Transcripts
1. INTRO: If you here, thank you
for looking at my course. Load spoke car shape, which is an art form for
the hobby that has probably taken over my life since
I was like nine or ten. You'll be learning
loads of moves, some basics as well as some other rules from
some other people. You also have an
interview as well as some pointers on the
creative process as well as the community. So let's get started.
2. THE BASICS : So welcome to my
car shrink course. First, we'll be learning
some of the basic moves. Okay? So grab your deck of cards. These moves are the
most foundational moves in carved street
and will serve as a great building point for the rest of the moves that
you create and learn. So without further ado,
let's get started. So now it's time for me to teach you all of
the basic rules, starting with the basic move. Surely x looks
something like this. It's a two packet,
one-handed cuts. One of the first movies
I've ever learned in step one is to hold your
deck and straddle grip. This means that your thumb
is on the left side. The indexes on the
top, the middle, and ring on the right, and your pinky is on the bottom when it usually
would be on the side. This might be a stretch, but it's really important to learn how to hold
the deck like this. And then when you're
tilting it doesn't go down. The first step is
to take your thumb and then get half of the deck. You can see over here that it's getting
supported by my thumb, middle, and sometimes the ring. So just practice this
motion for a bit. Just picking up half the deck. Then what you wanna
do is we want to take your index finger and you
want to push the bottom pack. Okay? So you're gonna put it towards
the upper right corner, over here, the non hip corner. And then you're
going to push it up. You're going to push
it up all the way until this packet clears
the index packet. Like that. You can open it and close it. So after you push it, you're going to let
this packet slide down. And then you're going to
take your index finger and you're going to
take it back out. I said allow for this
structure to open up this half the deck. Push release index. This is the Charlene cut. Natural evolution to the show. They had cut as the rough cut, which looks something like that, where you're
spinning the packet. So you're going to
start the same. Open up half the deck, put instead of the
middle and ring, you're gonna put
your index here. Then you're going to turn
this packet like this. Like this. This is going to naturally make the base packet go
in front a bit more. After that, you're going
to hold the index, this packet with your
index and your ring. And then this will
make your ring naturally want to
spin the packet. Then l n, just like
how shall they ends? So normal, Charlene eye-opener. Put your index over here, which naturally pushes this
packet to the back, grab it. And the way you're going to
do is you're gonna spin it and then take your ring
finger connected over here. Put your thumb back, and then you're going
to spin it like this. And then end in Charlie. Without the Charlene,
it looks something like this or like this
with the ring finger. You can also do with
the middle finger. The ring finger is a bit easier. Next would be the
swing and civil cut. This is your first introduction
to two-handed cuts. So that's pretty nice. You're going to hold your deck and something
called Biddle grip. You're gonna have your thumb on the short edge
and then your middle and ring on the other
short edge like this. Then you're going to take your index and a breakup
packet like that. Small packet preferably. And then you're going
to take your left hand. And then you're going to
clip this packet in-between the fleshy part
of your thumb and your index. Going to clip it. And then you're going
to release pressure and put it in your left
hand straddled grip. Can do this over and over again. So you can create
multiple swing cuts. Just to one. Then
there'll be the swivel. So over here, you're going
to do the same thing. Break with your index in Biddle grip and you're
going to either take your index or thumb. And then you're going to
bring the packet over. You're going to connect the
index to the other index. And then you're going to
make it swivel around the right-hand index
into the other hand. Then you can do with your thumb, having your right thumb
connect with your left thumb. And then you can make this
nice continuous motion. Goes back-and-forth. Next, let's go into
the ribbon spread, which looks something like this. You know, very commonly seen. Again, you'll hold this in Biddle grip and then
you're going to put the card down with your index on the side,
on the left-hand side. And then you're going to
start to draw out the cards. You may want to play
around with the pressure. Because sometimes it'll
be easier to apply a lot of pressure to
make an even spread. Or sometimes it'd be
easier to, you know, have a looser grip nor to
make it easier over here. And then start
releasing pressure as you bring the cards over it. Next we'll be flicker. This kind of Larry
type motion over here. So take your card
and your right hand. You're going to hold it in what's called
a mechanic's grip, which is your thumb
and your index, and then your other
three fingers on the opposing
side of your thumb. Then you're going to simply
put your index on the bottom. And then you're gonna
kinda flick it out. So this flicking out motion
means that you're going to release with your
ring and index. And then you're going
to clip this cart in-between your index and
middle, kinda like this. So without the other fingers
will look like this. After this flicking motion. What you're gonna do is
you're going to twist, going to twist your index finger and your middle
finger like this. Very simple motion. You're just taking
your middle finger and putting it on top of your index finger to create
this flickering motion. It's important, it's
very important for this move that you're actually turning your
hand as you're doing it. So over here you flick
the cart and then as you twist the middle finger
onto the index finger, you're turning your head. And then in order to close it, you bring the index finger back on top of the
middle finger, grab it with your thumb
and then flip it over. As simple as that. Remember, mechanics, flip, twist, turn your hand, this back, grab it with them. Next would be the classic
spring and dribble. The spring very commonly
seen in many movies. It's a very, very popular car. She moved into mainstream
and the dribble. So the spring can
be done like this. Take your thumb and middle and
index on opposite corners, the non PIP corners, then you're going to
start to bend them. Okay, this is going to take
a lot of strength at first, but with loads of practice, you'll be able to
build enough muscle and muscle memory in order
to bend it like this. Then you're going
to start to release pressure on sort of the bottom parts and catch
it in your left hand. You're going to squeeze it so that it shoots
onto the other hand. Next would be the Dribble. You wouldn't need to
hold it in Biddle grip. But this time make sure
that your your thumb, your middle, and your ring
or more towards the corner. And instead of the
index being on top, the index is going to be
directly on the side. Then you're going to want to
do with this kind of motion. You want a referral. Cards, kinda gonna riffle the cards by bringing
the thumb from the bottom all the
way to the top. Now, you can just do this
with your hand on top. That you're going
to drop the cards in a sequential fashion. That's the line I get
to basically dribble. Again. Finger, thumb all the way
through the bottom to the top as to allow for the rest of
the credit to dribble. Then we have civil, which is this move crave by Chris Kenner and 99 to
publishing his book, totally out of control. This move is actually
31 years old and actually created the
two packet cut genre, or the two-handed cut genre, which is very popular nowadays. Okay, so first, you have to go into the script which is commonly known as civil grip. Where you're gonna
do is you're going to pick up a packet in your
bid right-hand Biddle grip. And then with your thumb, you're going to have a packet
that connects your middle, your thumb, and your index
finger, kinda like this. Biddle. And then thumb and
index the Z formation. You want to practice this. So then you can actually
open this all at one time instead
of this. And this. Next, you want to
open into z and then break another packet as
if you're doing a swing cut. This will make 4-pack. Okay. So you want to get this
Biddle thumb index, swing code. Next. You want to bring
this hand back. You want to turn this hand, your right hand back. So then you're going to take your left hand,
thumb and middle. And then you're going to grab
the ace of clubs packet. Well, in my case, the
ace of clubs packet. After you grab it,
you're going to bring these two packets out. You're going to basically
strip this packet out. And then you're going
to bring this back, bring the two right
hand packets out. I'll still connected to
the index and thumb. Then you're going to
relinquish the middle finger. And then you're going
to make it only connect with your
thumb and index. So now it looks
something like this. So again, Z, swing, bring the pack over here, thumb and middle,
shift the packet out. And then thumb and index,
your middle is gone. And then this is the next step. You're going to take
your pinkie ring, middle of your right hand. And then you're going to
grab the packet kind of like this with their
middle on one side, the ring on the short side, and then your pinky on
the other alongside. The script is kinda weird.
It's kinda complex. It's called like a straddle
grip kind of thing. And the short edge. And it's rather uncomfortable when
you first started do it, but with more practice, you'll be able to get more
comfortable with it. So pinkie, middle
and ring over here, getting this eight
of spades packet, you're going to strip
it back out again. So now you're kind of z
plus the straddle groups. The final step is to do this hand going into
the back motion again. And then you're going
to grab and you're going to separate another packet from this seven of clubs packet. So you're going to break off some cards and then you're
going to bring it back out. And then you're going to
extend into the five phases of civil display. Then
you're going to close. That was, Let's start again. So Biddle, thumb and index. Make sure it's all one move. Then, sprinkle. Now we've gotta
make this all one. Then bring this hand over. And then with your left
hand, thumb and middle, grab king of diamonds packet. Strip that packet out, and then bring these forward. Get rid of the middle
finger, thumb and index. With the middle
on the long edge, the ring on the shortage, and the pinky on the
other long edge. In this kind of Strouhal,
get Strouhal grip, bring this packet out. Like that. Bring the handover,
break some more cards, bring it out again. And then extend. This is Civil Code. So make sure to always
practice these moves there, the foundations of cursory. And I'll see you
in the next video.
