Create Documentary Style Map Animation with Google Earth Studio & Adobe After Effects | Snehal Wagh | Skillshare

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Create Documentary Style Map Animation with Google Earth Studio & Adobe After Effects

teacher avatar Snehal Wagh, Filmmaker

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:19

    • 2.

      Class Orientation

      1:11

    • 3.

      Getting Started

      7:26

    • 4.

      Track Points

      4:28

    • 5.

      After Effects Setup

      5:35

    • 6.

      Vector Map Animation

      5:24

    • 7.

      Trim Paths

      6:22

    • 8.

      Text Animation

      5:32

    • 9.

      Sound Effects

      4:22

    • 10.

      Finishing Touch & Export

      5:40

    • 11.

      Wrap Up

      1:35

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About This Class

If you’ve ever wanted to create clean, documentary-style map animations, the kind that zoom smoothly from Earth to a city and then break down regions with crisp, modern graphics. This class will take you through the entire process step-by-step.

In this advanced workshop, we’ll build a complete Tokyo Region map animation, the same one I’m creating for my upcoming short-form video. You’ll get access to my editable Adobe Illustrator map file, and we’ll use Google Earth Studio and Adobe After Effects together to turn it into a polished, professional sequence.

We’ll cover everything you need to bring a location to life on screen, including:

  • Setting up a project in Google Earth Studio
  • Creating smooth keyframe animations
  • Working with dual viewports and trackpoints
  • Exporting clean camera paths
  • Importing the footage into After Effects
  • Building map-based motion graphics
  • Layer styles, masks, trim paths & advanced map reveals
  • Adding labels, movement, and visual structure
  • Exporting a final video for YouTube or social media

Whether you're working on documentaries, explainer videos, real-estate walkthroughs, tourism content, or city-focused storytelling, this workflow will give your visuals the depth and clarity they deserve.

You don’t need prior experience with Google Earth Studio or After Effects for this class—just curiosity and a willingness to experiment. By the end, you’ll be fully equipped to create clean, high-quality 2D map animations for any city or region in the world.

Meet Your Teacher

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Snehal Wagh

Filmmaker

Teacher

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My name is Snehal Wagh, I'm a Video Editor & Motion Graphics Designer residing in the capital city of India, Delhi! I have loved maps since I was a kid, so I started combining my skills and passion to create Map Animation.

I freelance for many brands in India (my clients include Wrangler, Tata Motors, Maharashtra Tourism & Mala's) and Iz & Johnny Harris's company Bright Trip. That video alone received more than 300k views on YouTube & warm comments from the audience.

My quest is to experiment and share what I learn to make it easy for you to create beautiful, engaging, and cinematic films.

Thank you for reading, and see you in the class!

