Character Design for Picture Books, Part 2: Drawing Characters Consistently | Mirka Hokkanen | Skillshare
Search

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Character Design for Picture Books, Part 2: Drawing Characters Consistently

teacher avatar Mirka Hokkanen, Illustrator/Author/Printmaker/Educator

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:04

    • 2.

      Project Description

      2:17

    • 3.

      Simple Shapes

      7:20

    • 4.

      Proportional Markers

      5:10

    • 5.

      Practice Makes Better

      2:41

    • 6.

      Keeping Characters Close

      10:28

    • 7.

      Strong Characteristics

      3:40

    • 8.

      Use 3-D Shapes for Reference

      4:00

    • 9.

      Pose Anomaly

      3:45

    • 10.

      Assignment: Pose Sheet

      5:33

    • 11.

      Assignment 2: Series of 3 Illustrations

      7:39

    • 12.

      Post Work in Class

      1:22

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

219

Students

3

Projects

About This Class

Are you feeling stuck with designing characters for picture books? Have you gotten feedback that your characters are stiff or not drawn consistently?

In this short class, award winning illustrator Mirka Hokkanen will share her best tips on how to draw characters consistently for picture books. It's perfect for beginner and intermediate illustrators wanting to illustrate picture books for kids. Mirka uses examples from her own work and from other picture books to illustrate each lesson, and uses simple exercises to help you build up your skills.

In this class you will:

  • Learn how to draw a character consistently 
  • What proportional markers are
  • The 4 techniques Mirka uses to draw characters consistently
  • The 1 pose that she found is an exception to the rule 

 

Class Project:

For the class project, you’ll take a character you've created and draw a character pose sheet for them. For a second optional project, and a portfolio builder, create a series of three final illustrations.    

Interested to learn more about illustrating books for kids?

Find Part 1: Designing Picture Book Characters here: https://skl.sh/4ceboRO

Part 3: Designing Animal Characters here: https://skl.sh/4i0mJZ0

I have a series of classes already going on the process of illustrating children’s books. You can use the classes to get more insights into the industry and learn the basics. Find them on my class list here: https://www.skillshare.com/en/r/user/mirkah 

Meet Your Teacher

Teacher Profile Image

Mirka Hokkanen

Illustrator/Author/Printmaker/Educator

Teacher

Mirka Hokkanen is a Finnish-American neurodivergent (ADHD) artist, author and illustrator who likes nature and quirky animal characters. She works with traditional publishers, and dabbles in self-publishing coloring books and journals. Mirka has an MFA in printmaking, and has over a decade of experience in the fine art world, exhibiting in galleries, teaching in-person classes and selling work at art fairs before starting to illustrate books and license her work.

Mirka is a military spouse and mom to three kids. She's learned to adapt quickly to all kinds of situations and turn challenges into opportunities.

With her background and experiences, she works comfortably with watercolors, digital and printmaking media, and can discuss a career in art from multiple per... See full profile

