Direct AI Video Like a Cinematographer: Shot Lists That Actually Cut Together | Sahaya Babu Manickam | Skillshare

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Direct AI Video Like a Cinematographer: Shot Lists That Actually Cut Together

teacher avatar Sahaya Babu Manickam, Motion Designer & Watercolor Artist

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Direct AI Video Like a Cinematographer-Trailer

      2:20

    • 2.

      Class Project

      0:50

    • 3.

      Module 1: Getting Set Up and Your First Go [Project included]

      5:54

    • 4.

      Module 2: The Frozen Set [Project included]

      8:50

    • 5.

      Module 3: The Camera Pass [Project included]

      10:43

    • 6.

      Module 4: Fixing What Breaks [Project included]

      7:20

    • 7.

      Your Main Project

      5:15

    • 8.

      Closing

      2:26

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About This Class

Direct AI Video Like a Cinematographer: Shot Lists That Actually Cut Together

Make AI video clips that actually cut together.

You’ve made some gorgeous AI clips. One on its own looks like a film. Put two side by side, and it falls apart. The sun jumps sides, the mug changes colour, and your character’s cardigan turns from mustard to brown between shots. Every prompt looked fine, and nothing matches.

The fix isn’t a better prompt. It’s a different way of thinking about the scene.

In this class, I’ll show you how to direct AI video like a cinematographer. You’ll treat every scene as a frozen 3D set: the light is locked, every prop has a count and a place, and only the camera moves. Lock the world, move the lens, and your clips start behaving like shots in a real edit.

I’m Sahaya Babu. I’m an IT professional, graphic designer, illustrator and tutor, and I make software explainer videos for a living. Everything in this class comes from my day-to-day production work.

What you’ll learn:

  • The Set Sheet: one paragraph that locks your lighting, props and character so the tool has nothing left to guess.
  • The Seven-Leaf Rule: keep every count, position and direction identical from shot to shot, and change things only on purpose.
  • The Camera Pass: choose shot size, angle and one camera move per clip, driven by your voice-over.
  • The Cut-In Pair: give every shot a b-roll partner from the same set, so your footage feels edited, not generated.
  • Fixing what breaks: diagnose any bad cut as light, props or camera; keep your character on the right side of the 180-degree line; and stop wasting credits on blind regenerations.

AI disclosure: The narration was enhanced for clarity using ElevenLabs. Short video clips used throughout the class were created with Google Flow.

Meet Your Teacher

Teacher Profile Image

Sahaya Babu Manickam

Motion Designer & Watercolor Artist

Teacher

My name is Sahaya Babu.

Nice to meet you! I am an Indian Graphic Designer and Illustrator.

I've been an illustration nerd for almost my entire life and I LOVE drawing geometrically sound visuals using vivid colours.

I have experience in branding, print, and digital design and I am now exploring more of the illustration world and creating digital portraits.

My affinity for plants, books, coffee and sleep has lead me to be a super mellow dude who loves to share his process with the world. I've had the opportunity to work with some amazing brands and publications over the years, collaborating with a ton of kind folks with brilliant minds.

I enjoy variety and work on a mix of design projects along the lines of visual identities, print, web & dig... See full profile

