Transcripts
1. 000 Introduction: Hello, my name is Alan Amara, and I'm very excited
to introduce to you a beginner's course into
the use of AKI cat. Now these costs has
been tailored for those who are looking
to get started with our ticket as a
modelling software and false as well who have
not used aggregate for quite some time and
are looking to refresh themselves and to get up to
speed with the software. Now you can expect
that we shall go all over the interface and how to familiarize ourselves and be able to navigate
across the software. And by the end of the course, you should be able
to make yourself, you're very fast plan that you can share with your
friends and as well make innovations
that go along with that you can share with
the rest of the world. You're very fast work. Now, during this
course we are going to be using aggregate
version 25, which is the latest by the time of recording
of these tutorials. But if you are using an audio version or
in later version, a few things might be a
little bit different, but you should be able to
follow along just fine. So let's go ahead and get
started with the training.
2. 001 The Archicad Interface: Alright, so let's take a
look at the ICAD integers. So this is what you
would probably be interfacing with
most of the time. To the top right corner
we have the predicts Nim, which is just after
the aggregate logo. And then you have the
etiquette version that you are using. In my case, I can get 25. And below that you
have this menu bar, which is present on almost every application
you will open your windows. Not familiar with
it happens in Mark, but you should also
have the menu which has File Edit View all
the way up to help. These contain most of the
things that we shall be looking at in this interface. Just below that we have
the standard toolbar, so the standard tube
but has some of the most commonly used tools
which include undo, redo, finance, evict,
beaker for limit, does inject parameters and the rest of the
things as we shall be talking about them
during this course. And if for some
reason you cannot see your standard toolbar, you will make need to go to Window tubas and go to standard. In this case, we have standard advanced
and standard basic. Well, just standard advanced
is what we have and that's what you need
for this interface. Then after that we
have the info books. Now the info box contains
information of anything that's being
selected right here. If I select the arrow, you can see that now we
have the information about the arrow that's
being displayed here. The different methods
you can use the arrow, it's the same thing if I
click the MCU tool here, you can see the
different shapes, the different ways
in which we can draw the MCU,
something like that. If I draw something here, you can see that that's
one way of drawing. And then you can see that this
is another way of drawing. That my q and the
same is true for these other truths such as the wall of the colon, the beam. Whenever I do select them, you can see the different
parameters that are being presented to us. The infant books shows us the things that we
select in the toolbox. This is the toolbox and it
has the design, the viewport, and the document,
and all of them have different things which have
a look at the viewport. We have we have sections
and elevations, and those are just
markers that we bring in. If we wanted to create
different kinds of views as we shall be looking at
during training. And then we have the
document tab as well, which has the different
things that we can use such as the dimensions. And then this blind the different kinds
of lines and fields, which we shall take a look at. Now to the right, we have the navigator pin and this navigate
up pen or palette, wherever you want to call it, E is found in window tablets and you
have here the Navigator. If I select that, you're
gonna see disappears. And to get it back, you
can go back to where I removed it from or you can
click on this icon here. This shows up, and right now
it's not permanently this or you want to right-click onto the tab and click
here on Navigator, and then it will be
embedded to the right. Just like that. That's the navigate a pin, which is going to help
you navigate from d 14 to the Flow Plan
under the roof. I swear to change
different flows, which flows we can access by right-clicking and go
to stories settings. You can see that
shortcut right there. And you can see that we have the 14th floor
plan and the roof. That's it. That wouldn't be majorly
in the project map. After the project map, we have the Vmax which saves different views and we
shall talk about it later. After the view map we
have View Layout book. So the book is where we will put the things that we
will be exporting, for example, in terms of PDF. And then finally, you
have this publisher. Which publisher is going to help us when we wanted to
publish these things too, like the beam, the beam outlet. But most likely we're
going to talk to dwell more on the layout book
and the predict month. So we wanted to stick
onto the project map. To the bottom here we have
the a quick options menus. These Greek options allow
us to navigate much faster. For example, if I decided to click and hold
the middle mouse, scroll most if I click and hold, you can see a hand
pops up and I can take these to the left of the screen. So sometimes you just
can't see your walk and you want to navigate to it. You might need to just fit to window using just
that quick options. If you click on fit to window, it will be put in the center. And if you want to zoom
in a particular section, you can just click on the increased Zoom and
big box around that. Area. Once you release, it will be zoomed into that. And that will be also the
same as the previous zoom. If I click on previous Zoom, we can go out if I click
on next Zoom, that one. This helps to ask to toggle between those two
zooms we just created. And we have a bunch of other
options that we shall be looking at during the
course of this training, such as the scale. If you wanted to increase
the scale to 150, you can see that
that becomes bigger, but it's the same
Zoom and everything. But at 115 becomes bigger. One to 200, it becomes smaller. It is something like that. So let's go back to one, to 100. And well, we can decide what layer those things
are going to be put on. Let's see it about
the 2D layout. But then again, we also have the different views
that we can look at. For example, for this case, we have the south elevation. If we open this off inhibition, we will be taken to
here where we're looking at the sort
of different of these motor that
we are going to be looking at during
the course training. And you can see
the different tabs that help us navigate
quickly to where we want. For example, if we go to 3D, you can see that now we are in the 3D window and we're
looking at these things. How do we navigate in 3D? The most common one is you
need to press all to obit, such that you can be
able to click and hold your left mouse button
such that you can sort of move around
very position. And you can scroll in
or out in order to move it around and sort
of see what's happening. Like we said before, we have the hand with you hold down the middle
most you can. You can take it to the right
or the left view code. Click and hold. You are as well. We have the 3D Explorer. If you have played games before, you can use the
navigation with that, usually use the WASD. As you can see this, if I say 3D explore, now when I move the most, I am looking where I am going, like I would in a game. And if I breed WE front, if I express SI group backward, press a goes sideways
or the other side with D and C will go down
and specify will go up, C and space bar. Now if I press W as I move them, most can see I can go around. These have been or
something like that. Actually to them with g hat. Not sure why they did that. All right, That's the quick
overview of the interface. Now let's get into the process of creating
these Muji hat.