Level: Beginner

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: Are you working on illustrating picture books, but you might be having some trouble drawing your character consistently through the pages of your book or your dummy? Drawing characters consistently is an issue that a lot of illustrators struggle with. I've created this class to give you my best tips on how to draw characters consistently, no matter what pose you draw in or what angle you're looking at them. This is a key skill to have in picture book illustration and what art directors and editors look for in a portfolio. In this short class, I'm going to be sharing my favorite tips and tricks that I use to draw characters consistently in my books. By the end of the class, we're going to create a character post sheet where you'll take one character that you worked on either in the previous class or pick a new character for this class. And then you'll draw in multiple different poses on the same sheet to practice having that character look the same in each one. And I'll also explain how to do three different illustrations with the same character that are best used for portfolio to show your picture book illustrating scales. Hi, I'm Mika, and I'm an award winning picture book author and an illustrator, and I've worked with publishers big and small. I've worked on non fiction books, I've worked on concept picture books. I've even done some graphic novels, and I've illustrated with different techniques ranging from printmaking to digital to watercolor. I'm passionate about kids books, and I love sharing what I've learned over the years as an artist and an illustrator. This class is part two in a three part series on creating picture book characters. It's great for beginning illustrators who want to get into picture book illustration or more intermediate illustrators who already kind of know the basics of illustrating for picture books, but who might still be a little bit insecure on drawing characters consistently or how to figure out how to make animal characters for books or getting their poses and expressions right. Are you ready? Let's get our pencils out and start drawing. 2. Project Description: I'm so glad you're joining me. In part one of this class, we learned how to create cute and appealing characters for picture books. In this class, we're going to learn how to get them moving and drawing them consistently in space. In the first class, I used the folk story of the gigantic turnip as an example project on creating picture book characters. And so in this class, I'm going to take one of those characters that I created in there in part one of this class, and I'm going to create a post sheet for them where I'm drawing them in multiple poses. And if you wanted to go a little bit further and create extra pieces that you can put into your portfolio, what you could do is create three separate illustrations with that character and then color them and make them into final illustrations that you can then put into your portfolio. And I'll explain all that a little bit later in the class. Any resources that I'm using in the class like books or websites that I might mention are going to be in the handout in the resources section of this class. You can choose to share any of the exercises in this class in the project section. And if you are looking for feedback for one of your pieces, you're not quite sure or you're looking for advice on how to draw something, you can post that in the discussion section, and then I'm happy to answer any questions that you might have. I'm on Skillshare just about every day, and I'm happy to answer questions that anybody has in the class. Going to be using the iPad and procreate to work on the sketches and the illustrations in this class. But you can work on any other digital program or paper and pencil if that's what you're comfortable with. The reason why I like digital is because it allows me to just layer things on top of each other and I can cut and paste things really easily and resize things. But if you're working on paper and pencil, then what I recommend is using transparent paper when you are in your sketching phase, so that way it's easy to layer things and draw on top. Or you could use a light table or even a window to trace things through as you're working on kind of successive sketches. All right. Now, let's get to work and get our character moving. 3. Simple Shapes: Tip number one when drawing characters consistently is starting with simple shapes. A big part of drawing your characters consistently is being able to break them into simple shapes and then doing details on top of that shape. And when you're drawing simple shapes, if you think about cones, you can think about you know, squares or you know, any shape of a rectangle. Maybe it can you know when I think about Masi and Tweed, they're usually kind of a square or a rectangle where it's skinnier on the top. And then I think of them as kind of being rounded, rounded on the top. And you can even add lines for yourself if you want it to to help you kind of visualize it. Or you could even think about just tubes. I think of Masi and tweeds hand arms as being kind of like little macaroni noodles. Are bending. If you have a basic understanding of how to draw and turn three dimensional objects in space, then you are in a great place to draw your characters consistently if you build them up from basic shapes. If you have a hard time figuring out how to draw shapes consistently, then you could take simple things like boxes in your home and turn them and rotate them and draw them from different directions. There are also sites online that will help you learn how to draw three dimensional objects in space. To look at Massy and tweed, basically, Mossis body is a square that's a little bit skinnier on the top and as I said, I imagine it as being not quite a circle, but like a flattened circle and that's the body. Then for the arms, they're basically cylinders, but they bend where the elbow is. If I just put the arm straight out, They start not at the very tippy top, but they start a little bit lower from the shoulder. Same thing, I can just move move these noodles anywhere I want. Then for the legs, there are two sticks, basically or two lines. Then for the boots, they're basically two squares that have triangles on them. That's the boots. Then for the for mossy, they have the same size head in the book. For musty, it's an oval on the side, and then for the hat, it gets I cut it in half. And then the top of the hat is just slightly bigger than his head, and then it just curves into a J shape. Then the ears are letter Cs, eyes are ovals that are obscured by the hat a little bit. And then he's got eyebrows actually on top of the hat, three lines for the hair. The mouth is some of a curved line, and then for the nose, I see it as being a triangle. Like this and it comes out to a point in the front, but then the insides are curved like this. And so I usually draw it. That's from the very front. Then the same thing, and then if I'm drawing hands, my hands I usually think of them as a square. Sometimes