Transcripts
1. Course Trailer: Sketching is a great
program where you can easily spend
hours on design. However, there are
some great plugins to speed up that time. Hi, I'm Brenda, and I'll
be your instructor for this complete guide to sketch and productivity and automation. Now this course is to help you be very useful at
automation plug-ins, different workflows
that will help you streamline what
you're doing in SketchUp and also
how you're going through each step
of the process. So you can spend more
time doing what you love and grow your
design career faster. I started this course by helping you go through some
useful plugins and ways of working
with automation. We'll also look at scripting and different ways of building modeling information through
these automation methods. I finally finished this
course by giving you the exercise to take the challenge to put
automation in your workflow. You could share that
with the course. This course is for modelers. A Tuesday has to learn more about SketchUp from any level. And you can see my
instructor profile for beginner courses
in SketchUp. I'm a licensed architect
and designer with experience in SketchUp
for over 15 years. And I loved bringing the
best of industry methods and techniques to my
students at all levels. This course exercise helps you learn using plugins,
working with automation, both for things that
are in this course and also to work and apply this to projects that
you're working on. At the end of this
course, you'll be a productivity
master with better skill sets to streamline your modeling and
design workflow. If you're ready to amplify your design and productivity skills that SketchUp them. Let's go.
2. 00 Concepts: Here are some ways to get
the most from your time. In SketchUp. These are some SketchUp
productivity concepts. Life figured out over time and
I'll know will help you as you figure out how
you're going to work with your SketchUp models. The first thing
when I look at is a cycle for creating models. These are typically,
of course, credit. If you're a designer
or animator, you're gonna be going through
these particular processes. There's gonna be a
client or some project. You'll be sketching ideas. It's a place for content, Molly. It's going to go before
the architectural and develop design ideas. That's the best place
for using productivity. Inducing plugins also scripts. The idea is if you don't
have something to help, you get these results faster, it's often going to be at
the cost of the project. The ideas. That could be a very long road, especially if you're
struggling with art, artists equated methods. Okay, So this is where
we're going to start at. And that's going to be the basis for really having
that productivity. So let's look at some
concepts that will help us in putting better
productivity methods in or SketchUp models. Okay, first, let's look at
these productivity concept. Every workflow can be improved. It's absolutely true.
Automation solves repetitive problems. We all know that plugins can
actually save design time. It's not just time they use, but there's important
time that's being saved. Then big projects need
better functions. Of course. Then finally, scripts
are designed to, let's break these down and look at how productivity
will help us in being better at what
we do with SketchUp. First thing, every
workflow can be improved. That's talking for what? All parts of the process. Whether you're a cat drafter, designer and architect,
builder or a fabricator. The fact is you have
a workflow where you're doing things
that can be improved. So the idea is, it doesn't mean taking some of you were giving
it to someone else. It means just
saying what you do, you can do even better because there's some
improvement along the line. X1. The idea is that automation
solves reparative problems. It's true because we have to do things and models
from duplicating, systematizing, penalization, we need accuracy
at each point of these. And so, rather than having these problems that
takes us longer time, we can use something that is automated to solve
those problems. Quicker. It doesn't take away
from what we do. It actually solves problems
that were actually have it. Next, there's a
concept for sure about the fact that Plugins
say design time. Yes, it's so obvious
because ideas, It's not taking design work, but ideas we get to develop better form is because
we have a plugin, because we have
scripts and code. Our function is going
to be better because we can accurately hit then we're going to have more
time to work on things that make the design
authentically ours. We also can be selecting
those details ahead of time. So the idea is we're not losing design because we
have productivity. Even in terms of now people are talking about
parametric architect. Parametric architecture
is actually making better designs
because it gives designers more freedom to work on things that are
important in directing, as opposed to
spending all the time developing how a
curve is gonna look, we use automation and plug-ins. The next thing that's
really critical, of course, is knowing about the
needs of bigger projects. Big projects need
better functions. This is for BEM, of course, you're talking about a
bigger project, general. This is also to be loosing multiple projects that
are really similar. Now, when you're thinking about how those exteriors are working, you think about different
types of systems, different type of components,
different trades. Think about functions inside of your programs to help not just
a function to draw lines, but the functions to develop different
systems with windows, doors, if it's curves, if it's roofing systems, the ideas that better
functions will help that project and
help a company grow. Working with that. The final thing about
really working with automation and all
this workflow being enhances that you have to understand that
scripts are designed to create a level
of customization. There's a great
amount of look and feel that could be
put into a script. You can increase your quality because things are gonna
be coming out the same each time or with the same
sort of aesthetic and work. And then also you can
be working on IP, for instance, how you
design a particular way. It can be very much well done and so it's not letting
peter take over your job. Essentially. This is just
the basis for what people do when we're looking at working and being
more productive. In general. When you're going through and thinking about your
plugins, your productivity, just think about the fact
that you are going to be doing a better job by
having better productivity. As you go through this course, look at all the plugins, the different ways
of working with code and you're drawing your modeling and see about how this can be taken back
to your projects. Doesn't have to be very large. They can be bit by bit. But the fact is you're going
to be better productivity. You're gonna be able to have more productive teams
all the way through.
3. Productive Plugins Overview: Sketchup is a great
program that has a lot of great functionality. But there's also
some ways to give you more for less
when you're designing that we're gonna
be talking about in this course as we go through some additional plugins and different methods
to really get the most out of your
SketchUp models. So stay tuned and make
sure to keep a note in which you have
enough space to download and work
on these files.
