Transcripts
1. Introduction: Hi, I'm cluvious, a self-taught anime artists
and content creator. While I originally started
as an illustrator, I decided to pursue my dreams and switch my path
to creating comics, specifically drawing work tones. I've always been inspired
by Anime and Manga there the reason I fell in love with creating my own stories
and characters. Yet for the longest time, I didn't know what would be the best format for me to
tell my stories is through, until I stumbled upon leptons, I found reference
format to be the most inspiring to me as I love making colorful digital artworks and the creative possibilities are really endless with this medium. At a first glance, drawn web to as might seem like a daunting task where you don't
know where to start from. But I want to tell you that it's not it's actually
a simple process. Once you get the hang
of it in my class, I'll break down the process
of drawing and creating complete chapters
from the planning to the publishing stage. I want to show you how you can storyboard your
chapters, preparing, organize your work files, used techniques to escalate your drawing and
coloring process, and how to use
assets and 3D models to create a quick anesthetic
backgrounds while doing quick color adjustments
to give you are seeing that beautiful finishing
look through my class. You'll learn how to create
your own complete chapters and hopefully be ready to publish your own web tone on
the suitable platforms. I'm really hopeful that
you will come out of my class well equipped
with the knowledge on how to draw with tunes so that
you're ready to kick start your own journey of making
your dream story come to life.
2. Setting Up Clip Studio Paint: Clip Studio Paint has become
the favorite software and app among the majority
of artists nowadays, especially if comic creators, as it's packed with tools and
features that really easier way and save time while
producing high-quality artworks. Clip Studio Paint
is available for both computers and
smart devices. It comes in two
versions, Pro and eax. They're very similar
in almost everything except that e x comes
with more features, mainly for handling projects with multiple pages like comics, exporting lines from
images and 3D models, and unlimited frames
for animation. There could be
other differences, but these are the main ones. As we're up to an artist, is perfectly fine to work with. If you choose to,
you can come up with pretty much the same
results and you can upgrade to eax anytime later
if you change your mind. Personally, I have
the EX version and it's the one I'll
be using in this class. But throughout the lessons, I'll let you know where you need to do things differently. If you are a pro
user, of course, that will be to the
best of my knowledge, as I never used it before. So forgive me if I miss
something and do let me know now whether it's your first time using Clip Studio Paint or not, I won't give you a
onetime introduction to the tools and features of the software because
I understand that it's a lot of information
to absorb at once. Instead, I'll explain to you the tools that you
need as we go. So you can try them
instantly and retain them in your memory and gradually get experienced with the
software as you use it. So for now, let's just
talk about setting up your Clip Studio Paint and customizing it to
your preference. First things first,
after connecting your tablet and running
Clip Studio Paint, open a new file from File new. It's fine to choose
any of the options. Now, I'll just go
for illustration. Now with this step,
we're going to set the pen pressure
settings so that they're the most suitable
for your own usage. To do that, go to File,
then pressure settings, and then grab your pen and do multiple
strokes on the screen. Do strokes with the pressure that you feel comfortable with. I would advise not
to press hardly on your pen because that can hurt
your hand on the long run. So keep your hand light
and you can see that the graph is changing upon
the input I'm giving it. Once you're done, click check, adjust the settings, and now you can try
it on the screen. If you're comfortable
with the settings at this stage, click Done. If not, just click, go back to previous screen
and do the thing again. And that's it. Click Done to close this window. So that was the first thing. The second thing is
the user interface. As you can see, everything in Clip Studio Paint is
made up of Windows. So e.g. if I click
and hold this, I'll take the window out. And if I click and hold again, I can bring it back to where it was and resize it and so on. Everything over here
has a window and you can drag and change
things as you like. So for this step, you'll get to know
what's your most comfortable user
interface as you go, because you'll be changing and continuously based
on your needs. But for now I wanted
to let you know that since everything
is made up of Windows and you can drag them and see them pop up like this. And maybe you click
close by mistake. Don't worry when that happens, you can restore anything you
closed by going to Window. And for now, I'll
choose Navigator since that's the one
I closed just now. And here it is. It's back. So I'll just drag it and put it
back to where it was. Personally, I've almost kept the Default Clip Studio
Paint user interface, but I put the layers
here on the side as a long window because as
I work on the web tune, I use a lot of layers. So for me I found that it's easier this way to
navigate between them. And also over here I put the color palette
for easy access, which I'll talk about
in more details as we start the coloring phase. And also the navigator overview shows a preview of your canvas. So sometimes I
find it helpful to just enlarge this so that I can jump between the panels more easily and see my work
file at a glance. Lastly, I put the
brush size over here. Usually I guess it's located here and the default
user interface. But I put it here on the
side so that it takes less space and so that I can pick the
brush size more easily. Now let's talk about
this thing at the top over here is called
the command bar. And as you can see here, there are so many shortcuts. Some of them come with a
default user interface, and some of them I added myself. I find this command
bar very helpful. It really helps
you save some time and use some tools quickly. So to adjust the
icons here you go to File command bar settings. From here you can see
different things. There are menu commands, pop-up pellets, options, tools. To be honest, I haven't
used everything, but I want to show
you what I have put. Additionally other than the
default user interface, which are the zoom in and
out and fit to screen and rotating the canvas
to the left and right and resetting the
rotate or inversion. I also put this flip horizontal button
to make it easy and quick for me to flip
the canvas and see if my artworks
proportions are fine. By the way, these buttons
already exist here, but as you can see there
on the side of the window. So I found that
putting them on top over here makes it
quicker for me. You can set those settings
from the command bar, settings under the menu
commands go to View. And then this is the Zoom
and you drag and drop here. This is the zoom out. And as you can see, it has put a separator between
the two tools. If I want to get rid of that, I just right-click
and delete separator. So now they're all in one place. And then there's also the
Fit to Screen button. Under rotate or flip. There's the rotate left. Rotate right. I'm going to just drag them and the separator will be
automatically gone. And this is the research
rotation inversion. Finally, the flip horizontal. If you want to remove
any of the icons, then right-click it and delete, and that's how you
can clean it up. I'm going to remove
the ones I put just now since I already have them. The other two icons
I've added are the free transform,
mesh transformation. We'll talk more about these tools when we're
in the sketching phase. But I want to show you
where you can get them from to put them in
the command bar, go to edit, transform. And then over here you can see all the
transformation options. For me, I drag the free
transform and mesh transform, and I'm also going to put the scale rotate because it is a helpful
quick tool as well. So that's for command
bar settings. Finally, I want to talk about
a very important thing, which is keyboard shortcuts. Setting keyboard shortcuts to your favorite tools will really, really save you a lot of
time on the long run. So whichever tool you notice
yourself using frequently, make sure you set the
keyboard shortcut for it, or a command bar
shortcut for it. But anyway, make it
easy and quick for you to save yourself a lot
of time on the long run. So e.g. I. Have the N key set to my pen tool and the E
key set for my eraser. V2 for my brush, the sea tool, for my blending water tool, and be key for my
blur tool and so on. So I want you to take note
of that to set shortcuts, go to File Shortcuts settings. And from here, like in
the command bar settings, you can choose where the thing you want to set the
shortcut for is. Most of my shortcuts are
under the tools category. So e.g. as I told you earlier, the n shortcut is
set for my pen tool. The pencil is f, air
brushes a, and so on. You can also go inside the tools themselves and such shortcuts
for sub tools, e.g. both the brush and
watercolor I just showed you are under
the brush tool, which is this one over here. So these are the two tools, but I set a shortcut for
each one of them separately, as you can see here. So that makes it easy for me
to navigate between them. So that concludes
my introduction to setting up Clip Studio Paint. Of course, it was a very
brief introduction. And as I told you, we'll talk more about
the tools that we have as we need them
throughout our progress. In the next lesson, we'll talk about planning
your chapter through storyboards so that we can kick-start our chapter
production journey.
4. 1-2 Setting up Work Files: Now that we're done
with the storyboard, it's time to take it to the
next stage and put it on and drawing canvas to set
up our work files. But before we get into that, I want to first explain
the canvas size guide. And based on what did I choose, the dimensions that
I'll tell you about. When it comes to Canvas Size
guide, Web tones are long, vertical scrolling comics, and they consist
of multiple pages. Let's say the
dimensions of one of those pages is really dependent on the platform you're
gonna put it on. But in this course, I'll
be mainly focusing on the main platform for
publishing for indie creators, which is Web two in Canvas. For worked on Canvas, the required dimensions for
one page or one image is 800 pixels in width by a
maximum height of 1280 pixels. This is the maximum height of
your image can be smaller, but it can't be bigger. So based on this
page requirement, I usually set my
drawing canvas to have seven pages of this page. That means it would be
800 pixels in width times 1280 pixels times seven pages. Which is this number,
8,960 pixels. But then again, this number
is just for screen size. And since you're putting a
lot of work in your web tune, you might consider printing it later and making it
into a book format. That's why it's highly
recommended that you don't just draw on this
side specifically, but go a little bit higher
and size up your canvas. For me, I draw on
a canvas that is three times the size of
this seven pages canvas. So that means 800 pixels
times D3 and width, which is 2,400 pixels. And this number times a three, which gives us this
number 26,800 pixels. So in summary, the file size I'll be going for is this one, this number by this number. So let's make use of
these numbers already. Let's create our work
files are drawing canvas. We'll go to File New and then choose what
doing over here. Personally, I name it by
the name of the chapter. So far now I'm working on
Chapter 14 and alcohol. Just that. When you click on this button, you choose the directory where you want your files to be saved. And over here, under the canvas, this is where we're
going to make use of these numbers that
I mentioned here. The width of the
canvas will be 2,400 pixels by a height
of 26,880 pixels. Make sure the basic expression
color is set to color. The paper color I usually
leave it as it is in white. Now for this page
settings over here, this feature is only available for X version of
Clip Studio Paint. I set it to a number
of six pages. And when I click Okay, it's going to create
me six long pages of the dimensions that I've set. So it's like a page management
file has been created. That means that if I
right-click any of these pages, I can see options of
opening the page, deleting, adding,
duplicating, and so on. And to show you how it looks
like in the file format, a file is created for me
here called Chapter 14, which is the page management
file of Clip Studio Paint. And then it created
another six pages. So if I close this now
and open up Chapter 14, I'm gonna get this
page management file. And as you can see,
it has created six files for the six
pages that I specified. So if you are an X user, then you can follow this
and get the same result. But if you are a pro user, you can do exactly
the same thing by going to File new web tune, then creating these
files separately. So basically you're
going to create them without having a binder
to combine them. That's why it's not gonna make much difference when it comes to the work
files themselves. The x version only makes it easier for you to
manage your pages. Now I'll open up
the first page of my chapter and I'll go back to the storyboard file
and drag it here. And then I'll keep my
pages on the left side over here so that I can
see what's going on. So as I mentioned
in the storyboard, I drew every column of
it on a separate layer. I'll go to the first layer
and you click Control a to select all and
then control C to copy. Or you can also go to Select, Select All, and
then Edit and Copy. I'll go back to my page and click Control
V on my keyboard, or Edit and Paste
is the same thing. And now I'll click Control T to bring up
the transformation box. As you can see, I have
handles that allow me to resize my storyboard. If you don't have a
keyboard and want to bring up the transformation, there's this button that we set up earlier and the command bar. When you click on
it, it will also bring up the transformation box. Or you can also go
to edit, transform, scale rotate, and it will
also show up the same thing. Now I'll zoom out
a little bit and hold the space bar
to pan my canvas. And I'll drag this box on
the corner to resize it. Now, to resize it
with proportion, you have to make sure that over here Keep Aspect
Ratio is ticked. If it's not ticked, then you have to press Shift
on your keyboard and resize. So I'm going to bring it back. I resize my storyboards so
that it fits my canvas size. And then click Okay to
apply transformation. One really cool thing we
can enable is going to View and then selecting
onscreen area web tune. With this enabled,
we can see how the view looks like on
one wife Joan page. So that means that we can
adjust the distance between our panels and check how it
would look like on phone. So basically this rectangle
is the phone view. By the way, you can
adjust the settings of this onscreen view by going
to View onscreen area, setting swept tone, and then adjusting the
ratio from over here. But I usually keep it as is. So I'm just going
to click Cancel. Now I'll zoom out so I
can have a better view. And I'll go for the
Marquee Tool over here. And using the
rectangular selection, I'll select starting
from this Canvas and then go to the Move tool
over here and move this down while holding Shift
so that I only moved the panels down and the vertical side and not in the
horizontal side. After I'm done, click
this button to de-select. And I'll go ahead again and
select the following panels. If you want to
select other stuff, then you can make use of
the Lasso Tool over here. And make sure that you
have this button on the selection that you add to the selection
that you currently have. And if you chose this
button over here, then you can subtract
from the selection. These settings are available for all the selection options, so keep them in mind to
make good use of them. I'll go back again to
the move tool and hold Shift and move it down. I'll use the lesser
tool this time and move down again
and then click this. Or you can also click Control plus D on your
keyboard to de-select. And finally, this last panel, I'll hold Shift
and bring it down. As for the first panel
in this chapter, I'll be reusing the last panel
from my previous chapter. So I'm gonna go
ahead and copy it from here and paste
it over here. So I'll go to Edit, Paste to show in position so that it's pasted in
the right position. I'll move it a little
bit to adjust it. With the arrows on my keyboard, I can zoom in and check that
everything is looking fine. So now when I zoom out, I can see that this
panel is taking almost the majority of page one. I'll scroll down
with the pen tool to check how the chapter
is coming together. I felt that this
panel was too close. So I'm going to change
the distance between them and move it down
a little bit more. The distancing between panels
is very important because it also contributes to the
pacing of your storytelling. So the bigger gaps you
leave between panels, the more breaks
between the scenes. So e.g. over here, I want to introduce some
sort of fearful emotion. So I want to give this character more space to show
her fearful emotion. That's why I'm going
to leave bigger space between the panels
before and after it. I'll scroll down. And I'll have the panels over here closer to each other because I want them
to seem quicker. And I'll check the pacing
again by scrolling. I'm going to bring this last
panel a little bit closer to the previous panel so that
the pacing feels a quicker. Since I want that guy to quickly grab his sword and transform. And now since I finished
transferring the first column, I'm gonna do the same thing
for the second column. So I'll choose Layer two, and since everything
is still selected, I'll also Control
C again to copy. And I'll go Edit, Paste to Sean position
so that I can see it. Because if I just
paste it like this, I'm not going to
see where it is. I don't know. It's lost. So I use paste to Sean
position instead. But anyway, if you lose any of your layers without
finding a trace, just to click Control T. And then the transformation
box will show up. And then you can
drag your layer. You know, find it again. Edit, Paste to show on position. And I'll also transform
this and resize it. As you can see, I'm approaching
the end of the page. So it looks like I'm
going to discard the next few panels and leave
them for the second page. Again, I check the
pacing by scrolling and adjust accordingly. So I decided to keep
this panel only. So I'm gonna select
the next one and click this button over here to delete or click the Delete
button on my keyboard. Or go to edit, delete, and then Control D to de-select and bring this panel
little bit downwards. Now if I want to remove this excess space and
crop this canvas, I can do that by simply using the rectangular
selection tool and selecting my canvas up
to where I want to cut. Then go to Edit crop. This way. This first page ends here. And if I want to
change the dimensions of the page and make it longer than I can go to edit,
change canvas size. From here I can
change my dimensions. E.g. let's put 28,000 pixels. But as you can see,
when doing this, extra canvas size is coming on both the top and the
bottom of the canvas. That is because the
reference point is set to the center
in this case. So I don't want that. I want the extension to be
on the bottom side only. So I'm going to click
Reset and choose the reference point to
be the top over here. And now I can type the
height I want again. And as you can see, the extension is
coming at the bottom, but I'm going to cancel and I'm going to
keep it as it is. Now. Since I'm done
with this first page, I will merge those layers of the storyboard by clicking on the storyboard layer
and holding Shift and clicking on all the
storyboard layers I have. And then right-click and
merge selected layers. So now all of my storyboard
is on one layer. I'm going to rename this
layer to storyboard. That extra step I also do is click on this button
over here to change the layer color to blue so that it's easier for me later
when I'm sketching. If you don't see this
button, by the way, your Layers window
might be too small just to drag it a little
bit and it should show up. And if you still don't see, you can get the same
effect as well under the layer properties by clicking
this button layer color. So clicking it would enable and clicking again
with disabled it. And you can play around with the color you want from here, any color you want. But I usually keep it
to the default to blue. For the rest of the storyboard, I do the same thing
to transfer all of my rough drafts to
their work files. And then once I'm done, it's time to create
frames for my panels. And we can easily
do that by going to the frame border tool over here. And then choose
rectangular frame. You can pick the
color you want for the border of your panel. I usually go for solid diblock. Now click and hold
to draw the panel over your rough draft. Once you've released,
you'll see over here that a frame layer
has been created. It comes with a
raster blank layer and a frame background. So I disabled the
frame background so that I can see the
storyboard beneath it. Now that this frame
has been created, if I click on any layer
inside it and draw, anything I draw will
be inside the frame. But if I drag the layer
outside the frame, then I can take it
outside and it's no longer bound by
the frame area. To edit the settings of almost anything
includes Studio Paint. You make use of the object
tool under operation. So when using the object tool
and clicking on the panel, you can immediately see
the settings over here. You can either keep the border
or if you don't take this, the order will be removed. You can change the color
of the border from here to whichever
color you want. You can also change the
size of the border. I usually go for size eight. I find a suitable
for my dimensions. Now the border of the frame
is basically a vector. A vector layer
properties apply to it. We'll talk more
about vector layers later when we're in
the line art phase. But for now I want to show
you how you can edit lots of the settings of the border by treating it as
a vector layer. First of all, click on
the correct line button over here and choose the
control points up tool. Over here, you have
multiple settings. The border of the panel is
made up of control points. So if I click on Move control
points, I can move them. And therefore, i just
the shape of the panel. If I click on Add control point, I can add another control point. And now if I move this
new control point. Then I can get a new shape. If I click Delete control point, then that control
point will be removed. And if I click on switch corner, then it's going to make it into a smooth corner instead
of a sharp one. If I click on adjust line with an click on a control
point and drag upwards, then I'm going to see
that the thickness of the border is increasing. So as you can see, I have a
variety of thickness created. And if I click and drag down, then the line width gets smaller
and almost non-existent. The last two options
don't seem to work with frame borders and we don't
really need them anyway. So for now I want to adjust
the shape of this panel while I can just move this
control point over here, as you can see, the
line is not perfectly horizontal and I want
to keep it horizontal. I don't want to mess that up. So what I'll do is I'll
add a control point over here where the
slanted line ends. And then I'll delete the
control point over here. And as you can see, a slanted line was created while keeping the
horizontal lines straight. But I'm going to
change it a little bit because it was too slanted. And I'm going to put
it here and delete. Now I usually do
an extra step for my storyboard with a pen. I go around and number my panels because that's
how I keep track of them so that I can rename my frames as well to
the numbers of panels. And it's also the
way I keep track of my progress in a document that I'll introduce
to you later. So now since I
numbered my panels, I'll go ahead and
rename the first frame. I add it and call it one. So that every frame algebra from now on we'll have a number. You can also use
the object tool to quickly move the control points. In this case, I don't have any horizontal lines
to worry about, so I just drag them and
adjusted this land. I'll continue adding
frames for the rest of the panels in this page
to show you the process. I found out that using
slanted lines for some scenes make them
look more dynamic. Especially if you have
phi teens in your comic. I find that it really
makes them more lively. That's why I decided to go
for slanted look over here. And maybe I'll make
them even more slanted. For this panel, I
decided to go for a full view so that
different fills the screen. I'm going to have it as a big panel and continue
drawing the character later. Probably I'll draw more of the body of the
character so that this last panel number six
will come on top of it. Also to move your panels around, well, you could use the object
tool to move it around. If you had content
inside the panel, moving it around
with the object tool doesn't move the
contents inside it. That's why when you
want to move a panel, make sure to use the Move Tool instead so that you can move
the whole thing together. So that's all about how
to add frames or panels. I'll repeat the same process for all of the other pages until I have all of the storyboard
transferred to my work files. In the next lesson, we'll move on to add
speech bubbles so that we can see our characters
finally speaking.
5. 1-3 Lettering: Alright, now it's time to add speech bubbles
to our panels. But before we get into that, let's talk about the different
types of speech bubbles. Speech bubbles come in a lot
of shapes and varieties, and they really helped deliver the emotions of the character. Help us understand the tone
of their speech better. Here I present to you six of the main types of
speech bubbles. The first one is the most
difficult one you can say it's just a normal circle
indicates normal speech. So you can say that it's used
the majority of the time. But for a speech bubble
that looks like a cloud, H represents the inner
thoughts of the character. At rectangular speech
bubble can be used for the integration of the story or for a monologue
of the character. A spiky speech bubble
indicates shouting, screaming, or a loud
voice in general, as trim line to speech bubble
with lines going towards the center presents sort of
tension for the character. And usually it's used for
monologue, not for dialogue. And finally, the
cloud slash goes kind of borderless,
are boundless. Speech bubble represents
kind of dark thoughts or despair or a low mood. Of course, these are
not the only types. There can be countless
speech bubble types. The more you read comics
the morning you get exposed to more
interesting stuff. But I would say these are
good for a starter pack. Now that we've
covered the types, let's get started and add speech to the chapter
we have attend. I usually put all the
texts and lettering into one folder to
keep things organized. I'll create a new folder
on top of all the layers. And I'll call it text. And on the left side here, I'll go down to
this button tool. And once I click on it, I'll say multiple options. For each sub tool of these, there are settings under
the tool property. You can change the shape of the speech bubble,
the brush size, the default colors, and how pixelated or soft you want
the border to look like. And you can even change the
brush shape from over here. There are so many
interesting varieties. What I usually do
for my dialogues, I use the last sub tool, which is a rounded button. I choose a rectangular
figure and make the roundness of the
corners to be 100 per cent. And I set my line color
to always be black, the fill color to
always be white. Unless I wanted to change them, then I would do that manually. So with this selected, I'll go ahead and draw
the speech bubble. And once I drew it,
I can still edit the settings again by
using the object tool. So from here I can edit the border size and
the fill opacity. I usually set my full
opacity to be 90 per cent so that it's not completely
covering the artwork. So we can see a little
bit beneath it. And once the speech
bubble is added, you can add a balloon tail. And again, play with
the settings over here. E.g. I. Have mine set to straight line with the width of
tails set to 100. But I can also use
a fall in line. And this is how you can create a longer tail
for the speech bubble. Or I can also use a spline, which is how to create
those curvy tails for speech bubbles. There is also the third
bedroom tail over here, which you can ask thought
bubbles to your speech bubble. Or you can use the
balloon pen to draw your own balloon
bubble by herself. E.g. in this scene, I don't want it to
be a perfect circle because I want to include
some sense of fear. So it's gonna be a hazy mobile. For my balloon pen, I use the default
settings except that I changed only two settings
to better match my usage. I'll show you these
settings right now. But by the way, you can change any sub tool settings by clicking on the wrench
icon over here. Once you click on it,
you'll see this menu. There are all kinds of
settings and these come for every single tool
in Clip Studio Paint. So try to get yourself
familiar with it. So what I changed is
under brush size, I click this arrow
over here and made the minimum value of the pen
pressure to be 20 or 20, 1%, so that I get this pen
pressure effect when I draw. The second thing is
under correction. I said stabilization to be 50 per cent because
when this is low, the shaking of the head
is going to show up. So I'm not always desiring
this very shaky look. That's why I set mine
to be 50 per cent. By clicking the I over here. I enabled it in the
quick access over here so that I can change it
quickly whenever I want. And you can do this
also for any setting. You can enable or disable any of the settings you want to
have in the box over here. I changed my mind and
I'll draw it with a lower stabilizer to
make it more shaky. Now if you look at
the layers panel. You'll see that
we have a balloon created and it's outside
all the folders. I'm just going to drag
it and put it inside the text folder so that I have my speech bubble inside
and well organized. Now since I drew
my speech bubble, I want to adjust it just
slightly as you can see. There are some additional
stuff over here. So I'll go again to
the correct line tool and I'll delete
the extra points. Speech bubble borders are also vectors and the same
operation is applied to them. So it can play around with our speech bubble and
adjust it to how we like to remove any excess control points
that we don't like. I'm going to change
the opacity to 90 per cent so that I can
see what's beneath it. Now, after the speech bubble is added to type our dialogue, we go to the text tool over here and click on the speech bubble and start typing our dialogue. Notice how I introduced
the new lies behind every word to match the
shape of my speech bubble. I'm going to use
the object tool to drag it and center it
in the speech bubble. But I want to introduce an
important note about text. When you write your text
inside your speech bubble, make sure it follows the shape
of the speech bubble, e.g. now, if I see the
edges of my texts, they're kind of giving
a circular shape. So always try to go
for circular shape. Our diamond shape,
something that starts small at the top
and then gets bigger, then gets smaller, and then that makes
your speech bubbles more pleasing to the eye. Now the text I added was immediately joined with
the speech bubble layer. That means that now when
I move them around, they are on the same layer. And that makes it
so easy to change the location of
your speech bubble. Now for the text tool, you can save your settings and different sub tools so
that you don't have to change your phone type
and size every time and you just immediately
apply the settings. E.g. over here I
have a monologue, so I'm just going to
select everything and click on the monologue sub
tool that I created over here. And once I click on it, the monologue texts
effects have been applied. I'll just reduce
the size a little bit to match my speech bubble. And I'll also make it italic to make it more impactful and also to double
indicate that this is monologue, it's not speech. Now how do you
save the settings? Basically just right-click
any text tool that you have and duplicate it and name
it anything you want, Let's call it dialogue. And after you set
your settings of font size and other stuff, click on the wrench
icon over here, and click Save all
settings as default. It will ask you on a
message like is it okay to replace the
current settings? Just to click, Okay? And there you have it. You have very
easily to create it the default settings
of your tool. For me, I have one for dialogue, one for a monologue, and one for negation. And I could add more later
if I saw a necessity, and that's what I would
advise for you to do as well. Another handy tip is
that you can create a list for your comic
fonts so that you don't have to scroll through
all the list of fonts available on your PC, e.g. these are all the
fonts I have on my PC. I created this comic list
that only has a handful of the fonts I personally selected that I use in my comic. And the way to do that is by
clicking on this gear icon. On the left side
under font list, click on this icon to
create a new font list. Name it anything you want. Then while clicking on the list, you can scroll
through your list of fonts and take the ones that you want to
include in your list. Once you're done, click Okay. And when you click the
drop-down next to font, you'll see it added over here so you can quickly
access your fonts. As for the fonts I
use in my comic, I mainly use comic fonts, which are royalty free
fonts that can be used for both free and
commercial projects. That I'm on the safe side
and there is no worry of any legal liabilities
when using the font. They come in many varieties
and I find them very handy and expressive in comics. But if you still want the
other fonts to search, you can search on this
website, one-on-one fonts.com. And the way to search for
phones that can be used for commercial purposes
is by clicking on this button over here
so that all the results that show up we'll be okay to
use in commercial projects. Now why am I mentioning
commercial projects? Because this is a big project
you're making and you might consider monetizing your work so that you get some payback
for your efforts. It's very important to
be on the safe side when it comes to copyrights
and stuff like that. But there's also a website
that is called the Lambert, which they make fonts
exclusively for comic creators. As you can see, they have so many interesting fonts and they are the default
that is, I think, generally used in
the comic industry when it comes to
the fonts of land, but they support
independent creators. That's why their
phones are free of charge for India creators or personal creators
who do not belong to companies or don't work
with mainstream publishers. So it should be okay
to use their phones. If you are working on your own, you have their license
granted for you. Alright, let's come
back to our file. Let's say you had another
speech bubble over here, and you want to connect
the two speech bubbles so that there is
continuation and speech. You can do that by simply
using the balloon tail. You can either use it as a straight line
or as a polyline, like we showed earlier, or even as a spline. This kind of connection
would be especially great if your speeches
across the comic as you scroll down so that you provide continuity
in the speech. The speech feels connected
as you scroll down. Then my current chapter, I don't have such conversations,
so I removed them. Let's talk about customizing the speech bubble
through the object tool, you can change the
line color, e.g. to read the fill color e.g. to black. For changing
the text color. You can change it by selecting the text and changing the color. So you can do a lot
of customization. You can even create a new layer and clip it and maybe
add a gradient. The possibilities
are really endless. So the more tools you will
learn and Clip Studio Paint, the more creative combinations
you can come up with. Now in this page I have two other speech
bubbles over here. So any speech bubble
that I'll add can be on the same layer of my previous speech bubble
or on a separate layer. Usually I keep everything
on the same layer. And that is done by
making sure that under the sub tool settings over here, under how to add, make sure
that you have to select a layer selected so that
they come on the same layer. Otherwise, if you want
every speech bubbles you create to be on
a separate layer, then choose Create a new layer. I'll keep it on selected layer. And I'll add more speech
bubbles here and adjust them. For this character. I decided to reverse the speech
bubble color to be black fill and white outline because
this is an antagonist, n is a dark character, so that gives a more scary
feeling to the character. The same thing for the font. I use the creepy looking font
to give that scary vibe. Another important
thing to note is that makes sure
that you break down your speech bubbles
into multiple bubbles so that you don't make it
into one big chunk of texts. That would be not so pleasing
for the reader to read. The shorter the
texts bubbles are, the easier it will be for
your reader to follow along. And it also gives more
dynamics to your chapter. Finally, let's talk about the other speech bubble types
that we discussed earlier. So far we've only dealt
with basic shapes, but sometimes we want to use
other speech bubble types, like the panel I have here, e.g. the character is
raising her voice, so I need a spiky speech bubble. Well, I could
certainly draw it with my hand through the balloon pen. I don't always need to do that because it
Clip Studio Paint comes with a lot of materials
for comic creation, and it comes with a good variety
of speech bubble shapes. We can access them
by going to any of those windows over
here and clicking on it, you will see that the
materials window will show up. There are all sorts
of materials here, whether it's brushes,
poses, image materials. We'll talk more about
the others later, but for now let's head straight towards the speech bubbles. So go to manga material and
click the arrow next to it, and then click on balloon. And then over here you
will see different types. There is dialogue, there is
feeling, there is narration. Usually I use the dialogue ones. So e.g. over here, I can simply drag this
jagged curve over here. And once I drag it, I don't know why
it goes straight inside the panel, but for me, as I mentioned, I keep my speech bubbles in one
folder above everything. I just drag it and put it over here under the text folder. And I'll resize it, rotated a little bit and I'll type the speech in the same
manner that we did earlier. I'll change the brush
size a little bit. And I saw that doing the
text this way is better. It's okay to put the question
marks on a new line. It looks fine and still
conveys the same meaning. Now let's say I
want to play around a little bit with the
thickness of the border. Well, I can do that through the control points that
I showed you earlier. There is also this tool
called correct line width. Over here we have
multiple settings. You can either
thicken your lines. So by choosing the
appropriate brush size, I can brush over the border and see how the
thickness is increasing. So I can either do that or I
can choose the narrow one. And I can also play
with the ratio of how much I wanted to narrow
down or thicken it. I'll choose the narrow one
and I'll play a little bit with the thickness in the middle to give that
pen pressure field. So as you can see,
we made this speech, but we'll look more
interesting than just having uniform border thickness. So Clip Studio Paint
comes with those shapes, but sometimes they
might not be enough. The good thing is that you
can download so many stuff from the Clip Studio
Paint assets, e.g. I. Downloaded these extra
speech bubble options and I'll show you
how I got them. So when you're on your
clip Studio window, go over here and click
on Clip Studio assets. And you can search
here for anything you want, speech, bubble, e.g. and now you can see so
many options coming up. Or you can just click on the detail button here
and click on balloon. Then you'll see
much more options because you're seeing the whole
category of the balloons. And it's very interesting
the more you look at stuff, the more you want to
download more stuff. Over here, you can check the newly added ones or you
can check the popular ones, which are usually the
most downloaded once. So under the popular ones, you'll find this smooth
speech bubble flush set, which is the collection
I just showed you. And really these are
also interesting to use. Well, there are so
many assets that are free on Clip Studio assets. Not all of them are, some of them are paid. So if you want to see only
the free results, again, click on detail and you
click on free under price. This way you don't
have to check whether every item is free or not. All the items that we're
seeing right now are free. So do your search and see what interesting things you can download based on your needs. And anything you download from Clip Studio assets will show
up under download here. You can easily drag
this stuff and drop them on your canvas to add them. So that's it for this lesson. And the next lesson, we'll talk about adding sound
effects to your panels.