3. 002 Prepare for drafting (Referencing): So in order to follow
along just fine, you may need to download resources folder which I have attached below in the comments, find and download these
images that are going to help you in
terms of reference. So we want to be
able to input in a floor plan and look
at the front view, side view and the image
which are going to guide us. And in order to
improve the flow plan, we might need to prepare
for it here in aggregate. So let me go under project map
here in the navigator pen, you wanted to go to V worksheet and right-click and create a
new independent worksheet. This independent worksheet,
I'm going to name it as Flow Plan reference. So I will say Create
and it will be created. And in here, I will bring
back my folder here. Just pick the image
and drop it in here. Now, I will minimize that
and begin to position this. I would like to
position these as close to this X mark
that you can see here, which is the origin, which is going to help us
organize our work that it's not so much sprint
on the outward. Now, once I have it here now the pot is to scale it because
it's an image right now. And we don't know whether
it's the right scale or not. But we are able to do that because we have
dimensions on this thing. So in order to scale it up, we're going to need some
lines for reference. So I'm going to pick a line and make it red so you can see it. And I need that line to indicate for us dimension like
this one which is going to be 3813 and that is
millimeters, 3835 sick. Okay. And you can see that if I
move this across a bit, you can see that we have, this thing is
supposed to come to, that it's supposed to be much smaller than it is in the image. If you prefer using
other dimensions, you can do that by going into options per predict preferences. And here you can go to
dimensions are whacking units if you want to change the dimensions or
the rocking units. And if you went to work
in other dimensions, you have an bunch here. Depending on where you are. I believe the Americans
use the feet and inches, you can choose that. So for now, we'll keep it the way it is and
we'll walk like that. Now let's go ahead
and scale this up. So in order to scale this up, you can go to Edit, resize, reshape and go
resides, or the shortcut, which is Control K. In
order to work effectively, you may need to get to know
these shortcuts of Head. And I think for that
I have also attached a common shortcuts PDF
such that you can get to familiarize yourself with
these commands, shortcuts. If I click that, you can see this dialog
box approximate. And we want to be
able to say, okay, the first clique that you want to make is supposed to start where you need this point to be. Then let's make the next clique. So hold down Shift
such that you have, you can see it's
in a single line. So we put where we want
V's during two slopes, so we want it to stop here. The final click is going
to scale this thing down to where we
have our red pin, and here is where it is, and there you are. So now we have
re-scaled this thing. Now we can say, drag this to here, to exactly that point
by right-clicking and say move and drag the
shortcut right there. So you may need to formulate
that as with most of these shortcuts that will
make your life much easier, Control D, click that and
bring this and put it in here. So now we have something
to work with here. And we can delete knew
we wanted to go back to the ground flow and show
that floor plan right here. So how do we do that? We wanted to do that by enabling tris reference, the
standard toolbar. When we click that, we
should be able to see it, but we can't see anything. And that's because this
brings the palate, which is here on the drop-down. Click Trace reference. And it will be, this will be the data books
we agreeing to work with. And in here we want to
browse for their reference. So I wanted to tell R
that we are looking for this WE floodplain reference
that we created when we say, Okay, it's supposed to show, but it's not showing. And that's because now
we need to go here. If we click on this arrow
and look for figure, because by default
figures at turned off. So now when we click OK, you can see that
it is right there. And now we can adjust
what it looks like. We can change the color
to something like that, maybe that red is good. You can also reduce
the opacity depending on what you want
to be able to see. Through that. Let's say eat both V reference. Now we are able to trace
over this k. Now we can get rid of this and now let's
also reduce this workspace. So I'm going to Control D
to bring this closer here. Control D Doing this cross. Again, such that we create a smaller tax base of sorts that we shall
start to work from. If you wanted to also change
the way they look different, go to the settings by Control T, or by clicking on
this icon here. When they selected, we can
get that data books or we can get the same dialogue box by double-clicking on that icon, which is the elevation I equals. So now when you double-click, you can still get
the same thing. So under the moniker
symbol, text and text, you can get the default, which is a triangle, and we can make it what we want. In this case, I like
how this looks. It's a minimalist. And as well, you can adjust
this thing by using lipids, but it which comes in and
you select this image in order to stretch these to fit whatever shape or size or form that you prefer to
see in your drawings. That's the first step that
you can take in order to create your own sort of
kind of walk environment.
