Create A Visual Language (UI Bootcamp Week 10) | Rob Sutcliffe | Skillshare

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Create A Visual Language (UI Bootcamp Week 10)

teacher avatar Rob Sutcliffe, UI Designer / Developer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:17

    • 2.

      Photographs

      6:25

    • 3.

      Shapes

      6:37

    • 4.

      Illustrations

      6:09

    • 5.

      Textures

      6:22

    • 6.

      Patterns

      2:35

    • 7.

      Gradients

      3:40

    • 8.

      Icons

      7:20

    • 9.

      Summary

      1:31

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About This Class

The most crucial aspect to form a great user experience is having a beautifully crafted user interface. Some small changes to your aesthetics can have a huge impact on the experience of your users.
If you're designing using a web application, you're making decisions about typography, colour and composition. These will affect the branding, style, usability and user experience of your application. You're already making these decisions but are you aware of their impact. Very subtle use of typography and colour can have enough personality that we don't need any other visuals. We can give life to a dull block of text and it can make it easier or harder for our user to read. Getting a few simple choices right can make or break the application.

Week 10: Create A Visual Language
Learn to select photos, icons, illustrations and other visuals to support the design

Is this course for me?
Ideally, you'll already have spent some time designing websites and/or applications. Every aspect of the course is created with beginners in mind but you may find you get more out of the course if you've already created some designs. You'll also ideally need to know how to use some design software. I recommend Figma, but Adobe XD, Invission Studio, Sketch or some similar software will also be okay.

The course is created with designers in mind but it may also be of interest to front-end developers or product owners. 

