Create Pro-Level Explainers, Motion Design & Animation from Scratch with Adobe After Effects | Animator's Oasis | Skillshare

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Create Pro-Level Explainers, Motion Design & Animation from Scratch with Adobe After Effects

teacher avatar Animator's Oasis, Simplifying the complex!

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Intro

      2:14

    • 2.

      Pick your mountain

      1:40

    • 3.

      Class project: Client Briefs

      1:00

    • 4.

      Animation Production Blueprint

      3:58

    • 5.

      Step 1: Analyzing Client brief

      2:54

    • 6.

      Step 2: Conceptualization

      5:12

    • 7.

      Step 3: Visualization

      3:58

    • 8.

      Step 4: Exploration

      2:16

    • 9.

      Step 5: Strategy

      5:15

    • 10.

      Step 6: Story, Script & VO

      5:04

    • 11.

      Importance of sketchbook

      2:50

    • 12.

      Step 7: Storyboard, Style frames & Animatics

      3:18

    • 13.

      Step 8: Asset creation

      1:36

    • 14.

      Step 9: Animation A

      8:32

    • 15.

      Step 9: Animation B

      4:12

    • 16.

      Step 9: Animation C

      6:34

    • 17.

      Step 10: Sound design

      4:29

    • 18.

      Step 11: Delivery

      1:02

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About This Class

Go from confused beginner to confident motion designer by completing your first real project using a professional, repeatable workflow.

One Blueprint. Endless Client Projects. Zero Burnout.

Master the 11-step Animation Production Blueprint to plan, structure, and execute complete motion design projects.

No guesswork. No random tips. No burnout.

Just a clear, repeatable system used by real motion designers.

Key Benefits

  1. Finish a Complete Motion Design Project
    Create a full, polished project — not random exercises or half-done demos.
  2. Follow a Clear Professional Workflow
    Know exactly what to do at every stage, from idea to final animation.
  3. Think Like a Motion Designer, Not a Tutorial Follower
    Learn why decisions are made — not just which buttons to click.
  4. Avoid Years of Trial and Error
    Skip beginner mistakes and learn the correct order of creating professional animation.
  5. Build Real Creative Confidence
    Use the same system again and again for client work, social media, explainers, or portfolio projects.

Who Is This Course For?

  • After Effects Beginners
    You know the basics but struggle to finish real projects.
  • Tutorial-Dependent Creators
    You’ve watched countless videos but still can’t create original work confidently.
  • Aspiring Motion Designers
    You want a professional workflow, not random tricks.
  • Freelancers & Future Client Creators
    You want to complete projects on time without burnout.
  • Content Creators & Designers
    You want polished, structured animations that actually look professional.

Why Wait? Start Creating With Confidence.

This is not another After Effects tutorial course.

Meet Your Teacher

Teacher Profile Image

Animator's Oasis

Simplifying the complex!

Teacher

Welcome to Animator's Oasis.

Our mission is to help you learn After Effects & Motion design in the shortest time possible so that you can start making money doing what you love.

Our training approach emphasizes creativity and an engaging approach to learning what everyone ignores so that you can turn your passion into profit.

Whether you're just starting in motion design, or you've been making your own graphics for a while with no real career path, we're here to help you succeed.

So join our community and start learning today!

