Transcripts
1. Introduction: Welcome to the SketchUp course. My name is Alexander and I will be the instructor
of the course. Sketchup set already mentioned our modelling software used
in many parts of the war by architects and engineers to its qualities for modeling
simple and complex models. These models can be
using contractions, point genuine the same. Therefore, this course is focused on knowing how to use the qualities of a SketchUp. Now, one of the most
important qualities that a SketchUp has, cases precision, and this is because
it's actually based on the coordinates that you can
find on the Cartesian plane. Which means the software perfect for geometric
drawing and also pretty useful when designing mechanical and industrial parts. And this one has a large number of tools that can be
used to create models. And despite holidays, It's
actually very easy to use because of the simplicity of the tools and the interface. However, despite the fact
that it's easy to learn, it is quite powerful in
terms of its tools without losing the simplicity that the schedule is
known for as well, the SketchUp users have greater extensions that
allow the functionality of the software to be extended beyond what you have by
default with SketchUp. So there's software
hopefully allows the integration of extensions because of the
language that is being used without changing the
functionality of the software. Now if you wanted to create
these extensions or if you want to know more
about the extensions, you can actually learn how other language
studies using SketchUp. Also, SketchUp currently
is quite useful to, to the fact that eating
pores in CAD formats, like the one that
receives in aggregate, fair also currently is not only related to the
other softwares, rather type of files you can import and export
because there are supports that can recognize these SketchUp files
directly, such as aluminium. And the newer
versions are private. So there's no longer need these extensions
at the same time, a sketch or can be integrated
with programs like lumen to wherever model
while rendering as well, this course will focus
on important aspects. The use of the software, such as the basic understanding
of the user interface, how to draw and edit
shapes in a SketchUp. Part of the groups
and components we options available when
gradient the components, the materials, the animations, that basic understanding of the structures that
you can create by using SketchUp petals that you have in a retrograde arrays, landscapes and
environments in general. They use the sophisticate
chip on the interior of the sign updates and
the new version. So this ketchup, the
extensions among others. But as one going to cover how you can create
a style that can be used in order to present your models based on
this top builder. So we pull this
and mine at home. They enjoy the course.
2. The Welcome Window: Now once you open a SketchUp, where there is for
the first time, or every time you
open a SketchUp, you are going to see the
welcome to a SketchUp window, or in another words,
this welcome window. Now this welcome window, you will be able to open a new file based
on that template. So you can see on this section. But also you can open a file that you already
greater and as well, you're going to be able to see the recent files that
you have created. Or in another words, they
files theory say Nashville, you will be able to find the files that you
have recently opened. And at the same time, you're going to be
able to change how you display these files under
wealth and Windham. Now with this in mind,
you're also going to see on this window that you have a
section very Score, learn. Now when you use this,
you will be able to open SketchUp website specifically on the sections that you can see. Or in another words,
they are SketchUp forum, this ketchup campus, and
this ketchup periods. Now in order to get the
most out of SketchUp, you will need to sign in
myasthenia SketchUp user, which is also important under
licensing limit SketchUp. Or in another
words, your license has to do with your account. Now before opening a model, you will need to select the
template that you want to use if you are using
that welcome window, which means that you
can even disable the welcome window on
this ketchup preferences, as we're going to see
throughout these lessons. And Amanda templates,
you can see templates for imperial units
such as the architectural. Another one that is also
called architecture, even though he's
using metric units. So below the name
of the template, you are going to see the units
that the templates using. Now once they open a file
by using a template, you can also open a new file
by using another template. And you will be able
to do this by using the sketch menu in order to celebrate says nephron template. So when you use
new from template, you will be able to see all
the templates that have been created and also the
ones that you have created in order to
create your models. So you are going to be
able to create your models based on the templates are
throughout this course, you're going to be
able to see how you can create your own templates. Specifically, they
change it so you can do before saving the template.
3. User Interface: Now continuing on, once the
already opened a sketch or you're going to be able
to see the user interface. The user interface, you will
be able to see the name of the file as well as the version of risk ketchup
that you're using. But also you will be able
to see this ketchup menu. And the SketchUp
menu is located by default on top of
the user interface. Regardless if you're
using a Mac or PC that is running on Windows. And this menu will have most of the same tools where you
can find out the toolbars as well as many of the
options that are also available on other parts
of the user interface. But there are few
things where you can only two ways and there's many. Now what this means said,
you will be able to also use the mouse or my specifically
the menu that you can open by using a
mouse in order to do the same thing that you can do with the icons and
the main window. Or in another words,
you can minimize, restore or even closer SketchUp. Now another part of the user
interface or the toolbars, you will be able to
enable or disable leftovers that you want to use by clicking where
it says tubers. And when you click
where it says toolbars, you will be able to enable or disable the toolbars pace and the boxes on the left of
the name of every tuple. So it's very easy to enable or disable any tuber
myosin, this window. Now if you use a Mac,
it will look like this. But also you will be able to select the options
for the toolbars, such as large buttons in case that you have
on a small screen, or in case you have a
hard time looking at the icons as well, you're able to enable, what did we say
about the tooltips, which is sending
their recommend you using mainly so you don't have to use the option that
is called large icons. Wherever you have a small
screen or something else. And the tool tips will
appear after a delay. Once you hover on the tools that you can find out the toolbars. And also, he will be able
to enable or disable these options at any point
while working in your model. Now even if you close one
other toolbars by accident, you can actually enable
the toolbar once again by just simply
checking once again, the box on the left or
the name of the tumor. Now this will be pretty
useful because we can place all these toolbars based on
the area of the interface. But awesome, because you
can place the toolbars, have cited the main part
of the user interface, or in another words, on
top of the morning area. Now it's a quick sign.
You can press and drag that toolbars from
a user interface, which means that
you can also change the location of the toolbars
within the user interface. Now so quick sign-on, unimodal area, you will
have the modelling origin, which is the intersection
of the lines that you can see right next to the
silhouette on the screen. Now what this means. You
can also see when you have a toolbar already enabled by default as part of
the user interface. And this one is called
the measurements. So you can enable this toolbar. You will be able to see
that the measurements are no longer on
the user interface. However, you will
be able to place this toolbar anywhere
that you want. But also, you will
be able to see that this user interface
is actually pretty basic because you will also have the area in which
you create the model, as well as the area in which by default you have
the measurements, as well as the trace. The next lessons I'm going to
show you how they're used, but also how you can customize
them in additive models. Because once you
close this toolbar, you will see the
measurements once again on the user interface. So with this in mind,
you're going to see the basic user interface.
They have any SketchUp.
4. Customizing The Toolbars: Now if you want to customize
the user interface, you can actually do this by their use and the
toolbars window, or by using the mouse
in order for you to select the toolbars they
went to enable or disable, or just simply open once
again that Ober's window. Now as well. You're also
able to gray here on tubers, which means that if
you don't want to use leftovers as such, you can create your own
toolbar in order to have access to the tools that
you really want to use. And in order to use this
just needs to track their tools or commands to
the toolbar, the graded. However, you are not
able to do this. If the toolbar
window is not open, you will need to make sure they have the toolbar window actually open before dragging that those arguments
are the toolbars. Additionally, you can use on the keyboard or the
Option key on a Mac. Hey, not every move one of these tools to another toolbar, encase the already
great Any toolbar. And you're the one I use this window in order
to enter the toolbars. Now with this being said, since you are able to move
them into a new toolbar, you're also able
to move the toes recommends that the
original tubers, however, they're also
able to recite at all, but we are selecting
by using this window. Additionally, we are able to reset all the toolbars
at the same time. So you will be able to reset all the tools back to
the original Dover. And also you will be able to delete any toolbar, a gradient. Now so quick sign-up are going
to notice that by default, you actually have to recommend that actually
has a drop-down. And this one is the one that lets you know if you are using the select to recommend
or lasso two argument. So with this in mind, you
are going to be able to see where you actually have
two tools instead of one. Which also means that you
can reset the toolbar. And while doing this,
you're also going to reset that to recommend as such. Or in another words,
you will be able to see now you have the
drop-down enabled. Once again, this is kinda worker in order to enable the stroke
them once again. Nasa quick center, the
select and the lasso are different tools that are
used for the selection of elements for
entities on the model. Now if you just want to
remove a toolbar, remember, they just need to
drag the toolbar or why friendly interface,
so you can close it. Nasa quick sino lead
to argument you're using will be highlighted
on the user interface. So while you're using it to recommend going to see a light blue on the icon of the two arguments here using
on the user interface. Overall, this window is
very useful for managing the toolbars that you need to use in order to
work on your model. And also if you want to, you can always create
a new toolbar for the tools that you really
want to use NSK chip. Because as we're going to
see throughout the course, many of these tools
have shortcuts, but also many of these tools can also be found on
this sketch or menu. And as well, besides the
option of receptor toolbars, you will have the option of renaming our toolbar
you created. So with this in mind, it will be able to grade
you on toolbars, but also you will be
able to rename the toe, but the Ukrainian, which
once again means that you will be able to delete a
toolbar. You chose the gray. However, they're
going to see that the default tubers
cannot be deleted. So with all this in
mind, you will be able to modify the user interface, or more specifically
the toolbars, basin and needs that you have
might work in your models.
5. Customizing The Trays: Now besides the toolbars, you can also customize the
trace they have by default, but also they will
allow you to work in your model when it comes
to other components, materials, and so on. So with this in
mind, they're going to have the entity Info Panel, which will provide
you information about the elements that you
place where the new model. Now the entity Info is not
like the properties pallet or properties panel in
another software such as surrogate
or even revenue, however, is going to have a few options that you
might want to use. And also you have the
Components panel. They will allow you to
place the components. Also the components
1.5 properties are parameters that you can see once you select
the component. Additionally, there are
other panels that will help you with different
aspects of the design, such as, for example, the material spinal,
nasa quick center. You are able to expand and collapse these panels
are using the second, if you're using a Mac, it
will look similar to this. Now what this means
said, you're also going to have an instructor
and will allow you to see the basic
functionality of many of the tool
circumvents using SketchUp. However, there is a
few things where you can only see on this part. So with this in mind, when you use some other
tools or commands, you will be able to
see a few options of the two argument that you're
using within this textbox. And also the instructor
will change based on the tools that you are using while creating your model. So you can get an idea
of what you can do with most of the tools
in SketchUp values. And then Madison, on the same part of
the user interface, you're going to find
the geo localization, the credits, and
the measurements. Now this might be confusing at first until yesterday using all these options and tools circumstance in order
to create your models. Now the first thing
that you can see, the trace is that you can
hide them or hide them, or more specifically, you can
use that are high in order to hide this panel until you
actually want to use them. Besides the option of how high you can also select where
you can place a lot of talk that trace by pressing
and dragging the trace to any of the other directions
on the user interface. And these directions are the ones that you
can see on top of the modeling window
when you're dragging the trace nasa quick center, you are going to see that you can use the controls
at the center, but also the controls at the
ends of the modeling window. Now since we are able to
see the Default tray, you will have
options in order to customize the tray
and the panels. Certainly SketchUp
menu, you will be able to do more than just
hide in the tray. Because in here, you
will be able to even change the name of the
trace that you're using. You can select any
name that you want, but I will keep the
same name throughout the course in order
to avoid confusions. But also you will be
able to enable or disable the Palestine
haven't the trace. So if by any chance you
close any of these panels, you will be able to use this
ketchup menu in order to enable the panel once
again and also as well. The reason why I'm
mentioning trace and sterile tray is because you
can create more than one. Which means that if you click
where it says Manage trace, you will be able to select from selling the panels that you want to use for any of the trace, as well as the options that
you have on the right. Which means that
you will be able to rename that trait that
you are selecting. But also you will be able
to create a new tray, which will allow you
to select the name and the panels that you want
to use on their tray. But also by using this window, you are going to be able
to see that you can assign the panels even after grade and the trace nasa quick center. When you send this window, you can select all the panels by just simply clicking Select All. So this means that when
you're creating a new tree, My going to be able to
write down the name as well as selecting the
panels that you want to use. And if you want to
use other panels, you'll need to click select all before clicking
where it says Add. So with this in mind,
you are going to be able to see that once the
upgrade any tree, you are going to be
able to switch between one and the other and
laptops on the bottom. Now the reason why you have
the option in order to create new traits is because of
SketchUp has many panels. So in some cases, you might want to
use these panels without collapsing the panel. So it's easier
just have two tabs based on the uses of
each of the panels. So with this in mind, since we are able to create a trace, also going to say
that now you're able to manage the
trace, the Great Basin, the sketch of menu, which means that you can
add more panels, but also they are able
to delete the panel, which is something
that you can also do, a center manage Trace window. So with this in mind, you can
delete a tray and as well, you can create new trees or use another part of the
sketch of many hours, pretty much the same
thing As you said, the managed Trace window mass. Well, you're going to
see they are able to organize these panels within the trace by just
simply pressing and dragging the mouse until
you move the panel. So the position
of your choosing, or in another words, until you have the order that
you want to use.
6. Customizing The Preferences: Now as well, there are a few
other changes that you can do to the user interface
if you want to. So if you open the
preference window, you will be able to say
there is a few changes. So you can do on the
user interface such as, for example, the colors, which means that
you will be able to change the colors for the axis, as well as for the other colors that are used while
working in SketchUp. If you're using a Mac, this window will look like this. So with this, you can
change the color of the axis by essentially
choose Color window. Furthermore, you can use reset, pull in a little reset any
change done to the colors. And also as you can see
on the preferences, you will be able to sell like
Ron selling if you want to use large icons for the
BI tool circumvents, which is the same
option that you have under toolbars window.
7. SketchUp on a Mac: Now as well, but
user interface will change a little bit based on the computer that you're using. Or in another words,
it's going to change a little bit based on if you're working on Windows or Mac. So in this lesson, I'm going to show you
as much as possible the basic interface
that you've having Mac, however standing
for you to notice, is that there is now
going to be that much of a difference
because you can still see the name of the file as well as the
person with SketchUp. And also you will have
the toolpaths that you can use with any SketchUp. So this means that
the user interface, this is still going to
be based on toolbars. While at the same time, you will be able to decide which tools do you
want to use from the toolbar by pressing and dragging these tools to
one of the toolbars. But also you will be able to see where you have the panels. Are you going to use
some of the fault trace? How are some of these panels are going to look a
little bit different. Now their parents has to do with instructions or the instruction
sets that you have a Mac. So because of this, some panels can actually see
in a little bit different, even though the word function
pretty much the same way. So Mac and Windows will keep the same functionality even though the panels
will look different. And in the case of some panels, you are going to see that
you will have a few options, may even have a Windows. How are these options are
going to be minimal because we are going to see that you're still able to do the same thing, but in different
ways and as well, something for you to know is that the changes
sweeping Mac and Windows are going to be some minimum that
throughout the course, I'm going to be able to show you the differences within
one or the other. So just for example, that the Option key on
Mac control on Windows, while at the same time
the command key is pretty much the L key
that you have in Windows. So what this means throughout
the course and go into it. I know in case there is
a difference between how you do something on
Windows comparative to Mac. While at the same time,
I'm going to provide you a reference from my
specifically an image that you can use in order to see how they interface
shoot up your Mac.
8. Navigation in SketchUp: Now when you start working in a sketchbook hormone specifically before
grading anything, the one thing that will
be useful for you to know is how reuse most of the options are to circumvents that you have the camera toolbar and
starting first with the orbit. The orbit pretty
much allows you to orbit around the
center of the model. Also, there are other tools or commands that are actually used, the origin of the
coordinate system, whether it's the origin on the modal space or the origin of the groups
and the components. But also since many of the elements that you can
grade within this ketchup, you are going to say
that the orbit also rotate based on the
origin of those elements. Now, the next two
argument is called pen. The pen will allow you
to move horizontally or vertically based on the current position
of the camera. So this means that the camera, while they still have the
same position, however, we're going to move the
position of the camera on the X and the Y
axis of the camera, which means that it will move
horizontally or vertically. Now the next one is called Zoom. The Zoom to argument
that you can find out the toolbar will allow you to zoom in and out by
using the mouse. Additionally, you use this tool based on the center
of the camera, or in another words, based on where the camera is looking at. Now as well, you have
the window soon, which will allow you select
what you want to see. So you will create a window, and this window will
determine the Zoom window. Now, right next to it, you have this some extent. Now the zoom extense pretty
much sums in a way in which will allow you to see everything that you
have within this area. So with this in mind, you
can use to some extent, because you are too
close to the phases. Or in some cases, you might be within
the model as well. You're going to have
another two or command that allows you to
change the camera. And this one is called Previous. Now the previous, neither
previous will allow you to go back to our previous
position of the camera. Now this one actually
has a limit. How many previous Can you use? Or in another
words, you can only use it a few times
before he goes back to the position
of the camera that you had before using
previous as well. If you use some of these
tools are commands. They're going to
say that there is a few options that you
can use right away. And also many of the tools are commands that you can
use any SketchUp. We'll also have options that
you can see at any point. And the most important options will appear at the same part of the user interface or loosened their tools are commands
that you have in SketchUp. So for example, with
the urban shift, you will be able to
use pen or listened to recommend as well. If you use control, you're
going to be able to see that you can suspend the
gravity. Nasa quick sign in. You can do the same thing on a Mac by using the option key. Now suspend gravity is
just another way in order to say that you can
free or within the model, or in another words,
you won't be using the center of tomorrow
as a reference. Instead of this,
you will be able to freely use the orbit,
whether in the model. Now as well, if you use the Zoom and we'll be able
to use shift on the keyboard in order to
change the field of view. Another Philip You
may sound in there, I'm going to cover
in a little bit more throughout the
course because there is a few things that you can
actually do when you send the field of view and the rest of the tools on this toolbar. Nasa quick sign on the
value of the Philippine. You can be changed by using the keyword once you
enable this soon too. Now as far as something
important for you to know is that you
have what is score. There's some selection. So this means that if you select one or multiple elements
within the model, you will be able to use some selection in order to
zoom to that specific element. So this will be
pretty useful when you're working on a large model. So with this in
mind, you will be able to have an ether axis. So the elements
that you selected. And also we are going
to be able to use some of these tool circumvents
by also using a mouse. So if you use, for example, the wheel on the mouse, you will be able to zoom in and out. But also if you press
the will and the mouse, you will be able to
orbit on the monospace. Which also means that you can use pen while using the orbit. So you can use pen
while you send the urban or you can simply
throw your model. So with this in mind,
you won't have to use the camera toolbar so much
while working in your model. And you can change the assumptions at any
point by using the mouse. But also something
for you to notice is that they assume
that you can use where the mouse is different for lesson may have water soon too, because they assume
that you can use, by using the wheel on the mouse is based on the position of the cursor instead of
the camera as well. If you want to use, many of
these tools are commands. You can actually
see that many of these tools are commands
have shortcuts. If you go to the sketch menu and you click where
it says camera, you are going to be
able to see the orbit, the pan, zoom. In
the field of view. There's a window and
also to some extent, but also you're going to see the shortcuts that will
allow you to use this tool circumvents without
having to use the camera toolbar or without
having to use this menu. Last but not least,
you're able to use the mouse in order
to zoom in and out. You're also going to see they are able to use the preferences. You have any SketchUp in order to modify how you use the mouse. Or my specifically how you
use that wheel on the mouse. So if you use the option
that is called inborn, you will be able to embed it. You will be able to
embark on how they will handle mouse is going
to soon on the model, which means that instead
of zooming in and out, you will be zooming out. So as you can see,
the navigation is actually pretty important. But also you will have different ways in
which again soon, but depending on what you
want to do when your model.
9. Understanding The Axes in SketchUp: Now when you start using a
SketchUp in your models, you are going to see
that you have access, then you can actually
use in your drawings. Now this axis, as you might
have noticed, have an origin. And I love this is because I sketch it actually
uses coordinates. Or in another words, he
uses the Cartesian plane. So with this in
mind, it will have positive values and
negative values on the opposite direction. So the positive values are represented by consistent lines, while the negative values for the erection of representing
what a hidden lines, as well as SketchUp
will let you know which are the axis are
you currently using? Because a highlight on the line, but also because of the texts right next to the
cursor or a mouse. Because we actually grade everything based on coordinates, you are going to see
that everything that your grade will work in your model will actually
have a coordinate. So this means that
the end points of the shapes will
have coordinates. And then also when you draw, will have a star coordinate for the beginning and the end. So in another words,
when you draw a line, when you're telling a SketchUp, is the coordinate of the
end point or the point. And then the coordinate
of the other endpoint, or in another words,
the end of the line. And this is important
because this ketchup or less storage
this information. So if you then ln, one
other lines that make a face and the face is going
to be the leader makers. The face is determined by
the existence of a line. Consequently, you can create new lines if you want to
create a different face. But also while creating lines, you can see that the color of the lines changes
to the same color, the axis when you use the
access in order to draw a line. And also cyclic signer, the phases are referred to as
polygon on other softwares, they're are used for
games, movies and such. So SketchUp, actually
crazy faces, or in another words, polygons. Now I'm going to create
a few lines by using specific coordinates
on the mono space. Which means that
aren't going to draw these faces by using
a specific values. So I can use them in order to show you the coordinates
that I use in, thanks to a two argument
that is called texts. So I'm going to grade
the following shape and then I'm going
to use this to recommend that also will be able to see some of the
absolute coordinates, but also we'll be
able to highlight the vertexes and
then make this face. And as well something for you to know is that the
basic coordinates that you have out of the
absolute coordinates coin. In other words, the coordinates there based on the origin of this space are absolutely.
That's a big center. This is one of the reasons why sketches very precise point. In other words, since I
sketch abuses coordinates is going to be very similar to softwares such as Seroquel, which is one of the
reasons why sketching is biocompatible when
importing from advocate, but also when exporting
to aggregate. Additionally, something that
you might want to do is hide the access that you can see on the monospace or modal window. So for these, just need to
use these SketchUp menu and then uncheck the option
tesco axis on this menu. However, even if you hide the axis and the
coordinate system is not going to change. So if you're trying
to model space, you're still going to
be using the exits. So with this in mind, you can choose how you want
to create your model. Or in another words,
if you want to use as a reference the origin of
the coordinate system, which means that you
can actually use this menu in order to
high, high the axis. And this will apply only to the axis they are using
within the model. Mass outbreak sino,
within the components, you're also going to have
absolute coordinates. If the component wise greater
as an independent model, which is suddenly
they're also going to show you throughout
the course.
10. Understanding how to create Elements in SketchUp: Now when you start
working in a sketchbook, you're going to see that
when you create elements, it will need to know
how to use the axis. So in this case, we are going
to have the right access, the green axis and
the blue axis. Now the red axis is
actually the x-axis. So the green axis is
going to be the y axis, which means that the blue axis
is going to be the c-axis, which will allow you to be very precise when it goes
to joins point. In other words, when it
comes to the models. And this is mainly because of
the fact that you will know when you are drawing or modelling and then
a specific axis. Also using the
measurements to see the values that you are using
white gouache in the model. And even after
grading they join, you will be able to
see the information of the elements that
make the drawing on the entity Info Panel. So in another words, when you create your joining a SketchUp, you will need to take
into account the axis, the measurements that you can
see on the user interface. And the entity Info Panel, learned SketchUp, different
shapes that you can create. However, they're all
going to be based on the basic elements that are used in order to create a shape. Which means that
you have the vertex deadlines and the faces. So when you have more than
two points for the perplexes, you are going to get a line. And when you get more
than three lines, you're going to get a face. Now once the greater the faces, you are going to see the basic information on
the entity Info Panel. In other words, Lear, as well as the two
sides of the face. So this means that each
of the phases is going to have a firm faith
and about face. Now this is actually
very important. If you are creating renders, you send a SketchUp because
the render takes into account which phase is
supposed to be the front and which phase is
supposed to be the back. So because of this by default, as SketchUp uses the
white face as a friend and a great face
as the back sign. You can assign material to the different size
of the phases. Or in another words, you will be able to select a material for the front face and another
one further back face. So every time you select
one of these phases, you're going to see the front
face and the back face. The editing for panel as well. The entity Info
panel will display the information based
on the elements, but also the elements
they are selecting. So if you select multiple lines, we're going to see them. I'm not lying still
selected nasa quick sign on their lines in a
SketchUp or consider edges. And as well as with the faces, you're going to have
different options in order to edit them, in order to work
with them as well. Since the axis are
very important, we are going to be able to see
a visual representation of the axis they are
using while you're creating the drawings
for your model. So this means they are
going to have a green line, red line, blue line depending
on the axis they are using. But also if you want to
use and a specific axis, you can use the keyword
main order to block the access to you're using and depending on the direction
of your drawing. So with this in mind, you
can restrict your drawing, repellent the access that
you want to use as well. We can also be very specific of the lender you want to use. So this means that you can even tie the value that
you want to use, the keyword in order to get a specific length
or size the pen. Other tools you're using. Throughout the course, I'm
going to show you how you can use the measurements in
order to draw your model. Now as well, the x's are very important when a revenue model, because you can lock the axis, also an editor tomorrow. So once again, we access the measurements and the entity Info become very
important in sketcher. So because of this, you
can use them in order to determine how to create
your drawings for your model. But also in order to see the information of the different elements that
you have in your model. So with this in mind,
you can actually create faces only by knowing the direction and the
length of the lines, which also applies to
the shapes because the tools are commands that you can use in order
to various phases, also uses the axis, the measurements, and
the entity Info Panel. Now as well, if you
wanted to be more specific when it comes
to your drawing, you can also use the iris
and the keyword in order to lock the direction of the
axis without using shift. So this means that you
will be able to create an orthographic drawing by just simply using
here is the keyword. So you can use the right arrow, the arrow and the left arrow for the main axis
when you use SketchUp. However, we are also able to use the down arrow
in order to lock the direction by
drawing based on what you previously draw
on the monospace. So you can continue the
same line or you can create our perpendicular line by acinar cell reference,
the previous one. Which means that this
is going to take into account the coordinates
of the previous segment. Or in another words, the
edge we already draw. Which also means that
you can change to another direction by using another of the iris
and the keyboard. You can do the same thing with any other tools or commands
that make use of the axis, which in SketchUp means most of the tools for drawing
and editing mass. Well, something for you to know is that you
can use once again, the service and the keyword
in order to unlock the axis. And in the case of
the down arrow, we will need to press it twice to draw as you normally would. So as you notice,
the axis are pretty useful when creating
your elements. But more importantly,
this will allow you to be very precise when you
work in a sketchbook.
11. Understanding The Faces in SketchUp: Now something
important for you to know about a SketchUp
is that you're able to edit the elements
that you've already created by adding
other elements. And this is possible
because this ketchup squirts wet
basic elements. Or in another words,
it works with vertexes, lines in phases. So because of this, you're
able to either the phases by creating lines that are in consequence is going
to grow any faces. But at the same time, because you can
create new faces, you can also restore the faces. So what this means
is that if you delete the lines
that modify a phase, you will be able to restore
the face as it was before. Now the importance of this is that you will be able to use to sort elements in order to create more faces or in another words, in order to model. However, since the
SketchUp works with vertexes, lines, or edges, and also faces, if you delete the lines
that makes a face, you are going to
delete the face. However, you will
be able to create new faces by creating new lines. So it's very important for
you to know how you can use this in a retrograde different
phases for your model. Or in another words, in order to change the appearance
of your model. Which also means we
are going to be able to finish a shape by trying
to unnecessary lines. And also the face is
the Ukraine for heel will be created based on
the ones closest to it, which means that it
will be graded by using the firm phase or the back face. Now you can always
see is the end of the info panel to make
sure which one is which. Now once again, this is very important because
of the renders. Now you can query based on the models that you
create by using SketchUp. But also because
of the materials, which also means that this is important certain materials. So in another words,
the front face and the back face
already have by default, a default material supply
in order for you to know which one is the front face and which one is the back face. Mask while working with the
phases is also very important because you have
different options in order to work with the faces. So you have a basic option
that is called reverse phases in order to reverse
the direction of the face. So this means that
you will be able to determine the front face and the back face of the
phases that make the shapes. And another option that
you have on this menu, his scholarly and faces. So if you use the option that
is called, Are we in faces? After you select a face, we are going to
be able to orient all the faces based on the
face that you select it. Which means, very well try to orient all the faces that are connected together
towards the inside or towards the upside. Or in another words, they won't match the orientation
of the face there. You select it before
using this option. So you can use this if we're
applying the materials. And even though this
is pretty useful, you might hand, if you're
ever say my neighbor, clean up before
presenting new model, especially if you
wanted to present your model by using renters, because many softwares will
only render the front face. Now as well, the faces
are also important because you can
also use an option that is called outline view. So you're able to use the
outline view in order to align the view to
the face view selected. So in case you are using a
face that has an inclination, they are going to be
able to use this in order to see what you
create on the face. But also sensors, ketchup
takes into account the access. You're also going to have an
option that is called axis. So we are going to be
able to use both of these assumptions in order
to draw on a specific face. Nasa quick sign up, even if you change the location of the axis, the actual origin of the model in SketchUp is not
going to change. So this means that when
you change the axis, you're actually
changing the relative coordinates that you want to use in order to create your model. While the absolute coordinate
will remain the same, even if you're not able to
see representing your model. So both of these options will be pretty useful when
trying to model.
12. The Snaps or References: Now because SketchUp like
coordinates are very important, you are also going to see references for it snaps in order to add more
precision to your drawings. So for example, you are going to see the origin of the
coordinate system. But also you're going
to have an origin and other elements that you have created
for your project. So in the case of the
components are going to have references or snaps
that you can also use. So you're going
to be able to use this references in
order to move elements, but also in order to
draw the elements. Now this has snaps
are references are going to appear on the cursor
based on what you're doing. So this means they
are going to be able to know if you're using any of the x's with
some tools or commands, they're going to
have further snaps references that you can use specific to that to recommend. So if you use the mode
with this component, here, are going to be able to
see that you will be able to multi-component based on the endpoints of the
bugs that go find the component or what is
called the bounding box. So each of the components, and it's going to
have a bounding box that is going to bound the entire component based on the extent of the component. So when you hover, when
any two recommend, you are going to say that the available snaps will
appear on the component, which is something that also applies to any of the elements, are entities that you can
create on your model. And this will even
include the axis, because the axis are actually lines that are log
on the model space. So you're going to see throughout
the course that you can use this axis or lines
in many different ways. Additionally, some tools
or commands or best play a few additional
controls on elements, such as the components, because SketchUp tries to make things a little bit easier. So for example, let's
sketch I will try to make rotating I component
a little bit easier. My atom is controls. So with this in mind, you're
going to say that this has snaps are going to
also work as controls. So you can use the
penalty to procure man. Now as well, depending
on the shape, you're going to have
different snaps for references that you can use. So in the case of the lines, you will have the endpoints
as well as on DH, as well as the midpoint, as well as the midpoint. On the case of other
shapes such as TR, you're also going to
have the mid points and the endpoints of the
segments that make New York, but also the center of the art. A quick sign up
every time you edit an existing element or empathy, you're also going to gray nearest names for these
elements are entities. Well, the center is going
to remain on the arcs and the circles regardless
of how you edit them. But also you are going
to be able to use them by using them as references when drawing and also when extra learning as well. This references
will allow you to draw by using them
as references, which means that you
can use other endpoint such references in order
to continue lines, but also in order to define the direction of the
line you want to draw, which is something
that you can also mix where they use for the shape as well as the
use of the Arizona keyword. So this is an absolute
references are going to determine I
have some of the tool circumvents can actually
be used as well. These are snaps, also great changes and the
representation of the lines, if you start enjoying
front annex system line, which is going to
signify they are using their lines perpendicular,
parallel or continuous. The line, they already
have unimodel space. So as you notice,
here are going to have some snaps for references. They're not going
to be so common. So just for example from point. But you're also going to
have a few common ones, such as, for example, on age and on phase. One important thing
for you to keep in mind is that these
naps can also be used as reference if people were to snap ones where the cursor. So if you do this, you can see the color of
this NAB changes to black and that there is
a hidden line that represents the
connection to the snap. And on top of this, the curl
of the hidden line will actually change if you're
using one of the three axis, they have an MRO space, which means that the
color will change to red, green, or blue. So we call this means safe. You can use this references in order to grade your drawings, but also SketchUp is very intuitive when it comes
to using this references. Another greater straight
lines to that destination. So what this means is the rough sketches very
intuitive in or the grader line that has the
shortest distance between 1 and the other. So this is actually
pretty useful because it will allow
you to create shapes pretty easily by drawing
the shortest line once they have one of the
endpoints in color or black. While you are going
to see the little line that states can fix in that position until you're moving
a little bit more. And also as a quick side note, this one can also
allow you to use as a reference for the lines
we already greater. So this can also be used
when you try to create, for example, a rectangle. So there are a few snaps that actually intended to
make everything a little bit more intuitive as well. A couple of things for you
to notice the size they use. So the shape is that
you're also going to have this snaps for
references available, even if you hide the lines. As well as you will see
throughout the course, there are other snaps that can be used when
creating your model. So for example, there is a nose. Now, they can be
used with shapes, groups, as well as components. And this is snap is
going intersection. The intersection is going
to appear when you're intersecting different
shapes or elements. So let them will
be pretty useful. But in the case of
elements such as the components or the
snaps are going to appear on a different color in order to let you know that
there's references for it. Snaps are being
used on components. So lattes is actually
pretty useful for working your models because they
will help you when modeling, but also when edit
than the models.
13. Selecting Elements in SketchUp: Now we're working in SketchUp, since you have vertexes,
lines, or edges, and also faces, we
are going to say that the selection is going to
be based on these elements. So this means that
you can select the faces as well as the
edges of your drawing. How are the perfect sets are
going to be recognized by some other tools or commands
when making your selection. Because at this naps, but also because
they do recommend that you might want to use, can recognize the vertex is in order to modify your
model and as well, something for you to know
is that you actually have selection to automation
on the user interface. By default, if you're using any of the tools recommends
or you haven't SketchUp, you're going to be able to use the Spacebar on the keyboard in order to go back to the
selection tool or a command. Or in another words,
you can cancel any two or command in SketchUp
by using the space bar. And it stays doesn't happen. You can use the selection
tool or demand, but you haven't a
user interface. And as well as SketchUp changes the color of
the lines, groups, and components in
order to reflect the selection of these
elements are entities. While on the faces, it will add a texture on top of the face in order to
represent that the face is selected by any
of the two sort of commands that you can use,
great and your model. Now once they are using
the selection tool, I recommend you will be able
to use shape and control in order to determine
how you want to use this selection to recommend. So if you use control, you will be able to add
elements to the selection. While if you use control
while also present shave, you're going to be removing elements from this
selection in as well. You can use shave
in order to add and remove elements
from the selection. Which means that if Sunday is not selected, it's
going to be added. And this also means that if an element is already selected, is going to be removed
from the selection. And as well, you're
going to have different selections
that you can use. Based on the right-click
on the mouse. We are going to be able to use bounding edges, connected faces, all connected, all
with the same tag, would say material selection. So if you use bounding, edges are going to
say they are going to select all the edges to make the face as well as the face. If you use connected phases, we're going to select all the faces are
connected together. But also you will have
an option that is cool, all connected in order to
select the entire shape. Now as well, you're
going to have all with the same tag and
put same material. Now we haven't seen that tax
and the materials, however, it's important for you to know that this one's actually exist. And also you will have
inverse selection in order to import the
selection that you are using. Nowadays, one becomes
very handy in cases in which you want to keep just one other
phases of the shape. Now you're actually able to do the same thing by
using the mouse. So if you use the mouse once, you are going to select
your surface or an edge, while if you press twice, you're going to select all the lines are all DHS,
they're connected together. And if you use
this with a phase, they're going to select the
face and DHS make the face. And finally, if you praise
three times on the mouse, we're going to select
the entire shape, or in another words,
all connected. So as you can see,
you can use bounding edges and I'll connect
bias and the mouse. Now next SketchUp,
since you're able to select multiple
elements one at a time, you're also going
to be able to use the window selection
in order to select multiple elements
at the same time. So you're going to
be able to select multiple elements by pressing
and dragging the mouse. However, this is going to be
very similar to aggregate in the sense that depending on the direction in which you
press and drag the mouse, is going to determine
if you are going to select all the elements
within the window selection. For all the elements that are touched by the window selection. If you go from left to right, we are going to select all the elements there are
touched by the selection. While if you press and
drag from left to right, you are only going to be
able to select all there is within the window
selection as well. You can use, once again, shift and control
interface determine what you want to add or
remove from your selection. And as well by you send
the window selection, you will be able to
appreciate a little bit better because
it will add and remove elements depending on if these elements are
already selected or not. Now what this means save, you also have a
different type of selection by just simply
using the lesson, which is a barrier to
the window selection. So this means that if
you use the lesson, you will be able to
try lesser similar to Photoshop in order to select the elements
within the model. Now the panel, the
direction of the mouse, you are going to
be able to select all the elements that are
touched by the lesson. Now this is very
similar to what you have in aggregate as well. You can use Control
and Shift in order to determine if you want to add or remove from
the selection. So they use or the shape and current drawn
the keyword are standard in all the types of selections that you
have in a sketchbook. Now, a quick side
note, you can also see that you can use shift plus a space and the
keyword in order to enable the lessor to recommend. Which means that they
select to recommend, which means that the
CLA have a lesson or consider different
tools or comments. So the lessor is going
to be pretty useful because it's an alternative
to the window selection. And I say quick
signer, if there are any shortcuts enabled
by default mag, you are going to be
able to see them right next to the name of
the two argument. So with all this being said, you will have different
ways in order to select elements
for the new model. But also throughout the
course you're going to see how all these options
can actually be used. So you're going to see how all these options
are going to be used depending on the complexity of the model. They are grading.
14. Standard Selection: Minus ketchup, they're going to have a few
options that you can use in order to select multiple elements
at the same time. So this means they
are going to be able to use select poll, but also they're going to
be able to use select None. Sorry, I'm going to
create a few elements on a modal window to show you
how this actually works, especially because
there are many uses for the assumptions while
creating your model. So if you want to copy an entire model, we
then another one. We're going to be able
to do this pretty easily by using Select All. So when you have multiple
elements in SketchUp, they're going to be
able to use Control a in order to select all the
elements within your model. But also you are going
to be able to use Control T in order to unselect all the elements
within the model. And also they're
going to be able to use inverse selection, which also means
they're going to be able to use control plus shift plus the number one as a shortcut in
order to do the same. And that's a quick signer. If there are any shortcuts
enabled by default mag, you are going to be able
to see them right next to the name of the two
recommend as well. Throughout the course, we're
going to say that there are other cases in which
it's also useful.
15. Changing The Preferences (The Mouse and Lasso): Now to this point, you might have seen they are
going to be using the mouse in order to grade your drawing or in another
words, your model. So if you open the Preferences and you go to where
it says Troy, they are going to
see how you can use the mouse in order to change
how you draw your model. And if you're using a Mac, it will look similar to this. So if you use the
options that you have where he says,
like their style, they're going to be able
to change if you want to draw the lines one
after the other one. When another words,
continuous line drawing. He's the one option that
allows you to continue drawing after you draw
the previous line. If we disable this option, it will not be able to
query the next line or element of tech join right
after the previous one. And this can make
drawing easier or harder depending on your model or the
way that you create, you model as well, you're going to have other
options that will allow you to determine how you want to
draw fundamental space. So you can use, for example, click drag release in
order to draw the model. And what this means is that
in order to start drawing, you will need to press
and drag the mouse at the same time until you
finish the element or entity. And as a quick sign
or if you use this, you're also going to see
there under Preferences, continue, line join is disabled. And this is because you
will need to click and drag every time that you draw
poses a quick sign up. You can start a new
drawing any way by using the Select tool for
the Spacebar on the keyboard if you're using
the default preferences. However, you can also select the other option that you
have on the preferences, which is clay modeling, in order to also draw
on the mono-spaced. Now by default, we're
going to notice that this is pretty much what you
normally do when drawing. Which also means that
you will be able to enable or disable once again, the option that is called
continuous line drawing. Now by default, use our
other tech has ketchup, will determine the clicker style based on the tool circumvents
that you're using. So in another words,
that those are commands that you
use in order to draw are going to be
mostly based on clay leg. While many of the two
circumstance they use in order to modify the shapes
or in another words, the model are going to be
based on click track release. Now below that layer style, you're going to have the
lesser direction when she serves going to change the direction that you want
to use for the lessor. However, this may be
confusing at first because there is no
other two are commend, may use this, this direction. And this is because it's
the reaction forces you to change from where you store
and finish your section. If you'd like to
select the elements that are less or touches, you will need to follow the
direction of the clock. And if you want to
select only what is within the boundary
of the lasso, you use the opposite direction. So by default, in SketchUp, this is set up the other way around and went a
little bit of practice. This will not be so confusing. Now as well throughout
this course, I'm going to link
their preferences by default in order to
avoid any confusion. However, if you want to, however if you want to, however, I'm showing you
the preferences in case you want to start
changing them right away.
16. Saving and Opening The Files: Now when you start
working in your model, you might need to start grading a new model after
finishing another one. So schedule will
allow you to start any model by clicking on the
icon that has a plus sign, or in another words by us
and they knew to argument. However, once they use this, you are going to be opening a new model by using
the default template. Let us assign on the
preferences of a SketchUp. So if you want to, you can
create any model by using the menu in case that this template is the one
that you want to use. Which means that you can
also use the shortcut, which is Control N,
or in another words, Control plus N as in Nancy. But also you can select the template that
you want to use, mice and these extra
menu in order to select the option that is called
New from template. So once they entered
is going to be able to see the default template
that is being used. They are also going
to be able to select a new template
that you want to use, a Loretta Gray, your model. So when they send
mine, are going to be able to start
your model right away to gray your model while it's still
working in SketchUp. Meet Joe, so means
they are going to be able to save your
model at any point. If you use the same argument, you're going to be able
to open the Save As window in order to save your
file for the first time. And as a quick
Center, you can also save your file by
using the shortcut, which is Control S,
or in another words, Control plus SS and Sam. So we are going to be
able to save your file, which also means that you
will be able to open it. So if you click the
open to argument, they're going to be able to
open the file, the receipt. Now with this being said, you can also do the same thing,
basically SketchUp menu. So you're going to
be able to use the open to our command, the menu. Or you can simply use Control O, or in another words,
Control plus OSN Oscar, in order to do the same. However, on the menu, you're
going to see that you have the option that is
called Save As. So this one will allow
you to open once again, they save as window
regardless if you have say, your file or more importantly, this one will allow you to
overwrite an existing file. Now with this means, say,
you're even going to have an option in order to save
this file as a coping. Which means that you can save the file as a copy for
an ionic system file. In another words, you will
be able to see the company without making any changes
to the original file, which is a way in which you
can create your own backups. So if you open any
of these files, you're going to notice
that the name of the user interface
is going to change. And this is something more
noticeable when you go back and forth between these files
when you send a SketchUp. So with this in mind,
we are going to be able to gray new files, open existing files,
saving the files, and also open the file
was already graded. Or in another words,
the existing files.
17. General Preferences: In a SketchUp, model
is greater base and a template that can be
selected on the world. And when the Henley's one determines the units and
the precision of the model. But also a few other
things that are going to cover
throughout the course. Now when you start
grading your drawings, you will need to know how to change the template
that you want to use in order to grow your models based on how
you want to use a SketchUp. So you don't have to
change the template every time that you create any
model will work in SketchUp. Or in another words, every time that you've
read any model, you are going to be using that template that you
selected a stateful. So in order to do this, you actually use the main menu
that you have in SketchUp in order to select a
template that you want to use every time that
you open any model. So with this in mind, you're
going to be able to change the template that you want to
use as a default template. But also if you go to
waste this general, we are going to be
able to determine if you wanted to
create a backup. And also if you want
to use how to save. Now the backup and the addressee
are actually different because this ketchup can create a backup of the file
that you're using, but also can add or
say your file for you. In another words,
it will be saved in the file without you
having to do it. So the backup race any file while the outer safe, while RSA, the model based on the
intervals that you select on the right
of the arrow safe. Now depending on the
size of the model, you might want to use the
autosave in order to save the file in case you
forget, however, if the file is very large, you might want to
avoid the other safe and as well as SketchUp and actually fine a few issues when working in your models. They may actually
have to do with coordinates or in another words, with the elements
they already graded. So SketchUp can actually
fix the problems, but also it can actually notify every time they
have these issues. Now in SketchUp, I never
have seen a problem that cannot be fixed
while organic sketchy. And this is because most
of these problems have to do with the information that is a storage in the model. So e.g. you have
a model that has a few faces sharing the
same vertical axes sketch, you will need to make
sure that each of the phases has an
accurate information, but also that that
information is separated one from the other. So SketchUp is
fixing coordinates, but then the information
of the file and so on. Now reset or warning
messages is nothing more than erasing all the error messages
that you may already have, as well as the software updates that you have in SketchUp, which means that
you're going to be able to check for updates. If you check Race says
hello, checking for updates. But also in general, we're even going to be able to even select if you want to start a sketch
showing the welcome window. Now the welcome window
is the one that you see every time they
started SketchUp. And it's the one that is
similar to the window they use in order to
choose any template. So all this in mind, you can change pretty easily the basic preferences that you have when you start
working your models.
18. Changing the Units: Now next SketchUp, when you draw the shapes are at other shapes, the Braden S ketchup, you can see that the measurements are
going to be visible while listen tools in a rather gray and add a new
model such as the line. So in this lesson, I'm
going to show you how these values are going to change depending on the
tool they are using, but also the ones that you
draw or at other shapes, you can select the
different elements that make a shape in order to get the different
measurements that are used within a
specific shape. So e.g. with a face
value that you can find on the model
info is the area. However, depending on
your country or region, you might need to change
the units that you're using for grading your model or even after creating a model. So with this in mind,
we're going to be able to change the units by using
the model info window. Now this window might
be confusing at first until you get
used to a sketch. However, you are going to find that the first
thing that you will need to know is the
format of the units makers. The formats will actually determine the units they
are going to be using. So you can change the
format to architectural, decimal, engineering
and fractional. So with this in mind,
you're going to say that if you change one
decimal architecture, some options are
going to be disabled. But also the one-year
drawn a monospace, the values you see other measurements are
going to change. So this is very
important for you to know because with this, you will be able to change the units of any
other templates, the units that you use in
your country or region. And this also applies
for the models, the UK from somebody else. And as I mentioned before, depending on the format
that you select, some options will be disabled. So they send mine, the pen
and the format they use. Not only you are going
to change the units, this play on the measurement, as well as the units press
play on the moral info, but also the different
options that you can change. So what is a mind that decimal one is the one that enables
pretty much everything. Now as well, since we
can change the format, you're also going to see, but you can change
the precision, which is something
that you might want to change the belly in
your country or region. But also what do
you want a gray. As far as changing the
format will actually change how you use any of these tools
while creating your model. So at the end, the important thing is
greater than your model, a little bit easier
with more precision. In order to make this a
little bit more visible, I go into business and
that decimal format. So you can see how the
precision actually changes based on the zeros that you have right
next to the point. So changing the precision, what automatically change the unit cell is
pulling on the measurement, which in return is going
to change that value. Is there going to be
this play when you use the keyword as well using the decimal in order
for you to see a different value so you
can select for the land, the area, and the volume. Now the use of the land, the area and the volume are pretty much standard
on every software. Just to clarify, the
land is the one that is used in order to
determine the extension of the lines while the
area is used in order to determine the size of the face there is
greater by the lines, while the volume
is the one that is confined by all the
phases of a 3D shape. So because you have
different units in SketchUp, he will also have a different
position for these units. So you can work using
the same precision on all the units are with different precision
on a specific units. As far as the groups
and the components are also going to be
covering in the course. Because in SketchUp,
independent elements, groups and components
function very differently. So in x, k, j, all of
these is going to be possible depending on the
elements that you're grading. The length and the
area are pretty easy to see because they
are related to the lines and the phases out of the volume is
something that you can only get once they use
groups for components. Now as well Sunday for you there now instead of SketchUp and snaps and the length of the objects that you're
drawing based on this value. If you use this, you're going
to see on the measurements that the value will snap and
depending on the precision. So in another words,
the precision is going to change
my line snapping. And this is represented
on the model info. Buy an option that is
called enable snapping. So if you disable this option, you are going to see me, you can draw what that
is snapping the land. However, in this case, this value is quite small
because of the precision. This means that depending on the precision that you're using, snapping is going to change. So you are going to
be able to change the user's this snapping
by changing the precision. How are you can
see that only when you change the
precision of the land, this value is going to change. So this mapping is
what a SketchUp Users, in order to help you avoid
getting approximate values, which is Sunday night
you might have seen by this point when you see this
icon of the measurements. Now as well, you're going
to see where you can even disable the display
units format. So if you uncheck this option, you are going to notice that the format is now going to
appear in the measurements. And this is now going to change regardless of the precision
that you're using. Now because you can
actually change the units affordable and you are also going to be able
to change a few properties. We have to do with the angles. So if you use once
again the model info, you are going to
be able to change the precision as well as
the angle is snapping. So with this in mind, you're
also going to be able to change how the units
relates to the angles. And in the case of the angles, is a little bit easier
to appreciate how these snaps actually
functioning and SketchUp. So this means that disabling, enabling this option
is going to make this snap beans are a little bit more visible on this lesson. What isn't mine?
I'm just going to change the value of
your times so you can see the change on the measurements or
in another words, on a tool that actually
uses the angle. What did you send it to all
the risk of protractor, we are going to be able to see the point in which the angle of rotation will lock until
you rotate even more. A quick sign on the
entity Info does not show an angle of rotation based on the origin
of the monospace. Our SketchUp actually
stores this information, has coordinates, just
like for the suffers. Now as well, since the
units and actually be changed on any of the models and templates,
you're going to sit. The rough sketcher already has templates, whether
specific units. So this means that you can open a template that is
using the units that you want to use
in order to avoid making changes while
working on the model. Now the changes that you
can do on the units. So huge, you cannot actually change this while
working on the model. However, saving a
little bit of time, it's actually pretty useful. And also as a quick side note, if you're using a format, they use this interests. You are going to
notice we are able to enable or disable the
display, the silver. When another words that
you will be able to force the SketchUp to display
the value of zero. And that's a quick
sign on this template. You can see how the option
that is called force, force, this play of silver
actually functions. We'll try another
mono-spaced or modal window. So with this in mind,
you're going to notice that the units is one of the things that
you actually need to know when working
in SketchUp. But also, this is one of the lessons that might
be confusing at first. So once they recorded the
groups and a few other things, you can come back to this
in order to see how this relates to the elements that you can create while
working on the model.
