Digital painting : Fantasy illustration step by step tutorial. | Ariya Abeen | Skillshare
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Digital painting : Fantasy illustration step by step tutorial.

teacher avatar Ariya Abeen, NPye

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      2:02

    • 2.

      Finding Ideas

      2:35

    • 3.

      How to make your painting look like they are in the fantasy world

      1:04

    • 4.

      Finding references

      1:49

    • 5.

      Composition and Value

      1:03

    • 6.

      Photoshop Basic

      2:13

    • 7.

      Step 01 Sketching

      13:21

    • 8.

      Step 02 Rough color sketch

      7:11

    • 9.

      Step 03 Overall sketch

      6:38

    • 10.

      Step 04 Character painting part 1

      18:55

    • 11.

      Step 05 Background

      8:01

    • 12.

      Step 06 Foreground

      11:35

    • 13.

      Step 07 Character painting part 2

      24:51

    • 14.

      Step 08 Character painting part 3

      15:28

    • 15.

      Step 09 Final touch

      12:39

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About This Class

For this class, I will be using Photoshop 2021 but if you’re familiar with similar software it will work just fine as well. Don’t worry if you’re more of a traditional artist. You can use the knowledge and ideas for creating fantasy characters and adapt them for use in traditional work as well.

I will be showing you my methods and real-time process painting. Feel free to follow along as I show what to pay attention to and what common mistakes to watch out for.

In this class, you will learn

- How to find inspiration, how to use keywords to create your character

- How to paint the environment to achieve the fantasy vibes

- How to use basic Photoshop

- How to do photo bashing

- How to put patterns on the character's outfit

I will explain step by step the entire process from start to finish. Included is a free brush set and after that, I also have a real-time painting video at the end of the class.

If you love the fantasy world too and want to create your own character then grab your pencil and join me. I would love to have you in my class. ^ ^