See full profile

Level: Beginner

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Transcripts

1. Class Intro: Here is how to create your first professional motion design project in After Effects without years of trial and error and without doom scrolling tutorial. Most beginners assume that client level animation will be as easy as following a tutorial. It isn't tutorials steach tools, not professional thinking. I learned this the hard way. I landed the cli. At line ten days. I had after effects skills, but no system, no process, just tutorials. I delivered in 17 days, late, burnt out, and embarrassed. I knew the basics, but when it was time to create on my own, my mind went completely blank. So I went back to fundamentals. I studied how real motion designers plan, structure, and execute projects before they even animate. And that's how I created the animation production blueprint, an 11 step system that shows what to do at every stage, why each decision is made and how to complete a full motion design project without guesswork and born out. By the end of this course, you will be able to develop strong concepts and a clear story. You will be able to plan and execute complete motion design projects. You will be able to think like a professional, even if you are a complete beginner. Now, this course doesn't teach you tutorials. It teaches you how to think and make decisions inside and outside of after effects. This blueprint, you can create explainer videos, social media content, short films, animated films, educational animations and client work. Now, this blueprint is for you if you know After Effects basics, but struggle to finish the project. Tutorials haven't helped you create professional looking work. You want a clear system, not a random tip. You freeze at blank timeline and don't know what to do first. You want to complete a real polished motion design projects. You want confidence to start and finish projects on your own. 2. Pick your mountain: Ly, there was this video of a penguin, right? It has been going viral and it's a great story. So a penguin normally live in the ary where everything is safe, like they get enough food and they are with other penguins, right? But this penguin goes towards this mountain, which is almost 70 kilometers away from where it's being shot. And this imagery, I don't know why, but it's really inspiring the Internet, and it's inspiring me, as well. Okay? So I have a suggestion for you that you have to pick your mountain, okay? For example, the mountain for me right now is producing this course as soon as possible. Mountain for you could be just staying consistent or mountain for you could be learning after effects as quickly as possible so that you can do or make money by doing what you love. Mountain, for some people could be staying healthy. Mountain for some people could be going to the gym. Mountain for some people could be anything. Whatever your mountain is. Pick it right now. For example, it could be finishing this course, or it could be producing your first explainer video or first animated video, or you need to find a client which is not easy. And no matter what, you don't stop until you reach the peak of the mountain, okay? That's what this little penguin inspires us to do is to move towards the mountain, even if no one is with us or even if we might perish on our way and we might feel that's completely fine. Okay? So if this little penguin can go for a mountain, well, I'm pretty sure you can make a freaking video. Okay. So make sure that you stick to your guts, make sure that you follow your bliss, make sure that you chase and move towards your mountain. 3. Class project: Client Briefs: Class project, I have given you six fictional client briefs. These are designed to feel like a real world client work, and they are not random practice ideas. Okay? So you can pick any one brief and follow along with the entire process. Okay? So I have to tell you something that is really important. So I will not show you the animation like we normally do in a tutorial type of way, okay, and ask you to follow along. I'm not going to do that for this class. Okay. Instead, I will break the project down step by step, exactly the way professional thinks and works so that I can explain it in more details. Okay? And so I will show you how decisions are made, why a certain approach is chosen and how problems are solved during animation. Okay? So if I take that older approach of teaching course like a tutorial, like I tell you what I'm doing on the screen, while doing that, I may forget to include how a professional might think, okay? And that's why I have taken this 4. Animation Production Blueprint: Animation production blueprint. Now, let me quickly walk you through all the ten or 11 steps of the production. First, we have pre production, then we have production and then post production. Although sometimes editing is in the post production, but since we don't edit as much as editor, when it comes to animation, I have kept it in the production instead of post production is where we start. Okay? So first, we understand client brief. Once the client brief is understood, we move on to second step, which is conceptualization. Here we create concepts from the scratch. Then we move on to step three, which is visualization. So in visualizations, we try to visualize the look and feel of the final product. So we basically pick colors, we see how things will look, what it will feel. Okay. Then we move on to fourth step, which is exploration. So in exploration, we basically explore the references and inspirations that we need for our project, then we move on to fifth step. So fifth step is different. It's strategy, okay? So strategies are really crucial. So here, we basically make strategies that will help us to finish the project on time. Okay? This looks scary and long, but don't worry, it's not that long in the course. Okay. Then once this is done, the pre production is finished. And we don't need the client's approval, everything that has AA will need an approval, okay? So once that is done, we move on to sc story and voiceover. Okay? In this step, we write the script or we write the story. We use three X structure or the structures that will be given in the course and we record the voiceover, okay? So if you're making an explainer video, you would need script, okay? And then you get script approved, and then you go with voiceover. If you're not making an explainer video, it is just a story driven video. You would need only a story, and then you can get approval and then move on to the next step, okay? So every A here means you need approval. Okay. Then we move on to storyboard and style frame. In the storyboard and style frame, we will be creating storyboard and style frame. Storyboards are rough images of what will happen. Okay. It's basically a drawing of what will happen. Style frame is basically a screenshot from your final video, but we make this before we make the actual video. Then in asset creation, we will be creating assets for our animation. This step is really crucial, but you won't need approval here. By the way, I forgot to mention that in storyboard and style frame, you must get your client's approval because if you don't get approval, you will have issues here, okay? So make sure that you get your client's approval, and once that is done, you can start creating the final assets for the animation. Editing. Okay, so in animation and editing, well, it's obvious. Okay, here we animate and we edit. Then we have sound design and music. We pick sound effects and whatever it is that we need, we need music because music and sound design are really crucial. In this course, I will show you how to pick great music as well, and what to do about it. It's really simple. Okay. Then the final step is we deliver, and if our clients wants revision, we provide revision. This is the basic blueprint of this course. Okay? So if you want to make an animation, okay, which is this, you would need this. Most people, what they do is they are focused so much on this that they forget the parts, right? Pre don't know how to do pre production. And that's why they create these poor concepts, and these poor concepts end up making not only poor animation, but they will not have any impact on your audiences, okay? But we do deep dive into our concept, into visualizing things into exploration. This blueprint can be used for movie. It can be used for video editing. It can be used for almost anything related to videos. Okay? So that's it for the animation production blueprint. I will see you in the next lecture. 