Cinematic 3D Map Animation in After Effects (2026) | Vladislav Sateev | Skillshare

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Cinematic 3D Map Animation in After Effects (2026)

teacher avatar Vladislav Sateev, Video Editor

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome! Start here

      1:17

    • 2.

      Source the Perfect Map Image for 3D Animation

      2:25

    • 3.

      Draw a Clean Dashed Route Using Shape Layers in After Effects

      7:21

    • 4.

      Add a Pulsing Location Marker That Pops

      5:40

    • 5.

      Create and Position a Custom Map Pin in 3D

      4:34

    • 6.

      Animate a 3D Camera to Fly Through Your Map Like a Drone

      9:47

    • 7.

      Export Your Final Map Animation in Cinematic Quality

      2:08

    • 8.

      Last Step!

      0:48

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About This Class

Learn how to create stunning 3D map animations in After Effects—even if you’ve never touched a keyframe before.

In this short class, you’ll master cinematic map animation using shape layers, pulsing markers, 3D camera moves, and bokeh-style lighting effects. You’ll walk away with the skills to build a full animated map sequence from scratch in minutes.

Every lesson is designed to give you real-world motion graphics skills fast. You’ll follow along step-by-step as we source a map image, draw a travel path, build pulsing pins, and animate a dynamic 3D camera flythrough that looks like it came from a film studio. Whether you’re a hobbyist, freelancer, or creative pro, these techniques will level up your Adobe After Effects game.

By the end of the class, you’ll have a polished animation and the confidence to recreate the process anytime—whether for YouTube, Reels, Tiktok, documentaries, social content, or client work.

  • CREATE CINEMATIC MAPS — Build breathtaking map animations in minutes using simple After Effects tools

  • PULSE YOUR LOCATION MARKER — Grab attention with animated pulses that signal key spots on your map

  • DRAW SMOOTH TRAVEL PATHS — Make professional dashed route lines that guide your viewer’s eye

  • ADD REALISTIC MAP PINS — Drop stylish pins with depth and dimension to spotlight your destinations 

  • 3D CAMERA FLYTHROUGHS — Animate camera moves like a drone to add drama and perspective 

  • STUNNING EXPORT SETTINGS — Export your final project in HD with settings that deliver cinematic quality

  • STEP-BY-STEP LEARNING — Clear, hands-on lessons designed to help you create as you follow along 

  • FREELANCER-READY SKILLS — Learn techniques you can offer as services or use for client projects 

  • ZERO EXPERIENCE NEEDED — No animation background required

With over 10 years of experience editing videos for YouTube, Instagram, and TikTok, I know what it takes to create content that performs. I’ve managed two of the biggest YouTube channels in their niches, and the videos I’ve edited have generated millions of views across platforms.

The workflow taught in this class isn’t theory—it’s the same system I use every day in Adobe After Effects to create high-performing content for clients and creators. You’ll be guided through the same tools and structure I use to edit with confidence—whether you’re building your own channel or creating for others.

I’m excited to see what you create.

Meet Your Teacher

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Vladislav Sateev

Video Editor

Top Teacher

Hi there! Welcome to my profile. I'm so glad you're here.

My name is Vlad, and I specialize in helping YouTubers elevate their content through professional video editing.

On Skillshare, I share detailed, step-by-step classes that break down my editing process into easy-to-follow techniques designed for creators of all levels.

If you're looking to create engaging, viral videos that keep your audience hooked, check out the classes below.