Meet Your Teacher

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Ariya Abeen

NPye

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Level: Beginner

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Transcripts

1. Intro: I've been fascinated by the fantasy world since I was a child. I started drawing ever since then I realized that most of the drawing, I've made our fantasy related. Ten years ago, I got my first tablet ever, and I am working hard to pursue my dream to be a part of the game industry ever since then. Right now, I have eight years of experience working in a game industry, including outsourcing for international companies. Hello, my name is area urban, aka n Pi. I have been virtually in a game industry for over eight years. In this class, I'll be showing you how I create a fantasy character. We'll start by getting an idea and how to pin it with Photoshop. For this class, I'll be using Photoshop 2021. But if your family and with similar software, if it worked just fine as well. Don't worry, if you are more of a traditional artist because you can use the knowledge and ideas for creating fantasy characters, adapt them for use in traditional work as well. I love fantasy rows. There is no limit, no rules, no right or wrong. I can put my imagination into my painting and create my own character. In this class, I will be painting this image starting from scratch. You will also see how I use the tools and what kind of met, but I used to achieve this. If you love find a 02.1 to create your own correct that, then grab your pencil and join me. I would love to see you in the class. 2. Finding Ideas: Hi, Welcome to my class. I'm really happy to see you here. In this class. We are going to design our own fantasy character and focus on getting ideas and how to put a fantasy atmosphere in your paintings. If you're not familiar with how to render faces yet, I suggest you use photo references. I cannot emphasize enough why using reference material is a must. Even though you're painting is going to be fantasy and stylize. The fantasy world is boundless. You can create your character using references from many sources. Think of different time periods, like a dystopian future or the Middle Ages. Perhaps you're more into stories like myths and legends from cultures all around the world. Maybe making your character half human and half animal is also an option. And of course, watching movies, playing games, reading, or even listening to music can also give you idea as well. The method that I use often is playing games. Because I work in a game industry. And in addition to being a great way to relax, is a great source of idea for my work as well. I usually create my characters from abstract keywords. The fact that these words are not always related to each other can make the character look more interesting. Take a look at this abstract keywords that I note in the resources folder in case you want to use these for finding your ideas. Here are few examples of using simple keywords to create characters. I create this work from the keywords black, swan and gold. This character represented so dx sine areas. The keywords are Aries, RAM, and fire. I designed this piece from the keywords Fox, vendors, and night. For this painting, I use the keyword forest and Dragon. This bending is one of my personal favorites and uses the keyword sword, Ariel, and wings. These are just examples that make use of this method. It helps in creating fantasy paintings and give them an interesting feeling. 3. How to make your painting look like they are in the fantasy world: In addition to create a fantasy wife from the character, another thing that's equally important is creating atmosphere of a fantasy world around set character. A common trait that widely used is to make things sparkle, glitter, or adding something that looked going to give it a medical field. You don't need to have the light source to make things look realistic. Remember that is your world and you can do whatever you prefer. Another method I often like to use is adding geometric shapes. As you can see here. This will not only make more magical atmosphere, but also make your painting look more powerful. And I use this very same technique in my traditional artwork as well. 4. Finding references: In my opinion, one of the best websites for gathering references is Pinterest. You can create a board and gather your references without downloading them to your computer. Here you can see a board that I created just for this study. If you're interested, you can check it out in the resources folder. The reference boards that I use often are portraits and inspiration art. You may be curious why I have adiabat is because this is one of the better knowledge resources. As all these photos of those are taking by professionals. They have very beautiful outfits and pretty faces with solid lighting and composition. My style painting is semi realistic. So it's very similar to this dose. That's why this is a great resource for me that I can study and emitting painting my character to achieve this kind of look. And to collect references, I use a software called PRF. You can download the software at pure ref.com is very easy to use. You can just copy the image you want and then paste it on the pier of page. The download is free of charge. But if you want to donate money to support the creator, feel free to send them some love. 5. Composition and Value: While the arrangement of the artistic composition is very important to create a nice image, you don't need to know all the rules by heart. Throughout my career, I've found that the most commonly used elements are rule of thirds, the golden spiral, radial symmetry, and including the use of geometric shapes. Here you can see examples of this kind of composition. The values of the painting using the contrast between dark and light is important in terms of telling the distance. Use a lighter value for upticks in the distant background. The middle ground will be darker than the background. And see if the darkest values for the foreground. Using values in this way will give you a rough model. 