4. Extension Manager Overview: You will be able to get to your current extensions
in your SketchUp model. But of course go into
your central window and choosing Extension Manager. There is of course, an
extension warehouse, but this is where you see
what's currently installed. And these ones that I'm going to show you today are
going to be for helping productivity
and a little bit of building information or
BIM modeling sensitively. And we're going to really
start with a blank model. So as I showed you
to these tools.
5. Bezier Plugin: So we're starting off with the extension warehouse
application in SketchUp, you can just click here,
though this makes sense. And outside of this one, I've chosen actually the
Bezier curve tool plugin. It's free and paid ones. And essentially, these are some ways to work with
curves that typically don't see and the
line modeling of SketchUp will not go
into new file and be looking at just
very simple way of using these
curves and Beziers. Alright, so great and
view for working with Beziers is the plan view. I have people here currently, I'm going to just go ahead and go to my parallel projection. And I've already installed this plugin. It's pretty simple. Once you've downloaded
the extension, you can install it in your Extension Manager by just clicking Install Extension, you should see
your Bezier curve. That's the first one
we're working with. And I'm gonna go
ahead and just start by going to my draw
menu of Bezier. That's where I have it on to
do is click on two points, beginning and end point. And the middle ear
saying that I have this really fancy sort of curve. It's not just our curve circle. And what I'm doing is I'm
adding points to this curve. And so it's sort of the
control points of the curve. And it's, it's this
really simple like that. The idea is that you can, of course draw more
curves, but ideas. This is really helpful
if you're trying to do something more
than just like that. You actually can have
that controlled curve. And you could also
of course have your drawing lines that
you're trying to connect. It helps you sort of
align them so you have this tangency with the curves.
6. Bezier 3D Geometry: And one great thing about this course is
definitely, you know, as you're starting to say, how can I make some interesting
geometry for my model? You just can just pull
it in just like that. You can extrude something. You can also, if you want to take and follow the curve fence, if you click this and
you're following me, you can follow those Beziers. It's nice. And you also of course, can even have a
bit of a compound Bezier where you would start to look at a
Bezier and elevation. And you just sort of make it
like a shell or something. You know. To maybe one of these I need to do is even if you
want to offset it, it offset it properly. And pretty much this
gives you a better range of things that you can do. So I just want to see when
the selected from right here. Now already thinking
too much about it. I have all sorts of curvilinear geometry now
available, even though, again, SketchUp is not
a surface modeler, you have these incredible
serviceability. So I'm going go back
to perspective mode and you'll see all
these effects. That's what you can
do with Beziers. Now, even just like a little
curve that you want to do, you just have this
incredible control over your model and the type of elements that you
can really put in it in several geometries. Now have access to it
through that Bezier tool.
7. 1001Bit Tools Plugin: Another great plug-in for your scatter models
is 1001 bit tools. These is freeware. One of the things that
you can do with this are just without paying and is there a lot of
paid apps that do this? You can work with
things like the roof. You can work on things like making stairs, making windows. And it's something I
would definitely advise, really doing some examples of
what you can do with this. So go ahead, install this. This works with 2015 all the way up to the
current SketchUp.
8. 2D, Point and Divide Functions: Now what you see
with 1001 bit Tools, you'll see the option as
you go to your tray to put in the tray of where the
icon bar of 1001 bit tools. And what that shows is this
lofty sort of tray of icons. We're going to go through
each one of those. I'll just talk
about a little bit. Move the little model. The first one that
we will go through. It's definitely looking at this concept is it can
draw a point on the face. Now, that's really
useful because sketch doesn't really
let you draw points. For instance, if
you were trying to, it's even worse when
you're trying to align something and you have to, you're forced to draw a line. Whereas if you just want
to draw a point SketchUp, because this 1001 bit
to let you do that. The first thing it does, which causes gland
instead of pick a phase. Then it says you pick
a reference point. Then it gives you an opportunity to have a measure
from that point. The understand, you see, like I just said, in two points. But if I draw a line to look at myself will
help me do that anyway. So the great thing
about it again, it will follow along the 0 and I can use
it in my drawing. I can draw along
that face and ideas. I was just using some
reference points located. So again, it tells you
like the instructions, how it will help you to draw points using reference
points and minds. The next command that we have is divide and place
a long edges. Now, this happens to really work with the geometries,
like basic geometries. For instance, if I said okay, divided place, line this point, like I said, I'm gonna do ten. And I would just use
in two different ways. One is evenly distributed and one is a fixed line segment. One of the evenly divided. But there's a maximum, so it gives me options. So the first thing
we're gonna do is a number of segments
evenly distributed. It's asking you to
select the edge. So make sure to select
the edge, not the point. So it did divide that arc and it will also divide this line. And the thing about it is, you could use that if
you're placing an element. I mean, obviously
you could of course, make something like
if I want to make a box and I want
it to rotate that. And I did that times ten. I would just get same point. But the idea is if
you just want to quickly divide something
for your organization, It's released when
the ideas it starts. It's even more useful than that. Steam. Now, this does not work the same with things
like these curves. That's something to note. It's unfortunate, then
also does not work. As I've tried it with
working with Beziers. The Bezier plug-in, some
of their later tools. So however, this is a
very useful tool still that you divide and work with
these types of geometries. So this command is, we'll just start drawing
a couple of faces. And it's called where you draw an edge perpendicular
to face in 3D space. So that's obviously very useful. Where it says pick
an edge or a face. And says, I get to
pick my start point. And it's just going to come out. And I get to pick
my edge and ideas. It's going to make sure that what I'm drawing
is perpendicular. So that's a, That's
useful because it's like sometimes you have to start to draw a perpendicular egging
and that's bit of issue. So that is useful function
with this plugin.
