Transcripts
1. Introduction: I'm Kind of obsessed with texture. I love working
digitally and I make most of my art in procreate. And although there are a million gorgeous texture
brushes out there, I also like to use these
canvas texture overlays and my patterns
and illustrations. By creating your
own from scratch, you're able to add unique
textures and paint effects to your digital work that help you design stand out from the crowd. I'm Bekki Flaherty, a UK Illustrator on my speciality
as Surface Pattern Design. I've been working as
a full-time artist, running my own online
business since 2015. And in that time
I've been constantly refining my process
is to come up with my own methods and shortcuts for creating patterns
and illustrations. I sell my artwork through print on-demand platforms
such as society six, Threadless and spoonflower,
as well as doing freelance work and licensing my designs to arrange a
small or large companies. I get asked a lot how I create watercolor textures in
my digital designs. So I'm back from my
fifth Skillshare class to teach you how to create your own canvas and
paint textures from scratch. And then turn them into
seamless layers to use in your patterns
and illustrations. Creating your own
textures to use is much better than buying ready-made
assets for lots of reasons. First up, it'll save you money because you don't have to
buy them in the first place. Because you own. There's
no limit to the amount of designs or n products for sale
that you can use them in, which sometimes the
place for digital. Secondly, by creating your own textures
and paint effects, there will be totally
unique to you. So your work will have its own personality and signature look. The class is broken
down into two parts. So if you don't have access
to paints or a scanner, you can skip the option
or watercolor texture steps and just create the
canvas texture on there. You'll learn how to
apply the effects to a standalone print
for illustration, as well as how to
use the textures seamlessly with any
size of pattern tile, will look at how to turn parts
of the effects on and off. So you can still
export your designs as transparent files for things
like T-shirts and tote bags. And I'll even be
showing you how I set my file up ready for
sending out to clients. So they can easily toggle
the effect since this is an intermediate level
class for people who are already familiar with
the basics of Photoshop. And they're ready to learn some new skills and techniques. By the end of this class, you'll be able to get started
photographing and painting your own watercolor textures to use in your surface
patterns and illustrations. I can't wait to see
what you come up with, and I will see you in class.
2. Class Project: We're going to be learning how
to create a canvas texture overlays to use in
our illustrations and surface pattern designs. So she showed these off
for your class project. I want you to create your
own textures overlays, and use them to update an existing design
from your portfolio. It's always really
cool to see it before and after
image for the ys. So you can either share, share separate before and
after images like this. Or you can use a clipping
mask to show off half the design width and
half the design without. I will be showing you how
to do this later in class. Don't forget to
post your images in the project gallery as I really love seeing what you
will come up with.
3. Concept Overview: Welcome to class. I think that it would
be really useful before we begin any of the other lessons to have
a very brief look at what these texts layers
actually are and what they do. This way, you'll have
the end result in mind whilst you were working
through the lessons, which I think is always a
really helpful thing to do. In my document here, you can see I have this folder at the very top layer
called Texture. And they toggle this on and off. You can see how it adds
this beautiful campus finished and painterly textures to the artwork underneath. If we open the folder up, you can see that my
texture here is made up of three separate
layers of patterns, textures that have various different
opacities, blend modes. If we close this
folder and hide it, and open this one underneath, which is a copy of
everything that's in here. But with the blend
modes all set to normal and the opacities
or set to 100. You can see what is
actually on each layer. We have two different
layers of paper textures. Then at the bottom, we have this paint
texture layer. All of these work
together to create the lovely paper
texture that you can see when it is applied
to the artwork. To this one. I'm calling the paint
layer an optional step. Because as you can see, with just these
two Canvas layers, you can still get the canvas
board look on your work. The painted layer
add some variation and texture, which
I really like. But if you're not so keen on it, or if you're a 100%
digital artist and you don't have paints
or a scanner lying around, then I don't want
you to feel that you can't complete this project. In fact, I don't always use this paint layer and my work depending on
what I'm working on. So with that said, let's dive right
into the list of supplies you'll need for
each part of the process.
4. Supplies: Let's talk supplies. If you're only creating
the canvas textures and don't want to
do any painting. You will need canvas or paper
textures to photograph. I'll be using this
canvas art board, but other things
I've used before, our watercolor paper,
embossed finished envelopes, and chalk pastel paper. You'll also need a good
smart phone or DSLR camera. Either of those is fine. You'll also need a
desktop computer with the latest version of GIMP
and Photoshop installed. I'll put links for those
in the project resources. Assuming you going
all in and creating both Canvas and
painted textures, you will also need watercolor
paper for painting on at least 250 grams
per square meter. We're going to be
using a lot of water, so you need a good
thick absorbent paper to be able to handle
that and soak it up. You're going to need
some watercolor paints to create these paint textures. Whatever you have
on hand is fine. Don't go out to buy a
new paints for this. To be honest, the cheaper grainy or paints may
be better for this because the chunkier particles will create nice
textures on the paper. In terms of paint brushes, I use a really big
chunky DIY store brush like this one for laying
water down onto the page. Then a smaller, softer, round brush like
this for dropping the paint onto the wet paper. You're also going to use
something to mop up the paint. Paper towels are
often suggested, and I did use to use
these until I went a little more eco-friendly
and stop buying them. I now use scraps of old worn-out towels which I cut up to use as cleaning cloth. They can be easily
washed and reused, which is much more eco-friendly. You also don't get that
uniform emboss texture of paper towels that sometimes gets imprinted onto your work. Lastly, you're going to need a scanner capable of scanning at at least 300 DPI for transferring your
work to the computer.
5. Photgraphing Your Canvas Texture: We are ready to get
started with the practical now and begin to capture
our Canvas textures. I'm using my iPhone camera
to photograph these today. You can use a DSLR
if you want to. But there are two reasons that
I'm not doing that today. Firstly, I'm using
my DSLR for filming, but also not everyone has one. And I want to show
you that it's totally possible to do this without one. Most smartphones have
great cameras these days. And to be totally
honest that actually a lot easier to use and transfer photos from the DSLR to it's totally up to
you, which you use. Just go with
whichever camera you normally use for jobs like this. You want to shoot somewhere flat and with lots
of natural light. Normally when we're
photographing things, we're often trying
to even out shadows. And I'll often use a white
reflector board opposite the window to help,
even though, however, shadows are our
friends here today, though what is going
to help pick out the texture we want to capture? So don't be tempted to
try. And even the map. Obviously, if you
have big shadows casting over your
paper like this, then you'll want
to avoid those and you'll need to choose
another spot to shoot. And that's pretty much all you need to know to get shooting. Just make sure you
have the phone or camera parallel to the paper. If you've got an iPhone, you can work with this little cross hair to get it flat when they're
lined up, you're good to go. I also like to give the screen a tab just to make sure it's in-focus than just hold the camera still and
you can snap away. If you're worried
about camera shake, then you can use a tripod
or a clump if you like. But because we're in good light, the automatic shutter
speed is going to be fast enough that shake
shouldn't be a problem. Also find that my tripod grip cast a shadow down
over the paper. So that's another reason
I'm not using it for this. But if you have one,
I want to experiment. Certainly have a go. Take as many different photos of different
textures as you can. As it's nice to have
a few different examples to play around with, to see which works
best and to build out your texture library with
once you're done shooting, central the photos
over to computer ready for when we come
to edit them later.
