Transcripts
1. Introduction: Clip Studio Paint is the premier illustration and create a program
out there today. It has, over the last few years, eclipsed all the other programs that had a claim to the throne. I'm Ed for Egypt. And I'm going to take you through
this journey of learning how to master
subsidy or pink. There's so many
things that I would be excited to teach you. So buckle up because we're
about to jump into this. In Clip Studio Paint, we're going to learn
how to understand and modify your workplace
to suit your needs. Will learn how to
program hotkeys and then how to get into the
massive tool chest, that Clip Studio Paint off. We're not only going to get familiar with all the
tools and brushes, but I'm going to
teach you how to create brushes of your own. And then we move on into
cool perspective rulers. Learning how linear perspective plays out in Clip Studio Paint. After that, I'm going
to take you through the basics of
understanding layers. Being able to understand
how layers work, how we modify them, and then how we can move between raster and
vector types of layers. After all that is done, I'm going to show you the cool
part of Clip Studio Paint. We're gonna get into
creating stories. Because really at its core, that's what Clip Studio
Paint is all about. We're going to learn
how to create common. From start to finish. Learning everything from
Page Setup, panels, balloons, and even broaching
into the new web toon style. Next up, we're going
to get into 3D models. Clip Studio Paint has a lot of materials and assets
that we can delve into. Starting with
primitives and basics, learning how to push and
pull and modify them. And then moving on into figures, understanding
everything from posing, editing and lighting, all
the way into animation. So are you ready to master
and Clip Studio Paint? Well, I'm Ed for Chuck and I'm going to be your guide
for that journey. Are you ready to do this? Are you ready to learn all of
Clip Studio Paint secrets? I know why. So let's get to it.
2. Comparing CSP Versions: Hey guys, In this unit, we're going to talk about
the different versions that Clip Studio
Paint has to offer. There's currently three
of them out there. But word on the street
as there's more coming. If you haven't purchased
Clip Studio Paint yet. And you're just kinda
previewing this. Watch this course and it might help you
make that decision. If you have purchased it. Don't worry. There's things I can do
to help you with it. Okay, guys, let's talk about Clip Studio Paint for
a quick moment here. Before we really jump
into everything, right? A lot of people
ask the question, well, why Clip Studio Paint? Not nearly as well known
as Photoshop, e.g. talk to the average person
on the street and they don't what Photoshop is or at
least have heard of it. Clip Studio Paint is
either becoming or he's already the software for comic
book in illustration art. The tools that are available within it for comic book Making. By far better than
anything else out there. The pen strokes and the append adjustments
and all these types of things also make it amazing
for all of your linework. It is a great, great program. Photoshop is also
a great program, but Photoshop is well Clip Studio Paint is
usually ten to 20%. The price of Photoshop. Adobe products are
very expensive. And even though they're great, they're not always great
for entry-level artists. And this is where Clip
Studio Paint comes in. So what version should you use? Well, we've got three
different versions outlined here for you that
you can take a look at. Some of them might not be
available in your country. It depends on where you live and what you see available for downloads and stuff. So
just keep this in mind. I'm giving a general overview of the different versions
that are out there. So debut is a demo. It's only got a few of the
surface level functions. You can make. Similar Lego single-page
illustration. You can have some
basic animation tools. And you can have a
number of materials, especially 3D materials
and stuff like that. But you're going to be very, very limited with his debut. It's really just to touch
on the program itself. And I've generally seen
it out there for free. There's a reason you get
what you pay for, right? Then we've got pro and EX. Both are very good versions. So I'm going to look through
it and just kinda talk about the various functions within Clip Studio Paint before you jump into actually
studying it, right? Single-page illustrations,
that type of thing, whether it's black and
white or color or whatever, pro and dx both habit. But when we get into
the multi-page, putting together an
actual comic book with all that that entails the binding and all that stuff. The organization of it
all only EX has it. Vector Layer is both habit. The customizable brushes and pans and all that kind of stuff. Both habit. Both are quite good for that. The animation tools
both have it, but you're limited in Pro. You can see that
little asterisk, asterix here and stuff. In this one, you only get
24 frames in the eax. Mouths unlimited. Okay? So if you're wanting
to get into animation, well, as the version for you. Just because it's so limited
in the Pro 24 frames is just an animated GIF
maybe or something right? Next one is converting images in 3D models into dark shading. Well, only EX has that. Okay, we're using
sweeten films and stuff and printing and
exporting multi-page documents. We've talked about that a
little bit up here with the multi-page files as well. This one helps you for
your printing your comics. And the number of materials. Whether it's 3D and
all of these things, you're pretty good
for priority x. Fundamentally, EX
is the version you want if you're gonna do
get into animations, or if you're getting, get into making imprinting comic books. The cool thing
about this though, is if you buy Pro and you
find it down the line, maybe six months
or a year later. You, you're like,
Hey, you know what? I finally want to do
my comic book, right? There's always an option
to upgrade to eax and it'll be a cheaper
way to upgrade, right? You don't have to go
with and then discard your pro version just
by the EX version. You can actually, it's kinda like paying for that
little bump of an upgrade. So don't worry about it
starting with pro, generally, I think you're safe to go with
a little heads-up though. Starting beginning of
2023 or thereabouts, they plan to launch version 2.0. With 2.0, there'll
be some changes. I'll be updating
that in this course. But there are some changes
to these versions as well. Okay, So just so far my
advice is sound on this, but I always leave room for a little bit of
an edge there, right? With version 2.0, I
know you can have a onetime purchase and you
can purchase the product, but they're also
wanting a bit of a subscription model for free updates that
keep coming with it. I'm not always a fan
of subscriptions, but Clip Studio Paint
has yet to do me wrong. The amount of money I paid
for Clip Studio Paint. And you can always
find sales online. The amount of money earned
from Clip Studio Paint. Honestly, it's worth
its weight here. Guys, take a look at this, take a look at this sheet and see which
version is for you. But if you're just starting out, I'm going to say GoPro. So what do you think? You have the version
that suits you? You have the version
of Clip Studio Paint that's suiting your needs? I'm going to wait
your yes, right? It's a great program with
a lot of great functions. But realize that down the line, your needs might change. And you'd be surprised because Clip Studio Paint
changing with you. It will either give
you more options for upgrading or the updates will bring you to
where you want to be. I hope this helped guys. I hope this helped you make a decision of which
version suits you best.
3. Setting Up a New Document: Hey guys, In this unit, we're going to talk about
setting up a new document. Now, this is almost like your quick dive or
something like that, where you can just
jump into this. And you kinda don't need
anything else if you can just do this and you need
to do something fast. This is a unit for you. You need to create that
fast illustration. Watch this unit, dive
on in and get created. Okay guys, this is it. We're setting up our
first unit here, and the first unit
is going to be 0. Setting up, setting
up a new document. I put this first
because quite frankly, that's probably what
you're asking for. You want to just see where you
can start and get rolling. So if you've ever watched any unit might as well be the first one to answer
your questions, right? So how do we do this?
Well, I've got this. I've got my whole setup
right in front of me here. And I'm gonna make
it easy for you. All you do is come over
here, hit File New. Now you're going to
get this pop-up. You can see this pop up, this new window and it gives us a few
options up top here. The easiest one is going to be just looking at
this illustration. If you want to just start
here and say, okay. And now you've got
an illustration. We're gonna get into loop
bit deeper into that. Go back to new, pop up here and we've
got an illustration. We've got kind of a
comic book page format. We've got printing of
magazine basically. So here we've got where we can combine it all and make
a comic book with pages, outlined, chapters, all
that kind of stuff. It's really cool. And at the end here we get
into animation. Now, each of those will break down a little bit more
as we go forward. But I just wanted to give you an overall look
of things, right? So let's say we go to
this illustration. Well, what do we have
coming down here? We've got some options. These options are the
width, the height, and the resolution, the
width of the paper. Pretty sure you guys can
guess that right leg, Let's say if I want to
adjust it and put it to ten, you can see that
squares a little bit the height of the paper. But the 20th. And now it's more
of a rectangle. And I can switch these, right? All I do is come up
to assign me hit this little switch
and it rotates. And it can alternate them. This right now, this
width and height that are measured in inches that
are off to the side here. What you can do is drop it
to centimeters, millimeters, pixels points, all this kinda stuff. You
got a lot of options here. So depending on whatever
you're comfortable with, You got it right here. And then resolution. This one's kind of a funny one. This is right away. I got mine set for
300 because that's what I often work in because
I'm heading towards print. But if you're just looking
to get something quick, That's way too much
detail for you. You can pump it down
to 100 if you like. Okay. But anything over or rather anything that
you're hoping to print, you want to hit the
350 and above range. Once you start going
higher than this though, once you start getting
into the upper numbers, you're going to realize
that your system, depending on the
computer you're working on my bogged down a little bit depending on how much
details in the piece. For just a sketch, keep
the resolution low. For something that
you want to print. Grin, poster size, you
know, that type of stuff. You're going to have to
bump that resolution. Just know that it's going to chug your system a little bit. You can go into the
different settings for expression of color. You can go color
gray or monochrome. I always work in color, but that's not always the
case for some people like, let's say they're working
on a manga, right? They might just hit monochrome. You can see how
when I switch over, then I started to get a lot
more options going on here. Alright, I've got a lot
of things going on here. That's what this
is looking here. I've got these blue lines. What that is this blue
line outline is related to bleed, meaning
bleeding, trim. It's it's how much room. When I go to print that I can work in this inner box here. That's really my working space. That's where I'm gonna
put everything vital, anything that goes beyond that. I've got to realize
that it might get trimmed off when it goes to print or when the packages are folded and that
type of stuff, right? So it often, You know, obviously it depends on your
settings and what you do, or rather what I do is go to
a printer and ask them first if I know I'm going to be
printing through problem or another online print or,
or somebody in the city. I'll go to them and
say, Okay, well, what are your paper
measurements? What size should I
be using for paper? If I'm if I'm printing a
book, What's the trim? All these types
of things, right. So I'll go through and I'll ask them and then I'll come in here and I'll set my bindings. That way, again, it can
get pretty complicated. There's a lot of options
that you can get into. Everything from that resolution to the binding sizes and the
trim and all that, right. You could see how
you can start to outline what kind of book it is, but you've got to cover or not. You can even add your
story name and author and so it attaches
it to the file. You can even add page
numbers at the bottom. You can add this story
information on every page. There's so many things
you could do with it. It's kinda really
awesome once we get into all of these
options, right? This is the one
that I usually use. It I've got it set for
Pushing through compliance. That's a US printer. And you can see
how I've got this, this trim exactly where
they've got it set. So when you buy
sometimes like 11 by 17 Bristol board and
it's got the blue lines already put into it for the
what can be cut off in print. Well, I took those
measurements and I took the measurements
off the complainant, set it on in here. So this is perfect for when
I want to bring it to print. Back to here though, this is
our simple or simple piece. We're gonna go back to a square because we're
just sketching e.g. last option down
here is paper color. You can come in here and you get selected if you
want, say you want. This is basically setting
your automatic background. That pops up right away instead of having to create some background layer
on it or something. And we'll get into layers later. Don't worry, this just sets it. So let's say you want to pretend you're sketching
in your sketchbook. Your sketchbooks
probably not white. It might be an off-white. So I come into this color picker and I can set it as a
nice little off-white. I can set it into a bit
of a yellow if I want. Somewhere around there. And that just changes
just a little bit. Okay. So once again, to review, we've got lots of
options up here, according to the US, from comic books to, or from just a general
illustration rather to comic books to full-on books
and magazines, to animation. And again, we'll talk
about animation later. Devote a whole unit to it. As we get down, we get into
the sizing, the resolution. That's how much detail
that goes into it. And then our basic
background color. So if you're looking to just get into Clip Studio Paint
and create a document. Go to here IT illustration, choose the sizing and say, OK, and there we go. We've now got a nice
square that we can just kinda doodle and sketch on and do whatever it is
we need to do on it. Alright, guys, I
hope this helped. I hope this helped. For your jumping into it. Nice quick unit, nice
easy way to get into it. And if something goes wrong, if you get into this, He's like, No, this
is not what I wanted. I wanted an extra inch up here. What you could do is go edit, change canvas size and
start to bump it that way. You'll get this little
menu popping up. And now I can go in here
and I can set it at, let's call it 15. That's my width. I can choose whether it
comes from the side or not. I can choose whether it's
expanding from the middle, all these types
of things, right? So why don't I choose
from this side? Say, Okay, there we go. And remember, we've got this
kind of yellowish back, a sketchbook background, so it carries out over
the whole thing. So don't worry, even if you mess up creating
a new document, there's ways to get through it and fix it once you're in it. Okay guys. Hopefully this was an
easy unit for you. Nice and fast, easy, breezy. And we're going to move
on to something a little bit more difficult next. So I hope that was
helpful for you. I hope you are able to now
create a document really fast and furious that can
meet whatever needs you have. You need to create that
quick illustration and just get drawing. Now you know how to get to it.
4. Workspace and Hotkeys: Hey guys, we're
back in this unit. We're going to talk
about workspace. Now. Clip Studio Paint, really, really cool when it
comes to your workspace. It is so customizable. You can drag and drop and put things up against
the edges and all that. There's, there's so many
options that you can have here. You can get a little
overwhelming though, right? So why don't you jump
on into this unit, watch it with me, and then see how you can customize
your own workspace. Okay guys, we're back and in this unit we're talking
about our workspace. Right here is my
usual workspace. This is the flow that I like that I work in
that works for me, but it might not be
what works for you. So we can go into up top here. If we scroll along the top, we can go into Window, drop this down workspace. And then let's go down to
say e.g. illustration. It's going to ask me
if I want to keep my shortcuts and all
these different things, I'm just going to click. Okay? And now things have changed. This is how Clip
Studio Paint default for illustration looks. We've got pens along this
side that we can choose from. My tool menu, color
picker up here, and then the layers and everything off to the
left-hand side and stuff. We'll get into this
a little bit more, but I just want to
show you how I can jump around on
this a little bit. Okay, I'm going to come
back up to Window, go to Workspace, and
go down to comic. Let's see how this looks. Oh, okay. Well, some things
are wrong here. Something's going on. Something's going
on, and I don't like my tools are overlapping, my pen see how they
were sitting here and that didn't
look good, right? Something that seemed off. I'd put my tools in here
and I didn't want them, I just kinda disappeared them. Now, what I can do is grab this tool because
remember it was sitting on top of that before. And maybe put it there. I can put it off to the side. Alright, so now I can
have my tools here, I can have my sub menu
here and stuff, right? I can also take this tool thing
and maybe stick it above. There we go. And now my sub-menu got
dumped down way down there. So what I can do is
kinda drag this up. So what I'm showing you here
is that when you click on the tab of whatever it
is in your workspace, you can drag it around
and find work and fit. Usually it'll fit on the side of existing work space options or it'll fit inside and you can kinda put it over top of it, on the bottom of it, next to it and click Tab,
something like that, right? So I can drop this down there. And that could be,
Here's my tools, e.g. pen, and it shows up
the sub tools there. Why don't I switch that
and put it back up top, knot over top but on top. And I like that look right? So again, you can kinda
drag things around. Let's say I want layers and
I want it right on the edge. That'll expand it
into my workspace. But maybe layers are
super important for me. If I don't like that,
I can move it on back, put it somewhere in here. I can grab onto something and make it
look bigger or smaller. So I can drag things like this. I can drag this
box a little bit. If you grab onto basically the border of that
workspace property, you can move it
around in its sizing. And for me that's important
because maybe I want to put importance on something. So e.g. the tool properties I've
got on this left-hand side, my tools selection of
all my tools here. My sub tool panel, selection of fruit in
this instance, brushes. Then I come down and it's
the properties and I can adjust each individual
brush as I click on it, I can adjust it in there. So this works really well
for me off to the side here. If I come to this side, maybe there's some
things I like. I don't like maybe I
can shrink that menu. I don't like it
that much or put it back and expand it right there. Fool around with all of
this to customize your own. So that's what I've done. I go Window, Workspace
and add one. That's how simple
it can be named. And I go back. This is my workspace that
I'm comfortable with. You can see it's almost
similar to what we had before. I've got my tools off
to the side instead, in this small little slip here, I've got the sub tool panel and then the tool properties and then brush sizes and all that. So this is kinda like
my illustration side. And then over here I've
got my layers side. I often in a lot of my
projects have a lot of layers. So I want a lot
of space in this. What I would recommend
is once you've got something like this that
you feel comfortable with, you shimmy did all around
your desktop and say, okay, this is the workspace
that I really like. This is what I want, right? Come back to Window, Workspace and
register workspace. And now you can save it. Like I said, I did
mine is at one, so I don't have to
say that, but you can save it as
whatever you want. Hit, Okay. And now you'll have that as one of your drop-down options.
And you know what? Honestly, you can switch it up. E.g. let's say you're doing a little bit
of photo editing. You can have one
for photo editing, you'd have one for
illustration work. You can have one for comic
bookmaking, one for painting. If it shifts that
much according to what you're working on and
your workspace as a priority. For me. Changing my workspace is important because I want to
have a very good workflow. I want to be able to
achieve what I want to be able to
achieve as quick as possible without hunting around for something I might
want there I'm searching. I'm like, Oh, where
did that go when I'm trying to find it and looking through it and then coming in here and saying, okay, well, where is that? It's up here maybe
and I'm looking. Don't waste your time. Take the time. Maybe not right now. But eventually what
I want you to really do is when you feel more comfortable set up a workspace that's just for you. Right now. You can go with one
of the defaults. But as you work
with that default, you're going to be
like, You know what? I don't like that there. I don't like how much space
they've dedicated to this. I'm going to shrink it out. And then once you've
kind of started to adjust and adapt and
all that kinda stuff. Make it your own, and
then save it as your own. Save it as your own so
that you can be a faster, better, smarter worker
in Clip Studio Paint. Hope this helped guys. I think another thing that might help, or at least helps me, is
understanding hotkeys. I don't use them tons somewhere. This, I see that it's
almost like they're doing this piano dance as their
drawing and stuff like that. They use them for enlarging brush size and decreasing brush size and all
that kinda stuff. For me. I don't do it as much. The I know I've got a certain number of keys that
I use often and that's it. The rest of it. I
don't use it so much, so I hunt through the
functions, right? So what I have is I have
a graphics tablet and all of these hotkeys are
programmed into my sidebar. I know not everybody has that, so and that takes a little
bit of effort to go into whatever tablet you have and go in and set up these hotkeys. But to me it's worth it. If not, you can just use
your keyboard depending on whether your PC or
Mac or whatever. These might change
just a little bit from the command versus control, all that kinda stuff, right? For me, Command Z, undo down here is my number one. I mean, I even do it nowadays when I'm doing traditional art. Sometimes they'll
be like tapping the side of my
sketchbook or something. I get just the thumb and
finger tap for control Z. It doesn't work, but it does
work in Clip Studio Paint. Find out after a little bit of you working
through as an artist, and find out which
ones you use the most. And then when you do have them, when you do recognize that you're using certain
amount of functions, either program them
into your tablet or just memorize those
those hotkeys. For me. One that I use a lot is I
don't really do it for here. Like when I'm
creating a new layer, I'll just pop over and
create a new layer, right? Like that's, that's an easy one. I just come off to the
sidebar and new layer, right? But one that goes that's
a little bit harder, is getting into layer settings and then clipped to
the layer below. This one takes a
little bit more. It's what does that, that's
Option Command G, right? And I don't remember
that as I'm working, I don't remember all
three hotkeys for some reason I can remember to
like Command Z or whatever, but not Option Command G. So instead, I programmed
this into my tablet, right? Because clipping two layers below is something
I do pretty often. So guys, after your urine Clip Studio Paint for
just a little bit, make sure you take the time to see if there's a way
to save yourself a little bit of effort and
use one or two hotkeys. That really will say
to you that time. Okay, So nice quick
unit for you here. We're going to talk about
the navigation options in our workspace here, right? Basically, here's a preview
of what's on my canvas. What we can do is
we can zoom in, we can zoom out. We can fit it for the navigator. Or we can fit it within
our bounds here, right? So this one is for
the Navigator. This one's fit for the screen. We can come over here
and rotate left. We can come over
here, rotate right. We can reset it. So hold on, I'll rotate
it and reset it. We can flip horizontal. We can flip vertical. Flip horizontal is
really good for anybody who's drawing
portraits, right? You know this. We can use
this to zoom in and out. If we don't want to use these, we can use this to
rotate if we want. Okay. So I can reset and reset.
And that makes it easy. That is the Navigator Panel. Okay? Now, you know it. Now you can create
your own workspace, something that works
perfectly for you. Now listen, this is
kind of a living thing. Like as you're working through your journey as
an artist or whatever, you might require
different things, different menu options,
whatever it is. So you can adjust
your workspace. Heck, you can make a few
different workspaces, one for painting and
one for illustration. As an example. I'd like you to take
a screenshot of your workspace and
send it to me. I want to see what you've got.
5. Tools Basics: Guys, In this unit
we're going to go over the basics of tools. No, not hammers and
stuff I got but almost Clip Studio Paint has a lot of tools at your disposal. There's so many at your disposal here that it can
be overwhelming. So we're gonna take
a big chunk of those and go through them and talk
about what they all do. Why don't you join on it with me and we'll walk through it. Okay, guys, we're back and we've got another
unit here for you talking about tools. Now this is a big one. Actually, it's so
big, I'm gonna kinda divide it up into a few
sections for us here. So bear with me and realize
that this is really where Clip Studio Paint comes alive
and where you can spend some time delving into these features and
really enjoying them. So some of these tools are
gonna be very familiar. You've seen them before
and other programs, some of them might be new or at least a little
tweaks on them, might be very new for you. So it's worth paying attention. Okay? So what I've done is kind
of outlined by or set up my workspace here so that I
can show this off to you. Come up and I've got my right hand side
here on this panel. I've got my toolbar setup
so that the first one is going to be my magnifying
glass, my Zoom, right? With the Zoom, I can go
in and out on the canvas. I can make the canvas whatever
point I want to click on, zoom into it, or zoom out
just by pushing and pulling. Now you can do the
reverse of that. And this also works the same if you've only
got a mouse scroll, but personally, I don't know, I don't
know why they have it. Zoom in, zoom out. It's simple, right? This next one is
going to be moving. So what this does is it moves everything
on this one layer. I've got this brush stroke
sitting on this one layer. And it's just going to
move this entire thing versus moving the entire canvas. This is moving on the
layer, for the most part. Moving, we can change it
to patterns and grids. But for the most part, when it's moving whatever
is on that layer, and instead moving
the entire canvas with the big splayed hand, we can also do a rotate
back and forth, right? I don't really love
that one standard. Instead of this rotate, I like to come over on this side and use
this canvas rotation. It seems to click better for me. It works how I wanted to. This middle one here, that's a total reset and
this is a horizontal flip. Vertical flips. So when it comes to
rotational things and tools, I really just keep this one
on the hand and believed the rotate off to that
my navigator window. But it's up to you. This one. When it
comes to operations. I'm going to leave it for now. I'm going to leave
it because this gets into a lot of art
3D stuff, right? And so we're gonna just
kinda leave this for now and you will see how much more important it becomes
in 3D layer. This is what I love. So I've got a lot of
selection tools here. The first one that I
use a lot is a lasso. So I could just come around, I can lasso this and I see my little marching ants and I've got just this selected. And I can, when you select
a toolbar at the bottom, fills up and there's a lot
of things you could do. Okay. We'll leave that for now
and just de-select it. We can come into a rectangle. And of course, this is a
pretty standard, right? We can use any lips, stretch it out, and
that's my selection. And you can see also when we're choosing
something like this, we could choose whether
we start from the center that was clicked or
start from the corner. So if I start from the center in this little box here,
it expands outward. Okay, So when we're looking
through these tools, you'd be surprised
how many sub tools, tool properties are really
coming into play, right? We go back to the lasso and we could see
the anti-aliasing. That's like the jaggedness
of the selection, right? How would I write on the pixel or whether it
kinda blurs out a lot? The polyline is like a
click and touch and select. That works especially
if I'm trying to select straight edges. Like let's say I'm coloring a skyscraper or a bunch of
skyscrapers, the skyline. While I might use this
as a selection, right? A little trick I use
with a lasso though, to do that same thing. Let's say here's
a straight line. And then I want to
curve will start here, do my curve and
come up and let go. And it automatically does a straight line to connect to
the starting point, right? So that's a good way to do that. If I want to draw this
straight line here, I might come here and then. I go and get my
streamline out of it. I can also use this pen tool. Let's say I bump this
up and I want to, I want to select this section. And there we go. It just
selected that for me. If I want to. Let's see, there's another thing that
I want to show you here. Let's see, yeah, I select
this and I want to add to it. All I have to do is
press the shift. You see how this
changes into a plus. Now I can add to that and started adding to my
selection as I go through. Okay, so that's Shift. Holding the shift key will
help you in your selection. There's one more thing that I think is important when it comes to selection is the magic wand. Magic Wand will select
whatever you're touching on that is available. So let's see, let's see if I
can explain this, this way. On this layer right now is
this brushstroke, right? So if I click away from
this brush stroke, It's going to click everything that is not the brushstroke. Let's see how that works. So I clicked outside of
the brush stroke and it's selected everything on the outer edges of
that brushstroke. So if I want to, I can maybe fill it with
red and you can see how everything but that
brushstroke was selected right? Now, what if I want to
select the brush stroke? I can click inside of that. And now that brushstroke
will be selected. And that meaning I want again, fill it in red, and now I just filled in that
brushstroke in red. There's a few ways
to do this, right? I don't really recommend this
one to fill a brushstroke, but that's one way to do it. Okay? So let's say you've got a big block of something or
whatever you want to fill it. Let's see if I could do that. Actually. I'm just going to
make Don't mind me as a DV just for a
quick second here. I'm just going to put a little
block like this, right? This is a better way if I
want to get in and I want to select everything around it, I can use this magic one and
select everything around it. Or I can select
just this, right? And then I can fill it with whatever color I could feel it. I can color inside of
it, whatever it is. This magic wand is kinda
awesome in this way. Another thing that I think it's really awesome in doing is, and I'm gonna do
more of these blocks just so I can kinda
show you what, uh, what, what's going on
here with this, right? Normally, when we have this set, if I select this block, is just going to
select this block. So I've got follow
adjacent pixel. That means it will only go to what's touching this
same black one. Just moved it off. Okay. So if e.g. I. Had this block
attached to it, well, what would
happen is I select it. And it selected that block
to Ithaca because we've got this overlapping point where they're touching, right? Okay. Well what if I want to select
everything on this layer, everything that's black, e.g. but I could do is unclick, follow adjacent
pixel and hit that. And now it selected
everything that's, that's of this same pattern. It selected all of
that black square. Does that make sense? So if I just wanted to select
one of these black squares, I'm going to say
follow adjacent pixel and click on just that. It only select that one for me. But if I want to
select all of them, I'm going to unfollow adjacent pixel and it will
select them all for me. But here's a question. Why is it selecting
these boxes and it's not selecting this
brush? Honestly. It's a different color. It's really hard to tell, but this is black and
this is an off black. What it's doing is it's
selecting this black. I can show a little bit
better if I do this in red and make a few
boxes and red. Okay? So if I want to go in
and select this black, it's going to select the black. But notice how it's
not selecting the red. I can switch it up and select a red as not
selecting the black, I could switch it up and
select this off black, dark gray, and it's not
selecting either of those. The Magic Wand can be adjusted
to on the Color Margin, how sensitive it is for
reading colors, right? Great, great tool. Okay, Next one is an eyedropper. What this does is it's
basically a color picker. And I can pick it up from
all layers that are showing, right, or just from
the layer that I'm on, I'm on the layer that has red. So I'm gonna come over
here or you know what? I've already got red down in
my in my color wheel here. So instead I'm going
to come to this gray. We can see how if I as per what we were
just talking about. Here's black and
this brushes gray. Do you see that difference? Watch it move down
in the corner. It's black. Touch on the brush stroke. It's grid. And that's why our
selection tool or magic one wouldn't pick
it up as the same thing, even though to our eyes and
looked a little similar. It is not. What if I even
grabbed the background here? We can see remember when. Units ago we set this up. It was kind of an
off-white, right? Okay, so that's our first
bunch of tools here, from the magnifier to
some moving tools, to some selection tools
and a color picker tool. That is a great
bunch of resources. We're going to skip this
next grouping because they're all forms of brushes. And that's going to
take a lot to get into. So we'll leave that
for right now. We're going to jump onto
this next section here. The first one we're
gonna get into is ships because I've already kinda touched on
this for you, right. So we'll get into it and
see what's going on. Right now I've got a
rectangle square selected. And maybe I'll pick a yellow
here that we can work in. Change it to more of an
orange. There we go. What this does is I
can make rectangles. I can make it longer or shorter, whatever it is,
whatever I need to do. There's my rectangles, right? I can make them this way. This way. If I hold down the Shift key, it makes it a perfect square. Nice little trick there, right? But as you can see right now, it's just a solid block, right? It's just a solid rectangle,
square or whatever it is. If I want to change that, well, I can change it to
just an outline. That's one of the
sub tools, right? So I can change it
to that and I can change the roundness of
the corner of the outline. So if I want to have
more of a beveled look, I can change the
brush stroke of it. So it's a thicker one. I could change the
opacity of it. So that's a little
bit see-through. There's a lot of things that you can go in the tool properties. And of course, we can do the
same thing with ellipses, polygons, all these you can
kind of go through, right? This is a great thing to
get used to in practice out doing these kind of
practicing with lines and shapes. You can, like I said, you
can even change the bevel, you can change the anti-alias
and have it a lot crisper, have it a lot fuzzier. Let's see if that we're going to zoom in here and see if
we could see the difference. There you go. See how that's a crisp,
crisp line there. And then all anti-alias
deltas, nice and smooth. It's smooth at this resolution as we're looking at it, right? But there's a lot more to it when we start
to zoom in, right? Okay, so we've got a lot of
things going on in the line. Tool, tools, in the shape tools and
all those kind of stuff. Clip Studio Paint has
this comic book framing. So you can do that kind of thing where
you're only working on one. It's very interesting. I actually generally
don't like it. I don't think it's the
greatest tool in the world, but it's kind of cool. Like there's a lot of options
that you could do with it. I want you to
experiment with it. In this unit itself. There's so much homework
that you could do to experiment using all
of these tools, right? This one I think is
really important. Jumping on from
the direct object to the frame to the
Ruler section, right? I think what we can do here is, I don't know, I think
it's pretty cool. So we've got linear rule, rulers, curved rulers,
figure rulers. And we can, basically, once you set that ruler down, you start to go over top of
it and your line follows it. Okay? Once we get down into
the special ruler, which I liked this
parallel line ones, what we can do is set
something like this. And that establishes a
pattern of our brush stroke. So if we come back in a brush and let's see if I want
to change the color up. That brushstroke will stay
in that parallel line, it'll stay parallel to that
ruler that we've set up. So even if I drag
my brush this way, do you see it doesn't it
doesn't want to move this way. Even if I'm driving
it on an angle to still drive parallel
to that one ruler. Very cool. I think what I'm gonna
do is make sure I set up another unit here for you really explaining these rulers. There's this one,
perspective rule. And this is where it
gets really cool. So I want you to experiment
with some of these, these different options in this tool set that you can add. A whole bunch of coolness
going on here, right? You can experiment with scattered streams
and different lines. All this kinda stuff. I think it's important
to play with it. But I don't want you to get
to twist it up over it. There's, there's ones
that are really, really worth your
time sinking into. I think for me one of the
coolest ones would be this. So we can do scattered. Line like that, kind of like basically the birth
defects and stuff, right? Let's see if I do another