Level: Intermediate

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Transcripts

1. Direct AI Video Like a Cinematographer-Trailer: Hi. I'm Sagai Babu. I make software explainer videos for living and I have tutored long enough to know where people get stuck. Here's the problem. One A clip looks like a film, put two side by side and it falls apart. The sun jump side, the mug changes color, the plant grows new leaves. In this class, you will fix that by treating every scene as a frozen predict. Lock the word, move the lines. The voice you're hearing was enhanced for clarity with Lamon laps. The short video clips you will see throughout we made with Google Flow. Here's where you're stuck. You've made some gorgeous AI clips. One on its own looks like a film. Then you put two of them next to each other, and the whole thing falls apart. The sun was on the left, now it's on the right. The uk had a blue rim. Now it's plain white. The plant on the desk had seven leaves. Now it's got 12, and it's a different plant. Your character's cardigan turned from mustard to brown somewhere between shot two and shot three. Nothing cuts together, and you can't work out why because every single prompt looked fine when you wrote it. That's the exact problem the next five modules fix. And the fix isn't a better prompt. It's a different way of thinking about the scene. We're going to treat every scene like a frozen three D set, a film set where nobody's allowed to touch anything. The light is locked. Every prop has a count, a place, and a direction. The only thing that moves is the camera. Lock the world, move the lens, and your clips start behaving like shots in a real edit. I'm going to teach all of this in Google Flow, which runs Google's VO video models because that's where I've been living lately. If you use runway or anything else, don't close this. Everything here still works. The tool changes, the set sheet doesn't the end, you'll have a six shot sequence of your own built like a cinematographer would build it. Right, let's get the desk ready. 2. Class Project: Class project. Your class project is a six short sequence built from one frozen set. You will make it in stages. Each module ends with a small project that becomes one piece of the final built. In Module one, you first go three rough images. In Module two, you set sheets. I Model three, six camera lines. I Model four, a diagnosis of what broke. In Model five, you finished sequence on a timeline. Share each piece in the project gallery as you go. Raf is welcome wonky and consistent is as sequence. 3. Module 1: Getting Set Up and Your First Go [Project included]: And Lesson 1.1. What's on the desk? Not much, honestly. Let me walk you around the desk. First, an account in an AI video tool. I'm using Google Flow. Runway works fine, too, and so will most tools that let you start a clip from an image you give it. That last bit matters. A tool that can only take text is harder to keep consistent. So if yours lets you upload a starting image or a reference image, find where that button lives now before we need it. Second, an image generator. Think of it as your sketchbook before the camera rolls. Some video tools have one built in, and that's handy. If yours doesn't whichever one you already know. We'll make key images first and turn them into clips second because a still picture is cheaper to fix than a moving one. It's a bit like a tailor pinning a shirt before cutting the cloth. Third, a short piece of voiceover. Two or three sentences is plenty. If you haven't got one, borrow mine, which we use all class. A new request lands at four. Asha opens the list and spots it straightaway, a refund that's three days late. One click, one reply, and the customer has an answer before the T goes cold. And last, a simple video editor for the final module cap cut, DawnciRsolve, I movie, or the clip strip inside your video tool. You only need to put clips in a row and trim them. Lesson 1.2, one folder, one window. The most important tool on the desk costs nothing, a plain text document, Notsap, a Word file, Google Docs, whatever opens fastest on your machine. This is where your set sheet and your short list will live. I keep mine open in a window on the right of my screen the whole time I'm prompting, and I copy from it constantly Prompt box on the left, text document on the right. You'll know the setups working when you never type a scene description straight into the prompt box again. Then make a folder and call it something boring like Asha sequence. Every image and clip goes in there named by shot number. Shot 01, shot 02, and so on. I once lost an afternoon hunting for the one good clip among 40 called Download. Future you will be very grateful. Project one, your first go. Before I teach you a single thing, I want you to make something badly. Here's the brief. Take the first two lines of the voiceover, write three prompts for three shots of the same scene. A woman at a desk by a window getting a new customer request on her laptop. A white shot of the room, a medium shot of her, and a close shot of the laptop