Autodesk 3ds max Dynamic Car Animation For Game | Khalil Sediqi | Skillshare

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Autodesk 3ds max Dynamic Car Animation For Game

teacher avatar Khalil Sediqi, Yes I'm a Digital Arts Instructor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Introduction

      1:14

    • 2.

      Intro UI UX OF 3Ds max 2025

      2:43

    • 3.

      Setup Car Wheels For Animation

      3:58

    • 4.

      Creating Rocks and Terrian For Animation

      4:45

    • 5.

      Rigg Your Car And Start Drive

      8:54

    • 6.

      Render Your Animation Into Video

      8:31

    • 7.

      Camera Animation, Motion Blur, Mini Render For Test

      5:17

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About This Class

About This Class

Start learning to create 3D Animation in 3Ds max. in this complete Car Animation guide You will able to animate your any kind of cars This class does not cover boring technical stuff, but rather practical examples and real situations. No matter how much you know 3ds max. but you will learn start this 3ds max course from zero introduction. than from second part you will learn how to drive your car in 3d environment like a game controlling.

THE INSTRUCTOR

Did you always wanted to make your own 3D short film or 3D Tv Commercials? Then I'll be super exited to introduce you into the wonderful world of 3Ds max 2025

My name is Khalil Sediqi and I've been teaching online classes for more than 5 years. With over 10,000 Online students on Youtube and other platforms, I teach the world about Graphics Design, Motion Design, and 3D Animation In Proffesion media Method.

 

WHAT WILL YOU LEARN?

  • The User Interface and functionalities of the most important panels and shorcuts
  • Editable Poly and Selection Manage
  • Move, Rotat, Scale Workflow
  • Hide, Freez, Isolet the Objects
  • Creating 3D Landscape in High poly 
  • Apply Craft Director Studio Plugin on your car for drive
  • Control and drive by keyboard or joyestick

FOR WHO IS THIS CLASS?

This class is for those interested to create cartoons or short animations into 3Ds Max program.
It doesn't matter how familiar you are with this program, just follow this course once and then take action. Contact me for more questions and suggestions.

 

Meet Your Teacher

Teacher Profile Image

Khalil Sediqi

Yes I'm a Digital Arts Instructor

Teacher

Khalil is a graphic designer and an Adobe certified instructor. He is the founder of a media production company. He has more than 13 years of experience in teaching graphics and working in productions and television channels. And has taught as a lecturer through Google Zoom Life. More than 10,000 students from more than 100 countries are studying in his various courses.

He has worked as a Graphics designer, 3D Animator, Av. Editor, for companies such as Tolo Tv, BBC Farsi, Pixel Production, Dreamworld Media Group, and Teaching in Kabul University Fine Arts etc.