I'm excited to help you level up your skills and achieve your goals. Let's create something amazing together!

oVlad

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Transcripts

1. Welcome! Start here: Welcome to cinematic map animations in After Effects, where you will learn to create beautiful three D animated map scenes that look like they came straight out of a movie. This class is for motion designers, video editors, and creative pros who want to add animated maps to their content without spending hours figuring it out. If after effects has ever fall too complicated, this class makes it simple. You learn how to source and prep your map image, draw clean travel paths, build pulsing markers and pins, and animate a three D camera to fly through your scene all using after effects. The end, you'll have a fully animated map scene ready to use in videos, social content or client work. I've also included practice files in the downloadable resource to make the process even easier. I recommend watching videos in order because every lesson builds into the previous one. You can control the volume and the playback speed of every video to learn at your own pace. If you gustck have any questions, be sure to drop them in the Q&A section below. Just make sure to check the existing questions first because there's a good chance that the question you want to ask has already been answered in detail. At some point, you'll be asked to leave review. Please wait until you had a chance to really experience the material. Honest feedback helps me improve the course and better serve you and future students. Thanks again for joining this class. I'm genuinely excited to help create studying cinematic map animations and to give you the confidence to use them in real projects whether personal or clients based. Let's jump into the first lesson. 2. Source the Perfect Map Image for 3D Animation: Well, the first thing we need to do is to find a proper picture of a map. And by proper, I mean, we need to find a high resolution, big picture. So for that, I would search for, let's say map of Europe, map of Europe and sometimes search before, map of Europe four K. And I found that free Peek actually has some really good results. So you can go ahead and search free peek right away. They have high quality maps with big resolution, and you can see that some of them have grown that's premium, but something that's not premium is something that doesn't have this crown and you can just go ahead and download it for free. So for example, this map I definitely know for sure that it's high quality. So if I go ahead and download it and I preview it, we can see the dimensions is 6,720 by 4,480. So really good. And if I preview it and I really zoom in, we can see that the quality stays relatively good compared to mean everything else. And that's exactly the reason why we need a high resolution is because whenever we zoom in, we want to keep the same quality because we will have to zoom in in order to work with the camera to create the three D effect and things like that. Also in the past on Freepik, I found some SVJs which if you know how to work with SVGs, you can put them into Illustrator, and by using the Illustrator file with SVGs, we can rasterize the layer so that it always keeps the same quality. But it's not going to be the picture of a map, it's going to be more something like this. And we can actually go ahead and search for that here as well. If we go for the file type and we click on SVJ, there you go. So we have a map of you, for example, we can go ahead and download it. Let's zip it. Actually, this is illustrated map already. And if we zoom in, we can keep on zooming in, and it's going to keep on having the same quality. That's because it's rasterizing. I'll show you what it means in after effects, but you can see that the quality will always be like, super sharp and precise on all the edges and on all the countries and boards, things like that. So we can use this map, for example, because it's always going to have this very high quality, or if we're going for something more cinematic, then we can use something like this. So, free pe, really recommend you go ahead and search for your map. You can go ahead and choose the same one as I have in the downloadable resource section. If you have any questions, let me know. And that, let's jump into the next video. 3. Draw a Clean Dashed Route Using Shape Layers in After Effects: Now the next step is to create our line, our path, and specifically would like to make it dashed so that there's a little bit of separation. And for that, we are going to come to after effects, create new composition 1920 by 108060 frame rate, and the duration is going to be 30 seconds and press N. Then I'm just go ahead and quickly show you the difference between the maps. So if I dragon drop this map, you can see the size of it is huge, so I can press on S. And make it a little bit smaller or make it or really zoom in and the quality is relatively good just because of its size. But if we import the illustrator file to keep the high quality at all the time. Okay? So AI is illustrator, and I'm going to drag and drop it here. For that, we