Da Vinci Resolve: Master Nodes Mini Class | Fred Trevino | Skillshare
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Da Vinci Resolve: Master Nodes Mini Class

teacher avatar Fred Trevino, Colorist & Top Teacher

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:34

    • 2.

      What Are Nodes?

      2:36

    • 3.

      What are Serial Nodes?

      6:08

    • 4.

      What are Parallel Nodes?

      6:41

    • 5.

      What is a Layer Mixer Node?

      6:30

    • 6.

      Bringing it All Together

      4:53

    • 7.

      Project

      3:17

    • 8.

      Final Thoughts

      0:35

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About This Class

Have you ever wondered what nodes are for and how they work? In this class you'll learn what a serial, parallel, and layer mixer node are and how to use them! 

This class is for anyone getting serious about color grading in Da Vinci Resolve. All professional colorists use every kind of node and most beginner issues start with not knowing how to use them. This is a short beginner to intermediate class, but regardless of your experience you’ll come away some great new skills. In this class I'll cover:

  • Serial Nodes
  • Parallel Nodes
  • Layer Mixer Nodes
  • Combine All Three in a Grade
  • And More!

I also have a clip for you do download to work on your own and submit to our projects page. I'll be around to give you feedback, notes and be your personal mentor!

Meet Your Teacher

Teacher Profile Image

Fred Trevino

Colorist & Top Teacher

Top Teacher

Fred Trevino is a colorist at Beambox Studio and Top Teacher at Skillshare who has been grading projects for small, medium and large corporate clients, as well as filmmakers from all over the globe. He's graded over 60 feature films along with hundreds of music videos, short films, documentaries, commercials, web spots and more.

Some past corporate clients include HBO, ESPN, Shiseido, Under Armour, Sundance Channel, Tru TV, and Pepsi.

He's worked with countless talented DPs and directors and his color work has screened at several highly esteemed festivals such as Sundance, Cannes, and Slamdance. Along with grading he enjoys doing street photography in New York City where he lives.

As a first class he recommends Introduction with a Pro Colorist and then getting a few... See full profile