6. Photoshop Basic: This is the default window or Photoshop. You can adjust according to your personal preference by going to Window Workspace and click at the windows that you want it to appear in your workspace. The window that I recommend are layered color and the Navigator, we knows this is the layers we know how to use it, is to create a new layer by clicking the plus icon. Then a layer window will pop up. Layer on top. It will also be the layer on the top of the canvas. You can hide that layer by clicking on the icon to import brushes. Go to Window Brushes, then click on the top right corner and click import brushes and select the brush to download it. Now you can see that the brush you downloaded is here. For those of you who are new to Photoshop, I'm going to introduce you a few keyboard shortcuts that I frequently use. B for choosing a brush for erasing Tool. Control plus and minus for some n and Alt. Control M for the curve to control you, for Hue Saturation. Control J to duplicate layer Control. C for copy, control, V for paste, l for the Lasso tool, and I for the eyedropper tool. For those who are completely new, need an extra bit of help. Don't worry. I'll give you a picture of all these shortcut keys in the resources folder. 7. Step 01 Sketching: Open up Photoshop and create a new file. Choose the canvas that is 3,000 by 4,000 pixels high. And you will get the patient like this, create a new layer and separate it into four squares for sketching. Because you want to find the base compensation for the painting. For this image. The keywords use our natural magic and deer. I start by drawing a rough sketch to see which composition works best. I then recreate the layer and change the background color. It's loaded I can roughly pinned to make the image clear. Ultimately, I choose the first sketch because I think it is the best looking one. I used the rule of thirds composition. And it just the image so that the eyes are at the level of this line and the glowing uptake is at the level of another line. Once I got the rough sketch, I want I started sketching in detail again. I started with the head structure and then the tarsal. The character is viewed from the top. So I had to pay attention to the perspective of the character. Here, I flip the canvas. To do this more quickly, you can set a shortcut by going to Edit Keyboard Shortcuts. Choose Image, scroll down a bit and you'll see image rotation. Then simply double-click on the flip canvas horizontal. And entry to set up the short key. I recommend you to flip the Canvas frequently in order to refresh your eye. Because when you draw one picture for a long time, you get used to it and it becomes harder to see errors. Periodically flipping the canvas, we'll give you a clearer view of what's wrong. So it's a good habit to pick up. I use the picture of their antlers as a reference because I want to add them as a feature of the character. By using an image of the real thing, I can avoid making errors. For some people, it may feel a bit like cheating to use reference. But trust me, when I say it is the backbone of nearly all professional artist. Here, I press L to select the Lasso tool and then hit Control J to duplicate the selected area. A simple right-click and choose flip horizontal. And move it to the other side. We'll create a perfectly symmetrical image. A similar way to achieve this by using photoshops, symmetry feature. Select your brush and go to the Options bar. Take the butterfly icon and select Vertical. Your brush will now be mirrored. And you can quickly paint a similar article image. Now that I have a rough outline of the character, I'm going to start sketching the costume. I pick up these pictures for friends. First. The hair, and follow up with athletes and accessories. With the rough sketch company. I decrease the opacity and create a new layer in order to really sketch in detail. I'm still not quite satisfied with the proportions. So I go to Filter, Liquify and make a desperation on the part that I wanted to improve. And once everything is to my liking, I press Okay to apply. 8. Step 02 Rough color sketch: Here, I opened the background layer and made some minor edits. I have roughly colored the character, but don't worry too much about this specific point. It's mostly for myself as I just want to see the big picture again. I made a screenshot of the sketch and resized. And in the upper left corner so that I can see a rough painting of what I wanted to paint. As I keep working, I may come up with new ideas and forgot what my first sketch was like, which make it harder to actually finish my work. Because I am tempted to keep painting and painting whenever I get new inspiration and they'll know when to stop. But if I have a rough sketch with me so that I can look at it and decide if it's enough is mostly a personal problem. But if you're guilty of doing these two, then this is a great way to stay on track. I create a new group and place the unopen layers in it so it can serve as a backup. Then I start coloring the local color for the character. I hit L for the lasso tool and hold Shift. To increase the area that I want to select. I choose a color. Use the paint bucket tool and click on the area that I select to create a logo color for the skin. I recreate a new layer on top of the skin layer. Right-click and choose Create clipping mask. Separate the clothes from the skin. Creating a clipping mask is very useful to stay within the bounds of the layer and only paint over the color of that layer. I create yet another layer for the well and hair. Then another layer after that, where I changed the layer mode to Multiply. I proceed by picking the blue color and pouring in it. Now, we will get the color of the atmosphere on the character as well. By using the Eraser tool, the soft brush, you can erase the part that you want to be the light. In this painting. I want the light to come from above. So I erased the part that will be getting the illumination from above. I create another layer, shank the layer mode to multiply and color the bottom part of the character to make it look like. It's really in the atmosphere of the background. By creating a new layer and setting the layer mode