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Transcripts

1. Course Introduction: As Mico, my name is Felicia. I'm T animator and DFX artist. More with than ten years experience in this field. In this course, you will learn how to animate a car in TDS Max. Don't worry. The curriculum is carefully designed in basic level. It means in minutes, you can create Rocky and create dynamic care animation in TDS MAC. I will be to have you in this course. Thanks for joining us. 2. Intro UI UX OF 3Ds max 2025: Hey, what's up this is cic and welcome to Car raging animation in TreDS Max. First, I have basic introduction in TreDS Max for you. Close, welcome screen, and there you have four viewports. The most important viewport is perspective view port, and the second is front, top, and left. Move your mouse here and press A, the first important harket, to change the one viewport to maximize. Then create a basic three D model here, press press for the rotate, press for the scale, and press just middle mouse button to move the viewport and hold old key on keyboard, press middle moz button to orbit your viewport. Scroll Zooming zoom out your viewport and right leg here you have move, rotate, and scale. If you need to change the pavot point of the move, go to Pavot point here, select A Pavot point, you can change pavot point here, and go back to modify press E to rotate from that point. Okay guys, delete this three D model and create Another more model like this. Select the first or second model, there you have move date and a scale. If you need to hide, right click, here you can click hide selection, right lick and height. Select these both model, right lick, freeze, and right lick freeze. Press control plus A on keyboard, select all. You can press delay to delay from viewport. If you zoom and now you need to set in viewport, press Z, and this select press Z, press Z. Create small treaty models and select that one. Press Z. You can focus your treaty model to screen. Select press Z, and go to file reset your project. Let's go to next part, how to set your treaty model for aging. 3. Setup Car Wheels For Animation: Hello guys. Welcome to part two. In this part, I want to show you how to set up your three D model for ging animation. Go to file and port if you have OBJ Tat model. If you have save your file, go to Open resin, select. There, I have a Treat sample. Now I need to set up this model for the reging animation. First, select the car and move. This all is in one model in one group. Now I need to divide in five parts. The four parts you detach the tires, the wheels, and fifth part, you must detach the body. Go to modifier, and go to select room and select elements. Select the first tire, this one, and fine detach. Rotate, select another tire, detach, select behind detach, and select this one, detach. Okay guys. Now, go back to selection. Click on element. Take a look. The first and the second, the third one, and the third. Select all of them. Go to Pivot and click Affect Pivot Point center to Object. Take a look. A pivot point is set to center of objects, and click again to turn off. Select the body, move up, select the tires, select another, and select others. Now, select all by pressing Control A, right lick scale. Control make little with small size. Press and press all, chain the viewport, go to front viewport. Se the car top of the grate line. Select the first and change the name. Right wheel, right, right front wheel. Select another one, name, front wheel, and select another one. Change back left wheel. Select another one, B, right wheel. Select the body, select the tire, change to back, right wheel, select the body, change the name to body. Guys, the car is ready for ragging. In next part, how to create a sample high ply train or mounting. Thanks for watching. Let's go to next part. 4. Creating Rocks and Terrian For Animation: Hello guys. Welcome to part three. In this part, I want to show you how to create a basic high poly train mountain. Let's start first. Select the car and right click. Hide selection. Go to select the plan, A W, and go to top view, set the center and create a basic plan. Go to perspective, H W, maximize, right click, select the move to and select the plan or nd scape. Change the color first. Lick, Little bit I need brighter. Select landscape and go to modifier, go to modifier list. Find the display. There the display. Click on Mp. Click on Mp, select the mask. Come down and select mask. Go to Marial select the first one, compact material, and drop the map mask to second empty material. Change the meter to stains, click, and click on map. Change this one to noise. Find the noise and go back, select second material select, and select smoke fine smoke. L et's edit to create the high poly trim. Select the landscape plan, go to select the plan and change to 500. 500 segments and select change to fractal the smoke, change the size to 140, and go back, go to nice fractal, 140, go to smoke, change iteration to 20, change the size. Now let's modify strain, not bad. Let's change the small size Make more strain. Change small size, like this and make more strain like this. Take a look. There is a simple basic Poly trend. Now, I need to control more details. Go back, go to noise, control the noise from here. And control a little bit smoke. Take a look. No b. Okay, guys. They created the train ndscape for the car ragging animation. Right click, unhide the car and s hold all to the landscape, press scale down the size and set. Set car there and move a little bit down. Select again the landscape, change the quality of Landscape 2700 to 700, not bad. Let's go to next part, how to rake the car and how to control by keyboard to make dynamic animation here. Thanks for watching. Let's go to next part. 5. Rigg Your Car And Start Drive : Hello, guys, welcome to ging part, three D Car animation in TDS MAX. The most important to rag your car, you must know about the plugin. When you install the plugging craft directory stdio and go to here, click ties and click on Configuration. There is the Plug in craft Directory stdio. Total buttons, make one more and select craft directory Sedi plag in, sit there. Click. Now I have craft directory Studio there. Click here and start directory Studio and click Hold mouse click here. Take a look. There you have four wheel extra. And there you have two wheel extra. Click and wait. Take a look. Select four wheel. There you have setting. Hold, click mouse and select four wheel extra. Click this one, create, and there you have the car raging model. Move the car the press R, scare down the size and press, sit there and a little bit, move it down there and move to sit the car body. Good. Now let's link select the rigging tire and there is the aligned to center of the car. Turn on the z position x and y. And select your car