From Imagination to Animation: Create a Fantasy Map In Adobe After Effects | Snehal Wagh | Skillshare

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From Imagination to Animation: Create a Fantasy Map In Adobe After Effects

teacher avatar Snehal Wagh, Filmmaker

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:36

    • 2.

      Class Project

      1:32

    • 3.

      Creating Boundaries & Basic Shapes

      3:20

    • 4.

      Adding Details & Refining the Map

      1:50

    • 5.

      Creating Coastlines with Roughen Edges & Blending Modes

      2:27

    • 6.

      Adding Text & Elements

      2:08

    • 7.

      Animating the Map

      3:14

    • 8.

      Fine-tuning with 3D Camera

      4:58

    • 9.

      Final Words

      1:06

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About This Class

In this class, I invite you on a journey where creativity and your love for maps intertwine. 

Follow along with me in this class to create and animate your own fantasy country. I will transport you to uncharted territories of artistry and animation. Are you ready to embark on a journey where fantasy meets cartography, and the only limit is your imagination.

We’ll use Adobe After Effect’s built-in tools to establish the landmass and sea, then construct mountains, villages, and rivers with some elements, before finishing off the animation with a vintage paper texture and place names to simulate an old world map. We will then animate the coastline and make it look 3D using animators like wiggle path, merge paths, offset paths, roughen edges, and effects like blending modes.

These are the topics we’ll cover in this class:

  • Creating Shapes with Pen Tool
  • Using Merge Paths for Dynamic Look
  • Exploring offset paths animator
  • Applying roughen edges
  • Using blending modes and adjustments
  • Animating elements using keyframes and loop expressions.
  • Adding Trim Paths and 3D Follow
  • Exporting a Video

And much, much more! 

This kind of fantasy world map is ideal for sketches, films or to show off your Adobe After Effects skills in a portfolio. The shape and geography of your landscape is mostly determined by randomness, so it is interesting to see how your fictional map turns out as you progress through the process. By following the same steps, you can create a unique world every time!

You need little to no experience with Adobe After Effects or any kind of animation. We will learn everything from the ground up. Once you've completed this class you'll have your own fantasy country map animation.

Meet Your Teacher

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Snehal Wagh

Filmmaker

Teacher

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My name is Snehal Wagh, I'm a Video Editor & Motion Graphics Designer residing in the capital city of India, Delhi! I have loved maps since I was a kid, so I started combining my skills and passion to create Map Animation.

I freelance for many brands in India (my clients include Wrangler, Tata Motors, Maharashtra Tourism & Mala's) and Iz & Johnny Harris's company Bright Trip. That video alone received more than 300k views on YouTube & warm comments from the audience.

My quest is to experiment and share what I learn to make it easy for you to create beautiful, engaging, and cinematic films.

Thank you for reading, and see you in the class!

