Transcripts
1. Bicycle Helmet Intro: Good to everyone. This
is John Mobley and welcome to my third class
of modeling and plasticity. I would first recommend
to watch the fall in class CAD modeling
and plasticity, design your first
three D CAD model. Once you get familiar with
this very beginner's class, it'll be much easier to follow along in this new
learning class. In this new class, you will learn how to use plasticity to create this very cool
ABS bicycle helmet. I'll take everyone
in the creation of the main helmet forms and then
to add in the brake light, lid cap, and then the straps. This class will increase your knowledge on how
to create these forms. And how to model in plasticity. So let's get started and have some fun in creating this really cool
helmet in plasticity. Alright, let's get started.
2. Bicycle Helmet Gallery Support: So during this class after each main section
has been completed, then proceed to either take a snapshot of the existing model with shading or bring into a three D program
and render it. Once the whole model is
completed, then again, take either a snapshot
of the whole model in different rotations or render in a three D program with
different rotations. Make sure to upload them
in the gallery. Thank you.
3. Finding Images for Reference: And Alright, so I'm going to show
basically how to get some good images to collect for the modeling
of this helmet. So in this part, I'm going to go to Google, and I'm going to look
for a bus helmet. Again, you could do
any type of helmet. You can try to follow along with a different
type of helmet. Same type of concept.
It pretty much works, but it might be a little different in the
way to build it out. So you might just
want to follow along because I'm going to
be using this helmet. So a bus helmet, but do a quick shirts and hit
Enter, and now I'm there. So I'm going to also go down
to the images right here. And it will come up with a
bunch of different helmets. So in this location here, you'll see all kinds
of different types, and I'm going to look for
the one that I just created. So let's go in and
keep going down, and we'll find the
one that I just made. And this is easier
to follow along. So this is an example of that. So this is the bus helmet. Again, this has different
colors on it, which is fine. And I have no issues with that. And we can actually click on the BS website and
go straight there. Now, I'm going to provide
these images on my link, so that way you can follow on without having to
find all this stuff. So I think that might be easier. But anyway, we could just
use this as a background. So we're going to need three
or four different images, basically, to help us with this. And I would suggest that we first start with the side view. So if you click on this,
you're going to go in here, and we're actually going to go to Zoom in on this or we
can go to the side here, and we can right
click like here, Save Image As, and we'll save this out to a
folder that makes it easy. And again, you can copy and paste the stuff
wherever you want. I'm just going to put
this on my desktop to make things a little easier. I'm going to create a
folder, new folder, helmet, Images go
and click on that. And we're going to save
that there. So we'll save that over. Cool. Now I'm going to go to
the front. Same thing. Right click Save images. And one nice thing
about this website, it actually gives you
the option to Bild Save. So we're going to
save this here. And then the
backside. Same thing. Right click Save Image As. And again, save the same
name. It comes with it. Okay, now we're going
to do the top view. Again, we can pick
any of these colors. It's fine. Let's go with the
top view. And again, right. I'm going to save image as. And again, we're done with that. So we got all four images that kind of represent
this helmet. This is a nice little
design as well. I think this looks really cool. And the gray one or the tan one. I've used the tan one
for my first go at this, but I'm going to go ahead and
go with the darker color. All right, so we can
get out there now and go back to plasticity.
So let's go.
4. Images to Support Build Out: All right, so in plasticity, I'm now going to go
to the side view. So where it says right is
basically right and left side. And if you go to the Y, it's going to be
the front and back. So this is, like, the front side and the back side
is on the side. So we want to go where it
says with the click on the X, basically, which is the right to make things easier
to line this up. So let's go in and zoo
out a little bit is fine. And I'm going to go to the side over here on the
left upper corner, and I'm going to go to
basically import append, and I'm going to go back
to my desktop where I put these files
and bring them in. So double click, and we'll go to the helmet images right there, and we're going to look
for the side view. So this would be most likely would be
this first one open, which is not, but that's
okay. Let's bring that in. And we'll go with the next one. We can hide these things,
so it's not a big deal. I'm going to bring
all four of these in. So that's the one we
want to start with, and we're just bring
the other ones in, so we're done with that
part of the exercise. So we'll go and open
this and the next one. Will be the backside. Okay, so we know that this
one we can hide, that one we can hide, and
that one we can hide, and we're going to
stick with this one. So make things easier.
I'm going to go ahead and select this and delete
it with Leakey. I'm also going to bring in a screencast type device or program called
Swordsft Mouse Track, which I'm using here and
I'm going to be using and all the keystrokes will
be down here on the bottom. As well as when I hit
left, it'll be red. I'll show you exactly
what I mean by that. So I'm going to click on
here and make sure I get this set up here and I'm going to make sure
that this whirls. So every time I click it whirls, that means
it's a left click. The center click would be the
roll mouse would be blue, and the right click
is the green. Cool. So what we're going to do, we're going to start
off with creating the main line that goes around the helmet
just to start this off. We're going to worry
about this piece in the middle here, secondly. We're going to start working
on the brake light as well as intersection and the lid, and we're also going to be
creating this strap here. And possibly the backstrap
here, the connection. But I'm not going to have
these tied together. There's no real need
for that unless you're going to actually
have the helmet take off, and you're going to
look inside the helmet. But I'm not doing any of that. I'm just going to
make the helmet, so I'm not really
concerned about all that. I just want to make it
look like it belongs. So let's go and get started. So we're going to hit
the line tool here.
5. Helmet Main Form 1: And again, I want to create a really nice smooth
radius around this, and it needs to be basically
perfectly aligned. So I'm going to start from this end and work my way around. And again, I'm going to
use the tab key here. Just go and do that right away. And we're going to go ahead
and start the process here. So let's go ahead and start, Get as close as you can
at the beginning here. We want to make sure
that this all lines up. And I know I'm going to have to definitely
go back to this one, but I don't want to have
a lot of points, either. I want to get at least
as mud as possible, so I don't have a lot of
fighting over the actual edge. And again, I really
want to dial this in. I don't want to do a
lot of changes to this either because once you
start moving lines, it becomes more chaotic. But anyway, I just kind of want to get
where this needs to go. Alright, so I'm going
to right click. I think there's enough
points right there. And I'm going to go back to
the point selection here. And first of all, I'm going to go ahead
and get this one here, kind of move this in
place, this one in place. I think that's going to be a
little awkward right there. So be careful with that one. I want to make sure that
this lines up really nice. Again, try to keep
as smooth as you can on these lines because this is your main form this will basically break your object if you don't have
this done right. This is the most critical
part of the buildout of this actual helmet because, again, the line is what makes the thing look really
nice if it's smooth. So again, keep that in mind when you're building this stuff. So something like that. Again, this picture might
be a little bit off. I'm trying to do
the best I can to, you know, get this
where it needs to be. Now, you see this is a
little bit of an edge here, and I kind of don't want to mess with the rotation of this, but I try to dtyle this
a little bit better. And again, this is too far out. This is way too far out. Again, I'm going to
come back and kind of clean this up anyway, but I don't want to want to make sure that this kind of I don't think this is going
to be an issue right there. I think, Again, I want to
make this nice and rounded. They don't have a
lot of points here, so it's great. I think
that looks good. I think this kind of covers the whole helmet
in a certain way. I might just go ahead and
just adjust this a little bit more just for
the back end here. Something like this
would be good. And again, I might bring this back, you know, a little bit up. And I think that
looks really nice. Let's go to hide this now
and see what we got here. And what you see
here, the line is really smooth, and that's
kind of what we want. We want to make
sure that's nice. Alright, cool. So
another thing that we need to do here
is make sure that we are actually at
the highest point when we do the other
part of this form. So I'm going to
basically bring this out straight and right click
and just get off of that. I'm going to go
ahead and hit the ike and I'm going
to bring this down. And I'm going to
try to figure out where the closest point
is where this touches. So I bring this in pretty
much right about there. So this is like your
center point right there, and that's a good
understanding of where we want to place the
next part of this. So right about let's see, let's go ahead and go
back to the side here. And I want to make
sure it kind of, like, lines up with this line. And it has to be this line. So let's go in as
closely as we can, and we want to make sure we're actually selecting
the blue line. And this looks pretty good right here. So right about there. Okay, doing back out. And that's kind of like right
where the highest point of your object is, right? So we got this selected, and now I need to go back and unhide the actual right again, we're going to go
ahead and select the Spinker I got
the image open now, and I want to try and make sure that this
is lined up, right. So again, this is the point where it all kind of comes
together right there. And we can actually move this to the front view like this. Again, I don't want to have
too many of these points. I definitely want the
lease the better. So we're going to go ahead
and hit the tap key again. And I'm going to go ahead
and start bringing this in something like that. Again, we're going to try to minimize the amount of these points that
we are doing here. I think right here and then
probably one right here. I'm going to go back to
the points and we're going to select this and
bring this back out, bring this back out,
as well as this one. I want to try to make
this as rounded as possible because this is the
most critical part, again. So a couple things to note is that we always
want to make sure that when we have this build out and we ring a
line out straight, that this curve is
not above this line. If this curve is above
the straight line here, then it's going to cause a
little bit of a dip in here. So keep that in mind when
building this stuff that we want this to be exactly
underneath that line. And we know that looks good, so we're good with that. I'm definitely going
to move this out a little bit more,
something like this. Again, I want to make it
as round as possible. And I think maybe a
little bit more here and a little bit there just to
give it a nice rotation here. And that might be causing a little bit of a problem there. I don't want to go
too far with it. Again, I can
readjust this later. So I'm going to go
with this for now. I have this edge. Here's what I'm trying to make sure I get. I'm going to redo this
anyway, this section. So that's not going
to be a problem. Okay, let's go
ahead now and hide. Let's bring this out with line. And let's go ahead
and hide this again. And see how that looks. Yeah, that is a nice
line. It looks smooth. I think that will work for us. Now, since I've done all this, I'm going to also
hide this for now. Now, I also want to make sure
that this is touching this. So when doing this, we got to make sure it's
connecting to this line. So let's go and hit the points here and use the Control key, and we're going to actually snap on this. Yeah, that
might work fine. I think we'll just
leave it alone for now and see how this works out. Alright, so let's go
ahead and do this. Go back to the line, and we're
going to select this line, and we're going to hit the Fky and I'm going to do
the actual cut curve. So if you don't have that, look for cut curve on the search. So let's go and do this
and then select this. Hit Okay. Now, if it worked, it split it in half
is what we wanted. Here and here and exactly what we wanted,
so that worked great. Now, one thing to note is
we should also look for any points that might have
been created after the fact. We don't want any points
here because it will create another connection
on these things. You see you only
got one point on the bottom, and then here, again, if you go to points, you got one point,
and that's it. One point there, and then
go back to this one. Same thing on the points, one point, one point. So that's what we want to
make this work. Okay, cool. So now what we can do is take these two lines and we have
to extrude them outward because we need basically a support section here to
make this loft work properly. That's how this works always. And these CAD programs
that we have, we have to have a
form to connect to. So we're going to extrude this out basically like that, okay. Now, one thing we're
going to always do is we're going to
keep these lines. It's never good to get
rid of them because you just never know if you have to go back and redo something. You don't have to do
this all over again if you don't like what you see. So it's always
good to keep them. I always do is I grab them
and I put them in a group, and then I basically hide them. So they're out of my
sight, out of mine. So I did one too many
here, but that's okay. Let's go ahead unhide. So I'm going to unhide this
one. This one has to stay. So again, we got these the H. This one with the H, we don't want
to connect to these. Alright. So let's go
and select this one, this one, which is great. Not a big deal, and this one. And that way, they all can
be lofted together as one. So hit the elki and it
will form a nice loft. Now, for some
reason, if you have an issue and it's not lofting, then there has to be an issue
with the connection here. So this is what our problem
is right here, which is fine. Select this, hit the points,
and I'm going to get closer. I'm going to use this
with the Control key and to snap right there. Yeah, just like that. That way, it's connected
to that edge properly. Now, that would solve the problem that we
just had because again, it has to be connected
so we have a tangency. Let's do this again. This one, this one, and this one. Again, hit the l key to
loft, and there we go. As you see, it lofted it
exactly as we wanted it, and that looks really
cool. It's very smooth. And I think it
looks really nice. I thought I showed
an example why we have those pieces
extended out. Why that example needs to be followed to give
us a better form. So this is an example of
not doing the right thing. So if you select
these two lines here, we don't extrude them, and we just go around
the object like this, and then we hit the loft, we're going to get a much
different form on this helmet. It's kind of more like edge here that's not
rounded all the way around. So as you can see here,
that's not what we want. So Control Z, I'll show an example of this
exact same thing. Let's go to side view here just to give you
a better example. Hit the GK actually we're
going to hit the Shift D first and then we'll
move this over, right? Let's see what both
of these do, right? So this is going to be the
correct way Again, extrude. We're going to extrude this out. We're going to hide this again. These two, put you
out of the way. And then here, we're going
to go same exact thing. This one, this one, this one. L, okay? Now let's go and do this one, this one, and this one. As you see, this is a
much better rounded form because it's using this form
to understand that it has to be more of a rounded form
compared to this form, which is not right. So this will give you a
much better helmet form because it's taken
the lines all the way around on both as well
as giving you a G one. And that's why we extend these lines out just for
reference. Hope that helps. So now that we got that,
we can go ahead and go back and delete
these two sections. Josie. Hit Okay, make sure we hit okay
before we do anything else. And now we can go
and hide this again. Another one of these
lines that we don't want to get rid of, but we want to just
hide it for now. So let's go and stuck
these two sections here right here and
delete them with ShiftEx. And now we can get rid of these. These we can delete.
We don't need these. These are extra cages for
that object. All right. So a good method to try to understand is to see
how this actually looks, and we can do that
by just secting the object and using the
mirror and going to the side, and we're going to hit merge halves together
and hit Okay. So now we got this merge
together just like that. Okay. So that's that. I'm gonna go back
to this view here and hide this one here. Actually, not that one,
but this one, yes. And again, this again, hit the K and we'll make this more of
a see through thing. Right now, what we're going
to do is we're going to use this to help cut out
this section right here. Okay, cool. So that will help get this to
look a lot better. So we're going to hit the slin
tool again with the sline. I'm going to select
right about here. Again, I'm not right
about these edges yet. Let's just get in there
and start working this. So let's bring it into this. Again, we're going
to hit the tab key, make it a little bit easier. Okay. Keep working it. I might come back and
adjust a few things. There. There we go. I go to keep pulling
this through. Give me a few extra
points over here, help control this
piece. Like that? And I want to go straight
through something like this. I don't know how this is going
to look at the bottom end. I might just kind of
heap this piece there. Sometimes you got to make decisions as you
go through this. So now let's go
in to select this and we're going to use this
to cut out that piece. This will be a lot better
looking once we do this. So select this line.
Okay. Cool. Now we select this piece and delete it. Here we go. Now we
got this line again. We could just take this and
bring it in here and Okay, so now we got a
nice looking form. That's exactly what we wanted. We can go back to
the side view here, and this is looking really nice. Again, you can test it
out, see how things look. You can actually put it on
shaded mode and see how those lines look or go to this. This is a good way
to look at it. If you see a lot of problems, you'll see them
right up the bat, or we can do the lines. I do this occasionally, everything looks really smooth. So yeah, I think it
looks really nice. Let's go back. So right here. Alright, so I want
to unhide this. And I also want to hide this,
make it more transparent. Actually not hide
it, but transparent. So we're going to
hit the K bring this down to, like, 0.2, ok. I want to be able to
see through this. And now I'm going to actually
select this image here, and I want to move it back to other side of this. So
it's out of our way. Alright, so I'm going to hit
this Giki and basically move this on the actual X, and we'll move it over to the side here, away
from everything. And another thing
we can do is we can lock this down in place so it doesn't move anymore.
And I think that's good. So this way, we can kind
of use this as we need it, but it's out of our way as we start doing the
next few task. So a couple of things
to keep in mind here. So if you look at
the actual helmet, bring this over
here, you'll notice that this is a hard
material here. This is a foam material, like a hard foam
that's going around. So these are two separate
objects, basically. Yes, this is kind of te on the edge of this and
it's imprinted into it, but it's two separate objects. So the main objective is to create the form of the helmet
itself, the plastic piece. And then, secondly,
we're going to create this foam
piece that's here. So to do that, we're
going to kind of go back in and kind of cut out
this little section here. And separate it out
from the helmet. We'll try to work on this little edge piece
here a little bit later. And again, the program doesn't
make it too easy to make, like, harsh shapes like this. So we'll dive into it
a little bit later once we get pretty much
everything else wrapped up. All right, so let's
keep going with this. So I'm going to go
to the side view, and I'm going to create a cut around this whole space here
is what our next task is. So follow along, and it should
be pretty simple to do. All right, so let's go ahead and again hit the spline curve. And we're going to
start from over here. And again, let's hit the tab key and make it a little bit easier. And again, we're not
going to try to keep not too many of these actual points because
the more you have, the more harder it is
to make this smooth. Around these curves, though, you're going to need to
put a few points here. And again, if you
need to go in and zoom in a little bit
more, go right ahead. I need to do that
quite a quite a few times to make it
easier. All right. So now that I've got that curve, I can move a little bit closer. Let's go here and again here. And for sure, we'll have to go back to adjust some
of this stuff. So normally you got
three points is what you normally need on
a rotated curve. Just give you some
understanding. So again, zoom in
if you have to. Again, it's just easier
if you have three points. One is for the edge, one's for the center,
and so forth. So here, here, here. Now, I'm going to not exactly follow this because it's
going to go too high. And again, this
won't be noticeable at all inside the model itself. So I'm going to go
about right here. Okay, let's go ahead
and hit the points, and let's go ahead and
adjust a few things. So this one here with the GK twice and move
it as I need it. This one can move as well. G. I'm going to kind of get
this closer to this edge. And this one here probably can get rid
of it. So right click. Once you get something that
you like, right click. You can also just drag it
that sometimes it's easier. I'm going to pull that without having to hit Enter
all the time. Again, whatever makes it easier
for yourself, of course. I'm going to pull
this over here, a little bit closer
to the curve here. Again, it's pretty easy to move these things once
you get them in place. I think I'll make that a
little bit closer to this. Now, again, it doesn't
have to be exact, but closer is better. This one we could
probably just delete this curve here or that point. Again, less is better sometimes. And this one I'm going to
bring here. This one here. You could probably bring
this a little bit closer to this side here and one
a little bit more here. Again, just a little bit of
finss will go a long way. Some of these curves are
a lot longer curves, so they can be spread
out a little bit more than the quick edged curves. All right. I think that
looks really nice. So a good way to see
what you're doing is to go back and
see how it looks. So we can hide this and
hide this just to see what we got and hide these Actually, I'm going to hide this, this. All right. So looking
at the line here, it looks really smooth. Again, because I
had less points, it helps define a
better line here. And we can actually
now unhide this. As you can see, it looks like it's matching up
really well to this. So that's your first
step is to get this basically set up properly. And now we can actually go in
and cut the helmet itself. So let's go ahead
and hide the helmet. Now, a few things to note is that I got a few extra parts here, so don't
worry about these. These were just testing, and I'm going to hide these now, so you won't see these no more. I'll be bringing them
into the group one. So again, no need to
see these anymore. It just causes less confusion by taking this stuff
away. All right. So now that I got this
line, it looks really good. I'm going to go now and cut it. So let's go ahead and
select the sheet, and we're going to hit
the cut solid with curve and go and
select it. Hit Okay. Great. Now we got these
two separations going. Perfect. Alright, so let's go ahead now and focus
on this as well. As you'll see, again, this
is two separate pieces. Again, this is a foam piece
that's in here to support, and it's definitely
separate from the hard plastic that's here. The other part that is
also is the top piece of this helmet has a section here that also has
foam that you'll see. But for now, let's go
ahead and focus on this. So let's go ahead and
drive this with a line. So let's go in and select
the spine curve again, and we're going to
bring this through. So I'm going to kind of just put a point right
there because again, it kind of curves right
there a little bit. And again, one here. And again hit the tab key. So that way, this can have a
better control method there, there definitely have
to come back to this. And here, here,
here, and over here. So now I got this. Let's go
and adjust the points again. So let's bring this
closer to the center. Let's bring this one, a little bit more that way. And again, you'll see
that it's good to have this extra point here to
help control this zone. I'm almost sing that this needs to be a little
bit more to this side, and this one can
be more over here. Now, if we need to
add in another line, we can do that after the fact. But for now, I think these points that I put in are just
perfect for what we need. I think, yeah, I might suggest
that just smitchen more. This one a little bit more. That looks good. I kind of want to put a point right
here so we can split this. So the split curve right here, just select it right
about there, right? And now that we've
done this, we can actually bring this closer. The problem is with that
is once you do that, you got more points, right? So we can actually just delete
that one, delete this one. And this way, we
could just use now the one point to kind of
give us a better position. Now, I also want to move this a little bit more like that. I think this follows a little
edge here really well. And again, there,
a little bit here. Again, it doesn't
have to be perfect. You won't really notice small
little things like this, but the better you make it, of course, the nicer
it's gonna look. I think that looks nice there. A little bit more
of adjustments. Again, this is a
nice hard piece, again, and a soft piece. So I'm just going to move this a little bit more like this. Now, just so you also understand the images that
are taken of this helmet, the actual perspective
might be a little bit off just because of the
angle of the camera lens. So keep that in mind when
you're doing the stuff that, you know, it's not going
to be exactly perfect. But we can do the best we
can with what we have. So I think this
looks really nice. I might bring that over
just a little bit more. I think that looks
good. And I'll bring this down a
little bit more. I want to get this
plastic piece completely, like if it's the
right amount here. I think I'm going to go a
little bit closer here. I almost want to just get
rid of the white part, basically, if that makes sense. It just makes it look
easier this way. This one can go here. Now, you notice that this
line is not exactly perfect. Bring this back a
little bit more. That helps this curve
be a little bit less tight. All right, cool. I think that looks
good. Again, we can pull around, see
what that looks like. But let's go and go back
to the side view here. And we're going to
select the object again, and we're going to
use the cutter, cut solid, select this, and go ahead it. Okay. All right. So now we got separate objects, and we can also take
this line here. And we'll also bring this
up here to group one. Now, one thing I will do
is I'm going to hide this. I'm also going to
bring this up closer so I don't have to keep
seeing all this detail. And the same thing
here. Bring this curve into group one. There we go. Now we got two separate objects. And that looks good, and this will help us define the next steps that we're doing. Okay, so next step, we're
going to go ahead and cut this piece and get a little bit more control of this, as well. So I'm going to go
ahead and time, use a actual line, and I'm going to bring
this all the way to about the corner
of this piece here. I'm going to bring this over to the corner of this piece here. Kind of like where this edge is. Then we're going
to bring it back through, just like that. Now, what we can do
here is we can select the points and try
to smooth this out. So this is another way
to do this real simply. So we're going to
hit the B key here and we're going to pull
this out on the plus, and we're going
to get that close to the edge here,
just like that. Cool. Hit the o button,
and we're good. Now, let's go ahead and
select this one here. Actually, we can actually drag this
down just a little bit. I want to get this right
on the edge there. And again, we're going to
hit this, hit the B key. And we'll pull this out as well. And we're going to pull this
even more than the other. That's why we want to do
this in two separate pieces because that way we have better control of
what we're doing. So we can select these now, and this time we'll
hit the GK twice, and we'll move that in just
a smidge as well as say, Okay, once you're
done with that, of course, and we'll
select this one here or actually this
one here as well, and hit the Shift key, this one, and let's go ahead the GK, and we'll bring this up a
little bit, just like that. There we go. This one also
needs to go in a little bit, so we could select it here, hit the GK, and bring
it in, like that. There we go. All right, cool. Now that we got
this section here, selected, I'm going
to hit the cutter, select that and hit Okay. All right, so that's
that step there, and now we can actually take
this piece and delete it. We do not need that anymore. I'm also going to go ahead and take this and delete
this as well. Okay, so we're getting closer. We're actually getting
to a point where we're getting some forms, some pieces separate, and
that's pretty much it for that.
6. Helmet Main Form 2: All right, so I thought
it would be good to do the third cut out of this part, as well, which is the top piece. And that way, we have everything
cut out of the plastic first before we start diving
into creating the shapes. So let's go to the
top view here. And what I did earlier is
I brought in this image. Let's go ahead and
hide this for now. And I brought in
this image here, which is the top. I don't want this to
be at this direction. So what I'm going to
do is I'm just going to select it and delete it. I'm going to start
over with this one. So select the object
and delete it. We're going to bring
this in again. And this time, we're
going to go to the Zaxis and bring
it in that way. Alright, so I'm going to go
ahead and again import a pen, and I'm going to go basically to my desktop where I
have it located here. And in here, I got
helmet images, and it's this one here, which is the top one,
and there we go. Now, as you see, this is pretty much lined
up already with this, but I'm going to bring it in just a little bit with the Giki. I want this edge to be
close to the back end here. Make sure I'm not selecting
the wrong thing again. Select this ki. I'm going to move this
just a smidgen down. I want this to line up
with the top piece, right about there.
All right, cool. Now, again, what I
was communicating before is that this has
an angle to it, right? But in all reality, it's
actually squared off. So this is a good example
of an image that is lost in understanding because
of the way it's taking, it actually has an angle to it. But in all reality, it's
actually squared off. So we want to do the
same thing, right? So for reference, I brought
in this other image, which is more of a kind of
a different perspective. And you see the angle here, it actually is very much
straight, so keep that in mind. So with this other image, I'm also going to include
this within this class, so you'll be able to
download this as well to get some reference as any other images that
I've already captured. But this gives you kind
of a better understanding that it's actually
straight on this end. So we want to make sure that
this is straight as well, and we'll go back
and tackle that. So here we go. Alright, so I thought it'd be best to tackle this one by going to the exact front view to
kind of line this all up. So I'm going to use
the rectangle tool, and I'll pull it out about here, and then I'm going to bring
this down to about here. And now I'm going to adjust it. I'm going to hit the GK and bring this over
just a little bit. I'm also going to scale
this in a little bit, so I'm going to hit the points. First of all, hit Okay, hit these two points and hit the GK again and bring these
a little bit closer. Cuts this whole shape
down a little bit. I don't want it too wide, and I know this is
a little bit off, but I feel that this is more
accurate because again, it's just the perspective
of the camera lens. I'm going to go a
little bit closer here. I think that looks
good. Now, a couple of things I want to do
here is I want to try to immolate this circle here or this radius and
this radius here. Even though it's a little
bit less, that's fine. I'm going to hit the
bike on this one, pull this out with the plus, and try to get as
close as I can to that same shape.
