat. Move to move to
center and center. Select element treat. Go to custom layers. Here I have text
and mask. Expand. Select the path layer one,
Select element treat. Now go back to set up. Then click on there, we have element treat. Let's go to press
Bevels Physical. There is a lot of type
of beveled model. There is a little bit
problem how to solve it. There is a problem with
the font style. Okay? Elementary. Select the camera, rotate the camera
and select the text, Change to different font. Let's select this, no problem. Turn off the two D
and select again. Elementary. Go to Set up. Then here solve you guys, the most important is how
to control the reflection. Here we have environment. Click here and click here. You can change environment. Double click here, you
change the reflection. Double click, you can
change the Bbl press. Don't forget, Expand
Extrusion model here, layer of model, Selbelble
three and Bevel one. If we want to change, select the bevel two there. I have another press
of the MarialsreI. Have a lot of materials.
Bonus material. Select. Let's select another materials in
design Materials. Let's go to metals, Marials. Okay, let's select this one. Move, drag and drop here. Looking good, not bad. Let's apply this one. Wow, let's change. Select this metal to here. Let's select the material. Let's check apply
again, the simple. Go to environment. There we have forky backlights. Select this one and
control click, Okay. And we have the
camera and we can control the view
of treaty model. Can zoom in here. Move and set. Okay guys, this was
about the part one, how to control groups, how to create treaty
title, how to apply, how to control the
group of elements. Don't forget, let's
go to second part. In second part, I show you
how to create a treaty logo.
3. Create 3D Logo in Element 3D: Okay guys, welcome
to second part. Helming, Treat plugging
and after effect. In this part, I'll
show you how to create a treaty logo in after effects and with
Adobe Illustrator. Let's start there. I have a logo drop
to composition. The logo is black. Let's change composition color. Go to composition setting. Let's change the
color, gray scale. Okay, Don't use image
or raster format far, custom text and mask
to create treaty. But you must create first
mask or vector design. Then you can add here how
to do this the first way. Create a new solid
control plus Y. Okay, Turn off, create
a mask like this. But don't do this because this tracing or creating vector or
masking is old. The easy way. Delete this. Select the logo
image. Go to layer. I need autotrace. I need channel alpha. I need to apply to new layer. Okay, finish. Delete image. Now I have Victor of this logo. Select the elementary
D to custom layers. Got some text and mask. Select a trace, then
go to say set up. Now Treat extrude. Now I have treaty model of Mac. Let's go to Bevel Physical. There is a lot of
prestes of treaty here. Okay, Change
Environment. Click here. Let's select a
different environment. Okay. You can change to
golden color from here. Physical expand
extrusion, model there, three layer of model. Select the shining first
one, change the golden. Apply and then click Okay. Turn off the two, the auto trace and control
the logo like this. Okay guys, let's go to second
part of three D logo model. Here I have Illustrator select the logo and go to Image
Trace. Click direct. Okay, let's go to option
select the three color trace. After trace expand to
change the vector. And right click on Group. Select the background delay, the first and the second. Now select the first one, select the circle
control plus to copy and go to after effects
delay the autotrace. Create a new solid. Right here, logo. Okay. Control plus V, paste. Okay. Next, create
another new solid. Right click, right
here, logo two. No matter which color
you want to select. Okay, and okay, go
to Illustrator. Second design control
plus, take a copy. Contro plus V to paste. Set to center. Next, select Element Treaty. Go to here, logo
one, logo two, T. Let's go to S Setup. I want to add the
second treaty model. Select extrusion
model Duplicate. Go to Custom part two. Now go to Be double
click, Change. Okay. Move it down. Change
to group two. And click okay. Select Elementary. Go to group two and
go to rotation. Now you can rotate like this. Here is okay guys. Let's go to third part, how to link Treaty Model by Illustrator and after
effects. Select the title. Click here, right here. Element three, D, select all, change the size, press shift up, Arch, change the phone to
aerial, change to black. Let's change the color. Let's go to effect, treat, select in flat. So after in turn in
flat, both side. Let's go to Export
Tree, the object. Export to OBJ and
export to desktop. Select the folder and minimize. Let's go to say, Set up. Then let's go to Import
Desktop, Select OBJ Open. Okay, here is element
treaty and flat design. Now you can apply a
lot of materials, like a motion design
materials, how it look. Wow. Looking good. Let's change reflection
environment. Double click, backlights,
four K, selected different. Let's apply another other. Wow. Okay guys, hope you like
and hope you learn a lot of thanks in these two videos. Let's go to third video, the most important
in elementary, how to control animation in elementary and camera movement. Thank you for watching.
