Transcripts
1. Course Introduction: Hey, what's up, this is elicit, and welcome to my
production site. Today, I want to show
you how to create Ty motion design commercial
for these products. These products were
brought by a customer to make Ty motion design
commercial for him. So I have created five
easiest steps for you. The start from the first one, the most important, you know about the video
advertising details. A tween, you must create
your video in 15 seconds. Motion design in ultra
quality 30 frame per second. In next step, take few photo shots
from your product. Then in third step, move your photo image
to treaty obligations. No matter which one
you want to use. TDs Max Ma 40 pendent. So I use three DS Max. In three Ds Max, create your treaty modeling
of these products. Next step, move your OBJ model or three D models to
Adobe After effects. In Adobe After Effects, use Element three D.
In element treaty, you can create
lighting, texturing, and camera animation in
Adobe After effects. So, after Adobe After
effects, render your video, move the video to
Adobe Braman Pro to create sound effects, background music, and
render your final video. Submit your video to customer. Thanks for joining us. Let's start the course.
2. 3ds max Intro & setup image for modelling : Hello, guys. Welcome to treat modeling section of Products. So before going to Tread DSMC, you must take a few photoshoots of your products like this. Let's go to TDS Max. First, you must know about primary sharkets of TDS Max
to control the viewport. The most important s
harket is hold old wet W for maximize viewport
old plus W. Next, select a sample of Treaty model for controlling your Veo press
Medal Moss bottom, for moving, scrolling
for zooming, and then hold old on keyboard Medal Moss button
to orbit your project. If you need to
control your model, press W E for the date, press r for the scale. Let's delete this one, and let's start our
treaty modeling, s a plan old W, and then Zooming create
a simple plan there. Change plan to one, one segment. And then go to Mial, select the compact material, and then go to render setup, change render engine
to scan line. I need to set my marial
to sample render engine. Select the first one and
click on physical marial. Go to scan line, expand this option,
select the standard. Make copy for these
six materials slit. Select the first one
and click on none. Go down. There's the
general section, select the Bit Mp. Select the screenshot,
select this one, and click on info. The size or resolution
is very important. 69, 641. Click Okay and open. Change your plan to 64.1 and the first
one, change to sorry. Change this one, 64.1
and change the second, 60.9 60 point n. Okay, good. And now
we drop drag and drop on the plan and turn on
from the wire frame face. Minimize your material
editor and go to create a cylinder in
perspective viewport. Create a simple cylinder. Then click on front
board, press all Db. Scroll zooming, right click, slick move to set there, and go to, modify, press old on keyboard to
control the reds slowly, and move down there,
change the height. I. And then right
lick on the face, turn on the He faces, change the sides more to 15 to create a smooth and
high quality treaty model. After this, more the model, Then right click
convert to headed poly. Salate the vertices, control
the vertices, down there. I'll I'll come out again. This model is divided
in three parts, the plastic part, golden
part, and the glass part. And the t to the Plastic part, golden part and the glass part. Let's move these vertices center of the glass part. No matter. Okay, now time to make
more smooth model. Select the edge and
go to modeling. Expand, select swift loop, one click are, and
one click there. So Zooming and one click there. So after this, press
Old W and Paul W D. Zooming, right click,
select the polygon. Select the top and
create insert Zooming. Hold old on keyboard,
Mali a little bit. Ba size insert. Apply and select button. Click on Insert, apply. Okay, now let's
apply the materials. First, go to material section. The first mario select
bent, eye dropper, the first matrio, make more brighter and select your model. To from port, select
and drag and drop. Okay. Select the golden
part zooming golden part, change to golden. Make more reflection. Apply insulate, glass part, then apply the glass part. Okay. Is, I think this model is 50% ready to use. But another 50% is the cream, how to create cream part, select and then
press for the scale, then who shift on
keyboard, make a copy. Make a copy. Then press or click. Press over for the scale
by y to make a little bit small and make more smaller, press every f the
mo, mold up there. Then apply another
material for that. Select third and fifth. Eye dropper, select the
material, mo writer, K, then apply direct selection. Change the name,
select the glass part, chain of pasty, to look or test. This is the first part of
the Treaty paradix model, and let's go to second.