Same with this one. Hit the biki and pull this out, and we're going to do
this again in the plus. I'm going to try to keep as much as I can of
that radius similar, even though it's a
little bit off from this other shape. I
think that looks good. One thing I'm going
to do on this one is I'm going to use this to kind of drive the shape
into this helmet, and then I'm going to work
the back end separately. So that way, the front
is exactly kind of, like, properly cut in, and the back we can
fix after the fact. Okay, so let's do that.
So we're going to pick this shape here and we're going to
actually bring it. First of all, let's go and
select it first, the line. I'm going to bring
it all the way out, hit the GK and bring it
past the actual helmet, hit the ok. And now we're
going to use the actual face, and we're going to drive
this into the actual helmet. Now, keep in mind, it definitely is not going to go
into this space like this. So we can hit Okay for now. I'm going to bring this
piece back a little bit. So I'm going to go ahead
and hit the FaceTol again and bring this back. So I'm going to bring this in, and I'm going to kind of do the best I can to
kind of wing this. So if I go back to
the side view here, and then if I hide these sheets, I can kind of see
the shape that I need and also hide
this one for now. And one thing we
can do say, Okay, for now, let's go ahead
and hide this too. I'm going to actually hide this. And you see the actual
shape is actually about it goes about
right about here. I think that's a good estimate. I'm going to bring
a line up right about I do not need this line. This is a test. Okay,
so I'm going to go about I say about
right about here. So just bring this
here. That's fine. GK, F k, select the point here, just bring this to kind of where you think
it's going to be. So about right about there is
something the edge of that. It's not exactly 100%, but I'm pretty sure
that's where it's at. Now I actually can
unhide this here and we can see where
this lines up. Now, the line that we just did let's go ahead and undo.
Maybe I forgot hit. Okay, let's do this again, G, F, and bring it here. I think I'll go
right about here. Again, it's not
to be exact 100%, but I think that's
a good place to put it and make sure we hit
the okay this time. Alright. So now that I got that, let's go hide this object here. I want to take this line or this section
and bring it back. So let's go back
to the side view, and we want to line
it up with this. So let's go right about there. I think that will be good
right there. Alright, cool. And now that I've done that, we can actually take
this shape and hide it. First of all, I'm going
to hide these for now. I don't want all the
stuff in my way. And I think this will be a
much nicer cut into this. And I think what we can do here too is just go ahead
and do this now. I would say, go ahead
and take this one here, and we can rotate both of those. Kind of like that. That'll
be good and hit okay. All right. So that
will be our piece. And again, it's not too low, but I think it's just right,
even though perspective on our original image was a
little bit off, I thought. I think that looks good. All right, so when I
actually cut this now, I'm going to use the Q and then I'm going to use
Shift Q and hit Okay. This way, I'll keep the actual top shape and the actual we can delete
this piece right here now, select it, hit delete. And now we got this
separate section here, but I also don't want
this piece here, so you can delete that as well. And I just got really this
piece here as another surface. That way, I can manipulate this separately from
the ster piece. Basically, we got all
the sheets that we need. Everything is a sheet.
Nothing is a an object. And yeah, we got pretty much everything we need
here to make this now. So let's go ahead and
continue with this process. I'm going to go
ahead and use a line tool down the center here. It snaps right to it, right? So that's the center
of this whole space. I'm going to go
ahead now and select this and this piece here, make sure those are both
selected and this piece. I want to get all those cut, and I'm going to use
the cutter right here. And again, select
this line, it Okay. Basically, we're
going to work on one side of this object. Let's go and select all
this and just delete this. In that way, we have a
better opportunity to help adjust this as
we need as we go. We can go ahead now and get rid of this. Actually,
we can just hide it. Delete it can always
make that easily. This one we can actually hide. I'm going to bring this
over here to group one. Get that out of my way. Yeah,
I think that looks good. I think we have
everything we need here to continue
to build this out. So now that we got
this all worked out, we're going to start adding
in some more detail. I'm going to make everything
a little bit more thicker, and I'm going to go in the plus direction,
not the negative, even though it's going to
be a little bigger than the original helmet as
an image, which is fine. But this way, I'm not
going to have to worry about cutting into the
space the wrong way. So let's go ahead and
start this process. We're going to
first select this. This is selecting the
whole thing here. And we want to use the
thicken, which is this. Now, this piece is not going to be as stick as
some of the other pieces, but this is just understanding what we're
trying to do here. So we're going to plus this
a little bit on the plus. And again, I don't want
to go too far with it. I think 0.015 would be good. And I think that gives us enough thickness for the plastic piece. Maybe just a smidge and bigger. Let's go ahead and try
to make this like two. We go to slot that
and hit two and tab and see if that
will cut in or not. I go to 0.2 sometimes. You got to retype it in,
and see what we got here. I think that's much better. It has more thickness to it. And I think, plastic is going to have some
thickness to it.
7. Thickening Helmet Forms: H Again, if we want to, we can always select it
and make it a little bit bigger, real simple. I actually bring this
up a little bit more. And that we've done it once, it's easy to extend
it a little bit more. So we're offsetting
the face basically to make it a little bit thicker. Now, if it won't
go, that's fine. We could try to bring it
down a little bit more. Let's go like one. If
that still doesn't go, you got to bring it
down a little bit more. We'll go to, like, As too much. Let's go with like 0.00 0.03. Yeah, I think that looks good. So let's go ahead, okay. All right, so we got some
thickness now to this shell. That's what we needed. And we still got this
piece here, right? So we again, need to
correct this as well. And this is going to be a
little bit more tricky. I want to make this a
little thicker than this, so it sticks out past the
actual edge a little bit. So now that we've got it
in that direction, Okay. That first. I think
the best thing to do is make it thicken first, and then let's do that. Let's do the thicken. Bring
this out on the plus. Again, just a little
bit above that edge. I want to stick out
just a little bit. And I think it's a little
bit too much here, so I'm going to bring it
back in a little bit more. Just want to barely
get over that edge. I think that will help
drive the forming. We're going to make this
a little bit rounded, too, so I think that looks good. Cool. So now we got two
shapes that are ready to start working and
same with this one. So we need to do this as well. So again, thicken,
bring this up. And again, we can bring
a little bit past again just to kind of get
a little bit of a form. I want to look at
the top you and kind of dial that
in a little bit. Little tricky to get
exactly what you want. I think that looks good. Has
a little bit of edge there, and then the back
piece. It okay? So select this, thicken. Same thing. We're going
to bring this out. And what we're doing
here is just kind of creating the separate piece
away from the other pieces, and then we're going to
actually manipulate this. So hit okay. I think,
that all looks great. So this is a good start to
the buildout of this shape. And now we're going
to start working the manipulation of
each of these shapes, and that's the next exercise.
8. Lofting Patching Main Edges: Alright, so we're going to
have some fun with this shape. It's a little bit
more complicated. Found an easy way
to work around it. So we got this piece
here on the bottom. I'm going to work
with this first, and I got half of it cut
away, of course. But I need to form this
so it actually has a nice little bevel
along this edge here. And I need it to
be kind of, like, still having a little
bit of edge on the top, so it looks like it belongs. And if you look at
the image here, there is some things that are really kind of
difficult to see, but we got these
curvatures in these areas here that kind of portray that it's
actually indented, right? This is also like a
bevel, and of course, the whole thing
is, like, beveled around the whole
thing a little bit. So to work this out, I found a pretty
easy way to do this. And I'm going to go ahead and start working
on this piece now. So what I need to do is
I need to first of all, I need a little bit
more depth here. I want this to be a little
bit thicker inside. So I'm going to select the
actual face tool and I'm going to offset this a little bit so I can have some
thickness to this. Again, it's a foam piece inside, it does have some thickness
in it, so that's fine. And I think I'm good
with that 0.049, okay. Now a couple more things
that we need to do here is I need to create a nice edge. So to do that, I'm going
to go ahead and select this line right here,
just like that. I'm going to offset
this. So to do that, we go to hit the okey. So I'll sit the oh, and
we're going to pull this out. Not too much. For the top, I kind
of want to give it not a lot of cut
here, but just enough. One thing I'm going to do
is I'm going to go ahead and accept this
right now, 0.0 418, but one thing I got to
check is that this is not overpowering
this piece here. We want to make sure
it's not too far. So I'm going to bring this down just a smidge and
more, maybe 0.03. I think that gives a little
bit more space there. And it's not too much here. Okay, so that's good.
So that's that. Now the second part is, I got
to do the same thing here. So again, hit the Oki again and this time, I'm going
to pull it out again. First of all, let's
cancel. Let's get a little bit closer to
what we're doing here. Try to want to make sure that we are actually going
in this direction now. So hit the okey and it's
going the wrong direction. There it goes. Now it's
going the right direction. And we're going to bring
this down quite a bit because I'm going to put a nice little angle on this
is what we're looking for. So about right about there, negative 0.0 7885,
somewhere in there. And I said, Okay, right, cool. So now what we're going
to do to make this look right is we're going to take
away some of the stuff now. So I want to take away, first of all, I'm going. Just get rid of this
whole inner piece here. So first of all, let's
just do this. Select this. Shifty, select
that, select this. Okay? So we got all
those pieces selected, I'm going to hit the Shift X. There we go. Now, that looks pretty
aggressive, right? But in all reality, it'll help create a nice form
in smooth form. Now I'm going to also
select these pieces. So again, shift X, and the one over here as well. Shift X, and now we've
got this all cleaned up. So what I need to do
is create a nice form, which is going to go from
this edge to this edge here. And to do that, we're going
to use the line tool, and I'm just going to
take a piece here. I'm going to make sure I
get onto the side here. I kind of want to give it a little bit nice little
bit of bevel here. I'm going to go from that
edge just like that. And one thing to
make sure is that it's actually doing
the right thing here. I'm going to go ahead
and hide this for now. Hide this and see
what we've got here. These have to connect
to make it work right. So as you see here, connects to that point
and this point, right? Okay. So let's go and suck now this point here and
I'm going to hit the Biki. We're going to give this a
nice little bit of a fillet. So we're going to do
this on the plus, so it's nice and
smooth and round, just like that. Cool. Now, I got to do the same
thing on the other end. It's basically to help
form this whole thing. I'm going to try and get
at a good angle here. I'm going to go with this. So we can bring this a
little bit closer. Select this view. And we also want to tech this and this. So
keep this in mind. We want to make sure we
get this outer edge, and then we're going
to select here and then another point
here. Okay, cool. Now, it kind of lined up
perfectly, which is great. It does that for you. And we want to make sure
it's lined up, right. So hit this again, hit the Biki. And again, let's do
this on the plus, so it's a nice fill
it just like that. Alright, cool. So now
we got these two lines. That'll help us
control this somewhat. So let's go back to line. And let's go simply back to the top right here,
this piece right there. It's selecting the whole thing
all the way around, right? And we're also going to
select this one here, hit the shift key and
select that. All right. So that's the basis of what
we're trying to do here. Now, let's go ahead
the Bki simple, I'm sorry, the Elki to loft it. And we are going
not with a G one. We are going to go with G zero. This will give us
a nice harsh edge, which is kind of what we want to start this whole
thing off right. And I'm going to hit
the shift key now. I'm using these back pieces
to help control this. So hold the shift,
select this one here. Now go back to over here and we're going to do
the same thing here. Hit the shift key
again and select that. So just give us a nice
little bit of a bevel there, and it looks really
clean that way. Alright, so let's
go and hit Okay, and let's see what we got here. Okay, so a couple more things we can do to make
this look nice. We want to take this piece
and this piece, merge them. So we're going to
actually hit the Jakey. One time and it merged. If it didn't merge, that
means you do not have this properly connected with
the parts as you should. All right, so we've got
that kind of worked out. Now, what I want to
do is I want to now. You can actually hide
this piece right here, and the one on the other side as well, but let's
do this one first. We're here. I don't want to
keep going back and forth. I'm going to select
this line here, I'm going to pull this out
on the plus as you see, it can go past it because it's a separate object
from the helmet, right? But we want a nice little
rounded edge there, just to give it a nice
fill it around this thing, so it looks like it's
a separate object, kind of like that. And we can hit the o button,
zoom out a little bit. And we can do the
same thing over here. Again, select this. Can move it over a little bit closer and's pull this out a
little bit as well. And again, we're doing
this on the plus. So something like
that. So let's see what this looks like
now with those changes. So I'm going to go in here
basically hide all the edges. I want to bring this closer. I want to see what
this is looking like and what we've got. So let's go ahead and I'm going to go with
this one this time. I think this looks really
nice with a smooth form. We can off select
everything there. So you can kind of
see what we got. And then you see that we have a nice little edge now
going around this piece. We have a nice bevel. And if you go to the side here, we have a nice curvature, as well as we got that indented look like
we should have here, and the back looks really nice. And it all comes together. I'm trying to get some
understanding of the lines. And yeah, this gives us a
nice form here, as it should. It looks like it's kind of
separate from the other piece. It gives us a nice little edge. Now, one thing we can do to make this even better, of course, is to go back and select this main helmet piece and
give itself a little bit of a Fillet as well. So if
I select this here, and I got this piece selected now right there is what we want. I'm going to pull this
out again on the plus, just like that.
Like 0.001, 0.06. And let's see how this looks. Say, okay? Deselect everything. And now we really do have
a nice little form here, and it looks like
two separate pieces. Anyway, so I think that looks really nice. I
think it has a nice form. And a good way to test the theory on this
is to make sure, first of all, that it all
comes together nicely. And one way we can do that is
hit both of these objects, just like that, and we can do a mirror, hit the other side. I'm going to go
ahead and just say merge halves together, right? Hit Okay. Now we got one object. And then you could see how this is really coming together. I think that looks really
nice the way the forms are. Anyway, I think this
is a good form, and I think I'm happy with this. So yeah, there we
go. We got the form. We got the nice little corners here kind of pushing
down into the space. That's all being formed
because of this piece here, and the length of this is
different than this, of course. So that's kind of
help control the form itself is the length and the distance
between these areas. Okay. Let's continue to move on this helmet to
the other pieces. Okay, so let's go and start the back piece of this helmet. And I've actually
taken the image, and I moved it a
little bit back. We did the other images
just out of the way, so it's not affecting. I kind of brought it in just
for reference for everybody. So if you look at
this, this helmet, this has a very
interesting shape. It doesn't have a full, like, a regular bevel that would go around like the center here. It actually extends from here all the way to this edge here. It's a little complicated
to make that form. So it took me a little bit of time to
figure this one out, but we'll get there on this class. So let's
get this going. So one thing I like to do
is just go ahead and hide this for now and
hide this for now. So it's out of our way. And a few things
that we'll do here. So I've got this
shape. I've extended or expanded this a
little bit farther back. This was the shape before, and I brought it back
just a little bit, something like that,
just to get out of the way and give a
little more depth to it. That's kind of what
I was looking for. So I did offset face
on this, say, Okay. Alright, so now I've
got this ready to go. I'm going to go ahead
and start working this. I basically hide this again. So let's hide this
out of the way. And then here I
want to make sure that we have line shown, right? So show edges. And I'm going
to select this line here. So go ahead and hit
that with the lt key, as long as it's not going
around, we're good. I'm going to pull this out with an O and I'll bring
this the opposite way. So I'm going to bring this
in just a little bit. Not too much, not
too far, either. About right about
Again, I have that. It has that look where
it's actually out about this amount distance.
So I think that looks good. Another we're going to
do now is the same thing on this end here. So say Okay. And we're going to also suck
this with the key again, selected the edge, which
is what we wanted. Again, hit the ok
to pull this out. I'm going to go the opposite
direction this time. And we're going to
go into the space, something like that. We have a little bit of space
between here and there, and it's going to
pull itself that way, okay? So let's go hit Okay. Now the next trick is to get rid of some of the stuff
we don't need anymore. So I'm going to select this
section here, this section, this section, this section, and those two as well. And we're going to hit the
Shift X to get rid of those, as well as these ones here. So Shift X, Shift X. Alright, cool. Now, this time,
instead of actually going around this whole
shape with a loft, we're going to use a
patch to make this work. Because if we don't do that, we're going to have all
kinds of weird formations along these sharp edges here. They're not really sharp,
but they're rounded, but they have very
tight little areas, and it causes a pinch
in these areas. So to get around that, the trick is to do a patch. So we're going to do the patch on this a little differently. So first thing is,
I'm going to go ahead and select this
whole line here. So go ahead and hit the alt key. Now, I don't want to get
all the way around, right? So let's just do one at a time. So select that one, select
this one hit the shift key. And now that we got that whole section
basically selected, we're going to also
select this now. That, not this one. So we got all those
selected now. We're going to do a shift D. We're basically
making a copy of that. So now to get around this, we're going to go back
here and hide this. So now we got our lines. We can actually use this
line here to connect. So we're going to
actually go from this edge to this edge, just like that, and the
same thing on the bottom. We want to use
this to help patch basically this whole
part. Okay, cool. So now that we've gotten this done, let's go to
select these two, and I'm going to
bring it to the side here, just like this. I'm going to bring it
up. I'm going to extrude this now with the E. I'm going to hit the F key and suck that little corner piece right here and just kind
of go straight out. Yes, I realize it's farther than it should be,
but that's fine. It's just a support
for this whole form. Okay. Now that
we've gotten that, I'm going to take
these two parts, and we're also going
to extrude these, but we're going to
go the opposite way. So again, E, and we're
going to hit the FK again. And we're going to select
this bottom piece. It could be any of these
pieces that's fine, but we're going to
select here and just go outward, just like that. Okay. Cool. So now that
I've done that, I'm going to select these lines. I'm going to hide
them because I need the main form itself to
use for these connections. So let's go hide all these
four sections. Okay, cool. Now that we've gotten that,
we can select this one. We can select the key on this actually not all key because
that won't work either. It's going to go
too far. So let's go and select first this one. Shift key, this one. This one, this one, and we're going to go all the
way around, basically. Make sure we get all
the little pieces. Now we got all those selected. We're going to actually
now use the patch tool. So there we go. So that is our shape that we
were trying to create. Now, I'm going to go ahead
and put this as G one on these edges because when we actually use the actual
other side of the mirror, we're going to get a pin
share if we don't do that. So G one on those two and everything else
could be a G zero. So it said, okay. Cool. Now that we've done that, we're going to go in and clean it up. So let's go to hit
the face tool. We're going to
select these faces. We're going to hit
the Shift X again, and we got all those gone
and these two, as well. Again, shift X. So we
have our form now. Now we can actually
hide the main piece, which is this one. And now we have these pieces right lined up with each
other like they should be. So I'm going to select
this one and this one, and then I'm just
going to join you. And now that I've joined them, now we actually have the
form that we needed, which we would not have
been able to do otherwise. It would have been more of
a beveled in the center, and it would look this nice. So keep this in mind. Sometimes you got to work around different strategies
to make this happen. And this time, we use the
patch to make this work. Okay, so now I'm going to clean this up a little
bit more to add a little bit more detail to this and basically going to
add some bevels to this. I'm going to select
this line here and shift this and then it's going to pull this
out on the plus. So it has a nice
smooth transition. Not too much, just about there. Cool. Same thing here. I'm going to select this with the lt key, and that
one worked fine. And we're going to also
pull this out on the plus. And we're going to bring
it out about here. And that looks good, and now last one would be this one here. And again, pull
this in the plus. I'm going to make a nice
edge there just like that. Now that we've done that, we can go back to the side here. Let's go ahead and hit Okay, mirror this opposite side, hit the merge halves together. Cool, and hit Okay. There we go. Now we got one object there, and we can actually hide the helmet and take away the edges and see
what this looks like. That looks really nice.
It's got the form. It has a nice edge here like it should and it looks
like two pieces. One more thing
I'll be doing with this is taking this
and hiding it, and I'm going to do a
edge on this as well. Let's go ahead and do
that first. I Yelk key, it over a little bit and
see what we're doing here. Again, I'm going to pull this
a little bit on the plus. Just give it a little
bit of variation here. Not too much, a nice tight radius there
and then hit okay. Cool. Now we can actually hide the other part and
hide this part. We could also go here, hit the K. Let's bring this
back up where it should be. And again, let's go here
and change it to this. And's deselect everything and
see what that looks like. Yeah, I think that
came out really nice. Let's continue to
build this thing out. We're going to next go to the top part and
work on that next. Alright, coming
along really good. Alright, so let's go ahead
and go to the top view here, and we're going to
start working on the top piece and that should be it for the actual form
of the helmet itself. And then, of course,
we're going to dive into making the brake
light, the strap, as well as the cap itself, the edge cap, the sun guard. It's maybe as well as this
back piece that kind of helps support the whole
head into the strap. So continue. All right, so we're going
to go to this view here. And I'm going to go
ahead and get rid of this for now. Hide it. And I'm going to
go back to the top and get a little bit closer. One thing we can do is we can
actually hide this for now, everything but this top piece, so hide, and we can
bring this closer. Now, if you notice that
the top view here, it actually has a farther
back, which is fine. In all reality, it could be just the direction or the
rotation of the helmet. It could be turned
down, turned up, whichever to cause this
not to fit exactly right. And again, just not exactly perfect because we do
not have a blueprint. We're just doing the best
we can with what we have. So I'm going to make this
look similar to this, but maybe a little bit smaller than this piece on
top, which is fine. So I'm going to do the
same thing as I did on the back and pretty much create, again, the form similar
to what we have here. You see here that the
length here is wider, so it kind of
spreads out longer, and then closer is more
of a sharp turn down. So it's kind of the same idea of what we just did.
We're going to go in. We're going to cut a
piece of this out, and then we're going
to go back and just modify the existing piece. Okay, so let's get to it. So
what we can do is basically create the basic form here
to start off with All right, so we're going to
select the object, and we're actually
going to go in now and make this also transparent. So kind of see kind
of the width of the inner piece just to
get some understanding. So if you go back to
0.1, 0.2 is fine. Anywhere near it would
be okay and hit okay. Now we kind of see the
width of this thing. This is a little bit less
than this, which is fine. I don't want it too far over
the edge of this helmet. I want to be higher
on the helmet. So I'm kind of just doing my best of trying to
make it look right. I'll say, I think
the best way to tackle this would be to
do what we did last time is go from the front
view just because of the angle of this
situation here. So I'm going to go ahead
and go back to the front. And I just think this is
a much better way to go. So I'm just going to
go ahead and select it here and just bring it out. Again, it could be
higher, doesn't matter. We're just going to go
back in and adjust. Okay, so we can go here, and I know that they're pretty much the same on both sides. So I'm going to kind of just basically get this
to where we need to go. So we're going to go about
here. Something like that. And again, I'm going
to take these. So I'm going to hit the
B ki to actually make a nice rotated fill it here. So we'll go something
like not too harsh, but right about
there, and hit Okay. Cool. So now that
we've gotten this, let's go and move this
whole thing back. Okay, so we're going to hit the Giki and actually move
it with the green forward. So we want to go past
this actual object here, just like that. Now we'll put this in front here to see what this
is going to look like. And again, I think that
looks really good. I think that's a
good way to start. I'm not really concerned
about the top. It's more of cutting
this properly. So this will be the inner piece. One thing I will note is that this is a
little bit higher, so I might spring
this up a little bit, something like that, and a
little bit to the right, trying to get that kind
of centered basically. Right about there,
looks good. Okay, cool. So now we can actually go in, hit the face, and we could extrude this all the
way into the space. And one thing I want to do is make sure I don't go too far. So let's go to the
other side here. And we're going
to bring it about the same distance as what
we hit on the bottom. So something like about there. I think that looks pretty good. Well, take a look at that. Maybe a little bit more. So about there. Cool. Let's hit the ok button. Now, let's go ahead and also now take both of
these sides here. And we're going to make
this rounded as well, so make sure it's on the plus and not too much like we did before, so something like that. And I think that looks good.
So let's go with that. First of all, I'm going to hit the MK so I can see
what I'm doing. And I'll bring this back up
to so again, select this one. Let's select this
one, hit the u, as you see, it's working, and then just kind of take a look
at where it's going to hit. I think it looks really nice. It's about the right
height on both ends, and again, shift, and we're
going to hit the okay. Basically what we did
here is we're adding a piece into this piece for now. Again, I might change my mind about deleting that in a minute, but just want to see what
this is going to look like. We're going to sleut
this, hit delete, set this, hit delete. And now that we've done that, we pretty much can
get rid of this part. I just want to see
what we have here. Okay, it goes all
the way through. So, we can actually
hide this for now. And let's go to select this piece right here
and just delete it for now. I think that's fine. And I'm going to start
working this now. So what I need to do is
do what we did before. I need to add in some lines. So one thing I will
do here, though, I will go ahead and take
this whole piece here. And offset the face, and I'm trying to
make it a little bit thicker because I
need some depth here. So I'm going to bring it out
just a little bit like that. I just want some more space to work with. All right, cool. And I'm going to
hit the edge line. Select this, and there we go. And I'm just going to
basically offset this with the Oki I'm going
to pull this out. So Oh, make sure you're
selecting it, actually. Oh, and pull this out. We go actually to
negative point. So right about there. I'm
gonna go and click on it. I'm going to kind of just make
this a little bit smaller. So I'm going to
go with actually, I'm going to go with 0.06, and we'll delete
the rest of this. And we'll tab. And we want to make sure that
this is on the negative. So we put that in and go a
little bit farther with this. I want to go a little deeper. I think in seven. There we go. I
think that's good. Hit okay. All right, cool. That's that. And I'm not going to actually do
anything with this edge. I'm going to keep the
edge the way it is just because I think there's
too much of a bunch up here. It's going to be
causing problems when I try to form this. So let's go ahead and now delete the sections we
don't need anymore. So I'm going to select this
one, it shift and continue to select all the way around the section
that we just created. This one, this
one, and this one. So that's your main top piece. Now we're going to hit the
actual shift X. Okay, great. So now that that's been done, we can see what this
will look like if I just select this
line and this line, and then we can just do L and see if that's even possible. So when you do something
like this, see what happens. It creates all these weird forms because these are
very tight corners, and it definitely does not work with doing a loft on
something like this. So I'm going to go
ahead and cancel. And the main trick is now is to copy these lines that
we just created. So we're going to create
a new form, basically. So to do that, I got
these already selected. I'm going to hit the Shift D, and you'll see
that this came up, so that means it created
the lines and hit Okay. Now I'm going to go ahead
and select this and hide it. And now we got these
nice forms, right? So what we can do now is
we can take these lines, and we can actually create some new forms. And I'm going to Basically select them
both. Go to the side here. I'm going to extrude these down. And to do that, I'm
going to make sure I hit the F key and select somewhere in the
middle where it's actually straight and I'm
going to go straight down, just like that. Okay. All right. So now
that we've done that, we can take this line and this line here
basically hide them. Do you want to use these at all? Now let's try this again. So if you select this around, set this around and we loft, what do we come up
with this time? Again, let's go G zero. Same situation, right? So it won't help us in that respect. But what we can do is we can actually start
creating some forms. So I'm going to go ahead
and use a line here. I'm just going to go
straight down about here. I'm going to take these
sections that we just created, cut them in half. So we're going to
use the cutter. Use this and hit Okay. Cool. Now that we've done that, we can actually go in and select these here and hide them. So each key. And I also want to use a line here from
here to here, right? And then from here to there. I'm going to take
these two lines now and also extrude them. So let's take both of them. Just like that. I'm going to hit the go to the side view here. Again, we're going to hit
the E key for extrude. I'm going to hit the F key to select something here and just move this
out a little bit, like that. All right, cool. So I'm going to
select this one and this one and hide
them. All right, cool. So now we can go in and select this line
all the way around. So we hit the key. Actually, let's just select
each of these parts here. We're going to go
basically around the top. Make sure everything's selected. And again, this piece here, this piece, and keep going around until we
get the whole thing. Sometimes you got to
zoom in a little bit or turn it just to get the right angle. And here we go. Now, one more piece.
