Transcripts
1. Module 2 Introduction: Welcome to module two, and welcome to the Introduction to Digital Coloring Essentials. This module is all about learning the digital
tools that you need in order to color and paint your character
designs effectively. Now, if you are a beginner, this module is highly
recommended for you. We cover some nuances
and of course, the essential tools needed to achieve the coloring and
painting that you desire. However, if you are already fairly familiar
with digital tools, you know how to use
Photoshop fairly well. Or clips sto paint
or anything similar. You don't really need to
go through this module. For the beginners,
we'll be taking a look at the shortcut keys, the various tools, layers, modes, selections, and
so on and so forth. And you'll also get
this keyboard file, printable version of
it in your resources. Photoshop will be used as
a basis software example. But keep in mind that really the shortcuts and
the general utility of the applications really remains the same amongst all
the software packages. Particularly when it
comes to brushes, brush editing layers,
layer modes, and so forth. Most of the major software
packages share these features. All right, let's
get right into it. Let's get started,
and I will see you in the first lesson
of module two.
2. General Tools Overview: In this lesson, we're going
to take a quick overview of the general tools that are used in digital
art applications. To start off, we're going
to talk about the canvas. The canvas really is where we're actually going to be
doing the drawing, the painting, the
coloring and so forth. The canvas really represents
the output size of our work, if we're going to print it, or the screen resolution
size of our work based on options that we select when
we create a new document. The next section we're
going to discuss is the layers section. The layer section
allows us to build up layers of transparency, basically the same
proportions and size as the original
canvas document here. And it allows us to do
things on different layers. For example, if I were to paint a character's hair
on layer three, I could then, because I'm
using the layer system, adjust just the
color of the hair. Usually we have our
lines and our drawings on a top layer and we
tend to paint underneath. Most of the software
will allow you to create new layers in your
layers section, as well as adjust
the layer modes, which we will get into later. Let's move on and talk
about brushes and erasing. Now in Photoshop,
the brush tool and the erase tool share
the brush library. Now these brushes can be
imported, can be downloaded. There are thousands
of brushes out there, particularly for Photoshop,
procreate and Coral Painter. You can make your own as well. They really do offer a broad range of media
type simulations, for example, watercolor and pastel and so on and so forth. But you'll find in most
software applications, you're able to create
your own brushes, manipulate the brushes, tweak them, and so
on and so forth. And the brush tools as well
will generally give you opacity control
and flow control, which will go into a little bit more detail later as well. The next very important
tool we want to talk about is the
selection tool. Now in Photoshop, when you click the selection tool
and you hold it down, you get the rectangular
marquee tool, which gives you
rectangular selections and spherical selections
or elliptical selections. Then you also have the free
hand and the polygonal tool. They call it the
lasso tool here, most people call it the
free hand because you can just draw out selections. Selections allow you
to select areas of your piece and manipulate
just that particular area. You can move it around,
you can change its size, you can transform it,
and so on and so forth. The polygon version allows you to achieve more accurate
selections by giving you a point to point
functionality if your hand is a little shaky
or you have some really, seriously tight curves
that you want to select. Next is the color picker. I have the color picker
here on the right, a mini window that I brought up. But the typical
Photoshop color picker looks a little bit like this. It allows you to select both value saturation
and of course the hue Here you can see you have access to quite a startling
number of color options. When it comes to
digital coloring, that really is the color picker. Then let's talk a little
bit about basic navigation. A lot of software includes
a navigator window. Procreate does not, but
you don't really need it because you can manipulate
the page with your hands. But the navigator window lets you have a small
thumbnail view. You can click the little red box and pan it around the page. As you zoom in and zoom out, that little box gets
bigger and smaller. Additionally, you can
use the space bar, which will open up the
navigation hand and it lets you drag and
pan across the page. Last but not least,
let's just take a very brief look at
the top menus here. Apparently in most software, and some of these you'll
probably be familiar with. The File menu, which
lets you create new documents and
export documents. The Edit menu, which
will have you editing various elements and things that you're using in the
actual document. The image menu, which
controls a lot of elements based on the
actual page or the canvas. The layers menu, which
has layer options type, which controls typing and text. And the selection menu, which controls everything
to do with selections. The window menu, which is also common in a lot of
graphic applications, allows you to control a lot
of the windows and a lot of these user interface panels. You can really just
drag them around. If you see there's an interface here that I have that may not be on your particular version of Photoshop or the
application you're using, go and check its window menu. And just click the
box that you want and move it to where
you'd like to have it. Of course the help menu as well. Just having help for the
particular software application. The three D menu
is not often used. This is particularly
only in Photoshop, not really used for
digital art very much. And the filter menu controls
a range of filters, but we'll go into those
the right time when we're going to be using
that functionality. It is important to
note that pretty much most of the
applications that I've named and a lot of the major graphic
art applications, do have certain filters
and things you can do, such as sharpening and blurs. You'll see that
really in general, if you learn one really well, you can have a fairly
broad scope of use in other software applications
because a lot of things are shared including the
application shortcuts. That is it for this
general tools overview. Let's get into the
nitty gritty of it. I'll see you in the next lesson.
