Transcripts
1. Welcome to Class!: I made that word up.
But here's the thing. If I say, I love vectors for their infinite
scalability and the fact that you can
create shapes and recolor and resize them quickly. But sometimes they're
a little too vector. You know what I mean?
Right, don't get me wrong, flat vectors have
an important place in many of my designs and I love that I can create
a fun flower and designer in less time than
it takes to say stim, especially when I'm
working on illustrations. I want something more organic, something textural, basically. I want to be able to use all of my favorite
tools and designer to draw with my
favorite textures. Is that so much to ask? What if I told you it's not welcome to class everyone. I'm Tracy an illustrator, surface pattern designer and
unabashed digital art nerd. There's a misconception that vectors and textures
don't play well together and that
it's difficult to incorporate textures
using designer. And even when you
do illustrations with vectors are still going
to look flat and stiff. In this class I'm
going to dispel those myths and show you
how to create beautiful, organic textured vector
florals with ease. Well, I have many tools in my creative tool
box designers have been my go to for several years. Over that time, I've taken
a deep dive into it, not just to learn the basics
of how the tools work, but how to make
those tools work for me more efficiently
and effectively. I share all of that knowledge
here in my classes. And this one's no exception. This class is jam packed
with information. But I've broken it down
into three sections with bite size lessons in each one so you can
navigate through the class. Step away when you need to, and easily refer back to
lessons on key tools. In the future, we're
going to taking a look at what I call
the Creative Helpers. Those are the tools that
are going to help you efficiently create and
organize your shapes. So things like the
bullying operations, the appearance panel and style picker, just to name a few. From there, we'll
take those tools and create our florals. I'm going to show
you two of my go to ways to quickly create
the flat base for your floral shapes
so you can build your own vast library of
assets for your illustrations, surface patterns, and
graphic design projects. We'll begin by creating
florals using designers built in shapes and their
baked in control handles. Now they're going to give us some pretty symmetrical shapes. But later in the class I'm going to show you
how to add warp and texture to them to give
them a more organic feel. Before we do that, I'll show
you my favorite way to make organic floral shapes using a single stroke and
pressure settings. Now this is something I
covered in my very first class where I showed you how to use pressure settings to
create leaf shapes. In this one, we're going to take an even closer look and I'll show you the basics
of pressure settings so they're easier to use, as well as how to avoid
or correct issues and go beyond leaves to create flower and
vase shapes as well. From there we're
going to head into the third part of
class where we'll take our flat shapes and add depth and dimension
with gradients, warp and of course, texture. I'm going to show
you multiple ways to easily add texture
to your vectors, including drawing with
your favorite textures with the pen and pencil tools. Speaking of texture, when
you take this class, you'll receive a set of 70 of my handmade gel
plate textures. Which can add beautiful pops of color and depths to
all of your shapes. You'll also receive
a color palette that I've created that's
packed with tons of hand pick colors perfect for bringing
flowers and leaves to life. And finally, you'll
receive a fun vector stamen brush that I created just for this
class and you out. Now, this class is taught in
version two of the desktop. But for those of you who are
on the ipad, don't worry, I've got you covered because just about everything
I show you in this class works the same on
both the desktop and ipad. But for those few places
where it doesn't, I'll pop into the
ipad and show you the differences
whether you're using the desktop or ipad versions. This class is intended for intermediate users of the app because even though
it's beginner friendly, you will need some experience with the app in order
to follow along. When you're done with class, you'll not only have
the tools you need to create beautiful textured
florals and designer, you'll have the
knowledge needed to add an organic textured feel to any vector shapes that you
want to create in the future. So you're ready to build
your floral library and up your texture game and designer.
I'll see you in class.
2. The Class Project: The project for
class is to create your own vector
floral illustrations using one or more of the techniques we go
through in class. Create your florals
using either the built in shapes with
their control handles, or grab the pen and
pencil tools and create organic vase,
flower, and leaf shapes. Remember, all of these
florals can go into creating a vast asset library
for future projects. So when you create
shapes you like, gather them up and put
them in your asset studio. We'll go through the
entire process in class. Once you're done creating
your base shapes, try your hand at adding
additional embellishments like texture gradients. Using the tools we cover in
the third part of the class, I'd love to see what you create. So consider sharing your work in the project and resources
section of the class. Not only does it
surround us all with beautiful florals in
all shapes and sizes, sharing your work also allows future students
to see what to learn. In the class, I've included a complete step by step guide on how to upload your project in the PDF I
provided with class. Speaking of that PDF,
in the next video, we'll talk about
downloading it and all of the fun assets I'm
providing with the class. I'll see you there.
3. Class Downloads: The downloads for
a class include my floral color bust palette that I created just
for the class, complete with tons of beautiful
colors for your vase, flower and leaf shapes. It also includes a set of 70 colorful gel plate textures created right here in my studio. I'll show you quick and
easy ways to add them to your flat vector florals to give them beautiful
depth and dimension. Later in class, I'm even going to show you how
you can use them, along with the pen and pencil
tools to draw with texture. Finally, I've
created a fun vector stamen brush just
for this class. That's going to allow
you to quickly add a beautiful flower metal to
your floral illustrations. You can find the
downloads in the PDF. I've linked to the projects and resources section of the class. You're going to need to
access it through a browser, not the skillshare app. In the PDF you'll find a link that will take
you to a Google Drive where you can download the palette textures and the brush. It also includes some tips and tricks on setting up
designers interface, as well as some efficiency tips when creating your florals. Next up, we're going
to begin talking about the creative
helpers and designers. They are the not so glamorous, but incredibly useful behind the scenes tools
that will help you build and save your shapes as you create them.
I'll see you there.
4. Power Duplicate & the Transform Panel: In this lesson, I'm
going to show you multiple ways that you can
power duplicate a shape, whether a stroke or a fill, around a set anchor point. This is useful when you want to create something
like a flower shape. We'll take a look at
power duplicating both a fill and a stroke, as while the overall
concepts are the same, the set up is slightly
different. So let's get started. The first approach we'll take
is power duplicating using the transform origin point from the contextual
menu in the move to. Now I'm going to perform
this on a fill as it's not the most efficient
approach when using a stroke. But later in the lesson, I'll show you a
much easier way to duplicate and transform
a single stroke. I've created a quick petal
shape using the ellipse tool. And I want to create a flower
by duplicating the petal and rotating the duplicates around the center
of the flower form. Now, by default, if I select my petal and begin to use
the handle to rotate, it's going to automatically rotate around the center
of the ellipse itself. So I need to tell
designer that I want to rotate it around the
middle of the flower. With my move tool selected, I'll head up to the
Contextual menu and choose Enable Transform Origin. It looks like a crosshairs
and if I zoom in, you can see that it's added
to the middle of my ellipse. Because again,
that's the default for those of you on
the ipad version. You can find this at the top
as well, under the arrow, as long as you have the move
tool engaged in this case, because I want this to rotate around the bottom
point of my petal, I need the crosshair to sit on top of the bottom
middle control point. Now before we continue, I
want to note something, whether it's by
design or by bug. Sometimes when you
duplicate your shape, if you've already enabled
it and move the point, it'll revert back to the
middle on the duplicate, I personally find
it's easier to avoid their frustration by
duplicating the shape first, I'll use command J to do that. And then moving my
transform origin point with snapping engaged
and shift held down. I'm going to drag
this point until it snaps onto that control
point on my handle. It's really important
that you use both snapping and shift
because that's going to keep it in a straight
line and it's going to snap it to the
exact point that you want. Now at this point, I can begin rotating this
first duplicate. And then as long as I
keep that shape engaged, it's going to power
duplicate all the way around when
I hit command J. But I want to rotate this
at a specific degree, so I'm going to hold shift
down again and it's going to snap at 15 degree intervals
until I get it to 60 degrees. I'll hit command J. And again, I want to keep my shape selected
until I finish my shape. Okay, so my flower
is done and I have six petals perfectly
spaced around the form. But what if I want a different
number of petals perfectly spaced and don't want to have to do a lot of
configuring beforehand. That's where the transform panel comes in. So let's take a look. Once again, I've created a petal shape and I want
to create a flower with five petals evenly spaced
around my flower form. To achieve this,
I need to rotate that first duplicate
to an exact degree. And it's not going
to be one that I can get to using the shift key. I could sit and do some
math before I start, but instead I'm going to let designer figure it out for me. And I'm going to do
it without having to engage the transform
origin point. I'm going to click on my Shape. And at the top here, I've
opened my transform panel. If you don't see yours open, go up to window and
just choose transform. Now of course, this gives you some information
like where you can find the pedal on the
canvas, what the size is. But what I want to
draw your attention to is the left most point here. This is the anchor
point selector. And just like the
transform origin point, this can direct designer
as to what point on your selection box you want
to rotate your shape around. For those of you on the
ipad, you also have this. It's at the bottom of
your transform studio. Now the points on the
anchor box correspond with the points on
the selection handle. The only one that you're
not going to see is the very middle because again,
that's the default. Now in this case, I want
to rotate the shape around the bottom middle
control point on my handle. I'll select this
bottom middle point on my anchor selector. Now if I manually rotate this using the
selection box handle, it's still going to rotate around the center of the shape. What I need to do is use the rotate field
here to do that. And you can see
that it's moving it around the bottom middle point. The same goes for
the shear if you want to use it as well
as sizing your shape. But for today, we're
going to stick with the rotation to let
designer figure out exactly how much
I need to rotate my first duplicate to get
five petals evenly spaced. The first thing I'm
going to do is command J to duplicate my shape, make sure that it's selected. I'm going to go to the rotation
selector and type in 360. That's the exact
circumference of a circle. I want to divide that by five, because again, I
want five petals. I'm going to choose the
forward and type in five. That's all that you need to do. I'm going to hit Tab, and in this case, it's going
to rotate it to the left. And it's rotated,
specifically, 72 degrees. That's the only time I need to enter that into
the rotate field. Because from this
point, as long as I keep my shape selected, I can command J all
the way around and it's going to give me five
petals, evenly spaced. We've rotated a fill using
the transform panel, but you can also rotate a
stroke with the same process. Now in an upcoming lesson, I'll show you how to use
pressure settings in the stroke panel to create a petal like this
from a single stroke. But for right now, I've
already created one. Let's head right up to
the transform panel and the first thing
you'll notice is that the anchor point
selector is different. In this case, it's a single line representing the first node, the last node, and then
a point in between. And that's going to be the case regardless of how many nodes you have on the actual shape between the first and last node. The other thing that you'll
notice is under rotation, it shows negative 90
degrees because I've created this vertically
rather than horizontally. Now I could work from here, but I find it's easier
to simply zero out the rotation first with my shape selected
and start fresh. I have it selected. I'll go
up to my contextual menu and I'm going to choose
rotate counterclockwise. And that's zero that out now. Right now, the middle
anchor point is selected. And I actually want it to rotate around this third
point, the end node. I'll go ahead and
click and select that. I'll duplicate my shape. I think this time
I'm going to create seven petals under my rotation. I'm going to type 360/7 Hit Tab, and it's going to rotate at
51.4 degrees now from here. As long as I don't
deselect the shape, I can command J and get seven petals evenly spaced
all the way around. This last method is specifically for those of
you on the desktop version. Unfortunately, as
of this recording, it isn't available on the ipad, but you can use the
transform panel and power duplicate to
achieve the same results. For those of you on the desktop. You want to make sure that
you're at least on version 2.2 I have this petal
shape that I've created. And I want to create an evenly
spaced five petal flower. Now of course, I could go
up to the transform panel, but instead what I'm
going to do is turn on my transform origin point. And I'm going to drag it down to the bottom middle because that's where I want to rotate around. With it selected,
I'll hit Return. And it pulls up this move
Duplicate dialog box. Now it has a lot of
the same options as the transform panel
intentionally, but one additional thing
it has is duplicate. This is going to allow me to tell it how much I
want it to rotate as well as duplicate it at the
same time for my rotation. I know that I want five
petals and I want designer to determine the amount that
it has to rotate again. I'm going to do 360/5 and
I'll click on Duplicate. Now I already have
one petal in place, so I need the number
of copies to be four to complete my petal.
I'm sorry, my flower. When I hit Tab, it automatically
creates the flower. Now let's say while I have this box open, I
changed my mind. I want seven petals. Instead, I can go back
to my rotation and I can do 360/7 Hit Tab, and it's automatically going
to adjust the rotation from 72 degrees to 51.4 It's also
shifted all of my petals. I need to complete
the flower shape. So I'm just going to
go a number of copies, and click 12, and I'm done. So I'll click Okay. I'm just going to group these
and move them over. I think I'll borrow one of
these petals from here. Let's do the five
petal flour again. Drag this out and change
its color real quick. While I have this
selected click, Return. My transform origin point is
already down at the bottom, because I pulled it from here. Now if I were to click
previous settings, it's automatically
going to apply the thing that I just
used, the seven petals. So you can see the rotation is 51.4 I'm going to turn that off and
you're going to see that it stays
exactly the same. I can either just key in what I want or I can click reset, and it's going to
bring it back to zero. I'll just go ahead and type
in 360/5 Click on Duplicate, and in this case choose four
petals, and I'm all set. Now that you have several
options for duplicating and automatically rotating
those duplicates to create your floral shapes, Let's head into the next lesson, where we're going
to take a look at symbols which are
going to allow you to automatically make
changes to all of your duplicates simply by changing one. I'll
see you there.
5. Working with Symbols: If you've created surface
patterned designs and designer you're already
familiar with how symbols work. These are smart objects
that can be duplicated. And any changes made to one will automatically apply
to the others uniformly. Now you can imagine
that using this one, creating florals
will create very symmetrical, very
uniform shapes. However, it can be
handy in building up a library of
different shapes, starting with one single
petal. Let's take a look. I have a single petal
shape here and I want to use the move
Duplicate dialogue box that I showed you
in the last lesson to create a quick
five petal flower. But I want to create
the duplicates from symbols so that I can quickly make changes to the overall shape by
changing one of the petals. Before we do that though,
let's take a quick look at how symbols work overall
for those on the desktop. If you don't see your
symbols panel open, go up to window and choose symbols for those on the ipad
you're already set to go. It's in your tool box.
Just remember on the ipad, if you can't find
a particular icon, just tap and hold the
question mark at the bottom of the screen and
labels will pop up. I've pulled in a basic flower from my assets and I
want to turn this into a symbol so that
any duplicates I create from it can be
altered at the same time. So I'm going to select it, and on the desktop I
can just click Create. I can also go up to
Layer and down to create symbol or use the
assigned keyboard shortcut. For those of you on
the ipad version, just go to the Burger
menu at the top of the symbols panel and choose
add symbol from selection. If you're using a Bluetooth
keyboard with your ipad, you can also use that same keyboard shortcut
as the desktop. Now once my flower has
been turned into a symbol, you're going to see the
layers panel change. And this is the
same for both the desktop and ipad versions. The first thing
you'll notice is that an orange line appears to
the left side of the layer. If you have it turned on, your object type
is going to show symbol and it's basically
going to create a group, a symbol group out of this. This is a non
destructive change. It's going to label that
overall parent layer symbol, but you can change
it to whatever you'd like and then the
original curve shape. In my case, the flower is
automatically clipped inside. Now, there are multiple ways that I can duplicate the symbol. On the desktop version, I can simply click and drag in, but I want to make sure that I don't have the curve
layer selected. Because watch what
happens when I do that. If I select the curve
layer and pull that in, it's going to apply it to the symbol that it's
sitting inside of. And that's not what I want,
so I'm going to delete that. Just make sure you either
have the symbol layer selected or nothing at all before you drag
in from the panel. I can also option click
and drag to Create. Or I can write click duplicate
command J and duplicate, or copy and Paste. For those on the ipad, you have all of the same
options available to you. The only difference
being is that you can't drag in from
the symbols panel. You'll need to
click on the symbol and choose Insert instead. Otherwise, everything
else works the same. Now at this point, as long
as I have a sync turned on, any changes that
I make to one of the symbols is going to be
applied uniformly to the rest. I could use my move tool and
change the size of these. I could change the rotation, or I could even
change the color. Anything I add to this or make a change to it is going to
automatically be applied. Now one thing about
sizing and rotating, make sure you don't
have the symbol layer selected. Watch what happens. Nothing is going to happen to the other ones when I rotate
it or size it up and down. So you want to make
sure that you have the actual curve layer
selected before you do that. Now anything I add to my symbols group will be
added to the other shapes. So I'm going to create an
eclipse here as my middle. Let's drag out a circle. And right now it's sitting on
the top of the layer stack. If I drag it over my
first flower here, you can see that it hasn't
added it to the other two because it's not inside
the symbol right now. If I drag this down into
the symbol for that flower, it's automatically adding it. If you ever drag something
down and don't see it, just make sure that you have it inside the correct symbol. So in other words, if I had this sitting on top of this one but dragged it into this symbol, you can see it's
adding everything up here because I didn't put
it in the right place. You need to make sure
that you're dragging it into the correct symbol
stack for that to work. Now conversely, anything that I pull out is automatically
going to be removed. So if I pull this out of that, it's going to stay sitting
on top of this flower, but it's removed from here because this is non destructive. Again, it's basically
creating a symbol group out of this that you can
add to and pull from. You can group objects within a symbol or add them
to an empty layer. And we're going to talk
more about the difference between those two options
and the next lesson. But for the purposes
of this one, if I group my two layers here, I can more easily
size both up and down and move them around
because they're together. Now, for the most part, in order for symbols to work, I want to make sure
that sync is always on. However, if I want
to make a change to a single element without
impacting the rest, I can turn synchronization off, make my change, and
then turn it back on. So I'm going to turn it off and I'll select this ellipse here. And I'm just going to
change the color of it. So I'm changing the fill of the ellipse on this
particular flower. Now when I do that,
you'll notice it doesn't change the
other two again, because sync is off. If I turn that back on, the first thing you're
going to notice is that the orange line next to this ellipse
is now a broken line. It's a dash. And what
that means is that this fill has been detached from the symbol and
that's permanent. Once I've done that, any changes I make to the fill color on this shape are not going to be applied to the others
even when sync is on. Now one thing I can do
in this case is I can add a stroke to this because that's a completely
different thing. I didn't change the stroke
when I had sync off, so I'll just turn that to
red and you can see that it's automatically applied
that to the others. This is very useful
if you want to add a specific unique element to an object without
impacting the others. Just remember that once you do, you're no longer going
to be able to sink that specific element
back up to the rest. Now if you decide
that you want to turn a symbol into a regular
group, in other words, it's completely removed from
the symbols panel so that anything you do to
the other two symbols doesn't apply to that group. Overall, you can simply
select that symbol, go to your symbols
panel and click Detach For those on
the pound version, go up to the burger menu and you'll choose
detach from there. What that's done is turn
this to a regular group. You'll see my objects are
still clipped inside. And now any changes
that I make to these are no longer going to
be applied to the other one. Now, while it does turn that particular
symbol into a group, it doesn't change the original
symbol that was in place. That's still going
to be in place in the symbols panel until
you decide to remove it. One final thing that I want
to touch on before we create the flower is that symbols by nature are document specific. In other words,
whatever I create in this canvas is only going
to apply to this canvas. I can't carry it
over to another one. However, you can
save a symbol as an asset and pull it
into future documents. So if I select this symbol and just drag it in
here to my flowers, I can open up a new document. My assets are open here. And you can see that
symbol has automatically been applied to the symbols
panel for this document. From here, I can go ahead and duplicate it and make any
changes that I'd like. How can symbols be used when
creating the flower shape? I have this single
petal that I showed you before and I'm going to
create a symbol out of it. Now I'm going to use the move duplicate dialog box
to create my flower. But for those on the ipad, you can also use the
transform and power duplicate and achieve
the same results. Now the first things first is I want to duplicate the symbol, not the curve inside of it. I want to make sure that I
have that layer selected. I want to turn on my
transform origin point and bring it down to the bottom
middle. I'll click Return. And I want to create
a five petal flower out of that symbol. I'll just do 360/5 Again, I want to duplicate it
four times when I hit. Okay, You'll see I have
five symbol layers now. Based on that first one, what this allows me to do
is go into the curve layer. Inside of that, I
could change the size. For example, if I
hold down command, I could make this wider. I could go ahead and
make this smaller. I could change the color of it and it's going to
change all of them. I could even go into
my fill tool and add a fill to the one petal that's going to be
applied to the rest. Now you'll notice it's
applied evenly, of course, because anything you apply to one petal is going to uniformly
be applied to the other. So you're going to get a
very symmetrical flower that way I could add texture
this way if I wanted, so if I wanted to
create a bitmap texture here and maybe grab this g, el, plate texture, the
problem is again with that uniformity because it's adding it exactly the same way, it's going to be a very, very uniform petal
all the way around. Now I could detach this from symbols and make a change
just to this petal. And just click into each
one and do the same thing. Just remember that when
I turn, sink back on, it's not going to
allow me to make any changes uniformly to
that particular fill. Personally, when it comes to using symbols to create flowers, I use it to create
the overall shape, not to add any of the effects, because I'd prefer to add
those individually to each of my petals or
to the flower overall, so that I can add them
the way that I want them to without a
whole lot of rework. But using symbols along with power duplicate is a
great way to create symmetrical flowers and
make changes to them to create multiple flowers
out of one single petal. However, you decide
to use symbols, whether it's to create a flower
full of textures, fills, and other effects, or
to simply use it to create a variety of single
curve flower shapes quickly. They're a powerful tool when it comes to creating
efficiently, which of course,
leads to building up your floral library
all that much quicker. In the next lesson, we're going
to take a look at groups, layers, and Boolean operations, otherwise known as geometry. The differences
between all of them and the pros and cons of
each. I'll see you there.