19. Using the Measurements: Now next sketch are a
few things for either no power they use are
the units are e.g. how they're going
to be displayed on the measurements. So e.g. if you draw the monospace a line that he doesn't actually reach, a value that meets the
requirements of the precision, you're going to get a symbol of approximate on the
left of the value. So in order to avoid this, you can always put the value by just simply
using the keyword. With this in mind, you will
be able to have exact values, but more importantly,
more precision when he goes to the drawings. So you can create
a specific shapes by using tools
such as the lines, especially with more precision. If you know the direction and the value that you need
to type on the keyboard. So this goes hand in hand with the coordinate
axes and SketchUp. Now as well, something
for you to know. Instead of SketchUp
uses a lot of math because the language
that is used in SketchUp. So because of this
some other map and actually be
used when drawing. So if you put a
value and then you divide the value by
using the keyword, you're actually going to get a line that is going
to use a cell line, the result of the division. However, you cannot
use this with a basic map or in another words, the multiplication and such. However, this is
not aluminum factor because of other features
that are SketchUp has. Once the elements are created, you can see the value
of the result on the model info panel after
selecting the element graded. Now as well, if you use
the model info window, you are going to be able
to see that you can actually change the
format that you're using. How long were the other options that you have on the units? How are you going to
see that if you try to use the keyword
or in another words, once you presented the keyword, this window is going to close. So this means that when you have opened the modeling for window, you will need to
select points again, my line to recommend for
any other command on the toolbar so you can use
as you normally would. And this applies to
any of the tools may use when drawing and
editing a model. Now with this in mind,
something else while for you to know is that depending on the
format that you're using, the balanced you important
the keyword are going to be interpreted by SketchUp a
little bit differently. So if you use e.g. the
architectural units, you are going to notice
that the sketch is going to recognize these
values as centrist. So whatever value that you input is going to be
converted to inches. However, 2 " are
going to make it fit. The pen and the format
that you're using, you will need to keep in mind
how you input these values. However, something
else well for you to know is that in the
case of this format, you can actually input the value followed by the symbol
that is used in the field. And a SketchUp will
recognize the value has fit. So the architecture
format actually combines the engineering
but a fraction. And this is because the
engineering actually works in faith while the
fraction now works on inches. So what this means, but if you use the one that is
called the engineering, all the values that you
are going to be recognized by Sketch or as fit
with this in mind, whatever value that you
input followed by a point, it will become better at 2 ft or fractional is going to do
pretty much the same thing, however, is going to
do it based on inches. So the fractional value for pay pretty much
the same thing as just simply following how they
inches or actually use. Additionally, the values
are either not type in. The keyword may appear with a symbol regardless
of the format. So you send the keyword
is still important if you want a specific values
migrating your model. So if you want to be able to use feet and inches
at the same time, or in another words,
imperial units. That one that I would
recommend you using is the format that
is for architecture. However, if you are an engineer, you might need to work
on Linnaeus and feet. So this is actually pretty useful for you to know, however, will come down to your country
or region one as well. He went though, you're using a different format as SketchUp. Recognize the inches when
you're using engineering. If we use the right unit, former nasa quake sino holidays is also very
important for you to know because we're going to see that the value in
the measurements are going to change
based on the two, recommend that you're using. One of the benefits of using tomorrow info window will
join elements such as lines, is that you can get
the value used in different formats without
having to close the window. So once that I cover that too sort of
commands that you can use in order to draw
different shapes. You are going to see
they are able to use the keyword type two
different values, which is the case
of the rectangle.
20. Creating Lines: Now next, ketchup, able to draw on tomorrow space
hormonal window. Now Detroit is the gray, are pretty much use a lot of the great elements that can
be used for the shapes. However, you can also
create shapes by just simply join the elements
for your model. And in order to
create that joins, you use the drawing toolbar. And as the other toolbars, you can enable and disable these toolbars in different
ways, such as e.g. by using a mouse in
order to open this menu, but also by using
these ketchup menu in order to open
petal persuader. So with this in mind,
you're going to be able to enable or disable
this toolbar, white gouache, and
your model as well. This toolbar is composed of many different tools that
you can use in order to draw different elements
or shapes where you model the first two or command that I'm going to show
you a straight line. Now that line is the
tool that I have been using in order to talk
about the z-axis, let coordinates, and so on. You're going to see
that the line is the most simple tool that
you're going to find. However, is the most useful one of all the tools that you have on this toolbar because you can use it in a retrograde phases, but also in order to add them. So with this in mind,
you won't be able to use the line based
on the access, but also you will be
able to use the keyword, but also using the axis, which means that you
can tie the palliate, the keyword that you want
to use for more precision. Now since you can use the
axis as well as the keyword, you're also going
to be able to use references or in another words, it snaps in order
to draw the lines. However, this doesn't
mean that you cannot create the lines anyway, the one by just simply drawing the lines in any
direction as well. There is a few things
for you to notice about these two
arguments, such as e.g. the fact that you can keep using the line tool or Command
until you're finished a face. Or in another words,
you will keep using my line tool Pergamon on
to use the space bar on a keyword for interior
finish her face as well. You can use the line tool I recommend as the other tools or comments on this toolbar by just simply using
this sketch menu. And the shortcut for the line to our command SLS and Larry, where there is some
Windows or Mac. Now the next two are command, where you can find
that this toolbar is called the free hand. Now these two are domain is actually based on
the line because it actually allows you to draw a polyline that follows the
direction of the mouse. So this means they
are going to create multiple lines in a retrograde
has single polyline. Now as well. You can use the polyline in order
to close her face. So this means that
you can create a face by using multiple polylines, or you can simply use one single polyline in
order to close the face. And as a quick side note,
you are going to notice that you are also able to use the snaps you send the freehand. Now civic center in SketchUp
this polyline Escola curve. And the reason why
Scala curve is because we are going to be
able to make a few changes, but you can do with the curves. So we're going to see
on the model aim for a few changes if I start using the options they
have in the free hand. So I'm going to use once again, they still recommend in order to show you how you can add, but also remove segments
from this polyline. So after trying this polyline, I can simply use control in order to decrease
the amount of segments that you have on the polyline
until the point that is actually possible
on a monospace. And since you are able to decrease the number of segments, you're also going to be able
to increase the number of segments by just simply
use an R on the keyboard. So with this in
mind, you're able to increase or decrease
the number of segments. So this polyline at any point. However, once the UK, so these two recommend, you won't be able
to do this with a polyline that is
already graded. So what this means is
that you're only able to do this for the last
polyline that you created, or more specifically, by the last polyline that
you created before changing to another tool or a command such as
the selection tool. You will need to
give this in mind when you use the
Paulina in cases in which you need to add a little bit more detail
to this polyline. When cases in which you need to decrease the amount of dado the polyline or curb that is graded by
using the free hand. So as you can see,
my line tool is the basic one on
the drawing toolbar because all the other tools, great elements based
on the line for edges. So because of this, you can change the amount of segments that make this element. Or in another words, the current that is created by
using the free hand.
21. Creating Rectangles: Next, there is another tool
or a command that also uses the line to
recommend as a reference, and this one is
called a rectangle. Now when you use the rectangle, we're going to see that you are able to place a
rectangle anyway, the E1, which means
that it's SketchUp, is going to try to assign the axis that you
might want to use. And this also means
that you can use these snaps while
creating a rectangle. Now, since the rectangle
is composed of four sides, will be able to create a
phase based on the rectangle. So SketchUp is going to
create the face based on the fork vertexes as well
as the lines or edges. So this means that
our schedule is going to query that face based on the four edges and
they end points of the edges. Now with this in
mind, the rectangles actually use the measurements. So if you create a rectangle
the following way, we're going to see
that the rectangle actually uses the
wave and the depth. Now in the case
of the rectangle, you're going to notice that if you want to add more precision, you will need to use a comma. And this is because we are
going to have two values. So you will need to input
the first value followed by the comma and then the second value before you seen
Enter on the keyboard. And as well as many of the
other tools or commands, you can verify the
values they are using by just simply
using other tools or commands such as the line to recommend the sugar for this, to recommend me sorrow
centromere on Windows and Mac. And with this in mind, when
you're using this tool, SketchUp will allow you to see a line that is going
to let you know if you're using this
tool in order to greatest square or
golden section, we're going to be able
to create certain shapes while also adding more
precision by using the keyword has a quick Center. You can use the line now to
verify the values, not only in order to
verify the values, but also to see
which values were used to create a shape by
itself. The golden section. As far as only for
you to know is that these two are
command also has an option to toggle if you want to draw the rectangle
based on the center. So if you use the keyword
or Option on a Mac, you are going to be able to draw the rectangle from the
center of the rectangle. And you can toggle
this option on enough by using control or the
Option key on a Mac. Additionally, you will
be able to select the values used to
create a rectangle. So you will be able to
control the result point. In other words, the size of the face greater by these lines. Now the next two
recommend actually uses the concept of the rectangle
in, out of the clay. Something a little
bit different where the new model and this one
is called rotated rectangle. And the way they
agree this rectangle is by selecting the width, as well as the rotation
of the rectangle. However, you will be
able to determine if we want to select
the rotation of the rectangle before grading the rectangle or after
grade and the rectangle. So if you use on a keyword
or Command on a Mac, you will be able to select
the angle of rotation first. Or in another words, you select the angular rotation before that terminate the brain
and the depth. So once they use this
tool or a command, you will be able to select
how you want to create a rectangle using the axis
as well as the snaps. Now these two or command
actually uses tool circumvents. One of them is the rectangle
while the other one, instead, what they do recommend. So what this means is that
you're going to create a rectangle that is actually going to be rotated
on the model. This means that
these two recommend pretty much functions the same way as the Rectangle tool or Command normally
to us while also using the word they
do recommend another, the greater the rectangle
with a rotation. Now to this point, we haven't covered that what
they do recommend. So this might be
confusing at first. However, once they,
you see how the vote I do recommend
actually functions. You are going to be able
to notice that this is pretty much two tools
or commands in one. And this also means that
you won't be able to add more precision with the creation of this shape by
using the keyword. However, in this case they
use of the keyword might be confusing at first
because the value, so you can see on
the user interface. So with this in mind, once
they use this to recommend, you're going to see that the first value that you
input is the length. Or in another words, what
would be considered a width. So once the human patella
and you are going to be able to input
that we pan the angle. So the user interface
will allow you to see which are the palettes
that you need to input. But also, you will be able
to see once again that you wouldn't need to use the coma in order to separate the values. And also, once we start
creating this rectangle, you will be able to notice
that there is a text that also lets you know
that you're using so far. These two recommend is
actually pretty intuitive. This also implies that
you are going to be able, you see access in
order to determine the direction that you're using in order to create a rectangle, whatever you lock
the access or not. Now, this tool might
be confusing at first because there are not
many tools in SketchUp, it actually requires
that many values. However, since the first
value, the second value, are based on the rectangle and the only new value
that you will need to determine what a find by using
this tool is the rotation. And there are
actually a few uses for up to like this
because there are elements might actually use this angles when you
create around wherever, you can simply use these
tools when you know the values that you're going to use for when you
have a reference. And this also means that you can verify the values
once again while you send this to recommend
because of the effects that you can see when you
use this to Pergamon. Now so quick side note,
this is a text that you can see at any point if you
start moving the mouse, which means that you will be
able to use it in order to also see which probably you
are using for the land. Now the benefit of this to recommend is that
you learn how to create a rectangle before you send the road the two argument. So you're going to
be able to create faces not only based
on the access, but also by using a rotation. So these tools are very
useful in order to grade the phases where
you might want to use a lot of Equator
shapes. So your model.
22. Creating Circles: Now swelling or SketchUp, we're going to find
the circle tool on the toolbar, mass
a quick sign on. You're also going to see that drawing this
circle is pretty much the same as drawing a
circle in any other software, which means that you select the origin and then the
radius of the circle. Now the circle in this ketchup, or greater circular shape, or in another words, a
circle based on segments. So this means that our
schedule is going to create a polyline very
circumscribed about circle. So you're able to determine not only the radius
that you want to use, but also the amount of segments or the size of the circle. So with this in mind, you will be able to use the keyword in order to select the radius before clicking into
another keyword. But also, you will be
able to change the amount of size that you want
before drawing the circle. And as a quick side
note, you can always see the value of the
radius that you're using are changing on the
measurements as well. Something that you
can do after drawing the circle is actually
change the radius. So if you change your mind, you're actually able to change
the value for the radius. And Jeff's after
drawing the circle, but more importantly, before you use another to Parliament. Now cyclic center,
you're going to see attacks close to the miles that is going to display some of the information that you
have in the measurements. Now as a quick side note, the number of segments is
something that you can see an OpEx right next
to the mouse icon. Now the circle has
also a few options that you can use after
creating the circle, which in this case
will allow you to add or remove segments. So if he is plus along with
current drawn the keyword, you will be adding
more segments. While if you use minus along with current
drawn the keyword, you will be decreasing
the number of segments. You can do this by equating the circle and after
creating the circle, before using any other tool, such as the selection tool. In the case of the MAC, is a little bit
different because you actually input the
amount of segments that u1 followed by the S key before you send
Enter on the keyboard. Now you will be able to see, but this is pretty much a
polyline circumscribed about circle because you actually have a tool that
is called polygon. The polygon pretty
much functions. Let's say where's the circle? However, you are going to see
when drawing the polygon, the circle that is used as
the boundary for the polygon. So with this in mind, we will be able to see how the polygon is
going to be graded. And when they send
mine, if you create a circle on top of the polygon, you will be able to
see visually how the polygon relates to a circle. What they say will be able
to see that the circle is what appears with a hidden
line when you send a polyline. Because in this case, a value that I used as
the radius is the same. However, everything else
remains pretty much the same, which means that you can use the keyword in order to
input the values for the radius by simply using the keyword southern level of
precision remains the same. And a cyclic saying that these two will post a grade a face. So because of this, you can create faces three intersect one way or the other. But also you can
change the amount of segments before you start
drawing the polygon. And by the way, that's
going to work pretty much the same way as
it does on the circle, which means that you
can use the keyword. I say that with a
circle on Windows. And once again, able to draw on the monospace or modal
window myosin references. Or in another words, you
can use this nerves as you can do it with other tools
such as the rectangle. All this in mind,
let's circles and the polygons are graded
pretty much the same way, even though will appear as different elements
and the entity Info Panel, if you select them.
23. Creating Arcs: Now next ketchup sensory able to gray circles and polygons. You're also going to be able to gray just segments
of the circle. So the first TO or
command that you can use is called the arc. Now these are actually allows
me to grade as segment or part of a circle based on the amount of
segments that you're using. So if you select the
arc after great in it, you will see on the
entity that is SNR. But also you will be able to see the information of the arc, which is going to
include the amount of segments and the
radius of the arc. So when they send mine, you can see the information
that you're using, but also you will
be able to decide how you want to create the arc. Or in another words, you
will be able to look to our name and our segments
that you want to use, but also the radius
that you want to use. This one is going
to function pretty much the same way as the circle. And when you create an
arc using this tool, you can see that you can
also create a circle. And this is because the
value that is to use, this is the angle, which is something
that you can notice by looking at the measurements
when using this tool. And this is because you can actually determine
the angle of the arc. Or in another words, that
segment of the arc will be determined by the angle gradient between two imaginary lines, represented by hidden
lines by drawing the ER. Now once again, you
can use control. How long would the
plus key part of the Minus key in order to select how many
segments that you want. Nasa quick center, the radius cannot have less
than two segments. And in the case of the Mac, you can still select
the amount of segments that you want by typing the number and then the S key
before clicking and enter. And also everything else
pretty much remains the same. Which means that you can see
the size that you're using, but also that you won't be
able to make changes on the M&O side and the radius if you use
another two argument, even if it is another arc. Now the next art
esco to Point Park. Now this means the
standard card you might have seen in other
tools or comments. Our next ketchup, this
one is actually very useful because it allows you to see what is
called the tangent. This tangent will
change in appearance, arousing how he's used. So you will see a different tags depending on the
tangent there is use. However, the biggest difference between the two
tangents is the color. So in another words, the
tangents will have two colors. So because of this, you're going to have
two different colors for the two different tangents. The purple one, which is the one that lets you
know that you have a tangent enter into line points and the one
that is in color Cn, which allows you to know
that you're grading of tangent by creating an
hour after an endpoint. So you're able to gray missing segments
of another circle, but also in order to continue shape that is tangent
to the previous one. This tangent can also be
used based on the axes. However, there is a few things that you can do in order to make sure that you're continuing
on a specific tangent. So this means that you
can use the arrows on the keyboard in order
to lock the axis, but also that you can use. The keyword may not have
to lock the tangency. And as well, both of
these options are toggle, which means that you can
turn them on and off by just simply using the
arrows on the keyword. Now, you can find
that the tangent will have different users when
creating your model, especially because it makes organic shapes a
little bit more easy, whether it's continuing
with the previous element, or whether they even greater in order to connect elements
with a new model. Nasa quick sinus. And
then for you to notice is that when you use
that to our sketch, we're going to let you know
if you're drawing a circle by using the texts we have right next to the
mouse for the cursor. As well. The tangents
also recognize this naps. So this means that you can
create very basic shapes, but also very complex shapes. Mason the tangents. Tangents can create something very simple, but
also very complex. And the model, however, will always depend on S nerves. Or in another words,
the endpoints, hey, points, hence a one, which means that
the elements that I already create a new model are going to determine how the
tangent is going to be used. And the Shogun front
of the stool may say it's an apple on
Windows and Mac. And as you might
have noticed so far, all the arcs pretty much
works the same way as the circles because they
are segments of the circle. So even the tree Point Park
closer function the same way. Now the three-point
arc works pretty much the same way as
the two-point part. However, one thing that
allows you to find the radius is the second
point that you use. Now this arc is a
little bit different because you cannot create
a circle base on it. So with this in
mind, you might not find that many uses for the piece of paper unless you
have excess and references, as well as something for you
to know is that they are, doesn't actually create faces. So you won't be able to gray faces regardless of the
New York State grade, unless the DRX connect
edges with each other in a way that it worked great faces within the model as well. Regardless of the type of
art that you're using, you will be able
to use references. Or in another words, it snaps
in order to grade the arcs. Additionally, this tool
allows you to create different shapes
just by changing the NMR signs or
segments and the arc. So this is more
useful when creating references for other
elements like columns. However, you can also use
this in the gray shapes. They're a little bit more
strict with a new model. Now the last panel is a tool that allows
you to create a face. And this one is actually
based on the arc tool. If you use this to
recommend microscope by New York growing to be able to create an art as
you normally would. However, SketchUp is going to create two lines that are
going to connect HRP. And so they are the
center of the arc. Because of this, you're going
to get a face as a result. However, the pie is going to function pretty much the
same way as the arc. So you can select the radius, but also you can change
the segments by using control along with the plus
or the minus and the keyword, which means that you can
do the same on a Mac. You can select once again, the amount of segments that
you want to use followed by DES key before clicking
and then the keyword. So with this in
mind, this tool is more way to create a phase
based on an R and an angle. Which means you can create
something very simple as and I slice of pizza or a part
of a mechanical component. Now I love this might not
seem very useful first. However, all these hours will be pretty useful in their own way, especially with the heart
and the standard art.
24. Drawing Basics: And as well, very few things
where you didn't know about these tools are
domains, such as e.g. the fact that you can
use some of these tools recommends where the error is another keyword or
in another words, you will be able to
draw with some of these tools are commands
by using the axes. So you can create a
rectangle based on the axis, the axis, or the blue axis. Now so quick sign up. You can also see that
the x is going to be represented by using the
same color of the axis. And this means that
every time that you change the axis with the arrow, so the keyword, the color of the rectangle is
going to change. However, this doesn't
apply to the freehand. So in the case of the free hand, you will need to make
sure that you have a reference before joining
other model space. Otherwise, the
polyline is going to be graded anywhere
on the model space. Once again, the goal of the lines are going
to change based on the axis that is used in
order to draw the polyline. Or if you're using the line, the rectangle, and so on, you will be able to
see that the color is going to change based on
the excess that you're using. When you're using a tool for command such as the
World Theta rectangle, you are not only going
to be able to select the axis that you want to use in order to determine
the length, but also the access
they are going to use in order to determine the rotation and the way that the rectangle dx is on
these tours or commands are actually very important when
drawing the elements and faces they are going to be using in order to
query your model. The amount of segments
or the amount of sides with a new model, that value is now going to change until you
use, once again, the same tool for
command in order to change the monocytes
are segments. And if we want this value
is to go back to default. You will need to close
and reopen a SketchUp. So you can always change
the amount of segments. How are you will need to keep
in mind that the amount of segments will remain in
memory for working model, which also applies to other circles and the
polygons as well. In the case of the
circle and the arcs, you can always use
the arrows and the keyword in order to block the access
they want to use. Our in the case of
the keyword is very important for you to know
how many segments the U1, because if you use
circular shapes, then it can be very
apparent that a circle has less detail than an
hour if they are using the same amount
of segments or sites. So you will need to give this in mind when selecting
if you want to draw an arc or if you want to create an art
based on a circle, even though there might
not be that many cases in which the difference between DRX and the circles
will be perceived. How cyclic center, you can draw angry faces on a face
the already created just by using the phase
as a reference plane or as a reference surface for
what you're joining the model. Which also means
that you can use the arrows on the
keyboard in order to use the axis as a reference plane
for our reference surface as well Sunday for
you to know how it works is that a SketchUp also takes into account the size of the R
relative to the model. And what this means
is that if you have an arc that is very small, I sketch it won't allow you
to add them many segments. This is because each
of the segments will be very small when
it goes to the size. So if you see this screen
while drawing the yargs, you just need to
change the amount of segments are the
radius and the year. However, if you're going to have something small,
then at the end, the actual element or shape to your gradient will
be barely visible. So reducing the number of size will be actually
more useful. So with all this in mind, the RX and the
circles are actually very easy to use once
you get used to them, because they will take
into account pretty much the same thing that other
tools take into account. Which means that they
use the coordinates, the axis and the values datatype and the keyword for
more precision.
25. Using Options to edit Lines: When you work in a SketchUp, we're going to have options
that you can use with the elements that you created when you send the
drawing toolbar. So if you create e.g. a. Line, you are
going to notice that if you use the mouse in
order to open this menu, you will have an option
that is called divide. And once they use this option, you will be able to use the
mouse in order to determine how many segments
you want to divide the line based on the direction in which you're
moving the mouse. So with this in
mind, you can see the land of each
of the segments. They're going to be graded. Nasa quick center, these
segments are pretty much lines. In this case, what
you're actually selecting or the number of lines that are going to
be graded from a single one. So if you select any
of the segments, you are going to see that they appear SHS on the
end of the info. But also we are
going to be able to find the length of the
segment very selected. And if you wanted to
combine the edges, you can simply use
another option that is called well edges. So you can use this
option in order to join the edges, then
you select them. Now as well. You don't have these Control C in order
to revert the changes. And this is because you have an option that is
called while edges. So with this in mind, you're
going to be able to combine all the edges or lines
into a single one. So with this in
mind, you can see on the info or using
the assumptions are going to affect
the elements that you can create by
center join toolbar. And with this in mind,
they're going to have a similar option just
for the circles. So after grain in this circle, you can select a circle in
order to explore the curve. Or in another words, in
order to explore the circle, which is going to
allow you to select all the individual lines,
then make the circle. Because in a SketchUp, as in many other softwares in and actually create circles, when you actually create
is an element that resembles a circle twice
and multiple lines. However, this is going
to appear on the entity Info Panel has occurred instead
of a circle or a polygon. Now this is very
important for you to know because in a sketch or you can actually create
circles and polygons. So because of this, you are going to find a
different option that you can use in order to convert
this circle into a polygon. So once a greater circle, you can open this menu in adult acrylic way says
comparative to Polygon. And once the model is, the entity Info panel
is going to change the name of the element that you select the front
circle to polygon. Now this doesn't mean
that you cannot actually use the other options that
you have with a circle. So this means that
you can still use exploit curve as
well as well Hs. So what this recording
to be able to convert a circle into our
polynomial at any point. Although you can now compare to the polyline into a circle, even though they're actually created pretty
much the same way. Which means that you select the number of segments
that you want to use, as well as the radius. So NSK job, there is an actual difference
between the polygon shape, such as the circle and the arcs. So the assumptions are pretty
useful with some tools. And also you can
use this tool in order to remove
unnecessary elements. Or in another words,
in order to have our individual
elements on the model because they can create other individual elements.
When you add them. Nasa quick Signer,
we're going to see that when you use
certain tools or commands, such as the free hand, you are not going
to be able to use well edges as you
normally would. And this is because you cannot
use this option in EBITDA, multiple curves, or in another words, multiple
polylines together. As a quick side note,
you can see the value of all the elements selected
random ordering for panel. Now, holidays might not
seem very useful right now. However, knowing this will
actually save a little bit of time once you start
creating your models.
26. Editing a Drawing using the Entity Info Panel: Now when grading your drawing is something that you
might have noticed, is that the same
value that you can find other measurements
can also be found on the model info panel once you select the element. However, the model
info will also allow you to change a few of
the values of your drawing. How, what are the values
that you can change are going to be
different depending on the tool was used in order to create the element
on the model. So in the case of the line, you can change the land. Well in the case of D, or you are going to
be able to change the radius as well as the number of segments
that make the yard. So as you can see, depending on what you draw
on the monospace, you are going to be able to make a few changes even after
grading your drawing. When you're starting a model, you might feel the need to make changes instead of
starting again. So this is actually more
convenient to what it seems. And as a quick sign-on, you
are going to be able to say, which values can you change on the model info once
you select that, because this value is one, appear grayed out on
the model info panel. However, not all the
elements that you can draw will allow you to make changes
based on the model info. So a few tools or
commands actually create elements that
can be a river, basin, the model info. So you will need to
give this in mind, my grading elements such as
polylines and rectangles. And in the case
of the rectangle, this value is going
to change because these lines are connected
to other lines. So changing the land
will mean changing the position of the end points of the other line or lines. In which case, you will
not be able to create a phase where you will store the lines that make the face. So what all this
means? The entity Info Panel is actually very useful when working
on your models.
27. Copy, Cut and Paste: When grading your
model in SketchUp, something important for
you to know is how to copy and also how to
pace the elements. So SketchUp actually has two arguments that you can
use in order to do this. So you're going to be able to select the elements
that you want a copy. So you can use the pace to argument in order to paste
them anywhere to be one, which is the same
thing that you can do when you cut an element. So while the element
is still selected, I'm going to use the car to recommend in the
settlement from the model. And then I'm going to use
pace in order to place this element anywhere
in the model as well. Now reset tool that you can use in order to erase elements. So you will be able to
find these two argument on the same toolbar in which you
have the copy and the tool. And this tool is called erase. All this being said, as
many other softwares, you can actually copy, paste and also the
bias and the keyword. So you're going to
be able to copy by using Control C. And then you are going to be able to base the elements
facing Control B. So if you wanted
to get an element, you can use Control X and then you simply use
once again Control B. So this means that if you
want to delete an element, you can use the Delete on the keyboard in order
to delete the elements. And as a quick side note, if you look on the menu
or for SketchUp, you're going to find that cut will appear as
shaved cluster lead, even though you can
easily use Control X. However, there is another
way in which you can paste any of the elements
on the model space. And this one is called
Paste in place. So if you copy an element
before moving the element by the use of the tool or
command or by using Control C. Then you will be able to
use based in place in order to place the element on the same place where
it was before. So you're going to be able
to keep a copy in memory of the same element in order to
paste it on the same place. And as well as epic center, if you have an element selected, you're going to see
where you can also delete the element
by using this menu. And this is going to be
available if you don't use the standard pace before
you sent based in place. So if you remember
from memory by capping or cutting or the
element or elements, this one is going to be removed. So the element
that you copy will remain under memory
as long as you don't copy or cut or the element or elements
with a new model. Which means that you can
also do this by using cut. But also you can do this
with multiple elements.
28. Undo and Redo: As well in a SketchUp,
at some point, you might need to undo
one other changes that you have done while
working on your project. So in order to do this, I sketch it will provide you
with the undo two argument. So if you use this, you
won't be able to handle the changes that you have done
while working your model. But also you can redo the
changes they might have done by using the
redu to recommend. So we are going to
be able to undo and redo by using
these two domains. However, you can use the
undo by using Control C, and you can still use the
redo by using Control Y. And as well, something for
you to know is that even if you want to make changes
that you have done, the elements that
you have copied or cut will remain
in the memory. So this means that
you will be able to use paste in place, which means that you can also faced an element as
you normally would. But also you can use the
menu of a SketchUp in order to undo and redo the
changes that you have done. Nasa quick Signer, we're
going to see based on their menu which circuits
from the end for redo. However, you're going to see
that the sugar, the undo, now control C. You can
also use plus packet space as a shortcut for
the end due to recommend. Our the reader is still
done by using Control Y. So you can use the undo and redo as you normally would in
most of the other softwares.
29. Hiding and Unhiding Elements: Now when you work
in your models, there is a few ways in which
you can edit the model. And one of the ways
in which you can do this is by actually hiding. Hiding elements are
part of the elements, which is something
that you might want to do in a few cases. So you can do this
pretty easily by using the mouse after select any
element may want to hide. And as well, you're going to
see the ones that you hide, some of the elements, such as the lines or edges. This is going to extend to any shape that is graded
based on that edge. This means that if
you create a shape, we are going to be
able to hide edges. They are graded on an edge
that you already high. Now in order to see the
edges the really high, or in another words,
the hidden geometry. You can use this ketchup
menu in order to do so. So once they either this, we're going to see the
DHS, they're hitting away. I'm going to show,
but also they are going to have a different
representation. So we're going to be able to
use this in order to high, but also noted too
high once again. Now with this in mind, you
can also hide the shapes. So this means that you
will be able to hide from high the shapes that
you have in your model. Now with this being said,
the heating geometry, it's actually pretty useful
when working in the models. Additionally, you
will be able to use the hidden
geometry in order to select the lines that are hidden away in case they want
to unhide these lines. So this means that the hidden
geometry will allow you to select the lines that normally you won't
be able to select. And this is something that
is also going to apply to the faces that you can
hide in your model. Now there is a tool, it's actually pretty useful
when it comes to hiring elements and they still
recommend is the eraser. So if you use this to recommend, they're going to
be able to issue a keyword in order to
hide the elements. But also you will be able to use R on the keyboard while you send this to recommend in
order to hide the elements. So this will be
pretty useful if you are using the hidden geometry. Now when using this tool, recommend you're going to see that you will
be able to select the lines that you
want to high as we normally will buy you
some the Select tool. However, you don't need to do anything else on the keyboard in order to select multiple
lines at the same time. So this tool is a little
bit more convenient when hiring the elements that
you create for your model. Now as well, the hidden
geometry becomes very important if you're
working with cylinders, because the circular
shapes are shapes that I created with
multiple faces. So this means that
you won't be able to see the faces that
make the cylinder. So with this in mind, you
are going to be able to see all the hidden
lines with elements such as this month,
but also science. You're able to see the lines. You're also going to
be able to add them as you normally would
if this line is, we're graded by the
center line two argument. So with this in mind, you
are going to be able to see how somebody tools recommends
actually modify and shape. And as well in SketchUp, they're going to be able to high or high by Sunday
sketch of menu. So this means that if you
have an element selected, you can use this get
your menu in order to hide from Heidi elements
within the model. However, you're going
to say that there are a few options that you can only use mice and the
sketch of many hormones, specifically by Harvard
where he says I'm high on this sketch are many hi,
components or elements. You will be able to
use some high value by using lives are all. Now you send less than 0. Well, function pretty much the same way for
working on the model. How are you're going
to see that there is a difference between
using this options, whether groups and the
components comparator using these were the elements within the groups and their components. And this is because
the groups and the components are added independently from the
rest of the model. However, when it
comes to the objects, are able to also use
hitting objects. This means you will
be able to also use hitting objects in order to see the components
that are hitting away. So with this in mind,
you will be able to use on high selector. Because now you're able
to select this object. Because that is we're going
to see where you send this option will not only allow you to unhide
the component, that also is going
to allow you to use the other options that you
have within this component. And this is because
you won't be able to hide the elements within the component without worrying about not being able
to select them. Hi them later on. And last but not least, you have the option that
is called on high hole, which will allow you to unhide all the objects that are hitting away within the model or within the groups
are components. So this means that if you hide a few elements
within a component, you're able to use on high. In a retro high the
elements, however, you will need to be within
the component in order to do this because the component is like a model within a model. So because of this, if you use the options
of a high on the model, everything will be on
high within the model. However, if you hide something
within the component, you will have to hide
within the component. So you will need
to get all this in mind when hiring, hiding. But also something as well
for you to know is that if you're using the traits
or more specifically, the entity Info, you can high on high bias and the second
on the entity Info. So you'll be able to hide elements within your
model by just simply using the Entity Info after selecting the elements within the model that
you're working in. And remember that you can
still use geometry and hating objects in order to see
what you have fading away, whether your models
are components. So all of these means are the assumptions are
actually pretty useful work and your model's not only because they allow
you to save resources, but also because
they will help you are presenting your
project to others.
30. The Move Tool: Now the next lessons I'm
going to show you how to use via the banner
for my specifically, how to use the tools are
commands that you have on the Edit panel in
order to enter the model. By any chance, you cannot find the edit panel from other
toolbars that you have. You will be able to
enable this toolbar by using the mouse for my
specifically this menu, or by just simply using
the toolbars window. So in any case, you
are going to be able to enable or disable
this toolbar. So you can use that
tool circumvents, they can find that this toolbar, I'm going to place this toolbar, once again, the user interface. So we're going to
start using her first to recommend
on this toolbar, which is going to
be to recommend. Now the move to recommend, as the name implies, is used in order to move the
elements within the model. So this means that you can
use this tool in order to move all the different elements that you can create
on the model. Such as the endpoints, little lines, and the
faces, and the shortcut. For that, I still recommend
SMS and married and as well. So I think for you
to notice is that the Move tool will
recognize these elements. So this means that you will
need to select the elements that you want to move before you send them all to recommend. However, this is going to be limited to one
element at a time. So you're only able to select one element out of time
by using the Move tool. And as well as something
for you to notice is that the Move tool will let
you know if you're moving an element along the axis by changing the color
of this header line. But also you can use Shane from the keyboard in order
to lock the axis. Which also means that
you will be able to use the iris and the keyword
in order to do the same. And as well, something
important for you to notice is that you
will be able to see this naps are references
when you send them a tool, which means that you
will be able to see if you're moving an element
based on the phase, but also if you're
moving this element towards another snap or
referenced within the model, which is pretty useful
once you start using the options of the Move
tool, such as e.g. copy. This means that if you use control the keyword
or Option on a Mac, you are going to be
able to greater copy of the element while moving the element. That's
a quick signer. They assumption is not toggle, which means that you will need
to press and hold control. And the mouse, he
noted the gray, the copy as well. My move tool is one
of the tools that you can use in order
to create a race. So what this means is
that you can create multiple copies of the same elements by
using the Move tool. So one of the ways in
which you can do this is by selecting the elements
that you want to copy. And then after using control, you will be able to derive the distance that
you want to use, whether it's
spatially or by using the keyword and then just
simply type in the keyword. And the amount of carb
is that you want to create followed by x and Enter. So when they send mine, here
are going to be able to create multiple copies
while using the Move tool. Which means that you're going
to still use the axis of references that you
already have in the model space or
creating a copy. Now the Move tool has another
option where you can use, I just go out and fall. Now this option is pretty much the same
thing where you can do by moving an element will
use in the Arizona keyword, may not have to lock the axis. Or in another words,
when you move the element on the x-axis, the y-axis, or the z-axis
based on the origin. But you have other modal
space or modal window. Our counter pressing
R on the keyboard, you are going to see where
you don't have to move. This phase is on the axis, so therefore will allow you to move the face any direction. And SketchUp once
tried to create unnecessary phases in
order to create a shape. Now it's like saying that the substrate is sexually total, which means that you
only need to press on the keyword wisely in order
to enable and once again, in order to disable. Now something else
for you to know. He said the move
tool actually has a few benefits that you can use depending on the shapes
they are working in. So if you use the
Move tool for n, So the circle, we are going to resize this circle instead
of moving the circle. So what happens is the rough sketch for a squat
jumps part of the circles. And these quadrants are
referred to in this ketchup as part of the nose because
they are placed on the node, the cell and the ease and
the West of the circle, depending on how you
draw the circle. Hey guys, let's remember,
you can draw the circle horizontally as well as
perfectly or based on a slope. So what this means is that this cardinal
points are going to be based around the axis, but on the actual
center of the circle. And in the case of New York, you are going to get something
very similar to this. Gardeners send the K sub
d are the equivalent of the Cardinal point is going to be placed at the
center of the Earth. And as a quick sign, as k j is going to let you
know when you can re-size based on
effects there you can see once you go
over this point, now with all this being said, you are going to say they
are able to use this, but for the different
arcs they are going to be able to
play on your model. However, since them
all to forgive men recognizes the end points
for vertexes of the shapes. You are going to be able
to say that this tool has actually many uses
when Morgan the model, just based on what you can
sell it when you send this TO, in another words, a
lot of different uses. Just why you send this to what the end points of the shapes that you
have on your model. Additionally, the move
tool is a tool that can be used in a vector omega
few repairs on the model. So this means that if for whatever reason you edit the
shape that you're going to be able to use the Move
tool in order to make repairs on her face
theoretic writer. And this is going to
be pretty useful in cases in which might have a
few issues creating a face. And this is also pretty
useful when you don't want to create unnecessary edges
or faces within the model. And as well as
something for you to know is that if you don't
want to use the toolbar, you can also use
this, get your money in order to use any
of these tools. So this means that you
can click where it says tools in order to
use the same tool. So you can find on the
Edit toolbar, right, Also in order for you
to see the shortcuts associated with their stores.
31. The Push and Pull Tool: Now the next talk
program and then I'm going to show you
is the potion pole. Now the push and pull is one of the most useful tool circumvents that you're going to find, because this one
will allow you to create 3D shapes based
on Linux system. Faced with this in mind, if you use the push and pull, you're going to see that
these two recommend what automatically select a
face once you hover. So with this in mind, you will
be able to use the mouse, enter the validator selection
or in another words, so you can confirm
what you want to push or pull. Let's
select the face. Now the push and pull
will allow you to push the phase on any direction, but it won't post world for your basic shape by extraordinary shape
towards the other side, nasa quick signing
the sugar products to recommend SPS and Peter. Now the push and pull
is also pretty useful because it will allow you
to create multiple shapes, single one by using control
option on the keyboard. Now the assumption
is that toggle, which means they use control to enable and disable this option. So when they send mine,
you won't be able to grade multiple shapes for
an existing ones while you send a push and pull. Now these two recommend
is also very precise because you can take
the value that you want to use part of
the push and pull. But also because you
can use double-click on the mouse and everything is
the same value once again. So as you notice
the push and pull, and it's actually pretty
useful in many different ways. Which is complemented by
the fact that you can also use references when
you send a push and pull. So this means that you
can use the snaps that you have another
elements as a reference. Now in this lesson, and
use and their push and pull with a circle instead
of a different shape. Because in the case of a circle, you are going to see when
if you use it in geometry, you will be able to use the
push and pull on their faces that are SketchUp
grades, circular shapes. So with this in mind, you're able to use the push and pull in order to create unique shapes based on circular shapes. So this will be pretty useful in many different cases
nowadays and mine, you can also use the
push and pull in another great phases
within faces. Which means that if
you use control, able to gray shapes
and another shapes. Now cyclohexanone, you are
going to see that you can use the double-click
on the mouse while pressing contract the
keyword inadequate, use the same value they use
before for the push and pull. What lives in the ocean varies, cool, grainy starting phase. Now the push and
pull as such for the E is for a many
different cases. And one of these ones is in
order to provide the walls. But also you're going
to be able to push in the opposite direction
of the face in order to create openings for elements such as the doors and the
windows of your project. But also you can
use it to create the holes within certain
elements that would actually use them
in order to create a more accurate
representation, such as e.g. a pie or a shaped me. Greg, for your project or model. Some of this on mine. You're going to notice
that the push and pull is one of the basic
tools that you will be using, white grading and
architecture model. And as well, there's
another option in a sketch or you
can use that is hard to appreciate or less than you actually
know how he sees. And they subsidize school
has stretched more. Now this option is
actually a toggle, which means that you
can turn this option on and off by using
on the keyboard. Now this one most
cases is unusable because the elements need
to share parallel edges, which is the same
thing that you can do myosin option on a Mac. So what this means is
that you will need to use the push and
pull on that face, their shares, one of the edges. So in field under this, you are going to
say that assumption is not going to do anything. Now the sorption storage
is actually very similar to what you can do
by using the Move tool. However, the result is going to be a little
bit different. I'm going to use my move tool and the push and
pull in order to show you that the
result is going to be different in certain cases, but there's going to be
the same one on others. And this is because
your sweat man is actually based
on the move tool. Because what it does is that it actually has
stretched per phase. Or in another words, he moves the phase from its
original position, which is pretty much the
same thing that you can do. Either move to. As well, you can see on this case now using
this option or gray, the same result as you send
the move tool on this face. However, there is a few things that
you might need to know. How are the push and
pull. So just e.g. how the push and
pull actually reacts uncertain situations. So if e.g. I. Grade these rectangles and then I use the
push and pull. You're going to see whether
first value that I crave, It's going to apply to
the face that you push. And this is something
that you can see when you see that text that
he says upset limit. Now this is something
that is now going to apply on every direction. However, if you want to avoid dealing with are you
upset direction, something that you can use his country on the keyboard
or Option on a Mac. Or in most cases, you're
going to see where you won't need to worry
about the absolute limit. And this is because the upset
to actually consider as the upset limit as a
way in order to help you when creating
elements such as false. So in some cases, this might seem very useful, while in other ones, they
might seem problematic. Now as well, if you have any issues when you
create multiple phases, remember, you can then leave and then paraphrase
myosin, double-click. And better also, you
can divide faces, but also you can heal faces. That's a great sign. You can always use this nabs while using this tool in order to enter the shapes a little bit easier. So it called this means
that the push and pull is a very useful tool in order
to create the basic shape, while also using
other tools such as the Move tool in order to
order the results better. Awesome. I create
unnecessary faces when you're not used
to the push and pull. So with this in mind,
the potion pole is possibly the most
useful tool that you have an escalator when
creating your models. And as you can see, this tool allows you to create one single shape out
of multiple shapes. Now as a quick sign-on, they subsidize cool gray
new starting phase. Now, last panel is the push and pull will allow you
to assign if you want to pre-select
the face that you want to use when you
send a push and pull. Which means that if
you use a model info, you are going to be
able to make one. I'll show the score, let's
say hmm, push and pull. So if you use this, you
won't be able to use the push and pull on a face
they already selected. Now by default, I'm going to disable this option
in order to avoid any confusion when it comes to the preferences that are
being used in the course. So what all this means? That push and pull is
actually pretty useful, not only because it allows
you to create 3D shapes, but also because
they make uses of everything that we
have seen so far. I mean, I'm very uses
the snaps and then measure mass
selections and so on.
32. The Rotate Tool: Now the next command that
I'm going to show you, it's actually pretty
similar to recommend, and this one is called Rotate. Now as the name implies, you use this to recommend in order to, are
they the elements? So this means that
you will be able to select what you want
to rotate while using the word they
do recommend by just simply hovering the element
that you want to rotate. So this means that you
won't be able to work day. And our faces or edges, which is very similar
to the Move tool. Now what this means,
say the rotate tool. We're rotating all
the elements that are highlighted while you
send them what they do. I pick sign or the
shortcut for the base to argument basically
are some quarter. Now another similarity for
the move tool is that you can select the elements if we're using the Rotate do recommend. Now the rotate tool, what is the elements based on the reference or
in another words, based on your selection. So you can rotate an element based on references that
you have on the model. In other softwares, you might get a rotate tool that allows you to select a fan when I
rotate based on the element, or if you want to rotate
based on a reference. In the case of a SketchUp, it always rotates
based on a reference. So this means that
you will need to know which reference do you
want to use as well. Yeah, able to break copies of the same element by using
country on the keyboard. And if you're using a Mac, you will need to
use the option key. If you press control
on the keyboard, you will be able
to create a copy, but also it will be able
to create multiple copies. Were the molto argument. However, in the case
of the road thing is a little bit different because
we're using the angles. So this means that you will have a limit on the values
that you can input. This is because the circles, it goes 0-360 degrees. Now this doesn't mean that you cannot create an
eccentric shape. Might just simply selecting
an arbitrary angle and an arbitrary number of copies because the copies had an
unlimited by the angle. So the use of this tool will depend on the result
that you're looking for. Especially because you
can use these snaps of the elements as a reference when you send this
to our demand. So this means that there
are different ways in order to change the result. Now there are actually
many uses for the rotate tool or
command, such as e.g. radian mechanical shapes. Otherwise, I'll actually
foresee to draw the same shape multiple times
before editing the shape. Additionally, you can use this tool along
with other tools, my grading different
elements in the model space, which means that
you will be able to use the hidden geometry, enter the red bird of the shapes based on what you are grading. But also, since it can be
used for mechanical designs, you can actually use this
in architectural designs. So this means that you
can imagine that this is a round table with chairs. Which means that the water into recommend probably
useful when the signing and placing
architectural elements such as the chairs
around a table. All this in mind, the ability to automate is actually pretty useful in many different ways and also in many
different cases.
33. The Follow Me Tool: Now the next two
fragments there I'm going to show you is
the following me. Now that follow me is
actually pretty much the two argument that you will use if you wanted
to create a pipe. And this is because
the Follow me actually uses a
path and a profile. So with this in mind, you
are going to be able to create that path and
then the profile, or in another words, a phase in order to create the shape. Now you can select a path
while you send a follow me, or you can select a path
before you send a follow me. Now the result may actually change depending on the
path that you're using. So because of this, if
you want more precision, the best thing
that you can do is actually selected path
before you send a follow me. Now, quick signer to follow me and also create
unnecessary lines after profile is based on circular shapes and there's
a speaker as the follow me. Let's close the circles. Once they used the first time. This happens, you can use the option after
selecting this lines, before using these two
are combined once again. So in another words, if you are going to use the circles and the
yargs is better to under the changes in order to change the path before
you send the file. Once again, because I love is the thalamus actually
pretty useful when grading pipes for
our project as well. There are a lot of shapes like the pipes were working
on the projects such as wires and grubs and also
elements very use with them. So just the elbows of the pipes. Now this doesn't mean
that the only use of the following is actually
creating pipes. And this is because they
follow me, uses a path. So when they send mine
by another party or selecting and on phase or
profile that you want to use, the result is going to change. So this is actually very
important because in some cases, there were some that
you might want. It might not be the result
that you're going to get. So something for you to keep in mind is that in some cases, you might need to create one
part of the shape at a time. And this is also important
because the Follow Me uses the direction of the line in order
to grade the shape. So it's not going to be based on the direction
of the axis. Now this might be confusing
at first until you start to create certain
shapes for your model. Now the telomere such
as different users. So one of the uses
that follow me, we'll actually have its
declaration when spheres. So you can use the
filament in order the greater spheres,
but more importantly, able to gray the
French shapes based on the circles where there is
ways and circular shapes. Or as I prefer,
somebody sent mine, you can play a little bit
further the different shapes that you get gray before
you send the filament. So this means that
you can create different shapes by changing the profile or the
past that you're using in order to get
something different. Which also means that you can
use this in order to adjust the amount of lines and phase is greater
by the file name, which is pretty important in
the case of circular shapes. So the amount of
information there is a storage on the file, as well as the overall
performance of the model. And if you need to
see the amount of lines we use on
this type of shape, you can always use
thinking and geometry. So this tool, path
and a proffer are equally important migrating
shapes for your model. Especially because we can
use the following me, Main Out of the great cups or
eye shape such as this one. So all these may
say My follow me is one of the most useful tools are commands that you can use. I know that the gray models, especially when it
comes to plumbing, air conditioning for elements that are based on
circular shapes.
34. The Scale Tool: Now the next two are
commands that you can find that this
toolbar is the scale. Now the scale to recommend is a tool that you can find
on many other softwares. And the shortcut is going
to be the same on a Mac. However, the way that it will fungi in SketchUp
is a little bit different because
this one actually applies to faces
an entire shapes. So this means that once
they use this to recommend, you will be able to select the face that you want to scale. But also, once you
selected the face, you're going to have controls that will allow you to scale the face and the different
directions of the face. Or in another words, he
will be able to scale the face by using
these controls. So you are going to be
able to scale the elements use and the directions
of the controls. But as well, the direction
is also going to change the value so you can
see on the measurements. So because of this, you will need to use
the coma in order to separate values from some cases, which is pretty much
the same thing that happens when you
create a rectangle. However, you will have
options that you can use an editor change
how you scale the face. So this means that if you
use Shaphan, the keyword, you will be able to
toggle the Uniform Scale, which is going to change
how you scale the face. Big Thursday is going to scale the phase when a formula based on the
control that you're using. And because of this, you
are going to be able to see that the measurements
will only have, in other words, you will have
scale the phase by using one value or two depending on
if you toggle this option. But also if you use
country on the keyboard, you will be able to
toggle the option that is called scale. Have our center. So this one will
allow you to scale the phase based on the
center of the face. However, this option also takes into account the control
that you're using. The pen and control
that you're using, you will get a different result. And if you're using a Mac, you will need to
use the option key. So both of these assumptions
are actually very useful because it will change
how you scale the phases, but also the entire
shapes, the selector. So this means that you are
going to be able to use this. One of the phases prefer shape. But also you are going
to be able to use this on an entire shape
if you select the shape. So the scale sexual agree as well when Adam in your model. Now as a quick side
note, you're going to see the values for multipliers. They're being used
on the scale to cricket man on the measurements. So this means they will be able to take the value
and the keyword that you want to use in order to scale
the phases are the shapes, depending on the control or the eruption, but you are using, you will need to
change how you input the value scale to recommend. Actually pretty intuitive. So you might not feel the need of actually using the keyword. Or in another words, now on the values that you want to use, which works very well, whether you said the references. And also you're going to
see that the precision of the units will not
affect how these two or command S scale the phases or shapes
on the model as well. You're going to see that
not even the measurements that you can see on the
interface are going to change. Now, a quick sign on this scale can also recognize references, which means that you can
also break references with a new model before
scaling the object. Now this is mainly
because the scale to recommend functions
based on controls. And these controls are actually going to be based on
the shape peer grading. So this means that the origin
of the shapes is going to change how the scale tool or command will
actually function. And this is something
that you can easily see by these lines are
the ones that are actually used in order to
determine the position of the controls and the
groups and the components. So this gate will do recommend is one of the tools or commands. Or it's actually
more impacted by the functionality of the
groups and the components. In other words, by the
fact that the groups and the components
have their own origin. And throughout the course,
I would like to show you how to change
the axis within the groups and the
components so you can adjust them. What
Morgan and the model. Now, so click sign up, even if the shapes are now use as
a group or a component. Once we selected the shape, the scale to recommend will actually scale the
shapes based on an imaginary
bounding box that is graded every time that
you select a shape. So what this means is that
the controls are going to be placed based on the
precision that they will have. If the elements that you
select a group or a component. However, the origin of the
selection is going to be the origin until you turn this selection into
groups or components.