one here that you could do. Little star burst in this
tool set right here. Just in these rulers. There's so much
that can be done. And it's, it's pretty
amazing, right? So there's a few units here. Like I said, I'm gonna get
into the perspective one in its own unit just because
it deserves that. But I want you to
go through each of these different rulers, shapes, all of this and really play with it and see
how does this work? Does it, does it bend? Does it shape? What does it do to achieve
what you want it to? Okay, does it automatically
fill something? Play around with this
a little bit and see what shapes you can muster and why each ruler
works a little way. And when you start
to look at it, you're going to start to
get an insight as like, oh, okay, I could see
this is the curve. This is the automatic
bend to it, right? You can adjust all of these
things in the tool property. There's so much
to get into here. There's so much to delve
deep into for me, honestly. Really simply, I use
it for my rectangle, for my shapes, my basic shapes. So if i'm, I'm doing
basic shapes with it, all this kinda stuff, right? I use it for my streams and bursts and all
that kind of stuff, right? I use it for a lot of that. But especially I
use it for rulers. The special ruler with
the parallel lines. And there's a few options
here for curves and stuff. And then the prospective
ruler that like I said, I'm gonna make an
entire unit on what I told you that this
unit has a lot to it. I'm not joking. There's so much in the
tools that we've only gone not even halfway
through these tools, right? So take a pause if you need to. Sometimes take a pause
and experiment, right? Don't stress about how much
information I'm giving you. There's just so much to be had here. So let's keep moving. Next one is the fill bucket. Fill bucket is, imagine if you're throwing a big splash of paint on something, right? You can just come on into a new layer and just dump
a big Dumbo painting. Something. That's
really that easy. The, sometimes if we want, Let's say I've got a shape and you're getting
familiar with this now I can, I can come into my shapes. And let's say I've got
this black square, right? Okay, so I've got a black
square sitting in front of me and I want to fill
bucket this, right? Well, I can fill around
it or I can fill it. Cool. You will see that it's
not quite perfect, right? It leaves just one pixel there. That is a choice for
quality for you. Or what you can do is adjust
the fill itself, right? So if I want to close the gap, maybe I adjusted to here. I didn't quite do it. Maybe I'm going to
punch it all the way. That did a little bit better. Alright. I can scale the
area a little bit. I can see if I zoom into it
a little bit if that helps. One part is that this, this is why it keeps catching because it's not a
hard line, right? So if I tried to fill it, there's going to be
that little fuss because of how I
created that shape. If I come over and create
another shape right next to it. There we go. I turn down that anti-aliasing and put it right there, e.g. now let's say I
want to fill bucket that it doesn't
perfectly, right? So realize that with
the anti-aliasing, sometimes your selection or your fill or something
doesn't always do exactly what you want because of the
fuzziness of it, right? Okay, so that's our
fill bucket and we've got a lot of options here. We can adjust how much
it fills the gap, how much it spreads into
other areas and stuff. Sometimes it can be a
little frustrating. So play with it, find
where you like it to be. Okay. Next one is gradients. Gradients are almost
like a fill bucket, but instead what they do is just splash on like
a rainbow effect right? From you can change
it if you want, whereas here's two colors. So if I want this color, right now it's black. I want to change it to red and it goes all the
way to orange, right? And maybe I wanted a bit of a lighter orange so
I can have that. And then to add this gradient, instead of just dropping it, it doesn't really
work well, you gotta do is kinda spread it. Spread from the red to the
orange covers at that away. Okay. Does that make sense? So what I'm doing is,
Here's my base color. Right now I've got it set from
foreground to background. So that means from this as the foreground to
the background. And I've got to
spread that away. Just going to back out
just a little bit here. And you can see what
I'm doing here. There is, if I want to, I can go from foreground to transparent and you could
see how that changes it. My read is in the
foreground here, right? And then it's gonna go from
this color, red to nothing. So if I go like this, it'll go from red in this
corner out to nothing. If I drag it even further, give a nice slow thing from red. Nothing. If I drag it off the
screen, it'll go from red. But nothing is out here. And you can kind of
fool around with this. You can go like a
pinstripe thing. Here's a few options,
but basically what you're gonna do
in this gradient, easy to go foreground
to transparent, or one color to the next, or pick a few colors. And you can get different
effects, right? When you're feeling like this. There's a few different
ways to fill. You can do what we've been doing here is this straight kind of from a to B and the blur that blend
in between them, right? You can do it more of a radio where it goes
from center and out. There's a few
different ways to do this that might work for you. Okay? This is a great tool for
a fast blend of colors. So let's say e.g. I've got my, my shape. What was it? I've got this rectangle, right? And I've got this city ear. And I'm like, I really
want to blend it, but I'm not sure how. Well, using some of the tools
that we've already done, we can come in here
and I can select that, that nice square root, right? I'll come down here
to my gradients. And I'm going to go foreground
to background here. And I'm just going
to kind of blend it across. And there we go. I can even go exactly
from corner to corner, and it'll be the perfect blend from this color to that color. Okay, so that's the gradient
tool works really well. Okay, next up is our
lettering, our text tool. Basically what we do
is choose a font. Choose the size of the font, and set it on the page, and then type
something in there. Now, this bounding box is kinda
the amount of space that, that is able to be in, right? And right now it's
quite low, right? Maybe if I even Zoom
and Derek, Cool. It's quite a small Hello. I can change the font
size by selecting it and dragging it, right? I can change just one
letter and change that. Hello. I can change, select it
all and change the font. Right now it's literal magic, but maybe I want lower,
right, or italic. There's a lot of
things you could do. I can select it and
then change the color. I can change whether it's bound to that side of the
box and coming out, whether it's bound to the
right side of the box are coming out toward
centered, right? I could change the
text direction. That's not in a lot
of programs to be able to do it verdict or vertically as opposed
to horizontal, right? There's a lot of
things that can, you can adjust in this, right? And once you get
into two properties, you can adjust even more. So let's say I want to jump
into these tool properties. I still got that size
that I can adjust. But now I've got a horizontal,
stretch it horizontally. I have got a vertical that I can just stretch it vertically. I can space out the
lettering a little bit. The workspace in the
tool properties, especially if you're designing, let's say the title of
your comic or something. You really have a lot that
you can get into here. Lots to fool around with. I think there's lots
of options here. And I think it's
worth delving into spending time in your text tool. Work on it, play with it, get into the properties. And then once you
start to certain, enjoy certain things
like let's say you always have a certain thing, certain texts for dialogue, well, stick with it then. That's your dialogue and you'll have that as your default. Right? Next up is word balls. Now, obviously if I'm
creating a word balloon, and this is what's kinda cool about Manga Studio and stuff, is that they do
have word balloons. Most, most programs don't. So what I would do here is
looking at this word balloon. This is not what I want. I don't want to word
balloon with red and orange instead,
what I would want us. Black and white, right? So I can drag this work
balloon sent, right? That does not really fit this
hello, something's wrong. Well, the first thing
that I don't like is I put it off
to the side here. So I've maybe I want to put
it over by this hello here. So I kinda drag it into
the spot that I like. Once I like it there, I click and it's good. But it's not good. There's some things I
don't like about it. The the line is too thin for me. It's at a seven and this
hello is much thicker. Usually you want this border
to be somewhat close to the size of the the tax rate. So I'm gonna delete that. I'm going to come down to maybe a 20 and see
if that works. That's a lot better
looking, right? I might even bump it a
little bit more and go 30. There we go. That's a good looking letter
balloon right now, right? I think that looks
great How it is. And of course, you can shift it, change it, move it
around a little bit. The cool thing about
when we're doing these balloons is that
they stick to the text. That's alright. Clip Studio Paint. But balloons, if you want to move them around your sheet or
something like that, will stick and drag
the text with it. It's very, very cool. All right, let's see if we can adjust this just
a little bit here. Okay, so within this
rounded balloon though is we're adding
balloon bubbles and stuff like that, right? You can change the shape a lot. You can have it looking a
little bit more oval and stuff. You can have it more
of a square looking. Let's see if I can change
this a little bit here. You know, I can make it a little bit more
square if I want. And this is really
good for dialogue. Versus, you know, I actually prefer the rounded
balloon this way that I can drag it out and make it
a little bit more square, whatever shape really kinda matches what I'm
going for, right? So this one here, this is my selection that
I usually have. It can have it set to create a new layer
when I add it in. Again, you can
play with a lot of these settings, right? Cool. One is that you can also
use a pen, blue pen. And let's say I
actually use my pen. Draw in the balloon
bubble that way. Now, the connection sometimes can be a little
hanky up top right? But what you can do that for
is something cool like that. That might be a way to add a cool little different stroke, different look to a lot of your, a lot of your dialogue. A lot of your word
balloon impact. Now, one thing you'll
notice here is like, I don't have the
word balloon tails. There's a few ways to
get away from that. You can kind of go like
this and added in. So you can just use this
balloon pen to just kinda added into
the existing one. I like that because then you can get really funky with it. But if you're missing,
if you're ever missing some sub tool, what you do is come here right beside the sub
tool on a box here, add from default and scroll down and find
that tool there. So here I'm going to be
in the balloons and I'm going to come up my
balloon tails right there. So I'm going to add it in. Now you can see I've got a
balloon tail here, right? So if I want to, I can check the width
of this balloon tail, maybe somewhere around 30. And I can drag it out like that, That's way too narrow. I'm going to bump
it out even more. So then I can go
like this, right? I can do a little polyline. Have it bent a few ways, right? Hit return, right? There's some experiments
you can do with it. Bend it, and have it
that away, right? Again, playing with the
width just a little bit, Clicking for that point and then hitting Return
and it bends into it. We're balloons are very cool
option in Clip Studio Paint. They're not really in many of the other
art programs, right? So this is where comic
bookmaking really comes into it. You're going to have to
play with it though, when you have a number
of word balloons on any given layer, they can overlap each other. And that can look really cool. But you're going to
want to set that in its order a little bit. Alright, so play with it around. See what works for you. This last one here
in this section is for drawing vector lines
and adjusting vector lines. I'm going to leave this
for right now until we get into actual vector lines and
vector layers and stuff. And so you understand
the difference between a raster versus vector art. So we're going to leave
that for right now. And we're gonna take
a huge pause because this has turned out to
be a really big unit. And we haven't even touched
on these brushes yet. So what I'm gonna do is
through these brushes into a separate unit so that
you're able to digest it. But just to review, remember we covered this first section. This was a lot about
selection tools and movement and all that. This second selection was an
assortment of Phil tools, shape tools and text tools
and word balloons, right? So this, this shape and we're
balloon all kind of meshed into being able to do something like what
we've got in front of us. There's a lot to digest
in just this one unit. So we'll leave it at that. What I want you to do
for your homework is to really get in this and
play with each one of these. After you've watched
one section, pause it, pause it, and delve into each one of those
tools and play with it. Get into the sizing of it, play with some of
the tool properties and see if that really
changes anything. Because you can see
when you get into it, when you get into each
one of these tools, There's so much to adjust. It might be exactly the
tool you're looking for for whatever job you
got ahead of you guys. I hope this helped as just
an introduction into tools. Tools. Wow, that's a lot, right? Like we didn't even
cover the ball. And that's still so
much and there's so much ability to customize and change things
and adjust things. It takes a lot of time. So that's what I want you to do. Take some time, pick maybe three tools
that you really found interesting and get in
there and start to play with them and see what they do and adjust them and all that. It's important, It's
important to be comfortable before we move on.
6. Tools Brushes: Okay guys, In this
one we're going to tackle that other
section of tools, that one that I kind
of avoided, right? We're going to talk about brushes and that's
why we're here. That's why so many of us are
here in Clip Studio Paint is because we want to draw and
paint and all that stuff. And brushes is
where that is that. So I'm going to delve
in deeper into brushes. And because even that small
little section of brushes, it's going to take
a bit of time. Okay guys, so tools, right? You would see how much depth there is just to this
one subject alone. We're going to talk
about the brushes. Like I've said, they are
complicated, not complicated. There's just so
much depth to them. That's the thing about
Clip Studio Paint. There's depth everywhere, right? And every time you
jump into something, it's like, holy cow, there's so much, so many
layers going in here. That's awesome, but it can
be overwhelming, right? So we're working on
this middle section here regarding pens and pencils and brushes and all
that kind of stuff, right? So I'm going to hover. I'm just gonna go quickly
look over it. That's pen. Next one is a pencil. Next one is markers. Next one is kind of a
pastel trucks, right? Next one has a bunch of brushes. We can see we've got
watercolor, India ink, oil paints and a realistic one. Then we've got our airbrush and a subcategory of
that is effects. You can see them all
loading in here. We've got our erasers. We've got really weird effects, like even more so, right? We've got to Maple Leafs
and some natural things. A lot of stuff that
I never touched, but sometimes the
patterns or the hatching. Once in a while they
can do my thing where blending and copy stamp,
which are very cool, then these extras that
I just kinda added in, these are other categories that really are just
imported extra brushes. I was too lazy to throw
in my actual brushes. So ignore those. You'll find when you start
downloading and adding. Sometimes you add to the right category and
sometimes you don't. Actually speaking of that, when you download a brush or whether it's from
the Internet or the Clip Studio Paint store. It doesn't tell you you
have to put it in brushes. You could put it in pens, you can put it in
pencil, you can put it wherever you want, right? So that's a little bit cream, but it can also be a
little bit confusing. So let's start off at pens here. I've got a whole bunch, but usually they stay. They start out with Clip
Studio Paint is maybe these first five to
eight different ones from the G pen is the standard. And then let's see if I want to come down and I can
adjust the brush size. I could do it in
my tool property here and you can see it
expanding on a screen. Or I can just come to my quick, quick adjustment right,
AT pixels 40, pixels 30. And of course, the
question always comes, well, what size
should I be using? I don't know. It depends on how thick you
want it on the paper, right? If this is a we've got
10 " by 10 " at 350 dpi, and we're using a 30
pixel pen right now. Well, this pen size will drastically change
if the illustration, but the canvas size
is different, right? So you've got to kind
of play with him. It's not like it's a pencil sitting in your hand where you're
like, okay, well, I've always got this
size of sketchbooks, so I need this type of pencil lead or
something like that. It doesn't work
like that because you can change your
canvas at will. If you're working on your canvas at home and you've got a
sketch book and you're like, okay, I love this HB pencil that I get from Staples, whatever. Yeah. What if I all of a sudden
tell you and say, Okay, well, draw my wall for me. Well, the HB pencil isn't
gonna do that wall justice. You back away 30 ft, you're not going to see
that pencil at all. So you'd have to change the size of your
pencil, your brush. So think of that
with your Canvas. Once you've, once you
start playing with sizes of Canvas and the
resolution of the canvas, you're going to have to adjust and play with the
size of your pins. Okay? So you can see the
real G pen is similar. Let's see if I pump it
to around the same. The cool thing about it is
it can be thick and thin. It can, you know,
you can really play with the thickness and thinness and I'll show
you how to do this later. Write calligraphy. Well, that's a little thymus. Let's bump it up and
be consistent here. Oh, look at that. You see how that
brush is more of a, a wide horizontal thing. So, you know, going this way, it's going this way. Is that correct? Getting really ugly on this
layer, so I'll get rid of it. There's effect ones as well. Textured pens. Or I need to make
a new layer here. That's why some of the, so what that does is it lays
down thick and then tapers itself after the programming
kicks and textured pens, we're going to jump up
to that same thing. Basically it's the
edging on it, right? And you can, I'll show you how to play with this all later. The main thing with pens, and this gets into
all these other ones, is looking at the pin menu, selecting the pen that you want, selecting things within
the sub tool properties. So the brush size
is one selection. The opacity. That is basically, let's see if I can
describe this to you. How much I was going to say
how much link or ink rather, but that's more flow. This is about how see-through this pen strokes are gonna be. Okay. So you can see how I've got it at 55 now I
can change it to 78. It's a little bit darker. If I bump it down to 33, It's quite light, right? Okay. This will change according to whatever one we're
working on, right? So if I have this down here,
you can see through it. Look, you could see, see the brushstroke
through it, right? Okay. So then the anti-aliasing, we already talked about
this a little bit, but I'm going to zoom
in here because I think it's really important. When we talk about edTPA lesson. Let's go with something
that's fully smoothed out. So we're going to grab a
brush and just stroke. You can see that's a
nice looking stroke, but you can see
how it's a little fuzzy as we're
looking at it, right? Whereas I'm gonna go
to the other end of the spectrum here and
do that same stroke. Look it up Jagger, that is. Now what does this do? Well, this does a few things. If we back out just a
little bit, zoom out. This one with a
high anti-aliasing, really looks smooth
and natural and flowy. This other one looks
really computer-generated. Okay? Now, it depends on the
look you're going for. Do you want that jaggedness? Sometimes with pixel art, you might want this
or whatever, right? But the key point that you're
going to run into with this is once we start selecting, once we start trying
to select things, one of these is going to
be easier to select them. The other, this one
is going to be exact. And this one's not. Okay. So when we're starting to color or edit or
different things, keep in mind that
anti-aliasing can really play into how our selection goes. Okay? Another one, Let's hit Back
to here is the stabilization. So right now I've got a six that's been going down to zero and that's not bad, right? It seems to be an okay line. What if I bump it all
the way up to 100? It almost like see
how it slows down and it doesn't let
me do hard lines. It's trying to
stabilize my pen brush so that if I want to do
something really smooth, it, it has an automatic
stabilization. Whereas when I take that away, I might, it might not
be a smooth, right? Especially when
dealing with a mouse. Right now I'm using
a graphics tablet and a pencil and stuff, right? But dealing with, with a mouse, you might like some
of the stabilization or a line correction. It's often called, Alright, that's a great thing for
me for illustration. If you've got a bit
of a shaky hand, I'm a bit of a shaky
sketcher and stuff. I'm sketching. That stabilization helps a lot. When we're looking at,
here's the tool is pen. We've got a bunch of selections and you can download more. I'll teach you how to
create more later too. We've got our tool properties and a lot of adjustments
within that. Then we've got the brush
size and even the color. I like to keep this
all in one row for me. Works easy, right? Pencils are much the same. We've got pencil, darker
pencil, lighter pencil. And what do they look like? Well, they look like
a bit of a pencil. I can bump this brush
size down a little bit. You have a pencil sketchy
feeling to them right there. They're a little bit gray, a little bit grainy. And some people like
that, look at that. It looks like you're sketching with the actual pencil texture. It looks like you're sketching
on sketchbook paper. And you can see a lot of the, the sub tool properties
are similar, but there's a few
different ones. On this one we've got
thickness and direction. We can play with
this a little bit. Alright? It messes around not so
much with this pencil, but I find with the wider
brushes and everything, brush density, how
much is coming out. Is it do I have to
press hard, right? This is different
than opacity and this is more of a brush density or sometimes you'll
see it labeled as flow and we get into the
other brushes and stuff. Is that almost imagine how hard you have to
press on this pencil, whether it's a two-week or an HB or it's a softer pencil
or something like that. If you bump up this
brush density. If I bumped down it, I'm like, You should see how hard I'm
pushing on my tablet. It's not going. There we go. Now I'm barely getting in there. There we go. All the way up to a really easy flow on this pencil that it
comes up really easy. That's kind of a cool
subcategory on pencils is being able to adjust the density,
again, the stabilization. So you can see how a lot of this is
repeating for the pens. For markers, very similar. We're not seeing much difference in this except for
blending mode, which we will cover when
we talk about layers. Instead of, you'll see this whole thing
covered in layers, all these types of
blending modes and stuff. I don't want to cover it twice. You don't need to cover twice. You'll see in layers, just remember when we're
covering in layers, you'll be like, I can
also do that with a brush maybe enough. So lots of different markers. Felt pen. It basically to me
it's the taper. One of the biggest differences here is just that the
taper of the pen. That's yeah, there's different
flows that you can adjust. Similar to what we were
talking about earlier, right? Moving on The pastels. Lot of the difference
in pastels here, if we, especially we get into
colors, is they're blending. How much density is
coming out at one time? Isn't is it pouring out? Is it just kinda
barely coming out? Is it a dense pastel or
crayon in this case? Let's see the pastels. There's a pastel and
you could see like, I have to push to
get it to cover up what's below it and you
can still see through it. So again, that's
the density, right? Okay. Like I said, density, flow, pressure, these types of things are labeled a
little bit different, but it basically means
how much is coming out, how much of this chalk or pastel is easily coming out, right? When you have any type of
pressure sensitive device, tablet or something,
this becomes key. You can really make a
lot of adjustments here. Getting into these
guys oil paints. Again, we've got density
of paint, amount of pain. So with paints we can
really play this up, right? It's a little bit too big. But I can really play up
how much is coming up. Density of paint. Like I have to go
over it a few times. Amount of pain. Do I want just a
little bit coming out? Right. You see how like
as I layered on, it starts to, This
is an oil paints. So it's got this kind of
layering effect to it, right? If I go to watercolor, Let's see watercolor
around a little bit here. It's very old Look at that. I love that effect, right? That is that watercolor effect. And of course you could
change the brush density so it comes out a little bit
easier and stuff, right? I don't know. I think I
think it's pretty awesome. There's the color
mixing as well, that you could blend
a few colors here. Let's see if I
wanted a little bit and see how these
blended up, right? I'm not a big fan of
the color mixing, but yeah, he grabs a lot of
color and pulls it into it. That down then I'm going to turn off the
color mixing to me, color mixing reminds me
too much of oil paint, and it does, it takes
away from the water. The watercolor vibe. Realistic ones, flat watercolor, these are some brushes I added
afterwards a rough wash, textured wash, right? India ink. See how this looks. It's kinda got that
outline effect. Not a huge fan for
the darker bleed, but you can get it. And again, this is all just
fun for you to play with. All these different
brushes are just for you to goof around with air brushes. Next one, I think most people are
understanding the airbrush. It's smooth. It's, it's the
smooth brush, right? It's, you have to go
over it many times. Maybe it builds on itself. It builds up, right? Depending on your brush density. You can really
kind of add to it. Alright. Bigger brush. Here we go. I can really, what I
do is I really turn down the brush density
on this, right. And so it takes me a while
to brush over something I could just takes me a
while to build up on it. Remember we talked about
the gradient tool before. Well, this is, this is a
way that you can go from one color into another
color or something. Alright, nice soft blend. You can use your
airbrushing skills on it. Within this
airbrushing though is another different type of brush that I think is
really important, is like a spray or
a tone scraping or something where you're
dropping a lot of little droplets all
over the place, right? You can do this just as it is. It has a very cool effect. Here's our running watercolor
spray, yours tone scraping. There's a lot of different
things you could do. Here is harsher droplets. You can do them. Let's see if we do
that. Thickness and particle size bring that down so they're much smaller, right? Give that same
little effect there. Okay. Wow, look at this. This is why we spent so
much time on brushes just in and of itself,
by itself, right? Because there are so many
options to it, okay? I want you to play with
all of these brushes, find out what works for
you, what, what looks. He's saying. Some of them are kinda awesome and then some of
them are really gaudy. Like do I really want
to have that too? I really want to bring
that into my art piece. But either way, it's good
to know that it's there. Some of these are custom
made brushes where you can save yourself drawing
chains and stuff, right? I've used them before. They're pretty cool, right, for these patterns
and everything. Moving on to erasers. I think this is pretty
self explanatory. You know, we've
got a hard eraser, soft eraser that's
kinda like an airbrush. The hard one is hard. Rough has a bit
of texture to it. Vector. Like I said, we're recovering
that into vector layers. A kneaded eraser like you grew up with in school a little bit. It has a bit of
texturing to that. But one key thing I really
want you to know here. What I think is important is, let's say we're dealing
with the G pen, right? I'm in the G pen
and I'm using it. It's too big. I'm using it to draw. I can also use it to erase. The same G pen can be used
to erase if I go down. So right now I'm
drawing in black. And if you look way down at
the bottom of the screen, I'm going to click Transparent. Now that means my G pen
has become anybody, sir. It is now drawing
in transparency. So to be honest, instead of going into eraser and limiting myself to the selection of erasers
they have there. I sometimes do that right. But what I do is often when I'm working in a specific brush, watercolor or oil
paint or whatever. Well, I might then
erase in that brush. It just makes it easy for me. I can jump from
color to the race, slash transparency and bounce
back and forth, right? I can use that
back-and-forth from color to transparency,
color to transparency. Okay, With some of these, they don't erase
really well as in they're not the greatest
erasers in general. But some of them,
yeah, most of them, I just find they work
really well as an eraser. And it saves me having to
jump around the tools. I just used that pen
or that brush or a pencil or whatever
as Anyway, sir. Okay. So moving on, after we did the all of these
different erasers, we can move into
different effects. There's a subcategory
for effects. I already have effects
up in the brushes here, right in my hair brushes, but
there's even more effects. Honestly, some of these
can be pretty cool, but some of them are
really, really tacky, as I mentioned before. They can be like, not the
prettiest things in the world. But you know what,
maybe that adds to the illustration that
you're working on, right? So it's good to just kinda roll through in there
and say, oh, okay, I know that there's flowers and bushes and just
kinda things here. I don't think I'm ever
going to use them, but good to know
that they are there. For whatever effect,
maybe I want a circular quasi flame, right? Okay. Here's a big one for me. Blend and copies tap. Okay. So looking
at the blend and copy stamp, what is blending? Blending, I'm going to use
there's a few different ones. There's blend,
There's a fingertip. Imagine when you're drawing
in your sketch book. And you kinda, I remember
learning to shade and smudging, smudging with my thumb. Or it's much with
a bold up piece of paper or something
like that, right? Well, this is that
this is that smudge. You can use your fingertip
here and I'm gonna make my fingertip little bit
bigger and start to smudge. You can see how I'm just kinda dragging it across
the screen, right? I'm dragging whatever is on
this layer into this smudge. Sometimes it looks a
little bit better. Like if I want a blending
things and stuff, they can just smooth
things out, right? Remember when we were doing
all this patterning here, maybe I want to smooth out those patterns around the
edges or something, right? I can learn, which gives
a very similar effect. Rulers, sponges. There's a few different ones. I'm not a fan of that. This one does Japanese
one that I got. Let's colors that you've
got selected bleed into it. But watercolor, well,
that's kinda cool. It's got that nice, gentle
smudging effect, right? Okay, so blending,
blending is very cool. It's something that you
can use that I would say, keep that tool in
your arsenal, right? This is valuable because you never know when you
want to smudge something. Next up is coffee stamp. Okay, so coffee stamp is a
little bit of a weird one. Basically what you do is you have your option and you see, okay, So here's my brush. My option all be like okay, I want to draw in this area. Alright, so I'm kinda clicking that little middle icon and saying that's
where I'm gonna do. And I can come down here and I can draw that exact same area. So what I'm doing
is I'm basically, and you can see as
I'm doing this, you can see how
this brush it down here is following a cursor
that's back in that old area. You can see as a kind
of coloring around. What this is, all
this is doing is basically taking what was here and bringing
it to a new area. So I assign it with Option
and I can put it up there and I come down to another area and I
start drawing it. Okay. And all it does is fill
in exactly what's up here. It's weird. I get sometimes
you want to totally replicate a pattern
or you want to take the texture from somewhere and bring
it somewhere else. That's where it's used for. How cool was that? Rushes in Clip Studio Paint
gives so many options. There's so many things
you could do with them. You can even import
them now you can import Photoshop brushes
and everything, right? You can bring whatever you
want into brushes to create. Whatever you're trying to do. It's very cool. I want to see that
you're familiar with the brushes that Clip Studio
Paint has by default. And I want you to be
comfortable before we move on.
7. Tools Creating Brushes: Okay, In this unit, we're going to talk
about brushes again. But a little bit different. We're going to talk
about creating brushes. We're going to learn
how to make your own. Because even though
Clip Studio Paint has the coolest brushes around, sometimes you need a
very specific tool for a very specific job. And I'm going to teach
you how to do it. Okay, so how do we
create a brush? We can download them and other people can make
this for us, right? But sometimes we want to
do it ourselves, right? So what do I got here? I've got an airbrush. How
does this airbrushed look for me? Like an M brush, right? The hardness is very low. Brush density is very
low and have to work it for a while to really build
it up and blend it, right? That is a typical air
brush. Looks great. I love it. This is perfect, but that's not what I want. I want something different
and I'm not sure what I'm going to
go is soft here. That's the airbrush I'm on. I'm going to duplicate it and let's call it
soft to for now. Okay. And do I want the airbrush icon? Yeah, I'll stick with it. It works. So I've now created
another brush, and this is the one
I'm working on. What I'm gonna do is all of this is the same thing
as the soft airbrush. But I don't want all this.
I want a different brush. So I'm going to start to
come down and I'm going to edit my tool properties
when it come down to this little wrench
symbol and click on it. And now it's got my
tool properties. Okay, So the brush
sizes is the easy one. We already know that
that's set that aside. The ink. We're okay with
the opacity and stuff. But what I want to get into is maybe I'm going to start to
harden this up a little bit. Maybe I'm going to start to change it to a
bit of a spray. Right? I can change the brush tip, maybe have a little bit thicker. The density you can see the density is chick switching
around the spray effect. Well, there we go. Now I can start to
get into this, right? I can change the particle size. What does that?
That's, that's the, the dots that I'm
spraying out, right. I want it to be I want to do skin tone or
something, right? So I want this small thing. I want them really spread out or do I want them
really dense and clustered? Somewhere around there?
The spray division, do I want it spreads so
it comes from the center on out or do I wanted to kinda like almost like a
borderline, right. Let's see if I can I don't
know if I like that. I think something like that. It's more what I'm going for. Do I want the
direction of particle? I don't think that
really does anything, not for this brush. I can change it a little bit, but no, I'm not loving that. I don't think we need it. So honestly, this is
what I wanted to do. I wanted to create this brush here so that I can add in
some texture and onto skin. That could be, you
can see how that might give the poor
effect, right? I could change my
stroke if I want. There's a lot of
different things I can start to get into
and stuff, right? Do I want the stroke
continuous like this? Do I want just one dot? You can see how this is
starting to change, right? Do I want double dots? How does this
affect what I want? I don't want any texture. Not really. Like I can go into, into this texture store and get some more
textures from Canvas, but that's not what
I'm looking for. Well, honestly, I've already got the brush that I
would want it, right. I'm just kinda fooling
around here and saying, Do I want a bit of a
watercolor border? Oh, you know what, that's kinda, it gives
a different effect. That's not what I
want, but wow, right? This gives an
interesting effect. I don't want it. But the trick is
look really cool. I'm gonna delete that, but that's what I want
you to be able to do, is to get in and create
your own brushes. So is this the
brush that I want? Yeah, this is the
brush that I want. I wanted that to
kinda like I said, that skin tone texturing
and stuff, right? So I'm going to save
all this as my default. And there we go. I've now created a
brush that is soft too. And I think it's awesome. But I don't like that name. I'm not a fan of that name. Right. So let's see. To change the name, what I would do is go to the settings
of the sub tool, Soft two and I'm going to
go Skin brush texture. And now I've created
my own brush. And you can do, right, find a brush that you like, whether it's a pen or pencil, whatever, make some
adjustments and then save it. But remember, what I would
do first is make a copy of it and then work
off of that copy. Because sometimes it's nice
to have that original, but you don't want
to lose it, right? Because once you save
the settings that they're locked in as
a new brush, right? So the processes coffee, adjust settings, tweak
to your desired effect, and then save as a new brush. Here, I just taught
you how to make a skin brush for
texturing, for pores. And really the sky's the limit. You can share it, you can go download them
and all that kind of stuff. That's cool. And literally
app downloaded dozens. But I want you to be
able to make your own. And that's what this
unit was about. How fun with you guys and
send me some brushes, maybe I want to
use some of yours. Guys. How cool was that? I hope now you know
how to create a brush. Actually, I'm not even
going to hope that. I'm going to ask you to
show me your brushes. I want you to create a brush. This is your assignment. I want you to create a brush in Clip Studio Paint and
then send it to me. So you can send it a few ways. You can just export that brush and send
it to me if you want. Or just brush it on a canvas and just say for Ed or something
like that, right? I want to see your air brushes. I want to see your sparkles. I want to see textures, whatever it is that you created. I want to see that brush. That's your assignment.