need composition and layer size. Just keep the settings. If you're doing this, then let's go ahead and click here. Let's see. Yeah, it has 500 by 500 pixels. So let's do like 2000 by 2000. Great. And what I'm quickly going to do is create an null object by pressing Shift Option Command Y. If you're on Windows, instead of command, you have to press control. Instead of option, you have to press Alt. So Shift Alt Control. Why? I'm just going to parent all of this to our null present S. And if we increase it in size, it's going to increase in size, but then we have to click on this button, which is going to be storize and it's going to keep insanely good quality. So we can zoom in forever or the placement doesn't really matter. We can zoom in on every single part, and whenever we have the storize button is going to be the same quality. But anyway, we are going to use we're going to delete this, and we are going to put our color full map, and I'm going to rename it to Map also going to press another shortcut Shift Option Command and it's going to fit it to the sides of the screen. So I can press Shift Option command G, and it's going to fit it to the top and to the bottom of the composition, and by pressing it's going to do it horizontally. Now, we just need to select the points of our path. So we need to the starting point and the end point. And let's start in Madrid in Spain because we have a little bit of space at the top, left, right, and bottom. And specifically, we need that space for our three D camera later. So let's select the pentel and we are going to start here, and I'm going to start by dragging the handles a little bit. I'm also going to press Shift so that I know it's perfectly horizontal. Search here, and where should we fly? Well, let's fly to Poland to Warsaw, and I'm going to drag it here and I'm going to press on shift once again and drag it like so. Now, I can drag this handle and actually just put it maybe a little bit to the top and customize our flying path can be to your own taste. Perfect. And let's rename it to line Path or just let's call it path. And now I need to go into the properties if you don't have the properties to go into Window and properties, select our path. And now we need to disable the fill. I'm going to press none, and I'm going to enable the stroke. For the thickness of the stroke, we can keep it at six, but then we can change it later at any point. So I'm going to close the path and then open it again. And here we need to search for dashes, and we need to click on Plus. And here we also can customize if we want the dashes to be let me assume. If we want it to be like at a 90 degree angle, so it's going to be like little squares or rectangles or we can for the line cap, we can actually put here, for example, round cap, and it's going to become a little bit round. So it depends on what kind of style you like, what kind of style you're going for. And then we can customize the number of dashes here in the number of dashes. I like the way it is. And now let's animate our dash path. So for that, I'm going to click on add and Trim Paths. And let me close the contents. Actually, we to open the contents, but close the shape so that it's a little bit better for you to see. And now, all we have to do is we need to animate the end of our path. So let's click on this clock icon. It's going to create a shape, and I'm just going to put it roughly a little bit further because that's going to be the endpoint. And in the very beginning, I'm going to put it this to zero. So let's say it takes like exactly 6 seconds to get from Madrid to Warsaw. And I'm going to get to exactly 6 seconds by just pressing here and then putting our keyframe there, but I'm also going to hold shift so that it sticks exactly to the playhead. Perfect. So now we know that it takes 6 seconds to get from Madrid to Warsaw. Slightly not perfect, we can open the shape path. Select the path, specifically this one, not this one. Select this path and then select the selection tool, which is going to be V and just drag it so that it's right there perfectly. For this one. Yeah, we can do it so here as well. Perfect. And let's press on you to reveal the keyframes. Can also click on this button to disable the blue line that's going to show the path. So let's disable it so that we can see our line better. Perfect. We can enable it back again. And we can also select these keyframes, press on Fn F nine, or if you're in Windows, you can just press F nine. And then when to open the graph editor, and make sure that our graph starts slow and ends slow as well, right? Because right now when it starts, it starts and ends at the same time at the same speed. Well, because we pressed a fan of nine, it's a little bit smoother, but if we just reveal these keyframes back to just the normal movement by pressing command or control and click on the keyframe, then it's going to be just the rigid movement, which is something that can work, but we can make it a little bit better by pressing F nine, and then going to the graph editor and customizing the graph a little bit further by selecting these keyframes. And let's put it to roughly 70 in terms of the influence. You can see the number at the bottom. Right near the speed where we have the yellow icon pop up. So we have the speed and the influence. Let's put it roughly to like 70. And right now, it's going to start slow and then it's going to accelerate, move fast, and stop here. Perfect. If you have any questions, let me know. Add than that, let's jump to the next video. 