Transcripts
1. Introduction: [MUSIC] When I was a kid, I remember turning everything
I read into a story, whether it was an encyclopedia, or a recipe from my
mom's cookbooks, or a random article
from a magazine. I was always compelled by the power of
storytelling and how it transforms anything and makes it sound that much
more interesting. Hi, I'm Khadija, but everyone calls me Dija. I'm a top teacher here
on Skillshare and a freelance graphic designer
based in Cairo, Egypt. I worked at a leading
branding agency for three years and I've been a full-time freelancer
now for two years, specializing in branding,
packaging design, and a little bit of animation. In this class, I want to
go beyond the logo and focus on the storytelling
aspect of a brand. To me, finishing a logo and a brand identity is
only half the journey. How do you tell that story? How do you make it emotional, relevant, and believable? This is where brand
videos come in. Brand videos help
breathe life into your brand and build an emotional connection
with your audience. In this class, I'm
going to teach you how to create your very own. We'll go over why brand
videos are important in the first place with
some helpful examples. Then we will dive
into the overview of a real-world brand I've
already created for a client. I'm going to take you through a step-by-step process of
how I build a story for it. Then when we have a solid story, we will start visualizing it through old-school storyboards, then digitizing those
storyboards on Illustrator and learning how to layer them
correctly on After Effects. We'll search some
sites for music, then dive into the world of After Effects to
animate the logo, the brand identity, and
bring the story message together in one holistic video. The tools you will
need for this class are a paper and a pencil, Adobe Illustrator, and
Adobe After Effects. You will need to be pretty comfortable and proficient
in Illustrator and After Effects to be
able to successfully create a brand video at
the end of this class. This class is perfect
for two kinds of people. A, seasoned designers
who have polished brand identities and are
looking to bring them to life; and B, total beginners who
are new to branding and are looking to widen the horizon on how brand videos are created. This class will give
you a detailed overview on how the process is
crafted from scratch. Then we'll also give you a real-world understanding
on the matter. By the end of this class, you will be able
to walk away with a skill set of being
a storyteller, learning how to storyboard, or even just learning a
whole lot of new tools on After Effects for
your future animations. There's definitely something
in this class for everyone. So let's go back to
a time when we were kids and start telling
stories again. I'm so glad you're here and
I can't wait to get started.
2. The What & The Why: Before we dive into it, what is a brand video? A brand video is an audible, visual, and emotional
story of a brand. It can have many objectives, whether that's to build
awareness, to educate, to entertain, or even to inspire people towards
a certain action. It can be used to introduce a completely new brand
to an audience as a launch video or as
a new campaign to an already existing
established brand, or as an explainer video to
a new product or service. Unlike traditional ads, brand videos focus less on hardcore selling, and instead, they humanize a brand through emotion-driven content
and storytelling. That's all well and good.
But why are they important? In today's world of branding, graphic design is
quickly moving from static design to moving design. That's why you're going
to likely see a lot of businesses and agencies
animating their logos, animating illustrations,
and so on. Even on social media, things are moving more
from pictures to videos. Videos offer a more
engaging experience and are bound to leave you
with a lasting impression. That's why I personally
believe it's not enough to just be a great graphic
designer these days, but it's also important to
be a great storyteller. Even if you cannot
animate just yet, just having the tools to build and create a
story for your brand, means that you're
already halfway there. You can always collaborate
with animators to fulfill your vision if you
don't have the tools to do so. But creating that emotional
connection and delivering it through the brand video
is where you come in. Essentially, it's what
branding is really all about. You can also use
your brand videos to sell your concept to a client. Instead of taking them
through hundreds of slides, you can actually leave them with an impressionable impact
through a brand video. Likewise, clients can then
use your brand video to engage with their consumers
more on their platform. In this class, specifically, I'll be walking you through how to do a launch brand video, meaning this is a
new brand that's about to hit the
market and then it's the first time people
will see it and get to know the brand's
personality through. I'll be mainly using
motion graphics and animation because this is what fits the brand I'm working on today the most. You're going to figure out
why later in the process. In the next lesson, I'll
be walking you through my personal method of how
I construct brand videos, and I'll also be showing
you a few examples of other brand videos
to gain insights and see how these certain
tips are applied.
3. The 360 Degrees Method: Typically any story
has a beginning, a middle, and an end. When you're trying to think
of a story for a brand video, perhaps that's not always
the best route to go. Whenever I'm creating
a story for a brand, I always like to use this
particular method that I like to call the
360 degree method. The 360 degree method is basically starting your
story with certain element, taking your viewers through
a journey and then ending that story with the same element coming into a full circle. For example, if you're starting your brand
video with a question, then you should also end
with a rhetorical question, leaving your audience
with the same entry that you started with. This of course,
varies from brand to brand and it's not set in stone. For example, if you're creating a brand video
for our mobile app, you can always start
with a problem that the brand
essentially solves. Take the audience
through the user journey of how to use the app and then end the video with a solution that your app offers. This is also considered a full circle moment because
then the audience can link the solution that you've
left them with at the end with the problem that we started with
in the beginning. The point being is a brand video's first impression is only as strong as its last. You always want to think of a way to link the beginning of your brand video with the end in a way that makes
sense for your brand. Now, I want to show
you [inaudible] my favorite brand
videos that apply this method in different
ways so you can understand what I mean
and see how this tip is transferable onto
many different brands. The first brand video that I
want to show you is Airbnb. This is one of the first brand
videos they first got out to explain the story
of their symbol, their icon, and the
feeling of belonging. [MUSIC] A few things that stood out to me from this brand video
is that obviously, they wanted to make
sure that Airbnb resonates as a safe and
trustworthy company. I love how they took
the human route, in this brand video to really show that and they
played on one of the most innate feelings of human nature and that's
the feeling of belonging, and it's even the
title of the video. The 360 degree method comes
into here where they're playing on the word
belong and this is the introduction of the
entire brand concept. This is how they constructed
the icon for their brand. If we skip all the
way till the end, you'll find that they also end the brand video with
the same phrase. Wherever you see it, you'll know you belong, so I really like how they
tied up everything together, even if you don't notice it. But now that you do and makes a huge difference to tie
up everything together, and the story comes together
into a full circle moment. Then they just sign off for their logo just as a
trademark at the end. You'll see a lot of brands and brand videos
actually do that. The next video that I want
to show you is Pivot. Pivot doesn't use illustrations or photography or
anything fancy. They just use good old
typography and a voice-over. I just wanted to really show you a spectrum of
different brand videos so you don't feel pressured that you need to do something
super-advanced with illustrations or something
that's super fancy. It can be as simple as this. Businesses can't escape change, but they can shape it. When your advantage is eroded, your plans hit resistance. Your launch mates in difference. You'll people are disengaged. It's a sign, something's
got to change. The best place to start Pivot. We help businesses facing a turning point find
the anchor point and use it to create an advantage strategically
and creatively. Pivot makes it easier
for you to turn and embark on a new direction while staying true
to who you are. How? By understanding you and leveraging
your unique story, we work with you to
bring solutions to life. Helping you execute
when you know what works or experiment
when you don't. In this way, we get
you where you need to go efficiently and
with confidence. Next time you face a turning
point, turn to Pivot. I absolutely love how simple but brilliant
this brand video is by animating each of the words and the messages written
according to what they mean. That's visually very
stimulating and it's also reflective of the
brand's personality. It's efficient,
practical, smart, it's intelligent,
it's moving fast, it knows where to go, it knows how to help you. It has the know-how. Even the choice of
animation and the way they went about this is reflective of the brand
it's not all random. Again, with the 360 concept, if we come to this part of the video where it
says turning point, leading into the meaning
of the brand Pivot. It ends with the
same exact idea, turning point, and then ends with the
brand name and logo. I really like that
they ingrained this. You see it twice
and you'll always remember this whenever
you see it again. The next one is Native Brand. I also wanted to include a brand video that
works just with photography and images in case your brand does not
have illustrations. You do not have the means
to do a voice-over, and it's just as
basic as possible, but there's something really interesting here that I
love about this brand video and we will tackle
it later on that I wanted you to have
a note of from now. [MUSIC] I don't know if you've noticed the same
thing that I've noticed. But this brand took
something that's super basic and simple that can
be seen in any other brand. It's just average
photography footage, nice small caps, but it's pretty basic. Nothing that really stands out. But what's numbering about
this brand video is how they paired all the transitions and the frames exquisitely
with the music. This is something I'm definitely going to be talking about later, but music is another
dimension to brand videos. It's not just something visual. The audible dimension
also brings a huge perception and a
huge factor into the game. I love how they took
something so simple, but elevated it completely by
pairing it with this music. It makes it super modern and
super-fast paced and very sassy and determined and very
witty just by this music. You already can get
a sense and feel of the brand's personality just by watching that and just
by their choices here. The last brand value that I
want to show you is Zippy. [MUSIC] I particularly love
this brand video because I find it super simple. The use of basic shapes like squares, rectangles and circles. That's it. Basic messages and typography,
basic photography. This could look like any brands
you can possibly work on, but they elevated it by adding this happy everyday family feel again with the music
and the very joyful, simple, inviting
animation style. Just wanted to show you
another idea of what that looks like.
It's super simple. It doesn't have to be
anything complicated, but it's all about defining your objective and the route that you want to go with this, and the tone and
voice and what you're trying to look to deliver all of these answers to these questions will dictate what music
you're going to be doing. If you're going to be
doing an animation or photography or something with [inaudible] or
something with footage. The 360 degrees comes here by also highlighting the essence of making life easier
for parents and kids and making it more
meaningful for families. Then ending the video
by being inspired by an everyday family life and
bringing everyone together, which is their slogan,
we go together. They sign off with
the logo at the end. Each of these brand videos
use this concept in this method differently
depends on your brand. I just wanted you
to take a look at a wide spectrum of
different examples, and I'll probably
link a lot more of my favorites down in the resources so you can
watch them at your own pace. I definitely
recommend you do so. Because you'll just get a good understanding
and look and feel by watching very
different examples, and it'll help you
get you excited and primed to create your own. With that being said, let's
jump into the next lesson.
4. Brand Overview: [MUSIC] Now that we've covered
the basic understanding and flow of brand videos, now I want to walk you through the brand that I've created for a real client and
it's what I'll be making a brand video for today. I want you to meet
Skip in Scoop. Much like the name suggests, Skip and Scoop is an ice
cream brand but with a twist. It's more of a magical
experience that taps into your
nostalgic childhood. It's an indulgent experience
for adults to reminisce their childhood and for kids to cater to their imagination, resulting in a
magical experience that has a lasting value. I created this brand
in collaboration with the boutique branding agency
called Ants and Elephants, also based in Cairo. Where they handled the strategy, the client workshops and
creative brief and I worked alongside them creating the visual aspect of the brand, from the logo to the illustrations
of the brand identity. I want to take you
through some of the creative decisions
we've made when we created this brand so you have
an overall understanding of it before I dive
into everything else. I'm going to start
with a brand story. A brand story is basically
a cohesive narrative that sums up the facts and feelings that are created by your brand. Unlike selling a product
or advertising it, a brand story must inspire
an emotional reaction. So you'll see that
it's written in a way that drives emotion and how certain keywords that are applied visually throughout
the brand identity. The brand story is as follows, we believe in imagination, self-expression, and creativity. At Skip and Scoop, there are no boundaries to interactive
experiences and ask you to embrace your childlike
imagination as you're holding onto your flavorful
treats and ice-cream. We are here to take you
and your loved ones on a tasting adventure packed with unique flavors for both your
eyes and your taste buds. Welcome to a destination
for your mind and appetite. Then moving onto brand colors, the primary brand colors are candy cane red and dairy cream. I always like to name
the brand colors that I chose because it
makes it that much more unique to the brand
and each name reflects a certain meaning
behind the choice of color. So candy cane red is
an iconic brand color that evokes light,
passion and love. It's the feeling you're
meant to feel when you treat yourself and
eat ice cream. It's also a very
stimulating color that entices
appetite, excitement, and a rush of emotion, so that's the main
color we wanted people to recognize
the brand with. On the other hand, dairy cream is inspired by the dairy from the ice
cream and it's meant to balance out the red and act as a neutral color that's
relevant to the brand. Then we also have
secondary colors. The secondary colors
also have given names, which are sky blue, happy yellow, and
bubblegum pink. These are reflective of the
brand's keywords and values, and they also act
as a bright pop of color with the candy cane
red and dairy cream. Now the secondary colors also have another
dimension to them, which are these monochromatic
shades to each color if we need things to be slightly
more realistic or 3D, as opposed to flat
colors like here. We just wanted to have
flexibility in using the colors across
the brand identity, as you'll see throughout. Then we dive into the logo. The logo is this bespoke
word mark that's meant to reflect a time back when we
were kids young and carefree. What would always get us
excited and light up our eyes? Well, ice cream, of course. The word mark was crafted
in a way to resemble the feeling of
skipping and evoke that childlike and
excited feeling we had when we were about
to eat ice cream by having the letters
individually tilde to different directions as if
they were actually skipping. We also chose lowercase letters all throughout
because generally, lowercase letters and word marks reflect a younger
and friendlier feel. The lines that are
added beneath some of the letters are
also meant to evoke some kind of a movement and add to the playful
aspect of the brand. Then we also created
a logo sub mark where we collapse the
word mark into SMS. Also a play on the
illustration of the name Skip and Scoop and
instead of the and, we added an ampersand, so it's visually more balanced. Then this is the word mark on
the dairy cream background. Then we move on to the
identity and packaging. We also gave the
brand identity a name and it's reflective of
the concept behind it. Because the brand name
is Skip and Scoop, we wanted to think of a
concept for the identity that relates to that but gives us
room to run wild with it. Where would you
normally go skipping? We thought, in a playground. We named it the magical
playground of dreams. Now this magical playground has lots of different
games and rides, but with a twist. Each ride or element in this
playground is re-imagined as ice cream or a certain desert
that Skip and Scoop offers. We put ourselves in the shoes
of a kid and we were like, how would a kid imagine
a magical playground?? We have this magical
ice cream sandwich ride and then a waffle
biscuit trampoline with ice cream scoops as
bouncing balls and then a slide made of churros
and a candy cane ladder, and then a magical slide for the milkshakes with
a candy cane straw, and a flying bicycle made
out of coffee bin wheels, and a magical swing made out of waffle biscuit and a
candy cane structure. Also a seesaw made out of a
wafer biscuit balanced by a giant ice cream scoop and two ice cream soft serves
on either end. We also wanted the
typography and messages in the brand
to be tilted and have that same
skipping effect in a way and have it
interact with elements. So this is an example where
we wrote take a spin in the sky and have two hula
hoops spin around it. The typography choice
here is bold, lovely, and childlike as well to
reflect the brand's values. This is the general overview of the brand with
everything combined. You can see here that the main brand colors
are dominant throughout, but the secondary colors act as accentuation and really brings out everything together so well and adds a little
flavor to the brand. We then wanted the brand have
iconic red cones to further emphasize the brand color and have the logo
engraved in them. We also thought to apply the illustrations
on the packaging here on the ice cream cones. Same with ice cream cups but with a different
illustration. Then the coffee bin
bicycle would go on the coffee takeaway cups and the magical milkshake
slide illustrations would go on the milkshake cups. For the takeaway bags, we want it to have
a pun on it by writing swing by us
again and include the illustration of the swing just as a playful impression to leave the customer with
as they leave the store. We also made stickers, uniform, aprons and this is one of my
favorite activation ideas. So because this is an
imaginary playground of sweets and ice cream, our minds immediately
went to Willy Wonka. We wanted to create this
idea of a golden ticket whenever a new customer purchased ice cream
from the store, they would receive
this ticket and after 10 ice cream purchases, they would get a free one. Like what you would
normally see in coffee shops but we wanted
it to make it a bit more exciting and relevant
with the brands so we thought this fit
the brands playful, fun, and magical-like nature. Then this is a visualization of the menu board inside the store. Because the entire
brand concept is built on this imaginary world, we wanted to present ideas of how we can
make the story more of an experience where
you can get lost in and embrace your inner child. So we wanted to include
ideas of 3D installations, clouds all over the
ceiling and the floor, melting ice cream bunches and
ice cream cone light bulbs. That's pretty much
it. This is one of my favorite brands
that I've ever worked on in terms of process, collaboration, and
visual outcome. Now there's something
that's missing and that's telling the story
through the brand video. Now for this particular
brand, like I said before, I feel like a purely motion
graphics and animation video with animating the illustrations and writing the
story on the screen, is perfect for this brand
and it will be enough to deliver this magical impact
that I'm trying to create. Now, if I add footage and
typical ice cream shots, I feel like it takes away from the magic a little
bit and brings things down to our realistic
ground which I want to avoid for this
initial launch video. So without further ado, let's get started into
the brief. [MUSIC]
5. The Brief: [MUSIC] Like any
task in branding, you always need to have
a creative brief on you. A creative brief
will just help put things in place and
make things crystal clear for you or anyone
else you're going to be working with if you're
going to be sending this document to a collaborator. This is going to
be a downloadable keynote template for you. If you want to use it
later on for yourself, I will link it down
below the resources. I've categorized brief
into five sections. Objective, audience, content,
brand story, and tonality. What each section has is a
prompt of questions at which the answers will help you construct the brief
for yourself. This is a great exercise for
you to do to set yourself on track and know exactly what you'll be taking
with this video. Alternatively, it's
a good document to send to someone
who you'll be working with potentially and needs
to know certain key points. Starting with the objective, what type of brand
video will this be? In my case, it's a launch
video for a new brand. I'll be imagining that skipping sculpted and
launched yet and I'll be making the first video that hits the market and that
shapes the brand. This is an important piece of
information because it will determine what type of content
you'll need in the video. Next, what is the objective? The objective in my case
is as simple as telling this magical story of the brand and building brand
equity out of it. I want to showcase the concept behind the brand's logo and identity because it's still the first thing that
people will see. I want to take them
on this journey and for them to
understand the story behind it before launching other campaigns for this brand. I want to showcase the
backbone of the brand first, embedding the brand
image for the consumer. Next is the audience. Who is the target
audience of this video? I have two kinds of
people I'm targeting. Teenagers, young adults, and individuals who
love to indulge in ice cream and aren't afraid to embrace their imagination
of inner child, but also, the parents of these kids who will
watch the video and want to experience
this brand with their kids and see it
through their eyes. Then what perception do I want to leave consumers
with this video? I want consumers to feel
excited, intrigued, and curious. Meaning, I don't want
to leave them with the whole picture of the brand. I want to take them
through a journey just enough to leave a bit
of imagination and a bit of room of wanting to know
more so that they would stick around and wait to see
what else the brand offers. I want to build a foundation
of excitement and delight through this
imaginary world I'm creating. Then comes content. What type of content will
this brand video have? Because this is a launch video and I only want to introduce the story behind the brand
and this magical world, I only want it to be
purely emotion graphics, animated video of the
logo, the messages, the illustrations, and have
background music for now. I want to keep it as
magical as possible without having footage of people eating ice cream or mock-ups just yet, because I feel like then it
would be more realistic, and for this video specifically, I want to keep them in
this imaginary realm and keep it as magical and
child-like as possible. Next is the brand story. What is the story I'm
ultimately delivering? Because I already had the brand story from the branding stage, so I'm keeping it as it
is now and I will find the story later with specific
words in the next lesson. But if you haven't written
a brand story yet, I urge you to take this moment and write down a small piece of narrative that reflects the
meaning behind your brand, the solution it solves if any, and the emotional impact it's meant to have on its audience. This will help you construct
the story for your video. Last but not least
is the tonality. What is the tone and
voice behind your brand? This will dictate
almost everything. The music you'll pick
in the background, the pace of the video, the messages you will write, and pretty much everything. The tone and voice takes the
shape of concise keywords. In my case, they're playful, imaginary, child-like,
uplifting, and magical. This will help me in
my music choices, the type of animation
I'll choose to do, and so on and so forth. That's pretty much
the end of our brief. You can use this document as
a template for yourself and just write the answers that fit the brand you
worked on best, and you will feel already
at this stage that you have somewhat of a roadmap. In the next lesson,
we'll start constructing a clear story and put it on a timeline for our brand video.
