Art Of Morphing In Adobe After Effects | Erfan Talebizadeh | Skillshare

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Art Of Morphing In Adobe After Effects

teacher avatar Erfan Talebizadeh, Motion Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Trailer

      0:56

    • 2.

      Morphing Basics

      12:05

    • 3.

      Let's Start With Our practice file

      7:27

    • 4.

      Morphing Phone Body To Pc

      8:45

    • 5.

      Let's Fix The Eyes

      7:46

    • 6.

      Stand and Rolling Eyes Animation

      9:52

    • 7.

      Final Touches

      11:42

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About This Class

Hey everyone and welcome to this course. In this course we will learn the morphing animation in adobe after effects. well Morphing is an effect which sees one shape or object transform into another in a seamless transition. and many new designers find this technique challenging and hard.

At first, we will start with basics of morphing . We will learn how to morph basic shapes . And then we try to morph a common phone to pc animation. 

This course is step-by-step guide where you can learn morphing animation. For the class project you will recreate this animation, or you can animate your own illustration and share it in the project section with me . This class requires a basic knowledge of after effects, although I try to cover basic details.

Meet Your Teacher

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Erfan Talebizadeh

Motion Designer

Teacher

Hey! My name is Erfan Talebizadeh and I'm a motion designer. I've been animating in Adobe After Effects for more than 6 years. I remember 6 years ago when I was looking for a job I opened Adobe After Effects for the first time and when I moved my first shape; I said: Yaaaay this is what I want. I have been working with clients such as national TV, insurance, game industries, and many more. As always, I believe teaching is the best way to establish your thoughts and pass your knowledge to others. Have fun, stay for a course and I hope my knowledge helps you to become better at your motion design journey.

