Create a sci fi loop animation using Cinema 4D ( Beginner friendly) | Nico Fernandez | Skillshare

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Create a sci fi loop animation using Cinema 4D ( Beginner friendly)

teacher avatar Nico Fernandez, Digital Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction to the course

      0:40

    • 2.

      Project explanation

      1:24

    • 3.

      Scene setup and composition

      4:54

    • 4.

      Wormhole texturing and free assets

      4:09

    • 5.

      Character animation using Mixamo

      3:29

    • 6.

      Animating the scene

      8:44

    • 7.

      Texturing

      3:29

    • 8.

      Camera and/render settings

      4:27

    • 9.

      Outro

      0:32

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About This Class

In this class you will learn from scratch how to createa sci fi loop animation using Cinema 4D.

We are going to cover everything needed, including:

  • Setting up the scene
  • Modeling
  • Texturing
  • Animating the character using Mixamo
  • Animating the scene
  • Cameras
  • Render settings

By the end of the class you will be able to open Cinema 4D and create your own animation!

Meet Your Teacher

Teacher Profile Image

Nico Fernandez

Digital Artist

Teacher

Hey there, Im Nico Fernandez, an Art director and digital artist who has been working for more than 5 years in the entertainment indrustry. I focuse on sci-fi and surreal fantasy artworks in which I try to awake deep emotions well connected to us all.

The main apps I use are Cinema 4D, After effects and Photoshop.

I'm currently creating artworks everyday both for my clients and for my personal instagram @nicofernandezart.

So I hope you find this courses useful. Feel free to request any kind of course you want me to make for you.

 