This one, and this one. Make sure everything's selected. Somebody's in the
top got delected. So let's do that
again. I must have hit something by accident.
Again, no big deal. Got to go back
around. All right, so we got these
all selected now. And now we're going
to actually do a cap, and we're just going to
use this right here. Now, I'm going to go with
G zero, which is fine. And that created a
nice smooth piece. Now, I can try to do G one here, but sometimes you can't do that. So we're just gonna have
to keep it at G zero. Let's go back to G zero. And that will reform
it. There we go. And okay. All right, cool. So we got your form here. And now we can go ahead
and select these sections here and just delete
them. Shift x. And again, we're going to
select these here. Shift X. What we're doing is
we're going to keep these top pieces that
we just created. Those are your nice forms. So select this Shift x, and this shift X. Cool. So now we got
basically one piece. Now let's go and hide the other section, just
like we had before. And this one. And what
we can do now is just select this and hide it
for now. All right, cool. Now, what we can
do here is again, select these two pieces here. One and this one. And the same thing
here. One, two. There we go. And again, we're going to select
both lines again. I'm going to go
to the side view. We're going to hit the Iki, and I'm going to again hit the Fk so I can control
where I'm going. Try to hit a point
where I can move it just like that. Hit okay. Alright, cool. Yeah,
so suck this one, the blue, and the blue. And this going hide them, delete them, whichever
makes sense. Either way, it's fine. We're not gonna use
something yet anyway. So now that we've got
this, we can select this line here and go around the object again
just like we did before, all the way around. And there's some areas that
are a little bit tighter. We got to make sure we
select them properly. If we miss any of these,
it won't work right. See like right here for some reason got deselected
instead of selected. So let's go back here. Here. Yeah. Yeah. Yeah. Yeah. Okay. So now we got all those selected.
We got everything selected. Again, we're going to
hit the patch tool, and we're just gonna
keep it at G zero. That's fine. Okay. All
right. Same routine. We're going to go
back. We're going to select these faces
like here, Shiftx. We're gonna select these faces. At the top part, right? Again, ship Deck. Cool.
So now we got the part. And we also have this part.
So now we got both areas. And you can see a nice
little curvature. So if we can, let's go
ahead and do this this way. These two objects and
just join. There we go. Just make sure it's
selected as an object. Okay, now what we
can do is we can hide the original piece
that we had created. And now we have a
different form, right? It's actually beveled,
which we wanted. We're gonna suck both
of these and we're gonna hit the jki to join. So now I'm just gonna take
these two lines that we just creted going to go ahead and
do a nice bevel on the plus, not too much, but there, and no one on the outside. So again, I'm not wanting
to do too much on this, just a little bit on the plus. Something like that, okay. Alright, that's
looking really good. And I think this
is what we needed for this part. Alright, cool. Okay, so now that
we've got this shape, let's go ahead and mirror
it to the other side. Just like that, it okay. And let's go ahead and then hide the helmet itself.
See what we got. I think that looks a lot
better. It has a nice form. And the other
suggestion I would have would be to go in and actually do a little bit of a fillet on these other sections
here longest edges. Let's do that real quick.
Hit the Alt key, shift, alt. And again, let's pull
this out on the plus. Not too much out there. Okay. And that's it
for the forms on this helmet piece on the
actual main helmet itself. Okay, so next we're going to
hit tackle the brake system.
9. Thicken Inner Helmet: All right, so one
of the next steps that we kind of need
to get done is we need to actually add in some foam into the inner
piece of the helmet to give it some thickness. So when this goes
on someone's head, it has a place to go. And to do that, we can simply
select these parts here. And I'm also going to
select this that for now, and I'm going to do
a shift D. I want it to be a separate piece from
the actual helmet itself. And now that I've done
that, I'm also going to thicken this inside
the helmet itself. So to do that, I'm going to hit the actual face selection. And again, I'm going
to hit both sides. And now that we've got
this separate piece, we can actually hide
just to make sure we're not selecting the
wrong one by accident, select the helmet
itself and hide it. Hide this. And actually,
um, Control Z. This is your actual face
that we just created. So this is that and this.
So now we got that piece. It's separate from
the helmet itself. But anyway, we're going
to thicken this out. So now that we got
both sides selected, I'm going to pull this
down quite a bit. Actually, what I want to do here is instead of
doing the offset face, I want to use the
thicken itself. This will create the face
to stay where it's at and to bring it into the
space with more detail. If it's a full shape. So let's go about 2.74. Like that. I think that
looks really good. Now if you go to the top, we're going to have some
thickness in here. So, again, this is
not even the helmet. This is the actual the
insert inside, right? So I think that
looks really good. I also want to now go ahead and do the same
thing here with these. I want to take this, say, Okay, I want to also take
these sections here and this section here. And I want to do the
same thing here. I want to actually
make a copy of this. Shift D. And this is going to be also
part of that same foam. And again, we can take
the outer piece here, just hide it so we don't
get the wrong one. And this go ahead and suck
the face again and we do this side and this side
with the shift key. And again, we're going
to use the thicken. So we can do the same amount,
but it won't be exact, so we're going to do it by just looking at it with
our eyes to make sure it kind of basically hits the
same edge as one we just did. So it has the same
thickness, basically. We're going to eye
it the best we can. If we go too far, I'm going to go right
near the edge here, just like that. Great. And what I'm going to do
with this is I'm going to make these both the
foam, which is fine. And then the next thing
that I want to do said, Okay, I want to also do
the same thing here. So I'm going to select
this one, select this one. Shift you again. So again, we're going to continue to create
these objects. And then we can
select this object itself and this one
shift and hide them. Because what we're
doing here is we're just creating the foam, and I don't want to affect
anything else but that. So now that we've gotten these, we can select these again, thicken, and we
can pull this out all the way until it actually goes to the edge
of this as well. And again, it can be
a little bit out. It doesn't really
matter. It's not going to be shown inside. So it doesn't have to be 100%, but anyway, we'll get
it close enough here. It's like that. It's
fine. Hey, you okay. So now that I've done all that, I got all this foam in here. And if we start unhiding
all this stuff, we actually have now a full
helmet with the foam inside. And I would recommend just
to make it look nicer, is to select these edges here and give it some
roundness to it. So this way, the
whole thing looks more like it's a soft form, not harsh, but on a plus. So let's make this
really nice and rounded. Go something like this. Can't go too far with
it because it crashes. I think somewhere in
there is about right, maybe a little bit more. We'll see if I can get a
little bit more out of it. I'm actually going to
type in a number here. I'm going to make this like 0.07 and do the same thing here. We can delete these
other numbers. Tab, hit Enter. And I think, that
looks really nice. The nice foam So, yeah, I think that really
makes it look really nice. And again, I would like to
do the same thing here. Hit the ult key, shift and alt. And we're gonna also make
this nice and soft and round. So pull this around go with something a little
bit higher than the last one, but I think that looks nice. It has a nice softness
to it, we hit okay. Alright, so I think this overall
piece looks really good. I'm going to go in and actually
adjust a little bit more. So I'm going to
hide this for now. Hide this for now. And
I think I need to do a little bit of softness
on this edge here. So again, I'm gonna slck this in this one and just kind of form it a little bit with a
little bit more softness. I got to kind of go
where I'm at here. I don't want to go too much. I think we'll bring this down. I don't want it too much. Let's see if we can do
something better with that. So let's go in and unhide these and see what
that looks like. Yeah, I think the plastics
in here, which makes sense. It's a different type of
piece. And we got the foam. Yeah, I think that
looks a lot nicer. So, again, you just got to kind of just try to work it
as much as you can. Yeah, I think this would be better if this was a
little bit thicker. So what we can do
here is just take this, say, Okay, first of all, let's go and take this
two here and just offset the face just a little bit and see if that
solves the problem. So we can just go
in a little bit higher just to get
past that edge. This way, this is not becoming a problem when you're
looking at it? Let's just see what
that looks like. Yeah, I think that
looks a lot better. I didn't want to see
that edge sticking out. And yeah, it's a little bit
out now. It's just fine. And I could also go
in here and just kind of adjust this, as well. So hit the alt key and pull this out with
the plus as well. Again, it's okay to
have a couple of different foam pieces
within the foam. It's just the way things
are built normally anyway. So I say okay. Alright, now the helmets looking really good. We got the inside done. We have that piece done. We have this backpiece done. And another piece that we
probably would want to just kind of clean
up a little bit would be this backpiece here. So we can actually
select the alt key here. Let me just do this Alt again, I want everything to have
a nice soft edge to it, especially in these
inner pieces. So just like that. Cool. All right, so
that's it for that. So the inside now is done. Now we got to focus on creating the strap and the brake
light and the cap. Okay, let's keep going. Alright, so I'm going
to go ahead and go in here and actually add a little bit more of a fillet
in this inner piece here. It's one of the only pieces
I don't have a fillet on so far for the actual helmet. So I'm going to hit the
Alt key, select it. And again, I'm
gonna pull this out just a little bit on the plus. I don't need that much
of a transition there, just a little bit. Hit okay. There we go. Now we have a nice clean, soft edges throughout. That gives it some areas
for the light to shine better and just looks that
much better. All right, cool. So we got foam piece here, and we got another
foam piece here, which will have two
different colors, or we could even
keep it the same. Depends on what we
want to do here. And when I render this, it'll be a little different. So great. Okay, let's
continue with the next steps. I think we're going to
tackle the brake light this next part of the lesson.
So let's get going.
10. Create Brake Light Assembly: And All right, so let's get started. So the brake system, as you see from this image has a nice rotation here
as well as here. It's not a flat or
squared off type device. And we're going to try to
emulate this the best we can with the helmet
that we have. And if you also look at, you can actually hide
this one for now, and I'll show you
the back image. Let's get that open here. This one here. And we can
actually hide this one. So let's go and take
this and move it back a little bit as
we move this back. This is the front, so we
can hide that one, too. So, not this one. Let's
see what is this one. No, that one. Yes. So Again, we're looking at this actual helmet smooth it back a little bit farther so we can see what
we're doing here. And you'll see that
it actually has a nice curvature, like we
were just talking about. It has a bottom curvature. It kind of emulates
this shape, right? So let's keep that in mind while we're
building this thing. Now, a couple of things I've done in the
past to try to do this, didn't seem to work very well, but I think I come up with a great idea to
get this resolved. So how I would tackle
something like this. So again, we already
made this shape, right? So this has a nice cut into it. It has the same basic
rotation, if you look at it. See how it's going
from this edge around, so it has that shape, as well as this does too. And if we look at that last
image that we just hit, it actually has a
nice curvature, and it follows this edge, right? So that I think is very easy
to do and at this point. So let's go ahead
and go with it. So I'm going to say, Okay, got these open, which is fine. Alright, so what I'm
going to do here, I'm going to take
everything here and hide it except
for this piece here. So let's hide
everything, hide, hide. And I could look at
this angle here. Again, it's not exactly
the same, of course. And it's a little
bit less width wise. But again, it depends
on what the camera they use to actually
do the actual image, so it could have a
different perspective. So I'm going to go
ahead and just do the best we can with what
we have, of course. I'm just going to
delete this for now. And basically what
I'm doing here is I want to make this simpler. So I want to look at
the side you here. As you see here, get rid of
all this other stuff here. This angle is not the most friendly angle that we would work with to make
this shape, right? Because it's at a
different angle. And myself, I don't
think it's going to be easy to make this object
properly with that angle. So I'm going to go ahead
and select this right now. I'm going to hit,
make sure we have it. We know it's solid two
oh one on mine at least. We're going to hit Shift D.
And now we got a solid 0.001. I'm going to go ahead and
rename this to rotate break, holding, something like that. So we know what
we're looking at. And now that we have this, I'm going to go ahead and
hit the archy to rotate. So with this set, I'm not going to do anything
with the perspective, but I'm just going
to rotate this. I want to get this so
it's somewhat straight. Something like that.
So we can hit okay. Now, this other object
is the second one. We can actually
hide that for now. Cool. So now that
we got this shape, I'm going to go ahead
and just use a line tool here just to make sure that it's somewhat straight, right. So I'm going to go ahead
and straight out like this. Hit the Giki, move
it in a little bit. And then you can see that.
It's a little bit off. Again, it's not going to work well with the bottom of the top, but I'm going to try to use
this to kind of help me just determine the perfect
rotation on this. So I'm going to
go with something like Something like that. It's right along that edge, pretty much, and
it's close enough. Cool. So this is what I
would do to deal with this situation to figure out a best way to make this object. And you can't just
basically make a square here and try to
make it work because, again, it's rotated around
this section here, right? So to make that workable, one thing we can do is we can actually just hide this for now, and I'm going to just kind of do the best I can to get a
good understanding here. I won't be exactly 100%, but without having a blueprint, it's kind of hard to do, but
this is the best we can do. So anyway, so let's get going. So I'm going to make sure again that the
line edges are on, and I'm going to go
ahead and get in here. Get closer. I want to select. I'm thinking
selecting this edge here, this one right here,
this one, and this one. So we got those two pieces
that are connected, right. Make sure I
get the right one. So go ahead, select it again. One, two. So now we got those
two connected. I'm going to also go over here and select these ones as well. So again, hit the
shift key, select it. Move it a little closer, rotate it, and then this piece here. All right, so now we got
four pieces, basically. So what I would do
in a situation here, I'd hit Shift D to
make a copy of it. And now we actually
have these lines, which is perfect what we need. And we can go straight
to the front view here. And now we can actually
go in and hide this. So let's go and hide
this. All right, cool. So I'm going to
basically cut this. And to do that, I'm going to a couple of things
here I want to do. First of all, I'm going to
re and hide that object that we just did because I want to bring this down a little bit. So let's go and do that. Let's just escape
for a second here. Okay, there it goes. So
we have this line here. And this line here, right? And, these are already combined, which is great, so we
don't have to do that. But I want to just kind of
bring it down a little bit. I'm going to hit the Giki
and just kind of bring it down not too far about there. Okay. And I'll hide Okay,
and same thing here. GiGi bring it up a little bit. Just want to get
away from the edge. Cool. Now, what we
can do here is we can actually use this to hide this. So, hit this and
actually hit the H key. And I'm going to kind
of figure this out. I'm going to go with a light about I'm going to say
about right about there. So I'm going to
go straight down. So it's straight at 90 degrees. I'm just going to make
sure it's touching. If you need to zoom in a
little bit to make it better, go right ahead, right
there. All cool. Not exactly, but that's okay. The idea now is that
we have a center spot, but I want to use
this here because I'm going to go in
to redo this line. I want to take this here and I'm going to start
rotating this around here. Just like that and right click. Cool. And I'm going to go to the side here and I'm going to do the same
thing on the bottom. I definitely want to make sure that these line up properly. So let's do this. Crazy
for a second there. Alright, and then we can go
back to the front view here, and we can do
something like this. Alright, so that last point
did not work very well. So I'm going to do to And I'm going to go ahead and just get a
little closer here. I'm going to sluck
this, not that. And again, I go with the right about here and just start
using the line here. And you could also use
the tab key to help control it's not
too out of hand. We'll go all the way down
to the center section here. Like that. There we
go. Alright, cool. So now we got two lines. Now what we can do is just get rid of these other lines
here and delete them. We don't need those
anymore. And we can go back to the front view. Suck both, hit the mirror. Side. Hit Okay. Cool. Select all four. Hit the Jake. And now we got two curves. One here, one here. Perfect. All right, so
the trick of this is now to basically what we're going to do here is we're
going to just connect these together like that. This one, too, like
that. Right click. And now we got
these pieces made. Actually, this did
not work right, so let's go and select this. I'm going to hit the otrokiF
of all, let's use the point. Hit the Control key,
and I'm going to move it right to that
point. There we go. And same with this one.
Somebody to do the right thing, so we're hit the control key. Make sure it clicks on there. Cool. All right. So
very simple to do. Now since we've got
this somewhat set up, I'm going to go ahead
and see if I can join these there we go. So we got our object. Now, the trick here is to
basically extrude this. So I'm going to take this
now and extrude it out. So I'm going to hit the E key. I'm going to go to the side view here and I'm going
to hit the F key. I'm going to make sure I select a space in here somewhere. I go straight out. So now, one thing to note is that
if it doesn't go straight, then we got to do it over again. Go to the top view.
As you can see, it went straight,
so that's good. And that's really the basis
to actually make this shape. Then what we can
do now is just go ahead and select
this whole thing. And this is close it with a cap. Use the patch tool. I go with just a G
zero. That's fine. And same thing here. So we can actually select
this now, hide it. Again, select all
eight of these pieces. And again, Patch. Cool. Now we got everything close.
That's perfect. And, yeah, that's pretty much
the basis of that shape. I'm going to do
these pieces first. I think this will look better. Let's put these four
pieces this way first. Going to go with more
of a rotated look here. Not too much right
there. Alright, cool. Yeah, I just think this is
going to look much better. So let's go and select this. You got to make a decision which angle you want to
go with, right? Alright, so we can
pull this out now and we got a nice
smooth transition. We take this off again,
it looks really nice. And again, as we
saw a minute ago, we need to do something
about this shape here, so it looks like it's
two pieces, right? So to do that, I
would just go and select this face here.
Make sure it hit okay. I select this here and
I'm going to go ahead and do a shift D of this, right? And I'm going to also bring
this back a little bit. I'm going to hit the
SS twice and just kind of bring it
down on a smidge and like 0.0 0.98 is what
I'm going to go with. I don't want to
bring it down too much because it's going to
cause it not to look too good. I just type it in and last 198. Cool. There we go. And now what we can do
is we can select this, hit E, go back to the top view, and just make sure that this
goes right into the space. Oops little too close
to the edge there. All right, so we can go
in just select that. Perfect. Now, you'll see that it's not going in the
right direction, right? So to solve that problem, we're going to just go
ahead and control Z. See how this angle is right
here? It's not right. So what we can do here is again, cancel, select it again. E, will hit the Fkey. I'm going to hit the top
here and go straight out. Just like that. So now, it's perfectly
straight. Alright, cool. Hit the okay. So what we can do now is just
take this shape, hit the G key, and move it
straight into the space. G, bring it in.
Something like that. And I think that's
going to look nice. Has a little bit of
separation there. Now the trick here is to go
ahead and select this first, select this one here, hit the e, shift cue and hit Okay. Cool. So what we did here is we made it into three
objects, basically. So now we got this inner piece
that we can delete here. We have this piece
here, we can hide. We also have this piece here, which is now the inner piece. And if you go back to the
piece said unhid or hid, we can actually go here,
and that's the last one, We can had this down and
see what that looks like. See, this actually
cut in to the space. And we can also do this just to kind of
give it some depth. We can go back to
this piece now. Another thing we can do is to select this here,
hide it for now. We could also select this
face and push it inward, so we can get
closer to the edge. And this will give it more
of a depth thing when you're actually making this
into the see through plastic. So it has some
thickness to it, right? We don't want to
make it too thin. If you make it too thin, it's
going to be a problematic. Let's go right about there. I didn't like that, so
let's try it again. Cancel. Bring it
in, upset the face. I think we'll go with
that. We'll get the Iki. This kind of just
minus it. There we go. Now, see what this
did? It didn't create it properly,
which is fine. I'm just going to
offset face again, so I'm going to pull this
in just a little bit. I'm thinking I'm
going with that. 0.144, something
like that. Hit okay. Now that we did that, we can actually hide this
other object, right? And we can take this object and just kind of pull
it in a little bit. So we can hit the G key
and just bring it inward. So it looks like it's kind of separate from the other part. See the indentation here. And what we can also do
here is just kind of modify a few things to make
it even stand out more. So we're going to suck
this here, hit the alky. I'm going to bring
this out just smidgen. We can actually do
a chamfer here. I think that would
look nice. Kind of makes it more of a hard edge. If it didn't work,
let's try it again. B. Bring this out just a little bit. Like that. Cool. Now if we did that, let's go and suck this down so we can actually
hit the key again. And we can pull this
out just a smidgen. Again, it could be
a chamfers fine. Because it's so small, I don't think it's
going to be a problem. I think it looks nice that way. It just gives it a nice
edge for the light to hit. Alright, cool. And you'll see that we have probably about 20 something
diodes in here, at least. And we can actually
immolate that and add in a nice gradient or emission light on each of those diodes is
what I would think. And they're very small. So
what we can do here is just basically get in front of this here and I'm going to push
it back after I create it. But let's just do
something real simple. Don't need anything too
complicated because again, you're not even going
to see this anyway. I'm just going to
create one right here, just really small. Let's zoom in a little bit. Just a smidgen,
something like that. Now hit the points. Hit the Giki bring it down just a little bit. I think that will look really nice and that's small enough. Maybe a little bit more
geeky on this one. Okay? So reason it went way
over here, which is fine. Geeky, bring it closer. We're going to move it
anyway, but anyway, let's just get
closer to this now. All right, so hit Okay. Now what we can do here, again, you're not going
to see it anyway, so it's just going to
see the lighting inside, but just to give it a
little bit of depth here. I'm just going to pull this
out just a little bit. Again, there's no
need to put in a lot of polygons on this, so
I'm not going to do that. I'm just creating the
basic shape here. So now that I've done
that, select this. The key and move it down. I'm going to go back
to the front here, and I want to line this up. So the center of this space
is right here, right? So if we bring this down, bring
it out a little bit more. It's easier to line things up this way by
putting lines down, and you can see kind
of what you're doing. So that's your
center spot, right? Now, I think this unit is
just a little too small. So I'm going to go and scale
it up, something like that. Yeah, I think that looks better. And we can even pull this
back in a little bit. So pull this in a little
bit, just like that. And before we do that,
this just brings down just a smidgen.
Okay, just like that. All right, cool. Simple, very simple to do. So what I'm going to
do now is I'm going to select this here. I'm going to hit the GK and FK set the center select the
center here, just like that. Okay. So it's not
inside, which is fine. What we can do now is just kind of just basically
unhide this here. So hide it. And we could take
this now and move it ki. And I think that's perfectly centered now in the
middle of this light. All right, so I think
the best method to do this right is to make
these a lot bigger. So let's do that. So I'm
going to go ahead and just go ahead and bring this way out because we got a pretty
good curvature here. Just gonna bring this
way out, just like that. And now that I've done that,
I'm going to go ahead and take this and move it
to the front here, hit the Giki it way over here. And I'm going to start
somewhere about there. It's fine. But also
bring this in. I want this to
penetrate that, right? Again, it doesn't have
to be anything special. I'm going to go with
this just like that. Now I'm going to use the
I's going to hit Okay, first, make sure we got this
line here, which is great. We can use this rectangle array and we can bring it
out this way, right? And I'm going to actually
bring this up quite a bit. I'm going to say maybe 25, giving it some variations here. I'm trying to emulate both
sides. It's the same. So I think about right
about there would be good. Hit Okay. All right. Now it doesn't be exact. Again, it's going to be
hard to tell because again, you got the emission going to
be penetrating this thing. So now, if you want to kind
of line this up exactly, you can do that by
d selecting them all and kind of hitting
FK and then center it. But I'm good with the
way this looks right now. Okay, so next step. These are all penetrating
this piece, right? So what we can do again is we can go back now and
select this piece, select each one of these. I'm going to go all
the way through. We can actually do this,
make it easier, right? I'm going to hit the u
and then again, shift Q. And what I'm doing is I'm creating a separate
object for this. So now that I've done
that, I can go back here, select all this and just
delete them. It's like that. There we go. And we could
also hide this for now. And now we got these, right? So it doesn't really matter the length of
these things because you're never going
to see them anyway, but I'm going to
select them all. I'm going to go back to the GK. I'm going to hit the GK basically and move it upward a little bit, just like that. And see how this looks. We got this. This. I kind of
want to hide this for now. Hide that one. There we go. And you're pretty much
all the same distances, but just go ahead
and go Control Z. I think it's a
little bit too much. All right. So again,
hide this one. And Okay, I went back
to the original, but I'm just going to move
it out just a smidgen. Just like that. Just like
that. There with you. Cool. What we could also do on this just to
make it a little simpler, just so we can get rid
of some extra stuff here or too much spacing here. Zoom out a little bit. What I could do here
is just basically, if you want something exact, you could just do
something like this and this and that gives us a line. We can do a Shift D. We could actually hit the
GK and actually right click GK and move it back to
SSmdgen right about there. Okay. Then we can go back here
and just hide this, right? Cool. And then we can select
this whole thing like that. Back to the front here, and we can use the cutter, this one. I want to make sure I get this, so I'm going to go
from the top view, so it goes upward. So I'm going to go
to the top view here just to see if we
can cut it this way. I got all these
objects selected, right with the cutter. I'm going to go select this and hit the Okay and
see if that worked. Now, if you did the right thing, it should be separate here. I should all be
separate, right? Yeah. Sometimes you just need
to turn your angle a little bit to get the right
position. There we go. Cool. That worked out great?