3. MCanvas Size and Resolution Guide: Let's now take a look at
creating a new canvas, particularly with regards
to size and resolution. The applications will generally
give you the option of choosing a width and a height of the canvas
that you'd like. And then the measurement tools, whether it's millimeters,
centimeters, pixels, or what have you. A lot of artists will tend to choose pixels or millimeters, and then determine the
page size by that. The applications
often offer presets. You can see here, Photoshop
is offering photo presets, print presets,
illustration, and so on. That's it. I particularly
use print preset. And I go for an
three size canvas here, which is pretty big. When you convert it to pixels, you can see it's got a height of 4,961 pixels and a
width of 3,508 pixels, which is really great
for digital arts. Almost currently, a
perfect size page for you to use and the paper size is pretty much standardized. Next, it gives you an
option for orientation. Do you want to start
with page being vertical or landscape
horizontal? Either way, it doesn't
really make a difference. You can adjust this
anyway in the documents by just flipping it or just
doing a page rotation. Very important is the
resolution section. When you're doing
digital coloring, digital painting,
you really don't want to do it at a low
resolution or anything. I would say lower than 300. Now, if your computer is having performance
issues, I would say, look, go down to 150, but try to not go
lower than that. But generally speaking,
the standard is 300. And if you have a beefy machine, why not go to 600 as well? Just know that it does require a lot of processing power and Ram to actually paint
at that resolution. But it's going to
give you the highest, one of the highest
basically resolutions you can get for
digital painting. But I pretty much paint
on 300 pixels per inch. I found that to be
perfectly fine, and I have a very
powerful computer, and I still find 300 to be fine, and we want to stick
to pixels an inch. Okay. In terms of color
mode, generally speaking, a lot of the art apps
will automatically default to RGB color, which is red, green, blue color, which is digital coloring. A lot of people
ask the question, especially beginners
ask the question, should I be using CMYK, which is print
color, because maybe I want to print my artwork? The answer to that would be no, because you want
to actually paint with RGB color and
color with RGB color. And then when you want
to bring it to print, you then convert the
document to CMYK. If you were to paint
or color in just CMYK, the way it works in the software applications
is it's going to limit your actual range or actual color range, and
you don't want to do that. Rgb. Color is 24 bit
on most computers. Most software these
days stick to RGB. You can leave the bit
here at eight bit, you don't need to
worry about that. And then this is
simply selecting what you want the
background content to be, which is usually white,
black, or a background color. And some applications
will give you the option to make that
background transparent. Whatever it is, it
doesn't really matter. Even if you choose transparent, you can just add in another
layer and make it white. All right, that is really
the basics of the page size. As a general guideline for the general resolution and not the actual pixel
per inch resolution, try to stay at a width of
around 3,000 or at least 3,000 pixels at
your longest side to get that good print
resolution in your work. Other than that,
there's not much more to worry about in terms of the canvas really just ensuring your width and height are
at a good pixel dimensions. Your resolution is at 300, if possible, and you're
definitely working in RGB color. And that is it for this lesson.
4. M204 Installing Brushes 2: Let's now take a
quick look at how to install new brushes
into Photoshop. And the process really is very similar for most of the
other applications. I have the brush
tool selected here. And I go to the brush
tool settings at the top here and click this
small gear icon. When I click the icon, there is a section to the middle of this very large menu
that says load brushes. You can also replace
brushes here, as well as save brushes or reset them to the
defaults of the software. In this instance, I'm going
to choose Load brushes, and then I will navigate to
the brush file for Photoshop. The brush file
usually ends with, I'll select that,
I'll click Load, and it has loaded
those brushes in. Now if you want to
keep things fairly simple for the course purposes, you can go in, select,
replace brushes. Click the brushes that you've
downloaded, click Load, and it will replace
all the vast number of default brushes with just
these core essential brushes. This particular brush pack, which is included
with the course as my personal core brushes, which includes a sketcher for drawing inker flatter
for doing flats and inking a soft opacity
with low flow brush, which is good for
doing soft shading and ambient occlusion shadows. A dual edge brush,
which is hot on one side and hot and
soft on the other. A square type of paint brush, which is great, smart
default paint brush. A round style paintbrush that
shares the same properties. A grainy brush for
a nice grainy look. A circular paint brush
for a more soft look. It's a very soft edged brush. A watercolor brush that really does work more or
less like watercolor. A rough square brush that
works a bit like pastels. A rough round brush, which also works a bit
like pastels or chalks. And then a speckle
brush for doing freckles and other
textural effects. And a racer, which is a
hairish type of texture brush, I rarely use that one, but
I've included it anyway. That is essentially what
is in this brush pack, and that is how you
install brushes.
