Transcripts
1. On_Model_Course_Trailer: Hi. I'm Sakaia. For a while, life kept me away from making courses. That's behind me now. From today, I will be
right here with you, learning lots of
new things together and this course is
the first of them. In this course, we are
going to learn how to keep an a character looking like the same person
across 50 images. You will write a one
page Character Bible, build a frozen set, paste a log block, and check every image
with a seven leaf test. By the end, you will have
six poses of one person, not six cousins. Let's begin. One more thing, one more thing, I used Lenaps to make
my voice clearer and Google Flow for the
small animated clips you will see along the way. What you'll be able to do. By the time we finish, you'll have written a one page Character Bible for a
character of your own. Face, hair, signature
item, wardrobe, props, palette and poses all pinned down in plain nouns a machine
can't wriggle out of. You'll also have
described a frozen set, a room built once and locked. So the plant, the mug, and the light stay exactly
where you put them. You'll be able to
write a locked block. The fixed prompt
structure I paste into every single generation and change just one thing
in it at a time. You'll run the
seven leaf test on any image and name the kind
of drift you're looking at, whether it's the face,
the clothes, the room, or the light, and you'll
know the fix for each one. Most of all, you'll walk out
with six on model poses of the same character side by side that look like they
came from the same hot. Six becomes 54 with
a bit of arithmetic, and I'll show you that too.
2. Opening: I'm Sahaya Babu. I work in IT, I design and illustrate, and I've spent years tutoring people through exactly
this kind of thing. These days, a lot of
my week goes into explainer videos for a customer
support software product. Every one of those videos
stars a character I have to keep the same from
the first shot to the last. So let me say your problem out loud because I've had it, too. You make a character you
love. She's perfect. Then you ask for her at a desk, and a completely
different woman sits down with a new
face and new hair. The cream jumper is
now a gray hoodie. You try again and again. And by the tenth image, you've got ten cousins
and no character. That's the bit that makes
people quit. Here's the thing. It isn't luck, and it isn't
that you need a better tool. It's that nobody's told you the model forgets
everything between images. Today, we fix that
with a method, not with crossed fingers. I'm going to teach
the whole thing through one real
character of mine, a support agent called Anika. She has black curls in a messy bun and a
cream turtle neck, and she works in a room I call the Golden
Hour home office. You get to know her desk
better than your own. If you'd rather use
your own character, your own style, or a different
image tool, please do. Anika changes, but
the method doesn't. By the end, you have a one
page Character Bible and six poses of the same
person, not six cousins. One person six times.
3. What_You'll_Need: We'll spend about 6 minutes
getting the desk ready, and it's a short list. First, an image generator
you can type into. I move between Chat
GPTsimageGenerator, ideogram, and Google flow depending on the job.
Mid journey works. Whatever's already open
on your laptop works. If your tool lets you attach a reference image, brilliant. We'll use that later. If it doesn't, you'll still get there. The words do most of
the lifting today. Second, somewhere to write
that isn't the prompt box, a plain document, a Notes app, or a sheet of paper and a pen. I use a plain text file
called bible dot TXT because plain text pastes cleanly anywhere and never sneaks
in odd formatting. Think of this as the place
the character lives. The prompt box is just
where you visit her. Third, a folder, one folder named after your character with
nothing else in it. Mine says Anika, and that's it. Every image you make
today goes in there, including the bad ones, especially the bad ones, actually, because
we'll be comparing. Fourth, a character. If you already have one, bring her or him along. If you don't, pick
something simple for today, a baker, a delivery rider, a school teacher, a
cat in a raincoat. Keep the outfit to
three or four pieces. A wizard in seven layers of embroidered robes is a
lovely idea for next month. Today, the fewer pieces, the fewer things
that can wander off. That's it. No paid upgrade, no plugin, no secret settings. Set your tool to a
wide frame if it asks. 16 by nine is what
I use for video, and open your blank
text file next to it. Left half of the
screen for writing, right half for generating. That split is going to matter
more than you'd think. One small warning about the tool because it
trips people up. Many image tools quietly rewrite or expand what you type
before they draw it. That's fine for a
one off picture, but it's one more reason to keep your own master copy
outside the tool. Think of it like a recipe card taped inside a cupboard door. The cook can improvise
all they like, but the card stays the same.
