Transcripts
1. Introduction Skillshare: This is the very course, isn't really meant it. And therefore, if you have
any two great projects, or at school or the workplace, then you also have to consider
which support be used. And Robin is one of the
most flexible and rewards softwares that you
can learn wherever you are an engineer
or an architect. Gravity assist software,
cognizant bio-metric the same because they use up building
information modelling. This one is based around projects use for the
planning and design, construction and management of building and
infrastructure projects. Wherever there's essentially
a 3D CAD software used in many parts of the war by both
architects and engineers. So to its quality for grading both simple and complex projects that can be used
in constructions. Therefore, this course is focused on knowing and
you send these qualities. And one of the most
important qualities is the precision
of its projects, which makes it perfect
for architecture, mechanical and
industrial projects. Then my require
engineering calculations. This also offers free extensions to connect with other softwares, such as spleen motion, as well as the option to create your own documentation
worksheets as you can do it with adequate. Can I still focus on the way they use parametric in rabbit? So the course is same
as students who want to carry out architecture
of the signs or engineers who went to
start being able to carry out the projects without learning multiple subparts
to do the same. So you can avoid
having to perform some calculations related to the projects are great elements, such as the top surface
using other softwares. This course is also a med students who are using the suppliers
for the first time, as well as professionals
who wants to see if there are differences
in the newer versions. Additionally, it allows you
to create your sheets within the software so you can present and document the projects
creating revenue. The shades uses information of the elements and systems
use on your project. Not only degrade the sheets, but also to save time. Because you wouldn't
need to assign the same information twice to an element of the
project as well. The sheets are very
similar to layer, so you can keep working on
your project while posts are grading their sheets
using different views. Credit for your projects. Just like you can use the
vapours in inadequate. This course we will focus
on learning how to use that drawing and editing tools
are eating up project is and the tools
that you have in grabbing as well
as family types. Those two gray, the reins,
landscapes and environments. Walk through and solar studies, my theorists and
grabbing sand sheets to document your project. And then a patients.
So all of these, I hope that this course
will allow you to start writing your own projects
or the science in revenue.
2. Opening a New Project: On this lesson, I wanted to show you how you can
create a project, or more specifically, how you can gray I'd revenue model file. Now this can be done
in different ways, makers or the interface. So you can create
a new project by going to where he says
noon on the home. Now once you click
where it says New, you're going to have
their new project window. And this window you
will be able to select the template that you want to use
for your project. Now by default, you're
going to see that you have a fit templates
already available. But also you will
be able to search among the templates they
already created for rabbit. Now a few of these templates or grading for previous
versions of rabbit. So you might be already
familiar with them. However, if this is the first
thing that you're using, you can simply use one of the templates already
on this drop-down. You will be able to
sell it if you want to use an imperial template
for our metric template. So once you click on Okay, you are going to see
that you have a file already opened based on the
template there was selected. Now another way in
which you can open any file is by actually go into the File tab and then
just select and where it says project after
hollering, racist. And if I click on
where it says project, you will be able to
sell like once again, the template of
the knee project. But also you will
be able to browse any other template now
already created for revenue. So once you click on Okay, you are going to be able to see the permanent project
that is using the select and template as well. You're able to use the Quick Access Toolbar in
order to enable the option of creating a new project from the
Quick Access Toolbar. If you enable the new argument, you're going to be able to
use it in order to create any file as well. Since these two are
command has a shortcut, you're going to be able to use it in order to do the same. So we can use Control plus. And I said Nancy, in order
to open a new project. Now with this in
mind, your variety, notice that every time
you open a new project, you're going to have the name of the project reflect the
top of the user interface. But also you're
going to see that each new project is going
to have a different number. But more specifically,
it's going to be a number of the previous one. So by default, rabbit index any projects by using a
number I starting by one. Now as well, if you want to
switch between projects, you can click on
any of these terms. But also you can use
Control plus type in the keyword main
editor switch between these projects as well. And you're going to see that if we use the Project Browser, you will be able to
open different views on the same project, but also on different projects. Which also means the top
of the user interface. Useful because it will
let you know which project you're
working on as well, where you have the tabs
for the name of the view. We are also going to say that you have this dropdown in order to select among the different
views that you have opened. But it will also allow you the option to close these views. So you will be able
to grade and also navigate for other projects that you're working
on pretty easily.
3. Saving the Project: If he is forever, in order
to grade your projects, you are going to see that
Robin will automatically ask you if you want to save the project after
certain amount of time. So if you open the
Options window, you are going to see where
you can actually change the amount of time for the
same reminder interval. So you can actually
choose the amount of time based on the options
they haven't disrupt them. But also so you
notice you can even choose to remove the
reminders altogether. If you said like races
now reminders, however, you're able to
save your projects at any point by some
different options. One of them is to
say to recommend, which you can actually find
on the quick access toolbar. So once they use
these two argument, you're going to see this window. This window is going to appear the first time that
you save your project. So this means that after
you save your project, you won't see this
window once again. And this window is called
Safe past as well. In this window you're
going to notice that you have to
file extensions. The first one is
for the projects, while the second one is
using the templates as well. In this window, we're going to be able to select the options of the project when it comes to
how it's going to be safe. So you can use the File Save Options window in
order to select the maximum amount of backups that you can create
for a single project. And every backup is going to be another rabbit file
graded automatically. So you won't have control of when the backups are going to be graded by using this
window as well. They will have a few
options that actually have to do with the
abuse and the sheets. So because of this and
just going to click on cancel in order to continue showing you how you
can save a file, such as e.g. they
use the shortcut. So if you use control
processes and Sam are going to see that you will have once again, let's
save as window. That's like like cyano,
since every packet will be sent file and
then number of backups will also determine how much is paste the project's going
to use on your storage. Now in this case, I'm actually
going to save the file. So you can see what happens
after I say the file. I'm going to select
the name of the file, and then I'm going
to click on Save. Now once the file
has been saved, you're going to
see that probably is going to let you know many, saving the file and the progress on the
bottom left as well, you're going to
see that there is a cancer right next
to the progress bar. So you can cancel this process. Now, this is something
that is going to apply to other processes because some of them and actually
take a lot of time. Now, once the file
has been saved, you're going to see
they're not really, actually displays the name
of the file that I selected. You're going to see
that you can keep saving the project
by using the Save to recommend on the
quick access toolbar or by just simply
using the shortcut. However, if you use the shortcut wherever it doesn't
display a message. So the way in which again, notice that the file
has been saved, base pay the tax
and the status bar, which means that the word
reading will appear on the status bar once you
save by using the shortcut. And if the file takes certain amount of time
to say the progress bar, we're showing the
status bar once again. However, if you want to save any file based on
an existing one, you can simply use the
option Briscoe, say pass. You can go to the
File tab in order to use the same path
instead of using say, Hey, once the hover
where it says Save As you're going to see, but you will be able to sell it. How do you want
to save the file? Now in this case, I'm going
to click races project. And after this, we're going to say once again, let's
save as window. But also you will be able to
see the amount of backups. They work great, as well as the day in which
it was created. And as well as
something for you to notice is the size of the file, which means that the elements
that are already loaded on the template are safe
where the new files. So you do have to keep in mind how many additional elements
you add in your project. Because the size of
the file will affect the performance as well. You're also going to see, but you can change the options of the new file as
well as the name. So I'm just going to change
the name of the file. But I'm going to leave
the options as they are. The one before clicking
where it says Save. And once I click where
it says save here, I'm going to see that
never ever actually displays the name of the
file that I just created. And as well in revenue,
you're able to control the default locations of the different types of files,
ligand creating revenue. So if you go to the options, you will be able to see where the files are saved by default. But also you can click Browse inherited change where those
files are going to be saved. So you can change the location or you can simply
use the default one. So with this in mind, you're able to use the Options window. Not only no need
to change what are these say the projects, but also you will be
able to use it to see what type of files
are being saved. However, in this case, this file hasn't been saved
under default location. And this is something that
you can notice if I go to the home and then hover the
files that I just created. So if I hovered espouse, you are going to see they save it and then modified
and the file size, which means that you can
see that it hasn't been saved on the default location that appears on the
Options window. Now you can actually change to another folder of your choosing. You can reset this by
actually change into another folder and then change it back to the default folder. However, same password
for you to notice is that the file extension for
projects will remain the same. So even though you can great elements for the
different disciplines, the file extension will
not need to change. Or in another words,
you will be able to create everything
in one single file. However, in most cases, it will be actually creating a folder just for the project
that you're working on. So this means that you will
be able to use the Save As window in order to select
a folder of your choosing. But also you will
be able to create a new folder just
for your project. So all these means say, if you need to use any specific
folder for your project, again, simply use
the Save As window. And once they use
the Save As window, you can always verify whether the file has been
saved by just simply using the home for my specific
files that you have saved.
4. Opening an Existing Project: In revenue once they've
already saved the file. Or in another words,
your project, you are going to be able to
open it in different ways. One of them, a
space in the home. So you can go to their
home in order to search among the recent files
that you already graded. And in order to make sure that you are opening
the right phone, you can call the file until you see a separate pan
them other flight day. And the size of the file. And as well the recent files is something that you can
also open the file tab. However, if you
want to search for a file that you cannot
see in the recent files, you can simply use
the open to argument. You haven't the Quick
Access Toolbar. You can use this
window in order to search for the phone
that you went to open. And once they find Jesus, need to select it before
clicking an open. Once the Euclidean open, you're going to see
the file that you selected as any fat on the user interface as well. You can use that home in
order to do the same. So I'm going to close this file in order to go to the home. I can click where it says open. And then I'm going to use this window once
again in order to search and then open the
file that I just selected. Now as well as you
might have noticed, there is a shortcut that you
can use in order to do this. And this one is Control
plus source and Oscar. And after using the shortcut, we're going to see once
again the open window. So I can open once again the same file or any other
file that I want to open. This in mind, you are
going to notice how we see it is not only
creating new files, but also opening the files.
5. Project Units: Now this lesson,
I wanted to show you how you can add in the unit. So the template, now the units, so the template or selected at the moment with
a template worst grading. So because of this,
you might need to change the units that you're
using with the templates. And in order to
change the units, you need to go to the freeborn
and then click where it says Manage in order to
open the manage tab. So you can see where
it says Project units. Now once you click
resets project units, you will be able to
open this window in order to change the units. So in this case, I'm going to close this window in order to show you one of the units
that has been used so far. Now what grading the wall, you are going to see
wetland off the wall. So after creating this wall, I'm just going to
open once again, the project units
window in order to change the units
are being used on the fillet on the sample value that appears right next
to where it says land. In order to change the format of the units by
using this window. Now, this window, you are going to notice
that you can change the units in the running
and the unit symbol. If you change these values, you are going to notice
that you will be able to determine
not only the units, but also how these values are represented on your project. Now because of this, you're
also going to be able to modify how the unit
circle x plane by using a few other options. So with this one, you
will be able to remove, Let's see what's on the right. Or in another words, the
unnecessary serums on the format as well, since they're able to change
the value of the rounding, you're also going
to be able to use an option that is
called customer. And the customer will
allow you to change the rounding
increments depending on the elements
that are grading. Nasa quick center custom
will also allow you to see the random increments
that is being used for many of
the other options. They're using the strap them. So it's a way for you to see the rounding increment that is actually being
used on deception. Now what this means
set you're going to see and none of the
options that you have in the branding of
the very useful in your projects as well. Other units only use
different type of values. So e.g. the angles use
the degrees and science. You're able to change the units amu project
by using this window. Not going to be able to change the balance
that you need to change depending on your project or in your country or region. Now as well on the
project units, you're also going to be able
to determine if you want to use an option that is
called use the grouping. Now this one is now going
to be apparent at first unless the Ukrainian element that actually
requires this option. So in another words,
the value will have to be higher than what you can see. Most of your projects. However, people to the side
that they check meropenem, but you want to use if you
enable this option as well. Since revenue is
sexually able to create projects that actually
use multiple specialties, we are going to
notice that you're able to change the units, produce different disciplines,
such as electrical, energy and so on. So with this in
mind, you can create your projects with a
lot more precision. Not only when it comes to the different elements
that you can grade, but also with different
values that you might need to use for analysis or projects. They use different disciplines. So you can use the Options
window in order to determine which discipline when you'll be using for grading a project
without a template, but also the units that you want to change for
the discipline. Now this becomes very useful if you're
creating a template.
6. The ViewCube: When you open up
project in revenue, Where do they have greater
yourself or somebody else who will need to know
how to navigate the project. So in rabbit, you're going to
see the navigation that you find on to the abuse is
different than on 3D views. And this is speaking,
I was under 3D views, you have what is called w cubed. So the BQ, as the name implies, is a queue and allows
you to navigate through your project based on controls that you can
find out the cube. And you can see these controls
when you cover the bQ because the control appears
highlighted in color blue. And once you select
any of these controls, you are going to notice that the control appears darker
than the rest of the BQ. Now suppose Sunday, Friday. Now, how about the BEQ? Is that WQ be social position
based on the project. So probate grades and imaginary
cube around your project. And that imaginary q is where you're actually
selected on the BQ. This case or this project
you are going to nowadays. And this highlight is pretty
much aligned to the BQ. However, this is actually based on the orientation
of the project. So depending on the
orientation of your project, and then P or Q is going
to change a little bit. So in this case,
for this project, you're able to see
how this project is oriented in top as well. The main views on
the BEQ have a name. So you can see that the name is based on the
position of the camera. So you have the top, the front, and the back, left
and right basical. But also you have the bottom. And this is because
the view cube as a campus that is oriented to
the north of your project. And this nor is referred to
in revenue as the true north. So they're not up this project, my sexually oriented
based on the project. So either to the project
was created with this intention or somebody
change of the project. Any other way we can use
the compass in electric, change the orientation
of the project based on the directions
on the campus. You can use either
nor is cell or West now as false and therefore you do nowadays
the ones they use, one of the directions
on the campus. The other controls will also change how you can
see your project. And if you want to use
a different direction, you can always use
the home as well. Something important for you
to know about the campus. So you can actually use
the compass in order to rotate the project based
on this directions. But also something that
you're going to see is that the BQ always this
place, the campus. And I said gouache saying, every time that you
change the position of the camera or in another words, how you build your project. They're going to say that
a bQ is also going to reflect the change on the
position of the camera point, the point of view front, we just see your project. However, on the main
views may have on the BQ, you are going to see a
few additional controls. If you use any other
main views on the BQ, we're going to say
this controls. These controls will
allow you to change. I'm on the main views
on the big cube. So you can use these
controls to change front of the front as well. You're going to
notice that there are other additional controls in order to rotate the
view 90 degrees. So when you're using the
main view, so the project, you are going to
notice that you will be able to do a few more things. And this is because
the maybes and the BQ are pretty much the
same as to the abuse, which means they are
looking at the project C was painted the so the controls are going to be
a slightly different sense. This applies to the main
theories of the project. You are going to notice
that everything that applies to the top also
applies to the bottom. Something else for you to know whether P-Q is that you can also rotate the view by
pressing Enter again a BQ. Now this rotation is a
little bit different from the campus
because with this, you're actually rotating
the project based on a B1 and engraving. You also have another
way in order to do this, which is by pressing
shift from the keyword while pressing and holding
left-click on the mouse. So you will be able
to rotate the view by their use and the BEQ or
by using the keyword. Regardless of the way the U2, you're going to see the
big cube is going to change in order to represent
a change in the view
7. The Navigation Wheels: As most of the other
softwares from out of this, probably also going to
use this steering wheels. And a steering wheels I use in order to navigate
within any specific view. So because of this, you will
have any specific staring. We'll just work
through the abuse. Or in another words,
particularly navigation. Once the write enable
this steering wheel by clicking on this icon, you are going to be able
to see what options do you have funded to the
wheel is turning first. But as soon tool, which
as the name implies, allows you to zoom
in and out based on the position of
the mouse as well. You have the option
that is called pen in order to navigate
throughout the EU. And the last option
we're going to see today, we'll rewind. And everyone allows
you to go back to our previous position
of the camera as well. You're going to see that
revenue generates a tilt now in order for you to see the previous position
of the camera. And now I'm just going to
open my 3D view and edit to show you the
steering wheels that you have available on 3D views. So after opening the
3D view and just going to use the full
navigation wheel, in order to show you most
of the options that you have a payload on the
other steering wheels. How are you going to
see that a few of them are standard, such as e.g. and the one that is called soon and the one that is called pen. You can use this soon. The pen, regardless of
whether you're using. However, the orbit is going
to be a little bit different. And this is because the orbit actually rotates the position of the camera based
on the people and the people who are
represented within the view. So as long as the people is within the
boundary of the view, you are going to be
able to see what are the people that is
located, mine as well. You're going to find
another standard option, which is the rewind. So you're able to go back to our previous position
of the camera at any point by selecting the previous position
of the camera. But you want to go back to. And since this is the
full navigation wheel, we're going to see
even more options, such as the one
that is called lot, which is a little
bit different than the orbit biggest taste
wine and allows you to control when
you went to see by using the mouse as well, you're actually able to change the position
of the people. So if you use the option
that is called center, you are going to notice that rabbit will
allow you to change the position of
the pivot which is sent in there is going
to affect the orbit. So you can change the position
of the people in order to change how you use
the orbit as well. There is another option that
you can now use right away, and this one is called work. So in order to use this option, we've said that 3D
view to perspective. So in this case I'm
going to go to at home. So again change WT perspective. And after this, I'm going to
be able to use the option. The world, as the name implies, allows you to walk through
the project based on the position of the
camera as well. Reception will allow you to use the keyword in order
to adjust the height, but also the Plus key in
order to increase the speed. So you are going
to be able to use this henry 2 " how
you use this option, regardless of the changes
that you do to the beer. Remember that you can go back to our previous position
of the camera or by using the rewind. And after this, I'm
going to change the view from perspective
to orthographic. Now. So I'm going to show you the appearance of the other
steering wheels that you have in starting first with a
mini full navigation wheel, which is nothing more than
the full navigation wheel, but with a different appearance, which is a little bit different. So the mini view
object waiver because it's going to load more simple
than the standard wheels. However, the options
remain the same. So you will have some orbit
pan and rewind as well. You're going to see
the other options that you have on the
full navigation wheel. Going to be on the
mini-tour building will, which means that you have
and then load the up and down as well as the
freeway and the work. And as a quick side
note, you can also use that shortcut
in order to show or hide they will the US signed by the sender
user interface. And the shortcut is
Shift plus Ws and water. You are going to notice that
the full navigation wheel has actually all the options they have on the other wheels, except for one option that
you are only going to find on the basic tool building we'll set the basic view is going to be pretty much the same as the mean and View object. We'll, however, the basic
tool building wheel, it's going to have the option
that is called forward, which is very
similar to the Zoom. However, this one is
going to use the p. What? This means that you can change the position of the
people he needed to change how you use the
orbit. But also the assumption. Once again, you can see that the other options
will remain the same. Which also means that you
can use the Raewyn as well. You're going to
see that you have a menu options related
to this theory. Well, so by pressing
on the second, on this day will, you will be able
to change some of the options they have
on the steering wheel. But also you will be
able to use these mania, may not have to
change the wheels available depending on
the wheel they are using. Mass. Well, you
can use this menu and change a few specific
options, such as e.g. the increased works P and a
decrease walk speed as well. Something important for you
to know is that you can use this menu in order to orient during a specific
year of your project. But also, you can
reverse the changes by clicking where it says onto
your orientation changes. And as well Sunday for you
to notice is that there is an option that is
called level of hammer. And I love what camera
actually allows you to place the camera parallel
to the base level, which doesn't mean that you will be able to
see the project. So remember that you can zoom in and out in order
to be your project. So all of this being said, we can use the different
stairwells that you have in rabbit in order to navigate
through your project?
8. The Zoom: In revenue, there is more than one way to navigate
our B of your project. And one of the ways
in which you can do this is by using the Pen. Now you can use the pen by
using the steering wheels, but also you can use
the pen by using this pores on the
user interface. Now these bars are very
similar to the bursty. You have random website
software like office. However, in revenue,
you can also use the mouse in
order to do the same. Which means that you
can press and hold the mouse and another
pen across the beam. And also, depending on how
you navigate on your project, you will find a few options in order to change what
you can see on the beer. One of them is called
previous pursue. Now this one can be found on
the drop-down for the song. And this one is actually
very similar to the rewind on this
theory we'll see are going to be able to go back
to our previous position of the camera based on the pen part of a sudden we used before. Now disruptor, you're also going to find the file
options to assume, such as for example, assuming region, which is the
one that is set by default. So if you use this
amine region by using this tool or by using
CSS for RSM Romeo, you are going to notice that you will be able to use
the mouse in order to select the region that you
want to assume too as well, you're going to have
another option to assume, which is close to Mao and
in parentheses two x. Now, this one also
has a shortcut which see us in store
for us and Oscar. And this one just decreases. The model are half the
size of its growing size. Now as well, you will have
an option in order to assume everything that
you have within the BU. And this one is
called soon to fit. So if you use this tool by
using the icon css over FSM, Frank is the shortcut. You are going to
see that you can assume everything
within the view, as well as funding for you
to know is that there is another way for you
to use sent to fit. And this one is by actually
using that were on the mouse. So if you press it twice,
that will under mouse, you will be doing the same
thing as using Santa Fe, where that actually
is under travel down. Or in another words, without
actually isn't a tool, which is something a
little bit different too. Another option that is
called zoom out to fit, not assume how to fail. It's a little bit different
because this one seems to display all visible
objects and visual aids. However, both of these options works pretty much the same. When you use this option
on abuse or just this one. You're going to notice
that over so it's the same as a quick side note
the shortcut for this option for tool ACS. And so a is an apple. So unless they use visual aids, you will actually
see a different, which is not the case
when you use them. Another option that
you have in this menu, which is the one that is
called Sold sheet size. Now this option
actually allows it assume based on the
size of the ship, which is something that
might be confusing at first because you might not know
the actual size of the ship. So what this means is
they migrate or shape that is actually bigger than
the actual size of the B. So this is very useful
when you're depressed than the actual size
or the shape as well. You can zoom in and out, but you send away on the mouse, which means that you
can zoom in and out based on how you rotate
the wheel on the mouse. Now, all of these might
be confusing at first because many of these
options are very specific. So in most cases
we will be using a standard options
such as going to fail. So main region or
the one that is called previous pan and zoom
9. The Draw Panel: In revenue, even though the
elements that you're great on your projects are mostly 3D elements because
of the parameters. Remember we use this
you're going to find, but you also have a drop panel. And they drop panel or
you haven't rubbing asexually use a gray. Many of those elements. And this is because
elements such as The Wall need a way for you
to place on your project. So because of this,
they are going to be either elements or systems. They will also use the draw panel for pretty
much the same reason. So you're going to
find the drop panel is automatically enabled
if you use two domains, such as the wall, but
also the motto lines. So you are going to be able
to draw on all lines based on the true panel as well.
Something for you to know. The moral lines. These
lines are called Meroe lines because you can see these lines are the
basis of your project. And in contrast to
the mono lines, you have other lines. They're using innovations. And this one is cool
that data lines. So you can either gray
lines that can be seen on all the abuse
of your project, or you can create lines, quite specific views which
is cited in reminder, be important right away. However, it will become important once you start
innovating new project. Now what this means say,
you're also going to find that many of
the elements use the draw panel in order
to create the boundaries that will determine the
shape of those elements. One of the elements
that is going to be using the draw
panel is the floors. So you're going
to be able to use the draw panel in order to determine the boundary
of the floors, as well as the elements that you can place on your project. So just the roofs
and the ceiling. So the draw panel, it's actually very important while
working on your project. Now what this means
said something important for you to now, essentially you are drawing
lines on your project. You might also need to
use that the lines When that the lines also be
useful on 3D elements. Because a 3D elements are represented a new
project place in lines. Now with this being
said, I'm going to be using the mono line
for this lesson. And this is because
the mono lines, because this lines can be seen on the basis
of the project. Additionally, another
reason why I'm using the mono lines is because
for the moral lines, you can see all the tools are commands that you have
on the draw panel. Now going to be using
the detail lines or another tool that uses a drop panel in order to create the boundary,
such as the floors. So I'm going to delete these
elements in order to start showing you a tool circumvents that you can use
center drop panel. Starting first with a line. Another line will
allow you to have, as the other drawing tools, different options
on the options bar. So the first option that
we're going to find on the options bar is
the placement plane. Now the placement plane
will allow you to select the level at which
we want to place this line, but also will allow you to
open the word plane window. Just so we know that
we are going to see in a little bit more detail as
we continue with the course. Now if we use 1
s, the mono line, we're going to be
able to find on the options bar, the
option to change. The option to chain will allow you to change one
line to the other, meaning that each line is going to be drawn right
after the other one. So if you uncheck this option, you're going to notice that after you've finished
the next line, automatically, you
are going to stop, join the next line, which means that you will need to
create another line. So this means that you will
need to use the left-click on the mouse once again in
order to start a new line. So they chain is actually pretty useful when
drawing the lines. Now, the same thing when you're using chain on the Options bar, you will need to use Escape
on the keyboard once in order to finish the line or
in order to cancel the line, and then use Escape on
the keyboard once again, in order to exit the
tool or command, which in this case
is the motto line. So continuing along when
creating the lungs, you're also able to use
the upset in order to create an upset based on
the position of the mouse. This means that the line
is going to be drawn based on the upset that
you write on this textbox. Now the opposite is going to be on the opposite
direction of the mouse, which means that
it's going to go on the positive direction based on the center of the
joint area as well, yet able to remove the upset
in order to apply a radius. Now the radius will not
immediately removed. The effect of the
upset on this case very well canceled the
option for the upset, which means that you
cannot use the upset, what lives and the radius and the radius will allow you to create occur based on two lines that I'm
chained together. So the line is very
straightforward, but allows you to understand the use of the other
drawing tools, such as the rectangle. So the rectangle, as
you might have noticed, is pretty much four lines
that are chained together. So this means that you
will only be drawing the rectangle by using two
clicks on the left mouse, which means one click to start the rectangle and
one-click to end there. So this means that you
can apply Escape on the keyboard in order to
cancel the Coin Join. And then using Escape on
the keyboard in order to cancel the mother
lines to argument. And as part of the Options bar, you will be able
to notice that is pretty much the same thing
as you get with the lines. So that means that you
get the placement blame. However, they are going to
see that on the options bar, they chain option,
he said by default. And you can uncheck
the chain option because otherwise you won't
be grading our rectangle Now as well, you can
create the rectangle when an officer might type in a value on the textbox that is right next to
where it says upset. Which also means that you
can also type in a radius right next to waste this radius when creating a rectangle. Now, the next tool that we
have is the inscribed polygon. Now at the inscribed polygon, asexually a polygon there is
greater by multiple lines. They are drawing together based on the radius
of the circle, or more specifically, on the interior of the
radius of a circle. If you go to the Options bar, you will be able to find a few different options that
you didn't have before. Howard, the placement
plane will remain there. So if withdraw any
scraped polygon, you will be able
to see the result based on the assumptions part. So by changing the next
option on the options bar, which is the sides, you're going to be able to see that you will draw
these polygon with n number of sites or segments that you type
on the options bar. But at the same time,
you will notice that even though this
is based on the circle, you are not going to
get us a reference, the center, or any circle
when drawing the polygon. And this is because this polygon is not one single
continuous line. So this means that if we
change the offset for example, and then we draw the
following polygon, we are going to notice ready segment is calculated
by Rabbit independently, which is made apparent by this automatic
measurements that we get after placing lay
inscribed polygon. And as well as the rectangle, you also get the option
to add a radius. I'm drawing this polygon. However, in this case, when you use the radius, when you're actually telling
rabbit is the actual radius of this circle that is used in order to
create the polygon. Which means that you will not
be able to select manually the radius of the
circle that you use in order to
draw the polygon. Or in another words, you will not be able to use
the mouse in order to select the final radius of the
Parliament as well. You're going to see
that the chain option on the options bar
is set by default. Now the same thing can be
said for the next row into, which is the same
scribe polygon. Now the same prescribe polygon is pretty much the same thing. However, you will be drawing the polygon outside of
the radius of the circle. Our pretty much everything
else is the same. So you get a placement plane. You have the chain option
already selected by default. And signs on the options bar. We already changed
the default value for the sides and six to 12. We can go ahead and change
it once again to six. The same time. You always can change the
offset for this polygon, which means that
you can also change the radius that you are
going to be using in order to determine the
radius of the circle that is going to be used in
order to draw the polygon. As a great reminder, remember that this polygon is not one single
continuous line. However, the next
rain to actually create segments that
look like a circle, has one single continuous
line, which is the circle. This circle is very simple
because you're able to create a circle by center radius so you can select my
use and the mouse. And on the Options bar, you have pretty much
all the options that you have with the polymers. So this means that you will be able to select the
Placement Level. Chain option is already
selected by default. And as well, you're able
to add an upset by you send a text box right next
to where it says upset. But also you're able
to lock the radius by using the option for radius
right next to be upset. Now even though the circle is
a very simple drawing tool, there are other
tools you can use. They're pretty much
based on the circle, such as, for example, the estar en radius. So the radius will allow you to draw a radius by select
the entry points, or in another words,
might use and then left-click on the
mouth three times. Mason, the options that you
have on the options bar, such as the Placement Level, the option to chain, which is selected by default. And in this case,
you can actually uncheck the option to change. Nice. You'll notice this star n radius needs for you to select
the beginning and the end, but also needs for you to select the radius
by using the mouse. So by using the Options bar, you can also change or the Permian upset for
the star n radius. Which also means that
you can lock the radius by using the option for radius
right next to the upset, which has with the
other drawing tools will disable the option for the upset when
logging the radius may send the pain
and the textbox. And as a quick
side note, when it comes to the circles
wherever it will also try to keep the yargs
cohesin one way or the other? Now the drawing
tools that are based on the circle are very similar. However, the center ends are asexual a little
bit different because it creates
an arc that can be used to join X6 ten lines. Because this one, even though it's pretty much the
same one as the star, n radius, asexually different when it comes to how
you select the radius. So in this case, and the same placement plane
as the other joint tools, I'm just going to select first
the center of the radius. And then I'm going to select the two points that are going
to complete the radius, which means that you keep
select entry balance, but the order in which you select them is
actually different. Now the same time, this one
doesn't allow you to change. They start to another line because of the fact that you
said like the circle first. And because we can use as a reference two lines
there already created, as you saw in the video. Now as with the
other drawing tools, you can change the upset
when drawing this arc. And at the same time, you can lock the
radius of the arc by selecting our radius
on the Options bar. Motivate, you can cancel. I do recommend Mason
Escape on the keyboard. However, depending on the tool or demand that you are using, you will need to use Escape
on the keyboard multiple times in order to cancel
when you are doing that too, or Command or Control Panel. So you're going to notice
that you can even cancel that to elementary
school math online. Now, the next tool or command is actually integrate
independently. So in this case I'm going
to create first a couple of lines so I can actually
use the tangent and arc. Now this heart will allow
you to create a curve that connects the end of lines
that already exists. So what I'm going
to do is actually connected two lines
there over the place. However, you can connect
these lines when they are actually on the
same place, my plane. So I'm going to keep the
same placement plane. And as you notice
on the Options bar, you also have the option
to chain and unchanged, which will make it easier for
you to connect the lines. And as well, you can
lock the radius, radius and the radius option. Non-cyclic signer using
the radius actually removes the continuity
of the circles. Or in another words, bakery
SNR based on the circle. So you are going to
be able to use this in order to grade half a circle. So depending on what
you want to do, you might want to lock,
unlock the radius. And also there is another way in which you can connect
cleanser over the crater. So if I actually create, once again the following lines, I can go ahead and use
a different letter R, which will allow you to
create an art based on two lines that are connected,
one with the other. So I going to keep the
same placement plane on the options bar. And then I just need to select each of the lines
that I want to use, integrate the field of art. Now the Philip part doesn't allow you to have the
option for chain. However, you can
lock the radius may use and the value for the
radius on the Options bar. Now the next drawing tool is actually a little bit
more complex because it will actually have options
that are not available with other drawing tools
and this one is displaying. Now this plane will
allow you to create a line that is divided
on multiple lines. However, they are
considered one single line. But on top of that, it actually has modifiers or controls that can be used in order to edit this plane even after
it has been created. So I'm going to be using
the same placement plane. And as you can see,
you can check or uncheck the option
on the options bar. So we can change these
planes together. And in order to
finish this plane You will need to click
Enter on the keyboard, or you need to use
double-click on the mouse in order to
finish this plane. Once you're finished as plane, you can select this plane in
order to see this controls. Now these controls will
allow you to modify this plane depending on how you want to use
these controls. But also these controls
actually modify this plane so much that you can actually
add or remove these controls. So when selecting this plane, you can click on Add control. So you can actually add
controls on this plane is still selected in order to
modify this plane even more. Men as well, you can select
this plane in order to delete controls to make this
line a little bit simpler. So you're going to be
able to add or remove controls in order to
adjust their brains. Have this flying by center
controls. The recreating. Our Center for you to
notice is that if you remove that controls
on this plane, where it's not
going to allow you to completely change this plane. And this is because
the minimum amount of controls they will
have on this plane. Well, we treat this plane will always have a control where you can use in order
to address this plane. So this plane is very personal, but also pretty useful because
as you're going to see, you can use this
plane in rabbit. In editor gray are the elements
that otherwise would be hard for you to gray or you want to be able to
create the marrow. Now as well in the
drawing tools, you have an alternative
to the circle, which is called the ellipse. Now the Ellipse tool or command, will allow you to create a
drawing by using two radiuses. So after clicking the
Ellipse tool or a command, and then by just simply using 1 s level one is the
placement plane you're going to see by using the mouse unable to select the
center of the ellipse. And then I'm just going to
select the first radius, which will allow me to
create a basic drawing. There will be modified
by the second radius. And after finishing their
lives who are going to see a few
automatic dimensions. But also, we are going
to see there are a few controls on both
sides of the ellipse. I can quickly create another ellipse by using
the same process in order to show you how
these controls can be used in order to
modify the ellipse. So after selecting the first
ellipse, try creative, you are going to see how
these controls can modify the ellipse by modifying both of the radiuses
independently, M as well while
grading this ellipsis, we're also going to see
that on the Options bar, you have the agentic
chain, however, is grayed out and as a
quick sign-up and as well. Now the same time, you also have an
alternative to the arc, which is the partial lips. So the process is
pretty much the same. However, the partial ellipse will only grade half
of the ellipse. So after clicking the
partial ellipse tool, and I'm just going to make
sure that I'm using 1 s level one has the placement level in order to create
the partial lips, Let's say why they are
graded and leaves. Which means that
I need to select one basic radius and
then I will create another radius which will modify the shape of the ellipse and wealth gradient
this ellipse, we're also going to
see they are able to select and select the option to change one ellipse
with the other by using the option to change
on the Options bar. Now the last frame
tool is not actually a terrain tool or
my selection tool, which also allows you to create a line based on your selection, which means that it needs some existing elements
in order to be used. So if I create the following
wall and then I use the model lines are
going to be able to use the option
for PICC lines. Picc lines will allow you
to create a line based on an existing element or I
referenced within the element. Now in this case I'm just keeping the same
placement plane. However, on the Options bar, you also have the option
to change the upset. With this. You are going to be able
to greater line based on a reference and an
upset the same time. If you're noticing the upset, you are able to use some of the options for the
option to lock, which will automatically
grade a line that is locked to the element that
you use as a reference. So if we select the element
and then drag the element, you are going to
notice that the light also moves based on the element. However, if you are at the
extension of the wall, the line will not change because even though it's
locked to the wall, belt line is also locked in the sense that it
cannot be edited. So you're not really at it
on the line, just the wall, even though you're moving the line based on the
movement of the wall
10. The Snaps: You might have noticed
by this point, something's changed the
appearance of the cursor. And this is because
rarely snaps are references that you can use in order to create
elements for your project. And among these snaps, you're going to have mentors section as well
as the end point. However, you're going to see. But you also have the horizontal
as well as the particle. So probably makes even going to be able to
let you know when an element is drawn horizontally
or vertically as well. You're going to see
that revenue also snaps the elements that you're
drawing based on an angle. And this will depend on a value. But he said For the snap, this means you are
going to be able to add in the value
that is used to determine what are
these elements are going to snap.