Level: Beginner

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Transcripts

1. Intro: Anyone who's used to Vinci Resolve has seen these things. They're called nodes, and Da Vinci Resolve is a node-based program. One of the first questions that any resolve user ask is, what are they? Why do I need them? How do I use them and how do they work? In this class, I'm going to enter all those questions for you and I'm going to give you all the answers. [MUSIC] This class is for anyone who's wanting to improve their grade and basically have a grade that's a lot more like a professional colorist. Any professional colorist uses a combination of serial nodes, parallel nodes, and layer nodes to get a really great, high-quality, clean grade. I'm Fred Trevino, and I've been in colorist for over ten years, and I've graded over 50 feature-length film and hundreds of short-form projects for companies like HBO, Google, ESPN, Versace, and a lot more. What I hope you get out of this class is to learn what a node is and how they all work together. Every professional colorist uses a combination of all these, a serial node, a parallel node, and layer nodes altogether to create really great clean high-end grades. Also in this class, I'm not just going to show you how they all work individually, but I'm going to put them all together in a grade so you can see how they might work in the real world. Also, at the end, I'll have a project for you so that you can download the footage, work on them on your own, and get real-world hands-on experience. If you're ready to get started, let's jump right in. 2. What Are Nodes?: In this lesson, before we jump into the lessons, I just wanted to give a quick explanation of what nodes are, how they work, and some of the benefits of using nodes in DaVinci Resolve. Which by the way, absolutely if you want to get any good grade, you definitely have to use nodes and the different kinds of nodes. Most of the time when beginners are trying to do something in DaVinci Resolve, it's because they're using the wrong node or they don't know what they're doing with the nodes and they're using a serial node for everything. Basically, DaVinci Resolve works base off of a node tree, or a node structure of adjustments. What that means is basically that it works on a system where you apply one adjustment and then you apply a second adjustment and then that second adjustment is based off of the first and they all layer and piggyback off of each other. Some of the benefits of nodes are, Number 1, organization, it's much better to have, say, five or six different nodes where maybe the node Number 1 is called base adjustment, node Number 2 is called contrast, Number 3 is maybe called color temperature, four is maybe an adjustment on the face, five is an adjustment in the background, six is maybe on trees, etc. It's easier to look at something as a no-tree showing Steps 1, 2, 3, 4, 5 all the way through the end of your grade. Another reason that that's useful on a professional level is when you're sitting with someone and you're working, you have to be able to break apart every single step and show them the before, the after. This is what it looked like before I made this person's face a little brighter or a little darker. It's a big part of staying organized as a professional colorist. Now the technical side of nodes is that they work based off the color science and the pipeline of DaVinci Resolve is that when you apply nodes, they all either work one after the other based off of what came before it. Or for example, in a parallel node, things happen simultaneously. Or for example, in a layer node, things get layered on top of each other. These are all things that you have to see in the real-world so you can see how they function, how they work together, how they work individually so you can get the most out of them. Now that I've got that out of the way, let's jump right in and talk about serial nodes. 3. What are Serial Nodes?: In this lesson we are going to cover serial node, which is the most basic type of node. Let's jump right in. To give you an idea of how serial nodes work, as the name gives you a hint, it's really a way of working where you simply do one adjustment and you just stack them on top of each other. If you are familiar with Photoshop, it works that way where you do adjustment one and that builds on adjustment two and then two bills on 3, 4, 5 and they're just stacked on each other. The one that you do next is based on the one that came before it. In this situation, this one here, the eye boost, can be adjusted based off of this and this can be adjusted based off of that, and this can be adjusted based off of this, et cetera. Let's jump right in so I can show you what I mean by that. Then, all of these will make sense once we cover that in the next lessons, the parallel node and also the layer node because they all work together and they all make sense together. For this grade for example, here we have this nice shot here of makeup. The first adjustment that I'm going to do is just a very basic adjustment. If I turn this on the first node in this node tree, it's basically that. Again, it really doesn't matter what the before and after looks like, this class isn't really about the color correction per se and how I did something, so I just pre-made these node trees. But this is the original shot and then this is the initial adjustment and then from here made an adjustment to the skin, so if I turn this on, you can see that what I actually did was I went down here and I keyed her skin and I warmed up her skin. Again, this is the skin before and this is after. Then the third thing I did is I went over here into the curves, which if you haven't checked out my recent class on curves, check that out, and I went here and you can see that I selected the blues to make that pop, and I also selected the reds by simply clicking on the reds and the blues. That's the before, and that's the after, before and after. I'm making very basic adjustments. Then on the fourth node, I adjusted the contrast again to give it a little bit of a pop. I went with that. There we go. Then on this last one, I just created a window to make the eye pop forward a little bit. This was before, and this is after. Go here. Then I also added a microscopic amount of sharpening, which again doesn't matter because we're just learning about serial nodes. But again, this was the before and this is the after. That's basically how serial nodes work. It's that simple, so simple that at this point it may be a little bit confusing. But