4. Project One: Your_First_Go: Right. Before I
teach you anything, I want you to make something. We've got about 10
minutes for this, and I'm going to be annoyingly
unhelpful on purpose. Here's the brief. Generate
your character three times, once as a head and
shoulders portrait, once sitting at a desk
and once walking. Write whatever prompt
you'd normally write, whether that's short,
long or downright poetic. Just do what you'd do if I weren't standing
here watching. I'm not going to
tell you how yet. Have a go, get it wrong, and then the next hour will
actually mean something. If I give you the method first, it's just a list of
rules from a stranger. If you feel the problem first, every rule lands as an answer to something
you just watched happen. And it will come out
inconsistent. I promise you that. When I first did
this with Anika, the portrait was lovely. The walking shot gave
me a taller woman with straight hair and a blazer
I'd never asked for. Mine was terrible, and so is everyone's. That's not failure. It's just the starting line. You've got your
three, drop them in the folder and put
them side by side. Now look hard and
ask one question. What changed that
bothers me most? Maybe it's the face,
maybe the outfit swapped. Maybe her hair went
from a bun to loose. Maybe the room is
different every time. Pick the one thing that
annoys you most and write it at the top of your
text file in your own words. Keep those three
images and don't delete them however
ugly they look. At the end of class, we're putting them next
to your finish set, and that comparison is the best moment in the
whole hundred minutes. Off you go, you've
got 10 minutes and I'll wait. Done? Good. Read me what you wrote
at the top of your file. I bet most of you wrote something about the
face or the clothes. A few of you wrote the room. Hold on to that sentence because the next three parts are going
to answer it one by one.
5. Part 1: Why_Characters_Drift_Character_Bible: Part one is about why
characters ripped. The model has no memory, so anything you leave
out, it invents. They will fix that with
the character Bible. One page in plain nouns, so nobody has to guess. A couple of years back, I made an early explainer
with Anika in it. In shot one, she wore
the cream turtleneck. Perfect. And shot
two was still fine. By shot three, she was in a gray hoodie with
a draw string, which I certainly
hadn't asked for. I hadn't really asked
for anything to be fair. I'd written cream turtleneeck once in the first prompt and then got lazy and wrote things like Same Woman now typing. The model didn't know what
Same meant, and it never does. That's the first
thing to understand, and it's the thing
nobody tells beginners. Every time you press generate, the model starts from scratch. It has no memory
of the last image. None. It's not looking at your previous picture and
thinking, that woman again. It reads only the words
in front of it right now and builds a person
from those words alone. We'll spend about 16 minutes here because once this clicks, everything else is common sense. So what happens to everything
you didn't write down? The model decides it for
you, fresh every time. Let's do the arithmetic
because it's a bit shocking. Say you leave out just
ten details, hair length, hair color, eye color,
earrings, sleeve length, trouser color, shoes,
skin tone, age, the shape of the smile, and say, each one has only
two likely versions. Two times two is four
times two is eight. And by the tenth
detail, you're at 1024. That's how many different people your vague prompt describes. You get one of them at
random every single time. That's why your three Project one images looked like cousins. The bit that bothered you most, the face or the
outfit or the hair was one of those unwritten
details being rolled again. Think of it like ordering a sandwich over a
bad phone line. If you only say cheese sandwich, you might get cheddar
on white or Brie on sourdough and both are
technically correct. The person making it
isn't being difficult. They're filling
the gaps you left. The model is that sandwich
maker every single time, and it never remembers
your last order. If you didn't write it down, the model will make it
up. The character Bible. The fix is a document I
call the character Bible. Animators have done this
for nearly a century. They call the reference
sheet a model sheet, and a drawing that
matches it is on model. A drawing that
doesn't is off model, and in an animation studio, that's a word that
gets you a redo. We're borrowing their idea. One page that says exactly
who this person is, so nobody human or
machine gets to guess. Let me walk you through