3. Use editable poly and apply materials : Hello, guys. Welcome to second part of Treaty
modeling of the product. On its start. The second part is very easy. Go to create geometry
and select the cylinder. Then create a simple
cylinder there. Press old Al there and sit on the screen on the
photo of the product, press for the scale, and a scale from
the X Xs like this. And then press for
the move down Okay, and now create the top Al, Al. Zooming, go to modify
the side is 45 is O, and right flick,
change to added poly. Take a look. There is the difference between
these two products, or this is ten, and this is little bit fat, and top, one is, a little bit more smaller
than bottom parts. Okay. Turn on age phases, select, age, zooming, sling
the first age and make loop. Move up and select
this part, make loop, move up, down, and sel this one, make loop, move, press of the. Turn off again,
select your model, move the side, and select He, Zooming, move a little bit up. I can move this
part of the mine, and move down there, and know how to
create the top part. Select polygon, select,
and click on Bavel. First, change to zero, these two options.
Change to zero. Hold on keyboard to
make a little bit, slowly move up there,
a little bit slowly. Apply and then make
extrude alder, take a look, extrude more Yeah. And and then click apply. Turn off the polygon
and go to modeling, expand and select age. Then go to modeling,
slick swift loot, Zooming to create smooth
age for your tat models. One click there, and
one click there. Zooming for these parts, On click there and on click d. While click there,
control the undo. In right lick select podigon, slick bottom part and make
insert hold out on keyboard. Me slowly size and then apply. S the top part and make insert, Zoom, hold, click apply. Let's apply from the modify
mesh smooth to see smooer. Take a look, looking
very smooth. Select a gain and the late. Okay guys, let's make
material for this. Go to Mal sled. First, make silver,
re reflection, material for the sport. Select and select
the sixth matri lt, make more copy and copy. Seling this part, and mold. Apply and then select
on other parts, apply the glass material. Now whole shift on keyboard, small scale to create another part of the
product, move up. Apply this material
for that. Finish. And slit the top part of
the second move down. A and now turn off
the age phases. Let's see. Co. Why this model is a
little bit different. Slate all and zooming
like a circle. Let's fix this,
create a circle and then make a line center center, x y and z, click. Let's select all, hold all to dsl the circle and
press for the scale. Goods. And now, zooming, slate, the circle
shape and the late. Okay, guys, thank you for
watching of this part. In next part, how to export
these three D models for after fate using in
element three D and make realistic golden mats, realistic glass metres
and plastic metris. And then creating
treat for that. Let's go to next part.
4. Create logo brand mark on your 3d model : That is welcome to P three. In this part, I want to
show you how to create the label for your
product. Let's start. Select plan and press all Db
for the changing viewport, Al Db and Zooming. Take a look, I want to
create a label here. And now zoom out. Then all debri, right click, select move, and
there is your label. Zooming. Press all W and turn on
phase, go to modify, change the segment
length and weight, and go to press B for the band. Change to x xs and
band like bits. Let's see. Let's turn off the phase and
little bit move to right, press all on keyboard, Hold on keyboard. Now go to modify, press S for the shell, and then hold on keyboard, change the shell size. 0.05, right there, 0.05. Now, let's create
a sample label. Create a new file,
and right there. 500, 500. Create a black solid
color and right there. Sample change to golden color, a little bit more golden
and change the size apply set two center lightnes and create a circle hold
all shift on keyboard, change the stroke size. Select the sample, move down. Hole shift, select
booth. Cred it. And go to file, save
a copy to desktop, select JP, right there, log out, Enter and change
to the large file. Minimize now, and go to
Matrio select the material. Take a matrial copy and
click to none, general, double click here, Mt map, select the logo, and drop data. Change the name of the label. So there is. And go to
modify, select UVW map. Okay, and right click. Clop two. Yes. Okay, you guys, take one
copy more for this one. All shift on keyboard, take one more copy. Click Okay. And zoom out there, move the label there. Sit here. Press more for the
skill than the sides. Love more skill
than on the sides. A little bit zoom out. Um out. Okay. There is the sample and in
next section or next part, take a look how to export these models with materials
to Adobe After effects and create realistic material of golden glass in element
in Adob Aftereffects. Thanks for watching
for this section. T
5. Import 3D models into element 3D: Hello guys, welcome to
After Effects section. In this section, I'm