Meet Your Teacher

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Rob Sutcliffe

UI Designer / Developer

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Related Skills

Design UI/UX Design
Level: Beginner

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Transcripts

1. Intro: This week we will be looking at creating a visual language for our websites or our web application. We will start by choosing photographs that compliment each other and work well together and how we can edit those photos a little too. We will identify the shapes that already exist within your typeface, your logo, or any other elements so that we can reuse or utilize these shapes for other elements. We will choose an illustration style that compliments the existing shapes that we have. We will then try and figure out textures that work well with this illustration style and patterns as well. We will take a look at gradients and how to choose or select an effective gradient to work with your designs. And then finally, we will choose a set of icons and talk about how we can amend an existing sets to work with our designs rather than always creates a whole new set. The visual language will normally be very, very subtle on a user interface or website design, but can really add personality and it is always there. So we need to be aware of it and working with it rather than against it. 2. Photographs: So you've worked out your colors and your composition, but as soon as you add a photo, it's going to change everything. It has its own colors, and it kinda has its own composition too. If you don't have a professional photographer or a good stock photo set, it's probably worth not even using photos at all. You can buy a set of stock photos relatively cheap like the ones I have on the screen here. But they're not going to have much character. They're going to use a very standard color palette, very, very standard compositions. There's not going to be too much unique about it. And unless you can spend crazy money on a professional photographer, this is going to cause you some problems. Here. I've picked almost at random nine office photographs that just don't work together. These two have a similar style, but they're far too orchestrated. One of them is posing directly for the camera and the other picture just feels disingenuous. It makes it feel cheap, fake, and not very trustworthy. Here's another photo from our set. This looks a lot better. It's like an action shot is in the middle of an important call. It feels more credible like here's an actual hardworking person. This is called sniper photography. It looks like they didn't know the camera was there. And maybe we can build a set with this specific style like this. Another one of these here, this could be quite a nice set in my opinion, but we'd want to find more photos in that style. Maybe we could create a kind of sets of people talking, people having conversations around the office. And again, it has a more genuine feel. It doesn't look like they're posing for the camera. Unfortunately, this set of photos probably isn't going to look good in any website because it's quite chaotic. There's a lot going on in the picture and we spent a long time trying to balance the chaos and conformity and our site. We don't want to add an extra layer of chaos in a place where it doesn't necessarily look great. However, we could collect a set of photos in this style, but crop them. So there's one single central point of interest, or at least less going on in the picture. By having a certain style or rules around how we crop the photos, we can make them feel aligned without actually having to get photos that originally did feel aligned. Both of these photos have a similar visual gimmick. They have these strong repeating lines, repeating lines as a very common technique in photography. And although it makes these photos look really cool and it makes them work well together, it might be too strong a visual gimmick to go and put in our website under these strong vertical lines might be messing with our existing grid quite a bit. It would be better to create a set of photos using a much subtler version of this photography technique. Both of these photos have continuous lines and they also have the added bonus that both of these photos rely on a central pillar in the middle. It would be much easier to work these photos into our existing composition and still be able to align that central line in some way to our existing grid. So off the options I've come up with to create a set from the photos I had. I've chosen this style here. We normally have about 2.5 people in a conversation not looking at the camera with a low depth of field E, the background is blurry. There's less chaos in the background. And the poses look natural enough that this feels like a reasonably premium sets of photographs. So I've gone back out and I've searched some stock photography websites, and I've found four of the photos and cropped them to have that same style. They all have two people in the picture. None of the people are looking directly at the camera or posing. They all have a low depth of field and they're all deep in an important conversation. The problem is they weren't all taken in the same office at the same time. So some of the white balance is wrong. It feels like there's different lighting in the different pictures. Now, don't worry if you're not a photography expert, neither am I. But what I've done here is I've just adjusted the white balance and made a slightly cooler white balance. I've added some blue undertones. It doesn't fix everything, but it was very simple and now it makes all the pictures feel a bit unified. It is, of course, not particularly interesting and it may be these aren't my branding colors. I don t know for this exact set of photos. Let's try again, but this time with a warmer white balance. So this time we're adding some yellow undertones. So this looks good, but I think I can make it a bit more interesting. So what I've done here is I've cooled down the shadows and warmed up the highlights. It's called split toning. I've also added a subtle purple tint. Maybe now I look at it actually, it's not that subtle, but at least you can see in the video. And now I believe these pictures are all looking good, but they also believed like they belong together and maybe belonged to a brand. I've just