screen. Generate the three key images or three clips if your tools quick. Then put them side by side. I'm not going to tell you how to write those prompts. Not yet. Write them however you'd normally write them. I'm holding the method back on purpose because if you find the problem yourself, the next hour stops being my answers and becomes the answers to your questions. That's a completely different class. You've got about 9 minutes. If generation is slow on your account, write all three prompts first, then generate what you can. Even two images will show you the problem, and it will come out rough. I promise you that. The first time I tried this, I got three beautiful pictures of what were clearly three different women in three different offices. One had a window, one had a bookshelf, one had a city skyline I definitely never asked for. Mine was terrible. Everyone's is. When you're done, don't delete anything. Save the three images in your folder as Project one. Then write one sentence at the top of your text document. The one thing that bothered you most when you looked at them side by side. Whatever it is, write it down in plain words. That sentence is what this class is about to fix. Three questions, and there are no wrong answers to these. Have a think before I tell you what most people say. First question, which changed more between your three images? The person or the room? Most people say both, and that's the honest answer. It's the first clue that the tool was guessing at everything you didn't write down. Second question. Look at the light in each image. Can you say which side of the room it came from? In most rooms I teach, nobody can say for all three. That tells you the light was never decided. It was left to chance three times. Third question, and this one's a judgment call. If you could fix only one thing across the three, which would make them feel most like one scene? I pick the light every time because the eye reads light before it reads props. If you pick the room, that's a fine answer too. Hang on to your reason. Module recap. The first version isn't the draft. It's the diagnosis. You've got three rough images and one sentence naming what hurt, and that sentence is the thread through the next three modules. Keep it where you can see it because Module two starts with why it happened. 4. Module 2: The Frozen Set [Project included]: Listen, 2.1. The tool has no memory. Right, phones are down. Look up here. Let's look at what you wrote at the top of your document. I bet most of you wrote something about light or something about stuff on the desk changing. Those two come up nearly every time, and they come from one cause. Here it is, and I want you to really hear it. The tool has no memory of your last clip. None. Every time you press generate, it starts from nothing. It reads your words and it fills every gap you left with its own guess. You wrote a woman at a desk. It had to guess her hair, her clothes, the desk, the wall, the time of day, which side the windows on, and how many things are on the desk. Three prompts mean three separate sets of guesses. No wonder they don't match. Nobody told them to. So the job isn't to write cleverer prompts. The job is to leave fewer gaps. Et me give you a picture to hold. Think of a theater stage seen from up in the balcony. There's a back wall. There's a window cut into the left wall, and sunlight falls through it in a long slanted rectangle across the floor. There's a desk in the middle with things sitting on it in fixed places. Now, picture the camera as a little person walking around that stage. It can stand close or far. It can crouch or climb a ladder. It can walk slowly while filming, but it can't move the desk and it can't move the sun. That's a frozen three D set. A real film crew works exactly like this. They like the set once, dress it once, and shoot it from many angles. Every angle matches because the world in front of the camera never changed. Film people call that matching continuity, and on a big shoot, there's a person whose whole job is watching it. You're going to be that person. Lesson 2.2, the set sheet. The tool for this is the first named move of the class. I call it the set sheet. Think of it as the floor plan and props list a set dresser carries on a clipboard. It's a short paragraph in your text document that describes the frozen set so completely that the tool has nothing left to guess. You write it once, then you paste it into every single prompt word for word without editing. Here's mine for Asha's desk. I'll read it slowly. A small home office with a plain pale green wall, one wooden desk facing the camera, one window on the left of the frame. Warm late afternoon sun at 4:00 coming in low from the left. One silver laptop in the center of the desk. One white mug with a thin blue rim to the right of the laptop, handle pointing right. One potted plant with seven leaves at the back right corner of the desk. Asha, mid 30s with short black hair, small round glasses, and a mustard cardigan over a white t shirt. Photo realistic, soft natural light, shallow depth