going to show you how to export your treaty models to After Effects and edit
in Element Treat plugin. So let's start first. Select the picture
or Photo late. Select all the models. Click on File and
export selected. Selling this top and
create a new folder. Double click. Write
the file name and change the file type OBJ. Select TVJA and click on save. Select the face is to quotes, turn on the normals, texture, smoothing, click on Export, and then click done. So minimize this,
click on after fix, click create new composition. So if you practice, select HD or your computer
performance is higher, then you can practice on
Ultra HD or FolHD, or HD. So I think because I want to create this
project for a customer, select Ultra HD four K, select and write there final C. Set the time to 15. Click OK. Create a new
solid and right there. Element three D, enter and go
to effect copilot element. After this, click
on sine set up. Click on Import New folder, select T model OBJ. So let's click Okay,
there is the model. Zooming there. So now, let's add
the first metri the second and the third
third and the logo. Select the logo Zooming
go to basic setting, change the ambient zero
and change the glossiness, specular and
environment to zero. And go to setting, click ad and now,
select the first one. Ma glass, go to physical
and select the glass, apply there, and go to setting, change the brain mode to add. Okay. Now, select the second material, create gold in there. The third one about white
plastic, white plastic. Let's Go to the first material. There is the SS reel. Apply this one and
change the lighting two, three, 60, and let's
go to environment. Change the environment
back lights, four k back lights, select a graphical dark
back light like this. Let's go to
environment and change another different back lights. Okay. You can change the lights from the presets
like the cinema, change to basic, and
then final is the logo. Slick logo and control, go to basic setting. M more visible. Go to environment if you need to change and go to environment, there is a more back lights. Slate, a little bit darker. Okay. Okay, guys. Let's before creating let's select the glass,
and let's control. We'll go to reflection and
we control the reflection. Control. And there's the refraction. My the refraction, intensity, decrease, and there
is the distortion. Let's see illumination
wire frame. So there is another
two important points. Go to setting, turn on the
draw back face and go to basic setting and control gloss to looking more
realistic glass like this. And let's create a the floor. Move up the products, move up and go to create a floor and change more heat
floor, change scale. Zooming, there have a of
materials of element three, a lot of different materials. Et's apply this one. Let's click there and turn on the
reflection to mirror surface. Okay. Let's select,
go to glass names. Control, Lit make blur. So if you need to change more, take a look the background,
looking different. Let's apply another
different background. What about this one? L
et's say another folder. So there is a lot of
backgrounds I have. What about this one? Let's say control and
what about this one? Not bad. I need to find our first
material of the floor. Yeah, this one, I need this. So go back to basic
ma and changing. B. And now click Okay. So after this, right click, create a new camera and change the camera
to 20 millimeter and click k. Select the element three D
and go to Group one, click on Marial Lo, change the matrial, size, the huge marial and move
the models down there. Okay. Let's see. And let's click Sin Setup, and let's control select the treaty model
and go to setting. Let's see go to
setting, controls. Good, and let's
select the floor. Flitch. Let's create a new
solid right there. Horizon. Enter and
go to effects, go to trap code, ism. And let's say first our project to desktop
right there. Trust project. And then go to Project, double click there and go to
our folder of the B lights, click Environment, B
le four K. This one, I think, I selected. Okay. Turn off the port JP
sequins and click and port. Drop there and turn off,
select the horizon, go to effects Image mud, select the layer back light, and move it down there. Okay. And then control in this. So now guys, right click, create another new solid, no matter which color
you want to select. Right here, light,
enter and go to effect. Go to Videocpilt,
optical flares. And then click on Option. Go to precepts Flares. Click there. Let's find this lights. Flick, and move the lights up and then press
afore on keyboard, change the mode to add. Okay, now, select
the optical players and move down there. Let's say the
position down there. And what about this
position, move up there. Okay. Let's select the
Element treaty and go to the render setting, turn on the motion blur and turn on the
ambient all collusion. The ambient ousion is very important to see more
realistic with shadow. Turn on this s and
go to lighting. Let's see change the lighting
to 36 is looking good. And let's close and now time
