Audio Engineering and Music Production Basics: Beginner to Pro (Part 1) | Kushal Patil | Skillshare

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Audio Engineering and Music Production Basics: Beginner to Pro (Part 1)

teacher avatar Kushal Patil, Audio Engineer, Entrepreneur

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:24

    • 2.

      Module 1: Understanding Sound

      1:31

    • 3.

      Module 2: (Part 1) Condenser Microphones

      1:44

    • 4.

      Module 2: (Part 2) Dynamic and Ribbon Microphones

      1:25

    • 5.

      Module 2: (Part 3) Polar Patterns

      1:38

    • 6.

      Module 2: (Part 4) Audio Interface

      2:52

    • 7.

      Module 2: (Part 5) Cables and Connections

      2:25

    • 8.

      Module 3: (Part 1) DAW

      0:39

    • 9.

      Module 3: (Part 2) Gain Staging and Proximity Effect

      1:05

    • 10.

      Module 3: (Part 3) Sample Rate, Bit-Depth and Mono-Stereo

      1:04

    • 11.

      Module 4: (Part 1) Mixing and Mastering

      0:47

    • 12.

      Module 4: (Part 2) Setting up a Mix Session

      0:57

    • 13.

      Module 4: (Part 3) Compressor and Dynamic Range

      1:24

    • 14.

      Module 4: (Part 4) EQ and Frequencies

      0:55

    • 15.

      Module 4: (Part 5) Reverb, Delay and De-esser

      1:25

    • 16.

      Module 4: (Part 6) Analysing the Mix of a Project

      6:12

    • 17.

      Module 5: Foley

      0:37

    • 18.

      Module 6: Music Business

      2:39

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About This Class

In this course, you will learn:

Module 1, UNDERSTANDING SOUND

Theoretical knowledge on sound and its characteristics, room acoustics, acoustic treatment.

Module 2, AUDIO EQUIPMENTS

Microphones, Audio interfaces, ADC and DAC, Cables and Connections, Input-output channels, Studio monitors, MIDI, Mixers, Analog gear, DAWs, etc.

Module 3, RECORDING

Polar patterns, Gain staging, Arranging, Sample-rate and Bit-depth, Vocal recording, Instrument recording, voice-over, recording audio for films, etc.

Module 4, MIXING/MASTERING

Setting up a mix session, Comping,  EQ, Compression, Side-Chaining, De-essing, Pitch-correction, Automation, Panning, Saturation, Reverb and Delay, Buses, Artificial Harmonies, Dolby Atmos, etc.

Module 5, FOLEY

Creating custom sound effects like rain, footsteps, fire, gun-shots and more using simple tools in the studio.

Module 6, MUSIC BUSINESS

Releasing a song, Distribution, Streaming platforms, Record labels, Networking, Managing clients in the studio and more.

Visit our website : https://www.sinewaveacademy.online

Meet Your Teacher

Teacher Profile Image

Kushal Patil

Audio Engineer, Entrepreneur

Teacher


Hello, I'm Kushal Patil. I am an audio engineer, music producer and an entrepreneur based in India. I am the founder of Sinewave Academy. Being a self-taught producer and engineer, I have more than 4 years of experience working closely on music, films and audio books. As audio engineering is a 'Skill', it has to be accessible to everyone affordably. The main reason behind creating courses on this platform is to make every music producer, filmmaker, voice-over artist, independent musician and aspiring mix engineer, familiar with the softwares, equipments and techniques used in the audio industry and develop the necessary skills that they need for their work to flourish.