the square might be a little bit bigger on the top and then there's just basically four sausages on the top and one sausage on the side. I usually try to have the first two a little bit longer and then they get smaller as you're going towards the pinky finger. But in general, you want to keep your fingers short and chubby when you're drawing cute characters. All right. That's basically my basic it's a bit small over here. But that's basically the basic shapes that I use to draw my Mussi and tweet characters, and then from here, I can add all the details to them. It's easy for me to take these and turn them in space. If he's going sideways, then he's going to be a little bit skinnier, still going to be a rectangle. The hat goes a little bit further down in the back. I can draw it like this. The ear and the nose and the eye, and then however I want my shoes to be. But just having those basic shapes at the bottom then makes it easy for me to turn the characters around. All right. So I will also show you really quick, my basic building blocks for my cat character. At first glance, maybe he looks, I don't know if he looks more complicated or simpler to you, but the basic shapes for this character are also very simple. What I do with him is he starts with the hexagon for his face, and then there's two triangles on the top. And then there is an oval for the muzzle. His nose is heart shape, and then there's usually two lines come down from there. He's got a spot on one eye, eyebrows, half circles, and then pupils in there. That's his basic shape and his whiskers. Then for his body is like a bean shape that goes out from here. There's some sort of curve for the tail, and then for his legs. They are basically two triangles on the back leg. They're a little bit more curved on the front side, and then basically sticks with the paws at the end. And so that is my basic kitty and cat character. Then I draw it nicer, I draw have this sketch underneath, and then I add the fluffy lines to the top and all the little details that I might have for it. Lastly, I just wanted to bring this picture back up. If you look at the characters over here, you can also see that all these characters are drawn, fairly simple. Almost every character has a very very circular head. This one is a little bit more of a square with rounded edges. But if you look at everybody, everybody's got round heads, and everybody's following about the rule of thirds, where the head and the body and the legs are all kind of one part to each other. And if you look at the legs and the arms, everything is fairly simplified, a lot of them have noodly looking arms or very simple arms, and there's not a lot of angles and not a lot of corners when you look at the characters. In general, a lot of the hands and the feet are small. And so that's kind of the basic building block for putting your characters together. And in the next video, we're going to look at tip number two, which is proportional markers. 4. Proportional Markers: Tip number two is proportional markers. And what I mean by this is keeping track of proportions in your character. So thinking about where the eye level is in relation to the head, where the fingertips extend on, you know, next to the body, and also comparing characters to each other on the page. Alright, so for this point, I'm going to keep going with Massy and Tweed. All right. So for Massy, I know that for his face, I know his face is kind of an oval shape. And then if this is kind of the midline, his hate kind of just I know his hat goes just over the midline. His ears are right there. And then the eyes, and, you know, however you want to do that. And the nose and the mouth go in between over there. And then the way that I figure his torso is, if you look over here, it's around kind of the same width, so it starts narrow, but it goes kind of down and it's about kind of a square shape, if I would to draw it out into a square, but the top of it is a little bit skinnier than the bottom. And if you look at the kind of the proportions, here, here, And here, you'll notice that the head is, you know, if this is where kind of the top of the head is, and then I always draw the hat a little bit bigger. The head and the torso is about the same size, and then the feet are a little bit short for him. And so these are about the same size, and then I know that the feet are a little bit shorter than that. As I said in the previous video, the shoes are squares with the triangle on it because if this is his collar, his arms kind of start at the top of his collar, and if his arms would go straight, this is about kind of how far they would go. And so I just kind of keep that in mind as no matter which way I'm drawing the hand. And then wherever kind of his arm pit is, whenever I draw his hands, that's kind of usually where I start the top of his stripe. And then he always has four diamonds. On the front. Those were kind of markers for me so that no matter how I drew the character, if it was from the front or the back or even from the side, I knew that there was four diamonds, and then he's got his elbow patch. That would be depending where which way his hand was turned. Then if I compare Mossy and tweed to each other, if this is kind of the the height of Masi, Massy and Tweed had the same size. So then comparing the proportions to each other, they have the same size head, but it's just flipped on the, up and down with Tweed, and then he would have a triangle hat on the top. And then his eyes would be around the middle over here. And then tweeds tweeds his eyebrows usually kind of go into his hair. And then his nose was kind of around where the bottom of where his eyes were, and then the mouth goes in the middle over there. And then for him, his shirt is kind of the same size, and his feet are a little bit longer. And so maybe somewhere around here. And then he would just have slightly longer feet. They had about the same size, same size shoes, but the feet are longer, and then the torso is longer, and wherever Mossy's head is, that's where Tweeds shoulders were. And his arms, kind of, as you can see, the marker for me was that, you know, his hands would go just a little bit past his shirt. And that felt like that was good proportions when I was drawing both of my characters. In general, when you are drawing your characters, some other good proportional markers to have is wherever in the middle of your torsos, this is like what he looks underneath over here. Wherever the middle of this is, this is where his belly button is, and then wherever the belly button is, that's usually about where the elbows would be. Um, so just some good kind of markers to have when you are drawing your character, where to bend the elbows, and then for legs, whenever you're drawing legs. In general, so if this is the leg, and then you have a ankle here, wherever the middle part of your leg is, that's usually where your knee is going to be. Hopefully, that's helpful in figuring out how your character is put together. And in the next video, we'll look at how keeping your characters close is helpful, when you're drawing your illustrations. 