Transcripts
1. 1 Class Introduction: Ready to bring your words
to life with motion. Welcome to Animated
lecture in after effects. Bring type to life with motion. Another exciting class in my Skillshare after
effect series. Hi, I'm Hull, and I'll be guiding you through
this creative journey. In this class, we'll explore
how to create turning lecturing animations inside
A to be after effects, turning simple text
and letter forms into expressive motion pieces
that feel stylish, polished, and full of energy. We'll start with
a simple lecture animation technique where you learn how to build clean
animated lettering in a beginner friendly way. Then we'll move into a more
complex technique where we'll create richer and more
dynamic lettering movement. After that, we'll take
boot animations even further by adding
more style, detail, and what I like to call z, those extra creative
touches that make your admission feel
more professional, more exciting and more
visually appealing. Finally, we bring everything together in a full
class project where you will create an
advanced dynamic lettering mission step by step. You will build the first
part, add details, create the second
part, and finish the entire admission with
a more polished look. Class is part of a larger
after effects learning series, designed to help you grow from understanding the basics to creating more
professional motion graphics and visual effects. So every class you take adds another important skill
to your creative toolbox. By the end of this
class, you'll have a stronger understanding of
how Lectn animation works, how to make text feel alive, and how to create animations
that are not just functional but
visually exciting. So open up after effect, get your creative energy ready, and let's start bringing
type to life with motion.
2. 2 Class Project: This class has one main class
project and it's a fun one. For your class
project, you create an advanced dynamic lection and mission using the techniques we cover throughout the class. This project is covered from
video seven to video ten, and we'll build it
step by step so you can follow along clearly
and confidently. In Video seven, we'll create the first part of the
lection and mission, setting up the
foundation of the motion and building the main structure. In Video eight, we will add more details
to the first part, improving the visual style
and making the mission feel more intentional
and polished. Then in Video nine, we'll create the second part
of the admission, adding more movement and helping the full piece feel more
complete and dynamic. Finally, in Video ten, we'll
add the finishing details, refine the admission
and bring everything together in a clean,
final result. As you work on your project, don't just copy
every step blindly. Pay attention to the timing, the movements, the details, and the little
creative decisions that make the
admission feel alive. You can follow the exact project where you can
customize the colors, wording, style, and motion to
make it feel more personal. Once you're done, explot your final animation and upload it to the project section. I'd love to see what you create, and sharing your work
is also a great way to track your growth
and get feedback. So let's jump in.
Build the project together and create a lateral animation you can be proud of.
3. 3 Lettering Animation – Simple Technique: Here, the welcome
back in this lecture, we're going to start learning
about lettering animion. Okay, so we're going to start
from simple to complex. In this video, we're
going to learn how to create a very simple type
of lettering animion. Okay, so I'll just going
into my folder now on lettering admission
and bring in the AI simple AI file that's Blows free of
file. So select it. That's this particular one,
which is titled AI simple. And then come to
Import us and select composition retain layer
sizes, and hit Import. Now we have a new
composition with this file. I click here, we're going
to go into the file. We can see that this is
just an Adbiustrto file with A and E, letter A and E, and we
have layers here that make up the parts of this A and E. I'll just go into my Adblstrito so here am I in AdobloStrito, and this is where we
created the file. And if I just select this guy and move it
to the left hand side, you're going to see that
this is a different part. This is a different part.
This is a different part, okay? This is a different part. This is a different
part, and this is a different part, and
this is a different part. So these are different
parts of the letters, okay? And we can see that
under the layers panel, we have all of them
in different layers. Since we don't have a
layer for this one, so delete this one. Yeah, so we have
different layers for each of them, this guy is A one, we have this guy, which
is a two and A three, and then all of
these are under E. So this is how you want
to create your text. Okay? Now, the little limitation of this type of method
of this technique is that it's a bit
limited to the kind of font styles you
can use, okay? So if you're creating, say, very complex font styles,
like, for example, this one, for example, say, you want to create
this font style, okay? You want to admit this latrine, it's going to be
difficult to use this type of technique because for this
type of technique, you have to have them in lines. Okay? This is basically
a line with stroke. So you see this is 69% stroke. Let's make this one. So you see. So this is basically
a line, okay? And it's going to be hard
to have these in lines. So that's the limitation
of this technique. But we're going to look at
this technique any ways, okay? So I'll go back to after
effects right here, what you want to do is, first of all, select all your layers. So select the first one whole on shift and
select the last one, then click on them,
and then go to create and create
ships from Vctorers. So create ships
from Vctorers and now we have ships
from our Vctorers. I'm just going to
click one of them and hold and drag to the
top of my layers tag so as to have all of them
on top of our layers tack. Okay? So now these
ones can be deleted. We can delete this one
so we can hide them, whatever we want
to do with them. In gas, I'm just
going to delete them, and now we have the parts of our text created as outlines. So we can
change their color. We can do everything
we can do with a normal outline here
in after effect. Okay? Now, the next
thing I'll do is select the ones we're
not working on yet, that's the letter E
and just shy them and enable the shy here so that we can work
on Litter A alone. Now, just select all of these parts of Litter
A and open them. And then come here and
add the trim parts. So add the trim parts, and I'll just hit the tiller key
to make this bigger. I'll go ahead and add the
trim part to this as well, and this one as well, trim part. Okay? Now, under my trim parts, I'll just open all of them we
have the start and the end. Now we want to just come
to say half a second. That's 12 frames, and then
create a keyframe for end, create a keyframe for end, and then go to zero, zero frames and make this zero. Make the zero and make the zero. Okay, now, if I
hit my tile keybg and come 0-1 and I play this, you're going to see that
our text is animating. Our letter is animating, okay? So it's animating. And I think for this guy, we should just do something
that for this guy here, we should just offset
I like this so that it begins animating after this first guy
completes it animation. So we're going to
have this instead. Yeah. That's what we
want to have for them. I'll just hit my Tier
keybo and I'll select all my key frames
right click and easy or you can use the F nine command and then
go to my graph editor, explain my graph editor, and I'll just select
my keyframes and do this and create this curve. Hit back my tier key and let's play and see
what we've got. Yeah, so this is very
cool and very simple. Yeah, so we're done with our
litter A. We can close this. We can enable Shi for them and turn off the shy from here, select our letters E, and disable the shy and turn it back on to hide the letters A. Okay? We just close this and do the same thing I did for
the parts of our letter A. So just expand this, open them up, add my trim parts. Yeah, and I'll just go to my top frames or half a
second and open the parts, the options for my trim
part one more time, and create a keyframe for end. And then come to zero
second and make this zero. Then select everything
here. Easy ease them. Go to the graph editor, select the key frames and
make them look like this. Okay? Now, hit back my Tiller key and play this
to see what we've got. Yeah, so this is what we've
got here. Incredible. Now, just close my
graph editor and try to make this look better. So I want this to admit first. That's this part of
my letter E. Okay? This is the first part
I want to admit first, all I would do is just
offset the remaining parts, select the remaining
parts and offset them. So that we have our
first admission first, and then we then have
the remaining you get. Then for this one,
I actually want to admit the starts for this guy
here, this guy right here. Okay? We can see that it's
admitting from right to left. So we want to admit
from left to right. So all I would do
is just come here and then delete my Q frame here, create a keyframe for
start instead, come here. Let me make this 100 so that
we have it come like this. Select everything easy into
my gravity to select them. Yeah, so we've got
this. And if we want, we could offset
them even further. S, we could offset
different parts to appear at different times. Yeah, so this is not bad. I like this. So the next thing I'll do is create
a new composition, 1920 by ten ATP. You name this two
main composition, and I'll just enable
my color for my layer, for my composition,
and then bring in my AE simple into
my composition. And this is what
we've got So AE, which stands for, of
course, after effect. So this is cool. Now from here on, we can go
on to do different things to our layers, to our work. Now, for example, we
can select this guy, come to the effect
and preset panel, and type in fill, right away, we can fill it with a color that we want with
our desired color. So let's see fill
it with this color. You can do Control D,
Okay, not the field color. We want to select the layer
back and then Control D, and maybe just
offset this a bit. And for this guy, we want to give you
a darker color, darker color, maybe discolor. Okay? Maybe make this even brighter, so
that we've got this. Incredible. So let's select this guy Control D. Now select the two of them on top and
just offset them just a bit, select this guy and
make the color even brighter so that we
get this incredible. Yeah, so this is
basically it for our simple text animation
or sorry, letrin animation. And yeah, this will come
to the end of our lecture. See you in the
next one. Bye bye.
4. 4 Lettering Animation – Complex Technique: Hey, there, welcome back.