Now delete this one here. We can now hide hide. And there we go. What we can do here is just make this more
of a transparent, so hit the M, and we'll
bring this down to 0.1. That'll be good. See if we can do something
with this as well. Mm make this more
of a dark color. This, okay. We could also hide this. And
then this. We can just do. We can make this like a red. That way, when we
get it all done, it'll be that color. We put this up to
whatever. Let's do okay. If I do this, gives
me a nice red color. There we go. And this There we go. All right, the glass is very transparent. And I think
that will work out. Okay, so now that we've
created this shape, a couple of things I'm
trying to establish here. Let's go back to the other view. Right, so I think
this is a great view so we can see more of
what we need to do here. So if you look at the side
view here, there's, like, a little some type
of piece here, a little bit of a cut here. It's somehow it's connected to something in there
that holds it in place. It's from what I understand, it's like a magnetic connection. So we can actually add in
some other things here. So we're going to add just a little bit of
detail on the side, as well as some type of
clamp or something here. Alright, cool. So
let's keep going. Alright, so looking at this, it looks pretty small. It's not too deep, you know. So I'm thinking that we
probably want to cut it, basically almost in half. So with that said, I definitely want to bring everything
back a little bit, give it less depth. So I'm going to
actually hide this one right here and just
keep it the way it is. But I need to take
this now and move it. So what we can do here is
just just move this outward. I'm going to bring it
closer to the edge here. Not exactly. I got to go
like 0.1. Make this Easy. We're gonna go 0.15. Good round number.
And say, Okay. Cool. Now we can take
these other pieces. First of all, let's go ahead and we can hide this for now. And we can move all
these pieces here. So let's go ahead and select select this one
with the right and the kotoki then we can actually go back and let's
work this piece here. Just do that. And now we can move it with
Giki just like this. We're going to bring them
right to the edge here, just stick them out
just a smidgen. So that way, it actually
has the LEDs coming out. Cool. All right. All right, so what I want to do
here just to make things a little simpler is I want to go ahead and select this
line so I can get this exactly perfectly
lined up like it should be. And I'm going to make sure I
have the tab eon, this over. This is kind of follow
this line. Bring it over. And out. Here we go. So now that we've got this, can do this mirror
on this thing. Hit the F k and again, select this piece right
here and straight down. We can select these
lines, both of them, one, two, hit join. Make sure that
worked. Hit the Giki. We're going to move
this over here. And we're going to
get this real close to this these parts right here. About right about there. Great. So now we can actually
select this and we could use the cutter like
this and hit okay. Now, it's separate
it's going and delete. Now, of course, we've
got holes here, which I knew that
was going to happen. And what we can do is fix this. And to fix that, I'm just
going to select both of these sections here. Hit the shift X, lead it. Then I'm select these lines
here all the way around. So let's go and do this
again, hit the Alt. I'm going to use this to help
us drive something here. I give you a shift D brings
out just a little bit. I just want to get
past those pieces. And I want to also patch this. Now that we've got this
pulled out, let's patch it. Excellent. Now we can take this whole
line here and delete it. Delete, and this one delete. Okay. Cool. So now we got these
kind of worked out. Let's go ahead and use the
key and then Shift Alt. Let's see if we can
just use this to loft. And we can do Gzero.
I think that's fine. Now that we've done that,
we can go in and say, Hey, I want this and this
together is one, so, Q, it okay? Now we got one object. Great. I think this is
going to look a lot better because it's actually now to the point where it's
not sticking out too far. I think that looks about
right for the distance. We can start off with
the cylinder now. So let's go back to
the side view here. And we're just going to put a
little disk here basically. And again, use the face tool, pull this out, like that. I went in the right direction. Now we can select this
line or this one, do a skill, bring
it in a little bit. Ike, bring it out. Let's just skill it down
a little bit more. Okay. And we can push this through. Just like that. So now we can select this piece
and this piece, hit the Q. It okay? Select the lin. Delete it. All right. So now what we can do is
mirror this to the side. I kind of want to
make sure that I pull this into the space a little bit, so I'm gonna hit the GK. Just kind of bring it in first. This way the other one
will be exactly set up. Back to this view. Q,
mirror, not Q but mirror. Bring it out a little bit.
Hit that left side, it okay. All right, so now
we can suck this this hue heat tolls okay? Let's try to hide this,
see what we got here. Okay, see, that's a problem because we did it when
it was still a sheet. So we can hide these
for now. It's fine. So let's delete the backside here and around the edge with Shift X. I realize that I actually have a sheet
here instead of a solid, that becomes a real problem because I can't really close
this object because of it. And when I actually
put those disks on these sides here,
it creates a hole. It's not really a solid, so
it didn't work as it should. So a good way to
solve this problem is to go in and start
getting rid of stuff. So let's go ahead
and fix this now. This is a good example of how to repair something when
you have a problem. So let's go ahead and select
this actual face here. This shift X to delete it. Now I'm going to actually select this object here. It's
all by itself now. It's separate from everything
else here, which is good. We can just hide this for now. So sit the H. Now
we can actually go in and just select the
objects themselves. So to do that, I'm just going to select
each one of these. I don't think this one,
this one's by itself. I'm going to make sure
it's one all by itself. These other parts are part
of the sheets as well, and they're not
exactly a full solid. So let's go and
make sure we suck the actual solids,
which is the end piece. Those are the ones that we
use originally to cut it. So we're going to
go back and select these now, just like this. And just like this,
not this one. I want to get rid of
that one. Okay. So now we got all these in one group. We can make this simple.
I'm just going to go to the Control G and put
it in its own group. It's actually already in here, but now that they're
actually in here, we can actually hide
this just like that. Okay. So now we can suck all these and we just
delete them. Okay, cool. So now let's go back and unhide these few
components that we had These are not
the ones I want, so it's going and keep going. Got to find the parts
that we had the sheet on, which was probably one
of these. This one? Yes. So to fix this now
that we've done this, we have this face here, which is this edge here. So we can select this right
now with the Alt key, and we can actually go in and say, let's go
in and cap that. Cool. That caps it, right? However, this is not a full section because it has in the actual centers
of this, which is fine. Now we got this already created. The next step is to
take this over here. Alt key. And again, this one could also be
patched, just like that. Hit okay, everything's G zero. And now I can actually
take this one. Here, shift this one, and we can hit the key to
combine it into an object. We can just make these
G zeros fine. Hit Okay. And what that has done is
made that piece into a solid. And now we ought to
close these off. So once we've done that,
we just sluck this. We can actually hit
the patch, hit okay. And the same thing
over here. Patch. Okay. Now we've made two full solids exactly
what we needed. So now, you're never going
to really see these, but just for cleanings, I'm going to go
ahead and take now, this object, and I'm going to select these
other parts here. So to do that, going to hit the shift key and just kind of go all
the way through. Control key this to unselect it. Then I'm going to hit the key. And I'm going to also keep tool. Hit Okay. What that has done now is made each of these,
of course, a separate thing. This is a separate thing, and
this is a separate thing. So now everything is a
solid and everything works. So that's one way to solve
the problem such as that. I hope that helps. Anyway, I'm going to continue to
build the sing out now. Okay, one thing I'm
going to do here is actually extend this
back out a little bit, just so we have the same amount of edge that we had before. So this will work out
better. There we go. And now let's go in and
hide the parts here. This one as well. And now we can actually cut this
into this object here. So let's go and select
this first this, then this, hit Q, and keep tool, hit Okay. And same thing on the side. Hit this, then this, hit Q, and keep
tool and hit Okay. Alright, cool. All right.
Let's go to the next. Now we can hide a few
things like this one. I want to make sure that we have a way to connect
this whole thing. So let's go to the top view. And we can use this to
kind of help us determine the piece that we're
going to create now. So we're going to go ahead and select somewhere about
here in the middle. I'm going to use
the tab key just to kind of just keep this going. I'm going to keep
going over here. And something over here. Now we can actually go in here and suck the points like this. Actually, we're
going to just drag these. I think that
would be better. I don't want to make it too far in. I just want to be there. We can make this a little
bit more a little bit more. All right. There we go.
So we have a line here. This can help us
create our object, select the line, this one. Extrude it downward,
just like this. All right, that's cool. And
we can cut this in a minute. But what I want to do now
that I've created this, I want to kind of just expand it a little bit, so
we can say, Okay. And we can move this trolls. I want to extrude the Iki and move it
outward. There we go. I think this has a
good radius now. So what we can do here
is just go back to here. I'm gonna get a line here
just to make it cleaner. I'm gonna take this
object here and cut it right down the
center. Use the cutter. Hit this. Hit that. Okay, cool. Suck this and delete it. And then we can go over here. We're on the same view.
We can cut this again. Let's just do
something like this. Right click Points. Let's just drag this
over a little bit. Again, slot this, fetter, this. Wait, get rid of
this now. It's late. And we can mirror
this. Just like this, have merge mit together. Here we go. All right,
so we've done that. All right, so let's
go and go back here and select
these two pieces. Make this nice and round. I don't want to
make it too sharp. And we can also select
these pieces here. This, this. Not too much, okay. And then we can also
select this piece here. This one. Shift T one. It's gonna make it nice around. There we go. Right now we
got this taken care of. I'm going to take this object and move it up just a little bit at the GK so I can get
this more centered, something like there. Okay? Alright, coming together. So now what we can do
is we can actually use this piece first.
This piece second. So set this one, this one. When you do a keep two. So we want this to make
sure that turns red. So take this one
first, this one, Q. Keep so it okay. All right. So that we've done. Now we can go in here and
sluck this whole thing. Gabe a little bit
of a fillet there. She I want to go
back the other way. I just went with the negative
instead. I like that. I think that'll be fine. Okay.
I think that looks nice. It snaps in there. We're trying to communicate. Alright, we're gonna
hide this picture now. Just get it out of our way cause it's definitely
in the way. Let's just select this.
Deselect this one. I'm going to hit the RKy again, I'm going to rotate exactly
what we had last time. So it's going to go pretty
much right about here. Like that. Let's just type it in because
I wrote down earlier. It was 18.4 8655. Okay? There we go. Perfect. Now it's lining up, great. We got a little bit
of piece there. And we got some smooth
roundness here. It's not too harsh. I wanted to make sure
that we're not going to be too far out with that part. Okay. So that's the backside. Now we got to work
on the actual lid. That'll be next.
11. Creating Bicycle Helmet Lid: All right, so let's
go ahead and make the cap for the actual helmet, and this is a piece right here. And the best way to
tackle this would be to actually use the spline curve, and I'm not going to
use any thickness here. I'm just going to
go ahead and go with the outer line here. And again, I'm just trying to place this
as best as I can. It doesn't really go all the way back here, but that's okay. I'm just going to try to use this for helping
me with the form. So I'll probably do
something like this for now. I just want this piece
here to be in the center, which is right down
the center of this. And that's exactly where we want it right where
the helmet is. Now, if we go to the top, I also hit the top one. So we go to the top. We
can actually go here, and I'm going to actually
move this back a little bit just because I know that I want to line up
with this line, so I'm going to get
a little closer, hit the GK and Bonnie did zoom
in a little bit over here. Brings back a little bit. Kind of hard to see
what you're doing. So what I can do here is we can go to the
side a little bit, just kind of wing
it the best we can. So this is your line.
This is this piece. Ki. We use the green, move it back just a little bit. Pretty much line it up
with this line right here. I think that would
work just like that. Now if we go say okay and
don't select that no more, go to the top again and
see what we got here. This is your line. It's real close to that edge,
which is fine. Okay, so next step is we want to create this
curvature along here, and a good way to do that is to take the
helmet piece itself, and we can use that to help
us with this cause again, it's going right along
the helmet piece, right? So we're going to select
this little line right here. We can move it over to the sign. And yes, it's too far and
too long. That's okay. We can just do a
control or shift. So Shift D, it okay. And we're going to actually cut this line in a
little bit anyway. Okay, so there's that. I think that's a good
start for the line. Now, if we go to the top you, we also want to make a line going along this
right to about here. So let's do that as
well. So again, spanker. We're going to take this line, and we're going to start
just rotating it around. Bring it closer. And we can
do something like this. Now, if you want to adjust
any of this, we can. So we can hit the points. I maneuver, anything into place. I might move this in just smidgen and this
one in a little bit. So we get closer to
this piece here. Yes, this is a little bit
far back, but that's okay. So there's that. Now if we go to the side view, we can see that we need to kind of manipulate some
of these points. I want these to kind
of follow this here. So let's hit the GK and we're just going to
bring this down. I'm not going to do anything
but that, but bring it down. I don't want it to be pushed anyway in any other direction
but this down on the Z. So again, G, we're going to
use the Z to bring this down. And what's okay right here. We can take these two now. Giki being both down same time. Something like
that. Okay? We can do this one a little
bit more 'cause it has a little bit
of a curvature to it. Cool. So now that
we've done this, we should have a nice form. And it's following
what needs to follow. Okay, one thing I
also want to do is I want to extend this a
little bit farther because, again, this needs to go
past this edge here. No matter what we do, we have
to get that accomplished. So I'm going to
go back to the Z, and I'm going to
bring this down. Now, as you can see, it's not exactly where
it should be anyway. So we can actually
now hit the GK and move this inward,
something like this. I could actually extend
it back a little bit. H. Bring it in a
little bit, the okay. And then I'm going to take
this one as well and move it. Bring it back to the edge here. I'm trying to get
this to kind of line up properly, just like that. Okay, so that goes
past the piece here. That's what we
want to make sure. Ease into this space here. And I think that looks good. Okay, so let's go ahead and
hide some of this stuff now. Just make it much easier
to build this out. So again, let's take
this piece here and hide it H key, H. And this is well this as well. And that's what we're
looking at right there. We need to kind of these lines need to connect right there
to create this piece. So we can actually go here and we can take this piece
and connect this now. So let's go back to points. And we can use the Control key. We can bring it back right to the actual piece right there. And see now we've
got it connected. Okay, we can actually take and add a new line.
So let's go and do that. Let's just take this line here, and we'll go right to the
center of this and then to want to get close as
we can to this point. And we want to actually
touch this line. Right there. Right click. Okay. Now what we can do here
is take this point here, use the control key
and connect it. So let's just do this. Oops. Josie Josie we'll
bring this back. Now, if for some reason, we can't control that, that's fine. It's because it's a
really long line. I can use this to kind of
help us form the next line. So let's go and start
from scratch, basically. I'm gonna use this line to help us take that line
and move it along. So let's go and select
this again here. I'm going to go ahead and
select this line now, kind of, and just keep
moving down the line. This way, we can get
the form that we need. I'm try to get a little
bit bigger sections. It just makes it much
nicer when you do that. At this time, I'm going
to make sure I select this point here, right click. There we go. Now we can select this and
delete it for now. And we could also
delete this one. So now we have our
sections here, and we can now make sure
that everything's connected, and we can use this to help us basically extrude this Alright, so let's just solve this first. What we need to do is we
need to cap this thing. So I'm going to go ahead and
select each of these lines. And I'm going to try to
just join these two first. So I'm going hit the JK
see if they can join. Now, if it joins, it
becomes one, right? And I'm gonna do the
same thing here. Try to see if I can
join these together. Join. And everything's connected, that would
work out great. Okay, so it's one piece. Okay? So now that we
got this form created, I want to make
sure that we don't have this piece going
farther out than this piece. So if you bring this straight
out, right? Like that. You notice that
this blue line is actually past this
straight line. So you know that this is not the farthest, this
is the farthest out. So keep that in mind when
you're doing this stuff because it will cause a problem
when you're doing this. So what I would do
then is just go ahead, just kind of slightly
just bring this back in, so it's past this line. And once you do that,
you can actually bring this one back
a little bit more. And this way,
you're not going to have competing lines
here at the edge. And I think that
will work great. Alright, cool. So now we got
this piece properly set. Let's go and get
rid of this now. Alright, so I want to
kind of clean this up a little bit to
make it work better. We got a couple of
things we need to fix. So we've already gone
through the process of making sure that when
this line is straight, this does not cut into that, so we won't have a
Boeing situation here. And the other problem that
we have is this edge here. If we look on the side here, it lifts right here, and it really needs
to go straight. So this is an issue. So
we need to fix this. So to do that, we can just use a line tool, this
Blind line tool, and we'll stuck here, and
we'll start working this throughout basically
from here to go around. And we want to make sure
there's enough spread here. And then here, I want to
make sure not too close, and I want to get
closer to this now. If I go to this side here, is it kind of highs kind
of Boeing right there? I really just wanted to go basically I think really
about right about here. So with that said, this should stop that
lift from happening, and it will look much nicer. If you look at this,
we go to this view. It's off a little bit from this, which is not a big deal because it's going
into the space, but at least it won't
have that lift. So what we can do now is we can actually select
this line here. We can select someone
here and we're going to use this to kind of connect this piece together
just like that. Okay. So now we've got
these two lines. Let's go and select these two and join them with
the Jake, and we go. So these are worked now. Another thing that we need to do is we got all those worked out. I still want to do
another line here. I also want to get
rid of this line. So if we go to this trim, we could just cut this right
there, and that's gone. We could also trim this one
right here, and that's gone. So now we got basically those
are now, you know, gone. So if we right click and just kind of
deselect everything, let's see this one
here, let's see. We don't want to do
that. All right, so we still have
some issues here. Let's go and finish this one. So let's start with this again. And I'm going to start
from this corner and start working this around
just like we just did, and we'll turn it around
it's going to keep forming. And the last one
here, right click. Okay, cool. So now
that we've got this, we can actually
just hide this one. So this is going
to be number 26. Let's just hide this one. And now we can use
the trim to cut it. You can also cut this one now, and let's go ahead
and hide this one. Okay, cool. So right click. Let's just select these
three lines again. Hit the J key to join. It looks like something's
going on here. I don't know why. Okay,
so let's try this again. These two join. A little piece that
was causing a problem. So now they're all
connected. Okay, cool. So now let's go ahead
and hit the patch tool, and I said, Okay, cool. So basically went back to the
original build that we did. And we know that
we're going to have a problem with these
lines combining at this intersection here where it causes a
little bit of crease. So to resolve that, I'm just
going to go ahead and copy this and basically make this
mirror to the other side, we're just going to set the
opposite side here, hit okay. I'm going to use
this basic line here or these two objects here
to kind of combine them. I'm going to join
these. I get simple. Delete this as well. And now I got a nice shape here and I'm going to use
this to kind of help. So let's go to use
the spline curve. I'm going to go
to the side here. I'm going to go actually
along this curve. So this way, I can get a nice follow through here without having
to do a lot of work. And again, my objective is
not to connect at the center. I'm just going to go around it because that way I kind of stay away from that edge problem. Okay, so that one's done, right? Let's do this one more time. Same thing. Hit here. We're going to use the
same opposite curve here. Make sure this is following
through, just like this. Again, I don't want to hit the center the center is where we're having
some of those problems. Oops. Control Z. We can just move
this over a little bit more. We go somewhere over here. Again, just try to
do the best you can to make a nice curve. And we're going to go all
the way around up to here. There we go. Okay, cool. So now that we've
gotten this done, we can get rid of
this original one. So we basically got two
curve. We got this one. And we have this one. So the sheet we can just
delete. There we go. And now we got these two lines. Okay, so let's just
make it simple. Take these two. We
are going to join. And we got one full part of
the actual hat or the lid. And I'm going to go
in now and actually just use the patch tool. Okay. So now that
we've done this, it took away all that problems
that we had in the middle. Very simple way to
do it. Hit Okay. Now we'll thicken this thing. Brings down just a little bit. Just like that. Hit ok. Now we can
just hide this curve. And we can suck
this with the key. Shift. Suck this with the key. And this is pull this. Make this more of a plus. Kind of like kind of
like that, right there. And now stew the bottom. So key. And we sluck this as well. Shiftlt. And again, let's
pull this out on the plus. There we go. And I think
that is going to look great. All right, so that's one way to solve that problem, right? So let's get rid of
this, delete it. And let's go ahead and
hide the main things here. The main helmet
itself, go ahead. Let's just do this
hi, there we go. Alright, so a couple
of things we can do. The lid looks perfect now, and what we can do to make this even better is kind of like just basically extrude this a little
bit more into the space. So we've kind of already
gone in and done the actual we've already done this thing here where we
actually did the bevel. Let's go ahead and do that. Control Z. I could do right now. I just basically select
this piece right here. Actually do again. We want to
get all those out of there. Now we suck this face. It's one, and we could just
move it into space like this. That way goes right
into the hat. We can also delete this piece and we can actually
do a little bit of work here. So let's do this. Let's go ahead. Let's just suck this edge here, this edge here. We'll pull this out
just a little bit, give it a little bit
of roundness to it, just a smidgen like that. Now if we go in
here, we can suck the whole thing Alt, Alt. And this is bring this in
a little bit like that. Okay. Now we can hide
this through this, and that should focus
on fixing that. I think what we can do here just to give it a little bit more of a perfect situation is go to
the side view, hit the rky. We can actually hit
the F right here. And we can just kind
of rotate it upward a little bit, just like that. And that way, it
kind of goes in. I might need to do
a little bit more. So again, rotate. I'm just going to
bring it around just a little bit like
that. There we go. That cut right into
the actual piece, and I'm also going to use the Giki just to barely bring
it up a little bit more. And this way, kind of,
like, just forms into. Yeah, I think that
looks really nice. And, yeah, that'll go
along really well. Perfect. Okay, cool.
So that's the lid. Let's continue with
the rest of it.
12. Create Strap Holder Model: All right, so I unhid the
actual image of the side, and we actually have
the strap pieces here to help immolate
what we need to do. And it's kind of like a Y shape, as you can see, it's
like a plastic piece. And we're going to emulate
this in a few minutes. And then there's
also, of course, the normal connections that
are on the bottom here. It's not going to
be exactly 100% the same as what you see here. I'm just going to make it more simplistic just
for understanding, and we'll get
something out of it, which will look still
nice for three D objects. Alright, so here
we go. So what I would do first is make
sure I save everything. It's been a while. Keep saving
your objects as you go. So we'll save this now. I think everything looks
great. We built so far. We have the of course, the cap part, the visor, we have the inserts. We have that side piece, that's a plastic, different
form, different material. We have this back piece.
We have the brake light. That's magnetic that
sticks into this space. Yeah, we got the inserts for the inside here for
the head to go into, so it's not basically soft for the person
or the character. So yeah, that's pretty much just building the
main helmet itself, and now the strap
will be similar. So now that we've saved it, I'm going to go
in and take this. I'm going to make a copy of this so I don't have to go backwards, so I'm going to
select the object. Let's select this for now, and I'm going to make
a copy of this. We can actually do
a Shift D on this. Now I got two of these. I said, Okay, what I can do is just hide the one
I just did, right? So now that's hidden, I
have this is going to be I'm just going to
call this strap setup. And that will give us a real good understanding
of what we're doing. So we've gotten that. I could basically hide all
this stuff here, just hide it. Of course, unhide this one. And we can rotate this now, so it's going to be
perfectly set up. Let's go and do this
and hit the archy, and we're going to rotate it basically close to actual
the edge is right aligned. Now, keep in mind, we don't
want to go that direction. So let's make sure
it's only on the red. And a good way to kind of
get ourselves centered here. I'm going to hit the
GK and just move this right down the
center of the space here. So something like that. I still think I need to rotate
it a little bit more. Again, the camera on this
is not exactly 100%, and you can see it
kind of in the shape. There's shadows that are
here and shadows here. Well this could be the
second side of the strap, basically, with the
second piece, right. And like I said, I'm not going
to make this piece here. That's more like a
fabric type thing. But I will make this
actual Nylon strap. Okay, so let's get started. So what I'm going to use is basically the line
tool to start with. And I realize that the center of this is going
to be about right about here. I'm just going to start placing the lines kind of
where they need to go. I want to make sure I get to
the very edge of each piece. I'm going to work on
one side at a time, just so it's easier to put
it all back together again. So right here, here, to go more of the actual edge of that then about right there. Cool. Now that we have
this kind of setup, I'm going to hit
the actual mirror and let's just make sure that
we have the line selected. So select the line. Mirror,
go out a little bit, and we select the side here. Now that we got those two done, we could actually
just select both of them with the shift
key and hit the Jake. So now it's basically one piece. I could have done one side
first and did all this stuff, which is fine. You can
do it that way, too. That's another option, but
I just wanted to show you basically the the whole
thing the way it is. So if I go here, I can
scale this in now, bring it in a little bit closer. Also hit to Giki and move
it out a little bit. But first of all, we actually
select this one as well, so GK bring it up a little bit that and I can just do this. I want to make sure this
is kind of rounded here, so hit the Biki
make sure that's on the plus and not too
much of a rotation. So we can just copy this
Control C. And that way, we can go back and
do the same thing on these sides as well. So we can go to the Biki. Let's pull this
again on the plus, and I'm just going to do
a Control V here so I can get exact same
shape on both sides. This one didn't for some reason, I came off got deselected. So again, we're
going to go to B. This like that in tro
V and hit inner there. Okay, cool. So now we got
that same thing here. I deselect the one in
the center and do a B. Again, bring it back
out on the plus. I'm going to do the
same thing, really, control B. I'm going to get
the same edge look, right? So now that we've done that, we can just select these four here. I'm going to hit
the B again, and I'm just going to make it a little bit on the
positive, not negative. Something like that. I
think that looks good. Great. So there's the
first part of this area. Now a couple of
things we need to do. We need to cut in
some pieces here. Now there is part of
plastic that goes here. You can see this little
piece right here, right? And there's one here, of course, the side
is the same thing. And what that is basically that's holding this
whole thing together. So what we can do to
make sure that this is done right, and
use a line to. I'm going to get a
little bit closer here. I'm just going to go
right on to the edges. Want to go a little bit
farther out because we know that when we actually
do a fillet, it's going to come back and pull basically a
little bit inward. So knowing that, we want to
go a little bit farther out. So we're going to
hit the GK here. I'm just going to hit the Gig in and just kind of move
this into place. Again, it's just a
small little part of this whole object. It's going to be hard to
tell, but, of course, you want to get this
as nice as you can, but it's not, it's not going to be really seen as compared
to the rest of the object. So this is not as
critical, of course, but, of course, you want to do the best you can
on anything you do. Like I said, it won't
be as noticeable. So let's go ahead
and go with that, and now I'm going to
suck all four of these. Hit the shift key.
