Transcripts
1. Introduction: [MUSIC] I know animation can seem a little bit intimidating, but it really
doesn't have to be. Once you understand the basics, you'll see a world of endless possibilities and you
won't be able to look back. Hi. I'm Anya Perepelkina, and I'm a digital
illustrator and animator. As a freelancer,
I've worked with brands like Adobe and 99designs, and I've done editorial
and brand illustration, design promotion, and
other awesome projects. I've been doing
frame-by-frame animation for a while now, and it still amazes
me every time. There's always something
new to learn about it, and always new things
to explore and create. It has redefined my art and
my practice in so many ways. Having basic animation skills can be a great asset to you, if you're already working
in the creative industry, or if it's something that you want to do in your free time. A new skill has the power to transform the way you
look at your work. Also in my personal experience, learning new things is
the best thing you can do if you ever find yourself
in a creative slump. Because it's always just so exciting when
you try something different and suddenly you have all these new ideas
in your head. Best feeling ever. In this class, I will
show you how to create your very first character
animation in Procreate. We'll start with a couple
of exercises to help you understand the inner workings of frame-by-frame animation. Next, I'll give you tips
on how to choose what to animate and get
a reference for it. Then we'll sketch your character and work on creating a draft. Later, we'll add
color and finally, export your character animation. A lot of time and care goes into creating a frame-by-frame
animation, because you essentially work on every single
frame separately. Even though it's a challenge, trust me when I tell you that all your hard work
will be worth it. You'll be so proud of yourself. I hope you're ready to jump into this class and
learning new skill. I'll be with you every
step of the way. We're going to have so much fun. Let's get started. [MUSIC]
2. Class Project: [MUSIC] Today, we will create your first character animation
in Procreate. I'll be honest with you. Before I started learning about
frame-by-frame animation, it seemed way too complicated and so I thought I'd
never even try it. I'm so glad that I was wrong. If you're here, I'm hoping that you're somewhere
on the brink right now as well and trust me when I tell you that you're going to be so glad you took the leap. I usually illustrate people, so I naturally started
with character animation. When I say character animation, I don't mean just people though. You can, of course,
explore drawing animals or made up characters if
that's what you prefer. Characters just give
you a lot of room for exploration since there are a lot of things
that you can move, be that facial expression, hair, limbs, clothes, and so on. This class was created
specifically for beginners. That's why we'll start
with a couple of exercises to help you better understand the whole process
of frame-by-frame animation. If you're not a beginner, this class will be great for you if you want to brush off on the basics or streamline your process and make
it more effective. I will help you
choose a movement to animate that is going to
be easy and effective. Then we will begin
sketching and planning out the whole animation
and you'll be left with the draft
of your future piece. Then you'll be able to choose
your own colors or use one of the color palettes
I've created for this class and with that, bring your animation to life. In the end, I'll
walk you through exporting your animation, and to show you
how I turn it into an MP4 file that you
can share anywhere. For this class, you
will need an iPad, an Apple pencil, plus Procreate. You should have some working
knowledge of the app, because I won't be
going too far into how to use it besides the
animation features. Procreate has a really
simple and clean interface for animation, which is why I think it's
so great for beginners. But there are alternatives. I'd say that generally
any software with basic animation features
would work just fine. I also want you to keep in
mind that frame-by-frame animation is quite a
time-consuming process. I know I can see at
my table for hours on end working on an animation
and that's not great. Please make sure that you
take some breaks to drink water and to walk around your table while you're
working on your animation. With all that said, I hope you're excited
about this class. Let's jump right into it.
