Character Illustration: How to Draw a Magical Wizard / Witch | Winged Canvas | Skillshare

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Character Illustration: How to Draw a Magical Wizard / Witch

teacher avatar Winged Canvas, Classes for Art Nerds

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:10

    • 2.

      Sketching Your Character

      9:24

    • 3.

      Outlining Your Character

      5:09

    • 4.

      Colouring and Shading

      5:43

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About This Class

Are you a lover of all things cartooning? Have you always been intrigued by character design and wanted some practice and guidance to make an original character of your own? In this class, you’ll learn how to design a magical character from an initial idea sketch to a more developed colour application. Although this class focuses on magical characters, the tools you’ll learn will help you in all future character design projects!

By the end of this course, you will know how to:

  • Sketch a cartoon style character based on a magical object
  • Understand human character proportions
  • Design a simple outfit with fabric and accessories
  • Draw a cartoon / anime style face at a 3/4 view angle
  • Understand the character design process
  • Choose colours and a mood for your character illustration
  • Play with simple shading and lighting techniques

Materials:

  • My demo is drawn digitally using Medibang Paint Pro, but you may use any medium
  • If you're working traditionally, I recommend pencil, fineliner and coloured pencils
  • To learn how to use digital techniques, see our lesson: Intro to Digital Art in MediBang 

[Character sketch and outline]

[Colouring and shading the character]

About the Instructor:

Felicia Bielby is a concept artist and art instructor. She specializes in 3D modelling and game development with a passion for the world of magic and fantasy! 

Meet Your Teacher

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Winged Canvas

Classes for Art Nerds

Teacher


Winged Canvas is an online visual arts school based in Ontario, Canada, and we represent a roster of professional artists and illustrators with a passion for teaching. We host virtual art programs and mentorship for aspiring artists ages 9 - 99. We also design art resources? for classrooms and provide free art tutorials on our YouTube channel, helping self starters, teachers and homeschoolers access quality visual arts education from home.

At Skillshare, Winged Canvas brings you special programs in illustration, character design, figure drawing, digital art and cartooning -- designed exclusively from our roster of talented artists!

About our Instructors:


Fei Lu is a figurative artist specializing in portraiture and contemporary realism. She holds a BA in i... See full profile