created a simple mock-up here that kind of looks like a bank. Again, if I'm honest. And now you can see that this picture looks quite good with these buttons and the text and the other colors. But I could switch this out with any of those pictures. And it's not just going to look good, It's going to feel a line like it's part of the same website. If we can't get good quality photos, we might want to just avoid using photography in our web application or our website altogether, we generally want to avoid anything that looks a bit too contrived, but also anything that looks too complex. We only want very, very simple photographs on our website because we already worked hard to make sure there wasn't too much chaos when choosing our sets of photographs, we probably want to have similar things going on in the photographs, as well as it'd be within a similar style. We can create rules for how a photograph should be cropped, and also for specific filters we might want to put over it. Let's do that next. 3. Shapes: So here are some shapes, we've seen these earlier. They have some characteristics, or triangle has these very precise points and might be used more on an engineering site. A square is very balanced and would maybe use them more in banking or something that wants to look secure or authoritative. Circles are overall much softer and feel like a whole. Probably used more in well-being or sites that one to appear calm in some way. I wouldn't read too much into any of that though. Similar to believe in colors mean different things. There's levels of subjectivity here. And obviously these aren't the only shapes. There are ones with more points, there are ones with different angles. Pretty much infinite number of shapes we could use to make up icons or just different textures around our website. Each shape has hundreds of variants. The thickness of the line. Does the line appear thicker at one end than the other? Does it have rounded edges? Are the edges tapered? There are many more variants just here. So how do we decide which shape and how many shapes can be used in our icons and our illustrations? Well, similar to how the starting point for our basic grid should be our typeface because it makes up most of the website. Possibly the starting point for choosing what shapes work in our icons, in our illustrations should also be our chosen typeface. This t is already thousands of places around my website design without me even trying. So let's make sure everything else works well with it. So with my specific chosen typeface, we can see there's a stark contrast in linewidth. There's very thick ones and very thin ones used all throughout the type. If I was to create an icon that I believed would work well with this typeface. I would ensure that it has this stark contrast in line widths as well. This typeface also utilizes a very specific angle throughout this very specific curvature that you can see at the bottom of the T here, which I'm just demonstrating with this egg shape that follows that same curve also use throughout this typeface is this kind of taper from thick to thin. It doesn't transfer straight from a thick line into a thin line. It tapers off and it never ends on a point. It always has a slightly flat edge. As we look through all the glyphs we see they mostly use all the same linewidth shapes and angles. That typeface actually uses the wedge shape a lot though. It's a very specific shape for this typeface. So we could use this same shape in our icons or illustrations or any other graphical language to keep everything feeling a little unified. We'll talk about creating icons and illustrations later in this video. But these are the shapes that we could potentially use to help create those things. But remember, whenever we pare things in our design, we always want there to be an element of conformity and an element of contrast. If we only had a single typeface or if we had type faces that didn't contrast too much, we might want to go the other way and use shapes and a general illustration style that looks completely different. This website, for example, has a very similar heading texts, but it has an illustration style. It looks almost hand-drawn. It's a very simple illustration and there's nothing else on the page, is just a completely plain one-color background. The stark contrast between both the type faces and the illustration style works completely fine in this context because there's so little other contrast on the same page. If we do have a typeface that is quite complicated, we may want the visual elements on the page to contrast that by being particularly simple. So let's assume I have these two typefaces here. Now the heading typeface is quite complex. So in this instance, I would want the visual language overruled to be quite simple, but let's take some of those shapes I identified earlier from the main typeface and use them for this modal pop-up window here. So first of all, instead of rounded corners, I thought it might look interesting to have these slightly tapered corners using the same angle that is used from the wedge on the typeface. Next, I've added a cross as a kind of closing button for this modal pop-up. And I've chosen to use a similar contrast in line weights that is used in the heading typeface as well, with the thinner line used as a cutout across the x. And finally, I've added a kind of gray swoosh at the bottom left of this modal pop-up, which is the same swoosh angle that is used at the bottom of the lowercase t, a, e, and many of the other letters I've identified in this typeface. Now, I believe this modal pop-up fits more with the style of the typeface used without making it too complicated or adding too much additional contrast to the design. This is just one very simple example of how I can use those shapes I've identified from the typeface within a simple UI element. Similar to how, when we talk about color, we're not just talking about a handful of color names we have. When we talk about shapes. It's not just squares, triangles, and circles. There's all kinds of shapes that we don't even really have that well-known names for. The qualities of these shapes can change drastically by changing linewidth and the qualities of the line. As we choose shapes that we can use within the visual language of our designs, we want to be aware of how complex the shapes are in the typefaces we've already chosen. If the typeface is we have already chosen, have a lot of contrast within them and a lot of different shape types. We don't want to be introducing too many new shapes into our designs. If we started with some much more simple type faces, we can probably add a lot more contrast in the shapes. And we'll look at some examples of this when we look at illustration and icon creation. 