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Level: Beginner

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Transcripts

1. Trailer: Hello and welcome to this course. Morphing is one of the most important techniques in motion design, and many designers think it is really hard to morph a shape to another. But in this course, we will see how easy it is to morph a shape to another. At first, we will go through the basics and we'll learn morphine techniques. And then we will create this animation together. For your class projects, you will also recreate this animation with me. At first, we'll start with the basic g. Then we morph our phone to a PC, and then alternatively, we will add secondary actions to our character. By the end of this course, you will learn how to morph complex shapes, how to use principles of animation. This course is good for designers who already have a basic knowledge of after effects and character reading. So welcome. Let's start. 2. Morphing Basics: All right, this is a basic section of this course, where we learn basics of morphine. There are two ways in order to create a morphine for your animation. You can do that by changing the shapes properties, or you can do that simply by using a match cot. Well, let's dive towards the first method. Select the square and hit the tiny triangle in here, and then go towards the rectangle path. As you see. In here, we have size, position, and roundness. As you see if I increase the roundness, Mo square becomes a circle. And if I bring back the roundness all the way down to zero, I have my original square back. Okay, so let's create a simple animation for our layer. Press p to bring up position, and let's set a key frame on zero. And now move it until 1 second in case we need to offset the key frame. Now, ten frames forward, let's bring it to the right. As you see, the movement is really bad. And there is no sense of realism in this animation. A good and realistic movement usually starts vital anticipation. Let's go three frames backward and create a key frame for a layer. Let's hold Shift class to bring up rotation and let's a key frame for it. On a second key frame, move the s a bit back. And also let's rotate it by -11 degree. And now on the third key frame, let's rotate 90 degree. Now, the most important thing when it comes to morphine is graph editor or long story short, it's easing. Morphine should happen when a layer is at its highest speed. So apply standard easing by pressing F n and go towards graph editor. And we will change our graphs like this. O and I will copy the position graph, and I will paste it for rotation graph by using the east copy plug in. Now, as you see, the animation is really fast. And now, if I go where my animation is at its highest speed, and I can find that out by simply checking the graph editor, and this is where you can morph your shape. So let's go towards the red tangle path and set a key frame for it. And I'm going to set the key frames close together so the morph becomes unnoticeable. Now also we can apply follow through and overlapping expression. I'm using mute extension in order to save my plug in. And this is just a basic bounce expression. So right now, if I go towards my preset file, and I select the bounce t. And if I right click on it, and I select pre set. As you see, it is just a basic expression file. And I will put the expression file itself down to course practice files, and you can download it there. And I will turn the last keyframe into linear in order to make this expression work. Okay. Now let's test the match cut. Take the square duplicated by pressing control plus b and rename it to circle. Search for round in search part in here, and then change the roundness in order to make a circle. Parent the circle into a square, so we don't have to set individual key frames for a circle as well. So just like last time, let's create a basic movement. We start with a little bit of anticipation and don't forget to change the graph editor. Now again, at maximum speed, this time, we will just trim our layer by pressing old plus open or closed bracket. So I'm just going to cut the end of my squa and also the beginning of the circle. Also, we can add bounce expression at the end. Keep in mind, you can use other properties for morphing as well, such as the scale. Pay attention to this example. Select the circle and press es bring up scale, and also search for the roundness and set a key frame on it. Now press S to bring up scale, and set a key frame on this as well. Now press U to reveal all of the key frames. G two frames forward, set another keyframe, and let's go tenth frame forward, and let's put another key frames on them. Now on the second key frame, let's add a bit anticipation by increasing the size. And now let's make it all the way up. And now we can change the roundness in order to create a morph for ourselves. All right. Now, the ECE keyframes. Let's go towards the graph editor and this adjust the graph. Okay. Now let's go towards the east copy and Now let's pace set. Crest the bits. As you see, we changed our socle into a round of the square again, and we can add a simple loop expression to repeat this animation. So hold and click on the Stopwatch and add a pain pop. Okay. But one important thing before we go into our project file, and it's how we mop complex shapes without using matchcuts. I'm sure most of you know that we can simply copy the path from one shape and paste it to another. So let's do it. So let's turn this square into a. As you see, our shape becomes something really ugly during the transition, and that is because we are morphing a shape with four points into something that has more points than our basic shape. Well, to fix that issue, change the star color so we can see better. And then on rectangle path, use your pen tool to add more points to your shape, and then animate it like so. Note that you can do it in Illustrator two and then copy and paste path from the illustrator to after effects. But right now, since this shape is really easy to make, I'm just going to use the after effects. Now, let's move towards our project. 