Transcripts
1. Draw Characters 107 Introduction: Hello and welcome
to draw characters 107, expressions
and personality. Now, as you may recall
from one-on-one, we talked a lot about emotional value versus
technical value in terms of character drawing. And this is really where
we want to weigh in on the emotional value and get that emotional connection
between the viewer and artwork. And one of the big
ways we do that is by showing personality and
expressiveness in our characters. In this module, we're
going to go over facial expressions
and how to add personality into our
character works. Manipulating the eyes, the
eyebrows and the nose, and the mouth to generate the expression in the
emotion that we want. And also to give the viewer a clear feeling of how our
characters are feeling. So I hope that you're going
to enjoy this as usual. Please go through
all the modules first to get a feel
for the content. And then when you're
ready, go through all the content again
and do the assignments. I look forward to seeing all the expressive and personal
characters you create. I'll see you in the lessons.
2. Dynamics of the Face for Drawing: Welcome to this first lesson of facial expression and emotion. In this lesson, we're
going to look at how the face moves and
the areas that we're gonna be focusing on
when we deal with achieving good
facial expressions. And of course as well, the emotions that are
associated with him. And the first thing that I want to point
out is that you don't really need to learn
crazy facial anatomy, even though we've got this
model in front of us here, you don't really
need to learn this. Rather we want to learn
the subtleties of using certain features of this, right? It's important to note
that the face has a very broad range of movement. And usually a movement in one zone can impact the
movement in another. So discussing the key areas
we're gonna be focusing on. Number one would
be the eyebrows. Eyebrows, obviously very
pivotal in expressing their sort of appear around here in terms of
that muscular zone. The second area that's
pivotal for us to learn would be the eyes
and the upper eyelids. The eyes and the eyelids. And then our third most
important area that we will be learning is the mouth of
the corners of the mouth, the movement of the mouth. The mouth and the lips. Alright? With just these three key areas and a little bit of
extra knowledge will be able to express and
be able to draw in a variety of expressions
in our characters. Now the key thing
to remember is that because there's a range
of women, as I said, just now, when one thing moves, Julia fixed or that
usually with the face. Whenever the mouth is moving, we're usually having some kind of skin movements happening in one direction or another across the
surface of the face. Now of course,
different expressions cause different movements, e.g. if the character was shocked, we'd see a compression here of the farrowing of
the forehead area and we get some wrinkles here. Characters of
course, can scrunch the noses and they can close their eyes, they can squeeze. They can have huge smiles that caused the
cheeks to compress, changing the bottom Island, which is a very important
key thing for us to note. So just kind of think
very much about our principle of squash and stretch when it
comes to the face. Because this is a location where we use a lot of squash and stretch as things are moving and squashing and compressing
and stretching around. Well, right now, something else that we
want to be aware of when we're dealing with the
face is the range of mechanical movements
on various elements. So the two major mechanical
movement areas are one, the upper eyelid over the
eyeball and the upper eyelid. I'm just drawing a basic
hinge type of diagram here. The upper eyelid has
a very broad range of movement over
the lower eyelid. The lower eyelid
doesn't really move. That much does move, but it
doesn't really move them. I just kind of squeezes in
when you blink and do things. And generally
speaking that anytime the lower eyelid line
here is modified, is once again, when the
cheek is being compressed because the mouth muscle is
moving up and compressing it. This is our number one
big mechanical movement. And a number two big
mechanical movement is in fact the lower jaw. So the upper jaw is stationary. Let's just draw it like that. But the lower jaw has quite
a range of movement as well. And it's important
to remember this. I know it's kind of obvious. A lot of this stuff's
kind of obvious. But when we're
drawing, sometimes we wonder why something
may look strange. And sometimes you may draw the epidural moving or
something like that. So let's just to
be aware of that. And once again as well, applying squash and
stretch to that. If the lower jaw moves,
the cheeks, stretch, the face stretches and the entire length of the front of the face
increases a little bit. So we want to take this into
account and think about these two big
mechanical movements that are happening right? Now. Some few final words before we start jumping into
the detailed areas. You want to really try to shy away from doing
basic expressions. So basic expressions like
sad, happy, and angry. You will get a document with
this module with a bunch of words that allude to or
describe complex emotions, all of which are easy to
achieve using our eyebrows, eyes and eyelids, and
our mouth and lips. Alright? But you really want
to avoid doing sad, happy, and angry emotions. You want to really think about how your character's feeling. E.g. optimistic, relieved
these more complex emotions, and then tried to
think about how you might animate their
face in a way, draw their face and a
way to express with these elements to achieve
the desired look, to match the way the characters
feeling on the inside. Alright, so we really want to avoid these default
emotions of sad, happy, angry, and even neutral. I would put neutral anymore, there's no space
but even neutral, we want to avoid neutral unless of course there's a
reasoning why you want to use a blanket kind of emotion are very basic
kind of emotion like that. Right? Now. Other things we want
to keep in mind. Humans are really good
at reading emotions. Humans are pro, emotion readers. Okay, that makes sense, right? Humans are professional
emotion readers. Alright? And because of that, when we make subtle changes, these elements, the eyebrows, the eyelids and the eyes, and the mouth and lips. People will immediately
perceive a different emotion. And as we move through this, you will see how these subtle changes
have a major effect on how the expression is changed and perceive just by
moving a Math line here, or an island there or an opera, you can really have
a massive impact on the expression when you make small subtle changes
to the lines and the shapes of these
expressive elements. Alright, this is the basics
of how the face moves. So let's move on to
the next lesson.