3. Understanding Frame-by-Frame Animation: Before we jump into the
main part of the class, we need to take
some time to better understand the basics of
frame-by-frame animation. A simple explanation of
frame-by-frame animation, also known as cel
animation or 2D animation, is that it's a bunch of
separate frames showing one after another to
create a moving image. Frame rate of an animation
can be different, but 12 and 24 frames
per second are what you would usually use
for the type of animation that we're
going to be making. If an animation is 12
frames per second, it means that it's showing you 12 frames in the
span of one second. This also means that the
same animation will be slower at six frames per
second compared to 12. Let's look at the
animation features. First, go to Settings, then select "Canvas" and
turn on animation assist. You'll see this little window
popup at the bottom here. Click on "Layers" and
let's make this layers. I have visible. Every visible layer also pops up at the bottom here as a frame, and they go in reverse. So the first frame
at the bottom is actually the last layer
in the layer list. If we click "Play",
they'll be showing as an animation one after another. Then in Settings, you'll see different
plane options. Ping-pong here shows you animation from first
to last frame, then in reverse, one-shot
displays it once. I usually have loops selected
for all of my projects. You can set frame rate right here just by
dragging the handle. The best thing to do here
is to just take your time, change the amount, play
around and see how it works. Then last but not
least, it's onion skin. Let me turn this all the
way up and you'll see. Basically, onion skin
allows you to see all the frames that come before and after the one
you have selected. The frames that come after are green and the frames that
come before are red. This is the most
amazing thing that you'll be using a 100
percent of the time. You can also change the
opacity of the color frames. I usually keep it at
around 60 or 70 percent. Now that we've hour that
I want us to practice together to help you better
understand the whole process. I've prepared some
practice files for you. You'll find them in the
section below the class. Go ahead and download them. To open the files, click "Import" on the
main screen in Procreate, then find where
you saved them to and choose the one
titled flower first. I already have them right here, so I'm not going to
import them again. The first file has six frames. They should already be
selected and visible. Let's play the animation first. Now we will recreate
this animation together. Let's delete all the
numbered layers first. Make sure to keep the
stem and reference layers because we will
absolutely need them. Now, turn both of them on, then lower the opacity of the reference to
whatever you prefer. Now because it's
the first frame, you can set it as background. This way it will remain in the
background of every layer. Now rename the stem
layer as number 1. Organization is the most
important part of animation, and I want you to
make it a habit right away to rename
all of your layers. Let's make the first layer now. To do that, we just need to retrace the first
petal of the flower. Now duplicate that same layer
and rename it as number 2. Then retrace the second petal. We're getting there. Let's
do the third layer now. Once again, duplicate
second layer and retrace. [MUSIC] For the next two layers, I'm drawing the whole petal so it doesn't look like
there's a chunk missing. [MUSIC] Let's play the animation now. Awesome. That's the
first exercise done. Second exercise is
the file title, Cherry, and we're taking
it up a notch here. You'll see just
three layers here. We'll be creating this
animation almost from scratch. The cherry on the
right and the leaf are going to be moving
along these guides. Make sure that the one called guides is the first
frame here at the bottom so we can set it
as background once again. This layer we will
use as a stencil, so let's duplicate it and
rename it as number 2. We already have the
first frame in the file. Now click on this
icon right here. It will bring up this
rotation control panel. Let's set it to five degrees. You can also set this
to nearest neighbor, is going to help
with the distortion. Now let's move it along
the guide just a tiny bit. Now again, duplicate this layer, rename it right away, working hard, and
creating a habit here. Rotation and move
it along the guide. Now you can continue
doing it this way, or if the image distorts too
much and it bothers you, you can duplicate the initial
cherry layer five times, and instead of rotating it
by five degrees every time, you can do five, then 10, then 15 degrees and so on. [MUSIC] Now that we have
six frames total, let's put this first
layer at the bottom. Once again, last layer is the first frame and
move on to the leaf. What we're going to do
here is put a dot along the guide to mark where
the leaf is going to go. Make sure you're selecting a different frame every
time you draw a dot. Also, try to space them more or less at an equal distance
from each other. Now we can start
joining the leaves. The last thing to do here is to redraw the second
cherry in each frame. Make sure that
second stem is also moving along with the
cherry on the right. There you go. We'll
be using rotation to create our animation
later in the class. That will definitely
come in handy. Now, in that last
file titled Cat, you'll see one single frame. That's because in this
one you're going to use all the information
that you just learned to create
your own animation based on this one frame. Let me show you what I
had in mind for this one. In my case, there are
six frames total, and this is what the
movement looks like. You can use it as a guide. There are three different points of movement here as you can see. Well, do something
completely different. You know what to do now, so it's time to put your
skills to practice. Now, go get those practice
files and try it yourself, especially if this
is your first time doing any sort of animation, I strongly suggest that you actually take your
time and do this. It will really help you
understand how animation works, and that is definitely going to make it easier for you
further down the line. In the next lesson, we will choose a movement
for your animation and figure out ways to get
a great reference for it.