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Level: Intermediate

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Transcripts

1. Introduction: An animated map doesn't just show where something is. It shows why it matters. Dynamic map animation helps your audience instantly understand location, scale, movement, and story, whether you're breaking down a city, highlighting a region or zooming into a single landmark. A well designed map animation adds clarity, depth, and a lot of visual credibility to your video. My name is Niel Wag. I'm a video editor and motion graphics designer. Over the years, I have used map animations in client films, city explainers, and travel blogs to give audiences a wider understanding of the world on screen. In this class, we are taking map animation a step further. You will learn how to create full documentary style geographic sequence, the kind you see in premium explainers and well produced YouTube videos. We will start with Google Studio to build a clean cinematic camera movement, then move into Adobe After effects to add region highlights, vector maps, text elements, blending modes, and polished details that make the animation truly professional. This workflow will instantly elevate your storytelling. By the end of this class, you will be able to create polished cinematic map animations that bring your stories to life and help your audience see the world the way you. 2. Class Orientation: I'm so happy to welcome you in this class. There are so many map animation tools out there, but most of them are very hard to learn or very expensive. So in this class, we are going to use Google Art Studio, a free browser based animation tool. You don't have to install anything, just request access, and you usually get your approval within 24 hours. Odd Studio gives us a lot of ways to create, customize and export beautiful map animations. In this class, we are going to build the complete Tokyo Region map animation together. This is the same visual style I'm using for my recent YouTube video, and you will get the exact map layout as an editable Illustrator file. This class leans more toward intermediate to advanced map animation. If you want a full walk through of Google Out Studio Basics, definitely check out my first class where I break down the foundations of map animation step by step. So get your tools ready, and let's start creating your documentary style map animation. 3. Getting Started: In this lesson, we will set up our project in Google Earth studio and build the main camera path for our Tokyo Region map animation. This will be the backbone of everything we do later in After Effects. Let's open Earthstudio by going to earthggle.com slashTDU. You will see a few options. You can create a new project, open an old one, or browse the QuickStart templates. For this class, we won't touch the quick starts. For now, simply click Blank Project. A project set of window will pop up. Give your project a name. Mine is Tokyo Region for this demonstration, but feel free to name it after the city or country you'll be animating. You'll notice here, Earth Studio also lets you choose moon and Mars, which is adorable, but since we don't have regional maps of Mars yet, let's stick to Earth. Next, set your composition dimensions. If your aspect ratio is locked from the previous project, unlock it and switch to 1920 by 1080, which is ideal for YouTube style documentary animation. Under duration, I will choose time code instead of frames and set it around 30 seconds. You can always trim later, but giving yourself room helps avoid editing headaches. Let's keep the frame rate at 30 frames per second and then click Start. Now here, you will see two different preview screens at the top. These are called viewports in Google Earth Studio. The left viewport shows the track point, your camera's point of interest. Think of it as the anchor, the camera will always revolve around. The right viewport shows the final camera view. This is exactly what you'll see in your render. This dual setup is extremely helpful for controlling camera movement with precision, especially when you're creating smooth map transitions. Below that is your timeline where all your attributes and keyframes will live. Every camera movement, including location, altitude, rotation can be animated here. You'll also notice that there is this button called Add attributes in which you can find more attributes that you can animate inside Google Earth Studio. We will keep things simple in this class since most of our design work will happen later in the Arabia Afterefacts. Let's search for our location in the search bar at the top type Tokyo and Earth Studio will jump straight to the city. I will adjust my view until the region that I want to highlight is centered. You can zoom, tilt or adjust the altitude until it feels right. Now choose where you want this moment to sit in your timeline. I'm placing my playhead at around 12 seconds, which acts as the middle anchor for my animation. Once your camera view is exactly how you want it, click add Keyframe. This locks in the current camera position. What I'm going to do now is move my playhead forward to around 8 seconds. Then I will raise the altitude a little bit. When we play this back, you will see a slow, clean zoom towards Tokyo. These keyframes will become the foundation for the map animation we refine inside the after effects. Let's move on to building out the rest of the motion. Now that our first two keyframes are set, let's continue shaping the full camera movement. I'm going to move my playhead to around 16 second mark. And in a search bar type Imperial Palace. This location is important for our after effects work later because the Imperial