So in the last lecture, we learned how to
create this type of lecturing, the simple technique. Okay? Now in this one,
we're going to learn how to create the complex
type of fonts. Okay? That's the
complex techniques. Now, this one is limited
because the type of fonts that can be used
are limited, right? The fonts have to look
kind of like this, okay, or kind of
similar to this. So you have to be able to
create the fonts using lines, because these are
lines with animitd. So in this other technique
in this new technique, we don't need to create
our text in lines. It can work for
any type or font. So go into your
folder and bring in the AE complex AI file
that Adobe los it of file to select it
and go to import us and go to composition retain
layer sizes, and import. Now we have our EE
complex composition. And if I just enable
transparency, we can see this is a
really complex font, okay, with lots of curves, and this cannot be
created using lines. Okay? It's going to
be really difficult to recreate this using lines, except if we use some kind of
techniques in Illustrator, but that can still
be replicated in After Effects because we don't have that
tool in particular, the tool I'm thinking
of using you get. So the best way is
to use it as it is. Okay? And we can do that
using this complex technique, which I'm going to teach
you in this lecture. Now, if I go to my Illustrator, we can see that this
is our file, right? And these are our layers. We can separate these parts
just like this, okay? So you want to have them
in different layers, okay? And I really hope
you guys can use Adobe Illustrito because I'm not going to go over how
to create this in Adobe. You have to be able to use Adobe or you can
take my course on Adobe which can teach
you all of these. So now we're going to start by hiding the parts of letter
E. So we want to hide them, we just shi them and
enable the shy here. And now for these guys,
we select all of them, and we want to add an effect, which is called stroke to add
the stroke effect to them. So add a stroke effect. Yeah, and now if I add
the stroke effect, I'm just going to
hide these two, and let's start with this one. So what we want is
we want to have our lines come from
here to here, okay? Now, the first thing we're
going to do is select our line path and then come to our pent. You
can hit G for that. Now we want to create a path from our start to our end, okay, from where we want
or animation to start to where we want
or animation to end. So I'm just going to start
like this. Create one here. Create another one here,
and I want to just maintain the position of a line
here to the middle, okay? Yeah, so you can see that it seems we need one
more point here. So I'm going to
add one more point and position this properly. And even further position
this other point properly. Okay. Incredible. Yeah, so we want to have our lines going through the middle of our
ship, just like this. Okay? Just like this. Through the middle of our ship. Yeah, so we're done
with this one. Now let's enable
the other parts of E. Enable the A two and
then select the guy. Now let's do the same
thing for this one. So we want our admission to
come from maybe here to here. So here like this. Yeah, so we want it to
come from here to here. So we want A like this, you get. So I'm just going to
select it that's A two and start creating my
lines from here to here. So I can come to my
selection tool in order to have the
points selected. And sometimes that doesn't
work with the selection too, so you have to use the
pen tool to select it. Yeah. So I'll just continue
the placement of my lines. Yeah, okay. Yeah. This looks good. Maybe I'll just adjust
this curve just like this. Yeah, this looks perfect. I'll do that to the
last point of my line, to the last part of my line. So for this, I want
to animit from here to here from
left to right, okay? Zoom in and create it like this. Yeah. So now we have
our lines on each of the parts of our
litter E. So I'll just hide the A two and E three. I'll hide them, and
we want to select our A one and come to path
under the stroke option, under the stroke effect, come to path and select path one, to path one, and then now we can boost up the stroke size. So we see the stroke size increasing and also
the stroke hardness. You can make this
very hard 100%, and just reduce the
stroke size for now. And now you want to
come to your end, make your end zero, and just come to zero time and create a
keyframe for your end, create a keyframe here
and maybe come to 1 second and make your end 100. Okay? This is what
we've now got meeting 0-100, just like this. Okay? Just like this. Perfect. Now we can now
come to paint style. So we have paint style here. Come to pinstyle and click
Reveal original image. So if you click Reveal
original image, it's going to just create this effect that you can see here that
you're seeing here. So with this now, if we play, we're going to see our text
nimtingO lettering imting. Okay? Now, first of all, I just want to go back
on original image. Now the thing we want to do is we want to animate the size of our brush to fit in our shape, to fit in different parts of our now, let me
explain this to you. You can see that at this point, we have a slim ship
at this point. At this point, we have
a very large ship. At this point, we have
a less large ship, and the shape keeps
decreasing as it animts towards
the end, right? So we want to animate the
size of our brush, okay? So we're going to
start by coming to zero and maybe
creating a keyframe. Here. And maybe for this, we even want to make this 20. And then as we come here, at this point, we want
this to be like 50. Okay? Yeah, like 50. Maybe at this point, we
want it to be say 40. Yeah. So let's go ahead and enable reveal original image
and see what we've got. Yeah, so we see that this works. This works. Okay? Our entire
line is revealed perfectly. So select the Q frames
just hit you on the layer, select all your Q frames
right click and easy es. And we want to just
select the end Q frames because they are the
most important ones and maybe go to the graph editor and create this curve
the speed graph. Yeah. Yeah, so this
works perfectly. And that's cool. Let's go ahead and do the same
thing for the A two. So enable it here. And let's start by making our
brooch size bigger. And, of course, let's
choose the mask one. Make our brush size bigger, make our hardness 100. And then, let's just
come to the end, make the zero,
create a keyframe, come to 1 second. Then make this 100. So we go from here to here. Now, we want to start with
a really large brush size. So let's make this 50 and see. 50 could be even not enough. So let's say 100. Or 150. Yeah, so 150 looks good. It covers the entire ship. So you can go from 150, so from zero and go to, we've imited the end. Yeah, so all we
need to do now is maybe create a que
frame for brooch size. Maybe reduce the brooch
size at this point. Maybe we want it to
maybe at this point, we want it to be like 140. Now, it's not always necessary to do this for your brooch size. It's not always necessary to
do this for your brush size. But sometimes we might just want to do it for our
bro size because making the brooch size big sometimes is not helpful for
the animation, okay? And we don't want it to be
small to the point that our original shape shows, right? So let's just make
this a bit bigger. So just 140 looks
better, looks good. H so this looks good. So come here and
reveal original image. So let's play this. And yeah,
this is what we've got. Incredible. Now the
next thing I'll do is, of course, hit you to
review my keyframes, select all my Q frames
and Easy Es using F nine, select my Q frames, and let's just open
this up and maybe create what looks like this. Okay? Yeah. So this looks good. Next thing we do is
animate the a tree, enable it and boost up
my birth size, zoom in, select mask one, boost up my birth size to fill
in the size of my ship, and then make the hardness
100, then omit 0-100. So from start, so you go to end and
then emit from zero and then come to see 12
frames and make this 100. And then of course,
reveal original image. Hit you, select the keyframes
on end and eases them. Put your graph
editor and do this. Yeah, so we see how really
simple this complex method actually is. Okay? Yeah, so all we need
to do now is just offset the different
parts of our text. So probably we want this
part to come first, and then we want
this part to follow. And then finally, we want
this part. So let's see how. Good. Okay, or we could do
it the other way around. Maybe this part comes first and then this part comes second. And then this part comes last. Yeah, so either way we are
achieving our electron imiion. One thing I can do
is just hit you select all the Q frames and hold down or option on the mark and just click the
last guy here and just kind of squash the
Q frames just like this. And obviously move
this one to the start of the layer and then
push it into our time. Yeah, so this looks better. We've basically
made our Q frames faster or our animation faster. Yeah, so we've got the
first guy, the letter A. Now let's go ahead and
work on the letter E. Select these ones, sh them on check Shi here, select the ones on Shi
them and enable Shy. So let's go ahead and work on
itas E, select all of them, then we can just add the
stroke effect right away and then start adding or
start creating our lines. So you've got the first one, let's just hide the other ones. So you've got the first one
and we want the admission to come from here and go
this way and go this way. So what I'll do is
I'll just pill up my video so that we don't
spend all day doing this. Yeah, so we're done
with the first part, I will just go ahead and create the other parts and of course, speed up my video so that
we don't spend all these. Now for this second
part, I think I'm going to go just like this. From here to here, from here to here, select it and let's speed up
our video while doing it. Yeah, so I'm done with the second part and
for the third part, I actually want to create. Now this third part is this
little part right here, this little part, this tale for this letter E. I just want to create
from here to here. You get from here to
here or maybe let's see. Maybe from here to here because we are going
to create this first. Okay? So from here to here. I'm just going to hide the second part and
create this from here. Learn to create it looking
like this from here to here. Yeah, good. Now for the third part, I
have my fourth part, and I want to create
it, of course, from here to here, from here to here,
from left to right. So select it. Take my pen to and start creating
from left to right. Yes, guy, so we're done
creating all masks or all our lines or all our paths for each part
of our litter E, okay? So we're going to
start, of course, and we're going to
select the first guy, go to Path and select mask one. And then, of course, the hardness should be 100. And now let's just boost up our stroke a bit and see
what we're doing here. Now, we start, of course,
from end to start. So end has to be zero to come to zero second and create
a cushion for end, go to 1 second and
make end 100%. And then we go to zero second. Of course, boost
up our shrok size. Okay, maybe make our
strok size say 54. Or 57. Okay, so we've got this. Yeah, I don't think we need
to animit the size for this. Let's just work with one
size, which is 47.7. So go to my paint style and I'll just select
reveal original image. So I've got this. Yeah. Incredible. So
all I'll do is hit you, select all my Q frames
and easy ease them. To my graphio create something
that looks just like this. Yeah. Perfect. Let's
go to the next guy, which is this guy,
select mask one, and my hardness has to be 100. My brush size should be bigger. Let's go ahead and make zero. So we admit 0-100 to zero, create a Q frame
here, then come to 1 second and make this 100. And our brush size
has to be bigger. So let's see how it looks with 56.9 or let's just
see 57 brooch size. Reveal image, and let's
see what we've got here. Yeah, it's not looking bad. Okay? We don't need to admit the brooch size
for this as well. Yeah. So just hit you, select your keyframes,
easy has them. If you go to the graphic door. Just make our curve a bit more dramatic. What did I do here? Select both of them,
open your graphite door, select your graph, and do this. Yeah. Good. And the next
thing we animate is this guy. So we actually want this guy to start animating from here. Okay? We want to, first of all, make
this mask one, increase the brush size, make hardness 100.
This would mean a bit. And we want to go 0-100. So put the keyframe on end
come here and make this 100. So go 0-100. And for brooch size, let's make this 60. And of course, reveal
original image, so we've got from here to here. And I think our brooches
need to be bigger. Okay? 89 looks good. So I want to just
offset this. Yeah. Good. This looks perfect. Now, just go to the last guy, which is this guy and select
my mask one, hardness 100. And let's see both size. Or let's admit the end first. Come to zero second. Pe the Key frame four end, come see 1 second,
and make this. Okay, first of all, we
have to make this zero. Zero second, I come to 1
second and make this 100. And of course, boost
our birth size. Now for birth size, I think we need to admit our birth size. Maybe let's start
with, say, 22.7. Keyframe here to
here 22.7 for this, I will just make this 23. So we have just a
slight difference, and then as it's coming here, I actually want our frame
our brush size to be a big because we want you to
cover the length of that part. Yeah, so let's see.
That looks too big. We'll just hit you to reveal
the Q frames, and let's see. That looks a bit
too big. So let's reduce the size and see. H. So we actually want it
to be as big as this. So one oh three is perfect. Now, I just want to
select this keyframe and make sure it's
replacing this guy here. So I want to delete this guy
and just move this one here, and then select here and select reveal original image and
play to see what we've got. I just play again. Yeah, this looks better. This looks better. So you know what we do, select all our que
frames and eyes them. And for the end key
fims I'll just go to the graph editor and make a cough look like
this. Yeah, incredible. Now, that's it for this
part of the video. But of course, we have to offset different parts
of our litter E, right, just like we did with litter A, so that they appear
at different times. Now, this guy should be
the first guy, okay? So this guy should
be the first guy, then this guy should
be the second guy. Okay? So we want to select this guy and
then select this guy since they are part
of the same path, or they are the same path. So we just upset them
so that we've got this I think I made
a mistake here. No, I did make a mistake. I actually need to offset this. So we have this guy, then we have the guys. The two, this one and it's tail, and then we have this guy. So probably probably do this. Yeah, and then for
these two parts, I actually want to
expose their keyframes and just stretch their
keyframe just a bit. So how Alt or option and then just stretch the
keyframe just a bit. And for these ones, I
actually want to make them EZ Es as well. So finally, we have
this last one. Yeah, we actually
want to also create an offset between the appearance of litter A and
litter E. Remember, we don't want to confuse
our viewers here, so enable this on
shide this and just select all your
litters E and just offset them a bit more so they appear only after
litter A is complete, or is done. Yeah. Incredible. So hit S control save, and now go back to
your main comp or let's create a new main
comp for the complex. This main comp could be main simple and then
create a new one, new composition and just name it Min complex and heat Okay. So the next thing we'll
do is, of course, bring in our EE
complex composition into our main
complex composition. And now we have this Okay. Incredible. So I think this
is happening bit slow. So maybe we just go back into our EE complex,
select everything, hit, and select all
our key frames, and just squash them a bit. Okay? Well, un down
Alt of course, Hull down Alt and
click and squash. Then just select them
all and bring them to the start of of each layer. So each of them should
align to the start of their layers, their
respective layers. Now let's play this and C. Yeah, so we see that the litter
E is happening quickest. So I'll just make this
part of litter E. Okay. I'll actually bring
the Q frames inside litter E. So inside
this part of litter E, and let's see yeah. So for this part of litter E, let's just go in and
see what we have here for this part of
litter E. For this one, you can see that our
keyframes are also outside. We just bring them to begin
at the start of our layer. Yep. So with this one. And so also with this one. Yeah, and so also with this one, maybe for this one, I
think I'll just make the key themes a bit
more stretched out. Okay. Yeah, so let's go back to complex or Min
complex and see what we've got. Yeah, this is good.