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Transcripts

1. Introduction: Welcome to the enchanting world of fantasy map animation. In this class, I invite you on a journey where creativity and your love for maps intertwined. Whether you're an aspiring animator, an imaginative storyteller, or a dedicated fantasy enthusiast, this class will unlock the secrets of crafting, captivating maps that come alive through animation. Hi, my name is Mikel. I'm a professional video editor and motion graphics designer. I have an experience of five years in the motion design industry. I have worked on projects spanning brand animation, explainer videos, title sequences, promotional campaigns, and more. I have been in love with maps since I was a kid, so I started combining my skills and passion to create map animations. In this class, you will learn how to create and animate your own fantasy country. We will use after effects built in tools. No need to use any other software like Adobe Illustrator. We will establish the landmass and see, then construct mountains, villages, and rivers with some elements. We will also add vintage paper texture and place names to simulate an old world map. We will then animate coastline and make it look three D using animators like wiggle path, merge path, offset path, and effects like roughinges and b***ding mode. This kind of fantasy world map is ideal for your comedy sketches, fictional films. Just to show off your after ex, skill in your portfolio. You need little to no experience with Adobe after effects or any kind of animation. We will learn everything from ground. Are you ready to dive deep into your fantasy land? Let's create it together. 2. Class Project: I'm so excited to design and animate the map together. For the class project, you will have the opportunity to unleash your creativity and create your very own fantasy map. Not only we will be adding some fun elements to it, but we will also be animating the coast lines and turning them into a three D animation with the help of after effects. To ensure that you can successfully complete the project, I will be building the same animation through the examples and guiding you along the way. To make the most of this class, it's important to find a steady pace that works for you. Take notes as you go along. And do not be hesitant to rewind or dial down the video playback. If you find yourself struggling to keep up with the class, if you have any questions or run into any issues, do not hesitate to ask for help on the community tab. I'll be more than happy to assist you in working through any problems you may encounter. To successfully complete this class, there are a few things that you will need. First and foremost, a stable Internet connection. This will ensure that you are able to access all the necessary resources and materials required for the class. Additionally, you will need to have Adobe after effects and media encoder installed on your computer. These software packages are essential for completing the assignments and projects that will be assigned throughout the class. Once you have completed the project, be sure to post your final animation to the class project so that you can share your amazing work with the rest of the class. I can't wait to see what you come up. 3. Creating Boundaries & Basic Shapes: In this lesson, you will learn how to create boundaries using Pen tool in the aftereffects. Now that we are inside Adobe After Effects. For the first step, I'm going to create the boundaries of my little country. What I'm going to do is click on the new composition here, let's call it Fantasy Map. And the resolution will be 1920 by ten. My frame rate is 24 frames per second, and the duration is 5 seconds. Since I'm going to create a loopable animation, I want the background color to resemble vintage map. I have made this palette according to the look I want to create in this fantasy map, which is also downloadable in the resources section of this class. Now I'm creating an island, so I'm going to grab the Pen tool. If you fill is not set to a solid color, here's how to do it. You have to click on this blue text where the fill is written and change it to whatever you want. In our case, it's a solid color. And when you want to change the color, click on this rectangle beside Fill and select the color or type in the color code. I'm also going to set the stroke to a solid color and change the color to this dark color from the palette that I've created. I'll set the stroke amount to 15 pixels. Now I'm going to start drawing out the shape or the boundary of my island. One thing to keep in mind is if you want a curve to be there, all you need to do is click hold and drag in whichever direction you want it to be. Until you're happy with the shape, I'm going to complete this main island now. I want there to be a little lake in the center, and then I want there to be another small island somewhere else on the map. Since we're animating the coastline, this will create a dynamic look. Let's continue drawing the shapes according to how we want them to be. Now, if I open up the shape layer, I want to stay organized. Under contents I have three shape elements that I've created. This is the main island that we created. This is the lake and the small island. I'll move the main island to the top and name it Main Island. Then I'll name the lake lake and the small island, Little Island. Now I want to create a hole in my main island using the lake shape. To do this, I'll need to select both shape groups, right click and group them. Then with the group selected, I'll add Merge Paths animator tool. To do that, I'll click on this Add Animator button, then select Merge Paths. Now we can see the merge paths animation in our contents. In the merge path mode, I'll select Subtract. To subtract the lake shape from the big island. It's important to make sure that the main island group is above the lake group for this to work properly. Now I have the general shapes of my country. We should name all of our layers to be able to identify them later. So I'm going to click this group and call it Country, An Outline of your own Country using Pen tool in after effects. And in the next lesson, we will add some details and make it look beautiful. 