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Level: Beginner

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Transcripts

1. Introduction: Sound is a very important, yet a very complicated part of life. Everything comes alive with sound. But what differentiates noise and sound that actually makes sense and which is understandable. well, it has a lot of science behind it. Hi, I'm Kushal Patil. I'm an audio engineer, music producer, and an entrepreneur. and welcome to the Audio Engineering:Beginner to Pro. A beginner's guide to the world of sound. In this course, we're going to look into the fundamentals of sound, equipment used in a project, how audio is recorded as well as mixing and mastering. You also get 2 bonus videos on foley and music business where you are going to learn about the music industry. We are also going to break down a project and analyze the mix, digging deeper into the plugins used. After finishing the course, you will be able to record clean vocals or instruments, mix a song from scratch using stock plug-ins, master your final mix and get the project ready for distribution. And that will be the class project. Record, mix and share the project with me in the project section below. I really hope to see you in the first module with a notebook and pen. Happy learning! 2. Module 1: Understanding Sound: Welcome to Module one, understanding sound. What exactly is sound? Sound can be defined as vibrations that travel through a medium. For this course, Let's keep air as the constant medium when an object vibrates. The medium around it also vibrates. And that causes a wave. This is sound wave, and sound waves are always longitudinal waves. Next, we're going to talk about how sound acts in a closed room. As you know, a room has a lot of flat surfaces like floors, ceilings, and walls. When sounds strikes the surfaces, it tends to bounce off until and unless it's not absorbed or diffused, which is scattering of sound. It keeps on creating reverberations, echoes, and diffusion. Now there's a question that comes to your mind. How do we get rid of these reflections? Well, we've got acoustic panels which helps in absorbing and diffusers, which help in diffusing or scattering the sound. We've got absorbers made up of Rock-wool and foam sometimes made up of fiberglass and other highly absorbing materials. Sound enters the panels and gets trapped. That's how these absorbing materials work in eliminating these reflections. Whereas a diffuser helps in scattering the sound in all different directions. 3. Module 2: (Part 1) Condenser Microphones: Welcome to Module two, audio equipment. Let's dive into the world of microphone's. Well, what is a microphone? Microphone is a device that captures audio and converts the sound waves into an electric signal. There are two main categories in microphones, condenser and dynamic. There are ribbon microphones, but they also come under dynamic microphones. What exactly is a condenser mic? Condenser mics get their name from the capacitor inside that converts acoustical energy into electric signal. Well, condenser is the old name for a capacitor. Condenser microphones are delicate and way more accurate. They have way less coloration, which makes them ideal that record vocals and instruments in studios. You need 48 volt phantom power to run a condenser microphone. And you don't need to be super close to the microphone to get clean audio. There are two types of condenser microphones. Large diaphragm and a small diaphragm. A large diaphragm microphone, such as this one, has a slightly larger capsule, which is great to record voice sound recorded on a large diaphragm microphone sounds more realistic. That's the reason why most studios, if not all, use a large diaphragm condenser microphone to record vocals. Small diaphragm microphones are usually shotgun microphones, and these microphones are used in films. We're going to cover shotgun microphones and lavalier microphones in the upcoming classes. 4. Module 2: (Part 2) Dynamic and Ribbon Microphones: The second type of microphones are dynamic. Dynamic microphones use electromagnetism to convert mechanical wave into electric signal. These microphones are very simple, super cheap, and resistant to hand noise. That's why these microphones are used on stages. They don't need any phantom power or batteries to work. There are two types of dynamic microphones, moving coil and ribbon. A moving coil microphone has a coil of wire that surrounds a magnet, which is connected to a diaphragm, which vibrates in response to incoming sound waves. Whereas a ribbon microphone or ribbon velocity microphone, uses a thin sheet of aluminum or nano film of electrically conductive ribbon placed between the poles of a magnet to produce a voltage responding to a sound wave. A quick story. In the previous class, we were talking about condenser microphones being used as the primary vocal microphone and all the studios, basically. But do you know this? Michael Jackson used SM7, which is now rebranded into SM7B, which is a dynamic microphone. He used the microphone to record vocals on Thriller. Well, this is just to show that people also use dynamic microphones to record vocals, Not just condenser. 