4. Illustrations: Because the topography for this website is so simple, it means they can have a bit more of a play with the illustrations and even this background swoosh, this illustration is quite large, it's quite complex, and it uses some texture on there too. None of these things would be possible if it had a very complicated typeface at the top, and of course, a reasonably small color palette. And here is another example of some very simple topography, lots of whitespace, which allows us to play around with illustration a little bit more. I'm aware I'm showing a lot of homepages here. So just to scroll down and you can see a lot of the iconography and subtle animations are much more complex on this because it does have so much whitespace and it does have such a simple typeface. And last example, this one also has a very, very standard fonts. So it can use this very scratchy, very realistic, hand-drawn illustration style, and it looks great. The contrast between these two things works perfectly because there isn't too much color, there's not too much complexity already on the page. So it's a nice contrasting example to that last one we looked at. This has a slightly more complicated typography, a slightly more complex color palette with the background color here. And therefore it has a slightly less complex illustration style. So here is a design I created earlier. You saw me create this, and I'm not particularly happy with the illustration. I just shoved one in here without thinking too much, I'm going to take this illustration out so we can try and stick some different ones in here. But before I do, one thing I want to suggest is that your colors don't have to be realistic. Remember, earlier, we said that value is far more important than hue when it comes to choosing colors will that is especially true when we're figuring out how to choose our Hughes, This guy has a green laptop, which is a little bit strange. You can probably see that in the real-world, but you could equally have an illustration where the sky is orange, where the person's skin is green, where water is red. And as long as we get the values right, they're gonna look good. But by playing with the hues, we can make it more interesting. And of course we can get our branding colors in their can't way. So as we just talked about when it comes to shapes, we might want to create an illustration that is just a pattern of shapes. And so maybe instead I have these random colored triangles and circles here. Now I've given myself a challenge because the typeface we're using for the display text here, It's a big complex, but it's also a bit geometrical. These geometric shapes I've added as an illustration here. I don't think it works quite as well. And that's because we don't really have any contrast between the display text and the illustration. Although that means it looks nice and uniform, it means there's illustration isn't really adding anything to the design and there's not really any visual interest here. So similar to one of the examples we just looked at, I'm going to use a hand-drawn illustration, but I'm going to keep it a bit contained inside a circle. It's got a very specific place it lives. Now I've chosen this cat illustration for no real reason other than the fact that he has these wedge is, and this wedge left foot and the fish on his white board has a wedge face. And there's lots of wedges in it, similar to how my typeface has lots of wedges. So I'm being conscious of the shapes from the typeface, but I'm not copying them in the same style, so there's still the contrast there. Now let's look at this design. A fresh, but this time we've changed the type faces to something that realistically as more like what you'll probably be working with an a modern day web design agency. The typeface is much more standard. It's very boxy, it's sans serif, and more than that, it's overuse. So everyone's used to and potentially board off seeing these typefaces everywhere. This presents a very different challenge now because for us to create an illustration that works with these typefaces, it can be much more complex to get some contrast in there. But also it has to be because otherwise this design runs the risk of being visually monotonous and making our users fall asleep. This is an illustration we used earlier in the course that could work quite well here it's got this cool 3D style that's very in fashion right now. And it adds a lot of visual interest, provides a lot of contrast to the typeface and it fits quite nicely into this section. A big downside is that as I didn't have time to create my own illustrations, and you rarely do. It's a very overused illustration is a very overused illustration style at the very least. So I don't really want to use this alongside a very overused typeface. You could be forgiven for thinking you've actually already seen this design. We might want to instead just create something wild and chaotic. Otherwise, our designers just looking far to conformed and boring. So to contrast that I've just created some wild wacky shapes with no real conscious reason for them. And personally, I believe this makes far better contrast with the topography. We can make this look more interesting in a later video. But when we're talking about textures and patterns and gradients, similar to matching different typefaces. When we're choosing an illustration style, we want there to be some level of contrast between our existing elements and the typeface, but we mostly want them to feel connected and some form of conformity. The more clean and simple the rest of the elements in our design, the more wacky and crazy the illustration can be. And if we've already got quite a lot of contrast in the existing elements, we're going to want an illustration that's a bit more contained and a little bit less crazy. 