5. Practice Makes Better: My third tip, which is probably a little bit obvious, so we'll go over this quick is just practice drawing your characters in multiple poses. We'll talk about this when we talk about the exercise we're going to do or our class project in a couple of videos. But basically, once you figure out what your character is going to look like, for generalities, then it's time to practice your character and start drawing it in multiple poses. A lot of times the poses that I draw are poses that I imagine that my character is going to be taking in the story. And so I just showed as an example, when I was talking previously about in the first part of this class, about testing different things out. And these are it's basically the same character that's been drawn in multiple I've just copied and pasted it at multiple different times and kind of the only thing that's changing is the nose. I was trying to figure out what nose would be the best. And then I actually sent this to my critique group and asked for feedback, which character they thought or which one looked like the nicest character for tweed. In the end, this is kind of what I ended up going with. You can see that in these early sketches, when I was practicing him, Mossy already had this shirt that had the four diamonds on it, but Tweed, I had him in a sweater and then he had this little vest that I thought would be really cute. But once I actually started sketching the book, I realized that I did not like the best for him, and it was just an extra thing to draw. And I just I just ended up wanting the nones to have kind of similar sweaters and similar outfits. And then that way they would they'd kind of stick out from the forest a little bit more. Here's the cover of the book. And so I just wanted both of them to have some sort of a graphic element in their sweater. Instead of having the vest like we have over here, I decided he's going to have this kind of zigzag pattern in his sweater and then Mossy stayed the same. I picked similar colors. Both of them have the red because the red is then easy to spot out from all the natural colors in the forest, and then the gray because I figured, those are kind of colors that you can find around in the forest if you're dying your own wool over there. Practice your character and the more you practice it, the more comfortable you become withdrawing with it and And then once you start working on your book, then it's just faster and easier to to draw your characters for it and to sketch them out. It kind of becomes second nature to you as you go. 6. Keeping Characters Close: Kick number three is keeping your characters close. I always keep a character sketch sheet and colors on hand when I'm working on illustrations per book. That allows me to draw my characters consistently and also keep my colors consistent for my characters through the book. So whenever I'm working on my sketches, I always have some sort of a character pose sheet. Sometimes it might be I might have them in multiple different poses or shown from different angles, and sometimes I might just have them just like this. And so these are the characters that I came up with in the part one of the class. And this is just a scene that I was sketching with those characters. On the iPad, I can bring my image here as a an extra reference image, and I can scythe this. I can make it bigger, smaller, I can zoom in if I'm just working on the kid, I can move it out of my way. But most of the time, I just like having my illustration on the corner. I co cut and paste it on the same one, and then I can turn it on and off if I feel like it, and so you can see over here, I can show you my layers really quick for the sketch. So this is kind of my initial sketch of what I was thinking. Then these are some of I did some foliage. Then I usually draw on top of each other. Let me bring this up a little bit. I might draw a little bit. You can see I made the girl a little bit smaller and I've I've changed my grandpa character, the pose a little bit. I always start with a really lousy goosy sketch, and then I put a new layer on top of it, and then I diminish the opacity of the sketch underneath and that way, it's easy for me to draw on the top. And then I'll do another layer, and then on top of this, I'll sketch it even better. I ended up moving the head, as you can see over a little bit and adding the the foliage. Then this is the final final sketch that I did. I always keep these in mind, and a lot of times what I will do, is if I'm having a hard time. This is looking from the front list is looking from the side, but a lot of times what I can even do is I can even either move this or just duplicate, and then what I'll do is I'll bring it on top over here. Let's make it the same size. In this one, the mouth is open, so the jaw is a little bit lower than what it would be. But this is about the size of the head. Now if I move it around, I can line things up, so it's a little bit off with if you look over here, you'll actually notice that right here, it looks about the same, but we nose end is a little bit different and then if my mouth is over here. This is a little bit of a different. Let's see if I make this bigger, will it line up? Still about the same size. Maybe it is about right the way that I had it. The eyes look a little bit bigger bigger on this one, but maybe because she's looking more surprised, maybe the eye is a little bit open on it. I usually just line up one eye or the other, and then I just see how things are lining up. You'll notice actually the ear is bigger too. If I wanted to, I could either make so once I start sketching, this is usually when things start changing. What I could do is I can either change on my sketch over here. I can resketch this to make these more the same, so I'm going to here you go. This is the bottom of the nose. Maybe it needs to be higher. And then the eye looks about the right size. Usually if the eye is a circle looking forwards, I usually make it a little bit more an oval when it's on the side. That's where the eyebrow is, and then the ear is a lot smaller. And then I got to make sure I make it in the right angle. If I wanted to fix this and make sure that it's the same as in my other one, then I could make these little changes. Changes on here. Now when I take this off. Now my girl over here matches with the outlines of the girl over there. It was just a little tweak with where the nose and the mouth location was on the other one and making it a little bit bigger. Then if I feel this one looks better, then what I could do is make the ears a little bit bigger over here and move, move things around over here if I felt like it. Either way would be fine. This is basically how I use my sketches to make sure that everything lines up. And then if I happen to have a sketch where a lot of times I'll sketch her front ways sideways, and maybe three quarter of a view. Then that way, it's easy for me to move the head over and then just compare and make sure that all my all their features line up. And here's just kind of the same character