35. The Offset Tool: Now the last two arguments
you're going to find on this toolbar is going to
be the upset. They upset. He's a very simple tool
because it allows you to upset multiple lines on the modal
space or modal window. So this means that if we
use this to occur man, with a single line, you won't
be able to do anything. However, suddenly for you to know is that these
two are command also recognize this if the
lines are coplanar edges. So with this in
mind, if you select multiple pages and you use
the upset to cricket man, you are going to be able to
see that you will be able to create faces based on the
edges that you're upset. So these two are
domain is actually pretty useful migrating phases because the edges are the
ones that create the faces. You can create only
the necessary I just further phases or shapes
that you want to create. A quick sign. Now, the shortcut for them is to recommend he served as in Frank as well. Since this tool allows you
to create pages based on existing ones without
having to spend more time trying additional
lines for your model. You are going to see that
there are a lot of uses for the upset to,
especially on construction. So with this in mind,
the main use of these two argument is great, involves structural elements. But also the main use
of these two men in architecture is
actually creating walls and a structure elements. So what this means is
that you can use this to recommend in order to operate
that thickness on a shape. But also as you can see, in order to grade
the thickness of an element such as
e.g. the walls. It would be as the upset in
order to grade the walls based on the faces as well. These two are command is
pretty useful because it will create the faces that are
defined by these edges. And also since the opposite is based on the edges
rather than the face, this coastal going
to say where you can select a specific pitches
before you send the upset to. What this means is that
you will need to select the entire face before you
send this to order men. So what this also means is
that you will be able to input except values when you
send me upset to argument. We will be able to create walls and other elements
for your model with a lot of precision because of the use of the
keyword wine join, as well as Saturday
with tools or commands such as
the push and pull, the observed, among
others as well. I feel things for you to know
about these two arguments. Instead, this one
will allow you to observe interfaces because it's going to recognize all the edges that make the face
at the same time. So this means that if you use this tool or Command on pages, whether a phase, let's talk recommend he's not
going to function. And once again, in order
to use this to recommend, you will need to select multiple
edges at the same time. Now with this in mind,
you can use this to recommend in any direction, but also you can repeat the same value by double
press and the mouse. So this means that you will be able to repeat
the same value they use before without having to type the same value
on the keyboard. So the upset to her command is actually pretty useful
when creating your models. Especially models greater
for construction. And as well, you're going
to see that the offset to recommend has an option that
is called Hello overlap. So if you use this option based on the keyboard
or Command on a Mac, you are going to see that
every solve is going to change when it comes to the
lines are going to be graded. So this might be
pretty useful in cases in which you want
to create something different than what you
would normally have as a result of using the
upset to recommend. So you can try to use this
when you're experimenting with different types
of shapes with a new model or in another words, and you're figuring out
near the sign as well. Something for you to notice is that this assumption can be taller on enough
myosin on the keyword. However, this is still
important for you to know how to add more precision
to this tool argument, because this will add more
precision to your project. So as you can see, the offset
to recommend is actually pretty useful in many
different cases, especially in construction.
36. Creating a Basic Roof using the Drawing and Edit Toolbars: Now in order to show you a
little bit more of the use of the tool circumvents that
we have covered so far. I'm going to create
a roof because they can actually use
many of these tools. So elements are going to create the shape of the roof mice
underline to recommend. But also I'm going to determine the slope of the roof power. So using that line to argument, as far as sensitive rule
is going to have a slope. I'm going to create the lines of the roof like on a floor plan. So the result will be
triangles that has two sides equal measure
with a 90-degree angle. And then I'm going to join these two triangles by a
center line to recommend. After this, we're
going to be able to sell like one continuous roof. Or if you want to add a little bit less shape of the roof. Now in this case, angry
to make it very simple. So I'm just going to use
the mole to recommend in order to determine this lobe by inputting the
value for the height. Now the value of the high
asexually the slope. So because of this, you can
take the distance between the edge of the roof and the start of the
line as a reference. And this case, this slope
will be very simple. So it's just going to be 30%. Or in another words, it's
going to go up 30 cm/m. Now as a quick side note, we're going to see the value of string using the measurements
of the user interface. Now after this, I'm just
going to clean up the join in order to make sure that
the roof is working properly. Once I've finished
the basic roof, I'm just going to
add the thickness. The thickness is actually
pretty easy because you just need to create a profile in order to use
the following me. So I'm going to create
a profile bison as a reference, the extrusion. Now I'm just going to use
the line in order to grade the proffer before you send the following me with the
edges of the roof. More importantly, in order to create the lines
that are going to use has the thickness
of the entire model, which is something that you
can easily do because you can learn that direction of the
lines by essentially if, but also because this
ketchup into play, we'll try to continue the
direction of the existent line. You're going to be
able to use a line to argument in many
different ways. But also as a quick side note, you can also use
the line tool or Command while also type in
the value on the keyboard. So you can do this either way. Something else that I'm
going to do is just finish the road bike
riding a few lines, but also by deleting
unnecessary lines. Now once that has been created, it will have two
options. You can delete. This entire shape, may
not retrograde flat roof, or you can move the
edges of the shape. However, in order to
move the edges of the shape and just go into the lead, any unnecessary lines. Something else that
I'm going to do, a series of phases in order to have all the faces
are the same shape, oriented the same way. And then I'm just going to save the model so I can
use it later on.
37. The Search Tool: In this version I sketch, you're going to find that there is a two
argument that you can use in order to search
for the other tools. Now this tool can be
found on the tool, but every score getting started. Now cyclic signer
is the one that you have by default when you
first opened I SketchUp. Once they use these
to forgive men, you are going to see
that this is very similar to the dynamic
inputs you have inadequate. So this means that you will
be able to type the name of a to recommend in
order to select it. And once you select
that, I do recommend, you are going to see that
I do recommend that you selected is going to be highlighted as they
normally would. So with this in mind, you
are going to be able to find those circumstances
and you might want to use whether you
send the toolbars. And as well, you can use this to recommend by
using a shortcut, which is Shift plus SS and Sam. And once they use a shortcut, you are going to see that
you will be able to search. Once again, I told you wanna
use mice and this textbox. So once again, you will
be able to select for the two arguments
that you want to use without having to select
it on the toolbar. Now cyclohexane sense,
this is very similar. Dynamic input. You have inadequate. You're also going to be able to use the Arizona keyword before using Enter or Return on the keyboard painted
over select the tool. So this will vary as well once you get
used to as SketchUp, because you can search
for the tools within those 2 bar with I enable in the toolbox or in another words, you will be able to
increase the size of the modal window by
removing a few toolbars.
38. The Views: Now we're working
in your models. You might need to
rotate the camera. Or in another words,
you might need to change how we view model. Now there are different
ways in which you can change from where you build
a model, such as e.g. the day and the band. So with these ones, you can change the position
of the camera. You can have an immoral without changing the model
in the process. However, in SketchUp,
you'll also have tools or commands
that you can use in order to change the position of the camera based on the
standard views where you have a most 3D software's
going to be able to use that. The front of the bag. Hello, So the left. Since
this is a 3D model, you're also going to be able to use the one that
is called ISA. Now the one that is
called Isa will depend on the position of the camera
because this one won't show you the model by
moving the camera to the closest position that he can have in order to show
you the entire model. So with this in
mind, you can use the toolbars NOW change
the standard view. But also you are going
to be able to use these SketchUp menu in
order to do the same. So if you cover where
it says standard views, we're going to be able to select the standard view
where you want to use. As well. You have three
different ways in order to write and how you want to use the camera. So if you use e.g. parallel projection, you
are going to see that now the camera is displaced the model like it was advocate, which also means that
this one is the one that you want to use before
exporting throughout again, that's a quick sign
or you're going to see that we're using by looking at that top left
of the modeling area as well, you can use the other option, which is called
two-point perspective. As a quick side note, when you
use two point perspective, we're going to say very says two-point perspective on the top left after modelling area. And the last option is
called perspective. Now there's not going
to be that much of a difference between perspective and two-point perspective. However, two-point perspective,
as the name implies, actually creates two points in our procreative perspective. So if you have seen
geometric drawings, you might notice that
this is pretty much the same thing that
you can do by hand. However, there is
a main difference and this one has to do
with the field of view, because in perspective,
you're still creating a perspective
of your model. So what this means
is that you can change the value of
the field of view. So when you change
the field of view, they're going to see
that automatically the bill changes
the perspective. You are going to be able to see this because you don't have anything on the top
left of the area. But also because you can
see this SketchUp menu. However, the field of view is something that we're going to cover in a little bit more
depth throughout the course.
39. The View Styles: Now next ketchup, Sunday
now so you can use while working in your models
is the visual styles. So this means that
when you start grading shapes are the
elements for your model. You are going to
see that you have the option to change the visual
style that you're using. And among these styles, you're going to have the
wireframe and the hidden line, which are both very similar, except for the fact that
the hidden line shows you the lines and the faces
without the materials. While the wireframe won't
show you all the lines, even the ones that you can see. Now each of the visual
styles that you're using is going to
help you when it comes to grading
different representations that you might want to use in order to present your model, but also in order
to save resources. Because if he is e.g. wireframe, we're only going
to be able to see the lines. And this means that if you
use work-sample shaded, you are going to be able to see the model without the textures. While if you use
shaded with materials, you will be able to see
the shapes of the objects, but also the materials, the US side of the objects. So with this in mind,
it will be able to save a few resources, which also applies
for the monogram. This means that if you
use the monochrome, you're only going
to be able to see the model where you send
the default material. So you're able to
save resources, but also you will be able
to use this visual styles in conjunction with two
visual styles that I would actually consider
selection styles because these ones make this selection
a little bit easier. If you use e.g. back edges, you will be able to see the lines that are hitting
away with a pattern. Or in another words, the lines represented by
using hidden lines. But at the same time, we
will be able to select these lines in order to delete faces are elements
within your model. As a quick side note,
you can use chaos and K on the keyboard
in order to use back edges without having to use the back edges to recommend
my use and the toolbars. Now the same time
you're going to see that you have
something very similar where the X-ray able to use the X-Ray in order to look
very much the same thing. However, the face has
n edges are going to look depend on visual style
you've already selected, which is going to be true for the back edges and for the X-ray as well, their actual
limits to what you can select by using the back
edges and the X-ray. Because in a 3D model, faces are not actually plays on layers based on their position
relative to the camera, which means that
you cannot select a face behind another face. So you can erase the edges
and then make a face instead. Hours on end for you to know is that if you use wireframe, you won't be able to use
x-ray or back edges. This is because whether
wireframe you are going to see or DHS and only the edges
they having immoral. So because of this,
if you wanted to select only the wedge-shaped, you can actually
use the wireframe. Because if you copy the elements while using the wireframe, the only thing that you will
be copying is the lines. So we call this means you
will be able to go back and forth between the main styles and then the other style. So you can use in order to
help you select any objects. Which also means
that you can use them in order to read the model.
40. Exercise (Creating a Table): Now in order to show
you how can you use the visual styles as well as the Beatles and
the two circumstance where you have
unmodified toolbar, I'm going to create a table. So I'm going to create
first the top of the table by creating
this rectangle two, which are going to add
an extrusion as well. I'm going to use
different views. So you can see the different elements that make this model, but also how they are going
to load depending on how you're going to work on it
and how you can present it. But also I'm going to be
using the visual styles. So you can see how
the visual styles can be used when revenue model. But more importantly,
what happens if you use wireframe when
copying the edges? So as you notice,
when using wireframe, you're only going to copy the
edges that make the shape. And in the case of
a simple table, the potion pole is the one
that you will be using. The gray, the basic shapes. Now I'm just going to finish
the fate of the table, but also I'm going to play for the elements. What
are they stable? They're going to
support the paper. I'm going to be using
the tool circumvents that are already covered in
order to make this easy. So as you notice,
editing shapes, this is actually pretty
easy once you get used to the tools are commands that
you wouldn't normally use. As a quick side note
when you select a face. And then you go by the
phase by using e.g. the line to recommend one
other phase is going to remain selected in case you want
to add a phase afterwards. As we are going to
use the Move tool, may not have a greater
copy of this element, so I can place it
on the other side, myosin as a reference, the elements, they're
already great on this model. Now as well, I'm going to create a shape bias and the
fallow me, however, cyclic sign-on and also going
to change the view that I'm using in order to create the shapes so you
can see the result. Once again, use and abuse
also requires for you to remember if you're using the perspective or if you're
using parallel projection. Now I'm just going to add more detail to the elements
that make the table. And starting first by adding more faces that can be
used with tools later on. Now last but not least, I'm going to create a few
shapes based on the file name. And then I'm going to copy these new elements on the
other parts of the table. Now you can do
this the following way or you can simply move the base or the feet above the changes that I
did one other field. So you can just copy the changes to the other face of the table. This is just more convenient. However, once you
get into a sketch, you're going to
notice that there are ways in which you can do this. There are a lot more efficient for the purpose
of this exercise. I'm just going to finish editing this model the following way. And after finishing the table, I'm just going to erase
any unnecessary lines, but also I'm going to
heal the phases of the shapes that are
greater other people. Or in another words, that
I created for this model. Now as well, you can also say this model because I'm going to give you a sense of the other lessons
from this course.
41. The Groups: Now next sketch over you can create your elements
independently. So if you want to
modify a niche, a face, or an element independently from the
rest of the model. One of the things that you
can create as a group. So in order to create a group, we are able to use that to recommend on the user interface. Or you can simply
use the menu on the mouse after
selecting the elements. But you want a group. Now once
you've created the group, you are going to see on
the entity Info Panel and information and properties
available for this group. And as you can see, once
the greater the group, you will be able
to edit the group. Nine edit to edit the group, you can use once again
the mammals in order to select the option that you have in order
to edit the group. But also you won't
be able to press twice and the mouse
in the group. Now since you can edit
everything within the group without editing
the rest of the model, you're going to see that
that group as such, also has an origin. This lecture will be
represented by dx is just like on the modal
space or modal window, but they will be placed in a way in which the
elements within the cube or the parser palace of the axis in relationship
with the origin. However, if you do not
have any other element, etc, another group, the
excess will not appear. There groups made an element
that will allow a sketch representing region because it's still uses a coordinate system. Or in another words,
it's going to have relative coordinates based on the absolute coordinates,
they have any SketchUp. Now what this
means, you can edit the group as you can add
the rest of the model. So this means that this is
a model within a model. Now as well. Since you
are able to gray groups, you are also able to
explore the groups into the individual elements
that make the group. However, this only works
one level paradigm. So if you have groups within groups and they will
remain as groups, I'm telling you explode into. Now in order to show you
this a little bit easier, I'm going to use the groups were the table that I created. So as you notice, I
can create a group for the entire table in case they are working
on a bigger model. But also, I can create groups in order to avoid making
changes on the right. So the shapes, because
these shapes are still connected by edges and vertexes. So work rate changes
on the rest of the model if you try to move
them or even delete them. But also something
for you to keep in mind when you work
in the groups is the fact that you can select the elements before
using Control-C. So this means that a
SketchUp remembers your selection when
you undo the changes, as long as you're not
editing when you select it. So with this in mind, you're able to create groups in order for you to add them independently from the
rest of the model. Now this is very important
because you can have complete shapes independent
from the rest of the model. But also because you will
be able to create details a little bit easier when
working in SketchUp. If you're using a SketchUp
for more than just grading concept models and such, then this will become
even more useful to you. Now with this being
said, like robes, I'm not the only way in which you can separate the
shapes of the model. However, this is going
to be the basic one. They are going to be
using what Morgan your models make us again group everything that
you create on the model. Also, wherever you added
the shapes for the groups, the snaps and the
tools that you have on the modify panel will still
function the same way. So once again, our group
is a model within a model, or in another words, are shaped separated from the
rest of the model. Now I'm just going to replace most of these shapes and
the model with groups. Now cyclic sino, if you're not able to visualize the
changes they are though, and on the model, you can always change their visual style. So you can use the groups in order to help you
organize your model in a way in which you can
add a new model for easily, but also in a way in which
you can come back to it at any point and
not having to worry. Reediting the entire shape.
42. The Components: Now when you work in SketchUp, you're going to
see that there is another way in which you
can organize the models. If we select this element, you're going to see later
on the entity front panel, it appears as a component. So the entity Info panel
will allow you to make sure that you are selecting
the right type of element. While also use an API, change the information
you send the components. So if you create a group, you're going to see where
you will be able to edit the group as
you normally would. However, you're
now going to make any changes to any copy of
the group, the West greater. So the groups are not
really great to work with multiple copies of
the same element while creating a model. Now if you do the same thing by using components
instead of groups, you are going to see that every day is
pretty much the same. However, the components
are a little bit different because if
you create a component, you are going to be able to see very few at one of
the components. You're also going
to add the other. So this means that the
components are what you can consider families blocks
in other softwares. However, let properties of the components is something they're going to
show you later on. Because right now what I
want to focus a thing, how can you use a component in a retrograde basic
elements that you can use while working model. So I'm going to
focus on the basic properties such as the name. So something for you to notice
when it goes to the name. And so you can actually select the same name for
different components. However, you will be editing the elements
within the component, or in another words, you will be replacing the entire component. So this important for you to know when naming the components, as well as the option that
is checked by default, that is called replay
selection with components, which will allow you to replace the elements that were
selected with a component. Or in another words, it will
delete the elements that you select it and replace
them with a component. So as a result, you're going to have a component
in the model space, but you can use right away. So one other benefits of
using components are, for example, the stairs, because you can create a stairs, has components in
order for you to grade something very
complex very easily. And with this in mind,
I'm just going to create ester by using components
for the different power. So this tear and
starting first with the riser and then
continuing with a trap. Now the good thing about
this is that you can easily edit any of
these components. Or in another words,
in this case, the treads of this there
based on this structure, are based on the design. So this means that if you want one other threads to
store behind the riser, you can edit the
component better also, you can create the dose for
the design of the tread. So if you wanted to,
you can even edit the components depending
on what you need. Now with this in
mind, all the copies of the same component, cardinal, different components,
but instances of the same component. Or in another words, it's the single bond in
place multiple times on the model while being counted as since then assess the risk, a chip can keep track of them. As well as I click center, you can actually use
the groups in order to group multiple components
into a single group. And also you will be
able to see that you can use components
within components. So you are going to
be able to select a component and then
copy the component. So you can paste in
place the component, well then the other component, once you delete the components that are placed independently. And this will avoid creating unnecessary components with n elements, such as the stairs. Now you can edit any of the instances of
the same component. And the result is
going to be that all the components are going
to change at the same time. But I SketchUp changes
the appearance of the other components that makes sure that
the focus remains on the component
that you're editing. Sorry, go into gray
this phase in order to finish the outside
of the straps. And all the threads together are going to make this there. Now. So quick sign-on
using components does not only extend to the shapes
with other components, because you're going
to assign materials to the phases that make the shapes. As I mentioned before, you can use the groups
in order to have all the components together
into a single element. And this also means
when I sketch abuses the groups and the components
for different reasons. And also something
as well for you to know is that you can use the entity Info
Panel in order to change the names of the groups. Which also means that you can do the same with the components. So one of the last
things that are going to do is save the model, may not ever use it
in other lessons. Now. So I'm looking for that
as well for you to know how about groups
and the components. Instead of groups
and the components are going to have a snap. So you can use based on the bounding box of the
groups are the components. Or in another words, you are going to have it snaps based on these edges that join together
in order to form a box. If you're using a recent
version of my sketch up here, going to be able to
make use of this snaps while moving the grooves
as well as the components. And if you have any
bow, have IBS, nabs, remember that you can
cover the snaps in order to see which
number you're using.
43. The Flip Along: Now next SketchUp,
you are going to have an option that
will allow you to flip the direction of the
elements that are great for your model
based on the x's. Now this is an
option that you have based on the menu that
you opened with a mouse. Or in another words, there
many of the European, after selecting the elements. However, you're not
going to be able to see this option if you
only select one line. And the assumption is
called flip alone. So when you call where
it says flip alone, they are going to be able
to see that you can flip the elements on the
right direction, the grain direction,
the blue direction. So in order to show you
this a little bit better, I'm going to create a
basic shape on this model. And starting first
with a rectangle, because it's a
very simple shape, they can be edited in order to create many different elements, like for example, a box. And once the greater the box, I'm just going to make a few
changes to the bugs so that the flip alone is a little bit more noticeable on this lesson. So as you can see, every time
they use that flip Alon, who are going to be flipping
the elements that you select them based on the
direction that you're using. So this is something
that you can use for an entire
model or just a shape. Which also means that you can
use this where the phases, but also with multiple
lines as well. These can be used on elements such as
groups or components. So after using microbe, you can notice that if you
hold where it says flip alone, My name is going to change to reflect that
is being used and the groups hormone specifically based on how the groups
are using SketchUp. But more importantly,
we're going to see that in the groups
and other components, we're going to change the
position of the origin within their crews and their components when you send a flip alone, because the flip alone
changes the direction based also on the axis of the
group or the component. So if you use this on any of the components that you
have in your model, you're going to see
that the component is going to change not
only its position, but also its origin. So the groups and the components
will work the same way. But in the case of
the components, since they are using
their internal origins in order to flip on a monospace, we are going to get as a result, something similar to the mirror to recommend another supports. Consequently is a
very useful option. That is, ketchup has in
order to make good use. So vx is what
grading your model.
44. Qualities of The Components: 900 to show you how the
groups and components can actually be used to organize
a little bit better. I'm going to use this
table once again in order to create components
instead of groups. So I can use the components
in order to organize the elements that
are going to be the same, whether the model. So for this, I'm also
going to be using the free Poland because
if Philip alone, we arrange the elements based on the position that they are going to have within this model. So the first thing
that I'm going to be placing once again out of the field of the table in
order to complete the table. Also going to use
the move tool to add the remaining
field has components, but also using the flipper, learn to make use of the axis
while editing the table. A quick sign-up list
naps of the components can make moving these
components a little bit easier. And then, since there are other elements that I can
also use as components, are going to be grading other components
within this table. Now as a quick side note, I
can create a single component and then you simply use
the scale to recommend. However, not every
table is going to have the same elements on all
the sides of the table. So because of this,
I'm going to create two separate components for
the two lengths of the table. Well, I going to
change the place where these elements that make them more accurate
for any type of document, which also means
that this is more similar to what you
have and the reward. And also I'm going to show you that by using the flipper lawn. You're also going to
get us a benefit. The fact that you can
edit the four fatal to the table regardless
whether their place, because they change the
orientation of the table. So the flipper long can be
used as the main route to recommend or the mirror
axis of other softwares. Or in another words, this
can be used to save time by just working on one side
of a shape for our model. If you're using components as well, when it comes
to the components, there is also a few things
for you to know, such as, for example, how to
explore the component, but also how you can place a component that
you already graded. So in order to
place a component, now you've already created, just need to use the
Components panel. So in the Components panel, it will be able to
find components may have created
within the model, but also you will
be able to track these components are
the model space. Last but not least, there
is going to be an option where you can use with this menu that is called make unique. Sir, if you select where
it says make unique, it will be able to make
this component function independently from the
rest of the components. Or more specifically,
is going to create a copy of the components
that you selected very well, make that copy a
unique component. So this way you will
be able to create new components without having
to start from scratch.
45. The Guide Lines and The Guide Points: Now when you're
working in SketchUp, you're going to see the
importance of the references. Now many of these references
are already provided by SketchUp and the format is
snaps, or in another words, the control so you can
use in order to draw, but also in order to add the elements that Ukraine,
whether in the model. However, if you
create preferences by using the tools that you
can find on the draw panel, you're going to see you won't be editing the model
at the same time. So any SketchUp, you also need references that you can use at any point while avoiding a
vendor model unintentionally. Further is you actually
have that tape measure to. So with this, we are
going to be able to do pretty much
the same thing. However, the result is
going to be a guideline. Nasa quick sign-up that
take to recommend is actually used in order to get the measurements
of the elements, but is used in order to
create the guidelines. The guidelines is
going to be different because it's now going
to add the element. And it can be used as a
reference because it's aligned even though it isn't
and it's still a line. Now the guidelines are also going to grade whatever snaps. So the guideline, what
we perceive as a line. While also you're
going to see where you can select the endpoint
of the guideline. So with this in
mind, you will be able to edit the models a little bit easier as well. You are going to be able to see a few other things that you can do with a tape measure
to throughout the course. So what this means, say, you
can add a b elements as you normally would use and the
guidelines as references dictionary by using this
guideline to whatever shape, you can see that this one
will not edit the shape or the phase once they
connect one way or the other. Now the guidelines are created
differently depending on when you use a sub reference in order to draw the guidelines. So if you use, for
example, a phase, you are going to see that you can align with an end point. Our views or lightness
of reference, you are going to get a
guideline and it's going to be parallel to the line that
was used as a reference. But also, you're going to
see that the guideline is going to extend
throughout the model. Or in another words, you are not going to be able to
see whether this one is going to end as well. The guidelines
actually lies that can be used for
different purposes. However, the guidelines can be used with other
tools or commands, such as the move tool, not only in order to
move the guideline, but also in order to
copy the guideline. And once again, you're going to notice here are
going to be able to use these guidelines in
a retroviral elements. But also you won't be
able to use them as reference in order to
draw the elements. So with this in
mind, you are going to be able to have a reference, but you can still use
as you normally would. However, this one will
not enter the elements, the Ukraine, what working
tomorrow as well. While you send this
to our command, you can avoid great
in the guidelines by just simply pressing
Enter on the keyboard. Now cyclic sign-on, you can do the same thing on a Mac
by assembly option key. So with this, you will be
able to toggle on and off recreation or the guidelines
whether to recommend. Now another reason why the guidelines are
also important is because in elements that are equated based on
circles and arcs, you're going to see equating
a reference for the center of the circle and the yargs
is actually pretty useful. So in order to avoid
having a line, you can use the guidelines in order to create
this reference. Now if we change the style, you can see that the result
is pretty much the same. However, the
guidelines have here additional options that you
can use once you finish the model that our
normal line will not have when it comes to clean and your model once you finish. And also since this
reconsider lines, you can also use the keyword
in order to take the value. So you want to use for the lane or placement
of a guideline. Nasa quick sino, the
guidelines appear as guides and the modeling for
panel when you select them. Now with this being said, you can use the type to
recommend at any point while also using the options
of this to recommend. What this means is
that you can use the arrows and the
keyword in order to lock the direction of the
guidelines. But also as well. Something for you
to notice is that if you use a point or in another words and then point as a reference in a
retrograde the guidelines. The guidelines is
going to be also created by the center
line and a point, even if the point
that is being used as a reference is
another guideline. So these might be confused
that occurs even if you're not using the point as
a reference directly. Meaning that if the point is highlighted on the model space, you are going to be using
the points of reference, even in for your grading, is away from the
point of reference, which is something
that you can see one working with these snips. Now as well, the axis
on the model space are also considered lines for
the tape to argument. Or in another words,
you can use the axis as a reference in order
to break the guidelines. Consequently, the guidelines
will be graded based on the axis without changing the function of the
guideline for how it works. Which also means that you can take the value and
the keyword that you want to use when separating
the axis from the guideline. But also you're going
to be able to do the same with another to recommend. That also allows you
to create guidelines, which is the one that
is called protractor. Now the protractor is going
to be like a tape measure to and the signs that you can measure the angles
but then the model. But also you will
be able to gray guidelines based on the
angles the're selecting. So you're able to grade multiple guidelines that will stretch throughout the model. While I still use and the
angles that you selected by you send the measurements or the
keyword for more precision. As well saying is we're
going to use lactose or commands on the modify panel. You will be able to
save a little bit of time one place and you
guidelines on the model. But also you can
see that you can do the same thing by
its undertake to recommend if you know or half of reference
for the rotate tool, I recommend, however,
if you use a point, you will get only the signal by guideline instead of a line, whether a visual endpoint
on the model space. Now I'm just going to use that to sort command
center trope panel in order to play something on the modal space or modal window. What posts are you somebody
guidelines as a reference. Now as well, if you use
a point of reference, you are going to see
that the guideline is now going to extend
through the entire model. Now, all of this becomes very important because you
can actually grade the references that you need in order to create
certain elements. But also because
the components are the basics of the
arrays in SketchUp. So you can use the guidelines in order to help you
migrate in a race, but also when
creating components. And also since
they're references, at some point, you may
need to delete them. So you can use this
sketch menu in order to search for an option that
is called the lead case. And once you use this option, all the guys, what does
appear front of modal space? Or in another words, there will be the
leader for any model. But also, if you don't want these elements are your model. To keep the guidelines, you won't have to delete them. The only thing that you will
need to do is actually go to this menu in order
to hide the guidelines. Which doesn't mean
that you cannot hide the guidelines as
you normally would. So the fact that the
guidelines also considered lines will give you a few benefits when
creating the guidelines. And if you want to hide them, just need to select
them and then open this menu so you can
select the option to hide. And in the case of
the components, this will hide the
guidelines from all the entities
at the same time. So once again, you can
create guidelines, but also you can avoid
great in the guidelines by using control or you
send option on a Mac. As well as you can
use as a reference, the axis, as well as the lines they equate
with a new model. So this means that you can
even create a guideline I sub reference based
on Linux system line. And this will place
the guideline on top of the existing line, whether it's aligned, rater, bias and electro
panel or an axis. So all this means said that
guidelines are pretty as well when you create your models for many different reasons, but mainly because they
can be used as references. Whether Arabella model.
46. The Basic Options on the Create Component Window: Now in this part of the course, I'm going to cover in a little bit more why
you can do with the components and
starting first with the different ways in which
you can create components. So once you selected
the elements, they want to turn
into our component. You can open this menu by using the mouse in order to
celebrate says Make Component, or you're going to use
this sketch of menu. Now when you use
this ketchup menu, you're also going to see that main component
also has a shortcut, which is gs and
George and I'm Mack. The shortcut will appear next
to the name of the stool. And as well, once
you use this tool, you are going to get the
caret component window. Now the gray component window, they're going to see
three sections that general the alignment and
the events attributes. So in this case
I'm just going to cover that gentle and
the events attributes. So when they send
mine, I'm just going to type in a name
and description, but also I will be
using the events attributes that you can tie when it comes
to AI component. As you can see, the name in a
sketcher scroll definition. While the Advanced
attributes has to do with the price less sites, the URL, and also the type. So with this in mind,
you will be able to tie the price of the
component you're grading in case
you're operating on a small piece of an
element, such as e.g. a. Panel or the frame
of the door as well. The URL, Mason, your company. Now the URL is actually very useful in construction
because it can be used to let others know where you can find the product or
where you can purchase it. So if you have that information, you will be able to write it
down along with the type. However, the type is sent in. There are going to cover
on another lesson. Nasa quick sign-up. By default, you're going to see once again, the replace selection with component is going to
be selected by default. This means that after
creating the component, you're also going to
notice that you can create components
using this option. However, if either is going to keep the elements that
make the component. So because of this,
you will need to use the Components panel
in a little place, the component where
you create it. Now as well, you can use the Components panel
in order to delete the components as long as the component has been
placed in the model. Now with this in mind,
you are going to have a few controls
then you can use, in a real-world radical
opponents when you use a two or command such as
the moon to recommend. However, there is a few
things for you to know. They're going to be useful when you start placing components, but also when you start working. But toolbars, they
haven't SketchUp. So e.g. when you place a component, you're going to see that at the moment that you
place the components, you're going to have access
to the same controls. Then you can see when you use
the Move tool or a command in order to place the component not only based on
their location, but also based on the rotation. So you don't need to
use the Move tool, Rotate tool right after
placing the components. Unless you need something very specific that you can only
use with those tools. Also, this is based on
the face that you hover. So with this in mind,
you're going to see that the red axis is also going to affect how
you work with other toolbars, such as the toolbar that you use in order to
create the shadows, which also means that this
is related to the Gamma. So if you use
something for option that you have on the alignment, we're going to be able to make the component always
face the camera. And at the same time, you can make the
shadows face the sun, which is going to
make the shadows less accurate compared to how
they usually function. So with this in mind, you
are going to be able to see that every time you turn these
elements into components, these assumptions
are going to affect the component a little
bit differently. And this is because the red
axis will remain the same. However, the elements
within the component are going to change the orientation. So always face gamma is the
option that is used with the silhouettes that appear every time they open SketchUp. Additionally, you
are able to see the position of the
component once you edited, we chose some means that if you start editing the component, you're also going to see the actual shadow cast
by the component. So you will be able to
see the shadow instead of the shadow cast by the component when you send the assumption. Now in this case, I'm
just going to delete a few components to make
this less confusing. But also you're
going to be able to see the bias and the
Components panel. It will have a few
options that you can use an edit to work with the components that you
have in your model, such as e.g. select instances. So with this in mind, it
will be able to select the instances of the same component that
you have in your model. So this will be pretty
useful every time that you have multiple components
within your model. Now in this case, might
also going to continue with the door by creating the panel and also the frame of the door. However, I'm going
to avoid using any of the options on the
alignment because we haven't covered all the
oceans and the alignment just yet as well. I'm going to turn this
element into our component. How are not going to change, how the shadow is
cast by default. But also, I'm now going
to use right away, we have options on the Alignments
section of this window. Additionally, I going to do
the same thing with a frame because I'm going to use this lesson's all sorts of fish e.g. or exercise for the course in case they want
to follow along. Now as a quick sign on, one of the ways in
which you can work with the components
is by actually placing components
that are placed within other
components or groups, or set of components or groups. So you can edit them
a little bit easier. But also so you can see
a little bit better. The component that
you're working in as well, something
for you to see is the axis that I created
for the components. Something that you
will need to keep in mind is the direction of the axis when you have other components Li
place in the model, how to use the axis
and the components is also something that are going to cover throughout these lessons. And since I'm going to
be sent the door for other lessons and also
going to save this model. I can use it later on. Now regardless of the
component they are editing, the benefit of working with components will remain the same, which means you can edit
one of the copies of the same component and you
will edit the definition, or in another words, all the other copies
at the same time. So the assumptions will be
pretty useful when grading components because
we'll be able to define how you want
to use the camera, but also because you will
also be able to define how you want to use the camera when it goes to the components.
47. Editing the Components Information: Now we're working
with the components. You are going to
see they are able to use the entity
Info in order to change some of the properties or values that are used
for the components. And this means that when
you use the component, you don't need to use
all the information that you have at the moment that
you create a component. And this will become very
important because this includes the additional
information that you can add to the
component, such as e.g. the URL and the type. So with this in mind, you are going to see me are going to be able to change the information that is used when
the components, or more specifically the
instance and the definition. But also you're going to
see that every time you create a new component
based on the existing one, this one is going to have
a different definition. And also, every time you place multiple copies of
the same component, you are going to
be able to change the name of the instance
that you're using. So this means that
you can add a name to each other copies of
the same component. Now in order to
place the component, you will need to press
interactive component for the Components panel. And if you change your mind, you can simply release
the mouse anywhere. Another monospace. Additionally, you can see the name of the
component instance on the Components panel before
placing the component hour, you can also see the name of the component instance for placing the component
of the model. So with this, you can avoid
placing the wrong copy or component instance and the model regardless if they look
pretty much the same. However, this is going to be considered the same component. Or in another words, are the
components that are using the same definition can be selected by using
select instances. Which means that if you
use the option of telling, you will be the leading or the instances at the same time. So this is going to be
pretty useful when you're organizing the components
within your project. You can create any component by exploiting an existing one. Or you can create any
component altogether, which is something that
you can use if you want to make changes
on the component. As well as I mentioned before, DX is a very important when it comes to
creating components. So with this in mind,
you're going to see there under where
it says alignment, you are going to be able
to set the component axis. So once you define the general information
that you want to use, you can click where it says
the component excellence in order to select
where you want to place the axis of the component. Once the load is, it
will be able to control how you place the components
within your project. Now as well while
working on this lesson and also going to continue
editing this component. I'm going to edit
in this compound in just a little bit in
order to also show you what else can you do when creating our families
such as this one? So I'm going to finish
editing a little bit this store before moving
to the next lesson, which means that also
going to save the model, a quick sign up, you can
change the visual style. We make sure that you don't have any unnecessary
lines on the model. And this is also useful when editing the shapes that you
already have an a component. And to finish this lesson, I'm just going to adjust the shapes based
on the changes of the component before saving the model so I can
use them later on. So what all this means said, writing components and changing the information then
upon is actually pretty easy once you get used to the Components panel and
the entertaining for panel.
48. Gluing Components: And if SketchUp, when
you start placing components that are
created by somebody else, you're going to say they're
going to be a few cases in which those components can
be placed in certain ways. And this is because once
the components are greater, able to decide how they're going to replace
with a new model. So in this lesson, I want
to show you how you can change the placement
of the components we create for your model. So I'm going to be using once again that all of the
previous lessons. The way for you to do this is by using the options
that you have in the alignment for my
specific likely option that is called GLUT-2. So you can create a
component as you normally would once the UK to the side, the alignment, you
will be able to decide which alignment
we want to use. So you can select
the definition as well as the description
of the components. Now the alignment is going
to be based on the name. So we're going to have
horizontal particle and a slope. With this in mind, I'm going to start by using the one
that is called vertical. So with this, we're going to see the ones that I use,
the Components panel. This one can only be placed on the typical phases
within the model. So as you can see the
name pretty much in place where you can
place the component. So if you try to place the
component anywhere else, you're going to get this text. Now what this means say,
since I also grading outdoor, going to continue
with the creation of the door by creating the
handle for the base, I'm going to scale
this component so I can create the handle
a little bit easier. And as a quick side
note, you're going to see that changing
the scale of the component is now going to change how the component
is going to function. Which means that
you can still edit one instance of
the same component in order to change the rest. Or in another words, you can
edit one of the copies of the component in order to
add the remaining topics. And also, I'm going to create a few references that I can use in order to
create this handle. Once again, you're going to notice that one
of the components is going to change based on the changes to render
into the other. Regardless of the scale, you're going to be able
to see the result or the changes in real
time on the door. Now what this on mine, I'm
not going to try to grade something very specific or in another words,
but a lot of detail. However, you can actually add a lot of detail if you want to. E.g. unable to use the hidden geometry in order to see the lines that
make the shape. So I can use them in order the greater profile
for the follow me. So I'm going to be using the hidden lines in order
to create the shape. However, when you create
a shape, so just please, when you actually need
to add a little detail. And as I click Center, you
are going to see throughout these lessons that
I use quite a lot, Control C followed
by paste in place. And this is in order to avoid unnecessary lines when
creating the shapes. Because in a sketch
of you might have noticed that when you
use the following me, sometimes I SketchUp
grace the shape while also making
visible all the edges of a shape on a circular
shape is going to make possible or the ages that
make this circular shape. Because it is, I try to avoid as much as possible making
basic all these lines, but also in order to avoid using all the options that are
SketchUp has later on. So in another words,
I tried to create and shape as intended
from the beginning. Now, alright, we get patently those same tools such
as the push and pull, but also by using the
scale to recommend. So as you can see,
you're able to make changes to our shape based
on when you want to achieve. But also you can add a little
more detail if you want to. As a quick sign-on, you can use the scale tool on the
faces and you can't even scale the phase
based on the center by using control or
Option on a Mac. Now the aerosol
won't be perfect for the actual references like Gambia use in order to
create this component. Now as well, since I'm using this component on the
door and postal going to great references
that I can use in order to place this
component on the door. Or in another words,
that are going to use as a reference
in order to make sure that I'm placing this component where
it's supposed to go. Now after placing this
element of the door, I'm going to create
a few elements, whether this model,
so you can see the difference of use and
disruptions in other shapes. So in this case,
I'm going to create another shape for the
placement component. And then I'm going to
create a component that is going to use a
different alignment. With this in mind,
you're going to see that depending on the
alignment that you select, these components
will allow you to place them on a
specific surfaces. So it's very important
for you to remember which option you select
the on disrupt them in order to make sure that they are going to be placed
according to what you want. Especially with the one
that is fairly slow. Because this one will
actually allow you to place a component when a surface that is not protocol horizontal. Or in another words, when a
surface that has a slope, which is actually pretty
useful when you're working in elements
that you want to add. Something like a
roof for our brand. However, if you
want something to be aligned with the surface, even when it's
placed on the ramp. They won't be able to use
this because our elements, they don't want to follow
the law that you're using. In the case of something
like the railings, the option, the fallacy slope. Well, we pretty useful
while if you create e.g. a. Dormir, this option is
not going to be so useful because you don't
want the dormir to follow the slope of the roof. Now this might be confusing at first because I SketchUp doesn't actually let you know what is vertical and what is horizontal. However, and I got
a patient plane. The y axis is the protocol, while dx is the receptor. So in SKA to the red axis, as well as the green axis chart, the x-axis and
z-axis respectively, are going to be horizontal, while the blue axis or y axis is going to
be the vertical one. So the x is that you have on this surface or the
horizontal ones, while the other one
is the vertical one. And as a quick side
note, if you don't have any specific preference when
it comes to this options, you can simply use the
one that is called Any. Now as well,
something for you to notice is that by default, the option very small opening is disabled until you
use this options. A quick center, since you
can use the option to clue, you will see that
there are ways to remove this assumption
and the component, which means that
you will be able to anglo the component
from the surface. So it called this being said, it's actually pretty useful
and very important when you start creating a standard
components such as ramps, doors, windows, and so on.
49. The Cut Opening Option: Now as well, when you
work in a sketchbook, you are going to see
when you work with the components they
sentence specifically, you can do enter
into great details and a few elements
within other elements. Or in another words, elements that are imbedded within others. And this one is called opening. Now this assumption can be selected while creating
the components. Or in another words, the
components are the ones that you can use in order to add
color shapes in the model. So in order to use the company, you actually need to start grading I component
that you can use. But also once you add
the genome information, you need to use that drop-down
allude to in order to select any of the options within disrupt them
and wants to use it, you will be able to
click races got opening. And once they use a
component that uses the option that is
called opening, you are going to be able to see the yard going to be able to cut surface of another element. Or in another words, have faced that you have within your model. Now you can use this
in different ways. However, one of the ways in
which you will be able to use this is by creating decorations. So I'm going to
create a declaration that you can use within a door. Now that basic shape, and I'm going to use this,
the rectangle. The rectangle. I'm going
to create several shapes. The door that I graded nasa quick sign-on. In order to do this, I'm going
to be using the file may have already noticed
is the Follow me a little bit
more efficiently. Asexually use the
reference layer grading on the inside of the
shape that you want to create instead of the
outside reference. Now this will
actually make things a little bit simpler
for the following me. However, something
else that you can do in order to make
things even easier, sexually use less
segments on the ark. As I break sign-on
through this point, you can say that this
component is Anabaena door, even if I had other component. Now what this means said
something else and you're going to see while
creating the shape, the shape needs to be
close in editor Kathy, geometry, or in another words, the lines or edges that touches the face the marketing made
to create one single loop. Or in another words,
they need to create one single continuous line within the same high
or plane of reference. Now what this means same
and going to finish the shape so you
can see the vessel, but also because I'm going to use this in both
sides of the panel. Now I'm going to use the
filament, the gray, the shape. So I'm going to start by grading the profile for the filament
or in another words, the profile, the shape. And then I'm going to select the pen so I can
use the following. As a quick sign-on,
you can say that this component is no longer edit than the
pan out the door, even if I remove
unnecessary lines. A quick sign. And by doing this, you're also going to see what happens when editing
this component. Or in another words, what happens when I then
leave and gray lines, that is component
actually uses in order to grab the phase in
which replacing the component as well, if they
shave the graded, it's not longer than the
other component or shape. You can simply create the
shape in a different way. Which means that if
you have any issues, then later on unnecessary lines, you can simply create
a new pen. Follow me. Now with this component
grade and you can notice that the entire shape
needs to be close, not only when it
comes to the edges or lines that will connect with the other shape or component, but also everything
within those edges are otherwise the element is now going to go. The other element. Now as well, you might think
that you can actually use this in order the gravy
openings for the doors. However, you're going to
see that if you use this in order to create openings
for the doors and windows, are now going to be able to
cut all the way through. So you can use this
in order to query an extrusion that you can use reference one place and better, but you still need to delete the unnecessary phases when it comes to the
placement of the door. While at the same time, you still need to
consider the phases that are created when
you create the solution. Now as well, when
you use the glue, you might have
issues when placing elements that are glued
to another phase. So if you have any issues, you can simply use the
option that is called on glue and added to
Angular component. However, if you are
the one after this, you can simply use the Move tool or Command
inadequate or the same. So we can actually
do this either way regardless of the component. So personally, I prefer to use Move plus control instead
of using Angular. So with this in
mind, I'm going to finish at another component with the door based on
the new elements or components that are
added to the door. Now, so quick sign-up. If you
create a component without using any of the options on the drop-down right next
to where it says GLUT-2, then you're going to see the ones that you
open this menu. The option that is colon
glue will be grayed out. So it pulled. This means say, the options that you
have in order to pollute the component are
actually pretty useful, depend on the
component that you're creating or do. They
already created?
50. Changing The Axes: Now when you work in a
SketchUp, we're going to see, but the more important SketchUp, more important, the axis
are going to become. One of the reasons why they are important is because
dependently access, the camera is going to change. And this is also going to apply
to the components because the camera takes into account the center
of the component, or in another words, the coordinates
within the component. And this will affect the bills we're using. We're
working on the model. And this will include the standard views such as the left, the front, the back, and so on. And this is more visible
when you change the abuse. So because the model space and the components have the axis, we'll be able to see change
depending if you change the standard view
while editing I Component, Editor
under component. And this is also important
because the axis are also used in other elements of the model as well as
within the components. So because of this, SketchUp has different ways in which you
can edit the components. One of the ways that you
can do this is by using the menu that you opened
by using the mouse. So if you use this menu
after selecting a face, you can use the option that
is called hyaline axis. So you will be able
to align the axis depending on the normal of
the face where you select it. How are you can use this
option at any point, as long as you only
select a face. As well as you haven't used a software that actually
uses the normal or you haven't
taken a class that covers the normal
of the surface, then you will need
to know that the normal is the one that allows you to visualize the positive
direction of the surface. And this one starts at the geometrical centre
of the face are surface. And in this ketchup, in the
positive direction is easy to perceive because the front face by default, happier
singular way. Now swelling other softwares such as how they need in Maya, this is as important as
it is in engineering. However, very sexually or to recommend that is called axis. So you are going to be able
to use this tool or command in order to change the
axis that you want to use, white working, you'll join. Our standing for you to
know is they use and this axis is not actually
going to change the origin. But you're using SketchUp. Or in another words,
it's not going to change the absolute
coordinates of a SketchUp. So with this in mind,
you're able to change the axis in order
for you to work in your model when it
goes to the camera, but also when it comes
to the tool circumvents that actually uses the
axis as a reference. And I said quick
sign-on in order to show you a little bit
more about the axis, also going to grave references
that will allow you to visualize the origin of the
model space at all times. And as well as you remember, the groups also have an origin. The groups as well
are going to be using the axis in order for you to decide how you
edit the groups. So there isn't a real
difference between the groups and the
components on this regard, which also means
that the origin on the model space and the agenda crew were
correlate with each other. Lets say why? Nasa quick
Center, by default, the origin is place the same way on the groups
and the components, which means that the origin
is placed in such a way that everything within the
component is using the possible x
coordinates of the axis. Or in another words,
is going to be placed on the positive
direction of the axis. And this is also important
when the components, because when you
create a component, you are able to sell
the component axes. But also because you're
going to be able to use the axis to recommend
with any components. So you're going to be
able to change the axis there is being used in order
to either the components. So what this means is that
when you added the component, you are going to be
able to change how you work with the component
just within the component. So with this in mind,
you will be able to use the airline axis as well as the access to or
command in order to determine how you want
to work in your models. Now as well, you're going
to see that the axis also change how you operate the
elements for your model, which is something that
you can also nowadays, once you select
the component from my specifically ones that
you are able to see, the bounding box
of the component. Now as well, the axis
also allow you to change the reference layer using when drawing elements
on the surfaces. Which means that you can create certain elements and a little
bit easier by just changing the axis within the groups or components as well when you
use this tool or a command, you're also going to
see that you're able to use existing references
or its name. So you have with a new model
in order to change the axis. And this is something that
is going to be the same. Even if you use this tool within the groups, what
are the components? This means that you can create your own reference
within the model before changing the axis
with the y-component. Now one of the two sort
remains that actually uses the axis as a reference
is the scale. The scale to recommend actually
uses the axis in order to determine hybridization
of the controls that you use in order to
scale an element, including the components
and the groups. Non-cyclic sign-on the
absolute coordinates are actually very important in other supports
that you might be using with the models that
you create in a SketchUp. So if you use e.g. lumen, you're going to see that the absolute
coordinates that you have in SketchUp are
actually the same they use in Lumen hormone
specifically, when you import a Lumia. Lumia is going to recognize the absolute coordinates
for tomorrow. The gradient is sketching
the absolute coordinates actually very important when rendering a model
outside with SketchUp. But also when you went to
crave multiple models, they can be used within the same file, again,
another software. Now the axis will become
very important as well. Because if you're creating your model by using
different files, there is one particular
thing that you can do by using the paste in place, which is the fact that
you can open any file in order to copy
other models into a single model by just
simply select the files and then just using control
C for copy to recommend, and then just go to the new file and then use based in place. So paste in place will recognize the origin
of the other model, which is something
that you can confirm by the coordinates
that you can see what those are commands such
as the tape measure to. So I'm going to cover
what information can you can paste undertake to
recommend one another lesson. So in this case, what I
want to show you is that the position is actually the
same within the tomatoes. And this is going
to remain the same even if you change the
axis of the model. And this is because
this is actually based on the excellent
coordinates. So regardless of the x's, so you're using
in order to enter the model or in order to
use the camera in SketchUp, you are going to see that the absolute coordinates well
not actually change. So half a cup in the
component for a second time, you are going to see thereafter
you some face in place. The component is placed
in the same position. So one advice that I
can give you if you want to use the access
to recommend is actually greater preference
for the origin in order to avoid having any confusion when you start changing the x's. Because my one degree
different models on different files
may still want to use the same origin in order to make sure that you can work with all the models at the same time.