6. Painting Your Watercolour Texture: Before we get started, I just want to remind you that this step is an optional one. You can still create
the Canvas effect without this painted layer, which just adds an
extra layer of paint, the texture to your design. If you're a 100% digital
artist and you don't have a scanner or
the other supplies hanging around to do this with. Then you can skip this part and go straight onto
the next lesson. So with that said, let's get
started. This first texture. I started off by using a big DIY style paintbrush to
cover the page with a layer of water on a mission here is to create lots of watery
bleeds and blooms. So we want a nice web page to drop all the paint down into. It, doesn't matter what
colors you use here, will be converting the image to black and white as
soon as we scanned it. What matters here is
contrast and texture. With a good amount of water
loaded onto brush pallet. And a large soft
brush begins to drop splashes of color in a really haphazard way
onto the wet paper. Keep it nice and
loose and random. And just let the organic flow of the paint and water
do its thing. Pull the paint around
with some extra water. And you can go back in with a DIY brush to soak
up any extra water. Keep dropping in more
concentrated areas of paint and creating areas of light
and dark contrasts with lots of nice texture. If you have different
colors that you know, create extra nice
blooms, for example, I find that yellow ocher
has a very grainy texture, which makes for some
interesting paint flows. Then don't be afraid to use
these different colors. As I said, will be converting the whole thing to
black and white. I also find that
Alizarin crimson produces a lot of blooms when it has water
dropped into it. So I'll be using some
of that color later to. A good way to get the
balloons into your work is to drop clean water back
into the painted areas. This will pick up
the pigments and carry them a little way before depositing them down and leaving a little
mark on a balloon. I also like to use a scrap of old towel for lifting
excess paint off the page and increasing the contrast between the
light and the dark areas. These are upcycled and
washable and much more eco-friendly than
disposable paper towels. I encourage you to
really relax and just have fun with
this painting stage. If you're used to painting in
a much more precise style, which is certainly
the case for me. They can take a few tries to relax and create something
loose and messy. But it's a very meditative
practice and very relaxing. I'd suggest making a few of these painter
textures as you'll be able to experiment with them and see which ones work best. I'm making a second texture here where instead of
starting with a webpage, I went straight in with some
watery paint and left it, some unpainted
areas on the page. These areas make a little
maze for the paint to flow around and can create some nice effects like
you can see here. Once you've finished
your painting, leave you work to dry
and then scan it into your computer at
at least 300 DPI. If you're not sure
how to do that, have a look at my class on
painting watercolor stripes. As this contains a full lesson on how to scan your artwork. I'll leave a link for that in the project resources section. After that's done, join me in
the next lesson and we will start to process our scans
and images in Photoshop.
7. Canvas Texture Processing Pt 1: So here we are in Photoshop. The first thing you'll notice
up here on the left is that my file is called
Canvas dot HEIC. HEIC is Apple's version of a high-efficiency
image format photo. So don't worry if
yours says dot JPEG or PNG, That's totally okay. Just import whatever
format your photos are. So let's get started on
processing this image. First thing I'm gonna do
is to unlock that layer. And I am going to take all
the color out of this photo. We just want to work
in black and white. I'm going to go up to
my adjustments panel. If you don't have adjustments
showing up there, you can go up to
Window and makes you, you have adjustments checked. Then I'm going to add a hue
saturation adjustment level here and bring the saturation all the way down to minus 100. Then I'm going to right-click on this adjustment layer and I
am going to merge it down. I know that this is a
destructive editing method and normally we don't use those. But I only want
to use this photo for this purpose and
in black and white. So I'm not worried about making that change
that I can't go back to and I'm
not going to save any changes to the actual photo. So now that we have all
the colors taken out, the next thing we're going
to do is apply a filter, which is really
going to accentuate the difference between
the light and the dark on this photo is going to make this canvas texture
much more pronounced. And it will also, even at
the tone on this photo, it's a lot darker down here
than it is up at the top. So we're going to click on
Filter and go down to Stylize. And we're going to
click on emboss. And you'll see depending on what your last settings
where over here, it might look a bit
while to start with. So let's zoom in so we can
have a better look at this. The first thing you want
to do if you don't see this change is to make sure
you've got preview checked. If that's not ticked, then you won't see these
changes on the main screen. So these two sliders here, the height and the other two
we're going to play with. If I just drag all
these all the way down, you can see what it looks like without
anything done to it. Take these both down to 0 and you can see it's
completely flat. If I change the height to
ten and then just drag this, I might slowly over and
wait for it to update. You'll see we can slowly increase the difference between
the light and the dark. How pronounced the shadows are. I would say we want
it around about here. And then we're going to adjust
the height until we get a nice even canvas finish
without too much distortion. So we want it to look pronounce but not completely distorted. If I drag it all
the way up here, you'll see we get
these areas where it just distorts too much. Another thing you'll notice, the more you slide
the height across. If I bring this all
the way up to the top, at the edges of the image, you'll get this distortion
and they look smeared in. If I go to the top,
you can see it better. Up here there's some
blurring and distortion, which the more you
slide this height up, the greater that is not a
problem because we can just crop the edges of the design when we come to export
the photograph. But just to point that out, that's the thing
that's happening, but it's okay because we
can deal with that later. Slide your height
around until you get a good quality image with not too much
distortion in it. Let's take this to 50 and
see where that, well, that gives us doesn't
look too bad. I'm just going to bring
it down a bit lower. There really is no
exact science to this. It really is just a case of
moving this slider around until you get a
nice define texture that doesn't look too distorted. Spend a bit of time
moving this around until you get something that
looks kind of like that. I think that's pretty
good actually. As a rule of thumb, I would go for the lowest possible number, but while still having a
noticeable difference, I'm not going to bring
the amount up to increase the difference
between the light and the dark and make these
shadows a bit more pronounced. Once you've changed
the way you made them want to go and
fine-tune the height. You can use the up
and down arrow keys and the box to just move it up and down by one or
two pixels at a time. I think actually 15
is probably going to be just the right
height for that amount. So I'm happy with
how that's looking. Have a play around
with these sliders on your own design until you have something around the same values as
what I have here. Then once you click Okay, those changes will then be
applied to your photograph. The first texture
that we're going to work on is the one for the paper which will be created using the
Multiply blend mode. I'm going to apply
an adjustment level to this to brighten up because this is way too great
and doesn't look anything like paper
at this stage. So I'm gonna go to the hue and saturation adjustment
and add one of those. I'm going to go to the likeness
