CapCut Animation Basics: Master Keyframes Step-by-Step | Enrico Luzi | Skillshare

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CapCut Animation Basics: Master Keyframes Step-by-Step

teacher avatar Enrico Luzi, Creative travel content

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:10

    • 2.

      Class Project

      0:59

    • 3.

      Keyframing Basics

      3:08

    • 4.

      Controlling Movement

      3:42

    • 5.

      Keyframing Methods

      4:47

    • 6.

      Common Scenarios

      1:35

    • 7.

      Practice Time

      5:01

    • 8.

      Conclusion

      1:04

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About This Class

Are you ready to make your videos more dynamic and engaging? This class is perfect for content creators, video editors, and anyone who wants to learn how to add movement and life to their edits using CapCut: no prior animation experience required!

In this class, we’ll focus on one of the most powerful tools in video editing: keyframes.

You’ll learn how to control movement and change over time, including:

  • Understanding what keyframes are and how they work
  • Creating your first animations using simple start and end points
  • Animating position, scale, and rotation
  • Combining multiple movements for more dynamic results
  • Using easing to create smooth, natural motion
  • Exploring different ways to keyframe inside CapCut
  • Applying keyframes to real editing scenarios like text, photos, and talking head videos
  • Animating not just movement, but also color, white balance, and other adjustments

Hi, I’m Enri! I’m a Skillshare Top Teacher, YouTuber, and freelance photographer and videomaker based in Italy. I create content for social media and clients, and I use keyframes all the time to make videos feel more professional and engaging. I designed this class to be simple, practical, and focused on real results, so you can start using these techniques right away.

What You’ll Need:

To follow along, you’ll need a smartphone or tablet with the CapCut app installed (or CapCut desktop, if you prefer).

I’ve also provided resources to help you practice, including:

  • A simple background (optional)
  • A shapes layout to recreate and animate
  • A football stadium scene to apply more creative keyframe animations

What You’ll Achieve:

By the end of this class, you’ll be able to confidently use keyframes to animate elements in your videos.

You’ll understand how to:

  • Create smooth and intentional motion
  • Control timing and speed
  • Combine multiple transformations
  • Bring static elements to life

And most importantly, you’ll stop seeing animations as something complex and start seeing them as simple steps you can control.

Looking forward to seeing what you create with keyframes!

Meet Your Teacher

Teacher Profile Image

Enrico Luzi

Creative travel content

Top Teacher

Hi, I'm Enri, a landscape and commercial photographer and videomaker working with brands to showcase their stories and values.

Originally an engineer working in Brazil, a backpacking trip in South America turned upside down what I thought about life and my goals. A camera became my partner and offered the perfect solution to create my own business and be location-independent.

My love for teaching brought me to my two favorite platforms: Skillshare and Youtube. On both, you'll find me talking about tech, photo, and video tricks to help you have them as allies when conveying your message.

Currently I'm living in Bologna, in the very heart of Italy, and if you're ever around, coffee is on me :D