of field, 35 millimeter film look. No logos anywhere. Notice what's in there. The light has a source, a side, and a ti, not nice lighting, a window on the left at 4:00. That's three facts the tool can't misread. Every prop has a number, a place, and where it matters, a direction. If you don't say which way the mug handle points, the tool picks, and it'll pick differently every time. Asha has the same four or five fixed details every time. And there's a style line at the end, which we lean on in Module four. Let me do the arithmetic because it's sobering. A desk scene like mine has about ten things that can change wall, window side, light angle, time of day, desk, laptop, mug, plant, hair, and clothes. Leave all ten open across six shots, and that's 60 separate guesses. You'd need every one of the 60 to land the same way by luck. Write them down and the guesses drop to near zero. Three things trip people up here. The first is a set sheet that's all mood and no facts. Warm, inviting, cinematic tells the tool how to feel, not what to build. Swap every mood word you can for a fact. For example, Cozy becomes one knitted throw folded over the chair back. The second is forgetting the background. People lock the character and leave the wall open. Then wonder why shot three has a bookshelf. The third is the opposite. A set sheet so crowded the tool starts dropping details. I keep background props to four or five. Minimal sets are easier to freeze. Lesson 2.3, the seven leaf rule. The second named move is the one I'm a bit obsessive about. I call it the seven leaf rule. If the plant has seven leaves in shot one, it has seven leaves in shot six. Counts don't change. Positions don't change, directions don't change. Not unless you change them on purpose by name. It sounds fussy. It isn't a continuity photo on a film shoot. The snapshot someone takes, so the actor's collar sits the same way after lunch. Viewers don't count leaves, but their eyes notice something's off, even if they can't say what. That vague wrongness is what you felt looking at your Project one images. The rule cuts both ways. If the storing needs the mug to be empty in shot six, you write the same white mug now empty in shot six only. You change it by name. Nothing ever changes by accident. If you've been making AI videos for a while, here's the bit I bet you're getting wrong. You're probably rewriting your scene description slightly in every prompt, because repeating yourself feels lazy, a cozy office in one, a warm home workspace in the next. To you, those mean the same. To the tool, they're two different rooms. Stop paraphrasing. Paste. It's the same as a chef working from a recipe card on a busy night. Nobody puts the salt on the hundredth plate. Repetition is the whole trick, and it's the hardest habit for good writers to accept. Try it. Write your set sheet. Right, pens down in 5 minutes. Write the set sheet for your own scene or rewrite mine in your own words for practice. Give the light a source, a side, and a time. Give every prop a count and a place. Give your character four fixed details. End with a style line. You're done when you read it back and can't find a single word a stranger could picture two ways. Quick quiz four questions. Shout them out in your head. Got them? Here's what I'd say. First question. Why did your project one image drifts? Because the tool has no memory of the last clip. Every generation fills your gaps with fresh guesses. Second question, What three facts does light need in a set sheet? A source, a side, and a time. The window on the left at 4:00. Golden is a mood, not a fact. Third question, Your mug needs to be empty in the last shot. How do you write that without breaking the seven leaf rule? You change it by name in that shot only. The same white mug now empty. The rule bans accidents, not decisions. Fourth question, a judgment one. Your set sheet has 11 background props, and the tool keeps dropping two of them. Add more detail or cut props. Cut. A crowded sheet gets skimmed, and four or five props you can hold beat 11. You can't. Module recap. The set never moves. The camera does. Your set sheet freezes the world, and the seven leaf rule keeps it frozen. The frustration you wrote down in Module one was mostly a missing line. Now that the set's locked, Module three hands you the one thing you're allowed to change. 