Beyond What You See: The Art of Audio Storytelling Intro | Kent Hart | Skillshare

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Beyond What You See: The Art of Audio Storytelling Intro

teacher avatar Kent Hart, Storyteller

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:18

    • 2.

      Class Project

      1:29

    • 3.

      Sixth Sense

      1:31

    • 4.

      Types Of Sound Design

      1:45

    • 5.

      Types Of Sound

      4:25

    • 6.

      Sound Choices

      2:20

    • 7.

      Premiere Pro Sound Design

      6:45

    • 8.

      Davinci Resolve Sound Design

      6:44

    • 9.

      Capcut Mobile Sound Design

      3:47

    • 10.

      Sounditecture

      2:26

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About This Class

Discover the Hidden Half of Every Great Story

You've been consuming stories your entire life, but you've only been experiencing half of them. While your eyes catch the action, your ears are missing a whole world of storytelling magic happening right beneath the surface.In this hands-on class, you'll develop what I call your "sixth sense" for storytelling - the ability to hear stories as powerfully as you see them. Whether you're a content creator, filmmaker, writer, or just someone who loves great stories, this course will transform how you experience and create narrative content forever.

What You'll Learn:

  • The EV (Emotional Value) system for balancing visual and audio storytelling
  • How to identify and use diegetic, non-diegetic, and trans-diegetic sound like a pro
  • The difference between practical and impractical sound design (and when to use each)
  • "Sounditecture" - my framework for building complete audio environments
  • How to subvert audience expectations using strategic sound choices
  • Why sometimes the most powerful storytelling happens in what you DON'T hear

Perfect For:

  • Content creators wanting to add depth to their work
  • Anyone curious about the "behind-the-scenes" of their favorite movies and shows
  • Storytellers ready to unlock a completely new dimension of narrative power
  • People who want to hear the world differently

What Makes This Different: No fancy equipment needed. No technical jargon. Just practical techniques you can apply immediately, whether you're analyzing your favorite Netflix show or creating your own content with nothing but your smartphone.By the end of this class, you'll never watch, listen to, or create stories the same way again. You'll have developed an ear for the subtle audio choices that separate good stories from unforgettable ones.

Meet Your Teacher

Teacher Profile Image

Kent Hart

Storyteller

Teacher

Hello, I'm Hart. I am a photographer / videographer based out of Colorado Springs, CO. When I started my journey I completely relied on guessing / experimenting and this habit caused me to burn out pretty quickly. So I began to believe that education is more important than having the cool gear and fancy gadgets. I'm here to help you squash any questions or doubts about getting started. From Camera Basics all the way to being a Content Creator. You ready to become a photographer/videographer? Lets Do It!!