9. Extrude and Vertex Functions: The next thing we have is gonna be more important if I
show you some contexts. Essentially, when
you're drawing a shape, that the issue is that if you start moving maybe the
edges or something, well, it's hard to
move the, the vertex. But they have a button that
lets you simply with the vertex C. You just close
the mood, the vertex. And that's obviously very useful because it helps you from having to be wondering
around what will help you move that vertex and ideas. He still that same issue
where it starts to have a little crook there. If you move it, you
just stretching it out. You're not it's not keeping
the particular angle. Now, here is where you're
going to extrude that profile. Right now. We see that it keeps
the angular pattern. And that obviously is useful because if
you're not trying to change those angles and they
just want extend something, that's what it helps it. But again, be mindful about the fact that
it's really a 2D. It should function
versus this one because this one has a lot of different angles going
in different places. So this is a useful one. This right here works because it's really triangulated and it's very small room
for error. Here. It's cutting that polygon. Useful tool there.
10. Line and Edge Functions: Now for some of the
really simple line tools, obviously the moving
vertex is useful. Filling two edges is useful. You just got to choose
that little fillet edge. Just move that. You
can do a small one, you could do it a big one,
like the two feet right there. Then if I want to do 24 inches, that's supposed to be. And just when you're doing it, make sure you have ten feet. Good view of your skill. That's very useful. And we also have this tool
for tampering there it is. It's done in a similar way. We can just go ahead and do
the same sort of process. We'll do 48 inches, 40 inches. I can be doing that at
any part of my geometry. And these are some more sort of autocad inspired
functionalities. If they're on the same plane,
then they should work. So just click that mean edge, like the one that should go
to and they extended it. And that's gonna be
obviously very useful, useful in CAD and Revit.
So it'd be useful here. And other sort of
line tool is where you're going to be
offsetting particular edge. This one is gonna be 12 inches. And the beauty about
this is sometimes if you are for your SketchUp model, are you trying to offset
your offset all the edges. But if you just
want to offset one, and that lets you do
that very simply. In the same rise
as we were making, offsetting that particular edge. So can of course, horizontal slice through connected faces. Another great interesting
function that you can do with one-on-one tools, and we're about to
go into the 3D ones. But this one is more
2D. We can go ahead and just horizontal slice through
that, select the level. So essentially, we're
going to pick and start our wall and this move
our reference level. Do you see now we just drew this line and those obviously one great way to just
differentiating, just copy those lines down. We can use some other
geometrical items there now, be honest. I think those are really
the bulk of the 2D tools.
11. Array Functions: For the 3D tools with 11 bit, it's useful to have this one. Of course, the credit rate, which is almost same thing as
making your general array. So we can just choose
fixed number or distance. And we'll also have a maximum for how far things
are apart would just do ten. And we're just going to pick that starting point or
the reference point. And then when you say weirdness, go from here to here. So it's made it very close. Obviously, I could
just go back here. And another way of doing it, of course, say one of my
reference point to be here. I wanted this to be
between these two points. And so it's sort of similar to if you are just
wanting to just copy paste. So I don't exactly see that is too complex of a way to work. But when you start to think about three-dimensional arrays, for two-dimensional
arrays, we're going to select that group before. Now we're going to say, what's the distance
from the columns? What have I said? Okay, I want three feet between
the columns, three rows. And maybe I want ten by ten. And build array. I'm just going to
start my first, my second, my, my warm
red is going to start. And the way it, of course did it is I chose
be pretty much both my axis. So obviously, we
couldn't do that again. Now, we want to do more
of a regular array. We can just come here,
make sure we couldn't. My reference point can have, or when you go in
the x-direction and the y-direction,
and they have it. And that's obviously
very useful of course, if you start to make
this into a component, be even more unique
when you start to work on getting
that component array, because everything would be related to you and you come out, for instance here,
you started to say, Let's shrink this to get
a nice little effects. Even if you just start
to pull it and stuff, ideas, you just have that
arrayed in that way. Okay, Now we're gonna be looking at making the circular array. That's going to be simple. Just use that same main
component that you are, be multiplied and you choose your polar angle
here, number of entities. And you can choose a
hate for it to go up. And the choice ten foot here, just choose an axis that is
going to be going along. And you see how that
just goes up and it's a nice subtle effect there. And so obviously, I just wanted to keep it
on the same level. Given the same level,
I can just put a 0 here and build that array. And we'll just do that in
the normal way as well.
12. Wall Maker: This next one doesn't
one bit tool is the main one that really
hitting around like BEM tools. And it's really
about drawing walls. Would you do? And you click on here,
you actually could choose just the base wall or
you can use a profile. For instance, you have like
a little element that you want to have as a crown or base. You just choose the alignment. So I choose right here. I just can choose
that wall thickness and the wall height. That's fine right now.