Best regards,

Nico

See full profile

Level: Beginner

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Transcripts

1. Introduction to the course: Hello guys, my name is Nico, and in this course we're going to be learning how to create a loop sci-fi animation using just Cinema 4D know sagging adult. So we're going to go through the whole process, to the layout for the projects, to the modeling, where to get these textures we're going to be using. And also how to get the model for free and how tiny the call center. Not only the cylinder which is coming to be our workforce, but also the character using a mix, some of which is also a totally free app. So stay with me and let's enjoy this course together. 2. Project explanation : Hello again guys. So first of all, I want to give you a little bit of an explanation of what you are going to be able to create after learning from this course. So here we have our loop video, which is ten seconds long. And the important thing here is that this view is ten seconds long because it's the time that this curve over here takes to go all the way around. So you can see this is coming all the way around and it's going to take ten seconds Exactly. So this can be, and that is because we want it to be a looped animation. So after seeing this course, you will be able to change the texture of this cylinder, which is the thin or the objects containing these stars and space textures. So also you are going to be able to change the character. Maybe for another character, maybe you want no character here on your chest, one, these warm hall. Or maybe you want an, a spaceship or an object that is going to be totally up to you. Since we are going to be downloading the character from a site, a free site, where you will be able to download this free assets from characters, to objects, spaceships, and everything in between. So stay tuned and I'll see you on the next video. 3. Scene setup and composition: Hello again guys, though here we are at cinema 4D and this is the first thing that you are going to be looking at when you first open the app. Okay, so just for guide you, here we have the Viewport. Here is where we're going to be placed in the camera, the light, the objects, the characters, everything in-between. In this next number here we are going to be able to see the materials. Here on the left, you have all the selection modes that we are going to be playing in later. Here we have some effectors you're going to be using some later too. Here in this section on the right, you're going to have listed all the objects, defectors, cameras, and lights that we are going to be using. This section over here is to tweak all the settings on the materials, the Jets and the cameras, and everything else. While we got to do first is to add the cylinder, right? So let's go to the cylinder and we need to make this longer so we can give him the bend option later. That is that effect of bending time through this warm hole. So let's go over here to the right. In height. Let's just change the 200 for an 800. Okay? So here we have the cylinder a little bit longer. And if you can't see these polygons over the models, is because you need to press the letter N. And when you press the letter n, you are going to be able to see all the different views that you can get. So forgetting the polygon view, you just got to press the letter D. But in this case we're going to be using the N and the C. So here we have the model with no polygons views. Okay, so let's go back to the MD and we need to remove the top and the bottom right to make this tube store. For that, we also need to make this object, this cylinder editable. Let's go over to this icon over here. Let's press it. Now we have unedited editable model. So let's go to the selection mode, which is the polygon selection. And let's go to this area here and breadth live selection. So this is going to enable us to Big any polygon we want. Now let's pick the top and let's bring the bottom here. We already get rid of the top and the bottom. Okay? So now as you can see, we can go back to the other selection mode here, the object mode. So we need more polygons so we can bend it later. Okay, so let's go here to this subdivision surface mode. Let's click it. And we're just going to grab this and make it a children a child of the subdivision. Now you can see that we have more resolution that is going to enable us to bend it later to create an animation. Okay, So after banded it, we're going to be placing a camera. So you have to go over here to this camera. Then, as you can see, we have the camera like right up here, but we needed inside this or that, you just got to go and select the camera here. Let's go to coordinate here. And we're going to change this to 0, this again to 0, and this to 0. So now we are in the model in the tube, but we are facing one of the walls. So let's go over here. And let's press 90. And now we're going to be grabbing the camera from here and just put in a little bit backwards. So now here you have the camera. So we're going to breath here. And now we are in the camera view. Okay, so if you move around in the view port during with this check, you're going to mess up the camera, so don't move around when you have this checked. So in order to keep moving in the viewport wouldn't be a party. You just got to uncheck this and you're going to be able to move around without disturbing the camera view. Okay. So inside the camera view, just grab the camera and check it. I like putting it here and now uncheck it and now you have the camera. Okay. 4. Wormhole texturing and free assets : So now that we already added the camera and we have the cylinder created, we have to start thinking about two things. First of all, the character that is going to be loading or object, which is going to be floating through the cylinder. And also we need to start thinking about the texture that we are going to be using on the cylinder. Okay, so let's do the texture first. In order to create a material, we are going to be handled here to Create. And let's do a new default material. So double-click in this material, and this is going to appear. The only check that we need here is the luminance one, because we need this MEC material. So let's check Luminance and less uncheck color and reflected. So let's press luminous. And here under texture, we're going to be adding our texture to the cylinder. Okay, so let's go to Load image. Let's go to the folder where you have your texture. Here is the one that I'm going to use. Let's press Okay. And now we are going to be changing this to multiply. And in my case I'm going to increase a little bit the brightness to, let's say, let's say 200, and let's see how it looks. Maybe let's go with 150. So now we have to apply this texture to the cylinder. So just drag and drop it. And let's go to the camera view and see how this looks. Okay, this is looking pretty good, but this is not the render view. For getting the render view, we are going to be heading over here. Let's press it. And here you have the render view. Okay? So what one thing you can do here to have this quicker is just grab this render and picture viewer from here and drag it to