Creating and Writing a Fantasy World for Beginnner Writers | Matthew Dewey | Skillshare
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Creating and Writing a Fantasy World for Beginnner Writers

teacher avatar Matthew Dewey, Writer, Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction to Fantasy World Writing for Beginners

      2:20

    • 2.

      The Link Between Plot and World | Writing a Fantasy World for Beginners

      5:43

    • 3.

      Writing Fantasy Places | Writing a Fantasy World for Beginners

      7:35

    • 4.

      Fantasy People and Interactions | Writing a Fantasy World for Beginners

      5:38

    • 5.

      Writing Atmosphere | Writing a Fantasy World for Beginners

      4:45

    • 6.

      Magical Systems | Writing a Fantasy World for Beginners

      5:59

    • 7.

      Fantasy Creatures | Writing a Fantasy World for Beginners

      4:56

    • 8.

      Jargon, Slang and Names | Writing a Fantasy World for Beginners

      4:24

    • 9.

      Lore, Language and Beliefs | Writing a Fantasy World for Beginners

      5:21

    • 10.

      Writing Subtle Details | Writing a Fantasy World for Beginners

      3:14

    • 11.

      Conclusion | Writing a Fantasy World for Beginners

      1:18

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About This Class

Hello Writer!

Welcome to the course where I show you how to create and write a wonderfully immersive and expansive fantasy world! Don't make the same mistakes that so many novice authors make and create a fantasy world that evokes awe!

My name is Matthew Dewey and I am a writer. It is hard to say when my passion for writing began, but if I can recall it all started back in primary school. A small child with not much to say, but plenty to write, or in early cases, scribble across a page. From there writing became a hobby, moving on to become a part-time job writing articles on various subjects from technology to programming. Suddenly, the spark was ignited and I wrote my first novel. From there I was hooked onto something that was akin to a calling.

Enough monologue, it is time to tell you what this course is worth to you. First, this course was created with the express intention to teach the fundamentals of creating and writing a classic fantasy world. In my rising through the writing world I found that information was handed freely, but not with enough dedication and forethought. The advice lacking and the examples poor. I decided to push through and after several years developed my own toolkit that is simple and multipurpose. I went on to make a career in writing and teaching others to write, providing useful and interesting information. As a result, I wrote several fantasy books and hundreds of stories and I will show you how to do the same!

In addition to the research and books, I also write from experience, having written several articles on the subject, which you can find on my website.

I will show you how to:

  • Find the relation between your world and plot
  • Design and describe locations
  • Create interesting and believable people for your fantasy world
  • Write an immersive fantasy atmosphere
  • Create and write a magical system and fantasy creatures
  • Create fantasy jargon, slang and unique names
  • Develop lore and languages for your world
  • Deliver all these details subtly
  • AND many tips along the way!

Welcome to Creating and Writing a Fantasy World for Beginner Writers! It's a course that will provide you with constant professional guidance and help you create the fantasy world you've always dreamed of!

"Writing is a powerful form of art, but it is the reader's imagination that is the canvas, not the page."