5. Step 1: Analyzing Client brief: So let's understand how to analyze the client brief, okay? And so the first thing that I used to do was I would go through the entire client brief. This is a logo. These are the visual references that they have sent. Okay? And so once I go through the entire brief, I would point out the most important part, for example, key message here is pollution harms marine life, but with care and action, the ocean can heal, okay? So this is the key message they want to share, okay? And so this is going to be really crucial when we write stories and we design our visuals, okay. Then audiences is also going to be really crucial. It's for general viewers ages 10-30 family students and eco audiences, okay? People who prefer gentle, friendly storytelling rather than aggressive activism, okay? And so you have to keep this in mind as well. Because this is what the clients want, okay? Then these clients are really nice because they have given us tone and style as well. Okay? So here, they want soft, friendly, approachable, emotional, but not heavy, clean, illustrative visuals, warm and hopeful ending, minimal text, strong visuals, okay? So the points, all of these are really, really crucial. So I'm going to write them out or type them in some other document so that I can remember whenever we are creating concepts or anything, right? Then this is really crucial as well, okay? Because here you will be given the time, okay? So timing in animation is really crucial because when you are learning from a tutorial, they don't really care about the timing, right? Because all they are focused is on teaching how to get this thing done or how to get this effect right. But what if there is this time crance you have to show entire thing in 20 to 25 seconds. How are you going to show that? So this or how are you going to show this in 20 to 25 seconds? If you think about it, it's really challenging. It's like telling an entire story in 25 seconds, and it's not easy, right, because you have to show them effects of pollution, you have to show them the problems of escalating. You have to show a rescue operation. You have to show them or transferred before, after state, okay? And how you choose to show this is entirely up to you. You can interpret the steps in any creative, symbolic or literal way, right? And also, they have given us this creative constraints. So it must include a whale it must show pollution to clean up, and it should end with positive feeling, no realistic go or disturbing imagery. Okay? And so this is the name of the brand, which is, well, it's AI generated and it's fake. Don't worry about that. Okay, so it's a blue heaven 6. Step 2: Conceptualization: First step in any creative process is conceptualization. This happens right after you break down and understand the brief. Once the brief is clear, you build the concept from the scratch. At this stage, the concept doesn't need to be perfect. It just needs to give you a clear direction, a rough idea of what the visuals could be. One critical rule that you have to remember is this concepts must come from stories, not just visuals. As motion designers, we often focus too much on visuals and forget our real job. Well, our real job is to make people feel something if your animation doesn't create emotion, it doesn't matter how good it looks. The goal isn't to impress other animators. It is to communicate with general audiences and inspire change. Weak concept equals weak story, and no amount of visual polish can fix that. To create strong concepts, I follow a four step system. First, you ask yourself the right questions. Second, you extract keywords, heard, create rough stories, and four, you create sketch from your ideas. Okay? So step one is ask the right questions. The biggest difference between beginners and professionals is how they think. Asking the right questions instantly shifts your thinking towards a professional mindset. So here are the questions. First, what does the client want and what is my role? Now, this is for you, not the client. Okay? So mistakes are fine. In this case, the client wants a short emotional animation about ocean pollution, a clear before and after story, a family friendly, hopeful tone, clean and soft visuals, and a video that is usable across all platforms. Now, your role is to turn this into a clear story, clear design and animation ideally without any dialogues or voice over. Number two, what concept do the already existing ideas inspire? Now, some immediate ideas are a central character like whale showing the effects of pollution and rescue a strong sense of transformation in the character. So one idea is whale suffering from pollution and later being rescued, another one is mother and baby whale separated and reunited at the end, but this may be too complex for a beginner and a seven day deadline so we keep it simple. The third question is, what is core message and emotion? The message would be defined in one clear line. So for example, pollution harms marine life, but with care and action, the ocean can heal itself. And emotionally, the audiences should feel concern, empathy, sadness, relief, hope. Now, these emotions are roughly written, okay? Now, I wrote these emotions by keeping the concept that we defined in the last question in mind, okay? So if you cannot come up with the emotions, that's completely fine. But you have to remember that these emotions guide color, pacing, and composition. So if you cannot define these emotions for each scenes, because we haven't defined scenes yet, but I can since I'm up, I have been working in this field for seven years. And so if you can't completely fine. You can start with two or three emotions that you think are right. Okay? Number four, what is the simplest visual metaphor for this project? Now the clearest solution is before and after. So for example, before there was pollution, darkness, hum, after we have rescue, clarity, and healing. It is really simple, it is readable and it is effective. Once you define all this, we move on to step two, which is to extract keywords. So keywords help you visualize design and final animation. So these keywords are extracted from the brief and already answered questions, okay? For example, whale before and after, pollution, healing, clean ocean plastic, darkness, rescue, et cetera. Okay? So they will be our guide for sketching and storytelling. Step three is to craft a rough story. Okay, really simple. Story one, a whale trapped in pollution suffers. And basically, in after version, the client rescues and cleans the ocean and the whale survives. Then I have created another story. So this is emotional but complex. Okay? So a mother and a baby whale are separated because of the pollution and they unite at the end because of the rescue team. And for beginners and tight deadlines, story one works the best, okay? Then we move on to final part, which is step four, and that is sketch, okay? So use keywords to sketch rough ideas, okay? They don't need to look good. Just clear. This step is for clarity, not for perfectionism. Okay? And if drawing isn't your strength, you can use references. We are going to go into references in the later chapters, or you can use AI for that, especially on short headlines, I think you should rely on AI AI is really helpful, right? But here, the goal isn't perfectionism. It is clarity and gaining that momentum that will help us execute our project in a way that is helpful and that can be done on time. 7. Step 3: Visualization: Visualization, we imagine the look and feel of the final animation. This is where we explore rough ideas that will later guide scripting and execution. Although people often say look and feel, we will define them in the opposite order. First, the feeling and then the look. The first part is feeling. This is the emotion you want the audience to experience. The key question to ask yourself is what emotion do I want the audience to feel at the end. Once you answer that, your emotional direction becomes clear. For this project, I want audience to feel hopeful, soft, friendly, gentle, and warm. Now, once the feeling is clear, we translate it into look. Okay? So ask yourself what colors, shapes, elements, and textures communicate these emotions. Because our emotions are warm and hopeful defining the look becomes much easier. You can even paste your emotion list into ChaGPD or Gemini and ask which color, which shapes, which elements, and which texture represents these emotions and feeling. When it comes to color, you will usually get warm colors like yellow or orange, and that becomes our primary color for the project. Now, once the color is chosen, it stays consistent throughout the project. For example, if the e is orange, it remains orange throughout the project. Only brightness or darkness can change depending on the mood. I won't go deep into color theory here. Because we already have an entire course dedicated to it. The point is simply this, you need a color palette. To create a color palette, you need to first of all, pick the feeling that is hopeful, soft, friendly, gentle, and warm. Then you can ask Gemini