Suck these two, as well, and hit the peek. I want to make sure it's this on the plus, and I'm
good with that. Now, to make this
easier for myself, I'm going to take this
line and do, first of all, I think it would
be even easier if we do this, select this, and we'll bring this outward, and we can hit the ike and
move this back out like this. Something like that. And again, I still got to come in and
create this form here, but I'm just trying to get
the stuff kind of place now. It's easier because I
can see everything. So I'm going to take this
and I'm going to also do a shift D and G. I'm going to move this
down into the space here. Basically, same thing
as what we did, right? And hit okay. So now
we've done that. Let's go aheadt the shift key, and I'm going to mirror
this to the side. So mirror. Zoom
out a little bit, hit the left side
here, and hit Okay. All right. So now we got that. Now we can actually
create this form as well. It is easier now
before I actually extrude this whole thing
to see all this stuff. And that's kind of my
method is just kind of make it easier to
see what I'm doing. Let's do this again. Again,
use the line tool again. So we're going to go
right on the edge here. I go about there. And I'm going to go about here. Again, it's hard to see
because it's not shown, right? And again, you won't
see this anyway, but I'm just trying to
guess the best I can. So this will go back here, just like that. Okay, cool. So let's go and select
each one of these separately because there
are different shapes. So, G, move this
back in the space. I want to make sure
that this lines here and this lines here. Same thing with here. G, kind of like that. And I
think that looks good. So let's go ahead and go with
this one first. The B key. I'm going to pull
it on the plus. It's a little bit more aggressive.
It's a little bit less No, this is actually more. It actually has a longer pull. And I think that looks good. Like I said, we're not
even going to see this, so I don't need that extra
polys or feces to be created. Its it'll be perfect this is the way it is,
so I'm good with that. So. So again, we'll
go back in here, select this, at the Giki. We can move this. You
can actually just move this outward, okay. And we can actually
select this and ki, move it in just like that. Okay. And again, same thing. We're going to
mirror this again. So let's go mirror
it to the side, just like that. Okay, cool. So we do have some
more pieces here that are coming through
this whole side. This is kind of
interesting looking, but just going to
make sure that we have the same thing as
what we did earlier. So let's go and keep
going with this. I'm actually going to just do a square this time
with a center, and right about here. I didn't do it on the other ones because there are
different angles. You can do that, but I was good with just
doing it manually. So let's go ad and
do something like this and go back to
the points here, hit the Biki again, and again, we'll make this a
little bit into the plus, but not the negative. Just give it some
roundness. Hit okay. Again, we can select this, we can extrude it out, hit okay. What's good thing about
doing all this now is that it actually is helping
us create the form. Same with this one,
same with this one. This one is not going to
work until I cut into it, same with these,
but that's fine. And let's see. So we got that. Now we got to do
that one side piece, and I think we're ready to
extrude the whole thing. So this is, again, a long piece. So again, since
it's at an angle, I'm going to use the line toe. I'm just going to
bring this out. I know it's somewhere into here, and I guess, again, you won't see this, so I'm
not really right about this. I'm going to get a little
closer just so I can get the right angle here.
Just like that. And we'll bring it down here. And I can see that right now, I got to fix that
line, but that's okay. Let's go and suck
the points down. And we're going to
do G. Move this in. Gonna do this one too, G. Go get right along
this edge here. It okay. And this one could
move in just a smidgen. I think I hit about there. So, again, we're not
going to see these. We're going to see these,
so let's go and hit Okay. Suck the two points,
hit the B key, and we're going to
pull this out again on the plus, just like that. All right. So now
that we've done that, just to make things a little
easier down the line, I'm going to mirror this now. So that way, I could just use both of them to cut through. Alright, so we got both now. Now we can just
sluck both of these, and just extrude them. There we go. Alright.
So now that's done. We kind of got everything
kind of aligned now. I think, uh, All right, so now we've got everything. Let's take a look at
it one more time. We got this piece, we
got those, we got this. We have these two, we have that. There is kind of an edge here. I'm assuming that
is also a piece, but I think we can probably That could be the shadow from the actual strap itself, so it's kind
of hard to tell. Anyway, I'm going to
go with what we have. I don't think it's going
to matter, to be honest. So let's go and keep going
with this. All right. So now that we've done all
that work, this main one. Zoom out a little bit. And I'm going to go
ahead and pull this out. I'm going to give it some depth. See it actually
those worked great. A few of them did not work,
but that's okay. Okay. So since we're
already in the mode, let's go ahead and
figure out which ones did not work and just finish it. So for instance, we know that
this did not go through. These did not go
through. And of course, this did not go through.
This went through. So actually, if we hide this, that's basically, yeah,
it's already been done. And if we had this, that
also has been done. And hide this, that's been done. So basically, we need
to fix these 34 pieces, and this has been done, so we can also hide that one. Okay. So we got everything
kind of set up here. Let's go ahead and just
hide this for now and we can just take this
into group one out of the way, just like that. I'm going to take this
object right now. This is extruded,
right? I say hide. I want to make sure that I get all these pieces
kind of pushed out. I'm going to select each of
these faces the shift key. Just like that. I think
we already got this one. I don't think I need to
do that one as well. Actually, this is just
unhide it for a second. Yeah, see that went
all the way through. If I hide this, this hide this. Yeah, it's basically all the
way cut through. Okay, cool. So let's go and hide this now. And again, now we're
discussing these four. One, two, three, four.
All right, cool. I'm going to just pull this
out like this far enough, so it's going to cut into it. Now we can actually unhide this and now that
we've done that, we can just take this object
here and select this one, this one, this one, and this one and hit
the key and say, Okay. Okay, cool. We could also
take away these lines. Let's just take every
one of these away. Again, we can just bring these whole things back into group one again so
they're hidden. We ever need to use them again? And from what I can tell, if you look at this image here, this is sticking out
for it to go in. And I want to make the strap. It almost looks like
the whole thing's flat and just has holes in it
to kind of pull it through. So I think the strap should be straight
completely, no angle to it. Even though there's a hole here, that doesn't really matter because we can just pull
the string through. So I think I'm
just going to take the whole thing and
kind of shrink it down. So now we've got the face here. I'm just going to
select it and just use the offset face
and just bring it in. I have some thickness to it
so it can support everything, and I think that
looks good. Hit Okay. So now that we've done
that, let's go ahead and select with the lt key, the whole outer edge,
as well as this. We can select all
of these basically. I'm just going to
do all these edges, hold the shift and the alt key as you
select the remaining. Now keep in mind,
we're going to do the same thing to the
back piece as well. So this one did
not get selected. Either did this one. Again, it's because it squares off here why it's not selecting, and I don't think that really
matters because again, we're not going to
see those anyway. This one select these. This, this this and this sign. Okay. So now we got
everything selected. I might want to put a little bit of a bevel
on those, which I will. And I think this one, too, this one here. Okay. So now we got it all selected. Let's it to Biki and we'll just pull this
out just a little bit. Just go to make this
a little bit rounded, so make sure it's on the plus. And I think that
looks really nice. It has some variations, and I don't think I got this one selected for some reason. So what we can do just
copy this Control C. Hit Okay, and let's go and
select this one, too, Alt key. Make sure everything
else has been done. And we can hit the B key, and we can pull this out again. So again, make
sure we select it, and we're going to pull
this out on the plus, and we're going to actually
control V, Control V, to. Cool. That's it for that
part. And this continue.
13. Creating the Strap: Okay. Okay, so I thought it'd be easier if we can go and
create the strap in house. So when I'm in here, I'm selecting this object here. I'm going to hit
the EMK and kind of make it a little
bit more transparent. I'm going to go to 0.2. I want to be able to see
kind of, like, the location. And this strap is
kind of complicated. We want to make
sure that this is actually going
around this space. I don't want to go too high, and I don't want it too
high on this space. So keep that in mind
as we create this. And really, it just
comes down to, you know, making it look
like it's believable, right? So what I'm going to do
is, let me just go ahead. Escape here. I'm going
to delete this for now. I want to make sure that this is pretty much the
width of this. I'm going to go about here. See kind of where this line is. I'm going to just
bring this out, make sure it's straight. Again, it's not 100% straight on this is a little bit skewed
a little bit, which is fine. But I want to make sure
this lines straight. So I also do not want to
go past this edge here. So with that said,
I'm going to pretty much want this to go about
this distance right here. I'm going to go down
the center here. I want to make sure I have
the center swine selected, so this will just be that
much easier later on. I'm just going to
create this line here and kind of just
wing it here for now. And we want to hit the Giki kind of just move this into place. And I think I'm good
with the line right about we can go a little
bit more because again, it's going to be tight here. And I also want to make sure that this goes
all the way to the edge here and then around. So what we can do
now is just kind of take some of these points
and move them around. So let's go and take
this point here. First hit Okay. I'm going to take this point
here and hit the GK. I'm going to move this inward. And I'm going to go right
about here because again, the strap goes in to the space. I also do want this line to move up a little
bit, so we can hit Okay. So we can now take
this one and G key it. So it actually goes
up to the edge here. It okay? This is kind of like, you know, the strap itself, what
we're trying to do here. And again, it's just more of making it look
like it belongs. So what we can do is, again, I could take this and just
do a shift D like this. And we could take one
of these and rotate it. So let's hit the arch
and hit the Viki. Most set the bottom of
this and now rotate this kind of like we type
it in 90 degrees exactly. Again, this is not
realistic because it's going to go
past the thing here, which is fine. I'm
going to hit okay. What I'm doing here is
just kind of getting a good baseline so
I can connect to. And I think that's
good right there. I'm going to hit
the points here. Again, hit the GK, and I'm going to
move this inward until I get to right about here. Right about there because
I want this to connect. Okay. Again, it's
not, like I said, realistic, but it has to connect and has to
look like it's real. So we're going to
select this point, set this point and right click. Now, these should
all be connected. If they're not, then
we got to move them. So basically, this whole thing
is on the opposite side. And we also want to take this point and put
it in the center. So to do that, we're
just going to select this line here, hit the G key, and then I'm going
to hit the F key and hit the center of that and then go straight to
I hit this point. That way, it's exactly centered. And the reason I'm doing
that is so I can actually do the same exact thing on both
sides. All right, cool. So now that I've gotten
this all connected, I'm going to select all
three of these pieces. And I'm going to mirror
this to the other side. So I'm going to zoom
out a little bit, hit the opposite side here, to. Now that I've done
that, I'm gonna suck all these pieces and
join them with the Jake. So hit the Jake now we
got one piece. Cool. Now, this is in the outside. We also need one in the inside. So we're going to take this whole thing and we're
going to duplicate it. So shift D, move it
to this side now. And this is the inside. Again, what our goal here
is to connect these things, so it'll look more
realistic. It okay. So what we can do
first is take this and just use the patch holes, right? Hit ok. And now
we got a surface. And we can do the same
thing with this one. Patch holes. Just
like that. Okay. Now that we've gotten that, it's kind of like its own form, and we're later going
to be thickening this, so it has it looks like
it's actually as one. So I'm just going to select I think the best
thing to do would be just go and take this
and hide it for now. So hit the H key and
this one as well, right. And now I'm going to select
this edge and this edge, and I'm going to use
the key to loft it. Now, I don't want it
to be as I guess, I don't want it to
be as rough as this. Again, I think it would be
better if this was closer, so I'm going to cancel this. I think we want to get
this a lot closer to this edgeha just so it looks
like it's formed around. And again, I'm going to I
think it's too far out, so I'm going to go
control Z a few times. Again, it takes a little
bit of figuring out, but I don't want to make
this into a full object yet. I'm going to go back to
this front view here. I want to move this
whole thing closer, so hit the GiGi and
move it closer. And I'm going to
bring it about there. I bring it upward and
back a little bit. Again, I don't want it
to be too far away. I think maybe maybe
about right there. Again, before I think I'm just going to GK
a couple of times and kind of just push this
where I need to put it. So I think about right
about here would be good. I also do not want
this to go too far, so we can suck this, it okay? We can select this in G key, F key, and we can now select this piece right here.
So it kind of connects. Same with this,
we're going to hit the Control key and we'll bring this in here and just
let go. Okay, go. So that would be much better. I think that will get closer
to the edge like we want it. Another thing is we want to redo this a little bit as well. So we can actually just
go in and lock this line. It's like both sides here. And we can delete those too, and we delete this
one and this one. I'm going to redo
this again anyway. Alright so now that
we've done that, I'm going to go ahead and
go to the front of this. And I'm going to now select both of these and mirror them. So we can actually
hit the join key, so it's joined as one. Cool. Make sure these are
connected on this edge here. They're not you've got to
have a little problem, right? So now that these are joined, I'm going to actually go
ahead and mirror this over just to make
it much easier. Opposite side, hit Okay. Cool. So now going to select both these sections
and just join them. So hit the J key. Cool. Now I can take a line here. Connect from here to here
and right click. All right. And we can also
take this line and this line Shift key and
join again with the jk. Now we got one section. All right, cool. So we got
the backside. All right. So now that we've
got that little bit closer as it should have
been in the first place, I got to do a little
bit of trial and error. I'm going to use the jki now
and do well, first of all, hit Shift D. And I'm
going to move this over here just like that. Cool. Now we got two shapes. Okay, so again, I'm gonna take this shape
here and I'm going to use the patch, okay. I do the same thing here. Patch. And now we got two forms. I'm going to take these and
just hide them for now, so hit the shift
key and just hide. So these are out
of the way, okay? Now I'm going to
go back and suck this edge and get
a little closer. This edge with the shift key, and we're going to hit the key. And this basically
lofted together. Now, I don't want it that round. I'm going to go ahead
and hit G Zero, okay? And I'll show you why I did that because I have better
control if I do that. Again, we're going to do the
same thing here, this one. This one, I'm going
to key again, and again, G zero. Okay. So now we got
these four sections. I'm going to go ahead
and take this one. Actually, this one, this one, and we're going to go
back to the side here and this one and make sure that the main
objects not selected. We're going to hit the
Jake to join them, so it becomes basically one
object. All right, cool. I think for easiness, I'm going to go ahead and redem this right now just so
I know what this is. This is plastic strap. So I know what object this is. And for now, I'm
going to hide this. Okay. Now let's see
what we got here. We got this shape, we got this shape,
we got this shape. So we got all these
basically sheets, right. And with the sheets here, we got to make sure
that we connect them. So this one and this one, just join it with the J. Okay, that one that
time it worked, right? And we'll go back
to this side here, hit this one and
this one with the J. Now we should have just
basically one piece. That's lofted. Okay. And now that
we've got that, we can go in and now
hit these edges. So I'm going to suck
this edge here, this edge here with
the shift key, and I'll rotate it so I can
get all these properly done. And this one here. All right, so now let's go and
make this nice round. Now, if it doesn't work
very well, that's fine. We could do one at a time. I'm going to go with, like, point I think a good way to do this is also
looking at this. I'm going to unhide
the strap now. See kind of how it's kind of
going around that zone now. I think that's a perfect amount. So I'm going to hit the
Control C to copy this. And I'm going to do the
same thing on this side. So Selk this one here
and we'll pull this out, and I'm just going
to go Control V, Control V, it Okay. Cool. And we can do
the other side now. We go try to do both
at the same time. Let's see what we
can get out of that. That one seemed to
have taken earlier, so we're good there.
Just this side. All right, so again,
pull this out. I don't want to extend sheet. It's Control Z. Some reason
something's not right here. Control Z. I want to make sure
these are combined. So let's go and do this
again. Hit the JK. Some reason that wasn't
connected. I don't know. Anyway. Now let's
try this again. Pull this out on a plus. I'm going to same exact
number here, Control V. Control V, okay? Let's see the other
side what we got. Let's see if it did what
it's supposed to do. Okay, so we still need this one. So we can pull this out as well. Control V. Control B. Okay. Now, just to
make it look better, I'm going to go ahead and
give it some thickness now, and that way, it looks
like it belongs. So when doing this,
we want to make sure we do it on
the right angle. See, we got not much
room there, right? So we kind of almost want
to go the opposite way. So let's go and
thicken this now. So this becomes now a solid. We're going to bring
this out a little bit. We can go in or we can go
out. I'm going to go out. And for some reason, this is causing a little bit of a problem here,
but that's okay. We can fix that and
same with the bottom. I can just cut it and, you know, basically repair it. Alright, so basically going
to go to the side view here, and I got a little bit of edge here kind of
want to get rid of. So what I'm going to do is
basically select the object. First of all, we'll go
ahead, okay with a thicken. And I'm going to actually select the object with this
object selection, of course, and
we'll select this. I'm going to use a line. So I'm going to
take the line here, and I'm actually going to
go pretty much right below this edge piece here just to kind of help clean
this stuff a little bit. I don't like the way that looks, so we can go straight
out like that. And it's a very simple
thing just to select it. Hit the cutter, and we're going to select this
line and hit Okay. Now that we've done
that, we could actually delete this piece here. And we can also do the
same thing on the bottom, so make sure we selected it. Put a line down. Get
a little bit closer. I want to get this
piece right here gone, so I want to go a
little bit above that. So something like this. And again, I feel it's plenty of room between the two pieces. So now that we've
got that selected, and we select this here, use the cutter, select this
piece here, and hit Okay. Cool. Now we can actually set this little piece here
and hit the delete key. And we could also get rid
of this line, delete. Yeah, there we go.
Now, if you want to try to expand this
a little bit more, is to make it follow through
a it bit farther out, we can select this here, and we can do an offset face. So this is another
way to do that. And again, I got the face.
I still looks great. It does still look
like it did before. And that works out
great as well. So you can always go back and fix some things
if you need to. Same thing here. Bring
a little bit closer, kind of like right to the edge. And that gives it a
good, you know, mix. I'm also going to say that, you know, it would be
good to hit okay first. We go to add a little
bit of a edge here. And again, it's not
going to be really seem, but because it's supposed
to be like a fabric piece, I want to make sure that I'm
just going to cancel here. I'm going to select
here with the alt key. And I'm going to
pull this out on a plus, so a nice fill it. Kind of like this. I don't
want to be harsh, right? So I'm going to be good
with that for now. Same with the bottom.
Again, we could just hit the Alt key get
closer sometimes. Alt. Now if it doesn't
suct everything, you can always hit shift
in a Alt we can get more of this and we can go
back around and do a bit more. It might be cutting off
because of these edges here. That's fine. Pull this out
a little bit on the plus. Not a lot. 0.02, and I'm going
to be good with that. I think that has a nice edge. And that would be
your first piece of the fabric Nylon strap. And this thing also looks like
it falls into this space. So the next step is to
create the ther piece here and we'll work it around.
So let's get that going. So if you look back at some of the objects that we've
done our curves, I'm going to go ahead and do the same thing I did earlier, go and suck the line here. We go from here to here, make sure it's straight for now. Even we're going to change it. We're going hit the GK twice, move this into place somewhere
in the middle there, and we could rotate this and kind of move this
where it needs to go. We went straight
down and center. As a little bit of soft touch a little bit of soft touch here. I just had it about right there. And then I'm going to hit the GK twice and kind of
move this into place. Now, keep in mind,
we're going to have a strap come from the outside, which is this strap here,
and it's going to go around this little piece back in
and then into this space. I think the best way to
do that is just kind of Create a few of these where we need to put them, of course. And I would think that the best thing would
be to have a few of these. So I'm going to hit a Shift
D here and hit the GK, and I'm going to
bring this over here. I'm going to kind of just
put a couple of these here. I'm rotating a few
of them as well, so we can get kind of
similar to what we can see here. So that's good there. So again, Shift D. And we can hit G once
and bring it up more. Something like that. Or, rotate just amigon I'm just trying to kind
of line this up properly. And then again, shift D again. G, can move this now
into space here. Kind of like inside the helmet, right? So we won't see this. And we're going to hit
Okay, and we hit the archy and we can move this kind of similar to what
the other ones look like. I think I'll make it a
little bit more like this and I hit the GK
a little bit over. So it kind of looks like
it's kind of rotating in. So yeah, I think that
looks really good. Now, of course, we will be putting this on
the backside here. So if you go to the side here, these are all lined
up pretty much the right direction,
so that's good. And then we come to this one,
which is the same thing. It goes from the
outside to the inside. Now, what I want to do also
is go ahead and select hit. Okay. I'm going to turn
just a little bit. I want to make sure
I get the line here. Go back to the side view. I want to see what this
is at. So it's here. The problem with this is I
kind of need to make sure that it's going to be closer to this top edge because
when you pull something, it's going to be forcing
a push right here. So it needs to kind
of, like, form right around this, then come back, foam around this side here, and then form again
on this side, and then back in and
form on this side. So it's kind of like
you got to kind of figure a good
placement for the line, so it actually everything
kind of lines up. But basically, what I'm saying here is that
we need to bring this up. So hit the ki, and we can actually bring
this straight up. I'm just going to use the
blue vino. It's not straight. And I can go back to the
front view here, side. And I'm going to center this. So hit the G key. I'm going to go between
those two lines to try to line this up properly. And maybe a little bit more in, something like that. Okay, cool. So now that we've done
that, we can actually do. So it's inside, right? So I need to do one more here. So's do a shift D. G, we can bring this one
here, same thing. Now, keep in mind that it's
going to go from this inside, and it's going to pull
on this area here, go up above this,
pull back down, and then it's going to kind of tension will be here again. So you want to get close to the edges on these
specific ones. So it's kind of like a
push pull type thing. Now I need to do
two more of these, and these will actually go right on the edge
of this piece here. So hit, I'm going to do a
Shift D and G, move it inward. We're trying to line
this up somewhat so it's right align with this. Keep in mind that it's going
to be forcing itself in, so let's go ahead
and hit this again, Shift D, and we'll hit G twice. And again, we'll bring
this over here this time. Now the biggest thing is just bringing these
to the other side. So now we got this one
suck both of these. We want to bring these to
the other side of the space, go to the side
here. Hit the hike. Let's move this over here. I think that's pretty
good right where it is. I do want to do one thing now. I kind of want to bring these a little bit farther
out, all of them. So everyone that's on this side, including all these I want to
move it out just a smidgen. I want to have a little
breathing room to hit the GK about just a smidgen. We just move this in or similar to what we just
did on this other one. So something like that. Just a little bit more
space there, okay. Cool. Now we will need basically this one
goes to this inner piece, it pulls, and it goes to
this outer piece here, and then it goes back
to this outer piece here and then back inward. Now I'm going to need
one more of these, of course, which is a copy
of this, which will go here. I'm going to actually hide this image so I can work around
this a little bit better. And we can just basically
bring this inward. I'm going to hit the
back image right here. I'm going to hit
the shifty again. This time, I'm going
to hit the GK, and I'm going to pretty
much move this over here. I think something like
Something like that. I'm going to also take
the point here and I'm just going to kind
of move this away. I want to get this
inside. I don't want this to be the problem. I might need to maneuver
this a little bit, but first things first, I want to try to get
everything connected first and see how that looks. Okay? So here we go. So we're going to go from
line to line to line. So this one first,
this 1 second. We hit the lk, the loft, hit G zero, okay. Same thing. This one, Shift key, this one, key, G Zero. Okay. Same thing here, here too. I want to make sure we get
the right one this time, which is going to be
this one right here. That's the top of the backside. Hit the key. Okay, that didn't work because somehow I diselected this one. We're going to do
a key. And G zero. Okay. Now for simplicity, we can do I want to take
this one, this one, hit the shift key, Shift key. And this join nose. So hit the Jake. Actually,
that one got deselected. Jake. Now it's one
piece. All right? Cool. Now we're going to take this edge here and we're
going to go to this one. So suck the shift key, key, G zero, hit Okay. Okay, let's go back
to this line again. This one, to this one. K, G Zero, okay? And now this one to this one
or this one to this one, LG Zero, is okay. I now that we've done that,
we can actually go from this last one, which
is right here. And this is just one way to
get basically out of the way, Shift key key, and g zero. Okay, cool. So now we got a strap going all
the way around this. And we can actually copy this to the other side,
which is fine. Now, if you unhide
the strap image, so we can unhide
this, you can see that you don't really
see this line at all. So it might be best to
kind of just shrink this down a little bit more,
and we can do that. So I'm going to just undo
the last one, Control Z. Control Z one more time. And I'm going to try to kind
of get on the backside here. I want to get this so it's kind of like right
on the edge here, even though it
doesn't really make sense because why
would it shrink in, but it's all good. We're just trying
to make this work. So let's go about
right about here. Okay? Again line to this one. This one, key, zero,
and then hit OK. All right, cool.
That's one quick, easy way to make the strap. Let's go ahead and follow
through with some other things. We want to make sure we connect
everything together now, this one is already connected. You also want to
connect the shift key, this one, this one. This one. And this one. And again, hit the JK, connect them
all. All right, cool. So now I would go ahead
and hide this one. This one. This one. All these blue lines, basically. Okay, we can go ahead
and hide all those, and we got one over here
somewhere here, here, we can hit the HK now, one thing I would like
to do since I'm already involved in the
setup would be to take this whole thing
here and mirror it to the other side so we can just do
something like that. And now we got a nice strap. I'm going to do a little
bit of work on these, of course, and I got to do
work on these other pieces. Now, what I could done is just say I control Z and
wait, and that's fine. We can do that. I'll
save some time. But let's go and do all
these sections here. This one here with
the shift key. I'm going to make sure I pull
this out on the plus with a nice rounded form,
something like that. Okay. Same thing here. I want this
to kind of lead to the side. So again, I'm going
to pull these out on the plus,
something like that. That is a nice form. I think that looks really
nice. So does that. And I think we want to also do a little
bit of work on these. So let's take a look at this. I'm going to bring this out just a little bit on the plus. Actually, it might be
better if we wait until we actually form this because, again, it's just a line. It's not going to do much. But these work fine because they're wrapping
around something. All right, so let's
go ahead and just do the thickness on
this now, select it. I want to do I want
to just work this. Now one thing you're
going to notice is that if I do the outside, it'll be fine on the side, and I'll come in like it should it will kind of
hide into this space here. Now, it might actually be into
the metal or the plastic. You'll probably most likely
be into plastic a little bit, but we could have moved
this out a little bit more. I mean, we still can
do that. I'm just trying to think this one through if I want
to go through that. But yes. So just to get a
little bit more depth here, we can just bring that
out a little bit more. And sometimes you got to redo
something to make it work. So let's go ahead and I'm going to go ahead and select this one without have
to unhide everything. I'm going to still
suck this one too, and do a shift D. So
these are copies now. And then I'm going to
actually suck this face here and do a shift X. As well as this one, shift
x and this one ShiftEx. Now I've done that. This
is just a quick way to backtrack a little bit without having to
do major changes. Suck these two lines here,
go back to the side here. Again, like I said, we want to bring this out just
a smison more, hit the GK go about
here because again, I need a place for
that to fall into. I think that would be good.