4. 003 Drafting with the wall tool: First of all, we want to be
able to draw these worlds. Typically we need to
pick a word true here. So let me expand this
so you can see it. And I think just
that they're bits. I said we have the
names right here. So let's pick the node tool and we are going
to start to draw. So you can see that it's easy
to actually pick and draw. But let me undo that because we need to
first sit our wall. So we're going to go
to the settings by clicking here or that
shortcut today or Control T. So click that and we should have
this dialog box. Well, at the beginning, you meaning no need
to worry about all of these things that you presented because it can be overwhelming, especially if you're
just starting and you don't care about
all of the parameters. But as we get into the details, you will understand why these
things are unnecessarily. Here we have three icons. One is for custom shapes. If you drink customer shape, you can be able to bring it out. For example, you can see the ones which are
already there. And then we have these
four composite structures to structures which have
different cavities. And Dan using this option here. And then finally
we have here where you just put in one
single material. So for this case, I'm going
to try and make it simple. We will use this for one single material and
we'll pick something like the timber because our cabin is probably
made out of timber. I could be wrong, but
let's just consider timber and meiosis are going to be about 150 because that's
what I did notice. You can put the thickness there just where I put
that and then you can see that the wall is going to
start from the ground flow and it's going to
clip onto the story. One is the first flow and you can see it's
three meters high, so this is where you adjust. The defaults are fine. We can leave it the way it is. And under here you
can see those things are what the world is
going to be represented. But let's just jump to the model because we want
to concentrate on the 3D. So let's override these ones. It's easy. Just click
on those three. And here you can link the surfaces as you
put in one material, which is going to show
on all the surfaces. Or you can just put
different material on the outside and the inside
looking at our model. And by the, let me pull it out. As I said, it's easy
for us to follow and I encourage you to get
something like pure riff. It's software you can
download online, so find it. It's pretty free. It's free. You can download it for free and helps to display
the contents. So let's select all
our images here. We click and drag them in here, so that it's easy for
us to look at them simultaneously as we are doing
is it's just a side note. So don't worry if you're
not able to see it. You can open an image at a time with just
the default window static and look through. It's just that I do love to
have them displayed here. So now we have this going on. And we want to look
at what's happening. For example, here, inside here, we have a different material
from what is on the outside. That's what we want to do here. So the only outside
we're going to choose something like the flow board. I liked the look of these because it's
horizontal settings. Let's use flow board
or one, Flow bot O1. And then also use would get any kind of word
I would use would find green horizontal
for the insight. Can still, okay, and
we begin to draw, when you click the first to you though is see where the wall. So here you have the option
to change the reference. So when you click
that, you can see it's being drawn on
the opposite side. Now we can do that sets that we created on the other side. So let's put in the first
dimension so you don't have to do anything as long as you
have this icon turned on, which is the snap points. It's not guide points. Yes. When you have that ten, don't then you can see the dimensions there
that you can put in. Just they've been D 38 verde, which you can see on the screen. And when you say Okay, See that is being
placed on there. That's the interior dimension. Then we can begin from
there and draw the 3510. So put in 3510, say, Okay, and now it's placed. If I measure, you can see that
that goes to the outside, but it's supposed to go, it's supposed to be on the outside. So this dimension here, so we need to bring the wall in. And like we said, you can read Greek and
say move and say drug, such that you drag
this point which is on the outside to the inside. So now we have a more
correct dimension because the dimension
is supposed to come from the
outside to their 3830. So simply that's
how you draw those. And you can create
another copy by move. Drag a copy, then
you bring these. Then I'm holding down
shift in order to keep it in straight line and
snap it to the end, which is somewhere here. In order to clean out the walls. You can see that now there
are two different words, so you can select
them by clicking one, holding Shift greater
than either one, shift, click another one, and
you can put on intersect. So when you click intersect,
they are intersected. So for now we see the
reference has changed. So this will cause a
bit of challenges. And the good thing with
using our kcat is that whatever you're drawing here in flow plan is being shown in 3D. If we navigate to
the 3D panel here, you can see that we already
have it going out here. First of all, we have
a few challenges. One is that the surface
has been put on the other side and then this one has been
put on this other side. So we can easily mirror
this one and this one. All we have to do
is to just pick this wall and move it
to this other side, like we said, right-click
move drug or Control D, As you can see there. So I'll grab that and put it at the end here
and then mirror this. How do we mirror? Read Greek, Move, mirror, mirror, nautical, PPAD mirror. And in mirror from here, all I want is to have that
surface on the inside. And that's what we
will do for this one. Save time. Let's Control D to drag. Then would it there? And then Control M to mirror. And then we put it like
that, simple as that. As you get along, you will need to master those shortcuts because they make your life a
whole lot easier. So let's go in 3D. Now that's more like
it, more like it. Now thing is that
right now we need to have a different material
for this one here. If we go back to our
pure reference here, you can see that we have
some things going on. We have the black material
also on these porch here. So how do we achieve that? We may need to split this wall. So how do you split
a wall in aggregate? We have it and acts here, which is called split in
the standard toolbar. Remember, if you aren't
seeing standard toolbar, you go to Window toolbars and then you can see
the standard there. So this is the standard toolbar. Click the Split, come
here and draw a line. Of course, make sure to
click on the outside. We would do that again. So click here and draw
a line on the outside. Now the second, the third quick is going to show you
where to cut all from. I'll click there. And now we have split, split. And in order to know
where we have split from, let's pick a line
in the document. Can pick a line. Just draw that line to show
sort of act as a guide. So when we click here, split, just click on the line and show where it's going to be cut. And now these two can be given
the material that we want. So we have gone to
settings by Control T. And we can also change these material to the floor
board or one that's K, so that you can see that we have a change in material on the
outside and on the inside. We can close this shape. Pretty easy. We can
make a copy here. So control shift
D to make a copy. And we'll bring it up to here. But of course it's placed
the other way right, wrong. So Control M to mirror. Remember, you have
to get familiar with those because you will need to use them as often as you can. Control D to drag
things into place. Of course, be sure to put the thing in the right position. So to double-check,
you can take this war, although it to the end. Then drug it backward
by the age 70. So Control D and then
drag backward by the 870. There we are. We have
ourselves these walls. So what have we done? There? It is.