Know what this means. So you can change
how they snaps are going to behave by
essentially a snaps window. So you can go to the Manage tab and then click where
it says snaps. And once they click
where it says snaps, we're going to have
their snaps window. Now the snap swinger
you are going to notice may have several sections and
options that you can use. But more importantly,
they're going to notice that the
values that you have on this naps window reflect the values that you
are using the units. So this means that if
you use the project in its window pane order to
change the units that you use, the length and the angles. You're going to see
that the values and the snaps window are going to change based on the
changes from the units. Which is something
very important for you to keep in mind because it has a minimum value they can use regardless of the units. So in this case, I'm going to change the units back to default before grading anything
within this project as well. In this window, you're going
to have another section, just water-based and apps
they use on the objects. Hormone specifically the
snaps that you can see, my grading or placing
elements and your project. But also you're
going to see we are able to enable or disable this snaps individually or by
using Check none or check. Oh, so with this, you will be able to
select only this time so you want to use while
working on your projects. But also this is a quick
way for you to see what each of these
snaps actually does, as well as a quick sign or
you're going to notice that vertical and
horizontal harden are available among
the objects snaps. Now you can enable or disable. Now what this means say, you are going to see where
you can actually use all the snaps at the same time without
being so confusing. However, in some cases, you won't actually need all these nerves
pet rabbit users. So you can choose to
enable or disable FeO. This snaps depending on the project that
you're working on. Additionally, you can see
all the other malignant mentioned related
to the elements they are placing
on your project. So you can see the
relationship between those elements while
placing the elements, but also after
placing the elements. Which also means that
you can sell any of these elements in
order to see how that really one with
the other myosin, there are many dimensions, but also you can
disable all the snaps. You send the snaps window. So you can check the option
that is called Snap hops. Or you can use the
shortcut which assesses and Sam was an Oscar. However, something for you to see is that if you
disable the snaps, you won't be able to see if the elements they are creating
are placed on the model, our place, horizontal
or perpendicular. So total snaps will be mostly useful when
you are creating an object within
your project without using a sub reference,
an existing one. Additionally, you're going to see right next to the
name of the snaps, you will have the circuit of the snap as well, the shortcut. I love you to use that
a specific object snap as well. So therefore you
didn't notice is that you have a section
for the objects snaps because there
are other snaps that you can use for
creating your project, such as, for example, snap to remote objects, which is the one that allows you to create elements Bayesian as a reference or the elements as long as they're
close to each other, but with the other
elements between them. So once you selected the
reference that you want to use, a hidden line will appear, letting you know that
reference that is being used. But also there are
many dimensions, will let you know
the measures between the reference and the
element that you're grading. So as you can see, the
aromatic dimensions will be pretty useful
when you send the snaps. So with this in mind,
you're going to see that you will be able to enable for the sake of this
snap, depend on your project. However, there are other snaps right now going to be
covering in this lesson, which are the point clouds
and the coordination models As well. When you send
the snips window, you're going to
see where you have all the objects snaps
that don't have a check. Such as for example, the close recycled through snaps and the force
horizontal and vertical. Now this has snaps are actually used for
specific purposes. So what this means
is that you will be using this project
snaps as a way to save a little bit of time on grading for placing
elements in your project. So if I grade these
elements on this file, you are going to
see that I can use the shortcut for close in
a rubber gloves the shape, porosity, you're
going to see that the shortcut posts will
appear on the status bar. In this case, once
they use the shortcut, you will need to use the
space around the keyword. And then you will be able
to use the left-click on the mouse in order to be able to use this tool once again, which also means
that you can use Escape on the keyboard in
order to cancel these two. So they send mine. You're
going to notice that it also tries to help you
by using the status bar. Now as well. This will also apply to all the
other objects snaps, such as for example, for horizontal and vertical. So what lives in these two
recommend against simply use the keyword in order to lock this element horizontally
or perfectly. Now when it comes to this snaps, something very important
for you to know it's there. You also have the
temporary overwrites. Now the temporary overwrites
are used in order to select the sugar that
you really want to use. So this means that you
will be able to change this name the prevalence is using for the one
that you need to use. Now there are few different ways in which you can do this. One of them is by using
the right-click on the mouse while using
certain tools recommends. So when using a two
argument, such as this one, you're going to be able to find the Snap overrides on this menu. And if you hover
the snap override, you are going to notice we're going to have the app snaps, as well as the option to turn off the snaps and
the overwrites. So with this in mind,
you can disable the overwrites as well as
the snaps at any point. We're going to see in gravity it snaps
are very important. However, they snaps
that you will be using will depend on the way
they want to use rabbit, but also on your project. Because the larger the project, the more snaps you're going to see replace a new elements. In some cases, you
will need to make sure that you are
using holiday snaps require in order to create a detail of a shape instead
of the entire project. So in some cases, you will need to use a
specific snap because this allows you to override the snap there is
currently active. So you can use this snaps. So just to close
the intersections, the end points that
make points and so on. Nasa quick center, some of
these snaps are going to be easier to understand based on this menu
part of a circuit. Such as, for example, snap made between the points. And this is because this is now allows you to draw a
temporary line that is used in order to determine that midpoint
between two points. So you can use this one. We know that the
grade an element where it's between
two other elements. So as you can notice,
you can easily use the objects snaps
in different ways. However, you can simply
use the snap overrides in cases in which they snaps
are very close together. Or in another words, it will
be able to use this menu in order to filter harmonious
names they have available. However, this is something
that you can also do based on the shortcuts as
well as type on the keyboard. Because type in the keyword
allows it to cycle between these snaps when you send that to recommend
such as this one. So you will have different ways in order to do the same thing. And this is snaps still depend on the values that you
have on this next window. Additionally,
something for you to know is that you can actually
change these values. However, you need to make
sure that you're keeping the same format that you
can find on this window. Or in another words,
now these values are using the same format that you
have on the project units, as well as the format
met ECU's in order to separate the values
on this window. If you don't want to
worry about this, you can simply add the specific values they
want to change. And as well this has names. We'll apply one grading any
element for your project. Which means that if you want to overwrite the snap points again, you will need to use this
menu are the shortcuts. And as I mentioned before, some of these snaps are not going to be
current this lesson. So I'm not going to be
able to show you at this point the Snap
to Point Clouds. However, you can see
that this has snaps are also going to
appear on this menu. So you're going to use this
snaps in many different ways. Now in most cases, you won't be using
these snaps over rates. And this is because it's
actually very intuitive. So in most cases, you won't need to change the default settings that
you have on these snaps. And as well as in the for
you to know it's there, you can actually use
this snaps on 3D views. Doesn't matter if you're grading elements on it to the
baby by three dB. And in some cases, using a 3D view might
be a little bit easier. However Sunday, you
can notice is that the automatic
dimensions will become even more important
when 3D views, because that is not an
actual representation of the axis they are
using when creating elements on actually being used as supported
lucky SketchUp, this might be a little
bit confusing because of the way that the project
is represented on 3D views. However, remember,
lessons the snaps will apply to 3D views. You can use some of these snaps to make this a
little bit easier. And also something that you will notice migrating
your projects is that the objects
naps can also be used when you send the
tools or commands, but you'll find on
the modify panel. So you can add the
element by using the controls and
the objects snaps, as well as the tools that you
have on the modify panel. So all these means,
these names will be very useful when creating and
presenting new projects in Revit
11. Controls and Shape Handles: When you select the elements may already placed
on your project, you are going to see that depending on the element
that you select it, you might have
controls that you can use NOW at a b element. So in case of elements
such as the walls, you're going to have controls, have both ends of the walls. But also you will have
other controls that only going to be baseball or another views of the project. And this one circle shape
handles some other controls. They have the appearance
and are going to be considered standard
controls as well. Some elements will have a different way in order for
you to control the element. So in the case of, for
example, the walls, they're going to notice
that if you use type in the keyword on one of the
I just said the wall, that age will eventually
be highlighted. Once the DH is highlighted, you are going to be able to
track DH to another position, which is another way in which you can control
these elements. Now what this means, say, you are going to
find that many of these controls are available in other elements
of your project. So the shape handles are also going to appear
on these boxes. Has a quick sign-up, this
box or circle esco box. So when you select this box, as you're going to see
that this is the name that appears on the type selector
having the proper place. Now the shape handles in this case will allow
you to add the park's by using all the six
faces of the box as well. They're going to be a
few other controls. There are specific to some of the elements that you can
place on your project. So you're going to have, for
example, the flea control. Now the flea control
is a control that allows you to flip that
direction for an element. So you can use this in order to flip the direction
of the wall. Nasa quick sino, You
can do the same thing, but he's in his
basement, the keyword, while the wall is still
selected as well, the doors are also going to have by default flip controls. If you place a door on the wall, you're going to notice that you actually have to one of them in order to flip that or towards the inside, towards the outside. While the other one
has going to flip the direction in which the
door is going to open. However, once again, you will
need to keep in mind that these controls are going to be visible depending on
what you're using. So some controls are going
to be based on floor plans, while another one's
on elevations and maybe on 3D views depending on the element
that was selected. However, this see
the inflammation of the family system and
control that you're using. You can simply hold the control. And once the utilities
are going to be able to see not only the
control they're covering, but also the family
system and the family
12. Introduction to Family Systems and Family Types: Migrating your projects and
rabbit for the first time send it might be confusing is why they have the properties. Window, we change
the properties. And this is bigger syndrome. Maybe you have family
systems and family types. So the family system
is the one that robot users to query
the family types. So the family types are the children of
the family system. So in the case of
a family system, such as the walls,
you are going to see, you're going to have
different family types. But another family types, I still consider walls. So you can choose which
family tightly when I use. But also you can add other properties for
their family type. Now you can perceive
this a little bit better by using a
type of place window. Because if you open the
diaper place window, you will be able to see their family system that is being used for the family type, which in this case
is basic wall. And now the family ties that graded based on
this family system. So with this, we're
going to be able to notice that each of these family types are still
using the same family type. Sound. This drop-down,
you can say that all the family payoffs
are created by using the family system that is called Basic wall as well. This family system is already
created by additives. So there are family systems, they're already available
after installing revenue. So the question becomes, why you're not able
to use the type. I will explain that
in order to change the properties for the elements
that you sell like that. And this is because the
properties that you have here are actually used
for the instance. Or in another words, all
the individual elements, they're using the
same family type. So this means that
you are going to have properties that
will allow you to change individual values and
properties that will allow you to change all the elements that are using the
same family type. So in the case of the walls, here are going to
be able to change, for example, the
height of the wall. However, my going
to be able to use the type properties
window in order to be a structure of that wall, along with the other words that are used in the
same family pipe. And as well, the
instance properties can also be used when placing an element
by their use in the Options bar are
these properties. So what this means is that
every time they need to change an individual element before or after placing the element, it will be using the options bar or you will be using
these properties. You can edit an element or multiple elements may already
placed on your project. Many of the valleys appears
as multiple values. Or in another words, when
gravity lets you know whether values are defined
on the elements selected. However, if you want to change the properties of
their family time, you will need to use the
type properties window. So another way in which
you can look at it is that you use the type
properties window in order to change properties on all the instances that I use
in the same family type. You use this other properties
or in another words, the instance properties in order to edit the properties
that you need to change based on the placement or used that the element
is going to have. So with this in mind, you
are going to notice that the instance properties are equally as important as
the type properties. However, since the
type properties window or specific to a family time. And then rub, it
will also offer you the option to duplicate
our family pipe, which goes hand in hand
with the option of running. So if you wanted to create a new family type based
on an existing one, just need to click where it
says duplicate in order to create a duplicate of
the existing family. And once they do
this, we're going to see that the element that you selected is using
their new family type. So they changed it to you to do that family time will not
affect the one they use. The operator, which
also means that the instance
properties will also remain independent
from the family type. So the properties
that you want to use, well the pen, what you want
to do on your project. Now this might seem
very confusing at first until you start
grading your project. Especially because Robby
has a few tools that you can use in order to
select multiple walls. They're using the
font family types. And even though they are
using different family types, you are going to notice that the instance
properties will affect all the elements
as long as they're using the same family system. So what this means
is that an instance is still at children
of the family type. And therefore they are also children of the family system. Which is something
that you can notice if you use other family systems. In order to show you this
a little bit better, I'm going to place a
component this project. But more specifically,
I'm going to place this component based on
where I placed the walls. Or in another words,
based on how it tried to represent the family
types and the instances. Nice. A quick side note, when you are placing
a component, you are going to be able to
see very many dimensions. It's going to provide
you information that you might mean one place
in the element. And this is going to include the snaps and the
references are being used. I'm placing an element
on your project. So once the replace
this component, I'm just going to use that type selector in order
for you to see how you can easily change each of these families from one
family type to another. So in another words, you can
have different family types. There is in the
same family system. However, you will still
have instance properties. So regardless of the family tie that these elements are using, instance property will
affect these elements individually as long as they're using the same family system. Now, a quick side note, if
you have any tau, however, the family system or family type that is being
used on an element, you can hover the element until you can see a
text box that will show the family system in family tie that is being
used and the element. However, if we select one of these elements and you open
the diaper very swaying that you are going to notice
that the change is by using the type properties
window are going to affect all the elements that are using the same family type. So depending on what
you want to do, you will be using either
the type properties window or the instance properties. How are something else you're going to notice
throughout this course? Instead, revenue classifies the family systems
based on categories. So the family
systems that you can find will depend
on the category. So for example, this family systems fall under
the category of furniture. And this is the reason
why you can choose between these two
family systems. Family systems that
allows you to create the world's falls under
the category of words. However, you will need
to keep in mind that the instance properties and
the type properties window will modify the
elements depending on the family systems theory was used in order to
create the sediments. Which is the reason
why you can't use the type properties
window in order to even change the family system. So the only place in
which you will be able to change the family system
instead type over this window. Now we call this means say the family types can be
a little bit confusing. However, the most
important thing about the family types is that
they allow you to create different types of elements for families without having to
create a whole new system. Or in another words,
they find was whether having to
figure out how they are going to function already provides you with
a family systems. So you can focus
on use and there's family systems in order
to create your project
13. Standard Selection: So now continue with the basics. I'm going to start
showing you how you can select elements while
working on your project. Now the basic way to select an element is to use the
left-click on the mouse. And in order to unselect it, you just need to click on
an empty space as well. You can select the element
and use the modified to recommend in order
to unselect it. Which is the same thing
that you can do by selecting the element and then use an escape
on the keyboard. Now if you have several
elements that are nested together or they
are very close together, you can use tab on the
keyboard in order to cycle through the elements
that are selected. And this is something that you
can do in both directions, meaning that you
can cycle through elements by using
tab on the keyboard. But also you can reverse
the order of the selection by using shape at the same time they are
using the keyword, meaning that you can
use Shift plus Tab on the keyword in order
to do the same thing, but under reverse order. Now as well, Sunday
for you to keep in mind is that if you
hover an element, you are going to get a textbox. But the basic information
of the family or family system they are selecting before even
selecting the element. And at the same
time, you can select multiple elements by using
contour on the keyboard. And this also can be
mixed with the use of the Tab key on the keyboard
in order for you to add an element to your
current selection that is nested or is very
close to each other. Now in order to select an element within
the same selection, just need to use
control plus shift on the keyboard in order to change the icon from plus to minus. Now you can use the
left-click on the mouse in order to select multiple
elements at the same time. Now, this selection box will
select different elements depending on the direction in which you are creating
the selection box. So if you go from left to right, you are going to
be able to select all the elements that the
selection box actually touches. While if you go
from right to left, you will be selecting only the elements that are
within the selection box. Now bank continue
with the selections. They are going to
be able to notice that you're able to use tap on the keyword in order to select elements that are
connected together. And the best example for
this is a chain of walls. So if for example, I select the following chain of walls and then I
try to delete it. You're going to notice
where all the worlds that were connected together
are going to be deleted. So this is actually
pretty useful under selection of
elements such as the walls and other elements or systems such as the lines. Now continuing on,
you're able to repeat a selection
within Revit at any point by just simply using the right-click
on the mouse after a particular selection and then click here where it
says select Previous. Now this is the same thing
that you can do by just simply holding Control plus the
left arrow on the keyboard. So this is another way to make the selections a
little bit simpler.
14. Select All Instances: And drop it. There is an option that you
can use Analytics select all the elements that are
using the same family Pi. And this one is called
cell-like of instances. However, this assumption
will allow you to select the elements are using the same family time within a BU part within
your entire project. So in order to use
select all instances, you will need to sell in
a family tie by selecting the element within your project before using the
right-click on the mouse. And once they use the
right-click on a mouse, you just need to
call it where it says select all instances. And once they do this, you're going to be able to
see that you can select for instances basic will
imbue the entire project. So if we select basically imbue, you are going to see
that all the elements that are used in the same
category will be selected, but only within the same view. Additionally, something for
you to keep in mind is that this option only applies if
the elements are basically, if you have all the
elements that are not basically within the BU,
they won't be selected. Which is actually not the case. We select instances
in entire project. And this is because this allows you to select all the
elements that are using this same family time and the entire project
regardless of the beam. So you are going
to be able to use this with any of
the family types. But also they are going to
be able to see that you can do this in any of the
abuse of the project, which is going to be
mainly as well when the leading elements or when changing the family
type that you're using. Now as well, you're
going to see that there is an option that allows you to select all the elements and the entire project,
including light chains. Now they stop training
is going to be pretty much the same thing
as using an entire project. However, this one is going
to include an diligence. They are graded
for your project. So this means that this is going to include family medicine, included on a legend
such as this one, which means that this
is going to be mainly used when selecting annotations. So as you can see, select all the elements
within your project. They're using the same
family pay asexually bracing
15. The Selection Bax: On this lesson, I want to show you a tool that
you can use when you want to isolate
your selection from the rest of the project. And this tool is cool.
Let's section box. And this tool can be found
on the modify panel. However, these two are the
man is grayed out until you select the elements
that you want to isolate your project. So once you selected
the elements, you are going to say
that is to paste now enabled now as well. You can also use this
tool isn't a shortcut, which is P as in boy,
excess and x-ray. Once you use this tool, you are going to see that
the elements that were selected were isolated from
the rest of the project. But also you're going to
notice that the rest of the project has pink
from the selection. So this section box
is actually a box now you can use in order
to crop your project. So once they use this tool, you are going to see later on the properties you have
enabled this section box. If you want to see,
whenever I start a project, you just need to disable
this section box. Hey, certainly important
for you to know. However, this
section box is that a section box is this table and also
hitting away by default. So you can show that section box if you want to use by
clicking on the second. Additionally, you can see
that the scope box has shaped handles on all the
phases of the scope box. This means that you will be
able to change they stand up the box by just simply
using the shape handles. So once that is section
box has been enabled, you will be able to use it in a little while you can
see within the view. So as you notice, this
section box is not actually the same thing as isolating the elements
within your project. However, it serves
the same function. You can use the section
box in order to isolate the elements from
the rest of your project. But also you're going to use
this section box in order to present your project
in a different way. Or in another words, in red, the gray has specific
use for your project. Now it's a big sign on this
section box is also going to change the extent of what you can see within the BU point. In other words, it's going
to change how the project display if you use the
home as well as the zoo. So all of these
means say you are going to be able to
use this section box. Not only as a way in order to isolate elements
within your project. I don't see another kind of specifically representation
of some areas are elements in your project
16. The Undo and the Redo: Migrating your projects,
use and review it, see where you're going to
use a standard options like in any other software. And one of these
options is the Undo. So if you want to enter, suddenly you have done
in your projects. You can use this tool by going through the
Quick Access Toolbar or by using Control plus
the essential as well. Since you can undo the changes, you can also be due to
changes. And you can do this. You send it to the risk of
Redo right next to the Undo. And as well, you
can use this tool. The shortcut. The shortcut is Control plus Y is in yellow. This tools, you are going to be able to Undo one
change at a time, but also Redo single
change at any point. Now as well, you can
undo multiple changes. Viii sentenced to
hormone specifically, why isn't disruptive, which is also available for the Redo. So you can use this trap
them in order to handle multiple changes are in
auditory to multiple changes. As I mentioned before, you can use the shortcuts, an attitude of the same, able to do this anyway,
the one, however, something where you can
notice as the tools, you actually have two shortcuts. This is because you can use
this standard shortcut or you can use the shortcut
very sustained by activists. So this means that instead
of using control C, you can use R plus
the backspace. Or in the case of the
Redo, you can use Control. While essentially if
plus the essential for all this means that
you can simply Undo changes the
editing your project, but also it will be able to redo the changes at any
point in play Change, this is still available
point in other words, you can use this Options as long as you then do
additional changes. Because the Redo will not
be able to redo any of the changes because
there will be erased in favor of
the new changes.
17. The Modify Panel part 1: When working in web it, you will need to
create elements and systems that you will need to use in order to
finish a project. But at the same time, you will need to know how to modify these elements
and systems. So in order to do this, Revit provides you
the modifying tools which you have on
the Modify tab, which is actually the
same mother faint that you have once you
select an element. However, the Modify
tab will change a little bit based on the
element they are selecting. So in this case, I'm going
to show you how to use the Modify tab with the modifying tools with our
first selecting an element. By using the Modify tab, I'm going to hover on the first tool or commands
that I'm going to show you, which is the most to
recommend with this circuit, MSN Mary B, as in Victor. Now everything forward,
one of these tools or commands that you'd
have in the Modify tab, you're going to have a tooltip. And in some cases we are
going to have a video also going to show you that tooltip that you have an
amount of faint that, but as well, I'm
going to show you how to select around
select an element. So after clicking on the
move tool or command, you're going to
notice an icon that represents them up
to or commands. And once you select an element by using the left
leg on the mouse, you're going to see
that the element that you select this now highlighted, but also if you use the
right-click on the mouse, you're going to have
a menu which will allow you to finish
the Selection, which is the same thing as using Enter or Space on the keyboard, but also the option for cancer, which is the equivalent of
using escape on the keyboard. After you finished
the Selection, we're going to be able to move the element based on the
position of the mouse, which is something that
you can see in real time. But the values that
are displayed by Revit when moving the element. But also after using once again, we'll left-click on
the mouse in order to select where you're going
to be built in the Grids. Now the Automatic
measurements will allow you to verify that new
position of the Grids. Now if we use once again, the Move tool or command, you're also going to notice
they have Options and the Options bar now
determine how we're going to be using this
tool or commands. Now the first option
that you have on the Options bar is the
option to constraint, which will allow you to
constrain the movement of the grid based on the axis layer haven't the drawing area, meaning the x-axis,
but also the y-axis, which is pretty much
the same thing that you can do by essentially
from the keyboard. Now by unselect and the
option to constrain, you're also going to be able to use the option that
is called disjoint. Now the option to disjoin
will allow you to move an element regardless
if they are joined together. This option will pretty
much allows you to move an element anywhere you want
without any restriction. Now as well, remember
the your able to use the Snaps as references
when moving an element, which means that you're going
to use limit points than Nero's and also any anticipated. It's under joint area.
And on the Options bar, you are going to see
her the option for multiple is actually grayed out. Now the next door or command is actually very similar
to the Move tool, and this one is called Copy. Now the big tools or commands as the shortcut of CSM
Charlie, or as an Oscar. Now as the name implies, these two Pergamon
actually allows you to copy the element based on the
way that you use the mouse. So after selecting the
copy to recommend, I'm going to be able
to see the icon that represents the
copy to recommend. But also I'm going to be able to select an element that
I wanted to copy. So after click and I'm
finished Selection, you are going to see
the, you can use the capital assay,
use the Move tool. In this case, we are going
to be grading a copy the element that you selected based on the position
of the element. Once you use the left-click on the mouse in order to
validate the new position. And as with the move
tool, you actually have options on the Options bar. How are in this case,
you are going to notice that you have the
option for constraint, but you're not able
to use the option of disjoint because his great end. If you use the
constraint option, you're just going to constrain the movement of the element, which in this case is the
group based on the axis. They haven't the joint area. Now as well.
Something for you to notice is that you
can also use any are the tools or commands
that you have in the Modify tab after
selecting the element. Now in this case, you are going to be able to use the option for multiple in order to create multiple copies of
the same element. When you do this, you're
going to be able to select multiple preferences
or locations for any of these elements, which is something
that you can cancel by canceling the
tools or commands. Now, next we're going
to have a tool or commands that allows you
to rotate an element. Now, this one is
called rotate with the shortcut is and
Romeo for us and Oscar. Now the rotate tool or commands will also need for you
to select an element. How are selecting
the element only allows you to have the element that you
are going to rotate. Because as the move
tool or commands, you will need to select
a value in order to determine how much you want
to rotate the element. Now in this case, if
you rotate the grid, it will be using the mouse or my specifically
the left-click on the mouse in order to select the value of the rotation base. By default, understanding of the element they are rotating. Now the rotate tool or
commands actually has more options than other modifying tools
on the Options bar, such as the option for disjoint. And also we're going to
have an option while using the birthday to Pergamon that is going to allow you
to copy the element, which is going to allow you to have the element
they are rotating plus the element the West graded by using the rotate
to recommend. The same time, you're able to
rotate an element based on a balloon type on the textbox right next
to waste this angle Now if you type in this value
and then you click Enter, you're going to see that the Grids rotates
based on that value. Now the same time, you're able to change the reference that you're
going to be using in order to rotate an element by
clicking where it says place right next to racist
center of rotation. Now with this in mind,
you're going to be able to use the
Snaps in order to select the center of rotation we want to use in order
to rotate the element. The same time. If you
change this location, you are able to set
up 1 s by default, just by clicking
away says default. Now for the next
tool or commands, I'm going to create
an additional one in order to use the
to look Amanda is called drain extend to coordinate
with the shortcut DSM, tomato, ours, and Romeo. So by using these
tools or commands, I'm going to be able to
extend this to Walls. And then they made
one with the other by just simply using
MATLAB click on the mouse in order to select the Walls to which you want
to apply this to augment. After selecting the three
mics time to coordinate, to argument, and just going to select the tools that
I want to extend. Now the next two or command works with the same principle. However, in this case, we are going to trim or
extend a single element. So by using the trim, extend single element
to recommend, you are going to be
able to either trim or extend an element,
like in this case, I'm going to be able to trim the wall by using
a cell reference, decorate the radius creating. So as you notice,
we will need to select a reference
that is going to be used in order to train or extend the one that you are going to select based on the left
click on the mouse. Now the next two or
command is pretty much the same tool or commands
that I use before. How in this case, we are able to trim an extent
multiple elements. So by using the trim
extend multiple elements, you are going to be able to do the same thing that
you did before. However, in this case,
you're going to be able to trim or extend multiple
elements based on a single reference by your
select them one at a time for my using my selection window that goes from right to left. Now you waste using my
left click on the mouse. Now the next two or
command is very similar to the extent single element in the sense that you require a reference before
moving the element, but also in the sense
that the element's going to move where it's going to change based on that reference. So if you use the
align to recommend by either clicking on the
aligned tools or commands, or by using this shortcut as
an apple and less and Larry, you're going to
be able to select a reference such as degree, in order to align the
element that you select by using the mouse to the reference
that you decided to use. That's why when you
use the align tool, you're able to constrain the element by using
the padlock icon. Now if you use the icon, you're going to notice
that the reference, which in this case is the grid, is the one that is going to determine where the
wall is going to go. So by using control
C or by clicking on the Padlet in order to
remove the constraint, you're going to notice that
you are able to select a single reference
in order to align the find part so the
Wall, so just the poor, they were the one which
will also allow you to use the icon in order to
constrain the external, the Wall based on the reference. As far as funding
for you to notice is the one using
this tool argument. You're also going to be
able to see the Modify tab. There's for this to, for demand. And then this term, you are
going to be able to find a few options that you can use a specific for this to augment. And one of them, esco,
multiple alignment. With the multiple alignment, you will be able to align
multiple elements to a single reference. Now as well. Another option will
allow you to log me elements to the
reference to your using. This means that if you
click where it says log, you will be able to log all the elements to the
reference at the moment. You use these to our standing there going to
see throughout this course is that the elements
that are use as reference can not be
locked to another element. So the Grids can be
used as a reference, but I can appeal to
another reference. Nowadays is they are able to design and we want
to use the align to recommend on elements
such as the Walls. So when you send this drop down, you're going to say by saying portions that you have
on the wall alignment, which means they are
going to be able to use the align to argument
by also taking into account that will alignment as well. Something important
for you to know about the airline to recommend
is then now you're going to be able to use the align
tool Pergamon in order to align the patterns they assign to elements
such as the ceilings. So with the airline
to recommend, you're going to be able to align the pattern to have
reference of your choosing. However, the pattern as such, it's not actually
going to change. So when you're
actually aligning, is the reference there is
being used in order to define the pattern
is going to restore. So because of this, we're
going to be able to use interface or select a face. Now sleep-wake
signer, the patterns are the same thing as
a hatch, inadequate. So all of this being said, you're going to see
the first tools or commands are very similar to each other and
they're very easy to learn once you start
working in New Project
18. The Modify Panel part 2: Now next, you have the upset to argument with the shortcut
was an Oscar FSM Frank. Now the upset to or command
allows you to create an upset by using a cell
reference element. So by default, the
offset tool or command will create a copy of the
element the or upsetting. However, as you might
have noticed in January, stay upset based on the
position of the mouse. And also based on the
value that you haven't, the textbox right next
to where it says upset. Because by default be upset. He said as numerical. However, if you change
this to graphical, you're going to be able to opsin an element based on
the moment the mouse. So this is actually very similar to use the
copy to recommend. Now as well, if you don't
want to create a copy, you can uncheck races copy on the Options bar in order to move the element
Mason and upset, you will be able to
use this assumption in order to Moby element within the project without actually having to use them
up to recommend. This means that the
reference that you are going to be using in order to move the element is going
to be the original element. And as you notice,
this is actually pretty useful in
elements such as the Walls because you
will be able to modify your project without having to create additional elements. And also because you
won't have to use another element as a reference in order to copy the element. Now if you use Thi upset with
systems such as the Walls, you're going to notice that by using the offset
tool or commands, we're going to be grading
and upset, right? Biotech and when it says copy, the Walls are going to extend or trim based on many
position of the wall. By continuing with
the modifying tools, we're also going to
have a to recommend. Little allows you to mirror
elements based on reference, which is the medial axis. To recommend, this one will allow you to me
run element that you select by using a reference with the shortcut MSM, MSM married. So after selecting the group, I'm going to be able to
click recess finished Selection in order to use the
other group as a reference. And by before you're going to notice that rabbit
Grids and other group, which is set copy of
the original one. So if I select the new
grip and then I use once again the mirror big
access to recommend. I'm going to be able to
uncheck on the Options bar, the option for copy. And once I use the
following reference, we're going to
notice that the axis has been moved to
a new position. And this is something that
you can use multiple times by using the same reference
or any other reference. Now there is another
mirror to our command, marius call mirrored Draw axis with the shortcut VSM
David, MSN married. Now the mirror axis will allow you to do the
same thing as before. However, in this case,
we are going to be drawing the axis that you
want to use this reference. And that's when the other mirror able to uncheck the
option for copy, which will allow you to move degree based on the
reference that you draw by. You send me what Draw axis. So if I select once
again the first group, you are going to notice that the result is pretty
much the same. With this in mind,
we're going to be able to draw
your own reference. So this is yet another way in which you can
move an element on the model space by using a cell reference another
element on the model space. Now in Revit, you're
going to be able to split an element or
I System by just simply using the
split element to recommend or by using
the shortcut SSN, Sam, Ls, and Larry with the
split element to recommend, we are going to be able to split a wall based on your selection. So by using the
left-click on the mouse, I'm going to create the
following selections within the wolves
there I just created. As a quick sign them. Once you split an element
such as the wall, you're going to be able to heal the element by using
the point controls As well. You have an
option on the Options bar that allows you to delete the inner segment
there is greater, might use some of these
elements to our command. So if I grade the
following Selection, you're going to see that the inner segment
has been the leader. And if I undo this, you are going to
notice that each of these segments as an
independent wall. Now there is another option
in order to split elements, which is called split with gap. Now displayed with gap to recommend allows you
to do the same thing. However, you're only
going to be splitting the element that
you are going to be grading a gap between
these elements. Now this is based
on a default value that you haven't.
The Options bar. If I use once again
the spleen with gap to recommend and then change the value by using
the Options bar. You're going to see that the
gap has changed based on the value that I type in on
the Options bar met also, if you use the point controls, you're not going to heal
the wall because there is a gap people in
the Walls as well. Yeah. Able to use this controls. He noted the level,
the option for joint fungi and the Walls that also if you click
on this padlock icon, you will be able to
unconstrained the gap, which will allow you
to Change the gap, but also it will allow
you to heal the wounds, has to do with the split element to or Command and the
case of the Walls. Now within review,
when you select an element able to
use up to recommend, there is called been
like ligand up into or commands or by using the shortcut VSM
Peter N as in Nancy. Now the beam will allow
you to pin the element, meaning that you will not be
able to rotate the element, the element, and so on. That also, you will
be able to obtain the element by using
the on paying to our command or by using the shortcut us an
umbrella, BSN Peter. Now this will allow you to
completely remove the pain. However, if you add
the pin one more time, we're going to notice that
is not the same thing. Having the pain and
click and underpinned by just simply using the
campaign to recommend. Because one has the option for you to paint the
element once again, while the other one removes
the paint altogether. Now since we're able to
create elements of any point, you are also able
to delete them, meaning that you're
able to delete elements by click in another
lead to or commands, or by just simply use the
shortcut DSM, the IP network. Now the delete two or
command allows you to select an element
in order to delete it. However, the Selection
is not only limited to the element we are
selecting or buy wine, you are selecting the
delete to augment, meaning that you can
select the element first before you use the
Delete to or commands. But also you will
be able to select multiple elements in order for you to delete them all at once. Which is pretty similar
with the word you can do by using the keyboard in order
to delete the elements. Now the last two or commands
that you're going to find out the Modify
tab is the scale. So you can use this scale to
recommend right-clicking on the icon or by using the shortcut arson
Romeo as a network. Now the scale to recommend allows you to a scale an
element you are selecting, placing the same process they use in order to draw a line. So you will be selecting the starting point
on this scale, and then you will be select and the second point in order
to scale the selection. Now based on the elements that you're selecting, the scale, we change the way in which scale is applied to the
element that you selected. In the case of the wall, it just extend the wall. But in the case of a rectangle
graded by multiple Walls, it will have in the same
thing as with the lines. And as a quick sign-up, if you look into the textbox right next, waste is a scale. They're going to see in the current scale of the
elements that you select it. This value represents the value that is multiplied by one. In order to find linear scale. If I use the scale two
or commands, once again, you're going to notice
that on the Options bar, able to scale these elements based on the graphical option. But on Sunday America. So after choosing numerical, we're going to notice Modify used to as the value
for the scale. The effect of the scale
on the elements that are selected is going to be based
on the numerical value. But you haven't the
textbox mannose on the reference studies use in
order to scale the element. The scale tool or commands
is actually pretty intuitive with this Snaps to use my select and
the references. So the scale tool or
command uses the Snaps. So you can select the references that you want to use
in order to scale the element or multiple elements at the same time,
like in this case
19. Click and Drag: Once you start editing
your projects in Revit, you are going to see that
there is a way for you to move the elements
that are already placing your project
without using. Then move to determine if you select any of the elements that are already placed
on your project. You're going to see that
their appearance or the mouse or curse
on the screen, it's going to Change in editing a leaky know that now you can move the element on the project. So we're going to be
able to press and hold my mouse in order to present Drag the element
that you selected. Now the same time, if you are telling this with
only one element, you're also going to get
the Automatic Dimensions, which also means that
if you do this with more than one element
at the same time, you won't be able to see
the Automatic Dimensions. Now suppose on there
for you to notice is the moving these
elements is also going to take into account if the element is connected
to other elements. Which means there is
going to take into account the other elements
that is connected to. So if you select one element
or multiple elements, they are now connected
to another element. You're going to be able to move them anywhere within the model. Wasn't important
for you to know, is that you can parse and Drag the elements on the model
after you have selected them. But also you can present Drag a single element with a
select and the element first. And this is because
there is an option on the Status Bar that allows you to present Drag elements without having select
on them first. So if you go to
the storage part, there will be able to
disable the option, the risk or Drag
elements on Selection. And once they have done
this, we're going to see, but you're still
going to be able to select the element
that you want to drag. But you won't be able to track the element without
selecting the element first. Or in another words,
you won't be able to press and drag the
elements on the model. Which is going to be very useful in cases in which
you want to make sure they are select the LI element instead of
pressing and dragging. Or in another words, you
can avoid moving an element when you're selecting an element minutes close to other elements. So depending on how you want
to work in your project, you're going to be using
this option or not. However, in most cases, you are now going to
notice that the assumption is unable because part
of the most part, you won't have to worry about pressing and dragging
the element. Instead of selecting the element
20. The Automatic Dimensions: Editing the elements
may have placing your projects you
are going to see, but you will have
temporary elements and information related to the
element that is selected. Now these elements are
considered Automatic Dimensions. And this dimensions
will work very similar, but the dimensions that you
can create in your projects. However, suddenly
for you to notice is that these elements
not only display the information related to the element that allow
you to edit the element. So this means that if you
sell like this blue numbers, you are going to be able to add the element that is selected
based on any value. While at the same time you
are growing, they see. This also applies to the position of the elements
relative to another one. You are going to be
able to change how the reference element
is being used. Relatively elementary selected
placing these ventricles. But also it will be able
to change this value. Pain edited change the
position of the elements selected relative
to the reference. Now the references such as another element on the project. However, you're going to notice
that this reference, me, select that depending on how
the element has been placed. So in case of an element that is now connected to another element is going a bit
different to an element Paris actually connected
to another one. So you're going to notice how much information
you're going to go, but also how many references and relationships you're
going through have within the
element selector. Now the elements within
the same Project, Marlow, the same time you're going to say that this
information is going to include even radiuses.
Somebody isn't mine. They're going to have
a lot of control and information for every element by having your projects share, going to be able to either the elements that you
already placed on your project based on
information that is given to you by data
mining dimensions. But also they're going
to be able to use the Automatic Dimensions in
order to whether the element. So you will be able to
Change weight tensors, land and event radiuses that are related to the
element that is selected. And this is also very useful because when you're
grading an element, wherever it is going to show you all this information at the same thing, we
chose some means, but you will be able
to create an element by also using this information, as well as the blue numbers. Or in another words, the police are use in Arabic
ray, the element, and the case of the radius, you are going to be able to see in which direction use
as the radius point. In other words, if it
is counterclockwise, quite fit is clockwise as well. The Automatic Dimensions
can be used when you send tools or commands
such as them will do, which means that you can use it. But tools that allows you to place elements on your projects, as well as tools
use for editing. So all of these might
not seem varies. But first, however, since you don't have a lot of
tools and commands that you can use
in order the gray and added the elements
they placing your project, you are going to be able to say, learning many cases, yes. And the Automatic Dimensions
in sexually quicker than using some other tools or
commands, they haven't Revit. Especially because the controls of the elements
that you place in Revit allows you to use the Automatic Dimensions
in order to make changes. However, again,
notice that you can control these changes
placing constraints. So this means that you can
use constraints in revenue, may not have to change
the relationship between the elements that
you're creating your project. Which also means
you can apply this in other elements that you
can create bias and review, such as, for example,
the families. Now as well. So the
important for you to know is that
Dimensions can also be used in order to
see the values of the element while you're
placing the element. But also when you're editing
the element regardless of the constraints that you might
be using on your projects. So they're going to
be very practical in many of the Projects
that you can create when you send revenue is going to be very
useful because you can make a lot of changes
on your projects
21. Using the existing Views of the Projects: And rabbit, suddenly you will be used Sinaloa out of the abuse. Not only because he used abuse in order to work
in your projects, but also because they abuse are use in order to
grade the Sheets, Alloway the data blocks. So you need to know not
only how to work with a Sheets and also how you
that'd be used to the Sheets. So in this lesson I'm going to focus on how you use the abuse. I starting first, how you know which view is being
used on the Sheets. And this is because
in some cases, you might be using a project that was created
by somebody else. You're going to notice that
if you select the baby, it will be able to see
the name of The View. But also if you go to
the Project Browser, you will also be able to
find the abuse as well. You're going to see
that abuse have a square on the left nerve. This square is in colorway. That'd be, it's not actually
being used in the shape. So that way you will
be able to know if the BU has been assigned
to one of the Sheets. Now with this and mind, you
are going to notice that the Views are also organized
based on the type of beer. So these people that
I just hoping will be under the category that
Revit has assigned to it. Now not all the Views have a category that I
cannot be changed. So there will be over Views. They can actually have
a different category. One of these examples
are the floodplains because the floor plans are actually part of
the plant Views. So this means that if you go to a different category on
the Project Browser, you will be able to find the
Views under that category. Somebody is in the
Project Browser. I'm going to show
you their bills under a different category. And under this category, I'm going to be able
to open this view. Now there may be used, they
use in order to create your projects are planned
Views and elaborations, sections and 3D Views. And within those categories, it will be able to find some subcategories that
rabbit will allow you to use. So these might be confusing
at first until you get use to the different plant Views
that Revit you can grade, but also the different
types of elevations, sections, and 3D views
that can be graded. So one other benefits of
use and review instead, Revit will actually organize the Views via proper category From the moment
that you create it. Now what this means
say, you are going to notice that you can
select the elements that you have your
projects on any of the Views that allow you
to visualize your projects. This means there will
be able to select an element within this period. Or you won't be able to
select an element or never, or image as well. Since we are able to open multiple views at the same time, you are going to
see your able to select elements
within the Views. And then you will be able to add in those settlements
on other Views. So this means that
the element will remain selected in
any of the Views. So there'll be Use the
European will actually allow you to patient lies and Revit
project had the same time. Now as well. They treated me
that is opened by default. It's the one that's
simply appears as 3D. So this is the
standard 3D be the You open at the moment,
you open a project. And also it will be able
to open the 3D view, not only by you send
the Project Browser. So you can use the
Quick Access Toolbar in order to open the
default 3D view. Now with this being said,
by default 3D view, it's actually pretty useful
because we will also allow you to select the
elements within your project. But also it will
allow you to see which element are you
selecting another Views. So you are going
to be able to use the 3D view in
order to visualize, but also in order to
select elements like on the other abuse as well. Since the same elements will
appear on different views, you can select them but also verify that is the element
that you want to select by hovering the element
until you save a text that shows the Family System and
Family Types of the element. So you can always look at the base information of
any element from any view, regardless if it is
selected or not. However, the 3D view
is a little bit different because you will
have access to the ViewCube. And the ViewCube, what
you might not allow you to swimming through
your Selection. Somebody assembly,
sorption, you're going to be able to say
a little bit better, the element that I selected
by using another beer. So as you notice, the Views are pretty useful when
working in any of your projects as well. You're going to find
my sum of abuse, make a gradient review can also be changed to a
different category. So this means that any of the plant Views and
actually be changed. So if I select this plant beer, you're going to
see that I able to use the Properties
for more specific like that type selector in order to change the blend View
to a different category. So you are going to
notice that if I change the plan view to
a different category, my plan B is going to
appear under that category, which is something
that you can also notice that you send
the type selector. And this is sending that you can reverse by just simply
using once again, the type selector, which also means that you
can use Control-C. So I'm just going to select the view before
changing the type of plant View and wants that I have done that you
are going to see, and now that'd be a Sunday
different category. Additionally, I'm going to undo the changes by using once
again, let type selector. Now PSICQUIC signer, you
can use Control plus tap on the keyword in order
to cycle through the Views. So you don't have to use the
user interface if you don't want to as well, you're going to find
somebody elements cannot be visualized properly if you're using an option that
is called the lines. And this is Picker as
thin lines changes the values of all the lines in your projects to attain line. So because of this, you're not going to be able to visualize the proper thickness of the
lines that make the elements, whether it's on a wall,
on the annotations. So with this in mind, you are going to be able to see many, some cases you actually
need the patient lies all the elements they are going to appear once that you
bring your projects, wanting some other cases, you will actually need
to make sure that you're able to see
everything on your projects. So you can actually add to their parents or their
lines within the Sheets. And this is important
for you to know because even though you're
creating a project, you century the elements, you are going to notice
that these elements are represented
by use and lines. So the representation of the elements is
actually based on lines
22. Using the Status Bar to Change the Views: When creating your
projects and review a few things that
you will need to know about different changes. They're going to be
useful one person New Project to others. And one of them is the scale. Now the scale is going to depend on the template
that you're using. So this means that the scale
of your projects is going to be based on the
template that you selected once the
open any Project. And then this person by default, you have two templates. One of them users
imperial units, while the other one
uses metric units. So once you open up project
with any of these templates, are going to be able to change the scale based on
the SI units by sending many of you open after selecting this tool
on the Status Bar. However, since you're able
to Change the project Units, you are going to see, but there isn't a specific unit that will allow you
to change the scale, and this one is the length. So if you change the units that you are use in underlain to a unit that can be used in
another country or region. You're going to see
that these skills are going to change based on the
units that you select it. So that the units
through and selecting are actually the
units that you use, a metric as well as emperor. So this means is that if you
use something like meter, it will be actually
changing the metric. While if we use three
and fractional inches, it will be actually
use an impure. This in mind, you
will be able to determine which is Kelsey
when I use in your project, depending on your
country or region. Now suppose something for you to notice is that the annotations, so you projects are going to change based on the
scale that you're using. And this is because the size of the model is the one that
actually changed in the beer. So because it is, you're not going to say change the position of the annotations and the rest of the elements
within the beer. And a lot this is because
the families they are use in this annotations are
integrated within the project. So because they won't
actually be able to change their size when you
change the size of the model, which is something that
you can notice because there are other elements
that are actually change. It's a representation based on their scale, your projects. So when you change the
scale you're project we're going to see and nothing's really going to
change except for the size of the families
using this annotations. Non-cyclic Sina, where
it's going to use and a specific scale every
time you create any view. However, some other
B is the great for your projects are going
to depend on the scale of The View that you
use an electric write any abuse and one
example, these sections. So once we get to this section is you're going to nowadays, but if you create a
section on a floor plan, this section is going to have my same scale of the floor plan. Now with all this means, you can change the scale at any point without having to worry about that you're using. How are in some of your
projects you might actually mean and
a specific scale. So if you choose
Custom on this menu, you are going to notice that
you will have this window, the customers gave window. You are going to be able to change the scale they
are use in on the view. However, you're
going to notice that the scale will need to
have a random value. Which means that in the
case of a matrix system, you won't be able to use
decimals. So what isn't mine? It will be able to
change the scale, scale of your choosing,
that Panel New Project. Now the drop-down,
you won't be able to see the scale, the graded. However, you can still change the name of the scale
where you want to use. So in case you want to change the name that is
going to be display, you need to change it by
You said this window. And then just need to check racist display name before
select in the name. However, the scale, it's now going to show
in the drop-down. So this means the
costume allows you to create a constant scale
for each of abuse. Or in another words,
if you want it to this by using the option
that is called Kusto, will actually need a gray scale for the Views in which you
want to use the custom scale. Hey, most cases, you are now going to need
hackers, some scale. So you won't have that many cases in which you will need to grade and a specific scale
for any of your projects. Especially because creating
a custom scale also implies that you
might need to create annotations for the subscales. Because as you remember, the size of the model is
the one that would actually change by changing
the scale point. In other words,
annotations by default are not graded for
different scales. Now we owe this means. You are also going
to notice you can actually change the
scale 3D Views. And this is because at 3D views also display
the annotations. So with this in mind,
you're going to be able to see that you will be able to modify how the annotations are going to be representing
your projects, but also the scale
do you want to use in order to
create the Sheets? Now with this in mind,
you're also going to notice that you can also
change the detail level. Now the detail I will
sexually use in order to change how much you want
to see within the abuse. However, there are only
three detail levels available for all the abuse. If you wanted to
improve performance, you won't be using
medium or fine because of how the
mind and they might be one large projects. And even though they improve the amount of
details on the beer, in some cases, you don't want to see all the
layers of the Wall. So their options
can help you decide that detailed level of
a specific elements. Now this all depends on how the elements are actually change based on
the detail levels. So this means that the different levels we can create, whatever
you can play, Centreville can be
displayed differently depending on the detailed
level that you're using. However, there is a few elements in which you will
need to change. Whether you want
to see that Panel, the detailed level
that you're using. One example, this
is the families. The families is one of the
elements that you can place New Project that actually
allows you to Adam, what do you want
to see on each of the data levels as well? Thanks, you're able to
Change the detailed level. You're also able to Change the BU by changing
the visual style. Hello. In another words,
it will be able to use this menu to select among the different
styles that you can use to change the representation
in your projects. Now there are some
visual styles that will actually affect
your selection, such as, for example,
the wireframe. And this is because the
wireframe allows you to see all the elements
are the same time, even if they are
behind each other. Now by default, you're going to notice that you actually
use hidden lines. So you will need to change
the wireframe or to another visual style such as trade it if you want to see
a difference on the beer. Now the official styles are
very similar to each other. Searches shaded and
consistent colors. However, there are going to be a few differences that
will require for you to know a little bit more about the materials. And
what this means. Say, you can actually
see the textures on the materials if you use the option that is
called texture. And last panel is you're
going to see that there is an option that is
called realistic. The one that is
probabilistic will try to assemble how you
will build the model. If this was a render, our inequality is now going
to be in the same level as a render as well. Something for you to notice
is that you can actually do the same changes on all
the abuse of your Project. So you will be able
to cycle around the different visual styles
regardless of the video. Using this, you will be able to change how you
present your project. Myosin Revit how this means, say, you're able to change the representation of the
Views in different ways. However, this is
still something very basic because there will
be all the options. I will complement
the changes you can do by sentence tools or Options
23. Understanding the Boundaries of The View: If while creating your projects, you're not able to see certain
elements is most likely because they are sigh of what
is called like crop region. Now the templates to work rating for this
portion of Revit, you are going to
notice that there is a cobalt boxes and
you open a 3D view. And also very few
select those boxes. Those boxes will have
Shape Handles that you can use in order to the
extent of the box. Now this box is sexually use
in order to determine why do you can see how the different Views
having your projects. However, you're going to notice that you're
not able to edit this box on all the abuse
or your projects as well. You're also going to notice
that all the be use of your project I going to be
affected by these bugs. So because it is able to use a 3D view in order to this side when you want to see
the different views. So your project,
without having to make changes to all, be
used independently. So depending on the
be that you're using, you will be able
to Change the box. For, you, will see the elements that you normally
wouldn't be able to see. However, something
as well for you to notice is the sum of the Views will allow you to see all the elements
regardless of this box. And this is because
Views such as this section's actually have
different properties. So what this means
is that if you go to the Properties while using this section view without selecting any element
with a New Project, they're going to
notice that there is a property that is
called for clipping. Now the far clipping actually allows you
to determine if you want to see all the elements
regardless of the distance. Or if we want to see
all the elements based on whether
box is covering. This section is by default, they're actually
use the bugs are sub reference when determining what you can see
on this section. And this means that
they functioned like previous templates. Or in another words,
like the templates, the work rate it for
other versions of Revit. So this one's
actually use Options like far clipping and
far clipping upset. However, in order
to keep it simple, I won't go into much step on how the assumptions are
use to the Sheets. If you wanted to make
sure that you're able to see all the elements
regardless of the box, you will always need
to make sure that the far clipping
appears as an eclipse. However, in some other views, that won't matter
because at the box, now this is something that
might be confusing at first. And this is because
on this template, the property that is
called Berkeley upset, it's actually being
overwrite by the box. Now the box and I'm
been talking about, it's actually called esco box. Now this code box is
something that you don't actually cover one learning
Revit For the first time. However, since this template is already using the scope box, you will need to
know whether he lays out editing this box changes. Why do you can see on the abuse? But also what you
have two boxes. So something that
we're going to notice about the scope
boxes is the one of them will actually determine the elements that you can
see on all the Views. While the other one will
allow you to determine the annotations that you want to display on the basis
of your projects. So both of them I go into
be a slightly different. However, both of them
were access boundary of where you can see under different views of your project. Additionally, the smaller
box allows you to use it's controls in other
views besides the 3D view. And this is because this one is the one that determines how you display annotations such as terrorists and the levels. And this is something that you
can notice once you select this code box or when you look at the properties
of the floodplain. These boxes will actually
change where you can see on the Blend Views,
elevations, sections. And so one, this lesson was mainly in order to
show you what this box is actually change when it
comes to the PCE project. But also how much they
also change when it comes to the properties
of the Views as well. If these boxes are a
little bit ago facing, you can actually
choose to browse for a different template when
creating any projects. So you don't actually
have to use this template wherever you're using the
metric one for the imperial one
24. Opening Views Using Annotations: In Revit, as you
might have noticed, there are two
different ways for you to navigate through
your projects. So you can use, for example, the Project Browser in order to open the Views
that you create it. As well as you can use
Control plus tap on the keyword in order to cycle through all the abuse
that you are already open. However, there is another way in which you're going to open
up View Front another View, and this one is by
using the annotations. So the default annotations
that are greater than the Templates allows you to open a beer,
run another view. So in case I the floor plans, they are able to
double-click this part of the annotation in order to open the corresponding
elevation. And you can use this patient in order to open the
corresponding mu. Which means that you can select this part of the notation in
order to open this section. However, send them for
you to notice is that the correspondent be
my first to another, be under the same category. Which means that if you're using an architectural floor plan, they're going to be opening the elevations of
the same category, which in this case
is Architecture. In the same thing it's going
to apply to these sections. So there'll be that
you open is going through the pen on the
category that you're using. Now this might not
seem by US workforce. However, in Revit,
you actually create different views for different purposes under
different categories. Which means they are only
going to be grading, but I'm Views, sections
and elevations. So once you start adding the details as well as the other categories
of your projects, you are going to notice that this will
become very useful. And also this is a way
then you can employ, depending just on
the Project Browser, especially when you start
grading the Sheets. So it followed this being said, please type in Navigation
will become very useful From the moment they
have start your projects. Because at the
annotations that you use on the levels
and applying Views
25. Placing the Grids: My morgan, your
projects might not. The most important elements that you will be using is the Grids. And this is because
the Grids can be used as reference my
placing the elements, sign or monitor your
projects by using the Grids. And you are going to
notice how important is to know how to replace
and use the Grids. This lesson is going to be about hyperplanes
and edit the Grids. Songwriter go to the
Architecture tab, or more specifically, the datum Panel in order to
use peccary to argument, which is a tool that
you can also use by essentially
essential and hours. And Romeo wants to use
these to recommend. They are going to see that
Draw Panel with a few tools, as well as an option, the Options bar, and
a few Properties. So by default you're
going to notice they are able to draw the Grids
by his underlying. And they're also, they're
going to be able to draw consecutive Grids based
on the previous one. Which means that you
can use to separate our friends at great
the already graded. But also you can
rotate the grid, one drawing the great as well, since you're able to use the line near going
to notice they're also able to draw the grid by using the star and radius heart, able to track array
by using an ark. And while you send New York, you are going to
notice a few things. One of them is that the Options
on the ABC transport are based on the tools you're using in order to draw the Grids. But also these tools
are use the same way that you would use them when drawing, for example, a line. This means that you
can use options such as Thi upset
and the radius, which also means that
you cannot use the upset and the radius
are the same time. However, if you use the radius, you're going to choose this
star and the end of the grid. So because of this,
the radius may appear like it doesn't
apply any changes. Now PSICQUIC Center
integrates and rabin are composed
of deadline and the bubbles and
other problems or the families they are used
on both ends of the great. While the line for line are
the ones that I created, where do they use the
bubbles coordinate as well? There is another article you can use in order to draw the grid, which is the one that
is called center. And so you will be able to use this Hananiah to draw the
grid based on a center. Or in another words, you select the center of the ER and then
you just throw the yard, which is actually
more useful if you select the radius that you want to use from the beginning. A quick signer, none other
tools or commands and the Draw Panel actually change
regardless of the US. However, with the elements
such as the grave, they don't need many of the
options that they have. Because decorate this a
reference and an annotation, which means they're not an
element we are going to use in order the grader
shape like with the lines. Now the same time
you're going to notice that you can add
agreed to a project you're working on by just simply using the option that
is called PICC lines. What this means is that if you have elements such as the Walls
on your project, you are going to
be able to create the grid by using PICC lines, or more specifically,
by selecting the lines that this option to
actually recognize. The lines where you
can select the edges and centerline of
the Wall as well. When using PICC lines,
as you remember, you can actually
lock the line to the element by checking where it says log on the Options bar. In this case, are
going to notice that the Walls men actually determine the position
of the Grids. Which means that the
grid is the one that actually determines the
position of the wall. This is because the
grave is intended as the main reference of the elements that you
could write a New Project. Now as well, when you place the Great Southern important for you to know is that Robin
recognizes my name. There was Views on
the previous Greek, which means that if you
create a new grade, is going to continue the sequence based on
the previous grade, which is the reason why
this grid has this number. If I change the
name of the grade that you're going to see
how Revit is going to continue naming the
grades based on the name that I selected
for the previous grade. Which is sent and
that is going to apply even if you
delete the Grids. You are going to see that
if you need to reset, they sequenced juice
need to rename the group before
creating another great. Additionally, this is
something that you get into biasing Control C.
