Easy Animation: Make Fun The Witcher GIF in Adobe Fresco | Alina Sauer | Skillshare

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Easy Animation: Make Fun The Witcher GIF in Adobe Fresco

teacher avatar Alina Sauer, Motion artist & Illustrator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Project

      1:27

    • 2.

      Introduction to Adobe Fresco

      10:07

    • 3.

      Main Principles of Animation

      6:03

    • 4.

      Creating a rough Animation: Pose to Pose

      1:48

    • 5.

      Creating a rough Animation: Anticipation

      5:15

    • 6.

      Creating a Line Art

      6:51

    • 7.

      Animation Coloring

      2:58

    • 8.

      Creating the “Witcher on” Title

      3:00

    • 9.

      Export and Upload

      4:56

    • 10.

      Final Thought

      0:36

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About This Class

About this class

In this class you will learn how to create and animate easy "the Witcher" GIF in Adobe Fresco. It is a free software for all tablets from Adobe.

During this class we will turn The Witcher Sketch into a GIF for your Social Media

  • First I´ll introduce you to the Adobe Fresco interface and frame-by-frame function
  • Then First I'll explain you three principles of animation and some rules of perspective that we will apply to our GIF
  • After that we will create a rough animation sequence than line art and finally colore out GIF
  • On top of it, I will explain you how to export our GIF with a transparent background using Adobe Photoshop and upload it to GIPHY.

Who is the class for?

This class is beginner-friendly and suitable for all intermediates who would like to try another frame-by-frame software on the tablet.

Benefits:

With the techniques teached in this class you will be able to 

  • Create your own GIF in Adobe Fresco and using it for your Social Media
  • This class will also allow you a perfect entry into frame-by-frame animation.

Materials:

  • Adobe Fresco and Adobe Photoshop are required

I'm really passionate about animation and would like to open the door for you to the magic world of animation!

It´ll be great to see your projects so do not hesitate to upload them to the project gallery. I would really like to see them!

Meet Your Teacher

Teacher Profile Image

Alina Sauer

Motion artist & Illustrator

Teacher

Ich bin Alina Sauer, eine freiberufliche Motion Designerin und Illustratorin. Mein Fachgebiet liegt in der Erstellung von Animationen im Collage-Stil. Besonders fasziniert mich die Arbeit an Erklärformaten, in denen ich komplexe Ideen auf klare und ästhetische Weise darstellen und animieren kann. Ich liebe es, mich selbstständig weiterzubilden, und es erfüllt mich mit Freude, meine Leidenschaft für Animation und Illustration mit anderen zu teilen. 

Lass uns gemeinsam in die Welt der Kreativität eintauchen!

"Stay up to date":