as I've drawn her in multiple different ways. And so if you're just trying to compare and contrast things, you can also just draw your Lines and make sure that things are in general in general lining up. You can see that there's tiny little. Over here, it's a little bit more tilted up and the eyes are maybe a little bit higher. But in general, if I draw these proportional markers here, we can draw one more for the mouse, trying to make sure that things line up in general. Over here, she's got maybe a little bit more of a neck than maybe over here. Then a lot of times I will make this partially visible and now I can tell that, the eyes look okay on these two last ones and I might just need to bring her just some features over just a hair. Let's see over here. I'm just using my *** ot and moving these guys down a little bit. Maybe they can be slightly bigger. Nose looks okay. Maybe could be just a hair. Maybe something like that. Other character. And so there we go. So that's how I would kind of fix up some issues that have to do with consistency for the face. This is still a video five keeping characters. And I just wanted to show you this other example. This is from This is from my book, Little Season's spring seeds. And for this one, what I did was I actually had quite an elaborate color palette. I had a lot of a lot of different seeds, and I just wanted to make sure I'm painting every seed the same way on each spread with the same colors. And so I had a little chart with all the colors kind of picked out and all my character pictures. And so that way, I remembered how I did what brushes I used and how I did shading on my different seeds whenever I would draw them on a different spread. And so It is kind of a big palette and what I would do is it was always on a separate layer on top, and then I would just move it around. So if I was working on this side, I would have it on this side, and then when I was, I would just move it around and move it out of the way depending what I was working on. Then a lot of times I would also pick some of the colors down here, then it would be easy for me to pick colors from here as well rather than always picking it from there if it was specific colors that I needed for a page. And lastly, if you happen to be working in watercolors, what I do when I work actual like on actual paintings is sometimes I would just do a little color palette on a separate piece of paper and make sure I have that always next to me whenever I'm mixing my colors. But kind of what works for me as a little bit more of a shortcut, I would say, is once I had kind of my first painting, let's say this was the first painting that I did, then I put this in front of me, wherever I'm working, and then whenever I work on consecutive paintings, then I will use this first painting as my reference and make sure I'll test my colors appear, if they look good when they're dry, then you know, I would paint my characters afterwards. And a small little note if you're planning on doing any kind of a pattern or a picture on your character, just make sure that it's consistent, however you do it. So for this character, I try to count how many stripes, and I try to do the same amount of stripes for each picture. I think there might be a little bit less over here because it's such a small little thumbnail. And that way, you know, it just looks consistent through all the pictures, and it looks like my characters are wearing the same clothes because, you know, has the same amount of stripes in it. As I was doing more paintings, I would just have everything kind of lined up in front of me. I paint again, you know, on a table against the wall, and so it was easy for me to just lay things on the wall, you know, against the wall in front of me as I was painting, and that way, I could reference multiple paintings at a sign and to make sure that I was kind of staying consistent with my paints for the whole process of painting for the book. And in the next video, we'll talk about strong characteristics that will make your character instantly recognizable on a spread. 7. Strong Characteristics: Tip number four is having strong characteristics for your character. So if you have strong characteristics for your characters, things that make them stand out. Then if your drawing is a little bit off, then having those strong characteristics or strong identifying markers for your character will still help your audience figure out where your main characters are going. So for May and Tweed, you know, they obviously had their outfits that they were wearing, and I do introduce a couple of other There's 12 nomes over here. So I introduced a couple of other nomes. And for the nomes in general, kind of what I figured was all the nomes have these red hats that they're wearing, but then Masi and Tweed are the ones that have the kind of red highlights, and then the other nomes have, you know, kind of similar kind of gray tones and natural tones, but none of the other nomes had the red details on their sweater. So that way, I figured it's easy to spot Masi and Tweed if there was a crowd scene with a bunch of nomes. Another example that I wanted to show is this is Princess from the Princess and Black book series Lewin FAs, you'll notice the Princess and Black character over here. She's got a black superhero outfit with a black eye mask and then she's got this flower on it. Then if you look at all the other ones, nobody else has similar colors, and so that's how she's able to stick out of the crowd. So no matter what scene in the book we're at, we can always figure out where our main character is. And then I wanted to show just kind of an extreme example of this of having something very identifiable with your character and then being able to get away with drawing it a little bit off. And so this example is from the marvelous fluffy, squishy di bitty by Beatrice Alemania. In this book, we have this main character, and she wears this neon pink coat, and then she's got this kind of shaggy yellow hair. And those are kind of her identifying markers, and no matter what scene we have in the book, we're always kind of able to pick her out because she always stands out because of the way that she's drawn. And even in this kind of a very, very busy city scene, you can kind of pick her out wherever she's going. She's like a little dotted, neon pink line that goes around over here. Because those are kind of identifying pieces for her, even when she's not drawn, completely, you know, the same in each one of these. You know, the noses are different and the eyes, you know, here she has kind of eyes with pupils, and here she has just black dots. Over here, this is just looks completely different kind of proportions than some of the other ones. Like, you know, it's just drawn kind of a little bit more haphazardly than some of the other illustrations that we've been looking at But we know who the main character is based on the clothing and like her physical description or attributes on each page. And so even though it's drawn a little bit differently in a lot of the spreads, we can still tell who she is. And the drawing style goes very well with just the general drawing style of the book where everything else is also drawn a little bit wonky and, you know, kind of Lucy goosey. And so that way, it's not out of place and everything kind of goes together well with the book stylistically as a whole. All right. So I hope that makes sense. And then in the next video, we'll talk about using three D models. 