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Matthew Dewey

Writer, Artist

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Transcripts

1. Introduction to Fantasy World Writing for Beginners: Fantasy novels are set in worlds of all counts. Many writers choose to set their fantasy novel in a modern world. We're in a world closer to our time. However, fantasy was made popular thanks to the worlds that are filled with magic, fascinating creatures, wonderful places, and interesting people. My name is Matthew Dewey and welcome to my course on creating and writing a fantasy world of your own. In this course are tackle the many aspects of great fantasy worlds and how to create them as start off simple, explaining how your world and plot relate to each other, how to write details and design places. After that, we'll explore more interesting and in-depth aspects of creating a fantasy world, the atmosphere, the creatures, the people, magical systems. Finally, tackling more in-depth topics such as Fantasy, Legends, languages, and law. Taking your fantasy world to the next level, making it is not early in immersive experience for you that your reader, I'll be talking about how you can structure developed and write each aspect from the subtle worldbuilding techniques to the wonderful descriptions that paint a truly amazing picture for your reader. In addition, I am an active instructor, which means I'll be here to answer any questions you have along the way. And I do encourage you to join in the discussions as we will be having a final project at the end of this course. That means I'll be able to review your rotting and provide you with some professional feedback. Creating a fantasy world is an ultimately fun experience. Really letting your imagination run wild and create an intricate world for your characters to run around in. What's more, if you plan on writing a series of fantasy books set in the same world, it pays to have a good grip on your world and make sure your reader does as well. I can guarantee by the end of the course, you'll have just that. The ability to create a fantasy world that brings your story to laugh and look forward to seeing you in the very first lesson. Bye for now. 2. The Link Between Plot and World | Writing a Fantasy World for Beginners: Hello and welcome to the very first lesson in your fantasy world writing course. Our beginning straight into the course of this first lesson by discussing one of the most important aspects, grating and writing a fantasy world. Before I get into this lesson, I do want to encourage you to join in the discussions. Should you have any questions on this lesson or writing a fantasy world? I'm always happy to discuss writing with another writer. Now in this lesson, I want to discuss the link between your plot and your world. As we are going to be focusing on the world throughout the rest of this course. It's going to be very easy to leave the plot behind when we are going to be discussing how to create and read the fantasy world, which is something you don't want to do when you're writing your book. After all, even talking and CS Lewis got sidetracked by the immersiveness of their world. They would read chapters upon chapters, scenes and interactions that served little purpose in the grand scheme of things might you want to do is create such a world, but at the same time, focus on your part. After all, it is what is going to be the core focus when your reader reads your book, not the world itself. Now, I won't be discussing plot structure for fantasy novel in this course. If you want more information on that topic, I recommend my course, which focuses on the core details of writing a fantasy novel. And that is, of course, my course on writing fantasy novels for beginners. With that said, let's quit stalling and get straight into this course. In fact, the world is never going to be the selling point of your novel. Young market fantasy readers are interested in characters and story. As a result, your book or only be good if your story is good. It is what will grip the reader and keep them reading. The world and its details were only serve to make the scenes, the interactions and the atmosphere more interesting and enjoyable when constructing the scenes in your book, you should be more concerned with the core elements of your story. In other words, the characters, their actions, and their dialogue. The link between your world and your plight really comes down to the visualization of the scenes. For example, I want you to imagine two characters and they are at conflict. However, these characters are no more than mannequins facing each other, is a truly boring picture. However, with World Development, you add to this picture. First you have the surface elements, the world space, spear to dark castle or ferry forest, or a humble village. Next you have closed their way and there are other cosmetic elements that much as obvious, but there is more to well Berlin and it's linked to the plot. Going more in depth, we look at how the conflict is arranged. Many fantasy stories include unique elements, spirit tools for combat or a magical system. Suddenly our characters are no longer faceless mannequins brandishing there. They are characters and a world wielding swords and magic. However, we can still go deeper and make better use of world-building techniques to make the story more investing and immersive. We address the social elements, the ones that created the conflict in the first place. It can be a conflict between different kingdoms. Suddenly we have different makeup and different flags. Let's take that further and affect the world space. The village they are fighting him belongs to one side, which means one is fighting in their home turf with more allies on their side. Suddenly the situation becomes more suspenseful. Taking it further, Let's morality into the mix. One character is morally right, the other is morally wrong. The conflict is still there, but now our reader has someone to root for as well. For example, let's say the character in blue is on the side of rat. The reader understands now the situation takes these details into account. The reader feels more confidence in the blue characters because they have the advantage in this conflict. In essence, the reader is not only immersed that they feel a little bit of comfort in this scene as their protagonist isn't in so much danger. If we flip the moral token to the other side, the reader would feel nervous for the red character. They are numbered and in hostile territory. These considerations go a long way as their act of a plot rather than takeaway. It's all well and good to create an in-depth world filled with different kingdoms, places, and people that these details won't add to your book if they don't add to the plucked. These details that are mentioned not only set the