Autodesk Revit Architecture 2019 - Beginner's Guide | Nzangi Muimi | Skillshare
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Autodesk Revit Architecture 2019 - Beginner's Guide

teacher avatar Nzangi Muimi, Quantity Surveyor + Educator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Introduction - Getting Started

      1:43

    • 2.

      Revit User Interface + Start Screen

      10:37

    • 3.

      Getting Started with Modelling + Documenting

      0:27

    • 4.

      Revit Grids

      15:43

    • 5.

      Revit Walls

      14:25

    • 6.

      Doors and Windows

      8:33

    • 7.

      Interior Components

      11:35

    • 8.

      Rooms

      15:54

    • 9.

      Floor, Ceiling + Roof

      20:21

    • 10.

      Annotations

      8:40

    • 11.

      Presentation: Color Fill Legend

      6:50

    • 12.

      Final Thoughts + Thank You Note

      0:24

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About This Class

What is Revit?

Revit is a BIM software used to create intelligent 3D models of buildings and production of construction documentation drawings and architectural presentations. It is not only used for architectural design and documentation but also for seamless collaboration and coordination amongst Architecture, Engineering and Construction (AEC) disciplines.

What you will Learn

In this beginner’s guide, you are going to learn the following:

  • Setting up a Revit Project (model)
  • The Revit 2019 Start Screen and Navigating around the software
  • Setting building levels for a single storey residential project
  • Drawing the walls; adding doors, windows and interior components; modelling floors, ceilings and roofs; customising the presentation styles for building elevations and floor plan
  • How to create a colour fill legend for room labelling and annotation.

Why Learn with Nzangi?

Nzangi Muimi is going to be your instructor for the course. His content delivery methodology involves step-by-step instructions. He teaches at a slow pace to allow complete beginners to follow along easily without being left out. You will love his detailed and pragmatic explanations, making seemingly complex technical concepts very easy to grasp.

Meet Your Teacher

Teacher Profile Image

Nzangi Muimi

Quantity Surveyor + Educator

Teacher

Hello! I’m Nzangi Muimi, a Quantity Surveyor and Educator based in Nairobi, Kenya. It's a pleasure to meet you on Skillshare!

My goal here is to be able to share as much as I have learned from the projects I have worked on and the various concepts that I am continually researching and writing about. I have worked in the construction industry managing construction projects for my clients and advising them on costs and project-based financial management.

As part of my research work, I am interested in the area of construction information management, particularly building information modelling. My past articles have been featured in “The BuildPress”; a magazine by the Architectural Association of Kenya and “The Quantity Surveyor”; a journal by th... See full profile