6. Structuring The Story: [MUSIC]. In this lesson, we're going to be
learning how to develop an animation
idea for our logo, but also link it with a
bigger picture of the story. Essentially, we're not just
creating a logo animation, we're creating a brand video. So we need to create everything
with a 360 outlook on it. I'll be taking you through
the structure template that I've prepared
and it just helps me put everything took place and link all the elements together, logo with a bigger story. I'll be sharing that
template with you and the resources should you need
it, you're free to use it. The story structure template
is divided into two parts, logo animation and the story. We're going to then
link the two of those together and put it on a tentative timeline so that all make sense when
they come together, and this will make
things easier for you later on to storyboard. First things first, I
want you to compile an overview of your brand
like I've done here. In order to construct
a story for the video, you need to know what you're
going to be working with. Now I want you to
look at your brand as separate elements. The elements I've got here are the magical ice
cream illustrations, the skipping concepts
in the logo, and the idea of a
tasting adventure. This can differ from your brand. For example, your elements
could be basic shapes, graphic lines, dynamic
layout structures, photography instead
of illustrations. Work with that.
Dissect the elements and identify what they are. From these elements, you want to start identifying key concepts. My key concepts from what
I've shown you previously in the brand overview is the
magical playground of dreams, the skipping concept, and the tasting adventure. The fact that this brand offers so much more than
just ice cream, I want to take the audience
through a journey. These are the three
main concepts I want to showcase in the video. Next, I need to identify what key messages I'm going
to be writing in the video. I pulled these from the brand story and somehow I wrote along the way to make it fit and represent the story
I'm trying to deliver. The key messages are
imagine a world without boundaries and destination
for your mind and appetite. A tasting adventure for
your eyes and taste buds, and our kitchen
is in the clouds. You can always add more or remove key messages
along the way, but this is an important
step to identify the stage, so it can help you form a
basic sequence for the video. The more messengers you have, the more frames you
will need to think of, and the less, then the
less you'll have to cut. From this point I can move
on to my logo animation. Now I know for sure that I want the animation to reflect the
concept behind the logo. Because my logo is
crafted to evoke the skipping concept
and the feeling of happiness you get when
you eat ice cream. I'm thinking I can
have the letters fall from the top of the screen, scattered, and uneven and they would bounce and skip
back into place. Logo is simple, so I
want the animation for it to be just as simple
and reflect that. But then how do I link it with
the magical playground of dreams and smoothly transition everything with
the illustrations? We go back to the key concepts and see if there's
anything that can help us. From the key concepts
I can highlight the word magical playground
and tasting adventure. Now, if you go back to the logo, I can work with
the dot of the i. The dot of the i is the
only basic shape in the entire word mark and it's the only dark on
any of the letters. It stands out from the rest. This dot could represent a
ball in a playground actually. It could scale up and
start bouncing on the ground and then glide and bounce throughout
the whole video, interacting with illustrations, and gliding around the
messages and then going down the slides and around the swings until it reaches the very end, reunites with the logo and then bounces back in its
place as a dot. Now, I got out a couple of references for
this concept here. I just went on Pinterest and
typed in bouncing animation, pulled out a couple
of references that will reflect the idea
I'm trying to animate. The reference on
the left is how I'm imagining that I want
the ball to bounce. You see its shape
morphs as it hits the trampoline and as
it goes back up again. This will be interesting as
the dot also morphs into a ball and then bounces
up again into a dot. Then the reference on
the right is how I want the ball to travel
across the video and bounce and glide in-between
the illustrations just to keep things playful
and dynamic as possible. Now, you can use the
same exact method for the logo that
you're working on. You just need to identify
the concept behind your logo and then think of
an automated way that would showcase
that concept, and then look at your
brand identity and find a mutual element between both
that you can link together. I looked at my references with certain keywords like
bounce and skip, and it definitely
helped me visualize how I can see this animation
going through. You can do the same
thing in your case by identifying certain keywords
based on your concept. Now that we've established
animation idea for the logo and how will link
with the brand identity, it's time to have an
overview of the whole story. Remember when I talked about
the 360 degrees method, this is where it comes in. Now, remember it doesn't
have to be a perfect circle. This is not a geometry class. You can definitely be
lenient with this. I just want you to understand the power of linking the
beginning with the end, and you don't have to do this if you don't want to or if
it doesn't fit your brand, this is just extra tip
or something that could help you form a
structure for yourself. My 360 degrees looks like this. I'm imagining the story. We'll start out by a
captivating opening line, something from the
key messages like imagine a world
without boundaries. Then it can be followed by
an animated illustration, preferably something
that reflects that line just to make
it more relevant, and then I'll introduce the
logo with the animation idea. Then I'll entice the audience by taking them on a
tasting adventure. This tasting adventure
will then go through all the different
animated illustrations, and then I'll end
the brand video with a closing line that relates
to what I started with. When I began with imagine a
world without boundaries, I want to end my story with
welcome to a destination. After introducing the video
with imagine this world, I'm now welcoming you to it. It's almost as if
you have arrived. Technically speaking,
I'm not ending with exactly what
I started with. That's why it's not a
perfectly closed circle, but I'm ending it with
the same sequence in the end that ties
everything together. I always think that
ending your video with the logo is the
strongest outro, so people can always
remember the brand name, and it's almost as a sign off, basically a trademark,
a signature. Always keep that in mind. You don't always need to start
with the logo right away, but I recommend you end with it. Don't forget that the
bouncing ball also comes into a full circle at
the end where it bounces off the logo
in the beginning, and then it ends its
journey at the very end. Now that we have a logo
animation and a story to tell, we can now put everything
on a visual timeline, so we know exactly
which goes where. I've saved you a bit of
time already by placing my elements here on the timeline just to move things along a bit. This doesn't have
to be set in stone. I can always go back, edit, reorder, rearrange
anything at this point. They're just key points
along the timeline for now, just so I can know a rough
sequence for the video. Each black dot here is
meant to be a frame. I'll be beginning with
an opening message like you saw earlier, and then switching with
an animated illustration between every message, just to keep things
visually interesting. I want the audience
to be reading, than watching something being animated and vice
versa all throughout. At this point you can really
play around with this, add as many more
frames as you want according to your story and
how many elements you have. Or you can shorten them, and have as fewer
frames as you'd like. From this point, it's super
easy to start story boarding. I can pretty much visualize what it is that I want to
go in each frame. I'll start sketching
the storyboard in the next lesson and see how we can develop it further and
get it ready for animation.
7. Storyboard: In this lesson we're
going to start sketching our storyboard. Storyboards are super important because they act as your
roadmap for the entire video. You get to see the entire video as a process in front of you. They also help you identify the concept of your
video is working or not, and how the flow of your
video is going to be. If you need to make any
adjustments or fix anything, we order, we edit anything. This is a perfect time to do so. You typically need a paper
and a pencil for this but if you have an iPad
and you prefer to use it, then by all means you can do so. I just personally like to use a good old paper and pencil. The process is super
simple and easy. We're just going to be
drawing tiny thumbnails of each frame as our storyboard and draw what will
be in each frame. Now you can use your
ruler if you want to but I also like to
draw freehand as well, so there's no pressure
whatsoever what you want to do. But for the sake of this video, I think I'm going to
ditch the ruler for now and just draw freehand because it is super
simple and easy and you don't want to
waste too much time making sure each frame is
perfect square or rectangle; that is not important right now. We can begin by, I like to use an HB
pencil just to start with light and easy and we need to have any commitment to
any lines right now. What I'm going to do
is I'm just going to draw my first frame here. I'm going to name
this on the top one, just sign on this is Frame 1. Then I'm going to look back
at my timeline that I had in the previous lesson
and check what is going to be in
the first frame. In the first frame,
I'm going to have something like a
line that goes along with imagine a world
without boundaries. I'm also thinking to have
clouds in the sky, rounded. Cool. That's what's going to
be in my first frame. Now moving on to the second one, I'm going to have a
ladder and I think I can link the clouds that we see here and transition it into this
one just so it makes sense. Drawing storyboards
you can actually write annotations for yourself
just so you can remember. I'm just going to write
here link clouds, just so I understand how I'm going to transition
from here to here. Then the third frame, we're going to
have another line. The next frame is the
illustration of the way biscuit and the ice cream scoop
falling on top of it. I actually want to illustrate how this animation is
going to come about. For the first frame, I want the ice cream scoop to come falling down
from the screen. I'm just going to draw that
for myself and right here, falling from the top. I'm going to go down here
and draw my fifth string. The ice cream scoop already fell from the top of the screen and now the wafer biscuit is going to fall on top of it
and balance right there. This is all really
rough drawing. You don't need to be
an artist to do this. This is just for yourself
to use later on. Only you should be able to understand what you're drawing. On this frame, I'm
going to be drawing the ice cream scoops fall
on top of the seesaw. Typically these three
frames are going to be one Illustrator file, and we'll get to that later but I'm just drawing them
in three separate frames just so I know how
the transition is going to happen
with each elements. The first element is going to be the ice cream scoop
falling from the top, then the wafer biscuit, then the ice cream scoops. If I were to draw this
all in one frame, it wouldn't be very clear
that's why I had to separate it into three
different frames. Then moving on to
the seventh frame, I'm going to write here a
magical playground of dreams. I'm thinking that in
all of these frames, the background is going
to be consistent, so maybe the cream background, but then switching to here, I want it to be switched
to the red background. I'm just going to draw
the same exact frame and just annotate for myself that I'm switching
the background color here because when we
go to the logo next, I want the logo first to
appear on the red background, so I need this transition
to happen right there. Now for the logo animation, we're going to have
each individual letter fall from the top of
the screen scattered. Then I just wanted to lock
into the original logo. I'm just writing here
and lock into place. Then moving on to
the next frame. Remember when we said
we're going to use the dot of the I as
a bouncing ball? So I'm thinking when
it's locked into place, then all of the letters
will just drop. Then what's left is the dot of the I that then transforms
into this bouncing ball. As the letters drop, it would also bounce
on the ground like the reference that
we got out earlier. Please, I just wrote
it for myself, all letters drop and dot
becomes a ball just right now. Then, the dot transitions
into the ball and I'm just drawing this
for myself to tell myself that this is going
to continue all throughout the other frames. The ball is just going
to follow me around. I have 12 frames over here, I'm just going to
put it aside and continue on a separate paper. I have frame 13 next. Then after, let me take you
on a tasting adventure, I have the swing illustration, so I'm just going to draw that. I have two elements here, so the ball coming in and
interacting with the swing, and then I have the animation
of the swing itself here. Then moving on. Next, I have the
trampoline of ice cream, which already has
these bouncing scoops, so this would be really cool
for the ball to come and bounce on top of the trampoline
and then bounce off. We have the line for your
eyes and taste buds. Then next up we have the slide. This is also really great
because then the ball could slide down literally
and then slide off here. Then we have the line or a
kitchen is in the court. Then we also have
some clouds here. Maybe a hula hoop of some sort so I'm just going to
write clouds hula hoop, just so I know if I want to put any more interesting
elements here. This is going to be the
coffee bean bicycle. I'm just here
annotating for myself that I want the
bicycle wheels to be animated along with
the ball passing through, and then we have
the brand slogan, the scoop of dreams
served with imagination, and then we have another
slide, the churro slide. This is an important part where I'm going to decide what
the outro is going to be. My last slide is going
to be welcomed to a destination for your
mind and appetite. I want the ball to come
here on an empty background and bounds for the
very last time and then either the
logo would be here, ready without the dots. Then it come and literally
just hop back into its place here and then this would be
my final frame in the end, or I could actually end it the same way I introduced the logo so I would still have to skip and scoop letters fall from
the screen along with the ball so the ball would hop back
at the top of the screen and the letters
would fall in here and then it would all
just lock back into place after skipping
and the ball bouncing. I'm just going to hop onto its place here instead of having the logo already static here. But, I'm just going to leave
this option open for myself because I want to try this
on after effects first and see which will have the
better result in the end, so that's just something to
have for myself to see later. I'm just going to
annotate this bit for myself here so
I can remember. That's pretty much it so this is what a
storyboard looks like. It's pretty rough and
simple and easy to do. It should not take time, it's just for you
to imagine what the sequence of the entire
story is going to be. Remember this is going to make your process so much
easier later on when you take these
onto Illustrator and even to have as a guide
when you're animating, you can always just look at it and look at your annotations. Just look at what you drew and you can always go
back re-edit, reorder, anything you want,
super easy and simple, shouldn't take you
a lot of time, do not spend too
much time on this. It should be a quick
and easy process, and it should make things
easier for you later on. Once you're happy with
the flow of things and you feel like you're
ready to move on, the next step would be actually digitizing each frame so
taking whatever it is that you've created
for your brand and start putting it on
Illustrator in each frame here and we're going to learn
in the next lesson how to layer these elements on your Illustrator files to
get it ready for animation.
8. Layering on Illustrator: When you're preparing a file
on Illustrator to animate, essentially you want each
layer in your file to be on a separate layer because
this will make things easier for you to
animate later on. That's what we're going
to be doing this lesson, and just looking at our
storyboard in digital form. What I like to do
personally is have each frame as a separate
Illustrator file, like you see here. Then I'll import them
individually in After Effects, where it can then group them
and compile compositions. We'll get to that later. But this is personally
what I like to do. If you have another method
you're comfortable with, by all means, go ahead. What I have in front
of me here is a 1,920 by 1,080 pixels artboard. This is going to be my main
artboard size all throughout. This is generally the standard HD entertainment dimensions, especially for laptop screens. I use this in
presentations and videos and almost anything as a
landscape orientation. I've named this file Frame 1, and this isn't going
to be the first frame according to my storyboard. Then I'm just going to go
chronologically like this. This is Frame 2 and
this is Frame 3, this is Frame 4. But for example,
in the storyboard, I've topped up this part into three different
frames just for me to know what the
animation is going to be, but I don't need
to do that here. I can have this all on one
artboard because I'm going to separate all of these
elements on different layers. I don't need to have
a single frame for each animation when
the ice cream scoop is falling from the screen. I don't need to have that
as a separate screen. I can just have it all here and I'll be able to animate it. In some frames, I would
basically have grouped them into one artboard
and other frames, they're going to be in
separate like here. I have a total of 18
frames as opposed to the storyboard on
paper, which is fine. This is just something
that we do on the go, and if I need to add anything
later in After Effects, I could do that. Back to Frame 1. Anything that has texts here, this is just going
to be a placeholder. I'm going to rewrite this
text in After Effects. Because if I import this
onto After Effects, After Effects is going to read the texts as a shape layer, which we will not be able
to animate the text for. I'm going to have to
rewrite this with this one on After Effects, but I like to just
put it here for now just so I know the size, how it looks like
with everything else, what it looks like in general. I like to have as a placeholder
and then I'll delete this once we import it
on After Effects. What we're going to do right now in this lesson is
that we need to layer everything onto
its own separate layer. If you see here on
your layers panel, you can go to Window and click "Layers" if you
don't already have it. On my Layers panel here, everything is in one layer. Now, this is a no-go
in After Effects, it will not recognize
each individual element and you need to separate them. This is also really good if you're working
with an animator and you're an Illustrator and you want to send
them the files, they will thank you for sending the files named and
layered correctly. This will make their
jobs much, much easier. If in my case you're
the one animating, you want to make your
life easier, trust me. The first thing that I'm
going to do it's super easy and it hardly takes any time. What you want to do
is you want to start cutting each and every element from your artboard and
paste it onto a new layer. I'm just going to do Command X and cut the background out. Then I'm going to go down here and click "Create New Layer". I'm going to have
Layer 2 over here. Then I'm going to
do Shift Command V. That's just going to
basically paste in place, and I've added it
to a new layer. I could just drag that down
here so the background is my first layer and
it's behind everything. I'm just going to
rename this BG. I always like to name my layers, even if it's like strand
of hair, number 37. I always like to name my layers because it's just so much
easier to find later on when you're animating. I don't want to go through a billion layers
and try to find out where the star is or
where the shoelace is. I would have it named. That's one thing. Then I'm just going to do
the same for the rest. I'm just going to cut out
this cloud, Command X, create new layer, Shift Command V, paste in place. I'm going to name this Cloud 1. There we go. Everything is put in
a separate layer. I just want to Commend
Save and save that, and then move on
to my next frame. Same exact thing
like I did before, I'm going to be cutting the
background onto a new layer, renaming it and
cutting the cloud, and be very specific. I'm going to call this
the center cloud, at least so I know
which cloud that is. I'm just going to keep repeating all of these steps
all throughout. I'm just going to be
very thorough about what I'm going to be layering. Instead of cutting up
this entire ladder, I'm going to literally
cut up each step should I choose to animate
each step going up on its own. I'm just going to repeat
that for most of the frames, and I'll pause in
between a few things just to show you a
few tips and tricks. But this is basically
just what we're doing. We want to put our
illustrations or our frames into separate
Illustrator files like I've done here, and you're going to
layer each element inside these files
on its own layer. That's pretty much it. I just wanted to show
you an example of a file that has a lot of
layers like this one. You can see here on the right, all these like sprinkle layers from Sprinkle 1 to Sprinkle 27 are these little sprinkles
here on the ice cream. Each one is in a separate layer. Of course, you don't
have to do this, but I'm just showing you an idea if you want to animate it. If I want this ice cream
scoop to fall from the top of the screen and then
all of these sprinkles would come sprinkling down, I would need them to
be on separate layers so I can be able to
drop them individually, if you will, as if you're actually dropping
individual sprinkles. It's a little bit tedious, but it doesn't take
a lot of time to cut and paste into place. But it is something
for you to know if you want to animate
each and every one. This is what your layers panel
will typically look like. Then I just separated
everything else, so the wafer biscuit and the ice cream scoops
individually, each individual star,
the spin lines, the shadow, even the ice
cream topping is separate. Just because this makes it easier when you come to animate, you want everything
on a separate file, you'll be able to
move it that way. We're moving on. This is the frame for the logo. What I'm going to do is
the logo is going to fall as individual letters from
the top of the screen. I need to ungroup my logo, including the dot
at the beginning. I'm just going to do
the same exact steps. I've separated each one of the letters of the logo
on a separate layer now, you've the dot here and P, curved lines, all
of them separated. I've also added another layer here of the full logo in red, but it won't show now because we have the letters
on top of them. But this is just
like the full logo because after they
are done skipping, I wanted to log back into place, and I'm going to use
the full logo here. Then I've also added a
cream background version, but also a red background
version because after the local logs
back into place, I want to show the version
on the red background. I just have these here as
layers underneath everything, and after I show all of that
and animate all of that, I'll then switch to the
red background at the end. It's just important to
have these in layers, and I just put them on
the very bottom for now. We are done with this part. Moving on to the next. I'm pretty much done here. I just separated each element on its own layer here
for each frame, and the more layers you do, the more complicated or probably difficult or detailed
your animation would be. It's really up to you for
what you're imagining for the animation on
how many layers do you want to separate
because that will dictate what the
animation will be. Some frames don't
have a lot of layers. I'm just going to mix
and match between having very detailed animations
and rather very simple ones just because I
don't want it to be too over the top and
too stimulating, I find that simple animations
are also just as nice. That's pretty much it for setting up your files
in Illustrator. Once you have your frames and your sequence
from your storyboard, it's just super simple
to put them on files and just layer them
as I've showed you. Now, in the next lesson, I just want to take
a little breather and take you through some
of my favorite sites for picking the music.