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Level: Intermediate

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Transcripts

1. Intro: Can't teach you creativity, and that's because that takes uncovering, not teaching. And now that I've covered the basics of everything in my other classes, this is my next step. I must say, I've been obsessed with storytelling for the past three years, and that obsession really uncovered a lot. I didn't know about myself. But during that time, I noticed an absence of depth in the stuff I was creating. And it wasn't reaching the people I wanted it to reach, which I'm sure you're familiar with this feeling. I used to go against being a professional at anything, knowing all the rules and knowing every technique you can and whatever you do, because it takes away from your creativity. But my new way of thinking, right, is that we learn the rules, we learn all the techniques, but only to break them. I realize that on the other side of rules lies creativity, and by the end of this class, we're going to hop over that fence together in the realm of audible storytelling. Intro, I'm Hart to plug. My friends call me Heart. I've been a full time content creator for almost a decade now. You'll be picking up two concepts that will completely change the way you look at storytelling with audio, and then at the end, we're going to see how it would be applied to a project that I recently did. And the concepts are so simple that I'm sure you could clear this class in a day if you really wanted to. But the power in their application will make the day you spent learning feel like months or years of experience. So let's get into it. 2. Class Project: Came up with this challenge off the top of my head, so bear with me. I think it's going to be a really good one. So in this class, we're going to be going over something called diagetic sound. It's a really powerful thing to mentally identify when you're creating. So this challenge is going to help you familiarize yourself with the term in its application, along with two other terms. And like I said, we're going to go over this in the class. So do this at the end. A lot of storytelling happens in the audio, but it mostly goes unnoticed. And training your ear to hear certain things will give you ideas for things that you want to do in the future. Think of it as collecting a library of techniques you can use for your stories by not only watching but listening to other stories. So here's what you're going to do. It's very simple. You're going to pick a scene from your favorite TV show or movie, and you're gonna watch through it. I'm going to give you this diagetic sound chart to map out every single sound in that scene. And I mean everything. The obvious stuff is the dialogue, the music, but also pay attention to subtle things like traffic, footsteps, a refrigerator buzzing that you never consciously notice, but it's totally. Also give you a copy of that chart that marks where which sound goes. So use that to guide you. And it'll all make sense after the lesson. If you hear birds, if you hear wind, if you hear footsteps, put it in the right box, and move on. And after you're done, take a screenshot of your chart and screenshot the scene of the movie so we can have some contexts. And I think it'll be pretty cool. Also, leave the name of the TV show in the movie because I'm a big, you know, storytelling nerd. I would love to watch what you're watching. And honestly, you might be shocked at how much storytelling is going on in the audio that you never really noticed. And I believe this practice will raise your storytelling game to the next level. I truly do. Okay, that's it. Let's get to the first lesson. 3. Sixth Sense: Without sound, the atmosphere disappears from your story. From specific sound effects to the ambience, to the music. These elements add personality to a scene, and our sight and hearing is what we rely on most when experiencing a story. But sometimes you shouldn't include every little sound people would expect to hear. Just like everything else, our sound design should be intentional. In light of this, let me tell you about something I call the EV of a scene or emotional value. Let's say every scene that we have has an emotional value score of ten. Our goal is to identify where these points lie and which element carries the more emotional value, the visual or the sound. The reason for doing this is figuring out how heavy handed we should be with our visual effects or our sound design. You want to convey an emotion, it's best to not overstimulate the senses to the point of distraction. Really basic way to explain this is if we have a scene that's supposed to display someone's loneliness, but they're surrounded by people in, say, Times Square, that scene already holds most of the emotional value. So maybe we wouldn't want to add crowd ambience, street music, and cars honking. It would pull away from that loneliness and turn it more into internal chaos. Which loci you could be a vibe to, but some sad music would do just fine. If you were to take a moment to think about the emotions at play, it's very easy to get that EV figured out. Just keep the purpose of your story in mind when creating the world you'll be placing your audience into. Use each element to tell your story and have meaning in each creative decision that you make. So let's hop into audible storytelling. 