4. Choosing What to Animate: [MUSIC] Now you hopefully
understand the basics. The next step is choosing
what to animate. When I work on a new animation, a lot of times I
actually don't know what the movement is
going to be when I begin. That is not the wisest
place to start. Today we're going
to be responsible and we're going to plan ahead. Now, since this is all about making your first
character animation, I would definitely
suggest starting with a really small movement
that would be easy to do. For the animation that I'm going to be
doing in this class, I've chosen a simple
movement that involves moving one arm and
interacting with the flower. The idea is that
the character will raise the flower to
her face and smell it. To make sure that you
can follow me easily, I'd suggest movements that also involve raising an arm or a leg. Consider adding an element that the character can interact
with in some way. That will make your animation
more engaging and fun. Try to avoid something
that would involve the whole body and especially bodies moving
through space like walking. That's a little too complicated
for the first time. When I was just starting out, one of the main
problems for me was that I could have an idea but I could never imagine certain movements
without a reference. I've had to figure
out ways to get those references and now
I'm sharing them with you. First thing I do
when I get an idea is I go on YouTube
or just google extremely specific keywords
like happy woman running or a cat smelling flowers or insert whatever you're
trying to find here. If you're in luck, there'll be stock footage or
other useful videos. You can watch them over and over again when you're trying to
figure out the movement. That's one thing you can do. But my number 1 tip is
actually very, very simple. It's just filming
yourself when you already know which movement you need is the most flexible solution. I did this for my illustration
work all the time too. I know it can be awkward to film yourself doing ceiling
movements like that, but honestly, you only
needed to figure things out. So it obviously doesn't have
to be perfect or polished, it's just for you. Lastly, it's always great to surround yourself
with great examples. I always recommend
finding people in the field to
follow on Instagram, Behance, and other platforms
and not just for animation. Now that you know the way frame-by-frame animation works, you can watch your
favorite animated movies, TV shows or cartoons, and study the movements there. Also even though it's great to plan everything meticulously, it's still a creative process. Make sure to leave some room for experiments and
spur-of-the-moment decisions. A reference is a great
and a very helpful thing for studying the movement and maybe figuring out
the composition, but it doesn't mean
that your animation has to look exactly like it. Now it's your turn to figure out which movement you're
going to animate, but also feel free to follow me and do the exact
movement I'm doing. There is no pressure at all. In the next lesson, we'll start sketching
our character.