Palace becomes the hero point of our sequence. So think of this as the moment where the camera finally zooms into the heart of Tokyo. This view is a little too Zoom dens, so I'm going to adjust the altitude until I can see the entire Imperial Palace area. Er Studio has already created the keyframe for us so we don't need to keep clicking at keyframe again and again when we do the movement. I'm going to create the same smooth Zoom here that we used for the Tokyo city. This will give our audience a little time to understand what's happening in the map animation, and it will also not look too static. Now, let's watch the animation so far. We zoom into the wider Tokyo region, straight into the Imperial Palace. This feels great, but viewers still don't know where we are unless we show them the bigger picture. So let's pull back and establish the country. Go back a few seconds on your timeline with the playhead and let's search for Japan. Odd Studio will zoom out to show the full country. I'm going to reframe Japan, so it sits nicely in the center of my viewport. Notice how you're only keyframing camera position, not pan or tilt. It's because we are not rotating the camera, just moving smoothly along the path. Now move a little earlier in the timeline with the playhead and zoom out even further. Far enough that the camera reveals the global context. It's always nice to give viewers a sense of where the journey begins. I'm pulling back just enough to show a portion of Asia and Europe before the camera begins its travel toward Japan. I think I'm going to make the Tokyo and Imperial Palace key frames a little shorter. Since we have done a lot of work in our project, let's save it so we don't have to worry about losing anything up until now. You can press Controls or go to file and then save. A pop up will appear asking you to name your project and choose where to save it. You can change the location or even create a new folder if you want. But in here, I'm just going to save mine inside my main projects folder. Your project will be saved in the Cloud, so you can come back to it anytime. Let's play back the full path now. We reveal Japan, zoom into Tokyo, hold briefly to highlight all the regions, and then push into the Imperial Palace for the final close up. Now you have the full camera move from the global view to the Tokyo and the Imperial Palace, ready to use in your animation. In the next lesson, we will add track points so that we can attach labels and graphics perfectly in the Adobe artefacts. 4. Track Points: Now let's make this animation usable in Adobe After Effects. We need to create track points in Google studio so that we can attach graphics, texts, and pins to the exact location later. Think of track points as the anchors that keep your graphics stuck to the map, even when the camera is moving. Since this is not a three D animation, I'm only going to create one Trackpoint. Let's go to the point in our timeline with our playhead that is zooming in on the Imperial Palace. Once you're right above the Imperial Palace, right click on the palace and choose set Track Point. O Studio will instantly create a track point for that exact location. I'm going to rename this and remove that one in front of the Track Point. This will act as an anchor for any labels, highlights or graphics we add later in the after effects. Now we are ready to render. Click on the big render button at the top. You will see the render setting s panel appear, along with a preview of your animation. Choose your output folder, keep the name as is or modify it if you prefer, and click Allow when your browser asks for permission to save files. A studio gives you two main ways to export your work. Option one is render as video. Use this only if you want the animation exactly as it is. No after effects, no additional graphics, just something quick to show someone or upload directly. Option two is render as image sequence. This is the option we need. Image sequences will give you the highest quality, the most control, and most importantly, the ability to bring the animation into after effects with full tracking data. So go ahead and switch your render type to image sequence. Dimension should already match your project settings. For the frame range, I'm selecting zero to 600 frames because my sequence is around 20 seconds long. You can adjust this based on your own timeline. Next, you will see attribution settings. Google Art Studio requires you to include their attribution, but you can position it so it doesn't interfere with your animation. I'm placing mine to the bottom left corner. You can also simply drag the Google Earth logo if that's easier, and the text will sit neatly along the lower edge. Also, make sure your text alignment matches your placement. If your attribution sits on the left, choose left alignment. If you move it to the right, switch it to right. Below that, you will see option 43d tracking data. Select after effects because we will be importing all this into after effects next. For coordinate space, keep it on global. This keeps the tracking data stable and predictable once we start building the graphics on top. You can also choose map style. Exploration adds important roads and points of interest. And when you choose everything, you can see local businesses as well. Clean gives you a simple, unobstructed base layer, perfect for documentary visuals because we will be adding our own labels and highlights later. Since we don't need any clutter, keep the map style set to clean. Finally, texture quality. You can use normal, but I strongly recommend high, especially if the animation is going into a documentary or polished YouTube video. It makes a noticeable difference. Once everything is set, click Start. Or Studio might ask you if you want to save changes, hit save, and the render will begin. One important thing to remember is to not switch the tabs or close the browser while it's rendering. Or Studio pauses rendering the moment you click away, so keep the tab active until the sequence finishes exporting. Great. Now, your main location has a track point attached, which means after effects exactly knows where the point is in the three D space. In the next lesson, we will import this entire setup into the Adobe After effects and start turning it into a beautiful and polished map animation. 