4. Types Of Sound Design: There are two types of sound design practical and impractical. Practical sound design ties sound elements to real world actions and events. These sounds are meant to replicate what the audience would expect to hear in a given situation, and this grounds the story in reality. For example, the sound of footsteps matching a character's movements or a crowd chatter being used when the setting is a room full of people. Practical sound design is all about creating an immersive, believable environment by using sounds that align with the visuals on screen. And this can sometimes include the score you use, as well. Here, this is interesting. I'm looking for my watch, but I don't know where it is. There's a frame showing closely where my watch is and multiple frames of me looking for it. In the frame showing the watch, we can hear that watch. In the frames of me looking, we can't hear it. But when we get closer to it, the ticking becomes more apparent. As for the score for this scene, this track wouldn't be practical, but this one matches it a bit more. Deleting this sound design would take so much from the tension in the story. Impractical sound design, on the other hand, involves the use of sounds that are exaggerated or unrelated to the actual events on screen. These sounds are often used to create a heightened emotional response, symbolize something past the literal action, or simply add your creative flare. For instance, using an ear ringing sound usually heard after explosions to audibly show someone is spacing out or concussed. Impractical sound design is more creative and interpretive, often serving to enhance the psychological or thematic elements of a story, rather than just its physical reality. Knowing exactly where you want to go with things will help you create the atmosphere that you have in your head. So, will you be using practical or impractical sound? Remember to keep that EV score in mind, the emotional value. Keep up. 5. Types Of Sound: Might have noticed the name of this lesson is very similar to the name of last lesson. Could I have found a different name? Sure, but I didn't feel like it. And I also believe there's a big difference between sound and sound design. So the purpose of the last lesson was to simply cover the types of sound design, and that's it. Valuable information. But this lesson will educate you on the sounds you probably already put into your stories, and we're going to put names to them, discuss their purposes, and show examples of how you can tell a story with these sounds. So there's diegetic and non diegetic sound in almost every piece of media that you watch and everything the characters can experience within their own world is diagetic. Everything that only the audience perceives is non diegetic. So let's start with diagetic sound first. I think it's going in and out of focus quite a bit. Could you do me a quick favor? Yeah. It's L on the lens. Oh, yeah, and twist it a bit too. Other way. Right. That's good, actually. I think, Yeah, I I back up, like, right here, that's good. It's in focus. Cool. If the characters can hear it, then it's diegetic sound. This includes weather, vehicles, weapons, and even music coming from inside of the story. Any sound that exists within the world, and, of course, dialogue is diegetic sound. Even some forms of voiceover can be diegetic sound. If you think about a character's inner thoughts, even though other characters can't hear it, it still exists within that world. And that is called internal diegetic sound. Diegetic sound greatly contributes to the building of the world around your characters. Think of all the sound we hear off screen. They can inform us of the setting and the temperature of our story and expand our perception of the world beyond what we see in the frame. When we hear something but can't see it, that's when real suspense can be created. Ow. Wait, who's that? That's free. There's son there. What? Don't do that. No real. Let's song behind the virtually, when we break the rules of diegetic sound, we can create some pretty memorable moments, like making the sound more and more intense and right when we expect an explosion of sound, silence. Now let's talk about non diegetic sound. Everything the characters cannot hear is non diegetic. Things like sound effects, musical score, and any form of narration that is outside of internal dialogue. Now, you might get things confused here because I did. If you thought, wouldn't any sound I add into the sound design be non diegetic because it wasn't there in the first place? Therefore, the characters can't hear it. But non diegetic sounds are sounds that are not based in the story's reality or sounds that are similar to realistic sound, but extremely exaggerated, IE, impractical sound design. These are powerful sounds that can build tension, excitement, and even fear. Non diegetic music plays a huge role in the viewing experience. Adding a score will act as the foundation of the atmosphere in that moment. Dink Insteelar. A NaNa Or the movie U. Being intentional with your non diagetic sound will create a deeper emotional pool within your audience. There's one more sound type called Trans diegetic sound. And to understand this one, I'll have to show you this chart made by a man named Michel Chion. I have to pronounce his name right. What is this French? Yeah. Michelle Chion. The chart divides all sound into three zones. Two of the three zones are acismatic zones, covering the sound that we hear but can't see. These can be offscreen sounds that belong to the Digess like unseen birds chirping. Example, or non diegetic sounds that the character can't hear because it exists outside of the story like a musical score. The final zone is called the visualized zone because it covers sound that we can see the source of. Now, when a