3. Keys to Expressing with Eyes: Welcome to this
lesson on keys to expressing with
eyes and eyelids. Please just note
before we start, this is not really a lesson
on how to draw eyes, although we will
draw a few hours, it's more a lesson on expressing with the R's
are the elements of expressing with yours to help our overall facial
expression that we will try to achieve
with all the elements. Please feel free to
refer to module three, where we talk about
drawing the eyes. Alright, let's get into it. So the very first
element that we want to look at is an
element of squinting. And let me show you the
effect that this actually has on the appearance of the
life in a character. When I was first shown this, my mind was literally blown
at the concept because I never realized the entire time that I was in error
is so to speak. So typically when we draw eyes, we will tend to draw them. I've drawn some cartoon eyes. Yeah. We will tend to
draw the iris and the pupil directly in
the middle of the eye, more or less, right? So we'll do something like this. Okay? Iris and pupil. Iris and pupil, right? And if we draw them
randomly, really crazy. The character looks like they're completely
bonkers, right? So there's something clearly
wrong with that character. However, the key or the
secret that was told to me was that I should draw the eyes slightly squinted because it makes the
character appear to be looking closely
at something, right? Or looking at something, should I say that they're
actually focusing on looking at a
particular object. Right? So this idea of
slightly squinting the r's makes the character
appear to be alive. So let's add a little nose
and mouth to each of these. Okay, borrowing the bunkers one because that
one's just crazy. When we compare the
difference 1-2, you can see that one kind of
looks a little bit to zoned out as if maybe he's in shock or is being
controlled by somebody. Ensure one is definitely
contextually useful if you want to draw characters that are kind of spaced
out or something. But two would be
more correct with a character appears
to be more reliable. They're focusing on something. They're not on drugs
or something like that there the lab and we've captured them
in a moment of time. They're looking at
something, an object, a person or a pet or something, they're looking at something. And this happens in
reality with us. Normally whenever we look at something as we'll
zone in and we never, if this were our cones of
vision poking out of our eyes, we would never look into
separate kinds of vision. The cones always has a top view. By the way, the cones
will always cross, right? As we look at
something and we get a 3D view of that object, right? So we cross the cones of
vision, join each other. Alright, so we're
focusing on things. When you're drawing
your characters nine times out of ten, you will want to
draw the slight, the slight squinting happening to make the character
appear that they're looking at something. And this small, tiny
little detail will have a massive impact on
the believability of the carriers and
absolutely massive impact. All right, so that's our first thing that we
want to keep in mind. We want to keep this idea
of squinting, right? So it's our first tool. Squinting, slat
squinting, of course, if we squint too much, character will look crazy. But then we have
another tool as well. And this tool is dilation. The dilation of
the actual pupils. Are they, are they really big? Are they really small? And dilation, of course,
really just scales up and down based on the field
that you're going for. So we can have really huge
openness, open pupils, or we can have a really tiny, small little dilated pupils
with big, really big pupils. Generally the feeling is
that the character is either in an area
of low brightness. So there's not a lot of light. The pupil opens up to
allow more brightness in. But this is also used to make
the character look cute, which you've probably seen
this happen quite a lot. And it also is used to
make a character look a bit goofy or softer. It softens characters little bit when they have a
very big pupils. Right? But dilation, on the other hand, has some adverse effects. I suppose you could say, Well, the first one is really that there is very high brightness. So if the character is looking into something very bright or very bright light source
or something like that. Additionally, where
they're showing focus, extreme focus or
extreme interest in something like they're analyzing something
really up-close. Are they really looking at something and
starting something? And then last but not least, where they may be shocked
in a state of shock, shocked or in a trance
or something like that. Alright, so we've got
our number two element here, which is dilation. We can control dilation
like many things in art. They're going to
be three elements. Three, the rule of
three as they say, where we have three big
things that we can control. And when we work on