5. After Effects Setup: It's time to bring everything into the after effects. This is where we move from rock camera movement to a true design environment where we control every visual aspect. What I'm going to do is go to File Run script file. I'm going to find my Tokyo Region folder and select the dot GSX file that Earth Studio has exported. Click on Open and as soon as you open it, after effects will automatically create a brand new composition with your full camera movement, three D camera, and the null objects linked to the track point that we created earlier and the text layer for Tokyo. Now that the main map is imported into my project, I also need to bring the Illustrator vector map that we will be animating. You can download that from the project resources section. Let's go to the Project panel, right click and choose Import, then file. Select the Illustrator file that you downloaded from your class resources. Click on Import and you will be greeted with this pop up. This window asks what type of import we want. Footage or composition. We don't want footage because that would merge everything into one layer, and we need each layer separate so that we can animate it. Select composition and click Okay. Let's open this new vector composition. We can see all the region layers here. These layers are rasterized only at their current resolution, which means if we change the dimensions, they will pixelate. We want vector layers that stay sharp no matter how close the camera gets. To fix that, select all the layers by holding Shift, right click on them and choose Create. You will see a few options here. Select create shapes from vector layer. I'm going to keep all of these layers selected and then move them up in my timeline so that they stay grouped together. You'll notice that all of our old illustrator layers are now hidden underneath. Since we don't need those original layers anymore, I'll select them all by holding Shift, and then hit Delete. Now, as you can see, after effects generated clean infinitely scalable shape layers. Let's go back to our main or studio composition. I'm going to place my playhead where Tokyo City is clearly visible in my main map comp. I want to hide the text layer for a moment. Click on the little eyeball icon on the left side of the layer in the timeline. This turns off its visibility for now, but you can click the eyeball again anytime to bring the text back. Now, drag your vector shape layer comp above the Tokyo text in the timeline and place this layer where our playhead is. We also need to turn this vector layer into three D layer. To do that, click on the little cube icon next to the layer. It needs to exist in the same three D space as the Earth Studio camera for the tracking to work correctly. Now we will need to parent this column to the Track point null object. Since this null was created by Google Earth Studio and it holds the exact three D position of Tokyo, once we link our vector map to it, the map will move perfectly with the camera. To do this, look for the parent and link column in the timeline. If you don't see it, just toggle the switches at the bottom until it appears. On the vector layer, grab this little pick whip icon and drag it straight to Tokyo Null Object layer. You can also use the drop down for this. The comp is now parented, but it looks like it has disappeared. That's normal. It's actually just extremely tiny relative to the scale of the Earth's studio environment. To fix this, I'm going to open up my vector comp settings. On the left side of the layer, you will see a small arrow that expands all the attributes that we can change. I'll click that to toggle it down. Then open the transform section as well. Here you can already see the problem. The anchor point position and orientation values are all mismatched and nothing is setting at zero. So the first thing I'll do is set the position to all zeros. And then set all the orientation values to 02. Now the comp is still tiny, but at least it's centered, which is exactly what we want. From here, I can simply scale it up until it becomes visible and then use the position controls to align it until it sits comfortably over the central Tokyo. The beauty of converting it to shape layers is that you can scale it as much as you like, and it will stay perfectly sharp. Let's play this part back. I'm going to move this ahead a bit, so it will be easy to animate later. Now our map is placed, tracked, and ready for animation inside the Tokyo region. 