6. Groups, Layers, and Boolean Operations: In an upcoming lesson, we're going to take a look at the assets panel and how you can use it to organize and
save your floral shapes. One of the most important steps in saving multi layer forms is grouping them to be sure
you're saving a single asset. But what about using layers
or geometric tools to create either destructive joins or non destructive compounds? Are any of them a better
approach than creating groups? If you're already
familiar with groups, layers, joins, and compounds, feel free to skip ahead for those of you who want to
explore them a bit more. In this lesson, we're going
to take a look at all of them and I'll share the
pros and cons for each. That way you can make an
informed decision about how you want to approach your
shapes as you create them. Let's get started.
Let's start with groups and layers as they're
the most straightforward. Now overall they work
in a very similar way. Just like in other design apps, grouping layers and designer
is a non destructive way of organizing and managing
multiple layers at once. As I mentioned in the intro, grouping individual
layers is key when you're saving
multi layered assets. Because if you don't,
you're going to end up with each individual layer as an asset rather
than a single one. And we'll touch on that
more in the next lesson. Beyond that though,
combining objects into either regular groups or parent layers allows
you to apply effects, transformations,
filters, blend mode, and opacity changes all at once. In other words, I can
select this group layer, go to my F X and add
a Gaussian blur. And it's going to
apply to anything within that group all at once. Additionally, you can create
multiple groups within a main parent group or layer that keeps
everything together. In the case of
this group, I have my petals grouped
separate from my middle. And then I combine
everything and in this case, named it groups for the lesson, but normally would name it
something like yellow flower. The other benefit to group, whether it's an actual
group or a parent layer, as opposed to the
bullying operations that we'll talk about next, is that whatever you group
together is going to maintain its original properties,
specifically surrounding color. You're basically
creating a folder just to keep
everything organized. It's not going to
alter anything that's added to it unless there's some effect or filter applied to the group
or layer overall. How do layers and groups differ? Well, one of the advantages of working with layers as opposed to a regular group
is that you can create your hierarchy upfront. When it comes to groups,
you have to have at least one layer in
place to form the group. With layers, I can
go to the bottom of my layer panel and
click Add Layer. And then I can just
start by naming this one yellow
flower. From here. I can keep adding layers and then clipping them inside
as child layers so I can open this one
up and perhaps name this one petals
with that selected. If I keep clicking, it's automatically
going to add it inside the yellow
layer parent layer. So I could change this one to metals and maybe add
one more for texture. Once I'm ready to begin
creating my shapes. Let's say I want to
create the flower metal. I can just select that layer, select the shape or whatever
I want to use to create it. I'll go ahead and
choose this swatch, and it's automatically
going to add it inside whatever layer
I had selected. Approaching it this way
organizes you upfront. You just need to be
sure that you select the correct layer before you
begin creating your objects. Don't if you happen to have
one that strays outside, you can just drag it down and clip it like
you normally would. The other potential advantage, depending on how you work, is that with layers, you can easily select the individual layers within that parent layer Because
they're not actually grouped, they're simply sitting
inside that parent layer. On a group, the very
first selection is going to be the
overall group layer. Now if you want to
be able to select an individual layer
with a single click, using a layer is a way to go. But if you want to grab
the entire object, you're either going
to need to drag across and select all of them, or select the parent
layer in the layer stack. This part is easy, but dragging across is sometimes difficult, especially when
you're working on a more complex canvas where there's other
objects close by. For this reason, I
actually find layers to be a negative and not a benefit.
Because here's the thing. If I click on the group, yes, the initial click is
the group overall. But you can easily drill down. And I'm going to open this up so you can see what's happening. If I double click again, it's going to bring me
to my petals group. If I double click a second time, it brings me to that
individual curve. I actually have multiple
ways to select this object, starting at the overall layer. And all I had to do
was click on it. One of the potential negatives of using groups and layers, depending on how you work, is that you can't apply a
clipping mask directly to either the parent group or the parent layer if I wanted to add texture
to this group, for example, I'll go ahead and place one of the
gel plate textures. If I drag this and clip it to
the group, nothing happens. The only thing that
happens is it's now moved inside the group, because remember this
is basically a folder, The same thing would apply. If I did this to the layer, I'll just go ahead and
place another texture. If I drag it over
the layer, again, nothing is going
to happen because it's nothing more than a folder. Instead, what I would need to do is create a vector
clipping mask. I would have to have
this outside of my group duplicate the group itself and then drag this up and
over the texture. From there I could go ahead and change the blend
mode if I wanted to. I could even move this inside of the group folder if I wanted to have it under
the middle, for example. None of this is really
a big deal because as long as you're organized
about your layers, especially in more complex
illustrations or designs, you can easily keep
track of what is what. But it is important to note that you're not
going to be able to clip anything directly to
either of the overall layers. Okay, we've looked at
groups and layers. Let's go ahead and take a
look at geometric operations, otherwise known as
bullying operations. Next Geometry, which is also known as
bullying operations, can be found in the
contextual menu when your move tool is active and
you have shapes selected. So you'll find it right here for those of you on the ipad. It is also at the
top of the screen. It looks like a square
with a plus sign on it. And if you click on it, you'll
see all of your options. There are two ways to work with bullying operations non destructively by
creating compounds, or destructively by using joins which are permanent
compounds because they're non destructive
can be added to or pulled apart at any time
because nothing is permanent. You can also remove the compound
entirely. If necessary. Joining objects without creating a compound again is destructive, which means you can't add
or change anything about your original shapes
once it's created. Now before we get into
the actual functions, I want to show you the
difference between creating a permanently joined object
versus a compound object. To create a joined object, select your multiple layers. Go up to the contextual menu on both the desktop and the ipad. And then select the operation
you want to perform. In this case, I'm going to
choose Ad. And that's it. That's going to create a
permanent change that I can't go back and adjust
outside of an immediate undo. In this case, it created a single curve made up
of all of my petals. Now, there are many
times that I will create a destructive
ad simply because I no longer need the
functionality and flexibility of the
individual layers. But again, it's destructive. And in my mind, that is one of the biggest downsides of using this approach because there's really no easy way
of going back. That said, if
you're going to use destructive joins
and think there's a possibility that
you may want to make an adjustment to
the original shape. I would consider saving
your original as an asset, so you always have the
original to go back to. Creating a compound
starts the same way. You're going to select all of your shapes and head up
to the contextual menu. For those of you on the ipad, just tap and hold, and it's going to create the
compound on the desktop, Hold down option and click and it's going to
Create the Compound. You can also go up to Layer
and choose Create Compound. And on the ipad go to
your layers panel. And under groups
create basic compound. So there's multiple
ways to approach that. If I go to my layers panel and open up that compound layer, you'll see all of my individual
petals are still there. And I can actually pull them
out and move them around. I can size them up and down. I can make changes
to them because they were not
permanently joined. Let me bring that one back in. Now, by default, the object
that's the lowest in the layer stack is going
to dictate the properties of the whole shape,
specifically surrounding color. And this is what I was referring
to earlier with groups, when I said that whatever
you add to a group or a parent layer isn't going to dictate the properties of
the rest of the group. If I were to change
this particular petal, let me back out and get
rid of this compound. If I change this petal to, say, this red color, and then create my
compound again, this time I'll go up to
layer and create compound. It's going to create
a red flower, because again that
lowest layer was red. It's automatically going to
create the compound in red. However, if I get rid
of this compound, if I release it, it didn't actually change the color
of the individual petals. I can change the overall color
of the compound shape by selecting the compound layer
and then changing the color. I can't, however, go into each individual petal and change their color with
my compound layer open. If you look at these
first five layers, everything except for that
bottom layer that drives the compound has a
little icon next to it. And if I click, it's going to
show geometric operations. What this allows me to do is change the geometric
operation at a layer level, thus giving me the
opportunity to make a totally different shape. So I could change this
from Ad to subtract. I can take this
one and change to intersect and I'm
left with this shape. You can turn a compound into a destructive join by selecting the overall compound layer and then selecting the
geometric operation. In this case, I'll right
click and choose Add. That's going to create a
single destructive curve that in this case is red. Because the compound
itself was red. Even though all of the
petals underneath, except for the one were yellow, it's going to create a
permanent join that's red. Now, like a group
or parent layer, I can't add texture
directly to a compound. If I place some texture
here, drag that out. If I clip that
inside the compound, the only thing that
happens is that it takes on the properties of
the rest of the compound. In this case, it
becomes solid and red. And if I open this up, you can see it's sitting there. Again, I would need
to drag this outside, create a duplicate
out of my compound, and then use that
as a vector mask. Let's take a look at each of
the individual functions. For the add function, again, it takes two or more objects and joins them to the lowest object, creating a new one from
the sum of all the others. Right now I have three
different color shapes. If I select all three of these, they're going to form one large shape that's going to take on the steel color because it's the lowest layer with
the subtract function. It's going to subtract
the top shapes from the lowest shapes
where they overlap. In this case, these two shapes are going to cut away
anything from the circle. Because the circle
is the lowest layer, whatever's left and not overlap is going to remain behind. Everything else is going to
disappear with them selected. I'll go ahead and subtract and I'm left with just this
part of the circle. Divide is going to break
object into separate shapes, both where they overlap
and where they don't. Wherever you see
an overlap here, it's going to become its
own individual layer. I'll just go up to
my contextual menu and I'm going to choose divide. And you can see that each one has now become its own layer. The intersect function is pretty much the
opposite of subtract. And that the shape
left behind is where all of the objects
selected intersect. In that case, this
is right here. This yellow is sitting
on top of the red, which is sitting on
top of the circle. If I select all of these
shapes and choose intersect, the only thing that will remain
is this shape right here. And it's going to become teal. Because again, that's
the lowest layer. The X, or combined function, is going to merge
the objects and leave the areas where they
intersect transparent. And that resulting
shape is going to take on the color of
the lowest shape. So in this case, the teal, we'll go ahead and select that. And you can see it's left
behind the transparencies. If I turn on this solid
rectangle that I've created, you can see right through
because those are transparent. In the next lesson, we're
going to take a look at the asset studio and
how you can use it to create a vast library of floral shapes for your
graphic design projects, surface patterns and
illustrations. I'll see you there.
7. Saving Shapes to the Assets Panel: Having a library of
shapes on hand as you create your projects allows you to create more efficiently. Assets and designer are application wide, not
document specific, which means you
can begin building a library and have access to those shapes in any document you're in, present and future. The assets panel is broken
down into categories, which is the overall
library subcategories, and then the assets themselves. To create a new category, go up to the burger menu and
choose create new category. You can name it here, which I'm going to
name it flowers, or you can rename it by going
back up to the burger menu. In addition, you can
duplicate your category. You can link your category
so that you can use it in the other affinity
apps on the same machine, so affinity photo and publisher. Or you can delete your category. You can also sort your categories
by name or date added. And this is also
where we're going to create our subcategories. I want to note that on
the desktop version, it automatically creates your
first subcategory for you. In order to add assets, you have to have at least
one subcategory set up. For those on the ipad version, you're going to need to set
up that first one manually. So I'm going to set up
three subcategories. I already have one in place. I'm going to go up to my burger
menu and create two more. And then I'll go into each
of these to the burger menu, for each of these
subcategories and rename them. So these are going
to be flower shapes. I'll name this one leaves, and then this one will be vases. And I can keep going and
add as many as I'd like. Once your subcategories are set, you can begin
adding your assets. Now on the desktop, there are two ways
that you can do this. You can select your shape. Again, you're going to want
to make sure that you have the overall group
layer selected. Go to your Assets panel. Go to the burger menu for the specific category that
you want to add it to. And click Add From Selection. That's going to add the shape to that particular subcategory. In addition, you can also drag it right into
the subcategory. Now that only works on
the desktop version. On the ipad version,
you do need to use the burger menu in
the subcategory. Whenever I'm saving assets that are a group of layers in color, I keep them that way. However, if I'm saving
single layer assets, especially those I
plan to share these, I always create them
in midtone gray. The reason for that is
because they can be seen on a dark interface like
the one I'm using here. If you create them in black, they tend to disappear
against the background. Now I mentioned in
the lesson about groups and layers that
it's important that you save your assets
at the group level if you have multiple
layers within that asset. And I want to show you what
happens if you don't do that. If I select all of the layers
in this particular flower, which are made up of a series
of strokes and a middle. If I drag this in to here, it's going to save an individual
asset for each layer, which isn't what I want.
Now here's the thing. If I do this with multiple flowers and
realize my mistake, there's no easy way of going
back and deleting these. I can't select them all at
once and just hit Delete. I either have to
individually delete each asset or delete the
individual subcategory, or in some cases,
the entire category. So it's important that you make sure that when you're
going to save something, you command G to group it and then select
the overall group. In this class, in addition
to saving floral assets, I'm going to show
you how you can use the Asset Studio in conjunction
with the Vector flood fill tool to add layers of texture with
transparent backgrounds to the shapes that we create. So while I don't recommend loading up your
panel with a lot of texture heavy assets
because they can cause leg and
sometimes app crashes. It's not limited to saving simple flat shapes
or groups of shapes. You can save textures
and patterns the same way that you
save your floral shapes. And as long as you're
economical about how many textures you add or only pull them
in when you need them, you can do so without
causing any disruptions. One final thing I want to show you is that on the
desktop version, you have the option of re, ordering not only the
individual assets but the asset subcategories. If I want my flower subcategory to be beneath my
leaf subcategory, I'll just click and
drag it beneath. Within the subcategories
themselves, I can also re order the assets. I can just click and drag. Now, unfortunately again this is only an option in
the desktop version. It's not available
in the ipad version. However, you do have the
option in the ipad version to sort the category level
either by name or date added. Just go to the burger
menu at the top. Now that you know how to
save your floral shapes, let's take a look at
how to use one of the lesser known tools to build up beautiful
dimension on them. In the next lesson,
we're going to take a closer look at the appearance panel that allows you to add multiple fills and
multiple strokes to a single object.
I'll see you there.
8. The Appearance Panel: While designer offers many
options for adding effects and textures to the shapes we create using layers and various
forms of masking, It also has a lesser known, but very powerful tool
called the appearance panel, which allows you to add multiple adjustable fills and
strokes to a single object. And treat each one individually right down to its blend mode. Let's take a look at
how it can benefit us when we're creating
our vector florals. I have this single layer, very basic leaf shape that
I've created right now. The green fill is the only
thing on this object. Now I could select it and
go to my stroke studio. And drag out the width of the stroke that
I've placed in there. I could change its
pressure settings. I can make any adjustments
that I normally would because that's how the standard fill and stroke should work
on a single curve. But where can I take
this from here? Well, I could either go
to the stock studio or to my place image function and
I could grab some texture. And I could clip that
inside the shape if I wanted to and maybe
change the blend mode. But what if I wanted
my stroke to have a different blend mode
than my overall fill? Well, right now everything
is on the same layer, so anything I changed here is going to be applied to both. Or what if I wanted to
add a second stroke perhaps to the
outside of the shape? The stroke studio alone is not going to
allow me to do that. To do that, I need to go
to the appearance panel. The appearance panel
is a very basic panel, but it's very powerful
because it allows you to add multiple strokes and fills
to an individual object. Now, these aren't
separate layers that are clipped inside, they're built up within
the object itself. The strokes and fills
can be solid colors, gradients, even bitmap textures. And you have the
ability to change blend modes on each
individual stroke or fill, which is going to give you some really interesting effects within a single shape. Now, on the desktop, if you don't see the appearance panel, go up to window and
choose appearance. For those of you on the ipad, it should automatically be
showing in your tool bar. I believe the icon
has an E in it. Now, when you first
open the panel with your objects selected, you're always going
to see two lines, a fill and a stroke, because every curve has both. Even if one or the other
is completely transparent, or in the case of the stroke, the width is set to zero. At the bottom of the panel, you're going to see add
stroke and add fill. Now each stroke and fill has
its own settings that you can adjust and use other panels and tools
to make changes as well. For the fill, the only
setting that you can change within the appearance
panel is its blend mode. However, you can go into
the Swatches panel, the color panel, and
change your colors. You can also use the
fill tools to add gradients and textures
for the strokes. In addition to being able
to change the blend mode, you can also have quick
access to the Stroke studio, anything that you see in
the overall stroke panel. You'll also be able to
access and change here. This panel works very
much like the layer panel in that you can change the
z order of your strokes. In other words,
you can click and drag and change
the order of them. If I pull this stroke up so
that you can see it's sitting within the shape here and I
pull this beneath the fill, it's going to disappear because the fill is sitting
on top of it. Anytime you add a new
stroke or new fill, it's going to add it above
the one that's already there. And again, you can always change the order if you're trying to create a particular
look or style. You can delete an added
stroke or fill by selecting and choosing the trash can within the appearance panel. And make sure you're
choosing that trash can and not the one in the
layers panel or on the ipad, the one that's in
the bottom corner, because that's actually
going to delete your shape. So you just select this layer, click this trash can,
and it's removed. Now, you can't delete a stroke or fill when only one
of each is present, because again, every curve has at least one stroke
and one fill. I'm going to show you a
real life example of how I would use the appearance
panel on this leaf shape. Now, anything that I'm
doing in this lesson, we're going to be repeating at a much slower pace in the
third part of the class, where we go over adding
texture and dimension. So in this case, feel
free to just watch and follow along to get a Ist
for the panel itself. Now I already have
my fill in place and I've pulled these
stroke setting up to about 23 points and I want to make sure that my
alignments on the inside, so I don't want it sitting on the center of the
line or outside. It's sitting inside of the fill. I'm not going to worry about
my pressure settings here. I'm just going to reset that. What I want to do is
create a leaf shape that has a hostile leaf feel or something
like a snake plant. I want to create a line with some texture here
on the outline. I'm going to go to the brush panel with
my shape selected. And I'm going to
change the stroke from a solid line like this
to a textured stroke. I zoom and you can see it gives me some nice
texture there. Now I can go back to the
stroke panel itself. Or I can go to the
appearance panel, which is where I'm
going to head. Because again, I have quick
access to the stroke panel. So if I want to change
the width of the stroke, once I've added that texture, I can do that, but in this case, I actually want to
knock this back just a little bit by
changing the blend mode. I like how it looks, but I think it's a
little bit too bright, it's a little too solid, and I'm going to be adding
texture to the fill later. So I want to change
my blend mode of my stroke so that that
texture shows through. So I'll go ahead and change the blend mode to
something like soft light. So it's going to pull the
green from beneath it. It's going to keep the texture
and I like how that looks. Next, I want to add some texture
to the fill of the leaf. But I want to keep this fill layer in place because I just want the texture and the
green from this layer. I'm going to add a fill, it's going to add it
right above that one. And in this case, I am
going to use my fill tool, so I'll grab that. I can either hit Do that
or use G on my keyboard. And I'm going to
use a bitmap fill. I'll go back to my
gel plate textures and I'm going to
use this number 52. It's going to pop it
inside the shape and I can use my handles to adjust how the texture
is laying on it. All right. I like
how that looks. I'm just going to change
the blend mode of that as well to maybe overlay
or soft light. I think I'll go with
soft light again because I changed the
blend mode of the stroke. You can see the texture from
beneath coming through. If I hadn't done that,
this is what would happen. I would have a very solid
stroke sitting on top. And of course, I could go in and I could change the opacity, but I actually like how it
looks changing the blend mode. And I would only be able to do this in the appearance panel. All right. I like my leaf shape, but it's a little too
perfect around the edges. I'm going to add another
stroke here at the top. And the color doesn't matter because we're not
going to see it. I'm going to bring the
stroke width up to, I think about 12. I
could always change it. I'll hit scale with object and I want to make
sure that I have this center aligned so it's
straddling the actual path. Now I don't want a solid line. What I want is to use
one of my texture brushes again to
break up the edges. I'll head up to the brushes
and I'm going to go into this brush pack called
Bezier Buddy by True Grit. I'm going to pick this
rough, fine taper brush. When I do that,
you can see it has a nice rough edge to it, but this isn't quite
what I'm aiming for. What I want to do is go to my appearance panel
and I'm going to change the blend mode on the specific stroke to a race. And that's basically going to mask away the edges
of my leaf shape. Now this is a little
too intense because the stroke width is
up a little too high. So let me just zoom in here. I'm going to go into the stroke panel for
this particular stroke, and I'll just bring that down. I'm just looking for
something subtle. Again, just something that's
breaking up the edge, but not something
that's going overboard. So I think that looks
good right about there. Now, again, we're going to
go through all of this at a much slower pace
later in the class. So if you missed
anything, don't worry. I'm going to go back
through it now. One note about using
this process via the appearance panel
is that in design, er, anything brought
in as a raster. So the textures, the brushes, because they're created
from a raster nozzle, even though they're
vector brushes, all of those are
going to be treated, of course, as rasters. Now in designer, if
something's a raster, no matter what format you
exported in even fig, it's going to continue to
be treated as a raster. In this case, because everything is within
a single shape. It's going to take all of
those raster elements, combine them together, and
call it an image layer. And you're not going
to be able to use the appearance panel
to adjust anything. As long as you're within
the original canvas and you have this saved
as an AF design file, you're always going to be able to access the appearance panel. It's only when it's
exported that it's going to compress
everything and combine. Now if I'm adding
texture like this, I'm not planning on using
this invector format. I lost the ability to infinitely size this shape as soon
as I added the texture. So I would be using this in an illustration or
a seamless pattern, something I already
plan to export in some sort of
raster format anyway. But what if I want to use this
shape again in the future? You have two options. Either save the shape as a
whole to your assets panel. That way you can always pull
it into an illustration or a pattern at any time and you'll be able to access the
appearance panel. The benefit of using
the assets panel is that not only are you saving
the styles you added, you're also saving
the specific shape. If this is something that you
want to use in the future, the other option is to
save this as a style. I'll select my shape and
go to my styles panel. For those of you on the desktop, if you don't see that it's open, just go to window
and choose styles. On the ipad, you'll find styles at the bottom
of the FX Studio. Once I select the shape, I can go to the burger menu and choose Ad Style from Selection. And you'll see this pop up here. You can also right click
and rename it if you want. Now, one note about this. Unlike the assets panel, which saves the style
and the original shape, this is only going
to save the style. So in other words, the strokes
and fills that we added. If I grab a rectangle and I draw that out and then
click on the style, you can see it's not
changing the shape, it's only adding those
strokes and fills. But I can use the
appearance panel to make adjustments
to all of those. Now the benefit of
this is that since it doesn't apply the form
from the other shape, you can create as many different types
of shape as you like, but still apply the same
style across all of them. All right, so that's actually a perfect lead into
our next lesson. You may be wondering why I like to use the appearance
panel to create something like my leaf shape rather than multiple
clipped layers. Let's head into the next lesson, where I'm going to show you the style picker and how
you can sample and apply a style to any shape you create quickly and easily.