5. Sketching Your Character: [MUSIC] Now that we have a reference, we can start sketching. Let's create a new Canvas first. On the main screen,
click the Plus icon, then this one right here. I usually go for a
square 2500 Canvas, 600 DPI for better
image quality, and you can also see the
number of available layers. Then make sure that your
color profile is set to RGB. It's the first one here. You can also rename your file. As for brushes, I recommend this True Grit
Texture Supply set. It's called a Stipple Studio, and it has a ton of
gorgeous brushes. My favorite brush here
is the rough liner. It's amazing for animation
because the texture of the brush will give you beautiful movement
in every frame. Last thing before we start, let me show you one more
incredible feature. When in settings you can select this
''Reference'' option. It will bring up a window where you'll be able to
see your reference. You can also zoom into the image itself and then you can
move the whole window across the screen so it's a useful little
tool for sketching. Now we can finally start. I'm drawing a line to help
me with the composition, since my character is
going to be sitting. I did choose a particular
reference here, so I'm going to
be using it a lot to figure out where the legs
and the arms should go. [MUSIC] Now I have my rough sketch and if you watched the footage, you saw that it was a
lot of trying things, this and that way, to you see what works best. I keep every part of the
character on a separate layer so I can change things
around if I need to. I try to keep these things separate for as long as I can, honestly up until the point I'll start actually animating, so I can give myself a chance
to move things around. I'm going to lower the opacity
of all these layers to around 20 percent so I can see beneath the new layers and
start cleaning my sketch up. [MUSIC] The sketch is now ready. Next step is creating
the second extreme. Extremes in animation are frames where the movement
reaches its peak. In my case, I already have the first extreme
where the arm is down, so I need to create a frame
where the arm is raised and we'll change the flower as well to match the
movement of the arm. I'm going to redraw the flower
head now so I can move it. I do want it to be slightly
different in this frame, so I'm changing the
petals just a tiny bit. [MUSIC] Now I can rotate it slightly and move it closer to her face. There's honestly no
scientific method to this. Just make sure it's not too
far from the first frame and that it makes sense to
be there in the new frame. Now let us draw the new stem. Since the flower head is higher, the stem would need
to be stretched out. [MUSIC] For the arm, I've drawn these
[inaudible] guides to help me see where
the hand needs to go. Now it's totally optional, but I do think it helps. I've duplicated the layer
with the arm in it. I'm just going to erase
everything I don't need. Now we can use the Lasso tool
to select only the hand. Just going to rotate it a little and move it
according to the guide. Also making sure that it aligns with the
flower that we have. [MUSIC] Now we can redraw
the arm to match the hand. [MUSIC] There you go. Here are the two extremes that we'll need to create
the animation. I'm still keeping everything on separate layers at this point. Each group acts as a
single frame here. It's time for you to go
and sketch your character, and remember that we're
going to animate it later so make sure you're sketching with your plan movement in mind. In the next lesson, we will start developing our animation.
6. Drafting Your Animation: This is where we start drafting out
the actual animation. That is definitely the
most important part of the whole process. Think of it as the
foundation for your piece. Once you get this done, it's all easy
sailing from there. Let's roll up our
sleeves and get to work. Before we start, let's look at the two extremes we have now. We need to determine exactly which parts are
going to be moving. For my character and the
way I planned it, first, she's going to move her
arm up and with that, the flower also goes up. Once the flower is
close to her face, she's going to lean
in and smell it. Because she's moving her head, the hair on her head
is also going to move. In my case, it's the
hand and the arm, the stem and the flower, her head, and the hair. It's important to sort the
movements into sections like that and determine
the right order as well. It will help you feel more organized and less overwhelmed. Let's start with
the first movement. One one that you need to
remember here is that a movement like this
will follow an arc. To help you and to
help me understand, let's do the whole thing in a very rough sketch
version first. I'm just drawing a
circle for the elbow, then a line from the
shoulder to the elbow, and another line from
the elbow to the wrist. Then on a different layer, same for the other extreme. You can also add bigger
circles for hands. Just going to turn all the
other layers off for now. Next, we'll do the one that's
exactly in the middle. Once again, make sure to put
it all on separate layers. I'm going to turn
Animation Assist on so we can see everything. The whole movement, I would say, should be able to fit
within seven frames. Now we can add the
frames in-between. Now, if you look at