Instagram | YouTube | Webseite

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Transcripts

1. Class Project: One of the best beaches since he looks down and then he looks straight into your face and his eyes are black. If it is also your favorite scene from The Witcher. This class is for you. Hi, my name is Alina and I'm emotion artist and illustrator based in these bug in Germany. This is absolutely beginner friendly class. This gives us realize simple, and we will only use Adobe Fresco. This is a free software from Adobe for any tablets and iPads. In this class, I will show you some animation principles that will apply to our animation. I will explain you how to use animation function in Adobe Fresco. At first, we will create a graph animation using Raster tool in Adobe Fresco. And then we will create line for this animation. And finally, we will colorize this animation and all this in free Adobe Fresco software. As a class project, we will create two variations of the richer GIF that you will be able to upload to your social media. If you're also richer fan. I am and would like to try some new software for your frame by frame animation. This class is for you. 2. Introduction to Adobe Fresco: Now I will briefly introduce you to Adobe fresco. To start our work, we should select size of the artboard. You can create your own size or you can use screen size. I will select current screen size from now. And as we can see here, there is a tool kit with different brushes, Text Tool, eyedropper tool. On the right side we see layer panel, Properties panel. For example, if you would like to have greet. The right side, we see also layer. So we have this layer selected. If we would like to add one more, we will press this Plus button on the right side. If we want to add a mask as well we do in Photoshop or Procreate. Draw one element. Then create a new layer. Select different color, for example, red. And press this button to create a mask. One more time to undo this, we can also use double-tap to do this and three fingers to undo, to leave this, select the layer. Then this three dots. Near. The most interesting part in Adobe Fresco. This is three brushes, so we have raster brush. I'm using this to do sketches all the time. This is pencil. We can adjust the size. Usually using this brush between 810. The color is the flow. Because here, all colors that you use will be also selected here. Smoothness, you can select between 5060. I'm usually using 60 or 50. You can also adjust this brush, so this is raster brush, and if you use this, we are clearly see that this is pixel brush. Brush, and this layer is also then raster pixel. This dot here is roster. If you want to use vector brush, we can also inspect our brush in Adobe Fresco will select another car. If we use this brush, another layer will be created. And this time with this circles, this dot, not raster but vector. And if we zoom in, we see this ideal shapes. So this vector. Now the cool feature of Adobe Fresco, can overshoot our strokes and then delete the overshoot it part. So we will select this circle tip two times, so only the line the outline is selected and the brushes also selected. And then delete the overshoot it part. Do this. Select the Brush. Double-click. Simply click the overshoot. But this really helps, helpful and we'll also use this in the animation. If we select the circle inside, we will be able to erase the part of the stroke. The other tools, our eraser selection tool, we can select one part, close Lasso than your size to make it bigger and make it small. Also mirror it. And then Done deselect. We can also create a shape and then your color tool and colorize it. Dropbox, a classic eyedropper tool. You can select your color as a set. On the right side we have a layer properties so you can adjust also blend mode. You can do it to Multiply of Darwin. As normal illustration program has Photoshop and procreate. You can also reduce the opacity on the layer. With this button, we can create pixel layer on vector layer. But if you use a pixel layer, it will be created automatically exactly for the vector layer. With this three dots, we can add one more layer, duplicate layer, copy layer, and so on. Really practical is if we select multiple layers, select multiple layers and then press this three dots and match selected. We can also make it invisible. This are the basics of the interface of Adobe Fresco for illustration. Now, I will also show you how to use it for animation. So I will delete these layers. One more thing, we can also add image or photo totally fresco, use this button and then it's false photos of camera to add a picture to it. The really powerful thing in Adobe Fresco is this animation to it was introduced in bottom 2021. And to use it, be great. One more layer. Then make for example, circle. And then press this animation tool. After the press it, we see this animation timeline posts graded. Now this is all the frames. So if we add one more frame, we can now animate our circle to see the previous frame. We can to the right, to the left that also turn on onion skin, press settings and then onion skin. So we will see the previous and the next frame. We can also adjust the frames what we see. So we can see four frames, but I prefer to frames. So the next one and the last one. You can also adjust the opacity. Now, we can make our so-called pizza with different, then add one more frame. And BC, the previous one, the last one. Make it one more time. Soccer was animated on this layer and this timeline. We can play O, and then we see that we animated the circle. You can turn it off. Orange skin. Also vary the frames per seconds. So for example, if we use eight frames per second, animation will be slow. It's up to you. You can adjust the frames per second as you like. If you want to add another detail, for example, square, we will create one more layer. The term line is already selected because we use animation for the previous layer when we can use also vector. So we can combine