5. M205 Common Shortcuts 8: We're now going to
take a look at some of the most common
keyboard shortcuts in digital art applications. Now, we're not going to go comprehensively through every
possible keyboard shortcut. As I've said previously, Photoshop and similar
applications are very deep. I would advise really playing around with the application
while you're doing your work, while you're doing
your paintings, playing around with it, mess around with it,
and make mistakes. Obviously have a backup file available for you so
that you can mess around and actually
experience some of the random tools
and other elements of the software you're using. Alternatively, do
consider looking for a deep comprehensive education in the application
you are using. Knowing your tools well is
always very useful because it allows you to be
much more efficient and focus on the art itself. With that said,
let's get started and we're going to start with B. And B is our brush tool and it allows us to use
our various brushes. You press B for the brush tool. Similarly, you can press
E for the erase tool. And the erase tool
will come up and allow you to erase
whatever you've painted. Now you may want to
change your brush size. So I've switched back to
brush there with a B, and I'm using square
brackets right to go bigger, and square brackets
left to go smaller. The great thing
about this that it's a very easy and efficient way
to change your brush size, which is something you will
be doing a lot when you're doing digital painting
and digital coloring. Additionally, you will want
to know how to undo and redo. I'm going to put
three dots here. If I hit Control Alt Z, I will undo and I can redo
with control shift Z. Now depending on
the application in your keyboard preferences,
you can change this. Usually I have control z set to undo and control
shift z set to redo, because Photoshops version of undo is an undo redo
in a single button. When you go control Z, it will only undo your last action. You can see there
just constantly undo and redoes that action. We'll run it. Next,
we're going to talk about the marquee
selection tool, which is M, that is
this icon over here. It gives you the
option of having a rectangular or an
elliptical selection. I'm going to press M there and I'm going to draw
out a selection. And I will press Delete to erase the content on that layer
that I just created. Next we want to look
at the move tool. Let's put a dot here.
Let's change our brush. Can use a hard edge brush here. Change our dot, and I'll
hit V to get the move tool. The move tool can
manipulate anything you've selected or whatever
is on your layer. At present, click and drag, and I can move objects
around using the move tool. You also get the
lasso selection tool, which you can access by pressing L. It gives you the option to use either
freehand selections or a point to point selections. The point to point
selections works by clicking points and giving you a selection that way
when you complete it. The freehand selection
allows you to create freehand selections
where you just draw the selection
that you would like. Now what you can do as
well as you might find, particularly when
you're painting, you really don't want to see these lines because
they mess with the edges of the area you're painting in order to hide them. You hit control H. Now the selection
is still there. You can see I can still
paint inside that selection. But the selection lines are hidden and they
don't get in the way, and they're not distracting
when you're trying to paint. Now to select something
with a keyboard shortcut, you would hit Control D. Control D is the
selection button. Now what you can also do is you can select the
move tool if you wish, or the mark tool, select an
object and then hit Control. This gives you the capability of transforming the element. What you can do is you can scale the element around,
you, can squish it, can stretch it, and you can also move it in this
particular mode as well. That's control to hit the
transformation tools. Now something important
to note is you might say, well, I don't like how
much control I have you. I want this object to stay exactly at the right
size and proportions. Photoshop has a built in
constrained proportions button, which is the same,
generally speaking, across most of the art
applications, which is Shift. If I press Shift first and then I click the
little handlebar there, it will maintain
the proportions. I can't go outside of the actual proportional
sizing of the shape. All I can do is scale
it proportionately. That is shift incidentally. Shift also allows you to move things in perfectly,
straight, horizontal, or vertical lines based on the original direction
I hold shift, I click, and if I move down, you can see it's going
to move perfectly down. It can also move at
a 45 degree angle or perfectly horizontal
Vertical movement, whips vertical movement,
Horizontal movement, or 45 degree movement. You can constrain the movement
by holding the shift key. That shift applies not just to transformations but to
anything in general. All right, that is the
shift key for constraining proportions and keeping
things aligned correctly. What you can also do, if you want to select
everything on a layer, you can hit control A, which then selects
everything on the layer. You can hit control C to copy memory elements
and control V to paste. Now we've actually pasted this element into
memory as well. Now we've got two of them, very similar to
other applications. All right, what I've
done here is I've used Shift to select
multiple layers. I'm going to delete
both of these layers. Now we can go
through that again. I'm pressing B for
my brush tool. I'll put that on layer three, and I'll put this on layer four. If I move them independently, I only move one line. But if I want to
move both of them to select both layers,
I can hold Shift, click both layers and I
can move both elements around using shift to use
multiple layer selections. Let me show you
another cool trick. If you've got an
element that you'd like to duplicate and you don't want to use control
C and control B and so on. A short way to do it
is just to hold Alt. Click the object and drag it
in the direction you want, and Photoshop will
make a copy for you. This also works in most
other art applications. Incidentally, you can
hold Alt Shift to make sure that it is directly
aligned below the original. Next we're going to take a
quick look at the Text tool, which is not all applications have text tools,
but nevertheless, Text Tool allows you
to type and you get your normal options of font and bold styling alignment
and so on and so forth. You can change the color
and what have you. That is the text tool which
is last but not least, we're going to take a look at the gradient tool
shortcut key is, and we're going to
be using gradients and we'll go into them in more depth later on
in module three. But nevertheless, when you start Photoshop up
for the first time, it may be on the
paint bucket tool. Just click and hold
the gradient tool and you'll get the
gradient tool here. Gradient tool allows
you to do a variety of gradients and it allows you
to create gradients to use. For example, here we
have a pink to a blue, we have a dark green
to a light green, or we have a red to transparent. The two transparent type of gradients is the
one we mainly use. We select an element
and we just do a slight gradient from a
location over another location. That is the gradient tool
that is G on the keyboard. Those are some of
the most common art application
keyboard shortcuts. I hope this has been
a useful lesson and I'll see you in
the next lesson.