Level: Beginner

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Transcripts

1. Class Introduction - Getting Started: It is a building information modelling software that is used to create a diligent 3D models of buildings and production of construction documentation, drawings, and architectural presentations is not only used for a particular design and documentation, but also for seamless collaboration and coordination amongst architecture, engineering, and construction disciplines. Welcome to Autodesk Revit actor between 19 beginner's guide. My name is Andy Murray, me and I'll be your instructor. This course is meant for beginner users with a background in architecture, engineering and construction. And other card users wanting to transition to read it. In this beginner's guide, you will learn the following. Setting up our project. Between 19 start screen, user interface and navigating around the software. Setting building levels for a single story residential project. Drawing walls, adding those windows and interior components, modeling flows, sealants and roofs, and customizing the presentation styles for building elevations, the floor plan. And finally, creating a colorful Lydians for room labeling and annotation. So if you're new to it and would like to acquire these skills, enroll to this course and let's meet in the next lesson. 2. Revit User Interface + Start Screen: In this video, I'll be showing you how I model buildings, rather our model, my projects in Revit. So if you're ready, let's get started. When you open Revit version 2019. This is the screen that you're going to see. The very first screen before you get to open any project. We'll start working on any project. At the top here we have some tubs that we'll get to discuss when we start creating our project. But I would like us to take a look at these thumbnail images that we are seeing here. So that at the top here we have projects and beat them. The images are showing the recent projects that had been opened. At the bottom of this title. Projects, you have options for opening Revit project file and options for creating a Revit project file, which is a new one. And options for creating a new tablet. In this case, is you are able to create a construction template and Architectural Template, specular templates under mechanical template. Below that, we have families and families like the individual components that form part of building model. So these are the things that we bring together as a assemblies and components to form the project. Now, in this case, here we have room tag, a sample architecture family that had been opened. A sample structure family, this case, these are trust that had been opened and a sample systems family that been recently opened in Revit Families. Here, you have options for creating, opening our average family that is an existing one, and for creating a custom component to use in your project as a new rabbit family and an option for creating a new conceptual massing model. To the right side, you have the various resources that will be very useful for you as you work in, in Revit. So you have options for what other links to getting to know what are the new features in the offline. Videos on what's new? We have essential skills videos, you have additional videos is maybe tutorials, link to the Autodesk App Store, and a link to the Revit community. We use a place where you can ask questions and share information about rabbit with their peers. Gloria, you have them deal for a video tutorial that is the getting started video is going to show you how you can get started working in Revit. So we are done with that explanation. I want to ask to create a new project. And in this case, we'll go to where we have the list of projects. Below. Here you have an option for new, click on New, and you click on New, you're going to get this popup or dialogue at D, The asking you for parameters that it is going to use to create a new project for you. So this one requires you to select a template file. If you click on this drop-down options for selecting None of construction template and Architectural Template, structural template and a mechanical templates. If you are interested in creating I'm mechanical projects wherever you are working on them, on something to do with the mechanical engineering project, you're going to have mechanical template in place. If you are working on our structural engineering project, you're going to select structural template. You're working on an, on an architectural projects, like our case here, you're going to have an architectural templates open. If you are a contractor, you are preparing a construction drawings. Going to have our construction template in place. In our case, we'll click on a particular template. And then below here, you want to make sure that you have selected create a new project. Because we are interested in creating a new project, not a project template. When you're done with that, you click Okay, and it is going to start creating a new project for you. So our new project is already created and we have a blank whitespace here, which is going to be a workspace. So these four arrows that you can see here, they are, our elevation markers will be talking about elevations later in the tutorial. So this is where you do all your modelling, all your drawings, all you are. Annotations and everything to do with the project. To the left side of that above via you have properties which is going to be displaying the properties of the various design items that will be selecting. In this case, we are on the floor plan. And you can see here properties that are active here. Properties for the floor plan staff to do with the scale, display model and visibility and all those. Below that, we have this project browser, which shows us the structure of a project. In this case, we have our project structured in terms of floor plans. We have ceiling plans, we have building elevations of Lydians, shed use Sheets, families and groups. That's it. So we go to the top. Yeah. You're going to see frequently used operations such as options for opening a project, saving our project, synchronizing and modifying settings. We have the undo and redo commands. We have print, measure, and all these ones that you can look at on your own time and see what these icons mean. The bottom we have the various tabs that we are going to be looking at and we'll be using most of these in our project. So in this case, the very first one here is an architectural tab. And this is one. This one is going to allow us to create the various architectural elements for a project, starting with walls, doors, windows, and components. That is, the various design elements, for example. And the components we love stuff like mechanical elements, Centauri, where furniture for the building, etc. You have columns. We have roof, ceiling and floor. That system cut and run my aliens. We have circulations style regulation items to do with the railing ramps and stairs. You have more items, model text, but a line and group. We have room and area, openings, data and workplace. The next we have the Structure tab, which is going to give us access to the structure, connection, foundation, reinforcement and the model groups allowing us to put in place beams, structural walls, columns, flows, trusses, brace and beam systems, connections for all those isolated foundations, like foundations for the columns, all and slab reinforcements and all those. We have our tab that deals with the everything to do with this steel structural systems. And we go here to systems, which here we have a group dealing with heating, ventilation, and air conditioning. So everything to do with ducts that took place holders at Domino's fabrication parts or those mechanical items, piping and plumping thing's true with pipes, electrical stuff, and all those. So this is where we have the services engineers coming in. We have the Insert tab, which deals with them giving us options to link and import data from external libraries and from external files. We have a tab, annotate tab, which gives us options for putting in place dimensions, details, texts, tags, color fields, and same pose. Then we analyze tab for doing the analysis. Here we have things like analytical modelling commands. We have analytical modelling tools we have to do with space and zones, reports and use you can extract changes from your model. It is for checking systems and energy optimization. We have amassing and site tab. You have a collaborate tab, View tab, which is going to allow you to switch between the various views. We have a managed tab for managing your data and linking with other apps such as DynamoDB, dynamodb layer, that is for visual programming. Add-ins for linking it with that departed blanking at the party plugins that are going to help us in modelling our project. And the last tab here we have is the Modify tab, which is going to allow you to do modification to any of the design elements that we'll be creating our projects. For example, you have options for cutting geometry, for joining, for demolishing, for moving form, aligning, offset, copy, rotate. Just basic modification commands that you will find in any design software. So as that band, I just want you to pause this video, take a look at the various tabs that we looked at for right from architecture to modify tab and get to familiarize yourself with the various tools that are there. And from there we can now start creating, building model. 3. Getting Started with Modelling + Documenting: This section forms the bulk of our course. We'll be looking at the various architectural tools that we'll use to modeller project. These include the revenue, grids, walls, those Windows, components, rooms, floors, ceiling and roof, annotations and Lydians. So let's get started in the next lesson. 