and bring that way up. What you're looking
for is something that looks onscreen nice
and bright and white. Not completely white and flat, but something that
looks nice and bright like you would want to see
paper looking on the screen. I think that's okay for now. I may want to go back
and change that later. But the next thing I'm
going to do is to add another adjustment layer
and decrease the contrast. So I'm going to go up to my adjustments panel and add a brightness contrast
adjustment layer. And I'm going to use the
contrast slider and I'm going to bring that all the
way down to minus 50. That or just even the tone out. I'm going to brighten the
paper up a bit more now. Just bring this brightness
up a little bit further. That is looking nice
and bright and papery, but would still just
enough contrast in there. We won't be using this layer up full opacity and the
finished design. So don't worry about it looking
too much at this stage. Once you have your paper texture looking just as you'd like it, you can group these
three layers together. So select them all and
press command G to group. And I'm going to rename
this layer, multiply. And then I'm going to duplicate that group by
pressing Command J. And then this layer or
hide the one underneath. These layers are going
to be the ones we will use to make our
Color Burn layer, which will add the texture to the painted parts of
the illustration. On this layer, we want
to be a bit darker, not quite this dark, not as light as the paper, but somewhere in-between with more of a difference
between the dark and the light areas are
Color Burn blend mode looks at the information
in each of these layers, and it will darken our
illustration colors to reflect this texture layer by increasing the contrast
between the two. So we want to have a
good amount of contrast between our darks and
lights in this texture. So I'm going to decrease the
lightness on this layer. Maybe take it down to about 50. You don't want to take it
all the way down and have it too dark, gray like this. Roundabout, this
level is quite good. Change this to, Let's
just go with 50. Then on our brightness
and contrast, we're going to take
the contrast all the way up on this one to 100. And then we can bring this
lightness down a bit more. I think let's kinda
look in, okay. If we zoom in here, so you
can get a better look. We've got a nice lot of contrast here between the
darks and the lights. You've got some
really white areas and so much darker areas. So that's going to apply
nicely to our painted layer. So I'm going to rename
this group Color Burn. And then I'm going to
show both of the groups. I'm going to select
both of them by holding Shift and
clicking on them. I'm going to press Command
J to duplicate those. And then I'm going to
right-click on the group. Make sure you've only
right-clicked on one group. And I'm going to merge
that group and then do the same with that one. So now we have our layers
still intact underneath, but we also have these
flattened copies up at the top. We can go back to those and edit them later if we wanted to. At this point, I'm
also going to save, I'm going to Save
As and do Command Shift S. And I'm just
going to save it as Canvas dot PSD and click on Save there. You
should have saved sooner. It's always good to save soon and often when you're
working in Photoshop. Now if we zoom in, you remember these small areas here at the edges that were
a bit blurred? When I going to go ahead
and crop those lights. So I'm going to use the
rectangular marquee tool here and just click near the corner enough
into avoid those parts. Doesn't matter on the
exact dimensions. And then let go. And then I'm going to
press C on my keyboard, which will bring
up the crop tool. And then I'm going to press
Enter twice to set that crop. Then that has taken that
away from the edge. And we've got nice clean edges. Now, we need to export
these two layers. And we can then make them
seamless so that we can use this to fill any design of
any size that we want to. So I'm gonna make sure I got
these two layers selected. And I'm going to right-click and go down to Quick
Export as PNG. And then select the folder
that you want to put them in. I'm going to call this
folder seamless textures. Although they're not
seamless At the moment, they will be when we receive them and put them
back into here, just click on Okay, and then those will save out as layers. And so that folder,
you can click on Finder to go and find
them and that they are. Now, I'm going to open
these files in GIMP, which is a program
that I use for making my imagess seamless. If you don't have that on
your computer already, you'll need to go
and search up Gimp, download and go to GIMP.org. And you can download
that for free. It's completely free software. You can download that off their site using the
direct download. From there, you just
install it to your computer using your normal installing instructions that
you would follow. Once you have installed
on your computer, you can select these two files. I'm going to right-click
and choose Open with Gimp. I already have open
at this point, so it doesn't take
too long to load. But there is a loading
screen that normally comes up and it takes
a while to load. Once you've got it open, you can then open these two files in it. So don't worry about
this interface here if you've
never used before, we're not going to
use any of these things to the left and right. The only thing we're
going to use is a filter from up here to
make this seamless. So we're going to
click on Filters, come down to map, and then
click on tile seamless. Then I don't know
if you caught that. If I just click Cancel
and then zoom in. So you can see a bit better if you look in these areas here. When I apply that filter, what it's doing is
bringing the inside to the out, wrapping it around. And then it blends these areas and makes
the tile seamless. It's like magic. Once that done, if you
don't spot anything, don't worry, it is quite
a subtle difference. You can just click on, Okay, and that tile is nice, seamless will do on this one, and you should be able to see
it a bit better this time. If we go to filters up the top, you can just click
repeat tile seamless. And if you notice there, you can see it jumped on
that one is also nice, seamless, and you
can click Okay. Then we will go to
file export as. And then I'm just
going to add seamless to the file name so we
can tell the difference. And then click on Export, leave these settings
as they are, and click Export on
that window as well. And then go to your other
file. And just repeat that. Go to File Export as just add seamless
into the file name. And then click on Export on there and
let it do its thing. And that is now done. If we go back into Photoshop, we can open those
files back in here. I'm going to go to File Open, go back to a seamless
textures folder. And they seem this copies
a nice safe there. So I'm going to select them
both and open them in here. And then all that's left to
do is add these as patterns. If you don't have
the pattern's panel, you can get to it
via the window tab. I am going to create a
new folder for these. Let's keep them
all in one folder. So click on the folder icon, and I'm going to call this
seamless canvas textures. Then hit this little
plus icon here, which will create a new pattern using what we have on-screen. Going to leave this file name as it is because
it will help you identify what pattern you're using later and just click Okay. And that is now in
our pattern's panel. So I'm gonna go
to the other file and repeat the same thing. Click on the plus icon and just add it to the pattern's panel. You can quickly just go ahead
and test these if I add a new layer here and then
click on this pattern. Whilst on that layer, it will add this pattern
to the layer. And then I can double-click on the little thumbnail and
change the scale to 50%. And then if we zoom in, you can see that this is now tiled seamlessly and we
will be able to use that pattern on any size of
illustration that we wanted. If it was a large illustration, we could just fill
it with the pattern, fill the next video, I'm going to repeat
these steps again, but quicker with a
different texture to give you a bit more
insight into how to adjust the brightness and
contrast each time for other different textures
you might want to use.