Anikas section by section, and you write yours alongside. The page runs top to
bottom in this order. Face first, then hair, then the signature item, then wardrobe, then props, then palette, then
style, then the poses. Picture a passport
page that someone very fussy has filled
in. That's the feel. The face comes first, and I don't mean pretty or striking. Those words mean nothing
to a model because they mean something different
to everyone who reads them. Write things you could
point at instead. Anika has warm tanned skin, warm brown eyes, defined brows, and a soft focused smile. Think of a police sketch
artist who never asked the witness if the man was handsome but asks
about the nose, the brows, and the jaw. Be that sketch artist. Hair next, and be specific
about shape as well as color. Black curls worn in a high messy bun with loose
tendrils framing the face. Tendrils is a lovely
word here, by the way. It just means those
little strands that escape and hang
down by the cheeks. Write them in, or the
model will tidy them away. Now the signature item, and this one matters more than
anything else on the page. It's one small distinctive thing the character always wears. For Anika, it's small
gold hoop earrings. For another character
of mine, Emma, it's gold hoops with a tiny white five
petal flower charm. One specific accessory gives the model something
hard to hold onto, and it gives you
something fast to check. If the earrings are missing, you know the image is off before you've even
looked at the face. Then wardrobe. Write one hero outfit, the one she wears by default, and write it in pieces. Hers is a cream ribbed knit turtleneck with sleeves
pushed to the forearms, high waisted olive
green trousers, a black belt with a gold
buckle and black loafers. Notice the word ribbed kit, and notice that I said
where the sleeves sit. Each of those is a coin the
model would otherwise toss. If you want other outfits later, list them underneath
as rotations, so the outfit changes on
purpose and never by accident. Here's a quick example of
the difference that makes. My early line for Anika said smart casual
top and trousers. Across six images,
I got a blouse, a polo shirt, a cardigan, and two different jumpers. When I changed it
to cream ribbed knit turtleneck with sleeves
pushed to the forearms, I got the same top
six times out of six. Same character, same
tool, just better nouns. Props are the things
she holds or uses. Ankas are a space gray laptop, a black mat mug, a rust spiral notebook, and black over ear headphones. Palette is her colors
named properly, cream, black, rust orange,
olive, beige, gray. Blue isn't a color on a
Bible page, by the way. Blue is 1,000 colors. Navy is a color.
Then a style line, one sentence that says
how she's rendered. Hers says, semi realistic painterly three D,
warm and cinematic. And last, a short pose list in a sentence which we'll
use in the main project. If you've been
doing this awhile, here's the bit I bet
you're getting wrong. You're probably describing
your character with a reference to a famous
face or a famous film look. Don't. It pulls the model towards someone else's identity, and it's not yours
to borrow anyway. The sharper move is to keep a Bible with no
names in it at all, only nouns, colors,
and measurements. It's more boring to write. It's also the version
that holds across 50 images and three
different tools. A few things go wrong here, and I've done all of them. The first is writing
adjectives instead of nouns. My first Bible for Anka said elegant and warm
and professional, which are lovely
words and completely useless because the model gave me three different
elegant women. The second is a Bible
that's too long. If your page runs to two pages, you've written a novel and half of it won't
fit in a prompt. The third is forgetting
the boring bits like shoes because shoes are
where drift loves to hide. Now it's your turn. So take about 7 minutes and write your character's Bible
in your text file. Work down the page through face, hair, signature item, wardrobe, props, palette, style, and poses using plain
nouns and short lines. If you get stuck on the face, describe it the way you
describe a friend to a taxi driver collecting
them from a busy station. Before we move on, ask
yourself two things. Could a stranger draw
your character from this page without asking
you a single question? And does your page have one signature item a person
would spot in a crowd? If the answer to either is no, Adeline, then we're
building the room. Write her down once in nouns, and the model has
nothing left to guess. If you didn't write it down, the model will make it up.