5. Module 3: The Camera Pass [Project included]: Listen, 3.1, size, angle, and one move. We'll spend about 20 minutes here. This is the heart of the class. When I first made explainer sequences this way, I kept everything locked and still got board footage. Six shots, all the same, polite medium shot, all from the same height. It matched beautifully. It was also completely dead. A student of mine said it looked like a security camera that had learned to act. She wasn't wrong. Locking the set solves the matching. It doesn't solve the storytelling. For that, you need the camera. That's the third named move. I call it the camera pass. Between one shot and the next, you keep the set sheet identical and change only the camera. Three things about the camera can change how big the subject is in the frame, the angle you see it from, and how the camera moves during the clip. Every prompt from now on is the set sheet plus one camera decision. Short size is how much of the world fits in the frame. A wide shot shows the whole room with Asha small inside it, the window and the slanted light all visible. It tells the viewer where we are. A medium shot shows her from about the waist up, and it's where most conversation lives. A close up fills the frame with her face or one object. An extreme close up goes tighter still, her eyes or just the blue rim of the mug. Think of a football broadcast. The white shot shows the whole pitch so you understand the game. The close up shows the striker's face before the penalty. You need both in the right order. The angle is where the camera stands. Eye level is neutral and honest. A high angle looks down and makes the subject feel smaller or watched. A low angle looks up and makes it feel bigger. And one you'll use constantly in explainer work is the over the shoulder shot or OTS. The camera sits just behind Asha's shoulder. We see the edge of her hair and cardigan soft and blurred in the foreground and her laptop screen sharp beyond it. It puts the viewer in her chair. Movement is what the camera does during the clip. Think of the camera as your own head and feet. A static shot doesn't move at all, and it's underrated. A push in moves slowly towards the subject and says, pay attention. A pull out moves away and reveals more of the world. A pan turns left or right from a fixed spot like turning your head. A tilt turns up or down like looking from the desk up to the window. A dolly or tracking shot moves the whole camera sideways as if on rails, kind of like filming out of a slow train window. An orbit circles the subject. Handheld adds a slight human wobble. My rule of thumb, and I'll fight anyone on this. One camera move per clip. My clips usually come out around 8 seconds, and there's room for one clear move in that. Ask for a push in and a pan and an orbit, and you'll get mush. A sentence with three verbs is a sentence nobody follows. Vague words fail too. Dynamic angle means nothing to the tool. Low angle, slow push in means something. Lesson 3.2. If the voice says it, the camera shows it. How do you choose which camera decision goes with which shot? Not from your imagination, from the voiceover. It's a bit like a radio presenter describing a match where every sentence tells you where to look. Read the line. Find the thing the listener needs to see at that moment. Then pick the shot that shows it best. Take a new request lands at four. The listener needs to see the request arriving. So the hero isn't Asha's face. It's the laptop screen. I'd go over the shoulder static, with a new row appearing at the top of a ticket list. Take Asha opens the list and spots it straight away. Now they need the list, then the one ticket. Take before the T goes cold, they need the Notice two of those three shots don't need Asha at all. Beginners put the character in every frame because they've worked hard on her. Don't the voice talks about the product, the product screen is the hero. Save her face for the moments that need a person. And when the screen is the hero, describe it yourself. Never let the tool invent a screen. It'll happily write gibberish words, scatter broken icons, and slap a made up logo in the corner. So I describe it like a stencil. A plain ticket list on a white background. Five rows. Each row has a customer name, a short subject line, and a small colored status tag. The top row is new and highlighted in pale yellow with a simple envelope icon. No logos. Where there's text, I write the actual words. One more habit from my day job. When you want to show one specific item, show the whole list first and then move to that tickets detail view. Jump straight into the detail, and viewers have no idea where they are. It's the same reason a map app shows you the city before it zooms to the street. That gives a six shot sequence its shape. Shot one is the title shot. Think of it like the cover of a book. Calm, clean, often the set with nobody in it. Space for the title. Shots two and three are mine, not the scripts. A wide establishing shot of the room with a low 4:00 sun across the floor. Then a medium on Asha settling into her chair on a slow push in. Only from shot four does the script take over. Two shots of room and person cost about 12 seconds and buy you the whole audience. Lesson 3.3, the cut in pair, the last named move, and it's the one that makes your edit breathe. I call it the cut in pair. Every shot gets two images, a key image, which is the main shot and one cut in or B roll. A short related shot you can cut to and back. A cut in usually goes tighter on a detail inside the same set. In this class, role always comes from the same frozen set. Each one gets its own camera decision. Say shot six is a medium close up of Asha typing her reply, static eye level. It's cut in is an extreme close up of the white mug with the blue rim and steam rising