This is good. I'll just select my
layer and then go ahead and give it a feel effect, feel effect, change the color
to whatever color I want. Here we just use
similar colors from the last example, and
now we have this. I'll just hit S to scale
this down a bit and control D and just offset this guy the one on top and set
the one under and change the color to darker color. Or we can do the vice versa. We can just change the one
on top to a darker color. Yeah, and maybe just do one
more duplicate and offset them just like we did the first version and make this even brighter and at play. Yeah, now this looks
perfect. This looks good. And that's basically
it for this first part of our complex AE lettering
animation technique. Okay? So in the next video, we're going to
explore how to make our missions more complex
than they already look. Yeah, and that's
it for this one. See you in the
next one. Bye bye.
5. 5 Adding more rizz to our Simple lettering animation: Hey, guys. Welcome back. So in this lecture, we're
going to add more as to our simple
technique animation, our simple technique
lecturing mission, which is this one, which is playing on our screen
right now, okay? We're going to add more
swag, more detail, basically making it look
more beautiful, okay? So here in Illustrator, I've gone ahead and actually
duplicated my file. So if you come to
the fold down on trine Animation or
lettering animation rather, you're going to see I have this new AE simple file with the name
details added to it. Okay? So just bring this up. And inside this one, I am going to now create
the details. Okay? So the first thing I
actually want to do is select everything here and just kind of come to objects
and do expand and hit, okay? And now what we've done is we've turned our lines to
actual ships, okay? So remember they
were lines before, like these, they were lines
and they had a stroke. Now they are actual ships
without a stroke, okay? So that's the first
thing you have to do, and then I'll just
select everything for litter E and come to
my properties panel, open your properties
panel and just come down and you're going to see
where it says Pathfinder. And this first option, just click on it to unite the different parts
into one who ship. So if you look at our
layers panel here, we only have one who ship for
litter E. I'm going to do same to litter A. I go to objects and go to
expand and hit okay. And now come to your property
panel and unite them. So we have litter A as a who. Okay, so I'm just
going to bring this up here and going to delete all these other ones
by holding down shift to select all
of them and delete. Perfect. Now the next thing
I'm going to do is select this guy and also this guy. Control C, Control
F, that's Command C, Command F, to copy
and paste in place. Okay? So we have two copies of A and E. What I'll do is I'll
just create two new layers, one for A, Control X, and select layer
four and Control F. That's cutting it
from this layer to this layer and
do same with E, select the topmost E, control X, and then come to this new
layer and control F. Okay? So we have A E, A E, okay? Yeah. So now we're just going to hide this ones under and
work with this one for now. So select this first
Ki, come to objects, and come to path and
come to offset path. So click on offset path, and what we see is we are offsetting our
parts and making our parts bigger, okay? So our part is bigger now. Now we're going to use maybe
thin points for the offset, and we want to leave joints to meter and
then for meter length, sorry, for meter limit
to three and hit okay. I'm going to do
same to this guy. So select this guy, go to object, go to path, go to offset path and
do the same thing, so that we have the
offsetted path. Okay? This is the offsetted
one. Now, I just want to pick
the smaller ones, which are the ones
in the middle. So select this guy who
then shifts and select this guy and bring them
out and just delete them. Okay? So we have this first guy, and what I am going to
do now is hold shift. So shift X to basically swap the field color
to the stroke color. Okay? And you can do
that for vice versa. So if I had the stroke color and I want it to be a field color, can just select it and shift X, and we're going to have
it back like this. So shift X, select
this guy and shift X. Okay? So we have both
A and E as strokes. You can select everything and come here where it says stroke, and just make this thick
maybe three points. Perfect. I'm just going to
enable guys enable these guys. For these guys as well,
I'm going to select them and do Shift X and shift X. Select the both of them and
also boost up the stroke. Let's say three points as well. These are the details we want to have and I think we can
add one more detail. I'll just come here and pick
my pencil and for this one, I want to just create
straight lines across the length of
letters like this. Yeah. So you want to
have this and then have this line running
across diagonally like this. I'm going to hit A
on my direct section to select this anchor point and just position it properly. J hit V for my move to
and then select this guy, right click on it and go to
transform and go to reflect. And now you want to make sure you transform you
set to vertical and then 90 degrees and just
hit copy so that we create a copy and then I'll
just move the copy while holding down shift key to snap, E and then move it to
this point like this. I don't want to do the
same thing to letter E. So take my pen to come here, click hold down Shift and click. And then position this properly. Yep, and then I'll
just click and click. Make sure this is in the middle. Perfect. Just hold on
and create a copy. And I do do Control D while
having this selected. Control D and just
going to create a copy or repeat
the last action, which was to duplicate this copy and bring it
to this place, right? So we have it now placed
in the right position because of the equal distance
from here to here, okay? Here to here, here to here. Yeah. So the next thing
we want to do is actually have these lines on
their separate layers. So I'm just going
to create a number of layers by clicking here, of course, as you can see, click here. So number of layers. And for this guy, we just hit Control X to cut him from this layer and
bring him here and select this guy that's
the layer five and Control F. So same with this, Control X, come here, Control F. Same with this, Control X, come here, Control F. And I can
just rename this AL. That's A line one,
AL two and AL three. Perfect. Now, do same
for these other guys. E. Control X, select here and Control F. Select
Control X, come here. Control F. Control X, come here. Control F, Control X. Come here and Control F. Yeah. So we want this to be
named E one, El El two. EL three. And then EL four. Yeah, so we have all of these
looking sweet and perfect. I'll just control S to save this and go back
to After Effects. And right here in After Effects, I will just click here, go into my folder and
select the Asimple details and come to importers and select composition retailer
sizes and hit Import. Perfect. So we can go
into the composition, enable transparency, and now we see this
is what we've got. We can select everything here, right click and go to
create shapes from vectors. Click one of them and
hold then bring it to the topmost part of the stack, layer stack, and just select
these ones and delete them. Yeah. Now we have some
layers which we didn't name. That's this one, okay? That's not a problem. So
what are we going to do now? We're going to add our
trim parts to open them, we're just going to hit the tiller key to
make this bigger. Go ahead and add trim
parts to all of them. Okay, I added the good
parts for this instead. So trim parts. Where is it? Trim
parts. Sam for this. Trim parts. Where's my trim
parts. Same for this. So everything and
I'll just close them. Yep, and then it
tilda to go back. And what I want to do now is
just copy them, Control C, and go to my AE simple and
just piece them, ControgV. Okay? And this is what
we've got, right? Now, we need to start
animating all of these. So I'll just first of all, hide the ones I have
animitd before. Okay? Just hide them
or hide them for now. God so that we now take
time to create these ones. Let's go to Min simple
and see how it's looking. Okay? So let's just focus on the E E
simple details first. Yeah, so let's see. We want to start with Litter A. So I'll just hide everything
for litter E. Okay. Except for this. Yeah,
even for this, actually. I want to just hide everything for litter
E and of course, bring them bring
these ones here. Perfect so that everything
is hidden uniformly. And now we want to start
animating L one and L two. So let's go to L,
sorry, AL three. I'll open my layers properties
and then go to trim parts, and I just want to
create an animion. So first of all, I think
I'll just boost up my stroke for AL
three and AL two. So make this stroke
say five or six. For you start, maybe change
the color change the color to this color and
then open my options. Now we want to go 0-100 and we want to come here and actually create another offset, sorry, another keyframe
on the start for start. Come here, create
keyframe for start and go a bit more in time and make this 100 so that we've
got this, okay? Perfect. Now select everything.
Easy. That's easy, not easy es in, so easy Es. So go to my speed graph,
select everything. I just read a graph
that looks like this. Yep. So we can copy the
strim parts for this, Control C, and then
just paste it here. Yeah, we can actually
paste it here instead of recreating it, okay? Or we can copy the key
frames if you want. So we can copy the
key frames if you want that start and end, Control C, and paste them
on this strim part as well. Okay? So we can have this. If we want, we can actually offset this so that we have the first guy
and then the second guy. Yeah. And we make them
stretched if we want. Yeah, so this looks good. And let's just zoom
in and see something. Okay? I want to actually make our soup thicker. Let's see it. Okay. Let's see eat and also
go into our strok options. Go into our stroke
options and I want to give this around cap. I want to give this around cap. As for group one. Come here. Go into group one as well, go into stroke one, and I
want to give this around cup. Yeah. Okay. Now, I will just copy my key
frames for trim parts. Close this close this come here and open select my trim part and contro V so
that we get this. Incredible. Select this
guy, make this eight, just like the others.
Yeah, I think it's eight. I think they are all eat now. Yeah, they all eat, I think. So make sure it's
eight and change the color to something we like. And, of course, the
stroke as well, go into the stroke line
cup and select round. Incredible. So let's see what we've got on
the A is simple. Okay, the thing is we've
not added this actually to our main simple guy, right? Or A is simple. We've
not added this. We still have this
guy here, okay? So let's just focus on animating
AI simple detail first. Yeah, and then now let's
animate these other guys that this one and this one. Okay? Just hide them. The first thing we've done. Now, let's go ahead and animate this guy and this guy. This is the inner outline. So I'll just open this up
and add the trim part here. Of course, we have a trim part, so I can just delete this. And you know what?