Have a good time.
4. Animate and Control Multi Object: Hello guys, Welcome to
part three Helming Thread. In this part, I show you
how to control multi object and how to animate between
helming thread models. Let's start, go to scene set up, then let's select a watch
model from shutter pack. There is a watch model. Okay, let's zoom in and control. There is three part or
three body of the watch. Click, Okay. Now let's
create a new camera. Select the camera, 24
millimeter click, okay. Then let's select the
orbit camera, Move down. Now I want to animate the watch. Select solid and
go to group one. Because the watch
was in group one, go to particular,
go to multi object, then enable multi object. Now you can control the piece
of the treaty models like this hold shift on
keyboard to move faster. If you want to animate like
this, hold shift, scutter. Let's animate this, Stop, stop, watch, scutter and y. This place go to second
three and change to 0.0 Now press on keyboard
to show key frames. Select and right click, easy to smooth
motion. Let's play. There is animation
about watch details. Let's go to second type of
animation in element tread. Click on Reset to
reset element tread. Okay, let's go to S Set up. Let's create two type
of model in two group. The first one, go to Fresh Food. Let's select Strawberry. Zoom out. Let's change
the lighting 360. Let's select the
second orange half. Let's move up,
let's move it down. Select the second
group and click Okay. Now select your solid
and go to Render. Setting change to 360. Group one, go to Particle, Look, make a small, and go to group two. Particle, small size
particle replicator rotate. Let's rotate the orange. Let's move little weight up. Let's change particle
replicator shape to sphere and make count 20. Let's go to particle change
particle random size. Let's go to group
one replicator, change to sphere and
make 200 right here, 20. Let's change the
random size like this. Now I want to make animation
between these two groups, but how to do this first? Close group one and close
group two and setting. Let's go to animation
in gene turn on enable between group
one and group two. Now I want to animate
from second one star watch to 15 frames
change to 100. And now let's play. Here is animate between
these two groups. Don't forget, go to render setting and turn
on the motion blur. To take effect like this, you can change animion engine type animation type
change to radio. Here is the radial animation. Let's change to make
random animation. Let's change to shape
order animation like this. Okay guys, this was about
the basic animation between models in element
treat. Don't forget. Let's go to next part, the most important part, how to control
camera with element.
5. Create Juice Liquid With Cam Animation: Hello, Ga is welcome to
part four Element Treaty. In this part, I show
you how to create juiced liquids with
camera animation. Let's start, select your empty
solid and go to Effects. Then go to
Vidicopilotel elements. Now let's go to scene set up. After going to scene set up, you must have Pro packs of
the fresh food GT strikes. There's a lot of packs, but I need motion
design liquids. Let's select one of them. I want to select this one. Let's select the soda can. Let's select liquid model. Move up and sit here to top. It means the liquid is burst. And let's zoom in
and go to press its to control the
marial of the liquid. Let's go to Prosa. Let's go to 20 group and let's apply orange soda on the liquid. Okay, let's add fresh food. Let's select orange thin slice
and move up Scale Control. To scale down, let's
little bit rotate then change orange ten slice
Model group two, click okay. Now select again
and go to Render. Setting lighting change to 360. And let's go to group two. Replicator change to sphere
and make the count 15, 25 and go back to particle look random size 200%
Let's move up here, let's change to 35. A zoom by camera
and move it down. Let's control now I want to make rotate around the liquids. But how to do this? Create a
new no object, not a solid. Select the camera parent, right click columns, turn on
the parent and link parent. Link to null object,
select null object, then turn on the switch because I need to make three
D layer for the null object. Now press for the rotations
and now you can make rotate. Stop. Watch Y rotation. Go to second three. Make 1360 degree like this. Don't forget to effect control. Select the juice layer
and go to Render Setting. Go to Mution Blur, turn on the Utionblurer and
trim your come to 3 seconds. Then Render. Let's check system requirements. No problem looking good. Little weight, Need more zoom and change and little
weight. Zoom out. Play again. Harris. Okay guys, thank
you for watching. This was about how to control element treaty and
can animation for.