5. 004 Add Doors and Windows: Let's put some openings
in this thing. Do not mind about the
reference because it's just showing us
what's happening. I think let's just even
move it to the side. Let's bring the reference thing. You can pick the
drug to this one is helping us to drag
it on the side. You can take it even further. Let's just pick a door here. This should be about 2.5 to 550. How do you place in a
door in this thing? So under design, we have doors that are present
here in Africa. If you're a big window here, you just double-click
and you will go into the store here you
pick the door which you want. So looking at the
reference which are put out here with this pure ref, I am seeing that my
daughter is a double leaf, which is a sliding
door perhaps because I do not think there's enough space for it
to swing around here. Let's pick a sliding door. When you come here in our kcat, the different
categories that dose you can choose from sliding
though, is one of them. When we choose sliding door, we can see that we
have transforms and we have also edges on
those transforms. So we can go down here
and choose something which looks much
like what we have. And they think the sliding
door 25 is much, much closer. The default height is fine for what we are going to use it. We can change the size of
it to be around 250 because that's what it's about 550
for the width of the door. Now what it's go here in
the settings I deemed or settings in the
settings is where you choose what it
should look like. And looking at my reference, the default is fine
because it has no grid and looks
just like that. And we can pick the kind of handle that we
want to put on each. So you can choose any of
these which you deem fit. I think it looked
something like that. Of course, it's easy to
also make your custom. You can make it. But for the purposes
of this video, we are going to do that. And also by default, we have some casings
on these doors or you can remove them because
looking at the reference, I do not have any casings. It's just inset into the world. Be sure to remove those and also capacities of representation
go in openings, opening lines, and under 3D
prediction we can check that and uncheck the
opening lines so we don't have opening lines in 3D. You see in a moment. Why? So let's place
the door in here. How do you place a door? Just click on to the wall and specify where the
door is open from. I think the default is fine. And there we are. Looking at our reference. We have some space left, so about 50 or even less. Yeah, I think it's
about 25 millimeters thick Of GAAP lift
at the outside. So this is pretty cool
and I love it absolutely. And looking at our reference, the door almost starts
at the beginning there, so we can have it in
that spot right there. So let's look at
what it looks like. When we go to 3D.
And first of all, you can see that it's
not touching the ground. Sometimes you won't
need, sometimes you don't want to do so. You can change that
in the height here. So seal height diagram
routine 0 and let it touch the ground here. So now we have something
going on here, cool. And you can also change what
these frames look like. So if we go to the
settings where we were, which is going
there by Control T, We also have an option for modal attributes and the kind of model attributes
you want to go to. This one's not this one. Model attributes. And be sure to check here on
the uniform door surfaces. And then we can put
in something like the black so you can choose any that you deem fit for what this case is going
to look like for my kids. Metal ion we're going to do. When I say, okay, there you are. We have a door which most
likely resembles what we do have as well. Looking at this, I can see that these two dose probably
are moving together. So also in the door options, you have some options to change
what type of door it is. So you can see that now we
have two leaves, one sliding. So you can also say sliding
leaves, that is it. When you say okay, you can see that now those
to become sliding leaves. So definitely easy to go around and walk
with what we have. So for the Windows, what's happening in
the Windows tool? You pick a Windows
tool which is here, and it's kind of
the same process. You go in and look for a window which looks
like what you have. The default one here is fine. For the kind of window
that we want to do. It's about 700 by 700 and I believe we
will try to check that. And how far is it
from the ground? Of course, you check from here. And you imagine if a person was sitting was standing in here, perhaps, yeah, 1.7
will do for us. So the one meter here is
going to be enough for now. And also has so many options that you can change
and walk with. But for now, we're going to
just try to keep it simple. You can go through and see the things that you
might need to change. Let's also change its material here in moderate attributes, change it to metal ion. Then what type is it? So in the Windows settings
here you can choose perhaps I think this window is
good to work as a Taupin, so you can change to that. And also, like we did before, things like opening lines, you can remove them in 3D. I like to do that, but it's not a mass. You can leave them.