I'll see you there.
9. The Style Picker: The style picker
is a new addition to designer as a version two. And while it may seem redundant
given the style panel, it's a pretty useful tool for
sampling styles on the fly. Allowing you to work quickly to copy and paste styles
from one shape to multiple without
having to head to a panel or even save the
style for that matter. In the last lesson, I created a multi textured leaf shape
using the appearance panel. In this lesson, I'm
going to show you why I prefer to work
that way rather than using multiple
layers when I'm creating an illustration or pattern
with a lot of similar shapes, that I want to have
the same feel. Let's take a look. I have my leaf shape here
from the last lesson, and I actually pulled this
in from the Assets panel. Remember, using the
Assets panel is going to allow me to not only
pull in the style, but also the original form. Now in this case, that
doesn't matter because I've created this
second leaf shape here and I want to
apply my style to it while it retains its shape. I have saved this to the
styles panel, of course, so I could just click
this and apply the style. But I want to add a
few things to this. First, I feel like
it's not quite there, so I'm going to go to
the appearance panel and I'm going to
add another fill. And maybe go to
the stock studio. And I'll just use one
of these textures, these concrete textures, to
add a little bit more to it. So I'm going to
select that fill, grab my fill toll. Just click and it's
going to add it inside. Now I can just change the
blend mode to something like overlay or soft light and move it around until
I'm happy with it. I think this looks good now. I don't want to save this
again to my styles panel. I already have the base there. I just really wanted to add
this little additional thing. How can I apply this, this form to this? Well, that's where the
style picker comes in. So this allows you
to pick a style on the fly and apply it
to another shape. The style picker
can be found under the color picker on both the
desktop and ipad versions. On the desktop version,
I actually had mine broken out because
I use it so often. And again I've
included information on how to customize your toolbar from the view menu in the PDF download I
provided with the class. When you select
the style picker, you're going to see
a contextual menu show up here at the top. Now the ipad contextual menu works a bit differently
than the desktop, and I'll mention the
differences as I go through in the
contextual menu. On the desktop, you're
going to see Unload all, none, and then a list of
attributes that you can sample. Now the first time you select the style picker
in a new canvas, all of these are going to
be selected from there, it's going to retain the
last selections you made. Once you sample a style, you'll see this unload
button light up. But before that it's actually
going to be graded out. Now just like some of the
other tools in designer, it's going to retain the last picket made
within that canvas. So you always want
to make sure that after you choose
the style picker, if you don't want to
apply that last style, you click Unload For those
on the ipad version, you're going to see Picker
is loaded at the top if one's been sampled
or Picker is empty, either the first time you open a new canvas or after
you've unloaded one. To unload the
picker on the ipad, click on the trash
can right next to it. Again, don't click on the
trash can at the bottom right. That's going to delete
your entire object. To tell the designer what
attributes you want to sample. I'm going to go ahead
and click None first. And then you're
just going to click and check which ones you want. On the ipad version, just tap the eye dropper icon in the contextual menu and
you can do the same. Now from here on out, the two work exactly the same. So I'm going to focus on the desktop version
at this point. Taking a look at the
leaf shape that we want to sample and
apply to this one. And then looking at the
attributes along the top. Let's figure out which
ones we want to check off. We know that we have at least
our base fill in stroke, so we're going to
check these two off. The thing is though,
we don't just have one fill in one stroke. We have three fills
and two strokes. But these two only account
for the base fill and stroke. If I select the leaf shape that I want to apply
this style to, and I'm going to click Unload, just so that it shows up here. And I sample this leaf shape, it's only applying
that dark green fill and that textured stroke. Because that's all I
have checked off here. So let's go ahead and undo that. Let's take a look at the rest of the attributes and see
what else might apply. We have no layer
opacity changes and no layer effects applied
to our leaf shape, and there's no text involved. But Object Settings is the
one that we want because it encompasses any
miscellaneous attributes that aren't covered
by the others, like contours, additional
strokes and fills, like we have here, and
miscellaneous text settings. So if I go back up and
choose Object Settings, I'm going to unload the picker because I'm
going to sample again. I still have this selected. If I click here, it's
going to apply everything. All three fills and
all three strokes. At this point, I can make any individual adjustments
that I want to this shape, including adjusting
the texture and fill, changing the size
of the strokes. Anything that I
want to do to make this one slightly
different than this one, I can click on the shape and
go to my appearance panel. I'll just click on this fill and maybe adjust where the
texture is laying. Sometimes you're going to
find that if a shape is a different size or
smaller or larger, you might have to adjust the textures that came
from the other shape. I can also go to here and perhaps change the size
of that inner stroke, maybe make it a
little bit deeper. Anything that I want
to do to make these two look a little less similar. Now you may be wondering
why I would use this process rather than simply duplicating the leaf
shape or just pulling it from the assets
and going from there. Well, if I want to make
multiple leaf shapes that have different shapes but
the same styles applied, I would have to either pull in multiple copies
of the assets and then adjust the
shapes themselves. Or make multiple copies of the one I already
have in my layers, stack and do the same thing
by using the style picker. I can sample just the
style and apply it to that new shape while it retains its individual and separate
shape from the original. Now again, I can accomplish the same thing with
the style panel, but the style picker allows
you to quickly sample and apply styles without
having to go to the panel, save a style and then apply it. I love tools like the style
picker that allow you to make fast work of
creating new shapes. And we're going to use it a lot more later on in class when we get to the lessons about
adding texture and dimension. In the meantime, let's round out the creative
helper section by taking a look at one of my favorite but
underappreciated tools, the Contour tool.
I'll see you there.
10. The Contour Tool: We're on the last of
the creative helpers we'll be covering in this
class, the contour tool. Well, there are numerous
ways you can use this tool in your every
day creative practice. In this class, we're going to focus specifically on how to use it to add
additional dimension to our flower and leaf shapes. The contour tool allows you to offset the stroke of
a curve or a shape. Now, we're not going to focus a great deal of attention
on it in this class, but I did want to introduce it to you as a way
of making some interesting in layers and shapes for your
petals and leaves. Because it offers an
additional approach to simply sizing something down and
maintaining its aspect ratio. So I'm going to select
the move tool here and I have four curves here. There's two flower shapes
sitting on top of one another. I'm going to take
this first one and just start doing
a simple Re size. I'm holding command and shift down so that I can
maintain the aspect ratio. You can see that
the shape itself is maintaining its original form, but it's just sizing down. Now, this is lovely. I
do this all the time. I could use the blend modes and maybe change it to overlay
or something like that. And I have a nice little inset
on the petal underneath. But let's take a
look at how that compares to the Contour tool. The Contour tool can be found in the tool panel on both the
desktop and ipad version. You can also use the keystroke
when I select this shape. As I click and drag, it's going to start changing the shape of the overall form. Now I'm getting these very straight lines
and that's because of the contour type that refers
to these areas right here. If I change this to rounded, I'm going to get a
much different shape. And that's actually what I want to use for something like this. Now, options here, you can
change to just doing a stroke. In this case, that's not
really what I'm aiming for. I already have a stroke. I'm just going to change this back and I'll just
size this down. Now once I get to
where I want it, I could take this a step further if I want and do
something like we did in the appearance panel where I
break up the edges of this. I'll go ahead and
add a stroke again, the color is not
going to matter. I'm just going to bring this up. I'll change this to
a textured brush. Go to my appearance
panel and I'll just bring this down to erase. Now the contour tool is non destructive until you set
it using bake appearance. Once I've done that, if I feel like I need to change it because it's cut away a little too much, I can either change the
stroke or I can just use the contour tool and start
playing around with that. Instead, I want to bring
it right to about there. Now I like how that looks, but I think I'll just go ahead
and change the blend mode. Maybe to color burn
and bring that down. Now it's important that once you get your shape set the
way that you want, again, you need to
bake the appearance. Because if you don't,
if I select both of these shapes and
start sizing down, you're going to see that
the Contour tool is still going to continue
changing that shape. So I want to bring that back up. I'll select that layer, go to my Contour tool and
choose bake appearance. Now in looking at
these two shapes, it's a similar function and that you're sizing
something down. But obviously we have two
very different forms here. So again, this is just
another option to create additional unique
shapes for your florals. It's something to experiment with and just see
where it takes you. All right, enough with
the technical stuff. Let's start creating
our floral shapes. In the next lesson, I'm going to show you how you
can quickly create beautiful symmetrical
florals using the built in shapes and their
handy little control handles. I'll see you there.
11. Creating Florals with Built in Shapes: In this lesson, we're
going to take a look at designers shape tools
and how you can use baked in control handles on select shapes to
quickly create flowers. We'll explore how to alter single simple shapes using
their built in nodes. How to create
additional shapes in a single click using
the original shape. And how to access shaped presets that are built into
Designer for desktop. And finally, we're going to
keep this lesson simple and create several basic flat
floral shapes that we'll use later on in the
class when we explore ways to add finer details such
as texture and dimension. Let's get started. Every
shape and designer comes with a corresponding
contextual menu that allows you to adjust the
shape that you've created. In addition, many of the
shapes, though not all, come with their own set of red nodes called shape handles, which you can manipulate
in a set direction to modify your shape prior to
converting it to a curve. Because remember, when
you create a shape, you don't have regular
nodes available to you. And these shape handles
will allow you to do a little bit of manipulation
before you convert it. One of those shapes is the cog, and this is one I use all
the time to create flowers, which is why I've actually
broken it out in my tool bar. I'm going to select it
and I'll hold command and shift down and drag out a
perfect shape from the center. And if I zoom in, you can
see those little control handles I was talking about
when you hover over them. Designer is going to tell you the exact direction that
you can take them in. Now I'm actually going
to drag this one out because I'm going to
show you a little trick in a second as to how to create the flower
metal using this void. The rest of them I'm
going to drag in or out, and I'll form the
rest of my petals. Okay, so we have the
flower shape in place. Now one thing that does not have a corresponding
red node is teeth, and that's what's forming
the petals on the flower. Now right now,
there are 12 teeth, which means I have
very narrow petals and I want something a little
fatter, a little whiter. So I'm going to bring
the teeth down to seven. And as I do that, you can see those petals get wider
to complete the shape. Now that I've done that, if
I want I can go ahead and manipulate these nodes a little bit further if I feel
like I've gone too far. If you ever want to bring one
back to its original point, just double click
on it and it will take it back to the
original state. I actually like where that's at. I might bring this one
out just to touch. Now, at this point I could grab the ellipse and create a
center shape for my flower. But instead, I'm
going to show you a really quick and easy way
to do it in a single click, using the void in the middle. I'll select my flower shape. And I'm going to hit
R on my keyboard. That's going to select the
Vector flood fill tool. Now we're going to go into much greater detail on this tool in an upcoming
lesson in this class. But for the purposes
of this one, the one thing I want to note
is you always want to select the tool first and then select the fill
you're going to use. In this case, I'm going
to use a solid color. So you can see that it's
changed the fill to orange. It's also changed it here. If I hover over the flower
that I've selected, the whole flower lights up in blue and both the
outer edge and the inner. But if I hover over the
void in the center, the only thing that's really
lit up is the center. So I'm going to
click right there, and you'll note
that it's filled in the space with an exact ellipse. Additionally, it's added a separate layer
here as a curve, which means I can
grab my move tool and I can size this up
and down if I want. I'm actually going
to place this over the top of the cog shape, and I think I'll just size
that down a little bit. At this point, I could go in
a few different directions. I could turn the cog shape
into a curve and start using my node tools to add
some variation to the shape. But as far as it
being symmetrical, there are some tools that we'll look at later in the class are going to allow us to add that variation and
some wonkiness. So I'm not going
to do that here. I could also group my
two layers together, leaving the cogs shape layer and placing it in
my asset studio. The advantage of
doing it this way is that anytime I bring
this into a design, I can simply select
the cog shape, make sure my node
tool is selected, and I can use these
handles to manipulate the shape into a completely
different flower that can be then saved
as its own asset. So that's the step
I'm going to take. I'm going to group both these together with command
G, because remember, whenever you're adding multiple layers to the assets panel, you need to make sure you
add it at the group level. I'll go to my assets and
I'm going to drag this in. So I'm just going
to delete this. If I drag this in and hit my Node tool,
selecting my shape, and see that I can
change the petals, I can change the number
of petals if I want, I can make any changes I want. And that original sits
here in the asset studio. In addition to the main shapes in the Shape tool on
the desktop version, there are also
presets built into designer that will
provide baked in variations of the shapes all created by adjusting their
built in shape handles. Now unfortunately, this is
one of those things that only exists in the desktop
version, not in the ipad. However, if you do have
the desktop version, you can create assets out of the various presets and import and use them
in the ipad version, I'm going to drag out
a star shape here, and you can see they have
the red control points. If I go up to the top here
and click on this cog shape, this is going to
give me all of the baked in presets
for the star shape. If I click on one of them, it's automatically
going to change it. And you'll see that I still have the red control points
available to me, as well as the contextual
menu at the top. I could change the
number of points, I could drag the
control handles, I can create an entirely
different shape starting from that preset. In addition to the
baked in presets, you can also add your own, as well as, preset categories. So if you create a shape
you like, just select it. Go back up to the presets menu and choose the burger menu. You can choose managed presets, and it allows you to create
categories as well as save. You can also import
and export presets. Now personally, I
find it easier to save and share objects to the assets panel
rather than here, since you can share them on
both the desktop and ipad. But just note that
they're there if you want to explore
them as again, some of them can make
for some potentially great floral shapes
or additions to them. Now, one last thing
I want to note is that when it comes
to creating leaves, I don't find shapes to be the most efficient
way to create them. So we're not going to touch
on them in this lesson. For the most part,
if I do use them, I use them to create
a simple base. For example, if I'm
creating a monstera leaf, I'll use the heart
shape to create that initial base Before I use other tools to create the
little cutouts in them. I'm going to show you a
much more efficient way to create leaf shapes, coming up in a future lesson. So that was a quick way to make fun symmetrical flower shapes. But what about
something more organic? Let's head to the
next lesson where I'm going to share my fabric. Go to Tool for creating flower, leaf, and vase shapes.
I'll see you there.
