Transcripts
1. Intro: [MUSIC] Wouldn't it
be cool to bring your illustrations to
life with a little bit of motion without having to learn any complicated or confusing
animation software? If you think so, this right
here is a class for you. Adding movement to
your drawings is a lot easier than you think. All you'll need for this
class is an iPad and Apple Pencil and the Adobe
Fresco app. That's right. You don't even need
an actual computer to create dynamic moving
illustrations. This class will walk you through all the different ways that
you can add movement to your illustrations using the animation features in
the Adobe Fresco app. You'll learn how to move
objects along a motion path, you'll learn how to do
frame-by-frame animation, and you'll learn how to combine
frame-by-frame animation with motion path to create
something even more dynamic. Although this class is
geared towards illustrators, even beginners will
be able to follow along and create
their own animations. No prior animation
knowledge is required, and you don't even
really need to have used Adobe Fresco before. If you've used Procreate or other drawing apps,
that'll be helpful, but I'll walk through each of the steps and the different
tools and how they work. Though we'll be creating an
animated scene in this class, the skills that
you'll learn can be used in countless
other applications, like animating your
typo or lettering, spicing up your Instagram posts, creating dynamic moving
editorial illustrations. The opportunities are endless. I've created animated
illustrations for clients like Cartoon Network,
Nickelodeon, Adidas. But, I don't consider
myself an animator. I say that because
I don't want you to feel intimidated by experimenting with animation and adding movement to
your illustrations. It doesn't have to
be complicated. In fact, Adobe fresco makes
it intuitive and fun. It's set up for
Illustrators as opposed to other complicated
animation software which is geared towards real hardcore animators
and programmers. Are you ready to have some fun, make some stuff move? I know I am. Let's get into it. Let's go. [MUSIC]
2. The Project: [MUSIC] The class
project is to create an animated scene with three
or more animated elements. First, we'll sketch
out a composition with a foreground and a background. Then we'll create some
sea friends to populate our little scene as a
combination of sea and seen. I just put them together
into a fun new word. You can also choose to follow along with what
I'm doing and copy my process if you don't want
to create your own things. I know sometimes that's easier when you're
learning a new thing. After we sketch everything, we'll tighten up our elements, keeping them on separate layers. Once we have all
our elements drawn, we'll animate each
of them one at a time using
different techniques. By focusing on
individual elements, as opposed to the whole scene, we'll make things a lot less complicated and allow
us to really focus on the motion that
we're creating and the different ways we can
experiment with movement. In the end, you'll
have a dynamic animated scene that's
ready to be shared with the world in the form of an
animated GIF or a movie file. Completing this project
will give you the ability to add all motion to
your illustrations, which will open the
door to tons of new possibilities
and opportunities. Learning to add motion to my
illustration work has led to countless projects
for clients like Cartoon Network and Microsoft. Please share your final projects
in the project gallery, and I'll be sure to give
feedback for each and everyone. In addition, please feel free to share your process
work along the way, showing your scenes, your
different characters, even before they're animated. Will be fun to see them in that stage and then see where
they go to the end. [MUSIC]
3. Sketching The Scene: [MUSIC] The first step in
creating an animated scene, is to sketch out a rough
version of that scene. You'll want to have
a foreground and a background with a couple of different levels
to that background. You also want to leave
plenty of room to add in some sea friends to
populate our scene. Before we talk about my sketch, I just want to talk a
little bit about file size. When you're creating
an animation, file sizes can get pretty large. I tend to work a little
smaller than I would if I were making something that
was going to be printed. That said, I still
work a bit larger than our final animation or
movie would be exported as. I do this so that I can still have a good drawing experience. If your file is too small, there won't be enough pixels
to get smooth details. So it'll be hard to draw everything that
you want to draw. For this project,
my file size is 2000 pixels by 2,500 pixels. I feel like this is a good
compromise size so that the file doesn't
get too cumbersome, but also it gives me enough flexibility in terms of drawing. If you find your
animation is lagging a lot as we start
animating things, you may want to make your
file a little bit smaller, which you can always
change after the fact. That said, even if
it's a little laggy, you can still preview it at
full speed and it will still export and give you your final
file in the correct speed. Let's hop over to my
iPad so we can look at my sketch and I can
talk through what I did. Here's my sketch. I drew a sad diver sitting on the floor. I don't
know why he's sad. I just think it's silly. I put him in an old-timey
diving gear situation because I think it looks cooler. I don't really know exactly what it's supposed to look like, but this is how I
picture it in my memory, so that's what I'm going with. He also has some heavy
boots to hold them down. I think maybe he's supposed
to have some air source. But I'm going to
pretend he doesn't because this isn't real. Maybe that's why he's sad. I did give him an
octopus friend, though. To make things a bit
more interesting, I added a background with two levels to give
it some depth. The first level has
this rolling hill with some seaweed and of
course the octopus. This is behind the
diver, but close. Behind that, I have
a big whale then some rolly hills that will
be far in the distance. The whale is technically one of the see friends
I'll be animating, but he's so big that he is
also part of the background, so I wanted to incorporate
him in this sketch. I'm keeping things nice
and open to provide space for the sea friends
we'll be adding in. This isn't everything
that'll be in the scene. I'm going to have
a fish over here, and then another fish
over here that's like in the foreground in
front of the diver and the seaweed. Now it's
your turn. [MUSIC]
4. Sketching The Characters: [MUSIC] Now that I have my
composition all sketched out, I'm going to draw
some sea friends to hang out in that space. Although I'll be
referencing my composition, I'm going to skip some of these separately because I'm
going to be moving them around as we animate things.
I'll meet you at the iPad. I want to have a whole bunch of little fish swimming
to the background. Because they'll be so
small and swimming, we only really need to draw one. I'm going to make a
new layer and then just sketch a little fish. I'm not going to go
too complicated. It's going to be small and it's just going to go through
the background swimming. Maybe just an eye, maybe
a line for a mouth, maybe some gills, and then maybe just a fin
situation like that. I don't like that
fish yet. I know I said it's going to be simple and it doesn't
really matter, but I feel like I can
make it a little better. I think if we make the shape a little
bit better like this, then maybe a little bigger eye, it'll give it more
character and it will be easier to see because
it's going to be small. Then maybe smiley face like that and then a
couple of gill lines. Then let's just make this fin back here in
a little bit bigger. I think the flippers
were mostly fine. Let's make a better mouth. That feels more fish-like. I think these fins pointing down also look a bit like
he's not in movement. I feel like they
need to be going back because this
fish is cruising. We spent too much time on this simple fish.