Now we can go back in. This one, this one. L. And I'm going to hit G zero because I want to
work this afterwards. This one to this one, G Zero then this
one to this one, L, again, G Zero. I want to work these
myself, like I was saying. So now we can suck these lines. I think this should be fine. We can just hide
it on to create it again and then see
how the w looks. So let's go and hide
this with the H. What we need to do is make
sure we connect these. So this to this, this to this, this. We're gonna do a J. Alright,
that worked out great. Now we can suck these
little edges, this one. Shift with this one, and
we can pull this out on the plus. Like that. I also want to make
sure that I go back here now since
this is added detail. Actually, that worked out good. I think it's just
add this one too. This one, that one. Okay. So let's go pull
this again on the plus. We're just going to make it
nice and wide. Okay, cool. So now that we've done that,
let's go ahead and select it with the actual
object selection. And we can now hit this thicken. Let's go to the side here and
I want see what I'm doing. I'm going to pull this
out to the right, and we're going to go close to that edge right about there. So like I said, now we actually have a piece that goes
right on the edge. This goes on edge,
that goes on edge. It all looks like it
belongs. Same with this. It kind of goes into the space, and it looks almost
like it's connected. And I think we take
away these lines, we can see what it's
going to look like. And I think, yeah,
that would be fine. It's almost like it's buried into that, even though it's not. You're not going to see the
backside of this anyway. It's going to be on the
side of the character. This is the face that
you're going to see. Okay, I think that looks really good. I'm good with that side. And now that I've also created this thickness here, right? I also want to
change some things. So what I would do is I would just go ahead and
go back to the line. I want to see what
I'm doing. I would say stuck this line
here. This line. And we can actually make
a nice fill it there. I also would say,
go ahead and just do the ster side as well
with the shift key. That way you can get both
sides while we're doing this and those two
sections. Okay, cool. So let's go ahead and go here. I want to make sure that
this is nice and clean. So we're going to go in the
plus, something like that, maybe a little bit more
I think that looks nice. Yeah, the top one looks right. I don't know about
this bottom one now. This might have been
better a little bit wider. So I'm going to cancel, right click and just deselect
those altogether. Now we can select these two goes the nice
pull right there. Okay. And then we
can go to this one. Oh, this one first, here. Shift. Get closer here. We want to make sure we get
this selected properly. That one. We do shift this
one. Okay, there we go. Now again, we can
pull this out on the plus I take a
little bit of pull. Doesn't go very far as I move it, and I
think that's fine. Alright. So let's go with that. Go back to the sign.
And I think overall, if you take away the edges, and we can actually just go
ahead and select this again. And we hit the MK. Let's do this again, hit the MK we're going to make
this more of a dark gray, so it kind of stands out a little bit more, just like that. You can go here, and we can do more of this
look or this look. Actually, we can just do this. Yeah, I think that looks, it looks like it's
kind of like a once I put a fabric on this,
it'll look really nice. It's not going to
be a metal fabric, so it won't look the same. I think this is also
one that we want to change to the same color.
So I'll go to this one. Cancel. And I want
to add material. We could actually just use
this little pin drop here, and we go select this. There we go. That's simple. And now we got the
same exact color. And what I could also do now is select this one. We're
almost done with this. We got to still make
this other piece right here, which is fine. So again, let's
do it a litt bit. We're to come out with a mir
it's going to come up here. So mirror opposite side, okay. So now we got this whole
piece, and it does look Somewhat realistic, a little bit of thickness to
it. Not too much. Again, it's a fabric.
Why don't you put a fabric fabric on
S, it'll look nice. I think that looks good for now. Now, I'm going to also
do something similar. I'm going to have
this, like, a loop. And with that said,
I'm going to make sure that we add in a line here. And the line back and a
line up here and around. Okay. So back to the front
here. Just like that. I'm going to go ahead
and unhide the strap. I want to make sure
I copy this again. And you see it's kind
of raised up here. I think that's
fine. You can kind of think about that's what
it's going to look like here. So here to here, just like that. Alright, so we got
one that's here. I'm going to go to the side. Hit the GK and move inward,
something like that. I it okay? And yeah,
that's the right place. I'm go back to this front
view. Go back here. Click on the square, and we're going to zoom
in a little bit. All right, so I'm going
to hit the Shift D, and I'm going to bring
the straight down. So again, we want to
get kind of close to here and it's going to go from
here into this space here. So we could also do Shift
D, bring this inward. Let's go back to
the side you here. We're bringing this a little
bit closer like this. So it's going to
be like wrap here, come down, wrap here. And then, actually, I want
to bring that one down. You want to bring
this down so it looks like it's actually
formed properly. So again, like we did before, we're bringing this
down a little bit. You see how it's kind of
like to the edge here? All right, so now that
we got that in position, again, it's going to
be following through. I think this one needs to
go up a little bit as well, so we're going to and
select this line here. See, it's a little bit low. I need to bring it up
a little bit higher. So I hit the Giki. So hit the Giki and bring it
up about there use again, it's going to rotate along this maybe a little bit more
close to the edge there. I can be a little bit
past because it's going to come around
and then form, cut across, like an angle. I think that's good. Hit okay. Now we're going to
select this line here and we're going
to do a shift D, shift shift D, and we're
going to bring this down. Now, I'm going to go to
the other side here, and, yeah, that's about where I want it
right about there. I'm going to be adding another component to
this, so that's perfect. All right. So I'm going to
also hide this for now. I don't need this in my way. It's just going to cause
problems if I leave it there. And a couple more things, we want to make sure that this line is a little
bit past this edge here. So if I go to the side here, I'm going to hit the GK, and this is your line
that goes straight. So it's right on the edge. I want to bring this out if it's going to be a
little bit thicker. The other thing is,
I'm going to bring this down. I think
it's too high. And I think it'd be great if it was when I do actually take
these and atom together, I'm going to have to rotate
them into a nice bevel there, and I don't want them too high. I think that's
good. I'm going to also do a shift here and bring one to the
other side like that. Go to the side view. And again, let's bring this out to about the
same width as that. Cool. So one more thing I need
to do after doing that, I want to make sure that this make it a little bit more in. I want this to go
into the space. So I'm going to hit Okay. I'm going to do a
shift again and bring this down into that space. This way it kind of hides
the actual now on strap. And now that we
got this selected, I can just go from
there to here. I hit the key hit Okay. I'm going to go from
now here to here, K I'm going to hit
GZRo on this one. And now this one to this one. K gzero go from here. You hear. And again,
that will be L. And in all reality, I'm going to say undo. I want to bring this down
just a little bit more. So again, hit the GK this
brings down to about there. It's kind of like a
little bit past this again about there. Okay, cool. So now we can do this again
to this L. In that way, it's going to have a
nice curvature down. It okay? And then lastly, from here, to here. Okay. So now we got
all these done. I can start selecting
each of these, this one. This one. This one. This one. This one, hit the J key
to make them into one. I'm also going to go here and just bring
this up for a second. I'm going to take all
these curves here. I'm going to unhide these, select all these as well. I bring this back to into group
one to get out of my way. And yeah, I think that's
going to look great. One thing I need to do is
create some curvatures here. So let's select these two here. I'm also going to
sect this first, and let's go pull
this on the plus. Something like that. Again, this is going
to have some thickness to it, so it doesn't
really matter. And that'll fall
right into place. Now one thing we're
going to do is we're going to also
need this here, as well as this one. And we can pull this
out again on the plus. I think overall, that's going
to look nice. Okay, cool. So let's go go with this. I'm going to thicken it, and I'm going to bring it
over to the side here. I want to make sure that
this kind of looks like it's meant to be a strap. So let's go and make this
thicker inward, not too much. It's about right about
there. Now, as you can see, it kind of falls right
into place here, which is good, as well as there. You can maneuver just
a little bit more if you wanted to bring this
up a little bit higher, maybe that would make it look a little bit better,
but I think it's fine. Because again, strap
is going to be not the main object that
we're really focusing on. It's really the helmet itself, but this is a good
add on to that, as well, because it looks
like a full strap piece, once I put the
fabric piece to it. Alright, cool. I think over that looks
good. I could have made this a little bit whiter
here, which you can do. But for now, I think
it looks good. I won't even notice that
piece really. Okay. So now, same thing
as we did before. We take this object
here and we're going to make sure that
we just move this over. I'm going to bring
this back into three. This is the strap pieces. And now I'm going to actually
hit this add material. I'm going to go ahead and
select the white here, select this eye drop, and I'm going to suck right in the center of this
and select it. It okay. Cool. Here we go. So that's that part. And we got the strap made, and we could put one on
each side of the helmet. So with that said, we
can take all this here. We can actually go back
to the side view here, and go ahead and hide
the actual solids here. So if I go like this,
let's just go ahead and bring these back in so
I can see what I'm doing. Like that. Okay, cool. So now, we're going
to have two straps. This is the backside. This is the front side. So if you go to the side here, we're go
14. Create Strap Connectors: Alright, so we're
back in here now, and a few things is I
brought in this image here. This kind of shows you the actual connectors that
we're going to be building. I got this on Internet
simple to find. And again, I'll
include this on the actual or on this
class. So here we go. So I'm going to also one more thing I'm going
to do with this strap here is going to make it
a little bit thicker. Think it look better if it
was a little bit thicker. One thing I could do
here is just hide this because this is going
to stay the same, right? So this plastics wrap, I can just hit the H key, hide it, and that'll be easier. So let's go a and select
each of these pieces now. So let's go and suck the
inner piece, each of these. Get it a little closer. Hit the shift key. Again, I'm going to go
around the whole thing. So now you have to go back. Okay. I think that looks good. And for convenience, I'm just going to go
ahead and pull this out. So basically, I'll set the face. I just think it'll look much better if it's
a little bit thicker. So Cancel. Try this again.
One more of these, and then the whole
thing will be selected, we'll bring it out. So let's get a little closer. I go with 0.004. That's not bad. Hit Control C to copy it so I can
reuse it again. That just gives a little
bit more thickness. I think before it's
just a little bit too thin. All right. So we can go to the side
here and do the same thing. Actually just use the Shift key. That's the easier
way to do it, right? The only problem with that
is you have to go back and deselect some
things, which is fine. So that sides not
selected, but this one is, so we need to hit the
control key deselect these, there's one right here. Here. Okay, cool. So we got all this deselected. Make sure no other
sides are selected. There's one right there as well. It's good to look around. Again, control key.
And here we go. So yeah, again,
just a little bit thicker. I'll pull this out. Of course, we won't
take that, so we're going to control V, and then hit Okay. Here we go. Okay, so again, the whole
thing is thicker now. I think that'll look
nicer when it's actually N the character. So, okay, cool. We're going to hide
all this stuff now. We got some extra parts here. I'm going to go and
get rid of those. So if you have any extra parts, just get rid of those as well, you don't need those
extra parts anymore. I think that's fine. Might look a little
squares here due to the actual additional capture. What we can do here just to
make it a little bit better. I think I made it just
a little bit too thick. You can actually go on
there and just kind of select this edge here or this edge and this edge. We can just delete those
and then redo it again. We can also do this
one, too, delete. And this one here, delete. Okay. So now we can actually suck
these two edges again. Some you got to go backwards a little bit and just kind
of fix some things. Shift key. We're going to pull this much
smoother like that. That looks a lot better.
Okay. And this one as well. And this one. So again, put it on the plus. Is one nice and smooth. Okay, cool. I think that
looks a lot better. And to make it simpler,
I'm just going to go ahead and delete
this side here, mirror this to the other side. So just like that.
Opposite side, okay. Cool. So now we got a much
nicer looking piece before it's a little too tight, a little too edgy, right? So let's go now start
working on this. Alright, so we're going
to start creating the actual strap connector piece that goes
through the strap. And to do that,
I'm going to bring in an image that will be added to the files that you can download that will be in
the download section. So going into my desktop
or wherever I put my file, I'm going to bring
it in now just to show you how to do that. So you're going to click
on the arrow here. Import a pin. Again, wherever you put your file,
you got to find it. I put it in this folder here
and Bracket connectors. So the name of the
file is called bracket Connectors dot JPG. Can open this. So I'm
open it up on side, so this way, it's at
the right direction. I want to make sure
it's exactly the same angle as your piece here, and of course, it's way too big, so we can actually hit the S
twice and scale this down. I'm going to bring this down
a little bit with the GK twice and kind of
get this in place. So again, it's not
going to be here, it's going to be more
like right about here. As you can see, it's a
little still too big, so I'm going to also
shrink it down a bit more. I want this kind
of Nylon section to be about the thickness
of this piece right here. So if you hit this G, you
could actually move it over. Now I want to kind of place it more like pretty much
right about here. Now, I definitely want to
use the center axis here, so I will move this
a little bit more. I want to go about
right about here. Now, again, this is
not exactly straight, so it's not the best image
that was taken on the straps, but we're going to do the best
we can with what we have. So I'm going to hit
the archy and kind of just rotate this a little bit. I want to kind of get more like a centered piece and I move this more to
the center of this. Okay, so this will help us
drive this existing look. I'm just going to use the
basic line tool first. Now, we know that
there's a cut in here in the center there. We know this is rounded
and this is rounded. We start from scratch here
just to get this to work. I'm going to bring this out
about there, bring it down. I'm not going to worry
about that center cut yet. I'm just going to go about
here, come back here. What I'm doing here is
I'm actually creating enough detail to
help support this. Now that I got this,
I'm going to hit the mirror selection here. And selected. And I'm going to also hit the F key right here and go upward or
downward, whichever. And then I'm going
to right click. Make sure it's exactly centered. Now, if you do that,
you can discontrol Z. Again, mir Fk and we're
going to bring it down, and then that's it. Hit Okay. Now, we could emerge it as we needed,
but that's okay. We can go back now and say, Okay, or go and select
both of these lines here. Get rid of these. You
don't need this at all. And you can join those
with the Jky. Cool. So now we got one
box, basically. And you can tell it's a
little too big, right. So we can go in here and just kind of skil it
down a little bit. So we're going to the S key
and we're going to go on the Y and bring it close to
this edge here and this edge, just like that. Okay, cool. So that's that. And now we
can go in and start kind of massaging this thing
to get more of this look. So I'm going to go
ahead and now use the spline tool and I'm going to select from
right here and I'm going to start working
this thing around. And I'm going to hit
the tab key to make it easier just to
place these lines. And again, you need to
zoom in sometimes to get a preference of where
you're trying to go. I'm actually going
to go about here and start moving this around. Here, here. Again, I don't want to put too
many points here. It doesn't have to be exact, but we want to get
close as we can. And we can actually go here and then down like
this. There we go. So now we got a nice line here. We could do the same
thing on both sides. So again, hit the mirror. I'm going to use the F key
again to select this point, bring this down,
and then let go. Hit Okay. All right, cool. So now we got these lines, select this line and this line. And now connected, we could hit the Jake slip that. Perfect. Now that we've done this, this will help us drive
this properly. And we can go in and select this and
extrude it, basically. So we had the right form. The only thing is
that andobi dough. Let's just do that.
Let's extrude this out. And we're going to
make it not too thick. Again, we want
similar to what we have here on the thickness. But I'm going to
make it a little bit thicker just for a reason of having more of a kind
of a centered spot here. So we're going to
say, Okay. All right. So now we got this form. I'm going to go ahead
and hide this for now. I'm also going to make
sure I'm on the side here. Hi this as well with
the H key and this. All right. So this
is kind of our form. Now one thing you're
going to notice is that this has a
centerpiece here. I want to add in a line here. All right, so we're
going to now that we got this objects
actually created. We're going to hit
the Control R, and this will give us a
line here to bring in. I'm going to hit the
tab key so I can get it right to the center of this
spot here, just like that. I'm going to make sure my lines or show edges are showing. I'm going to go to the side
and do the same thing. So again, control R tab. I'm going to hit the
center of this space here. For some reason
that didn't take. So we're going to do this again. Control R tab. I'm going to use
the bottom here, just like that. There we go. Seems that since I got
a cut already up here, it's not taking and same
on this tter side here. Okay, so the same
thing on this side, again, we're going
to do Control R. Over here, Control R. And
we're going to tab again. And again, we're going to
select to the bottom here, and I'm going to
hit the tab key. I'm gonna make sure that I can get this selected properly. Hit the tab again. There we go. And just like that. There we go. So now we got it all
kind of selected here. So this will help us
with our positioning. So go to the Ziki I'm going to basically this is going to be kind of sticking
a little bit, so I want to kind of
drive a curvature here. So I'm going to
go ahead and just basically go out a little
bit here, select here. Just kind of the tab key. I want it to kind
of follow the line, and I don't want to go too far. And again, sometimes you
just need to zoom in. I want to just go
off a little bit. And I'm going to
go way over here. And again, just a smidgen out. I just want a small
curvature here. Okay. Now we can
actually do the mirror. Select the side, okay? Select both of these lines now. This, the join key. Then we do the same thing
in the center here. Just go ahead and go
ahead and do the F key, and we're going
to sit the center and bring this down
just like that. Cool. So now we can actually
select this object, and we can use the cutter and we sect both of these lines
here and hit Okay. Now we can actually select
this section and this one, and the two ones on
the top and lets. This will give us a nice form, more of a rotated form, as it shows on the
thing. Alright, cool. So a couple of
things I want to do before I do too much on this. I want to create a cut
down the center of this, so go and select the
center rectangle here and we're going to bring this out right down the
center of this space. About right about here.
Don't want too thick. And then I'm going to select
these points here like this. Again, select these two, four, hit the Biki and we're going to pull this out on the plus. Just like that. Not too much. Now we can select this object, and we can use the
cutter again and select this and hit okay. So now we can select this piece and sit here and
just delete this. So now we kind of got our form, and everything's kind of in the right direction,
which is great. And now we just need to
add some more details. So I'm going to hide this again so I can see
what I'm doing. And one thing to keep in mind, I'll take this and actually hit bring this
back a little bit, so I can see bring
this backwards. Now I can kind of see that this is really smooth
right around here, and it goes all the
way up just like that. So let's go on and
hit the edge here. Edge select right there. We can actually hit the Alt key, and we do the other side
as well. Shift Alt. And we can start
pulling this out. So let's go and pull
this on the plus, not the negative, but the plus. And this will give it a nice smooth transition
between the two. I think this will look fine for what we're
trying to do here. I'm just going to hit the
o button. All right, cool. Now, another thing we
can do in here suck this inner side and suck this inner sign with
shift alt and then shift on top and shift on
the bottom right here. We're going to pull
this out, and again, we're going to make this again a nice smooth
transition on the plus. At 0.05 close to 0.05, okay? We can also just delete this. We don't need this
anymore, so hit the delete key and we could
also do this as well. We can do a chamfer
on this one. Cool. Now we can see what this
looks like without the lines. So don't show ages and yeah, that's pretty much the
look of this unit. And we're also going to need
to put a hole on the top here to help drive the insert. So let's go here to the side
view, and we can hit Okay. Now, let's go select this object here with the object selection. And we're going to hit the MKy and we're going to take this down the point. Two. So we can see what we're doing. And as you can see, there's a piece here that
it kind of goes into. Now if you can move
it over to the side, you can see that it's
a nice little cut, and there's not
much room on top. There's just a little
bit of area right here. And we can just do
that real simple. So I'm going to go ahead and just give myself a space here where I kind of
want this to end. So I'm going to go in
a little bit more. I'm going to go right here, this will help me figure
out where I'm at. And I'm going to do a shift D and bring it back up to
about right about there. Now I got these two lines to help me drive
this next piece. So let's go and hide this
for now. It's in the way. Okay. All right. So as you can see here,
we have an inner piece, and I don't want
to encroach into that because of that
cut that we did. So we can go a little bit less
than that, which is fine. We just want to basically
drop it right about here. Again, I'm going
to use the center. I'm going to go right in the center here, I'm
gonna bring this out. I'm going to try to make it
about the same width as that, but I do not want
to pass that line. We can do that for now. Let's go and select it after we created it with a line tool and hit the S key to
drive a little bit. Deeper, and we can make it just smiching bigger.
Like that. Cool. That's pretty much it for that. So now we can suck
this object and we can use the cutter again and use this to cut,
okay and delete. Alright. Now, one thing I would
recommend is that we add a little bit of curvature
on each of these edges. So it looks a little
smoother and cleaner. Just going to select
all these eight edges. And this one last, and it's pulled out on the plus. So something like that, it's
perfect 0.03, 0.04 or 0.004. Okay. All right. So now
that we've done that, let's go back to the
object selection. Hit DMK, and we can put
this back at one. Cool. Yeah, that's pretty
simple to create, you know, this type of piece. All right, so that's part one. And keep in mind, we're going to bring this
down into the space here, and we'll probably
bring it down farther. I'm going to hit the GK
just kind of bring it down. One thing I would also suggest is that we kind of move
it over a little bit. We want this to kind of
fall into this space. And yeah, that's pretty
much it for that piece. All right, so now that
we've cluck created this, I'm going to go to the side
here and I'm going to try to bring this closer to the
center of this space. So something about
right about here. It's kind of like
right on this area, maybe a little bit
farther in R there. We want to kind of
center it off of this. Alright, so this is a little bit thicker than
this piece, which is fine. We can always kind of shrink
this down a little bit with the SK and bring it
in just a little bit, just to kind of get it a
little bit more tighter. And now that we've
had this piece, we can go back to
this view here. And we can get by these lines. There's no need
for these anymore. Now, you notice that this is
a little bit off from here, and we can actually just
take this whole thing now and kind of move
it closer with the Ji. Can bring this to
the center here, right about there.
Great. Hit Okay. Now we can go in and
unhide this again. As you'll see that this actually
has well this side does. It has this other strap. This one doesn't
have this one does, so we can actually basically just bring the
actual piece to it, it's going to be a constant
basically distance, and this one can be adjusted. We'll add the adjustment
to this piece afterwards. Alright, so let's go ahead
and hide this for now. And we're going to take this now and we're going
to bring it in here. Alright, so one thing
that I'd like to do here is basically I think this
is a little too short. We definitely want
some space here because this is
where the ear is, and this is hanging down, but this needs to be a
little bit longer, at least from my opinion. So I'm going to
take this and hit the Giki and just bring it
down a little bit more. I think something
like that would be a little bit more accessible, maybe maybe even here. Again, you can have two sides connect together
around the neck. I I think that might be good
right there. So hit Okay. So what we could do here is now we can select the edge here, and I want this to help me kind of drive the width
of this thing. So I'm going to actually
hit the Shift D, and I'm going to bring
this down right to the middle of the space.
So something like that. Now, you notice that this is
a little bit off centered, which we need to adjust, so keep that in mind. So we're going to try to line this up properly
with this, and to do that, I want to make sure
that this object here is lined up
with this object. So if I actually
select this here, and we can hit the GK as well. Control Z. Hit the GK and we want
this to be kind of basically lined up to
that middle spine here. But to do that, it'd
be better to get this line here and help
us drive that location. This is the mid, right? This is just to help us real
quickly move this properly. I'm going to select this
now and hit hike and I'm going to move this into space
right along this line here. This helps us in line up
everything perfectly. So there. Now this is centered.
That's perfect. And then we can take this
and just delete that. We don't need that
anymore. What I did this for was for a reason. I needed this to help me drive basically a cylinder that we're going
to create on this. So what I can do here now, just move this up a little
bit into the space, and I'm going to probably
put it round right around the center here. Just like that. It's okay. And we can now go to this side view here. Zoom out. And this zoom back in now. What I want to do
is I want to create a disk here right down
the center of this space, but want to find that
piece that we just did. Zoom out just a little bit. See this is your
mark right here. So we could actually just
hide this for a second. Let's right click. Just do undo. We could actually hide this. And this will be one
of these solids, which is the last one, right? So this is hide that for now. And then I'm going
to select this and I'm going to go
back to this view. I just move it a little
bit off to the side. And I want to
select this, right? And then we go
back to this view, and we're going to kind
of get closer to this. I also want to unhide this now. So now that I got this
kind of selected, I can see what I'm doing here. I want this to be pretty
much lined up with this, and I need it somewhat tight. So I'm going to bring this kind of close to about
right about there. And what I'm doing here is to make this thicker,
so it will be fine. I think that would be
perfect right where it is. And the next part would be to also create this piece here, and I'm going to make
it thicker, as well. I don't want to
make it too thick. Kind of like the thickness of the actual existing piece here. So I'm going scale it down
just a little bit more. You don't want it
too thick, cancel. Actually, I'm going
to redo this. I want to get this kind
of dialed in here. So to do that, I could just
do something like this. Hit the edge, do
this. It's shifty. And then we can actually
move this piece down. All the way down to where
we're located at here, and this will help us drive
of course, the thickness. Now, this is not
exactly centered, another thing that
we can do right away is kind of get the thing
centered properly, right? So here will be our center. I'm going to just going to
use this to help drive this. This is not really
what I want, though. Let's escape. I want
a center off of this. So let's do this again. This is center. Zoom out. Bring this down straight down. So this is your center point, right? So we can right click. Now, keep in mind, I want
to get this whole thing to kind of be down the
center of this piece. So to do that, we could just do GK and actually scout
just a little bit, and we can actually go
here, actually cancel. I want to make sure I get
the right thing select. Select this GK. And I'm going to bring
this over just right down the center of this
space right about here. Cool. At the same time, we want
to now take these two, at least this one
and move this over. G, F, we're going to hit
the center of this right here and we're going to go
over to about right there. Now we still have
it going around this piece like it should
and it's centered. This is what we want to emulate. We're going to come in here now and just do something like this, we'll bring it out
just a little bit. I want to get the
same thickness as this piece here, just like that. Okay. So really, that's the
biggest thing is doing that. Now let's go in and
do a trim Control Z. We want to make sure this
is all lining up properly. And you see it's not
really lining up. So what I need to do is take this whole piece and move it. So we'll go to the side here. I'm going to scale
in right away. I'm going to bring this
line right to here. So hit the GK bring
it right here. I want this to be
lined up properly. This will make it
much easier to kind of help us form
this so get closer. Just get it right in there where it looks
like it needs to go. So it actually is
nice and tight. Hit okay. All right, cool. So back out. Now that
we've done that, this will be so much easier. I go to the front view
here or the side view. Go ahead now and let's go ahead and use the trim and
see if that works. So now, not really
working too good. That's okay. We could
actually select this down. And I think what I'm going to do just to make
things a little bit easier is right click escape. Select this for now
and just hide it. I don't need this in a way. I want to make sure that I
could actually select this right here and bring
this back out. And I can bring it
there's fine. Okay. So now that I've done that, it should be lining up properly. I could take this
one away, delete. Delete. Okay. Let's go back to the front. And now let's try
to use the trim to get a nice little area
here, which is perfect. That's what we wanted, just
like that. Okay, cool. So now that we've gotten this, this makes it much easier, and it's actually already formed here, which
is what we wanted. And I need to basically do the same
thing on the other side. So we're going to go in here,
kind of help us drive this by selecting this piece and going to the center
of this piece like that. And then I'm going
to hit the Shift D, G, and then F, and I'm going to bring this over
here like that. So this is the extension of
how far we want to go, okay? So this helps us
figure this out. So we're going to take this
piece now and we're going to actually move
this over like this, going back to the side view. And you see your
line here. This is what we want to kind of follow. So we're going to go right
to the edge of this. That way, everything's
perfectly lined up, porphy. All right, cool. So now we got our shape. So what we need
to do now is **** the piece here and
this piece here shift, and just do a nice
basically fill it. We're going to bring this
so it's nice and rounded. And this will help us kind
of control this piece. And I'm good with it kind
of hanging, that's fine. And I also want to
extend that out, but that's fine. Let's
just go with this first. All. So we got the shape. I'm going to select
this line here with the alt key and make sure we suck the whole
thing just like that. Oh. And we're going
to pull this out to about right about that's really about the farthest
you're going to go. So right about there, maybe 2.5. This just delete
this and hit Okay. Here we go. Okay.