6. Part 2: The_Frozen_Set_and_the_Locked_Block: In part two we lock the
room and lock the words, the frozen set keeps every object count
on light in place. The locked block means
you change one thing at a time and
nothing else moves. The first proper Anika video had a little plant on
the left of her desk. Small green thing,
speckled white pot. In the first shot, it had seven leaves. I didn't
count them then. I counted them later after a reviewer on the client
side asked quite politely, whether the plant was
meant to be growing. In shot two, it had 11. In shot four, the pen
cup had three pens. In shot five, it
had a fist full. Anika was fine by then. Her room was having a breakdown. That's the other
half of the problem, and it's the half most
people never think about. You can lock the character
perfectly and still lose the shot because the background quietly rebuilds
itself every time. Your viewer might not
say the plant grew. They'll just feel
that something's off. This is the core of today, so we'll take about
24 minutes over it. Build the room once. The fix is a habit I
call the frozen set. Treat your scene like a real
film set that's been built, dressed, and then locked. Every object keeps its place, its count, and its direction. The light never moves. The only things allowed to move are the character
and the camera. Think of a stage crew putting
tape marks on the floor, so the sofa lands in the
same spot every night. We're doing the tape
marks in words. Let me draw Anika set for you, the way I'd sketch
it on a whiteboard. Picture a long walnut desk running across the
frame left to right, like a shelf in a shop window. Now walk your eye along
it from the left. First, a small green plant
in a speckled white pot. Next to it, a terrazzo pen cup holding five
black and gold pens. Then a black mat mug sitting
on a round cork coaster. Front and center, a
rust spiral notebook, right in the middle, a space gray laptop, and at the far right end, a pair of black over
ear headphones. Now lift your eye
above the desk. Behind it is a cream wall. A tall window sits
at the far left, and that's where the
light comes from. Up at the top right,
floating wood shelves with a trailing
pathos and a black vase. At the back right,
a mushroom shaped lamp glowing warm and one tall, large leaf plant at the very
right edge of the frame. That's the whole room, and you could rebuild it
from memory now. Grab a pen and sketch
that in your margin. 10 seconds, no ruler. You'll remember it far better than if I'd shown you a picture. Notice what I did there.
I went left to right. I gave a count wherever there was more than
one of something, and I named the light
by where it comes from. The line for this set says golden hour sun from
the window on the left, Rim light on her
hair and shoulders. Soft haze, shallow
depth of field. Rim light just means the bright edge of light that
outlines her from behind. Depth of field is how much
of the picture is sharp. Shallow means she's sharp
and the back wall goes soft. One opinion, and
I hold it firmly. Keep the set small. Every object you add is
another object that can drift. I've seen gorgeous proms with 40 props and two
bookshelves and a cat, and not one of those rooms
survived a second generation. Six or seven things on
the desk is plenty. Minimal isn't a
style choice here. It's insurance.
Build the room once. Then only the camera
is allowed to move. The Locked Block. Now, we put the Bible and the set together into the thing you'll
actually paste. I call it the Locked Block. It's one block of text always in the same order pasted word for word into
every generation, and it has exactly
one open slot, a gap where the only
thing that changes goes. Here's the order and say it with me because it's
worth memorizing. Style comes first,
then identity, which is the face, hair, and signature item
from your Bible. After that comes wardrobe, then the frozen set, read left to right with counts, then lighting, then the
camera and the frame. The open slot always goes last. Style identity, wardrobe,
set, light, camera, slot. Seven pieces in the same
order every single time. Why the order? Because
consistency loves boring. If the earrings are
mentioned third in one prompt and 12th in the next, you've changed the prompt, even if every word is the same. And the model tends to treat whatever comes early
as more important. So the things that must never
change go near the top, and the thing that should change sits at the bottom,
all on its own. Picture a pilot's
preflight checklist. The pilot has flown that
plane 1,000 times and still reads the list in the same order out loud before every takeoff, not because they've forgotten, because the order itself
catches the mistake. Your locked block
works the same way, and the dull repeated order is exactly where its
strength comes from. Let me read you a real
one so you can hear it. Semi realistic painterly