those three big things, we can actually mix and match them to have quite a
broad range of controls. And our number three thing, combining our squinting
with our dilation, we have one more tool
at our disposal. And that is eyelid coverage. Right? Eyelid coverage. And that coverage refers to over V iris and
the pupil, right? Over the iris and
the pupil tool. And we can separate our eyelid coverage
into four examples. And I'm going to go through
them now with the right. So the first example is that we have no coverage of the eyelid, has no coverage over
the iris and the pupil. So let's draw in here. Do a quick rough of an eye. And we have very little
eye lid that you can see. Some kinda just
roughing it in there. And the entire iris is exposed. So we have whitespace
at the top and the bottom and the
sides of the iris. And this makes the
character look like they're shocked
or in a trance, that they're surprised
that there is some reason. And this is of course,
also helped by or assisted by their eyebrows
lifting up as well. But basically their
arms are fully open, trying to take in
as much as they can see or something
is happening to them. And this particular local lanes itself, of course, once again, to shock or being in a
trance with being very surprised or
something like that. Right? So that's our first
instance where we have a fully exposed iris. You can see very
little or you can't even see any of the eyelid. Okay. So let's just say full iris
and little or no eyelid line. Just say lid line. Okay. And that's referring
to the upper eyelid. Just to be clear, the upper
eyelid coverage, right? I second example here
is where we have partial coverage of
the iris, right? There's draw another
eyelid here. I again. Okay. And we will just
partially cover iris and we'll leave the
pupil fully exposed. And I'm putting the lid here. And this really is our
neutral look, right? Let's just put in shock there. Surprise. For number one. Number two is really unusual. Look, this is, the
character could be kind of partially smiling. They could be contemplated. There could be expressing
a range of emotions. In this instance, what
we're doing here is by ensuring that we're only covering a little
bit of the iris. We're giving them a very neutral look in
their eye, right? The very neutral look in there. Okay. Our third instance
here is when we have a half covered
in a large LID area. And we tend to draw the upper lid line a bit more flatly when
we're doing this, right, you'll see why now. Okay, just draw that
down like that. Take that as a little
bit more flatly. And we want to cover quite
a large amount of the eye, the iris, and we're going
to cover the pupil as well. And because the lid is lowered, we see more the actual
thickness of the lid. Alright. Where is the number two? We only see a little
bit of the literal or normal amounts,
should we say, we see quite a lot more of
the lid in number three here. And this look is really either a tired look
or a sultry look, which you would use on girls, a toddler, or a sultry look. And of course, achieving
that effect is based on the context of the other
elements of expression, the mouth and the
eyebrows, right? So you need to really use this in a way where it's
context irrelevant. Where you're
expressing the mouth in a particular way and the
arrows in a particular way. So the character looks
tired and not sultry. But of course, if you
added a slight smile to the character e.g. here I'm just doing a
line that you can see the character starts looking
a little bit more sultry. But if we do something like that and
maybe add a few more lines, the character looks
tired, Alright, so this is the tide forward
slash, sultry look. And just remember that that is context-sensitive based on the other elements
that you're expressing with. Last but not least, we then
have full closure of the eye. Typically, something
like that where we see most of the eye lid. And then our lashes will
fan out a bit like this. And we can just indicate
something like that. Just a little bit of the elbow
poking through the skin. And really this is
closed and closed. Could it be context-sensitive for many different
expressions, e.g. sleeping, peaceful, praying,
contemplatives, right? So these three elements, squinting, dilation,
and of course, our eyelid coverage, allow us to perform quite a variety
of expressions. Of course, working with
the other elements of expression to allow us to create very deep and
complex expressions for our characters. Now the key thing is
remembering that you have these elements at your
disposal and using them. Don't go ahead now as we
move through this module, as you draw your characters
and just not use these tools. These tools are here to be used. Now. You are now
aware of dilation, you're aware of squinting, and you are also aware
of the eyelid coverage. So we really want to
go ahead and use and implement these keys to expressing with the
eyes and eyelids. Alright, let's move on
to the next lesson.