5. Textures: Most web designers are going to look at typography and color and maybe think about composition or learn to improve their compositions a little bit. But rarely are they going to think about what visual language. And even if they do, it's normally in the context of shapes, like we just talked about. However, the visual language is always there, whether we think about it or not. And just like if we try and choose a typeface with no personality, just in the hope that we won't be communicating anything by just using flat colors, for example, was still very much communicating something. This means most websites are going to avoid even considering textures or patterns or gradients. So we may want to at least consider adding these to our websites or applications because it's gonna be very easy for us to create a unique personality and a memorable web application. We could potentially make it more usable by perhaps drawing more attention to an element that's interactive. Like for example, when we use gradients on a button to make it appear a little bit more 3D. We could perhaps use a texture instead. So we could sometimes use a texture to make something look more realistic or skeumorphic. And maybe sometimes people want to interact with it. I don't think designers talk about this enough, but I have a pen on my desk right now and I often click the button on the back when I don't actually need to. Like, no one ever needs to click on that button just because something about it feels nice. And we'll look at this in the next module about animation a lot more. But if the button feels nicer, we're going to want to click on it. Let's spend some time looking for a texture that we think works with our branding. Now, we may be tempted to just copy one that looked good on another website, but we're trying to create a unique experience for our marketing site here, or give unique personality to a dashboard. So let's try and find a unique pattern. We can search on something like Pinterest. And people have actually uploaded all kinds of different textures and patterns on here. And we could use this for inspiration, or we could perhaps just copy some textures we found. We'll talk a little bit about the difference between a texture and pattern shortly. But first, I'm going to look at textures. Now here is the design I created a little bit earlier. And what about if I changed this straight line into a cool hand painted texture across the screen like this. Now personally, I think there's instantly makes it look super cool. There was a boring line across the page, and now it looks really interesting, but this interest draws our attention. It creates a huge amount of contrast in a place which isn't very important and it's almost now the first thing I notice on this page, remember, the only reason we have a different color in the background as we scroll down the page to break up the visual monotony, um, ideally do it with some kind of rhythm. Therefore, the straight line in the background where we change from white to purple is not particularly important or interesting. And if anything, we want to draw less attention to it, not more. So maybe this is a really bad place to use a texture. Something like the topography could be much more important. Probably the most important thing is we can learn from anywhere, at, anytime. So in my opinion, the best place to draw more contrast would be too specific words in this heading, making a little bit of texture in here, probably the best place we could put some. We could potentially also add some interesting textures to this weird illustration of a cat I've got. Because we already have a certain amount of visual interest in this illustration. We probably don't want like a really harsh texture, really complicated one like this. We could maybe soften or simplify this texture so it's a little bit less harsh. But again, it is a background circle here. Perhaps this isn't the most important place to put texture. So what I've done here is I've directly added some texture to the illustration. It gives it a bit more of a tactile feel, makes it more visually interesting. I've actually done this directly in a drawing program so that it looks very unique. I simply open the illustration in Procreate on the iPad, chose a texture and just scribbled some of the colors over some areas a little bit. But this does very easily add a unique texture. And this is now brand-new ball. I've got some other smaller illustrations down here, almost icons, but a bit too big and complex to be considered icons. I can now add the same brushes and stuff are used on that top illustration to add a bit of texture to these, which makes them feel more aligned. Considering I didn't create either sets of illustrations, it makes them feel a little bit more like they belong together. I have of course, already adjusted the colors of these illustrations so that they look the same sorts of colors to. Textures can be used when we want to make our web application or website feel very unique. We can even find a very custom hand-drawn I hand painted texture or even create our own and import them in and use them in our imagery. It probably feels a bit too unique to be used for a very corporate brand. However, for something that's a bit corporate, we could still just use textures quite subtly like I did with the cat illustration in this very video. And because the visual language is so unique, it means joining together all our branded elements, all our different visuals throughout the website then becomes really easy. Every part of our website instantly feels like it belongs to the same brand because it's using a texture that isn't really used anywhere else on the Internet. 