3. COMBOS: After learning the basics, I believe that every
beginner should learn how to combos, combos, or quintessential
part of the car Shri, a style within itself which was first popularized by
Danish cars Tobias 11, and Oliver. So guard. They're usually seen
as a combination of small movements in order to
create a bigger sequence. Usually the small movements
only involve one hand though. You can have packet combos
which involve both hands. It's important that what you're doing in each hand is
complementing each other as to create this longer,
bigger, grander sequence. With this down, Let's go through three combo moves
that you can learn, along with a bigger
combo that you can do by stringing together
these three columns. Now, let's learn the
combo moves Pinto, which looks like this. And then ATM. The non-dominant hand. However, in the dominant
hand you'll be learning. And you'll be matching these
all in a long sequence. So let's start with pinto. So take a bit of the deck in your right hand in Biddle grip with their thumb
on the short edge, the index on the surface and the middle on the
other short edge. Then what you're gonna
do is you're going to straighten your index. You're going to
straighten it so that there's a clearing so that you can pinch this packet and between the
index and middle. So you can see I'm straining it. So then I can put it over here. Then you're going
to swap the packet in-between the two fingers and you're going to do
two things at once. You're going to curl your
fingers in like this. Both of your fingers and
both your index and middle, curl them in as you push the
packet up with your thumb. So curling it in
and pushing them. When these two are done
together, this happens. You can see that the packet is diagonal in-between
the index and middle. However, when you
curl it straight, then what you're going to do next is you're going to do this. You're going to put your
middle on top of your index. You're going to
twist your fingers. As you put your hand face down. This will allow for
great opening for your thumb to connect back on the other short edge as your
middle finger moves out. In order to hold it
back into Biddle grip, then your index finger. And so just taking it out
like that, you're going to, you're going to rotate
the packet with your index finger as it goes back into its
original position. Let's go through that again. So strain know
your index finger, slot it in-between and then
do two things at once. Curl your fingers
and push it up. Just like that. Then twist your middle finger on top of your index finger. And then you're going to connect this packet with
your thumb again, with your middle
on the other side. And then rotate with
your index finger. Sad faces up again. So it looks something like this. Now let's learn ATM, which looks something like this. Oliver, also by older so guard. Well you're gonna do
is you're going to take the packet with
their right hand, thumb, and middle finger. You're going to take your thumb, put it on the bottom
right corner, and take your middle and
put on the top left corner. Then you're going
to put your index on the left lung edge. Then you're going to take your
index and you're going to spend the packet all the way. Actually, not all the
way, not straight, but so much so that it is perpendicular to the surface or to the floor, to the table. In my case, over here, long edge spins so
it's perpendicular. And then you want to make
sure that your hand is also directly
perpendicular the table. Then you're going
to put your index on the bottom right
corner of the packet. Over here. As you do this, your ring finger will create a counter pressure and 0 strip off a card as you drag
it down this edge. As you can see,
this then dislodges a card off the middle
finger, just like this. So going back into
position, index, spin so it's perpendicular, goes on the bottom
right and apply counter pressure with your
ring as it drags a card down. After that, you're going
to drag the card so much so that it pops and
spins and falls down. Setup. Drag the card, and then
make sure that it pops off. And then it dislodges
off the thumb, allowing it to spin. So now we have these
two common moves. You have Pinterest
and we have ATM. Now, let's learn Rev two, which looks something like this. Doesn't look like
much, but honestly, it's a very comfy mood to do and a great addition to your combos. So I'm going to
start in a Shirley, and instead of closing
it immediately, you're going to let it open
and you're going to take your ring finger and
put it over here. Then you're going to close
it, essentially sandwiching your ring finger in-between
the two packets. Then you want to
take your middle finger and you want to put it on top of the top packet. This is gonna be pretty
interesting as you twist your middle finger over, or you twist your ring finger
over your middle finger. So then it allows the packet
to automatically spit here, ring middle, and then
twist over here. Now your ring fingers on top. Then you want to take
your thumb and you want to contact on the
long edge over here, and then take your ring finger off as you're essentially
going to try to pinch this packet in
between your thumb and middle, flips back over. After twisting your fingers,
it's gonna kinda like try to do this with your middle, but
you're not going to let it. You're just going to allow it to fall back
down. So its square. This essentially acts as a flip. Over here. Surely a sandwich
twist, pinch dropped. So now we can utilize all these three moves
along with some of the basics in order to
create a sequential combo. We're going to start by doing some swing cuts and then
leaving enough to do pinto. You do pinch over here. And as you do that,
you're going to do two. So it's going to look like this. As you can see, the flipping
motion of Pinto compliments the also flipping
motion of ref too. So you can see it's
complimentary. This is why the combo
works pretty well. So older. So thank this pinto, flip, flip. Then you're going to
adjust this packet by contacting your index on the side and then your
pinky on the other side, nor to allow for your thumb and middle to
go into the ATM grip. As you do that, you're
going to do a rough cut. Open it, keep it
open as you ATM, as many cards as you want it in. Then you're going
to close the combo. You can close it any way. You can simply roll the
packet back onto the deck. Or you can openers
Shirley and roll it back. Opener rather than roll it back. Anyway. That is how you can sequence a combo
and then perform it. So again, pinto, as you do rough to adjust to the spin for
ATM, as you do ever have. Shoot a couple of cards
in and then close. That is a complete combo
onto the next one.
4. STYLES : Now that you've
learned a couple of moves and learn where
to buy your decks. Let's learn the different
styles of cars. So let's start with fading, which is styled,
I'm pretty bad at. I typically don't do many fans. It's essentially
manipulating the deck into a fan pattern or position or a circle to like
a curved type of situation. So in the best fads and
most iconic of car Shri is five and Vaud fan
by Berger Carlson. With those being
absolutely bank or moose, been here for many years. Riffle fan by
Dimitri our Larry's also standout as it
has been performed for many years and never ceases to amaze
other spectators. Naoki OB fan,
flipped back fan and smear fan are all staples
within one hand and fanning. Now Okey-dokey creates this
beautiful circle display. But the flip back fan
is essentially you putting a packet and
your hand and then flipping back in order
to create a fan and the smear findings and simple one-handed families
smear the cards. This kind of curved patterns. In terms of amazing
fan creators, I definitely would recommend
you to look at back cod Brian or beef DK2, ESTJ BLM. I'm pretty sure these people just break fat into a
whole different level, applying them to cuts. And with amazing,
amazing execution. These fans take hours and
honestly years of practice. These people are just
so good. Table work. So table work is defined
as manipulating cards on the table in necessitates a table or actually any other surface in
order to perform. This also encapsulates
the whole spread genre because most of the time you're spraying the cards on the table. So the best Tim Wu's my opinion
were made by Kevin whew. This Taiwanese Curtis
does extremely creative. You should check out his video, ground floor and lowest
enhance YouTube channel. Some amazing work such
as Fujiwara effect, locomotive and Fontaine
trials entry of 2020. I'm pretty sure
besides moment moves, there's also tabled cuts. Some of them created by sub face pioneer of extremely
complex packet cutting. But some of them
using the surface, thus creating some of the
most beautiful works ever. You can check these out in Fontane futures as
polka dots section. A notable one would definitely
be Kadoorie sphere by Lucas rebel due to how he used this particular table
group in order to win the CCC's move to
the year in 2019. Absolutely incredible Move. And honestly, absolutely
incredible genre. Some of the best car
history has been created through table work.
Packet cutting. Simply. The deck is
like one or both hands. Just means separating
the deck into what you call packets with
your different hands and then manipulating them. This is the style
that I liked the most and I actually
participate in the books. I have lacked diversity. I only make packet cuts. I think a great packet to first look at is
definitely heritage, a classic within cursory released in 2019
by Chase Duncan. This one move basically defines a whole section within the
Fontane futures video. Extremely beautiful
five packets. Great movement also has
been analyzed to a T. A great package cutter is
Leo Flores amazing flow. He's able to make. His hand seems so comfy
while he's manipulating, juggling six or five packets
all at the same time. Surely beautiful work. My personal favorite is Oliver so Guard as
well as many people's. He creates amazing packet cuts with a groundbreaking
mechanics and amazing flow. Also, I think it's pretty nice
to open and running cuts. Running cuts are basically
cuts are continuous. So examples of this could be seen in small hours by anyone worldwide as well as fruit
loops by trying shank Assyria, you can also do pay
cutting with one hand. The best one hand pack
of color is being Olof atoms with
moves like pantheon, this gigantic five
packet one-handed cuts. Well, so that's my daughter with his recent run in the
lowest and hence singles. Yeah, it's a pretty
expansive genre that has been here
for many years. Squirrels twirls is
defined as trolling the card between your fingers to create kind of
a flurry motion. This was taught to you. Flicker. This is often used in combos
as well as single cards. In terms of their
genre as a whole, one thing that's
really important is that smoothness gives
the illusion of speed. The choppiness of a twirl
may come to its detriment, even if it's performed quickly. That doesn't mean
that even looks good. One of my favorite roses, chick, chick learned an SoC
or scorecard Shri. One. I'd say Pioneer within the genre is to face Salvador Gonzalez. You can check out his
work and his CCC videos. He creates these
beautiful flaring moves with loads of single cards. He's definitely a
pioneer in the genre, yeah, displays and structures. Okay, displays and
instructors often used multiple packets
are seeing carts to illustrate a type of display. Great example of this
could be seen in parallax by Daniel Lin or
even try forced by real coma. Just absolutely massive displays that required loads of setup. Halbert displays can also be implemented into packet cuts. They can be fused together. An example of this could be
a spin Dr. by Nikolai or no, a classic example of a packet cut that turns
into a display areas. So when it comes to aerials, they're usually moves
where the cards go up in the air and are
then maneuver in the air. They're usually
birth from axiom, which is essentially
cursory from 20 years ago, extreme card manipulation,
as you can see over here. However, now it has really
evolved into its own genre. Some of the most basic area
moves include hot chocolate, which is simply just shooting
a car into the other hand. Or even Ernie's go
around which has one of the best packet areas at best and most
versatile packet aerials. And finally, we have isolations. Isolations was created
in 2010 video, I believe for GCC, it focuses on isolating
a single card while other parts of
the move are moving. E.g. over here, we
have this card. I'm trying to isolate this card while the
rest of it is moving. As I said, it started with
Jaspers, Thanks, Albert. Then it evolved into
what the card isolation. Isolation is within back
because you can see in this one comes over
as a child for gray card isolation routines and structure of amazing work. Anyway. So those are
styles of clarity. You don't really have
to pick one that you will be going through. Adolescence.