6. Vector Map Animation: In this lesson, we will animate our vector map so that each district fits in and out in a clean sequence. This gives your audience a clear understanding of how city is divided and makes the whole region feel alive instead of static. Let's open the vector composition. This contains all of your map district layers. Before animating anything, I like to organize the map layers in a logical sequence. I want to begin the animation from the lower part of the map. First comes OTA. Then Setageya SugiamiNakano, and North Tokyo. Then I'll bring this section along the side, the East Tokyo, followed by the older part of the city, and then finally, I'll reveal the central Tokyo as the final highlight. Once the layers are ordered, select all of them by holding shift and press T to open Opacity. I'm going to move the playhead to around 20 frame mark and then create a keyframe here by toggling on this stop or icon. Since all of our layers are selected, this has created keyframes on every layer. Then move back the playhead to roughly ten frames and then set the opacity to zero. This will create a smooth fade in animation for every district layer. Now, let's jump back to the main composition, place your playhead exactly where you want the map to start appearing. Then double click on the vector map because the playhead in both compositions sync, you can easily see where the fade ins will land inside the larger animation. So let's sequence these reveals manually. I like doing this by hand because it gives much cleaner intentional timing. The last district to appear will be Central Tokyo. So I'm going to select both of these keyframes and then pull the second one forward, so it lines up exactly with my playhead. Then I'll repeat the same process for the old Tokyo layer, but I'll stop a few frames earlier to create a nice staggered reveal. I'll continue doing this with the next few layers, moving each set of keyframes slightly so they appear one after the other. Even though OTA is the last district in Mayer stack, it will actually be the first one to appear in the animation, which gives us a clean bottom to top flow across the map. Go back to the main composition, and let's preview it. You'll see the Tokyo's districts are appearing one by one, clean and elegant. Now, let's make them disappear in the same style. Go to vector composition. Select all your opacity keyframes, copy them by holding Control and C. Move the playhead to where you want the district to start fading out and paste. Now to reverse the exit sequence, the first to appear becomes the first to disappear. Right click Choose keyframe assistant and click on Time reverse keyframes. Now, let's preview it again. These fades are a little too slow for what I want. When the districts fade out, I want the movement to feel quicker and more energetic. So let's fix that. I'm going to select all of these keyframes and shorten this spacing between them. This keeps the fade out effect but speeds up the overall timing. Let's review that in the map composition. I love the animation, but right now it still looks a little flat and a bit amateurish. So to make it feel more polished, I'm going to add a blending mode. To do that, I'll go to Mode's column in the timeline. You will see that the blending mode is currently set to normal. If you don't see the mode panel at all, just click on the small toggle buttons at the bottom of the timeline until the blending mode options appear. Once the mode panel is visible, I'll open the drop down menu next to my layer. There are many blending modes to choose from. So I'm going to scroll through and see which one works best with the map. Some of them barely make any difference and multiply makes everything look way too dark for my taste. So I'll keep testing a few more. Overlay already looks pretty because it blends the color nicely and adds depth. But I'm also going to check hard light. And actually, the hard light is looking even better. It brightens the map, keeps the shape of our vector layers clear and helps the whole animation feel stronger and more professional. This completes our Tokyo District animation. In the next lesson, let's create an outline around the Imperial Palace using the trim paths. 7. Trim Paths: In this lesson, we will add a small advanced detail that really brings the scene together. I'm going to outline the Imperial Palace region using trim paths. Before we go ahead and do any other animation, I want to save this project. So I'm going to hit Control S to save or you can just go to File and Save. Now, whatever we have done by far is saved in our computer. Now let's go to the Imperial Palace part and create a new Shape layer. Right click on the timeline and go to New and choose Shape layer. Once that's done, I make sure the Shape layer is actually selected and then I click on the Pentool from the top toolbar. You can also just press G on your keyboard. On the right side, you will see the Pentool properties, and you will notice two things fill and stroke. For this outline, I don't need any fill at all because we already used the solid layer earlier in the Tokyo outline, and filling this shape would just cover up the map. So I'm going to click on fill a little menu pops up. Then I will select none. You will also see other options including solid color, but we don't need any of that for this step. I'll just hit Okay. Then I'll do the same with stroke settings. If your stroke is not set to anything, click on stroke, choose solid color and confirm it. This is what creates the visible outline in our animation. After that, I can change the stroke color to something bright. Let's choose yellow because I want the palace boundary to glow a bit and really stand out. Click Okay, and then I'm going to adjust the stroke with a bit. I'm going to carefully draw the outer boundary of the Imperial Palace grounds. I don't need to be perfect, but I try to trace the greenery and the general outline so it feels neat and deliberate. Once I'm done, close the path to form a complete loop. Now, let's turn this shape layer into a three D layer by hitting this cube icon, then parent it to the track point null object, just like we did for the vector map. Now, it suddenly flies off screen. That just means the transform properties have changed. Let's just adjust it so the path sits correctly on the map. I'm