It's a build the wall. So as soon as you
put the world down, you see which direction
it's going in. For instance, have this
plan to the body drawn. What I'm doing is going along
and following the edge. I'm just going all the
way back to the center. Then I'm just doing
the same thing again to right-click off. Build that wall. Actually enter the command. So you just draw
that final word. Wall over here.
13. Wall Openings: So right next to this tool is a powerful one for
printing openings. And one way to help us make sure we're making
openings in the right places. Draw some jumps. You just help guide
us, for instance. So now I have like, that's where I want
that center to be. That's what helped
me locate that. And one thing I will do here then it's going
to go ahead and just make a bunch of these. So now we're going to start
with our opening command. And what we're gonna
do can actually draw doors and windows. And doors. Wanna do 30 inches
by seven feet. We're just going
to just do basic. This is created opening. And we would do is click
on that reference point. And what we can do is we
know it's fifth 30 inches, we'll just move this over 15 and we don't want to go high. So that's how we
located that one. With this over 15 inches. And just keep it 0. You see it's made a
nice little door there. Nothing big and it's taken
it out of the groups, so it's a nice way of
keeping it consistent. And we'd do a similar sort
of element where we're doing a window.
We're doing window. And you want that
window to sort of be more like three feet, but it's going to be five feet. And when I go up and
move it up two feet, we're going to
create that opening and then move over 18 inches. When I come up to just see
that same function here. You see how useful
this is a course to just really fill out your model.
14. Window Frames: Now we're going to add the
windows in this plugin. Awesome, great for
adding windows. The first one we're
going to use is simply the one for
creating a window frame. And we have the option here
is to create a regular. So the window frame,
we're choosing the depth and the
width for that window. And also we're going to use
a bevel edge or fusion with. We also option to do this with
a little bit of a profile. We also have option to
this like a curtain wall. That's also the option. For a more advanced systems. We're just going to use
rectangular frame for this one. The idea was collect that
frame, those ungrouped. Now you see this and actually
we just go in its group. Just coming in and make
this the window part. So that's just the basic window. You can of course,
and said that window, if you want to make it come
out, you have the option. Of course, you also could
have even make it bigger, but it sends as a group, you can edit that anyway. So then you have your set there. Now we're going to use the other method that you have in here I'm
going to do also for door region is going to take this particular panel and this will create
panels in the window. So we're going to actually
just do two by two. We adoption again
that beveled or recessed edge,
vertices this way. Nicely like a two-by-two window. So it's nice for that's
the casement style. You can always just, if you wanted to make it to
be like a total adjustable, you can always just come in here for the adjustable type one half of that. And you would just do divide into phenols
and just have one row. And then she just
duplicate that. That's one way to
work around that. And you could of course, make
a frame the outside of it. So you'd have like a
little bit of action of low for those systems
working for you. You'd make, make it so that the frame would be
sitting inside. The ability to customize
things ever so slightly from that basis. Probably make that smaller. So I'm just giving you this
the basic for that system. And then you'd also
come out that distance. And maybe you can just
shrink both of those. One of them would be coming out. So that's where the moisture
just making windows here. But let's go to the
door function first. We can create a door frame. And that's done
simple way of just adding the rectangular here, choosing that door frame
and we choose that. Of course, the depth, width, and choice for you to start deal with beveled
edges and all that. If you use a beverage for
this one, it's very simple. For the door frame. You see we have our nice jamb detail there. So you do the same one. We tried different style here. Pull it in, come back, just use a regular rectangular
frame. A little bit. On this side. You can always just move it back in
if you don't like side It's in there. We have two different
types for that. Now we're on the outside, we're going to come back and work on some of these
other commands.
15. Grilles and Grooves: Now we have another function for adding grooved edges here. And we're gonna do is
we're just going to click on these faces and IDs to teach you how
many times you spacing. Now so different ways for
that group is going to work. I create that groove that we're just gonna choose where it's going to start at. Good option, too soft and it
goes to the edge of that. What does turn the corner? We want to add like a
little detail to something. We could do that very easily. They're just the demo, some of the other functions
and is click on like a face. We're going to choose
to create grills. It gives us different options. And we can set a profile. For this. For instance, we can
do a particular shape. But right now, this is
talking about opening. Something about the
angle of opening. So we're just going to create this green space
of this current dimension. It is more of a perforated
TO do another one. So for this one, we're going to come in here and change the opening spacing. So we'll turn this until 11. I'm going to turn the
spacing into one. That same spacing. I'm going to turn
that angle to 45. I'm going to go ahead and
just create that screen. Ideas. You would really just used the plane because
we don't need to, of course, this other
surface. With that. They create his own group. So that's what you can
do with that function. Now if we want to use this
growth function with profile, we just need to have
a profile on x, y plane like this. You see it nicely
creates a legend, just extrudes a lot
already for you. So that's a very
useful function. So now we'll also
testimonies other functions.
16. Louver Designer: For the credit, the horizontal Louver suits
want to select that face. Just selected. It has a depth and
also an angle, 30, and then it also tells
you where it's going to be. So click Create lovers. As you see, it just
has that little face. Just like, just like a window. Now we're going to press
Escape to finish that. We also choosing here, when I create a vertical livers, pretty much similar system. We choose if you have an angle or if it won't have an angle. Spacing here, we of
course could make that spacing more seven
inch or something graded. So it's very nice. Mind that it leaves the
original rectangle. Now for more accustomed
type grills, you also have like man, any type of pattern
you could make. Just click all the edges. And then you'll click on crude rectangular
grill from the edges. And of course, this
also works with curves. So that's a great way
to experiment here. So you have it there.