5. 3 TUTORIALS: So now that you've
learned the basics, as well as some combos, let's go into moving
some other moves within specific styles. I'll be teaching my
own move wrap-around, which is a three pack and cut that I created many years ago. Sam Ko will be
teaching his table move artificial wave
machine over here, as well as groceries
or Jason Chung, you'll be teaching his move. Surfing fan. Let's
get right into it. So onto my move wrap-around, which looks something like this. This move was created
for a long time ago, back in 2021, April, I think, just as
quarantine started. So let's get right into it. So we'll start in Z group, which was mentioned
before and the civil cut. Then we'll take the pinky of the left-hand and the thumb on the right hand and then grab
the base package like that. Then with the top packet, you're going to clip it between your index
and your middle. And then you're going
to slide it. Okay? You're going to
push and slide it. Push inside it, onto your
middle and ring like this. And then you're
going to connect it. So z, pinky and thumb. And then slide it
onto your other hand. And then you're going
to take this packet, the base packet, and
you're going to thread it through the other two packets. So something that
looks like this. Crossover the thumbs than
with their right hand. You're going to
take this packet, the three of hearts
packet, with your, with the crutch of your thumb and with their index
kinda like this, kinda curled around it. This is the wrapper
on motion now where this summit index packet gets turned around and then
connected with the index. So it'd be your index and thumb. So it looks something like this. Let's get into that
motion a bit more. So here, index slide, cross your thumbs,
grab it like this. Then you're going to
bring this packet out. And then switch fingers. Basically, your index of
your left is going to be put onto your thumb and then your thumb on your right is
gonna be put on your index. And then after that you're going to take your index and your going to flare this packet out. Then you're going to take your thumb of the right
hand and then kind of maneuver it and push it back
into this kind of flat grid. Now, it should look
like this with their thumb and index
on this packet. And then kinda going to straddle group in the
ace of spades packet. This like this. Switch fingers, wrap around, expand, use your thumb to
maneuver it so it's flat. Kind of making it go
around your middle. So that's flat again. And then you're going to
have something like this. You're going to flip
your right hand over as you drop this packet down. Something like this. And at the same time, you're going to kind of
bring this packet like that. You're going to bring
the pack under it. Turned out with your
thumb and middle. So then you're
holding it like this. Let me explain that
better. Over here. Around your thumb and
middle. Bring it back up. But this packet, put the
packet down, slide it out. And then you're going
to regroup it with some kind of a mechanic
script but unphased down. Then you're going to take your thumb and index
of your left hand. And then you're
going to grab it. Like this. I'm going to take
it out of this position. Kind of totally isolate
with the right hand because the right hand
is holding this packet. Now, you're going to take this grip and then you're
going to elevate a more into your palm as you
take your thumb and index and then bring this packet into a kind of Shirley a closer. You're going to
bring it over here. Then finally,
you're going to put this packet lengthwise or
short or on the short side. And then you're going to let Dr. Going to let this packet drop. And vesicles are
kind of a mouthful. It's going to die again.
Z, thumb and pinky. A slight clip. Slide the packet over. You're going to
cross the thumbs, going to grab this packet. Switch fingers over here. Some becomes index, index
becomes thumb. Flared open. Take your thumb,
maneuver it so it's flat around your other
fingers, kinda like this. Put this packet down. As you change your
grip of this packet. Take the two of
clubs packet with your thumb and
index extended out. Take a change the grip more
deeper into your palm. Thumb and index. Bring it back out
to a close packet. You put it back down,
close this one, you close that one,
and you're done. So at speed, it looks
something like this. That's my rule of
thumb. Wrap around onto artificial wave
machine by Sam Ko. So This is the tutorial for other official wave
machine by Sam Coty hue, which is me, my
Move to start off. You preferably have met or
something or some sort of men. It's harder to do the move. Like a straight
straight up surface. You can still do it.
But it's just harder. Yeah. So for me, I use the, the bottom
of my Launchpad. So firstly, you're going to hold this position down the mat. And then you're going
to split the day with your middle and your thumb. Then you're going
to do the same on both sides with the two hands. So it looks like this. And you place it in down. And it should be
standing on itself. And this is quite important
as the home of you recall, requires you to let
it stand on itself. So first step is
split down like that, and then you split again
and then put it down. Thank you that you're now going to Mountain pyramid
shape type of thing. Now, even split from the middle. Like this, using the two thumbs. You're going to do
it, they're split. And then as you split
these two slits, and then you've got to transfer
your thumb from holding, you got to transfer
your thumb from holding this packet to the
middle packet. So split, transfer. And then you're going
to split again. But with your index and thumb, index is going to the middle of the mat and your thumb is going away from the
middle of the mat. So it looks like this. And then do it on the both side. And then this is where the motion the main
motion of the Move Counts. It goes like this. For Steve other transfer, your index and thumbs, the control, these four packets. So it makes like a
pillar or motion, it's important to
do simultaneously. So it will effect is better. If don't you see something like this you want to do
at the same time. So it's like right there. And then you've got to transfer your control to the
other four packets. And then going to the right. And I'll go into the left
again. For the closer. You're going to go to the
middle and vector the V-shape. And then this hand
go to the left. This is my left hand,
and go to the left. This is my right hand.
I go to the right. So just away from the middle. And then you let
go off your index. So those packet closes. Then you pick, pick up
the very end packet by holding your index at the back and then your
thumb at the front. Thanks so much fun. Pick it up like this. And then just push it to the middle. And so are the
official way must see. Let's go.
6. CREATIVE PROCESS: Now that you've learned
your fair share of moves, basics, combos, and
some other moves. Let's see how you can
create your own move. This is the creative
process of very often talk to both
subject between Curtis. Because at the end, we all want to create our
own moose so that we could share own artistic
intent and expression. Before we get into this, let's discuss some terminology. First, opener, so
the word opener as a sequence of
moves that opens up the position for
the rest of them. Okay, Simple as that. You can see this a lot in z openers or variations of
this are civil openers, or there's even
some wonky openers, dad look very different. Then you go to the
middle part of the move. This is the part of the move
where most of the action occurs and where the ideas
are further developed. The closer is a
sequence of moves that leaves the move to
end in a square root duck. So very simple over
there in terms of utility moves or what I
like to call mechanics. They are categorized as small moves with no
opener are closer, which could be implemented
into any bigger moves. And also moment moves are
moves that focus on having a single big moment instead of a longer sequence of movements. This could be seen along
the Fontane trials, some examples over here. Finally, grips. So grips I simply just the way that you hold
the Dr. already hold the individual packets or cards with it a certain booth. So now that we've gotten through
some of the terminology, let's go through
how I would make some packet cuts because
that's my style. So first thing I do is find the opener in terms
of an opener, I would definitely start
with something that's weird. Yeah, like a pretty
bad definition, but something that is
unusual, let's say. Okay, so e.g. for my move offset, I'm using this mechanic. This is a hinge between
the pinky and thumb, which is not just unusual
but pretty difficult. However, the size doing
something possibly unusual. I'd also like to steal stuff or take inspiration from
other people's openers. An example could be the
offset opener again, which is actually a imitation of cod pause by
Brilliant steeper, which is this amazing
move over here. I really liked this
back pedaling motion, so I really wanted to
implement it into my own. So for the middle part, this is where things could go in many different directions. Personally, I like to go
the most difficult route, the part that the
route that seems the most wacky because those seem
to be the best resolution. So the move for me, I personally like creating loads of structure in my moves. This could be done
with flares and open ups within the move, e.g. in the move, you can see that it's a preclosed
structure at first. And after that, it extends lot. Okay. Angles a space. As I slowly close, I really like using
structure as well as space and layers in order
to create loads of motion, which is why some eye moves. It looks pretty similar in
terms of their structure. I'll personally,
I definitely use a lot of spins and
ribs as we call it, or revolution cuts, which
we learned previously. Spins and rubs are
a good way for me to get out of a
difficult position. It doesn't just allow for
good movement that allows for the fingers to adapt
to the current situation. E.g. over here, going
back to offset, I go into a spin packet
over here so that I can pinch and then inside the car and then
continue with the mood. Then we go to the closer. One way that I like to
close is by trying to look at the opener again and
trying to mimic the opener. This will bring Greg
cohesion to the Move, which will make them
move overall better. I'd also want to follow the
theme of the roof, e.g. in my move will jog. There's the theme of dropping. And as you can see in
the closer over here, I dropped the packet and I
dropped it again to close it. So now that I've finished
explaining my creative process, I'm going to explore even further while explaining
it through one of the moves I created that
really fits in with the creative process I have,
which is called a year. So handed off to me. So now we'll be going through the creative process
of my move con, the crossfire, which eventually became so caught
in the crossfire, it looks something like this. I first started the
move in z grip. So the opener is this, followed by this motion, which is pretty
simple, just a slide. Then I decided to break
into another packet. And this kind of position, this position was kind
of new to me due to how it wasn't actually
a direct finger brake. It was between the
crotch of the thumb over here and my other fingers, which was the unusual
part of this opener. After breaking it in here, I decide to slide this
packet into here. This created like two units, like a 2D structure. This was pretty interesting
for me as I opened, as I transferred this packet
into a scissor cut grip. And then I transferred
into a scissor cut. This, the king of clubs
into a basket group. And then essentially the other packet also illnesses
or cut grip. Then I decided to do the switch was essentially
wrapping the packet out into this kind of position in-between the crutch
of my middle and index. This was not just to
continue on the theme of fingers and the crushes
between fingers over here. But due to how it was a nice wrapping around
motion that pretty much opened up the
structure. After that. Then I slipped the pack and down in order to start
the closing motion. So over here, structure, it also created a nice
sense of symmetry. Then open it up, wrap it around, and then I would
slide the packet, it. Okay, So after sign the packet in and then close it by flicking my index back and then starting
to closing. The closing. I really wanted to imitate this particular
move by Oliver, so guard, as well as to refer back to the opener. So the opener, as you can see, uses a slide mechanic, which is why after maneuvering
this packet over here, then I was able to slide the packet back and then close
it, mimicking the opener. And then using this kind of Oliver way to
close the packet, which you can see in this move. Can see that he kinda brings his hand bag as he closes
it into a Charlene. Now here, break with
the crotch. Symmetry. Scissor, cut, open,
put down, flick, and then reference back
to the opener over here, I signing it and then I was flying on
closing it like this. A cow Oliver would. However, I decide to revamp
this move into a move card. Yeah. Which looks something like this. I don't think can really
see well from that angle, but I'll provide you
with another one. So same open over
here, same break. However. However, instead
of dropping this packet, I decided to connect
between my pinky and thumb. Then I would put this packet
on the queen of diamonds. Now would push it down in
between my two fingers. This would allow,
this would then allow for the Queen of
Diamonds packet to be held in-between
the middle finger and the crotch of it, which is a pretty unique grip that isn't really
used that often. It also allows for a callback for the previous
version of this movie. I then hold this packet and the hinge as and use
my index to rotate it. I then hold the eight of
clubs packet like this, which is a pretty unique grip considering how
it's a double grip and it's a pretty jarring
angular structure. Then I would flare it out. And then what I do is I
turn my entire hand as I rotate this packet and
then I'll close it. And then I draw it into a L. And then I do this utility, which essentially is this, this utility which
is using the script which I really liked that slip
face use the lot which is pretty big inspiration
for this movie. Here. Cuz it. Okay, and then over here, it starts to closer. The closer is pretty
arbitrary honestly. I just close this packet on top. And then I raise this
packet up into an L, which is probably a reference to the earliest structure
and then just close like that and put it
back in my other hand. That's my creative process
for a, the crossfire. And then I hope that you can apply some of my tips
and your own moves.