4. Expressing with the Eyebrows: Let's now have some
fun with eyebrows. Expressing with eyebrows
is great because eyebrows really are
quite simplistic. They're generally
thicker at the front and thinner at the back as they
general structure in place. And some people would
label the front as the head and the
back as the tail. And in terms of the
movement of the eyebrows, eyebrows generally have a
movement of either being high, being mid, or being low. And when they assume these
different positions, they change shape a little bit. So when they're high, they're
usually an outward C curve. When they're low, they're
an inward C curve. And then when their mid, they're kind of more of a
tempered or straight C curve, just like that, right? So they're a little bit
more stretched when they're high and little bent
when they're low. Now, generally speaking, you can just illustrate eyebrows with simple lines or doing two lines and creating
a nice shape. And before we get into doing a few different designs
on these various heads, it's also useful to remember
that one property of an eyebrows thickness can say a lot about a
particular character. There are two elements
that I'd like to tell you about with regards to this. So generally, when an
eyebrow is thicker, this is usually seen as
either a male eyebrow, right? Or a young person's
eyebrow, right? And usually it's very good to put thicker eyebrows on young
girl characters because it really enhances their youthfulness that
they had these thick of volume is eyebrows
and thin eyebrows, conversely, are seen as either a woman's eyebrow or an older person's
eyebrow, right? So these are some very good
points to keep in mind. Now of course, when
we start combining our eyebrows and our
eyes, and our eyelids, and of course our mouths, which we will get two together, then we can start creating the wealth of complex emotions. However, you're about to see how impactful the eyebrows
themselves can be. Even on a face that is, for all intents and
purposes, fairly static. All of these faces are
copies of one another. So let's take a look at
US utilizing our high, mid and low theory. And of course, adding
in a little bit of exaggeration for
the sake of odd, we might have been things
in a way with a competent, but that's for the
sake of drama and really emphasizing
that expression. So starting here, let's
start with a subtle lowbrow. And the character doesn't
look too in price. It looks a little bit angry
or a little bit upsets. Yeah, we can do a neutral brown. And as expected, that
looks pretty neutral. How about a higher brow? I'd say that makes
this character look a little bit more optimistic. Can we can bend the lower brow? This is a little bit exaggerated
compared to reality. Character looks somewhat sad. We can goof ball the
brown little bit. Let's put one down
and another one up. And this kind of
looks quizzical, maybe a little bit arrogant. And if we really enhance that angry brow shape,
we've seen cartoons. This is once again a
little bit dramatized. Character looks very upset here. If we do a lower C, the character can look quite focused as if they're really focusing on
something or if there is, if they're being
very, very serious. And perhaps we can put a
slanted, surprised eyebrow. And this is more of
a quizzical look. Not sure what's going on. Maybe they're curious
about something. So you can see the wealth of expressions that the eyebrows
can give a character, even if our mouth positions
and neutral and we have no on detailing happening at
all in terms of expression. The eyebrows are very
clear indicators of expressions because
they really just these solid values on the face. These two very
consistent shapes, even from a far distance, can read pretty clearly. But the good thing
about eyebrows at the end of the day
is that there are actually very easy
to illustrate. They're very easy to draw,
and of course they're very easy to express with. Just always keep in mind that when you're
drawing the eyebrows, you're drawing them on
a rounded form, right? So obviously the head is round, even though the face is
a little bit flatter at some parts,
It's pretty round. So keep that in mind that you're drawing on
a rounded form. And that is the aim
of fun with eyebrows. I will see you guys
in the next lesson.
5. Expressing with the Mouth: In this lesson, we're not
going to take a look at expressing with the math. And as I do this
example drawing here, we want to keep in mind how round the front of the mouth is. In module three,
we did cover this, but I just want to remind
us that an a top view here, joe will come out
something like that. In a three-quarter view. It will come out something
like this for it goes into the cheekbone and it is very round, it's
very cylindrical. Well it's more or less
half a cylinder, right? So we want to keep in mind that the structure of the skeleton is very much half a
cylinder in this area. And that means that
typically speaking, our mouth line is wrapping
around that structure. Alright? It's wrapping around. So we never want
to draw a mouth in a way that the math is kind
of just like a flat line. Like that. Alright? And we want to make sure that we are putting
the most focus on the lower line of the upper lip and making this
read very clearly, right? So the line that I'm
actually drawing here is the lower line
of the upper lip. And if I add in a
few other lines, we can get a full lips
structure fairly quickly. But I wanted to be
imagining that I'm drawing the lower line of the upper lip and ensuring that it wraps around the
form correctly. Now of course, when
we're dealing with lips, we can remember that we
do have some other lands to put in here based on the
angle of the character, of course, which would
indicate some of the anatomy or the sections of the dynamic forms
of those lips. But our focus is
that we want to keep this line very dark, especially for the
purposes of expression because this is the
line that reads and the reason
it's dark actually is the upper lip does this, this is a side view and then the lower lip comes
down like that. And so a shadow gets cost generally were