on a slow push in. Why the mug? Because the voice says before the t goes cold, different size, different movement, same set sheet, same light from the left, same handle pointing right. Why bother? Cutting between two angles of one moment is what makes footage feel edited instead of generated, and a cut in is your safety net. If the main clip has one bad second, you cut to the mug and nobody ever knows. Here's the sharp aversion for anyone who's done this before. Every move should be motivated, which means it has a reason inside the story. A push in when the important ticket appears is motivated. A push in because it looks cinematic is decoration, and viewers feel the difference even when they can't name it. Before you add a move, finish this sentence out loud. The camera moves because if you can't finish it, go static. Two more mistakes quickly. People change the set while changing the camera, writing a new angle and quietly dropping the mug from the prompt. Then the mug vanishes. Change the camera line only. And people forget which way the light falls once the camera turns. If the camera looks back towards the window, the light now comes towards us. That's still correct. The sun didn't move, the camera did. Say so. The window is now behind Asha back lighting her hair. Try it. Six camera lines. Right, pens down in 6 minutes. Take your voice over or mine and write the camera line for six shots. Shot one is titled shot one. Shots two and three are for place and character, and shots four to six are from the voiceover lines. Each gets a size, an angle and one move. Then add a cut in to each with a different size and move. Words only, no generating. You're done when every shot has two camera lines, and you can point the voiceover words behind each one. Four questions. Have a go before I tell you. First question. What are the three things about the camera you're allowed to change? Size, angle, and movement. Everything else lives in the set sheet and stays put. Second question. The voice says the report lands in her inbox. Who's the hero of that shot? The screen, not the person. The voice is talking about the inbox, so the camera shows the inbox, probably over her shoulder. Third question, why show the ticket list before the single ticket? Because viewers need to know where they are before you zoom in. List first, then detail, like the city before the street. Fourth question, a judgment one. You've written slow push in while panning left for shot five. Keep it or change it. Change it. That's two moves in one clip, and the tool will blur them both. Pick the one you can finish. The camera moves because four. Module recap. If the voice says it, the camera shows it. The camera pass changes only size, angle, and movement, and the cut in pair gives every shot a partner from the same frozen set. You've now got a full shot list on paper. Module four is what happens when you press generate and it fights back. 6. Module 4: Fixing What Breaks [Project included]: Lesson 4.1, light, props or camera. Even with a perfect set sheet, things break. They broke for me this week. I was making a sequence for a software walk through, six shots. Every prop counted. Shot five came back with the plant on the left side of the desk. Same plant. Seven leaves I counted. Wrong side. I'd spent a good while regenerating before I realized the plant line was fine. My camera line said reverse angle, and the tool had flipped the whole set to match. When a clip won't cut, there are only three things it can be light, props or camera. Name the right one, and the fix is usually small. Guess wrong, and you burn an afternoon. First, a habit. Never judge a clip on its own. A clip alone almost always looks fine, which is how you got into this mess. Put it on the timeline next to the shot before it and play the cut. Watch the last second of one and the first second of the next. Your eye catches in half a second what it would never catch in a still. I call this the back to back test, and I run it every time a new clip arrives. When something jumps, pause right on the cut and ask the three questions in order. Say you've got a clip where the sun suddenly sits on the right. Light jumps are the most common, and they nearly always come from light written as a mood instead of a fact. Warm golden light is a feeling. The tool can satisfy it from the left, the right, above, or from a lamp it invented. The fix is the clock and the side pasted identically into every prompt. The other cause is time of day drifting. You said afternoon in one prompt and nothing in the next, and it came back at noon with flat overhead light. If props drift, check your set sheet first. Let's say the plant grew to 12 leaves in shot five. Nine times out of ten, the prop line got edited, shortened, or dropped, pasted back in whole. If the sheets intact and props still drift, give the tool a picture instead of words. In flow, I make the key image first. Check every prop against the set sheet and only then turn that approved image into a clip. Flow also lets you keep reference images of your character and objects and reuse