I can actually add or I can actually copy
the trim part from here. We hit you and select
the key frames, Control C. Close this, come here and Control V. Yeah. Now you can just open this up and try to make
this look better. And of course, first of all,
maybe push this up by four. Yeah, by four or five
give it see a red color. And now this has to
slow down a bit. Okay? Yeah. And maybe we spread the key frames like this set this to here
and spread them. You said that it's slower. Okay. Perfect. And let's just come here to trim
multiple shapes and make this individual so that it trims the multiple
ships individuals. Remember, we have
multiple shapes here, we have this guy here
and this outer guy, and this bigger
guy, so I'm seeing, we have the inner ship and then the outer ship
to select everything, and I think I will just make some more adjustments
to our graph editor. I'll just select everything
and easy ease them again. So F nine and open this up. And now let's see. Do this. And I'll just spread this
up, spread this out. Okay? Yeah, now let's just copy this or maybe
not copy this. I'm thinking of pasting this. Okay, you know what?
Let's just copy this. But before then, let's just do one final adjustment
to the graph editor. So let's make sure our
graph is looking like this. She starting first and
then slowing down. Okay. Good. Now, let's close this and let's
copy our key frames. To copy our Q fims Control
C. Now I just want to, of course, come to
the zero second, bring my time to zero second
and then select this guy, which is the biggest circle. The bigger outline. Now
I want to control V, even though I want to first
of all open my trim parts, select it and Control V. So we have the Can mission. Make this five and
change the color. Okay so that we have
the same animation. But I want to make a change, go into my graph editor. And before I go into
my graph editor, I just want to select
them and easy ease them. Then go into my editor and then create a different
kind of animation. I'll first of all, make them slow and then faster
at the end unlike the other one which was fast at the beginning and then
slower at the end, right? Yeah. So that's what
I want to create. Then just play with these
keyframes positions a bit more to create a
better animation. Yep, looking good. Yeah, so now we can go ahead and start working on on the colors. Okay? Well, let me just
try one thing here. Let me just I'll just copy them. Instead of working
on the colors now, I'll just copy
them Control C and bring them to A is simple. And I'll just delete
everything here first of all, and just come here and Control V. Let's see what we've got. Okay. And we see everything
and meeting together, right? Now, our A is more
complex due to this so if you go to Min, you didn't see that, you have more complex
animations for A. Okay? Yeah, we can see how complex and really
interesting it gets thanks to the little
work we did here. Okay? Thanks to the
little work we did here. Okay, so let's go
back to A is simple and see what more we can add. Yeah, so I think
this is just cool. Now, let's work on litter
E. Let's work on litter E. Let's go back to A
is simple on hide this. A simple details rather. And I'll just enable shy and shy these ones
I'm done working on. And now let's go ahead
and enable these ones. And start working on them. Okay? So I think I will just
do one more thing here. I'll first of all, hide
my layers and just come in and copy the trim
parts for most of them, so that we don't recreate, okay? So select the trim part and
copy and enable my shy. And I'll just select all of
them here and come to time, come to zero second and
Control V. Let's see. Now we see that
this isn't too bad. Even though we need to
do some more correction. The first thing I
would do is select these lines. Yeah, these ones. This one, this one, and finally, this one. Yeah, and then this
it and of course, change the color actually, we don't need to
change the color because the colors will change ultimately at the end based on the field color
we've added, right? Based on the field color we've added here, you get the point. But just for
visualization purposes, we can change the color
and you can just come in, and we actually added the
trim parts for these before. So we just delete one of them. That's one which
is not animated, delete them that's
the trim part one. And so, next, we're
going to go into groups, going to shook and
give this round cap. Give all of them round caps. Okay. So I'll do that quickly. Yeah, so the next
thing I want to do is just offset some
of these lines. Okay? So these lines,
I need to offset them. I don't want them
happening so abruptly. So just offset these ones. Okay, so that we have the vertical one coming first and then
this one coming later on. Yeah. Next is working
on these outlines. Yeah, so close this and
let's work on the outlines, select the two outlines, make this four, change the
color to what we can see well. And I'll just cross
check with this one and see how many or
how thick it is. There's the other outlines here. Okay, I can't select
them, so I'll just hide them layers and try
to see them closely. It's actually five, not four. So let's go ahead and
change this to five. I'm trying to look
for them. Yeah, these are them, two of them. So change them to
five, not four. Yeah. I also want to just copy the admission
on the outline, we have for A, hit you and copy the admission here so
that we don't waste time trying to recreate
what we already have on A. You get the point. So just
come here for E. Now, this is actually the
inner line, I guess. This is the inner line. So go on E. Go to the inner line now. This is the
inner line for E. Open this up. We have to delete one of the trim
parts, open this up. Let's just delete these
keyframes for now. Delete them and just piece, CtraV so we have this instead. Yeah. Close this up, and let's come here to A and
select the outer outline. Select the keyframes
for the outer outline, Control C. I'll just enable
Shi to hide them and then come to E and select the keyframes
for the outer outline, which is this hit to enable our Q frames to reveal our Q frames for the
trim parts and we'll just delete them the
existing ones and Control V. Yeah, incredible. So you can go to
our EE composition. Okay, first of all, we have
to actually copy them. So let's copy what
we've done now. Copy everything we've done. Control C, and come to A, simple and Control V. So we have all our
details unimitd for both A and E. But I can't see my E part
of my E right here. I don't know why. I
don't know what's wrong with that part.
I really can't see it. Let me just try to
see if I can see it, if I can find it. Yeah, I really can't see
that part. I don't know why. And we have a lot of ships
here. We have a lot of ships. It's a bit confusing. I think I just
mistakenly deleted it. I don't know how.
Okay, Outline one. You have this. We have this. We have this. But we don't have the other parts.
You hear the point. Yeah. So I think we
just do Control D, a simple Control D, so
Control D for this. And now for this guy, let's hit and see where
we have the key frames. So it's not going to
affect to select him, maybe upsect him a bit and just manually bring him
up to this point. You get so as to replace
the missing guy. Yeah, but actually the
missing guy is not this long. So let's just reduce the size of all the length of our parts or just take the pen
tool here and select this anchor point and manually bring it in just like this. Yeah, incredible. Now, if
you go to the main simple, you're going to see that
everything down comes to life. Everything now comes to life. But So we have an
incredible animation. And we can just come
here to 3 seconds. First of all, just Control K and make this
composition 6 seconds. Here. Just come to 3 seconds
and select everything. Control Shift D and delete the
excess, select everything. Control D, right click, go to time and time reverse
layers and bring this here. Even though we need to do this. Now, let's see. Yeah, we're actually creating this reverse. You get the point. So this
out animation instead. So we have the in, and
then we have the out. Yeah, and this is just basically
scratching the surface. There is so much we can do. We can add more details. We can make this more interesting. You can make this
more interesting. For example, we could just
select everything and easy. Sorry not easy and precompose, and maybe just call this
precompose one or simple, simple, or simple big. I'm very bad at naming, maybe simple big prempo precomposition or
whatever you want to call it, select this guy, maybe come here and let's add the transform
effect and give you the slight queue Okay. Incredible. You can
maybe create a frame for the skew for the skew
and then the skew axis, and then just come repeat
in time and make the zero. And the zero as well. So you hit on your keyboard, expose the Q frames so that we have this sort of animation. Yeah. So it's starting this. Is starting like this
and then just skewing. And of course,
ease our Q frames. Go to the graph editor and
make this a bit more dramatic. Mybe this and this,
this what we've got. Yeah, of course, we could
spread out our Q frames Okay, probably even make our
sue a bit more dramatic. And maybe come here, click here to repeat
our Q frames and just come here or maybe
come here first, then bring this then
just copy these frames. These first ones, Control C, Control V to bring everything back to how it was initially. Let's select these ones, go into the gravital and see what
we can do with them. So let's just do this and do this. Yeah. Incredible. So I love this. I love this. I love this. I totally love this. And this will come to the
end of our lecture. See you in the
next one. Bye bye.
6. 6 Adding more rizz to our Complex lettering animation: Here, welcome back. So in this lecture,
we're going to be adding more detail to our complex
lettering admission technique. Okay? That's this particular
admission right here, we're going to be
adding more details to make this even more interesting. Okay? So let's just go to
the AE complex composition, and let's start right away. So the first thing
I want to do is add some detail to this A
animation right here, okay? So the first thing I want
to do is just come here, right click and create
a new ship layer, and in my ship layer, I'll tick my pen and just start
creating something like this. So I'll start
creating from here. Okay? And create this. I just
remove the field color. Okay, and create this look. Okay. I'm trying to march
this to this. Okay? I just want to
bring it to this point. Okay. So try to position
everything properly. Try to arrange
everything properly. And then I'll explain what
I'm trying to create. Yeah, so this is what
we're trying to create. Okay, we're going
to go from here. So after this first animation, we're going to have trim kind of animation happening
along this path, and then it's going to do land into the next part of litter E, which is this part, and then this part is
going to animate. Okay? Now, let's
see how to do that. I'll just first of all, boost my stroke size and
then open my ship layer, click Add, and add
the trim path. Okay, so trim parts, and then I'll just come here. Okay, I'll just come here to this point where this particular admission stops.
The key or ends. And then I'll open my
trimpatG into my end, create a keyframe for my end, and then just come a few frames forward and make my
end 100%, zoom in, come a few fims
after my first guy here and create a
keyframe for sorry, for start then come right
here and make my start 100%. So we have this you get
even though it's too fast, but you get the point. So now we want to actually
offset this part, the admission for this
part so that our admission here can be longer, okay? So our admission
here can be longer. Okay, so we want this
admission to start from here. So select the guy and then
move the ship, move the ship. And it seems we actually need
to move this ship as well. Yeah, we need to move
this ship as well. So I'll just undo this and just select him
and select or guy here and just move them
together so that we maintain the offset between
the two selected layers. So we've got this,
you get the point. Incredible. So we want our admission
to start here. Okay. I'm actually not
seeing it admit. I think I did something
wrong. I'll just undo this a couple of times. Good. So I want to have it. Yeah, you see the point. You see the point I'm
trying to make now? Yeah, there's a point I'm trying to make this is what
I'm trying to achieve. Yeah, so just select
everything here, all these keyframes and EZ them, and we want to now do something good speed
editor, or speed graph. And then we want to
achieve a speed graph that looks probably like this. Let's see. Or maybe not. Maybe we want
to make the end faster. Yeah, we definitely want
to make the end faster. Okay. I think we might just work with a default graph for the eases. Okay? So I'll move this a bit further. So our Animation begins
where this one ends. Yeah, and then now I can now select my shape here
that's my stroke he can change the color to black can make this even bigger. And then I can just
go to the stroke one. And now I would just open
my tipper and increase my tipper my start length to 100% and also my end length
100% so that we get this. Okay. Now we can also just make our stroke size thicker
or stroke thicker. Yeah, you can see that
it's too thick, right? So you want this
to be want no one. Yeah, and I'll just close
this up, close this up. Let's see. I'll hit
you. Let's see. I feel there's still
more we can do. Okay. Let's see what changes we could do to the graph editor to make our admission
even look better. Yeah, this looks better. So we start first, just
end everything slower. And then our admission
can start from here. Well, could even make
this longer, actually? Could you even make this longer? Okay. So we do this. Incredible. Good. Now, let's go ahead and add some more detail because we have this first
part now completed. Now, we can focus on the
second part, that's the E. So for the E, we have
this first animation, and then I think we should create something that ends here, okay, something that
just emits out. Okay? You can create something
that emits out of here. And everyone feel
we could create something that comes from here and then goes into this
other part of the E as well. Okay? That will actually
make a lot of sense. Now, let's see how
we can do that. But first of all,
I have to readjust all other parts of our admission because of this
new part we added, there have been offsetting yet, there have been some offsetting. So we just pick this part and all the
other parts of our E, and just offset them a bit so that they start after our
litter E is done animate. Yeah. So you can select this guy
right click a new Ship leer. Take my pencil and then
create a path like this. Of course, we want this to
be just see eight pixels, and we want to create
a path like this. And we definitely have to make our composition bigger, right? Just take my pencil,
create a new point here, and adjust properly. Okay. So if this
doesn't make sense, I would definitely
abandon the idea, okay? Because this is just
an idea I didn't think of before I started
recording this video. I just came in here.