Or in another words, you can go back to a
point before adding more Grids as well. There are different ways
in which you can change the name of the grave of
your join or projects. One of them is by use and the
blue numbers on the grid. You can select the grid and then use the properties in order to change the grip as well. Since you're able to create the grades based and
equate to Pergamon. You're also going to see
where you can create a query based on the Copy
tool on the modify panel, which means that
this is an element, but you can add up to an extent. So you can edit the
placement agree. But you cannot break
the gray paint a multiple grades the same way. The the with the lines. So
even the tools that you can use for the Grids are limited by the
function of the Grids. And this is because they
are used as references and annotations as a quick sign in cases in which you have multiple grades
on your drawing, you might want to
change the name of multiple grades by
using the properties. And this is speakers. You are going to be
isn't the same grade or multiple views or just because of the size
of the Projects. Now with this in mind, able to change a little bit how
you create the Grids, my pen on the options
that you're using. How are you going to notice that regardless of the
options that you use, you have a reference at the beginning and at the
end of the green line. Now this one extra is because decorates can actually
align with the other, which means that all the grades can align. Pencil the grip. We're going to notice that
you have this second at both ends of the grapes when
you have multiple Grids. If you use this
controls for grades are going to change the
extension at the same time. Now this is something
that you can avoid if you remove
the alignment. Or in another words, if
you click on this icon, if you do this, you will
remove the alignment until the moment Leo
enabled the alignment. Once again, by changing the
extent of the grid line. However, you're
going to notice that this also depends on
how you draw the Grids. And this is because you can draw the grades. You send the arcs. They are expanding online
for the Grids start grading. My son lines are PICC lines. As far as I'm important
for you to say, instead of grades
actually have controls, they can be used not only am to the Views per
entry, the Views. So you will not only
have controls about N, So the grid lines as well as the control close
to the problem. But also you will find
additional controls if you open the 3D view. So the 3D view, you're going to notice that you will have controls
that will allow you to change the extension of the
grid line for now 3D view. However, if you
use this controls, you are going to
remove the alignment. And this is because
the alignment is disabled by default
under 3D views as well, these controls are
important because there's controls also allows you
to control the extension, the levels in which you
want to say the Grids. Which means that you
will have controls similar to the Walls
in order to change how far you're going to see
the great you are going to be able to use in order to control the visibility
of the Grids. Now, as well as I
mentioned before, there are controls that you can use in order provided a great, one of these controls
actually allows you to show or hide the problem by
using this check box. And you will be able to show are high the bubbles on the Grids. And this is something
that is also going to apply to
the treaty abuse. As well as a quick sign on the grades are
going to be very useful when add dimensions
for your projects. And this is because they
are use as references, which means that the dimensions
recognize is the Grids. Which also means that will recognize the endpoints
of the grid lines. In Revit, the dimensions
are going to work very similar to the
dimensions in aggregate, the Grids can be used
as reference for the dimensions like they do in a software such as hurricane. So as you can notice, that Grids actually allows you
to have a lot of control, not only from the placement and the appearance of the crib, but also on how they're going
to be using New Project. The grades are
actually very simple, but they're also very complex, are the same thing as well throughout this
course who are going to see they're also different ways that you will
be able to use the Grids, saving a lot of time when grading elements,
such as the Walls
26. Editing the Grids: When I'm working in Revit, you migrate a project in
which you will not be able to use standard Grids
are in another words, grades that are graded by using the standard tools that
you have under troponin. So because of this,
rabbit allows you to use a two argument that is
called multi-segment grid, which is a tool that
will allow you to draw I crave bias and the tools or
commands on the Draw Panel. And what this means
is that you will be able to use these
tools as you normally will interrupt to draw that path that the grid
is going to follow. So this is going to
allow you to create a grade as singular segment
or a singular path, which is the reason
why this option is called multi-segment grid. So I'm going to draw multiple segments for this green before clicking
on the green check. And once I finished
this drawing, I'm just going to click
on the green check so you can see the result. And as you might have noticed, there is always going
to be pretty much the same as any standard grid. Which means that the
controls are going to function the same way
as any other Grids. However, they are going
to be a few differences, such as, for example, the fact that our
multi-segment can be so easily use as a reference when
placing another grave, which means that you won't be
able to move the grades for the same time as you can normally do it,
but the other grades. So you wouldn't need
to keep this in mind when using this Grids, whether in your
projects as well, you're going to notice that
you can make adjustments on the quiz in order to make them look cohesive, one
with the other. You are going to be able to edit the Grids as you normally would, regardless of how many segments are you using in order
to create a great. Additionally, there is a
control that you can use in cases in which the Grids
are very close together. And this one breaks
the grid line while also creating two controls
that you can use to organize this annotations
on your projects as well. This is something
that is going to apply to the treaty Grids. So this means we are able
to use this asset 3D grade. However, headed on the Grids will also allow you to see that the multi-segment Grids are pretty much independent
from all the other grades, even in peer grading
mastery the Grids. And this is because you create this treaty grade
bias and the tools or commands that you
haven't the Draw Panel. Which also means that the best way to either
the extension with the grade is by actually editing in that
bag of The Great. In other words, by
selecting the grave and then click where
it says sketch. So as you can notice,
this Annotations are pretty easy to use, but they're also going to have that for the projects
they are grading. So you don't have to
limit your projects because of Annotations
such as the Grids
27. Placing the Levels: When creating your
projects in Revit, you are going to
need a reference when placing the elements
on your projects. And the reference
that is most commonly used as the Levels.
On the slides. I wanted to show you how you can place an editor Levels
of your projects. The Levels are placed by
using a tool that on Panel, which is the same Panel in
which you find the Grids. And as you can see, these
two men as a shortcut. The shortcut of these
tools or commands in cellas and Larry
Ellison Larry. However, these two argument is going to be disabled
on the floor plans. And this is because
the Levels are use as a particle of reference. Or in another words,
for the high in which the elements are going
to replace or use. So what this means, extending in order to use these to recommend, you will need to open an
elevation view or Section B. So in this case,
I'm going to use this beard in order
to place the level. After selecting these two
men on that I don't Panel, you're going through nowadays, but you have the Draw Panel
as well as Options on the Options bar related to the tools on the
Draw Panel hour, you're going to notice that
you don't have many of the options that you can find
when creating a model line. And this is because the
Levels or a single line, or in another words, you
just create one line. There is parallel to the
reference plane that is created by the origin project. Or in another words,
let's see what Zero hope you Project. Now placing the level as such, it's actually pretty
easy because you just need to select
with a mouse where you're going to start and where your level
is going to end. In. In order to make this easier, you can actually use the
aromatic dimensions. So the automatic
dimensions will allow you to place the level
a little bit easier. But also since you have
Options in the Options bar, they're going to be able
with a sign how you want to place the Levels by
also changing the upset, GI, upset and the
aromatic dimensions actually do something
very similar. Additionally, while
placing this Levels, we're going to notice that all the Levels are
graded the same way, meaning that you only select the beginning and
the anecdotal level. Because the Levels of
place horizontally, meaning that these lines I know created based on an angle. This is something that
applies even if you use the other option that you've
had on the Draw Panel. So what this means is that
if you use big lines, you're going to notice that
the reference that you're using needs to be
completely horizontal. So this means that
you can only use are great references
in your project. They're completely horizontal. Or in another words, the x-axis, which means that
you can use level one as the reference plane, the Revit users, in order
to grade your projects, as long as you don't change
the height of level one. So even if you're create
a line that has an angle, Revit is now going
to be able to grade the level with an
NGO or inclination. So regardless of the way
in which a grade level, the level is always
going to be horizontal. Once you created the Levels, you are going to notice a few similarities
with the Grids. One of them is that the Levels also aligned when we the other, which means very few
online or the Levels, you will be able to
move on then Levels at the same time as well. They can use a
separate reference, the endpoints of
the other levels. So what this means
is that you can perfectly aligned order level. So you project the Views in
which you can see the level. However, sending for you can nowadays is that the
Levels there I just created will not align with the Levels recreated
with a template. Now once that the
Levels arcuated, you are going to see that if you select any of these levels, you will have properties
that you can change. But also you're going to see the actual height of the level
based on the sera, sera. Sera, sera is refers to interrupt me as Thi
origin on your project. So you can refer to the sera, sera as theory Georgia
Project and vice versa. So these Pali that you haven't, the properties by T4 is going to be the absolute
value of the high. This one is going to update every time that you change
by hydrogen Levels. Now you can change my hierarchy
levels in different ways. One of them is by using
the aromatic dimensions. So you can change
the spelling in a rapid change the
height of the level. Now as well, since
the Levels are actual objects are
placed on your project, then you're going
to notice that you can also use the tools or commands you have on the
modified panel as well. Since you have
property basically you can change you can also change the value of the elevation by
using the properties. However, if use the properties, you will need to know
the absolute elevation that you want to
use on the level. Additionally, there
is a few other ways in which you can change
the height of the level, which you won't be able to see unless they are
using Family Types. Similar Well, the one that
came with a template. So in order to use the same family pay for
the rest of the Grids, you have to recommend many
SCO, much type Properties. I'm going to go to the Modify tab in order
to use this to argument. Now these two argument and also be used by
using a shortcut, which is semester
married as an apple. Now this tool is the one that you use when
you went to Change the Family Types of an element
based on another element. So in other words, you
change the Family Types of the elements that you selected based on your first Selection. And I PSICQUIC Sina, the
ACO will let you know why tries to Family Types that you want to match through
the other ones. Now, once that I
changed the family tie, you are going to
notice when now you have the same text
on, on the Levels. So with this, you are
going to be able to change the height of the Levels
by using the notation. If you click on this Pali, you're going to be able to add a bit by using the keyword, which is the same
thing that you can do. Very center Properties. In another words, this value reflux and absolute value
based on this your serum. And that's a quick
sign-on since you can use the tools or commands, we have anamorphic Panel, you can also press and drag that level by
using the mouse. So you will have
more than one way in order to mobile level. And as well, something
for you to notice is that the Levels
also have names. So you can change the
value of the high, but also the name of
the level as well. There's more than one way
in which you can do this. So you can simply use the proper place in order to change the name
of that level. But also you're going to be
able to use the innovation. So if you click on this Palin, you're going to
be able to change the name of the level by using the keyword as well as any important for you can notice
the fact that Levels, instead the Levels
have reference planes. Which means that
even though that Levels are represented
by a line, this line actually represents the plane that is use in order to place the
elements on your projects. Which is the reason why by
default you have level one at serum or in another
words, based on the origin. So level one is normally used as the reference plane
of your project. Or in another words,
you didn't change the height of level one
unless you have to. Let this means that
if you literally any of these levels
also going to be deleting the reference
plane that is use in order to place the
elements of your project. So this means that if you delete a level that is being used as a reference product elements, you might even the only
element that uses that level, not only as a reference, but I suppose as well, another similarity between
the Levels and the grades. Instead, the Levels
also take into account available
decorator before, which means that
the Levels going to be named based on
the previous level. However, in the
case of the Levels, my name is going to change. They can also into account
handling missing level, which means that Revit also tries to help you avoid
enemies and level, which might not
seem very useful. First, until you start grading projects with
multiple levels. High multiple changes
are in another words, projects, but take a lot of
time and a lot of updates, which is also going to be very useful rewarding
projects with somebody else because
he's going to let you know if there has been any drastic changes for the
Levels of the Projects mass. While something for
you to know is that the Levels can be
seen under 3D views. If I open a 3D view, also going to be able to see
that Levels of the project. So if I select any
of these levels, you are going to notice that now the representation level is the same one off a
reference plane. But also you're going
to see that there is a free controls
that you can use. And these controls
will allow you to change the extension of
Pella, among other things. Now something that you're going to notice with this Levels, a statistic Levels change the
extension of all the Levels recreated by using the Levels
like a with a template. Which means that the Levels
can also be considered to the Levels entry the Levels as well centered for you to know
is that the reason why you can change the extent of
this level that I graded. It's because I graded a
level by using the copy to recommend another level which extend can be edited
on a 3D view. In another words, by using the Copy tool on
a level that can be consider a treaty
level as well. They're going to say, but you've got controls that you can use in order to change more than just the
extension of the Levels. You can use this control in
order to check if you want to use the adaptation at the
beginning of the level. Now this annotation is another patient that is
greater for the Levels. So by default, templates
that are grayed out of this will have an annotation
just for the Levels. And as I mentioned before, there greater have three
the Levels into the Levels. Now there is not an
actual difference between the levels are adequate bias into the Views and the Levels. They're edited by
century the Views. Except for the fact
neither to the Levels, change the Levels, the
abuse of your projects. However, you're not able to
do this from the 3D view. While the treaty Levels allows you to change
the extension of the Levels by using any
of the Views of the project, including the 3D view. So it doesn't really
matter if you're using the to the Levels, 3D Levels. Because when you
create a Sheets, you ever abuse based on this, basically having the shapes. So you will still need
to add the extension of the Levels once you start grading the Sheets
for your project. All these beans said, Levels on your projects are very important for you
to know how to use, because they are use as
reference and also as a host, pardon me, elements we're going
to place on your projects
28. The Importance of the Grids and the Levels on the Projects: When working in your projects, we're going to see
then the Levels and that Grids are equally important because both of them
are use as reference for the elements that you
can place on your project. So I'm going to place a few, create some this project
by using the Greek, the same way that I would place them if it was an
actual project. Also going to rename the Grids. However, going to place any Levels because they are already graded on this template. And as a quick center, the shortcut for the
degree to cricket man, ACSM, George Harrison bromine. So once that you have the
Levels and the Grids, you are going to see how
you will be able to use them when placing elements
such as the Walls. So if I use the
Wall to recommend, you're going to say
that I able to the PSI, the Levels that I want to use as a reference for the
base of the wall, but also the top of the wall. While others same time, I can use the Grids
as a reference when deciding where the Walls
are going to replace. So you're going to notice
that the Levels and the Grids work together as well. You are going to be
able to notice that some elements will allow
you to make changes based on the Levels
or the Grids after we have already been placed
bias and the proper place. So throughout the course
you're going to see that when you place
elements such as the Walls, you're going to have not
only the option to the side, how you're going to
place the Walls, but also you're going
to be able to identify the placement of the
wall Properties. Now this is also
important because you can actually change the values
there is on the Levels. And this Levels in
return will also change the elements
related to them. Which means that if the Walls are use another level
as a reference. Or in another words, since I've constrained in changing
the height of that level, will also change the
height of the Wall. Now as well. This is also very useful because you can
even create elements when you're project without
actually using a view in which you can see the elements that you're placing
your project. However, Revit is going
to let you know if you're placing one element
on top of the other. So rarely can even let
you know if there is double counting or a foreign
element is within another. So this is going to be
very useful in cases in which you're working on different levels
at the same time. How are so you remember,
you can still change certain things about the
Levels and the Grids. Suggest, for example, the
extension of the Grids or how far you're going to
see the grid as well. Since Revit, users parameter and the elements that make
the project, hey, you can select the elements
in different Views and there will still be
selected in other bees. Which means that you can select different elements on the
family is at the project, including the 3D views. So editing a project
because more practical than in
some other supports. So all this means
that Levels and the Grids will be very important throughout
your projects, especially because of
how they are use as reference for the other elements that you will need to
place on your projects. Sunday software and the
Levels and the Grids picker an even more important
than in other supports
29. Placing the Walls: So now we're going to see what
is so well wooden rabbit. So the first thing
that you need to know is how to create the wall. So in order to do
this, you go to the Architecture tab and
then on the bill panel, you collect the world to recommend or do you just
simply use the shortcut W, some water AS and ample
once they have done this, the first thing that
you're going to notice is that you have in the modifying the drawing tools which you can use in
order to draw the wall. Now the reason why you use the drawing tools in order
to create the war is that the wall is actually created by using a
pad and a profile. The path is the one that you draw by using the drawing tools. But the profit is
automatically created by the family that is selected
when you create the wall, as well as something
for you to know. We're working with
the world's history. You are able to modify the
properties of the wall before creating the wall
and after grading the wall. So the way that you can quickly change the properties
of the wall before placing the wall is
by using the options bar. So as you notice, while
placing the wall, the options that you have on the options bar are
going to be greater. Now if we go to the 3D view, you're going to see the result
are the default values for the default properties that are selected when
creating the walls. However, if you go
to the Options bar, you are going to notice
a slight difference. When it comes to the Options
bar on the floor plan. Compare it to the 3D view. So I'm going to create
the following woe by using the 3D view. Whereas what I'm going to
start showing you where you can change by using
the options bar, such as the level, which is something
that you can change by using the options bar
before drawing a wall. Now the level is one
of the properties are parameters that define
the placement the wall. However, there is
another property or parameter that you can use in order to define the
placement the wall. So after raising the walls, I'm going to create another
wall by using the 3D view. In this case, I'm going to change the placement
of the wall from height to which will allow you to place the wall
based on the level. However, the barren
metal wall is going to be based on the
tab and the top of the wall is going
to be based on the level which is the
opposite of the height. Now taking that in mind, we're going to look a little bit closer to the constraints
that make the wall. So when place in the world, you have noticed that you have the placement level and also you have the
depth and the height. Now this implies that you can use a level as a constraint. Let's tear verbally. So you have a top constraint and
about unconstrained. In this case, n square using the desktop constraint
is level two. So if I change the option and
disrupt them to level one, the parent constraint is
going to be level one. As a quick reminder, this works the same way
when it comes to the high. However, if you use the height, the barn constraint
is going to be level two and the unconnected high is going to be the value on the textbox right next
to and connected. And it would change
the drop-down from level one to unconnected. And then we change the
value on the options bar. You're going to notice that the constraint of
the war is still going to be level two when it comes to
the top constraint. However, on the bottom is
going to remain unconnected, but it's going to have
the value that you type on the textbox right
next to and connect it. So this is a way to use
the Options bar in order to define how high you
want the world to go. So I'm going to delete this
walls in order to place another wall by changing the values to how I
normally use them. So in the options we're
going to select Hide, and I'm going to sell when
it comes to the level of O2. But on this case, I'm
going to be using a different option that
is called location line. And the location line is actually a drop-down where
you can actually use in order to select
the location of the line in order to draw
the path for the wall. So I'm on this options, we're going to have
the world center line, the core certain line, the finished phase exterior, the finished facing theorem, the core face exterior and
the current facing theorem. So in order to show
you the difference, I'm going to do a
couple of things. The first thing that I'm
going to do is sexually makes sure that at
a detailed level is going to be on fine. And then I'm going
to need to select a wall that we can
use in order to see the difference
between the options that we have for the location
of the center line. So in this case I'm going
to use this brick wall. And by using the default option, that is, well center line, you're going to
have the wall being drawn by us and the
center of the wall. And by using the next option, which is called central line, you're going to have something
a little bit different, which is that the
wall is going to be drawn based on the core
layer of the wall. If we use the next option. Which has finished
basics theorem, we're going to see
that the world actually changes
based on the option, which is based on another
layer or the wall, which is the finished. Now we haven't seen the
layers up to this point. However, you're going to notice the ones that you're
going into the Layers. You are going to
have a layer for the finish and then layer there is for
the core of the wall, which pretty much
means that you have an a structural layer
and I finished layer. And the options for
the finish will also apply to the
core or the wall. So these options are
going to be slightly different based on the
properties of the wall. Or in another words, based
on the profile of the wall. Although the difference is going to be pretty small
in some cases, the location line might not
seem very important at first. However, depending on
your country or region, the location line will save you a lot of time migrating
your project, especially the finished phase exterior and the
finish facing theorem. So because of this, you're going to see
that it changes. How you place an editor was like writing a
project is in rabbit. Now the remaining
options that you have on the options bar are very
related one to the other. So if I delete the
walls and we use once again the wall or command, you're going to notice that by default you have a check
where it says chain, you have the upset as zero. You don't have a check where
he says radius and you have adjoint status with
a default value for loud. So if you draw the world
by using these values, you're going to notice that you are able to change the walls. If you uncheck this option, you will need to create
one segment at a time, as well as things he
used the draw panel. You're going to see that some of these options are the same
they have when drawing a line. And among the same options, you are going to find the
upset and the radius. So you can add an object to the wall before
drawing the walls, which also means that
you can also select a radius for the coordinates
before drawing the wall. Now be upset is pretty
similar to the radius. And the sense that if
you check on the radius, you are going to
be able to type in a value that is going
to create a radius. However, to be upset is
going to be grayed out. So this means that
you can only use the offset if you don't
apply it on radius, inner radius, if you
don't apply the upset. Now, destroying that I
crave is automatically chained together because I'm
actually using a rectangle. Now as I mentioned before, the rectangle automatically
change the worlds together. So you don't
actually need to use the option to chain because the rectangle actually creates the wall already
chained together. This time I actually changed the Join Status from
allowed to disallow. You're going to see that the
walls are chained together, but the walls are actually
not join together. And this is something
that we will not change regardless of the
extensions of the world, unless you click on this
icon in both of the walls, which pretty much does
the same thing as using the join status Allow
before creating the walls. All this being said,
you're going to see a place in the world is
actually very simple. Even with all the
options that you have before you were
in place in the world.
30. Wall Properties: Main driveway. You are going to notice that when
you create a wall, you will have the options bar, as well as the properties. And the Options bar will
actually have a few values are properties that you can only change before placing the wall, such as e.g. they change status. While the properties will have a few other properties
that you can change based on the options bar. However, the options and the properties will be greater
while drawing the wall. So the main difference between the options and
the proper base is the fact that you can change
the properties of the wall, not only before
grading the wall, but our software
creating the wall. So before creating the world, you're going to notice they
are going to be able to change properties such
as the top constraint, but also my location line. Once that the wall
has been graded, you are going to be able
to see where you can select either the walls in order to change
the proper place. So you can change
the location line after creating the wall. Which also means
you can also change the type constraint as well as the base constraint
after placing the wall. So you are going to
be able to change how the world actually behaves
based on the levels. Nasa gouache say no,
my possession of the controls and the walls are based on their
location line. So you can get an idea of which one is being
used on your project, even whether the properties as well selling for you to know, is that depending on
your country or region, you my name and a specific one, especially on countries they
use as they see your face. So the wall for the grids, so you will be able to use we
finish phase exterior when you place the walls after
placing the grids as well, you're going to notice
that you have at the pub sub n also a base upset. So you can also add an upset to the top constraint,
base constraint. While at the same
time you can see that the values can be
positive or negative. So you can use
negative values and positive values depending
on your design. Now with this in mind,
the relationship between the wall and then levels is going to remain the same if you're using the
levels and second strain. So I see nowadays the properties of the wall are very
easy to change.
31. The Slanted Cross Section Definition: On this lesson, I
want to show you a proper PPE available
on the walls. And this one is
called cross-section. This is a property that you can use before and after
creating the world. So after using the
world to our command, you can simply go to the proper place and
then go to where it says cross section
definition in order to change the cross section
from particle to Atlanta. And once I have done this, you're going to see
that the wall has an inclination and
the default value of disinclination will be zero. So if I change the
angle from vertical, you will be able
to see that there is going to be a change on the wall as well, something for you
to see instead now the texts that you have on
the wall has also changed. So this means that
you can type in the value and the properties as well as change in the Pali
on these texts as well. Something for you to
notice is that you can use positive values and negative values where
the inclination, however, this doesn't mean
that you can now go back, but part of the Cobra session
phase and the drop-down, you will be able to go back
and forth between Atlanta and particle at any point as well. The Atlantic wall
can actually be used regardless of the wall and regardless of the
design of the wall. Which means that you
will be able to gray, befriend the signs
for your projects. So the assumption
will allow you to change their parents
or the wall, but also it will allow you to adjust the wall for your design, which is something
that you had to do a little bit differently
from Persia separately, but you might not have used
nowadays grading walls. His sexual lot more
easier and convenient. Which means that you
will be able to save time because you
won't have to create the walls by using other
tools or commands that you have to use before the
addition of this property. And this also means that you
can use this cross-section, the walls that are
created by using the tools on the top panel. The walls will
maintain their shape, even if you draw the wall by a center circle and the ellipse, a quick sign, you are going to notice that probably
is going to let you know if you're selecting
elements of the same type, there are now using the same
values on the properties. I stare at the values probably is going to have
something different. So in the case otherwise, you're going to say
if you are using different constraints,
location lines, and so on as well, there will be a few
things for you to notice when you send
this cross-section. One of them is that depending on the design they are using, the inclination angle
is going to change. So this means that sometimes the walls will go
to the interior, while in some cases
the wall will go to the exterior. Now as well. So if we do notice is that the inclination angle are not going to be affected by
the direction of the wall. So the direction of
the wall doesn't have anything to do
with the result. So the one thing that
you need to keep in mind is actually the value
that you're using. Or in another words,
when they are using a positive value or
a negative value. And also when grading the walls, you are going to see that
you can actually use a different cross section
for walls of the same type, which means that the
cross-section is not dependent on
the family type. So you can use a different
cross section on walls. They're using the
same family time. Which also means that you
can use different values for the angle of inclination on different walls
of the same type. However, even if the wall is using a different
cross section, the way that the wall actually functions remains the same. Which means you can change
the value of the height, but also better constraint. However, you do have to give in mind if revenue is going to be able to gray the result of the values that are
changing the properties. So what this means is
that the walls will need to be able to
create a shape. And this is something
that applies regardless if you're using the wall and connect or
connected to any of the levels. However, if you
connect it to a level, the level is the one that will define their parents
of the wall. So you don't have
to keep in mind how you're using the
walls in your project. A quick sign up for this profile
does not actually change the orientation of the wall based on the angle or the slope. And this is because
the wireless is still adjusting to
the constraints. However, when it's being used as a host of other elements, such as doors and windows. And those elements are placed using the same angle or slope. Now, this means we can actually do pretty much the same
thing by using controls. So if you create a wall, you're going to notice that
the controls will remain the same until the moment when
you change the cross-section. Because once you change
the cross section, you will have the same control. However, you're also going to have a control
that will allow you to change the angle or
inclination of the wall. So you're going to be able
to use the properties, the blue numbers, or
in another words, paramedic measurements, and also the controls where you
have uncertain views, such as e.g. the 3D view. Now as well, depending
on the video using, the control will function
pretty much the same. However, is going to allow
you to do a little bit more. If he is an elevation, you are going to be
able to see you can change the angle of inclination, but also the extent of the wall. So with all this being said, this cross section
in section per useful and very easy
to use and the walls, because you're only going to be adding one additional value, which is the angle or
inclination of the wall.
32. Wall Layers: Now, as I mentioned before, the world circulating by
using a pet in a profile. So now I'm going to show you
how to modify the profile. Now you can use the default
walls that already have a profile by just simply
using the world to recommend. Or you can change the profile, the wall by just simply
selecting the wall and then you send the type selector in order to change the world. I like changing the world tight and just going to place
a wall on this project. And then I go into open
another view of the project in which the wall can be
appreciated a little bit better. But also going to make
sure that you can see all the layers of the wall by changing the detail
level of this beer. While the world is select them, I'm going to use the
properties palette in order to open the
type properties window. However, in this case, what
I'm going to do is go to the construction
section in order to click on Edit right next to
where it says a structure. And this will allow you to
open their assembly window. Now within this window, we are going to find
information about the type, but also you're going
to find the layers that make the wall now
within this layer. So you're going to see
all the layers that make the wall organized by exterior
and interior of the wall, dividing by the cold wall. The wall is the
course structure. And as you remember, this
one is used in order to determine the position
of the location line. Now, a quick explanation. The exterior site
is the one that is grading for this theorem
of your project. Which means that
the anterior side is the one for the
interior of your project. While the core is the structure layer or this
workshop part of the wall. Now this doesn't mean
that you can not assign the layers
anyway you want. So by closing the
edit assembly window and the type properties window, I can go to ethanol plant
in order for you to see. Now this layers are organized
within the project. So by using the flood
control on the wall, you're going to see how the
exterior layers the warrant up are now oriented to the
interior of the project. Now segue to say no, we're going to notice that
these layers are nothing more than the materials they use and the construction
of your project. Now I'm just going to change the view to see a
little bit better. They changes under layers. Also going to select the
wall before opening. Once again, the type
properties window. In order to show you
some of the options that you have available when
it comes to the layers. Starting first by
the fact that you can insert a new
layer to the wall. You can delete right away. But also, you can
organize the layers by using the options
for up or down, depending on the position, the one for this layers.
Now swirl lesson. Notice when it comes
to this layers, you have a column
for the numbers, a column for the function, a column for the material, a column for the thickness. A column with a checkbox
that is called wraps. And also another column with a checkbox for this
virtual material. But as well the layer
and then number is equal to the position of the
layer and the floodplain. So if the world
was an imperative that the order of
these layers will be equal to the order that you will be able to see
within this view. Now in order to
update the changes, just need to click on Okay, and then apply and then okay. So we can make
further changes or we can undo the changes.
Now as well. Some important for
you to know is that the function actually determines whether the layer should go. So the Finnish should
always be under number one, but also on the list. So as you notice,
the layers are very specific because they
actually use an order, but also they use function material thickness
among other properties. So if we look a little bit
closer to the functions, you're going to see what
functions do we have available in which we
have this structure, which is the one that
we used for the core. This subtract, which
is the second one. When it comes to hierarchy. Then we have the
thermal hair layer, which is the third one
before they finish. In which we have
one finished for the exterior and one
finished for the theorem. That's why we have
a membrane layer that doesn't have any priority. Because as the name implies, is a membrane that is designed
with different functions. So he noted our priority. The core is the first. The substrate is going to be above the core and
below the core. And after that
you're going to have the thermal layer based on decide that you
want to isolate. And then you're going
to have the finished on the exterior side and maybe a finished on
the anterior side. Now this doesn't mean
that you cannot play around with the layers
that you want to use, the pen around the world
they are creating. These are the basic functions that applies to the layers
that make the wall. And you can always
use as an example, there was there already
created within revenue. Now something for you to know as well is that if you are a little bit confused when it comes to the
placement or layers, when in the world,
you're going to actually use the
option for premium, which will allow you to
see a preview of the wall. But also it will
allow you to change the view that you want to use in order to see this preview. Which will also include
the option to use the stairwell in order to navigate throughout
the view as well. You can use this some options by using the preview, something as well for you to
notice is they are aiming to change the value of the sample high by using this textbox. So as you can see
where this window, you will be able to see the changes that
you do to the walls by using the preview instead
of looking at the wall, rather abuse or the project. And science is a preview
which changes will not apply until you click
on Apply and then okay, another type properties
window as well. We can use the edit
assembly window in order to open the material browser by clicking right
next to the material. So by opening this window, we're going to be
able to select, edit the material that is
used for a particular layer. But also we can change
the family type, may send the type
properties window as with any other element, which also means that we can
duplicate the wall as well. We can rename the
wall in order to make the family the way using different from the
other ones, right? In another words, you can
create a unique family type. This means that we can open the edit assembly
window in order to modify the parameters for this wall without changing
the other family types. So I'm just going to
go ahead and close this window in order
to drywall you send a new family type.
All these means. You're going to notice
that editing the layers, it's actually pretty simple
once you get used to the options that you have on
the edit assembly window. So at first, this
might seem confusing. However, the most important options that you
will need to keep in mind our insert belly up, down their location line. But also how you want
to add in each layer.
33. The Stacked Wall Family System: In very, very severe
way for you to combine multiple worlds without
actually using multiple types. And this is by actually using
a different wall system. And this system is
called a stack. Well, so after placing the wall, I'm just going to change the family Thai waste
and the type selector. And I'm going to select
this family type parish already using the Extract
wall family system. Now once that I use
this family type, you're going to see
a couple of things. One of them is that you have to family types, one on
top of the other. But also you are
going to notice that both family types are
actually very different. And this is because of
how they are graded. Which means that a family
types are graded on an S-type wall are not
limited by the structure. That is, you sum
those family types. However, if you open the type properties window
while this wall is selected, you are going to notice that the structure
of this wall is actually composed of
these two walls as well. You are going to see that
there is a few differences between the structure of a basic wall compared
to this type well, such as e.g. the upset. The option will allow
you to change how the walls are justified
on this family type. Now as well, there are going
to be a few standard values, such as the sample height. Now, when it comes to
the actual structure, you are going to notice
that you're able to insert more family types
to this type well, but also where the
placement is going to be based on which family
pie you're selecting. So the answer will place a new family type on top
of the existing one. And as well, it's going to use that same family time
that you selected. Now suppose something for you
to notice is that you can change the value
of the variable. And that variable
will allow you to use the remaining
height of the wall, which means that you
only need to specify only the values that you
want to sell this type well, so you only have to worry about some of the family
ties they are using. While the other one will just simply use the remaining value. Which is something that
can be very useful when you have another
family tie on the bottom. Since you're adding additional
family types to this type, whoa, you can also change how they are organized by
clicking where it says. Now with this in mind, we're going to say that by default, one of the family types
will have an exact value, while the other one will
be variable as well. You can do a few other
things such as e.g. changing the direction
of the family pack. So if you check
where it says fully, you will flip the direction of the wall on this family type. Now this is actually going to be based on the observed
that you're using. Now the options that
you have on the upside or the same options that
you have on the alignment. And this is because the opposite is actually based
on the alignment. With this in mind,
you are going to be able to see where
you have values that you can use
in order to change even more stark
wall, such as e.g. the absurd, that and the base. Now these values will
depend on the complexity. We start. Well, in many cases, it might not get to use them. Now since this type wall is composed of two or more types, you're going to see very
few select this Type wall, and then you use the
right leg on the mouse. In order to open this menu, you are going to be able
to change the world. So orientation, which is
something that you can also do by using one of
the controls on the wall. But also you are going to
have v option that is called breaker in order to buy their stock wall or
in another words, integrator break this type
wall into individual elements. So we are going to
be able to see on the type selector the
same family types that were being
used on this type. Well, now if you want
to reverse this, you can simply use
Control C or you can use the type selector
in order to change the family time where it's being used. How one
of these wells. This means say you can actually see on your project
how this type well, actually looks like as well. A few things for you to notice about this type wall is how it's actually used as a
hose for other elements, such as the doors
are the windows. So with this in mind,
you're going to notice that if he plays e.g. at, or they start, wall is going to
recognize the door, which means that the
door is going to be placed as it should be
even on a stark wall. And this means that you will
be able to avoid making adjustments on the doors after
placing them on a stack. Well, so it called this
been saying this step, well, it's actually
pretty useful. However, since the use
of this type, well, it's going to be
based on the project that you won't get to
see everything that you can do on this type
wall unless they are actually working on a
project or the sine. And the requires you
to create and instead, well, that is actually more
complex than this one.
34. Wrapping Options: In revenue, you're
able to change the appearance of the
worlds on the plan views that this
is something that you will be mainly using
on the floor plans. And this is because you
will be able to change how the layers interact
with the elements, where you can add to the woes, as well as how the world's
may interact with each other. And the way they do this is by using that type
properties window. So after selecting a wall, able to use the type
properties window in order to change the
wrapping settings. Now the wrapping settings
are only appreciable and actually useful when you have
a wall but multiple layers. So in order to show you
this a little bit better, I'm going to add a
few layers to this. Well, once that I
have done this, we're going to see
how these layers are going to be perceived not only by using
the type properties, but also by using
these floodplain. However, if you don't
want it too is you can simply use our type
that is already graded. So instead of editing
and you will tie, I can just simply use
this trap them in order to select an existing
family type. Since this is actually based
on the layers of the wall, that the direction
of the layer is also going to affect the
appearance of the world. But more importantly, you are going to see that the elements that you can place on the wall actually change the
appearance of the wall. If I place this
element, the wall, just going to select the
wall in order to open. Once again, I type properties
window to show you how the different settings on the rubbing inserts are going to change their
parents or the wall. So I'm going to start first
place and the rapid inserts, or more specifically, by using the options that you
haven't disrupted. So I'm going to show you how all these three options change the appearance of the
wall independently. Now something that you
can notice is that both asexually the
one that you might be using the most
because it changes the wrapping on the interior and the exterior of the wall. Same thing, which is actually
pretty useful if you're using the same finish on the interior as well
as the exterior. And now I'm just going
to continue with the options that you
have where he says, wrapping up here, you're going to notice that you only
have exterior and interior. However, exterior and
interior will not allow you to see a change on the appearance of
the wall right away. This is because you're
only going to be able to see a change at
the end of the world. So you are going to notice
this will only change the appearance of the walls that actually is in the rapping
at the end of the wall. So you will need to make
sure they are using their family type that you
want to use for the year, using the wrapping that
ends with a family five years selected as well. Something for you
to notice is the rapid that ends does not only extend to the end of the row horizontally,
but also vertically. Which means that the
webinar ends also allows you to grab the wall
on the top of the wall. So you won't be
able to see this on every other project because most other bills,
that wall is pink. And even on the 3D view, you need to use a visual
style that will allow you to see the material that is being used on the exterior
of the wall. Which will be actually
pretty useful and 3D views. But also when you want to
change, her parents were warm. Air is actually not
being kept by the B. Or in another words, how well that it's now
going to display all the layers of the
wall because it's below the cap plane of the beam. Something that also uses, like you would use it on
floor plans, drawn by hand. Now the standard value
of the plane is 1.2 m. All this being
said You're right, we notice that you're
able to change. The walls are going to be represented under different
views of the project. So depending on the EU
and also in the project, you will be able to
change the wrapping in order to adjust the walls.