51. The Component and Group Editing on the Model Info Window: Now in this lesson I'm going to show you a few things that you can do when it comes
to the components, but also when it comes to
electronic components. So I'm going to go to this ketchup menu in order
to open the Preferences. So you can see that there is an option once there click
where it says compatibility, that is called
bounding box only, which will allow
you to change how the component and the
group is highlighted. Some of this in mind,
you will be able to say, a little bit of research says, if you choose to enable
the bounding box only. Now as well, when you work with multiple components
at the same time, we're going to say that if you select one of the components, the rest of the components
will appear. But I have done. So if you open the modeling for window and you click
where it says components, you will be able to change the values that you use in order to fail similar components as well as the
rest of the model. Now these options are pretty
useful for working on models with a large number
of components, like e.g. an office building
at multiple levels. They have a similar
layer on the floodplain, as well as how much you want to fade the rest of the model. But also you can choose to hide the other entities as well. You can use this whatever
I set the model. So you can choose how much you want to fail the
rest of the model. But also you can choose to
hide the rest of the model. So in order to show you
this a little bit better, I'm going to create
a few elements within this model
in order for you to see how you send these options will affect
the appearance of the model, but also the components of
the same instance as well. Depending on how you want
to proceed the model, you might want to
avoid any changes to the appearance of
the other components or even the rest of the model. Especially May 1st,
these changes won't actually change the use of the components within the model. Now as well, you can
choose if you want to show or hide the component axis. Which means that when
you're editing a component, you will be able to see the
component x is rho times, which is something
that might be pretty useful in some cases. However, it might be a
little bit confusing when you have multiple components
within your model. Now what this means,
save these changes actually apply within the file. Or in another words, they don't actually change for SketchUp. So every time you open a sketch, these values will go back to default as well. I'm going to use
the default values, whoever any confusion as well. If you don't want to
use the monoline for, you can also use the
options that you have in the SketchUp menu in order to change how you added
the components. So with this in mind,
you can check or uncheck the options that you
have when you hover over, it says Component Editor. So this means that you will be able to hide the
rest of the model, or if you want to hide
the similar components. Which also means
that you can use both of these options
at the same time. So with this in mind,
you are going to be able to see that
you can isolate the components that
you're working on at all times without actually having to multi-component different precision secretaries, any component you
might want to add independently, such as e.g. the furniture. This is a way
in order for you to do this.
52. Intersecting Faces: When you work in a sketchbook, you always create lines and faces in order of
equation shapes. So because of this, you will have a
lot of shapes with unnecessary faces if you don't
use groups for components. However, in many cases, you will need a gray new shapes. And as well, many of the
elements that you might need a gray are just as for
shapes, the already graded. So because it is, you need to be able to
combine the shapes. So one way to do
this is by grade and unnecessary lines
and the leading, any unnecessary elements. Consequently, there
are also other ways in which you can combine
elements on the model. Morocco, I had to be far
more efficient and removing elements together before
Arabic, the existing shapes. One of them is intersect faces. If you select the firm
faces within the model, then you open this menu
by using the mouse. You will be able to
go where it says intersect phases in order to click where it
says with selection, this will allow you to
intersect only the phases. May you select it, which means that it's going
to create a line. What are the two faces
actually intersect? So you are going to be able
to use this Internet of gray, several intersections
based on your selection. However, because it
is the rest of where the on the selection
incident not satellite unnecessary faces the intersection
is now going to create my lines some phrases
that you should have once you
select this option. So because of this, you may need to use one or the other options may
have on this menu. So with this in mind,
the next option that you have a sentence like
faces with model, which will allow you
to select the element, may want to intersect with
the rest of the model. And this means that
you can use this with a shape for elements
and you want to intersect with the others
without knowing why you need to select law you need
to do when using intersect faces with selection. Now as well, you can also use intersect faces with
groups and components. So with this in mind, if you create a group where component, you are going to be able
to use intersect faces in order to intersect the component or the group
with the entire model. So you are going to
be able to create unnecessary phases in order to intersect groups and components with other shapes are
between themselves. And this has various vertebrae, the lines that intersect the components or the
cooler than them. Or you can use this when
you add an icon font, or when you just want to
add a component wacko. Because you can use this option within the groups. What
are the components? Now you can also use this option within the groups
and the components. So you can create
intersections based on shapes, the grade just for this harbor, you're going to see that with
model and with selection. I intended for a specific uses. And this is because there
are different elements are entities that you
get a and a SketchUp, but also different ways in which you can
use them together. So you can see that
there is another option, An intersect multiple
elements at the same time, similar to intersect
faces with model. And this one is called
Intersect faces. We can text me at this point. It doesn't seem like it's
doing anything because it's actually used in order to
intersect elements or shapes. Now you can find for gray, but then the group cellular
components without affecting the elements
outside of them. So by using this option
and you're going to see that the intersections are going to be created only between what is
within the group. So in another words, intersect with model
is in order to intersect when you are selecting with the
rest of the model. One intersect selection will
only intersect when you're selecting will intersect we can tax is pretty much like
intersect with model. However, it will only intersect your selection
where the contexts, or in another words, what
shapes within the group. Without having to
select the shapes, you want to intersect with
your current selection. So as you can see, you can use this options
for many different results. Because with selection only applies to the selection model, applies to the selection based
on the rest of the model. While we can tax applies
to the selection within the confines of the
groups, hardware components.
53. The Solids: Minus ketchup. Another way in which you
can intersect faces is body-center solid tools are in order to use the solid tools, you will need to know
what is a solid. So solid is nothing more than a coup or a component,
uses 3D shapes. However, the limitation that really shapes is
going to be that the 3D shapes will need to
have all the edges and faces. So you can create
any shape that you want within the groups by just speakers there with an echo doesn't mean that
they are solids. And this is pick a
state function like objects that you can
find under reward. And then the reward,
even something like paper has a thickness. So because of these PAHs are not the only thing that
can join the shapes. So because nowadays, you will need to make sure
that if you have multiple phases and those phases cannot be joined by an edge, but also Eva, have any
unnecessary lines. Now if you have any issues
finishing as solid, you can use the
entity Info panel because this one will let you know if the element is a
select group or a group. Now as well, if you turn
it back into a component, you're going to see that
the only difference we will get on the
entity Info Panel. Instead, this is going to be considered a solid component. So with all this being said, you can have a shape with falls within the groups
and the components. So in another words, are unnecessary edges within
the groups or components. However, you can have multiple shapes within the
groups and the components. And this will still
be considered solid.
54. The Solid Tools: Now, once again,
in this ketchup, you have the groups
and the components. However, if you have a closed
shape or in another words, as shape that doesn't have any holes or unnecessary lines. This is going to be considered a solid liquid or a
solid component. And a SketchUp is still
going to consider next row, are the components a solid gray unnecessary
edges for the shape. So with this in mind,
you will be able to use the solid tools in a retrograde shapes
based on existing ones. Are the solid tools
were required. They are actually
is in salads or otherwise you wouldn't need
to use intersect faces. So you're going to
make sure that you're using a solid by adding the additional lines that
it takes to create a solid. Which also means that
you might need to delete any unnecessary lines
in order to make a group or component into a solid Howard you're going to see in this lesson
that they use at intersections is
not necessary in cases in which you can create the different elements you're going to get as a
result to begin with. But more importantly,
that there are different ways to
create the shapes are elements besides they use at the Modify panel
and intersections. And this is because in SketchUp the intersection when you use as a foundation of new tools. And it will also
allow you to save time by using the solids ****, specifically by using
the tools that you can find. It's solid stone work. By using the salads
for my specifically, by essentially solid tools, you're going to be able to grow new elements based on the
intersection of the elements. These are like on your model and the tools that
you can find under solids toolbar or the shell
mentors say the union, we subtract that train split. So by using any of
the solid tools, you will also be able
to see if a SketchUp consider the groups are
the components and solid. So I'm going to use
the first solid tool. Let's Go Aero shell. And once they use
their outer shell, they're going to see the
rest SketchUp lesson. Consider one other
groups as a solid, which is something
that you can also see on the entity Info Panel. And if this happens, you will need to refer
to the group for component in order
to make it a solid. So you said the
entity Info Panel is the best way for you to
know when they grew up. Per component is
considered a solid ones, that this one is
considered solid. You are going to
see that you can still use intersect faces. However, the idea is that
you can create something else within the model based on the solid curves are components. So by using once again, the solid to the
risk of a Rochelle, you're going to see
they're going to get any clue based
on the two solids, or more importantly,
that the two solids are now intersect and
once again, face. And what are the phases in
nature intersect together. But more importantly, only
the exterior faces and edges of the groups while they
are intersecting together. So everything that is inside
is going to be the leader. Now if I use Control C, you're going to be able to see that you have other
tools you can use, such as the one that is
going through a sec. Now this one will intersect
for the selected solid, but it's going to keep only their intersection on the model. And as well they are going to be a few select tool circumvents. They're going to function
a little bit similar, such as, for example, the union. However, we even is
going to be a little bit different because it also
works based on what is inside. The red cell is going to be
a little bit different when the shapes are
different as well. Something for you to
nowadays is that in order to use this tool circumvents, you will need to
select less solids in which one I use this
tool circumvents. But also that depending on
the order we use selection, you're going to get
a different result. So if you use this track, you're going to be able
to see that the order of your selection will actually
determine the result. Now the subtract is pretty
much the same thing as stream. However, you are going to
keep the result of the train, as well as the original solid to the trim is
actually pretty useful if you are going to
keep using the same solid in multiple solid groups. Point case, that you never intended to delete this
group to begin with, maybe because they did not
grade it, just purveys. The last solid to recommend that I'm going to show
you is they split. Which are pretty much
the two results that you will gain based on the
order of the selections. There is also going
to leave the rest of the Intersect is a quick side note. If you have selected
and select group, you're going to
see that that one is going to be
considered your first selection until you
reset the selection by selecting on an anterior
on the modal window. Or in another words, when you press left on the mouse
without selecting anything on the model space. As well. I'm going to gray
additional elements on this lesson in order to show you a few other
things that you can do with a solid tools
that might be as well while creating your model as well. The important for you to know about the solid tools is that a solid tools will actually create as a result
another solid. But also in the case of
some of the solid tools, you will also create a service. So multiple solids. So you will be able
to see, as a result, you select group so you can use if you're
working with groups, however, equation you solids
is more apparent when E is a component or in another words, and
select component. And this is because if you use a solid tools in a component, every cell is going
to be our solid coup. But also, if you
select the result, you are going to see that
on the entity Info panel, Let's select who will have a name based on a solid tool may use in another query and then you sell it in the component. It will be easier for
you to appreciate that changes at a solid tools
actually do an acetylene. You can always create
and edit groups are components in order to
use the solid tools. So you can test many different
results for your models. Now you can always
use these tools on components as long as
their consider solids. I'm just going to use the
option of my component with this group before
you send a solid tools. However, since the result is going to be another component, you're also going to notice that the result is going
to be restricted. Component Laplace transform
into a select group. So in order to make
a change to all of the components, you
will need to work. You send a solid tools
within the component. So when you use this, you will be able to make
changes in other components at the same time without having to cover the
component later on. So with this in mind,
you will be able to see how the solid tools amuse, analytic way, more complex
shapes based on existing ones. Although this is very important when you are creating
certain models, because those morals may
actually be very complex. In another words, they might be a specific shapes that I use in order to
modify the model. So the solid tools will be
pretty useful in order to emulate the result of a
manufacturing process. Or in another words, when a specific shape is
actually modify, when in the process
of an assembly.
55. The Arrays in SketchUp: Now since by this point, and if I cover the groups, I components, the solid tools
as well as intersections. Or in another words, the
ways in which you can add in groups and
also components. And also going to
show you how you can use these concepts in
order to create the erase. Now if you've have
used other softwares, such as saturday,
rabbit and so on. And you are going to be familiar with the curves of the erase. And if you haven't seen
when an array actually is, then I'm just going to show you the basic concept
of the array. So with this in mind,
I'm going to play several copies of this
component within this model. However, I'm going to be
great in this cup is by using the two different
methods you can use in order to copy elements, may send them all to argument, which are first to
less than less. So by using first to last is nothing more than you creating a copy to a distance
of your choosing and then just selecting how
many copies do you want? Less is just simply selecting the elements
that you want to copy and then just select them the distance of the last copy. Now cyclic center, we can input this value space
and the keyword. And then just dividing that distance between the
amount of carb is the U1, May 21st, and the less. Soulless can also
be called first to last this week so that
you can see is the array. So in another words, the erase
and I'm adding more than multiple copies of the same
components within your model. So if you haven't used
a different software, these components are going to
be the same thing as plot, instances, families,
components, and so on. And if you are going to use
this software is laid down, then this concept
will remain the same. So as you can see, changing one of these
elements in the array changes all the remaining ones because the arrays are made
of components. However, you can
create one copy of the component at a time and
the result will be the same. As a quick side. Notice arrays can be resentful particle,
but also aligned, which means that
you can even use them in order to
greatest stairs, such as the ones that are
graded on a previous lesson. And as well, since
they're able to gray, I've raised by using
the Move tool or command posts are going to be able to grade
reading your ProRes, which means they
will be able to use the rotate command in order to gray several copies of the same component
based on first to last, or by using less
than the radio rays, there will be a little bit
different because we'll be using the angles
instead of the land, which means they
will have a limit on the value that you can
use for the angles, because the angles are
between 0360 degrees. So what this means is
that the values that you use is the angle
instead of the land. So you can either input the
angle between the component and the first copy in the
reviews, first two less. Or you can input the value
between the component and the last copy of the
component in order to determine how many
curve is the UN, between the component and the
last copy, the component. So this means that
we are raised. What we bring is for my grading, for example, the structure
of your project, because we will be able
to gray columns and also the foundation
of your projects. While at the same
time, this will be pretty useful when placing, for example, trees
on a landscape.
56. The Arrays (Example): Now in order to show
you a little bit better how the arrays
can actually be used when working with elements
and go into greatest there by using a
radio agree as well. I'm going to change
the amount of sites that anxiety is part of a circle in order to
make this a little bit easier when it goes to
the size of the treads. That also because the
components on this type of stair will need to provide a space for a person
to work through them. So something that you can change is the monocytes
that you can use. However, the way that
you create this, they're all remain the same. So the first thing that
I'm going to gray is the reference that I'm going to use in order to
create the array. And also the component
that I'm going to use in order to create
the treads for the array. So once I have the reference
and the component, I'm going to grade
the array by you send them for what
they do augment. Once they're finished
using the rotate tool, I recommend to
create the copies of the component or in
another words, the array. Also going to move
these components upwards by using
a cell reference, that height of the riser. And also, I'm going to
create a protocol re, like copying all of
these components. Particularly since I have too many components and just going to delete the
unnecessary ones, might just simply on selecting the ones that I want to
keep before the leaning. So once that I have the
components in place, I'm going to start at
even the components. Before finishing the model. I'm just going to
use my group with all the components because that way I can move this
terror at the same time. Social good practice because
this will allow you to edit and the rest of the model in case you have something
more within your model. Once it or edit the components, I can save this model
in order to use it for other lessons or
in another words, another exercise, for example. Now since you're working
with components, you're also going to
be able to create shapes Mason as a
reference this components. Or in another words, you can do something similar to this tear. Sailor have to
write a new shape, which we need to use. Those or commands such
as the Follow me. As well as you notice, this Astaire is also very simple in the sense
of the shape. So he says, if they
stare that you're grading a stretch. A
little bit more simple. This example you
can see on abuses that the array is actually have when working
with a new model. Which means that
you can also create a shape outside of
the component in a retrograde amnesia
component that you can use independently
from the treads.
57. -Importing 2D Graphics (CAD/AutoCAD): Now next ketchup, you're
able to work with files, grading other softwares,
such a sad, okay, So if you go to
this SketchUp menu in order to click
Reset same port, you will be able to
open the import window. Now the import window,
you will be able to see the files you're getting
product to a SketchUp. So if you select
and edit that file, and then you click
where it says import, they're going to
get this window, which is going to provide you
the results of the input. But more importantly,
it will let you know the entities that were simplified and the
entities that were ignore. Nasa quick signer. When you start
working in SketchUp, you're going to notice that
I sketch it doesn't actually important the dimensions and
the texts for aggregate. So even though it's
very compatible with many of the elements that
you can work it out. Again, you're going to
see there's some objects they can create in aggregate are now going to be
important to SketchUp, even though a lines to make the block in Attica will
appear in a SketchUp. Also, you will see that if
you select the elements, you will get a little bit of information on the
entity Info panel, as well as an idea
of discounted join because you can see the
length of some other lines. Now, you don't actually have to worry about the
size of the emperor because you're able to resize the file myosin to
take ergotamine. However, if you want to
import the file right away based on the units
that you're using. The only thing that you
need to do is actually go once again to this sketch your
menu in another filigree. So simple. And then
you simply use the options in order
to change the units. If you're using a Mac, this
window will look like this. However, many units that
you need to sell it on, the options need to be based
on the modelling units. Because the units
and Erica are by default meter or inches. So because of this, if
you use a smaller unit, we are going to see
a warning letting you know that the
father was important, asexually really large
when it comes to the size. Therefore, many of the elements are very far away
from the origin. Or in another words,
from the origin of the absolute
coordinates in SketchUp. So you can simply
use a tablet in SketchUp that he sees in the same units theory
is inadequate. So when it's on mine, I'm going to import the
model once again, but this time I'm
going to use meters as the units of the file that I'm going to
import to a SketchUp. And once that I have done this, are going to see that both files are going to
have, let's say in size. So you won't be able to use the size that you want
to use right away, or you can use simply use
that they do argument as well. You're going to see that when you
select these files, the entity Info panel will
give you the basic information about it as well. Something for you to
notice is that on the options that you have
when you import a file, you are going to
have a few ones, therefore geometry and another
one that is for position. So the ones that you have where
it says geometry actually use when you import a 3D file for my software,
such as aggregate. And by using first-serve
join origin, you will be able to use the coordinates of the file
that you're importing, which will be useful
in cases in which you actually have a file that you want to keep working
on inadequate. One is still quite in the model. Now something else.
Well then you need to keep in mind when you import with SketchUp is that when you input
for aggregate, all the lines are going to work independently
one from the other. And what this means is that if you want to
save a little bit of time modeling
something for aggregate, you will need to import
only the lines that you need in order to
recreate the model. Because every time you see
any sketcher or lines, so this file is going to be
compared with two lines. Now, we haven't used
plugs in. Aggregate. Flux are pretty much the same
thing as the components, but only for aggregate. So this means that when you bring components to a SketchUp, sketch-based going to
explore them into lines. However, since they are
block scenario again, you're able to move
them to another layer, but you can disable before
bringing it to SketchUp. So that's why it's very
important that you know how to use that again before
important to sketch it. Now you can always clean the
Join happening in Detroit. However, some tools or
commands will equate even more lines when
creating the model based on the drawing as well. When people tear,
I can give you is two important
different files with different layers or elements, such as, for example,
the walls and liquids. So you can take advantage of the similarities between
the coordinate systems may have involved supports
and also the option various called
first-serve joint origin. Now as well, you can import
3D file. A great inadequate. So I'm just going
to go once again to the SketchUp menu in order to click where
it says important. Name-calling, really far from
arrogance is a little bit different because of the options on the way says geometry, which are merge
coplanar faces for 3M faces consistently
and important materials. So because of this, the first
time that I import a file, I will not enable any of these assumptions
on this window. However, on this case, you are going to see that the
3D options will become very important because
when you Erica lines, but also because in Attica
able to add materials. So with this in mind, I'm going to show you what
happens when you use the options for geometry
before importing the files? Now first glance,
they're going to see only a few
differences when it comes to this file that I imported without using
any of the options. And the one in which I use the options that you
have in a sketch. You're going to see
the differences will be the materials
as well as the faces. Because all the phases
are going to be used phase and the phase in which you will
have the material. Or in another words, a
SketchUp will try to orient all the phases
according to how the model will be graded within a SketchUp line spinalis
sketch will try to minimize lines that you will need in order to
create certain faces. Which means that
you won't have them many lines, or in another words, that many unnecessary
faces when you use the option that is called
merge coplanar faces. And this is because the
coplanar faces actually combines the faces that
are within the same plane. Or in another words,
it will combine the faces and now need
to be independent. So when they sent
me these options will be pretty useful in order to optimize a 3D model that
you important SketchUp.
58. Importing 2D Graphics (Images): Now let's schedule. Since you're able to embark
classroom etiquette, you're also going to be able to import references
from other softwares. So this means that you
will be able to import other files so you can use this reference,
such as the images. However, the images
are a little bit different because if
you use the images, you are going to be able to see a few options that you can use
before importing the file. However, in this case,
I'm just going to focus on importing
the file as an image. So throughout the course, I'm going to show you how you use textures and also how
you use the match photo. Now, once you import the image, you are going to
see where you can place the image anywhere
when in the model, but also you can change
the size of the image. Now once you place the image, the image will remain. Select them. So you will be able to also what
they the image. Now. So quick
signer, if you look at the other side of the images, you are going to see where the image is visible
on both sides. However you're going to see. But on the other side, it will appear on the
opposite direction. Or in another words,
it will be oriented in a way in which you
will be able to see the image like
it was decided. Now if you use as a reference the images within a sketcher, you will need to
resize the image based on the size that is
being used and the reference. However, in order to avoid
resizing the entire model, you will need to convert
this images into our group, because by default the images
are not actually a group. However, if you only
select the image, you won't be able
to use my group. So select the elements
such as align. At the same time. Working around, he noted the greater group
using the image. So this is actually different than importing a
file for aggregate. However, even though
this is not a group, you can actually
explode the image. Now if you explode the image, but it will happen is that the image will become
better into a texture. And this also means that
you will be able to edit the phase in which the
texture has been applied. So with this, you
will be able to divide the image in order for you to grade
different floor plans by international reference, this same image as well. You will be able
to turn this into a group so you can resize it. I just simply using
that tape measure to recommend you send an image might actually be
pretty as well. However, an image in most cases
will not allow you to see clearly the size of the elements within the image that you
want to use as a reference. So you send any metrics
of reference will, may use an accept values. A little bit more difficult.
59. Importing 3D Graphics (Collada): Now as well, there are other files that you can
input to a sketcher, such as, for example,
I can add a file. Or in another words, the files, they have, the extension. We ascend David a. As an apple. He has a network. So if you import these firms, we're going to see very much the same thing as
importing a file when Erica. Now you may never use this
file extension for file type. However, there are not
many softwares that X4 or use the same
file extension that you have in SketchUp, because this extension is
created just for SketchUp. So you send the
extension that you can see on this lesson will give you options when using other softwares besides ketchup. If you implement
these files by using different options on
the Import window, going to notice a
few differences, and this is because
of the options. So once again, you
will see the options in order to merge
couple of interfaces, but also you're able
to validate the file, which only allows you
to make sure that the file and actually
be using SketchUp. So once you import a file by
disabling the first option, you are going to see the
nice ketchup is important, or the phases, even if
they're not necessarily. This option is actually
pretty useful in order to save resources one
important new files. When the second option
just simply allows you to make sure that you are able to use this file within a SketchUp. Everything else will remain
pretty much the same. Now I'm going to use what options on this
window to show what each of them will do to the file once it's
important to SketchUp. And as you can see,
the main difference, and as you can
see, is the amount of lines or H is important. As well as a quick side note, you're going to see
that the options that you have when importing the files are going to change depending on the type
of file they're importing. Or in another words, the
panel file extension. So as you can see
that the four options are pretty useful,
but they stop a file. So there is actually no need to change the options
that you are using unless you want to add even more that fall within that
sketcher based on, for example, the extensions.
60. Lock and Unlock Elements or Entities in SketchUp: Now when you work
in a sketchbook, you are going to see
that you can love tacos and the components that
you create in a SketchUp, which we were pretty useful
when you don't want to make any changes to our COO or component that you
have in your model. So if you create elements
within your model, you are going to see that if you go to the entity Info panel, it will have the option
that is called low. However, it will be grayed
out until the moment that you can burn the element
or component. And if you're using a Mac, this panel will look like this. Now if I turn these elements
into a curb or component, you're going to see that
the option will be enabled. So once they use the lab, you won't be able to move, rotate, or in another words, you won't be able to make
any changes to this group. So with this in mind,
it will be able to avoid making any changes to a particular element with a new model under the moment
that you choose to do so. In another words, under the moment they choose
to unlock the group. Working on MRO, This
option will make the groups and the
components even more useful. While something for
you to keep in mind is that if the CO or component, the eula is when
an another group, you will be able to move
the group in which you have the group or
component that you love. You will need to keep this
in mind when you send this option and the
entity Info Panel. Now with this in
mind, you can make groups and components
as you normally would. Now, what you need to
remain in the same place. And this means that you
will be able to only select the file that you're logged in order to
unlock the file as well, the assumption
will be very useful if you create a large
project because of the number of groups
and components that you will need to gray and
creating a large file. But also because enlarge files, you might need to use
other files as reference. However, you send references also applies to a smaller files. And this is important
because when you're using files from
other softwares, you might delete these
files unintentionally. So if you use files from arrogant or even images that you might want to
use as a reference, you will be able
to use this option in order to avoid erasing these elements are
in order to avoid making any changes to the file they are
using as a reference. So this will be actually
pretty as well when you send references
when the next ketchup, but also when you already
have ropes or components, they're going to remain under precision while working
on the rest of the model. So an example for this in architecture will be the
grade of your project.
61. Exporting 3D Graphics: Now since you're able to import files grading,
in other words, they're also going
to be able to export this file to other softwares.
So what is a mine? If you go to this menu and you hover over,
it says Export. Now double-click where
it says do the graphics. You will be able to export the file as an image, but also, you will have options that you
can use in order to change a few properties of the image
that you are going to gray. If you're using a Mac, this window will look like this. You're going to be able
to change, for example, when they say so the
image in order to use the resolution
of the monitor, or in another words, the size
of the screen that you're using in order to use
size of your choosing. And as a quick side note, the size is going to
be based on pixels. So you will need to get this in mind in case they
are going to be using software such as
Photoshop later on. Now, so quick signer on
this pressurized SketchUp, you are going to see
that you can use as Marseilles respirations
further the experts, which means there
are SketchUp used to cap the maximum experts size to 9,999 pixels in
both w and the high. In order to prevent a
SketchUp for facing. If you ask for the system for more memory and
what's available. And now they do the exports
are less restricted and more responsive to the working memory
when a given device. So now you might enter any value on the
image size fields. However, if a SketchUp thinks that the
resulting image will exceed the available system
memory at dialog will appear, letting you know that
you will need to reduce the image size. Now with this in mind,
I'm going to export a few images by changing
these values on the options. So you can see the vessel where the different options that you have on the export options. So I'm going to start first
with the size and then I'm going to continue with a
line has scaled multiplier. So you can also see how this one is going to
change the result. Every time I change the options
and the options window, I will also open the image
so you can see there. So in this lesson, now as well, among the options
you are able to enable or disable
the anti alias. Or in another words, you will be able to decide if you want to improve the quality of the lines that are
used in the image, which is what the anti
alias actually does. And last but not least, we're going to say that there
is an option that you can use in order to remove the
background from the image. Which means that if you enable
transparent background, we're also going to be able to see that you can even
remove the background. You're using SketchUp on the
image. Otherwise exported. Disruptions will create
different results. Now you can see once you
open the image as well, Since you're able to export to the images and
also to the files, or in another words,
you will be able to export rice into the graphics. You're going to
be able to export our 3D model bias
into 3D graphics. Like Rey says 3D graphics, you are going to have
this window in order to export the model based
on these extensions, but also based on
the options that you have for each of
these extensions. Or in another words, based
on the options that you have for any of the file tabs, including erica,
including Erica. So when you use that,
you're going to see, well the options are going
to be based on aggregate. When another words are
going to be based on what a SketchUp can
export to Attica. And if you're using a Mac, it will look similar to this. This also means that you
will need to keep in mind that when you export
it actually lines. Because arguer uses lines
to create drawings, which is something that applies to all the persons, Erica. And also, when you're
exploring a 3D file, you are going to see
the aggregate will recognize all the
lines independently. So every single line
that is great and in SketchUp is going to be
recreated in Attica. And this is very
important for you to know in case they're
using hidden lines. Which also means that if you have elements and
then other elements, you will need to
use intersect faces before exporting the
file to add again, because Erica will not create
unnecessary faces for you. So in another words,
advocate will only see the lines that are
visible within the model. So what this means
said, if you use the default options when it
comes to export our file, we're going to see the faces
and edges are pretty much the same because you need the EHS in order to
create the faces. However, if you hide the edges or faces while
leaving the edges, I sketch it will export the
edges, then make a face. Even if the edges or
faces are hitting away. As long as the
edges and the phase gradient as a result of DHS, as long as they are now
hitting at the same time. Now, all of these is
also very important when you're exporting
to get into the, so this will apply to export into Attica or you
send to the graphics. However, when you explain it, by using the graphics, you will need to make sure
that you're using I partly because the camera before
exporting to R Again, because with this, you
will be able to export elevations and floor plans are responding to hazard
to the graphics has a few options that I
haven't shown you use yet. So I'm going to show
you this once a week over here other
things that you can do, my grading and architecture
model that actually applies to this options when exporting them to the graphic SketchUp. However, since urinary
between four plucks, friend, aggregate to escape, you won't be able to export components or crops from
this ketchup to add again. So you will need to
keep in mind that all the lines will be
exporting independently. So you might get a lot of unnecessary lines in here again, unless you're exporting
multiple elements separated one from the other. Or in another words, inquiry, exploiting the roof, separated
from the walls and so on.
62. The Outliner Panel: Now when you use a
sketch or one of the most important things
that you will need to know is how to
organize the model. And this is because you
will be able to create multiple elements in
a retrograde a model. So this means that
you have edges, faces, vertexes,
probes, and components. And you will need to
use this elements are entities depending on the
model that you're grading. So if you need to see the
element we are selecting, you can still use the
entity Info Panel. And when it goes
to the components, you can still use the Components
panel in order to place, but also edit the components. However, on the trays
you're going to find the panel that
you will need to use in order to
organize the model when you're using the
curves and the components. And this panel is
call the outliner. So in another words, a SketchUp focuses on the groves
and the components. Because if you add
in a shave the Ukrainian outside of a
club or a component, you will have more difficulties if you want to edit the shape. So once they open the outliner, you are going to be able to use the airliner in order to
differentiate between a shape outside
of the groups and components and the groups
and the components. So the icon for the
groups is going to be different from the icon
of the components. And as you can notice, every time that you
select a group or I component is
where it's going to be highlighted on the outliner. And this is because you
can select the curves and the components in the
outliner as well. Something for you
to know is that the outliner also
recognize when you have groups within other groups or when you have groups
within components, or components within groups are willing other components,
or in another words, is going to recognize
the groups are components they are
creating based on levels. And this is the hierarchy
use on the airliner. So in another words, this is the hierarchy that you
can find in the outliner. So with this, you will
be able to see what other groups and components
are placed on the model. And also suddenly
for you to notice on the top of the hierarchy,
you have the file. So you will have this error in order to lead you see this, I see what say you
on a phone tree, but then the operating system. Now as well. Something
for you to notice is that if you use the outliner, you're also going to
be able to hide or unhide the grubs and the components as you
normally will buy, you send the entity Info Panel. However, you are going
to be able to see the actual group and
component that you're hiding without
having to select it. Which means you
don't have to use the hidden objects in order
to see once again that groups are components
that you hide because you can simply hide
in mice and the outliner. However, objects
is pretty much use for groups and components. When healing geometry is for the shapes outside of the
groups and the components, or in another words, the
ones that you create, whether you think
groups are components. So this will be pretty
useful when you want to hi, hi, elements with
other elements. Now because he didn't,
geometry is actually use where the elements outside of the
groups are the components. You will need to use my hearing objects
in advocacy groups. And the components are this doesn't mean we won't be
able to use the entity Info in order to high or high microbes and
their components, as well as the elements
outside of the groups. What are the components? So you will be able to do quite a lot when it comes to the groups
and the components. However, you're going
to see that you can do a lot more with
the outliner because you're able to use
the liner in order to rename the groups
and the components. If you double press
the mouse on top of the name of the group
or the component. Now cents and the outliner, you have the name of the
groups and the components. You're also going to see
that you will be able to search for the groups are the components base
in the search box. Now as a quick sign on the line and might be confusing at first because we will be
talking how about groups and components
at the same time. However, the outliner uses subgroups and the components
very much as say y. So we are not going to
see a real difference when you send the groups and the components by
using the liner. So nowadays will
become very useful when managing that groups
and the components. Because you are going to
be even be able to delete the groups and the components by just simply use
and they have liner. Now with all this being said, the outliner is a
resource that you can use when
creating the models. Because you will be able
to select Rename and also the side where you
want them to be when it comes to the
hierarchy at any point, while crate and the model.
63. Managing the Groups and Components with The Outliner: Now when you work
with the outliner, you are going to see are also a few things that
you will need to know how you send the outliner. Such as, for example, that you can use the outliner to do the same thing
that you can do. What Paste in Place, meaning that when you
use base in place, you will be able to pace growth and components on
the same place, even if you place them
outside of that group or components are inside of
a group or component. So what this actually means is that you won't be
able to press and drag the outliner in order to place this group work component within another
group or component. So what this means is that
you can do the same thing, whether groups and
the components. Now as well, when
using the outliner, you're going to see
on a small difference between the groups
and the components. And instead the groups
are unique while the components are instances
of the same component. So you're going to see that
on the entity Info panel, you have the instance
and the definition. So the definition is
going to be the name of the component which when another software will be
the name of the family, while the instance is
going to be the name of a single instance
of the same component. You will be able to see that on the airliner and the value, for instance, and the value for the definition are
going to be visible. In other words, the values
are next to each other, even if you can only change
one of these values, bias and the airliner. And this also means that
you are going to be able to say the name of the
instance of the groups. However, in the
case of the curve, the value for the instance is going to be used as
the name of the group. So the naming is
going to be the same, but at the same time, it's going to be a
little bit different for other groups and
their components. Now as well, Since
you're able to change the name of the groups
and the components, you're going to see
that on the outliner, you are going to be able
to decide if you want to change how you sorted the
groups and the components. However, this is going to
be a little bit limited because you won't be able
to only select by name. So if you don't use my name, the aorta is going
to be based on the placement of the groups
and their components. So in another words, this
is going to be based on when you place the groups
for the components. As I mentioned before, you will be able to
place other groups or components within other groups or components by just simply
pressing and dragging. So you're going to be able to do this with multiple components, groups, or even both
at the same time. So with this in
mind, you're always going to be able to
see that you are going to be able to create
groups and components any way that you want and
in any level that you want. But also, you will
be able to also change how you visualize the groups and the
components and the outliner by selecting, collapse or expand all, which will allow you to
change the Outliner. Basically if you want to see only the top level of
every group or component, or if you want to show all
the levels at the same time. And a cyclic sign-on sending us while we will be able to see, is that the menu that
you can open with a mouse after
selecting a group or a component is going to
be the same whether you have after you send them out
in order to open this menu, after selecting a group or a
component on the outliner. However, you are going to have a few additional
options they have to do with the airliner as such. So with this in mind,
you will be able to rename the group or the
component myosin airliner. But also, as you can see, you will have a
standard options. So just rename all the elements are entities and the airliner, as well as other ones such as entity Info. In order to open the
entity Info panel. And just for the group or
component, you select them. So what all this means?
Say, you can keep using these options
at any point, but also you're going to see
how sketching is going to handle the different elements that you can import your model. So if I import, for example, this file there was
greatly navigate. You are going to see that this is going to be
considered a component, which is something
that you can see. Basically I can do you
have on the outliner, but also because if you add another instance of
the same component, you are going to see
that this is going to function the same way
as any other component. Once again, you can keep
using the outliner in order to delay the groups and components that you
have on your model. Now as well, I'm going to import one or the image
that I was using as a reference in order
for you to see if this one is going to
appear on the outliner. If I select the image after
placing it on this model, you are going to notice
that it's not going to appear as a group
or as a component. However, if I turn this
image into a group, after exploring the image, you are going to see that now it's going to
appear as a group. So the outliner is actually pretty useful when
it comes to grading your models because
you are going to be able to select the groups and the components regardless
of whether they are or whether you
can see them or none. But also because you
will be able to hide. Why do you want when
I see at all times? In other words, it will have
a lot of functions that you can use in order
to organize the model. But honestly, in order
to be a little bit more efficient when it comes to managing the resources that you have in order to
create your model.
64. Architectural Model (Modeling based on Existing References and The Outliner Part 1): Now at least part
of the course when I actually going to use are the images that are important to this model in order to
recreate this model. Or in another words, I'm going to use the
same interests as a reference may not have the greatest same model that
you can see on the image. Now in order to make this
a little bit easier and grind the greater few
guidelines as a reference. But also you can see the
values on the measurements. Now with this in mind, and
you send the guidelines, they say way that I would
normally use the grid. So with this in mind, if in your country or
region that grades, I use a little bit differently. You are going to
place the guidelines in a different position. Now in order to make this a
little bit less confusing, I'm going to show you
as much as possible. They imagined, which you can
see the front of the model. Now in order to grade
the guidelines, you can use that tape measure to recommend part of the
protractor to Pergamon. Now this case I'm going to be using the tape measure
to parliament. But also you are going to notice that sense the guidelines
are still lines and going to be moving the guidelines based on
the use that they are going to have on this
exercise or model. Now once I created
the guidelines, I'm going to turn them
into a group because I'm going to copy some of the
guidelines may not appear, use them on the other image. Now once again, you're going
to see that if you start editing the groups and the
components within the model, the images will disappear. However, in this case,
you are going to notice that these are
not actually images. And this is speakers
once exploited the image, they became textures. So the other image, well, let's still be visible. And this is something that
you will need to take into account if you're using
images as references. So in this case, you
might want to use the image you're using
as a reference twice, if you're creating a model with the different
levels or if you're following along
with this exercise. So working with images and self-reference is
not really hard, however, is a little bit tricky. Going back and forth
between shaves, groves, and components when
you're not used to it. So with this in mind and go into make sure that
the guidelines are going to be a place for then the group I created
for the guidelines, as well as a quick signer. The reference might be
also confused on this case because there is a finished
that exciting to the wall. So the first floor. So
I'm going to give this in mind when adding the
thickness of the walls. Now since this exercise is
mostly based on the outliner, I'm going to be as in the
outliner as much as possible in order to organize the
elements within the model, but also in order
to hide on high and also log the elements
within the model. Now the first elements that are going to crave or the walls. So I'm going to create
the walls of this model. And this is mainly
because there is only an image of the
front of this model. So everything else can be created based on your own style. Or in another words, it can be a model based on your InDesign. Now what this means, same, adequate in the main part of the walls, or in another words, the main structure of
the walls and go into also crave the
finish of the walls. So with this, you
will be able to see why the thickness
that you haven't, the reference is a
little bit confusing. So I'm going to gray hyperbolic elements for the finished. My gray but gray there was high Santa sub
reference the image. Awesome. I want to
use as a reference the image in order
to enter the walls. However, the height
is going to be based on the exterior level, as well as the anterior
floor for the second level. And also something as well. But you can see what I'm working with, images and self-reference. Instead, the image can
be seen from both sides. So the image, but also something that our
schedule is going to do instead is going to keep the image aligned
to the orientation. Which means that when you look
at it from the other side, the images going to appear on the episode direction,
or in another words, in this case, is now going to go from right to left because instead is going to be left to right based on the
placement of the image.
65. Architectural Model (Modeling based on Existing References and The Outliner Part 2): Up next and go into the
interior walls of this model. So in order to do this
and go integrator path, because I'm going to
be using a felony now with this on mine
and going to take into account also
the floor that I can create for the first
level of this model. Now you can do this a
little bit differently. However, in this case, we'll
be using the following me quite alone because I
already have the guidelines. I can use the guidelines as a reference in order the
greater profit of the walls, but also in other the grain
that ban for the walls. Now this might be a little
bit confusing because the guidelines are not based
on the faces of the walls. Man just going
through all the walls on the interior of the model, while also taking into account the Florida
bracket add to this model. Now as well, since
this is an exercise for the groups and
the components and also going to be added
in the walls based on the reference in
order to address space for the doors
of the model. So I'm going to be
using once again the references in order to grade the space for the stores. So why is that? I finished
my part of the model. I'm always going to be
selecting the elements that are graded in order
to use make group, or may component that
by now in the case. Now as well, I'm
also going to grade the holes that aren't going
to use what are the windows? So I'm going to be adding holes to the walls of the model. Now as well, you're
going to notice, and I also greatly, the main door of the model. Non-cyclic signer.
Different ways in which you can do this. We are going to be able to use the solid tools,
the intersections, but also you will be able to
create faces that you can use in order to use the
push and pull on the model. So what they sent mine,
you're going to see that you will have
different ways in order to edit the shapes once their use asset,
group or component. So you can choose the one
that is easier for you. However, in my case, the one thing that I
like to do actually draw outside of the
group or the component, the reference that
I want to use. And then you simply
use paste in place. And they say speakers based
in place while intersect the phase where
the phase that is created within the
group or component. So in some cases, there's going to be
a little bit easier. As a quick side note, if this was the front elevation
of this model, it will be able to
use the front view in order to get the references. My project and the
guidelines are by just simply using that
line to recommend. And as you can see,
I'm trying to resemble as much as possible the image
and using as a reference, or more specifically, the image of the front view of the model. And now sorry, I'm going
to say this model. So again, you say in other lessons
throughout this course.
66. The Tags Panel: Now next ketchup, you will be
able to organize the model. You send the airliner,
but also you will be able to organize the
model by you syntax, which were previously
cool layers. So with this in mind,
you will be able to assign a layer that
you already graded, so many elements that Ukraine, What grade and your model. And in order to
create the layers are the tags you will need
to use let tax panel. If you don't have the
text panel able to use these SketchUp menu in order to enable the text panel
under the filtrate. So with this being said, once I start using the tech panel, you're going to see that you already have a tag
greater by default. If you're using a Mac, this
panel, one log like this. But also you're going to
notice that this time, just like the outliner
and name, our color, among other things
that you can change if you start creating
additional tags. So I'm going to use this panel, or more specifically the
second in order to add a tag. Now, once that you had attacked, you will be able to add
the name of the tag. And as well, you will
be able to rename the stack by double price and the mouse on
top of the knee. And as a quick center, you're going to see
that this tag is going to be graded with
a different color. So once you create it at that, you are going to be able
to use it right away. If you use the
entity Info Panel, you will be able to assign the time to the elements
on the monospace. In order to see this, I'm just
going to hide the elements that are using this tag
by clicking on the icon. You haven't the entity
Info and on the aligner. So this means that you can hide the elements by also
using that tax panel. You won't be able to
hide that current layer. Now the current layer is the
layer that has the pencil. So in order for you to
change the current layer, you will need to select on
this column of the tax panel. Now this might be a
little bit confusing because there are no lines
between the columns. However, this is a table like
the ones that you can find a Word or Excel with lines
they're not showing. Now, once you change
the default layer, you are going to
be able to hide by default layer there is greater
when you start your model. Now what this means say,
it will be able to apply the tax to all the elements
for the new model. So this means that you can
add a tag to the edges, but also for the faces. Because we are able
to assign tags to the elements within
the same shape, you will be able to assign
the edges to another layer. So with this in mind, you
can even hide the edges by using the tax without having
to use any other method. So this is pretty
convenient when cases in which you will
need to work with the ages, separating from the faces. And because of this
and going to rename the layers Mason they use that
they have on this lesson. Now, cyclic system, if you have an element on the modal space, you are going to see
that this element will inherit the tax to any element in the Ukraine based on the element that you
had at the beginning. So if I use, for example, push and pull, where this phase, you are going to see that the remaining lines are going
to inherit the same time. While the phases
going to inherit my sun layer that was the
same, the original phase. And this will apply to the
faces because you can use the modified panel and the
draw panel to upset by the existence faces on the
elements are entities that you create within your
model in order to cranial elements
based on the faces. Now if you start using groups, you are going to see that this remains the same
within the group. However, can also
have its own tag. So what this means is
that you can assign a tag to ICU Minnesota, the elements within the
group. So they sent mine. You're going to notice when you start working
with the groups, you are going to be able to hide the groups as well as the
elements within the groups. And this is possible because you're working based on the tax. So when you're actually hiding or the elements within the tag. So even if many elements within a group have a different tag, the tag will recognize they
want to hide the group because the elements
are within the group and you are going too
high, we enter our group. So once again, even if you add different tags to the
elements within the group, you are going to
hide the indirect Gu if you hide it back. Now with this being said,
you will also be able to change the line type that you're using within a specific tag. And this only applies to the
edges to your grade within the model as well,
you're going to notice, but there is also a few
things that you can do while working with
the texts, such as, for example, changing
the color of the representation that
is used for the tax. Now these colors will
allow you to differentiate between the different
tasks that you have on the text panel. Now with this being said, you
can also use texture image in case you have an image that you want to use
instead of the color, which is sending a gimmick
and very useful later on. Nasa click Sign in the
corner of the tag on the tax panel will not affect
the color of the lines. If you're using a Mac, it
will look similar to this. Now with this in mind,
you're still going to have basic functionality
when adding it back, which means less thans, you're able to add it back. You're also going to be
able to delete the tag by insulin mouse or my specifically by using
this menu as well, you won't be able
to use are like, Oh, in order to sell in or the tax and the
tax panel as well, you're going to
have an option that is also used in
order to select all. However, it's going to be used in order to select
all the elements. Are you sitting on
a specific deck? So once they use
this for that day, you are going to be able to select all the elements that
you have in your model, as long as they're using
the tag that you selected.
67. The Tag Folder: Now as well, since
you will be able to create multiple tasks
by using the text panel as SketchUp also has an option in order to add folders
just for the text. Thank right at that folder is pretty easy because you only have to use the
second 100 tax panel that resembles a folder. So you will be able
to use this in case that you have
too many texts or in cases in
which you're using different tags for
different purposes. In order to place
attack within a folder, you will be able to press and drag that back to the folder. So once they either this
year where we would have seen another tag is
now in the folder, which is the same thing that
you can do by pressing and dragging that tag
outside of the folder. We are going to be able
to do this in order to place the tax
within a folder. And if you create
multiple folders, you will be able to see, you're going to be able to
use different folders or different tags in order to
use them in different ways. Now I'm just going to finish
adding more folders on the text panel in
order to show you a few other things that you
can do with these photos. Now, quick center,
if you wanted to play the tag within
any specific folder, you just need to select
the folder and then create a tag so that attack will be
graded within the folder. However, sending us for
you to know is that you can add the default
tag within a folder. And once you start organizing the texts when you
send the folders, you're also going to see that the folders have also the
same icon that you can find, one of them on our info and on the airliner in order
to hide the elements. So we're working on the model. You can have individual tag or several tasks at the same
time by using the folder. And as we remember,
if you assign the tax two groups
and components, these groups and components will be affected by this option regardless of the tax
that you're using within the groups
and the components. And every time you select
the elements on the model, you will be able to change that tag by essentially
entity Info Panel. So this means that the entity
Info panel will be very useful when creating your
models also because of the tax. So with all this being said, I'm just going to
show you once again, how can you use the
folders from part of the individual tax by creating a few other elements
within this model. So as you might have noticed, that tax will be pretty useful
while working your models. But also the folders will add
additional functionality. So the tax that you can
create one word in SketchUp. Once again, you won't be able to let tag, that
is set a screen. And you can actually use this as a way in order to
store your models. Which means that you can start your models by
essentially default tag. And then you simply assign
the tax that you want to use on the elements that
you created for your model. Now you can assign the
tax anyway, the E1, our SketchUp still uses the tags of the groups
and the components to define the appearance
and be civility of the elements within the
groups and components. So you will need to remember
that even if you change the tax of the elements within the groups
and the components, you're not going to
change the appearance of neither the groups
are the components. Now as well as you
might have noticed, there are a few similarities between the airliner
and the text panel, which means that you will
be able to collapse and also expand the content
of the folders. While at the same time, you can use a like oh. And also you will be able to
then leave that doc folder. Once the user lead the folder, we're going to see that
layer will remain there. However, if you delete a layer that has
elements within it, I sketch it will open a
window that will allow you to assign the elements are
entities to another tag. But also it will allow you
to delete the entities. So when they send mind, you
are going to be able to see where you can assign the elements to a
different layer. And you still able to use that
tag as you normally would. But also something for you to notice is that if you delete the elements within a tag or the elements
will be the leader. However, the elements that
are not within the tag will remain on the model even if they're within a
group or component. So with all this being said, you will be able to
easily create tags, but also you will be able
to add text to photos, the gradient, and as a
quick sino, the folders, unlike the levels
and the outliner, which means that the folders Kevin be used where
that other folders. So you can place a folder
within a folder as well. You will be able to use the
search that you haven't attacks as to use that
search on the airliner, which will allow
you to search for the tax based on their
names. They haven't attacks. So the functionality of the tax is actually
pretty simple. However, it might be
confusing at first makers. You might not be sure on how you want to
organize the tax, on how you want to organize
the elements within the text. So with all this means
say let tags are still use in a little hobby of
mine managing your model. And you will be able to serve the text by using the
header of this column. Or in another words, by
clicking where it says name.