again, once you see how the next lesson, how parallel nodes work and how low layer nodes work, this will make a little bit more sense. The way this pipeline works and the color correction, think of this dot here as the original clip, and that's the highest quality clip. As you make adjustment 1, 2, 3, 4, 5, you get further away from the original clip, the original file. In some ways, you don't take this the wrong way, but in some ways you lose quality, a certain quality or a certain type of dynamic range. Don't get scared, this does not mean at all that if you have 30 nodes or 10 nodes that you don't want to have that many serial nodes because the one at the very end will be super low quality, like you're working off of a HD clip that's very pixelated, that's not what I mean by that. What I mean is that the dynamic range of certain colors in certain shadows and certain highlights, maybe tougher to manipulate once you start going down the line on serial nodes if you only use serial nodes. That's what the next lessons are for, where I'll cover parallel nodes. Again, this stuff tends to scare people, this also does not mean do not use serial nodes because serial nodes are what's used 90 percent of the time in all grades. But I think to understand nodes, a part of it is understanding the pipeline of how color works and also how some visual effects work, how Photoshop works. Those of you that have a little Photoshop experience may understand what I mean by the fact that things layer on top of each other and stack on top of each other. In a nutshell, that's how they work. This is the source original file, and then as you make more and more adjustments, if you're making basic adjustments like this where, this is not a dramatic grade, I went from this to this. Even though it didn't make a lot of adjustments, it's nothing super crazy, super stylized, I'm just simply making what you might call a basic color correction, which is why serial nodes work fine. In the next lesson, I'm going to cover parallel nodes, which will give you insights of when those are useful and how you can use serial nodes and parallel nodes together. I'll see you there. 4. What are Parallel Nodes?: Now we are on the lesson on parallel nodes. Right away you will see that the node tree looks pretty different from the serial nodes, which is all one continuous line. Again, I'll show you step-by-step about what was done here so you can see how they work. Node 1, I did again a base adjustment, this is by the way, is the exact same adjustment as I did on the serial nodes. Then what I did from here is I applied a very heavy warming adjustment. You probably think this looks crazy right now, but I applied a very heavy warmth to the shot and then I did something similar as before, I then selected the orange in her eye and made an adjustment there, the pink in the eye and made an adjustment there to bring it out a little, and then I added blue and made an adjustment to the blues to bring that out a little bit. That was basically just adding a little warmth to that to cancel out the heavier color temperature change that I did on the first node. For the pink one same thing. I just added blue to the color temperature to cancel out the warmth on the pink, and then the orange is already orange but I still pulled back a little bit. Since that one is already orange anyway and that's the look that we were going for. Then towards the end here I simply added a vignette. That's the look that we were going for, a warm look or the makeup still pops out a little bit. The way a parallel node works is that, the way these are stacked up in parallel to each other, it means that if you remember what I said in a previous lesson, that the nodes build upon what came before them and that nodes that are closer to this point here are closer to the source original clip that has all of the dynamic range. You can see that they're all pulling from this base grade. The warmth is pulling from there, the orange is pulling from here, the pink is pulling from there, and the blue is pulling from there. Why did I build this adjustment that way? Well, let me show you how I not, let me turn these off to show you. Had I done a serial node tree to try to create that look, it wouldn't have worked or if it would have worked it would have been a lot harder, it would have taken a lot longer and it just wouldn't have looked as good. I'm just going to turn it all off. Had I gone here and done my base adjustment and then gone to warmth and then created a serial node, which you do by hitting option "S". Or the long way is going up the color nodes, add serial node, but that's easier. But had I created the warmth here and then edit a serial node, which is what this is here, I'll just name that serial. There we go. Then try to key the blue or select the blue, which is what I did here. Let me see, I keyed this blue but now watch me try it on a serial node. You can see that I can't select the blue, I can't get it as easily, and it selects all of her skin, it selects the blue, it selects her eye, it selects her eyelashes, it selects this whole big chunk here. It grabs because it's doing this selection based off of this very, very yellow shot. To DaVinci Resolve, even though it's a very smart program, computers are still pretty dumb. What it's doing it's making this key off of this very yellow warm shot. To DaVinci Resolve, it can't know that, "Oh, you're trying to click on the blue." Even though it's blue to us, DaVinci Resolve sees it as a shade of orange because it has such a heavy orange cast. When you click on that, what it's seeing is orange and a heavy orange cast, which is why it selects all of that. If I turn that off and go to this blue, you can see right away what the key selected. This was obviously tweaked a little bit, but the keys are much easier to select because it's doing this blue off of this image here. See how it's taking this blue from this image, and in this image, the blue is a lot easier to pick out, it's much more obvious. Even if I turn this off and that's mean I'm just going to make an additional blue, an additional parallel node here, link to that, and then I click on the blue. See what I did, it just is a much cleaner key than what this did, which is a total mess. You're doing this, or you're doing this. You decide which one's better. This one is way better and way easier. Let me delete this horrible one, I'll delete that one and I'll turn that on so you can see it. That in a nutshell describes how a parallel node works, how it thinks, how it functions, and the fact is that it pulls everything off of what came before it so you get a cleaner adjustment, a cleaner key, a cleaner grade. It might be with the curves, it might be with all tools, it grabs everything from this right here, this cleaner image, not this. Remember that next time you do an adjustment, something that a lot of beginners do is they simply do a ton of cereal nodes and they have something like that and then they get way down here and then they tried to key something, try to adjust it, and it's hard to do. Delete those. But if you do a parallel, you could do that. Just remember that next time, that's how a parallel node works. Then at the end here I can just turn that on to add a little bit more style to it. But in the next lesson now, we are going to cover layer nodes, which are similar to parallel nodes but they're a little bit different, so I'll see you there. 