three D, warm cinematic look. A woman with warm tanned skin, warm brown eyes, defined
brows and a soft focus smile. Black curls in a high messy bun with loose tendrils
framing her face, small gold hoop earrings, Cream ribbed knit turtleneck with sleeves pushed
to the forearms, high waisted olive
green trousers, black belt with gold buckle. Then the set, red out left to right exactly as
I drew it for you. Then the light line, then eye
level mid shot 16 by nine. And then the slot. The slot for the
first image says, standing behind the desk, both hands on the
laptop keyboard, eyes on the screen. That's it. For the next image, I
copy the entire block, paste it, and change
only the slot. Now it says, holding
the black mug in both hands near her chin,
looking at the camera. Nothing else moves, not a comma. That's the one slot rule, and I'm a bit of
a bore about it. Change one thing per generation. If you change the pose and the angle and the
expression all at once, and the face drifts, you have no idea which
change broke it. Change one. And when something goes wrong, you know exactly what did it. It's the same as debugging code. You never change three lines and then wonder which
one fixed the bug, paste the block, change
one word, never two. If you've done this a while, here's your sharper beat. Once you have one image
you're truly happy with, make it your anchor render. That's the single
approved picture every other image
gets judged against. If your tool lets you
attach a reference image, attach the anchor
render every time, along with the
full locked block. Don't let the reference
replace the words, though. The reference pulls the look. The words pin the details. People who rely on the
reference alone are the ones who end up with the right
face in the wrong jumper. A few things go wrong here. The big one is editing
the block in place. You tweak a word
in the prompt box, generate, tweak again, and 20 minutes later, your block has quietly mutated and you can't remember
what the original said. Fix that by keeping
the master copy in your text file and only
ever pasting from it. The prompt box is a scratchpad. The file is the law. The second is a slot that
sneak set details in. Someone writes in the slot. Now she's by the
window drinking tea. Suddenly, there's a tea
cup the set never had, and the windows moved. Keep the slot about
the character. Pose, expression, angle. If you want her somewhere else, that's a new frozen set, written properly, not a
sneaky line in the slot. The third is the reverse angle. When the camera swings around
to look the other way, it sees a different wall. Students expect the model
to work that out. It won't. A reverse angle needs its own frozen
description written once, kept forever. Same rules. For Anika, I have a front angle set and
a reverse angle set, and each one is locked. Your turn and give this
a solid 10 minutes. Write your frozen
set in your file, left to right with
counts and a light line. Then build your locked block in the seven piece order with the slot sitting
at the bottom. Generate one image, the one. If it's close to
what you wanted, that's your anchor render. If it isn't, check the order before you
change a single word. Before we move on,
two questions. Is there anything in your slot that isn't about the character? And if I asked you right now, how many pens are on your desk, could you answer from your file without looking at the picture? If you can, you've
got a frozen set. If you can't and count. Lock the room and
lock the words, then change one thing at a time, paste the block, change
one word, never two.
7. Part 3: The_Seven_Leaf_Test_and_Fixing_Drift: P three is where we
stop trusting our eyes. You eye lies when it's happy, so we count things
before we like them. That's a seven leaf test. Then we name the drift and
fix it one change at a time. Here's a confession. Even with a perfect Bible
and a locked set, I still get images that
are slightly wrong. Last month, I had an
Anika shot I loved on site with gorgeous light
and a lovely smile, and I nearly sent it
straight to the client. Then I counted the
pens and found four when the set
clearly says five, my eye had been so pleased with the smile that it didn't
bother checking the disk. That's the trap in
this last part. Your eye lies when it's happy. So we need a check that
doesn't rely on feelings. I call it the Seven-Leaf Test. After that plant that grew
from seven leaves to 11. After every generation, before you decide you like
it, you count things. We'll spend about
16 minutes here, and this is the part that turns lucky images into
a reliable set. The test runs the
same way every time, and it takes under a minute. Start with the signature
item and check that both gold hoops are
there, then the hair, which should be
the high bun with tendrils, then the wardrobe, piece by piece from the
ribbed turtleneck with pushed up sleeves down to the olive trousers and the belt. Then walk the set