to make camera animation. How to do this, how to create. Okay, guys. Let's go to project,
selling the final C, go to edit and duplicate
and duplicate. And now time to animate the
camera in first composition. So let's right click, create a new null object. Then parent wave the camera
to no object because I want to make animation or
I want to move the camera by no object one like this. Control Z. Let's lay
the lights and go to
6. Create Camera Motion in Adob After effects e : Control Z, let's slight the
lights and go to effects. You can turn on the lights three D. It means when
you move the camera, the lights moving two. Control Z, and let's move up because the source
type is three D. Now, I need to start the camera
emission by selecting null objects and turn
on the treaty switch. Press F four, turn
on the treat sedge, and select null object, go to effects and press. Click there and write start xyz. Apply this effect
on the null object, and then go to effect
control solve Zooming first. Zooming, zooming in zooming, and let's move out, and then let's move there
and select the lights, go to custom layers and select source to element
three at current time. So select the source. There is the lights. Let's move out in the
lake, let's control. The source is L et's turn
off the treaty to two, and let's change the lights and let's move up in
the lights there, move up there, and so
let's control from here. Go to project, go to effects
and select no object. We move up. Control the camera, atleit, make strike, and then
little bit zooming. Okay. Select the camera, let's say
something I want to test. If I turn on the field. This one is and blared label. L et's turn off again, and let's make animation, select, knowledge it, and turn
on these X Y Z positions. Go in 4 seconds. Move up. Let's play. Okay, good. Sell element
three. Take a look. The motion blur must be on. And let's go to second
part final C two. Let's create another null
object and apply the xy and C. Selling the camera a parent linked to null object
and turn on the three D, and selling the lights to D. Okay. Let's control, and let's change the lights move this point
down and these points. Okay. And now I want to
change the camera directions. Let's go to first 4 seconds. Sorry. Let's change. Change to their
and go to camera, transform, turn on all, and come to first and
change like this. Select the element treaty
and go to Munchen Blur, make more Munchen Blurs. Play now, So there is another camera
mission in part two, press control plus
S for the safe. Go to final C tree. And now let's make any emission by element three. So first, select the move
two and go to selling the lights and move there
and move this one now. Now, select element, Group one, and there is the multi objects. Let's turn on the rotation. Control Z, let's
see another one. Let's display. Let's see this one displays. And if we tate the camera
like this, or like this, Let's see to replicater and
rotate rotate like this. Yeah. Legs. Okay. Go to 5 seconds. I first second, go to camera and open the
transform stowatg. Let's go to element
three d. Stowach, the wide rotation and go
to square displacement, Stoch go to in 5 seconds. First, change the rotation zero, and change where
is displacement. Oh, sorry, I this one was the
animation above displace. Turn off this one and
turn on good 5 seconds. And change like this and change the camera
position, change to zero. A let's tl it. Zoom out. We move the camera down there. Let's make more
closer these models. Let's tl weit Zoom. And mold tl out here. Let's go to element and
make blur. Play now. E is Okay, good. And now, I need more rotation. Let's play. There's more rotation like this. Okay. Go to first come, select the element treaty
and go to a reflection. Close this one. Let's go to lighting. Where
is the lighting? Addition lighting,
rotation. Let's see. Mattle bit motion for this. Stop watch, go to second
four and make zero. Play now. Ma any mosion. For the lighting lay and go to final Cm two, go to lighting,
additional lighting, rotation, stop watch,
go to in 5 seconds. Play Good. Go to final column three. Go to where, lighting, and additional
lighting, rotation, stopwatch, go to in 6 seconds. Make rotation like this. Let's play So let's
lick this layer, press you and make more time. What was that? I need
to make more time for the reflection the
lighting, motion, more time. Let's say there is the rotation. The first one,
second and third on. M there, Controls
go to reflection. Play. Go O you guys create another new
composition and right here, o project, and the time is 15, click Okay, go to first C
second C. Take a look in there. Select the second
press T, Stopwatch, go there and change
let's play again. Make more time in transitions. After second four, go to
close of second eight, select the final C three. Drop the and set here. Select and press
for the capacity, turn of, go to
second eight, turn. Let's test first. Need more time let's play. I think in hurt, camera is too much slow. Select, double click. Let's go to camera.