9. Picking the Music: [MUSIC] Besides being
a graphic designer I also dance on the side. One of the most
important things of dancing is the musicality. It's the harmony of the
movement with the music. It's hitting those beats
on the exact melody. I like to think of
animation in the same way. I like to move and animate my elements according
to the music. That's why picking the songs
is so important because I'll be basing all my movements
according to the song. I don't dislike using
it as background music. I actually treat it as a main elements
because I feel like a brand video is just as much as an audible experience
as it is a visual one. Now, everything should
be picked intentionally and paired for a
specific reason. Though, I must warn you, this is the most
time-consuming task out of the entire class. Sometimes it can take hours and sometimes it can take days. But I do urge you to sit down, grab a pair of your favorite
headphones and just sit down clock in a day
and listened to music. Everyone does this differently. Some people like
to animate first, then find the music. I personally like
to find the music first and then animate
according to the music, so I don't just treat
it as background music. Contender number 1 is Bensound. I really like this
website because it has free music here that
you can download, but you need to accredit
the artist or just write bensound.com when you're using the music for any of
your brand videos. But again, as copyright
is to everything, if you're going to be
using this for a client, then most likely you're going to have to build them this
license and it would be under their name
if you are going to be using it for a
commercial project, which is totally normal. You can download this
for free without any watermarks in the sound. But then if a client
were to purchase this license and it's good
to go, and it's approved, and it's going to be used
commercially in a brand, then you would need to
send them this license. But if you're just
doing a brand video as practice for yourself
or a passion project, this is technically
what I like to do. They do have really
nice music here. You just need to spend a bit of time finding what you like. Also what I really like
is they categorize it into these keywords and
these vibes and moods. This is perfect
because then you can refer to the keywords
that you have from the previous lesson and see which category fits
best for your brand. For example, for me, for skip and scoop, I would most likely check out music and positive, inspiring, energizing and happy, and less of hip hop, or electronic, or calm, or cinematic or
something like that. You just need to pick the vibe
that fits your brand best. Like I said, it
just takes a lot of time so be patient with this, invest in it, put on
your headphones and just immerse yourself
in the music. Whenever I hear a certain song, I'm trying to imagine it
with my storyboard so I can see the sequence how everything
will fall into place. Really the music will dictate
the pace of that video and where everything will start and where everything will end. That's one thing. Then you
have Purple Planet Music. It has the same
concept where has all of these categories that
you can choose from. It's also free to download
without any watermarks. But again, you should
accredit the website, but if you will need
it for a client, then you would probably
need to buy a license. For example, if I'm going
to click on a beat here, I'm going to have a bunch
of songs come up here. What I also like is it tells you the beats
per minute so you know that this is a fast song or a slow song or what kind
of pace that you want. You can just download it here and it will
download instantly. Or if you need to
purchase the license, then it will tell you
what license each one is, if it's commercial use or
if it's something else, like for radio or TV, it's another price and
then you would add to cart and you would license it to the client
you're working for. But again, if it's just for you and it's just
for personal use, then you can just download it here and accredit the
website if you're going to be posting
it on social media or something of the like. Then you have good
old SoundCloud. SoundCloud also has a section
for royalty free music, and you can easily
download these as well, but you should check
under each artist in each song what
their terms are. Usually you will have
that in the caption here if I were to click
on this for example. The artist himself would write this track is free to
use on social media. When you give me credit, just copy paste this to the description of
your content and tag my channel so they would
need some recognition. Just perfect. You can
absolutely do that. You can just download it here. I love SoundCloud because it has less of generic music
and something that would sound a bit more tailored to your brand
and something that's done by someone
local and it's not something generic that
you would normally see. I would also like to
scroll through that and just mix-and-match, see what I find. Next up is Free Stock Music. Again, this is absolutely
free to download. If there's a song that
has a specific license, it will tell you this
is licensed music and you would have to buy it. But again, the prices
are super reasonable, if you feel like the
song is absolutely the one,then you wouldn't have to pay in a leg
and an arm for that. But other than that, they have pretty much free
downloadable music anywhere, and again, they do have
here categories so you can go through these
different categories. You can search by mood, you can search by length, you can search by tempo
and you can actually write your own keywords here if
you can't find anything that resonates with you in
the Category's section. I really like to use Free
Stock Music as well. Then you have something
like Envato Elements, which you would need a
subscription for, for sure. But as soon as you
have a subscription, you can definitely
play around with all of these check out
their licenses, of course first, but
they're pretty much easy to download once you
have a subscription. Yeah. So that's
also another thing. Now Musicbed is more of a professional website
for songs and music, but I just have to show it
to you because they have the best music that
you would normally see on films or advertisements, or something that's truly
tailored for the brand. They also have all
of these categories. But they're actually really, really good songs and
music that's totally worth it if you should
choose to subscribe. But this is something
you would normally do. If this is something you
do as a full-time living or full-time job then it's definitely worth
the investment. But if you're just starting out and you're just starting to play around with brand videos and you're just
doing them for fun, then I would stay in the
free websites section. Then another one is
Music Vine. Same thing. You just need to check
out the licenses, but they do have a
bunch of music on here, just showing you
all the options, just in case you didn't find
what's working for you yet. Then you have Pixabay. I love Pixabay in general
for photos and videos, stock videos with music
in my brand video, and I did use it before in
a brand video that I did. They have tons of photos
and videos that you can use for free. Super nice. They also have a Music section. With all the categories, and the movement, and the themes, you
can check all of these out and they are for free. If I click on this one, for example, the artist would usually tell you to use
the song for social media, and all you have to
do is just give them credit and do not
resell and distribute; just normal copyright rules as you would probably
already know. Usually if I need anything
with sound effects, I would usually also surf these websites
or I would head to good old YouTube and just write free copyright sound effects and just download
something off of that. I just wanted to show you a
spectrum of different sites. If you choose to use the free
ones and credit the artist, or if you want to
invest in one of these websites
where you subscribe something that's reasonable,
something that you know, you'll use on a monthly basis, if this is your job or something that you
want to get into, then by all means,
they are incredible. I just wanted to show
you some of the sites that I personally use for music. Typically, if you're
still starting, you are going to head to the
royalty-free music sites, just like I started. That's it. The process is just really
exciting from here on then, you're just sitting down
listening to music all day. A top tip to keep in
mind when you're picking the songs is to have your storyboard somewhere
next to you as a visual aid. When you're listening
to the song, if you have your frames
in front of you, it will help you link where you're imagining
the transition is, how the song is going to fit
the frames that you have. It can even spark some
animation ideas for you. If you're listening
to certain melodies, you can do the link between
the melody and the animation. We'll get into that later, but this is a top
tip to keep in mind. Have your storyboard
in front of you. Then when something clicks, just download it and
I'll see you in After Effects where we'll start
animating in the next lesson.
10. Animating on AE: File Setup: [MUSIC] In this lesson, we're going to
learn how to set up our file in After Effects, import our files
from Illustrator, and I'll also show you
how I set up my song in After Effects to be
ready for animation. You want to go ahead
and open After Effects, and this is what's going
to come up for you. Then you want to go
to New Project here highlighted in blue and
click "New Project". Then you're going to have
this window over here. We want to go ahead and start by clicking
"New Composition", and I'm just going to name
my composition brand video, and I'm going to keep the
preset as it is for now, and you want to make sure that the dimensions are equivalent
to your art board size. Our art board size was
1920 pixels by 1080. I'm just going to keep the
frame rate as it is, 29.97, resolution full, and
what I'm going to be changing is the duration. My duration here is two
minutes and nine seconds. This is the duration of
the song that I picked. Now of course, the brand video is not going to be that long. We're definitely going to
shorten it and cut it up. But the reason I'm putting the song duration right
now is because I need to listen to the song fully and start dissecting which parts are going to be for my intro, for the entire story, and which part I'm going
to cut up for the outro. I want to use the ending of the song and pair it with
the ending of my video, so it doesn't just
end up abruptly. I want it to end
like the song ends exactly so that it's nice
and smooth and makes sense. We're just going to listen
to the song imported, listen to it and see where we can fit all of the
frames that we drew, what makes sense, and then we're going to
duplicate the song, cut it up, and join it together so
it's just one cohesive, shorter version of
the entire song. If that makes sense, you'll see. I would just put the duration
of my entire song here, and then I'm going
to shorten it later before I import my
Illustrator files. I'm just going to press "Okay", and you'll see here
that the timeline is two minutes and nine seconds. I'm just going to
save this for now, brand video, and we're going to start
importing our song. A quick way to do that is
just by pressing Command I, and you are going to use
the song that you picked. I picked this off of Pixabay, and it's an uplifting piano
mix and just when I heard it, it clicked with the brand and how I want the piece to be, starts out a bit slow for the first eight or nine
seconds that speeds up, and it has this magical
and childlike feel to it, so I thought it would
fit the brand the best. I'm just going to click "Open", and it's going to import
here onto your projects. It's going to be down
here on the timeline, so the entire song
is right here. We're going to have
a listen to it together and I'm
going to show you when I stop and when I
want our frames to be, and that's just going to
help me later on when I'm importing my files to know exactly how long each
frame is going to take. The music dictates that. [MUSIC] This first slow part, I can totally
imagine the phrases. Imagine a world
without boundaries, and the latter with a cloud, and at least to embrace
your inner child. This is the first three frames of where this is
going to take place. This is a total of 13 seconds. I just need to make sure that my three frames fit in here. They can be equal or one can
be longer than the other. But I want to make
sure that my intro, the first three frames
fit within this duration. Then right here, the song just picks up the pace
you're going to see. [MUSIC] Right there where the
song picks up the pace, this is where I want
my ice cream scoop to just drop from the top of the screen because it's a quick change of pace and
it's becoming exciting, toppings are falling, ice cream scoops
are falling away, four biscuits are balancing
on top of each other. This is the effect
that I wanted to have. [MUSIC] Then moving on to a magical playground of
dreams can start coming in. [MUSIC] See has a
specific rhythm like [inaudible] These
certain rhythms are going to help me know
when to switch my frames, so by each tone that ends, a new frame is going to
begin, if that makes sense. I'm not a music
producer or anything, but this is just how
I find it to look aesthetically pleasing and makes sense when you're moving frame, so nothing is
moving haphazardly. It's moving with the
rhythm of the song. [MUSIC] You see how it picks up there. I'm imagining that pickup [MUSIC] right there
at the 28th second, I'm imagining this
is where the ball starts bouncing off
the logo and starts taking me through this
testing adventure because things are just starting
to get more adventurous, more dynamic, and this is where I think the ball
is going to come in, so on the 28th second. [MUSIC] The song just continues on with the
same exact rhythm, which is what I want, so I can be able to consistently switch between
illustration and phrase, illustration and phrase, and has the same tone and rhythm and not too much
is changing all around. If I just scroll right
up until almost the end, like here, for example, [MUSIC] you see how it just
suddenly slows down now. The slowing down
part is going to be the beginning of my outro. This could be, for example, the last illustration, so this slide, for example. Then welcome to a destination
for my mind and appetite. [MUSIC] Then this could be where the ball starts to
bounce off the last frame, [MUSIC] and see how the song ends with
shoo-sh, that last breath. This is where I want the
final frame of my logo to be. This is going to be where
the ball finally returns as a dot on top of the
eye for skip and scoop. It's really important to
imagine how you're going to end the video and what
makes sense. [MUSIC] Yes, I think that's perfect. What I want to do is
the middle of the song, it all has the same rhythm here [MUSIC] and it just
keeps on going, keeps on going,
keeps on going the same way until the very end. The metal part is
all going to be my illustrations and my phrases, and it's just going to keep
switching between that. But I'm not going to need
to use all of the song, that would be too much. I'm just going to use
maximum two or three seconds for each illustration, two or three seconds
for each phrase, just so it can be
comfortably read. But I don't want it to
linger on for too long. Because the metal part is
all pretty much the same, I can pretty much cut
it at some point, like at the last rhythm, for example and then we
link it with the outro. The outro also has the same rhythm and then
it slows down at the end. Before it slows down, I'm going to link it with one of the middle parts so we can have a shorter version of the song without it abruptly
stopping in the middle. I'm going to try to make it a
seamless transition without having it sound like someone just chopped
it up in the middle. I'm just going to take another, listen to the entire song again, and really stop
at each second to dictate how much each
frame is going to take. Then that will help me decide
where I'm going to cut the song in the middle
so I can start my outro. I'm just going to go
ahead and do that. I had a pretty good
listen to the song over and over again and I had my storyboard next to
me where I started annotating where each
frame is going to start, at which second, and
when is it going to end. When I'm animating I know how long each frame
is going to take, so I know where to place my
keyframes and I'm not lost. This is all guided by the music. When I'm animating,
I'm going to keep me playing the
timeline over and over again just to make
sure that the music starts and stops exactly
where I want it to. But for my case, the song was way too long and it wouldn't be able to fit all
the frames that I have. I had to cut it up
and shorten it in a way that fits my storyboard. What I have here are three
versions of the song, the beginning and the middle, which is the longer chunk here. The outro music where it has probably the last
two illustrations. Then the final frame, which has the final logo where it comes about again
and ends the song here. When I was listening, I jotted down how long each frame I want it to be
according to the music. It goes all the way
to the first minutes here where my last illustration
is going to come about. My last illustration is
around the first minute. Then the final phrase of welcome to a destination
for your mind and appetite ends at minutes and
four seconds right here. Then the last part is
where the bulk bounces one last time and ends with the logo around a minute
and nine seconds. Then rest of the seconds is just where the
music completely dies down and ends and I'm going to keep the
frame as it is. Yeah, I just listened to
where the final rhythm is here and I tried to break it apart so that it
transitions smoothly, so If we have a listen to that. [MUSIC] If you heard, I just linked the last rhythm In the first part of the song here and linked it to the
last bit of the song here when it starts to end
so it sounds the same. Then I did the same thing for the last part of the song here. The last [MUSIC] and I just
linked it together here. There we go. Of course, I'm not a professional. I'm sure music
producers out there must be crying from
what I'm doing. But I'm trying to find
just the easiest way that makes sense to me and blends
well with my brand video. This is just what I
found to be works. I pretty much do this with
every run video I make. I try to cut up the song. and I fit it into the
storyboard that I have. From here on out, we are ready to start
importing our files. Same thing as before. We're going to just
click command import. We're going to go to
our animation frames here where we saved on illustrator chronologically
by numbers. We're just going to
select also shift, go all the way down
and let them all. Then we're going
to go to import as composition retain layer sizes, you want click that
and click "Open". It's going to import
all of your files. Then you want to go to the brand video composition down here. It already has the composition or the pre-comp
music that we have. We just want to
rename that as music. If you double-click that, then you'll find the music
composition that I made. Think of this as
a grouped folder in the main umbrella
of composition. Our main composition umbrella is brand video and inside
it you'll find music. If you double-click on music, you'll find the actual
music files here. Then we want to do the
same thing for the frames. You want to click
on all the frames and then just drag
them to your timeline. Then each frame is
a group on its own. If you double-click on Frame-1, you're going to find all
the layers that we have put on Illustrator so
they're just grouped. Going through the
actual animation, we're going to group
them even more, so we don't have
a million layers. We're going to group them
by intro, by illustrations, by outro, but this is
for a later stage. Then the last thing
that we want to do is readjust our
composition duration, so I'm going to go to
composition settings. Remember it was two
minutes and nine seconds where originally the song
was at its fullest version. But after we cut it up, I'm just going to reduce that to one minute and 13 seconds. You can always go back
and edit this duration. It's not a big deal at all, but I like to do this just so I know where exactly my timeline begins and ends. There we go. If you play the music now, [MUSIC] is going to play on top of all the frame
so when you begin animating, the music will help guide you along with the
annotations that I made, so you're not lost on where each frame starts and
where each frame ends. I'm just going to click
"Command S" and we can go ahead and start
animating the intro.