3. Let's Start With Our practice file : All right, so we are inside of the after effects, and we are going to start our practice fall. It is for the best if you follow along with me. So I want you to press Control plus I and open the practice fall just like me. Make sure import kind is on composition, and also fuller dimension is on layer size, not the document size. And now, press okay. Now, double click on the composition to open it. So here is our project file, and right now it's a little bit messy. So let's organize our files. So I'm going to select my PC layers and I'm going to give them a yellow color. And let's give the background another color. Now let's lock the layer. And I am going to active the shy function in here. Right now, it is active for me. And then I'm going to click on this little ghost icon in here to hide it. So we need to turn this phone, but let me hide PC, so we see it better. Okay, we want this phone to morph into a PC as we talked about it before. Okay let's hide the PC. But first, as you see, we need to just our phone a little bit to the left in order to align. So let's select them and move them a bit towards the left. So what I'm going to do is that I'm going to use the PC body and screen for my reference. So I'm going to give them another color. And now I'm going to hide the wrist of the PC layers, and then I'm going to lock them, and lastly, I'm going to shy them. Now let's select these two layers and set the opacity on 10%. And now let's just lock these two layers. Okay. Before we start animating, we need a basic d. So Reclck on the empty space in here and then go towards the new and select an null object. So set the anchor point to the middle and move it towards the middle as well. And I'm going to rename it to control layer. So I'm going to select my facial parts, and I'm going to parent them into a controller. But before we do that, that is for the best if we turn our layers into a shape, so we can have access to shape modifiers later on. You can right click on them and then you can select create shapes from vector layer. As you see now, we need to delete our illustrator layers, but there is a better way which I'm going to use for this class. If you have a motion version two by motion design school, you can just simply hold out and click on convert shape. As far as I know, this plag in was free when I download it, and I will give you the links in the course practice file. So's expanding them to the controller. And parent the speaker to the screen and the screen to the body, and body to the controller. The reason I didn't par and everything to the body was because I wanted to have a freedom to work with body properties without influencing the others. So let's create our first animation. The way we're going to animate it is that a message pops up and our character starts to look up and then it jumps and it morphs to a PC. So let's go towards 1 second, and then we're going to select the chat boxes. Press P to bring a position, select the second one, go around ten frames forward. Set a key frame and now on 1 second, let's bring our chat boxes down to here. As you see the movement is linear, so let's press F nine to apply easings for the layer. And then press shift plus F three to go towards the graph editor and give it a 60% influence like this. Go towards the chat box one, press to bring up a scale. Make it zero. And fix the gravity like this. Now it's time to animate oris. To do so, slick the ys and press control plus. And now rename it to the I M. And then set the track mat channel to Alpha. Let's do the same thing for the y. And if you have problems with character animation, please check my De bass recurse. Anyway, let's set a key frame for our eye bowels. And in frame. Let's move it up. O. Apply standard easing, and now round eight frame forward, Copy the second key frames. And then on the two second, copy the first key frame. Okay, so this is our basic animation. Take a quick break and when you are comfortable, let's go for the next part. But first, let's save up project file by pressing metro plus S, and I'm going to rename it to morphine. Okay. Now let's go towards the next video. 4. Morphing Phone Body To Pc: Okay. Now the important part of the practice, let's move the foam barry into PC. So let's go towards two second, and now let's hide the facial parts so we can see it better. Okay, select the controller node, H P to bring a position for it. Set a key frame and move three frames forward and set another keyframe for anticipation and press shift plus down arrow key to move it ten frames backward. And now Go around 11 frames forward and move it up until the node reaches the PCA screen edge. Don't worry that about half our foam went out of the canvas, because if we rotated, everything is going to be perfect. Now, move five frames forward, copy the first key frame and paste it. However, move it down a bit for a follow through and overlapping action, and also we'll add squareion stretch on this frame later on and on three second, move it towards the original position. Now press F nine to apply easing and then press Shift plus F three to go towards the graph editor and adjust it. Now let's adjust the graph. All right. Now, few frames after our anticipation, I'm going to add a rotation to our phone. So rotated around -270. Okay, let's also apply easy. Now, let's press Control plus S to save our project. Now, let's animate a speaker. Well, it's simple. When our phone starts to rotate, I'm just going to trim it. So I'm just going to do that by pressing plus close bracket. Now, to make our animation more realistic, I'm just going to add a squat and stretch using path animation. So let's s for the path, and let's say a keyframe on that. So let's reveal our controller keyframes by pressing u and we can use them as a reference. Now, when our character is up and let's drag our keyframes towards the middle for a better timing. Now, select the path and press control p t, and in that way, we can change our path animation altogether. So drag the rectangles and squash the character a bit light so. A And also, let's extend the bottom part in a way that will create a sense of gravity. Oh Now, let's apply easing to them. Now, when our character hits the ground, we're going to add a stretch to it. So let's add a keyframe in here, so our anusion doesn't change. In here, let's add a bit exaggeration before it hits the ground. Something like this. And now let's add a stretch for it. Okay. Now on the last frame, we are just going to use our reference and turn our phone into a PC. And now let's select our path and press Control plus T, and let's slowly adjust it. Let's hide it so we can see it better. Okay, good. But we need to add a follow through an overlapping action at the end. So let's go three frames forward, and let's paste these key frames. Now on this frame, let's press and when your mouse pointer changes to double arrow like this, it means that they can rotate it. And now on here, we just rotate it a bit forward. Okay, it seems decent and we're going to work on it a bit more later on. But now let's s our animation and it's time to take a quick break for the next part. 5. Let's Fix The Eyes: Okay, so far we have this animation, let's first regal our facial layers. But first, let's extend the timing between our follow through and overlapping action in order to make it better. Good. Now, let's fix the yes. First, let's select them and press control plus shift plus C to precompose them. Now we need to make a mask for our facials in order to stay inside of the phone screen. We can simply do that by using our phone screen as a mask. So duplicate it by pressing control plus d and rename it to facial mat. And set the track mat channel to the Apha. Now, position for our facial, and now let's animate it fra my frame. H. Oh. Until here where we need to morph the eyes. Okay. So to make our eye animation a bit more clean. What I'm going to do is that I'm going to lock my composition layer, and then I'm going to double click on the facial. Right now, if I lock this composition, I can go towards my facial composition and change the key frames when I see