To find me virtually, check my Youtube and Instagra... See full profile

Level: Beginner

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Transcripts

1. Intro: These movements, transitions, objects moving across the screen, text appearing that you're seeing right now seems quite complicated, but they all sum up to just one basic tool in editing software called keyframes. And once you understand how this works, you're going to be able to control anything inside your videos and make it look super fluid and natural. I'm Andrea Skillshare, top teacher, content creator, and freelance photographer and video maker. And I've been editing videos for more than ten years now. And if there's one thing that I use in every single video, it's key framing. In this class, we're keeping things simple and practical, and you're not just going to watch. You're going to practice recreating all of these movements with a practice board that I created just for you. We're going to start from the basics, creating your first animation, and slowly unlock a little bit more control, moving, scaling, rotating, and then combining all of these to make a very dynamic edit. And the best part is that this doesn't apply only to cap cut. The exact same logic applies in premiere DaVinci final cut. So once you learn it, you can apply it anywhere. So if you ever saw an animation or edit and it looked really complex, it's not. It's just a bunch of simple things put together. And usually, a lot of key framing. Let's get into it. 2. Class Project: Before we jump into the twos let's talk a little bit about the class project. The idea is to make this just like a game so you can have fun while learning. I've created a practice board in which you're going to know where's the start and end for every animation. And your goal is going to be to bring these elements to life using keyframes. You're going to be moving objects from one side to the other, scaling them up and down, rotating. And don't worry if it sounds a little bit too much right now. We're going to build this step by step. In the next lesson, I'm going to show you exactly how each type of keyframing works. And then you come back to this board and apply what we've learned. If you want to keep it simple, just recreate the movements exactly as. If you want to take it one step further and recreate it with your own style, I'll be happy to see it. Now, very important once you're done, please export your video and put it on Google Drive, Dropbox, YouTube, as enlisted video, and just post it in the projects gallery. Trust me, it's a completely different learning experience if you actually put it to the test and upload something. You're really going to feel like you learned something after this. Alright, now that you know our path here, let's start building your first animation. 3. Keyframing Basics: Let's actually learn how this works. Right now, this clip is completely static. There's no movement. But the moment I add two keyframes, things start to change. Think of keyframes as two points in time. If nothing changes, nothing happens. But if something changes, then cap cut or your editing software is going to figure out what happens between point A and B. So let's start with a very basic example. Let's say I put a sticker over here and I want it to end over here. And all of this movement that you just saw happen, it was created by the editing software. I just said starting and ending points. By the way, if you want to download the files in the project section and follow along with this class while practicing, it's a great idea also. In the resources section of this class, you're going to find three different files. The first one is this background here, but you don't really need it. You can just use whatever you prefer. And the elements I'm using to animate here, they're all stickers within Capcod. And you're going to find them by clicking up here on the left on stickers, and there are many different categories. You can just pick and choose whatever you prefer. The important is that you try it out. The other two backgrounds you can find there are going to be used in one of the less lessons which are going to be actually your project for this class. Side transform, you're already going to see one of these diamond shaped icons. If you click here, this means you're setting all of the parameters below for that clip in that specific moment in time to be like that. Now let's move a little bit forward in time. Get the playhead, just go a couple of seconds later and click again in the transform keyframe. Now, we still haven't changed anything between these two points in time, so the software is not going to move or do anything with the sticker. Let's just go to the scale and slide it up a little bit, making the sticker a little bit bigger. And that's it. Now you can roll back into the timeline and just play it to see how it makes the sticker bigger without you having to do anything. And there are three ways that you're going to be able to change these parameters. The first one like the scale, for example, you have this kind of slider that you can go back and forth. For other parameters are going to be arrows or something similar. The second way is if you want to be really precise, you can dial in the exact number you want. You want the sticker to be 10% bigger, you can just write 110%, and that's it. If you want to move the position to a very specific place, you can do that also. You get the. The third way and that is more free flowing is to use the preview panel and just do it visually. Whenever you click on an object in the timeline, it's going to highlight it into the preview panel. You're going to see the box around it, and now you can just drag to make it bigger, smaller, rotate it, or just move it. Just by touching it here on the preview, is going to create a keyframe automatically for that point in time. But only if you enabled the keyframes before, since you had clicked already into the transform key framing, this is going to but if you hadn't touched it and just moved this around into the preview, there's no keyframe being made here. So if you have an animation in mind, be sure to click the key frame of the parameter you want to change or the general transform here. See, you just created your first animation. So if you want to play around a little bit with this so that you can get the hang of how it works. And in the next lesson, we're going to take it a little step further by checking all of the parameters that you can actually change with keyframes. 