Send it to me.
8. Tools Rulers: Hey guys, In this unit we're
going to talk about rulers. Like I said, Clip Studio
Paint has so many tools, so many things that are options. And rulers is a
big part of that. I love rulers not just for measuring things out and laying straight
lines and all that. But Clip Studio Paint goes
couple of steps further. Here. They add in perspective rulers, one-point, two-point, and
three-point perspective. And if anybody's ever had to
draw a cityscape background, you're going to know
how much you wish. You had a tool like this. So why don't we jump in together and we're gonna get to
the nitty-gritty of it. Okay, so let me show you why. Rulers are some of my favorites, especially in Clip Studio Paint. I know we touched on it, but we're going to
get deeper into it. Looking at the rulers here. I showed you before how
just a linear ruler. Rather. There we go. We can see how it can give
us a nice pen stroke right? Now. What does that do for
the average person? Not much, but let's
say you're using a mouse or even you're going to jittery hand and you want to
have that solid pen, right? Or that solid stroke
that gives you that nice solid line wall. I just did it there and see
if I zoom in a little bit. That's a nice pen stroke. You can still see
the ruler there. So if I want to jump away
and get rid of this ruler, delete the ruler and there's my nice cool pen stroke, right? Like it's kinda
awesome looking. Okay. I can also get into
concentric circles. Let's do this. I'm
going to get rid of that layer just so I can
be a little bit easier. Here's my circle. So I set this circle and I want to draw
a perfect circle as well. I can draw a perfect circle. I can draw a little
half circles and make it a kind of a Tron effect like this nice cool
looking image. I can change my brush sizes and make that kinda
cool looking. I like it. Okay? So playing around with rulers, finding a ruler
that you think is, is really helpful to whatever image you
want to do, right? Like, like I said, there's a lot of depth and
the rulers here. Another one you can get
into as a figure ruler. So let's say I want to do
this rectangle, right? I said it, There's my ruler. What am I doing? Basically, I'm
just giving myself a guide that if I want to, I can have this
particular brush stroke perfectly set within this ruler. So why might I want to do this while you can
see like maybe my, my tapers or my texture or whatever it is is set up
perfectly to this rubric. Okay, So rulers are pretty cool. The shapes are pretty cool, but the coolest thing
ever is perspective. And that's why I'm making
the separate unit, not just to review
rulers or anything, but to really teach
IT perspective. Perspective rulers are
the best in a new layer. What I want you to do is take go to Layer menu up top here, dropped down, ruler frame, and then Create
Perspective ruler. This will actually, I
can click it on and off toggle it for
creating a new layer. When I create this or not, I just created a new layer. So I don't need to do that,
but I'm gonna do it anyway. I'm going to have a toggled on. And I've got three options here. One-point, two-point,
three-point. This is the easiest way to make her perspective ruler
in Clip Studio Paint. There are other ways that all hint at later and
show you a little bit. But this way, I think, is there's no reason to do
it other than this, right? So I'm going to stop this
again and remind you, go up to the top layer, go down to ruler frame, and then over to create
perspective ruler. I'm going to click on
one point and say, okay, well now I've got these weird lines going on
here and I'm really zoomed in. I don't like that. So even
if I back it out to here, Mike back in one more, one more. That work. Now I've got these weird lines
everywhere and I'm like, Okay, what's happening here? I think what I can figure
out is that this blue line, this blue line here
is my horizon line. Okay? Anybody that knows perspective knows what
a horizon line is. It's that kind of eye level, the viewer's eye level, right? Then I've got some
center point here, this little cross, maybe
just a little bit. I've got my center point here, point here, the little cross. And I've got some lines
coming off of it. And I've also got. This vertical line,
what's happening here? The blue line is my
horizontal line. This cross is my vanishing point for
one-point perspective. And then these lines
coming off of them are just guides showing me that basically this is what would feed into
the vanishing point. This vertical line
is exactly that. It's my vertical and
horizontal axis. So it will show me. Now this, let's see if
this makes any sense. Once I start to draw. Here's a vertical line, right
here is a horizontal line. So if I want to draw
a horizontal line, I'll just bring my pen across this way and
this is horizontal. If I want to go vertical, I tried to go angled. It will skew it some way. It will either go vertical
or horizontal, right? Like it'll either,
when you're in this ruler, ruler died, sorry. What it wants to
do is it wants to keep you in one of three ways, heading towards your
vanishing point. Vertical or horizontal. If you try to go anything
other than these three ways, when you're guided
by this ruler, it's not going to let you,
it's snapping to this. Okay? So e.g. it brings me exactly
to the vanishing point. Brings me exactly to
the vanishing point. If I tried to veer off,
let's see what happens. No, it chokes me
back down into that. Alright, so once again, if I tried to go to the vanishing point, it
will bring me exactly. But if I tried to go off, look at my my mouse, I went off. It didn't bring me
in that direction. Right. Okay. So I've got this I've also it'll snap
me to a vertical. And it'll snap me
to a horizontal. You can see how I just
created a building, right? My exercise for you on this, for one point is to draw some squares are basic shapes
just all around the page. And get used to how
that snaps, right? Grabbing from the corners. And this is just rough. I just want you to you can do
a really nice if you want, but that's not what I want. I want you to draw
these random squares, cubes, whatever rectangles. And then just practice
on how that feels. Dragging them down to the vanishing line, to
the vanishing point. There you go. If you want to
contain the colors, maybe you want your
construction lines to be green or something, right? Whatever it is. You've already learned brushes, so
that's up to you. So what you're doing is then
trying to build your blocks. And you see what
I did there was I tried to drag it across, but instead I flubbed it and it went in a
weird direction, right? Like sometimes it's even
hard to recreate their eye. I was kinda going
in-between the two snaps. Know what you gotta do is be very conscience conscious
of your intent. So I'm going vertical, going horizontal, and I have to be very focused
on that, right. Whenever you're
using any type of snap grids or snap
rulers or anything. Keep the hot key on hand
for backspace, right? You can come up here
and in the menu you can go edit, undo. On this Mac, it's
Command Z, right? But whether you're on
a Mac or whatever, I like to program
it and that you have this command Z and
you could just step back. And especially when
it comes to Rulers, Grids, whatever, that
snapping process. Sometimes due to
something strange, then you don't want. Okay. So there's one point. We're going to do
the same and we're going to come up again. We're gonna go to
Layer, Ruler, frame, Create Perspective ruler,
and go to point this time. There we go, edit. Actually I've got it so that
it creates a new layer. And then this is
where I want to show you the last time
I didn't adjust anything on that one point. But on this two point, I want to show you how we're finally going to use
this operations tool. The operations tool, as
soon as I created it came up as my main option. Okay, that my selected tool. And we get to have this
little 3D square root to help us remind us what's
going on anywhere on this. But I'd like to click
on a vanishing point. Click on the ruler. And now we're going to see a whole bunch of options going on. We've got our vanishing point Here are our center point here. But this is a two
point perspective. So this just gives us r or access of vertical
and horizontal. And what I can do with that
as move it up and have my horizon line way up here. Or I can move my horizon
line way down here. This starts to get
a little confusing. I can tilt my horizon
line if I want. But for right now,
let's just keep it basic right in
the middle here. Instead, adjust our two points. This is our vanishing point. I'm going to move one vanishing
point way off the screen. And I might even zoom
out a little bit. I'm going to move
another vanishing point way off the screen. And this is something that
people run into a lot. Especially when using
2.3 point perspective, is you want your
vanishing points way off the paper, right? And so that's what we just did. We just moved them
way off the paper. What that does is it seems
to narrow everything, but it doesn't have to.
This is just a guide. This is just to show
us a little bit of where our lines might
start to go, right? Where our lines start to move
into this vanishing point. Okay? So now we've got our
horizontal line, right, our horizon line, and our two vanishing points
that are saying on it. That's our two-point
perspective. What does this look like
when we start to draw? Well, an easy one to do is
just to draw a vertical line. Here's a vertical line, right? Let's say it's a building. And then how one of these corners is going off
to this vanishing point. And it's also going
off to this one. And maybe from the top here, see how it wanted snap to
a different one, right? So I'm going to go Command
Z and back that off. And be a little bit more full of intent in which direction
I'm heading there, recall. And now I come down and draw
the border of this building. Again with intent. Lot of backspace. I can make my cube. What I suggest you do
is do the same thing, a little bit of an exercise just to get
comfortable with this and that's snapping
to the ruler, is draw a few lines around and just practice
dragging them off. To that perspective. It's very annoying
sometimes when it doesn't. That's one issue with Clip Studio Paint as it
doesn't always dragged to the, to the direction you want it to. You think you're going there. You think you have intent. But sometimes it's just
a little off, right? Not bad, but frustrating
on occasion. So like I said,
that's why I usually keep my hotkeys programmed, showing which direction
I really want to go in. Or showing like my ability to bounce back and grab
those directionals. The good and bad about
perspective rulers, but look it out easy this is to really make two-point
perspective. And the cool thing
is that you've got this way off to the side. These they're way off the sheet. So it's no longer scrunched
onto a piece of paper. Now if you want to
edit, go back and edit. You click on the
operations tool. Click on your, your
vanishing points, and you could switch it around. Right? Now, e.g. I want to maybe bump
these out even more. I teach drawing in perspective
in another course. So this is not really a
drawing in perspective course, but one thing you should
realize when you are making things in perspective is that vanishing points can
change even in the same piece. Okay? So don't think,
well, that's weird. Why would I ever want to
change my vanishing point? The truth is, they can change. They can change. You start to analyze
photos and everything. You'll see that it's
sometimes changes. There we go. I guess at it
sometimes takes takes a few clicks to move
it in that direction. You want it to move in, right? There we go. Now I've made
this two-point perspective. Changing. The two points arrived. Okay, So once again, if I want to get in and
edited my perspective, I just click on my
operations tool and then click on the the rulers themselves and start
jumping around. And another one that we
can do is three point. So we've already done one, we've done two,
we've done three. We're going to set
up three points of perspective and oh, wow. Okay, what is 3.0? That means you've got it on
your basic horizon line here. Like I said, we can think of it as a two point perspective. But you've also got one that fates fades off
into the distance. So worm's eye view
versus bird's-eye view, that type of thing, right? So we can have it way up here. We can drag it way down here, depending on whichever
way we want, we can set up our
third point of view or third vanishing point
rather, any which way we want. Alright? So once we get into this, we'll notice that instead
of being snapped to a vertical line, this
looks like it is. And then if I was
to draw from here, I'm kinda like right in
the center of this piece. It looks like I'm doing a
normal two-point perspective, but you'll notice as
soon as I did that, well, now this
building is tapered. It's taper down to
the bottom here. If it's above the horizon line. Let's see, I'm going
to back this way. If it's above the horizon line, you can't really tell, you know, it just looks kinda cool on this way that it tapers
down that way, right? But if the building is
below the horizon line, and this is where you really
want to have it far away, like how those vanishing
points far away, right? You can get some pre-core
warped perspective on your buildings, right? Three point perspective. Very, very cool. Again, what I would
do is maybe set a whole bunch of vertical lines, treat it like a two point
and then just start practicing how that
feels on the snap. Does it snap in the
direction that you want? Does it go easily? What can I do with my
mouse or with my cursor or whatever to make it do more
of what I wanted to do, to make it more
consistent, sometimes. Hear it. But for me I just think of
intense like I'm like, Okay, I'm focused on looking
at this and i'm, I'm trying to do exactly drag it over to that
vanishing point. That often helps a lot. Okay, I'd like to
just pop in here. In addition to the
perspective rulers is adding grids into the mix. Now there are grids that just lay on top of
your entire canvas. And there are grids
that you can get to work within the perspective
rulers that actually snap in. And I think this is really,
really good to know. So once you have e.g. we've got this
one-point perspective laid out here on this layer. What we're gonna do is be in our operations tool and object, and we're going to
select that ruler. Once I select it, all of a sudden lots of
different things popped up tariff They didn't you toggle it on and makes
sure that the grid option is available here.
What do you do? You can click on this grid, which is just a flat one. This one that goes off of
that side perspective, and this one that goes off of
the one-point perspective. Okay? So you can turn them all
on at once if you'd like. Gets a little bit overwhelming, or just keep one on right now. And you can change
the size of the grid. You can adjust the spacing of
it a little bit sometimes, right? I really like that. So it does a horizontal
grid and everything, right? You can choose whether
you snap to it or not. Now, listen. If you're not snapping
to this grid, you basically don't
have a ruler anymore. I liked the grids that
it helps you understand how things look within
the perspective. But if you're really, if you're not
comfortable using it, what I mean by
that is like I can draw my my everything goes
along this grid now, right? Like it all goes towards that one-point
perspective without the grid or with the grid. But if I want to draw
in-between the grid, it doesn't let me go
to the perspective. It'll let me do that. My horizontal and
vertical, right? So if I want to draw a box here, and it will let you draw
along that grid line. But I can't draw in-between the grid layers like if I keep, you see how I'm trying to draw
in-between this line here. It's not letting me. And that's why generally, I don t think the grid on for some people they like to
have the grid there and you could just change the
sizing of the grid. You can make it super, super small so that you get a lot of options in between
lines and everything. For me. I don't love it there. For that reason that I
can't draw in-between it. Okay. One thing that you might want
to use grids for it though, is when trying to
lay down shapes. So now that I've got
this grid laid in here, what I would do is
maybe come to shapes. Choose maybe a rectangle. And you can see if
I'm starting to, starting on this grid. It's asking you see how
it wants to stick to the grid at either
wants to stick vertically going back
to the horizon line, or it wants to stick
onto the floor. There's a lot of experimenting
that you have to do here. But once I've gotten
stuck to the floor, now, I could use
that as my base. I can draw a second one here, and it goes back to
the horizon line. I can draw another one here, and it goes back to
the horizon line. And you can kinda construct
things using just shapes. I prefer to use a brush. But that's just me. Do you I mean, like for me the brush is a lot
easier to deal with. I'm comfortable drawing my
own shapes and perspective. But for other people
they might like it using something like this. And I could see why there
is a certain appeal to being able to lay down
shapes in a grid. Guys, all of these are just
tools in your tool belt. Literally, these are the
Clip Studio Paint tools. Whether you want to use the
grid or not is up to you. But now you know it's there. Whether you want to use
perspective rulers or not. Again, that's up to you. You can hand and outliner a perspective
grid or anything, right? But boy, are these ever cool? Okay, That was
pretty cool, right? Like Listen, drawing tons
and tons of backgrounds. And most people don't
have fun with that. It can be very, very tedious. But if you have the
right tool for it, it makes it just that
little bit easier. Sure, it takes a
little bit to get that snap working
correctly and stuff. But once you got
that flowed down, once you get into
a rhythm with it, boy, you're gonna make the
coolest cityscapes ever. I want to see it. No, you don't have to
draw me an entire city. That's fine. You can if you want, I'm drawing some cool ones. But what I really want
to see is like e.g. use the prospective tool to
make me a couple of cubes, whether it's 1.2
point, whatever it is. I want you to send some
3D drawn using this perspective rulers cubes
and send them my way.
9. Tools Transform: Guys, In this unit
we're going to talk about the transformation tools. There is a few
different ones and some new ones like Clip
Studio Paint just added. And I'm loving it, right? So we're gonna look at how
we can take a 2D image, a flat image, and push and pull to transform
it the way we want. So looking at our little logos and everything for our
different companies here, I want to try to mess around
with them a little bit. I've done the coloring over them and did all that
kind of stuff, right? But what I want to do
is transform them. So I'm gonna take, I'm on my Clip Studio Paint
logo layer here, right? So what I do is come
up to Edit, transform. And I can see a bunch of
different options here. Scale up, scale down and
rotate, scale and rotate. Well, I'm guessing we
can kinda understand what this scale is going to be. Just keeping the same
dimensions, same proportions. Just doing the size
gonna hit okay there. I'm going to come back,
Edit, Transform, Rotate. Well, instead of
coming in or out, what this does is it only
allows me to spin it. In a little hint, if you
hit the Shift button, it will lock you
to say, let's see, I'm trying to find that flat, that perfectly aligned flat. It'll lock me into it. Okay. So that's my rotate. I think you guys can understand
this is going to come down transform, free transform. Well, what does this do? It means each one of these points can do
something, right? So if I move this point on the corner, if I
move this one here, I can make it vertical
versus horizontal. I can shift it this way. I can pin this corner in and start to look like I'm
almost going to flip it. That's kind of a
cool effect there. I can stretch it out. So it's, it's really
kinda looks like it's on this other plane here. Flatten it out this way. There's a lot of things with this free transform
that work really well. And so you can use it as a bit of a perspective
tool if you want. You can get pretty warped.
But I think it's awesome. I'm going to cancel this
because I'm coming back that Transform going to drop
down and go to Distort. If you thought
that other one was distorting, wait until
you see this one. This one will snap you, right? So it's going to snap you
just certain, certain planes. You can kinda come in here and move this around
a little bit. This is really good for when
you're playing with text. So you can kind
of bend your text around and give it
some special effect. Next one up is skew. Let's see what this does. All
it does is kinda angle it. And I can bump it up if I want. But I can keep it on this plane. And all it is is kinda like shifting those
angles. Excuse it. These words are pretty
self-explanatory, but I like to help perspective. Look at that. Right? Think of how cool this would be to throw it on a grid here
or something like that. And then you can warp it to perspective and look
how it keeps that. The proportions in
line there, right? Bring it closer to you. That is very cool. If you've got grids laid
out or let's say you've already drawn a building
and perspective. You grabbed this, throw it in, and you can use that tool there. Alright. Okay. Flip Horizontal seems
pretty self-explanatory. Edit, Transform, Flip Vertical. I'm also guessing. You can guess, right? You know, like you can do that here if you're just
wanting to draw on it, is you could do a
flip horizontal. Flip vertical for just
drawing on the canvas. Okay. This doesn't change
the image itself, the layers or
anything like that. This is just for
working on the Canvas. These little options
off to the side here. Flip horizontal, flip vertical. You can also rotate
your canvas this way. And then reset it
with this one here. Now, these aren't necessarily transform tools off
to this side here. These are more in
your navigation, but I'd like to throw them in
here just because sometimes we're people think they want
to transform something, whereas if they
just want to work on it in a different way, right? So transform
actually manipulates what's on the screen here. This is just shifting the screen to make
it easier on you. And you can use this sometimes
to navigate within there. Okay, so one more transform,
mesh transformation. And what does this do? It gives us a whole bunch
of points of manipulation. I can just move this
corner and this corner, and this corner and
this corner in. And maybe if I know I'm
going to give that center, I'm going to kinda bunch this and make this symbol
a little bit smaller. Okay. That is ugly. But it did exactly what
I wanted it to do. Moved all of these
little points around and made it weird, right? So to review, you
come up to Edit, Transform, and then you can play with all of these
different things depending on what
your needs are. It's just a quick and
easy manipulation of whatever is on this layer. Remember, it doesn't transform
your entire document, doesn't change the canvas
or anything like that. All it's doing is squishing, manipulating, movement,
whatever it is, what is on this layer. You've seen me play with it with the Clip Studio Paint logo here. You guys can play
with whatever you want to transform,
whatever you want. Just have fun with it. Okay, staying updated on some of the transformation
options here. I wanted to give you
guys a little bit more, especially because
some cool things came out with a new update. Let's say I want to
transform this piece, something on this piece I'm
going to take my lasso tool and maybe grab fanno
says arm here. And this is obviously not going to work exactly
how I want it to, but I think you'll
understand what's going on. So I'm going to select
this arm, right? And what if I wanted to
change it in some way? Well, there's a few ways
I can do it, right? We've already talked
about a lot of ways of transforming things. I can come up to Edit,
Transform, Rotate. And so when it comes to this, you know, like I can
just go like this. Right? Okay. What I'm going to cancel that. I'm going to go back
and I'm going to show you something in
different transform and rotate and see this little
cross in the middle here. That's annoying little thing
that sometimes you end up catching is you're
trying to drag this transformations and whorls. What's a pivot point?
So if I'm rotating, I'm going to rotate around that. Right. But what if I
want to move it into whether his shoulder is and so maybe I want to pivot his
arm where that shoulder is. How cool is that, right? So that's a nice little
trick there that you can use that center point as
a transformation one. Okay? Another one is using a
mesh transformation. We already talked about it, but there's something
more you can do when you bring the
mesh into this hot, hot bar that I like. Some transformation settings
pop-up off to the side. This is our normal mesh and this is the
transformation settings. So if I want to, instead of having these particular points of transformation on my
mesh, I can increase them. I can throw a whole
bunch in here so I can just nudge small
little spaces on it. Okay. Now how do I get that? How do I get them in here? Well, all I do is click on this one, selection
launcher settings. And I can go in
and add it through edit and then transform
and that type of way. Ok, so there's a lot of things that you can
use this hot bar for. Whether it's, I almost
think of it as like my selection manipulation
tool type of thing. That's why I love
this one So, so much. Okay. Another thing that's
very new with this update is the Liquify tool. So there's a few things
we could do here. You can see them pop up here off to the side. This is a push. This is expand, pinch, push, left, push right. This one's gonna be a
twirl, twirl anticlockwise. So let's say I want
to push and I want to expand my brush a little bit because I don't
want social small. I can just push
that away, right? Not that I loved that,
but I could expand it. I can shrink it. Right? Give them
like Spaghetti arms. I can push in certain
directions. Right. And pulling the
other directions. I don't want necessarily
loved that one. Honestly, I would just use my, my, my push one here. But this twist one
is also pretty good. Look at how cool
that was. What if I just was something here
that I didn't like? And all I did was rotate
it just a little bit, achieve exactly
what I want, right? Okay, so that's the
liquefied tool. It can get really
funky and really ugly or just some
people use it, I guess. Maybe a smaller brush and just cinching in the
waste a little bit. So Thanos has been
dieting, right? This update helps you guys. Okay, How cool was that? We now know how to
transform images and stuff. We know how to add
different points of reference and even how
to add the Liquefy. Now, how to add that swirl, how to add the fish bowl fact, there's lots of
things that we can use here and that's
what it's all about. And Clip Studio Paint,
having all these tools in our tool belt so that we
can use it when we need it.
10. Tools Manga!: Guys, at its root, Clip Studio Paint
is Manga Studio. That manga, that Asian
style of comic bookmaking really shines through
with a lot of the tools that Clip
Studio Paint has. I want you to take
some time and watch this next unit and see if any of these tools appeal to you. Clip Studio Paint at its origins was about
creating manga comics. Like it's a Japanese program. And so it's got a lot of pretty cool
little features to it. I've shown you
tons when it comes to designing a comic book. And even the options from
going left to right because of Japanese style of reading or not and
stuff like that, right. But here's a couple that I thought needed to be
put off to the side. So let's say I'm coloring
this comic book, or let's say I want to keep
it in black and white, but I still want to add a
bit of tonal value to it. One way to do that would be
using my select tool here. I'm just going to use
my little wand and maybe select where his hair
might go and cast a shadow. Then I'm gonna come over here
on this select menu option. And it's going to say new tone.
I'm going to click on it. And you can see that I've got circles right now and a
little bit of a pattern. I can change the
density and have them really thick and kinda
almost like the opposite. It goes to my white
is the minority. And then it goes all the way
to just small dots, right? So I can click on it
somewhere around 19. Maybe. I could change the frequency and have
them really small dots. I can have them
really large dots. It depends what I want, right? But this is the old
way of shading. In comic books. We used to have to cut out
sheets of zip tone and stuff and then lay them on
prior to print it. It does add like I
could do Spades, you can't see them at this
size or whatever, right? But spades, squares,
whatever it was, I guess I can increase
it a little bit. And so you can see
that the sizing here or increase it just so you can see what I'm
talking about here. Change it to hearts, change it to flowers or
stars or something, right? Generally speaking,
I stick with circles and I don't like
them really visible. And we can change the
angle if we want. We can turn it a little bit. Something like that. So mess around here. Let's see what
it actually looks like. Oh, okay, that's cool. I don't know if
that's what I wanted. It almost gives it an illusion
of like a mesh, right? And I don't think I'd
want that much of a mesh. So I might back it out from 70, maybe have it
somewhere around there and see if I can
decrease the density. Let's see if that'll do
what I want. There you go. That's more of the tone
that I want right now. If I wanted to, I
could come over into layer and just kinda faded back in the
density, right? I can, depending on how strong I wanted or how faded I wanted. You can see how you can achieve a nice shading effect using tones or the
old term zip pills. Okay? Another thing that you
could do is over in your figure sub tool where we talk about lines and
directions and depends where it's set in your system
and rulers and all that. We have these saturated lines. Now what is this? What
does this look like? Well, I'm just gonna
kinda draw on here just to do a quick look and
you'll see, here's a circle. I'm gonna release.
And there we go. It's all white. It's a bunch of, you know,
impact lines, right? It's white because my
selection tool was on white. So let's see if I back that out. I'm going to select black
and see if this does it. So I'm going to select
it around her head, would have a halo and
put it that way, right. So what does it do? It centers around the
head there and it shoots out from that one
center point that I dragged it from all the way out. Right? And I can make it a
little bit tighter. You can see it's fewer lines. The more bring it out. You can see how that
gives me a little bit of space around that head, right? Bring it out even more. And have command. And I can kinda just shifted
around a little bit. And it'll shifted even more. So if I hold down your
Command or Control, you can do some adjustments on the fly once you've
already said it. Right? Okay. I'm going
to back that up. Okay. So that's, they
call it brightness. I'm not exactly sure why
they call that brightness, but there's a whole bunch of different ones that you can do. This is a saturated line. It's the thickness of the
lines that they're basically showing us different
different options here. This one, I can bend it
around and select that away. So it gives me a chance. With the curve. To be able to wrap it around
something. Maybe if I want. This other one's a bit of
a burst, a burst outward. Instead, write the other ones
were all pointed inward. This one's coming from the
inside and bursting out. Okay? So there's a lot of pretty cool things you
can do with that. You can also come
into the stream one and do it this way and have it like kind of just horizontal
lines, okay. Okay. You could have it looping around a little bit and it shows it encompasses that area. You can do all the way into the ring effect
if you really want. Let's see if I move it around. You can see how it just sporadic little lines actually what
I want to get rid of, this one, I don't
need that right now. Glue. You could see how that might be. Almost reminds me of the matrix kinda
coming down in there. But it gives that effect, right? I do like goofing
around with this, playing around with it, and then just seeing what
I can come up with, right? Like just seeing what's
going on with it. Seeing the impact
that I want it to be. Okay. They're not always
exactly how I want them. Little strain sometimes. But I find that the
experimenting with it. Let's see if I drag
that out there. There we go. We can change the angle of it. Now. You can have these speed
lines to an extent, right? So what I'm doing right
now is holding down my control and adjusting
on this pivot. See if I adjust that. Well, this would be
the frequency of the lines and spins it
all the way around. Alright, closer in, more lines. There we go. Tons of options. Here has guy, There's tons of options to
do with these different saturated they call them saturated lines and I don't
know why they call them that, but I call them affect lines. With these effect lines, you can really make
certain line work punch. This is the easy
way instead of hand drawing each of them in. Let's see if I handwriting these bursts or whatever, right? This takes a long time and it takes a while
to get it right. Use the Mongo tools here and enjoy what Clip Studio
Paint has to offer. So what do you think?
Pretty cool stuff, right? There's a lot of things in Clip Studio Paint
where the tool is just kinda push beyond some of these other
illustration programs. I want you to have fun with us. In fact, what I would
really like you to do is make a little
bit of a sheet, play with some of
these manga tools and send them my way just so I know you're familiar
with this unit.
11. Layers Basics: Guys, In this unit, we're going to
talk about layers. Layers are a funny thing. Like growing up in the 80s, I was a big fan of animations and seeing
Disney and everything. And so I understood animation
cells and layers, right? I also was in school when we had overhead projectors
and the teacher would lay a
transparency on that. So I understood
layers really easily. Some of the younger
generation, though, they're not as familiar with
those older technologies. Layers are now built
into our programs. So I want you to take some time here and really pay attention so that you can get
a good concept of what layers are all about. So when we're looking at
understanding layers, I think for me the
easiest way is to reference animation cells. You can see here how
there's different layers, different cells, they're
imposing on one another. This was done back in the
days to give depth to animation and also to be
able to move characters. Let's see if this one
explains a little bit better. Okay, We can see how there's
multiple layers to this one, maybe background
piece or something. Maybe they would
have the animated character standing in front. So thinking of Clip, Studio Paint or Photoshop or
whatever app you're using. When we have these layers, you can imagine it kinda
laid out like this. That if this one's in the front here, I'm sorry, I'm
moving it around. Then that means it blocks
out what's behind. This one, blocks out
what's behind that? And this one blocks out
what's behind that. And the last one is
probably something flat or some matte painting or whatever like
this flat painting. So you can see here, I show on this layer that
I'm playing with here. It's got all of this kind
of gray in the background. Really like if you've never
heard of animation cells, this can be a weird
concept for you, but if you've ever seen animation cells or
in high school, maybe an overhead projector. They would use transparency and then the teacher can
layer on those things. I'm going to play with it on this particular
file and show you. So off to the side here I've got a few different layers here. A Clip Studio Paint logo, a sketchbook logo,
and a Photoshop logo. So if I grab the Photoshop one, I can move it around. If I grab the sketchbook one, I can move it around. If I grabbed the Clip
Studio Paint one, I can move it around. They all look like they're
side-by-side or just sitting here like they're
all just sitting on this piece of paper in front
of you, but that's not true. The Clip Studio Paint one is, this layer is on the top. So that means it sits
on top of these. If I was to move this
layer to the bottom, it now sits underneath them. All right. So what I can do is I can put
this one here and then hide the Photoshop layer
under that and hide the sketch layer onto that.
And they're all hidden. They're all there.
They're hiding behind my Clip Studio Paint one. Okay. So really this then I can what I can do
is kinda alternate it and put this under and put this under
here or something. Put the Photoshop one on top, even though
it's the ugliest. And start moving them
around a little bit right? Then I can grab them
and move them back. You guys will recognize that
we're using this kind of move tool that we
learned about earlier. So I'm just grabbing
these all around and moving them back to
their original order. What do you think?