6. 1-4 SFX (Sound Effects): Let's talk now about adding
sound effects to our panels. Sound effects are considered
the audio of the comic, since the comic is just images, sound effects help deliver
the world of the comic to the reader and get them
emerged into what's happening, feeling the atmosphere
surrounding your characters. We can say that in comics, there are two types
of sound effects that can be added to the panels. The first type is those that express the sound of
the event happening. The second type is those that express the action
that is happening. In both cases. They can be really beneficial
to add and also help your reader better understand what's going on in the panels. So let's talk about
how to add them. To keep things organized, I keep my sound effects
in a separate folder. I'll create a new folder
and call it s f x, which is short for
sound effects. Let's work on this
panel as an example. And this panel I have
the thumps sound effect, which is basically
a strong heartbeat. You can either type the sound
effect or handwrite it. I'm going to show
you both cases. So for this panel, I'll type the sound effect. So I'll grab the text tool
and I'll type it out. The texts layer was put
inside the panel itself. So I'm going to
drag it and put it in the sound effects folder. And now I'll change the font. I usually use Comic-Con display caps for my sound effects. I'll increase the size of it. And I'll rotate it a little bit. And I'll also make it italic to make it look more effective. And I'll give it
a red color since the heartbeat is usually
affiliated with red color. And I'll create a new layer and clip it using this button. Now select this area so
that I can add a gradient. I can add a gradient of a
color that matches red. I'm going to try going
for light yellow. Maybe something a little bit
darker and more orange-ish. Choosing colors that
are closer together on the color wheel makes
the sound effects look more interesting. We'll talk more about colors. When we talk about color theory. I'll temporarily change
the background to black so that you can
see what's happening. I'll reduce the opacity
of the storyboard. So as you can see, it's already looking cool. But I want to also
give it an outline. I'll hold shift and select
both layers and drag them towards the folder icon to put them inside one folder. Or I can also do
that from layer, create folder and insert layer. So now this whole thing
is inside one folder. To add an outline to this
effect under layer property, click this button
called border effect. Over here you can adjust the
thickness of the border. From here, you can change
the color of the border. If you click this button, it will use the color that
you already have selected. But I think I'm gonna
go for a little bit more yellowish color
and see how it looks. Maybe something lighter or
maybe something even darker. Let's try it out and
see how it looks. Yeah, this looks more effective. Now to make this effect
look more dramatic, we can do certain
transformations. I want to show you what we can
do with the text as it is. Select the text and go to this wrench button over
here for the settings, and go to transformation
settings. Over here, there are these
two interesting effects, which is the SKU. This one's cuz the text
into the horizontal side. And this one is cuz it
in the vertical side. We can also do this going
through the handles by clicking this drop-down menu next to the mode and choosing the SKU. So now with the handles, you can play with it
with more freedom. What you can also
do with this is a play around with
the font size, e.g. let's have it start
big N goes small. So I'm going to
increase the size of these following letters just a little bit
for each letter. And I'll increase the size of the textbooks so that I
can see what's happening. Increase this to. And finally, the tea. Maybe you could use
this one a little bit. Let's move the whole thing up so that we can still
see our gradient. So this is looking cool already. I like how it turned out so far. But I'm going to type
it again and show you another example of
what you can do. Let's say we had
this text layer. We can't use much of the
transformation tools right now. We're very limited by
the tools that we have. So what we can do is we can rasterize this by
right-clicking on the layer. Then clicking Rasterize, then we can use these cool
transformation options. If you remember, we put them in the command bar settings in
the introductory lesson. So e.g. I. Can use the free transform
tool by clicking on it or by going to Edit transform,
free transform. And I can drag the
handles and I can do much cooler effects with
this transformation options. I can also change the
mode from over here. So I have the free transform
which I just showed you. I have the distort option, which can maybe provide a
little bit different functions. There is the SKU option, which is similar to
what we did earlier, is already available in
the text properties. And then there's perspective, which is a great to add
depth to your sound effect. However, rasterizing the
layer means that you can't edit the text anymore
because it's now an image. So only take this
step after you have finalized the look of
your sound effect. What you can also do to make an interesting sound
effect is that you can type each letter
on a separate layer. So e.g. I'll type the
same sound effect. Having each letter
on a separate layer. I'll write the first letter
and then I'll duplicate the layer by right-clicking on it and clicking
Duplicate there. And I'll drag it here. And I'll read the next letter. And I'll duplicate again. And I'll write the
following letter. Duplicate again. And the last letter. Now I can easily play around
with the placement of the letters and adjusted
to however I want. I'll reduce the textbook size so that I can
control them easier. So by putting one liter
up on let her down, I'm giving this
feeling of shakiness. And I can put all the
letters inside the folder. And again, add a border to them. And again, I can add a gradients like I did
with the one before. I can also play with the size of each letter and the angle of it, and the rotation of it. So really the
possibilities are endless. Just really do a lot of experiments and see what
you can do with it. As I mentioned earlier, you can also handwrite
your sound effects. So I'm gonna do that by
creating a new vector layer. A vector layer is
basically a layer that doesn't lose its quality, which we will heavily
use in line arts. But it's also
effective to use it in sound effects. So e.g. I. Can hand-write this
sound effect with my own handwriting by just
using a very basic brush. And it's totally fine. It doesn't have to look perfect. It still looks cool and matches the scene
that I want to draw. And I can still play around
with it as much as I want. You can also download some ready-made sound effects
From Clip Studio assets. Some people have uploaded
interesting sound effects so you can make use of them instead of doing
them by herself. But personally, I
enjoy doing them, so I don't mind doing
them every time. Well, we have added the
sound effects at this stage. We can also leave
it up to later, after we are done with drawing the panel so that we can
customize the looks and the colors of the
sound effect to better match the panel so that
it can be more effective. So whether you want to add
them now or add them later, It's totally up to you, but I hope this lesson gives
you a good idea on how to play around with sound effects and make them look interesting. As for knowing and
having the knowledge on what sound effect to use
exactly in your panel, I would say that it
comes with experience. And the more you read comics, the more you can pick up sound effects from
here and there. And you'll start using
them without realizing because there'll be
obvious to you by now, if you've followed all the
steps we've talked about, you should have a complete
rough draft that is ready to read and feels
like a complete chapter. And all that's left is to
draw those panels and color them so we can see the
web tune coming to life, which is why in the next lesson, we will finally start
with the drawing phase. We'll go over tools
and techniques that can help you escalate
your sketching speed.
7. 2-1 Sketching Techniques: Alright, the time has
finally come now to start sketching what I usually
do when I'm at this step, I heard the sound
effects and texts folders so that I can
see my sketch clearly. And I also lower down the opacity of the
storyboard layer. Anything that makes
me see clearly. I'll start sketching on this layer that is
already available. I usually sketch with a custom made a brush I made for myself, which is basically
a modified G pen. You can download it from
the Clip Studio assets. I have put it up there. So to control the brush size, I use the bracket
keys on the keyboard. The writer bracket
is for increasing the size and the left bracket
is for decreasing it. I don't have a specific brush
size that I sketch with. I just pick anything that
looks good with my panel. As I sketch, my hands are continuously on the Control Z on my keyboard so
that I can quickly undo my lines if they
don't look good. Or you can also press this
button over here to undo. Or you can go to Edit Undo. And if you undo a step, you can redo it by this
button or through Edit redo, or Control Y on the keyboard. Now in this step,
you can see why haven't heard of draft
really helps in sketching. Because this is already laid
out there in the panel. And I don't need to think
about what to draw, but I just come and sketch
immediately on top of it. So that saves a lot of
time effort as well. As I sketch I fix the
mistakes I see in the rough draft so that I
come up with a neater sketch. I click on the E to bring
up the eraser tool. So as I sketch, my hand is always on the
Control Z and E buttons. Sometimes it helps to
create a new layer and sketch certain areas on it. E.g. here I'm sketching the
eyes on a new layer so that I can position them easily if their location
doesn't look good. It's very essential to
flip your canvas as you're drawing to see if things
are in the right place. You can flip the canvas
either from this button in the navigator window or from this button up here that we
set up in the command bar. So I usually opt for
this button at the top. Now when flipping my canvas, I can see that this
eye is out of place. What I'll do is I'll enable
the frame background here so that I can just see my current sketch
without the storyboard. And now I can select the
eye with the Lasso tool and move it with the
move tool and de-select. So as I sketch, I make a lot of use of the
selection tools. E.g. I. Have the lasso tool that I just showed
you that helped me select a certain portion and move it with the move tool. I also make use of the selection pen and
eraser selection tools. They're super-helpful to quickly select portions of your artwork. E.g. I want to adjust the cheek so I'm going to select it with the selection pen, which by the way, I
have put the S key as a shortcut for
it on my keyword. And then I can move the cheek a little bit with the move tool. But what I want to do now is
I want to transform this. So there are multiple
transformation tools that I find really helpful
when I'm sketching. I want to introduce
them to you one by one. The first one is the
Free Transform tool, which you can bring
up by clicking this button that we
talked about earlier, or by clicking Control
T on your keyboard. And then holding the
Control button on your keyboard to
quickly activated. Or by changing the mode from
here to free transform. This is the first tool I'll continue sketching now and then introduce the second tool. Make it a habit to
continuously flip your canvas and spot your mistakes
and correct them. It's absolutely normal to have mistakes as you draw, so
don't worry about it. There's nothing wrong with that. Let's talk about the
second tool now. I feel that higher proportions
are a little bit of. So in such case, I used two very useful
transformation tools. The first one is
mesh transformation, which is the one we
put a button for it up here in the command bar. Or you can also
access it from edit, transform, mesh transformation. So when you activate this tool, whatever you had into
your selection will be divided into equal rectangles. By dragging these
control points, you can easily
transform your layer. But I'm going to undo that. I'll merge both layers and then activate the mesh
transformation again. You can increase the number of divisions by changing
the numbers here. The tough one changes the
number of horizontal divisions and the bottom one changes the number of
vertical divisions. But in my case, I'm going to keep
them as they where. I'm going to use
it to quickly edit my sketch and make it
look a little bit better. Fixing mistakes quickly. I also keep flipping
the canvas to make sure things look right. I'll change the position of her mouth to make it
look more interesting. The mesh transformation
is also very helpful and adjusting
the eye shapes. Personally, I don't always draw a perfect circles
so many times I adjust the eyes with
the Mesh Transformation Tool is much easier. The transformation
tools are also useful for adjusting
the mouth as well. Especially again, mesh
transformation is very helpful. The last very useful
transformation tool that I want to introduce
is the Liquify tool. You can find the Liquify tool under the blur or blend tool. And you can find it on top
over here called Liquify. This tool is like a brush. It comes with multiple settings. You can use it for quickly
adjusting your sketch, e.g. the brushes now set on the
first setting, which is push. By brushing over here, I can push the pixels easily and therefore very
easily adjust my sketch. You can play around with the
strength and the hardness. Personally, I keep it on
the default settings. I sometimes also use the expand, which enlarges your sketch. And sometimes I also
use the pinch one, which is the opposite
to the hand tool. So play around with
the Liquify tool and see how you can adjust
your sketch with it. Now, let's switch to
this panel and talk about another very
convenient tool to use, which is the symmetry Ruder. The symmetry ruler is
great for drawing front of you faces because they are
symmetrical on both sides. So I can grab this
ruler from here. This ruler icon under
those soft tools, click over here on symmetrical
ruler to draw the face. Now, keep the number of
lines to two and come to your artwork and drag
to set up your ruler. If you want to rotate it a little bit and adjust
this position, then you can do that
with the object tool. By clicking on it. I can rotate it from here
and adjust this position. I think this is good enough. Usually I set it to
cross the nodes of my character because that's
the point of symmetry. Now I can easily
sketch the face of my character without having
to do the effort twice. I usually sketch
just the eyes, face, and ears while having the
symmetry rules are activated. And sometimes I also
sketch the neck, but in this case I don't need the neck because the
neck is not symmetric. So once I'm done drawing
the symmetric part, I right-click the ruler
icon here on top of the layer and then untick sure, ruler so that I can continue drawing without the
effect of the ruler. And then I continue doing the
same process I did earlier, doing transformations
and selecting stuff and moving them
based on my needs. And also making sure to flip
the Canvas so that I can see if my artwork is
coming out right. Sometimes I feel I drew the
head too big or too wide. So I just selected
by itself and use the normal transformation
tool to scale it down until I find
it looking. Okay. So we finished another panel. You can make use of
the symmetry ruler for other uses as well. E.g. let's change the
number of lines to four or five and draw a line. Now you can see that we
have five symmetry lines. This is very useful
to quickly draw. Patterns are e.g. lace and things like that. You can make so many
interesting stuff in this, so effortlessly. So sketching can be a
really fun experience. And with all those tools
I've introduced to you, they make this phase much, much easier as you've seen. But sometimes you
can still find it challenging to get
your sketch right. Especially when you have heart poses that you're not used to draw or find it hard to
imagine how they look like. In such cases, you
shouldn't worry too much. Just search up some
photo references and draw your pose
while looking at them. And if the photo is yours, there is absolutely no
problem in tracing over it because that can save you a lot of time
on the long run. I mean, drawing comics
is not an easy task. It's a very time and
energy consuming task, especially if you are
a publishing creator and want to keep on bringing
updates in a timely manner, then you absolutely need to take shortcuts in this process. Personally, ever since I
started working on my web tune, I made my motto to be
work smarter, not harder. So wherever I can cut corners, I wouldn't hesitate to do that. But you should care about the most is bringing your comic in a clear way that is also fun to make and not to stress over. So wherever and whenever you can make use of those amazing
tools that technology has provided and make drawing a much easier experience
than ever before. And don't worry
about your skills. Your drawing skills will naturally improve
with time anyway, as you're drawing your comic. Since for each chapter you are drawing at least 30 artworks. So you'll find that with time, you're sketching skills and your overall drawing
skills will improve a lot. But of course it's very
important as well to do practice sessions every now
and then of gesture drawing. Drawing while looking
at photo references. It can help enrich your
memory and introduce you to a new catalog of poses that
can be stored in your mind. So you will find that drawing certain poses will
become easier with time. The more you practice. Speaking of photos
and everything, I want to give you a
very useful quick tip. When you have had
pauses that are really hard to draw or you
want to save time, instead of having to guess them. Just take a photo for your hand, copy-paste it Ontario panel and resize it according to
your panels composition. Lower the opacity and just draw over it and save yourself a lot of time instead
of having to guess, I want you to know
that doing this is totally fine and okay, because it's your own photo
and that is perfectly fine. But you need to be
careful, of course, is that you use your
own photos or you use copyright-free
photos for this. In order to avoid trouble. If the photo is yours, There's absolutely no
problem with this. Now I will disable my
hand photo and play around a little bit with it to make it resemble
my rough draft. I'm also playing around with the thickness because
I'm going to use this as my line art immediately
since it's a clean sketch. I'll also adjust
the dose little bit with image transformation tool. I don't always trace
hand photos as they are. I do some adjustments
to them to make them resemble my
art style butter. So give this a try. If you have a hand
shot in your chapter, take a photo of your hand
and make it easier on yourself. And there you have it. I finished this
panel so quickly. So that's all for this lesson. And the next lesson
we'll talk about the Clip Studio Paint 3D figure, and how we can make use
of it to draw hard poses.
8. 2-2 Using 3D Figures: Let's talk now about
using the 3D figure and Clip Studio Paint to insert
the 3D figure in your Canvas, open the materials window. Clicking anyone is fine, just go to all materials. And then under 3D, go to body type. And from here, you can
pick the body type, whether you want a male
or a female model. These four figures come
with Clip Studio Paint by default and the rest I downloaded them or
made them by myself. I'm going to grab a male figure and drop it on the canvas. When you drop it on the Canvas, you're going to
see this toolbar. From these controls,
we can quickly adjust the position and the camera
angle of the figure. The first button on the
right tastes the camera. The second one pants the camera, and the third one
takes it further or bring it closer
to the camera. If you have multiple figures
in your 3D model there, then these first three buttons control all of the 3D
objects in the layer. However, the last five icons control the objects
individually. E.g. if I click on this, I can adjust the position of the figure and the environment. This one rotates the
figure in all directions. This one rotates
it right and left. And this one rotates it around itself or around the z-axis. And this one controls
the position of it and the distance. To delete any model
on your Canvas, just click on it with
the object tool and then hit the Delete
button on your keyboard. By the way, you can also
control the camera settings more easily and precisely
through the settings. You have them over here
under the tool property. Or you can also click the
wrench button and go to camera and play with the positioning from
the sliders over here. You can also play
with the position of the figure from the allocate. So you can easily move
the character in the x, y, and z direction. And by the way, if you want
the figure to be less laggy, go to preferences and change display settings for
editing too fast. It's gonna be a little
bit less lucky. Now. You can also play around with the
location of the figure by double-clicking
on it and then controlling these sliders over
here to move it in the x, y, and z directions. If your character is a floating, you can always press
this button over here to ground it so that it's
back on the ground level. You can also play around
with the light direction on the figure by going
to light source. Then playing around with
the lighting on this bowl. Now to change the
pose of the figure, there are two options. When you are on this view, you can move around
these control points so that you can easily
adjust the position of the pose as you had. Just rotate the camera
so that you can see how it's looking like
from different angles. The control over here changes the direction where your
character is looking at. So it's like an object the
characters looking at. This is the easy way. But you can also go the
more sophisticated way. You click on each body part
separately to adjust them. The way to adjust this figure
is not as straight forward. You would need some
understanding of the muscles of the body because the way it moves is basically dependent on how muscles move. E.g. to raise the arm, you need to raise the shoulder. And lowering the shoulder
also lowers down the arm. So it's not very
straightforward. And sometimes it can get very frustrating to get
the pose right. Which is why I highly advise using poses that have
already been made, which you can find the clip
studios default materials or download more from the
Clip Studio assets, e.g. let's go back to the
materials window that we had opened earlier. Under 3D. If you scroll down a little
bit, you'll see pose. And under pose there
are pauses for the entire body and there
are pauses for hands. So e.g. for the entire body, there are all those pauses
that come by default with the Clip Studio Paint to apply them just to drag and
drop on your model. And you can also change the hand pose by dragging and dropping. If you just drag and
drop both hands, poses will be changed. But if you want to
change one hand only specifically then select the hand and then drag
and drop the pose. Now I have different
poses for the hands. Now, let's apply this
onto one of my panels. I have this panel of
my character running. So I looked up on Clip
Studio assets and downloaded this model
that I found suitable. So I'm gonna go to
downloads in the materials and drag the pose
inside my panel. Now I didn't go for our body
type this time because oh, pose is by default will be
made into a male body type. So I didn't need to change that. But if I want a female
body type denied, make sure to drag
the female body type first and then apply the pose. I'm going to adjust the
angle and position of this 3D model to match
that of my scene. I'll play around a little
bit with it to shape it into the more intense pose
that I'm looking for. As you can see, it's
much easier to adjust your post if you have
a ready-made pose. It saves a lot of
time and effort. Now under the settings, there's something called
manga perspective. If you enable it, it's going to enlarge the objects that are
close to the camera. For a little bit of an
exaggerated perspective, though the effect is
not always obvious. So to exaggerate
the perspective, we can go to camera and
then under perspective, bring this slider over
here and enlarge it. Now I have a more
dramatic looking pose. Now this figure is
how it is too tall for my character's proportions. So I'm gonna go to
3D drawing figure, reduce the height of the figure
to somewhere around 162, which is the close to the
height of my character. And I'm going to
decrease the head to body ratio because I
usually draw heads bigger. Now since almost
everything is ready, I want to reduce the opacity of this 3D figure so that I
can draw on top of it. But if I reduce it as is, the opacity is not
going to change. And the reason is that because
we set under preferences, we set the display
settings to be fast. Just change this back to normal. And as you can see,
it's transparent. Now. I can play around with the
opacity as much as I want. Now as I sketch on
top of 3D figures, I don't always exactly follow
the 3D figure as it is, but they use a combination of my rough draft and the figure
as well to correct my pose because I don't want to lose that original impact
and emotion that I put into the rough draft so that my sketch
doesn't look stiff. As you can see, I'm following
the rough draft while also taking notes of the
3D figure that I have. I disabled both every
now and then to check how the artwork
is coming together. And I also of course,
to flip the Canvas so that I can see if my
artwork is looking right. And then just anything
that looks wrong. I'm going to bring
the body a little bit to the right to have an exaggerated run
that has more impact. I don't always exactly
follow the 3D figure as is because I have an
art style of my own. And I find that sometimes by following the 3D figure as is, kind of takes my art
style out of the way. I use it just as
a base reference. Sometimes going over it
just like I'm doing now. And other times just
putting it on the side and just to refer to it by
eyes as I do my sketch. Since this sketch
is almost done now, I disabled or both. And I'm going to work
on correcting things by eyes and make use of the
transformation tools and selection tools that we talked about in the
previous lesson. Sometimes using a 3D figure
would not be enough. So in such cases, it's also a good idea to
refer to real life photos or other comics or artist
pieces that have this specific pose that
you're looking for. I'm going to enlarge
this hand more to give it an exaggerated Look. I love doing dramatic
camera angles and it's really fun to
play around with them. I can enable the 3D
figure every now and then to use it
as a reference. As I adjust my sketch
one last time. But it's somewhere
where I can see it. Use the liquify tool
again to do quick fixes. And I think this sketch
is good to go now. I'll just check the
speech bubbles to position everything
in the composition that matches the sketch. I decided to flip these two and raise the
sketch a little bit. Yeah, this panel is
now considered done. The next lesson,
we'll talk about how you can customize
the 3D figure and then just as
proportions to match your characters and art
styles proportions, and save it as a material
so that you don't have to adjust your settings every
time you use a 3D figures.