12. Basics of Stroke Pressure: While working with shapes gives a pretty foolproof way to
create flowers and leaves. They can also seem a little
static while we'll be taking a look at some tools
later in class that can help make
them more organic. In this lesson, I'm
going to show you a setting within the
Stroke panel that can help you create
beautifully organic shapes. Right from the start. Using the pen and pencil tools, I showed you how to create leaf shapes with the
pressure settings in my first class about textured
florals on the ipad. But over the few
years since then, they've become my go to for creating not
just leaf shapes, but also flower and
base shapes as well. Once you understand how
pressure settings work, you can use them to create all sorts of shapes
beyond florals. Let's take a look first, at the basics of how
pressure settings work. Pressure settings
can be found in the Stroke studio on both the
desktop and ipad versions. Now there are some
differences between the two, and I'll note those
as we go through. I've used my pen tool to tap out a single stroke
top to bottom, and I've set the width 2300 points so you can more
easily see what I'm doing. When you open pressure settings, you're going to see
two control points. And they control the first and
last nodes of your stroke. Whether it's a straight
curve like this with only two nodes or a curvy line with multiple
nodes in between. The left node always
controls the starting node, and the right is always going
to control the end node. You can tell which
is the end node by the pink line just before
you get to the node itself. In the case of my line, if I select this left node, the top is going to taper because that's the
beginning node. Conversely, if I tap and
select the other one, the bottom is going to taper. Now I could use the node tool to reverse the nodes
simply by clicking this icon here at the top that's switched my end node
from the bottom to the top. And now if I select
this left node, the bottom is going to
taper because again, that's where my
beginning node is. Now it's helpful to have
your node tool active when you use your pressure
settings so you can more easily see
which node is which. Otherwise you just need
to pay attention to the direction that you
tap out your shapes. And this is going to become
more important when we get to creating petal
and leaf shapes. While there are only two
control points to start, I can add as many as I'd
like by clicking anywhere on the line between the two
starting control points. Now there's a few things
to note about this. Any control points I add don't impact any nodes that exist
on the stroke itself. Between the start and end nodes. In other words, if
I have a curvy line with several nodes between
the start and end, Any control points here
don't directly impact those. They work independent
of one another. If I add a control point
and want to remove it, I can select it and hit Delete. And finally, if I want to
reset the entire stroke, I can hit Reset on my grid, On the ipad version,
tap on the grid, and you should get a note
that says reset pressure. Let's take a closer look
at the pressure grid overall and how it impacts
the stroke itself. The key thing to remember is that the pressure settings are non destructive as long as
you maintain the stroke. In other words, you
don't expand this to a fill as soon
as you do that, you can no longer use
pressure settings. As long as I maintain
this stroke, I can add as many control
points as I'd like. I can move them around. I can delete them and I can reset my stroke bath
to its original state. When you create your stroke, you set an initial width up
here in the stroke panel. Anything you add to your grid here is not going to
impact this number. Anything that I add
and move around, that number will
always stay the same. Conversely, this number does have an impact on
the pressure grid because the highest point of the grid represents the
number you selected. Here, I'm going to create a quick leaf shape so I
can show you what I mean. I've added a node
here in the middle and I'm going to drag
these two points down. So we have a very
basic leaf shape here. Since these two are dragged all the way down to the
very bottom of the grid, they're now zero points, which is why I'm getting
a point at the top and the bottom of the
leaf shape middle, the widest point on the leaf is all the way to
the top of the grid. If I measure that widest point, it's going to be 300 points. I'll grab my ruler here. I'm just going to roughly
estimate the middle. It should hit near 300. I'm getting about
300 points there. I'm probably not
right on the middle or right to either edge. If I go back into my grid
and I move this middle down, you can see that the width
of the stroke is changing. But again, this number is not. If I measure this now, it should measure about 150. Because I pulled it
halfway down the grid, I'm getting roughly 150. So you can use this
to your advantage. Because while you
can't drag this point or any point further than
the top of the grid, if you want a wider shape, but you want to maintain the
shape that you've created, you can simply change
the stroke width. So if I change this to 400, the overall shape is the same, but the widest point is now
going to be 400 across. One final thing
that I want to note about the pressure
grid overall is that the profile you're creating represents half of
your overall shape. By that I mean the
curve that you see here is going to match one
half of my shape here. And it's going to
be symmetrically duplicated and mirrored to the other side of
the stroke line. It's always going
to be symmetrical. You're going to want to
keep that in mind when you're adding your control
points because you're not going to be able to create two different pressure settings on either side of
your stroke line. Whatever you add to this pressure grid is going to apply to both sides evenly. Now up to this point,
the desktop and ipad versions have
worked exactly the same, But there are some differences
on the desktop version, if I simply click and drag on one or other of the
original control points, it's automatically
going to drag both. They don't work independently
of one another. What I need to do in order to
drag only one at a time is either double click on the
node or option click on it. Now I've option click and
you can see it's solid blue. If I drag this down, it's going to drag my bottom in. Because again, that's
where my end node is. If I option click
on the other side, it will taper the top. The ipad version
works differently. The two control points always acted independently
from one another. So if you click on one,
it's only going to taper the one side
and vice versa. In fact, there's no way of selecting both at the
same time on the ipad. All right, let's see
pressure settings in action and create a vase
similar to this one. So first things first, I've got this
rounded stroke here. And I know that I want
a flat top and bottom. So I'm going to
select my stroke. Go to my stroke panel, and the very first thing
that I want to do is change my cap from round
cap to butt cap. And that's going to give me
the flat top and the bottom. Now I want to make it
the same height as this. I'm going to hold shift
down with my node tool selected and just drag my
two nodes up and down. I've done that without
changing the points. It's still 300 points. I have scale with object on. I always make sure to turn that on unless there's some reason that I want my stroke
to scale up and down. If I change it, let's head right into the
pressure settings now. I know I'm going to be
creating a taper here and then it's going to bulb out
here at the bottom. But let's start by creating or changing the width
of our top and bottom. This is my start node so
that I know I'm going to use this control
point option click. I'll drag this down to here. I can always change
it if I want. Option click the other
side and I'm going to make this a little bit wider
than the other one. Again, I can always
change it, right? I have the top and bottom set, and now I want to start
creating the curve in between. So I'm going to click and
add a node right about here. I want a nice smooth taper here, so I'll just drag this
down right about there. I can always adjust it. And then I'm going to
add a point here because that's where the
jut out is here. So I'll just add my node and I'm going to drag
this all the way up. And you can see when I did that, it also helps smooth
this out a little bit. If I need to, I can always
adjust things so I can grab this node and maybe
drag it up a little bit. Or maybe down in all right, so I have my first
face in shape. But here's the fun part. I'm going to option
drag to create a duplicate of this
and maybe move this guy over a little
bit. So we have some room. I have an original here that
I can always go back to. But remember, this is non destructive because I've
kept this a stroke. I can go right back into my pressure settings and I
can adjust control notes, I can add control notes. I can delete and make a
completely different shape, all out of that initial stroke. I'm going to grab this
guy and bring it up here. That's pretty much
the only change I'm going to make this one, except to maybe drag this one down a little bit and
try this one as well. All right. That's a
second base shape. I'll go back to my
pressure settings. I think this time I'm going to see what happens when
I get rid of that. I've got an entirely
different vase, just by deleting
a control point. And I can move this around. If maybe I want to have it a little more bottom
heavy than top, I could see what happens
when I bring it up here. But the whole point
is just by adding some control nodes and
moving them around. I now have three
different vase shapes for my illustrations, simply by creating
one single stroke. Now you may have noticed in
the pressure sending grid that there is a save
profile down here. Now the first thing
I want to mention is this is only on the
desktop version. The ipad version doesn't have this option on the
desktop version, this is only document specific. I can't save my
profiles application wide to be able to use
them in future documents. So instead what I'm
going to do is save my strokes to my assets panel. So I've created a subcategory
here called vases. In addition to fills
and full shapes, you can save strokes to your assets so that you can always pull them in
when you want to. I'll just click on this guy
and I'm going to drag him in. I'll do that to all three. Now that I have those there
and safely tucked away, I can delete these if I want when I'm in a
future document. All I need to do is go to my subcategory here
and drag this in. Again, this was non destructive. I still have my
stroke maintained, which means that I
can go back into my pressure grid and I
can make any changes. I want to the shape,
and I know that I have that original shape tucked away here in case I want
to revert back to it. So since I have these saved, what I'm going to do is expand this stroke because what
that's going to allow me to do is use things
like my corner toll and other things like that. So I'll go up to the layer
and choose expanded stroke. I've also created a keyboard
shortcut for it as well. On the ipad version, you can use the quick menu
to choose Expanded Stroke. So now that I've done that, if I click a white and Add again, you can see that the pressure
settings have flat lined. Because you can no longer use pressure settings because
this is no longer a stroke. But what I can do is make
some minor adjustments to it. So I feel like the top and bottom are a little too pointy, so I'm going to
grab my corner toll and I'll just drag
these in a little bit. Select these and drag these in and I want to make
sure that when I'm done I click bake appearance
because just like a stroke, unless I do that, anytime
I size this up and down, it's going to change
those corners and I'm going to end up with some
really funny looking shapes, so I have those nice
and rounded out. I think what I'll finish up by doing is adding some texture. So I'm going to grab
my Vector flood fill tool and I'm going to
set a bitmap fill again. We'll go into greater detail
on this later in the class. I'll just pick one of
the gel plate textures and click and I've
added my texture. But again, I can
always go back to these original shapes because I have them sitting
safely in my assets. You may be wondering why I
use pressure settings to create a vase shape rather
than using the shape tool and either the shape builder
or geometric operations for more complex shapes that I can't create using
pressure settings, all of those tools
are indispensable. However, working with
pressure settings to form shapes like the vase
or the flower and leaf shapes while we're creating
an upcoming lessons allows me to quickly
create a number of shapes from a single stroke
just by sliding my control points around without having to
start over each time. All right, we've taken a look at the basics of pressure settings. Let's head into the next
lesson and use them to create some beautiful leaf
shapes. I'll see you there.
13. Leaves with Pressure Settings: We've got the basics of
pressure settings covered. Let's put them along with some of those
creative helpers we talked about to work to create some beautiful
leaf shapes. The basics of
creating leaves with pressure settings works exactly the same as creating a vase. So we're not going
to rehash those. But there are a few additional things that I want to touch on. Especially because
in this lesson we're going to begin using
the pencil tool. And you can set your pressure settings upfront or as you go, just remember the
direction of the start and nodes is going to determine
your final shape. I do want to mention
if you're using the pen tool and you don't
see your node indicator, just make sure that show
orientation is turned on. If you don't, you're
not going to see it. That doesn't apply
to the pencil tool. It's going to show it no matter what the direction
of your nodes is. Especially important when you're using the pencil tool to either draw out leaf shapes in this lesson or
petals in the next. Because we all have a direction where most comfortable
drawing in. So I'm going to go to
my pressure settings and just create a
basic leaf shape. I have three control
points on here. I'm going to set a wider
part towards the top here, and there's my end
node at the top. If I grab my pencil tool
and I draw up and out, the wider part is going
to be at the top because that's how I set it here
in the pressure settings. But what if I'm more
comfortable drawing down and in, if I do that, the pointed part
is going to be at the top and the wider part is
going to be at the bottom, which makes a completely
different leaf. Now on an individual leaf shape, I can reverse this by going to my node tool and just
choosing reverse curve. But if I want to permanently change that so that
every leaf shape I draw out is created
the way that I want in the direction
I'm most comfortable, I need to actually change
the pressure grid again. Just think ahead to how
you're most comfortable drawing and let that guide how you set
your control point. The more you use this method, the more it becomes
second nature when you're setting up
your pressure grid. But while you're becoming
accustomed to it, just take a pause
and think about it that way You're
not going to need to go back and
adjust the direction of multiple leaf
or petal shapes. And you can create quickly and efficiently while still
working comfortably. Let's go ahead and apply pressure settings to draw
out a full leaf shape. I'm going to create
something like this. Now, first things first, I want to reset my pressure grid because I'm going to start
with the stem. Remember, designer is
always going to remember the last pressure setting
used until you reset it. So always check that before
you begin your next shape, I'm just going to add some
random control points here to create my stem. I can always adjust
them if I want, I'll drag that out and
I'm going to bring my stroke down to
about seven or eight. I'll grab my pencil
tool and I'll just draw out a
nice curved shape. Now it's a little too thin, so I'm just going
to drag that up. I want to create two more
little offshoots here. I'll grab my pencil tool again, drag out if you find that you need help when using
the pencil tool, because you're not drawing a line as straight as you'd like, you can use the stabilizer
up here at the top. I find using the
rope stabilizer set relatively low allows me
to create what I want, but it stabilizes it
at the same time. Next, I want to make sure that scale with object is set
on all of these strokes. That's really important
because remember, if you size things up and down, this can go wonky on you. So that's set, I'm good to go. Let's go ahead and
create some leaves. Once again, I'm going to reset
my pressure grid and I'm going to drag both of these
end points all the way down. I'll bring maybe a
middle one up there and have one slightly
bumped out there. So let's grab a pencil tool. I'm going to drag my width
all the way up to 100. I can always change
it if I want. I'll just draw out my first leaf shape just
to see how it looks. All right? I like
how that's looking. I'm going to draw the other two. Now, the great thing about using pressure settings is
that once I'm done, I can go into my individual
leaves and I can adjust the pressure
setting slightly to make them look slightly
different from one another. Maybe I'll just drag this over here and bring this
point down a little bit. Maybe make the sides
a little smaller. Let's see how it
looks without that. All right, I actually like that. I think I'll bring the
width down just slightly. I'm going to drag the
node out on this one. Everything is adjustable because again, we're working
with vectors. So you have nodes to use. But in addition to
the individual nodes, you can adjust the pressure
settings between each one. Now one thing that I want to note here is that if I export this document with these
strokes as is, in other words, they are single line strokes with pressure settings applied, even if I export it as an SVG, which does maintain
vectors including strokes, anything that has a pressure
setting applied to it is automatically going to
be expanded to a fill. I don't have a choice in that, within the original
canvas itself. In other words, within
this AF design document, these will always remain as is. It's only when
you're exporting to other formats that it's going
to expand it to a fill. The reason that I bring
this up is because when designer expands your
strokes to a fill, it's going to try to
recreate the shape as closely as it can using
a series of nodes. And in many cases, what
may look pointed or rigid in stroke form is going to smooth out significantly
once expanded. There are also scenarios where
your pressure settings can cause some little anomalies
with your filled form. I always recommend expanding your shapes before you export, just so there's no
surprises on the other end. Now in the next lesson where
we create our flowers, I'm going to show
you a few examples of the differences between a stroke with pressure settings
and its expanded shape. And I'll include some of those anomalies that I just mentioned. But in the meantime,
just keep in mind that you're going to need
to take steps to save any leaf vase or flower shapes that you like
and used creating pressure settings somewhere off the canvas and the assets panel is the best place to do that. So I'm going to group all
of my layers together here. I've just command click
those layers and I'm going to use command G to group them. I'll go to my assets panel
and with my move tool, I'll just drag this
into my assets. Now I have that available to me. So anytime I pull that
into a future document, the pressure settings
are still there so I can make any
adjustments that I want. In the meantime, I can take this copy and expand my forms. I'm going to expand
my three stem shapes by using the keystroke
that I set up. So I've set up option E. You can also go to layer and
then expand strokes. While I have these
three selected, I'm going to add them together. I don't need them
to be separate. Now, I'm going to expand my
three leaf shapes as well, again using my key
stroke that I set up. But I'm not going to add them to the stem because in the
next part of this lesson, I'm going to show
you how you can add an additional stroke to this fill to add additional interest
to your leaf shapes. In addition to using
pressure settings to create the
original leaf shape, you can also use a
second stroke with pressure settings to give
it a more organic feel. I've created this
basic leaf shape, and if you look at
the pressure grid, it's just three control points. Now I like this,
it has movement, but it's a little too
perfect along the edges. Something a hand drawn
leaf wouldn't be. Now of course, I could
hand draw it using the pencil tool to get
that hand drawn feel. But instead, I'm going to
use a second stroke around this leaf shape with its
pressure settings adjusted. Before I can do that though, I need to expand this
first stroke into a fill so that the second
stroke can be placed correctly. If I go to my
appearance panel and add a stroke now as is, I'll just go ahead
and change it to pink so that you can see it. As I drag up on the width, you can see that it
follows the original path. Now I could use this to
create perhaps a leaf vein, so I could change the
pressure settings on this. I could change the
width, of course, and go in and change
the blend mode to something like soft light
or change the color. But this isn't what
I'm aiming for. What I want to do is to have this stroke follow the path along the outside
of the leaf shape. In order to do that, I
need it to be a fill. I'm going to go up to layer
and down to expand stroke. Now if I go to my appearance
panel and add a new stroke, you can see that instead of
following through the middle, it's following the
outside of the shape. If I grab my node toll
and zoom in here, you can see my end node right there and my beginning
node here as well. They're joined together, which means that any pressure
changes that I make are going to be applied around the shape,
not through it. I'll go to the pressure grid and I'm just going to start by dragging my two end points down. You can see that everything
disappeared because I just basically brought the
width all the way down. I'll just start adding
control points. I'm not being overly careful, I'm not thinking
too much about it. I really just want to
create some movement. I might bring the width up
though, just a little bit. As I'm doing that,
you can see that it's creating a jagged line here. It's not as perfect anymore. Now, I am being
careful in my grid to make sure that nothing is
directly underneath each other, so I don't get any spots where it's perfectly straight because
that can cause problems. Once I expand this, I'm just varying where
they're sitting. And I might bring
these two up just to touch a few things that I want to note in the
stroke panel here. The cap doesn't matter because this isn't a straight stroke. You're not actually
going to see the cap. However, you can change
your join from either rounded to mitre if you want something a
little bit point here. If you do that, you may end up with a bit of
a flat head here. Just adjust your mitre
accordingly if you need to. I'm going to keep
mine on round though. I also have my alignment
on center that the stroke is straddling
the original shapes path. You can choose center. Outer, but choosing inner or inside is not going
to have any effects, so I don't suggest using that. All right, Stepping back and looking at the shape
I'm aiming for, little ridges like this. But I'm not trying
to go so far that I get perfectly pointed
lines overall. I just wanted something subtle. I'm looking for a shape
that has a hand drawn fuel, not anything too
abstract or angular. But go ahead and experiment to see what works best
for your shape. If you get too extreme with your pressure settings and
attempt to expand the stroke, you can end up
with crossed nodes and a bit of a mess to clean up. So it's better to aim for subtlety than anything,
way too wonky. Now, in the next lesson, we're actually going to take
a look at how to fix issues. So if you do run into
them, you'll be prepared. Now that I have a leaf
shape that I like, I'm going to do two
things with this. The first is I want to select
my style picker and apply the pressure settings from this leaf shape to the ones
that I created earlier. Now I've already expanded
these three into fills. And that's really
important because if I leave these as a single
line stroke and try to apply the style from
one that follows the circumference of a shape rather than runs
down the middle. It's going to cause
issues with these shapes. So make sure that you're
expanding before you do this. So I'll go ahead and
select my three shapes. And I want to hit Unload. Because remember it
always remembers the last pick that you chose. Now in this case, I don't need object settings because we only have one fill
and one stroke. I also don't need a fill because the color
is exactly the same. Because remember, this isn't
going to change the shape, it's just going to change
the color of the fill. All I need to check
off is stroke. Now, with that in
place, I'm just going to sample this shape. And it's going to apply those pressure settings to
these three leaf shapes. Now I like how this looks, but if for some reason it
seems a little too intense, it may be because the shapes
you're adding it to you are slightly smaller than
the one that you're using. So you can just select your
shapes and adjust your width. You can also adjust the pressure settings
as much as you want. Now I do want to zoom in to
these shapes and just make sure that no problems are being caused by the pressure
settings that I add it. This one in particular, if I zoom in really close, you can see it has a little
bit of a bump out there because the pressure settings are kind of pushing it
away from the stem. So I'm just going to select that and go into
the pressure grid. And just drop the two
end nodes slightly, and that's going
to pull it inside. Let's just check the other ones. Again, I'm zooming in. That looks fine, so does
that one, the rest are okay. I like how these are looking. If I wanted to, I could adjust
individual leaf shapes, but I'm going to
call this one done. Now, the next thing
that I want to do with this shape is save
it to my assets. You can see that I
have a number of single leaf shapes saved here. What this lets me do is pull it into a future illustration and sample the pressure
settings that I like without having
to start fresh. I'll just go ahead
and drag this in. Now that it's there,
I can actually get rid of this because
for this illustration, I no longer need this. But I do want to prepare
this shape for texture. Even though each of these had already been expanded to fills, I've just now added
strokes to them. I want to add texture, I need to make sure
that I expand these. Now I'm going to do
that because aside from the fact that
designer is going to do it for me when I export, when I add texture, I want to add it to one single curve
rather than multiple. Now, of course, you can add
texture to multiple shapes, but it would be
very difficult to match them up and make
it look seamless. To make it easier, I'm just going to select my three shapes. I'll go up to layer and
choose expand stroke. And you can see it
creates six layers. Each of these pair
off with one another. I'm going to add them together. I'll select these two, go up to my geometry
and add them, and I'm going to do the same
thing for the other two. Now at this point, I
have a single layer for each leaf shape and I can add a bitmap fill on one
shape rather than two. Now of course that
doesn't mean I lose the flexibility of using
pressure settings on these, but again, that's why I save that original leaf
shape to my assets. So we've used pressure settings
to make a vase and create simple leaf shapes and add additional movement
to those shapes to give them a more
hand drawn feel. In this next lesson, we're
going to take a look at potential missteps
that can happen when using pressure settings
and how to avoid them. I'll also show you
how to fix them when you can't.
I'll see you there.
14. Avoiding or Fixing Issues with Pressure: When I was in middle school, I had a teacher
who wouldn't give anyone an a plus because nobody's perfect as a kid
that annoyed me as an adult. It still does, but I realize it's true and it doesn't
just apply to us humans. That's how I look at working
with pressure settings and designer 99% of the time they're going to work
the way you want. Provided you understand how
the pressure grid works. Every once in a while, it's
not going to work right. At least not how
you expected it to, but within the confines
of how designers set up. Before we get into creating
our flower shapes, which can involve more
complex pressure settings, I wanted to take a few moments
to look at a couple of stroke scenarios and how they compare to their
expanded shape. We'll look at how to avoid
certain anomalies that can create odd shapes by
studying their pressure grids. And I'll show you how you
can correct the shapes using nodes once
they're expanded. Let's prove Mr. Bat
right and take a look at the perfectly
imperfect pressure grid. Since you've already seen
me create several profiles, at this point I'm going to show you two that I've
already created. One is more complex, the other is more simplistic, but both have their own issues. Let's go ahead and
open up this one. The very first thing
you'll notice is I have a lot of control
points on this one, and many of them
are clustered very tightly towards one
end of the grid. Now that's causing very
short straight lines. And when you compare the profile grade to the stroke itself, you can see that those
tight ****** and lines are creating very sharp
bridges in the stroke itself. However, when I expand
this to a fill, they're going to smooth
themselves out significantly. Because designer is going to use multiple smooth nodes to recreate the curves
along this shape. But I could potentially
have some problems because some of these tighter
areas, Let's take a look. I'm going to
duplicate this twice. And the reason I
want to do that is I want to show you how
it's going to look as is and then how you can correct any issues
in the profile grid. I'll go ahead and
expand this one. Just going to expand stroke. And the first thing that
you'll notice is that I get these little bump
outs at the top here and like horns here. Now we're going to skip
over those for a second. Let me select the shape
and go to the node tool. You can see that these
very sharp points here smooth themselves out very nicely because designer added smooth nodes to
create the curves. Now if you're actually aiming for something
with sharper corners, pressure settings may
not be the way to go. You might be better
served to use the pen tool on its polygonal settings or
something similar. Let's take a look
at the top here. This first issue here, this little bow tie is being caused by these two
control points right here. This one is almost sitting
on top of the other one. It's almost to the far right
of the grid, but not quite. And it's just out
enough that it's squishing the top of the stroke out because
it's a rounded cap. That's why this part is rounded. Remember, anything
created here is going to be mirrored on both sides
of the stroke line. That's why you're getting one
this way and one that way. To correct this in the grid, I need to move this control
point over a little bit. The problem is I'm working with a very tight space because I
already have these two here. I don't want this
sitting directly underneath them
because that's going to cause a whole other issue. I'm going to select
it and just tap my left arrow key
two or three times. I think I'll go with
two, maybe three again. I'm just making sure that it doesn't fall right under here. You can see that it smoothed
out that ridge right there, But I still have
this one and that's what's causing the horns here. That one is caused by
these two control points. It's the same thing,
except in this case, this control point is pretty much directly on top
of the other one. The difference is negligible. I'm going to select it and just move it over
maybe two taps. Now, there's a lot more
room to work here. So I could move
over even further, but I don't want to
lose that too much. All right, let's expand this
shape and see what happens. So I'll go to layer
and expand stroke. And you can see that the top smooth itself out quite nicely. I still have a little
movement there. I didn't lose it completely, but I lost these
little anomalies here. Now what happens if you're further along in
your illustration? You've already expanded
your shape and didn't save the original profile
to your assets panel. How can you correct the issue without an original
to go back to? Let's go ahead and take
a look at the nodes for this expanded shape and I'll show you how you
can correct stuff. So let's start with this
little bow tie thing up here that's being caused by
these two nodes right here. So they're squishing
in and creating that. If I hit the handles,
you can see that this one has a handle
going up this way. So it's pulling the path up. And same with this one. Now this node is
necessary because it's anchoring the top of my
pedal up to this point, but this one really isn't. I could play with the
handles and tuck this in, but because these two nodes
here are superfluous, I'm just going to
get rid of them. So I'll just click and
drag until I select both. And then I'm going to hit
Delete, and you can see that. Smooth that out nicely. Now I still have this
little divot here, which I actually
quite like because a lot of petals do have that, so I'm going to leave it. But you could always adjust
your handles if necessary. Just remember that
this particular one, in this case is
anchoring this shape. Because the handles
on these two which are starting the curve
only go to here. So if you get rid of it, it's going to drop or I'm sorry, the top of the petal
significantly. So I'm just going
to bring that back. And leave that for these
two little horns over here. Of course, that could
leave them. This could be something like an iris petal, but I don't really like that. So I know that this node right here is starting my upward curve and this one is continuing it. This node right here is what's causing this
little bump out. So you can see that the
handle is pulled all the way out and it's creating
that little horn shape. I don't need this node or
the one on the other side. I'm going to click
and select this one. Hit Shift, and I'll click
and select the other side. And I'll just hit the lead. Now this created a slightly different shape
than the other one. I still have this little
bit of a ridge here. The thing is, the more you use pressure settings to
create petals and leaves, the more you're going to be able to predict what's
going to happen once you expand them and be
able to decide which method, either adjusting them in the grid or once
they're expanded, is going to give you the
shape that you prefer. Let's take a look
at our other shape. So this is a very basic
petal or leaf shape. And in this case, I have my
two end points pulled up from the bottom because I want
curved ends rather than points. Now that seems pretty
straightforward, and the stroke itself looks
exactly the way that I want, so I should be okay. Well, we'll expand it in
a minute to find out. But first let's take a
look at the stroke studio. I have a round cap because butt cap and
square cap would not work. In order to not have a flat top, I would have to pull these all the way down and then
it would be pointed, and that's not what
I'm aiming for. Round cap is the way to go, but because we're working with a round cap on a
single line stroke, when you start raising those control points
up from the bottom, it's basically alleviating
the pressure on the end and that round
cap starts to form. Now that's normal because it's two round caps at either
end of the stroke. But let's expand this
and see what happens. I'm going to
duplicate this first, and then I'll go
ahead and expand it. And you can see that
instead of having this shape and get what
looks like a lemon, and of course, that's
not what I'm aiming for. Now, I'll be the
first to tell you it's very difficult to
get a rounded end to your shape on a straight
stroke like this without having some sort
of cap formation form. But you can fix it after
you've expanded it. And I'm going to
show you two ways. The first way is that I can zoom in and
grab my node toll. These two nodes
here and the two at the bottom are the ones
that are causing the issue. I'm going to delete this one, and you can see that it changed
the handles on that one. I'm getting that nice
rounded tip and I'll do the same thing here.