6. M206 Brushes Opacity and Flow 12: We are now going
to take a look at brushes, flow and opacity, and we're going to talk
about brushes first, kind discuss some of the brushes in the brush pack in a little bit more detail. Starting with the
sketcher brush. Now, the key thing we want
to remember when it comes to brushes is we want to
keep in mind our edges. Effectively, a lot of
the time a brush is used is either to produce
a certain type of texture, but fundamentally more so, it's to determine
a type of edge. Whether the edge is
very hard, very soft, or a scale of edges in between. So we're generally selecting our brushes based
on its edge type. So the sketcher
brush here really is a good brush for
just doing drawings, right? You can
draw well with it. It's also good for
adding some nice, hard edged highlights
and things like that. When we blow it up,
you can see that the brush both has
size dynamics on. And what that refers to is
that the size changes based on the pressure as well
as opacity dynamics. So the lightness
or the darkness of the stroke is also
determined by the pressure. And the great thing about this particular brush having
these settings built in is that it can kind of be
used like a marker of sorts. You can see when I
start overlapping it, it really has a market
type of effect as well. Whilst at the same
time, being very versatile as a pencil
brush as well, because, you know, it will start to
look very much like a pencil, won't look like a marker at all when you're
drawing things out. Okay. So that is
the sketcher brush. The Ika flatter brush,
as its name implies, is a brush that
doesn't have opacity, but it does have size changing
based on the pen settings. So it works kind of like a thick dark ink coming
out of the brush. Now, it's called Ika
flatter because you can ink with it when you
want to do nice, super clean, super
smooth lines when you're doing inked works
of very comic book or manga styled works, But it's also great for doing flat falls of shapes because it puts out a consistent amount of paint that doesn't
change based on pressure. So you can get a nice, clean, solid flat fall with the
inker flatter brush. And that is one of the benefits
of that particular brush. Now, when we go over to
the soft flow brush, it's just called
soft op flow just to indicate opacity and flow. The opacity and flow in
this particular brush, they're set over here,
and also a little bit in the brush things
if I'm not mistaken. But this particular
brush does not have size for its pressure, right? It does have opacity. So when you apply pressure, you will get a darker stroke
and you place very lightly, you will get a lighter stroke. But the size does not change, and that's important
because a lot of the time you're using
this soft brush, do things like shadows, your ambient coccllusion shadows as well as your form shadows, and you don't want
to have shadows that have these little sharp pointy tapered ends at the end of them. You want everything to
be very consistent. And so that is the
purpose of this brush, and believe you me, this will be one of the
most common brushes you use when you're painting
the soft flow brush. The al edge brush is
a specialist brush. I don't particularly
use it very much, but some artists do find
this type of brush useful, because based on the angle
that you're turning the brush, you can get a hard edge on one side and a soft on another. It kind of mimics
something that can happen naturally in terms of
how forms are built, where you have that occlusion shadow coming in on the inside, but a nice crisp edge on
the outside of the shape. It kind mimics it in
that particular way. Give it a try, see
how you like it. The square paint rush
is both square for a very good reason and works
like a painting brush. It has sars dynamics on, and it also has shaped
dynamics on in terms of, I mean, opacity dynamics. So when you press lightly,
you get a very light stroke, and you press hard,
you get a hard stroke. You might say, well,
this kind of looks like a very weird random edge. And that's quite intentional. The problem with digital tools, when you're using a round
brush all the time, particularly photoshops
default brush, the brush strokes start to
actually look quite digital, and the problem with that is it just looks a little
bit fake, right? Looks a little bit
fake and unbelievable. So this square brush has been created and
exists to kind of mimic the real look of paint fairly well,
fairly effectively. And it's random edges kind of mimic the types of
random edges you tend to get with sort of similar traditional
types of brushes. So the circular shape was
eliminated for a square, and you get a brush
with these properties. Great brush for getting a very paintedly stroky
look in your works. That is the square brush. Okay. Let's clear this
content of this layer. Now, the round painter is effectively exactly the
same as the square, except that it has a
round shape to it. Now, it's that very digital
brush I told you about. However, there are instances
where you want to have a bit of a round look or you're rendering
particular surfaces. So it works very
much the same way. You can see it's got a very sharp edge of this
particular brush. Use it where necessary, definitely try it out
to get certain effects. It's great for highlights
and things like that. It's not too dissimilar
from the sketcher. Okay. Grainy paint is grainy as its name implies.