11. Animating on AE: Frame 1: So in the coming
few lessons we're really going to roll up
our sleeves and get to work and I'm going to show you a step-by-step process of how I animate the brand video
from scratch till the end. Now, I've sectioned
the brand video into frames across the
coming lessons. Each lesson is a
bite-sized 15-20 minutes that tackles the
animation of each frame. Throughout the lessons,
we're going to be learning a whole skill set of
After Effects tools. I find that the best way
to learn these tools is to apply them
directly to practice. Now, your animated
brand video will be different than
mine but you can use these tools to elevate your animations and
spark some ideas. So without further ado,
let the fun begin. So the first thing I'm going
to do is I'm going to switch my resolution from
full to half or third. Because when it's full
resolution it takes much longer time to render like that
green line over here, and because we have a
lot of frames and a lot of illustrations and a lot of animations about to happen, I don't want After
Effects to lag on me. So this just helps keep
things smoother and quicker. I'm actually going to
do this even a quarter just so it runs faster. Next, I want to
start with Frame 1. I'm just going to
double-click that. First thing, I'm noticing
is that my cloud layers here are going to be cut
off when I move them. I also want them to be at full opacity and then I'll lower the opacity in After Effects. So a way you can
fix that is just click on the layer that
needs to be fixed or whichever layer and
you're going to click on Command E. That's just short for edit
original and it's going to open the artboard that's on
Illustrator when you do that, so you can edit anything. So I'm just going to
drag these clouds inwards so they're in the
artboard and not cut off, and I'm going to change
their opacity to a 100. I'm just going to save that. Then if I go back to After
Effects, it is done. So the clouds are full
clouds now and they're perfectly full opacity
like I wanted. So that's the first thing. The second thing
is that remember when I said I'm
putting the text as a placeholder but I
will actually write the actual text in After Effects so I can
be able to animate it, otherwise, right now
it's just a shape layer. So I'm going to do
Layer, New, Text. There you go. So it's more or less. I'm just going to align
this to the center. Now you can delete
the Illustrator layer of Imagine a World
Without Boundaries, and you're left with this. This is important because if you collapse Imagine
Boundaries here, and you'll find that it
has an option to animate. So if you click that
little white arrow, you're going to have
tons of options here to animate it with, and this is really cool
just to add some flavor to your animation as opposed to if it was just a shape layer. So our animation
should end right about the fourth and half second. I'm going to revise that
later with the music but I think our cutoff
time is 4:23 here, but we can always revise that. So I just want to zoom
in a little bit on my timeline just so this is my working space so I don't go beyond that and it's
easy to work with here. So the first thing
that I want to do is, I want to actually
start the animation with the clouds overlaid
one another here, and I actually want to scale them up a bit so
the entire background is actually white and then it zooms out and the clouds part, so then you can read
what's written. I'll pick a dramatic effect. So I just clicked on
both of my layers and shortcut S for scale, and I'm just going to
really scale them up. I'm just going to click on
my keyframe, maybe here, they can scale back and
shortcut P for position. Let's pin their positions here, and then when they get to there, we can move their positions
back to where they were. For the text, I'm thinking I want to add
a typewriter effect to it. So I'm just going to go
to Effects & Presets here and I'm going to write Typewriter, and that's the effect
that we want to put. So I'm just going to
double-click that. That's going to add
it to the text layer. Then you want to go down to
Animator, Range Selector, and you're going to find
the start and the end keyframes for the
typewriter effect. So at second one
and half starts and then keeps writing and ends
until the four seconds. So you just control where you want to start and
where you want it to end. So what I did just now is play around with the
yellow star here. What I wanted to do is just scale up and down, up and down, and rotate a bit for the
few seconds it appears in, and I wanted it to start as
the word is being written, so it doesn't show at the
beginning and it just starts as the word is being written. So I just went down to scale and rotation here and I'm playing
around with its scale. It goes down and up, down and up, down up, and rotates a full
circle every time. Just super simple. I'm just going to repeat
this step for the rest of the stars as the word
is being written. So that's how stars look like. Just super simple and subtle. Next I want to animate
the birds over here. So I'm just going
to grab them all, grab P, bring them over here. Then using the puppet tool, I'm going to click
on the tool here, and it's just like a puppet
master so you have to pin in where you want
your puppet to move, if that makes sense. So I'm just going to
pin this at the wings on either side of the
wings here and add the bottom of the bird so it's
pinned equally throughout. So I'm just going to
place my pins here, and then I'm going to
go down here to Puppet, Mesh 1, Deform, and then you have Puppet 3, Pup 2, and Puppet 1. So in Puppet 1, you're going to find
that there's a keyframe already inserted there
once we clicked on it. What I want to do here is I didn't want to flap the wings. So I'm just going to move
the wings to the middle, and I'm going to do the
same thing with Puppet 3. Then I'm going to move it back. I'm just going to copy
paste the first frame and possibly bring it
down a little bit. So if you play that, it looks like it's
flapping its wings here. So I want to put that on loop, so what I'm going to do
is I'm going to go to the stopwatch where my
puppet pin is dropped here. I'm going to cover over it and on my keyboard
I'm going to press Option and then
I'm going to click. So here is where you
put expressions, and we're going to
get to that in a bit. But the first expression
that I want to put is a super easy one and you
just type in loop out. You have it already in
your drop-down menu, and you click on
it, and exit it. This is just going to keep
the expression that you put. So whatever keyframes you have, it's going to keep it on loop so I don't have to
copy paste all of the keyframes over and
over again. There you go. They are all flapping about now. So I just added an
Easy Ease frame here from Animation Keyframe
Assistant, Easy Ease. It just makes the flapping
look a bit softer and less rigid, and that's it. They're just on loop here. I actually want to group them. So how you do that is just
right-click and pre-compose. I'm going to name this Birds. It's just going to group
it in another layer. Now you have them
pretty much isolated. So I'm just going to go back
to the frame here and now you can move the birds
as one grouped layer. So I think I like their
position above the phrase here, and then they move ever so
slightly just to the right. Because I think any long
or sudden movements make the birds look
a bit awkward. I want it to be very dreamy and slow to match the
idea of the music. Speaking of which, now
that I'm looking at it, I think the clouds are
moving way too fast. So I think, I'm
not going to have them move across the
frame like this. It's just way too
fast for clouds. No clouds move that fast
almost, it's on time-lapse. So I think I'm just going
to have it stop at here and have a slower movement and where the clouds zoom back out. So let me just do that and
see what that looks like. I like the slow
movement of the clouds here way more and I think now we need to adjust where
the typewriter comes in. Now that I'm happy with
the general animation, I'll always go back and
refine bits and pieces, but this is just the
skeleton of the animation. I like the speed, I like the little elements, how everything starts and ends. So now, right about
four seconds and 20, I want to begin then transition
into the next frame. So I never liked to
start the next frame just cut this and
move into that, it has to be seamless. If we go to the
brand video here, you're going to
see the next frame has the ladder with the cloud. So what I want to do is, I actually want the next frame to start really
zoomed in the red. As it zooms out, you started to notice
that it's a ladder. Then I can zoom
back in again and climb up the ladder
and into the clouds. But, that's the transition
that I'm thinking of. So going back to Frame 1, what I want to do is
start moving the clouds and the texts and the birds and everything down and
out of the frame. So what's left is
the red background. Then that will be a
smooth transition with the next frame. So I like to use the
raining characters out. So you just go into your effects and presets
and write out. This folder is
going to come out, animate out, and you're going to find raining characters out. So all of the letters are
just going to rain down, because I think that's
the effect throughout the entire video where letters seem to be raining
down from the screen. I'm just going to
go ahead and use that, double-click it. This is the effect that
it's going to happen, it shuffles the letters and rains down to the
bottom of the screen. However, we could play
around with it a little bit. I'm just going to click
Animator 2, Range Selector 1. You can see the key-frames here because it's way too slow, it's going into the third frame. I'm going to need it to
stop around here maybe. If you go down even further, you're going to have effects and echo coming along with it. I want to reduce the echo
because I don't want these traces of the
letters to show, I just want it to
be nice and clean. Command S. Let's give this a go with the music to see what
everything looks like. I think this frame can actually go on
till the 6th second and 22 milliseconds if
you listen closely. So there is a nice
little transition here before it can go
to the other frame and we'll still
have enough time, have about seven seconds for the two other frames to
transition from there on out. So I'm just going to
adjust the speed here till 6:22 and see how that
affects reading the phrase. Now, let's have a look at that. That's much more comfortable
to the way I feel. Then just one last thing
that I want to add, and it's a camera layer, so this is just going
to make everything feel really cinematic and moving
in different directions. So what I want do is, I want to select all
of my layers here, and I'm going to right-click
and then click on 3D layer. So now, all of my
layers are 3D by having this 3D box around them, and this is going to
allow us to add a camera. So I'm going to go ahead
here at the very top, and I'm going to
add a camera layer. So I like to use a
one-node camera, it is just easy for me to use. I just usually do a zoom
in or zoom out or move right or left with my layers. So I don't do anything crazy, but this is just
something that gives a little extra [inaudible]. So a camera layer is super easy. It also has a position, an orientation, extra rotation, y rotation, z rotation,
it's super easy. You click on the keyframe so you change the values to
whatever you want. You want to go to the
right, you want to go to the left, you
want to zoom in, and you want to zoom out,
totally doable from here. I'm just going to go
ahead and do them, show you what it looks like. So I pinned all of my keyframes
here in the middle at all the values just
so I know that this is where I want it to be
at its fullest frame. I've mirrored the same
idea of the clouds here just to really
emphasize that effect. So at position here, I zoomed
in at this value over here. So I put a keyframe here
when it's super zoomed in. It just zooms out
with the clouds and has that really
nice panning effect, and then it stops
here at full frame. Then when the letters
start to fall off, I drag the whole thing down. While I'm dragging it down, I also zoomed in just a little bit to
have a little bit of an effect so it's not
completely static. When I'm zooming it down, this is just going to
help me transition into my next frame when I'm zooming in on the red of the ladder just so it doesn't
seem too static. Now let's see what
that looks like in the full composition. As the frame falls out, it would actually fall out
into a red background, not the queen
background over here. This is just going to give
us an effect that we're falling down with the
screen if that makes sense. I'm pretty happy
with the first frame with the pace and everything. As long as I have
everything grouped here, I can just always click
back into Frame 1 and change around
anything if I need to.
12. Animating on AE: Frame 2-3: The first thing
that i want to do Like the previous frame
as well as I want to select all of these frames
and make them into 3D layers. Then add a camera layer so
we can start the frame when it's completely zoomed in on the red letter and
then zoom back out. Using the position
keyframes here, I kind of zoomed in at the
red here of the ladder, zoomed all the way in and
then just kept zooming out, zooming out, zooming out
so I can see the ladder. Then I moved the
position to go up. I follow the ladder
all the way up, and I see the cloud, and then the whole background
just moves down again, ready to transition
into the next frame, which is also going to be
on a cream background. It won't be black.
That's just going be a nice smooth transition
to the next frame. The only thing that I
want to do now is I want to kind of shows step-by-step
for the ladders, so I don't want them
to all show at once. As I'm zooming out, I want the blue step to
show first then the yellow then the pink then
the blue and then the cloud. I'm just going to go
ahead and do that using sequence layers and
I'll show you how. As I zoom out, I first
see the blue step, and then the yellow
step comes in here. I'll just drag out the layer. You just move it
around like this. You'll find two arrows here
and you'll just move it around to where you
want the cursor to be. I'm just going to go
ahead and do that for the rest of the steps. Then as soon as
the cloud appears, I just kind of wanted
to hover in it's placed so I don't want it
to move around frantically. I just wanted to hover the way a cloud hovers in its place. Just so it's not so static and it's not extremely
dynamic as well. I just added some
position keyframes here, nothing too fancy or advanced. I just wanted some
subtle movement for the Cloud as I'm moving
the background down below. If you just play that back. Yeah, I think that's fine. Now let's revise this
with the music and when the last frame and see how
both transition well together. That worked nicely. Let's have another look at it. As you can see, it kinda
falls into a red background, transitioning into the
next frame and then the red background zooms
out from the ladder. Then I see the steps. Then I go into the Cloud
and then from here, the third frame would
transition into a completely cream
background so we don't have that sharp cuts. And then when it
completely fades away, then we can have the text
show up in the middle. Let's go ahead and
start on the Frame-3. I'm just going to go
to my general timeline here and see exactly where the last frame starts to
descend outside of the screen. I think it starts
at the 9th second here and then it starts
going down, down, down, down until the 10th second,
and 10th millisecond. I just need this piece
of information to time my transition with the
next frame accordingly. I think when the cloud
is on this stage, so around the ninth seconds
and 22nd millisecond, I can have the clouds from the next frame start moving
around it or beside it, just so the transition
is seamless and things are always moving when
you go from frame to frame. It's not like a
static transition. I think that I'm
also going to use the typewriter animation
for this as well, just so it's all
consistent throughout. I don't want to put in a million different animations
for each text. I want them to be consistent
and cohesive throughout. I think I'm just going
to do that and also use the reigning characters out
for animating this out, just so it's consistent
with this first frame. I'm just going to start
at the ninth seconds and the 15th millisecond
here to start moving my right cloud here
because this is when the previous frame is
right at the middle here. I think it would be
nice to start moving the Cloud from this point. I'm thinking I can
just move it in circles and see what
that looks like. If I need to change it
from right to left, I might do that. I just want very subtle
movement that's not too much, but still nice enough to make me feel that I'm in the
sky with clouds moving. Something along these
lines for both clouds. I just placed position
keyframes to make them move in a semi
circle movement here, but we'll see how it goes when it's tested with the music. For now I'm just
going to continue on with the rest of my elements. I'm going to do the
same thing as we did for the first
frame with the stars. Scale them up and down, up and down and rotate them. Also add the typewriter
animation effect to the text here. Let's just take a look
at everything now. Like I said, I use the same
raining animation technique like I used from
the first frame, just from Effects and Presets, reading characters out and
don't forget to change your text shape layer into an actual text layer
in order to do so. Now, what I want to do is actually just test
it with the music, see the transition
with the last frame, and then check with
the music where this frame ends because
the next one is where the ice cream
scoop is going to drop with the beat of the song. I need to make sure that that's a very sharp and
smooth transition. Let's check it out. Cool. I think that
worked out for the best. Now I think the only
thing I can change here, because I can make the
ladder from previous frame actually go descend
a bit slower. Just because I feel
like it's a bit too fast with the
pace of the music. If it's a bit slower, the typewriter would still have enough time to show up and you wouldn't be able to
read the phrase. I'm just going to
go ahead and adjust that detail a little bit. I just move the keyframe
a bit further apart just to make it a bit slower
and let's check it out. Perfect. Then now I need
to check at which second exactly does the next
beat of the drop come in? Right there, do you hear it? Where the next instrument drops in this is where I want
my ice cream scoop to drop. I would need to move my entire frame downwards like the rest of them
before this beat drops. let's see, I think 13th second
and the 27th millisecond. Let's go back to Frame-3 and as it's falling down
this is when I want the entire frame to
also all move down. I'm going to do the
same exact thing as the other frames exactly, and I'm going to go ahead
and add a camera layer. As it's actually
descending down, so right about here, I'm going to cut my cream background because the next frame will also
have a cream background. I'm cutting it here so
that the next frame falls or transitions in smoothly
without any weird cuts. let's give it a look. This would be an empty
cream background and right when the
first 10 hits, then this ice cream
scoop is going to drop and roll a
little bit around. I'm just going to press "Command
Save" and we're ready to head onto the fourth
frame. [MUSIC]
13. Animating on AE: Frame 4-5: Frame 4. I think I'm going
to start Frame 4 at the 13th second and
23rd millisecond, right where the letters are falling down and the
clouds are falling down. This is where the
ice cream scoop is going to fall from the
opposite direction. So I don't want it to wait until all the letters are dropped. I want to do it
simultaneously just so it feels like a push
and pull situation. I'm just going to
double-click on that. I'm going to push away for now all the unnecessary layers that I won't be
animating at the moment. My main concern right now
is the ice cream scoop, and we'll get to the
wafer biscuit and the soft serve scoops later. So just like to push aside all of these layers that I'm not going to use for now, and then I'll come
back to them later. But this just helps me focus and not having a million
layers in front of me that are just distracting me. So first things first, this is my ice cream scoop right here. So at the cursor exactly is when I want it to start to drop. So I'm going to have
this a little bit before the 13th and 23rd second
maybe right there. I'm going to drag it up
outside of the screen. Then P for position, I'm going to put that there. Then I'm going to have a
drop for a second maybe, all the way down here. Cool. Then shortcut
R for rotation, I also wanted to have
a certain rotation. So I'm just going to go here and click on my stopwatch and have
the rotation at zero here. Then as it lands, I wanted to have a full circle. So I'm just going to go
where it says zero here, zero times and I'm
going to say one time. So that means it's going to
spin for an entire circle, and just see what
that looks like. So I just place
my keyframes here of where I want the ice
cream scoops just to start. So this is where the letters are going to be halfway
through here falling down, and this is where the ice
cream scoop is going to come in and land here. I added a rotation keyframe from where it begins and then
where it lands on the ground. I think this might be
a little too slow. So I might speed it up a bit. So Instead of having
1x, one time spin, I'm going to write two, which means it's going to
spend twice in a full circle. I think four times is fun. I think maybe it's falling down a little too
slow for me as well, I would like it to be
more of a faster drop. So maybe I could push these
two together a little bit. Something like that. Then maybe we can
add a bounce to it so it's not so flat and static. So I like to add usually a
bounce as an expression. I found this online, I'm going to link it
here for you to see. You can find a lot
of expressions for after effects use online. So I just grab this one
and it's worked for me and it has this
bounce effect. So you can use that
if you'd like. So I just basically
copy paste that and clicking on Option. Then on my stopwatch, I copy paste the expression, and then you can play around with the
expression if you want. So you can play around
with the decay and the frequency of how
much it bounces. You'll see as you
play around with it, how it affects the animation. So let's see what
that looks like. You see here in the bounce, it bounces a little bit too
much than I would like it to. I just want it to be a
little bit subtle because right now it looks like
a trampoline almost. I just wanted to
have a little bit of a thud almost as if
it hits the ground. So I'm just going to
play around with that, play around with
the values here in the expression until
something clicks. So I'm okay with this for now. Just played around a little bit with the values here and just wanted it to have just
a very subtle bounce so it's not completely static. But I can go back
and refine it later. I just want to have the
backbone of this frame done. So the next thing that I
want to add is the shadow. I just pushed it away here on the side just so I can
work on the scoop for now. I want the shadow to
also come into play, but not having just static here. I want it to also move, so I'm thinking when
the ball drops, it could be a certain size. It gets wider or it gets smaller as the ball
approaches the ground. So I'm just going to
play around with that and see what that looks like. So I just played with the scale
values here of the shadow. I made it wide as the ice
cream scoop starts to fall and then it gets
narrower and narrower until it becomes the
width of the scoop. So now, the next
thing I want to do is actually roll the ice
cream scoop a little bit. So as it lands on the ground, I just want it to
have a little bit of a roll, that balancing roll. Nothing too extravagant, just a tiny little
bits so it can feel more natural and realistic. So just using rotation keyframes
and position keyframes, I made the ice cream scoop roll a little bit to the right, then roll a little to the left, and then go back
to the middle as if it's trying to
balance itself. I want this to keep
on going until the frame ends then the
wafer biscuit comes down. Because normally, it's a seesaw, so it always need to balance out either end and I
wouldn't stay in its place. So that's where I'm
playing out with it. Now as it rolls, I want the ice cream
topping to start rolling down here, melting downwards. So this would happen as soon as it starts rolling to the side, as soon as it's landed. So let me see. Right there. So I'm going to go
to ice cream topping and right-click create, create shapes from Vector Layer. This is just going to
create a shape out of my layer so I can manipulate
it however I like. It will have certain
tangent points here that I can pull around and you'll see what I
going to do with it. So first things first,
I just want to mirror the position and
rotation keyframes as the ice cream scoop
so it rolls with it. Then I'll show you how I melt this ice cream
down from scratch. So I just place the position and rotation keyframes and
matched it to where the ice cream scoop
so it rolls around with it from side to side. Now what's left is that we need to mask the path here so it starts melting slowly but surely throughout the roll here. So I'm going to go
to contents here in group one, and then path. I'm just going to stand
on the keyframe here, and I'm going to say that
I want the ice cream to complete the melting
process right about here. So I'm just going to
stopwatch this part. Then go to the beginning and start playing
around with path. So by clicking this
selection tool, you're going to find that
it has paths here with tangent tools as if you
were in Illustrator. So I'm just going
to move these up a bit and play around with them. It's going to record this phase at the beginning
and then it will smooth out on its own to where the original melt
looks like at the end. Now if we give it a
go just to show you, this is what it would look
like. Pretty cool, right? So it just records the
path that you created at beginning and records the path that you created at the end, and it will make the work
for you to animate it. So maybe when it comes out, it's very last stop here. I can mess around with
the path one last time, just so it looks a bit more
natural when it's moving. So that's it. Now
let's zoom out and check what it looks
like from beginning. So I'm pretty happy with
how this feels so far. Now, I just want to
collapse these layers. So a quick shortcut to
collapse your layers without individually selecting each of them is just to click out, outside of your layers
completely and just shortcut on your keyboard U, and that's it. Everything is just pretty much collapsed just so I can
see everything clearly. Now, remember in our
Illustrator file, the file that had
so many layers, this happens to be it. So if you recall, we have about 27 sprinkles here ready
to fall down from the sky. This is actually a lot
simpler than you think. It's just a tedious task because you have to repeat everything
with each sprinkle, but the actual animation
of it is super easy, nothing too hard or anything. So what I want to do is I
want the actual sprinkles to fall down with the ice
cream scoop from the sky, we'll have a much
more dramatic effect. So first thing,
let me just bring the sprinkle layers much
closer to our timeline now. So I always like
to start backwards and then work my way
to the beginning. So working my way
backwards means I want to put the keyframe on the last part where the
sprinkles are going to land. So I think they're going to
land about here. Right there. Then I actually want to
group the sprinkles. I'm going to command
and then paste. I want to group these sprinkles, so this is just like a
duplicate version of them. Then I'm going to
pre-compose them and write sprinkles together.