9. 2-3 Creating 3D Figure with OC Proportions: Let's now talk about
how you can create a 3D figure and set its
proportions in a way that really matches
your art style so that you save it
and register it as a material such that
you don't have to recreate those proportions
every single time. So e.g. here I created
a 3D figure that matches the proportions
of my female, Saqqara. And I saved her body
type as a material here. So that whenever I want
to draw a pose for her, I just drag and drop and
then adjust the pose. So let's do the
figure customization from scratch for
doing this step, it would really help if you have a drawing with a frontal
view of your character. My case now, I want
to make a 3D figure that has the proportions
of my male lead, Hideki. I did a quick front
of you sketch of him using the symmetry ruler that I talked to you about earlier. And I came up with this very
quick and rough sketch. It doesn't matter if it's messy. All that matters in this
part is that you capture their proportions which define the essence of your art style. So what I'll do is I'll pick
a color that's easy to see. E.g. I'll Procreate color. And I'll go to this
tool over here, which is the figure tool. I'll use the Ellipse
tool and I'll set it to create line from here so
that I can draw a circle. I'll hold Shift and draw a
circle that encapsulates his head because proportions of the body are usually
measured with the head size. I'll adjust this
circle slightly so that the whole head is
correctly encapsulated. And I'll zoom in
to double-check. Okay, It's looking good. Now what I'll do
is I'll duplicate this circle and drag it down. Because I want to measure
his head to body ratio. Or in other words,
how many heads is his height consisting of? I'll keep duplicating the circle until I cover the entire body. Now I'll merge those circle
layers by holding Shift and then right-click and
merge selected layers. And I'll make a new layer, and I'll choose
another color, e.g. loop. And I'll go back
to the same tool, but I'll use the
straight line tool. And now I'll hold Shift and draw a line over here that
separates the circles. I'll move the line
just a little bit upwards so that it's completely
between the circles. And now I'll duplicate this line and have lines separating all the
circles that I've drawn. The last line will be
until the end of his feet, which is less than
a full circle. Now I will merge the
lines layers as well. Let's rename them just to
keep everything organized. Lines and circles. And the original
layer is sketch. For consistency
sake, I forgot to add another line on
top of his head. I'll copy paste this and
move it upward here, and click this button to merge it down with the lines layer. Now I'll make a new layer
just to scribble on it. So I'll pick another color. So now I'll just count
the number of heads. So from this distance
to this is one head, and then up to here gets two heads and a
tail here is a 345. And lastly, we can say that
it's a total of six heads. So now that we know
this information, let's open the materials window and go to body type under 3D. And then let's drag
a male 3D figure, since the character
is a male here. Now the first thing
I'll do is I'll go to the settings and I'll go
to 3D drawing figure. And I'll set the head
to body ratio to B6. And I'll change
the height so that it matches my character. Just the position. Now let's start adjusting each body part to match that of our art style. So let's do that to each
body part separately. Let's start first with the head. So click on the head over here. And we have this plus
sign that we can move. If you move it
towards this side, the horizontal ratio increases. And if you move it
towards this side than the vertical
ratio increases. Or you can also
play around with it from these handles over here. I'm going to change
the head to make it match the size of my art style. I usually draw the head bigger than what the figures come with. We can decrease the opacity of the 3D figure so that we can
see the sketch beneath it. I'll drag it a little bit. Make it on top of the
face of my character. And let's zoom in a little bit. I'm focusing on
matching the chin and the top of the head. And I decrease the
horizontal ratio. I think it's looking
good so far. Now let's adjust the neck. I'll decrease the
horizontal ratio. Since my character has the neck. We can increase the
opacity every now and then to check out come together. I'll decrease the horizontal
ratio of the head again and change
the neck one again. Okay? Now the shoulders will
do the same thing. I'll decrease the shoulders width match the shoulder
of my character. And the torso. Same thing. But I believe
it's already looking good. I just reduced it by two points. Same thing for the arms. I'll reduce their
thickness a little bit, although they're not
on top of each other, but I can compare the thickness. I think this
thickness looks good. That's for the length
of the arms out. Keep them as they
are because I think I didn't get them
right in my sketch. Now as for the legs, I think it's also looking good except maybe reduce
their length a little bit and drag it on top again. And finally, the feet, I'm going to increase their
horizontal size a little bit. It's almost done. I'll
just do some checks again. I think the length
of the neck really needs to be adjusted
a little bit, just a little bit longer. So I'll put this figure over here and I can
consider it done. It might not look perfectly
like it makes sense, but that's okay because you're
just going to use it as a reference and you're not
going to use it as is, as you saw in the
previous lesson, we just use this 3D
figure as a means to make drawing much
easier and quicker. But I would say that the
figures are still not very highly customizable
in this software. So that's why we can get the exact measurements
of our character. But having this as a base should suffice and make our sketching
experience smoother. Let's save this as a material. Go to the object tool. And then the toolbar over here. Click on this button. Save body shape as material. Once you click on it, you can name it what you want. I'll name it Hideki. And you can set a
photo for this. If you click this
button to select a file and have a
preview image for it. But I'm going to skip that step. And over here you can choose
where to save this material. So click this arrow. I'll save it under 3D body type so that
everything is in one place. So once I click Okay, now when I go to my
buddy materials, I can see that I have a
new Hideki 3D figure. So I can just drag it and
apply any pose I want for it. And then I can just
lower the opacity, create a new layer, and start sketching
on top over it. I'll do a very quick sketch just to show you
how useful it is. Because I need to do less
modifications now since all the proportions are
matching my art style already. Now see how quickly I could
sketch in my art style. And I just need to do
a quick modifications to make everything look
good and convincing. The next lesson we'll talk about another technique that really helps speeding up
your comic sketching, which is creating asset
sheets for your characters.
10. 2-4 Asset Sheets: Now, the more panels that
you draw off your story, the more you'll realize that
certain phase angles of your characters gets
repeated over and over. So instead of having to draw them every time from scratch, he can actually make an
asset sheet where you save those repeated angles are
repeated shots in one place. So that when you run into a similar angle as you're
sketching your comic, then you can just copy paste
it and either use it as is or do slight changes our
sketch over it altogether. But it would also save your time because you
already have a base. Your sketching process
will take less time. E.g. over here, I have saved the three
shots of my OC harm, which I used more than
once in the comic. The way to do asset
sheets is you don't have to open a file
and draw everything, but you make it as you
go with the comic. I only compile those
shots after I felt the need to use them again
in one of my chapters. So that means when I
feel like I need a shot, I just copy paste
it and put it here. And for me, I don't
copy paste this sketch, but I copy-paste the line art. As you can see over here, the lines are very clean
because I just went back to my previous chapters and copy
the line art and pasted it. So I'll make another sheet like this for my character Hideki. I'll just create a new file. I'll call it Hideki. I usually go for A4 size with
a resolution of 350 dpi. And then click Okay. Now I'll go to some of my
already completed chapters and I'll copy some
shots of Hideki, e.g. this view is a very common one. I'll just go to the line
art file and copy paste it and just put it over here. I can also resize it
because it's too big. And since this is
a vector layer, my resizing won't affect the
quality of the line art. I'll also copy this panel
because I feel that this angle would also be
useful in another shot. But I'm not going to downsize this one since it's
a raster layer. We'll talk more about those layer types in the next lesson. Finally, I'll grab this panel as well and copy paste
it on my asset sheet. Since I have a
similar shot that I want to draw on my
current chapter. So I'll go to that shot
and I'll paste this. I'll go to Edit and
Paste to Sean position. Move it a little bit
and scale it down. And just play around with
it and transform it a little bit to match my scene. I'm using the free
transform tool. Modify the angle of
the head a little bit by showing the chin. And I'll remove this part. I want to use the Liquify tool, but I can't use it
on the layer as is since it's a vector layer. So I'll rasterize the layer by right-clicking and
then rasterize. And now I can pinch
the eye a little bit and push it a little bit. I'll redraw this. And now change the position
of the eye and fluid. Modify the eyebrows. And there you have it. I finished the panel so quickly without having to
redo it from scratch. So that's why I'm making
ss sheets is really helpful and saves a lot
of time on the long run. And by the way, SHE is don't
have to be just sketches. They can also be
colored acetate sheets. E.g. my characters have salts and those sorts
have a lot of details. So instead of having to draw them every time from scratch, I just drew them and color them so that I can
just copy paste them without having to draw
them every time from scratch. And I can even use portions of them and transform them
based on my needs. And that is not just applicable
for sorts or weapons, but you can also do
that to any kind of item that your
characters we're, that has details and
could take some time to draw and color in
every single panel. So you can draw that as well
separately and color it. And then you can
just easily use it to repetitively on your panels. Or you can also use
brushes as well. To show you an example, my character Sacramento
has a pearl necklace. Pearl necklace is part of
hair character design. And if I want to draw this pearl necklace and every panel, that really drives me
insane on the long run. So what I did was I just created a brush that
I can use easily. So that means I can
give my character so many parallel layers without
having to worry about it. There are so many ways
to make your brushes. What I want to show you how
I made this specific one, it was very easy
and simple to make. What I did was I drew a parallel on a separate
Canvas and colored it and then merge those layers so that the
pearl is on one layer. And then I went to edit register
material and then image. And I called it pearl necklace. And then I make sure over
here to take on the use for brush tip shape and choose
a place to save this image. So I'll save it
under Image material and brush and then click. Okay. Now I'll go to
the declaration tool, then go to the ruled line. You see over here there are so many brushes you can
use for decoration. What I did was I went to the dotted line brush and I right-click and
duplicate this up to, let's call it a pearl necklace. And then I click
the wrench button. Then I go to brush tip
and choose material, and click this button over here. Now I'll search for
apparent Nicholas. Just by typing parallel. I can already see all
the pearls I have. So I select this one
which we just saved and click on it and
then click Okay. And there I have it. The extra step I did was I set the brush size to be
affected by pen pressure. So the minimum
value is 49 or 50. And now my brush
is ready to use. It was so simple
and easy to make. Of course, making brushes
is a big world on its own, and it's out of the
scope of this course. But of course, you can always explore and try different stuff. And if you don't have
time to explore than just a browser through the
Clip Studio Paint assets. And you'll find lots and lots of interesting stuff to
download from there. Make acids sheets, and
make use of assets, whether black and
white or colored. You will surely, surely appreciate it a lot
on the long run. Now we're done talking about techniques to escalate
sketching speed. So starting from next chapter, we'll align our sketches
and color them. So in the next lesson, we'll talk about how to do
line art for your panels.
11. 3-1 Lineart: Now that we're done with
the sketching phase, it's time to align our panels. But before we start with that, I want to explain the difference between vector layers
and raster layers, which I've mentioned multiple times in the previous lessons. Under the Layers window, we have to create a
new layer buttons. One says a new raster layer and the other says
new vector layer. Let me show you the
difference between the two in an example. Let's say I have two artworks. The one on the left is
drawn on the raster layer, and the one on the right is
drawn with a vector layer. Now both line works look
fine on this level. They look like they
have a good quality and there's no problem. But the problem comes
when you resize these two up. So e.g. if I size both line works up. The one on the right
is going to retain its equality because
it's of a vector layer. But the one on the
left, as you can see, has really lost its quality
and has become pixelated. That is because a raster
layer works on pixel basis, while a vector layer works on a vector basis are kind of
like mathematical basis. So this is why generally I
would say it's better to work on the vector layer
when it comes to line arts. Vector layer is also coming
Clip Studio Paint with other amazing features that make it a breeze
to do line arts, which we're going
to talk about in a bit as we align our panel. So now that we understand the difference
between the layers, Let's start inking this panel. I'll change the color
of the sketch layer by clicking on this button and then reduce its opacity similar to what I did
in the sketching phase. And I'll create a
new vector layer. And I'll choose
my line art color to keep the style uniform. I've been using
the same one color for the line art throughout my story and only change it
to one really necessary. But as a base color, I use a dark violet
color for my line arts. As for the brush, I have two brushes that I use. Sometimes I use this
crisp worked on pen, which is the same one I used
in the sketching phase. Sometimes I use this
smooth web tone pen, which is also a brush I created. It depends on my
needs and the seen. Lately I've been using mostly
the smooth web tune pen. And I keep the crisp
work tone pen for action scenes or scenes that require some hardness
and the lines. You can find both the
brushes available for download on the Clip
Studio Paint assets. If you just search
for my name cluvious, I have made them
available there. So for this scene, I decided to use the smooth web don't pen. As for the brush size, I don't have a
specific brush size. I just change it to match
that of my sketch and try it out until I feel that I've selected a suitable brush size. Flipping the canvas
really helps when doing the line art and also
rotating the canvas. You can rotate the canvas
left and right through these buttons that we
added in the command bar. Or you can also use the buttons
and the navigator window. But as I told you, I put this up here in the
command bar because it makes it easier for me to
rotate my canvas as I drove. And also the research
rotation inversion is a useful button to quickly reset your view to the original one. As you draw your line art, don't press too
hard on your brush. This will end up with you coming up with British stiff lines. Instead, keep your hand light. Do the line art and multiple
quick and light strokes. It also helps not to be too
zoomed in on your lines because you can
really get lost into the slightest details
that really don't matter. So always works zoomed out. If you need to zoom and just
zoom in just a little bit to make it easier for you to
draw certain stuff e.g. I. Zoom in when drawing
the facial features. Now for the brush size, I don't vary the brush size, but I play with it through
pen pressure because my brush settings
are set to have a minimum pen pressure of zero. So that means the
lighter I press, the thinner the line, the stronger I press,
the thicker the line. One really important
tip when doing the line art is always have the outline or the
circumference of the object and the thick line. But any details that
you put inside, draw them in a
smaller brush size. E.g. I. Reduce my
brush size you to draw the teeth and the tongue
and smaller brush size. This adds a nice variety
to your line art and it makes it look more
interesting and dynamic. I hide the sketch layer every
now and then to check how my line artists coming
together and zoom out as well. One really interesting
feature of vector layers is the
ease of getting rid of any extra lines by using something called
the vector eraser. If I use the vector eraser
and erase over those parts, they're immediately going
to be erased because my vector eraser is set to get
rid of intersecting lines. There is a vector issue that already comes with the
Clip Studio Paint. You can play around
with the settings. I set my settings to
be over here as weak, and then I click this button
and just spend pressure. And then make sure
this is selected. Erase up to intersection. Now just come and erase
any intersecting parts. But be careful sometimes you could lose some
important details of your line art when using
the vector eraser. So e.g. when I deleted this small line, I have a different thickness
now because of the lines. So I'll just undo that. And if I want to
get rid of this, then I'll just use a normal
eraser and erase it. But anyway, this is extreme. I don't usually do that for
my Web two in line art, I just worked zoomed
out and only erase the lines that look obvious
even when zoomed out. You could also do simple
shading while doing your lines. It That's a nice variety
to your line art. A few shade, extremely
shaded areas like the coroners and places with extreme shades under the hair, you can see how it
adds some depth. Another useful
line art tip is to always remember where
your light sources. So e.g. my light
source is gonna be somewhere on this
side at the top. So I'm keeping this in mind. If I have a scene with
a strong lighting, then I can play around with my line art by setting the
lines that are towards the light direction to be
thin and the lines that are opposite of the light
direction to be the thickest button this scene, I'm not going this extreme. I'm just slightly
having the areas in the shade a little bit thicker than the ones in the
light directions. Notice how I draw the details of the hair and a
smaller brush size. Sometimes I draw the eyes on a separate layer just
in case I wanted to change their position later or do some
transformation to them. And I can of course also select any part that I want and
transform it easily. Without worrying
about this equality because it's a vector layer. I do that sometimes to the eyes. But what I can also do is increase the
stabilization from over here so that my hand
is less affected by the shakiness and I can
draw a cleaner curves. If you don't see the stabilization
option available here, then go to the settings
and under correction, click on the icon next to stabilization so
that you can see it. I'm going to reduce the
stabilization back to 11 and, or the sky and the shaky way. And adjusted a little bit
with a few other strokes. So I keep repeating
those same steps over and over until I align
my full artwork. I also draw the eyebrows on the same separate
layer with the eyes so that I can edit them
however I want easily later. As you can see, it's much
easier to edit them this way than if they were on the same day or on
the whole line art. So as I draw the line art, my hand is constantly on
the Control Z buttons, as well as the EE button to
quickly bring up the eraser. For such cases, if you can't
erase the intersecting line, then just do another
smaller line and now you can erase them both easily. You can also share
some parts under the neck because they
are extremely shaded. And any muscle details of the body grow them
and thinner lines. Let's talk a little bit now about the vector
layers features. If we go to the object
tool on a vector layer, we can select every
stroke that we have done on our
line art separately. And by clicking on it, we can drag it or resize it, or rotate it, or apply
transformation settings to it. There are so many options. We can also change
the brush size for each of these and
change also the color. If we have each
selected individually and if we have nothing selected but are still on
the object tool, and we change the color. Then it changes the color
of the whole thing. The eyes didn't
change because I have them on a separate vector layer. You can also change
the brush size for everything without
selecting anything. This is useful sometimes e.g. you made the lines too thick and you want to
make them thinner. Or for the opposite, you want to go a
little bit thicker. And also on the object tool, you will see control
points for each line, like we did earlier and the
speech bubbles and panels. So you can edit every
lines, control points. It's useful for sometimes correcting certain strokes, e.g. I want to close this
curve over here. I can do another stroke to close it or select this stroke and play around with
the control points so that I can just
easily close it. Now, those are the options
under the object tool. But remember that we
have other options under the correct line tools. We have the control
point option, which we also talked
about earlier, to add control points or
delete them or move them. I want to introduce those other interesting vector tools, e.g. we have the pinch vector line. If you have this selected, it can work a little bit
similar to the Liquify tool. You can pinch certain
vectors with it, though it's not easy to
control, I would say. But it helps sometimes
correct certain curves. You can reduce the
effective range so that you can play around
with the smaller areas. You can also decrease
the pinch level. But I usually have it
set on the highest and play around with the
effect range. So e.g. I. Can adjust the curve of his hair easily with this tool. There is the simplified
vector line tool, which helps to
simplify your line. I'll just do a quick shaky line. If we check the number
of control points, there are a lot now. But if we use the
simplified vector line, then you can see
how it has really reduced the number
of vector lines. This is sometimes useful to
correct certain shaky lines. There is the Connect
vector line. And I think this one helps connect separated
vector lines, e.g. if I use it on
these hair strands, then it's connected
the hair strands. And after connecting them, I can just adjust the control
points to the object tool. There's also the
correct line width, which is very helpful. We talked about it earlier
in the speech bubbles. So if I use the thickened one, and so the ratio of how
thick I want my lines to be, then I can easily play around with the
thickness of the lines. And the narrow one would narrow down the
thickness of the lines. The scale-up width will increase
the width of the brush. The scale down width would decrease the width of the brush. And the fixed width,
I think you can set any width that
you want and then brush over your strokes and then it changes them
to that certain width. There is also the
redraw vector line. If you use this tool, you can redraw your vector line and correct it however you want. Though honestly, this
tool hasn't been very easy for me to use,
but it's good to know, but there's also the
redraw vector line width, which you can use it to easily change the width of your lines. So it's good for adding shading, like we talked about when there's extreme
lighting conditions. These tools are quite useful
sometimes and can save you from a pinch instead of having to redraw
all of your lines. But honestly speaking, most of the time while
drawing my web tune, I don't use all those tools
because I just need to line, line, line on the left or panel. There isn't enough time to spend on so much of those details, but it's good to
know of those tools and keep them in mind anyway. Another important
tip I want to give is the one doing the lines. He can add this sense of depth by playing with the
thickness, e.g. over here, this hand over here, is it closer to the camera? So for anything that is
closer to the camera, draw it with a bigger brush size to really make it feel that it is actually popping and
feels a close to the camera. So if I zoom out and
disable the sketch, you can see how this variety is making the line art
look more interesting. And then reduce the thickness as you go farther
from the camera. The opposite thing is
applicable over here. This arm is going
farther from the camera. So I'm going to reduce
my brush size as I align it to give it
that sense of depth. Also, the closer things
are to the camera, the thicker they look and
the more details they have. And the farther they are, the thinner and less details. To give you an example of depth, this is one of the panels
that I previously did. So as you can see,
the character that is tending farthest has
the thinnest lines. The lines increase in thickness as the character gets
closer to the screen. So this character has
the thickest lines and the most details in her hair because she is the
closest to the camera. So even though this
panel is not colored, you can still feel the sense of depth just from the
lines themselves. Now, just a little bit is left before I finish
this line art. So I'll speed it
up a little bit. As far as necklace, I have a brush that
I downloaded from the Clip Studio assets
sell immediately use it right now to draw the necklace and delete
any extra parts. And that's for the
sort, I'll just copy, paste it from my asset sheet and transform it accordingly
to match my scene. This way, I didn't need
to draw it from scratch. The lines for this
panel are done. Sometimes if my sketch looks generally clean like this one, then I skipped a line art phase altogether and just clean it up a little bit with the
eraser tool to save time. And also the dynamic look of the sketches sometimes makes the panels look
more interesting. So it's absolutely fine to jump steps and save
yourself some time. As I clean up, I
redraw the lines that I feel need
to be withdrawn. And there you have
it. I finished the line art so quickly
because the sketch was clean. And now I can immediately jump into coloring this line art. And don't worry about the
quality is totally fine. Most of the time, you won't be able to tell the difference between a line art at peace
and sketched piece, e.g. this panel that I
have over here, it looks really neat
when zoomed out. This was actually
a sketch that I cleaned up and
colored immediately. You're only going to see
these sketchy lines if I zoom in and show you the
details from up-close. But most people are not
going to see that anyway. Web tones I read on
small screens generally. And most of those
details are really going to be not visible
to the naked eye. So as much as possible
to save yourself time. If you find that you
drew a clean sketches, then just clean them up a little bit and make them into
line art as well. Before we start
filling in the colors. And the next lesson,
we'll first talk about basic concepts of colors
and color harmony.
12. 3-2 Colors & Color Harmony: Now that we're done with the
sketching and lining parts, we're about to
delve into colors. But before we do that, I would like to talk
about colors in general first and
introduce you to important basics that help you understand colors and
color harmony better. So let's start with the
color wheel over here. You can see how the
colors are distributed on the color wheel in
an organized way. Generally, we can divide this color wheel
into two-halves. We can call the colors on
this side as warm colors, and the colors on this
side as cool colors. Mixing and matching
warm and cool colors into your illustration
really gives it a nice contrast
and makes the colors look more interesting and
appealing to the eye. We'll talk more
about this later. But generally, when
shading your artwork, it's good to go towards
the cool colors. So e.g. if your base
color is yellow, That's a great idea
to jump two steps and shaded in orange instead of
just using a darker color. To illustrate, let me show
you the colors over here. So let's say this is the yellow. Normally one would choose a darker color of
yellow to shade it. As you can see, that doesn't
look so interesting. But if we choose
the same yellow, shade it with the
orange instead, then that makes for
more appealing colors. And this applies to all
the different colors, e.g. shade red or orange with
purple, shade yellow, green with pure green, shaded green, pure
green with blue. But we would need to make
it a little bit darker. So you see this is
how we can come up with interesting
combinations. Anyway, we'll talk more
about these concepts later as we shade our
characters and do backgrounds, and do the lighting and color
adjustments for our scenes. But let's talk about these
three important concepts for understanding colors. The first concept is the hue, and basically it's just
the different colors. E.g. red is a hue, yellow is a hue, green is a hue, and so on. So basically by
shifting the hue, you change the color. The second concept
is saturation. And to put this
into the simplest, worst possible, It's basically
how grey hair color is. E.g. over here, this is the highest saturated color because it's the
brightest color. But the color over here is pure gray and it has the
lowest saturation. Usually picking colors
that are a little bit less saturated
makes your piece look more natural so that you
allow the space to add a brighter things
in your artwork by using the highest
saturated colors. Finally, the value, which is sometimes called the
brightness or lightness. It's basically how light
and dark your color is. So e.g. over here, the lightest color is white. And then goes into pink
to reach the red color, which is the base color. And then goes into black, which is the darkest color. So this is applicable
for any color. The higher the value, the brighter the color is, the lower the value, the darker the color is. Under the colors
window over here. If you go to this window, let me drag it here and enlarge it so we can see
it more clearly. So these are the three concepts
that I just talked about. If we choose the red color, we can shift the hue from
over here, the top slider. We can change the L, which is the lightness or
the value from over here. Dragging to the right is the highest value
and gives me white. Dragging to the left
is the lowest value and gives me black. Bringing it back to the middle, restores it to the
color I originally had. The last slider is the
saturation slider. As I drag to the left, the color becomes
more gray until it reaches pure gray
at the very end. If I drag it back,
then my color becomes saturated again and
becomes bright again. It's good to play around
and change your colors quickly from these
sliders over here. Or you can also play with the colors from the
color wheel itself. So by shifting the
slider over here, changing the hue by going through these
two directions here, playing with the value. So this is the lightest, which is white and then
goes into blue color. And then if I drag
it this direction, then it goes to black, which is the lowest value. And saturation can be played
with horizontally. So e.g. this is the brightest blue, but if I drag it to the left than the saturation is changing. And as you can see, the
color is going towards the gray until it
becomes pure gray. By the way, I set my
color wheel to be triangular because I found
it more useful this way. But the software usually
comes with the square view, which is not so different. You change the value here by going through these directions. And then you change the
saturation vertically instead. And then all of this is
the same black. I guess. There is a slight difference
in the saturation, as you can see here. But I guess the color
itself doesn't change. It's still pure black. But anyway, I switch to this view because I found it
more suitable for my needs. You're free to use
whichever one you prefer. You can also play around
with the colors and edit them quickly by going to Edit Tonal Correction, Hue,
Saturation, Luminosity. So again, these sliders are just like the ones
we just explained. Changing the hue slider
changes the hue of the color. Dragging the saturation
slider towards the left makes the
color more grayish. And dragging it towards
the right makes it brighter or less a grayish. And finally the luminosity, which is the value or
brightness or lightness. That is another name for it. So if you drag it to the left, the color will turn darker
until it goes to pure black. And if you drag it to the
right than the colored gets lighter until it goes to pure
white on the very right. So it's a very handy tool
to bring up if you want to quickly adjust your colors
while seeing a preview, you can also bring up
this menu by hitting Control and U on your keyboard. Lastly, let's add black to the color wheel to talk about
certain color combinations. To make your artwork or
character design interesting. There are certain
things that you can do to make colors
look harmonious. The first thing is
using colors from the same hue itself. So e.g. you can make your piece
look harmonious in terms of colors by using
just yellow shades. So we can pick different
colors from this yellow. They would still
look good together. If it's a monochromatic
piece, you know, these combinations are
called monochrome and you can perfectly make
a homogeneous, monochromatic looking artwork. Well, just choosing
shades from one hue. But to make your piece
look more interesting is good to choose colors that
are adjacent to each other, which are called analogous. So we can pick shades from these three and they would
still look good. And the same thing
is applicable for any three analogous colors. It's easy to make an
interesting looking piece by focusing on colors that
are close to each other. I find this especially
useful in character design. E.g. I. Followed this concept. Why design my
character is Saqqara. So I gave her brown hair, which falls under the
orange and red colors, since the brown is
basically a dark orange. And I gave her a pink address, which is still analogous
to these colors. And it falls somewhere
between red and purple. And the same thing for
my character, he Dickey. I gave him a blue violet here, which falls under this color. And I gave him a green shirt, which falls under this color. And I gave him darker blue pants which fall under this color. They are harmonious. And by moving through the color slightly yellow still
looks good with the green. So I chose it for
his undershirt. That's how the colors
are harmonious. But there are other interesting
color combinations, e.g. there is the
complimentary colors, which are the colors
that are opposite to each other on the
color wheel, e.g. this is usually nice and
shading and lighting. So if I want to add lighting, I make it look yellowish. And for the shades,
I make them violet. But this can also be applicable
for other colors and could also really help in
character design, e.g. from the color wheel, I can see that orange is the
opposite of blue. So I can make an interesting
character design based on these two colors. Also, reddish orange
works with the green, and purple works
with yellow, green. You can of course, play around
with the colors, values, and saturation to make
them look more in harmony. And there's also the
triad combination, which are the ones that form such a combination
on the color wheel. So e.g. yellow goes
great with red and blue, which are basically
the primary colors. But also orange would look
good with violet and green. Those are not my
favorite combination, but it still works. E.g. purple works with green
and works with yellow. So this is another method to
pick up harmonious colors. There are of course,
other combinations that you can draw
from the color wheel. But I think the
ones we've covered are really the
most important and the most likely you are to use and also the easiest to control. Honestly, the world
of colors is amazing. And every now and then with
experimentation and practice, you'd find that so
many interesting stuff that you can do with them. And hopefully in this
course we'll go over a few of these interesting
things that you can do. The next lesson, we'll
start by filling the base or flat colors
of our characters.
13. 3-3 Flat Colors: Alright, now we're ready to fill the base colors for our panel. What I'll do first of all, is I'll select all
the line art layers and drag them towards the folder icon to put
them inside one folder. Or I can also go to Layer, Create folder and start layer. Or I can also do that by
right-clicking and selecting, Create Folder and insert layer. This way all of my line
art is inside one group. So to quickly fill
in the base colors, I'm gonna hit this
button over here, set as reference layer
for the whole group. I reference layer is
basically the layer that my tools will refer
to when I use them. Now, I'll create a new layer
and go to the fill tool. There's this amazing tool that I downloaded from the
Clip Studio assets, which you can find over here. I'll put the link for
you in the class notes. So once you download this tool, choose any color that you want. I usually go for gray color. And what I'll do
is I will surround the character to
fill its silhouette. Once I did this, my whole character is filled. I found this method to be the easiest in order to separate characters and know how much space exactly
they're occupying, especially when you
have a background. Filling the silhouette
of the character really allows you to fill in
the flat colors with ease. Unlike if you fill them one by one through the
normal bucket tool. Once you have filled in the
silhouette of your character, you'll notice that there
are some parts that need to be filled and some parts
that need to be erased. So let's start by
erasing the extra parts. I'll go for the auto select
tool or magic one tool. And you'll find three
sub tools over here. But we need to use this one, refer other layers to
select so that we can make our selection while still being on the silhouette layer itself. So this tool, I kept it on its default settings
except the area scaling. I put it to eight. So I'm going to
select this extra part that I want to delete. By clicking on it.