35. Editing the Wall Profile: The wall. So you
can create in Ruby, have a lot of options and proper basically you
can use in order to change their parents
so the wall but also how the wall is going to
be used, such as e.g. the structure of the wall. However, there is another
option that you can use. Main editor change the shape of the wall based on a profile. If you select the wall, they're going to be able to
edit the profile, the wall. Now once the acrylic
resets at the profile, you're going to have
the current profile, the wall, as well as the tools are commands they
have on the draw panel. So what this means is that you can use the tool
circumvents and the drop panel in order to change
the profile of the wall. And as well, since you
are going to be able to use the same tools or
command center drop panel. You're also going
to be able to use the same tool
circumvents that you have on the modify panel. So you're going to be
able to draw an editor drawing in order to edit
the profile of this wall. And once they've finished
editing the profile, you can simply click on the green check in order
to validate the change. Now once they either
this, we're going to see the appearance of the
wall has changed. But also you're going to see a few other things. So just e.g. the hidden line that represents
the boundary of the wall. And in order to edit the
profile of the wall, to just have to select
a wall and then click once again where it
says Edit perfect. Now, once that I have done this, you are going to notice
that the boundary of the wall whole swap ears when editing the
profile of the world, which means that
this hidden lines actually represent the
boundary of the world. Now with this being said,
you can always change the profile of the wall
while editing the profile. But also once you
edit the profile, you are going to see
that these controls are going to change based on
the new profile, the wall. So you're going
to be able to use these controls in order to change the
appearance of the wall. However, you are going
to notice that there are few changes that
Robbie n or gray. Which means that if you are
at a wall in certain ways, rabbit will just simply let you know that it will
delete the wall. So you do have to keep in
mind, what can I change this? Can you do by just simply
using the controls? And which ones can you do why you send it to
certain mass by a retina profile as well. You can undo all the
changes that you have done by just simply clicking
where it says reset profile. This will allow you
to reset the path of the wall at any point. Now as well, you can
actually edit the profile of the wall regardless or the cross section
that you're using. Which means that you can change the cross section from vertical to Atlanta and still
use the profile. In order to edit the
profile, the wall. We're going to be able
to edit the profile of the wall even if you change
the inclination of the wall. However, sending for
you to notice is the sense of cross
section is a slander. The profile that
you're editing is actually going to be
based on the inclination. So what this means
is that you can edit a proffer before
changing inclination. But also you can make changes to the profile based on the
design that you're using. So you will need to keep
in mind if you want to edit the profile before
changing the cross-section, we're actually changing
the cross section as well. You can notice that you can
use the profile to create different shapes
by either adding or subtracting from
the x system prefer, you can create something very different without so many steps. Now since this is a profile, you also have to keep in
mind that the profile will need to be graded by using
one single continuous line. And they're also, if you have
an error such as this one, you can simply click
where it says greater sketching in order
to undo the changes. Now what this means, so you can still use the controls
that you have, again, normally would
regardless of the profile. So this means that you can use the controls that you
use in a rapid change, the extent of the wall, as well as the inclination
angle of the wall. However, the controls
will not allow you to add the wall beyond what
were we can create. So once again, you will
need to keep in mind if it changes to your toe and can be done by you center controls, we will need to use
and they prefer are the properties of the
wall or the wall.
36. Attaching and Detaching the Walls: Now when you place the walls, he might also need to
where it was based on elements such as
e.g. the floors. So because of this, rabbit has a few options
that you can use. Anal rectal area to the
extent of the walls. So after grading these
walls here are going to see that if you select
any of the walls, you will have a modified panel. When the fee options
are two sarcomeres, they will allow you
to modify them. Wow. So in order to show you
a few assumptions or to circumvents and go into
crater floor the next level. So I'm going to open this floor plan in
order to create a floor by floor to recommend and
cosine rho into gray, the boundary of this
floor based on the walls. Or in another
words, I'm going to extend that boundary of this
floor, pee on the walls. So once I finished
floor and just going to go to appear in which I can select the walls
in order to use the options that are going
to cover in this lesson. We're starting first
by attach the base, which is going to
allow you to attach the wall to an element
such as the floor. So this means that
now the walls will be actually based on the
placement of the Florida, which is suddenly you can
reverse by just simply using the touch
the base as well. Sending for you to notice is the sense this
option is actually based on the boundary of the floor than the
penalty on the floor. We'll need to cover that well, in order for you to attach
the walls to the floor. So I'm just going to
enter the Florida that I created in a way that is
covering the support of the war. And after I finished
the boundary, I'm just going to click
on the green check. And once I do that,
you can notice that not all the walls will
attach to this floor. And this is because they
knew boundary will not attach to this floor
because at any boundary, which is one of the
error messages, but you can get from rabbit. Now since you can attach
the walls, the floors, you're also going to be able to attach the wall so the roofs. Which means that
you can also create a rule in order to use the option or to parliamentary
score attach top base. However, in the
case of the rooms, you are growing an audience. The ones that you
click on the green check whether it is going to allow you to attach the
world's automatically. And this is because the roof is actually plays
about them walls. Which also means that you'd assign the groups
based on the walls. So because of this, you can use this option in order to
speed up the process of integrating rooms and the
walls of your project as well. Since we're able to edit the
worlds by using attachments, you're also going to
be able to see that there is another option
that will actually let, allow you to change the
profile of the wall. Or in another words,
this ketchup the wall. So after I click away,
says that they prefer, you are going to be able
to see that you can use the two sarcomeres on this panel in order to
change the profile, right? Join any profile. So with this in mind,
you are going to be able to decide if you want to attach the wall to floor or eye room while also changing
their profile the wall. Which also means that you can use these options
at the same time. However, will let
you know that it will remove the
attachment on the top and the base of the
wall because it needs the wall for anything, then migrate an error as well. You can also raise the
profile of the wall. I click away says,
we said profile. So with this basic options, we're going to be able to enter the wall based on the floors
and the roofs without the need of additional options for to certain meds that
you have in revenue.
37. Placing a Floor: In wrapping one or the other family systems
that you will be able to use in order to create a
complete project is the floors. Sunday school
lessons, I'm going to show you how you can
place the floors, but also how can you
edit the floors. So we know that a
greater floors, you need to go to
the Build panel from the Architecture tab, which is the same tab in
which you can find the walls. Once you select the
floor to our command, you're going to notice that you have options and
the options bar, as well as properties that
you can change and they drop panel on the Modify
tab for the floors. So what this means
is they are going to be able to draw that
boundary of the floor. The boundary of the floor
is great advice in lines. However, in this case, baselines are consider boundary lines. So the lines that
you draw in order to create the floor can only
be used as boundary. The boundary lines
also have a shortcut. The shortcut is a lesson
learned IS in India as well. They are, the ones are
selected by default. So every time the crater floor, the boundary lines are the ones that are going
to be highlighted. So this means that by default, where we asked you to create
first the boundary of the floor and work grading
the founder of this floor. You're also going to
notice that there is one line that is
different from the others. And this one is used in order to determine the direction
of the floor. So this line is refers to in revenue as this bond direction. Now once they've finished
the boundary of the floor, they just have to click
on the green check in another query, the floor. Now once the floor
has been grading, you are going to see once again, now you're able to
select the floor, but also you're able to
see the basic information of the floor by hovering
until you get this text. And if you want to
enter the floor, use need to make sure that
the floor is selected. You can select the option
Briscoe at the boundary. Now, editing the boundary
of the floor is pretty easy because you can use that tool circumvents on the modify panel, as well as the tools that
you have on the top panel. However. So that's
why for you to notice is that the
boundary of the floor, nice to be a single
continuous line, which means that I
need to be close. In other words, baselines
need to be chained together. Which is the reason
why see certainly use basic shapes such
as the rectangle. But also this is the reason why you also
have available with two arguments and then Modify panel as well. You're going to say that
this also applies to the shapes created inside of
the boundary of the floor. Inside of the boundary
of the floor. Which means that the floor also agonizes the shapes that you
create inside the boundary. So you're able to
gray unique shapes. You say not only the boundary, but also the space
within the boundary. What is being said,
since we're able to use the tool circumvents
on the modify panel. You are going to be
able to use these tools in order to vary the
boundary of the floor. So you can have one
single continuous line. So this means that you will be able to make corrections on the boundary of the floor
before finishing the floor. So you don't get
an error message. Once they have a single
convenience line, you will be able to click on Finish in order to
see the result. As you can notice by this point, the focus of this lesson is
how you create the floors. So one of the things for you to notice about grading the floors is that you have an additional
option under Tropicana. And this one is called Pig. Pig walls may sexually
different from PICC lines because the walls are different from the lines. Which means that when
you use PICC lines, they're actually going to
be selecting just a line. And this is because
the walls can be created by using
multiple layers. So if I create the
following walls, you are going to
notice that pick walls is going to recognize
the layers of the wall. And this is because
there is an option, the options for Mary score
x ten into all core. So because of this option, you are going to be able to
sell a record of the wall. Now this option is
available because the Cold War is a structural
part of the world. Or in another words,
the part of the wall. They will pray before adding
the finishes to the project. So this means that you can
create the floors based on this structure instead of just
the finish of the project, which is actually very useful
in case they are gradient a project with a structure
accuracy as well. This also means that
you can disable this option any point while at the same time using the option that you have
on the options bar. And this assumption
is the upset. You're able to run
upset even when using extend toward core. Now as well, if you
want to use PICC lines, you can actually do so. Now you might want
to use PICC lines, because PICC lines will
not only allow you to select the lines that you
have available on the wall, but also will allow you to lock this lines based on the lines the worst
selector on the wall. So you can edit the walls without worrying
about the floor. Or in another words,
it will be able to edit the floors
by just simply written the walls as well. So the important for you
to know is the ones you start adding multiple
elements to your project. You might have to select among the different elements
may have in your project. Because of this, we
again use type on the keyboard in order to
cycle through elements. They're very close together. But also you can use
a 3D views in order to make your selection
Hello easier. However, even with all the different options that you have, you might still need a
different way in order to select elements
such as the floors. So because it is an option
in the Options bar, which allows you to
select elements by phase. Which means that you
will be able to select elements such as the floors, my celebrant, the
face, or the floor. So if you use this option, you will be able to
select the floors. Hello, easier in any of
the bits of the project. And a cyclic Center, you can make sure that
you're selecting the right element or updating your project by hovering the
element with the cursor. As well. You can
disable or enable this option at any point
while creating your project. So with this in
mind, you will have a different way in order
to select the floors. Then also you're going to see the sensory grading an
element by using spirometry, you're going to
be able to create floors on other views
of the project. However, if you are
not able to edit the floor when a
particular piece of the project you are
going to be able to see that opens a window
that is going to be, and this window will
allow you to open any of the abuse and which
are able to enter the floors, which is going to
include that 3D view. So you can always
use a 3D view in order to adding all the
elements of your project. But also you will be able to
sell at a particular view, you may already be using
hardworking your project. So all this means same grading
and editing the floors. It's actually crazy
because you're still using pretty
much the same tools or commands that you
use for many of the other family systems
they have in revenue. Which also means that many of these options are going to be available in other
families systems
38. Floor Properties: On this part of the course, I want to show you how can you let Properties or the floor. So in order to do this, I'm going to create a cobalt
Floors and this project in order to show you
the different changes that you can do on the Projects. And as well, I'm going
to greater Floors, taking into account your B over the floor by
using different Views, which means that the Floors
are perceived differently when The View cuts
the Floor point. In other words, when
you're looking at a Floor, placing a section view, I'm going to make
sure that one of the Boundaries grows through this section of this template. Only other one
doesn't. And after creating Boulder the Floors, I'm just going to open this
section in order to start showing you how you can change the properties
of the floor. Starting first by changing
the family tie the floor. So I'm going to change
this family time before changing
the detail level. And as you can notice, changing the detail
level will allow you to see all the layers
that make the floor. So what this means
is that the Floors will also have layers
just as the Walls. So the Floors as a Family System or by different from the Walls. But they also have a
lot of similarities. Which also means that you
can change the distance Properties Floors independently
one from the other. This instance properties
are going to include that level in which the
floor is being placed, as well as a property
that is score high upset. Now something for you to know
what the Levels he said, the Levels that you can choose
out of the same Levels, the gray base and the
level two or domain. And as well as you can notice, the high upset use SSL
referenced those levels, which means that the
Floors or Host by the Levels or less
the same time, you can use negative values
as well as positive values. And as I mentioned before, when you use Fine as
the detailed level, they're able to see the
layers that make the floor. And this is pickers. The floor also uses Layers, which means that you feel open. Type Properties
window, you will be able to find once again, the parameter that is
calling structure. So in order to edit
the structure, use native like
Rey says they did. And once they look
like resuscitate, it will be able to write
it this structure, the floor by using the edit assembly window almost as you can do
it with the Walls. Which also means that
you will be able to save information of the floor, but also up and the premium. You're going to see, the
options that you have with a Layers of the Floor are
pretty much the same options. They have other
layer, so the Walls, which means that if
you want to earlier, you will need to click
where it says insert. And this will layer on a
default position are based on the layer that you select that before you select
voice I see insert. And as well, you will
be able to delete a layer that you
selected, but also size. You can now insert layer when I pulsation
of your choosing, you will have the
option for product down in case that the
new layer once in place and the position
that you are in case they want to add a
preposition or the layers, which also means that you will be able to use the
same functions, but you have on
the Walls as well, since you can use the preview, they're going to see
that you will be able to use the
premium that same way. Which means that the
previous standard for other family
systems and which you can use the added assembly
window where they send mind. You can use this thing well, as well as the Navigation Panel. And once they've
finished editing the structure of the Floors,
just need to click Okay, in this window in order to
blossom as well by this point, since we have covered the
Walls and now the Floors, we are going to be
able to see that the Walls and the
Floors have a function. And this function will allow you to change if you want to use the Walls and the Floors for the interior part
of the exterior. Now this might not seem very important at first
when you're creating a project with a
lot of Floors and Walls on different areas
or parts of the project, you might need a different way, interrupter separate elements. So this means that the function is going to be very
useful when you're quantifying how many floors and walls have you
creating your projects. In order to know which of
these elements are placed on the exterior of the
project and which ones are placed on the
interior of the project. And I will follow
this means say, they're going to be able to use the type Properties
window in order to see there Family System there is being used as
well as the family. Which also means
that you can change their family pi by Senator
Properties window. And as well, if you want to avoid editing an
existing family type, you can create any
informally time when the option that
is called duplicate. And as you can notice, when
you select racist duplicate, you can select the name
of the new family type, but also you will
be able to rename their family time after
you already grading. Once again, the reason
why you went to create independent Family Types
so that you can add a new family type without
editing and other family. So this will allow you to create variations of the safe holiday, but also based will
allow you to save a lot of time in cases in which the floor is
going to be pretty much the same except
for the finished. So antibodies that
I can give you. Instead you create an
a standard floor or the entire project
and then just add to that I standard floor
painted if the change to finish or the thickness
of some of the layers. And this advice also applies when you're creating
a structure Floors. Because even the structure
of Floors can use a finished depending on the area in which
you're using them. Especially when most of the Floors of your
project needs to be a switcher Floors because
of the use of the Project. Part of a location in which
our placing the Project
39. The Span Direction: When creating a Floor in Revit, you might have noticed that there is a line on the boundary. There is different
than the other ones. So if I create a Floor
on this project, you are going to see once again, let tools on the Draw Panel, but also the boundary lines after creating the
boundary of the floor. How are you going to say, regardless of the number
of boundary lines, there is only one line that
is different from the others. And this one is used to
represent the Span Direction. Now the Span Direction
is sexually what determines the direction which are going to create the Floors. And this is the reason why you only need one of these lines. Now this one can
be graded based on the next System line
within the boundary. But also you can create the Span Direction independently
from the boundary. Now the reason why you can do this is because in some cases, you might need this direction a bit different from the
shape of the floor. And because of these
are going to be able to change the
position of the line, but also you will be able to use this controls in order to Change the rent
patient with a line. Which also means that you
can use some other tools on the Modify tab in order to
add a baseline as well. Since they're able to create the Span Direction independently
from the boundary, we're going to be
able to turn one of the lines to make the boundary ain't to the Span Direction. So this means that you're
going to use PICC lines in order to select one
of the boundary lines. Going. In other
words, you can turn our boundary line into
this pond Direction. Now the Importance of the
Span Direction is not actually an architecture because in Architecture
for the most part, you won't be creating
a Floor that requires the Span
Direction because it's not an a structural floor
signed Revit structure Floors, Part of the ones that
I created in a way, they use this the
Span Direction, not only because of the
design of the floor, but also because
of the structure, the sign of the Project. This is something
that you can notice because your structure floor is created with an annotation that the Architecture
Floors doesn't have. The Span Direction is
actually pretty useful. However, if you are
going to be ascend Revit on Architecture projects, you might never get to see how the Span Direction affects the
structure of the Projects.
40. Using the Floors as a Host: When other reasons why the
Floors are important is because in Revit based Family
System can be used as Host, which means that this can be such reference in order to
place are the elements, but also some other
components you can placing your project will recognize
the floor as a Host. Which is the same
thing that happens when you place a door on a wall. If I place these
components on the floor, we're going to see that the floor is going to
appear highlighted. And if this happens, the floor is going to
be use as the host. Four components
such as this one, which is something that
you can verify after placing the components by
just simply select them. The components are my specifically by looking at the properties of the component. And as well centered for you to know is the way you
create a component. You will need to specify
if it's going to use a Host ordinate and if
he's going to use a Host, which hose is going to use. Now this case I'm just
going to focus on how these tiger components
while Lakes to the floor. So I'm just going to select
the floor in a rapid change. They upset. And once I have done this, we're going to see components will actually move
along with the floor. So this is going
to be very useful in cases in which we're changing the placement of
floor by either using the properties are
based on the Levels. So in order to show you
this a little bit better, I'm going to create another
floor on this project that I can actually use as a Host
for one of these components. And says the Florida is already on the project
issues and they upset I wanted to
change the placement of the floor by
essential properties, which means that I'm going
to create a simple boundary and then select the green
check to finish the floor. So why is it greater this floor? And just going to
select this component. And then I going to go
to the Modify tab in order to use big new
Host under Host Panel. Now once they are
use this option, you are going to see
that I'm going to be able to select the
other floor as a Host and 1 s. And you're
going to notice that this component is you send
a Floor as a Host as well. You're going to be able to see the basic information
of the host. In other words, the basic
information of the floor. Once again, this is going to be by Use won't because
you won't have to change the placement
of the component after changing the
placement of the floor. Or in another words,
the placement of floor is going to determine
population or the component. And because of this, this
component doesn't have a property that allows you to create an upset from the floor. So I see nowadays the
Floors Harlan more useful, but then appear to be
41. The Slope Arrow: When editing or creating the
Floors for your project, you might have
wondered, how are you getting greater floor
with the Slope? Send this lesson. What I went to show you is how you
can enter slow. So the Floors where there is when you're creating
the floor or when you're editing the floor is going to create a Floor on this floor plan before
editing the Florida, but I just created he
needed to add a Slope. So if I click away
says Edit Boundary and just going to cover where
he says that Slope Arrow. And as you can tell,
it's the one they use in elements
such as the Floors. However, it's okay.
Notice this can also be used in other elements. So through adolescence
you're going to say there's some elements actually have the
option in order to add this low bias
and this error. And once they use
the Slope Arrow, you are going to
notice that you have access to a few tools
of the Draw Panel. So this means they
are able to draw the Slope Arrow like you
were drawing a line. And because of this,
you are going to see the ones who
created the error. You will have
controls that you can use in order to
extend the error. This means that you can control the error after you create it. Now the change is greater, but the Slope Arrow might not
be very apparent at first. However, if we use a BU head, which you can see my
higher-order floor, there will be able to
appreciate the change. And as well,
something for you to know is that it's Change is going to be personally also depending on the
B they are use in, the value is large enough, they're going to be
able to see this change a lot better on the 3D view. Because you won't be able to
see the relationship between this element and other elements may place on your projects
a little bit better. There's some other views
you might be using. Now the Slope Arrow actually functions based at the
beginning and the NOP ever, which means they're
able to select what are the Slope is
going to a star, but also worthy Slope
is going to end. Now this is going to work
very similar to the Walls. How are by default, the placement of this error is actually based on the floor. So you don't need to change the level of tail and
the level of head. So in order to make this
change more apparent and going to increase the
value, upset at detail. Once I have done this, we're going to see maybe
if I click on Finish, the floor is going to change
based on these values. Hey, if there is any confusion
with the properties, or more specifically, which property affects which
part of the Slope. You can notice that
this Properties go from the end of the arrow to
the beginning point. In other words, these
properties affect the Slope Arrow based on
how you draw the arrow. Now since I'm changing
the value of the upset, you are going to see that depending on the
duration of the error, baseload is going to change. So it's very important
for you to know how the placement we're
going to affect a Floor. Now, as I mentioned before, if you don't want to use
on a specific value, you can simply use the
Levels as a reference. Which means that you can use our grade levels in order
to add a Slope Arrow. Now PSICQUIC sign-on, something that you're
going to notice throughout the course is that the Slope Arrow as an option
that is going to appear. Elements which are neither greater boundary
like on the Floors. And what it's been said, something even
more important for you to know about the place. Now the error is that
the heroin that's not actually need to be placed
from one N to the other. Which means that you can change
the extent of the error, may not have to change this flow of an element such as this one. You can actually
change the extent of the year then Panel,
what do you want to do? Which is something
that you can do a little bit easier
medicine for example, the Automatic Dimensions has a quick sign. The Slope Arrow also
uses the Snaps. So you can use elements or objects as a reference when ATP, not only the position
of the Slope Arrow, but also its extension An important for you
to nowadays, instead, the Slope Arrow doesn't actually have to become find for
the boundary of the Floor. Which means that you can move the Slope Arrow outside of
the parameter of the floor. So even if replace this era outside of the
boundary of the floor, you are going to see that the Slope Arrow still going to change the slope
of the Floor. Which also means
that you can even change the angle of
the Slope Arrow. So as you can notice,
you can use this look. However, in order to make a
few changes on the floor, append-only, you say you wanted
to have our main revenue. Suddenly you will
notice is that even though you can actually use this in order
to create ramps, you don't actually need to. Because Revit actually has two argument that you can use
in order to create rooms. So you might only need
to do this point, creating a specific
elements or parts of your projects as well. You can notice that
parallel floor will not be possible
on this colombia. Mainly speaker, so the
plane of the beer. So in the course,
I will cover how you can change the
color plane on Views such as this one as well. Something for you
to notice is that you can actually change how the Slope Arrow is going to change the slope of the Floor. Which means that you can
go to the properties in order to Change the option
that is called specified. And if you do is we're
going to be able to change from high to a slope. However, you are going to notice that now the value is
going to be based on the property that is called Slope has another quick sign. You can see that we'll use
this little arrow this way. Then level at tail and the height upset
tail are grayed out. Point, in other words, base
properties that are disabled. So in order to show you
this a little bit better, I going to change the
slope and then I going to change any additional
values to zero. And I've to click and
then the green check, you are going to
be able to see how this value is going
to Change the floor. But also you're going to notice, and then now you're
able to Change the slow pace and the
properties of the floor. So the Slope Arrow now
allows you to control the Slope of the floor where they actually
written the floor. But also you are going
to be able to nowadays. But you can also that determine
which level you want to use the tail of the Slope Arrow. Now this may seem confusing at first because if either this, it will be adding an
upside to the Floor which is sending that you can
notice because they upset, is grayed out on the
properties of the floor. Or in another words, it won't be able to change this value if you assign a level for the property that is
score level of tail. Also have to keep in
mind how they use these properties
because they are going to affect the
properties of the floor. Once again, you're always
going to be able to change the placement of the server regardless of how you're
using the Slope Arrow. So all of those means say, you are going to see
that the Slope Arrow is actually pretty useful and
adding NSLog to the Floors. But more importantly, you're also going to be
able to see there are elements that will make
use of the Slope Arrow
42. Placing a Roof: On the next few lessons, I'm going to cover
another Family System. And this Family System
is going to be the Roof, net the Roof as such, and actually be grading
in a few different ways. So the first thing that I'm
going to cover is how you place the Roof by using
Roof I footprint. And this is because
liberal fight footprint is the one that you'll
be using the most. Because this one
is actually very similar to place and the Floors. And once that I said like
the Roof by footprint, the first thing that
you're going to notice instead Revit is going to ask you in which level you want to
place the Roof. Which is actually very useful
because in many cases, you will be actually
using a Floor Plan, your projects and several reference point
grade in the Roof. So you won't have to worry
of our grading appeal just for the Roof
fundamental level in which you want
to place the Roof. Few things for you to
notice of our gradient, the Roof is that
the Roof Paralympic rating unplanned Views. And as well, you are going to see that the Roof
requires a boundary. So just like the floor
Revit is going to ask you to create a
boundary face and the tools we can find in the Draw Panel of the Modify
grapefruit footprint app. That's a quick center lines they use in a retrograde
the Boundaries Roof. Also consider boundary lines. However, in this case,
you are going to notice that the boundary lines are
a little bit different. And this is because
this boundary lines are used to determine
the slope at the Roof. The lines to make the
boundary need to be chained together are Revit will not
be able to create the Roof. And as a quick signer,
Revit is going to display an error message if it is
not able to create a Roof. Which also means that if you have any issues
with the boundary, we can also edit the boundary is another tools that you have
in Revit, such as this one. Once we've finished
editing the boundary, you can click on the green, check an adequate
validated Change. Now once the Roof explaination, you can look at the
Russell on a blend View, but also night 3D view. Another Roof I such Mississippi perceive when they
3D view because it won't be caught by
the B range that is assigned to that we say you weren't going
to be able to see. I've never actually
looks like NASW. Another similarity between
the Roof and the Floors is that the Roofs
and also take into account that Layers
of the Walls. So in order to show you
this a little bit better and grow into gray
whilst on this project, they can be used when
editing the boundary of the Roof and why
creating this Walls. And also going to be
using the options and the Options bar
in order to avoid any confusion when it comes to the appearance
of the project. But also in order to make sure that they are exact
values on this project. Especially pickers, exact
values will make things less confusing when it comes to the result of editing the Roof. Because it is also
going to Change the Family Types of this
wall to Family Types. They uses more than two layers. Once I finished, yet also going
to see where you can edit the Roof by selecting
the Roof and then selecting where it
says Edit footprint. When editing the Roof, I going to go to
the Draw Panel once again in order to show you how you can use the
layer so the Wall in order to either the
boundary of the Roof. Specifically, I going
to be using the option Briscoe big Walls
and pick Walls. It's going to have the same
option that is called extend to walk or in order to organize
my layers of the wall. So to make sure they are
able to see all the layers, you can use the detailed
level as Fine, but also the, you can use thin lines
in case they are not able to see all the lines
that make the wall. So I'm just going through the boundary based on the Walls. And then I go into click
on the green check. Go into the Boundaries
based on the Walls, and then I go into click
on the coin check. Once that I click
on the green check, you're going to see
that the Roof and also be used to
attach the Walls, which is standard that
you can only do if you create or edit the Roof
after placing the Walls. However, the attachment is
going to remain the same, which means that the
Walls will attach with a Roof if they can
connect with a Roof. However, since you can attach to the road with a editing
the boundary of the Roof, you can also use the
option that is go to an attach after
great and the Roof. All of these mean
saying creating a Roof by footprint is
actually bracing. Especially when you
take into account how similar this is a Floor
43. Editing the Roofs: Once you've created the Roof, you're going to be able
to change properties, such as, for example,
the Family Types. So if you use the Properties, you can use the type
selector in order to Change the Family
Types of the Roof. And depending on
the family time, you are going to see a change on the appearance of the Roof
because of the materials. In order to show you this
a little bit better, I'm going to Change
the detailed level, but also the visual
style of the beam. So with this, we're
going to notice other family time will change, also the appearance of the Roof. And this is also very important
because their parents have the Roof is the one that
is used for the Renders. Wherever you create you Renders, we then review or by
using another software. Now since you can use the properties in electric
Change the family type, you can also use the price of these properties and attractive either the position of
bias and the constraints, which means that you can assign
a base level to the Roof. But also you can decide the
base subset from level. Or in another words, the upset whenever often is
going to have from the level that you assign as the base level and
as a quick center, you're going to see
where you can use positive values and
negative values, which means they don't have the gray level for the
base level of the Roof. And as well so unafraid nowadays is that there
is a property that the school level now the cutoff level issues
to where if the Roof. So because of this, you can use the Levels as a reference. However, what you're actually using this, the
height of a level. This means that you can not use any level that is below
the height of the Roof, which is also going to include any level that is satisfying
height of the Roof. And the reason for
the base is because the current level
actually cost the Roof. So if you want to
use, for example, let's say level in which
you place the row. You actually need to
change the base opposite from level in order to change
the height of the Roof. If you change the
height of the Roof, we're going to see that
now the current level, sexually current the Roof. However, if you don't want to change my height or febrile, you can also change
a partly Briscoe, the car of upset. So the upset, but actually the valid data type on the properties to the current level, which
is standing there. You're gonna appreciate a
little bit better if you change the height of the Walls based
on the height of the wolf, or just by using
attach the base. However, if you use attach
the base and this row, you are going to notice that
this doesn't actually change the appearance of
the Roof because the Walls will not be able
to connect with this Roof. Connect to this Roof. And if this is the
case and you project, you're also going to see everybody is going to
display an error message. And also it will give you the option in order to
detach the targets, which is sexually very
useful in some projects because you don't actually have to add the boundary of the Roof. An editor gray,
something like this
44. Changing the Slope on the Roof: When creating your
projects and rarely, you might have noticed that almost all the elements
that you can create for your project by
independence systems are Family Types Database
and as family systems. And this is because
those family systems actually has functionality, the penalty element decorating, same the case of the Roofs. The main functionality of
the Roofs are the slopes. So what this means is that
you can select a Roof in order to Change the Slope just by using the properties, which is Section in a very
useful because you can design the Slope on the Roof by just
changing one of the values. However, you will need to know whether this value
actually comes from, because depending on
your country or region, the slopes might be
created differently. So in this case, I'm going to use that'd be built
lines in order to show you a little bit
better the Slope on the Roof by using a
sub reference 1 m, which in this case is going
to be at thousand millimeter. So I'm going to create a line of 1 m. And then I going to use, and some of my
friends, I know that the grader line that is used to determine the slope of the Roof. And after doing this, you're going through
notice a couple of things. One of them, so
you're going to use the base of the Roof as a
reference for the Slope. And another one is that this
value does not actually reflect all the different values that you can use.
This the Slope. One of the things that
you can do in order to see this Slope of the
Roof a little bit better, asexually Change
the project Units. And this is because
the project Units will allow you to
change the value of this Slope on the proper
phase depending on the different values
that you can use in your country region. You're going to
use, for example, the rice, which is pretty
much what I was using. How long this case it's going
through to automatically. So you won't have to create a line in Revit
verify the balloon. However, you do have
to keep in mind bayonets they are using
because in this case, because in this case, I know you sent meters or feet. So in this case and
deciding how much they're Slope is going to be every
thousand millimeters. Science you can change
the values that you can see on this low bias
and the project Units. They're going to
be able to search for the units they want to use. Which is also going
to allow you to verify that the Slope in rabin, it's actually based on the rise because as you notice
that badly needed in order to gray
the Slope didn't actually change based on
the value of the rice. So if we want to use 30%, you will need to use 300
millimeter for the rice, which is the equivalent
of 30 cm every meter. And if you use this load, that value is going
to be also 30
45. Creating Complex Roofs: When you create a Roof, you send rabbit for the first time. You might have
asked yourself how the Roof is greater
with a slope. And this is because
the boundary lines, so the boundary lines they
use in order to create the Roof are a little bit different than the
boundary lines. So the floor. And this is because
this boundary lines already have enabled an option in the Options bar that allows them
to create a slope. So when you added the
boundary of the rule, you are going to see, but the Roof is
going to change not only based on their
drawing of the boundary, but also based on the Slope. And when it comes to the slopes, you are going to
be able to Change the Slope based on
the properties, but also you will
be able to Change the Slope of individual
boundary lines. What editing the
boundary with the Roof. Which means that if you add
the boundary of the floor by selecting the floor and then click away says at the boundary, or by using control C, you are going to be able
to notice that there is a control for every
boundary line. So you're going to be able to
edit this Slope on each of the boundary lines by
selecting the boundary line. However, sending
as well for you to notice is that
there is an option, the Options bar, that will allow you to remove the
boundary of the Slope. And this one is called,
they find the slope. So if you uncheck this
option on the Options bar, you are going to see the ones
that you click on Finish. Roof is going to change based on the Boundaries that
they find the slope. So you're going
to be able to use this painter to
change their parents. So the Roof based under
the sign of your Project, which does send me where you
can edit the Roof even more by select on the Roof once again, thank ligand,
where he says, I think boundary, which
also means that you can use Control C in order
to undo the changes. So after using Control-C
and just go into either the Boundaries in a Roof to add a little bit more
complexity to this roof. So he sees able
to appreciate how these slopes actually
changed the Roof. And as well, this is
the one thing that you can use in a rapid change, the style of the rule. Hello easier because weather is, we're going to be able to see where you can edit this tau, the proof by just simply unchecking or
checking this option. However, as I mentioned before, you can edit the
Slope of the roof of the individual boundary lines by editing the
boundary of the Roof. So I'm going through the
boundary of this Roof once again in order to show
you how you can do this. I starting first by the fact that you can
change the Boundaries only on the lines
may have enabled the option Mary score
that find the slope. So you need to make sure
that you're selecting only the boundary
lines in which you can change the Slope before
you send the Properties. As far as something for
you to notice about this Roof instead of
Boundaries are to remain connected even though it appears like the worst
separated one from the other. And this is because when Shape
with this handle a little bit different to other family systems you're
going to use in Revit. And as well, the boundary lines will also have a control and it will allow you to do
the same thing as long as you're selecting
one line at a time, somebody sent mine, you
will be able to have different slopes on
individual boundary lines, which is going to allow you to create different
size product group. Or you can simply use the same value they were using before. And if he is the same value, all the boundary lines, you can still change the
Slope by select and the Roof. However, if you change the Slope on one of
the boundary lines, you're going to
see that not only my parents have the Roof
is going to change, but also he won't be able to change the slope of the Roof. Why isn't the proper place? So you will need to get
this in mind when editing the Slope that is being
used for Great Basin, the values that you're
assigned to this loaves of the boundary lines
regardless of the result. So you can actually test
in different values. So all of these veins set,
you are growing the same. You can actually add a
number of different ways. And some of them are
going to allow for greater roof and it will
take a lot of time. And some of them
will allow you to test my friend proofs for you to the signs so you can silica way or another Roof based on
the changes on the Project
46. Roof by Extrusion: In this lesson, I'm
going to show you what is called
roof by Extrusion. Now roof by Extrusion is a different way in which
again create a Roof. So in order to show you this, I will need to create
first elements that can be used as a reference or
a Host for this Roof. And this is because
this row is actually created from Views
such as the elevations are the sections after creating the following Walls and also going to open one
of the elevations. And once that I have done this and just going to go to the bill Panel in order to use
this dropdown, drop them. You're going to see that roof by footprint and other
tools or commands. So just the roof by Extrusion. Now the roof by
Extrusion as such, he said two or commands
that allows you to create a Roof
based on a Profile. However, as I mentioned before, the roof by footprint also requires a reference or a Host. Once they select these
two or commands, you're going to see that
we're pulling window. And on the word pooling
window where one leaf is, select the reference
that you want to use an editor create this roof. And it's going to reference
that you're using. It's not based upon the View, then rabbit is going to
open the goal to be window. And as you remember
on this window, you will be able to
select them and abuse in which you can see the
reference that you're using. When J is going to include the reference that you're using, whether it's an
elevation or a 3D view. And in this case, I go
into select a reference. There is sexually permissible
within this P. And once they have done this and
just go into click on Okay. In order for you to
see the window that allows you to determine
the placement of the Roof. Which means that this
window is going to allow you to select the
reference level there is use one of the same time and will allow you to select
an upset from that level, as well as the optional value of the upset Plan this case. We're also going to show you
what is going to happen. If you actually select
as a reference, when are the elements they
already have on the project? In this case, I'm
going to select phase. So this wall and one said
I haven't done this. They're going to see once again the row reference level
and upset window. And as well, I'm going to
look the police as they are. An advocate, that simple. So once I click on Okay, on this window, you're going
to notice a few things. One of them is the level is going to have a
different appearance. And the other one is
able to use once again, the tools or commands
and the Draw Panel in a literature
or the Profile. And we'll drawing the profile. You're also going to see, we're going to be able
to use the tools or commands and the Modify Panel in order to either the profit. And the reason why
you need is to circumstance is
because these Profile is created by one or multiple lines that
are chained together. Which means that Revit
percent need you to create the layers
that make the Roof. So once they have the proffer, just native-like on the
green check in order to finish the Roof based on the
family type is selected. In a way something
that you will notice is that these two
are CMNH actually allows you to
determine the shape of the road with any of
the Family Types. You can save a lot of
time where the roof by Extrusion because you don't
have to draw or Greg, their family type
based on nutrition. And what this also means, it's the ones that you
can read it, the Roof, you are going to be able to use many of the same
Properties you have, whether roof by footprint. So you are going to
be able to Change the upset from the
level non-cyclic Sina. While this Roof is selected, you're going to
see that the host, so the Roof is
going to appear on the Properties right next to
where it says work plane. With this being
said, you can create multiple groups based on the
same reference for host. So in this case, I go into
greater and other Roof, however, can go into
make a few changes. Not on the host part
of the reference, but under window that is co, reference level and upset. So you can see if
there's any difference. So I'm going to change the level that is being used,
but also the upset. And I going to use
picket lines in order to select the existing
roof. And why is that? I click on the green check. We're going to say that the row stays pretty much the same. And this is because
roof by Extrusion actually creates the Roof based on how you
draw the profile. So when it's actually changing how to put values
on the Properties, this means that the absurd is the same thing as
the little upset. And also that the reference
level is the same one. So if we wanted to make
sure that you're using the reference level and the
way that is supposed to be, you will need to make
sure that you're drawing Profile the Roof based on the level that you selected for. In another words, based on the level that appears
on this color. And therefore you didn't
notice instead of thickness of the Roof is actually
created below the Profile. When using roof by Extrusion, you will need to
take into account that thickness of the Roof
when drawing the profile. And as a quick center,
just have to select a row and then select
Race says Edit Profile. And as well, the placement of the rule is also
important because you can use attach the base in
order to attach the wall. So be Project whoever created
by using an Extrusion, which means that the Walls are going to connect the base of the Roof as well. So the important for it, no. How about the roof by Extrusion is how the roof by Extrusion actually uses a
Properties cyanotic to show you this a
little bit better. I'm going to open the 3D view. And once I open the 3D view, we are going to see how the
Roof actually looks like, but also have this Properties modify the appearance
of the Roof. So besides the reference
level and D upset, you also need to take into account Extrusion star
and the Extrusion. And now these two
values are going to take into account number
I, friends, or close. Which means that
the positive values by default going to be towards the K-mer based on the beam in which you
created the Roof. Well-done negative
values are going to be on the opposite direction. Now this is also
going to take into account the visual style
because that's where remember, you can use wireframe. So when you use wireframe, you aren't going to
be able to select elements there are
behind other elements. In this case, we're going to say that this will quite
footprint use as positive values towards the
outside and negative values on the opposite direction. Now as well, you're
going to see that even though you send a
reference for a Host, you can still change
extension the roof by Extrusion away
from the reference for Host by using this controls. Which also means
they don't actually have to use the
properties of the Roof. Interethnic change, this star and the end of the Extrusion. So you can use this controls how this star and at the
end of the Roof, but also the
Automatic Dimensions once you start using
this controls. So you will be able to
change the length of the Extrusion by changing the
value and the blue numbers. So you will be able to use
the controls that Properties or the Automatic Dimensions depend on the Roof peer grading, as well as unimportant for it. And now you can use the tools or commands having a Modify Panel. So you're going to be able to
use those or commands such as this one in the Roofs sense, you can use this to recommend
in order to edit this row. You're also going
to be able to lock the position of this Roof
based on the other one. Which means they are
going to be able to add one of the Roof
based on the other one. And as well, they're going
to say that there is a control medicines and
I've referenced for host. So if you wanted to remove
this row from the Host, just need to select
this control. So all of these means
roof by Extrusion, sexual precis to use. Once you get used
to it, however, you will have to
take into account when Family Types
that you want to use. Because that family type will determine the
structure of the Roof
47. Using Multiple Views: In this lesson, I
want to show you a few things that you
can do with the peers, because by this point, you will be able to
gray the basic elements they are going to need in
order create a project. So because of this, you might
need to use different views while editing the elements that you already placed
on your project. So I'm going to go
to the View tab in order to show you
the Windows Panel, or more specifically, the
tools or commands that you can use in order to organize the
Views and the interface. So I'm going to start by using that tool, Briscoe tau abuse. This one has a shortcut which is WSM water NPA centimeter. Now this tool allows
you to arrange all the opening Views within
the application window. More specifically, will
allow you to organize all the windows they are use
and to be your projects. So before using this tool, you will need to
know which other BST want to see as well. You're going to notice that the active PO is going to change depending on which one you are selecting with the mouse brain. In other words, they
act like one will be the one in which you
actually use the mouse. The mouse is the one that
allows you to determine which one is sexually
active as well, since you don't need to see everything all the
abuse at the same time. Also able to Change the
extent of abuse as well. You can also occur fused
together within another beer. So you will be able to
change their Debbie as you normally would when you
have multiple tabs. Which means they
will need to change that by also using the mouse. And as well, you're going to notice that every
newbie that you open, he's going to be active
within the active view. So you're going to see
multiple tabs within a beer. Now even though this is
going to be very useful, I'm working on your projects. You also need to
take into account how much resources
this is going to use. So you will need to keep in
mind that this is going to ask more resources
out of your computer. Now as well. Something
for you to notice is the ones therapy
has been open, you won't be able
to open it once again on another buildup, you're only going to turn. A builder is already
open to an active. Since we are able to
open the Views at once. Also going to be able
to compare to the Views hint abuse once again by you send it to vary
score therapies, which is the same thing that you can do by using the shortcut, which is teosinte
mater and WSSE Water. Once they use this, you are going to see better
beer there was active, will remain active while the other ones are going
to become diabetes. So you will be able to use this Options at
any point in order to open or collapse or
the Views and as well. So in fact nowadays
it's the Regardless of the way in which you
organize the Views, these are going to function
pretty much the same. Which is something that you
can notice because you can still close HOW
is independently, even if they are not grew on another peers as View perhaps. Which also means that you can
use the same drop-down on the abuse to cycle
through the abuse, but also in order
to close any abuse. However, placing, etcetera,
then there is still useful when you have
Multiple Views. Group together, has type Use, say that actually
need to use this drop-down when you only
have one single beer. And as a quick signer,
you can still notice which project is open
with each of these Views. So you're going to
see that you can organize the Views
homeless anyway, the one, hello, This means said
you can actually close the Views as you normally would when you
send disrupt them. Now, so quick center,
you don't actually have to snap to another beer. Which means that if you're
using multiple monitors, you can actually present, Drag one of the abuse
to another monitor, or just living independently
from the rest of the user interface as well. You're going to
find that this is actually useful because you can actually open multiple
projects at the same time. Which means that you can
use this interrupt to compare different
versions for backups. So the same project as well. You can use the Windows Panel in order to cluster Views has been normally would by clicking on the eggs are based
on the drop-down, something as well for you to
know as they are also able to switch the Windows based
on the Windows Panel, which is the same thing
that you can do by using Control plus
tap on the keyboard. So you will be able to use Control plus typing the keyword. Or you can simply go
to the Windows Panel in order to switch the window,
paste and disrupt them. However, since you already have another drop-down that
allows you to do this, you're going to
say that you have different alternatives
in order to do the same. Mainly because that
changes the you can do to the user interface. So all of this being said, I hope they are able to add a little bit easier the elements that you create on your projects
48. The Ceiling Plan: On the next few lessons ago
I took over the Ceilings. So because of this, I wanted to show you how you can open inquiry has Ceiling Plan. And this is because the
Ceiling Plan is the one they use in order to per cent per
Ceilings of your project. Now this doesn't mean that
you can create elements as you normally would by
their use in real abuse. However, they Ceiling Plan is
already greater for you to see only elements on
the upward direction. Or in another words,
it allows you to see a project like
you weren't looking at. So if you're create elements
such as the Floors, you're going to
notice that you can still see them when I Plan B, but you won't be able to
see them on a Ceiling Plan. The plan view is going to look at the elements
from the top, while the Ceiling Plan is going to look at the elements
from the bottom. Now this might be
confusing at first. So if you already have
greater projects before, you are going to
notice that both of these periods, are
you somebody Sheets. So one of them, it's
not actually more important than the other hand, as well as under for
you to know is that the Ceiling Plan arcuated
based on the Levels, the plant Views and
the Ceiling Plan. I create a base and a level. Which also means
that if you wanted to create a Ceiling Plan, they might have deleted that
is missing on the Projects. To just have to go to the View tab and then just simply open this menu so you
can select where it says reflected Ceiling Plan. Some of these, you
won't be able to gray blend beer present and
therefore the Ceilings, somebody's window
you're going to see. And then Levels actually
have a Ceiling Plan, as well as the option of various go to duplicate cylinders, which is going to make sure
that you're only able to see the Levels have done
already have Ceiling blend. This case I'm just
going to click on Okay. In order for you to see
now the Ceiling Plan has been created for
the level as well. Something very
important for you to know is that the
difference between these views are based on different properties
that you can change on the plan views, including the one that
is called the Arrange. Sorry, also going to cover
the B range in order for you to see how the
Ceiling plans can change, what kind of how you want
to show your projects. But also in order for you to say right Revit displays
the Views please play. However, if you already
have experience with projects that require the
Ceiling Plan, other views. But you may already know
about the couplings and the default values
that are use in order to display elements
on the floor plans, comparator, the Ceiling place. So what this means said, I wanted to show you how you can create and edit the Ceilings, but also how you can
open gray and the abuse. Because by this point, you might have noticed that
the projects are going to have a lot of different family systems that
you can place, which can make the projects
are a little bit confusing. If you don't know
which previously you need to use that also, if you don't know how to add
it when you want to CMU's, such as the Floor Plans
and the Ceiling Plan?