4. Controlling Movement: Now that you understand how keyframes work, let's actually unlock all the properties you can control with it. The concept is always going to be the same. Position is going to bring something from point A to point B. Scale is going to make it bigger or smaller and rotating sounds obvious, but there's a catch. Since the software is going to recreate the movement in between the two points automatically, it needs to understand how you want. Rotation, for example, could be clockwise, counterclockwise. So you need to give it a hint of what you want. So if you want something, for example, to rotate and finish in the same direction, you're going to have to either set a key frame in between and showing how it should be in that point or give it a hint by the end and just see what the software does. Now, here's a little trick about rotation. If you create two keyframes and you just leave it the same, it's not going to do anything, so it won't rotate. But if in the end, you choose this keyframe and instead of zero, you add 360, which actually should be just the same positioning. It is going to rotate in a clockwise manner. And now there is a second trick. If you want, you can also use negative angles here. So instead of 360, if I put minus 360, then what's going to happen is that the ball is going to rotate counterclockwise. So you can play around with this to kind of coordinate how you want the software to create the rotation for you. The next parameter we can keyframe and you see very often in videos is the opacity. This is how we make things fade in and out. So, let's say you want some text to appear on screen, you can go to the blend mode. Set a keyframe in the beginning with the opacity and in the end at 100. And now your text is just going to pop like this on your screen. And here's where things starts to get interesting because you don't need to do just one of them at a time. You can actually combine all of these parameters together. So, for example, I can move this object, scale it up, and rotate it all at the same time, and all between the same two moments in time. And the fun part is that even if you clicked in the transform keyframe, the software creates a keyframe for each one of these. So later, you can tweak them individually, positioning, rotation, scaling. And this is exactly how more complex animations are built. I want to introduce one more concept that is going to make your animations look much more fluid than natural, and this is the concept of easing. Up until now, all the movements we created are linear. So they change the same amount in time. Let's say you're moving a sticker in 10 seconds from point A to B. If you go at the 5 seconds mark, it's going to be exactly in the middle. But our perception is that in real life, things don't really move that way. So if you were, for example, to run from point A to point B, you would usually start slower, pick up speed, and then slow down by the end. This is exactly what we can replicate using easing. The faster way to set this is just going to the same places you were setting the keyframes, right click and you're going to have in the menu four different options. Is in is out, easing and linear. Es in means the movement starts lower and then speeds up. Es out means that it starts fast, but then slows down by the end. Easing combines both of them. And linear, as the name says, it just goes steady. Let me visually show you the difference. Up here is a linear animation and on the bottom is one with easing applied. It immediately feels smoother and more natural. Now, one last remark in this lesson is that many other parameters in cap cut can be keyframed as well, even things like color correction, color grading, masking, and much more. And now we know that the simple way to look if something can be keyframed is checking if there's this diamond icon on the right. Same concept. Set one keyframe for the beginning, go forward in time, another keyframe for the end and change the parameter as you prefer. Okay, in the next lesson, let's talk a little bit about different ways of setting keyframes and how to adjust them to precision. 5. Keyframing Methods: You know what are keyframes and what you can control. Let's see the different ways you can build animations inside Capgt Because there isn't just one way to approach this and understanding that gives you much more flexibility. Let's use a position keyframing example here. Just do as we've done before, select the first and the last key framing points and change the parameter as you prefer. It can be just moving a sticker from point A to B. Now we can go into the timeline, right click your clip and show variable speed animation. Going to open a whole new panel showing your transform properties and what you've created so far. It's usually going to be categorized in transform, adjust and others. Inside transform, you're going to find things like positioning, rotating and scale. One thing to pay attention inside Capct is that different elements are going to offer you different options inside the panel over here. So, for example, if you just add a sticker like this one, you're going to see that there is no adjust parameters here, so you can't change the color, white balance, nothing like that. But there's one trick that you can anything inside here, if you right click, you can create a compound clip. And now Capct is going to treat this as a video clip as it would be any other. The parameters here completely change to match those of an original video