6. Patterns: Now a pattern is slightly different to a texture or a pattern is something that repeats over a large area. This means they can be used a lot more subtly in the background of something. It means they can cover a larger area obviously, but it also has a development advantage, which is that it could be a particularly small image or SVG that is repeated over a large area. So the original image is very, very small and very fast to load. So for example, if we wanted to add a pattern to this same design that we've just added textures too. Realistically, I probably wouldn't do this because maybe there's too much complexity in the design overall. Maybe I would again go for this triangle wedge shape, which is now used in my illustration, as well as my display typeface. So I could have a simple repeating pattern using the slightly different colored triangles. Now in this case, I would suggest that this pattern does not work because there's far too little contrast between the pattern and the typeface. Not only do they both use wedge shapes, they're also both very geometrical. And for that reason I feel I would need a little bit of contrast to make the pattern actually add something to the design. Because currently, I don't think this is adding anything other than some unnecessary complexity, maybe similar to how we chose this hand-drawn cat at the top, we want some slightly more hand-drawn triangles. Instead, if we had chosen a slightly more humanistic typeface or something even hand-drawn, then the geometric triangles might work a little better. But with all the sharp triangles in the typeface, I believe the hand-drawn triangles in the background here are going to work better here. And notice I've added a little purple box behind the text too, so we don't have the distraction of the pattern being directly behind the text. So a pattern will normally be much subtler. It will be less distracting for a user because it will be the same covering the area. It's also technically less work. It's easier to maintain, it's easier for the web page to load. We can normally gets away with this more on something more corporate or professional looking even dashboard of our web application. Just to differentiate it in some way, make it more unique and give it a slightly more premium feel. 7. Gradients: Gradients can be a very easy way of creating some visual language which is a little bit more complicated than basic colors. If your branding colors were orange and blue, there's probably lots of companies out there with a very similar orange and a very similar blue. But when we create a orange to blue gradient at just a certain level, we might be the only company there is using that exact gradient, which is going to make our applications feel a bit more unique and be a bit more memorable. I created this design earlier when we were talking about shapes. We have this very boxy sans serif typeface. So we really want the shapes, the other shapes, the patterns or textures we use with it to be very flowing and fluid. Working with a typeface like this can actually be quite fun when you get to this stage because we've chosen such simplistic typefaces, we can have a little bit more fun with the visual language. So of course, we can add some subtle gradients to these shapes and the entire background. And it's less distracting behind this typeface because we have far more room to create contrast. Notice these gradients are basically between slightly different shades of blue. We very rarely want to choose colors at opposite ends of the color wheel. In fact, if I, for example, wanted to create a yellow to blue gradient, we already know that the middle ground is going to be gray and we want to avoid getting gray in our designs wherever possible. Our gradients should ideally not move too far around the color wheel as a whole. This means that the gradients we create will demand a little bit less attention from our users. But it also means the color in the middle of the gradient is still gonna be kind of vibrant. A nice solution if we did want to create a slightly more complicated gradient for smaller areas, is that you can of course put a third stop in the middle of your gradient. And this will create something a little bit more unique for our brand, but also makes sure that the color in the middle is still quite vibrant and not to gray. Of course, in my example here, there could potentially be some readability issues. We're only dealing with three lines of text are so over the gradient. So it's less important here. But we do always want to be mindful that even if the color contrast between the foreground and background is good, if there is a lot of complexity in the background, that's still going to make it harder to read the text. Something like a gradient isn't as complicated as a pattern. And so it's normally okay. Every imaginable color combination is already been used for a brand somewhere online. It makes it very hard for you to come up with a unique color scheme for your brand if you're not going to use the other visual language throughout the rest of this module. One thing you can do is create a gradient. Gradients are instantly more unique than just a flat color and they're not much technical work to add to a website. We still want these to be subtle, so we almost always want to use colors that are near each other on the color wheel, which will also stop us getting a horrible gray color somewhere in the middle of our gradient. And if we are using a gradient excessively in our designs, especially if it's a background, we want to reduce the amount of complexity of other colors and imagery being used in the design. And we might want to increase the whitespace in other areas. 8. Icons: Icons can make a huge difference to a web application. I know we're kind of later on in this course, but do not underestimate how important icons can be. They could easily have all the personality of a logo to communicate your brand message and yet summarize what something means in a single symbol. This means people can spot it really quickly before they start reading anything on a page. You can normally find the Save button and the attachments button. And icons normally translate languages and dialects way quicker than anything else. Help people identify where there is an icon. And to keep a coherent message, we want our icon set to all feel like they belong together to. Now, unless we have a particularly big budget, we're normally going to buy an icon set and probably adjust them a little bit. There are some very easy to use completely free icon sets out there like Font Awesome and hero icon. We're only really ever going to use these for prototyping. They don't really have the unique characteristics that we want for our icon sets. If we use these are application very quickly, looks like ten other applications you've already seen. But creating our own icon sets is actually really hard. We want them to look consistent across our site. We want them to work at different sizes sometimes. And we need them to easily communicate something. So you're very rarely going to create one from scratch either. Whilst we're browsing for an icon set, we want to always