17. Roof Designer: So now we want to play around
with creating the approves. And so one of the
ways to do that, several things we could
do with roofs here. We just click here. And again, it gives
an option to create a hip roof from the face. You choose the ankle for, let's say 30 degrees here,
create that hip roof. You see also I add
the offset edge. So that was a great way
for that to be done. When we have the proof. Just make two of these. See some of the stuff
we can do with that. We can go ahead and do things like create a rafters
and choice on the face. One thing you can do for
adding your rafters, you want to make a group of a and you want to add a group. That's where you can
start to say if you want the direction of the
rafters B2P a certain way. And then you get to select that face and you just click on Create
rafters for that face. Then you will create reference. You choose that line. And what you do is
you go on each face and do that same effect. We just locate
that straight line is just select that up. And I've added that
in the model which is little less convenient. You always take out these. They won't be differing. Okay, So we'll
come back in here. We're gonna do, is we're going
to use that same method. Create the rafter direction. We'll do the same
thing for each of the side just to make
sure we select that face. For the rafters. That direction. Same thing. Rafter is the location. We can also create
rafters, purlins. And it actually
even a little more comprehensive for this function. All we do is just click one of those automatic freight
rafters, purlins. And we also just
take off the bands, the purlins, but it obviously, let's go ahead and just
see them all together. So let's choose where the depth. So when this click on Create, nicely see how the whole
system is created for you. So we can of course, just come in here and just do the rafter without the purlins. You see it took care of all
that edge work already. And finally, if we wanted to
do more of a complex shape, for instance, if you
want to go ahead and have a hip roof. And this, you can also do
that. Figure that out. So that's a nice way. And it was just, you know, if I went down there, you can easily see
developing a whole side of buildings just by having
a function like this. That's a very useful
tools for roof making. Now let's work on some stairs.
18. Stair Designer: For making stairs
with this plugin, it's useful course to
calculate how many stairs are needed and used by
your local code or so. What I wanna do is I
have two fours here. What I'm gonna do is I'm
going to go ahead and calculate and just do a basic six inch when
I view it as a group. So we can have this here. And you can have what
is this calculation? So this, this is 12 feet. So if we wanted these to be six, we know that six is
going to be 24 feet. So if you wanna do 6.5, we just do a little
bit of math for that. And that's of course important. My calculator. For instance, if I want to do
either seven inches, I'm gonna do my 12,
um, times 12 inches. Then if I divide by
seven, gives me 20.57. So that will be how
many I'm dividing into. So the only
challenge, of course, is that it doesn't perfectly. So what I do is I
divide that 144, divided by that 21, gets the value that
it should be 6.857. So I think what we can try to do is just
really not as precise. Just go ahead and do it on. Here. Are some additional
array function. Actually it's gonna be over. So we have really about 73 16th, that's gonna be
our size for that. That helps us do
is we're gonna go ahead and put that
into our function. Is, you see this different
types of stairs. It's one that's sort
of follows step edge. There's one that has a edge on the side for like metal rail. Then also when it has a little
bit of profile at the end, we're going to try and type a. And we're going to
make sure of course to get that right riser height. So we'll just again measured,
again, measure twice. 73 16th. They take that, put that right back into our riser height. And even if it's a little rough, we can adjust that size. 73, 16th inch there. Okay. We we put here for a number of risers when T 21 and we'll see if we need
to adjust anything. You can see the different
dimensions here. They're all like
identify the stringer with the handrail guiding lines. So it's, it's made for you to constantly changing
the stringer depth, the handrail and slab thickness. These are all just
elements that you can change based on your
particular design. That again, for each decades type you'll have your own
particular dimensions. Okay, So let's go ahead and take all these index
iteration and just build the stair with a
little thicker slab. One reason obviously
is just going to make that a minimum
of three inches. So I think everything else is good to build
that staircase. The way it happens is
we just need to select the ground plane and then
just choose orientation. Just going to choose
this point here. And this is a straight run according to have some
landing distance. And you see that it's
actually 21 starting here. And I'm just going to
put that over here and then add a bit of a lending space about
three foot six, then it's actually
gonna be 20 stairs. And so sometimes we have
fear how these work out. I'm just going to pull that
down and I'm going to go, and I'm going to just subtract that dimension from
the geometry here, just using a push poll. And since it's actually not at the right place, exactly it. I'm just going to pull it down. You see that merely just made
that line at the bottom. Okay, so what we're gonna
do now is just take that edge to make the
opening for the stair. Now we need to do is
pull this on over. And we'll just shoot down. This line actually is
a little bit lower. We come back of course, to make sure we have
everything aligning. Probably separate the real. Now that we have this, we can delete our
construction information. Now what we can do
is this actually is made into a group for
the real open inside. And I created a profile
and I just use a follow me tool that
when I add a course and just made my profile
and I need to do is make it a group
and copied over. So I have that rail or setup
just that easy right there and it's already set up to the location using the
point to locate it. So I just would be
attached to the wall or give it a hanger.