sound switches from one zone to another, that is when it becomes a trans diagetic sound. The creative purpose for doing this is to subvert the audience's expectations. For example, we have a scene where the audience is led to believe they're listening to a non diegetic sound, a musical score, but it ends up being played on screen by a person or a radio. The Titanic when the guys playing the celllo. It sounds like an overlaid song until you see him playing it. Transdigetic sound. Have you watched the Titanic recently? It cuts to It cuts to him playing it. Yeah. It seems to be a musical score at first until you see him on screen playing the Cello transdigetic sound. You can get really creative with it in all different kinds of ways. So those are the three types of sound I wanted to show you. I felt like knowing these terms in the in depth explanations of it all would help you be more intentional with how and when you use sound to tell your stories. I'll leave a chart down below so you can always refresh if you forget what these things mean. Nice creating more work for myself. 6. Sound Choices: Okay. No don't fall away. I don't want to come all of y'all. Wouldn't dare play this. Cool. So in any given frame, you have sounds that the audience expects and doesn't expect to hear. Knowing this, we can use sound to be as strong a storyteller as its counterpart, which is the visual. And in the same way, manipulating a sound to sound like another sound, emphasizing an action, or you just couldn't find the sound that you wanted to begin with. With these techniques, I'm about to show you, you can create some unique storytelling. Let's first talk about subverting our audience's expectations with our choice of sound. If you recall Lesson one, where we briefly discussed EV or the emotional value in a scene, then this method kind of bypasses the rule of calculating those values separately because we'll be using sound and the visual together to create stronger emotions and deeper interest. What's the point of placing a sound where it normally wouldn't be or leaving it out altogether? Two things, this can simply be a stylized choice, or more likely, it's an attempt to create a story that is unpredictable. We can use sound to make our audience feel uneasy, amused, or even sad. The possibilities are really endless. Let me show you some examples. Take a. Now, there are some cases where we should alter the sound of a sound. Like music from inside a club bathroom, hearing the other end of a phone call or a radio transmission or even mimicking how things would sound underwater. Now, there's many ways to do this. So you pay for, and some you can do it for free. I just wanted to briefly draw attention to the simple fact that sometimes it makes no sense to not adhere to the audience's expectations. In translation, sometimes you should follow the rules. If your character is hearing a sound from the next room, it shouldn't sound like it's right next to less it is. Now, I want to quickly show you guys how to perform these effects using different mediums of editing software. I'll be covering Premiere Pro DaventiRsolve, and Capcut. Sorry, Final Cut Pro users. I never owned it, and I've never used it either. So for DaventiRsolve, they're already baked into the software, so you don't have to worry about, as well as Capcut. So let's get into it. 7. Premiere Pro Sound Design: My fellow Premiere Pro students, we are starting with you guys first because you are my favorite. Yes. I show favoritism. I'm not perfect. In all honesty, I just use Premiere Pro more than I use all the other ones that we're gonna be covering, so that's pretty much it. But anyway, I'm going to be showing you guys how to achieve certain audio effects with the things that are built in to Premiere Pro. So it's all free. You don't have to go and look for anything or buy anything. And if you've updated to the latest version of Premiere Pro, there's actually a lot of easy ways to do all this stuff that I didn't even know about until I was about to show you guys this. So let's get into it. So there's really just two sides to these effects. There is high pass, and there's low pass. That's pretty much it. Using high pass and low pass can allow you to simulate certain sounds like being on a phone call, receiving a radio transmission, being in a club, bathroom. I mean, the list goes on, right? So let me show you how to do that stuff. We're going to start with the manual way, and then I'll show you the new way to do this. Okay? So first, we're going to go to the Effect tab, and we're going to type in Lowpass, okay? It's going to be this one right here. Just drag and drop that onto your clip, okay? You can't see my audio waves because, you know, the videos still loading right here, and I'm not going to, you know, wait for it. So let's continue. Now, the opa has been loaded onto the clip. You're gonna want to go to the effect controls in the top left corner or wherever you have it, because, you know, I understand, you know, different people, different setups. So under the Effect Controls, you'll find it somewhere down here. I'll literally say low pass, and then it'll start you off at 14 95 Hertz, okay? So here's the deal about low pass, right? The higher the number, the more clarity you get. It maxes out at that number right there. The lower the number, the more muffled you get, okay? It's pretty simple. So here's what this video clip sounds like without any low pass on. This is maxed out right now. And you going to do some SAL B action? Okay. Let's go all the way to 100. That's my favorite number on this low pass on the low end. So you