scene that established the characters and underline the conflict. However, without a proper link between these world details and a plot, these details would not only be worthless than 0, so distracting. And we'll be discussing each of these elements throughout the course. But for this lesson, I want you to just remember that link between world and plugged with that said, the exercise for this lesson is a simple question. Of all the books you've read and movies you've watched, which fictional world has inspired you the most and why? We sure to leave your answer in the discussions below. In the next lesson, we'll be covering the places in your fantasy world. I'll see you then. Bye for now. 3. Writing Fantasy Places | Writing a Fantasy World for Beginners: Hello and welcome back to your fantasy world writing course. In this lesson, we're going to be covering how you can design and rock places in your fantasy world. As I said at the start of this course, mini rant is preferred to set their fantasy novel in our modern world, which allows them to use names and places that they are familiar with. So for example, if they want to set a fantasy novel in a city, they'll typically use one that is well known, such as New York. Doing so, the writer will have some pressure lifted off my shoulders. There are ten about a place they are familiar with. And no doubt the reader will be familiar with it as well, making it easier for them to picture the location. However, I'm not going to be talking about setting your fantasy novel in our world. That is something that you may want to picture and understand much easier than a world created from scratch. And that's exactly what we're going to learn how to do in this lesson. Now, if you want to create a place from scratch at helps to properly visualize it. From the buildings to the surrounding environment, to the people, to the stories and so on. The best method for proper visualization is drawing this place from an aerial perspective. That way you can establish key features of the place and a character's position relative to visible landmarks. With the map in hand. The challenges them to explain this place in your rotting in such a way that the reader can funnel. Many routers struggle unknowingly to present their story, their characters, because in their mind, they have a much clearer idea of what is going on. And the reader. However, I'm moving a little bit too fast before we can talk about how to present this place to the reader, we need to talk about its construction. The first consideration you need to make when constructing a town, village or city. The location is the place in the desert, in a forest, in the hills or by the coast. Does a river run through? What's the weather like? If there is anything you want to emphasize when writing a description for the place, temperatures easy and understandable for the reader. For example, if you mentioned the cold temperature or perhaps talk about snow, the reader will picture that place with a bluish atmosphere because this best represents a cold environment, some white lights and a blue tongue. But if you mentioned a warmer environment, the reader will picture something worth more orange or yellow lights and perhaps more purplish shadows instead of dark blue shares. These are just subtle hints that go a long way to creating an atmosphere as well as the world space. Next in your fictional places, construction, you need to consider the people and culture. While the construction of a human cities, easy to imagine, the construction of buildings as well as their placement will differ depending on the culture. In these cases, you'll mention smaller details such as the construction, the materials, the intricacy or lack of intricacy. A great way to see the difference between architecture is to take architecture from, let's say, medieval England. And compared to medieval Japan. The materials used differed because of their respective environment. Going more in depth, there shrines were even different in design placement and even number. But this is because they had different religions and thus different cultures. So let's take this further and go over writing example I created earlier. I've created a typical medieval village idea and gave it a fitting name, such as Oakdale. Oakdale is a fishing village built at the mouth of a river, running into a lake framed by green trees that turned a splendid orange in autumn. The buildings are small, but many to house the growing population. One need not walk far from their humble village entrance before their nostrils are assaulted by the various smells. The fish, fish just caught the fish being sorted, then dried or fraud. However, the stench of the forgotten fish cut through these pleasant smells and lead to constant look of Mao discussed on a breed visitor's face. Still, the buildings were simple and freshly painted with thatch roofs on there, OK walls, only few made of stone. The people had their Chang not perturbed or perhaps not aware of the villagers mixture of odors. They welcome visitors, encouraged them to stay longer and spend their coin. While not hardy or imposing, Oakdale is people were savvy and had a thriving industry because of that. Ok Down was more than a simple village. It was on its way to being one of the most important villages in the land for travelers and tradesman or lack. There you have it in three paragraphs are described a stereotypical fantasy village. From the location to the design, to the people, to the smells, to the atmosphere. When constructing so many places, Yossi need to take into account who is staining and what kind of people they are, if they are even people. When you take this into account, you'll start to see the pieces and put them together. Take your time and linger on the smaller details and don't be afraid to use other examples as inspiration B then fiction or real life. After all, inspiration comes in many forms. So try your best to visualize what you want to create, but also look for some similar examples that can help you better write it. Next, tried to make this place in your novel more than just a place. If possible, try and turn it into a scene. For example, the place could be where your characters happily learned, or it could be simply a place they are defending from invaders. Or there could be a visiting this place on a much larger journey. That is, of course, another factor you need to consider when you are constructing this place in your novel. So for example, I created this stereotypical fantasy town of ERK down. Now this town doesn't sound like the place for warriors. Small buildings and clusters by river at, it certainly sounds like the kind of place for den of thieves. Narrow alleyways, lose their pursuers in. So perhaps I can have the protagonist ramped by some feeds and they pursue them through the streets, are putting