to overlay, picking a red color and gradually paint over the skin, it becomes more vivid and lively. Another new layer is added and is used to roughly colored part that would be the glowing optic. Perhaps. It is some source of mating. But for the most part, I like to leave it up to the viewer's interpretation. You might be overwhelmed by a mother players that we used here. But keeping them organized make it a lot easier to work with. 9. Step 03 Overall sketch: I created a new layer, above the background layer, but below the character layer for sketching the trace. Because I want the setting to be in the forest. While I am working on the background. I also start sketching the foreground as well by making a new layer on top of the character layer. Keeping mind that the top of the layer that you see in the layer window will also be in front of the painting as well. I figured out decomposition and try to experiment with different ways to make the character stand out. Eventually, I decided to fix the character's poses first. I want her to sit on a branch. So it would look more interesting. And for the brightest part, I create a new layer and then change the layer mode to color dodge, select a blue color and gently painted on the hair so it becomes more prominent. After I got my rough sketch, I disabled the layers that I did not use at this moment, which are the light and the shadow layers. I created a new layer again, set it to multiply and gently paint on the shadow areas. Color selection is important here. For the style. I recommend a desaturated color to avoid making the work look like a cartoon. Creating lights and shadows depends on the shape of an object. The human body is somewhat cylindrical in shape of surfing the light and shadow off cylinder car optic will make it easier for you to understand how these values interact on a humanoid shape. For white clothes, I recommend using pink and blue colors to help making them look even lighter. I merged the character layers into a single layer, excluding the shadow layer because I will do this letter. I locked the line art layer because I want to change the color. Then for c2 shows right to paint the line art, that is the part of the skin color. I use the light blue to paint the hair and race. But depending on what color your character's outfit, you may need different colors. Try choosing the colors that are close to each other in order to make it easier to work with. If we click open the eye of the shadow layer, we will see something like this. But we're going to disable this first. I then drag the line layer down into the group of color layers and create a new layer to begin painting on the character. 10. Step 04 Character painting part 1: For the character's face, I choose the photograph as a reference in order to use it as a model. And let me solve the correct proportions. As far the coloring, I don't have any special tricks. All I do is pick the color by hitting I and paint over and over until I'm satisfied with the result. It takes a lot of trial and errors to get this down, but don't become discouraged. Keep practicing until you develop a good feeling for it. Now, let's offset the shape of what we are painting. E.g. if you are painting the eyes, don't forget that human eyeball has a rounded shape. So the darker part is going to be the tip and the inner corner of the eye. If you try to draw something, try to simplify it into a basic shape. It will make your work easier and more realistic. Under the nose is a very dark part because most humans have the tip of the nose that protrudes from the face and is exposed to the light. So the shadow part of the nose tends to be d2. In the part of the mouth. The upper lip is usually darker than the lower. Due to the shape of the mouth. The upper lip is blocked by the light from above, so it will make them appear lighter. Applying dark shadows under the chin, the lips, and a note to give your character a more three-dimensional. Here, I'm trying to find another photo for reference. This picture I got from Pinterest is a cost player. Since the ears I'm trying to draw belt occur in real life. I tried to bring the light and shadows as close to the photo as possible and to make the ears look three-dimensional scenes, the area of the ear canal is deeper and the color in that area is darker than the outside. As for the hair, I want it to look smart and silky. Slide please. Another reference here and try to observe fish parts were usually dark and this light, in order to give my character a healthy look, I opened up the shadow layer to see if the color I had pinned up good. Then proceeded to paint the cloth. I took pictures of my own hands as reference, but it closes off the hand. Many artists struggle to paint hands and I am one of them. So I need a photo to help. Here you can see the reference work is magic. The hand I append look much better than how they were before. I cannot stress enough how important it is to use photos, because that is how we learn. I know many people are afraid to use reference material. And I used to be one of them. Because someone once told me that using reference images is like cheating. But after working in the game industry for almost ten years, I learned that unit references, no matter what you draw imaging, you wanted to draw a bird, but at this stage of your life, you have never dropped her before. Do you think you'll be able to draw a bird just like that without looking at one. I know, because I can draw birds without reference images either. So if you're using reference and someone tells you is cheating, that means they don't know how professional works at all. The best thing you can do is ignore them and move on. Alright. Now my painting looks something like this. I wasn't happy with the shadow layers, so I changed the color by hitting Control U and change the color until I will satisfy. Here, I'm looking on the detail of the character in order to make it look better. I paint over the line art and around the hair so that it wasn't too stiff. And make it look like it's a real thing that ammonia show and messy look. For the outfit. I use the brush texture in order to make it look not