Level: All Levels

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Transcripts

1. Introduction: Do you love character design and want to level up your skills? In this class, you'll learn how to draw a fantasy character with magical powers. I'll guide you through creating a which light character step-by-step in a cartoon style will even reference back to our magical objects class so that you can accessorize your character with a staff and other magical objects. In the next series of lessons, you'll develop a character with step-by-step guidance from me. By the end of this class, you'll have designed, drawn, outlined, colored, and shaded in your magical character. You'll have a stylized character design that can fit in any fantasy realm. If you're a beginner, you're invited to follow along with me and modify character traits to make it your own. Otherwise, feel free to experiment and create a unique character design in your style. I'll be drawing my demo digitally, but you can draw along with me in the medium of your choice. I'd love to see what you create at the end. So please share your artwork on our community. Have fun in class. 2. Sketching Your Character: Hello everyone. Today we'll be drawing and designing our own magical character. This character can be a war Locke, which are wizard or any magical being that has powers and abilities. But let's take a look at some examples of some magical characters to get an idea of what we're going to be making. This example here is of a which wearing a poncho in a typical witch's hat, with the leaves and branches going around them. They look like a character that uses herbs and natural ingredients for potions. When designing your character, you can think about what their powers may be, what makes the magical, and how are you going to show that their outfit can be very whimsical, or maybe their facial features make them unique. Our next example here is a three characters that show lots of vibrant colors with their clothing, hair, and powers. So somehow they glowing mist coming from their hand, which makes the character more fantastical. And also out of this world, glowing features, swirling shapes, sparkling dust are all things you can add to your characters that make them appear more mystical. Our first character here as the wizard, and they are holding a wand as their source of power. This third character, our last one here, has a belt holster that holds some serums or small potions. These are some items that can be added to your character to show who they are and what they can do. And here is an inventory drawing that I made previously for my wizard character that I will be doing. These are some of the items that they may have or use for spell casting. If you want your character to hold onto an item, you can brainstorm some ideas or objects that you may want to include with your character's pose. I'll be making my character holding their staff in one hand and conjuring a spell in the other. So feel free to take some time to think about some ideas and let's jump right into it. Here. I have my staff already in here, so I kinda copied and pasted that item. That's something that you can do if you have your inventory and you're done with that and you'd like to do a character. You can copy one of your prompts or items and use that to add to your character. And that's just an easy way of using your resources again. Oh, here I have my sketch layer that I will start with, since I already did this staff, I'm just going to have this here and my character will be holding this today. Oh, here I have a interesting little gem on there, the little swirl. I might stretch it up a bit. Character can hold it, hold it a little better. But I will start with a sketch and I will be using the G pen today with opacity by pressure on. This is what I use. The sketch. If you'd like to build up your pencil lines, it just reminds me of a pencil. So that's the brush I'll be using today. So today is going back to the fantasy wizard realm. So I kinda have an idea of what I want my character to look like. I'm just drawing the hand or they're holding their staff here, going to erase part of my staff here just so I have my fingers on top. You don't have that kinda distracting lines going through and my thumb that's kind of wrapping around their resting on the staff. I like to look at my own hand. You can see me looking down. I like to reference my own hand as I draw, see how they would hold something like this. And I'm going to have my character be holding a staff in there one hand and then in their other will be doing something different. Or they have some sort of interesting glowing effect coming from their hand. Maybe they have fire, a flame coming from their hand. I'm going to begin sketching the cloak and body of my Warlocks character, making a hood for their head to peek out of, just going over the outline a few times to get the rounded shape that I want. I know what kind of hairstyle I want for my character. So I'm just going ahead and seeing how the curly bangs will look. Honor. If you aren't sure about these details just yet, you can start your drawing with simple shapes and a basic pose before going into the clothes or the hair. Since I have an item for my character to hold, I started by drawing the hand first to attach it to the staff. But we typically start at the head when drawing characters. So feel free to sketch out basic shapes for the head, body, arms, and legs to help block out the figure. Making my way down the body, I'm creating some large droopy sleeves that are flowing down the arm. This will show the heavy material of the cloak and give some room for a hand to conjure a spell, magic sort of thing coming from her hand. I don't know if it's a flame or just some sort of magic little blob here. It looks like a flame. Maybe I'll make it a different color though. Lots of swirls. Not sure what she's conjuring. She's a good war Locke though. She's not evil. Fixing the girl's neck line here. A little wonky. So I'm just kinda making sure it matches both on each side. Making my character a little smaller here because I know I want this long robe kind of extend all the way down, gonna be a long robe here. My which kinda looks like she's slowly melting. Maybe she got to a bucket of water poured on her jaw, her little face. Now I'm not sure how I want the eyes to look just yet, so I'm just kinda planning and figuring some things out. I don't have a specific style for characters. I just kinda have fun with it as I go. There are many different ways to draw eyes. I'm making my character is a bit more bubbly with a round shape to them. You can start off with a simple shape and add details as you go, depending on how stylized you want them to be. After some tweaks to the facial features, I'm adding some extra strands of hair to the bangs, making them thicker and curl up more. Not sure how I want these guys to keep rotating them, keep making them smaller. I think I'm going to stop now and then continue with coloring in lining this little girl. Here I have my sketch for my wizard character. 