68. The Tag Tool: Now as well, and
the effects panel, there is an option that is
called furlough or biotech. And if you use this color, you're going to see
that all the phases are going to change based on the
color layer using the tag. So this means they
will be able to differentiate
between the elements that you have in your model. Specifically, you will
be able to proceed among the different tasks
that you assign to the elements thanks
to deception hour, we're going to see that if we assign a tag where I grew up, then the color is going
to change based on the tag be assigned to the
group or the component. So this means then interpret hurricane representation
of the groups and the components is more important than the elements between the
groups and the components. That the elements within the
groups and the components. So this means that if
you want to perceive the tax of different phases
within the same shape, you will need to
avoid using make, group, or MainComponent
with those shapes. And that's why the
reset to recommend that you have in the text
panel that is used in order to add tags that the different elements are entities that you can
create a new model. So in order to make this
easier to appreciate, I'm going to create a
few elements within this model as well. These elements will represent columns as well as walls
on this model marrow. So once the equator,
these elements, I'm going to create a phase that is going to represent the floor. We're going to grade these elements without
worrying so much about the measurements that
they could actually have within an architectural
model or in another words. And it will actually have if they were parallel
construction. But also going to
change the name of the layers based
on those elements. In this angle's going to go to the text panel
interviews that d2, which is the two recommend when it's right next to color by tag. Another tag tool is the
one that lets you apply tags by clicking entities on the modal window
or motor area. So it will be pretty easy. Apply an individual tag. If you select the tag
and the text panel, can you send a text to? Once they use this tool, you will be able to see
where you're going to assign the layer to an object based on the one
that is selected on the tax panel as well. You're also going to see
that you can actually use Control Enter to apply the same tag to all the
instances within the model. So this means that you can apply the same tag to all the
instances of the same component, whether the model, but
also you can apply this tag to all the shapes
they happened in the model. This means that you will
be able to add a tag to elements outside
of the groups and the components
that are subtly elements within the
groups and the components as well. If you shift
on the keyboard or leaves and these
two recommend, you are going to be able
to see where you can apply the same tag
to all the elements. They're using a different
tag at the same time. This means they are
going to be able to use this in order to replace the default tag once
you start adding the tax to the elements as well, you're going to
see that there is a difference between
using this to recommend to our curve or
component or to use in it within the groups
and their components. So if you use one of the groups, you will be able to see, but you can change the type
we are using on the group. However, the color
will remain the same. And this is because the elements within the group are
using a different tack. You can always use the
same argument in order to change the tag that you're using for the elements
within the groups, which also means that you can do the same thing with
the components. Now these options will be pretty useful and there
will be very similar to the options that
you're going to find on another to Pergamon, also going to cover
throughout the course. Now so quick Center, you can use the text tool and elements
that you've already selected. So this means that if you select the elements before
you send a tech tool, you can simply click
on this elements in order to apply the
tag when you select it. And once again, if we
shift on the keyboard, you will be able to replace the attack on all the
elements that are used in the same
tag based on attack when you select it
on the text panel. And as well, color by tag will be actually
pretty useful if you wanted to create
our presentation of the different elements
that you add into your model without using
the materials point. In other words, you're getting great representations
for the structure or further different parts of an assembly without having
to use the materials. And the case when
you're in high school, you can actually
use this in order to create different
representations, in order to present
new models to others. And if you're good with a sketch or you can even use this. I know that the
great mass based on the different color
representations that you can use if you are going to export
this model, I see images, which also means that
you can also use this with softwares
such as Photoshop, as well as you can
combine this with keeping for removing
the background. Where did the urine using them, which supports such
as Photoshop or not. And as well well, listen
these two argument, you are going to see me. You don't have to
select the one I use before you send
this to recommend, because you can actually use R on the keyboard in order to sample the tag of one of the elements that
you have in the model. So you can use the same
tag on other elements. So this will allow
you to use it back to base and another
tag may already apply this to other
men is actually very versatile when it
comes to applying Tags, the elements now Ukraine, while creating a model as well. And you're going to see
that there is a difference. Hey, don't use
entities to recommend what the groups and
the components, and you send it outside of the groups and their components. Or in another words,
you send this to recommend within the
elements that you can find in the outliner
and the elements that you are now going to be able
to find on the airliner. So if you use the tags
and the airliner, you are going to be able
to organize your model in a way in which you will be able to give you a
model to somebody else. In order to continue the model, you will be able to present your model a little
bit more efficiently. And last but not least, we're going to see that there
are a few options that you can use in order to purge
that tax they are not using. If you are graded texts
that you won't be using anymore for
whatever reason, you can click on the
dose in order to purchase that tax,
they're not being used. So with all this being said, you will be able to organize the elements within your
model in different ways. However, one of the
most efficient ones, I is going to be
the text summary. Select, all instances,
will select for component instances and we
have the modeling contexts. They share a definition
with a selection. Once the length or width tag, we'll select O n entries and the acting
modeling contexts. They share any tag with
the pre-selection. But also you will be able
to see that you will have functions that will allow
you to sample at tag. There is overlap line on
an entity and tomorrow. While also select tag, we'll select entities
and the model then share back with a pre-selection
in the text panel. And this is the one
that you can use, my mouse, nasa quick sign-up. You can use this
option with a text, but also with a tag, photos.
69. Architectural Model (Modeling based on Existing References and The Tags Part 1): Now for this part of the course, format specifically
on this exercise and going to be
using once again, the model that I continue
while also using the airliner. So this means that
I'm going to continue recreate in this model by
using a server and France, this image and these textures, but focusing on the
use of the tax. So I'm going to create
unnecessary tags, but also the necessary folders that are going to
use for this model. Now the same time, you
can always visualize the elements are entities
based on the Colorado layers. So you will be able to
use this in order to make sure they are working
on a specific elements. Now with this in mind, I'm
also going to organize the tax base and
they use it they are going to have on this model. So this means that
aren't going to work in different areas of the model, then it wasn't grading
or recreating before. Now I'm going to
start working on the second level of this model. Or in another words, on the
second floor of this in mind, I'm going to create once again, the world's n elements, such as the windows. But also I'm going to be
using the text in order to organize the elements based
on the different levels, as well as then going to be using components
instead of groups. The second level
or second floor. Because this way I can work on the second level independently while it's still
great in the model. Now so quick sino, You
don't actually have to use this because when
you use the tags, you will be able to hide the elements within
the text at any point. So what is being said,
you're able to use the outliner in order to keep working and
organizing the model. But also, we are going
to be able to use the tags in order to
do the same thing. What Morgan this model. So what this means is that
you can actually keep using both of them
at the same time, depending on which way it's
more convenient for you. Now, even though I can use the texts with different
elements within this model, I will also use this component in order
to add the second floor, while using the first floor as a reference for the
position of the component. Images as references
for the modeling. That's what it is for
other lesson and go into gray level for this model. Now going to create
the roof based on the image that I'm
using as a reference. However, since I don't have the actual value for this low, I'm going to create an SLO
based on the reference. So what this means same
and going to be using the tax as the primary way in order to organize the model. I'm going to make sure
that the elements are using the tag that
I want them to use. More specifically,
I'm going to make sure that this obeys
also on the levels. So with all this being said, you're going to see
that difference between the tax and the components
once you start using them. Now with this in
mind, if you have any issues grading the roofs, and the only thing that
you need to keep in mind is this Florida
you want to use, this lovely are going to be using is higher than this one. You can create these slopes
away from the model. So you can use this length as a reference in edit
to edit the roof. Now this loves will depend
in your country or region. However, in most cases, it's going to be based on
the rise and the segment. A segment of one meter rise will represent the
percentage of the slope. If you use one meter
for this segment, then the rise of 0.15 meters or greater slope
of freedom per cent. So there is going to
be a relationship between the rise
and the segment. As well as a quick side note, you might have noticed
that every time that I organized attacks and
use semi-colons attacks. And this is because
it's easier to appreciate the tax when
you're using the color. And I will use these
tags in order to organize the elements
on the model, while also taking
into account the type of elements that they
represent on this model. And I'm just going to
finish organized under layers before continuing
with the model.
70. Architectural Model (Modeling based on Existing References and The Tags Part 2): Now continuing with the model, I'm going to start
adding other elements. And then there's a coupler or my specifically going to be adding the Windows
product second floor. So I'm just going to use a reference in order to
determine where I'm going to place this windows
becomes a very great I component for the
windows within this model. Now with this being said, since you can create different alternatives for the different elements
of the model, you can also make
changes at any point. Now I'm going to edit the roof in order to change the slope because I want to show you how you can edit a roof statistics. But also because you can even create more than one roof
within the same model. So you can have different
designs for my specifically. So you can have different
design options on this model or any model
A12 grade in SketchUp. Now once that I
finished the roof, I'm going to add a
few other elements I'm going to use for this model. So I'm going to finish my finished in this
area of the model. So once again, you're
going to see that are organizing the elements
within the outliner, but also an organism the
elements by using the tax. So this model is pretty
useful in order for you to see how organized
and the project. And actually pretty useful
when working in models, especially once you
start presenting new model based on,
for example, layer. But also because it can create different alternatives
that you can use, bias and attacks, which is sand. And they're also going to show
you throughout the course. Now this element is going to
be based on the reference. However, what is not visible, it's going to be based on the overall design of the model. Now as a quick side
note, remember that when you use push and pull, you can use R on the keyboard
in editor for a limit and they use the push and pull my economic
system reference. However, if there is not a phase where it stops you from
using the push and pull. Let's catch up. Well,
perceive the use of the R key on the
keyboard as symbolic. Lastly, I'm going to say this
model because I'm going to continue using it for other
lessons within this course.
71. The Design Options: Now, working with the
texts and the components is always going to be a
little bit different. So organized into
tags might be a little bit more
difficult because you will have a lot
of components and groups if you are
creating a large model. But also you will
have to keep in mind if you are going to create multiple copies
of the same component. So in this model, you
might need to create different copies of
the same components within a model for our project. Now when you use components, you can also use options
such as making money because you can have different components and also curves. They can be used in
order to organize multiple components
or even other groups. And as well, you can also
use groups in order to organize multiple components
or even other groups. So if you do
something like this, you will need to make sure that you are organized in the model. In a way there will be
more cohesive view. So I can organize
the first level and the second level independently by using the groups
and the components, which means that I can
make sure that the naming and also the models
for work gardening. But also this means that if you have the gray different options, when it goes to the same model, you're not going
to be able to use components because you won't be able to create references, signs out other the components. So what this means
is the working with the components will
be pretty useful when you want to repeat
several elements with a new model multiple times
or when you want to use, let's say model multiple times, that banana model
that you're grading. Now while doing this,
we are also going to see that I'm going
to use options for the components such as Meg you need in order
to avoid making changes to the components
on the other model as well. So I think for you
then nowadays is there on the outliner is pretty easy to have a lot of groups and components we're
working in tomorrow. Or in another words,
you will end up having more girls and components
when tax on a model. So that's one of the differences between groups or
components and attacks. Now as well, if you
notice the airliner in the text panel are pretty similar when it comes to
the main functionality, which means that they
organize the elements, but also they will allow you to select the elements by
using these panels. So both of these panels
are fairly similar, but they have basic differences when it comes to the users. So depending on the way that you are going to
work in your model, these differences will
be per se, a lot more. One of the cases in which
they use or the airliner and the text panel will be very different as wine crate
and the same options. Because gradient
descent options, it's not something that
you can do by using tools or commands that
are specific for that. So in order for you to
create the same options, you will actually need to use the text panel as
well as the outliner. However, you will be using them a little bit differently
if you want to create them just by
using the airliner or by only using the groups and the components,
whether tox panel. And in order to appreciate
this a little bit better, you can use color by
layer in order to differentiate between
the different tags where you create for your model. A quick side note, I going to change this slow
myosin references. And these references are
based on how much the roof. So every meter, so this is low, it's going to be 20 per cent, or in another words,
is going to go out 20 cm, the first meter. Now with this value and just
going to use that distance between waterproof it starts
and where the slope ends. So the two values
are going to be 3.75 m and 6 m respectively. So with this, you will
be able to create different ropes for
one of these models. But also you will
be able to create a different design for
certain areas of the model. So in order to show you
this a little bit better, I'm going to add this
model based on a change, but I'm going to add to this
model, or in another words, I'm going to add a little
bit less second level in order to wear a balcony
on the second level. Now I'm going to use
the push and pull to whatever shapes are already greater than make a
space for the balcony. Well, I'm going to make
sure that they are not unnecessarily
lines on the model because they can be exported if you're using other softwares,
such as aggregate. So avoiding unnecessary segments can save you a little
bit of time later on. Also going to change
this window into a small curving wall with
a space for Glassdoor. So I'm going to use Menu need, but also I'm going to gray in the glass door has a component. I've probably isn't going to
organize the components and the groups by using the
airliner and the facts panel. So with this in mind,
you're going to notice that you're gonna
still control the elements by using the layers
regardless of the design option
that is being used. But also you're going
to assign the layers that are being used for the different design
options that you might want to create
the panel on the model. So this is one of the advantage
that you won't be able to create very easily by just
simply using the components. Additionally, the
entity Info Panel can also be used
to make sure that all the basic information
of the groups and the components is
exactly what you need. Especially because the entity Info panel
allows you to change the tags are layers as well as the instance
and the definition. However, something for you to notice is that you
send the outliner and the tax panel will
actually provide you a lot more functionality
once you finish your model, because you will
be able to present new models a little bit easier. Also added a new model later on will become a lot easier
thanks to the tax. As a quick side
note, remember that you can always use color or by tag in order to differentiate among all the
different tags you're using. What editing your model, especially when you haven't
added the materials. So with all this being said, you can create different
design options so you can present them right
away to somebody else.
72. Sections Overview: Now this part of the course, I'm going to show you how
you use the sections. Because as many
softwares that are using construction and
engineer SketchUp also can create sections. So this lesson is an
overview of the sections. These sections are pretty
much use in order to model our project depending
on what you want to see. In a SketchUp, you actually have to recommend various
using abilities. And these two are demanding
sexually found on October, whereas graded just
what other sections. So in a sketch or
less section can actually be greater in any of the excess by U Santa
Barbara friends with faces of any other shapes
that you have in your model. But also you can use
the axis of the model. So this means that you can log, that you can lock these two are determined by using the red, green, and blue axis. So with this in mind, you
can use the keyword not only in order to lock this
section on any of the x's, but also in order to lock this, to put a man on the faces. Which is what happens when
the representation of these two men happier,
same color, purple. And once they either psi, where you're going to
place this section, you'll need to use the mouse in order to validate the
placement of section. And once they have done this, you are going to have this
window which will allow you to change the
name and the symbol, this section, as well as an option in order to
avoid this window. Now you can use
this option because you're going to actually
change the name of the symbol by using the mono info panel once you select the intersection point, another words, they
shave animal null space. A quick sketch of the
z-score section plane, as well as on there for
you to know is that this shape is actually
composed of different shapes. Hi, In another words,
this is something that actually exists
within the model. So because of this, you
can hide this section. Now you can use the
mono info panel in order to hide this section. However, if you use
like an in geometry, you won't be able to
see this section. So what this means is that in order to display
this section, you will need to select the area that is pink by this section. Now nowadays is pretty standard when it comes to the
options that you have in SketchUp painter go
high and unhide elements. Now so quick sino, You can also enter the model as
you normally would. And this is something
that applies regardless of how you
use this section. So you're able to use
the tools that you have enough SketchUp
to multiple sections. And what this means
is that if you rotate this section on any of the x's, you will still be
able to weather this section as you
normally would. Have a reason where you can rotate this section is because this representation search is still an element
within the model. So you can even use references
in order to do this. A quick sign changes that you do on the position
for rotation of this section will
change the model in real time while also
making your own changes, which means that you can still select the elements
in the model. So the sections
are pretty useful. Enter intrusive on this
pressure in SketchUp. Now with all this means, say, you can even delete this
section by just simply select this element or representation of this section
within the model. Now cyclic sign. Every time
we create a new section, you are going to see later
SketchUp is going to change the naming based on the
previous section that was created even after the
leading this section. Now as well, a few
things for you to know about this
section, such as e.g. the fact that by default, this section is going to
change the appearance or representation of the shapes that occur by using
this section. And this is done in order to resemble in the representation of a floor plan or section
we are presenting to others. Or in another words, in order to create layouts or sheets. Now with this in mind,
once you select a section, you're going to
have a few options you can use in order to change how you use this
section or how you view this section.
So you can use e.g. reverse in a retrovirus
reorientation of this section, we are going to be able to see that the reset check where it says arctic cod and this
one allows you to change, but also see which section
is the active one, as well as an assumption
that is called hyaline view. With the Align View,
you are going to be able to align the
camera or the section, which is the same
thing that you can do by you send up
these two parts. And this is something
that you can also use by changing the camera to
parallel projection. This will be very useful when creating the floor
blends for your models. And as well, there's
even another option, but it's useful when selecting the elements related
to this section, which is the one that is
called Inverse selection. Now this option is
fairly standard. However, these are
useful when selecting the elements that are being covered by this section as well. You can use this menu if you
want to erase this section. So almost every option
of this section can be found in this menu as well. You can also hide this
section by using this menu, which is the same thing as
using the entity Info Panel. Now there are few things
that are a little bit more specific, such as e.g. the Gracian, if I go based on what is caught
by this section. So if you use great
group from a slice, you will be able to
create a group that is only going to use
my lines that are created by the intersection of the model and the
representation of this section, which is what is called the
slice. That's a big center. Once a greater this group, you can edit the model
without changing the group. So this group does not
update in real time. Or in another words,
this group doesn't have a direct connection
with this section, which means that you can
edit this section or even the later session with them making changes
to the group. Now as a quick side
note, you can also convert this group
into AI component. Now since this section
where we mainly use in a reliquary
layouts or floor plans. You will also see that you
will have a few options in order to change how you visualize the section
within the model. So with this in
mind, you can remove this section field
of this section, as well as removing the effect of this section
within the model. But also you can hide a
representation or a shape that is used in order to represent a section
within the model. Now you can enable or disable the assumptions
at any point. So this means that you can
play a little bit with how you're going to display this
section within the model. As I mentioned before, you can use parallel
projection in order to use this sections before
exporting to add again. So with this in mind,
you can go back and forth between the cameras
that you want to use. But also, you will be able to create multiple
representations of the same shapes or projects
by adding multiple sections. Now cyclic center, the representation of this
section are what is calling a sketch of a section plane is going to grow as
big as the model. Which means that by default, section plane covers
the entire model. Now this is something
that is going to change depending on how you place
the section which is Sunday. They're also going to show
you within this lessons. And this is very
important because as the model for projects
becomes more complex, you might need to have more section planes
within the model as well. Something for you to
know is that by default, you're only able to visualize one other sections at a time. So this means that when you
have multiple sections, were able to double-click this section that
you want to use. But then the model, which
is the same thing that you can do by using
the menu for Europa with the mouse after
selecting one of these sections as well. It's also very important
for you to know that these sections will
appear on the airliner. So the outliner
becomes very important not only because
of the groups and the components that
you can create, but also because you can manage the sections by
using the outliner. Which means that
from the outliner, you will be able to change the base information
of this section, such as the name and the symbol. For awesome, you won't
be able to determine if you want to hide from
high these sections, as well as the turbine, which section we want to use by 0s and double-click
on the airliner. There are different
ways in order to select which section is going
to be the active one. And additionally, you can create a section by using
the sketch of menu. So with this in mind,
you are going to notice that every time
you add a new section, this section is also going
to appear on the airliner. So this section is as a whole, will be actually pretty useful. We're working your projects, especially in architecture
and engineering.
73. Using Sections on a Project: Now next sketch of the sections will be pretty useful
because we are going to be able to grade the actual
sections that you will be using for the different models that you create
will use SketchUp. So in models such as this one, so this sections will
be more apparent, especially once we
get to the layers, because on the layouts, you will be able to use
sections like this one. However, there is a few things that you will need
to keep in mind. One of them is that this
section is going to extend to the entire
model at the same time. So this means that this section, we'll add up all the
elements within the model at the same time as well. These sections can be used to create different
representations. Just my balloon, this section
that is already greater, which also means that you
can even add more sections. But also where you can only
use one section at a time. However, this only applies to the level in which you
have this section. When in other words,
you can only have one section active panel
level on the outliner. So if you look at the outliner, you are going to see if
this section is actually because of the icon where you have right next to the name. But also because how the
model is represented as well. If you use the airliner
or the skater menu, you're going to be able to place a section within that group work upon and further isn't going
to be using paste in place. And once that I use
paste in place, you're going to see that now the extent of this
section is going to be based on the group or component in which this
section is placed. But also you're going to see, and now I can actually use both sections at the same time. So this means that I
can have two sections active because they're on different levels
from the outliner. So with this in mind, you can control not only what
you want to see, what the sections,
but also how many sections you use
at the same time. Now cyclic sign-on, you can use these ketchup menu in
order to high or high. Let's section cuts, which is the same thing
that you can do, various intersections
toolbar as well. You can also use
these catering menu. We use the tools are options that you have
under section toolbar, which means that this is also an alternative to the
menu that you can open by using the mouse after selecting this
section of the model. Now as well, if you want to use this in other softwares
are in layer, whatever is there I can give you has to do with the camera. Because if you use
parallel projection, you are going to be able to see that you will be
able to export it abuse in a way that you can use it in other softwares
for floor plans, elevations, sections, and so on. Once again, you can
create a group based on the intersection between
the model and the section, which is called gray
cool from a slice, which is going to allow you to greater group based
on their lines. I created this section. So you can export it into
other softwares such as that. Okay? So with this in mind, the parallel projection
is going to be pretty useful when working
with these sections. And those sections
will allow you to get necessarily abused or u1 in
order to use this ketchup, which supports such
as hurricanes or even with other softwares
such as Photoshop. But more importantly,
you are going to be able to use holidays
with a layer. So we call this means same as
section is actually pretty useful when grading elements
or mechanical components. Which also means that in architecture or
constructor in general, these sections are going
to be very useful, but also this sections
are going to have even other uses that are going to be covered
throughout the course.
74. Using the Section Slice: Now in this lesson, I'm going to cover
once again how you can export to a software
such as SketchUp power. In this case, I'm going to apply the concept
of this section. So what this means is that once that you have a section
within your model, you can use these
SketchUp menu in order to export this section slice. So with this in
mind, you will be able to export to a software such as set again by just simply using this section slice. So in cases in which one to explore everything
else within the model. Or in another words,
when you went to export everything that is being caused by this section separated from the
rest of the model. So these will be mainly
used when you want to organize the model
in other softwares. And this is because this
ketchup lesson actually grade the representation
that is used in Attica, which means that what is
Pinker have a separate layer. So what I'm trying to say is that organizing your
model will make things a lot easier
when it comes to the fact that you can export. Hollywood is pink and so
on, on separate files. You can organize
these files before combining them into
a single file. Or in another
words, you can have a single file in which we are
going to bring furniture, walls, stairs, and so on. After you've already
graded layers, but also after already
optimized individual powers in another software
such as sciatica. So be a little bit more clean and also a little
bit more productive. Sunday important
for you to know. Is there a SketchUp
Users by May options? Because a software
such as surrogate will recognize all the lines
within the model, or in another words,
all the lines with our groups and components. So because of this, something like the polyline
becomes very useful. Because the polylines
our way to improve how this happens in a
software like SketchUp. And also you're going to see on this window and
standard options, or in another words,
options that you can find when exporting to
another type of file. So because it is the
options that you can see on this window
will actually take into account the scale next section lines,
but also the camera. Now these options are fairly standard when it comes
to this type of file. You're going to see
that the options are not as important as
the use of the camera. So with this in
mind, and go into export files with
different options. When it comes to the
camera there is use the grader lines of the drawing. But also I'm going to input an infant files exporting in order for you to
see the difference. Because these options are going to take into
account the camera. If you want to export
to Africa in a way in which you can use the export for creating the floor plans. Now you will be using the
option that is for through section has in
parentheses orthographic. This is because this
one will explore this section like you were
using the parallel projection. With this in mind,
I'm going to import the results so you can
see the difference. But also you are going to see, we are now going
to be able to get the same result by using the other option that
you have in this window, which is called
Section projection. And this is because
this section protection actually allows you to export this section
based on the view. Or in another words,
why the camera is seeing a quick sign on. The files are imported, will not show infant they
are wrap up this section, but also they will
not show if they are at the same height
of this section, which is going to apply
to elements that you can create within the model as well. You're going to
see how this file is going to look
relative to the model. Also going to show you
what happens when you play around with a
few of these options, even if you're using
parallel projection. So while still using
parallel projection, I'm going to export this view. You can see how far
left projection will allow you to explore the beer
without using once again, the number is go
through section. Now these options
might not seem very important when working
on your projects. However, they won't be of any instances in
which you might want to have a 3D view,
ex-boyfriend and sketcher. So with this in mind, you will be able to
export and 3D view. They can be opening that again. So because of this, you can use this options when exporting race in
this file extension. Or in another words, when you export it to a software
such as surrogate. So as you can see through section and parallel projection, the pretty much the same thing. Why did the same thing
can be said while also using the option that is
called Section projection. So sexual protection and perspective, as
well as two points, perspective are going to distort the results based on the
position of the camera.
75. The Materials: Now in the next lessons, I'm going to cover one of the most important
things that you can do with a sketch, which
is the materials. Now the materials
in SketchUp will function like in any
other softwares, which means that
they are textures. And you can actually
apply to the phases of the different elements that
you can write in a sketcher. However, in this ketchup, they will have their own
functionality because SketchUp focuses a lot more on the
faces than other softwares. So you will be able to apply
different materials to all the phases of the elements that you
have in the model. But also you will
be able to apply different materials to
both sides of the faces. Which means that you
can have a material on the front face and another
one on the back face. Or the functionality
or the materials will not be so important for you if you're applying
materials asset texture ID, or in other words, as
a picture ID that you can use in other softwares
such as aluminum. Which means that if you're using a schedule in order to grade the models and then grade the renders in another software. You're not going
to be using many of the options that you
have with the materials. However, the materials within a sketcher actually very
useful 1% in your model, but also when preparing your
model further supports. Additionally, I want to try to show you as much as possible, not only the different
changes that you can do that also have
these changes will affect the faces on the model. So I'm going to use the
model info panel as well as the basic shapes before you
send the course project. And a cyclic sign
of the material that is used once we opened, I sketch a steady for material. So by T for sketcher
offers you a material. They already can be used on the front face and
on the back face. Nice Paulina sketcher. You're going to
see that there is a panel just for the materials. This panel has an API
on the before tray. You can go to this
kitchen menu in order to enable the material spinal
tray that you're using. Now this panel is the one
that you will be using the moles in order to find
an edit the materials. So with this in mind, you
will be able to search among all the different carpets are already installed
with the SketchUp. So you will have
different carpets they will be able to use in order to find translucent
materials for landscape. But also you are able to find materials for the
asphalt or the concrete. So with this in mind,
you will be able to select and assign the material
that you want to use. The one other phases
of the elements. Nasa quick center, you're
going to automatically be using an argument that
is called Paint bucket. So the paint bucket is
a two argument they use in order to assign
the different materials. So the face is the Yorker,
write down the model. So if you want to apply
a different material, GIS need to select a different material
before selecting a face. Now so once the already
applied on material, you are going to be
able to also apply the material by
using this window. And this is because
this window will have all the materials that have been applied to any other phases
that you have in the model. Now as many of the
other changes that you can do with a new model, you can use Control C in
order to undo the changes. Was that the materials are no
longer apply to the phases. You are going to see that
they won't show this window. So you will have two basic ways in order to apply
materials to the faces. One of them is the
paint bucket and the other one is the
entity Info Panel. However, we enter the
info panel will only have available and materials
theory apply on the model. So the entertaining for is
more useful when you are making sure that the faces are using the material
that you want as well, regardless
of the changes theta to the materials, you can still use
Control C out of me undo in case you
change your mind, or in case you want
to make corrections. And the model parameters panel has another tool that you can use when assigning materials, and this one is the
sample material. Now this tool allows you
to sample the material may already applied to any of
the phases in your model. So you can actually use it, has the current material
porous media use. When I sign here material
to another phase. Now with all this means, say, you are able to apply
different materials through different phases. But also you're going
to be able to apply multiple materials
to multiple phases. So this means that
you can select more than one phase
in order to apply material wherever you're using the paint bucket or
the entity Info Panel. So this will be pretty useful
when you need to apply a material to multiple
phases when in the morals are within the groups and components as well. Since this is a
panel, you will also have a standard options
that you can use. Heyne negative change a few
things within this panel. So just for example, changing how you
view the materials. Which means that you can select the size or the total nodes. But also if you
want to use a list, posts are having an option
that is called refresh. In case you're adding
the materials are in case in which you need
to update the changes, turn to one of the materials. And as well, another standard
option that you will have, this panel is used
for the second, which will allow you to show only the materials that
you have in the model. But as well, this area will also fungi so many
browser because you will be able to go
back and forth between the different folders that
you have a little library. But also you will be able to use a trap them in other fields
are pretty much the same. So as you can see, the
materials at first glance, abrasive to use and very standard because they fulfill
the same function that they have in other
supports mean that these materials are used in order to represent
different elements. But you want to use on
your models are projects. While at the same time
they can be used as a material ID if you
don't want to use the remaining functions,
having a SketchUp
76. Assigning Materials: Now next sketcher, we will have different ways in order
to assign the material. So in this lesson,
I'm going to show you the different ways in
which you can select the elements to which
you're going to assign a material and starting
first with the model info. Now the model is pretty much
based on the selection tool, which means that you
can select the faces to which you want to assign a material as you
normally would. So you can select
just one other faces, are multiple faces with
the selection tool. And then just apply the material
myosin More Info window or more specifically my
opening, they choose Window. And also since you are
using the selection tool, you will be able to select Enter objects at the same
time by using the mouse. The more info is pretty easy to use when it comes to
assigning materials. But also you're going
to see that I sketched, actually use that tool in
order to assign materials. And this one is called
the paint bucket. Once you select a material, you won't be able to
assign materials, do any face that
you want by using the paint bucket has
the selection tool, which also means they
are able to select multiple phases on the model in order to assign the material. So this means that you can use
the understanding that you have of the selection tool
when assigning materials. That's a great sign.
The paint bucket tool you can find on the toolbars. You can use the paint
bucket directly from the toolbar in order to assign the material that is set
on the Materials panel. Regardless of the way
in which you do this, you're always going
to be able to change the material
price and they choose pane window or by you simply select under default color
on the material spinal. So with this in
mind, you can change the default material
anyway, the E1, which also means
that you're always going to be able to
assign the material, that is said as the current material and the
material spinal. And as well as with many
of the other tools, you can use Control
C in order to undo the changes with the materials. This is also going to undo the material that is set of scurrying under Materials panel. Well, something
important for you to know How about the paint bucket. The paint bucket actually
has options that you can use in order
to assign materials, the elements, but
you have immortal. Now the assumptions are going to depend on the model
that you're working in, but also on where you need
to assign the materials. Because these options might
seem very similar first, until you start working
on your models. If he is, for example,
the first option, which is called
Paint all matching. You are going to see that
you will be able to assign the current material to all the faces they're using,
but they found material. So what this means is that
this option will assign the material to all the phases are using the same material. However, Sunday for
you to notice as well. But this tool is that these two panes are
the phases are using the same material even if those faces are within
groups and components. Now this is an option
that you can use by using shape from the keyboard while
using the paint bucket. However, if you use this option within the
groups and the components, you are going to see
that this option will affect the phases within the
groups and the components, but not the faces outside of the groups
and the components. Even if they're using the same material that is assigned to the phases within the
groups or the components. Now the next option is
very similar to this one, even though AC you
some different cases. So if you use the keyword
while using the paint bucket, you will be able to
use the option that is called, Hey, all connected. Now paint all connected will
be actually pretty similar. However, it's only going to paint all the faces
that are connected, which means that
applies the material to one shape at a time. However, if you use this option with that
group work component, you are going through say
the reception will apply the material for the
entire group or component. Now this doesn't
actually have to do with the assumption because this is a default feature of
the paint bucket, which means that
when you assign them a favor by component, the paint bucket by
default or less, sign the material
to the group or the component based
under the full face. Now they use either
the full face and sketcher is something
that I going to go a little bit more on
the next lesson in order to avoid
confusions as well, I'm going to go on
the next lesson. Why am I happier or some info when you select a
group or a component? But it's not the one
that is assigned to the phases within the
groups and the components. Some of this lesson
only focusing on the different options that you have in order to
select the faces, the wage you went to
assign a material. Better also, how
the paint bucket selects the different elements that you have in the model. Nonetheless, option is
very similar to paint, whole connected speakers, actually painting
and entire object. So most other shapes they
are going to grade are going to be based
on connected faces. So both of these options
are not going to have a major three friends until you start creating different
shapes on your model. So even if I edit this
shapes quite a lot, you are going to
see that both of them can be used pretty
much the same way. They are now going to be too
many cases in which you're going to be able to
see the difference between both of these options. Now, there are going to be
cases in which you're going to see the paint all connected
when you're looking for. However, if this is the case, you can always use
Control C and then try with bank all
on the same object. So personally, I
always use paint all connected or pain or
matching hormones. In another cases,
I actually needed to use paint all on
the same object. Now this is an option
that you can use, but essentially if encountering
the keyboard, however, something for you to
know about paint all on the same object has the OH, on the same object actually uses the boundary of the
shape as a reference. Which means when
it's going to select everything that is connected within the imaginary boundary. But you will have burn a shape
into a group y component. So this may seem confusing
until you remember that the scale to recommend
actually does the same thing. So I sketch it will use
that imaginary boundary in order to define what it will
be within the same object. If you convert it into
a crowbar component. And then it's going to paint all the phases they are
connected within that object. Which is the reason why
paint all connected and paint all on the same object
works almost the same way. So while you have phase is connected one way or the other, you're not going to see a
difference. Same conclusion. Once you have faces, they're connected
together throughout the entire object or element, you are not going to
see any difference. So with all this, Be safe, all these options will be
very useful when selecting the faces to which you want to assign a
material, your model. More importantly, this will make the selection of multiple phases a lot easier regardless of the model or project
that you're working on. Especially when it comes
to the paint bucket
77. The Default Material: Now continuing on
with the materials, if you assignment errors
within a SketchUp, you are going to notice
that the default material is applied to all the elements.
Wednesday I grade it. But also that this
material is the only one in which you
can assign any material. Which means that if
the great elements outside of the groups
and the components, and you will be able to assign the material as you normally would if you create a
group or a component. And then you assign a material, the material is going to be
assigned only to the phases. There you send a
different material, even though this
material is going to be applied to the crops
and the components, but not the phases within the
groups and the components. Now this might be
confusing because you have a material
that you can see on the groups and the
components and other info when you select the
groups and the components. But another phase is
where the groups and the components sketcher
asexually intention. And this is because you might
want to assign a material to some faces at all times
and at the other ones. Science, you can create new
faces on the components. You will need to keep in mind which material is
going to be using the component and which one on the face estimate
the component. So this will add more versatility the
materials to you and in a sketching for this also
means that you will need to keep in mind how
you assign the materials. Because this will
actually remove the benefit of working
with components, which means the restroom assign a material to order
components at the same time, you will be assigning materials to each component independently. However, this can
be also beneficial if you are actually
considering doing this anyway. Which means that you can have a components such as this one. And then just simply saying, I went to only a
specific material to all these components. And then I just want to assign a different material,
photoreceptor copies. So this is something very useful on something like pillows, but not in components that are used, for example, columns. So depending on the element
that you're creating, you're actually going to be
doing something differently. So when they send my
basement be actually very useful in
certain components, but not in all of them as well. You also have to keep in mind how we work with the elements. They're using the materials. Because if you scale the element to which you have
assigned material, we're also going to be
distorting the material. Which means that if
the element that you are scaling group where I component that
material is going to stretch along with the
phases and the element. So you will need to keep this
in mind because it's not the same thing as scaling
an element within the curves are the
components and scaling and element outside of the groups and
their components. So when you use the
scale tool argument, you will need to consider if you want to scale the group or the component
within the group or the component outside of the
group and the component. And as well as the signer, if you explode the
element material is now going to be
a stretch anymore. But also you're going to
notice that the material is going to be assigned to the face and stereotype
default material. So this everything is for you to keep in mind when working with the materials before you start grading the groups
and the components. Because in some cases, you might see a distortion
in the materials after you already graded all the groups and the components. And you might not know where
that distortion constraint. So if anything like that
has happened to you, this is the reason why. Hi now, so this is
something that is going to affect the materials
that are created by you. Which means that even if
you create your material, this will remain the same or
are they suddenly you can see when you scale an image
be important for your model. So in this ketchup, you will always have to take into account the default phase that you're using and the groups
and the components. There are also other material
that has been assigned to the elements within the
groups and the components. Which also means that
you will need to keep in mind what are the materials that have been assigned to the phases within the groups
and the components. While at the same time, you will need to keep
in mind how you added the groups and the components before I sign in the materials
78. Editing the Materials: Now for this lesson, I want to show you how you can edit the material that
you already assigned. So with this in mind and go into greater face within this model, do we check INS
side limit theorem? But more importantly,
in order to show you the different ways in order
to enter the material, depending a little bit on
how you assign the material. Sophia, saying the material
might use and the motor info, you will be able to
collect great sincerity. He noted to add the material
that you just assign. And once they either this, you're going to have the
added material window. Now, the added material window, you will be able to
do very basic things, such as, for example, changing the name
of the material. But also other ones
might even allow you to add transparency to
a material as well. This is a window. Now you can open when Ed event
or the materials. So you can see the
ones that you change. For example, the name, they choose Paint Window when updating my
theory on the model. But as well, there is another way in which you
can edit the materials. And this one will provide the same options that
you have in this window. So instead of just
using the model info, you're also going
to be able to use the materials panel and
other materials panel. We are going to see, let's say material that is
assigned to the face. But also you are going
to be able to see very seasonally now re-assign by essentially are the
materials window. So reflection that you have
is going to be available by clicking where it says add
it after silica material. So what they send mine,
you're going to notice that you will be able to
change other properties, such as, for example, the
color of the material. But more importantly,
you will be able to see the different ways in
which the color of the material is
interpreted by a SketchUp. So this means that if you
have a specific color in mind that you may already
have used before in a software such as Photoshop, you will be able to add the same values by
using Photoshop. Hey, in order to get
the same color as well, you can actually click on
this second in order to enter the changes that you have done before closing this window. So this means that once
you close this window, that changes will
apply to the material. So you will need to get this in mind when you added
the material. Because if you apply the
changes by clicking on Okay, you are going to notice that now the changes are
going to be undone. Based on the last changes
that you have done. Nasa quick center,
you can actually undo these changes
are also using control C. So this means that if you validate or change
that you don't like, you can actually use Control C in order to undo it as well. Now as well, something
for you to know is that when it comes
to the materials, eye color is used as a
way to paint the texture. Which means that a color that actually
changed the texture. It just sounds a little bit
of shading or saturation. The other color based on the
color that you selected. But also there is another option that you're
going to find them, this window, which will
actually affect the texture. And this one is the opacity. If you change the opacity, you are going to see
that you will be adding transparency
to this material. So this means we are
going to be able to gray windows by using opacity. And that also there are
going to be some materials. They are going to
find out the library. They will already have
transparency because they are used in order to
represent water or glass. So this will be very
useful when creating components for your
model, such as Windows, hard-coded thing whilst,
as well as center. Since you're able
to do pretty much the same thing by using
the material browser. You can also undo it changes
by clicking on this icon. However, the materials panel
will allow sort of options to be visible because they have to do with the
materials panel. And this means
that you will have an option in order to
match the color of an object in the
model Roseanne option in order to match the
colors on screen. So one of them will
allow you to change the material based on another
face within the model, or in another words, based
on another material, while the other one will allow
you to do the same thing. But based on this screen,
which is centered, they will be able to
use in case they are using another software,
such as Photoshop. Or more specifically, an
image you have in Photoshop. Because as we remember, we are able to reduce the size of the
windows you have open, or in case they're using two monitors or more
at the same time. Now once again, you can
always undo the changes based on the most
recent change that you have done at any point. Now with all this being said, sanctuary able to do pretty much the same thing by using
both of these windows. You are going to notice that everything is
pretty much the same except for those options that have to do with the
materials panel. And specifically, what
all this means said, you will be able
to always change the material any point
based on the info window. But also you will
be able to change materials based on
the materials panel. Which also means that you
can use all the same options that you have on
the edit materials when they're on this panel. You can change, for example, the opacity of the materials. One of the panels on
the tray will always have options that you
cannot find anywhere else. And this is because they are used to help you
out at the model, as well as changing the
appearance of the model. Now with all this being said, I'm just going to finish adding an additional
phase to the model. So you can actually
see what other options that you have while
working with the materials. Or in another words,
I'm going to use these two faces as a way
to compare materials, but also to show you how
to grade material's, run an existing one. So I'm just going to assign
the materials to the face before Edit and this shapes
as well as the materials. So with this being said,
I'm going to show you that there is a way for you
to create materials power. So you send the materials panel. So if you select a material and then you click where
it says gray material, you're going to see that you're
able to create a material based on the material that you selected before open
in this window, several days and mine,
you can actually avoid making changes to one of the materials that you
have in the library. But also, this is pretty
much the same thing as editorial material by creating
a copy at the same time. So the added material window and the great material window are going to function
pretty much the same, which is centered the against C because they share
the same options. And also because once that
you added nine new material, you also have this same options. So the most important
thing about grading and the material is
that you won't be anything the original material. So all of these means said, creating materials
and other materials and in SketchUp is
actually pretty easy.
79. Using Images on the Materials: Now in this lesson, I'm
going to continue with the options that you have in
order to edit the materials. However, in this case, I'm going to show
you how you can replace the existing
texture with an image. But also how you can
even make changes to the texture by essentially
are the materials window. So with this in mind and going
through up and once again, the added material window. In order to use the option browse for material image file, which will open yet
another window in order to select the image
file or you want to look. Now with this in mind, may
match file will need to be comparable or the type of files that you can
load as images, which means that you can
use, for example, JPEG. And once you click on open, you are going to see that
that texture has changed. But also you're
going to see that that texture has been
all over their face. However, even if
you load the image, you can also remove the option
in order to use the image, which will only leave you
the main color of the image, or in another words, the
main shape of the image. So with this in mind,
you can use symmetries in order to extract
and a specific color. Now I'm going to load the image once again in order to show you how you can edit the image based on the face
they are using. Weight, in other words, how
you can change the size of the image in order to
adjust it to the face. I'm just going to change the values for the
height and the width, which by default are
actually love when it comes to the ratio between
the height and the width. Or in another words, they are based on the original
size of the image. Additionally, the
size of the image is why you might want
to adjust to a surface. Because you might want to add
Lean metrics as a banner, picture or a painting
on your model. While changing these values, you are also going to see that even if the image is suggested, the phase, the position might not be exactly
what you're looking for. So with this in
mind, you will have two ways in order
to deal with this. One of them is by adjusting the phase based on the
position of the image. But also by tournament the phase into a group
where I component. And this is because
the groups and the components have
their own origin. While the face is,
they are not being used within a group
or a component, actually based on the
origin of the model space. So the texture is
that you apply to the monospace are actually Tau based on the
origin of the model, even if you're not able
to see this arrow times. Now this isn't a lady
is going to be more apparent on the next
lessons of the course because they are going
to be a few options and the materials
which will allow you to see the actual tiling of the material on the model space. And with this in mind, they're
also going to be able to say that this is going to
apply to the components. So you're able to
gray components based on the phases
to which you apply the materials in
order for you to use the benefits
of the components. Which also means that you can scale the
components that are having to worry about changing what is
within the component. So the benefit of the
components remains the same regardless of the
materials that you're using. Now with this makes sense since you are able to add images, you're also able to add
shading for the materials. So this means they are able to replace that texture
with another texture. But also you will be
able to add color to the texture once they click
where it says calories. So once you click where
it says colorize, you will be able to change the color like you
normally would, which means that
the textures that you have by default
with SketchUp already have enabled by default option that
is called colorize. Because by default you're able
to tolerate the textures, myosin, the colors on this part of the added
material window. So with this in mind,
you're able to enable or disable this option at any point while he
is in this window. I additionally, if you
do not like the rest, so you can reset the
color in order to train other one by using
the color wheel or any of the other
options that you have, which is something
that you can do by your standard chapter
and that you have next to where it says picker. Since you're able to add a file, also going to be able to
identify that you're using. Now this is going to
be a little bit more tricky because
obviously option that is called the texture
image in external editor, where you will be opening is the default editor that is
assigned to a SketchUp. Which means that
you will be opening the editor that is assigned by default on this
ketchup preferences. So with this in mind, if you open this ketchup preferences, you will be able to choose the editor that you want to use. Now this will actually open a browser in order for you
to search for the software, but you want to open every
time they use this option. So if you have Photoshop, you will need to search
for the executable, or in another words, for the application that is
installed on your system. So you will need to find the folder and then load
for the application file. So with this in mind,
you will be able to introduce a matrix
for the materials. But also you will
have ways in order to edit the images once they
use them on the model. While at the same time, you
can keep editing the images, whether suffer, you're choosing
80. Creating Collections and Editing the Material Library: Now let's sketch you when
you work in the materials, you will also have weight. We know that the gray
and save your materials. So because of these,
SketchUp also has a way in order to add a second panel just to select the materials. Or in another
words, you can open another select with under Materials panel. They sent mine. And it will be able
to do either their materials while also select the material so you want to add so the elements
within your model. But more importantly,
it will be able to open the folders and
carpus you might already graded in
order to change when you're going to place the
materials that you've graded. However Sunday for
you to keep in mind, is that material steel
grade when organic sketchy, I'm not going to be saying on the library where you
having a SketchUp. So in order to do this, you actually need to
say the material. Now there are different ways
in order for you to do this. So I'm going to start by using open or create a collection. Now, this one works pretty much the same way as with
the components. So what this means
that in this case, you open the folder
corresponding to the materials instead
of the components. And then you can create a folder in which you can
save your materials. Now the way that you create
that folder is like you normally would create a
folder on your computer. Once the greater the folder here needs to click where
it says Select Folder. And then you will have a folder greater by yourself
within the library. As long as you're using
the secondary panel, they're also going to be
able to add the materials to the new carpet by pressing
and dragging the material. So you will be able to use
materials on different models or projects as well. The more materials
you have your model, the more information
we will need to be storage on your file. So editing your models can
eventually fill a slower. So you can use options like Bertrand use in order to remove the materials
that you're using. So with this in mind,
you can actually make sure you're not using
the material in any way, shape, or form by removing any element or reference
to the material. So in order to illustrate
this a little bit better, I'm going to remove any element that makes
reference to this material. So I can remove this
material from this model. So I'm going to make sure that this material has been
removed from the model. So you can see where you
can still have access to the material even though
it's no longer in the model. Or in another words, he
will say that the material is still on the same
Carpet even after using fortune use our when you use these are also going
to see very few open. A new file in the folder
is now going to appear. I want the folders that
you have in the library. But regardless of the way in which you search
for the carpet, it's not going to appear. And this is because
this is a collection. May you need to open every file. So this means that you
need to use once again, the option that is
called open or gray collection in order to use this folder within
the libraries. So you will need
to take this into account when deciding how to manage the materials on
your models or projects. And because of this, sketch
up as an option that allows you to make this folder available within our models. And this one is called at
collection to Favorites. So if you use an election
to trade routes, you will be able
to use this folder on our numerals are projects, which is going to be possible
because now this folder is going to appear among the favorites and
the recently used. Since you're able to add
folders to the favorites, you are going to be able
to remove the folders from the favorites are
just simply using the option of remote
selection from favorites. And once they either is, you're going to have this
window that will allow you to select the folder that you want to remove from the favorites. That also is going to show you the location of the folder. Now, ones that I
use this option, you're going to see that
the folder is still there, but it's not on the favorites. So this means that once
there I open a new file, this folder is now going
to be loaded by default. And the location
of the folder on the computer is actually
useful because you can actually create the
folders that anyone with a new computer in order to use at any point without
having to open a SketchUp. Additionally, I'm going to leave the location of this
carpet on the screen. However, you will need to restore it SketchUp
in order to apply this change because sketcher already loaded the
material library. So restarting SketchUp also
means there is going to load, once again, the material library Now cyclohexane, you need to
make sure that they are able to visualize any hidden
files in any Carpet, Just to make sure that
you will be able to find the carpet that
you're looking for. Now once again,
this is pretty much the same thing that you can
do with the components. So if you already know how to do this with the components, you will know how to do
this with the materials. However, with the materials is very important for
you to know how to do this because the materials are a little bit different from the components and
the sense that you will be actually using them. How most of your files? Nasa quick signer,
some other components. They are already loaded
with the SketchUp. They're not actually open the
carpet which are located. Or in another words, we
want to allow you to use the icon right
next to the location. So in this case,
I'm just going to look for a component
that actually allows me to use this icon right next to the
location of the material. Now cyclic sign-on various. Another way in order
for you to open the folder where you can find the materials while let's
get to me. So open. This one is by using
the Components panel, because many of the components leaving IP model allows you to open a SketchUp folder in which you have the components
and materials. So we will only need to load the right component in
order to open the folder. Now this issue, so worker, because you can actually do the same thing once
they even know where sketcher actually
installs or the libraries, our science, you can do this at all times and
in different ways. You are going to have
more versatile in it, not only when searching
within the library, but also in creating the folders that you are going to be using. So you can create
folders for easily. However, creating a folder
directly on your PC is going to be their friend to
use an open gray collection. And this is because
open-end gray collection is an option that allows you to create a folder that
can be used in on your models as long as
you open the collection. So this means that
when you create a folder directly on your PC, that folder is going to be available regardless of the
model that you're using. So you only need to keep in mind this difference
because one will allow you to have a permanent access to a folder that you created. While the other one will
ask you to open the folder, the unique while
working on your models. How are you going to still
use our collection to favorites in order to get the folder available
throughout your projects. Since I've already used remote
connection from favorites, list folder will not be
available throughout the models. So what this also means is the remote collection
from favorites is now going to apply to the folder that are
grading on the BBC. And in order to show you
this a little bit better, I'm going to use once again, open or gray collection
on this model. Once this carpet or collection
is load on the model, I'm going to use remote
collection from favorites. So once I select there, you're going to see this
window with no information. And this is because we can now remove it from the computer. Nasa quick sign-up base. Another collection that you can actually remove from favorites. And this one is the one
that is called a model. And this is because in model, the materials are currently
being used in the model. And in order to illustrate
this a little bit better, I'm just going to open a new file in order to
show you once again that the folder
that I just grading is available while
the other one is not. So this is very important
for you to keep in mind because we won't be
able to say your materials. And also greater folders in which you want to
save those materials
81. Aditional options or ways to Edit the Materials: Now this lesson I'm
going to show you few other options that you've had when you were
reading materials, because the materials also has a few options that you
can use once you select the materials under
Materials panel and then use open the money that you can open by using the mouse. And this is because the sketcher uses textures as materials, while at the same time. While at the same time, it's still going to
take into account that coordinates the ear
using SketchUp point. In other words, it's going to use the origin of the model, but also the origin of the
groups and the components. So as you remember, if we
use groups and components, that material is going to
be based on the origin of the group and the
component instead of the origin within the model. Now this is now going to
seem important at first. However, the materials are
also used within surfaces. So this means that instead of grading different materials, you can simply
assign a material to a surface and then just convert the surface into a group or component before moving
it within the model. Or just simply create the
group and the component by using a surface and then
applying the material. So with this in mind, you won't need to worry
about creating different versions of the
same material at all times. However, B12, you
can simply open this menu in order to
click make unique texture, which will allow you to create a unique texture based on the
material that you selected. And once they do this, you're also going to see
the rough sketcher as science and name for the new material using
the word cupping, followed by a number
after the same name of the material that was used in editor create a new material. And in SketchUp Thursdays, let you know that this
material is a copy and also how many
copies have you graded? However, this material is completely independent
from the original, which also means that
you will be able to delete the materials
at any point. Now, holidays might not seem important at first
because you might think that the
materials are only useful when they are
assigned to a face. However, there are few options they have to do
with the materials, such as, for example, the area. So when you select the area, you're going to see the area
occupied by the material. But also you will
be able to select multiple phases now
using the same material. So this means that
you can select faces based on the material. And also you will have
another way in order to save a material within the
SketchUp library or anything, whatever you want on your PC. So if you use a pass, you will be able to determine where you went to
save the texture. So this means that you won't
have to save the texture within this ketchup
library if you wanted. Which also means that
you can save a backup of your materials in case
you any style is getchar. Because when you install it, SketchUp as SketchUp is also going to delete this
ketchup library. So creating a pack of your library is going
to be also useful. I, once again, I'm
going to leave the location of this
carpet on screen. However, remember
that you wouldn't need the restore SketchUp, may not have to update
no matter your library. Now with this being said,
there is another option, this menu that will allow you to do something
very similar, except for the fact
that it's going to save this material
as an image. And this is because you can
actually get in and create textures within a SketchUp.