this corner over here. So you are always going to be having, let me delete this previous renders, okay, swirl. You're always going to be having this render quicker, easy to find. Let me make this a little bit shorter here, okay? Okay, so let's start thinking about the character now. So let's head to one side, which is totally free, called Sketchfab. Here, Let's go to the homepage. Here you're going to be able to find any kind of models totally free. You also have some paid ones. But for the things that we need every day, you know, like cars, maybe weapons and characters, there are totally free. For example, let's go to the search bar. I'm Brett has thrown out character. Let's go enter always breath downloadable to get the best ones on the top. And let's say we want to grab one of these characters. Though. Keep in mind that we are going to be animating this character. Use Mixamo. And in order to make someone to do that automatically, we need to have the character in a third time pulse. For example, this one over here is a great post in order to use with big sample. Or you can always use the T-pose the two boys post is one like this one over here. Okay. Let's say for example, let me grab any one of these ones. Let's say you want this character here. So you're going to be able to preview the character. Here we go. This is like a fortnight character, but to download this, it's totally free. Just go here. Always look for the FBX type of format because that is the one that is supported both by Mixamo and for Cinema 4D. And just don't download the character, and that will be it. Okay, so I already have my character selected. So let's get over to Mixamo and let's start modeling the character and animate it. 5. Character animation using Mixamo: Here we are at Mixamo. Keep in mind, meet someone is totally free. You can use suit which whichever character you want. And you have a lot of different animations to use to create the satellite. So let's first of all show you how this works. Here you are going to be having your character and then you just gotta breadth one of the animations here that you want. Let's say, for example, double-click there. And here you will have your character dancing. Okay? So let's add our character here. Just go here to upload character, and then just drag and drop your character in this section over there. So we grabbed the FBX and just drop it here. We wait for a couple of seconds. And that's just a little weight. We're going to be grabbing all the joints and just selecting the place. It's where we have the character's chin, the breast, the elbows. So mix some will do all the hard work for us. So what midsummer death is created automatically and a skeleton to our character. So we're going to be able to tweak it inside Cinema 4D. We're going to have all of these animations here to download as well. So now we have our character here looking to the front and we just press Next. And acid told you, you just got to drag and drop where, you know, you have the breast, the elbows. Nice, and the groin. So you just had to leave all these A-series. And after pressing next, you're going to have to wait. Let's take four, between 25 minutes, depending on the amount of polygons on the character. So let's press Next and wait for the result. So here we are. We have the preview of our character. Just press Next. And now we have our character over here. Okay, so for example, if we grab this animation, we have our character dancing over here. And you can just download this animation. And you will have it to use it in any program or app including Cinema 4D. So we have to look for that animation where our astronaut is just flying. So let's press here. Let's look for a flight. And here we have the animation that I used over there. But as you can see, the character chest just fly away. So we need this to be still. So just check this in place. And now the character is in place. Okay, so let's download this. Just pressing, download. You don't have to touch anything here. Just downloaded a series. And here we have our download. Though, Let's random drop it to the folder of our projects here. Here we are. Let's go to cinema 4D and let's add our character and texture him as well. 6. Animating the scene: So here we are at Cinema 4D, and now we need to start animating and adding the character. Okay, so first of all, we're going to start animating the cylinder. Then we're going to add the character, which is going to be also animated as you know. And then we're going to start animating that feeling of travel, of moving around, moving through this Warhol inside this cylinder. Okay, so let's start animating the cylinder. And for that, we're going to be using an effector. So you can find detector over here on the top. It's called band. So let's chose that. Let's drag and drop it and make it a child of cylinder. And then let's go to fit to parent over here. As you can see, it fits perfectly. And now we are going to be moving this a little bit to the top like that. And we can start playing around with the strange with the angle two. So let's first of all go to the camera view. And let's move this trained until we can't see the other side like this. Let's move this a little bit lower here. A little bit more. Perfect. There we go. If we move around this, we can see the other side. Okay, so let's log that view that go to the beginning of the video. And let's breath here. And that will generate a keyframe. Now let's go to the end of the video, and let's do the same thing. So we have two keyframes, okay? Now we're going to move the angle. So let's go again to the beginning of the video. And under 0, just press. Okay, let's go to maybe 84. Now let's put another keyframe there. Let's go to 170. Let's move this a little bit more different here. Let's go 205 or five. And let's move this a little bit. Another keyframe. And let's go to the end. And let's put this to the end to add another keyframe. Let's see how this is animated. As you can see, it's moving exactly as we wanted to do. But here you can see that it's slowing down. It's like a stopping at the end. So let's go in to fix that. Now. Here it is, Saigon. You have to press it and we're going to be heading to the timeline. Let's press here the effect. And here you have all that changes that you saw when the moving around and the animation stopped at the end and all that stuff. So we'll have to change that. So let's select these all. And just put here. Now, grab this as it is, and let's move it a little bit around. So we have that animation that we want. So let's try this now. As you can see, it's a perfect loop. Now is a great time to save the file. So let's press Control and I'll let David this under the folder of the we're working on. Let's put looked. And he mentioned sci-fi. Okay, so now we need to create this illusion that we are traveling around and traveling, traveling through this whole Warhol store. In order to do that, we're going to head over to the material over here in this icon. And we're going to create some keyframes for this to happen. So let's go to the beginning of the video. We're going to start creating keyframes again, but this time for the texture. So let's start