left to right with counts, plant, five pens, mug on its coaster
with the handle facing the same way, notebook
laptop, headphones. Finish with the light and make sure the sun is still
coming from the left. If a single count is
wrong, the image fails. It doesn't nearly pass. It fails and you go again. That sounds harsh,
but it's actually freeing because it takes the
mood out of the decision. You stop arguing with yourself about whether something's
close enough. The counts decide and you
move on. Count the leaves. The leaves don't lie. Which drift have you got? When an image fails, the next job is to name the problem because each
kind has its own fix. I sort them into four. Face drift is when
the person changes, a different nose, older, younger, a different smile. Wardrobe drift is when the clothes change,
the hoodie problem. Set drift is when the room
changes, the growing plant, and light drift is
when the sun moves, the time of day shifts, or the whole picture
goes cold and blue. Think of it like a mechanic
listening to an engine. A rattle, a squeal, and a knock all mean
the cars unhappy, but nobody fixes all three
with the same spanner. Go back to the
sentence you wrote at the top of your file
after Project one. Which of the four was it? Most of you will find it was face drift or wardrobe drift. Now you've got a name for it, and a name is half a fix. For face drift, check your
identity lines first. Nine times out of ten, there's an adjective in
there doing a nouns job. Swap it for something
you could point at. Then check whether the face
sits early in the block. If it's buried under the set
description, move it up. If your tool takes
a reference image, this is where the anchor
render earns its keep. Wardrobe drift, look
for a missing piece because the model has usually invented the bit
you didn't name. It's often the shoes or
the sleeves, so name them. And check the slot
hasn't brought in a word like cozy or casual, because the model hears those and reaches for a
hoodie every time. I'm not joking about this. Cozy is a hoodie magnet. For set drift, count your set description
against the picture. Missing counts are
the usual culprit. Write five pens, not some pens. Write the mug handle
facing right. And if the set keeps
slipping, cut an object. Remember, fewer props,
fewer things to drift. Say your mug keeps hopping from the left of the
laptop to the right. Before you touch anything else, read your set line out loud. Nine times out of ten, you hear it straightaway. You wrote a mug near the laptop instead of a black mat mug on a round coke coaster to the left of the laptop,
handle facing right. Vague words give the model
permission to wander. For light drift, check whether your slot mentions time or mood. A line like a late night at work will drag the sun
straight out of the window. Your line is part of the
set, so it never changes. If you want a night scene, that's a different set written
and locked on its own. If you've been at this a while, here's the bit I bet
you're getting wrong. Expressions, a big laugh, a shout, a crying face. They pull the face off model
faster than anything else, because the model rebuilds the whole face to
fit the emotion. Dial them in small steps. Start with a soft smile, then a wide smile, then
laughing with eyes closed. Three small steps,
each one tested, beats one big leap that
hands you a stranger. A couple of other things
go wrong here, too. One is fixing two
drifts at once, which breaks the same
rule as the slot. So change one thing,
regenerate and test. Another is falling in
love with a failed image. I know. The light is so good. But a failed image in a set of six makes the other
five look wrong too. So put it in a folder colled
nearly and let it go. Your hands on stretch
is about 6 minutes. Take the anchor render
you made in part two. Change the slot to a new pose, generate, and run the full
seven leaf test out loud. In a whisper, if
you're in a cafe. If it fails, name the
drift and make one fix. Then generate again. Before the big project,
ask yourself this. When your last image failed, could you name which of the four drifts it
was within 5 seconds? And did you make exactly one
change before trying again? If both answers are yes, you're ready to
work on your own. Every image gets counted
before it gets liked. Count the leaves. The
leaves don't lie.
8. Main Project: Six_Poses_One_Person: Right. This is where I stop talking you through it
and you work alone. We've got about 20 minutes. Here's the brief
in one sentence. Make six on model images
of your character in six different poses inside one frozen set that pass the Seven-Leaf
Test side by side. The six poses are these, and I'll say them as a sentence so you can copy it
into your Bible. Standing neutral
with one hand in a pocket, arms
crossed, confident, thinking with a
hand on the chin, on a call wearing a
headset, walking, mid stride and
working at the desk, hands on the laptop. That's a pose sheet.