But that's fine. I'm going to turn
this off because we don't need to look at it now. The next thing I'm
going to do is make a medium-sized fish
that'll be one of the main characters in
this little sea world. I'm going to have
this fish swimming around here in
front of the diver, in front of this seaweed. What I'm going to
do is turn down the opacity on our sketch
so I can still see where it is and then make a
new layer to sketch on top of that. I
made a new layer. I'm just going to sketch
him in this area. I feel like he should be a
little bit more character than the generic fish
in the background. Maybe he'll be
clumped like this. Give him some big eyes,
maybe one that comes out around the side. Maybe some big fish lips. This is already more fun
than the other fish. We give him a head fin. Is that what they're
called? I don't know if these things are
called head fins. Fisher silly. Then
maybe a weird tail, and then we can give him some funny little flippers
and some gills. I think he's looking
pretty good. I think we can tune
him up a little bit. I'm going to turn
down the background so it's easier to see this. Now I'm just going to see if I can make him a
little bit better. Let me give the body a
little bit more shape, extend it a little
bit further back. The eyes are pretty
good as they are. Maybe he's looking back. [LAUGHTER] I feel
like that expression is pretty good for him. I think this fin is fine. This maybe a little bit smaller
than I initially had it. I think I like this
thing on his head, but it's a little too big. I think if we just
slim it down a little bit, that's pretty good. Then maybe simplify these gills, make them a little bit smaller. I feel pretty good
about that fish. We can delete the layer underneath and we can
turn that off for now. Turn our sketch layer back on. Definitely need a pufferfish. Or is it a blowfish?
Which is it? I don't know the difference
between the two, but we're going to need one. The pufferfish will probably
go in this area over here. But it's not too dependent
on our sketch layer, so I'm just going to turn off
the sketch layer again so I can focus on this pufferfish. I'm going to draw
it a little bit bigger than it needs to be just because it'll be easier
to sketch that way. Since the other fish
are going sideways, this one should face us. Maybe I'll start with
regular fish pose. Is that what you call
it when a blowfish or a pufferfish isn't puffed
out? I don't know. I want him to face us, so maybe it's just looking like this,
looking pretty cute. Give him a little tail, and then some little fins. Maybe some cheeks they
go over his eyes. I feel pretty good about that. Let's say we can tighten
this up a little bit. Let's pull those cheeks
over the eyes a little bit. Smooth out the eyes. I think the overall
shape is pretty good. Maybe we just pull the tail in a little bit
shorter so it has more perspective so it looks like it's
going back a little bit more than it was. Now we need to draw
him in puff mode. I'm going to turn
down the opacity on this sketch so that I can draw over it since it's
the same thing, transforming. I feel like I need to
see this underneath. I guess I'm just going to
go with a big round circle. Maybe push the eyes out. [LAUGHTER] Is that what
the pufferfish looks like? I think we can do
better than that. I'm just going to start
from scratch here. I like the idea of starting with just a big circle though. I think that was the right move. Instead of putting the
eyes so far apart, maybe we can keep them like this and then maybe
like puffy cheeks, maybe pull this one down lower. Maybe his mouth. I don't know. Maybe the fins are just
sticking out the side because that's all they can do
because he's so puffed out. Maybe we can give him some tone. Let's just try to
clean this up a little bit. I think
it's pretty good. We've got this eyes bulging out, get the cheek, the
mouth sucking in air. Then this other
cheek with the eye, maybe his eyes are going out to the sides because he's
just blown up so big. Let's make this fin just
sticking straight out like he can't do anything else
because he's just so inflated. Let's look at the before and
after and make sure that we feel good about it. It looks like it could
be the same little guy. I think seeing them side-by-side
like this makes me think that the puff state needs
to be little more dramatic. I'm going to put these two together on one layer
to simplify things. I'm going to turn that off. Then the last thing that
I want to do is just like a giant whale
in the background. I'm going to turn
my sketch back on, turn it up a little
bit so I can see it, and make a new layer to
start drawing this whale. I want it to be huge, like this whole area back here. So we'll just see
part of it coming in. Let me just use that as a guide. Then make a new layer and try to make it more whale-shaped. I think whales, I like the big lower
jaw mouth thing that maybe comes down like that. Is this what a whale looks like? Like that maybe. Then maybe there's like a
bump and it's even bigger. Let's turn off that. Something doesn't look
right about this. I'm going to turn off my sketch because I'm
getting distracted. I think I want the top to
come down a little bit. Like the body is much bigger
than the head I think. Then mouth. I think a crucial whale feature is the eye to be really low, like below the mouth area. Maybe he's a little grumpy. Feel like whales are grumpy. He's looking at us. Are those teeth or
whatever they are? Then those little bumps. Then I think this underside, it's got some like
lines, like that. Then we got a big fin over here. I think that's good
for the sketch. I'll probably tighten it up
a little bit more later on. Let's turn our sketch back on. That whale is going
to be in the back. Then we've got this little fish, let's get him sized
appropriately. This is going to be a fish that swims across
the background. It's going to be lots of these. I'm going to multiply them. Our pufferfish is going
to be right in this area, so about that size. Then the other fish
friend is right there. These are our characters. Turn those off. This back on. Now we are ready to get serious with this sea scene and
tighten it up. [MUSIC]
5. Tightening Up The Scene: [MUSIC] The next step is
to tighten up our scene. When you're drawing something
that you plan to animate, it's important to keep all the different elements that you want to move on their
own separate layer. To make things a
little less confusing, I'm going to group
my sea friends together into a
little group and then turn them off because
we don't need to worry about them yet. This is our background sketch and now we're going
to make a new layer. I'm going to choose a brush that I like to use for inking. I'm going to use Kyle's
Inkbox-2Smooth 2Be 4Gotten, which is available in
Adobe Creative Cloud. Now we're just going to start
drawing, tighten this up. As I mentioned, we want to
make sure that we keep things that need to be animated
on separate layers. I'm not going to be animating this little diver guy or
the ground he's sitting on. But I am going to
animate these plants. We'll do those separately. I'm going to bring down the
opacity a little bit lower. Gone to my new layer, I'm going to select
my outline color, which I'm going to use
black. Got my brush. I'm going to sure
my smoothing is turned up because there's a
lot of smooth lines here. I'm going to speed this
up a little bit so that you don't have to watch
this for a very long time, because it can get
pretty boring to just watch me do this line work. I'm going to go into
super speed mode and I will talk to you at the end. Or if I think of anything
important to say along the way. [MUSIC] Okay, so now that I have my