8. Canvas Texture Processing Pt 2: So we're going to
go ahead and repeat all those steps again now
for this texture here, so that I can talk you through
the different choices you might want to make for
different types of textures. You might be photographic. So as before, the first
job was to desaturate that image and take the
saturation down to minus 100. Unlock that layer,
right-click on the saturation layer
and merge that down. And then we go up
to our filters to Stylize and choose emboss. Let's zoom in a little bit here so we can take a
better look at it. When you've got a flatter
texture like this one. This one isn't as rich
as the canvas texture. You will want to bring the
height up a little bit higher. So I'm going to try 50
to start off with here. And because this texture
is a bit more flat, we're going to want to crack the amount up a
little bit higher. If I just close this off, when you've got an
image like this with less contrast in it. If I just open the
Canvas document for reference, if
we zoom in here, There's quite bright whites and then much darker
grays on this one. Whereas on our watercolor paper, the tone is a lot more even when you have an
image with less contrast. When you are applying
the emboss filter, you want to take this
and make up much higher. So let's put the height back to where we
had to start with. I think it was 50 we had before. Let's put that back there. And then I think 50 is probably
the best to go with that. And then let's
take the amount up to let's try it around 180. And there we go. We've
got much more contrast there between the
dark and the light. We've still got some
of this blurring at the edges which we will
have to crop away later. If I let's try taking
up a bit higher to 200. Yeah, I think that's good. We've got these areas of nice light and then some
dark coming in as well. So I think that's looking
pretty good there. When you're trying
different textures. Remember if your photo has less contrast in it and you'll want to bring
the amount up. But if the canvas texture, there was quite
pronounced differences, you'll want the amount
to be a bit lower. So let's go ahead and
click Okay on that, on to set those changes. First layer we're going to
work on is our Multiply layer, which will be creating
the paper texture. So let's go up to our
adjustments panel. We can add a hue
saturation layer, and let's bring
the brightness up. Nice and bright and papery. Let's try it around there. Then. Remember the next job was a brightness and contrast layer. And we take the contrast dye on this one too, even the tone. Then you may want to go in and increase the brightness again
after you've done that. Then once you're happy
with those settings, you can group those three layers together by selecting them
all and pressing Command G. And then I'm going to
double-click on the layer name, and I'm going to rename
this one paper multiply. And then I'm going to press
Command J to duplicate that. And then we'll call
this one Color Burn. Then let's open this layer up. And if you remember,
this Color Burn layer, we want to be a bit darker and have more of a contrast
between the dark and light. So I'm going to bring
the lightness down a touch and then go in and take the contrast
all the way up to 100. A good way of
describing what you're looking for as I think it looks like how you imagine the surface of the moon to look or how it's
portrayed on TV. Lots of shadows, no color and just this nice gray
speckled texture. So yeah, Think surface of the moon when you're
making this layer. So now we have our nice
white multiply paper layer, which actually I might go and
lighten the bit in a sec. Yeah, I think I'm going to
bring this brightness up it just looking at it in
contrast with the other one, it does look a bit too gray. So I'm going to take this
lightness up a bit higher. Yeah, I think that's perfect. We've got our two
layers now are great. Moon surface paper color burn, and our lighter,
brighter paper multiply. Highlight these two layers, and then press Command
J to duplicate them. And then we've just one
layer at a time selected. Right-click and
scroll down to merge group and then repeat that
for your other layer. You can select the two layers. You can right-click on
those and Quick Export as PNG into your seamless
textures folder. The next steps would
be exactly the same as we used in
the previous video. Opening these into GIMP and
then making them seamless. So I'm not going to
repeat those again here. We'll just skip forward
to the part where we bring them in and
add them as patterns. So once you have the
seamless task back in Photoshop opened up, we can go to the pattern's
panel and use the plus icon to add those in as patterns as well. Do
that for both of them. That we have all
our textures pet for the paper and
Canvas, Safe typed, going to drag those
up there into the folder and they're ready for using as layers of texture
in our illustrations. This point, if you're not
doing the painted layer for adding the painted
texture to the illustration. You can skip this next video
and go straight ahead to find out how to
apply these paper textures to your illustration. Otherwise, I will see you
in the next video where we will create our
paint texture layer.
9. Paint Texture Processing: When you open your
scan up in Photoshop, hopefully it should look
something a bit like this. First thing I'm
gonna do is rotate this image so it fits the ratio of the
screen a bit better. So I'm gonna go up to image, image rotation and just rotate
it 90 degrees clockwise. And then we can zoom in and see fill the whole
screen a bit easier. So looking at this
image overall, I can see I've got
up at the top here, this blank area with not
much going on in it. And then done in this
bottom right corner, I quite like that bit there. So I'll try and keep that in. I'm going to go up
to the Marquee Tool. And starting down
in this corner, I'm just going to
click and drag and set a bounding box around the good parts basically and just crop out the plane bits. Think that's probably okay. The exact dimensions don't
matter here or the ratio. Just go for cropping it down to the good parts
of your drawing. Then I'm going to press
C to get my crop tool. And then I'm going to press
Enter twice to set that crop. Then we just have the parts
of the image that we want. Their next job is to
desaturate this image as well, because we don't need
any of the colors in it. So we go to our
adjustments panel, Hue and Saturation
adjustment layer and bring the saturation all
the way down to minus 100. And we've knocked out the color. So now we can right-click
on our adjustment layer and choose Merge Down and now is flatten the
image. As before. I'm not worried about
destructive methods here because I'm not going
to save it as this PNG. I'm going to hit
Command Shift S. I'm going to save this
as a Photoshop file. So it will still
have my pet scan to go back to if I wanted it. So now that that's done, our next job is to look at
the image as a whole and assess it for any
areas that are really jumping out and
competing for attention. Whilst we do want these
areas of light and dark, if there's any bits that are
a lot darker than the rest, they're going to jump out
and grab our attention. So for example, this patch here is quite a lot darker than any other
parts of the illustration. So I'm going to go tone that
down a bit because I think you'd notice if that
bit was repeated over and over again
throughout the texture. So I'm gonna go and
use the Dodge tool. And how this works, it was kind of like increasing the exposure
on a photograph. So as I click and drag and brush this over this dark area, it's going to gradually
lighten it more just if tonight that tone and know that blends in much better with the
rest of the image. So I don't think
there's any other areas that are too dark in comparison. The next job is to look for any other little flex or
blips that would stand out. So I'm thinking perhaps
this area down here, there's a little
blip on there and maybe even light patch up there. The best way to get
rid of these is to use the clone stamp tool and you can use the keyboard
shortcut S for this. So I'm going to make this
brush a bit smaller. Make sure that you
have a soft brush checked for this tool. And I'm going to option click on the area I want to clone and then click and drag on the
area I want to paint over. And that will enable you to
blend out those little blips. Night, the things that we do
want in this texture layer are these dark burnt
edges and con, areas of contrast, which
are going to in turn burn into our illustration
layer and create these textures mirrored on
the illustration layer. I've got this quite
empty area here to the right and the
left at the bottom. So I'm thinking
I'm going to clone these areas down here
onto the bottom. I don't just want to make
a direct clone of it. I want to be able
to flip the parts around so that there's a
little bit more variation. So I'm gonna get my marquee tool and select
this top part of the image. And then I'm going to press
Command J to duplicate that. And now I have copied
onto a separate layer. Now I'm going to get
the clone stamp tool by pressing S on the keyboard. And I'm going to use
the close bracket key to make this brush a lot
bigger than I had it before. Make sure you have a
nice soft brush for this job because then you'll
get a nice blended edges. I'm just using this brush here, which is one of
the default ones. And make sure that your brush is nice and soft like this one. And then on this layer
here, as I said, I don't want to just
have a direct copy of this part directly
down to that, because it will look really obvious and we want
to mix things up. On this layer. I'm going to hit Command T, and then right-click and choose flip vertically.