4. Revit Grids: Well, I want us to begin by setting the building levels, rather putting the building levels in place. So in our case, we are modelling a simple project which is only going to the ground floor and a roof. So in our case, we are going to like three levels in place. We love our level for the ground floor, which is going to be at 0. Elevation height, will have a level for the saline because one to ceiling plans in place. And we will also have a level for the roof which is going to be at an elevation of like, let's say seal to store a height of 3 thousand millimeters, that's three meters. And from there we can now start creating the project. So I would suggest we go to the Project Browser. So under project browser, click on one of these elevations. And that is going to open up the levels that I was talking about. Now I want the very first level to be renamed to ground floor level. I'm going to click here. Double-click. That is going to allow me to rename it. And then I'll select that and write ground floor. So our ground floor is going to be at 0. Click on Okay. I'll grant flow is going to be at 0. And then from where we have the ground floor, the next flow is going to be our ceiling level, which I suggest we love that at 2800. Mm. We'll click on this and rename it to ceiling level. So that is going to be a saline level. Click outside and click on Yes to rename the corresponding VCE ground ceiling. And the next is going to be on our roof, roof level. Back to Architecture tab. And here we have the level from where we have the ceiling level. This one is going to be like let's say to get rid those and we'll have 200. Yeah, yeah. So good to architecture. Ligand level from IO. Yeah. 200. She'd be having 200. Like that. Then you can just move it to this point. Here. Click to place it. Like that. You can be able now to click on that point. Then you can elongate it up to where we have that. Then of course this is now our roof level. And as to rename it to roof level. And click on Yes. To have that renamed. Luca, the project browser, you're going to see an update in terms of the flood plans. So we have our ceiling level. You have a ground floor level of level and A-site whose are the ones that are being created? Elevations, building elevation remained the same year, east, north, south, and west elevation. So we're done with them with building levels. So these ones are going to appear both in our 3D and all the corresponding elevation views. So if you look at the North, you have the same sound as the same and west elevation as the same. Because we're not use we're not using this one's just close them and go back to the, the ground floor one to look at what we have in the 3D view. You go up here and we have the 3D view. Click can use this flywheel to rotate or beat like that. And you can see you have the building levels set in place. So go back to the floor plan v Glick to exit, lip gloss, the 3D window. And then we want to start by putting in place a construction grid. So under the Architecture tab at the end, eoyo grid. If you click on Grid and a properties, you're going to have the properties for this grid shown if you click on Edit Type. This is going to bring you to this point where you are now able to customize the properties of these grid element that we have put in place. So you can see the family. Here is a system family, which is a grid. And the type, you click on the drop-down here you're going to see the type or do we have 6.5 m, m bubbles selected? So you have options for 6.5 MM bubble gas, custom gap, and 6.5 main bubble gap options. So I want to use the ones that are already selected. Down here we have type parameters. So you have a parameter and a value. You have graphics here, which we are looking at. So here is the simple. We have an EM grid Ed so-called. You're going to see that when we placed the grids control for like segment weight and Karla segment pattern. And an unplanned simple viz. So we are good with that. So just click okay, then we'll create first grid. Here. It is going to be a vertical one. We have like four grids from named a, B, C, and D. We the specific spacings. So here I'm going to start with the very first one, which is going to be our first grid element. Let's say click away from that. You see this is a great one and I want this to be. So double-click and type a. That is a very fast grid. And what I'm going to do is get back to Architecture tab again. Wait grid. And then I want to create a grid with an offset from this at 2400 men. And this is going to be myGrid, be selected, Select, modify. The next entity. That is agreed, be placed it there. I want to create another vertical grid which is going to be agreed. See that one is to find the domain from great decreed be. So click on this. An offset of 1200 MM near you or grid see in place. You can be able to select it to modify. Then then you clip, click on that up to where we have the other ones. So you're moving it up to that point. And then we'll adjust these from these end up to there. It is naps. So we have our grid. See in place. I also want to create angry D 3,600 MM room. We are, we have grid. See. So here it's going to go up to 3,600. Enter a grade. D is going to be created. And then click to place it. And that's, that's a vertical grids. We have our vertical grids in place. So just before we continue with that, Let's try to set the units. So I have, we have our command U N, which is going to open the project units and predict units. I want to select my discipline to be seeing an IG piping, electrical, HVAC, structural common. I'm not seeing architectural discipline. So let's say I have common, their land is going to be measured in millimeters by area is going to be in square millimeters, in square meters. My volume is going to be in cubic meters, which is, I'm okay with that. Love my uncles in degrees, slopes, in degrees currency. Currency is going to be what? Rounding in two decimal places you need simple is not indicated. In Kenya. I would like to use Kenya shillings, but it's not here. So I think with none will be okay. Click on Okay. Mass density is going to be kilograms per cubic meter, which is okay. And there's more simple or digit grouping will look like what we have here. This sittings, okay, for my project. They actually represent the units that I use for my actual projects. So click on okay, we have that set. We can get back to working on our, on our grid lines. So before we continue on to confirm whether the spacing that we have here is in the right spacing. I'll go to Annotate and dimensions. Here. I have aligned dimension. If I click on that, I'll be able to put some dimensions in place. So I can be able now to reference from that point. I know that whatever I put in place here is that it's the correct being. So those are now the construction grids for the vertical ones. We have like other horizontal ones, and they run from number one to number ten. So we want to get back to the Architecture tab, activate the grid, and then start creating our horizontal grid lines. So let's say we have our first grid here and modify this so that we have this starting at number one. Then the next from there is based at 1500. So just click water rather move your cursor up to that point until it snaps. Then you're going to be able to type the spacing as 15. And you next, you have the other one the same as 15. And you can place the next one there. Grid number four is spaced at 11 Android from number three. So here, 1100 from number three. And you place it there. You have grid number five spaced at 2000s. We limit us from number for steel, click, bless it there. You gotta be able to use the Escape key so that you can, that gives you an option of moving away from the grid that we've placed and we cannot be able to walk on the next one. So a great number six is based at 1400 from number four. So we're 1400 like that. And by seven, easy also for demanded from 614 Android. Enter from six. Escape. Number 80. The 1900 from that one. Like that. Number nine is 1100 from this. So the same process texts some time there, but I'm doing this because this is supposed to be a beginner, beginner tutorial. And I want you to grasp it every concert. And they get to do everything step-by-step without having to look for shortcuts. Last grid here is based at 600 m from from the other one. So we have our grid system in place. But if you look at these ones, they are, they are very elongated. They want to be able to reduce that up to a certain point. There. That will be okay. Yes. Yes. And then we can also use an audit align the dimension to get to confirm whether these are insulin to allow grids as paste at the correct spacing that I want us to use for the project. So click to place it. First one is 1511 to build on that. So that is the spacing. That is this big thing that we have that we'll be able to maybe share this project file. A look for a way of sharing these project files so that you can use, you can download it and follow along with the while you're working on your own project. 