So I don't know if it's going to make
a lot of sense. So we have the first animation, and then it's going to
come here and land into F, sorry, letter E, right into
the other parts of litter E. Now, let's see. Let's just do Control K
into composition settings, and I'll just increase
the height of my composition to
accommodate the new part. You get heat ok. Now, this is really long. It's too long. Control K.
I'll just reduce the size. Shouldn't be this long. Yeah. Ki okay. And let's
arrange this accordingly. So you've got this animating
and then comes here and lands here,
you get the point. Yeah. So this makes sense. Let's see if it's going to
make more sense after we animitedT open it up
and add the trim parts. Let's go ahead and add the
trim parts of my trim parts, and I want to take my end to zero and then come here
after this is done. At this point, I want to make
this onto animi from zero. And 200 and come some frames
after my first frame and click Start keyframe must start come here
and make this 100. So you go Good. You could like this.
You get the point. Incredible. So now from here, at this point, we want this
part to start animating. So select it. Select all the others, offset accordingly so
that we have this. Yeah, and then select
all your key frames. Easy ease them. Yeah, and of course, we want to boost the thickness
of our stroke. It's definitely too
thick right now. And then of course, go into the Tipa and
make this 100 and also 100 and boost the
size of your stroke. Close. Close this Okay. Maybe not this, we still
open this. So we have this. Yeah. So you see, we need to make
the stroke size a bit bigger. Zoom in here, take my pen, click here and bring this
right into our shape, position it properly
so as to fit the size of our shape, okay? Yeah. So you see, it looks like it's just a part of our ship
that's coming out. Come here and for here, I think we need to position this properly so that it looks like it's actually coming
in very smoothly. We can just do this and do this. Yeah, you get the
point. I'll just select these guys and probably
position them properly. Yeah, so you see, it's not
looking bad, actually. It's not looking bad at all. Okay, maybe we need
to close the gap. To make this happen faster. I think the previous
version is better. Okay, so don't close the gap. So we're doing a lot
of trial and error here because I had not
practiced it this earlier. Doing this out of my head so that we add as much
details as possible, as much good details
as possible. Yeah. So, this might
not be perfect, so perfect, but you
get the point, right? You get the point. You
basically get the point. Yeah. So that's it for this one. Let's see how
everything looks here. Yeah, if you want,
we will create a new adjustment
layer and just add the transform effect and
give it a bit of skew. You get the point. Yeah, and then one more
thing we could do is actually create
one little detail. Okay? So we could actually
create one little detail. We could create a
new ship layer, new ship layer, and
then just create this path from here to here. Okay, let's reduce the
size of our stroke. Yeah, and then for this guy, I just want to open
my layer options and then add my trim parts, and I want to omit from this
point key from this point, I want to open my end, click on create the keyframe, and then come here and just
this first of all, come here. Me this zero. Then come to where it ends. And make this 100 and just come a few films
after our first film, create a Q frame on start, come a few films after our
last film and make this 100 so that we have this
kind of animation you get. And we want to make
sure this is 100. Yeah, select everything, right click and
ease and easy ease rather Yeah, you get the point. So I think we still
need to make this 100. Okay, and just quash the
length of our admission. Just keep adjusting this to make sure we get something good. Yeah, so this looks good. Okay? I'll select
my shape layer, make my layer
stroke C 12 points. Yep, and then just
doom in a bit. Position this more properly. Do this. And then
I'll just go into my strok options and
go into my tipper and I'll make my tipper
end length 100. I'll just close this
so that we get this. Yeah, and maybe just
post up or shook size. So just this much. You get the point. We want to
admit this thing going out. So that's what we
want to achieve here. Yeah. And we could even do this. We could make this
longer, and further. Yeah, this looks good. Incredible. Now, I can
just select this guy Control D to duplicate him. And I actually
want to come here, take my pen, select this part, and I just want to have a different path or a different direction
for this other guy, and maybe even hit you to
expose the key frames and just offset them a bit and
see what we get with that. Yeah, you get the point. Think
we can make this better. Let's do this it my move
to position this properly. Yeah. Yeah, this looks good. Maybe it could be
faster if you want. So we can select
these keyframes, move them closer, and these as well, and
move them closer. Yeah, and then go back
to my main complex, and let's see what we've got. You can see what we created. Really incredible,
really incredible. Incredible. And then finally, we could just come here, maybe create a new ship layer. And for this ship layer, I'm just going to
create a rectangle and give it a fill color and
remove the stroke color. Okay. And I'll just give it
a plug and blot or a plug and blot and then
come into my plug and bloat, open it up and just
play with my amount. Yeah, play with my amount. I want to go from this. Okay? So create queme here, go from this to this
really amazing amount. Okay? The shooting star, and then I just want to close with this Control C, Control V. And I just want to select my layer and make sure my ankle point is in
the middle of my ship. So I'll take my punt
behind to bring my ankle point here
or use my controls, which are Control Shift home. Control Tom, not control
shift or control or command option whom to bring it to the
middle of your ship. I just want to hit
for scale as well, and hit U as well to see the
keyframe and then just hit shift to add the scale and come to the middle,
create the keyframe here. Come to the first
guy, make the zero. And sim with the
last guy, make this, select everything and easy so that we get
something like this. You get perfect. Now we can just come here, Control Shift D, delete the
Xs do Sim with this guy, Conrohif delete the xs. You just position
this somewhere. Yeah, somewhere. Maybe
position this here. Not looking too good, but I think we could position
it here as well. And maybe we get a duplicate
and for the duplicate, for the duplicate, we
just have it here. Of course, the duplicate should be offsetted, that's correct. So we should offset the
duplicate so that we get this. Yeah, incredible. And then we can just create a new null object and
just parent everything to our null object so that we use the skill property of the null object to just
make things a bit smaller. So that we get the balanced
composition, yeah. Now, this looks incredible. This looks incredible. I won't
lie. It looks incredible. Yeah, we can go ahead,
change the background, do all sorts of things we want
to do to our composition. But in a nutshell, this is what we have added. We've added a lot of details, a lot of beautiful
details to our animation. And this will come to the end of our lecture on adding
more details to our main complex animion and see you in the
next one. Bye bye.
7. 7 Class project (Part1) - Creating first part: Hey, welcome back. So in
the course of this modio, we worked on a lot of things. Okay? We created this in
the coure of this modio. Yeah, we created this
and not just this. We also created this. Yeah, we created this as
well because of this module. And we learned a lot of things. We learned how to create the basic stuff and then
add these details. Yeah. Now, in this exercise, we are going to
use all that we've learned to work on
a bigger project. So I'll come to file and then new project
and go to my foldr. And in my full Dar,
I'm going to select the latrine Admission
exercise at the below Street of file
and go to import us, and then composition retain
layer sizes, and adiport. Yeah, and then go
into my composition, and I'll just toggle
transparency here so we see what we are going
to be working on. So this is what we are
going to be working with, and we can see that
it's a bigger project. We have the
Illustrator file here. Okay. Sorry. Yeah, we have
the Illustrator file here, and you can see a lot of layers. We have lots and lots of layers. So this is going to
be a big project, and it's going to be a long one. So we're going to divide this project into
several videos. So this is the first
part of the series. Yeah, so we're going to
start with the motion. Okay. And then we're going to go into the
graphics later on. So for now, I'll just select everything
that says graphics, including this line here, including this little
dot for our eye, and I will just shy them Enable shy and even
off them, okay? And including this
guy, of course, hide it and shy him and then enable shy
for all the layers. Yeah. So now we're left with just these ones
with our line here. Now I'll just select
everything right click, create create ships from vector layers and click and hold and drag them to the
tab part of our tack, and then just delete
these ones, delete them. So we are left with
only the ship layers. So we're going to
start animating. Now, I'm just going to
select my line here. I want to start with my line, even though it's
going to be the last parts that will animate, but I just want to
animate it first. So good to add and
go to trim parts. And on the trim parts, I'm
going to make this 100, okay? And then create a
keyframe Okay, let's see. We actually want to animate
from down to top, okay? So we want it to be 100 and
then create a frame here, and then come to 1 second, then make this zero. Okay, make this
zero so that we go from zero or 100 to zero. And we actually
want to come here. There's a few frames
after our first keyframe, then create the Q
frame the first start, then come here and
make this zero. Okay? And one final
thing I would do is just come some frames forward. Okay, maybe 12 frames, 1 second, 12 frames and make this 100, so that we admit back. So we have something
that looks like this. You get the point. So we select all these key
frames and easy ease them, use F nine, or just
use the options. And now we have this easy eased. Now, I'll just go to
my graph editor and just start creating
a very nice curve. I'm going to do this and then
do this and play my video. Yeah, so we see what
we are creating, the dramatic admission
we are creating. Yeah, so that's what
we want to go for. Yeah, we just have a little more adjustments
to do here. Put this up. And let's play this
one more time. Yeah, so it seems the sharpness and the speed
here is a bit too much. So we just reduce this
and also here as well. Yeah, so we want to just select all our frames
here and then hold down and click and
stretch them out. So they last for see 3
seconds then play them. Yeah, so you see this
looks better now. Maybe 2.5 seconds. Okay? So hold down or option and then just stretch
them back or squash them. Yeah. Yeah, maybe it
shouldn't start this slow. So I'll go back to my graph
editor and just select my key frames here and
just speed them up a bit. Yeah, so you see this
looks better. Yeah. And then I close my
graph editor and go ahead and add my trim parts
animation to my parts. Okay, so I'm going to
start with this guy, so open this up, click here, add trim parts.