And then that hasn't. I flipped it around. I'm making sure I'm
on that top layer. I'm going to option click up here and then go down to the bottom layer and have this as
my active layer. I can then copy that
down onto this layer. I think I'm gonna
go just over here. You have just click and drag
and use the paintbrush. You can use the crosshair
on the top part to see which bits you are following
along the edge itself. And then just copy that
down onto the layer below. So another area I'd like
to fill is down here. And over here, I'm gonna get
back up to this copied layer and hit Command T again and flip it vertically to
put it back where it was. And this time I'm going to right-click and flip
it horizontally. Then I'll be able to copy
these onto the layer below. So press Enter to set that
and making sure you have your copied layer
selected Option. Click on the part you want to clone and select the underneath layer
is your active layer. And then you can use
the mice to just click on Clone those parts down
onto the bottom layer. Then I think I'm going
to option click up here. I need to be on the top layer. Then select that one. And then I can clone that onto
this layer below. So have a look at
your painted texture. See which bits where you've got gaps that you need to fill, which parts you can use
to fill them and use the clone stamp tool to copy
those parts, fill the gaps. At this point, I'm going to
press Command S to save, and then I'm going to press
Command Option S to save a copy into our
seamless Scans folder. I'm going to save it as a PNG. Just press Save. And then that will save out
a copy which we can then go ahead and open in GIMP the same way as we did before,
the Canvas textures. So once you're in
GIMP as before, go up to filters. If you have repeats up here as an option and you
can click on that. If not, you can go to
map, tile seamless. And this time you'll definitely
see the changes it makes the tile seamless and
you can click okay, File Export as seamless to
the end of your file name. And then just click
on Export. Again. To save that phyllite. You can get back into Photoshop. You can open that seamless copy. Then as we did with
the paper textures, go to your pattern's panel and make sure you've got
that folder selected. And then just click
the plus icon and add that as a pattern
texture as well. So now we have these two
canvas texture options. We've got the canvas on
the watercolor paper, and we have our paint
texture layer done as well. In the next video,
we'll have a look at how to put all
of these together with the different blend modes and use these over
our illustrations.
10. Applying the Textures to an Illustration: So now we're going
to put everything together and use it to create a texture overlay layer for this illustration I have here, it's made up of this white
background color fill layer. I've got my illustration
or grouped together here. And then on top
you can't see it. I've got a white
map. If I change the background color here
to something a bit darker, you can see I've got this white matte layer
on top so that we can see the contrast between the white and the texture
of the paper. So let's just undo that and
change that back to white. I'm going to put the texture
layers on top of this group, but underneath the white map, unless you are actually
building a white mat into your illustration, you
wouldn't have that layer. So just go ahead and put these layers on top
of your document. So I'm going to create
three new layers here on top of my illustration. So putting these above the
grouped illustration layers, then we're going to
go up to patterns and find the folder that has our seamless canvas
textures in it, but we created earlier. So the first layer
that I'm going to do will be the Color Burn layer, which is going to apply
the canvas texture onto the parts of
our illustration. I'm going to find
the darker version up here and click on that. And it will apply
it to our layer. And then we can see the white
matter around the edge. And then up here
where it says normal, these are our blend modes. We're going to
select Color Burn. And then if we zoom in, you can see it's added really cool canvas effect to just the motifs in
our illustration. Now if you remember,
high Color Burn works. It takes the light and dark information from
this layer and uses it to increase or decrease
the contrast on our illustration layer so we get the same variance in tone. Now remember, using color burn
on white gives no change, which is why we've still
got the white background. Now as you can see it,
this is looking pretty wild and it was a
bit too noticeable. So I'm gonna go up
here to the opacity. I don't ever leave
this at a 100%. Let's try changing it down to
50 and see how that looks. There we go. That's looking much better. I might even change
it down a bit lower. I'm going to hold down
the Shift key and the down arrow so I can adjust
this in increments of ten. My think think I'm going
to leave that up 40. Because when we come to put
the multiply layer again, that's going to add a
further depth to this. So it's probably
better to leave it slightly underdone than
to have it overdone. At this stage. I'm going to select the
layer underneath now. And this is where we're going to add our
paper texture in. This is only added the
texture to the illustration. At this point,
we're going to add a multiply layer in to
add it to the paper. Because remember, color burn on white doesn't have any effect. We're going to click on
our lighter thumbnail up here in our seamless
canvas Textures folder. And then we're gonna
go to our blend mode and change this one to multiply. Then I'm going to
zoom out a bit. So you can see this
compared to the white ran the outside as obviously far too gray and
not really papery looking. So as before, we're going
to go up to our opacity. And let's start by
changing this to 50% and see how that's looking. I think that's probably still a bit too dark and too gray. So I'm going to take
this all the way down to ten and you can see that's
not quite strong enough. It's nice to have a bit
more contrast between the canvas on the windy white
map that you would have. Let's try taking up to 20. And I think I think twenties
probably good for this one. The exact numbers that
you will use will depend on how light or how dark your canvas textures are for both the Color Burn
layer on this multiply layer. So 20 per cent works okay for mine with the levels and
the settings that I have. But it may not be the
right, I might feel. So do have a play, try and get some
kind of contrast that's looking like this. But most importantly, how
you would like it to look. I'm going to leave
this one at 20. Then let's go to our layer. Underneath this one. This one is going to be a
painted texture layer. So let's go to our