5. Revit Walls: So as we go on with our project, I'm just noting out, just pointing out that because you're seeing me use this reconstruction grids, that does not mean that this is the only the only procedure that you have to follow when you're working in Revit. But for me, I find that this construct and grids make it make it easy for me to be able to place the load bearing walls for my model. Because what I'm planning to do is to have at the intersection of these grades, we love my load bearing, let's say columns and running through these grades, we love my load-bearing walls. So that's just a process that I have developed for myself, which works conveniently for me. And I'm hoping that as we continue working on this project and as you continue practicing on your own, you are going to develop your own ways of conveniently working on your own project in Revit. So as we go on, that should be about that shouldn't be the case. That we should be aware that I'm showing you my process. Not to say that this is the only way that you can follow or other, this is the only procedure that you can use to come up with a building modelling revit. I've just noticed that we are not saved our project and we might need to save our project so that in case anything happens, we are not going to lose our data and the process that we have gone through. So I'll go to file up here. And we have an option of Save. And it's going to open these File Explorer. I'm going to locate my desktop. I have files, files, Revit project files, and I want to call these between 19 tutorial was going to be the product name is a race between 19 tutorial, that is the project name. Then we have the files of type is going to be a project file, which is going to have our VT file extension. You have other note, RT file extension, which is for template file, this case a Revit project file. So it's going to be RV TIF file extension. Then we click on sale. And you're going to see the name of that project is going to appear at the top here where we have Autodesk Revit 2019. Right now we are ready to enlighten tutorial floor plan, ground floor. And that is because we have opened the plan. We have opened the project and we are working on the ground floor Plan. So that's it with that. And to start putting in place they walls. And I will start with the external load bearing walls. So under the Architecture tab here, click on wall. And when that is activated in the properties panel. This is the properties panel. We have. These options are other properties. Right now you have a base wall, generic 200 MM selected. If you click on this drop-down. Going to have these types of walls, we have a generic Andrea and 50 m, m mass on real-world generic 200 memoir. We have generic name field. These are the various predefined in the wall profiles that we can use. And if you want to create our own, we can just select one of these and then make some adjustments. This case I want to select Generic, then click on Edit Type. We're just going to take me to where we have a type properties for this system family, basic worldly. And the other types are available on click on this drop-down arrow here, which is going to show all these types that we have here. In this case, let's say you went to an exterior wall. Just have the generic that we are like that. But in this case, okay, In this case under type parameters, we have the structure. And stuff like function of this world, we have some parameters for graphics materials and finishes, analytical data. You have identity data. We yeah. So under structure, if you click on Edit, you're going to see the assembly in place. This gives us the sample height of the wall. And the material compositions here, where we have the exterior side and the interior side. Here we have the cobe boundaries in place. You will have to now place your materials in these layers here. And when you're done, you have options for accepting the customizations that you will have done. So in this case, let's say we're not changing anything. We'll come back to that later in the project. Click on Okay. Then click on, Okay, yeah, get back to our project and then start placing our worlds because that will already selected. But before we do that, we have in terms of i2, i2, which is we should be connected, I think. Because as, as we have the case here, so the base constrained of this wall is our ground floor, right? But the top constraint is not indicated. To change this top constraint to, let's say the roof level. What that means is Let's get to like an elevation viewpoint here. And I'll show you what that means. So all we are saying is this world that we are creating. Top constraint is going to be here, which is, we've seen roof level. So that is the top part where that is linked. And then the bottom constraint is going to be our ground level, is going to be running from ground to roof level and the height will be 3,003 millimeters. If you get back to that, you have selected ground floor as the base constraint. And the top constraint is up to the roof level. So that is in order. One runs from grid C1. C1 is this up to here, then moves all the way up to nine. So nine is here. Back to C9. Then moving all the way back to where we started. Like that. Again, we have an extension from this point up to that point. The same hole. And we never worn by running from C eight, d8 up to B2. C8 is here. Up to there. D2 is here. Then this runs back to that point. Our external worlds. And do I have The small-world extending by one? They want to have another here extending by one and read it. If you want to modify anything. Yes, click on this and move it towards that side. We live like they lived 200. That will be part of what I'm going to use as a buyer. The same with this. I'm going to click on it. Will it outwards to 200. Also pull this one outwards to snap, but at some point, at that point. And those are now going to be our external walls. The next step after that is going to be to put in place or modelling place the interior walls of our project. And they're going to be a little bit different from external worlds because one to have different parameters for this world. And one of these, one of these major differences is going to be in terms of the thicknesses of these words. So our external worlds were of two mm thickness. And I want the internal walls to be 150 millimeter thick. So in this case, under the Architecture tab, if I click on wall, I want to be able to come back here. And Properties click on the drop-down their leg and be able to look for a world that is of the same thickness that I want to use the leg here we have generic 150 MMA millimeter thick myosin tool. I can click on that. This wall is based on strain is at the ground floor. Top constraint is up to, let's see, the roof level. So that is well set. Start putting in place the internal walls. And there's one that runs from great degree here. From year to year, running all the way up to grid D7. Then moving back to that one in is from grid. Yes. We have grid five grid six partitions there. So green 56 is this partition. So make sure it's at the center here. Plays that. And we have another world like that. The one that runs from these great day six runs from EC2, C6. So click on modifying, select this and drag up to this point. It is going to intersect with that one. Click away to place it. Then we have a separation for this room in a grid for that moves up to from from, from, from grid D4, intersection of D4 to the intersection of before. And that point is here. So you have the wall, again selected architectural. And from here to here, that is a click away. Escape. Love that wall placed, as you can see, these walls allowing us to create the various rooms that are going to start using. 6. Doors and Windows: The next step in this project is to create the dose that will allow us to access the various rooms in the building. Steel that is available under the Architecture tab. On the Architecture tab, you have double click on that to activate. Though. Then you can choose to load the families are about, okay, you can choose to load the families. If you have Revit family, which is either an external installed in an external library, or you can use these ones that are available readily in your installation. And we have single flashed dose of various thicknesses, the various sizes. In this case, I can still use this one that is available here. So all I have to do is come to a wall and I want to place a dog. Well, I need to do is come, bring the cursor to that wall. Then let's say I want this door to open to the inside. Use the Tab key on the keyboard. So that is going to give me write like that. To flip it like that. Then I click to place it. That is my first door, which is giving me access from this point is going to be my entrance inside the building. Then they're going to have a door, open, bedroom door that opens this room. Here. You have another one like that. So I'm using Tab key on the keyboard to flip the door to have access to this. From which point? From this point, going to open like this to our door, opening to the inside like that. Click to place it. Then click away. As one opening from this. Like that. You click to place it. Then we'll need to also have a door here. Going to be our kitchen. Then we will need a door opening to the corridor to give us access from these two rooms too. These are the side of the building. But in this case, I want this to be an empty door opening. So I'm going to select it. Click on Load Family. And that is going to be to take me to the external libraries that I have. I'm going to do is click on it and delete it. Then go back to architecture. Components. Click on Load Family and allowed family, love. Let's say we use libraries UK. Then we have those here. Look for the internal door that is going to match the options that I want to use for that one, I want us to have an empty door opening. So in this case we are going to go back to the Architecture tab, select door. Then you will have a single flush door selected here. So click on edit, type and properties. Then I want us to duplicate this dose so that we can further edit it. So here we are. You have the type properties. Click on Duplicate. Then you're going