pixel and vector art in one nation. We will select another car and draw our circle. Add one more frame, then add onion skin and create a square one more time. This is rectangle. Now we can see that we animate it square and circle on different layers. This principle, the animation in Adobe fresco. Now we will apply all these principles to our whichever give. 3. Main Principles of Animation: Before we start our animation, I will explain you the theory of our animation and animation principles that we will apply it to our animation. There are 12 animation principles, but as I said, for our animation will apply three. The first principle is pose to pose, and the opposite to pose to pose. Animation is straightforward but animation. But in our case, the most helpful is post to post. We will have four key pose and we will draw this key poses at first and then animate a little bit in-between. The second principle is anticipation. So this is naturally preparing for an action and anticipation we will have in our lives everywhere. So before we do any action, we will prepare our body for it. For example, if we go down, at first, we will go a little bit up. And this is also really helpful to prepare the viewers for the next animation. In our case, the Witcher will look down. And before he look down, he looks straight and his eyes are open and we will make them a little bit bigger, more open before he closed his eyes so the viewer will have attention on his eyes. Third, one is one of the most powerful principles of animation. Slow in and slow out. This means if we have two key poses, are three key poses. We will add more key frames at the beginning, at, at the end. To slow the action in and slow the action out, we might add one or two key frames for the short animation in-between. But the most key frames there will be at the end and the begin. If we want to add in-between key-frames, we will add in the middle of the two key poses. One key frame, and then in the middle of the middle, one key frame and one in the middle. And so this is the principle of slow in and slow out. In our case, we will have four key pose. At first his eyes are normal, then he closed his eyes and the eyes dark and open, and then the eyes are closed. The second key pose is the same as the fourth one. And this action, we will add a little bit in-between key-frames. But the most key frames will be at the end and at the beginning of each action. Here, here, and here and here. I also like to prepare animation first. And I think this is the key to successful animation. And so to show you how we apply this principle, there are four key poses. His eyes are normal then closed and dark then close. And so, as I said, anticipation principle, we will make his eyes more open and then close them. Then the eyes will be dark and then more open a little for two keyframes. And then he will close his eyes. He will stay a little bit longer at this stage as here. And then here. This is the principle of slow in and slow out. Another point that I would like to discuss with you is how he looks down, his eyes, close. If we look straight, our lines and not curved, if we simplify it so the lines straight and the mouth is inertial position, the ears, the eyeline, the nose is a normal stage. And if we look down, our lines will be curved. We see that our eyes are more curved. Our eyebrow and the hairline go down and the mouth will be more smiley. The edges also going up as the line is straight and the chin will be more ignorant. The ears also are going up and the neck will be a little bit brighter and the neck line will be also more rounded. Sphere. We can also applied it to the head. Here we can see that It's also more rounded. His nose is more rounded. His hand line goes a little bit down the ES app, the chin is more England and he not smiling but the edges of his mouth. Alcohol and a little bit up the neck land is also more rounded. This is the theory to our animation. However, animate it. We will start with four key poses, draw them, and then we go in-between them. 4. Creating a rough Animation: Pose to Pose: Let's begin our animation. And I created already two stages of the feature, and his eyes open and close. I will use them as a reference. And on a new layer that I created, we'll create a pencil brush tool. The first stage, It's normal eyes. Turn this into an animation layer and create the second frame with his eyes are closed. So we'll see the first one and the second one. There's two stages I addressed from my sketch. I'm also using this helpful grid system. I see that his head is on the same position. And as I said, I use this curved line to show that his head is down and his eyes are closed. So we created two main key poses of our animation of our gifts. Stage one. In stage two. Now we will go and copy these keyframes to create the in-between key-frames. So select the keyframe and duplicate it. Now, drag it to the end of the keyframe sequence. So we already created the basic of o animation and now we can change frames per second to seven. And yes, this is the basic of our animation. We can adjust frames per second as we would like. And so this is the principle of pose to pose animation. 