Just so I know. What sprinkles
together will do is after each individual sprinkle
will fall from the sky, I'll then cut those layers. Using sprinkles to gather, the grouped ones, this will be much
easier to roll with the ice cream scoop as it
rolls from side to side because if I decide to
roll each 27 sprinkles, this is going to take
hours and hours on end. So this is just
something easier. As soon as it lands and stays
there put for a second, this layer is going to come in, the grouped one, and roll around with the
ice cream scoop. But, for now, I'm
just going to hide it by clicking on the
eye on the left. I'm going to focus
my energy now on dropping each
individual sprinkled down on the ice cream scoop. So I want to do this randomly. They just need to look
very random as if you would when you drop
individual sprinkles. So I'm just going to
go here to the top of my ice cream scoop and see
where the first keyframe is. So the first keyframe is here, which means that
all my sprinkles also need to start from here. Then you want to select all of your sprinkler layers
and then shortcut P. So this is going to open all the position keyframes
on all the sprinkles. Then with pressing Shift and the Upwards arrow
on my keyboard, I'm just going to take all
of these out of my screen. Then I'm going to click
on any stopwatch here. It doesn't matter which one. It's going to click on all the stopwatches for you as long as you selected
all of the layers. This means that I want the
sprinkles to start from here. Then if I go down to
my ice cream scoop, this is where it lands. So this is when I would
need all my sprinkles to be right in their place there. So I'm going to leave
my cursor right on this part here and
then click out. Then I'm going to take
each individual sprinkle, so let's say Sprinkle 1. I'm going to take Shift and
this time the downwards arrow on my keyboard and
start bringing it down. That's just going to
make the sprinkle fall with the ice cream scoop. Then I'm going to
press on my layer and shortcut R and that's going
to switch to rotation. So I also want the
sprinkles to rotate. I don't just want them to fall straight ahead
and that's it. So I'm just going to click
my stopwatch here at zero then right
where it ends here, I'm going to click maybe
on 3x and see what that looks like. That's exactly what
I had in mind. So that's it. I'm
just going to repeat the same process for
each and every sprinkle. It's just super simple. We're just going
to put a position, bring it from up to down, from up to down, and play around with
the rotation here. That's pretty much it. The only thing I'm going to
do is I'm not going to put each keyframe at the
exact same time or else you're going to
find 27 sprinkles fall at the exact same second
and it'll just look weird. So what I'm going
to do is actually just play around with
my cursor a little bit. So for example, Sprinkle 2 will fall a little bit
earlier than Sprinkle 1. Sprinkle 7 will fall a little
bit earlier or later than the previous sprinkles
so that we can have a random fall basically. So I'm just going
to go ahead and do that and we'll see what it looks like together. So let's take a look at what
the sprinkles look like when I've done all
the position and rotation keyframes
for each of them. Now, I've cut the individual
frames right when they land and I'm going to take
my group player now and start moving it and rolling
it with the ice cream scoop, same that we did with the topping. So I just placed
the position and rotation keyframes for the group sprinkles here according to the movement on the
ice cream scoop here. So let's have a look at it. Brilliant. Now we
can take a look at this with the music
just to assess how everything is
looking like so far, and see if we need
to make any changes. Perfect. I like how everything
flows with the music. Everything has a good pace and rhythm to it. I like how the ice cream scoop is rolling from side-to-side with the little melody as if it's rocking
back-and-forth to it. So I really like that bit here. Great. So next up is the
wafer biscuit that's going to come falling down as well and balance on top of
the ice cream scoop. So I want the wafer
biscuit to fall from top of the screen just a second or even half a second after the ice
cream scoop falls down. So maybe right about here. So I'm just going to
put my keyframe here and I would have it
fall starting here. So I'm just going
to drag this up. Yeah, perfect. Because as soon
as it falls down, the ice cream scoop
starts to roll, which would make sense. Then from here on out, as soon as it hits
the ice cream scoop, I need it to balance
to the right side. So I just tilted it to the right as the ice cream scoop
rolls to the right. I'm going to do
the same thing as the ice cream scoop
rolls to the left again. So let's have a look at it. That is fine by me. Now the last thing is the two little soft serve ice
creams that we're going to put and balance on top of the wafer
biscuit and they also should fall as soon as the wafer
biscuit hits the scoop. So I just added these soft
serve ice cream scoops. As soon as the wafer
biscuit falls, they fall right after it and balance and move
with the wafer biscuit. These are all just position
and rotation keyframes, as you can see here. So I just have my position
rotation keyframes and I'm just rotating as the wafer biscuit goes right and left,
right and left. So ideally, this
frame should end at 18 seconds and 20th
millisecond because then we need to transition
into the next frame that says a magical
playground of dreams, just enough before we go
into the logo animation. So let's just have a good
listen again with the music, make sure everything
is all right, and we'll move on with the next frame. Perfect. Now, I think the way this
should transition out to the next frame is not fall from the sky because there's a
left and right movement. So I think the transition out of this should be the
ice cream scoop rolling to either the left or the right and
exiting the screen. So this is the last thing
I'm just going to do before heading onto
the next frame. So I just adjusted
the out animation by rolling the ice cream
scoop to the left and just adjusting everything else that goes along with it, so the wafer biscuit
also rolls to the left. The topping, the sprinkles, everything rolls out and then I also exited the
clouds to either side. As a last touch, I just added these stars here, just for a little
extra magical field. I just copy pasted the same
scaling effect from Frame 3. So I just grab these
keyframes from the previous source
and I just copy pasted them here so I don't have to do them
again individually. Yeah, that's pretty much it. So let's just take
one last look at the music and how everything
comes together and then we can move on to Frame 5. I think that's good, we can start animating Frame 5. Now, we want to begin
frame Number 5. So Frame Number 5 should
start around here, so on the 19th second
and 14th milliseconds. I'm just going to
double-click that. We want to take our
cursor to the 19 second. So this is also
just really simple. Again, we're going
to do the typewriter animation for the text and move the clouds ever
so slightly and just copy paste the same
keyframes for the stars. Then we're going
to switch this to the red background so we can then transition into the logo. So that was pretty simple. So I just started by typing The Magical Playground
of Dreams using the typewriter
animation and I copy pasted the scale, keyframes, and the opacity keyframes for the stores from the
previous frames. Then right about here, I just added a red
background on top of it, and then just copy pasted
the same text exactly, but made it in cream. That's pretty much it. Then I just exited the
text transition using the reigning characters
just so we are in consistency with the
rest of the animations. That's pretty much it. So from this point on, from the 22nd second, this is when the logo
is going to come in on the red background. As the letters are raining down, the letters of the
logo are going to come raining from the top. So that's how I'm imagining
the transition to happen. So yeah, let's just have
a look at everything, once again, from the beginning. I always like to do this because the more you replay
it and the more you see it, the more you notice
a few glitches in the pace or the speed or
something doesn't feel right, so you can always
go back and edit before you move on
to the next frame. That's it. So now, we're ready to
begin our logo animation.
14. Animating on AE: Logo: [MUSIC] In the previous
lessons we worked on frames 1 through 5 and now we can begin working
on the logo animation. First things first, I
actually want to go here to my timeline here and group the first three
frames by clicking right-click and then
Pre-compose and then I'll name them Intro. Now I have everything
grouped here and I can just click on them and then I'll find the frames inside. This will just make things easier and much more organized. I just like to do this instead of having a
million frames here. We'll do the same for the logo and then the same for the outro and just group everything so
you have less frames here. I just want to give it a listen the last but again so I know exactly where my logo is
going to start coming in. [MUSIC] As the letters are falling from the magical
playground of dreams, as they are literally
falling down, I want the letters of
the logo to fall down from the opposite
direction just so there is a seamless
transition there. I would say this
will start around the 22nd and 10th millisecond
here on my timeline. I'm just going to
go here to Frame-6, double-click on that and I have my logo layers here
as both versions, one on the red background and one on the green background, that will then switch to
transition into the next frame. I want to start with the red background because this is what links with the previous frame. We're going to start right
here where my cursor is. As you've seen before, I've isolated all the letters of the word mark here so they can fall individually
from the top of the screen. I've also added the full logo, so it locks back into place perfectly and is ready to
switch to the next one. I'm just going to hide
the full logos for now. I'm going to hide
the red logo and the cream background for now
and I'll put them in later. I just want everything
that I'm going to be using right now in front of me. There we go. If we just
switch out the eye here you'll find that all the letters are completely separated. What I want to start doing
is grab all of my letters here and I'm going to press P for position. I'm just going to
drag them up out of my screen and I'm going
to press the stopwatch. Then I want to go at
the 22nd second here. Like we did with
the sprinkles of the ice cream scoop in
the previous frames, we're just going to
individually start dropping each letter
individually and play around with their direction and the rotation so that
it seems like it's skipping until all of them fall scattered on the ground
and then they would bounce up back into the logo. Let me try one
letter and see what that looks like and then we
can continue doing the rest. [MUSIC] This is how
the S looks like. I just pushed it down
to the bottom of the screen and I played
around with its rotation. [MUSIC] I'm just
going to go ahead and do the rest of the
letters for the logo but I'm not going to make them fall
at the exact same seconds. The same concept as the ice cream topping
I want them to have just slight differences so they don't all fall simultaneously. I want them to
fall one after the other almost and look
random and scattered. Let me just give it a go and
see what that looks like. [MUSIC] At this point
I'm happy with how the introduction of the
animation feels so far. The letters just fall
haphazardly from the screen like so. Just using the position and rotation keyframes
and I just made them stumble on top of
each other like so. I'm also pairing it with the music here so let's
give it a listen. [MUSIC] That tin you here is when the logo
completely falls down. I really want it to click
with the music well. [MUSIC] Then the next step is that I actually want
the scattered letters to fall down again from
the screen and come back up but this time
when they come back up they're going to
fall into place. They're going to fall into the correct logo position and also with the tin
sound as a guide. Let's give it a listen here. [MUSIC] That second tin here, [MUSIC] that's when
it's going to fall. [MUSIC] Those last two melodies, [MUSIC] that's when we're going to lock it into
place with the dot on top of the eye so
then the dot can start from here and
start bouncing. [MUSIC] That big entrance here. [MUSIC] That's when the dots is going to turn into
a ball and start bouncing and then we can
move on to the next frames. I'm just going to
scroll back here again. Right around the 24th second, this is when all the
letters should go back up again and start
formulating into place. Let's just go ahead and do that. I just want to group here my letters so I can
move them easily. I'm going to write wordmark. [MUSIC] I've just taken all of my letters here and kind
of drag them around the screen and brought them all the way to the top where I
want them to fall down again. This time I copy and pasted
my full logo here in cream so that when I individually
drag the letters down, I'm using this as
a guide to know exactly where I'm
going to drag it down because then when it locks into place the letters aren't
scattered everywhere. This time I want
all the letters to fall in their rightful place. [MUSIC] I'm pretty
happy with how this turned out in the end. Let's scroll back
for a second here. After I made all the
letters fall down from the screen, like I said, I just group them all
here and kind of drag them outside of the screen
all the way to the top. When they reach the top Let's
just look at the P's here. When they reach the
top I just drag them one-by-one to their place
here and I use the logo here, the logo full
cream, as my guide, just to know exactly
where they should drop and then I
hit it at the end. Then after all the
letters drop I had and drop at the
very last second. When it drops it creates a little movement here just to keep it a little
bit more dynamic. As it drops here I push
the position keyframes of all the letters just outside a little bit so it
moves as the and drops. Then from here on out, if you listen to the music, like we said, there's a ton. Let's just have a listen. [MUSIC] The first tin is where the curved lines come
in and the TM trademark. Then the second tin is where the dot drops in from the top. Let's look at that again. [MUSIC] Do you see that? Let's do it one more
time from here. [MUSIC] I really like pairing certain movements with the music and the melodies here, just makes a lot
of a difference. That's pretty much
it. Right here the dot of the i is going to start morphing
into a ball on a playground and it's
going to scale big and it's going to start
bouncing on the ground. [MUSIC] Right from here, and the letters are
just going to fall out again. That's it. This was a pretty easy logo
animation, I would say, just using position and rotation keyframes
in a creative way and just little bits and bobs here and there but
nothing too crazy. It's just simple
because we have a lot of animated illustrations coming up so I didn't want the
logo animation to be too crazy or too overdone. If you'd like, we can start looking at the
entire Brown video from the top just to recap everything and see
if everything's okay. [MUSIC] That looks good to me. I think at this point we're
ready to move on. [MUSIC]
15. Animating on AE: Frame 7: [MUSIC] Now in frame 7, we want to transition
the logo into the dot and morphs into
a ball that bounces on the ground and then goes
into the next frame. Let me take you on a
tasting adventure. Cool. Now, I just want to have another
listen here to know exactly when I should begin to scale up the dot and
morph it into a ball, and then when should
the letters from here drop and know exactly
which point that is? That's on the 27th, second, and 20th millisecond. Cool. This means that
the letters need to drop and go outside of the screen
right before this part hits. I'm just going to do that here. I'm going to open up my letters again and clicked
P for position. Right here, I'm
just going to click my position keyframe on all the letters and just put
a position keyframe there. Then I'm going to
scroll right up until the 27th and 28th second here, and begin dragging
them down, one by one. Now let's see what
that looks like. Yes, that's much better. Yes, as it goes down
with the melody, then the ball will drop. Cool. Now we can actually
start on the dot. I just took a head start on
things a little bit here. I'm going to walk you
through what I did exactly and continue showing
you the process throughout. This is just to save a little bit of time
because I needed to experiment a little with things and get things
a little bit right, and then show you the
best way how I did that. First things first, I didn't
use the dot of the eye. After all, I think it'll be much easier to manipulate using just an irregular white circles. This is just what I did, right after the dot appears over the logo and
the beats starts to drop, I just added a white circle with a cream color right on top
of the dot of the eye. Then the dot skills
into a ball here, just using the scaling
keyframe here. I moved to its
position a bit above. Then the ball just drops
on the ground here. Something to note, so it looks a little
bit more realistic. Right here, the ball
is a perfect circle. But as it falls down, if you can see, it almost
looks like an oval. I just played around
here with the scale. I unlinked the proportion
constraints here. I made it a little
bit unproportional. It looks like an oval
as it falls down on the ground and then when
it reaches the ground, it actually becomes a
little bit flatter here, so it's also a play on
the constraints here. It just looks a bit
more natural and contrast to if it were
a perfect circle, then it will just look
a little bit flat here. Then I made it bounce
a little bit to the side according
to the melody. Then once again in the middle. Then once again
on the left side. I just added a shadow here
that I'm still yet to move. I want the shadow to
move with the ball. It just gives it a
little bit of context instead of having just
a white circle jump around the screen and
actually look like a ball or some object
that's jumping around. I just want to show you
what that looks like with the music and how the
flow looks like so far. That's just basically what I did here and I tried to bounce the ball according to the melody in the music
if you hear closely. It bounces at each [MUSIC] I'm going to try to do that
throughout the whole video, just so it stays like
as sharp as possible. But I'll do my best. [MUSIC] Now I just want to move the shadow
here that I did. I just drew a
regular ellipse here from layer new shape layer. Then it'll get you the
option of either a square or an ellipse or any
of these shapes. You can fill the color
that you want with it. I just want to move
the shadow with the ball just so it
stays consistent. Then there's one last
beat, the drops. [MUSIC] This one here
from the 29th second. [MUSIC] This is the beat
that will transition into the next frame because the next frame starts
right about there. [MUSIC] There we go. [MUSIC] I'm imagining
the ball will fly across the screen
into the next transition. Let's go ahead and do that. Let's see what that looks
like with the shadow. [MUSIC] You see how much the shadow made a
difference here, just gave it a bit of
context and your eye is training to see the movement when you see
both elements move together. I also like how the shadow
changes sizes here, as the ball is further away
from the ground and then gets a bit wider when the ball
reaches the ground more. This is done in ellipse
path in the shape layer, you can find it under any
shape player you choose to do. It's much easier to manipulate. That's why I ditch the dot. It's just easier to
manipulate when you have a shape inside after-effects. It's super easy when you just are playing
around with a circle. I'm very happy with
the shadow right now. What's left to do is start
bouncing the ball from this second and transition
it into the next frame. I just want to show
you something when you're working with paths. This is not the only way
you can manipulate a path. You can actually draw a path and have an object move around it. But I'll show you how to do that later in a
different element. For now, I'm just using
good old positions. But for example, I
don't want the ball to bounce in these very
sharp straight lines. What I do is I go to
my pen tool here, and I'm going to click on
the tangent basically or the anchor points in the middle that's joining both directions. I'm just going to click on it. [FOREIGN] you can go to your
selection tool here and pull on the arrows a little bit to adjust the path that you like. If I want it to be more of
an elaborate semicircle, I'll just push it up or
I can just make it as simple as possible
and that's it. So I just wanted to show you this little part here because
it just makes life easier and this is how I made all
the other little tiny jumps around the frame. [BACKGROUND] [BACKGROUND] Okay, so let's just review
that for a second. [MUSIC] You see how that bounds matches
the melody perfectly [MUSIC] and it also really helps when you morph the
shape of the ball so it changes shapes and just
makes it a lot bounce here than a perfectly
static circle. I'm just adjusted the shadow
to move along with it [MUSIC] and we're ready to transition it
into the next frame. [MUSIC] What I'm going to do
is because the next frame, the text just comes
right up here, right on the other 10 here, I'm actually going to copy the ball layer here so
Command C Command V, Ball 2 and I'm going
to cut the layer here of the first ball
so option open bracket. That will cut the right
side of your layer. Likewise, I want to cut the left side
of my layers so I'm just going to press
"Option close bracket." There we go. I'm going
to have Ball 2 start from here so as if it's coming originally
from the left side and landing from the right. I'm just going to click
a position keyframe for that and my scale
and my rotation. Then I'm going to have it fly in one of the hula hoops here. As I'm working on it now, I'm actually thinking just
timing wise and according to the music that I
maybe should bring, let me take you on
a tasting adventure earlier to this part. Instead of it bouncing around
an empty or a solid screen, I would actually have
the typewriter write out that line and then when it bounces and flies
away from the screen, it would fall into
the frame after that, which is the illustration. I think it makes more