to name these as empty, 915 by, by two into one. That T4 click on, Okay. And that is done. I want you to click on Load Family here, which takes you to the external library that we have. And these external library is where I'm going to locate this though. So I'm going to use this one, m double opening, click on Okay. Open. Then we're going to click Okay. So this is the one that we have here. I'm going to place it at this point. Click to place it there. Take your tab, click on modifying. Click to select that dough. In the properties panel here, click on Edit Type and you have the rough width. You can change to 200. Apply. Click Okay. You'll see that reflected in the plan. So we have access to all the rooms that we wanted to have. The next point or the next step will be to put in place windows. These are also accessible under the Architecture tab. Under the Architecture tab, click on Window. Then we have the M fixed window appearing here. If you click on Edit type options for loading families. And they want to go back to libraries. And we have US metric. We have, sorry, back to libraries. Let's use UK windows here. So see which one we are going to select. So let's select that. All bus, windows, SDL, all Buzz, click on open. But I want us to change dimensions here. So the height is going to be 1200 MM. The wind is going to be for Android M. Like that. Click on Okay. Then I'll replace one of these DOS Windows here. Lead to place another one in. Another window. Here is also here. We don't have a window. So it's at this point window. This room as a window. The window here, because we have another one here. Window at this point. So those ones have the same size. These tools, small rooms here that we use one of the windows in place. So all you are supposed to do is go back to the Architecture tab. Now Windows. You will click and select this fixed one, like this one. Then inserted here. And here. You can still go back to modify that, select it each type. Then, um, in terms of when you can have 600, in terms of steel, you can have the same 600. And click on Okay, that is going to update as necessary. So those are the windows. We've put the windows in place. I want us to have the various fungi and other components for our project. 7. Interior Components: I'll go to the Architecture tab again. And then here we'll click on component. And when component is clicked. So he ended up properties. You see we have a desk selected. So if you click on Edit Type, going to have families, you have this desk, parking space tree and all that. But that is not what I want to use. So I'll click on Edit Type, will bring me to type properties here. Then I click on load, which will allow me to the external libraries that are saved the ear that you get. So load table, which is under Francia, want to load the beds which is under function. So click on beds. You have these types. Which one is best suited for? Our, our, our project will be fungi in bed one. Click on Open. There. Then here when it loads, you have a twin bed selected. Click on okay. One does to place this bed, 11 of those beds in this room. So it is like that and you want to rotate it, rotate it to the desired location for all you do is hit the Tab key on your keyboard. Like that. You're going to have it rotate. So I can place one bed there. I can place another one here. This room. So those are going to be a bedrooms. So we'll have one there and the last one will be at this point, you said the beds for those rooms. So we're going to have this as a bedroom. This has a bedroom, and these other one as a bedroom. So let's say this is going to be an entrance point. Yeah. So when we enter the building, very fast, room ear is going to be our sitting room. And we want to have some table. And to suffer. And Architecture tab components, a layer, click on Place or component. So edit type, and then click on Load. Going to take me back to the external libraries. And fungi we have tables. So I can be able to choose from a list of these tables that are provided here. So in my case, one to use coffee table, I want to use rectangular dining table. Let's say that, that one click on Okay, click Okay here, and then you can place it at the center of this position. So I want to rotate by Tab key, by the Space key on my keyboard, and that is going to be rotated as well. Then conveniently, I can place this table, their escape. Go back to component and each type load. And I want to have instead of a table, now that we have a table of unplug some sofas so I could go to sitting and select software from here. Let's, let's use these ligand open when that is selected. Click Okay. And to place it here like that. Then click back to load family. And they want to have a bigger sofa. Let's say this one. Let's say we use this sofa, click on open to load it to the project. Then we're going to place it here. So I want to space bar and rotate like that. Then we can move to place these At that point regarding escaped. That is, if I start regiment of fungi in that room, which is going to be our living room. As we move to the inside of that room, here is going to be the dining space. And we can load some components for the dining space because I only want to have a table and some chairs. So back to that picture tab here. Go back to modify. Should be the Insert tab. Yes. To the inside Insert tab. Here you have options for loading family. So click on Load Family. Drop-down button here. Back to furniture. You have beds, some, some, some tables, Click on tables. And I want to see if we have some dining table with chairs. Let's keep on scrolling. So this is a conference and this is a dining table with chairs, is one is rectangular shape, this one is around. Then we can use the round one, click on Open. Then it's going to allow us to place it here. Take the tab component, then we can place it at this point. So click to place it, then escape so that that one will have been saved. Then we can still control S, continue saving our project as we work on it. In this part, we are, we have these, these two small rooms here. These ones are going to be a wash rooms. And I can go to the components here and load some families. Then this is going to take us to go to Mechanical M, E P and a general components lumping folder. Double-click on the plebeian folder and then you will have to Carol items here. So here you have fixed just digest bathtub, drains, drinking fountains, showers, sinks, stops, toilet cubicles, you rhinos and water closets. So here we are. Not interested in a toilet cubicle. I'm interested in in water closets. As you can see. I want to have a wall like this one or these. I would choose these fixture, WC system. Click on Open. Then I want to place one at this point here. Then the other one. It's meant to be placed at that other room. Ocean basins somewhere. Here. If I go to Components, click on Load Family. And wash basins are going to be found here under fixtures. And then we have So under things. You have a small basin. You have lots of these options that you can choose from. And in this case, I think the one that is more interesting is sink, bathroom sink. And let's say this one. Yeah, Let's use bathroom sink one. Click on Okay. And I want to place it here. I love one here. Then the rest the other side of the room be placed there like that escape. But if you look at that arrangement of the doors opening to that point and that is not looking so well. I think we need to edit these dose by yeah, like that. So just click on the door there when it is selected. You're going to use the space bar on your keyboard. Like that. Ylab that rotated to the other side. So at least it is now going to give us some space for us to be able to access those plumbing fixtures that we have put there. So that's our building. Now, looks like we have the necessary components in place. The last the very last one here is going to be kitchen sink. This is going to be our kitchen. I think we can go to components. Again, Load Family and sinks. Let's say let's try and look for for kitchen sink. So we have this double sink. Click on that selected, then want to place it here. That point. So we have things in place, that is our kitchen sink in place. Alternatively, we can choose to have that thing around. Then we go to an audit, then go on to use a line tool to create some reason there is going to be for sure. Let's see from here, from that 0.600, move like that, then from this point, skip on this point. Up to date we have 600 skip. We can connect these two. Then when that is done, I can choose to delete this. Then select this and modify it back to that position. So in essence, if you look at the kitchen area, we have designated where we are going to have our work top and then we have a kitchen sink at that point. So that's how to do the interior furniture using the components and their families. 