5. Creating a rough Animation: Anticipation: The next animation principle that we will apply to our image is anticipation. And so I add more keyframes. I duplicate. First keyframe. Now I will make his eyes edit. Albert began for this. I'm using the eraser tool and erase parts that I don't need or want to change and grow on more time his eyes, and in this case they are bigger. We already have four keyframes, three key pose and one in-between keyframe. And now I will also adjust his eyebrow form and his eyes. For this reason, I can also use onion skin in the settings. It makes a little bit easier to see the position of the elements on previous and next keyframe. We can also adjust the opacity of the onion skin. And so I use it as a reference now to adjust his hair, his eyebrows, and his face. It's not necessary to draw for each key frame from scratch. We can also use the lasso tool and select the elements that we would like to adjust. And for example, make them bigger or smaller on our place it to the right place. And then we use a normal brush, pencil brush, and adjust to the learns of the element. In some cases it's more easy and more efficient. Now I will adjust his hand and make his waves a little bit different for each keyframe. And I'm using on your skin and make the opacity and alike thought to you or 60%. And I'm using reason to, to correct each wave. So in this way, I will continue to adjust to keep frame. And now I will split up a little bit in my process. I duplicate it the first key pose and now I will adjust his eyes farm and make it a little bit more close. So this is the anticipation principles that we discussed in the first lesson and make his eyebrows also a little bit more down, as I said at the beginning of each action and also at the end, we need more keyframes to make each action most MOOC. Let's preview. We have already created the first part of our gifts. So he looks straight and then he looks down. His hair is flying in the wind so we can adjust in the settings frames per second. And it looks nice the first part. And now we will duplicate the keyframes from our first part. The second part. Then his eyes are dark. Nothing new. The same keyframe sequence because in the first part after he looked down, he looks great, but his eyes dark and so I'm using pencil tool and erase tool to create his pupils. And also we will create the binds that underneath his eyes. And for each keyframe there will be bigger and bigger. We will also use onion skin to create these binds. We see the position of them on the previous keyframe. So this is how it works. As we discussed in the first lesson. We create four key poses and then duplicate the key frames to create in-between key-frames. And to make it more easy and efficient to be using the lasso tool and raise two arrays or change some parts. So we don't need to throw each keyframe from scratch. Great be graded rough sequence. And at the next step we will create an ad for this gift. 6. Creating a Line Art: Congratulations, the most difficult part of our animation, the rough sequence, is done, and now we can start to create a line out. For this reason, we will create a new layer and at ten keyframes for this layer. So we have ten key frame swollen, rough animation and ten keyframes for the line. This is important to have the same amount of keyframes for each layer. Until now we will use the vector brush. You can adjust the size and the color of the brush, but we can also do it later. I will choose this dark gray, grayish column for the line art. Now, we can go to the first key frame of the animation. But before we start our line art, it's really helpful to turn their capacity of the rough sequence tube 30% and make it above our line art. And so let's start our line out. It's important to create a closed shape. So after that we can cover price them. And to do this, I will shoot my lines. And as I showed you in the first lesson, we can use this circle in the right corner and tip two times. And then we can delete the overshoot it part of the line. And it's easier for me to create the right forms of the lines. And so I can really recommend you to overshoot your lines in Adobe fresco. Now create all the lines and then we will lose this circle. To delete the part. We've finished our line out of the first key pose. And now I will duplicate this key frame a couple of times till the second key pose. And I will use onion skin opacity to see the previous key frames. And I will adjust the form of the eyes and the position of the eyebrows for each keyframe. This is my working method for the line art sequence. And please Guth onion skin opacity to make it easier for you to see the difference between the previous keyframe. This keyframe, and adjust the, these paths, eyebrows and eyes for each key frame and useful these previous key frames and the rough sequence. This is also a really time-consuming part or the animation. But you can also use it as meditation as I do, enjoy the process. And now we've created, already used the first part of the animation, the line art on the first part. And now we will duplicate the first keyframe and make his eyes duck. I'm creating this line AD on the same layer. I don't use the other layer, but you can also use the second layer to create his eyes and his finds. And so also for this, I'm using onion skin. And so I can see his finds on the previous frame and create them deeper in the faith and more bigger. I'm also using the other color of the lines, so this is propyl. And don't forget, you can double-dip on the screen to undo and three times steep to redo. So this is how it looks like and I really like it. I will add more frames for inbetween and duplicate the first part added to the end, and then create his dark eyes one more time. The second part of the animation is actually the same as the first part. So you can use the created key frames or for his normal stage with his normal eyes. Duplicate them and change his eyes, make them dark. And the principle is quite simple, so I will split out my process. Now, we've created the French put the line card and we have key frames spot It's up to you. You can be more keyframes or less. And the second part of our animation is done. Now, we will call rice all the key frames. 