Create an Action Plan For Your Comic Project | Henrike Dijkstra | Skillshare

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Create an Action Plan For Your Comic Project

teacher avatar Henrike Dijkstra, I make and teach comics

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:13

    • 2.

      What Is Your Ultimate Creative Goal?

      4:34

    • 3.

      What Kind of Comic Will You Make?

      4:07

    • 4.

      Your Comic's Milestones

      1:23

    • 5.

      Batching and Tracking

      5:15

    • 6.

      Next Actions

      4:02

    • 7.

      Work Schedule

      2:12

    • 8.

      Motivation, Discipline and Fun

      3:36

    • 9.

      Distraction and Procrastination

      5:48

    • 10.

      Celebrate Your Wins

      1:26

    • 11.

      Conclusion

      0:48

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About This Class

If your dream is to make your own comics/webcomics it can be hard not to get overwhelmed at first. A comic project is often a lengthy process and many artists work on them for years.

How do you even know where to start? What comic is best to start out with? How do you know you will be able to keep working on such a large project for so long? And how do I do this, in a practical sense?

These questions might have been swimming in your head for a while. I know they did for me when I started working on my own webcomic.

In this class, we will take these vague questions and turn them into practical goals and actions. By the end of the last lesson you will have a full action plan for your large comic project. And you can start creating your comic immediately.

What you will learn in this class:

  • How to set big creative goals
  • How to choose a specific comic project that serves that goal
  • How to work towards milestones in your comic journey
  • How to know what to work on next and how to work on your comic regularly.
  • How not to work based on how motivated you feel in the moment
  • How to get rid of distraction and procrastination
  • How to keep a long project fun
  • How to celebrate your progress

Why should you take this class:

This Action Plan will help you set up for success when you start creating your comic. Not only will it give you clarity on what you need to do and help you stay focused and productive, but you will also know techniques that you can apply when you run into obstacles in your progress.

Who is this class for:

This class is for every comic artist. You can use this class to come up with a comic project that fits your goals. But this class is also ideal for artists who already have an idea for a comic project, or even more than one project. It will help you get laser-focused on your goals for this comic and figure out what you want this comic to be like. And it will teach you what you need to have in place to work on this comic on a regular basis. Lastly, if you're working on a comic but you can use some help on the productivity side of things, this class is also for you.

What do you need:

You'll need your favorite writing tool. This can be pen and paper or you can create your plan on a computer or in your favorite writing app. For this class project you will be creating your Comic Action Plan alongside the lessons.

Who am I?

Hi, my name is Henrike. I always made little fun comics as a kid. But when I wanted to get "serious" and start a webcomic of my own I knew I needed more info. So I studied everything I could about art and comics, writing and productivity, and here we are, today. I make my own webcomic called Recollection City. And I teach about how to make your own comics on Youtube, social media and my website.

Meet Your Teacher

Teacher Profile Image

Henrike Dijkstra

I make and teach comics

Teacher

Hello, I'm Henrike and I make and teach comics. 

I created fun, sloppy comics when I was young. But when webcomics appeared on the internet I was absolutely smitten.

The dream: I wanted a webcomic of my own and connect with my readers on my website! 
Unfortunately, around that time I started to see where my art and storytelling were lacking, and the logistics of making a large webcomic from scratch puzzled me to no end. I slipped into a long art block. :(

But the dream didn’t go away. I set out to learn all I could about comics, making art, writing a good story and productivity. Now, fast forward 13 years, I have my own webcomic called “Recollection City:”

I realised there are probably many people who feel like I felt an... See full profile