them across shots, and runway has reference images, too. A reference image is the seven leaf rule in picture form, the way you'd hand a barber a photo instead of describing a haircut. Character drift is props drifting wearing a cardigan. For instance, her glasses go from round to square between two shots. Same fixes, fixed details in words every time. Then one reference image of her re used for every shot and keep the costume boring and specific. A busy pattern shirt is a gift to the tool's imagination, and you don't want it imagining. Lesson 4.2, borrowed B roll and the 180 degree line. Here's one people don't expect. The main shots match, but the cut ins look like stock footage from a different film, sharper, colder, a different lens feel. That's because cut in prompts get written in a hurry and lose the style line. The fix, cut ins carry the full set sheet and the same style line as the character shots. Photorealistic, soft natural light, shallow depth of field, 35 millimeter film look. A Bro shot is just the camera walking closer. And then there's my flipped plant. Camera problems usually come from asking for too much or from crossing the line. This is the bit for those of you who've done this before. Think of a cricket broadcast where the main cameras sit on one side of the ground, so the batter always runs the same way across your screen. Picture a straight line on the floor between Asha and her laptop, running from her chest to the screen. Film crews call it the 180 degree line. As long as every camera stays on one side of it, Asha always faces the same way on screen. Say she's looking towards the right of the frame in shot three, cross the line in shot four, and suddenly she's looking left and the viewer's brain hiccups. That's what reverse angle did to me. Pick a side of the room for your camera and stay there. If you do cross on purpose, put a neutral shot in between, like a straight on screen shot to reset the eye. That one's worth sketching in your margin. A rectangle for the room, a dot for Asha, a dot for the laptop, and a line joining them. Then a big half circle on one side, which is where your camera's allowed to stand. 10 seconds, no ruler. Last thing, when a clip fails, people regenerate the same prompt over and over, hoping don't. Each try costs credits and time, and the same gaps produce the same guesses. Name the problem, fix the one line that caused it, then regenerate once. If a clip is 90% right, keep it and cut away to its cut in for the bad second. That's what editors have always done. It's the same as a magician's misdirection. You look at the mug and the wobble slides past. Try it. Diagnose your first go. Pens down in 4 minutes. Go back to your project. One image and play detective. For each jump you see, name it. Light, props or camera. Then write the one line you change to fix it. You're done when every jump has a name and a fix next to it. Four questions. Got your answers. Here's mine. First question. What are the three things a broken cut can be? Light props or camera. Ask them in that order, paused right on the cut. Second question, Your cut ins look colder and sharper than your main shots. What went missing? The style line. Same set, same light, same style, or the B roll looks borrowed. Third question, Asha faces right in shot three and left in shot four, and nobody moved her. What happened? The camera crossed the 180 degree line. Bring it back to its side of the room or put a neutral shot between. Fourth question, the judgment one. A clip is perfect, except for 1 second where the mug handle flips. Regenerate or keep. Keep it, and cut to the mugs cut in for that second, regenerating costs credits and might break something that's currently right. Module recap. A clip is a take, not a film. You're the one who decides which takes make the cut. Run the back to back test, name the problem as light, props or camera and fix one line. You now have everything the main project needs. So Module five is you working alone. 7. Your Main Project: Lesson 5.1, the brief and what each stage uses. Everything up to now was me talking you through it. Now you're the director. Now you're no, you're talking. Here's the brief. Build a six shot sequence for a short voiceover, about 20 to 30 seconds long. For every shot, write a key image prompt, a cut in prompt, and a video prompt. Generate the key images, check them and turn as many as your credits allow into clips. Then put them on a timeline in order. You start with the set sheet from Module two. Count your props out loud. Give the light a source, a side, and a time. Then the shot list, which is Module three. Title shot, two shots for place and person, three shots from the voiceover, each with one size, one angle, and one move, each with its cut in pair. Then you generate, which is Module four. Key images first checked against the set sheet before you spend anything on video. Count the leaves, check the handle, check which side the light falls from. Then clips with the back to back test as each one lands. Every prompt is built the same way. Paste the set sheet, add the camera