3. Outlining Your Character: I'm going to create a new layer below it for my color, but I'm not gonna touch that just yet. I'm going to turn down the opacity of my sketch, this in my Layer window here. And then I can go onto lining. I'm going to use the pen. Do that as well. Make sure that there's no opacity, weird sliders here, it's at 100%. I get that solid black crisp line. Going over top of my sketch. I'm using it as a guide for the line work. If you want to make slight changes to your drawing, you don't have to strictly follow the sketch below. It's just there for you if you need it. But don't be afraid to make your final changes in this stage if you think anything needs to be altered. Thinking about how I wait my lines, I like to use thin lines to outline the smaller details. And for any important or larger shapes, I use a bold line. So when lining the hair and bangs here, I'm using thinner strokes compared to the hood, where the line is a little bit thicker. I want the eyes to pop out a bit as well. So I'm also thickening up the line around them by going over it a couple of times. If you have anything that overlaps different layers will definitely help. If you have multiple layers, make sure that you name them so you can keep a, keep track of them. Do my little magical squiggles here, not technically fire to some sort of wavy line thing happening. She's congruent to spell. I'm not making any big changes to my character compared to the sketch. I'm using it heavily as a guide. As I'm working digitally, I have the ability to redo a line that I didn't quite get the first time. If you're working with a pencil and paper instead, just make sure during this part that you're being very careful with each line that you make. It can be tough to erase or redo with a colored pencil or marker. So feel free to take your time and don't rush into it. Now, lining the final section of the character, I'm following the sketch of the arm and staff. For the crystal. I'm drawing the base of the shape first and drawing the rapt chords over top afterwards. Since I can erase my line work, I'm able to remove those tiny lines that are running through that I no longer need. If you have anything overlapping like this, you can just follow the shapes of each one carefully without the need to erase anything onto the wooden base of the staff. I wanted to add some more details along the curved stick. So I went over the wood grain swirls I had previously, but also drew some more waves to fill in the empty space. These finer details bring more interests to the wood and we can better understand what kind of material it is. And with that, we completed the lining stage of our magical character. And in the next lesson, we can start to color them. 4. Colouring and Shading: To start the coloring stage, I'm going to start by putting a base color down on the entire character. This makes coloring different sections of the drawing a bit easier working digitally as I can clip layers onto this initial base one, I want my wizard to be IC and blue to reflect their powers. So I'm leaving the light blue for the robe and having a dark blue for the inside of the sleeves. Since this area is hidden from the light, the color will be darker, giving a nice shadow inside. I chose a warm pink for the character's skin tone. So I'm going over the arms, hands, and face with this color. Since I have lots of tiny crevices in-between the banks and the face. I'm coloring over that section carefully with a smaller brush size. I'm choosing a warm ginger color for my character's hair with hints of red and brown. I wanted this color to stand out from the cool tones I have in the outfit. And this really gives it a pop. Focusing on the inside of the hood. I'm grabbing that same dark blue I use for the inside of the sleeves and using that again. Now, moving on to the magical flame coming from my character's hand, I'm grabbing a more vibrant blue in comparison to the robe to color in the swirls. By putting these simple flat colors down for everything, I have a good idea of what I want to add later when it comes to shadows, highlights and special effects. Taking a look at the robe, I'm adding some shadows with a darker blue along the crevasses underneath sections that overlap like the sleeves. Since the robe is drooping and have some folds within it, I'm adding those darker values to break up the flat color. I'm moving on to the staff now we're all take a brown color to fill in the wooden base, referencing my staff from the inventory I created. I want it to match the colors correctly so the rope wraps around in a more rosy color, while the wooden swirl is the same brown as the staff space. Since I'm coloring with Rosie tones, I'm going to keep using that same color to add soft blush to the face of my character. Using the same brown from the staff. I'm filling in the eyes with that color as well. By using the same tones and other parts of the drawing, the characters colors piece together nicely and look more cohesive. That same rosy color can be used for the light shadows along the neck and arms. So I'm filling them in before continuing with the staff. This crystal teal here. And I figured out what I did there. A teal crystal to match, blue, Get up. You can be an ice wizard to match the teal Crystal, I'm grabbing a darker green color for the wrap around it. Since the crystal is drawn with a slice down the middle, I'm coloring one side a bit darker, with the other side having a bright highlight. This is a show what the crystals material is like and how it's reflective. With this, I'm adding a soft glow to the outside using an airbrush. This look can also be made by going over the border of your drawing very lightly in a circular motion. If you're drawing, traditionally try feeding out your colors by layering more color in the middle and less around when you make your way towards the background. After adding the glow, I'm starting to add lighter parts to my character, like the highlights on her bangs. Use a pretty little little, which I'm going to add some more glow to our magical hand. Not sure if I want to add a darker background to my character or a lighter one. Since my character is very light, I'm choosing a dark color for the background to contrast the two together. This will make the character really stand out on the page and make my glowing parts pop against a dark background. So I'm going to call it for my character today. Here is my finished magical character, holding a powerful staff in conjuring a spell. I hope you enjoy designing your magical being that can be placed in any fantasy realm.