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Transcripts

1. Introduction: Do you want to make a comic? Welcome to this class called create an action plan for your comic. My name is gonna get extra and I make a teach comics. You might know me from my work comic recollection city, or my YouTube channel or blog about making your own comics. If you've ever wanted to make a comic, but you're overwhelmed by the complexity of starting such a large creative project. Or if you have multiple ideas for comics, but you don't know what kind of comic too big then this is the class for you. This class will help you to come up with a full plan to help you decide on what kind of comment to make, how you're going to work on this comic. The planning of such a large creative project like a comic can be very daunting. I noticed all too well from experience when I first started to work on my own comic. Over the years, I've done a ton of research about project management, about productivity in general, and especially how to apply that to a creative project. The lessons will break down all of the steps that you need to go through to come up with this plan for your comic, so that your comic will become doable for us so that it feels doable for you. And then you can use this framework for any kind of creative project that you do or any comics that you do afterwards. It's action plan will help you set big creative goals. Choose a very specific comment project that serves that goal. Create milestones for your comic journey to work towards. Decide what to work on next, like practically day-to-day what to work on next and make a plan on how to work on your comic regularly. You're also going to learn how not to work based on how motivated you feel in the moment. How to get rid of distraction and procrastination. How to keep a project fun in the long run, and how to celebrate your process. Follow along steps in this class and you will end up with a finished action plan that you can use for your next comic projects. All you need is your favorite writing tool. And I would love to see all of your plans in the class projects. So my hope for this class is that it gives you the confidence to start your own comic. In my opinion, there's nothing like telling your own stories through comics. So have fun and good luck. 2. What Is Your Ultimate Creative Goal?: What is your ultimate creative goal? To figure out what kind of comic to make or to be able to make a choice. What story to work on. If you have multiple ideas for comics, is to focus on the big picture for a bit when you think of your comic career. And with career, I mean, in the broadest sense, it can be paid job or can be passion project. But when you want to make comics and when you think about that, what is your ultimate goal? What is the outcome you want to have for all the effort that you're going to put in or that you're already putting in. Please note that this can be anything, dream big and dream something that you really want to do. For me. It was to create successful web comics, post them online for a large audience, and then crowdfund the comics to be printed. You can get even more specific, like with a large audience, I can say hundreds of comments each month and getting fan art, for example, please note that I don't want to get published. I'm going to self-publishing route, but it can be a goal, of course, to get published. Maybe you want to work for a certain company or you want to become a freelance comic artist. Not everything about this goal is in your control. Ultimately, I can have control if I get Fan Art or comments or not. But knowing this is a dream of mine, I can at least put everything in place so that I increase my chances of making it to this goal. And I know that one of my focus points should be to increase my audience as much as I can. You can have control if you'll be hired by a certain publisher or by web tunes either. But knowing that's a goal that you want to shoot for, you can do your research. You can work towards a good portfolio or a comic that people might look at and think that's interesting for them. So now that you know the large outcome that you will be working towards, outline the broad steps that you need to take to reach that big creative goal. And then you can choose to work backwards if you want. So what will be the step before your big goal? And what is the step that you need to take before that step, et cetera. So my case is this. My goal is to have a successful web comic on my own website with hundreds of recurring readers each month. And a sub goal that I also have is to become a better artist in the process. So what I need for my goal is a comic, a website to put the comic on and an audience that reads the comic. So if I think create my sub-steps and I work backwards, that means that if I wanted to get an audience to read the comics that I've made, I need to have his social media promotional calendar for my comic. So I need to put our images and work in progress. Stuff that interests people to come and read my comic. I can also choose to make, add images that I can use on top-up comics to maybe get some people in the door that way. Then of course, in order for people to read my comic, I have to have a WordPress website that I can post a comment on so people have a place to go. That will be step before that. Before that, I of course need a comic and for that I need a buffer of 20 pages. It's always good to have some extra pages in case that you get sick or there's unforeseen circumstances which prevents you from creating a page and then being able to upload it. And every week then, of course, before I can create my 20 pages, I need to develop the comic. So I need to create a story finishes, story outline, decide on an art style for the comic. Comic needs a title and I need some first designs and then I need to design the clinic as well, like how the page is going to look, but also character designs, world design, that kind of stuff. So these are some broad steps when I work backwards that