wheel to link select link. To ging car. Select another one. First, align to your treaty car wheel and click Okay, select your Treaty car wheel to laying the ging car. Select g, align to your treaty car and select sorry select this one. Before linking first align to your treaty car wheel and link the treat car wheel to ging car. Slate this one, first align to your treaty car wheel and select link to ging. Now select the body of the ging car You must link the body your treaty car model to gg body car. Now select and move everything is okay. Let's find for the ground. There is the ground g link. The ground to rigging, how to link. So select link to the icon. Zooming, let's go to setting. Click here to set. So select the car and click on setting. Let's see how to control there is. Click on stick icon and the first, the most important, click on keyboard to start the c by pressing. The back or rivers select S In, there is S. In right direction, if you turn to right, select A and turn to left, select D. D. Buster sliding hand brake. If you need to bust, select shaft shaft. Now safe profile. Close and select all the rigging parts to hide select and select. Right click, hide these parts. Let's select another part of the rigging. Right click Hide. Click on record. Wait. Ricard. Press W. Take a look. Turn to left. Turn to right and left. H s for the. Stop and go to reverse and little bit move right. And stop. Click on stop and minimize, take a, select these icons, select all these icons to hide click ide. Now your is ready for animation. Press, select the press Z, play now. A little bit faster and play now. Okay, guys, thank you for watching. This was about how to create animation in dynamic by C. Thanks for watching. Have a good time. Good luck all of you. 6. Render Your Animation Into Video : Hello guys, welcome to Part five. In this part, I want to show you how to create sky and how to render your project in the video. Let's start. Take a look. This is our final project with animated. You can control the speed by clicking on time configuration, and you can select the speed. The first one and click. Okay. When you play, take a look, two slow, select the second play, not bad. I need to render my project start from 200 frame 200 and end of 750. First, Render the first frame, take a look. This is our first frame. Cancel and select the single frame close, render, for example, we have no sky. If you need to add the sky and go to render select environment, click, select B and there I have a lot of sky. Element three, select sky maps. If you need to use HDRI four K quality, you must select your render engine in VA or Arnold render. If you use your sky line or basic render engine, you must select your sky in JPA. Double click, select one of these sky. I need to select this one, pen. Now, render one frame and wait. There is the result. But if you render your sky project, the render will be take more time. I have another way to render faster, right click cla and set the color to black, and go to render set up, start from 200 and right there, seven and select your video output size into HD and Save File, select File to desktop, create a new folder. Double click, select your pharma to RPF, and the name car project. Click on save. Before start render, take a look. There we have set up. Click here. Set the channel bits per channel eight, and turn on the Alpha channel, and click Okay. Save start your render, click here. So the ringer is started and wait. Okay guys, render is finished. Now let's go to AOA After efect. Create a new project. Then let's go to new composition from page. Click here and go to desktop, select new folder, select the first frame, and select RPA sequenlick, Okay. Now. There's your video render. Now time to add Sky. Double click here and let's find sky, double click, double click, double click, here, here and here. Let's select. The sample sky this one and click port. Take a look, turn off JP sequence, turn off and port. S add here. There is your sky. Let's press space. Good. Now you can control the color brightness, contrast, right click, create a new adjustment layer and move it up, and go to work space effect. Click on Effects and braces here, right to s. Converter. Double click here, change to lock the and hold control. Control let bit darker and brighter. Now apply curve. Double click Control by curve. Select change to later minus. Let's apply ten effect double click. Select adjustment layer and double click make ten percentage into ten. L et's play. Here is your final video animation. Take the color gradient, color grading, and let's export from after effects to into video, go to composition at render. Click here and select the format to h264, and desktop, select, save, and click on render. Okay Mimie, minimize, let's go to click on Video. Just add sound effects into Premier Pro. Thanks for watching. This was about how to render your video from three D Max to After effects and final P to control and add sound effects, background music. Have a good time. Good luck, all of you. 7. Camera Animation, Motion Blur, Mini Render For Test: Hello guys, welcome to most important techniques during animation project. Sometimes you need to test your animation before rendering. First, control your frames, press control shift and let lick, set your frame start from and right lick. Start 2700 frames. Now go to tools, screen capture, create review animation and click on Create. Wait few seconds or minutes to create your video animation in fast mode Here is the result. Take a look in HD quality. Note that. Let's go to most important technique during animation project. You need to add Men Ber on your animated three D object. Select, hold, di select the floor or landscape, and right click, go to object properties. There you can turn on your image Mhion blur on selected object. Now play here, go to render setting, select single, and click on render. You object must be in Men blur. Take a look. Image Munchen Blur pass two. Wait for the finishing this step. Let's click on render button. Click again, take a look. Now your c in M Blur. Let's render from this time. Let's render. Yes. So Let's render from another frame from this frame render again. Yes, and wait for the blur. There is the result of Muscha blur animated object. Let's go to third most important technique during project animation. If you need to control the camera like this, like a track Di orbit, just press control. Your camera is added. Now, I need to animate my camera from here, stopwatch, move, and move the camera right there. Now, take a look. The camera is moving, and animate the camera here. Let's play, take a look. Not bad. Okay, guys, thank you for watching. This was about the top three important techniques during creating animation short. Thanks for watching. Have a good. Good Luck, all of you.