Open three parts. Me end zero, and I'll just click here the keyframe good 1
second and make my end 100. So we've got this.
And of course, this is too slow. So maybe make these two frames. Okay? So we've got this. And now we just go ahead
and Easy is our key frames. So easy is our keyframes. I don't know why I like using the options instead
of just F nine. Okay? You can always
use the options. Maybe just go into
a graph editor and make a curve just like this. Incredible. We can
copy our trim parts, copy our trim parts, select the trim
parts and Control C. Close this and I'll
just select this guy and Control V. Select this guy and Control V. Set this
guy and Control V. Yeah, and of course we want them to begin at different points. So I'll just hit
you on all of them and just reposition
them properly. So we want this guy
to be first, and then this guy to appear second. So we want to select
the keyframes and just offset them like this. And this guy, this guy should be third
should appear third. Yeah. So we can see that the admission
is a bit slow. So I'll just select
all my keyframes here, hold down all and click and just squash them
a bit so that we get, so we can see how fast
it's looking now. It's way faster and
it's way better. So we have and Yeah, so next, we have to
admit our little O. Select everything
here, just close them, come to OF O, I'll just go to my zero
second and Control V, piece my trim part, and then we're going
to have this hit U, and it should appear here or it should start
emitting around here. Okay, so that we have. And I'll just pull down all and
stretch my key frames or just spread this guy out a
bit so that our animation is faster or less
fast, rather, slower. Okay? Yeah, next, we have to admit our T. You have to do Control V
and Control V. Okay? Yeah, the two of them hit
you to expose our Q frames. Now just position our Q frames properly so that we have them appearing
at different times. Yeah, I like the T, go on to animate I, although it's hit Control
V to piece my trim parts. Yeah, I like the animation also. Then for O, I'll just piece my trim part or just copy the trim part from
this guy here to hit you, expose my Q frames. Or since I've not
seen my trim part, I'll just open this
up and then select my trim part one
more time and copy it and paste this on Oh, contro V so that we have motion. Hit to expose my Q frames. I like this and now I
will select my Q frames from litter M and piece them
on litter N. The first guy, open it up, select
my trim parts, Control C, close this
up, close this up. Close this up and close this up. And let's just piece this
on litter N. So motion. So we want to start from
here, so Control V. Select the next guy, Control V, and s the next guy Control
V. Select the three of them, hit you to expose
the key frames. I take time to offset
my key frames properly and position them at the point where they
ought to appear. And of course, it's too slow. I'll select all of
them hold or command or option rather and
then just squash them. Yeah, so we have motion. Incredible. Now for this one, it should actually appear
behind, or at the end, rather. So hit you to expose the keyframes and we
want this to be here. So we have motion No. Yeah, I actually wanted
to end close to the point or close to the time
where litter N is ending. So I want this to be around here maybe. Now let's
play this and see. Yeah, so this looks good. And just like this, we have
our first text animitd. So motion graphics. Incredible. Yeah. And yeah, so that's it for
this first part of this exercise where we
animate just the motion, just the basic motion,
right? Motion text. And the next guy, we're going to work
on the graphics. I'm going to select
everything here and just maybe give them
a different color. Yeah. So we have them as orange. So our motion is called orange. Incredible. You can save
this one more time. We've not even saved
it. So we can just save it as exercise or etune exercise and
heat save. Perfect. So in the next video, we're going to continue
from where we stopped. See you in the next one.
8. 8 Class project (Part2) - Adding Details: Yeah, so in this next page, we're going to be handling
admission for graphics. The last video we did motion. In this video, we're going
to do graphics, right? So go ahead and hide all the layers that
have to do with motion. I'll just hide them
from here and also hide them here, hide them here. And for these ones, I'll select them and unshy them,
and unshy them. And I'll just enable shy
for the ones with motion. Okay? So we're going to come here and start
our admission here. So I'll select the first guy, and of course, you
know how we do this. We do this by adding one effect, which is the stroke effect. Select this guy
come to effects and presets and type stroke. Yeah, and then go ahead
and add the stroke, which is under generate.
So add the stroke. And before we actually do that, we want to start creating
paths on our ships, right? We have to start creating
paths on our ship, and we are going to
create these parts in the direction which we want
our admission to flow. So for this G, we want it to come
from here, right? So from here, it comes like this mits like this and
then completes like this. So our part for this part has to come from here to here.
You get the point. So we can just quash
this down and go ahead and create our path. I'll just take my
time and do this for every single part of our text. That's for every single
part of graphics. I'll just speed up the video
so that we don't spend all the creating our parts, okay? Yes, guy, so we're
done with creating parts on each of our letters. So if you select each
of these letters, you're going to see that we
have parts on them, right? So you have to just settle
down and create these parts, just like I have done because
they are very important. Okay? Just create them using the flu which you
want your animation to follow, and you
can, of course, pause this video if you haven't finished
adding the parts so that you add the parts and come back to the video
and we continue. Yeah, so I'm just going
to continue from here. Now we are going to add our stroke effect and
create our animation. We've added it to it G, that's to the first
part of litaG. We're going to create
our anisionO parts, we have to select mask
one and then for size, we just loosed our size a
bit and then for hardness, make this 100 and now we
have to come and make zero. And now we can start
admitting, right from zero. So come here and create
a keyframe for end, and then just come to say to
frames and make this 100, hit you to expose the keyframes, and now we want to
increase the size of our stroke the porch size
should be increased. Sometimes we will have
to animit the size of our porch stroke but sometimes we don't need
to admit the size. I think for this part, we actually do need to admit it. Maybe just make it bigger. We want it to complete this part which has
been left out here. So maybe make this 45 or 43 or 42. So 43 works best. Yeah. So we've got this animion. And then under Pintyle I'm
going to choose reveal image. So now we have this. Then select everything
here and easy es. Of course, we need to
make our Q frames a bit longer or mission
a bit longer. Yeah, this looks good. I'll go ahead and admit
the second part of G. We wanted to
start admitting from here to select the
second part of G and add our shook effect and
select mask one, of course. For porch size, I'll make this 40 or 43, like the other one. Then for hardness 100, then I'll start
admitting From here, I'll end zero include the keyframe and then
come here just a few frames in time and make this 100 and select reveal
original image. Hit you for Q frames, select them, and then EZ. We don't want any quframe for
spacing. Sorry about that. We don't want any
keyframes for spacing. Yeah. So this is good. We got our first admission. Then let's go to the next one. So we can just hide or hide
them as we complete them. So hide them. Let's
go to the next one, which is litter R. Okay? So we want our
R to start from here. So let's add our shook. Of course, mask one, and then
Birch size should be C 43. Let's try 42 and C. We want to use the smallest
brush size possible, because the smaller
the brush size, the longer the emission or the cleaner or the more
complete the emission you get. Okay? So that's why
I'm trying to select the smallest brush size that
completely covers our shape. Okay? For hardness,
we want this to be 100 and so for Broch size, apparently, 38 works best. We want our R to start
animating from here, we want to bring our N to zero. Then create the Q frame, come a few frames in
time and make this 100 and select reveal
original image. Hit you. Set our Q frames and ease
them so that we've got this. We move our Q frames
a bit forward. Yeah. So we'll make
this a bit more dramatic by adjusting our curve. Or maybe not. Most of the stuff, we just work best
with Ess actually. Then we want our R, like the
second part of our R rather. So for this one, we're
just going to hide it, shine it, and work on the second part of
R, give it a stroke, give it a stroke and
then Select mask one and hardness 100 and
we want to create a keyframe from
here, at this point. So we want our end to be zero and create
the keyframe here, come forward in time
and make our end 100% and select reveal original. Of course, our porch
size should be C 39. So we've got this. Yeah. I hit you, select your key frames,
easy ease your key frames, and let's play and
see what good. This is miting too fast. So just spread this out. You got our G and R
meting perfectly. Next we go to mit our
E. We first of all, want to quit this part. I just shy my R and select
the first part of my E and just add my stroke
and then hardness, 100. And should be zero
at this point. Create a key frame, become few frames in time
and make this 100. Hardness should be 40. Hardness should be 100, but size should be 40 for now. So 40 works well. Yeah, 40 works well and
then reveal original image. Hit you, select your
qframesEs your Q frames. And yeah, this works well. Perfect. Now, let's
create the next guy, add our shook, make
our hardness 100, our brush size 40, and then start
emitting from here, and create the key frame
on end, make the zero, then come a few frames
forward and make this 100 and then reveal
original image. Incredible. I hit you,
select your Q frames, EZ ease them, maybe
spread them out a bit, select them, which
is graph editor, create something a bit dramatic, or a bit interesting. Yeah. Next, we go to the next letter. Let's select the two
Es and just sh them. Next letter P. For P, we want to start
meting from here to add our shook effect and then hardness 100 and then
take end to zero, with a keyframe on end, come a few frames in time and
make this 100 hiddena make our approach size 40
40 works just fine. Let's see if 38 works well too. 38 seems to work well. Seven seems to work well too. Seven, let's just
work with 37 and then reveal original image Yeah, so select your guy hit
you, select your q frames. Easy your Q frames. Go into your graph
editor. Create this. Yeah, so let's go
ahead and work on the next part of our P, which is this part
to add our stroke. Then we want to start
animating from here. So hardness, of course, 100. Let's make this 40. I think 40 is too small of the other
parts. So let's say 45. Let's try 45 or 46 or 47, I think we have to
go as high as 49. Yeah, so 49
completely closes it. So create a keyframe from here. So create a q frame on
end, make the zero, then come a few fims
in time and make this 100 and then
reveal original image. Q of course, EZ and
the cycle continues. So just attach a QFrames Yeah, so we have to
admit the next part. Which is this part right here. That's this part.