I noted I'm going to need down the line if I want to reach my big creative goal. And as a node, all of your goals are allowed to change. It can be done over the years, you get different aspirations, you want to make different kinds of stories. So don't be too rigid with yourself and allow your goals to change if they need to. Now this big creative goal, even the smaller steps that we just defined that are going to take you towards the goal is all way too big to focus on, on a day-to-day basis. And you still don't really know what to work on when you see these big steps. They're not practical and they're not actionable. And this is why we will break down this goal and the sub-steps over the course of the next lessons. So with this large goal in mind and having worked your way backwards, what kind of comment do you want to make right now? What kind of comic will help you get closer to your goal? That is what the next lesson will be all about. 3. What Kind of Comic Will You Make?: What kind of comic will you make? Now your big goal probably involves making a comic or else, I don't think you would have clicked on this class. We will focus our next lessons purely on making your action plan for your comic. But the principles behind them will also apply to making things like a website or portfolio. So if those are steps towards your big goal, make separate action plans for these as well. Using the principles from this class. This comic you're making should get you closer to your big creative goal. Remember the question that I posed at the end of the last lesson, thinking about what kind of comics you want to make. Well, it should be a comic that would help you get closer to your big creative goal. And this is a lesson where we think about that. So my big goal was having my own web comics on my own website that attracts a regular audience. So I can crowdfund printing my comic in the long run. And a comic is a way for me to become a better artist as well. So the kind of comment that I want to make is one, a long form comic to be able to build an audience over time for this comic, an adventure story, because I love quest stories, using as many elements as I can that I love to draw. This is a long project and it's published for free. It's made in my free time. It's my passion project. So I want to increase my chances that I will finish it. And half the most fun working on this comic. I'm going to make the comic in color because color is attractive and I also want to improve my coloring as well. And I will use my own regular art style for it so I can focus on getting better at drawing. Since this style is my comfort zone, adult also have to worry about stylization and all that stuff. So I will use my regular art style. So if you don't know where to start from, what kind of comic project you should make. I found that these kinds of questions are important to answer before you start your comic. One, where will you post your comic online or what will you do with it if you don't post it online? Remember, this needs to feed into your big creative goal. To will you post it on other platforms as well? For example, if you choose web tunes to post on, we also post on social media, or will you post on tap S? Those kinds of things? Three, what will the art style B and an art stock can be really simple and it can be really elaborate. And this will definitely have an impact on how long you are going to be working on his comic. For. How will you break up the story? Are you going to create episodes for platforms like web tune? Overly work with chapters if your comic is larger and you post it on maybe your own website or on another platform? Or are you going to break it up in another way? This is an important question. How long do you want to work on this? You have control over this. Do you want to be done before a certain time, then that might influence the length and the art style of your comment that you can afford. Six, are there any other things that you want to do with your comic? Like documenting the process of making it and posting that on line. So you can already start building your audience. So these questions in mind, you can decide to make a whole portfolio, short comics or a large comic that you will work on for years to come and everything in between. So you know the end goal for your comic, what it will look like, how big the project is going to be. This is the part of the comics process where I would encourage you to really start thinking about the length of your story and to start working on your comics story outline. This class won't go into how to create a comic or write a good comic story. That's where future classes, but just as with this, action plans start outlining too broad strokes of your story first and then get more and more detailed as you go. Making a comic as a goal is still to larger goal to focus on, on a day-to-day basis, which is why we will work towards smaller milestones. And that is what the next lesson will be all about. 4. Your Comic's Milestones: Your comics milestones, especially when you make a large comic, it can be satisfying to work towards smaller milestones. Milestones, I mean things like these chapters are finishing a certain step of the process, like finishing the outline for your story or finishing a volume footprint. Those are just examples. You can also create smaller milestones to break it down even further, like finishing the outline for one scene, finishing a character design, finishing your buffer of pages so you can start posting online or finishing just an episode for your web tune. So why are we doing this? The point of milestones is to increase your sense of progression. They give you something to celebrate, especially when you work on a comic for a long period of time, you need them. So maybe you already see some natural milestones in the comic that you want to make based on the previous lesson. Think about this, but if you're not sure yet, you will get clear on this as you start making your comic, you will start seeing the natural milestones that you run into. Keep this lessening mind and start working towards these milestones when you know about them, we will focus on one of the smallest milestones in the next lesson, which is finishing a batch of work. And speaking of reaching milestones, it's important to keep track of your progress as well. And those two things is what the next lesson will be all about. 