6. Create Shadow and Reflection: Hello guys, welcome
to part five. In this part, I show
you how to create shadow and reflection
for your treaty model. Let's start. First,
select the solid, go to effect, and go
to select Element. Then let's create the model. Now let's select one of the
model I want to create. What? Let's select Fresh Food. Let's select Apple. Select the red Apple. And move up, change
lighting to 360. Now I want to add
shadow for the Apple. Create a new plan, Scale up the size and move
it down to change group two. And click okay. Now move out the camera and set the camera position
like this, Like this. Let's create a new solid. Create a new solid.
Maybe white solid, okay. Okay, move it down because
this solid is background. And select now we
have two group, you can control the
little up here. And don't forget, go
back to scenes, Set up, change the material of the
plan, Create a shadow. Go to Precets Physical,
move it down. There is a material
match Shadow, Dragon drop to Plan
model and Calico K. Go back to Render setting. Go to ambient
occlusion. Turn on. When you turn on the
ambient occlusion, there is the shadow of
Apple change intensity. Change the quality more. Let's change the lighting. Go to head lighting 360. Let's take a look. There's a realistic treaty
shadow for the apple. Okay, let's create
reflection for the apple. Go to same set up now let's
delete the plan from here. Let's create another
plan and make back size. And right click there. We have reflect mode
changed to mirror surface. There you have a
black glass Apply. There is a mirror surface. Click. Okay. Turn off the Bagonallid. There is the reflection. You can change the
material of the plan. Let's go to scene Set up. Let's go to press Metal. Let's select, there's
a lot of materials. I want to apply Metal
007, there is reflection. Let's apply another one because the reflection mode
is on with mirror surface. Let's change to
metal zero for sale. Click Okay. Wow. Looking good. Okay guys, thank
you for watching. This was about how to create treaty shadow and
reflection for your model. Thank you for watching.
Let's go to the next part.
7. Create 3D City in Element 3D: Hello guys. Welcome to part six, Element Threat Inter Sport. I show you how to create treaty CT model
in after effects. But wait element treaty. Select CTN. Go to Effects copilot and go to scene set
up to create it. Don't forget for
creating C buildings. You must have Metropolitan
Pack in Elementard, you must install
this Pac Expand. There's a lot of models. Let's select one of them. Let's select from
here. One of them. Select this one. Okay,
let's change reflection. Let's select reflection. Which one is looking
good and better? Go to flight kit, Maps to K. Let's select this one. Okay, Let's change the lighting. 36, not bad. Click Okay. Okay. Guys, delete
the camera to create another camera with 15
millimeter click. Okay. And move it down. Sellighting. Go to group one
particle replicator. If you want to create a B, first change replicator,
shape two, plan, then shape a Skill shape
skill, take a look. Delete the space
between streets. Good and move it down, there is the city, it
move it down again. Let's select the camera, Change the lens rate to 1010
and select the background. Let's apply ramp, double
click, grading, ramp. Let's change a blue Clare sky. Okay, let's select again, let's go to inder setting. Let's go to lighting, change to tree 60. Let's move the camera, not bad. Let's turn the camera to
left's move it up here. Let's create, right
click, Create solid. Right here, Sun, okay, and go to effect with the
copilot optical flares. Let's change the mode. Right click, turn on the
mode and change mode to At, move it up and go to Options. Let's select a shining Sky. Let's select this one. Okay, let's change
source type to three D. Take a look over there is the sky over there
is the sun control. Here is the city,
the camera position. Okay guys, thank
you for watching. This was about how to create, treat city in element treaty. Have a good time.
Good luck all of you.
8. Create 3D Forest in Element 3D: Hello guys, welcome
to part seven, element three D.