sense with the music so I just would like to
try it if it feels weird, if it doesn't feel right we
can just always go back to the original plan and this is what I love the
most about animation. You just always have to try. You can make a lot
of storyboards. You can have something
very specific, by the end of the
day just needs to do what fits the music the best, what feels right, what goes
well with the flow and yeah, you just edit according to that. Let me just try this bit and we'll see what
it looks like. I think I like this setup much, much better, the
one where we write, let me take you on
a tasting adventure while the ball keeps bouncing, and then it transitions into
the swing illustration. I just put the frame of let me take you on a tasting
adventure a bit earlier, while the ball is bouncing and same thing as
you saw before, just like the typewriter
animator effect from the effects and presets
section and that's it. I just didn't do anything else. The only thing that I did was prepare the
next illustration as the ball goes into
the next illustration. This time, because our
ball is a shape player, so I colored Ball 2 just to
be red because if it's green, then obviously it wouldn't
show on the background. The one thing that I
want to do though, is start actually animating
the hula hoops and the stars. The stars are just going to be the same technique
that we did earlier. I'm just going to copy paste the scales keyframes
onto the stars. However, for the hula hoops, I do want them to spin
around the phrase, so let's just go
ahead and do that. I'm going to
double-click on the, "Let me take you" frame and
let's start with hula hoop 2. I'm just going to
start my position keyframe here and then
just move it side to side. Then I'm also going to add a scale effect just to
give it the illusion that it's going backwards and front again and not
just side-to-side. I'm just going to put my scale
here and as it goes right, I'm going to lower down
the scale a little bit , and there we go. I'm just going to put this
on loop so option click on the stopwatch, write loop out. Click on that and do the same
expression for the scale. [MUSIC] Now we want to mask the hula hoop because
I actually want it to move around the word and
not just lay on top of it. What we're going to do is
we're going to just command paste and make a duplicate
out of your hula hoop, your first one, the blue one. Then you're going to drag it
all the way to the bottom. Then you want to go here
to parent pick whip, that swirly little icon
here and you want to parent the hula hoop
3 with hula hoop 2. You just click and keep pressing
on it and then just drag it until the layer
that you want to pair into and just release. Parenting just means that
everything that you parent to, it's going to do the same thing all the other elements that you want with the parent layer so this is the child
layer basically, and this is the parent layer and it's just going to mirror everything that you want
with the first one. This is really beneficial if
you're animating fingers or hands or a body or eyes
and you want to just parent it all using the same
movement with one parent, instead of actually
going back and individually creating all of these keyframes
from scratch again. After we did that, we're going to go ahead and
click on our hula hoop 2, and now I want to take my rectangle tool so
just go ahead and click that and I'm just
going to draw a rectangle, right where the phrase comes up. Then with the selection tool, you can push aside the mask here and that's pretty much it. So now the hula hoop is
wrapping around one part of the phrase and then it's coming out
from underneath here. So let's just have a
look at how that looks. Awesome. Now I just want to do the exact same thing
for the yellow hoop. I'm just going to duplicate the layer parent it
to the original one, remove all the key frames, and then add a mask
and adjust where you want your mask to start and end. There you go. That is
how you mask an object. Super, super easy. Now, what I want to
do now is figure out how I'm going to
actually introduce the hula hoops into
the frame because right now the message just pops up as a typewriter when the ball bounces and then the hula
hoops just appear. Now I need to figure
out a way how I'm going to introduce
them into frame whether they drop spinning from the top or come from the side, or scale from really small to big and spin
around the phrase. We'll see. It's like I thought. The best way to transition this and transition
in the hula hoops and everything is to
make it fall from the sky and not use
the typewriter, so I just did that with
my position keyframes. I just dragged the text from the top of the
screen along with the hula hoops and then to exit, I just kept it the same. The texts goes to the
right and the hula hoops just fall down below and then it goes into the next frame. I found that the best way to transition everything
and the stars, I just used the same
exact keyframes from the previous frames. I just copy pasted
them from here and pasted them there and
that's pretty much it. Let's see how that looks
with the entire animation. I'm just going to bring it
back to where the logo is and see how the flow looks overall. [MUSIC] Then the texts emphasizes the
direction that the ball is going to leading you to the next frame that
comes ahead here. Now the only thing I
want to do is perhaps, maybe slow down
the text a little bit as it falls because
it just feels a bit too fast for me [MUSIC] so let's see what
we can do about that. I slowed down a little bit
the drop of the text here, so let's just see
what that looks like. [MUSIC] That's so much better now and now it's just
a seamless transition of as if someone is pulling down
a curtain so the logo just falls and the ball drops
and then the text follows. There's no pause there, which I like and it's
less of an abrupt fall, takes it's time a little bit and still hits it with the music. [MUSIC] That's it. Now we're ready to start
animating Frame 8 [MUSIC]
16. Animating on AE: Frame 8-9: For Frame 8, we actually want to start
animating these swing here and also bounce the
ball a little bit until the melody changes
for the next frame. I'm just going to go to my
swing illustration here and I already precomposed
the actual swing here. If we double-click on that, you're going to find that
I group the right rope, the left rope and
the biscuit seat, just so we can have the entire
biscuit as a group player. I already precomposed
my swing here. I just grouped the right rope, the left rope and
the biscuits seat, so it's one full swing that
I can play around with. Now if I want to bend the
swing or move it around, I have it as a separate
layer altogether. What we want to do
here is actually add a CC Bend It effect from Effects & Presets here. This is just going to bend
the swing from right to left. We're actually going to scale it down a little bit
as it goes right. It gives the illusion
that it's actually going back and front. We'll
do it together. Right about here, I want to just double-click my "CC
Bend It" option. Then I want to take
this point right here, around and up and this point
here just bring it down and then I'm going to
open my Swing layer and then collapse the
CC Bend It layer. This is where you want to
play around with things at the bend part. This is the value that you're
going to be inserting. I want my swing actually
to start a little bit bend to the left like so and I'm
just going to keyframe that. Then I'm going to scroll through my timeline a little bit here, maybe there and then
bend it to the right and then bring it back here
and copy and paste that frame. Then I'm going to add a
loop to it so hold option, click on the "Stopwatch" and write LoopOut and
then click "Out". Then I actually want to add an Easy Ease effect
to it so Animation, Keyframe Assistant, Easy Ease, just so the actual
swing is smooth. Let's see what that looks like. Maybe we can speed it up
just a tiny little bit. That's good. You see how smooth that
is from the Easy Ease. Now I actually want
to add a scale effect to it so we have that
back-and-forth movement. I'm just going to
click on "Transform" here and I want the scale to be maybe like that at 106 and keyframe it and
then as it goes back, we bring the value down like so. Then just copy paste the
first keyframe here. Then also add a stopwatch, loopOut and also add Easy Ease and then let's see
what that looks like. You see how the scaling
effect just gave us an illusion that it's
going back and front. I'm pretty happy with that. Now the next thing
that I want to do is actually mask this
part of the left rope because it's coming out
of the swing structure and we want it to stop there. It's the same exact
technique that we did with the hula hoops
and it's something you do on Photoshop all the time. I'm just going to
go here to swing and grab my rectangle tool and just draw a rectangle
over that part. Now you see it masked the upper part of the rope and not the actual
swing part so I'm just going to go here to Masks
underneath my layer and just click the
box next to Inverted. That's it. Now if you can see the mask as the swing goes right, the mask goes left. It's almost as if
it's pinned to place. We actually want the
mask to move with us as the swing is swinging
from left to right. The way we do that is we're
just going to drop-down this menu and drop-down
the layer of the mask and add the first keyframe. I'm just going to keyframe
Mask Expansion and Mask Path. Copy those and paste them
at the last keyframe because that's when
everything looks okay. Then the middle keyframe here, when the swing goes right, then I'm going to
play around with it so you can go to Mask Expansion here and you can reduce the
value of Mask Expansion. Now it will only mask the
upper part starting from here. Let's just give it a go and
see what that looks like. That's it for the swing, it's as simple as that. Now we want to do the same
thing for the shadow of the swing so it swings
along with the swing. I'm just going to
get my keyframe, got my cursor over here. Then I'm going to open my shadow here and I'm also
going to CC Bend It. I just want to also complete
the line here of the shadow because it gets cut off here so I'm just going to do that
in Illustrator command E and it fix that line to make it go all the way till
the end of the structure so we don't have any cutoffs. I'm back to my CC Bend It and I'm going to
play with the values here until it matches the
movement of the swing. Let's take a look at that. Perfect. Now the shadow is also
swinging with the swing. Then I want to also copy paste the same scaling keyframes for the stars here so just from
the previous frame as well. There we go. The stars are also
scaling in and out. Now we actually want to go back to the brand video and start seeing what
we're going to do about the ball and the
timing of everything. Let's give that a play. It's going to end around
the 34th second here. When that turn, that's going to be
where the ball finally goes out of the screen
and into the next frame. The wall comes here
at the 30th second. We have about four seconds
of the ball bouncing, or rather three seconds and the fourth one it
will bounce out. The first time it
bounces will be here, there at the 31st second. That means we have
about three bounces before it has to
bounce back out again. Let's just go ahead and do that. I just used the same exact thing as the frame before
when moving the ball. I just placed position
rotation keyframes here and then clicked
on my pen to make the path curved and
not straight lines. I just kept playing
around with it a lot here just to match the music because I think it'll make it that much nicer to watch and to feel. Let's have a look at
it with the music. Here that was the idea of
making the ball bounce with each hit of the melody just so your eyes
and your ears are having the same
movement in your mind. The swing is just swinging
in the background. At this point, the ball will go into the
next frame and we'll make another layer for the ball
for the next frame to come flying in from the left
like we did last time. Every time the ball
bounced on the ground, you'll notice that I
made it flatter here just to emphasize the
bouncing effect more. As it goes up into the air, I made it a bit
narrower just to give the feeling that
it's more bouncy. Now, the only thing that
I want to add here is the shadow on the ground just to give it a
little bit of context. Like we saw previously, it does make it
look a little bit more dimensional and less flat. I'm just going to go
ahead and do that and we will be ready
to go into Frame 9. That's it. I just move the shadow with
the same movement of the ball. I decreased its scale
size just according to when the ball was higher up and when it was
closer to the ground. Let's have a look at that. I think we're ready to
move on to Frame 9. Now we want to start
going into Frame 9, which is this one here. It's just a simple text
frame, nothing to it. We're just going to have
the ball come in from the left and keep
bouncing on the ground, like we did in all the
other frames according to the music and then exit when the melody hits
for the next frame. Let's just have a
listen to see exactly when we're going to
enter the next frame. We're going to enter around
the 34th and 10th second. The ball is going to
start bouncing at the 36th second and exit
to go to the next frame. I'm just going to bring
my cursor up here. I'm going to name this frame of unique flavors and
double-click on it. I think for this frame, I'm just going to
do something super simple like the
typewriter effect and then the phrase can move outside of the screen to the right along
with the ball. I'm just going to make this
layer into a text layer. It'll just look
something like this. Now I would just want to go
back to my main timeline here and write as the ball
exits the frame here, I want to add a camera layer to this layer over here,
the swing illustration. I'm just going to go to my
3D box here and click it. Then I'm going to add a
camera layer on top of it. Then as the ball approaches
the end of the screen, I want to push away the entire swing
outside of the frame. Let's see what that looks like. Now they just get pushed
outside together. Then right at this second, this is where I want my
next ball to come in. I'm just going to
copy my ball again. Something I want to
do here is because the melody is still the
same in every single frame, this one one, I can actually use the keyframes from
the last ball path meaning I can just copy
these keyframes here. I'm going to paste them
in my third ball here. But I'll just play
around with them so I don't have to start
from scratch again. I can just use the
exact same keyframes because it is the same melody, so it does have the
same bouncing movement with the timing almost, but I'm just going
to tweak it just a little bit so it fits
this part of the song. I'm just going to paste
my keyframes right here. I'm going to adjust them accordingly according
to the music. That was pretty
easy after I copy pasted the keyframes
from the previous ball, and I adjusted
them a tiny little bit just to go with this
melody in the frame. It was so much easier. I didn't have to do
this from scratch and that's all the same rhythm. I like that it's a
little bit consistent. The bouncing is the same. Let's just give that a listen. Pretty much it. I just played around
with the position of the text here just to move slightly to the left as a prep. Then it moves to the
right with the ball and exits the screen
for the next frame. I also copy-pasted
the shadow from the last frame and
adjusted accordingly just to give some dimension
to the ball as well. Let's just have
another look at that. Cool. At this point we're ready
to head into Frame 10.
17. Animating on AE: Frame 10-11: Frame 10 here is our trampoline. It starts around the 36th
and 25th second here, and it ends on the 41st second, so right at the last 10 here. What I want to do
first is actually double-click on my
trampoline frame here, and what we want to do now before we get into
the ball again is that we want to actually make these ice cream scoops
bounce on the trampoline. I already drew here a pocket in the trampoline on Illustrator
that I'm going to use just as momentum to show that they're actually jumping on it. I'm going to start with this
ice cream scoop here first. This is ice cream scoop right. Here we go. It also
has toppings on it that I'm going to
make jump with it. Let's get a start on that. It starts around here. I've just added here my
position keyframes for the ice cream scoop
to bounce down, then up again, and I put
a loop-out expression. Let's see what that looks like. That is fine by me. Next, what we want to do is actually when it bounces down, we need to mask it so it
looks as if it's actually bouncing on the inner
part of the trampoline and not outside of it like that. We're just going to do the same method that we did when we masked our swinging ropes. I'm just going to click
on that, my layer, but instead of using
the rectangle, I'm going to actually
need to draw my mask with my pen tool. Then go to "Masks"
and hit "Invert". Now, it actually looks
like it's bouncing inside of the trampoline. Even though my mask covers this part of the ice cream
scoop the way I want it to, the problem with the mask
is that it will stay in place when I'm moving
it upside down and cut off the
part of the scoop. What we want to do is actually
play around here with mask path and mask expansion, and that's going to help me
move my mask when it goes up and then bring it down to
its place when it goes down. I'm just going to keyframe
my mask path right here, because that's the shape
I want it to stay at. Then when it goes up, you can actually
manipulate the shape of the mask however
way you want it to. It's just a shape layer
with anchor points and you can just pull it down, manipulate its shape
however you wanted to. Something like that. You see how the shape of the mask morphs into whatever
way you manipulate it. Let's take a look at
what that looks like. Okay, cool. Now, the next thing I want to do is actually start moving this pocket that's
going to accentuate the bouncing of the
ice cream scoop. I've named it here
bounce-pocket. I want to create a
shape layer out of it. "Create", "Create shapes
from vector layer", and that's just going to help me manipulate the
movement of it better. The first ice cream scoop
starts bouncing here. I'm going to go to my
new shape layer here. I'm actually going to bring
it up just a little bit. Then as the ball
bounces up again, as soon as it lifts off, I want the pocket
to go back inside. That's it. That's the movement
that I want basically. I'm just going to
keep copy-pasting the keyframes here until I
get the bouncing that I want. Let's zoom out and see
what that looks like. I just want to add some
easy ease keyframes just to keep things
super smooth. There we go. My little bouncing
ice cream scoop. Now, I just want to move
these curved white lines along with the movement
of the ice cream scoop, just to accentuate the movement and make it seem more elaborate. I just went ahead
here and animated the ice cream scoop
on the left as well, and just shifted the rotation of the trampoline a little bit, and this is what it looks like. They're both just bouncing
on the trampoline now. Then as a transition, I just pulled the
entire trampoline down, like that, just using
position keyframes. You can see I also animated
the little sprinkles on the ice cream scoops as well. Down we go. If we see it with the
brand video and the music, this is what it would look like. At the last 10, this is where the
trampoline is pulled down. Now, what's left is to actually
animate the ball here, coming in from the left again. This time I'm going to try it to maybe bounce it on
the trampoline, or if I find it too much, then I might just bounce it on the ground and
copy-paste the same keyframes as the ones before. All right, so after a
lot of experimentation, I found that the
ball bouncing on the trampoline is the best
solution for that frame, but I reduced the
size of the ball so it can not overshadow
the ice cream scoops and look like an
actual small ball on trampoline and then it grows
into its original size. Let's see what that looks like. As you can see, the ball is landing on
the trampoline with the ice cream scoops
and it's just bouncing a little bit
on the trampoline, same technique as always, and then at the last melody, it jumps off the trampoline onto the ground and off
into the next frame. I just added the red shadow here again when the ball
is in the air, and again here and out, just to give it a little
bit of context again. Let's just have one more look. At the end of the video, I'm just going to go
back and refine all of these little
itsy-bitsy movements, make sure everything is clean, nothing is jerky or
weird in movement, but I think I'm happy
with how this is and this looks for this frame, and we're ready to
move to Frame 11. Going into Frame 11, it's the next text frame that says for your eyes
and tastes buds. I just want this frame
to be super simple. I'm just going to go to it here. I've already changed the shape layer from
Illustrator into a text layer so that we can then add an
typewriter effect to it. I'm just going to go
ahead and do that first. Just something like that. Then I want to go back
to my brand video and just see at what time it's supposed to
leave the frame. Let's just check here. Around the 43rd second here. I'm just going to go back
and I want to add a position keyframe to the text, I'm just going to make
it go a prep to the left and then just swing it
by the right because when we copy the ball
that's bouncing, the ball is going to bounce all the way to the right again, so I want the text layer to move with the same
direction of the ball. It just looks something like
this and then it goes out. Let's just check that
with the music again. Maybe it's just a
tiny bit faster here. That's good. Now, the next thing
that I want to do is just copy-paste the
keyframes for the stars from the previous frame so
they just keep scaling up and down and disappear
at the end of the frame. I'm just going to
go to any frame I have that has the stars, and I'll just copy-paste
that onto my frame here. There we go. The stars are also animated and they disappear as the
text moves to the right. What's left is to actually copy the ball bouncing
from another frame, it's the same exact rhythm as
a lot of the other frames, I'm just going to
copy-paste that and have it bounce on the
ground with the shadow, and just make sure
the ball is red here, and that's it, we're ready to move
on to the next frame. That was just super
easy copy-pasting the keyframes onto
this frame here, and it matches the
rhythm perfectly, so let's just give
that a listen. All right, cool. Now, we can move on to Frame 12.