my main composition. And now let's animate the chat box in order to make it better. Now, let's unlock the comp, and let's go towards our animation. Okay, this time, let's just cut it since we will move them later on. And now when it hits the ground, let's bring up the PC layers. Now, let's do it, match cut. Okay? We need to find a proper moment to do it. And now let's unlock these two and unshy them. And now let's cut the beginning of it. Now, let's set a key frame for position and move it down. And now let's press shift to bring up scale. And let's animate this scale. Okay. Now let's trim half of it for better animation. But I feel like if we go with a complete, we will have a better result. So let's cut it until here, and let's remove keyframes for it. And now let's go in here where we chimed our phone chat boxes. And now this adds question stretch for it. Let's take the positions as we don't need them, and this are a bounds of expression at the end. Alright, now this is good. No 6. Stand and Rolling Eyes Animation : Okay, so far we have this animation. Now it's time to animate our PC stand. Let's shade the layers and let's find the stand. And when our character stretches itself, let's animate this stand frame by frame. First, let's move the anchor point down. Oh. So let's put the last k frame in here. In that way, we know when our stand should be at its original position. And now let's turn off the chain option and set it to zero. Let's just it a bit in here. And we go a frame forward by pressing page up, and we are going to start animated frame by frame. O M And lastly, let's move it behind the body. Good. Now it's time to animate the eyes and let's close all of our keyframes and let's bring up the yes. So let's unlock them and let's give them a different color. So let's do a mascot first. So when our character stretches itself, let's first trim our old eyes. And now let's replace our new eyes. Right now, we don't need the smiley mouth so let's just hide it. Same as our happy eyeballs. O. Now let's create a circle for our eyeball. I'm going to use mute in order to be a little bit faster. Let's go towards the content, lips path and let's decrease the size. Now let's remove the stroke and let's match the colors. Now let's duplicate it. And let's rename it to the left eyeball and right eyeball for this one, and let's move it in here. Now, let's give them a purple color and then let's move them in right place. So right eye ball should be in here and the left one should be there. Now, let's duplicate the PC left eye, and let's rename it to M and then s as before. Let's just set the trach mat channel into Alpha. Now, same step for the other eye. Now we need to create a rolling eye. In order to create it, we need a circular path. Let's create a circle and let's give it to pixel stroke. Let's give it a black color and let's draw a circle. Now let's rename it to left path. Also, I'm going to write click on it and make this layer as a guide layer. Now we need to go towards the lips path, and then we need to right click on it, and then we sate convert to baser path. Now that I have the path, I'm just going to press Control plus C, and then I'm going to paste it using control plus here. Let's find the i pall layer. Now, let's press to position. Let's move the key frames, and now I'm going to press control plus V. Now we have a rolling I. So I want to start my eye from here. So let's delete the first key frame and let's move the second one in here. And also, let's decrease the distance between the key frames. Now let's copy the first keyframe and paste it for a loop. And let's decrease it a bit more. All right. Now, let's copy the pase key frames one more time. Now, for the next side, you still need to create a new shape. You cannot use your old shape. Let me show you. If I duplicate this shape and even I move it in here, Now, if I copy the path and paste it, as you see, my eye just went towards the left side. So let's quickly create the right eye. Let's create another circle like so. Rename it, and let's also make it as a guide layer. In lips path, let's convert them into busier. There we go. Also let's fix the eyes. And let's hide our guide layers. All right. We can exaggerate the movement a bit more by copy and paste the key frames one more time. All right. We'll take a quick break before we go to the last part. 7. Final Touches : All right, so far we have this animation. Well, the eyes are rolling too much, but I'm just going to leave them as it is since I want to exaggerate my animation as much as I can. Now, for our smiling eyeball, first we need to bring our eyes back. Now, in order to morph our eyes into a smiley one, first we need to bring them back into the middle. So let's just quickly do that. Okay. But also we need to create a mouth shape. So let's create a circle and let's make it white, and now let's decrease its size. Let's rea to mouth and adjust its position. And now, hide the pacey mouth and let's do the simple trim in here. Okay, I feel a mouth delay. Yes, I was break because the eyes were here. And when it's in the middle, I'm just going to add a position key frame. And then we move it down. And then on the middle, we're going to do a match cut. And we will replace it with our happy mouth. All right. Now, let's animate our hand. So let's find it first. So first, list the layer and also let's convert it to a shape layer. Another thing that I love about Motion tool is that you can extract the content inside of a shape layer. So let's extract them. This one is hand. Let's call this one finger one, and let's fix its anchor point, and finger two for this one, and also fix the anchor point. Now, let's parent these two into hand and let's change its color to green. Now, let's press to bring a position. Cir k frame on opacity by pressing t and also change opacity for these two when it's in here, let's make it 100. Now, let's work on timing a bit. Oh. And also let's move them behind the pace body and also added rotation. Oh. So let's rotate it like this. Let's add a follow through an overlapping expression. Okay, now we need to work on timing. Okay, good. And also, we need to add anticipation for our body. So let's create three key frames. Oh On the first one, let's rotate the back. Same for the body. Then let's rotate a bit forward. Same as this one. Also we need to fix our stand. Let's do a quick frame by frame right. All right. Now, last step, we need to change the yes. So the and simply just do a match cut. All right. So let's sam the entire calm. Okay. Let's hide the reference layers since we don't need them anymore. Okay, we just am too much of our camp area, so we just need to fix that quickly. Oh. Okay, I'm not happy with the anticipation of the phone party, and I want to work on it a little bit. So select facial and press you on controller, use it as a reference. So in here, I'm just going to drive the keyframes in here. And now slightly our facial. K? L et's remove this key frame. And let's paste the second keyframe instead. Now, let's apply the normal easing for the first two key frames. All right. Now, this seems good. Okay. Here's the final result.