or Cha GPT which colors match that. And take the suggested primary color and go to any color harmony site like adopt cooler and use color wheel and different harmonies around the primary color to build your color palette. Again, color is a deep topic, so we will keep it simple here. Then shapes also carry emotion. Since the core emotion here is hopeful, we use rounded shapes. This was already established in the sketch, so there is no need to overthink it. Another thing you must add here is your personal preferences. This is your project. So your preferences matter. For me, that includes color like yellow and blue. They are my favorite color noise texture, color shadows, a half tone, which is my personal favorite, and I include it in each project that I can, okay? Even if these choices aren't perfectly logical, they reflect who I am. And that's important to me. And I want you to remember the same. Your style matters, you matter, okay? Now, we have kept references last intensely. References comes later. Not forced. Most people start with references, and that's where they go wrong. If you rely on references too early, you will end up copying instead of creating. When you are clear about emotions, colors, shapes, textures, you will know exactly which references to accept and which ones to reject. Stay true to yourself, even if that means rejecting styles that look cool but don't match who you are. Finally, we define the elements. In this project, we already have the whale, bottle, and the wave. We can also add the sun, boards, trash or boats. Elements come from simple question what objects relate to the project and the subject. Okay? List them out, and that's it. So visualization is about clearly defining the emotions, colors, shapes, textures and elements. Basically, we are visualizing what our final project or final video could look like. Once these are clear, everything else becomes easier. 8. Step 4: Exploration: Step is exploration. In exploration, we'll look for inspiration based on our needs. Once we find it, we use it to create strategy that helps us finish the project on time. Thise are the references that I have collected. Now, references are important, but you have to be careful not to get lost in them because it's really attractive to look at references and scroll instead of working on your project. Okay? Most people spend too much time collecting references, and in the end, their work starts to look exactly like what they collect. We don't use references to copy, we use them for inspiration. If you simply re create references, you are misleading the clients, but you are also deceiving yourself, and that's something you should avoid. Finding references doesn't need to be deep or complicated. That's why this part is extremely short. The one rule to remember is this a useful reference must support your concept. A simple approach is to take everything we have done so far, the client brief conceptualization and visualization and then paste it into chat GPT or Gemini and ask it to extract useful keywords for your references for this project. Once you have clear keywords, finding the right references becomes easy. The biggest mistake people make is spending too much time on references. They get lost then struggle during execution. This happens because they rely too much on references and not on their own ability and not on their own thinking. Always rely on your thinking and your ability first. References are just references. Also, don't expect to find references that perfectly match your final animation. If your project has multiple scenes, that's unrealistic. And if you do find the perfect matches, well, you are coping, and we don't want that. The goal is to create something honest and true to yourself. It doesn't need to be completely original, but it does need to be authentic. Beginners often copy references, and that's understandable. They lack the guidance. They imitate professionals to learn but now you have a way. So you don't need to do that. You have a clear process to think. You know how to think, how to plan, and how to decide. So naturally, the time you spend on references will reduce, and that's exactly how it so 9. Step 5: Strategy: The next step is strategy. Most animators and most courses don't talk about strategy, but it's essential. So strategy is a clear plan to finish the project on time without burnout. Without strategy, one of these three things will happen. First, you might burn out or second, the client asks for revisions you weren't ready for, and third, you missed the deadline. Well, all three hurt your health, confidence, and income. Without strategies, project feel overwhelming. You don't know where to start, so you freeze. With strategy, everything becomes clear and manageable. Strategy is the difference between finishing a project and abandoning it. Professional who delivers and a beginner who never starts. Okay? So strategy is crucial. First, define the scope, decide the animation length, number of scenes, what's essential and what can be simplified. Here, you can ask yourself how long the animation will be. How many scenes will it have? Which moments are crucial and what can be simplified mode. Now, remember, if you are beginner, you don't need to answer each of them. Now, if you feel stuck somewhere, you can just move ahead and skip that question. Okay? You don't need all the answers yet. So for this project, video is going to be 20 to 25 seconds. It will have four to five scenes, and this prevents project from going out of control. Number two, decide the approach. Choose the style that fits the deadline, okay? Ask yourself what style is actually achievable within the deadline. Okay? So here the approach will be flat, simple, rounded, minimal. That's realistic and achievable. Number three, decide the tools. Ask yourself, what tools will help me move fast and what tools will I need for this project. So here I will need after effects, Illustrator, AI, so AI reduces friction and speed things up. If you don't want to go into Illustrator and separate things out, you can use AI, okay? It really makes things easy. Number four, decide scene details, okay? Now, this is reproduction. We are in pre production phase, not perfectionism, okay? So remember that. So scenes will be simple and clean. Just detail enough to show emotions and change. Number five, choose technique. Ask what animation techniques are realistic for my skill level. If you're a complete beginner, this will feel challenging and that's normal. Once you look at your storyboard, you will understand what needs to be animated. From there, you can identify what skills and tutorials you will need to complete the project. You can answer this question later. For this project, I will need shapier animation, basic position, and scale animation and simple wave loops. I don't want normal waves, by the way, I want waves that feel rich, almost watercolor like. The animation itself is easy for me, but making it look good is the hard part. So I clearly note that I need to learn or research watercolor style wave looks. Number six, break it into steps. Now we break everything down. So here, ask yourself, what steps do I need to take in order to finish this project on the time. Okay? So first, I will be creating assets, then I will be preparing scenes in after effects or Illustrator. Then I will animate the core elements first. For example, waves, sun, water movement. These elements stay consistent across the entire animation. So if I animate them once, I can use them everywhere. Only colors or expressions will change. Then I focus on the main story animation of the whale. O bottle is especially important here. It acts as the container for the entire story. After that, we have transitions polishing, making things look good, and yes, making things look good matters a lot. Okay? If animation is great but looks bad, clients feel something is missing. If animation is average, but looks amazing, clients often don't notice. I'm not asking you to cheat clients. I'm telling you that visual polish is powerful. Okay? And final step is to render and review. Now, from this step, we will create a timeline for our project, okay? A simple timeline. So day one is going to be pre production and set creation. Day two to four is going to be animation. Day five is going to be polishing or final animation, Day six is render and review, and day seven is final delivery. Now, preproduction is the foundation. If you skip it, everything will collapse. It's like the foundation of the house. If you skip the foundation of the house sooner or later, bricks will fall on your head. Then we have number eight, which is to set your priorities straight. Ask yourself, what do I need to prioritize to finish on time? Okay, so to finish on time, keep the story simple. Focus on key scenes, reuse elements and animation as much as you could, finish