8. Rooms: We have been consistently modelling everything in 2D. And I've not appreciated how these project now looks in a three-dimensional way. And I want us to go to the top. Here we have the View tab, and then we activate the 3D view so that we can see our project look like in 3D is turned on these. A look at our project. We're going to use this scroll wheel and that it allows me to obit through the project and see what we've created, we've modelled in place. So basically that's what we have. The various rooms, the walls, the components, as you can see them from that point, and continue modeling or project. So you see it is a building information modelling software the same as African. And what this means is that when you are modelling anything in one view, you're going to have data views updating automatically. So as we were modelling into DEI in the floor plan view, we add the 3D getting updated and we have other 2D views such as as as this elevations. If you click on the elevations. Going to see that we have we have some updates to these elevations. As you can see, that is the north elevation as those look it looks like the South elevations. These ones I've just updated automatically. So when we create in 2D, the project is also getting updated in 3D views. So with that, I'm just going to gloss elevations because that is not what I am working on. We go the next screen. We can live 3D open. Let's go to the next step here. In our project. The one to look at the Architecture tab. Here. I want to put some rooms apparatus where we have this big open space here that is being shared by our dining area and the seating area. I want to use this room separator here, click on room separator. And I'll draw from this wall going to escape. So we have separated these two rooms. One to put some room boundaries where we have this like that. And then we have another boundary at that point. That when we come back to putting the rooms, the room tags, we love the space is already created for us. We love another boundary there than other room separator. So that's, that's that's it with the rooms separate us. Go back to activate your tab. You have the rooms which says Create a room, Bowden bimodal elements such as workflows, feelings, and separation lines. So these days, trying to show you how you are going to place those rooms. So what we do is legal nudge to activate the room. Then I want to tag those elements as I placed them. Start with this. When you bring it there, you see that it is taking the shape of that room. You are pleased with that. Yet click to place it. Then we'll come to this room. The same with that. Click to place it. Number two. Bumps here. These alone. Then we have this bedroom. This small passage here. Also want to designate that as a room. At the far end. Here. You have the kitchen yet. This is going to be okay. Jenny had designated that as a room. The inside you have this as our kitchen is going to be room number eight. Don't worry, we're going to rename everything so that they look well. You have this as our dining room or room tag there. Come back to the living room. Please tag. Then we have the entrance area here. Please attack. When you're done, just click away and you have those rooms in place. So what I want to do is select this, go to edit type. And ELA, it's where we have the graphics. Let me zoom so that you can see the type properties. Well, we have these type parameters down here. You have graphics for the project, for the room tag. And in this case, you have showroom number as ticked. So I want to and take that, then click on Okay, you're going to see that update in our 2D. So what I want to do is now come back and rename this one. So this is our kitchen, the ad quality, and then tried to move towards the center like that. This is our kitchen. So type teach in there. Try to move it a little bit towards the center like that. And this is our dining room. So I'm going to double-click type dining, dining like that. Then go on to move this a little bit away from the sea, from the table so that it is visible. This is going to be a living room. So I can just type living and then move it a little bit away from yeah, from that so we can have an avid there. So these are the room is our entrance. Let's call it. Then we move it to the center. And we have this as our bedroom number one. Click and type bedroom 01. And I want to drag it to the center here. Bedroom 01. This one to be a washroom. So I type WC and drag it to the center. Again. Like that. The same with this other one. You'll also drag it to the correct position. Then this is going to be a passage me type path. That's a passage. That point. Bank is a place to which other rooms we have this as bedroom. Bedroom number two. The last one here is our bedroom number 303. Plates. Move it a little bit away from the band. And you have it. You up the rooms. Like if you are to take a look at that. You know, you have a bedroom here. We have the kitchen. The kitchen. We have our bedroom, a passage. You have a dining room. We have the washroom areas. We have the living room, bedroom, and that's basically that's basically the the various rooms that we have in. So as we proceed, I want to do some customizations to both the internal and external walls. And what I'm going to do is select this wall. When the Properties panel is active at click on living room to take me to the type properties. Here. You can see we are editing to the main field, do all the type parameters in the construction and structure, and click on Edit. And then where we have these assembly. I want to have these wall as concrete or stone. Let's try and see if we can find stone. We can have concrete, cast-in-place, concrete, precast brick, concrete, lightweight concrete. Let's have concrete masonry units as the core there. And then towards the exterior side. And to insert this and then move it up to the exterior side. This is going to be a finish to finish. And this finished here. It should be plaster. So type here plaster to know whether we have plus, let's say we use nibs or wallboard. And this. As our 15 m m thickness. Then you insert another one here and move it down to the inside where we are going to have a finished the same as the Alone. Lu, you have plasma. We have Render. We have plus theta plus the board are going to be 15 m, m. So here the central 170, like this is going to be the structure of our wall assembly. When I'm done, going to click on, okay. Then I come back to where we have the graphics. Here we have our cos fill pattern. Now one to have this as a solid fill, solid field like that, then this is going to be a darker shade. Then if I click on Okay, you're going to see that get applied to our project. Select that, go to edit type and properties. And then we learn this where we have costs. That is in terms of graphics costs, scale, fill pattern. This is a diagonal edge here and I want to put a solid fill, click on Okay, and click on Okay. And you see that also update in 2D so that these are more contrast if you look at where our walls placed and other design elements in the building. So awesome. Look at the elements, the variables in terms of color. They are going through the plan and then making neat and tidy. So one of these things you can do because the main purpose of these grid lines was to enable us to, to position the worlds in place. And we've already used them. If you don't want to keep them, you can select them and delete them. But in my case, I want to keep them for dimensioning purposes. And that will select these ones and tried to change to a color that is faint or more less pronounced Karla. If I click on that, it is going to activate a grid properties here. Then I go click on Edit type, where we ended segment Karla. Here. I can click on that and look for one of these, let's say these gray like that. Then we segment button, button, you type these, this is controlling, this is controlling them. The type of line that you are going to show we're going to see in 2D. So I think it's green line EI is okay because we've changed this Kyla going to have some effect on how these grids leukemia it in on our plan. So as you can see now, they are not start more pronounced. So we can be able to see our plan and components in the plan. We better. The same with these dimension line here. I'll click on edit that. And one of the things I want to do with dimensions is changed the font. Change the font. That is one thing. And the other one is change the color. So you can scroll down and the type of parameters here in Karla, we want to have some blue, some blue shade in place. Let's say we have that. Then. In terms of font, text, font, Arial in place, I want to change that to a favorite poem for 400, but I use, so we have inter that in place. Click Okay, Let's have a look at the dimensions. So some, some beta of customizations and I think that looks okay. So we are ready to go to the next phase of the project, which is modelling in place the slab, the ceiling, and the roof. 9. Floor, Ceiling + Roof: So the ground slab for this structure is going to be an architectural flaw. And that is accessed and the Architecture tab. If you click on the Architecture tab, yeah, underflow, there's this drop-down arrow here. And that allows you to create four times of flows. We have flow architectural one. You have a floor structurally flawed by face and flow by slab edge. In this case, we want to create an octet rule of law. I'll click on floor architectural. And what that does is it's going to activate these modified tab, which allows us to create a flow boundary. And I want us to create these flow boundary using a line. So click on this line that gets active and you have the external outline of this building. That is where we are going to have the boundary for this flow. So just follow along with the external outline of the building. And we are going to create the flow boundary like this. Make sure you pick all the necessary points. Well, until you get back to where you started and the boundary is going to get complete. So when that boundary is put in place, before we accept that fluid to be formed, we need to go to the Properties panel. Here. You can see we have our generic flow of 100 millimeter selected. If you click on the drop-down, you'll have other types, such as 60 millimetre concrete with metal deck we would waste. So I think these are not the ones that I want to use. But in this case you can click on edit type ER where you have this generic fund flow. Click on duplicate so that maybe you can create one fifty, one fifty millimetre concrete