lit from the top. Shadow gets cost down here. And so it appears
to be really dark. So that's kind of one of the
reasons why it's quite dark. Now, moving on from this,
the most important, while one of the most
important features of expressing with the math
or the corners of the mouth, which we want to indicate with little sort of
alveolar dots, okay? You can indicate
them in many ways. You can shade it
or what have you, but you want to make sure the corners of the
mouth read clearly. Let me draw in some eyes here, just some quick eyes. So in this instance, as I manipulate the
corners of the mouth, the character, Could it be smiling To this, point them up? Or the character? Could it be fronting
a little bit, a little bit unhappy? Notice the effect that it
has on the expression or the character could be
quite neutral, right? So here I'm adjusting
the corners of the mouth to kind of
just be straight out. So think very carefully about the corners of the mouth and
where they appear to be, whether the mouth
is open or closed, this would still apply, right? So the corners of the
mouth or a key point, Let's get some nodes going here. First note, we want
the upper lips, lower line to be nice
and dark, right? Because this is what's
going to help us read the expression
very clearly. The second thing
is the corners of the mouth imply
expression, right? And this is also
why you want to not do the very basic thing
of going happy character, neutral character,
sad character. Because yes, while the mouth can move in some of these positions, generally speaking, it's the corners of the mouth
that are reading. And we also want to remember
our roundness of the mouth. The mouth is always really
going to wrap around. So with just a single
line like this, yes, the character may
look to be smiling. When we add in the
corners of the mouth, we can drastically change
that expression. All right? And usually there's
three positions it down and neutral or up. Alright? So the corners of the mouth
of very, very important. Now, something else we
need to be aware of, Let's make this a
little bit smaller. Is the movement of the jaw. And this is where squash and stretch comes into play as well. So we have a character
here who is neutral. I'm just going to draw a
neutral expression here. And then the very same
character next to that character who is in
perhaps let's say shock. They're a little bit
shocked or what have you. We don't just want
to draw a mouth like that is a basic
indicator of the sharpness. We want to remember that
upper lip line as well. But we want to imagine the jaw moving down to accommodate
the expression. Alright? And so we
need to indicate a significant drop in instances of these dream
expressions, right? Because of course that mechanism inside the mouth is going from closed to open. Alright. And so we're going
to see pots moving, right? We're going to see parts moving. And we need to be aware that
we want to stretch the skin. So keep this in mind. It's a very easy mistake to make when you're
taking a character, you're changing the
expression, they're in shock. They're doing something really
hectic with their mouths. And we're not moving
the jaw line at all. Alright, so be aware
that you want to move the jaw line when you're doing big open mouth
expressions? Well, right? Now we also want to be
aware that lips can move independently
of the jaw as well. And we can get a bunch of different shapes
happening with the lips. And then when you
combine the jaw movement and the lip movement, you start to get the mouth
expressions themselves. Let's look at opening
the math expressions. Looking first at normal
open expressions. So normal open expressions
are really when our lips are kind of opening
from various degrees. Without any major
expression happening, maybe the character is breathing
or thereabouts to speak. But we have this top of normal opening happening and we may see a few teeth in there, which usually we'll
just indicate with a line also curving
thinking of the jaw, just kind of curving
around and we'll see some of the front teeth. Right? And we can then open this normal position
to various degrees. So it could be quite open. Perhaps the character is
about to take a bite of food. That's another example
where we might want to use the normal
open position of it more. And we simply kind of keep this top lip line at a
fairly neutral position. It's not binding in
any particular ways. And we're just
opening the lower lip more as the jaw moves down. Right? So these are kind of our
normal open positions. Then we get our circular
open positions, which aren't things like kissing
and whistling and making cooing noises and anything
that causes us to have our lips move in a
more of a circular shape. And what this causes is the lip line itself to kind
of start moving in more of a triangular shape with the lower lip taking
a very round shape. So this is more of a why
does circular opening here almost like the person
is getting hole or something like that. And then a kissing
shape takes on more of an overall circular shape
with a lot of compression happening between the lips and a smaller circular
opening here. You can see I drew a
circle in my planning for it so that I can really get that circular
feeling happening. This would be more of a
kissing circular shape. All right, so those are our circular openings
of the lips. And a lot of the times there
will always be a combination of the jaw and the
lips moving together. But of course, kissing
can just be the lips to a large extent with
the slack jaw movement. Alright, whistling is
very similar as well. Whistling and the
kiss top of lips, the circular structure
is really very similar. Then we have very
wide openings, right? So wide openings are yelling, singing, showing teeth,
grinning teeth in an angry way. Where we're really showing a lot of the interior of the
mouth and the right. So wide openings. We tend to open the mouth
really widely, well, obviously. And we tend to stretch out
the top lips shape and the lower lip shape
really wide gaps. In this instance we're
doing a very big smile. A little bit smaller. Or if someone is singing, they'll have a very