5. Module 2: (Part 3) Polar Patterns: Let's move on to the next concept. Polar Patterns. Polar patterns, or pickup patterns are the patterns which represent the direction from where the sound is picked up by a microphone. There are a lot of different microphones and there are six types of polar patterns. Let's see the first one. Omni-directional. Omnidirectional microphones have a pickup pattern, which actually allows sound to enter the microphone from all directions. A Lavalier microphone is a great example for an omnidirectional mic. This is an omnidirectional microphone. No matter how you place the microphone, It's going to sound the same. The second type of polar pattern is cardioid. Cardioid is the most common polar pattern. The name cardioid derives from the pattern which is heart-shaped. In this microphone, the sound is captured mainly from the front and the sides, and the rejection is from the back. The third and the fourth types of polar patterns are totally dependent on the cardioid basis. You can call super and hyper cardioid as cardioid on steroids, they narrow down the direction from where the sound is captured and increase rejection. The fifth type of polar pattern is Uni-directional. A microphone with this polar pattern has the highest directivity. The last type of polar pattern is bidirectional or figure eight. This microphone is really interesting because it tends to reject sound coming from the sides while capturing the sound coming from the front and back. 6. Module 2: (Part 4) Audio Interface: Now that we've learnt about microphones, how do you connect these microphones to a computer? For this, you need an audio interface. What is an audio interface? An audio interface is a piece of hardware which helps in connecting devices to a computer. Audio interfaces have input and output channels. In the input channel, you can connect microphones and instruments, and in the output channel, you can connect headphones and speakers. How does an audio interface work? An audio interface has two different hardware systems. An ADC, analog-to-digital converter and a DAC digital to analog converter. Analog-to-digital converters convert electrical signal into a binary one, which your computer is able to read. ADCs are used to record microphones, instruments, and send analog data to the computer. Whereas a DAC, digital to analog converter converts a binary signal into an electrical one. DACs are used to send output to speakers, amps, and headphones. Audio interfaces also have a built-in preamp. What is a preamp? Preamp helps you amplify a weak signal into a strong and a noise tolerant signal which is required for a recording. Most audio interfaces provide you the 48 volt phantom power, which is required to run a condenser microphone like this one. This is a standard two input to output audio interface. The first input, we can see that they have integrated and XLR and a Line-level input into a single piece of hardware. Beside this input, we can see that they have given a left and right channel for your studio monitors and a USB-C Thunderbolt port connect this audio interface to your computer. The front section of the audio interface, we can see the second input which is a line input. this input helps you to connect electric guitar, acoustic guitar, and bass guitar. Also some dynamic microphone to your audio interface. We can see a switch which helps you to turn on and off the 48 volt or phantom power. And beside that, we can see a headphone output. This is the knob which helps you to adjust the gain levels on the first input. This is for the second input. This knob helps you to adjust the volume levels on your studio monitors. This knob isn't available on all audio interfaces. This knob basically helps you decide the output stream, whether you want the output from the computer or directly from the interface for monitoring your microphone or instruments. Lastly, this knob helps you to adjust the volume levels on your headphone output. 7. Module 2: (Part 5) Cables and Connections: Now let's see how do you connect these devices together? That is, cables and connections. Now there are two types of cables, analog and digital. Let's see the types of analog cables. The first one, XLR cable. XLR connector is a type of electrical connector primarily found on professional audio, video and stage lighting equipment. Now, let's just limit this to audio. They can be very long without any noise interference And they are most commonly used to connect microphone's, such as this one. The second type of analog cable is a quarter-inch cable. 1/4 inch Cables are typically used for analog signals, Primarily audio. These cables are commonly used on headphones, amplifiers, instruments, and speakers. Let's move on to digital cables. The first one, MIDI cable. What is MIDI? Musical Instrument Digital Interface technology standard allowing electronic musical instruments to communicate with one another and with computers. Lot of people say that Medicaid rules are outdated, but still a lot of people use them. The biggest benefit of midi is that you can easily edit performances note by note change their articulation or even alter or replace the sound that plays them. Let me show you an example. As you can see, even though I'm pressing the keys on my midi keyboard, there's no sound or output coming from my DAW. But it accurately shows the chord I'm playing on my keyboard as it's sending the midi information. If you want your desired output, you have to choose an instrument. You can literally choose anything, even drums. The last type of digital cable, which is really important to connect the audio interface to the computer itself. A USB cable. Usb cables have been super common in audio production. They are on midi keyboards, audio interfaces, modern synthesizers and drum machines. Most of the USB-A and B devices are now replaced by USB-C Thunderbolt. My audio interface also uses a USB-C Thunderbolt port to connect to the computer. 8. Module 3: (Part 1) DAW: Welcome to module three. Recording, before we can start learning about recording, let me show you what a DAW is. DAW-Digital Audio Workstation, is a production software that allows users to record audio and music on a computer. I personally use Logic Pro, but you can use any DAW you want and apply the techniques that I show you because this is a very foundational and basic course. Some of the most commonly used DAWs on a PC are FL studio, Ableton Live, and Cubase. 