diver and the floor, the sea floor all tightened up, I'm going to go ahead
and color this in. When I'm coloring
my illustrations, I like to do it on
a separate layer to give myself some
more flexibility. In Fresco, you can set your linework layer
as a reference layer. What that means is
you can go into a new layer and use
the paint bucket to fill in the shapes and it'll
do it on that new layer. Let me pick a sandy
color for our sand, if that might be okay. Then for our diver, I think I want to give
them like an orange suit. Maybe like a reddish orange. That's not the color I wanted. Let's say if I have an orange, this is close to what I want. Now maybe I can just make it slightly more
orange. Let's see. All right, I like that,
but I want it brighter, more saturated is what I mean. Maybe we need gray for the
helmet in this other stuff. I'm going to pick a
lightest gray for the helmet and the
bib, whatever that is. Then this part of the boots. Then I'm going to go ahead
and get darker gray for that and this other
assorted boot image. Now we need skin color, I
think because he's sad, I would like to use like a funny bright pink
color, that would be fun, I like that, but I think we just need it
to be a little bit lighter. Last one. I think a yellow for this other stuff
will really bring it all together, maybe like that. Now I just want to
add in little bit of shading to bring it to life a little bit,
give it some more depth. I'm going to go ahead and
turn off the reference layer. I don't forget later,
I'm going to make a new layer on top
of my color layer, and I'm going to set
this layer to multiply. Then I'm going to
grab a light purple. I'm going to use
this to make shadow. When you use a light purple, it cools down any color, so you can use it on all
of your colors and it works great. I'll
show you right here. I don't want it to
be that dark though, so I usually adjust the opacity so it's a
little more subtle. Get a shadow under
the belly area. Then I guess this leg
because it's behind the other leg and
then some down here. I'm not too particular
on how perfect or accurate my shadows are
because as you can see, my drawings aren't
very accurate. They're fun and playful and sometimes perspective is
wonky and I'm okay with that. I treat shadows the same way. We try to brace them in
reality a little bit, but sometimes things are
exaggerated a little bit, or maybe they're a
little bit inaccurate. Make this helmet
look a little more around by doing a
round shape like that. Have it come down a little bit, maybe some shadow on that because it looks
like it's inside or something, we're back there. Then some shadow from
the helmet on his face. Some shadows under the eyes
to enhance how sad he is. A little over here to give
the eyeballs some girth. Girth the eyeballs,
there's no shadow. No shadow going
in. Cheek shadows. Okay, and now we'll just
put a little bit on the ground to make it look like he's sitting or more,
so like he's sitting. That already looks
like he's sitting. All right, this is good. We're in a good place with this, so I'm going to put these
together in a group. The line work, then
the color layer. Actually, now that
I look at this, I think we need one more thing. I'm going to go back into this little group
here, add a new layer. No, I'm going to
add a new layer. I'm going to turn
that mask option off, turn that line back on. I think to make it look like he's got a
glass dome over space, we need a little highlight. What I'm going to do is just
draw like a half circle. I think that looks pretty good. Maybe you just bring down
the opacity a tiny bit. Yeah. Now it looks like he's
got glass over his face. We need a new layer
so that we can draw this second part
of the foreground, the background of the
foreground, if you will. I'm actually going to
bring down the opacity of our diver and floor so that we can draw through the diver
and see what we're doing. This is just a squiggly line, so I'm just going
to lose the margin. I'm not going to do the seaweed because we're going
to animate that. But I'm not planning on
animating this octopus friend, so we can draw him in. To do that, I'm
going to bring down the opacity of this new layer, this new line that I
made so that I can see the octopus and I'm going to draw a new layer on top of that. Let's just start drawing Mr. octopus, this
tentacles. [MUSIC] [MUSIC] I'm just bringing it to that line and then when I merge them together, all
will be, well. [MUSIC] This one is going to go
up over ground here. That doesn't look
right. Sometimes you think everything's
fine with your sketch, then it doesn't work. Sometimes you got
to troubleshoot. I think that works. I'm going to
temporarily turn off the sketch layer and then erase the extra stuff that we don't
need from the hill line. Now we can turn the
hill line back up. I'm noticing I must have
pushed really hard when I did that hill line and I
don't like how thick that is, so I'm going to do something risky and I'm
going to redraw it. I say risky because
I don't want to mess up where we aligned the octopus. That works. We can go ahead
and delete the old one. We can merge that down onto one line and then
we can turn our sketch back on and do the rest
of the octopus details. I'll draw these eyes. We want to make sure he's looking
at the sad diver. Lower those a little bit. That will get him some funny bags under his
eyes for some reason. Then we just need some tentacle details,
suction cup things. Good. Now we just need
to color in this layer. I'm going to do the
same thing we did before and then
make a new layer. I'm going to set my linework
layer to reference. Then come back. I'm
going to pick colors. I think the octopus
should be like a purple, it's somewhat dark purple, like a bluish dark purple. You can see my color picking technique is very willy-nilly. It's a little too saturated for my taste. We're almost there. Tiny bit more towards the blue, tiny bit less saturation and
that's it. That's the one. Let's make his eyes yellow. We'll use the same yellow
that we used on our diver. Notice then we've got a
little problem to fix here. I'm going to go back
to our linework layer and erase this little overshot. Now we need to fill in this sandy hill and
I want it to look, it's a little bit further back. I think I'm going to start
with the sand color that we picked and then maybe make it a little more green or darker so it looks like
it's further back. Let's try this. Let's bring back our diver to full
opacity so we can see. I think it needs to
be a little darker. Maybe it needs to
go closer to green. Less saturation. A little darker. Yeah, that's better. I don't
like how dark the line is. I want to make that
lighter color. I should have not merged that, but I'm just noticing now, so we're going to have
to solve that problem. I'm going to turn off
the reference layer and select my line work layer. I want to make this line color a darker version of this to just set it
back a little bit. I think being in black really doesn't make it look
like it's any further back. But I guess I'm going to
leave the octopus that color. Sometimes you got to
make up your own rules. I'm just going to choose
a darker version. What I'm going to do
is just draw over this part of it so that
it doesn't fill in the line work on the octopus. Now, we can fill this in, but it's going to
color everything in. What we need to do
to fix that is pull this color margin down until it leaves us
with what we want. Cool. That is good to go. Let's just add in a
little bit of shadow. I'm going to do a new layer
just like we did before. I'm going to set that
layer to multiply and then I'm going to grab that
same light purple that we used and put in some shadow. I'm also realizing that we