Send the next lessons. I'm going to show you
how you can do this. And since the materials
that you're using are based on textures or in
another words, images. Also going to be
able to write it very much by you send
your default editor. So with this in mind, we can edit the image as
you normally would, might just simply using
the editor we assign. And because of
this, how you edit the image while the panelists
or whatever you're using. So the result will not
actually depend on a SketchUp. However, once you finish, just need to save the image before importantly new
image to in SketchUp. Now cyclic sign-on, there is more than one way in
order for you to do this. If you select the texture, you are also going
to be able to open another menu and then you simply call where
it says texture. So you can click where it
says at the texture image. However, once that
you had an image, you will need to import
the measures that picture. So with this in mind, you're
going to find that there is even another option in
order for you to do this. So if I use this picture menu and we'll be able to
click Reset simple. And then I just need
to click resist texture in this window
before select an image. So this is the option that
you use if you want to use images to recreate
an object in a SketchUp. So when you see models and
look like photos is most likely because somebody apply images to the phases of a model. Once that I've done this
and we'll be able to use the paint bucket in order
to apply this immaterial. So with this in mind,
you will be able to add any material that you can
edit as you normally would, which means that you can change the name and also the
appearance of the material. Now if you use this
sketch or menu in order three important
textures as images, you're going to see that the result is pretty
much the same. However, they say much
is going to be more like a coup in which you use the
option that is called locked. So if you get at it, the scale of the image and such, but you won't be able
to change the material. It has been assigned to
this group because you don't actually have access to that texture
within the group. So in another words,
SketchUp actually creates a phase in which is already
assigned that texture. And in order to illustrate
this a little bit better, I'm going to use contrasting
in order to show you what happens when you input the image instead
of using a texture. So I'm going to use once again, this gets your menu in order to import the image as
I normally would. However, in this case, I'm
going to explode the image. So you can see what happens. With this in mind.
You are going to notice that after
exploring the image, schedule allows you
to interact with the phase in which the image has been
applied as a texture. So because this sketch
is going to create a material race and the
image that was important. So all of these is actually pretty useful when
you're working with the materials because
it's going to add a little bit more than
three options that you have met all when
adding materials, but also when working
with your model, thanks to options like
this select and the area. Which means that the material
Center schedule are not only textures that you
can apply to the faces
82. Open GL on SketchUp: Now this lesson, I'm going to show you how you can improve either the appearance
of the model or the performance of the
models within a sketch it. So for today, Sandra is going
to create a basic shape. And then I go into open
the sketch of preferences. And on these ketchup
preferences, you have a section that is called OpenGL,
somebody's intersection. You will be able to change the quality of the
anti alias for my specifically the multi-sample and TLS thing by
using disrupt them. And with this, you will
be able to improve the MPLS for the edges of the shapes they are
using on the model. But also within here, you will be able to
see that there are a few options actually based on the
performance that you have an escalator by
pushing the hardware. So this means that
you will have used by spit back in order to push the GPU so you can keep the performance as
a quake center. The way to improve
performance is by decreasing the multi-sample
and ideas listen because this effect all
the edges of the model. So the larger the model, the model of a man and
you will be better also, you will have another option that will impact
the performance, which is called Use
Maximum texture size. Now, use maximum
texture size might be a little bit confusing
because there is no way for you to see this
right away or less than you have images that have
a large resolution. This means that you can
add images to your model. And this will allow
a SketchUp to keep that texture
size of the image. So this is going to
push even more than whatever you're using based on the textures
that you're using. So holidays is going
to be based on the performance of your
graphics card point. In other words, for GPU. So because I didn't
sketch it allows you to see the details of your GPU, or more specifically, the
OpenGL details of your GPU. If you're going to
be using SketchUp as your primary trading
modelling software, you will need to
use a GPU that has a great performance
focused on OpenGL. Because as you can see, this one is the one
that is used by SketchUp as well on
the model info window, you're also going to have a
section, Let us go rendering, which is the one that is
going to allow you to select, select the option
that is called use. And the earliest textures, which will allow you to prove even more their parents or their textures while you are
using the mean SketchUp. So this means that all
of these will affect the textures that are important to sketch it more
than anything else. So please keep this in mind when you're using textures
in a sketchbook. Because in some cases, you might feel like
the performance of a SketchUp is not what
you are expecting. Many of those cases
you will have to do with the textures
that you're using. And also how much we're pushing the MPLS based on the
GPU that you're using.
83. Assigning an Image to the Tags: Now this lesson is going to
be more like a pointless, because as you might remember, there isn't an option
that you have in the tax panel that will allow you to change the color that you're using on the attack. However, the window that you actually use in order to change that color is actually
there, the material window. So wait up to this
point in order to show you how you can
add an image instead of eye color to the
layer because I didn't cover the
materials until now. Now the general idea is
actually quite simple. So after you select
on the second, on the Edit Material window, you will be able to select the image that you want to use. Now you will select an
image from a theorem. And after assigning the
material to that tag or layer, just need to assign
that to the phase or phases when your model in which you want to
display this image. Now with this in mind, this is not actually grading
and material. Or in another words, this is not actually
everything a material. So what I mean is that
when you do this, you won't be able to
see the image until you use the option called
color by TPACK. So this option is actually
more useful once a year. Grading specific
representation for your layers are based
on your layers. So quick center, you are
going to notice that it doesn't matter which
time the current pack. Or in another words,
this image will display as long as you're
using color by tag. Suddenly only issue
that you might encounter is the size
or scale of the image. However, something as
well they are going to notice is that
you're also going to be able to use the same options that you have when it comes
to the fact that you can use groups for components
in order for you to use the origin of the groups and the components has the
origin of this texture. Which also means that you
will be able to even a scale like groups and the components as
you normally would. Additionally, you can
add a tag ropes and the components in case they have specific
dimensions in mind. So everything is going
to be pretty much the same as using a
texture on her face because the tying of the
texture is still going to be based on the origin
of the model space, on the origin of the groups
and their components. So with this in mind,
you will be able to use the different ways in which you are going
to scale an object, such as for example, and that they do recommend. So you will have different ways in order to scale the phase two, which you have a sign-up
texture through the text. But more importantly,
sensory going to be using the same window that you can use in order to
edit the materials. Or in another words, you will be using the Edit material window. Then you're also
going to be able to change the other properties
that you can edit on the materials the same
way that you normally do when editing a material
that is now used in the text. So with this in
mind, you can even use the entity Info panel as you normally would put a tax in order to add
certain materials. Now you might not find
this very useful. We're working in your projects. However, in some cases, you might want to present your project and a little
bit differently. Point. In other words, you
can use type eye color as a way in order to turn
everything into monochrome, certain things that
you might want to use. So just a picture of portrait
for the elements within your model is that you want to accentuate. May
want to accentuate
84. Editing the Position of the Texture: Now next sketch here.
There is a way for you to edit the materials
within a SketchUp, which means that
you won't have to use another software in order to whatever textures before you send
them in a SketchUp. Which also means
that you won't have to assign the texture
to our surface. And then greater
group y-component. This means available once you open this menu
by using the mouse. So once the ICO where
it says texture, we're going to be able to select the option that is
called position. And once they use this option, you're going to
find four controls at each end of the texture. Now this word controls
what actually allow you to change things on the texture. So the first one that I'm using will allow you to
change the position. So when you use the right one, you will be able to
change the position of that texture based on the
origin with the texture. And the origin of detector
is always going to be on the bottom
left of the texture. Now as far as something
for you to notice is that this options for controls
will recognize this naps, which means that you
can use as a reference, these snaps that you
already have in the model. As a quick side
note, these controls in SketchUp are called paints. And these beans are
controls need to be trained to a position
of your choosing. So what this means is depending on where
you try to control, you might be using the
control or you will change just the size of the
texture within the face. And the other control
they are going to have will allow you
to scale the image. So this blue Control S scales the image depending on the
direction that you're using. And once again, this control
will recognize this naps. The next control does
something very similar. However, this one will
distort the image. So once they use this ventral, you are going to be able to see, but you're actually changing the image based on the
position of this control. This control will move independently from
the other controls. So this one's a little bit
different from the blue, because the blue one has scales the image based on the
direction that you're using, but it doesn't really
distort the image while the yellow one
actually does this. And the last control,
or in another words, the green one allows
you to rotate the image around the
origin of the image. Or in another words, based on the position of
the right control. So with this in mind,
we're going to say to these controls or modify
the image pretty easily. While at the same time
you're going to notice that they only
modify the material heard of texture within the phase in which the
material has been assigned. So you're not actually
editing that texture or image as you will have to
do it in other software. However, you can
control the risk. So in a way, we
won't be able to do a silicone and
external software, especially because
of these maps. Now with this in
mind, you can always convert this phase into a group. So you can take advantage of the benefits of using
groups and components, such as, for example, the freedom to move that grew
up in a component without worrying about this story in the material within the
groups and the components. So this means that you
have a face and you model where the measurements
that you want to use, you're going to be able
to import an image, has a texture, and then adjust the texture based on their
face that you're using. So with this in mind,
you are going to be able to weather the image
where the new model by their chest and the positions
where the controls are by just simply adjusting the phase after
creating a group. And either way,
you're going to get an element where the
dimensions of your choosing. But also if you don't
like the result, you are going to see that you're going to have the option in order to reset the position
of the image on the face. So with this in mind,
you're going to be able to restore the image
back to default Nasa quick sign up
when you're working with images is also
very important for you to get an idea of the actual size of the
image or the barrel is the proportion of the
image relative to the phases in which are going
to be using this texture. So you can use the line tool or command in order to do this. Now as well, when you're
editing these images, you won't have the user controls the way they are
served by default. So what this means
is that there is another way in order for
you to use these controls. In order to show you this
a little bit better, I'm going to use Control C, which is the same thing
as using Reset position. However, once that I use the Option proposition,
once again, I'm going to be using shape
from the keyboard in order to use the option allows you
to toggle the fixed pins. So once they either this, you will be able to freely move the pains or
in another words, the controls anywhere to be one. And once again, they're going to be able
to use these labs, or in another words,
the references that you have on the model. Hello. So if you don't want
to, you can use contour on the keyboard to move these controls are pains
without using these maps. Now what this means say
the assumptions are pretty useful in order to do different
things for the model. And one of them is
resizing the texture by some values that you will
need to use in the reward. Or in another words, based on actual values that
you will need to use. So what this means
is that you can use these controls as well as
the materials panel in order to get at the material in a way in which the elements that are represented by the texture
will have more precision. And if he is Materials
panel parameter to the aspect ratio is locked by default
size of the texture. So if you want to change this, you will need to click
on the icon right next to the dimensions
of the texture. And a cyclic signer, memorable. You can undo the changes
that you have done by selecting the option that
is called reset position. So this also means that you're
gonna create references, portable pictures in other
gorgeous that texture based on what you want to do. So with this in mind, you are going to be able to whatever texture
in different ways. We chose some means
that you won't be able to distort the picture. As well as you can see, actually need to edit the phase in order to enter the
position that I mentioned. So that texture based on a reference where you can
find our great on your model. And remember that you can use Control C in order
to undo the changes. Additionally, you can change the position of the texture
regardless of the x's. So this means that the controls
are not going to change regardless of the
orientation of the face. Now, this might not seem
very useful right away. However, this will be very
useful when you want a gray, something very specific point. In other words, you can actually use the phases in another way, different effects or
appearances for the elements. So with this in mind, I'm going to do something
very simple. Why isn't this material? So in this case,
what I'm going to create a few faces
that will allow me to grade the effect of a scale by just simply
using the faces. When another words, I don't actually need to use 3D elements in order to provide a sense of distance within
the sediments. So with this in mind,
they're going to be able to add materials, but also the elements there uses these materials in order
to get different results. So in order to perceive the elements a little
bit differently. Now, a quick Center,
you can also use parallel projection in
case you use entry, the elements that you
want to perceive as to the elements. How
wrong this case. I'm just going to leave
this example like it is, because I'm just using
this in order to give you an idea of different things
that you can do with NSK. That might be interesting, representation or
1% in your models. However, the generic,
the air can actually allow you to find the find ways in which you can
edit the texture within a SketchUp or
in another words, without using external editors for the textures where
you send the model. So what this means, I'm just
going to finish grading on this model in order to add the sensation of
them to this view. So I'm just trying to
grade this in a way that looks like a straight for
the wall of a building. Now it's a great sign up if you don't want to use this now, you can use contrast the keyword in order to avoid snapping
85. Creating Terrains: Minus ketchup, you will
find that there are different ways in order to grade for
representative terrain. But more specifically,
you will find different ways in order
to create surfaces. And this is because
his catcher uses lines to gray faces
and the top surfaces. While the top
surfaces uses lines to represent the
changes under the rain, such as the height interpose. Now that we're in has within a sketcher silence
specific toolbar you can use in order
to create the reins. And this one is
called a sandbox. So you're going to be able
to find the sandbox toolbar the same way that you can
find the other 2% sketcher. But also you can find
the tools that you have on the toolbar, on
the sketch are many. And regardless of the way in
which you find these tools, are going to be able to do
pretty much the same thing, which is great at the rain. Now when you use this toolbar, you will have to bear it different ways in a
retrograde rains. One of them is by using
existing elements as reference, and the other one
is from scratch. So you will have a total
risk score right after rain from a set of
selected cages. And the other one that is
called crater terrain mesh from scratch using
a baseline grid. And what it makes
these two methods, peripheral friend is the
one of them allows you to greater the rain by sin references that
you already have. While the other one will allow
you to upgrade after rain based on elements that you will be able to
write on the model. So the first method,
specifically great circle, that is composed of
pages like Carnegie, DHS, the word use as reference
in a little gray faces. And automatically this edges are going to be hitting
away by sketcher. So if we wanted to see
the hidden geometry, you can simply use hidden
geometry on the sketch menu in order to see all the geometry the worst grade it by
using this option. So with this method, you can
create the terrains or use an existing edges. Has a great sign. The camera toolbar will help
you visualize the model, including the top surface. Which means that
if the top surface for terrain is very large, you can use some extent to see the entire model
at the same time. Now as well, if you
use the second option, you will be able to gray
out the rain from scratch. However, once they use
this to recommend, you're going to see where
you have a value that is called greater spacing
on the measurements. So this means that
a schedule is going to create a grid based
on these values. Which will also mean that
you will be able to use the keyword in order to change the value of the
greater spacing. So if you type a
different value, we are going to see
where this value is going to change on
the user interface. But also the ones they, you start grading the grid. Spacing is going to be based on the value
that you selected. Now once I created this
grid and also want to show you that this group
is also composed of edges, mass, while something
for you to know. How I pick the right means
greater from scratch, is that if you use
the hidden geometry, you won't be able
to see a line that divides the elements that
make the grade in triangles. In another words,
the squares we can post the grades are going
to be divided by this line. And this is because
in a sketch or the minimum number of lines that it takes
in order to make a face at tree sketch or
will automatically add these lines so you
can edit the range or greater from scratch by
using the sandbox toolbar. And as we remember, all
the edges can be edited base and tools are commands that you haven't
modified toolbar. So this means that you will be able to add a
monopoly the grade, but also any geometry that you created by use an
existing edges. So the important
thing for you to remember how this surface is in a SketchUp is there
is still composed of lines, but also vary in both cases, you're actually creating a group composed of edges and faces. That's why you can see
that the different ways in which you can grade at
the rain will change the appearance and also the options that you
have when you're editing under the rain based on your model or when you're
grading after rain, before great in the model. Now as well, there's
even another way in order for you to
create surfaces. And this one is
using a surface the already graded in
other software. So with this, we will
need to recreate have surface that you already have
or are they already graded? But also something important
for you to notice. How about using
existing references are edges and even top surfaces
are important for SketchUp. Sketchup is going to connect all the end points
that are closer to each other on the c-axis. Additionally, all
these elements can make the file even larger
than it should be. Which means this n times
I sketch work great, too many lines and faces
for you to handle. Or in another words, as
sketcher, my slowed down. If your great arrays
with a lot of detail, especially if you're already assigned materials, the model. So SketchUp is going to do a little bit of math in order
to grade the top surface. So because that is, he's going to add unnecessary faces and edges that you might need to believe in order to
clean up the result. This means you will be able
to achieve pretty much the same result by using
either there's two methods. However, you centigrade,
he sent them, they would use when you're
making changes to the terrain. So in another words,
one can allow you to recreate any
specific terrain. While the other one
allows you to work a little rain based on the
actual construction of a. As you're going to see
throughout these lessons, both methods have very
different results. However, both and greater
range with a lot of data, even if the corrosion
performance may increase significantly. So we will need
to consider this, especially because
newer hardware focuses on different
type of computation. Better SketchUp does not
depend on or in another words, a SketchUp does not
take full advantage of the generation of population from one generation to the next. A quick center, since both of these groups are composed
of faces and edges, we can even intersect the
parent agree a wage or greater. You model the original terrain. And on this toolbar,
you're going to find a few ways in order to do
something very similar. So in the next lessons,
I'm going to show you a few things you can
do by using these two. Recommend whether the reins.
86. The Tools on The Sandbox Toolbar Part 1: Now this lesson, I'm going
to continue with a sandbox toolbar by showing you the different tools that
you have in the toolbar. But more specifically, how
they use them on a terrain. They important for the graded based on insistent references and how they use them and terrains that you
create it from scratch. Now with this in
mind, I'm going to start with a tool that is called loved part of a press faces
to shape at the right mesh. And the purpose of this tool
is to change the height of the end points
within that radius selected using this tool. Now this tool actually needs to be used
within the groups. So this means that once
you start editing a group, you're going to be
able to add hi to the end points of the
shape based also on the ambulance or the shape has the name of the tool actually implies this tool creates as low wherever
pressure based on this, but also as small as the
change in the height of the end points by adding less high towards the
end of the radius. Last week, many of
the other tools that you have in SketchUp, you're able to add precision
by using the keyword. This means that you will be
able to change the radius of this tool by just simply type in the value that you want
to use another keyword. However, you do have to keep in mind that there are
two values available. One is the radius and the
other one is the upset. So this means that you can change the radius
and also the upset. Additionally the face
as you select all the time and from where the
upside is going to begin. So the upside space under select the faces rather per
cent of the selection. And also as a quick sign up, selecting faces can slow down this tool because of
the amino information. So after you change the radius, just need to decide the upset that you want
to use on these edges. Now as well, make use of this tool is not actually
going to change. Where do I use hyped up surface the gradient based
on existing edges, or by using a surface by
a greater from scratch. This means that you will
see the same process and almost the same result regardless of whether
you use this tool. However, if you use
this tool on at the rank rating from
scratch, however, so we'll look a little
bit more artificial because of the fact that this
terrain uses a square grid. But also when you use
this to recommend, you are going to see that there is a few things that you can do. What is 21 of them is
that you will be able to change the radius for the diameter by just simply
inputting the values. And then the symbol of faith, followed by the
letter r for radius, or the letter D for diameter. How are the most important
option for change that you can do by
using this option is the fact that you can
make a selection with a new model and then use
these to recommend hello. So using Shaphan, the
keyword in order to apply the value of these two recommend based on
the selection mask. Well, while doing this, you're also going
to see where you can change the
radius once again. Minus, well,
something for you to keep in mind is that some of these options are
going to be very taxing on the heart,
whatever you're using. So we'll need to keep
this in mind when deciding the size integrate
that you want to use, but also when designing
the options that you will be using along with
your selection. Nasa quake center,
you can use the space on the keyword in order
to cancel the two. But this will also remove the upset like when
you're using control. Which also means that
you can use Control a to select VHS once again. Now the next tool that I'm
going to show you that actually allows you to add
t tos to the top surface. And this one is
actually called detail. What these two actually does, this actually increase
the number of edges and surfaces that you have
within your selection. So you will be able to do this in order to increase
the amount of data that you have within a specific area
where you select it. Once you add detail, you can see how much predicate
the rain will look once you use a web tools
to edit it even more. Which also means that
this tool can be very useful and terrain
is created from scratch and in some
cases can make it a rain feel like it has
a different composition. But also these two men also
allows you to add details without having to select edges
or faces within the model. So if he uses this to recommend, you will be able to
add vetoes based on a specific pages where the new
model or in another words, you will be dividing VHS, also grading and
unnecessary edges and faces in order to maintain
the shape of the terrain. So with this in mind,
it will be able to add motivator for the turbine,
the already graded. Or in another words, you
will be able to increase the amount of polygons and
quality of the terrain. However, you do have to keep
in mind that the edges will also increase the amount of information that you
have within your model. Well at the same time, while also demand
more resources, the more you add
the top surface. So this is something that
you will use only in specific areas of the
top surface point. In other words,
only other parts of the top surface that
actually need motivators. Additionally, since
this tool works with the end points of the
lines you have on the model. You are going to be able to use it outside of the
Torah is the gradient. Which means that this will
affect the end points of any shape as long as the
shape is within a group. However, it will not
affect the groups are components
within those groups. You will also need to take this into consideration when using this tool to arrange elements
in the model as well. Something for you to notice is the rough sketcher scroll integrate the top
surfaces pays and triangles because in a sketch or the minimum amount of lines the union interactive
greater face our tree. So SketchUp go into
great at arranged in any other shape by using at the very least three
lines or edges. So because of this,
we're going to see that SketchUp allows you to add more detail by dividing the triangles into my triangles. But also because of this, it also has a tool
that you can use in order to change that the dose and you want
to get the rank. And this funny
score and privilege the smoothness of our
terrain by filaggrin and H. Hence the name implies this
tool will allow you to flip an edge painted at a greater phase where the
inner shape on your model. So in the case of the terrains, you will be able
to change rainbow, the parents of the
terrain by flipping the edges that make the faces, I can post it rains, which is going to be more
noticeable when you use this tool on turbine
hysteric rated from scratch. And this is mainly
because they still will allow you to
change the direction of the edge that is
greater in order to divide the elements that
make the grape in triangles. That's a great sign
on. You can see that these two satellites, the edges, even if you're not
using hidden geometry, because this won't
recognize that lies at the geometry even if they
are hitting on the model. Now as a quick side
note, if you use from scratch and you will be able
to create a top surface, you can use under
landscape of a video game, wildlife files that
you already imported, but top surfaces they
already have access to. You will be able to
grade something more specific to an architectural
project, construction, or the backgrounds that
you want to use on a presentation or an auditor important later on to
another type of software. But you might be using
like Unreal Lumiere. However, the geometry can have a lot of information that
needs to be exported. So you're going to
support him as cities. Or you can export a bit the rain after editing a little bit in order to lower the polygon of the geometry or just analytic, change something before you
send it somewhere else. After you add about
a little bit in order to lower the polygon or in order to change something before you send it
somewhere else. I'm going to link this lesson
are to this point because both of these tools work hand in hand one
way or the other. Or in another words,
one allows you to modify that top surface
that you really want to be or the one that allows
you to add more detail so you can edit even
more Laptop surface. So with this in mind, both
of these tools will be very useful when you work
in the top surfaces, regardless into top surface is graded based on a file
that you already have. Or if you're right at the
top surface from scratch.
87. The Tools on The Sandbox Toolbar Part 2: Now in the sandbox toolbar, we're going to have
another tool that you can use in order to
modify the terrain. However, it, this tool
allows you to modify the terrain based on faces where you can
create a new model. However, you're also
going to be able to use this tool with files, the new product with SketchUp. So what I'm going
to do in this case, essentially important file to SketchUp I can actually use in order to show
you how this works. Because in most cases, you will be using this tool
with models theoretic, right in this ketchup or what files that are
important to a sketch. So once they put it a file, I'm just going to place
the element that I just imported with SketchUp
on both of these terrains. And once that I have done this, I'm going to show you
how to use these two. So I'm going to go to the Sandbox toolbar in
order to use this tool, which is call this a
selected object to shape after my mesh ones
that I use this tool, you are going to see in the user interface,
you have the upset. You need to select the element that is going to
impact that the rain. So what this means is that
you need to select first the element that
is going to impact the terrain before
you send this tool. And this also means that
the element that is going to impact the brain needs
to be above that, the rain. Because once these two
January's the contour news, based on the faces
of this model, just need to select the terrain matters going to be impacted. And then you're going to see
that you will be able to live the foundation that is
graded by using this tool. Now this flood foundation
is now going to be always perfect when he space and an element instead of a
face that you created. Which means that you can
query the face that you want to use in order to
do the same thing. First of all, you're
going to see where these two will
still allow you to modify the geometry
of the terrain based not only on the
face, but also the edges. So the terrain in sketcher is still going to function
pretty much the same way. And one see the psi, the height of this lab. Just need to use that
left-click on the mouse. And this also applies when you use host
names to the side, the height of the slab as well. Something for you to know is
that you can use this tool, I'm Teresa, you create
it from scratch. But also that you can change
the offset in order to add more detail to the
foundation that is greater. Sorry, I'm going to use
this tool once again. Then I'm going to change
the value of V upset before selecting the element
in product with SketchUp. And then I'm just going
to select the terrain, the regulator from scratch. Once a sketcher finishes the creation of the flat
foundation as well. This gives you an
idea of the wrist. So migrating projection lines in color red based on the slab
that is going to gray. So because it is, you can cancel these two if you do
not like the worst so before even create and they slept better so you can
continue as you normally would. Which means that
you can change the high by using this tool. You can cancel this tool by using another tool at any point. Nasa quick sign-on, the creation
of the flat foundation. It's going to take some time. If p element we're
selecting is very complex, semi some elements, you might actually
need to create the flat foundation as
an independent phase, so you don't have
to wait so long. And in most cases, you won't be actually
using the model. Especially when I
got to structure, because in those cases
there are floor plans. The ligand now the year
wherever the terrain that has been modified in
order to place the project. But at the same time, you are going to say
that in most cases, you can actually use
law or the press faces to shape at a rain mesh
in order to do the same. And this is because
both of these tools, it was something very similar. However, you don't
actually need to spend so many research says my
grading half-life foundation. So in most cases you
will be grading them fluff foundation instead of Alexander the rain
on a different way. So this tool will be
actually very useful, not only because of the result, but also because it
will save you a lot of research says from
particle other tools and methods that
you will need to use in order to achieve
a similar result.
88. The Tools on The Sandbox Toolbar Part 3: Now the last tool that
I'm going to show you on this toolbar is the
one that is called virtue or trough edges furnace selective
phase onto the rain. Now this tool actually does
what the name implies. So in order to show you this a little bit better and go into greater face that I can project
so that the rain as well. Something for you
to know is that this phase can have any shape. However, they face
cannot be outside of the boundary of the terrain in which you want to
project his face. So if you want to use this
for iPad, a parking lot, or even S3, you
have to make sure everybody's face isn't about the area of the terrain.
They want to add it. Why is that a greater
the face and go into multiphase along
with the element that are important to escape. So you can see this projection
a little bit better. So after I use this tool
on the sandbox toolbar, you are going to see that the first thing that
you need to select, the face that you are going
to project to the drain. Which also means
they are able to project just one face at a time. But also you're
going to notice that now that the rain
is going to have additional lines are located below the edges of the
face that was projected. So this will be very useful because you won't have
to adapt the rain based on faces for paths
that you want to great. But more importantly, you
will be able to notice. We'll be able to add him
as you normally would. So you will be equal
to the part of the terrain may have changed
based on the face that were selected while using this tool as well. Since you are able to
use this with any phase, you are going to
be able to grave faces based on other trials. So what this means is
that you won't be able to import different
types of files to a SketchUp in order to modify the terrain based on a
project they are working at. So this means that you will be able to do certain things to your terrains based
on different type of files that you might have
not great, and I sketch it. I'm going to use this
tool by using as a reference I've called it has been graded in our software. Additionally, this is
another argument that you can use with any group
that you create on your model. So you don't have to use it with the reins grade
and then SketchUp, which is very important
because you can use it to add the
size to your groups or as a way to create intersections without using
any additional tools, such as the solid tools. So you don't have to look at this tool the same way
that you do, that. Those are commands that
you use in order to create surfaces and softwares, such a Saturday program, it well done this, you
are going to see a few things for
you to take into account while using this tool. One of them is that this
tool works better phase and the terrain Howard per phase
cannot be within a group. So in another words,
the phase will need to be outside of the groups
and the components. And the other thing for you to notice is that you will
be able to edit it, the rain based on the face, the use with this tool. You can use this in order to erase unnecessary
parts for the terrain. You can even use this a lot with the use of selected object to create a flat foundation in a terrain in order to save
a little bit of time. Because that too well combine all the edges within the
projection into a single face. So what this means is that both of these tools will be able to use the phases in a way that will save you
a little bit of time. And also in a way that
will allow you to edit the rain not only in
order to add details, but also in a way that
you will be able to gray something more natural
within your project. Or in another words, we know
that the gray matter of pads for your models as well, these two can update
the changes that you do to the face
under the reign so you can make changes and the terrain at any point while working on the model by just simply add
the interface you're using. However, the reins grading by using files outside of escape. This might make the terrain
a little bit confusing. And I love this, makes
these two purpose at all, not only race, but also
with other groups. When you create on your model.
89. The Soften Edges Panel: Now when you're
working in SketchUp, there is going to be an option, but you will be
using quite a lot if you have components or elements within the model with a lot of details or in another
words, with a lot of lines. And this one is called
soft smooth edges. Now this option actually opens this afternoon
haters panel, which is suddenly you can also open by Sunday sketch of menu. So this means that you can
go to the skater menu in order to enable this
soft and pages panel, another trait that you're using. Once you use it, you're going to see that there are two
boxes that you can check. Enodeb could change how the edges are going
to be something that also very center slider
that will allow you to change the angle
between the normals. Or in another words, that
tolerance of the assumption. With this in mind, you will
be able to use this slider as well as its mode normals
and soft and coplanar. In order to decide how we
want to soften the edges. Now smooth normals and
soft and coplanar, actually very different by the function, pretty
much the same way. So if you enable
only one of these, you're going to be able to
see how different they are. And if you enable both of them, you are going to see
how they work together. So if we use smooth normals, you are going to be
softening the edges. What COSO hiding them
within the model. Now it's more normals is actually based on the
normal the faces. So because of this, you
are going to see a change and the shades and
the model based on the edges are being sustained. While SoftBank coplanar
is only going to soften the edges by hiring the edges that you
might not want to say. One is more for soft line while the other one
is more for hiding, even though both
of them can hide the edges of the elements that
your grade for your model. Now this will be actually pretty useful in certain elements, such as data is that you
can create with a sandbox. Because the sandbox actually grades hello lines on a terrain. Especially if you're
adding a lot of detail. In order to show you this
a little bit better, I'm going to use
the Sandbox Tools may not integrate
at a rain barrel. So I'm going to use hidden
geometry because I wanted to hide the geometry
on the terrain. So I'm going to use first, let's soften edges panel
to hide the edges. Also Sefton in DAGs
have the group. And then I'm going to use
hidden geometry to show you the geometry while using the tools and the
sandbox toolbar. Once I use this tool, you are going to see
a couple of things. One of them is that these tools creates additional
lines and the terrain. So in order to soften the group, once again, I'm just going
to use this lighter. But also you can
disable and then enable the options on this toolbar
in a rapid are the same. A quick sign of this panel can be used with any of the shapes, the Ukrainian your model. However, physiotherapy is with groups because you only need to select the group before using less of ten pages panel as well. I'm going to add the
terrain where you send the tools and
the sandbox toolbar. So you can see how this panel interacts with the
terrain after doing this. But also I'm going
to show you how this also affects the materials. Sorry, I'm going to assign
a material to this element. You can see how these
options will not only affect how the
edges disappear, but also how the face is actually looked like,
whether the model. So you want to know what is left SoftBank coplanar will
actually allow you to improve the appearance of the material on elements
that have a lot of edges. And you can mix this with a smooth normals in order
to make this even better. Now this will also be
useful tools or commands. We're going to actually
create a lot of edges, such as e.g. the filament. So if we are using curves
in order the gray shapes, you are going to see
maybe smooth edges or react to them a little bit different than
with other shapes. Now I'm just going to create a cuboid shapes and this model, one by using curves on the corners and another
one without any curves. And then I just going to use
the pages panel to soften. And it's more than normal
sun-like shapes to show you how these options will make them look different from each other. So what this means
is that you can make certain basic
shapes, logos small. However, the round
coordinates, well, let's still look better than I square that it's been smooth. Bystanders often
pages panel as well, and also using these elements in order for you to
see the difference between you send this options on different elements, mailing. So you can also see how
the shading is going to change depending on the
shape there is greater. So the shading is going to be based on DAGs therapy and small. But also you're going to
notice that it adds a little bit after rational lining
coming from the camera. This is an appearance,
but you might also like 1% in certain elements
when the new models. So all of these means say this soft and pages
panel will be very useful when improving
the appearance of the elements that you
already great unimodal.
90. A Sanbox Tool use outside of the Terrains: Now this lesson is going to
be pretty much an exercise, but also an example of elements that you can create by
you send a sandbox tumor. Because as you
want to notice how our SketchUp is that many of these tools can actually
be used in more than one way. So the sandbox
toolbar will actually allow you to create
shapes without you having to grade all the necessary edges and faces they will pay in
order to create them. And also, I'm going
to be using those or commands that I have used
before, such as the scale. But also I'm going to be using another feature
that you have in SketchUp in order to edit the shape a
little bit easier. So I'm going to greater
face that aren't going to extra in order to
create a 3D shape, then I can convert into a group. So once I have the
two groups are going to use the solid
tools in order to address the first
group before you send the tools that you have
an Assemble toolbar. So with this in mind,
I'm going to be able to show you the
difference between creating a basic shape
based on standard tools or commands and creating
a shape element based on the Assemble toolbar. Now, different methods for Greg, different results in a
sketchbook because each of these methods uses the geometry or the shape a little
bit differently, especially when compared to some other tools that you can find on the sandbox toolbar. So the sandbox toolbar actually add more
detail in a few cases. But also you might feel like it adds unnecessary lines or edges. So depending on what
you're looking for, you might need to
use standard tools, recommends my Sandbox
toolbar or both. So the next thing
we're going to do is actually a shape
that will actually benefit from using
the sandbox tumor as well as using standard tools. So I'm going to start
with a basic shape. I going to use that
basic shape in order to use just the edges
of the phrases. Or in another words,
the age is three, we'll use as prophecy. Now cyclic center. You can use the scale tool in order to scale your selection
of our center. If you use control option
on a Mac, however, this will be useful depending on the shape that
you need to gray. Now as well, I'm doing
this so you can see how important it
is a selection of the edges before using to sort of commands that you
have in the sandbox toolbar, especially when you're creating
an element from scratch, which is when I actually
do in right now. So in this case, I'm
just going to select these stages in a retrograde
the basic groups. But also I'm going
to edit the results in order to query the shape based on what I'm looking for. So this also means
that in this case, and also go into great another
group on the other side. Well, you can enter the groups as you normally would mean envy. You can erase unnecessary faces, but also that you can create. Another face is under shapes, that might mean less
necessary faces. And this also means
that you can hide the edges that even one
visible on the shape. And why is that?
I have done this. I'm going to gray the
remaining shapes by using standard tools such as the push and pull and they
scale to forgive men. Now as well, the reason
why I'm creating the shape is also in
order to show you, there will be different shapes
in which you might need to use something like
softer edges panel. So with this in mind, you
will be able to grade a lot of different shapes
by using SketchUp. However, there will
be some basic shapes in which you may want to
save a little bit of time by using tools or commands that you normally
wouldn't think of using suggests that those
arguments and assemble toolbar. With this being said,
you will be able to save a little bit of time when
creating certain models, especially if they have a lot more detail than the
shape that I just graded. But more importantly,
because when you work with profiles that are given
to you by somebody else, you will need to make sure that this Profiles keep that level of precision that you might need to recreate
in a sketchbook.
91. The Geo location: Now when you create your
models and escalator, you're going to find
that there is an option, but you can use, may
not have to present your model with a little
bit more precision. And this one is called
geo localization. This assumption is
something that you can find random or info window. So once they go to where
it says geo localization, you will notice they will have an option in order
to add allocation. Once they click where
it says or location, you will be able to open
the location window. And this window is very similar to something
like Google Maps. So because of this, you will have a standard
options in order to zoom in and out by clicking
on the second petal. So you can use the mouse in
order to zoom in and out, but also in order to pen, or in another words, the
pen while he is in the map. Which means that you can
use the mouse in order to find a specific location. However, you can also enter their location on this textbox. So this is why the
final location is by actually
centered text box. So with this in
mind, you will be able to search for a city, county, state,
region, or country. Now as well. Since this is
very similar to the loo maps, you will have the
option in order to display the result by
using a satellite view. But also you will be able to use a different view Mary
score strip map. You will be able to decide how you want to
display this result, or in another words, this map. Now so quick sign
something they are going to notice is
that you will be able to see the second under Byron left 9 ft
breaks this thicker. It will open up a
website by using your default browser in order to see anything related to the locations and
the SketchUp help. Now as well. So the
important for you to know is the sense that your
localization is an infant. You will be able to open the
more info in order to add a location as well. When you open the
application window, you will find an option to select the region on
this window, right? Also, you will be able to select the region has
certain street map, and also you're going to
see they have the option to import that region within
the selection box. Which means that the way in which you add the location is by selecting a region and then important that region
where the model. But also something
important for you to know is that depending on
the size of the region, This option will appear
to disable or enable. So with this in mind,
you're going to notice on the bottom left
there you have the actual letter is being used in order to
display that map. Once you select the region, it will be able to pilot it the region after you
click on Import. Once the uterus as SketchUp is going to load this
image to the model, but also at a location based on an icon that you haven't,
the location window. So what this means is that the center that you
have in a monospace is going to be based
on the blue icon we have when we are
location window, when you click races important. Also the option that is called allocation will change
to add more imagery. Because you can add more
images to the model without erasing or hiding the ones that are really
important on your model. So with this in mind,
you will be able to select a different
area within this map. And also you will
be able to modify, let's say so the
region in order to add another image, the model. However, if you do this, you are going to notice the location of the new
image is still going to be based on whether the blue icon appears on the location window. And this is going to
happen regardless if you use satellite or if
you use street map, which is simply
because the name of the option changes
to add more imagery. But also on the window that lets you know that
the image that you're adding is going to
be aligned into the original as
best as possible. So adding more images, we'll also add more
information to an already large area covered
by the image on the model. Regardless of the type
of map they are using, their location is
not going to change. And as well, a few things for you to know about these images. One of them is that these
images are actually groups, the random model space. So you won't be able to
delete them or move them until you unlock these
groups under monospace, a quick sign, you can move the image anywhere
that you want. However, if it is
not according to the origin on the
location window, you can now move it back to
where it's supposed to be, unless they use the undo
or you input the image. Once again, because you can actually move these groups
as you normally would. So I recommend that
you either gray a copy of the file
before moving. These proofs are mobile
copy of these groups. What Morgan the model and
as well these images. Acquiring materials.
Or in another words, let's say images
are actually phases in which the image has
been applied as a texture. And this is important for you to know because as you remember, there are a lot of things
that you can do with the materials, such as e.g. say, better material
has suddenly image as well as applying the
material to another phase. As well. Since these
are materials, you are going to be able
to use satellite images. A few important to see images. So if you have access image with higher resolution or with more information that you
want to show in your model, you can simply import the image tomorrow even though you will lose an option that I'm also going to cover in these lessons. However, you are going to
notice that you're not able to purchase these
materials from the model. And this is because
these materials are assigned to groups
and components. So what this means is
that you will need to unlock the groups before
the lead in the groups. Now as far you're going
to see the rest SketchUp grades two groups for
each of the images. Now there is actually
a reason for the base. However, I'm going
to show you this on another lesson. Cyclic sign-on. Since these are groups
and our components, you won't be able
to find anything on the Components panel
where later to these images. Now once this group
said, Well leader, you are going to see they
now have the option in order to purge unused
materials as well. You can undo all of this by using Control-C acyclic, same parameter we
can use the info to save the groups
are locked or not. But also that you can lock and unlock two groups at any point by either using this panel or by just simply
using the airliner. Now, this K is actually the latest images to show you how you can
add any location. So by going once again, the model info window will be
able to clear the location, which means that y is
directly relocation. I will be able to define
location to this model. So with this in
mind, you can select a different image and
the allocation window. So you can import the image
in order to location. And once you do this, you're
going to see SketchUp. Once again, Grace two groups
may send the same region. Now as well. If you have
information that you want to use in order
to select a location, you can simply use cell location manually instead of
using allocation. Now, this one is
used when, you know, is specifically the place where the blue icon
is supposed to be. However, something important
for you to know about using, they said manual
geo localization is that this window does
send me Hello information. So with this in mind, you
can use cell location manually or you can simply use our location in
order to do the same. However, both of them are actually very useful
on different cases. Has a quick signer,
if you change the location by using
set manual location, you are going to notice
that you're going to use the information of the
application window. So in most cases, you will simply use
our location instead of setting the location
manually by using this window. So adding allocation is
actually pretty easy and sketcher and are super useful
when present the model, which is something they are
also going to nowadays, especially because
they're features or options that are
SketchUp hands. They take advantage of the
geographic location as well. There is an icon handy
SketchUp toolbar, but also allows you to open the delocalization
random or even from this place the information of the geographic location. Once the URL location to model. This means that after
you've selected the region, you can go to the
second in order to get the same information that
you have on the model info.
92. Creating Terrains using the Images: Plaintiff sketcher,
there is going to be another feature related
to your localization. And this one will
allow you to save time when it comes to
creating the race. So in order to show you
this a little bit better, I'm going to open the monarchy for in order to add a location. But more importantly, I'm going
to add a location that is going to have drastic
changes on the top surface. So I'm going to
select this location. And after I click on Import, we're going to see once again, they mentioned the model. However, if I go to
the toolbars and then I use the tool there
is for toggle terrain. You are going to notice by now the image appears
as if the rain. Now this is something
that you can do by using control C or you can simply use the
delocalization fundamental info. So you can add more regions to the top surface you
already have in your model any point
by just simply using the allocation
window once again, which also means
that you will have the right information
related to the symmetries. So with this in mind,
you're going to nowadays they are
able to not only the image brighter
topographic information available to SketchUp. Also important for you
to know is that you actually have two groups
created in order to do this. One of them is going
to grab the image and the other one is going
to have the terrain. So this is the reason why you
have two groups greater for each of the images as well. You can see that one of
the groups related to the images is also hitting
on the model space, which is something that you
can see once you select that this groups on the airliner,
on the model space. So with this in mind,
you will be able to unlock and also use alter
these groups at the same time. However, we are going
to see that you are not able to see
them at the same time. And this is because the
display of the images and the terrain is actually
handled by the tax. So what this means, terrain, Why do you actually do is high, when are these two layers and
share with the other one? So let's play both of
them at the same time. We're going to see that the
rain as well as the image. However, both of
these layers will disappear once they click
where it says Clear location. So once the acrylic
live location, both of these layers
and everything within this layers
will disappear. So if we want to keep
both of these elements independently from the
layers and more importantly, independent from the option
that is called a location. Where you can do is actually assign a different
layer to these groups. This means you'll need
to unlock these groups. So you can assign
a different layer to both of these groups. But more importantly, that layer cannot be related to
both of these groups. So in this case, I'm going to choose that differently
as an example. To show you, both of these
groups will remain on the model even if I
use the location. So with this in mind,
you will be able to keep both of
these preferences, even if you change the model based on a different location, which will also save
you a little bit of time when it comes to getting the top surface of the area in which we're
placing your model. Now something important
for you to nowadays, as I sense, you're able
to aim for your images. You will be able to
assign maps they already have to those terrains. However, you do have to make sure that you have a
reference to make sure that, that the rain and the images
the EU important coincide. So in order to do this, you can always keep the
terrain and the image because you can use the things
for it snaps on the image. They already have to make
sure that it coincides with the region the imported as an image by using the
allocation window. Now this may seem confusing. However, if you have
a good reference, that becomes very easy, especially if the satellite
image uses the same high from the reference level because you won't have
to scale the image. In particular SketchUp.
93. Topographic Pattern using the Images: Now next sketch or you can add a location that you can use in order to get the top surface of the area in which you're
placing your model, made for you or actually
won the curves. In other words,
the lines that are used in order to represent
the top surface, you will need to do
something very different. This is because that group
that represents that the rain is actually graded based on
victims score from scratch, which means that it's
greater face and a grape. So because of this, they were actually
need the gray curves, but representative of surface. This is something they've been
great very easily by just simply creating a favorite places on the monitoring space. And go into greater few phases based on behind every curve. Or in another words, based on their height that the lines that represent the top surface are going to have
between each other. And after grading these faces, I'm just going to compare
these faces into a group. And then I'm just going to place the group half up to surface. So I'm going to
create a few faces. And then I go into
place these phases based on the area on
top of the subsurface. As well as something
for you to know is that this naps
can also be used where the images they
are important by using the location window. And as a quick
signer, remarkable, you need to unlock the group, or in another
words, this terrain in order to move
or edit the group. Or in another
words, the terrain. Once the writer is going to intersect this group
with the other group. And then I'm just
going to delete the unnecessary
elements so you can see the result non-cyclic sign-on. You need to take
into account what is the reference that
you're going to use where you see receiver, which is something that
you normally take into account once the place
tomorrow and the terrain. However, since in this case and not actually
placed in a model, I don't need to be so precise. However, you can
actually do this by acinar cell reference the
image instead of the terrain. And then use those to
silver, silver coin, in other words, greater
face on top of the image. And then just simply add the other necessary
faces you need to use. We know that a
greater lines they're going to progress
and the top surface. Now as well, since
you have deadlines, you will be able to use this
lines in order to create a top surface facing up to that you have on
the sidewalk stupor. So this means that
you can create a top surface by using a
cell reference these lines. And this is very
important for you to know because the rest, so it's going to
be very different. If you use the hidden geometry in order to compare the results, we're going to see that the terrain and the top
surface graded by using the lines have a geometry that is very different
between each other. So with this in mind, when you create floor plans presentations
tomorrow in January, it will be able to have a lot more information
based on the drain. Or in another words,
you will be able to see the top surface as
well as the terrain, create a pilot of surface. Quieter Berlin's, you
will be able to get an idea and the
terrain information that you can get
furniture sketch. However, that level of precision
is now going to compare the information that
you can get from the engineers or
in another words, from the actual terrain. And you can always
keep the mantras of reference within your model, especially because you
can use the product, I say receiver of the top surface even after
great. And that the rain. So as you can see, all
the tools on the sandbox toolbar are very useful
when creating the rains, but also when using the additional features
such as the delocalization.
94. The Shadows: Now the next lessons
I wanted to show you how you view but
also present your model. So with this in mind, I'm
going to start showing you certain things that you can do in order to change the
appearance of the model, such as e.g. the shadows. If they're grading the shape, I'm going to show you how you can find the shadows
in SketchUp, starting first by
the escalator menu. Now once that I said
like research shadows, you're going to
see that there is an icon on the user interface. Then now it's highlighted and this one is on the
shadow toolbar. This icon able to enable and
disable the shadows as well. The most important thing for you to know, but the shadows. The shadows are placed based on the origin of the modal space. Or in another words,
they are based on the recent that plane that
you have in the model space. So this means that in a sketch, you will need to use the
origin of the model space as the main reference
that you will use when creating your model. So you will need to
get this in mind, migrating the models, but
also we're moving the shapes, whether your model as well, you can actually control the
shadows based on the day, but also based on the hour. So with this in mind,
you're going to get different results based
on the time of the day. However, you are going to
notice that this is limited to the hours in which normally
less than will be up. So sketch it will
allow you to create a solid study,
highlights and shadows. But also you will
be able to see now you have a panel just
for the shadows. So once you expand
the shadows panel, you want nowadays pretty much the same options that you
have and the shadows toolbar. However, we're going to find a few options and
will allow you to have a specific values when changing the
shadows of your model. So with this in
mind, you will be able to change that day, the hour, but also that
they may send a calendar. So with this in mind,
you will be able to have even more precision than
you normally would. Which is the reason
where you can even create hustler Study Center. The calendar is the
same one that you can find other softwares. So it will only allow you to
select the day, the month, and also the year while
working on your model as well, depending on your
country or region, you will be able to even change the time zone that you're using when deciding the shadows. Now with all this means, say, you will be able to change
the information they want to use and the shadows based
on your country or region, but also when a
specific date and time. However, this doesn't
mean that you cannot change the
parents or the shadows. With this in mind, you will be able to increase or decrease the intensity of
the line that also increase or decrease the
intensity of the dark. Or in another words,
the intensity of illumination and the
intensity of the shadows. So with this, we will be
able to have a lot of control on the appearance of the shadows, but you
have in the model. Now as well. There is
another option in this panel that is called
user1 for shading. Now, this one will allow you
to use the sun in order to change the shape of the fixes
that you have in the model, even if you're
disabled and shadows. Which means that
this option will allow you to change
the appearance of the materials based on the sun even if the shadows
are not enabled. So in another words as well, add a little bit more detail, but also a little bit
more precision to the materials without
having to use the shadows. And this will be more apparent once you start using
these sliders, even when the
shadows are enabled, but even more when the
shadows are disabled as well. This option saves resources. However, it is still graze the shadows even if they
don't show in the model, even if David, I'm
showing the model. So this is an extraordinary
wave to the shadows when presenting immoral as well. You're going to notice
that when you disable the shadows are the
options will be disabled. So with this in mind, you
are going to notice that the shadows also has a few
other options that you can use once you enable the
shadows and deception as part of faces on
ground and from pages. So with this in mind,
you will be able to have a specific shadows that you might want to
use in your model. But more importantly, you're
going to notice by default, two of these assumptions
are enabled. So it might be for shadows, public place, faces,
but also on the ground. So the only option
that is disable is the one that is called edges. Now this option as such, is not really visible unless you have pages, manner
creating faces. So this is something that
you can use when you're using edges in order
to represent wires. So you can have elements such as fences without having
to grade the thickness. Now, this is not really bad when you have elements
and the program. However, if you get too close or if you use these elements
in order to greater render, you will not be able
to use DHS properly. So depending what
you're doing in a sketcher and outside
of a sketcher, this might become very useful. Now as with many other panels, you can collapse the
status at any point. However, if you do this, you might ask what we'll be using the shadows toolbar as well, since we're able to let our
man the hour and that they also going to be able to modify the shadows by
changing the location. So this means that you will be able to add the location of your choosing inadequate
change the shadows. So with all this being said, the shadows can be very precise, but also they can be used in many different ways. What
we're getting your models.