Okay? So you have to admit it from Yeah, so add our stroke, and we need to, of course, you go apart size, say 45 hardness 100, then what else? End to zero and then
create a keyframe. Come a few frames
in time and make this 100 and show
original image. Yeah. Select hit you. Keyframes, easy ease your keyframes, move
the forward a bit. Let's see what we've got
from beginning to end. Yeah, this looks good. Next, let's work on this part. And of course, we
can shy all of this. These three parts. Now let's work on this one, so it's going to
start from here, so let's start from
here to add or shook. And then ph hardness to 100, make our end zero, put a keyframe on end. Come a few frames in
time and make this 100. Hit you, select your keyframes,
easy easier keyframes. And we want our hardness to
be sorry, not our hardness. Our both sides should be 40. Yeah, and then reveal
original image. So these keyframes go into the graph editor and just
make my graph look like this. Yeah, and next, I want
to admit this part. So you want it to admit From this time,
I add my stroke. I will met my porch size 100, my push hardness 100. Yeah, and you know what? I will just sped up the
video so that we don't spend all the because this video
is getting too long. So I will just speed up
the remaining parts. Of course, I've done from G to P. So of course,
you know the process. Yeah, so just do that
for the remaining parts of your graphics letters. Okay? Yeah, so just
do that and we'll continue after I'm done
with all these letters. So see you after I'm done with all these letters. Here, guy. I'm done adding my strokes to
each of my characters here. So I'm just going
to play this so you can see what we have. Yeah, so we have this
beautiful animion of the word graphics. And also, I animated
the line as well. Yeah, so this is what
we have now graphics. Yeah, you can just select
everything include allas on hide or on shy ears, close these ones, and
then enible these ones. On hide them so that we
see the entire imtion. Of course, we want to have
motion before graphics. I'm just going to
right click and then go to inverse selection, we select everything
that is not motion. Now, we're just going to scroll
down to where motion ends and now move all the selected
ones to begin after motion. So we have motion
and then graphics. Yeah. Motion graphics. This is what we've got so far, and I feel the admission
is a bit too slow. I don't know if I'm
correct on this, but I feel it's a bit too slow. So let me just try to
make things faster. Let's see if that's possible. So I'll just select
all my layers and hit you on my layers to
expose all my keyframes. You can see that we have
a lot of keyframes. And what I want to do is just
select all my keyframes. So I'll just marke
select from here. Markey select and select all my keyframes and I'll just try to squash
them and see if this will. So holding down holes and squashing so as to
increase their speed. You see they are mitting
faster now, beat faster. You can do that even
more. Cash their speed. You can see that it's now
going outside our layers. So the keyframes are
now going outside our layers for these
layers, right? So we can just click and drag the ones that are going outside so that everything happens within our layers. So because of this,
we might need to adjust the positioning of our entire layers because our admission
will now begin from here, right, not from here, but
that's not the problem. The most important thing is
for all our keyframes to be within the length or within
the confines of our layers, like we have them
here like this. Yeah, so our animation
is happening faster now. Maybe it's too fast
to hold them all and just stretch them a bit
to increase their speed. We just want to get
the ideal speed here. So don't be impatient with
me. Just be patient with me. So that we get the ideal
speed. This looks good. Yeah, and I think we work
with this motion graphics. Incredible. So basically, what I want to do next is
just select everything. Of course, everything
is selected. So I just want to make sure that this first key frame
starts around here. Okay? Perfect. So
just like this. Motion graphics. Incredible. So this is part one. J, we are done with P one. In the next video,
we're going to go into Oh, sorry,
this is part two. This is part two. In next video, we're going to go into
part three, which has to do with detailing. We're going to start
detailing our animation. Yeah, that's it for this one.
This was a very long one. Sorry about that, but it
had to be done that way. Yeah. So that's it for this one. See you in the
next one. Bye bye.
9. 9 Class project (Part3) - Creating second part: Hey, D. Welcome back. So in the last couple videos, we created this here in
After Effects, okay? And this is part of our
exercise for this module. Now, in this video, we're
going to be adding details to the first part of
this composition, which is motion, okay? So we're going to be adding
more detail to motion. And here in Illustrator, I have my details
all set up, okay? So I'm just going to be
importing this into After Effects and adding
my trimpa animation and finishing up everything. Okay? So we'll just go in now. To my folder for
lettering animation and select the lettering
animation exercise details, select it the Adobe do file and click here and
select composition retail layer sizes
and helm port. Yeah, and here we
have our details. So these are our details, and we're going to
add them right away. So now I'm just going
to in the builds, and I will just select
everything right click and create shapes
from vector layer. And next I will
just click on them. That's the new shapes
which we've created. So just click and hold and drag to the topos
part of our stack and then just delete
the vector layers. We'll just delete them. Let's
start animiting our ships. I'll start with these ones. Okay, so I think for these ones, I just need to
hide them for now. Hide these ones so that I
work on these ones, okay? So the lines which run in
the middle of our texts. So that's what we
want to admit now. So I'll just start by quitting
or by adding trim parts. So add trim parts,
and then I'll just zoom in here and
open my trim parts and just start from zero that take my end to zero and create a keyframe
here and come here, maybe 12 frames for now
and just make this 100. And I'll just come a few frames after my first frame and then create a
keyframe for start. Come here and make this 100 so that we have
this animion, right? I make sure this is 100. Yeah, so that we have
this animation so that everything and easy Yeah. So that's the
admission for us now. We just need to copy
this into other lines. Okay? So I've just selected my trim parts and then
Control C or commands, C on the MAC, then I'll select, I'll select this guy and just Conv select this
guy and contro V, select this guy and ControV. So let's play and C. This
is what we've got now. Yeah, so I'll just select all of them and hit you to
expose my key frames, and then I'll start kind of offsetting them and
positioning them properly. First of all, I'll bring
this guy here that's after this one so that we have the
two ones running vertically, so that we have
them side by side. You have the first one on the second one, and the second one, I'm just going to maybe
offset it a bit so that we have them running like this. And then for this one,
I'll just set them a bit so that they
start later on in time. So we have the first and second, and then the third and fourth. Okay. And then if I want
my line to stay longer, can just select this and do this so that you can see that my line is now
staying longer, right? And maybe I'll do this
to this other guy. Yeah, so this is
what we've got now. Incredible. I'll go ahead and paste my trim parts
to this guy as well. So control V, offset it, hit you, to expose my QFrames. So we have this Incredible. I'll do same to
this ones as well. So I'll bring my time here
and Control V, hit you, to expose my QFrames and
move this in place that we have this And for this line, I'll just select
these guys these key frames and then move them so
that our lines taste longer. Yeah. Then for this one, come to my first frame and Control V to piece
my trim parts. Now just move it deeper in time, hit to expose my qframes
and we've got this. Yeah. Same also for this one, ControV hitUF this
one for the I, I will just select the
two kframes on top and then move this so that
our I stays longer too. Okay. Do the same with this one. That's our O. And
finally, our little N. So come to little M and and
copy the Q frames on litter. On this part of litter M, I'll just open this up
and copy the trim parts, and then go to litter N and
Control V. So we have this, and I'll do s to this guy, Control V, and also this guy, Control V. But for this guy, I want to just expose my
Q frames and just move these forward and then select the three of them
and move them all in time. Yeah. So we've done that for every word or every
letter in the word motion. I'll just close all of these. And I'll just copy
them or maybe, first of all, precompose them. So just precompose and name
the motion and hit okay. Then I'll copy my precomposed
version here to control V. Yeah. So you see but we need to do more
stuff, more things. J? We actually need
to add more things. We need to add this animation. Remember, we didn't
add this animation that these outlines. So we just need to select them
and Control V. Apparently, we can't page that because we don't have our
trim parts copied any longer. So I'll just open
this, hit U. Okay? Maybe not, just open it up and then select the
trim parts, Control C, then select this guy select
this guy and Control V. Just see what we've got here. So we can see that
the admission is happening too fast, hit you, open them up, and we actually need to make
a lot of changes here. So what I'll do is I'll select this keyframe,
select this keyframe, Slet this guy also select this
guy as well and then just spread them out so that it takes longer for our admission
to complete, you get Okay. Yeah. So since I don't want to spend
too much time here, I will just try to achieve speed by not
focusing on details. So I won't focus on the details. Maybe I'll just
create this kind of curve for the inner circles. Sorry for the inner outlines, and then for the outer outlines, I'll just create this curve. Make it faster at the beginning, and then slower at the end. Something like this. Select
the outermost keyframes or the ending key frames rather, and just move them to
make this even longer. Yeah, I am of the opinion that all other admissions that all of these ones going in the middle should end
at around this time, at around 3 seconds. Okay? I just select all of this and just move them
a bit more in time. Then select all of these and hit you to enable the keyframes
or to expose the keyframes. And I will just
move some of these. I will just move
some of them forward so that our animations are
able to complete faster. Okay. Yeah, so this is looking
better, in my opinion. So let's see how
everything looks here. Good. Now, I'll just come back
here and pick one of this. Open it up, pick the trim
part for this, Control C, come back here, and I will just piece that trim part here. I think for this
one, I'll just off this line, there's one here, okay so that we
focus on this one first to Control V.
Let's see how it plays. This is what we get with
this. And this looks good. So I will just now, add them to our admission here. But we want them
to kind of appear first before our main animation. We want them to kind of appear
before our main animation. Before then, I'll just come back here and select this guy, Control C or Control
X, either one, and then go in here
and Control V. Okay, so that we have everything
in this precomposed version. Perfect. So I'll just go back
to my electron animation. And now I will make sure this guy that the details
are admitting first. Okay? I'll make sure they
are admitting first. So I'll try to
just first of all, Okay I'll just first of all,
make my composition longer. So I'll make this
S Sit 13 seconds. It okay. Yeah. So that all these ones should come in after our main sorry, after our details have been admitted or not
completely admitted, but a bit later on, okay? So that we have them
just like this you get. Yeah. This looks better. This looks better. Okay? I
have one more thing to change. I'll just go into my motion precomposed or precomposition. And for this line, I want it to happen
later on so that it aligns with the one in
the main composition. So I'll start, I'll just offset this a few frames in time, maybe 20 frames, then go
back and see how it please. Yeah, so we want it aligning
with the main guy like this. Incredible. Yeah, so this looks good. Now, just create a
new composition. Mike this 1920 by 1080. I'll name this final comp
and then just it okay. And I'll bring in for this one, I think I can just delete
this. I don't need this. Then I'll bring in my latrine mision
exercise composition, which is what is it? Letterin mission exercise. Yeah. This is it. So I'll
go to my final component and bring this in kill this. Kill this down and add, of course, a field color, right? Add the field color. I'll give this this
color for now and see. Yeah. Incredible. Now, just duplicate
this Control D, and, of course, offset
this and change the color. Yeah, and then I'll just
select the last guy Control D, and then select the second guy and the first guy
and just offset them and change the
last guy's color to something even brighter, just as we did in
the class practice. Okay? So hit okay
and I'll just off transparency to expose
my dark background. Yeah, now let's play this
and see what we've got. I'll just fit this
to view and yeah, we can see the complexities. We can see how everything
just looks good. Everything looks good.
Everything looks good. Maybe we should
change this color. Maybe we should make
it a bit brighter, a bit brighter and a
bit close to purple. Yeah, but this
looks good so far. Yeah. Incredible. Yeah, so we're done with
adding details to our first part,
which is the motion. And the next video, we're
going to add details to the second part and then
finish the exercise. Okay? So see you in
the next one. Bye bye.