see the difference there, right? Muffled, not muffled, you get the point. What I like to do is use keyframes, right? To transition from no muffling to a lot of muffling. For instance, for dialogue, you'd want to hear what people have to say. He them So what I'll do is I'll go ahead and max this out so I can hear everything. Hear the mean? Right. And then I'm going to put a keyframe on that. Then I want to go to where I want the low pass to be at its strongest, right? So let's find that. That. Right there, okay? And then I'm gonna go ahead and just change it to 1,000. And then now it'll transition slowly from here. That's good. There you go. So that is low pass. Now, this can simulate, like I said, the club bathroom. This can simulate you're in the next room. And if you want to simulate, like, Oh, you're in the next room, you can match that up with this panter, okay? So if someone's in the next room, but they're in the room to the left of you, you don't want to just throw the low pass on there and just leave it. What you want to do is use the panter to pan the sound over to one side. So it sounds like it's coming from the left or the right side. So if you were listening to me and her talk from the room to the left, this is how you'd hear it. Yeah. Stuff like that is very important, right, focusing on realism when you're telling your stories. So that is it for the low pass. Let's move to the high pass. By the way, the off and on buttons are right here. So, you click that on and off. There you go. Forgot to tell you that. Alright, same as we did last time. We're gonna go down to the effects panel right here. And then we're going to type in high pass this time, and I can't type. Okay. And we're gonna grab this high pass and throw it onto the audio clip like we did last time. Now, this high pass works the opposite. The lower the number, the less effect of the high pass you have. The higher the number, the more effect of the high pass you have. So I'll start us off at 50, and we'll see how this sounds. The mean? Right? Sounds pretty normal still. If we jump to 1,000, it'll sound a little bit more high passy. Yeah. There you go. So this simulates phone calls, radio transmissions, et cetera. Now, for the radio transmissions on here, you'd probably want to go and find a radio transmission sound and just add it underneath your audio clip instead of trying to recreate it digitally inside of Premiere Pro. That's what I would suggest you do, but if you didn't want to do that, here's a second solution to the Effects tab again type distortion. And drag and drop that onto your clip. Go ahead and press the Edit button here this time. And before you freak out, we're not gonna mess with any of this because, I mean, who wants to deal with all of that? What we're gonna do is go up to these presets, okay? And I'm going to show you the ones that you can use to simulate a radio effect. So green room Angus, it can kind of pass, you know, for a radio effect, I think. Listen to it. You know, somebody yo. Right? It's very, it's very sharp sound, though, kind of scratchy to the ears, but it could pass. You would have to tweak these a little bit, you know, to make it a little bit more soft, but don't even worry about doing that because we have better options here. Take this one, for instance, pick scraper. Action. Now, something sounds really off, you can tweak these two things under here, the decibel range. I would just go ahead and just slide them until you find something that works better. I mean, you heard how it sounded before. It's really scratchy. And some pieces of the dialogue with being left out. But now that I adjusted it a bit, right? Now it sounds like this. You know Sobi? Yeah. Okay, okay. Okay, what I mean? Yeah, sounds little bit better, right. Alright, this one right here, swamp thing. You go to do action. Os. Alright, I'm getting tired of listen to this clip over and over again. Let me know. Yeah, guys, and that's pretty much it. So yeah, this is the way you can achieve the radio effect, right? So you have the low pass, you have the high pass for, like, the phone calls and stuff like that, and then you have the radio effect. So we're gonna go up to Window Workspaces and audio, okay? And this is where we can apply presets to our audio. It's a really fast way to do everything we just did. So go down here to EQ, turn it on, and here are the presets. It literally is labeled everything you could want on the telephone Old Radio Intercom, okay? So that's pretty much it. I don't have to go through. It works. So yeah, have fun with that, and let's move on to DaVinci Resolve. 8. Davinci Resolve Sound Design: Alright, ladies and gentlemen, this one is for my DaVinci Resolve users. I'm going to take you through where to find all the stuff you need to make the same kind of effects that we just did in Premiere Pro. Let you in a little secret. I actually don't like DaVinci Resolve that much, and I don't use it. This is maybe the first time I've opened DaVinci Resolve. In maybe a year, so. But not to worry. I know exactly what I'm doing. So let's see if we can't speed run through this. Alright. So we're going to go up to the top left corner here and we're going to click on Effects. This is going to pull up your Effects panel. Maybe it's not at the bottom left, but you'll see it when it pops up, right? You're going to want to go down to Audio and Fairlight, okay? And this is where we're going to be working for the most part. So we're going to start like we did last time with Premiere with Lowpass. And this is when you basically kind of make your audio sound like muffled. Now, you can