For this case. We do not have casings, which is good for us, I think, let's say okay and
just place that window. So looking at the reference, the window is
somewhere like here. Yeah, something like that. And I believe it
should also have a C a review on the wall core. You can put in the review maybe something like 15 millimeters to help, something like that. That is the, the windows. So when we go here in 3D, we should be able to
see that window there. Perhaps it's not, the
size is not convincing. You can always adjusted. So I feel like it should
be about 900 by 900. Because it looks rectangular. Yeah, that looks more like it. You can always change
the things they settings of the windows and
doors from around here. Or you can go to the
settings by opening up the dialogue box right there. So it's pretty easy to do. So finally here we're
going to add in some slab. So how do we add in
slabs? It's pretty easy. Just biggest lab from any
of these places here. And draw it around. By default, we have some
settings in the slabs, or we can go ahead and look
at what they look like. Like we said before, this is for composite
structures score, so you can choose any of
these or create your own. But for the purposes
of this video, we're just going to control
it from here and just say that perhaps we need
it to be a small one, like 150 for a
single-step margin, because that's what
it looks like. And we can leave everything
else and just say, okay, I'm come and place it in here, just put it, place it
along the entire thing. When we come here, there we are. It's pretty easy. In order to make
it look similar. We can also put this color, or if we go to settings
by Control T around the ring here we can put in the material that we
did choose for border. There. Looks much like what we
have in the reference. Let's go into the next pathway. We would just roof their thing.
6. 005 Roofing: Now it's time to put a roof
on top of our building. And all we have to do
is to pick a roof tool. For that, we are going
to be one roof here. So be sure to check
the reference to see whether you're doing the actual thing
that's happening. Here. We have a
roof that's kind of leaning forward to
be entrance here. We want to be able
to replicate that here with just the
roof to double-click, to go to the settings or Control D to go to
those settings. Here in diameter
and positioning, we want to choose the same point because we have a composite and the simple one. So we are using a simple
one so we can be able to put in a custom thickness. For now. Just keep
the default there. And you also can choose what the IV is
going to look like. So for now, let's make it flat in the model
like we did before, you can change what
materials should be on top. Something like as far to gray, should resemble closely
to what we have as well. The inside can be
those wood surfaces. For now let's walk
with just that. And the method of construction is going
to be a single plane. And we say, Okay, how do
we put in a single plane? We have three methods
of construction here. One is polygon or
another I missed rectangle and the other
one is an angled one. I like these angled
one for this case, but let's just draw. The first thing you want
to do is to draw the ln of the IV where
it's going to sit. So once you draw that lane, you indicate where the
roof is going to face. So for this case is
going to face that side. And then we can draw
over here like that. And of course, we
haven't warning here. That's because the
roof is going to be formed on the top stories. So let's continue. And the roof is not
going to appear here, but it's going to
appear around here. Now we can see that this
angle must be very big. So we're gonna go
to the settings. And one thing that
we did not change, which we can right now, is to change that angle. And it shouldn't be
around ten degrees from my observation. So it's more like that. And let's align it to see here. So we need to address
reference and enable that. I'm going to choose
the reference as the below current flow
that we are able to see the things which are
below and move our roof. We've offset edge and
it's perfectly out there. In order to double-check
what's happening in the 3D, we might need to use
one of the elevations, either this one or this one. So I'm going to open this
one in the node hub. And we'll sort of look at
these and see what to do. Looking at the reference here, we have 3340 here, so let's put that in here. Let's use a line
here and make A33, 43340 is actually referenced from 300 from underneath here. So I can make 300 and go down. And the 2095 is starting
from the spleen here. Alright, so that means that our roof is actually
going to stat. From here. We can try to find out
what that angle is because that will help us
treat our roof like that. So that's 14 degrees. That means that our roof is actually steeper
than ten degrees. 14. There we are. Close to that. And if we look at what it
looks like here in 3D. Yeah, more like this. Even our doors agreeing to be even our main door
is going to be 2095. No problem. Instead of having the
default to 2.1 dough, you can always come here
and reduce that two to 095. Of course, we can do
some element operations. One is that, that
looks very thick. We might need a 20 down to look, to be half to be 150 because
there was also an era of 50, which looks like they are. And then also the model needs to look like what do we
chose for the walls? So let's go to Flow Plan. Flow Plan or one. When we say that. There you are, There it is. So crosscheck again from
the elevations here, be sure that this
is running from right where we need
it to be running. Now let's drop off the
things that we don't need. How do we make these walls
stop at this height? Well, it's easy. Just select the wars. All of them that are
crossing the roof. Choose this icon here, which is true my elements
to share a roof. And when you do that, you click on the roof that he's going to trim them and then creek under that roof for the
final operation to be met. And there we are. So of course we are having some material showing
through and that's generated because the word
material is a bit weaker. If we changed the
default material of the roof for mode to
something like steel, should be able to
be stronger and subdue the things which
are showing through. It's a bulk material
strengths so you can choose any other material that you see. So to clean up this
hindquarters where we might need to bring
back the operation. Another way to do it is we can select both the
roof and the wall, right-click and then we connect and trim
elements to roof. And when we do that, it can trim the same
opposition we did before, but now different method. So when you do that, it's clean, which
is good for us. And that door is still very big. So let's go here
in cell division and make this door smaller. See this dose supposed to be? Hi, this is strange. We have a problem. What we did do is to choose
the wrong height here. This height is supposed
to be for the inside, so the 2095 is supposed
to be on the inside. So how do we fix that? Well, we need to go back here and be sure that
that is on the inside. So we add on the 15050. That's that copy of
the line we have done. And make sure that we make
this come to this place here. So now we have the
roof at 12 degrees. Let's stick the roof up here. And when it is up here, go to the settings of it
and make sure that we change it to 12. And we say, okay, that should look more like
what we need for this thing. Predict cool. We also need a duplicate
slab underneath there. So the way to pick elements, we can do that by going back
through the same process, but you can also pick
an existing elements, for example, the slab. We can just pick it and go into the settings
and just change a few things that this one is going to start
where these ones stopped. So we have this 1150
from the ground. So we can have this one
stat at negative 150, such that if we
draw it under here, this one should
start a little bit. We should leave a gap. Because look at the
reference here. We have something
going on under there. So we can use just this
small slab for that. We want to be able
to make it or so concrete all around just
for representation. And when we do that, we should be able to get
something going on under there. That's it. That's it.