Same thing happens. Now the other way
that I can do this, let me just zoom back out. I'll make another copy of this. I can bring the
control points all the way down to give myself points. I'll make it a little bit longer so I have the same length. When I expand this I have those points but I can use the corner toll to
round them off. I'm going to grab my node toll. This one at the bottom here
is already a sharp node, so I'm going to
select it and then hit C on my keyboard
for the corner toll, you can also select
that icon there. I'll just start dragging up. Now. The one on this end is
a round or a smooth node, which means I need to
convert it first to a sharp one and then I can
use my control handle. It's a little extra work, but it's going to get
you to the same spot. It just depends on how
you want to handle it. Up to this point,
with this shape, we've been looking
at straight strokes, and that's where I
see the most problem. I actually don't find it to be a problem when I
use curve strokes. So I'm going to
grab my pen tool. I've reduced the
width a little bit, and I'm just going to drag out a side petal here and expand it. When I do that and use
the node tool and zoom, and you can see that it still has those nodes here and here, but it's not creating
that lemon shape. I would actually just run
with this and use this. It's really just on these straight strokes that
you have the problem. But while you may not be
able to make it just using the pressure grid on the other
end after it's expanded, you can always adjust your shape overall when working
with pressure settings. Avoiding extremes like nodes sitting on top of
one another or very jagged ridges will go a long way in avoiding
trouble spots. One of the reasons I
prefer working with vectors is that in
most scenarios, there's at least one way to correct any issues
that may arise with your shapes in the case of creating petal
and leaf shapes. In most cases, if you
can't prevent an issue, you can correct it
on the other end. Now that we've gone over
a few things to look for, let's head into the last lesson in our section about creating florals and create some
flowers. I'll see you there.
15. Creating Flowers with Pressure Settings: All right, we've created
vase and leaf shapes. We've talked through
potential issues and how you can fix them. Let's wrap up the
pressure settings lesson by creating some flower shapes. For my first flower,
I'm going to use the pencil toll along with some pretty basic pressure
settings to create my petals. The actual difference between the petals is going to come from how I draw them out and then I can make some minor adjustments. After that, I have my
pencil tool selected. I have my stabilizer
on, but not very high. And of course, I
have auto clothes off because I don't want
it to close my stroke. Once I create it, I'll go
to my stroke settings here. And I'm just going
to pull these two down and add one right
about there Again, I can always adjust this. I'll set my width to
about 100 for right now. But I'm going to
start drawing out, and I'm not going to overthink the placement or
how I'm drawing it. Again, I want the
difference in the petals to come from how I'm
drawing them out. So I'll just draw
up, and I think I'll go with maybe six petals. Now, they look pretty
uniform again because the pressure settings
are set the same. But I'm just going to first turn my snapping off
and move these in. Then I'm going to make
adjustments to them. The first thing I'm going
to do is make this one a little bit longer and wider. I think I'll rotate
this one up a bit and change its pressure
settings just to touch. All right. I'm going to
do the same thing here. Maybe make it that way. I like how this one is bending, but I think it needs
to be a little wider. I'm going to do maybe 140. I'll make this one a
little bit bigger, but bring the pressure
settings back here. This one that I'm going
to change to 130. I'm just randomly doing this. You can make adjustments
however you want. The additional details
going to come from the texture and the
shading that I add later. But I want at least
a head start. I can also use my Warp tools to make some changes as well. I think I might change the pressure settings
on this one just a bit. All right. Maybe adjust
this one just to touch. I like how this is
looking overall. I think I'll just make one
little change right here. Maybe adjust the
pressure settings. I'm going to call this one done. Now, I already have this
in my Assets panel, something very similar to this. I'm not going to resave it. What I'm going to do is select
all of my layers and I'm going to expand them and
then add them together. If I wanted to, I could add a little contour to this if I felt it was lacking
a little bit. So I could click on
my Contour tool, maybe drag that up a
bit, or drag it in. I could also adjust
some of my nodes. I could see where I
could do that here. I'm going to back that up and
I think I'll my node tool, I have a funny one right here
that's causing an issue. I'm just going to click
on the desktop version, You have fit to
curve delete node. If you right click on the node, it's automatically going to
try and create that curve. Unfortunately, that's not available on
the desktop version. And I'm just going to drag
these out a little bit. All right, Sometimes it takes some playing
around with nodes. But for the most
part, once you start using the pressure settings
and you apply them, you change them up a little
bit before you expand it, you can get a really nice
shape out of doing that. Just going to make this a little wider, make this smaller. And I'm going to
call this one done. So I'll tuck it up
here for my next one. I actually want to use a
similar pressure setting, but I'm going to
use the pen tool. In this case I'll grab my swatches here and I
think I'll go with a G, orange color for
the stroke panel. One thing I want to do is option click on this control point right here and just
drag it up a bit. I have my cap set to rounded. Remember what I mentioned in the previous lesson when it
comes to creating these? Sometimes you'll get
that lemon look. But I don't find that
to be too much of a problem when I'm creating
things to the side. I'm going to start with
my side petals first. I'm going to drag this down
to about, I think, 60. I want to make sure
that rubber band is on. This is actually going to
help me create the petals. Also make sure snapping is on. I'm going to tap and drag, and there's my first side petal. I'll hit escape
with snapping on. You can see where
your middle is. I think I'll just bring
this one up here. All I want to create
my two back pedals, and again, I'm not worrying
about them touching there. I'm going to change
that after the fact. I want to bring this
up to maybe 90. I'll curve this just a bit. I already know that I'm
going to have a problem there that I need to fix,
but that's not a problem. I think I'll do this one
right about there, All right? I'm going to have a problem
there once I expand this. I'm not worrying
about that though, because I'm working with nodes, so I can always adjust it. I'm going to bring this
back down because I want to create the middle shape and I actually want
it to be pointed. But I'm going to bring
this up to, I think, 200. And I'll click and click. And I want to change the color just slightly just so that
you can easily see it. I don't like the pressure
settings on this. Not a problem. I'll just go into my stroke
panel and just adjust that. All right. I like that
right about there. Now again, I have something like this already in my assets, so I'm not going to
save this again. But I will go ahead and
expand all of these. But what I want to do
first is make sure these two are dragged
down to the back. And I'm just going to change their luminosity value just to touch so you can
more easily see them. I'll select all of
my layers and I'm going to use the keyboard
shortcut that I set up, and you can see I have a really ugly looking thing right there. I'm not going to worry
about it though, because we have nodes
that we can work with. I can just delete that. If you find that when
you delete something it doesn't quite work,
you can always back up. But in that case, it
actually worked just fine. All right, so I think
that one's looking good. I need to get rid of the
little lemon thing going here. So I'm just going to select those two nodes. Click Delete. I'm fine with that
little wobbliness there because it's a petal, it's not supposed to be perfect. These two look fine to me. I think what I'm going to
do though is drag this down a little bit and I
want to curve this up. I'll select my corner toll
with that node selected. And just drag this up. Then
click bake appearance, that's another way that
you can round those off. And I just want to make sure
that these are adjusted. Let's bring that down
right about there. Now, I didn't make changes to the pressure settings on
these before I expanded them, but I could have
done that as well. All right. I do see a little bit of
a funny thing right here. So I'm going to go
back to my node toll. I'm going to right click on
that one and fit to curve. Okay, I feel like this
one's looking funny. I should have
changed the pressure setting as a little bit more. Let's see what happens when
we flip it though, all right? I actually like how that looks. I'm going to go with that, maybe adjust this
a little bit more. Now from here, I would
take this and add some gradient to the inside
similar to what I did here. As well as the outer part of the pedal just to give it
a little bit more depth, as well as some texture
and a flower middle. I'm just going to
group this though because that's the
base of my flour. And maybe before
I do that though, I might just move
this in a little bit. All right? The thing about working
with multiple layers is that you can very
easily adjust it. That's part of the reason I
like working with vectors, so I'm going to call
that one done and create the final flower for
my final flower shape. I've already created some pressure settings
on the grid and you can see they're a
little bit more complex than the ones
I use for the others. I have both of the original
control points pulled all the way down and then a nice
rigid arc created here. If I were to tap this
out with my pen tool, you can see that it's got
some jagged lines here. But again, once I expand this, it's actually going to create some nice rounded
parts because it's going to use smooth
nodes to do that. Now I'm not going to use
my pen tool to this, I'm going to use
the pencil tool. I'll just grab that again. I have auto clothes off
to bring the length down. I think I'm going to start
with 150 as my width. Oops. Make sure you don't have anything selected
when you do that. All right, I'm just
going to start drawing. I'm not going to overthink
where I'm placing the petals because I can
move them after the fact. I think I'll do five petals. All right? It's a good start. I just want to pull
these together. If you find that snapping
gets in the way, just turn it off sometimes it
makes it easier, All right? And I think I'll just pull
that one out a little bit. Maybe make this one a little
bit less wide. I'll do 130. I'm intentionally aiming
for a wonky flower. I'm not worried about that. Okay, I'm not going to change anything on the
pressure grid for this. I actually want to
expand these right away. So I'll go to layer and
expand stroke again. I could have used the keyboard shortcut that I set up as well. I'm going to add
these together now. I actually like how this looks. If I felt like it wasn't
bulky enough though, I could select this and go to my Contour tool and
just drag that up. But I think it looked
just fine without it. One thing I do want to do though is add a
quick warp to it, and we're going to go
into greater detail on warps in the next
section of the class. But I'm just going to add a quick perspective
warp to this. Just to bend this to the side. What you're going to find
out is using the Warp tool can help add some differences
between the petals, even though you started with the same pressure
grid on all of them. Just want to make sure I
don't go overboard on this. I just want a nice
side facing flower. Maybe add another line here
and bring this up or down. All right, And convert
that to a curve. I like how this is looking. I would add texture to this. I would add a gradient
to maybe make the bottom part of these petals darker and some
highlights to the top. And a side facing
flower middle with a stamen along with a nice stem and some
nice textural leaves. But overall, I really like
how this is looking already, so I'm going to
call this one done. Up to this point, we've
stuck to flat vectors, but we're ready to add
beautiful depth and dimension, starting with adding
a little wonkiness to our shapes using work
groups. I'll see you there.
16. Vector Warp Groups: Remember those really
perfect symmetrical flowers we created at the
beginning of class? Ones that are so perfect, there's no way they
could possibly exist in nature. It's time to fix that. Don't get me wrong, I
love symmetrical flowers. They definitely have their
place in my designs. But when it comes
to illustrations, I want something more organic. In this lesson, I'm going to show you how you
can quickly take those perfect flowers and not only add a little
wonkiness to them, but also create
multiple versions of a single shape
using vector Warp. Let's get started. Vector Warp
lets you non destructively warp one or more objects by
using one of several presets, as well as nodes and handles. In the desktop version, you can find Warp Group at the bottom of
your layers panel. It looks like a little mesh
warp icon on the pen version, you can find it under the group
icon in the layer studio. You can use warp on anything
from shapes to lines, curves, and text, and manipulate the warp until
you're happy with it. If not, again, it's
non destructive. So you can easily
remove it if necessary. There are nine different
presets to choose from. Let's take a quick look at
how each of them works, starting with mesh
quad in perspective. These three options
are all manual warps. They're going to
provide a grid in varying degrees of complexity that will allow you to use nodes and handles to
dial in your warps. Let's start by taking
a look at mesh warp. The first thing that
you'll notice aside from the grid is that
when you add a warp, regardless of which
preset you choose, the curve or group
that you apply it to is going to be placed
inside of a warp group, and this is what allows
it to be non destructive. The warp itself is at
this parent group level. Anything that's added within that folder is going to
have the warp applied. But conversely,
anything that's removed from the folder will
have the warp removed. The mesh option is
going to give you a grid with nine mesh
patches as they're called. So these nine squares, each mesh patch is
bordered by junctions, which are the intersections
represented by these nodes. Tapping on the nodes
themselves are going to invoke handles that can either be dragged or twisted
to create your warps. You can also drag the
nodes themselves. In addition to
selecting single nodes, you can also select multiples,
a few different ways. I'm going to click to
select my first one. Shift down and select any of the other junctions
that I want to choose. And now I can move
those around together. You can also click and drag
across nodes to select them, as well as hold down Alt on your keyboard and draw around the nodes that
you want to select. So in that case, it works
exactly the same way it does when you use
the regular node tool. Changing a node
when it's selected from smooth to cusp is going to allow you to work the handles independent of
the one opposite from it. If I select this one
which is currently cusp, these two handles work together. Now I can also temporarily
change it to a cusp by simply holding option down or halt, and then I can drag that. In addition to the junctions, you can tap and add a temporary control
point within any of the mesh patches so you can
make more substantive warps. As soon as I tap away
from this and go back in, that control point is gone. You can also add
additional junctions to the grid by tapping
on any of the lines. If you tap on a horizontal line, it's going to add a
vertical and vice versa. This is going to allow you
to fine tune your mesh warp, because the more detailed
your mesh warp grid, the smaller and more
detailed warps you can make. Let me zoom in here to this one. If I add new lines on either side of this one
and select this handle, you can see that it's creating
very small warps there. While these two are effectively locking
anything under them in place that allows me to make a more detailed warp than I would if these
weren't in place. You can delete lines
simply by tapping on the nodes and then hitting
delete on your keyboard. For those of you on the ipad, use the delete in the
contextual menu at the top. Not one on the layer, because you'll delete
your entire shape. The same goes for
the trash can in the layer panel on the desktop. Now as you remove lines, you're going to
simplify your grid. Just note, that's also
going to change your shape. So you're going to want
to adjust accordingly. Tapping reset at the top is going to take this shape
back to its original state, but not the mesh grid itself. If I want to take the
grid itself back to its original state with
its nine mesh patches, I need to go up to
the top choose non, then this choose mesh again and that will give me
my nine patches. All right, let's take a look at quad and perspective warps. These two are
basically simplified mesh warps with four nodes around the corners of
the group selection, and each corner node can be
dragged to create a warp. You can also drag the
path between the nodes, which is going to invoke
these handles that you can use to fine tune
what you just did. Now as soon as you do that, that's going to change this from a quad or perspective to a mesh. You'll see that change here at the top and that's
to be expected. Now additionally, just like
with the regular mesh warp, you can add additional lines here on the grid and get
additional handles that will allow you to
further fine tune your shape with both the
quad and perspective warps. Make sure that
you're not getting too extreme with what you do. Let me go ahead
and change this to a perspective warp and
show you what I mean if I drag this down to create
this side facing flower. If I add something here and
start pulling up, zoom in, You can see that I'm
getting that bent line there because of how I
pulled that petal up. Just keep an eye on your
shape as you're creating it. You can always adjust it or go ahead and hit
reset to bring it back. But just be warned that
the more extreme you get, it's like working with
the pressure grid. The more extreme you get, the more potential
you have for issues. All right, let's take a look at these shape warps starting
with arc and bend. These four are automatic
warps that create a vertical, horizontal bend, or arc
depending on your selection. Now, I use these all the time. I personally find
them very useful when creating floral
illustrations because it allows me to take a very plain flower
shape like this one, multiply it, and turn
it into a variety of different shapes with
different perspectives. I'm going to start by
choosing bend horizontal. And you can see that it's
automatically going to apply an upward bend with
a value of 25% And these selections can
be fine tuned by using the slider here at the top on the desktop or at the
side on the ipad. I'm just going to start
sliding this operating. You can start to see the
bend goes up as I slide up. But I can also take this
the other direction by dropping into the negative. Now, in addition to
using the slider, you can also use the handles on the nodes as well as
adjust the path between. In addition to that, just
like with the other meshes, you can add additional
lines here. That's going to automatically
convert that to a mesh warp and you're no longer going to have the slider
available to you. Finally, fish eye twist. These are automatic warps also that can be
adjusted with a slider. I personally, I haven't
found much use for these two with floral illustrations
as I have with the others, but it's all going to depend on the shape that
you want to create. Just like with the others,
when you click it, it's automatically going
to apply something. And you can either
use the slider in the contextual menu or
you can use the handles, in which case, again, it's going to convert it to a mesh warp. A few notes about
all of the warps. The first is, if you feel you need to move your
shape around or resize it using the move tool to
get back to the warp grid, just go to your node tool
and you'll get that. The other thing is you can
always warp a warp group. So I've already added an
arc horizontal warp here. Let's say I want to add a regular mesh warp and just fine tune some
things here and there. So I'm going to just push that
in and maybe push that up. Now this is one of the other
things I want to point out. Sometimes you're going to get these funny little
anomalies, and in this case, I think it has to do with the graphics card on my computer, but it happens on
the ipad as well. If you zoom in and
out, it disappears. So don't fret if you see
something like that. Just be patient because
it will go away. All right, so the third
thing that I want to mention is that a Warp group is non destructive
and editable until you opt to convert
this to a curve. As soon as you do that, you no longer have the
ability to edit your warps when you're
done making adjustments, you have the option
of leading as is or converting it
up here at the top. If at any point you
want to convert it and you no longer have
this contextual menu, you just go to layer
and convert curves. If you maintain the Warp group, it's going to behave
like any other group. You can add or remove
objects as you do. They're going to take
on the existing warp. If you remove objects, the warp will be removed. Let's go ahead and create
a center for this flower. I'm just going to grab a crescent shape
here, make it purple. I'm going to drag that out. Now if I drag this over, my flower shape, it's already in the perspective
that I wanted in. If I drag it into this
first work group, it's not going to
change much, however, if I drag it into the initial
one where I did the arc. It's going to change it slightly so I can adjust the size of it. And where I placed it,
whatever warp you place it in, that's the warp that's
going to take on. Again, if I remove this, I completely lose that. Sometimes when I'm
creating metals like this, I actually leave it out of the work group because
I like to be able to manipulate this individually and I just keep the petals warped. It's really up to what you're creating and which
warps you use. If you decide to convert
a work group to a curve, which I'll go ahead
and do there, it's going to convert
it to a regular group. Now if I open this up, you can see that
it converted both. If you have multiple warps
within a parent warp, it's automatically going
to convert all of them. If I drill down, you can see that my original curve is there. Now, I personally don't find the need to keep them grouped
once I've converted it, especially if I only
have a single object. If you have multiple objects and you want to keep them
grouped, you can do that. If not just drag it out, it's going to maintain
the warp because you've converted it and you can
just get rid of the group. Warps are a great way to create multiple versions of flowers
from a single shape. As I mentioned earlier, it's another great reason to
save your shapes as assets because you can always
pull them in and give them a slight warp to
make them slightly different. I have three flower shapes here that are actually
the same shape. I pulled it in from my assets, and it's a little
too symmetrical, so I want to add a
little warp to it. But I want each of these
flowers to look different. And warps are a
great way to create multiple versions
from a single shape. But it's another good reason to save your basic
shapes as assets. You can always pull them in
and adjust them with a warp. For this one, I'm just
going to add a mesh warp to it and maybe make some
slight adjustments to it. I'll just drag that
petal up a little bit. Maybe drag this one, maybe
pop that one back a little. I'm just trying to warp this slightly so it's not
quite so symmetrical. Again, I can use
my handles here. I'll just use the option, You can always mute
your mesh to see what the original look like so you can see the difference. That's my first one. If I take this second one, maybe I'll add a
perspective to it. And in this case, I can have
it go back and to the left. I can add another line here. And just draw this
up a little bit. I just took that same flower and created a side facing one. Then for the final one, I could just add a simple
bend or arc to it. Maybe I'll drop
it down this way. And I have a flower
that's going to create a cradle from
that same shape. I just created three
different flower shapes using one single curve that
I pulled in from my assets. All right, we've added
a little wonkiness and taken a look at how we can quickly create multiple versions of a flower from a single shape. Now it's time to move on to
the texture and dimension. Over the next two lessons, we're going to take a look
at two ways to quickly and easily add depth and
dimension to our shapes. Starting with adding
gradients with the fill tool. I'll see you there.