forgot to color in that part. Let's go back to our color
layer, select this purple. Now back to our shadow layer, back to this purple. Let's put that in shadow, definitely shadows on
the stuff that's going behind the sand hill. This tentacles, those
can get darkened up. Put some shadow
where they overlap. [MUSIC] Then let's do a little shadow on the
ground where he's sitting, and just bring down the opacity a little bit so it's
a little more subtle. Cool. Let's group this
together and merge that down. Now all we have to do is
these two background layers. I'm going to do three
more layers, actually. One for the far background, and then this hill
and then this hill. I'm going to do the
farthest background first, and that I just want
to do a bright blue for just the general
water situation. Maybe that color blue. I think that works. It's also highlighting
the fact that we forgot to color in his eyes. Let's go back into
our diaper layer. Select our color layer, and then choose
white. Fill that in. I think because it's behind a helmet and he's underwater,
white looks weird. What I think we
should do is make the super light pink
instead. I'm wandering down. Now let's drag our
sketch layer on top of our blue background layer so that we can see these
lines for the hills. I'm going to make a
new layer on top of that and I'm going to choose a lighter purple
for this first one. Maybe we'll base it
off of this purple but make it less saturated. Let's go ahead and draw this for a squiggly line and
then fill that in. I think that purple
is pretty good. Then maybe we'll just use the
same purple as the octopus for our furthest back hill. I'm going to put this
behind this one, so let it go, so
it goes behind it. Cool. Now that we have
our main sea area done, we're going to draw
in our seaweed that we're going to
animate in the next step. For this stage, we're
just going to draw them on their own layers. I'm going to make a new layer. As you can see, I
actually dragged my sketch layer above all of our drawing layer
so we can see them. For this first seaweed layer, I'm going to do all of these
foreground ones together. This one, this
one, and this one. Even though they'll be
animated separately, I'll do them in
the same sequence, which I'll show you later. But to make things
less complicated, I'm going to just
group them together. [MUSIC] Now we can go ahead
and fill these in. I'm not going to do
shadows on these, so I'm just going to
fill on the same layer. I'm going to try to
pick a bluish green. Let's see if I've got
something in here, something like this. Maybe we'll make
it way more green. Let's see how that looks.
That's what I'm talking about. Cool. Now we'll do a
new layer and we will do the seaweed behind this hill. Instead of doing black outlines, I think I'm going to
use this seaweed color as the line work and
then do a lighter one, so it looks like
it's further back. We'll see if that works.
We're on a new layer here. Then close the bottom below that line because we're
not going to see it, so we're going to tuck it
behind. Same with this. We just need to end the plant behind that octopus tentacle. Now let's make a
lighter version of the green to fill this in. Now we can just set this layer, drag it behind that hill. Now we can turn off our sketch layer and we
are ready to move on. [MUSIC]
6. Making Fish Swim: [MUSIC] In this lesson, we're finally going to make something
move. Can you believe it? I can. But first, we need to make the final
drawing for our little fish. In this lesson,
we're going to take that little fish and make him
swim across the background. In fact, we're going to multiply that fish
and have lots of fish swimming through our scene. I'll see you at the iPad. To make things easier to see, I'm going to go
ahead and just make a new temporary layer that
I'm going to use as a mask. I'm just going to select white, then fill that in with the paint bucket and then
bring down the opacity. The reason I'm doing this, as opposed to just bringing down the opacity on the drawing underneath,
was a couple of reasons. One, there's a whole bunch
of different layers. Two, with it just
being on this layer, I can toggle it on and off in case I want to
reference the color. I'm going to bring
that up just so I can see my original
drawing underneath. Now, let's turn back
on our fish sketch. This is going to be a bunch of little fish swimming
in the background. I think right now it's
a little bit big. Let me go into this folder
of my sketches and just size this to the way
I want it to be. That way when we draw it, it has the right line weight. If we drew it bigger and
then shrunk it down, it'll have a really small
line weight and it wouldn't match with the overall aesthetic that we're
dealing with here. I'm going to make a new
layer for this fish. I don't want to outline
it in black because it's in the background
and so far away. I think what I'll do is use this shadow color on
the purple maybe, or maybe the dark
gray would be better. We'll have to
experiment and see. This might be the wrong choice. I'm going to go back
to my new layer, zoom in on Mr. Fish here, and select
"My inking brush." I'm just going to
trace over this fish. Yeah, I think this
color will be fine. I think I'm going to
make the bottom of the mouth stick
out a little bit. I'm not too worried about
this being too tight because this is going to be constantly in motion
and in the background. I'm just going to
go pretty quickly. [MUSIC] This eyeball in here. Few little gills,
maybe a few scales, but not too many because I
don't want it to be too busy. I can turn our sketch layer off. Now I'm going to first make sure that it's level because I'm noticing he's
a little crooked. I'm not sure why I'm referring
to this fish as a he. There's nothing to tell me
that this is a he fish. I'm going to do a layer
underneath to color from. Now I'm going to set this
as a reference layer so that I can fill on a
new color underneath. I'm going to drag a new
layer underneath it, and then go ahead and select
this lighter gray color, and then use that
to fill this in. Then copy this eye color. They can have the same eyes. I'm going to grab
this slightly darker gray and then just add
a little bit of shadow. I think that might be too dark. I think what we're
going to need to do is, let's just make a new
layer and then bring down the opacity to a gray
that makes more sense. Maybe we'll just do
the whole lower side of the fish and this back fin. Maybe a little detail
on these fins. Maybe a little bit in the scales around the eye and there we go. That is plenty of fish detail. Our fish is ready to go. We can bring it to life
and give it some friends. I hope you are excited
because I know I am. Now that we're satisfied
with the fish, let me go ahead and merge our different layers together
so it's just one layer. I think this is an
extra layer here. Let's just delete that
to avoid some confusion. Let's move the fish
to the background. Because I want the fish to
be behind this stuff here. Now we are ready to
make this fish swim. To do that, we're going
to make sure we have our fish layer selected. I'm going to click on the little animation button
down in the bottom right and we're going
to choose, "Path." All you do to create a
path is you just draw a line and our fish swim along that line,
which is pretty neat. If we go into effects, we can change some
different things to control how fast our fish is swimming and some
other settings. I think he's swimming
a little too fast. What I'm going to do is
bring the frames up. The more frames, the
slower he's going to swim. Because when there
are less frames, less time between each frame. I think the speed
is pretty good. Now let's use even more magic. Let's add more fish. We can just drag