7. 006 Add Interior furniture: Right, so now let's put in some objects so you don't have
to put in an object easy. We need to go to the Design
tab and peak object. When we double-click here, you can see that
we have access to a huge library which is
pretty decent, AutoCad. And let's pick a bid. We can just type in bed. And there we are. These are the bids that
are present and available. For now. Let's just pick
something like that. It's pretty simple
and let's put in, we're going to enable
pillows sets that we have some pillows
going on here. Those other dimensions
which you can work with. You can also look at
how these things are represented and
change the colors of them if you don't lake, for example, let's add
some color to the pillows. Let's put like this red thing. And the mattress, which
we did look like. We have a bunch of
textile textures. You can choose any of those that we will surely
walk for us for now. And I hope you can see here in the preview
and positioning, we need eat on the ground. We need it at 0 such that it
doesn't float in the air. It's one of the weirdest
things to have in your model, things floating in the air. So let's put the
bed around here. So contrary e, we will
enable us to rotate, position this thing Control
D to drag booted there. So that's how you
put in objects. Pretty simple, pretty easy. Or another way is to import
things within our T-account. For example, we have
a, a nice lump. When we look at this
model, we have an NPR. And so how do we put it in here? When we go to the lumps that
we have here in naggy guide, unfortunately, we do
not have it in here. So either you can go
online and peak site. In this case, I recommend 3D
Warehouse for SketchUp club. You can go through and
see something that has a resemblance to the thing that you actually wanted
to put in your models. If we click here on to
download, we can say, beak, a way SketchUp,
vital corridor five, I faint corridor fireworks
are better for aggregate. So when we click co-leader, you can see that
that begins to load. So let's open where it is. When we say extract here, we want to be able to
see where the model is. Motor has opened here. And you can bring that union aggregate by just drag and drop. It's codify. It should be able to
open. There you are. So we can see yeah, that's where it's going
to be blessed and we can click and have it somewhere. They're less than a minute.
It should be there. Alright, so we have
something going on here. It is facing the wrong way. It needs to face the set aside. In my opinion, we need to
check what it looks like 0, but sometimes most of these Collado files come
with wrong placements. So you can see it's
missing actually. So let's see it's, it was more doubled below here. So let's bring it. And it's just a matter of control D to drug
and put it there. There you have it.
So it's easy to Eva, use oxycodone default objects
or import some of those. And you can see what is
going on on the bid. Cool. Next, we want to be able to add some context
to this beauty.
8. 007 Create topography in archicad: So how do we add context
to the building? We want to be able to two. The first thing that
I like us to learn is how to deal with the stories. By default, we have ground floor and then the
first flow which we did see as we created the roof and
least redundant floor here. So how do we manage our floors? We can right-click and
say stories settings. Here in steady-state
settings is where you add floors and delete flows. For example, this is
our ground floor. We can see that this
should be off first floor. We're going to delete this one because it's
redundant. We don't need it. I'm going to say delete
story and it will be deleted or as well. We can say insert below or
insert above new stories. Let's inside the below
the ground floor. And we call these our daring, which we agreed to
moderate in a minute. And you can see this gets to be below the ground floor
and it has its own height. Maybe hours could be even 500s
or something just so it's easy to change the story
heights for your stories. So that's, That's okay. When we say okay, it will get a warning
because we deleted a story and it's undoable. So we'll go ahead
and say it anyway. There we are. So now let's
go to the ground here and put in a terrain for the Terry. And we're going to imagine
a standard plot size. I'm not sure what it
is in your country, but here in mine we
use 50 by a 100 plot. For that we pick a mesh. So we began mesh
that is going to work for us and we
draw it in here. So the mesh is going to be, if we look at those dimensions, we're going to have 15 meters along that side
so we can put in 15. And then we also have that which is going to be 30 meters. That's the equivalent of
505050 feet by a 100 feet. I imagine this plot to be around here in elevation where
we were previously. We can take this up to have
it in here in order to align with the best
we might need to take it down by the 300
which we created there. Now, carbon perfectly
fits on this plot. And you have the, you have the ability to change
how thick it is. For now, let's give it a
small thickness like 200. It'd be enough for us. I think. Yeah. That looks good. Let's see what it looks like. There we are. We have
something going on here. One of the thing that we need to do for this specific video is to put in some contours because
not all sites are flat. So sometimes you
may need a severe to bring in the information
about the terrain. So for now we're
just going to assume some sort of terrain going on. Let's pick a spleen. Explained is going to help us do some contours and we're going to do very simple kind of contours. Let's also bring the reference of the things which are above. So when we do that, we should be able to see and let me remove if we go to Settings, I can remove the cover for you. Yes. When we remove