18. Animating on AE: Frame 12-13: This is where we left off. This is our next frame to be animated, the
milkshake slide. For the milkshake slide, I'm imagining a bit of a different animation
than the rest of them. I want it to be relevant
to each illustration and that's what it's going to
make the brand video unique. For this animation, I'm
thinking to include some type of milkshake
liquid pouring in from the top of the screen. Then sliding down the slide here all the way to the end and
then going into the cloud, and then exiting the screen by dropping everything or moving
your camera down below. This time, the ball would
come in and bounce. But maybe perhaps also slide down the slide
along with the liquid. We'll see how that plays out. But for now, I do want
to draw the liquid and see how it looks
like and get it started. How I'm planning to
do that is actually creating a new shape layer. Then using my pen tool
and a stroke this time, I'm going to draw just
a straight white line from above like so. I'm going to name
it liquid pouring. Just so I know which one it is. I just want to drag it down
beneath my straw here. Then, if you click down the drop-down menu
and contents shape, go to stroke, you'll find
an option that says wave. You want to click on that. It's going to get you
different wave values here. You can change the amount, you can change the wavelength, meaning how many waves there are on the line, and the phase. This is going to be really cool to display a liquid
pouring effect. I want to just take my
cursor right about here, and I want to change
the amount value. You see what happen
now to the stroke, it just became a cool liquid
wave type of situation. Then you can also play around
with the wavelength here. If I just bring this one up, then the amount of
waves will decrease. If I bring it down, the amount of waves
will increase. I just want it to be as
natural as possible, so I'm just going to make it
as little waves as possible. You just want to keyframe
both of these values here. Then you want to
take your cursor a little bit down the timeline. Maybe I can increase
the wavelength a little bit as the liquid
starts pouring more. Then towards the
end of the frame, maybe I can bring
it down like that. Let's see what that looks like. Cool. Whenever you're happy
with the wave situation here, you can move on and create
trim paths for your stroke. We want our stroke to actually
start from the top of the screen and watch it
as the liquid pours down. You're going to go to Add here and click on the "Play" button, and then click "Trim Paths". Then open Trim Paths. At the beginning, I
wanted to start at zero. I'm just going to keyframe that. Then, a little down
my timeline here, I can press a 100 percent. That means it's just going
to pour from top to bottom. Then, we actually want to change the cap off the stroke here
because it's very sharp. I want it to look a
little bit more liquidy. You can go to Stroke again, and then go to Line Cap, and click down the drop-down
menu and choose Round Cap. So that it actually looks
like a stroke here. If you want, there's also a
taper option where you can taper the ends of
the stroke here. It can be as pointy
as you want it to be, or as bubbly as
you want it to be. Cool. I just added another
trim path's effect here as the frame ends to
pull back the liquid again. The next thing that I
want to do is actually I want to draw the liquid that goes down the slide
here and here as well. I'm going to go
here and click on Layer New, Shape Layer. I want to draw my
liquid just as soon as the pouring liquid
hits the slide here. This time I'm not
going to use a stroke, I'm going to use a
fill color in white. I'm going to take
my pen tool here, and I'm going to start drawing the actual liquid with
my pen tool that I want to slide onto this
part of the slide. This is what it looks like. Then we're going to
go to Contents here. The same thing that we did before with the
ice cream topping, is that we're going to
manipulate the path and After Effects is going to animate
for us that manipulation. Let's say that I want the
liquid to pour in from here. Which means right at the second, this is where the liquid is
going to start pouring down. Then if I just
scroll a little bit, I'm going to tell it that
this is where I want the liquid to fill up
this part of the slide. I'm just going to
keyframe my path here, so I don't lose the shape. Then I want to go
back right where the liquid part hits the
first entrance of the slide. I'm going to start changing
the shape of my liquid here and manipulate the
shape all the way up here, so when it gets animated, it looks like it's actually
pouring down the slide. Let's see what that looks like. This is what it looks like after I manipulated the path here. It just looks like the
liquid is just sliding down. You can always go back and
manipulate these shapes. They're super easy to just
pull around the anchor points until it looks like
something that you want. Always start by keyframing
the final shape you wanted to move in so you
don't lose that shape. Then start backwards, and then work your way back up again until the shape is
as small as possible, so After Effects knows that you want to animate it
from this to that. Cool. Now, we want to also do the same thing to
this part right here. As the liquid slides
down the slide, I wanted it to appear
one last time here. Let's just go ahead
and do that quickly. Let's just have a look at that. I just did the same exact
technique as the liquid above. Just draw, shape, manipulate its path,
place keyframes. Super easy. Let's just have a look
at what that looks like with the music
and everything. That works. The speed is fun. Now we can start animating the straw and also
moving these little bits and bobs of water and
milkshake splashes as well. I want the top of the
straw here, this top part, to move a little bit up and
down as if it's actually drinking from the magical
slide of milkshakes. I'm just going to get back
my cursor here a little bit until it actually
pours down here. I'm going to start
by perhaps shifting my top straw part a little bit. I'm going to keyframe that. I want to take the rest
of the straw here and move it up a little
bit and keyframe that. Then before, I'm going to set the
rotation back to zero here, and also fix the position
of the rest of the straw. I'm just going to add
a loop to that here. Cool. That's what the
straw looks like. I'm just going to add
easy ease keyframes here. Give it another go. Great. Command S that. I'm just going to
collapse my layers here. Now as the liquid
is pouring down, I also want the straw to fall down from the
screen as well. I want to just group
my straw parts here. Right-click Pre-compose,
call it straw. Then I want to take
my position keyframe here and keyframe there. Then at the beginning
of the illustration, I'm going to take it
all the way to the top. Then I want to add a
bounce expression to it, just the one that I
showed you before. Copy paste that into
my expressions here. Perhaps I'm just
going to decrease the bounce a little bit to it. That is better. Let's take a look at
that with the music. Now, it's time to animate these little
bits and bobs and drops of water and
drops of milkshake and the stars and
everything else that goes along with the slide animation. This is just going
to be really simple, nothing too crazy here. I want to go to my
first drop over here. What I wanted it
to do is soon as the liquid hits the slide, I just wanted it to
jump up and bounce outside to the left here
and disappear later on. This is just going to
be using my position, rotation, and opacity keyframes. Nothing too crazy here. I just want to rotate
it a little bit. That's how I want
it to look like. It's just a splash of
water out of impact here. It just disappears into
a 0 percent opacity, and that's pretty much it. I'm just going to
repeat this step for all the little drops
here as soon as the liquid passes by them. Then I'll have them
like bounce to either side just to
add a little bit of bouncy comical
effect to the slide. I'm also going to copy paste the same keyframes for the stars here and move the clouds
around just a little bit. We'll be done with
the slide animation. There are a couple of things here that I want to show you. First, I animated these water drops and
the pink drops here, just bouncing outside
on either end, if you take a close look. It's meant to be fast just
as a splash of water is, it just adds a little bit of flavor to the movement
here and accentuates it. I also animated the blue
drop here to slide with the movement of the
milkshake sliding down. I also exited the
milkshake liquid. At first we just had them
come in and stay there. But to actually
look like a slide, the top part needs to
slide down and out. As soon as it goes out, the bottom one appears and then slides down
the cloud again. This is again using
just manipulating the path on the shape layers. I think, all together
this came really well. If we look at it
with the music now. Now what's left is to actually bring the ball
into this frame here and start bouncing it around
and slide down the slide. To animate the ball coming
into the next frame, I just need to have
another listen to know exactly
when I'm going to bounce the ball and
when I'm going to make it slide down the slide. I think on the last two
melody notes there, that's when the ball is going to slide down the slide here. Let's have another
listen to that. Those two little melody notes, this is where it's
going to slide. The first half of
the frame here, I'm going to let the
ball bounce a little bit actually before it
comes into the slide. I'm just going to copy again my ball from the
previous frame here. Same thing exactly as before, but this time I'm
going to cut the path somewhere when it's bouncing to make it bounce on
top of the slide. Then just roll down
and exit the frame right here along with
the slide coming down. I just want to show you
something as I'm working. As I'm bringing the ball to
the top of the slide here, now because the slide is
read and the ball is red, so the ball is not
going to really show when it's sliding
down the slide. But I need the ball to
be red in the first half of the animation because
the background is cream. There is an option
when you're working with vector shapes in After Effects that you can
actually animate when you the color of
the shape to change. Right here under
fill and coloring, just color pick the
color that you want. If I zoom in here
on my timeline, I shifted its color right as it approaches the slide here. Then, because this slide
is also quite narrow, so the ball is too
big to fit inside. I also just put a scale keyframe here for it to go smaller. Then I just put in some
position keyframes here and an S-shape here to make
it slide down the slide. Because the slide
layer is beneath the ball here on my
composition window, the ball is currently
just sliding on top of the slide rather
than inside it. I'm just going to go to
my frame pre-comp here. I already had the middle
slide part here isolated. I had already made a copy
of it on Illustrator. I'm just going to
copy that and go back to my main
composition window. On top of the ball here, I'm just going to paste that. That just solved the problem. I just pasted the middle
part of the slide here. Now, the ball can
actually go inside the slide and come
out the other end. I just pasted this part only. Now, something else to note, if you're noticing here
when the ball bounces, let me just bring
this back a bit, I just copy pasted it again, the keyframes from
our previous balls because that's the same melody. Everything goes smoothly
with the music, however, because the context here is that we're in the sky and
there are clouds, it won't make sense to
put the shadow underneath the ball and treat it as a ground because there
are clouds all around it. I could leave the
ball like that, but I'm thinking
maybe the ball could bounce on top of clouds, instead of bouncing around just an empty solid background. Just to give it a little
bit of context further. What I could do is I could draw clouds right here
on After Effects, just using my
circle shapes here. Just make the ball
bounce on top of them instead of on a
cream background. Let me just try that out, and if it works, great. If it's too much and
that's too much clutter, then I can just do without it. I just pulled this slide down, and I just pulled
this straw as well, but made it rotate a
little bit to fall down. Just using the
good old keyframes here, nothing too crazy. I think for the next frame, I'm going to have the
next frame come in from the top of the screen
as well as the ball, as opposed to all
the previous frames when it came either
from right or left, because this frame is
exiting from top to bottom. It would make sense for the next frame to have
the same movement. Let's just have a look
at that together and we can continue on to Frame 13. Great. Now we can move on
to the next frame. Remember when our last frame, everything was pulled down? This was for a reason
because then Frame 13, the clouds are up above. I want them to enter the
frame being pulled down, so as if I'm gliding throughout the last frame and this frame by moving
from top to bottom. That's the first thing
that I'm going to do. I'm going to bring the text and the clouds from top to bottom just as a transition
to enter the frame. I just grabbed the clouds
from above and the text. I just grabbed them down and added a bounce expression to it, like the ones before. That's pretty much it. I want to keep it simple here. Now I just want to add the ball bouncing over here just to continue with the theme of the ball bouncing. But instead of actually
having it come from the left, I'm going to make a
come from the top. As if it slid down the slide and came falling down
from above here. But I'm still going to
do the same technique by copying one of the keyframes here from the
previous balls that I have. I'm just going to change around the keyframe at the beginning, instead of having it
come from the left, I'll change the position keyframe to make it
come from the top. That was easy. I just copy pasted the exact same keyframes, but I just changed the keyframe instead of
coming from the left, made it come from the top. That just makes the transition from
frame to frame just more relevant
in that sense. The last touch that I
want to do is just add a shadow to the ground
like we did before. I'm just going to
also copy paste that from one of the other shadows. That was just as simple as that, copy paste the keyframes
and we have a shadow. Cool. Now I just want to make
an exit for this frame. Since the ball is going
to the right again, I'm just going to exit the
text to the right and drop the hula hoops down and the clouds can also
go to either sides, so we can go into
the next frame. It's as simple as that. Let's have another look at it. They move out of the screen. Now we are ready to
head into Frame 14, which is the coffee
bean bicycle.
19. Animating on AE: Frame 14-15: [MUSIC] This is Frame 14, and it's the coffee bean
bicycle illustration and it's coming after our
kitchen is in the clouds. I'm just going to
double-click on that. My idea for this animation
is that I want to spin the coffee bean
bicycles around, as well as the pedal here, and also move the
bicycle along a path, and animated along the path across the other
side of the frame, but we'll get to
that part later. For now, I just want to
start one-by-one animating the wheels and then
animating the pedal here. The way I'm going to animate
the wheel actually is not by rotating the entire
white wheel here. I'm just going to rotate that pink pod over
here in the middle. I've named it here pink line 1 and the one on the
left is pink line 2. Great. First things first you
want to select that layer and grab your pen behind
anchor point tool here. This just identifies for after
effects where you want to center your element for
rotation or anything really. If I were to put it
here, for example, then the rotation
would rotate around this point here and this
radius in the center. You just want to drag it
over here and just make sure that it's centered
on the pink line. Then just go back to
your selection tool. Then you want to hit
"R" for rotation and just keyframe it
add zero for now. Then you want to scroll through your timeline a little bit. Maybe here. I'm only going to make it
rotate one time per round. I'm just going to
press one here next to x. I'm going to
put that on loop. Okay, great this
speed is fine for me. Now, you see how the pink line, when it comes in
the center here, it goes out of the circle
here a little bit. How we're going to fix that is we're going to add a mask to it, but a different kind of mask
not the one you saw before, and it's called a Track Matte. I'll show you how we're
going to do that now. First off, I want to make a
copy of the layer below it, so the white wheel. I have it named here
as right wheel, I just want to drag that
underneath my line. I'm just going to copy paste. I'm just going to
have a copy here and I'm going to put the
copy underneath. Then you want to go above the pink line and
create a new layer. Layer, New, Shape Layer. This time we're actually
going to draw our mask. I'm going to draw my mask at
the shape of the oval here, because when it comes here, I want the mask to hide the
lines coming out of here. With my pencil here,
I'm just going to draw a mask around this oval here, but to make things
easier when I'm drawing, I'm just going to take
the opacity down to 15 just so I can see what
it is I'm drawing exactly. Then you want to go back
and start adjusting the mask until it just looks
and feels right to you. Then what you want to do
is you want to go down here to the toolbar and just click the second icon to
the first one on the right. It says, expand or collapse
the transfer controls pane. You just want to click
that and it's going to expand your panels here
with more options. Now you have the Track Matte
option here on your right. You're going to go
to the pink line, so what you want
to actually mask underneath the shape
that you drew. You want to go to Track Matte
here and click Alpha Matte. It's as simple as that and just masked the pink line for me. I'm just going to
do the same thing for the wheel on the left, and then we'll move on to
the next piece of animation. Okay, cool. So now
they're both rotating at the same exact time and
they're both masked. The next thing that we're
going to do is actually rotate and animate the
pedal here in the middle. If I zoom in, you'll see that the pan anchor tool is
already placed in the middle. That's fine. I just want to
go to the right wheel here. I want to copy the rotation Keyframes
that we did for the wheel. I'm just going to copy that. Go back to my frame
composition and then go to the pedal here. Then I'm going to click
on R and just paste that. Now if we hit the Preview, you'll find that they're both
moving at the same time. That's why I wanted to copy
paste the exact same keyframe so they can all move
together at once. Okay, great. Now, what I want to do next is start animating the
bicycle on a path. First thing that I want to do is just group all of the
bicycle elements together; the used ones and the
unused ones so we can have a full bicycle layer here. Just right-click pre-compose, and I'm going to call it a bike. Now, if I unhide it, I'll have the entire bike now as one layer and everything
animated inside it. Now, what we want to do is
we want to draw a path. I'm just going to hide
the bike layer for now. I'm going to click on
Layer, New Shape Layer. Then I'm going to go with
my pen tool here and just take out any fills
or strokes in it. Just with your pencil, you want to draw a path. This can be any path you choose. It depends on what
kind of path you want your element to move in. It can be as wavy as squiggly
as random as possible. I think I'm just going
to do a wave here, just starting from below and going up and then
dipping down again. I'm just going to draw
that on my Shape Layer. Now you can always go back and adjust it and I probably will but for now, I'm just going
to keep it like this. I might just bring this
down a little bit. This just here. So now you have a path, I'm just going to name
this here Bike path. Now you want to just drop
down the menu for Bike path and go to shape and
then click on Path. When you click on Path, you're going to find that all of the keyframes here are selected. What you want to do is
just Command C that, copy that, and close
the menu here. Then go to bike, drop down, transform, and then go to here to position and paste the path
from the bike path. Just put the bike on
the path that you drew. Now the next thing
that we want to do is orient the bike
according to the path. Right now, it's just the
same kind of orientation, just looks a little
bit weird here. What you want to do
is right-click on "Bike" and then go to Transform, and then click on "Auto Orient." Then you'll find that
it's clicked on off. You want to actually
click Orient "Along Path" and it's just
going to do the work for you and rotate the bicycle according to the path that
you drew and click "Okay." Now, when you skim through it, you will find that
the bicycle actually moves along the path
that you created. Obviously, this path is a little bit too elaborate
for the bicycle but I just wanted to show
you the main idea here. What I'm going to do
is just go back and edit the path a little
bit and make it a lot more subtle because I don't want the bike to be
jerking around like that. I just wanted a very
soft wave almost. I'm just going to
go back and edit the path a little
bit and then just copy paste the keyframes again until I'm happy with
how the path looks like. So I just adjusted the
path the way I like it. I just want it to be as
simplest possible with just a very slight wave here and copy pasted the keyframes again. I added an easy ease
the beginning and end and this is
what it looks like. That's it. We can see
it with the music. [MUSIC] That's pretty much it. What I want to do
next is actually bend the grass a
little bit as if it's swaying from right-to-left
or as if there's a certain breeze passing
by the imaginations. Just going to add a
little bit of texture to it and not have it
just static there. I have my grass cut up
into little sections here. Grass 1, grass 2 grass 3, grass 4, and so on. That's just the way I
layered it on illustrator. What we're going to do is just we're going to take our cursor to the timeline where
the animation starts. Then we're going
to take grass 1, which is this one right here. In effects, we're going to
write CC bender this time, not bend it, and you want
to double-click on that. Then open it, and then in the
amount value section here you want to play
around with the amount. I'm just going to zoom
in on the grass for a second so we can see clearly. I'm going to start
bending the grass. You see how it bends but I don't want to bend it too much or else it's
just going to look distorted like that and
a little bit scary. I'm just going to do
a very slight bend. Maybe at around minus 13
here and just keyframe that. Then I probably go a little bit here and just do the
other way around. At around 11 maybe, and then I'm just going to
copy-paste the first keyframe. Let's put that on loop. I think I'm going to have
it a little bit slower. Let me just hide those here
so we can see clearly. I just want to easy ease that. Then you just want to copy
these keyframes here. I'm just going to select all
of my other grass layers here and I'm going to just
double-click on CC Bender. Now they're all going
to have the effect. I'm just going to open
them one by one on CC Bender and go to amount
and just paste that. Then let's zoom out and
see what that looks like. I'm just playing around
with them to have some of them sway
to the other side, to the opposite side than
the other just to make it look a little less uniform. I like the movement
here more than them swaying altogether
in one side. side just going to randomly pick different ones here and do
the same thing for them. I like that not all of them are moving in
the same direction. Just feels more
natural that way. I'm just going to click out
and collapse my layers. Now we can just animate the
stores the way we always have before and just slightly move the clouds a little
bit from right to left. Then we'll move into
the ball animation. That's done. There we go. What's left is to go back
to the main composition and add the ball animation from
one of the previous ones. I just copy pasted
keyframes from our previous ball bounce
that goes along with this melody [MUSIC] actually, if we zoom in, I want to copy paste the grass layer from
our frame and paste it over the wall here so the grass can actually cover parts of the ball instead of have the ball sit on top
of it like that. I'm just going to go
to my composition and I'm going to
pre-compose my grass here and call it grass. Then I'm just going to copy
that and paste it here. Now that the grass actually
covers the wall and it looks much nicer as it's
bouncing around, [MUSIC] and that's it. Let's have a look at everything
from the previous frame. [MUSIC] That's it. We are ready to
move onto frame 15. After finishing off last time with the coffee bean frame here, we jump into the text frame of a scoop of dreams
with imagination. Because the ball exited the
screen on the right side, I'm going to make a
come in from the left. I want my text here to also
come in from the left. I'm just going to
change my shape layer here into a text layer. I just want to keyframe
the position here for my text because that's
when it's supposed to enter. Maybe a little bit before
we move it outside of the frame so that I could come with the
ball from the left. We can also add a little
bit of a jolt to it, so it doesn't just come
and stop here abruptly. I'll maybe just add a
position keyframe to jolt a little bit bound
to the side and come right in its
position again. Just something like that. Just so it's not so static. I just want to revise
that with the music and see if it's too fast
or if it's just right. [MUSIC] It's a little bit too fast for me, so I'm just going to slow down where the first keyframe begins. That's a lot better. Let's
just give that another look. [MUSIC] It comes in exactly
at that tone there. Now going back to my frame
as I'm looking at it now, I do think that maybe
we can either do without the hula
hoops or without the ice cream scoops because
I think both of them, with a ball bouncing around, is going to be way too
cluttered for the frame, and the frame only lasts
for like three seconds. I don't want to overwhelm people when they're
watching it or just would like to keep
it as simple as possible. I'm just going to decide
which do I want to keep in this case which element. I think just for the
sake of consistency and just less visual clutter, I think I'm just going to hide the ice cream scoops and
keep the hula hoops. Because we've already
seen the hula hoops. I don't want to
introduce a new element right towards the end
of the video now. I'm just going to keep
it as simple as that. As the text moves
from left to right, I'm going to also make the hula hoops fall
from the top of the screen and add a bounce expression to
it like we did before. Let me just go
ahead and do that. That's pretty much it. The texts comes in
from the left and the hula hoops come in
from the top when I added the bounds expression to it here and just
played around with the decay here to identify how much
bounce I want to keep. The higher the number, the less the residue of the bounce
and the lower the number, the more it's going to
have more of a residue. I just kept it like a
middle ground value here. Now I just want to add
the previous keyframes, copy-pasted to the stars here, and also move the clouds around till the
end of this frame. [MUSIC] That's done. Both the clouds and the stars
are now animated as well. Now as per usual, we're just going to
add another ball layer copied from one of these
here onto our frame here. I just copy-pasted the ball from one of the frames and
as well as the shadow here. As the ball exits the frame, I just grabbed my texts and grabbed it to the
left as a prep. Then it just swiftly goes to the right with the ball here. Then the hula hoops just
fall down below like that. Let's just give it
a look here with the previous frame and see how everything ties
them together. [MUSIC] Perfect. Now we can head onto frame 16.