17. Gradients with the Fill Tool: We're going to be
using the fill tool in two capacities in this class. The first is to add shading and highlights to the flower
and flower middle. The second is to
adjust texture fills. We add with the
vector flood fill tool that will cover
in the next lesson. In this lesson, our main
focus will be the former, allowing us to take a
relatively flat shape and add depth to it using gradients that are going to add
shading and highlights. Well, we'll focus on
specific types of fills and how we can use them on our various
floral shapes. Let's start by taking
a quick look at the overall basics of
how the tool works. The fill tool is represented by a gradient square
with control points on top of it on both the desktop and ipad
versions of the app. If you're using a keyboard, you can also use the short cut. Now this isn't the same as
the Vector flood fill tool, which we're going to cover
in an upcoming lesson, but it can be used in
conjunction with it. In order to engage
the fill tool, you need an object
to add it to first. Whether that's a
shape, a curve, text, whatever it may be, the object can either be a
fill or a stroke. As you can add a fill
to either or both. Now I have four floral shapes
here representing four of the five types of fills I use
for flowers beyond solid, I'm going to focus on this first single petal shape as we go through the
basics of the toll. Before we take a look at the minor differences on the rests and why you
would want to use them. Now the only one that I haven't included here is the
conical gradient. Because in truth, I don't find it useful with flower shapes, but just know that
that option is there. There are two ways that
you can add a gradient, and the method you use will really depend on what
you're adding it to. So I can select my Fill tool, click on my Shape, and go
up to the Contextual menu. And in this case, I'm
going to choose linear. That's going to create a horizontal linear gradient with two color stops on
either side of the shape. If I open this gradient up here, you can see that the first
color stop is the lighter one. And that's actually the
shapes original color. The second color stop is a darker version of
that same color. It's slightly down on
the luminosity scale. Keep that in mind for when
we create a manual gradient. Now this gradient is fine, but it's not the
direction I want. I actually want the lighter at the top here and
darker at the bottom. Now I could go up to the
contextual menu and I could use rotate gradient until it's
the direction that I want. And then hold command down on my keyboard and move
this into place. But there's a quicker
way to create that. Instead, I'm going to manually
drag out my gradient. Keeping in mind
what I said about the first color stop
being the lighter one and the second
being the darker. If I want the darker
color on the bottom, I need to click here at the top. And then drag my gradient down. And I'm holding shift
down to keep it straight. But if I let that go, I can
go in any direction I'd like. Now you'll notice
with snapping on it. Snaps right to the
bottom of that shape. If I had gone in the opposite direction and wanted
to change it, I could go up here to the
contextual menu and just reverse the gradient to
change either color, you can click on the node and you'll notice it gets
a little bit bigger. Now I like to use the
color panel set to HSL sliders and the swatches
to adjust my colors. As I find I can dial things in a little
bit more precisely, so I can use the swatches
to pick an exact color. And then I can use the
color sliders to change my luminosity saturation and even hue separate
of one another. Additionally, I can
bring the opacity, my sliders down, or if I
click on this color dot, I can add noise as well. For those of you on
the ipad version, these two sliders are already separate between my
two color stops. Here I have a slider that allows me to adjust
the spread of each color on my shape to create a blend of them and
give me that gradient. Now by default it's
in the middle, but I can slide it around to add more of one color
than the other. If I want to move
an entire gradient without adjusting its size, again, I can hold command down. I can grab the gradient and I can move it
wherever I'd like. I can add additional
colors to my gradient simply by clicking
anywhere on the line. By default, it's going to give me a mid range color between the two existing ones so that it can maintain the
smooth gradient. I can then changes
to anything I like, including an entirely
different color. So I can go up to
my Swatch panel here and pick this teal color. I can move this around
to adjust where it's at. And another thing
that you'll notice is that as I added
that color stop, it added a second
mid range slider. There's always going
to be a slider between two color stops so that you can adjust the spread
between the color stop. So I can do that here and
make a very different shape. Now one other thing to note is the opacity of any of your
color stops is pulled down. Any new color stops added
between that one and the other is going to have its
opacity dropped initially. Just to maintain that
smooth gradient, you can always bring it back up, but designers automatically
going to default to that again to maintain
that nice smooth gradient. If you want to
remove a gradient, simply click on it
and hit Delete. Earlier in the
class, we looked at the appearance panel and how we can build multiple fills and strokes up within
a single object. In this class, we're
going to be using that method to add our
gradients so that we can add them independent
of a fill layer beneath them that
has bitmap texture. This is going to allow you
to adjust the gradients blend mode independently
of the fill beneath it. Allowing us to create shading while allowing the texture
beneath to come through. It also allows us to create a transparency at the ends
of the shape so that we can focus on shading specific areas of the flower while the texture
shows throughout. To do this, I would just go
up to my appearance panel. I'm going to select my shape. You can see that I
have my initial fill. I'm actually going to
change that back to solid because I want
to maintain that pink. I'll add another fill on top, and then I can just
follow the same process. I'll select my fill
tool and I'm going to drag out a linear fill
now in this case, because there's no color
there for it to sample, it's giving me a standard
white and gray fill. And then I would just
change the colors. In this case, I'm going to
click on this one and drag the opacity all the way down so that you can see
that fill beneath it. If this had texture, that texture would be coming through. And I'll click on the
bottom one and change it to whatever color I want that darker part of
the gradient to be. I will go ahead and
pick a darker pink. We'll just bring this down now. It looks exactly the way that the other one did,
But in this case, if I had a textured
fill beneath it, I would be able to
change the blend mode of my fill while still maintaining
the fill beneath it. And I can do it all within the same object rather than
dealing with multiple layers. Let's take a quick look
at the contextual menu. Before we look at the
other types of fills. I mentioned previously
that you can add gradients to both
fills and strokes, and they're going to
work independently from one another
on the same shape. In other words, if I add
a stroke to this petal, I have my gradient on my fill. But if I go to my fill toll, I can change the context that
I'm adding the gradient to. I'm going to change
it to stroke, it'll maintain that fill. But now I can drag out a
gradient on the stroke itself. Any of the fill types can be
applied to both the fills and strokes individually on a single shape,
including bitmap. I just need to tell designer which context I want
to apply it to. In this case, I have
strokes selected already. I'll go to the type
and choose bitmap. And I'm going to pull one of my gel plate textures in here. And you can see that
it's added to the shape. I can use the handles
to adjust it. We'll talk more about
the handles for the bitmap texture
when we get into it. In the next lesson, I can go
back up and change to fill. This time I can add
a bitmap texture to fill part of my shape
independent of the stroke. Now, this is going to
come in handy later in the class when I show
you how you can use the pencil tool and
pressure settings to draw floral shapes with your
favorite textures. In addition to
selecting nodes and changing colors using
the color panel, you can also open
this slider here, as well as change any of the settings in the
rest of the box here. I personally don't
find this as easy to use as the color
panel and swatches. I stick to using
that, but that's another option for adding colors and making
changes to them. Again, you can rotate
the direction of your gradient simply
by clicking on rotate, you can reverse the
direction and you can also lock or unlock the aspect
ratio of the handles. Now this only applies to
elliptical and bit fills, which have two
handles like you just saw when I added
the bitmap texture, and we'll talk about
that in a little bit. That's the basics of how the fill tool works
in all cases, with the exception of bitmap. We're going to talk about
that in the next lesson. For now, let's take a look at these finished versions of
the flowers and petals. And I'll walk you through how
they were set up and why I choose the fill types that
I did with each gradient. I've included the type
of floral illustration I would use them on
and specifically how I use the gradient. I've also included
the full breakdown in the PDF handout that I
provided with class. You've seen how linear works on a single leaf or petal shape. But radial is also another option and it gives a slightly different end result. These two gradients are exactly
the same and that I have a textured fill on
the bottom with a gradient sitting on top
using the appearance panel. And both are set to linear burn. Additionally, the actual
gradient itself is set up in the same position with the same colors and the
same exact opacity. Where linear creates
a very distinct line across the petal even
though it is blended. As it gradually fades into the lighter color
or transparency. Radial creates a
circular gradient, allowing the darker shade
to work itself up along the edges of the petal shape before it begins to fade out. And it gives it a
more rounded look. Both work in this case. Which one you choose
is going to depend on what you want your final
petal shape to look like. If you do want
something more rounded, radio might be a better choice. Elliptical and radio
gradients work similarly. And that they're going to
add circular gradients, which makes them perfect for front and side facing flowers. Here I want to add depth behind the flower middle as well
as on the middle itself. The biggest difference
between the two is the amount of
control handles you have. You saw that the radial
gradient has one handle, the elliptical has two with two color stops at one end
and one in the other side. Now these two color stops do not work independently
from one another. Under any scenario, whatever
color and opacity is set in, one carries to the other. One of the control
handles allows you to add color stops
and move sliders, just like the radial slider. The other is there
simply to allow you to drag out the gradient
and create your shapes. Now while the color stops don't work independently
from one another, the handles themselves do if you turn off lock aspect ratio. And it's for that
reason that the elliptical has an
edge over radio. When it comes to
particular scenarios, which we'll look at in a bit, let's take a look
at how I applied the fill tool to
these two flowers. On this front facing flower, I have three fills in place as you can see from
the appearance panel. The bottom one is
the texture which is set to normal so it's
at its full strength. The second is this
center gradient creating the depth
behind my flower metal. And that's set to
multiply so that the texture comes through while
maintaining the gradient. Then this third one is on
the outer edge of my flower, giving it a little
bit more depth. And again, that one
is set to multiply, so the texture still
comes through. Taking a look at
this first fill, I have transparent color stocks at the ends of my
elliptical gradient. Remember these two don't work independently
from one another. So if I click on this
and go to my color stop, you can see that I've
pulled all the way down. And that's allowing the
texture to come through around the circumference of the flower while maintaining
the darker gradient. Here I have a darker color
underneath the flower metal, and then I've added
another color stop between the darker color
and the transparency. A color stop between these two can act as a barrier
when you have a very dark color stop at one end and a transparent
one at the other, because it prevents
the darker color from spreading across
the entire shape. So if I delete this color stop, you can see that it
begins to spread across the flower and
gradually fades out. Now I could use my mid
range slider here, but it doesn't have
the same effect as using the color
stop as a barrier. Additionally, I added a
bit more color here by using a slight bit of color
on the color stop itself. My gradient here on the top is just a basic elliptical gradient where I have transparency
in the middle. Because I don't want any
additional color and I want the texture
to remain as is. And I have a slight bit of darker color at the very
edges of my petals, again, just to give a bit
more dimension for the flower middle itself, I have a bitmap texture
on the bottom layer, again set to normal so
it's at its full strength. And then I've set a radial
gradient at the top to add a rounded gradient
around the entire edge. I actually have added a little
bit of color to the top, but I could just as easily
turn this all the way down in the middle and allow the texture beneath to provide
the color and light. Let's take a look at this
side facing flower now. It's very similar, but this is where the difference
in the handles on the elliptical versus the
radial is going to give it an edge with the flower
set in this perspective, I don't want a perfectly circular gradient
like I have here. And that's the only one
that I can achieve with the radio gradient because
it only has one handle. If I want to create
an oblong shape, then I need to have an
elliptical gradient where I've unlocked the aspect ratio up
here in the contextual menu, so that I can drag
the one handle out further than the other. Right now I have this
locked because once I found the position I wanted
it in, I wanted to lock it. So I don't accidentally move it. But if I unlock it, you can see that I can drag my handles independently from one another to create that elongated shape. In addition to the
elliptical fill, I have a radial fill
to add a bit of darker color to the edges of the petals so they
are at the bottom. Given the perspective
of this flower, when you add multiple fills
using the appearance panel, each fill can be set to a
completely different type, allowing you to create a
variety of end results. The middle on this flower
is actually the same. I have a radial gradient, again, adding shading to the bottom of the crescent shape
that I've added here. Using the radial gradient allowed me to focus the gradient only on the bottom of the shape while giving it a
slightly curved feel. Whenever you're
adding a gradient for shading and highlight, give thought to where you want your light source to come
from and how it would look in a real life
scenario If you need to check out reef reference
images because they can help greatly giving thought up front to
how you want to place your gradient is going
to help you make a better decision as to which
one is right for the job. We have one more
Phil type to go. I save this one
for its own lesson because aside from the fact
that there's a lot to cover, it's also pretty cool
because well texture. Let's head into the
next lesson where we'll wrap up this lesson by
taking a look at bitmap. Phil, I'll see you there.
18. Bitmap Textures with the Fill Tool: We've looked at how
to add gradients for shading and highlights
using the fill tool. In this lesson, we're going to take a look at how
we can use it to add bitmap textures to
both strokes and fills. What we cover in this
lesson is going to help us later in class when we discuss using the pen
and pencil tools and pressure settings to draw
with our favorite textures. Let's get started.
I'm going to add a bitmap texture to
my base flower here. Now the basics are going to work the same way as the
gradients we added, but there are multiple
ways that you can add a bitmap
texture to a shape, whether it's an external
file or a photo, the stock studio or your assets. Now, there are minor
differences between the ipad and desktop and
how you can select them, and I'll mention those
as we go through. Let's start with
the external files. I have my shape selected, and I'm going to go up
to the contextual menu and choose Bitmap. That's going to
open up my files. I'll locate the one
that I want to pull in, click open, and it's
going to add the texture. Now you can see that it's showing the seams
of the texture. So I can change that simply
by clicking and dragging out the texture however I want
it to sit inside of there. Again, because it
has two handles, I can use either
handle to do that. Now, just like the
elliptical fill, the bitmap fill allows you
to unlock the aspect ratio. Though truthfully,
most of the time I find that the desk warps the texture, so I
leave it locked. For those on the ipad version, the process is the same. You'll go to the contextual
menu at the top. The only difference is that
you may need to scroll down on the fly wheel
until you see bitmap. Once you do it will ask you to pick between your
photos and files, and the process is the
same as the desktop. From there, you could also use the Stock Studio to
select bitmap textures. And it works exactly the same
for both desktop and ipad. Again, I have my shape selected. I've opened my stock studio and I've just keyed in concrete. I'm going to use
that as my keyword. I'll locate the
photo that I want to use in the stock studio the
same as I normally would, and I can just click on the
one that I want to add. You'll see that it
does a little thinking there and then adds the shape. Once again, if I don't
like how it added it, I can simply click
and use the handles to drag it out to
where I want it. Finally, you can use
textures you've saved in the assets panel and
pull them in as bitmaps. In addition to textures, you can pull in any bit maps you saved to the assets panel, including photos and
patterns on the desktop. Select your shape, find the
asset that you want to use. Click on it and it's
automatically going at it, just like the stock studio. Again, I can use my handles
to drag it wherever I want. On the ipad version, it's slightly different in that a pop up will come
up when you click on the asset and you need to select a set S fill
to pull it in. Otherwise everything
works exactly the same. Now in addition to
raster textures, you can also pull in vector textures from
the asset studio. Just note that when you do it
using the appearance panel, where you're stacking
within a single shape, they're going to
come in as rasters. If you want to
maintain the vectors, you're going to need
to pull them in as a separate layer and clip
them inside your shape. Using the appearance panel with bitmap textures works the same as it does for
adding other fills. You can replace an existing
fill by selecting it in the appearance panel and
then finding your new fills. I'll just click on this one in the stock studio and it's
automatically replaced it. Additionally, you can stack textures by adding
a new fill layer. Now this is where the fill
tool works differently from the Vector Flood Fill Tool that we'll be talking about
in the next lesson. But the Vector Flood Fill tool, you can only stack semi transparent or alpha
textures without a background on top of
the existing fills. Anything fully
opaque like this is automatically going to knock
out the existing bitmap. With the fill tool, I can
add as many as I want opaque otherwise using
the appearance panel, and it's not going to
knock out the one below. I could go to my Assets
and select this one, and it's going to add it on top. Now again, you can't change the opacity of bitmap textures using the appearance panel, only the blend mode. But I could adjust this
so that I have some of that texture coming through while maintaining
the one beneath it. I could also add a fill with a solid color and change the
blend mode so that again, I get the benefits
of the texture. But I'm adding a color
shift on top of it overall. If you want to be able to adjust the opacities of any fills, adding them via the layer
panel would be the better bet. The ability to add bitmap
fills to strokes is what's going to allow us to draw with our favorite textures
later in the class. When working with the layer
panel, with clip textures, you can't clip a texture to a stroke until you
expand it to a fill. But with the fill tool, you can add texture to a stroke. And as we covered
in the last lesson, it works independently from the texture you've added
to your overall fill. Doing this with the
appearance panel lets you add multiple layers of texture
to multiple strokes. I'm going to show you
how that works later in the class when we start building up our flower and leaf shapes. I can add a stroke to
my flower shape here. Let's add a solid color. The color isn't going
to matter because for this one we're actually going to knock it out with the texture. I'll just set the alignment inside so that it's not
straddling the line there. I'll go to my fill tool, make sure that my
context is stroke. For those of you on the ipad, you're going to see
this representatives icons next to where you
can select the fill type, the filled shape, the fill
context, and the stroke. Looks like a doughnut shape. Once I've changed my
context to stroke, everything works
exactly the same. I can go to my type
and choose bitmap, and select it from a file. Or again, I can select it from the stock studio
assets or my photos, you can see it's pulled
in that texture. I can adjust it with my handles. I can also move it around because I'm working through
the appearance panel. If I want, I can add another
stroke, drag it beneath. If I want, I can change
this to a solid color and then change my blood mode of this one and get a
slightly different look. In upcoming lessons, we're going to use what we
learned in this one. Specifically being able to
add bitmap fills to strokes. Both to add visual interest
to RD textured strokes, as well as drawing leaf flower in vase
shapes using the pen and pencil tools and
pressure settings along with our
favorite textures. Before we do that,
let's take a look at another fill tool
in Designers Toolbox, the Vector Flood Fill
Tool. I'll see you there.