line, add what happens taken from the voiceover. So my shot four reads like this, the full set sheet. Then over the shoulder shot from behind Asha's right shoulder static eye level. Her laptop shows a plane ticket list with five rows. A new row slides in at the top, highlighted in pale yellow with an envelope icon and the subject line refund not received. Lesson 5.2, making it yours and where people stall. You can use Asha's desk and my voice over, and that's a perfectly good choice. Or pick your own scene, a baker opening a shop at dawn, a gardener on a balcony, a student at a library table. The one rule is one location and one character, so you can freeze it. Two people in this class should hand in completely different sequences. If you've done this before, raise the bar. Try one shot that crosses to the window side on purpose with a neutral shot in between. People stall in three places. The first is the set sheet where they keep adding props. Stop at four or five. The second is shots two and three, because they're not in the script. Ask what a stranger walking in would notice first, the light, the room, then the person. That's your two shots. The third is the one clip that refuses to behave. Diagnose it, fix one line and try once more. If it still won't, keep the best version and plan to cut it to its cut in. Here's what you're aiming at. A good one plays all six shots and nothing pulls your eye. A rough one has the right shots in the right order. With a jump or two, you can name. Both count is finished. The main build. You've got about 12 minutes. So here's how I'd spend them by feel. Three on the set sheet, three on the shot list, and it's cut ins. The last six or so generated key images, checked them, and made clips from the approved ones. You're done when there's a short list with six shots, three prompts each, and a timeline that plays them in order. If credits run out, key images in order on a timeline still count. Plenty of professional storyboards are exactly that. Go. Quick quiz. The questions. And these are about you, not me. Play your sequence from the start first. First question, how many cuts pulled your eye? If it's most of them, you're still learning, and that's fine, because you can name every jump now. A week ago, you couldn't. If it's one or two, you're getting there. If it's none, you've got it. Second question, pick any shot. Can you point at the words in the voiceover that chose it? Still learning means some shots were chosen because they looked nice. Got it? It means every shot has a reason you can say out loud. The third question is the judgment one. If you had credits for one more generation, which shot would you redo and what line would you change? If you can answer with a specific line, you've learned the most important thing in this class. You fix sentences, not luck. Module recap. Now, put your sequence next to your project one images. Same scene, St. Two, St. About an hour apart. One looks like three strangers in three offices. The other looks like a film. That's what the hour did. And if yours is still a bit wonky in places, good. So was my first proper one. Wonky and consistent is a sequence. Beautiful and random is a pile of clips. 8. Closing: Let's step back. At the start, I promised you'd make six clips look like they came off one set and you've just done it. You wrote a set sheet that leaves the tool nothing to guess. You held the seven leaf rule. You ran the camera pass, changing only size, angle, and movement. You paired every shot with a cutting, and when a clip broke, you named it. If you remember only one thing, remember this. The set never moves, the camera does. Three things to make next, each a little harder. First, add six more shots to the same set, so you're cutting a full minute from one frozen world. Second, build a brand new set and character from scratch and notice how much faster your second set sheet comes together. Third, try two locations, say an office and a cafe with two set sheets and one character who has to stay identical in both. That's where this gets properly interesting. To keep improving on your own, watch films with the sound of for 10 minutes a week. Count the shots. Notice where the camera stands and when it moves. 10 minutes a week is about 8 hours a year of studying real cinematographers for free, on your sofa. You'll start seeing shot lists everywhere. Thanks for staying with me. Go and direct something. How I built this course. I built this course around one frustration, AI clips that look gorgeous alone and fall apart side by side. I assumed you'd already made a few clips in a tool like flow or runway, and you're comfortable typing a prompt. I also assumed nobody had ever taught you how a film set or a short list works. I anchored everything in Google Flow and one fictional six shot scene at Asha's desk because a single concrete set makes every rule checkable. Tool features change quickly, so I kept the teaching on things that hold in any tool that can start from an image. For a 50 minute class, keep modules two, three, and five and shorten modules one and four.