49. Placing a Ceiling: Now when grading a
project in Revit, you may need to create a
Ceiling. At some point. In Revit, you're
able to greatest Ceiling by using the
Architecture tab. And I'm the Architecture tab. We're going to find the
Ceiling to our command. Now this one will
allow you to create a Ceiling within an
area of your projects. Now this area will
need boundaries. The boundaries can be
the Walls or they can be based on this sketch that you can Great Basin the joint tools. So after using the
cylinder or commands, you will have the option to create an automatic
Ceiling better also, you can sketch the Ceiling. In this case, if you use
the Automatic Ceiling, they are going to
notice that this is the default option
that really provides. So by using the
Automatic Ceiling, we just need to hover the area in which you want
to grade the Ceiling, which in this case
is going to be defined by the Walls.
They are already graded. And after you have done this, we're going to see that there
is a message around this. Be able to see the Ceiling. However, if we go
to the elevation and then I changed the
View style to wireframe, we are going to be able to
see what are the Ceiling is. But also you will be able
to select the Ceiling. So you can click recess edit boundary in order to edit
the boundary, the Ceiling, and ask if you add at the
boundary of the floor on a particular bill in which are able to
see the Ceiling. Revit will just
simply allow you to edit the boundary
on that same view. However, if you use at
the boundary on a View, let us and allow you to see the Ceiling or the boundary
where the Ceiling, such as the south elevation
Revit open the go-to be window in order to show you that the using which are
able to edit a Ceiling. Once you select one
of these Views, just need to click on Open View in order to open the beam. And then you can edit the
Ceiling as you normally would. Now the Automatic Ceiling
will actually need a boundary or an area that you can use in order to
place the Ceiling. This one is going to be
provided by the Walls. Hey, most of the cases. And if you'd assign the
structure of your projects also, the structure is
going to be able to provide the boundary
for the Ceiling. However, if you select
one of the Walls, we are going to notice
that there is an option for the boundary which
is cool room bounding. Now this option or property
on the Properties palette is going to show interfere elements that you can create in Revit. And one of these
elements is the wall. So if you uncheck this option, you are going to notice that if you use an automatic Ceiling, you will not be able
to place the Ceiling. And this is because the Walls are no longer
defined in a room, meaning that the Ceiling
is not able to recognize an area in which can be placed
because one of the Walls, even though it's there, it will appear as a wall mechanics says, but maybe it's just
for the curation. So this is something
for you to keep in mind when working with rooms
and with Ceilings. In as a quick signer, if you have any issues, even when placing an aromatic
Ceiling without changing this parameter or property
on the Properties palette, which is by default
check most likely the issue will come based on
the height of the Ceiling. You will also need to keep in mind that the height
of the Ceiling also defines if there are
Walls that can create, or they can define the
boundary of the Ceiling. However, you can
actually create an, a specific boundary for the Ceiling buy use and the
Ceiling tools or commands, and then click and races
and sketch Ceiling. Now this will allow you to use the drawing tools in order to draw the boundary
for the Ceiling. So in this case, you can use
the basic drawing tools, but you can also use Pig Walls. And after grading the
boundary for the Ceiling, you just need to click on the green check in order
to validate the boundary. Now when it comes to pick Walls, you are going to notice that you have a few options there, pretty much the
same ones that you have one grade in the floor. So this means that
you are going to have extended into wall and
in parentheses two core, but also you are going
to have the upset. Now when you use big Walls, you're going to notice that
the Boundaries also have athlete control in order to flip the direction of the upset. Now the creation of the Ceiling, it will seem a little bit simpler after seeing the Floors, because the Floors are actually more complex
than the Ceilings. However, the basics
for the Ceiling are pretty much the same lines
as the basics for the floor. In this case, I'm
just going to create a boundary with the Ceiling,
myosin thick lines. And at the same time, something for you to
notice is that you are able to gray
multiple Ceilings, one on top of the other. Which means that you can create Ceilings with different
boundaries and different designs that can relate or they can
be independent. One from the other hand, because that is also going
to see that there is a View options and tools
that you can use in another, create different designs
for your project. However, one of the most simple
things that you can do in order to combine multiple
Ceilings is this Slope Arrow, which means they are
going to be able to use the Slope Arrow as you will use elements such as the Floors. So in order to show you
this a little bit better, I'm going to delete
one of the Ceilings. And then I go into
edit the other one. And then I just simply going to create another Ceiling in. We can go into the Slope
Arrow. What do in this? We're going to say that the Slope Arrow is the same one that you
have with the Floors. And this is speaking
as the Slope Arrow. I said Toby, you can find when using multiple
family systems. So with this in mind, you are
going to be able to create complex Ceilings by just simply aren't the Slope Arrow
tool one of the Ceilings. Now as well, something
for you to keep in mind is lessons both of
these elements migrate independently when you will need to make sure
that you're using the reference for
the right values and the Properties
panel together. So they are looking for middle. So if you don't draw the arrow, you can also create an Slope. Arrow might just
simply selecting one of the boundary lines. You have a niche of
selecting the error. Please remember that you can use tab on the keyboard in order to cycle through elements
that are nested together. And this will allow
you to grade and a Slope Arrow based on
one of the Boundaries. And as you notice,
the boundary and the Slope Arrow will modify the boundary
if you move them, but also there will be joined to the rest of the boundary. Now this doesn't mean
that you're not able to enjoy the Slope Arrow
from the boundary in order to move it
independently by just simply using the controls
on the Slope Arrow. Whether it's been
said, you're also going to see where
you're able to assign and slow 21 of the edges are boundary
lines of the Ceiling. Which means that the
slopes are going to function very much the same way as they function
and the Floors. You're going to be able to
Change the Slope by changing this value or by
just simply type in the Pali mandibular numbers. Somebody is the ones that
you do this by going to be able to change the
slope of the Ceiling, by changing the properties
of the Ceiling. The assumptions are
going to be buried as white gradient the
Ceilings for your projects
50. Editing the Ceilings: Now this Ceiling is very
similar to the floor as well. Because while selecting
the Ceiling or where the Ceiling
is still selected, we are able to change the type by using
the type selector, but also you're able to
change the properties, placing the Properties palette. So just the level, but also
the opposite front level. So this means that you can edit the Ceiling pretty much the same way they added the floor when
it goes to the Properties, we haven't the
Properties palette. And at the same time, we
are going to be able to find under the Dimensions
category this hello, the perimeter, the
area, and the volume. Now I'm on the Ceiling
Types that you have Arthur generic Ceiling. The compound Ceiling,
which is a little bit more complex when also requires for you to Change the
detailed level. We want to visualize all
the details of the Ceiling, such as in this case, in which I can change the
Ceiling type by using the type selector to the default Ceilings that
you have with a template. And this also means that if you select the Ceiling and then you go to the Properties
palette in order to open the type
Properties window, we're going to be able
to find the property, some parameters that
make the Ceiling. So this means that
you will be able to Change the family that you
want to use for the Ceiling. Also, you will be able to
Change the Family Types, which also determines the
complexity of the Ceiling. In the case at the
basic Ceiling, the only parameter that you
can change the material. However, if you change the
family to a compound Ceiling, you will be able to change
their structure that makes the Ceiling as well. You will be able to
duplicate the type, which also means that
you can rename the type, whether it is the basic one
or the compound Ceiling. This means that you are
going to have pretty much the same options and parameters on the type
Properties window. However, for the
compound Ceiling, if you go to the structure with the Ceiling and
you click on Edit, you are going to
find pretty much the same assembly
window that you find, whether they will
send the Floors. And at the same time, if you want to
visualize the Ceiling, you just need to
use the preview, which will allow you to select the view that you
want to use as well. You can use the steering
wheel and assuming Options. And as with the
assembly Windows, four elements, so just
the Floors and the Walls. You are going to be able
to insert layer as well. You will be able to organize the layers by using up and down, which also means that you
can delete the layer. However, for this Ceiling
is actually very simple, very straightforward,
as you can notice, made information
that you can get. Moreau saw on the fact that on the columns you
have the function, the material that
thickness and the wraps. It. All of these means say
they're going to say that you can edit the Ceiling based on the project
they are grading. Good morning, part of
family. They're going to see that there is a lot of
changes that you can do. Two elements such
as the Ceilings, whether actually
editing the Ceilings. Because as you might have noticed throughout this license, their parents or the
Ceilings has a pattern. This pattern is related
to the material. So once I go to the materials, we're going to see how you can
do this with the materials
51. The View Range: This lesson, I wanted to show
you how to use the B range. And this is because some of the elements
that you are gray, we're working, your
projects can be used as a Host for
other elements. So you're going to see
that the elements, they use this element as a Host have a property
that is cool. I still height. Now
there's still high. It's a property
that will appear. Many other components that you can find that the
components library. And the reason why this
is important is because these properties will affect this component is
going to be placed. But also if he's going
to be within the family, they host the element. Because as you remember, in
elements such as statesman, able to control
how high is going to go if an element is placed outside of the host
than the element is now going to replace
all of these means. So you can change, maybe arranged by using the
proper base of The View. So if you go to this
part of the properties, you're going to be able to click Preserve setup right
next to the View Range. And once the satellite Grids, I said they're going to see
that'd be Range window. Now these values and Options, my scene a little bit
confusing at first. So in order to understand this pile is a
little bit better. I'm just going to
show you the preview. The premium will allow you
to say whether be Range actually controls by looking at this case, sum these values, you are going to be able to
find the primary Range stuff, the primary Range plane, the primary Range bottle. That'd be that level. The primary Range, the
View tab, and the B range, as well as any for
you to notice is that the B range is sexually
the sum of two regions. One of them is the primary
Range and the other one. And this is because
the primary Range is the one that determines
what you can see from the primary Range
bottom all the way up to the primary Range up worldview there will
determine how far you can see from the
primary Range bottom. So one of these
regions is intended to lead you see your
projects on the floor. What they are, the one
that determines how far down you're going to
see from the floor. I'm going to close this window. And then I go into select
this element in order to change the property
that is still high. But more specifically,
I'm going to change this still high,
a little bit higher. Ones that I click on Apply. They're going to see
that the window does no longer appear on this Plan B. And this is because
now this window is actually above the plane. And this is something
that can be perceived a little bit
better than an elevation. In this elevation are going
to make sure that you can see the same values that you can find under be arranged window, but also the most
important values. But you can find them the
keys which are going to be their primary
Range can't blame. And the primary Range bottom, because these ones are the ones that are
mainly used for Change, which you want to see
on the plant Views. So with these are going
to be able to see that everything
that is a bar like a plane is now going to
appear on these Columbia. And this also means that if
you place an element below, like a plane, Revit, will not actually
display the element. Is a quick sign. Are
you going to see that the element remains selected
even if you can see it. Which means you're going
to still editing phase and the properties
or the Modify panel. So what days you're
going to be able to say that the elements will be possible depending
on the placement that they have in your project. However, there is
a few elements, such as the doors that
will remain visible. On the other moment, they
move them up, uptake a plane. So if you change this property, you are going to see that we can make the door disappear from this beer is I break center Heraclitus say that the
default value of the plane, 1.2 m, which is standard value that is used
in many countries or regions. Which means that
this is a value that is not just for Robin, Nancy quick center, depending
on the placement at all. You're also going the same, but the appearance of the
wall is going to Change. And this happens
because Revit tries to make the project as
accurate as possible. So as you might have
noticed by this point, like a plane is the
most important value, we will have an a B range. Especially because you
are going to be able to change not only how you
view the family systems, where you use a New Project, but also other
components that are graded by your center
family systems, which also means there
is going to affect elements like the moral
lines and the top surfaces. With this means
say, if you change the properties of elements
such as the Walls, you are going to notice
that their parents, so the Walls, he's going
to change on the Projects. And this is because you can change not only the
placement of the wall, but also the height of the Wall. So their parents or the Walls
with a New Project is also going to depend on the
card plane as well. You don't actually
have to change the values and the
View Range unless you have to hand this is because there are other
options that you can use. Linearity for you to change
how you view project. Because in many cases, you're going to notice they changing these values
is not enough. So there are many
things that you can use in order to change the
appearance of the Projects, such as, for example,
the visual style, but also other ones they
are going to be able to find on the proper
base of The View, as well as on the ribbon sign. Just going to live
up to this point, may not have to keep it simple
52. Starting the Project (Exercise Using Revit 2024): On this lesson, I'm going to start the project of the course. And because of this, the
start of this project is going to be based on the
first lessons of the project. Which means that
I'm going to change the project units by
using the managed step. On the managed
step, I'm going to select recess project
units in order to change the units
that are going to be using throughout this
lesson or exercise. However, you don't have to
use the same units that I'm using because you can use this based on your
country region. Which means that if you already know the units that
you are going to be using on elements such as
the walls, the floors, and the doors, you will be able to use those
units instead of the ones that you
use on the course And after changing
the project units. I'm also going to say this
project as a new file. This is because I'm
going to be using this file for the
rest of the project. On this window, I'm going to select the location
of the project, but also going to be selecting the name and the
amount of packups. After doing this, you're going
to see that the name that I selected is going to appear
on the user interface. After saving this project, I'm going to start placing the basic elements or references
that I'm going to use in order to place
the families and family systems that are going
to be used on this project. Starting first with the grids, then I'm going to place the grids by using the floor plan. After using the
grid to recommend, you are going to notice that
you can place the grids with a lot of precision by using the
automatic dimensions. But also basing the keyboard, which means that you can input the value that you want to
use by using the keyboard. However, you can also
place the grids by just simply using the tools that
you have modified panel. You can use the copy tool in
order to place more crits while using this tool recommend you are going to
notice they will need the option that is
called multiple in order to place multiple
grits by using this tool. But also they will
be able to use the constraint in order to constrain the placement
of the grids. So you can use the
constraint in order to avoid errors when
placed on the grids. And start doing this, I'm just going to move the grids based on the center or
origin of the project after changing the
position of the grids. And also going to create the other grids of
the project that is, of the grids are going to need
a different value or name because I'm going to change the name of this grid
after placing the grid. So that the grid to
recommend can use this name as a reference when
creating the other grids. I suppose before you to
notice is that you can simply use the copy to
orgament once again. However, once you
already place the grids, you can simply use the
automatic dimensions in order to change the
position of the grids. So you don't have
to decide where you're going to place
the grids right away after placing the grids, I'm going to change the
position of the grids based on the center or
origin of the project. I'm going to keep
the position of the grids as center as possible. And on this lesson,
I'm going to add the next reference that I'm going to be used
in this project, which is going to be the levels. So I'm going to open
an elevation view in order to add a level. Because if you don't use a
view such as the elevation, you won't be able
to use the level to argument after making
a few changes. I'm just going to use the level to argument on the
Architecture tab. And once that I use this tool, I'm going to be able to create an additional level
on this project. But also you're going to
notice that I can place the level by using as a
reference an existing level. Which also means
that I can change the extension of
the level but also using existing levels
of reference as well. I'm going to be using
the same family type, but it's used on the
existing levels. Now you can verify
the family type, selecting a level that is
already placed as well. One of the similarities
that you're going to find between the levels and the grids is that
you can use the tools orguends that you have on the modified panel in
order to add more levels. However, those levels
will not create a W, which is the reason
why the appearance of the annotation is
going to be different. If you want to avoid creating the views after
creating the levels, you can simply create
the levels by using the level two or however, if you need to
create these levels, you can simply use the
tab in order to add the views that you want to
create based on the level. As a quick sign,
remember that you can also avoid creating the views by checking way says make plan view on the options
far while using the level to Orgoen as well. You can avoid changing the family type after
creating the level by just simply changing the family type is
selected by Deft. Once you've read,
created the levels, you are going to notice that
there are different ways that you can use to change
the value of the levels. You can change the height of the level using the notation, the aromatic dimensions,
and the properties. While changing these values, you're going to notice
that the value is actually based on the
origin of the project. Which means that you can have positive values or negative
values that by depo, they are always going
to be absolute values. As a quick sign,
you are going to notice that the alignment
of these levels are going to be based on
if you want to add the extension of the levels only in a specific view or not. Which is the reason why
you can say that they can be used as to the
levels or three levels. Especially because you can use A three B in order to at the
extension of the levels. If it says three D on the text that appears on one of
the ends of the levels. As well as something for you to notice with the levels in, you can use this control in order to adjust the
appearance of the levels. If you have levels, they
are very close together. After creating the levels that I'm going to be using
on this project, I'm also going to change
the name of the levels. Something for you to know about. Changing the name of the levels is that these names can be changed on a specific view or for the views
at the same time. When you see this window, you will be able to
change the name of the level in all the
views at the same time. How something that you can
notice on the template is that you have different names on the project browser
and on the notation. Because of this, you
won't be able to change the name on all the
views at the same time. You can simply
change the name of the levels by simply
using the properties, and also by using a window that you can open
by using the mouse, once that you hover one of these levels on the
project browser. So I'm just going to change
the name of the levels based on the levels
that I'm going to be using through a discourse. Now the levels are easy to use because they're very
similar to the grids. Even though the views in
which you can play the grids are not exactly the same views in which you can
play the levels.
53. Placing the Walls (Exercise Using Revit 2024): On this lesson or
part of the exercise, I'm going to create the
walls of this project. In order to create the walls, you can simply use the wall to recommend
on the build panel. And once that I use
this to recommend, I'm just going to create
the exterl walls of the project without changing the constraints of these walls, because they are going to
reach different levels. Which is the reason
why also going to edit these walls
once I created them and after grading this walls
and going to edit the walls, but you simply
using the tools so you can find on
the modified panel as walls. And therefore
you to notice is that these walls are not actually
placed based on a grid. Because of this,
you might need to create a secondary grid just for the walls or you
might need to use a different representation
based on your country region. In my case, I'm going to create
a secondary grid just for this wall because
I will be able to hide this grid on
other plan views as well. Something
that you're going to notice is that you can
change the representation of the grids as you can do
with the levels based on how close the grids
are one with the other. But also in some cases, you might be able to avoid this by just simply
changing the scale. Depending on the scale
you're going to be using in order to
present your project, you might need to
use this or which is something that is also
going to apply levels. Now in this case, I'm
just going to change the scale of the views based on the sheets that
I'm going to create. That's a quick sign,
I'm going to create a customer scale for this
project because I already know the scale they
are going to use on the sheets as well. I'm also going to change the
properties of the wall in order to adjust the height of the walls based on the levels. Or in other words, I'm going
to change the height of these walls because of the level that they are going to reach. As well as the creator
notice is that not all of the walls are going
to reach the same level. And this is because
of the design of the roof that are
going to create on the project which is sending the UK notice based
on an elevation view. Before placing the other
walls of the project, I'm going to create
the family types that I'm going to be
using this project. In order to save a
little bit of time, I'm going to create an
standard family type. Which means that I'm going
to be creating a family type that I can duplicate in order to create
other family types. A quick sign, Robert, you cannot use the
function that is called structure outside
of the core of the wall. Now while creating
these family types, you are also going
to notice that I'm not assigning the
materials to the layers, even though I'm changing the function and the
thickness of these layers. This is because I haven't
covered the materials. However, when you already know the materials they
are going to be using, you can simply add the
materials in order to save even more time when
creating the project. After doing this, I'm
also going to change the level in order for you to see the
layers of the walls. Then I'm going to assign these family types
to the other ones. After doing this, I'm
going to finish creating the other family types based on the one that are
already created. In order to save a
little bit more time, I'm going to change the wrapping before using the option
that is called duplicate. Once I select where
it says duplicate, I'm just going to change the values that I
need to change on this family type before continuing with the
other family types as well. This family type will also have different layers. This is because I want to create a family type that has a different finish on one
of the sides of the wall. Because of this, I'm
also going to change the layers that allows you to place the finish,
such as this one. However, the finish is
not going to be visible at this point because I
haven't added the materials. Once I get to the materials, you are going to be able to see how this is going to
look at the project. And that's a quick sign. We don't actually have to select a family type in order
to create a new one. And this is because you can
actually use the wall to orgaen before opening
the type properties window in order to
create a family type. On this part of the exercise, I'm going to once again
the walls of this project. Because I'm going to change the levels that these
walls are going to reach and ones that I have changed the levels that these
walls are going to reach. I'm also going to use
the split to recommend before changing the level that the other walls
are going to reach. And because of this change, I will also need to gray
a wall on the next level. Now a start doing this.
I'm also going to create two additional walls
on this part of the project. And once that I have done this, I'm going to change
the levels that those walls are going to
reach before editing. Once again the project as a quick sign, something that you're
going to notice is that if you use the move to con, you will be able to disable the option that is
called disjoint. You will be able to
disable the option that is called disjoint
in order to avoid editing the rest of the project after creating
these family types. You're also going to notice
that I'm going to use another family system
which is going to be the wall on this project. I'm going to be
creating walls by using the basic
wall family system, but also by using the
other family systems. You can use in order
to create the walls. So I'm going to duplicate
this existing family type. Once I start doing this, you are going to see, but there is a message
on the user interface. Now this message has to do with the notations or additional information that
you have on the walls. So I'm going to show you
where this information comes from once we get
to that part, of course, now once that I created
this family type, I'm going to addit
this structure of this family type based on
the design of the project. While doing this, there is going to be a few things
for you to notice. One of them is that the
preview is going to show you this wall
basing a section view. And on this section view, you're not going to be able
to see the wrapping is actually going to change
parings of the wall as well. I'm going to change
the upset in order to make these two walls
flat on the interior as well as the fest. This walls then actually use the center line of one
of the family types, which means that you
will need to use the modified tools
in order to align the walls to the grids or any other references
that you are using in order to
place the walls as well, I'm going to create an additional family type for
this part of the project. This family time is going to be pretty much the
same one except for the change on this
value on the words and the value of the hive on this family type is
going to be different. Now, once I have done this, I'm just going to finish
line on this wall, the decorates before
continuing with the project we're sending that
you're going to notice is that the
alignment of these walls is going to change after changing the alignment
on this other wall. The one thing that I'm
going to do on this wall is actually use the
move to orguen after selecting where it
says this joint on the options for n
wall for you to notice is that rabbit is
going to let you know how the walls are going to
relate one with the other. Now I'm just going to the
interior walls of the project. Now the interior walls are going to be placed
under the sign. Which also means
I'm also going to consider the level in which
they are going to be placed, but also how high they
are going to reach. However, I'm going to place only a few other walls because I haven't created the
other elements that are going to determine the
design of the project as well. Something that I'm
going to do is actually move this project because of the fact that this project has
a lot of symmetry, which means that I can save a little bit of time on a
few changes to the project. I'm going to move
this project in order to use this
line as a reference. If I have done this,
I'm just going to make a few corrections on this
project. Because of this. After placing the walls
on the previous level, I'm going to place the
walls of this level. Now the walls of these levels are going to be a
little bit different. Because these walls
are not going to extend to the same height
as the exel walls. Because of this, I'm going to be changing the value
of the top obst, I'm just going to create the
walls of the next level. Now we're creating this walls, you are going to notice that the walls are going to be
a little bit different. But also they are going to
be the same on both sides. So I'm going to create
the walls of this floor. And then I'm just going to select these walls before using the mirror axis in order to copy these
walls on the other side. And as well, the reason why this walls are a little
bit different is because this area of this Bloor plant is going
to have a different use. So as you can notice that
references are actually useful, especially when your
project uses alutosymmetry. You will need to get the
mind on the way that you design your project when
selecting the tools, Recommends that you have
the modified panel, and after this, I can simply save the project
before continuing.
54. Placing the Floors (Exercise Using Revit 2024): And this part of the project I'm going to be
creating the floors. Starting first with the floor is going to be used
on this level. In order to do this,
I'm going to go to the bill panel in order to select the tool that
is called floor. After selecting this tool, I'm just going to be using the panel in order to
create a boundary. Now with doing this, you're going to notice a
couple of things. One of them is the pick
walls is not able to recognize the core
on a stock wall. Because of this, I'm
actually going to use pick lines in order to select
the boundary of this wall after creating the boundary. And also going to create the family type that I'm going
to be using on this floor. Now this family type is
going to be based on the fact that this floor is placed on the base
of the project, which means that it's not meant
to support anything else. After doing this,
I'm going to create another floor that is going to be used in most of the
areas of the project. After selecting the green check, I'm going to use once again the floor to recommend in
order to create another floor. We're creating this floor,
you're going to notice that I'm going to use the option
that is called pick walls. Because in this case, pick walls will allow me to use
the walls already place without having to select the layers in another walls. I will be able to use
the option that is called extend to work
with this walls. After selecting the boundary, I'm just going to create a new family type based on
the type of this window. Now the reason why I'm creating this family type is because I'm going to duplicate
this family type. And creating they are the
finally that for the project to create on this family type, I'm just going to select on the green chair in order
to finish with this floor. However, you're also going
to see that I'm going to use this family type in
order to create another floor. This floors going to take into account the symmetry that you already have
at this project, but also a few changes that
I'm going to do later on. So in order to do this I'm
going to be using a two or on the modified panel
or more specifically, I'm going to use
the upset in order, the additional boundary
lines for this floor. And after doing this, you are going to notice that I'm going to also use the mirror to recommend in order to create
additional boundary lines. Which is even more useful
when you take into account the symmetry
on this project. As we I'm going to create an additional floor
that is just going to cover any specific area of this project. That's
a quick sign. Something that I
recommend you doing is actually using the boundaries of the floor that you
created as a reference for the other floors
that you might create the same level, which will allow you to
avoid placing the boundaries of one of the floors within the boundary
of another floor. In my case, I'm going to copy this boundary before
creating the next floor. That's why I agree an additional family type for
this area of the project. Or in another words,
I'm going to create a different floor that is going to be used on this
part of the project. Which means that this floor
is going to be different from the other floors at
this level because of the use of this
area of the project. Which means that I'm going to add this boundary
based on this area. But also I will need to create an additional floor
type in order to create this new floor
without having to create all the layers
of a new family type as well. Something
that I'm going to do is actually
change the placement of the section in
order to show you how the project is going so far. Especially because you can start seeing that
there's a few elements, we might need a correction later on because of the
placement that they are going to have that the
floors have been placed based on the use that
they are going to have on the project or
in other words, the thickness of the floors
is actually different. And before creating the
floors of the next level, I'm just going to make
a few corrections on this section when it comes to the presentation
of this section. As you may have noticed, that different floor
types are going to depend on the area of the
project. Throw this lessons. I'm also going to create
and edit the floors based on the area
that this project is going to have at the end. But also something that you
may have noticed is that editing the presentation of many of these elements
of the project. This is because these are corrections that
are going to do, ones that I cover, how you make those corrections or changes. Now just going to create the
floors of the second level. And in order to do this,
I'm just going to get a few references from the floor that I created on
the previous level. So I'm going to copy once again the pound of
the previous level. Mainly because I want to avoid selecting all these
boundaries once again as well. Something
that you're going to notice is that this
floor is going to be a little bit different because of the design or certain
areas of the project, but also because of a floor
that I'm going to create later on as a quick sign, something that you can
do once you already know that the walls are
going to remain the same, is actually constrain
the boundaries of the floor to the
layers of the wall. Now in this case, I'm not going to do this because once again, I want to make sure that
you're able to see how a project is normally
handled in driving, when you don't know everything that you're going to
do on the project, even though I already know how the project is
going to look like. Now while reading the
boundary of this floor, you're going to notice
a couple of things. One of them is the many of
the lines that I paste. And this is because
this boundary doesn't actually use many of
the same references. The second thing is
that I can keep using the mirror in order to
save a little bit of time at this floor will require
a different family type, because this one is going to be placed about the previous level. Because of this, the layers are going to be a
little bit different. With this in mind, I'm going
to add the structure of the floor in order to
add additional layers. Also, in order to
change the palace of these layers based on the
placing of the floor. After doing this, I'm just
going to use once again an existing boundary
in order to avoid mistakes when creating
the next floor and the next family type. So I'm just going to finish
creating this boundary and the family tie before
selecting on the green check. As a quick sign, you're going to notice that these floors
are actually created, taken into account,
available below. The thickness of the
floor is going to be a little bit different now. Once the floor has been created, I'm just going to create a different family type that
I can assign to this floor. As a quick sign, you're
going to notice that I'm not using the options that
I have on this window. This is because
this might create a few changes that you might
not want on your project. Especially in this case
because I don't want any of the changes happening without
you being able to see it. Now this part of the project, I'm also going to be store, editing the extension
of the walls based on the floors
that already created. What doing this, you're going to notice that there
are corrections that will need to be made before presenting your
project to others, especially on how the
floors connect to the walls as well. Since I already
created the floors, I can use as a
reference the height of an existing wall in order to add the height of the
other walls of this level. As another quick sign up, you can also use wire
frame in order to make sure that the boundaries
are how you wanted, but also in order to select the floors a
little bit easier. As you remember,
you can also use the status in order to help
you with your selections. Because there is an
option on the status that allows you to select
the elements by face and what is being said. I'm also going to make
a few corrections on the walls of the project based on how I created the floors. Which means that I'm going to
the extent of these walls, but also I'm going to create other elements
of the project that would justify why some of these walls
were created this way. Now the next floor that I'm
going to create is a floor that is going to be in the
air or in other words, this is a floor that is intended for something like a balcony. I'm going to use the
following values on this boundary and also
the tools that you can find on the modified panel in order to finish the
boundary of this floor. Now once that I
created this floor, I'm just going to it,
the existing floor. Now if you're not able
to select a floor plan, you can simply use step on the keyboard for another
view on the project before selecting where it
says it boundary as well. As you remember, if
you select a boundary, gravity is going to make
sure you have opened a view in which you can edit the boundary by
using go to view. I'm just going to
edit this boundary the following way because I'm going to take
into account how those floors are
built on the project. After doing this, you
will be able to see, once again, the floors on
the sections of the project. But also you are
going to be able to notice how the project is going so far by using the other views of
the project in mind. I'm going to add
the presentation of the view based on changes
that I have done, other views, which means
that I'm going to change the scale as well as how
the levels are presented. So as you can see, writing
and editing the floors in sexually praising regardless of the changes they
do on the project.
55. Placing the Roofs (Exercise Using Revit 2024): On this part of the exercise, I'm just going to continue with the basic elements you need
to create on the project. In this case, what I'm going
to create is the roof. In order to do this,
I'm going to go to the bill panel in order to
select the tool that is roof, while creating the
boundary of the screw. You're going to notice, but I'm going to add an upset. But also I'm going to change the base level based
on the properties. As well as you to notice, select stew the walls of
reference for these boundaries. Which means that I'm not going
to be used on the core of the wall as the reference
for the subset, mainly because the subset on a construction is
actually built this way. Another reason for this is because the overhang
might actually create a few issues when creating
a boundary that is not only using as a reference
the walls of your project. Because of this, big
walls might have a few issues with
the design that I'm going to use on
the roof as well. You're going to notice that I'm going to edit this
roof in order to disable this slow on this
boundary or edge of the roof. After finishing
with this boundary, I'm just going to click on the green check in order
to show it the result. After creating this roof, I can simply use, once again, the mirror to recommend in order to avoid creating the
roof on the other side. Additionally, I'm going to create another
roof for this area that is going to be very similar to the other
roofs of the project. However, I'm still going
to remove the slope of all the edges for boundary lines of one other sides of the roof. And after editing the
boundary the following way, I'm just going to click on the green check before
creating another roof. As you might have
noticed by this point, I'm creating a roof for the different levels that
are created for the roofs. Which means that
I'm also going to create a roof for this level. However, this roof is
going to be a little bit different because of this
loop that I'm going to use, which is the reason
why not creating a family type or the other
roofs of the project as well. Going to create
another roof that is going to cover all the
remaining areas on the project. However, this roof is going to be a little bit
different because it's going to have an additional
element under the sign. In order to avoid creating
an additional roof, I'm just going to add additional boundaries
and then I go into the Sac Slow on one of the
edges or boundary length. And as I mentioned before, this is something that you
can also do by creating two roofs and then
using joint roof. However, in this case,
I'm just going to select on the green check
in order for you to see the result of creating
the by just simply using the boundary in order
to finish this roof. I'm also going to
change this slope. Slope is actually based on the units that are currently
being used on the project. I'm going to change the units of this slow the percentage. However, in your country region, you might need to
use different units. Regardless of the
units that you use, remember to use the following
slope in order to get the same result as you are going to
notice that this slope of this roof is going
to be very different. The other one, because the structure of this roof
is going to be different. I'm just going to
finish changing this slope of the
roofs before showing you the result as well. You're going to notice that also using a different slope on this roof and this is because of a few elements that are
going to place later on. That's a quick sign in
order to appreciate this a little bit better remeber
you can use the treaty view, but also that you
can actually change the visual style that you're
using, the treaty view. So you're going to notice that
by default I would create a roof based on the thickness that the roof is
supposed to have. If you are the
structure of the roof. However, I'm going to
create a family tie that is now going to take into account the structure
of the roof after creating this roof. And also going to create an additional family type that is going to be
used on this roof. Now this family type is
actually similar to the floors. This structure is going to
be pretty much the same. However, the values and the
layers are going to depend only on the layers
that you really need to have when
creating this roof. However, there are layers
that you can actually use in order to make this
a little bit better. Because in a few cases, you want to create a roof with a few specific
elements that allows the roof to isolate the
project a little bit better. Additionally, I'm going to create another roof
on this project. Now this roof is going to be a little bit different
because I'm going to create the roof place and roof by extrusion instead of
roof by footprint. Which means that I'm
going to go once again to the built panel in order to
select roof by on the struct. Once that I have done
this, I'm able to select the reference that I want to use in order to place this roof. In this case, I'm going
to select this phase and then I'm going
to be able to select the reference level and observe
this roof before creating the intrusion as well. I'm going to create this
roof by taking into account the same slope that is being used on most of the other roofs, as well as the family
type on the other roofs. As a quick sign, you're going to notice that I'm
using once again, the symmetry of this project. In order to save a little bit of time after finishing with this roof, I'm just going to select the same family type that I have used in most of the other roofs. Before selecting the green check and after creating this roof, I'm just going to
the extension of this roof I suppose
on for you to notice is that you can actually change this family
type to any of the other family types that you have on the project in order to save a little
bit of time when creating this structure
of the project. Which means that if
you're not going to create the structure
of a project, you actually need to create all the elements that are
going to be used on the roof. So when you create an
architecture project, you're actually
able to save a lot of time on the
structure of the roof as well. I can also
change elements that are already created on the project based on the placement
of the roofs. As you can notice, the roofs are actually pretty easy
to create an edit. When you have an idea, I'll do the sign that you
want to use and you can still update the roofs based on the changes that you might
be doing your project.
56. Placing the Ceilings (Exercise Using Revit 2024): On this part of the
exercise or project, I'm going to be
creating the ceilings. Now, you can create the ceilings
of the project by going to the build panel in order to select the tool that
is called ceiling. The ceilings are
easy to create if you already have the
walls of the project, because you can create
the ceilings based on the option that is
called automatic ceilings. However, when you use
the tomatic ceilings, you are going to notice that the ceilings are placed
based on the high upset. You will need to make sure that the ceilings are placed
based on the height of the walls that you're
using as a boundary for the aromatic ceiling as well. You can see that
revel lets you know you're not able to see
the ceiling on this view. Which means that you
can use another view of the project in order to see where the ceiling
has been placed. In order to do this
a little bit better, I'm also going to create
additional views on the project. I'm going to create a
few additional sections that can be used in order to
see the remaining ceilings, but also in order to see where the other ceilings are
going to be placed as well. I'm creating these views because they're going
to be very useful. Once that I get to the sheets, as a quick sign, you can actually use the tools
recommends that you have on the modified panel in order to do this
a little bit easier. And this is because
these annotations are also elements
of the project. Which means that
Revit recognizes these elements as other
elements of the project. And as well as send for
you to notice is that you can use the flee
controls in order to change the direction
of the section or in other words the direction that you want to use in
order to your project. I start doing this, I'm going to create the ceilings of the next level
of the project. And what doing this you're
going to see once again, the previt is not able to display ceiling on this
view of the project. A quick signer and you
are going to notice, but you can also create
a level just for the ceilings because
the ceilings use the levels as a host. However, in the case of
the ceilings necessary because you don't need to create additional references in your
project just to do this, a quick signer, you can also use the Tom on the modified
panel in order to do this. However, the ceilings is kind of unnecessary if you're
creating an center ceiling. So as you notice, the
ceiling is also easy to create it because you have
options such as boundary, which means that you can
edit the boundary as well as create the boundaries
by using a sketch ceiling. As well. You're
going to notice that this is also going
to be very useful in order to see how the
other elements of the project are placed in relationship to the
other elements. Or in other words,
how the walls are placed based on the
floors and vice versa. Naspic sign, you can use the word frame on us,
such as this one, in order to see where the
ceilings have been placed, but also in order to see
where the other elements of the project have been placed without having to
use the sections. Before moving along to the
other elements of the project, I'm going to use these views in order to start
editing the elements. They are already
placed on the project based on the other
elements there, but also based on
how these elements will be built on a construction. With this in mind, I'm just
going to take a little bit of time making a few adjustments
on these elements. One of the adjustments
that I'm going to make is based on the floor. I'm going to the profile was based on the boundaries of the floor that I created before and after doing this, you're going to notice that I can save a little bit of time by just simply using the
symmetry of the project. And after making the changes on the wall and also going to edit a little bit I fewer notations on the other
views of the project. Pens a quick signer
permit that you can open the different views
of the project place and in additions, and I started doing this, I'm also going to add the wall for this
area of the project. Because of this, I will
need to edit the floors of this project after editing
the profit of this wall. So after selecting
the green check, I'm going to addit the bundle of the floors based on the
changes on the wall. And since already
added this floor, I will also need to add the floors already
Ted to this one. All of this being
said, you're going to notice that the
roofs are pretty easy to create and also based on the design
of your project, but also based on if
you would need to create the structure
of the roof or not. On this project, I'm going to be able to show you the
different options that you have in order to present family systems
such as the roofs.