9. Module 3: (Part 2) Gain Staging and Proximity Effect: Before we can start recording, we have to know more about gain staging. What is gain staging? Gain staging is the process where you set your gain levels so that the signal to noise ratio is at its best and the distortion is reduced. Before you can start recording, make sure you are at a safe distance from your microphone. I would say around 12 inches, but not all microphones are the same. The main reason why you have to keep a safe distance from your microphone is proximity effect. Proximity effect leads to an increase in low frequency response as you move closer to the microphone. This is an example of proximity effect. Now I'm going to snap my fingers near and far away from the microphone. You can see a bump in the low-end frequency. When I'm near to the microphone, make sure that your peaks are between -6 to -12 decibels. 10. Module 3: (Part 3) Sample Rate, Bit-Depth and Mono-Stereo: Now, let's learn about sample rate. A computer or an audio interface has to read or sample and analog signal to convert it into a digital one. The number of samples of audio read and recorded every second by a computer is called sample rate. It is measured in kilohertz. There's another term, Bit Depth. What is bit depth? The number of bits of information available in a sample. The higher the bit depth, the lower the noise floor and the cleaner the audio comes out. Audio is recorded in mono and stereo. What is mono? Mono is when one channel is used to convert a signal to a sound. Whereas stereo is when multiple channels are used to convert multiple signals to sounds. But in a mix, mono describes a mix in which all sounds are mixed together into a single channel. And stereo, is reproduction of sounds using two or more independent audio channels. 11. Module 4: (Part 1) Mixing and Mastering: Welcome to Module four, mixing and mastering. What is mixing? Audio mixing is the process of combining multiple tracks and recordings and optimizing them into a final mono, stereo and surround sound project. The process of combining these separate tracks include application of effects such as compressors, equalizers, delays, and reverbs and more. What is mastering? Mastering is the final stage of audio post-production. This is the process of putting finishing touches on a song or project, enhancing the overall sound, creating consistency across the track, and preparing it for distribution. 12. Module 4: (Part 2) Setting up a Mix Session: Before you can start mixing, you have to set up your mic session that is organizing your arrangement. Firstly, make sure to increase the buffer size so that the load on your CPU is minimum. Always label your attracts. You can color-code them to delete empty or unwanted tracks. Make sure that the peaks of all tracks are between minus six to minus 12 decibels. Input the right tempo, time signature, and key of the song. Lastly, if you have a reference track, import them into your mix session and listen to them throughout the mixed process. 13. Module 4: (Part 3) Compressor and Dynamic Range: Now, let's start learning about the plugins and effects that were used while mixing. Plugins are usually the digital copies of analog hardware. This is a basic costs, so I'm going to use stock plug-ins. There's no need to buy third-party plug-ins. First, let us learn about dynamic range. What does dynamic range? Dynamic range of a sound is the ratio between the loudest and the softest part. It is measured in decibels. The plug-in that works best in altering the dynamic range of a song is a compressor. A compressor as an audio signal processor, which reduces the volume of loud sounds and amplifies quite sounds, does compressing an audio signal. A compressor works like this sponge. Whenever the audio signal is trying to exceed the threshold level, the compressor detects and attacks the signal and brings it below the threshold value. The shoulder value is the minimum value that the signal should exceed in order for the compressor to start working. The attack setting controls how long the compressor takes to compress the signal that has the release setting controls how long the compressor takes to let go of the compression. 14. Module 4: (Part 4) EQ and Frequencies: Let's move on to the next plug-in. Eq. Eq helps you manipulate the frequency content of your recording. An average human beings hearing range is from 20 hertz to 20 kilohertz. And equalizer helps us to manipulate all these frequencies. The frequencies between 2250 hertz are low in frequencies. The frequencies between 215 to 2 thousand, amidst the frequencies above 2 thousand, our highs, we have two types of EQs. One is visually EQ. You can see the frequencies. Second one is the analog one, which is now printed as a digital copy. Here you have knobs exactly like an analog one. 15. Module 4: (Part 5) Reverb, Delay and De-esser: Let's move on to the next plug-in or set of plug-ins, reverb and delay. As you know, we've learned in the first module, Jeevan is nothing but sound bouncing off the walls. You are hearing sound. Delayed. Deliberations is created when a sound or signal is reflected, causing numerous reflections to build up in the room. Reverb plugin simply tries to manipulate the same two abbreviations, giving different spaces. If you want a cathedral effect, if we have a plug-in for that, if you weren't a chamber effect, we've got a preset for that. If you want an empty road, they've got a preset for that. Delay is an audio effect, often called as an echo, and sometimes confused with a reverb. Delay is an audio signal processing technique that your gods and input signal to a storage medium and then plays it back after a period of time. Rhythmically, the delayed signal maybe played back multiple times, are fed back into the recording. Another plugin that I want to introduce to you guys is a DSA. Dsa reduces the siblings, the ss and ts, which are really strong and unwanted in a recording. 