4. Add a Pulsing Location Marker That Pops: In this video, let's create a pulsing animation that's going to show the final location where we are going to later also have a pin. In order to do that, we need to select our shape tool, click on the ipsol or we can just click on the shortcut Q and we can switch between the different shapes. So once we have the circle, we need to create a circle and put it right in the middle. And then we can go ahead and press in command and double click on this button and it's going to center the anchor point of our circle because if we don't have it, the anchor point is somewhere to the side, but whenever we click and then double click here, it's going to become right in the middle here. You can see it here. So if I disable it, yeah, there you go. It's right in the middle. And in order to create this sort of, like, pulsing shape, of course, we can animate manually by creating keyframes of increasing the scale and animating the opacity. But it's actually a lot easier to just ask AI to create an expression for us and then use that expression to do this. So for that, I'm going to go to HGPT, explain exactly what I want to HGPT and then we'll do it. Hey, GPT, I'm creating an animation after effect where I need to show a pulsing circle with a stroke, and it's going to show specific position on the map. For that, I need you to create an expression for the scale and the opacity so that the scale increases in size. Let's say it goes from zero to let's try 100 in terms of the scale. And the opacity also goes from zero to actually the opacity need to go the opposite way 100-0. And then it needs to work in sync with each other. So go ahead and create two expressions. Let me know send me the expressions and I'll put it into after effects. So as you can see, you just need to kind of explain your situation and then it's going to just go ahead and create it. Okay. Scale and opacity perfect. So I'm just going to copy it. Come to after effects. Let's call this pin. Actually, this is like pulse, not a pin. I'm going to press on S, and then I have to press Option. If you're in Windows, you have to press. So let's click here and just paste our expression in, and let's see what's going to happen. Perfect. And now we just need to animate the opacity. Let's go ahead and copy it. Click on pulse. For this, I am going to press Shift T so that the scale doesn't close as well. And then we need to do the same for opacity. Click on option, paste it in, and let's see. By the way, let's select it and increase the stroke a little bit. Maybe this one is a little bit too thick. Let's put it to like 25. Let's see if it works. Perfect. Now, because we animated the scale, we cannot change the scale. And in order to change the scale, we need to search for an effect called transform. You can either search here just for a regular transform, but I recommend you setting up an FX console. It's going to be this console that you can search for all sorts effects. So you can search for Transform, and then just click on Enter and it's going to apply. I search it's called FX FX Console by video copilot. Just search for it in Google. It's absolutely free and it's really useful. And here, you'll see that I'm able to control the scale. So there you go. And the reason why I want to do this is because I want to actually duplicate these pulse so that we have two pulses. And then I want to decrease the size of one of them so that it will go some like this. Just adds a little bit of dynamic to the video. Now, let's enable the map and the path and see exactly what we have. Perfect. Now, because we have two different layers, and if I change the position of one layer, it's going to change slightly differently compared to the other one, as you can see here on the screen, they change slightly differently because of the size. And so it's actually going to be a lot easier to just select these two by pressing Shift and then press Shift Command or Control C, and it's going to precompose. So let's just call it pulse and press new game. And now I can press on P and move both of these. So basically, I just created another composition that just has these two. I can double click on it, and it's going to be exactly the same. No, for this, let's just find the starting point. Actually, it's here where we have the anchor point and I can press on A or I can press on P can change the position to be where we flying to believe it was Warsaw, just go ahead and put it there. You don't necessarily have to use, drag it like so. You can just select it and then move it on the map, whatever works best for you. Yeah. So like so. Let's go ahead and see what we have. Perfect. If you have any questions, let me know. Other than that, let's jump into the next video. 