Canvas Textures folder. Click on this pattern,
the thumbnail here. The blend mode for this one
will also be color burn. If I turn this layer on and off, Let's focus on this part here. If we zoom in, you
can see some of these paint bleeds are being
transferred onto this layer, but they're not that noticeable. And the problem is, if I just put this blend mode
back to normal, the scale of this is just too
big for the illustration. I'm going to double-click
on this thumbnail here. And we can change the scale
of this pattern layer to 50 per cent to start with,
and then press Enter. Then we'll change our blend
mode back to Color Burn. And then if we zoom in and
toggle this on and off again, you can see the small parts of the paint bleeds are now
much more visible and prominent within the
illustration itself. We just turn these on and off. You can see another
thing it does is increases saturation and
vibrance of the colors. And that's the thing I keep in mind while I'm illustrating. I create template
documents that are blank, but with these layers on them so that I can
work underneath these layers in
Procreate and choose my color palettes
with these layers already applied to them. To do that, you would
just need to create a blank document with these
pattern layers on them. Save it as a PSD, and then
send it over to your iPad. You can open it in
Procreate and do your illustrations on the layers below the pattern fill layers. So to go back to our
illustration here, I don't use this
paint texture layer at the 400% opacity either. So I'm going to take
it down to 70%. It is what I normally have, higher rather than lower. So have a play around
with the opacity of this layer and see what
depth of effects you like. You can also change the scale of the canvas effect on
these two layers. But one really important rule is that if you change
the scale on one, you must change the scale
on the other to the same. If you remember, these are made from identical texture files. So the light and the
dark parts stuck up perfectly on top
of each other and they work together to
give this canvas effect. So these two layers must
have the same scale and you mustn't move
or drag them around. They need to be perfectly
lined up on top of each other. If we double-click
on this layer, we change the scale
to 50 per cent. And let me zoom in.
You can see they don't match up and they don't work
together properly anymore. So we need to
double-click on this one and change the scale
to 50 per cent. And now you can see the two
scales match up properly. Forget to zoom out every now and then when
you're changing these levels and opacities
and blend modes, just to make sure that
you're happy with the overall look of everything. I've just grouped these
texture layers to keep them tidy and to be able to toggle them on and
off more easily. If we turn this on and off, you can see the before
and after effect there. This is the thing that
never gets old for me. I love telling the effects on an often seeing what
a difference it makes. Especially in this
part here I can see the nice paint textures
coming through there. So that is how to apply these layers and set
them up over a print. But what if you wanted
to export this design as a transparent PNG for a t-shirt. Let's just turn
these top two layers off and pretend that they're
not on there for a second. The way that you would make
this a transparent file for a T-shirt is to turn off this background
color fill layer. And then you could export it
as a PNG with no background. If we turn this colorful layer on and put our texture layer on, you can see now if we turn
this color fill layer off because they are not
blending onto white anymore, we get this really
messy background showing through instead of
a nice clear background. So I'm going to put this white background
back in for a second. The way we get
around this is I've grouped all my illustration
together in one layer here. I'm going to press Command
J to duplicate that layer. And then I'm going
to right-click on it and scroll down to merge group. And I have this flattened
copy of the illustration. I'm going to come on to
click on the thumbnail here, and that will select all of the pixels in the
illustration layer. I'm done with that copy
now, I can turn that off. And I can use this
selection to make a layer mask for the group that has a lot
of texture layers in it. Now if we zoom out,
you can see that this is only applied to the illustration and not to the background
as it was before. And we can now turn off
this color fill layer. And as you can see, we've got a nice transparent
background there. So this can be
exported as a PNG file for putting on a
t-shirt or tote bag. If you want to turn
this effect on and off and get the effect back again over the
whole document. You can right-click on
this layer mask here, and then click on
Disable layer mask. And that will turn
the effect off. So you can toggle on and
off by right-clicking and choosing, enable and disable. I always leave this mask setup, but leave it disabled. If I'm sending a
file to a client, if they've requested
a layered PSD, then I will leave
this layer mask in the setup so that if they want to change the background or
exports something as a PNG, I don't have to explain to them all the steps about setting
up that layer mask. I can just say to them, Oh, that thing that you
just right-click on it and choose enable or disable. See it definitely set this up
and then leave it on there because it will save you time further down the
line, I promise. For your class project, your assignment is to
export a before and after picture of these
two illustrations, one with and one
without the mask. One way to do that is
to turn the mask off, export that, turn it
back on, export that. Or you can set up another layer mask to show
it half on, half off. So to do that, I'm
going to duplicate this layer by pressing Command J and hide the layer below. I'm just going to
delete that layer mask. And then we go up here to our
rectangular marquee tool. And I'm just going to mark off roughly half of
the illustration. It doesn't have to be perfect. And then you can click on your duplicated texture layer
and apply that layer mask. And then we can see half
width and half with EIP. Then you would go up to File, Export and Save for Web. This will bring up
this box and you can choose the image size
that you want to export. I would suggest changing
the width to something, certainly no more than
a thousand pixels, because you don't
need to be uploading full resolution pictures
to the project gallery. So then you can click on Save. And then that'll save a
really small JPEG copy of that file, perfect
for uploading. So now that we know
how to set these up on an illustration or print. In the next video, we'll
look at how to use these textures we've created
in a seamless pattern tile.