95. The Fog: Now as well, worthiness catcher, you are going to
find that there is another option or feature
that you're having, this ketchup very similar to the shadows and this
one is called the fog. So if you'd go once again
to this picture menu, you are going to find that
far right below the shadows. And once you enable the ****, you are going to notice
that they are parents. So the model is going
to change a little bit. This is going to be in order to represent the fog
within a SketchUp. So once you enable this panel, you are going to be able to
enable or disable the fog. But also you will
be able to change the effect that the
fog on the camera. So with this in mind, you
will be able to change these sliders in order to change the effect of the filter. Now, this NSK job is
not really a volume, or in another words,
is not a treaty fog. Which means that
this is a filter that you are on
top of the model. Now this filter is actually very similar in something that you
will find on a video game. But more specifically
on video games that tried to save
resources and as well, another similarity between
the fog and the shadows. You also have a panel
just for the fact. Now something that you
can compare these two A's to the farm on a
game like Silent Hill. So the functionality
is pretty similar. However, in this ketchup, that functionality will give
you a different result. Because the fact that
you have enough SketchUp can also be changed
based on the color. So this means that instead of
using the background color, which is determined
by this time hormone, specifically this tau that is being used in this template. You can simply use by Carlos, you're choosing any point depending on how you want
to present your model. So these might be very useful in some models more than others. Also, since the fall is meant to resemble the side use on
your project or model. And this will be more noticeable on architectural projects. So if I use as an example
the project of the course, you're going to see a little
bit better how this affects, could actually affect your model as well. Something for you
to notice is that the slider has two
controls that you can use. And then each of these controls as an independent function, which means that the one on
the left changes from where the **** is going into a store and relationship
to the camera. While the other one will
change how far you can see because of the
or in another words, that fog we'll hide the model
based on the distance to the camera relative
to the position of this control on the slider. And this is why these values
go from zero to infinity. So as you can see, this is
actually pretty good when you want to add a little bit
of atmosphere your model. So as you can notice up
to this point that far, and also the shadow
allows you to add a little bit
more like tomorrow, but also a little
bit of realism.
96. The Styles (Edge Settings): Now, at this point in sketcher, I hadn't been mentioned in these towels and
also the templates. However, I haven't shown you
what is actually this tau. Now these styles are
the ones that I said on the Styles panel before
creating a template. So this means that each of the templates is
actually graded by editing these styles
before you send the option that is
called Save as Template. So with this in mind, you will be able to edit
your own templates. But also you will
be able to edit the templates that you have
available with a SketchUp. So in the next lessons, I'm going to show you how you
can edit existing styles, but also how you can
create your own styles. Which is very important not only for the models
that you're grading, but also because you can
create your own templates or you send the option that is
called save as template, which is the last thing
that I'm going to show you what n This lessons. So I'm going to
start by selecting one of these styles
and then just simply click Reset setting in
order to start editing style by adding thing is specifically the
edges they are using, the stars on the edges, you will be able to see
that you are able to enable or disable
the back edges. But also you will
be able to have an option that is called
the queue in order to determine how the
lines are going to change based on the distance that these lines have
from the camera. So the queue is
actually based on the camera and the position of the objects relative
to the camera. While the other option
that you can find on that VHS is the one that
is called as tension. So you can change the
size of the extension. But also see nowadays, you don't have to use the
extension whatever the queue, which means that the
assumptions can be enabled or disabled
at any point. So you don't have to
use the extension, you don't want to, but also you will
be able to control the size so the extension, or in another words,
the size or the edge that is going to be extended
beyond the endpoint. But also, you can even
select that thickness of the end points by
assembly option that is below the extension. So this option is go hand in
hand, but then the style. However, you don't have to
use, alter them together. So this will change a little bit the
appearance or the model, depending on why do you
want to do with the model? Has a quick sign-on. There are many styles. They use this option
because they are graded. So you can present your model, whether their parents
or in another words, your model looks more like a
painting or even a drawing. Now as well, you
have another option below where it says endpoint
that is called jeder. Now this option is
actually used in order to assemble a hand drawing
or in another words, in order to make it feel like this model was true by hand. So with this in
mind, you can make this options depending on how you want to
present the model. And last but not least, you have an option
where it's actually more visible once
they use shader. And this one is called dashes. So when you use GTR and dashes, you will be able to see
a little bit better how the dashes actually
changes the model. Especially because once
the USA what the dashes, you're not going to see a
big change in the model. So the dashes are
mainly intended to be used once they use the option
that is called jitter. So quick signer, if you really
need to hide the edges, just need to check where he says stages in order to
hide all the edges. So with this in mind,
you will be able to change the shape or the edges. That also you are
going to be able to change the color of the edges. So you're able to use the same color all the
edges better also, you will be able to change the colors of DHA is
based on the materials. However, this might
make the edges more confusing than
anything else. Because when you're using materials that are very
close to the color black, the color d I, j is now going to change while the
other ones will. And then you will find a
different option that will allow you to change the color of
the EHS based on the access, which might not
seem very useful at first until you want to see how the lines or edges and the model are oriented
based on the access. So with this in mind, you
can change the color of the edges by using the
materials or the edges. But also you can simply
change the color so the ages by choosing a different color,
they might better. So your needs, which is
only available when you select on disrupting the option that is called whoa, same. So with this, you can even
choose e.g. in the color. Why? When you went to
reverse all the colors? In another words,
when you wonder from phase to be black
and the age is why. Now as well, you are
going to be able to see how the other styles
handle the edges. But also you will
be able to see that the standard styles pretty much uses the edges the same way. So the other options
on these tiles are the ones that actually change the appearance of the style. And the color of
DHS is an option. And that is actually
pretty useful because you won't be able to change the color of the edges
to our color, such as wipe. All this means you are
going to be able to make a lot of changes on these
styles at all times, even on something very
basic, like the edges.
97. The Styles (Face Settings): Now as well, when using
these styles panel, you will be able to notice that besides changing the settings, you're also going to
have the face settings. So this means that
this tau goes from the basic element they
use in order to create the model that the element
that is graded based on the edges and other
phase has fewer options. However, the worst
soul of changing the assumptions can be
perceived with a new model. And this is because
you will be able to do the same thing that you
do on the model info. Except for the fact
that either this or the face has the gray while
you sit on a specific style. This means they will be able
to determine the color of the firm face and the color
of the face or the model, which is the one that
is going to appear by default every time that
you create any phase. So what this means is that the model info will
actually show you the new colors
they're assigned for the front face and
the back face. So you will be able to apply
this to any of your models. If you actually know the style
that you're using as well, you can use these styles
panel in order to change the style that you're
using for the new model. However, something
as well for you to notice is that this
doesn't actually change the phases that you have within the groups
and the components. Because the groups
and the components are models where the models, so you will need to
make the changes before creating the groups
and their components. Nasa quick sign of the changes
in these styles can be updated by using the option
on the Styles panel, but also you can
update the changes that you do to this
tau by changing to a different style and then
returning to this tau that you are editing as well, you can see that
these settings can change the general style
that you're using the model, which is the same
thing that you can do by using these
styles toolbar. So within here, you will be
able to go from wireframe, Hayden, and so on. But more importantly,
you will be able to see there are a few options
enable or disable, depending on the
visual style they use. If you use hidden, you aren't going to notice
that you will have an option in order to enable or the same are
they transparency, which will allow
you to also select the quality of the transparency. So depending on how you are
going to be a Saskatchewan, they might want a
better quality. However, this only affects the materials they're already
using, the transparency. So you wouldn't need
to keep this in mind, not only in this spatial style, because there are other styles, but also allows
the transparency. If you use the shared a mole, we're also going to be able to determine if you want to use
the material transparency, but also the quality
of their transparency. Now as well, I going
to be pretty much the same except for the last one. And this is because shader, shader when materials are
pretty much the same. Now it's like quick
center, radius and nicer. You are going to be able to see that the
transparency equality, that is pole faster as
the default value of 50. However, the monochrome, yes, it's the same color for the faces without allowing
the transparency, which means that it
doesn't use transparency. So everything is
going to be based on the color that you assign
to the front face. And last but not least, you have the X-ray, which is the only
thing that will allow you to modify some
of these styles. So this means that if you use the X-ray while
using monochrome, they're going to be able to use transparency now based
on the material, but based on the option
that is called X-ray. So this means that
they transparency. He's not actually
going to be based on whether their material high sexual lives and transparency, but rather on the
transparency by the x-ray, which extended that you can change by changing the quality. So you can use this slider in order to change
the default value, be on 50 as well. Since you can use monochrome
while also using the x-ray, you will be able
to use shaded with materials as well as
shader and hidden. So once again, the only one
that is not compatible, they x-ray is the wireframe. And this is because the
wireframe only uses the lines. So it's not actually
displaying the phases. I would call this means
say you will be able to modify the visual styles even more by using these
styles panel. And especially when it comes
to the transparency and the quality of the
transparency on your models.
98. The Styles (Background and Watermark Settings): Now this lesson, I'm
going to continue making the changes that you
can do on these styles. Sundays one, I'm going to show you how you can
change the background. Marina, in other words, how
you can change the colors, but you can see on the model space before
starting tomorrow. So once I click on this, it will be able to see that you can change
the background, the sky, and the ground. So they send mind, you
will be able to select the colors that you want
to use on the background, the sky, and the ground. However, in the
case of this guy, you are going to notice that not only you can change
the color of this guy, but also you can enable or disable the scholar
at any point. So with this in mind,
you will be able to add my color by one, but also you will be able to decide if you want
to use it or none. Which means that the crown
and this guy mountain, that's something
that you need to use. If you don't want him. If you enable the ground, you're going to see
the default color, receptors AND style, which also means that you can decide the
color that you want to use. But also in the
case of the ground, it's going to be a little
bit different from this guy because
it will be able to control how additional settings. So what this means is that
when you enabled the ground, you can change the color, also determining the
transparency of the background. So once you enable the program, you will be able to see the
color of the background, as well as an escalator
that will allow you to control the transparency
of the background. So with this in mind,
you can determine how much intensity the
one on the ground. So this may improve their parents or somebody
elements depending on the currently have in
the background as well. This is actually very important because there are options that you can use when you explore
the model and C matrix. So if you remove everything
there is in the back room, none of this is going
to show up better. Also, you can explore a white background by
changing the color of the background and then disable
this guy and the ground. These styles are actually
used in a lot more than just a presentation
of the project as well. You're going to find
that on this top panel, or more specifically on
the paragraph settings, there is an option
that will allow you to see the model from
above the ground, but also from below the ground. So if you check
the option that is called Show ground from below, you aren't going to be able to see it now you can
show the background, even when you're
looking at the model on the negative values of the
c-axis on the model space. Now once again, I'm
going to change the values by default in
order to avoid confusions. And then I'm going
to show you that there is something else
that you can even change. And these styles, which
is the watermark. If you click on the
watermarks settings, you are going to notice
that you will be able to add a
watermark, the model. So in order to add a watermark, you just need to click on
the plus sign in order to search for the image file that you want to add a watermark. And once they do this, you will be able to add a name, but also you will
be able to decide if you want to have
some background or not really ready to start showing you the
difference between bowl. I'm going to start
by using background. Now when I see the sign, whether it's going to be
a background overlay, just have to click our
next minute or two to say the next options as well. You're going to notice that the receptor acts
on these windows. And I will try to let you know what you're actually doing
with the assumptions. So when they send
mine, you're going to be able to see that there is an option that will allow you to create a mess by
using this image. Now in this case,
I'm not going to use the option I wearing going to use this slider
that you have below, which will allow
you to change how the image is going to
blend with the program. Or in another words,
this will add opacity to the image and then
factor in this and just going to click on Next
in order for you to say, then now you will be able to decide how you want
to display the image. So you will have
different options that will allow you to do
this. So just e.g. is stretched to fit the screen, which has an additional option to lock the aspect
ratio as well. You do have an option to
tau hat cross the screen, which will allow you
to tell the image on the screen based on
the size of the image. Now last but not least, you're able to
decide the position of the image by using
these controls. But also, you will
be able to change the scale of the image
trace, and this is lighter. So this is going to
be a little bit more precise if you wanted to place a logo or
something similar. Now something as well for you to know is that you're also able to add even more watermarks and depending on
what you want to do. So this means that you can
add multiple watermarks face and the same image
or basin or the images. So with these in mind,
I'm going to add another watermark by
using the same image. However, in this
case, I'm going to be using the option that
is called great mass. Now we're going to see
that there is always going to be a little bit different compared to the other option. And this is because the
math works a little bit similar to the
mask in Photoshop, which means that
it's going to grab my color and then use it
in order to create a mess. So these can actually
be used when you have something that you want to add to the background, or more specifically, to the imaginary line that you have at the end of
the background. Now, next, I'm going to create another mask overlay
instead of background. So I'm going to start
the process once again. Then I'm going to
use the option of overlay instead of background. So the overlay is going to create pretty
much the same thing. However, the main
difference is that now the image is going to
be on top of the model. So they changes the
U2 are going to determine not only what
the image is going to be, but also the parents or the
model through the image. However, the options are going to remain
pretty much the same. You're still going to be able to create a mass by
using the image, but also blend the image
with a background, as well as changing where the image is going to be placed. Now as a quick side
note, the assumptions are based on the
resolution of the image, but also pays on the screen. And this is because once you're actually using is
the screen space, but you have within a SketchUp. Now with all this means saying, Lee mentioned very similar to the layers in the sense that you can change the order of
images like the word layers. Because you might one, when image overlaying
on top of another one. Nasa quick saner,
the watermarks, they sell and they will
also be on the animation. So depending on what
you're looking for, you will need to play
around with these options. Mean that I forget every
so they are looking for. But also since you have
multiple watermarks, you can also delete them. You will be able to delete
any of them at any point. But also sending very
practical that you can do when you still want to
work in your model without looking at
the watermarks. In this one makes
the option that allows you to display
the watermarks. So if you then say,
but the assumption, you don't have to look
at the watermarks we're working in last-minute list as many of the other options
that you have in the panel. You also have a way in order to item when
you already graded, like I said, the watermark, you won't be changing
the color and you will be able to
change that property. So the watermark,
which means that you can just say if you wanted
to say much to BMS, as well as the
position that blend. But also you can enter
the placement by also deciding how he's going to
be placed on the screen. So what this means
is that you can use the most important options
that you have an image, except for the fact
that you cannot change if this one is going to
be a background overlay. So you will need to decide
this from the beginning. So something for
you to notice on this window and say You also had the same
icon that you have in the materials in order to change the image you're using
for another one. So you don't have
to keep the same image if you're the one to. Which also means that you
will need to keep in mind where the image is
placed at all times. Because if you change the
image different position as ketchups no longer
going to be able to find the image if
you want to add it. Once again, let us, it's actually pretty useful once you start creating
your own projects. Because you can even
add something like your logo or basic information
about the project.
99. The Styles (Modeling Settings): Now this lesson, I'm
going to show you the last thing that
you can change with this stylus place in
the Styles window, which is the modeling settings. Now the modelling
settings can see more confusing than the
other options on. Don't remember, remember
that these assumptions are actually based on how
you visualize the model. Which means that
you can change e.g. the color of the lines
that you have when you're selecting
accurate y-component. So within here and
you're going to be able to see most of the
things that you will be able to edit or change
when it comes to the visualization of the model when you're working
on the model. So this is actually different, changing the color of the axis, price and the preferences. So this means that you
can actually change the color of the elements that
are logged on your model, but also you're able to change
the color of the guides. So as you notice, this
is the way for you to change how you view your
model by working on it. So you won't be
able to change e.g. the color of the
enactive sections on the model, cyclic sign-on. This is one of the
few things that you can do by using control C. So what this means is that if you want to undo these changes, you will need to use once
again, this tells window. So I'm going to
change these values back to default to
avoid confusion. Now as well,
something for you to notice is the size you can change the color of this
sections when they are inactive. It will also be able to change the color when they are acting. And also something that you
might be changing a lot when editing these styles
is this section fail. Now this section
field is the one that represents the interior of the elements, wants
that they are cut. So this is going
to function like the hatch in America or revenue. Meaning that these
grades or phase based on the intersection
between this section and the elements status
section cuts and then add some color to the
face there is graded by the intersection
or in another words, to this section field or hatch. This option will allow you to change the color of this face. So depending on how you want
to present this section, you will be able to use these
assumptions in order to change not only the
presentation of this section, while modern
intersection, but also the presentation of this section will present a new
section to others. When this is going
to be very useful, not only within a sketchy, but also outside of a SketchUp. Because you will be able to
export images while also for sending your model
or project to others. This means that you
won't be able to present your project to somebody else, but also you will be able to use layer in order to
document your model. Additionally, you can
use this settings. We change the color of
this section lines. So you can change the
color of the lines that represents where the elements
are kept by the sections. So with this in mind,
let's section and this section lines become very important options
for you to keep in mind. Not all were working
on the model, but also what per
cent in the model. This means, since we are able to change the color of
this section lines, you're also going to be able to change the way up
this section lines. So you can emit
more definition to the section lines compared with the other lines, they
have an immoral. Now since we didn't hear you actually change the
modelling settings, you are going to
notice that there are a lot more options for particle, the background settings
and the edges settings. So within here, you will
be able to sell it if you want to show the hidden geometry
and the hitting objects, which is the same
thing that you can do, a sketch of many. So what this means is
that when you select, I will select these options. You're also selecting on
selecting the same options, but you haven't leaf
sketch of many. So this is another way in
order for you to sign if you went to see or not what is
hidden within the model. Something that all
the options have in common is that they will change. Their parents have the
model, henry old time. You will be able
to see the impact of the changes that you
do on these styles. Why wouldn't hear? You will also have access to
the collar biotech, which means that you don't
need to use the tax window in order to design if you
want to use color by tag. So you can create an installed
by default will show you all the colors are being
used in the text right away. But also you can determine
if and this is tau. You want to show
the axis or not. So in another words, will be able to select my
default options that you have when you start your
model by using this style. So when this assumption is, you will have not only
the model access, but also the section
planes by section cuts, dissection field, as
well as the guides. And as you might have noticed, all these options are available in other parts of
the user interface. So these will make
this a little bit easier in the sense that you won't be able to start with this enable or disable
the beginning. And as I mentioned before, these assumptions are
actually very different. When it comes to colors
that you can change my assembly sketch of preferences
where they sent mine. And you can change the colors by using SketchUp preferences, or more specifically, by
going to where it says accessibility in order
to change the colors. Which means that by using
this ketchup preferences and the Styles panel, you are going to
be able to grade. And I started that you can
use if you're colorblind, they were encased
that you have in a specific name and it
goes to the currency. You can see that also 1% then your models
to somebody else. So it means said, you can create a style in
order to work right away, base and their needs
do you have on the models that you
create by using SketchUp?
100. Use and Save The Styles: Now in this lesson
I want to show you how you can create
your own styles, but also how can you use
them after you grade them? And this is because you can make a lot of changes to
any of these styles. So you already have by default. But this doesn't
mean that you are actually creating any style. Some of these lessons,
I want to show you how to create new styles. And what can you do with
these tiles in order to avoid having to
edit them once again, on every single model that you are growing into
creating a sketch. Or in another words, how
can you say this towels, but also how can you use
these styles with a template? So in order to
create a new style, you will need to
click on this option allows you to
create a new style. Once you do this,
you are not going to see any real
change on this panel. However, you will be able
to make the changes that you want and this
town, such as e.g. the name and the description. And once you click
where it says Select, you are going to notice that
the style has been created. So with this in mind, you will be able to see not
only the equator new style, but also they are going
to be able to use many of the same options that you have working with the
materials, such as e.g. open, another select tab in the Styles panel in
order for you to browse a little bit easier between all
the different styles. But also, you will be able
to use this in order to use another option that you
have in the Styles window. And this one is the mix. Now the mix will
allow you to press Enter I styles that you want to use under section
of your choosing. So what this means is that you can select the Settings from different styles
based on where you press Enter the style
you're selecting. So with this in mind,
you are going to find different settings depending on the styles that
you are selecting. Now, this is now
going to be very apparent at first
until you actually select a style that has different settings that this
tau, the already using. So this will be very useful when you're creating
a new style. Because you might already find one that has the settings
that you're looking for. Instead of copying
them one by one, you can simply use the
option that is called mixed. Now as well, you will have a standard options and
the Styles window, and they will allow you to
do something very similar. So the option that is
called Gray new style. This means that if you open
this menu with the mouse, now going to be able
to save this style, but also make a copy of
this style. I make a copy. It's the same thing as creating a new style based
on an existing one, which is pretty
much the same thing that you do with the materials. So with this in
mind, if you have unnecessary styles,
you can delete them. But also you can use the
option that is called Save, As in order to save the
style of your choosing and other directories
that you have in SketchUp or in a
different directory. Or in another words,
we can say when you start with an escalator. So you can use at all times, just like when you
create any material. This is very useful because
you don't need to worry about deleting these styles directly within the file
because there will be, say, directly within a SketchUp,
hetero cyclic sign-on. You can move to a
different folder by just pressing and dragging the
material to a different folder, just like with the materials. However, even if you have pretty much the
same functionality that you have with
the materials. This doesn't mean that
saving this style is the same thing as
saving the template. If you go to this picture many, you will have an option that
is called save as template, which will allow you
to create a template based on everything that
we have covered so far. Which means that this template
is going to include not only the default style of the template, but
also the units. So everything that you
can change and they can be carry over
to another file, can be saved as a template. So with this in mind, you
will be able to define, then name the description, that file name,
which is going to be pretty much the same
thing as the name of the file followed by
the file extension. But also you will be able
to design if you want this template to be set
as the default template. So you're not only able
to create a template, but also you're able to define
if you want this template as the default
templates that you use every time that
you create any file, one already working
when a sketchbook. However, you will need to change this by using the preferences. After creating a template in which you check
the assumption. Or in another words,
you will need to use these ketchup preferences in order to go to where
it says template. So you can select a
template that you created and set as
default template, which is something
that already has been covered on a previous lesson. So with this in mind,
you can always make the changes that E1
on the units and search before saving
the template in order for you to test the
template that you're creating. So in this case,
I'm going to create a template in order
for you to say this. However, I'm not
going to be selling this template as the
default template. So I'm going to
select her name at random description and then I just going to click on save. And why is the writer is, I'm going to use
this getchar menu in order to open a
file from Template. And after these are
going to see that this template is now
going to appear among the default templates
because I didn't use the option that
is called Set as Default Template will appear once that I go to where
it says My Templates. So with this in mind,
you're going to notice that the template has been
saved within a sketcher. However, also going
to be able to see the directory in which this
template has been saved. If I follow this directory, you're going to notice that
template that I just graded. So with this in mind, you
can create your own styles, but also you will
be able to save your own styles
within your computer, which will be very useful when you're working on your
projects or models, because you will be able to have different ways in order
to present your project. But also, you will be able to
set up a schedule based on the way that you reward while creating your
models or projects. Nasa gouache center basis,
actually very different. So using this tau builder. In other lessons, I'm going
to show you how you can use this style builder
in order to create styles that you can use
while working you project. This means says their
styles are pretty useful up to the point
where you can add up pretty much
anything you want in order to save the
changes as a template.
101. Changing the Camera Position: The next lesson is going to be covering these scenes
and animations. So because of this, I'm going to cover a little
bit more that those are commands that
you can actually use a record just the camera. Now these tools can
actually be found on the sketch and many
hormone specifically, once you click where
it says camera, but also on the
toolbar which you find in the orbit pan and zoom. Or in another words,
on the camera toolbar. However, the tools
that I haven't covered on this toolbar out of
the position camera, I look around and walk. So I'm going to go
over these three tools are commands because these ones and allows you to
adjust the camera in a way that they can be used. Scenes and animations. If I use position camera, you are going to notice
that now you're able to see the project based
on the a high point. In other words, based on how a person would
perceive the model. Now the a high, a set value that you can also
see on the measurements. However, if you change that to our command to another one than the eye height is going to change based on any
position of the camera. So with this in mind, you will be able to see a change on the a high based on other tools or commands suggests the orbit. So in order to avoid the
influence of these tools, you can use once again,
firstly shrink camera, but also once they
use position camera, you will be able to
change the default value of the i high based
on the keyword. So you will be able to place 1 s the camera within the model. While at the same time, you're able to change the default value of the high, high. Recall our lives
from where do you place the camera as well? Something for you to know
is that the eye height is also based on the coordinates that you
have in the model. Or in another words,
this is going to be based on the origin
of the model space. So what this means is
that the value of BI Hi, it's going to be taking into
account the relationship between the high and where you're placing
the position camera. Where you place the
position camera can have positive values and negative
values on the c-axis. However, since the origin is going to be the
same way, a high, It's going to change because
the value of the eye is actually using the origin of the model space
as a reference. Which is suddenly you
can see if you use position camera based on
the origin of the model. Now this is something
that you can actually use in some models because of the fact
that you can create or use different
elements as reference. So I'm going to create a
parts in order to show you the level of this tree compared to the
origin of the model. So with this in mind,
you can actually use extent references in order
to position the camera. But also you can create
your own references in order to use any specific
position within the model, which is pretty
useful in cases in which are mimicking the
position of the camera. But you will have
something like a theater. So the banana model
that you're creating, you will be able to use
substitution camera in order to mimic the way
that you will be able to perceive our model in
certain conditions as well. You're going to need to
use the position camera every time that you want
to use look around. Because look around
is also intended for you to see the model
a little bit differently, but you would do it
based on the orbit. So the name is actually very fitting because they
still recommend, actually allows you to load my random or over your grading. And you can see the
value of the eye. There is being used on
the interface R0 times, even when you use it with other tools like the European or the zoo as well. There is another tool
program and that you can use in order to
exploit the model. And this one is called Walk. Now these two argument, well, actually the weather
name implies, which means that
will allow you to walk around the project. However, it will allow
you to walk around the project based on the
position of the camera. So you're able to go
back and forth between work and look around when you're not using
the assumption. Now this option can
be confusing at first because you press and
hold in order to use it. While you're not using
it, you automatically, you just look around as well. These two recommend allows
you to speed up the process. Or in another words, instead of walking, you can actually run. So this means that when
you use this to determine, you will be able to use
contrast the keyword or Option on a Mac in order
to run instead of walk. However, they still,
Pergamon will also allow you a few options in order to
decide how to use it. So e.g. you see from the keyboard, it will be able to
move the camera left and right and up. What about? You will be able to
use this in order to adjust the position of the camera without having to
use another to recommend. And also selling
important for you to know is that you can actually use
this options at any point, which means that you
will be able to run. But also other side, if you want a multi-camera part of town
as well as left or right, while you send the
wall to recommend. So you can increase the SP when it's being used
with this tool, regardless of the options. As far as the elements that are creating this ketchup
also use coalitions, which is something
that is used in other softwares to avoid elements going through
other elements. Again, this is waterfall is the character on going through the elements
on the levels. Our next getchar is a little
bit more simple because it prevents the camera
from going through the elements they already
graded on the model. So you can use it while also using other options
of this tool. And a cyclic sign-on,
you can use this tool to assign your model to others or in order to set
up your scenes. So when they send mine,
you can go back and forth within this options in order
to walk through the model, which is going to be very useful migrating animations
because we will be able to get an idea on how it
is SketchUp is going to go from one camera to the
other, which is Sunday. They are going to
be able to see on the next lessons of this course.
102. Creating Scenes: Now in this lesson, I'm going to gray the first scene of
the model that before doing this and going to position the camera based on how it
went to present the model. So I'm going to be used
in position camera as well as looking around in
order to change the camera. However, also going to change the field of
view and how they feel about you is something
that I didn't cover so much on the previous
lessons of this course. Because the field of
view is used in order to change how you want to
present your model to others. While at the same time, it changes how you view all these scenes
at the same time, or all of these
scenes independently. So if we put it in a different
way, they feel about you, It's the same day and
that you actually have to use the camera in
order to pick pictures. So it's very important for
you to know the angle or values that you want to use every time that you
take a picture. Now let's sketch or
you can actually input the exact value
that you want to use. So you can actually have
a little bit more toning, but also cyclic
signer able to change the fill of view not only
in putting the value, but also by essentially from the keyword while you
send this to recommend. However, you will have more
precision using the keyboard. So I'm just going to adjust the field of view
in order to show you how the field of view changes the
appearance of the model. Now I'm just going to change
the Filipino this model. So you can see how
you can capture the changes by just
simply creating a scene. So I going to go to the Default tray for
my specific link to these scenes panel
in order to click the plus icon so I
can create an insane. Now once they either this, we're going to get this window in order to let you know my most important thing
about these scenes, which is the fact that
every time that you create or update inosine, you're not necessarily changing
the styles on the model. So these styles in this scene
actually work together. However, you can add scenes
and this tells independently. So in these lessons, I'm
going to avoid making any changes to these styles they're already
created for SketchUp. And after I click where
it says greater scene, you're going to
see where you have a toenail on the Styles panel. But also the user
interface basic change, letting you know that the
recently seen available. Now these scenes as such, will also allow you to create different type of cosines
for different purposes. So this means that you can
create any scene and it can actually be used for the
interior of the projects. I'm going to grade
the next I seen Mason the text panel to hide the
elements of the second floor. And then I just going
to use the tools on the camera toolbar to
adjust the position of the camera on the model before
using the field of view to adjust the camera for this scene is going
to have even more. So as you can see, you
can actually create a named therapy or the model by just simply using the scenes. However, basis actually not
going to change how you create these scenes and what is going to be visible
within the scenes. So before creating the
scene and just go into, I chose the eye height, which means that I'm going
to add in the position of the camera by using the tools recommends that
relates to the camera. Now you can edit the tags and the objects before
creating the scenes. And you can do this
by just simply adjust and the
visibility of the tags and the geometry by using the text panel and the outliner. But also there are other ways in which again the elements. So because of this,
remember that you can use the hidden geometry and the heating objects in order to visualize the elements
that you're hiding. Now as well, we can use
that tax and the aligner. Different scenes with
the options that are going to be covered
within the course. Send this license and going
to cover how you change, what you can see
on these scenes, as well as how we visualize
the model. Every scene. As a quick side note, there are different values that you can
use for the internal views. However, the minimum
or you can use as Philip view in order to have
at this and appearance A65. Because if you go higher, why do you see in this scene is going to be really the story. While if you use less than that, the elements are going to
appear too close to the camera. And also, you will
still have to keep in mind the eye height
that is being used. Because in some cases you might want to resemble what you can see when you're sitting
down on a couch or a chair. Now after doing this, I can go into gray this scene. Nobody is in the same panel whereby you send
the sketch of menu. I'm going to go to the sketch menu and then I go into collect praise his bill in order to
where it says animation. So I can add another scene. Once again, I'm going
to avoid making any changes to this style
before creating the scene. Once then you've seen
has been graded. You are going to notice
a couple of things. One of them, you can still
change what is possible within these scenes by just using the layers panel
and the airliner. But also, you're going
to say that there is an icon right next to
where it says SN1. Now the second is going to be useful in order to search
between these scenes that you created
in case that you have multiple scenes
and something else while for you to
notice is that every time they use cycle
between the scenes, you are going to get
any small animation. So from this point forward, everything related
to the scenes, it's going to be a
little bit more complex.
103. The Options on the Scenes Panel: Now this lesson, what
I'm going to show you, how the changes
that you can do on the scenes base and other properties or features
they have in SketchUp. So I'm going to start
with the shadows. So I'm going to use
the shadows panel in order to enable the shadows, but also in order to change the shadows that are going
to use in this scene. Which means that you
can enable or disable the shadows depending if you
want to use them or not. So you can change the hour in the day used to determine
how the shadows are. Shadows will impact the model. But also you are able to change the intensity of the
light in interfaces, or even the intensity of
the shadows created by deadline while creating
or updating your scenes. However, you will need to
make sure that you have the option to paint the
shadows on the scenes. So I'm going to collapse the shadows panel
in order to expand. Once again, this seems panel. And once the writer is, you are going to be able to see. But if you say, well, the option in order to update the shadows, the shadows will now be saved
if you update the scene. So you will need to give
this in mind when you make changes on the other features
may have any SketchUp. As a quick sign-on,
since you can also use the sun for shading. You can also update this option in order for you to determine if the sun will impact
the parents some tomorrow without actually
creating shadows and the model. So you can enable or
disable this option on all these things
at the same time are chosen individual scenes. Now as well, you will
need to enable or disable the assumptions
on every scene. Which means that you can
have the scenes which shadows and other
scenes without shadows, which is suddenly you can easily notice when you change
between the scenes. Now you can write on your file. And what this means say,
you can even disable the option that is called
camera and location, which will actually
stop at SketchUp from updating the camera position every time that you
update the gamer. So this means that
you can't even keep the position of the camera
that you had at first. You don't have to
worry about moving the camera around before
updating via scene. Which is going to be very useful if you have multiple scenes. But also if you're constantly changing the position
of the camera while making changes
to the scene or in another words,
while changing e.g. the shadows. Additional
deposition of the camera is very important because this determines not only the
shadows and the model. Now as well, every time
that you obey any scene, you will also be able to enable or disable
the assumptions, which is the way
that our sketch and make sure that you know, what is going to be
updated on the scenes. Now it's like we excite
them from article. The shadows are going to be graded on the surface
of the model. The surface at the
model is actually determined by the origin
of the model space. So everything below
the monospace is not going to
have any shadows. And also below the name, you are going to see a field. You're going to see that you
can also add a description. So you're going
to be able to add a description for each of the scenes in case that there is something important about
any of these things. But also, you can use this as a reminder of why you
created this scene. In another words, on how
you're going to use it. Or you can even use
this as a reminder. If I change, we are going to be doing on the
scene later on. They are going to be doing
on the scene later on. As a quick side note, once you start making
changes to the assumptions, you are going to notice that every time you
create a new scene, the options that are enabled or disabled will be carry
over to the new scenes. Now as well, by using
these things panel, you are going to be able to change the name of this scene. So the options that you
have on the details will be a standard options
for the new scenes. But you're great on
your moral essence. You're able to cranial scenes, but also rename the
existing scenes. You're also going to be able
to delete these scenes. And there's a quick sign-up. If you don't want
to see that detail, every scene, you can collapse or expand the details
are using this icon. So with this in mind,
you will be able to address things or
you send applause. But also you will be able
to delete this since my x and the minus sign, we are going to be
able to use Control C in order to undo the changes
as you normally would. Now with this in
mind, you're also going to see you're
going to have a different way in order to do most other changes that you
can do by Sunday since panel. If you hover any
of these scenes, and then you use the mouse. In order to open this menu, you're going to see that
you will have most of the same options that you
have on these things panel, which means that you
will be able to update. But also you are going to be able to change the
order of these scenes. In another words, you
will be able to arrange the scenes by using
move left, move right, which is the same
thing that you can do by using more pressing, hot, pressing down on this
seems panel as well. You're going to be
able to add scenes, which means they are
also going to be able to Libya scenes, but also rename the scenes. So there is a lot of
things that you can do in different ways in case
they even want to use. But before tray as well, you're going to see me, you will have a
standard options, right, where it
says view options. So you're going
to be able to use large terminals,
small thumbnails. Ladies, are the default
one, which is Thetis. But also if you want, you
will be able to even disable. This seems to know. So you don't even have to use that thumbnails if you don't want to know this options, determine how you visualize these scenes on
the Essence panel. However, once you
have multiple things, you might want to
say some resources, because the total nails
change once the scenes. So paid in these
scenes might even pay some extra time if we have
seen is very complex. But also, every time you
make changes to the scene, you can also rotate
the tool now. And Kay said the
tool name is not reflecting the changes that
you have done to the scene. And with all this means, say, you are going to be able to
use this options anyway, V1, what Morgan in the model. But also we are going
to see it on this menu. You will also find the standard options that
you have on these scenes. Or in another words, it
will be able to add, update, weaning, and believe the scenes
by also using this menu. So quick sign-on,
you're also going to be able to hide the details
by using this menu. So as you can see, there
are different ways in order for you to do
pretty much the same thing. However, if you start
adding multiple scenes as SketchUp also gives you a way in order for you
to find the scenes. So once the grade
more than two scenes, it will be able to use
the filter in order to find the scenes by the
sender name of this scene. So all this means say, the scenes are
actually pretty easy to use once you
get used to them. Because most of the changes that you can do to these scenes are changes that are going to be doing to your model quite a lot. So the only thing that
you need to decide why you want to update and why do
you want to leave a series. And as I pick signer, remember the scenes and also be modified
by using these styles. Because that is the
details on these things. Panel also includes a lot of
things that you can do when everything is tau at cosine
pi is another panels.
104. Changing what Elements can you see on the Scenes: Now when grading and updating their scenes are also
going to see that there are specific options just for the tax and the
hidden geometry. So when they send mine, I'm going to show you
in this lesson what happens when you use these assumptions while
working on these things? So I'm going to start first by the tax or more specifically, I'm going to show you how to disable and enable that
tags within the scenes. So the first thing
that you will need to remember is that if you create a new scene is going to be based on everything
about the current model, which is going to include
reposition camera and the tax. However, you are going to be
able to disable or enable the texts on a particular scene without making
changes to the scene. Hello, so you can
update the changes, which also means
that you can update the changes on the scenes are also going to
sit around the text. So when they send mine, you're
going to be able to hide the elements or you don't want
to see by using the text, which is actually very
useful if you are using the tags in order
to organize your model. Now this option
will not actually change the elements
within the tags. So because of this, we can use this option, the elements that make the
groups or the components. But also you can use this with
a tags or the tax folders. Once again, you're going to
see that the options that you enable or disable
will be carry over. Once you create an inosine, the options that you have
in the details will be a standard options for the new scenes for your
grade on your model. So before creating
a new scene or even before updating any
of these scenes, you will need to
consider if you want to enable or disable any
of these options. Now as well, Since you're
able to do this, but attacks, you're also going to be able to do this whether hidden geometry. So you can hide the elements
as you normally would. And then you simply
use the option that is called hidden
geometry in order to decide if you want to update the geometry that
you hide and these scenes. So with this in mind, you will
be able to hide or unhide different elements
depending on where you went to to see inside the model. So this option is a good
alternative to use and attacks, mainly because this
ketchup is built around grading groups and
components for immortals. I know. So it's a quick sign-on. You are going to see the ones that you
hold these options. You are going to get
a tool tip and you know what each of these
assumptions is focused on. And I said, great
sign-on, permanent, you can visualize the hearing objects based
on the escalator many and as well from article this is the same thing you
can do, base and the liner. So it doesn't matter if you hide the elements based on the menu that you
open with a mouse, model info or the airliner, because they actually
do the same thing. Alright, another words,
all these options hide the geometry. Now as well as any
important for you to know is that the
hearing geometry is not exactly the same thing as the hearing objects
because it is new. Actually have the
option in order to hide the geometry based on
groups and components. Or in another words, based
on the heating objects. But also you have the
option in order to hide the elements that are not
within groups and components. So what this means
is that when you went to high Elements, their side groups
and components, you actually need to use a different option on
these scenes panel. Now, all of these
options will allow you to hide elements
and these scenes, a stress that assumption
will allow you to hide the elements that are
either not want to use within groups or components. So you might want
to use this when the terrain or elements that
might be also on a tag, but you need to
maintain based upon the model arrow times. So in order to illustrate
this a little bit better, I'm going to create a shape outside of the groups
and the components. Sorry, I'm going to grade the following shape
within this model. So I can simply
use the Option or high once I created a shape. But more importantly, you are
going to notice that I now combating the shape into
ICU for our component. But also, you are
going to see that I'm using hidden geometry
instead of hitting objects. And this is because the geometry is everything
within the model, including the groups
and the components. So hidden geometry
will allow you to see the geometry
that is getting away outside of the groups and the components and
started doing holidays. I'm just simply going to use the options in order to update the scenes without taking into account the geometry
that I just hide. So as you can see us and the top level A1 geometry is not the same thing as
using hidden objects. Now these might be a little bit confusing if you're
used to as SketchUp. Yes, using the hidden geometry, makers by SketchUp doesn't actually specify
which one is wage, except for the naming of
the options being very similar to the options that you have on these SketchUp menu. Or more specifically here in geometry and hitting objects. So this option is
you will be able to determine why do you want to see or why do you want to hide when the model based on the
tags that groups and the components and the geometry that is not within the
groups or components.
105. Creating Animations: Now this lesson, I'm going to cover how you create animations. However, very sudden and
very important for you to know about the
animations in SketchUp. For my specifically about native animations in a SketchUp. And this is better
sketch of this and allow you to animate objects. So with this in mind,
you're not going to be able to move
elements in one of your scenes and then move the element once again
on another scene. So you're not able to
create animations while also animating the
objects in a sketch of what you do is pretty much a presentation
of your model through an animation created based on the position of the
camera for my specific, based on the position
of these scenes. However, you're going to be able to change the
default time that is used in order to transition between one
scene and the other. So with this in mind, you
are going to be able to see how much time is going to pay in order to change between
one scene and the other. Additionally, you don't need to change this part if
you don't want to, in order to define how the
animation will play out because you can simply
disable the same transitions. But also there is a value
that is called the Les, which is the amount
of time that it takes before the translation
actually starts. There is a value for
that transition as such, but also a value that is
going to determine how long it's going to take
the translation to start. So this is going to be
very useful when having multiple scenes are when trying to create a specific effect. As a quick side note,
the changes can be done at any point
while working model. So you can create
different animations with different values in case they are going to add the result to be the editor. So you're going to be able to
change the values are used with different stations in order to see different results. Might also in case they are
going to be using my friends softwares in order to edit the files that you can
create by using SketchUp. Now these settings can also be changed by Sunday
Sketch or menu. So you're going to be
able to use the sketch, your money in order to cover
where it says animation. So if you use this settings, are going to be able
to open once again, the modelling for
window in order to change the scenes translations
and they seen delay. So this means you
are going to be able to open the modeling for window, or more specifically,
the section that is for animation on the
modeling for window. Next one is scheduled. You don't need to
manually cycle through these things by using the
interface. We have seen Spinal. And this is because when
these get your menu, we're going to have access to an option that allows you
to play the animation. And this one is right below the standard options
having these mania. But also you're
going to see how you can go from one
scene to the other, as well as the circuit
right next to the name, if applicable, as well, you will be able to enable or
disable these things panel. Now this case, I'm just going
to leave it like it is. In order to show
you what happens when you use the option
that is called play. So once you click on play, you are going to be able
to see the animation based on the same strand
stations and they seem delay. But more importantly, based on these scenes that
you've already created. Now with all this being said, you also have the
option to sign if you want to remove any of these
scenes from the animation. So what this means is that you
can create scenes that you might be using just for the
presentation of your model. Or more specifically, essays that you might want
to use in order to grade the research
says that you're going to be using for
our presentation. And this includes the new
model by using layer. So when you create a new scene, you can enable or disable
and is seen within an animation by using an option that you
have in the details. So if you uncheck races,
including animation, we have seen, we no longer show once you play the
animation now as well. So only for you to notice
is that this option is now going to be available
once you ever seen. So you won't see
the option that is called floating animation
on this window. When you are they the scenes, including animation
is like the name and the description
in the sense that they're independent
on every scene. Additionally, SketchUp
will allow you to place your lines if the scene is not
included on the animation, because the name
of the animation will not be in parentheses. So with this, it will
be able to see if this scene is going to
be included or none. And animations, unless they use parentheses on the name
of your scenes as well. Since this assumption
makes them run including or excluding these scenes
from the animations, then the best way in order
for you to see the result of using this option is by
actually playing the animation. So with this in mind,
you will be able to see how the animation
is going to play out if you include or
exclude any of these things. And this will be also
important because with this, you don't have to
delete the scenes, but you don't want
your animation. So with this, we are
going to be able to see the result of the changes that
you have done to these scenes at the same time, but also why you can actually
export if you choose to. So what I'm going to
do in this case is actually use the sketch menu in order to four where
he says Export and then select the option
that is called animation. Now this one will
allow you to export the animation may send the different types
you can select. Now if you select the images, you will be exploring
every image independently. So every image will be exported in a single
folder based on the name that you selected as the file name. And
also the size. Image file is going to be
based on the values that you select on the
export options window. So this is pretty much the
same as exporting as an image, but for every frame
of the animation. And if you use a video format, you are going to be able
to change the values of the file that you're going to export based on your
personal preferences. So with this in mind,
you can sell way to do it based on
standard resolutions, but also you can go to
customs in order to change it based on your
screen resolution. Additionally, the
resolution that you have by default is the same whether
you have in your monitor, even though you
don't have to use them as the resolution
of the video. So you can use an option
that is called costume in order to change
the resolution of the video to a value
of your choosing. However, you do have to keep in mind that if you use custom, you won't be able to preview
properly the file you're exporting if the monitor
hustling have the resolution. So I'm going to use
every solution available on this monitor so you can see how the
preview looks like. Now as well. Since
this is a video, you're also going to be able
to decide the frame rate, among other options
related to the media. But also you will be able to use the specific options for
next ketchup, such as e.g. look, they're starting a scene. And also when a standard option
in order to always prompt the animation options before clicking where it says Export. And also anti-alias
rendering as well. If you don't like this values, you can always restore
the face value is back to default base and
restore the force. So after you know what you want, you just have to click on Okay, before exporting the file, makes him the name
of your choosing. And as a quick side
note, these options will also determine
the size of the file. Now the last thing
that I'm going to do is actually export this file in order for you to see the actual process of
exporting the file. The reason why I wanted
to show you this is because you can actually
cancel the process. And SketchUp is still
going to create a PDF. Mason how much he was able to export if you don't believe
the father is already graded. So what this means that
a sketch or great, so reframe independently and then combine them in
order to create a video. So if you ever have any
issues exporting your scene, you can cancel the
cosine in order to keep, at the very least what a sketch of what's already
able to explore. Which means they are going to be able to change the options in cases in which exporting
the animation takes too long. And last but not least, I'm just going to
show you the result. In another words, I'm
going to open the file. So as you notice,
writing animations in a skater is actually pretty
easy and pretty useful. Now what we're going to
be a few limitations that can be resolved with the extensions that you can actually reserve
with the extensions.
106. Creating a Solar Study: Now, as I mentioned
in a previous lesson, you can actually create solar studies based
and the shadows. Now network, right?
A solid starting. You also need the animations because when you do, it's great. These scenes they will
use in order to query the salary study and then change the settings and the shadows
are nature these scenes. So this means that
you will need to use at least two scenes. From our precision. You will need to use more than two lessons
at the same time. So with this in mind, you will be able to
change the settings on the individual scenes in the
panel that time, that day. But also the other settings here you have an shadows panel. So this means that
you can visualize our very basic animation of your model by using
the same camera. As well as you remember, you can always play the
animation in order for you to see the result of the changes that you're
doing to these things. But also we will be able to use multiple positions
on the camera. However, regardless, if you use the same position camera
for these scenes, or if you use a different
camera precision for these scenes
that you are using, you will still need to change the shadows of these
things individually. However, this seems
panel allows you to do this very easily
because you will be able to edit the
settings and these scenes before you send the option
that is called update, seventies and mine, you will be able to
update these scenes, the positions of the cameras and the shadows by
just simply selecting the scenes once the either
the changes that you wanted to and then just
click where it says update. So this means that you
don't have to be within the scene that you
want to add it before you click
where it says update, which is something that
is going to apply to all the changes that you
can do on the scene. After the only changes
on this panel. I'm just going to play
the animation once again in order for you
to see the result. And every time they
play the animation, you are going to be
able to see once again how these changes affect the animation. Now as well. You can also change between the scenes by using
this in spinal. Hey, in order for
you to see how they frame one is seen
from the other. But more importantly, in
order for you to see how the scene it's going to look like before even
playing the animation. So you can make the
necessary changes before you export the animation or before you show the animation when NSK job to somebody else. As well as I mentioned before, since we are able to change our position on
all these scenes, but also changing the shadows. And then you're also going to be able to get not only
a different result, but you will be able
to add it over. So even more by changing all these settings and
the shadows panel. What this means is that you
can change intensity with a line that also that are
depending on the scene. So we call this means say, you are going to notice that
you will be able to add a little bit more toning to these scenes by using
the shadows panel. That more specifically,
when you use the shadows in a retrograde and solar
starting as well as retrograde and animation based on how
the shadows are going to show in the model on the hour and
they, they are selecting. So if you want the model to look a little bit more Tower at noon, you're going to
actually do this. Or you can do it the
other way around. Depending on where you went
to achieve with the model, we will be able to do
different things and you send the settings
for more importantly, by using the animations. So as you might have
noticed, so to this point, these things are actually very useful in many different ways, especially on the animations, because animation is
depend on the scene.
107. Creating A Mechanical Part (Type 1): Now for this exercise, I'm going to create a part or element that you can
use on other party. So in order to do this, I'm going to create a few groups that aren't going
to join together. So I go into play the first group by grading the
following shape. And that's why we're
working on this license or in another words, an exercise for this course. And also going to be using the measurements that you can
see on the user interface. But also, I'm going
to show as much as possible in the
reference or risotto, the exercise throughout
the exercise. But also I going to be using each millimeter
as it was a meter. And why is it
greater than screw? I'm going to create a few
guidelines where I can use in order to create all
the elements for this part. Now the guidelines in this
case will be pretty useful because that will actually
destroy or change the groups. So these are mine. I
will be able to use as references in order to edit
the groups and components. Now with this in mind, you can also use the references
in order for gray faces by just simply using tools or commands
such as the arc. Because the arc will
allow you to use tangent, letter grade and your radius. But also you suddenly are
whereby you sent a circle. Now with this in mind, I'm
going to create other shapes, myosin as references, the guidelines that are
already graded. So I'm going to go
into integrating other groups are components
that are going to be using. As well as you remember, you can use a visual styles in order to make
this a little bit easier in case you have any issues when it comes
to selecting elements. Now when it comes
to you saying that those are commands that you have on the toolbar we use in
order to modify your model. That's why I'm going to play all the references
based on the guidelines in order for greater
component that are going to use on both sides
of this element. As a quick side note, you'll
get movie objects based on the measurements that
you can see on the bottom right of the
user interface. Or you can create
new guidelines, but you can use as a reference. Now if you notice on
this case and not really worrying too much when other
groups and components, because they are not editing or changing the other ones
that are already graded. This will make a
little bit easier working with different
groups or components because you can easily use
intersect faces with model. This will make things a
little bit easier once they work within the groups as well
as within the components. So what this means, so I'm going to create a
few other shapes, or in another words,
a few other groups or components for the
bass part or element. So I go into gray, the shape, also a sacrifice
for this element. I'm going to create
another element that I'm going to use on this
side of the element. But also, I'm just going
to add a little bit. I grew up there,
I already graded because I'm going to
change the thickness. Also cyclic center.
Within this exercise, I'm going to be adding nodes
because everything that I use throughout these lessons is already going
on in the course. So these lessons are
going to be more visual. Notes make this exercises
less confusing. Now as well. Something else
that you can do based on the guidelines is
dimensioning the elements. Because whether guidelines, you're going to be able to grade references that you can use a lot of the grade
the dimensions. Nasa quick sign-on.