rough animations first, avoid perfectionism. Emotions matter more than detail. So if you mess up, make sure that the emotion and the heart of the scene is at the right place. Finally, the animations that people remember aren't the most complex ones, okay? They are the ones that made them feel something. If your audiences feel something, they will remember it even if it's not perfect. But to execute that, you need a strategy. Okay? 10. Step 6: Story, Script & VO: So the script or the story, whatever it is that you are making, whether it's an animated video or an explant video or even a gift, Jiff however you say it, the script and the story are the heart of your animation. If you want to make something memorable, you have to remember this. Humans are and will always be driven by stories no matter how advanced technologies will get, okay? Even if there will be a time where human and AI will be synced into a same body, we will still be inspired by stories. If you can't tell stories that move people your animated videos won't have impact. You might create something visually stunning, but people forget visually stunning videos all the time. What they don't forget are stories, stories that move their hearts. This is something you must always remember when you are inside after effects animating. Now, there are two types of scripts, and these are the two components here. Okay? So the first one is when you are creating an explanatory second is when you're creating a story driven video like the one we are working on here. Okay? So let's explain explainer video scripts first. So an explainer video script is critical component that determines the final result of the video. It's the blueprint designers use to create and animate characters and environments. And explainer scripts are mostly written for the voice over. Okay? So you record the voice over first and then animate based on the script, and from the script, you create the storyboard. Now, story driven videos also have storytelling, but there is one key difference. In explainer videos, you have voiceover, which gives you a lot of control over pacing, clarity, and emotion. Story driven videos like this one, there is no voice over. It means double the challenge. That means the story itself has to be strong enough to communicate everything surely. You need to be much more intentional about how the story flow, how the visuals are what the characters are doing, right? Now, let's look at how to write the story, okay? So to tell a story, you need a structure is a very popular structure used in most successful movies. It's called the three X structure. So act one shows the problem. Act two shows how the problem is being addressed or challenged. Act three shows the resolution. Okay so for example, in explanatory videos, act one introduces the conflict, the character and the situation the character is in. Act two shows the obstacles, complications, and they also shows clients products as a solution. And Act three delivers the resolution on how the client's products solve their problem. We will go through that in just a second. Okay? Now, this structure is extremely useful when writing explantc Okay. Here is how to actually use it. You literally start by writing Act one Act two, act three. Okay? In Act one, what is the problem? Act two is, how does the client's product or service solve the problem? Act three, why should the viewer choose the client over anyone else? That's it. Okay? Now, let's apply this structure to our project, okay? So we start with the before in the before we introduce conflict. We slowly increase the scale of the conflict in a way that's emotionally painful for the audience. First, we show the whale surrounded by plastic. Then we show the whale dead with even more plastic, and the sun is sad. Now, this is the emotional low point. This is where we introduce the solution. The solution is the client's service cleaning the ocean. We show ocean being cleaned. And in the end, the whale is happy, the sun is happy, the bird is soaring and the ocean is beautiful, it's clean. Okay? And finally, we end with client's logo. So that's the story, right? Now, here is something important. Structure matters, especially if you are a beginner. Follow it. That's completely fine. Structures like three X structure. And there are many structures of storytelling, not just three X structure, okay? But more important than structure is intuition. Not every great movie follows a stream structure. You don't have to copy a formula. What matters is this? Your characters must go through something meaningful. There must be clear transformation either in the character or in the world. And story must make audience feel something. It doesn't always need to leave a deep lasting impression, but it must create that emotional connection, right? If the audience feels something, you have already won whether you follow TX structure perfectly or not. That's the most important thing to remember. Right? So if you're working on an explainer video, this is the stage where you write the entire script. Once it's written, you send it to your client for the feedback after the approval, you record the voice over, and then you move forward into the production. That's why this phase is so important. That's why scripting and storytelling sit right at the core of the production process. And that's it for the storytelling and scripting and voice 11. Importance of sketchbook: We are in after effects, and the first thing that I want to explain is the importance of sketches. Let me quickly walk you through my sketches, which I don't think are the greatest of all, and that's fine. Okay? The reason why we sketch is not to show other people how great we are because, well, you can tell how great I am, but to overcome this fear of creating bad things, ugly things. When you start drawing and you are not an expert, what will happen is you will likely feel uncomfortable. Why? Because world wants us to be perfect. And well, we are not at all perfect. And so what you will end up making will be things that are not perfect. And this will trigger you. So when this triggers you, what you need to do is you need to sit with it, okay, and you need to sketch even if it feels uncomfortable. And so for example, this one is from my personal journal. So basically, I wanted to develop a habit of sleeping on time and waking up on time. And so I draw this on that occasion, okay. And so you can do so many things. But the thing that you have to remember is that sketching will make you uncomfortable. The habits that makes you uncomfortable right now, but you know someday they will be useful are the habits that you must develop as quickly as possible. Okay? And so that's why I developed this habit of sleeping on time and waking up on time. That's the first thing, and another habit that I developed was sketching, okay? And let me show you something else. Okay? This is well, I was trying to make one of my personal favorite characters, okay. But unfortunately, well, I'm pretty sure you can tell who this is, but if you can't, well, then I was learning from a course about sketching. Okay, this you see is called line of action. I'm not going to go much deeper into that. This is another entry from my personal journal. I like to sketch my ideas about myself than this is from an older journal of mine. Okay, so this is basically a cover, and as you can tell that it's rusted here, see? It's rusted and it's really old, well, but I liked it. Then this is a cloud. I don't know why it's small here, but well it's a cloud and there is this swing and it's cute. Then we have this cactus, okay? This one is my personal favorite. I haven't found ways to animate this. Well, but if you can, well, go ahead. Okay? And then finally this one. So this inspired this. Okay? And this sketch was just a random thought that I had. And before drawing, I found inspirations on Pinterest, and then I thought, why not? And so I drew this probably years ago, and then it came handy for this project. Okay? So this sketchbook, keeping this sketchbook will come in handy at times that you won't even 12. Step 7: Storyboard, Style frames & Animatics: Storyboard, style frames and animatics. A storyboard is a representation of what's going to happen, but it's rough. Storyboarding is planning motion. It is not drawing art. So how do we draw a storyboard? So we start by breaking the script into beats, okay? So a beat equals one clear idea or action in the story, and you draw the most important beats, not everything. Okay? Style frames. Style frames are a simple visual representation of how the final animation will look. Okay? Think of it like a screenshot from the final video, but we make this screenshot before we animate. So also a warning here. Don't use AI to generate style frames because if clients approve it and you cannot create the same look and feel in