16. Module 4: (Part 6) Analysing the Mix of a Project: Welcome to mix analysis. Here, we're going to analyze a mix and apply the plugins that you've learned in this course. That is compression, EQ, reverb and delay, and a new plugin. Which connection? First, let me show you the piano and what I've done to it. Let me turn off the master plug-in that is ozonide elements. This piano was really flat, so I had to boost the low-end frequencies. After that, Here's my vocal without any effect. Beautiful, beautiful, beautiful, beautiful imperfections, every angle. Now let's start to process this vocal. Now, I can see that that is a lot of low-end presence. So we're going to eliminate the low-end here. This is a low attain. This does the job of this one. This is called as the high-pass filter. It only allows high frequencies and cuts off low frequency. That is what I've done. This 7.5. Let's switch on and switch off to see the difference. Right now it's turned off. Beautiful, beautiful, beautiful imperfections. Every angle. You can see that a lot of bass, the low-end is gone. Now let's apply a compressor. Because it's not so loud. Beautiful, beautiful, beautiful, beautiful. Well, if you're already a imperfections every angle. After looking at this, I thought that this makes hard a lot of boxes, the vocals had box in his in it. So I went ahead and trim down this frequency around one kilohertz. One kilohertz is where a lot of boxing, it says, now, beautiful, beautiful, beautiful, beautiful. Now I saw that there was a lot of siblings. So I used a DSO. Reduce the siblings. You already have imperfections every angle both act. Now, which connection? This song is in D major and a half pitch corrected. This vocal. Therefore, beautiful, beautiful, beautiful imperfections every angle. Because this vocal is pretty dry. I had to put a huge reverb on this. Have used the 4.42 big plate, which is again logics stock reverb, beautiful, beautiful, beautiful, beautiful imperfections. Every once you've mixed the vocals properly, you have to set the levels pretty equally. You have to match the volume of all the tracks. And that's what I did. Everything is balanced. Perfections goes with Gucci. In. The mix is sounding good. Now we have to master it. Mastering is nothing but adding final touches on the final mix. And mastering also helps you enhance the audio for distribution. That is, sometimes the final mix is not as loud like this one. This is not at all as loud as the songs on Apple Music and Spotify. This is ozone nine elements. And you have a lot of presets already available here, like focused center, full master harshness reduction. I have used a warm definition which applies this EQ and this is a grid. Let's just listen to it. I have applied a limiter so that it gets louder. Beautiful. Now if I remove all the effects and show you the initial result before mixing, It's horrible, It's decibel. This is how the song would sound without any mixing and mastering. Let's go. It's really, really clean. You have to have all these effects to make this sound beautiful. 17. Module 5: Foley: Welcome to Module five. Fully. What is fully in film-making folly is the reproduction of everyday sound effects that are added to films, videos, and other media in post-production to enhance the quality of the sound. One of the pioneers of the broadcasting world, Jack Folly, was the first sound artists to break into the film industry using this technique. Folly is so common that it's used in every movie and every TV show. 18. Module 6: Music Business: Welcome to module six, music business. Music business does not only mean selling records, singles, and albums. Music business also includes the recording industry, working of music distribution industry, streaming live and during industry licensing, artist management, publishing industry, radio, and audience fan attention, and digital marketing agencies. Let's learn about releasing a song. How does an artist released a song on all major platforms? That are two ways to do it. First is distribution. Second is signing to a record label. Music distribution company distributes your music to platforms like Spotify and Apple Music. In return, you have to pay a small subscription fee. Are, they're going to take a small cut of revenue out from your royalties. This is the most inexpensive V, and most independent artist distribute their music through a distribution company. Whereas a record label helps in publishing, managing, production, manufacturer, distribution, marketing, but emotion, copyright of sounds and regarding and making music videos for the artist. In return, they get more than 80% of the royalties of the artist's song. The label provides a huge amount of money in loan even before releasing a single song when the artist is signed. This helps the artist to invest money in, could get good music producers, good songwriters, and good marketing. These record labels have their own music studios which the artists get access to. Some of the major record labels are, UMG. He knew us in Music Group, Sony Music and Warner Music Group. Now, let's learn about music streaming platforms. These platforms are online applications and websites that help users, are subscribers, listen to their favorite songs with ease. These platforms Bay artists as royalties. What are streaming royalties? Trial D's are the fees paid to the artists, record labels, songwriters, and publishers. Every time a song is played on these music streaming services such as Spotify, YouTube, and Apple Music. These fees at a vital source of income for songwriters and artists, will be uploading the music business masterclass in around two weeks. Stay tuned for that.