that much thought into it. I can easily create a scene from this place and therefore make it more than just a place. I can make it something important to the story. Well, if that said that's enough visualization, it's time to wrap. Your exercise for this lesson is to construct a place of your own. You can do this just like our debt, constructing a place and developing more and more. Another handy method is to find concept art for the kind of towns, city, came or castle you have in mind. And try to create a description for that. Once you have finished writing, be sure to post it in the discussions below, I'd be more than happy to read it. I'll see you in the very next lesson. We will be discussing the people in your fantasy world. I'll see you then. Bye for now. 4. Fantasy People and Interactions | Writing a Fantasy World for Beginners: Hello and welcome back to your fantasy world writing course. In this lesson, we're going to be discussing the people and their interactions in your novel. We have discussed places, but now we need to make those places come alive. Any good fantasy novel has people at its heart. So let's start looking at the bigger picture. Now, the biggest picture we can paint is separating the people of your fantasy world into their respective lands and races. For example, if we're talking about half fantasy, there are, there are all the dwarves, the Hubbard sense. So on. Each has their preferred place to settle and their own culture. If we wanted in finite navbar raised the bar flag, we would have separate kingdoms. These kingdoms can be separated by beliefs, laws, cultures, and so on. All our wave in different planks. Some kingdoms form alliances. The differences being few. Some kingdoms are two different to form alliances. So they might have truces. Finally, some kingdoms are so conflicted morally that they will war with each other. The people and each respective kingdom will fight for something, something that they believe is right now that we have a bigger picture to work with. Let's have a look at the average person in your fantasy world. What makes them tick? What makes them important? What makes them bring this world of yours to laugh and has to make sense. But at the same time, you also work in a fantasy. So you have some oddities to work with to, let's say one of your main characters into the building filled with average minor characters. They are simply crossing paths with these minor characters. These people have their own loves, their own desires. Some will conflict with your main characters. Some of them will stay out of the way. But all the same, they are factor to be considered. For example, let's say your character enters this tavern, they will find all sorts of people. Some frame least some neutral and some hostile. A good character in this situation will hesitate to meet the challenge of hostile characters for feel pain. The average people in harm's way, people are just as important as the weapons or magic your characters wield. It can be obstacles to some and tools to others. Now in the previous lesson, we took places and describe them in paragraphs. We're now going to do the same when describing the people from what they were to what they do. These are people with their own desires and destinations. You can even describe the mundane people that make up the world. For example, the average person that's discussing their work with a customer or perhaps going to work or talking with their friends and so on. These kinds of descriptions not only helped the main characters to understand the situation in, but it also helps to set the scene for the reader. They need to understand that when a character enters an average place, that they are average people as well. If you don't mention these average people in the scene, it will feel a hollow and lifeless. Describing the people in this scene is like describing the scene itself. It is a very important aspect that you need to keep in mind. Of course, when we'll build in and doesn't end with civilians, every world has its law enforcements and its leaders. I have fantasy world has kings, queens, They're not their army and their city watch. Otherwise we have mayors, Lorman, police officers, Presidents, and some places still, kings, queens, and nuts. When you are creating your fantasy world, consider the average people, their respective leaders, the defenders, and so on. When you are creating your fantasy world and you're thinking of your average people. Don't forget about leaders, the defenders, and so on. In essence, you are describing a society and a hierarchy. For example, some cultures habits so that wealth is a great representation of power. For example, when it comes to the status of average people, some cultures will use money to establish who's on the lowest and the highest part of society. Some use raw physical power and others use intellect. With that said, now let's talk about the main characters interactions with these minor characters. After all, the interactions of your characters have to affect the world space in some way. For example, if one of your main characters threatens the leader of a kingdom, there needs to be repercussions that affect the world space as well as the story. For example, the news reaching far corners of the kingdom. More people searching for the main character and new atmosphere of tension in such places and so on. Of course, you can do something on a much smaller scam, a conversation that adds to the world, such as the discussion about politics, beliefs, or commentary on the fish that comes out of oak down. Your exercise for this lesson is to write such a conversation, one that adds to your world's depth. It can be about the world itself for the main character, or perhaps to simply have a minor character talk about themselves. The challenge for this exercise is simply to make it concise and serve a purpose. In other words, it needs to add to the story or the world in some way. And that does it for this lesson. And the next one we're going to be discussing atmospheres and how to write them. I will see you then. Bye for now. 5. Writing Atmosphere | Writing a Fantasy World for Beginners: Hello and welcome back to your fantasy world writing course. In this lesson, we're going to be discussing atmosphere and how to establish it in your writing. It is one of the more important aspects that you want to establish in your world creation. As it not only tells the reader about how the characters are feeling, but how the reader should feel as well. Now, establishing atmosphere much sun difficult, but it is something that you can do in less than a paragraph with some subtle details for additive effect. First, the atmosphere is established by several factors. You have the plot establishing the initial atmosphere. It can be the tense fight scene or casual dialogue. When it comes to the