Some sort of structure. Let's look at some of the
other types of stair. We can do a dog-like stare. And one way that that's oranges. We still have like
different types. Well, but you know
that the riser height, the setup there, we go, right to left or left to right. So what we're gonna
do of course, is make sure that we
have ten on both sides. And just get to go and
build staircase from there and choose our base point and just rotate it to the side, we want it, and then we just
kinda move that bottom edge. And you see obviously the profile goes down a
little bit below the floor. Just be mindful that that flat plane is going to be where our starting point is. And we'll just put a little
bit of landing distance. Three feet. Now, you need to
just sort of create that edge of the floor. So we'll just have opening. I'm just pulling up that location right there
and extruding it over. And we don't have to do it precisely
this way as we could, of course, just excreted
but just ideas. You have some several
different types of method of opening that floor up. So let's go ahead
and take a look. Obviously also, for this part, we need to have
landing at the top. And what I'm gonna do
is just sort of pull down this line for that height or that opening and pull that
up and then we'll extrude it and there you
go. Does that landing. And of course I can just move
those over anytime I need. Now as we want to be placing the rail and the profile URL, we'll just go ahead and actually we want to take it
out of the model. And we want is located
near the model. That'll help us as we're
trying to align the floor as well and just rotate
at 90 degrees. Would just go in. And we're gonna do is we're
gonna make a profile on each side and just
make sure that we're deleting the original. So now we just have those
two separate groups. Um, so I've scaled it up, so it said that
exact top of that. And so what we're gonna do
is on each of these is draw the profile and do that one inch diameter
profile of a circle. And just use the
following me tool. Next we're gonna go to
that internal rail line. And we're just gonna
do that same thing, do that one-inch diameter rail. And then we will do the same
following the procedure, double-click to select
know that edge path. And there we go. We have
our set for our rail. So without of course
instructor right now, because you have
some little edges along the way we're gonna
do is going to look at some other types of dog
leg that are available when do our 12 foot high floor. And what we'll do is we'll just go back in and you can see there's pretty
much all different types, but there different
buttons here. So this type is
put that in here. You can see I'm retired
type where we have that metal rail
edge and we're not really going to do too much
customize it for this one. Make sure to look at that
little option there. We can change that
to color profile of its moreover shaped metal
or it's just a box. When you build that on, select a starting point
rotated in there. And you can see that as a little more
complexity sets into the ground and just maybe
would be for one of the more separate
systems where the, you know, it's just
like a room that just has a stair system
going up, up, up. So simplify our method of
taking out for opening. We're just going to just be
shooting in from the edge. Of course, we
probably have walls there instead of just the floor. But for the sake
of this exercise, we're just going to
show it that way. Then. I do, it does come out to
the edge from that system. Now we have this one and
you have that same sort of condition where you
would be developing rail, we draw the profile and then
just be working on that. But let's go ahead and look
at the other type of dog leg. And so we saw this dog leg
was pretty much is that edge. Now really get to more of
a stepping form instead of the more smooth form from our previous dog-like
different way of how it would be like
a monolithic pour. We're going to build
that on this other side. And now this again do
that same sort of says. And again, you can start adding your own structure around
these elements as well. I'm going to do and choose edge. This shoe that all
the way back to catch that floor and get it's depending on what
material you use. You can always of course,
details some of the other parts of your project there. But that's essentially how
you would use these sort of advanced stair function since
this helps you solve a lot.
19. Spiral Stair Designer: What we're gonna do now
is we're going to go ahead and start a little more advanced there because these are
all in the program. So this is going to be
our spouse, their spouse. There's a little
more complicated. There's some different coding. Obviously. If you're trying to get a particular head height, we want to go and sit
and try the same height. We also have a different
options for the stair. The stairs like this
one continuous thing or it's little planks
that go up and up. We're just going, you
know, the basic about it. But again, if your
worksheet, your design, we're going to just make sure
we have the right number. You look at the width, this width also the column, all this already set. So we have a lot of options for customization and we're going to
choose the center. You see, it takes a little
more time to process and has a complicated function. One of the things we will of
course be doing is we'll be figuring out the opening
just like we did before. And one way of course, to be developing that it's just just create
openings from scratch. The best way, of course is two, dislocate that
center as you start. So that's an important reason. I've always just having your
construction lines here. But we're going to even just calculating how large
that opening B. So we're looking
at the width and also the width to that
middle structure. And it's all do the calculation
for how that should be. And I think we have something about seven foot
to come in here. And we're just going
to make a geometry and make sure we record
that center now. And that's going to be
where you are going to be basing our design
for that opening. And so now we made the opening. This is simple Boolean tools
and we're just going to be locating using a
parallel projections that we can just make sure
that that hole is in there. Again, you can just draw
the construction line before both of them and where they just
ordinance of those. Anyway. So now you're seeing
the way this is set up. So that obviously is still
a little edge there. And what we would do, of course, is start to look at how it's operating
with the system here. We're going to make
another style. Because as we look
at the previous one, we're going to inspect, Is it working the
way we wanted it? When it go ahead and
do seven foot two. And go ahead and do this similar sort
of attraction of that. And of course, this being
a group is the way we're operating with it
tonight to the group. And makes sure we're just able to select the
main floor plate. And we'll just go
ahead and subtract it. Now, what we can do
is move this over. That's the sort of testing out more perfect locating method. Now we're going to add a
little plate for the floor. She's rotated rectangle. I'm just going to display this, scale it, so it will be there. The right length. I'm just going to go
ahead and pull it out and use the Boolean tools
to increase the plate. Now, mind the thickness here. Again. Someone might actually
made that whole set even right here. That is still some
people would have enough head height below. This. Be mindful. Even as we look at it, you
can see it's getting pretty cramped going up the staircase. So one thing I've done
also has gone up about 9.510 inches for
a second spiral. So you see the second spiral, even for this height, it's still pretty tight. From the bottom of
the top step to the top of the step below. So as I rotate this in, it's something you're
going to have to deal with with these type of stair. So just be mindful of that. Let's you see, they
look very similar, but experience is one thing. And it's good to
just measure that. That's matching. I think. Really. That's why I've reduced
the height at the top. Because it's really about
six foot six is what? Minimum head height should
be above those steps. And that's just the way it is. But this is us putting together a couple different
interesting stairs and ideas. Whatever you need
for your project, you can be figuring
out what's tools. And so this plugin
that will be great on this paid plug-ins, but these are ones that do
some great tools and effects. I hope you and your projects.