find this two ways. You can go down to the AU effects and you'll find it somewhere in here, right here, Lowpass. And it'll be nice to, you know, just go ahead and give it a star. So you can remember where it is, right? But if you don't feel like searching for it, obviously, you can just type it into the search bar. Low Pass, it'll be the only one. Go ahead and drag and drop that either on your clip or you can drop it on the entire audio channel, right? I'm going to drag it and drop it on the clip, though. You probably already know this if you use DaVinci Resolve, unlike me. But if you don't want to use these boxes that pop up when you apply your effects, you can just go up to the inspector, the top right corner, and then go ahead go to effet. And here it is right here, and you can use the sliders instead of using this thing. And you can see, when I slide this thing around, it affects the box there, so it's working. So let's play this audio and see how this low pass filter works. And you going to do some Sb action spe? You know spe? Yeah. Yeah. We. So as you can see, the further we move to the left, the more muffled it becomes the further we move to the right. The further we move to the right, the more clarity we get, okay? So it works exactly like the low pass filter on Premiere Pro. This one is just in a box, right? And you can slide it around freely. And obviously, if you don't want it on there any longer, you can just go ahead and flip it off right there, okay? Just as I said in the Premiere Pro tutorial, for the underwater effect, you'd be better off just adding water sounds to your low pass audio, right? So instead of trying to achieve an underwater sound digitally, would just go find an underwater sound effect and just add it underneath your audio clip, right? I use epidemic sound, so we're going to just go ahead and go on here and type in underwater, and that right there is perfect. We're going to go ahead and download that. Import Media. Alright, throw it underneath there. And now you got this. And I know I'm not showing you underwater footage, but come on. Stay with me, please. Alright, so let's move on to the opposite end of the spectrum, which is the phone calls, the radio transmissions, the speakers and megaphones, etc, et cetera. Let's do that. Just like the other one, this is very simple. You're just going to type into here or you can look for it, distortion, and click that, drag it on to your audio clip. We're gonna go ahead and turn this low pass off. And with this distortion, you can do the radio, the phone call, the megaphone thing very quickly with this default box right here. It's a drop down box. I'm trying to do the big arrow thing. There we are. Right there. You see it? Well click on that where it says default, and you're gonna go down. And let's start with megaphone, okay? And I want you to listen to how this sounds with a megaphone on. And you gonna do SLB action, something Okay, listen, this is what it sounds like without it on. You gonna do some SLB action, something. Get it. Get it. You follow in. You follow in? Okay, let's do the Lo Fi radio. You go to do some Sb action, something? Cool, cool. So, so as you can see, this low fi radio could be really good for the phone call. It's a little less buzzy, but it has a lot of high pass, you know, baked into it. The megaphone seems more like a radio. It has a little bit of buzz and interference in it, right? And this will be your super loud. And let me turn this down, actually. This will be your super loud, like, megaphone, right? A fuzz face. Same thing, pretty much. Yeah. That is unbearable. But, you know, you know, that's your thing. That's the loudspeaker thing, you know? If you don't want to use this tool and you still want to achieve some sort of high pass, you don't have to use it. You could just go over to the audio and go down here to the equalizer, okay, turn it on. So to achieve a high pass, go ahead and click this one that says B one. And I want you to drag this number one all the way to about one K down here. If you can see that. And if you can't can actually just zoom in. Actually, I don't know how to do that. Never mind. Digital Zoom. There you go. Now you can see it, right? It says one K underneath that number one. I want you to drag it right about there and listen to how this sounds now, okay? Some big action, something. You listen to that, and you can tell all the low frequencies have been taken out. Everything passed, you know, one K behind. And now you have this higher frequency type type of sound as if it were on a phone call. You can take it a bit further by taking the number five and just raising it up a bit to give it, like, a really, you know, sharp sound. But, um, you. Other than that, if you want to add a little bit of distortion on it on top of it, so it can be more like a radio, you can do that, as well. But, yeah, that's it, guys. That is how you make all of the effects we did on Premiere Pro and DaventiRsolve. And now we're going to move to Capcut. And I'm just gonna do this on my phone. 