7. CREATING TIPS AND TRICKS: So now moving on to
some tips and tricks. One of my first hips
I'd like to give you is to try to learn
other people's moves. So when I start with crochet, I thought learning
other people's moods. So it's kinda stupid or
ridiculous because I'm like, if I can make my own books, What's the purpose
of performing other? Well, when I started learning
other people's movies, I realized I could achieve two things were just to really immerse myself in
their mechanics, which I can use later
in my own moves. And also I was able to look at the careers and ten,
while they're making. This allowed me to
explore loads of different creative
processes and of course improve my own
car history as well. Next is to put an equal amount of effort
into every part of the rule. Earlier when I said
closers are the most important, I was like, everything is important
to the opener, to the middle, to the closer, everything is equally
as important. A good quality within
an opener is if it can go to the middle
section quickly and efficiently without breaking
the law, move closer. In my opinion, a good tip
for a closer would be to try to take inspiration
from the opener. So then the move would
be more cohesive. Another tip is to
make what you want, but to always create within
ten when you want to make your own creations is important to make what you want. No one else is telling
you what to do, and no one else was
confining you to any specific utility or mechanics
or any confined styles. That's why coaches
so amazing, great. However, despite
this, it is still important to create within
ten and a clear vision. It's also important
to let it flow be natural goal where
the move brings, you. Sometimes allow your fingers to do what's most comfortable. Would it be the best result for? This is usually called hand thinking as these
motions are done subconsciously by hand while you're progressing in the movie. A great showing of intent is this move and Lawson
anthill buy milk. The luxury is used
to create a rather alternative pay cuts
the node six pack and cuts and seen compact
and PPACA movements. Display's color
changes within cuts. So amazing. You can see over here that has a clear intent of the card moving in and out
of the packets, you will coalesce it with the
packets Kimiko coalescing, and finally closing with the single card on the top
when it started the bottom. You'll kinda fitting
them with the lawsuit. And hopefully you
can see right here that he met us to still
stay within this style, but have it clear in the tent of what his
mum wants to be. This is the legendary rule, democracy buys Trevor Jaguar. This was shown in his pond k
trials of Rob one of 2020, the spinal blue, which are
really exploded in popularity. This shows how the opener middle and closer is all
very important. So over here looking
at the booth, you can see that it goes into the massive structure really easily in kiss three
beats, opening it. Opening the other two
packets are some cuts and opening these NSC formation. And then you can see that the middle part is
pure brilliance. It pushes the other
two packets back. That's just so smart. And finally to close,
there's also great to isolate the middle
packing and finally, back until likewise the grip and the closing it like that. Returning back to the opener, the spring to move
loads of cohesion. A great showing of
thinking could be seen by brand in his move chordate. So let's watch a real quick. It's a 4-pack cut that's
really complex and features some amazing
movements in grips. So z over gear, Very nice. And the closer of course. So head thinking could be seen in the closer of this move. Let's just carry on over here. So we've got that
about the slide. Okay? So after closing this, you can see that the
thumb is pretty far back, so instinctually, you want
to bring it forward again. This actually creates a
great opening for the spin, which then allows this packet to maxillae go down below
this packet to close. You can see that since his
hand is ready, go forward, a natural move would be to continue brave
this packet for it, which is why he does bring the whole loop
into a surely aid. And then finally closing it. Natural, great showing
of Anthem case. Here's some quicker tips
that could be important. Clumpier decks are
a lot easier for packet cutting. So e.g. I. Have a clumpy deck over
here and really found that, well, it's not really that even This means that
during packet cuts, it'd be able to stay stuck
together a lot easier. Well to the contrary, this means that newer decks are a lot easier
to fan and spread. You can also maybe rejuvenate a older deck with
something called fanning powder so that
there'll be able to spread even if you want
to make a table move. It is very important
that you're doing it on a plush or softer surface. This is so that the packets
can bounce a lot easier. And then you can also make
sure that you can square up the deck and you could break
packets up and easier. When I mentioned structures
earlier in styles, it could actually also
work very well cuts. A good example of this could be the host by Leo fluoresce
called intermission, where he made this kind of
bird display within his cut, which actually works as a great, great display or structure. In terms of packet cuts. Avoiding something called
Databricks is really nice. Death grip, grip stars
eventually look like this, where there's a package
front and then there's motion to back that is getting covered by
the front packet. This is obviously not good
because that means that all the exciting stuff
in the back really show. This can be fixed by, you know, revamping or move, or actually even changing
the camera angle. This could be seen in
my move kaleidoscope or front on angle, really colors around the motion. However, if you elevate the angle a bit
higher than you'd be able to see everything. Hover. A great showing of how
desk goods could be useful to add structure can
be seen in this one, Nathan. A good tip could also
be mixing around your different openers and
closers with integral, switching them around
playing matchmaker, the single cards are
great for motion. As you can see over here, they create a more flowery
type style to your cut, which allows are
loads of motion. Some great examples
of the use of this is in jake PTM
is trousers move, rolling singles by
trying shank hysteria, which insanely has
four single cards, which adds a lot of
flaring to the moon. So really anything
by Scott black? My final tip is something
called 15-minute move game. I've played this game with people on the car
from this court. This is basically where
a group of people find an opener and then
they're forced to make something with
it within 15 min. This really makes
your creative brain going as it forces you to create something in a
really short period of time. Anyways, those are
all the tricks and tips I'd like to give
you onto the next video.
8. AN INTERVIEW: Up next guys, there's
gonna be an interview with the one and only Jason
Chung at career stories. He's an amazing artist and amazing theorist and
amazing edit maker. And I think my interview with him would be able
to teach you loads. So Passover to me, giving them an
interview. Hey guys. So this is the interview with an amazing Curtis
Jason Chung at cars trees. Nice to meet you.