going to open the transform properties of the shape layer by clicking the little arrow. And right away, you'll notice that deposition values are a bit all over the place. So let's reset them by typing zero for all the position axes. The orientation is also not correct, so I'm going to hit zero on orientation as well. Now, this made the shape visible again, but it's still tiny and not aligned with the imperial palace area. So the next step is to adjust the anchor point and the scale. Let's go to the scale first and start increasing it slowly until the outline is roughly large enough to match the palace region. Don't worry about getting it perfect yet. We can always tweak it again later. I will go to the anchor point and move it so that the outline shifts into place. This helps line up the drawn path with the actual palace on the map. I'm going to fine tune each of the path points so the outline hugs the palace grounds as accurately as possible. Now we are ready to animate it. Let's go to the content section of the shape layer. Here, you will see a little icon that looks like a play button. Let's click on that, and there it is. We need to add trim parts to this shape layer so that we can animate the outline. So I'm going to select it. Once the trim parts has been added, I will twirl down the arrow to tweak its settings. I will move my playhead to the moment where the camera has fully arrived at the Imperial Palace. This is where the outline animation should begin. At that frame, click the stopwatch. I can write beside the start value to make a keyframe, then set the value to 100. I'm going to move forward a few seconds and change the value to zero. When we preview this, the outline draws itself slowly around the Imperial Palace almost like someone is tracing it for the audience. It feels very documentary style and adds a little nice guiding moment for the audience. I want the stroke to look visually smooth, so let's refine it a little. I'll go to the shape layer and under the contents, select shape one. Here you will see the shape properties, including the stroke color and stroke width. You'll also notice two very important settings line cap and line join. These control how the ends and corners of a line look. They can be sharp, flat or nicely rounded. For this animation, I want everything to feel soft and smooth. So I'm going to set both of the line cap and line join to round. To make this outline look even better, I'm going to add a soft glow effect, just enough to have the imperial palace subtly pop without overpowering the rest of the map. I'll start by selecting the shape layer, then going to the effects and presets panel on the right. In the search bar, I'll type glow. And when it appears, I'll simply drag the glow effect onto the shape layer. Now it looks quite harsh by default, so let's soften it. I'm going to bring the glow intensity down and gently increase the glow radius. This spreads the glow out, making it more of a soft highlight rather than the bright neon outline. Let's play this back. This simple outline will give your audience a clear frame around the landmark and make the final zoom in feel intentional. 8. Text Animation: Now that our Outline animation for Imperial Palace is done, I want to add a title that clearly tells viewers what this location is. We already have a text layer that was automatically created by Google Earth Studio for the Track Point. We are just going to use this. I'm going to move this text layer a bit higher in the timeline so it's easier to work with. It's already in the three D space and already parented to the track point. So we don't need to worry about linking anything again. Right now, the text is hidden, so I'll unhide it by clicking the little eyeball icon next to the layer. As soon as it appears, you will notice it's way too big for the Imperial Palace area. To fix that, I'll select the Track point text layer and open its text properties from the panel on the right. The size is set to very high by default, so I'm going to reduce it to something much smaller. I'm going to reposition the text slightly above the outlines so it doesn't overlap with the shape animation. Now I'll change the text itself to say Imperial Palace. Let's use the scale and position controls to place it exactly where I want it. Since it's attached to the track point, it will stay perfectly locked to the palace as the camera moves. Next, let's change the fill color of the text to match the color of our outline. Click on fill and then select this eyedropper tool and it will exactly pick the correct color. Before animating the text, I want it to feel like it's rising up from behind the Imperial Palace outline. To do that, I'll create a mask. With the text layer selected, I'll grab the pen tool and draw a boundary around the text and then follow the shape of the palace outline. This doesn't have to be perfect. It just needs to cover the text area so that the animation looks like it's emerging from behind the palace boundary. We could use a preset here, but I want this to feel more hands on. I want you to understand the basics of text animation and not just dragon drop effects. So let's build this one step by step. First, I'm going to twirl down this little arrow on the text layer to open up its properties. Then I'll open text and you will see this little small icon that looks like play button. That's the animate button. This is where all of the text animations begin in after effects. I'll click on Animate, and from the list of options, I'm going to choose position. Soon as I do that, After effects creates a range selector for the text. This means we can now animate how and when the text moves. Before animating, I want to line this up with our palace