flow. So click Okay. Then under structure, the center here is one fifty. One fifty. Then we can insert these finished at the top here, which we can say, let's, we're going to use wood to the team and say, OK, OK, fluorine of like five MM. Going to be there. The bottom, we don't have anything. So this lab total length, let's say to put your concrete concrete material, cast-in-place concrete. The total the total thickness of this flow is going to be 50 plus 25 millimeter, that is going to be 175 of them. So if I click on Okay and click Okay. You'll see here under the Properties final hour and 50 MM concrete floor has been selected for our project. Now because we are done, we are putting in place to the parameters. But you can do is, well, we have this, the top here, at the top here where we have this red X for canceling the editing mode. And we have a green tick. Yeah, for finishing editing mode, I want you to click on finish editing mode. And you will see flow has been created. If you click away, that's going to get lost. So for us to be able to appreciate how this looks, we can go back to the 3D window here and try to go a bit obit. We'll see from the bottom of this of this building, we have a flow in place. We can change out this model looks by changing the details and the visual style, which in this case I'm going to have shaded model. That few take a closer look at the project is going to be how it looks now in 3D. So you are able now to see the various colors. And everything like that is the exterior part, the anterior part of our building. So that is our model in 3D. So the lab, rather the flow is now in place. Let's go back to the ground flow again. And in this case, we want to create the ceiling on the Project Browser. The floor plans here we have the ceiling level, click on the silicon level. And this is going to be activated. This is how the ceiling level looks, looks like. And we want to be able to modelling place as salient for every room. Because what happens is that silliness is not going to be cutting through the walls. It's going to be constrained inside the boundaries that we have created here. So still that one is also accessible and that the Architecture tab and the OEF ceiling. So if you click on that, you have the cylinder selected in place. And what we want to do is to do to sketch the outline of the feeling. So these were being told here creates a ceiling based on selected was or sketched lines. So we open a zillion plan to sketch a ceiling. And you can sketch our ceiling by picking walls using the sketching tool. So using the automatic sealing tune, you sketch as specified, distance above the level in which it resides. In the ceiling includes a grid and the grid is centered in the room. So this is basically Autodesk trying to explain to us how to come up with using these Sketch mode. So I can select Sketch there. And it's going to allow me to be able to create a salient boundary the same way we did with them with the flow. And one thing I want you to note is here and sealing properties. We have level selected as ghrelin level because we are we are putting this under the ceiling level. We are decreed Vaseline level. We have offset it as 2601 to change this to 0. Because I want this to appear just right at the level that we have created. And then this is a compound ceiling or 600 Beethoven Android the grid. You tried to look at the structure. You find that we have a ceiling tile that struck you at the top. I'm not interested in changing that as that now. But if you click on Okay, you can be able to sketch the boundary lines for the ceilings in each room. And I decided to start with this room, which in this case, that is where we are going to have our ceiling. Like that. I'll come back to this room here. Sketch the ceiling boundary. The same way I have done with the first room. Gasoline is going to get to to go to the inside part of the building, constrained by the world boundaries. Follow along and make sure that you are doing it correctly. So when it goes into our ceiling spanning all that full distance. And the last point where we have the passage here, we're also going to have a ceiling. And I will sketch the outline like that. Once you have the very acetylene boundaries created, all you have to do for you to be to place that silly now is to click on finish editing mode and you have your ceiling in place. We can go to the 3D view here, tried to look at how this looks in it. In a three-dimensional view. And you can see we have our ceiling in place. Has okay. Let's go back to ground floor again. And in this case, because we've created a floor or ceiling in place, I want us now to to create the roof so that we have, are modelled complete. So in this case, roof is going to be an architectural roof. Because if we have a structural engineer in our project, is going to come up with the structural components of the root structure and everything. So in this case we are going to creep to modeller, roof accessible Lambda architecture. And then roof. We have options for year, we have the roof. We have options for creating roof by food footprint. We have options for creating roof by extrusion. We have proved by fast growth, so fit. These are components we have refreshing and the roof gutter. My case, I want to create roof by footprints. So I'm going to click on roof by footprint. It's going to ask me, you have created the roof on the lowest level of new like to move it to ground flow, move it to. Which tied to the roof level and click on Yes. We also get the modified boundary line for creating or other. We get the Modify tab activated. And in this case we can be able to create a boundary line for for our roof. And I'm going to use a line here and start creating the boundaries. So this one is going to move up to there. This is going to move here. The same. We then let's have these moving to I think we should get right there. That point. Then I want it to move back to where we started. That's going to close it that way. And if you look at the line, that means we have not given you have not created any roof over n for this project. So all I want to do is maybe offset these lines towards the outside. Bye. Like six hundred, six hundred demand that we be able to also set these by by the same 600. I also want to set this to add this side by 200. Yes. And also affect this this side by 600. I've typed here. So in that case, we have a roof over n. And if you just want to place that roof, then click on finish editing mode. Then you love the roof in place. So let's go to breed the window. See how that looks. That is our roof node, the very best of what we intended to create. But in this case, we want to have a gable end here. Now gable end to the other side. While this, this, this side, this side and the opposite side. And the ones that are supposed to be at an angle. So in this case I can just click on that roof and then I want to edit footprint. Then this footprint is going to take me back to here. So click on this. And what that does is it defines roof slope and the properties. And click that so that the roof slope is not being defined by that. Then also come back to the other side and then pick that. Then we can come back here, select that and select this other end. And then we'll have changed like the pitch to be 22.5 degrees, sorry, 22.5 degrees like that. Then when we're done with editing, we can finish edit mode. And you will see now our roof gets updated like that. Then we are when let's say first, it's saving. Let's try to orbit. Like at the, at the front here. You have the roof like that. But there is an issue here because these walls and these are the words here, are not connected to the roof. So how do I connect them to the roof to make sure that you're not having a space in-between. All you do is click to select them. And then up here you have an option of an auction and the modifier walls written here Attach Top base or are detached from base. So all I want to do is click on Attach top, base, the one that is done, I can click on the roof and then you'll see that will move up and attach itself. That will be the case with this wall like that. And the same with that attached to the base of that roof. Tried to beat around and select that. Attach it to the base of that roof. Select this one. I teach to the base of this roof and select this budget to the base of this roof and obit to the back of the house. We have the same case here with these walls. So all you do is we'll repeat the same procedure. Selecting these world, attaching to the base of this roof. So you have the wall selected, click on, Attach Up to base, and that moves up. You have this same operation. And these are the one in applied the same. But I should put that in this case. You try to obit you are our walls moving up well connected to the roof. Then if you look at these windows here, think they need to move up by, say we could add these as 200. It's now 1500, like that. Then I have these as 1500 so that it moves up the same. In the other words, that is our 3D model. We've done the floor, you've done the ceiling, we've done the roof. And in the next phase of the development of the project. When does to look at some bits of annotations really, in terms of putting tags or other tagging the windows and the doors and putting dimensions in place. So just to appreciate the level of detail that we have reached for a project, you can see the 3D model that we've created. We can be able to appreciate the ceiling plan, that we can be able to appreciate the floor plan that we have created and all these editings that we have been doing. I've been getting synchronized to other views such as the building elevations that we have. Because if you click on the east elevation, you'll see now that we have an elevation in place. And I can choose not to show this by selecting one of those grids, right-clicking. And then you can see elements in view. Let's say we select all of them. Because I want the elevation to be cleaner. Right-click. Say, I didn't view those elements in V. So this is our East elevation. I also want to now because all we are looking at from television point is the roof level and the ceiling and the ground floor level you have on east elevation, we have another elevation in place possible getting updated automatically as we work on 2D and 3D. We have the south elevation. The same television was all getting updated. As we proceed with working on the rest of the 2D and 3D project. 