We'll take a look here. It gives you a very
chalk like effect, good for certain
textured surfaces for background elements as
well. Circular paint. It gives you a very convincing circular but not
digital round effect. You could arguably paint an entire piece with
just this brush as well, right, because it has a
very natural look to it. So it's a circular painting. And the watercolor brush. I call it the watercolor
brush because it seems to have watercolor
like effects, even though I implement them
in a manual sort of way. So unlike coral painter, the watercolor brushes and
various traditional like brushes do not really bleed
on the page and seem wet. If you do use coral painter, you can get these very realistic watercolor effects
in that software. However, it is as hard as
to control in that sense, as well as it would
be on normal paper. So you use it at
your own discretion. This particular brush gives very convincing and very
nice watercolor like effects and great for the loose type of coloring
on certain sketches. The rough square brush is a
very thick and rough brush, which is good for blocking
in certain things, especially if you want
to start painting, doing the structure of a
painting with just paint. You don't do the
structure of a drawing. You don't have a
drawing as a basis. You want to just
start with paint. It's very good for
blocking in elements, blocking in environmental
objects, and so on. And you can use it for a particularly
nice rough texture on a surface, that can vary. It's a very solid brush,
a very nice brush, a very natural looking brush. Of course, if you
want to draw with it, it gives you that
fantastic charcoal look. This rough round brush very similar to the
previous brush. It's just a round a version, a little bit more streaky, a little bit less
grainy texture. Can use that where you
find a need for it. To be honest, we'll go to
the last two just now. I primarily stick to
the inker flatter. Well, generally speaking, I'll always use the sketcher,
the Ika flatter, always the soft dot
flow, generally, the square paint, and
then the round painter. Depending on the
style I'm going for, I might switch to
the other brushes. Lastly, we have
the sketcher brush here and the raker brush, the speckle brush mind you. The speckle brush just
puts a lot of dots on. Now, it seems kind of partially useless in the beginning,
but it isn't really. It's good for things
like freckles, stony types of textures, doing pores on skin and on high detailed paintings
and things like that. And as you get more adept at painting and coloring
your characters, you'll find more and more uses
for that particular brush. Last but not least
is the raker brush. It's effectively the same
as the speckle brush with a few settings that have
been changed, right? And this brush is good for adding additional textures
into already rendered hair. I don't use it to do hair. I just, you know, it just
seems like, you know, you think in the beginning,
well, this is going to be a quick way to get
that hair look out. It isn't really. It's
good for sort of enhancing already rendered or
already painted or colored. Here if you want to get
that additional texture. So these are the brushes that
are included in the course. And these are my
personal brushes that I use for pretty
much all my artwork, whether it's
landscape paintings, drawings, character paintings, character coloring,
and what have you. So these are the
brushes that I use. Now, in photoshop, you can see the brushes here
and you can modify the size and the hardness of certain rushes if they allow that setting with this window. All the art applications
will allow you generally to modify
the size of the rush. The hardness setting
is something that is typically a photoshop
type feature. Now, something I
wanted to show you is the advanced brush
settings here. This is something that you will find in most of the
art applications, including Procreate on the iPad, where you have quite
a multitude of settings and you can see as I go through every
single window here. There's so many different
settings that you can change on the brush,
apply to the brush. Now, these types of
in depth detailed setting dynamics is really a subject in a sense
for another time. Brushes can be manipulated in countless ways from
their angles to their direction only to the
speed that they push out ink and paint so many factors. I would encourage you to check it out, play
around with it. You can always replace
any of the brushes if you mess them up by
messing around with these settings by just re uploading and loading into
photoshop that brush file. But nevertheless, do take a look here and start getting used to the idea of perhaps creating your own
brushes at some point. However, I can assure you that the brushes in the pack,
you can really trust them. They're robust, and I've
been using them for years, and I've actually custom built this to be sort of very much an all round brush kit for
photoshop specifically. Right. Last but not least, I want to talk about something
very important, which is the opacity
and the flow settings. Now, each brush on
their own can have their own individual opacity
and flow stings built into their complex
settings here, right? But this opacity slider
here and this flow slider here are sliders you will see in the other art
applications as well. Now, opacity obviously refers
to how thick the paint is, how transparent it is,
level of transparency, is it opaque or transparent. But you can see that
there is a brush setting, particularly with
the sketcher brush, where if I press harder, it's more opaque and where I
press softer, less opaque. Nevertheless, the
opacity setting can override that even more. Now, depending on whether you're doing certain more
painterly styles of work, You will want to keep
the opacity setting, not too high, maybe around
80% for more painterly work, because it gives you
a lot of control, a lot of microcontrol over your hand movements as to how much opacity
is being applied. Similarly, when we're
doing shadowing and shading on our characters, paintings, and character colors, you want to make sure that the flow is not
particularly high. This setting mainly applies to the soft up flow brush.