Select the camera. M in 3 seconds, and go to element three, press C, make final
motion in 3 seconds. And. Let's go to final project. Here. The final project,
so let's render. Our final video. Ok, guys, thank
you for watching. This was about Ado
Aftereffects, section, how to import from
Tre DSMC in after effects by element T D plugging and how to
control the textures, lighting, cameras
in very simple way. And now time to export
from the aftereffects to create sound,
bionic, sound effects. Thanks for watching.
Have a good time.
7. Create Sound Fx & Bg Music For your Video: Hello, guys, welcome, and now time to editing
the product video. So open a little bit Premier Pro and click
on New Project. Right Hal sample,
and right here. Commercial. Click on Create. So first, go to
Window workspace, select editing worker space for importing your video audio, press Control plus I for report your file or
double click here. Select the final project. This is the final project
created in A After Fats. Select and drop here to
create a new sequence, Another way drag and drop here, to create a new sequence
and right click. Select new segments from clip. Okay, let's import the
audio, double click, and no copyright epic taser
for the background music. Double click, select the
audio, drop to composition. Double click. Let's fine. So Pepper fast two,
selling this on. And now, Press plus on keyboard for zooming
and select the music. Cut, start from here. Play. Okay. Let's volume
up the audio play. Take a look. The music is starting
from the Bats. It means select your video, press control plus D to create cross dissolve and control the
transition cross dissolve. And play it, take a look. Little bit down the
volume and play again. I think let's change
the video from there, press Control plus
K for the cut. Press control Ku select move
here and s press Control D ing Delt Zoom out press Control plus K, belt. So if you don't need to delete, move the clip up there and hide. Next, s the second video. Let's play first. Select and press Control K cut
and cut from here. Cut. Delete the extra music. Select and right click, go to speed duration. Turn off Draplt it, and select optical flow. Change two 5 seconds. Select your video and go
to select stretch and cut. Let's play again. And now select Third video. Start from here.
Press Control plus K, delt, and delete the
cross Z. Move here. Play now. Okay. Let's press control plus K, the late, I need more
link for this video. Go to speed duration, change, select optical flow, and
press C, cut from here. Let's play first. Cut and
cut the light move here, and move there, play now. And right click, go
to speed duration. Change 5 seconds, optical flow
for a smooth slow motion. And let's play. And play again. I need to create
video effects there. Let's double click the video. Select this scene and mark out, select the video and drop here, and then select the
paper sound effects. Zoom in and select cut. Select again and
press press control, and move there, control, select transition crow
dissolve, and cut. Okay, set in and out. And cut. Plan now. Good. Select
the video and go to effects right
lighting, drop here. Go to effect control, select the lighting,
he, and move. L et's change some settings. L the segments and
details level. And there is branch segments. Need more branch and change the color like this. Play now. Zoom out, and there we have the bits in
music. Take a look. The first bit, select
the video and cut. There is another
pi, select and cut. There's another pit and cut. I mean, select the first one. Change to 115, go to next, 100 and next. 101st, stopwatch, right here, 130 or 100 arty. Zoom out, go to end, select 150. Let's play from here. So Good. Zoom in and select cut. Let's play from a start. And e plus me and blotted. P, guys, I think end
of this editing. So I now time to export
the final result, go to click on Export here, and then select the location
where you want to export. I want to export to desktop. Select the range to work and
select the format 2h264, P four, and go to video. S. More turn on the use
maximum rando quality, and then go to arder encoding. So about video quality set target
Brad MVPs is very important. And next, click on Export
to export your final video. Okay, guys, thank
you for watching. This was about how to create TV Commercial for some products. Have a good time. Good
luck, all of you.