Does this make sense? What I want you to
do is play with these layers and just kinda move things around on them
and even see e.g. let's say I fill this layer. So I'm going to select, I'm going to grab a
selection and select all. I've selected this entire layer now and I'm going to fill, I'm going to fill it with
this color that I've got selected, de-selecting now. And you can see I
just blanked out. This entire page is
like, Oh my God, It's like I spilled ink
on it. No, it's not. I just spilled ink, gray ink on this one
particular layer. And I can move
that layer around. I can move it to half of the paper if I want or
something like that. Right. But basically all I
did was spill ink per se on this one layer and this layer can be
thrown off to the side, it can be brought back and I can do whatever
I want with it. I can then move if I want this
layer underneath them all. And now I've got a gray
background, right? I can kinda let it up a
little bit better than this. Shimming it on over. There we go. Perfect. Okay. So I've got this
gray background, even though it looks ugly, don't want it, but I can do
things like that, right? Somebody else, I'm going to
advise you when it comes to a basic thing for
layers is naming them. Ugly gray. There we go. So we've
got an ugly gray layer that I hate going
to turn it off. This is the paper
on the bottom here. Then I've got the
Photoshop logo, sketchbook logo, and
Clip Studio Paint logo. Here's the basics of understanding movement of
layers and stacking of layers. I want you to play
with a little bit and get comfortable with it. Because believe me, if you're not comfortable
with layers, you're not comfortable
with any of these graphic programs
going forward. I'm going to teach
you one extra thing in this unit though. We're going to come up to
the Clip Studio Paint one. Okay, so I've got this up here. I'm going to create a new layer. So I can do that up here. I can go layer, new raster layer or new layer. And I didn't give me some
options that I'm going to explain a little bit later. But or what I can do is just in my layers kinda tool thing here, come over here to this blank one and just pop in a new one. Okay? So what I'm gonna do with this
new one here, interesting. I'm going to label it clip. Not because it's
Clip Studio Paint, but because I'm going to do
something special to it, I've got this layer
sitting on top of my Clip Studio
Paint Layer, right? And so what I'm gonna do is
I'm going to go like this. So that's a double-click. Right-click depending on whether you're using a mouse
or whatever it is. So I'm going to come down
here to layer settings, partway down and clipped
to the layer below. So again, right-click or
whatever it is on your computer, go down to layer settings
and clip to layer below. And that's why I
called it, right? So what does this do? Why did I just clip this
to the layer below? What I'm going to show you. I'm going to grab a pen here. Make it pretty big. That's not very
big. There we go. That's a pen. You can see
it on the screen here. This is what it would look like and I'm gonna do a pen stroke. There we go. Nothing strange, but
watch me do a pen stroke. That's not on top of this
clip Clip Studio Paint, logo. Nothing. What if I do it
half on, half off. There we go. So what this is doing, and remember when we
come back to this is it's letting me draw
just on this one layer. I've clipped it too, just so
it's gonna be on this layer, but it wouldn't
spill off of this. So if this is my logo, e.g. there's nothing else in
the rest of this panel. So if I want to draw just
on this logo or just on, rather just on the logo or
just on this one section. What I can do is clip a
layer especially to it. And it'll allow me just to color in or draw on top of that. So again, if we look, this logo itself is, it's a logo here, right? But in this other space, there's absolutely
nothing there. We can see that in this
small little preview here, we can see this kinda like
a checkerboard pattern of gray and white that
shows transparency. If we go down here to the ugly, the ugly gray one, right? I kinda move it over to half. For an example. We can see how in
this small preview, half is gray and
half is transparent. That transparent is
important in many ways. It's not important if you're
just kinda painting on a flat layer or
anything like that, that's not what's,
what's important here. But when it becomes important is when we're doing
this clipping mask. Once again, I've got this Clip
Studio Paint and logo and with a transparent
background and look as I move it on to
where I drew before. Pretty cool, right? This gets very,
very cool if I just want to color on this section or throw some effect
on this section. E.g. remember we talked about gradients previously
and stuff I got, maybe I want to throw
a gradient in here. Where zone? Give me a good color here. There we go. I want to throw a
gradient effect onto, onto this logo, right? Well there we go. How cool was that? It
doesn't go anywhere else. It just goes on this
particular layer and you can see
the layer is full. But because it's
clipped onto the logo, that means that I'm only going to see it
on top of this logo. And if I ever want to see what something looks like
without that layer, click, click the little eyeball, toggle it off, and
now it's gone. It's still there, the layer is still there obviously, right? But it's not visible
anymore on my screen. Back on, toggle it off. And you can see that's what
I've been doing on and off with the ugly ugly gray, right? Sometimes I like it.
Sometimes I don't. Most of them I don't
because it's my ugly gray. Okay, guys. Hopefully this gives you
something to play with, right? Understanding how these layers, all of these layers stack
on top of one another. Then once we understand that, I gave you that little trick
of how to clip something, it only attaches to one
little layer, okay? Now you know, right now you
understand what layers are. You can understand
how they go on top of each other and you can see
through some of them, right? And why? I want you to take some
time here just to play with that layer little
window there and kinda move layers on
top of each other, maybe drawn one, drawn
another and move them over top of each other and just see how they impact each other. What covers what, right? Once you get really
familiar with layers, move on to the next.
12. Layers Modifiers: Guys, In this unit, we're going to talk
about layer modifiers. There's modifier modes within a lot of different
graphics programs. And Clip Studio Paint has
some really cool ones. It can be a little
bit intimidating. And even a little
strange, strange, strange to have all
of a sudden the line outlines or different
colors or whatever it is. But it can also be very cool. So let's learn it and have it
as a tool at our disposal. Okay guys, this is going
to be a weird one. These are Layer modifier
options and they're, they're very hard to explain, but they are reasonable
to show you. I've got a picture
of cowboys bond that I colored for a
friend in front of us so that we can
kind of play with it and see what's going
on with some of these layers and everything. And the only way to do
it is to get into it. So I'm just going to make
a copy of this layer. And by doing that, what I can do is just grab
this layer and drag it into that new layer and
it will make a copy. So there's a quick
shortcut for you. Alright, nice little tip. Okay, So what I'm talking
about layer modifiers. What I'm talking about is this menu that's right
above the layers. The blending mode, the
blending modifier mode. Right now it's set at normal. If I drop it down, you can see a huge list and I'm
going to read them now, once for you and not
read them all again. Normal, darken, multiply, color, burn, linear burn, subtract, lightened screen,
color, dodge, glow, dodge, add, add glow, overlay. Soft light, hard light
difference, vivid Light, Linear Light, Pin Light,
Hard Mix, exclusion. Darker color, lighter
colored, divide, hue, saturation,
color and brightness. Okay, so what are all of these things and why am
I spending time on them? Well, because they can really do something cool sometimes. First thing we're
going to get into is this first grouping here. Darken, multiply color,
burn, linear burn, burn. You might have heard
burn-in dodge. These four, do
something interesting. So right now if I go
multiply on this, it just going to make
everything dark. And you can see if I go dark and that's kinda the easy way
to think of it as darken, multiply, color burn,
and Linear Burn. Okay, so what does this do? Well, I'm going to
turn it back to normal and I'm going to create
a new layer above it. And on that new layer above it, I'm going to color something and nothing
amazing, believe me, I'm going to have a white or a black selection and a white selection
and my markers here. So what I'm gonna do is
take this marker kinda big. And just right now I'm going
to color black right here. Okay. So a big black splotch
and a big white splotch. And you know what, why
don't I go somewhere in the middle and do a
a gray splotch here. Just so we've got these black, white, and gray
splotches right now. What is this and what's
this going to do? Well, you're going
to see that when I change this normal layer and you can see it up top
here, it says normal. I'm gonna change it to multiply. That was interesting. Let's go back to normal.
I've got a white, gray and black, and I
change it to Multiply. Now what did that just do? A black state, right? I can see the black
in full force. The gray give me a
50% opacity here, and the white
totally disappeared. So when we're dealing
with multiply, darken, color burn
or linear burn, we're realizing that white is totally transparent,
totally see-through. Anything other than white in the tonal spectrum
from light gray, e.g. what if I want to,
I can kinda mix this around and do kind of a, a lighter gray here just so you can see
what's going on here. And a bit of a darker
gray here, right? Anything in this spectrum starts to add varying
levels of opacity. Or what I use it for is shading, cell shading, coloring on characters like you
can see in here. The black will stay through though and stayed true, right? 100% black is going to
stay true on Multiply. But anything other
than 100% black on Multiply or on Color
Burn or Linear Burn. Well, you get to play
with the shading. Okay, that's interesting. So basically what I
do is I use darken, multiply color burn
or Linear Burn. It's a bit of a
shading resource. The color burn and Linear Burn do something
different than Multiply. You can see it's kinda, it
uses the color underneath it. In my cowboy color, my cowboy spawn is
showing through and it's almost looks like it's a
hard hard burned to it. Right? It's got that hard
lighting effect to it. So color burn and then linear
burn is also using that. What you can do on
some of this too. And I'm just going to
start playing around and just have these
colors off to the side. Just so we can see
what's happening here. I'll throw a red down here. Through a green here, through a blue over here. Maybe a lighter,
darker blue, sorry. Maybe a bit of a purple, pink, lightened up, darken it up, and just have this
palette down here so we can see how it's
starting to look on this. I'm going to grab again
and go to multiply. Cool. How cool is that,
that multiply layer, that potentially that layer
that I use for shading, I can use colors for
shading to read, adds a nice red to it, right? And so let me go
back to red here. I'm gonna go really
dark like a maroon. Put it above. You can see how how bloody that looks at how
a pink barely registers. Because why does that
pink barely register? Well, it's close to white. And the closer I go to white. Bless I'm going to
see in multiply. Now this is where it gets
really funky though. Color Burn. Look at
how all this reacted. I've got my gray tonal
spectrum up here, right? And it's behaving how
we've seen it before. But these colors are
all reacting really strange in this color burn
because this color is burned. Like I said, I
just use a report. You can think of it like a horse digital burn on the layer below. And so it's playing
really different there. We can go to linear burn and
it changes it even more. I like Color Burn
and gives a harsh, harsh effect, but
it can be overused. So I've been playing
around with this. Maybe I'll add in a light green here just so
we can see it for effect. And now, after using
darken, multiply, color burn and Linear Burn, that all of these show black
or white is transparent. I'm going to flip
the script and go into subtract lightened
screen color, dodge and glow dodge, lighten. Everything black is
see-through here. Everything dark is barely there. So let me grab like e.g. this dark green and throw
it down right here, right? But the lighter stuff
is still visible. Okay, Interesting. So let's say I
want to go screen. It's the same kind of thing. I could see all the
lighter stuff as being very visible color
dodge, Interesting. So the harsh whites stay
as they are, right? But anything other than a harsh
white as it starts to get into different colors here on the ears of
fluorescent green, I'll throw down over here, wow, that could be pretty ugly, very reactive, but
also very cool. Look at this effect here. And I'm looking here, it's,
it's kinda washing it out and just showing
me the lines, right? So one thing I might use
this color dodge form, is I'll grab a lighter color, maybe like a blue or
something like that. And I can use an air brush
and just kinda come over here and kinda dodge. It's almost the opposite
of burn, but it's harsh. Harsh, harsh highlight, right? As harsh lighting. You can see how it might
be good for adding a moonlit glow coming into off of a character
or something like that. It gives that nice burns
glowy effect, right? Okay. Okay. I'm going
to reiterate that when we have these colors here, these tonal spectrum here, and all this
assortment of colors, they're going to react very differently depending on
these layer settings. That if we go into
darken, multiply, color burn or linear burn, the white disappears, the
absolute white disappears. But anything else, tonal
value and shades remain. The opposite would
be true for lighten. That the black disappears
and anything light remains. And you can use this, this grouping for shading, this grouping for highlights or lighting or something
like that, right? So when it comes to
comic book colorists, this first bundle, they use the most and you're going
to find this in other apps. This first bundle though, there'll be a lot of
these similar options. Maybe not eight to ten of them
or whatever, but similar. Now, we can get into this
lower group of options, right? And this one is
almost all the same. They start to get into
small variations of this. Whereas in we're starting
to add an add glow. This is adding a light
and effect around that. An overlay which gives, grabs the colors that
are there and just kinda lays them over and punches
up the colors below. Soft light. Hard light. You can see how these react. Difference will flip the script and make it almost like
a photo negative, right? And you can see how
cool that looks. Vivid light, very
similar to difference. Linear Light is similar as well. Then we get into a pin light. What I'm gonna do is I'm
going to turn this off and show you just on this one. The second copy, how it
looks on some of this. So that's pin light doesn't show anything through a Hard Mix. Wow. What does that look like? That looks like some
retro poster exclusion. Kind of starting to wash out the value a little bit and
really mess with the colors. Darker color on this
particular one doesn't really show anything
lighter color. I find these two basically
ineffective for the most part. Divide. It, flips it into just a
white tonal value hue. This one isn't gonna do
anything, sorry, cute. And I'll show you why. Saturation, color
and brightness. Now you notice that the bottom there was no changes there. And I'll show you why. Because what we're gonna do
is create a new layer here. And we're going to maybe select all and fill it with
this blue. Okay? So now this blue is, I just splashed a big
bucket of paint on this. The blue is filled
this new layer, I'll call it blue
if I want, right? Actually, you know
what, I'm not gonna, I'm just gonna call it color. I like to label my layers here. I'm going to come back
down all the way back down here and start to see
what this looks like. So I'm going to throw one there. Oh, that's interesting. It added that blue hue on
top of the colors below, on top of the art below. And now that art has totally
got a blue hue to it. I can go to saturation. And that does it change it much? Yeah, it punches up
the saturation using a blue overlay on
it, a blue modifier. You can like that or not
depending. I don't know. I think it definitely does punch it punch that saturation. I don't know if I like it, but it gives an interesting effect. Color will do the
same thing as hue, but just a little bit different. So if we jump between
color and hue, you can see how Hughes subtle
in the opposite colors like red and everything were then color is almost overpowering. It just lays on that blue
color on everything. And then brightness will, depending on the tonal
value of what you're using, will really punch it up
in a ridiculous way. Now I'm going to show you a
little trick that colorists use. Let's say I go to hue. Now, I want to late as mood
onto this, a midnight mood, but I still, my editor
is saying, Hey, you still need to show his red colors or something
like that, right? Well, I can back it out. I can adjust it to see
there's 0% opacity. There's 50 per cent. And there is all the
way 100%, right? Let's see if I do that
with color. There we go. There. That gives a nice
cool vibe at 40%, while still showing that the
cape as a different color. If I punch it too hard,
everything is blue. But somewhere around 30 to 40%, It's cool because it's
a blue color, right? It's a cool overlay
on top of this layer. So this is the next trick
that I want to show you guys. When we get into these
layer adjustments, right? This one's at brightness,
not really showing much. Let's go with back
to hard light here. Well, we've got this hard
light actually on one. What was that? Hard mix? That's what I like. We don't always have to have the opacity at honored percent. You get back it out. Right? Maybe I want it at around there. Ten or 11%. Maybe that gives my
background effect exactly what I'm looking for. I can come to overlay
and maybe punch it up. No, that's too much. Yeah, somewhere around 26%. If I punch it up, it kind of flattens out the
darkness a little bit. I don't like that. This is a 0%, but I think maybe a little, little punchy at around 30%, I can come down to exclusion. All the way is weird. But if I back it out, that might give me
the look I want. So this is really what I
want you to do is play with all of these
settings and say, Okay, well, what do they do roughly as we've gone
through these examples here? And how might I use them for what I want
to achieve, right? How might I get into it and say, Well, is this what I want here? You can do with a flat
image, like I've got here. You could do with
a color overlay, like a big flat one, right? This. Or you could do it with the
colors that are on top. And start playing around
with them and say, Okay, well, look at that. How does that react
to what I want? Is this the look that
I want to give, right? Do I want spawned to
be as rainbow warrior? Maybe, I don't know. But really, you can look at how different colors
are reacting on your piece here and see if
that's the look you want. All of these blending modes, the layer modifiers
are fun to play with. You can do a little bit
with it in a brush. But really the layers. This is where it's
at for editing them. So have fun with this guys
and mess around with it. Spent a lot of time
in it. That was very, very cool, right? Like there's a lot of things
we could do with that. There's so many effects
that we can have, so many changes that we can do. Learn all these changes
guys really take the time. Some of them are really subtle, and some of them have a
really big impact, right? Master them. Okay, maybe you won't
ever master them. Get familiar with them, familiar with one block of them, do with the next block, do with the color ones, do. And just know that they're there for you to use
when you need them.
13. Layers Raster vs Vector: In this unit, we're going to
talk about layers. Again. I know this is getting on
and on with all these units. Well layers, but this one is important because we're
going to talk about the difference between raster
layers and vector layers. Maybe you've heard these terms tossed around the
industry before. Maybe not. But I'm going to explain them both
to you so you can be comfortable in choosing
which one matches your needs. Okay, So talking about raster layers versus
vector layers, right? This one honestly, it confused me when I first
started getting into this. And I'm going to break away
that confusion for you. There's different ways we
can come up to the top here and create new layer or
create raster layer. But the easiest way I find
is just coming off to our little layers
side menu tool. When I click on the one to left, this is a create a new layer. It's going to be creating
a new raster layer. Actually, it's a
simple looking one. It looks like anything else. You're not gonna
be able to look at this type of layer and
see anything different. So what is a raster layer? Well, the way I want to
explain it is it's just like your canvas in front of you traditionally
or something. You can grab a pen and you can draw, right? This is our, my pen
in front of me, and that's what that looks like. Now, what if I want to do
something with this pen? Not meaning like my pen, pen, but my pen stroke here. Well, I've only drawn it. So my options are
a little limited. I can grab my eraser and
I can smudge it that way. I can maybe select part of it and see if I can fool
around with the transform. Let's see if I can transform it. Like really squish it. All that kind of stuff, right? I can kind of pull it. Right. That kind of works. But I'm limited, as in it's
still like a brushstroke, like it, it gets
really wonky if I do that way, a good way. Remember we talked
about being able to smudge things as well. Smudging, use my
fingertip blending or something I can kind of
push and pull it right? It's, I like to think of
raster layers as basically, like I said, just
my pink Canvas. I kinda throw paint down
there and I can play with it. Oh, that's a cool effect. There we go. Okay. That's a raster layer. It's a bunch of little pixels. Remember we've zoomed in and
looked at quality before. It's a bunch of little pixels. And they're basically like little droplets
of whatever paint I want to throw down here. Once I've dropped
them on down there. Well, not much I
could do with them rather than push them, pull them, smudge them,
put my finger down. Ligands budget, that
kind of stuff, right? That's how I want you thinking
of a raster layer for most artists when we're using our pencil tool or
something like that, right? This is what we
would, we would use. We would use some type
of raster layer and then shaded out or something. And for most
traditional artists, this is gonna be layer for you. For most illustrations, this is the type of layer for you. So whether it's in
the layer settings of the brush settings
or whatever, most of you artists are
gonna be wanting to raster. Setting. The opposite, not opposite, but the other option here is a vector layer. So
what's a vector layer? Well, it's the easiest way is we create a new layer
off to the side here. You can see it's right
next to that one there. And we could do it up
top if we want into the layer and create
new vector, right? But we can press on that. And now it looks a little different when I'm
looking off in the box. So if I look on
the screen here in my main canvas, doesn't
look anything different. But when I look up the
scene, I could see that little, little cube effect. And we know we've
kinda played with that a little bit
already, right? That's that object one, right? So I'm gonna do the
same thing here. I'm going to grab a pen. Pen because I like that. I'm gonna do the
same thing and it looks similar to what
I did off to the side. So if I'm just looking at these side-by-side before I
went and messed us up. There looking mighty
similar, I can zoom in. It's got the pen quality. Maybe the pixels are a little
bit better on it, alright? But not a whole lot different. Not a whole lot
different going on. Just from, just from
visually looking at it, but vector layers are
fundamentally different. And I'll show you why if
you come over to the, your tools palette and pick
on the operation, right? What that does is it shows
you that this stroke now isn't a whole bunch of little dots or pixels that
paint thrown on there. It's actually points
within this stroke, points that you
are able to edit. How cool is that? This is vector art. That you can edit the
stroke, you can edit. The tip, you can
edit all this stuff. You can come in. And let's see if I go into
the correct line here. This is down at the bottom. It's kinda like this. See if I can describe
what this symbol. It looks like your finger pushing a pixel or
isn't like that. And you can come in here and
color over a look at that, how it corrected
it a little bit. See how I'm correcting this will smooth it out a little bit. Okay, so there's some simplify
the line a little bit. Alright, there's some
things I can do. I can correct the width. Maybe I wanted to fatten
it up a little bit. Smooth at all that away, right? See if you can see how I keep
doing it all, fatten it up. I can send it out a
little bit. Here. I keep thinking that since
the line a little bit. So what kind of artists
use vector art? Vector art is mainly used in graphic design when
you're designing logos, especially things that are
going to be blown up in size, that can be blown up and
reduced and still maintain the integrity of this
pixel count and this line, because again, this is not ink splash on here,
this is a line. All of these are
computer points saying, Okay, this isn't
aligned so much. It's a mathematical point
from all of these thing. If they're this point here and this thickness
is attached to it, it will always be that. So whether I blow
this up to from 100 pixels of
resolution to 1,000, it's going to take,
keep this integrity. When I work in rasters, you'll notice like
I have to start the canvas in a certain
type of quality. A certain, we've talked
about setting up our workplace and setting up a new document and
stuff like that. And the resolution, right? So if I started at 400 pixels, remember I come here
and I'm like File New. And I start at 400
pixels here, okay? Right here. That means that I can
get bumped to eat. I could, I could bump the image to eat and
stuff like that, but it's going to lose its
integrity because it was, it was just drawn as paint. So imagine all of a sudden stretching out that paint
onto a bigger Canvas. Doesn't quite work. It
doesn't hold its integrity. It did maybe become blurry or the sheep just
doesn't hold the weight should. That's the difference. This is a vector style. Vector is dependent on the amount splashed on
in that resolution. Rasters vector isn't. So you can expand this into e.g. you draw your little logo or whatever it is for
your company here, mascot and everything
like that using vector. Or you can expand it into an easily 20 or 50 foot poster or condense it into
a business card. And it's still holds the
integrity of that line. Cool, right? That's the huge difference
between these two guys. That's what I want
you to work on. Okay? There you go. Now you
understand the difference between a raster layer
and a vector, right? Keep in mind that you might
never have to use vector art. That might not be your
thing or vice versa. You might not be a painterly
type of person, right? But now you know that you can have both of them within
Clip Studio Paint. So all of a sudden
you get hit up to design a logo and has
gotta be expandable. Extensible. Raster is not
where it's at. Its factor. Was actually going
to quiz you on that. I was like, should I throw a quiz at the end of this unit? Now I'm going to make
it easy for you. No quiz here, guys. Just realize that it's
important to know the difference and to be able
to operate in both of them.
14. Layer Mask: Hey guys, I'm back in this unit. I want to talk to you
about Layer Masking. Okay, So what is that and
why would we ever need it? Well, basically, it's going to help you in a lot of ways
that you never expected. So let's say here I've got this picture of classes that I was thinking
the other day. Let's say I want to draw
a bit of a not know, some type of background
or something. Let's see if I can do this. I related background but like a hill on the back or something. I don't know what I
got here. Good enough. Right. I've got this right. And this can be speed
lines, it can be anything. I'm just being lazy insane. It's a goofy on the
back behind them. Now, obviously, whether if
I go over to the side here, whether I put this layer behind the ink or in
front of the ink, it doesn't really matter
because this is just inks. He's not a solid colored character or
anything like that, right? So it's shining
through the inks, it's showing through
and stuff, right? So what would I
traditionally do? Well, and I would just
come in here and add my handy-dandy eraser and
maybe make it a bit larger. And I would erase and maybe erase here or
something like that, right? And I'm going to back out
and you can see, okay, well that kinda gives the impact that I
wanted to give, right? I can do a different style
of erase and just come in closer to it and make sure
it's just like that. Right. And there I go. Like that. It looks like
it's supposed to look. I can do it for that thumb
to but there's a problem. Problem is what if I want
to adjust something? Like what if I want to
move it a little bit? Well now all of a sudden,
this is really messed up. And the only way to
fix that would be to either redraw that
line or see if I could step back and enough
from the process that my Control Z or Command Z, whatever it is that
I can repair it. But that doesn't
work if I've already done a whole bunch of
different stages, right? So then I end up redrawing
it and it's a bit of a pain. So erasing in and of itself
is fairly permanent. Yes, even digitally,
even though we can go Edit and then Undo and Command Z back in
number of stages, there's a limit to that, right? There is a permanence when
we use an eraser tool. Well, I'm going to
show you how to do that so that it's not permanent. And that's what we've talked
about, layer masking. I'm going to come down
to layer section. I'm going to come
down to this little option down at the bottom. It's going to say
Create Layer Mask. You can do up in the
menus up here as well. There's, there's a
way to do it up here. Or you can right-click on this. And created in that way as well. Like I said, for me, the easiest way to do it is to come down here and
Create Layer Mask. I'm going to create
this layer mask. Okay, so what did it do? It added to like
this weird little page onto this layer, right? It seems like There's this
weird thing going on. And you can see it's
very hard to see, but right around it,
it is outlined right now so I can either
click on that. And it means I'm drawing
on the original layer or I'm drawing on
this layer mask. Kinda like little
page added on, right? Okay, so note that you are there back drawing on
the original layer, or you're drawing on this. Let's click on this layer mask and draw on it for a second. Now if I have my pen selected
in black and I'm drawing, nothing's happening at all. The way layer masks work, whether I'm drawing in white
or black or any other color. If I'm on this layer mask
style or a layer mask area, Nothing's going to happen. I'm putting a solid on top
of a solid. But watch this. As soon as I draw
with a transparent, you can see me
selected over here. It starts to erase. Okay? So now I'm erasing quote unquote with
a transparent that was kinda ugly. Right? So I'm erasing with
this transparent. And that worked that
worked awesomely. But did I really erase it? Well, I don't know. Let's check it out. I'm
going to bounce back out. And let's say I want
to move it around like I did that other time. It's still messed up. It's
messed up to what it was. But do you know
how I get it back? I go back to one of my
solid fills or whatever. And all I have to do
is draw it back in. Now, if I want to do it quickly, I can just select and fill. Right? Now. I could do that at any stage. This layer mask allows me
to do that at any stage. So think about this going forward with a lot
of things that how easy it is to yourself in a bind where
you've erased something. You're like, jeez, I didn't wanna do that and
now I've got to redraw it or re-color it
or something like that. Using this layer mask will help you in that
little hint though. Like I said, down here, if I click on this, I'm back to drawing on
my layer like normal. But as soon as I click on this, on the layer mask, imagine like a little sheet of paper and that's just
helping you out here. I have to choose and start to
use that mask. There we go. Another way to do
this, like let's say I've got all these. I'm going to back out of here
and draw a whole bunch of squiggles through a whole
bunch of squiggles on this. Like, how would I
do it with a pen? With like, let's say
I've got speed lines, I've got whatever,
whatever it is, right? What I'm going to
come to my ink layer, select my ink layer. So I've selected it. I'm going to, I'm
selected the white. Actually I've selected the
white everywhere right now. I'm going to inverse it. So now I've just
selected my character. Just selected my character. I've gone back down here, click on that layer mask, and I'm going to fill with
that transparent there. And that's an easy way
that I can now erase. And I've got air quotes
going on right now. I can now erase or hide all of those squiggles and it's
not forever damaged. It's not destroyed
or disappeared. It is, I can get it back
whenever I want. Guys. Layer masks are super
helpful for being able to edit without it being
Uber permanent. Okay. I've shown you how to do
it here with line work, but you could do it with panels, you could do it with colors. You could do with editing
objects, whatever it is. Play with it a little bit. Have fun with the layer
masking and see how it can be a tool that you can
use to help you create.
15. Layers Extra Tips: Hey guys, we're
back in this unit. We're going to continue
to talk about layers, but I'm just gonna
give you some tips. Now this unit, I couldn't really figure out how
some of these tips would fit in with the
other units on layers. So I kinda just mash
them all together into this tip unit. So don't worry if it jumps
around a little bit. I have a feeling you're going
to appreciate them all. Okay, so let's talk about some extra little
tips I can give you when dealing with layers. One thing that I like to do is select multiple
layers at a time. Sometimes what I can
do is click on one, go down to where I want to
click on the others and just kinda hold down shift key
and click on the next one. Bunches of them
all up into group. If I ever want to
de-select that, I just tap away from it. I just happened. Other words, you can also, depending on whether
your Mac or Windows, you can click on one
and then hold down the Command or Control and just kinda select them that away. Right? Now, why would I wanna do this? Well, let's see, I've
got a new folder. I'll create a new
folder and I want to move some of these
pieces into that folder. I can just select
them all at one time and drag and drop
into that folder. Really convenient for
depending if you, when I get into bigger
files, there's, there's multiple layers and it can get pretty
confusing sometimes. So learning how to select
multiple layers, That's great. Another way to aid in
that confusion though, is learning how to color them. I don't mean coloring
on the layer itself. I mean color-coding
these, right? So there's a little box up
to the side here on layers, and you can just color
code them that way. So let's say those ones are
red and for whatever reason, these ones are different
than I want them to be blue. And so e.g. this is my whole my
line work and stuff. This is my added
colors or something, whatever it is, For
whatever reason. I can use this little
box up here to help me organize groups. And there's literal
little color-coding box helps me organize my layers. If you're just working on one or two layers,
It's not a big thing. Naming them will suffice. But when you get into
these larger files, you're going to want some
way to organize them. That way. It's nice and easy to say, okay, I've got these selected. I'm just going to de-select
them as visible light, turning on and off these little eyes will make them visible. For me, it's much easier if I've got them all
in a folder here, let's say all these
red ones are, again, for whatever reason
they're organized together, I can drag them
into this folder. And they're all in
this folder right? Now, if I turn this folder on or off, it'll do that for me. Okay, it'll make all of these
visible or not visible. So that's one way to do it. I don't like them
in that folder. I'm going to drag them out of that folder. Get
rid of that folder. Folders for me are the
easier way of organizing. Some people like
this color system or whatever, but I like folders. Again because I could
turn it on and off with one-click for the Seeing AI
type of thing, right? Okay. Some things that I want
to show you for layers. Let's say I've got
all my files here, but I want to see how it will look without fully exporting it. There's something I
want to do to it. I'm going to go layer
up here and go down to merge visible layers or
merge visible to a new one. Merge visible layers
will basically take all of my layers here and combine them into
one flat image. I don't wanna do that. I
don't want to do that ever. But maybe if I'm done
with the project, I wanna do that.
There are something. What instead what I wanna do is go merge visible to a new layer. That'll combine all
these layers into one. So this is now this
one layer and you can see it if I want to move
it around a little bit. It's that one layer. Now, let's say there are
layers that I want to combine. Two of them, e.g. I. Might click on this
one and I can go Layer Merge with layer below
or just Command Control E. Okay, so oftentimes when
I'm doing a sketch, Let's create a new one here. One page was good enough. Let's say I'm on layer
one here and I'm doing a sketch on this one. And then on the next layer, I'm also doing some edits and I'm doing a
sketch on this too. I really like how that looks
and I want to combine them. All I do is Command
E or Control E, and it merges it back into one. Okay, so that's a quick way
of merging layers there. Alright. Another thing that
you're going to want to know is the little lighthouse. If I'm on this layer. And let's go down to a later
that matters a lot more. My line layer, if I'm on
this layer and I want to color using this
on a different layer. So my lines obviously are the lines I've got
here and stuff, right? You can see I've
already done that. I've already selected this
layer as my reference layer. So if I create another
layer here and call this color flats, e.g. but that's okay. If I want to just color
away on this, that's fine. It's going to fill its
gonna do whatever. Just from, if I wanted to
reference this line layer, well then that's
what I wanna do. I want to come up here
and have this lighthouse selected so that when I start fill what I start to select and all these
types of things, it's going to be referencing
this line layer. That's nice and handy. Okay? And last one on this, Let's say I want to erase
a whole bunch of things, not just on this one layer, but like every layer. What can I do? Well, it's actually
kind of simple. I can go over to my
eraser, click on that, and then take a look
through my erasers and pick the one that
says multiple layers. Choose my size and
just get erasing. And I mean erasing Really, it wipes out everything
on every layer. So use it sparingly
and make sure you have that control Z or Command Z handy because I know it's
a pretty powerful tool. So what do you think? Some pretty handy little
functions in there. Some things that would
really help you. Maybe if you're in a tight spot, figure way through to find things that are really
streamline your work process. That's what these
tips were four, I hope they help and I hope they help add tools to
your tool belt.