5. Create and Position a Custom Map Pin in 3D: In this video, we're going to create a pin, and you can definitely find pins online on websites like invito elements, art list, motion array. But why don't we create from scratch here? Because you have to have a subscription to get those. It's super simple to do. I'm actually going to go into the project, and I'm going to create a new composition so that we don't have to precompose later and we don't have to mess around with these layers. Just going to call it, let's call it pin. And let's do 1,000 by 100. So I'm going to select our ellipstol and I'm going to double click on it. So it's just going to create an ellipse the size of the composition. And I'm going to press on S to decrease the scale and then just make it a little bit smaller. Okay. And for this, we do need the field. So we need to enable the fill and disable the stroke, and let's make it white. Change the color a little bit later. And we're going to do some wizard D here. Let's close and open our shape layer, and let's click on lips, and let's actually click on it and press Command D or Control D to duplicate it. Now we're going to have two ellipses. And we need to make one a little bit smaller. So make lips two a little bit smaller, increase the scale to roughly like so. We need to select these two, right clip and group shapes. Perfect. Now, we need to click on Add Merge Paths. And in the merge paths, we need to select instead of Add, we need to select subtract. And now we just need to change the position, and Ellipse one should be on top, Lips two should be on the bottom. They're under group one, and then merge paths should be outside of it. Now, let's open the group. Let's open ellipse one. Let's open ellipse path. Okay, so this is exactly what we need, and we need to stretch it up a little bit. But right now it is a shape, and we need to change it to a different kind of shape so that we can customize it. Basically, we need to make sort of, like, a line out of it so that we can customize it with a pentl. So not to do that, I'm going to select this path, and I'm going to convert it to bezier path. And whenever I open this path or just click on it, you'll see that we have these sort of handles again. And I can actually select one of them and just drag and drop it a little bit lower by pressing Shift at the same time. Now, let's select one of these and press an option and drag it right to the middle here. And let's do something here as well. On this side, we don't have to press option, and there we go. There we have our pin. Now let's just put it right in the middle. Perfect. And we don't necessarily have to call the pin here because we're going to use it as a composition. So we can close the spin and we can go to our main composition. And let's drag and drop our pin here. Let's press on P and S. So I'm going to decrease the scale, press on P and shift to move it a little bit faster. And let's just put it there. Let's double check that it's perfect. There you go. And you have it there. We don't necessarily have to create an animation for it because we are going to start here on the map near the Madrid, and then with our camera a little bit later and then we're going to go there. But if we want to we can still create animation. And one of the great ways that you can create an animation, first of all, you can literally animate the scale, for example, it's going to go from zero to a little bit more. For that, we just need to change the k point. So we need to select this tool here to change the k point. So let's drop it there. And let's just animate the scale. So it's going to be the scale at eight when it's going to be at maxim, and then we're going to start from zero, and this is the way it's going to grow. Select the N nine to make it smooth, can make it even smoother. Sound like so. Perfect. And let's see. When the camera gets to there, we can select the V, press V to select the selection tool or just this tool, and let's try and drop it here. Just press and shift in it for it in order to stick. And whenever we get to the end, maybe a little bit earlier. Perfect. If you have any questions, let me know. And that then jump into the next video. 6. Animate a 3D Camera to Fly Through Your Map Like a Drone: Now we get to the fun stuff where we can animate the camera and just make it next level. Okay, so for that, we need to create a camera. Of course, we can go into layer new and create a camera, but you can see the shortcut here. So if you want to create maps kind of in bulk, then you need to learn the shortcut just going to make your life or you should learn the shortcuts going to make your life a lot easier. So great camera. Make sure to enable the depth of field here, press a. It's going to warn you that only five to three D layers, it's okay because we don't have the three D layers yet. Now, make sure that here you are in the classic three D renderer. If you go into Advanced three D, we are not going to have the blur. So it's not going to be blurry in the foreground and the background, and it's going to be all in focus at all times. But we want to add a little bit of that motion not motion, just blur. So let's go ahead and click on Class three. Now. I'm also