a cover for you to enable us to see the
things which are above. And here we just need to
have very few controls. This one, another one there, but perhaps we increase, yeah, and then finally
we have there. Then below here, I imagine
something like that. Same height. And another one there. Great. Uneasy. So
I'm imagining meter, two meters and then
we have that going on and then going forth. So how do we add
these onto the mesh? We have to click on
one of the edges. We have to select the mesh. And specifically in order
to have those, those added. Right now nothing is happening. So let's read Greek answer, select and activate tool that
we're going to enable us to select the mesh
and space click to add those things and receive
feet to use the ridges. Pretty easy. That is done. Click on the Select
dimensions basically, say, okay, specifically,
have those added. It's basically those ones. And finally, this one here. Now we want to be able
to create the deadline. So we want this to stay
where it is going to rise, are going to stay where
they are because that's where the height of
the building is, where the building is sitting. Towards this other side, we can click on any of
these and we elevate them. When you click any node, we sit in elevator node, can elevate it by a
meter, for example. And you say, okay, that
has been elevated, but now we have a challenge
that VAD has elevated this this point here and everything else has
not been elevated. So we will undo that
and click again. And then when we put
in the one meter, make sure to apply to all such that all the mesh along that, all the nodes along with
these mesh has been added. So the next one is
going to be two meters. Perhaps this is three
meters. Why not? But this one, make sure that
we do not include it on the make sure that
we do not apply at all because it will
take everything along the boundaries
of the mesh high. That means that if we
have two meters here, we need to also elevate
the points which are at the extreme
end by doing it does. So. You do that for that
node and this one. That's what you do for
this very NADH as well. One meter. This one. These ones should be at 0, which
is good for us. And then we have this
should be negative emitter. We want it to go down. This side is going to be done and be sure to apply
to all we say, okay, and now those
nodes have been added. We can add these ones as well. I got to your Meta. This one as well, negative those points which
are at the extreme end. And then finally
here we can take these two Negative two perhaps. But remember that we
made it thin so it might disappear around the
thickness, the thickness. So we need to make the thickness thicker than the D2 meters. So let's put in
something like 2.1. You can see that now
has been recovered. That's how you create contours. Perhaps we used very let's stick their fingers
see the roofing in 3D. It's good if this is
what we have created, maybe it's a little
harsh around here, but that's the idea. Being able to create like a hill or something that
you have on site.
9. 008 Add Roof Details: Before we get any further, I'd like us to just
add another layer of realism to this thing
that we have just met. If we take a look to
this reference here, we can see we have
a little bit of detail going on in that roof. So how do we achieve
that in aggregate? Well, you may need to have the goodies Adam installed
in your computer. So go ahead and loop for the version of aggregate
that you're using. In my case, it's going to be
25 international version. So go ahead onto the graphene soft page and
download that right here. Once you have it downloaded, be sure to install it and
come back here in AKI CAD. And what we'll do first
is to go to File. Library is an object
and library manager. Here is where we're going
to add in these things. So we will click Add Lord, in the accessories folder. Because the accessories are what is going to enable us
to have that details. So choose that folder and then we can hit Reload and apply. And of course it's going
to take some time to generate those items
within the library. And now we're set. Now when we select this roof, we can go to design, design extras and then accessories in there we
have the roof accessories. For the RIF accessories, we want to be able
to use something like the corrugated sheet
because that's what we do have. And here you can
change the sizes of the metal that you are using. In my case, I'm going to
use to stone this down. I like just as small space. Number three to be
a little smaller. So I'll use five
millimeters and the wrist, I'm pretty happy with it. If we wanted to see more detail, we can make it detailed, but it's a corrugated sheet. Not so much detail
will be reviewed. So there'll be eat that. That's actually
what you need to do and there you have it. We have more detail
on top of this roof. Cool. Now let's create
those elevations.
10. 009 create Elevations: All right, so let's just make a simple presentation about the things which we
have just motored. So if we open one of these, Let's open the south elevation, open recurrent settings
switches here. And we have these kind of
drawing presented to us. And we want to be able to
make it a little bit better. So we need to go to their
settings and things. And the things that
I like to change include the within
the motor display. Let's find the modern
display appearance here. So let's change to
black or a producer, I will click on Uniform
cut pens and I like to change everything to black
to have that clear cut. The other thing is
the uncut surface. So starting at 25, we have something called
the texture view. So I like to use the texture film because
it gives a little bit of interest onto the surfaces with the texturing of a 2D surface. So be sure to check
that and we can as well override the uncut pen
and the default is just fine. I'll keep it like that.