Necessarily tremendous takes you did so. Well. Maybe can you
introduce yourself first? Maybe show some roofs. You note for all alone. I'm Jason. He said
my Instagram handle. I don't know if people
know me for doing cars, street and stuff and I make cool videos, I'll do I'll move. My guys. Hear you if I can do it in
half and practice. To be fair. This is Shell, I think. Yeah, it is shelf for this
we're in particular, yeah. A great study on theme and, as well as body
movements, I think. Yeah, I really liked this, one of my favorite style. Yeah. Although it's pretty old, right? Like 2020, I think. Tony I think. Yeah, it might be Tony. Tony to me that sounds recent, but I haven't put out
stuff recent myself through still feels raised
your eyes like what is it? Elastic heart still feels
pretty new to me honestly. Because like, yeah, it
needs to be on and grill. Just feel so because I'm
worrying and the back of the hand transfers
just like, Oh my God. Yeah. I like it, but
it's a pain to do. It's one of those
bids where like, I like it it's just
like I don't like perform because it's hard. Yeah. Over here we re finished discussing how
to create a move in such, how would you describe
your creative process? Because I already know that
you have moved such as a disorder that really focus on the emotional
aspect of cars, street, big night, greater phrases is definitely
different every move, but I think it usually
all starts from, it always stems from one idea of like this small mechanic. It could be something small like example is this mechanic. I remember explaining this but thought that
card flipping over, but it's mom, mechanic
and it's small like that. And then basically you're expanding upon a
really small idea. And then Ben fluorine, you can arrive at
an idea like this, a rupture of that. Then you finally complete
them by basic polite. It's surrounding a small idea. It tends to be like that. Then it's kinda like
different variations of that with Brian
Ross as they could be like taking on around an
idea like like Shin, right? And then you can make
a tube anti cut. That's basically like a
two-handed cut flexion. We have the theme is like the flexion million,
something like that. Were the theme is like this, kinda like pinch and
then slide down, right? Yeah, exactly. And then you can transform that into a two and a cut maybe. And that's one of
the ways I created moves is transpiring
in one hand, got into like a two-man cut because you already
have a theme. Like basically you're just transferring into the
tubing and adding more packets and structure
around which can make the movie to
look bigger and more, and more complete and such. Yeah, inverse substantial. What do you think
are important for some beginner cars
to know about? As sound Garland? I think what's important for
a lot of beginner cars is that they got to remember that
car history is really new. So like there isn't really
anything that's wrong. Because I think a lot of
beginners, and they start out, they feel like they
have to like go into a certain trend of
like what's trendy. And I think that kinda
just creates a bunch of cars is who are
exactly the same, where a bunch of the bias Levene's it until
there's I guess. I mean, it's not bad
because Tobias I'm not saying Tobias and all of her
backyard is their grade. It's just that I think a lot of people try to emulate
them too much. They just, they just, there's just try out new
things and see what works. And don't shy away
from your idea's good. Well then how did you
start your clothes shoe journey than I think I think that's interesting that nope. Okay. Yeah, this is interesting
because well, I know a lot of cars, they
started out as magicians. For me, I was actually will
end up speed cube or none. What really are released? Oh, really. That's sick. Your screen is really
blurry by the way. Just laying it out, I saw it. I can't recognize the topic
Cuba it is, but it's okay. It's again, began
nice say Doria. So basically, I
basically got bored of Cuban because I think
I really wanted to on, I guess like explore ideas
and share them to people. And when I did do that
in cubing, like sharing, like new outer loans, cool algorithms I saw, I think most people just
didn't really care as much. About it and never just
interior like this. All vain. I just felt
like you didn't fit. So then I moved on
Dzhokhar street and then it was all about
creating and exploring. And I think that's why it
really interested me and me. And it, aside from that, what is an aspect of cars
street do think loads of other cars to neglect below. I think that the one thing that most cars neglect
is performance. I think a lot of people, they'll find a really cool structure, like really big
structure and flashy. But then they'll like neglect, like the performance aspect
and how to present it. So then it kinda on
almost ruins the idea. Like you don't get to see
the full potential idea. Unlike people don't play
around with certain things like accentuating it with
your hands in certain ways. Like maybe like for
like, think of a move. Like that example is actually
really simple example. Earlier. Like you could do
Charlene like this, like most beginners usually do. But then eventually down to like have a low like
flare and kind of where I can add to the flow of the luck of high
performing or movies, I'd say, but it's true, yeah. Banning, that really will help us sell idea
because I've seen so many movies where it's like super big and
stuff, so it's cool. But then I feel like it doesn't like reach his full
potential or just because they don't present
it like well enough. And that could basically
take a great move and then make it
into art to take like a good move and make
it into a great move. This true, like, I
think aside from performance like
how you're actually handling the cards like that, packet cleanliness
or the smoothness, I think camera angle. Yeah, I can
definitely agree that camera angles are also very
important. There's just one. Oh yeah. So you don't cover like parts
you want people to see. Yeah. So like F9,
there's this rule and you can't really see
what's going on that much. But then from a top-down angle, you can see a lot better because
there's the dead packet. I see. Yeah. Well, on the topic is through
this, What do you think? What's your take on float? Because I know you have a lot of like a flow Ricard history. No, you really move your
body along with the cards. And I think I find that
really interesting for me. I move because actually a
lot of it has to do with like making sure just like what you said with like
the camera angles. Like making sure I like let the audience see
what I want them to see. Basically, I was certain parts, like an example is led God. But earlier was shell like
I'll turn my body because I want to see certain parts of it. So like with this,
I want them to see, it's kinda Z structure
right here, right here. And then I want them to kind
of see this like pullout. Because if I were
to show it downward and it's kinda like forward, you can't really see
what's going on. If I show it from
here, you see like the disconnection might
blow out into there. And it's like they kinda like
certain things like that. And then with this I want
to see from this angle, because I want them to see how this is kinda floating, right? So there's like kinda just
showcasing different parts. I want the body and that's
why I rotate my body. Kind of a broad question, but how would you how, how how did we come a
better card is Steno. As you become a better car, is I think honestly
just be yourself. And I know it sounds cliche, but I think you just
got to really like find your own style and
find your own niche. And you don't always
have to follow trends. Yeah, I think that's the main DO because I feel like
a lot of cars, they'll fall into the
trap of just like kinda falling what's trendy and then their car to freak out
and just be Collins. I guess like almost forgotten
because it's kinda just all similar with everything
else coming out. As just the main thing there. Sorry, guard is like Carter
where you just had like, I think he has his own
approach to his move design. I think that's what makes
his move so special. And it's, it's like
very distinctly Carter, like it's his style. And you can tell
I go whenever you see a Carter move right away, like it's just like no mistake. A real like you
see it right away. Just the move design and
the way he performs. And I think that's what
makes a good artist is like being able to
just be yourself. Here's some quick questions. It's your favorite video,
it's your favorite artist. And what's your
favorite deck of cards? Again, favorite video. So I would say 86 run. If that video was still existed. It's Alex rachis,
ICO, final blot. For now, I'll say Hiroshima, just because it's still up on YouTube so people can watch it. It's by John song. And it's really good. I think what makes
it really good? It's just like how
on expressive he is with his car history
and his hand flares. Just really sell the moves. Favorite duck. Every deck. Deck. I think I won't
have to go with a hard it depends on like how
I feel some days I'm like, I like this deck or that deck, but I think on glycerol,
why dealer's grip? I really like, I really like a lot of dealer's
grip tags actually, I think there's just
a really unique thing that I like about it. Yeah. Thanks. Just like our eye, just like
Oliver's vision, honestly. Just whatever weird thing
see as I just loved his favorite card is I think you were re revealed
down your story last night. Yeah, but it is Alex Rishi. I absolutely love Alex Rishi. I really miss him because
he's like inactive. I think what The
reason why I like it. It's just like I love how you just so flashy with
high performance. Like he does like these. I mean, that's like, I think like how I perform cars trees like very
heavily inspired by m of like how I like kinda like
the flare of my hands and sometimes he shifts his body
to that type of deal Pat. Yeah. Um, the only remaining
cosec has on Instagram, which is the crazy
like recoiled spin pausing and inquiry Cohen's
day or so, so crazy. And like it's not even a recoil. It's like he's he's
been sick card all the way and he whips it
back as it closes. Like, yeah, it's like isn't that like sometimes like this. Right. And then he goes like
something like that. I like semi learned
because, you know, I'm a big fan of it as
gotta figure it out. I also saw that you're a part of what CPC a couple years
ago, 2020 or 2019. 2019. But how is your experience with that? And the finals against,
I think Tobias? Yeah. It was really fun. Competitions I think
is great for like a great external
motivator for you to like creating a lot
of material and grow. Although right now
at the moment, I think I've been
just super busy. So it's kinda hard
to make time for it because one thing about
competitions is that error, really time-consuming
because you have to create so much material
within like a week. And usually like most car
does is they have like 40, maybe like 30, 40 moves total
in the entire repertoire. And they'll just
use that all unlike the first two rounds or
likes on dead, right? So then they have
to end up creating their entire repertoire
all again into it. Then like another two
or three more around. So it is kinda lot bass bar code creating quickly,
especially for trials. We've got to create a lot
of momentum based moves, which I'm pretty bad at. I have even made one, but I'll make them. I just don't enjoy
making them as much. I think there's just a lot more rewarding
for me personally to make something that is
kind of like a creation. I can either like a
walk to an account or like sunlight constructed
creation, I guess. Yeah, I think I think that's
gonna be it for today. Thanks for coming
to the interview. Yeah.