yourself in the mirror doing the same movement
or if you film yourself, you'll notice that the speed
at which you're moving is actually not consistent
throughout the whole thing. It starts slowly, then it should be
faster in the middle, and again end slowly. We're going to replicate that. Because of that, the
next frame should be closer to the extreme than
the frame in the middle. If we were to put all the frames at equal distances
from each other, it wouldn't look natural at all. Now let's mirror that
on the other side. Then lastly, let's squeeze in an additional frame on each
side in between these two. Now we can play it. I'll admit it looks weird
because it's just sticks, but now you know the principle. A little trick that
I use to help me on this next step is I connect every point of these two
extremes to give myself guides that I can follow
with each new frame. Here I'm connecting
the knuckles, then this point between
the hand and the shirt. All of these guides also
need to follow an arc, just like the movement itself. Depending on your
character and your sketch, take a moment to
try to determine all of these points that
are going to be moving. All of these can be done on
the same layer, by the way. You'll be able to see it
because of onion skin. I've taken a moment to organize
things a little bit here. Now I'm just going to turn
these stick guides off. We can always go back
to them if we need to. We have our first frame already, it's the first extreme. Let's start on the second frame. We're following the guide here. Remember that this
frame should still be very close to the first one. These guides make the
job a lot easier. [MUSIC] It's time for that frame in
the middle and it's easy. We just need to position it right in the middle
of the guides. It might take you a bit of
time to get through this step. Reference the stick
movement that we did before if you need
to or it might just be a case of
trial and error to understand what
you need to do here. It's all a part of the process. [MUSIC] Now that all that's done, we need to redraw the rest of the body to match those frames. The only thing that's
changing here from frame to frame is the part of the arm
from the elbow to the hand. Let's play this. It's starting to
look like something. Now, if I can give you one
single piece of wisdom, I tell you to
number your frames. That's what we're
going to do now. After that, we will need
to redraw the rest of the character to match
all of the seven frames. [MUSIC] First step is now complete. Let's move on to the next, which is the stem
and the flower head. In my design, this stem
does have that loop. Basically what I'm
going to do here is draw the middle frame first, which is the point closest to the loop almost disappearing. [MUSIC] Then from the first frame
to that middle frame, I'm going to make that
loop smaller and smaller, and from the middle
to the last frame, I'm going to make it
a little straighter. It's also important
here to align the stem with the hand
that's holding it. The stem is now ready. I think we can move on
to the flower head. I searched for flower videos on YouTube here to help me
understand the movement. I'm imagining the
flower petals to be really light and bouncy, which means that they're
not going to remain in the same position
throughout the movement. They will move closer to
the stem as it travels up. Let me show you
what I mean here. I'm not a scientist, so I'm not even going to try to explain the forces at hand here. You're going to have to trust the process here a little bit. [MUSIC] I added two additional frames here for that bounce at the end. That's one frame
for the petals to go a little higher
than the extreme. Then one frame for it to go back to the original position. Flower head is done. Here's the complete
and finished flower. Next, we'll animate the head. This part is exactly why I
was saying that you might want to keep everything on separate layers for
as long as possible. We're going to take
the layer with only the head in
it and we're going to create the
movement by dragging the layer at tiny bit
towards the flower. [MUSIC] The amount of frames here will depend on the distance between
the head and the flower. It took me three frames. Depending on the type of
movement that you chose, you might get away with
just dragging your layer. But in my case, I think it doesn't get across
that she's leaning in. I'm also going to add
rotation to each frame. You can try different things here and see what works for you. Let's see now. I do actually think it looks a lot better
with the rotation. I've duplicated the
last layer three times to give me room to
close her eyes. I think there's going
to make it clear that she's enjoying the smell of the flower and give the animation more
of a peaceful life. Now to emphasize that I'm going to duplicate it a
couple more times. This is something that
you're going to have to decide on your own
in your animation. See what makes more sense. I definitely
recommend duplicating your frames at least a couple of times after one movement
finishes and another begins. People tend to take a moment between one
thing and another. That's going to make your
animation look more natural. Now for the last part, the hair. Looking at my character, I'm seeing a couple of places