plot, you are conveying the initial emotions a reader should feel. Now this element of atmosphere is something that you're going to have to establish if your plot. But there are still some general elements that can add to this effect or create an entirely new one. Often a beginner was establish the temperature in a lengthy description. These elements can be anything from the feeling, the temperature to the smell and so on. Often, a beginner will establish the temperature in a lengthy description. But if we are trying to establish atmosphere, the paragraph, we need to be a bit more concise, but just as impactful. The way we do this is by mentioning a common interaction or feeling that a reader can recognize and empathize with. For example, to let the reader know that the temperature for this scene is called, we will write something that adds to that effect, such as a main character feeling, tone. And the way we will do that is by using some impactful words. For example, a frigid wind weaving between the trees store any semblance of warmth. Or I could feel the cold PS me to the bone, adult AIG beginning to grow and my muscles as the temperature dropped. And there you have it. A simple sentence to establish the temperature. Now let's establish some visual elements. Now there is a variety of things that you can obviously describe. In other words, show your reader. But we're gonna be talking about some that are very key to the scene because it all comes down to color and lat, Canada's have a profound effect on the reader. So probably describing the colors will help better describe the atmosphere. Turning away from something that is cold and miserable, Let's describe something that is warm and comforting using impactful words and colors. The fantastic blue, the question was made warm by the beaming sun. The shores soft, wide edge sweeping gently back and forth along the welcoming sands. These are comforting words to underline the competent image. Atmosphere as established now through a plot, temperature and color. Now at the end of this paragraph, we mentioned a final symptoms that really hammers home the atmosphere. It could be the feeling that the main character fields. It could be the smell. It could be anything that helps underline this atmosphere we are trying to create. Because at this point we have the image, but we now need to capture more of the feeling. For the beach scene. We could talk about the smell of the ocean. We're talking about the feel of a fluffy towel that's been baked in the sun. The sludge, stinkiness, smoke on the r's from a nearby fire pit. Again, something familiar. It's something that the reader can relate to when creating an atmosphere or towns you are trying to use the readers, memories, experiences, and imagination to your advantage to simply say that something is hot or cold, or the smell of smoke is in the a, is just not enough. Of course, many writers realized that they don't want to write something so simply. And then they take it too far by writing paragraph after paragraph of description and intense detail to help better capture the scene that they imagine. That of course, brings us to the exercise for this lesson. You are to write a paragraph describing the atmosphere. Now this can be anything from 50 to a 100 words. And I do recommend that you use past experiences and memories to help you better convey the scene. And as always, be sure to post your exercise. 6. Magical Systems | Writing a Fantasy World for Beginners: Hello and welcome back to your fantasy world writing course. In this lesson, we are going to be discussing the magical systems and your fantasy novel. Now, most fantasy novels will have some level of magical system to work with. It could be simple, small incantations that require a lot of effort to use and can only be used rarely. Such systems aren't confusing and barely take up much reading time. This allows the writer to focus on the story, the characters, and so on. Then we have more advanced medical systems with powerful objects, spells, rituals, potions, et cetera, which are used often throughout the story. These magical systems, lambda, greater sense of wonder to the story. It demonstrates the levels of power and intelligence depending on how they are used when devising your own magical system. I recommend doing some research. By that, I mean, look in the past, look at magical systems and legends and myths. Or even look in popular fiction today and see which magical system inspires you the most. When looking at magic throughout history, examined the cultures and the purpose behind all these spells. When reading fantasy novels, look at how the author presents a magical system. Through all this research, you will find a magical system that appeals to you elements would you feel with suit your book quite well? Now with the fun stuff aside, let's get back to the seriousness behind the magical system. Magic in writing is a double-edged sword, but can easily add a sense of wonder and charmed your story if done right, it is very easy to get carried away with magical systems and take any semblance of believability away. What are the golden rules when creating a magical system is to sit firm limits. If you were to write a book where everyone had ultimate power, Reebok would soon lose any sense of reality. Your reader won't feel worried when a battle comes along, because to them, everybody seems like a master wizard. By remembering this golden rule, you can turn magical fight scenes from something that is boring and predictable and do something that is suspenseful and believable. So for example, by limiting powerful spells to powerful magicians or wizards or Warlocks, whatever you decide to call them, will help add bit more believability to them. Even then, limiting how often they can use such powerful spells as well. You want to have your characters push themselves in situations, show that they are human. And in that sense, make them a lot more enjoyable to read. If you're not sure what limits to put on your magical system. Here are a few popular ones that might inspire you. Limit. Number one is only certain characters can use magic. Limited to. Most spells are simple instead of incredible, such as Latin, a candle with a snap of the fingers. Rather than blowing up an entire town with the snap of the fingers. Limit number three is that characters will tie themselves out the more spells they use. Much like a not ties themselves out of the swinging a sword. Limit number 4, magic is limited by a single use items. So characters can only use as many spells as the items they can carry. Limit five advanced spells are lost or forbidden, and as a result, very few wizards know how to use them. Limit number six in order to perform more advanced bells. Intense education of a long period of time is required. And finally, limit number 7. Magic takes a long