Keep the flow low. This is one of the key
secrets to blending. Now, we won't really
particularly be looking at blending as a
subject in the course, because blending is
not really a subject. It became a digital sort
of subject of like, how do I blend colors. But to the base artists,
historic artist, blending was just a matter of putting two colors
next to each other and smudging it with your finger to get a smoother flow out of it. For us, I want us to think
about blending as edges. What kind of edge would enable one value or color to flow
into another value or color. Nevertheless, having a low
flow on the soft brush, right? You can play around with
it on the other brushes. Allows you to get
smooth transitions from one value and base color to
another value and base color. So opacity once again
has got to do with the transparency or opacity of the paint is thick
and you can't see throw it or as its
semi transparent. And the flow has got to
do with how much paint is coming out of the brush
at a particular time? How much paint is being sprayed
out at a particular time. Once again, keeping
a low flow is advised for more
painterly styled works, and generally, any
time you're using this particular brush
the soft flow brush. In all other instances,
you can keep opacity and flow at 100%, generally speaking
with most of the other brushes because they have opacity and flow settings
themselves already built in. I hope that explains
the opacity and flow to you and I will see you
guys in the next lesson.
7. M207 Alt Key Color Picking 1: We're now going to
take a quick look at the functionality and the
importance of the Alt key. When you press Alt, it brings up the color picker
and it's a toggle. If you hold it, the
color picker stays, and if you let go, the
color picker disappears. It's not really a tool switch, it's more of a toggle switch. Of course, this is good for just picking the colors that you want to use from your piece
and painting with those. But it's also a very
useful tool for blending. If I wanted to blend this blue into the purple,
could pick the blue, start painting, then
pick the middle color, Start blending with that
to get a smoother blend. Pick the purple there
and blend it in through. As I constantly pick and blend, I can get a nice
smooth transition that is effectively the
utilization of the Al Key. It really is one of the
great features of digital, which means we
don't have to have a set of paints on the side. Once we've laid down our
initial colors and values, we can just pick
off the canvas and work as we need to
using the Al key. That's that for this lesson.
8. M208 Digital Color Pickers 2: Digital color pickers
represent one of the most powerful tools in
digital art software today, and different
software implements the color picker in a
bit of a different way, but they fundamentally
all do the same thing. In front of you, we have on the top left photoshops,
digital color picker. On the top right, we
have coral painters, and at the bottom, we
have clip studio paints. Regardless of how it looks, they all perform
the same functions. All of them offer the
ability to change the value. And they all also offer different methods
of selecting a hue. Photoshop employs its
vertical hue bar, clip sto paint and
coral paint using the circular bar to
allow hue selection. Regardless, it doesn't really
make much of a difference, although I do know
that a lot of painters prefer to use a circular
hue selection bar, and you can get plug ins for photoshop that will allow that. Then lastly, they all allow you to choose your saturation level. Now, on the topic of
the color pickers, with great power comes
great responsibility. Just because you have every humanly available color
at your disposal, doesn't mean you should
use all the colors. Don't forget what we've
learned in terms of our rule of three color
selection system. That's a great
guide to help you. But also, when you're painting a general rule to keep in
mind is that you don't want to use your base color
or have your base color at a two higher value
or two lower value. And why is that?
Well, we want to make sure that when
we're doing base colors, we try to stay in the middle of the value range and in the middle of the
saturation range, which allows us if we're
lighting enough room to do adequate lights and enough room to do
adequate shadows. So we have a broad
range of value and also a broad range
of saturation. As for your hue usage, that obviously depends
on what you're painting. But keep that in mind, you
generally want to start with your base values in
your base colors around the middle area, a middle value middle
saturation area to be safe. And that's about it for
the digital color pickers. Okay.
9. M209 Layers and Layer Modes 5: In this lesson, we're going
to be taking a look at layers and discussing
some layer modes. Now 99% of good art software
has a layers functionality. And that's the capability to add additional layers where you
can separate art elements and art assets onto separate layers and continually add more as you need them. One of the common uses for layers is that we will
do our flat coloring on a particular layer and then do our shadowing and our
lighting stages on another. We'll also put our lines
at the topmost layer. Now, layers are very versatile, You don't just put
things on them, you can manipulate
those things as well using layer modes. Layer modes change
how the layers work and how they display the pixel information that
has been put on them. In particular, I
wanted to mention the multiplier mode
and the screen mode. These modes are generally also available in all the
other software as well, also called multiply and screen. I'm going to select
this layer with this very reddish circle on it and I'm going to
set it to multiply. And as you can see, the
effect that the circle has, it's almost as if the circle has become transparent in sense. But what the circles
color now does is it multiplies the value of the
underlying blue circle. What you get is a
resulting new value which is significantly darker. The simple way to think about multiply is that
it tends to darken and saturate in some instances more the elements underneath. Conversely, screen
does the opposite. Now you notice that the rest
of the circle disappears. And that's because it
can't lighten white any lighter than it is
that part disappears. And here we see a lightening of the resultant color of the
underlying blue circle, right, which is from that