where her hair could move. That's the lock of hair
in front of her ear, the bun at the top of her head, and then the back of her hair. Since she's moving forward, the bun needs to move backwards. Same goes for the bow here, and it's the same thing with
this lock of hair as well. Just moving everything
a tiny bit to the left. [MUSIC] When it comes to the
back of her hair, I think it doesn't need
to move too much at all. Just a slight raise of the
waive should look nice. [MUSIC] Now, we did use rotation, which lowers the quality of
the strokes a little bit. We duplicated a lot of
frames here as well. That's going to look
weird in the final. We need to redraw all of those frames to make
sure that there is still movement from frame to frame even if the character
is not moving. This is why I recommended a textured brush like
the one that I'm using, because it's going to
make sure that there is still movement in the lines, even if it's essentially
the same frame. [MUSIC] Remember what we did with the flower to make it
balance at the end? Let's do the same
thing to the hair. We need to add two more frames. One for it to move
forward and one for it to come back to
the original position. Let me show you the
layer breakdown for the hair movement. Frame number 10 is
where it all begins. Frame number 15 is where
the bun does the bounds. Next frame, it comes back, then the lock does
the buns on frame 17. Next frame it comes
back as well. It's a miracle, but we're
done with the hard part now. The draft is finished
or almost finished. I'm going to give
you a little more of a challenge in the next lesson, and we're going to take
this even further. You can also leave it here. You've done an amazing job
already. There you have it. Time for you to work
on your draft now. This is the part that
will take quite awhile. I'm not going to
lie. Take it easy, remember to rest and I'm sure
the result will be amazing. In the next lesson, we will work on turning
your animation into a loop.
7. Making the Loop: [MUSIC] If you're here, it means that you've
decided to brave it out and make your
animation loop. I'm so glad that you did. We're going to be using
all the same techniques that we've already used. It's just going to
take you a little more time but the result
will be worth it. Basically at the moment we have half the
movement figure out. We're going to reverse
it by duplicating frames so we need to figure out which frame we need
to start from. Take a look at your frames. In my case, I think it all
starts around the frame 11. Her head is still close to the flower until the last frame. Next it needs to lean back. That means that we need
to start duplicating from the moment she finishes
leaning into the flower, which is once again
frame 11 in my case. I'm dragging it all the
way to the very top. Next, I'm going to
duplicate frame number 10 and drag it on top
of frame number 11. We'll continue doing the same with the rest
of the frames. With all the frames duplicated, it obviously looks
funky because we spent all the time on
the flower and the hair. To make sure that it
looks nice in reverse, that's what we need
to work on again. I already named all of
the new duplicated frames and you should absolutely do
the same. Let's see here. Frame 25 is where she starts
to lift her head back up. With that, her hair
needs to move forward. Let's do the band first. We need to move it
slightly to the right, just like we did last
time, but in reverse. This lock of hair also needs to move a little bit to the right. Then next frame, again, band slightly to the right. The bow is moving
along with it too. I'm looking at the
previous frame to make sure it's
not too hectic. Honestly, we're doing
the absolute same thing here that we did for
the initial movement. Only this time we're moving
things the opposite way. You might have very
different hair or very different moving
parts on your character. Just look over your animation, play it over and
over again and see what things need to be changed in order to complete the loop. Here's the layer breakdown
of the movement once again. Frame 25 is where it all starts. Frame 28 is where the
band does the bands. The lock of hair took a
little longer to bring back, so it bounces in frame 31, and then the movement
is complete. Let's play it, see if
anything needs changing. I think it looks pretty smooth
and the loop is seamless. We can move on to the flower. It starts to go back
down in frame 28. Let me just erase the
petals from those frames. [MUSIC] This time around, the petals need to go up
because the flower goes down. Once again, there's
absolutely no rule to this besides just trying things out and seeing
how they look. All these individual
frames will look so weird, but you already know that
together they will look great. [MUSIC] It's almost unbelievable that
we're practically finished. I just want to add a
couple more frames at the end to help the pacing. Since it's a loop,
I'm duplicating the first two frames and I'm dragging them on top
of the last frame. That should make the
movement less rushed. Now that we're finally here, let's look at the draft. I think it looks great and
I'm sure yours does too. See that wasn't so bad. Now that you know how to do it, go and make your animation loop. In the next lesson, we will add color and work
on finishing the animation.