too stiff. I use the Liquify function again to adjust the head because I felt that it was way too high. And now it looks so much better. I said the shadow layer to normal and pick the color from that layer to paint over the areas that I have removed and wanted to fix. I also retouch it the light to make it look more complete. Again, I work on the skin tone by shooting a light orange color to paint in the shadows to make it look healthy, Rosie, and even more beautiful. Now that I have colored the character the way I won't have much all the character layers together to make it easier to work with. 11. Step 05 Background: I'm going to start working on the forest background in order to make it look more complete. I choose a light blue to paint the part of the light that's hitting the trunk. I write in the background because I feel like it was too dark and met the branches barely visible. I choose the brush with a tree branch texture. You can download this brush set that I use from the Resources folder. Now that I have got a rough Branch background, I created a new layer. Change the layer mode to overlay. I selected various colors to paint over the background so that it doesn't look too boring. I continue by using a filter and blur the branches behind them. By going to Filter blur, and then choose Gaussian blur to push the distance further to create a feeling that the branches behind them, we're really far and not in focus. I went to the website textures.com to download a wood texture for my work. And after I got the image that I want, I drag it into my Canvas and unlock the layer. I press Control J to duplicate the texture layer. Then hit Control T to select. And finally, right-click to use the function to place the texture along the trunk. I merge the texture layers and change the layer mode to only adjust the color values slightly to match the colors of the atmosphere. I create a new layer and change the layer mode to screen, then isolate a light green color to paint on the light part. Once I was satisfied with the result, I merge the three layers to make it easier to continue working on. I'm going to show you how to make a new brush, but the branches, first, I recreate the canvas. Then pick the color for the branches and use the hard brush to paint a circle shape. Then pick the color at the light part of the root and Penny down, making sure that it's similar to the color of the branches from our artwork. Now we have this. It looks close enough to the branches. I then go to the mixer brush tool, hit Alt and drag it. So I get a tube shape or a snake shape like this. We will use this for the tweaks, make it look more natural. I made a slight adjustment to the atmosphere of the background, and I reworked on the branches a bit to make them look better. I made the background darker to make the character stand out more. Then I use the smudge tool to make the branches look a little blurry. Once I'm satisfied with the background, it is time to work on the foreground. 12. Step 06 Foreground: I go to textures.com one more time and pick the photo of branches and plans and then drag it into the canvas. At this stage, I wasn't worried about the color, so I gradually selected a picture that would be the painting. This is a common mess up that professionals use to get the work done faster and produce better resolved. This technique, known as photo bashing, uses photograph or 3D assets, then recompose it and paint over on top of it. I started to adjust the color of the photo batching layers and use the smudge tool to blow the branches. Then use the eraser tool to remove some parts of the photos so it doesn't look too photographic. I use the same map, but for the other images I've used. Until I get the result I want. Once again, I use the photo patching methods to make the background. I tried to adjust the colors to match the background, but now I feel that the background is too cluttered. But since this is not a problem for now, so I'll fix it later. I drag in the photo again to make the foreground. Then I recolor the newly added branches to be darker than the background. For the background, I use the smudge tool to blend the branches are bit to make it look more natural. I'm still working hard to make the background looks nice, but not too prominent. Since the most permanent thing in this painting should be the character. 13. Step 07 Character painting part 2: Once I was satisfying you the background and foreground, I went back to further detailing the character, starting with the head. I want the character to look gentle and friendly, so I narrow the eyes slightly to a shift. I use the Lasso tool to select the area I'll be painting in to make it easier to work on selecting a specific part to paint. And don't forget that because the light comes from above. It heavily affects the nose and the forehead, since these are the most protruding parts of the face. As what a ears. I added orange because they are quite Rosie. And when exploit to the light, making the blood cooler more noticeable. If you're not quite understand what I'm talking about. You can search for subsurface scattering to help you get better grasp this concept. I choose the photo of the AMA for reference to see how steelworks and that's how it has to be painted. When it comes to still, there is a mixture of very dark areas and areas that are heavily affected my life. So using reference material is once again very necessary. It will help us know which part should be the light and which parts should be shadowed. To paint the gems, I usually use a triangle brush and use a color dodge layer. Use different colors like red, green, blue, and gradually paint over them. Once I got the color I wanted, I gently erase it the excess parts, and then pick a white color to paint the brightest highlights of the gym to add some luster. Afterwards, I began to detail the other parts of the body such as the antlers. I feel like the shirt was to plane. So I met a new layer and draw a window pane pattern. Then turn it at a 45-degree angle and pleasant. The characterised by using lower command, the director line of the shirt pattern to match the color of the shirt. Then changing