16. Converting Scanner Art to Digital: Okay guys, In this unit, we're going to learn
a little bit about converting line
art into something usable for coloring or whatever within Clip Studio
Paint or even inking. Now this is a bit
of a bonus unit here because I
wanted to add it in. Just so you can understand the intricacies of
bringing something from your sketchbook into
the digital life. Okay, so in front of me here, I've got a lot of
different samples to show you from some
artists, friends of mine. This was a contest that
I ran, Spider-Man. So you're going to
see the same script done out a few times. This is from Mike Van Orton. He's a good buddy of mine. Great artist. But as you can see, he submitted some
pretty rough pencils. These are still sketch. They're really tough, really
tough to deal with, right? Like there's a lot
going on with this. This is, this is not the roughest pencils
you could deal with, but they're also
not the cleanest. You can see a lot of
unfinished lines going on. Unfinished character
work and stuff, right? But he's an amazing artist. It looks great. Great approach to the script. Just realized that this, as a colorist, might take some work, you
might have to get into it. And I'm going to show
you how to get into it. A little bit cleaner lines
would be this submission. Right? You can see
how the lines are. Still pencil ish, right? You can still see some, some roughness in them. But they are cleaner,
easier to deal with. Even cleaner still would be this submission
of inked work. You can see how there's a
lot cleaner lines here, a lot easier to deal with. And especially once
we get into how to select lines and all
that kind of stuff, you're going to see why
this gets even more and more important than the sample
that we can be working on. From my buddy Dominic Here. Lot of great lines
going on here, a lot of great things
going on here, right, but great submission. But also you can see
how as we get in here, it's gonna be there's
no sketching left. There's very few of these little tails
and stuff like that. This is gonna be something
nice and clean the color. So not from worst but
from rough to clean. We want clean. We want preferably clean to color with the
cleaner, the better. It just eases us. He's sharp pain in trying to figure out how to
split it into this, where to start that
kind of stuff. So first thing we can
kinda look at here is how to clean up a
scan a little bit. Once we've got this rough scan, depending on the
program you're using. I'm using Clip Studio
Paint right now, but Photoshop, all of them
have something similar. You want to go into some
type of tonal correction. Maybe even brightness
contrast or level correction. I prefer levels, right? And what we can do
is start to adjust. So you're going to see how
that made it worse, right. So I don't I don't want that
I want to back that away. I cleaned it up a little bit. Maybe darken the lines but lighten that up and
just play with it. You play with these levels. Sometimes you could
use a bit of a curve. Alright? So I wanted to, but this
is taking up the mids. So I think I want to backup
the mids as much as I can. It seems darken up the lines. Here we go, But now I'm
starting to lose the lineup. Alright, so I want to back
up just a little bit. And that's a little
cleaner, right? I don't necessarily love it. I might go in and e.g. I. Might go in and clean some
of this up if I want to, if this is really bugging me, right, I can come in here. And this is where it
gets really tedious. And that's why if you're
not doing your own stuff, you have really good
communication with the line artist of what
their expectation is. Do they expect? Really? Are they
going to give you something really mucky that
you have to deal with? Or are they going to give
you something clean? That's easy to just touch up? Coloring at this stage is the cleanup duty of dealing with the
pencils and stuff, right? This is this can be you can
see how tedious this can be, like coming in here,
cleaning all this up. Now you might not want to, you might not want
to clean this up. You might want to keep this kind of authentic or
whatever it is, right? You know, you a little bit of that sketchiness field to it. It's up to you. And
that's something. Again, if the line
artist is somebody. That's not you. Then that's
something to discuss. Okay. So you can
see how this got cleaned up and you can see the original cleaned up scan and you can
punch it even more. You can sit there
and play with it for hours and really punch,
punch, punch it. I can maybe even go on top of this at another layer and
that can multiply it, back it out and see, you know, there's a lot of things
that I can play with here. Trying to adjust and
say, Okay, well, I want to eliminate the, a lot of the gray tones, the sketchiness as much
as I prefer, right? Or as much as I prefer
discussing what the artist but still keep
keep the quality going. Yeah. The original, which is I would almost describe as
dirty. It's a dirty sketch. Write. Little bit cleaned
up, and you can spend how much time you want
to spend cleaning this up. Like he could really take hours. I don't like spending
a lot of time, so I do my line work digitally so that I don't
have to spend all this time. It's really up to you. It's up to you how
much time you want to invest, adjusting the levels? Yeah, that's all I'm gonna
say on this level adjustment. Okay, so the next thing I'm going to talk about
a little bit here is getting rid of the blue line. Now, when I do sketch
on paper and stuff, what I do a lot of is
BlueLine sketches. And a lot of the paper that
you're gonna be working on can be BlueLine already. The bordering and
all that kinda stuff to shimmy you away from the
edges will be blue line. So if we look at this, maybe this was a cheap
printout, right? But like there's a lot
of BlueLine boards that actually have that are
already BlueLine did. And so it formats it
for you, for print. And I'll show you
this later when we're formatting a
little bit, right? That we've got all this
blue line on here. Blue lines are awesome. I like I said, I love
sketching with it and stuff. But then when we scan it in, we're dealing with that
blue line ugliness, right? So how do we get rid of it? Well, it depends on the
program you're using. So I'm going to teach you
a few different ways. Me using Clip Studio Paint. That's my primary. I love it because it's
inexpensive and no subscription. If you can buy it
for like on deep on a deal for like 20 bucks
or something like that. 30 bucks. And you've got it. It's an awesome drawing
coloring program. But I'm not advertising
for Clip Studio Paint. I use Photoshop for years. I really love Photoshop. I just don't love
Adobe's pay model. Okay, So in Clip Studio Paint, what we can do is
we go into Edit, Tonal Correction, tone curve. So remember, I'm aiming
to get rid of this, all this blue stuff, like all the blue border
outline stuff again, right, so come down here, go read and then grab this and drag it all the way up the
left-hand corner, drag it all the way. Okay. I'm not loving it so far. They come down and go green
and do the exact same thing. Okay. Now that that's not
looking pretty at all. Not at all. But
that's where I'm at. I'm all yellow. I'm
gonna come back, go down to tonal
correction, hue saturation. And I'm going to bring the saturation all
the way to the left. There we go. Okay, so now what does,
what does that do? Is it got rid of all that
cyan blue line, right? And made me Great great homes. Maybe two gray actually, depending on how I'm working. I actually like working
in not stark inks. I like this kind of gray. But for a lot of people, maybe they want to punch it. So what I would do is
come over back into here Tonal Correction
and go to levels. Where am I here? Level correction. And then I can start
to adjust from there. I can bump it up and
just nudge it a little bit wherever my comfort
zone is, right? And right there is my cleaned up getting rid of the
Buddha in Clip Studio. One added feature that
Clip Studio Paint hazard. I absolutely love
when converting line art into something
workable in the program. Is this. Okay, so I've got this page here that's already cleaned up. I've done some work on it. It's already like a wall. It's a very great page to
begin with, but I mean, like just kinda clean up some of the fuzzies
and stuff like that. There's still the gradients,
but other than that, it's looking quite good. What I can do is just go to Edit and convert
brightness to opacity. How cool is that? Now, if I want to, I can fill, Select All, then fill it and then
put this layer on top, on top of this background sheet or whatever she
wanted or whatever. And now all of this black, instead of going
to if I wanted to remember how I can switch it to multiply or
whatever, that's fine. I can still do that. But sometimes even just for quick sketches that I don't
have any rendering in. What this can do is
basically treated as if you drew it in Photoshop or in Clip Studio Paint or Photoshop
or something like that. What it is is now all
of that white gone. How cool is that? Clip Studio Paint?
Very cool trick. Okay guys, I hope that really helped you
understand how to bring in something
from your sketchbook into the digital format. There's some little bit
of tough ways to do it. Sometimes it can be
a little tedious. But if you really take the time, it will save you a lot
of grief down the line. I hope this helps.
17. Action: Ready? No, wait, wrong action. I'm going to teach you how to create actions within
Clip Studio Paint. What our actions, what are
they even? What does it mean? Well, you don't know.
Jump on in and find out. Okay, So in Photoshop I used
to use actions quite a lot. You can download actions
for these programs and they can make your
life a little bit simpler. What is an action? Well, let's say I've got
a series of things that I do always at the end of a coloring session
or something like that. An action can kinda almost like a video recording or memory according of what
those steps were. And then do it every time
I apply that action. Strange. You understand? Probably not. So why don't I explain it? What I'm gonna do is
come up here and go Window and go down
to auto action. Somewhere on your workspace
is going to pop this up. So I'm going to
create a new one. And I'm going to say
background knows. Forget the noise. Let's go with the
background knows. Okay, so I've got
background knows, right? And then what
happens after this? Well, this is what I'm gonna do. I'm gonna come
down to the bottom here and I'm gonna hit record. So I'm gonna make
my own action here. Watch this. I'm
going to hit Record. Let's see. There we go. Hit Record and I'm
gonna do a few things. I'm going to come back
to my layer and you see how this layer
is all by itself. I'm going to create a new layer. I'm going to label it. Knows. Let's see if that works. And then come up to Filter. We've already talked
about filters before. Do Perlin noise. I've got this massive
cluster of noise on here. I wanted to really tight,
really, really tight. There we go. Really tight there. That's the kind of
noise that I want just because I'm going to add a little bit of
texturing to this. All I'm gonna hit. Okay, so now I've got
this big panel of noise. I'm going to switch the opacity or switch the
blending mode to multiply it. So I can see through here. And I'm going to bring
this down to what do you figure somewhere
there that I can see just the texturing
their right to 20. I want it as light
as possible, 20. So now that I'm done, then I'm gonna go back to
auto action and hit Stop. So what this has done now
is in this background knows it's basically made a little memory of all my steps. I'm gonna kinda make this
a little bit smaller. And actually, I'm sorry, I didn't name that
correctly here. I'm going to name it
into background noise. Okay, so I've got that there, it's in background noise. And if I come back here,
this is exactly what I want. What if I go and
delete this now and I'm back to my original
phenols death. Just this original piece, right? What do I do? Well, I'm gonna go
to Auto action. I'm gonna go to background noise and I'm going to hit play. And look at how that went
through all those steps really quickly and added exactly
what I had done before. If you ever want
to see the steps, you could drop this
down and you can see created the new layer, change the layer name. Did the Perlin noise or even, let's say my name. Yeah, it did, it stuck
it with nodes, right? So that's how many steps like, that's how detailed these steps aren't even messes
with my ugly name. And it adds all this in here. And this is now my
background noise action. It's always there every time if I ever want to get rid of it. There we go. I can come
back and play it again. And there it goes. It's very subtle and that's exactly
what I want for that action. Let's say at the end
of coloring something, you always do some type
of hue balanced thing. Or whenever you import line art from your sketchbook
into this program, you want to do
some things to it. Well, you don't have to keep
repeating those things. You do it once and recorded, record those steps
as you're doing it, all those little level adjustments and all
that kind of thing. And save it. And now you've got a quick one hit button that'll do all those
steps for you. Okay, so now you know
what an action is, right? Is there a lot of
action going on within an action can be, depends how you programmed it, what this is doing, or the function here is the main purpose of it
is to save you time. If you're constantly
doing the same thing, set it as an action. In Clip Studio Paint
will do it for you. You know, being an artist. Sometimes it's
about being smart, about where you invest your time and where
you can save it.
18. Filters: Guys, In this unit, we're going to learn
about filters. Are filters. Who am I kidding?
This generation knows everything about filters. This is the Instagram
generation, right? Maybe, maybe not. The filters that we use in illustration programs are
just a little different. They're not quite like
those selfie filters, filters and stuff, right? So take some time, jump on in, See if you can learn whether these filters will
match your needs or not. Okay, So looking at filters, we can see the option up here
at the top of the screen. We have a drop-down. We've got six different
categories for them, right? The first one we're going
to look at it as blur. So I'm just going to hit blur, come over to blur and see
what this looks like. A little bit blurry. What I'm doing is I'm Command Z, like I'm kinda backpedaling every time I do this just so I can easily show you kinda
what it looks like. So we're gonna do
it again, blur and blur. A huge impact, right? It's a little bit there. Not much, it's
barely noticeable. Okay. What if I go Filter
blur and a strong blur? Again, just a little bit. I actually, you'd have
to do this a bunch of times for it to really have
much of an impact, right? So Filter Blur, Gaussian Blur. This one makes a difference and we can already see it there, there's already a
bit of a blur there. Lines not quite as sharp way. Look at this. This is
the blur that I really prefer because we can adjust
the strength of it, right? So those other blurs know, honestly might be a quick
one shot type of thing. But we have to do a few of them to media
achieve what we want. Instead, just jump into
this Blur, Gaussian Blur. You could bump it down, seats down to zero and see
how sharp it is. Look around the eyes
there. We can look at some fine line and see
where it gets all blurry. This is around six and we can see that gets pretty blurry. If I bump it way
up, you can see it. It kinda has to render
the whole thing again. There is a massive blur
at 40 years something. Where do I want
this, this piece? No, I do this a little while ago and I want to show row here. But what I might do if I had an example of an I don't on
this particular one, right. Because they're in
the same layer. But let's say I had
that Xavier School in the background on one layer
and I had rogue in the front. Well, then I could do something like this
and like blur out the logo and have her really
sharp punching through. Or if I really want to use a little trick,
I'll show you here. I'll make a copy of
this layer here. All Blur. I'll do that same thing. I'll come Filter Blur, Gaussian Blur and bump it up to around here
or something, right? So it's all blurry. And then I'll come any race. Give me an airbrush, soft, erase the head. And there. It gives a certain
effect, right? Like that's not exactly it, but you can see how this is in focus and the rest of
this is blurry, right? That's what I wanted
to show you on that. Good enough. Okay, so going
through the rest of the blurs, there's
Gaussian blur, motion blur which
centered direction or it could be both directions, left, right, That type
of thing where you can change the
angle a little bit. But this is great if you've got like a character running or you want to show motion and a
photo or something, right? But that's how you do it. Next one would be a radial blur. That's from a central
point going out. Let's see if I can
get this going on. Give it a minute to just
kinda render itself here. There you go. So
radial means radius, like coming out of a circular center or
something like that. That radial blur
and bounce back. Another blur would
be a smoothing one. I really this is almost similar
to those original blurs. I don t think it
does a lot, right? Smoothes out some of the
pixels, that's about it. Okay, So not recommended for having much of an
impact in my mind. Moving on, we've
got correct line. We can remove the dust. Let's say there's a lot of like little pixel particles
or whatever it might smooth those out
just a little bit. And I can see how much
dust I want to smooth out. I don't always love
it, but it works. Another one would be
correcting a line. And maybe I want to thicken it. This is going to
get weird because this is not just
a line art layer. So it can get really funky sometimes when you're doing that over just line.
Remember we've done that. Vector art. Before moving on,
we can distort. This is interesting,
this distortion, I remember it in
Photoshop and everything. We can hit a curved surface
as if it's curved downwards. She's sitting on the cover of a golf ball or
something like that. We can distort and fisheye. That gives us similar
effect, right? In all of these, these distorts, we can adjust the
power of the pinch. Like it can be quite strong. I usually have them
kinda preset for me or it can be not so much. Right? Just pinching the
middle of that, right? Okay. Another distort would
be polar coordinates. It's kinda the polar
points of this Canvas. Makes it look really wonky. I don't want that, but I
want you to see it, right? It's important. Another one would be ripple. And I think some of
these are starting to get like self-explanatory, right? Filter, Distort, wave. Wow. And of course you want to go in here and adjust the
number of waves, the wavelength to see, is this really what you want? Often for an image like this, this is not what
you're doing it for, but if you want certain
effects layered over top of something
like Jeremy, like, let's say I'm doing a wallpaper with a specific funky
design or something, or like I did in my mind, I'm thinking of like seventies
lava lamp type of designs. That's maybe where you
have that kind of effect. You, you can make an
image like just a bowl, like a red ball, and then throw that filter on it and
really distort things. And of course the zigzag, right? Imagine this is almost
like I got to brush that. I'm zigzagging through. Alright, I'm rolling through. I can have a effects of mosaic. It's kinda this pixelization
of things, right? This is pretty cool actually. Because nowadays with Minecraft and this kinda pixel
arts and everything, this does that to your
established art so you can draw something with detail and
then have that detail, detailed picture,
you already got it. But then also take that
same picture and mosaic it. In my mind pixel-wise it, right? Then see, you can
adjust even more. Throwback to when I was young. Let's roll back to stuff like help with our
graphics back then, right? Look at that difference. Massive. That's pretty cool
for me. I think that's cool because then I can, I always like to create
what I want for art. And then maybe somebody
wants something different, like a small variation, and that's how you do it. Okay? So that effect, and again, here's our removing of
noise. You can have. I don't know. It depends on how much
noise you have in this. This is a fairly
clean illustration, so it's not gonna
be a lot there. Render, I can start
to render noise. What I would do on this, and I'm going to back this
up for a quick second, make a new layer. And let's say I'm
gonna do that again. I'm going to render and
I'm going to make noise. That kind of noise, but
like the static, right? Okay, so I'm making
this static and I can adjust a few
things here, right? Maybe I'll make it smaller. There we go. Okay, so I've got this
noise and I'm going to clip it to the layer below. And that's kinda ugly. But what does this
start to look like? Well, if I want to back it out, maybe it looks like some type of textured stamp or
something like that. So sometimes noise can be noise. That's my one dad joke here. You can see how you might
be able to use this for quick textualization cues for
adding that texture really, really fast without
having to come in and Speck all these
airbrush dots in there. Okay? Okay. Another one would
be Filter Sharpen. And what this does is it sharpens what's on
our screen here, sharpens the line work. Just if you've got something
that's a little fuzzy. If you've got a photo or an illustration that's a
little bit too brushed out. That can work that way, right? Come in, sharpen more. And it often takes a number of goals on it
to really get an effect. This is a really sharp
image to be doing. So it's probably not the best, best one to use it for. But you'll see if
you're working in, you're kinda smudging things a little bit too much and
you want to sharpen it up. It can define a line a little
bit more for you, okay? This one is the same thing. It's a sharpen
unsharp mask, right? You could throw that on there. Okay. So guys, this is what
I want you to do. Play with the filters through
what I just went through and see if you can show some of this looking at sharpening
what it did there, right? That's interesting. If you do that just
on your line art, you can get that
line defect, right? That's what that sharpen did. We couldn't see it when
we're way out here. We see it as we zoom in, right? Sorry, I got distracted
there for a second. Okay. We've got filters
down now, right? We've got some options here. We can fudge things
out a little bit. We can add a little bit of
green to it or whatever. Some of these can be overused
and look really weird. Just like Instagram filter is actually not I
think about it. But if you just
use them suddenly, if you just kinda
mastered the art of laying down a soft
touch on filters, they can be a really tool, cool tool in your kit.
19. Story Set Up: Guys, now we're getting
into some cool here. This is the story. The story kind of function
within Clip Studio Paint. What is a story? Basically, we can think
of it as a comic book. And in this unit we're
going to talk about how to set up your comic book, how to set up your story, how to set up the pages and all of those
different things so that you can get producing
your comic book, whatever is in your head. Now you can put
it down on paper. Really paper, but
eventually paper. Okay guys, so how do
we make a comic book? Basically, that's kinda what Clip Studio is all about, right? Like, if you remember, I kinda skipped
over this earlier. When we were talking about
setting up a new file, we hit File and then New. And we did the
basic illustration. We went to all into
this and stuff. Then I said, well, there's some other options here and
I kinda left it at that. Now I'm back at that. Tell you what. I'm going to skip some things because it doesn't
really make sense. Like we've got, if we come
up here, There's a comic, there's fancier, and then there's all
the comics settings. This one here in the blue encompasses all the
options are for this. So if we learn this,
we've got this. Why don't we just go with this? So this is comic,
all the options. I'm going to have
a filename here. I don't know, comic comic test or something
like that, right? But enough, and I'm worried, Do I wanted to save it to,
I want to save it into it. You gotta make sure you have
all these settings because with this type of file
you're, it's quite large. You can see it takes a
while to chug through. Once in a while.
You want to have it based out of somewhere that you have a lot
of room, right? I had it in his comic book. I was working on Captain Korea. I'm going to put it
in my class here, in my Clip Studio
Paint class for now. Okay, so that's where the
base of the file sits right? Now I can come in
here and I look at this first category
and it's the canvas. And we, we kinda know
all this already, right? We can do the, the width and the height
and the resolution. We talked about this and if we look off to the
right-hand side here, it's in the units and inches, but we can switch it
to millimeters or centimeters or pixels,
whatever you want. I like inches. This setting is already
a custom setting that I had programmed in from
a printer that I use. If I'm if I know the, the, the trim settings on it, when you have a good printer
and they'll tell you, okay, this is the trim settings. This is the border that
you have and all that. Program it into here.
Once you set all this, you can save it. Like let's say I'm making
a new document and I change all of
these settings and I said all this trim
exactly how I want it. I'm going to save it as a new preset. I've already
got this one saved. It saved under Kublai, the
printing house that I use. This trim settings
and bleed settings all the way here are the what they called a
manga drafts settings, the binding and the default
borders and stuff, right? That's the blue outline of the page that you
sometimes see, right? You don't see that
in the actual piece. Like when we go to
print a piece or when we export it or whatever,
all that disappears. That's only a BlueLine
guideline digitally for us, which is awesome because it's not on the piece itself, right? So it never has to
be removed from it. Removing blue lines from actual traditional work
can be a bit of a pain, but maybe I'll show
you that later on. Then we come down here
and we come down to the bottom here and it
says multiple pages. You can choose how
many pages you want. Right now I've got it set at 24. That's a standard
comic size, right? With that 24, it does for
cover pages and 20 body pages. Cover pages seems like a lot. But it's not. And
when I bring it up, you'll see why are binding
here is set at the right. That is not what we're
going to use in the West. For comics, we use left binding. That right binding is for
Japanese print, right? So that's not what we use there. Make sure that you can
scroll up and down. Then you get all of
these settings in here. So multiple pages 24 left binding for a
Western comic book. And then we come back up
here and we've got to cover. So it's interesting
how you can set the cover resolution at, let's call it 600. I want a detailed cover
with tons of DPI, Jeremy, tons of room for adding tons of detail
to it in the cover. But on the actual page, medium, just doing low-quality
black and white. You can have this type
of setting, right? The cover is a color copy. It's slamming, it
pulls the reader in. And then inside you're going traditional
and you just go on low quality or low
resolution 72. And like a black and
white monochrome. That's not what I'm suggesting. I'm just saying, look at the
options that gives you here. And as we move down, we've got store information. You can write whatever
you want in here. I'm going to tell you
don't write anything. And there's a reason all of this shows up and if you hit
the page number and stuff, it all shows up at the
bottom of the page. And actually know what
I'm just going to type. This is ugly. I'm going to put
that in there and I'm gonna show you how
ugly it gets, right? Okay. The rest of this is for different types of binding that you don't have
to worry about. We can see up here, if we go back up here, we can choose the type of
book we're binding to write. So this is the
traditional book that we're using this type of
binding for comic books. And overall, you
might have to create this one or two times to really get what you
want out of it, okay, We get what you want
out of creating that format. Because you'll be like, Yeah, I want 24 pages
known and unknown. What you wanted
was 24 body pages and then the cover pages on top of that
or something, right? So don't worry if this
takes a little bit of fooling and retooling and
all these types of things. I'm even Hackett,
I'm going to throw the page number in there
too because it's ugly. I'm just going to
start it at zero. See what this does for us. Okay? So this is a basic template for making basic 24 page comic book. Let's open it up and see. It might take a little
while to process. Sometimes you can see it
chugging a little bit because these start to get to
be pretty large files. I should probably
restart my computer. So look at this. If I come to the story, this
is called the story manager. So this is my story
Manager page. And I've got all these
pages right there ordered. Interesting Yeah, I mean, there's some
interesting order here that it kinda comes across like, here's the cover page,
Here's the back cover. Oh, this is interesting. Here's the back of the
cover page. Right? And here's the back cover page. There's a whole lot of things
happening here that I don't necessarily like it gets
a little confusing. I can see they've grouped pages that would be linked
together and stuff, but I don't know if I love this. Let's see if I fix it. I'm going to try
to make a new one. I'm going to make
a new one here. What I'm gonna do is come down
to this one and I'm going to say spread
corresponding page. And let's see the difference. Let's see just the difference. This makes it so spread corresponding page. Let's
see what that does. Open it up. And again, it's going to
chug for a second and let's see the difference
between these two files. Okay? Okay. So now I've got to, I've got the first one I created
a second one I created. Notice in the second
one, there's a rap. When these pages are
touching each other, these ones that are
grouped together. Right? Now, it shows how the binding
would fit in there and how you might want to make a double-page splash
or wrap around cover. How cool is that? Right? So even if you don't have it, it's nice to see when you open up your
book how the panels might flow like
this and then bring you to the next page
and flow like this. Turn the page, right. So this is, this is
turned the page, turn the page, turn to page. And each one of
these blocks, right? Really important when
you're trying to lead the viewer's eye understanding
page and panel flow. So just binding those pages together changes a lot, right? Okay. So let's say I
want to open one up. I want to open up pages 4 and 5. The thing is, these
aren't pages 4 and 5. Weird. This is actually depending
on how I'm gonna do it. This is my story, page one, page two, page three, page for page five. So you gotta be careful once
we start playing with this, because what mangoes
Mango Studio likes to do is throw when
interesting things here. So this should be page
two and page three. But instead this is page
three and page four. Remember when I went in here and I start playing
with these numbers settings, what if I do this again? Sorry, I'm going to back it out. One I'm going to open it
up again, a new file. I knew this. Too much of this. I just want to show you
what all these changes do. Okay? Oh, hold on. I'm going to drag
this guy up here. There we go. And I'm going to
close this guy up. So this is a new this and
let's see if that changed. What I wanted to
hear. This should be page two and page three. Two-page, three-page. Got to love the
grammar there, right? Okay. You can also see this
is the ugliest gone. I don't like how Mongo
Studio does this. I don't like how they
have this at the bottom. It's probably going to
get trimmed off anyways, but I just don't enjoy it. So remember, when we
are making a new, new one, I said, this is ugly. I would get rid of it. I don't think it needs
to be there at all. And it's your choice whether you want these
page numbers, but I would. Not have them. So looking at this,
how this is right now, this is exactly how I set my comic books that give
screenshot, whatever you need. Maybe open all screenshot
it for you and I'll send it to you and post it up there just so you can always have a quick reference of what the format is
for a comic book. And again, this is my printer, so check yours and open up
another one, another file. I'm just on a roll here. Okay, so I'm gonna
delete all these guys. Delete all this. And
here's my, my simple one. I really liked this format. This is really easy for me to understand
that this is my cover. This has my back cover, right? So if I do a wraparound
cover, it'll work that way. This is my page one and this is my the back of my
cover page, right. So usually what do I do? Here's my cover. Here's my credits or synapsis or whatever I wanna put in here
and stuff like that. And then I start on page one. And often this back cover, this cover, this
cover back page, this cover page back and this
back cover page over here, right, are done when I print them off in a different
paper than the rest of this. This is often thicker gloss. This is more, not newsprint
but closer to it. Then what do I have? Well, I've got my
double-page spread here, right where I can draw page this would be
page two, page three. So let's say I want to write on here and I'm just starting to draw page to write. This is my Drop page two. I could see it in
the preview there. You know what, I don't like
it up and top like this. What I often like is I
can drag it all around. Sometimes I have it up top here. What I really like to do, what I prefer to do is drag
it off to the side here. I have it as a sidebar, shrink it out,
something like that. Why don't I just get rid of this here and then I
can work this way. I've always got this
reference and I can hide it and just kinda peek at it if I want or whatever, right? So clicking on the name per se, but this name plate
and dragging it around will allow you to
bring it wherever you want. So I can see that little page, the Drop, page two. And what I want to do, let's say I want
to click on this. I actually don't
like how that looks. I want to get rid of that. What I might do instead
is start to say, Okay, well I've got this panel and this panel flowing in here. And then I've got a
bit of a spread here. And another panel
that drops down here, and then a panel that
kinda goes this way. But I want to change and emphasize that I want directional things
going up this way. So I'll make a note that I'm bringing them to the next page. Then as I continue
to draw panels, I keep going down this
way and you know, however my panels want to look
right, That type of thing. I'll get into Clip Studio
Paint, actual panels. I don't like to User Presets, but that's just me. I like my beautiful
hand-drawn panels here. You can see how
this works, right? That you're opening
up a new file. You're getting all
your settings put into place exactly
where you want them. Once you open it all up, there might be a little
bit of maneuvering and changing and double-checking what you want and
everything right? Then you start to
really get into it. Then you can bounce
back from this page. You can jump around, you can open up this page. Drawn, drawn this
a little bit more. You get to see it in the
preview is off to the side. This is awesome for making a comic book and this is really what Clip Studio
Paint is all about. This is one of the reasons
people are drawn to it. I highly recommend getting
comfortable in this, spend some time in it. It'll be frustrating at
first because you're like, Oh, I don't get this setting. Come back to this video and
kinda see how I worked on it. Look at the screenshot
I'm going to provide for you for how I did
this and everything, right? Most of all though, find
out about your printer. Really, like find out whatever printing service
you wanted to use, find out their trim and bleed
areas and stuff I get and have those presets in
because I got to tell you, everything is so tight here you can see this print
margin and stuff. I get this. This is the fold in between
the pages here, right? If you're not respectful
of all these margins, it's going to bite you later
on in your project, okay? Really, it's, it's tough. So be sure to get into it to understand how this
all works to practice, even if you just do, like grab a rough script and draw out some thumbs or
whatever it is, right? This is actually
perfect for that because you're drawing
out your thumbs. You're seeing how it
flows from page to page. And you're making a comic book. Now, I want to see what you
got. So maybe send me some. Okay, so how cool is
that right now you know how to create this
comic book file. And believe me, trying to do it in individual
pages if possible. Like it really is you can
do that individually. Why? Clip Studio Paint takes all
that weirdness away from you. You want to do a
double-page spread. It's there. You want to see what is on the front and back cover,
whatever it's there. You've got all these
tools and that's what makes Clip
Studio Paint amazing. This is the program
to make a comic book. This is the one. You've got that
power in your hands. Now. How cool is that?