time to use and is difficult to prepay. I'm sure many of these limits are familiar to you. Authors often employ them to limit how fast a character can learn magic and use it. In other words, add to the believability and also helps to maintain the trope where the main character is new to magic. The reason why the main characters often new to magic, and it takes time for them to learn it so that way the reader can better learn with them. These limits ensure that there must be some progress in the plot that Tom needs to pass before these advanced aspects of the magical system are introduced to the reader. When constructing your magical system, you want to do just that. Make it as simple as possible for the reader in the beginning. Don't throw them into the deep end. Don't use an array of confusing jargon. Just show them the effect of their magic and then suddenly explained magic as you go. Now for many of you watching you no doubt have a magical system in mind already. You want to display something wonderful or something classical, well, something based on actual legends, myths. However, you want to make sure that your magical system doesn't come off as a novelty or too complicated. All you need to do is keep these limits in mind. Magic can be wonderful, but at the same time, it could also be terrible. When you are progressing the plot, have your characters exert themselves, showed personality. Don't make magic and excuse for progression. Of course, that underlies the important fact that your characters and plot should never come second to your magical system. Always have at the forefront of your mind, your characters, and your plot. Your magical system should not be the whole story. It should be an element or theme, but certainly not what it's all about. There isn't an exercise for this lesson. But if you have any questions about a magical system that you want to ask me, or perhaps get some feedback on your magical system. Please be sure to join in the discussion below, I'd be happy to answer any questions you have or provide any feedback should you want to meet. In the next lesson, we'll be discussing the creatures in fantasy novels, from the sweet and wonderful to the monstrous and cruel. I'll see you then. Bye for now. 7. Fantasy Creatures | Writing a Fantasy World for Beginners: Hello and welcome back to your fantasy world rotting course. In this lesson, we are going to be talking about the inclusion of creatures and other magical beans in your fantasy world. Like magical systems, you might not be including any magical creatures in your fantasy world. It's one of these two features that really depend on the World Top you're trying to create and the story you're trying to tell. However, by adding one or two of these elements to your fantasy world, required then to add a new layer of depth to it as well. Macarthur magical system, you can create characters which are familiar with the creatures in your fantasy world. This knowledge and experience can be added to the character design, making them more interesting and unique. However, let's not linger on characters just yet. That'll be for another lesson. Instead, let's talk about how one creates and rats creatures in a fantasy world. First, some authors found the inclusion of magical creatures necessary in an immersive since, but not necessary for the plot. In that case, the creatures, they include our minor beans, pet. So wildlife that simply add to the world space and nothing more. Unlike a magical system, this tactic works rather well. If you want to include magical creatures simply to add to the world space, you can do so. It's not too different from describing the different kinds of trees in a forest. Doing so one takeaway from your book, but simply add a new layer of curiosity for your main characters and read it to consider. However, briefly before they continue to follow your story. However, on the other side of the spectrum, creatures might play a major role in your story in the sense that there'll be ever present either physically or in conversation. If that's the case, you will approach these magical creatures and beans as if they were main characters to the story. Because in essence, they are. When it comes to design, routers will often look to popular mythology and include those creatures as they are creatures that many are familiar with. And as a result, are much easier to describe. For example, dragons, goblins, unicorns varies and so on. I want to emphasize that there is no problem in using these creatures. There's a reason that popular fantasy literature still continues to use them to this day. They are exciting, familiar, wonderful, and a lot of groundwork has already been laid out, religions and folk tales. However, when it comes to creating a creature from scratch, it becomes a lot more difficult. Not only do you have to consider the role they play in the story, as well as their appearance. But you also need a challenge itself when writing them. Because you're going to have to write something that nobody is familiar with. And that comes down to some proper descriptions on your part. I found the process of describing a homemade creature similar to describing bizarre technology in science fiction. One of the pitfalls that is very easy to fall into is that you're able to describe your creature to degree that you are happy with, that the reader might find confusing. And that is because you have no problem picture in your creature. But the reader installed, that's one of the top pieces of advice I can give when describing homemade creatures is to compare it to something familiar. It can be fantasy creatures like the ones I mentioned earlier. Or it could be real animals that your creature shares traits with. Take these short descriptions, for example, it's not fold along the ground like a water hog searching for truffles. Or it was as large as the rhino and just as imposing with helping muscle will finally, it's fearsome more was lined with irregular jagged teeth like a crocodile from the terrible maddening. These help the reader to picture the creature you have created. More than that, understanding the important aspects of the creature that the reader needs to be aware without going into so much detail to describe every muscle or instruction and texture of the skin. If done right, you'll be able to describe your creature in a paragraph or two and you'll read and will have no problem visualizing creature. One of the best ways to test out your description is to give it to a friend or family member, especially one who has some art skills. So that way they can draw doodle this creature and see if it properly matches what you have in mind as well. Always consider going to friends or family members for feedback. That kind of information can be invaluable to a writer. Thank you so much for watching this lesson. In the next