20. Surface Bender Plugin: Now I want to actually start to do multitasking
a little bit. We want to create
pretty much 20 by ten. Just draw the size
here by 20 feet tall. And she really come
in over ten feet. And the way we're gonna
do this is we want it to really hit like a Bezier. And when to use
these tools, right? For this. And we want to use the
create window frame. Now I'm going to go
ahead and show the plug-in that can be used to this because what if
we can't and we say, oh, we want to
make a divided set of panels, the four-by-four. And maybe these are a
little more profiled. So it's like a
curtain, curtain wall. And that's gonna be what
we're going to use here. Now. What if we want to come
over and act like this? So what I'll do is
I'll go ahead and just separate that line and say That's what I want to really hit this
type of profile. And because they look at this and I like the
length is about 24, Pull it down a little
bit, get about 20. So that's why I have my 2020. And what I'm going to use is it's great plugin called shade vendor shipping or is not
actually in the warehouse. You can download
it separately from Schedule cations so you
sign up with education. I have like great
plug-ins as well. You just click on this one
and you can just download it and you'll install it and get it set up the
same sort of way. So I already have that here in my Extension Manager,
this shape vendor. And you can see right here, what I do is just,
here's the icon. You can find that
trace and tumor. Put that precisely on the edge. So click that. Click that and very close to it. Now, this one, I
just press enter. Now you see where we
have now a curved wall. And so you can add this
with any type of geometry. You can do this
vertically to rotate it. Of course, the windows
are made this way, but you can just come
over and rotate it. So that gives you a lot of options if you want
to create some sort of funky shaped from the above. Yeah, that's some great
ways for another plugin. And you just use the
multiple plugins. And you can make some
creative geometry that is not standard. And your SketchUp workflow.
21. Introduction To Rubyscript | Editor Plugin: It's important to know
that in SketchUp. Addition to plugins, can also
be making your own scripts. And I'm gonna give you a little
overview of this process. Essentially, I'm actually
able to make scripts since any one from actually go into
the essential developer. And the BBA documentation and Ruby consult will give
you what you can put in here. For instance, you do print. That's one of the code. However, there's a great plug-in and it's called
Ruby Script Editor, and I'll show you where
to find it first. You click on extension
warehouse and you just The type in
Ruby code editor. The sum of the first
ones that come up are going to be the
Ruby code editor that's free. That would be console. Just really found it useful
to use the Ruby code editor. And I've already installed it, and it has this little button where you can just
click it open. And ideas, you have to
understand a little more about how objects work in
SketchUp to run this, but putting into like an
overview and I'll give you some sample scripts so
you can get up to speed. Especially every
script starts by entering the model
into your script. So you could be opening
what's in the model. It can be opened on
what's selected. And then you can pretty
much break that down. That's looking down
into the B edges, maybe faces, maybe points. And you also have the
ability, of course, to put different
snippets in here. You can do it if and or. That's the great thing
about this particular plugin because it just will put all the things you're
programming in ideas. You can do some
very simple things. For instance, this will add a face and using those
location, you just click Run. And you'll see in your model
and it's made that face. So it's really great. If you're just starting
to be able to just create something like that
without doing too much. Even this one gives you the ability to
write a message box. And you run the code
and you might give you an error if you need to
figure out what it should be. So that's a useful
way of these to work. So what you can do
now, of course, is thinking about how
you will use and learn because you will definitely
need to know about different things forming code. But I made it easy for you. You also have the
other languages that you actually can use. I've actually made
it where I've put in several different
example scripts in this, as well as the things
that you've found. You can also look at
the example scripts. And I've created a couple
of different things. For instance, using a
message box where it talks about with shrinks,
it'll add numbers. You can go into
these and really do some operations with both. Just looking at what the
coke can do on its own. Just put these numbers and
do these calculations. But you also can do some
interesting things. For instance, I have
a loft line command where I've put two lines in. And pretty much
this is the code. One thing. I was always interested in. It go up a little
bit with a line. How could I lofted? I've created a function
that just creates a bit of a unique way of dealing
with these multiple points. So the idea's, you'll
see it all in here. How I break down what's in the model to what's in the code. Again, this is something that of course it
will take some time, but in terms of giving you the base ingredients
to get started with the interests
is gonna be there. Essentially, you're gonna
be using those same type of components that are going to be discussed
really in here. And I'm just working
with faces and groups. And I also have some
more fancy things. And it's pretty much
if you know how to click different sizes
and you know how to work with geometry using
grids just like your model. You should be able
to understand how to basically code and automate. That's one of the great
things about automation. Of course you see a
big trip like 1001, but you can do a lot
of things yourself. Just takes a little time,
a little calculation. You can check my
instructor profile for more coding classes. But these are gonna
be really basic here. But the idea is you need
that to get started. You need to be playing around with what is needed to
grow in your skill. Also, I'll go ahead and
give you this, do this. The set here for
populate surface. So that's actually a
really cool one where I will choose a surface and
I'll just run the code. And actually I've
sort of pre-made surface and it will do
that same sort of thing. So either I can create it inside the surface, can make it, but I have some
random items here. So that's also a cool
set of functions. Again, you'll be
looking to look at the API documentation
and just good to get familiar with how to
really go through a Code, Scripting, figure
out what's gonna be the input and output and
also just really saving it. That'll help you as
you're figuring out. I'll give you some
resources to deal with that and grow in that skill set. So you can really start
to maybe not immediately, but over time be able to
make your own codes as well.