19. Vector Flood Fill Tool: In this lesson,
we're going to talk about one of my favorite tools, the Vector Flood Fill Tool. We'll focus on this tool
within the scope of adding the gradients and texture
to our flower shapes. But the overall tool has
tons of uses for both adding fills as well as creating unique shapes beyond
flowers. Let's take a look. The Vector Flood
Fill tool can be found in the tools at
the side of designer. On both the ipad and
desktop version. It looks like a
little paint bucket with nodes pouring out of it. At a very basic level, you can use the Vector
Flood Fill Tool to add solid colors, gradients, and even bitmap
textures to your shapes. But you can also
use it to create entirely unique shapes from
an existing one, best of all. Not only can you
pull your fills from the Swatch panel or color panel, you can also pull from the
asset studio as well as the stock studio and pull
bitmaps in from external files. I have a bunch of flower
shapes and I want to quickly change them to
a mix of other colors. Now of course, I could use my
Move tool, select a shape, and go either to
my Swatch panel or my color studio and
change the color there. But the vector flood fill
tool is going to make it a lot easier and also give
me more fill options. So I'll select my
vector flood fill hole and then I'll select my fill. And that's an important note, the flood fill tool remembers the last
selection you made, in this case, the last one
I made is this purple. I'm going to go to
my Swatch panel and pick a different color. I'll choose this red, maybe I'll choose
this green color here. And I'll just click. I don't have to select
the layer first, I can simply click inside. I can keep changing my color until I've filled all the shapes
that I want to fill. Now the other option is to
select all of my layers, either via the layers panel
or using my move toll. I can select a color inside and if I hold my
mouse key down as I drag, I can change all of them at
once without single clicking. I'll grab another color
and do the same thing. And then change the
spinal two here. Now up to now, we've looked at shapes that aren't overlapping. However, the vector flood fill tool works a
bit differently. Where they do, I have two flower shapes here
on individual layers. If I use the Vector flood fill without selecting
either layer first, it works the way the
other flowers did. I can select a color, click and select another one. And then click this flower. And it's going to simply change the color and leave
everything else as is. Now it's going to
work differently if I select both
the layers first. So I've command clicked to
select that other layer. Now if I hover over with
my Vector flood fill tool, you can see that individual
smaller segments are lighting up wherever my
strokes overlap one another. Now if you don't see this, go up to the contextual
menu and make sure that fill to visible
boundaries is off. If this is on, it's going
to tell designer to fill any shape to the furthest visible
boundary that it can see. In this case, it will
fill this entire flower because it's sitting on
top, there's no overlap. I'll select this pink and
it's going to change that. However, because this is sitting on top of
the darker purple, flower designer can only
see these smaller segments. If I select a color, it's
going to fill those in. If I select my two
layers and make sure that fill to visible
boundaries is off, now I can fill those
smaller segments in with whatever my
color or fill choice is. I'll select this red one. Now if I click inside
each one individually, if you look at my layers panel, it's created an individual layer for each smaller segment. But I can approach
that differently. I'll just back up with both
of my layers selected. If I click and hold
my mouse key down, or in the case of the
ipad, hold my pencil down. I can drag all the way around until I've filled all
of the colors I want. And it's going to create one single layer for all
of those smaller segments. Now in this case,
it set the layer outside of the shape that I
was using to create them. But let me delete this
and start over again. If I select these two and change this insertion mode to inside, it's going to set that
inside of this curve because this is
the one that we're using to create
that red segment. I'm going to do the same thing. I'm going to click and hold. I'll fill all of these shapes and it will create a
single layer again, but this time it's clipped
inside of the shape. I like to keep mine separate, so I'm just going to
drag this out and I'll change my insertion
mode back in between. I'll select my two flower layers again and I'm going
to finish this shape. I'll just select this
maybe peach color. I'm going to fill
these petals in. I'm holding my mouse
key down again. It's created a single
layer and you'll notice that the two original
flowers are left untouched. And I'll just pick this pink
color and click inside here. Now because this created
separate layers, I can use my move tool and select all of those
layers I just created, and I'll just drag
them over here. And I have an entirely
new flower shape that I created out
of the original one. Now I have this space
in between that's empty because I didn't use the
middle here to fill it in. But I'll grab my Vector
flood fill tool and I'll pick this orange color
with my layers selected. I'm just going to hover over the circle and it's
going to fill it in. Now I have two
individual flowers that I can add to
my acids panel, and I created it using one. In addition to filled shapes, you can use shapes
made from strokes only and use them as a
reference layer for your vector flood fill tool. I've created this
flower shape out of a single ellipse that
I've turned into a petal. And I just use
power duplicate to duplicate it all the way
around and let them overlap. If I select all of those shapes and hover over with my
vector flood fill tool, you can see that I'm getting the individual smaller
segments and I can work the same way I
did with the other flower. I'm going to pick this red
color and I'll click and hold. And I'm going to drag
all the way around until I fill these
larger shapes. And you can see I have that
single layer filled there. Let's pick this paint color.
And I want to zoom in. I want to stay pretty close
to the center of my shape. Because if you look
at the strokes, some of them overlap in such
a way that I actually have much smaller segments
here that you can't see when you're
all the way out. I suggest that when you
do something like this, zoom in and just make
sure that you're getting all of them and sometimes
you might miss one. You just have to go
ahead and click it Now, if I take these layers
and turn them off, you can see that I did
actually miss something there. I'm going to select that layer
and I'll just fill it in. And I can just add these
two shapes together again, just be really careful about
how you're filling in. But now I have a new shape
that I've created from these strokes and
I was able to do it with a few clicks using
the Vector Flood Fill tool. As I mentioned earlier, in addition to filling
with solid colors, you can also fill
with gradients. So I'm going to select
this flower shape. And I'll select my Vector
Flood Fill tool first. And then click on this gradient. And if I click, it's going
to automatically add it. Now if I don't like the
direction that it's added, I can just click on my
regular fill tool and it's going to give
me the handles that created it so I
can drag this around. I can also change the type, so I can change this to
elliptical and then play around with the settings until I get something that I
want and then filing. Another option you can use is to fill with bitmap textures. Now, these are not
going to be vector of course because they are
bitmap, so keep that in mind. If you plan to fill
anything with a texture, no matter where
you pull it from, you want to make sure that if you plan to print your document, you size your
document accordingly. So the DPI needs to be
at least 300 and you should size the actual canvas to the size that
you need to print. So I have this
flower shape again, and there's three places that you can choose
your bitmaps from. The first is the set bitmap fill up here in the tool itself. The other is the Assets panel, and then the third
is the Stock Studio. Let's start with
the Assets panel and take a look at
how that works. I have some textures here
that I'm going to pull up. I have my Vector flood fill
tool selected already, so I'll just click
on this texture. And you can see that as soon
as I clicked on that asset, it's changed my fill
to this texture. So now I can click inside this shape and it's
automatically added it. Now, just like
with the gradient, if I don't like how it looks, I can grab my regular fill tool and I can adjust the
handles accordingly. Now one thing I do
want to note is if you add a vector asset
from the assets, panel designer is going to
turn it into a bitmap fill, which means it's going
to be rasterized. I have these vector textures I've chosen and they're
actually semi transparent, so it's going to be added
right on top of this one. I'll click on this and
then click inside. And you can see that
it added on top, which we'll talk about
in a few moments when we get to stacking
bit map fills. Now this is a vector texture. If I were to pull this
into regular shape, you would see that it's made
up of a number of curves. But if I zoom in on this, it's been rasterized,
this actually has pixels. Now you need to be aware
of that whenever you're using textures from
your assets panel. Let's take a look at how
the stock studio works. So I've just keyed
concrete in as a keyword and I'm going to select one of these
to add to the flower. I'll select my Vector
flood fill tool, and the last color I
used was this purple. I'll just pick one
of these textures. I'm going to click and you'll see the credit
pop up here at the top. And now when I click
inside my Shape, it's going to add that
texture in the shape. Again, I can grab my
regular fill tool and adjust however I need to. All right, finally
let's look at set bitmap Fill within the Vector
flood fill tool itself. If I click here, it's
going to take me to my files and I can
go to my photos. My system or I can pick a texture that
I've saved elsewhere. So I'm just going to
pick any texture here. If I click inside,
it's going to add it into my shape just
like the other fills. And again, I can use my fill tool to adjust
until I like how it looks. Now one note on using fills, whether it's a solid
gradient or bitmap, if they're 100% opaque, in other words, no
transparency like this one, they're automatically going to knock out whatever fill
was already in place. If you look at this
shape right now, I have this texture
fill in place. If I go to my stock studio again and I select one of these, right now it's this one,
but as soon as I click, it's going to change to the concrete texture
that I just added. In a little bit, we're going
to talk about using semi transparent or alpha fills and how you can
actually stack them. But just know that whenever
you use fully opaque fills, you're not simply setting
one on top of the other, you're actually knocking
it out completely. Before we start talking
about stacking bitmap fills, let's take a look at
the contextual menu and talk about fit mode. This is going to tell
designer how you want to fit your bitmap
fill inside of your shape. The first option is none. And I'm actually
going to use an image to demonstrate this because it's a little easier to see the difference
between the four. So if I use none and I click on this bicycle image here and
then click in my shape, I can drag this around. And what this is done, there's no scaling performed
on this at all. It's setting it inside
as its largest size. Now I can size this down
using the fill tool, but it's actually easier
to use the next option, which is max fit. If I select that, it's going
to scale it so that it fills the entire area without
any sort of distortion. Now that can mean some cropping, but I don't find that
to be an issue most times if I select that
and click inside, you can see it's much easier
to see the bicycle again, I can use my fill tool
and move that around. The third option is minimum fit. And what this is going to do, it's going to scale the image so that it fits entirely
within the area. If I click inside, you
can see the bicycle. But the problem is
you're also seeing the seams where it's
tiling the image. Now again, I can use my
fill tool to adjust it, but that means I'm going to
have to drag it up and I may as well have used Max
Fit in the first place. The final option is stretch. And this is going to
stretch and scale the bitmap so it fills
the entire area. Now this can also
mean some distortion. So if I click on the
bicycle and click inside, you can see that
it's fitted inside, but the bicycle
has been distorted and so have some of the
areas of the building. So I don't find
this particular one to be helpful because if you're using some sort
of bitmap texture that has circles or
something like that, you can definitely
see the distortion. In my mind, max fit
seems to work the best and then you just
use the fill tool to adjust where necessary. Now if you're working
with a non seamless fill, such as a photo like
this or a text, again, you're potentially going to see the edges wherever it tiles. But if you use a
seamless pattern, you'll be able to
drag around and you're not going
to see any seams. I'm going to go
back to my assets. I have some seamless
paper texture that I created here.
I'll click inside. And now if I use my fill tool, you can see I'm not seeing
any seams because again, this is a seamless texture. All right, we're going to wrap up the lesson on the Vector flood fill tool by talking about stacking bitmap
fills and gradients. Now if you have a semi
transparent gradient or a bitmap with an
Elva background, in other words no background or one that's been
reduced to 0 pass, you have the option of adding it on top of an existing fill. Let's head back up to
the contextual menu and you'll see fill mode here. If I choose the first
option, add on top, I can add a semi transparent
gradient or alpha texture on top of my existing fill here
as many times as I'd like. Right now I have
this fill in place. If I select that vector
texture that I used earlier, I can click and it's going
to add another layer. I can continue to click, and each time I do it's going
to add a new fill layer. I don't personally find
myself doing that, but it is an option now like we talked about with
the appearance panel. It's added this other
line and I can go in and I can change
the blend mode, It's treated as a separate fill. The second option
is Smart Refill. This is going to allow me to add the semi transparent
gradient or alpha texture, but it's only going to
allow me to add it once. So if I select the
other texture and tap, it's going to add that line, but no matter how many
times I continue to tap, it's not going to add anymore. And then finally,
knockout is going to work the same way
that a solid does. Whether I'm using a semi
transparent gradient or a bit map with an
alpha background, it's going to knock out
anything beneath it. So I'll go back to
this texture here, and when I click on this, it's hard to see the texture itself. But I'll zoom in here. You can see in my
appearance panel, it's knocked out
everything beneath it. Just remember that anything
added at full opacity, such as a solid gradient
or a bitmap that has no transparency is automatically going to knock out
anything beneath it, regardless of what you
have selected here. One final note
about working with bitmap pills is that you can't change the
opacity of them, whether you're using
the Vector flood fill tool or the
regular fill tool. If I have this solid color here, I can go into my color panel and I can change the
opacity of this fill. But if I pull in the vector
texture that I used earlier. So I'm going to select my
flood fill tool and click, I can't do that
with that texture. If I try and drag this down, it's automatically
going to pop back up. There's actually no way of reducing the opacity
of this texture. If I use these fill tools, even in the appearance
panel now I can change the blend mode and
try and do it that way. But if I want to
reduce it further, I would need to reduce it as a separate file and
save it that way. Then use it as my bitmap texture fill or flood fill tool
is pretty cool, right? I especially love being able to pull fills in from
various sources. Not only can you use it to add texture to your
work, but bonus tip, it provides a really
quick way to test surface pattern designs by adding them to
your assets panel. All right, back to
the flowers though. Let's head into the next
lesson where we're going to take a look at how you
can use vector brushes, both built in and those
you've imported to add even more texture to your floral shapes.
I'll see you there.
20. Adding Texture with Vector Brushes: Up to this point, we
focused on strokes created with solid
fills and no texture. Using pressure settings
to both create our shapes and add
texture to the edges. In this lesson, we're going
to look at how we can add texture to our strokes
using vector brushes, both those that are built into designer and brushes
we've imported. I'm going to show
you how you can add additional visual appeal to your shapes by stacking
texture strokes, using the appearance panel, and using the fill tool to add additional texture
to your strokes to take them to a
whole other level. Let's get started. I have these two flower
illustrations here, and while I've added base
texture that I really like, I want to add a little bit more textural detail using
vector brushes. I'm going to take a few
different approaches to adding the details using a mix of both built in brushes as well as some
that I've imported. Now I've shared the links to all the brushes
I'm going to use, as well as some of
my other favorites. But just know that
you don't have to use the exact brushes I'm using. I recommend experimenting
with what you have. Try duplicating the brushes
and adjusting their settings. Play around with color,
because you might be surprised at the
results that you get. Now, there are two things
that I want to mention before we begin adding the detail
with these vector brushes. The first is that despite
vector being in the name, these are not true
vector brushes. In other words, they can't
be infinitely scaled. The reason for that
is that they're created with what are
called raster nozzles. So if I open up this
built in oil brush, you can see this analog
mark here at the bottom. And that's what's making
the brush rasters means that pixels are involved. Therefore, these cannot
be infinitely scaled. The reason they're
called vector brushes is because you can use
nodes to adjust them, but that's where it ends. So even if you use
no other textures, if you use the vector brushes and designer or any
that you've imported. If you plan to print your work, you want to make sure
that you size your canvas accordingly and then the word
set it at least 300 DPI. The other thing to note is that because of
this raster nozzle, even if you export as an SPG, which of course
recognizes vectors, anything that's raster is going to be treated as a raster. Unless I tell designer
to ignore it. It's going to convert any
layers with raster brush, I'm sorry, vector brushes
on it to image layers. Now if I tell designer to ignore anything roster when
I export is an SVG, it's going to remove the brush entirely and I'll be left
with a solid stroke. Neither of those things
are deal breakers. I use these all the time to add textural detail
to my illustrations. Just keep those two things in mind when you're using them. All right, now that
we have all of the technical stuff
out of the way, I'm going to begin with
this white flower. I want to add some
additional detail, the middle here, using
some vector brushes, because this middle
here is looking really flat and not
very dimensional. I'm going to start
with the ellipse. The first thing I
want to do is add a stroke to the outer
circumference of it. I'll start maybe this red color. I want to go to my stroke
panel and make sure that my stroke is aligned
to the inside. Now I'm going to bring the
stroke up so you can see it. But the size doesn't really
matter at this point. Because as soon as I change
this to a vector brush, it's automatically
going to apply its own size and I can
adjust it from there. I think I do want to bring the darkness down just to
touch though. All right. I'm going to go to my brushes
and I want to use one of the bezier brushes by
truerate texture supply, specifically this
fine line mono. Now you can see that it made it significantly larger and it doesn't look like anything much. But when I pull the stroke down, I'm just going to zoom in here. Let's see, I get that
nice jagged line. Now, one thing you'll notice
with these vector brushes, and I'll zoom in
close so that you can see this, is there's a gap. Inevitably, there's a gap
with most vector brushes, unless it's created as a truly infinite brush that's
the same on both sides. You're going to get at least
a small gap like this one. In this case, I'm not
going to worry about it. If I really wanted to,
I could fill that in with a vector brush or I could duplicate it and
flip it to cover it. But I'm not going to
worry about it here. I do, however, want to
change the blend mode of the stroke to something
like multiply, right? I'm going to add another
stroke on top of this. I want to use
another vector brush to give a little
spottiness to this. I'll add the stroke and I'll pick this butter
yellow color again. I want to make sure it's
aligned to the inside. And I'll just drag this up
just so you can see it. This time I'm going to go to the built in pattern brushes, specifically to this
graded stippling to now you can't see anything because
it's up really high. But as soon as I start
pulling this down. See, I get that nice spottiness. And I'll bring it to right
about there now this is overpowering the other
one I put in place. So I'm going to go back to the appearance panel and
I'm going to change this to Off Light back up. All right. I like
how that's looking. I think what I need to
do though is give it a little more dimension with a gradient around
the edge of it. I'll add a pill to this, grab my fill tool, and I'll put a radial
gradient in place. Now I want everything in
the middle to come through, so I'm going to bring the opacity of that
color stop down. And I'm going to add a dark
red color to this one. I'll try this one now. It's a little too
intense on the outside, so I'm just going to pull
this color stop back just to touch and then just use the slider here to pull more
of a feathered gradient in. I can also might make this a
little bit more saturated. Okay, I could also add another color stop here just to
block that even further, but I'm not going to
worry about that. I think this looks good. One final thing
that I want to do with this flower middle though, is I want to add a
stamen around the edges. I'm going to go back to my appearance panel,
add another stroke. But I want to pull it all
the way down to the bottom of the stack because
I want it coming out from behind that ellipse. I'll grab maybe this
brown color this time. I want the stroke to sit on the outside of the shape.
I'm going to bring that up. Now you can see I chose brown, but it's giving me that
light color for some reason. Sometimes when you use the appearance panel and
you apply a new stroke, it changes it to the last
blend mode you use in color. Even when you switch it, you just need to
play around with it. I'm going to change it
back to normal and just pick brown again and
see how that works. Let's see, let's go
here. All right. I'm not sure why it does that, but you can just play around and fix it. I have the
brown in place. Again, I'm not worried about the stroke width because I'm about to change
it to a brush. I'll grab that stamen brush
and it's way too large. I'm going to bring it down. I like how that's looking. I might play around with
the color when I'm done, but I feel like the brown
gives it a nice contrast. The only thing I
think I want to do is maybe give it a little
bit more of a pop here. I feel like that fill
is a little too dull. Let's go to this color. I think I accidentally
changed the Swatch there. That's why I'm going to
bring that up a little bit. Okay. Now that I
have that in place, I feel like the flower
itself was a little flat. I have the gradient behind here and I don't want
to cover that up. But what I do think I want
to do is maybe make it a little bit more. Give
it more of a pop. It's set to linear burn already, but I want to bring
that up, this color. Stop right here.
Up, just to touch. I want to add a little
something to the petals. I like the texture, but I feel like it'd have
a little bit more here. I don't want to cover
this gradient up. And if I were to add a
stroke to the flower itself, it's going to add it to the
outer edge of the petals. And that's not what
I'm looking for. What I want is
something that sits across the entire flower. So I'm going to create
another ellipse. I'm going to hit escape, so that I don't select this. I don't need a fill, but I
am going to use a stroke, and I think I'll
use this red again. Let's start here in the middle. And just drag a circle out until it pops to the same size as the one that was
already in place. Now you can see I have
this elipse sitting here on the top of my stack. And
that's not what I want. I want to clip it inside of
my petals because I want anything that I
do with the brush only applied to the flour. So I'm just going
to drag this down. Let's just make the stroke
a little bit bigger. This time I'm going to go
back to the pattern brushes. I know that I want to use
this brush right here, this vertical bleeding ink, See nothing's really showing
because it's way too big. So I'm going to bring it down. This is fun, but this isn't
what I'm looking for. What I want is to use
the lines that are in this brush across the petals. What I'm going to
do is hold command and shift down so I keep
that perfect circle. And I'm just going to
start dragging out. I'll just pull it out until the thicker part of it is at the edge of the petals coloring those I can play around with
the size of the stroke. That's going to give me a
different look. All right. I'm just bringing my stroke size up until I'm covering the leaf. It's a back and forth. You play with it until it
looks just the way you want, which is right about there. Now, this is way too intense. I'm not looking for
something to show this much. What I'm going to do is change the blend mode of the
entire layer to color burn, and I'm going to drop the
opacity significantly. I'm just looking to
add a little bit of extra dimension to the
outer part of my petals. What I could do if
I wanted to try it out and see what
happens is I could add the fill back in and just see if I
like how that looks. Let's just check
that. I'm not really loving that because
it's kind of too solid. So I'm going to turn that off and maybe bring this
in just a bit more. Okay. I like how this
looks because the brush itself isn't the
same on each petal, and it's not perfect either, which is what I'm aiming for. I like the pop of color
here in the middle. And I'm actually going to
keep the stamen brush as is, because I like the
contrast between the flower and the stamen brush. I could keep playing with this, but I'm going to go
ahead and move on to the leaves in the
interest of time. And you may be wondering
why I didn't simply grab the vector brush and start drawing with the
brushes that I chose. And I do that all
the time to add some spot detail using
the vector brushes. But I also like to
experiment with creating shapes and adding the batter
brushes to the strokes, to those shapes, just
to see what I can get. In this case, I was able to add a lot of detail to
my flower overall, simply by creating an ellipse. It's all about
experimentation and see what happens when you
use the various brushes. So let's go ahead and add
some texture to the leaves. Now, of course, I could add
a stroke to the outside and just change the stroke to
one of the Bac brushes. But I think what I'm going to do instead is draw a
line at the center. And I'm going to use my
pencil tool for that. I'll select this
butter yellow color. I'm going to bring
the stroke down. Grab my pencil tool and
I have this stabilizer set pretty high just to
keep my line steady. I also make sure that auto
closes off because you want to make sure
that it doesn't automatically close the
stroke that you're creating. I'm going to select
this curve and I'm going to turn on
Insert Inside Selection. For those of you on the ipad, you also have that at
the top of the screen. I'll just start
drawing my line up. If it's not quite
where I want it, I can grab my node
toll and adjust it. I'm going to go back
into my brushes. Let me zoom in here. This time I'm going to use the
Franken tune Al Mallo set, specifically one of
the liners here. I want to, I think
this wobbly now, that's a little too
intense of course, and I'm going to
knock that back. But first I want to place
it where I want it to go, into the appearance panel. And I'm going to turn
this to soft light. I think I'll bring the
opacity down just to touch. All right. Now I want to add another line on top
of this because I'm going to use a
different brush with a different texture just to add a little
something more to this, but I don't need to
redraw the line. This is where the appearance
panel comes in handy. I can go to my appearance
panel and add another stroke. And it's going to
add it right on top of the line I already drew. And I'm going to use
this off white color. I'll bring the stroke
up so you can see it. You can say it's
right there along the same exact path,
which is what I want. I'll go to my brushes and
this time I'm going to use the same set, but I'm going to
use this FT rush 0.5 I like the
spottiness of this. Again, I want to
change the blend mode to soft light or maybe overlay. Let's try soft light. I think I'm going to
bring the opacity of the overall layer down. All right, let's just back up. I like how that's looking. I think I'm going to apply
it to the other one now. I don't need to start fresh. I'm simply going
to copy and paste. And then flip it
with my icons up here and I'll just move it
in place on the other leaf. Drag that up and
clip it in place. It could play around
with the opacity. This one could probably
come down a little bit. Now, the only thing left on this one that I would probably do is add some
shading to the vase. I could simply add another
fill and grab a gradient here. And I would just draw up a linear gradient.