video, we'll be addressing unique names and fantasy jargon. I'll see you then. Bye for now. 8. Jargon, Slang and Names | Writing a Fantasy World for Beginners: Hello and welcome back to your fantasy world writing course. In this lesson, we'll be discussing unique names and fantasy jargon. You will find that every great fantasy novel makes use of its own jargon. That is because giving such unique things, unique names only makes sense and adds to the world space. One of the last things you want to do when explaining each unique things is put magic in front of it. Every term such as magic stone or magic dance or magic land at soon sounds like you're describing Disneyland to a five-year-old. Instead, it's better to slowly create a list of jargon that your characters and reader can remember and refer to. Of course, you'll take your time to explain all this either through dialogue or description or through demonstration. Now when creating any jargon, it is best to keep the words somewhat simple. While it may be a museum for these objects are creatures to have a long scientific names that as a joke that loses his charm with each subsequent addition to the list. Instead, look at popular examples they construction and use, and then use that as inspiration. Take two words and put them together to make a unique word for your characters to use. Absolutely, anything can work. Another great tactic is to have your characters come up with a word. It's a great way to show their personality when they're naming something, whatever method you decide to use, you'll be showing off your creativity. Now, aside from the fantasy jargon, what about unique names? The names you use for your characters, the cultures, the world space, the creatures, absolutely anything. And you'll be surprised how much depth is adds to your world as well. After all, if you are to create an entire race of wolf people, you don't simply want to refer to them as wolf people. There are many methods you can use to create unique names for places and people. You can take a language and use the names from that language to create your unique names. We are fantasy places and people. You can make the map by combining sounds. You could take two words you feel capture the place or the people and put them together. There is even a service which provides you with names for places and people. It's a service that are often used when searching for quick name. It's called fantasy meme generator. Not only does it have an expansive database filled with fantasy names or tied to a category? But it also provides real names and real places that you can use. If you're lacking ideas in this department or simply wanted to make the process easier than I highly recommend checking the server sound. Now, in addition to the names and jargon, you might also have slang, compliments or insults or any type of word that is used to refer to something in an informal manner. Every culture has its own slang and its use. So adding one to your world was certainly add to its depth as well. Coming up with slang is a lot more fun than coming up with jargon as not only going to be silly, made-up words your characters use now and then returning to name's, be sure to create a list of all the names that you use as well. Other, when it's referring to places, creatures, or people, these names will quickly add up and become easy to forget if you don't use them often enough. Yes, with each new word, you're making your world a more immersive experience for your reader. But you're also making the task of writing it more difficult for yourself. You have these details and summaries to help you keep track of them. So that way you don't contradict yourself later on, having some cheat sheets handy with these words make the writing process a lot smoother. And that of course, brings us to an exercise for this lesson. You had to create a name, jargon or slang and describe it. Explain this word as if you explain it in your book. You can do it very short dialogue or small paragraph. And once you are done, be sure to post it in the discussions below. This is also a great opportunity to show off your writing style. That concludes this lesson. And the next video, we're going to be talking about the final aspects to add depth to your fantasy world. Believes languages and law. I'll see you then. Bye for now. 9. Lore, Language and Beliefs | Writing a Fantasy World for Beginners: Hello and welcome back to your fantasy world writing course. In this lesson, we are going to be discussing the final level details you can add to your fantasy world. I should say that after all that we have discussed, we have more than enough to create an immersive world for your reader. There'll be painting for them to think on an imagined from the places to the people. And while these details are not necessary, they can be added to a fantasy world to make it all that more expansive, I'm going to be talking about fictional beliefs, languages, and the law. There is no greater example of this depth than Lord of the Rings by JRR Tolkien. The depth of Tolkien's Middle Earth is often talked about parameters. And for good reason, not only did he created a world, we imagined it piece by piece and drew up a map. Tolkien also created a language along with this script. Grind further than that, the last piece token was making was the Silmarillion, which is a book that expands upon a law of these world, which is referenced throughout his earlier books. Of course, Tolkien spent many years working on his books, coming up with an assortment of ideas to expand upon his world. Languages, littering and low building, no doubt was a major part of his creative process. For you as the raw data, you have all that you need to have an adequate challenge when creating your fantasy world. That if you feel so passionate about your world and want to make it even greater, then this is one listen you don't want to miss. Because after all, if this is something you enjoyed doing, and even if it only results in a few subtle hints and details in your book. And it's still something I encourage you to do personally while I do enjoy creating fantasy worlds and exploring the depth of it, I don't think I'll ever create a fantasy world to such an extent. Of course, that might be a different case for you if you find that they are applying your heart out into a world that you've created so compelling. Then let's talk about these final three aspects and how to tackle them first, and most simply, a language system. When creating a fictional language, I recommend analyzing a real-world language that sounds like the one you imagine. It could be a language that sounds delicate with many intricate words, can be more strong and simple. When finding a language which interests you, study the words, they structure and take the sounds that most interest you. Of course, these sounds