8. Use 3-D Shapes for Reference: N. Right. So the third option. If you're having a really hard time figuring things out, you could get like, so if you have a character with a roundhad, this is a ping pong ball. And what you could even do is you could even draw your cross hairs over here. And then you could draw your eyes, draw them over here, and then nose, and then ears. And then when you turn it, you can figure out you can even draw their hair over here. So if I'm thinking, this is kind of my that girl character who I had, eyebrow over here, Brow over here. And so if this is my girl character now, depending when I move it, now it's easy for me to see where her features are. Then secondary, if you wanted, you could even add pieces to it. So this is some modeling do that I have kids, so we always have some around. You could even add details if you wanted to glue or add on. She's got a little bit of a nose. I could even add a nose on. You might have to glue them on too big. Or if I was doing my Masi character, it might be easier because he's got a bigger nose. Then you could add ears. I don't know if it'll stick. But you could make either the whole face out of this or you could attach them to a tennis ball or whatever. Maybe it'll be easier if I just do the whole thing. Over here, so this could be my face, and then I'll add a little bit of a news. Make sure it's kind of looking the right way from the top. It doesn't have to be perfect. And I'm going to add my ears to the sides. And so I'm kind of making it a wedge shape so it kind of sticks out. I'm just going to let's do something similar to this. And then do one on the other side. So this isn't even like perfect, and then I'm going to add a little bit of hair to my character. So I'm kind of just squishing my dough out and then laying it out. That way, I can kind of tell which way and I usually don't do the back of the head too much. I can kind of figure out the back of the head as it is. And so just making a flat piece and goes up this way and then it comes out this way. There you go like that. I know this is a super not the greatest looking piece, but that way, it's just giving me some ideas, and then I can do my neck. I'll use the rest of it for the neck. And this is I made like a tree trunk shape over here, and then it would be over here. It's not the greatest looking three d knot model, but now at least I can tell when I'm looking at it from the side or from the top, which way things go. And so I could set this on in front of me and look at it. I've actually made I had a really hard time when I was drawing Massy and Tweed. As a real life example. I had a really hard time figuring out what one of their houses look like in three dimensions. So I actually did build this side of sculpe clay, which is a clay that you can bake and harden. And so I didn't worry too much about the back side, but I just needed to know because I was drawing them from the I needed kind of a top shot kind of from like this angle, but then I also needed to draw them from the front and from the side. And so I needed to know what the house looked like. And so I ended up building this little model so that I could get it to look consistent. So I do use this technique sometimes when I have some kind of more complicated some more complicated things that I want to draw. All right. And in the next video, we will talk about the one exception to the rule that I've kind of figured out. 9. Pose Anomaly: All right, so we've been talking this whole time about how to draw our characters consistently. But what I've actually found is there's kind of one anomaly or kind of exception to the rule that I've kind of found out over the years. And so that exception is when you're trying to draw your character either kind of looking down or from the top or then from the bottom kind of looking down. And so like one example over here, with Kitty or over here, with Mossy or over here, or m where he's kind of looking straight up. And sometimes you will have it something like this where it's completely, you only see kind of part of their face. But what I found is that a lot of times illustrators will fudge a little bit. And so a lot of times because faces are so important, and if we can't see our characters faces in the illustration, then it's hard for us to read the feelings and the emotions that they're feeling. Very much like what I was talking in that first part of this series, how it's very important in illustrators because we're only showing 11 moment in time instead of like an animation where you have you know, time to show your character feeling things. We only have that one kind of snapshot, one still shot of the scene to show how our character is feeling. So a lot of times what I've noticed is, even though this, you know, dad figure is looking down and we're looking down at this baby, you know, a lot of times illustrators will kind of fudge and they'll turn the head so that we can see the whole face or they'll kind of fudge so that we can see everything. This is also from Sophie Blackall's book, same book Hello Hello Lighthouse. And in this illustration, they're actually looking down at some animals in a savannah. But like both of them their faces are showing drawn looking up. Same thing with this bicycle girl. It's just the eyes are facing down. Same thing over here. We see the eyes and the nose in a little bit, suggestion of a mouth. In this one, and I just love these ones, we have these characters and they're down and looking and the mouth is a little bit going down so we can't see their chins. But in other, we have their full eyes and their full noses over there so we can see what their expressions are. Same thing with this girl in the handstand. This is by Mark Butamon. And if you have a kid who's doing a handstand, there's no way their head would be completely looking at the front. But the way that he's chosen to illustrate it, we can see the whole face and her sticking out her tongue. Then this is Julie Kims, where's Hmony. She's also, you know, it's the character is looking down, but we're still seeing the whole illustration of it. And so I just wanted to bring this point up if you are in the same kind of a predicament where I was, where I needed to draw a character looking down, and I was trying to figure out how the heck. Do I make my character look down, where I can still show the expression? And that's when I started noticing all other illustrators are doing, and I figured out that a lot of illustrators, they're just keeping the head kind of up. They're keeping the features all visible and then just putting the eyes so that the eyes are looking down. And so that's just a nice a shortcut or a nice tip to know for when you need to make your character look like they're looking down. All right. Now that we know how to draw our characters consistently and what the exception to the rule is, now let's get to our assignment for the class and drawing a character post sheet. 