So that is great. And so now we got
this piece here. I kind of want to divide this though because I need
this to go upward. So what we can do here
is just select this. I'm going to hit the control R, and I'm going to bring this
right here, just like that. Cool. Now we can actually set
this piece only, not that. And this will help us
with this piece here. So all the way
through, hit okay. So what we did there is just kind of get rid of that line. We can actually take this
and this and delete it. Now we have a nice
form which we can use. Now that we've got this,
go to the front view here. We can move this
up a little bit. The Gi ki I think right
about there it's doing fine. That looks good.
Then the next part is to connect this piece
with that piece, right? So simple thing way
to do this is just taken this piece here for, say, o on the move,
suck this piece. Zoom out, and now we can
suck this piece with the shift and we can hit the Alki Now, if it doesn't work, that's fine. Let's just do this. And we can
move this in a little bit. Use the shift key
here, at the L. Cancel. Okay, got a little bit of problem there connecting,
but that's okay. I think it has to do
with this top piece is to be extended. So
let's just try that. First extend this like this, it becomes kind
of its own thing. Now let's try to select this piece and that piece
and see if that works. This piece with the shift
key at the L, there we go. And we could say, I'm okay
with you one. We can say okay. That's fine. And we could also go back and then select
these two pieces. So this is separate from this. Let's do a Q, Q, okay? And the same thing here. Hit this one and
this one Q, Q, okay? And now we got a full on piece. Now let's take this
off to see what we got and see how this looks. I think that looks really
nice. It's holding the piece. We could even take this piece and bring it down just
a little bit more. I think actually, that would be you could actually bring it down a
little bit and then kind of scale it
in a little bit, so we can scale this in just so it doesn't
affect that piece. This is kind of a
hanging type thing. So I mean, yes, we could have been
just a little bit more longer and a little
bit less of a circle. So let's try that as
a separate option. So this is part two of this. A, so for part two
of this or I guess, a little different
way to do this, but a little bit more, I
think, better control. This is a quick and dirty way to kind of discrete something. But if you really want to
have a really nice form, I would suggest using the
actual line tool here. And we can just use this
to kind of help us. We're going to use
the tap key here to kind of help us drive
this a little bit better. But I kind of want to, you know, basically, I don't want to
use exactly the same line. I want to kind of drive
a little bit more of a tighter look and we can go in like this and like
this, just like that. And we can do the same thing. I just bring the center
key here straight through. That's exactly in
center, so that's fine. We can do this mirror
and with a mirror, we can actually select the FK, and we can select this point and just go straight up like that. And we can actually just take this piece here just
for simplicity, we actually already went
in here and did all this, but we can go in here
and just kind of select this whole
thing right here, and we can actually just do
ShiftEx to get rid of that. That's basically
starting from scratch, right Okay, so what we can do now is
just take this and hide it. And the last part of this would be to take these two pieces here and connect it
like that. Okay, cool. So this gives you a
nice little, like, more of a pull than
a rounded section. However, I do not like
this here, which is fine. So just take these two together and now
merge them with the Jake. Okay. Once that's done, we can
select this point here, and we can go back to
the side you right here. This one right here. And
I want to hit the cheeki. We're going to bring this
up right about there. I want to have a little bit of a nice transition right there. And it looks a lot better.
Okay, so hit okay. Okay. So you can actually
double click this and it kind of breaks
it away from that. That way, whenever
you're moving it, it kind of supports that. But one thing I do not like is when
this things in the way, it's kind of hard to
see what you're doing, so we can hide this. And then we can just
go back to the points. Let's go ahead and
bring this down a little bit right
down the center. I don't want to
lose track of that. I want this to be
nice and rounded. Okay, cool. I think this is going to look really
nice once I get it going. And with that said,
let's go ahead now and go back to the
object here and hide it. This is, again, the
same point, right? So we can simply just use that. So let's go to the
side here. Move it. Let's go and pull this out
right to that edge again right about I think right
about here. Okay. Cool. So now that we've done that, we can actually go back and
take a look at this here. I'm going to hide this
and this one, hide. Okay. All right. So what I'm going
to do to make this simpler is I'm just going to
use the line simple as that, bring it across like that. Select the object,
use the cutter. This is what we want
to do is cut this for now, and that's pretty much it. Now it's cut. All right, so we got both the
sauce thing selected now. Let's go on and select
this piece here. This piece here, the shift. And then I'm going to
hit the actual Oki. Just pull this out
just a little bit. 0.3 is a little bit too much. Two is fine. I think oh 24
right there is perfect. This will help us kind of
drive this piece upward. Hit Okay. Let's
see if this works. Let's go ahead. Okay. Now
that we've done this, let me see if I can extrude this out and get rid of
the other piece. Yeah, that worked out great.
So that went through. Yes, I realize it's a
little bit thinner here, but not much we can do
about that for now. Anyway, it's not really
a fabric program, so we're doing the best
we can with what we have. So now let's go and select this piece here,
this piece here. Q Q, go to merge those
together, hit Okay. Now I'm actually
going to hit the GK, I'm going to bring this down
a little bit like this. So now what we can do is maybe we can make it this a
little bit thicker, possibly. We could try that.
So let's go ahead and hit the face selection. And hit the thicken. Let's see if we can bring
this out a little bit more. It does work, but the
only thing that is a little concerning to me is this piece to that
piece, but that's okay. Let's just go with that first and see what we can do here. Now we got these two shapes. I want to take this shape here, first of all, earlier I cut this to make
it a little easier. I kind of ruined it. So
let's close this off. I'm going to do I think what we do is we'll
just suck this whole thing. Shift X. Now we got the
whole thing selected. Let's just go back to
this piece right here. We're going to cap this thing. So I'm first going
to select this one. Shift that one, that one. And this one. And then we use the
cap right here. Suppose that, right? Just need to cap it. Okay. Now we can suck this face and
we can extrude it downward. Counsel, Extrude. Just
like that, right? Okay, so we got
this extruded out. Now we're going to use
this to help us kind of connect this together
as one, okay. So now that we got
two of these lines, let's move this
over a little bit. I want to take this
right here, this piece. Okay, so now we
got this selected. Bring this up a little bit, and I'm going to
select this piece up here right there
in the center. Hit that. Then I'm going to hit the l key to kind of combine
them together as one, right? So this becomes like one piece. And that's really kind
of what I needed. The only other thing
that I would suggest that we do is maybe
keep this piece here, but maybe kind of take it away a little
bit, as well as this one. So now that we got this, we
can control Z, actually. Let me just go back here
and do it one more time. L, make sure I hit
Okay, just like that. Okay? So let's go ahead and
now connect these together. This one, this one, J. All right, great. So we
combine those together. Now what we can do is we could actually select this as well. This one. This is the centerpiece. We set this piece here. Again, hit the key twice, okay. Now that became one object. Now what we can do is take this object and this object
and combine this as well. Q, Q, that's good sign. It actually combined properly. Now we can do is use these lines to help drive a
smoother transition. We got this down. We can
actually pull this out. Drive this way down. I want this to be a
real smooth transition. I think if I just
bring it way down, it almost looks like it
combines properly like that. So this is kind of
driving this, right? Is it okay. What we can also do is just
take this piece here. Let's see if we can
bring this down a little bit away from this whole thing. We can do something like
that, right about here. I want to kind of drive
this into itself. So let's try the
opposite way now. So if I pull this out, it kind of forms a nice
smooth transition here. It's one form. We can hit Okay. And yeah, I think that
looks a lot better. I think we can do a little
bit better here as well. We kind of pull this
out on the plus. This is kind of helping drive
a smoother transition here. Let's try this one as well. You need a little bit smoother. I can't go too far
with this one. So about right about there. And let's see if we
can do something here. No, that's fine. All right, so again, not 100% perfect, but it's the best we can do with a program like this that's
not really a fabric program. Anyway, so we're
gonna hit the GK. Kind of move this up a little
bit just to kind of give it more of like it's actually
holding it into place. And I think we can go with that. So let's go ahead
and hide the edges. Yeah, I think that
looks really good. Again, we're not going
to see too much of this. It looks like it's formed
somewhat like it's combined. Can you maybe clean this
up a little bit more. So let's go and hit Okay first. I kind of want to
let's go back to this. I want to make this a
little bit smoother. Another thing we can
do here as well, is just kind of like combine
these together as one, in a sense, so we can
actually go here. I'm going to kind
of cut across here. I want to cut
across here. I want to see if I can cut
this whole thing. I think that would be a lot more helpful if I could do that. I'm going to select this.
Use the cutter, select this. Okay. Okay, so that did cut. So that's a good
sign. So let's go and select these lines.
Let's get rid of these. Delete. This one, delete. Delete that as well. Okay. So what I like to do now that I've done that
is go in here, kind of just get rid of
this piece right here. Somewhere right about here. I just cut straight
across just like that. This is going to be
trial and error here. If I go here and I
select the cutter, I could cut this
piece right down the center here and do
something like that. Perfect. Now I can
delete that piece, delete because I don't
want this to be a problem. I want this piece to solve itself by going
into this piece, right? So another way we can do this
15. Create Back Strap tightener: Alright, so we're still
missing one piece, which is this back piece. I go to the back
side here. Zoom in. And we can go down a little
bit and see what we have. I want to get this back
piece, this piece right here. So we need to create
something like this. This is another plastic piece, you can see, and it has some
type of mechanism here. Now you see these things are kind of rotated,
like I said. It's going to be kind of hard
to do that in this program. But, I just wanted to get you the basics form
so you can actually use that to kind of drive this and close their helmet as well. But let's go and
create this for now. So we'll get a
little bit closer. This is an interesting shape. It's not too big a deal. Just we can just use
the actual form here. I'm going to create a line, I think from about right here. I guess we'll go
right about there. This will be our center point. And we can actually use this to kind of help us drive this now. I'm going to use the tab key, and I'm going to kind
of form this as I go. Again, I'm just trying to
make this as nice as I can. This is a part where you
can't really see much. I'm just going to
go here and kind of just treat what we can
here. And this is the part. The problem with
some of the stuff, it's really hard to
emulate exactly because you don't really have a
good form to look at. There's that. Then we can go in here and just mirror
this to the side. We can select these
two lines now, actually this line,
and this line, and we could join those
together with your Jake. Okay. And we could make some
thickness on this basically. Where did that thing
go? Here it is. And we can actually
just add both sides and hit the Iki to
basically add NA form. You don't need it that
thick, something like this. Okay. All right, cool. Now we can actually
select this and delete it. This delete it. And we go back to this. We can go over here, and kind of use this to kind
of get in position. Okay. So one thing we could tell is that
this is kind of like a rotated piece. This
is kind of straight. So I think it's a good idea to actually
have the form in front of us so we can use that
to help us work this. This really needs to have
a nice rotated piece. So with that in
mind, I'm going to go ahead and create
a few more things. Use this. All right, so let's go and do
this, this, this tab. Again, like I was
saying earlier, these kind of corners
you kind of need to have three basic lines to kind
of help bring it together. And the longer the curve, the farther you got to
pull it from each other. I'm just doing this to
kind of give myself a basic shape to work
with because again, it's not exactly
And there we go. So we have these shapes. Let's just go ahead and
now hit the points. And we can just kind
of drag the stuff out. There we go. Alright, cool. So again, this is similar
to the other side. So we're gonna sluck
this and mir it. There we go. So what I'm going to do
here is just help myself with a little
bit of curvature. So I'm going to select
this for now and hide it. I want to use a line here. This will help me drive
some of these forms. Let's **** both of these. Hit the Shift D. Now we can actually just hide
all the stuff here. H, hide, hide. Actually hide all
this, hide. All right. So you'll see that this form is what we
kind of want to emulate. So if we take this, we kind of need to form
something like this, right? That makes it a lot
more complicated. So so now we got the shape. Go ahead and hide this for now. So let's go and hide this here, and I'm actually going to
take this and extrude it out. This way we can use this form
here to help us with this. So let's go and select this
and pull this out like that. Okay. And I'm going to do
the same thing with these. I'm going to just first of all, I'm going to actually put holes in this first. So
let's go do that. So we're going to get this
a little closer like this, and we're going to need to do something similar
to what we have here. So let's just try to make
this simple on ourselves. We're going to do
a shift D here, and then I'm going to scale this down and kind of just bring
this in just like that. I'm going to hit the Gikie and bring it over just a little bit, kind of even it
out a little bit. And I think that would be fine. Something like that
would be great. And then we can actually take this here and extrude it out, just like we did the
other piece, right? So we'll go over here
somewhere, okay. Now, a couple of things
we'd like to do here is we are definitely going to use this to help
us with this whole thing. We want this whole thing
to be cut with this, but what we can do here is
we actually want to make an line just like this to give it another area to help us cut. We're going to do
a shift D here. And we're going to
bring this down. So basically, we're going
to use these two lines to help us create our forms. So let's do that now.
So hit the o button, and we're going to go ahead
and suck both of these, and we're going to use a cutter here and we're going to use both of these
lines just like that. Hit Okay. Cool. So now
that it's been done, we can suck these
here and just delete. So delete those. And we can
also go here and delete this and this. And there we go. Now we got some forms. Now, a couple of things
we want to keep in mind is that we want to
reduce this, of course. This cannot be as long as that. So we can just take
this form here and move it in just like this. And we can hit Okay. And again, we can go
back to this view here. We can actually take this one
and hide it with the H key. Take this one Hkey, take this one Hkey. And we can also take
this and actually do a mirror and do the opposite side and
do something like that. Okay, so we got these two. We're going to
actually get the G key and bring this
back a little bit. This is going to be actually
in this object here. I also don't want this
as thick as this. I think it's a little too thick. So we can take
these two here and just kind of pull it
back in a little bit. Something like that would
be good. I like that. Alright, cool. Alright, let's continue to build
this thing out. All right, so just a
couple more things. I think this is still
a little too thick. So again, we can select basically this side
and this side. And we can just move
that in a little bit, give it a little less thickness. Something like that, hit okay. And then we can actually
go in and just take and hide the edges. I
think that looks nice. All right, so one more thing, we're going to bring
in another image here, we're going to import a pend we're going to get a rear image. So I'm going to bring
in just dimmer color. I really don't
care. Just want to get an idea of what
the scene looks like. Because again, it just
doesn't really matter. I'm going to control Z this, but I'm going to bring this view like this and just
do this again. Import pend Again, we're going to use the rear, bring
this in like this. There we go. Okay, cool. Let's go and bring this
down a little bit. And you'll see that this is a little bit
bigger than that. So we can actually maybe even
scale this up a little bit, so we can take a
look at trying to scale trying to go with
something like that. Okay, cool. Now I
can hit the GK, go to move this
down a little bit. About right about here. Again, it doesn't
have to be exact. We're just going to
make it look similar, so it's easier to, you know, add this together. So let's go and take
this one and this one. And you notice that these are closer to the
end of these things. So let's hit the GK
and move this inward. Not all the way, just enough. I'm also going to
use the face tool here and kind of bring
them a little closer. So they look more
like they do in the image just like that. Now we can actually
go in and just select this edge here and this edge. We can pull these in a
little bit with a chamfer, and that kind of gives
the look of what we see here. Gods D. I don't think I want to
go that far with it. So let's just go a little
bit like about here. I said I don't want
to go too far. And we sluck this whole
thing like this, like this. And we could use a plus fill Not too much,
just like that. Okay, cool. So now we got
this wheel that goes inside. We got a piece that
gets cut out, right. So kind of keep that in mind. So if you go here, we want to pull out a piece. We want to put this
wheel in here, too. So a few things that
we have to work out. And it looks like these
are all connected. So I'm going to go
and do that now. Select the actual object
selection. Let's do Q. Okay, there we go. And let's go ahead and go to
the front view here. I'm going to go ahead
and use this tool here, this flying curve,
just like this. And we can also use
this on the other side. Opposite side, just like that. Select this. Use the cutter, and we can do this
and this hit okay. Okay, cool. So that's been done. Now, I think it would be nice if we just get on top
of this like this. And we can use this
to kind of cut this piece a little bit.
So let's just do that. So we're going to select this. We're going to use the cutter. We're going to use this here. Hit Okay. There we go. So this is going to be
a separate section. I'm going to select this again. And I'm going to
select this back piece and this piece. Q Q. Cool. This helps us drive
like a separation here. So now we suck this, and select this shift key. Es pull this out on the plus. And I think I went like this. I'm just going to
do Control C. Okay. And we can do the same
thing like this one, this one, and do the same thing. We're going to
control B, Control B. So they actually
have the exact same amount just like that. Yeah, I think that looks good. I think it also needs to
have a rotation on top here. So we can do shift like this
and make this nice rounded. Again, it doesn't
have to be exact, but it's nice to get
as close as we can. Alt pull this up with the plus. With you. I think
that looks nice. I'm gonna also put
in that wheel. So we're gonna cut into
this piece up here. So let's go and select
these two lines. Actually, I'm going
to take this one and move it a little bit closer, G. Just like this. At ok. This one can be G.
Move a little closer. Just like that. All right. So we can actually GK, move it a little
bit closer there Mb it a little bit
more like that. Actually, I'm going to
go to the top view and just use a kind
of like a square. I just think it'd be
easier just like this. I'm use something like that. I'm also going to
use the points here. I'm going to use the BikiPull
out a little bit on a plus. There we go. And you can also take this
and just extrude it into the space that That's fine. And we can also suck
this and scale it. Something like this. Ki, a little bit closer.
Yeah, that looks good. I think we can do something
with this. So hit okay. So we can select this
now and suck this. We can hit the ue ki. Okay. That's basically helping us drive a nice hole there. Now we just need to
put the wheel in. So again, it's not going to
be exact, but that's okay. I'm going to go in here,
go to this front view. I'm going to hit
this center here. I'm going to go like,
something like this. Again, it's not perfect,
but that's okay. It's just dry this
this way. You okay. Take this one and delete it. And then we can select these
two sections here and kind of pull them out on the plus. Okay, cool. So yeah, that's
looking really nice. Now I just got to add in a
little bit of this form here. And that's pretty simple to do. Let's go back to the
front view here. Just going to select
right here in the center. I'm going to kind of pull
this out a little bit. It's GK. There we go. And I'm also going
to use the extrude. We can pull this through. Just like that. I'm going to
get closer to the edge here. Just like that. Okay.
So what I could do now is just select these
two sections here, this one, this one, pull this
out a little bit like that. Then we can select
this one, this one, this one, and that one. And we can do this on the plus. Just like that. And same thing here.
This one. This one. We can make this kind of smooth. Alright, and we can
get this delete. Okay. So I think this will
look really nice. So let's go ahead and take this and scale it in a little bit. Perfect. Now we can take this and we can do a
radio array on this. So let's go and suck this. Suck the center of
this. I'm actually going to bring in
quite a bit more. I think something
like let's do 24. Cool. All right, so we
could have that selected. Shift key, select this one. Deselect this one.
Q, Q. Is it okay? There we go. All right, so this is looking really nice. I think the only thing
I really need to do is add in a little bit of
a cross section here. I think. Again, it's not exact,
but that's okay. It won't ever be
exact because again, I don't have a blueprint again. So let's just take
these two lines here. Shift. Pull this
out. There we go. Let's think that look nicer. Then I'm going to
also take care of this one I'm working this and this one.This pull
this out on a plus. That looks good. I think
that looks really cool. I think I'm going to go
ahead and go to the top of you here and just kind
of add in a piece. So we have these
pieces here, right? I'm going to add in a
little cut right here. Just like this. Okay. And then we're going to add
this little curvature here. B, just like that. Mirror, opposite side,
hit Okay. All right. So I'm going to now
take this and this, and I'm just going
to extrude these down get this closer,
bring straight down. Just that, right? I think this is going to
make a nice looking model. So is it Okay. We're going to select
this one first. This one and this one,
and I'm going to hit the and then shift, hit Okay. Now we're going to select
this one, delete it. This one, delete. Then we
get rid of these pieces. Delete. Delete.
Delete. All right. So now that we got this,
go and select it and this piece here shifts alt
and we'll pull this out. I want to use the
same control S. Then we select this one
here, and this one here. We can do the same thing here, Control V. Control
V. Okay. All right. This gives it some variations. I know I like this
kind of little bit of a cut here, but that's okay. If you want to do something different with yours, go for it. Anyway, that's a basic idea
of how to create this. You can actually put in a
nice logo here if you want. Now if I was going to put
something round in there, I would just basically do
a rectangle on the center. I would bring this
through like this. I would actually go in and take this and make it into points. I would hit the Biki and
I would make this nice rounded like this, okay? And I'll do a shift D and then skill I would just make this a
little bit wider on this axis here,
just like that. And then you could
actually take these two, this one and this
one and actually GK and bring it outward
like this, right? And then you can just select
this face here just like this and we can extrude
into the space. As soon as it gets in
there like that, okay. And then we can
actually just take this and this and hit Q. There we go. And then
we can go back in here. Suck this outer
one and inner one, and make this nice and smooth. Just like that. There we go. We can delete this, delete this. Yeah, there we go.
Nice little area to put a name, but if
you want to put there. Again, it's not exact, but it's close. I
think it looks nice. Alright, so we got
this part now created, and that's wrapping
this whole thing up. Okay, so now that we made this back piece it
looks really nice, we're going to go ahead and add in a little bit more detail. I want to make sure
that I actually fix this back piece
a little bit first. And I'm going to hit
the basic shift, and I'm going to hit
now the shift alt. Hit these two pieces. I
want to get the back side. I already did the front side, but let's go ahead and pull
this out a little bit. I go opposite with a hamper. I'm gonna go a little
bit like this. Maybe a little bit less. I go with something like this. Hit okay. All right. So now we can actually
select these. Shift, this one, this one. This one. This one and this one. And we can pull this in a
little bit with a plus. Good with that, hit okay. Yeah, I think that
looks wonderful. Now, let's sing go
ahead and bring in the rest of the helmet
and we can actually unhide. And we can take this
piece and move it. Before I do all that, let's
just do one more thing. Select all this on these
objects selection mode. Alright, hide all this stuff. Yeah, we got quite a few objects here, which is really cool. You can see how we
just take pieces and pieces adding to this
and before you know it, you've got a full helmet. A couple of things
here to note is that I'm also missing all
this stuff, which is fine. Let's take this and
put it into play. Here we go. And this is the piece that I want
to make sure we work on. So let's go to hit the Gi ki, move this inward like this. And I'm going to go to the front here and I'm going
to move this inward. Now, you notice it's a
little bit too big for this. So I'm going to actually
hit the SS twice. Actually one more
time. Just like that. I'm also going to hit the GK and move it inward a little bit. I want to get past
this edge here. I bring this down
a little bit more. So it looks like it belongs. I kind of like this whole thing. I think it's just a little bit. I'm going to scalt
down just a smidgen. Just like that. I wanted to get away from
that edge there. Oops, Jos. Yeah, I think this
looks really cool. I could even move this
down a little bit more. So G. I think we're going
to bring it down like that. And we can pull
it down a little. We don't want to go
into that, really. Just like this. Okay. Alright, I think
that is very cool. It has a nice strap inside. There's a piece that
goes in here, too, but I don't know
what that even looks like without seeing a picture.
16. Additional Cleanup and Exporting: Right now are small
things. I want to make sure I capture everything here. So we got this little edge here. I want to make sure
that we actually get this nice and smooth. So I'm going to select this. I'm also going to
select this here with the Shift Alt here, and then I'm going to do
the other side as well. So I'll get all four sides
right there, shiftlt. And again, shift.
Look at these here. And this one. So it's
actually four sides. And then the four sides. So let's make sure
we get this one too, shift don't, and shift. Okay. So I'm going to hit the Biki and we're
going to pull this out. So we're going to do
this on the plus. Not the negative but the plus. Just like that, 0.0
002. That's good. This will give us a
nice little separation there or a nice edge. A right. Very cool. I think this
came out really nice. Alright, so I thought I'd
show a couple more tricks to kind of make your
object look even better. So a few things we can
do to make it stand out even more professionally would be to fix the strap
a little bit. And basically, what I want to do is just
kind of basically keep this object here and basically hide everything else and of course keep the
strap on one side. So let's go and do that. Let's select this
here and hide it. Hide all this.