round look to the lips. Once again, I'll do
a large circle type of feeling here to really get that breadth of the
circularity happening. It's very round. And you'll see a lot of
their teeth anatomy. In this sense. Probably there are the features of dentistry in their mouth. Very circular based,
alright, for singing. And then a gridding the teeth. Top of the lip movement doesn't really have
the jaw moving much. But the math tends to take
on this type of shape, which I'll draw first. And then I'll draw in my upper lip line to
reflect what is happening. They're right. But always ensure that the
upper lip line overlaps. The lower lip line
here you can see the overlap shape of the
T, the T-shaped overlap. The upper lip line always
overlaps the lower lip line. So keep that in mind. You always want these
overlaps to show. So here we have normal opening. Here we have a circular opening, and here we have wide
opening. Alright? So just going over that again, we want to keep in
mind the upper lips, lower line to be dark. It's our main line read. So when you're doing
your planning drawings, you really can just draw in this line and come in
later if you want to. And open a little bit to being sure to adjust the jaw line, right, to accommodate the
movement of the math. Want to be very aware
of the corners of the mouth for expression, right? Make sure they're clear, make sure you can see them. Okay, they make a
huge, huge difference. It's one of the key secrets, expressing what the math is,
the corners of the mouth. Then we also want to be very
aware of our jaw movement. And as squash and
stretch related to that. And really just be logical when you're thinking about
the squash and stretch, what is going to move while the skin on the cheeks
is going to move, the skin on the side of
the jaw is going to move. The mouth is going
to open wider as the jaw goes to
lower and so forth. So just really be
logical about it. And then we want to be aware of these three types of
opening a normal openings, circular openings, and
wide openings, right? There's one more topic that we want to look at when we're
talking about the mouth. Because as we know in the overview lesson at the
beginning of this module, when one thing
moves on the face, usually related to the math, other things move as well. Now of course, you can take this into varying levels of detail. But we're going to look
at a key area of movement that really affects
character's faces. And that key area of movement. In fact, let me just take all of these guys because I just need a little
bit more space here. That key area of movement for
us is the cheek movement. So here I'm going to draw
this character's face out. And we're going to give this rough character
drawing a big smile. Alright, let's keep
things basic care. Because our eyes. So typically we might
do something like this, refocusing on a darker
lip line there and we putting in our corners of
our mouth, very important. We're drawing in the
lower lip line and we're going for a nice big smile here. Right? And we're going to adjust the chin a little bit and stretch out the skin as
the character smiling. And what happens is
we start getting this compression as these
muscles pull this way. And this way we start getting a compression happening
in the cheeks. Now, if I don't show
this compression, we have what is called
a fake smile, right? So the character's eyes
stay fairly neutral. And the smile is happening with the eyes aren't indicating that they're affected
by the smile. Right? And this is called a fake smile. And a lot of the movie
stars when they're on the red carpet will perform
a fake smile because, you know, they're kind
of probably tired of smiling after while
for the cameras. And they're not
that happy anymore. They're not actually genuinely happy. So this is a fake smile. You can see this guy right here. He already looks like a
salesman of some sorts. Like he's trying to
sell you something. He looks a little
bit sinister, right? But when we indicate the cheek compression by adding a line or adjusting
the bottom airline, the smile starts to
look very convincing. Alright, let's
modify the outlines of this particular character. The lower, the
lower eyelid line. And character now has a much more convincing and
believable smile, right? It's a real smile. He looks genuinely happy. Because we've indicated
this compression happening. Now, usually, depending on
the style you're drawing, you may or may not
want to draw in the compression lines that
happen here from the nose, mocking out the
front of the mouth, moving up and
compressing as well. But you can, because it will enhance that smile because
you're showing that, alright. The cheek that was once sort
of more flat in structure, kind of like this, is now being compressed
into this bowl section. And it is now much
rounder. Alright? So be aware of that. That is one of the key
things that we want to do when we want to
show real smiles, that the cheeks are
in fact compressing. If you don't do the cheek or
compression on the smile, the smile looks fake. And because we're so good
at reading expressions as human beings and
we're so good at reading the emotions
from those expressions. Your viewer may not fully
realize it, but they are. If you haven't drawn
in these lower lines, something about the image
will tell them that it is a fake smile, right? And if that's not
your intention, you don't want to have that detract from the
quality of your work, right? So we go back to
using older buffalo. This is one of
those little things make a huge amount
of difference. I think in general, a lot of things in art, or lots of little things
that all balled up to make really impressive and useful works at the
end of the day. Alright, so that is pretty much that for expressing
with the math. Let's not forget upper lips, lower line to be
dark the corners of the mouth and how
important that is, the normal circular
and wide openings. And of course, our cheek, cheek compression
occurring here, particularly modifying
the lower eyelid line a little bit in a
graphic scenes. See you guys in the next lesson.