If you don't want to see these things
through the glass, you might need to
check or uncheck transparencies as it's not seen. And as well, we can add in
a little bit of distance to sort of send those
things to the back. Let's add here distance and keep the defaults
are where they are. We say, Okay and
watch that happens. Alright, so this is what we
have in, It's pretty cool. Now we have things
going on here. Of course, the the distant
thing stopped us here, so we need to to come
back here and extended. So in the floor plan, we can move these beautiful
behind the drawing. So when we go back to
the settings here, we can change a few
things like the way I noticed that even
the distant ones, you can also add a
texture feel to them. So I'll just use a sophist. Garfield, No, no, no, it's supposed to be surface
texture few, non shaded. And let's say okay for now
and look at what it looks like here in the
elevation rather. So we have something
going on here. I like it, not terrible. And as well, you can go ahead and
tweak it to your liking. Just remove the areas
which were popping. In another. We actually have a way in
oxycodone to copy attributes. So if you wanted to
the same parameters we have changed in this illusion to show up in the
rest of elevations. You can pick attributes
and inject attributes. So we have something here
like the beaker parameters, so we can pick the parameters
of this inhibition. And with that we just use the inject parameters now
to inject them in here. Now, there we are. And now we can adjust this
to where we want it to stop. And we can continue to inject, inject them in here, and just grab this elevation or limit to where
we want it to stop. As well. You can, you can use the
shortcuts which are control. Click, and there you are. You're ever injected
the parameters. Now it looks a bit messy
in the flow of blood, but it's not going to show
so no problem about that. So if we open any other, let's open this one. No tab. Now, this is what we have
and that's pretty cool. So let's export these things. Do a layout.
11. 010 Place On layout: In, Let's export these things. Do a drawing here in. So now you are pretty familiar
with these predicts map, which has these options for us. Now, it's time to
use the layout book. We have a view map
which saves view. So we can actually
save these views with these settings which
we have just created. That's the use of the view map. And for exemplified,
say Save view. It will be saved
within the view map. And I can say that let's take this instead of coding
if the north elevation, well, why not call it
the rare elevation? Okay, So that will be created at the bottom of the volume up. So when we come here
in the layout book, it's time to bring the
things which are put on the view map onto
the layout book. So delay or book is what
contains the default layout. So now we have the master's here and then the layouts here. So let's collapse everything
like I have just done, just collapse everything
and let's create our own. So let's create a new layout. This layout, I'm going
to make it an Ethereum, perhaps its output on an A3. And let's make these
presentation one, say Create. And that will be created. Of course it has been
created in here. We can remove it from that folder and just
have it on the outside. So all we want is to being
able to bring things in. You can see that we are
seeing something here and this something is what is
in that master layout. So if we go to a3,
must have layout. This is what is there.
So when we delete this, it will be shown in here. So it will be updated and it
will be removed right here. Now we can put in the things which we
have put, for example, this red elevation for
bringing it and drop it in here is nice and simple. It will be dragged
and dropped in. How we can re-size the way you can get a slab and
release gave it. So it's easy, pretty
easy to come in here and size for these
our drawing here. So if we come back here
to the south elevation, There's another way to
bypass the save view. We can just we can just save
and bless on the layout, which will just bypass
the process of the Vmax. If you do not want to
go through the Vmax, you can actually save
directly onto the layout. So either way, it's
the same thing. And I tried to cut out the
stuff that I don't need. Well, you can adjust the
scale of this thing. So if I select this stuff and I go to the settings
back onto our t, which you should be
familiar with by now. We can go ahead and adjust the scale of
each one of these. So under size and appearance, you can change, for
example here to 150. So this will make this thing
bigger because the tours currently one to a hundreds
and it's pretty easy. So now we have ourselves bigger drawings and bigger
representation and these things are
completely updateable. So you, for example, you changed anything
on the floor plan, it will be automatically
updated on this layout. So let's, for example, change what's being happening here on this rear elevation. If we come to the rare, which is this other
side, and move these, for example, closer
because I feel like we are showing
too much terrain. And now when we come
to these layer book, you can see that it should update here and remove
this thing here. Good. That's it. Now it's completely
updateable and it's pretty easy
group to work with. Of course, this would not be complete without a floor plan. So we need to bring the
floor plan itself as well. We can put in dimension. So how do we put in dimensions? It's pretty easy.
We can come here and document and we just
beak dimensions here. You can go to the settings
or width before you put it into to see
what it looked like. So this is what it
would look like. This dimension lines are
usually criss-cross and loop, funny, I like to keep them off. You can adjust to any
kind of style that you like in terms of this study, like to see the text at, say it, There's so many changes that you can work
on for an hour. We will just use
those and say, okay, and then we can
put in dimensions by clicking on the elements. So if we click on this wall, you can see those
veins I've been created to click on this one. Since I've been created
as click on a point C, it's been added and then we double-click to
place the dimension. And you can see that the hammer, he's just waiting for
us to add it in here. So right now we
have it in meters, the dimensions are
in meters here. We can also reduce
how big they are. I think we could make
it to 1.5 instead. And then we can change those dimensions by
going two options, preferences and dimensions here. So in the dimensions
here we can put in the millimetres by jagged doing from play meter
through millimeter. Okay. And that should update the Desmos and do not
make any sense now. So we can actually go back here in dimensions and extra D. Take this back to 0, so you have no
dimensions in there. And we can export this file and we can do one more dimension
which is across. So we click to pick
these attributes. We click, click and double-click and place here this dimension, Internet to export
this to layout, we can right-click and we say Save and say View
unpleasant one layout. We can place it
anywhere across here. And that's really
how you do this. And of course, like
we said before, go to the Settings and we are going to need
it to likely be, I wanted to 50 drawing. The rest of the positionings
times are to your test. That is it, That is it. Now we can save, consider File, Save As, and look for somewhere
to put it on the desktop. Make sure to change
the PDF and you can go in the document
options and be sure to change to a black
and white or color since it's presentation
color will walk for us. And we're gonna save
the entire layout. We say, okay, and we are good. There, is it? Thanks so much
for being here with me.