9. Capcut Mobile Sound Design: Okay, last but not least cap cut. We're gonna be using the mobile app, okay? You can do everything we're about to do here on the desktop app. I wouldn't do it on there because I think the desktop app sucks, but to access the audio effects in the first place, you're gonna want to select your clip, scroll all the way over until you see extract Audio right there in the middle. Go ahead and extract that and click on your audio clip, and you're going to see audio effects right here in the middle, and you're going to click on that. Okay, so things to note about this as time went on, everything, especially the good stuff, has been put behind a paywall, of course. So you're not going to get a lot of good free audio effects on here, but I will go through the free ones for you. That you can use to recreate some of the sounds that we created in Premiere Pro and DaVinci Resolve. We might be able to do something, might be able to it depends. Let's see. So, first off, we have Lofi. Now, Lofi was in Davenci and Lofi was in Premiere. So we're gonna click on Lo fi. So first, let me show you how it sounds without anything on it, right? I spent a lot of time setting up this shot. If you would believe me, it took great, right? So, now let's go ahead and go to the audio effects, and we're gonna put this ofi on. I spent a lot of time setting up this shot. If you would believe Ardie sounds like a cellphone. So you could look at that as our high pass filter, basically. And the cool thing about Capcut is there's a simple adjustment slider here, which you can apply a stronger or a weaker effect. I spent a lot of time. I spent a lot of time. I spent a lot of time. I spent a lot of time setting up this shot. Makes sense? So you can play around with that and do with that as you will, okay? Now I do pay for Cap cut. So I would say that this drowned out would be the best low pass setting. I spent a lot of time. Right? Setting up. But it's behind the paywall. I found this one right here. It's called LP, and it sounds like a radio, almost. So let's listen to this. I spent a lot of time setting up this shot. If you would believe me. And then you can add in some noise. I spent a lot of time setting up this shot. So that is your radio effect. So, in the beginning, you have Lo Fi for your cell phone, and then you have LP for your radio. Okay, cool. So after I've done some due diligence, there is no low pass. There's no good free low pass filter, so unfortunately, you won't be able to recreate that one in cap cut, at least right now. But you do have all the other ones, which you can do a ton with. And you also have this one right here. It's called megaphone one, and this one is like your loudspeaker like announcement type of thing. I spent a lot of time setting up this shot. Right. So there you go. There is the Capcut effects. Obviously, the upside to Capcut is it's less involved, right? You have one setting and one slider. That's it. And you have a ton of different options. So I wouldn't write Cap Cut off. I pay for Cap Cut, like Pro, so I have access to all of these, and they're great, by the way. And it's just a really easy solution. With that being said, that is the end of Lesson four. Hope you guys enjoyed it. I hope I was able to impart some of my knowledge to you and just inspire you to, you know, start thinking about what you can do with sounds and stuff like that. Man, starting from scratch and building an ecosystem of sound around a video is one of the funneest things about editing and storytelling in general. So, I am extremely tired. I'm going to go ahead and log out now, and I'll see you in less than five. We're almost done, exciting. 10. Sounditecture: So, I like to look at a scene in sections when it comes to sound design. The first section is ambience or atmosphere. This is the noises we hear in real life at any given location, but never really focus on. This could be traffic, crowd chatter, sirens, or music. The next section can be comprised of two techniques, folly and traditional sound effects. What is sounder texture you ask? Good question. Well, think about what architecture is the art of designing and constructing buildings. We'll be doing the same thing here but with sound. In this lesson, I want to show you how to create an environment of sound from scratch. All it takes is a little thought into that diagetic sound. What will the characters within our story be able to hear and interact with? Folly sounds are recorded live after filming to create specific sounds that you believe will work well for your story. Sound effects is anything taken from a sound library. Like this. It's the most common way people sound design, but you can create some pretty unique sound effects the folly way. In fact, they are literally folly artists. Not like there's not sound effects artists, but I just thought I should mention it. Probably seen some before and just didn't know what it was called. What I try to do is create a layer of sound effects, whether folly or sound effects that the audience expects to hear. Then start experimenting with more sounds wherever your creativity leads you. The next section is music. This is where you choose between a diegetic or non diegetic score. Or even transdigetic. You're going to want to pick a song that fits the vibe of the story. To help you out with this, try to pick one of those emotions to describe your scene and go find a song or score that makes you feel that emotion. You could also go in the opposite direction and choose a song that's an exact opposite of the story's vibe. This is a creative way to create confusion or an unsettling feeling in your audience. Perfect example is a scary movie playing Twinkle, Twinkle Little Star. Twin. Cringe. The dialogue is the last section. This one is the most straightforward. You'll either be capturing the dialogue whilst recording or in post in a voice over like this. But remember diagetic and non diagetic sound during this process, as there can be inner dialogue like a person thinking to themselves. Remember to have fun and be creative with this part as you're literally building your own world. That, my friends, is what I like to call sound a texture.