20. Story Page Panels: Hey guys, in this one we're
continuing on our story saga. This time setting up the panels. Now, listen, the old
way of setting up panels was basically
thumbnailing, sketching it out, taking a ruler and drawing out the
panels and everything, right? And you can still do that. Believe me, you can still do
that in Clip Studio Paint. Clip Studio Paint
got something new. Something very cool when it
comes to designing panels. Not just designing them like
the angles and everything. Yeah, it's got that. But I mean, clip
Studio pains got something different here and I think you really
need to learn it. Let's jump on it. Okay, so we've got our
pages in front of us here. We've got this cool story all set up and
everything, right? But I want to start
drawing comics. I kinda showed you my ugly way of doing this before, right? I've got this page here
and make a new layer. And I could just
kinda rough in some, some panels here or
whatever I want, right? And just kinda do this if
I want it this way, right? Maybe I want to an
overlap here and I come in, Erase that panel. You can see how this would be the normal way of
making a page, right? And putting all the
details in there. That is thinking of
everything on one layer. And if I want, I could even have the panels above on
one layer and stuff and I'm using my hand
to draw these panels. And then if I want to start
drawing within them, well, I can come below and
let's switch this up and start sketching here and sketching here
and sketching here. But the problem is
that when I sketch it's kinda still
all over this page, even though There's a lot
of things going on here. This is still just a
blank canvas to me. There's nothing wrong
with it. This is great. This is, this is
how I worked a lot. In some time, some ways
prefer to work this way. But Clip Studio Paint
has got this cool way. If we look at our tool
selection down here, there's this called
the tool frame. Now if you don't have it, if, if ever you're missing something out of
your tool selection, just come up here and
click Add from default. And then it'll give
you a selection of all the ones you're, you've got possible and you can add it to it and
it'll pop up here. Okay? So you can see I've got a Create Frame sub tool options here. I can draw a border, I can have it without a border. I can have it creating a new raster layer and
creating a new folder. I can have at filling
inside the frame, right? And all this is gonna make
sense as I, as I get into it, the anti-aliasing and the brush shape and all
this kind of stuff. I can change the shape of
the brush and everything. I'm not gonna do
anything. I'm just going to kind of go with this right now and just make a frame. Now you'll notice I've
got it set right now, snapping to these trim
guidelines, right? So it's going to, I'm
going to create it. And wow, that was kinda cool. So I'm gonna get rid of
this junk just so we can see what's going on here and
stuff I go on this page. What it did was it
created this folder here off to the left
in your Layers thing. And in this folder, it's got the basic white. That is the background
of this frame. It's got a blank doubt
rest of the area. And then it's got a raster layer that I can just start
drawing on, right? So this is the basis for
Clip Studio Paint panels. So if I come over here
and I grab my pencil and I start sketching and
stuff you didn't see. I'm sketching,
sketching, sketching, and it all goes into this panel. What it doesn't do is
go off that panel. How cool is that? Right? Like I'm trying to
drag it off and it's not it's just it's holding
like it's clipped. We've talked about this before. It's clipped that I'm only
going to be able to draw on this panel in this
grouping. I can change it. This is frame one and
I could call panel one or whatever I want
to call it right. Anything that's under
it that's clipped to it is all going to be in here. Pretty darn cool. Let's see if we do this again. And I'm going to create
another frame, right? Like I'm just going to
create another panel here. And we'll see this is what happens when I try
to create it inside. Okay, so I'm gonna come over here and I'm going
to create another one. There we go. And look at that. Now I've got two of these. I've got two folders off to my left-hand side and
my layers section. And I've got two things
that I could be working on. Alright, so I'm gonna come back and grab maybe not a blue, maybe a green just to
show you the difference. And start sketching, right? I'm just sketching on the
raster layer that's attached to this panel to I
can't bring it over. No matter how much I try, alright, so I can draw on this. I can use rulers in this. I can, Let's see. I can literally use rulers in this and they don't
drag off for anything. I could draw my
lines and all this kinda stuff and they
stay on this panel. Awesome. Right. Okay. I can go through and do a
whole bunch of panels, right? I can see I'm gonna go back to this and I'm going to
create another one. This time though I'm going
to get rid of the border. I don't want a border on this. I'm just going to draw
a panel like this. Okay. And you can see it's
got an outline to it. But there's no
actual black border set on these previous ones, I had a black border is
set and the brush size of the thickness of the
border and stuff that you can see off
to the side here. But in this one is just
a general outline, is just a whitespace. It shows me a guideline here, but there's nothing there. So I can do the same thing. I'm going to come
here and I'm going to sketch something out
a little bit. Alright? And it shows me that
it doesn't go off, that this is a pretty cool this option
that I'm giving you here. It's pretty cool
because what you can do then is something
really interesting. You could take this
panel number three. I want you to drag it
below all of them. There we go. So now I
just dropped below. So now it's an underlying panel. And if I want to,
this is even more. I'm going to show you how
to edit these panels. We're going to come up into
our operations and object. And I can have it snap to the frame borders or not,
depending how I want. But you can see how
I can drag this out. Alright, I can drag this out, so it kinda fills this page. So let's say I want to have this underneath this,
these panels, right? Just this is kinda splash panel. Where it's maybe
there we go. Okay. So let's say I want to have a talking head down
here or something, right? So I'm going to come
back and I'm going to make sure I'm in
the right layer and I'm going to draw this
little talking head. Actually, I don't want it black. Let's change that. Little talking head. Whatever he's, he's chatting. I'm not going to do the word bubbles yet or
anything like that, but he's, he's chatting
and he's happy. And so there's this
excitement coming from them. Look at how that just set it as the background of that page. I can have this the
entire page like this or just under these
previous panels. That's pretty darn cool. So you can create panels with a rectangle that
we've got it here, showing drawing the border and I could show the brush size. You can select it this way, or you can select it
by the slider here. There's some options
that if I want to, I can have a pencil or pen, a type of even an
airbrushed one. I can have this come in here. It can be a little bit softer. With that airbrush outline. There's a lot of options that I want you to fool around with, but I would just want
you to understand what's happening
here a little bit. So what I'm gonna do
is go back into this and change that brush and
just go back to my pen. But this time, instead
of the rectangle, I'm gonna go with a Pali. And I'm going to show
you how maybe i'd, I'd want to make this
diagonal so I can make a diagonal panel. Okay? There's another panel, right? Cool. We can see how we can get dynamic shapes in here and
stuff like that, right? We can just do
point-to-point point. If we want to come back
up to the operations one and make sure I click on that frame and I
can start to edit. I can edit the corners. Pulled him in a
little bit. Alright. I can edit the height
of it, the width of it. There's a lot of options. The angle, right? There's a lot of
things I can do there. I can, if I really
don't want this, this way, I can make
it into a square. Let's say I messed up or something or it didn't
connect properly. I can kind of adjust it
a little bit and make this side how I want it. Okay? So you can see there's a
lot of options for editing. Once you've set the panel, you can still play with it. I've even after you've drawn
inside of it and stuff, you can edit it all around, move it all around, pull, push, pull, the edges of it, drag it out, change it. Gives a lot of versatility for when you're doing
up a page, right? Like you're not stuck with
what you originally laid down. Don't worry about this. This creates a lot of options
for you to edit on the fly, to edit as you're in it. I want to show you
something else here. Let's see, we're back
to making a rectangle. Let's say I want this,
my rectangle here. Gate. So this is my my panel, my first panel on this page, whatever page this is, right. I'm going to edit it because I don't like how it's
bumping there. I'm going to just shimmy
it over just a little bit. And you see something
else happened there. Actually, I want to
go back to that edit. I'm going to show
you something that can sometimes happen. What was happening here was I was impacting
another panel there. So let's see how we
can get rid of that. We've got it, right,
so let's see how we can have it or get rid of it. So what I was doing that here is the snap to other frame borders
in the tool properties, we've got operations, the
object and tool frames. We can come down here and this is snapped
other frame borders. And what that does if I've got a click is it can
have some impact of how it reacts and
it wants to try to snap to these other frame borders here and
stuff like that. Okay? You can see how it kind of
bounces some guidelines there. Okay. So I've been kinda
showing you how you can separate the
layers and not have them interact with each
other and stuff I get how you can draw on one than
the other than the other. But what happens when you
want to actually have a bleed that image bleed into that next next
panel layer, right? Here's a little
trick you can do. Let's say you draw this. This is, this is now your
panel five or whatever. I've got it framed here. And I want to come in here
and I want to draw Hello. Right? Now. I might like that
just as that panel, but there's something else I
might want to do with that. And that's when we come into the other sub tool frame here. And we go to cut frame. Now, right now it's
got a weird gutter of a vertical gutter of eight and a horizontal
gutter of eight. That's never going to work. Okay. So what I would
change is maybe put this up around 70 and
this is around 60. But you got to find
what works for the image you're working with. The vertical. This is basically
how much space is there. And so what I'm gonna
do is I'm going to cut into this and divide it. There we go. And now I've got three panels, but they're all
really one panel. They just kinda been cut up. And I can still
come in and start to adjust and they're
going to keep that spacing in between them, right? And so this is where you can really do something funky with even angled shots and
everything you can start to angle in-between. Have the borders angled
a little bit here. How cool is that? There's a lot of
things you can do for editing your panels. Once you have this mastery of understanding that each panel is individual until you want
to make them the same thing. I know like kinda weird
and defeats the purpose. But it actually works
because sometimes you're going to need something
like this right? Now. Another cool one that
I was saving for you here is we've done the
rectangular frame, we've done the polyline frame with the angles and all
that kind of stuff. Now we've just got a pen. So my pen is set at 20 and I'm just gonna
go like this and I'm just going to and that
created a new panel. It created a panel of the
shape that I wanted it in. Right? Okay, so it's very, very cool. I get two. Design my own panel shapes using my own brush and
everything, right? It's very cool. Depending on like if you want that really funky look to
your comics, I don't know. I love it. I think
it's a great option. And I think that when it comes to looking at all
of these options within Clip Studio Paint
of the regular rectangle, the polyline, drawing
your own with a pen cutting into that. Starting to understand how these panels interact
with each other. Being able to align them
underneath each other, adjusting which one's
on top and which ones on the bottom so that
you can stack them and stuff. This is revolutionary to
your comic production. Okay? That was pretty cool, right? Like the amount of
options we have when designing panels that we
can stack them underneath, move them around,
expand them borderless, border, full bleed,
all this kinda stuff. Skies limit on that, right? Like there's so many
options that we can do. So here's your assignment
for this unit. This is what I want you to do. I want you to design a page with a number of panels for me. Show me that you can have
them overlapping each other. Show me that you can adjust
the borders on them, that type of thing, and
then send that page to me. It doesn't have to
have anything in it. You could draw a stick
man or whatever you want. Whatever you want
doesn't matter, right? But I want to see that you
can organize a page of panels. Get it done.
21. Boom! Panel Hack: Guys, I'm going to show you
a little secret that I do. That's a step aside from
creating normal panels. Now, this is not purely a Clip Studio Paint
function per se, but it's something you can
do within Clip Studio Paint. And it's something
that you can do that'll help you
create a comic book. And so I wanted to add this in here just as a little bit of a bonus unit to show you how you can create your own
specific type of panel, like Clip Studio Paint
doesn't have to offer. Okay, So I want to show you
guys this little trick. There's a few ways to do this. There's always gonna be a
few ways to do something. Like, I hate the adage, but more than one
way to skin a cat. I'm going to show
you one way to make this type of panel effect. What I'm sure, the more you get comfortable with Clip
Studio Paint, the better. So the first step is
writing out a big, impressive boom. I have chosen. If we look off to the side here, the font has been a boom. And it's at a 234 font size, so it's quite large. And once I have this out
here, I'm like, Okay, well this might give
the impact that I want, but I don't know
if a panel would look very good within this. Might or might not. I don't know, I'm not
loving it, right? So what I'm gonna do is come
into my sub tool details. I'm going to start to
adjust some things. I'm going to add
the word spacing. Note that doesn't narrow it
a little bit. There we go. That might be one on one. You might want to
separate it way out if you want to make sure you have enough room for it so
they're not touching. If that's the effect you want
or you separate it all in, it might make more for a better squished
looking panel, right? Okay, so I'm gonna go
with this right now. Get rid of that menu because
it takes up too much space. And I've got my boom here. Alright, so now
I've got my boom. What am I gonna do with them? Well, actually, you know what, I'm going to make it a different color just to make things
easier on the eyes. I'll put it in gray right now. Okay, so now I've got this. Now what I'm gonna do
on this same layer as Boone layer is come
up to my magic wand and use this with follow adjacent pixel
tour below it turned off. So I'm going to select, this means basically I'm
selecting everything. But the boom, you can see it went inside of here and
everything selected, everything except the boom. Now, with the selection, I can come up here and I can invert the selected area or
Clip Studio Paint is awesome. Right down below,
it's got a hot menu. And this inversion, this little one here
that I just clicked, means that instead of selecting everything that's not the
boom, I've now switched it. Switched it back again to
only selecting the boom. Okay, so now I've got
this boom selected. What am I gonna do with it? Well, what I do is I
create a new layer, a new raster layer right
on top of that text. And I'm going to hit this. This is an outline
selection tool. A little menu pops
up in and asked me some questions here
it's going to say, do I draw outside the border, on the border or
inside the border? So outside of this selection, inside the selection
or write on it, you can experiment
with this a fair bit, play with it and see
what works for you. The other thing you're
going to also take a quick look at is how big
of a font size do you want? Basically, not fancy. How thick the line like
our brush line, right? So imagine this is
a 20 pixel brush that's going to
stroke this line. It's going to stroke all
around this outline. Okay, so I'm gonna go with on the border and I'm
going to hit Okay. Not bad. Okay. So de-select. And that's what that
looks like right now. This is what it looks
like right now. Do I like it? It looks okay. I think it's going to
work for what I want. So I'm going to turn off the writing below the
text and just use this. And let's say I wanted
at the top of this page. So I'm going to go Command T or transform and kinda carry it over and fit it into my
bounding my crop and stuff. Again, I wanted to I don't
want to lettering like this, a panel edges like this. I don't really want to risk
getting a cutoff, right? Okay, So it's sitting up
here and it looks good. It looks pretty good. I can see it having an impact and I could see me doing panels around it and above it and below it and all that kind of stuff. Right? Okay. But not yet. Not yet. I'm gonna come back
to the selection tool and say Follow adjacent pixels. And I'm going to select
outside of my boom. Do you see how that
worked? It's selected outside but it
missed this stuff. I want to add to that
selection so I can hit down the Shift key and I can add to it and click inside
of each of these points. Okay, So now once again, I've got it selected
outside of the boom, right? Actually, you know
what, I'm going to come here and label this. Boom, just so I can
reference it, right? So I've got it outside
of the boom here. I'm going to come
down and invert it. And now I've got selected
inside the boom. Now what do I wanna do here? Well, I'm actually
going to create a new layer and drag
it below my boom. And let's call this flat, because this is an easy
way to label this. You'll see labeling layers
really comes in a lot. So I've got this
flat layer below the boom and I've kind
of got it a little bit. I've got it all selected. And below this with this selection that I
used, I'm going to fill. Now if you look at this
now whether I keep it white or I can fill
it with a white, I filled it with a gray
just so you can see. Now, this is actually similar
to those comic panels. So we've been doing everything that I draw can be
inside of this. If I create a new
layer and then clip it to the layer below,
that clipping is awesome. That means anything I draw on this layer is just going
to be on top of that. So let's say if I come over
here and I start doing my, my cool comics squiggles, right? You'll notice how they don't
come off of this flat layer. They are bound to
this flat layer. So everything inside
of this is gonna be stuck within this
boom context, right? Okay, so once again, what we do is we create a font. We write something out, a big boom, e.g. right. Then we select a rounded. We stroke it with a black stroke or whatever you want to use
for your borders. Then we take that black stroke, treat it and start to treat
it as a panel outline. Bring it where we want it. And then we can create all of these things
that we would normally see in the panel. One little trick
to add to this to help it all organized just like you would with
any other panel, is I can create a new
layer folder so I can label this boom, boom panel. And then I'm going
to grab all of these and I'm going to throw
them into that folder. So now if I create more, if I come over here and I create more panels and stuff, right? I don't want that. I want to black. I could create this
panel here, e.g. it can go on top of this boom, or I can drag this
layer below the boom. Right? How cool is that? Right? Like I've got now this
as my makeshift panel. And then I can still be playing with the panels on the page. It's a little, it's not
exactly the exact hack, like exact replica
of what they did. But it really, really works and you'll get to see how it works sitting here in front of us. Boom. We did it. We created a boom panel, right? Like how cool is that? You can see how that can be used to great advantage when you're trying
to design a page. It doesn't even have
to be lettering like I did sometimes. Maybe it could be a shape or a symbol or something like that. Something a little
bit different. That is a step away from what Clip Studio Paint is
offering with their panels. Clip Studio Paint has a lot a lot of functions
and their panels. But now I just taught
you how to push on past that just a
little bit, right.
22. Story Word Balloons: One other thing
that's really cool, bokeh Clip Studio Paint
is their word balloons. So in the old days, you know, plotting out word balloons
and drawing them in and lettering and all
that was tedious. Not just tedious but
like frustrating. Because what if the editor came back and said
No, no, no, no, no. We gotta change this dialogue. Well then how do you do that? You got to erase the page like, what are you gonna do? Clip Studio Paint,
takes that stress away, or at least 99% of that stress and won't
take away your editor. But it will help you edit. So let's check out how we can edit and build word balloons. Okay, so there's
gonna be a few ways to make word balloons and dialog bubbles and
stuff like that. And some are better than others. It's really up to you
what works for you. I'll show you a few
different methods and then I'll show you the one that I think kind of kicks ***
on Clip Studio Paint. Okay, so the first
one is kinda manuals. So what we do is we
draw like a word, balloon like this,
little tail like this. Maybe come into it and clean
it up just a little bit. Alright, with a better eraser, I can connect the
dots if I want. Like I'm just literally just winging it using a
brush right now. I don't know if I
always loved this one, but whatever and I can kinda thick can add on the
bottom here if I'm want. Kinda manually
drawing it in here. Let's see, that looks a little
ugly when I'm that close, but if I backup, still ugly. But, you know, this
can take time, right. Because you're manually
doing it, right? So I might go in and clean
it or I might just redo it a couple of times like
re Stroke command Z, re Stroke command Z, raise stroke until I've got the perfect little
bubble, right? Okay, so that's
one way to do it. And then what I do is I just
type in my dialogue and I type like this, right? And I can adjust the font size, I can drag it around,
I can do whatever. And there's my, my Easy peasy, ugly but not so ugly word
balloons, Manual style. So that's, that's how people have been doing
it for ages and stuff. Not digitally, but
traditionally and stuff, hand drawing, word balloons
and stuff, I get red. I'm going to delete this and
show you something. Cool. Okay, so the next one that I'm showing you here
is the recommended one. The whole reason I want
to go back on that. I don't want her
disappearing here. I just want to delete
what I've drawn. Alright, let's get rid of that. There we go, Even though
that one circle's perfect. Okay, So I want to
go sonic teenage war had to be fully utilizing Clip
Studio Paint here, right? So how do I do that? Well, on the menu options here, there's a word balloon bubble. Now if you don't have
this, I've said it before, come up here and go
to Add from default, and it'll give you that
word bubble option. Okay, So I come down here and I've got a word balloon option. In this sub tool menu, there should be a
text of some sort. And then rounded Eclipse
or ellipse rather curve, and then the pin. Now let's try rounded, rounded. What I've got it set
for here is a bit of a rectangle with
rounded edges, right? So if I do it normally, this is what it might look like. Drag it out and hit return. And that's what it looks like. You can use this
for caption box, boxes, narration boxes,
that kind of thing. You can even change the
background if you want. Let's see you back that out. And maybe I want the
background more of a narration whew, right? So I'm going to draw
that one again. And you can see how
that might be like. She was alone as she
stared into the void, whatever it is, you're going to have that
type of stuff there. But I also really
liked the rounded one. If I bring around this
corner all the way into more of a dialog bubble and you can see how that really, it looks really good right? Now, why don't I
just use ellipse? Because I don't like
the fully curve. Let's see if we
can take a look at these compared to each other. Something about
this versus this. This one appeals to me more. Just maybe there's a lot of space in this
that I'm not loving. And you'll see once we start
to add dialogue into it, that I think this one suits me, but you know what,
It's up to you. It's up to you what
you wanna do. Okay? So then I come down to curve
balloon and I can kinda hit all the points and make this
weird wonky one, right? And then if I want back to
my beautiful pen skills, I can grab the balloon pen
here and sketch it out. There we go. Alright, and of
course, you know, I could keep bouncing it
back and seeing, you know, adjusting it until I get
that perfect perfect circle, which I'll never get. Well, there we go. Okay, so those are my different
kind of balloon options. And you'll notice what they do is they use the
front of the color here for the line color and
then the back as your fill. So what this does is it's much like when we're
creating panels, were creating word
balloon bubbles on its own layer per se. But it's its own
floating platform. You can think of it that way. Okay. So this is a little
bit in contrast to when I'm drawing with a pen. What I'm doing is if you
look the layers here, I'll even labeled as one cage. We're head. I'm just drawing
on the same layer as hurt just like this. She's a drawn layer and stuff
again and I'm just white. Let's back that
out. And I'm just drawing on that same
layer is hurt and it's just there's
nothing underneath it. So if this if this background was colored
here or something like that, it would shine through this bubble and then I'd have to fill the word balloon and all
this kind of stuff, right? So instead of that, that's why I'm saying use these Clip Studio
Paint, word balloons. And you're really going to
be able to pull a lot off. Okay, so back to this sub tool properties
and stuff, right? You can see we've got
the brush size here, and that's kinda
the border area. So I could make it really
big and drag that away. Or I can make it quite small and draw my word
balloon that away. Noodle, fill it all in and
you could look over on the side here on the word
balloons held there. Like I said, think of
them as kinda like floating islands
within this file. And you're going to see why, because they're already filled
with that white, right? Okay, so we're going
to back those up. The other cool thing is, let's say we put a word balloon
here and we've got that. Now. We've got balloon tails. So I can drag it on
over and hit return. And it now does that
directional thing. There's a lot of ways that
we could adjust this. So once we get into
balloon tails, you'll see the width is
adjustable and stuff. I get it. It kinda gives you a little
bit of a preview there, how wide it is. You can have it a
multipoint one. Sorry, with that polyline. Kind of drag it around
if I want, right? So for that staggered
one, right, we can have it to this bending, nice curvature one like that. Spline or just a straight out, straight line right to
the speaker's mouth. What I will recommend though, is, you can see if I, if I started out here, there's a disconnect, right? If I started right in here. There can also be sometimes this jaggedness and
if I caught it there, let's see if I started
right on the right, there's couldn't be
this jaggedness. So what instead I do is
when I'm using these tails, I started inside
the balloon there. And that really helps it. It just kinda seems
to smooth and on out. So there's a lot of cool things going on
with these word balloons. What we can do is
now adjust them. Once I've got it set and maybe I'm liking it
and maybe I'm not. What I could do is go
into my options menu. And I could push and pull
this for the size, right? Bring it around a bit
for the location. But I can also get in here. And maybe I want this
a little narrower. I want to adjust
some things here. I want that a little
bit slanted there for some reason maybe there's a tangent or
something like that. You can make some really
small adjustments in there and then bounce
out of it right there. What it is is it's creating
that vector style. These are all vector
balloons and so they're editable once you've
laid them down, right? So what do we do? How do we get into
adjusting or adding text? Do not just write text. We'll talk about that later on. What I want you to do is
go into your word balloon, the balloon sub tool panel
and go to texts there. You're going to see
it reacts different. Do you see watch
what happens there? Do you see as I've got my text thing over here and it's just got to the text little icon
with a little paper on it. And then when I
drag it over here, it's got a plus. Over
here is a paper. Over here is the plus. And
this plus means it's being added onto these word
balloons right there. So what do I want? Well, let's see. I actually typed something
else because I'm a slow typer, so I'm just going to copy
and paste off of it for you. And I'm gonna put it in here. And I'm going to paste it
in. Well, that got ugly. Why did it get so ugly? Well, Clip Studio
Paint is made in a certain way that it allows everything to
kinda go to the border here. So if I want to edit this for how it's going
to fit in this bubble. Well, there's a few ways.
First thing I'm gonna do, because it tapers
a little bit at the top and a little
bit at the bottom. I'm going to taper
it at the top. So do you see how it's a
little bit narrow there? And I'm going to maybe
tapered at the bottom. Let's see. I'm going to start to
mess around with this. I don't like that. I might
bounce back that a little bit. Widen this out to fit
the bubble a little bit. Where we see kinda
putting this down, they're bringing this back up. And how does that fit? Not bad. Not bad at all. I can move it away
so that I've got some nice space in-between
that and the word balloon. And like I said,
remember you can go back and edit that word
balloon and stuff right? Now. This text is attached
to this word balloon. If I want to, I can
move it around. And that's the cool thing
is it's already bound. It's like it's stuck on that
word bubble island, right? Word balloon island. And so when you use text, especially coming from in
this sub tool palette, it'll add it on to
that word balloon. Another cool thing that you
could do is you can get in here and add another
word, balloon. Now, here's, here's
where it's important. If I want to add
another word balloon, I have Add To Selected Layer and you're going to see
what this looks like. I can put it on here. And it attaches it, right? I'm going
to back it away. I could also end. This
will be easier with a pen. Let's say I put it down
somewhere down here. Well, I can attach
it that way too. And if you notice it's
all on the same layer. And that means they're going to, it's going to work a little bit together as one thing
that's quite ugly. So let's see. I'll go back to word balloon. Put it down here. And
then I can come in with my balloon pen and just kinda touch it in
like that, right? That is cool looking. And now if I want
to add more text, I do not go to the text. In my word balloon sub menu. I come over, I add. And do you see how
it's popped up? Right where it should
be in that balloon. And then I can add
more text here. What do I want to do? Well, I want to maybe
bring this down, bring this word
balloon down into here a little bit,
and center it. Just a little bit more there. I can play with
it and adjust it. And now that looks really cool. And of course, there's a
lot of things I could do. I can go in and adjust
text right here. If I want to come in
here and edit it, I'm like, I don't really like the spacing
on this right now. I'm using letter automatic
as my dialogue font. But everybody has
got a font that they may be prefer
something, right? So what I can do
is come in here in my subdued tool details and maybe adjust the
spacing of the words. Do I like that? Do I want it spaced out a little bit more, but I wanted a little bit
tighter fit in there, right. And this is kind of up to your preference
and how it's gonna look. When you're printing. You want to judge your book. One, it's gotta be legible. Make sure that everybody can read what you're
laying down, right? But it's also gotta be
formatted correctly and kinda have this pattern. So once you do have
a text that you, you know what text pattern that you are generally
set width like. So example, I got this
letter automatic italic, font size as at seven. It's the justification that justifies in the middle here my line spacing is one-twenty. I've kinda like the settings. I'll go over here.
And then I'll hit, Okay, and then I'll
come down here and I'll say Save all
settings as default. Now this becomes my
default dialogue, and it's my default text
and it just saves me time of having to reset this
every time I do a textbox. Pause. Something else that's really cool here when we're adjusting these bubbles
and everything is, we can do a sub
tool correct line. Okay? So if I want to correct
line width for an example, what I can do is maybe use those slightly
smaller brush size, but somewhere on this. And let's say I want some weight on the
bottom end of this. Well, what I can do is, you see how much smoother
this is when I was trying to do that
by hand, right? Maybe I want to
have some weight on this and then have weight
down on the bottom end. And that just gives
a little bit of a different feeling to it. You might have to
go over it a few times and I kinda
like that, right? So it's thinner up here
and smooth are down here. Okay. So if I wanted to, I could thicken it
or I can thin it. And maybe I want
to have this just a little bit thinner up here. Alright? Want that, I
want it thinner through, through this
connective point here. There we go. That was too thick.
Alright? So there's a lot of things that I can
do to kind of adjust this. And you can see how
far I can back it out. It can get too far, right? So you want to find a place
where it kind of works, just perfect how you like
that thickness, right? Okay guys, so this is
the attached version. This is how you attach word balloons onto a
frame, onto a file. And if I back out, you can see how this
is starting to look. It looks really, really good. Dialogue text has a lot
of emphasis because I, I punched and adjusted that with the correct line
width and everything right. I've got a tight sample of texts right here That's
really tightly cropped, Maybe too tightly looking
at it now, right? Like maybe if I this might be my view
of a page or something, I think it's a little too
tight so I might go in there, but this one gives that
nice space around it. Too much space as
a normal dialogue. But maybe for emphasis,
this works really well. And if I don't like it, well, I just go into it. I start to edit it. Right? I can start to play
with, and I could start to edit the dialogue. I can start to edit
the word balloons, enlarging them
just a little bit, and just making it tweaked to exactly what I'm
looking for, right? Not bad. That looks pretty good. I think the only thing I don't
like is this effect here. So maybe I'd go in and reduce it a little bit more or something
like that, right? And that is the Clip
Studio preferred way of doing word balloons, dialogue balloons, all this stuff and dialogue in general. Now I'm going to tell you,
sometimes I don't like it because for me,
maybe I'm not. So I don't know if there's
another way to do it. And what I might do the
other way is this. I might. So another way to
do it is just this. Let's say it's almost
like a reverse way. And I'm not saying you
should do it this way, but what I do is I grabbed the text and then I've kinda do my copy paste
and fill it on in, right? And it's all looking
jumbled and ugly until I get in there and
start to adjust it. You can see how I've got
to do here is get in there and adjust some of these lines. But now there's also a
problem with spacing, so I'll show you
how to do that too. You get to this goal, that sub tool, the line spacing. You can adjust off of there. You set it out
just a little bit. Okay. So what I had done was preset on my Text tool from
my word balloons, but I didn't have a preset here. And so this just takes me a little bit of extra adjusting, but it's good that because I want to show you
what it looks like. Maybe I've got this and I don't really like
this right now. I want it more of an oval. There we go. So I've got this
kinda bubble oval feeling. Now that I've got this, I might put it exactly
where I want it down here. What i then we'll do is
in a layer underneath it. All come in and make
a word balloon. Sometimes, I don't know. It's just me, but I, my
brain kinda works in this opposite
direction that I like to create it afterwards. And then I can still
go in and adjusted. I can still do. Let's see that rounded tail. Maybe I want to go here to here. And for some reason, my brain works better this way. I like laying down the text first and then putting
the balloons under. But it doesn't always
work perfectly. There's some things that
people don't like about it. For me, it works great, but I still, it's
still attached. It still works
really, really well. I've got them on the same layer here and everything, right? And I can still come in
and do this if I want to, I can still add add a word balloon onto it
or something, right? There's a lot of things
that I'm able to do. One thing I didn't
show you though. And this can be done either way, whether I'm doing it this
way or whatever, is. Remember how I said, add
two selected layer here off to the right-hand side
for making a word balloon. Well, why don't I
move this around a little bit and I'm just
going to bump it up here. And let's say this is
her dialogue up here. And somebody else is
talking over her. Somebody is coming in and
saying blah, blah, blah. Instead. Instead of add to
select a layer, I can create a new layer and add a word balloon
over top of it. And you're going to see
how different that looks. And now this person, I can add this
text here and say, but blah-blah-blah, right? I can get in there and say, but you have to if
I can only spill. And now what I can do is like, you know, play with
this just a little bit. And you can see how
this might look like. The next speaker is speaking
over this one, right? So if I want to
double-check the font, this font was a ten. So I might come back
to this one and bump this one to the same thing. I want that to be at ten
because I want it comparable. If anything, I might
bump it to 11. Just space it out a little bit. Just so it punches a
little harder, right? So that's the last trick
I'm going to show you a word balloons is you can
have them on the same layer. You can attach them
in a stream of, of discussion, that
type of thing. Or you can have them stacked on each other just
like you could stack late. And remember when we
talked about panels, stack them on, on
each other to right. So this person does next
person that's coming from the next panel or something
is talking over Masonic. There's so many options
that you can do here, so many different things. And I hope that I showed you a lot of them working
within this word balloon. To recap though, the main thing is think of the word balloons similar as a panel or a group
or something like that, like its own little
island, right? So once you create it, once you set the brush
size of the stroke size, that type of thing, the stroke color and the
background color. Once you create it, then you could just add dialogue
onto your little island. And it works that easy
in Clip Studio Paint. Okay, really cool, right? Almost similar to Panels. Word in dialogue balloons have a lot of
functionality within them. In Clip Studio Paint, there's so much then you
could do with them. So many things that
you could change and go back and change
after if you need to write. So this is what I want you to do for your assignment
for this unit, I want you to have a page. Doesn't matter if there's
anything on or if it's just blank and have a bit of a
dialogue going back and forth. I want to see word balloons and hopefully it makes sense, but it doesn't
really matter. But I want you to be able
to fit your text within a word balloon and be able to change the shapes of
word balloons and all that and send it off to me
guys, that's your assignment. Let's see if you're up for it.