I selected it, and I can click this button to delete or hit the Delete
button from the keyboard, or go to Edit Delete. Once I'm done, I'll hit
this button to de-select. I can also use the eraser to erase certain parts
that I don't want. Now this part was not
selected with the silhouette. And the reason is that
because there is an opening. So it can either
close the line art itself or you can close
it with a brush tool. I'm going to use the
same crisp Web two in pen that I told
you about earlier. And I closed the gap. And now I can go back to my fill tool and
select it once more. And now it's filled. One zooming in, I might find some areas that don't look okay. So I'm going to just erase those parts and fix what I can. Again, don't fret too much
about those small details because most people are not gonna be able to
see them anyway. So with this, we have easily filled the silhouette
of the character. Now I'll create a new layer and clip it to the silhouette layer. One layer is clipped. Basically, anything
on that layer will be inside our base layer, e.g. this layer is clipped
so it's not crossing the area defined by
my silhouette layer. But if I remove the clipping, then I can see the full layer. That's why clipping the layer really helps coloring
within the boundaries. Now I'll start filling
in the colors. I first of all full and the skin because it comes
beneath everything. Fulfilling the skin, I
just use the CRISPR work, don't pen to fill them in. Now I'll create a new clip layer and I want to color
the hair this time. I'll go back to
the same fill tool and choose the hair color. Then now, use the full tool again while selecting only
the hair to collect it. Now if we zoom in, it did a great job, except that we need
to fix some parts. I'm going to color
this part with the Chris Webb tone pen. And I'll use the magic
one tool to select any areas that should not
be colored to erase them. And now I hit delete. If I remove the line art, you can see that the tool
also colored the eye. So I'm just going to enable
the line art again and erase whatever can be visible because I don't care
about the rest. And also erase those
corners that were cut up. The tool and fix anything
extra that has been erased. I most of the time
keeps the hair as the top layer of all
the flat color layers. That's why I'll create
a new layer beneath it. And on this layer, I'll color
the eyes and the mouth. I color them both on the
same layer to make it easy for me to know
where everything is, because it's like a system I follow for all of
the characters. Usually when I do illustrations, I would rename every
layer, e.g. I. Would call this layer as hair, and then this layer as face, and this layer as skin. But ever since I started
drawing with tunes, because there are so many
layers involved in each panel. I just stopped naming them altogether and started following this system so
that I can quickly recognize what my layers are. Now let's go back
to the face layer. I want to color the teeth and
the backside of the mouth. I'm gonna go back again
to the fill layer, but I'll choose
other layers tool, which comes by default with
the Clip Studio Paint. And I'll choose the color e.g. for the backside of the mouth and I'll fill in to color it. Now before we continue talking, I just wanted to talk a little
bit about the fill tool. I also left all the settings as they are in their default, except the area scaling, the areas killing
for the fill tool, I put it up to 20 per cent, which is the maximum value. And I put it up
to darkest pixel. I don't remember which
one was the default, but these are my settings. And I want to show
you the difference. If I turn off the area scaling
and fill this area again, then you can see
when we zoom in that the fill color did not really
color beneath our line art. And that's why there are
some transparent pixels might not look so apparent, but sometimes it can
really ruin the quality of your artwork when you
zoom out or size it down. That's why enabling areas, Kelvin for me is really
important in the field tools and made my overall experience of coloring and Clip Studio
Paint much better. So I'm going to
fill in the mouth. And now you can see that I don't have white pixels are
uncolored pixels. Now I'll just use my pen
to color that extra part. And I'll color the
teeth as well. In the same way by filling and fixing with the pen in case
anything needs fixing. Now I'll create a new
layer beneath the face. And using a white color. The eye whites are the
white part of the eye. Firstly, I just draw
a circumference. Once that is decided. Then I go back to
the same fill tool and select it and fill. Select and fill, and erase any extra
parts that were colored. Next, I'll color his shirt. So I'll create a new layer. And also color the
shirt in the same way. Color any missing parts, and erase any extras. I'll create another layer
beneath his shirt because he has another shirt underneath
with a yellow color. So I'll feel that
on another layer. I'll go back to the
green shirt layer and use the refer other layers bucket tool and fill
this part of his shirt. But dependent of the sword
is coming in the way and it's not allowing me
to color this properly. So I'll go back to
my reference folder, and I'll disable the sword
and disable the necklace. And I'll color it again. So now I could color it easily. But as you can see, there are some green parts
here underneath the necklace because it was also in the reference layer
when I color the shirt. So I can just erase them even though they're
not really visible. But sometimes it's good
to clean everything up. I forgot this other part
of the yellow shirt. Now fix this shirt from here. Finally, I'll create a new layer beneath everything
but above the skin. And color. It depends. Also on the same layer. I'll color the watch. Now all the flat colors of the character have been filled. But I want to tell
you about this part. So it was very quick
for me to fill the base colors of the
character because I have all the colors saved here in my palette or my color set. I also highly advise you make such a list for your characters
because it will save you so much time and you
don't have to go back to your character sheet or other panels to
refer to the colors. The way to do this is usually color sets come
with this preview, the standard color set, and our set here with all
the other colored windows. Find this color set window
and drag it for me. I dragged it and put
it under the navigator on this side here
for easy access. And if you can't
find it anywhere, then go to Window color set. Anyway. So to create a new
color set for yourself, click on the wrench icon, and then click on
Create a new set. And call it anything you like. I'll call it web tone just
for the sake of this lesson. Then click Okay. So you'll see that now you have a new color set
with your Dropbox. Then you color set will come by default with transparent colors. So all of those are
transparent colors. And by the way,
transparent colors are basically like an eraser, which is also over here. If you see I have the foreground color
and background color, and I have this transparent
colors selected. So if I have this selected and
I use it on the hair, e.g. it worked exactly
like an eraser. So this transparent
color is very convenient because it converts
any brush into an eraser. But anyway, so then you set will come with
transparent colors. And to add your colors
just right-click. And you can either add color, which will add a new color
and push everything forward. You can right-click the
color to delete it. Or instead of adding color, you can also
right-click and replace color so that
nothing gets pushed. The way I constructed
my color set is I added for each
character the skin color, the skin shading color than the hair color and the
hair shading colors. The hair highlight colors
than the colors of the eyes, the colors of the mouth, the colors of their
shirt, and so on. And I put a separator of a
transparent color between each character just to make it easier to tell apart
between the colors. Or I can also select the transparent color
and add more colors. This way I can separate
my characters by lines. So these colors are for one character and these
colors are for another. And add more transparent colors to separate the other
characters, and so on. It's totally up
to you to arrange the colors however
you see possible. By the way, there is also one
thing I want to talk about. Let's say my character
had the striped shirt. And I want to draw
the stripes on his shirt without
crossing the boundaries. The easy and simple
way to do this is by going to the shirt layer, which is this one,
and clicking on this button, lock
transparent pixels. Now the layer is locked. So anything I draw on top of it will stay inside
its boundaries. It's very similar to
how Clip Layers work, except that you can draw on the layer itself without
crossing the boundary. This is the quick way to add details to your
character is a close. Lastly, I want to talk
about the group panels. If you have multiple
characters in one panel, then you can separate
their silhouettes, each on their own. But to be honest,
I found that that takes more time to
fill the flat colors. So what I started doing is
I fill all the characters, silhouettes on one layer and then color their
skins on one layer and color all the other details as much as
possible on one layer. I found that this method is much more time when it
comes to group panels. So it's a good thing
to keep in mind. Now that we're done to link the base colors,
the next lesson, we will talk about coloring
the hair and eyes and how to prepare everything else
for shading the character.
14. 3-4 Coloring Hair & Eyes: Let's now talk
about the fun part, coloring eyes and hair. So for coloring eyes, there are countless
ways to color them, and each artist has
their own style. So it's totally up to you
how you want to color them. But I would say try to
keep it as simple as possible and have predetermined
steps to color them. I'll show you the way I
colored the eyes and my comic. And you might want to
apply the same thing, or you might take it as an inspiration to come
up with your own style. So I chose this I panel to explain it for you
in a clear way. What I'll first do is lock the layer through the
lock transparent pixels. And I'll choose a darker
color than the base color. And I'll color the
upper part of the eye and a curvy way to indicate
the roundness of the eye. By the way, for this step, I'm still using the
crisp Web two in pen on what tones to save time, you can leave the eyes as is and only finalized
by creating a new layer on top of the line art layer and
with a white color. Just to add the light
reflection on the eye, you could have one or two. I usually go for one big 1.1
kind of oval-shaped one. For me, I like to give my character's eyes a
little more depth. I just another darker color. I'll hide the light reflections
for a bit to show you. The darker color. I shade
the top part of the eye, and then I draw a pupil. Then with a small brush size, I just do these kinds
of scratches to define the shaded part of the eye with the unshaded
part of the eye. And I take the same color that
I used in the first part. With a finer brush. I add those strokes to
give the eye more details. And finally, I pick a lighter
color. With a big brush. I add highlights at
the bottom of the eye. So these are my steps for coloring the base
color of the eye. You can also go a little bit further and add light
reflection, e.g. by using a pink color
with the air brush. I'll go to the airbrush tool and I'll choose
the soft airbrush. Then I can just to brush a
little bit on the top with a pink color or blue color. But that's an additional step if you want to make
the eyes more shiny. Anyway, I'll enable the light
reflection layer again. Now I'll color the
line art a little bit to make the eye
look more interesting. So I'll go to the line
art layer and lock it. And what I'll do is I'll pick the color of this base Eichler. I quickly choose colors by
hitting the alt button and then clicking on the
color that I chose it. Again with a soft airbrush, a lightly airbrush this
bottom side of the eye. To make it look softer. The top side as well. I'll choose the dark color and airbrushing to make
everything London. I also use a kind of a
vibrant pinkish red color. And with the air brush, I airbrush the size of the eyes. I find that this makes them
look more interesting. Finally, under the eye, I'll create a layer
for the eye whites, which we did in the last lesson. But let's do it again
for this panel. The last step I'll do for the
eyes is a lock this layer, and choose a grayish blue color. And then with the
crisp line tool, I'll just shade the
eye from the top. So I did that with a
crisp Web two in pen, but sometimes I also do
it with an airbrush. But I modify the settings of
the airbrush a little bit. So I said the hardness
to somewhere around here or here to make it harder. And then airbrush to give
the eye a softer look. That's it for coloring the eyes. But in this panel specifically, and most of the panels
and my current chapter, the characters are having
strong emotional reactions. So when they have such
a strong reaction, don't color the
eyes as I do here. But rather I just leave the
eyes with the pupil only. And maybe a slight gradient on the base colors of the eye that gives the characters
a shock look and it makes the scene
feel more intense. This is why in my
panel over here, the eyes are also small because
the character is shocked. So what I'm gonna do for his eyes is I'll
just add a pupil. Was the darkest color
of my ice sheets. And I can also use
the lighter shade. And with an airbrush ringing
settings back to soft, just lightly airbrush at the top of the eyes to
give it a softer look. I'll also shaped the eyes with the same bluish gray color. Now let's move on to the hair. At this step, I don t
really shade most of my characters features because I'll do that in the next step, which I'll show you
in the next lesson. But in this step, I just to prepare all
those base colors so that they look more interesting when I add the shapes
later to them. What I mean by
Prepared is lightly airbrushing the
character to make the flat colors look less flat and add some sort
of a gradient to them. So what I'll do is I'll select
the airbrush tool and set it to the softest hardness
and increase its size. And I'll choose the color of the shape of my
character's hair. And while looking the
layer likely airbrush the bottom sides of
my character's hair. To give it a gradient look. On the top side, I'll
choose the highlights color, and lightly airbrush. So as you can see, the hair now has more dimension. For dark haired character. I go one extra step and choose an orangeish or pinkish color, a light color that is a little
bit darker than the skin. And the air brush the hair
that's on top of the face. This gives the hair
look like it's fading and it's showing
the skin beneath it. I can do an extra
step and also use the shading color
of the hair and just color the hair that is at the back to push it backwards
and give it more depth. So now with this simple step, this darker hair feels
like it is on the back. And this brighter one feels
like it is on the front. And now I'll also go
for the skin and lock the layer and choose
the skin shading color. And also with the air brush. Lightly airbrush the
edges of the face. To avoid this kind
of airbrushing, like when it's overlapping
through the edges. I can just use the
auto select or magic wand tool and
select the portion that I want while
making sure that my line art layer is set
as a reference layer. And now I can air brush
without messing with the face. I also airbrush a little
bit around the nose and a little bit around
the cheeks, sometimes. An airbrush, the
rest of the skin. I can also average all
the other clothing items. Sometimes I do that and
sometimes I skip it. But let's do that for the
scene. For both shirts. Airbrush, for the pants as well. I'm going to airbrush Nike. So that's all for this step. We haven't added any
major shadows yet, because in the next lesson, we'll do all of the characters shading in one single step.
15. 3-5 Quick Shading: Now we can go ahead and start adding shades to our characters. For this step, the
first thing I do is I'll select all the layers I have so far from the line art of the
character to the silhouette. Select everything and put
them into one folder. And then I'll create a new layer and clip it to the folder. And I'll change the
layer mode to multiply. And I'll pick usually a
pale, light purple color. And with the Chris
Webb don't pen, I can easily shade
all of my character at once on one layer only. Now for this panel, I'll enable the
background that I have already prepared for it just to check the overall
balance of the colors and to remind myself of the
light source direction. So far my panel, the light source is on the top. So all the shapes will come at the bottom side
of the character. Now when shading, I
found that first of all, blocking the main areas that are shaded just roughly to see
the overall balance of the shades is really useful and helps you place your
shades better before getting caught up with
the small details and large rough sheets. And then I'll adjust
each of them. Since the necklace is jumping, then there would be a
little bit of a distance between the object
and the shape. Now that I've locked in the main shadows and
adjust each part separately and clean up the shades and add more
details and refine them. So for this, what
I'll do is I'll open the group that
contains all my layers. And then I'll hit the
Control key on my keyboard. While holding the Control key, I'll click on the hair layer. So by doing that, I have selected only the hair
layer and I can shade and erase as much as I
want without affecting anything that is outside
the boundary of the hair. You can also create a selection from the layer by right-clicking the layer thumbnail and going to selection from
layer create selection. I'll zoom in and start
adjusting those sheets. For this step, I use the crisp web tone pen and
the eraser to fix the sheets. If you want to work
while you're zoomed in. But also want to see how
the panelists coming together without zooming
in and out continuously. Then simply add another view. You can do that by going to
Window, Canvas, new window. And now you can drag
this new view window, which is basically a
duplicate of this one. But you can have
different views. So as you drag it, you can just adjust the view so that you can see
the full picture as you adjust your shades. You can also rotate the canvas to easily adjust the shape, especially for curvy
areas like the hair. Also flipping the canvas helps
to color with more ease. I generally stick to heart shades or cell
shading in white panels. But sometimes I like to blur things a little
bit or blend them. And the tool I use for that is this watercolor tool that I downloaded from the
Clip Studio assets. So I use this tool sometimes
just slightly blend some of the edges of my shades and make things look a
little bit smoother. I also use this side Brush tool that I also downloaded from the Clip Studio acids to add those scribbles that follow along the roundness of the head. Just as a way for me
to add more details to the hair and make it
look more interesting. Now that the hair is done, I want to start
coloring this kin. But if I just select the
skin color from its layer, then I'll see that the selection is not properly for the skin, only because I color
the skin by hand with a brush tool so that it
flows beneath everything. So to select only the skin, what I do is just go back to the hair selection and click this button to invert
the selected area. Now the selection is inverted and everything is
selected except the hair. So I can easily
adjust the shapes of the skin without worrying about it ruining the shapes that I've already
done for the hair. And I also blur our blend
the shade of the nose. I can either do that with the water tool
that I just showed you or I can also
use the blur tool, which you can find here
under the Blend tools. And choose this blur tool and just lightly brush over
this to blur your shades. I also blur the shade that
exists because of the head, because the head is a little
bit far from the body. So the farther the object is, the more blurry the shade is. I also shared a little
bit the edge of the chin to give the
face more dimension. And I can also slightly blurred this to make it look smoother. You can also make use of the
lasso fill tool by going to this figure tool and then
selecting lasso fill. With the Lasso fill. You can easily just select any
area you want and fill it. This way you can add a
quick and accurate shades. But of course it
needs some accuracy so that you can master it. I don't use it all the time, but sometimes I find
it useful to use. I'll just fix the
necklaces little bit here because
it was incomplete for the shades of the necklace. So this is jumping. Then I can also
indicate that by making shades as soft instead of hard, I can use the air
brush for that. Instead of using the
soft one, however, I'll use the hard one with the small size of
paying the shades. And also the shape
for the sword. If I want to fix the edges, then I can just select the transparent color to
switch my tool to an eraser and erase those parts to make this
shape resemble the sword. I said the J keyboard
shortcut for quickly switching between transparent
color and foreground color. I'll also blur the
sheets a little bit. I also have the V key as
a shortcut for the blur. Since I'll keep repeating
the same steps for now, I'll speed up the
process a little bit. Well, I could select
every part on its own like I did
with the hair. I find that it's not always
necessary to do that. The hair is like the most
sensitive part and needs the most attention for
details for me at least. So that's why I
selected on its own. But I find that I can
manage to shade the close altogether with the skin without the need to select each
of them individually. When you're done shooting, click this button to de-select. Click Control D
on your keyboard. Now you can keep your panel
as is with those shapes, or you can go an
extra step and add a new layer and clip it
again and set its mode to multiply again and add another layer of shading to give more depth
to your panel. But for me, I stopped doing that most of the time
because it takes more time and effort
and I want to reduce the amount of steps
I do for each panel. I do that step only for
scenes of high importance. But let's say I wasn't convinced with how
the colors look like. And I want to play around with
the color of the shading. I can hit Control U to bring up the hue saturation
luminosity and drag the hue. To play around with the
shading colors, e.g. I. Found now that this color looks better for
my character here, usually to make your character blend better with
the background, it's better to choose a color that fits with your background. So if I change the layer
mode of my shading there back to normal
to see the new color, then I can see that
the new color is a grayish pink color instead
of the one that I chose. And it looks better
on my character. And overall, I really
like how it looks, except for the hair
and also the pants. I don't like how it's
looking like a warm color. So I want to change that. The quickest way to change
that is by selecting the hair layer and then hitting Control U and play
around with the hue. I can also decrease the
value and make it look darker and play around
with the saturation. This is a very nice
way to quickly adjust your colors and make them
look more interesting. If I undo, I can
see the difference, the color, it looks
more vibrant. Now, I'll do the same
thing for the pants. Just drag it a little bit
towards the bluish colors. You can also make your
shading there and look more interesting by looking
the shading layer and choosing an airbrush and going for some
light color, e.g. like light orange. Then will the soft air brush, slightly airbrush the
edges of your shapes? If I bring them all
back to normal, then you can see that
I created a gradient. So I'm going to add that to the edges of the
shapes to give them a softer look and to give them a sunlit look since the sun
is shining from the top. And similarly, I can
also use a cooler color, e.g. this pale blue. And I can also airbrush
certain parts of the shades, especially in the shaded areas, to make it look darker. And more interesting. If we take a look at
our shading there, it looks like this right now. But as you can see, we shaded the full character in an interesting looking way
while using just one there. By the way, I mentioned
earlier that if I hit Control and
select the skin layer, then it's going to
select everything. And I can just have
the skin by itself. But however, I can play
around with this selection. I can add selections, detect simply by using the
Shift and Alt keys. So e.g. if I hold the Control
key while holding Shift and click on
the hair layer, then the handler gets
selected with my selection. However, if I want to remove
it from my selection, then hold the Control button and hold the Alt key as well, and click on the hair layer. Now you can see that I got rid of the hair
layer selection. And I can do the same
thing to also get rid of the shirts since they are
coming on top of the skin. And now you can see that my skin layer
selected on its own. E.g. I. Can go back
to my shapes and play around with its color if I want to make it
look different. But I think I'll keep
the color as it is. Now to finalize this panel, the only thing that's left is to add highlights
to the hair. To do that, I'll create a new clipped layer above both the group and
the shading there. And I'll change this
layer mode to add a glow. And that's because the
color of the hair. And I can use the brush to
add the highlights myself. Again with scratches
while following the shape of the head like I did
with those shades earlier. But to save time, there's this really convenient
hair highlights brush pack that you can immediately use to add highlights
to your characters. Here. I got it from the Clip Studio assets and I'll leave the link
for you as well. The one I prefer using is
not the brushes themselves, but it also comes with
a few Curve Tools. And I like to use
this one to show you how the curves tool
works like I'll just click somewhere here and then drag while still
holding on my pen. And then release and adjust
the curvature of the curve. The brush size looks big, so I'll reduce it a little bit. So again, I'll hold and then release to adjust my curvature. While you could do
this in one shot. I don't like how this
looks like because I want to follow the
roundness of the head. I do it in two steps. I do it first on the right side, and then I do it
on the left side. So this way I can control
the shapes of them better. And if I want to adjust
them further, e.g. I still want them to follow
the curvature of the head. This side over here,
it looks good, but this side doesn't match
the curvature that I have. I'll select it with
the lasso tool and use the mesh transformation tool to easily and quickly
adjust it and make it match the curvature of
my characters had better. The color looks too vivid
style just reduce the opacity. E.g. I. Found 33
to be good enough. I can also lock the
transparent pixels and use an airbrush and maybe likely airbrush
with another color to make it look more interesting and add a gradient
in the colors. You can also go crazy with the colors and different stuff. But I'll keep it as is. This looks good enough. So we're finally done
with shading our panel. In the next chapter, we'll finally start
talking about backgrounds. So in the next lesson, we'll first start talking about the principles of perspective.
16. 4-1 Perspective Principles: Since we will start
talking about backgrounds in this chapter, There's very important
to first talk about the principles and
basics of perspective. There are two important concepts to know when it comes
to perspective. The first is the horizon line, or also called the eye level. And the second is
the vanishing point. Basically, with our human eyes, when we look at
objects in space, they don't look like they
are in the same size. But we can see
with our eyes that objects reduce in size
with the distance. That's why the whole concept of perspective is
relevant to our eyes. The eye level line is basically the actual height of
the viewer's eyes. We're looking at an object, or it's also called horizon line because it can
be used to refer to a physical or visual
boundary which separates this guy from
the land or the sea. And the vanishing point is basically the point
where all the lines go towards so that everything vanishes
towards this direction. Let me show an example
to simplify things. Let's say we have a square
that I want to draw as a cube. So since I drew this square
with its four corners, to draw it in perspective, I'm going to draw
lines from each one of its corners to go towards
the vanishing point. So this is the first line. This is the second, and this is the third. And also, let me draw
this on a new layer. This is the fourth line. I'm going to reduce the opacity since this line is
behind the object. So now if I want to give
my cube some thickness, I can just draw a straight line here and another straight line here and erase the
rest of the lines. And now I have a cubed
that is in space. And because it's
above the eye level, then I can see the
bottom part of this box. I erase this fourth line
because if this cube is opaque, then I'm not going to
see that fourth line. But if it was a
transparent cube, then I can just draw the line again and then draw
a straight line from this bottom to
this diagonal line and then continue this
line from here till here. And now I can see that I
have a transparent cube. I can just erase the
rest of the lines. I can do another example
below the horizon line. If I draw the object bigger than is gonna be
closer to the camera, let me draw lines towards
the vanishing point. And then cut it off to get a box and then
erase those extra lines. Now I have a bigger box that is closer to the camera because
it's size is bigger. And I can see the top surface
of the cube because it's below the horizon line
or below my eye level. If an object is drawn on
the horizon line itself, then we're not
going to see any of the top or the bottom surfaces. Because as you can see, as we draw them,
they're going to collide on top of each other. And if we cut this box and
it is those extra lines, then we can see in
either the top or the bottom surfaces of the box because it's
on our eye level. Now since there's only one
vanishing point in this case, this is called
one-point perspective. If we add another
vanishing point, then this becomes two
point perspective. And to draw an example, again with the cube, I'm going to draw a straight
line here below the horizon. And I'm going to
connect this site with both vanishing points. And then I'll cut it off. And because I cut it off here, then I'm going to draw lines
from the corners again and connect them with
the vanishing point to complete my cube. And I'll erase the extra
lines to finish my cube. By the way, drawing things
in perspective becomes much, much easier when you use
vector layers because you can erase the extra lines so quickly and easily
like I just did. But as you can see, the cube looks kind
of skewed here. And that is because
the vanishing points are close to each other. So to make objects
look more natural, we just need to separate the vanishing points and have
more distance between them. I'll draw a new box now above the horizon level after I
adjusted my vanishing points. And as you can see, the cube looks more natural now that I've distanced
the vanishing points. If we add another
vanishing point, say at the top here. Then this becomes
three-point perspective. If we draw our cubes again, I'll start by drawing a straight line from
the vanishing point. Then connect the sides with the horizontal
vanishing points. Now to define the
dimensions of my cube, I'm not going to
draw vertical lines like I did with
two-point perspective, but those vertical lines
will become slanted instead. I'll connect them with this
vanishing point over here. And then I'll connect those
extra coronaries again with the horizontal vanishing points and erase the extra lines. And as you can see, I drew a cube, but it looks so
skewed because it's very close to this
third vanishing point. So let me actually draw
another cube again. But I'll drag the eye
level below to have more distance between the
three vanishing points. So let's do that again. I'll start with a straight line. Then draw lines that connect with the horizontal
vanishing points. And now I'll connect with
this third vanishing point. Connect the other corners or the bottom corners with
horizontal vanishing points. As you can see, this
cooling is much less now because there is
a bigger distance between the vanishing points. So these are the most
important basics of perspective you need to know. In this class. We're not really
going to delve into drawing backgrounds from scratch because that is
very time-consuming and it's an art form on its own. And as wept on artists, we want to keep our process
to be as fast as possible. That's why I'm going to keep the explanation up
till this point. But if you are interested to
know more than I definitely urge you to read more about it so that you can learn more. And maybe you can also practice sketching with perspective in your free time so that you have better understanding on
how backgrounds work. But one last thing I want to
mention in this lesson is that Clip Studio Paint comes
with a perspective ruler, so you don't have to draw lines manually like we
did in this lesson. I want to show you how to bring up this perspective ruler. Simply go to Layer Ruler frame and then select Create
Perspective ruler. From here you can easily select one point or two point or
three point perspective. And since we're already talking about three point
perspective now, now I'm going to select
three points perspective. You can choose whether we
want to create the ruler on a new layer or have it be
created on your current layer. I'll just keep it on
the current layer. So now I have this
ruler icon over here, which is just like what we
had with the symmetry ruler. If I don't want the ruler
to be on this layer, then I can simply just click and drag it to another layer. And this way you can easily
transfer your ruler. But anyway, the
perspective ruler, if you zoom out,
you can see that we have three vanishing points. This is the first
vanishing point, and this is the second, and this is the third. And these lines are like guidelines towards
the vanishing point. So you can change them
however you want. Now you can adjust
the perspective ruler through two different methods, either by changing the location
of the vanishing points. E.g. I. Want to drag this
vanishing point to be on top of this one. But if I drag it as it is
now I can't really move it. The reason for that is that this option is ticked
fixed IP level. So as fixing the eye level, That's why everything is locked. But if you want to adjust the
perspective ruler to match your scene or artwork,
then untick this. And now as I click on
the vanishing point, I can easily change
its position. So I'm going to put it on
top of this vanishing point. And I'm going to drag
this vanishing point to come on top of this one. And finally, I have this
last vanishing point. I'll drag it towards here. And I can change the angle of those guidelines by clicking
on the circle in the middle. So this is one way. But another way is, let's say I only had the
drawing of the object and I want to know where the vanishing points for this object exists. To do that, I can play
around with those handles, are those guidelines
through these blue points. And by playing around
with the angle and the positioning
of these blue points, as you can see, the placement of the vanishing point is changing. By playing around with
those guidelines, I can easily have my perspective
ruler match my object. It could take some
time to adjust everything and can get
quite tricky sometimes, but it's very
helpful to determine the perspective of your
image if you don't know it. So now that I have adjusted
the perspective ruler, I can simply draw any
object or any lines, and they will still follow those perspective lines and vanishing points that
I have adjusted. And this way it becomes less tedious to draw with perspective without having to check with straight lines and
vanishing points each time. The last thing I want
to talk about is that the horizon line doesn't
always need to be horizontal. You can always rotate
the horizon line and draw objects and connect
them with vanishing points. But your objects will also be rotated with rotating
the horizon line. Rotating the horizon line helps make this
even more dramatic. So it's an interesting
concept to keep in mind as you
draw your scenes. E.g. rotating the horizon line
in this panel of mine made the scene look more
interesting than if it was just horizontal. So it's a good thing to keep in mind at this step
of storyboarding your panels before
you even start sketching so that you build
your whole scene based on it. The next lesson, we'll
talk about techniques to add depth to your panels without really
using perspective, but by just playing around with the shapes of the
objects in your scene.