9. THE COMMUNITY: Now I'd like to talk about one of the most important
parts of cartridge. It's not creating moves, It's not sharing moves. Actually, it is a community. The amazing community
cartridge has. I'd just like to say that car, she has an amazing community and I'd love to talk
about it right now. I mostly did
cartridge so low for my first two years or
year-and-a-half, starting in 2018. I only joined the community
during the summer of 2020. Why I joined the car discord or a cartridge discord as
I often refer to it. This, I met amazing people I could jam with and
share ideas with. However, I realized that
not only does jamming with other people helped me create more moves and
create better moves. But I started to create some very valuable relationships
to some of these people. Still on friends who
now, which is, you know, Sam Ko after a bit, I then became more involved. During the beginning of 2021, I released my tutorial for
one of my first moves, offset, which I've referred
to a couple of times within this whole course in
the cartridge gang YouTube. You're going to start
in a new position. Then put your right pinky
on your top right of this packet and the left
thumb on the bottom left. I was also just no more
active on Discord, talking to many new people in discord and just
jamming were often, if you want to start getting
involved in the community, which you definitely should, it will improve your car
she experienced by a lot. You should definitely
look into opening an Instagram or just starting to look through coercion
and Instagram. Cursory mostly
lives on Instagram. The short form content over there allows her
some of the moves. Some of the best movies
are actually just all of the moves through
post over there. No, follow some of the
best card is false, some of your favorite
artist and just keep up-to-date with other moves
that they're creating. I'd also recommend you to
join the kosher discord, which is in particular
cartridge street gang. That's my favorite one, where you can jam with
some other great curtis. However, in terms of events that the community follows
up on its competitions, car Shri is fueled by competitions and competing
by creating better moves. Think of a card. That's still wrong. First, I'd like to discuss CCC. Ccc stands for the
cartridge con championship, which is unfortunately
discontinued during 2019 due to Fontane trials, but we'll talk about that later. It has created some of
the best videos and allowed some of the best cars to come to the forefront
of cartilage tree. In 2016, the winter was serine one with Daniel
Lin being second place. Three then trade DI
car Shri this amazing Vietnamese car should group and then Daniel and
create lotus in hand, which is one of the most iconic car shoe brands to this day. In 2017, we had Edgar Isaac Hernandez being first-place, amazing
Mexican artist. James chest more being second. They are now big faces
within Fontane and James chest more
credits just like some of the most
insane car should I, you can ever see some of
the most creative things, some of the most
banger moment roofs. He creates them and
he creates some very, very, very, very well. In 2018 you had Lewis
Macau cocoa be number one, loose my calico, eventually paired up with the other
amazing Mexican artist. Previously said, I'd your Isaac in order to create mono Santa, which is another very popular
car she ran nowadays, which with decks such as the 45 s and tic-tac-toe
and Alphabets. Alphabets definitely. In 2019 We had my favorite
winner, Lars may run. You should definitely
check out his final video. It's essentially
an ODE or leveler to Portland that he created. Truly amazing. Like look at some
of these fan moves, look at some of these moves, man and his amazing way of including his body
movements into cartridge. Now, let's move on
to Fontane trials, which works off of Edits. Edits are simply most
of the time sub 1 min videos with different
clips string together and thus edited. Why they're called edits. Typically, as the
rounds progress, the edits become longer. E.g. last year we
had five rounds. In the first round we
had 15-second edits, and the second we had 30-second, then 45 for third round, and then a one-minute
for the fourth round. And then we had a long-form
video for the final round, which has been a staple for the past three years
of Fontane trials. The first-year had the
amazing Trevor ago are winning with his
amazing like five. Four-minute finals video. Then we had Carter McDermott a second place with this amazing atmospheric by
being Carta Street. In 2021, we had the amazing Nikita yacht
sick as first place, as well as tr1 shank is Siri and sky slash sky cards
at a second place, Nikita created a thorough
six-minute banger final video with
incredibly messed up move. And finally in 2022, we had traveled or
guar again in a person who came in and won first place. Second place is being taken by, I believe trend and
Fannie for renewal. You should definitely
check out Final Four k, which is up on Trevor
guards channel, which is called x2i. Key, explores some
of his old ideas, such as mocks each I previously talked about through variations. Some smaller competitions
include Grand Prix, which was won by
Dhabi HA in 2022. He was the second place
runner for CCC in 2018. A coupling this mechanical. If you want to get even more
involved in the community, if you'd like to
release moves, okay. You can either release
moves through Instagram and you're just short clips or what people call a solo video, which is often
regarded as a pretty, as the pinnacle of car shoe. So a solo video is essentially you performing a bunch here, moves in front of a camera. Wow. Okay, So specific, it's
typically more than 1 min long as videos that are under 1 min are typically
regarded as edits. Solo videos have to consider Cara work background music which is often linked
with the moves, the atmosphere, and
have saved moves, which are the new
moves that haven't been released to
the general public. You have to think about
the location transitions as well as fillers, banger and B-roll,
where fillers are mostly like the
background of the video. Moves that are
still pretty good, but don't take away from
the banners which are the crazy breathtaking show
stopping moves and B-roll. B-roll itself just
anything that isn't car shrews in order to create some space
within the video. And finally, an obvious
one is clothing. Clothing should definitely be considered with she video
in order to create a specific mood edits or
special effects could also be seen in videos and could
be used to enhance it, though it shouldn't be overused. A great use of edits is
power play by Daniel Lin, where he uses specific
special effects and animations in order to send subliminal messages
within his kosher move, as you can see over here. And reversible goes
to zero and then it goes to negative one and
then goes all the way to one as the civil reverses. Now, let's analyze
a car shoot video. Let's look at Tycoon
by Samuel Pratt. First, we have B-roll
to start the video. And let's just say it's
very modern B-roll. You can see the modern
aesthetic of the building. You know, him walking in a
pretty minimalistic shirt, which is able to reflect any one's vision
of minimalism as well as street where this overall creates a very
cool and chill atmosphere. Then I feel like one thing
you should definitely noticed within the
first couple of moves as the camera work, you can see this in the
three packet interlock, where the camera goes up, hands up slowly as
the movie progresses, showing angles of the move that you won't be
able to see head-on. There's also transitions. Transitions within
his moose could be seen in how once
he ends the move, the camera usually
just goes away. And as he starts to move again, the camera usually put Samuel
Pratt back into the frame. Great detail, in my opinion
is how the sound is left in. The sound is left in,
especially within this move where you can hear the sounds of the
carts over here. You can also definitely see the clear distinction between film moves and banger moves. Filling rules are such moves
like the three package, spread, H, production,
King production and tap. Then those, these are
incredible moves. They do not detract
from the true, true bankers,
including of course, the spring spin, as
well as the display, an extension of his
previous movie. It's also important to point
out how other moves such as the fans break the monotony
of packet cutting. You can see that he doesn't put two pack and cuts together as to keep the audience engaged with different
styles of car street. The background music is also perfectly sync to
almost every move, which is a great detail that shouldn't be avoided
in any solo video. Finally, I want you to look
at this insane spring spin. I don't even know how he comes
up with this stuff, man. Oh my God. So now we went through
the community, as well as what the
community cherishes, what fuels the community, and how to get involved into it. So I hope you have a good time.
10. OUTRO: Hey guys, I hope you guys learned something
from this car She course, whether you're a
beginner who just did their first surely a
good job by the way. Or advanced cars
who are learning how to create more
effectively and efficiently. I hope that you guys have enjoyed the course
I put together. I want to give a
special thank you to all the people
who've made moves. I've analyzed
throughout this course, there's at least 100 of them. And you guys are all great. Curtis, I would like to extend a special thanks to Sam Ko and Jason Chong for creating
tutorials as well as Jason himself for allowing
me to interview him. I wanted to create
this course with the underlying message that
having a hobby is great. You know, whether it's a Rubik's cubes or
it's a car industry, or it's a Domino's. Personally, I think having
a hobby is very good for your mental health and for your just general
lifestyle in general. I especially
realized this during 2020 with quarantine and COVID, all that stuff where
I didn't really have that many friends
which I could go to. You know, I just really immerse myself in the hobbies I loved. So through this,
I want to donate, I think 70% of my revenue that I created for this Skillshare
course to mind h k, as to promote better
mental health and hobbies. This one's dedicated to a friend whose soul gladly introduced
me to kosher when I was like night. Anyways, I hope you
guys had a good time. Bye.
11. UNCUT INTERVIEW : Hey guys. So this is the interview with
an amazing artist, Jason Chong at cottage cheese. Nice to meet you.