23. Webtoons: You know, when I was growing up, I used to go down to
the corner store, buy a comic book
for like $0.30 or whatever and flip through
those pages, right? That's how I grew up. That's
how I make comic books. Comic books, right? But that's not my
daughter generation. My daughter's generation
has what is it? Let's scroll, right? She just keeps scrolling. And what do we call
those web tunes? That's right. And Clip Studio Paint
has acknowledged that. And now, how cool is this? They created a web tunes format. Now, I'm going to
take you through it. We're going to jump on
in and I'm going to show you how to lay out a web tool. I've shown you how to
make a comic book, right? When we came up and we filed a new one and we had
this cool little, all these features and all that. And I was like, this is a comic book and I'm excited about it and all
that kind of stuff, right? Well, I'm also
excited about change. One of the changes with a
new update is web tunes. Web tunes are now an option. And so what you can do
with your web tunes is basically this
long scroll design that web tunes use, right? So we can send it
our width at 69700, whatever you want it to be. And our height wall
here, we've got 20,000. So if we look, we've got 690 across and
20,000 pixels down. Pretty big with two pages, 1 and 22 major divisions, right? Well, what if I want
to change it? I can. Usually it doesn't always work. If I go in odd numbers, I find four or six. And this is kinda hard to see, but it's all divided there. It's got this kinda like
borders going in there. And so in this one unit, I've got the height
of 20,000 with a resolution of 356 pages. Let's see, I'm going to create
this and see how it looks. Well, there we go, 123456. I've got my six pages here. And if I want to
start working on one, why just pull it up? And now I've got my
page to work on, right? I can grab a brush. Let's see. I like my pen here. And then page number one, I'm like it shows up in the preview so I can
scroll down and I can, you know, as I'm drawing, I do my panel flow here
and my second panel here, and I'm now another panel here. And I can kinda rough
in a panel here and I look and I've got
another drop panel here. And then I want overlapping panel here with one stuck in behind
them and stuff. And I could see how
this is flowing off to the right-hand
side right. Then what do I do? Well, I open up my next page and I can
see that if float here. So maybe I want to
continue here and then drop down a big one here or something
like that, right? I can rough these out and then go into the
same way I wanted to before when it
came to comic pages and all that kinda stuff
about creating panels, creating word balloons and
all that kinda stuff, right? So I want you to
think that this web tunes as basically a comic book, but you're not looking to print. So it doesn't have that trim border on it or
anything like that. It's just that top down scroll. How cool is that something
to play with them? It's not for everyone. If you're looking to print traditionally, this is not the
formatting you want. But if you're looking
for something new, if you're looking
for the new way that you're publishing
quick stories and stuff. Web tunes is where is that? Okay guys, that's
pretty cool, right? It's already there for you. This system is set up for you to just dive on in and
create your own web tune. Now I'm not going to give
it as a homework assignment because web tunes
take you too long, like making an entire
book or my gun. But please understand
that there's a lot of options when it comes
to exploiting that. When it comes to creating it, dimensions and all that. So my advice to you, look at the websites that
you want to host it on, find out their requirements
for dimensions, and then use that in helping you decide to
create your own web. Two guys, tons of
fun to be had here. I hope you enjoy
this new function.
24. Materials Image: Hey guys, we're back and I've got another
unit for EA here. This time we're going to
talk about materials. Now. We're talking about this
kind of, but not really. We're going to talk about
the material assets that Clip Studio Paint has that are easy to bring into your Canvas
and your creation. This sounds really strange, but once we get into it, you'll be like, Oh, I get it. Okay, so let's talk a
little bit about materials. The first one that
I want to talk about is the image material. So if we go off
to the side here, it looks like a folder and it's got all materials and I could drop down into
image materials. You can, there's a number
of them that we can scroll through actually
Clip Studio Paint, like it's kinda ridiculous how many options that
they come loaded? Obviously, you can
use any of these. You can drag them into
your project and use them, manipulate them, whatever it is. There's a lot of things that
you could do with them. It's up to you how these fit
into your, into your piece. But what I wanna do
is I want to show you how to make one. And then what you can do is kinda see, see how they
might work for you. Right here I've got like e.g. my rule of thirds, right? And so if I was sketching, sketching things out a
little bit and I had a stick man right here,
blah, blah, blah. He's doing something. And then I add another one here. And I can, I can use
my rule of thirds as, as a bit of a base, right? I can, I like this
template that I've got. Not so much. My stick figures are quite ugly, but my template here. So each time if I want to, I can make this. And it'll work. Like if I if I want to, I can drag this
around and put it in each panel that
I'm designing. Rotate it so it fits vertically,
horizontally, whatever. But it can be a pain to draw this over and
over again, right? So I'm going to show you how to add to the image materials
something like this, actually exactly this
and see how it works. So the first thing I'm
gonna do is get rid of what we've got there. Next thing I'm gonna do is
come up here and hit View and go down to grid. I'm going to show
grid and there's a whole lot of things
happening in this grid, right? Lots of little squares. It's a measurement across
I counted right now be 24, 681-012-1415, little
squares across, right? It seems like 15, 14 and a
bit doesn't quite seem exact. And if I don't like
this measurement, well, there's something
I can do about it. I can go again view and change
the settings of the grid. So if I want to, what I can do is just
kinda shimmy things over. Make them much smaller, make them much bigger. I can have it centered. Here's the center, right? Or I can have it
top-right, top-left. There's a lot of options that I have in making a grid here. I could say the
number of divisions. Maybe I can make it two. And you can see how this
might simplify things. Okay? So I'm just going to
have this as a grid gap, 50 divisions to whatever.
It doesn't really matter. It doesn't matter for
what I'm doing here. I've got this grid. This grid is invisible on
the actual piece itself. So e.g. if I draw something on here and I export
it as a piece, this grid is not on here, is not here unless I
want it to be there. So I'm going to draw I'm going to draw my little box that I was talking
about earlier. Let's see, do I want it to
horizontal, vertical portrait? I don't know. Let's do this way. Okay. So I'm going to keep it nice and simple just
in a box like this. So there's my, I've got four or six larger
cubes in there, right? I don't like how I
did that necessarily. I want to make that a
little bit cleaner. There we go exactly
to the line. Alright. Then if I want to, I can come in and I can do straight
lines in between. I often hold the
Shift down so that it can keep a straight line. And it seems to be snapping
to the grid quite nicely. So here's my little my little, nothing like this has just how I would go out and draw a
rule of thirds, right? Well, what do I do with it? How do I do anything
with this, right? Well, I can come down here and edit and go to
register material. And then I go over to
image, and I hit that. Now popups going to
happen here and I can say rule of thirds,
something like that. And I can adjust a few
different things here. I can adjust where it's
going to be saved to. I want to hit in all materials here and maybe go down
to image material. I can even pick sub
menus and this I can make new ones if I want, but illustration will
work just fine for me. Once I've got that in here, the name, how it's
going in here. I can even hit tiling if I want, I can have it repeating
all these types of things. I'm going to save it. And we can see automatically it kinda gave away
the script there, but it popped up in
my materials here. Alright, so I'm going to
get rid of view of grid. And you can see how it's
sitting on its own layer. Or I can just grab
it and drag it over. And here's another
one, and it's labeled already rule of thirds, right? Or I did this one earlier. So this is my thirds and
I can bring these over. And all I have to do is
hit Command T, transform. You don't drop it into
whatever panel I want. And all of a sudden now I'm, I'm dealing with an easy way to kinda help me plot out
rule of thirds, right? But that's not the lesson here. The lesson is how we can
deal with image materials. So we can use the ones
that are already built-in. As I've shown you right. Here's a zipper. Interlocking is a bourbon, and you can adjust each one. You can adjust the whole image. You can scroll down and see like how many cool different things are in the Clip Studio
Paint here, right? Like all these buildings and stuff, these
kind of default. I know I'm getting kind
of cluttered here, but you can see what
I'm talking about. Like doing up a skyline
and everything. It's very, very cool. But keep in mind that these
are 2D images right now. This is the image material and it's only looking
at a 2D object. This is not 3D. We'll get into that later. This is understanding
just kinda flat images on transparencies that are easy to drag and drop
into your workspace. Okay, guys, hopefully
this helped. What I want you to do is
create one on your own here. Okay, So materials, we
started off here with 2D materials and hopefully it made a lot of sense for you. It's something that you use regularly and want
to just drag and drop as whether it's a resource or base
or whatever it is. You now understand
how you can use materials in your creations.
25. 3D Basics and Primatives: Hey guys, We're back and
we're still in materials, but this time we're
getting into 3D materials. That's right. Very cool stuff here, right? In this unit we're going
to start with primitives. Not people but shapes, right? We're gonna start with primitive
shapes such as a cube, a sphere, a pyramid, something like that, right? We're going to learn
how to push and pull to achieve what we want to
with these 3D primitives. Okay guys, So we're
getting into 3D materials. And I think the first
place we want to start is talking about bringing
in primitives. No, not like Paleolithic man, but primitive shapes and stuff. If you've got your
materials menu somewhere docked
in your workspace, you can click on it that way. You can click on it
here and start to find where you've got
it hidden, right? If you don't have
it off to the side, what you could do is
just come to Window, go to Materials and then
hunt for it in there. So it's gonna be
in 3D. And we've got this setup here, right? So it's a bit of
a drop down menu. And I'm going to see that
I've got everything from body types to primitives and all that kind
of stuff, right? The first thing we're going
to look at as a primitive, so I'm going to
click on primitives. And we can see how
we've got a plane, a polygon, a cube, a sphere, all of
that kind of stuff. What do I want?
I'm going to drag a cube over into my Canvas. Now this canvas is nothing
special right now. I haven't done anything with it. It's just sitting here as a comic book page or whatever is just a
normal illustration. So you don't have to prep
anything special for it. What do I have right now? I've got a square, right? But if I drop it in
there, There we go. But if I take this camera or if I start to scroll
around a little bit, we can see how it's
actually a cube. So I'm gonna kinda move
that around a little bit. And there we go. We've got a primitive
or primitive shape, which in this case is the cube. There's some things that
we can do with this q, but the first thing I
want you to understand is the menu that's up top here. This these first three
here are cameras. This camera, as you
saw that I clicked on it to get things rolling, is kind of like a camera pan. I can move it all around, move it up and down
below the plane, above it, all that
kind of stuff. Okay. The next one is
the cameras centering, basically moving the
object off to the side, but I'm not moving the object. I'm moving the camera
off to the side, right? And I'm moving the camera off
to the side that way too. So like I said, keep in mind, you're not moving the
object right now. The object itself
is sitting where, wherever we dropped it into. The next one, is this. Zoom in and zoom out
of the camera so I can make everything
really small here. I can make it on mic. Okay. So that's the camera settings. Right? I want you to play
with it for a while. Make sure you're
comfortable with it. It's really important
to be comfortable with all of these tools
at your disposal. Okay, so once we've
got the camera, now we're gonna get
into the object. And the object,
sometimes it seems like it's like am I
moving the camera? Moving it? I don't know
because seem similar. But it's not the same. If you can see right now, there's a kind of a gridded
3D plane that's the ground. And what I've done
here is I'm moving the object around
on this 3D plane. Okay? So on this first one is
just a free movement where I can go, right? And right now I'm going
to stick it on the plane. Sorry. On the plane right there. I can move it above the
plane so it's hovering. I can move it below the plane. So you can see, and
the way to see that as one seeing how the cube
interacts with the plane, but also seeing how the shadow is interacting as well, right? So I could stick it up there. I can move it all around. Okay? And right now the plane is going to adjust
to it a little bit. Okay? There we go. And there we go. This next one is going to be a rotation on an axis, right? This next one is rotating on a different axis and there'll be a better
visual coming up for this. I just kinda wanna show
you what's going on here. This is the spinning
on another axis. And we know that these
are x, y, z axis. And this one is
actually weirdly, it seems really weird because
it jumps a lot, right? But what this is, is
moving it backwards in this scene and
forwards in the scene. So sometimes you going to
need this if you want to play something behind another
object or something, right? Otherwise, if you're just
doing it for an illustration, you can sometimes
manipulated with size and placement and
that type of stuff. The last one here is this snap. Okay, so when we're using this and we're
bringing it around, what this is gonna do is
it'll snap it to a line or a snap it to when we have
other objects in place, when we bring in other
primitives, e.g. okay. So once you've got the camera and you've played around with
it a little while, then you get the
movements and you play around with them
for a little while, then you're ready to move on. What you can do is head on
over to your tool property. Like right now
we're in operations and we look down into
the tool property, which is an object. And then we can start to mess things around a little
bit if we want to. The first thing I
like to look at is the number of divisions. So I can kinda slice
it up that away. Slice up the, slice up
the Y, slice up the z. Now what does this do? Pretty much nothing. It doesn't do anything to it. It's a visual only when
I'm doing right now, in my mind, actually
what I'm thinking is I'm going to create a
bit of a cityscape. I want to draw it, right? And so I'm going to use some of these simple primitives to maybe make a bit of a city block. And that's eventually going to be what I'm going
to ask from you. So sometimes having more of these divisions
on my primitive, it helps me for drawing in Windows or just
land marking things, right? When it comes to doing
that on a sphere or prism, the more divisions you'll
see we'll start to shape it. For cubic doesn't do anything, but you can imagine that
the more divisions on a sphere will make it more into a sphere, the less of them. Well, it'll be less of a sphere. The other thing,
the other thing is, another way to edit is
to click on your object. And you will see
something amazing. Pop-up, this huge
multicolored menu, right? This, for the most part,
mimics what's above. There's a few different ones
that are added to it, right? But you can see that I can move it back and
forth along that axis. I can move it along that axis. I can move it along this
vertical axis, right? Okay. There's a lot of different
things I can do. I'm going to put
it grounded there. And hey, if you're ever not
sure about how to ground it, like let's say I've
got a floating right now and I want to
bring it down to the ground. This will drop it. This will drop in to
that ground plane that's been programmed
into this layer. It also use this one as
just the free floating. What if you don't want to
skim across a certain axis? Okay? So I'm going to drop it there. You can do these and swivel. And like I said, instead
of the menu that's up top, I prefer this because I get to see which plane that's moving
on and everything right, I get to kind of figure it out a little bit
better and stuff. For me, this is this is the way to go, but not
for everybody, right? Like they don't like all of these tool pop-ups
and everything right? Here's where we
get into actually editing the shape as well. I see these kinda cubes that
are on either side of it. These mimic primitives, well, if I push and pull,
there you go. I just adjusted
the width, right? So the red ones in this case
are adjusting the width. This is adjusting
the width this way, and this is adjusting
the height. So let's say I want
to make a building. Well, there we go. I just made a bit of
a office building. Right. And I can back it up if I want a little bit and maybe move it on over this way and set
it on this block, right? So what do I wanna do? Well, I want to make more
of these buildings, right? So I'm going to click
on this and I'm going to copy it and paste it. And then move it
off to the side. And now I've got two. But you know what? I
don't want to like, I don't want to
have the same one. So what I'm gonna
do is I'm going to shrink this one down. Maybe make it a
little bit narrower. Something like that, right? I don't want a carbon
copy. Well, I do. I'm like I just literally
copied it, right? But I wanted something
different, right? So I'm gonna do it
again and I'm going to copy and paste
and I'm going to drag one over and place it the same spacing
in between these buildings. Maybe fattened it a little bit, maybe make it a
little bit taller. And there we go. And I could
change if I really want to. Like I said, these
divisions doesn't they don't really
matter right there just for reference sake. I could throw a lot
more in here if I want to make sure that I've got what I want for the windows or perspective that I'm using or
something, right? And now we can see if
we take the camera and pan it around while I'm starting to make a
block here, right? I can zoom on out. I can zoom on in. And you can see how this could become really,
really cool. This is an easy way
to use primitives. Just to plot out
your scene, right? There's more that
you could do with primitives and I'm going to
show you that coming up. But using these I find
are an awesome way to plot out like a city block that you might have Spider-Man or something like that
swinging on through. One other thing I want
you to do is coming over to the Object menu here, and you're going to
see a little eyeball and the cube selected here, dropped down, drop down
and see what's available. There's cameras,
there's ambient light, and I'm gonna get you to
ignore this for right now. But I want you to select while holding Shift and
select all three of them. Now, when you move them,
they move in unison. So let's say I want
to move this block up or move this over. Well, I can do it
that way, right? Maybe I want to rotate
this a little bit more, seems to be a little bit off. But they all rotate
at the same time. So maybe I don't
want that right now. What I can also do is because
I've got them all selected. I can copy and paste. And now what did I do? Well, I just created more with that exact
same spacing, right? How cool is that? That's how quickly you can make a city block or building
blocks or steps or stoops, or anything that you
want to help set the stage for your
illustration. Okay? Cool. 3d can be a little tough. Some of the navigation of
it can be a little tough, but take time with it. I want you to take some time and get really comfortable with your navigation options
within the 3D function, right? Here's your assignment. This is what I want you to do. I want to, you, as I
showed you in the unit, to create a bit of a city
block like a New Yorker, something like skyscraper block. I want you to export it, take a picture, whatever it is, and send it to me. If you want to draw
Spider-Man swinging from a building, I'm not
going to object. Mode. I'm not asking that from you. What I want to see
is that you can have a number of primitives
in a row that are aligned in the way
that you want them to be and that you have
control over that scene.
26. 3D Figures: Hey guys, We're back
and we're doing more 3D work this time, we're going to work on
figures and how to move them. The articulation points,
and how to shape them and make them bigger or whatever it is we need to do with them. That's what this unit is. Four. Okay guys, we're back and this time we're looking
at figures in 3D. I'm hoping by the time you're, you didn't just skip
ahead and come to this. I'm hoping you spend a lot of time with the primitive shapes. The more you get used
to the 3D functions, the menu options, all
this kinda stuff. The less it will be an
impact when you switch into body types like using
figures and stuff, right? So without further ado, we're
going to do the same thing. We can either have it open
in our materials menu here, or we can come up
to the top window, drop-down materials and go 3D. Once we go into 3D, we can look around and there's a whole bunch of different things you can have depending on your menu, you
might have other things. Shape is saved there, depending on your
version and stuff. But generally speaking,
there's gonna be a body type. Once we get into the body type, we can scroll down and
you can see I've got a few some that I've saved from before having
a kid and power lifter. And I'm going to show you how to save body types a
little bit later on. But usually you'll
have some default. You'll have one or two or three. The newest ones are these ones that kinda look
like the ones up here. Okay. So I'm just going to grab
this and I'm going to drag it onto my canvas. Now again, my canvas
has nothing special. It's just a normal
illustration Canvas. It's got nothing to it. Okay. There's nothing going on there. Like, I mean, I don't
have to prep it. I don't have to do anything
interesting for it. Okay. If we look up at
the top bar here, we've got a lot of
the same things. We've got this camera, right? And we can pan it all around. We can see how that
3D fluorine comes in and nice little shadow to
give us some reference there. We've got this camera that actually doesn't move
the figure again, it just moves the camera shifting off to one
side or another. And we've got this, zoom in and out. Let's see if I can do that
a little bit more properly. So what I wanted to show you here was actually not
what I was just doing. Here's the zoom in and out. Then what you could actually do is there's a
bit of a warping. If you scroll, There's a way to warp the
perspective, okay, so depending whether you're
using a mouse or a trackpad, you're going to have to experiment with
this a little bit, but there's a scrolling. I'm guessing on the mouse, I'm using a track pad right now. So for me it's a
two finger scroll. But for you on the mouse it
might be the wheel scroll. And you can see how this
gives this lens effect. And then we get into our moving to figure up
and down and around, rotating the figure around, rotating on different
axis and everything. We've talked about this
a lot for the primitive. So I'm really hoping
that you've done your work now that you feel comfortable with
these menus up here. Okay, so that's kinda
review from our primitives. But if it wasn't, if it's not reviewed, spent some time because it
is so, so valuable. So just like our primitives, there's some things going
on within our figure here. You remember the
primitives, we can have more divisions and adjust the shape just a little bit
and all that kind of stuff. Well, we can do a lot of
things with the figure here. I can just hover
over it and you can already see there's
body parts, right? Like everything from different
parts of the hand here. The forearm, the upper arm, the shoulder and scapula, the torso, the neck,
the head. Alright. And you can see as we go
through it's all those points. I'm going to click on this and
just see what it shows me. Now just clicking on it once, anywhere on the body,
brought up this menu for me. What this is doing right now, this menu that's
in front of us is really similar to
what we have up here, but with some added options. So I've got the,
if you remember, I've got the enlarge and shrink like we had
with the primitives. We've got the rotation, right? We can pivot him back-and-forth
to the Michael Jackson. Lean a little bit. We could turn them
a little bit here. We can move them off to
one side or another. Okay? So this is really super
similar to the primitives, except we don't really
have a make them wider and make them thinner
type of thing. Not yet. We'll get there. One thing
that this does have is these kinda push poll
articulation points. This one off in the space is where the head is
going to be looking. This is all designed to make it a little bit easier
for you to pose. There's ways that I'm going to show you
as we get into it. But yeah, you can just drag the head around this nice
little sphere off. Aside there, you're
going to have the neck, which is not just the neck. Notice how it pulls
everything adjoining to it. You can have this hand which
moves all around as well. Remember, we want to
move the camera a little bit to make sure this is
going in the right direction. We want it to maybe I wanted to put it back
here and stuff, right. I might talk that
thumb in later if I want to have this bringing out and you see
how things kind of snap. See I did what I was
doing there was I wasn't quite grabbing
one of these points. I was grabbing just
this and forcing it. And there was that snap
that happened. Right. And that's okay. Instead of grabbing
these points, I'm going to show you what
I can do instead. So I can rotate this out. Rotate this back-and-forth,
rotate this, this is interior rotation versus exterior rotation
of the shoulder here. So this gives me even more
options of what I wanna do. I can do the same
thing down here. I can come down here
and kinda elongate the arm and just
kinda play with it. It takes a while to get some
poses that you really like. Like I said, you can
kind of push and pull into where you want it to be and then come deeper
in and do it exactly. Maybe where you want
that you don't want that thumb to go behind
maybe or something, right? That thumb's gonna
just rest behind. But see if that works. Another thing you
could do for the hands is if you select the hand, e.g. if I'm just selecting
this here and I come over onto the side menu
here and I hit pose. It's going to give me
some hand options. Okay, I can move it
around all within this. It could be totally
open and splayed, and then down to a closed fist. I can, There's some
presets that I want. Alright. I got a lot of
movement if I really want to, what I can do is I
can rotate it out, zoom in, and I'm
just going to move the camera over to
where I want it and actually pick each finger if I want and start to rotate
that finger here. Let me get a better
view of this. This is not what I'm
wanting here right now. This is where we're
getting used to the the menu options
and everything of like having everything very comfortable where
you want to be. That type of stuff
gets really handy. So here's a finger if I want to, I can move it just a
little bit that way. I can move it just a
little bit this way and it just has a
little wiggle that way, but then it has that
huge bend this way. Right? So I can have like one
finger in one finger, semi in this finger, broken. Like, there's a lot of
options you can do. There's a lot of things
you can play with when it comes to posing. Whether you want to do them
individually or whether you want to do them both
simultaneously. So e.g. if I have no hands pause right now and I start
to rotate on here, you notice how they
they've got them both acting together, right? If I want to just have
one responding to this, then I'll come over here
and do it this way. Sorry, got to select that first. There we go. There we go. Right. It can be a little
finicky sometimes. That's why I say it
takes a lot of practice. This using these models
is not for everyone. There are a great resource, but you really have to
spend time with them. And once you do, you can
really have fun with it. You can twist and turn. Have a lot of different
things happening here. I have a little bit of a bend, have a little bit of
the chest puffed up. There's a lot of cool
stuff that you can, you can do with your
character here. Now another thing
you could do is down on the menu down here, there's a lot of
different options. We'll go through
them a little bit. Some of them are a
little bit overlapping. So e.g. this wrench
will give me a lot of the options in
that we pulled up. You're off to the side for
our tool object, right? The camera. This is a quick one. That'll just give me
these quick shots. As if the camera is already been adjusted to exactly
where I want it to be. Like, these are just nice
quick framing shots, okay? This one here will
center the object. It'll bring it exactly
centered in the Canvas. And if I want to, I can kinda expand the canvas a little bit. This one, and we've talked
about this one before. This will ground the model back onto the ground. And it depends. Occasionally I find night after I've adjusted
a bunch of things, I've got the guy floating. So I like using this. This one here will register the full body
pose as material. And this is what we're
going to talk about this in just a little
bit about saving these, okay, so I'm going to
skip this for a moment. We can use different things
on the menu here for flipping the canvas or flipping
the figure vertically, horizontally, those
types of things, right? This one will revert it
to the default pose. I don't wanna do that
right now though. The pose that I get when
I drag it on in this one, we'll reset the scale. I hadn't really
adjusted the scale, so I'm not worried about that. And the model rotation
sometimes, you know, like I, I get myself to twist
it up and when I'm doing those rotation
on the axis, so this is a nice one to have. And this will save
the body type. So why don't we talk
about body types for now? We haven't really gotten into
modifying this body tag. This is still the figure that I dragged over from
the side, right? Why don't I hide this, give myself a little bit
more space here. Yeah, we haven't done anything to worth saving his body type. So now we're going to, we're going to
come to the end of this menu and adjust the body. There's a few ways
to get into this, but this is the easiest one off this hot key off this menu. And you're going to see here
is the initial body type, so I can revert it back
to that body type. There's my body type. It's good to go. It is what it is, right? But now I've got a few things
that I can adjust here. I can adjust the height. So if I want them taller than the person standing next
to them or something. One thing you will
notice though, as I adjust the height, and this gets a little
hanky is it goes from a little bit childlike with the enlarged head to almost attack on Titan
type blue giant. Ask, right? So what this is actually doing is it's adjusting
the body height, but it's messing with
the proportions, maybe a little bit
more than I want. So it's okay to have this, but let's, let's keep
that for what it is. Here's the head to body ratio. This is something
that I can adjust. So let's say e.g. I want to make it
a more childlike figure out how to
work with TB, right? I can get this hedge large or
I can reduce it to normal. Actually, I got a
bit of a fat head, so that's probably
normal for me. And then more
superhero S, right? And once we get into all
of this stuff down here, you're going to see
what's going on, right? I've got a neck that
I can now make. Almost draft like
I can take away. Alright. I'm just using
the slider to thicken it. It's thin it, that
type of thing, right? So let's, let's try to
make a bit of a superhero. So we want a little
bit of a long neck, but not chiral fish, right? We want broader shoulders. Broader shoulders, or a
good superhero, alright? We want a thicker trunk. Starting to get obese looking. Well, that's kinda
toll of a trunk. But I do like a little bit
of a thicker trunk here. I'm not I'm going
to adjust this so I can see it is a little
bit twisted up here. Why don't I twist them back? I want to get in here and
just adjust this back in. There we go. I like to look at them
straight on as I'm making some of these
adjustments here. We've got those wide
shoulders already. The arms, the arms are
not just the arms, but it's a bit of a thickness through the shoulders as well. You notice when I'm
if I thin it out, the shoulders get
ridiculously slender. Man's can be. So
I can thicken it out here and it
kinda goes through the shoulders and the arms. Okay, so I'm gonna make
them beefy that way. You can make them shorter stumpy T-Rex or
longer alien ask. But I'm going to keep
them the general length. I just want them to be
thick enough, right? I'm making a superhero here. Hey, the pelvis do I wanted a wide hip or a bit
of a narrow hip? Honestly, I think it looks freakish when I
adjusted too much, so I'm going to keep that at
that medium length, right? Well, let's see. I'm going to pull this
over here so I can make it a little bit better
of an adjustment here. The lakes and now same thing
I can make them skinny legs like me when I don't do leg day or I can make the thicken
them up a little bit. I can make them shorter
and stump here. And you notice how as
I'm adjusting this, it doesn't really impact
the rest of the figure. I'm just adjusting legs. Right. Okay. So I like a longer upper body to lower body ratio,
generally speaking, right? So I'm gonna go with a
bit that looks too much. It's just I don't want
to bump too much. I just want just a hair. There we go. Feet. Don't want them
longer or shorter. Little bit bigger maybe. And hands just a
little bit bigger. Here we go a little
bit meatier hands. Okay, so now I'm going to
get rid of this patch away. And that is my slightly
larger, more heroic figure. Actually know what the head, maybe I want to get in
here and adjust the head. One thing I didn't show
you was with the head. You can actually make it fatter, bigger or anything like that. But you can make it
fatter or thinner. I think I want it to be
just a little bit thinner. Here we go. Okay, so now that I've got this, I've learned how to adjust
my shapes and stuff again, just the body proportions within the limits of Clip
Studio Paint, right? There are some limits here. We can go to hawkish to be
steel or anything like that. But we can kind of
play around with proportions of men and women and that type
of stuff right? Now what we can do is come down here and save body
type as a material. So I wanted to save this
and I'll say super, seems like a super guy. Do I want to have
an image material? You know what? I don't know if I
want to or not. But one thing I can do if I want that is I'm
going to get rid of this and just take a
quick screenshot of this. So now I've got a quick
screenshot of that. And I'm gonna go back
and save it again. This is what I like
to do sometimes. Okay, So I'm gonna go
back and call this super. And then I want
the image to look like I've got it.