4. Adding Details & Refining the Map: In the previous lesson, we designed our main country using pen tool and after text. In this lesson, let's add more detail and make it look dynamic. To make it look better, let's use the wiggle paths animator to add some dynamic edges to the boundary of the island. We will select the contents and click on Add Animator. Here's the wiggle path. Let's adjust the parameters until we get the desired look. Right now it's a little too wiggly, so I'm going to bring up the size to something like 25. I'm going to bring down the detail that two details, so I'm going to bring that down to two. Starting to look a little better, but I can see sharp points in the corner. I'm going to bring this down to smooth and now we are getting somewhere that looks quite a bit better, actually. Pretty nice. Now it's important to note that wiggle parts animator can behave strangely when duplicating the shape elements. So we will set the random seed parameter to one. This will prevent us from making different shapes every time we try to duplicate them. That we're creating the borders of this map. It's not very important because it's an imaginary fantasy map. But if we're creating an important map, I would want to make sure that these borders I create need to stay in place. Let's duplicate this shape layer. And for the first layer, I'm going to rename it to land. And the second one will be called Coast Line. I'm also selecting the Coast Line and go to fill and turn it off. Now we just have a border in this layer which we will be able to an practice using wiggle part to create different effects till you're satisfied with the shape of your country. In the next lesson we will create coastlines. 5. Creating Coastlines with Roughen Edges & Blending Modes: In this lesson, we are creating the coast lines of our country and learn about the b***ding mode. For this next step, we are roughing up the edges. But before I do that, I want to find a background texture. Because when I start roughing up the edges, I want to make sure that my composition looks as good as I go through the process. So I found this texture from royalty free websites. I'm going to bring this into my project. Here I'll write, click on it, Transform and Fit to comp with. Then I'm going to lock it by clicking this lock in the corner. Now one way that I can b***d this in is I can set this to multiply. And that's going to bring some of that texture through and darken it up a little bit. Now I want to focus on these corners. These edges, because they're just looking way too sharp for that. I'm going to turn off the coast line by clicking on this Y in the corner. Then select our land. Now I'm going to add the effect Roughen edges by going to the effects panel. Open up the effects window here and drag the effect. Now we can change the parameter and create the look. First I'm going to increase the border and all I'm trying to do is create a border or stroke that has a variable width, so it's not all the same width. And I must have the resolution set to full here. I want this to look like a hand drawn vintage map. It doesn't look hand drawn. When that stroke is perfect, all the way around now, it's already looking much better if I turn off the ruffin ages, that's before and this is after. Cool about these roughages is that you can animate it and make it look like water animation. Let's click on this eye in the corner to make coastline appear. We will copy and paste the same roughages that we created for our land layer. I'm turning off the land layer. We can see how coast line looks and we can see that it's not together. To fix that, I'll decrease the border until there are no gaps that looks perfect. I have attached the vintage paper texture in the resources section of this class. Feel free to use it or find your own vintage textures and try using it on your fantasy map. 6. Adding Text & Elements: In this class, we will add labels and text elements to name various locations on the map. Now that we're done with the base map and created the base texture, let's add some elements to make this map look not so plain. I'm going to give this map a name. So I'll go to the text element over here. And click on my map so that I can write on this, let's call it Shells County. To change the font and transform it, I need to go to the character panel. I think I like this font. You can make it bigger or smaller according to your preference by going here. And then I'll position it by holding the layer and dragging to wherever I want it to be. I also found these hand drawn vintage graphic elements on line. You can download them from the resources. This is going to be my palace. I'm going to switch the b***d mode of this to multiply and I'll do the same thing to all the other elements and speed this up. I also want to put an adjustment layer on top which will hold a vignette and noise like an old map. We will go to the effects and add CC vignette. I'm going to change the parameter a little bit and let's add noise and we will set noise to maybe 10% One last thing I want to do is add some texture to the top to make it look weathered. That can be done with watercolor texture. I'll add it into our timeline and then set the b***d mode like we did before. This one is looking pretty good. I feel that this is overpowering, so I'm going to bring the opacity down by selecting the layer and hitting on keyboard for transparency. And we always name our layers. So let's call this war Color. The action item for this class is to come up with unique names for the locations, find fonts that match the style of your map. In the next lesson, we are going to dive deep and finally animate our fantasy map. 7. Animating the Map: It is time we are going to animate our map. In this lesson, let's jump right into after ex. For the coastline, we need to animate two parameters. We will use the border of roughing an offset path amount to create the effect that we want. Let's go to our coastline and add an animator called offset paths. Roll down the offset path, I'm going to make the amount zero so that it will stay where it was. I will create a key frame somewhere here. So let's go to the two second mark on the timeline. And click on this timer icon here, that will create a key frame. Then I will see how long I want the waves to appear. I think that will do, this is going to be our end point for the border. I need it to fade out. If I try to tinker with this, you can see it slowly fades out. That's what I want. So what I'm going to do is see where it completely disappears. And I'll put a key frame over there. Let's put a start frame. I'm moving my playhead to the beginning. Again, I'm going with my visual instincts and see which will look best, changing my border. I'm also going to change offset amount the same way. Now we'll play back and see it's fading out at the end very fast. So I'm going to go maybe more than halfway and change the parameter of border. I'm also going to add bezier here. You can do this by selecting our keyframes and clicking nine on your keyboard. That will