Thanks you did so. Well. Maybe, can you
introduce yourself first? Maybe show some
roofs that you know, for around I'm Jason. He said my Instagram handle. I don't know if people
know me for doing cars, street and stuff, and
I make cool videos, I'll do a move here if I can do it in half and
practice to leave their houses. This is Shell, I
think it is shelf. For this we're in
particular, yeah, a great study on theme and, as well as body
movements, I think. Yeah, I really liked this phone. I fear it a style. Yeah. Although it's pretty old, right? Like 2020, I think, Tony. Yeah, it might be 2020 to me. That sounds recent,
but I haven't put out stuff recent myself through
still feels raised. Your eyes like what is it? Elastic heart's still
feels pretty new to me honestly, because
the mediates, the hand grips just feels
so as I'm worrying and the back of the hand transfers
just like, Oh my God. I like it but it's a pain to do. It's one of those videos
where like, I like it. It's just like I don't like
perform because it's hard. Yeah. I'm also okay. And it also just saying
like please refrain from swearing or bad language because this is going
to be for school. Oh, did I dressed where I not only library,
I did it. You did it. I swear a lot. Siano. But like for this kinda, kinda go to tone it down. Like you can say crappy, but I think that's where
we cross the line. So yeah, I can I
stop. Sounds good. So how would you remove? So over here we re finished discussing how
to create a move in such, how would you describe
your creative process? Because I already know
that you have moved, such as a disorder that really focused on the emotional
aspect of Cottage Street. Ignite greater phrases is definitely different every move, but I think it usually
all starts from, it always stems from one idea of like this small mechanic. It could be something
as small lake example is this mechanic. I remember explaining this but thought that
card flipping over. But mom this mechanic and it starts with
something small like that. And then basically
you're expanding upon a really small idea and then Venturi and you can
arrive at an idea like this, a rupture of that. Then you finally complete and its surrounding
a small idea. It tends to be like that. Then it's kinda like
different variations of that with greater velocity. It could be like taking on around an idea
like flexion, right? And then you can make a
two-handed cut that's basically like a
two-handed cut flexion. You have the theme is like the flexible million,
something like that. Were the theme is like this, kinda like pinch and
then slide down, right? Yeah, exactly. And then you can transform
that into a two and cut maybe that's one of the ways I created moves is transporting
it one-handed, got into like a two and gut because you already
have a theme. Like basically you're
just transforming into an adding more packets
and structure around it, which can make the movie
to look bigger and more, and more complete and such. And very substantial. Yeah. Well, regarding the
creative process, I've seen on your Instagram
that you've also had the five different types of
creative processes, right? Would you like to go
into that real quick? Yeah, I think those
are really good. I think those are
just some examples of creative process and you can use that
are very helpful. Let me look over it
because it's been awhile since I was the seat of my design and I like
have like more than five, it's like just a bunch. But these are some of
the more important ones I think are entering
the first woman. I don't know how in-depth
you want me to go into it. Take your time, guys. So like with the one-handed
got to, to Anika, I think it's really useful for beginners to start with
this one because I think it's really
straightforward because if you know one in a cut, then you already have
the first step down, which is good at picking
out one hand cut. Then basically what you do is
you take this one and got, maybe it could be
Chatelier, right? And then you can build off of the theme of what
you see off of it. Maybe you could go like, like add some structure to a sharp earlier and then
something like that. Bend. It doesn't want to
ease. You can like, I guess a lot of these
you can do with it. I think, and it's really easy
to create with everything. The second one, I think it
might be a bit confusing. It's, I call it a
recontextualized or repurpose. But the idea is
you're taking like an idea and then
you're using it in a different way than it was
originally intended to be. Something like the
example I showed was this is actually like the isolation mechanic
of like made by Jaspers. But then he completely
repurposes it to flip the card, which I can't do,
but he does not. And then it kinda gives
it a different meeting. And there's a lot of ways
you can use that and maybe it can be off the top of my head.
Think of an idea. Maybe it could be like
backdrop, I don't know. Usually it's to use it as
an area where maybe use it as like some sort of using the position to do
something else Lay, yeah. I'm thinking of
something but I can't. Shield. Example would be a lances Lego love into
judo flip situation. I think that I think
that's an example, yeah. Where he like Lego, like he does double Lego, love creates a Jew like
Oh, no, Jedi flipped. And then he uses the
Yeah, yeah, exactly. Yeah. That's a great example. Yeah, exactly. It's something like that
on much in there that yet. And I guess the next one I think is I think it's better for you to work
on this like later down. So like not really as much of a beginner thing
because I think it's really hard to start out with. This is creating based on a name or idea you are passionate
about going with this. I really like it just because I can make it about anything and it just gives you an extra motivation
to finish, to remove. It could be like naming a mood after your favorites
shell and then making it kind of aspects that you'd like about the show in it in certain ways. It's like an ankle weights. You don't have to
basically replicate exactly what the topic of like what you're
trying to aim for is, but it's more of like a prompt or use a like stern
idea, I guess. And I think that's why
it's fully start grading. I also feel like such like a more conceptual way
of creating moves can definitely make a more
creative, I guess, like. The mechanics can definitely
be a lot of mu and pray different and pretty
new and pretty fresh. Just like the example you
gave of a cargo by Beckett. Because I don't think
anyone has ever used this except for gout lock
and thus are in isolation. Yeah, Is that cool? And it can be kind of
abstract In a way to, because it's based
on something or it's like it's such a far reach, all malice that then makes
you like Craig kinda like, uh, I don't know where
I was going with that. Said something along the lines. Yeah. For set rule 0 collider
is such a beautiful. I love this move. I really liked this
idea of creating two by setting a rule on, on putting that rule just, it'll definitely
make the move look a lot different just by
setting a certain role. Again, a role does then usually, like most moves will
violate their roles. When you'd like
completely take that out. It definitely gives
it a different look. I think yeah. I also think it really forces the cart is to try
to find a good way to like move the packets and move the cards
in a creative way. Yeah, like problem-solving,
I get it gives you a chance to problem-solve
in a really creative way. Yeah, Like e.g. for collider, like you have this
but then you're like, okay, what can I do with this? Okay. I can I can break
up pack and right. And then I can do that motion. I can do the motion
the same way. I can do a rev I can do a
spin and do the same motion. Know trying to do. And I really loved, um, yes, in the sole video
that you put out, he has like an aerial
version and I really liked that because it's a
plot of that idea. You know, it's it's crazy. Then breaking rules.
Move of herself. Yeah, blind myself that I breaking rules is kind
of like understanding. Like common roles in like
car Sri like oftentimes, like are there certain roles? Like they're pretty common, like usually want to have two hands connected
through packets. But if you break those rules
in a way that is justified, again, Really open out
different opportunities for creative ideas
and in Israel at all. Yeah. I'm trying to think.
Go on right now. There's definitely
a lot like off the top my head is bound. Colorado has a few
moves where he'll just split packets in
the middle of the cut. And that's often
something that is like a note out to most
Baggett gutters, right? He doesn't well, in a way that makes sense with the theme. Yeah, Shawna, let me see. Let me send you the
mood just so you kind of have an idea of which
one I'm talking to you, Alice, we can do police
told your camera up a bit. Sorry, I'm just so used
to it because on chat Usually Usually I like this. But, you know. My dad says, Good. Let's see. I think I think definitely
the biggest violation of the rule is one of his
round 32020 videos. It's one of the
most from the round through 2020 where
it's like this, like massive IP
packet cut with this and the packet goes through and stuff at
it like bracelets, like three separate I think I know which one
you're talking about. But it's the one that starts with this one-handed cut, right? Where are you like
referrals off and then it was like this
in the beginning, like that video, right? Yeah. Let me send you this real cool. This is the move I
was talking about that breaks for Rawls model. Basically he does like
a bunch of race splits. But because he made the
theme like race splits, it makes the move work in a way that doesn't
just feel forced. I guess. Like I really liked the
detail of the closer it starts in the Z group and
it also ends in a z group, which I think is at
the end very coat, which is what makes us move
pretty, pretty **** good. That's true. Yeah. I didn't really
think about that. Yeah, I guess structurally it it all matches row left for
the flag, all the line. Okay? Hopefully
that could help you with creating your first
couple of moves over there. Next thing is, what are some, okay, So like what
are some pieces of advice that big inertia? Let's go get some ice cream. I don't know what's happening. It is generally
less than a co-op. I live on the 23rd. I live in Hong Kong, bro, ice cream truck. I add, I guess I forgot role. I never realized
how long this is. So what do you think are important for some
beginner cars to know about? It? Sound Garland. I think what's important for
a lot of beginner cars is that they got to remember that
Carter stories really new. So like there isn't really
anything that's wrong. Because I think a lot of
beginners, and they start out, they feel like they
have to like go into a certain trend
of what's trendy. And I think that kinda
just creates a bunch of like cars is who
are exactly the same, where a bunch of the bias 11s
and then filters, I guess. I mean, it's not bad
because Tobias I'm not saying Tobias and Oliver
backyards their grade. It's just that I
think a lot of people will try to emulate
them too much. They just, there's just try out new things and
see what works. That's it. Don't shy away from weird ideas. Good, Well then how did you start your car
shoe journey than I think, I think that's interesting. Okay. Yeah, this is interesting
because well, I know a lot of cars, they
started out as magicians. For me, I was actually
we're now up to speed cube or non
What really, really? Oh, really, yeah. That's sick. But it's pretty
solid to know that a lot of like pretty good out
one-handed Rubik's cubing. Eg screen is really
blurry by the way, just letting you know
so I can't recognize the topic cube it
is, but it's okay. That's again, began nice day. Yeah. Okay. So you started
off as a speed Cooper? I remember one time on resource story where
he re-posted you with like in say one-handed TPS.
That's all I remember. Yeah. Dude, I was just said new edge. It's got his love. He said it to you. Could you could cut this out. Sure. My apologies. I decided to just say you have some contexts and also so I can flex and kitten. But, but basically I started out as I
think about music. So you go watch the video first. Oh my God, the blue end fertile. Yeah, I got them lumen
terminals on it and did it was hype man wave. It was this cute. This is
like cream magnetic, right? Yeah. This is actually
pretty magnetic. Like so I was like because
it was like back in 2017. Light posted cards ON that. Yeah. And after it just the
games card card history at the end of my account. Oh, there's this codes is
one had roof Excuse me. The other than I was when I was transitioning from Rubik's
cube, that car history. I guess I'll start
back on my stories. So basically, I
basically got bored of Cuban because I think
I really wanted to on, I guess like explore ideas
and share them to people. And when I did do
that in tubing, like sharing, like
new outer loans, cool algorithms I saw, I think most people just
didn't really care as much about it and never just
interior like this all vain. But I just felt
like it didn't fit. So then I moved
onto a car street. And then it was all about
creating and exploring. And I think that's why
it really interested me. And I mean, it is
that you really liked the more creative state of
mind that car should put you in instead of the more
repetitive Rubik's cubes? Yeah, Exactly. Yep. I fall. I feel like a part
of the rubric. She was also go
into cursory tube because aside from
the dexterity part, I think that like
problem-solving, right route Excuse although
problem-solving F20 in Rawlinson or does help? Yeah. As you were saying before,
like collider and setting rules like you have to
problem-solve during cars tree. And I think that
applies to yeah, I do think it applies
to do on cubing too. Although I do feel like cubing. So that more memorization, I feel like it's a lot
of like responding based on what you already know. But sometimes you'll
come across like, sound like crazy idea
and then you just go for it and cubing,
that could be cool. Yeah. So cypress that what do you
think is an aspect of cars? Aside from that, what
is an aspect of cars? Street do think loads of
other cars to neglect. They take I think I know. I think that the one thing that most cars neglect
is performance. I think a lot of people, they'll find a really cool structure, like really big structure
and like flashy. But then they'll like neglect the performance
aspect and how to present it. So then it kind of on
almost ruins the idea. Like you don't get to see
the full potential idea. Unlike people don't play
around with certain things like accentuating it with
your hands in certain ways. Like maybe like for like
think of a move that I can. I guess I got to think.