clip, including all that you can use about adjusting color, white balance, color correction. So here, if I create a keyframe, let's say, for example, for temperature, I go forward and I create another one in which this goalkeeper is completely yellow, for example, and now you're going to be able to see the transition. And this is encompassing the original sticker. So still, if I double click, I can see all of the keyframes that I created before inside here and to go back, you just click this arrow here in the middle and you're going to see the original timeline. Inside adjust, you're usually going to find color grading tools, sharpening, vignette, and more. And here's the key idea. Anything you add a keyframe too is going to pop here. So this becomes a full overview of what's changing in your clip. Now, you can interact with these keyframes directly from here. You can move them back and forth in making the animation faster or slower, you can move them up and down to change their values. So you're not just changing the start and end points anymore, you're shaping the animation visually. Now remember that each parameter has its own scale. If it's positioning, it's going to be the position on screen with the coordinates. Other things are going to have the values depending on what they control. Scale, for example, it's going to be a percentage. It could be angle, intensity level. It depends on the parameter. And remember how we talked about easing is in and is out. Here you have also all of those controls and much more. If you go to the right here and you click on presets, you're going to see a bunch of visual examples of how you can have this animation. Once you've done it, you can click on each keyframe and adjust by using this lever over here. Like this, you can make the animation longer, shorter, and just tweak it as you prefer. And clicking in the diamond, you can either remove a keyframe if you're positioned on top of it, or you can create a new keyframe if you're in a moment that doesn't have one yet. And if you want to navigate through them, you can just click on the arrows to go directly to one or the other. Now, remember that this approach might not be the most precise one because you're just moving it around with the cursor. But you can always roll back to the panel and just insert a value manually there to set it exactly where you want. Let's tip before we end this lesson is that now that you've learned that you can transform a sticker into a video clip and access some new parameters, one thing that you're going to be able to access now is motion blur. And this really helps sell the idea of movement of a sticker or any object. So here, for example, if you just see the movement of the cat going from left to right, you see that at any moment in time he's completely sharp. And to sell the idea of movement, we can make it a little bit blurry according to the movement. But if you just click on the sticker right now, you don't have this option right here. So what we're going to do is we're going to right click. We're going to create a compound clip and now here on the video panel, we can go all the way down to the bottom, and you're going to find motion blur. Now here it's going to start applying and you're going to be able to see that now it's even too much. You can actually reduce this by choosing direction backwards. So it's just going to be a little bit blurry on the back of the cat against the movement. And we can reduce this a little bit by making maybe 30%. Let's wait for it to process. And now you can see that any moment in time is a little bit blurry because of the movement. You can adjust here to your liking, depending also on the speed of the movement you've set, but this is already much more interesting than having it sharp throughout the whole movement. Okay, remember the practice board, go try it out, and then the next lesson, we're going to talk a little bit about real editing news cases of key framing. 6. Common Scenarios: Let's take everything that you've learned and apply it to real edits. Because this is how it's going to stop being just a tool and be applied to your actual storytelling. Let's go through a few practical examples like the talking head zoom in and out. This is something that you see all the time in YouTube and social media. Instead of cutting to a second camera, you kind of simulate it. Add a keyframe to the beginning, one in the end, and just slightly zoom in. This creates variation, keeps the viewer engaged, and also calls a little bit more attention to something you're going to say in that moment. It's simple but extremely effective. Let's look at photos, for example. If you need to display one in your videos, it can just look a little bit dull and flat. But if you add a little pen to it or a zoom or just a little bit of motion, it just feels much more alive. Now let's talk a little bit about text, and instead of just making it pop on screen, you could actually animate it. You can start it out of the frame and then pop in or just keep it inside, but just have the opacity fade in. You can combine a little bit of movement, a little bit of scale, and the opacity to make something much more dynamic. Now on top of that, you can add easing and it feels much more intentional. And remember that in Capcut you can also add the inbuilt animations on top of all of these. So let's say, for example, that you love this letter by letter animation. You can have it applied to your textbox, but you can still also apply the position, opacity, and scale keyframing to it. So you see all of these examples have one thing in common. You're using the keyframing to guide the viewers attention. So take a moment to try this out, and in the next lesson, we're going to talk about your project. 