5. Batching and Tracking: Get a sense of progress through batching and tracking. Batching is a term that means a group of things that are dealt with or produced at the same time. And this comes from the Cambridge dictionary. Make a batch of multiple pages or episodes if they're not too long. And then finished the various steps for that batch one-by-one until all the pages are finished before you start a new batch will finish the thumbnails first and the drawings than the inking, the coloring, etc. We all know that feeling of being in the zone. It's always strive towards you're working on a task and it just goes really well and you don't want to stop. When you create a page one at a time, you have to switch tasks relatively fast. And with tasks, I mean, sometimes you're writing, then you're doing a layout, you're doing paneling, you're doing word balloons, sketching, inking, coloring. Those are all different kinds of tasks. So not only do you have to maybe switch some of your tools around, you will also have to get into a different mindset for the new task, because inking requires a different concentration than drawing, for example, it's just more time-consuming. There has been studies on this as well. If you constantly have to switch tasks, that it will take time for you to get into it again. And that will be time-consuming. Over in the long run. You will have to start over from a blank page. More often when you start to work on the next page again, if you're doing the one-by-one page thing. Many comic artists work in batches of pages for this reason, they will finish a certain amount of pages before moving on to the next batch. If you create a small comic, then you can also batch the entire comic and then finish the steps of making a comic page one by one. By this, I mean first finished all of the thumbnails for the page, then the lettering than the drawings, than the inks, etc, until the comic has done. But if you take this approach that I just mentioned for a larger comic, it will take a long while before finishing it in one step of the process, like thumbnailing and that can be really demotivating. Another point is that when you work in smaller batches, you will have some variety and nothing should do so you won't be just sketching for months and months and months on end. You will be able to alternate some of the things that you do. For example, I personally don't like inking all that much. So the whole idea of me having to ink hundreds of pages in a row before I'm allowed, quote, quote unquote, allowed to move on to the next step. That would not be fun for me. You will always have favorite and less favorite steps in the comic process. So when you work into smaller batches, that's where you have more variety. I personally often have a batch of a maximum of seven pages. If I work on more pages than seven at once, I get overwhelmed this difference for everyone, of course. So you will have to find your own ideal batch. And I'm working on pages and various stages of completion. So I start with seven thumbnails and then I start working on the drawings. But sometimes I just wanted to take a break from drawing seven pages and I will just ink one in-between. It really depends on my mood and I always keep my batch in a folder on my computer called current. So I see only my batch of pages and I don't see any other files that I need to work on. A batch is a small milestone that you can work towards finishing these seven pages in my case, would be a small milestone and I hit and what's really helpful and what also can be really motivating and a good way to see your sense of progress. It's tracking your comic work visually. This is an example for when I was working on Chapter One of my comic, I was still working on my buffer for my launch date, which was in 2017. And this is how I do it. I use a simple table with the various steps of the comic processes, columns. Like you see here. I've script stage, thumbnail stage text and layout, which is balloons and lettering and paneling. Then I draw the comic, I ink the comic, I lay in flat color and then I do shading and lighting and all the good stuff. So those are the columns and then the pages are my rows. And I love to hatch in these blocks on paper for me, it feels the most satisfying to do it like this. You can also just use checkboxes in apps or you can make a spreadsheet to track your comics process. But for me this is the most satisfying. For some reason, this feels so much better to me than doing it digitally, but it might be totally different for you. And I checked my natural milestones on one page like this. And then you can also see that I have more natural milestones like the scenes. On the right side. You can do this too. Like just put all the pages of one chapter on one of these striking pages or make a few batches of scenes. And this is how you can track your more natural milestones as well. So for this lesson, start to think about how you want to batch your work and how you want to track your work when you eventually start making your comic pages, refer back to your action plan. Look at how you want to batch and track and create this system for your work. In the next lesson, we're going to break down these models stones in batches even further. So we have actual actionable steps. 