layer being on screen. When something is normal, it just displays as if it
would normally display if you were using
a particular paint on a particular canvas. Right? Hence, why that
layer mode is just referred to as the Normal mode. Now, as you can see, there are a multitude of layer modes. Each of them do various things. And a lot of them
are more useful for photography than they
are for digital art. Although I would
encourage you to go and play around with them and
just see what they do. It doesn't really
damage the file. You can just pick something and mess around with it
and see what happens. Right. The ones I
want you to pay special attention to particularly
multiply and screen. I'm going to set
those back to normal. We're going to talk
about another feature of layers, particularly
in Photoshop. This is also available in most other digital art software. That is the ability to
select the contents of the layer in Photoshop
when you hold control and you click
the layer thumbnail, Photoshop will
then automatically select all the content
on that layer, will create a selection
of that content as well. Whether you're on that
layer or off that layer. I'm on a new layer
here and I'm going to put some red into this
circle over here. But you'll see that it is on
its own a separate layer, but it was constrained to
the selection of that layer. Once again, how I did that was I clicked control and I
selected that layer. Don't worry, we
will definitely be going over this and
you'll hear me doing these things while
we're going through the digital coloring workflow
in module three. Another useful feature is
the ability to clip layers. What clip layers means
is taking one layer, let's take this
circle over here, and telling it I only
want this layer to display on top of another
layer in Photoshopping, when I hold the old key and I hover on the line
between the two layers, can clip the layer there. In some other art software, this is called referencing the layer or similar
terms are used, but this is called a clip
layer or a clipping mask. In a sense, what
happens is you only see my red circle inside the
blue circle, the top layer. The bottom layer is
the reference layer. And the top layer is
constraining itself only to the regions that have
pixels in the bottom layer. That is layer clipping. Another useful feature as well is called alpha
locking of the pixels. I'm just going to unclip
that circle over there. What alpha locking
is on layer one, Here we have our red circle, that's layer one copy, and on the normal layer one
we have the blue. Now let's say for example, you want to paint only on the areas that
already have color. But you don't want to use
a selection just in case you end up painting the
thing on a different layer. You want to paint it on
that particular layer. And what you can
do is you can do what is called an alpha lock. And it's called alpha
because it locks all the pixels that do not
have any color information. All the transparent
pixels in Photoshop, that's this little
icon over here, this little checkerboard icon. Now the applications,
it could be called alpha lock or transparency lock. In procreate particularly,
you have to do a particular hand
gesture to get that and you'll have to look at
procreate's help as to how to initiate Alpha lock in
that piece of software. Nevertheless, if I click Alpha lock on our
red layer here, you can see that there
is no selection. But I can't paint outside the actual area that
has fold pixels. However, I can paint on
the inside of that area. And that is what
alpha lock does. It allows you to, for example, once you've done the flat
fills in a character. Let's say you've flat
filled the hair and you've flat filled the skin to lock those layers to only the areas you
filed so that you don't have to worry about accidentally
going outside the lines. That's really the
point of it, and it's a fantastic feature and it really allows us to
work very, very efficiently. That is, in a nutshell, layers and those two layer
modes multiply and screen. And I'll see you in
the next lesson.
10. M210 Selections and Transformations 2: Let's now take a very
brief look once again at the power of selections and what we can do with
the selection tools. The first selection
tool I have here is the lasso selection tool, also known as the
freehand selection tool. And it lets me make
freehand selections. I can just draw out the
selection area that I want. Selections allow us
to isolate the area in which we want
to paint or draw. Let's not forget that
we can also do this by clicking control and then
clicking the layer thumbnail. It's very similar in all the
other applications that will select all the content
on that layer. Now selection really is
just a general thing. It's not layer specific. You could have a
single selection running across multiple layers. And you could do
various things within that space, across
multiple layers. But when you are on a layer
and you have a selection, you can also transform that
selection by hiding control. Transformation tools
are very powerful. They allow you to scale proportionately by holding
shift or without proportions, by letting go of shift. They allow you to rotate. They allow you to distort
the image by grabbing one of the middle handles so I can squash it there or I
can stretch it here. They also allow you to
do perspective warp. When you hold control and
you click one of the ends, it's almost as if you were
bending a piece of paper in three D space is very good for creating
graphics on objects. For example, if you have some texts that
you've typed out, you've designed a two D graphic
that you'd like to put on a character's shirt or pants
or something like that. That is perspective
Warp, Coral painter, procreate and clip studio paint all have this functionality. As well as Photoshop. You also then have access to the polygonal selection tool. It varies between software. For example, if I wanted
to cut out this sphere, pretend it was on a
white background and they were not on separate layers and I
wanted to cut it out. The polygonal selection
tool allows you to get very accurate selections by clicking a point
to point to point. It allows you to select
point to point in this way. Really great for getting those accurate selections
where you may not be able to freehand
this level of curves. But in a nutshell, those are the capabilities of the
selection tool and also how you can transform things
and move things that you have selected.
See in the next lesson.