smoothen the animation and make it look not so mechanical. If I play back right now, this animation will play out and stop. I want this animation to loop. For that you have to go to your animation hold Alt and click on this on the slayer box that has opened up. I'll type loop out, select this and then copy. Then we can go to our next animation and do the same thing. Hold Alt and click in the box, Paste what we just copied. I also wanted to look like there are two more waves. Let's duplicate the same coastline twice on the timeline. I'll space this out so the waves look like they're coming one after the other. Now when I start this animation, it seems like it waits for a bit to start the animation. To make it look seamless, I need to make it start before our start frame. I'm going to grab all of these and push them a bit behind. Now one of our coast line starts before our time line starts, the middle one at the start points and the last one right after that. Now your job is to complete this animation. And I'll see you in the next lesson. Where we will be fine tuning and exporting this animation to show it to the world. 8. Fine-tuning with 3D Camera: In this lesson, we will learn how to take the animation that we made in the previous lessons and make it look three D with key frames and adjustments. We need to create a new composition for our three D animation. Right click on the project new composition. Let's call this a three D fantasy Map. We already have the same settings dialed in, click okay. And drag our fantasy map composition from project window to the time line. To be able to make it look three D. We need to create a simple camera. We need three layers, our map camera and animation controller, which will be a null object. The reason we're going to use a null object is that we can move the map by using pitch and bearing directly from the null object as compared to animating by moving the anchor point of the layer. It's just a better workflow that most of the animators use to make our lives easy. To create the null object, we'll go to layer, select new the null object. Click Enter on the layer and name it controller. We will go to layer again and select Camera. Make sure you have the type set to two node and then for preset to 50 millimeters. And make sure you have depth of field and lock the zoom enabled. Click. Okay. And it will give you this warning that says camera and lights do not affect two D layers. So select a layer and choose the layer, three D layer from menu. But if you go to our timeline, we can toggle three D on both of the layers. If you can't see this, simply toggle switches and modes. And if you can't see this, you can click the buttons down here. The controller should be placed over the area we want to focus on so that our camera will work as we want it to. I want my map to zoom into my palace here. So it will also have a little bit of that wave animation we have been working on. I will drag widget over our place. Now I'll zoom in a bit. So the anchor point of the widget is exactly in the center. To be able to get all the three D effects applied to our base map, we need to parent our base map layer to the controller widget. Here you can see this hurricane looking icon. I'm going to hold it and drag it on the controller layer. I'm also going to lock this base map, so I don't accidentally move it around while animating the camera. We are set to animate this. Now I want to show my complete map from the first frame and then zoom it to my palace. So I'll take the playhead at start point. And now I'm going to twirl down the controller options. Here we will find transform properties. There are four basic parameters. We will add key frames on position scale, X rotation and z rotation. Rotation helps us move the pitch of our camera, and Z rotation will help with bearing. Just to make things a bit easier, I'm going to select the controller layer and hit the key. All of our parameters are now in the initial position. I'll go to the four second mark and simply zoom into the palace. Then I'll change the position so that the palace is in the center of our frame. I can start to change the pivot and change the bearing as well. Three D animation is done here, but it's looking very mechanical again. So let's add user to this. Select all the key frames and hit F nine on my keyboard. Then I'll just offset these X and Z rotation parameters, which will give our animation a raw look. Let's make some camera adjustments now, double click on the camera, even though we have turned on the depth of field that's not that visible yet. To blur this out a little bit, I'm going to go to stop. Bring it down to 2.8 maybe one. You can see it's looking much better, but it's still hard to tell. Now I'm going to have this preview selected and go to blur level and increase it. The animation is pretty much complete. The final thing I will do is turn on motion blur for these layers by going to the time line. I just realized this when I was playing the animation to see any flaws. If I go to our fantasy map composition, we have one more problem here. These lines of my main country intersect with the island coast lines. As the animation plays out, it will look good if they merge as they fade out. Let me tell you how to do that. Roll down the contents of the coastline with the content selected at merge paths and that will do the trick. Now our animation is ready to render. Let's go to export and then add to media encoder. I'm going to use this preset which matches our original composition and then render it out. That's what our final animation looks like. 9. Final Words: Congratulations, you have made it to the end of the class. If you've been following along and animating with me, you may have your own fantasy map by now. Do not forget to share this in the project. I would love to see what you have come up with and it will also inspire the students who are creating the map along with you. It's been quite a journey, but we have learned how to design a fantasy map in after effects and animate the coast lines. We have added b***ding modes and adjustment layers to give a vintage look, created labels and elements to make it dynamic. And finish it off by exporting our beautiful fantasy map. I will make more classes like this in the future. So check out my skillshare profile and follow me on Youtube and Instagram for behind the scenes and future updates. In the resources section of this class, I have included PDF full of keyboard shortcuts, and after effects elements to use in your class. Take this with you and make even more amazing map animations. Wishing you all the best and I can't wait to see you in another class soon.