6. Next Actions: What will you work on? Now? This lesson is about next. Actions. Like I mentioned before, making a comic is not an actionable thing. To put on your to-do list. In the day-to-day, we can only do small actions. In the previous lessons, we talked about working towards milestones and about batching your work. Now we will talk about how we can break this batch of work down into small next actions that we can do immediately. I define a next action as a clearly defined tasks that you need to do next, that brings you closer to a larger outcome. And is larger outcome can be a goal like a next milestone that you're working towards. The next section is something you can put on your to-do list and for which there can be no doubt as to what it is that you need to be doing for the day. The more specific this next action is, the better. I prefer them really small, something that you can knock out in a day or a week as an example, something like, alright, the first act of the comic story is still a bit vague. What is the next smallest step in writing an entire first act? I would say it's to create a bullet point list of all that's happening in the first act of the story. So everything that you've already thought about listed out as a bullet point list. And then you can create an action to edit these bullet points so the story flows naturally. And then you can create a new next action again to expand on those bullet points and to write a little paragraph for each one, and so on and so on. You should do the same thing for making actual comic pages as well. Also the actions gets smaller. The busier I am, or if I'm overwhelmed by the work. For example, if you're really pressed for time, inking one panel a day can ensure that you still make progress and have finished inking at the end of the week, instead of putting, inking this entire page on your next action list, if a step is still intimidating to you or if you are not quite clear on what it is that you need to do, you heighten the chances of resisting to do the work. So if that's the case, breakdown the action further until you're not overwhelmed anymore or until it is become clear what you actually need to do. It's an actual action that you can put on your to-do list. In order for you to be able to define these next actions, you need to know the steps of the comic process. And again, this is something for future lessons. So I decided to put a really rough overview of making comics in this lesson. And that's this first is writing the story. And I like to write the story as an outline in bullet points, you need to decide what art style you're going to use for your comic. It needs to design your main characters, your villains, and the very first side characters that will appear in the first few scenes. Designing some of the first locations that you're going to visiting your comic. And the last one is very important as well. You need to decide how your comic pages themselves will look. And with that, I mean, what are the dimensions of your page? What is going to be the look of your balloons? What fonts will you use? How will your panel sit on the page and how will they look, gives us some more technical stuff that I actually recommend you do a lot of test pages for. Just throw some art onto a page and put it inside panels and put balloons on there that you think will fit your comic and see if that's good way of working. I suggest to work on story, your comics style, and your main character and world designs first and 40s large steps that are more nebulous. Think of the very, very first step that you need to be taking. And only that step, for example, gather reference for my character's facial features. You can do the same for clothing or draw five test comic panels in different styles. Or brainstorm two bullet points for the story for 15 minutes a day until it's done. So for your action plan defined the first three next actions that you will be taking for your new comic and now for your action taking, all that's left to do is to plan these next actions into your schedule. And that is what the next lesson is about. 7. Work Schedule: Work schedule when it comes to how much time you can put in this comic. I want to start off by saying that in order to make a comic, you don't need massive amounts of time. In fact, what if I told you the ten to 20 minutes a day is all you need to get started. Think about this scenario for a second. What if you wait for having a lot of time and you managed to spend two hours on your comic on Wednesday night, you finally found the time and that's what you were able to do versus working on your comic for 15 minutes a day, for five days, and then one hour in the weekend. In the latter scenario, you worked on your comic for two hours and 15 minutes. That's not that much of a difference, is it? But the advantage of working with your comic for little small blocks of time is that you can get back into your comic work much faster because you interact with your story and art every single day. So if two hours a week and totals all you can do right now, I would recommend making a simple short comic, but you can still make a comic. So in this lesson, I encourage you to actively plan your comic time in your schedule because the chances that you will work on it are then much higher than if you're waiting for a larger bit of time and then having to remember in the time to actually start working on your comic. So simply look at your schedule and estimate when you can work on your comic. And this is a very important point that I always like to make as well. Make sure not to plan your entire free time full with comic work. You need to make sure that you rest inbetween and let you have a social life for otherwise, you will get fatigued with the comic pretty fast. And also you need to downtime, you need to rest. So if you're pressed for time, the advantage of the ten-minute blocks is that you can probably find multiple 10-minute gaps in your day in which you can do small comic tasks. I recommend having a small notebook or sketchbook at hand so that you can do some quick sketches or writing when you're waiting somewhere, for example, when you have the time or when your planned comic time has arrived, It's helpful to know immediately what to do. So make sure you always keep your list of next actions up-to-date so you can dive right in, knowing when to work on your comic is one thing. In the next lesson we will look at how you're going to work on your comic. 