with a thousand over here. Let's create a keyframe. And let's go to the end of the video. And let's press 0. And let's create another keyframe. So let's see how this goes. As you can see, we have this illusion that we are traveling through the hole. Buddy? No, at the end of the video, we have the same issue as before that it seems that it's like stopping. So let's hit again to the timeline. Let's choose the material. Let's go to Effects. Let's grab everything here. Let me just put this a little bit like this. Let's grab everything and press here. Let's try this again. I believe we are re fix it. So here you can see that is no slowing down and it looks like an infinite loop. Okay, let's save this again. Now we're going to proceed to add the character. So for that, let's head over to file. Over here, Merge Objects, and choose the file with the name of the animation that you've chosen inside. Mix them up. So let's click here. Let's leave this as it is. After a couple of seconds, you're going to see your character in the viewport. If this pop-up appear just personnel. And let's get out of the camera view. So here we have the character. Let's try it and see how this is animated. 7. Texturing : So here you could see them when we imported the character, it also imported some materials, right? So this process from now on is pretty straightforward. Just add for example two, let say to the helmet. Here you have all the different maps, right? So let's go to the colormap and under texture, just grab it. Brexit, go to Load image. And when you unzip the file from Sketchfab, you're going to get a folder called texters or final textures. So under that folder, inside that folder, you will have all the textures to use for the character. Okay, so getting there and we're texturing the helmet. So here we have the helmet base color. Just select it and put it over there. And we're going to do the same for the normal. Just check it. Go to texture, load image. And the normal is always this bluish purplish one. Again. Put it over there. And if now we do a render, we have the texture on the helmet. So I'm going to do the same process for everything else. Here we go to depend. Again, texture, load image, plant-based color, okay? The normal texture load image. Normal pants. Okay, let's wait for the torso color image. You have to look for the colors. Here is a pretty scavenger hunt, really fun. Here. Load image, torso normal k. Let's render and see how this is looking. Perfect. Now let's go to the strips image. Here we have the strips with the normal to normal. Let's render. Perfect. Let's go to the clubs image. The clothes are black, so that is pretty cool. Let's go to the normal two. Loves normal. Perfect. And we just need to do the B by three now the glass from this area. So here we have it. Here we're going to be playing around with the reflection, okay? So as I mentioned, we're playing with the reflection and there is a pretty easy way to create that reflective material that we need. And for that we're going to be heading two layers, Add and c and d, g, x. So there you have it to reflect the material. So if now we just close this and refresh, we have all the reflections they are for the helmet to. Okay, so now we're going to be heading to the render settings. And the final render. 8. Camera and/render settings: Okay guys, so here we are. And before I start setting up the whole render settings, we're gonna do one last thing that we need to change right now. And that is the reflections for the helmet and the suit. Okay? So for that, Let's go for each material. Let's say for example, the helmet. Let's call it the reflectance and let's add a new layer. Yes, so let's change this to 20%, and here let's change it to 30. So we have change this value here and the roughness. So let's go to Strips. Let's add dy, dx. For the strips are going to do plenty per cent. We're going to change the attenuation to metal. And we're going to do a 30% here. And why we have chosen metal here. That is because we want the script to be black, and this keeps the color that we have in the layer underneath. So for example, if we do a render tab here, we can see that it's in a blackish color. Okay? So let's do the torque now. Add g, g x. Let's do 20%, and here a 4D. And lastly, let's go for the gloves. Yet again, let's do 20%. Let's change this to metal, and let's do a 40% here. But let's do a final render the check. And there we go. We can see the light reflecting in the stood, in helmet and in the view or the astronaut. Okay, so let's tweak now the render settings for that. We go over here to this engine icon. Here we're going to change a few things. Here you have the resolution. You can choose the values as you please keep here in under resolution as 72 pixels inch and then DPI, we can change it to 300, is going to take longer, but that's up to you. It's very important if you are rendering an animation to change this value here, the frame range. So we're going from current frame to all frames. And this is going to make the render engine to automatically render from the frame number 0 to 300. Okay, so that's all for these values over here. So let's go to Save. We're going to change the folder where we want to render. So let's choose render over here. This one is rendered tests that I did before. So let's put it here. Let's change the format of each rendered to a PNG and the depth is going to be a bit. So after we check the cameras, so we have pretty much the same values as the default camera. We got it right where we want it. And now we're pretty much done for the render. So let's press Shift and r. And this is already starting to rendering. So here you can see all the frames which are being rendered. Let's wait for a little bit to get a pretty decent result for you to see what we have created here. So let's say, let's stop it in the frame number 30. So here we go. As you can see, it's rendering really quick since I have a powerful PC. Still. Let's stop it here. And here you have all the render path is. And also if you go to the folder, here, you have all the random path is that we already have rendered. So there's another way for you to render this in just one file. Just one file in an MP4 as an animation. And from that you get to go to this icon over here. Change the type to animation and the format to MP4, and that's it. Press. Okay. This is going to be saved in the same folder as you saved all the frames previously. So save it there. And now if we go to renders, we have our MP4 file. Double-click here, and we're gonna be able to feed. As you can see, all the lights are reflected in the suit, in the helmet, and in the before the astronauts. 9. Outro: So there you go, guys. I hope you have learned a lot during this course because I really love and enjoy creating this for you to help you improve your art. So remember, you can change the character for any kind of objects and every texture of the warm up to a whole new texture of your liking. So please, if you loved this course, chat, give me a review that would help a lot. And also if you want my feedback on the piece that you created, just leave it in the project section and then we'll love to give you my feedback.