after effects, your client will feel cheated and will leave a bad reputation for you. Okay so that's it for the style frames. Then we have animatic. Okay? So an animatic is your storyboard plus your voice over turned into a rough video, okay? So it shows timing, pacing, and flow before the final animation. So animatic is crucial for explainer videos, okay, because it lets you fix timing, pacing, and clarity before expensive animation starts, okay? Animatic is the place or time where you will realize which storyboard or which beats needs more time and which beads can have less time. Okay? So animatics are mostly used for movies, but they can be also used for explant videos. Clarity for explanatory videos is really, really crucial, okay? So here are the things that animatic shows, okay? So animatic will show you whether your message is working or not. It will show you whether some scenes are too fast, too slow, okay? And it will also show you that whether your visuals are actually supporting the voiceover or not, okay? So the goal of the animatic is to test before we try, okay? So if the animatic feels boring or confusing, the final animation will not fix it. It will just be a polished problem, okay? So let me give you tools for this. Okay, so you can draw storyboards on your paper. Okay? For style frames, what we normally use is adobillustrator. Okay? But if you are not that into adobillustrator, you can use after effects. But I will repeat that do not use AI for style frames because it will get you in trouble because you might not be able to create things, okay. So if you are sure that you can create all those effects, well, go ahead. Okay? But if you can't and if you are a beginner, don't go the AIA. Okay? And for animatic, all you have to do is just you need a video editor, just import your voiceover, then import your storyboards and align storyboard with your voiceover and just render it out and just look at it in the full screen and you will see whether it's working or not. Okay? These three steps are really, really crucial. Okay, you don't have to follow the animatic steps all the time. But if you are charging high, and if you have a hired people, well, I think you should do animatic because most animated movies use that. Okay? Many big studios use that, and they don't take even a single step until they get the animatic 13. Step 8: Asset creation: We jump into animation, the final part of the production we need is we need some assets. Okay? So asset creation is the phase where we create everything that will be needed in the animation. I don't know why I keep pointing my fingers on the screen. I'm aware that I'm not using cameras here, but I have developed this weird habit. Anyways. Okay, so let's move on to asset creation. Let me just change this into full screen, okay? So first, this whale is really cute. I like this. Okay? So this whale is AI generated. This is AI generated as well. Okay? So we are going to use both of them, o then I have used this boat, but this boat is not AI generated. It is a vector. I got this vector from the Internet and I'm going to use this as well because I tried using AI generated boat. But what I wanted is I want this to move as well. And also, you have to ask your clients whether they are okay with AI generated content in their videos or not. Because many clients are not because this is new, people are already uncomfortable about AI, okay. So we ask clients beforehand that we are not going to use AI generated video, we are going to create the video, but we may use generated content in the video. For example, this is AI generated, but it will be animated in After Effects. This is really easy. Imagine creating this in Illustrator. It will take time, right? And so you have to ask them, you have to be clear on that. Okay? And so that's it for the asset creation. The next step is your favorite part, which is animation. Okay 14. Step 9: Animation A: Lesson, I want to show you how to break a story into clear beats before you start animation. Okay? And so this project, although I have kept it intentionally very simple so that I can explain it in more details to the beginners. And so there are only four beats here. One, two, three, and four. Okay, these are the four bits of this storyboard. Okay? Now, simple doesn't always necessarily mean easy. Execution becomes easy only when you are thinking clear. If you are not thinking clearly, if your thinking is messy, your project is going to reflect that messiness, okay. So make sure that you are thinking correctly. You are calm with yourself. You are not anxious on this. Okay, it's just a stupid video. You can do this. Okay. And so let's understand beats in motion design really quickly, okay? So like I have already mentioned in the previous lectures that one scene equals one idea, and that equals one beat. Okay? So a beat in motion design is an important moment in the story, okay? So a moment where something meaningful happens. If something is not important, we don't do that, okay? So that's why when I have drawn the storyboard, I haven't included, let me go back. Okay? So I haven't included this before and after text, because they are not important, right? And that's why they are not included. So that's why when you storyboard, you should draw only the most important elements, not everything. Now, why you don't show everything in storyboard? For example, if I go, I'm already in the rando comp, right? And you will notice that some elements appear later. For example, we don't have this, the stand. Okay, the stand is here, right, then we have the color or the noise at the bottom, right? So there are many things that appear later. They are not drawn in the storyboard, but they appear after we make the decisions, right? And that's completely fine. You have to stay flexible for this, but you have to remember that while storyboarding, they are not crucial to the story at the moment. You are storyboarding to show a story, the script, and the message. So if you skip preproduction, you will never have the clarity that I'm talking right now. So preproduction is really crucial. Reproduction is basically the heart of your motion design and animation. Okay? If you don't do pre production, you don't or you won't have a clear story, and you won't have a strong storyboard, and you won't have great animation in return because while your story sucks, your concept sucks, your video will suck big time. Okay? And without preproduction, animation will become guesswork. So make sure that you understand the pre production chapters once again if you haven't because they are really, really important. Okay? Now, lots of people believe that just because you know after effects, you will be a good motion designer. Well, let me tell you something that is a hard truth. If you can't come up with strong concepts, great stories, your animation skills won't matter, okay? Because there is no story to support them. Okay? How will you make your audience care for the character if you don't have a great character, right? So let's go back to beats and our storyboards. So each beat answers a question. For example, let me go to scene one. And so the question is, what is the current emotional state of this world, okay? And each beat or each scene here answers this question. For example, see how everything is so clear. For example, the sun looks sad, the bid is flying, the whale is surrounded by plastic, it's not very happy. Okay? And so all you have to do is ask yourself one question. Right, for example, the whale is suffering, the body is feeding off of it. The plastic has tremendously increased the emotional pain point has gone to a different level, if you think about it. The sun is sadder than it used to be, see? Here, it's like, Well, it's fine, right? But here, the sun understands the consequences of more plastics, and the sun has basically lost his friend here, right? And that's what's going on here, okay? So you have to understand that you have to translate your emotions, your story into beats and then translate them into the animation. Now, let's go to scene one. Where is scene one? So I'm going to go back to scene one. I'm going to hide this for now. I'm going to hide this for now. We don't need them anymore. I'm not going to explain anything that is related to animation. Right now, I'm just teaching you how to think as a professional, right? So here, question, what is the current emotional state of this world will be answered through colors. Through expressions, through composition, through elements, different elements. Like, for example, one element that you see is the waves color here. It has this like texture here, right? See, okay? And it basically reflects to the mood of what it is that we are trying to tell to the audience, right? And so now let's compare scene one to scene two, okay? So well scene two is extremely dark and hence the