7. Animation Coloring: The hard work is done, and now we can relax and colorize our frame sequence. I use some reference to create this color palette. And now I will use Paint Bucket tool and colorize each part of his face, his hair, and his clothes. I don't create a new layer for it. I'm using this line at control layer that we created in our previous lesson. They all shapes are closed. And so this is no problem to colorize all of them. If they're not close, you can use a brush tool again and make the farms close. I really enjoy this part of the process because I can see how my GitHub will look like and the most difficult parts, yes, it's done and so enjoy the process. Now I will create a new vector layer and halite top part of his hair and use the brush tool. Now, I will than this here highlights state four, a key frame sequence. And so I will duplicate this keyframe 18 times. So for the whole sequence, we will see you this here highlights. Let's go on and colorized. Say here's slips using this dark gray purple column. I think this color is purple or two, pinkish. And so I will use a little bit more gray color, gray purple color. Now, I like this one and I will call revise his lips for each key frame and also his yellow brown eyes. I will also coerce them for each key frames separately. Also his clothes, and I forgot that his eyes should also have white background. This is not the best way how I'm dealing with it. But yeah, it's normal that during the process you forgot something and then you have to correct. And so now I will add this white background for his eyes for each keyframe. If I will do it better next time, I will naturally begin with the white color and then add his yellow eyes. I will make his transparent at the beginning and then cold rice, the whitespace on separate layers. 8. Creating the “Witcher on” Title: Good job. We created already the first version of our Richard Keith doubt title. We see that he looks straight and he looks down and then his eyes black and also you can see his binds. I think it looks really cool. And you can also change frames per second to make it slower or to make ad fester. And now we can use miss text function in Adobe Fresco and create a title on a new layer. Tap on your screen and now you can create your title. So select dark gray light color, and we will use this academic engraved font enter. We will type pycharm to adjust the settings on the title, select Add, and we can style our text, make it bolder on, make it bigger. You can also use this scale panel on the left side. We need this title for the whole key frame sequence. Will duplicate it 18 times and we'll also add on mode with the brush pen later. But first I will add this gray color and meets the title on the separate layer and fold the whole lead us. I think I will use his hair color, this light gray tone. And so now I will duplicate this a keyframe 18 times. And after that we will use vector brushes to type on the color of his lips and to make it more easy. I will also use this great tool to seeing the lines and using them as guidelines on his second key pose. This is key frame number seven. We will write with this purple color and make it as big as the title itself. For this, I'm using the Lasso Tool and make it bigger. And after that, I will duplicate this key frame to the end of the keyframe sequence. As we preview, we can see that he has his richer mode on after he looks down and then his eyes are black. In the next lesson, I will show you how to export our gift. 9. Export and Upload: Now we will export our GIF, go to the right corner, this Publish and Export Pattern. Select motion, and then select PNG sequence. Not a GIF. Gif will not work. Unfortunately, there is no transparency feature in Adobe Fresco, but we will use Adobe Photoshop to create a transparent GIF Export as PNG sequence and select Add, Drop or your main, but I'm using Google Drive and then you will create a zip folder. After that, we will download it on our desktop and then I will show you how to import this PNG sequence in Adobe Photoshop. Press Done, and now we will go to Adobe Photoshop. In this last lesson, I will show you how to make our GIF transparent and how to export it for our social media. And in the last lesson, we already exported our gift that the meat in Adobe Fresco as PNG sequence using Google Drive or Dropbox and it's up to you and it false zip. And so now if we download it to our desktop and open Photoshop. In Photoshop we will create a new file with the same size as our gifts. So on town 500 for one hundred, ten hundred in 500 pixel, create. Now go to File, then Open, select the first image of our PNG sequence, then image sequence asphalt. Once select PNG open. Now you should type our frame rate, so the hat nine frames per second. Then press. Okay. Now we can see that our gift false, created as a transparent GIF. Here in Photoshop. This is only one sequence, but we wanted to have seamless GIF and X2 to make it into export it as a gift for social media, we go to File export. Save for Web. Select here, give this color rate is transparency on colors size. Let's all right. Looping option for that's the most important part. Then we should select the path. Yes, then name it. Done. So now we have our GIF that the Meeting, Adobe Fresco and Photoshop. Now we can upload this GIF to keep faith. This is online depth site that allows you to make a creator account and upload they are your gifts and then use them on your social media. If you are new to keep fee, you can create a personal account or create an account for great account. You should have warned them five gifts, but it's really simple to be a greater on QP. I'm object grader. Then you can use upload or create function and bend your gifts are approved. You can use search bow with your personal GIF that you're added to you. Give, for example, personal name, and then you can see your upload gifs also for your Instagram account. You can also visit my class there we created the Netflix and chill give back. It was my first-class and I will be really glad to see you're also in my first class, and that's it. We created our pitch. I give in to variations. 10. Final Thought: Congratulations, you've created your first GIF using Adobe Fresco. I was so excited you chose my class. Thank you for that. Please take your time and leave a review for this class. I will really like to see your project. You can also follow me on Instagram and YouTube. And in the future I'm planning to launch more classes on Skillshare so you can also follow me here. Thank you for being with me and I will see you in my next class. Bye.