17. 4-2 Techniques to Add Depth: As we grow, we're
trying to predict the three-dimensional space onto the two-dimensional canvas. So it can be tricky
sometimes to introduce an actual feeling of
depth into your artwork. However, there are a number of techniques that can
easily help give a sense of depth and make your panels or artworks
look more interesting. In this lesson,
I'm going to talk about six of those methods. So let's tackle them one by one while showing
examples for each. The first technique is
varying the object size. So let's say these three
walls are of the same size. The closest ball to the camera
is the biggest insights. The farthest ball from the
camera has the smallest size. To give you an example, take a look at this panel. The characters are
going downstairs. So the closest character to the camera has
the biggest size, and the farthest character
from the camera has the smallest size since
she is on the top. The second technique is
very in line weight, which we talked about already
during the line art phase. So if we make the lines of the object that's
closest to the camera thicker and make the lines of the objects that
are farther thinner, then we can immediately
feel a sense of depth. And to give you an example, take a look at this panel. The closest character to the camera has the
thickest lines. Well, the farther we
go from the camera, the line weight goes thinner. The third technique is by
varying the object details. So the closest
object to the camera would have more details
than the farther objects. E.g. take a look at this panel. The closest character
to the camera has both thick lines and
more hair details, then the farther characters. So if we take a look, these two characters are
somehow in the middle ground. So they have somehow
more details than this character that is
the furthest behind. He barely has any
details of drone except for those office
permanent character design. The fourth technique is through varying the depth of field. So in this example, we can divide this
into three components. The closest object is
in the foreground, which are the leaves
in this example. The object in the middle is the character and is it
placed in the middle ground. And the farthest objects
are called the background. So by introducing
a depth of field, we can focus on our character, which is the middle ground. We can do that by blurring the closest object
to the camera. So by blurring those leaves, we can have the sense
that those leaves are so close to the camera
that they're out-of-focus. And our focus would be on
the middle ground character. A similar thing can
be done oppositely. E.g. here, I want my focus to be on the
foreground itself. The foreground is
the crisp easiest, but the middle ground
is a little bit blurry. The background is the
blurriness of all. When I look at this scene, my focus goes directly
towards the leaves. I especially like to use the depth of field
technique when drawing series of forest
with a lot of foliage. I really like to blur the
closest to plants and sometimes make them in darker color than the
rest of the scene. To give the sense that
these objects are close to the camera and the lighting
is kind of darker here, so that the focus of the eyes goes towards the middle ground. The fifth technique is through
playing with a brightness. So we can make our scene look interesting by making
the objects that are the farthest from the camera
as the darkest and the objects that are closer
to the camera to be brighter. I like using this technique. Also when I do
forest scenes, e.g. this panel over here, I have two trees that are
closest to the camera, and they are brighter than everything that is
in the background. The trees and
foliage get darker. To introduce this
sense of depth, that this force
is dark and deep, and this is only the front
and close side of it. The last technique is by
playing with color temperature, which can also be called as
atmospheric perspective, which is an effect
we can see with our own eyes on a daily basis. When you go outside, you can notice how the closer the objects
are to your eyes, the warmer there color is. But the farther they are, the cooler their color is. And naturally due to the
effect of atmosphere, objects tend to go towards the bluish color the
farther they are. So in this quick
example I did here, take a look at the color
wheel as I pick the colors. The color of VC closest leaves
are a warm yellow, green. But the grass over here is cooler green and
the color is become cooler the farther they are
until they become Lewis. And this introduces
a sense of depth. I really like to use this
technique whenever I have a background or
the sky showing e.g. this scene in my panel here, while it looks good
enough as it is here, if I airbrushed with
a bluish color, then I can immediately feel
the sense of atmosphere. And the same thing
for the buildings over here at the back. I made them bluish to give the
feeling of the atmosphere. This technique is
also useful when you have scenarios, especially e.g. when you have mountains
that are really far from your scene, e.g. the mountains here at the back. While mountains are
natural and not blue, they have a warm brown color
or maybe a green color. Since they are so far away, making them Lew gives
this sense of depth and we can understand
that they're so far away from our eyes. So keep those
techniques in your mind as you make backgrounds
for your scenes. They can totally
make your patterns look more interesting. As you can see, they
don't need much effort, but they can really
transform your scene and make it look more
interesting in an instant. The next lesson,
we'll talk about painting backgrounds
from grayscale to focus on their values
and how to transform them from black and white
to a colorful version.
18. 4-3 Painting from Greyscale: Before we get started
into using assets and 3D models to create
our backgrounds, I'd like to introduce you to a basic yet important
technique to practice first, which is painting in gray scale by focusing on values only. I would say that this technique serves two important outcomes. The first is that it helps you understand values
and contrast better. Since you're only
focusing on black and white and don't have to
do any coloring at first, practicing this technique
helps you master your understanding of how
to do backgrounds better. As you can easily make interesting looking
backgrounds with great lighting and contrast, which leads me to talk
about the second outcome. As you'll see in the
next few lessons, we'll be using images, brushes, and 3D models to create
our backgrounds. But sometimes you might
not be able to find just the right assets that you need for your specific scene. Especially when it's an
establishing shot where you want to bring the focus
of your readers to the environment itself. Practicing this
painting method would help you when you're
in a pinch like that. Then this lesson, I have a scene that has
me in a pinch to, I'll show you how I'll
get my way around it. The scene that I want to draw
as an underground cave with a link at the bottom and
sunlight coming through the top. I had sketched it roughly
in my storyboard phase. So I have an idea about the composition I want
to follow on this shot, but I also looked up some reference pictures
on unsplash.com. I searched for underground cave. And after looking through
the following pictures, I picked up the
following four pictures. I'll be arranged the images so that I can see all four of them. As I work. I'll zoom out a bit on each one so that I can
see the full view. I decided to take these two to this side so that I have my work in Canvas
and the center. Now what I'll do is for
each one of these images, alternate into grayscale mode. To do that, go to the image itself and under
Layer Properties, under expression color, click this drop-down menu
and choose gray. Now the image has turned
into grayscale mode. I'll do the same thing for
the other three images. Okay, so now I
have everything in gray scale and I have
my rough sketch. I'm going to adjust
it just a little bit. Bring this down. Since I want the reader to
scroll through it as they read and not see the
full picture at once. Now that I'm satisfied
with this composition, I'll go to my panel. Now I'll start painting
my scene in gray scale. Basically looking
at the color wheel, I'll just pick colors
from this side over here, exclusively black and white,
no colors whatsoever. Or you can also go
to the sliders and control the colors from to
pick your grace easier, whichever works for you. I'll pick a dark gray color. I'll select and
fill my background. From Edit, Fill. I'll just reduce the opacity a little bit so that I can see the sketch in here using
a very light gray color. I'll mark the place of the lake. I'll also mark the
place for whatever these things are,
blocks off rocks. And using another lighter gray, I'll focus here on the
opening at the surface. Now, I'll bring back the
opacity to 100 per cent again. And from this point onward, I'll take a look at the
images that I have. So I can see from this image
here that the contrast is very high and the color
over here is our gray. So I'll pick dark gray
and go back to my scene and change the background to the same dark color from edit, convert to draw and color. And I can also see that the
top is painted with white. So I'll go back to
this and paint it with white instead of keeping
the lighter gray color. But I'll keep a little bit of it just so that I don't
have a crisp edge. I'll merge the two layers and work on one layer from now on. The most important
thing to do in this step is to just look in the main colors and then we can start to go in and
add more details. I realized that since I
have a lake in my image, I'm missing a reference
picture with the lake. So I looked up another
reference picture with a lake. I'll also set it to grayscale. And I'll have it over here
instead of that picture, since it looked very
similar to this one, I'm going to refer
to this picture for the value of the lake. And I'll paint it over here. For this scene. I'm
not going to follow any perspective rulers or
anything from the leg. I'll just paint stuff and
make them look convincing. So it's a trial and error thing. I'll keep adjusting until I reach a result I'm
satisfied with. Continue grabbing colors. We're looking at references and putting my scene together. To control colors better, you can also add them on a new layer and then
reduce the opacity. E.g. I. Wanted a lighter gray, but I didn't know exactly
how to get it from here. So also playing
around with layers helps a lot to get
a gradient effects. Click the transfer to
lower layer button and do the same thing
again for this color. I'll make the top
look more rocky. Let's add some lighting
now on a new layer, I'll click the soft air brush
with a very large size, a lightly airbrush over here. Since that's where the
light is coming from. I can reduce the
opacity a little bit. But now we're starting to
have some form of a gradient. And the same thing
I'll do for the lake, but I'll first airbrush with a multiply layer data
gradient to the lake. And then I'll go back
and add white again. Since the lake is lit by sunlight that's
coming from the top. I'll hide those layers a
bit and continue painting. Now I'll start trying to
define the scene better. As you can see, the scene
is starting to look more interesting even though it's
just basically scribbles. But you can sort of
tell what's going on. I'm trying to define
the rocks now. Again, nothing has to be
perfect as long as we try, that's all that matters. And if we are interested
in any specific technique, then we can of course, study it with more details and get to learn that
more with time. I'll just put a placeholder for my characters here for
the size comparison. Because this place is very
big and they're super small. So I want to remember that I'm doing all of
this so far just with the basic round brush. Of course, you can use any
kind of brushes you like. I'm just trying to look out the main shapes to give it
the look. I'm desiring. To be honest, I haven't done
painting studies before. I'm just painting from observation and what
I've seen through time. But of course you can dedicate a good amount of
time to studying this technique if you want to learn how to paint
proper backgrounds. But of course, as
wept on artists, I mean, we have a lot to draw
anyway in every chapter. So it's almost impossible to
paint out your backgrounds in every single chapter if you want to keep
an upload schedule. That's why as I
mentioned before, practicing this
technique is good for your general understanding. And it is helpful for when you don't know what to
do with your scene. And of course, after
I introduce how to use the assets and
the next few lessons, then you can combine both
techniques together. So we can paint with
a grayscale and then put images on top of it, and then, you know, mix-and-match until the
background looks good enough. I'll enable my ingredients again and see how
it's looking so far. Since the light is
coming from the top, I will need to add more
highlights here at the top. So I'll disable the
gradients again and work on building highlights
around this area. The highlights should be at the top and the shading
should be in the bottom. And I think I want this to look like it's a deeper
cave going inside. So I added this giant blob and run and give it more
darkness to indicate depth. Going back to the
top highlights. I keep going back and forth. But I hope you can see
how it's coming together. Now on a new layer with
a reduced opacity, I'll use the same color I
used for the highlights, but to introduce
lighter color here. And I'll pick this
color now from the lake and on a new layer, reduce the opacity and
just paint a little bit. Notice how all of this was done just with default round brush. I'm going to switch now to
the brush tool and water tool and start doing some blending just to make things look better. I'll pick colors as I go and paint to blend
everything together more. You can, of course
leave it at this stage, but you can further refine it. It's totally
personal preference. I'm going to refine it a
little bit more before jumping to the coloring phase. I can show you how to
take this painting from grayscale two colors in the easiest and
quickest possible way. Hi enabled the multiply layer of the lake and I'm
gonna erase with a soft eraser those parts here that are outside
the lake itself. And I'll merge it down. So now I can define the
edge of these rocks. I define those edges with
a darker value and I'll define these with a
little bit lighter value. That's for the lighting there. I didn't white. I'm going to try playing with
the blending modes. E.g. I'll try to add the
glow blending mode and look how I could
get more lighting this way or more contrast. This makes the lake better. Also the top of the cave. So I'm just going to
soft erase this part. And also I'll add a new layer
with add the glow and add some water lines to the lake itself to make it look
like a water surface. I also have this
water surface brush. I'm going to use it over here, but as you can see,
the size is large. So I'm gonna go over
here and reduce the particle size
and paint again. I'll do this on a
new layer so that I can control its opacity. Again, this new layer is
set in the glow mode. We can blend it a little
bit with the water tool. To make it less vivid. I'll add some more
glow on a new layer. I'll add a little bit more
glue on the center to give it to null or more
of a sunlit field. I'll also go back
at the top here. And I'll use this brush from a collection I'll talk
about in the next lesson when we're talking
about how to do nature scenarios and using
the appropriate brushes. I'll use them to add some
plants to the sonata, since that is
something I have seen naturally occurring with
synthase and I found them. Give me a really nice touch. So I'll lock the layer and
I'll average those white ones with some gray and
I'll bear brush the gray ones with
some white and so on. On a new layer,
I'll add dark ones. To give some more depth to
the scene as you can see. We could maybe blur
them a little bit too. Just a little bit. I could do further
refining for this scene, but now let's talk
about how to carry this forward from
grayscale to coloring. They really easiest
and quickest method to do is by adding a gradient map. He can do that by adding
a correction there from their new connection
there, gradient map. I click on a random
one of these. But basically if you're not familiar with the gradient maps, what it does is it projects whatever colors you have
here on the gradient. It projects them based on the values that you
have set in your scene. I'm gonna look for one that
looks good for my scene. I was thinking of giving the
scene a bluish atmosphere. You can make your own
gradient maps or you can also download them
from Clip Studio assets. Personally, I find
downloading and using ready-made ones much easier
than creating your own. Let's say I'll go for this one. I can still do
further adjustments by adjusting each color. So e.g. I. Want the darkest
color to look even darker. I'm going to make
it darker and look. This is too dark. Just to play a
little bit with it. Yeah, I think this
is looking better. I'll play around a little
bit with the colors and see. Yes, this is matching the
image I have in mind. Butter. I want the highlights
to look yellowish. The top. I'm going to set the lightest
color to white for that extra contrast. And I'll add another
color here and set it to very light, yellow. Maybe this is too light. Something like this. Okay? Okay, so now since we
have the gradient map, this was a very
quick way to color, but we can also do
further things, e.g. since the gradient map was
added as a correction layer. So if I disable it, I can still see my black
and white version. So I can disable and re-enable
it as much as I want. I'm going to try
playing around with different blending modes
to see what works better. You can do that by clicking and dragging each and every
blending mode on its own. Or you can just put
your mouse on top of it and just hover with
your mouse wheel. And quickly check
how it looks like without having to open
it up again and again. So these are some
very different looks. I think I like
this one the best. When you set the gradient
map layer to color mode, it will preserve your values and it will just add
the color on them. So that's one method. We can still play around a little bit more with our scene. E.g. I'll add a
new layer and pick a light yellow color
with an air brush. Slightly airbrush on the top to give it to sunlight feeling. And I can change
the blending mode. Another trick is,
as you can see, the full image is now
in a bluish tone. But what if you want to have a certain part colored with a different set of colors, e.g. I want to change the
legs colors a bit. So I can go to the
Gradient Map layer and click on the mask. And with an area is there, I can erase the effect of
the gradient map for this, I'm using a soft eraser so that the edges are
not easily visible. What I want to do
for this part is I want to introduce
another gradient map, e.g. let's say I want this
specific gradient map. I'll choose it and click Okay. And on the mask of this
new gradient map layer, I'll click on it and click the Delete button
or edit delete. And now with an air brush, I'll just paint over here. And as you can see, enabling the gradient map
on just the lake itself. And now I can go back to this gradient map in
particular and try out other gradient maps until I'm satisfied
with the results. If the gradient map
doesn't look right, you can flip it from
the bottom over here. I think I like this one better. And that's not all you can do. You can still add new layers and play around
with the blending mode. We'll talk more about color
adjustments in Chapter six. So we'll talk about all these color adjustments in more depth. I can say that my
panel is almost done. It just needs a
little bit of cleanup and then I can consider it done. I would highly suggest for
you to try this method, grab any natural scene
that you're interested in and convert it to grayscale. And at first try
to recreate it in the same way that
it actually looks like just to practice values and get the
hang of this method. And then afterwards, you can
proceed to try to create your own background out of different reference
images like I did here. In the next lesson
we'll talk about natural scenes in particular, and how to use
brushes and images to create a convincing
looking natural scene. And the least possible
amount of efforts.
19. 4-4 Natural Sceneries: Alright, now has come
the exciting part, which is making professional looking high-quality backgrounds out of combining
images and brushes, which we'll call
as assets to make those great looking
backgrounds with the least possible
time and effort. When I say combine assets is because every part
of these backgrounds is basically something I added myself and combined to
make the full sincerity. So when it comes to assets, there are brushes and images and there are free and
they're paid assets. I'll start by showing you
first recommended free assets that you can immediately get From Clip Studio Paint assets. The first are these trees
or bushes, brushes. There are great for easily
adding foliage to your scene. The second is this ready-made
colored pushes a brush. You can use this to easily
add foliage quickly to your scene without
worrying about colors as they are ready to use. The third is this true shadows, a brush which you can
add on a new layer with a multiply mode and immediately
get the shading effect. Or you can also use it with a transparent color
and erase with it some parts so that
you can get this look of light coming from
between the tree leaves. The fourth is this grass brush. It's very convenient
for quickly adding grass while changing
the color yourself. And the fifth are these
tree stamp brushes, which you can easily
use to create a tree stem without worrying about adding
the texture yourself. Lastly, these ready-made
cloud brushes, they're very handy to
quickly add clouds to your scene without having
to draw them on your own. Of course, there are
much more assets, but these ones that
I've showed you, our greatest starter
pack to be able to make a complete
scenario of foliage. So far, these are just from
the Clip Studio Asset Store. You can also download stuff
from third-party sources. E.g. I. Really love this
foliage and aggressive brushes set that is made by
the artists Devin L. Kurtz. You can download these
brushes for free by entering zero here and then
clicking I want this. Or if you also want to
support the artists, then you can name a price here. So these aggressions
are amazing. I constantly use them
specially for grass. You can easily paint
two graphs and foliage that looks amazing and instantly fills your
scene and makes it look better without
spending much effort. The brushes I used in the previous lesson are
from the same pack. By the way, you can find them
under evergreen brushes. It also comes with flower
stock and stuff like that. I highly recommend
these oppressions. They're really amazing. Now that was about
the free assets. But for me sometimes
I don't really always find what I exactly
need in pre assets. I look at other sources and
sometimes by my assets, one of the assets I
bought and I really like is this small tree brush. You can easily use this brush
to create a quick forest. Now normally I don't
use it as it is. I still make my edits. I also really love
disciplines of brush set. It comes with multiple
plant brushes, whether they are four threes, some ground details with some
grass and stuff like that. This is one of my
favorite packs that I use a lot whenever I want to add
more plants to my scene. And I also love those two packs of image assets that
I also purchased. The first one is for trees
and trees with rocks, basically an ordinary
looking trees. And the second one has rocks
and rocks with the grass. These two sets really
helped me make those professional
looking backgrounds while keeping the process
as a very quick one. So this is just mashing
images together. Lastly, I also bought a
collection of sky images, come in four types. One for sunny day, one for our night sky, one-four sunset skies, and the
last one for cloudy skies. Now if you are unable
to purchase assets at the start, then don't worry, Clip Studio Paint comes with some free image
assets that you can get by going to the
materials window. Under Image material, go to illustration and then you'll see that there are some
building assets, some tools, some
flower and plants, and the moon,
whether it's full or crescent moon and
even a rainbow. And also some effects. And you can find
additional ones under color pattern and then
go to background. Then nature. You can find
different disguise here. Whether it's a
rainy sky, sunset, cloudy sky, or a day
and night skies. And there's also artificial. There are ready-made
background here that you can immediately
use as they are. And of course, there are many, many more assets that you can download from a
Clip Studio assets. So again, definitely do check it out and browse through it and you'll hopefully find a
lot of free things that you can make do with S4, the websites to buy assets from. I have dedicated a full
lesson in this chapter to talk about all the
different places that I get my assets from. So you'll be able to find
your answer in that lesson. Alright, I want to
show you how to create a scene out of assets. I want to create a
forest scene here. And I did a quick sketch of the forest just to have an idea of the perspective and the composition that
I'm looking for, even though it's very poor, but it's a reminder for the
image that wasn't my head. So in this composition, I'm looking to have some sort of perspective just a little bit. So I want to have some guides, but I don't want my guide to be a perspective ruler
because this is an organic thing and a prospective ruler helps
you draw straight lines. So what I can do is
I'll use this tool that I downloaded from the Clip Studio assets
called vanishing point. By clicking anywhere, I
can immediately generate a vanishing point that comes immediately
with the guidelines. This is helpful
for when you want a quick guidelines so you don't have to draw
the lines yourself. I'm going to move
this upwards until I feel it's matching my
lines here in the scene. The line now collides
with this red line. And that means I'm good to
go with this placement. What our center it a little bit and adjust
this position with the move tool while
controlling it from the arrow keys
on my keyboard. It's looking good. Now, I'll erase those red lines. And now we can start setting up the scene or create a new layer. And I want to use the tree
in this brush that I have, but I don't want to use
it and it's a brush form. I'll use its image form instead. And I'll copy paste
those trees onto my scene so that I have better control over
their placement. I'll select both and
resize them a little bit. With the scale rotate
transformation. I'll put one on this side and
another one on this side. But I'll drag it down so that they're both
on the same ground. And now I'll transform again. But I'll change the mode from Free Transform to perspective. And I'll make it
sort of follow the perspective guides that I have. Same thing for this
tree on the left side. It was cut somehow solve, paste it again and resize it. And I'll do the perspective
transformation again. I'm trying to make the trunk of the tree follow the
perspective lines, but they don't
have to be perfect because nature is random and you can get away so much with randomness and
irregularities. To be honest, most
of the scenes I create are usually without
the vanishing point, but I wanted to introduce
it in this lesson. So that's, it's a good
thing to know and keep in mind in case you want to
follow perspective better. I'll hide my sketch now. Since I have the guides and
the tree is matching now, I'll adjust their
positions a little bit. Now on a new layer, I'll use the brush format to quickly add some brushes
to the scene behind them. And I'll also adjust with the perspective
transformation tool. I can also use this term brushes
that I introduced to you earlier to add more trees while following those
perspective lines. Now, before
proceeding, I want to establish the ground
from the sky. So I'll first of all
create a new layer, and I'll pick a color from
this graph over here. And I'll just paint over to
determine my ground area. I'll grab a sky image and
paste it behind everything. Place it at the top. Says the sky image
is not long enough. I want to color the background, so I'll double-click on
the paper over here. And I'll pick the lightest
color from this guy. And click Okay, now if
I remove the trees, you can see that there is a sky and then there's an
adverb change in colors, but this change is
not going to be visible since my trees
are covering it. In case I want it to
elongate this neck and just airbrush by picking colors
from the scene itself. And then continue
those missing class with the brushes I told
you about earlier. At this stage, I'll do a quick color adjustments to see the look that I want
to go for eventually. So the first thing I'll do is this guy looks too dark for me. I want it to be lighter, so I'll go to edit, tonal correction and then
Hue Saturation, Luminosity. And then I'll lighten this down and increase the
saturation a little bit. And maybe converted more
towards the cyan side. This is looking better. This change of colors
was permanent. It completely changes my image. But if I don't want that, if I'm not sure I want a
permanent color change, then I can do that by
using a correction there, which we used in
the last lesson. Go to layer new
correction there, and then you will find all the color adjustments
options over here. I'll pick a Hue Saturation
Luminosity again. And I'll do the same color
adjustment that I just did. And click Okay, now all the adjustments
are on the new layer. I don't need to worry about permanently changing the
colors of my picture. I'll come to the grass now. I'll pick colors from this grass that comes with the
trees themselves. Using those aggressive brushes
that I told you about, I'm going to block in some grass and I want the grass to look darker at the back than
it is at the front. I'll use this dark color for the back and use a transition in color that I can pick
from in-between here, thanks to the tools
transparency, and then paint a
little bit more. But one important thing
when painting grass is to give a sense of depth. Always have the farther
grass with less details. And the closer it
gets to the camera, the more details you add. E.g. I. Have this solid
aggressive brush, which would look nice
too close to the screen. But if I use it
here in the back, that is giving me too
much information. And as we talked about in the
first lecture about depth, the further things are, the less information they have and the less details they have. So that's why I always keep
the detailed brushes to the close parts and the less detailed ones
for the farther ones. As for our colors, I'm
making them go cooler towards the background and
warmer towards the foreground. If I want this area
to be brighter, e.g. I. Can paint with this
lighter yellow or green. But that's not the look I'm
going for in this scene. I still want to mix
and match and track colors and see how
they look like. If you want to pick a
color but you're confused, then always make a new layer
and add this color and then reduce the opacity of
it and see how it looks. And you can also
change the layer mode and see if you find
something that you like. E.g. I. Liked this
warmer and darker green, so I'm going to use
it in the scene here. I'm going to create
a new layer above everything and add this aggress that's closer to the screen so that it covers everything
that is in the back. I'll reduce the size a little
bit of the brush as I paint the rest of the grass to
transition towards the distance. I can also drag this upwards because I think with
our perspective, this would look better, but I'll need to brush it
again since it's cropped now. So I'll delete this. Brush it again. But on the top. I can vary also the brush shape to make it look
more interesting. I'll change the
color a little bit. It's too saturated. I feel. Now I'll go back to those
two trees I initially added. This tree is supposed to
be in front of this tree, but as you can see,
we can't really tell the difference
between them. So what I'm gonna do is I'll
create a new layer above the tree on the right
and clip it to it. And then I'll use an air brush and pick a
cool color somewhere here, like a grayish blue color. And I'll set the layer
mode to multiply. And airbrush slightly. Can you see the difference now? But the color is too light, so I think I'll add
the darker color. Just a little bit. I'll erase the top part with a soft eraser. But I also want to separate
the trees at the back. So I'm going to create
a new layer again. And so the layer mode
to multiply and then air brush with
this darker color. Now the thing I have
in mind is I want the forest to go darker
towards the depth. But if you are looking for
red light for a scene, then you can create a new
layer above those trees. And said the layer
mode to maybe, let's try add the glow and choose maybe a
lighter green color. And airbrush. Airbrush, everything.
As you can see, this is giving us
that forest scene. If we hide this guy and make this background
back into white, that is gonna look
even more interesting, like if we zoom in, then this is already looking
like a nice scene. And we can also play around
with the colors and make the colors go cooler as
they go towards the end. But this is not the look
I'm going for right now. I'm going for a forest that goes darker towards the depth. So I'm going to add a new layer and pick a color from one
of those dark tree brushes. Just to brush with a hard
brush and erase those parts. And now I'll add a new layer
above the tree trunks. And I'll use the foliage of brushes that I
showed you earlier. This Leaf pack. I'll pick colors from
these trees at the back, and I'll fill in
those missing areas. I'll pick a darker color
and add some shades. I'll pick more dark colors
from the background itself, but I'll shift it towards the cool colors and
darken it a little bit. We can go to as dark as a color that's very
close to black. If we want to introduce
heavy depths. I'm putting those layers
behind everything. I noticed that this black color at the end was a
little bit warm, so I'm gonna change that to
something that looks cooler. Something like this. Now
I'll also add foliage, but on the ground for that I'm going to
use the distance to a shadow brush and now reduce the particle size and brush. I'll put it behind
everything for now. Then I'll make the
color a little bit warmer and brush
the closer foliage. This tool has the randomized
color setting tick. If you click the wrench
icon under color jitter, you can see that randomized
brush stroke is activated. So this is why we're getting different colors
based on artwork. If you want to turn this off, then just untick this. And now we'll color
with the same color that you have picked. I sometimes use both. It really depends on the
effect I'm going for. Feel free to experiment, but I'm doing the
colors manually now, so I'm testing them as I go. So the colors have
turned a greener and now they're going
to turn warmer. At the foreground. Use a lighter color. For the closer foliage. I'll go back to the leaf
detail brush and I'll go for a Walmart color,
something like this. Because I want to add some highlights to the foliage here. But this color is too strong. So I'll create a new
layer and reduce the opacity and see what
color I can come up with. I'm going to play around
with the color and make it warmer, more yellowish. And the same thing I want
to do for the shading. I'll transfer what I have
in this foliage layer down and paint again with a darker color to see
how it's looking like. Then merge everything. Now, if I want to
further refine this, then I can pick colors from the highlight itself and
brush out a little bit more over these parts
to give the feeling that the highlighted leaves are on top of the shaded ones. I can add some more darkness in some parts for more
variation. And the colors. It's so much fun to play
around with foliage. I can also add some further
details to those in the back by just creating a new layer and setting
it to multiply mode. And I'll pick some very
light grayish green and brush over those brushes. You can already see
the difference. We're almost done
except that I'm not satisfied with those
trees at the front. I want to make them
more distinct, especially this front one. I'll try adding a new
correction there. Probably I'll go for
color balance this time. I'll go to layer, new correction layer,
and then Color Balance. I'll click Okay, and then, and then click the color
balance layer to this tree. And then I'll open it again. From the color balance menu, I can play around with the
colors of the half-tones, the shadows, and the highlights. So e.g. I want to play around
with the highlights now. I want to make them
more yellowish. So I'll drag this arrow
towards the yellow side. As you can see, the tree is popping
a little bit now. I'll try also the red side. Just to see how it is. Same thing for halftone. I'll try going for
magenta little bit, but it's not looking good. Maybe some red. And the shadows. I'll drag towards green. So this tree is popping now
better than it was before. I can copy this
color balance layer by right-clicking and then duplicate and drag it
towards this other tree. And I can play around
with the opacity, e.g. reduce it a little bit. I can also play around
with their positioning. One last thing I want to do is create a new layer on
top of everything. And I'll choose this sky color. And I'll use an airbrush and increase the size of this airbrush to something like this. And likely airbrush the
edges of the trees. And also maybe the
areas in-between them. And then change the
layer mode to screen. Or sometimes I use Hard Light, whichever suits
your needs better. I think screen looks
good enough for the sin. So this has given an
atmospheric effect. You can also airbrush behind
those to front trees, e.g. let's go for a gray, blue and maybe slightly airbrush here to give
us sort of a haze Look. We can also use lighter gray color and
see how it looks like. This gives us a haze to everything that is behind
those front trees. So we can say that this scenario in this panel can
be considered done. Of course, you can add more
assets, refine it better, but I hope this was a
good overview of how you can create a quick
background with these amazing tools that
we have while applying the concepts we have learned to make a convincing
looking background. The next lesson, we will
make use of assets and 3D models to make artificial scenes of
man-made structures.