going to create, once again, layer new and null object. This is the shortcut. Learn the shortcuts going to make your life a lot easier once again. And I'm going to connect the camera to the null object. I'll explain why in a second. And let's turn everything three D. Just turn blurry. That's okay. Okay, so let me open the camera, the transform, and the null and transform. So you will see that all the settings are the same. So we have the same settings here and the same settings here. In terms of the position, we can change the position of the camera there you go. And if we change the position of the null, we can change the position changes slightly differently because for the camera, we have also the point of interest, and that's why it changes slightly different. But the specific reason why we're using nulls is because if we want to create an unbelievably buttery smooth movement of the camera, we need to use nulls because in order to create the very smooth movement of the camera, we need to overlap the keyframes sometimes of the position or the rotation. But we would not be able to overlap them if they're animated on the same node. So let me give you a quick example. I'm going to duplicate the null. So let's call this one null one and this one is going to be null two. Okay. And now I'm going to parent this null to null number two, and let's open it up. And you will see that now we can change the position of it. We can change the position here as well. And we can create multiple keyframes on this one and this one at the same time. So this is the reason why we're doing it in order to create super smooth movement. But for now, we're just going to use one null. And let's click here and select two viewers, and we will see that where we have our map, we have it exactly here. And our focus point, which is going to be camera options, our focus distance, is here. So if I change it, you'll see that it changes. Now, what we need to do is we need to press on P on the null and zoom in to the point where we want to zoom in roughly at where do we want to start? And we need to search for Madrid. Actually, for now, we can disable the depth of field in order to just have everything super sharp and we can select one view. So let's zoom in a little bit more. L et's do 1,200 or 1,100. Yes, 1,100 is going to be great. And then I'm going to also click on R to shift R to have all the properties here. And we need to click to create the keyframes. Let's do it for. And then if we want to change it later, we can absolutely do it. And I'm just going to change the position so that the center is going to be in Warsaw. So let's do it like so. Perfect. So let's see what we have. There you go. So we have this movement that starts here, and then it ends there. But we can see that the movement of our camera is linear, but the movement of our path is actually not linear. And so, another thing we can do is we can select our path. Let's open the shape path. Let's select our path, click here and copy by pressing Command C, and then we can delete these keyframes and we can just press Command V to put the position in. We'll see that the movement now changes slightly, and now we actually move exactly from Madrid to Warsaw on exactly the same path. So we just copied the path from the path from our line, paste it into a null, and I'm just going to put the keyframe like So all we have to do is we have to zoom in a little bit. Actually, let's click on A to change the anchor point and let's zoom in Lo and then press on to see the keyframe, and there you go. Now, let's select these keyframes. Go to the graph editor, actually. Let's make it press F nine to make it smooth. Graph Editor, select this, make it roughly to 70. If you want super precision and you want it to be exactly 70, you can double click on the keyframe and then put the values, the precise values here. So, for example, we can see that we have 70 here, so if on precise 70, we can now it's going to be roughly in the middle, roughly because we have slightly different graph variations for the path and for the null, you can see changes slightly, but more or less it stays roughly in the middle. So there you go. Now we're following the path. Just to make sure things are precise, I'm going to go into Path, going into graph editor, double click on the keyframe, make sure this one is 70 and make sure this one is 70 as well, just to make sure that we are always going to be in the middle. And let's change this keyframe. Okay, so now we have perfect precision. Great. All we have to do is to change the rotation slightly of the camera. As you can see, we can change the rotation of our null, like so, or we can change it directly on the camera, but we can do it on the null. So let's go ahead and do it. Let's begin by starting like here in this position, and then by the time we get to the very end, we can rotate slightly differently. Maybe we can rotate a little bit, like, a little bit, like so now we just have to play around and see what exactly we like. So maybe we can do it so. So let's see. We go from Madrid, let's zoom in, see what we have with keyframe. We have double keyframe somewhere probably here. Yes, we just