20. Animating on AE: Outro: Coming off the last frame here, we move onto Frame 16, which is the churros slide. Now this is just
what I have in mind, this is going to be a very simple animation
I'm just going to have the ball bounce around and then at the very last second
it's going to bounce up here and just glide down the slide like a semicircle here and then just exit the
screen right there. Maybe as it's
exiting the screen, then I can play around
with this puddle here as if it's making a splash or it can melt onto the churros. If I double click on that, I have my pink melting part
here, separate and isolated, as well as the puddles
here so I can play around with that with shape layers
and manipulating them. I could also animate the
birds here by copy-pasting the keyframes we did at
the very first frame. Remember the puppet tool
that we did for the birds. I can just copy-paste
those frames, I don't need to do that
from scratch again. I'm going to start
first with the ball. Actually, I'm not with the
actual animation of the slide because there's not
much to animate except at the very end when
the ball slides, so I need to get the
bouncing of the ball here, spot on with music first before I can animate it with the slide. I'm just going to
copy-paste again any ball that I had before
but at the very end, I'm just going to change
the position keyframe so instead of advancing
to the right, I'm going to make it bounce up, down the slide, and out. I just copy-pasted the
bouncing ball keyframes from the previous ones
but at this point here, instead of letting it
bound to the left here, I just made it bounce
to the top of the slide and decreased its size here
so that it fits the slide and isn't too big
for it and then just created a slide out just
with my keyframes here. As it slides out, it also grows into its
original size again so that it falls into the next
frame as it's original size. Let's just give this a
listen with the music. As the ball reaches
the top of the slide, this is where I want
to start melting my pink topping here
on top of the truce. I'm just going to go click
on my frame here and I'm going to go
click on the layer and I'm going to tell it, Create Shapes from Vector Layer. I'm going to expand
my path here, right around here maybe
I'm going to keyframe it, and then I'm going to go back and this is where I want to
start manipulating the shape. I just wanted to reduce the
melt on here, not completely, but reduce it a
little bit so that when I scroll through
the timeline, it starts to melt out
onto the churros. I just reduced it to
a very thin sliver of a topping of the beginning and then if I scrub
through my timeline, it just grows into more of
a melting topping here. Let's just check that with
the ball sliding down. I think it needs
to be much faster. That's fine by me. Actually, as the
ball rolls down, in this part here, I want these puddles and
splashes to just finally appear as if the ball actually
made that splash as it's sliding down. I'm just going to go
to my layers here and cut them at this point
so they just appear. Let's just give that
a go and see what it looks like. Cool. Another thing that I want to do is ask the ball slides
down the slide, same thing that occurred with the milkshake slide
before is that it's on top of the slide because the layer is beneath
the ball here. Luckily, I already
had the front part of the slide isolated
so this one right here. I'm just going to copy that and go on top of
my bowl here and paste it on top of the
bowl so that it covers this part of the bowl here and
it looks like it's inside. Then I'm also going to copy my pink melting part and
paste that on top as well, so it shows. Now the ball is
inside the slide. I just want to add now
a shadow to the ball as it enters the frame and bounces
on the ground so again, I'm just going to copy-paste
one of those shadows. I added the shadow
beneath the ball here, and I adjusted the
keyframes according to the bounces and the music so let's just give
that a listen. Great, so now I can
go back to my frame here and I want to
animate my birds. I'm just going to go back
to the main composition and go to the very first frame, I believe, intro Frame 1. I'm just going to copy
my birds pre-comp and then go back to Frame 16 and I'm going to just
paste the birds here and then go to their keyframes and drag them to our timing now. There we go. Once you're happy with that, you can just actually delete
your bird layers here and I'm going to remove them. Let's go back to the
video and check that out. Okay, Perfect. The last thing that I want
to do is just move around the clouds here to
exit the screen as the ball finally bounces
off at the very end. Let's have a final
look at the frame now. Perfect. Now we're approaching
the very end and we're ready to
animate Frame 17. In the previous frame, I just pulled down the
slide to the bottom because I want the next frame where there's the texts to
come pull down from the top. I just wanted to
do that transition here like we've seen before. As a being pulled down, so right about here, maybe this is where I'm
going to pull down my text. I'm just going to go
here to Frame 17. I just want to change
my text's shape layer into an actual text layer. Then I want to have it
being pulled down with my position key-frames and I'm going to add a
bounce expression to it, so it bounces as it's being
dragged from the top. That's fine. Now let's check it
with the music. That's perfect. This frame is going
to stay until here. This is just going
to have the ball bouncing around in front of it, but on a much slower pace
to match the melody. At this point I'm
going to copy-paste the keyframes for the ball
animation for one of the layers where the ball falls
from the top as well so that it matches this frame and I'm just going to
paste it in a new layer. [MUSIC] Now that I've added the shadow and adjusted the speed
and the size to it. Let's just have a look at that. I just added the animation
for the stores here and I made one of the stores at the top-left scale up
elaborately at last thing here. Here you've got to listen. There we go. Just something that
accentuates the melody of the music and adds a little
magical touch there. Then to exit the frame, I just pull the text
from left to right in the direction of the
ball as we did before and the clouds just exit
the frame on either side where they came in. That's it. We're ready to hit him
the final two frames and we'll be done
with our brand video. We made it almost
to the finish line. We're going into the last two
frames of the ball bouncing and then closing in
with the logo finally, I just want to have a listen to the music here because
that's going to dictate how many bounces the ball
is going to bounce in an empty red screen before it jumps back in as
a dot on the logo. That last tenure here, I'm imagining the
ball will fall in the middle of the
screen, downwards. Then right here, it would fall from
the top of the screen and come back as a dot. In the meantime,
it's just going to bounce according
to the melody here from one of the
previous ball layers. Let me just go ahead
and copy one of the ball layers so I
can paste it here. I just copy-pasted one of the ball animations
from the previous ones, but I just tweaked it
a little bit to fit the softness of the
melody this time. Then at the very end here
it levitates in the air and just suddenly drops. That's going to lead us to
the final frame of the logo. Let's look at that with the
music and the final frame. That's it. On the final tin, it falls down. For the final frame, I'm just going to copy my last ball that I
did here and paste it. Then I want to take
the final keyframe here and just delete the rest. Then I'm going to bring
this ball up towards the screen in the
exact same place as below just pushed up. Around here I want to
push the ball down, so as the ball comes down, I actually want to scale it down to the shape
of the dot here. I just decreased its opacity, so I know where
the dot is exactly in order to scale it down. Then I just want to add
a very slight bounce to the ball as it approaches the logo here and then
a slide bounce to the logo as well just
as a final touch to it. I was going to take each letter and make a drop like before, like we saw in the intro. But I feel like
it's going to be a bit too much the way the song ends has a very calm
and slow endings, so I think the logo just
appearing with a dot coming down again is just
enough, I think for this, I don't want to overdo
it at this point, so just like a
nice clean closing ending is fine by
me at this point. I just wanted to add a
tiny little bounce using a bounce expression and we'll
see what that looks like. Let's take a look at
what that looks like. It's as simple as that. I like the simple ending to it. Let's see that up-close again. It's just a tiny little bounce that I added using the
mount's expression. It's all that means for that final
instruments at the end. That's it. That's an entire minute and
eight second brand video. We are finally done and
what I'm going to do now is just review all the frames again
from the beginning. I'm just going to go
through them and make sure that everything is fine. Everything is meshed
well with the music. If there are any
squiggly parts or any speed issues or
movement issues, I'm going to flatten that out
and straighten it and make sure everything is smooth and
goes well with the music. I'm just going to have like
a quick review over it. Then we can head
into the next lesson where we're going
to export our file and finally watch
the brand video.
21. Animating on AE: Exporting: [MUSIC] So after tweaking
some things here and there and refining everything
the way I wanted to, I just added one tiny little
thing that I did want to show you and it's
the Motion Blur. If you look down here
next to my ball layers, you're going to find these three circles overlapped on one another and this is the
Motion Blur enabled. I just wanted to enable a Motion Blur to the ball
moving because it just accentuates the movement
and makes it seem more realistic and
more jumpy and bouncy, and it's just as
simple as checking the box next to the ball here. You can do this with
any layer you have on your file and it will
enable a Motion Blur to it just as long as
you have position key-frames on there and the
object is actually moving. If you can see here
on the screen, there's a slight Motion Blur as the ball keeps bouncing
from place to place. It just adds a little
something, something to it. Without further ado, I think I'm ready to start exporting. I'm just going to go
here to File and Export. Now I'm going to choose Add to Adobe Media Encoder
because this is going to help my video export to
MP4, which is what we want. I'll also show you
another way you can export if you don't have
Adobe Media Encoder, that'll also convert
your file to MP4. But for now, I'm
going to go with this and click on that. Okay, so your video is going to come up here in this Window and the default is H.264, which is what we want so
just leave it as it is. You want to leave the bit
rate as it is as well. You can see the end
it's going to have the MP4 extension here
and the status is ready. If everything looks good
and it's good to go, you just need to press "Enter." And now it's just going
to begin to Export, and it will tell you here
how much time is left. So mine is going to take
around two minutes. Okay, and it's done. My video is now saved
to my desktop with an MP4 extension and
it's good to go. I just want to show you
another way you can do this. So if you go back to your After Effects
file and you click "File" "Export," but this time click "Add
to Render Queue." And then this Window
is going to come up here and you want to
press on "Lossless." Then instead of Animation here, you want to click "Apple ProRes 422" or "Apple ProRes 422 HQ." I just find that it exports to the highest quality this way. Click "Okay," and "Okay" again and just save it here
wherever you want to save it, and then click "Render" here, and it's just going
to render and save wherever you
chose to save it. But After Effects
only saves to.mov. It does not export
an MP4 directly. You'd have to do it through
Adobe Media Encoder. But if you don't have
Adobe Media Encoder, you could download a free
program called the HandBrake. Now HandBrake basically
converts any video file to MP4. You just open the Window here and drag your file onto here, save it wherever you want
to save it in this Window, and then click "Start,"
and it's done. So you have both options just
in case you wanted to know. And that's it. We are finally done. So stick around for
the next lesson to watch the final reveal
of the Brand Video.
22. Brand Video: [MUSIC] Finally, after
a long process and experimentation and diving into all those nitty-gritty details, the final reveal is here. Just grab a cup of coffee, sit back and enjoy watching the final brand video. [MUSIC]
23. Class Project: [MUSIC] I'd like to
take a moment to thank you and congratulating you for getting to this
point of the class and really committing
all the way through. It's really important for you to understand how much goes
into this craft and understand all the
reasoning behind it and the technique
that goes into it. Now it's your turn. But don't panic, there is
absolutely no pressure in creating a fully polished
brand video from the first go. It personally took me a
lot of practice to get to this stage and I can only encourage you to do the same. For your class project, you need to have a logo and a brand identity
already created. This can be a passion
project of yours or a real brand you
created for a client. From there you have two options. You can just publish
the brand story and the storyboard of the brand
video you have in mind. Put these in a JPEG format
so it's easy to view. This alone is a great
document to present to a client to show the grand
video idea before you make it to get an approval on it or documents you can send to an animator that you can later collaborate with to
execute the actual video. The second option,
if you're feeling brave and adventurous
and excited, then by all means, go ahead and publish
a 30 seconds to one minute brand video for the
brand that you've created. Whenever you're ready, publish
it on Vimeo or YouTube, then paste the link here in
the class project section. Remember, your brand video
can be an animated one like the one I did
with the illustrations and after effects, but it can also be
just as simple as playing around with photography
and type and footage, like the examples I showed you in the beginning
of the class. What I really want you to
take out of this class is the overall understanding and not really a
step-by-step process that's just rigid
and set in stone. I want you to take the
insights that you feel are relevant to your brand and
apply it in your own way. If you have any other stages in the process
that you feel like you want to share
with me for feedback or something to ask, then please don't
hesitate to do so. The process to me is just as
important as the outcome. I'm really excited
to see what kind of stories and videos
you're going to create.
24. Recap: [MUSIC] To wrap this
class up for you, I've compiled all the major
takeaways into 10 tips, so you can have a
clear head start before you begin on
your class project. Tip Number 1, know
your audience. Who is this brand
video targeting? What tone and voice will
you be implementing? By knowing your audience, you will know what
kind of impact you will want to have on them. Tip Number 2, define
your objective. What is the brand video
going to be used for? Is it a launch for a new brand? Is an explainer video on how
to use a service or an app? Are you showcasing new
products or fresh rebrand? By defining your objective, you already have an idea for
the structure of your video. Tip Number 3, plan your content. Following the first two tips, you will know what kind of
content this brand needs. Will it be purely a
motion graphics video? Will it have footage, stop motion, voiceovers,
actors, animation? By planning what kind of
content you will need, you'll be able to gather all these materials and consider collaborating
with others. Tip Number 4, write your story. No one knows the brand
better than you. What is this brand about? What type of emotion are
you trying to convey? A feeling of belonging,
excitement, trust, happiness? Start by writing key words of emotion that you want
to deliver and from there write a story that
resonates with your brand. Tip Number 5, dissect the brand. Look at the brand as if it's
a puzzle of many pieces put together and evaluate which key pieces can be
used for the video. This can be the logo or parts
of the logo, key messages, illustrations, photography, graphic elements from
the brand identity. Tip Number 6, structure
your timeline. By using the 360 degree method and the dissected
elements from your brand, you can now start laying
them on general timeline. What do you want your
video to begin with? Which elements will
go in the middle? How do you want
your video to end? Use this timeline as a visual aid to help you
structure your video. Tip Number 7, make a storyboard. With a clear structure
in front of you, you can start sketching a storyboard of what
will go on each frame. This will act as your
guide later on when you're animating or if you're sharing
this with an animator. It will also help you see the entire flow of the
video before you start. If you need to make any edits, revise anything, this
is the stage to do so. Tip Number 8, layer
on Illustrator. After the storyboard
is completed, start laying your
files on Illustrator according to the sequence
of the storyboard. Makes sure that any elements
you want to animate are separated on
individual layers. This will make your life easier later on in after effects. This is also a
great stage to send an animator your files and
they can take it from there. Tip Number 9, invest
in the music. The visual aspect of the brand
video is half the impact. The audible aspect is
just as important. Spend your time searching
for the right music and sounds that reflect
the tone of your brand. Make sure the music
matches the pace of the video and links
together with intention. Tip Number 10, animate
with relevance. Your choice of
animations could be as simple or as complex as
you want them to be. Always go back to the brief
and to the brand story to assess what
kind of animations fit your brand the best. The animation styles
needs to speak the same language as your brand. A bonus tip, which is more of a thought to
keep in your head. It's that you are both the
storyteller and the audience. You are the one designing
the information and the story in a way that's
compelling and intriguing. But you are also the audience in the sense that you
need to break it down, keep it simple, humanize it and pretend as if you're seeing
it for the very first time. Ask yourself, what
do I want to feel?
25. Thank You: [MUSIC] Thank you
so much for taking this class and being
patient with me. I hope you developed
a new love and appreciation for storytelling
and brand videos. If you only took away
one or two things, but with full understanding, then I will be very, very happy. Remember that at any craft,
practice makes perfect. So I do encourage you to revisit the tools
from this class, revisit some tips, and keep applying it with practice to really
hone in your craft. If you found this class helpful, I'd love it if you
left a review so other students can know what
to expect from this class. Feel free to post your videos
on Instagram and tag me. I'd love to see it
and connect with you. If you're feeling
more adventurous then hop onto my other
Skillshare classes and take my wordmark
class if you want to learn how to
create your own wordmark, PS; it has a brand
video as well. If you love packaging
and chocolate like me, then by all means head on to my packaging design class
and it will not disappoint. Thank you again and I'll
see you on the next one.