Some other dimensions will need to be placed
within the groups or components because the
dimensions recognize the edges of parks and circles, but only within the
groups or components. A quick sign-on,
rum or whatever, you can move the
dimensions as CMO, any other elements
within your model. So you need to leave the dimension where you
originally placed it. So with this in
mind, I'm going to create a few other
dimensions for this model. Last but not least,
I'm going to add it. I grew up there already
greater for this model. So I can finish the
mentioned in the part. Now as well Sunday for you to
know about the dimensions, the dimensions that you
place within a group or component are only going to be selectable within the
group or component. So if you want to select
all the dimensions, you will need to go
within the groups and the components and editor
select the dimensions. That's a quick sign up.
Once they finish a model, you can scale the model
based on the extra value that it needs to have my
salary paid to our command, whereby you're simply using
the scale to recommend. Now with all this being said, you can improve the
appearance of the model. However, since they support, like ME is on an assembly and now go into grade
any scene photos. I'm going to use the
parallel protection for the camera where it's
been used in the model.
108. Creating A Mechanical Part (Type 2): Now in this exercise and go lighter gray
are part of that I can use for peace that I
can use within an assembly. If you want to use a sketch or in a retrograde simple shapes, this exercise will
allow you to get an idea of how you
can create parts. Now in order to make this
easier to appreciate, I'm going to create
a few guidelines, but also I'm going to
use the measurements, or in another words,
the units are meters. And this is because
the size of the piece, but also because it makes
things a little bit easier when you can start dimensioning
our model as well. You can also use centimeters
in order to do this. Now as well when working on this license or in another words, an exercise for this course, also going to be using
the measurements that you can see on the
user interface. But also, I'm going
to show as much as possible in the reference or resource or the
exercise throughout the exercise as well. You can notice that
aren't going to be using groups in order to make
this a little bit easier. But I wasn't going to be using the intersections in order to make these groups look more cohesive one way or the other. Ones that I finished with this group I'm going to grade are the references that are going to use paint out of the
crater another group. Now this shape is going to
be a very simple shape, how it's going to
have an inclination. So what this means
is that after I use the extrude to recommend
an added a shape, I'm also going to use the rotate tool or command
by using a sub reference, the guidelines, they're
already graded. Nasa quick signer and
going to be using references may not have
the greatest growth, but also I can rotate
the references. So this means that you can keep the preferences based on their
shape they want to gray. Now once again, I'm
going to be great and references based on the main shape that
aren't going to add it. Any medical save a
little bit of time. You can use the flip along with the phases before you send this through to recommend or
after you send the extreme. So I'm going to carry
once again an extrusion, but I can use in order
to finish this element. Well, I see nowadays I'm
going to move this group another position that is going to have whatever this part. One of the last things
that aren't going to do instead of a shape by creating an arc
that I go into place by using this reference, which is in this
quadrant of the circle. So after I do this,
I'm going to use a circle in order
to edit the shape. But also I'm going to use
once again the intersections in order to finish editing
the models into a single one. Now as well as you might
have noticed here, same parasite quick context is actually pretty
useful in this case. Now, so gouache signer
and you copy the face of a circle that has
lines on the face. You're going to see the
ones that you face to face and analyze
workflows will be based. And this happens
when the lines are intersecting the ages
octahedron geometry, or in another words,
the HSD you cannot see when you create
a circle or an arc. Now you can actually do this
in many different ways. But as long as we're using
groups and components are, is going to be a point
in which you will need to hide the lines that
you don't want to show, or you will need to
explore their groups and components in order to
create one single shape. However, you can
actually get pretty much the same result either way, which is important for
you to consider in cases in which you want to go back to our model layer
already greater. Now, you might have noticed that we're working
on this model. The intersection and the
guidelines are pretty useful. But also, if you try to use
the actual size of the pores, the camera will actually function and a little
bit differently. But also if you try, you're
going to see that you will need to change the
precision on the units. So with this in mind,
changing the scale after finishing the model is a little bit more convenient.
109. Creating A Door Hinge: And I'm going to
create a hinge door. So in order to create a hinge, how we'll be using once again, meters as they were millimeters in order to grade the
model a little bit easier. But also I'm going
to be doing this, this way because I can later use that table to recommend
for the scale, to recommend in order to
change the size of the object. But also in case I don't
want to use the dimensions. Now with this in mind, I go into this element by using
components at the beginning. So with this in mind, I'm
going to integrate both sides of the hinge by using
components as long as I can. Now the shape that I'm creating will be used for these groups. So the shape as such will be actually based on the
head of the screw, but also it will
have enough space. You can even started this group. Now, next, I'm going to gray. I grew up with that I can
use what the solid tools. So I'm going to grade
the following group. And then I'm going
to copy the group. We're going to use. I'm a hinge. But also since these are components I'm going to
do is paste in place. So again, I do. What are the
components at the same time? Now the Select tool
there are going to use is going to be this extract, which as we remember,
this one will subtract one element from another
independently or do they use? Now, next I'm going to frame
the shapes that I'm going to use underpin how the hinges word one way or the other point. In other words, in order to have the shapes that will
allow this hinge to actually turn around the elements that are going
to create at the center when working on this license
or in another words, an exercise for this course. And also going to be
using the measurements. So you can see on
the user interface, but also I'm going to
show as much as possible the reference or resource or the exercise throughout
the exercise. Now I'm going to use the art in order to finish
this shape, right? In other words, in
order to make it look like this part is actually bending around the
element that is used in order to work with
both sides of the hinge. Nasa quick cyano, since I'm
going to create an element at the center and also
going to lead to reference. And I'm going to be using
in order to do this later on as well. I'm going to use once
again paste in place in order to place this phase
within the components. However, since the
components are going to be different
one from the other, because they are going
to work together. I'm going to make both of
these components independent, but also Sunday now
so you can do is actually use once
again the solid tools. However, he is under
Select tools for Craig new groups based
on the component. So with this in mind, it will be creating new groups
instead of components. So if you're the one I do this, you can use make your
knee and then use intersect faces as therapy
is into smaller groups. So in this case, it becomes
a matter of preference. If you want to avoid this, you can actually use
the intersections which is going to
grade the same result. So I'm going to
create these groups a funny way in order to finish the main shapes that aren't going to be
using for the hinge. Also cyclic center. Within this exercise, I'm going to be adding nodes
because everything that I use in this license is already
going on in the course. So these lessons are
going to be more visual. So I hope that denotes make this exercises less confusing. Nasa quick sino. And you can
see the result of years and the solid tools when you select the groups that are
created as a result. So in another words,
they're going to see on the entity Info a name that
is given to these groups. But also you will
be able to verify that they are considered
solid groups. Now the last element
that are going to gray is the union between
both of these groups. Or in another words,
the element that is going to keep the
hinge together. Now before you send
the extrusion, you can use while
edges in order to avoid making visible the
lines that make this shape. Now before finishing where
this model also going to scale the hinge for the
actual size that is going to have before
adding the shadows, the scenes, and so on. Now, a quick Center, since
the hinge is actually meant to be used with
other families are models, you actually will need
to make sure that the origin of the hinge
asexually place based on the precision that is
going to have once they use this component within other
model polar component. So this will become
very important once you create more
complex components. So you can instead
use this component in order to gray images are schematics that you
want to use by using layer because it's
waiting head some file. So either way, it will be
pretty useful when Morgan is scheduled as well. You can turn this model into a component in order
to save independently, but also in order to use it
within your own collection, which means that you will
be able to use it and then other models
for components. So because of this theory, genetic component
will become very important because this will determine replacement
this component and then other models
for components.
110. Creating A Hinge for a Glass Door Part 1: Now I'm going into
greater hinge. However, this time is going to be a hinge for Atlas Store. So in this case,
I'm going to create the basic parts that are used in order to
query the hinge, which means that I'm going
to create what is possible and the component that
makes the hinge functional. So with this in mind, I'm
going to avoid creating a few additional
elements that are specific to the manufacturer. However, by adding
these elements, we are going to be able
to add the remaining ones based on the specifications
that are given to you. So I'm going to start
first by creating the components that you can
actually see on the panels. Now it's why when
working on this license or in another words, an exercise for this course. And also going to be using the measurements that you can
see on the user interface. But also, I'm going to show as much as possible the reference, a result of the exercise
throughout the exercise. But also are going to be using each millimeter as
it was a meter. Now in this case, I'm going to create a few elements later on. So I'm going to make a few
changes on this shape by adding a few lines based on the elements that
I'm going to place, but also based on
the thickness of the panel where it's going to
be used for the glass door. Sorry for grading
these components. I'm just going to place the other one on the
opposite direction. Nafta grading the components. I go into multi-component
just for a moment. And the main thing, I
create a shape that are going to use in order
to rotate the panel. Or in another words, this one is the one that is going to
determine the rotation. Now cyclic sign-on and using
once again as a reference, the placement that you wouldn't normally have one
place and the hinge. However, since this is
intended for the curving wall, or in another words, a 100 glass panels that you might
have in your model. Then you will need to consider
how you use the panels before selecting the origin
of these components. And in this case, I'm going to create a shape that I'm going to use for the elements in order to attach this
part of the hinge. But also, as you can see, you can edit the
shape by removing, but also by adding
a few other lines, or in another words,
by regrade and the faces that you should
have on this component. Next, I'm going to frame the
shapes that I'm going to use a narrative have the hinges word one
way or the other. In other words, in order to have the shapes that will
allow this hinge to actually turn around the elements that are going
to create a dissenter. Now with this in mind, one is the greater the shape and go into gray the shape
that it's going to be inserted on the other
part of the hinge after great and I component based on their shape, they're
already graded. So with this in
mind, I going to use the following me
in order to grade the shape that I'm
going to be using as a group so I can't use it. We'll add a component as well. I'm going to edit the component based on the group
that I just created. And this is because
I want to add a little bit of detail
to this component. Now once I created this
component and also going through the components that I just created in order
to adjust them. So they component there are
greater As a quick sign on, the measurement
that I'm using for this spacing has to do with
the thickness of the panel. So the thickness of
the panel that I'm considering is 50 millimeters.
111. Creating A Hinge for a Glass Door Part 2: Now I'm terrible. I know
a lot is handwriting gray and the other
part of the hinge, or in another words,
the element that is placed on the glass door. So for the singular idea is as a reference, the component, they are very graded because it's going to be
pretty much the same. However, this one is going
to be used in order to host that go with direct
greater on the other component. This component is going to be
unique and also is going to have another space so I can
insert the other component. Now in this case,
I'm going to edit the shape in order
to make this hinge functional based on
the elements that I use in order to
rotate by Glassdoor. Now after this, I'm going
to edit what is going to be used in order to cover the
elements radius for the panel. Or in another words, what is
inside by editing the shape. So I'm going to edit the
shape just a little bit taken into account how the
door is going to turn. Nasa quick sign and all
these measurements will take into account the specifications
that are given to you. So depending on
the specifications that you have access to, you will be able to see that some values are going to change. So for example, the
measurement that are using in order to rotate
the glass door, A65. However, you might have a different measurement
when it comes to the separation between
these components and this term after Glassdoor. And now also use the R To **** with the turn
of the glass door. Now in this case,
I'm going to use the R in order to
edit the shape, in order to turn 90 degrees. Now with this in
mind, I'm going to try to make this as simple as possible in order to avoid
creating unnecessary lines. So because of this anger
and abuse and be upset, but also the issue as
well as demo or demand. Now once they're finished
with this part of the hinge and just go into the leaf,
any unnecessary lines. But also I'm going to place the elements whether
they were meant to be. Now, so quick to say now,
the shape of this cover is going to be based on the elements that
are already graded, but they're also
going to take into account the rotation
of the glass door. So because of this, they settlement doesn't
actually touch the component that I created in order
to rotate the glass door. Now last but not least, I'm going to create
another element that is going to be used, a 100 base at the door sign, just going to copy the
components that I created. And I'm going to edit
this components. Or in another words,
I'm going to make some of these components
you need in order to edit them based on the
shapes that I need to create in order to use
them on a glass door. So because of this, I'm going to delete
a few things, but also I'm going
to create a play that can be attached
to the floor. Now, since this play will need to be attached
to the floor, I'm going to create a few calls, but also I'm going to create a few basic shapes that aren't going to be
used with the host. So in order to
make sure that the shapes intersect, but the faces, I can use intersect faces, but also I can
simply move faces. They're already intersect and the phase to wherever
they need to be. So either way, the result
is going to be the same. Now as well, if you wanted
to create a different shape or if you need to write a different shape
for this component, you can actually make
this component you need before copying
this component. But also you can make
a unique, once again, in case they want
to keep both of the shapes as an alternative. And now I'm just going to edit the shape and out of the
grave and you component. That's a quick sign up. Once
they've finished a model, you can scale the model
based on the actual value that it needs to have mice
and they pay to our command, whereby you're simply using
this scale to recommend. Now with this in
mind, you can do all of this in both sides. So the element, but also since both sides are
going to be the same, you can do all the
war in just one of them and then just copy the
shapes and the other one. So with this in mind, I'm
just going to finish by making sure that all the
faces are working properly, basically intersect
phases before I decide which of these
components I want to keep. Now since one of them
has pretty much as saying one as the one that
is on the other side. I'm just going to keep this one because it's unique in Arabic, keep it as an alternative. Now as well, where you can
scale the element in order to use the size that you would normally use, whether
new projects. And also something
for you to take into account is that you
might want to have these elements as independent
components in order for you to have different
versions for alternatives, for the friend, the size. And also because you might
feel the receipts here, placing these components
independently on the glass door. The top and the bottom has
independent components. So in another words,
you can create all the components at the same
time because it's easier. And also because you can create multiple alternatives
based on these elements, which also means
you can use same as in order to save these
components independently. Or in another words,
in your own library.
112. Creating a Vault: Now this lesson I
wanted to show you how you can create a
traditional bulb, which you can still fine. And a few European
constructions, such as the ones that
were used for storage. Now, this case what
I'm going to use our components and
also intersections. So what I'm going to
do is actually show you how to do this by
using two alternatives. One of them is the solids and the other one is for
space and the components. And in both cases, I'm going to be using
the intersections. Now it's why when
working on this license for this course, also going to be using
the measurements. So you can see on
the user interface, but also where I'm going to
show as much as possible the reference or resource or the exercise throughout
the exercise. Now the first thing
they're going to do is create a solid hormone, specifically, the solid curves, so I can use the solid tools. And as we go, so solids are
going to be the same one. I'm just going to use
the capital letter writing a copy of the code, which is something that you can do by just simply is in control. And if you have any
problem with the axis, just need to use the arrows and the keyword in
order to choose dx is they want to use finished
with the two salads. I'm just going to show you the result of using
one of these tools. So in this case I'm
going to use the union, which also means that
you will be able to use the other options for the
solids, such as the split. Somebody isn't mine, you will be able to see the
difference between SN1 and the other. Sunday night. You can see when
you use the union, you will have a lot of lines that you will
need to delete. So if you use this
tool and then you explore the groups,
you're going to see. They're going to
find all the tools a little bit more efficient, such as, for example, the split. However, if you use this split, you won't have to
delete so many lines if you know how to use
the selection options. So with this in mind, and just
going to make sure that I select only the lines that I want to delete in
order to delete them. Now when you're the
leader lines memorable, you can change the
visual styles if you're not able to visualize
what you want to delete. Because when you use a
sketching for quite awhile, you only change the
visual styles when something is underway
because you get used to differentiating
between the lines that are highlighted and
the ones that are not. Also cyclic sign-on.
Within this exercise, I'm going to be adding nodes
because everything that I use in these lessons is already
going on in the course. So this lessons are
going to be more visual. So I hope that their notes make this exercises less confusing. Now once they're finished with
intersections and going to show you the result
on the first size. And also, you can turn this
shape into a component. You can add other at any point. Now since you can
use the solids, are also going to be able
to use intersections because the solids are
based on intersections. So with this in mind,
I'm going to create the same shape
migrating or component. But also I'm going to
create a shape that is going to determine how we're going to call
it the component. And as a quick sign-on, when you are going to insert shape. In order to do this, the
advice that I can give you is to read
through the shape and the shape that you
want to con or edit so you don't have any
unnecessary intersections. And then I just going to use the intersection and I want to use in order to get the shape. So with this in
mind, you will have two options in order
to do the same thing. Now the same time, you
can do the same thing, whether base of the ball in
case you make changes to the supports or columns in a way where you cannot
join them together. Because as you can
see, these components are you someday you're going
to assess a reference. So having one single
component for the columns can
actually be a little bit easier if you
add up the columns. Further is also going to
be the center flip alone. Now with this makes sense, and also going to be
sent to flip around in order to grade and other pole myosin, the
existing components. So I'm going to make sure that
these components here you need in order to avoid making changes to the existing bot. So I'm going to add a V-shape
pretty much the same way. Which means that are going
to use the intersections. But also in order to
make this a little bit different and also going to change the shape that I want to use
for this bulb. And as well, you're going
to see the ones again. I'm going to extrude the object, but are you going
to use point of intersection B on the object
that are going to intersect. And last but not least, our editor columns based
on the newborn. So I'm going to change this
color and a little bit. Now the reason why
you sort of lip alone so that it changes the right two are going to carry
over the other components. So I don't have to reorient
the components later on. So this just makes a few things a little bit
more efficient. Now, a quick sign, there is another way in order to make
the components you need. And this is by using card or
in another words Control X. And then you simply
using control C or unto, followed by paste
in place because this will automatically
place the components, the worker, while also keeping
the original components. So this means that you will have the two components
at the same time. Or in another words, you
will get the same result as using menu name before
Arabella components. And the last thing
that I'm going to do is change in the model. So you can get us every song, the image that you can see
when I started in the lesson. So I'm going to
use the materials, the shadows they feel about you, and also these scenes
in order to get the final look that I wanted
to have for this exercise.
113. Creating alternative Sofa Seats: Now for this lesson, I'm actually going to do
something very simple, but also a little bit different
compared to the sofa. And this is going to be
a cushion that is going to use the different
methods that I used before. So what this means is there are going to
create a profile, but also again, use
for the follow me. How in this case, I'm going
to create a profile a little bit different when it comes to the use
of the reference, but also when it comes
to the fact that this profile is
certainly going to be for the exterior, the shape. As well as a quick side note, you are going to
say that the size is actually pretty
large because I can use the scale to recommend once the
element has been created, but also because of the camera. Now as well, I'm going to edit the path in order to
create a bigger shape. Now once they're
finished job references, I'm going to copy the references
that are going to use because I can use
this references for additional shapes
for this model. While the healing
geometry allows you to grave faces
that normally will not be there unless
the Ukraine and unnecessary lines in order
to create these faces. Now what this means, I'm going to create additional phases, have the shape that
more importantly and go into great ago based on
the face that are graded. Now the reason why I created equivalent phase
and this phase is because I'm going to be using the sandbox toolbar in
order to edit the group. So because of this hangry, the gray additional
ages for this phase. So I can actually use
this edges in order to use that tool circumvents
the sandbox Dover. More specifically, you can
add additional detail if you use the two
circumstance where you can find on the sandbox toolbar, such as, for example, fragment that is called love. The price phases to
shape after rain mesh. So as you notice,
and actually using pretty much the same
methods that I used before. However, in this case, I will be using them a
little bit differently. A quick sign I see you
notice I'm changing the radius of this tool
or demand in order to avoid distorting the union within the poor and the rest of the elements as well. This allows you to select the values not only
by using the mouse, but also by using the keyword. So you can use this to
order men in order to have more precision like other tools or comments that you
have in SketchUp. Which means that
you can use that double-click on the
mouse in order to retain the last value that was used by these
two are command. But also you can
use these snaps, my list sliding the
high they want to use. Now once that I finished
with this elements and also going to use stuffed them
and has smooth edges. May not have it change how
you visualize the group. But awesome. In
order to avoid doing the same thing on
the other side, I'm going to turn the
screw into Ag component. Now also during days, because technically you are
only supposed to be able to see just one of the
components are all times. As well and grading components. Because if you want to, you can actually explore
the components in order to erase unnecessary edges
and unnecessary faces, which is suddenly you
can do in case that the final model has any
issues with performance. Now last but not least, I'm going to change the scale of this element because
I'm going to start editing this element in order to add them
to other models. Which means that
I'm going to assign the materials to the different shapes that make this element. Well, I'm going to start
making a few changes, such as, for example, for aiding a group might use and the
original references. So I can later how the crew in order the
greatest scene after adding the shadows and after also changing
definitely will be. So with this in mind, I'm going to be changing the appearance of the model from my
specifically how the model is presented
before creating this scene. Now, if follow this on mine, I'm just going to
IDSA into this model before doing something
else on the same file.
114. Creating a Truss: Now for the next lesson,
or in another words, for the next exercise, I'm going to create our
basic metallic structure. So I'm going to show you how you can create a metallic structure. So I'm going to show
you how you can create a metallic structure
by just simply using components and references as well. I'm going to create
this metallic structure following an arc. So for this, I'm
going to take into account the amount of
segments that I want to use. Now this case, you
can use 36 segments or 48 depending on the
size of the structure. So in this case, I'm
going to be using 36. And that's why when
working on this license for this course. And also going to be
using the measurements so you can see on
the user interface, but also I'm going to
show as much as possible the reference or resource or the exercise throughout
the exercise. Now as well, you're going
to notice that I'm working, I'm sorry, the references
that are graded. And this is in order to avoid any confusions when it comes to the references and
the components that are going to be grading. But also because I can use the references in a
retrograde other objects. Now when you create
an instructor lady is the most important
thing that you will need is the references. Because depending
on the references they are going to be using, you're going to get
a different result. So the additional support
when I'm going to ask for the structure is not going
to be taken into account. The union of the segments of the ER right at the midpoint
of the segments of the ER. Because in order to provide
an accurate measurement, you will need to
know which values were using when it
comes to the segments. And that is also the reason
the amount of segments. So VR is very important. Now there is another
way in which you can do this in case you're given a specific objects
that were already fabricated and you were
just told to use them. Or maybe that's one of the only options
you have available when it comes to
the budget or when it comes to the fabrication. Now, once that I have the
reference that are going to be using for the additional
supports and go into gray, the main structure by
using the Follow me. And then I just go into gray. The additional structure
within this component. Remember, if you
have any issues, you can use the visual styles. But also you can
copy I component to an area medicine instructor, or you can just place the
components somewhere else. Now once that I
have the component, I'm just going to copy this component Mason
as a reference. The center of the arc that I use in another gray,
the main shapes. So as you can see,
the references are very important when creating
this type of instructors. Now as well, since
this is going to be the same shape on both sides, I'm going to be using this one minus i component
instead of a group. Won't have to copy these
components on the other side, which is something that
you can do one at a time. Or you can simply use the
reference once again. And as well as you can notice, I'm going to create
the components. Why isn't all the structure
that I've already graded? This way? I don't have to create all the structure
at the same time. And this is something
that you can apply in a little gray. The rest of the structure. In other words, this rupture, but it's going to be using
in the other direction right now. So something that I going
to do is actually copy this component to the other side because they are
going to be the same. So I don't have to grade
both sides at the same time. But also I'm going to
use the flipper lawn in order to make sure
that all the changes that I do to one side are going to be exactly the same
on the other side. So as you notice, the
flip alarm is pretty useful if you're
working with symmetry. Nasa going signup, reason what I created a structure
with a few elements at the beginning and
the end is because I'm also going to gray as
support for this structure. Now the support is not
going to be some detail. However, I will
create a support that is going to be useful
within this model. Now as well, I'm
going to be using the support at both ends, so the Instructure, but also
on both of these structures. So because of this, I will be using once again the components and
the flipper long. And now I'm just going
to continue editing the shape in order to
make it a little bit more acceptable when it comes to the model and more specifically
based on the structure. But it's going to support that's what I'm going to create. A few additional details
that aren't going to use in order to provide additional
support for this rupture. So you can use this
through to our demand, but also you can use
the following me. So when you use these tools, you will get
something like this. As you might have
noticed as well, I'm placing the entire
model based on the origin. And this is because the shadows are also placed
based on the origin. So in another words, if you play something
below the origin, the shadows are still
going to be place. Also based on the origin, based on the origin hormone, specifically based
on the z-axis. So you're not going to have negative values when it comes to the placement
of the shadow. Why one of the last
things that are going to do besides finishing the support is actually cleaner the model
just a little bit, which means that
I'm going to remove any unnecessary reference
for the components. I'm going to move the
reference that I used for the elements that are
used with the main structure. I would say that the component, but also I'm going to be
using them in order to make sure that everything is going to be placed on the same point. Also, as you might have noticed, I'm using white a lot based in place because this allows you to place the elements in the same position within
groups, components. But also it allows
me to place elements outside of the groups and components and the
same position. And when it comes
to the components, you can actually use them in order to make unique
the components. If you use Control X
before using control C, and then you paste in place. As well as you
might have noticed, you can also create a separation between the support
or in another words, this structure from the roof. How are this will depend on the type of roof
that you're using. So if it is not going to grade, you may actually need
to use supports in case there is some panels,
aesthetic concrete. Now the last thing that
I'm going to grade, essentially the top
of the structure, which I'm going to be
using for this Sunday. Very simple, or
in another words, and go into gray at
the mitochondrion. But also, I'm going
to take into account, let's suppose everybody
grading with this in mind, you're going to
get an a structure that is going to look like this as well once everything is
graded and just going to make sure that all the references
outside of the model. But also I'm going to use
once again the materials, the shadows, the field of view, and these scenes in order
to create the image, let us use as a reference
for this lesson or exercise.
115. Creating alternative Sofa Cushions: Laughter gradient this scene and actually go into query
and other elements. Mason the references, they're
great at the beginning. So with this in mind, I'm
going to modify the profile, but also the path
of this element. As well as you notice, I'm actually doing
this and a copy of that group there are graded
by using the references. And as well, you're
going to notice that I'm going to grade this
element within this group. And in order to create
this new element, I'm going to change the profile, this element as
well as the path. And as well, you're going to see that this pattern
is actually going to be graded based on the circle. And that's
a great sign up. If you want a different result, you can actually use a
different radius for the pet. After creating the basic shape, I'm just going to add
any additional phases to this element before using
the SQL to argument. And after scaling
the element and just going to place
this element on a different position
before making a few changes on the
appearance of the element. Which means that I'm
going to be out in the same materials
that I used before in order to keep
the same appearance for the elements on
all these models. Awesome ones that are
added these materials. I'm going to be at an
angle a little bit. So the faces of these
elements after assigning the materials sign
just going to use the upset as well as
the moon to recommend. And I can do this the
same way as well. Hence, more I can just simply copy these faces
to the other side. Now once they're
finished with the model and just go into is once again, soft and smooth pages in
order to finish the shape. So as you notice, grading
Cushing's is in this matter, is actually pretty easy
and pretty convenient. But also as you can notice, you can add additional
detail if we use the two circumstance
where you can find the samples tuber.
116. Creating a Truss using Individual Elements: Now as I mentioned before, the solution that you can see on the model isn't a
standard solution. Or in another words, it's a
solution by using the yard. Or in some cases, we will actually need to work
with a component that is already graded or in another
words, that already exist. So when they send
mine, I'm going to grade this model
based on a reference, again, already exist within
our drawing reconstruction. Or if someone tells you that this is the one that
is going to be used. So I'm going to create a few reference lines
that are going to use an editor graded components that you may already know about. So I'm pretty much creating base, which unlike measurements. However, this is just in
order to give you the idea of body will be if you're
given a specific component. Also cyclic sign-on.
Within this exercise, I'm going to be adding nodes
because everything that I use in this license is
already When in the course. So these lessons are
going to be more visual. So I hope that
there is hope that the notes make these
exercises less confusing. Now as a quick side
note, instead of using two sets of structures that
are connected by supports, I'm going to create
a similar structure, but the one that
I already graded. So I'm going to have another
element at the bottom. So with this in mind
and just go into gray, the components that are
going to go over in on a specific durations
based on the references. This lesson or exercise were
most important to document. They still rotate two arguments because you can use
it for the axis, but also what references where
you can create yourself. Now cyclic sign on this case, and using the scale on the elements that are easier
to use with this girl to argument instead
of using it when the individual elements
levitated before. This will save a
little bit of time. So with this in mind,
I'm going to grow first and linear
structure by using multiple components or by
using one single component with multiple instances within
the group or some bone-in. The result is going to
be something like this. Now cyclic sino, the reason why I'm saying that
you cannot really determine how you're
going to place the settlement is
because even though you will have the radius
unless the you know how to get the
angle that you will need to have in order to place a second element and you won't be able to continue they are. So if you put it in
a different way, you will need to know the
actual measurements of a slice of pizza before
actually cutting the pizza. And with this method, you
will only need to create one segment or one slice in order to copy
all the elements. So the only thing they will actually need to
know is how much you will need the rugby in this
segment in metal form. And he saw Celeste triangle. What I'm trying to say is
that you won't have to use the geometry of this triangle
in order to get the angles. So you're pretty much
doing it in reverse sense. You have a, p, and
b and c are equal, then you will be able
to get the area, then base or the area and the measurements of
the three sides, then you will be able
to get the angles are using the formulas that
are based on the area. So this will mean that
this will actually take a little bit of time
when it comes to the mat. But more importantly, this might be something
that you're not interested in under oil and not either gray are
shaped like this. Now this doesn't mean
that you can actually use this if you want to
work on the arcs. However, since there is no way. You determine the amount of segments and also the size of the segments that you want to use in order to
create an art that the one thing that
you will need to do is create your
own references. Or in another words, they
are clay when I use. So with this in
mind, I'm going to create an R by using
this component. But also I'm going to show you a few alternatives they use
or something like this. So if you have to join or
construction as a reference, you can take the measurements or you can use the
measurements that are given to you in order to determine the component that you're
going to be using. And then enter SketchUp. You are going to be
using this information. So you're going to need the angle between
the first segment, the second segment, or
the angular rotation, but also the amount of segments
you will get as a result. Now since you don't
have me or you're going to actually
create an arc yourself. This is because in geometry, you can create an art triangles. So I'm going to
create a triangle, but I can use in order to determine the
center of a circle. So for this, we actually need three lines because
the triangle, they are going to need
a cell reference is the one that you may
use as a reference, the second segment or the segment that you
have at the middle. So as you notice part of days, you will be using the line tool. Recommend Andy upset
the following way. Now since you're using
the line tool or demand, you migrate faces without actually great and
the reference. So something important for
you to keep in mind is how it's going to look once
they finished a reference. So once you get this, you won't be able to
copy the same element multiple times in order to
create an arc or a circle. Now as well, you can
do this at the middle. Or in another words,
if you have a middle, the structure layer recreating for that you have
in your drawing, is that the one that you need to create first
History Center. So you can use that one as a reference in order to
create Antarctic Circle. And the process is
going to be pretty much the same
because we're still going to need the angle of rotation or the angle
between the elements. Now once you have the ER, you can simply add the component
whichever way you want. So you can use the solid tools if you explore the components, but also you can use
the intersection of the faces if you
intersect the components. However, another
use for the face, their use as a reference
is that this one can be used as a reference
for the intersections. However, the best advice that
I can give you is that you actually cut faces
within the component. Because if you don't do this, you will get a lot of lines. As a result, the faces
are great as a reference, I can actually replace
another component in the components. You're going to get a result that is going to be very good, as well as a weak signal having the reference that request
to use in order to play the component and
also the element within the model is that you can use bot in order to keep
element the element. Because in a sketch,
the most useful thing that you're going to have, one modelling are
the references, the Ukraine,
whatever you already have while working your models, regardless of what are these
references are located. So this is the reason why down the liter references while
working in the models. Sometimes when I finished
a lot is you are going to get as a result,
something like this. So how did this issue as well, my work in elements
that are given to you by somebody else or
in another words, when regrading an
existing model. Or when you want to
create your model with a lot more precision
when it comes to measurements minus
specifications of your models. Our projects.
117. Creating a Gazebo: Now in this lesson,
our exercise, I'm going to go into
grade is like a CBA. Now, discuss CBO
is going to be a little bit complicated
because I go into grade or CBO from scratch by creating all the
components of a CBO. So the first thing that
I'm going to create a cell reference that
I can use throughout the exercise for today segway
to use the Polygonal to recommend as well as the tape to or Command Enter the
gray guidelines. But also through, remember,
you can use the tape to recommend in order to
scale this polyline. So this means that if you have a specific measurements
that you want to use, you can actually scale
them right away. Now the guidelines will be very important in this
case because they will allow you to visualize what I'm doing
throughout the exercise. But also they will allow you
to see where I'm going to place the elements
that are going to be creating for this model, as well as the
references that are going to be using
in order to equate the components
because this polyline is going to have the same size. So in another words,
you can work in one of the triangles independently
from the others, which will make
editing a lot easier, softer gradient the references. I'm going to start grading the first components that are going to be
using omega C bar, which in this case
will be the columns. Now cyclic sino and abroad they do recommend will
allow you to create arrays if you have a reference such as a
circle or a polyline. Now it's why when
working on this license for this course, also going to be using
the measurements. So you can see on
the user interface, but also I'm going to
show as much as possible the reference or resource or the exercise throughout
the exercise. Now when working with a model, they are going to
recreate or gray. One advice that I can give you, his work on the basic structure. What are the basic shapes? First, speakers hadn't
data right away, makes certain things a little bit more
complicated later on. Now once that I have
the basic structure, I'm going to start working on the decorations
independently. But also since I have the
basic structure right now, what I can use from one part
of the gas CBO on the other. So because of this, I can reuse a few elements and the
different parts of the casino. You send the axis will be
pretty useful when moving elements because you won't be able to avoid creating
unnecessary lines. But also the move tool argument
can be used on the faces, the lines, but
also the vertexes, or in another words, the
end points of the shapes. And this is something
that will also be pretty useful even if you're
not using the axis. Why moving our phase
line or a vertex. Now in this case, I will be
at epidemic component just a little bit by assembly
or more specifically, based on the tangent x. Now as well, you're going to notice that I'm not being very picky with some declarations
of thing, a CVA after finishing the declaration. So because CBO, or
at least the basic, I'm going to start
working on the roof. So for today is going to be using the same basic reference. Now these reports and
decorations are going to be based on the size
of the main structure. However, when I got CBO, you don't really need are
complicated structure. So because of this,
I'm going to change a little bit in their structure
throughout the exercise. Now, a quick side note, I
going to be using quite a lot, copy control C and paste in place in order to avoid
doing the same thing, man, at different times. As well as you notice, I'm going to be
using quite a lot Philip Alon hormone
specifically lip alone, the blue axis, because this helps when it comes
to visualize what is subtracted by the roof without having to use the
liner for the text. Or in another words, the layers. As well and go into gray
main structure of the roof, as well as the additional supports where you
can add on the roof. So this is going to take
a little bit of time because I want to be as
precise as possible, which is going to make
this a little bit harder. Once I added the main
references, I'll take a CBO. Or in another words, once
I edit, I guess CBO, like it was going to be used on a different project with
different space or size. Now in my case, since this
is a modeling exercise, I'm going to do two things. One is first grade the model. And the second thing will be actually showing you
how you can edit this model in case they want to change the
measurements in order to reuse the model and different projects that you're
going to be working on. So in most exercises
you're going to see light gray,
the base version. And then I just
added the Persian in order to give you
a different solution. Now so quick sign-up
based in place will not only allow you to basically
objects on the same place, but also they will allow you to use the following me right away. Because by default
the lines will be selected after you use
based in place as well. You can see me using
this method will also allow you to create multiple
shapes at the same time, which is actually pretty
useful in this case. Now in this case, I'm going
to use this as a component. So I don't have the
greater multiple times. Now as well, I'm going
to place the roof ways. And as a reference, Let's suppose I already
graded on the facebow. Or in another words
I'm going to use the support has a reference, my place and the
roof of this gazebo. So in order to represent this
model a little bit better, I'm going to add the shadows,
but also and is seen. As well as you
notice, this may look very well when it
comes to modeling, but it hasn't been
graded in order to create details for construction. So this is something
else I'm going to do once I've finished
the basic modeling. Now with all this being said, you can also add different
elements that you can use for
declarations, such as, for example, by
different level for the floor that is going
to differentiate, that gets C will run the rest of the landscape that
you're designing. So I'm going to create
a different floor.
118. Creating Another Gazebo base on the Existing one Part 1: And now just going to grow in an alternative that are
referred to as CBO. So the roof as a whole is
going to have two elements and the shapes are going to be different between
one or the other. Also cyclic sign-on. Within this exercise, I'm going to be adding nodes
because everything that I use in these lessons is already
going on in the course. So these lessons are
going to be more visual. Notes make this exercises
less confusing. That's a quick sign on. In order to make this a
little bit easier, I'm going to be using flip
alone on the blue axis, so I don't have to
change the visual style. So in order to grade
the main shape, I'm going to use DR
and the extrusion. Now you can create
the extrusion in a single goal or you can do
both at the instructions. Separated, man going to separate it because I'm going
to be using as a reference, the bottom face or the roof may not have to
create the structure. A quick side note, when
you intersect faces, you will be creating
all the lines that you need in order to
intersect the face. And as you remember, you can use well edges in order to
combine individual edges. Or in another words, you
can use this option in order to combine
individual edges, suggests this one's in order
to create a single polyline. Sorry, go into
gray. The elements that are going to
be used in order to support the roof facing as a reference in the
face of the roof. Important when
gradient-based rules are the references that you can
use another gravy elements, but also that you can use
front of intersections. Now something that
is going to make this roof a little bit easier is the fact that this rule has
a equal segments right now. In other words, each of these
segments can be used as a component or they can be used in another query,
the components. So once I created the main shape and grow into greater shape, but it's going to cover most of these
functions, the roof. And in order to add the
thickness of this element, I'm going to create a face
that I can use with a felony. I'm going to grade
this rule by using the reference that
I've been using so far. And this profile. Once that I created the main
structure, my gradient, this components are also
going to grab the element that are going to use in order
to avoid any filtration. And I'm going to
grade this element by creating a reference, but also by using the
push and pull and the option that is
called Intersect faces.
119. Creating Another Gazebo base on the Existing one Part 2: Now after finishing the main
shape and going to create a second shape or
the second part of the roof mango into place. The second part of
the rule based on the structure of their
main butter, the roof. Now this roof is going to
be created pretty much the same way as the original
roof or take a CBA. So there's not going
to be that much of a difference except
the declaration. Are they structured but you have for the second
part of the roof. So I'm going to do all of these myosin
components and groups. As well as you
might have noticed an edit in some other shapes. And I'm going to
do the same thing with other elements
within this model. Now it's a great sign
on the structure that holds the roof is
a little bit simpler, but the main roof, because
this rho is very small as well, you can
say that there is a declaration that is
based on the declaration. They are already
using the casino. That's why I'm going to create a shape in a very simple way. Because I'm just going to
create a component that I'm going to copy on
the rest of the faces. So with this in mind,
I will be able to have the basic shape men
are going to be using. Even if Final going to add right away that thickness
of this element. Now once that I
finished with the roof, I'm going to add an
element on top that I didn't add to the original
roof at the casino. So I can create
an element that I can place on top undiscussable, but also that I can use
it in the other guy, CBO. Now as well, you
can see that since the casinos are using
the same measurements, you can have two alternatives
to the same design. Which means that you can have
alternatives that you can use for this project or
for any other project. I'm going to make a few
changes in order to differentiate what Angus
eco-friendly other, one of these is going
to be very simple, while the other one is going to have a little bit
more decoration, or in another words, is
going to be a little bit more expensive and a
little bit more specific. Now cyclic sign-on, you can
use this afternoon and smooth in order to avoid showing any unnecessary
lines within the BU. And last but not least, I'm going to finish like a CBO by adding the materials that also played in the BU because
of the change, because CBO. So now I'm just going to make a few corrections in
both of the rules. What are the guys Sibos,
which is going to include any corrections on
the other roof in order to make it look a
little bit more complex. Now in this case, I'm just
going to write any reference that I can use in order to
use them all to recommend, which is something
that we're going to do at both ends of this element. However, you can
also try to create interfaces base
underlying argument. However, if you already have the reference, you
don't need to do this. So you can create
an unnecessarily reference that you're
going to need. Or you can simply
use the line to recommend in order
to create the faces. And if you have any issues, once you already
have the reference, you can still use the
move to argument. Massive quick cyano. If you
need to make corrections, select this other one thing that you need
to keep in mind. So references are
in a few cases. If you don't get the result
that you're looking for, you need to use the move
to argument in order to move the product access to a
position with your tracing. So instead of trying
to create a face, uh, you know that SketchUp
is not grading. You can simply add a phase based on the references
that you want to use. We can set schedule
is very precise. Marrow, so he might
not agree some faces that you think that escalator is going to create automatically. So this is a worker that
might be useful to you. Now once that I finished
the correction, also going to place the
elements on top of the roof. The last thing that
I'm going to do is place once again, any guideline. But I believe it just as a good practice in
case that this model going to be used by
somebody else or in case that this model is
going to be useful later on. So because of these,
you can also create guidelines for the
height of the elements, which also means they can add dimensions to a few
elements within a model in order to
make sure that there's somebody else can see
what you have done. But also that you can
use in order to remember the measurements that you use
in order to create a model.
120. Creating a Sofa with a Low Polygon Count: This exercise Mangoid
operator so far, very sexually bill based
on different parts. Or in another words, it has
a more current the site. So the first thing that I'm
going to do is actually create the components
that are going to be using for the sofa. But also I'm going to be grading the main shape
that I'm going to use to make this a little bit easier because each of
the parts of the sofa, and he's going to label these
in a different position. Additionally, this
part of the sulfur will be different
because of the style. So because of these ones that I copy this basic
shape on the model, I would rather this component before using my DNA,
whether it's compiling. Also the shape is now
going to be very complex. Or in another words, it's
going to have a low polygon. So because of this
and go into Gray, Johnson and small profit in order to make
it more natural. Now after finishing
for this part of the sofa and also going to grade the field of every
part of the sofa as independent components
based on a reference, but also ones that are finished. I'm going to replace
these components within the main component. That's a quick sino, changing the units is pretty
useful if you're creating furniture or any other elements, requires accurate measurements. Now as well, I'm going
to be grading and other shape and it's going to
go over on the sofa. Now you're going to create
this shape in different parts. However, in order to make
this a little bit easier, I'm just going to grab the top separately from the bottom. So I'm going to do this
the following way. When you suddenly are due or command in R to add more
thing though to an element, you'll notice that the
tangent of the arc will be different depending on where
you're storing in the yard. So once they're finished,
part of the shape, I'm just going to copy part of this shape in order
to place on the top. Now with this in
mind, as you notice, I'm not grading curves for
the four edges of the shapes. Now I can do this,
my son to follow me. How in this case, I just want to make this a
little bit simpler. Now instead of finished with
the shape and just go into a little bit this sofa in order to add more space for sitting. Now once they're finished
editing the shapes and just going to say before continuing
with the rest of the sofa.
121. Creating The Sofa Seat: Now this exercise, I'm going to continue with the sofa
hormone specifically, I'm going to create the
pillows of the sofa. Not going to create the
cushion of the sofa by actually creating our prefer
that actually has curves. So what I didn't do with the
main shapes of the sofa, I'm going to do them
with the cushions. You can see that they find ways in which you can grade
this type of shapes. Gouache sign-on if you use
less segments on this R, or if you use just a line, the result will be more simple. Therefore, it's going to use different methods if we
want to add more detail. Once that shape is greater. Now something important
for you to know is that depending on the
lines they are using, the following, the result can be a little bit
more complicated. So whenever I said
I can give you, is that you can actually
use less segments on DRX. But also if you're using
a profile like this, is that you actually
use as a reference, the inside lines instead
of the outside lines. This means that instead of using the Internet upset
towards the interior, you actually create
the interior first and then you create the upset
towards the upside. So you can use as a reference
in a retrograde profile. So I'm going to
do this this way. So you can see that the
result is still needs a little bit of work when it
comes to editing the shape. And also the hidden
lines will reveal the actual amount of lines
that we're creating right now. So that lines the
way you follow me. If you're not using
a continuous line. And this is Santa
Anna yoga nowadays. And the way that some
phase separator, a big signer using
continuous lines will also make the shape look a
little bit better at the end. So making sure that they
have the less amount of lines as possible on the
path that you're using. Or in another words on the lines there is and as a
reference for the follow me or guarantee that the shape looks a
little bit cleaner. Now when they send
mine, I'm just going to remove any unnecessary lines, but also every unnecessary faces on this part of the shape. After please, and
Joe's going to copy these faces on the other
side of the element. So I can say a
little bit of time. Additionally, this
component will change the software even more because of
the space that it will pay from the
other elements. So with this in mind, I'm
going to place this cushion vertically and
horizontally on the sofa. And as you notice because of these questions or when
need to add it once again, this shapes or in another words like components we
already graded. Man just going to add in the rest of the
elements, use the gray, the sulfur based on the addition of the
cushion for this model. So with this in mind and
also going to add in my basic shapes
that are great at first in order to make
this model more cohesive. Now continue with this model
and also go into grade. And I've seen have me
for grading the same. I'm going to change
the field of view and also are going to be adding
shadows to this model. So once they're finished
with this handle is going to go to the incense panel in
order for gravy a scene. And also I'm going to be
out in the materials. What are the components and
elements within the sofa? So as you know, what
is the result is going to be a slightly organic, but also with very
straight edges and the shapes in which I didn't
use parks with a felony. So what this means is
that you will have different results depending
on the methods that you use. If you need something
that it has a lower amount of polygons, you can use the first method, malathion is
starting when Theta, we can actually use
the second method, even if you have to clean
up a little bit more.
122. Creating another Cushion for The Sofa: Now this lesson, I'm going to
continue with this so far. However, what I'm going to grade his occlusion that you
can use with this so far. So I'm going to use the same
lines when another words, I'm going to use the
same path for my follow me in order to
create this shape. Now, you're going to notice
you send this matter. Usually it's more faces. They're the ones that you want. However you're going to see. Now you can make
really good use of the face as an agent's
greater this way. In other words, the
faces and edges, greater pay you
something fell on me. Now a very clean the shape. I'm going to turn
this shape into a group so I can use
them for both sides. Well, I'm going to turn both of these groups into AI component. So I can use this
scale to recommend. Scale to recommend you
send them that you can use in the different
phases of the model. However, the result
is going to be different based on the
faces that you select. Now if you don't like
the result of profit, but you're using, you can
always create a new profile. So you can create
a different shape. So instead of using
this component, I can create a different
component that I can use in order to grade the below. That's a quick signer.
You don't need to heal all the phases because you can copy these faces
on the foresights. Now that I finished both
sides of the pillar, I'm going to repeat the
same process of turning the shape into a group so I
can use it for both sides. So the pillow, but
also I'm going to turn this pillow
into a component. Now as well, with this below, you're able to change the
scale if you want to. However, sending for
you notice nowadays, instead, if you
assign a material, the material is going to be
a scale based on the size of the phases in which the
material is assigned. So I'm just going to apply
the same materials that I have been using so far
on this component. And I'm going to do this without using this scale argument. This pillow. I'm going to be adding a third component or at a variation of what you can do when working with shapes
such as this one. So what I mean is
that you can actually use a two argument
from the sandbox, which is called
love or The Press faces to shape after
Ryan mentioned. So if you use this,
you will be able to add a little bit of
softness to the pillow. However, if you want to
make this more precise, you will need a gray,
additional edges you can use. Or in another words, additional
subdivisions that you can use in order to add other
groups that make the pillow. With this in mind,
I'm going to grade a few faces that I
can use in order to grade intersections
where the groups within the component as well. The more phases the better, but it will be more taxing on the hardware
that you're using. So why is that greater
than three sections? I'm going to be able
to use once again, the same argument in order to add more
detail to the below. In order to avoid making
changes after editor below, I'm going to use
this to recommend within a small
radius in order to make sure that the
changes that I do not touch the first
size of the group. And the last thing that I'm
going to do is actually replace the previous group where the group that
I just added it. So I'm just going to
erase this settlement before copying the component
on the other side. Now once again, you can change
the scale if you want to, and you will need to
keep in mind that this changes the appearance
or the material and also the appearance
of these components in order to make another pillow. The best thing that
you can actually do in sexual exploding components
and the groups before you send the scale and
then recreate the crops and the components before
other than the pillow, just to say they buy now. Or you can simply use the
Follow me where the front lines or in another words,
how different path.
123. Creating Other Cushions for the Sofa: On this part of the exercise, I'm going to create
another variation of this component are also going to add more detail to my knees and the same
method that I use. However, I'm going to use this method in different phases. As a quick side note
in edit to edit this component without making changes to the previous one. I'm going to make this
component unique. And as well, something else
that you can do by using the same two men sexually at the four sides
of the component, which is something that
you can do without actually using them
all to argument. So in order to do this, I will write data component because they still
recommend actually functions based on the z-axis of the absolute
coordinate system. They have any SketchUp now, so you notice this is going to change the positive value on the z-axis as well as the
negative value on the z-axis. So in order to avoid
things that can turn into a group part of the shape
before using once again, the same to recommend. So with this in mind, I can
use this to recommend with a small radius in order to avoid making changes.
On the other side. Also the number of ageism. So deflations along
with a radius of these two men will determine how good these elements are
going to look at the end. Now once that I've finished
with these two edges, so the shape, I'm
going to repeat the same process with
the other two sites. Now once again, my
number of pages or so divisions along with
the radius of this tube or command will
determine the level of quality that these elements
are going to have at the end. These elements are going
to have at the end. A quick signer, if you're
coming from advocate, you're going to see that
you're not able to select objects closer zooming in
and out fundamental space. So in order to select many phases are elements
at the same time. You will need to add elements to the selection, such
as in this case. Now the reason why I'm making this selection is because
I'm going to create a group that I can
actually use in a retrograde and new
element for the pillow. And in order to make
these elements, I will be using the
following me because it's easier to use what
elements like this one. So the first thing
they're going to gray is the phase in which I'm going
to use the following me. And then I go into
gray the path by hail. In this phase, I can select the pad, base
and double-click. Now with this in
mind, I can copy the path and then just
simply the later phase. Or I can use Control Z
to undo any change to the curb as well. I'm going to turn this accrue, the phase in which you're
going to follow me. So there the shape can be
created within a group. And then I can paste
that path and I'm going to use for the follow
me within this group. So I can immediately
use the follow me. Because if you don't
use it right away, the elements the right pace and no longer going
to be selected. Now once I created the shape, you're going to see that you
can simply use once again, the soft ten pages panel in order to improve the
appearance of the shape. And as a result, we're
going to get a pillow and it's going to look for
that now, for a component. Now as well, with
the other component, you can simply hide
the unnecessary lines or you can simply
explore the groups. So you can use less
often HHS Panel, which is the same thing
that you can do with the other component. Now cyclic signer. This method can be used
in many different ways, as long as you have
that basic shape. So with all this means, say, you can use three methods
in another query, this type of elements
for the furniture, but also on the level
of detail where one, because h is the UI Faces and vertex sets you
are going to have, which also means that the
materials are going to be added to multiple phases
within a single element. So a lot of this
is going to make a model bigger when it comes to the size and also more
expensive for taxane. So the hardware
that you're using.