want to make sure it is perfect. Now, let's move these here at the very start. So this is where we begin. Okay. Now I'm going to select all of these, press FN F nine, and it's going to be smooth in terms of the movement. We can start the movement a little bit later. We just need to select the keyframe move them further, so we can start at Madrid and end it like so. Perfect. And now we just need to select our pin and click on R and change the rotation of it to what would be 90 degrees and then change the rotation at the end there as well, like so so that we get something like this. Perfect. Okay, now let's enable the dept of field it's going to be on. And let's we don't necessarily have to click on two views, but let's click just to double check. So you can see the focus distance is here, but then we have our pin here. So we actually need to drag this part to here so that we can focus here, and we need to decrease the blurry level a lot. There you go. So now roughly our focus is here, and all we have to do is we need to go into, actually, let's just go to the beginning to make sure it's always, perfect. So let's go into one view, and here we can customize it to our liking. We can decrease the blurry level to let's say 100. It's going to be a little bit less, but then more things are going to be in focus so that it's not over stimulating, in a way. Great. Now, potentially we can just change the color of the pin. That's select it, select the fill, make it red, with the lips one. Let's just delete the fill on both of these and the stroke. Oh, there you go. This is the field that we need. It was outside the contents, outside the group. So now it's red, and there you go. So let's take a look at what we have. Start slow. Then go throughout Europe. Then we have our slight movement at the very end. Beautiful. Let's look at it again. We can do any sorts of customization to whatever we like. But for me, this looks absolutely beautiful. Okay, if you have any questions, let me know, then jump in the next video and learn how to export. 7. Export Your Final Map Animation in Cinematic Quality: Okay, the final stretch, let's export the video. For that, we need to go into file export at Render Queue. This is the common way to do this, but it's not the very best most convenient way to do this. And I'm going to show you a couple of things. So I'm going to list this. And if we open shortcuts, by going into Edit keyboard shortcuts, you can open it here and you can search for ad to render Q. So this is the shortcut, export at the Render Q. Just put a shortcut. In my guess, it's option E. So whenever I click option E, it's just going to add it to the render Q. You will see that I have high quality with Alpha and actually recommend you the setting because it is going to save you a lot of time. But whenever you click on add to Render Q, you are not going to have this setting here, you're going to have something else out of this line. So in order to have this here at all the times, you need to go into Edit, template, output module, and then just click here on high quality with Alpha and click on K whenever you add it to the RendoQ, you're going to have this quality here. Specifically, the reason why we're doing this is because if something is transparent, it's going to be transparent, but if something is not transparent, it's not going to be transparent. But we are not going to have a background if something is transparent and you don't have to mess around the settings. So I just always expert with the settings to make our life a little bit easier. The output module, let's save it on desktop and call it map, animation, click on, and let's click on Render. Let's click on Stop. I completely forgot to it where to stop the render. Let's stop it at 8 seconds exactly. So good press on N here to put the outpoint. Now, let's click on option. Let's delete these to click on Okay. Click here, Save, replace render. Okay. There you go. Let's open the desktop and let's see the animation in full. There you go. If you have any questions, let me know. That, let's jump into the next video. 8. Last Step!: Congratulations to you. You're nearly 100% done with a three D animation mapping after effects course. There are just two small steps you need to take. First, take action. As Kafuha said, a journey of 1,000 miles begins with a single step. So if you haven't already, take your first step by creating your first animation. All the best information in the world means nothing if you don't act on it, and even small steps lead to massive outcomes. Lastly, you found value in this program, I'd really appreciate it if you get 60 seconds to leave you honest feedback. I will be immensely grateful to you. A feedback will massively help future students in deciding the best program for them. Although this course is complete, your journey has just begun. I'm excited to see you edit online to be sure to keep me and fellow students posted. Remember, I'm here for your success. So if there's anything you need, don't hesitate to reach out in the Q&A section below. Thank you again for choosing me as instructor, wishing you all the best and looking forward to seeing you in future courses.