57. Placing The Components: The different elements
that you can place in rabbit be confusing at first. Because you can place family
systems as well as families. However, this way in order to differentiate between a
family system and a family, the family system can be used as a host while the family
is going to need a host. One of the best examples
of a family is the doors. Because the doors requires
the walls as a host. Which means that by default, you won't be able to
place a door outside of the walls that can be created
by using a family system. In order to place a door, you need to go to the B
panel to select the door to recommend as well as the notice is that the
door to gum as a circuit, which is the S and
David are roaming. Once you select the
door to commend, you're going to
notice that you can place the door
anywhere on the wall. However, the placement of
the door will depend also on the level that you're
working on if you're using a plan view in order
to place the door. Which means that if
the level that is visible on this plan
view is level one, then the door is going to
be placed on level one. In this case, the door and the window are going
to be placed on the same level because
both of them are actually placed by using
the same floor plan. So important for you
to know is that you can place the doors
by using plan views, but also by using
elevations and sections, which means you're going
to be able to place the door in all the different views that you hold a project, including the treaty views. Also you're going to see the regardless of the way in
which you place the door, it's going to display
the aromatic dimensions while placing the
doors on the hot. If you want to see the
aromatic dimensions after placing the doors, you just need to select
these families once again. Now, the doors can actually
be moved within the host. And you can actually do
this in different ways, such as, for example,
the present, as well as the
tools they have on the modified panel as well. You're going to see that the automatic dimensions can use as a reference the
center of the doors. And this is because the template
that is used in order to create these families as a reference at the
center of the door. Since you're able to see the aromatic dimensions
after selecting the door, you're also going
to be able to use the aromatic dimensions in
order to move the door. That's a quick sign. You're also going
to notice that you can use the controls
that you have on the doors in order to change the direction in which the
door is going to open. The placement of the
door, it's actually pace, not only automatic dimensions, but also on the position of the balls when you
place the door. So this means that you can place the door anywhere that
you want within the wall. But also you are
going to be able to control the orientation
of the door, as well as the position of
the door in different ways, especially because of the
automatic dimensions. As you can see, placing and editing the
placement of the doors, as all of this is
going to apply to another element that
uses the wall as a host. And this one is the windows. Now the windows can
be placed by also selecting a Tom on
the bill panel. You can place the
windows by selecting the windows on the bill
panels on the Sir, which in the case
of the windows is going to be doubling
and ascendancy. Once you select the windows to argument, you're
going to see, you can place the windows
by using a plan view, an elevation, as well as a
tree view just like the doors. Which also means you're
going to be able to see the aromatic dimensions
were placed on the windows. However, the windows will
also allow you to use other elements as a reference when it comes to the
height of the window. This is because the windows have a property that is
a still height. Now this property is actually
used in order to determine the height of the
window based on the level in which
you place the window. Which means that the
windows by depot are actually placed
based on a level. We by default the
use is still high as an observe from the level in
which you place the windows. Once you place the windows, you're going to notice
that you can move the windows in the same way
that you move the doors, which means that you can also use the aromatic dimensions. You are going to
be able to decide the orientation of the window, as well as the placement
of the window with a lot of precision while
working on your project. But also that the
placement of the windows, just as the doors, is placed in the direction of the mouse,
one place in the door. However, you're still
going to be able to use one of the
controls that you have on the doors in order to flip the direction of the window,
as well as the doors. The windows are going to have just one control while the doors are going
to have to controls. As I mentioned before,
the families made a host. The different family systems
that you can place on your project will determine how you're going to
place the families. However, in the case
of elements such as the walls you
are going to see, they will also determine
what elements can you place. In the case of another family
system such as the floor, you are going to be able to see that they are
going to be families. They are going to recognize
the floor as a host. And this one are elements
such as the furniture. As a quick sign, the floors are used as a host the same way regardless of the
floor type or in other words the family
type they are using. Which means that this is going
to function the same way, even when creating the
structure of your project. In order to place
these families, you can go once again
to the build panel. In order to select the
place a component, you can select this
tool or to men, or you can use S and Charlie, Mas Mary as a circuit. Once you select this tool, you are going to see all the families that are
available within this template. Which means that you
are going to be able to see not only the doors
and the windows, but also the other families that are loaded on the project. You're going to be able to place families such as this
one on your project. However, you are
going to see that these families are not
going to use the wall as a, which means that these
families are intended for a host like
this one as well. Something for you
to notice is that the abuse are also
going to determine if you're placing the
element outside of the host to place
in these families. And just going to select each other families
in order for you to see which host has been assigned
to each other families. As you can see, one of the families is no used
on the floor host. Instead of using the floor, it's used on the level. This is because the levels
can be used as hot, which is something
that you can notice at the moment that you place
elements such as the floors, the walls and the ceilings. As you might have
noticed by this point the levels can be
used as a host for the family systems as a quick Sino family
systems such as the ceilings can also be
used as they are families, they can only be placed
on the ceilings. This is something
that might also be confusing because Rabbit already has a library with families already
created for a specific as well. You are going
to see that each of the families will have
properties that you can change. You're going to
be able to select the family in order to change the properties of one
or multiple families by using the same family type. In the case of the doors,
you are going to be able to change the
level that is being used for the placement
as well as the steel he which will allow you to add an upset relative to
the level in which the door has been
placed as well. You're going to be able to
change the swing angle. Or in other words, it
will be able to change the angle in which the door
is open or it can open. You can use this
for the accurate representation of the doors in your project or just to change the representation based on how you want to
present your project. In the case of the windows, you are going to
have also the level as well as the steel height. You're going to
be able to change the steel height of the window. Also based on the level in which you place the window as well. There are a few properties
just for the windows, such as, for example,
the window insert. Now the window insert is
something that is going to change the upset of the window relative to the
placement of the window. Which means that
this is not going to change the placement
of the window, but rather the appearance of
the window within the wall. Now, the window insert
is also determined by the references that are used at the moment that the
family is created. As you can notice, editing the doors and windows
is very similar. However, there are
properties they only use on the doors
or the windows. Now, all that has been said,
something for you to know, is that the properties that
you can see after selecting a family are the ones that are created along with the family. Which means that
these properties are created while creating the family. What is being said? The families that you can place in your project are created in such a way that you will have different families
for different uses. Which is the reason why it has not only a library
of components, but also a library of
templates that you can use in order to create the families that you can place
in your project.
58. Loading other Families: On this slide. And what
I want to show you is how you can load a
family to a project. But more specifically,
the different options that you have in
order to load a family. And starting first how
you can load a family that is used in the same
that you are using, which in this case is going to be the same family systems. In order to create the door, I'm going to select first the door to recommend and then I'm going to go to where
it says load family. Once I have done this, you're
going to see a window that will allow you to search for the family that you want
to load to the project. Once you find the family
that you want to load, just have to select it and
then select process open. Now once you do
this, you are going to notice that you have
another window which will allow you to specify the family types that you
want to load to the project. Now the family types are the ones that are created
along with the family. Something important for you
to notice is the units. Because the family
already has units, they're already assigned to it. Which means that the
units of the families will depend on how
they were created. In this case, you
can notice that this library is
actually using inches. However, you're also
going to notice that bit is also going to show you
the units they are using. The project right next to
the name of the family type. What this means is that you
will need to keep in mind the units that were used in
order to create a family. As a quick sign, the
libraries that are created by this are available on
imperial and metric units. You can simply choose
which one do you want to use as well. Something for you to see is that there is more
than one way in order for you to load a family that is using the
same family system. You're going to be able
to use the type of window in order to load
a family to the project. As long as it's using the
same family system as well, you are going to see that you
can select once again among the family types that
you want to look with this family as a great sign, if you are going to select
one or multiple family types, you will need to keep in
mind that you will need to select at the very
least one family type. Once I loaded this family, you are going to see that all the family types that
are selected are available on the type selected
as well by depot, You actually load
all the family types at the moment they
open a family. Which means that if
you select any of the families and then
you collect recess open by Deft is going to load all the family types that are
available for the family. However, you're also going
to notice that some of the families will only
have one family type. And this is because
the family type will need to be created
along with the family. It doesn't automatically
create family types. Every time the lot of family, you will be able to
see the family types the selected on
the type selector. As a quick sign, remember that the family systems also
function as a category, which is the reason
why the library has folders and perhaps other
folders within those folders. The folders that you can
see are the categories that you have in Ravi is
going to be very useful. Loading different families that are using the same
family system. But if you want to load family, there is no using the
same family system gravis going to display a window, letting you know that
you cannot actually load a family that is not using
that same family system. Which means that if
you try to do this, you won't be able to pick
systems are incompatible. When this happens, you
will have two options. One of them is actually
use a family system that will allow you to load a family of your choosing
to your project. Or you can simply
use the Insert Tab. And this is because
on the Insert Tab you also have the option
to load a family. However, this option
will allow you to load any family that you
want to load to the project. As long as you're not using
specific to recommend. If you're using to
recommend such as this one, revit will not allow you
to load another family. There is no use in
that family system. If I cancel recommend
you are going to be able to see that I can
load any family that I want. However, you won't
be able to place the family actually using
the right to argument. This is going to be
more useful when you're using the
place a component to commend because this can place the component that was
just loaded to the project. However, you will
still need to keep in mind for the families that
you load to a project. And still using family
systems that you can load by using a
specific tools or commend. Which means that it is
useful for you to know which families can load by
using those tools or commends. All of this is
being said, you can load families to a project at any point even without knowing the family
system they are using.
59. The Filter: When selecting the elements that you were replacing
your project. You may have noticed
that you have selected an element that
you didn't want to select. When this happens, you're able
to use the selection tools and options in order to make corrections
on your selection. However, you might have
also noticed that on this tab you have a panel
that is called selection. On this panel, you're
going to be able to find the filter to recommend. Now the filter to
recommend will allow you to change your selection
by using this window. Now on this window,
you're going to notice the category
is the selected, but also the elements
within the same category. Which means that the
filter actually uses the category in order to
change the selection as well. You're also going to notice that the too will appear
on this window, but also on the status part. And this is because
the status part also allows you to
open this window. In order to change
your selection, you just need to check check the categories that you
can find on this window. While doing this, you're
also going to notice that the total is going to
update on this window. However, it's not
going to update on the status part until
you select Races supply. Now the filter such is very useful because you
are going to be able to change your
selection based on the categories that you
didn't want to select. Which means that you can select multiple elements
regardless of the category. But you can select
them and select them. If you check the category
on this window as well, you're going to
have a few options in order to make this
a little bit easier. Such as, for example, the
option that is called check none and the option
that is call check all. With these two options,
you're going to be able to select only the categories that you want to keep
on your selection. Or you can simply remove the categories that you don't
want in your selection. Now what is being said? You are going to notice that you don't need to use the selection that I'm using in order to do this. And this is because
the filter window can actually be open. As long as you select
more than two categories, regardless of how many elements of the same category
you selected, as was the there on the same panel that
you have, the filter. You also have options
for the selections, which means that
you are going to be able to save your selection, which is actually very important because you will be able to save a selection that
you might need to use multiple times while
working your project. In order to show you this
a little bit better, I'm going to create a couple of selections with
different names, because each of these selections are going to be
saved on the file, which means you cannot use the same name on
multiple selections. And once I have done this, I'm going to be
able to show you, can you load the selections? Instead of selecting
where it says save, I'm going to select
where it says look. And once that I select the
option that is load selection, you're going to be able to see. Then now you have a window
that will allow you to select among the selections
that have been saved. However, the name of this window actually implies that
these are filters. And this is because
the selections use the same principle
as the filters. In other words, the selection
are the elements of your project after filtering the elements that you
don't want to select. Which means that you can save your selection after
using the filter, but also that you can edit the selection that you selected. By using the filter will even allow you to create a
new selection as well. Something for you to know
is that you can save your selection also
using the managed tab. Which means that on
the managed tab you're also going to find
the selection panel. However, on the selection
panel you won't be able to find the
filter from here. You won't be able to load any of these filters or selections. Which also means that
you can use the filter, the selection that you loaded, by using this window, as long as the selection
includes multiple categories. With this in mind, you can save and load the selections at any point without being able to use the other selection
options such as the filter, as well as something
important for you to know. You're also going to be able to add the selection that
you will re save. Instead of using save
or lost selection, you can simply use selection in order
to open this window. On this window, you will
be able to select among the selection filters before selecting the option.
Let us go Edit. And once you select Set It, you're going to
notice that you have a new tab in order to
add the selection. And on this tab you're going
to have a couple of panels. One of them will allow you to cancel or finish added
on the selection, while the other one will allow you to actually
add the selection. As a quick sign, you can always
use the filter as long as the selection includes
two or more categories. Now if you click on Cancel, you're going to go
back to this window. With this, you're going to be able to add the selection by making the selection once again or you can simply
close this window. Now, editing the selection is actually pretty easy
because the only thing that you need to do is actually or remote elements
of the selection. If I select one of the selection filters and then I use the option
that is called, you are going to be able
to notice and I can simply add elements
to the selection. As a quick sign, the
elements that are part of the selection are going
to appear highlighted. In order to validate the
change on the selection set, you just need to select,
it says Finish Selection. However, you're always
going to be able to remove elements from the selection by editing the
selection once again. Which means that you
can add or remove elements from the same selection without creating a new we. With this in mind, you are going to be able not only to create the selections by using the selection options
such as the filter, but also you will
be able to low and edit the selections while
working in your project. Suppose important for
you to know is that this window will also allow
you to manage the filters. You're going to
be able to create a new filter by
selecting, whereas new, when you select here says new, you are going to
be able to create a new filter that you are
going to use a selection set. However, based on the
selection options that we have covered so far, select or usec selection. Now if you select, you're going to notice
that you will need to select the elements
that you want to add to the selection set
or filter by using this step. Which means that
you can use add to selection and
remove to selection before selecting says fans
selection sick sinus, the elements that are part of
the selection are going to appear highlighting before using any of the options on the tap. That is called Edit
Selection set. Since you're able to create your own selection set
filter or selection filter, you're also going
to be able to use the option that
is called winning in order to change the name. However, the name cannot actually use a name
that is currently used. While doing this,
you're going to see what considers the same. In this case, I'm
just going to finish changing the name
in order for you to see that you can also use this
window in order to delete the selection set filter
or selection filter. As you might have
noticed by this point, Robin uses different names. When it comes to the selections. At the beginning, it
might be a little bit confusing because
the selection set the selection filter and the filter refers
to the same thing.
60. Filtering your selection Using the Properties Palette: Now as well, there is a
very straightforward way in order to select within multiple elements
at the same time. The way that you do this is
by actually using a filter. They have the
properties palette. Now this filter will
allow you to know which type of
element is selected. However, this case by default, the view is the one
that is selected because I haven't
selected any elements. Also, because you need to
have a way in order to modify the properties of the view even when selecting an element. Now this filter will show you the same type that you have on the type properties window. Also, you have the drop down in order to change
the family type, which in this case is
not really useful. If I select the
following elements, you're going to notice that on this filter now you have
the elements that you have selected which is
the same amount that you have right next to the
filter icon on the Status Bar. Now if you use the filter, you are going to be able to see the same basic information that you have on
the filter window. However, in this case,
instead of using checkboxes like you have
on the filter window, you're going to
have a simple drop them that will
allow you to select one of the categories or family types that
you have in the Rpm. Once you have done this,
you're going to be able to use the type selector in order
to change the family type, but also you are
going to be able to use the type
properties window specifically for this
family type as well, since I haven't
removed the selection, unable to cycle through the
elements that are selected, but also unable to select the floor plan view
by using the strap. This is another way to simplify your selection while
working in your project.
61. The Match Type Properties: Now on the clip or panel, you also have an option or an alternative to the
type selector which are normally used by selecting the element and then changing the type that you want to use, whether it isn't one element
or multiple elements at the same time and when is
called match type properties. So the way that it works is that after you
selected the element, you go to the clip or panel in order to use match
type properties. Or you just simply
use the shortcut, MS and Mary, S, and Apple. This one will allow you
to use the properties of one particular family or
family system in order to copy the type properties from
this family or family system to another family or other family system
of the same class. What the match type
properties actually does is storage the properties that you normally have
on the Clippard. So you can go ahead and
paste the same properties on the other family or family
system of the same class. The way this actually works is the ones that you use the
match type properties. Use the left click on
the mouse in order to select the family or family
system that you want to use. And then use the left click on the mouse once again
in order to select the family to which you want to apply the properties that
you have on the click board. And once you have done this, you will notice that now both families are using
the same properties. Which pretty much means that now they are
the same family, or in this case the
same family type. And this is something
that you can use as many times as you want with
different elements. Now, you don't need to
select the element before using match type properties
if you're using the shortcut. And as you might have noticed, you're able to apply
these properties to multiple elements. And also you can use the
match type properties between elements
as the furniture, because as I mentioned before, they just have to be
in the same class. If you're not familiar
with the classes, a class is, for example, the walls, the floors, the ceilings, the
roofs, among others. Such as the class of family
that I'm using right now. This is pretty useful when
creating your project and you just simply want to
go ahead and use a family, the T right away or
without having to rely on the selection options
and the type selected.
62. Hide and Unhide: When creating your
projects and revit, you are going to see that
there is a few options in order for you to hide the
elements on the project, whether it is by
element or by category. If you select one of the elements that you
have in your project, you are going to be able
to see an option that is called Hide in View after opening this menu
by using the mouse. And if you hold this option, you will be able to
notice that you can hide the elements or the
categories on the view. If you, you're going to see that now the element
doesn't appear on the view. If you want to see the elements that are
hitting on the view, you will be able to
use the option that is call reveal hitting elements. Once they use this option, you will be able to see
the elements that are hitting on the view with
a different appearance. This will be very useful
because you will be able to know which
element is hidden. But also you will be able
to select the element in order to hide the element by opening this menu once again. Then send the option
that is on Hid in View. Once you hold where it
says on Hid in View, you will be able to select
the option that is Elements. As I mentioned
before, you're able to do the same thing
with the categories. That you will be able to
open this menu once again in order to hold where it
says on Hid in View. And then select Recess Category. Once you select Recess category, you are going to notice that
all the elements that are within the same category are going to disappear
from the view. Or in other words, they are going to be hidden on this view. If you want to
reverse the changes, you can use once again reveal hit elements in order to open this menu once again
by using the mouse. Once you open this menu, just need to hold
where it says On Hiding view and then
select Recess Category. With this in mind, you are
going to be able to show or hide not only the elements but also the categories
within your project. Which is also very useful
because you can also use in order to know
which elements are considered part of
the same category. Because at the
beginning, some of the categories might seem
a little bit confusing, especially because V has multiple categories for
multiple specialties as well. Something for you to notice is that you can
do the same thing by using the tools or commands that you can
find disrupt them. Which means that
you are going to be able to hide
the elements that are selected by selecting
where it says elements. As a quick sign, this
option or tool has a circuit and this one is
a network, HS and hotel. Which also means that you can
also use once again reveal hitting elements in order to reveal the elements that are hitting by using the suption. But also in order to use the new options that you
have on the modified tab. More specifically, in order
to hide the elements by selecting where it says
on high elements as well. You're going to
see that this tool or option also has a circuit. You can select this tool
or you can simply use a circuit which is a
new, use an umbrella. Once that you do this,
you are going to see that the element is actually
visible on the view as well. Since you can use the options in order to hide an element, you are going to
see that you have the option in order to hide
the category by either using this option or the circuit which is going to be
S Victor H as hotel. Once again, you are going
to notice that you can use elements in order to
see the hiding elements, but also in order to hide the category by selecting
the option or by using the circuit which
is Victor US umbrella. So this and mining
to notice that you have different ways
in order to do the same. I suppose something for
you to know is that you have another way in
order to do the same. If you select an element
within your project, you can use the menu
that you can open by selecting the two recommend in order to hide the elements. However, this is going to
be a little bit different. Which means that on this case, you can reveal hidden elements in order to see the element. Or elements that are hidden with a different appearance
because of the fact that now this option is also used to display elements that are
isolated on the view. Now this may seem a
little bit confusing of force because these options
do something very similar. However, the options are
used very differently. On this case, I'm going
to open once again this menu in order to reset the temporary
height and isolate. Once I have done this,
you're going to see that the element will be visible
on the view as well. Since you're able to use this options in order to
hide an element, you're also going
to see you can use the options in order
to hide the category. Which means we are
going to be able to hide all the elements
within the same category. But also we will be able to reset the changes by using once again reset and very high and
isolate While doing this, you're going to notice that
you don't need to select the elements within the view
in order to use this option. This means that using
the suptionss a little bit different
from using the menu that you can open with a mouse or the tool circus you have on the B while selecting
the elements. This is because
you're actually using the in order to avoid selecting
unnecessary elements, In order to isolate specific
elements or categories. With this in mind, you're
going to notice that you can use this option in order
to isolate an element, which will also mean
that you're going to be able to use this
option in order to reveal heating elements as well as elements that are
hitting or isolated. By using the options
on this menu, you can use once again reset, temporary hitting and isolated elements in order to
revert the changes. If you revert the changes, you're going to notice
that the appearance of the elements will go
back to default even if you're using the
option in order to reveal heating elements are
isolated on the projects. For you to know is that
you're going to be able to use also with the categories which is actually very
useful because you will be able to add the categories
without instructions. All of this is being
said. You are going to be able to use these
options in cases in which you will need
to make sure they are seeing only the elements that you want to
see on the view, whether it's for presentation or for editing your project. However, all these changes
are temporary on the view, which means that they will
not apply to the view. If you want to apply
the changes to, you can do by using this menu. You will need to first hide or isolate the elements or
categories within the view. Then you will need
to open this menu once again in order to
select the options. Apply, isolate the view. After using this option,
you're going to see that the changes have been applied to the view or in other words, the other elements
are going to be the ones they are going to
be hitting on the view. But more importantly, you
won't be able to reset the changes because they have
been applied to the view. In order to do these changes, you will need to use control, which means that
you can also use controls in order to do the
same thing that you can do using the option of reset
temporary high isolate.
63. The Dimension: While working in your project, you will get to a point
in which you will need to assign your
project to somebody else. Because of this, you
will need to make sure that you're using
the right measurements, but also you will need to display those
measurements to others. In those cases, what you
actually use is the dimensions. Now the dimensions in
Revit are pretty much the dimensions that you can also use in other software
such as Adc. However, with a
few minor changes based on the way the grade
your projects in Revit, you create the
dimensions by using, for example, the modified panel. Because on the modified panel, you can find the tools they use in order to add the
dimensions to your project. The first tool that
you're going to find is the aligned dimension. The aligned dimension is the
one that is set by default. Now you can use this tool by either selecting this tool or by using the circuit
which is the in India. And once they use the To recommend you are going
to see you will need to select references that you can use in order to
create the dimensions. One of the best
examples is the grids. You can notice how easy you
can dimension the grids, especially because you can
select multiple references with a single dimension in
order to finish the dimension, you just need to select on an empty space or
in other words, on an area of your project
in which you don't have any references that can be
selected with this dimension. With this in mind,
you're able to dimension your project based on what you want to verify or based on what you want
to present to others. But also you don't need to
select multiple references at the same time or only the type of references on your project. That's important for you to know about the
dimensions is that you can use the dimensions on all the views of
your project trees. More importantly,
the dimensions are going to function
in the same way. You don't have to change how
you create dimensions on different views if you have any issues selecting
the references. You also have a way in order to select the references
that you might not have been able to select
by using this to recommend one you reference, but you might need to
add to this dimension. If you select the dimension, you are going to see that on the modified panel
for the dimensions, you have an option or
tool that is called the witness lines which you can
also use with a shortcut. Yes, a network, S and water. As you can notice, you
can actually use this not only in order to add references but also in
order to remove them. Once that I select
Edit Witness Lines, you're going to see that I
can add more references to the dimensions that I'm able to remove the references
from the dimension. As you might have
noticed, placing the dimensions is actually easy. Editing the references is also easy to do while
editing your project. You can update your
projects at any point and then just simply update the
dimensions to the changes. There's a quick
sign the dimensions are part of the nations, which means that the
view is going to determine if you're able to
see the notations or not. Something as well for you to know is how to move
the dimensions, because in some cases, you might need to
move the dimensions. Another way that you
move the dimensions is fairly standard
because you can move the dimensions
like you move almost any other element
on your project. You can click and
drag the dimensions to another position. But also you can
move the dimensions, Pacing the errors
on the keyboard. Depending on the position
of the dimensions, you are going to be able
to use the keyboard in order to move the dimensions
in a particular direction. Since the way that you move the dimensions is pretty
much a standard. Then you can also use the tool circum on
the modified panel. In order to do this, you
can use, for example, the tool to move the dimensions, any other element
of the project. However, you do have to take into account that they are still attached to the
reference that are used in order to
create the dimensions. Because of this, you can simply use the R on the
keyboard to do the same as a quick sign if you have any issues moving
the dimension By using the move tool that you can select the option
that is called the joint, in order to avoid
any restriction or constraint on the
movement of the dimension. By this point you are going to notice that you can
change the placement of the dimensions but also that you can edit
the references that you're using the dimensions
as another quick sigin, you're able to use
the move tool. You're also going to be able to use the tool that
is called copy. You're going to be able to copy the dimensions if you
need to or want to. With this, you're
going to be able Add more options to
the way that you add the dimensions as well. Something else for
you to know is that the dimensions
also have controls that you can use in order to change how you present
the dimension, but also the references that
the dimension is using. This means they will be
able to use the controls in order to change the
extension of this line, which is actually
called extension line. As another quick sign. Other changes that you can do to the dimensions can be
undone by using control, as you will be able to use this other control in order to change the reference
that you're using. Which means they don't have
to use added witness lines. If you're only changing the references that you're
using other dimensions, you're only changing the
references that you're using at the beginning or at the end
of the dimension as well. You're going to see that
there is a control that actually allows you to change
the position of the text. Now as a quick sign, when you change the
position of the text, you might see a liter line. Now the liter can be enabled or disabled by using
the properties. You can enable or disable
this line if you want to. Something else for you to
notice is that the notations also have to be taken into account on the presentation
of your project. One of the ways in which you can make sure that the notations are presented properly
is by using the lines. However, when placing
the dimensions, you might want to enable
thin lines in order to make sure that you're selecting
the right references. Because some of the
tools that you can use in order to dimension
the project have options. The aligned dimension
will allow you to change the reference that
you're using within the walls. Which means that the
aligned dimension is intended mainly
for the walls. So you're going to notice
that you can select from center lines we face center
core and phases of core. However, when using these
options on the options part, you can notice that
you can actually change, select the references. Which means you can
select the references manually or you can select the option that is
called entire walls. Now when you use this, you're going to notice that
you are going to be able to select the entire
element that is on the view, you can select all the elements under the category of walls, which means that you
won't be able to do this elements under
different categories. You cannot use other components
and other family systems. However, there are
elements within the components that can be used as a reference Because you need to present your
project to others, which also means
that you need to provide the right
measurements of your project. This is mainly because
you actually have different dimensions that are intended for different uses. If you go to the modified tab, you are going to see that
you can open a drop them with the different dimensions that you can use
in your project. Instead of using the
aligned dimension, you can actually select the one that is called linear dimension. Now this dimension actually
allows you to select references that you cannot select with the
aligned dimension. This is because you can select the end points of the elements. Instead of selecting the
entire walls or lines, you are going to see
that you can actually select the end points
of those lines. As you can see, the options are going to change a little bit
when using this dimension. However, you can still the
witness lines as a quick sign. The elements on the project will determine the dimensions
that you will need to use. Because of this, you
can always change or edit the dimensions
in different ways. Which means that you can change, for example, the
position of the text. Now, the next dimension
that you can find by using the structure is
the angular dimension. Now the angular
dimension is going to be pretty much the same
as the aligned dimension. However, it is going
to use the lines as a reference in
order to show you the angles between those
lines as a quick sign. When using any of
these dimensions, you are going to
notice that you have the other dimensions
that you can select on the modified tab, which means that you can change among the different dimensions, one placing any of
these dimensions. However, I'm not going to cover other dimensions because many of these dimensions
are related to elements that we haven't
covered the project. Now the next dimension
that you're going to find is radio dimension. The radio dimension,
as the name implies, allows you to create
a dimension based on the radius of an
arc or a circle. This dimension is
also useful because it allows you to see
the center of the R and the circle as well. Since you can create
a radial dimension, you're also able to create
a diameter dimension. The diameter dimension
allows you to create a dimension based on the
diameter of a circle. This is a little bit
different because the radius is half
of the diameter. The users are going to depend on the project that
you're creating as well. Something useful for you to know is that
you can also find all the dimensions
that you have on the modified panel
on the annotate tab. You can go to the
annotate tab in order to use any of
these dimensions. And this is because
the dimensions are part of the annotations. You can annotate your entire
project at the same time. As I mentioned
before, the nations can be used on different
views of your project. You can use these notations
in order to create the dimensions on
specific elements, for multiple elements
at the same time, which also means
that you can use different dimensions
for different purposes. As a quick sign, remember
that you can move the dimensions by using
the errs on the keyboard. The tools comments
that you have on the modified panels will be equal to place and edit the dimensions depending on
the elements of your project. While at the same time you can edit the witness
lines at any point. All of this being
said, creating and editing the dimensions
is actually creating, not only because of how
you place these notations, but also how you
can add or remove references from the
dimensions at any point, while also taking into account the different
dimensions that you can use because of the
different elements that you can place
on your project.
64. The Clipboard Panel: In it. As in most softwares, you actually have
options in order to copy and paste elements
within your project. How? In Revit on
the modifying tab, you actually have a panel
that is called Clipper. The Clipper actually
allows you to copy and paste elements
within the project. If, for example, we use
this for elements that are already within the project
in order to select them, we can actually copy them
to the clip by using the copy to clip to recommend
or by using control. How As well you can also
use control plus insert. This will allow you to
copy these elements to the clipboard in order
to paste them later on. However as well, you can also
cut these elements after selecting the elements by using the cut to clipper
two or command. Or by using control
X on the keyboard. Or even by using shift plus
the Lit on the keyboard. Now the cut to clip two or command allows you
to cut the element. So while the elements
are on the clippard, either using cut or copy, you can go ahead
and paste them from the clipper by using
the default option, which is paste from clipboard. Or you can use the drop down in order to see the other
options that you have on the clipboard By using the clipboard or by using
control V on the keyboard, you're going to see the elements highlighted on the
original position. However, once they
are highlighted, you can actually
move them or track them before finish
pasting the elements. Which will also imply
that you're able to edit the pasted elements before
pasting them on the project. Now this as well will
also go ahead and open this small little tab that
is called Edit Paste. This will allow you to use
the filter in order to filter through the elements
that are selected as well. You can select all the
elements within the selection, which means that you can edit the individual elements
of the selection independently or
all the elements at the same time as well. You can use the option
that is called finalized selected in order to confirm the placement
of the elements. Which is an option that you use when you're ready
to select as finished. Now when you click on
Finish or this green check, it is pretty much
the same thing as using the green check after pasting the elements as well within this project,
they're already created. You can also use
other paste options that are actually more
visible on an elevation view. By using this elevation. I'm going to copy these elements to the clipboard and then I'm going to use the Trot
Align to selected levels, which will go ahead and open
the select levels window. Now by using this window, I will be able to paste these elements on the
levels that I selected. And once you
selected the levels, you just have to click on Okay, So you can see the
result on the elevation, and this will also keep their position on
the selected levels. This is going to be useful for the annotations because
you're going to be able to place annotations on different views without
changing their position, as long as the reference
also exists on those levels. If I create the
following dimension and then I copy the dimension
to the clipboard, I will also be able to
paste this annotation on selected levels by
using a line to selected views which is
specific for annotations. So this will open
the selects window, and once you
selected the levels, you just have to click on Okay. So you can see the result. You open the level in
which you past the nation. As you notice, the notation looks the same as
the original one. Now there is another
option that we can use after copying
the following window, which will allow you to copy
the same window that you already have on the clipboard to the view that you're using, which is called Align
to Current View. You can use this when
you're selecting elements on the lower
levels of the project. As long as you are able
to select the element, which means that this
is something that will also depend
on the view range. However, you need to be on the target view in
order to use this. After copying the dimension,
I can use the pace, struct them in order to select
a line to the same place. Now this one will actually
copy the element from the clipboard at the same
place as the original one. This is pretty much
double counting. If you actually use
it with families, they're already
within the project. After copying the
following family, you can use a line to
same place and drive. It will go ahead and let
you know that you have two families within
the same place. Which is something that doesn't apply to the dimensions
because there are annotations that you can
use for different purposes. This is something that you can
keep using multiple times. A way that I actually
use this is that I'm able to cut an element that
I want to use later on. Once that is already
on the clipboard, I use a line to same place
once that I completed the changes that
I needed to do or that I was going to do This way, the element will be unchained once that I past the
element from the clipboard. Because of all of this, you can use this option
when creating the sheets and also when creating new levels on
an existing project. Additionally, this is an option that is even more useful between different projects
because the clipboard is going to be the same
for your projects. And the last option
that you have on the drop them will allow
you to paste an element after your having
on the clipboard while using an
elevation or a section. However, this option
is based on how the elements selected or
placed on the project. If I paste this window
on the following level, you're going to notice that
it's actually past based on the placement that the window
that you copy actually had. So it's going to keep the same place just
on a different level. This copy and paste
option will be actually very useful while
creating your projects.
65. Placing a Curtain Wall: On the next few lessons, I'm going to cover
the cording walls. Now the courting
walls are actually an independent family system
under the category walls, which is the reason
why you need to go to the wall tool
on the build panel, in order to place
the cording wall. In order to show you how the cording wall is
actually placed, I'm going to use the
wall to argument. However, you're going to
notice they don't have a cording wall
selected by default. Which means that I'm going
to use the type selector in order to search for the
cording walls on the structu. You're going to see the family
types on this template, which in this case are
going to be undefined, exterior placing
and store front. Now in this case, I'm going to select the first family
type, the lower. It says cording wall. In order to place
this cording wall now well placed in
this cording wall, you are going to notice
then the options and the options will
remain the same, which means that the cording
walls are going to be placed in the same way that
you place a basic wall. This is because
the courting walls are under the Cao walls. However, there are going to be a few differences
they are not going to be apparent at first
as for example, the fact that the courting walls will have a control that is going to appear at the moment you place
the courting wall. With this, you're going to
notice that you can still use the same options
that were used before. Also that the option
that is called the location line is
grayed out once the place. A few of these courting walls I'm just going to
open dispear in order to show you
that the properties are also going to
function the same way. Which means that the
properties are still going to determine the
height of the courting wall as well as the levels of the cording wall based on if you're using
the levels or not. Which means that you can still use the levels
as a reference in order to change
the base constraint and the top constraint. Which means that you can also
still use and connect it. However, if you use the levels, you're also going to
notice that you can also use the top upset
and the base upset. Up to this point,
you're going to notice that the courting walls doesn't have that many
differences. With the basic wall means that you don't
have to learn everything about the coding
walls from scratch. However, the major
difference between the coding wall and the basic wall is the
structure of the cording wall. This is because
the cording walls doesn't actually use layers. The cording walls actually
use ions and panels. There are place based on the
grid of the cording wall. Now the grid is
something that you cannot see on the family type, that is called undefined. I'm going to change
the family type of this courting wall
to ster glazing. In order for you
to see this grid. I'm going to change the
other family type to store front in order for you to see not only the
grids, the ions. Which means that the undefined
creates a single panel. While the exterior glazing only creates the panels
based on a grid. While the store front
creates the ions and the panels based on the
grid of the cording wall. Now this is something that
may not be very easy to perceive in all the views of the project regardless
of the use style. However, you can actually use the tredviw in order to see
this is a little bit better. After opening the tree, you are going to notice
the difference between the undefined exterior
glazing and the store front. Now all of this is being said, you can actually create as
many family types as you want. However, the basic elements that are used in order to
create a Corbin wall, not going to change. The
three family types that you have with this template
are the ones that you can use depending
on the design. Which means that you can use non define when you
want a single panel. And you can use exterior placing when you don't need to use Ions and you can use the
store front when you have a more traditional
cording wall.
66. Editing the Curtain Walls: Once you've read, created the cording walls
of your project. And you are going to notice that there is a few
things that you can do in order to change the appearance of
the cording wall. Such as, for example, changing the view style or
the detail level. However, if you want to perceive all the elements that make the cording wall a
little bit easier, one thing that you can
do is used in lines. Being used in lines, let's see a little bit better, the Mos and the panels that
make the cording wall. This is important in
this lesson because what I want to show
how you can edit the courting walls
by using options or tools that you also
have the basic wall. Because a few of these
options or tools change the elements that
make the courting wall. In this case, I'm
going to store by creating a roof without
a particular shape. I'm going to create
a roof by footprint. But also I'm going to place
this roof trying to make sure that this roof is placed based on the intersection
of these lines. Once I finish, I'm just
going to select where's finished in order to
show you that you can attach the courting
walls to this roof. And at first glance, everything
is pretty much the same. However, it's going
to let you know that in order to attach the
cording walls to the roof, it will need to delete
elements of the cording wall. And this is because
the profile of the cording wall is going to
change based on the roof. So depending on the sign
that you have on the roof, you are going to get
a different result. In order to show you this
a little bit better, I'm going to addit this roof by removing one of these slopes. Now, this is not actually going to change the courting walls, but rather what can you see on the view once that
I have done this, You're going to notice
that you can still use the shaped handles in order to the extent
of the courting wall. And the courting wall is still going to be
attached to the roof. That's why you're going
to see, once again, they sit in line in
order to let you see the original extent
of the coding wall. All the courting
walls are going to do the same regardless
of the family type. However, the elements of the
courting wall are going to be added or deleted depending on the
options that you use. If you use the touch base, you are going to see the
bit will need to delete elements the same way
if you attach to base. However, you're going
to see that this is actually because of the Moas, The exter glazing and then undefined are not
going to do the same. However, since the profile of the cortin wall can actually be changed based on other
elements such as the roof, you're also going to
notice that you can simply select the cortin walls in
order to edit the profile. Which means that you can edit the profile like on
the basic walls, which also means that
you won't be able to do this while also
using the attachment. With this, you're going to
notice that you can still use pretty much the same options that you have with
the basic walls, including the one that
is called reset profile. And if you use Receta, you are going to notice that you will be able
to use once again other family systems in
order to the courting wall. Which means that you can use an element such as
the roof in order to the appearance of the
cording wall without having to use additional
tools or comments. And this also means
that you can it more than one cording
wall at the same time. Because you can attach multiple cording walls to
a single roof or floor, which is something that you can notice if you change
the properties of a roof or a floor that the cording walls
are attached to. This is actually very important for you to know because you can actually the structure
of the cording walls. So knowing what affects the courting walls
becomes very important. Especially because by default, the courting wall is
sexually constrained. Which means that
you will need to consider the original shape of the courting wall depending on your design or in other words, depending if you're using
a roof or a floor in order to change the extent of the courting wall or if
you're editing the profile. To this point, you
might have noticed that the similarities between
the cording walls and the basic walls allows
you to do pretty much the same
things that you can do with the basic walls, but you will still
need to take into account the elements that
make the cording wall.
67. Adding and Removing Elements from the Curtain Wall: Now by continuing
with the court walls, you're going to see that
the cort walls have structure that you can create while working on your project. You're going to notice
that the cording wall is created based on the panels
and also on the structure. The store front is the
closest type of cording wall that you're going to have to sending that you see
on a construction. However, this doesn't change
the fact that you can use the other cording walls
while working your project. This is because all the
structure that you can create on a cording wall is actually
available by Architecture Tab. This means that you're
going to be able to create this structure,
or in another words, the create of the Cort
wall by architectural tab, or more specifically,
the build panel. When it comes to the
grid, you are going to be able to create a cordon grid. Also, According now, the cordinion is nothing more than the structure that you
can see on the store front. Or in another word, is an structure that is used in
order to place the panels. Which means that you
will need to place according onemion on
the cording grids. Once again, you're going to be able to see that the first type according wall doesn't have
according grid according one, while the second one
has the Cortan grid, but it doesn't have according, while the third type will have the cording grid and according, or in other words it will. I'm going to click the
Cortan grid to recommend, in order to add cortan grids
to the first cord wall. When you do this,
you're going to see a placement panel in order to determine the placement
of the cording grip. Which means that you can
select all segments in order to place a cordon grip
across the cording wall. But also you can use
one segment in order to place a cortan grip in
just one of the segments. Which means that you can select all by the one that you pick, which is going to
place a cording grid in all the segments, but the one segment
that you selected. Something for you
to notice is that this line represents
the cording grid, while the hidden line represents the segments of the Cortan
grid that are selected. As a quick signup, You can use or start cording grid
in order to finish it, the cording system as a quick so if you have any issues while placing
the cording grid, you can use control C in
order to store again. Now at the same time, you
can do almost the same thing by selecting a courting grid that is already on
the cording wall. The only thing that you
need to do is select the Cortan grid and then click says Add or
Remove Segments. When you do this, you're going
to see they will be able to add segments by using the
elect click on the mouse. But also you will
be able to remove them by also using
the elect click on the mouse as a quick needs to be placed on a cording grid. If you delete a segment
of a cording grid, you will actually delete the. Once you created
the cordon grid, you can very much follow the same process
by using the ions. This means that you
will be able to add to a great line our something
that you're going to notice is them is an independent family that you actually place
on the cordon grid. Which means that
what plays in the, you're going to see
on the property is palette that you
have a family type. This is something that
is going to allow you to change the ion
that you want to use, but also in order to change the appearance of
the cording wall. Now while doing this,
you're also going to sit around the placement
you're able to select the great line
segment is going to placemion on a specific
segment of the cording grid. Which means that you
can place Amion in order grid lines as a quick sin. Since you can have
different elements within the structure
of the cording wall, you're going to be
able to see that you can use tap on the
keyboard in order to select among the elements that are used in order to
create the cording wall. In other words, if you
press Tap on the keyboard, you will be able to select
the Corta and the Cort grids. Now when you select
the Corin grid, you're going to see an
item that the grit is pin. As you remember, the pin
is something that you can use by using
the pin to orguen, or you can paint an element
by clicking on the pin. Which also means that you can paint an element
by using the pin. And as another quick signer, if you hover any
of these elements, you are going to see
the basic information that you have for
these elements. Or in other words, you are
going to be able to see the textbook that
you get when you hover elements
such as the walls, which is something that you can use but also using Terp on the keyboard in order
to make sure that you're hovering the
element that you want.
68. Editing the Grid Using the Properties: Now moving along with
the cording walls, you're also going to
be able to appreciate the properties that you can change on the properties pallet, which means the ones that
you select a cording wall, you're going to be able to
modify the properties of the cording wall in order to change the appearance
of the cording wall. So you're going to see that
now you're able to modify the vertical grid and the horizontal
grid when it comes to properties such as the angle, which is something
that you can change on the vertical grid and
the horizontal grid. Now at the same
time, something for you to notice is that any change that you do on the
cording wall may affect the structure
of the cording wall. And it will let you know
if the change is going to add or remove elements to the structure of
the cording wall. As you notice, these
are properties that you can change on all the
types of cording walls. However, you're only going
to be able to appreciate these changes if you have
more than one panel. If I modify the second
type of cording wall, you're going to see
that you can change the justification of
the cording wall, which is going to change how the grid is placed
on the cording wall. Or in other words, you're
going to be able to change how the panels are organized
on the cording wall as well. You're going to see other properties
such as the upset, in order to create an upset
based on the justification, which is something
that you can verify based on the measure
to recommend. Now you can modify these
properties as well as the other properties on
the properties palette, such as the angles. This means they will
be able to modify the coding walls in
many different ways. Now something else that is
going to change the appearance of the courting wall is the
height of the courting wall. So this means that when you
design the courting wall, you will need to
take into account the height of the courting wall. So this is something else
that you need to take into account when placed on a courting wall within
your project.
69. Working with Curtain Walls: When creating cording walls. In Revit, you might have noticed that everything
is pretty standard, especially because
the basic walls are very similar to
the cording walls. However, the cording walls have different elements or families. The compost structure
of the cording wall. Because of this, you're going to find a few differences
when editing the cording wall compared
to other elements that you can create on your
project. Send this lesson. I'm going to focus how
you add the cortin walls, but also a few options
or tools that you can use in order to make
this a little bit easier. I'm going to create a cortin
wall by using the tools circummensed on the
tro panel right away. You're going to notice that the tools on the trop panel and the options for are pretty much the same ones that you
have on the basic walls. Which means that if you
create the cortin walls, you're also going to be
able to add the placement and the length of the
cortin wall by using, for example,
aromatic dimensions. Which also means that you
can change the relationship between the cortin wall and other elements that you
have in the project. By also using theromatic
dimensions also means they're going
to be able to use the tool circumands that you
have on the modified panel. Which means that you
can move, rotate, and copy the Corbin walls
by using these tools. If you're not able to see an
element of the coring wall, you can simply use
thin lines in order to see the elements that make the coring wall a
little bit easier. Now what is being said?