10. Annotations: We continue with the customizations of division views. And in this case, I have the west elevation open here. And all I want to do is select these grid lines, control. Then click on each of them individually. Like that. When I selected right-click, I want you to hide this in view. You click on hide elements. Will they get lost? And we are filling view or rather ceiling level line because we're not showing the feeling in the elevation point. I want to hide it also, I didn't view. Then we have our innovation looking a bit cleaner like that. That's how our west elevation, when you're done with that, you can just close it. Do the same with the south elevation, eye level line. Select the grid lines. I added them in this way. Innovation looking like that. You can do the same with the north elevation. I didn't view. Same thing with the grid hide so that you have no television looking like that. Go to the east elevation. We had already customized. It looks well. Then tried to close it. You can gloss possible the ceiling view, whatever the ceiling level you have already in place. Let's go back to floor plan here. One does too. And that's to put some tags. And in this case we are going to doors and windows so that we can be able now to identify these linked quantity shin doula for us to be able to know. This is the window type and this is the number of new windows. This is the datatype, this is the number of dose. So we this active. Let us go to the annotate tab and the annotate tab where we have the tags. Here. I want to select these one tag. Click in the current view. And then we have yeah, door tags. And then we have a window tag here. These are the ones that I want to use it that orientation is going to be horizontal. And we click on Apply and click OK. And when we do that, we're going to see where we have a window. We have this tag with tagline teen showing these type of a window. These tags does ten. Once at this point. Then we have which ones? These are the, these are the windows. Then we have tags for the dose that is in place. The next thing I want to do is they mentioned, no good the annotate tab like that. I will select the very first dimension type, which is aligned dimension. And I want to reference while faces so that I can be able to select each, each opening or each element to be dimension individually. So in this case, dimension line in place. For the grid. I want to do the openings. So I'll take pick that point. Pick that one. So it should be from here. Yes. Then pick this and that clicking, and that turns blue. You click to pick the point. Then the external one here, you will move this dimension up to that point. I want to click on modify. I want to move this upwards. So I learned, drag them up to that point. Then I'll come back to my aligned dimensions. Pick wall thicknesses like that. That will be my other dimension. As you can see. I'm done with that point and move to these other phase. Do the same. Select the openings. Select all the openings that is going to be fast dimension line with the openings. Dimension line is going to be widths, thicknesses of the worlds. That dimension line is going to be these grids that we've put in place. Like that. We have dimensions on both sides. You need to have dimensions here. Awesome. I'm going to pick openings first. Openings first. Up to this point. That is going to be our first dimension line, is going to pick weaknesses of the walls. We have the wall thickness is taken care of that, in that. So every worldly is going to be dimension. And then we pick the last point and place this dimension line here. Click to place it. So we have our dimensions like that. Last point. The last slide is here. To pick that. Pick this opening. Go ahead and pick these are the opening. Then pick the last point here, which is going to form first dimension line. Placed that point and the circle will be thicknesses of these words here. So big, big every wall. You can see up to the last one ear. And we place this dimension line at that point. Click away. The last one is going to be these grids. So I'm going to pick all of them and place this dimension line. At that point. If you look at our plan, let me save it. We have the door tags, window tags, and the dimensions in place. So that's how to do the dimensions. I'm hoping at the end of this be able to create rabbit to upload these project files online. So that will be able to download. I'm going to leave a link in the description of this video for you to follow. So don't worry about that. 11. Presentation: Color Fill Legend: So as we wind up our tutorial, I want to show you a quick way of representing these rooms in a nice presentation format. What I am calling or other word rabid called a colorful lenient. I want to up the various rooms. Instead of having these names in place, we can have just colors. And then we have our color lenient at some point here so that we can be able to reference from the color Lydian. I get to know what type of a room that Let's get back to the Architecture tab. Yeah. And then the Architecture tab, you're going to see go to annotate. So let's go to the annotate tab. At the end here you are going to see Karla field ligand. So if you click, if you put your mouse over this, you're going to see some descriptions that are given here. So colorful, lenient places alleviate Navi to indicate the meaning of colors for rooms or areas. So you open up a floor plan view or a section to place a colorful lenient. If you've not yet assigned a color scheme to the View, you'll be prompted to select one to create or modify the color scheme, the scheme tool. This is basically giving you information on how you are going to create this color lenient. So all I want to do is click on that. And when I click, you see here it's telling me no color scheme assigned to v. So what you're going to do is place it there. And it's going to prompt you to choose the space type and color scheme. So yeah, and that's base type. I want to use the rooms. And the color scheme here. I want to name yes, yes, name. Then click on. Okay. So it's calculating and put a room lenient in place with the various colors. As you can see, we try to move it a little bit. This point. So if you go back to a floor plan view, you see we have the various rooms with the different colors. That is what I wanted to ask. When you're done with that, maybe we can write to delete a room tags like that. So delete the tag. Rooms are still going to exist. But we love the tags. Deleting that instead of having these texts in there, you're going to have room ligand. So our floor plan now looks like this. We have our own ligand. Wish this color points two bedroom, one. You can be able to see the koala is this one bedroom to this girl? Bedroom three, these Karla and all these other ones. Let's say you want to edit anything in the room, Legion, all you do is legal needs as we've done right now. The top here you have ended scheme, which is going to open the various color schemes for us. In terms of these, I want to have the WC in a completely different color. Let's say we have black, black, black. Let's have this click, Okay, in terms of the field, cross hatch. This one, which looks like that. If I click on Apply and click Okay. You'll see these as updated. Here we have the WC areas. The same with what we have to also change for the kitchen. The kitchen onto Nicholas blue. That blue. Okay. And then instead of a solid field, Let's have a watch and apply that click. Okay, we'll see the same, get updated here. So that's how to create a room lenient color scheme for presentation of your drawing. With that, I think we've managed to create our other two modeller building in Revit. If I can just take you back to what we've created. These projects, browser EOS, which shows us various floor plans that we have. We have a ceiling level plan, we have our ground floor level and site selling plants, 3D views, elevations, radians. She does and all those. And just to appreciate what we have in this is our floor plan laid out with everything in place. This is the 3D view of the project. You can be able to make more customizations to this. But for the purposes of explaining this concept to grasp this is a beginner tutorial for the purposes of explaining these concepts. This is what we've created as our 3D model. The various elevations already in place. And our East elevation or not elevation. The elevation and the west elevation. We've come to the end. But tutorial. Thank you for watching and I hope to see you in the next videos like this. Please subscribe and your friends. Thank you and see you in the next video. 12. Final Thoughts + Thank You Note: Congratulations for making it this far. Also. Thank you for choosing to enroll to my cos. How has it been like to get your feedback on the course? Please leave a review as it will help other students like you in making a decision on whether to enroll to the course. Thank you and all the best.