Maybe you reverse that. I'm going to turn this one off and bring that
all the way down. And then turn this to
more of a blue color just to blend in with
that vase shape. And I'll change this to
multiply a little too dark, so let's just drop the opacity. And I think that's fine for now. I could add some additional
shading up there. But in the interest of time, I'm going to call this one done. I'm going to move on to
the orange flower next. All right, so for
the orange flower, I really like the
texture I have in place on both the
leaf and the flower. I don't want to add
too much more to this. But I want to add
a little bit of fun texture to the outer
edge here in this petal. And then I feel
like the middle is way too empty. It
needs something. I'm going to use a single stroke to add this vector stamen brush. The problem is if I were to simply put something
like this in there, there would be a lot that
I would need to clean up. What I want to do instead is
I'm going to use my pen hole to create a single shape to
place inside of that flower. I'm going to turn
the fill off and I'll use that same brown that
I used for the other one. I'll grab my pen hole and I'm going to start
with a straight line. I can very easily
turn this to a curve. I'm just going to
go to my node toll, drag this up to where I want it. I could make these 90 degrees simply by starting to drag them and then holding
my shift key down. Now I'm going to go back to my brushes and grab
that stamen brush. It's probably going
to look funny at first because it's
going to be too large. So I'll go back to my strokes. Now I have the set to 269
for the desktop users. If you want to
easily get back to 100, just click the dot. It's automatically going
to take it back to the largest point size that
you can use with the slider. I'm going to maybe drag
this up a little bit more. Maybe in, I'm going to
hold my command key down. I want to place this
behind these three petals. But in front of those two, I'm going to drag it
down in my layer stack. Let me just close this
one and open this one up. I want to place it
above these two. I'll just drag it over to my flower and
rotate it in place. You can see I have
some hanging out. There's a couple of ways
that I could approach this. I could certainly make it
smaller if I wanted to. In fact, I think I'm going to make it a little bit smaller, but I still have some
of it hanging out. I could mask this away. But instead what I'm going to
do is go to my node, Cole. I'm going to add a
node here, here. And then I'm going to
take these two nodes. So I'll click and then shift
click and just delete them. And you can see it pulls it in. If I need to, I can adjust it. But I actually like
how that worked. It looks just the way
that I want it to. So I'm going to leave it alone. Like I said earlier,
I don't want to add too much detail
to this because I really like this texture here. But I want to have a
little bit of fun on this side and maybe
on this petal here. I don't want to
overwhelm the flour. I just want to add a little
touch of something though. I'm going to use my pen tool
and I'll select this shape, and I have this
butter yellow stroke selected. I'll grab the Penthol. Now, when you're using
the pen and pencil tool, you can't select
the brush first. You need to put the mark in place and then choose the brush. It's only the vector brush that you can choose
your brush first, I'm going to click and
click again and create that same straight line
like I did with the middle. I'll grab my node tool and I'm
just going to bend it now. I didn't automatically
clip that in place, so I'm just going to drag it down and clip it
inside of my shape, maybe make it a
little bit bigger. I'm going to use the
graded stippling to brush. Now when I do that,
it's pulling it in in the direction
that I created my line. My end node is right here, so the larger spots are on the inside. And
that's not what I want. I want to flip this so that the smaller spots in that gradient are the ones
that are showing inside. And I'm sorry, the larger
ones are on the outside. I'm going to bring
the stroke down and you'll see that a little
bit more clearly. I'll just grab my note
toll and bring those in. I think I want to change the blend mode on this
one to soft light. I don't want it to stand out
too much over this texture, but I like that little
spottiness there. And I'm going to do the
same thing with this one. I'll grab my pen tool and I
have rubber band mode on. This time I'm going to
select Clip Inside. So it automatically inserts it. I'll click, click and
drag, and hit Escape. And I want to change
that to that same brush. I'm going to use that
graded stippling to, and again I want to reverse it and just bring the
stroke size down. I think in this case
I'm not going to change the blend mode because it's
so small that if I do, you're barely going to see it. So I'm just going to
leave that as it is now. I don't want to
touch this anymore. I'm going to leave that alone. I think the flower is fine. I just want to add something
to the leaf and I'm just going to do the basic stroke
on the outside for this one. I'll just add a stroke and
I want it to sit inside. Just bring that up and I already have that butter
yellow selected. I think I'm going to go to my
old standby with this one, which is the built in
dry media brushes. I really like the dense
charcoal for closed curves, For leaf shapes like this, not only is the texture good, but it's actually set
for a closed curve. I'm going to go ahead
and drink that down. Then just go to the
appearance panel and change the blend
mode to soft light. Just stepping back, of course, I would add some shading to the vase just to give it some dimension just
like this one. But looking at the
flowers and the leaves, I feel like those are both done. I don't want to go overboard adding too much texture
because I really want the texture I already
added to show through. But I wanted to have some fun
with some of the brushes. And then the other case,
add a little bit of detail to the petals where I
felt like they were lacking. Overall, I really like
how these are looking, so I'm going to call them done. Do you have favorite
texture brushes that you go back to time
and time again? Bonus sufficiency tip. Consider setting up
my favorites category in your vector brush panel. Duplicate your favorite brushes and use the burger menu in the brush panel to
automatically move that duplicate to your
my favorites category. That way you have all
of your favorite go to brushes right at
your fingertips. We're going to wrap
up the lessons with something I can only
describe as magical. We're going to use
our strokes and pressure settings to
create floral shapes. But this time, instead of adding our texture after we
create the strokes, we're going to use the pen and pencil tools to create with our favorite textures right from the start.
I'll see you there.
21. Drawing with Textured Strokes: Up to this point, any shapes
we've created have been flat strokes with texture
added after the fact, thanks to the fill tool. In this lesson that's
about to change, we're going to create a palette from our favorite textures and complete a full
floral illustration using textured strokes, complete with pressure
applied. Let's get started. I've set up a palette
here with some of my favorite gel
plate textures. And this is just a series
of vector rectangles that I've filled with my favorite bitmap textures
using the fill tool. Now I've chosen two that I like to use for
petals and flowers, two for leaves and two vases. That way I have a
selection to choose from. Now, of course, I could use these to sample with
the style picker. But instead we're going
to set up a document, specific palette in the
color studio so that we can apply these to our strokes upfront and draw with them. In addition to being able to add solid colors to
the color studio, you also have the ability
to add textured fills. And that's what we're going
to use these for now. I don't recommend
loading your app up, whether it's the desktop or ipad with a ton of
textured add ons, whether it's color
palettes or assets. The more raster elements you have sitting
embedded in your app, the more you're potentially
going to bog it down, which can become a problem, especially on older machines. For this, I would recommend
setting up a document, specific palette and deleting
it once you're done. If you want to have it on hand, you could always ex port it
and keep it externally on a cloud file and then just
pull it in when you want. But I don't recommend building
a vast library of textured fills to be used application wide to create a
document palette. Head to the burger menu for the swatches panel and
choose add document palette. I'm going to name this texture, if you want to rename it, you can go back up to the burger menu and
choose Rename Palette. Now I'm going to select
each of these and add these as a pill
to this palette. So I want to make
sure that my color swatches on fill and not
stroke in this case. And I'll start selecting them And choosing this
first icon here, which is add current fill to palette for those of you
on the ipad version, you'll go up to the burger
menu on the swatches panel. So I'm just going
to select and I'm selecting them in the
order I want them, but on the desktop version, you can actually reorder
them if you want. So I'm just going
to put my leaves together and then my vases. Now, unfortunately
on the ipad version, you can't drag them to re, order them, so
you're going to want to place them in the
order that you want. You can use the
textured fills with a pencil pen or vector brush. We're going to set vector
brushes aside for a moment and focus on creating our shapes with pen and pencil tools first. Now, just like
with a solid fill, if I select one of these as fill in my palette
and grab a shape, I can drag out the shape and the texture is
automatically applied. I don't need to
clip it into place. Now if I don't
like how it looks, I can either hit G
on my keyboard as the keyboard shortcut or select the fill tool and
just drag it out. Move it around until it looks
the way that I want it to. Now, I've applied
this as a fill, but I can also apply
it to a stroke. I'm going to switch this
from fill to stroke. I can also switch it up here. I'll grab my pencil tool. I'm just going to
set my stroke size. I think I'll stick with 200 here and I'm going to just
set a basic petal. I'm going to drag these two down and maybe bring
this right about here. Now with that set as my stroke, I can start drawing out shapes. Now you'll notice
on that first one, the fill doesn't look great. But I'm not going
to worry about that because I can fix
it after the fact. I just want to get my
shapes on the canvas first. I'm going to continue
drawing out my petal shapes. With each one, the texture
comes in automatically. I don't need to
clip it in place. Now, one thing you'll notice is because most of my shapes
are drawn the same, the texture came
in the same way. If I want to adjust this
just like with the fill, I can select my fill tool. I need to make sure
I change the context from fill to stroke on the ipad. Remember, hit that
little doughnut icon and I can just click
and drag this out. Now the one that's
most important for me to correct in this
case is this one. The reason for that
is I know that I am going to add all five of
these petals together. And if you think back to
the lesson on geometry, whenever you add
shapes together, they're going to take
on whatever fill is in place for the
bottom most layer. I'm going to click into this. I don't need to choose
stroke again because I haven't moved away
from the fill tool yet, and I'll just drag that out. The reason that it created
the texture that way, it seems like when you have a relatively straight or
perfectly straight stroke, the texture doesn't
quite come in correctly. But again, you can always
fix it using the fill tool. I'm not going to worry about correcting the
texture on the rest. But I am going to
start moving these around using the move tool, as well as some of the
settings in the stroke panel. So I'm going to speed this up and I'll see you
on the other side. Okay, I have all of
my petals in place. I've adjusted some of
them individually, using some of the settings
here in the stroke panel. I didn't, again, adjust
my fills on my others because this is the most
important one at this point. I'm going to go ahead and select all of my shapes
and expand them. I could use the keyboard
shortcut I set up or I'll go to layer and expand stroke. While I have these selected, I'm going to go right up to the geometry at the top
here and choose Ad. Now you can see that
automatically applied that texture from the
bottommost layer. I'm seeing some seams here, so I'm just going to hit G on my keyboard to select
my fill toll and I can readjust that texture
if I felt like I needed to. I could beef it up a little bit. I could go up to my contour toll and just click and
start dragging, maybe make it a little thicker. I could adjust the
contour type to make it pointy leaves and then
bake my appearance. I'm going to call the
overall flower part done. I like how that's looking. All right, Now that we
have the flower in place, I'm going to go ahead and
get the vase and the leaf in place and then I'll finish
up the actual flower itself. This works exactly the same way. In this case, I'm going to use the pen tool to create the vase. I'll pick this blue
texture as my fill. I want to make sure I
don't have an actual fill. Just the stroke. I'll go into my stroke panel and just
set up a vase setting. I already have one set here.
I'm going to use this. I'll just click hold my shift
key down and click again. Now again, this is one
of those cases where if your stroke is
straight up and down, it's not necessarily going
to come in correctly. But just go ahead and grab
your fill tool and you can select stroke as your
context and adjust it. It's really easy to adjust. And I'll just drag this around. I like that right there.
I'm going to make this a little bit wider. I'll try 350. Let's see if I want
to play around with the vase shape here. I think I'll bring
it all the way down. And I'm just going to go ahead and expand this right away. So I'm just using my
keyboard shortcut. I think I'll round those
corners off a bit. So I'll go ahead and select my corner to select
these two nodes. So I'm just clicking and
dragging across and just dragging that down
and I want to make sure I bake my appearance again, just so it locks that in. And I'm not going
to round these off. I actually think
those are just right. So I'll move this
into place here and I can size this
down. All right. I'm going to go ahead
and make my leaf shapes. I'm going to use the
pencil tool for that. Again, I'll go back to my swatches and I want
to get rid of my, oops. Make sure you don't
have anything selected. I'll get rid of my Phil. I'm going to, I think
with this yellow I'll use this texture trying to make sure
I have a leaf shape. So I'll go ahead and reset this. I'm going to click
right about there. I don't need it to be 350. I'll start with 100. I
can always change it. I'll just start drawing up. I'm going to make sure
my stabilizer is on. I have it set to about 50. That's actually pretty high. Didn't quite get it
there. Let's see. All right, that's a
little too big, I think. Let's just bring that down. I'm going to bring this behind the vase so it's
tucked in there. You could also use
the keyboard shortcut of command and the bracket keys. I'll do that for this, I'll
bring the flower forward. I just did Command
right bracket keys. It's up in the
contextual menu as well. And then the ipad version, you also have it in
the contextual menu. I think I'll make this
just a touch smaller. I'm going to add another leaf. I'll just make it
slightly smaller. Again, grab my pencil toll and
just drag it out this way. I always do all of my shapes first and then I start
to add my textures. One final thing I need to
do is give this guy a stem. I have just a jaggedy
profile set here. Bring my stroke down, grab my pencil. Told again. And just draw a relatively
straight stroke there. You bring it up a little bit, just so it's a little beef here. And bring it behind
the flower. All right? I have those in place. I'll add my shading and
other textures last. But let's go ahead and create the rest for the flower here. Just like with the strokes, of course I can use the fills again, like I did
in the beginning. I'm going to get
rid of this stroke and I think I'm going to use this white fill as my center. I might change my mind. Let's just drag out a shape now. If you decide that you
don't want to use these, you can select your fill toll and just use it like
you normally would. You can choose bitmap and it's going to take
you to your files. I could pick another one
here if I wanted to. Maybe I'll pick just this plain pink one and
see how that looks. You can also, of course, go to your assets panel or your stock studio
and do the same thing. Now that we have our
shapes in place, let's take a look at the
appearance panel overall. It works the same as if you're using a solid color, of course, the difference being
that you can see the texture as your color
swash rather than a solid. And the other bigger
difference is that you can't use the opacity slider to change the opacity
of your texture because remember you can't change
that in this form. As a fill in designer, you'd have to clip it as a
layer and do it that way. Everything else though
works exactly the same. If I wanted to add a fill to this and go to my stock studio, I could grab a concrete
texture and I could change the blend mode to add a little bit more
texture to this. If I wanted to change
this back to a fill, I could simply grab this layer, go to my swatches, change it to a solid,
and go from there. But I'm going to
change that back. Everything else works
exactly the same. I can build as many strokes in, as many fills as I want to add the detail the way that we've done in
the previous lesson. In a moment, we're going
to talk about drawing with the vector brush
using our textures. Before we do that though,
I just want to add a little bit more detail to
these flower and leaf shapes. And I'm going to use
the process that I did in the last lesson. I'm going to speed it
up as a time lapse. But if you want,
you can also slow the video down and
watch it that way. So I'll see you on
the other side. All right. I've placed
some additional details using some textured strokes
with the pen and pencil tool, the way that we did
in the last lesson. Because those two
tools work that way, you have to place the stroke first and then apply
the textured brush. But with the vector brush, you can actually draw not
only with the textured brush, but with the textured fill. So let's take a look
at how that works. I'm going to select
my vector brush, and I don't need a
stroke in this case, but I do need a fill because
this is the vector brush, in this case, the pen or pencil. I think I'll grab a nice big gritty brush so you can see what
this looks like. I'll select this pink texture. Now you'll notice it didn't change that, it's
actually white. I'm not sure why it does that, but typically it
worked just fine. If not, then just go back into your panel and select the color. Make this brush a
little bigger and just draw out a shape. And you can see that
not only do I get the texture from that
dry media brush, but the texture from the
fill that I just chose. Now, this works like
every other shape. If I don't like how the
texture came out, for example, I'm seeing a seam here, and over here I can
select my fill tool, make sure that it's on stroke, and then just adjust the texture even though you're using
a fill to create this, ultimately it comes
out as a stroke. And you're going to need to
make sure that you change your context stroke to
adjust the texture. I applied that to
this petal here, instead of using a solid color like I did in the last lesson, I use that same brush, but I used the pink texture. And I left the blend mode alone. That allows not only the
texture but the color of that texture to be what
provides the detail. I can apply something
to this here. I'm going to change, I think to the white texture that I brought in for the vase. I'm going to add a little
detail here to the petal. I'll grab my vector brush
you could choose inside, so it automatically clips it. It's one less step
that you have to do. I'll choose this pattern
brush that's built in. I like these stippling brushes. I'm going to go with
graded stippling two and make my
brush a lot smaller, straw along the outside
of the petal here. Now, one, I didn't, I stopped too short. Two, it's coming in here.
I want to keep it in here. I could mask this away, but what I'm going to do instead is take a look at the brush. I'm going to open
this up and you can see there's no size variance, which means I can't use
my pressure setting, even though these
are dragged down. I can't use that to
adjust anything. I'm going to temporarily
drag the size variance up. That way I can go into
my pressure settings, I can add one in the middle
and just drag this down. And that's just going to keep it here on this particular petal. Now, I want to make sure that I don't permanently
change this brush. I didn't duplicate it, I'm
using the brush itself, so I'm just going to escape to deselect that shape and
then reset the brush. It capped the pressure settings, but I was allowed to
reset the brush back, so I didn't have any problems
with it in the future. Now, in this case, I'm
not going to change the blend mode of
this because there is some minor texture
coming through. This is a white brush, so
it's not showing up as much. But on a yellow petal like this, I wanted to use this
particular texture. I could keep going around and adding additional
details like that. I could also create a
shape like we did in the last lesson that I put around the middle
and clip inside. Either way, you can apply a vector brush using
vector texture. Now there's a few things that you need to
note about this. If you recall from
the last lesson, you can't expand a stroke that's been created
with a textured brush. Now this isn't an issue if
you're going to export this, It's a PNG or Jpeg or something
that's already a raster. Where this does become an
issue is if you need to export it as a vector
friendly format like SPG, EPS or PDF, it's going to export it and turn
it into an image layer. Because of that raster, I
use this sparingly just to add small colorful
details to illustrations, motifs things that I know I'm already going to be exporting
in a raster format. So now we have the
ability to create both flat and textured strokes to create our floral shapes. And being able to
create with texture means we get to
create more quickly as there's less time pulling in and clipping the
textures after the fact. We're at the end of the lessons, but let's head into the
final video or we'll wrap things up with
some final thoughts. I'll see you there.
22. Final Thoughts: We're at the end of
class and as always, I thank you for trusting
me with your time and creativity for
returning students. Thank you for joining
me once again. And for those of you
who are taking one of my classes for the
very first time, I hope to see you again
in another class. If you enjoyed the
class or have feedback, I hope you'll consider
leaving a review. Not only does it
help me learn what I'm doing well or
where I can improve, it also helps future students decide whether they
want to take the class. If you create a project, I'd
love to see what you create, so please consider sharing it to the class project and
resources section. Sharing your project
not only helps other students see what they learn when they take the class. Uploading a project and leaving a review helps more
students find the class. If you share your
project on Instagram, be sure to tag me
at the handle on the screen and use the
hashtag made in affinity. Because the folks at
Sarah love to see and share what's been
created using designer. I have lots of classes
planned and in the works, so be sure to hit
the follow button on my scale show profile, so you'll always know when
a new class is published. As always, if you
have any questions, please let me know in the
discussion section below. I'm always happy to help. Thank you again for
joining me here in class and happy creating.