11. Using the Textures in a Pattern Tile: The last thing that we have
to learn is how to use these textures when
we need them to be seamless in a pattern tile. To show you how not to do it. Let's go over to our
previous document and just copy this group that
has the patterns in it. I'm just going to
hit Command C with the layer mask deleted. That's got all the
patterns in there. Then I'm going to go over to this pattern tile which
I have set up here. I'm just going to
paste it over the top. I'm going to change the scale
on these to something huge, like Let's go for 200
per cent so we can really see the edges of
the pattern in a second. Let's change these
all 200 per cent will just leave
this one as it is. So I'm going to close the group and to test how this
pattern's working. Because I already know
this is a seamless tile and the motifs are all
tiling seamlessly. We just need to test
this texture layer. So I've got my texture overlay, they're added over the top. So I'm going to add
this whole image as a pattern up in the
pattern's panel now. And then I can add a layer here and apply this pattern
to that layer. Then I can zoom in in the
corner with my move tool. I can just drag the pattern down and to the right
slightly so I can see how the edges are lining up. So if we zoom right in here, you can see that although the motifs are
lining up correctly, does this glitch in the
texture overlay because our seamless textures are not seamless at the same
scale as our pattern is, which is 12 inches in this case. Let's just zoom
out. We can delete this pattern layer and
I'm going to delete this layer of textures
because that's not what we're going
to be using to make the textures
on this pattern. To make seamless texture
layers for this tile, we need to go back to the seamless tiles
that we created in GIMP and bring them into this document and constrain
them to the proportions here, which is 12 inches in this case. So to help us bring our textures in and have
them the right place, I'm going to set up some
rulers and some guidelines. So make sure you have
rulers turned on. If you don't have all done
the side of your document, you can go up to View and make sure that you have rulers checked like that. And then from the
ruler, you can just drag a guide line, height. We want this to be lined up with the
center of the document. You will should snap if you don't have snapping turned on, you can get that by pressing
Command, Shift and colon. And then you'll be able
to snap it halfway across the document and
drag one from the top and snap it to halfway down. The textures that I
took with the iPhone, I had the image mode in 16:9. These are actually going to fit quite well into
either side of here. I'm gonna go ahead and import those night by pressing
Command Option P, which is the shortcut
for Place Embedded. And then I'm going to double-click on this
to bring it in. Now obviously this
is way too big, so I am going to click up
here on the percentages, making sure I've got
the proportions locked. And just bring that down until I can see all
of it on the screen. Now I know I have snapping
turned on from earlier. So I'm going to click on this corner here whilst
holding down Shift. And that will allow
me to free transform this and snap it
into the corner. And then this bottom corner, I'm going to do the same and
snap it to halfway across. Now I know my document
is 3,600 pixels square. So I can see in that little
box there that I have gotten halfway across on
the full width up and down. So now I know that snapped
into the correct place. I can release that and press Enter to set
that transformation. Now because we know
this is seamless, I can just drag another
copy of that over to there. So I'm going to hit Command
J to duplicate that layer. And then I'm going to press
Command T to transform it. And then up here, we want to
move it along the x axis, which is the horizontal
left to right access. So I'm going to click
up here into the Xbox. I know we want to move
it over 1800 pixels. I'm just going to type
plus 1800s into this box. And that will move
it over 1800 pixels, which is half of our
3,600 pixel document. You would use half of whatever
your documents sizes. I'm just going to
undo that. You don't actually need to know the mass. You can click into this box as long as you
know your documents size. You can type in the width of your document
in pixels, so 3,600. And then you can use
the forward slash key, which means divide,
and then put two. And that will do
the math for you. So if you can't work out
off the top of your head, what half of your document is. If it's a weird number, you can use Photoshop to do
the math for you, which is always nice. Night. This next part, I've mentioned it
in all my classes, but I'm not going
to apologize for it because it is so important. Anytime you resize something that's seamless in Photoshop, is going to be
recompiling that image. Changing the pixel slightly
and the edges will not match up anymore and they
become semi-transparent. And that is how you
end up with white gaps done the edges of your
tiles, which is so annoying. But it's really easy to fix. I'm going to add this color
fill layer in underneath to show up the contrast because you can't really
see very well here. Let's make this a darker color. Let's try this blue. And then if you zoom in, is quite hard to see. But there is a very
faint blue line there where we've got
transparent pixels. If I just move this over slightly so you can see where the join is and
then move it back. You can see that blue
showing through underneath. Maybe if we scroll
down a bit further, some of these lighter areas, you can see that transparent. Maybe if I'd make this
a different color, let's make it red. I'm not showing up a
bit more of a contrast. You can see that
semitransparent line. And that is what gives us
these gaps in our work. But the good news is there
is an easy way to fix that. Just zoom back in so we
can see when it works. So these two layers here,
I'm going to select them. I'm going to merge
them with Command M, which is a keyboard shortcut
that I have set up. If you don't have that
one set up on yours, you can right-click on the layers and then scroll
down to merge layers. Then we need to do is duplicate this layer
three or four times. As you can see that
the transparency or the transparencies
of those layers stack up one on
top of each other. Now back to full opacity again. So then you can select those and merge those layers again. Then that gap in the work is no fixed plus any gaps that would have been
around the edges as well. So now we have this
double-sided seamless tile that is seamless
on all the edges at the same scale
as our pattern. So now we can set this layer
up here to Color Burn. I can change this
opacity to 40 per cent. It's not the Color
Burn layer is done. We need to bring in
the other texture, which is for a multiply layer. So Command Option P
to place embedded. And then we'll
double-click on this one. Then bring the size down again. Let's bring up our guides
with Command colon. I think I hit them before,
yeah, Command colon. And then we can shift
click and drag these into the corners to snap
them to the halfway point, checking that those numbers in that box I look
correct, which they do. So I can release that. And then returned to
set the transformation. I'm going to press Command
J to duplicate this layer Command T. And then
in the x-axis box, I'm going to type in
plus 1800 pixels. And that will bring it
over to the other side. And I can press return to
set that transformation. I'm going to hide the guide so I can check for these seams Again. If we add a colored layer underneath again
and let me zoom in, you should be able to
say easier this time because these multiply
layers are a lot lighter. So if we zoom in there, you can see that
transparent gap. So I'm going to press
Command J four times. So duplicate these layers. Select them all right-click
and merge those layers. And I, all the
transparency is around the edges and in the
middle are gone. And that is also
nice and seamless. So we can go ahead and
set the blend mode to multiply the opacity. I think we use 20% in
the other document. If we zoom in, the reason why this
isn't showing up so much is because in the
other document, I have these two layers
around the other way round. My Color Burn layer was on the top and the
multiply layer was underneath. So I'm just going to drag those. Then you'll see the paper
texture shows up properly. Now, if you wanted to
change the scale of these textures in the
previous document, we could just double-click on the pattern layer and
change the scale, but our options are a bit more
limited in this document. One thing you can do if you decide the scale is too large, you can select both of these
two pattern layers here. Just click on one and then
Shift-click on the other. What you can do is press
Command T and then hold down shift and snap this to
a quarter of the size. Just make sure it's in the right place
before you let it go. Then you could repeat this in the other three quadrants
of the pattern. I'm happy with the
scale as it is, but I'm going to
show you how to do it with this top layer so that you know how to do
it if you wanted to change the scale
and your pattern. I'm going to hide this
one and we'll just work on this Color Burn layer. I'm going to bring the
blend mode back to normal and the opacity
back up to 100. Before I do any transforming. Then we can hit Command
T to transform. And holding down shift, we can drag this
corner and snap it to the guides and then press return to set that
transformation. London got press
Option and Shift, and click and drag a copy
across here by 1800s pixels. And then select
these two layers. And holding down Option
and Shift, click. And drag out a copy
down by 1800 pixels. And then we're going
to select all of these layers by clicking and then shift clicking
at the bottom. Then I'm going to right-click and merge these layers into one. I'm going to add a
color fill layer underneath to show up any gaps. Choose this red color. I'm going to hide my guides so that we can see
underneath them. And let's zoom in. And as expected, there
is that faint light. Now if I toggle this on and off, you can see it a bit better. So as expected, we have resized, so we need to do that
duplicate and merge trick. So it's going to hit
Command J four times, select them all, and then
merge those layers together. And I know that all the
transparencies are canceled. And we've got this quarter
size scale version of our texture here. We can see how that's looking. If we set the blend
mode to color burn, Let's get rid of this
colored layer underneath. And let's set the opacity up 50 per cent for now just
to see how it's looking. And then you can zoom in and see that smaller scale texture. If you wanted to go
ahead with this texture, then you would repeat those
steps that we've just gone through for the
multiplier layer copy, making it fully opaque, changing the blend
mode to normal, repeating it into each corner and then duplicating
and merging them. I'm just going to undo
all of those steps now. To get back to where we were, we can have a look at putting
the paint texture layer. And next, for this part, I think I'm going to change
the background color from white to a different color. So you can see how
the Blend Modes interact with things other
than a white background. So I'm going to hide this
white layer that we have here that will take it back to this original beige layer which
I have for these poppies. So now we're going to bring
in our paint texture layer. I'm going to press
Command Option P, which is the shortcut
for Place Embedded file. And I want it to go
above this group layer. So let's do that now. And let's bring in
this PET scan to copy seamless.