outlines. I'll select the shape layer, press to reveal the keyframes and find the last keyframe where the outline finishes drawing. This is exactly where I want the text to start appearing. At this frame, I'll go back to the text layer and create a position keyframe. Then I'll move the keyframe a little forward in the timeline, just a few seconds and adjust the position of the text downward, so it animates upward into the place. Right now our animation feels very slow, which I don't want. So I'll grab this final keyframe and move it slightly earlier in the timeline. That immediately speeds things up. I'll also tweak the position value a bit so that the text settles nicely around the center. This feels much more natural. To smooth everything out, I'll right click on the last keyframe, go to Keyframe Assistant and choose Ess in. Now I'll open the graph editor. This is called speed graph, and it helps you control how fast or how slow your animation plays. I want my text to appear quickly at the beginning and then slow down as it settles into place. Let me show you how to set that up. Inside the speed graph, you will see a little handle on the last keyframe. All I need to do is grab that handle and drag it gently forward the first keyframe. As I do that, you will notice that the curve starts forming a small mountain shape. This shape tells after effects to start the animation fast and then ease into the slower finish. Now when I preview it, the movement feels much more natural and polished. To finish off, I want a subtle drop shadow just to separate the text from the palace outline. I'll go to effects and presets, search for drop shadow, and then drag it onto the text. I'll increase the opacity and softness, so it looks clean and cinematic. That's it. Our Imperial Palace label now feels beautifully integrated into the map. I am really happy how this has turned out. 9. Sound Effects: Sound is the final layer that brings map animation to life. We will add subtle ohs, reveal and gentle ambience that makes the whole sequence feel polished. Right now, I'm going to pull up our timeline so that we can see this space underneath our animation. This is where we will add the sound effects because at the moment, our map sequence is completely silent, and sound can make a huge difference in how immersive your animation feels. So here's what I'll do. I'll go to the Project panel, right click, choose Import. File and then open the sound effects folder included in your class resources. Inside that folder, you will find a few audio clips, things like marker sounds and Hochs. I'm going to select all of them and click Import so that they show up in my project. Now that they are here, let's start with a sound that adds a bit of tactile feedback, the marker. I'll grab one of the marker clips and drag it directly onto the timeline, placing it on an empty space below all of the visual layers. On any audio layer, you'll notice a small speaker icon. Clicking that mutes the audio, clicking it again, unmutes it. This is great when you want to check your visuals without any sound distracting you. If I twirl down the audio layer, you will see an audio section. Inside that is audio levels. This is where you control the volume. You can even keyframe it if you want the sounds to fade in or fade out over the time. Below that, there is waveform. When I toggle it open, after effects shows the actual audio wave. I use this all the time because the waveform is much more accurate than what you hear during preview. If something needs to hit exactly on the outline animation or camera movement, I trust the waveform visually rather than relying on audio playback. Here's a really helpful shortcut if I select an audio layer and press L, that is twice. After effects instantly reveals the waveform. Pressing LL again, hides it. This saves me from opening and closing menus for every few seconds. Now you'll notice that there are four versions of this marker sound. But based on my timing, the third one feels like the best match for our Imperial Palace outline animation. To remove the remaining three audios, we need to trim it. To do that, I hover my cursor over the start of the audio layer until I see those little arrows pointing outward. That's after fix telling me now I can trim. I'll drag the edge inward to shorten the clip to exactly the portion that I want. I'll do the same on the other end, so the sound ends cleanly. Once that's done, I'm going to drag the audio clip forward in the timeline so it lines up perfectly with the moment the Imperial Paris outline is going to start getting drawn. Let's play this back. And yes, this sounds perfect. It adds a satisfying tactile cue that makes the outline animation feel intentional and grounded. The marker sound is a bit loud by default, so let's soften it. I toggle down the audio properties of the layer and lower the audio levels until it blends naturally with the animation. That's really the workflow. Find the moment where something moves, lands or reveals and pair it with a tiny sound effect to bring it to life. I'm going to repeat the same process to the entire timeline, adding subtle clicks, Hushes or texture sounds wherever the animation calls for it. You don't need to overdo it, sprinkle the sound wherever it enhances the motion. With just a few audio touches, your map animation now feels ten times more alive. 