5. What is a Layer Mixer Node?: Here is the lesson on layer nodes. Like I said before, this is similar to parallel nodes, but just have a slight difference to them. Also before we jump in, I just want to point out that layer nodes are definitely a rarely used node. I feel like what you're going to use most of the time, is a serial node, and then, in a very close second, it's parallel node, or really all of those together. Layer node is one of those things that honestly is very rare. You usually use them for special effects, or very extreme grades, or very stylized grades. The way they basically work, here's the node structure which you can see is similar to parallel, the only difference is this icon here, it looks a little different. I'm going to make the first adjustment same as always, the base adjustment. Then one thing you need to remember about these here, as soon as I make a layer adjustment here, which is Option L, or again, long way here, which by the way, this shows you the keyboard shortcut in case you're curious, Option L, the way layer nodes work is a little confusing because again, going back to Photoshop or parallel nodes, when you have things like this that are stacked on each other, usually, what happens is you have, this is the bottom layer and then this is the top layer and things progress up, and the thing on top is dominant over the thing on the bottom, but in a layer node, it's the opposite. If I turn this on, nothing happens. If I turn this on, that's the warmth that we did before. One thing that I usually do when I create a layer node, just for visual purposes, because we're probably all visual people is I just flip these because for layer nodes, the bottom node is actually visually represented on top. I usually just do that so that I know that this is actually the bottom and then when I turn on blue, boom, you can see it turned it on. The way layer nodes work is that similar to the parallel nodes, they do draw information from here, however, with layer nodes rather than blending all of them together, if you remember, I had the warmth and I had the blue selected, and the red makeup, and the orange, and they all blended together in a parallel node, with this, for example, when I turn this on and off, and I show it to you here, rather than this and this blending together into one grade, whenever you key something or bring something out, you're literally bringing out this original image. In a parallel node, it would be a thing where I'm warming it up and then I'm selecting the blue. Then I would, for example, go into the warmth. Notice there's no adjustment here to the warmth at all, because in a parallel node you would typically create the warmth and then it's too warm and then you would key the blue, then the blue would probably look something like that, like it did in the previous lesson, and then you make the adjustment to bring out the blue and make it pop a little bit more. That's not how the layer nodes work. The way the layer nodes work is that it's literally cutting out that part of the orange image to show you what's underneath it, which is this. For example, if I were to turn this off, that is why when I turn this on and off, you don't see any change at all, and it's because what's actually happening, it's showing me this speck of blue here through the warmth. Again, that's basically what's happening. If I were to say just to create another one, Option L, you can see it's immediately clear, which is something that's confusing at first when you're first doing this, it's immediately clear and then if I were to select, let me go here and qualify, let's say the red, there you go. What happened was it simply keyed the red but it opened the window to what's underneath it, which is this. I'm not keying it and then doing any other adjustment, just letting it pop through. That's useful in a lot of situations. Again, I don't want to spend too much time on this lesson because there's a lot of other ways to do what this tool does now. It's definitely an older tool. It has its time, and its place, and its purpose, and it's a good tool to know, but it is very rarely used. In a year I maybe use this two times, and I think most colorists are the same. But it does have a place because sometimes, for example, if you click on this "Layer adjustment mixer," if you're wanting to do crazy effects, you can always right-click on this. Go to Composite Mode and then blend different things if you're wanting to create crazy looking things like that, here like I'm changing it. That's basically what the layer node does. It's more for effects. It's more for experimentation to pull things across, whereas the parallel node is used for color correction and they just all work together. This stack things on top and is more for visual effects purposes. Then to keep it going, you see I just went ahead and turned on the vignette. That's the layer mixer node. In the next lesson, I'm going to put all of these together. That also will probably make this come out a little bit more clear and the parallel nodes come out clear and you'll see them all working together in a grade so you can see how they might work in real life. I'll see you there. 