color goes darker as well, okay See here, this one is mild. But this one is extreme, okay? And it reflects on the mood. This creates a mood. Now, both the scenes, if you look closely, scene one and scene two, both the scenes are duplicates, okay? But the mood, emotion, and messages are completely different. Okay. And that's the power of beats, that's the power of storyboard, that's the power of color and composition. Now, you don't need new assets every time. You just need clear intent and clear thinking. If you cannot think clearly, your product will reflect your thinking. Everything reflects our thinking, unfortunately. And so you have to be clear with whatever it is that you are thinking. If you're not clear, well, your clients will find out. Okay? Now, one of the things that most beginners will suffer or I don't know, suffer, but will have issues with is the problem of over animation. You don't need over animation to tell great stories. You just like you don't need crazy animation, okay? For example, in this scenes, in this scene, animation or emotion is minimal. The animation is controlled, nothing is overdone, except these plastic bags, but they are exaggerated just to show the importance and the consequences of human actions, right? Since the beat here is clear, animation becomes supportive, not distracting. Now, all I have to do is I have to just look at this and I have to figure out how I am going to animate this. And this comes from great story, great concept, in short, great reproduction. Okay? Now, the key takeaway from this chapter is that you have to decide the beats first, make sure that each beat communicates one idea. Clearly, you don't have to take two steps at a time, take a single step at a time. Okay, then start animating. Okay? Also, thinking will reflect in your composition. If your thinking is messy, it will reflect in your animation. I will reflect in your composition, okay. So make sure that your thinking is nice. You are nice. Okay? You deserve good things in your life. Okay? And so you deserve to make good animations as well. Okay? So that's it for this chapter. And by the way, strong animation. I have to say this. Okay? So strong animation starts even before you open after effects. It starts with clarity. Okay? And so make sure that you remember this quote, and I will see you in the next lecture. 15. Step 9: Animation B: In this lesson, I want to show you how to decide what should move and what should stay still inside or seen because when you think of it, you might think, Okay, so I'm going to make those plastic bags move. I'm also going to make the whale float. I'm going to make this bird do something. I'm going to animate the sun. I might even animate the bottle as if it's flipping with the waves, and it might ruin this. And this is where beginners go wrong. They animate or they want to animate everything since they are learning this amazing software, and now they want to use their skills to just show people how great they are. Right? And when everything moves, nothing feels important. Okay, so you have to be intentional with that as well. Okay? So before anything in after effects, ask yourself or while you are just going through your storyboard, ask yourself one question. Okay? So what is this scene trying to say? The answer decides what moves, what stays still, and how much motion is needed. And also, I have to tell you this that motion is not a decoration. Motion has to support your story. It has to support the beat that you are trying to tell. Once the scene is done, all you have to do is choose a focal point, okay? So every scene should have one main focus. For example, in this second beat, I'm going to go to scene two. Here, the focal point of this scene is a character that is suffering and the bird that is basically eating the whale, although it's not that gory, but well, it's implied, right? Once the focal point is clear, everything else becomes secondary. If multiple things compete for attention, the scene feels noisy. That is why over animation is a bad thing for your career. Primary motion versus secondary motion. Okay? So what is that? So primary motion is the motion that supports your beat directly, okay? And secondary motion supports the mood of the scene. For example, the whale here is the primary motion. Now, waves here and this sun's sad expressions are the secondary motion. The secondary motion must support the primary emotion. For example, if the whale is here like suffering and the sun was smiling and the ocean was clear, well, the message would have something extremely different, and it would have been more disturbing than the gore, right, okay? And it would have been horrible choice. And so secondary motion should be subtle. Is job is to add life, and its job is not to steal the attention, right? For example, if the bird wasn't here, see? Okay? If the bird wasn't here, sun would have been the focal point, but we don't want that. And to create the whale as our primary character, we had to add Segel o or this bird, and we had to add that so that we can make our audience focus on that because in most of the scene, all you see is bird flying at the same position, okay? And so when the audiences sees that, they think that, okay, this is a normal part of this world, okay? But when you see the same bird that was once flying, hating the flash off of the whale, you are shocked by this. And they so will make sure that the whale is the primary focal point. Now, you don't need complex animations. Good scenes don't need complex animations. Most of the time, small position shifts, slight scale changes, timing offsets are more than enough. The most complicated animation, if you ask me, are the animation of the waves. Okay. Apart from that, everything really simple. I haven't used any plug ins for this because this project is really, really simple. So when you over animate and when everything moves, the story becomes unclear. Okay? The viewer doesn't know where to look, the animation feels beginner like, right? And so here are the key takeaways from this. So decide the beat first, choose one focal point, animate with intention. Okay? Good motion design is not about more movement, it's about the right movement. 16. Step 9: Animation C: Lesson, I want to talk about timing, pacing, and transition. This is where animation starts to feel professional, even if the motion itself is extensively simple. So let's understand the difference between timing and pacing. So timing is how long something takes to happen, and pacing is how moments are arranged over time, okay? So you can have good animation with bad pacing. And that's why you may have seen those animation that feel boring, even though you can tell that they are animated really, really well, okay? So pacing is really, really crucial if you want to keep your audiences engaged over the time. Okay? So how do you decide timing? So timing is not decided randomly. Here is the point where animatic comes in, okay? So animatic is mainly used for timing. For example, if you have made and explainer videos animatic from the storyboard, plus the voice over, the animatic will tell you when you need to slow down, when you need to speed up and which part of the animation needs to go and which part of the animation needs more time, okay? If the moment is important, give it time. If it's just connecting ideas, o, keep it short. That's the whole principle behind this, right? Let's talk about transitions, okay? So transitions are really crucial. Okay. Transitions are also not decorations. For example, in some of my other videos, what I have done is I have created some advanced transitions, for example, they are match cut or they could be something else. But here, they are very, very simple. And the reason why they are simple is because the transition does not depend on my skill. The transition depends on the story, okay? So if the story needs a transition, is complex, you create a transition that is complex. If a story demands a simple transition, you keep a simple transition. What most beginners do is that they see their skills and then they create the animations. This is not something that you should do. What you should do is you should see the story and you should ask what this story demands, okay? So if it demands advanced transitions, and if you don't know the advanced transitions, you should learn it, and then you should execute it. But if it demands simple transitions because the story is simple, the clients want it to be simple, then it has to be simple, okay? So don't focus on your skills because skills can be built over time. Focus on what the story demands. Okay? So a good transition has three major qualities. First one is that it will guide viewers' eyes. It will prepare the next idea, okay? And it will maintain the rhythm without punching the audience. By punching the audience, I mean, sometimes