Plugging into Part, I show you how to create
three D. Jungle or garden. Let's start select your solid and go to effect apply
element plugging. Then click on Scene Set up to open element
three D set up. Now have a starter pack. Select Grass, the first model, I want to add some big rocks. Let's add some stones. But you must change the
group of rock to group two. Click Okay. Now
select Jungle Solid. Go to Group Two, Particle, Make a small size. Then go to Particle
Replicator to move up and create a new camera. Go to layer new camera Sl 15 millimeter click
okay and move it down. Then select Jungle. Go to group one. Go to particle replicator,
Select the plan, now set to count and
change scale up. Take a look, don't make space between grasses
and move up here. Now, time to make
count about rocks. Select group two,
point, make count 12. Let's change to plan and expand, then move it down and
go to particle look. Make more bag size. Make random size like
this, looking good. Move it down. Now, time to make camera movement
an emission. How to do this? First, create null object, parent length camera
to null object. Then press P for the position
from start the stopwatch. Go to second three. Move the camera. Let's turn on the treat. Move forward like this. Let's play. I think
there is little way, the space between grasses.
Select the jingle. Solid, make contract like this. Then play again. Looking good. Let's create more grass, make a 50 and make expand. Let's create fog. Right click, Create new solid. Right here. Fog,
sorry. Right? Fog. Okay, go to effect to Inter Niblositylet's change base for height. Need more height,
weight and depth. Let's go to transform position. Let's make little bit up
here and make more depth. Make more weight
change high rate and go to rendering
lighting scattering, Change the colors white, o, k, and make intensity control change
lets change a skill. Let's change create in one
lie second lies change depth. Let's make more height
here, and density. Let's move it up. Noise Let's move it here. Let's play. Now here is the fog. If you need the density F, let's change the
quality of the fog. Let's change the sky
color background to make more darker and change. Okay. And select again the fog
And go to rendering. Let's check the quality. Quality. Must 128
need more quality. Let's go to Z depth. Let's check post effects
density distortion, Mosaic distortion. Spiral. Looking good. And let's play again. Key guys, here is the treaty. Foggy jungle, or garden created in after effects by Alemi
treaty and Nibola. Pg. Thank you for watching.
Have a good time.
9. Connect 3Ds max With Element 3D: Hello guys, welcome to part
eight element tread Pugin. In this part I show
you how to export from tre dis max
to element treat. Let's start first,
go to tre ds max. Here is tree ds max 2024. Let's create some model. Let's modify control segments
for the best quality. And let's go to File
Export, selected, select Desktop, select OBJ, right here, model a, Save. Select quotes Export, and done. Let's go to After Effects. Let's create a new solid. Right here, element three. Okay, let's go to Effect
Videocopilt Element. Now you must click on Scene Set Up to import
your exported Trey model. Okay, here is the set up. Click on Import. Go to Desktop, select
a Object, open. Okay, here is the trading model. Now you can apply
materials on this model. Double click, double click, and double click Ok. Guys, let's import
some another model like a car and how to create
material for that car. Let's go to Back Trex. Go to file, reset your project. Okay, let's go to file. Let's go to open Rest. Select the car treaty file. Okay, close here is the treaty model created
in three Ds max. Now change the standard view
to performance and select, press Z on keyboard and out. Now time to make changes. Delete the plan. Select the top control, select all the body parts. Hold control on keyboard. Here let's go to Marial. Let's render. Set up, change to scan line, render. Let's apply different
Marial color. Apply. Let's see, standard. Okay, select the glass part. Hold control on
keyboard and let's go to second material,
slat and apply. Let's select the tires. Let's go to modify. Okay, now I want to change