6. Bringing it All Together : Now in this lesson we're going to put it all together and build a grade. Here we have an entirely new shot, it looks nice from the get-go. Again, a base adjustment is what we do in the first one. This is a Serial Node, and it's really just a basic shadows, mid-tones highlights adjustment, and then here I did a parallel node. The first thing I did is I want to push this a little bit towards the look for this, make it prettier and more pronounced. I push the pinks out a little bit. That's probably pretty obvious, but I'll go before and after and said the before, you could see it had a green tone to it, and there's after. Then I selected her skin. I did that by keying her skin here, apply a little blur radius to smooth it out, and then I also applied a little denoising as well. There we go. That just creates the effect. This is the before, after just to bring out her skin a little bit better. Before, after it looks a little warmer, healthier and more tanned. The reason I did that is just to have both of these keys draw from this and to make for a cleaner adjustment and a cleaner grade. Because had I tried to key this from the pink image, it might have been a little bit hard to do, because it might've pulled some of the white background, for example and by having them both work off of the original, it just makes the keying and everything simpler, easier and faster. Then after this I created a layer adjustment and notice that these are crisscrossed. Remember, because in the layer adjustment it's backwards and you want to move that to the top so you can know that this is actually the base layer, which is this effect that I created just to give it like a pink stylized look. But that's a bit heavy handed. It cuts off part of her body and her body and the top, and so then I keyed her skin again. I did that to bring up this layer of skin, the warm skin tones that I created before so I don't lose those with the pink over it. I keyed the skin again, and notice how it brings that out because it cuts out this layer of skin through the layer so that I don't have this heavy handed approach. You can see it brings her out. That's a pretty complicated grade that I'm showing to you very easily, very quickly. If you tried to do something like this without a layer node, it would be really tough to do. It would take way longer. It might even borderline visual effects. But again, by going to a base grade, adding pink to the overall image and balancing out the greens, keying her skin so it looks really nice and healthy, and then I want to add this effect, but then I want to smooth out the effect by bringing out the skin again and not losing it behind that pink wall. I do a layer node. Then from here I can maybe add an additional serial node here to bring it all together, and then maybe I'll go here and just play with the exposure, bring it down to give it a little bit more of a moody look like that. Then we can see that if we play through this, here's to look we created. We went from this look which you see has green to this. We could make a little bit more adjustments. Her eyes are too black and I could do stuff there to bring those out a little bit more. But for now really that is bringing everything together from serial nodes to parallel nodes to layer nodes. In the next lesson I'm going to go over the project, which I really hope you do, because really that's the best way to learn. If you just watch the videos, you'll probably forget half of it. In the next lesson, I'm going to go over the project. I'll see you there. 7. Project: In this lesson, I want to go over the project. It's really going to be a pretty simple project. This is a project that you definitely want to do because of all things nodes are definitely something that once you do a little bit of hands-on experience you'll definitely understand them much more because they are such an abstract tool to use in Resolve. What you want to do is you want to go into the Project & Resources page on the website and over here on the right, simply click on the clip and download it. The clip is called nodes great clip.mp4, bring it into Da Vinci Resolve. If you'd like, you can follow along on the Putting It Altogether lesson that came before and just go through the steps, but here, really quickly, I'm just going to cover what was done. What I did was just simply a base adjustment. You don't have to do exactly what I did. In fact, I prefer if you just had fun with it. Do your own thing, get creative with it, but this is basically just a Lift Gamma Gain adjustment. Then from here, I adjusted the tint to make it a little bit less green. Again, here's what I did just a little bit of adding a little bit of the magenta to it and then I keyed her skin tone, actually both of their skin tones by going into the key here, selecting it, and then again adding a blur radius just so that the keys are a little bit smoother and then I also like adding a little bit of denoise. Then the next one I went through and I added these pink effect towards the bottom just by simply creating a square window, inverting it here, and then pushing the gain towards the magenta pink direction. Then what really created the effect after that was adding a layer node in which I keyed the skin again and did the same blur and denoising to make it a smoother, easier, more realistic key, and then I just simply adjusted. This is just a very simple in the HDR window. I simply adjusted the exposure and dropped that down a little bit. Again, I know I went through there quickly but it's basically because I want you to use your creativity. You don't have to do this exactly. You can adjust the base to your liking and then do these other adjustments however you'd like. What I want you to again to really understand is just the basic guidelines. It's really just about going in here, doing a grade while using a serial node, some parallel nodes, a layer node, and then if you want to finish it off with a final serial node so you can see how they all come together. Then from there, it's much easier for me to see these in motion. Export it, upload it to YouTube, and then just in the projects page, share your YouTube link. Make sure it's public and not private so that I can view it, let you know what I think. That's the project, definitely, hands-on is a much better way to go when learning about nodes and so do that. Let me know if you have questions at all in the discussions and I'm looking forward to seeing all of your projects. 8. Final Thoughts: That's the end. Congratulations on finishing the class. Hopefully, you have a better understanding of nodes now, how they work, and how they work together. Definitely download the footage, work on the project, and any questions you have ask below in the discussions page. Also, if you're interested in any supplementary videos or lessons, check out my YouTube channel here. I'm always posting stuff or also check out my other classes. I cover everything from intro stuff all the way to advanced stuff. Thank you again, and I'll see you next time.