22. Dynamic Components In SketchUp: One of the important
things about SketchUp is the ability not just to
create just regular geometry, just like a box at maybe
one meter by one meter. By one meter. He's sort of start
to manipulate it. But you can also actually, besides making this into
groups or phone it, you also can actually
make dynamic components. So we'll just take
away the model. And you see right here, this one would be where we start with our dynamic components. Dynamic components
are essentially an object, it's in the model, but it has specific attributes
that you can actually edit and change by
a drop-down dialog. That can be as simple
as box changing Scale, Rotating, changing color to as complex as a Windows
system or a fence. So we're going to look
at just some basic ways of making the attributes and getting you started on
your road to dynamic upon it. I'll also show you as
is also very useful, the SketchUp Help Center, which also has a
lot of information about dynamic components
that you could look into. You can find out
how to do the math and other types of functions
that are available. Let's just get started. Right now. What we have is a component. Have particular width, height, and length, and there's
some basic attributes, but until I click on the nine components
from this pop up, you will not see all these. So now we have it. What we do is we can click
on component options. Right now there are no options because we haven't set them up. So I'm going to right-click dynamic components and click
on component attributes. And you can see from the
component attributes dialogue, there's Info and
there's functions. From this place, we can start
to add in some information. When we click on box, we have different options
for the location, the size, different type of coupon F0, description
of the pier. Also in terms of rotation and behaviors, you can scroll down. We also can see there's
a couple of other ones. If we make this window larger, we're going to just
work on the ones with length, the length Z. So this would be
a similar set if you're working with
some of the other ones. So it'll follow along that way, will work with the length
and we'll work with the rotation on the y-axis. So you can see now we have this length and that'll
link for this object. And we click on it. We see that we actually
can change it. So what we've done is we have the length of added,
of course, XYZ. So you can see all the
sizes that everything is. So what we can do
is actually go into the length versus
this sort of setting. We're reacting
could come in here and change it. Change it. It's not really a variable yet. But if I click on this
little details window, we come into another section. And it gives us the ability to first choose the unit and then also say if this is going to be editable, then
we have functions. I'll go ahead and make
this editable from a list that you also can use it as a textbox
for people to put in a value or just
visible to users. I'm going to turn
it into a list. And it already
gives me the title. And I'm just going to
make a few entries. Alright? So I just click those low entries and it's
already in there. I haven't made any functions
to it, so it's fine. I'm going to go ahead and apply. Now that setup. We can go back to our
opponent options. When you click on
it, you see we have our Lindsay and I could
just change it here. And click apply. And it's 200, and click here, and it's 300. So this is really cool because
I can make two of these. They both would behave the same. And it doesn't damage
the original geometry, which is great, and they're both based
on the same object. Now here's where it gets. Nurse can start to
get interesting. Right now. This is just Lindsay. But if I come in here and
turn it into a variable. So we've made it
where users can see this as a textbox
or an attribute. And I think that's even better. We're going to go
ahead and just apply. So we've finished that out. But instead of doing
this as its own linked, but I can do is I use
the equal sign and actually click it on a Lindsey. Now, every time I will
change the length of the z, I can actually change
that y as well. So it's nice sort
of way of changing having these features set
just to match each other. They go back to two
hundred, two hundred. So the similar
sort of thing will happen with working
with rotation. So users can select from a list, this to 4590, and
also add option of 0. So now you see that's
loaded up in our dialogue. Now, the zero-point
were rotate run. That's something too. Can be done by
choosing the location. And that's actually done. I'll go back to 0. That's actually done from choosing the attribute
for that position, x, y, z, that will set
where your base point is. Okay? So that's just basic
editing for a dynamic pointer. That's very simple.
23. Conclusion: Congratulations on completing this course for
scheduled Protestant. You've achieved a great
deal by putting in the effort to make better models and
occlude your workflow. Great plugins and
workflows for automation. If you're even bold, you will also have
worked on some of the class projects and you'll be sharing them if you
have any questions, feel free to share
them in the course, as well as your activity to
get feedback from the class. If you enjoyed this course,
please leave a review, check the instructor page for more helpful classes and
Modeling and Design. See you in the next course.