the tire in two parts, The wheel, cup and the tire. Okay, select both. Right click, close and close. Right click. Let's go to modify. Apply added poly. Okay? And now let's delete
this song and this song. Let's delete and delete. Let's slick the elements. Hold control on keyboard
because I want detach the tire from the
wheel cup poly. Detach right here. Wheel 11, tire one. Okay, zoom out and select the late turbo
and select element. Then go to detach
tire two, okay? Okay, and select behind
element, select. And touch tire three. Let's go to deselect the element tire four. Okay, Okay, let's
touch other wheel cups here at Dewell Cup
and Dewell Cup. Okay, let's select
the wheel cup parts. Let's move first
there's another part, Select a touch, right click. Change to edit poly. Let's go to a touch
the other wheel parts, now let's apply black
material on the wheel. Let's we cut details. Let's apply a different
color on the wheel cups. Okay, let's select these parts. Hold control on
keyboard, select. Let's change or select
different color and apply. Let's select the lights. Let's change different
color for the lights. Let's select the logo. And right click, let's
convert to it that poly. And let's select
different color. Okay? And Apply. Change the name. Okay, enough. Now select all parts
and go to File Export. Selected to Desktop Car One, C, one, Save and Export. Wait for the export
all car parts. Let's go to after effects. Let's del, let's go
to import slice one. Obj Open. Okay, let's zoom out. Let's see, wait for the finish. Let's go to after effects
and wait for the update. Here is the car is updated. And let's scale up. Let's move up now let's
go to surface option, change to Autonomals, okay? Wait for the update autonomal. Now let's apply matrials. Okay? I want to apply metals
material for the car body. There is a lot of materials. Okay, let's find a
different dark material for the car parts. Looking good. Okay, let's apply this
material for the car. Let's apply another
different select, let's change the color
to red. Looking good. Let's apply metal material. Let's find dark metal marial. Let's find chrome marial. For the wheel cups, here is the welles
apply glass marial. Okay, for the glass, go to Pro. Okay, change to physical. Let's go to physical group. And here is the glass marial. Apply on the glass.
Change from here. Add or you can add dark
glass material like this. Let's apply a crew
shine material. Let's apply a light material
for the car. For the light. Let's apply plastic
met for the tire. Now let's change reflection. Double click. Looking good. Let's change
another different reflection. Select Decon. Let's click okay. Okay, Let's create
a camera after car. Let's create a camera
select 24 millimeter. Okay. Let's turn on the car
lights orbit the camera. Select element solid. Go to render setting. Let's go to Lighting
Change to Cinema. Let's go to glue. Turn on glue effect and make intensity spec ratio like this. Let's orbit here is
the color imported from Tres Max to Elm
treaty after fate. I think the one tire is, is from treaties guys.
Thank you for watching. This was about how to export from treaty
applications to Elm treaty. And how to control, how
to apply materials. Thank you for watching.
Good luck all of you.
10. Export your Animation from 3Ds max to Element 3D: Hello guys, welcome
to part nine. In this part, I show
you how to export your animated treaty
from treaties, Max, to element treaty. Let's start. Okay,
let's go to Shape, slight text. Click here. Let's right here. Element element three D. Let's change
to aerial bolt. Let's go to Modify, and let's go to extrude. Click Rotate, turn on angle 90 degrees and
scale down the size. Little need more extra. Right click up move. Let's go to Create Geometry. Let's create a plan.
Create a plan. And right click a scale
up the size here. Now time to broke the title. Let's go to parameter list
and select Fire Plug in. Select on Fire Open. Okay, let's add to
dynamic your tree title. Let's select the floor,
Add to Kinematic. Let's go to fragments. Change attritions
to 50 fragment. Let's material. Let's apply simple
Marial on all model. Okay, let's preview play. Here is the result.