8. Working on the Animation: [MUSIC] Finally, with the hardest part
done, we can relax. Since we're focusing on the animation part of the
creative process in this class, I've prepared a couple of color palettes for you to use in your project so that
you don't have to think about anything but
leveling up your skills. You can access them
below the class, and you can obviously use your own color palettes
for this as well. I've duplicated my file, and deleted all the
frames besides one. Now add a new layer, and here you have
to make sure that all the new layers are
below your line work. We're going to be creating
a color composition. This is a step that is 100 percent essential
in my process. I'm going to use one of the color palettes I
created for this class. I'm just going to add a
background color now, and then start working on
the color composition. A color composition is
basically a very rough sketch, but for colors, I usually
make the brush bigger, and just go for it. I'm not worrying about
being neat at all. This is an extra step, but it allows you to try all the different color
combinations before you start actually working
on the final frames. The only important
thing here is to keep every single object
on a new layer, or in my case here, I know that her face, and her hand are going
to be the same color. I'll do both of them
on the same layer, and then add new layers
for everything else. [MUSIC] This is my color composition. I know it looks rough, but I've tried all the
different color combinations, and I like this one the most. Now I can use it to start
working on the final frames. I've inserted the
color composition as a single layer here so I
can reference it quickly. I've also added empty layers, and grouped them together. I have a layer with line work, and an empty layer
in each group now. We're all set to start
coloring the first frame. We're working on that
empty layer now, and I'm using the same brush, and the same size. There are actually many
different ways to go about this. I find coloring like this
quite therapeutic actually. But if you want to
speed up the process, you can draw out the shapes, and then fill them with color. If your art style
is a bit more flat, and you don't use line work, it's time to maybe try it out. Otherwise, you're
going to have to create every single
frame from scratch. That can, and probably
will drive you insane, especially if this
is your first time doing frame-by-frame animation. [MUSIC] One thing I love to
do is use textures as an additional moving
element in the animation. What I had in mind for the pants is make the brush a tad smaller, and start coloring them very
roughly, leaving tiny gaps. You can also click on the brush to bring up the settings, and set this streamline
amount to zero. This way the brush will
feel more natural. [MUSIC] Now the pattern on the shirt can also bring
a little bit of movement. I'm using a clipping mask
and with the same brush, just to make it a little bigger. I'm going to create a
pattern that I had in mind. If you're also doing a pattern, I'd say something simple
will go a long way. [MUSIC] That's the first frame ready. Now you can continue
just like that, coloring each frame, but it's going to take
you a long time. One thing we can do to speed
things up a little bit is to duplicate the layers
that are not moving, like this stem here. [MUSIC] Since the brush has texture, you'll need to go in and
fill the gaps there, but that's a lot faster than
coloring in all over again. [MUSIC] Depends, we do need
to color from scratch because we want them to be
moving from frame to frame. Those tiny gaps will create that movement because they will be different in each frame. Same thing goes for
the grid pattern. I've just turned
out the layer with the shirt color so I can see the previous pattern with
our old friend, Onion Skin. I'd say try not to move it too much because we
don't want to take an attention away from all the other movements that
we've worked so hard on. But that also depends, like if you don't have
a lot of contrast between the colors of the
shirt and the pattern, I think you could get away with a little bit more movement. Definitely give it a try. It's all about experimenting. [MUSIC] Now we have two first frames. From here, you can continue duplicating frames
as you go along. As the movement changes, you're going to have to erase a little bit here and
there and fill the gaps. Now as for the pens
and the pattern, you're going to have to
duplicate every other frame. They will be alternating
between each other and creating
beautiful movement. I'm going to go even further and duplicate every third frame. You're welcome to do the same. Since we have a lot of frames, it will just introduce a
little bit more variation. Keep in mind that for that, you need three unique layers for the pens and
for the pattern. You're going to have to create one more layer for each of them. [MUSIC] Here are the first
three frames done. Look, those three frames create beautiful continuous movement, and it just adds a little extra something and same
goes for the pattern. Now for the fourth frame, I'm taking the pens
from the first frame. [MUSIC] There's a
bit of a gap here. I'll just go in with the smaller brush
again and fill it in. Basically from here, we'll
have to continue doing the same thing again and again until we have all
the frames colored. [MUSIC] That took quite a while, but it was all worth it. Wasn't it? Let's
play the animation. I'm actually really happy with the result and I can't wait
to see what you created. [MUSIC] Now, I'm done. Now it's your turn to
design your frames. It's only the fun part left. Here you can let your
creativity run wild. Try some new brushes, or experiment with
your color palette. In the next lesson, I will show you how to
export your animation.