6. DEMO Drawing Facial Expressions and Drawing Emotions: Welcome to this demo lesson on facial expression
and emotion. And we are going to be matching the facial expressions
to the keywords below and trying to
get them as close as possible so that we
have a convincing emotion from the character. What I'm doing here, this
particular exercise is something you will
also be doing in your exercises for this
module to help you kind of stretch your facial expression
muscles so to speak. So let's dive right in
and as they get into it, you'll see that it's
not a perfect science. You have to mess
around with stuff until you get the exact
look that you're going for. I'm going to start
here with worry. And I'm drawing this in kind
of more of a cartoony style. So we can emphasize
the expressions, just make them a little
bit more dramatic. And I'm starting off
already kind of drawing the eyes at a slight tilt, just a very slight tilt. I don't want to mess with
the anatomy too much. So they're kind of
down a little bit. And she's worried,
but she's not sad. So I kind of wants to See if I can have her
worried expression read. So we're gonna give her
the typical sad kind of art bronze. But I think we're going to
give her a neutral mouth. So if my math is more neutral, I don't think that she would look that said she would
look more concerned. And here I'm having
her look to the right. It will give us normal
eyelid coverage. Yeah. Just want to fix this ombre app. Right. So she's a
little bit concerned. And then we have to think
about her mouth position. So we want it to look worried. Wrap that around,
but we're going to drop the corners of
the mouth and down. She doesn't look
particularly worried there. Now the key thing to remember when you're doing
facial expressions is the most subtle little lines
can make all the difference. She looks a little
concerned with. I think it might be
that her eyebrows are just not at the right angle. Right. So I'm going
to mess with those. And see let's lower
the eyebrows. And they're tilting up, but they're not going
to tilt up too much. And then we're going to see
if she looks worried here. Let's try opening her
mouth up a little bit and seeing what that'll do. I'm going to flatten
the lineup just a bit. Still curving. Open mouth up, just a tiny bit. And she does seem to
be a little down. I'm not quite sure
if I'm getting the worry vibe from that. I think Let's adjust
this eyebrow. So even here as I draw this, you can kind of see like subtle, subtle changes of angle. Even can change the
character's expression a lot. So we don't want
you to look said we wanted it to look worried. Right? And let's get these corners of the mouth to read a
little bit better. She does seem she does
seem fairly worried now. I think I'm just going to move
her mouth position a bit. I'm not convinced
with that math. So let's go at it again. Want to keep it more neutral. So it had the corners of the mouth not quite
pointing down. They should kinda looks like
she's smiling little bit, so don't touch that. And I think that's kind
of a little bit of worry. She doesn't look super worried. I'm thinking to myself
what would make her seem more I'm more concerned. Just want to add in
a top lip line here. I really feel like if we
bring the brow line down, not quite angry, but bring it
really close to the island. That it will make her seem
a little bit more worried. And I would say
that it does look like worried to some extent. Seems reasonable. Right. Let's do in all right, so immediately when I think about what in all
might look like, what comes to my mind is wide odd mouth in
a circular plan, we were going to have
to drop that jaw line. Actually. Let's just compress these
layers before we do that. And high eyebrows. I'm just gonna get the
eyebrows in there really high. And we're gonna see
very little lids. Because the odds are going
to be really wide open. And I think we will
put the pupil rod, put the iris right up there. In fact, I wonder if we want
to have space above it. It's C. Alright, so we're opening
our eyes really wide. She looks pretty an oral ready. And I imagine her mouth kind
of taking on this shape, will have to modify her
jaw line, Jeff, just now. And you can see here, if
I don't modify the jaw, it's kind of harder to
buy the expression. So we're going to come
in here and we're going to have a bit of squash and stretch happening on her face. Don't wanna change the
shape of a face too much. Maybe just make this
come out a little bit more and come out a little wider and get a
corners of the mouth. They don't line up
super Nazi there, so I need to change that so that they at least
flow together. Well, I think we can make this just
a little bit wider. Seems that I've drawn some
of this on the wrong layer. We'll just do the math again. No big deal. So in all she's in or something. Just see. Yeah. We've
got to remember her lower jaw is moving down. So I've made it
just a little bit. Why did they fix a
bit like a robot? Just move those irises
in just a little bit. In fact, I'm going to tilt just the opposite section of her brows up just to
kind of emphasize her expression a little bit more and get her teeth
and just ECC curves. And I think I'm not feeling the all that much with this
particular iris setup. I mean, I want her to
be in or she must be old like her eyes
are just super wide. So I think here by keeping that space above
and below the iris, we're really going to
get that feeling of all trying hard to
keep it in there. Maybe we'll give her
a big, big irises. Almost like the iris is subconsciously kind of hinting at the viewer that the pupil, the pupil is opening as wide as possible so that she
can take it all in. Right? She's in all. And we'll see very little eyelid
in that instance. Okay, so she's kind of gospel, liberal like, you know, she's in all do I feel that
this is she's kind of in or do I just think that we need more squash and
stretch happening on the face. So in this instance
it would be stretch. And I don't want to change
her face shape too much. I've put more of
a straight line. They just now I want
to give a bit more of a whoops, that's to shop. Just a bit more chin. As we do that. Right? Nothing. She's fairly in all kind
of wondering to myself. Does she feel like
she's in right now? It's kind of enhance some of