the layer to divide and gradually removing the excess. When I achieve a look that I was satisfied with. Here, I'm going to start drawing a gym that is the power source of these characters magic. I pick a reference that it close to what I am imagining. Then use the lasso tool to create a diamond shape. I gradually erased the darker part because I wanted to make this **** looks translucent. I went with light blue color and depending on the corners of the gym, to give it a glossy look. As before, I choose a triangular arch and pick different colors to paint over it to make the **** looks better. Then I pick the white color and paint it in the corners of the gym. I proceeded to go through the symmetry tool and begin drawing the antler shape by selecting the brush, go to the option bar, click the butterfly icon and select the vertical. Now that I have the shape I want, I create a new layer, change the layer mode to Linear Dodge, and pinned it on the antlers to make them glow. Then I create a new layer, change it to linear adults as well, selected a bluish green color and began painting over the crystal. Then merge the crystal layers into one so it will make it easier to organize. After that, I regret the layer to Color Dodge again and slightly painted on the antlers and the area around the crystal to make it glow. To get a sense of fantasy. I erased the protruding part of the crystal because it's supposed to be on the back, The finger. I created another new layer and select it as smoke brush to make it look like the character is casting a spell. Once I have the shape of the smoke that I want, I gently remove the access and adjust it to a bright color. Then you use the warp tool to make the smoke seems to be blend between the hands. I wanted the shape of the smoke to look like it was a transmission of energy between the hands. Once I'm satisfied with this shape, I create a new layer and change it to color. Dodge. Pick a light blue color and painting in the brightest spot to add some extra fantasy fill to the artwork. 14. Step 08 Character painting part 3: To check the value of the painting, I go to Window, arrange and select a new window for the file that I'm working on to get another canvas like this. Then I go to View Proof setup, Custom, and this window will show up. Finally at the device to simulate, I changed it to S Gray and click Okay. The value of Shake will help the painting looks better. I adjust the intensity of the image to make him proof of the overall image and make the character stand out more. I went to textures.com again and dollar less present to use the magic wand tool. I select the white area, then hit Control Shift I to inverse the selection and click Delete. Then I put the less images together and use part of it for the well by hitting Control J, duplicate and control D to select and then moved it. And then use the var command to make the list much v2. Well, I proceeded to paint it over to blend the whole thing together. And the outer part of delays will be used for the clothes. I choose a texture brush and draw a pattern. Then place it on the whale using the webcam. And then I set the layer mode to hard light and reduce the opacity so that the pattern doesn't stand out too much. I tried to draw a pattern of the skirt as well, but it felt too cluttered. So I will come back and fix it later. And then after that, I will go over the details of the clothes again. I use Liquify to adjust the characters, but somebody, because I feel that it's still look unnatural. Once I had made a few adjustments, I edited the character again. You can see that I added the character several times. The large part of creating art is the need to adjust in order to meet a customer's demand or simply sharing things to your personal preference. I tried drawing the pattern of the skirt. Again. Wish I wasn't really happy with, but I'm just going to forget it for now. And then I proceeded to use a brush to paint the skirt and well, he did the oil again and then added more detail to the accessories. Once again, I used the less texture, selected, the white area. Press Control Shift I to inverse the selection. Then press Delete to remove the axis. Here, I'm going to use the last pattern underneath, using the rock cool man to adjust it. Then I start making the antler accessories to create the effect of the line of gemstone running down, adding more shadow to the character. 15. Step 09 Final touch: For the final touch, I have redrawn some of the character details to add more detail to the part that I wasn't quite satisfying. I created a new layer and adjust it to Linear Dodge at shows a blue color and paint it over the part that will affect alike. Then made sure to check the value as well so that the light part doesn't stand out too much. I choose the orange color and paint it over the flesh color parts to make her skin look more human. I add this some patterns on the character's face to make her look more fantasy. Once I'll satisfy, I painted the effect to make the work look like it's interim or matrix. First, I use my brush to create an atmosphere of particles. Then at glitter badge to create sparkles on the artwork. I choose a light blue to create the aura of the James in the character's head, which would add more depth to the artwork. Then I use the glitter and effect brushes all over the painting to make it look more fantasy, you can download these brushes from my resources folder. I adjust the entire image by using the curves and color balance tools. Then slightly pink, the orange color on the skin in order to make it look more beautiful. This is just a personal preference. Don't have to follow along and simply finished the painting before it. Just think the curved. But I prefer to keep the image low contrast. Alright, with that said, this course is over. Congratulations. I hope you learn and gain some knowledge to help you in your future endeavors. If you have any questions, feel free to ask. And if you have an arrow, you wish to share with me, please do. I would love to see what people have created after taking this class. Thank you so much for joining me and good luck on your journey to becoming a great artist.