this out and add as many fish as we want. That's pretty cool,
but they are a little too perfectly in a line
to look very real. What we can do now is hit
"Scatter," pull this up, and this will read
our fish out so that they're all not
in the same place. Now one issue we're
having here is that some of the fish are
stopping before the end. The reason for that
is I didn't draw my path long enough to go all
the way through the frame. I'm going to actually just X this out and just
redraw the path. I'm going to start further back and then pull it out
all the way over there. You see that fish is going super fast so let's add
more frames back in. Slow it down a little bit and zoom in so we can see
what's happening here. Then we'll go back
to add multiples. Let's slow them
down a little bit. Let's also bring our
frames per second down to, let's say, put it at 10
to keep things simple. Then let's scatter our
fish. We add some more. We can also randomize
to change it even more. Look at that. These fish
are just swimming in the background like
it's no big deal. Let's pause this for now. Let's duplicate our fish. Now, let's make a
smaller version. We're going to select the
fish that we just duplicated and select the Transform tool. You'll see two
different options. I'm just going to choose Layer Content because I'm going to redraw the motion path anyway to make it a
little different. I'm going to hit "Transform". Then let's just make this fish a bit smaller because this one's going to
be further back. Let's just move this one down
and let's draw a new path. Let's go X that one out
and draw in a new one. I think will make
these ones even slower because
they're further away. You can add more. You can scatter them, and you see how they're going
behind the other stuff, which is pretty cool because we have them behind in the layer. You can randomize these. I think that looks pretty good. Let's pause this. Now we can play all and
see the fish together. You can see that the
bigger ones are swimming a bit faster than the ones
that are in the background. Now that I'm looking at
all the fish together, I think we may have too
many of the bigger fish. I think it'll look better if we have more of the little fish in the background and then maybe
some of these bigger ones. Some of these bigger ones
is what I'm getting at. Let's make sure we're
selecting the right layer. That's the small fish. That's our bigger fish. I'm actually going
to drag that on top so it's less confusing. Let's click on "Path". Now we can bring
down the multiples. Maybe scatter this even more
since there's less of them. Randomize it a bit more. Now let's see what that
looks like altogether. [MUSIC] I think that's
definitely better. We got fish. Let's move
on to another fish.
7. Wiggling The Seaweed: [MUSIC] Now that
we made fish swim all over the place
with motion paths, I'm going to show you how
to make your seaweed wiggle using some frame-by-frame
animation. Before we start
animating the seaweed, I'm actually just going to turn off our fish so that it's
not distracting when we're focusing on animating the
seaweed so let's go ahead and select the top
layer of seaweed, so that's that right there. What we're going to do now is click on the animate
thing like we did for the fish and then
you'll see down here, we have that frame I'm
going to hit "Plus". This adds a new frame
to our sequence. We're going to do frame
by frame animation here, which means we're going to
change our animation by drawing it differently in a
couple of different frames. In order to do this effectively, we need to turn on something
called onion skins, which allows us to see the
previous and next frames. Now you can see that
our previous frame, or our first frame is there and it's a little
bit transparent. I'm actually going to
make it a little bit more transparent so it's easier to draw on top of
and see what I'm doing. Now I'm actually
going to turn back on that white mask
layer that we made before and then
I'm going to drag that below our seaweed layer. I'm going to re-select the
seaweed layer and now we can see that a little bit better without being distracted
by our drawing layer. I think we can
actually turn that up a little bit more because we really don't need to see
that drawing for this part. I'm going to make sure the second layer in our
sequence is selected. I'm going to go back to grab
the black to do the outline. What I'm going to do
here is just trace this, making it change slightly
because we just want it to wiggle a little bit and just giving it the feel
that it's in water. I'm just loosely tracing it, but letting it just sway a little bit and change
its position slightly. [MUSIC] We'll do the
same for this one. [MUSIC] Then when I trace the bottom part, I'm trying to stay really
close because I don't want that till it's
like it's moving and then this third one. [MUSIC] Now I'm going
to hit "Plus" to do a new one and now you can see lately is the first frame
and then the second one. For this one, I'm going to
try to actually go somewhat between the two to make it
have a natural flow to it. When you're doing this thing, you want to do a minimum
of three frames. Three frames will give
you a natural rhythm. If you just did two, it would end up just looking
like it's flashing back and forth as opposed to a
more natural movement. Again, I'm just going
in-between the two drawings, trying to find a middle ground. The reason for that is
because it's going to play like a loop, so I'll play the first frame and the second frame and
then the third frame, if you end up just basing the third drawing on the second one and not taking
to account the first one, you may have a little bit of a jump when it goes
back to the beginning. [MUSIC] Now we just need to get that green color so I'm
going to go back to the first frame and then hold my finger to
select that color, grab the paint bucket and
then fill in each of these. Now we can hit "Play" and we've got a
little wiggle action. Let's turn off our mask
layer and now we're going to do the seaweed
behind the diverse. I'm going to select our outline color there and I'm actually
going to turn off the diver and the
hill so that we can just focus on these two because since that's behind it will be hard to finish that. What I'm going to do now is hit the plus and do just
what we did before. I'm going to trace it and change it just a little bit as we go. May even go a little bit less dramatic on this one
since it is further back. Generally, you have things
that are further away moving slower because I
don't know physics, you can think about an
airplane in the sky flying, it doesn't look like
it's going really fast because it's far away. I think I might go
ahead and just turn off that light purple layer so there are a little more contrast so I can see what I'm doing. Now I'll just go back
to our first layer, get the fill color, [MUSIC] fill that in and I just want to go back to
the second layer because I noticed a messy area. I'm going to turn off
the onion skin so I can see this a little bit better and just clean up
that head right there. Let's see how these look. It looks good to me. Let's do an encore
with all the seaweeds. You turn back, set
diver, hit "Play". We got some good seaweed
wiggle, good job team. [MUSIC]
8. Combining Techniques: [MUSIC] In the
next three lessons we're going to combine
frame-by-frame animation with motion paths to create
even more dynamic movement. To get started,
we're going to make a sequence with our other fish, flapping his little flippers, and then we're going
to make a loop out of that and then set that on a motion path so that moves around while he's
doing his flippers. That sounds complicated.