The same thing an animation studio would
pin above a designer's desk. Every bit of this uses
what we've already done. Part one gave you the Bible, so the identity and
wardrobe lines are written. Part two gave you the frozen
set and the locked block. So the room and the
order are written. Part three gave you the seven leaf test
and the four drifts. So you know how to judge each image and what
to do when one fails. Nothing new today. You've
got every tool you need. Here's how I'd spend the time. Spend the first 3
minutes reading your Bible and your locked
block once more slowly, and fixing anything vague. Then give yourself about
2.5 minutes per pose. Paste the block, change
the slot to the pose, generate, run the test. If it passes, it
goes in the folder. If it fails, name the drift, make one fix, try again. Leave the last 2 minutes
for the side by side. For example, here's what my desk pose slot looked
like on Anika sheet. Sitting at the desk, both
hands on the laptop keyboard, eyes on the screen,
soft focused smile. For the next pose, I pasted the whole block again and
changed only that line. Now it read standing
beside the desk, arms crossed, looking at the camera with a
confidence smile. Everything above the slot stayed exactly as it was down
to the last comma. Two of the poses take
a little thought, so let me warn you. Walking and the headset shot both pull the character
away from the desk. For walking, keep the
set behind her and say she's walking past the desk so the room stays in the frame. For the headset, add
the black over ear headset to your props in the Bible first
before you generate. Don't let the slot invent it. That way, it looks the same
every time she's on a call. Now, make it yours. You choose the character, the style, and the room, flat two D, painterly three D, or photo reel. All of them work. If you want a harder version, do the six poses from
two camera angles, front and reverse with
a frozen set for each. That's 12 images, and it's the version I'd set an
intermediate student. Here's where people
stall and what to do. The first stall is
the third or fourth pose where one stubborn
image keeps failing. Don't regenerate it 20 times. After three fails,
stop, name the drift, and change one line in the
block itself, not the slot. The second stall is the
walking shot losing the set. Pull the camera slightly
wider in the slot. Mid shot to medium wide. The third stall is tiredness. By pose five, you'll be
tempted to skip the test. That's exactly when the
pen cup grows a sixth pen. How do you know you're done?
Line the six up in a row. If you're still learning,
you'll see the same character, but a couple of
details wandering, a missing earring, a
mug in the wrong spot, that's fine. That's progress. If you're getting there,
every count passes, but the light shifts a
little between shots. If you've got it, a stranger could look at the
six and tell you without asking that they're one person in one room
on one afternoon. And here's the
arithmetic I promised. Six poses, three camera
angles, three expressions. Six times three is 18
times three is 54, 54 images, all from one page. Now, go to the folder and pull out your three
Project one images. Put them next to your six. Look at both rows for a moment. That first row is 10
minutes of guessing. The second is one
page of decisions. Same, same tool,
100 minutes apart. If one of your six is still
a bit wonky, that's fine. A wonky one in a row that holds together is miles ahead
of three strangers. You don't need better luck. You need fewer guesses, and you just removed
most of them.
9. Conclusion_Six_Poses_Not_Six_Cousins: Let's take stock. At the start, I promised you six poses of
one person, not six cousins. You wrote a Character Bible, so the model stopped
guessing who she is. You built a frozen set, so the room stopped
rearranging itself. You wrote a locked block
with one open slot, so you could change a pose
without breaking a face, and you learned the
seven leaf test, so you judge images by
counting rather than hoping. If you only remember one thing, remember that the
model has no memory. Every image is a first meeting. So you bring the
introduction with you every time word for word. That's all a Character
Bible really is a very good introduction. Here are three things to
make next, each one harder. First, take your six and add three expressions
to the thinking pose. Soft smile, wide smile, laughing in small steps. Then write a reverse
angle frozen set and redo the desk pose
from behind her shoulder, looking toward the window, and then the big one. Put your character into a short story of eight
shots with the room, the light, and the face holding
from first frame to last. That last one is exactly
what I do for client videos, and it's where all
of this pays off. To keep improving on your
own, keep one habit. Every time an image fails, write a single line
in your text file saying which drift it
was and what fixed it. In a month, you'll have your own little
repair manual written in your own words for
your own characters. Thanks for spending the
hundred minutes with me. Go count some leaves. How I built this course? I built this class
around the frustration I hear most from people starting
out with image tools. The character won't
stay the same. I assumed you generated a few images before
but had no system. I also assumed you might
be using any tool at all. So I kept every move tool-agnostic and taught
it through Anika, a real character from
my client's video work. If your learners are already
comfortable with prompts, shorten Part one and
spend the time on reverse angles and expression
steps in Part three. Thanks for learning.
Keep supporting me. See you in the next course. That's the course. You came in with guesses and you
are leaving with a system. Thank you for learning
with me overall this time. This is just a start. There's plenty more we
will learn together until then go count
some leaves. Thank you.