7. Practice Time: Now let's put everything into practice together. We're going to use the board that I mentioned in the first class. The first thing you have to do is download these two images from the project's resources panel. The first one is this with all the shapes, and the second one is this football stadium. I'm going to explain what are they for. So import both of them inside a new project inside Capcot. You can see that they are both here already and bring the first one to the timeline, just like I did here. The idea is for you to create these three shapes inside cap code using the stickers, you can come up here on the left to stickers. And one of the last things you're going to find are shapes. You're just going to create one by one of each one of them. And let's start with one example here. Like, for example, this triangle. I'm just going to edit to track, and then it's created here. I'm going to make it a little bit longer. And now we have it here. You're going to see that in the panels, you're going to be able to change mostly everything about this shape. You can change the opacity, the field, how it looks properly. But you can also do it in the preview panel, and that's how I suggest you to do it right now. It's just a little bit easier. I'm just going to reshape it to be more or less like this. And in this example, I'm going to transition it from the bigger to the smallest one. But it doesn't really matter. As soon as you transition from one to the other, you're going to use the same concepts as what I'm using here. So, okay, I'm going to leave it like this. I'm just going to change the color here, maybe to yellow. And first thing you've got to do is create some key frames. So what are we going to change from here to here? Mostly everything regarding position, rotation, scale, and we can also change the color. So I'm going to create keyframes for all of these. I'm just going to click on the transform. So like this, I've got all of the keyframes already created for me. And the fill is not part of the transform, so you're going to have to create it manually here also. Okay. So now that it's done, and you can see that the key frame is right here in the beginning, I'm just going to get the playhead, go ahead a little bit. Here is enough. And I'm just going to bring it over here and just try to imitate exactly the shape that we're seeing here on our board. So I'm going to reshape it like this. And if you want to keep it the same size or the same aspect ratio, more or less, you can click Shift and it's just going to keep it more or less the same. I'm going to make it a little bit smaller. Maybe we can rotate it a little bit. Okay, it doesn't have to be perfect. It's just for you to practice, really. So like this, it looks pretty good to me. I'm going to change also the fiel. So let's come here and I'm just going to make it green, let's say. So right now, I have the triangle transitioning from that first triangle base to the second one and changing the color. Perfect. Now, I wanted to add other layers also of what you've learned throughout the class. So the first thing you can do here is also change the easing, how it moves in space. So I'm just going to come here to the panel and I'm going to choose easing, for example. So now the motion is a little bit more fluid between the two shapes, and that's it. Now, all I want is for you to repeat the same process by using also the circle and the square. And considering that also here, I'm changing the opacity for the circle, and you can change any other of the properties that you'd like just to practice this a little bit. Perfect. And now the second project, and this one is optional, but I think it's very interesting if you want to try to do it is using the football stadium here. So I just went inside stickers, and there is also a category called football. Which is going to be down here, where you're going to find all of the stickers that I used. But it's really up to you. If you want to create something different, if you have a different image and you want to do something by yourself, it's fine, also. But this is just something that I have ready for you to make it easier to decide which kind of project or how to practice. So what I did was I created this animation. And all of these is using exactly the same things that we learned throughout the class. It's using all of the transitions, using keyframes for position, scale, rotation. And just one thing that I have to pay attention because in this case, since we have so many stickers, the order is going to matter to understand which ones are going to appear on front or on the back. That's it. Now it's up to you to practice. Remember to export this video by coming to Export and then choosing a destination and upload it to Dropbox, Google Drive, YouTube, as enlisted as you prefer, and paste the link in the project section. I'm going to check each one of them, and I'm going to answer all of your comments in the discussion panel. Okay, now let's just wrap everything up in the final lesson. 8. Conclusion: Let's quickly recap what you've learned. You started by understanding exactly what keyframes actually are point in time where some parameter is going to change. Then you created your first animation by setting a start and an end. After that, you explored what you can actually control, scale, position, rotation, and how combining them together makes everything more dynamic. We also introduced easing, which makes your animation feels mover and more natural and how to approach keyframe inside aprict either by setting values, visually doing it, or setting it on the curves. And finally, you applied it to real editing scenarios and to your own projects. Now, I hope this lesson prove to you that behind every complex animation, are just a bunch of different parameters keyframed altogether. So if something ever feels complicated, just break it down. Now, I'd really love to see what you create. So post your project in the project panel. And if you want to go a little bit deeper, you can watch one of my other classes like my Capcut master class, for example, in which I teach you from beginner to pro how to use everything inside the software. And that's it for this one. Thanks a lot for watching, and I'll see you in the next class. Yo.