Something important for you to notice is that when you
select the coping walls, you're going to notice that you won't be able to change
the properties of the coring wall because
Revit is going to select all the elements
that make the cording wall. This is something that you
can notice on the T selector, but also on the fact that now you have the
filter on the modify, you can use the
filter in order to change only the properties
of the cording wall, which also means that you
are going to be able to use the filter in order to select the elements that
make the cording wall. Where you're also
going to notice that the properties
are locked by default because these are elements
that make the cording wall which is something
that you can notice if you select one of
these elements. If you use tap on the keyboard, in any of the views in which you can see
the cording wall, that you are going
to be able to select specific element
of the cord wall. But more importantly
that you are going to notice that there is a
pin on that element. And the pin, the one that
stops you from changing the properties of
this element as well. The Pin is also
something that can change the way that you select the elements
on your project. This is because
there is an option that is select elements. With this option you are
going to be able to enable or disable the selection of the elements that are
pin on the project. If you disable this option, you're going to notice
they won't be able to select the elements there
are locked by using the pin. Which is actually
pro, useful when selecting the Corbin walls
because you're only going to select the cording walls
instead of the Corbin walls and all the other
elements that make the Corbin wall as well. If you have used recent
versions of Revit, you might have noticed that when you select
the cording walls, you are not able to see all the controls of
the Corbin wall. This is because by default
these are disabled. Revit will actually
allow you to activate controls and dimensions by using independent option or two. If you select the active
controls and dimensions using the controls panel or the circuit which is
in Apple and Charlie, you are going to see
that you will be able to see these controls as long as the option that is called
select elements is enabled. This is because these controls
are the ones that let you know if an element is
pinned on the project. While this option is enabled, you are going to see that
you are able to select the cording walls as well as the elements that
make the coring wall. But also you are going
to be able to see all the controls that are
related to those elements. With this, you can see
that all the elements that make the cording wall are actually locked
by using the pin. Which also means
they are going to be able to use the filter in order to see how
many elements are actually used in order to
create a cording wall, which is also very
important because the cording walls will need
to be rendered on the open. Which means that
all these elements will need to be rendered
at the same time. The complexity of
the cording walls also affect the performance. What is being said, working with the cording walls
remains very easy. However, the complexity
of the cording walls lies on these elements that
compose the cording wall.
70. Placing a Stair: Now it, you can actually
create stairs that you can add to your project in a very simple and also efficient way. If you go to the
Architecture tab, you will be able to find
the stair to argument. If you use the
stair to argument, you're going to see
then now you have access to a few panels that
you didn't have before, but also options on
the options part, as well as the family
type on the type selector as well as the properties
on the properties paleo. The basic thing that
you will need to know about these stairs is
how you create them. With this in mind, you
will be able to see the components that
make the stair and the component that
is selected by Defol When you use the
stair argument run. Now the run is nothing more than a component that combines
that threads and the risers. So because of this,
you can actually create a stair by
using one single run. Or in another words, you
will have a stair with all the risers and threads that is going to need
without landings. So you're able to create a
stair by using one single run. And once you finish,
you just need to click on the green check in
order to finish the stair. And the result is a
very simple stair with a few notations, but also a representation that will allow you to use
it within a floor plan. That's something very
important for you to know about the stairs
is that the stairs are meant to connect the
level in which you draw the stair to the
next higher level that you have in your project. And sense on this case template already created two levels. You're going to see that
the height of level two will determine the
height of the stair. As a quick sign, the riser is composed of threads and risers. What you actually
create is actually an assembly of multiple
threads and multiple risers. Now, with this been
said since right now, just focus on the drawing. I'm also going to show you
the fact that you can add a landing to the stair by just simply drawing
a few stairs. And then resuming
the creation of this stair by just simply
creating a few of the risers, which will automatically
create the threads. As you notice, the
way that you create this section of the
stair, in other words, the run is by actually using the left click on
the mouse in order to determine where the
run is going to start and when the
run is going to end. Once this stair has
been completed, you are going to see once again, this stair is going to
connect two different levels. You will be able to
the height of level two in order to change
the height of the stair. This is because the stair is composed of runs,
landings, and supports. The first option
allows you to create a run that can automatically
create the landing. However, you can see there
are other shapes that you can use that will
not create a landing, just for example, this one, which will allow you to create
a stair based on a spiral. So this means that you
will be able to draw the stair as you are
drawing a circle, in the sense that
you add the stair based on a radius
mas, a quick sinus. The radius is actually
based by default, on the center of the run, so in other words, is going to be
from the center to have the width of the
thread or the riser. And also by determining
what the left click on the mouse where this
stair is going to begin. But also as you notice, you won't be able to determine where this stair
is going to end. This is a shape that will use a circle in order to
create the amount of threads and risers required in order to get from
one level to another. Now what is being said? There is another one that works
pretty much the same way. However, with this one, you will have control where the component is going to begin and where the component is going to end. This one will allow
you to pretty much do the same thing
based on a radius. However, you're going
to see that you're not able to create an
stair that is going to connect one level
with the other if it needs to have a run
on top of the other. Now, this is something
that you can do manually. However, it takes
a little bit of practice in order
to do this, right. In this case, I'm
not going to go much into this because at
this point I just want to show you how you control the stairs by just simply
using the components. This is because as you notice, you will actually need to use the two circumens
that you have on the modified panel as well as the controls that you have
available on the stair. Now, with this in
mind, you're going to see that you have controls that you can use in order to
extend or extend the run, which is actually different than what you can do with
the previous one. Because the previous is actually
able to create an stair that is going to
connect both levels instead of just a segment. Now in this case, I'm just
going to the lead this run in order to show you
how you can create a run. Why is in a different shape. Now this one is also
a component that places the stair already
using specific shape. Now as a quick sin while
placing or drawing the run, you are going to see that you will have a number that
will let you know. How many razors or
in other words, how many traits have you
created through this? Revit will let you know how many risers you still need in order to
complete this stair. Which Rosa means
that Revit is also going to use this number
in order to let you know. If we're editing the stair, this stair is going to have more risers than
it actually needs. So what this means,
I'm just going to erase this stair in order to create a stair just simply using the next shape on
the component panel. Now this one is also
a component that places the stair already
using specific shape. So as you notice, you
have a basic shape that uses the line to orguen in
order to create the stairs, while at the same time you
have other shapes that you can use in order to create
the runs for the stairs. Or in other words, that will allow you to create
runs that are very specific or for very
specific parts of your project. As a quick signer, you can edit the stair while this stairs
still selected or after selecting the stair by just
collecting where it says edit the stair as well. Something that
you're going to see throughout this license is that stair is actually
the sum of the runs, the landings, and the support. However, there is another
family system that is added to the stairs at the moment that you
create the stairs, and this one is the railings
throughout this license, I'm going to show you how
you can create the stairs, but also how can you place and edit the different
components that make this stair while the railings are going to have
their own section. Up to this point, you can notice that the stairs are
very easy to create, especially because of the different shapes they
are able to use. The runs where they
are based on the line, the art, or standard shapes
such as shape or a new shape.
71. Stair Components (The Runs): When creating the stairs, you are going to notice
that the stairs are created by a combination
of multiple components. And the, some of these
components are created automatically while
creating the stair or after creating this stair. However, the functionality of the stair remains
pretty much the same. Which means that the stair will need to comply with the
number of threads or risers that he needs
in order to connect the levels at the bottom and
at the end of the stair. However, you are also
going to see that you can edit the stair before
finishing the stair. Pacing the controls with
the stair that is created, pacing the default settings, other words, rating the stair
using the straight run. You are going to notice
that you have to controls at the end
of the run or stair. Now one of the controls
will allow you to add threads or
risers to the stair. Which is something
that you can see not only because of the
appearance of the stair, but also because of the
properties as well. You're going to
see that there is another control that will
actually displace this stair. Now this control is a little
bit different because this one actually changes
the position of the stair. This is the reason why
this stair begins at one. Even though the placement
of the stair has changed depending on
the controls, the use, you're going to see change on the properties and as who
you're going to notice the pot of the controls are available at the start
of the run or the stair. However, you are going to
notice that the controls will modify the stair depending on what you want to
do with the stair. This is because Ravid is
not going to allow you to add more threads or risers at the beginning
of this stair. Which is something that you can notice because of
the fact that Ravi displays additional threads or risers on this stair
with a plus sign. This means that it's
not able to add threads or risers from
the negative direction. Ravi is going to display a
message if you try to do it Now what is being said? You are going to
be able to see a little bit better
how these controls actually change the stair by views such as the elevations
and the sections. If I use the
controls once again, you are going to notice that even though I'm
not able to add on a negative direction
and actually able to remove threads or rises at the beginning of
the run or stair. With this in mind, you
can notice that editing the stair is actually very easy if you're
using the controls. However, you're going to notice that the
controls that you have are going to depend on the segment
that you're using, but also that you can use different runs in order
to finish a stair. This means that you can
create different designs by just simply using
different type of segments, or in another words,
different type of runs. But also you are going to
see that you're able to use references that you
may already have in your project in order
to create the stair. This means that you
can use as a reference the elements that you already created in order
to finish a stair. Additionally, is going to create an automatic landing in
order to connect the runs. You won't have to create the landing if you
don't want it. However, the stairs
that you can create are also going to be determined by the segments that
you want to use. This is because some of the
segments that you might want to use will not connect
one with the other. Depending on the stair
that you're creating, you are going to
see that B is going to create a landing in
order to connect to runs, while another one will
simply store stir. This is the reason
why those segments and start from when
you're not going to see an automatic landing or a continuation of the previous
segment on those cases. The best example for
this is the U shape, because the U shape
allows you to create a stair just
based on the segment. If you create a stair
by using this segment, you're going to see
the controls at the store and at the end of
the run, just like another. Which means that you can extend
by using these controls. But also you are going
to notice that there are other controls that will allow you to do
something different. If you use the controls
that appear in color red, you are going to
notice that you will be able to add the
shape of the run. And this is because this run
type is actually meant to be used in order to create a stair by using
just one segment. It will be a little
bit more complex. It will be easier to use in cases in which you will
use this type of design. Now, this doesn't mean
that you cannot add more complexity to a stair
facing the segments. There are different options that will allow you to
add more complexity. Not only to the segments but
also the sign of the stairs. Mainly because the options that you can use
in order to create landings and also the runs with the assistance of other
tools or comments. As you can notice, the
stairs are very easy to use. And especially because B actually creates
the basic elements that the stair is going to need, B is going to create the stairs already with elements
such as the runs, the landings, the supports,
and the railings.
72. Stair Properties: Now once you already
created this stair, you're going to sit
there on the properties. You will actually
have properties that you can change right away, such as, for example, the base level as well as the top level. Which means that you will
be able to change the level in which the stair is
going to end as well. You will be able to add an
upset that will determine if this tear is going to end
before connecting to the level, or if it's going to end after
connecting to the level. Or in other words,
depending on the value, you're going to get
a different result. And these properties
are going to remain regardless of the level that you want to connect by
using this tear. So with this in mind, you will be able to use the levels or an upset in order to determine the height of the stair
at the same time. Something for you to
know is the revit will actually calculate
the stair for you. Which means that will
take into account the height as well as the
risers that you want to use. So this means that
it will take the high and then it will
divide the height between the number of
risers that you want to use in order to give you the
actual height of the riser. So with this means,
you will need to know how many
risers do you want, or in another words,
the height that this stair is going to
have once it's completed. Perros, since you're
able to add this stair, you will be able to use
the tools that you have on a modified panel in order to add additional
runs to the stair. Or something for you
to keep in mind is where the stair is
actually going to begin. So something that you can
actually do is actually use the direction of the
stair in order to make a few things a
little bit easier. If, for example, I changed
the direction and then I just simply draw another
run for this stair. You're going to see the bit will automatically create the landing in order to finish the stair. With this being said, once
the stair has been created, you can change the direction or you can keep
editing the stair. But more importantly,
as you notice, I actually added a number of stairs that were
needed in order to connect the two levels without changing so much the
height of the riser. Now you can actually change the desired number of risers
or something for you to notice is that bit will
let you know that it's not actually able to connect
one level with the other. When this happens bit will
actually try to accommodate the stair by actually changing
the actual riser height. So this in mind you can change the desired
number of risers, but this doesn't mean
that it's not going to change the actual
number of risers. What bit will try to
do is actually try to compensate by adjusting
the actual riser height. What this means is
that you can actually use the desired number
of risers in order for you to get an idea of how
many risers do you need on a particular stair
in order for you to get a specific riser height? So this is something that
you can use in order to test the values that you
want to use for this stair. So these properties are
pretty useful when changing the values that you actually need in order to
define this stair. So you can keep editing the stair by changing,
for example, the levels that you're using in order to do most of the work, but also in order to
help you know if you are using the amount of risers
that you're going to need. Now with this in mind, you are also going to be
able to see that on the properties palette you actually have the tread that go. In other words the
space for these steps, the panel conto region. You may actually need to have the front values or the thread, which actually can
become very important because of the size of the
field of the end user. Now with this being
said, since you have an upset for the top level, you're also going to have an
upset for the base level. And something for you to
notice is that the base and the top upset are going to
change the hydro stair. Which means that this also
modifies the Rasor height. Because as I mentioned before, the rasor height will
take into account the hydros stair and the
risers of the stair. But more specifically, as you notice the desire
number of risers. Now with this being
said, a few changes are going to come with
a warning because Revit will actually let you know if a few of these changes might actually affect
the efficiency of the stair or in other words, if this stair is
actually useful. Now once you finish the stair, another way in which you
can actually the number of risers that you might want
to use or in other words, how this stair is
going to be created in space and controls that
you have on this stair. So while editing this stair, you're going to see that
you will have controls. They will actually change the number of risers that
you have on this stair, but also you're going to
see that you will have another control that's just going to change the
appearance of the stair. This means that you
will be able to determine exactly where
the stair is going to begin without actually changing the number of risers that
you're going to use. So with this in mind,
you will be able to edit this stair in order
to have the number of risers that you
actually need to have. Or in another words,
in order to have the same number of
risers that you have. Where it says desired
number of risers. So this means that every time
you change this value to a different number
than the one that you have and the actual
number of risers, you're going to get a
warning from Revit. Revit is always going to
let you know if the values that you want to
use are actually the values that you're using. With this in mind,
you're going to be able to create a stair
based on your needs. But more importantly
that you can still edit a little bit more when
it comes to the levels, but also when it comes
to the amount of risers. All this means that
creating and editing a stair is actually easy if you're creating
a simple stair, or in another words, without going in some of the
advanced options. And I'm also going to show
you throughout these lessons.
73. Run Properties: In that sense, you
create this stair by using different components. You're actually going to see that before finishing a stair, you're going to
be able to select the different components that
you're using this stair. In order to change
the properties and the properties palette, you can actually see
how the location line will actually affect the way
that you control the stair. You're going to
be able to change the property location
line in order to change how to justify this component of this stair relative to the other components that
you can add to this stair. Which is the reason why
you're able to select among the supports or
more specifically, you're able to choose exterior support right
and exterior support left as a quick sin. These options are very similar to the options
that you have when justifying the position of other elements or
family systems. With this in mind, you're
going to be able to change at any point,
the location line, the location line, as well
as the relative base height, but also the
relative top height, which is actually going
to change the run height. While at the same time, these are not going to change the properties of this stair, such as the thread and the
risers as a quick sinus. You can actually change
these values by also using the controls that you
see above ends of the run. Or in other words,
the position of the controls within this
stair relative to the run, which even take into account the supports that you
can add to the stair. And this means that every time
that you change the pales, you're also going to see a change on the extension
of the supports. The supports of the stairs
are the ones that you are going to see by default
up both sides of the run. On this view, you will be
able to see the supports as the element that is behind
the threads and risers. For you to notice
is that these Pals are meant to be used
relative to the levels. Which means the sense is stair is placed
based on the levels. You don't actually need to use negative values at
the same time you're going to find there are a few
properties that will allow you to determine how you're going to construct this stair. Which means that you are able to select extend below riser base, which will allow you to extend
the run below the riser. Which also means that you can change this value in order to add a separation between
the base and the riser. At the same time, you
can select if you want the run to begin
with the riser, but also if you want
the run to end with the riser as a quick sin. In order to appreciate the
changes that you do to run, you're actually able to change the visual style that
you're using within a view, but also you're able to change
the detail level as well. You're going to
be able to change the dimensions by
changing the wave, or more specifically, by
changing the wave of the run. With this in mind,
you're going to be able to notice that you can even change the way that the run is going
to be constructed. But also you are going
to be able to see how changing the properties
actually affects the stair, which is very important
because in some cases, these properties are what you're going to need in order to make this stir the way that
you want within your project. All of this is being
said. You're also going to notice that you can edit the run by also
using the tomatic dimensions. How are you going
to see that one of these atomatic dimensions only display the length of the run? Which means that you won't be able to change the length of the run by using the
atomatic dimension as well. You're also going
to notice that a few of these values
cannot be changed, even if they are in color blue. All of this is
being said. You can notice that the runs
are easy to use. However, there is a lot
of things that you can do that this tear
of your project, all of this might be a little
bit confusing of course.
74. Stair Components (The Landings and The Supports): Now I'm just going to show
you the other component that you can use when creating a
stair, which is the landing. I'm going to show
you how you can create a landing when
creating a stair. Now, the landing can be
created automatically. When you have two runs, they're actually continuing
the same sequence. This means that if you don't finish the run automatically, rabbits going to place a
landing between two runs. However, if you delete the landing in order
to reposition the run, you can place the landing
automatically by using this suption on the
components panel or more specifically, by using dissuption when
creating the stair. What this means is that if
you select the landing, you're going to have
the options that you can use in order to
create the landing. The basic option that you
have in order to create the landing requires for you to select two different runs. Which means that you will
need to create first that the runs that you want to connect by using the landing. This one will be useful
when you're editing the runs that you want to use on the stair or in other words, when you create a stair
and then you delete the landing because you want to change the
position of the runs. And this is because
in most cases you will be using
the run that is actually created by
Deft when you're creating this stair as well. Something for you to know is
that the landing can only be created if the two runs
actually has a space, the landing, which means
that the two runs will need to be able to continue
the path of the stair. Now at the same time,
something that you're going to notice is that if
you change the run, you are also going to
change the landing. But also you are
going to be able to see that the landing
as such will also have properties on the
properties palette that you can use in order to the
position of the landing. Which in return is going to
add this stairs A quick sign. Something that you can notice
is you're also going to have a few controls that will
allow you to the landing. However, you're also going
to see that the controls will only change the beginning
and the end of the runs. Additionally, you cannot
use all these controls if the landing is already
connecting that to runs. But as well, there is another way in which you can
actually create the landing, which is a little bit less intuitive because you
will actually use a tool circumens
that you have on the row panel in order
to draw the landing. So this being said,
what you're actually going to draw is the
bounder of the landing. However, you will need to keep in mind that the landing on these cases are automatically
connecting to runs. So you will need to make
sure that the landing is actually on the right position in order to join that runs, while at the same time, you are also going
to need to keep in mind that even when
drawing the landing, you will need to keep
the other components of this stair working together as well. You're going to see that the landing will connect, the two runs automatically if you know the value that
you need to use on the relative high or if you add the landing by using the
tools on the modified panel, which means they are
going to be able to add the placement
of the landing, but also the sketch
of the landing. If you addit the
sketch of the landing based on the runs they already
created on the project, you're going to see
that the landing is going to connect the
two runs automatically. Which means that these
landings are going to even change
where the runs will store and end without changing the levels that
they are going to connect. And as a quick signer, once I created this stair, you're going to see
once again that the components that make this stair are going to be
created automatically, which means that the
supports are also going to be created along with
the stair and the railings, which also means that
you will also have the supports on the components
panel of the stair. You can delete the support
in order to place a new one, or you're going to see
throughout this lessons that this family type actually
creates the supports by Defoe. There are other family types
that you can actually use in order to create a stair
that don't create by Deft. How those family types are
not really intended or use in order to use supports
and in order for you to see which
support is being added, but also in order for you to see which properties do you have when it comes
to the support, you just need to use step on the keyboard until you are able to select the support or in
another words, the stringer. So with this in mind, you're
going to be able to change the properties of the stringer while selecting the stringer. So all of this will allow you
to actually edit this stair without actually worrying about the project in which
are placing this stair. Which also means that in many cases you won't need
to worry so much about actually having to create your component moral in
place just for the stairs. However, you might
have to create some families or components
for a specific project.
75. Multistory Stair: And since you can create a stair in order to connect to
levels within your project, you are going to see that you actually have an option
in order to connect multiple levels by using as a reference or as an instance
the Stat you're creating. So with this you're
going to be able to create a multistory stair. So by clicking where it
says connect levels, you are going to
open this window. In case you are not able
to see the levels there, you can connect to the stair. Because in this case, you
will actually need to select the level by
using an elevation, a section, or any view in which you have the
notation for the level. And at the same time,
something for you to notice is that the stair is going
to use the stair. What's going to be
created before you use the option or to or commend? That allows you to
connect the levels. Which means that if you
change the hydro, the level, this air is going to try to connect the levels
towards selected. By creating the components
that is going to need in order to connect
to the next level. Depending on what
you have before you click where says
connect the stairs, which also means that you can always change the hydro levels, but at the same time
that you're going to be able to add more
levels to this stair. Once you have a
multistory stair, you're going to be
able to col where it says connect or
disconnect levels. In order to disconnect a level, but also in order to connect multiple levels to the
same stair is in mind. You're going to be able
to select the levels as you normally would in order
to finish your selection as a quick signer. Once they use this stair on
multiple levels, you won't be able to edit this stair as you
normally would. Which means that the
option that is called edit the stair will be gray out. This is because
this is not a stair that is just in place
on multiple levels. As you notice,
creating a stir for multiple levels at the
same time is actually Es, but also very practical
because we can actually add these stairs while also deciding which levels
we want to connect.
76. The Openings: On this part of the course, I'm going to show you how
you can create the openings. Starting first with the opening
that is opening by face. As the name implies,
opening by face allows you to create an opening on the face of an element. This means that you
will select the face of the element in which you
can place this opening. And then you will be
able to use the tools, circuments that you
have on the T panel in order to create the opening. But also you're going to
see that you can move the opening within the element in which you place the opening. This opening is going
to modify the element depending on the position of
the opening on the element. Now, the next opening that you have is called the chef opening. If you use the chef opening, you're going to be able to see that you have similar
properties to the walls in order
to define where this opening is
going to store and where this opening
is going to end. Now this opening has a few limitations
because it's not able to create an opening in all the elements that you can
create within your project. You will need to take this into account when creating
the openings, because you will be able
to use this opening. But also you will need to edit the elements that are not
affected by the opening, as well as the notice
about this opening. Instead, this opening has some similarities to family
systems such as the walls. So you're going to be
able to use the level as a reference for more precision or control of this opening. However, you're
also going to see a value that is
unconnected height. This value is grayed out because it's only there
in order to provide you the height of the opening regardless of the position of
the opening on the project. While at the same time, since you're using the tools cumans that you
have on the panel, you're going to be able
to use these tools not only in order to add
the boundary of the chef, but also the symbolic line
that is created for the chef. This symbolic line is made of the detail lines
that you can create in your project in order
to help you with the representation of the
chef within your project. Well, there is another
opening that is called wall opening that
will allow you to create an opening on the
walls of the project. Now this one works very similar to the walls because
you're going to be able to define the height of the opening as well as
the base of the opening. But also something
for you to notice. It says that you're
able to place the opening on the
walls of the project. You're also going to be able to place an opening on
the courting walls. Which also means
that you can use this regardless of
the family type. While editing this opening. You're going to notice
that you can use not only the romatic dimensions in order to it the openings, but also the properties
with the openings. You're also going to
have properties such as the base constraint
and the top constraint. Which means that
you can also change the top upset and
the base upset. This also means you're
going to find once again the unconnected
hive on the properties. Now there is another opening. The words pretty much the
same way as opening by phase. However, the opening is going
to be created like a shaft. Which means that regardless of the orientation of the element or phase that you're selecting, the direction of the
opening will be vertical. But as the opening by phase, you're going to be able to move this opening anywhere
within the element. Which means that the position of the opening will actually determine how this opening is going to affect the element. Now as a quick signo, if you have any issue
selecting the opening, you can always use tap on the keyboard in order
to select the opening. All of that being
said, you are going to see that these openings
are easy to use. But also you will
be able to combine these properties in order to red project based
on your design.
77. Dormer Opening: As well. There is
another opening that you can use in order to help
you with the dormers. However, this one is
going to be a little bit trickier because you will
need elements like this one. Which means that you will need to make sure that there are walls that connect with
the roofs or otherwise, you're not going
to be able to use this opening with this in mind, I'm going to use
this opening after editing the walls that are
created on the project. But also I'm going to use the joint roof to or in
order to it the roofs. As a quick sign, you
actually need to edit the roofs and the walls
because the dormer to Oren actually
need to use this as a reference when creating
the boundary of the dormer. In other words, this is the only opening in which
you don't draw a boundary. After editing this roof
and also the walls, I'm going to use once
again the dormer to command in order to create an opening based on the elements that are
joined together. And once that I have done this, you're going to see
that the dormer has been created within the roof as well as for you to
notice is that you don't actually need to connect the lines that
make the boundary. However, you're still able
to add the elements within the boundary of the dormer as well as the boundary
of the dormer. However, you select the
dormer and then you select re says opening. You are going to see that the boundary was
connected automatically. Which means they don't actually need to worry about connecting the boundaries unless you get an error after selecting
the green check.
78. Placing a Ramp: Now when working
on your project, you might need to
create a Ram in Revit. You can create a Ram by using the Ram to commend on
the architectural tab. And once they use
this to recommend, you're going to notice
that you will be able to draw the
components of the Ram. Meaning that you will
have a draw panel on the modified tab that you have after using the
Ram to recommend. Even though you're
creating a sketch, you're going to be able to draw this sketch like your draw
a component on the stairs. This means that bit will create the boundaries and the
risers automatically. So what bit actually creates is the Ram a sketch by
either drawing a run, like you can draw a
component on the stairs, or you can either draw the
boundaries and the risers. And this also means that you can finish the Ram in a single join, or you can create the
Ram one part at a time. This means that you
can even combine the different ways
in order to create a M as well as something they are going to
notice is that when you create a Ram with
multiple segments, the second segment is going to continue right
after the first one. Which means that the values
that you see close to the Ram are going to change in order to let you know how
much is remaining. However, on these lessons, I'm also going to show you
why these segments will not be able to continue until
it says see remaining. With this in mind,
you're going to see that the elements
that make the Ram works very similar
to the stairs. And you can see this because of the controls and the properties that you have when
working with the Ram. Now at the same time,
since this is a sketch, you can always select the
Ram in order to collect. It says edit a sketch. And you can always finish the sketch by clicking
on the green check. A Ram is actually pretty easy to create with Rave. Now
what is being said? You can actually draw a Ram
with more than one loop. Our something for you to
notice is that if you create a Ram with
multiple segments, revit is going to create a
landing every two segments. Which means that fit is
going to automatically create the landings of the Ram based on the amount
of segments of the Ram. This is very important for
you to keep in mind when creating your project
because as you can see, the Rams are very useful in parking buildings
or in other words, in buildings they create
just for parking over. Something that you will
notice is that the railings might have some issues
when working with Rams. They have more than one loop. This is important
for you to notice, because you might want to
create the Rams with railings, but you might also
want to create the Rams without the railings. But also since these Rams
are also based on levels, the levels can actually
determine the slope of the Ram without changing the sketch
of the M on the Rams. The properties are more
important than the stairs, because within the
properties of the Ram, you are going to be able to see how much distance
you actually need in order to connect one
level with the other based on the slope that
you assign to the Rams.
79. Ramp Properties: Now since the properties on the Rams are actually
very important, you are going to be able to notice that when
you draw the Ram, you are going to be able to see a text that
will let you know the exact distance that you are creating or in other words, the length of the segment. But it will also let you
know how much more lend you need to create in order to connect one level
with the other. Revit actually tries to help
you by letting you know how much do you need based on the values that you
have on the properties. This is something
that is going to extend to the warnings
that you get when changing the constraints because Revit will let you know
if the Ram doesn't have the values that he needs in order to connect one
level with the other. Now at the same time, there are some values that are
going to change the Ram, such as, for example, the width. However, since the Rams are
very similar to the stairs, the width is actually
going to change what is considered the
Ram, but not the landing. You will need to keep
this in mind when editing the Ram that you
create for your project. With this in mind, you can
always add this sketch, while at the same time you
can change other properties, such as, for example,
the graphics. Which means that you can change properties such as the up label, the properties for the
arrow and the text, while at the same time when you create multiple types of Rams, you're going to be able to use the type selector in order
to change the family type. Also the properties they have on the properties for the family
type that you're using.
80. Ramp Components: When you create a Ram and Vet, you are going to
notice that there is a default value that is
already assigned to the run. Which means that if
you create a run, the run is only going to
extend based on that value. Now that value is actually
determined by the family type. However, you don't
actually have to change the family type in order
to extend the run. This is because the run is actually created by using lines. Because of this, you
will be able to add the lines that I use in
order to add the run. However, the sketch
that is used on the run does not actually change
the length as such. In order to actually change
the extent of the run, you will need to make
sure that you are also editing the
path of the run. In other words, you will need to add the extent of
this blue line. You are going to notice
that if I do this, the run is going
to change as well as the values that I
use in order to let you know that the land
is going to connect to its destination or
target as well. You are going to notice
that you can actually create the Ram by drawing
the sketch of the ramp. Which means that
you will be able to create the boundaries
as well as the risers. Worse, something for you
to notice is that even though this is very
similar to the stairs, you're not going to be
drawing the path of the ramp. This is because the ramp will actually create
the elements that are needed for the ramp based on the properties
of the family type. Once they created this sketch, you can simply use
the green check in order to see the result. That's what you're
going to notice. That bit is going
to let you know if there are any errors that you will need
to get the mind. As, for example, the use of the boundary lines instead
of the risers as a big sin. You can use the automatic
dimensions in order to the sketch of the Ram
a little bit easier. Regardless of the way in
which you create the Ram, you're also going to see that the controls remain the same, which means that you can change the direction of the Ram by just simply
using this control. Additionally, since you can create this sketch of the Ram, you're also going to
notice that you can create a Ram with multiple segments
and multiple shapes. Which means that you
can create a Ram for different projects or
areas of the project. However, the second segment of this sketch is still
going to be considered, the landing, which means that the design of the ramp and
still use the landings. But more importantly that if you don't want to
create a landing, you will need to make sure that the design is actually
adjusted for that as well. Meaning that you can even divide your design the same way
that you do with the stairs. Or in other words, they
can create landings in order to connect the segments that you
want in the ramp. Which also means they can
create a very complex ramp two segments at a time in order to avoid
creating a landing.
81. Editing the Family Type (Ramp): Now when working with the Rams, you will need to know how to change the slope of the Rams. How to use the properties on the properties palette
is being said. I'm going to create a Ram that
I can use in order to show you the properties
that you can change based on the types window. While at the same time I'm
going to be able to use this Ram in order to show you how to work
with the slopes. Once I created the Ram, I'm just going to select it. And then I'm going to
open the types window. Now the types window, you will be able to find the family system that is being used in order
to create the Ram, as well as the family type. Perso you will find
the standard options in order to duplicate
the family type, as well as the option in order
to rename the family type. I'm going to create a new
family type in order to avoid making any changes to
an existing family type. Then I'm going to show you the first property
which is called shape. This one will allow you
to change the shape of the Ram based on the
thickness of the Ram. Or by just simply using
the base level and this slope of the Ram in
order to create a solid. If you use the solid shape, you won't be able to
change the thickness. However, you will
be able to change the function, which once again, is pretty useful when
working with the schedules, but also in order to define where the Ram is
going to be used. And at the same time,
you're able to change the graphics which are used for the annotations of the Ram. In other words, for the
text that is created. Once you place the Ram,
the basic properties are going to be based on the construction as
well as the graphics. As a quick signer,
you can still use control C in order
to undo the changes. So I'm just going to use
control C before opening. Once again the type
of window, However, you will notice
they are also going to be able to change
the material they are going to use for
the Ram by changing the material through the use of the material browser window. And now when it
comes to the slope, you will first need
to know what are the dimensions that you
can use on this slope. This means that the dimensions you will be able to change, the maximum inclined len
and the ram max slope. The maximum inclined
len is pretty much the length of the
ramp that you can create in one single run. How you're going
to notice is that this value is not going to
change an existing ramp, which means that this value is going to apply when creating a new ramp that is using
the same family type. If you change this value, you are going to be able to notice that you can create a run based on the value
that you input on the maximum inclined length. However, you're going
to see that this is not going to change the
reach of the Ram. Or in another words, how
high the m is going to go. You're going to be able
to change this value without having to worry
about this slope. As long as the maximum
inclined length is longer than the lend that you would need in order to create the Ram
based on this slope. This slope as such is
going to be determined by this value that you
use on the max slope. With this mining parenthesis, you're going to have the number one divided between a value. What this means is that you
will have the number one below the x will be replaced by the
value of your choosing. By default, you have
12 as the value, which means that one is
going to be divided by 12. The percentage this low is going to be a little
bit higher of 8% but a smaller of 8.5 which means that you're
going to get low, pretty much 8% However, this is a value that you can change in order to
modify this low. In other words,
instead of having this high, requiring this land, you're going to have
a different height in order to reach this height, or in another words,
the next level. In order to make this
easier to understand, I'm going to use the method
that is used on the roof, which means that
I'm going to change the length of the Ram to 1 meter so you can actually
see the value of this low based on the
measurement to recommend. As you notice, the
value that you can see is the same when you're going to get by dividing the number one between the
value of the property. If you change this value
to, for example, ten, you are going to see that now the height is going
to be based on a slope of 10% Now this might be confusing
because of the units. In order to show you this
a little bit better, I'm just going to change the
project units to meters. This also means
that you can change the project units to the
units that you use in your country region
in order for you to see the result based on the units that you
use for your projects. After this, you're
going to see that if I use the measure
two command, the result is going to
be very much the same by using different units.
So what is being said? You are going to be able to always change the
unit in order for you to see the result based on the units that you use
on your country region. But also you can use this value as a
reference if you use in your control region and
a slope of 10% Well, if you use a value
close to 8% you just need to use 12
or the value that you need in order to
reach this value or any other value with a
little bit more precision. Which is going to
be easier to do because you can actually
do this in reverse, which means that you can use the value that you want
to use for this slope and then multiply for a value that is going to
give you as a result, one. Or a value close as
possible to one. However, once again, you can
simply use these values as a reference in order
for you to get a result close to what
you're looking for. While edit enders Ram, you're also going to notice that the Ram is not going to
change the level that is going to reach as
long as the land and this low allows the Ram
to reach that top level. As a quick sign, if you
change the top level to none, you are going to see that the height of the Ram
is going to change. This is because the Ram changes from the pales
that you have on the top of this window to the same deal that is used on the
length of the ramp. With all this being said, you can always use the
maximum inclined length as a limited for the runs. Or in other words,
you will be able to limit the length of the
runs based on your project, while at the same
time you're going to use the Ram max slow in order to determine the slope of the M. But also if you
change the length of the M, then the length of
the M will actually determine how much of
the you're going to create because this load that you select is the
maximum value for this low that is
allowed when creating the M. This is important
as well for you to notice, because even though you can
create Rams for people, you are going to be able to
also create ramps for cars. So you might need
to change the law based on vehicles,
as well as people.
82. Placing a Railing: Now the following lessons when going to show you how to
work with the railings. That the railings, as
you might have noticed, are automatically
created when you create a stair and also
when you create the ramp. Because of this, the easiest
way in order for you to see a railing is by actually creating either a
stair or a ramp. Once that these
elements are created, you are going to be able
to see properties on the property is palette while
the railing is selected. But also you are
going to be able to see that on the
architectural tab, you actually have a two or command that is called railing. Put this on mine, you can
create a railing by either sketching a path or by placing the railing on a
stair or a ramp. Now, the second option is done automatically when you
create a stair or a ram, and is automatically placed
on the stair or the ram. So the first option is the
one that you actually use in order to create a
railing without a host or in another words, without the need or
any of those elements. Which means that you will
need to create first a stair or a ram in order
to create this railing. And something as well for you
to notice is that you will have access to the tools
or commands that you have, the row panel, in order to
draw the path of the railing. However, you are going to see
the options on the options for related to the tool or command they are using
on the raw panel. However, the properties on the properties palette
will remain the same. Drawing the pad and
after drawing the pad, which means that after
clicking on the green check, you will have the same properties
on the properties let, but also if you
select the railing, you will have access to
the same properties. Now, what is being
said? You will have a few options in order to work with the railings while
drawing the railings. And some of these options are going to be fairly standard. You are going to be able to
see the options or tools, comments that you have
on the board plane, but also you are going to
see you are able to pick a new hot as well
as the joints and an option for preview which
will allow you to see the railing based
on the properties that are being used
on the railing. Before even clicking
on the green check our something for you to notice is they are
going to be able to see the preview as long
as the preview is enabled before joining
the pattern the railing. As you notice, rating a
railing is actually pre, easy if there is nothing
specific that you actually need to
do while placing the railing or after
placing the railing.
83. Adding Railings to Existing Elements: When you create a stair or
a ramp for the first time, you're going to notice that by depo Bit is going to
add the railings. These railings are going
to be place based on how you created the
stair or the ramp. Which means that it is
going to place a railing following the different elements and make this stair or the ramp, which is pretty useful
because you can actually use this in order
to place the railings. Once again, if I
delete this railings, you are going to see that I can use the option that
is called place on a stair or Ram in order to
place railings on this stair. While doing this
you are going to see that you have a panel
that is co position. This panel you're going
to find two options. One that is called threads and the other one
is called stringer. Now the first option
will allow you to place a railing based on
the threads of the stair. Which means that it's going
to place the railing on top of the treads as what
you're going to see. That you cannot use these
options in order to place a railing on only one
side of the stair. Which means that if you use
the threads or the stringer, you will need to make sure that there is not a
railing already on the stair or the M. After
deleting this railing, I can place a railing
by in the stringers. In the case of the stringers, you are going to note
that the railings are placed on top of the
stringers of the stair. As you notice, both
the disruptions are going to have a different
result on the stairs. However, on the Rams,
both the dissuptions are going to function
very much the same. This is because the Rams
are actually use stringers, which means that you won't see any real difference between
using ideal dissuptions as well. You are going to see that there is
another way in which you can place the railings on elements that you already
created for your project. In order to show you this, I'm going to create a
floor on this project. After I have done this, I'm
going to create another railing by using the options
that I have used before. Which means that I'm going
to use once again place on in order to place a
railing on this element. And after doing this, I'm just going to
select the railing. And after selecting the railing, you are going to notice
that there is an option on the modified panel that
is called Big New Host. As you remember, Big New Hose allows you to change the host of an element that you already created in the case
of the railings. It actually allows
you to select among the different elements that you can use as a hot
for the railings. Which means they will also need to make sure
that the element you're selecting can actually be used as a hot
for the railings. That's well, you're
going to see that this option will actually allow
you to do the same thing. Railings that you're
creating based on a sketch or in other words, you can use this with
the railing that is created after
selecting the option that is called a sketch. Which means that you can create a railing of your
choosing and then just simply use pick new host in order to change the
host at the railing. But also something
else that you're going to see is that you can use pick new host while creating
or editing the railing. Which means that
you can change the hot after selecting
what it says, edit the sketch or while
rating on your railing. All of this is being
said, You're going to see that creating the
railings is pretty easy. But also you can still decide where you want
to place the railings. Regardless of the way in which
you create the railings. All of this is
going to be useful, especially when
editing your project.
84. Railing Properties: Now going back to
the changes that you can do while working
with the railings. You're going to be able
to see that you can use the relationship between
the railing and the host, which means you're
going to be able to change the base level
for the railing. Per also, you will
be able to change the value of the base offset as well as the
offset from path. With this in mind,
you're going to be able to change a
few properties on the properties in order for you to modify
the placement of the railing as a quick sin. You're also going to
notice that there is a property that is grayed out and this one is called Lend. The lend is grayed out
because you're not able to change the length of the railing after
creating the railing. However, this is
something that you cannot change on a railing that is actually placed by
default on a stair or a ram. Once you created the
stair or the ram, the only property that you
will be able to change with railings such as this
one is subset from pad, but this one apply if you
use place some stair or ramp as well as for you is able to use postive values as well as negative values
on this property. With all of this is being said, you are going to see
that the properties are going to depend on how
you place the railing, which is the reason why you
need to take into account, if you are growing to
grave elements such as the stairs with the railings, how are you going to
notice that the properties are changed pretty much the
same way in other elements? Which means that
you can also change the properties of the family
pretty much the same way.
85. Rail Structure (Non Continuos): Now when you work
on the railings, you're going to notice
that the railings are composed of different elements or families that work together. If you select one
of the railings and you open the type
properties window, you're going to sit there on
the type properties window. You will be able to edit the railing structure
non continuous, and the baluster placement, what this means is that every time that you create
a railing where you're actually placing a rails and balusors that
compose the railing, but also there is going
to be a top rail and other elements that can also
be added to the railings. So with this in mind, I'm going to enable the preview so you can see the changes that you can do when editing
the railings. I'm going to start with the railing structure,
none continues. After I click recess added, I'm going to be able to actually add additional rails
to the railing. So with this in mind, you
are going to be able to see the family as well
as the family type, but also every time
the order railing, you will find the number
which represents the order of the railing as well as standard options in order
to duplicate and delete. Now we're working
with the rails, you are going to be
able to change the name as well as the hide, the upset, the profile and the Ma, which means that
you will be editing the type propers window
for each of the rails. Now with this in mind, you can just simply change the values in order to change
the position of the rail, but also in order to change the relationship between
the rail and the balusters, which is actually
going to be based on the line that is used in
order to place the railings, which is by default at the
center of the railing. The center of the
railing is the one that is being used as a
reference when it comes to the upset while the hide uses as a reference the placement
or hose that is being used in order to
place the railing as you can also change the order of the rails
by using O down. With this in mind, you can place multiple instances
of the railings, but also you will
be able to change the properties individually in order to have different
railings with different profiles and
even different materials. If you click Was Material, you're going to be able to open the material browser in order to select the material
that you want to use for each of the railings. As you notice, changing
the structure of the rails is actually
pretty easy, but at the same time, you can easily see the changes
thanks to the preview.