10. Finishing Touch & Export: Now that all the elements of our animation are in place, let's add a finishing touch before we export it. The first thing I check is the motion blur. Map animations can feel a little stiff if everything is perfectly sharp all the time, especially during the first movements or Zooms. To enable motion blur, I go to the motion blur icon in the timeline. Looks like these three little overlapping circles. Once I click that, it will turn on the motion blur for all the layers that need it by clicking the same icon in each layer's row. Now, whenever something moves quickly on the screen, after effects will automatically add a subtle blur to the motion. This makes animations feel much smoother and more natural and it removes that stiff cutout look that happens when the objects move without any blur. Motion blur is a small switch, but it adds a huge amount of polish to the final animation. After motion blur, let's work on some color and contrast adjustments, especially over the Tokyo map. Sometimes studio map imagery can look a little flat compared to the crisp vector shapes that we have added on the top. To fix this, select your main render layer, go to effect and then color correction. Select lumitar color, and now you'll see its full set of controls appear in the Effect Controls window. I want you to go to the part of the timeline where no vector layers are blocking the view. This will make it easier to judge the color changes, then toggle down the basic correction. Now I'll slowly adjust a few things. First, I'm going to increase the contrast just a little bit to bring out more depth in the map. Then I'm going to add a tiny bit of saturation, not enough to make it look cartoonish, but just enough to make the colors feel more lively. Next, I will scrub back in the timeline to the moment where Japan is clearly visible. Here I'll raise the exposure slightly. Instantly, the map stops looking flat and washed out. It becomes brighter, clearer and much more cinematic. You can really see the shadows and highlights are separating nicely now. The map is looking a bit too blue for my taste. I'm going to warm it up by moving the temperature slider toward a slightly warmer tone. And just like that, the whole scene feels more balanced and natural. Let's review it. And yes, this looks beautiful. Now play back the entire sequence from start to finish. This is your final pass. Look for tiny issues like text that appears a frame too early, pins that sit off corner, or opacity fades that feel too abrupt. Tweak anything that feels even slightly off. The goal is to make the whole animation feel effortless, even though you put a lot of work behind the scenes. Now that our animation is complete, we need to export it so you can add it to your documentary, post it on social media, or simply share it with friends. To do that, we will use Adobe Media Encoder, which gives us better presets and cleaner compression. First, I'll go to the composition menu at the top left of After effects. When I click it, I'll see two export options. Add to media encode a Q or add to render Q. The renderQ method is a little more technical and not as flexible, so I'm going to choose Add to media encoder Q. Once Media Encoder opens, you will see your composition listed with several settings next to it. The format, the preset, and the output file location. I'll click on the blue text under the output file to choose where I want my final video to be saved. Next under format, I'm going to select h.264, which is perfect for the kind of map animation we created. Lightweight, high quality, and ready for YouTube or social platforms. Then for the preset, I'll chooe match source high bit rate. This ensures we export at the same dimensions we designed and keeps the animation crisp. Since our project doesn't include captions, I'm going to deselect export captions so Media Encoder doesn't waste its processing time on the things we don't need. Before I start the export, I'll take US maximum render quality for the best final look. I also like to double check the bit rate under video settings. Usually values around ten to 12 MBPS, perfect for this style of animation. Then click Okay. After that, I'm going to click the small green Play button at the top right of the media encoder. When it's done, you will have polished cinematic Tokyo Map animation complete with regional reveals, smooth movement, a highlighted Imperial Palace, and all the visual storytelling elements that make documentary map sequences feel alive. Your map animation is now complete and exported. Ready to drop into your documentary YouTube video or social post. 11. Wrap Up: You have reached at the end of this class. If you have been following along and building your animation step by step, you should now have your own documentary style map animation. I'm so excited for you. I hope you enjoyed creating it as much as I enjoyed teaching it. I will be making more classes like this, so check out my Skillshare profile. And if you want behind the scenes, tips, more tutorials, follow me on YouTube and Instagram. Please don't forget to share your final project in the project gallery. I would love to see what you've made. Your project can also inspire new students who join this class later. We have covered a lot in this class. We started with the Google Earth Studio, learning how to set up a project, make camera moves at track points and export our map. Then we moved into Adobe After Effects where we added shapes, pins, texts, district highlights, advanced outlines, and color polish. The end, we created a clean, cinematic map animation that looks great in documentaries, travel videos, and even short form content. I've added a PDF in the resources section with helpful shortcuts, after effects tricks for map design and notes for Earth studio. Feel free to download it and keep it with you as you make more projects. Thank you so much for learning with me. I'm really proud of how far you have come, and I can't wait to see the map animations you create next. All the best, and I'll see you in another class very soon.