Looking good. Cancel. Let's back it. Wait. Okay guys, now time
to export from frame ten to frame eight. But you must have this script go to script
and go to script. Let's go to download
sport to OBJ sequence. Let's find this script
from this website, Scrap spot.com Trex script and click here to
download. It's free. You can use now set the start from
frame ten to frame 70. Let's open, go to Desktop, Create a new folder right here, element three D, double click, hand safe, click Export, and wait for end. Okay guys, let's go
to After Effects. Let's go to Facts,
Apply Element Treaty. Then click on Scene Set Up. After going to Scene set up, let's go to File and
Pour Treaty sequence. Go to Desktop, double
click Element Treaty. Ten, open. Okay. Don't forget to surface
option Autoormal, You can turn on auto
normal from model. Let's zoom in, apply material here. The most important thing if you want to control
the landscape. If you want to
control the title. If you want to export the title, not like this to trades, Max, go to Marial. Apply a different material here. Okay? So now apply on the landscape, change material for this, select all of them. Select all control plus
a go to scripting. Run script slick,
script slick from ten to Let's play 50 franks, 50 frames. Let's create another folder. Double click right here, one just write, just click export and wait. Let's go after effects,
close this one. Let's go to File
and Treat Sequence. Double click, select Ten, open, and now select Physical
Standards and use Autnormals. Click Okay, how to
solve this problem. Let's select from
Model Automals. You must fix it from trades max, because there is no way
to fix this problem. Let's, let's go
to trades max 39. Let's go back to
after effects expand. Apply the golden
material on title. Apply the white marial
on the land skate. Let's change in frame to 40. Okay, let's go to group
one, Particle Expand. Let's, let's go back
to scene set up. Let's this model and let's
import another new model. Go to file, Import
Tresquins, select ten, open Tender shader,
and use Autonomal. Click Okay. Expand again. Apply
golden material here. And apply simple white
material here. Click Okay. Let's here is the result. Please train the com and
let's play all ranger. Okay, thank you for watching. This was about how to export
your treaty animated model from treats Max to helming
treaty and how to use it. Thanks for watching. Have
a good time. Good luck.
11. Element 3D With Camera Tracking: Hello guys, Welcome to
part ten Element Treaty. In this part, I'll
show you how to track your video and how
to add treaty model. Let's start. This is a sample video and how to
track the camera movement. First, go to window, turn on tracker, then
select track camera. Select your video and track
camera, wait for okay. Analyzing tracking is finish. Now select that point tracking, which is there from
start to end of video. I think this point
is good, right? Create null and camera. Now let's create
another new salt. Okay, go to effect video, compile it, select Element, and go to scene. Set up and wait. Let's select your
favorite model. I want to select from J, Strike or let's select
the big building. Let's this on Okingodt'
Change Environment. Let's select this one. And let's change
lighting to 360. Looking good. And click Okay. Now time to add the element treaty building
to the null object point. Select Track No one, press select your
Element Treaty solid. Go to group one. Expand, slit the first position. Copy, paste to position x first. Okay, copy the second
and paste here. Third, copy and paste here. Now go to particle
scale down the size. Let's move a little
bit down here. And let's go to rotation. Rotate, set to this direction. Let's create a shadow
down of the building. Create a shadow. Okay, let's go to Set Up and
go to Create a new plan. Scale up the size
and move it down. Select second group. Let's go to press Physical. Let's apply match shadow here. Click Okay, and go to group
two, particular replicator. First, copy paste here, second copy paste here. And third copy paste here. Okay, let's move a
little bit down here. Let's go to Render Setting. Let's go to Ambient. Turn on here is the shell change intensity and change the quality
to 32 and radius. Let's go to lighting Change,
building lighting 2360. Or you can control, go to
additional lighting rotation. Change the direction from here. Let's play. Looking good. Okay guys, thank
you for watching. This was about how
to track your video, for adding elementary Ty
model on live action footage. Have a good time. Good luck all of you.