86. Placing the Components (Exercise Using Revit 2024): On this part of the course, I'm going to continue
with this project by adding the basic components
they use on every project. Which means that I'm going to add the doors and the windows. In order to do this, I'm
going to use the door to recommend in order to place
a door on the project. After placing this
do, I'm going to add the family type based on the values that this
family is going to use. I'm going to select
this family type and then I'm going to re
this family type. However, I'm not going to change the values of this family type. This is because this values
are the values I'm going to be using our derfting. Notice at the pauses is that these pauses are actually
based on the panel, which means that the
actual width and hind are actually the sum of
the panel and the frame, which is the reason
why selected this name as well. I'm going to keep using this family type on this
other part of the project. I'm going to place this family
type also on this wall. After doing this, I'm going to place other doors
on the project. However, I'm going to use
a different family type. This is because this family type will be used on the
inter of the project, but also because I'm going to
say the other family type. Which means that I need
these family types to be independent,
one from the other. As a quick signer, you're going
to notice once again that this family also uses the panel in order to
determine the properties. Which means that the
width and height of this too is the panel plus the frame. So when just going
to finish editing this family type
in order to place the same family type
on the next floor after place in this family
and also going to cut of the family can place on
certain areas of the project. And this is because of the areas of the project I
actually need to use that the same width as
the doors they already place as well. I'm going to
low other families to this project because none other families that are going to need a value on this template. I'm going to be using once
again the door to recommend. However, I'm going to
use the type properties window in order to low a
family from the library as well. You're going
to notice that I'm only going to select one
of the family types. This is because I'm
going to create the family types that I'm going to be using from this family. After loaning this family, I'm going to add other
properties on this window before closing this
window as well. You're going to see once
again that the values of this property are going to
be based on the panels. In this case, you are
going to be able to see the values that you get a
the panels and the frames. This family is a little bit different from the one
that I've been using. After adding these doors, you're also going to notice
that you can actually change the family tie that you're using on doors you already
placed on the project. Which means that you can update the project at any point
with your own families. Then I'm going to change the family tie that is
being used on another door. And we're doing this,
you're going to notice how is it is to
add at the family type, as well as adding
additional families. After placing the
doors of this project, I'm going to start
with the windows. Now, placing the windows of this project is going to
be pretty much the same. This is because the windows have their own tool
on the build panel. Because you can use
the type properties window in order to select
different families, but also in order to
create family types. With this in mind,
I'm going to create a new family type
on this elevation. After doing this, I'm just
going to make sure that the him is actually based on the placement that is supposed
to have on the project. We chose a means that
I'm going to make sure that the window
is also placed by, as a reference, this wall. This is because these windows are going to be at the
center of this wall, I suppose, is that these windows might not recognize the host
that you want to use. So you will be able to select
the window and then use big primary hosts in order to select the right
host for the window. As you notice, working
with the windows is pretty much the same thing
as working with the doors. However, with the windows, the one advice that I can
give you is to actually place the windows based on the elevations as much
as the floor plans. This is because
elevations allows you to see where these windows are actually placed
on the project. So because of this,
I'm going to open another elevation that I can use in order to
place my windows. As a quick signer,
you can use as a reference the
automatic dimensions, but also you can use existing elements as a reference
in order to do the same. So in this case, I'm just
using as a reference after distance between this
window and this reference, which will place this window
at the center of this wall. Now the next window
that I'm going to add cannot be found a template. Which means that I'm going
to use the type properties window in order to load a
family from the library. And then I'm going to add the family type before placing this family
on the project. After doing this,
I'm just going to add other properties
of this family. Now before finishing
with the elevation, I'm also going to load an additional family type for
the service of the project. I'm going to use once again
the type of this window, not only in order to
load the family type, but also in order to
add the family type. Something that
you're going to see with this family type is that this family type uses the properties instead of
the type of this window. This is because of the way
that this family was created. You will need to change
the properties of this family a little
bit differently. Or in other words,
we don't actually need to create any family type. However, creating an in
family type actually allows you to keep track of all the different families
that you're creating. It's important for you to know the difference between the
families that actually care about the type properties
window and the ones that because the way that these families is actually different. And this is because everything a family type is a little
bit more convenient than everything families in
the pender as well. I'm going to add the brains of this elevation because up to this point I haven't
used the elevations. So I'm going to make sure
that the elements are placed based on this space at the elevations will
need on the sheets. And after finishing
with this elevation, I'm just going to open
another elevation. Handed the door at the
windows on the innovation. As a quick signer, ma, you can always use
tomatic dimensions in order to move the
elements of your project. But also that you can use
the measure to recommend in order to get information
that you might need before and after
moving the elements. As a quick sign up,
you're going to notice by this point that everything
is pretty much the same. You only need to worry about
the family type that you're using and the exact position that is going to
have on the project. After placing these windows, I'm just going to open
another elevation. After opening this elevation, I'm going to another elevation based on the sheets that
are going to grater on. The first thing that
I'm going to do on this elevation is actually
select the elements that are also used on the opposite elevation before
using the mirror axis. This is because of the
symmetry of the project. Or in other words, you actually need to do everything twice. And after doing this,
I'm just going to place the family types that are going to be used
in this elevation. So with this in mind, I'm
just going to finish placing these windows on the
different elevations of the project before
stating the project. As a quick sign, you can notice that you can use
different references when placing and editing the position of the
families or components. This is because private uses references in order to do
this a little bit easier, which means that
you can also use the romantic dimensions in order to do this a
little bit easier as well. I'm going to another family to the project that I can use on this
part of the project. Which means that I'm
going to go once again to the type of this window in
order to load a family. But also you are going to sing the ones that I
selected, a family. I'm going to select
only one family type. And this is because I'm going to use this
family only once. Or in another words, I
only need one family type. And after editing the
properties of the family, I'm just going to place
this family on the project. After placing the
windows and also going to add a door
just for the garage, I'm going to use once again
the type Operas window in order to search for door that can be used on this
part of the project. An actor selecting this family, I'm just going to
add the family type based on the area in
which it is going to be. So as you can notice,
by this point, placing the families or
components is actually very easy, especially if you already know where you're
going to place them. Which also means that you can edit your project just as easy.
87. Placing the Curtain Walls (Exercise Using Revit 2024): On this lesson, I'm
going to continue with the project by
adding the Cort was. In order to do this,
I'm just going to go to the bill panel in order to
use a wall to recommend. However, I'm going to
change the family system to the family system that's used in order to create
the cording walls. However, you're going to notice the cord wall and I
use the same values, the words signed by
Depo to the basic wall. After using this window in order to reset
the constraints, I'm going to select
this family type once again before placing the cording wall on this
part of the project as well. I'm going to change the
position of the cording wall by using the tools that you can find on the modified panel. As a big signer, you can always
use and connected instead of a level because the cording walls are
still considered walls, so you can use the level
as a reference or not. And after placing
this courting wall, I'm going to add the profit of the cordon wall based on
the design of the project. Which means that I'm
going to take into account the existing
roofs of the project. And while drawing this profile, you're also going
to notice that I'm taking into account the
symmetry of the project. Which means that I'm going
to be using once again, mirror pick axis in order to
do this a little bit easier after placing the cording walls. I'm also going to place cording walls on this
part of the project. I'm going to use once again the wall to argument and
the same family type as well as the fit. You
can use once again, tools circus that
you can find on the modified panel in order to make this a
little bit easier. But also in order to make
sure that these elements are placed on elements that were already placed
on the project. Which means that
I'm going to make sure that the elements
follow the same. The same, but it has been
used on the project. And as a quick signer, remember that you can
use the measure panel in order to verify the position of the elements already
placed on the project. I have to place in
the courting walls. I'm also going to
add the properties, or more specifically,
I'm going to add the constraints of
the courting walls. So I'm going to
add the base set. So upset after placing these courting
walls and also going to place other courting walls on this area of the project. However, these courting
walls are going to be smaller compared to the other courting walls
of the project. This is because the use that they are going
to have later on and when placing
the courting walls, you're going to notice that
I'm going to use once again mirror pick axis in order to avoid repeating the
same process once again with all of that is being said, you can see that
these courting walls are pretty easy to
place and also added. However, you can add
a little details to the courting walls depending on the design of your project.
88. Placing the Stairs (Exercise Using Revit 2024): On this property exercise. I'm just going to add
the airs of the project. I'm going to go to
the circulation panel in order to select
the recommend. After selecting
this to recommend, I'm also going to change the family type by using
the text selector as well. I'm also going to change
the properties of their. While doing this, you're going to notice a couple of things. One of them is that
the levels are going to change the
desired number of risers. Second, that the desired
number of risers is actually going to change
the actual riser height, which means that
all these values are related to each other. Before drawing the run, I'm also going to
addit the threat. Now while drawing the run, you are also going to
see that on this view, you are not able to see all
the elements of this there. Because of this, I'm going to change the visual
star of the view. And then I'm just going
to finish this stair by editing the width of the run
before adding the landing as well. You're going to see that I placed on the family tie, placed on the supports
of the stair. This is because I'm taking
into account the changes that I'm going to do later
on or in other words, I'm taking into account the
details of the project. I'm going to select
on the green check after finishing this stair. As a quick sign, remember that
you can use the measure to recommend in order to verify the measurements of the elements that you're placing
on the project. After creating this
stair, I'm also going to add the
rest of the project. So I'm going to open the tree bu in order to
select the ceiling. Now edit on the ceiling. You're going to notice that
I'm using as a reference, elements are already created on the project in order to make
this a little bit easier, which also means that
I'm going to take into account the elements
that are just created before finishing for this
part of the project. I'm also going to add the railings for this
area of the project. I'm going to go once again to the circulation panel to
select says sketch path. I'm going to select
says pick lines before changing the upset and
the options for this, I'm just going to select the elements of
reference for the path. After I've done this,
I'm going to select on the green check before placing the other
railings of this project. However, I'm going
to use once again pick as in order to do this, even though it's pretty much
the same because you can actually pick lines
once again with this, you're going to notice then all the elements are going
to be placed the same way that there is one last railing
that I'm going to create, and this one is also going
to be on this floor. Or in another words, this railing is going to
be created forward. The stairs are going to
connect on this floor. Now, as you might have
noticed, by this point, the stairs and the railings
are very easy to create. However, there is a lot of details. They are still missing. And this is because
I'm going to create most of the details
at the same time.
89. Creating a Toposolid: The next few lessons are
going to be focused on how you use rabbit in order to grade the surfaces of your projects, and these surfaces are created depending on the
version that you are using. And this is because from
this version of Ravit these surfaces are created
by creating a top of solid. So if you have used a
previous version of rabbit, this is going to seem familiar but at the same time different. And this is because if you go to the Massing and site tab, you are going to
notice that there are two options on
this strapdown. One of them, they
will actually allow you to create a top
of solid from sketch, and the other one
that allows you to grade a top of solid from input. The one that is going to be different is the one that
is called from sketch. So if I select this ocean, you are going to notice
they are able to use the tro panel in order to grade the boundary
of the surface. So the top of solids are now graded very much the same
way. They grade a floor. So if I cancel
these two argument, you're going to see
that if I go to the architecture tab in order to select the two
that is called floor, you are going to notice they are going to have very
much the same panel. Joseph means that you can use the panel almost the same way. So you can draw the boundary as you normally would,
while at the same time, you can use the
tool circommans on the modified panel in order to edit the boundary before
finishing the boundary. As a quick signer,
I'm going to use the reference planes in order to do this a
little bit easier. I'm also going to be using
the reference planes in order to place this boundary
relative to the origin. And once I've finished
with this boundary, and just go in to select on the green check in
order to show you that the similarities
between the top of solid and the floor don't
actually end there. So you will find that if you
select the top of solid, web will allow you to use almost the same
panels that you can use in order to d the floor. And among those panels, you're going to find the panel that allows you to
eden the boundary, or in other words,
the mold panel, as you do with the floors
when you want to den, the boundary of
the top of solid. So as you can notice,
by this point, there are a lot of similarities between the top of
solids and the floors. However, those similarities that actually extend to these slopes, and this is because the top of solids are actually
based on slopes. So the only way for you
to define a slope on an element such as this one is by actually using
this slope arrow. However, you cannot use this
lop arrow by using a tail. So instead of using hi at tail, you will need to
select the option that is called slope on
this drop down. And once you do this, you
are going to see that gravit is going to allow you to change the slope of this lop arrow, which in return
is going to allow you to define this
or this element. And the result of using this slope is that
gravit is going to create lines that are going to represent the different
kinds on the domain. As well, it will have standard properties that you can change, such as, for example,
the family type. So you are going to be able to use the type
selector in order to select among the
different family types that the template currently has, which also means that these elements are part
of its own family system. And this family system
is called topo solid. So even though there
are similarities between the topo
solids and the floors, both family systems are actually independent
one from the other. And since there is a family
system and a family type, then you are also going to be able to use the
type of risk window in order to create
a new family type by using the option that
is called duplicate, which also implies
you are going to be able to win the
new family type. And once you created
a new family type, you are going to be able to sing the family type on
the type selector. And as well, the
default family types have materials already assigned. So you will be able
to change how you display the view
in order to sing a different representation of your terrain or more specifically
of the type of solid. This will actually
affect all the views of your project where there are
treaty views or duty views. So you're going to
be able to see how these elements are going to be represented on treaty views, as well as the views that you normally
using your project, such as the elevations
or the sections. And even though I haven't
covered the materials, you are going to be able to
use the rains in order to get an idea of the different changes that you can do
editing a material. And as well, since this element is very
similar to the floors, you are going to
be able to change the level that is used for the placement at
the top of solid, but also the height upset. And as a greet signer, the properties that
are grayed out will only allow you to see information
regarding this element. So you are going to be able to find the dimensions
at the level. And among the dimensions, you're going to find this low, the perimeter, the area, the volume, and so on. So these properties will be
actually pretty useful in order to wedding the position of the top of solid
on your project. In order to get information
that you might need to use for quantification
or construction, which means that an
engineer as well as an architect can actually
use this information. And since you're able to use the type bats window in order to create a
new family type, you are also going to
notice that you can actually edit this
structure of the top solid. After selecting was set it, you will have the same dit assembly window that you
have with the floors, and this means
that you are going to be able to also
use the previous in order to display the changes before applying the changes
to the family type. And something
important for you to know about the top of solid is that there is one layer that already has a check
where variable. And this is what
allows to actually represent the top of solid
as an actual surface. And this is because it will
allow the layer that has the checkbox to actually give a flat surface
on the bottom. Regardless of this, which is actually very similar to what
you can do with the walls. However, there are going
to be a few family types. They don't actually use one
of the layers as variable, and this is beg
of the materials. So all of this
being said, the top of solids are very
easy to grade, mainly because they are
very similar to the floors. However, there are a lot of
differences between both of them because you are not able to create a
floor from input. So there's a lot of functionality
on the top of solids. They are not going to
find on the floors.
90. Editing Points on the Toposolid: After creating a top of solid, you will have different options that you can use in order to add the shape of this element after
selecting the element. So after selecting
this type of solid, I'm going to be able to use
the panel that focus on editing the shape or more specifically the
shape, editing panel. And the first thing that
I'm going to be using is the option or two that is
called modify subelements. Now, this one actually
allows you to add the elements that I created
with the top of solid. More specifically,
the elements that are used in order
to add the shape. So these elements are not like the elements that make
the form on the masses, meaning that these elements that actually compose
the top of solid. And among these elements, you're going to find the points. Now, the points are
nothing more than intersection between the lines of the boundary of
the topo solid. Which means that these points
are going to be placed on the vertices of the lines
represent the boundary. And if you select
any of these points, you're going to
notice that there are controls and a value
assigned to this point. But also, that the
modified subelement panel actually has properties
that you can change. And among these properties, you're going to find
the elevation base, and on the dropdown
of this property, you are going to find current
level project based point, survey point, and
internal origin. The first two are the only
ones that are going to cover because I haven't covered the survenPoint and
the internal origin. Well the project base
point by default, is the B, the intersection between the two
reference planes. So if I leave
project based point, you are going to see that I
can change the elevation of the point by inputting the
value on this property, but also by inputting the
value on the blue numbers. So you can do this in
more than one way. And after changing these values, the terrain is going to
update based on the changes. So little by little, I'm able
to add the top of solid. Another good thing over the modified elements
span is that it actually allows you
to add a lot of precision to the changes, Bersa, but it also recognize
the values if you select multiple
elements at the same time, which means you're able to
select multiple points, us the lines that represent the boundary
of the top of solid. And as a quick signer, if you change the
values of the line, this is also going to change
the height of the points. And this is because the line
is graded by the two points, which is something
that is going to determine the height
of the other lines. As well, something important
for you to notice is that this value is actually based on the midpoint or
center of the line, which means that the on
this point is going to be the height of the midpoint
or center of the line, which is something that
you also have to take into account when deciding
the values of the points. And regardless of the
changes on these values, the top of solid
is going to have a flat pattern
surface as long as you keep using the
pattern layer as verifs, which is pretty
much the same thing that you can do with a prime. And also, the base project
is not different than the current level unless you actually change the
base of the project. So by default, the
current level and the base of the project
is going to be the same. However, you are going
to notice that if you change from project base
point to current level, then the height upset will actually change the
value of the elevation. Because now the value of the
elevation is going to be the sum of the high offset
and the original elevation. And this might be
confusing at first because the current level and the
project based point are going to display the
same exact values unless you actually change
your current level, which means that if you use current level instead
of project based point, you will see a change
if you change the level in which the top of solid
is actually placed. So after changing the level, I'm going to be able to show you then now there
is going to be a difference between using current level and the pro point. So the default height of the
current base point is zero, while the height of the level depends on the height
that you selected. And while changing these values, you are going to see that
the values on the points are going to change as well as the position on
the top of solid, but also the values on the dimensions that you
can find on the properties are also going to
change depending on the elevation base and
the level that you're using. So the information
related to the spa solid is going to change
depending on these properties. As well, you're able to
add your own points to the top of solid basing the
two that is home at point. And once I use this two,
you will be able to see. They will have the ways in
order to place this point. One is along the surface and
the other one is absolute. But also, you will
be able to determine the elevation base as well
as the plic elevation. The absolute actually allows you to place the point based on
the values of your choosing. While a long surface
will actually use the surface as a reference
in order to place the point. Meaning that one of
them will actually use the elevation base in order to determine the elevation
of your points, but the other one will use the surface as it
was elevation base. And in order to show you
this a little bit better, I'm going to place a few
points on the top of solid. And after placing these points, you are going to notice that
the values are the same. While at the same time,
you will be able to see additional lines that were
created on the top of solid. Now these lines are
in order to connect the points they are using
a different height. So these ones are pretty much
lines that make the mesh. And after using absolute, I'm just going to change along the surface in order for
you to notice that now the points are going to be using the height
of the surface as a reference in order
to blaze the points based on the value that was
assigned to the elevation. So this is going to
add the value of the elevation on the
elevation of the surface. And regardless of the way in
which you add the points, you are going to notice, you can simply change
the elevation of these points by just
simply using once again, the modified sub elements pano. So with this in mind,
you can quickly edit the top of solid by
using a specific values. And as a weak sino you
are going to notice that grab doesn't actually
delete the points, even if they're not
editing the top of sold. So you can choose to
keep the top of size later on in order to add
the top of solen later on. And while editing and the
elevation of these points, you are going to
see that the mesh is going to change accordingly, meaning that the
lines that connect these points are also
going to change, are going to be created based
on how these points can be used in order
to create a mesh or in another words,
the double solid. Now, the mesh is another
way to go the shape. However, if you have never used a software that refers
to shapes as meshes, then the meshes
are nothing more. Then the element
that is graded by the lines and the points
that are equated, where those lines
connect, in other words, the mesh is the
same thing that you can see when creating a mess. So b raised the representation of a surface on top of the mesh. So all of this has been said,
you can see that the points is actually very easy if you actually know the design
that you want to use, but also it allows you to make a few changes
depending on the side, or in other words, depending on how the project is going
to change the rain, which means that all of this is actually very
important because you will be able to grade your side by using
your own design, but also by using
references that you might already have in your project or that you get input
to your project. And this is because
gravity is going to recognize
existing references. So you are going to be able
to use elements that already placed on your
project of reference or files that you input in, in order to use them, what
grading your project. So throughout these lessons, I'm actually going to show
you how you can do this. But also, what is the
project based point, the survey point, and so on.
91. Adding Split Lines: The terrains will also allow you to use lines in order
to edit the surface. So if you select at top of
solid, you're going to in. The mid lower it says at point, there is a two that is
called at split line, and the split line
will simply allow you to create a line that
will edit the surface. And the way this
line actually does it is by using or
creating the points. So the points that are normally
used in order to create a line can be also used in
order to edit the surface. Additionally, you're
not able to place lines outside of the boundary
of the top of solid, which means that if I try to place a line outside
of the top of solid, this line will be created within the boundary
automatically. So if you use these two argument without using existing points, you are going to end up with three different
elements that you can use in order to di
the top of solid, including the split line. So you can select any of these elements independently
in order to change the elevation by using
the blue numbers or by using the modified
subelements panel. As important for you that the default values
are going to be based on how the split
line was created. So for example, in this case, the point that was
created first is going to use the height of this
point on the top surface, while the point at the end is going to do the same
on the opposite hive, while the line is going to take its value on the midpoint
or center of the line. Additionally, you
are going to see the split line or recognize the boundary terrain
as a reference, which means that
you can also use the lines that are graded once you edit the top of
solid, or in another words, you're going to use
the lines that gravit grades in order
to grade the mesh or the top of solid in order to create the top of
solid or the mesh, as you can do with the boundary. So the lines and
points that make the surface at the top of solid can be used as a reference. And this also means
that if you use these lines within the
boundary at the surface, then this are going to
be using the height that the top of solid
actually has on those points, which also means that these
points are not going to have an exact value on
the surface unless they define those values
after grading the lines. So you are going to be able to define the elevation
of the lines as well as the points
that are graded by the split line after
grading the lines. So you are going to be
able to use these lines in order to read the rain
based on your project. I and since you're able to use existing references in order to move the points, then you are going to
be able to actually create the base of your project on the
terrain at any point. You choose a means to use these lines in
order to define how the terrain is going to function based on your
design or vice versa. If you use your project
as a reference, when editing a terrain. We chose a means, they
can create references at any point in order to use them when editing on
the top of solid. And in this case, you
are going to notice they can use the model
line as a reference. We chose a means that you
can use the detail lines. So you are going to sin
that you can simply use, but you already know
about the floors. And as a quick
sinner, remember that the files that are
imported from a software such as arroga uses model lines on bin
or in another words, the lines that are created in software such as Surroge are converted into model lines once the file has been imported. As aqui singer when selecting the references or
the top of solid, remember that you can use
the filter in order to avoid selecting
unnecessary elements. Now with this in mind, there are a few options that you can
seeing one edit the rain. So just, for example, an option that is called preview points, which will allow you to display the points that you can use in order to edit the surface without selecting where it says, modify elements or the
top of Sol as well, you can always change
the elevation base of these points in order to help you the top of sold
based on your project. However, you are going to notice that in order to
select these points, you actually need to
hover the points, which means you are not able to select these points as
you normally would. So you won't have access to selecting multiple
points at the same time, even though you can use tap on the keyboard in order to help
you with your selection. And as a quick sign,
you can also use the option that is called Big
supports on the surfaces. However, you might
never get to use this because this is
actually intended for structural supports. So unless you place atop a solid on top of an
existing structure, you most likely will never
get to use this option. An example of this would be a green roof or a garden
within a building. And if you want to reset
the changes on the surface, you can simply use reset
shape on this panel. So all of this being said, you can notice that editing these elements is
actually pretty easy, even though it might be a
little bit confusing because many of these tools or options carry over from the floors.
92. Using Sub Divide: On this lesson,
I'm going to show you how you can add more detail to the top of solid by actually adding additional
elements to it. And the way that you
do this is by actually using a two that is
called subdivide. And in order to use this tool, you actually need to
select a top of solid. So once I select
the top of solid, I'm going to be able to use
the subdivide two in order to add an element that
is going to be placed on top of the
existing surface. And this is because this element is actually placed based on the placement of the
top of solid or more specifically, based
on the top layer. And the way they actually define the element is by
using the chop panel. So I'm going to be able
to use the same tools or ends that I have been
using with elements, such as the floors in order to create the
boundary of this element. And once that I have done this, I'm just going to
position the element, based on the design
that I'm going to use. And then I'm just going to
select on the green check in order to show you how this
element actually looks like. So after this, I'm
just going to open the GDB in order for
you to see the element, but also how to
use the properties in order to the element. So the changes that
you can actually do basing the properties are the material that's subdivide
he and hurricane turns. The material is something
that I haven't covered. However, the subdivide height is the height of the element
on top of the surface. And I'm going to
illustrate this by grading the additional elements
that would be used instead of the top layer of
the rest of the top of sold, or in other words, the
element that is going to function as the top layer
of the remaining surface, which means that
I'm going to select once again, the top of sold. So I can use once again, the subdivide two in order to grade the following
elements on this element. And in order to illustrate
this a little bit better, I'm going to add it a
little bit the element that I created in order to show
you a couple of things. One of them is that you can have an element with
multiple boundaries, but also that you can create multiple elements on top of the surface of the top of solid. While at the same time,
every new element that you create on top of the surface
can also use as a reference, existing elements, which
means that you can use constraints and also biometry with these elements as
you normally would. You're also going to notice that regardless of the
boundary that you create, these elements are
always going to be placed on top of the surface. So you're not actually able to change their placement
on the surface. Additionally, the properties of these elements are going to be independent
from each other, which means that you can
change the height of each of the elements as
well as the materials. And also something for you to notice is that on
the properties, you will find the dimensions
of these elements. So you will be able
to find the volume, the elevation at top,
and the elevation at And after finishing
this element, I'm just going to edit the extent elements
before creating new ones. And this is because
these elements are going to be used in order
to represent a strip. So I'm going to create
the basic elements that I use in order to represent
the strip on a project, which means that after
editing this element, I'm just going to create a new one for a different
part of this. And as a quick sign, you're
also going to see that these elements actually
use family types, which means that these elements function very much the same way as the shapes that you
can create on the families. And once I have done this, I'm just going to edit
this element based on what it's meant to represent.
Now while doing this. You're also going to see that you can edit
the properties, what grading the element, Water grading the element? What the property that
is co inhered contour, will you simply allow the additional element to inherit the contour
of the top of solid, this means that when you
add the top of solid, you are also going to edit
the elements that are created based on the surface of the
topo solid or in other words, the elements that are
created by using the two, that is c of dive. Or in other words, how these elements are
going to inherit the changes that I do on the
surface of the top of solid. So these elements are really useful because before
this special grabbing, you actually have to do
this by using families, the word model in
place, or even floors. So you have to use other tools in order to get the same result. So what these tools
actually does is that they actually
create an element that always uses as a
reference on the surface of the top of solid
in the same way that an extrusion
would actually use a phase of a reference
while creating your family. And now, I'm just going to add the element that is meant
to represent the strip. So I'm going to
select the top of solid once again and
then I'm going to use the subdivide two in order to use the tools that you can
find on the dra panel. And while creating this element, you're going to see that
the elements can only be created within the
boundary of the top of solid. So the boundaries of these
elements cannot be outside of the host and the reason why creating the actual strep is in order to show you that you cannot actually use
negative values on the subdivide height, which means that this
element cannot be used to subtract on
the top of sold. So because of this,
you will need to use a different method
in order to do this. So one method that you can actually use is actually create the top layer of the top of solen as an additional element, which means that instead of using the top layer
of the top of solid, you actually use the layer below that as the top of the top sold. So the top layer of
the top of solid can be created an
additional element. So this is an actual work
around to this limitation. And before creating the
soup element that is going to represent the
street of the side. I'm just going to
select the topo solid in order to edit the topo solid by on the tools and
the shape, edit in panel. And the reason why I'm
going to do this is to show you how the
property that is in here contour actually affects the type of elements
on the top of solid. So I'm going to make a few
changes on the top of solid, knowing that the topazlid
is going to pass these changes to
the elements that are created based on
the top of solid, or in other words, how
these elements are going to inherit the
changes of the topo solid. However, this workaround
only functions if you remove the top
layer of the top of solid because as you
might have noticed, the top of solid also is used to represent the side on
sections and elevations, which means that you
will need to take into account how you're going to represent the terrain of the project while doing this. As a quick designer,
remember that if you want to subtract
from the top a solid, you can actually use a mes, which means that you can use the mess in order
to subtract from the top of solid before and after creating
these elements. However, the mass will
still need to take into account the changes on the
surface or in another words, the contors now in this case, I'm just going to show you
the result of using this work around without actually editing the layers on the top of solid. And this is because
editing the layers works the same way on the top of solid as editing the
layers on the floors. But also, because in this case, I'm not actually adding the
materials to these elements, which means that I'm not going to use this topo
solid on a project. So I'm just going to
use the topo solid in order to show you how you
can add these elements, but also how these elements are represented on other views of the project that
you normally would be using to represent
your project. So all of this being said, the tap of solids are easier to use than the terrains
that you created on previous versions
of gravitEspecially because now you can
use the subdivide in order to add additional
elements without having to use tools mess that are not related to the sip or in other words, workarounds, such the
families model in place, the floors, or even a mess. So using the elements is
actually more convenient. Actually, once you take
into account the way that represents the top of solid and the elements
that I'm creating, which means that these
elements are represented in a way that they can be used on the sheets
of your project.
93. Creating the Site Using Existing Files: On this lesson, what I want
to show you is how can you use files that you already created in order to
create your site. And this is because the tap of surface actually
allows you to use references that you
have on the project or that you load to the
project as a reference. And in order to do this,
I'm going to go to the Insert tab in order to input a file that
you already created. Once I open this window, I'm just going in
to select the file, as well as the options
that I'm going to be using in order to place
this file on the project. That's a go signer, you can specify the layers that
you want to input. But also, you can change
the position of the file, based on the options
on this window. And once they're finished
with the options that you can use in
order to load the file, you are going to see
that now the file has been placed on the level
that is set by default. Since the file that has been
inputted is actually pinned, I will need to remove the pin
in order to move the file, which means they're
going to be able to use the tools on the modify panel as well as the Rs
and the keyword. So in this case, I
just going to change the position of this file
before creating the tapa solid. And one advice that I can give you is to actually
create the top of solid based on the size of the reference, or
in another words, a little bit bigger than the
file that has been inpoted, which in this case is
actually very useful because the side actually includes the surroundings of
the construction. A And a few things for you to know about using references with
the top of solids. Is that the type of solids
will recognize files and references you already have on the project or that
you actually import it. However, the files that you
importing from supper such as Soga are actually perceived
as a single element, which means that if you
create at top of solid, you won't be able to use poem in order to edit the top
of solid based on the file. So before editing
the top of solid, I'm also going to be using the oceans that
you have with this file, so I can use it as a reference, which means that I'm going to
select the file that I just inputted and then I'm going to explore the file
as much as I can. And once I have done this, you are going to notice
that now the file has been exploded into lines where
you can actually select, edit, and also use
as a reference. However, I'm also going to group all these lines because all these lines can get in the way. If you are going to create a project on top of
the top of solid, which is something that you
can avoid by using groups. So with this in mind,
I'm just going to select all the lines on this project
in order to create a group. So in order to do this, I'm
just simply going to a void, edit on the top of solid, and then I'm going to
use the selection box on a view in which I actually able to see all the
lines at the same time. And then I'm going
to use the filter in order to make
sure that I'm only selecting the elements that we creating after
exploding the file. And also I'm creating the groups in order to show
you how you can handle the files that you import to a project in case that you
want to use as a reference. So this is something that
I would do with files that I use when creating
the site of the project. And after this, I'm just going to select the
name of the group. So after doing this and
just going to start adding the pins that are going
to add the top of solid. While doing this, you
are going to notice that you can use absolute
or along the surface. And since on this case, the entire surface
is actually using the same height and just simply going to use
along the surface. However, this might be confusing at first because you
still have to take into account if the next spot of the surface actually has the height that
you're looking for. So because of this, you might just simply want
to use absolute. And as a quick singer, if you have any issues
with the reference, remember that you can
change the visual down in order to visualize the
reference a little bit better. And since the points are now use the drawing that are
inputed as a reference, you're also going to be able to see that you can actually select the points that will make the top surface easier to grade, which also implies that you can simply change the
height of the point by using the point panel to the bewe or even
on tree de bus, which means that you can also change the view they
are currently using, not only in order
to see the result, but also in order to edit
or place the points. As well, remember
that you can change the height of the points
after grading the points. So you don't actually have
to keep the values of the points that you assign at the moment that you're
grading the surface. Now with this in mind, I'm
not actually going to finish the entire surface because the process is going to
be pretty much the same, which means that there is not going to be a difference
between what I'm doing right now
and what would you need to do in order
to finish this. However, while working
in your projects, you might find files that you already have or that they
have been given to you. And one of these file
the file that you need to use in order to grade
the side of your project. So because of this,
Rabbit also has the option in order for you
to grade at top of solid, by using an existing file. So if you already
have a file with the values that you
are going to be using, you can simply import
the file in order to create a top of solid
based on this file. So in order to show
you how to do this, I'm just going to go
to the Insert tab, and then I'm going to input another file to the
project how this time, it's going to be a file that already has the information
that I'm going to be using in order to
create the top of solid, which means
that this file. A treaty file. So once
I selected the file, I'm just going to
select an open, and then I just going to leave all the layers of
the file because I make sure that this
file didn't have unnecessary layers before
importing the file. And after importing the file, you're also going to notice
that the file has been placed based on the level
that was selected by default, but also, but in order
to move the file. Need to Up in the file. So in case that you have any
issues with the placement, you can simply use the tools on the modified panel
in order to change the placement or you can use the properties if you know the values that
you want to use. And in order to use this file, in order to create
a top of solid, I just need to go to the
Masan site in order to select the option that is called grade from input
on the strap down. And once I have done this, you are going to see
two additional options. One of them is grade from CAD and the other one
is grade from CSB. In this case, I'm
just going to select grad from cab be guess at
the file that I inputted. And once that I have done this, you are going to notice
that you are able to select the layers
that you want to use in order to create the topol and once
I've done this, you're going to notice
that the top of solid is actually grading in the same way as a normal
topo solid around this case, the grading the surface at the top of solid
based on the foul, which also means that the top of solid is going to
function like any other. So you can change
the family type that is assigned to
the top of solid. Which also means that you can
add existing family types, but also that you
can create new ones. And more importantly, you
can keep editing the top of sold by editing the
boundary or the elements. So you can say the
grading at top of sold based on
existing references, it's actually pretty easy, even though it might seem
a little bit tedious when you don't have a tre
file or in another warrant, when you cannot simply create a top of sold by
using a treaty file, where there is a cat
file or a file that has the information that you need in order to create the top of sold.
94. The Graded Region: The top of solids, they
create and b are just to the design or to the surface that they
are going to represent. However, they are not able
to do both at the same time. And because of this,
there is a tool that you can use in order
to create a copy of the top of solid that is meant to be used
to either have a copy of the original top
surface or in another words, the original site, or
it allows you to create a variation that you can use in order to work on your design. And this tool is graded region. And in order to
use the graded reg going to create a top
of solid that I can use in order to show you the different options that you have while up in
the top of solid. So I have to create
on the top of solid, I'm just going to go to
the Massin and sit tab, and then I just going to use the tool that is
called a region. And once that I use
the graded region, I'm going to be able
to open a window, which will allow me to choose the way that I want to
copy the top of solid. Not the first option allows you to create an identical copy, which means that it's
going to copy the points, as well as the boundary. And this one is very
useful because you can keep editing the
top of solid as you normally would without worrying
about the top of solid or side that you have from
the beginning. Right away. You are also going to be
able to notice that you can have both type of
solids at the same time. However, the presentation of the tap of solid
that was created by its en graded region
is going to be a little bit different in
order to avoid confusion. Wine quick sign, Ramer you can cover the elements
on the project in order to have a textbox with basic information
of that element, as well, you can use
tap on the keyword in order to make your selection
a little bit easier. And before showing
you, I'm going to move the toposlPo I'm
going to make sure they're able to differentiate between one topo sole
and the other by grading a family type for this toposlid because otherwise, both topo solids are going to be using the
same family type. So not only going to
grade a new family type, but I'm also going to
make sure that the name represents the use of this topo solid is going to
happen the project. Now as well, you
are going to notice the sense this is an
actual topo solid. You are going to be able to
use the properties in order to change the level in which this topo solid
has been placed, which is pretty much the
same thing that you can do with the original topo solid. And this also implies that you can keep using the
options that you have on the shape editing panel and the
topo solid shaping panel. Now I'm just going to use the second option that you have after using graded region. So after selecting where
it says graded region, you are going to see that the second option
only allows you to grade a top of solid based on the boundaries
of the solid, which means that it's
not going to copy any of the points on the interior
of the top of solid, which is actually pretty useful if you're
creating a top of solid that you are going to be using just for the
design of the project, or in other words, when you
are going to edit the site without actually
taking too much into account the original surface. In other words,
when you're editing the tap of solid, just
based on the design. Now as a click signer, this representation is actually based on the graphing settings. So once I show you
the graphic settings, you're going to be able
to see how you can change the brains and many of the
elements on your project. So all of this being said,
you're going to see. The both options are
actually different. However, both of them are still going to grade
at top of solid. They can be used for different purposes while
working in your project.
95. The Site Components: RBD allows you to change the representation
of the topo solid, and this means you are going
to be able to actually change the way
that you represent the surface at the top of solid, based on your country region or based on the project
that you're working on. And this is even more important
if you're an engineer, and this is because
as an engineer, you want to make sure
that you're able to represent
information accurately, but also based on
your profession. With this in mind, I'm going to create a top of solid based on an existing file so
that I don't have to create a top of
solid for sketching. So after importing this file, I'm just going to
position the file before grading a top of
solid based on this file. So once that I
select this option, I'm just going to
select create from K before creating the top of
solid, based on the file. And once the file
has been grading, I'm just going to delete
the file that I imported before editing the representation
of the top of solid. And this representation will actually depend the
beat you are using. So if the bed you are using actually cuts through
the top of solid, you're going to get a
different representation than the one that you
have on the side. So in order to show
you all the lines that are created on the surface, I'm just going to open the side bed and once
that I have done this, I'm going to select
the top of solen before opening the types window. And on the type
everybody's window, you are going to find a standard properties
also a property that is called
front door display. And this one actually
allows you to change how the contours are displayed
on the top of solid. So I'm going to sell a
grasa set in order for you to see how you can change
the contour display. And once I've done this, you are going to see the
values that I use in order to define the representation
of this element. And on this top of solid, you will actually
have two sets of lines or in another
words, two rows. So each of the rows
can be actually use in order to change how the
contour lines are created, and the default
values are going to match the values that you
are using on the points. Now these values
see sing at first. So because of this, I'm going
to disable one of them, which means that I'm
going to check next to the values that
determine this lines. And once I have done this, you are going to see that only some of the lines
are going to remain. And I'm going to change how the remaining lines
are going to be displayed in order
for you to see how these values relay
one with the other. Now this may actually
be confusing at first between the interval, this star, and this stop. So the interbo is nothing more than the spacing
between the lines. While the star is the one that determines from where these
lines are going to begin, taking into account the
placement of the top of solid. While this stop is going to
be where these lines are no longer going to be graded based also on the placement
of the top of solid, which means that the
placement of the top of solid actually has a
difault value of zero. So in this case, the star is
negative in order to make sure the lines are graded below the placement
of the top of solid. While the positive value on this stop is in order
to make sure that there are lines graded above the
place. The top of sold. So changing these values
is actually going to affect how the contour
is actually display, which is sending the UN notes
if you select on a plane, and then once again
on a plane on the types window after
changing these values. And with this in mind, you're also going to notice that you can change from multiple
values to single value, which means that you
can have a single line or multiple lines
at the same time. Now with this in
mind, there is also going to be the option
of subcategory. Now the subcategory
only allows you to change how the line is
going to be displayed. Now this will actually change based on the
graphic settings. So by Tipo, you might
not actually see a change even if you
change the detail level. And among this, you can find the hidden lines,
the common edges, the folding lines,
the primary contour, secondary contours,
and split lines. So this option will
change a little bit, the appearance of
the top surface if the line types can be viewed accordingly
to their properties. Or in other words,
if the properties of the view on display them
the way they are intended. And since up to this point, I haven't covered the
graphic settings. I'm just going to avoid using additional subcategories than the ones that
were already assigned. However, I'm going to show you all these values and also apply to the other lines that you can display on the surface
of the top of solid. So what is being said,
you're going to notice that even though this might seem a little bit
confusing at first, it's actually quite simple because the only thing they
are actually changing is how many lines do
you actually want to see based on the values you
want to use on your side, which is something that is
going to be very important because this is going to affect how you present
your project to others, but also the construction
of your project. And as I mentioned before, these lines are actually based on the placement
of the top of solid. You're also going to notice
the changing the placement of the top of sold is also going to change the
contour display. So if I change the height
upset or even the level, these lines are going to appear
at a different position. So you will have to keep in
mind not only the values you are using but also the
placement of the topo solid. At the same time, if there are specific lines that you might need to have
in your project, you can also use the
options on this window in order to insert or
even delete the lines. So with this in mind,
I can even create a single line that is meant to represent the placement
of the top solid, which means that I'm going
to be able to grade a line that is going to be a the
same height of the placement, while at the same time,
remember that you can change the sub category in order to change how this line is
going to be displayed. Something that you might
have noticed is that this is very similar to the
floors and the walls. So you can get
different results. Depends layers or
in other words, these are layers that
can be used to change the appearance of the surface independently from each other. So all of this has been said, the display of the
lines on the surface of the top solid is
actually important because of the
information that it provides to the other members of the project or
those who are going to be in charge of
the construction. However, there is a few things that still need to core
in order for you to see how you can add a lot more
precision and quality to the presentation of the top solid as well as your projects.
96. The Parking Components: The top of solid can
be used as a hose for different components
because it's very similar to the floors. And one of the categories
that you can use on the top of solen is
the parking component. Now the parking components
are the ones that are actually used in order to define certain areas
of your project, such as, for example,
the parking lot, so you can actually create the parking lot of your project by using the stop of family. Now the parking component can be found on the
massing and sit tab. So after creating the stop of solid and just going to
go to the massing and site tab in order to
show you where you can find the tool that allows you to place the parking component, but also what a parking
component actually is, after selecting these two, I'm going to be able to place a component under this category, by using the top of
solin as a host. So if I select this component, the properties is going to display the top of
solin as a host. And since the top of
solid is the host, but you can edit the host
as you normally would, and the parking component is going to adjust to
the top of solid, which is something
that is also going to apply to the elements
that you can create, by using the subdivide. So if you add additional
elements to the top of solid, you are going to notings
you can use this to once again in order to place these components on
the top of solid. However, this
component is going to recognize the sub elements
that are grading, but it's on the subdivide, which means that
even though you are placing this component
on the top of solen, this component is still able
to use the sub element as a host because the sub element is not part of the top of sold. So I can edit this additional element as I normally would, and the component is still going to adjust to that element. Now with this in
mind, you're going to see that if you add
the top surface, the parking component is going to change the
host that is using. And this means that
this component is going to be using the topo
solid as a host. However, you can always
change the host that you're using by just
simply using p new host. So you don't
actually have to use the host that is
assigned by default, and this actually functions to all copies of the
same component. So you can actually create the parking area of your project and then just simply adjust those families for
the topo solid. This means then
changing the host, sometimes sexually
necessary with families, such as this one, because they actually use the topo
solid as a host. So many of these families
don't actually use Bdfone sub elements that can be created on the
surface of the topo solid. As well, since these
are components, you're going to see once
again that you can keep using the type selector
in order to change the family type that you
want to use in your project. But also, you can actually
open the Type Arbais window in order to see the
family system that is being used as well
as the family type. And this also means that you can use the standard options on the Type Prpas window
in order to create a new family type or in order
to rename a family type. So with this, you are going to be able to create
your own family type. Normally would. And
then just simply edit those family types without
editing the existing ones. And since this is actually
standard among the families, you are not going to see that much of a difference
between what you can do with these families and the other families
that have used before, regardless of the
discipline or use. Additionally, since the parking components
actually need a host, then bin is going
to automatically assign a host if the top
of solid is deleted, which is the same thing
that happens if you also delete as an element that you
might be using as a host. So all of this
being said, you can easily place the
components that you would normally be using
for the parking your project on the parking
area of your project.