Don't worry. Adobe Fresco makes this
super easy and fun, and you can do it.
I believe in you. Let's get over to the iPad. You'll see that it's
not complicated at all. I'm going to turn off
my seaweed layers. I'm going to turn back
on our mask layer. I'm going to go into
my group of sketches. We're going to find
this little guy. But while we're here, let's delete the sketch
for our background fish. You can end up with a lot of layers when you're
doing something like this and it
can get confusing, so I like to delete
things as I'm going. Let's tighten this up. Actually I don't need to see
the background at all here. I'm going to turn that
all the way up just so I can focus on this
silly little fish. I'm going to bring
the opacity down and make a new layer for the fish, and select black to
do our line work. [MUSIC] I feel pretty good about that, but it's at a weird angle, so I'm going to just put that at a normal straight
up and down angle. We can turn off our
sketch layer for now. I guess let's just not
worry about color yet. Let's just worry
about the animation. We already have the timeline up because we were
using it before. Instead of making a new layer, what I'm going to do is tap on our first layer and I'm
going to duplicate it. We can duplicate it again because it's going to
be a three frame loop, just like the other stuff. I'm going to go back
to the second one and I'm just going to erase the things that we're
going to change. This saves a little bit
of time as opposed to redrawing the stuff that
we don't need to redraw. I'm going to erase this
all the way down so that we can change the angle. Let's save even more time. Let's delete this third one
and then duplicate this, so then we don't have
to erase the third one. We're back to this one. Let's make our head piece. Maybe just come
forward a little bit. [MUSIC] If we just lightly draw this back fin a little different it'll just give
it a nice little wiggle. I'm just moving these fins like he's paddling a little bit. I'm not really sure how to
do the fishy lip thing. What I think I'm
going to do is just push them forward a little bit. We'll see how that looks. I guess it might be okay. I guess for this third frame, I'm just going to do
what I did before with the seaweed and do a
bit of an in-between the two positions
to just have it flow in a somewhat
less chaotic way. [MUSIC] Let's see what happens. I think that's pretty good.
If you think about it, he's going to be moving and it's going to be
small like that. I feel pretty good about that. Let's choose some colors. I'm going to leave the
background so I can see how the color looks
in case it doesn't work. We'll do that. I'm going
to grab this eye color, and let's try this orange. I'm just going to come in, touch up that extra yellow. Now we can move on
to our second one. Maybe I'll do this first
so that we can get a tighter fill here because then I don't
need this to be so low. We'll just have to see if
it messes up our orange. Let's fill in the mouth. This top fin, this back fin. Then let's grab our yellow
from recents. [MUSIC] Cool. It worked better to
do the orange first, and now we'll just
do the third layer. [MUSIC] Grab the eye color, and then grab the yellow color. Now let's see. I think
it's a tiny bit too big. What I'm going to do is transform and I'm
going to select, "All Frames" because
if we selected one, it would just change
one of the frame in our sequence and then
the scale would jump. Let's go ahead and
do All Frames. Make it a little bit smaller, and then let's move
it, let's say there. I think that's pretty good. Now that we have this
looping sequence, we're going to put a path
to this whole thing. Now we can have it
bob up and down while it's moving its
flipper flappers around. Let's draw a path. For this path, I just want them to bounce and hover
here a little bit. What I'm going to
do is just make a squiggly almost
circle like that. Now he's just got that
natural floaty fish vibe. I think the movement is good. I just don't like
how he overlaps the shoulder because
the lips are the same color as the sleeve. Instead of redrawing the path, if we tap on the path
like header there, we can go to Transform paths, and then we can just
move and zoom in, grab the whole thing, move it over here, and see how that looks. That's pretty good. I just don't love how it just barely touches up there and causes a little
bit of a tangent. Let's try once more
to dial this in. Transform path, and then let's just shift it down a little bit. Let's hope this is good.
I didn't move it enough. Let's be more dramatic.