10. Assignment: Pose Sheet: Character posh. For this kind of first exercise, before you work on any kind of final illustrations with these characters, let's work on a posh. And so I always work on some of these like you saw the one with Massy and Tweed earlier. I always work some of those in just so I know how my character moves and get more comfortable in drawing them in different poses from different viewpoints. I always start very sketchy like you've seen and then do usually one or two or three layers on top of that to refine my sketch and tighten everything up. And so these are the characters that I designed for the first part of this class. And then for my post sheet, I decided I wanted to work, in general, I just like working with kid characters more than I like with these with adults. And so I decided I'm going to take this girl character and then work her into a post sheet. So when I start working on my character post sheets, what I usually start off with is my so this was kind of my first sketch that I brought over from the first part of this class that I did. And then I will usually draw these lines across. And as you saw in the earlier videos, you can do extra lines if you want to have lines for where the eyes are or where the top of the eyes, where the bottom of the eye is, where the mouth or the nose or, you know, whatever makes it easier for you to draw. And Procreate, the easy thing is if I draw a line, let's say like this, I hold my pen down, it draws a line, and I can move it, and if I put my hand down, then it makes it into a horizontal line. And I can also go here, and then it snaps it into all these different kind of angles that are kind of even. So just a good tip to know in Procreate. And when I'm sketching these characters, they're usually very sketchy at first, and then I do my successive layers of drawing on the top and I always just decrease the opacity, start a new layer, and then draw on the top. And so you can see there's some differences in them, and but most of the stuff stayed the same. And then once I kind of have these guys down, then I start sketching my other characters, and so you'll see have some sketched over here, and I was kind of thinking, what this girl character could be doing in the story of the great turnip. And so I have her kind of pulling on a weed over here, and I thought in the first picture like when they're planting, she could be trying to catch bugs over there or maybe a frog or something like that. And then from there, I refined some sketches. So you can see there's a second sketch over here where it's progressively refined, so first sketch over here. First sketch is very messy, the second sketch on the top, gets much better. And then once I get the last one, so I'll And then from here, you can see that I've moved the head over a little bit, and then from there, then this is the final final sketch for that. Same thing. With this character, you can see it was very sketchy. I've ended up moving the legs a little bit. And then those are kind of the final poses. The final poses that I did for this character, I made a little title. Over here for it. And so I have her pulling on something, and then I have her catching a butterfly, catching some sort of a frog or something and then just looking at, you know, a caterpillar or something, just kind of how she would spend time in the garden. And this would be kind of my character inspiration sheet that I would have close to me when I'm starting to work on my book or illustrations for the book. And I bring this with me and use this as a reference as I go along. And then having the character kind of ready in these poses on my post sheet when I actually go to sketch my book, then I'm not coming everything up from scratch already. I'll have some of these ready, and I might even cut and paste these into my illustration sketches, and that just makes the sketching the book a little bit faster. And in some of my previous projects, I've tried cutting corners and not spend a lot of time sketching my character before I start working on the book. Masi and Tweed is a great example of that. But it ends up taking up longer time at the back end because as I'm working on the book and illustrating it, The closer I get to the end or the longer I've been drawing the characters for the book, I get more comfortable with them and they get kind of more smoother and they get easier to draw, and my characters usually end up changing a bit towards the end. And if they end up changing a lot, then what I need to do is then go back to the beginning of my book and then re draw all the characters that I did so that they look like the characters that I was drawing at the end of the book. And so that's why doing a lot of sketching in the beginning is just helpful because that way your hand gets used to drawing those characters, and that way when you start doing the book, then there's not going to be as many changes that you want to do for it anymore. And then the next video, I'll talk a little bit about doing a series of final illustrations. This is just optional if you want to go above and beyond in this class, and it's also a chance for you to get some direct feedback on your illustrations if you would like that. I'm on skill share just about every day or at least every couple of days, and I try to reply back to anything that students post fairly quickly. 11. Assignment 2: Series of 3 Illustrations: If you're a picture book illustrator and you're working towards having a picture book illustration portfolio. What I recommend doing is once you have your character, you had two characters that we kind of designed in the first one, and if you want to do post sheets for both of them, that's great. But what is even better is if you can have three kind of finished illustrations that you can add into your portfolio. Because we're working on books, and we're drawing the characters, multiple times over directors. Before they hire you, they want to make sure that you know how to draw your characters consistently. And so having a set of three illustrations is that with the same characters in them, kind of telling a little bit of a story is a great way for you to have something in your portfolio that really convinces an art director that you are the right person for the job. And so over here, I've created a series of three illustrations, and so for each spread or page, I've added my characters onto the side. And so I'm telling a story with these three illustrations. And so in the first one, we see the little girl and the old man and they're kind of planting. Instead of just showing them, I've also put a fence over here, some other things that you might find in a garden. Dandelions are always out kind of first thing in the summer. So I've added some dandelions and there's going to be a little bush that has little green leaves on it. And that's my kind of idea