some transitions are so out of the blue that they pull the audience out of this whole video. And they make them realize that, Okay, I'm not watching a story, I'm just watching a video. And this is the punch that I'm talking about, okay? You should not do this. You should not have the transitions that are not in sync with the story. If you look at these layers, the major work that goes in this video has been in the transitions, okay? And so let me show you, okay? So here, the transition happens 30 seconds or few frames before the actual transitions happens. Okay? So here is where the transition begins, and here the transition begins. Okay. Let me just bring this to third. Okay. And then the next scene appears. So both of them are the same composition, by the way. And the reason why this is done is because this prepares audience for the transition, Okay, and it doesn't have to feel like a punch. It has to feel natural, okay? So here is how it looks when you go frame by frame, okay? So this might be a little glitch. It's not a glitch, I think. It's called continuity error. Okay? So every movie has this continuity error. So what is supposed to happen is whenever there are multiple scenes staged, for example, let's say that the actor is standing on the right, but somehow the actor is now doing something else in the different scene. And this is called continuity error. Basically, there is no continuity in two scenes. Okay? So this might be called a bit of continuity error. But since this is really fast, audience on the first watch may not notice it. Okay? So the only thing that changes here is the smiles location, right? Okay. So this is why transitions are really, really important. They should feel natural to your world. Okay, this is my world right now, and this transition feels natural because, A, the color matches what I'm trying to say. Example, here the transition's color was red. And it was because, well, you can see what's going on, right? But here, the transition is going to be green, and it's green because, well, that's what I'm telling the audience, right? And so this little things makes a huge difference, right? Now, one of the things that I've already said that you don't need to overdo transitions. Transitions are really, really cool from a motion design perspective because it's really challenging sometimes. But if the transition is louder than the scene, and if it doesn't add anything into a story, and it's still louder than the scene, well, then you are doing it wrong, okay? So, most of the time, it could be simple reveal. It could be a simple cut. It could be a simple wipe or something like that. Okay, that is also enough. Remember, transition is there to support your story. It is not there to show off your skill. This one is really, really crucial. Okay, now, the timing of the transitions could be messy for some people because if you are new, you are going to have a hard time. And we have covered transition in different core, so I'm not going to go into much detail on this, but to have a great transition, there is something that you need to understand and that is called continuity. So here are the core or key takeaways from this. Okay? So animate with intention. Second, you need to control the pacing and the timing in the main composition. Now, another thing is that your transitions must support the story, okay? No your skills. If you don't have a skill, build a skill, but it must support your story, okay? So professional animation is about rhythm. It's not about showing 17. Step 10: Sound design: Design is really important because it engages audiences. It helps deliver information, increases production value, even though your video is cheap, sound design can help you make it feel premium and expensive. It evokes emotional responses. It emphasizes what's on the screen, and it is used to indicate the mood. Okay. And so there are five different aspects of sound design that you need to remember. Okay? So first one is ambience. So ambience is the sound that set the tone and the environment of the animation. For example, the sound of the wind blowing or the birds and we have folly. Okay? So foli is used to represent what's being seen. For example, the footsteps on the ground, the sound of the bushes leaves moving, right? Then we have sound effects. Sound effect is an aspect of sound design, right? Sound effects are the effects that enhances other sounds, actions, or elements. For example, the sound of the low growl behind the bushes, subtle sound of the character trembling in fear while he approaches the bush. Right? Then we have voiceover. Well, voiceover is voiceover, but for example, the mysterious narrator telling you the story, right? Then we have music. So the E music in the background works together with the ambience and all the other aspects to set the tone of the story. Okay? Now, sound design doesn't just tell us the story, but it teleports us inside the story. It is this immersive factor that allows an animation to be truly experienced and messaged to be delivered with purpose, okay? Now, you don't need to have all the aspect of the sound design with you, right? For example, you don't need folly. If you are making an explainer video, you might need ambience sometimes, but you will need sound effects, voice over, and music. Okay? So let me quickly tell you how to pick sound effects. How to pick the music, right? So I'm going to quickly tell you how to do that. Okay? So sound effects are pretty simple. All you do is just look at the screen and see what's happening and just ask yourself, what does this sound like? What does this visual sound like? And you will have a feeling or you will have a thought and just go to Google or Chat GBD and ask them. Right? This is the first way. And the second way is to find the music. For example, in all our explanatory videos, what we do is we break down the entire script into three parts, the beginning, the middle, and the end. This is basically a three act structure, right? So Act one, Act two, and Act three. So each act has a different feeling. And based on this feeling, use the music. For example, Act one is sad, okay so we will play sad music. Act two, is not exactly happy. The character is not exactly happy, but he's going somewhere, right? And so we might add some motivation, some motivational music. I'm just giving an example, by the way. Okay, so it could be some motivational music or something that is bit uplifting, right? Then in the third act, we see the character making a breakthrough, okay? So here we will have completely different music, right? So divide your story into three parts or whatever you feel as the right thing. And then based on those parts, ask yourself what feeling does this or what feeling do I want to evoke in the audience during this act? Okay? So for example, Act one is sad, okay? So you go to Chat GPT and ask, hi, ha GPT, what is the best music for sadness? And don't go there are lots of copyright laws for the music, so make sure that you are aware of that as well. So don't go just blindly into that and pick whatever it tells you to, okay? And the best platform to do that is YouTube. Okay. YouTube has already build studio that has lots of sound effects for absolutely free. They are copyright free. And if you can, you can buy the music as well. But most of the time you can get things done with YouTube and now you can generate AI music as well. So if you can't find a song that matches the feeling, okay, you can create it, right? And so that's it for the sound design, sound design is my personal favorite thing, okay? Because I spend a lot of time in sound design. I don't know why, but I just love to walk on the sound design personally, okay? And it's really fun, okay? And so make sure that you enjoy the process as well, o 18. Step 11: Delivery: Finally, we deliver the video for the feedback. Now, if the clients like it, we send it to them in various qualities and sometimes we send them with invoice. For example, let's say that some clients pay 50% before the production starts and 50% after. So we demand the remaining 50% once the deal is done, right? Or if there are some minor changes, we change it and get done with it, right? And the biggest thing that you have to remember is that you have to ask your clients for the references because you will get most clients through word of mouth than just marketing. And to tell you the truth, we never had any website or social media handle, anything. Okay? We never had that, like we do now, but back in the day, we didn't have anything because we couldn't afford it, to be honest. And so that's fine. What we did is just we went out, we met clients, we got rejected. We met another client, we got rejected until we got what we want. Okay? So you may have to deal with lots of rejection before you get an acceptance, and that's part of life, and that's completely okay.