Transform down. Done. Let's go. [MUSIC] Perfect. Look at that. Right
in that little space, that good margin at the top. Look at this combination. We've got frame-by-frame
animation and the path. Can you believe it? Let's actually turn on
our seaweed layer since the seaweed is behind this fish to make sure that
these interact together. Let's hit "Play all". I don't see any issues there. I think that's
looking pretty great. I feel pretty good about that. Good job team. [MUSIC]
9. Making The Whale Bob + Blink: [MUSIC] I'm going to turn
on my mask layer again, bring down the opacity. I'm going to turn on the
initial sketch layer again. I wasn't very happy with
the whale so I went back in and cleaned it
up a little bit. This is my new whale sketch. We're going to animate this guy. Maybe this is a lady whale. I don't know why I keep
saying guy. It's a bad habit. I'm going to do a new
layer for this whale. But the whale is going
to be in the background. Let's grab this dark
purple to use as the line weight to set it back from the foreground
which has the black outline. Turn on our mask again. We can actually put the
mask all the way up. You'll notice the whale is
going to go behind this stuff. I'm going to draw the full body. I'm going to have a bottle
up and down a little bit. To give us some
more flexibility, I'm going to take my sketch
and shift it forward a little bit so that we have a little bit more
whale to work with. [MUSIC] I think we need some of these
lines under here. Let's go ahead and set this
as a reference layer and then make a new layer so
that we can add some tone. I think on this one
because it's so big, we're going to need
some shadow variations. Let's turn off our sketch layer, turn off our mask layer. Let's start with this
lighter purple and then darken it up a little
bit and see how that looks. Let's work with that for now. I think we're going to
need a lighter color. I don't think these
are actually teeth. Do any of you know
what these are? We also need this under area. I think both of these
are a little too late, but I'm going to
fill them in with this and then I can tweak them. Maybe we'll do the eye
of this color too. [MUSIC] You know what? Let's turn off our
reference layer and then go back to this layer. I think this needs to be
a little. That's better. I think this actually needs
to be a little more purple. Let's just fill in
these little bumps. I don't really like to
introduce too many new colors, but I think we need a
darker outline color. I think that's a big
part of our problem. I'm going to set our
linework layer to lock transparency and I'm
[MUSIC] going to grab this purple color and bring the darkness and saturation down because I don't
want it to be black. Since I have lock transparency, I can fill in the
whole thing quickly. Now let's add in some shadows. I'm going to do a
new layer so that I can add shadow on all
the different colors. I'm going to set this layer to multiply and then I'm
just going to grab this light purple color and now we can draw
over everything. The purple will make
everything look like a shadow and then we can control
how much shadow we want. Put some shadow on the eye
itself and some shadow there, and some under body shadow. [MUSIC] Behind the thin shadow, below the thin shadow. Maybe some shadows. I don't want to go too crazy
because he has a background. I don't know what the shadow is. Just feel like it's
underwater shadow. Let's do one more thing here, I like that, a little
bit right there. Let's merge our whale stuff. Ms. Whale is
actually going to go behind all this other stuff. I want to make this whale blink. In order to do that, let's duplicate our frame
so we have another frame. Let's just erase this area. I'm actually going to
bring our mask layer down below all of this so now we can see what
we're doing better. Just want this eye area. We don't have to do
this process again, I'm going to
duplicate that layer. I'm going to grab the
main color for the whale. I'm going to pull
the eyelid down. It's like almost shut. Let's grab the eye color. Back to the whale color. Now we can fill in this area. Now that we have
that all filled in, we can go back to
our linework color and then draw this eye
shutting a little bit. I'll move these two lines down trace a line below,
trace the pupil. Because the under part of
the eye is mostly in shadow, we want to keep that in mind
because we're going to use these colors to
do the drawing on top as opposed to just
outlining it because it'll be harder to color. I'm going to grab the
normal whale color and use that to bring
the eyelid down. It's like almost blinking. Let's actually turn
up the opacity on our onion skin so now we
can actually see exactly where that shadow is. Now I can trace around
for that will be. Then we can fill
in that top part. We can come back over here, grab this shadow
color, paint that in. Now we can follow that
line to make our eye. Let's just turn off onion skins for a second so we can
see what's happening. Basically we just did the fill color areas so that we can do the line
work on top of it as opposed to trying to fill in the colors and things
that aren't closed. Let's turn on onion skins in
and grab our linework color. Now we're going to
move this eyelid thing down to follow that line. It's actually turn on onion skin back down so it's easier
to see what's happening. Can trace the eye shape, that other line
underneath and bring this top one down a little bit and
then trace over our pupil. I think the only thing
we're missing now is there's a little bit
of a shadow that's supposed to be under this
top like wrinkle thing. We can just pull that in. We have that. Now
for this third one, we're just going
to do a shut eye. Make this less confusing
I'm going to turn down the frames to one and this is just going to
show us our previous frame, that way, we don't have to
worry about the other one. For this, I'm actually
just going to start with the line work layer because
the eye is going to be shut so there's not going
to be as much variation. I'll do that. Bring that down, maybe close this up. Now let's come back here. Grab our shadow color and then bring that in there. Then we can use
this on that area. Let's turn off our
onion skins again. Now I'm just going
to zoom in and fix these little areas where
the paint bucket didn't quite work or didn't
get close enough. Again, you don't have to
go too crazy because this is only going to be seen
for a split second. There's some wiggle
room for sure. Let's look at our sequence. [MUSIC] We got this blank. Looks pretty good. For an effective blink sequence, you want to hold the eye shut
for more than one frame. What I'm going to do is duplicate
this a couple of times. Let's see how it
looks like that. That looks pretty good, but we don't want it to
be blinking constantly, that would be ridiculous. What we need to do is just duplicate the open eye frame
a whole bunch of times. A lot better. I still would like it to be a little bit longer. I think I also want
to put this in between blink at the end too. What we're going to do here
is duplicate this frame and drag that to the end
of the blink sequence. Let's see how that looks. That looks pretty good. I think we still just need a little bit more time
or is not blinking. Cool. Now, let's put him on a path to make him bob
up and down a little bit. What I want to do here is do
what we did for the fish. Just have a subtle
a little loop. That's too much because
it is a big whale. I just want it to just
move a little bit. What? Let's try an
even smaller circle. That's subtle movement I want, just barely anything at all, but I don't like the position. To fix that, I'm
just going to tap on path, transform our path. I'm going to zoom in so I can
actually grab the center. Let's see where that is. Let's just turn on our sea
weed to see how that works. Make sure it doesn't
interfere with the whale. Cool. I just wanted to
make sure that this wasn't in the whale's eye or something like that. I
think we're good. [MUSIC]
10. Puffin' The Puffer Fish: [MUSIC] It's time
for the final fish. Let's turn off the
stuff we don't need. I don't like any of
the animated stuff going because it