for the first one. Then for the second one, I thought, you know, they're waiting for things to grow, and so he's kind of in the garden with his little shovel, and then we've got the little girl and she's catching butterflies. And then in the third illustration, I thought I would do a full spread kind of horizontal spread. And then in this one, we have the giant turnip, and I was going to draw the two characters pulling the turnip out. Just kind of a note that I wanted to say about these illustrations is you can have them all kind of be the same size if you want them to all be the same size. But even better, if you wanted to have them kind of be a little bit different, where in this one I'm trying to show a horizontal spread, that's like a full spread. In this one, I thought it would be kind of like a spot illustration. And in this one, I thought it would be kind of once I draw a sky in there and put some room for text, then this would be kind of a full page like even though it doesn't look vertical right now, but then this would be like a vertical illustration. So in these three pieces, I'm basically showing three different layout types. I have a full page, a spot, and then a spread. And then I'm showing my characters in different poses, and I'm showing them with different emotions. And that is really showing my skills as an illustrator to art directors or editors who might come and look at my portfolio. So you don't necessarily have to do the giant turnip. It is part of the resources in the first part of this class, and I'll also add it to the second part. It's a very kind of a simple story. You can take that story and make it your own. You can add things to it, or like in this one, it doesn't say anything about the little girl catching butterflies or what she's doing in between, or then what happens while they're waiting for the turnip to grow. And so it can be your imagination. You can fill things out on your own. Or, like I said, you could work on your own story if you have characters and then just do three different scenes, try to do different formats, and then illustrate them as finals. And for this one, I've already finished the final illustration for it. Okay. I'll share really quick, just the process from Procreate, you can export the process video of me designing this illustration. Again, I start with really Lucy Goosy sketches. The him posing on the shovel was really hard, and I tried to look up some illustrations online on how people are leaning on shovels. It was a little hard to find, but I found some reference photos, and I also tried to act it out myself. And I couldn't figure I was having a hard time also deciding whether I wanted him on a rake or if I wanted him on a shovel. And in the end, I ended up deciding that the shovel was going to be easier for me to draw, so I went with the shovel. I think the rake I should have it didn't look quite right to me. And so, as you can see, I started with really loose sketches and then each kind of successive pass. I keep getting a little bit more detailed with it. And I ended up moving the head over a little bit, and I realized that, you know, with if he's wearing kind of a plaid shirt, then it's a little bit looser. And so I added a little kind of a bump down at the bottom over here where the shirt would kind of hang over. And so it's just a little tweaks here and there. And a lot of times I'll do my characters and my background on separate layers, so that way it's easy for me to turn things on and off. A lot of times I will start with just the flat color and then use variation of that color to add some texture to it. I'm just working my background first. I was thinking maybe even a pink background would work. But in the end, I ended up changing it. I'm doing the little girl is a little bit of a lighter skin, and I figured the old man, since he's worked on a farm, his whole life, he would be a little bit of a darker skin, maybe. And I thought it would be cute with a little striped striped pants for the girl. And then I'm testing. I decided I'm going to give her a T shirt instead of a long sleeve shirt. And I kind of have a general palette that I'm using that I kind of use for all of my illustrations. For the net, what I basically did was there's two layers of white over there overlapped on top of each other. And so one just goes on the back side of this net, and then the other one goes on the whole area, and then I put a little bit of a dot pattern on there. And then I'm testing out different plaid patterns for Grandpa's shirt, figuring out what seems to work the best. In general, I try to stay fairly simple with things. I want to make sure that with whatever that I'm drawing, that there's going to be enough of a difference between background and foreground and between the characters so that each item in my illustration is, you can visually tell what everything is and what's in the front and what's in the back. And then adding some shadows and some lines just to give a ale bit more definition. And I gave the Grandpa a little bit of a 5:00 shadow as well. Figured it would be a little bit more useful. And so that's kind of the final illustration and the way that I painted it. And I'll post all my final illustrations in the classroom for you guys to see. I know that doing final illustrations can be a lot of work. So if you feel like if you don't have time, what you can do is you could just work on a character post sheet, and they can be as sketchy as you want and post that into our classroom projects page, or then if you do want to work on those final illustrations, you can either post sketches of those or you can post the final illustrations into our class page. And meet me in the last video for some final thoughts. 12. Post Work in Class: Thanks for joining me in this class. I hope you've learned a ton and are ready to put your new skills into practice. If you love the class, a great reward for me would be if you have time to leave a short review for it, the button is right below over here. The second great things are if you want to post your project that you've been working on in this class, either in the project section, or then if you wanted to ask questions or get some feedback on it, you can also put it in the discussion section. If you want to post your project on social media, you can tag me. I'm at Mirca Hokan on every other platform, except for Instagram where you can find me at Mirca Draws. Whatever you post and if I get tagged in them, I'm happy to come and like and comment and also re post. If you want to see the other classes that I've done, I have several other picture book related classes and also watercolor and basic drawing classes. You can click on my name above and find my classes through there. And you can also go on my website to see my portfolio and other things that I've done. I also have a newsletter that you can subscribe to. Thanks so much for joining me in this picture book character design class Part two. If you haven't seen Part one yet, you can go check that one out on my profile. I can't wait to see what you create, and I'll see you in the next one. Bye.