Except for this one. And we can also hide
all this stuff. We could also hide all this, but this one, of course. So go ahead and hide all that. Just to get out of
your way. I had this. And what we can do
here is kind of just use the form to help us, you know, create
the strap better. So one thing we can do is, I'd like to keep the strap here just for a minute because I want to kind of use this form
here to help me out here. So I've got this
line here, right? I could use this to create the exact placement of
this as well as this one. So with that said, I'm
going to select both lines. I'm also going to
select this line over here because I want
to get this whole thing. And this will help me drive
a better connection here. So with that said, we're
going to do a shift D. This is like some tricks
you can do to kind of really, you know, discrete a
better looking object. And now that we have this, we can actually go
here and kind of, you know, get to the
side here and kind of figure out how long
this thing should be. So at this moment, we can actually go in
and select the object. We just actually escape
for a second here. We can actually hide this now. Hide that, right? And we
can also hide this one. And this gives us
our line, right? This line is what can
drive a nice form. So if we go to the side here, we can get this line
here and kind of just go right near the
edge of this piece. I want to get on
this curve here, and I want to just be a
little bit off of that. So again, get real close. I'm just going to
put a point there. All right. I'm going to bring this up. I'm going to do the
same thing over here. And I'm going to bring this
real close to this edge here. So something like doesn't
have to be perfect. I just be close. If you use the
control key, help us. Actually, might be better
if I zoom out a little bit. Right about there. Okay. So what we can do here is
basically select this line, and we can use this
line to help cut it. So let's go in and do an F key I already have this setup
here for Cut Curve. If you don't have that, just do a search for cut curve
and you'll find it. I always put my favorites in there. You could
actually right click. After you get it,
you can actual add it to this, favorites. So I'm going to use the
Cut curve then I'm going to select this line right here and then I'm
going to hit this. Now, what that did
is, is separated out this line and this line. Even though that's
not what I wanted. So these two lines still need
to be connected, join them. So here. Okay. So let's go back to the side. I'm going to do the same
thing on this one now. And this will help
us drive a nice form perfectly basically the same
size as the other strap. So let's get as close
as we can on this here. I'm going to go about Maybe
zoom out a little bit. There we go. I could just a little bit
bigger. That's fine. Zoom out till I see
the other part. And again, I'm gonna
bring it down here. I'm hoping that I could just
get this real close to this. Maybe zoom in a little bit more. Now, if it starts
becoming a problem, you can just move
away a little bit. If you don't want
enable snapping, I want to make sure it snaps
to this list of thing. So let's just do right
here. Okay, cool. Right click. Now we can
actually go back in. See, this is not touching, so that's kind of a
problem, but that's okay. So select this line first, and let's just worry about
this one right now. So again, FK, cut curve, select this line, hit Okay. And that's basically now created this nice curve or cut section. This is exactly what we need for the build out of this form. And then now we can
actually work on this one. So let's go ahead and see that thing's connected for some
reason, but that's right. So I'm not going to worry
about this line right now. I'm going to start over just so I can make sure I
get this piece here. Okay. So let's go ahead and again, slop the line get real
close here like this. Bring it out just like that. See, now it's actually touching. And I can use this to it. It doesn't have to be exact. But it helps to make sure that I want to right click Virsus and get rid of this line, let's delete this, start over. I just want to kit
close to this line. See the problem is when
this was touching, it actually has a straight line, and it falls away from this. So if I start from here first, I have a much better
chance of catching it. Let's just do this for now. Okay. Cool. So
let's select this. You get FK, cut curve. We're going to select this one. I'm going to try to select both of these shift and hit Okay. There we go. So now
we got two lines. So now we can select this
one here, delete it. Select this one here,
delete, and this one delete. And we can see that
we have our lines perfect so **** this
one, delete it. And this one, delete. All right, so this
is your two forms. So we're going to
take these two lines. We're just going to hit the
l key. So we have our form. Perfect. And now we kind of are following the actual
helmet inside. Now, what we can do here, is we want to make it as
thick as this, basically. So if we sluck this ace,
first of all, hit okay. If we suck this face, we can actually use
the thick end tool, and we're going to create the same thickness as
what we have here, but we're going to go outward. Kind of like kind of
like that, it's fine. It's about the same
thickness. Perfect. Alright, so that's one. Now what we can do
here is go ahead and select this whole
section right here. So to do that for ok. And we're going to select
with a face tool here. We're just going to
select the sole piece. And we're going to actually
do Shift X to delete that, as well as these two
pieces here, shift. Thanks. So now we have this form. Now, it's kind of hard to
see because it's black. So I recommend kind of
changing the color, so we can do that by
just hitting the MK and we can change it back to
the standard white color. This and do this. For some reason, it got
messed up a little bit here. So we can fix that. Let's just sluck the edges here, and we're going to actually
add edge here and here. Just like that. And
then we can suck all these pieces here and hit
the patch just like that. Hit okay. And same thing on top. So we're going to go here
with the top piece over here. And then we can suck this piece, this one, this one, and this one, again, cap. That did not work, so I cancel. Let's just get a little closer and see what's
going on here. To redo this so we can actually select
this and delete it because we already
got a form there. Let's go ahead and
use the side here to do this one first. I think
that would be better. All right, so let's go ahead
and go from here to here. Now we select this piece here. This piece, this piece,
again, cap. Cool. Now we got that done,
we can hit Okay. And down to the top piece. So first of all, let's go
ahead and select this. The problem is to make sure
everything here is connected. Looks like it is, so
I think we're okay. Okay, so it's connected
that saves us a hassle. Let's get rid of this blue line. Dlte it. Now let's just slick
all these pieces like that. And we're gonna actually hit the patch tool again, right here. And we're gonna hit Okay. Okay, so now that
we've done that, we're going to go back
here and we got to make sure that we attach everything
back together again. So let's go and select these. And we're going to
actually hit the QK twice, and we're gonna hit okay. Now it's one piece, and it's
exactly what we needed. So another thing
we can do here is just to add in a nice little, like, a meant to be type, you know, plug, basically, something that
holds it in place. So this would actually
help add to the realism. So let's just go and
select this and kind of bring this out
just a little bit. I don't want to really thick. It has to be very thin here. So now that I've done that,
we can select the line here, select this and pull
this out on the plus. I'm going to make this nice
and smooth. And there we go. And what we can also do
here is just kind of take this we can move it out
of the way a little bit. And I'm going to use the VK here just to kind of get
this lined up properly. I'm bring this out straight. The V ki helps you
kind of, like, just get the right axis instead of using the
exactly X, Y, and Z. So we can select this now
and just delete this piece. And I'm actually going to
get the back of this piece. So to do that, I just want to
get in there a little bit, hit the face here, right
there. I'm gonna pull this in. And with that in, that helps us, you know, basically
cut into the space. And this will actually help us form this little
bit better, even. Again, it depends what you're
going to show your stuff. But if you're going to
show the straps and this area here and a transition, then that's great. This
is a good way to do it. But if you're never going
to show this and you're going to have a head on here, then don't even build it.
It's not worth the time. But if you're
selling an object to make it more realistic
for someone to purchase, then this makes sense to go and do everything because you don't know what they're
going to use it for. So we got this object
selected and this one. So we're going to hit the QQ, and this time, we're
going to keep tool. Okay, there we go. And then we can actually just
get the fabric right here and we're going to select
this edge. Right there. Pull this out, and I'm just going to pull
just a little bit, just to give it some space. I didn't even go with a plus to kind of
make it more rounded, like it's a fabric. There we go. Now it looks like it's
indented into the space, and this will have a
different texture, so it will stand
out in the helmet. Alright, so that's
how you create a form to exactly
fit your helmet. So that's one. We're gonna miror this
to the side as well. So okay, let's go
ahead and continue. So now that we've gotten that, we're going
to do the same thing. I'm gonna hide everything
but those two objects. So let's do this
again. It's going to hit okay with the fill it. Alright, so let's go suck this. We're gonna hide
this, hide all this. Again, hide this, this, this. We can even hide all this. We don't really
care about any of this piece right here. Okay. So now. To work this, the same magic, we're going to do
the same thing. We're going to kind
of pull it back to probably about here and
then just kind of form it. So that way, it kind of
really comes together nicely. So again, we're going
to select the line. Now, we could have kept
the line from earlier, but I decided delete it. So that was my mistake. But that's another
option just keeping the lines so you can keep
going over and over again. Alright, so I'm going
to hit the Shift D again, just like that. And now I made object. See, when it comes out with this axis, that means you actually
have an object here. Okay. Now we actually go here, select this and hide it. This, hide it. And
now we got our lines. This will be so much easier now. So let's go ahead and
select this line. I want to get to the side here, kind of, not that side. I think I want this
side here, right here. This is more toward
that same axis. All right, so select the line. Again, we're going
to cut it. So we want to make sure
we're actually on it. Go a little bit more. Again, we could just do a small. For this one, we're
just going to kind of just put a small
line right there. That's it. Just like that, okay? And we do the same
thing on this side. And what we're doing
here is just giving ourselves a little bit of space. Now, it could be a
little bit longer than the other
side. This is fine. And now that we have this, let's select this,
and we're going to hit the F key again, curve. We're going to select this line. Hit the shift key hit
this line, and hit Okay. Now we have a separate object. Perfect. That's exactly
what we needed. So let's delete this piece.
And this little piece here. Okay. So let's go back down to this one and do the same thing. Just a quick line. Right there. And I think that works
out really good. Right click. Again
here. Same thing. Just got to get on the line. I see right about there. Just like this. Alright,
select the line. F key, cut curve,
sect this line. Now, if it doesn't cut, then
there's something wrong. This means that we're not
touching the actual line. And if that happens,
you got to go back just kind of just adjust. I hope that gives you
some understanding. So let's go select
those, delete those. Now, we select this
line, delete it. Set this line, delete it. Cause now that's really it. And this line, delete it. Okay, cool. So now
that we've done that, we could actually
select these two lines. This one, this one. We're going to hit
the l kia loft. Perfect. And, of course, it's not the same as this one. We want to make it
the same thickness again like we talked
about before. So select the face. And we're going to
pull it outward. So again, hit the thicken, and we're going to
bring this outward. So about the same
thickness, okay? A Let's about right about there. I think that looks
good. Might be a little thicker,
but that's okay. All right, so we've
done that, it okay. Now, let's go ahead
and select this line. We can delete this
one, this one. That one. Okay. So we got that. I kind of want to select
this piece here and just delete it. We don't
need that anymore. We got the same thing over here. We got a piece
right there, right? We got to get rid of it. It
makes a copy for some reason. I don't know why it
does that, but anyway, we want to make sure we get rid of that so it doesn't stand out. Okay, so we've got
this curve now, and it looks like it's wider
here, but it's really not. It's just the way
it perspective is. So let's go ahead and select
some of these sections here. I'm gonna go all the way down
just like we did last time. And kind of sled all that. Shift X to delete it. And we're going to slap this
shift X. Same with this. Shift X. Okay, and then
we can go back here. Shift dx. Shiftx. Okay, now we're going have to fix this as well,
which is fine. So let's go select
the side here. We're gonna do one
here, one here. Now we can actually select
the lions. This one. This one, this one, patch, right here, it okay? Now we go to select this line, delays it while we're here. Now, if this is separate,
it's together, so it's good. Same thing here. Select
this line, this line. Okay, go back to lines. So the one we just created, and select all
these and patch it. Okay. Okay. And in the top. Again, we just delete
this. Select this one. T one, this one, and this one, now
this patch this. What this does, it
makes it into a solid. See, now it's a solid. Perfect. Now we can select this piece
and the one we just created, which is right here, this piece. And we could hit the
key, just like that. Very cool. So it helps
really make a nice form, and it looks like it belongs. You can also get rid of Okay. Suck this here and delete that. And now we can just create or actually use these
to combine them. Hit the Q twice. Okay. There we go. So now
we got our nice forms, and we could do the
same thing we did here. So this is the outside. So we're going to immolate
this easy way to do that is just I'm just going to
use the same shape, pretty much, and
we're going to wing it kind of so I'm going
to go to the center, bring this out about there. Maybe a little bit bigger. So scale it like that. Okay. Actually, I'm just
going to delete this. I'm gonna start this again. Do here and about
right about there. I should have kept the
size as I did last time. I can go back to my recording
to figure out that, but for now, I'm just
going to ing it. I go and take this.
Again, control Z. We want to make sure
we have this selected. So we can actually
hide this solid. So let's do that. And
we can select this. And we can extrude with Iki and bring it out a little
bit like we did last time. We can bring it out
just a little bit more because this way I
can cut into it. Top is gonna be the same. I
just got to bring it closer. I like this. All right, cool. And then we can actually
basically bring this back out. Select this line and delete it. You can bring this
object down in, so hit G, and we're going to hit the V again like we
talked about earlier. This way, you can go
straight into the space. Just like that. All right, cool. Now we suck this, suck this, hit the Q, keep toll, hit this. And we do the same thing here. We're going to select this line. Pull this out on the plus. Just like that. Okay. Okay. So if it's sticking out too far, which this one is
a little bit less, we can actually just
go back in and kind of just maneuver this
back into space here. And this way it looks more flat, right? It'd be okay. We want to make it look smooth, whatever we do, and it might look a little bit
bigger, but that's okay. It'd be good to get the
right size next time. So for this tutorial,
hopefully that helps. All right. One thing I do not like, though, I do not like this piece
kind of sticking out here. And to fix that, we
can actually just use a line here and just kind
of form it here like this. We can take this now and
just cut it with the cutter. And we can get rid
of this piece here. I just will look nicer this way. Okay. And it looks like it's more of a flat piece on
top, like it should be. Okay. So let's see what we got. You know, it'd been easier
if I just grouped all these. Actually, we could just do a sect one, you can go
all the way down. And just locked it. There we go. Yeah, that
looks way better as a strap. It looks like it forms properly. It follows the edge,
and it sinks in. So what we can do here is
we could do the same thing. Select these two here. We
can delete these for now. You can go here and
suck both of these, and we can suck these buttons. These two here, go back to
the front view, mirror this. Opposite side.
Yeah, there we go. So now, it's all looking good. So that looks way
more professional. And we can actually
and hide lines here. And yeah, that
looks really nice. I'd almost also suggest that we kind of move this
piece a little bit. This is just a little type
of things to do at the end, just to make it look
that much better. Just to clean up everything so it actually looks
like it all belongs. Okay, so this is sticking
out a little bit too much. I can skill this down just
a smidgen, it it twice. Just kind of bring it down
a little bit. That's fine. Alright, so I thought I'd talk a little bit about a few things that I think need a little
bit more attention toward. For the finalization
of this video, I'm actually thinking
about adding a little bit more of thickness to
the straps themselves. When I rendered it and
actually animated it, it just seemed too thin to me. And when I was at
certain angles, it would just kind of disappear. So I just think we need a
little bit more thickness to make this look a
little bit better. So I'm going to spend
a few minutes on that. And to do that, we can actually
everything else but that, and I think we'll just
do one side, really. I think that should satisfy. And then we can just mirror
it to the other side. So for now, let's work on this. We have this object
here, which is fine. And I'm thinking, you're
not going to really see anything going in here, so it would be most beneficial to probably
thicken this here. So let's focus on
these two pieces first because I think that would be okay to tackle
the actual outside. And to do that, we just need to select these sections here. And what I could do here too is just go ahead
and hide this for now. This is going to be
I'm just gonna call this um strap supports, something like that, support. And we're going to enter. Now we can just hide this piece, okay? So, yeah. So again, we're going to go back to face, not the object itself, and we're just going to
select these specific ones. And again, our goal
here is just to add a little bit more
thickness to this, just to kind of make it
stand out a little bit more. Because again, when
I animated it, it just seemed a
little bit too thin. It's going to do that.
Let's continue to select. All right, so that's
it for that side. Now, I'm going to go ahead and pull this out on
this side here just a little bit more like
0.00 almost four. I'm going to do Control C here. I think that should do it because this definitely
looks a lot thicker. If I unhide this now, it still looks like it belongs, but it does look a lot thicker. I just think that looks better. I'll do the same thing
on this side as well. So again, you set the
object itself and hide it. And we'll go this
side this time, face. So su this one, hit the
Shift key. Let's continue. We could actually
set the line here, show edges because this way, you could just make sure
we get everything here. So again, hit Shift key. Let's just do each of these. Go every other one. Just kind of make sure
we get everything. We got to kind of stay
away from that edge there. Yeah, I think that's
good right there. And again, I just see how
it looks a lot better. So let's just pull this
out a little bit more. We can just type that
in or copy it at Control V and hit Okay. Yeah, that looks a lot better. So right, so that looks better, and I think we just need
to add a few more things. So that's done. Now, one more thing here
you notice is that. Alright, so why don't we just try to solve
it another way? So let's go and hide that
part again, this one. And let's take a look at
this. What can we do here? It's like it's almost better if we could kind
of pull it inward. So let's try that. Let's just select this
one and this one. I'm going to try to hit the
Giki and move it inward. I scale it down a little bit. Just a little bit. There we go. Yeah, that looks better. See, now it's actually still
in here, which is fine. It has some thickness to it. Let's just take away the lines real quick here to see
what this looks like. Yeah, it still looks really
good. I'm good with that. Still has a piece here
kind of on the backside. I think that looks a lot better. The thickness here
compared to this. So let's tackle that next. Alright, so it, okay. So what we need to
do now is this one. So let's go and hide
everything else. Select these and hide
them. Hide this. And we kind of want to, again, just the problem is, this is really tight right here. So it will encroach. But again, see how thin that is. I definitely needs a
little bit of work here. I'm almost siking
about putting it on the backside because
you're never going to see that really. Let's try this. I'm going to go ahead and
select the face here. Suck all the way
through going with the shift keys Make sure we get everything
and continue. We're gonna go all
the way around. And I'm at the
point where I want to think about this right here. So this kind of goes around. I think we're going to
stick with that for now. Yeah, maybe I'll go a
little bit farther up. I think I want to go
to the edge there. So here, here, here,
here, here, here. And right there, and one more. Right there. This way, you can't really
see that change. Okay, let's go ahead and try to make this a little
bit bigger now. I'm gonna pull this out. I think that definitely looks thicker. Now, see if it goes too far, it's not going to work.
Go something like that. Let's go with that and
see how that looks. See here if we can go and
see what this looks like. Et's hide this again. This one hide, just like that. And I think I think this looks a lot
better. It's thicker. It actually has
more depth to it. This is much thinner.
Might not look like a lot, but when you're
rendering something, it just looks paper thin. Right here. It looks
really thin here. Hard to tell, but this is
definitely thicker now. All right. Let me hide
these are strap pieces. I definitely is thicker. I think it's going to stand out more. We could actually
hide this again. I got a few extra objects
here I got to hide. Alright, cool. So let's go
ahead and fix this now. We've already replaced the actual part,
which is this one. So let's get rid of
this one, this one. This one, this one. We just delete those,
so delete them. Cool. And we can
now take this one, this one, and this one. And again, let's go
back to the front view. Let's go ahead and do a mirror. And we're going to do the
opposite side, just like that. Cool. Now we are going
to need another piece. We need that piece
that goes around here. So this one is the other piece. So again, let's go
ahead and hit mirror. Opposite side. Hit okay. All right, cool. Now, let's go ahead
and hide everything. I think that's it for this. L et's just do this. This shift. Let me do this. All right. Let this unhid. I
think this is it. Alright, so that is
it for the helmet. I hope you enjoyed the video, and if you have any questions, please don't hesitate
to write to me or send me some information on some of your questions
that you might have. I'd be glad to answer
anything I can. And again, please
take all your work and upload it to
the gallery so we can all see your wonderful
objects that you have created. And yeah, let's keep this going. All right. Thanks for
joining me. Take care. Bye. I think I'm good with this. I don't want to
do anything else. Okay, I got the position of the spatter now,
so it looks right. And again, someone's going
to put their helmet on. So will be kind of
in the background. Straps look a lot better. So next part is to export. And depending on what
you're doing, of course, if you're exporting
this as a game asset, then you really want to
kind of be cautious on your amount of pools
that you send over. And I recommend that
you kind of, you know, just kind of reduce
a lot of the excess However, I'm doing this
production shot type model. I'm going to actually
hide this one too. I don't need this one.
Since we got this form, I want to make sure these
forms come together. I don't I'm not making
this a game asset. But if you did, you
can watch a couple of my other tutorials that
I have out there that show the way to do that. But for now, I'm just going to show you how to
create this and export it. Select all these and now we got all these objects selected. Make sure we have everything. Level two. Okay, what we
do is just turn this on. We see if we got everything. See, these are hidden, right? So I want to make sure
that I hide all these. So select them on Shift key,
and we can select the I. Now these are all showing. So I could capture all these,
these diodes, basically. Alright, let's do this
again. So select all this. Alright, so now we got
everything selected. You don't want to
we can always go backwards, but I prefer not to. So we got these cells selected. And we're going to go
now to the top here and click on this.
We're going to export. Now, there's
different ways to do this in different programs, but if you just want to
make this into OB JFle which can go into
any other program, then that would be
the way to export. If you're going an
actual blender, you can actually um, set it up, so it actually can
go in and out real simply. But I actually prefer
just to export it. And then that way,
I could use it anywhere and do anything I
want it with any program. It is easier for me personally. So that's my preference, but other people might have a different
preference, of course. So let's go into Export. And I got it as the
new Hud helmet OBJ. And I'm good with that. So
I'm going to save this out. Now, it automatically
comes out with tries. So like I said, if you're
doing a game asset, you want to do tries, and, you know, this would
be pretty heavy. And, you know, if you were
to make this game asset, too, I would not add as
many of these edges. I'd do more chamfers
than I would nice, you know, smooth forms, like fillets because they
add a lot more detail, of course, but, you know, if you're making a game asset, you want to kind of
reduce all that stuff. Anyway, this is not going
to be a game asset, so I'm not really
worried about that. So I'm going to go to the gons. This is my favorite way to go. Again, it treats nice form. It reduces a lot of the faces, and at the end of the
day, it just looks nice. So I'm going to go ahead
and I always go to one on this. That's
just my preference. I stick to one. And then I kind of look back
and see what I got, and I want to look at these corners where we
have a lot of detail. And if the corners
look really choppy, then we need to add more detail. See now at one, it looks really, really a lot of faces, and you get a lot more
of a curvature, right? So again, if you're not
concerned about your amount of faces and you have a computer that's
decent, this is fine. But if you're not, you could
always reduce this down. I personally go
with the min width, and I kind of change this down. I bring it there first. Even
though I have this at one, I bring this to like I
start working this at like 0.01. Work my way. It depends on your
size of your file. If things really scaled up, this number would go
pretty aggressive. I just like I said, depends
on what you're doing. So this kind of gives
it a nice little form. And another thing
I'll do is midmax. I would also click on this. And at one, it creates
a lot bigger blocks. And for this one, because
the size of the helmet, it's actually causing it to be not as blocky as
I'd like it to be. So if I do three
here, and I go back Okay, so I kind of unclicked a few things here just to make it a
little bit better. These things I
don't really need. These ones that I unselected. And I will bring this in. I like to use this as well. So if I click on that,
it normally gives me a nice block between
each section. If we go to quads, it
completely changes everything, but I'm going to go with guns. And again, I want to make
sure I have a nice form here. These are kind of blocky. It's definitely
not enough detail. So what I can do here
is good with like 0.1. See how this looks. That brings a little
bit closer, maybe 0.1. Something like this
would be good. It's still thinking. There we go. That gives you a lot more detail to work with. I still want more
of a curvature. I want to add in, see how squared off this
is. I don't want that. Again, if it was something that was concerned about,
then I might do that, but I'm not worried about the amount of detail
from my project here. I'm going to bring
this up a little bit. Let's go ahead and go with
I'm going to go with 0.00. I'm going to delete this
and make this like a three. Let's try this out. Be careful with this
because if you go too far, you could stop your
system completely, and you might have to start
over again on part of it. So just save before you start
doing this kind of stuff. Okay, so it in a little bit more detail and still not really giving me
that curvature that I want. I think this is still too high. I'm gonna go with like five. Again, you got to kind
of just test as you go. Okay, I think that looks better. I don't want too many polars. So we're going to go with this and we're going to go with, like, one, see how this looks. And yeah, there we
go. Starting to get nice rounded effect here. Still have some areas that
are a little bit, you know. This area, again, I didn't use I could tell that I
didn't do a good job on this, so I would want to go back. So I'm going to just
cancel for right now. I want to make sure I
add in a nice edge here. So this helps you kind of determine where you're
working on stuff, too, what you've
got to fix still. So let's go and set these edges, both sides, shift alt. We're just going to pull
this out a little bit. I'm just going to give
it a nice little edge. Not too much, but right
about there, and hit okay. So now that I done that
this will look much better. So yeah, not the
lines, but faces. So again, go back here. We're going to go
back to Export, and we'll keep the same name, we'll get a little
closer to this. And it really kept pretty
much everything that I had. See now it actually has
a nice little edge here. Not a lot, but it's just
a nice little edge. And again, if you want to add more of an edge,
you can do that. I'm just trying to see if I want to add a little bit
more detail or not. These are kind of
blocky a little bit. I might add just a
little bit more. So to do that, I
would probably go with delete this and just do zero again and
this time, half of that. So it's going to be double
the amount and then tab. And now I'll start thinking. This will give us a lot
more detail on these edges. Yet, it looks a lot better. And again, you got
to kind of style this end the best you can. Yeah, I think that
looks a lot better. Alright, cool. So
I'm good with this. So now I got all this setup. You can look at
my settings here. If you made the helmet the
same size, then that's great. If not, then, like
I said, you have to either scalt up
or skel it down. Alright, so sit okay. And that exported
everything out for you. Once it becomes solid again, that means it's completed. And that's pretty much it. So okay, that's it
for this class, and hope you enjoyed it. Alright, so that's
pretty much it for what we're going to be
learning in this class. And one thing, if
you could please, you know, every time you
get, something completed, just put it in your gallery so we can see the images of
what you created. For instance, the helmet
would be great to see that. The brake light would be
awesome and these back pieces as well and the straps and
the lid would be great. So if you can add those to your gallery to show
the work you've done, that would be awesome, and that's what's required
for this class. Alright, Thank you.
Thanks for joining me. Bye.