12. Create and add Texture on 3D Model: Hello guys, welcome to part 11, element three D Plugin. In this part, I show you how to create texture for
elementary D model. Let's start first, select
elementary de solid. And go to effect with
you Compile it Element. Now select Title. Click here, turn on the
cap slot, element three D. Okay, close and
select the title. Turn off the cap slot key. Turn off and make a little bit expand and select Element treat. Go to custom layers, custom text and mask. Select element treat layer. Okay, Now time to create new composition into
600 pixel, 600 pixel. Take a look, turn lock P ratio, right here, texture click. Okay. Now right click, Create another new solid, right here texture
and go to Effects. And press its fractal
noise select and apply. Okay, now I want to
create blocks texture, go to fractal type
change to max, go to noise type
change to block. Let's control the contrast
and brightness like this. Time to add H, E, double click. Let's turn on the
colorized saturation. Change to 100, and let's
change to golden color. Looking good. Now let's go to Element
Treaty and go to Project Drop Texture
Composition to your main comp. Turn select your solid
and go to Effect Control. Okay, custom text, expand
custom texture maps, select and add texture. Okay, let's go to Sin set up, click here and click on Extrude. Extrude, there is
your title now I need three Able copies slick your model There is able
copies change to three. Okay, let's slick the first one. Let's little bit need expand he. Let's control the size from. Okay, let's control from here. Let's control from extrude. Let's add a need more expand. Good, Let's let the
third and let's expand. Let here and need extrude. Okay. Attach or press
again to your metal title. Need a little bit more expand. Okay, Now let's go, let's go to physical. Let's apply the golden color
on Bbl one and Bbl three. Let's selectable two. Let's apply golding on Bbl
two and select Texture. And select from here, custom layer one, texture. Click Okay. Before clicking. Okay, let's make little wit, okay, let's go to basic
sitting, change to white. Let's change this
color to black hair. I need more expand. Let's go to Texture
And click here. Need more expand? Need more expand. Like this. Click, okay, now I
need shiny Texture. Let's go to Setting here, click on Advance,
and go to Blend. More change to add
looking glass. Let's change
Environment Reflection. From here, link this one, or let's change another one. Which one is looking good? This one is looking good. Let's change the lighting
360 and click Okay. Turn off your title
and right click. Create a new camera, 24. Okay, let's animate
your texture. Go to Texture Stop. Watch. Go to 5 seconds, make one complete degree. Let's select element three. Close custom layers. Go to Inder setting. Go to lighting, change the 36. Go to group one, particle lo, make more big model. Let's set this point of
view and let's play. Okay guys, this part
was about how to create animated texture for your treaty model and how
to use and apply on model. Thank you for watching.
Have a good time. Good luck all of you.
13. Create Universal Logo Intro: Hello guys, welcome to part 12 of element three D, Plugging. Let's start how to create
universal state and true. First, select solid. Go to effect copilot element, then go to Sin set up. After this, go to Create Sphere, because I want to create Earth. Go to Segment to
create more quality. And after this Expanse
default, go to Texture. Then click here. We go to Desktop and
select two K Earth Open. Don't worry, I put the Earth Solar System
texture link description. Now let's go to setting. Turn off the Reflection. Reflection, there is reflection. Let's go to glass is change
and apply in blue color. Go to illumination
at more blue color. To looking a little
bit more realistic. Here is like this. Okay, let's go to basic setting, Change to White Now click okay and click
on Title right here. Turn on the Caps Log Universal. Turn off the Caps Log
Key and select Title. Pot hair. Press on
keyboard control. Plus Old plus home to move Anchor Point
to center of title. Then select Universal Treaty, solely to go to custom layers, custom text and mask. Add layer one, Select Universal. Go to scene set up, then click on Extrude. Here is the title, Universal. Okay, Slick skill control. We go to press there. You have a lot of
free. Universal Bevel. Now put the extrusion
model title to down and change to group. To click on Okay, Turn off to the title
and right click, Create a new camera, 24 millimeter lens. Click Okay. Now select camera dolly
and little zooming. Go to group two
and particulate de far bend and turn center. Let's enable, let's bend first. Turn of the center. Tech right here. 90, 90. So let me check
looking, not bad. Turn on the center
and let's zoom out and select group one, Expand Particle
Change Earth Size. Let's sit the camera center. Okay, now you can
move or rotate. Title. Go to group two, Particle Replicator
Rotation, Rotate, Universal. From here, let's let zoom, let's create new solid
right here, lens. And go to Effects. Select Optical flares. Let's go to option. Let's select the lens flare. This one, click. Okay. Let's change mode to add. Let's move here and
let's change scale. Let's go back and let's
select different one. Let's change the color,
The looking cool. Now let's animate the title. Let's go to rotation, stop. Watch. Go to in 3 seconds,
Universal coming. Let's go to group one, Replicator, Stop, watch
Y, rotation of Earth. Let's move 180 degree. Let's play 101010
Universal Guys, you can animate the
camera position. You can add milky way high
quality stars background. Animate the lanes. But the most important, how to combine two different model, two groups and make
animation between the farm, how to ban and how to animate. But thanks for watching. Have a good time, good luck.