10. 10 Class project (Part4) - Adding Details & Finishing: Hey, so in this final
part of this exercise, we're going to be
adding more detail to our graphics text, okay? And honestly, there
isn't so much we can do. There isn't so much we want
to do to our graphics so far. I think we are just going
to add one little detail, and that would be
something like this, okay? I just want this part of the S this one admitting this way to animate this
way and then just come and land here and create the dot for our e. So it means the dot
for our I currently, we have to offset it
or move its position. I'm trying to wait. I'm trying to, actually, should just shy this and unshy some of the On try some of the
Untry some of these. All of these, that everything related to graphics or
everything in graphics. I'll just unshy them and
shy everything in motion. So I'll just enable
shy for this. And yeah, so let's
work with this noun. So now I'm just going to take
my pinto, and we come here, take my pento and then create a new layer that's
a new ship layer, and I will just come here, zoom in a bit and create a path a path that
looks like this. And I'll just make
this smaller for now and do this. And finally, do this. I'll just go in and meet
my path look even better. So we're coming this
way and landing here. Yeah, I'll just zoom in here
and work on my path better. Yeah, so let's see
what we've got here. Yeah, so this is a very nice
looking part and I like it. So I'll just select
it, open this up, take my trim parts, add my trim part, and
then I'll just come here. And after our admission
is done, let's say, at this point, I will just
go into my trim part, go into my end, take my end to zero and create a keyframe
here and just come a few frames in time
and take my end to 100. Okay, make this bigger. Then I'll just go into the ship, go into the stroke,
and go into my tipper. Yeah, I go into my
tipper and actually want my tipper to look like this. Okay, for my tipper
start, should be zero, and there for my tipper end, should be 100 so that
it tips like this. And then we want our line
cup to be round cap, okay? Want our line cup
to be round cap. Yeah. So I'll close this
for now and I'll open Okay, I'll open my trim parts. And so we see that we
have this animation. I'll make this bigger so that
we see everything better. Yeah, to see that we
got this admission. Yeah. And now from a few films after my first film after
my first key frame, rather, I'll just come here and
create a keyframe for start and come a few
films after my end, after the last keyframe
on my end and make this 100 so that we
go just like this. Incredible. Just like this. And maybe I'll just make
this bit more spread out. You get a point.
So we've got this. Yeah, I'll just two of
them and make them faster. Yeah, I'll make my
admission faster. Let's play this and see
how everything plays out. Maybe it should be faster. And like all of them in Es Es. Let's see. Select them. Now, just bring them closer. And I'm not getting what I want. I actually want it to
look very realistic. That's the flu from
this guy to our lines. Okay? That's the flu from this
part of the S to our line. Okay? I want the mission to
look like a continuous loop. You get a continuous animation. It shouldn't look different. Right now, it's not looking
too continuous, my opinion. Okay, so let's just
go in here and see what this animon looks like. Okay? So just go
in here or select S. Try to select S. I'm
finding out how to select S. Yeah, so this is the part
here we're talking about. I'll just hit you to
expose the keyframe and see what we've got
on my graph editor. Okay, so the graph editor
has this kind of curve. It's starting very slow and then fastening up and
then slowing down. So it's actually slowing down. So we don't want it to
slow down, actually. We want it too, let's
try something like this. Let's try something
like. Let's see. What if we have it Yeah, what if you have it
looking like this? Yeah, so this is looking good. So what I want to do now
is just close this up and let's go into
these keyframes, go into the gravito and let's try creating something
that looks like this. Yeah, so I'll just
close this up, and I'll try to
position them properly. So I want my key frames
to start at this point. Okay? Now, let's play this
and see what we've got. Yeah, so we see it's
happening way better now. It's animating way better now. So it's looking continuous.
You get the point. Incredible. Yeah,
so I love this, and I'll just move forward
to do the next thing, which will be adding a bit more detail to this line this line
that's animating. Okay? So how do I
want to do that? I actually want to first of all, I want to do this. O yeah, and then the next thing I want to do is just open this up, open my shape up,
go into my stroke, and then I want to
enable my dashes. I want to create
dashes, along my path. But what I want to do is this I actually want to make the zero, and then I actually
want to at this point, I want to create a key frame
and then come see one fim forward and just add I just increase the
amount of dashes, maybe to 67, then come one frame next,
copy this keyframe, this first key frame and paste
it and select all of them, and maybe move them one
more frame backward or one frame backward
so that we get this. Yeah, so you see
while in flight, they get separated into
three or more dashes. Okay so that's just a little
little I want to add here, I'll just easyase them and let's play and
see what we've got. Incredible. Yeah, so that looks good. And the next thing
I want to do is animate our dot
here, our eye dot. So I'll just close this
up and let's look for it. It's easier to look
for it this way. So that should be I two. Yeah, that's I two. I hit
you to enable my Q frame. And now we want to position
our animation so that it appears like this guy is
actually revealing it, okay? Now, one thing I also
want to do is now select this guy and I'll just open this up going to my stroke with, and I want to just
increase my stroke as soon as we leave this guy. Maybe at this point,
I'll just create keyframe for stroke and
just make my stroke, just come one frame forward and make my stroke with larger. Let's see what we've got here. Yeah, good. Now, that's very little
detail, which is helpful. I'll just esse this and
then close this up. And next I will go to my dot. That's my eye too, okay? And try to position
my eye to properly. That's the animation properly. So we have this
guy landing here. So we need our eye two
to animate like this. Okay? You get the
point. So just this. So you see how everything
plays out seamlessly, right? Yeah. That looks good. Let's zoom in to see
what more we can add. So maybe for my I
two, the position, I hit P. And since we don't
have any Qurame under P, I'll first of all hit U to
expose my frame and then do Shift P to add my position, and I'll come here and create
a Q frame for position. I just want to position this properly so that it looks like it is inside our guy. You get the point. Okay. Yeah, and then maybe just
com some frames forward and position it like
this, frame forward. And yeah, this looks better. Maybe at this point,
maybe we could just put a keyframe for scale. So come here, hit us, create a keyframe for scale, and then hit you to
expose the keyframes, and then come here and just
reduce the scale just a bit so that we hide it
inside our stroke, right? Yeah. Then for the next film, you can just make our skill this big copy this and
contro V. Let's see. Maybe it won't make
sense, but let's see. Yeah, it actually made sense.
It actually made sense. Yeah, it actually makes sense. Now the next thing I want to
do is I want to add a bit of squash and stretch
or some bounciness. Maybe some bounciness
first of all. So while selecting my
guy here, that's my eye, I will just create a new I
sorry, a new null object. Now name maybe whatever, maybe just leave it as null one. I'll select my null one
and position my null one. First of all, do Control Alt
home or command option home to bring the ankle point from my null object
to the middle. Then I'll just rotate it, rotate my ankle point, sorry rotate my null object and position it just like this. Just or just in the orientation which our
dot has been positioned. Yeah, and then I will
just select my dot here, that my eye to and parent
it to my null object. Perfect. Now the next thing I want to do is
here at this point, we want to create a
keyframe for position to create a keyframe
for position. And then at this point,
we want our position to maybe come But inside. Then at this point, we want our position
to go back, Control V. So we get this. Yeah,
so you get this. That's what we want to create. I'll select everything and Ese and maybe stretch
our Q frames a bit yeah, one final thing I want to add is a
squash and stretch. So I'll hit a I'll do
shift a while selecting my Noll Object and then come here and I'll just first of all, maybe not come here yet. I'll just come here and
create a keyframe for scale. Now, come here, and
I will just click on this chain icon to link my width and my height
for my null object. Okay? And for my width, I will just make this 130. For my height,
I'll make this 70. Then go back here and make this 100 and control C here and Control V. So let
everything in ese. This is just a little
squash and stretch. You get the point. Yeah. So let's
play this and see. Yeah, basically,
that's the detail I want to add for this one. Okay, I won't spend a lot of
time adding so many details. Just this one is enough. Okay? You can add as much
details as you want later on. Yeah, but we are
basically done with this with this little
detail we added. Okay? It's a good
one. It's a good one. So I'll just go to my final
comp and see what we've got. So you see how beautiful
everything looks. Incredible incredible. I'll just come here and create a new null object or maybe not. I'll just select all of
them instead of creating a null object or
just kill them down. I actually wanted
to skill them down. Kill them down and and
I will then just come here where our admission ends to the point
where our admission ends and then maybe
at this point, maybe at 9 seconds. Let's just zoom in to 9
seconds. We already 9 seconds. Let's see 9 seconds
and 12 frames. Let's just see 10 seconds. So our Animation ends here.
Let's see 10 seconds. Come to 10 seconds,
select everything and Control Shift D and then delete the xs and select all
of these and Control D. Just bring them to the
beginning here or to the end. I'll just position them all at the same point and then
select all of these down, right click and go to
time and time reverse. Time reverse layers,
and I'll do Control K to my composition and
make this 20 seconds. Scale this out. And here, let's play this and see. Yeah. That's basically what
I wanted to create. I just shift my
composition to work area. The next thing we could
do maybe is just create a new adjustment layer and then maybe add the
transform effect. Then maybe at this point, We could create a Q frame for skew and then just come
a few frames in time, hit you to expose our Q frames
and come a few frames in time and just play
with our skew. Okay. So we get this. A Yeah, and then we just copy this, Control C, Control V, then select this, Control C, and then come with
bits in time and Control V. We'll just go into the graph editor
after making this eases into the graph
editor and just do this. Yeah, so that's we
get this effect. Yeah, I'll do s for
these keyframes. Yeah. And basically,
that's it for this one. That's it for this one.
That's it for this exercise. And it's been a long one, but hopefully you've learned a lot. Yeah. And this will come to
the end of this exercise, see you in the
next one. Bye bye.
11. 11 Conclusion: Congratulations on
completing the class. You've done an amazing job making it to the
end of this class. Throughout the lessons,
you learned how to create simple
lettering admissions, how to build more complex
lecturing motion, and how to enhance
your admissions with extra creative details,
style, and polish. You also completed a full dynamic lecturing
admission project, building it in parts, and refining it
until it felt more complete, expressive,
and professional. These are powerful
skills because lecturing admission is used
everywhere title sequences, social media videos,
motion graphics, brand videos, lyrics, videos, promos and creative
visual content. And now you have a
workflow you can continue practicing
and building on. Before you move on,
make sure you upload your class project to
the project section. I genuinely love
to see your work, and it's also exciting to
see how different students interpret the same technique
in their own creative way. This class is also
part of a larger after effect series here
on Skillshare. So if you haven't taken
the previous classes yet, encourage you to go
back and explore them. And if you're ready
to keep growing, join me in the next class where we'll continue
building your after effect skills
one step at a time. Thank you so much for
learning with me. Keep practicing, keep
experimenting and keep creating motion that
brings your ideas to life.