Where do I have that? I've got in my Dropbox. But I my screenshots, most recent screenshot, I open. There we go. That's what it looks like. Where am I going to save
it to all materials? 3d, body type. Okay, everything
looks quite good. I'm going to save
it there. And now I have it in my body types. I've got my super guy. He's now if I ever want to, I can just drag them in. And you can see that you can
customize a lot you could do from heroic female children. And you can start to drag
these little guys in here. Alright? There's a lot of different
options that you can do here. There's a lot of things
you can play with. You. You'll find that depending on the version you have
Clip Studio Paint, some of them are
better than others. I don't always love
some of the older ones, but a lot of people have
spent a lot of time customizing really good figures. The thing that I
skipped over back here, remember how we decided to, what was it saved the
body type, right? Well, we also have
to save the pose. Is this pose worth saving? You know what, I'm going to say? Yes. I don't know. We'll get into better poses
and just a little bit here. But I'm going to
say yes, I want to save this pose, right? So it's a new pose and I'm
going to call it one on. One arm works and I'm gonna
do the exact same thing, come down into my screenshots, add a screenshot I already did
because I'm being cheap on this and put it in
materials only this time. It's gonna be 3D. And I'm going
to scroll down into pose. And I'm going to
save it into poses. Now that brings us
to how to pose. Now I told you how
to do it manually, but I want to show you
some other things here. Have I actually come into
my materials 3D menu here and go to pose. I've got my one arm
sitting there, right? So I can drag that over
and it put it on this guy. But there's some
interesting ones that are already preloaded. Let's see. What if I
do this arms crossed? Just drag it on the
figure. There we go. What if I do a neutral
stance and drag it over? He went behind, Sorry, I didn't quite drag it
on the figure there. I guess it can be a
little finicky sometimes, but here's the thing. This neutral stance was maybe designed for a
certain body type. Although we can say
that any clothing or any polls can be pulled
off by any body type. It kinda cat. In 3D, you might have to
adjust the arms a little bit to get it to hit
exactly where you want. So keep dragging over poses and just seeing which
ones work for you. Some of them are created
online by others, right? Some of them won't. You do them yourself
and can save them up and look this good, right? Okay. And then I'm gonna go
back to the one that we just did together
and drag it on over. And there's my one arm
pose, nice and standard. You can create poses. Clip Studio Paint has a lot of presets in here that
it can also help you. Once you have a pose, doesn't mean you can't
adjust it from there, right? Maybe I want something more. I want to lift this
leg just a little bit. Grabbed his arm instead. I'm sorry, my bad. Maybe I want to lift that
leg just a little higher. Alright, really push,
push that kick, right? So there's a lot you
can do within this. Like I said, once you've
got opposed down, if this is the kick
that you want, you want this one come into the guy's head or
something like that. You want to bring it up. You come down here
and you hit Save. And you don't always have
to take the screenshots. It's up to you. It
just kinda does this generic looking know
silhouette thing if you don't. So it helps if you've
got that reference, the one-arm, I think
it looks prettier. I think it's a better way to go and it's a better way
to organize yourself. So if you can maybe do
a quick screenshot or a quick screen grab,
and that might help. One thing that Clip
Studio Paint has added over the last little while is this pose scanner technology? I have to say, I'm not
always in love with it. It's not the most beautiful
thing in the world. It has its moments and
it can work sometimes, but it can also
be pretty clunky. I use it as a base. So what this is, is, when you click on this, there's another way to get
at it if you want, you can come down to, I believe it's File Import, post scanner, but the hot, hot keys right here, right? So post scanner technology. And what it does is it
grabs from a picture. Let's see if I give you a
better look at this picture. This picture I have of Superman. And what this is going to do is hopefully import
this picture of Superman or dispose of Superman
rather onto this figure. And that is trying to close. It's not the greatest, but it kind of works. Alright? I can also see if I scroll down and
see if I've got any saved, you're going to find that it's a little finicky for some things. So e.g. here's a picture clauses. It's just that standard
marble Handbook of clauses. And it's going to say it
doesn't detect a human. Sometimes drawings don't work. So then what you can do, and let's see if I I'm sure
I've saved some somewhere here is take a picture
or use actual people. So here's a boxer
striking a punch, and there's a box or
striking a punch. So this post scanner, I think it's great,
but you know what, maybe you want to punch it
just a little bit further. You might want to
adjust some things. Have the head tilted up just
a little bit or something. You can play with it
just a little bit. And then of course, you
know, come into the hand, make that fist, right? See if we come over
into the pose here. We make a closed fist. There we go. And now it started, why
don't we make a fist on this guy to Right? Now it's starting to
look a little bit more like that punch. Use this post scanner
technology as just something to
add to your arsenal. I would call it a 5050 split, whether it will work
for you or not. Okay. I think sometimes it looks okay. And then sometimes I'm like, what the nowhere close to what
the picture was shown me. You can even take
pictures of yourself, upload them and see if it'll
take a little bit better. I find it does work
better with photos. The clearer the photo, the clear the outline
of the figure. Like it could be nudes, but like swimsuit type of stuff. It'll show up better.
But it's still is just a starting
place for your pose. You're going to have
to get in here. Work the tools, work, the pivots work, their points of articulation and all this stuff. Make sure you're really familiar
with posing or 3D model. Well, what do you think? 3d figures and
Clip Studio Paint. Not easy, right? There are some things that
kinda get a little disjointed, little stiff and awkward
and stuff, right? Things can get a little
hanky with the figures. But there's a lot of
potential here, right? There's a lot of things
that we can do with them. So this is what I
want you to do. Create a finger
rabbit based model. Push and pull it and
morph it into something that you think is a little
bit original looking and then send it my way. I want to make sure that
you have confidence working with this 3D figure.
27. 3D Manga and Lighting: Hey guys, We're back and
we're still working in 3D. This time we're doing something pretty cool and
Clip Studio Paint. We're going back to
its roots of it. I don't know if
you know this, but the original name for Clip
Studio Paint was Manga Studio. That's right. It's
based out of Japan. And it was based out of
making manga comics. Right. Now I lived in Asia
for half my life and I loved growing up
reading these comics. There's something they do in these comics and there's a few different functions
that they do, but one of them is really
push boundaries, right? So with 3D, in this unit, we're going to work
on a little bit of these tools that
they add in here to really push and pull. To make comic making and make these characters a
little bit more fun. Let's check it out. Something else I'd
like to add in here is this thing called
manga perspective. Okay, so I've got my boxer
opposed up here, right? I'm going to
de-select that belly. I've got his hand posing, but he's not really
imposing, right? Like, no matter how much
I can move it around, I can kinda adjusted, I can bring them closer
and stuff like that. It's not the most imposing shot. Like it's good, it works. It's fist is coming at the
viewer or something like that, but it's not the most imposing. So what I can do is
come off to the side here and click this
manga perspective. You see how as soon as I
did that, what happened? The fist got a little
bit bigger. Right? Well, what if I push
that even more? There we go. If you look what that is, is it's that warping as it comes towards the viewer, right? It's that lens lensing
effect that happens. And I love it. It's something
that's really great for if you're trying to have that impact of wall art, right? Like you know, that
foreshortening, things are larger as
they get closer to you. Take it, take it away again, and see how that is. And how amazing it looks
when it's up close. And right below it,
I wanted to throw this at you is the
light source so we can take the lighting
away and it's just line work with
some contours. We can add the lighting in. We can move the lighting around a little bit and
adjust the lighting so it's straight overhead or it's right in front
or something. We can change the
lighting color, make it a little bit
reddish or something and see if that helps us
know if I like that though. More of a blue. There we go. So we can see
it's a little softer that way. We can change the ambient
light if that's better. So that gives us
a nice hue to it. Alright. So playing around with the lighting is important. You can adjust these
sliders to see how overblown it
will go for you. How much of that ambient
light as powerful or not, right in that bounce lighting. And just see what
it works for you. You might be wanting to use this figure in and of
itself as a figure, or you might be wanting
to export it as a JPEG and then use it
as a drawing reference. That's up to you. Okay. What do you think we did
some lighting editing. See if I can do this. There we go. I'm editing
the lighting here. We also did a lot of cool
stuff with the Mongo setting, like being able to portion distort the perspective
a little bit, right? Have fun with the
guys and what I would love it if you did it, send me a screenshot of some character that's
really pushed out there. That looks funky. Send it to me.
28. 3D Animation: Hey guys, In this unit we're
still working within 3D, but this time we're
moving into animation. That's right. We're starting to move things around. Alright. I guess that's my symbol
for animation movement. It's tough. There's a reason why, like animation studios
are considered like not sweatshops
but workhouses. Animation is not easy. But if we use the 3D tools that Clip Studio Paint provides, maybe we can make it a little
bit easier on ourselves. Let's check it out. Okay, So now we're
getting into animation. This can be pretty tough. Animation is not known to
be easy traditionally, or with 3D or
anything like that. This is not going to be the easiest unit that we
studied through together. But it's an important feature of Clip Studio Paint
and kind of funky. Like it's fun to play around
with fun to get into, and maybe somebody's passion. So let's take a look. The first thing you're gonna
do is create a new file. Instead of the normal
Canvas illustrations, comic books out where
we normally do, right? We're gonna go in and
create an animation. Okay, so you can see here, you can change the
dimensions, the resolution's, a lot of these things are very similar to what we've
encountered before, right? We can also set the frame rate, which I'm going to
leave for right now. We'll leave the frame,
frame rate unless you have some very specific
reason to change it, right? Well, you can see
how there's a lot of options that
we've got, right? Okay, so we're going to
create this new file. And if you notice it's
the same as my old file. We've got an
animation file here. One story, right
down at the bottom. We've got this window
that is timeline. Usually when I'm doing
normal illustrations, this is not here. I don't want this here. It just takes up more
real estate on my screen. But when I'm doing animations,
I want this in here. So one way to get rid of it
or added in is to come to your Windows and either get rid of it or
Window and timeline. Just like other functions and little tools that we have
in Clip Studio Paint, you can pick it up and
drag it over to the side. You can have it as a sidebar, you can have it condensed. You know, there's a lot
of options that you have. I like it on the bottom here, because just in my brain that horizontal layout just makes
a lot more sense to me. But attached to where you want. Okay? If we look when we create a new animation
folder file here, a new innovation project, the folders are a
little bit different. Right away. It creates it with a
normal animation folder that wasn't here in, obviously in those other ones because they're not animations. And you can't go back and
create them in there. Okay, This is just
how you do it for, for an animation style file. Okay? So I'm gonna teach
you how to use it. That's what this
is about, right? But I'm going to
teach how to use it using first 3D model. So instead of adding
a 3D model into this animation folder or anything like that, I'm
going to create a new, a new file or a new
layer above it and just write base or not. Why don't I do model
instead? Model above. Okay? So I've got this model here. And well, I don't
have this model here. I've got to add this
model. Okay, so I've got a body type, body drawings. Female. Let's let's do this
with a female is time, right? Okay, So I'm going to
drag it on in here, and I'm going to shrink
this off to the side. So now I've got this female
in my, in my screen. It's nice and full full body, whatever I can adjust
whatever I want, but move it around
to wherever I want. I'm going to zoom
it in because I just want the torso right now. Actually made zooming
out a little bit and never crop at the hands. Crop mid thigh there. Okay. So I've got my, my character right now. This is a 3D drawing figure that is not on my animation
folder, right? This is totally separate. Okay. This is where the tedious
stuff starts to come in. What I'm gonna do is on my
3D drawing figure layer, I am going to duplicate it. So I can either go up to layer, new layer, duplicate
layer and do it this way. Or these are one is basically right on top
of this layer menu here. Drag it into this duplicate, duplicated new raster layer. Okay, so just dragging it on their new raster
layer, duplicates. Okay, but you can see
it's still a 3D drawing. I'm going to turn this one off. That's duplicated one and
go to this one down below. So my first one, my first base, is just that straight
on looking one. I am going to now
right-click on it, double-click depending on which
system you're working on. And go up here to rasterize. And what this is going to
do is take it from 3D, a tool that I can mess
around with to 2D. This is now a flat image. So if I want to e.g. I. Could come onto it and
I can just draw, right? I can draw away on that layer. This is now just a flat layer. And because of that
now I can change the opacity and do
that type of thing. Okay? So now I've got this flat layer and I'm going to change
it to about 50 there. And I'm going to turn the
one on top off, back on. Again. Like I said, this is
tedious and you'll see how this works for awhile. But let's see if it does
what you want it to do. I'm gonna go back to that 3D. Make sure I'm on my
operation tool. Right? Click on the head and turn the head slightly
and slightly. For this animation,
I'm just going to focus on the header just to make it not
simple but simpler. Okay? So now that
I've done that, I'm going to again drag this
over into Create New Layer. And I'm going to create
another, going to turn the visibility off on that
and off on my first one. Go back to this one
and hit rasterize. Okay, so now you can see, if you see here's one, here's two. Turn, right? And I'm gonna do the
same thing here. Drop this one down to about 50%. Now you see why those animation guys
get paid the big bucks, because you're basically
tweaking each one. So I'm going to go
back into the head. I'm going to turn it even
more and turn it more up. And I'm going to rinse
and repeat this process. I'm going to drag this over, create a new layer, turn that off, come
back here and you start to get pretty quick
with this rasterize. Dropped down to 50%. Turn it off, Come back
up if you want to. And I've already shown you
how to do this. You can. What you can do is create
an action for this. You can create a
bit of an action. Doing just this, not the
posing of the model. The action will
not do that model. Okay? What it will do though,
is all of this stuff. So as you can see, this can
get extremely tedious, right? This is why animation takes
so long. So well-paid. No, it's not. It's not that well-paid. But it is a respected craft. I do respect animation
artists and stuff that you're going frame
by frame by frame. Doing this again and
again and again. And it's super tough and super easy to mess up your
occasionally you'll get muddled in which state you're
in and stuff like that. Just try to remember. That. Don't worry, you can
backspace out of it. You can, you can clean
yourself upright. Does get confusing though. And so maybe doing that, that little bit with the making and action might
help you a little bit. It might not really depends
on what's going on here. I'm going to start
to I've been moving the head a fair bit, right? I'm going to start to move
the body a little bit here. So I'm gonna come in
here, do the head, one more. The heads up. So the body is going to start. There we go. So what do I do? I copy it. Hide that coming over here. Rasterize, dropped to 50
and rinse and repeat. And you could do this depending
on the version you have. For Clip Studio Paint. You can do this. Again, depending on the version. You have. A number of different
times, right? If you've got the
cheaper version, it there'll be
some limits to it. But what do I got here? 1234567. What? I don't want to do. One more here. Have it Eight. Turn that off, come
here. Rasterize. Dropped to 50. And make
this maybe my last one. Yeah, this being my last one. I want a bigger turn. Maybe
I'll turn the neck just a little bit to you. Obviously. You can work however much you want
to do into this. I'm just working. I started with the
head, the chest, the neck, but that's not the only part that
moves on a body, right? So now I'm going to, this will be my last
frame for this. You know what I'm
gonna do just in case I ever want to do more on this. I'm going to duplicate
it out as a 3D model, but I'm going to stop and
just use this last one, rasterize and 50 per cent. So what I'm gonna do here
at now is I'm going to select all these ones that I've got that I've already used as kinda
flat images, right? And drag them down into
my animation filter. Okay, if you come down to the animation timeline here and click on your animation folder, you're going to see
you've got a number of different drawings in there, but in the actual
timeline itself, in these slots, there's
nothing visible. So what you wanna do is
come to the first slot, right-click or double-tap
depending on your device, and go to your first saved one. Let's remember our
first picture, right? That's my straight on one right. Now I'm going to come to the second one and
right-click on it. That was the wrong one. I want to come into the second
bar and right-click on it. And it was my coffee,
it was my first copy. And then the next one
is gonna be number two. Number three. Number four. Oh, see, I mess up somewhere
in my naming system. I messed it up but that's okay. I can see it just as
it's on the screen here and I can adjust right. Some are three. It's in the correct
order in the sequential. But something I did in my naming system
didn't quite work. So I want you to be aware of that as
you're adding them in. Five. Right-click. There are six. Torso starts to turn,
and there's seven. Now if you look as I scroll
through each one of these, it should have this turn right? Turn, Turn, turn and tilt. Tilt, turn and tilt. Turn, torso, turn torso
and neck, and turn. There we go. So that's in the correct order. You just want to click through and make sure you've got them all down in the right order. Now, sometimes this
last frame here, this blue border, will be way out here and they
kinda gives a gap. If it is, if that's
the way it's set to just drag it on back and made sure that it's clipped
so that it matches your the amount of frames
you've got in here. I've got eight frames, so it's clipped at that point. At this point, if
you want to come on over to the Play button and just kinda move it on over
there and you can see that she doesn't
look healthy. It's so short, but
it works right. This button here, we will
have it on loop play or not. You can play once. Lookout
facet is super-fast, but it's a perfect animation. It moves exactly as a figure would write as somebody
turning their head would. Okay, So this is how you align it in with
whether you have eight cells, 16, 24, 30, whatever it is, you can keep on adding, like I said, after I
added these eight. And I can have that 3D model and just keep
on adding them, right? I can keep on adding to
this, grabbing this blue, putting it at 25 if I want, and having room for
much, much more. It's up to you. This is the first section of it. This is what I want you to do. Be familiar with
bringing in a 3D model, making some small adjustments,
rasterizing that. And then going on
to the next layer. I know the steps are awkward. I know they're a little tough. Welcome to animation.
What do you think? Is 3D animation easy? No, I wouldn't say that. But I wouldn't say
it's that hard either. I think there's a lot of
potential to be had here. So this is what I
want you to do. I want you to make a 3D animation for me. I
want you to send it to me. Now it can be just that swivel. It could just be that swivel
around of the camera pan. It could be doing something like this,
animating the hand. It can be a movement,
whatever it is, but send anywhere
8-24 frames to me and show me that you have a bit of confidence
in animating in 3D figure.
29. 2D Animation: We're back and we're
still in animation. This is tough.
Animation is not easy. This is going to be even tougher because
we're switching out of 3D into 2D animation. And that's where everything
gets hand-drawn. Scene by scene by
movement by scene, right? It's not easy. But what I'm going
to teach you in Clip Studio Paint
is how to use 3D. Help you in your 2D. Let's see if that works. Okay, so the next step
in animation that we're gonna do here in Clip
Studio Paint is 2D animation. But because we already
started with 3D, we're going to
combine the two just to make it a little bit
easier on my brain. Angeles. Hopefully. We'll see. Okay, so we've got our
previous little animation of the head turning
from last unit. And I'm hoping that you didn't just toss out this file
or anything like that. But if so, we do have this or have something like this
that you could work with. Okay? What we're gonna do here is create a
new animation folder. We've only got this one animation
folder that we have for our 3D turning head
torso thing, right? So what we're going
to come down to this bottom timeline here, and it says create
new animation folder. I'm going to create
one above that. Okay? If I wanted to, I
could rename it. Let's call it hair. I'm gonna get adventurous
and do some heritage. You can see on the folders that the animation folder here, if I wanted to, I
could write figure. Figure has eight slides, hair has zero slides. Okay. That's what I've got
so far, right in here. While I'm on here, I'm
going to come down not to create new
animation folder, but to create new animation. So I've got a new
animation cell. Okay? And yeah, I think that, that looks pretty much how I want it except
I might move it. I want it to move over. So you can do one of two things. I was on this frame, that was number two when I created this new animation cell. And so it created it
in frame number two. Now I could go back into frame number one here and create a new animation cell there. Have it in there if I
want or if I want to. And this is something that
you might want to learn that you can just drag a
cell and move it around. So sometimes you want to switch the order of cells or
something like that. Maybe something got
mocked up, right? You can drag the order of
them over here, right? So I'm gonna go through, and I'm going to maybe go
in each one and create a new animation cell in
number two, number three, number four, number five, number 67, and number eight. I just created a new folder and that's not what I wanted to. I dragged it in the wrong one. Number eight, I am. There we go. Okay, so I've got eight animation cells matching up with my eight down here. What am I going to do with it? Well, on the first one, the one that's staring
me right in the face. I'm going to grab my husband
handy, Ed's pen here. And I'm going to
draw some banks, some very ugly banks can have this split around
that center line there. Some jaggedness that wasn't so pretty hair might erase
this just a little bit. Have it with the
form of the head. There we go. Behind it. Have the back of the
hair coming out, right? And maybe some wispy
little tassels going down. So now that I've
got the first one, I'm going to go on to
the second one here. You can see when I clicked over, the first one stayed
there, my head turned. You can see that
center line turned but the first one is blue. Why is it like that? Well, it's because I've got
this Enable Onion Skin clip. If I didn't have it,
it would disappear. But what this does is it
shows me the frame before. Remember that split that
was on that center line. Will now my center line
is switched, right? So if I want to keep that split, I'm going to use some
of this from before. And these tassels,
maybe I can have them start to move with the
motion a little bit, right? This hair might move with emotion because this is
an animation, right? And it's gonna kinda,
I'm turning it this way. The head's turning.
So I'm gonna kinda have everything
turning with that. I'm going to come to
frame number three. And the previous one
is right there, right? The previous one
is also on that. And so what I want to do, well, I like this center line
as a bit of a base. And so this tassel is
going to come down here. This is going to
flick up a little bit and I like to
draw it to the neck. There. There we go. And it's going to
come around here. This tassel is going to
whip in there a little bit. And it's going to start to disappear on this side
a little bit. Alright? So right now I've got 123 and
I'm going to keep on going. I'm going to keep
this center line as my my bangs split, right? But you'll realize
that now you have to understand the form of the character's head a
little bit here, right? So this hair that's coming
down off to the side here is also creating this little
tassel. Flip their right. And this one is
going to start to disappear as it goes
around the head, right? There's not gonna be a lot
visible as it starts to turn. Okay? Listen, I don't have to draw
this in frame-by-frame. You know, I could have
just shown you that, Oh, this is how you do it
and I like to do it real time so that I can show you guys how tedious
this all is, right? And it's important to me
to be able to show that, that actually that's kinda ugly. There we go. But this is a tedious process. So if if it feels tedious
to you, that's okay. That's what it's
supposed to feel like. It's supposed to
feel tedious, right? Again, here's my center line. I like using that as a marker. Try to find whatever
markers you can write. The bangs or overhear. Her eyes are just
on that line there. I'm going to whip
that over there. This one is going to be starting to lose
itself a little bit. This is going to start to
disappear here, right? I'm almost done. Frame number seven, again, the center line is here. The bangs are going to start to disappear off to this side. This hair is going to almost
disappear off to the side. You can see how bad I am
at sketching this, right? You can see some of the
lines that start to come in. And then frame number eight, the center line for the
bangs little tassel thing is just flipped all the way
over the over the ear there. And this is pretty much
gone at this point. There we go. So now, if I want to play
it with both visible, why don't I put it on loop here? I can rewind and you can see how the hair is just
slowly moving there. I can take this away
and just have it here. And that is how you create animation in
Clip Studio Paint. You can make sure you
have this onion skin on. Make sure you're
creating new layers, all those kind of stuff. And it's really, really tedious. If I back it up to here, you can see how this
is just a small part of what is something
massive, right? So imagine doing a full
figure, drawing it all in. What you can do to save
yourself a little bit of time though, is sometimes e.g. then I'm just going
to stop this from looping for all of our sanity's. Let's say I do draw a full
figure on this frame. Here. I'm copying this whole figure and I'm drawing
this whole thing. And then on the next frame, there's no change
on this figure. It's just the
change of the face. Well, I can copy paste my
first drawing from this one. Copy it duplicated
into the second, sir. Okay. If I really
want to do that, I can just copy,
paste my drawing, put it in the second cell, erase the part that I might need to erase and do it that way. Okay, so that can save
you a little bit of time. You don't have to redraw the
entire body for each frame. You can copy, paste it
and that type of stuff. And then you'll have this eight frames worth of work and you can
slow it down of course. But boy, there's no taking away from how much
animation actually, how much effort needs
to come into it. And this is then where
you start to export it. You come into File,
Export single layer. No, you come down into
Export Animation. You can do it as an image
sequence that we'll explore each one
of these frames. An animated GIF anatomy, It's sticker or a movie. And you can even export the animation cells
and stuff I get for different editing and
different programs and stuff. But this is the
main one that will show you your exports in, uh, in the movie form, right? You pull this up. And then you can see where
you want to save it. Not easy guys. Animation is not an
easy feat, okay? It's not something that
you just casually say, Oh, I'm just going to drop this entire scene and
start animating around it. But once you do get good at it, boy, that could be cool. Even if you create
like a 10-second promo for your comic or
something like that. Motion catches eyes. Okay. I guess you can see why I
never got into animation. It was always my dream, but how badly I did that hair. Actually, I can do better
and I have done better, but it takes time, it takes careful time and much more time than what
we spent together here. So if you want to
spend the time, this is not an official
homework assignment. But if you want to spend the
time to do a 2D animation, however many frames
looping or whatever, send it to me because I
would love to see it. I love animations. And think about this. It doesn't even have
to be something big. Maybe you've got a
still image worth your character like the comic
covers just sitting there. And all that happens
is smile, a smirk. Something like
that. Just a little bit, changed it, right? Think about that. Sometimes animation can
be just a bit of a flash, a little bit of a
whatever it is. But if you want to do it, I'm not forcing you, but I'd love it if you sent it to me.
30. Exporting and Saving: Hey guys, In this unit, we're going to talk
about exporting files. Now, this is not
an exciting units. We're not animating things, we're not filtering things. This is the nitty-gritty
of how to get what's on your screen to a client
or whoever it is, the print shop or whoever
it is that needs it, right? Sometimes you'll get a client
or a print shop that says, Hey, I need this in this format. And you got to understand
how to do that. And that's what
this unit is about. Okay guys, let's
talk a little bit about saving our projects here. Well, not so much the
project, but exporting them. I think I've told you a few
times during this course, but if you haven't done it yet, save while you're
working constantly, either Command S or Control S, whatever it is on your system. Or just save, right, come down and keep it and save. You don't want to lose all the work that
you've already done. But that's not what
this unit is about. What we're talking about
as export in here. So what I want you
to be able to do, you can see I've got a bunch
of layers for this page. I'm just coloring tons of them. Whatever point we got,
probably 20 something here. There's a few ways I
can export this page. This was a sample for a contest. So I'm going to go File
Export as a single layer. I can come over and there's a few different ways
to do this, okay? I can do it as a BMP or a PNG. These both allow for
is transparencies. And I'll explain that
in just a little bit. Or a JPEG. I get also come
down and go into, it says single layer here. But actually what this
is, is this will, these different formats will save the different
layers for you. Whether it's a tiff or
a Photoshop document. When you export as
these ones here, you're going to keep
these layers preserved. Now. Some of them, sometimes a font or different things that
we don't always carry over into these
other programs very well if somebody else's
opening them up. But generally speaking, sharing one file to another person, this is a way you wanna do
it like let's say you do the line work and the flats and you want somebody else
to do the coloring or lettering or
something like that. This section here, these
ones I'm highlighting the Photoshop
documents or the tiff or whatever is the
way to go about that. But if you're just
wandering, export it, let's say for making prints. Jpeg, PNG, usually these are
the ones you want to go for. So let's click on JPEG and
see what pops up here. Okay, So I want to save
this color sample file. I can name it whatever
and I'm going to put it in my how to color comics class. I'm going to hit Save. And now all bunch
of settings pop up, all these J peg settings. The quality is the first thing that you want to set up here. Do I want it at 100%? 100%, meaning
whatever resolution I worked on this document is going to carry over
into this J peg export. If e.g. I'm sending it off to a client and I don't want to
want to work watermark it, but I do not want
the client to have the final version until it's
paid or something like that. I might export a 10%. That way they can't
really print off of it, but they could see the sample
and see what they want. You can also come down and
change the output size, the resolution, and all
that and reduce it. Increasing it won't really work. You've worked at 03:50 dpi. If you try to increase it, it's not going to increase the quality really well
or anything, okay? So realize that you can export it at a lower quality
than what you were working. But exploiting it
a higher-quality just isn't going to translate. It's not going to create amazing art that wasn't
there or anything. That's a simple jpeg. Once I click Okay to here, it'll give me a little preview. And again, it gives
me a last chance to adjust the quality and take a look at the file size and stuff that I'm
going to export it at. Okay, I'm going to cancel that. So that's, like I said, the basic way of exporting
this as a flat image. Jpeg is the safest
one that I work with. For files, go with tiffs,
targets, or Photoshop. Another one that I
want to show you is how to export something
with a transparent background. So these were some tattoo
designs that I was working on. You can see I resize them
a little bit different. I've got the layer
off to the side here. It's labeled lines, but below it is still does
flat piece of paper. So if I went over here and
said File Export single layer, and I want to do a
PNG or BNP which allow for transparent
backgrounds. Well, that's not going to work. It's going to send me to
here and I can say, okay, but it's still going to have that background that is
white. I don't want that. I want something transparent. Let's say I'm
designing a logo for a t-shirt or
something like that. I don't want this
white in there. I want transparent. So what I'm gonna do
is come down here, turn off the background. And now you can see because of the little hexes and
stuff I get that. It's just my line
layer sitting there. Now I'm going to
come back up here. I'm going to go Export
and do the same thing. I'll pop over to PNG. It's my tattoo
samples or whatever. I'm going to throw
it over to here. Everything looks pretty good. 100% ratio. Yeah, I'm looking good. And now you can see on my export preview
that It's actually a transparent document
that I'm exporting. And that's what you
wanna do when you're exporting something like I said, for maybe print work on
t-shirts or something. Okay. When it comes to exporting
off of a comic book, much is the same as the Senate. We've talked about this before. We went into in-depth in
setting up all the pages and understanding how they overlap and how you can have the
bindings and stuff like that. And I can come
here and I'm going to, but it's gonna be different. I'm going to come to
export multiple pages. And so I've got a PDF
format that I want. I could do it as a batch. So this is the difference in basically looking at it
for exporting for a book. I can also do a 3D
preview for binding. Let's see, it takes a little
while to work through a little bit as it's looking
for everything, right? Although I have
nothing in this one. Here's my my preview,
my preview of nothing. But it shows me
pretty cool, right? Shows me as what it
would look like if I had a double-page spread
on on pages 10 and 11, that's what it would look like. So this is a good way to confirm before you send it off to a printer that you've organized
your pages correctly. Okay? And the last one, we went over animation
in the animation unit, but I just wanted
to do it again. Make sure as export Animation, come over in a movie. There you have it. It's as simple as saving
and saving it out that way. You're gonna get this
little Export Movie setting pop up, right? And the frame rate
and the width, the width and the height were already established in here, but you can start
to edit them if you want to in here
and stuff, right? And that's how easy it is to
export in Clip Studio Paint. They really make this
program easy for creators, comic book illustrators
to get the job done. Keep yourself organized and put an incredible
product out there. They have an incredible
product and now you do too. I love to see the work that
you guys come up with. Send it to me, whether it's on this site or track
me down otherwise. But I really want to
see what you guys produce out of this course and with Clip Studio
Paint in general. So now you know, now you know how to
export whether it's JPEG, PNG, bitmaps, whatever it is, I guarantee you're a lot
more confident with it. Now. Take the time to get a little bit
familiar with all of these. And then I'm sure
you'll find you're kinda default of what you
always export with, right? Play with it though,
because I want you to be really familiar. Just in case somebody
calls and says, Hey, can you do this? I want you to be
able to say yes.
31. CSP Thank You: Hey guys, I just wanted to
give a big thank you for joining me in this course
on Clip Studio Paint. There's so much about this
program that's awesome. And there's so much to explore. I know it's huge. But if you've got
to the end here, you did it, did
amazing things, right? I brought you from
hopefully knowing almost nothing to being very
comfortable in this course. But if there's more
that you want to know, if there's questions
that you have. Maybe something that you feel is missing or you're just curious, leave a comment,
send me a question, and I'll add a unit. If I can answer it easily
in a quick question to you. Don't worry. Probably it's something deep and people
have been asking me, so I'll make sure to
add a unit in for you. If you'd liked it, if
you liked this course. Give me a thumbs up in the
review or something because that helps me create
more content for you. Speaking in more content. I've got a bunch
of other courses. Of course, as I'm working on in 20 something that
I've already made. And if you haven't
checked them out, jump on in and take a look.