20. 4-5 Artificial Backgrounds: Let's now talk about
artificial backgrounds. There are three things
I do when I have an artificial
background to create. I either use a 3D
models and the software SketchUp and do my edits
and Clip Studio Paint. Or use a 3D model directly
in Clip Studio Paint. And also do my edits. Or use a combination of both. Get an image from a
SketchUp 3D model and add 3D models and Clip Studio Paint itself to complete what's
missing in the background. This lesson, I want
to explain to you how I do those
methods and gives you important pointers
on how you can edit your backgrounds to make
them look as 2D as possible. So let's first talk
about SketchUp. Sketch off as a 3D
modeling software. And it's really
popular among grep two and creators because you can create and use 3D models
that look like 2D artworks, which makes them well fitting
for the drone art styles. The software I'm using
here is SketchUp Pro, which is the desktop version, but it also comes with a web version that you
can try using as well. Though I'm not sure if it
can handle heavy files. The way to navigate through your 3D model and SketchUp
is the following. Use the mouse wheel
to zoom in to your scene and zoom out as well. And hold and click the mouse
wheel to rotate your scene. While holding shift on your keyboard and
holding the mouse wheel. You can pan through your scene. You can also find those
viewing and navigation tools up here in the toolbar. But I find using
keyboard shortcuts are much faster alternative. So when you decide on the shot that you like for your scene, to export the image with
high-quality, go to File. Export 2D graphic. Then choose your destination
folder and name your file, and choose the image
format that you want. I generally go for PNG because it's the highest
quality image format. To play around with
the resolution of your exported image. Go to options and pick the width and height
that you want from here. I usually go for a big size
to guarantee good quality. The bigger the image, the better the quality
you will have. Because my drawing canvas
is big enough already, if you remember, it's
2,400 pixels in width. So I usually go for
around double that amount just in case to guarantee
a higher-quality. But of course, the
higher the image size, the longer it will
take to export. So make sure you go
for our size that your computer can handle
and make sure that you have this transparent
background tip for when you're exporting a 3D model on its own without a background so that you can easily inputted in
Clip Studio Paint. E.g. if I have a standalone
3D model like this, and I want to export
the house only on its own without any
background of any sort. First of all, I need
to make sure that everything is
transparent behind it. So I'll go to Edit
and then untick sky and onto the ground as
well if it was available. This way, when I export my image after choosing
my destination renaming, I make sure that I have
a transparent background on and click Okay
and then export. And now when I opened my
image and Clip Studio Paint, then it's perfectly
transparent and I can easily make use of it and
included in my scenes. Now if you have a panel with
characters and background, which should do start first with the characters
or the background. Personally, most of
the time I would prefer exporting
the background shot first and then sketching the characters so that their sizes and angles
match the scene. Let's say you want
to do the opposite. You sketched your
characters first, and now you want to
take a background shot. You can certainly
manually try to adjust the angle
and look back and forth and see if the angle is looking
correct for your scene. But it might get quite troublesome to keep
going back and forth. And it could get frustrating
because you need to do multiple shots in
order to get it right. Luckily, for Windows users, there is a very nice
little software that you can install
cold feet, right? Once you have it installed, you can use it to
make the windows of your software is transparent. So let me show you how
I'll make use of it. I'll go to Clip Studio Paint, zoom into my panel, and try to center it. And then I'll open the
SketchUp window on top of it. And since I have retries
software installed, I'll hold Control and Shift
and click on any number 1-9 to adjust the transparency
of the SketchUp window. So when I have it on nine
is the least transparent. And when I have it on one
is the most transparent. I usually go for five, since it's 50 per
cent transparency. And this way I can
see both the 3D model and the sketch clearly. So now with the SketchUp
window being transparent, I can easily adjust the 3D model to match the scene that I have and the
sketches that I did. Once I'm done, I'll bring it
back to a higher opacity. I don't know why,
but I can't bring the opacity of the window
back to 100 per cent. So I usually go back to 90
per cent and I guess still pretty much work
with the software easily because
everything is visible. But if you want to
restore 100% opacity, then you can save your file at this shot and close SketchUp, and then open it
again so that you store the 100% opacity. But anyway, I'll keep it at 90%. And since we talked
about exporting images, I want to talk about
something else. Now, let's say I want
to explore the line art of this shot instead of
the fully colored version, I can simply do that by going to View faces style and
then choose hidden line. Now I can see the lines
only of the house. So I can export this line
art version on its own. And if I want to
explore the colors version without the lines, then I can do the following. Go to view faces Style,
Shaded with textures. And then again go back to View edges style
and remove edges. And also go back
to View edgy style removed profiles to make it a quicker to get
those settings. You can save this style by going to the style
window over here. I'll call it colors, and I'll write a short
description of it. And then I click
on this button to create a new style and save it. The same thing for
the lines of view, which I'll go back to. I'll name it as lines and give it a description
and then save it. Now, I can easily
switch between the two without having to do
those steps every time. If you want to adjust the
thickness of your lines, then go to Edit. And under this edge settings, you can play around with
those numbers, profiles, e.g. making them three,
or make them one. Play around with
those numbers until you get the thickness
that you want. I copy pasted those
shots into the scene here as colors and as line art. But my line art is looking
too thin in this shot, so I can just duplicate
it by right-clicking and duplicating the layer and then merge it down
to this button. And if it's not
thick enough that I can use this button over here, the border effect button, this button add a border
to anything in your layer. I'll reduce this down to one, and I'll choose my line
art color and color it. So this way I quickly adjusted the weight of the
lines that I normally don't prefer this method
because the lines seem too thick now
I'll remove it. I don't always export the lines separately from the colors. I only do it when I need to, when the lines of the 3D
model are to black and I feel that they are ruining the soft look that
I'm going for. So again, it's an optional step. Finally, the last thing
I want to talk about in SketchUp is adjusting
the camera angle. While we can certainly
do it manually with our hands. If you want e.g. to get a front shot might not be that easy to get
it right manually. So far that you have
some default angles that are saved in SketchUp. He can adjust them
by going to camera. Then standard views.
There's the top, there's the front
and the back left, right, and ISO and so on. Let's say you want
to take a shot that is two-point perspective. Remember that in
two-point perspective, the vertical lines are straight. But for this shot,
I can see that the vertical lines are slanted. So to adjust this scene to
a two-point perspective, go to camera and then
two-point perspective. And now you get the
two-point perspective view. I want to show you how to
make edits for this house. Make an interesting looking
background out of it. So I'm going to choose
a certain angle, e.g. this angle, but I'll set it
as two point perspective. I can also enable
the sunlight shadows by going to View shadows. And under Shadows window, I can adjust the
time of the day. And with that also, the shadows will be adjusted according
to the solar angle. I can also change
the day of the year, since the angle of the sun is different across the
days of the year. I can also adjust the
intensity of how dark the shadows are and how
low the sunlight is. Finally, before
exporting my shot, I just want to change the
transparency of these windows. They are transparent and I can see the insights
of the house. But that's not going to make
it easy for me to edit them. So I'll go to Styles
and then go to Edit and then go
to face settings. And under face settings on
tick material transparency. And now the wind doesn't
have become opaque. So finally my shot is ready. I'll export it into an image, and I'll import it into Clip
Studio Paint and copy paste it to my Canvas and
place it where I like. Now I want to
complete this scene. I'm going to use this just
to show you how to use the 3D models and how to do
this for the overall scene. I'll first start by importing a sky image behind the house. I can also make use of
the one that comes with Clip Studio Paint
itself and resize it. So go for whichever
one you want. But I feel like using this one. Next, I want to add the tree. So I'm going to drag this Clip Studio Paint defaulted tree, and place it over here. This is the tree covers
this side of the house. Now I want to add walls
that surround the house. So I have a 3D model that I downloaded from the
Clip Studio assets. I'm going to drag
it to my scene. Now I can adjust the
angle of the wall manually and place
it with the house. There is a more accurate
way to do this, which is why play around
with the Perspective ruler. To do that, right-click
on the ruler that is next to the 3D layer
and click Show Rulers. And now you can see that we have the Perspective ruler of
this object showing up. I'll rotate it a little bit so we can see
the lines better. Now I want to adjust
the perspective ruler, but there's also a
grid and I want to hide it so I can see my
lines appropriately. So I'll click on the
ruler icon here. And under the object tool, remove the x z plane here, and also untick the
fixed eye level so it can change the position
of our vanishing points. Now you can see that as we
play around with those lines, the objects angle is
changing as well. Now I'll adjust my
vanishing points through the guidelines
method that I showed you in the perspective lesson. And I'll use the house as
a reference for my angle. I'll lower the opacity
of the wall and remove the tree so
that I can see better. This process can be frustrating sometimes I don't always
do it to be honest, but I'm doing it to show you this method so that
you can get to apply it when you have scenes that need perfect perspective. To check if your perspective
is coming together, right? Move around those guidelines
and they should align with all the lines
in the same angle. And so far I think
it's looking good. I'm going to check the
lies on this side as well. This side needs some adjustment. This is looking good enough. Now I will start the opacity
of the wall and I'll double-click on it and I'll
enable the tree back again. And I'll move though
inside the scene. As you can see when I move it, now there is a shadow beneath it that indicates that
it's floating. So I'll just click on this
button over here to ground it. And instead of moving
into this icon, I can just change
his position using those arrows. This way. I can easily adjust it while
keeping it to ground it. Now because of this, I'll
adjust the trees location a little bit because
I want to decrease the distance between
the wall and the House. Since I adjusted the
perspective ruler, I can simply easily drag
another wall and play around with this location and continue the wool to
sit around the house. I also put a wall over here. Something feels
off with the wall. It doesn't really match
my perspective ruler. And this is a problem I
haven't figured out yet, but I'm going to
adjust the angle manually to make it more
fitting to the scene. I can play around
with the rotation of the wall from the
settings under allocate. I'm going to play around
with the wide angle. This is a problem
I haven't figured. Dissolution, foreign
Clip Studio Paint. Sometimes the snap between the 3D model and perspective
ruler gets a broken. So now even if I adjust
the perspective ruler, the 3D model is not changing. To solve this issue, I can just add a
vanishing point using the vanishing point tool that I showed you in
the previous lesson. So I'm going to put one
and drag it to be here. And duplicate it, and drag it to be on the top of this
other vanishing point. And now I almost have the
same perspective grid lines. Now I'll add the last
wall behind the house and I'll drag it
up and rotate it. For this one, I'm going
to do it manually. Since you saw it can
be time-consuming. So I'm going to
disable the ruler on the previous walls and Zoom and in the settings
under allocate again, I'll play around with
this rotation a little bit so that it matches my
perspective guidelines. So this is looking good enough. I want to add a
gate to this house. I'll drag the gate 3D model, which I also downloaded
from Clip Studio assets and its camera angle a little bit to make it match that of the wall. I'll enable the
perspective ruler and I'll remove the
fixed eye level and we move the x, z plane grid. Just the perspective
ruler to match that of the wall through the allocate other Justice position to push it to be in
front of the house. And I'll also rotate
it a little bit manually to make it match
my perspective grid. Again, you don't have
to go this detailed. We're just doing
this for the sake of making a perfect
looking background. But most of the time
I just did skip those steps and do
the scene by eyes. We're done with the 3D part, aldehyde, the vanishing points. I'll duplicate this layer here and I'll hide
the original copy. And I'll right-click and rasterize this walls there
to make it into an image. Because I want to delete this extra part using this color from this
wall over here. I'll create a new
layer behind the house and manually fill this
space behind the house. Now I'll add some grass to the scene by
creating a new layer that is beneath all the walls and beneath the house as well. I noticed that the wall over
here has a shadow that is cast on the top because it's
below the ground level. If I place it on
the ground level, the ground levels here, but I just want to do
things quickly now through the object tool under apply light source just to remove
the cast shadows from ground, to remove that
shadow at the top. Now I'll create a
new layer below my sky using the
gradient tool over here. I'll pick the foreground
to background gradient. And I'll choose my color from the foreground to be this one. And I'll choose my color
and the background to be a very light or baby blue. And now I'll draw a gradient to complete
the empty spaces. And I'll create a new
layer above the skies. And using the Cloud or brushes, I'll pick colors
from those clouds. And just to quickly
add some more clouds. I can now create a new
layer above the house and the trees and using
the color of the sky. I'll do the same thing that
I did in the last lesson. I'll airbrush on top of both and said this mode to
screen or hard light. Hard light looks
better. In this case, I want to adjust the colors
of the house since they are grayish and I want them
to look more bluish. So I'll go to layer
new correction there and then color balance. With the color balance. I'll adjust the shadows
and make them into LU, just the halftone and make
it into maybe cyan or maybe a little bit of magenta and a little
bit of the blue. And the highlights. Maybe I can set them a little bit yellowish. But I want to apply
this only to the house, so I'll clip this layer. So now only the
house has changed. I'll do the same
thing for the walls. I'll do a new correction
there. Colored balance. I'll click Okay and clip it
and then adjust the colors. Yellow highlights, shadow,
bluish, halftone, also bluish. Then I'll duplicate this and place it above this
other walls layer as well. Now I'll add texture
to the grass through the aggressive brushes I
showed you in the last lesson. I'll take the change
brush tip color to have a variety in
the colors as I paint. Now I want to replace
the windows a little bit to make
them more interesting. I'll go to the house
layer and go to Select, then select color gamut, and then click on this button and click on the
blue color of the windows. So that with this
tool you select everything that is
colored with this blue. And I also want to
add the other blue. So I'll use this icon
over here to add to the selection and also
like this color again. Now, most of my
windows are selected. And if I want to
be very specific, then I can really zoom in
and select this last color. So now the majority
of my windows are selected and click. Okay. Now I can see that some of the top parts of the
house is selected two, but we're mostly not
going to brush over them. So they're not gonna show. I'll create a new layer
now above the house. And using an airbrush, I'll pick a color that is
sort of greenish, light blue. And I'll set this new
layer is mode to multiply. And using the airbrush
as likely airbrush. Some parts of the windows. I'm brushing the top part
because it is the shaded part. If I de-select, you
can see the before and after the windows look
more interesting now, but I'll go back to the
selection and I'll create a new layer and use a
very light blue color. Or maybe I can pick the
color of the sky from here. I can airbrush more parts of the windows to make them
look more interesting. So see the before
and after this, a gradient really makes the windows of your
buildings more interesting. I'm just going to
adjust the colors, e.g. for this multiply layer, I want to make it less vivid, reduce the saturation and
increases the brightness. And maybe I can drag it to be on top of the color balance layer. And the same thing for
the highlight layer. I can drag it over here. And maybe I can also change
this layer mode to add the glow or soft light. Hard light. You can experiment and see
which one works better. I think overlay looks nice. It looks kind of pales in
comparison to the house. So I'm going to create
a new layer above the tree and clip it and
change its mode to multiply. And then I'll pick also a
less saturated, lighter blue. And I'll airbrush some
parts of the tree. I'll choose also a darker
color and airbrush more. And the buttons side. And with a soft eraser, I'll erase any parts that
I feel I shaded too much. So this is the before and after. Now this guy is looking
quite empty behind my house. So I can easily grab the skyline from the default
eclipse studio materials and put it behind my house and rules and everything
but in front of this guy. And I'll zoom out a
little bit and resize it and move it with the move
tool and resize it again. And I'll bring it in
front of the clouds. Of course, these
buildings would look much better if I had a frontal
view of the house. Since they were drawn
for our different frontal view camera angle that I'll just put them here
to fill the background. And if I also want to fill the background more
than I can use a 3D model from the collection that comes with the Clip
Studio Paint as well, by going to 3D, then background, then housing. And I can drag this
residential area. And the same thing as well. Also adjust this
angle and make it match the overall
angle of the shot. But I'm going to again do it too quickly just to fill
the background. And I can duplicate this layer and move it over here to
fill this space over here. I can either leave
those 3D models as they are or do some edits to them. E.g. I. Can remove the light source to make them look less detailed. I find that to be
moving the light source sometimes make 3D
models look less 3D. By the way, the houses and the buildings are
looking bluish now and are fading with the
atmosphere because we already applied and airbrushed layer with a hard light mode. But if I remove this
airbrushed layer, then you can see that
their colors are vivid. So enabling this has really helped feed them into the
atmosphere and that can airbrush them more by creating clipped layer on
top of both of them and setting it to maybe
hard light or screen. Again, whichever
it looks better, and fade them even more to bring the focus on the house
I have over here. Of course you can do
other edits, e.g. we can add a new layer on
top of everything and with a yellow color and
maybe you can air brush a little bit of sunlight. And we can try different
layer modes, e.g. let's try hard light, or maybe soft light or overlay
screen or add to glow. The glow is too powerful, but that's when you
want a very sunny day. I think I'll go for
overlay. I like it best. And I can continue airbrushing more to give this
sunlit feeling. And I can reduce the opacity
as well if it's too vivid. This scene is almost done. If we look at it from over here, we still can add
other things like a pavement or street lights
or things like that. But I'm going to keep it at this stage because really
talking in depth about backgrounds and editing
them would need a course on its own since
there's so much to talk about. But one last feature I want to tell you about is a feature that's available only in the x version of
Clip Studio Paint, which is extracting
lines from 3D models. E.g. let's say I wanted to extract the lines of
the walls over here. Then I'll go to this walls layer and under the layer
property window, click on this button over here, which is extract line. As you click on it, you'll
see that you'll get a preview of the
lines of your layer. There are so many
settings for this tool, but I set mine to the following. If you're satisfied with
how everything looks like, click on Convert layer two, lines and tones, and then input those numbers if you want to
get results similar to wine. And then click Okay. Once you click Okay, a new group will be formed. One has the outline or
the lines of your image. The second has the screen
tons of your layer. And the third has a fill
of the whole thing. So when it extracts lines, it immediately
highest the 3D model or the image that
you previously had. So I'll enable it again
and go back to the layer and remove the
extract line option to get my image back again. And I'll enable
this a new folder. But I'll delete the tone layer
because I don't need it. And I'll delete the fill layer as well because I don't need it in this case, do this. I got outlines for my image
so quickly and easily. If I want to change the
colors of this outline, then I can change the expression
color of the layer under layer property from
gray to colour. And I can choose the
color I want, e.g. I'll choose the
color of my line art and then I'll go to Edit, Convert to draw and color. And now my wall has been
colored with the color I chose to make lines of land
war with your background, you can reduce the opacity and maybe change the layer
mode to multiply. And maybe also adjust the layers colors and
see how it looks like. You can extract
lies not only from images but from 3D
models as well. So if we go to those
houses at the back, we can also extract their
lines in a similar way. So I'll click Convert
and click Okay, and hide the outline
too, and hide the fill. And now I only have the
outlines of the houses. This is a very useful
feature that I use a lot, especially for backgrounds
of interior environments. E.g. this bed was a 3D
model that I converted into lines to make it look to
the pillow was 3D as well. And those drawers
where 3D as well. And the store was a
3D model as well. But by extracting the lines, I could easily convert
them into a 2D image. And I did edits, and that's how I constructed
this whole scene. Lastly, and before
ending this lesson, I just wanted to talk
about the tip that can be helpful when
you want to add characters to your background regarding how to
place them correctly. Now of course, you can use the Clip Studio
Paint 3D figures, and adjust their angles accordingly so that
they match the scene. But if you want to
scratch it on free hand, then I found following
these steps very helpful, especially for
seated characters. Basically, draw where the bottom of your character would be. And then draw their feet on the floor and
then connect them. And that's how you
can easily place your character and have them
nicely seated on the chair. The same tip was very useful for drunk character sitting
on a bicycle as well. I did that again by
drawing the bottom of the character first
and then the feet. And then connect the two. I'm just going to make the
background more transparency. You can see clearer
what's going on. Yeah. I placed the bottom
and the feet. And I also place the
hands on the bicycle. And now just connect
things together. Of course, using references
will really help you as well getting the postgraduate and
sometimes it is necessary. But this is again, a
good tool for quickly and easily placing your
characters on objects. I hope you've found
all those tips useful. And really now is
just the time for you to explore all
those tools that we've discussed and start to creating your amazing
looking backgrounds. In the next lesson,
I'll tell you about useful websites that
you can download many useful assets
from where they're 3D models or brushes
or image materials.
21. 4-6 Sources to Get Assets: Alright, now I want
to talk to you about where I get the S
is for my background, whether it's images or
3D models or brushes. When I'm looking for
a particular asset, I have several websites and
platforms that I check and search into them until I find the most suitable
assets for my needs. So in this lesson, I want to introduce you to
these resources. The number one sources, the one that I've mentioned multiple times
throughout this class, which is Clip Studio assets. As I told you,
Clip Studio assets comes with both free
and paid assets. So you can always check the
free assets first of all, and if you don't find
what you're looking for, you can check the paid assets. Of course, the assets that are here are not just
for backgrounds, but for the truly everything, whether it's character
design, our FX, our gradient maps, you can
find so many amazing things. I've made it a habit for me
to check it every now and then and download or bookmark the things
that interests me. The next destination that I really love and
has saved me a lot specifically with
the backgrounds of my web tune is a con 3D. Acorn 3D is an asset website made specifically for
web two and creators. They offer a 3D
SketchUp models that were made mainly
for web to news. You can find so many
interesting things with different themes. They not only have
a SketchUp models, but they also have 3D
models and other formats. And they also sell
brushes and image packs and sound effects and so many
things that come in handy. This website will
most likely have that particular thing
that you're looking for. And by the way, echo
3D is collaborating with me and as giving out a
little gift to this class. As participants, you can apply a coupon code under
my name, cluvious, and get a two dollar discount on your order to apply your coupon, you need to have an
account on the website. Once you register and sign in, go to my page, then user Home, then click
on apply coupon over here. When you're here
type of cluvious, then you click apply coupon. And once you do that, you'll be ready to apply
it when you check out. The next really useful
work to an asset is store, is this website
called BG outlet, but the website's address
is called Ginny x.com. This website is in Japanese, but you can always translate
it to English using Google translator so you can
find your way around it. This website also has
a lot of 3D models, whether in SketchUp
or other formats. And it also comes with amazing image assets from this website. Specifically, I bought
the trees and rocks and grass image assets that I showed you in the natural
Scenarios lesson. They also sell some of their products on
this booth website, which is also on Japanese, but you can always
translate it to English and find
your way around. There are two other websites
that sell Web two in assets. To be honest, I personally
haven't tried them, but I still want to
mention them for you because you might
find them useful. The first one is pixel dot sc. They also seem to have a
clip Studio assets and SketchUp and brushes
and image assets. So you can take a look
at what they have. And the second one
is called the 3D Web two in webshop,
which is in Korean, but also you can translate it to English and find your
way around the website. They seem like they mainly sell 3D models specifically
for SketchUp use. Another website I
want to introduce his gum road gun roared is like a digital marketplace
for creators to post their digital
products and assets. So you can find a lot of interesting and brushes
and assets if you search for drawing and painting and then
Clip Studio Paint, I haven't tried to purchasing
any of these so far, but the foliage of brushes
pack I showed you in the natural Scenarios lesson
while I'm on this website. And you can definitely
find so many things, not just for Clip Studio Paint, but for other apps as well. Now let's say you are looking
for a particular 3D model, but couldn't find anything useful on the previous websites, then there are
other websites that I'd recommend you search in. The first one is
called turbo squid, you can search for
what you want. E.g. I'll search
for animus cool. Then you can choose the
format of your 3D model, e.g. I'll check on SketchUp models. And you can see that they
have more 3D models for sale, which also look really nice. There is also a Sketchfab. You can also find 3D models here and purchase
them and use them. But I guess these more
sophisticated 3D models need to be opened in a
3D modeling software. For that, I wouldn't recommend a software more than Blender. Blender is a free and open
source 3D modeling software. And you can open so many
formats of 3D models. Honestly, blender is a
whole world on its own. And I personally want to
delve into it because there's so many
interesting things to explore and do that. But let's say even after this, you still couldn't find the
environment that you want, then I can recommend
one last option, which is my last resort, when I really don't
find what I'm looking for anywhere else, that we'll be using
game engines like Unreal Engine and unity. Both game engines have
their own assets, stars, and both have really amazing
and interesting 3D models. Many of them are made
specifically for games, so they're realistic 3D models. But you can also find some
cool looking backgrounds and environments
like this one, e.g. on the Unity Asset
Store. And this one e.g. that I found on the Unreal
Engine acids store. Now using game engines is
a whole another story. It's really outside the
scope of this course, but it's a path or a
route that I wanted to introduce to you so that you
have this option in mind. So that you always keep
an open mind to explore new things and learn the world of web twins
is really amazing. And you'll notice that as
you work on your comic, you'll be broadening your
horizons as you go on. So it's really, really cool
to see how much you learn along the way because you
are drawing, I wept doing. I hope you'll find
these resources useful. Now that we're done
talking about backgrounds, in the next chapter, we will do the
interesting part of setting the mood in our panels. So in the next lesson, we'll talk about
color adjustments.