What's a good one example I've heard of is one
of those streams heat. He said that during a
rough cut like this, but then if you extend
your middle finger a lot, it will give you loads of
structure or something. Oh, yeah, yeah, yeah. Or it could be like, Okay, Let example is actually a
really simple example on Charlie or like you could
use Charlene like this, like most beginners usually do. But then eventually down to like have a low like
flare and kind of where I can kind
of add to the flow of the luck of MCI
performer matters. I'd said That's true, yes. Batting. That really will help us sell idea because I've
seen so many movies where it's like super big
and stuff, so it's cool. But then I feel like it doesn't like reach his full
potential or just because they don't present
it like well enough. And that could basically
take a great move and then make it
into Eric to take like a good move and make
it into a great move. This true, like I think aside from performance
like how you're actually handling the cards like the packet cleanliness
or the smoothness, I think camera angle. Yeah, I can
definitely agree that camera angles are also very
important. There's just one. Oh yeah. So you don't cover like parts
you want people to see. Yeah. So like F9,
there's this rule and you can't really see
what's going on that much. But then from a top-down angle, you can see a lot better because
there's the dead packet. I see. Yeah. Well, on the topic is through
this, What do you think? What's your take on float? Because I know you have a lot of like a flow Ricard history. No, you really move your
body along with the cards. And I think I find that
really interesting for me. I move because actually a
lot of it has to do with like making sure just like what you said with like
the camera angles, like making sure I like let the audience see
what I want them to see. Basically, I was certain parts, like an example is led God. But earlier with shell, like I'll turn my body because I want to see certain parts of it. So like with this,
I want them to see, it's kinda Z structure
right here, right here. And then I want them
to kinda see this like pullout because if I were
to show it downward, it's kinda like forward. You can't really see
what's going on. If I show it from here, you
see like the disconnection, like, wow it into there. And it's like kinda like
certain things like that. And then with this, I want
to see from this angle, because I want them to see how this is kinda floating, right? So there's like kinda just
showcasing different parts. I want the body and that's
why I rotate my body. Like I just do a
large dose dialogue, especially during
his CCC videos. He loves to like make big movements with things
other than his hands, which I find very,
very nice actually. And I think I'm Debbie
does that a lot too. I really like yellowstone has a great camper
van that helps. Yeah. And I like how the caravan basically does backflips.
Like not even kidding. It's just like like he had one video where his
camera man was just like, Well, your Dr. camera bed isolates the
packets. Yeah. I know. That's part of the move. I mean, the presentation really like can make them move, honestly. Okay. We'll stop for
a moment because my my **** computer is dying
and I know it's all good. I could talk to me. And also all the cat Squeak. The backup will happen. All the cats. I'll put a catabolic ads. I see, I see. I look for cats. Happened to switch places. I add small. You can take your time. I stay up super late, so it's not a big deal though. Okay. So her back
on what's next. Kind of a broad question, but how would you, how, how, how to become a
better card is Steno. As you become a better card is I think honestly
just be yourself. And I know it sounds cliche, but I think you just
got to really like find your own style and
find your own niche. And you don't always
have to follow trends. Yeah, I think that's
the main deal because I feel I feel
like a lot of cars, they'll kinda fall into the
trap of just like kinda falling what's trendy and then their car to speak on
it just be Collins, I guess like almost forgotten
because it's kinda just all similar with everything
else coming out. And that's just the main thing. That's like as was
asked what the best Curtis, they're
always innovators, you know, actually some of the best people now are
still the best people now. Patrick Patrick
Fernandez, passenger Leo, it's been around for awhile. Though. They're still need
to work on packet cuts, which have been here for a really long time and have
since been replicated a lot. The way that they make
these packet coats are just like they create new mechanics
and ingenious structures. I think it really make
their packet gets fresh. Yeah. There's our guard is like Carter where you just have like, I think he has his own kind of approach to his Moog design. I think that's what makes
his move so special. And it's, it's like very distinctly Carter,
like his style. And you can tell
I go whenever you see a Carter move right away. Yeah. It's like if you were to
watch woodland zombie, you would only
know that it would be Carter who would
be doing that? Yeah. Yeah. Like just like no mistake a row. Like you see it right away just under design and the
way he performs. I think that's what
makes a good artist is like being able to
just be yourself. Okay? So this is a bit, a bit of, oh my God, here's some quick questions. It's your favorite video,
your favorite artist, and what's your
favorite deck of cards, you know, favorite video. So I would say 86 run. If that video was still existed. It's Alex rachis, ICO final. But for now, I'll say Hiroshima, just because it's still up on YouTube so people can watch it. It's by John song. Have you seen the
video? Jones, So it's it's not the
lows and add water. No, no, not the loudest and
won the one by himself. Yeah. I'll check down a bit. It's really good. I think what makes
it really good? It's just like how
expressive he is Swift, like it's car history and his hand flares just
really sell the moves. Yeah. Jones song itself. It's just like he
creates these insane, but I'd say almost
impossible moves like hustler is just like the most messed up
thing you'll ever seen. And the ice. Like using weird groups
again too crazy. And Vic structure is
kinda like Max crusts, I think really
makes the hardest. Hello, favorite duck. Every deck. Deck. I think I want to
go with a hard. It depends on like how I
feel some days I'm like, I like this stack or that deck, but I think on glycaemic,
why dealer's grip? I really like, I really like a lot of dealer's
grip tags actually, I think there's just like really unique.
It's done. I got it. I think that I like
about it. Yeah. Thanks. Just like I just like
Oliver's vision honestly is whatever weird things see as I just loved his
vision and faults, but whatever weird things
Oliver thinks of vote, I was literally the
most creative clerks. I think I was talking
about this with the trim and a couple of
other cartridge going people. And I feel like what makes dealer's grip stacks so specialists that
they grow on you. Like once you see glycerin, I when I first saw I was
like That's a bit wacky. But then the more I like I bought it and then
the way I use it, I was like, this is,
this is, this is crazy. This is such a, such a
well-designed deck of cards. I don't know. It's weird. I feel like eventually
I've come to almost like trusts Oliver's vision
where it's like at first, it's like I don't
know if I like it, but I feel like I know I will eventually it just because
the more I look at it, it just kinda feels
more and more cohesive. Almost just like I'm starting to understand all of those
vision behind this deck. More. I look at it, I guess. Yeah. Favorite artist. I
think you were re revealed down your
story last night. Yeah, but it is Alex Rishi. I absolutely love Alex Rishi. I really miss him because
he's like inactive. I think what The
reason why I like it. There's just like,
I love how you just so flashy with
high performance. Like he does like these. I mean, that's like, I think like how I perform cars trees like very
heavily inspired by m of like how I like kinda like
the flare of my hands and sometimes like he shifts his body to that
type of deal Pat. Yeah. I'm the only remaining
cosec has on Instagram, which is the crazy like recoiled spin palsy and inquiry
Cohen's day or so, so crazy. And like it's not even a recoil. It's like he's he's
been sick card all the way and he whips it
back as it closes. Like, yeah, it's like isn't that like sometimes like this. Right. And then he goes
like something like that. I like semi learned
because, you know, I'm a big fan of it as
gotta figure it out. Okay. Well, I also
saw that you're a part of what CPC a couple
years ago, 2020 or 2019. 2019 of thing again, Let's go. But how is your experience with that and the finals
against I think Tobias? Yeah. It was really fun. Being in competitions I
think is great for like a great external
motivator for you to like creating a lot
of material and grow. Although right now
at the moment I think I've been just super busy. So it's kinda hard
to make time for it. Because one thing about
competitions is that error, really time-consuming
because you have to create so much material
like within a week. And like usually like most car
does is they have like 40, maybe like 30, 40 moves total
in their entire repertoire. And they'll just
use that all unlike the first two rounds or
like something, right? So then they have
to end up creating like their entire repertoire all again within another
two or three more round. So it is kinda watt fast for creating quickly,
especially for trials. We've got to create
a lot of bass moves, which I'm pretty bad. I have even made one, but I'll make them. I just don't enjoy
making them as much. I think there's
just She's a while more rewarding for me
personally to make something that is kind
of like a creation of a either like to Anika or like some like
constructive creation, I guess. I also, I also think that in CBC they're also like
themes for rounds. Like there's a body
of theme, right? And yeah, I forgot I
forgot the previous oh, there's a carton sort
of thing, right? Yeah. And there's car destroyed
theme and I hurt my hand and it's been around a
one-handed flooding actually. Yeah, I did. I
injured my wrists, so then I had to use my
authentic double into a route, which is really funny. I've had happened, I guess. Yeah, I think I think that's
gonna be it for today. Thanks for coming
to the interview. Yeah. Thanks for having me. It's that are offline. Thank you. Thank you.