Double-click on that. Now as you can see, this
is already snapped it to the left and the right for us, we're just going to have
to bring up our guides so we can snap it to
the top and the bottom. Now we are going
to have to quite drastically reduce the
ratio of this image. And it's going to get
quite squished vertically. But because this is a
texture layer That's going onto the document rather than the
illustration itself. It's okay that it's
going to get distorted. I wouldn't recommend doing
this with anything other than a kind of an
"invisible" texture. As such; don't do this
with main illustrations, but for this purpose it's fine. Snap it to the top half of your document and then
duplicate that layer. Now, I can click and
drag this one down. If I do, it's just going to move me onto the top layer as an active layer
because that's above it. So I'm gonna get back onto
this layer, press Command T. And on my y-axis, which is the up and down one, I'm going to go into this
box here and I'm going to press plus 1800. And then that will
bring that down to the bottom half of our tile. From there, I'm going to hide those so they're not
getting in our way. Going to hide the guides. And as always, we need to check for these transparent
lines and fix them. So I'm going to merge
these two layers. I can already see
them showing through with the red of the
poppy design underneath. I don't need to put a
colored layer underneath. So I'm going to merge
these two layers. Select them both, right-click
and choose Merge Layers. Then duplicate them
several times, select them all, and
merge those down again. Then if we zoom out, we can put these two top layers
back in, make them visible. And then we just need to
change the blend mode on this paint layer
to Color Burn. And let's try an opacity of 70%. For now you can see we've got that nice painted texture
coming in on the motifs there. And also in places
on the background because it's beige
and not white. So now we can add this
as a pattern swatch. And if I zoom in to this corner, I'm going to add a layer and apply this new pattern
to that layer. And then with the move tool,
I can just drag this across. And you can see
that this texture is now nice and seamless. We go back to the original
one which I made. You can see where
that glitch was and that's where the
edge of the tile is. With this new one,
where we've put the seamless tiles over the top. And that works perfectly. In terms of keeping
my document tidy. I always group these layers
together and name it texture, so that if somebody else
is using these files, they can easily find
the texture layers. And that is now ready for
saving and exporting. If you wanted to use
the clipping mask so that the texture is only applied to the motifs and not the background
of the illustration, like we did in the
previous document. The way you would do
that is to select all of your layers that
have motifs on them. So in my case, this
uses smart objects. So I've got this Smart
Object layer here. And then the other smart objects are inside this group here, just to keep them separate
and out of the way. So I would need to select
both of those layers. Press Command J to duplicate
them, then right-click. Then merge these layers. So now in this one layer, I've got a copy of all
the illustration pixels that are in this document
from the motifs. I can Command, click on
that thumbnail and use that to apply a clipping mask
to those texture layers. That's exactly the same
process as we went through in the other document
which we use for print to export for a
t-shirt, for example. Again, I always
disable this layer. And I would send this out
to clients who'd requested a layered file with that
clipping mask already on there. So that as I said, if
they needed to change it, I don't have to tell
them how to do. I can just save,
turn it off or on. For now though, I'm going
to delete this layer mask. I'm going to show you how
to do a before and after image for this type of pattern file so that you could share
this in the project gallery. With the rectangular
marquee tool selected. You just need to
click and drag to vaguely halfway across the tile. And then make sure you've got your texture layer selected. And then just click on this
Layer Mask icon down there. And you will get a nice
before and after shot, which you can save it
to the project gallery. The steps for this would be the same as in the previous video. So if you needed
to review those, go back to the previous
video and check out the steps for using
Save for Web function. So those are all
the steps that you need in order to be able to take your seamless textures
that you've created and use them in a pattern tile for your Surface
Pattern projects. I will see you in the next video where we will go over
everything we've learned and look at other areas that you could
use these textures in.
12. Final Thoughts: Thank you so much for
taking this class. I really hope that you've
enjoyed it and learned some useful skills and ideas
for adding to your work. Always keep an eye
out for new textures that you could photograph
and using your work. You don't have to stick
to canvas or paper. Why not explore things like textured wallpaper or fabrics? As I mentioned previously, it's really useful to have
these Canvas lists set up in a template document so you can use them on the go in
apps like Procreate. If you want to do this, then
all you need to do is set up a blank template document in Photoshop with the
Canvas layers added in, and then save it as a PSD, then transfer it to your iPad. That way you can adjust
the colors as you go and see you in real time how your finished work will look. Don't forget to upload your finished patterns
and illustrations to the project gallery
or any work in progress shots if you would
like feedback or help. I'm always available here via the discussion tab to answer any questions you might have. If you'd like for me to
share your photos on my Instagram account than even know of your username
so that I can tag you. If you'd like to know more
about me and my work, then you can find me
over on Instagram, @bekkiflaherty, and on my
website, RebeccaFlaherty.com. If you found this class useful, I would really appreciate it. If you could leave
a quick review. It really helps me to
be more visible on the platform and help more
students for my classes. And of course, be sure
to follow me here on Skillshare to get notified
when I publish new classes. Thank you again for watching. Stay creative and I
will see you next time.