8. Motivation, Discipline and Fun: Motivation, discipline, and fun. I think the number one reason that people procrastinate is because they have this idea that they don't have any motivation or inspiration in a given moment. And I personally know that feeling well. You sit in front of a blank page or a difficult panel or a piece of writing that you did. It has some problems and nothing is coming out and you don't know what to draw or how to solve your issue. I have also found that when you keep sitting down and you just throw something at the wall, often, you will do at least some little work that day. It might not be your best work or it might be, but at least you did something. The initial feeling of not being motivated, it's often just add, it's a feeling. To combat it, you need to take action. This requires a bit of discipline, but discipline is like a muscle that can be trained. If you sit through that initial resistance often enough and just sit through it, it is eventually not a matter of, well, will I work on my comic right now or not? You know that you will. It's a given. And the key is to keep sitting in that uncomfortable feeling. And eventually, you will learn that that feeling says nothing about you as an artist. It says nothing about the quality of the work that you're going to make. It's just an initial feeling, especially for those who want to become professional comic artists or be it consistent web comic creator deadlines need to be made. In that point, you don't have the luxury of only working when you feel like it. You have to train that discipline muscle and it will get easier for sure. Eventually, you will learn to trust the process. Notice your inspiration and motivation will eventually show up and you can actually get into the zone. There will still be days when it's hard, It's only logical. And even though you don't make your best work every day, putting out consistent work will always help you move forward and it helps you to build that confidence in your ability to make comics. And ironically, often motivation will come when you start working, knocked before. And sometimes it comes even after you start working because sometimes it can take a little while for you to get into it. But you can certainly do things to help you to have a higher chance of having more motivation in a moment because it does help when you have it. And I would ask these kinds of questions, how do you work best? And what puts you in a good mood? And are there certain things that you can do to make yourself comfortable and create some excitement to start working today. For example, you can ask yourself questions like these. What does your workspace look like? Is that workspace inspiring to you? Do you listen to music when you work? What puts you in an active or creative mood? What are some of the things that you love to draw? And what is the best part of the scene that you're now working on? So for this lesson, also think about what environment motivates you to get working. Give yourself the best chance of getting your work done when you're not feeling it. Start by training your discipline muscles for ten minutes a day. And it means that you sit down and work for at least ten minutes despite how you feel and then built that out to a longer period. Eventually, you will sit down at the time that you set for your comic and you'll get to work and working on your comic is not an optional to do anymore. It has become a habit. Like mentioned, you still might have off days. So what do you do when you'd rather procrastinate and work on your comic? And what do you do with distractions? That is what the next lesson will be about. 9. Distraction and Procrastination: Distraction and procrastination. We are all human. We will always struggle with distractions and procrastination. But in this lesson are some of my best tips to combat this. First of all, we often procrastinate and distract ourselves when we experience either difficulties or unclarity before to difficulties when you run into story or arc problems. Please note that this is normal. Your job as an artist is to come up with a solution to these problems in your own unique way that you might've heard it said before that making art is basically problem-solving. You do that in your unique way. That is your style, that is your way of telling a story that all contributes to what we will eventually call your art. For a long time, I was drawing in my comfort zone, especially when I was in my teens. And I eventually wanted to get out of their comfort zone. And making comics is one of the best ways to do that because it forces you to draw all kinds of things that you've never drawn before. And that can be intimidating, but running into your own limitations is not a sign of trouble. This is the work and artists dust. This is how we improve. No good drawing a story comes without challenging yourself, pushing yourself to become better. This is something that I personally like to keep in mind. For every difficulty, there is a solution. I just decided that there is a solution out there. I just need to find it. And it's often really helps me to just sit down regularly, keep working at it until I find that solution. In case of art, you often need to find some reference or study a certain subject a little bit more before diving back into the comic page and sometimes indicates of character design. For example, you just need to search for a little bit longer for that right? Kind of look. In the case of writing, it's often a matter of sitting down every day flinging new ideas at the wall until you fix that persistent plot hole. So when you experienced difficulty, not if, but when, step back for a bit, think about what you need in order to solve the issue, then go and do that. Try and see the problem as data. Something that is a neutral thing, something that you can solve. It doesn't say anything about you as an artist. It doesn't say anything about your