9. Exporting Your File: We're finally here. It's time to export
your animation. Exporting is actually
very, very easy. In settings, go to the share tab and then
we need two main things, a GIF file and an MP4 file. Let's click animated GIF first. Everything is as
simple as it gets. The most important thing
is to keep frames per second here the same
as your animation. Then, if you click "Web Ready", it will make your
GIF smaller in size. You shouldn't really concern
yourself with all the rest, so then just click "Export." Here's your usual thing. Different sharing options. We're just going to save
it. That's it really. Let's do the same
for animated MP4. Here, the only thing, again, is to keep frames per second
the same as your animation. Let's export it. Same thing here,
just save video. Let's see now, here's
your GIF file. It's playing on a loop
over and over again, and here's your MP4 file. Now, the thing with this
is that it's really short and it's only
going to play once. Sometimes I want a longer video, so let me show you how I
usually do it in Photoshop. The reason why I use Photoshop in particular is
because I already have it on my desktop
and I feel like there's a good chance
that you have it too. If not, I reckon you could use any video editing software. First, you're going to
want to open your video. You can do that in
File then Open, I already have it ready to go. Since it's an MP4 file, it's going to bring up the
timeline at the bottom. If that didn't happen, you can find it in
Window, then Timeline. Things are pretty
straightforward from here, I'm going to copy
the video group and past it a couple of times. You can do any number
that you want. Now, moving to timeline, just click and drag every group so that they
go one after another. Now go to File, then Export, and
choose "Render Video." Here this should be the format. This is just an MP4 file. You can choose
high-quality here. Then 1080 by 1080 is what you would need
to post on Instagram, for example, so let's do that. Document frame rate, again, same as your animation. Make sure that you
enable Color Manage, and then just click
"Render." There you go. Here's your slightly
longer video. I'm so proud of you. This was not easy, but you made it. Now go and export your animation and I'll
see you in a second.
10. Conclusion: [MUSIC] That's it. I'm so glad that you decided to take this class with me and I have no doubts that your
animation looks amazing. This was quite a journey, we did everything from learning about
frame-by-frame animation and choosing a movement to drafting your animation and then
working on the final frames. I hope you learned lots of
new things and that you're bursting with new ideas for
future animation projects. One thing I want you
to remember from this class is that
animation is fun. Once you get over
the initial fear of the unknown and put
in some effort, you will be so impressed
by your own work. This is an incredible new
skill that you have now and I hope that you continue
your animation journey. I cannot thank you
enough for taking this class and I hope
it was worth your time. I encourage you to share
your work everywhere you can but especially
here on Skillshare. You can talk about your process,
share initial sketches, references or
inspirations, and of course your final animation
in the class project section. If you're sharing on Instagram, remember to tag me @Wildanya. I can't wait to see
your creations. This has been such a great time, thank you so much for
joining me today. Bye.