22. 5-1 Color Adjustments: Alright, we'll finally start talking about color adjustments, adjusting the
colors after you're done drawing and coloring can really enhance your scene even more and make it look
more interesting. In this lesson, I want
to talk more about the color adjustment
layers that we have slightly went over in
the previous lessons. So basically if you remember, there are adjustments
layer that we can add from layer and then
a new connection there. And then we can see
all those options for color adjustments. Or we can add the
color adjustments immediately on the layer itself by going to
Edit Tonal Correction. And then we'll have
the same settings, but this will be applied
on the layer itself. That's why I generally use the correction
layer because it is something that I can remove and adjust and play around
with anytime I want. So let's explore the correction there options that we have. First of all, we have
the brightness contrast. By using this one, you can reduce or increase
the brightness of your scene. And you can also play with
the contrast of your scene. Personally, I almost never use this in my work tone panels. The next one is hue
saturation luminosity, which we already talked about. You can play around
with the hue and saturation and luminosity of
the colors in your image. I rarely use it to, unless it was for editing. This guy's like I showed you
in the previous lessons. Then we have pasteurization, which kind of narrows down
the colors and makes the gradient look more like
chunks of colors. Instead. I don't use this one
either, to be honest. Then there's reverse
the gradient, which inverts the colors. This is a really
cool effect and can be used for dramatic
purposes, e.g. increasing essence of
shock into your scene. I think it's really interesting. You can of course play with the opacity of the
correction layer and also play around
with the layer mode. To show you what I mean by it looks good for our shock teen. If we apply the
reverse gradient here, you can immediately feel the shock has become
more intense. Next, we have level correction. So over here we
have three arrows. By dragging the arrow
that's on the right side to the left is going to make the light parts of
my image lighter. By dragging the left, I
go towards this side, it makes the dark parts
of my image darker. And by dragging the
one in-between, e.g. let's say towards the left, it makes the dark parts lighter. And dragging it to the right makes the light parts darker. Over here we have
these two arrows. By dragging this arrow
is going to take the light colors of my image
towards the gray side. Similarly, if I drag the
black one towards the gray, It's also going to
take the dark parts toward the gray and
makes them lighter. If I bring those two arrows
close to each other, than my image is going to transfer it into a
grayish version. If I click on this over here, I'll see that I was
controlling the RGB. Red, green, blue, which means all of the
colors in my image. But I can also control
colors separately, since colors on the
screen consists of red, green, and blue components. So I can edit each
one individually. E.g. if I play with
the red channel, I can introduce more redness
and subtract redness. And I can come up with
some interesting results. If I play around with it. Really when adjusting colors, just play around
with the sliders until things start
looking right. But I want to talk
more about channels under the tone curve. The tone curve is very
similar to levels, except that you
can control colors with more accuracy
or more details. So if we take a look here, we have a graph that I side
of this graph represents the light colors and the left side represents
the dark colors. And in the middle we
have the mid tones. By dragging stuff upwards, I'm going to add
lightness to them. By dragging them downwards. I'm going to add darkness
to them or subtract lightness by clicking
Reset over here, I can go back to
my starting point. So that means that since I have the light parts here and
the dark parts here, I can play around nicely
with the images colors, e.g. if I drag the curve towards
the bottom over here, I made the dark colors
darker because this is the dark side and dragging downwards
mixed colors darker. If I bring this upwards, then I made the light
colors lighter. And the opposite can also work. Doing this makes
the light color is darker and the dark
colors lighter. So they're kind of
shifting towards the gray. But we can use it
in simple terms just to introduce some
interesting effects. Really just need to
play around with it and see what results you like. Personally, I really
find the tone curve useful to make my character
blend with the background. E.g. my characters colors
here are looking bluish, but the background is
green and yellowish. And I want to adjust
his colors so that he blends better
with the background. So I'm going to click Okay, and I have the tone
curve layer over here. I'm going to clip it to the folder of my
characters layers. And now I'll go back to it
again by double-clicking. And I want to play
around with the channels instead of all the
colors at once. So we also have channels here. We have red, green, blue, or we can control all the
colors from the RGB side. But I'll go e.g. towards red. It's a similar thing. If I drag upwards, then I'm going to add
that to my image. If I drag downwards, then I'm going to subtract yet and subtracting
red gives me blue. I'll reset this and show you how it is for the other colors. For green, if I drag upwards
and then I add the green, if I drag downwards, then I subtracted green, which gives me reddish colors, but I would say more
of a magenta color. And lastly, for a blue,
dragging upwards, takes the colors
towards the blue, and dragging them downwards, Takes them towards a green. I'll reset. And I want my colors
look greenish. So I'm going to subtract
the blue from them. So I'll adjust my colors. Taking the curve down little by little and seeing how
it's looking like. As you can see so quickly, I adjusted the colors
and there are now more interesting and much
more background butter. But I think I'll add some red
as well to the highlights, mainly subtracted
from the shadows. And maybe add more
blue to the shadows. I think the character
is looking now much better than it was before. He's a blending better
with the background. But if I want to do
further adjustments and refine those colors more than I use one more interesting
color adjustment layer, which is color balance. We use this a little bit before, but I'll go over it
in more depth now. Still click Okay and clip it to my character because
I want to focus on adjusting the colors of my character first before
the overall colors. So I'll double-click to
go back to the menu. Now for the color balance menu, the colors are divided
into three options. I can edit the shadows, and I can edit the half-tones, and I can edit the highlights. It's always by default
on the half-tones menu, the half-tones are like the middle tones or the overall general
tones of the picture. I don't like to start
with this first. I'd like to start
first with shadows. And usually I like to
take my shadows towards the blue just a little bit
and see how they look, and sometimes towards magenta. But for this scene is
not looking that good. I think I need to
take them towards the green and maybe add some blue. So taking the colors towards
any side of these colors, we'll add more of the color. So if I drag this, then read will be
added to my shadows. If I drag it over you, then cyan is going to be added
to my shadows and so on. It's a very simple concept. I think he's looking good now, but I'll go to the highlights
and add more yellow. I tried to make this contrast between the shadows
and the highlights. I usually like keeping the
highlights with warm colors, the shadows at cool colors. So I take the highlights
towards the yellow slash red, sometimes green, and
then the shadows. I take them toward
the blue to have this balance between
cool and warm colors. And then finally, I can adjust the mid tones and see
how they look like. Then click Okay. And I can see the
before and after. I think it's looking better now, but I can just reduce the opacity of the
color balance layer. And I can also add a color
balance layer for all of the image above
everything in my panel. On this step, I also drag the
shadows towards the blue. Sometimes maybe magenta or
cyan, towards the cool colors, basically the highlights
towards yellow and maybe read. But again, this is
becoming too vivid. Just showing for the
sake of explaining. It's can you see the
before and after? And you can always
play around with the opacity and reduce
it as much as you want. As for the binarization
color adjustment. I don't really use
it for getting a black and white
effect of your image. And I don't particularly
use that in my comic. And finally, the gradient
map color adjustment layer, which we talked about already
in the lesson where we convert it to grayscale backgrounds to their
colored version. I still like sometimes
to play around with the gradient maps and
reduce the opacity and play with there blending modes to see
what effects I can get. So that was about color
adjustment layers, but we can also make
use of gradients to introduce a nice
effect to our panel. And I'm going to select my
panel with the marquee tool so that I make the gradient
within this area only. I'll go to the gradient tool. And I can use any of those
default gradients that I have. And I'll hold Shift
and create a gradient. I can play around with
the layer properties. As you can see, I
can come up with very interesting
results even though I'm just laying around with it. I especially like
using hard light or soft light or overlay. It can immediately make your
panel look more interesting. Now maybe it's not
so obvious for this panel because
it's irrelevant. But if I show you
this panel over here, the character looks good
with the background. But after applying
a gradient overlay, the whole panel started
looking more interesting. I applied a gradient
overlay here, ranging from purple
towards orange, yellow. And I made two copies of it. One of them I set
it to color burn, and one of them I set
it to linear burn. And of course I came up with this after playing around with the settings and seeing what
looks most interesting. Here's another example of
another panel that I made more intense by adding
soft light gradient that ranges from
darker blue towards red to give this intense feeling and make the panel
look more effective. So try playing around with all those options
I talked about, and you'll immediately see a nice effect on your artworks. In the next lesson,
we'll talk about adding lighting and
shading to your panels.
23. 5-2 Lighting & Shading: In this lesson, I want
to show you how you can add lighting
and shading effects so quickly to immediately make your panel look
more interesting, I'll use this panel
as an example. I want to introduce the
effect that this guy is coming from the shadows
towards a sunlit place. To add that effect, I created a new clip layer. And I'm going to choose a color that is kind of pale purplish. And using a normal brush, I'm going to brush over e.g. let's say the top
part of his head. And then I'll change this
layer mode to multiply. So before and after, I can immediately
feel that this is a shaded part and this
is a sunlit part. I can also use the
blur tool by going over here and choosing blur. Then with this tool, I can blur the edges of my shade because it's a shade
coming from a fireplace. So smoothing it out indicates that it is a far light source. I can also lock this
layer and airbrush. Well, choosing a very warm
color from over here, e.g. light reddish color. And I can just airbrush
the edge of the shade to have a transition between the shading color and
the sunlight color. I can also introduce
a cooler color and the shadows, e.g. I. Can use this pale, darker blue and
airbrush over here. So my shading layer is
looking like this now, instead of being
just pale purple, I introduced a hint of a
warm color on the edge here, and a darker color overview. And I can add even more and then bring
it back to multiply. So that was the first thing. We can also make the
lighting effect more dramatic by introducing
a new layer on top of everything without
the clipping it to the character and choosing
a yellowish color, yellow slash orange,
something like this. With an air brush. I can airbrush over here. And for highlights, I try out the following their modes, e.g. color, dodge, glow, dodge, the glow, hard light,
sometimes overlay. But for this particular scene, I think I'm going to use a more yellowish color
that's not so light and air brush and set its more
to add the glow, e.g. you can immediately see this dramatic effect
happening, or hard light. These are my favorite
layer modes. If I want to go for hard light, I'll use a slightly
lighter color. Then I can also create a new layer and use a
combination of both. So a little bit
of hard light and a little bit of the glow. So that gave me
intense lighting. The lighting generally
in daylight settings, I use warm colors
for the lights, e.g. ranging from yellow to red. And for the shadows, I use cool colors ranging
from violet to blue. So I'll choose a bluish color, a pale, darker bluish
color like this. And I'll create a new layer
and set the mode to multiply. And airbrush over here on the dark side
to make it darker. So now with those
simple three layers, I immediately introduced
this interesting lighting. Or instead of multiply, I can also use hard light and
use a darker color because Hard Light layer mode
kind of projects the color that you
have onto your colors. So choosing a dark color, saturated color can allow me
to introduce this effect. If I compare this
with using multiply, multiply feels less vivid, but Hard Light has
that vividness. I can also use Linear
Burn, our color burn. You can experiment
around a lot with layer modes and see what interesting thing
you can come up with. And also always play around with opacities and see
what effects you get. Of course, you can adjust the overall balance
of your panel with color balance tool,
dragging highlights, tours, yellow shadows maybe
towards the blue, magenta, and see how it's
looking more interesting. Now, another cool effect I really like to make use of
is making intense lighting, which is very simple to add. So I'll create a
new clip layer on my character and set
this to multiply. Then I'll choose the color
that I'm going for, e.g. I want to go for maybe a
purplish look with a brush. I can just brush over my scene and then erase
the edges of the character to indicate that this is backlighting and have this
intense lighting effect. After you subtract those
highlighted parts, you can adjust again with your pen like we did earlier
in the shading part. If you don't want to subtract directly from your shadow layer, then you can create a
layer mask by clicking on your shading there and then clicking on this
button over here, Create Layer Mask and
then erasing stuff. Our painting. To bring it back, regardless of any
color you have chosen, it will still paint over. And you can use a soft eraser as well to make the
surroundings less intense. The nice thing with layer
masks is that you can right-click the mask
and untick enable mask. So that means that all the racing was done
on the mask itself. So you can easily edit
it anytime, even if e.g. you make edits to the
base shading layer, e.g. we can introduce more
red and some blue. So that means my shading there. And right now it
looks like this. But by playing around with the
shades on the mask itself, I can edit those so easily. And to make the lighting
even more dramatic, you can create another layer and set its mode to multiply and maybe airbrush also on the
middle part of the character. And to make it
even more intense, you can create a new
clip layer and change. It's more to add the glow and then pick a color
for our highlights, e.g. this orangeish color. And then you can add highlights. This gives a feeling that there is backlighting of yellow color. And of course, you
can make your shades darker to increase
that contrast. So that makes your highlights
look more effective. And play around with the opacity of the
highlights part and so on. It's really, really fun to play with the colors
and the lighting. This is really my favorite
part by using their most, that's how I was able to
create this kind of lighting. I use similar methods, shading the characters
first and then adding highlights on their edges will then add the glow
layer or hard light layer. In this example, the
highlights are blue. So I added a cyan color with a hard light on the
edge of the character. And then added a
glow dodge layer, again with the same color. And then added a multiply layer over here with a
pale blue color. And that's also how I made
those powers with Louis by introducing a glow dodge
layer on top of the power. And also I made this
character globe by adding a glow dodge layer on top of him only to introduce this effect. Using multiply layers is
also the way to change the lighting of your scene
based on the time of the day. So let's say I wanted
to change the lighting here to match that
of sunset timing. Then I'll enable my
multiply shading layer, which I had already
done previously. And now click Control U to bring up hue saturation luminosity. And I'll just make
this multiply layer into orange or red color. And as you can see, I immediately
got the sunset effect. And if it was nighttime, then I can change this
to something like this, that pale bluish color. But I can also introduce
another layer. I'll select and fill this whole area and choose a
very light pale blue color, and then edit, fill, and set the layer
mode to multiply. And I can play around
with the lighting of this layer just a little bit. Even without the shading there, by just applying
one multiply layer, I already changed the
look to a night look. And by enabling these shades, I get a backlight flighting. It's really not that necessary. But anyway, with one layer only we can immediately change
the lighting of the scene. And finally, if it
was a cloudy sky, then I can enable a multiply
layer with a grayish color. Reduce its opacity a little bit, and also introduce a
new correction there. And reduce the saturation of my character
just a little bit. And then because this scene
looks a little bit too pale, then I'll introduce
a new correction there and use color balance and maybe make the shadows
a little bit more bluish just to get rid
of that pure gray look, personally, I like to use a gray colors that have a
bit of a tint into them. So you can see the
before and after. Using those same tips, I converted this background
that we made earlier of this forest from
a Daylight Time, 02:00, you're looking
scene just by changing this Keita cloudy one and doing the color adjustments
like I showed you. I highly urge you
to experiment with all the tips that we've
introduced so far. You will definitely
make your panels look more interesting by adding lighting and shading
and adjusting the colors. The next lesson, we'll
talk about delivering emotions by playing around
with the looks of the text.
24. 5-3 Delivering Emotions Through Text: Now I want to talk about how you can deliver
the emotions of your characters
better by playing around with the text
of their speeches. Their written language
is very powerful and expressive and playing around
with the shape of the text, the size and the
weight can really invoke different feelings
towards the readers. So I'll go over some useful
tips while showing you examples in order to
deliver the idea better. First of all, playing with
the shape of the font, the size and the thickness can help invoke a louder voice, e.g. over here, the
character is saying, Well, I wonder how. But because I made this word wander and a larger font size, and I made a thick as well. Now when you read it, it feels like he's saying
it in the following, don't. Well, I wonder how. So playing around with
the size and weight of this word helps
give that feeling. The same thing over here. She's saying, yeah, yeah, right. But I made the word write it static so that it feels
like she's saying yeah, yeah, right over here. She's saying, if only talk
to me like normal people, you're getting this normal
kind of tone instead of normal because the word
normal is in metallic here. Then she says, instead
of shouting at me, which is in the bigger
font size as well, and I also made it
bold to indicate that she's raising her tone of voice as she's
fighting with him. Also play around with
the font properties a little bit can make
shouting look more intense. E.g. here she's saying no, well, this absolutely works out. If I make the snow into italic, then I can feel as
being more effective. And I can make everything
look even more effective by selecting my texts and going to the sub
tool properties. And then under font, I can play around with a vertical ratio by
increasing this. Also increasing the
size of the text box. I can make the no
more exaggerated, even more if I increase
the vertical ratio war. And of course I can still
play around with the SKU. So you see this
little manipulation made the text more impactful. Also, we can play around
with the font type to give different feelings based on the mood and the type of
the character as well. E.g. for cutesy character, we can use a cutesy font and also maybe with a fluffy
looking speech bubbles. This differentiates
this cute characters pH from the normal speech. The immediately invokes this feeling of
different character. We can also change the font
to give a creepy feeling. E.g. I. Chose this
font over here, which I really
like called feral, to invoke a feeling
of creepiness. Like my character
here was talking normally with my
usual dialogue font. But then suddenly I switch to this font to indicate a
feeling of creepiness. Like he's carrying this
girl with his speech. He's being creepy. So this change of font has introduced this
change in the mood. Also, I really like using a strong shouting font for
characters that are screaming, especially in an evil way. So e.g. here, I use this
font called Sean and punk custom to invoke this feeling of the character
screaming in a scary way. And I also increase the
vertical ratio to make this creaming look more
impactful and more scary. Sometimes you can also
handwrite the speech instead of using a font because this could make it
look more effective. E.g. here, I wrote the screaming sentence with
my handwriting because I felt I couldn't find
the appropriate font to express the emotion
that I wanted to convey. And also over here in this panel that I
haven't finished yet, my character is shouting
saccharides name. And I wanted that to
be very impactful. So I did that by handwriting
the letters myself. And I feel they are much
more impactful than if I just used a normal font. I think this can also
be very effective to invoke a creepy fluff.
If you had e.g. an evil character laughing, then you can just hand
write that kind of laugh. Make it look more creepy, eerie. For handwriting and brushes. I highly recommend
this brush set that I downloaded from
the Clip Studio assets. It comes with a lot of
interesting brushes that you can express so many
different feelings with. So feel free to give it
a try by downloading it. Of course, there are much,
much more possibilities. The world of text
is really amazing. And I highly urge you
to read more comics. Because the more you read, the more interesting
things you'll find, the more interesting
things you'll start to explore with yourself. The next lesson,
we'll talk about expressing emotions
and your panels.
25. 5-4 Expressing Motion: Now in this lesson I want to
talk about how to express motions and give that feeling of the characters moving
in your panels. There are several things you can do and we'll go over
them one by one. The first n quickest way
is by using Motion Blur. I'll merge all the
layers of my character first by selecting them all. Then right-clicking and
selecting merge selected layers. And I'll select
all and copy this. Then I'll undo to retain
my separated layers. And then I'll paste what I copied on top of the character. And now I'll select the
character with the marquee tool and then go to Filter
blur, motion blur. And this way, as you can see, I have a motion
blur being applied, but this is just a preview. So I can play around
with the settings. You can play with the
angle of the motion blur. I want it to be
towards this way, since the character is running from the backside
towards the screen. I think this kind
of angle is good. I can also play around with the direction of the blur, e.g. now it's set to backward, but I can also set
it to forward. That can also set it to
be in both directions. I find using backward
to be the most effective in this
kind of scene to indicate that the back
of the character is a blurry since he's
coming forward. The forward is going to be
clearer than the backward. You can also play around
with the mood of the blur. There is box, which
is the one we have now, and there is a smooth. I also prefer box over smooth. Once I'm satisfied,
I'll click Okay. And then I want to
erase some parts of this blurred layer so that I can show more of my
character beneath it. So what I'll do is I'll deselect and then I'll
create a layer mask. And with a soft eraser, I'll erase this side of my
character that I indicate that the blur is
happening only on the backside and give
that motion feeling. Can you see the
before and after? It has really given
that feeling of motion. And I can also
reduce the opacity a little bit if it felt too much. Another way is we can
use the blur tool, e.g. I. Have those two
blurred tools that I downloaded from Clip
Studio Paint assets, and I'll show you
how they look like. So there is this speed of blur, and if I use it over my character on the
side that I want, then I can get the
motion effect and have it only on the places
that I want myself. It's a very
interesting blur tool. And similarly, the shock of blur gives a different
kind of blur. It works for both shock
and motion, I would say. So by using this tool, I can invoke a feeling
of motion a little bit. Then also I can erase some
parts that I don't want. Of course, you can
use the shock of blur as well to invoke a feeling of shock and make the scene look more
shocking and intense. But let's go back to
this panel over here. I can do a further step. And on a new layer with a brush, I can draw stream lines to indicate that the
character is running. And again, I'll put those
lines on this side. But as you can see
during those slides, they're free hand way
doesn't look so neat. So what we can do instead, we can go to the ruler tool
and choose a special ruler, and then choose parallel line, and then the ruler and the
line direction that we want. And now go back to the pen and easily draw those
streamlines in a neat way. As we're applying those steps. I came up with this result, which is what I showed you at the beginning of the lesson. You can also go one
step further and apply effects to the sound
effect of your panel, e.g. here I did the
dash sound effect, but I copied this sound
effect on a different layer. I also did a motion blur for it. And with this, when I look
at the complete scene, I can immediately feel this motion that the
character is running. You can also use stream
lines to indicate motion. And to get that, go to the figure tool over here. And you'll see that there
are multiple options. So by choosing this tool, e.g. I'm going to draw streamlines. And then I can play
around with them, rotate their angle
with the object tool. And I can also play around with their settings from here, e.g. their length, angle and
how group they are, the gaps between them. And if I play with the control points that I can
introduce even more lines. And I can add a layer mask to this newly added scattered
stream lines layer. And with a soft eraser, I can erase the
parts that I don't want to show my character more. You can also find some
ready-made streamlines in the manga materials
under effects line. Then choosing speed line. You'll see that you have some
interesting things to add. Once you ask such an image, you can play around
with its color. Make it white, and also
do the same thing, erase what you don't
want and so on. There are also other options
other than the speed lines. There is the saturated lines which go towards the
center of the image. There is the sea
urchin flash lines. And there's the butterfly rash, which can be used as a
background for your characters. E.g. I. Use the saturated lines here since my character
is running in the center. So to bring all
the focus towards him and to give the
feeling that he's running towards the direction of the
forest. For the background. The background was
originally like this, but I copied all the
items of my background together like I did with
my character earlier, and then made a selection
with the marquee tool and then went to filter
blur, radial blur. And by playing
around with this x, I can change the
center of the blur. Making a selection of your panel beforehand is really important in the case of radial blur, so that you can see
this x and focus on your blurb point to be towards
where you want it exactly. Because as you can see, this kind of a blur is
a little bit heavy on the computer and it
takes time to render. So the more you narrow down
the area of your selection, the better and the quicker
you can get this effect done. I can also play around with my son effect layer and
also apply radial blur to it to make it look more effective and to make it match the motion
of the character. One last thing for
this saturated line, you can get it not just from
those images over here, but there's a tool for it, like the streamline tools
that I showed you earlier. There is the saturated
line tool over here, e.g. I'll use one of them
and draw a circle on where I want my effect to
be concentrated towards. And then I have the saturated
lines immediately drawn. And you can also play
around with their settings, who the object tool, increasing their amount
or decreasing, and so on. Feel free to explore the
other tools as well. The next lesson, we'll talk about playing with
backgrounds to invoke different kinds of moods based on the emotional
state of the scene.
26. 5-5 Mood Expressing Backgrounds: Well generally the panels
of web tunes are drawn on a white canvas or
a white background. This does not always have
to be necessarily the case. We can always play around with the background color
according to our liking. Personally, I
haven't experimented much with other colors. What I mainly focused on switching between
black and white. So my comic panels are
generally in white when it's a normal mood and
nothing serious is going on. But I switched to a
black background. What I want to indicate a
sense of mysteriousness, e.g. over here during the nighttime, or essence of mysteriousness, even if you're a daytime. By making the background black, is kind of changing the whole atmosphere and the
whole vibe of those panels. And I also use a black
background when I want to introduce a sad backstory
or a sad flashback. And also when the fight
is about to happen, especially when
the characters are expressing deep and
intense emotions. These panels wouldn't
be as effective if they were left with
a white background. Also, I use it when there
is a whole fight scene or everything feels wrong. E.g. in this chapter of mine, the antagonist is
introduced and a fight happens between him and
the main characters. So that's why I kept
the whole chapter and a black background to
give that feeling that something is wrong
is different and something scary is about
to happen or is happening. But the thing is,
I don't abruptly change the background
from black to white, but rather I easily through
it by using a gradient. So e.g. here, I switched
from the white background by introducing a light
background that goes towards the gray and then
goes towards the black. So as the reader is crawling, the background changes for them. It doesn't feel abrupt. And instead of using a gradient, you can also use some sort of grunge brushes to
introduce that change. E.g. here I use
the grunge brush, is the character is about
to release his anger. So that means that it's not
a very smooth transition. Also, playing around with the backgrounds of
the panels themselves can help invoke
different feelings based on the mood of the scene. One of those ways is
by adding streamlines. E.g. this panel over
here wouldn't be as effective if I remove those streamlines and
kept it as a gradient. Those streamlines added
the feeling of shock or the camera going up towards the character's face or
something like that. Similarly, using a Beta
flash for the background indicates some kind of
surprise or astonishment. E.g. over here, I used one
of those images that come by default with the
Clip Studio Paint and played around with
the colors a little bit. You can play around with
the colors, if anything, by playing with the layer
color under Layer Properties, I changed it from black to this color to better match
the tone of my panel. And then I applied a
multiply layer with an airbrush and that's how
I got it to look this way. You can also add noise
in the background or goals or grunge, e.g. over here in this panel, I use this brush that
you can find under the Declaration tools
under hatching. You can find this goes to
cloud and by using it, you can create this effect. There is also the
goals of brush. There's also the friction brush. All of those brushes really helped bring the
tension feeling in the scene or portray this tress that the
character is feeling. To show you how I
constructed this background, I first added a gradient
with these colors. And then I imported this image from the
Clip Studio assets, which by the way, you can find under
monochromatic patterns. And then you can find
all different sorts. There's basics which
are just green tones. There is a gradient,
There's crosshatching. There's patterns which are generally used for clothing
and stuff like that. But there's this that I really like the
effect and feeling. You have bright feelings
and you have dark feelings. And there's also a texture
which I really like. From the texture
I got this double the Cloud and
lowered its opacity. Then I added this
grungy brush with a dark color and a
multiply layer mode. Then I added more grungy brush with a purple color
from the background. Then I added an
overlay layer with a yellow color on top of the
panel using the same brush. Finally, I use the same brush, again with a white color to finalize the
look of the panel. Making use of those
textures can really bring us some interesting
effects, e.g. in this panel over here, I used this forest texture
first and change these colors by playing around
with those colors over here from the
Layer Properties. And then I applied those
noise lines while reducing their opacity a little bit to introduce some sort of
tension in the scene. And then I also applied some rough lines on top of
the character itself to give this feeling of worry and overthinking and kind
of feeling lost. And if you notice over here, I didn't shade the
character to give the feeling that the
character lost his sense of his surroundings and is
really simplified to those basic looks without any complicated shading that could make this
feeling gold lost. And I also added a white
outline surrounding the character to separate him from the background
a little bit. And if I want to
make this even more effective than I can
remove the colors altogether and
simplify the scene to a monochromatic look to indicate
a deeper sense of shock. Speaking of ready-made
backgrounds, you can also find
some colored ones by looking in the materials
under color pattern, you can find effect and feeling, which also has a bright
stuff and dark loud stuff, which I used in
this scene, e.g. I. Use this shock one to indicate
the feeling that they are fighting and things are
blowing up between them. Finally, my favorite
kinds of backgrounds, which is the no
background background. Basically by keeping
the background white and adding backlighting
to the character, I can give this feeling of the character
being immersed in their own thoughts and forgetting all about
their surrounding. And is also useful
when the character is having deep monologue
with themselves. And it's questioning what's happening and things like that. But I also like using it to
indicate some sort of shock. E.g. my character,
he was attacked. So to indicate that
she was attacked and to make it look
more impactful, I added no background to this panel and just
added multiply. There's over here and some
noise texture to give the feeling that everything went silent when
she was attacked. The following panel as well. The character is looking at this well-being extremely shocked and is having an unbelieving look on his eyes and his
being speechless. If we scroll through
those panels again, we can have a feeling
like time has stopped or slowed down
when this action happened. So having no background in
those panels, in my opinion, intensifies the emotions that I want to be delivered
through them. So yeah, that's why it's my most favorite
kinds of backgrounds. And it's also of course
the easiest to apply. You can finish those
panels so quickly. Just do quick shading for
the character and then put a multiply layer and add some backlighting and
that's it, you're done. So by reaching this point, if you followed along, you hopefully have
reached a stage where you have almost
completed your chapter. And all that's left is to export your images and finally
publish them online. So on the next lesson, we'll talk about how you can
export your comic to make it suitable for the electron format so that you can
upload it with ease.