these lines a little bit. I think she does. She's like, wow, Okay, cool. Let's move onto tired,
drawing her tired. Alright, so we're
gonna do just kind of a neutral position. And we want to overemphasize. Well, no, not overemphasize. We want to emphasize
the eyelid coverage. So there's quite a lot of eyelid that we're going to see here. And we're going to cover
the iris and the pupil. And you can see, I haven't even put an eyebrows yet and she already looks quite tired. I'm going to emphasize
just a little bit more. Give us some bags
under her eyes. Short little shape
there is to indicate that her face is going
to be sorry, her mouth, her mouth is going to
be little bit down, maybe not super down in those corners of the
mouth directions. But she's not excited about whatever is happening
in the world and she wants to go back to
sleep and giving her a very neutral eyebrows. Okay. Maybe those eyelids,
bottom lid down. The bags under her eyes are
not working super well. She looks kind of bored here. Not so tired. I think the eyebrows are
making her look bored. So we're going to just
lift them up a little bit so that they're in the normal position, perhaps the neutral position. That actually makes her look
quite a bit more tired. Maybe her mouth
open a little bit. Because, you know, she's not
fully keeping your mouth closed because
their jaws hanging just a little bit. Right? Okay. So yeah, that
looks fairly tired. Real smile, right? Let's move over to
the real smile here. It's again, we'll
draw her eyes in. And I think eyebrows
will be something like this kind of optimistic
slant angle. And we'll draw in her
upper lip line here. I'm just going to make
adjustments for that one obviously because
it's three-quarter. And we'll kind of plot
in the lower lid line. Because we know we're going
to modify this because it's a real smile, right? And give her normal the normal level of lid
opening on her eyes. Okay. Maybe she's just received
a gift or something. Okay, and we're gonna
get that smile line in their mouth line,
keeping it curved. We want those really nice pointing up corners
of the mouth to show. Will open their
mouth quite a bit. Right? And currently she looks like
she's doing a fake smile, but we'll fix that. And let's just expand her
lower jaw line a little bit. Opening her mouth up
a little bit there. Show some top teeth. And you can see like this
looks totally phaco. Until we introduce
the magic tool, modifying the lower lid line
into a C curve like that. Right? Clarifying her I islands here. Just give her a bit of a lash. Their shapes are getting lost. And let's just fix
her arsenic pupil. I'm just really fixing
the readability of it. Doesn't seem to be super clear. There's a lot of
sketchy to the lungs. Rash and let's
modify the eyebrows. We really want to get
that, get that feeling. Just fixing up the
spacing here of the face will see
some lead as well. So let's get the
little line in there. Okay. That is a real smile. Can add in. Bunching here by her
nose too if we want to. Like she doesn't
have bottom teeth, so it looks a bit weird. Bottom teeth and the lips is going to stretch. So it should technically
be thinner than usual. And it's just get this eye line. Right. So that's her real smile. Okay, Um, let's do alluring. So here imagine
her eyebrows low. But in a normal position, not a sad position. Similar to tide. We will want to see
a lot of the lid. Okay. We want to hide that iris
and the pupil as well. That one on the far side is not hiding as much as desired. Can get that lid in there. I'm just emphasizing
this up a little on. Perhaps I think the
eyebrows may be over, but Dell for an alluring look, I think there'll be
slightly raised. Slightly raised. Just something like that. Just playing with the
tip of it a little bit. And the money shot
here is with the lips. Get the corners of
the mouth to read. We're going to slightly
open the mouth as well. Just a little bit. Now, just keep in mind
opening the mouth slightly. You don't need to really
modify the joy that much. But when the mouth is
opening broadly like an in, or you'll definitely
want to modify that. It's going to play the
corners of the mouth here. This one's kind of
up a little bit. It's going to modify the
cheek line just a little bit. This is more of a positive
alluring, I would say, versus a sort of a AG, I suppose we could
take it edgier. Right? Maybe adjust that smile
a little bit more. Yeah, that looks pretty cool. I think you can vary
the edginess of that. So here's a scale of how
alluring you want it to look. But we'll leave that for now. We'll leave that at that riots. And scared. I think scared is going to
combine a sort of a shocked I, with a sort of, let's say, a sad top
of our brush shape. And of course we can
push this to extremes. E.g. terrified would
be different as well. And maybe she's even
biting her lip. Shall put that in there.
So that's her teeth. It's very simple,
C-shaped there. The teeth are biting the
lower lip and we'll have her looking to the
right. What's happening? Small pupils. Right? We won't see much eyelid
because our eyes are wide open. And she's worried, she's scared. And her corners of her
mouth here pointing down. Alright, That one is quite
quick compared to the others. Right? And so here we have it. We're trying our best
to use the tools. We have to get the look that we want in terms of
worrying or tired, scared, alluring, and
real smile in this demo, I think are real small. This eye looks literally dumb. I know what the heck
is going on with that eye. Want to fix it up? It's bugging me. That looks really crazy. Just get that in there. Yeah, there we go. That looks just a little bit. Actually, we wouldn't
see so much eyelid. I think that's the
one of the problems. Yeah. Once we wouldn't
see tons of other, we'll just see a normal amount which from this
distance would be very, very small line, very
small amount of space. All right. And just add in that
cheek line there. Alright, so there you have it. I hope this has been
useful to you and I'm definitely create
your own grid. I see I've drawn in the
blank heads grid here. But nevertheless, the idea
is here at number one, to create a head for yourself
with the nose and the ear in the hair and so
on in that you can just draw right on top of, draw the face right on top of. Hope you've enjoyed this
demo and I will see you guys in the next module. Cheers.