you would then start associating with words you feel most fitting. You very much have to play it by ear and go with your gut as you develop a list of words and start structuring sentences with these arrangements of sounds. You can then consider working on the script. A script is to the US as the sounds are to the ear. And you will find a script that you find works well with the words you are describing. Then analyze the script and find what makes it feel rat. If you find a script and as a delicate arrangement of straights and curves, it might fit a more delicate language that you have in mind. Of course, the script can help associate a language with the terms of its creation. Imagery in script can easily work with more ancient languages, while lettering of some kind with some more mid, evil or modern level of language. When creating a language from scratch, I recommend you take your town, but don't hesitate. There really is no wrong way to create a new language. And also don't forget to record each sound and word and they Association as well as the script that goes with them. You don't want to contradict yourself later. Secondly, fictional beliefs. Creating religious systems for your fantasy world is a similar process. Choose an argon, establish a belief in some form of the afterlife, and then build culture around it. Rituals, colors, customs and sacred texts all help to make up the belief you are creating. The opinion news story. This system could play a major part in the story. So be sure to consider it when you plot your creation. As an that there is not much more advice I can give you in creating the system that you haven't heard already. If you are struggling to integrating such a system, it helps to look at real-world examples and find inspiration. A sense of the familiar worse, I help establish the belief and your reader's mind. Third, and finally, rotting low. Lower is simply stories that make up the world, explain its wonders, and tell the tails of past and potent figures. To create low for your world is to go the extra mile and create a history for the world and stories for the belief system you have in place. It adds weight to the conversations, to the motives of many people, and even the lessons they teach their children when telling such law to your reader, it is very much lecture in them, the tip of the iceberg. While they don't see the whole iceberg, they know there is much more behind the little they see. That is something we will discuss more on in the next video, where I'll be talking about subtle writing techniques for worldbuilding. I'll see you then. Bye for now. 10. Writing Subtle Details | Writing a Fantasy World for Beginners: Hello and welcome back to your fantasy world writing course. In this lesson, we're going to be talking about how you can write subtle details into a story for world-building purposes. After all, adding so much depth and detail to your world requires you to describe or to the reader without bargain and down in order to show the reader as much of your fantasy world as possible. You have to do it and small but powerful ways. I've often talked about writing suddenly in my courses and articles. The key to writing subtle details is just to tag a detail whenever it applies to the situation in so you keep the focus on the story while still helping the reader to picture a scene or character. For example, I'm an advocate of only describing character features when I have an opportunity to do so. Take this sentence, for example, the teacher ruffled Donovan's hey, before sending him back to his desk. It's a sentence where I can insert a small description. I can describe the teacher Donovan's hay or the death. Of course, to avoid a lengthy sentence, I'll choose one and not all three. So I'll end up with a sentence like this. The teacher ruffled Donovan's already messy blond a before sending impact to his desk. In addition to tagging these details into a sentence, you can make use of certain words to capture physical traits of a character. For example, take two characters who are laughing. One snickers while the other bellows with laughter. Which of the words describes the smaller character and which describes a bigger character. Experimenting with these words will help you to further describe characters, places and objects and creatures. You need not write paragraphs of description when introducing something. Each time you do, you hold the stories, slow the pacing. But there's subtle writings such as this. You can avoid these pauses in pacing. Now before I get into the project, I do want to say that you don't have to write this way. Writing with this technique very much affects writing style, which is not always recommended. If you feel you have a better way of including such details in your writing that works as well by keeping to a style that you are comfortable and familiar with you. All right, better than writing with the style that doesn't sit well with you. That brings us to the final project for this course. Have you learned about how to write so much an add so much to your world. Your project is simply to share such information in the discussions below, share a bit of your writing. It can be a description of a place or person, or you can share an entire scene. The only requirement for this project is that this rotting should show us something about your world. Of course, I am an active instructor, so I'd be more than happy to provide you with any professional feedback, all personal opinion. Seen as this is the final lesson. I hope you'll join me in the conclusion. Well, I'll talk about what we covered and where to go from here. Thank you for watching. And five for now. 11. Conclusion | Writing a Fantasy World for Beginners: Hello and congratulations on completing your course on fantasy world writing. Throughout this course, we have covered the fundamentals and the advanced aspects of writing an incredible immersive fantasy world. But the course doesn't end here. Haven't joined me throughout all these videos. You're welcome to share any of your rotting in the discussions below. Try new projects and more, all receiving feedback from me. If you're interested in more writing courses, I have several on my profile, from rotting thrown out to science fiction. And why on my profile. Be sure to fun as opposed to regular articles and courses that may interest in. And by following, you'll be notified exactly when I do. And as a dedicated instructor, I encourage you to ask any questions to do with rioting. Not only will you receive an answer soon, that it might inspire the next article that I'll post all the course I create. If you're interested in reading some of my work, I have hundreds of short stories and articles on my website, the paint sleuth.com. Thank you so much for watching this course. And as always, good day, could not, and happy writing.