11. M211 Adjustments 3: In this lesson, we're
going to be taking a look at image adjustments, particularly brightness
and contrast, hue and levels adjustments
to help us with that. We have gender on the screen. On this layer here
called art copy, we've got all of the artwork and all
the different layers, The skin layer and the hair layer and
all that merged into a single layer So that we can effectively do the
adjustments on just this lap, particularly brightness
and contrast and levels. Let's take a look
at those first. If we go to the image menu and go then to the adjustments, sub menu can choose
brightness and contrast. This image adjustment
allows you to adjust the brightness as well as adjust the contrast
of the image. Increasing the stops
between the value ranges, creating a more contrasted look. Now, the reason you'd
use this adjustment is perhaps if you have too
close values to each other, between your lights, your
shadows, and your mid. Or if you feel you've
painted really dark and you want to
brighten it up a little bit, you can just do a quick
brightness contrast adjustment. Let's move on to levels, levels give you more
granular control. You have three sliders, a shadow slider,
mid values slider, and a bright values slider. Very highlight value sliders. You can manipulate
just the light values. You can introduce just more
light values or increase mid, or decrease mid, or increase
your darker values. This is more advanced version
of brightness and contrast, which is a good way
to think about it. This will allow
you to really get the most optimal
output of the image. You can use the preview slider
here to compare versions. Preview checkbox, right? That is the levels adjustment. Last but not least,
we're going to take a look at the hue
saturation adjustment, which is something
you usually use when you're busy
painting the piece out. We're going to go to the levels, to the layers over
here in this folder. Going to scroll down
to her hair layer, it says hair highlights, but there are both the
hair and the highlights. Can see As I toggle
this on and off, we just get the gray
background of her hair. I'm going to select
just the hair there. Go to image adjustments
and hue and saturation. This box gives us three sliders. A hue slider, which will allow us to change
the hue of the hair. Saturation slider, which
will change the saturation. And a lightness slider,
which will change the value. Let's say we want to do her
hair to be a different color, let's say a darkish blue. We can manipulate these
sliders to easily and quickly change the color of any particular
element in the piece. All right, that is a very quick overview of
the human saturation, brightness and contrast, and
levels adjustment tools. Definitely take some time, fill around with
them and you'll see, they're pretty straightforward, we'll see in the next lesson.
12. M212 User Interface Customization 2: Let's now take a look at
common user interfaces and unisa interface elements across mainly the PC based
software such as Photoshop, Coral Painter,
Eclipse Studio Paint. Now generally speaking, Photoshop has set the
industry standard, and the other software packages generally have very
similar elements, such as a navigation panel, quick selection,
color area, brush, presets menu, as well
as a layers area, as well as the tools, the top menu items, and the additional options. The good thing to know is that all of this is customizable. And you can tailor
your workspace to something that you find very
effective and efficient. A lot of these applications
can be used in other ways, whether they're
strictly illustration oriented or they're being
used for graphic design. You might want to customize
your interface in a way that works for digital painting or
digital coloring. The particular layout I have here is designed just for that, Gives me my navigator, my color picker panel, and access to my brushes, as well as obviously the layers. Now generally speaking,
you will find access to these extra panels if you don't see them
in your application. Under the window menu, you can see here
in Photoshop lists all possible windows that
I can open and access. Little panels that I can open
and I can drag them around. I can make them side menu here as well if I want to
pop them in or out, or I can just drag them
over the interface and reposition them as I
feel is necessary. Another thing to
note is that most of the software applications
in their preferences menu give you the capability to actually change
interface elements, such as the size of text, the stars of the
interface fonts, and also enable touch modes depending on the software
that you're using. If you have a machine that is touch capable, so
keep that in mind, but always know that
you want to have the workspace that
works best for you. And that is also quite
efficient because what you will find is that digital
coloring, digital painting, very similarly to
traditional painting, traditional coloring does take a lot longer than the
drawing process, the initial drawing
and planning process. That's mainly because
you're applying multiple levels of color, obviously, depending on
the style you're doing. However you want to be as efficient as possible
with your tools. Definitely look at and
find and play around with, and mess around with
the interface to get the exact interface
that works for you. This is the end of module two, and I'll see you in the character coloring
workflow module three.
13. M213 Software Stress 1: If you're new to
digital art tools in digital coloring
and painting, you may be feeling a little
bit stressed out right now. What if I don't know
how all the tools work? What if I haven't remembered half the stuff I've
learned in this lesson? Don't worry about it. As we move through the
rest of the course, you'll see these things brought up again and again as the tools are constantly used
and implemented in an actual character
coloring workflow. I don't want you to feel
that you're ill equipped, but I want you to
feel that you will grow as you learn and
use the tools more. There are, of course, resources out there that you
can get to grow your knowledge and
experience with the particularly selected
tool of your choice. However, let me say
that the best way to learn is by experimenting, clicking random buttons
and trying random things. You really can't break the
software most of the time, and you can always reset
everything back to defaults in the software system
settings and preferences. Don't worry, don't be afraid. Let me encourage you that if you are fresh and you're still very, very new to digital coloring
that I'm right here for you. Please use the tools
to ask questions, get feedback, and I'm
always here to help you. Don't get software stress, just focus on your creativity, your designs, and the character coloring and painting
that you want to do. I'll see you in the next module.