27. 6-1 Exporting Webtoons: Congratulations on
finishing your chapter. At this stage, you're finally ready to export it
and publish it. So in this lesson, we'll
go over how you can export your images in a way that is suitable for the
web tune format, mainly for the electron
Canvas platform. If you are an X user, you can export all of your
chapter into images at once by going to File
export with dune. And then over here, make sure to have
all pages used or you can specify the range
of the pages that you want. I usually go for all pages and you specify the
width from here. I specify the width to be 800. Because if you remember
from Chapter one, we talked about how the electron canvas size guidelines are 800 by 1,280 pixels in height. So we're here only
specifying the width. But as for the height, we can set it from
these settings under File Export Settings, choose this last option, divide vertically and change
this number to 1,280 pixels. So this will show you the
number of files you will get. Finally, from here,
you can choose your destination where you
want your files to be saved, and then set the name
to be the number of your chapter or episode. And finally, I want to talk
about the file format. So since we're saving
our files as images, we have two formats,
PNG and JPEG. Jpeg is a format that
compresses images. So by setting the quality, you can set how
compress your images. If you want to save
your images and the highest quality possible, then set it to 100%. Or you can lower this quality
to reduce the file size. But personally, I don't
really like saving in JPEG because I've noticed that when uploading on Web two in Canvas, even if you had your JPEG image is saved in the high-quality, since they are of JPEG format, web tone tends to
compress them further. So you tend to see some
noise on your images. And I really don't
like seeing that because I work extra
hard on the quality of my comic and I want my readers to enjoy that
high-quality as well. So instead of JPEG, I go for PNG format. Png format preserves the
quality of your images, so it gives you the highest
quality export possible. I'll go for a PNG and you click Okay to export my web tune. It might take some time if
you export all pages at once because it's processing
a big number of files. So give it some time. The speed will be
different based on the specs of your computer. Once exporting is done, you will see all
your exported images in the folder
destination that you specified and their slides
and ready for you to upload. Each image here has
the dimensions of 800 by 1,280 pixels, and they're all saved
in the PNG file format. Now if you're using the Pro
version of Clip Studio Paint, then you can export
your work too in Chapter in exactly the same way, except that you will have
to do each page separately. So e.g. let's say this is the
first page of your comic. Then you go to File
export web tune, and save it from here, but name it Chapter 9.1, e.g. so that's your files
don't get messed up. So this is 9.1 and
then you save it. And then you go to page two, and then you export
it as 9.2 and so on. It's exactly the same way. Now going back to
our exported images, we have indeed saved our comic and the highest
quality possible. However, there is one thing. If you're uploading your
comic to F2 on Canvas, you have an image size
limit of 20 mb per chapter. That means all of the
images you upload to your chapter should have a
total maximum of 20 mb only. There are some cases where your files total might
be more than that. E.g. my chapter here
has a total of 20.8 mb. That means I won't be able to upload all the
images as they are. Now, of course, if you
save all your chapter in JPEG format while lowering
down the quality, then you're most likely going
to be able to fit all of the images under the
20-megabyte limit. But in my case, as I told you, I value quality over everything. That's why I still want
to upload the PNG format, but I want to optimize
my father little bit. The way I found around this
is quite simple actually. I'll take a look at
all of the sizes of my images individually. So I'll right-click here and
set my view to be details. Then under the size of u, I'll click on this
so that I arrange my images in a descending
folder based on their size. So I can see that
all of my images are fine except those
top four images. This one is almost 2 mb. And by the way, speaking
of Web two in Canvas, each image also
cannot exceed 2 mb. So even if your total
was less than 20 mb, but you had one image
that is more than 2 mb, then you still have
to reduce its size. So anyway, we're doing that now. Either way, I'll check
those four images. I'll double-click and check. This is one image that
has a big size, e.g. and I know why it has a
big size because there are so many different pixels and so many colors
in this image. That's why it has a bigger size. And the same thing for
those images as well. So let's solve this problem
with these few files. First of all, if
you are an X user, close the page management
file and then drag this one page that
you want to optimize towards Clip Studio
Paint to open it, and then go to File
Export single layer, and then choose JPEG only for this image will
save it as JPEG. And then choose the
same destination that you saved your
previous files at. Then click Save over here, just change the quality
to 90 instead of 100. And then click Okay. This is a preview of
the image export. I'll just click Okay. And now when I check my files, I have a new image saved
as a JPEG with 500 kb of size only compared to 1.8
mb before compressing. So if I select my image is now without the
troublesome image, then I have lowered
down the total of my files to 19.5 mb. And that means that I
can go ahead and upload those images to E2 and
canvas without any problem. If you want to check the
quality of the two images, then we can put them
side-by-side for comparison. And really by looking at
them as they are now, It's very hard to
tell which one is the jpeg and which
one is the PNG, unless I look at the title
of the file over here. So this one apparently
is the jpeg file. Since we saved it at 90
per cent of quality, we really can't notice the difference
easily between them. Even when I uploaded it on web tune is not
very noticeable to see the quality drop because this image is full
of noise and pixels. So even though
epsilon Canvas has slightly lowered the
quality of the image, it's not that visible. So that means that
this way I could preserve the quality
of my chapter by uploading everything
in PNG and only compressing those images
that needed reduction. Now that all of
our chapter images are ready, in the next lesson, we'll talk about wept on publishing platforms and
how to publish your series.
28. 6-2 Publishing Webtoons: We're finally here. We're finally ready to click that button and
publish our comic. So let's talk about the main two web tune publishing platforms. The first one is
wept on Canvas with doing section for
self-publishing creators. And the second one is status, which also allows the space for creators to publish
their comics. So let's start with
wept on Canvas. Of course, before everything, you need to be registered on the website so that
you can publish. And once you're done signing
up and you're logged in, you will see the Publish
button over here. So click on it over here because I'm unpublished,
created already. It's showing me my series. But if you're just starting out, then click on Create series. And over you can set the
details for your story. I'll show you an example
of my story so you have a better idea for
your canvas is story. You can start to thumbnails, one in a square format and
one in a vertical format. This square format
must be 1080 by 1080 pixels and no bigger
than 500 kb in size, and it can only be
JPEG or PNG format. Similarly, for the
vertical thumbnail, it has to be 1080 pixels by 1,920 pixels and no
larger than 700 kb. Now for the story thumbnail, based on my experience so far, I highly urge you not to do
like what I've done here, where the thumbnail has
a lot of characters, but rather focus on drawing one or two characters only in the thumbnail and a
maximum of three, I would say, and have some
sort of story or emotion in your cover because that droves reader's
attention better. I didn't know that when I
created my story cover, I just went for the animus style because I really wanted to create a poster like
anyone wants for my story. But anyway, I'll redo
my thumbnail soon and do a close-up of two
characters instead of this. And play around with the
lighting and the shading, because that's what really catches the eyes of the readers. So after setting
your thumbnails, the genres for your story. For me, I chose my main
genre to be fantasy, but it also helps to
set the second genre, especially that the fantasy
enrollments and comedy are generally oversaturated with
stories on web don't Canvas. So that means their
competition is very high. So by choosing a less
saturated genre for my story, I'm giving it a chance to
pop up more at the top on the second gendre because there's less
competition over there, but makes sure that
the secondary genre is still applies to your story. And then over here
enter the title of the story and the summary. Try to keep your story summary
chart and engaging so that the reader would
feel entry to read your story and find out more. And once you're done
and save those details, then you can go to
your dashboard. And under dashboard, you
can click on Add episode. Enter your chapter
title over here. Personally, I don't
need my chapters. I just numbered them. And for the thumbnail, the size of the thumbnail
has to be 160 by 151 and no more than 500 kb and only JPEG or PNG for the
chapter thumbnail. Always make sure to choose
one interesting shot from your panel that has
some sort of emotion or something going on that
your readers would be intrigued to click
on that episode and see what's going on. Personally, I like to go for a close-up shots of the
faces of my characters, especially those invoking
some sort of emotion. So once you add your
chapter thumbnail, all that's left is to
upload your chapter images. And that can be
done very easily. Just select everything from
over here and drag and drop. Or you can of course
also select the files from this button over
here to upload them. But I find this
way much quicker. Once you're done uploading, you can rearrange your images
by dragging and dropping. Of course, most of
the time they're gonna be uploaded in order, but sometimes they are
uploaded out of order. So I can just refer
to the image numbers and reorder them so that
everything is looking okay. Finally, by scrolling down, you can add a creator
note over here, a short memo off your chapter. You can preview
your chapter over here to revise it
before uploading. So I can try the mobile preview. I scroll over here and check how the pacing of
your chapter is looking. If you feel something is off, then you can always go back
to your work files and adjust the spacing between
your panels and so on. You can spot mistakes. Sometimes overhear
that you can't spot in the drawing software. So it's a good idea to check your files here
before publishing. You can also click on Preview PC to preview how it looks
like on computers. If you don't want to publish
your chapter immediately, then you can click
on Save Draft. Or if you want to
publish your episode, then you can click
on this button immediately to immediately
publish the episode. Or you can schedule
it by clicking on scheduled for later and
setting the date on time. And I click Publish episode. Once you're ready to check your episodes
on the dashboard, go to Edit episode. And you can see all your
chapters over here. And if you have a draft that
you have not yet published, then it will show
up over here as well with a status
written as draft. And you can always go back to edit it by clicking
the Edit button. One last note regarding
Web two in Canvas, they say it's highly
recommended that you upload the first three
chapters of your comic altogether at once when
you publish your comic. Because this gives readers the chance to know
more about your story. And once they are on the
third chapter of your story, then the app will prompt them to subscribe to your comic if
they haven't done that yet. So that means that you can
get more readers that way. I personally didn't know
that until later in time. What I highly advise that you follow that advice
when you're first launching because
it can help you to gain more readers at
this earlier stage. Now that was for wet on Canvas. As for tapas, you also
need to be logged in. And once you do that, go to dashboard and then
click on new series. Type US has both
comic and novel, but we want to choose
the comic option. And then the same
thing over here. You need to fill out the
details of your series. Again, I'll show you the details of my series as an example, you can set the
title of your comic. And the nice thing
is that you can set a unique URL for your story
so that you can easily type this URL and redirect people do it and then upload the
thumbnail for your series. Their requirements
are 300 by 300 pixels for the square thumbnail. And then put your story
description over here. And then you can upload
the vertical thumbnail, which they call book
cover over here, and the size should
be 961,440 pixels. Tap us also gives you
the option to add a series banner that shows up as a header on your comic page. The banner dimensions have
to be 1280 by 460 pixels. And you can also
set the banner link so you can redirect people
to another website, your personal website, e.g. I. Set mine to link to
my YouTube channel. And the nice thing is
that you can also have a custom ad banner. So e.g. I. Put a banner for my
Patreon over here and put the link of the banner
to go to my Patreon page. And finally, select the genre. You can select up
to three genres, but set one as the main genre. So again, I set mine as fantasy. And you can also add tags that indicate more details about
the elements of your story. So e.g. I. Added a thriller
sorts modern fantasy, elemental powers, and so on. Once you're done creating your
series on your dashboard, click on this plus button over here to add a new
episode for your series. And the same thing, again, add the title of your chapter. And you can also drag and drop your images so
they get uploaded. And you can also rearrange
them and check their order. Then you can upload
the thumbnail for your chapter from here. But the dimensions
for the thumbnail here is 300 by 300 pixels. Instead. There's also the sheriff thumbnail
that you can adjust, which takes the first image of your chapter and you can
edit it as you want. For me over here I have the logo so there's
no need to edit. And finally, you have the
description and other settings. And when your files
are done uploading, you can also preview
it by going to preview and also a
mobile or desktop. So if we click on mobile, we can see the mobile preview. If we click on desktop, then we can see the PC preview. By the way forward tap us the following limits are different and bigger
than WEP do in Canvas. Your image can have a maximum of 10 mb and there's no height
limitation on the image. You don't really have
to slice your images. But since we've
done that already, then we can just upload
the files as they are. One thing to note though, diapers has a limit on the
number of files you upload. So you can upload
more than 60 files. So if your chapter
was very long, you could end up with a number
of files of more than 60. So maybe that's when you would
need to not really slice your images and have a
higher height for each. So that was all regarding
publishing your series. The next lesson, we'll talk
about how you can save a row or a blank version
of your comic chapter.
29. 6-3 Saving Raws & Blanks: In this lesson, I want
to show you how you can save a blank version
of your comic like this without the
speech bubbles on sound effects to keep
with your files in case you want to export
your images without text for your personal
and recurse as an artist. And I also want to show you
how to save our own version of your comic with just
a blank speech bubbles. So in case you want to publish your comic in a
different language, when you want to send
it over to translators, you need to provide
them with this copy. I'm going to show you how to do both in very easy
and quick steps. Let's first save our own
version of our chapter with a blank speech bubbles because it's very easy
and quick to do that. But before proceeding, I just want to note
that you will need to disable any texts or sound effects that you've
done by hand, e.g. on this page over here, I have this handwritten
sound effect, so I'll just hide it. And also over here I have this little comment
written by hand. I'll also hide it. And without saving anything, just keep the file open. Go to your binder or
management file for X users and go to File, export multiple pages, and
then click on batch export. Choose your file
destination by clicking on this button and choose
your file format. I usually go for a
PNG format again to preserve quality and
then name your chapter. I'm going to keep
it as Chapter 13. And for the page range, I'll click on All. Then I'll click OK
under these settings. Make sure to unclick
text so that all texts layers will not be saved
into your final image. That's literally it. The main important step
that you need to take. And then I keep
everything else as is except the output size. I change the width to 800 because I don't want it
to be a very big size. Since for other languages, I mainly just aim for publishing online and don't really think of printing in book format later unless I really
know that I might have printed later and that specific language that I keep it
in the original size. Other than that, I set it to 800 pixels and then click Okay, it's going to take
some time as well. Over here, there
are big files and they will need time
to render an export. So it's very easy to
export for X users. But again, for our Pro users, you can follow the
exact same steps, but you won't have the batch
export option available. So just follow the same steps, but do it individually, manually saving
every page on its own until you have
the full thing saved. So now when I check my files, I'll find that I have the blank version of
my comics saved in an image format ready for translators to just come
in and plug this beach. And one doing this step, I check one last time that
there is no hundreds and texts leftover and everything is a blank and ready
to be translated. If I want to save a blank format with no speech bubbles
or texts whatsoever, then I'll open each page
of my chapter on its own. And what I'll do on each page. I'll just hide the text folder and the sound effects folder. If I had one, I'll hide that for each page so that I'm left
with just the images. I'm not going to
save those files. I'll keep them as they are, but I'll go again to my
page management file. And I can see the
preview over here. There are no speech bubbles, are balloons whatsoever,
no sound effects either. From here, I'll go to File, export multiple
pages, batch export, and I'll choose the
destination from here. But for the file format, when I say my rows, I want them saved in the
highest quality possible. So I can choose image
formats like PNG. I'd rather not do that
because sometimes I have long pages that have a height
of more than 30,000 pixels. And all the image file format don't support images that long. And even the Photoshop
file format, PSD doesn't support that. I found that choosing
PSB format works the best is called
Photoshop big document. I choose this and
what this format, I can save images that are
larger than 30,000 pixels. So I go for PSP and click on
combined and export image. Again, I specify the
page range to be all. And then click okay, over here, you guys still also make
sure that nothing is ticked. And as far as the output size, I want to save it
in 100 per cent. So I'll choose the
scale ratio from original data and
set it to 100%. And then click Okay. Again, this batch export
will always take time, and especially now that I'm
rendering with the full-size. So I just go do something
else when I'm doing this step in order not to feel
like it's taking so long. And again, for a pro users, you can still follow
the same steps, but do it individually
for each page on its own. Once I'm done exporting, close those files and
not saved them because I want my comic pages to stay
as they are, nothing hidden. So I mixture not
to save anything. And as you can see, I can see the speech bubbles
back here again, since I didn't
overwrite my files. And now my exported images
will look like the following. There and PSP format. And by opening and checking
each page individually, I have saved my comic with
images only, no text, no speech bubbles,
just the way it is so that I can preserve my artworks
for my personal record, for sharing on social
media as well. I copy paste these and save them whenever I want
to share those images. This concludes this chapter. By now, I'm hopeful that you're well equipped with
the knowledge needed to find your way
around this and also explore your own ways
along this journey. The next bonus chapter, I want to talk about things and tasks not related to drawing, but are really important for your overall work in
the web tune field. So in the next lesson, I'll talk about backing
up your work and data.
30. 7-1 Backing up your work: Alright, let's talk about
backing up your files. Since you worked very
hard on your comic, you would want to make
sure that you store its files and preserve them in a safe place while you
can make copies of your files and save them
on portable storage disks, like flash disks, e.g. or external hard disks. I learned a very important
lesson, the hard way. Never ever dressed
physical devices. Yes, you can create
copies on them, but don't just count on them. From my experience, I lost a huge amount of my
files two times within five years because I
interested them to physical storage disks that
failed on me out of the blue, just like that, they stopped working without me
doing anything. That's why after
the second time, I made the decision to start using Cloud services instead, they are the solution and are the safest option nowadays to keep your files
are preserved. Of course, you can
still store copies of your files on physical
storage disks, but I really highly recommend you back up your
files to the Cloud. You can use any service
of your liking. Personally, my favorite
is Google Drive. I said my files to be
automatically backed up so they sink immediately
after I save them. Doing this also gives
me the benefit to allow me to work on different
computers anytime I want, since my files are
with me anywhere. So it's easy to switch
between devices. And another benefit that comes
with backing your files to the cloud is that
it allows you to restore older versions
of your files. So in case you make
undesired changes when you're working or something goes wrong by mistake and you lose some
data and the process, then you can just go to your
Cloud Service and download an earlier version of your
file before things went wrong. And this has happened
with me multiple times and saved me from
unpleasant moments. Let's say. I highly recommend you back
up your files to the Cloud. And as your comic grows
and your files will grow, it doesn't hurt to invest into extra storage
because as they say, better safe than sorry. So that's what backing
up your files. In the next lesson, we'll talk about documenting
your work progress.
31. 7-2 Progress Documenting: Now I want to talk
to you about how I track my progress for
every chapter so that I know how much work
did I do per day and how long did the chapter
take for me to finish? So I do that with
the spreadsheet that I created for myself. This spreadsheet
device work over time. So the top row already has the date and each row
represents one panel. This is why I told you I number my panels when I create
their friends in my work file so that I can easily keep track
of them. So e.g. here in Chapter 11
of my web tune, I have 38 panels, so I May 38 rows, each row for each panel. And this way I can
track my progress on the panel with each passing day. I do that by clicking
on this arrow over here and choosing the state that
my panel is n right now. So these are the phases
that I would document. So I document lettering,
sketch, line art, base colors, shading,
background, and finalizing. So as we saw in the
progress of this class, I do the lettering
first of everything. So that's why the
first column is full of lettering and e.g. when I sketch on the panel, then I click over
here and choose a sketch to know that I
sketched in this day. If I do my sketch
on Tuesdays, e.g. then I would keep it as a
sketch on those two days and then only change this when I
progress to the next phase. Doing this helps me see my overall progress on
the chapter e.g. I. Finished working on
Chapter 11.14 days only, which is really the ideal case. And I didn't work every day. I even documented my
weekend over here. I can see that this chapter
was done in a timely manner. But of course sometimes
life happens and one chapter can take
much longer than that. So it really is just
a way for you to see how long you took
to finish your chapter. I have saved a blank template
that I'll share with you in the class notes so that you can try using it for yourself. What you'd need to do is
decide on your timeframe. E.g. you can add more days
by copying columns with Control C and then
pasting them with Control V. And then over
here said that they, that you're starting in. And then just to drag this so that you
have dates over all of your columns and adjust the number of your
panels from here, e.g. if you had 40 panels, then just to click
on the last cell and drag it down for
2Ls and then copy the URL and paste it on
those two new roles. And then you can start
documenting your progress. When I mark-up
panel as finalized, I'd like to copy one blank cell and then paste it over
the rest of the cells. This is an extra step that
I do for myself so that I can easily see what I have
finished and what is left. I also color the background of the cells of the panels that I finished in a way that shows me the canvas that I'm
working on, e.g. the first canvas or page of
my chapter had six panels. So by coloring all
those finished six panels with the same color. I know that I finished
the first page of my chapter and I do the same
thing for the second page, third page, fourth,
fifth, and so on. Again, this is
also an extra step that I like to do for myself, but I wanted to show you my way on how I keep track
of my progress. I hope you'll find
this spreadsheet useful if you want to track
your own progress as well. The next lesson, I'll talk about how you can
promote your work tune.
32. 7-3 Promoting Webtoons: Let's now talk about
promoting your work done. Now publishing on Web two in Canvas may bring
you some readers, but don't count on it to be your main source because
competition is very high. So it's not easy to be noticed
unless you're comma gets featured by the
Web two and staff and show up and they
recommend this sections, then you most likely
won't be getting any significant
number of readers. Don't just rely on it and
wait to be discovered. Make use of social media. Create yourself profiles on
your preferred social media, and share your work. Give you a comic, a chance
to reach more people. I highly recommend
creating yourself a little website where you
can put all your links together so that
people can easily see all of your
business into one page. I recommend you use card. It's a free website
and you can create an interesting looking
simple website with images and links and
nice-looking buttons so that you can share everything
that you do in one place. Or you can also make
use of link tree, which you can create a
simpler looking page with. Now when it comes
to social media, I have several points that
I want to share with you. First of all, create a hashtag
for your comic and type it in your profile because it's clickable and both Instagram, it Twitter so that people
can instantly click on it and see your
relevant posts about it. I highly advise as
well to make use of the lepton Canvas
hashtag and left tune so that you can discover other creators and have
other creators discover you. I do that for both my
Instagram posts and Twitter. So with every new post
iMac about my story, I make sure to use
my hashtag and the electron Canvas hashtag also worked on Canvas stuff are
really active on social media. They create a lot of activities that you can participate with, and they share creators
works and help promote them. So it's really a
good idea to follow them on their social
media so that you become a part of the community and be up-to-date with
their latest in use. They also created an
official discourse server for Canvas creators. He can join this
discourse server once you have published at least three
chapters of your comic, joining the server is
a great way to meet fellow creators and
we'll connections. You can make a mutuals
and the server. And also it gets
readers from within creators to check
out your comic too. And you can also discover so many amazing
creators and comics. So it's a win-win situation. You can also get useful
tips from the community and you can also get a chance to participate in their workshops. They're very active. So if you'd like such
kinds of communities, then I highly
recommend it for you. Lastly, I want to
talk about the type of comment to share
on social media. While sharing images is great, they don't always get as much
attention as short videos, which are trendy nowadays. By short videos, I mean
the TikTok style of videos which are made for
smartphone usage. So e.g. you can make use
of TikTok or rails on Instagram or YouTube shorts. In fact, once you
create one short video, then you won't lose
anything by sharing it on all of your social media, including Twitter and
Facebook as well. Some videos may do better on certain social media
more than others. So you're not really
losing anything by posting it on multiple places. As far short video content
ideas that I can recommend, there are multiple
trendy things. The easiest is by recording your screen and
then cropping it, then speeding it up and
uploading it as a time-lapse. But you can also do this before
and after kind of video. Put in your sketch on
top of the final image and erasing it to
reveal the final image. You can also fill mere steps in real time as you're drawing. So it's kind of a
tutorial, but not really. It shows people your steps
and the way you do things. And you can also have record the time loves and
Clip Studio Paint. E.g. I. Recorded one
as I was drawing the cover of my story and then extracted
and published it. You can do that in Clip Studio
Paint easily by going to File time-lapse and then
click on Record time-lapse. It will record every step you do as you draw on your Canvas. Once you're done,
you can go again to file time-lapse and then click on Export time-lapse so that you can export a
video of your time-lapse. And you can play around
with the settings from over here and then
click OK to save it. Of course, social media is tricky and it keeps
changing with time. But I hope these
tips can help you at least within
the current time. And I highly advise
you to always be on the look and
keep in touch with the latest trends
so that you can understand what would
work better for you. In the next and last lesson, we'll talk about how to monetize your web tune so that you can make some income
out of your work.
33. 7-4 Monetizing Webtoons: Let's now talk about
how you can monetize your web tune and make
some income through it. Well, monetizing web two moons, is it still arrow key
and challenging way? It's not impossible. However, as with all
social media work, it needs time and
patience to build. That's why it's really
essential not to start working on your comic just for the purpose of making money. Because such kind of
goal is not enough of a drive to keep you on track
and this long journey, it's important to work on
your web tune first and foremost because of your passion for it and because you love it. Trust me, that's
what will keep you going despite all the
challenges you face. But of course, it helps a
lot to get some payback, at least for all the effort
that we put into our work. No matter how small. This lesson, I want to share
with you some tips and ideas currently available to make money through your
web don't work. The first option
is by monetizing the web tune on the
platforms themselves, both WEB du and then tap us have an ad revenue program
that creators can often, once they meet the criteria. When you're accepted
into those programs and ad will show
up at the end of your episodes and
you'll make money just by having readers
read your comic. The amount is totally dependent on the
views that you get. So it wouldn't be a
significant amount unless you have hundreds
of thousands of views. But as we said, our motto is anything better than nothing. To get into the address on your program on electron Canvas, you need 1,000 subscribers
on your comic and 40,000 monthly page
views on your series, which can be quite
challenging to be honest. It needs your patients with it. I would say leave it for
a time while trying to promote your comic and let
it grow as much as you can. But once you meet
those requirements, then you can apply. But your comic will
undergo a review process that this stuff
makes sure that it meets what dunes guidelines. As four tap as you can also make money through
the ad revenue, they requirement for
this is only to have 100 subscribers on
one of your series. So it's much easier to
get into it on tap us. But that was also has another
nice monetization system. If you had 250
subscribers on one of your comics and then you can
activate reader support. The Support button will
show on your comic. Readers can click on this button and support you with ink, which is the coin
currency on tap us. When you receive ink, it will be converted to its equivalent
amount in dollars. So that means it's converted to money that you can withdraw. This system is great
for getting support directly from the kind
and supportive fans. The second monetization ways that you can create
a patriarch page for your work and offer
rewards that people can get once they subscribed
to your Patreon, e.g. you can share
exclusive content and early access to your chapters and maybe other
kinds of rewards. It's a good thing to take a look at what other creators are doing to get ideas and
inspiration from them. The nice thing is
that you can connect patriotic electron Canvas
button would show up on your comic page where
people can click it and immediately get directed
to your Patreon page. The third method is
by selling merch. You can create March of
your Comics characters and brand and design
products that you can sell to people who are interested
in purchasing from you. I like using red
bubble the most since they have a great variety
in their products. So you can design many
interesting products with great varieties of
your comic characters. And of course you can
try different services like printf full
or print if I e.g. just search for print-on-demand services and you'll see
many options will show up. Finally, you can redesign and redo the layout
of your comic to be in a book format and publish it on
services like Amazon, k d p, which is also a
print on demand service, so that you don't
have to worry about printing copies and inventory
and things like that. Of course, these are
not the only ways. There can be many more
ways to make money from generally creating
content on the Internet. I wanted to keep it specific
in this lesson with waste directly related
to your comic itself. However, never limit
yourself and always be on the look on what's
the latest that artists can do to
make an income. Especially if you want
to make this into a work that you do on
a full-time basis. Most importantly of all, though, don't forget to have fun
and remember to enjoy this thrilling ride of
bringing your story to life.
34. Outro: Congratulations, you have finally made it
to the end of this class. And by now, I'm really
hopeful that you have taken that first step towards
making your dream a reality. In fact, since you
started working on it, then it's no longer a dream. You're living the dream now, and this is only
the start of it. This will be an amazing journey that's both challenging
and rewarding. At the same time, you will find that drawing your web
tune will take you out of your comfort zone and
make you try and learn new things that you never
thought you would do before. And therefore, you'll see that you'll grow a lot as an artist. In my personal experience, it's only been one year since I started drawing my web tune. The improvement mice
kills have undergone really exceeded my expectations. Not only did I get better
at drawing in general, but my drawing speed has
also increased a lot. I used to draw digital
illustrations for years and H would take me an
average of 5 h or more. Now I can draw similar
illustrations with better finishing into our 3
h only I wouldn't be getting if I told you that the improvement my skills
have seen throughout this year is worth
more than what I learned in the past
five years altogether. Because of my web tune drawn
came back to be a habit for me after I used to practice it only a
few times per month, It made me challenge
myself so much. Andrew poses and
make backgrounds. I never thought I
would ever be able to do what is the power of passion? And because we as web to
an artists are challenged every chapter with panels that are not so comfortable
for us to draw, but we have to draw them anyway, so that the story gets told in the way that we imagined
it in our heads. And that's how
throughout this process, our limits are pushed with every new chapter
and every new panel. And without realizing, we get to improve our schools so much, I would be more than
happy if you'd like to join me on my
improvement journey and follow my story intertwined as it gets
unfolded with time, you're more than
welcome as well. To follow my work on my social
media and YouTube channel, I would be very
happy to have you there and I hope that you
will find what I share. They're useful as well for you. I'm very looking forward
to improve more and grow more as an artist
as I go on this journey. And I'm truly helpful
that you are excited as well to go on your own
personal journeys. Thank you so much for
taking this class and for letting me be a part
of your creative path.