keep those branding keywords in our brains, but we also want to be aware of what our typeface looks like. Again, because these are always going to sit alongside some texts. We want them really to not have too much contrast with the topography at all. Almost like they belong to the typography. So if our typography is quite geometric, we might want quite a geometric icon next to it. If it looks hand-drawn or has a humanistic element, we might want a slightly more humanistic icon next to it. Or if like these two typefaces I've been using here, one of them has a lot of contrast, thick and thin lines. We might want to keep that contrast in the icons. Whereas if we were using the other typeface for our buttons and general UI stuff, we might want to have an icon with a consistent line weight. In my personal opinion, when looking for icon sets, you want to look at the shapes and characteristics of your typography, specifically the one that will be used next two icons. And that is probably more important than your branding keywords. Once you've bought an icon sets that you have chosen, a free sets of icons. You'll often have 200 icons or some crazy number like that in the set. You don't really want to use all of them. You want to select the ones which are going to be useful for the specific application that you're creating. You'll use a subset of these icons that you'll share with other designers or developers when creating new stuff. When deciding what each icon means, I normally find it useful to go to Google Images and writing attachments, icon, for example. Now for this, it's relatively easy. Every single image that comes back is of a paperclip. Sometimes a paperclip with a little plus or a cross next to it, which probably means something a little bit different. If you go to Google Images and you search for something like warning icon, and at least half of the images are of the same icon. You kind of know that's a universally accepted symbol for that thing. Because this is how people have tagged their images on their own websites. I can't think of a single example where I've done this and not found a pretty conclusive result for which icon I should use for something. Once we have our icon subset and we've decided what each icon means to us. We're probably going to want to make some adjustments. You rarely get an icon set that works perfectly with your typeface and with your branding message. Maybe you need to round the edges off a little or have more thin lines or something. A common problem, especially if I had quite a unique icon sets like the one I have, is that at some point I'm going to need an icon that I just don't have in this set. So for example, maybe I need a save icon. This set didn't have a save icon. I've done a Google image search for Save icon and found it's normally an old floppy disk. Now I've gone through the original icon set looking for some shapes in there that I could use to create a floppy disk. Then I can just make some subtle edits, cutting out the bits I want to keep and making some small adjustments to them to create a new shape of a floppy disk without creating any new lines, curves, angles, or any of that sort of stuff. You'll also want to create some specific rules about what color they can be and what kind of size they can be. This is a very useful thing to document in your design system. So other designers working on the same application, don't go and stick in icons in the wrong size or the wrong color. A very common mistake I've seen across different web application designs is people using icons for the wrong size. If you've got an icon, that's very simplistic and you blow it up too big, it's going to look bad. This is like getting a very simplistic typeface and making it a large heading. A very simple small icon doesn't work large. It doesn't have the personality and the characteristics to pull that off. Likewise, a very complicated icon, one with more than one color, for example, isn't gonna look too good when you make it really small. If you have an icon and it's only 30 pixels by 30 pixels, you can't have different line widths in there. It's just going to look like a weird little mess. So we need to have restrictions on how our icon sets can be used. And I'm very rare cases on some applications, we might want a large version of the icon and a small version of the same icon to be used in different places. We want to choose an icon set that matches our branding words and our existing branding. But we also want our icon set to match the topography that it will be used next to when choosing our typefaces, we would rather choose one you pay for to get something more unique and that's a bit more professional and works in more circumstances. With icons. This is even more true because you don't actually need as much money to get a decent set of icons. We will want to create very specific rules as to what sizes and colors these icons can be used throughout our application or our website. So other designers and developers don't go making them too big or too small when we already know they won't work like that. 9. Summary: The illustrations, photos, textures, or patterns we use throughout our design, we're all communicate the brand message further. We want to have a coherent style that we use throughout all of our designs for a single brand. If we've chosen a strong typeface, we have a unique grid and an interesting color palette. We should only need to use our visual language very sparingly throughout our design. The main places we'll use visual language is on our marketing sites or our application, the homepage, where we need additional work to catch people's attention and communicate the values of our brand. For a dashboard or an admin section of our site, we will use visual language much more sparingly, but this doesn't mean it won't exist. Icon style, for example, may be quite unique to fit our brand and work well with our typography. Every application has some kind of marketing sites or homepage and About Us page a contact page. These are pages that people see when they haven't dealt with your company or brand much yet. There are less familiar with the personality or the meaning of the brand. Yet, these are the areas where our visual language will be most important. And we'll want to source illustrations or photographs that are not only unique, but really communicate who we are.