gets distracting. Let's turn back on
our mask layer, bring the opacity
down a little bit. Turn on our sketch group and we just have our puffer fish. Let's go back to our mask layer. Turn that up a little bit so we can focus on the
puffer fish friend. Let's make a new layer. This friend is going to
be in the foreground. I'm going to use the black
outline here and we'll start with the little mode. Is that the technical term for when it's not all blowed up. Doing some cheeks. Contains, what's to come? Then these eyes that look like
they're too big right now, but then they're going
to look small when he is in mega mode. That eye not good. That's good. I want to have these flippers [inaudible] Let's just
duplicate this frame and then we'll come back
to this one and draw the first stage of
our flip-flap action. [MUSIC] Let's
duplicate this one. We're going to have to do it
anyway and let's turn off our sketch layer for
now. Not turn on. Let's turn off the sketch
layer and turn back on our onion skins so we can
see what we're dealing with. Let's move these flippers
down a little bit [MUSIC] and now we'll
do our third one. Let's change our frames
to two so that we can see both of the
frames that we did. Then I'm just going to
go in between these two for the loop. [MUSIC] Let's see
how that looks. I think that looks just fine. Let's color this and
what do we want to do? We'll just stick with
the gray to this. Then we need our eyeball color. [MUSIC] We have this loop
of three frames for this, but we want it to change
into a mega fish, but I don't want it
to happen constantly. What I want to do is
duplicate this sequence a couple of times to
slow things down. So that is not just constantly flashing back and forth
from little to big. I need to duplicate it in order so I'm going to duplicate one. Then move that to the end, and then duplicate two, then move that to the
end so it becomes five and then duplicate three and then move that to the end so it will become six. I think we'll do
another one to be safe. Now let's do a new frame. Then let's grab our
sketch layer again. Turn that on, spring up
the opacity a little bit. Let's move our puffer fish, like the big version
of it into position. We'll go back to our fish layer, go into our new frame. Now we're going to morph the
little one into the big one. To do this, we're going to
use a couple of techniques. One of them is the
animation smear. A smear is a technique
to show a quick movement and a minimal amount of frames by exaggerating things and it gives the illusion
of a motion blur. To do this, what we're
going to do is just connect the starting
and end points. What I mean by that
is the eyes are here, but they're going to
be here eventually. What we can do is
draw lines connecting the start and the finish point. We can trace that eye
and then that eye. For this one, do the same thing. But let's try to
end it a little bit before the edge of the eye. That way it'll give it one
extra little pop into place. Then for the pupils, can actually just make
them into one long shape. Another thing you can try, which we'll do on this
one because why not? Is instead of making
it one shape, you can just duplicate the
pupil a bunch of times. I think the body needs to happen in two movements instead of one. Let's make a halfway point like that and then
maybe we can still have a little bit of the
flipper show through there. Then we can just extend this flipper out
to get it closer. We're just making it closer
to where it's going to go. A lot of this is just
winging it and making it up. Because you can really get
away with animation in this way when you're
not trying to have it be super perfect because you're just seeing
it for like a split second. [MUSIC] I guess we can just keep them out the way it is for now. We're going to do that and
then let's make a new frame. Can get the eyes in position now because we already
did that smear. [MUSIC] Maybe with the mouth lines, these cheeks, we can just
pull those up like a smear. Same thing. The mouth, just taking the starting point of it and then moving it up
to where it's going to go. Then we can do the same thing, bringing the bends almost
to where they need to be. Same with this one. Then we can bring the body
almost all the way out. [MUSIC] One of the fun things
about smears it's just how ridiculous they look. I'm going to do a new frame.
I'm going to turn off the onion skin so that I can just see the
final state of the fish. Let's turn off our
sketch layer and maybe just toggle through. Let's color it in and
take it for a test drive. I didn't close on
that line up there. I'll just color it in gray
and then you can fill it in. Before we do anything else,
I just want to make sure this transition actually works, so let's try that. Actually, I think
we may have one, two many frames here. I actually want to try
it without this frame. I think we don't need it. I think we may just
need one frame. Let's duplicate this frame and then choose just
the frame to transform. Then maybe just rotate
it a little bit. I feel like when it's this big, it should just
teeter-totter a little bit. Let's duplicate it again. Just the frame, we
don't want to transform the whole thing. Just this one. Let's actually duplicate
that halfway point and come back to this one. Let's see how that. I think that rotation is pretty funny. Let's just go in and edit the
mouth to move a little bit. Let's turn on our onion skins and bring this down to one, so we just say before and after. Let's move this and then make
it a little bit smaller. Then on this one, let's make this even smaller and grab some flack. You can see what that
sequence looks like. I feel pretty good about that. I just want to duplicate this class part of the
sequence before it goes back. Now let's get our
smear frame and bring that to the end so that it'll
loop back to little size. I think that is pretty good. Let's take this whole thing. All the frames
move it over here. I think it needs to
be a little higher, we can draw it up here circle. Now, we can turn it all on
seeing everything in action. Now we can play all. [MUSIC] What you can do now is go to the
export option and choose, "Publish & Export", then go to motion, and then generate frames
and then this will make the full animation and you'll build a preview
at full speed. Now we're going to hit
"Play" and preview it at full speed and we can
see everything happening. Now we can just hit
"Export" and we can save the video and now it's
saved and ready to share. [MUSIC]
11. Final Thoughts: [MUSIC] We did it.
Can you believe it? We have fish everywhere.
We got a whole ocean. We have a sad diver,
we got an octopus, we got a whale, we got a
puffer fish, so many fish. Thanks for following
along through all of the lessons and I
hope you learned a lot. To recap, we created a scene
with three levels of depth. Then we made some fun little friends to live in that space. We used simple
motion paths to turn one single fish
into infinity fish. Then we used frame-by-frame animation to make
the seaweed wiggle, with just three frames. If all that wasn't enough, we then combined
frame-by-frame animation with motion paths to create
even more motion magic. With Adobe Fresco, we were
able to break this down into bite-size pieces
so it never felt overwhelming, or at
least I hope it didn't. If you have any questions, don't hesitate to ask them in
the discussion section, that's the best place for
me to find questions. It's also helpful for other students who may have
similar questions as well. Please share your
work in process. It will inspire others
to share theirs as well. It makes me really happy
and inspired to see all the things that you'll do with the things you've
learned in these lessons. I'll be sure to provide
personal feedback for each and every
project that is posted. Also, if you share
your project or process stuff on Instagram, be sure to use the class hashtag
and also tag me as well. I love seeing my
students work out in the wilds of Instagram
and social media. If you found this class helpful, I'd be super grateful if you
could leave me a review. Those go a long way to help
others discover my classes. See See in the next
class. Good talk. [MUSIC]