ability to solve this problem. The solution is there. Eventually, you will find something that you need and you can finish what you're doing. Then about unclarity, when you are not entirely clear on what to work on, your brain will naturally start resisting the work. So make your next actions as clear as possible so there's no subconscious doubts about what you need to be doing. And this is something that helps me a lot when you're overwhelmed by all that you need to do, there's a lot of distractions around you. There's other things that you could be doing them sometimes your mind feels like this jumble of thoughts that all scream for attention. And at what always helps me to do is a brain dump. But what does it brain dump? Writing a quick list, everything that's on your mind. So literally everything that's, that's fine for your attention and put it on paper so it's out of your head. And then I usually circle is three most important things on the list that I actually really want to be doing as soon as possible or that are really important. And then I pick the most important one of the three and go do that. If you're in your comic making time, if you scheduled this time as come with making time in your schedule, then that should be a big priority at the moment. Then when you've picked your one thing and you're doing that, all the other things are safely stored on paper. You don't have to worry about that right now because you made a conscious decision of what you're going to do. Now. The other thing is you won't forget because they are written down. So when you still get distracted with thoughts or to-dos while you are working, have a sheet of paper next to you and just write your thoughts down so you can put it out of your mind for now, then come back to it when you're done working for today, you can even write down things like, oh, this panel's really hard to dry. I would love to go watch a YouTube video right now, write that down and then get back to work again. Vent for a little bit, but makes sure that all the distractions that are on the paper and you don't act on them. Lastly, you often know yourself pretty well. You know what your pitfalls are, what your weaknesses are when you want to start procrastinating. And you notice situations where you're most likely to procrastinate. And if you don't know, you will soon figure them out when you start working on a comic project. And by knowing this, you can already make plans for those instances in advance. You can use this structure for that when i, and then add your procrastination activity, then I will then put your solution in there. You can brainstorm solutions for yourself in advance. As an example, when I want to watch YouTube during my comic making time, then I will switch on aside blocker that prevents me from accessing YouTube. I can also delete the app from my phone at the time said I'm working on my comic or when I see an interesting website or picture, when I'm looking at reference, that makes me want to go and read articles and get distracted. Then I will save the link on an ocean board to look at later so I can continue my research for reference right now. So come up with some scenarios where you're likely to procrastinate and brainstorm some possible solutions. So now that we have set our goals and milestones, we've come up with our list of actions you have planned or come a time in our schedule. You thought about how we work best and can increase our motivation. We looked at our pitfalls. It's now time to work on the comic and that will eventually lead to finish work. In other words, wins. And in the next lesson we will decide how we're going to celebrate for that extra layer of motivation and fun. 10. Celebrate Your Wins: Celebrate your wins. We've come to the good part, so you have finished some smaller milestones, or maybe even a bigger milestone. Congratulations. It's very important to take a moment and acknowledging your wins. Otherwise, you run the risk of just rushing through to your next goal, you lose that satisfying sense of progress and accomplishment. You worked hard and you achieved a goal. This is major. One is very rewarding in general. And you can look at these whenever you want, is to screenshot every nice comments and encouragement about your comic that you get. It can be really helpful to have them altogether in a folder for you to look at on holidays or just when you feel like it. So in advance, think about how you're going to celebrate your wins. I personally like to share the way, not only with my followers, but also with real life or online friends who know me a little bit better. So the last time I reach a milestone, I went out with a friend and had some cake. You can also reward yourself with buying something that you have in saving money for. While you're working on your comic, you can save up tiny amounts of money and then eventually use that money to buy something nice for yourself. The point is to stand still for a little bit and look back at all the work that she did. So think about how you can celebrate your progress and winds before you dive headfirst into another spread of comic work, you've come to the end of the class, well done. We will close up in the next lesson. 11. Conclusion: Conclusion. Congratulations, you've finished this class. I really hope it has been helpful to you and maybe you even found a new insight that you hadn't thought of before. Please share with us the part of your comic action plan that has your biggest insight in the class project section. As a reminder, does an example project in there that I made about a fictional comic. You can also see how I would approach putting that plan on one page so I can hang it on my wall. I also would like to ask you to please review the class. It really helps me build out my classes on Skillshare and it can help other people decide if they want to do this class as well. Thank you so much for watching this class. I can't wait to see your comic action plans. And I would love to see you again in future classes.